Runescape trainers stat changer

Falinks forms for my Greek region.

2024.05.14 04:54 SadCommon2820 Falinks forms for my Greek region.

Armored Falinks
Although it appears to be a regional form it is actually the original form. Its armor is more pronounced and tough causing their type to change. While stronger, they are also more intelligent and able to change stance to adapt to opponents. They adapted to the less harsh region of galar to become their much less powerful counterparts. Overall I focused more on concept than balance.
Type: fighting/steel
Abilities
Stance change: changes stance upon use of unyielding fortress a new signature move that protects the user and ally for a turn or an attacking move or no retreat.
Wall form
Stats
Hp: 85
Att: 120
Def: 120
Spa: 80
Spd: 70
Spe: 85
Bst: 560
Poised form
Hp: 85
Attack: 140
Defense: 80
Spa: 80
Spd: 50
Spe: 125
Bst: 560
This form is also much more adaptable knowing the power of bonds between trainer and pokemon. They used this to gain access to mega evolution. They undergo an extreme power rush which costs them both predictability as well as their protective features causing both its signature moves to fail and symbiosis with a pokemon I plan to discuss later. This grants the group a tighter bond with both eachother and their trainer as they form into a large human shape of falinks with the head one being the one with the largest horn.
Type: fighting/steel
Ability: warrior bond: same effect as parental bond.
Stats and compare to wall form.
Hp: 85
Att: 150 +30
Def: 150: +30
Spa: 80
Spd: 100 +30
Spe: 95 +10
+100 bst=660 bst
Falinks in general now knows sacred sword.
submitted by SadCommon2820 to theorymonning [link] [comments]


2024.05.14 04:42 ExternalFollowing I watched all 22 demo videos of OpenAI’s new GPT-4o. Here are the 9 takeaways we all should know.

GPT-4o (“o” for “omni”) was announced a few hours ago by OpenAI, and although the announcement livestream is good, the real gold nuggets are in the 22 demo videos they posted on their channel.
I watched all of them, and here are the key takeaways and use cases we all should know. 👍🏻
A. The Ultimate Learning Partner
What is it? Give GPT-4o a view of the math problem you’re working on, or the objects you want to learn the language translation of, and it can teach you like no other tool can.
Why should you care? Imagine when you can hook up GPT-4o to something like the Meta Rayban glasses: then you can always have it teach you about whatever you are looking at. That can be a math problem, an object you want translated, a painting you want the history of, or a product that you want get the reviews of online. This single feature alone has incredibly many use-cases!
🔗 Video 7, Video 8
B. The Perfect Teams Meeting Assistant
What is it? Having an AI assistant during Teams meetings, whom you can talk to the same way you talk to your colleagues.
Why should you care? Their demo didn’t expound on the possibilities yet, but some of them can be…
  • having the AI summarise the minutes and next steps from the meeting
  • having the AI look up info in your company data and documentation pages (e.g. “what’s the sales from this month last year?”)
  • having the AI work on data analysis problems with you (e.g. “create a chart showing sales over the past 5 years and report on trends”)
🔗 Video 5
C. Prepare for Interviews like Never Before
What is it? Have GPT-4o act like the company you’re interviewing for.
Why should you care? What’s changed is that the AI can now “see” you. So instead of just giving feedback on what you say, it can also give feedback on how you say it. Layer this on top of an AI avatar and maybe you can simulate the interview itself in the future?
🔗 Video 11
D. Your Personal Language Translator, wherever you go
What is it? Ask ChatGPT to translate between languages, and then speak normally.
Why should you care? Because of how conversational GPT-4o has become, the AI now helps not just with translating the words, but also the intonation of what you’re intending to say. Now pair this with GPT-enabled earphones in a few years, and you pretty much can understand any language (AirPods x ChatGPT, anyone?)
🔗 Video 3
E. Share Screen with your AI Coding Assistant
What is it? Share screen with your AI partner, and have them guide you through your work.
Why should you care? Now this is definitely something that will happen pretty soon. Being able to “share screen” to your AI assistant can help not just with coding, but even with other non-programmer tasks such as work in excel, powerpoint, etc.
🔗 Video 20
F. A future where AIs interact with each other
What is it? Two GPT-4o’s interacting with each other, that sounds indistinguishable from two people talking. (They even sang a song together!)
Why should you care? Well there’s a couple of use cases:
  • can you imagine AI influencers talking to each other live on Tiktok? Layer this conversation with AI avatars and this will be a step beyond the artificial influencers you have today (e.g. the next level of @lilmiquela maybe?)
  • can this be how “walled” AIs can work together in the future? example: Meta’s AI would only have access to facebook’s data, while Google’s AI would only have access to google’s - will the two AIs be able interact in a similar fashion to the demo, albeit behind-the-scenes?
🔗 Video 2
G. AI Caretaking?
What is it? Asking GPT-4o to "train” your pets
Why should you care? Given GPT-4o’s access to vision, can you now have AI personal trainers for your pets? Imagine being able to have it connect to a smart dog-treat dispenser, and have the AI use that to teach your dog new tricks!
🔗 Video 12
H. Brainstorm with two GPTs
What is it? The demo shows how you can talk to two GPT-4o’s at once
Why should you care? The demo video is centered around harmonizing singing for some reason, but I think the real use case is being able to brainstorm with two specific AI personalities at once:
  • one’s a Devil’s Advocate, the other’s the Angel’s advocate?
  • one provides the Pros (the Optimist), the other gives the Cons (the Pessimist)?
  • maybe Disney can even give a future experience where you can talk to Joy and Sadness from the movie Inside Out? - that would be interesting!
🔗 Video 10
I. Accessibility for the Blind
What is it? Have GPT-4o look at your surroundings and describe it for you
Why should you care? Imagine sending it the visual feed from something like the Meta Rayban glasses, and your AI assistant can literally describe what you’re seeing, and help you navigate your surroundings like never before (e.g. “is what I’m holding a jar of peanut butter, or a jar of vegemite?”). This will definitely be a game-changer for how the visually impaired lives their daily lives.
🔗 Video 13
If this has been a tad bit insightful, I hope you can check out RoboNuggets where I originally shared this and other AI-related practical knowledge! (The links to the video demos are also there). My goal is not "AI daily news", as there's already too many of those, but instead share useful insights/knowledge for everyone to take full advantage of the new AI normal. Cheers! 🥚
submitted by ExternalFollowing to ChatGPT [link] [comments]


2024.05.14 04:16 jdm09007 Honest advice please!! Regular gym vs. CrossFit gym?

