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2024.05.14 21:38 Soninetz ZoomInfo Reviews: Actionable Insights and Benefits for Demand Generation
Curious about the real deal with ZoomInfo reviews? Wondering if it lives up to the hype? Dive into this insightful guide for an unbiased look at ZoomInfo reviews, ratings information, and accurate industry information from verified reviewers. Discover what users are raving about and what might be just a marketing mirage. Get ready to uncover the unfiltered truth, accurate information, and industry information to make informed decisions for businesses. Stay tuned for an eye-opening exploration of ZoomInfo reviews. submitted by Soninetz to NutraVestaProVen [link] [comments] Useful Links: Key Takeaways
Overview of ZoomInfo ReviewsUser ExperiencesUsers praise ZoomInfo for its extensive database and seamless CRM integration. The tool provides accurate contact information, aiding in targeted marketing campaigns. However, some users report challenges with data accuracy, outdated information, and software.https://preview.redd.it/6mugp3403g0d1.png?width=742&format=png&auto=webp&s=d8059edefecf8cbe75730aaa9d242645ef566e98 Discover new opportunities đ and boost revenue with ZoomInfo. Sign up now for a free trial! Features and FunctionalitiesZoomInfo's features like real-time updates, advanced search filters, and pricing receive positive feedback for enhancing lead generation and sales efforts. On the downside, users find the interface slightly complex, requiring time to navigate efficiently.General SentimentBenefits and Insights from ZoomInfoIdentifying Ideal Customer ProfilesZoomInfo offers accurate contact information that aids in identifying ideal customer profiles efficiently. By providing detailed contact data and company information, users can pinpoint potential leads with precision.Data Mining and Business DevelopmentWith ZoomInfo, companies can leverage its vast contact database and sales information to fuel their business development campaigns. The platform's integration with Salesforce streamlines account management processes, enabling seamless communication with prospects and company contact info.Advanced Search Filters for Targeting ProspectsOne of ZoomInfo's key strengths lies in its unique dataset, company information, and advanced search filters. Users can access a wealth of personal information, including email addresses, phone numbers, and company details. These features empower users to target new prospects effectively.
Deep Dive into ZoomInfo SalesSales WorkflowsZoomInfo's SalesOS workflows automate prospect engagement, catering to market segments based on tailored strategies. The platform streamlines the sales process, enhancing efficiency.Useful Links: The advanced search capabilities in ZoomInfo allow account managers to pinpoint high-level companies, contacts, and sales information swiftly. This feature expedites lead generation and boosts sales productivity. Buying Committees and ICPsIdentifying buying committees and Ideal Customer Profiles (ICPs) within ZoomInfo is crucial for devising effective sales strategies. Understanding the decision-making dynamics and target audience preferences leads to more targeted engagements.By leveraging ZoomInfo's data insights, sales teams can tailor their approach to resonate with specific buyer personas, increasing conversion rates and revenue potential. Scoops FeatureThe Scoops feature in ZoomInfo provides real-time updates on competitive intelligence, news alerts, and company contact relevant to the industry landscape. Sales reps can stay informed about market trends, enabling them to make informed decisions and seize opportunities promptly.Sales professionals can leverage this software feature to stay ahead of competitors, capitalize on emerging trends, and tailor their pitches according to current market dynamics. Impact on Sales and ProductivityStreamlined Sales ProcessZoomInfo revolutionizes sales efficiency by providing valuable insights into customers, leads, and market trends. The platform equips sales teams with real-time data, enabling them to make informed decisions promptly.By leveraging intent signals and industry information, ZoomInfo empowers sales reps to prioritize leads effectively. This targeted approach enhances the quality of interactions, leading to higher conversion rates and improved productivity. Data-Driven Decision MakingZoomInfo's comprehensive database assists businesses in understanding their target audience better. With access to accurate contact details and company information, sales teams can tailor their strategies for optimal results by reviewing data from a reliable source.The platform's advanced technology simplifies lead generation by providing up-to-date information on potential customers. This proactive approach enables sales reps to engage with prospects at the right time, increasing the chances of closing deals successfully.
