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Christianity

2008.01.25 16:47 Christianity

/Christianity is a subreddit to discuss Christianity and aspects of Christian life. All are welcome to participate.
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2009.07.01 05:26 _ze Open Directories

Images of indexes or directories. They can be open or not. We also accept links to unprotected directories of pics, vids, music, software and otherwise interesting files.
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2013.09.20 23:01 Mephiz May your htop stats be low and your beard grow long

IRC web client: https://kiwiirc.com/nextclient/irc.snoonet.org/#linuxmasterrace This subreddit was temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app.
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2024.06.09 21:01 Jus17173 Depth of Madness - Chapter 3 - (Edge of Madness book 2)

Book One: Edge of Madness - Chapter One First Chapter Previous
They called him the champion of the Talisi. A lost prince, a man touched by the Gods. They spoke his name in the same context as the Vigons. They regarded him as one would a holy object, placed there to remind all that hope is not lost. Mairek lay in a bed weaved of vine reeds. He felt hopeless, encroached on all sides by a looming dread he could not quite determine its source. There were expectations that had to be met. With hope came the assurance of victory and the Talisi wanted war. They wanted to parade him at the forefront of the Talisi Green army. Dress him in green metal and have him wield half a spear.
Yes, half a spear. His signature trade mark. It was half a spear he'd used upon the Ganidan plain, all those months ago. It was half a spear that he'd used to turn the tide against the Binorians. And here, in his room within the Palace. It is half a spear that lay beside him.
He'd tried to return to Jamou, the village he and Ishar hailed from. But the Talisi would not have it. An entire cohort came for him, his father had stood outside their home, tears of disbelief streaming down his face as he watched his son being dragged away to Central Talisi. To stand before the new King of the Talisi, the late King Gans's son, King Mogich. There, before the King, he was forced to retell the events of the Ganidan Plain. Where forty thousand Talisi men had stood against half a million Binorian Legions. Where Talisi had lost its king. The Red Priests of Meena had gathered around the silver throne of the King, intent on discrediting his every word for his theatrics upon the plain did not come as a result of his connection to their Goddess Meena. No. It was another God's blessing that had been bestowed upon him.
A blessing that ensured he was free of the bubble of time. A blessing that enabled him to foretell the future, experience the present and derive meaning from the past in a way nobody ever has or will. He was against the flow of time, not as Ishar was with his blessing of chaos, no, for him perception graced his every thought and action. And time, ever present, sought a way to purge him free of the realm. But for now it ignored him as did he it.
He rejected the giant chamber that had been offered him. The windows were dangerous, a stray arrow from the Army practicing grounds could find him in his bed as he lay asleep. He rejected servants for one might accidentally trip and wash him with scalding hot water meant for his bath. Every option afforded him came with the tinge of time and its need to be rid of him. He evaded all options before they availed themselves and here, he found himself now. In a single room, narrow with four walls all around. No windows, no servants. The only opening a door and ventilation shaft above the door. Time had no means of ending him where he lay.
A wasp entered the room from the ventilation shaft, it buzzed as it explored its new found abode. Mairek grabbed the half spear laying beside his bed. He lifted and flicked it across the dimly lit room, the only light a lantern that was dwindling in fuel. The half spear spun across the room and collided with the wall before settling on the ground. At its tip sat the impaled wasp. The sharp point had impaled it through its thorax and its threat was no more. Mairek sighed and lifted his eyes to the ceiling. What I would give, Ishar, to be back in Jamou with you. You tending sheep and me tending my broken heart, where are you Ishar? I crave chaos, an end to this tide that I swim against.
It started as a cough from a servant in the Palace's coal chamber. A chamber maid tripped and fell with a curse. A Red priest yawned and within seconds Mairek knew what was happening. The movements people indulged in, the things thought to be accidents. The gestures and words and platitudes. They were all weaves upon the tapestry of time. A knock sounded at his door. He got up and answered it. Parting the door enough to confirm the heart beats he'd expected were indeed of the five men before him.
Tall men, taller than he, bulky with swords strapped to their sides. Adorned in leather armor. The best killers in Talisi. Killers hired to kill him. They had objected of course, objected the task of ridding Talisi of the only one of them who could channel a God. But Tari, Princess of Talisi and sister to King Mogich, had offered them a price they could not refuse. She hated him, of course, hated him because he was part of her father's death. Part of the reason she no longer had a father. Sure, it was Ishar who'd led King Gans to a war facing impossible odds. But Ishar wasn't around. Nobody knew where the Kolotian and his lover, Niada, had gone to. So it was up to him to suffer the consequences.
"The King requires your presence." The one at the forefront said with a slight bow. The rest of the men rested their hands on the hilt of their blades. A clear sign that they were agitated, wary even. Mariek smiled.
