2012.11.02 23:08 Ceraphas Shitty Gifsound - Get your crap together.
2024.05.14 09:26 Kawaiisquishy13322 ok guys i do really need some help
2024.04.26 07:01 OutrageousBuy517 RS gf makes bf diet
submitted by OutrageousBuy517 to redscarepod [link] [comments] |
2024.04.25 14:25 Ahmad_Coffee Endless Packaging (UE 5.3.2)
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SMG11_Color in PCD3D_SM5, Default, SM5, Game (DDC key hash: a18ecd1da70ee2828688a9bd672f4293aff07ffb), compiling. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1885 Packages Remain 4296 Total 6181 UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=5976, VirtualMemory=5440MiB UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5, Game (DDC key hash: e72ab32070528051c51bf656ac3609db0ea43f15), compiling. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1961 Packages Remain 4220 Total 6181 UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2020 Packages Remain 4161 Total 6181 UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Levels/DevRoom with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Levels/DevRoom.DevRoom. UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started... UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 28 ms UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'DevRoom' started... UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'DevRoom' took 19 ms UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Characters/FPS_PlayeFirstPerson/Maps/FirstPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Characters/FPS_PlayeFirstPerson/Maps/FirstPersonMap.FirstPersonMap. UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started... UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 604 us (total: 29 ms) UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 1 ms (total: 20 ms) UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 84/191 (/Game/Workshop/FPS_Weapon_Bundle/Weapons/Meshes/AR4/SM_AR4_X) ... UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle: OODLE USAGE WARNING : Destination buffer appears to be in uncached UATHelper: Packaging (Windows): or write-combined memory! This is extremely slow. See "How do I UATHelper: Packaging (Windows): decompress to graphics memory quickly?" in the Oodle FAQ. UATHelper: Packaging (Windows): (Usage warnings can be disabled via Oodle_SetUsageWarnings.) UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle: OODLE USAGE WARNING : Destination buffer appears to be in uncached UATHelper: Packaging (Windows): or write-combined memory! This is extremely slow. See "How do I UATHelper: Packaging (Windows): decompress to graphics memory quickly?" in the Oodle FAQ. UATHelper: Packaging (Windows): (Usage warnings can be disabled via Oodle_SetUsageWarnings.)All possible yellow warnings:
PackagingResults: Warning: Failed to load '/Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/AKM_Holster': Can't find file. PackagingResults: Warning: Failed to load '/Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/AKM_Holster': Can't find file. PackagingResults: Warning: Failed to find object 'Object /Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/AKM_Holster.AKM_Holster' PackagingResults: Warning: [AssetLog] K:\UE 5\Projects\FPSGameProject\Content\VFX\Decals\Concrete_Patch_sc0lsfd\MI_Concrete_Patch_sc0lsfd_1K.uasset: Failed to load '/Game/MSPresets/M_MS_Decal_Material/M_MS_Decal_Material': Can't find file. PackagingResults: Warning: [AssetLog] K:\UE 5\Projects\FPSGameProject\Content\VFX\Decals\Concrete_Patch_sc0lsfd\MI_Concrete_Patch_sc0lsfd_1K.uasset: VerifyImport: Failed to load package for import object 'Package /Game/MSPresets/M_MS_Decal_Material/M_MS_Decal_Material' PackagingResults: Warning: PoseAsset /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6 PackagingResults: Warning: PoseAsset /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5And all red errors:
PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 with invalid characters!