Stats: 33 years old 5’7” 155 pounds
Not overweight but never been lean and I know it’s simply a discipline error on my part.
New to a city (Raleigh) and I don’t have a buddy to work out with (help me with spotting and form corrections) I’ve been going to gyms my whole life and I always back away after starting to see some progress. Truthfully it’s partially because I’ve never had someone to help me so as weights get heavier I feel I’m almost limited to what I can do alone. Also, I’m more motivated to go more frequently if I have someone waiting for me / expecting me to go.
Finally the questions : How are CrossFit gyms? Can I cater my workout or is it dependant on the class / session I’m in? Should I just get a gym trainer?
Goal is to build lean muscle
Thanks !!
submitted by jdm09007 to gaybrosfitness [link] [comments]


2024.05.14 03:10 SplittyDev [Recruiting] [iOS/macOS] Voqab - Language Self-Learning App

I've been working on a new vocabulary self-learning app and could really use your help to test it out! Here’s what it’s all about:

Features:

Currently, the app is mainly tailored to Asian languages, with extensive support for Chinese, Japanese, Korean and Thai. Western languages with extensive support are English and Estonian (Eesti).
Depending on feedback and how much time I have that's not purely spent on bug-fixing and improving existing features, I'll add support for more popular languages very soon.
And just as not to mislead anyone: This is not an app with curated courses like Memrise or Duolingo, nor is it a purely flashcard-based app such as Anki.
With Voqab, I'm trying a novel and unique approach: You add your own words as you're learning them using other sources such as books, YouTube videos or other apps, but the app uses the best spaced-repetition algorithm available (FSRS 4.5) based on the latest research and will help you memorize these words much more effectively.
Additionally, the app knows a lot about the language you're learning, and it will be able to give you automatic links to relevant online dictionaries, suggest an automatic romanization for Asian languages, understand particles for select languages and show them in sentence analysis, provide language-specific learning resources and help you getting a good feel for the language using the typing trainer, cloze deletion test, word quiz and tiered mastery system.
Join the beta and help me make it awesome! https://testflight.apple.com/join/b0f8LlYm
Thanks!
submitted by SplittyDev to TestFlight [link] [comments]


2024.05.14 01:00 skltnhorse I do not understand

Fuecoco 2 shotted my entire team with Round on the first rival battle. I picked Squirtle, Cyndaquil and Treecko cuz they're my OGs. Compared all of their stats and Fuecoco is slower than all 3 of them, yet somehow was moving first and annihilating my team as if it were twice my level.
I'm playing again with the same pokemon to try to replicate it and I've fought a wild Cottonee that didn't fight back at all, and a trainer's Patrat outspeeding my Squirtle, who's level and base speed were/should again be higher.
Ivy had a Piplup the second time around and I just barely won, but also didn't get to heal after so I was down to 1.5 pokemon anyway and could only afford 1 revive and potion after. She also stopped throwing Piplup out on Squirtle when I stopped using Water Gun which is just annoying.
After that I fought a wild double and had a choice to switch my pokemon, but in my first trainer battle since Ivy (also double), I can't? I got a whole $230 from it and healed like 2 pokemon. Then Dunsparce boss (12) one shotted Treecko (14) with Rollout but only took Quilava (15) to yellow even though its super effective against him. I understand Treecko is weaker but he was still 2 levels above Dunsparce and not weak to him.
I am so confused. I'm not a pokemon expert so I know I'm missing something but I try to do my research and I'm just not getting it.
submitted by skltnhorse to pokerogue [link] [comments]


2024.05.14 00:01 OpportunityNo3372 Pokemon Infinite Fusion Calculator v6! with latest update

Hey Pokémon trainers!
Ever wanted to mix two of your favorite Pokémon together to create your ultimate fusion? Look no further! The Pokémon Infinite Fusion Calculator is here to make your dreams a reality.
What's New:
How to Use:
  1. Enter the names or Dex IDs of two Pokémon into the input fields.
  2. Click "Fuse" to see the fusion of your chosen Pokémon.
  3. Feeling spontaneous? Hit "Random" to fuse random Pokémon.
  4. Want to start over? Simply click "Reset" to clear the inputs.
How It Works: Our calculator harnesses the power of Pokémon data up to version 6, ensuring you have access to the latest Pokémon information. When you enter the Pokémon names, we fetch their Pokedex IDs and use them to retrieve images, stats, and other essential data from our database.
You'll see custom sprites of both Pokémon along with their Pokedex IDs. And below the images, you'll find stats, types, and even type effectiveness data against your chosen Pokémon's types.
Exciting New Feature: Variants! Explore alternative forms and variations of your fused Pokémon with our latest feature, "Variants." Discover a whole new level of fusion possibilities and create unique combinations that will blow your mind!
Ready to dive into the world of Pokémon fusion? Head over to Infinite Fusion Calculator and start fusing! Let your creativity run wild! 🌟
submitted by OpportunityNo3372 to u/OpportunityNo3372 [link] [comments]


2024.05.13 22:50 St0rm24 LF: Shiny A-Raichu w/ Go stamp // FT: pics

Doing 2:1 trade.
submitted by St0rm24 to CasualPokemonTrades [link] [comments]


2024.05.13 22:24 Sin-God Master Of All: A Really Neat Perk (& Also Other Generic Gamer Musings)