"You carry swords, isn't it customary for the Green Army to prefer spears save in close combat? An ideal condition such as now?" Mariek asked.
The one who'd spoken to him chuckled. "We're used to the weight of the blade, Champion of the Talisi."
Champion of the Talisi. The title was a bane to him. He wanted to thrash against its constraints, to run away, flee from the duty it demanded of him. It was mid afternoon. The Palace wasn't as packed as it was during the early hours of the day. The King would never demand his presence at night so this was the best time for their ruse. Where would they lead him to? Where would he meet his end?
"Where is the King?" Mairek asked.
"He's at the Conicual Garden, west of the Palace bridge." Their leader answered. Mairek nodded. That would be an ideal place to die. It'll give him a chance to see the river curving through Talisi, to observe the sinking sun and to be kindred once more with all that went on around him. He felt time's gentle nudge, beckoning him into its embrace where his death will spell an end to his torment. An end to the struggle against time, a struggle he was sure he could not win. Why then shouldn't he relent? Throw in the towel and call it quits? What value marked him, that a God would pick him above the rest? No, Nielda had made a mistake. What was even the point of going all the way to the garden? Wouldn't it be fitting for his end to be quick?
"I hear the King," Mairek said. "He is speaking to the Chief Palace servant about a cartload of wine due from Remu. He is in the throne room, not the garden." The men shuffled uneasily. "You're here to kill me." He took a step back, leaving his door ajar. He went to the center of the room, knelt down and bore his neck to them. "Make it quick, a quick thrust in the neck ought to do it. But then again, you guys are the experts."
They hesitated. Each uncertain of their purpose. Mairek hated uncertainty, decisions spell the destiny time offers. To titter on the brink of a decision is to waylay time's purpose. "Be quick about it! Bastards!" That did it. They lunged towards him, swords rasping as they flew free of their scabbards. The point of the swords came to him and Mairek welcomed them, a smile played across his face. It was going to be over. He closed his eyes, waited for the sword tips to bite skin, draw blood. End his life. He waited a span of seconds and nothing seemed to happen. He opened his eyes, observed the blades inches from him, frozen in time.
"You fucking cunt." Nielda, the God of Space and Time spoke from behind him. He turned, found the God lounging on his reed bed. His skin was as dark as the midnight sky, and stars riddled it. His hair, like puffs of a cloud hovered about his head. His green eyes observed him with a haughty air Mairek had become used to.
"Nielda." He said, turning to regard the God who'd chosen him as his Champion.
"You can kill them all, all five of them as you did the wasp. Yet, here you kneel, like a weakling, welcoming their blades. You paint a sorry sight. Diva." Nielda said. Diva, the word was misused by the God, having dwelt so long in the place between sky and moon, the God had lost touch with humanity, his vigil against a darkness he was hesitant to comment on had stripped Nielda of knowledge regarding the advancement of the human race.
"I just want it to end, I know no peace, Nielda. No peace at all." Mairek said. He got up off the ground, went to the rear end of the reed bed and placed himself there. Close to the naked feet of the God. The dusk colored robe adorning Nielda shifted as he sat up to regard his champion.
"Peace? When a buck grazes in the Talisi wilderness, no predator in sight. Does he regard the moment afforded it as peaceful? Does it relish in it, hence lowering its guard to fully appreciate the ambiance that comes with a lack of danger? Peace is a fickle thing, the buck knows this. Its ears are ever alert lest the sound of a Yendw wolf's approach marks the end of its peace. Is that then, what peace is? A moment between danger, afforded by pure circumstance? If such a thing is peace then what benefit is craving something you know will have an end?" Nielda raised his hand and scratched at his scalp, the hair floating about it parted for a brief moment. The God rarely had mannerisms similar to that of mankind but as time went, Mairek noticed changes in the God's disposition. "Think of your time since leaving the Ganidan Plain, Diva, has there been any instance when your life was threatened save now? Can this then be regarded as a peaceful period, a time when time has ignored you and thus given you a period of rest? Of course time wouldn't ignore you forever, it must seek to right an anomaly and you should liken this as a Yendw wolf's paw upon a branch, young buck, and this should drive you to flee knowing that the peace afforded you has reached its end."
Mairek sat with his knees brought up and his arms circling the crest of his legs. He nodded his acquiesce. His eyes moved to the five men, frozen in time, their blades pointed at where he once knelt awaiting a quick death. The buck would not await the maw of the Yendw wolf, it will flee if possible and if not it would fight, hoping for a brief respite from death that might grant it another period of peace. Is this then what peace is? "I hear everything Nielda." Mairek started. "I see everything, even with my eyes closed. I feel everything as if my hand is forever grasping things and my tongue tastes things that I am yet to consume. Is this gift of yours a mark of peace? How will my sanity be anchored to me with all that I perceive?"
Nielda sighed. "You're a dumbass Mairek. A dumbass, if you can hear everything why don't you focus on the sound that pleases you the most? If you can see everything why not focus on an image that delights your soul? Perception is not confounded on the whole, you can focus on specific aspects of it that appease you."