2024.04.22 04:21 CaramelNo3420 Genuinely disagree you cannot have "polyfrag" with OSDD
2024.04.20 19:53 Lukar115 [FNV] Tortoiseshell Glasses don't show on characters when using Begin Again
# This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm Landscape Texture Improvements TTW.esm Contextual HUD.esm TweaksTTW.esm Auto Activate Invisible Doors.esm Main And Pause Menus Overhaul.esm Tale of Bi Wastelands.esm TTW New Vegas Speech Checks.esm TTW Reputations.esm Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm Tale of Bi Wastelands + TTW Reputations Patch.esm DCStreet.esm Sierra Madre.esp Simple Open Freeside.esm Simple Open Freeside - TTW Patch.esp Simple Open Strip.esm Enhanced Landscapes for NVLO.esm New Vegas Landscape Overhaul.esm Functional Post Game Ending.esm TTW NPC Overhaul - FPGE Patch.esm OpenStripMonorailTTW.esm Landscape Texture Improvements - NVLORR Patch.esm Mojave Backdrop Overhaul.esp Bad Touch.esm Better Brotherhood.esm HiddenValleyOverhauled.esm Wild Card - Open the Lucky 38.esm Strip Lighting Overhaul.esp Strip Gamblers.esm TheHUDEditor.esm TTW NPC Overhaul.esm Functional Post Game Ending - TTW Patch.esm fixy crap ttw.esp MojaveOutpostFenceFix.esp Better Brotherhood - FPGE Patch.esp TTTW_SMIM.esp MadrePass.esp Vanilla UI Plus.esp Vanilla UI Plus - Max Carry Weight Patch.esp The Mod Configuration Menu.esp TTWUSMarkerAlt.esp VegasPlasticSurgeons.esp 1st Person Sliding Fix.esp 360Movement.esp Diagonal movement.esp 360Movement - Diagonal movement Patch.esp B42Inertia.esp B42Dropmag.esp Real Recoil.esp Real Recoil Tweaks.esp AidUI.esp FOVSlider.esp SSTFixedRepconnEntrance.esp McCarranFieldSignScheduleFix.esp HappyBeepingTTW.esp CasualPointLookout.esp Casino Crowds.esp Better Brotherhood - TTW Patch.esp B42Bash.esp TTW No Mojave Start Option.esp Benny Humbles You and Steals Your Stuff.esp Better Hacking.esp Casino Exchange All.esp Food Effect Tweaks.esp InfirmaryOverhaulTTW.esp Progressive Needs.esp Progressive Sneak Attack Damage.esp RAD.esp ArmoredVault101Improved.esp Remove Faction Paint TTW.esp sawyerbatty.esp TTW NPC Overhaul - SawyerBatty Patch.esp PerkSawyer.esp SawyerBattyTTW PA Rebalanced.esp Begin Again Perk Rebalance.esp Vanilla SWEEP.esp Vanilla SWEEP Big Guns Reversion.esp SPARE.esp Vanilla SWEEP + SPARE Patch.esp New Blood.esp New Blood TTW Patch.esp CharismaAffectsReputation.esp Friends With Benefits Perk Pack.esp JustAssortedMods.esp TTW Cooking Revolution.esp TTW Lone Courier's Dialogue - DC Origin.esp TTW Dialogue Improvements.esp TTW Skill Book Rebalance.esp TTW Trait Menu Change.esp Universal Water Bottling.esp UWB - Extra bottles.esp UsefulMegatonPurifier.esp WeaponRequirementSystem.esp PAVE_NV_TTW.esp Unique Fort Armor - PAVE.esp Unique Fort Armor Begin Again Consistency Patch.esp Power Armor Holo Panel.esp PAHP_Edits.esp MCPipBoy2000MK6.esp Pipboy 2000 Mk VI Begin Again Integration.esp Veronica Outfit Replacer.esp Wanda.esp Better Strip View.esp Lively Street Vendor.esp Misc Content Restoration.esp NVxMcCarranMonorailAnimation.esp Root 'n Loot.esp Sierra Madre Suite Windows.esp Simple Freeside Overhaul - Simple Open Freeside.esp Strip Of Serendipity.esp Strip Wall Billboards.esp Tops Casino Window Fix.esp The High Road - Building Density.esp TrashedWater.esp ultra luxe expanded fountain.esp WelcomeToNewVegas.esp Windows of the Mojave v1.2.1.esp BetterCourtyards.esp FPGE Patch - Casino Crowds.esp FPGE-Rebuild Vegas.esp OpenHQTTW.esp Lucky38ExtRemasterNew.esp Lucky38Remaster-BetterStripView.esp AimAssist.esp DelayDLCRedux.esp Immersive Pickup Sounds FNV Patched.esp Begin Again Worldspace Merge.esp TTWZetaRewards.esp Longer Weather Transitions.esp Atmospheric Lighting Tweaks TTW.esp Minor Mojave Lighting Additions.esp DNWeathers.esp ProperlyIlluminatedStripCourtyards.esp Interior Rain.esp Interior Rain - TTW.esp CC - Rain.esp CC - 3D Rain.esp _FreesideLandscapeLOD1.esp Impostors and LOD Flicker Fix.esp TTW LOD Overhaul.esp Wasted Quarry Rock LOD.esp Corn LOD.esp TTWLods.esp Begin Again Object LOD.esp Begin Again Terrain LOD.esp Begin Again Conflict Resolution Patch.esp TTW Quick Start.esp
2024.04.20 17:18 NewPinkIsPurple Dhyana
2024.04.06 13:57 Critical_Crafting [OC-Art] Cavae player race
submitted by Critical_Crafting to UnearthedArcana [link] [comments] |
2024.04.01 06:05 hockaflocka NETScript Framework Crash Logger Help
Unhandled native exception occurred at 0x7FF782971F22 (SkyrimSE.exe+5E1F22) on thread 19412!FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 31 Mar 2024 23:01:53.045
2024.03.08 05:58 Emergency-Physics748 What do you think of chatbots that has an insult mode, being insane, sarcastic, argues with you all the time? I find comfort in that because comforting chatbots are boring.