Success StoriesNumerous businesses have reported significant improvements in their sales outcomes after implementing ZoomInfo. For instance, a small business saw a 30% increase in revenue within the first quarter of using the platform.Another case study highlighted how a business development team doubled its client base by leveraging ZoomInfo's data-driven insights. These success stories underscore the positive impact of ZoomInfo on sales performance and overall business growth. Addressing Concerns and Mixed ReviewsUsability Challengese users have reported difficulties in navigating ZoomInfo's platform, affecting their overall experience. The interface may require some time to get accustomed to.Contact AccuracyOne common concern revolves around the accuracy of the contact details provided by ZoomInfo. Inaccurate information can hinder users' ability to connect with potential leads effectively.Solutions for Negative ExperiencesTo address usability challenges, ZoomInfo could enhance user training resources and provide more intuitive navigation features. Improving data verification processes can significantly boost the accuracy of contact information.Maximizing BenefitsUsers can benefit from maximizing their use of ZoomInfo by regularly updating their profiles and verifying the accuracy of contacts. Leveraging customer support for assistance in resolving any issues encountered can also enhance the overall experience.Closing ThoughtsIn evaluating ZoomInfo reviews, you've gained valuable insights into its benefits for boosting sales and productivity. Despite some mixed reviews, the platform's impact on enhancing sales strategies is evident. By addressing concerns and leveraging its strengths, you can maximize the potential of ZoomInfo to drive your business forward.Take action now by exploring how ZoomInfo can revolutionize your sales approach. Embrace its features, overcome any initial hurdles, and unlock a world of opportunities in the realm of sales and lead generation. Your journey with ZoomInfo awaits! Unlock business growth potential đ with ZoomInfoâs intelligence and prospecting tools! Start your free trial today! Frequently Asked QuestionsWhat are the key benefits of using ZoomInfo according to reviews?ZoomInfo users appreciate its comprehensive database, accurate contact information, and advanced search capabilities. The platform helps in enhancing sales and marketing strategies by providing valuable insights on prospects and customers.How does ZoomInfo impact sales and productivity based on user reviews?Users report increased sales efficiency due to targeted prospecting, improved lead generation, and enhanced customer segmentation. The platform's data accuracy and depth contribute to better decision-making processes, boosting overall productivity.Are there any concerns or negative aspects highlighted in ZoomInfo reviews?e users mention concerns about the pricing structure, occasional outdated information, and the learning curve for new users. A few reviews indicate that customer support could be more responsive in addressing queries promptly.What insights can users gain from utilizing ZoomInfo for their business needs?By leveraging ZoomInfo, businesses can access detailed company profiles, firmographic data, technographic details, and intent signals. These insights enable personalized outreach strategies, effective account-based marketing campaigns, and improved sales conversions.How does ZoomInfo Sales feature stand out based on user experiences?ZoomInfo Sales provides robust tools for lead enrichment, prospect targeting, and CRM integration. Users praise its seamless interface, real-time updates on contacts/accounts, and customizable alerts that facilitate proactive engagement with potential leads.Useful Links: |
2024.05.14 21:35 TinaOnEarth Types of Clinical Preceptors and What is your PERSONAL GOAL when doing clinical rotations?
2024.05.14 21:35 ahmed091202 I asked GPT-4 to make a Spongebob Episode with Pixar's Film-making Formula
2024.05.14 21:35 FrenzyEffect Give me the QRD on using Potential Man
2024.05.14 21:33 ButNotTodayy What do you guys think about nespresso? is it properly positioned?
2024.05.14 21:31 VeryFinalAvenger A snapshot into whats its like to date Ava Max according to her personality type! + Fun Facts about Ava!
2024.05.14 21:29 tucker275 Multiplayer horde idea
2024.05.14 21:28 cmndr_spanky Please contribute or vote up some of these annoying Issue Council bugs, DO YOUR PART!
2024.05.14 21:24 _ComeAlongWithMe Does my plant have root rot?