"Is that what you did when you hovered above space for thousands of years? Did you focus on a specific sound while you were up there among the stars?" Mairek pushed. He knew if he kept up a barrage of questions regarding Nielda's time guarding the darkness above from an ancient evil, he might gleam something... Anything that would paint a vivid picture for him, a picture whose purpose he was yet sure of.
Nielda stared at Mairek and his eyes flashed a bright blue. The assassins started moving slowly and Mairek knew that time was regaining its flow. "No." Nielda said. "The one whose voice I wanted to hear was silent."
Time resumed its course and the assassins thrust into open air. Missing their mark. They turned, puzzled expressions about their faces to regard Mairek at the foot of the reed bed. Mairek sighed. "Your deaths won't be on my head." He said as he stood up.
XXXXXXXXXXXXXXXXXXXX
The sun pierced the earth with its morning glow. Palace servants shambled about, eager to get on with their work. Guards stationed in various Palace compartments stood at alert, stifling yawns and conversing in low tones. The Palace kitchen was alight with activity, cooks chattered as dough rose and logs were fed into furnaces. Chamber maids emptied chamber pots. The King sat upon his throne and offered a silent prayer to Meena with the aid of the Red Priests, as it was custom for the King of Talisi with every new dawn. The gardeners tended the Conicual garden, pruning branches and inspecting bright colored petals. The daily routine of the Palace was under way, without a single anomaly felt or seen by all within the Palace.
It started as a scream when the maid sent to bring him his morning meal came across him leaving his tiny compartment. The maid ran away, screaming like a banshee and flinging his tray of food to the ground. Mairek flexed his shoulders and started walking towards Princess Tari's bed chamber. Where he knew she was inspecting an assortment of dresses, picking the best she would dawn for the first half of the day. With the maid's screams came the shuffling of feet, guards, cooks, gardeners, maids, Red Priests. They all flocked towards him, and when their eyes beheld him, they halted, words escaped them. Trembling gripped their limbs and all they could do was stare. They flanked him on all sides, and followed behind him at a distance. He did not turn his head to either side, he ignored them as he ignored the blood that trailed his path, marking his wake.
At another time, in another place. The five decapitated heads he held by their hair, three on his right hand and two on his left, would have sickened him. Their weight would have pulled at his soul and he would have been distressed by the action he was undertaking. But now, he felt nothing. He experienced everything and felt nothing. I am a buck, antlers riddled with the blood of a Yendw wolf, affording me an extended period of peace. And that was all he could define the moment as.
The Guards he came across took one look at him and let him pass, none too eager to test his patience. He climbed the steps leading to Princess Tari's chambers. A throng of Palace personnel behind him. The two Guards flanking either side of the Chamber's door halted him, placing heavy gauntleted hands on his chest.
"You cannot pass." One of them said, he towered over him and Mairek raised his head to observe him. He was aware of what a sight he was. Blood was sprinkled upon his face and stained his arms. The heads dripped blood on the floor and the smell of iron was rich wherever he went.
Mairek closed his eyes, felt the touch of the gauntlets upon his chest, he allowed himself to drift into the metal, to learn of its origin and how they came to be where they were now, upon him. The past is a vast sea, to swim its depths one requires a mind that can fragment, be two places at once, and in that current at the bed of time he was able to learn what he needed. He opened his eyes and turned his head to either guard. "These gauntlets, you place them on the bath house door, parting it gently to observe the Princess as she baths. A wretched thing both of you do, ogling the one you're tasked to protect. A simple reprimand wouldn't be enough, I will see both your heads on a spike at the Palace baths if you do not give me leave to do as I plan. I mean to cause no harm." He could not see their faces behind their helms, but he knew the look of shock and shame spread upon their visage. Shame, the anointed cousin of retreat, see as his gauntlets lower from my chest. See as they withdraw within, each of them eager to be rid of me within a miasma of indifference.
The Guards parted. Mairek raised a leg and knocked down the chamber door with one swift kick. The door sprung free of its hinges, tumbled and collapsed onto the ground, close to the foot of the Chamber bed. A good five feet within the Chamber. Tari stood, half naked with maids around her, her bosom rich and full, stilled as she regarded him. Then heaved as she saw what he dragged into her chamber.
Mairek walked onto the door and flung the heads onto the bed, watched as the blood seeped into the white linen cover of the duvet. Staining it a bright crimson. The heads stared in various poses, unblinking, sightless. Princess Tari gawked at them then raised her eyes to meet his.
"Their blood is on your head." Mairek said and turned around to depart. Those crowded behind him parted and in his wake eyes followed his retreating back.
XXXXXXXXXXXXXX
Did you enjoy this chapter? Want more? If you're eager to continue the journey and can't wait for the next installment, you can check out my Patreon
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Your support means the world to me and helps me continue writing. Thank you for reading!
submitted by Jus17173 to HFY [link] [comments]