Today I'm discussing Master of All, which is a perk from Generic Gamer. If you've never seen this perk or heard of this jump... this perk is probably the best singular perk in the jump (though ALL of them are really good), but it's not the INTENDED reason to come here. I personally think an early jump could stand to benefit from fusing GGJ with a more mundane jump (which is what my latest story-jumper is doing though not by choice) and grabbing this perk, it's appeal is kind of amazing. Now let's see the ACTUAL perk!
Master of All: Specialists focus on depth at the expense of breadth; generalists focus on breadth at the expense of depth. But what if you could focus on a single ability and have it benefit all of them? When you train one skill, ability, or power, that training and development applies not just to it, but to all of the skills, abilities, and powers you possess.
This is, understandably, a capstone perk. It is immensely powerful, and is the best TRAINING perk I've ever seen. There are BETTER perks out there for mastering stuff, heck I'll even include the other capstone in this jump just so you can see a better perk for MASTERING something.
Hyperspecialization: There’s focusing in a few specific areas, and then there’s this. Select a single skill, ability, power, Perk, whatever, so long as it’s possible to improve. At base, two things happen. A: the chosen ability progresses as if you’re training with it all the time, even when you’re doing nothing; if you were to actively train with it, the rate of growth would be effectively doubled. B: the rate of growth and development for the chosen ability is multiplied by a hundred.
Now, keep in mind that that’s just at base — both of these boosts increase gradually but exponentially the longer you focus on a single ability. Give it a few days, and the rate of growth will be multiplied by two hundred; a month, and by a thousand. You can change what ability you’re focusing on at any time at the cost of resetting the accrued exponential boosts.
Hyperspecialization IS a better perk if you want to master singular skills (or if you need a boost in power or skill in some SPECIFIC area but don't have the time to actually sit down and hone that area), but if you want to TRAIN something, if you value working for your goals, and if you want to be a jack of all trades Master of All is the better perk. And of course you could always grab BOTH perks, you could even do so without a SINGLE drawback AND you could still get other perks WITHOUT stacking drawbacks due to the discount mechanics of this jump. But I strongly prefer Master of All, personally.
Master of All is a very creative way to reward engagement in a setting which is something I'm always a fan of. A smart jumper who is not constrained by something like the notion of a fickle benefactor who ACTUALLY punishes boring jumpers might get something like Hyperspecialization and want to turtle up, but with Master of All you need to do SOMETHING for it to benefit you. Now WHAT you do doesn't matter, so long as you do SOMETHING that serves as training.
A very fun build could be for someone to snag both Skills, which is a function of the gamer system in Generic Gamer and then grab MoA and go to something like Generic School Years and diligently study. That studying will definitely count for MoA, since studying will definitely become or involve a skill as defined by Skills. This means that while you're studying you're becoming better at gymnastics, or cooking, or painting, or... using The Force, or mana management, or whatever other skills you've gained at this point in your journey.
One small facet of Master of All that is very interesting is how it stacks with uncappers and the very neat knowledge that there is a free uncapper in Generic Gamer (it's a facet of the gamer system!). This means that Master of All will eventually give you stuff like functionally limitless stamina and potentially unlimited strength, once you get the right upgradeable stuff at least. A fun thing I like about this perk is how it affects stuff like workouts. Workouts not only make you more physically fit with this, they also strengthen your perks, strengthen facets of your physique, and can even improve your luck (assuming there is a perk for your luck, which there IS in this jump in two senses: there's The Devil's Own Luck, AND there's a gamer function called Attributes, which CAN give you a luck stat if you want, I recommend it partially to mix with this perk). The idea that going for a joydrive can strengthen your telekinesis, or actively make you smarter is very funny but also very true with this perk and the right mix of gamer things.
This perk on it's own is somewhat limited, but a smart strategist who wants their jumper to be able to stand alone has a lot of options they can use. Two of my favorites here are Jack of All Trades and Experience Booster. JoAT is a fun perk that makes it much easier for you to hone new perksyou acquire along your chain, and Experience Booster is just a POWERHOUSE of a perk that boosts how much experience you get from anything that gives you experience, whether you only get it from defeating enemies or you get it from doing minor stuff, and if you mix it with Master of All you get a powerful combination since it makes it so that your workouts buff your brain by twenty times as much as they would otherwise. The best way to cheese it has got to be to go all in on game-ifying your life and taking the skills function of the gamer system, which allows you to make a ton of stuff into a skill, which thus plugs it into the Master of All functionality. Here, look at the description of Skills so you can see what I mean.
Skills (-100/-200/-300 GP)
For 100 GP, any ability or skill you possess becomes a ‘Skill’, with a skill level, increasing in power and efficiency as it levels up, done by gaining enough experience, which is gathered by using the skill; Level 1 is maximum inefficiency, while Level 99 is the maximum efficiency you could normally get — you can go even beyond that, though, with no hard cap to how high a skill’s level can be. The higher a skill’s level, the more experience required to get it to the next level. Generally, the more powerful and useful a skill, the slower it is to level up.
Any powers, skills, or abilities you already possess are automatically converted into System Skills. You may gain new skills by performing relevant actions; for example, throwing a knife might earn you the skill ‘Knife Throwing’. Skills will not deteriorate with time or disuse.
For an additional 100 GP, once a skill has reached Level 99, it may ‘prestige’, granting you an at least vaguely similar but much more powerful skill at Level 1 without taking away this one or, occasionally, traits if you’ve purchased the option. Prestige skills may themselves prestige. Prestige skills are especially difficult to level up.
For an additional 100 GP, you may ‘combine’ certain skills into a new one — without actually losing the ingredient skills.
This is hands down the best way to cheese this. This is also just a VERY good function in general, but guaranteeing that your skills can improve AND uncapping how good the stuff you do and the stuff you make can be is INCREDIBLE. This also allows you to become holistically better at everything just by cooking, or reading, and thus rewards you for having hobbies. This perk is very nice because it frees you from the constraints of training and having to incorporate stuff that makes you a stronger jumper but is more time-consuming and is not what a native would do.
I'm gonna take a beat to talk about Hyperspecialization again because one thing that's worth mentioning is that it's a passive trainer perk. It's MORE than that, sure, and in fact if you get it you're getting something worth every bit of CP you pay for it, but at it's core it's an enormously powerful passive trainer. There are other passive trainers. There didn't USE to be, at least not a LOT of them, but they exist now (these types of perks exist in several Edrogrimshell jumps, usually they are named "Dabbler" but not all of them have that name) so this perk has lost of some what made it unique. A perk doesn't have to be unique to be valuable, but it helps. Master of All, on the other hand is part of a, as far as I've seen, rarer type of perk: a training synergizer (something which blends types of training and studying together), and it's also a COMPLETE training synergizer which I've never seen before or anywhere else (normally the training synergizers I've seen link SPECIFIC skills, such as a perk from Generic Wizard which syncs how strong you are with your skill as a wizard, or a perk from Generic Culinary Warrior that links your cooking and combat skills). What this means is that if you miss out on Hyperspecialization you can go to other jumps and snag an equivalent perk there. In fact, you can actually grab something that is a MINOR improvement over Hyperspecilization, because all of the passive trainers I've seen let you passively train more than one thing at a time. It IS true that Hyperspecilization beats out these other, baby perks in how quickly it trains what you assign, but that minor aspect of its winning out is somewhat lessened in importance when you remember that placing something new in the lone slot hyperspecialization gives you resets how fast it trains the thing in question. Master of All is both less easy to compare to other existing perks and doesn't have any internal conditions that weaken active usage of it like Hyperspecialization does.
Now that's not to put you off of Hyperspecialization, if I were in a real chain I'd want to grab BOTH Hyperspecialization and Master of All (and not just because MoA completely removes the weakness of Hyperspecialization, but that's certainly a part of it haha), these are INCREDIBLY powerful perks, but one is... one is more universally useful than the other. Master of All is just an absolute S-tier perk. I cannot imagine any build where MoA is applicable where it wouldn't be an absolute GOD-TIER of a purchase. The only possible combination I could think of that might invalidate MoA would be the Sage x Spirit Touched combination from the ATLA Redux jump, and that'd be most of your base CP in a jump that has MULTIPLE sections worth of stuff to try and grab.
To put this in perspective, with a perk like this and the right combination of gamer things you can go into a setting like Chronicle and hone your telekinesis by working on your photography skills. You can become a better chef by doing your math homework and rereading whatever chapter of MacBeth you're on in English. Once you've gained the right skills you can become better at soccer and other sports while you design a website. Become a better wizard by practicing juggling. This is an incredible QoL perk that frees you from a lot of the time-crunchiness that comes with only having a decade in a setting as opposed to a lifetime. Honestly that's kind of the biggest strength of the particular nature of the Generic Gamer Jump, it does a LOT to free up your time and really let you optimize your time in a setting.

