Objects that start with -a- sound

Shitty Gifsound - Get your crap together.

2012.11.02 23:08 Ceraphas Shitty Gifsound - Get your crap together.

The place for GifSound combinations that are so terrible they are good. One person's crap is another person's art. Lets see your crappiest "art".
[link]


2024.05.14 09:26 Kawaiisquishy13322 ok guys i do really need some help

hello i am rina and i really like object shows, ever since i started watching bfdi i felt an obsession over leafy, an character from bfdi, and so for some time i started to act like her, sounding like her, and making her my pfp in random medias, even my teams profile picture, its like im turning into leafy irl but idk. but like i need to ask if thats normal obsession or just smt i that i need some serious treatment with
submitted by Kawaiisquishy13322 to BattleForDreamIsland [link] [comments]


2024.04.26 07:01 OutrageousBuy517 RS gf makes bf diet

RS gf makes bf diet submitted by OutrageousBuy517 to redscarepod [link] [comments]


2024.04.25 14:25 Ahmad_Coffee Endless Packaging (UE 5.3.2)

I set up all project settings like that (compiling for windows). I tried changing Compiler ver, SM5/SM6, RHI, turned on Use Pak file, Use Io Store, Enable Cook on fly.
https://i.imgur.com/gOlQ5Qa.png
https://i.imgur.com/rh3AsQH.png
So when i try to package project it cooks around 1-2K of 6K packages and just dont continue.
Everytime it stucks on anything of it: GenerateStreaming for "FirstPersonMap" Waiting for static meshes to be ready OODLE USAGE WARNING : Destination buffer appears to be in uncached
Also there're some warnings and errors that reference to folder that don't even exist in project: PackagingResults: Warning: Failed to find object 'Object /Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/Revolver_Ejection_Bullets_2.Revolver_Ejection_Bullets_2' PackagingResults: Warning: Failed to load '/Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/Revolver_Draw': Can't find file.
And only one folder create this error (even after i deleted it): PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 with invalid characters!
All sound files store here: FPSGameProject\Content\Sounds\Sound_Packs
Output log doen't fit so there's last part of it:
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SMG11_Color in PCD3D_SM5, Default, SM5, Game (DDC key hash: a18ecd1da70ee2828688a9bd672f4293aff07ffb), compiling. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1885 Packages Remain 4296 Total 6181 UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=5976, VirtualMemory=5440MiB UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5, Game (DDC key hash: e72ab32070528051c51bf656ac3609db0ea43f15), compiling. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1961 Packages Remain 4220 Total 6181 UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2020 Packages Remain 4161 Total 6181 UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Levels/DevRoom with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Levels/DevRoom.DevRoom. UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started... UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 28 ms UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'DevRoom' started... UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'DevRoom' took 19 ms UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Characters/FPS_PlayeFirstPerson/Maps/FirstPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Characters/FPS_PlayeFirstPerson/Maps/FirstPersonMap.FirstPersonMap. UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started... UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 604 us (total: 29 ms) UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started... UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 1 ms (total: 20 ms) UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 84/191 (/Game/Workshop/FPS_Weapon_Bundle/Weapons/Meshes/AR4/SM_AR4_X) ... UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle: OODLE USAGE WARNING : Destination buffer appears to be in uncached UATHelper: Packaging (Windows): or write-combined memory! This is extremely slow. See "How do I UATHelper: Packaging (Windows): decompress to graphics memory quickly?" in the Oodle FAQ. UATHelper: Packaging (Windows): (Usage warnings can be disabled via Oodle_SetUsageWarnings.) UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle: OODLE USAGE WARNING : Destination buffer appears to be in uncached UATHelper: Packaging (Windows): or write-combined memory! This is extremely slow. See "How do I UATHelper: Packaging (Windows): decompress to graphics memory quickly?" in the Oodle FAQ. UATHelper: Packaging (Windows): (Usage warnings can be disabled via Oodle_SetUsageWarnings.) 
All possible yellow warnings:
PackagingResults: Warning: Failed to load '/Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/AKM_Holster': Can't find file. PackagingResults: Warning: Failed to load '/Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/AKM_Holster': Can't find file. PackagingResults: Warning: Failed to find object 'Object /Game/FPSAssets/Sounds/Sound_Packs/Bonus_Sounds/Wavs/AKM_Holster.AKM_Holster' PackagingResults: Warning: [AssetLog] K:\UE 5\Projects\FPSGameProject\Content\VFX\Decals\Concrete_Patch_sc0lsfd\MI_Concrete_Patch_sc0lsfd_1K.uasset: Failed to load '/Game/MSPresets/M_MS_Decal_Material/M_MS_Decal_Material': Can't find file. PackagingResults: Warning: [AssetLog] K:\UE 5\Projects\FPSGameProject\Content\VFX\Decals\Concrete_Patch_sc0lsfd\MI_Concrete_Patch_sc0lsfd_1K.uasset: VerifyImport: Failed to load package for import object 'Package /Game/MSPresets/M_MS_Decal_Material/M_MS_Decal_Material' PackagingResults: Warning: PoseAsset /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6 PackagingResults: Warning: PoseAsset /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/Characters/TPS_PlayeMannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5 
And all red errors:
PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__5 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__4 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__3 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__2 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 with invalid characters! PackagingResults: Error: AddRedirect(AddKnownMissing) failed to add redirect from /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 to /Game/FPSAssets/Sounds/Sound_Packs/Bullet_Impacts_Flybys_Pro/Wavs/Body_Head_(Headshot)/Body_Head__Headshot__1 with invalid characters! 
submitted by Ahmad_Coffee to unrealengine [link] [comments]


2024.04.22 04:21 CaramelNo3420 Genuinely disagree you cannot have "polyfrag" with OSDD

If it is it's own pattern in one form of the disorder outside of the norm it might occur outside the norm of other disorders. Additionally the term is very "in-community" so it's totally subjective. "Polyfrag" in that it's subjective is hardly "objectively worse" than anything else. "OSDD" is literally just catchall for things that fail to meet the specific criteria of DID. Often warranting further research. This might include "polyfragmentation". No one in the structural dissociation community is at all willing to say "xyz" type of thing is the most severe in the whole world except people who notably want to post in this community frequently about something they claim has nothing to do with it. All the time. Sometimes it's some other diagnosis too.
However the real reason I say this is that. Severe amnesia with many many self states that are never distinguished enough in their own right sounds like OSDD. This would have formerly gotten described with specific DSM guidance that it used to occur as DDNOS 1a. You trying to tell people "that's not /really/ how it works" is just you arbitrarily defining it so it's even more subjective at that point. Look how I can put that in one sentence instead of having to write multiple literal essays to support my point. It's just super inconvenient actually to the cute clearly delineated alter communities.
This is one of those tendencies the community has that discourages people from getting genuine help. They are going to gravitate towards the term with lots of community support behind it then decide that they have nothing clinical like OSDD. This is exactly how that dynamic forms. It also takes the form of people who would never do this in their own community attempting to come in here to call people "fake". This is also meant to segment any potential future communities. People trying to tie it to other diagnoses long ago are just other diagnoses from long ago that also use none of the same terminology that they use to bolster their argument. Which takes massive amounts of text thus your time and attention for them to do. I'm not discussing their individual personal experiences I'm saying how OSDD is actually defined.
EDIT: Hi everyone. I'm failing to engage with the comment section which is much less supportive than the rest of reddit normally is. In part this is as it started out with ad hominem then immediately waited until I was offline to have the person's friends brigade my post. As in no comments happened in over 24 hours until they could collect their posse to pretend to agree with my post so I"ll come play with their "real troo community" once I "truly understand my own mental state" though I never said this was even me. Since the first one belies such hostility predicated on some unstated disagreement. The downvotes on this post are the exact same amount as the downvotes on me criticizing that person's comment. That person seems to have their own history of concern trolling which I mentioned so I was definitely suspicious of their motives which bore out. They then brigaded the rest of this sub which you can see as anything posted in the day I posted this has 0-1 upvotes whereas everything on the surround days has at 10s. Despite this my post was popular enough to actually have more upvotes than anything else posted that day. All of the comments seem to have gaslighting material on this disorder which often comes from people trying to severely overwrite your reality. Like I said this problem is bizarre which only happens with this topic with our community. I'm definitely happy to engage normally though I'm not going to fuel the flames this time on these inherently sensitive issues.
Tl;DR None of you are actually supportive on this difficult disorder while pretending you are. This is in line with my argument previous. None of this given is particularly representative of myself for clear reason though I am affected by this type of behavior which I was criticizing which brought them out of the woodwork. Of course I'm no longer reading the comments given the above so if you are actually supportive please just ignore these things. Know you are welcome to engage with the mental health community any time.
submitted by CaramelNo3420 to OSDD [link] [comments]


2024.04.20 19:53 Lukar115 [FNV] Tortoiseshell Glasses don't show on characters when using Begin Again