2024.06.09 19:53 AbjectKorencek Try ubuntu from usb extremely slow + after booting with it and then trying to boot windows it asked for the recovery key

Hi,
has anyone had similar issues.
I have a pc with windows 11 (I've been on Linux before for years at a time (gentoo and arch mostly) and use ubuntu from virtual machines regularly so I have some experience with it.
Since ubuntu 24.04., virtual box and windows 11 don't really get along well since some patches added security features that rely on hyper-v, although it did work well enough with older versions of ubuntu I decided to try it from a usb stick. The stick isn't some speed demon or anything but it's also not that slow. I made the stick using rufus and the ubuntu disc image (using the settings of 50GB as the persistent partition (the stick is 64GB), gpt for the partition scheme and uefi non csm as the target system. Everything else left at default so large fat32 for the filesystem and 32kb cluster size), and booted my pc with it (5600x/32gb ram/rx 6600, so nothing super fast but something that should run ubuntu just fine) I have secure boot enabled, bitlocker disabled and it booted fine. The boot time was about as slow as you'd expect but not super slow.
However when it finished booting and everything I was left on the gnome desktop where everything was extremely slow. By extremely slow I mean after clicking the Firefox icon it would take more than a minute to open (even if you had just closed it so it should still be cached by the os and not having to be read from the usb stick) or menus taking 30s+ to open and so on. Basically it makes a raspberry pi 4 (that's pretty slow) look like the fastest thing evet. I figured that it might be a problem with the computer or usb stick and to see which was it I tried the usb stick on the laptop (windows 11, secure boot on, bitlocker on, i5 1235u, 8gb ram, and just the igpu), it booted fine, but was as slow as before so I rebooted back to windows and was greeted by a screen asking for the bit locker recovery key due to some unexpected changes in secure boot policy. I have the key so it was just a nuisance.
But I'm pretty sure that's not the desired behavior. Lots of people don't have the keys backed up (especially if you buy a prebuilt/laptop bitlocker could be enabled without you even knowing) or don't know where they are (if you use a Microsoft account for windows and enable bitlocker manually it does make you make at least one copy of the key and one of the options is your ms account, but that kinda defeats the purpose since if Microsoft has the key, others can get it but at least makes it hard to lose... what happeneds if you buy a computer already enabled and where/if any backups are stored or do you have to make them manually (but if you don't know it's on how would you know it is and check where the backups are or make more... most people don't spend time looking at various settings, they just want it to work). So by booting a well known, well regarded linux distribution from an usb resulting in them losing their data isn't something a reasonable person would expect. The whole point of trying it from usb is that you can try it, see if you like it or not and then just boot back to your current system with everything exactly as it was.
So has anyone else encountered similar issues? Did you manage to find out why it is so slow/why it makes you ask for bitlocker keys? Did you fix it and if so how? Did I screw up something making the usb stick? Is this a known issue?...
submitted by AbjectKorencek to Ubuntu [link] [comments]