Hi, I have a medium sized peace lily that I got more than 2 weeks ago. I placed it beside a South-facing window with bright indirect light. After a few days the tips of the leaves started turning brown and black. I suspected leaf scorching at first, so I moved it a couple feet away from the window. I donât think it was overwatering since I havenât watered it since I got it, as the soil was still pretty damp. submitted by _ComeAlongWithMe to plantclinic [link] [comments] I finally watered it a couple days ago (after the outer leaves started drooping and the soil was dry), and pruned the dead leaves. However the dropping leaves never perked up, and some leaves started turning yellow and brown. I was trying to pull one of the brown stems out, but accidentally pulled the whole root instead. There I noticed the stems were brown, so perhaps its root rot. If it is, can you please advise me what to do? I know I should probably repot it, Iâm a first time plant owner so I have no knowledge yet in repotting, have no soil mix/extra nursery pots at home etc. How do I start and what should I do now? Can I still save the outer plants with root rot or should I discard them? Also, the centre plants look healthy with a new flower budding as well. Itâs the side plants that are unhealthy + one of the new flowers from the side plants turning brown as well (last pic). I got this plant because I read it was one of the easiest, but itâs my only plant thatâs struggling. (I have a philo, snake, and spider plant all thriving). All advice is welcome! Thank you. đȘŽ |
2024.05.14 21:24 THATFHATASS newbie
2024.05.14 21:24 Electrical_Ad_1939 State of ranking needs some serious help
2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didnât make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads: submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments] https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities. BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic. 4-Man Pios: Again, self-explanatory. Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. Iâve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability. Panzer III H: As a unit to add to Wehrâs roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing. Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if youâre already maxed out on population. Youâre especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I wonât explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer. AI Temporary Elephant Assignment: One of the questions Iâve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that itâs not frustrating to play against and doesnât break it. Given that the game is set so much earlier in the war and a number of the factions donât have ready access to tank destroyers like the SU-85 and the Jackson, you canât simply throw in the Elephant and hope for the best. To be completely explicit, I donât see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldnât something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but Iâm in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on itâs own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldnât want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldnât be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game. Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards. Panzerschreck Trailer: This is another type of trailer unit. Iâve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, itâs aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Letâs say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. Itâs a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem! Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. Iâve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesnât tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank. HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating. https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443 Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on. SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons. Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage. 7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the âpremium anti tank gunâ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you donât want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where youâre camping 2 VPs and donât expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire. Flakvierling 38: This gun is exactly as on the Wirbelwind, except itâs a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start. 28cm K5(E) Barrage: Heavy railway barrage, not much to say here. 7.5 cm IG 37: This is essentially work like the LeIG for DAK, itâs a later version of the same concept. Wehr donât have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels. Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponentâs base structures. One thing I feel Coh lacks are tools for crippling your opponentâs tech. Kaneâs wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish. Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves. Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is âwhy this and not the Panzerwerfer?â. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different. AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponentâs units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since weâre not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps. https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6 Central Idea: Long range engagements. MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions. AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup. Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage. Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they donât want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where youâd want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder. Nashorn Tank Destroyer: Not much to say here, its basically the Archer. Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens. Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the childâs game âSpotlightâ. Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager. Range Adjustment: This unit ability increases the squadâs accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF. Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup. https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe Central Idea: Area denial. Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponetâs vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesnât do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. Itâs a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that donât normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. Iâm not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponentâs side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time. 251/17 Halftrack: Exactly like Coh2. Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists. Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles. Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired. Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponentâs tech is so much fun in Kaneâs wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents. Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree. Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree. Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc. In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost. Other Unit DLC As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense: https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71 Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesnât have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I donât think thatâs the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what Iâm getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place. https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2 |
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2024.05.14 21:11 Sweet-Count2557 Best Beaches Near Charlotte Nc
Best Beaches Near Charlotte Nc Are you dreaming of a sandy oasis near Charlotte, North Carolina? Well, buckle up and join us on a virtual beach tour!As beach enthusiasts ourselves, we've scoured the area to bring you the best beaches.From the tranquil shores of Lake Norman to the pristine waters of Wrightsville Beach and the peaceful vibes of Atlantic Beach, we've got you covered.So grab your shades and get ready for a beach adventure like no other!Key TakeawaysLake Norman is the closest nice beach to Charlotte and offers a mix of business centers and relaxing escapes.Wrightsville Beach is known for its pristine waters and complete amenities, making it a great option for beachgoers.Atlantic Beach offers a peaceful and less crowded beach alternative, perfect for those seeking tranquility.Lake Wylie provides a serene picnic and family time, with activities such as boating, fishing, and parks available.Lake Beaches in Charlotte AreaWe have extensively reviewed the lake beaches in the Charlotte area, including Lake Norman and Lake Wylie, and found them to be highly recommended for their family-friendliness, safety, amenities, water quality, and accessibility.These lake beaches near Charlotte, NC offer a perfect getaway for families seeking relaxation and outdoor fun.Lake Norman, located in Cornelius, provides a picturesque setting with its clear blue waters and sandy shores. With a rating of 4/5 for family-friendliness, safety, amenities, water quality, and accessibility, Lake Norman offers something for everyone. Families can enjoy swimming, picnicking, and building sandcastles on its family-friendly beaches. Boating and fishing activities are also available, making it a great option for water enthusiasts.Lake Wylie, situated in Rock Hill, is another fantastic option for beachgoers in the Charlotte area. With a rating of 4/5 across all categories, Lake Wylie offers a peaceful and safe environment for families. The beaches here are well-maintained and provide ample space for relaxation and recreation. Visitors can enjoy swimming, kayaking, and paddleboarding in its calm waters. The lake also offers parks and picnic areas, providing additional amenities for families to enjoy.Overall, these lake beaches in the Charlotte area are highly recommended for their family-friendly atmosphere, safety measures, amenities, water quality, and accessibility. Whether you're looking for a relaxing day by the water or an exciting outdoor adventure, Lake Norman and Lake Wylie are the best beaches near Charlotte, NC to fulfill your desires.Ocean Beaches in North CarolinaLet's explore the beautiful ocean beaches in North Carolina and discover their family-friendliness, safety, amenities, water quality, and accessibility. When it comes to the distance between Charlotte and the beach, many people wonder how far it is. Well, the good news is that there are several stunning beaches that are within a few hours' drive from Charlotte.One popular beach destination is Wrightsville Beach, which is approximately 215 miles east of Charlotte. Known for its family-friendliness and beautiful shoreline, Wrightsville Beach offers a wide range of amenities, including lifeguards, restrooms, and parking facilities. The water quality here is excellent, making it a perfect spot for swimming and enjoying water activities.Another beach worth mentioning is Atlantic Beach, which is located approximately 290 miles east of Charlotte. This beach offers a peaceful and less crowded alternative to some of the more popular tourist destinations. It boasts clean waters, soft sands, and a variety of amenities such as beachfront rentals, restaurants, and shops.If you're looking for a closer beach option, Emerald Isle is situated on the same barrier island as Atlantic Beach and is approximately 285 miles east of Charlotte. This family-oriented beach offers stunning white sand, clear blue waters, and an abundance of beach amenities. It's also home to excellent family resorts, providing a perfect setting for a fun-filled vacation.Outer Banks: A Coastal ParadiseWe frequently dream about visiting the Outer Banks, a coastal paradise known for its beautiful beaches and rich history. The Outer Banks is located on North Carolina's eastern coast and consists of a 200-mile string of barrier islands. It offers more than 100 miles of shoreline, making it a haven for beach lovers. But what sets the Outer Banks apart from other beach destinations? Let's take a closer look:Outer BanksOther BeachesNatural BeautyStunning beachesBeautiful beachesRich HistoryCivil War battlegroundsHistorical sitesUnique GeographyBarrier islandsIsland experiencesWater ActivitiesSurfing, fishingKayaking, sailing, fishingFamily-Friendliness4/54/5Safety4/54/5Amenities4/54/5Water Quality4/54/5Accessibility4/54/5The Outer Banks offers a perfect blend of natural beauty and history. Whether you want to relax on the beach, explore historical sites, or engage in water activities, the Outer Banks has it all. And with its family-friendly atmosphere and high safety ratings, it's an ideal destination for a memorable vacation. So, if you're looking for a coastal paradise with beautiful beaches and a rich history, the Outer Banks should be at the top of your travel bucket list.Other Ocean Beaches Worth ExploringThere are several other ocean beaches worth exploring, such as Emerald Isle and Kure Beach, which offer stunning white sand and clear blue waters. These beaches provide a perfect setting for a family vacation or a relaxing getaway.Here are five other ocean beaches that are definitely worth exploring:Emerald Isle: Situated on the