I installed Begin Again last night and have been playing through the Fallout 3 content. I noticed that the Tortoisehsell Glasses on Burke in Megaton don't appear visually, even though I confirmed he had them equipped by checking his corpse. I tried equipping them and they don't appear on my character either. I tried searching but couldn't find anyone else who had the same issue. Anyone know what the problem might be?
Here's my load order.
# This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm Landscape Texture Improvements TTW.esm Contextual HUD.esm TweaksTTW.esm Auto Activate Invisible Doors.esm Main And Pause Menus Overhaul.esm Tale of Bi Wastelands.esm TTW New Vegas Speech Checks.esm TTW Reputations.esm Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm Tale of Bi Wastelands + TTW Reputations Patch.esm DCStreet.esm Sierra Madre.esp Simple Open Freeside.esm Simple Open Freeside - TTW Patch.esp Simple Open Strip.esm Enhanced Landscapes for NVLO.esm New Vegas Landscape Overhaul.esm Functional Post Game Ending.esm TTW NPC Overhaul - FPGE Patch.esm OpenStripMonorailTTW.esm Landscape Texture Improvements - NVLORR Patch.esm Mojave Backdrop Overhaul.esp Bad Touch.esm Better Brotherhood.esm HiddenValleyOverhauled.esm Wild Card - Open the Lucky 38.esm Strip Lighting Overhaul.esp Strip Gamblers.esm TheHUDEditor.esm TTW NPC Overhaul.esm Functional Post Game Ending - TTW Patch.esm fixy crap ttw.esp MojaveOutpostFenceFix.esp Better Brotherhood - FPGE Patch.esp TTTW_SMIM.esp MadrePass.esp Vanilla UI Plus.esp Vanilla UI Plus - Max Carry Weight Patch.esp The Mod Configuration Menu.esp TTWUSMarkerAlt.esp VegasPlasticSurgeons.esp 1st Person Sliding Fix.esp 360Movement.esp Diagonal movement.esp 360Movement - Diagonal movement Patch.esp B42Inertia.esp B42Dropmag.esp Real Recoil.esp Real Recoil Tweaks.esp AidUI.esp FOVSlider.esp SSTFixedRepconnEntrance.esp McCarranFieldSignScheduleFix.esp HappyBeepingTTW.esp CasualPointLookout.esp Casino Crowds.esp Better Brotherhood - TTW Patch.esp B42Bash.esp TTW No Mojave Start Option.esp Benny Humbles You and Steals Your Stuff.esp Better Hacking.esp Casino Exchange All.esp Food Effect Tweaks.esp InfirmaryOverhaulTTW.esp Progressive Needs.esp Progressive Sneak Attack Damage.esp RAD.esp ArmoredVault101Improved.esp Remove Faction Paint TTW.esp sawyerbatty.esp TTW NPC Overhaul - SawyerBatty Patch.esp PerkSawyer.esp SawyerBattyTTW PA Rebalanced.esp Begin Again Perk Rebalance.esp Vanilla SWEEP.esp Vanilla SWEEP Big Guns Reversion.esp SPARE.esp Vanilla SWEEP + SPARE Patch.esp New Blood.esp New Blood TTW Patch.esp CharismaAffectsReputation.esp Friends With Benefits Perk Pack.esp JustAssortedMods.esp TTW Cooking Revolution.esp TTW Lone Courier's Dialogue - DC Origin.esp TTW Dialogue Improvements.esp TTW Skill Book Rebalance.esp TTW Trait Menu Change.esp Universal Water Bottling.esp UWB - Extra bottles.esp UsefulMegatonPurifier.esp WeaponRequirementSystem.esp PAVE_NV_TTW.esp Unique Fort Armor - PAVE.esp Unique Fort Armor Begin Again Consistency Patch.esp Power Armor Holo Panel.esp PAHP_Edits.esp MCPipBoy2000MK6.esp Pipboy 2000 Mk VI Begin Again Integration.esp Veronica Outfit Replacer.esp Wanda.esp Better Strip View.esp Lively Street Vendor.esp Misc Content Restoration.esp NVxMcCarranMonorailAnimation.esp Root 'n Loot.esp Sierra Madre Suite Windows.esp Simple Freeside Overhaul - Simple Open Freeside.esp Strip Of Serendipity.esp Strip Wall Billboards.esp Tops Casino Window Fix.esp The High Road - Building Density.esp TrashedWater.esp ultra luxe expanded fountain.esp WelcomeToNewVegas.esp Windows of the Mojave v1.2.1.esp BetterCourtyards.esp FPGE Patch - Casino Crowds.esp FPGE-Rebuild Vegas.esp OpenHQTTW.esp Lucky38ExtRemasterNew.esp Lucky38Remaster-BetterStripView.esp AimAssist.esp DelayDLCRedux.esp Immersive Pickup Sounds FNV Patched.esp Begin Again Worldspace Merge.esp TTWZetaRewards.esp Longer Weather Transitions.esp Atmospheric Lighting Tweaks TTW.esp Minor Mojave Lighting Additions.esp DNWeathers.esp ProperlyIlluminatedStripCourtyards.esp Interior Rain.esp Interior Rain - TTW.esp CC - Rain.esp CC - 3D Rain.esp _FreesideLandscapeLOD1.esp Impostors and LOD Flicker Fix.esp TTW LOD Overhaul.esp Wasted Quarry Rock LOD.esp Corn LOD.esp TTWLods.esp Begin Again Object LOD.esp Begin Again Terrain LOD.esp Begin Again Conflict Resolution Patch.esp TTW Quick Start.esp 
submitted by Lukar115 to FalloutMods [link] [comments]


2024.04.20 17:18 NewPinkIsPurple Dhyana

Term "Dhyana" is pretty ambivalent and almost every branch of Mahayana, Yoga and few other religions have own definition. My quick filter is to skip any that definitions that contain prescription of emotions which sounds like idiocy for me (if people could be happy or content or lucid on command, there is no need for anything like meditation or drugs). Dhyana is often linked to concentration. I must admit that I 've never did some 'breath counting' and similar. Maybe because I have mostly never had problem with concentration. My even first attempt to meditation was huatou - some dangerous book suggested that I have to discover literally "who I am", like "OK, you do believe that there is something like 'real you', some center that contains pure subject, essence of you. So go there, experience, explain. My next process was mainly eliminative: everything I can concentrate at is object/external, so not 'me' I am looking for. Short story long, excluding everything, nothing was left. If we do it really thoroughly and in full concentration, it's good lesson in ephemerality and illusionarity of our inner world. There is no one really solid part. Moreover, in the end, when everything's excluded , is only emptiness. But zen starts when we finally let 'external', forms, let exist without our any touch. It's pretty difficult in start, because our mind has tendency grasp parts which it finds attractive. So is dhyana concentration or not? Well, dhyana in zen is concentration on emptiness. Mind doesn't create single particle, and so single objective atom doesn't exist. We concentrate on not creating anything, "nodoing", AND in the same time we let perception exist and lower mind structures (that work automatically) to construct 'physical' world. From our subjective angle there is no any effort from our side; except keeping mind empty. When we do it right, "mindfully", world exists in it's maximum colourfulness and diversity (that our brain is capable of). And obviously when we are good at it, nothing prevents us from standing up from meditation place and wander in neighbourhoods, evading local gangs, cars and police patrols thanks newly found powers.
submitted by NewPinkIsPurple to ZenFreeLands [link] [comments]


2024.04.06 13:57 Critical_Crafting [OC-Art] Cavae player race

[OC-Art] Cavae player race submitted by Critical_Crafting to UnearthedArcana [link] [comments]


2024.04.01 06:05 hockaflocka NETScript Framework Crash Logger Help

Any help is greatly appreciated. I know it has something to do with FormID: 00000014, but no idea what mod touches that as I've checked through SSEEdit and no mods pop up that touch that FormID.