2024.06.09 19:45 leon0677 F2P Weekend Review (XBOX S)

So I'm not a professional game critic, but I am a person with thoughts after spending the weekend taking advantage of the opportunity to play TopSpin for free on the XBOX Series S, and Reddit seems like a pretty appropriate place to verbalise them.
Note: I haven't interacted with the online game modes, so all of my thoughts and opinions are based around my experience with the offline career mode. Full 3-set matches.
Gameplay
Truthfully, I'm hooked. The controls were never going to be too complex given the nature of the game, but the pick-up-and-play factor is off the charts for me right now. As I stated before, I'm currently playing through a career mode based around full-length matches and I've found myself enjoyably playing through matches that are at least 30-40 minutes long. The timing system is one that's easily learnt and mastered, but equally as easy to get wrong should you lose focus. Truthfully, that feels like the core mechanics of actual tennis to me. It's made for equally enjoyable and frustrating rallies and experiences, and they generally fall on the favourable side.
The serving mechanic is a little more complex, it's hard for my tiny little brain to negotiate using both thumbsticks simultaneously in an effective way, but serving at full power into my opponents forehand seems to work pretty effectively without ever really having a chance of an ace, which I'm fine with at this early stage.
I have occasionally noticed a few things that seem to be more glitches within the gameplay as opposed to user error such as second serves being much more effective against me than I'd like, and my player occasionally leaving a ball that I definitely deem to be reachable, but those moments happen so few and far between that they're more something that I would hope to be cleaned up in future patches than I would think of as gamebreaking glitches.
Overall, I'm a big fan of the gameplay TopSpin has to offer, and I do think it's far better than anything we've gotten in a tennis game for a long, long time.
Graphics
This is a bit of a weird one. Some of the players in the game are perfect lifelike representations of themselves, and then you have Alcaraz who looks like he had his character model designed by the latest intern 2K decided to take on. It really makes no sense to me that there's such a disparity.
Also, some of the characters (both licenced and unlicenced) look a little too cartoony for my liking. Some of them have really exaggerated features, and some others look like they belong in the best-looking video game you've ever seen.
Outside of the players, everything else looks gorgeous. The courts, the tournament-specific graphics - all of it. Overall it makes for a mixed bag, but if I told you TopSpin looked like a bad game, I'd probably be lying.
Career Mode
So this is my space to talk about the content within Career Mode itself, because coming from a guy who's been playing sports games since before online competitive gaming was really a common thing, single player modes are my favourite way to spend most of my time.
Truthfully, I've again been impressed with the content in TopSpin's CM. The schedule feels fleshed out with a mix of licenced and unlicenced tournaments every month, there's seasonal rankings that show the best players on each individual surface throughout a season, and the minigames/challenges method of gaining XP & VC is a nice touch that just has you spending even more time playing the game.
Speaking of XP, player progression is something that I've found to be extremely positive. Having started on Hard difficulty, I'm already almost a LVL 6 player having just completed my fourth tournament, which was also my first tournament won. There's a boost available for purchase if you want to get to LVL 10 instantly, but I thought I'd see how the grind was and I've been pleasantly surprised. You can earn points to purchase XP boosts without spending real money, and even on Hard difficulty I've found that I can at least be competitive if not always 100% successful against the AI at the lower end of the rankings. I know my opinion might change once I find out how difficult it is against the very top players or how much is required to gain levels the more I progress, but as for right now I'm happy with the speed of the grind.
I like that they included Coaches to the mode as a nice little realism touch, and they do give some nice boosts - but I do wish the experience was a little more fleshed out. I wish there was a cutscene or two of my player with their coach during training, and even during matches, maybe some sort of communication between us that felt semi-realistic. It all just feels very meh, and that's a bit of a shame. Still though, it's not entirely awful either.
From a purely aesthetic POV, it's nice that you can customise almost everything about the way your players look is put together, from racquet to kitbag, and there's a plethora of options available in every area. That was always going to be the case, but with 2K being such a global brand that have the finances to secure the necessary major licences, the options are there and they're appreciated.