same barrier island as Atlantic Beach, Emerald Isle offers stunning white sand and clear blue waters. It's a family-oriented beach destination with an abundance of beach amenities and excellent family resorts.Kure Beach: Located at Pleasure Island, Kure Beach boasts a beautiful and well-maintained shoreline. It's the perfect setting for family vacations and outdoor concerts. The vibrant community spirit is evident with art shows and farmers markets. Plus, it's in close proximity to Fort Fisher State Recreation Area and Historic Site.Ocean Isle Beach: As the southernmost barrier island in North Carolina, Ocean Isle Beach spans seven miles along the Atlantic. It features powder white sand and clean water. This small seaside town offers museums, seafood restaurants, and summer activities planned for kids.Carolina Beach: Known as a vibrant beach town, Carolina Beach has a wide coastline and is the best beach for swimming near Charlotte. With lifeguards on duty and calm waves, it's perfect for families. The beach boardwalk offers amusement park rides and food stands, and the nearby state park features trails with carnivorous plants.Bald Head Island: Located in North Carolina, Bald Head Island offers a unique island experience. With beautiful beaches and nature preserves, it's a haven for nature lovers. Limited development and commercialization create a serene atmosphere, and the island is accessible only by ferry or private boat.These ocean beaches provide a variety of experiences, from family-friendly amenities to serene natural beauty. Whether you're looking for a fun-filled vacation or a peaceful escape, these beaches near Charlotte, NC have something for everyone.Beaches Beyond North Carolina: Nearby OptionsExploring beaches beyond North Carolina, we discovered nearby options with stunning white sand and clear blue waters. One such option is Hilton Head Island, a historic resort city in South Carolina. With its 12 scenic miles of shoreline, Hilton Head offers a variety of beach activities for everyone to enjoy. Coligny Beach Park is particularly safe for kids, and there's even a museum and wildlife refuge to explore.Another nearby option is Myrtle Beach, the tourist hub of the Grand Strand. This 60-mile string of nice beaches is an iconic destination for all generations. Families can enjoy water parks and amusement parks for some fun in the sun. And when you're done with the beach, there are plenty of cultural spots to explore.If you're looking for a quieter and more serene atmosphere, Folly Beach, located just south of Charleston, is the perfect choice. This charming beach offers a peaceful escape and is ideal for beach and camping adventures. You can even go on eco-tours to explore the estuaries and marshlands or take a boat ride to watch dolphins.Lastly, for a unique island experience, Bald Head Island in North Carolina is worth a visit. With its beautiful beaches and nature preserves, this island is a haven for nature lovers. The limited development and commercialization make it a peaceful retreat, and it's only accessible by ferry or private boat.Frequently Asked QuestionsWhat Are Some Popular Water Activities Available at Lake Norman and Lake Wylie?At Lake Norman and Lake Wylie, there are plenty of popular water activities to enjoy. From boating and fishing to kayaking and swimming, these lakes offer something for everyone. Whether you want to relax on a pontoon boat or explore the calm waters on a paddleboard, the options are endless.Both lakes also have parks and picnic areas, making them perfect for a fun-filled day with family and friends. So grab your sunscreen and get ready for some water-filled adventures!Are There Any Historical Sites or Landmarks to Visit Near Wrightsville Beach and Atlantic Beach?Yes, there are historical sites and landmarks to visit near Wrightsville Beach and Atlantic Beach.Wrightsville Beach is home to Fort Fisher State Historic Site, which played a significant role in the Civil War. It offers guided tours and exhibits to explore the area's rich history.Atlantic Beach is close to the Fort Macon State Park, which features a well-preserved Civil War-era fort and offers educational programs and exhibits.Both beaches offer a perfect blend of beach relaxation and cultural exploration.Are There Any Restrictions or Regulations for Beachgoers at the Outer Banks?When it comes to the Outer Banks, beachgoers will be happy to know that there are certain restrictions and regulations in place to ensure everyone's safety and enjoyment.For example, driving on the beach is only allowed in certain areas and during specific times.There are also rules regarding beach fires, camping, and pets.It's important to check with local authorities or visit the official Outer Banks website for the most up-to-date information on these regulations.What Are Some Unique Features or Attractions of Emerald Isle and Kure Beach?Emerald Isle and Kure Beach have some unique features and attractions.Emerald Isle is situated on the same barrier island as Atlantic Beach and offers stunning white sand and clear blue waters. It's known for its family-oriented amenities and abundance of beach amenities.Kure Beach, located at Pleasure Island, boasts a beautiful and well-maintained shoreline. It's the perfect setting for family vacations and outdoor concerts. The vibrant community spirit with art shows and farmers markets adds to its charm.What Are Some Family-Friendly Activities or Attractions Near Ocean Isle Beach and Carolina Beach?When it comes to family-friendly activities near Ocean Isle Beach and Carolina Beach, there are plenty of options to keep everyone entertained.At Ocean Isle Beach, you can enjoy summer activities planned specifically for kids, such as sandcastle building competitions and beach games.Carolina Beach, on the other hand, offers a vibrant beach town atmosphere with a wide coastline for swimming. You can also explore the beach boardwalk with amusement park rides and food stands or visit the nearby state park featuring trails with carnivorous plants.ConclusionAnd there you have it, folks! We've taken you on a virtual tour of the best beaches near Charlotte, NC.From the tranquil lakeshores to the breathtaking ocean vistas, there's a beach for everyone's taste.So pack your bags, gather your loved ones, and embark on a beach adventure like no other. With our insider tips and comprehensive rating system, you're sure to create unforgettable memories.So don't wait, grab your flip flops and head to the beaches near Charlotte for a truly epic getaway! submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
2024.05.14 21:09 Gjam37 Tips for Running a 5e One-Shot With 20 Players
2024.05.14 21:07 BarricadeAnnihilator 27 [M4F] #New York City - Looking for someone friendly and talkative to hang out with