Unhandled native exception occurred at 0x7FF782971F22 (SkyrimSE.exe+5E1F22) on thread 19412!
FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 31 Mar 2024 23:01:53.045
Possible relevant objects (1) { [ 0] PlayerCharacter(FormId: 00000014, BaseForm: null) }
Probable callstack { [0] 0x7FF782971F22 (SkyrimSE.exe+5E1F22) Actor::SetObjectReference_5E1F10+12 [1] 0x7FF782946E47 (SkyrimSE.exe+5B6E47) unk_5B6DC0+87 [2] 0x7FF782940501 (SkyrimSE.exe+5B0501) Main::unk_5B0120+3E1 [3] 0x7FF7829485FC (SkyrimSE.exe+5B85FC) InitTESThread::Func1_5B85E0+1C [4] 0x7FF782F9D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [5] 0x7FF9063E257D (KERNEL32.DLL+1257D) [6] 0x7FF906BAAA58 (ntdll.dll+5AA58) }
Registers { AX: 0x0 (NULL) BX: 0x153FFD78100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: null) CX: 0x153FFD78100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: null) DX: 0x0 (NULL) SI: 0x0 (NULL) DI: 0x153D0B171B0 (void*) BP: 0x768 (u16):[1896] SP: 0x183F26F590 (void*) IP: 0x7FF782971F22 (SkyrimSE.exe+5E1F22) (void*) R8: 0x0 (NULL) R9: 0x7FF7841A4C08 (SkyrimSE.exe+1E14C08) (void*) R10: 0x153C788EDC0 (void*) R11: 0x183F26F590 (void*) R12: 0x768 (u16):[1896] R13: 0x0 (NULL) R14: 0x0 (NULL) R15: 0x1528DE96501 (void*) Flags: 0x10206 XMM0: (double)5.13920855624402E-315 / (float)0.125 XMM1: (double)5.38787993799776E-315 / (float)8 XMM2: (double)7.91603898582748E-315 / (float)1.844674E+19 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)1.18778001734277E+233 / (float)1.832084E+25 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 }
Stack { [SP+0] 0x1528DE96501 (void*) [SP+8] 0x0 (NULL) [SP+10] 0x0 (NULL) [SP+18] 0x768 (u16):[1896] [SP+20] 0x2 (u8):[2] [SP+28] 0x7FF782946E47 (SkyrimSE.exe+5B6E47) (char*) "H?\r?" [SP+30] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+38] 0x2 (u8):[2] [SP+40] 0x153D0B171B0 (void*) [SP+48] 0x768 (u16):[1896] [SP+50] 0x15300000000 (char*) "MZ?" [SP+58] 0x7FF7827DDB0F (SkyrimSE.exe+44DB0F) (void*) [SP+60] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+68] 0x0 (NULL) [SP+70] 0x768 (u16):[1896] [SP+78] 0x7FF78398A098 (SkyrimSE.exe+15FA098) (char*) "Controller disconnected." [SP+80] 0x0 (NULL) [SP+88] 0x0 (NULL) [SP+90] 0x7FF78398A098 (SkyrimSE.exe+15FA098) (char*) "Controller disconnected." [SP+98] 0x7FF782940501 (SkyrimSE.exe+5B0501) (void*) [SP+A0] 0x2 (u8):[2] [SP+A8] 0x2 (u8):[2] [SP+B0] 0x183F26F699 (void*) [SP+B8] 0x153D0B171B0 (void*) [SP+C0] 0x153D77F3D00 (Sky*) [SP+C8] 0x153D76104A0 (LoadedAreaBound*) [SP+D0] 0x7FF7852B7750 (SkyrimSE.exe+2F27750) (BGSStoryTeller*) [SP+D8] 0x0 (NULL) [SP+E0] 0x7FF78417EE58 (SkyrimSE.exe+1DEEE58) (SettingT*) [SP+E8] 0x7FF78417EE70 (SkyrimSE.exe+1DEEE70) (SettingT*) [SP+F0] 0x7FF78417EE88 (SkyrimSE.exe+1DEEE88) (SettingT*) [SP+F8] 0x7FF78417EEA0 (SkyrimSE.exe+1DEEEA0) (SettingT*) [SP+100] 0x7FF78417EEB8 (SkyrimSE.exe+1DEEEB8) (SettingT*) [SP+108] 0x7FF78417EED0 (SkyrimSE.exe+1DEEED0) (SettingT*) [SP+110] 0x7FF78417EEE8 (SkyrimSE.exe+1DEEEE8) (SettingT*) [SP+118] 0x7FF78417EF00 (SkyrimSE.exe+1DEEF00) (SettingT*) [SP+120] 0x7FF78417EF18 (SkyrimSE.exe+1DEEF18) (SettingT*) [SP+128] 0x7FF78417EF30 (SkyrimSE.exe+1DEEF30) (SettingT*) [SP+130] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+138] 0x7FF7852B7BE0 (SkyrimSE.exe+2F27BE0) (void*) [SP+140] 0x0 (NULL) [SP+148] 0x0 (NULL) [SP+150] 0x0 (NULL) [SP+158] 0x0 (NULL) [SP+160] 0x0 (NULL) [SP+168] 0x7FF7829485FC (SkyrimSE.exe+5B85FC) (void*) [SP+170] 0x183EDCFD40 (InitTESThread*) [SP+178] 0x0 (NULL) [SP+180] 0x2 (u8):[2] [SP+188] 0x7FF7852B7750 (SkyrimSE.exe+2F27750) (BGSStoryTeller*) [SP+190] 0x183EDCFD40 (InitTESThread*) [SP+198] 0x7FF782F9D6BD (SkyrimSE.exe+C0D6BD) (void*) [SP+1A0] 0x0 (NULL) [SP+1A8] 0x183EDCFD40 (InitTESThread*) [SP+1B0] 0x1528DE9CBC8 (void*) [SP+1B8] 0x1528DE9CBC8 (void*) [SP+1C0] 0x183EDCFD40 (InitTESThread*) [SP+1C8] 0x0 (NULL) [SP+1D0] 0x0 (NULL) [SP+1D8] 0x7FF9063E257D (KERNEL32.DLL+1257D) (void*) [SP+1E0] 0x0 (NULL) [SP+1E8] 0x0 (NULL) [SP+1F0] 0x0 (NULL) [SP+1F8] 0x0 (NULL) [SP+200] 0x0 (NULL) [SP+208] 0x7FF906BAAA58 (ntdll.dll+5AA58) (void*) [SP+210] 0x0 (NULL) [SP+218] 0x0 (NULL) [SP+220] 0x0 (NULL) [SP+228] 0x0 (NULL) [SP+230] 0x0 (NULL) [SP+238] 0x0 (NULL) [SP+240] 0x3286545F00000000 (u64):[3640690115774251008] [SP+248] 0x0 (NULL) [SP+250] 0x4F0FFFFFB30 (u64):[5433133628208] [SP+258] 0x7FF90446CD30 (KERNELBASE.dll+15CD30) (void*) [SP+260] 0x183F26E6C0 (void*) [SP+268] 0x6D8132DE0000FFF2 (u64):[7890643951194013682] [SP+270] 0x7FF936C0996F (u64):[140708342176111] [SP+278] 0x183F26E6C0 (void*) [SP+280] 0x0 (NULL) [SP+288] 0x0 (NULL) [SP+290] 0x0 (NULL) [SP+298] 0x0 (NULL) [SP+2A0] 0x0 (NULL) [SP+2A8] 0x0 (NULL) [SP+2B0] 0x0 (NULL) [SP+2B8] 0x0 (NULL) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x0 (NULL) [SP+2D0] 0x0 (NULL) [SP+2D8] 0x0 (NULL) [SP+2E0] 0x0 (NULL) [SP+2E8] 0x0 (NULL) [SP+2F0] 0x0 (NULL) [SP+2F8] 0x0 (NULL) [SP+300] 0x0 (NULL) [SP+308] 0x0 (NULL) [SP+310] 0x0 (NULL) [SP+318] 0x0 (NULL) [SP+320] 0x0 (NULL) [SP+328] 0x0 (NULL) [SP+330] 0x0 (NULL) [SP+338] 0x0 (NULL) [SP+340] 0x0 (NULL) [SP+348] 0x0 (NULL) [SP+350] 0x0 (NULL) [SP+358] 0x0 (NULL) [SP+360] 0x0 (NULL) [SP+368] 0x0 (NULL) [SP+370] 0x0 (NULL) [SP+378] 0x0 (NULL) [SP+380] 0x0 (NULL) [SP+388] 0x0 (NULL) [SP+390] 0x0 (NULL) [SP+398] 0x0 (NULL) [SP+3A0] 0x0 (NULL) [SP+3A8] 0x0 (NULL) [SP+3B0] 0x0 (NULL) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x0 (NULL) [SP+3C8] 0x0 (NULL) [SP+3D0] 0x0 (NULL) [SP+3D8] 0x0 (NULL) [SP+3E0] 0x0 (NULL) [SP+3E8] 0x0 (NULL) [SP+3F0] 0x0 (NULL) [SP+3F8] 0x0 (NULL) [SP+400] 0x0 (NULL) [SP+408] 0x0 (NULL) [SP+410] 0x0 (NULL) [SP+418] 0x0 (NULL) [SP+420] 0x0 (NULL) [SP+428] 0x0 (NULL) [SP+430] 0x0 (NULL) [SP+438] 0x0 (NULL) [SP+440] 0x0 (NULL) [SP+448] 0x0 (NULL) [SP+450] 0x0 (NULL) [SP+458] 0x0 (NULL) [SP+460] 0x0 (NULL) [SP+468] 0x0 (NULL) [SP+470] 0x0 (NULL) [SP+478] 0x0 (NULL) [SP+480] 0x0 (NULL) [SP+488] 0x0 (NULL) [SP+490] 0x0 (NULL) [SP+498] 0x0 (NULL) [SP+4A0] 0x0 (NULL) [SP+4A8] 0x0 (NULL) [SP+4B0] 0x0 (NULL) [SP+4B8] 0x0 (NULL) [SP+4C0] 0x0 (NULL) [SP+4C8] 0x0 (NULL) [SP+4D0] 0x0 (NULL) [SP+4D8] 0x0 (NULL) [SP+4E0] 0x0 (NULL) [SP+4E8] 0x0 (NULL) [SP+4F0] 0x0 (NULL) [SP+4F8] 0x0 (NULL) [SP+500] 0x0 (NULL) [SP+508] 0x0 (NULL) [SP+510] 0x0 (NULL) [SP+518] 0x0 (NULL) [SP+520] 0x0 (NULL) [SP+528] 0x0 (NULL) [SP+530] 0x0 (NULL) [SP+538] 0x0 (NULL) [SP+540] 0x0 (NULL) [SP+548] 0x0 (NULL) [SP+550] 0x0 (NULL) [SP+558] 0x0 (NULL) [SP+560] 0x0 (NULL) [SP+568] 0x0 (NULL) [SP+570] 0x0 (NULL) [SP+578] 0x0 (NULL) [SP+580] 0x0 (NULL) [SP+588] 0x0 (NULL) [SP+590] 0x0 (NULL) [SP+598] 0x0 (NULL) [SP+5A0] 0x0 (NULL) [SP+5A8] 0x0 (NULL) [SP+5B0] 0x0 (NULL) [SP+5B8] 0x0 (NULL) [SP+5C0] 0x0 (NULL) [SP+5C8] 0x0 (NULL) [SP+5D0] 0x0 (NULL) [SP+5D8] 0x0 (NULL) [SP+5E0] 0x0 (NULL) [SP+5E8] 0x0 (NULL) [SP+5F0] 0x0 (NULL) [SP+5F8] 0x0 (NULL) [SP+600] 0x0 (NULL) [SP+608] 0x0 (NULL) [SP+610] 0x0 (NULL) [SP+618] 0x0 (NULL) [SP+620] 0x0 (NULL) [SP+628] 0x0 (NULL) [SP+630] 0x0 (NULL) [SP+638] 0x0 (NULL) [SP+640] 0x0 (NULL) [SP+648] 0x0 (NULL) [SP+650] 0x0 (NULL) [SP+658] 0x0 (NULL) [SP+660] 0x0 (NULL) [SP+668] 0x0 (NULL) [SP+670] 0x0 (NULL) [SP+678] 0x0 (NULL) [SP+680] 0x0 (NULL) [SP+688] 0x0 (NULL) [SP+690] 0x0 (NULL) [SP+698] 0x0 (NULL) [SP+6A0] 0x0 (NULL) [SP+6A8] 0x0 (NULL) [SP+6B0] 0x0 (NULL) [SP+6B8] 0x0 (NULL) [SP+6C0] 0x0 (NULL) [SP+6C8] 0x0 (NULL) [SP+6D0] 0x0 (NULL) [SP+6D8] 0x0 (NULL) [SP+6E0] 0x0 (NULL) [SP+6E8] 0x0 (NULL) [SP+6F0] 0x0 (NULL) [SP+6F8] 0x0 (NULL) [SP+700] 0x0 (NULL) [SP+708] 0x0 (NULL) [SP+710] 0x0 (NULL) [SP+718] 0x0 (NULL) [SP+720] 0x0 (NULL) [SP+728] 0x0 (NULL) [SP+730] 0x0 (NULL) [SP+738] 0x0 (NULL) [SP+740] 0x0 (NULL) [SP+748] 0x0 (NULL) [SP+750] 0x0 (NULL) [SP+758] 0x0 (NULL) [SP+760] 0x0 (NULL) [SP+768] 0x0 (NULL) [SP+770] 0x0 (NULL) [SP+778] 0x0 (NULL) [SP+780] 0x0 (NULL) [SP+788] 0x0 (NULL) [SP+790] 0x0 (NULL) [SP+798] 0x0 (NULL) [SP+7A0] 0x0 (NULL) [SP+7A8] 0x0 (NULL) [SP+7B0] 0x0 (NULL) [SP+7B8] 0x0 (NULL) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x0 (NULL) [SP+7D8] 0x0 (NULL) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x0 (NULL) [SP+7F0] 0x0 (NULL) [SP+7F8] 0x0 (NULL) [SP+800] 0x0 (NULL) [SP+808] 0x0 (NULL) [SP+810] 0x0 (NULL) [SP+818] 0x0 (NULL) [SP+820] 0x0 (NULL) [SP+828] 0x0 (NULL) [SP+830] 0x0 (NULL) [SP+838] 0x0 (NULL) [SP+840] 0x0 (NULL) [SP+848] 0x0 (NULL) [SP+850] 0x0 (NULL) [SP+858] 0x0 (NULL) [SP+860] 0x0 (NULL) [SP+868] 0x0 (NULL) [SP+870] 0x0 (NULL) [SP+878] 0x0 (NULL) [SP+880] 0x0 (NULL) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x0 (NULL) [SP+8C0] 0x0 (NULL) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x0 (NULL) [SP+8E0] 0x0 (NULL) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x0 (NULL) [SP+8F8] 0x0 (NULL) [SP+900] 0x0 (NULL) [SP+908] 0x0 (NULL) [SP+910] 0x0 (NULL) [SP+918] 0x0 (NULL) [SP+920] 0x0 (NULL) [SP+928] 0x0 (NULL) [SP+930] 0x0 (NULL) [SP+938] 0x0 (NULL) [SP+940] 0x0 (NULL) [SP+948] 0x0 (NULL) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x0 (NULL) [SP+990] 0x0 (NULL) [SP+998] 0x0 (NULL) [SP+9A0] 0x0 (NULL) [SP+9A8] 0x0 (NULL) [SP+9B0] 0x0 (NULL) [SP+9B8] 0x0 (NULL) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x0 (NULL) [SP+9D0] 0x0 (NULL) [SP+9D8] 0x0 (NULL) [SP+9E0] 0x0 (NULL) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x0 (NULL) [SP+9F8] 0x0 (NULL) [SP+A00] 0x0 (NULL) [SP+A08] 0x0 (NULL) [SP+A10] 0x0 (NULL) [SP+A18] 0x0 (NULL) [SP+A20] 0x0 (NULL) [SP+A28] 0x0 (NULL) [SP+A30] 0x0 (NULL) [SP+A38] 0x0 (NULL) [SP+A40] 0x0 (NULL) [SP+A48] 0x0 (NULL) [SP+A50] 0x0 (NULL) [SP+A58] 0x0 (NULL) [SP+A60] 0x0 (NULL) [SP+A68] 0x0 (NULL) }