Overall, if you like tennis then I think you'll enjoy TopSpin's Career Mode offering. I can eventually see the limited selection of real-world players and cycle of tournaments becoming repetitive once you become an established player at the top for a number of seasons, but that seems so far away at the moment that I only really have minor negative comments to make about my experience to date.
Microtransactions
It's a 2K game, of course there's a section about mictrotransactions. But the truth is, I don't think they're too bad in this particular game. Of course the option is there to spend money on XP boosts if you're not willing to level up with hard work, and you can have every cosmetic item in the game if your heart really desired it - but they all feel like nice optional extras.
I did pay the £8.99 for this Premium version of the Pro Pass, but beyond that I haven't felt compelled to spend anything else. There's a plethora of items available in the pass, you get in-game currency to spend on cosmetics just by playing the game and there's even a few unlockables within career mode itself completely for free.
Now, whether or not a fair and balanced system between money spent and being free-to-play means that 2K continue to invest time and effort into something that doesn't make them as much money as something else remains to be seen, but as the player base I feel like we don't really have much to complain about.
Roster
This was probably my biggest concern going into the game, and honestly it is disappointing. I completely understand the cost of licencing and image rights is a huge factor in why there isn't a roster of hundreds, but it's still underwhelming to enter the player selection screen and see so few options. I feel like even if they'd licenced ten or so lower-ranked players from each of the tours, it would have made such a huge difference in both single-player and career mode.
I believe I have seen rumours of players being added into the future and it is exciting to think that could be the case, but as it stands right now I wish they'd done slightly better off the jump. Moreso, I don't think I've seen any of the legends in the game included in the career mode a bit like Fight Night used to do with their game way back when, and even that would've been a nice touch to keep things feeling fresher than I fear they're going to.
Game Modes
Another slight negative in my opinion. Discounting the training centre, you pretty much have 3 options: Career Mode, Online & Single Player. I personally can't see me playing single player outside of career mode unless it's with a friend, and even then it's a bit of a long game to jump in and play for a bit of fun.
My biggest wish for a game like this would be some kind of Ultimate Team mode, which I think could easily be implemented given the amount of team-based tournaments that exist within the world of tennis. I think that would be the absolute best way of making the game enjoyable long-term, and also probably the best way for 2K to make money from their product. Imagine adding a card with Swiatek's signature or a dynamic of McEnroe's famous outburst to your collection, the possibilities are plentiful. Seems like a missed opportunity.
Failing that, I would enjoy some kind of offline minigames that you could play instead of full-length matches against a friend. Just a quick, fun, pick-up-and-play option.
The options are there for those who enjoy online play or trying to become the best in the world in a single-player career, but they can and probably should have gone much harder with the variety of options they made available.
UI
A mix of aesthetics and importance in terms of being easy to navigate, I had to give a mention to 2K for how the in-game menu is designed. There are a lot of different game areas, and the tiles are all laid out in a way that looks fantastic while also making the menus very easy to move around.
Also, the soundtrack is great. It's made up entirely of up-tempo, high energy music that fits the tennis theme incredibly well. Whoever was in charge of this stuff did an absolutely incredible job.
Summary
Overall, I've been pleasantly surprised by my TopSpin experience this weekend. I know you shouldn't ever take anything you read on here as Gospel, but having seen such negativity surrounding the game I really didn't go into the game with any expectations.
Having played for a few days, I highly recommend it to anybody who likes tennis and wants a video game to pick up and play for a little bit whenever they feel the urge. I'm looking forward to playing online a little at some point, and I'll probably be on the virtual tennis courts for at least the next couple of weeks having purchased the full copy.
Now after spending the last hour of my life writing up this review, I have an itch that only dominating the Occitania Open can scratch.
Yours, the 2024 Turtle City Cup champion.
submitted by leon0677 to TopSpin2K [link] [comments]