Generic Gamer As A Time Optimizer

So depending on the setting, a decade is either a LOT of time or it's BARELY any time. In Avatar the Last Airbender, a decade can be a HUGE amount of time (the entire plot of the first show is about one calendar year according to one of the show's execs), but in Harry Potter a decade is only a bit more time than the plot takes, and truthfully is barely a blink of an eye. So perks that allow you to have a special relationship with time are always good.
One of the critical facets of Generic Gamer is how it allows you to optimize time. There's definitely some underlying logic here, since game characters have INCREDIBLE growth rates, and I love that about this jump. Generic Gamer, for the cost of 50 GP lets you lose the need to sleep, the need to eat, and the need to drink. That is an INCREDIBLE boost to the amount of functional time you have in a jump, if you started your chain off as a base human and entered this jump as a non-boosted human or as an only minorly-boosted human. Getting rid of three of the most essential bodily needs for the cost of 50 points in a thing where you start off with 1350 points makes it a steal (You get different points for perks and for gamer system customization in this jump).
A big part of how essential this is, is how much time it saves you by eliminating sleep but in all honesty removing your need to drink or eat is also critical. I don't know how many jumps could safely be taken as first jumps that completely eliminate the need for sleep, food, AND water, but this one can and that's pretty OP given the costs. Also, bv eliminating the need for stuff like food and water you make entire other jumps wholly more viable. Minecraft, for example, becomes WILDLY safer if you don't have to work about starvation, since hunger is directly linked to your ability to recover from wounds but in Generic Gamer you can completely subvert this system by spending 100 GP: purchase Gamer Body (eliminating the need for food) and also purchase the HP System (which gives you fiat-backed regen, so long as you don't take a hit for a beat, giving you a passive heal much like some FPS games).
Gamer's Body & HP System guarantee you survive any setting that isn't actively trying to kill you, and also frees you up to more safely do what you want like explore or just have a good time. If you don't have to pay for food or housing for sleep, you either don't need money or you need a LOT less of it. Stuff like this is also DRAMATICALLY powerful for vampires and other creatures that are normally driven by, or at least associated with, constant hunger. Also this just makes zombie jumps hilariously easy for you to solo since the number of risks you have to take (while solo) are SO MUCH lower. Funnily enough the right set of perks here even lower the risks you have to take when you work WITH other people, as Inventory lets you both raid places by yourself (since you can store an infinite amount of stuff on you by yourself) AND lowers how much supplies you need for your friends (since time doesn't pass for stuff in your inventory, preventing it from going bad!).
This jump is also filled with training boosters, with Jack of All Trades, Experience Booster, Hyperspecialization, and Master of All all qualifying as training boosters broadly, they all just qualify as different TYPES of training boosters. This is very interesting, since one of the big things a lot of adventure jumpers will need sooner or later are training boosts of their own. The best training boost here is Experience Booster which buffs training by 100 times, a STUNNING boost to one's training, and this stacks hilariously with every other training booster here.
I have a lot of thoughts on this jump and I think I'll keep writing them down from time to time. It's just so good.
submitted by Sin-God to JumpChain [link] [comments]


2024.05.13 20:31 Radiant_Ad6926 Innings played/sat

Is there an easy way to decipher from the GameChanger box score or game stats how many innings a player played/sat?
submitted by Radiant_Ad6926 to GameChangerApp [link] [comments]


2024.05.13 20:31 lms7897 Questioning my "story" while applying to programs

I'm 5 years out of college in a completely unrelated field, but feeling a strong pull toward medicine. I'm a bit concerned about my "story" as I went into undergrad wanting to do premed, took a handful of prereqs, did poorly, and kind of gave up because I saw I could do better in other areas that also interested me (i.e., psych and econ, which I ended up double majoring in). Overall I graduated with a 3.8 and with honors.
Now, I have a great remote job in tech in a good-for-the-world field, but cannot fathom the idea of doing a computer job for the rest of my life. A layoff in the fall made me question my direction, and thinking on the moments that make me feel most fulfilled, it's undoubtedly when I'm working with people in person, such as volunteering I do at a soup kitchen. In undergrad, I was also a student athletic trainer for a total of about 400 hours and truly enjoyed working with people as they healed from injury. When I sit and think about a dream job for myself, it's something like primary care or a hospitalist.
I understand the implications of starting med school at what will almost certainly be the age of 30 for me, but I cannot shake this feeling that it's the right path for me. I'll need to complete the prereqs and have been looking at different programs to apply to this fall for a 2025 start, but am worried about the picture I've painted for myself.
In undergrad, I took:
I know programs accept students who have previously completed a small number of prereqs, but my concerns are twofold:
  1. The prereqs I did take are largely my lowest-scoring classes in undergrad, which may suggest I'm not cut out for the rigor of these classes
  2. The story they tell is that I didn't do well in my science courses, did much better in others, so I went the easy way out and gave up
Ultimately, I think I "gave up" on premed because I didn't want to rework how I'd studied for years. I don't remember going to office hours or study groups, and I was also new to college and focused on having fun. But I also just think it came much harder to me than my peers. I do have more confidence I could do better as someone with a fully-developed frontal lobe, but my ultimate fear is crashing and burning, having given up my current "safe" career and taken on debt.
I'm working on setting up volunteer and shadow opportunities so I can confirm to myself that this is what I want, but in the meantime, are my concerns about my story valid in terms of getting into postbacc programs (and maybe about pursuing med school more broadly)? What can I do to mitigate them?
submitted by lms7897 to postbaccpremed [link] [comments]


2024.05.13 19:54 postbacpremedchanger Not really sure where to apply as a non-traditional applicant.