Modules { SkyrimSE.exe: 0x7FF782390000 ntdll.dll: 0x7FF906B50000 KERNEL32.DLL: 0x7FF9063D0000 KERNELBASE.dll: 0x7FF904310000 apphelp.dll: 0x7FF900F30000 USER32.dll: 0x7FF906750000 win32u.dll: 0x7FF904240000 GDI32.dll: 0x7FF906900000 gdi32full.dll: 0x7FF9046C0000 msvcp_win.dll: 0x7FF904270000 ucrtbase.dll: 0x7FF904120000 ADVAPI32.dll: 0x7FF9048A0000 msvcrt.dll: 0x7FF905030000 sechost.dll: 0x7FF906120000 bcrypt.dll: 0x7FF903F00000 RPCRT4.dll: 0x7FF906630000 SHELL32.dll: 0x7FF9057B0000 ole32.dll: 0x7FF906230000 combase.dll: 0x7FF905150000 WS2_32.dll: 0x7FF9049B0000 SETUPAPI.dll: 0x7FF904AB0000 X3DAudio1_7.dll: 0x6ABC0000 XINPUT1_3.dll: 0x400000 DINPUT8.dll: 0x7FF8D0A90000 OLEAUT32.dll: 0x7FF906530000 WINHTTP.dll: 0x7FF8FCE70000 IPHLPAPI.DLL: 0x7FF902950000 binkw64.dll: 0x7FF8DEC70000 steam_api64.dll: 0x6AB80000 MSVCP140.dll: 0x7FF8DE1E0000 WSOCK32.dll: 0x7FF8E83B0000 VCRUNTIME140.dll: 0x7FF8DE270000 d3dx9_42.dll: 0x7FF8F2B70000 HID.DLL: 0x7FF9026F0000 d3d11.dll: 0x180000000 WINMM.dll: 0x7FF8FB140000 dxgi.dll: 0x7FF901240000 dbghelp.dll: 0x7FF9018A0000 VCRUNTIME140_1.dll: 0x7FF8DE1D0000 SHLWAPI.dll: 0x7FF9061D0000 D3DCOMPILER_43.dll: 0x7FF8AF750000 d3dx11_43.dll: 0x7FF8CFC10000 CRYPTBASE.DLL: 0x7FF9036B0000 IMM32.DLL: 0x7FF906010000 binkw64_.dll: 0x152F9C90000 skse64_steam_loader.dll: 0x7FF8D2600000 VERSION.dll: 0x7FF8F9E20000 windows.storage.dll: 0x7FF901DF0000 wintypes.dll: 0x7FF901CB0000 inputhost.dll: 0x7FF8E8F50000 CoreMessaging.dll: 0x7FF900B50000 SHCORE.dll: 0x7FF904F30000 profapi.dll: 0x7FF903DC0000 aswhook.dll: 0x7FF8D2DC0000 bcryptPrimitives.dll: 0x7FF903F30000 usvfs_x64.dll: 0x7FF8B9AB0000 steamclient64.dll: 0x7FF87A780000 CRYPT32.dll: 0x7FF903FB0000 imagehlp.dll: 0x7FF906610000 PSAPI.DLL: 0x7FF906110000 tier0_s64.dll: 0x7FF8AEE90000 vstdlib_s64.dll: 0x7FF8C2D60000 MSWSOCK.dll: 0x7FF903440000 Secur32.dll: 0x7FF902D10000 SSPICLI.DLL: 0x7FF903220000 EngineFixes.dll: 0x7FF8BCD10000 tbb.dll: 0x7FF8BD030000 tbbmalloc.dll: 0x7FF8BC6B0000 FPSFixPlugin.dll: 0x7FF8DFB30000 NetScriptFramework.Runtime.dll: 0x7FF8D36B0000 mscoree.dll: 0x7FF8F2C60000 mscoreei.dll: 0x7FF8DFD50000 kernel.appcore.dll: 0x7FF902F40000 clr.dll: 0x7FF89F9B0000 VCRUNTIME140_1_CLR0400.dll: 0x7FF8FD340000 VCRUNTIME140_CLR0400.dll: 0x7FF8F2C40000 ucrtbase_clr0400.dll: 0x7FF8DFC80000 mscorlib.ni.dll: 0x7FF8B39C0000 clrjit.dll: 0x7FF8B3890000 wldp.dll: 0x7FF903740000 amsi.dll: 0x7FF8F1170000 System.ni.dll: 0x7FF8B2C70000 System.Core.ni.dll: 0x7FF8AE400000 urlmon.dll: 0x7FF8F0710000 iertutil.dll: 0x7FF8EAC30000 srvcli.dll: 0x7FF8F1240000 netutils.dll: 0x7FF902940000 PROPSYS.dll: 0x7FF8FEEF0000 virtdisk.dll: 0x7FF900F00000 NetScriptFramework.SkyrimSE.dll: 0x7FF8B9D30000 skse64_1_5_97.dll: 0x7FF8B7870000 AlternateConversationCamera.dll: 0x7FF8BBED0000 D3DCOMPILER_47.dll: 0x7FF8FF3A0000 CRYPTSP.dll: 0x7FF903690000 AnimationMotionRevolution.dll: 0x7FF8AF5E0000 AnimationQueueFix.dll: 0x7FF8BA820000 AutoParallax.dll: 0x7FF8B9900000 BehaviorDataInjector.dll: 0x7FF8AE2B0000 BetterJumpingSE.dll: 0x7FF8BBE70000 BetterThirdPersonSelection.dll: 0x7FF8AE050000 BugFixesSSE.dll: 0x7FF8B9250000 cbp.dll: 0x7FF8ADF30000 CombatPathingRevolution.dll: 0x7FF8ADE00000 ConsoleUtilSSE.dll: 0x7FF8ADD70000 DodgeFramework.dll: 0x7FF8B91E0000 DP_Extender.dll: 0x7FF8CA530000 DtryKeyUtil.dll: 0x7FF8AD410000 ENBHelperSE.dll: 0x7FF8AB0F0000 encounter_zones_unlocked.dll: 0x7FF8AB090000 EVLaS.dll: 0x7FF8D2400000 ExATKDataPlugin.dll: 0x7FF8D1100000 Experience.dll: 0x7FF8A9B30000 hdtSMP64.dll: 0x7FF89F160000 HonedMetal.dll: 0x7FF8BC670000 ImmersiveEquipmentDisplays.dll: 0x7FF8A8B30000 InventoryInjector.dll: 0x7FF8A9F10000 JContainers64.dll: 0x7FF8A84E0000 loki_DynamicAnimationCasting.dll: 0x7FF8A9990000 loki_POISE.dll: 0x7FF8A9430000 MagExtender.dll: 0x7FF8A9ED0000 MaxsuIFrame.dll: 0x7FF8A9230000 MCMHelper.dll: 0x7FF8A9640000 MCO.dll: 0x7FF8A8AA0000 MergeMapper.dll: 0x7FF8A89C0000 MSVCP140_ATOMIC_WAIT.dll: 0x7FF8D3790000 mfgfix.dll: 0x7FF8A8420000 MuImpactFramework.dll: 0x7FF8A8350000 CONCRT140.dll: 0x7FF8A9940000 MumsTheWord.dll: 0x7FF8A8070000 No Lockpick Activate.dll: 0x7FF8A93E0000 OpenAnimationReplacer-IEDConditionExtensions.dll: 0x7FF8A7F50000 OpenAnimationReplacer.dll: 0x7FF8A6D80000 PairedAnimationImprovements.dll: 0x7FF8A8950000 PapyrusIniManipulator.dll: 0x7FF8A7AE0000 PapyrusTweaks.dll: 0x7FF8A79E0000 PapyrusUtil.dll: 0x7FF8A6C00000 PayloadInterpreter.dll: 0x7FF8A7550000 po3_BaseObjectSwapper.dll: 0x7FF8A7210000 po3_ENBLightForEffectShaders.dll: 0x7FF8A7490000 po3_EnhancedInvisibility.dll: 0x7FF8A6850000 po3_FEC.dll: 0x7FF8A6730000 po3_KeywordItemDistributor.dll: 0x7FF8A6590000 po3_MagicSneakAttacks.dll: 0x7FF8A64B0000 po3_PapyrusExtender.dll: 0x7FF8A5250000 po3_SpellPerkItemDistributor.dll: 0x7FF8A50E0000 po3_SplashesOfSkyrim.dll: 0x7FF8A5020000 po3_SplashesOfStorms.dll: 0x7FF8A4F60000 po3_Tweaks.dll: 0x7FF8A4E60000 Precision.dll: 0x7FF8A1430000 PriorityMod.dll: 0x7FF8C3E50000 SCAR.dll: 0x7FF8A1260000 ShadowBoost.dll: 0x7FF8A4DA0000 SimpleDualSheath.dll: 0x152C5980000 skee64-memleak-patch.dll: 0x7FF8A6460000 skee64.dll: 0x7FF890050000 SmoothCam.dll: 0x7FF8A10F0000 dbgcore.DLL: 0x7FF8F0BB0000 SoftShadows.dll: 0x7FF88FFA0000 SoundRecordDistributor.dll: 0x7FF88FEC0000 SSEDisplayTweaks.dll: 0x7FF88FE20000 SSEFpsStabilizer.dll: 0x7FF8A1090000 StormLightning.dll: 0x7FF88FDD0000 TrueDirectionalMovement.dll: 0x7FF88FD00000 TrueHUD.dll: 0x7FF88FC40000 valhallaCombat.dll: 0x7FF88FBA0000 uxtheme.dll: 0x7FF9010F0000 gameoverlayrenderer64.dll: 0x7FF88FA00000 CFGMGR32.dll: 0x7FF903B60000 MSCTF.dll: 0x7FF906930000 textinputframework.dll: 0x7FF8DF9A0000 dxcore.dll: 0x7FF901200000 directxdatabasehelper.dll: 0x7FF8FDA60000 d3dcompiler_46e.dll: 0x7FF883950000 d3d11.dll: 0x7FF8FFC70000 nvldumdx.dll: 0x7FF8F9E30000 msasn1.dll: 0x7FF903BE0000 cryptnet.dll: 0x7FF8F9DC0000 drvstore.dll: 0x7FF8F9C60000 devobj.dll: 0x7FF903B30000 wintrust.dll: 0x152ECE80000 rsaenh.dll: 0x7FF902EA0000 nvgpucomp64.dll: 0x7FF8F4380000 nvwgf2umx.dll: 0x7FF8EAEF0000 POWRPROF.dll: 0x7FF9030C0000 UMPDC.dll: 0x7FF9030A0000 nvspcap64.dll: 0x7FF8C1EB0000 ntmarta.dll: 0x7FF902F60000 NvCamera64.dll: 0x7FF881840000 XINPUT9_1_0.dll: 0x7FF8F7EE0000 WindowsCodecs.dll: 0x7FF8FF840000 MessageBus.dll: 0x7FF8F3A70000 NSI.dll: 0x7FF9056A0000 dhcpcsvc.DLL: 0x7FF8FC8C0000 d3dcompiler_47_64.dll: 0x7FF881430000 nvapi64.dll: 0x7FF8F8180000 nvcuda64.dll: 0x7FF87F250000 dcomp.dll: 0x7FF9004C0000 dwmapi.dll: 0x7FF901350000 clbcatq.dll: 0x7FF906050000 MMDevApi.dll: 0x7FF8F7E40000 AUDIOSES.DLL: 0x7FF8E74E0000 Windows.UI.dll: 0x7FF8F26B0000 MessageBus.dll: 0x7FF8DABE0000 xinput1_4.dll: 0x7FF8E9870000 XAudio2_7.dll: 0x7FF8C1A00000 resourcepolicyclient.dll: 0x7FF901740000 avrt.dll: 0x7FF8FD7B0000 DSOUND.DLL: 0x7FF8ADBB0000 ResampleDmo.DLL: 0x7FF8AA4D0000 winmmbase.dll: 0x7FF8DDDE0000 msdmo.dll: 0x7FF900ED0000 CoreUIComponents.dll: 0x7FF8FC8E0000 }
Plugins (1) { blinkspell { Name: "Blink Spell" Version: 5 Author: "meh321" Website: "https://www.nexusmods.com/skyrimspecialedition/mods/21606" Assembly: BlinkSpell, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } }
Game plugins (0) { } !<
submitted by hockaflocka to skyrimmods [link] [comments]