submitted by Emergency-Physics748 to Chatbots [link] [comments] |
2024.02.29 20:42 jflskfksjfjjf Word order in Hungarian
2024.02.21 01:49 Vlad1512 GPT 4 going into crazy mode
I was asking got 4 for some help with my code and it started writing this submitted by Vlad1512 to ChatGPT [link] [comments] |
2024.02.16 19:17 ProperPuns Research Failure
2024.02.10 16:18 IthadtobethisWAAGH Our superpower is asking for help
submitted by IthadtobethisWAAGH to CuratedTumblr [link] [comments] |
2024.01.16 20:09 BaccatePlayerPL Withdrawal? Clueless about what to do...
2024.01.04 06:27 MrLeoic I wanted to post this here even tho it's not related to the game
2023.12.29 17:19 Hummerous babies cry
submitted by Hummerous to CuratedTumblr [link] [comments] |
2023.12.26 04:42 Layne-Cobain GMS 1.4 audio_play_sound not working?
2023.12.07 21:50 shipwrvckinabottle Anyone else pull out the shitty MS Paint responses sometimes?
submitted by shipwrvckinabottle to AO3 [link] [comments] |
2023.12.04 22:08 CasperDoesTech Roblox doesn't launch for months on PC
2023.11.17 14:12 BornElderEnt Gryphon, the Humblest Dot of All
submitted by BornElderEnt to Paradot [link] [comments] |
2023.11.16 14:29 surrealistik [5e Spell] Nullsphere - The Magical Roach Motel
submitted by surrealistik to DnDHomebrew [link] [comments] |
2023.11.10 03:06 HIN0TORI My landing legs move like an octopus🐙
PART { name = OctopusLeg module = Part author = StarLab MODEL { model = MyParts/Parts/LandingLeg/Octopus/OctopusLeg } rescaleFactor = 1.0 NODE { name = node_connect transform = NodeConnect size = 1 method = FIXED_JOINT } TechRequired = heavyLanding entryCost = 34000 cost = 27000 category = Ground subcategory = 0 title = Octopus Leg manufacturer = StarLab description = TEST attachRules = 0,1,0,0,0 mass = 0.5 thermalMassModifier = 3.0 heatConductivity = 0.06 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 15 maxTemp = 2700 bulkheadProfiles =size1, srf emissiveConstant = 0.87 fuelCrossFeed = True breakingForce = 2000 breakingTorque = 2000 // autoStrutMode = Grandparent EFFECTS { deploy { AUDIO { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff_loop volume = 0 0 volume = 1 0.1 pitch = 0.5 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.4 } } retract { AUDIO { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff_loop volume = 0 0 volume = 1 0.5 pitch = 0.6 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.2 } } } MODULE { name = ModuleWheelBase wheelColliderTransformName = wheelCollider wheelType = LEG adherentStart = 0.01 frictionAdherent = 3.9 peakStart = 0.02 frictionPeak = 4.0 limitStart = 7.0 frictionLimit = 4.0 // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.12 center = 0,0,0 mass = 0.040 autoFrictionAvailable = False clipObject = piston_collider TooltipTitle = Landing Leg TooltipPrimaryField = groundHeightOffset = 0 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = suspensionTgt suspensionColliderName = piston_collider suspensionDistance = 0.6 suspensionOffset = -0.65 targetPosition = 1.0 springRatio = 15 damperRatio = 3.0 boostRatio = 0.7 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = OctopusLeg animationStateName = DeployLeg deployedPosition = 1 deployTargetTransformName = deployTgt retractTransformName = suspensionTgt TsubSys = 0.5 extendDurationFactor = 1 retractDuractionFactor = 1 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelLock maxTorque = 500 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 9999999999 impactTolerance = 30000000 deflectionMagnitude = 1 deflectionSharpness = 2.0 slipMagnitude = 0 slipSharpness = 2.0 explodeMultiplier = 1.0 } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = suspensionTgt rotatorsName = Leg } CONSTRAINLOOKFX { targetName = Piston6 rotatorsName = Piston1 } CONSTRAINLOOKFX { targetName = Piston1 rotatorsName = Piston6 } } }This is my code. Please help me!!!