2024.06.09 19:17 SigmaX7 Data recovery CRUCIAL MX500 SSD ( SM2259H controller)

Hello everyone, first of all, sorry for my spelling,
i'm quite desperate since As the tittle implies im trying to do data recovery from CRUCIAL MX500 with a SM2259H controller, and i know there a lot of difficutlies while trying to recover accidentally deleted data from a OS enabled TRIM SSD. So please bear with me.
So if you please want to help me, I would really like to ask you this:
I have this Crucial MX500 2TB SSD that features a nand controller from Silicon Motion SM2259H (from what I could research) I'm not an expert at all I'm new to all of this.
The problem is that I had an accident where windows erased all my important and personal files instead of only erasing temporary files.
So I need to find a way, without using any fancy electronic adapters or electronics knowledge, how I can stop the SSD controller from erasing information that was accidentally deleted. I unplugged the SSD 5 minutes after the crash and never plugged it back into power.
I also found out (I think) that putting the SSD in Factory mode / ROM Mode / Technomode ( i think they all imply the same ) you stop the controller from accessing NAND and make chagnes. But what I really need to know is how to force the controller to stop wiping data via garbage collection, trimming and relocation and actually put it into a READ-ONLY STATE state from which rendering or recovery programs can be run.
I've seen SMI Mass production Tool can modify the firmware, but i don't know if that is the right way to proceed by setting it in ROM mode then modify some parameters to the firmware ( without risking or erasing data ) in order to disable trim , garbage collector operations and relocation.
Does anyone knows how to do this kind of task. Is there any software/tool ​​that can help me with this task? Should I keep the ssd in factory mode during the entire imaging process? In other words, how do you make sure that all background processes associated with trimming or garbage collection/redistribution of cells will be stopped when cloning or restoring from disk? Do I need to change the SSD firmware to stop this, if so how do I do it?
Best regards and thank you very much in advance
submitted by SigmaX7 to datarecovery [link] [comments]


2024.06.09 18:45 CricketOutsideInside Sick plant

Sick plant
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Hello plantclinic,
I have a problem with the plant shown in the attached images. It is property of elder relatives, they don't do reddit, I don't do plants, which is why I am posting here.
The plant, of which I don't even know the name as I really don't do plants, is curling at the edges of the leaves and browning at their tips (see attached pictures). The plant is indoors in the depicted pot at all times. It is in moderate indirect sun light (about 6-8ft away from several windows at the same height). It gets watered once weekly (I have no idea how much, and when I asked I was told "a good splash", no idea what the conversion rate is for that). The fireplace the keener eyes will have spotted in my attached images is NEVER on. The plant is also incredibly dusty, but that, I have been told, has been wiped of now.
Thanks for the time and help with this.
EDIT:
They have remebered the name of the plant; "strelitzia"
submitted by CricketOutsideInside to plantclinic [link] [comments]


2024.06.09 18:40 Gunzzar Question about potentially cleaning too much?

So, I recently received a small Boston terrier. He is 5 months old. Since I expected him to have accidents until he eventually learns to do his business outside, I bought the only available Nature's Miracle I found in my country (Romania, for context). It is this product: https://m.media-amazon.com/images/I/713+pTn0WsL._AC_SL1500_.jpg
My question is the following: How toxic is this for me, my wife, and our new puppy? So far, the small thing has had about 7 accidents in 2 days (he had a very, very long journey until he reached us), and I found myself using this as instructed (wipe excess, spray thoroughly, wait 15 minutes, then blot, and lastly open up all the windows for like 30 mins after that) each and every time.
Is this too many times? Should I use something else to alternate? Or is this safe to keep using, as I have done so far?
I decided to ask since, seeing how many times he has peed or pooped on accident, I became worried that I might be spraying this stuff too much.
submitted by Gunzzar to CleaningTips [link] [comments]


2024.06.09 18:36 hackr_io_team Interactive Photo Gallery Project

I wanted to share a project for intermediate HTML designers. I'll include the code and steps for each part. Please let me know if you have any questions!