2024.03.08 05:58 Emergency-Physics748 What do you think of chatbots that has an insult mode, being insane, sarcastic, argues with you all the time? I find comfort in that because comforting chatbots are boring.

What do you think of chatbots that has an insult mode, being insane, sarcastic, argues with you all the time? I find comfort in that because comforting chatbots are boring. submitted by Emergency-Physics748 to Chatbots [link] [comments]


2024.02.29 20:42 jflskfksjfjjf Word order in Hungarian

I started learning Hungarian on duolingo (I know not the best) and there seems to be sentences where the object is first and then the conjugated verb that also indicates the subject. I googled the word order in Hungarian and on google it says it’s normally subject-verb-object. I’m Finnish and in Finnish the order doesn’t really matter but some word orders just sound weirder than others so is that the case with Hungarian too? Duolingo however marks anything other than object-verb wrong so how is it really?
submitted by jflskfksjfjjf to hungarian [link] [comments]


2024.02.21 01:49 Vlad1512 GPT 4 going into crazy mode

GPT 4 going into crazy mode
I was asking got 4 for some help with my code and it started writing this
submitted by Vlad1512 to ChatGPT [link] [comments]


2024.02.16 19:17 ProperPuns Research Failure

I've downloaded the zeta designs path border fence, but I can't use it. It shows up in menus, but as an object that needs to be researched. There's no visible cost to the research, but regardless of how much money I have (I've tried with at least up to 25k), I can't research the damn fence! I can click the button, it makes the right sound, and then research doesn't start. Help!
submitted by ProperPuns to ZooTycoon [link] [comments]


2024.02.10 16:18 IthadtobethisWAAGH Our superpower is asking for help

Our superpower is asking for help submitted by IthadtobethisWAAGH to CuratedTumblr [link] [comments]


2024.01.16 20:09 BaccatePlayerPL Withdrawal? Clueless about what to do...

As for what I was taking: 150mg bupropion until 13.12 then stopped (no issues, have done that already in the past). At 16.12 I accidently took 100mg sertraline and my problem started. Some very harsh panic attack, feeling as if I'm going to die, hot flashes, unbearable headaches and pain that I can't even describe but it felt like my head won't make it. I know this was largely freaking out, but still when I calmed down it still was very bad. Texted my doctor and she said it's from not taking bupropion, so 18.12 I took bupropion again, 19; 20. and 21. took bupropion along with 5mg buspirone as the doctor suggested (bought buspirone in the meantime). Problem is, nothing has been solving, another symptoms kept appearing making it even worse and my heart was getting so weak I had to stop any med. No more meds since then, no more cravings for meds since.

Various symptoms have been occuring up to this day, I often got panic attacks in the evenings, but it wasn't normal. I wasn't feeling myself at all. I was feeling clouded by chemicals. I got so scared that I couldn't eat, drink many things. My parents didn't want to take me to hospital or anything, so I just texted my psychiatrist again stating that I can't swallow any med because what potentially my head could do to me would be beyond any risk. She didn't seem to take that seriously and just said that I should take buspirone and if I want to change bupropion for something else I should just come to her.

I have no idea how I even survived up to this point cause everyday I feel completely agonizing, begging on the top of my lungs for rescue. Some symptoms (mostly hot flashes whenever I was near heater, "head screams") have subdued (the physical ones) but what's left is constant feeling that something is holding my head tightly, some tinnitus, nausea, sleepiness at random times yet sleeplessness at night (I get 8 hours of sleep anyways) and feeling as if the anxiety and panic are just behind me and any negative thought ends in me freaking out massively, in great unidentified pain (my friend said it sounds like bad trip in comparison) as well as I burst out in tears easily during the day. Despite the "attacks" feeling as if it doesn't improve at all and will be like that forever in the moment, objectively I feel better each day since sunday when hot flashes finally stopped. Will this fix itself? Or should I seek help somewhere else? I'm incredibly scared to take any med now, I'm too actually scared to take magnessium, spicy foods, soda or even sweets. The state of my body feels so abnormal I was never in anything similair in my life, not even close. What would you suggest?
submitted by BaccatePlayerPL to antidepressants [link] [comments]


2024.01.04 06:27 MrLeoic I wanted to post this here even tho it's not related to the game

I couldn't post it in SCP so I just decided to post it here
submitted by MrLeoic to scpcontainmentbreach [link] [comments]


2023.12.29 17:19 Hummerous babies cry

babies cry submitted by Hummerous to CuratedTumblr [link] [comments]


2023.12.26 04:42 Layne-Cobain GMS 1.4 audio_play_sound not working?

For some reason I tried updating from sound_play to audio_play_sound as it was more proper but now none of the sounds play, only the occasional object with sound_play still in it works, but sound_play starts acting weird if there's too many sound effects. Any thoughts? Already tried clearing the cache files and all that nothing there.
submitted by Layne-Cobain to gamemaker [link] [comments]


2023.12.07 21:50 shipwrvckinabottle Anyone else pull out the shitty MS Paint responses sometimes?