I need help with my list of schools to reply to. Obviously I’m applying to all my state schools but beyond that I’m not sure where to apply because I’m non-trad (career changer) and my stats are split.
The major stats and hours on my app are:
3.55 cgpa -at insignificant state school. Earned two bachelors though
3.75 sgpa -almost totally at post bach premed program at top school
521 MCAT
400 hrs as a clinical research intern in an ER
2000+ hrs as a receptionist in a medical office
2000+ volunteer at a youth baseball/softball complex
Any guidance would be appreciated! Thanks!
submitted by postbacpremedchanger to premed [link] [comments]


2024.05.13 19:40 joyfl_loser Which to short?

Which to short?
This is my first legend skill train, looking for advice. What’s the best way to finish these skills? I’m thinking 6-8-5 or 5-8-7.
submitted by joyfl_loser to MLB_9Innings [link] [comments]


2024.05.13 19:31 CCCSFG Finesse or groundballer to 8

Finesse or groundballer to 8
So I think ground baller is good but not sure if it’s better than finesse, what are the early results?
submitted by CCCSFG to MLB_9Innings [link] [comments]


2024.05.13 19:24 Huntardurr How to climb in SoloQ Premiere

How to climb in SoloQ Premiere
20k (before the Overpass incident..)
Some Advice for an easier climb in Counter Strike.
Skip ahead to 1. if you dont care about a little intro, I believe its important though to share where i am coming from to understand why i have some strong opinions on some things and why they worked out for me.
Ive climbed about 4 times in csgo from decay after a long break back to Global Elite,In CS2 I got placed in 1500 premiere points and am now over 20000 Elo, (but probably already decayed sincethe cheaters made me switch back to faceit lol)
I dont believe at all that the ranking system is broken. (only the AC) I have a 20k a 17k and a 15k account. On 15kI put in PP-Bizon, Scar20 and M249 and will go for more than 30 Frags in 9/10 games.On 17k I will need to make an effort to go for 30 Frags and on 20k games, Im finally where I belong andcant pop off every game anymore. Mistakes and Bad Weapon Choice will get punished and even when my aim is crispI will mostly die off to a Trade and go something like 20/18 or 18/20 in the end of the game.I know you are tilted because of teammates and search someone to blame, Ive been there a million times withthousands of play hours in dota, league, Overwatch, cs, valorant and all other kind of competetive games.The good thing for me about CS was always: Its a shooter. And its a no hero shooter. YOU alone can turn a game (given there is no cheater) into a win. There is no paper scicor rock role bs that screws you if your teammate cant play their role. You dont need your teammates in SoloQ. Not. At. All.Yes, there are roles like lurker, Entry Fragger, someone to trade you off and so on, but i will get to that in the advice part and you will see its not that much of a problem. My most kill game back in CSGO turned out as a draw so I know well enough that you cant carry every SINGLE game.But as long as you play above your elos average you will climb, the more out of your average you play, the faster thats going to happen."But I loose more Points than I win!" - Thats because you lost a lot recently or have been stuck at the same rank for eternity.Both are good reasons for the system to "punish" you. It works the same way whenever you go on a winning streak. (And its very common! All of the games mentioned above handle the rating system the SAME way!)My friend gets +450 -100 on average, but if you check his leetify he has a 62% winrate, while ive never seem someone complain about the elosystem with a winrate better than 52%. If you have about 100 games and a 52% winrate, im sorry to say but you are where you currently belong. You cant make enough of a difference by yourself - against enemies that are at the same elo, to win more games than to loose. So what, you won 2 more games out of 100?You see, thats not really doing anything. Therefore you deserve the elo you play on = the system works.
Now please have a cup of coffee, lean back and let me tell you what you can do to increase your winrate and climb.
And yes, CS2 is full of cheaters. Counter Strike always was. This is a big problem that you cant really do anything about. I collected more than 80 clips of differnt cheaters on my climb andI even made a Montage for my channel from the most blatant ones. Yet Im still on 20k. So dont let them give you an excuse. If you want to climb, you will just need to live with the fact that some peopleare spineless whimps. AFKIng out on cheaters always worked best for me, get them bored, dont let them have fun. Oh and if you are a 5-Stack you can always try to report the account as stolen, worked ONCE out of maybe 10-20 times to ban an enemy cheater midgame.
  1. Learn the most important role.
So, Ive learned literally more than 500 lineups before realizing one simple truth:
Best thing you can do in SoloQ is to barely use your utility. Sounds really stupid right? But it isnt.
Hear me out on this example:
You want to take Ancient B, so you stay behind, ask for a smoke drop and get it. You smoke away long and short, maybe molotov cubby or pillar and give a support flashbang for your teammate pushing up ramp.
Where is the mistake in this?
This depends on your teammates, doing as you tell them and that they can win the gunfight with favored odds (because of your grenades)
So yes, for high elo games or more tryhard enviorements like faceit or 99dmg this is for sure the better play. But in SoloQ you need a mentality that YOU alone win the game.
You dont want to stay behind your team, you need to step up. I recommend you learn how to entry frag and lurk and switch between these two things depending on your spawn.
To stay at the Ancient Example: You have one of the best spawn for B and your team wants to go B? You will go entry frag. Thats your whole porpuse, Open the site, take and win the duels, go win.
Your team wants to go B and your spawn is terrible? Go lurk! Its SoloQ, they will end up making a lot of noise even if you would ask for a contact play. USE that!
Dont play against your team, use them. Lurk maybe around mid and wait for someone to jump up the boxes or try to sneak through A for a Backstack through CT on B.
You take the advantage by abusing your teams mistake. Same goes for trading, you cant expect good trades from SoloQ Teammates so be the change! You have second best spawn and the best spawn teammate actually goes where they belong to
act as an entry fragger? Be there, be the one to trade them off. You want to be the flexible one, you cant command your randoms, but you can see what they do and try to fill in the role that the team needs the most and that EVERY Single round anew.
  1. Please play the afterplant.
I would bet my knife that most close games are lost because they were more afterplants thrown away than won.
4v3 Bomb down, yet you will see most people peak out from an advanteaugous spot to try and take another kill.
I feel you! Its nice having much kills and even if it works 2/3 times, wouldnt you prefer winning 3/3 rounds for a kill less?!
The goal of the afterplant is to have the bomb go off. If you take a good position and use your teammates as a bait, its almost impossible to loose the afterplant on the current maps.
Yet Retakes keep happening because people try to boost their stats.
2.1. Not only the enemies Economy takes damage.
As addition to point 2. a lot of people try to justify their throws by "wanting to damage the enemies economics"
This is a huge missconsumption. I also thought so and peaked and hunted people in or after the afterplant to hurt the enemies economy until a friend of mine,
(shoutout to dmitry <3 top 300 faceit) analyzed my replays and asked me to stop hunting people after the round. He went out of his way and actually calculated the numbers.
If you dont believe me, try it for yourself! analyze some of your demos and look for the moments after a round or when its close to finish.
make a list and on one site you will add all money you lost in weapons, util and equipment because you died to someone you were hunting and on the other site you write all numbers you TOOK from the enemies by hunting.
You will realize one thing that should be obvious in the first place (but wasnt to me either): you will loose more because obviously the one hiding and holding an angle is more often than not at an advantage.
So unless you are REALLY stacked out on economics, please just stop and start saving your weapons. Go with and behind your team, move with them so no one gets isolated finding the saving enemy on accident. be there to trade
and dont be the dick that goes hunting for the kill on their own.
  1. A kill is not equal to a kill.
We all have this one friend who tends to frag out in our matches but doesnt want to play with us or just generally we loose more often with them than without them.
Thats for a simple reason. a kill does not equal a kill. Winning a 1v1 that allows your team to enter a site or winning a 1v1 in a clutch will win you the round.
a 5 man eco spraydown will also win you the round. But they are not equal at all. If that one guy didnt spray the 5 eco clowns with usp and p2000 down, the second one couldve done it.
If you didnt win the 1v1 clutch, the rounds over. Lost. So what does that mean? You need to value your own life. Yes, maybe if you chase the low HP enemy behind the corner, you get a freekill. Maybe your aim is insane and you will flick over
and also kill their backup, turning the game into a 5v3. Now you get traded because a third stacked their. its a 4v3, seems fine, youve done the work and if every round goes like this you should win and be bound to climb because
you are sooo good... Not. Sadly if you think like this you are missing out on the importance that the enemy that picked up your gun now, is as much of a human as you are. They could now get the drop on your teammates and win the round.
Because you are not there anymore to stop them and remember? YOU are the most important member of your team, speaking chess you are the queen and you left your pawns to play against unknown figures.
You need to value your life, you need to be there in the clutches but you cant do that when you greed for kills. This can be especially hard when you are (tip 1) the entry fragger, but you can work around it with movement.
Jiggle peak corners, dont repeak into angles that the enemy knows you are behind off and leave it be if you cant get the kill immediatly and try again from another angle. You. Need. to. be. alive.
  1. Stop looking.
I literally mean it. I started to feel like I play worse whenever I look at a teammate while dead and see they have very sloppy movement or potatoe farmer crosshair placement.
I thought its just that, that they influence my way of playing because i see how its done wrong and adapt wrong, but actually ive stumbled accros an interview with a sport psychologist recently.
He asked how much time do you spend thinking about what the others around you do?
Can you influence that while playing?
No you cant, so you need to take that energy and brain capacity to think about what they are doing wrong.
What i do by now, I tap out the game when I die, I dont need to see my teammate failing, I dont need to think lower of them after seeing them choke, its not my business anymore, because i already died.
I need to think about myself and what i can do different to win that situation, so next time I wont die again.
I cant recommend this enough, you cant change your randoms, only yourself. So start doing that in your games and you will see that you learn and grow way faster than before.
  1. Stop changing shit.
I know for things like the crosshair this has been a very split minded topic. Some like Niko of G2 say they change it every time they feel off and are not hitting as much and others like the aim legend shroud himself
once said: find the right one but just make sure to stick it and stop changing it once youve found it.
While I dont want to be absolute on the crosshair, i think this is insanely important for your mouse sensitivity and probably even res (4:3 / 16:9 / 21:9)
Your muscle memory learns specific patterns, if you just change your sens because you couldnt flick fast enough the entire week, you wont fix the problem, you will just relocate it.
Learn to be better with the setup you use instead of replacing it with other settings. There are insane good workshop maps, third party trainers and community servers that can help you train the ingame part.
As for Hardware, yes for the first time in my life i believe you have a small advantage with a higher hz monitor in CS2, but remember one thing: the first time i reached global i had 21-25 fps on my laptop on 4:3 800x600, a 5 euro cabel
mouse and couldnt play Mirage because the smokes would crash my PC. Good hardware is for sure an improvement on your gameplay. But its not a necessity and for sure you cant just buy your way up in skill by getting a more expensive setup.
In fact i would bet, if you could have whatever setup you wish for right now in your hands, you would play better on your old setup. "I just need to get used to it" yea great, while you take some weeks of getting used to it, others
keep training their skills on what they are already used on and therefore will improve while you get back to where you already where.
  1. Manipulate the Queue.
Why? You will notice one thing from 18-22k. Its 10x more cheaters than on 15k and below.
If you invite someone from the "wants to play" tab with 2k less elo than you, they will probably do a little worse than anyone else, but you want to climb, you are responsible to carry the game!
They will allow you to play 1k underneath your current elo to dodge away from the cheaters and give you the potential to play against clean players and therefore boost your winrate.
Just be aware that if you invite "too low" players you will earn less points for a win and loose more for a loss. But if you are a good player who claims to win more games against clean opponents, than this should be totally worth it.
  1. "The Gambling Effect"
I know, in the end even competive games are just games. So you shouldnt take advice on when you should play the game, but if you seriously want to give a lot of effort into climbing the ranks, consider this:
You know the feeling of playing all the way through the night. For me it often started like this: "I dont want to end up on a loose" - then I win a game and imagine that i could make a lot of + now that its back on.
Since i lost before i got nowhere anyway, another win would give me + for the day! Then i can stop! But if i win im on a streak and try to keep it going, if i loose i cant accept it and queue again. This is what i call the "gambling effect"
Setup a rule for yourself, for example: I end it after 2 losses in a row. and try your best to stick to it. Rage Queuing is something probably anyone did before.
My worst in CS2 was: 17k -> 14k (22:00 - 4:00) THEN I decided to keep going, to get the 17k back. And i did. (4:00 - 17:00) back to 17k. Literally 0 points progress in any direction. almost 20 fucking hours of counter strike on one go.
Seriously, try to find something to stop your rage queue because i bet if i just went to sleep after the first 2 losses, i wouldve gotten it all back and way more if i just waited for the next day when im refreshed and full focused again.
I hope these advices help you out on the ladder. Always remember to take it easy, in the end the climb is supposed to be a fun and tough challenge that we try to complete our own set of goals in.
I left out stuff like "learn this our that lineup/skill/movement/aim" stuff because its literally anywhere. Same for communication and so on. These are just insights that i noticed myself while climbing and i couldnt find anywhere else. Maybe
not everything here works as good for you, but I bet everyone can pickup or already does a point or two out of these.
Thats all ive got for now! BE safe, good luck and fk cheaters!
submitted by Huntardurr to counterstrike [link] [comments]