Anyone else pull out the shitty MS Paint responses sometimes? submitted by shipwrvckinabottle to AO3 [link] [comments]


2023.12.04 22:08 CasperDoesTech Roblox doesn't launch for months on PC

Hi, I've tried reinstalling, creating new pc account, updating drivers and many other things that came to mind or i was able to google like getting rid of msi burner or RTSS. It first stopped working via Roblox Player, but I used to play using version from Microsoft Store up until maybe September when it stopped working too. I was not banned or anything like that, this is dump in case it gives anymore info:
Roblox Logs:
2023-12-04T20:54:03.081Z,1.081940,2cc8,6 [FLog::Output] Loading AppSettings.xml from C:\Users\User\AppData\Local\Roblox\Versions\version-07c83728577248bd\AppSettings.xml
2023-12-04T20:54:03.097Z,1.097940,2cc8,6,Info [FLog::UpdateController] UpdateController: versionQueryUrl: https://clientsettingscdn.roblox.com/v2/client-version/WindowsPlayer
2023-12-04T20:54:03.098Z,1.098940,2cc8,6,Info [FLog::UpdateController] WindowsUpdateController: updaterFullPath: C:\Users\User\AppData\Local\Roblox\Versions\version-07c83728577248bd\RobloxPlayerInstaller.exe
2023-12-04T20:54:03.099Z,1.099940,1444,6,Info [FLog::UpdateController] Update thread: started with protStr
2023-12-04T20:54:03.100Z,1.100940,1444,6,Info [FLog::UpdateController] Checking if updater exists at C:\Users\User\AppData\Local\Roblox\Versions\version-07c83728577248bd\RobloxPlayerInstaller.exe. Returning true
2023-12-04T20:54:03.825Z,1.825274,1444,6,Debug [FLog::UpdateController] version response: {"version":"0.604.0.6040509","clientVersionUpload":"version-07c83728577248bd","bootstrapperVersion":"1, 6, 0, 6040509"}
2023-12-04T20:54:03.826Z,1.826274,1444,6,Info [FLog::UpdateController] Update thread: isUpdateRequired FALSE
2023-12-04T20:54:04.237Z,2.237404,2cc8,6 [FLog::Output] Settings Date header was Mon, 04 Dec 2023 20:54:02 GMT
2023-12-04T20:54:04.237Z,2.237404,2cc8,6 [FLog::Output] Settings Date timestamp is 1701723242
2023-12-04T20:54:04.279Z,2.279433,2cc8,6 [FLog::ClientRunInfo] RobloxGitHash: 44748afa4917be6d579ae17c859cf8f322d7d774
2023-12-04T20:54:04.280Z,2.280433,2cc8,6 [FLog::ClientRunInfo] The base url is http://www.roblox.com/
2023-12-04T20:54:04.280Z,2.280433,2cc8,6 [FLog::ClientRunInfo] The channel is production
2023-12-04T20:54:04.332Z,2.332253,2cc8,6 [FLog::Output] 344 registered enums
2023-12-04T20:54:04.384Z,2.384201,2cc8,6 [FLog::Output] *******
** Validated reflection database in 51.948884 ms, found 4715 entries with the following skipped: 0 enums, 0 properties, 0 functions, 0 events, 0 callbacks, 0 classes.
*******

2023-12-04T20:54:04.387Z,2.387198,2cc8,6 [FLog::Output] setAssetFolder content
2023-12-04T20:54:04.391Z,2.391194,2cc8,6 [FLog::Output] setExtraAssetFolder C:/Users\User\AppData\Local\Roblox\Versions\version-07c83728577248bd\ExtraContent
2023-12-04T20:54:04.393Z,2.393193,2cc8,6 [FLog::Output] DUAR is on.
2023-12-04T20:54:04.878Z,2.878011,2cc8,6 [FLog::WindowsLuaApp] (Win-AuthToken) loadAuthTokenFromDisk:
2023-12-04T20:54:04.902Z,2.902250,2cc8,6 [FLog::LogWin32BTId] LogWin32BTId, App, local launch, localBtid is 0
2023-12-04T20:54:05.571Z,3.571237,0e94,6 [FLog::WindowsLuaApp] StartupController finished starting: stage = 2, BTID = 209244470937, upgradeStatus = 3.
2023-12-04T20:54:05.574Z,3.574235,2cc8,6 [FLog::LogWin32BTId] LogWin32BTId, App, after initialize the websiteBTId is -1, and localBtid is 209244470937
2023-12-04T20:54:05.574Z,3.574235,2cc8,6 [FLog::WindowsLuaApp] (Win-AuthToken) saveAuthTokenToDisk:size:180.
2023-12-04T20:54:05.574Z,3.574235,2cc8,6 [FLog::LogWin32BTId] LogWin32BTId, App, cookie Engine => Native set RBXEventTrackerV2 as CreateDate=12/04/2023 20:54:04&rbxid=&browserid=209244470937
2023-12-04T20:54:06.911Z,4.911369,2cc8,6 [FLog::Warning] UserAgentString Mozilla/5.0 (Windows NT 10.0; Win64; x64; Trident/7.0; rv:11.0) like GeckoRoblox/WinInetRobloxApp/0.604.0.6040509 (GlobalDist; RobloxDirectDownload) is set
2023-12-04T20:54:06.912Z,4.912379,2cc8,6 [FLog::Output] CrashReporter Start
2023-12-04T20:54:06.912Z,4.912379,2cc8,6 [FLog::Output] The crash upload percentage is 10
2023-12-04T20:54:06.914Z,4.914399,03d0,6 [FLog::Output] WatcherThread Started
2023-12-04T20:54:06.915Z,4.915409,2cc8,6 [FLog::WindowsLuaApp] (Win-AuthToken) loadAuthTokenFromDisk:
2023-12-04T20:54:06.916Z,4.916419,2cc8,6 [FLog::LogWin32BTId] LogWin32BTId, App, cookie Native => Engine set RBXEventTrackerV2 as CreateDate=12/04/2023 20:54:04&rbxid=&browserid=209244470937
2023-12-04T20:54:07.024Z,5.024072,2cc8,6 [FLog::WindowsLuaApp] Set WebView linking marshaller
2023-12-04T20:54:07.034Z,5.034962,2cc8,6 [FLog::SingleSurfaceApp] initializeWithAppStarter
2023-12-04T20:54:07.034Z,5.034962,2cc8,6 [FLog::SingleSurfaceApp] initializeSingleton
2023-12-04T20:54:07.049Z,5.049812,2cc8,6 [FLog::SingleSurfaceApp] setStage: (stage:Native)
2023-12-04T20:54:07.050Z,5.050802,2cc8,6 [FLog::SingleSurfaceApp] instantiate controllers
2023-12-04T20:54:07.050Z,5.050802,2cc8,6 [FLog::SurfaceController] SurfaceController[_:1]::SurfaceController, count: 1
2023-12-04T20:54:07.050Z,5.050802,2cc8,6 [FLog::WindowsLuaApp] Launching univeral app in-app
2023-12-04T20:54:07.050Z,5.050802,2cc8,6 [FLog::SingleSurfaceApp] initializeLuaAppWithLoggedInUser: (stage:Native).
2023-12-04T20:54:07.050Z,5.050802,2cc8,6 [FLog::SingleSurfaceApp] applyLocale
2023-12-04T20:54:07.064Z,5.064662,2cc8,100 [FLog::DataModelPatchConfigurer] OTAPollingEnabled set to: false
2023-12-04T20:54:07.065Z,5.065652,2cc8,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Load configs for user key: app:16487251948916257592
2023-12-04T20:54:07.077Z,5.077533,2cc8,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Retrieving patch
2023-12-04T20:54:07.077Z,5.077533,2cc8,100 [FLog::DataModelPatchConfigurer] getCachedPatch DataModelPatchConfig : type=1, assetId=5345954812, assetVersion=7852, maxAppVersion=604, localAssetURI=rbxasset://models/DataModelPatch/DataModelPatch.rbxm
2023-12-04T20:54:07.078Z,5.078523,2cc8,100 [FLog::DataModelPatchConfigurer] getCachedPatch : numAttempts=10
2023-12-04T20:54:07.079Z,5.079513,2cc8,100 [FLog::DataModelPatchConfigurer] getCachedPatch : contentId=rbxasset://models/DataModelPatch/DataModelPatch.rbxm
2023-12-04T20:54:07.079Z,5.079513,2cc8,100 [FLog::DataModelPatchConfigurer] getCachedPatch : get patch from content provider for Model
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] Hello to the person reading this! I know you are smiling :)
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] Hola, soy yeetcode medium!
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] Hello from Star!
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] Hello..? it's me
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] Hi y'all >:D
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] live long and prosper
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] Did you know that Australia went to war with the Emus and lost?
2023-12-04T20:54:07.677Z,5.677355,2cc8,6 [FLog::Output] Meowdy, purrtners
2023-12-04T20:54:07.966Z,5.966283,2cc8,6 [FLog::Audio] InputDevice 0: Microphone (Yeti X)({{86671afd-296a-4694-a048c8fcbead87bf}}) 48000/2/4
2023-12-04T20:54:07.967Z,5.967283,2cc8,6 [FLog::Audio] InputDevice 1: Microphone (Voice Changer Virtual Audio Device (WDM))({{275d628b-2f0d-4f02-bffe4d198e2c7e26}}) 48000/2/4
2023-12-04T20:54:07.967Z,5.967283,2cc8,6 [FLog::Audio] InputDevice 2: Line (Elgato Sound Capture)({{b86d71a9-ed10-4415-90d2f6d04fd8c7af}}) 48000/2/4
2023-12-04T20:54:08.245Z,6.245279,2cc8,6 [FLog::SingleSurfaceApp] setStage: (stage:InitializedLuaApp)
2023-12-04T20:54:08.245Z,6.245279,2cc8,6 [FLog::SingleSurfaceApp] startLuaApp: (stage:InitializedLuaApp).
2023-12-04T20:54:08.245Z,6.245279,2cc8,6 [FLog::SingleSurfaceApp] returnToLuaApp: (stage:InitializedLuaApp).
2023-12-04T20:54:08.245Z,6.245279,2cc8,6 [FLog::SingleSurfaceApp] returnToLuaApp: ... disable videoRecorder.
2023-12-04T20:54:08.245Z,6.245279,2cc8,6 [FLog::SingleSurfaceApp] returnToLuaAppInternal: ... App has been initialized, returning from game.
2023-12-04T20:54:08.245Z,6.245279,2cc8,6 [FLog::SurfaceController] [_:1]::replaceDataModel: (stage:0, window = 0xc05fc) [tid:0x219863c7260]
2023-12-04T20:54:08.265Z,6.265279,39b0,6 [FLog::Output] Info: DataModel Loading rbxasset://places/Mobile.rbxl
2023-12-04T20:54:09.565Z,7.565636,2574,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(Startup)
2023-12-04T20:54:10.160Z,8.160289,2cc8,6 [FLog::Graphics] D3D11 Adapter: NVIDIA GeForce GTX 1060 6GB
2023-12-04T20:54:10.160Z,8.160289,2cc8,6 [FLog::Graphics] D3D11 Adapter: Vendor 10de Device 1c03 VRAM 6044 RAM 6125
2023-12-04T20:54:10.161Z,8.161289,2cc8,6 [channel] Caps: ThreadSafe 0 Framebuffer 1 FpFramebuffer 1 Shaders 1 Compute 1 Instancing 1 PerInstanceStream 1 ConstBuffers 1
2023-12-04T20:54:10.161Z,8.161289,2cc8,6 [channel] Caps: Framebuffer: MRT 8 MSAA 8 Stencil 1
2023-12-04T20:54:10.161Z,8.161289,2cc8,6 [channel] Caps: Framebuffer: Depth16 1 Depth24 1 DepthFloat 1 DepthClamp 1
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: Border Color 1
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: Texture: RGB10A2 1 RG11B10F 1 R16I 1
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: Texture: DXT 1 PVR 0 ETC1 0 ETC2 0 Half 1
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: Texture: 3D 1 Array 1 Depth 1 MSAA 1 MSAAFP16 0
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: Texture: NPOT 1 PartialMips 1 CubeMipGen 1 CubeFramebuffer 1
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: Texture: Size 16384 Units 32 VertexUnits 16
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: ConstantBufferSize 65536
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: isAppleGPU 0
2023-12-04T20:54:10.162Z,8.162289,2cc8,6 [channel] Caps: 32bIdx 1 Memoryless 0
2023-12-04T20:54:10.163Z,8.163289,2cc8,6 [channel] Caps: ColorBGR 0 RTFlip 0 MinusOneToOneDepth 0
2023-12-04T20:54:10.278Z,8.278269,39b0,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(Landing)
2023-12-04T20:54:10.308Z,8.308295,0e94,12 [DFLog::HttpTraceError] HttpResponse(#13 00000219B4AEBB70) time:737.1ms (net:737.0ms callback:0.0ms timeInRetryQueue:0.0ms)status:401 Unauthorized bodySize:48 url:{ "https://avatar.roblox.com//v1/avatar" } ip:128.116.45.4 external:0 numberOfTimesRetried:0
2023-12-04T20:54:10.309Z,8.309296,2574,6 [FLog::Warning] Warning: HTTP error url:`https://avatar.roblox.com//v1/avatar\`
2023-12-04T20:54:10.309Z,8.309296,2574,6 [FLog::Warning] Warning: HTTP error code:`401`
2023-12-04T20:54:10.309Z,8.309296,2574,6 [FLog::Warning] Warning: HTTP error body:`{"errors":[{"code":0,"message":"Unauthorized"}]}`
2023-12-04T20:54:10.310Z,8.310296,2574,6 [FLog::Warning] Warning: WebApi failure in GetAvatarData: table: 0x99609abffbc7f29b
2023-12-04T20:54:10.602Z,8.602278,2cc8,6 [FLog::Graphics] Video memory size: 2147483648
2023-12-04T20:54:10.710Z,8.710282,2cc8,6 [FLog::Graphics] Loaded 877 shaders from pack d3d11 variant default (4565896 bytes)
2023-12-04T20:54:10.710Z,8.710282,2cc8,6 [FLog::Graphics] Compiled 612 shaders in 107 ms
2023-12-04T20:54:10.789Z,8.789286,2cc8,6 [FLog::SurfaceController] SurfaceController::disableVR
2023-12-04T20:54:10.790Z,8.790286,2cc8,6 [FLog::SurfaceController] SurfaceController[_:1]::initialize view(00000219B2B84BD0)
2023-12-04T20:54:10.790Z,8.790286,2cc8,6 [FLog::SurfaceController] SurfaceController[_:1]::start dataModel(00000219A919A520)
2023-12-04T20:54:10.790Z,8.790286,2cc8,6 [FLog::SurfaceController] SurfaceController::RenderJob[_:1]::RenderJob
2023-12-04T20:54:10.790Z,8.790286,2cc8,6 [FLog::SurfaceController] SurfaceController[_:1]::run dataModel(00000219A919A520)
2023-12-04T20:54:10.791Z,8.791286,2574,6 [FLog::SurfaceController] SurfaceController::RenderJob::stepDataModelJob: No DM yet. Continue...
2023-12-04T20:54:10.791Z,8.791286,2cc8,6 [FLog::SingleSurfaceApp] setStage: (stage:LuaApp)
2023-12-04T20:54:10.791Z,8.791286,2cc8,6 [FLog::SingleSurfaceApp] userDidLogin
2023-12-04T20:54:10.791Z,8.791286,2cc8,6 [FLog::SingleSurfaceApp] applyLocale
2023-12-04T20:54:10.803Z,8.803279,2cc8,6 [FLog::SurfaceController] SurfaceController::RenderJob::scheduleRender: No data model. Bind workspace now...
2023-12-04T20:54:10.919Z,8.919438,2cc8,6 [FLog::Graphics] LayeredClothingMode updated: LC=1 HSR=1
2023-12-04T20:54:10.921Z,8.921458,2cc8,6 [FLog::Graphics] Future is bright shadows
2023-12-04T20:54:10.939Z,8.939638,2cc8,6 [FLog::Graphics] SmoothCluster::initSolidTextures()
2023-12-04T20:54:10.941Z,8.941658,2cc8,6 [FLog::Graphics] Terrain TextureArray 512x512, arraySize: 36, mip: 10
2023-12-04T20:54:10.955Z,8.955798,2cc8,6 [FLog::Graphics] SceneManager: resizing main targets to 800x599
2023-12-04T20:54:11.256Z,9.256309,0e94,6 [FLog::Error] Error making UserRoleRequest. Received HTTPErrorCode 0, status code 401.
2023-12-04T20:54:11.256Z,9.256309,0e94,12 [DFLog::HttpTraceError] HttpResponse(#17 00000219B4AF0970) time:463.6ms (net:462.9ms callback:0.0ms timeInRetryQueue:0.0ms)status:401 Unauthorized bodySize:48 url:{ "https://users.roblox.com/v1/users/authenticated/roles" } ip:128.116.45.4 external:0 numberOfTimesRetried:0
2023-12-04T20:54:11.270Z,9.270310,0e94,6 [FLog::Error] Error making AccountSettingsEmailRequest. Received HTTPErrorCode 0, status code 401.
2023-12-04T20:54:11.270Z,9.270310,0e94,12 [DFLog::HttpTraceError] HttpResponse(#18 00000219B4AEA670) time:477.3ms (net:476.7ms callback:0.0ms timeInRetryQueue:0.0ms)status:401 Unauthorized bodySize:48 url:{ "https://accountsettings.roblox.com/v1/email" } ip:128.116.45.4 external:0 numberOfTimesRetried:0
2023-12-04T20:54:11.388Z,9.388268,0e94,6 [FLog::Error] Error making UserAppLaunchInfoRequest. Received HTTPErrorCode 0, status code 401.
2023-12-04T20:54:11.388Z,9.388268,0e94,12 [DFLog::HttpTraceError] HttpResponse(#16 00000219B4AED970) time:596.1ms (net:595.0ms callback:0.0ms timeInRetryQueue:0.0ms)status:401 Unauthorized bodySize:48 url:{ "https://users.roblox.com/v1/users/authenticated/app-launch-info" } ip:128.116.45.4 external:0 numberOfTimesRetried:0
2023-12-04T20:54:11.499Z,9.499275,2cc8,6 [FLog::Graphics] SceneManager: resizing main targets to 1920x1009
2023-12-04T20:54:15.392Z,13.392289,03d0,6 [FLog::Output] StartProcessException...
2023-12-04T20:54:15.457Z,13.457275,03d0,6 [FLog::Output] Studio D3D9 GPU: NVIDIA GeForce GTX 1060 6GB
2023-12-04T20:54:15.457Z,13.457275,03d0,6 [FLog::Output] Studio D3D9 GPU: Vendor 10de Device 1c03
2023-12-04T20:54:15.457Z,13.457275,03d0,6 [FLog::Output] Studio D3D9 Driver: nvldumdx.dll 31.0.15.4601
2023-12-04T20:54:15.459Z,13.459275,03d0,6 [FLog::Output] ESGamePerfMonitor GPU: Vendor 000010de Device 00001c03
2023-12-04T20:54:15.459Z,13.459275,03d0,6 [FLog::Output] ESGamePerfMonitor GPU: SubSys 863e1043 Revision 000000a1
2023-12-04T20:54:15.459Z,13.459275,03d0,6 [FLog::Output] ESGamePerfMonitor GPU: DedicatedVidMem 6337593344 DedicatedSysMem 0 SharedSystemMemory 6423435264
2023-12-04T20:54:17.130Z,15.130832,03d0,6 [FLog::Output] Uploading crash analytics...
2023-12-04T20:54:19.191Z,17.191277,03d0,6 [FLog::Output] Done uploading crash analytics

Dump:
************* Preparing the environment for Debugger Extensions Gallery repositories **************
ExtensionRepository : Implicit
UseExperimentalFeatureForNugetShare : false
AllowNugetExeUpdate : false
AllowNugetMSCredentialProviderInstall : false
AllowParallelInitializationOfLocalRepositories : true

-- Configuring repositories
-- Repository : LocalInstalled, Enabled: true
-- Repository : UserExtensions, Enabled: true

>>>>>>>>>>>>> Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds

************* Waiting for Debugger Extensions Gallery to Initialize **************

>>>>>>>>>>>>> Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.063 seconds
-- Repository : UserExtensions, Enabled: true, Packages count: 0
-- Repository : LocalInstalled, Enabled: true, Packages count: 36

Microsoft (R) Windows Debugger Version 10.0.25877.1004 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Users\User\AppData\Local\Roblox\logs\log_FB54F 0, 604, 0, 6040509.Client.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available


************* Path validation summary **************
Response Time (ms) Location
Deferred srv*
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 22000 MP (4 procs) Free x64
Product: WinNt, suite: SingleUserTS
Edition build lab: 22000.1.amd64fre.co_release.210604-1628
Debug session time: Mon Dec 4 20:54:16.000 2023 (UTC + 0:00)
System Uptime: 0 days 0:07:08.294
Process Uptime: 0 days 0:00:18.000
................................................................
...............................................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(2bf4.33c0): Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtWaitForMultipleObjects+0x17:
00007ffc`5d184847 c3 ret
0:039> !analyze -v
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************