2024.05.13 18:45 ResolutionJaded How to reference a specific line in an HTML doc with VBA

I'm just learning to web scrape with a specific goal in mind. For THIS project, Excel VBA is the best solution (I'll look at Python after). I'm familiar enough with VBA to get only so far, but I'm stumped on the following.
I can retrieve a webpage and know how to reference a specific element (although I may be using "element" incorrectly, since I'm not yet HTML literate). The following code returns a list (in the immediate window) of items, in which the specific item I want is included. I just need to know how to reference that specific item so that I can then import it into excel (I can handle the rest after retrieving the line).
Here's the code I'm using:
Sub VBAWebscraping()
Dim IEObject As InternetExplorer
Set IEObject = New InternetExplorer
' Make sure the application is visible
IEObject.Visible = False
' Navigate to a URL
IEObject.Navigate Url:="https://www.equibase.com/profiles/Results.cfm?type=Horse&refno=10933664®istry=T&rbt=TB"
' Wait until the page is finished loading
Do While IEObject.Busy = True Or IEObject.ReadyState <> READYSTATE_COMPLETE
Application.Wait Now + TimeValue("00:00:01")
Loop
' Get the HTML document for the page
Dim IEDocument As HTMLDocument
Set IEDocument = IEObject.Document
' Grab an HTML element by it's ID
Debug.Print IEDocument.getElementById("horseProfileInfo").innerText
'Grab an HTML Element Collection
Dim IEElements As IHTMLElementCollection
Set IEElements = IEDocument.getElementsByClassName("horse-profile-top-bar-headings") 'this returns four elements
'Set IEElements = IEDocument.getElementsByClassName("horseProfileInfo") 'this returns zero elements
' Print the length of the element
Debug.Print IEElements.Length
End Sub
And this is the list that's returned to the immediate window in the VBA editor.
No Consequences (KY)
TB, GRO, F, foaled February 2, 2021
( Runhappy - Hold Harmless, by Blame )
Connections as of last Start:
Jockey: Rafael Bejarano
Trainer: Philip A. Sims
Owner: Sims, Philip A. and Sims, Vicki W.
Breeder: Stuart S. Janney, III LLC
BUYER / CONSIGNOR (MOST RECENT):
Consigned by Claiborne Farm
2024 Statistics*
Starts
Firsts
Seconds
Thirds
Earnings
2001$3,770
Career Statistics*
Starts
Firsts
Seconds
Thirds
Earnings
4001$7,370
See Complete Stats
Add to Virtual Stable
Add to Compare
4 (This is the number of elements in what I requested, but I'm not sure what it relates to).
And finally, I've (hopefully) attached a screenshot of the page I'm scraping. I only want the line that's highlighted (which includes "Foal Date") which, as you can see above, is in the list of returned items. I just don't know how to reference--in VBA--this specific line that begins with "
Can someone point me in the right direction? I don't yet know enough to ask the right question, so what I get in my searches is a whole lot of stuff that hasn't helped. Hopefully someone here can.
Thanks, in advance.
https://preview.redd.it/y5q9h3kf480d1.png?width=2628&format=png&auto=webp&s=b5489256daa44fdaf1fea230c3f51bcdc59795be
submitted by ResolutionJaded to excel [link] [comments]


2024.05.13 17:53 LeonettaP How to determine my approach

I'm looking for help figuring out my goals and the next step in my fitness/strength journey. SL5x5 was a game changer but I want to change courses somewhat.
I am 42 year old male, 6'1", 238 lbs, and on my initial run of SL5x5 I reached a DL of 300lbs, squat 225lbs, bench 115 lbs, OHP 100, row 150. I'm happy with those numbers and the muscle mass I built up. This run was about 12-15 weeks starting with just the bar.
I then wound up taking a six week break due to life events, and started prioritizing cardio -- but haven't found a rhythm of doing that as much as I'd like. I do 55 minutes on the Arc Trainer at a time.
My goals are to maintain my strength and muscle mass (I don't care much about increasing either), reduce my belly for my wedding (in three months from now), and improve my conditioning. I'd like to not count calories. (I know, I know. I think increasing output with cardio plus SL will create a deficit based on what I know about myself.)
Can someone suggest a schedule and a SL program that I could use to incorporate weight training and cardio? I'm OK not doing weights 3x/week -- maybe half that is fine. What program would optimize for this frequency? And how can I program my cardio to make it trackable and show progress over time?
Thanks in advance.
submitted by LeonettaP to Stronglifts5x5 [link] [comments]


2024.05.13 16:48 OceanusDracul Best Meta Day 13: Clefable

It's time. Nidoking gained buffs enough from generation to generation to keep it in UU for every generation from 3 to 8. Consensus seems to put its best performance as Gen 2 OU, as its only OU placement and generally strong performance, albeit argument can definitely be made for Gen 5 UU. Clefable gained buffs to take it to a consistent OU placement later on. This is going to be a weird one, so let's get started.
The metagames in question:

Gen 1 UU: During the pre-sleep-ban metagame, Clefable was seen as a solid early game threat due to its ability to effectively be a sleep-twave user with STAB Body Slam and interesting coverage options that gave it the ability to be a lesser version of Hypno that you're more willing to risk. However, since then, sleep was banned, and Hypno was banned (it turned out banning sleep made the best sleeper MORE overpowered, not less, weirdly enough), making Clefable's niche a bit different, and arguably quite a lot more shaky...until suddenly, sleep was RE-unbanned, and Clefable shot up. Remember how Clefable was an alternative Hypno, who at one point was the best mon in the tier? Yeah, now Clefable is a dangerous mon to switch into that spreads status around, with access to STAB Body Slam and Hyper Beam, Thunder Wave, and a number of interesting tech coverage options. It's solid, albeit the VR still puts Clefable only at B+ tier - a very respectable first outing for the alien. Unfortunately, I have to restrict Gen 1 UU from the poll for reasons that will be clear soon.

Gen 2 OU/UUBL: Unfortunately for Clefable, it got better enough in Generation 2 to cause it to be overpowered in UU...but just not good enough for OU play. It has some interesting play as a Belly Drum sweeper with Moonlight and Return, or it can run mixed to hit certain mons on the switch, but...I'm going to be honest, with Fighting types necessary to hit Snorlax decently well, why are you using the significantly worse model? The VR places Clefable in D-rank, meaning there is no good reason to use it. Gen 2 OU will be excluded from the poll.