KEY_VALUES_STRING: 1

Key : AV.Fault
Value: Execute

Key : Analysis.CPU.mSec
Value: 811

Key : Analysis.Elapsed.mSec
Value: 1203

Key : Analysis.IO.Other.Mb
Value: 0

Key : Analysis.IO.Read.Mb
Value: 0

Key : Analysis.IO.Write.Mb
Value: 0

Key : Analysis.Init.CPU.mSec
Value: 453

Key : Analysis.Init.Elapsed.mSec
Value: 4895

Key : Analysis.Memory.CommitPeak.Mb
Value: 175

Key : Failure.Bucket
Value: SOFTWARE_NX_FAULT_AVRF_c0000005_RobloxPlayerBeta.exe!unknown_error_in_process

Key : Failure.Hash
Value: {2e515c23-cd81-e0a8-25a5-a9fce7207afc}

Key : Timeline.OS.Boot.DeltaSec
Value: 428

Key : Timeline.Process.Start.DeltaSec
Value: 18

Key : WER.OS.Branch
Value: co_release

Key : WER.OS.Version
Value: 10.0.22000.1

Key : WER.Process.Version
Value: 0.604.0.11197


FILE_IN_CAB: log_FB54F 0, 604, 0, 6040509.Client.dmp

APPLICATION_VERIFIER_FLAGS: 0

APPLICATION_VERIFIER_LOADED: 1

CONTEXT: (.ecxr)
rax=303daa50db7795f4 rbx=303daa50db7795f4 rcx=303daa50db7795f4
rdx=783e9af959b4b652 rsi=ed4e34ac9bdfb403 rdi=303daa50db7795f4
rip=ffffffffffffffff rsp=000002198640cf80 rbp=303daa50db7795f4
r8=ae4dfbf844e6af9c r9=5eedb8cefc308a08 r10=f12b2db6cfabdc1a
r11=303daa50db7795f4 r12=303daa50db7795f4 r13=303daa50db7795f4
r14=303daa50db7795f4 r15=303daa50db7795f4
iopl=0 nv up ei pl nz na pe nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00014202
ffffffff`ffffffff ?? ???
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: ffffffffffffffff
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000008
Parameter[1]: ffffffffffffffff
Attempt to execute non-executable address ffffffffffffffff

PROCESS_NAME: RobloxPlayerBeta.exe

EXECUTE_ADDRESS: ffffffffffffffff

FAILED_INSTRUCTION_ADDRESS:
+0
ffffffff`ffffffff ?? ???

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000008

EXCEPTION_PARAMETER2: ffffffffffffffff

IP_ON_HEAP: ffffffffffffffff
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

STACK_TEXT:
00000219`8640cf80 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : 0xffffffff`ffffffff


SYMBOL_NAME: RobloxPlayerBeta.exe!unknown_error_in_process

MODULE_NAME: RobloxPlayerBeta_exe

IMAGE_NAME: RobloxPlayerBeta.exe

STACK_COMMAND: ~39s; .ecxr ; kb

FAILURE_BUCKET_ID: SOFTWARE_NX_FAULT_AVRF_c0000005_RobloxPlayerBeta.exe!unknown_error_in_process

OS_VERSION: 10.0.22000.1

BUILDLAB_STR: co_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

IMAGE_VERSION: 0.604.0.11197

FAILURE_ID_HASH: {2e515c23-cd81-e0a8-25a5-a9fce7207afc}

Followup: MachineOwner
---------

0:039> kb
# RetAddr : Args to Child : Call Site
00 00007ffc`5abfd9d0 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!NtWaitForMultipleObjects+0x17
01 00007ff7`b328a879 : 00000000`00000000 00000000`00000000 00000000`00000000 00000219`8640c380 : KERNELBASE!WaitForMultipleObjectsEx+0xf0
02 00007ff7`b0dc8a24 : 00000000`ffffffff fffffffe`00000001 fffffffe`00000001 00000000`00000000 : RobloxPlayerBeta_exe!boost::system::generic_category+0x40e9
03 00007ff7`b0e5d3a7 : 00000219`fffffffe 00000219`a8a70fc0 7fffffff`fffffffe 00000219`c8957300 : RobloxPlayerBeta_exe+0x488a24
04 00007ff7`b0e5d786 : 00007ff7`b555c56c 00000219`a884b8f8 00000219`8640c550 00000000`00000000 : RobloxPlayerBeta_exe+0x51d3a7
05 00007ff7`b0e5da38 : 00007ffb`a98deef0 00000000`00000000 00000219`a884b8f8 00000219`c89572f0 : RobloxPlayerBeta_exe+0x51d786
06 00007ffc`5d15c5fa : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : RobloxPlayerBeta_exe+0x51da38
07 00007ffc`5d1159f2 : 00000219`8640ccf0 00000219`8640c800 00000000`00000000 00000000`00000000 : ntdll!RtlpCallVectoredHandlers+0x112
08 00007ffc`5d187cce : 00000000`00000000 00000000`00000000 303daa50`db7795f4 00000000`00000000 : ntdll!RtlDispatchException+0x62
09 ffffffff`ffffffff : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!KiUserExceptionDispatch+0x2e
0a 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : 0xffffffff`ffffffff
0:039> !chkimg
5 errors : @$ip (7ffc5d1843a0-7ffc5d1843a4)
0:039> r
rax=000000000000005b rbx=0000000000000001 rcx=0000000000000001
rdx=000002198640c2b8 rsi=0000000000000000 rdi=0000000000000001
rip=00007ffc5d184847 rsp=000002198640bf78 rbp=00000000fffffffe
r8=0000000000000001 r9=0000000000000000 r10=00007ffc5d187ca0
r11=7fffffffffffffff r12=00000000fffffffe r13=000002198640c2b8
r14=000002198640bfd0 r15=0000000000000000
iopl=0 nv up ei pl nz na pe nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00014202
ntdll!NtWaitForMultipleObjects+0x17:
00007ffc`5d184847 c3 ret
0:039> !exchain
11 stack frames, scanning for handlers...
Frame 0x01: KERNELBASE!WaitForMultipleObjectsEx+0xf0 (00007ffc`5abfd9d0)
ehandler KERNELBASE!_GSHandlerCheck_SEH (00007ffc`5ac65718)
Frame 0x08: ntdll!RtlDispatchException+0x62 (00007ffc`5d1159f2)
ehandler ntdll!_GSHandlerCheck (00007ffc`5d179b30)
Frame 0x0a: error getting module for ffffffffffffffff

submitted by CasperDoesTech to RobloxHelp [link] [comments]


2023.11.17 14:12 BornElderEnt Gryphon, the Humblest Dot of All

Gryphon, the Humblest Dot of All submitted by BornElderEnt to Paradot [link] [comments]


2023.11.16 14:29 surrealistik [5e Spell] Nullsphere - The Magical Roach Motel

[5e Spell] Nullsphere - The Magical Roach Motel submitted by surrealistik to DnDHomebrew [link] [comments]


2023.11.10 03:06 HIN0TORI My landing legs move like an octopus🐙


https://reddit.com/link/17rthy6/video/mk5nfqhghfzb1/player
It works in the VAB, but it works oddly in the launchpad. It looks like an octopus curling its legs. 🐙
I made this part based on the Falcon 9 landing legs from KerbalReusabilityExpansion. I use FXModuleLookAtConstraint like that to synchronize the landing legs movement with the suspension. But the landing legs seem to be oriented toward deployTgt, not suspensionTgt.
PART { name = OctopusLeg module = Part author = StarLab MODEL { model = MyParts/Parts/LandingLeg/Octopus/OctopusLeg } rescaleFactor = 1.0 NODE { name = node_connect transform = NodeConnect size = 1 method = FIXED_JOINT } TechRequired = heavyLanding entryCost = 34000 cost = 27000 category = Ground subcategory = 0 title = Octopus Leg manufacturer = StarLab description = TEST attachRules = 0,1,0,0,0 mass = 0.5 thermalMassModifier = 3.0 heatConductivity = 0.06 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 15 maxTemp = 2700 bulkheadProfiles =size1, srf emissiveConstant = 0.87 fuelCrossFeed = True breakingForce = 2000 breakingTorque = 2000 // autoStrutMode = Grandparent EFFECTS { deploy { AUDIO { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff_loop volume = 0 0 volume = 1 0.1 pitch = 0.5 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.4 } } retract { AUDIO { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff volume = 0 0 volume = 1 0.5 pitch = 0.5 } AUDIO_LOOP { channel = Ship clip = KerbalReusabilityExpansion/sounds/pff_loop volume = 0 0 volume = 1 0.5 pitch = 0.6 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.2 } } } MODULE { name = ModuleWheelBase wheelColliderTransformName = wheelCollider wheelType = LEG adherentStart = 0.01 frictionAdherent = 3.9 peakStart = 0.02 frictionPeak = 4.0 limitStart = 7.0 frictionLimit = 4.0 // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.12 center = 0,0,0 mass = 0.040 autoFrictionAvailable = False clipObject = piston_collider TooltipTitle = Landing Leg TooltipPrimaryField = groundHeightOffset = 0 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = suspensionTgt suspensionColliderName = piston_collider suspensionDistance = 0.6 suspensionOffset = -0.65 targetPosition = 1.0 springRatio = 15 damperRatio = 3.0 boostRatio = 0.7 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = OctopusLeg animationStateName = DeployLeg deployedPosition = 1 deployTargetTransformName = deployTgt retractTransformName = suspensionTgt TsubSys = 0.5 extendDurationFactor = 1 retractDuractionFactor = 1 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelLock maxTorque = 500 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 9999999999 impactTolerance = 30000000 deflectionMagnitude = 1 deflectionSharpness = 2.0 slipMagnitude = 0 slipSharpness = 2.0 explodeMultiplier = 1.0 } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = suspensionTgt rotatorsName = Leg } CONSTRAINLOOKFX { targetName = Piston6 rotatorsName = Piston1 } CONSTRAINLOOKFX { targetName = Piston1 rotatorsName = Piston6 } } } 
This is my code. Please help me!!!
submitted by HIN0TORI to KerbalSpaceProgram [link] [comments]


http://swiebodzin.info