Gen 3 UU: Clefable is...fine. It has gained Calm Mind to set up with a less risky move than Belly Drum, and Cosmic Power can work against teams that don't have proper phasing, and generally its unpredictability in its set is its main asset. Unfortunately for Clefable, that's...really the big thing. Once you know what Clefable set is being run, it's really not too hard to deal with, and it never likes taking a Toxic under any circumstances. It's still not terrible, and the VR puts it at B- tier. However, after this generation, things start to get funky. Gen 3 UU will be excluded from the poll.

Gen 4 UU: Initially, Clefable didn't get too much of a look at the beginning of generation 4 in OU standard play, causing it to fall to UU, where it was quite good. Where in Gen 3 Clefable was prone to getting Toxiced or forced out from fear of it, in Generation 4 Clefable gained the ability Magic Guard, blocking Toxic damage entirely. Its poor stats are starting to become a mild limiter on its potential, rather than the thing dragging it down, as it has interesting support options in Wish and Thunder Wave and Heal Bell, the ability to set up Calm Mind without fearing Toxic, gaining a power boost (much like the Nidos in gens 5 onward) from Life Orb without having to take recoil, and, probably most hilariously, STAB no-drawback Double Edge to tear through Stall teams. It even has a FEAR set that ignores Stealth Rock for those low-ladder memes! Clefable is eating well in DPP UU, with the VR putting it at A+ tier. In fact, with how good people realized Clefable was in DPP UU, after the tiers were frozen...

Gen 4 OU: Yes. For those who weren't aware, people playing Generation 4 realized that Clefable didn't just have potential, Clefable should have been OU the enetire time. Immunity to entry hazards, Toxic damage, and even Full Paralysis making the speed drop (on an already slow mon) the only thing Paralysis does, amazing special bulk, Knock Off to remove items and wear down teams, and Soft-Boiled to restore HP with a high PP value, along with everything mentioned in the UU section makes Clefable nothing short of a tier staple. It fears powerful Fighting-types more than it does in UU, yes, but with how good Latias and Jirachi are, they're not the hardest thing in the world to remove. Running any kind of defensive team without Clefable is a very poor idea. Just like UU, the VR places Clefable in A+ tier.

Gen 5 RU: It should be noted that this is, while not as dramatic as Gen 4, as despite Clefable gaining unaware it not being the same level of game changer as Magic Guard, a pokemon that arguably should have been OU again. It's on the rise, with the VR currently placing it in B+ tier in OU. However, I will not be including it. I'll only be including RU this time because I have to draw the line somewhere. In BW RU, Clefable is doing the same things it did in DPP UU. Great special bulk, immunity to residual damage and recoil, Wish support, offensive wallbreaking with Life Orb Double Edge, the Calm Mind bulky sweeper set, and overall, with the return of some of Generation 4 mons it's used to, the environment is quite familiar for it. The VR places Clefable in A tier.

Gen 6 OU: So, remember how Clefable's basic only issue was physically offensive Fighting types and it worked as a defensive mon despite having no resistances whatsoever? So, Clefable is now a Fairy type. Clefable has entered its final form, and it is one of the best Pokemon in the entire tier. Moonblast now gives Clefable a strong STAB move to use on its Calm Mind set, always noticeable lacking. It still has Gen 1 movepool nonsense, with Flamethrower to nail Steel types that now threaten it. Did I mention it's had Stealth Rock since gen 4? It's had Stealth Rock this whole time and now it's an even better user of the move than before. Knock Off's buff isn't super relevant for Clefable, but it's still often using it for the utility. The Clefable everyone is complaining about when people complain about Clefable? This is that Clefable. Clefable has achieved Peak Clefable, and the VR has placed it in S tier, near the very apex of the metagame.

Gen 7 OU: While not as dominant as it was in Generation 6, Clefable maintains a solid place in OU with, again, All of The Things That Make It Good. 3 attacks life orb, Calm Mind, and rocks are all very relevant things, and while the generally more aggressive metagame and the higher preponderance of Steel-types has made Clefable a less obvious slam-dunk to place on any team than in generation 6, Clefable is maintaining a respectable A rank in the official VR.

Gen 8 OU: While most of what I have to say about Gen 6 and 7 remains true, there's one interesting addition that makes a minor addition in Generation 5 suddenly very relevant. Previously, the only truly viable ability on Clefable was Magic Guard due to its incredible ability to blank hazard and Toxic damage. However, suddenly, there is an item that allows one to blank hazards while using a different ability - Heavy-Duty Boots. Boots Unaware Clefable is always a potential threat due to everyone expecting Magic Guard, and with Stall better than ever in SS OU, Unaware Clefable existing as an option to blank setup sweepers became very, very appreciated. The VR places Clefable in A+ tier, a little above its SM placement, but not the absolute beast god it was in ORAS.

So yes, I can't talk about more space with Clefable - I am not going to be talking about a different tier in the same generation without Megas for most other mons, but I had to note the meteor fairy's rise to power in Gen 4. I'd be remiss not to.
View Poll
submitted by OceanusDracul to stunfisk [link] [comments]


2024.05.13 14:24 Ell_Maria0202 Scoring Big: The Technology Behind Engaging Fantasy Sports Apps

Scoring Big: The Technology Behind Engaging Fantasy Sports Apps

Fantasy sports apps have become a game-changer for fan engagement. But what goes on behind the scenes to deliver those exciting experiences? Here's a glimpse into the Fantasy Sports app development technology powering these winning apps:
The Winning Combination:
Fantasy sports app development requires a blend of these technologies, combined with a deep understanding of the sports world and the needs of passionate fans. By leveraging the right tech stack, developers can create engaging and immersive experiences that keep fans glued to their screens, scoring big in the world of fantasy sports.
submitted by Ell_Maria0202 to u/Ell_Maria0202 [link] [comments]


2024.05.13 13:57 rogueit Which one do you choose to place a W bet in and why?

Which one do you choose to place a W bet in and why? submitted by rogueit to horseracing [link] [comments]


2024.05.13 13:03 VictorywVitas012 is strengthen the strength worth to use blue on it?

is strengthen the strength worth to use blue on it?
original skill point is 333. is this a good skills for a ss?
submitted by VictorywVitas012 to MLB_9Innings [link] [comments]


2024.05.13 12:15 Quantum_Narrativium Is there anyway to enable dual wielding using the Rampage trainer?

Just installed the trainer a couple days back, but so far I've had no luck on dual wielding, whether through the weapon or player stats submenu.
submitted by Quantum_Narrativium to RedDeadMods [link] [comments]


2024.05.13 11:56 Emotional-News1025 LF: Pokemon go shiny stuff FT: Pics

LF: Pokemon go shiny stuff FT: Pics
I am trading genned/cloned/hacked (the shiny keldeo) mons.
submitted by Emotional-News1025 to PokemonHome [link] [comments]


http://rodzice.org/