Step 1: Setting Up The Project

Start by preparing your environment to develop an interactive photo gallery with HTML.
If you want to dive straight in, I'd recommend following along with me using our online coding environments.
We’ll use some JavaScript for this project, so I’d recommend using an online JavaScript compiler to build with. I will also outline the steps for you to create the necessary files and organize your workspace on your own computer.
Just follow these, and you'll have a solid foundation for your project.
i. Choose an IDE or Editor
Before you start, choose an IDE or editor tailored for web development. I favor Visual Studio Code (VSCode).
It's for HTML and CSS and a solid choice if you’d prefer to build on your own machine.
ii. Install Necessary Plugins
If you choose VSCode, consider installing VSCode extensions like "Live Server" to preview your HTML pages in real time and "Prettier" for code formatting.
These tools will make your development process smoother and more efficient.
iii. Create a New HTML Project
Once your editor is set up, it's time to create a new project:
iv. Set Up a Basic HTML Structure
Open your index.html file and set up a basic HTML structure. Here’s a simple template to get you started:
     Interactive Photo Gallery     
Header content like a title or a navigation bar
Gallery content will go here
Footer content, perhaps some contact info or social links
Here's the compiler where you can try it.
This is the basic structure every HTML project that uses JavaScript starts with.
We've got our DOCTYPE, HTML tag, head section (with meta tags, title, and links to our CSS and JavaScript files), and the body where our content will go.
This basic structure also introduces the JavaScript file linked with the defer attribute, ensuring it loads after the HTML content.
v. Prepare for CSS and JavaScript Development
Make sure your styles.css is linked correctly, and your script.js is set to load at the right time in your HTML file to start adding styles and functionality in the next steps.
vi. Verify Project Setup
To ensure everything is set up correctly, try opening your index.html with the Live Server plugin or directly in your browser.
You should see a blank page with the basic document structure ready to be filled with content.
And there you have it! You’ve successfully set up your environment to create an interactive photo gallery with HTML.
Next, you'll create the HTML structure for your interactive photo gallery.

Step 2: Creating the HTML Structure

With your development environment ready, it’s time to construct the HTML skeleton of your interactive photo gallery.
i. Create the Header Section
The header will introduce your gallery. You might want to include a catchy title or a brief description:

My Photo Gallery

Explore my collection of high-quality images ranging from landscapes to portraits.
This sets the tone and context for the visitors of your gallery.
ii. Set Up the Gallery Section
This main part will hold all your images in a grid or other layout:
 
Replace "path-to-image-1.jpg" with the actual path to each image. Ensure that each image has an appropriate alt text for accessibility.
iii. Include a Filter Section (Optional)
If your gallery is large, consider adding filters to help viewers sort images by categories:
 
These buttons are set up to trigger JavaScript functions that will filter the gallery based on the category.
iv. Add a Modal for Image Viewing (Optional)
To enhance the interactivity, include a modal that opens when an image is clicked, allowing for a closer view:
 
This section will be controlled via JavaScript to display images dynamically when clicked.
Here’s a summary of what we've accomplished in this step:
Let’s move on to Step 3 to style your interactive photo gallery.

Step 3: Styling with CSS

Now your HTML structure is set up, it’s time to add styles to bring your interactive photo gallery to life.
We'll focus on creating a responsive layout and designing aesthetic details like animations and hover effects.
i. Include a Google Font
First, choose a font from Google Fonts that complements the aesthetic of your gallery.
For example, we might use 'Roboto' for its clean and modern appearance. Add this to your HTML file within the section:
 
This link imports the 'Roboto' font, with normal and bold weights.
ii. Style the Header
Begin by styling the header to make it stand out as the introduction to your gallery:
header { background-color: #f8f9fa; padding: 20px; text-align: center; border-bottom: 1px solid #ccc; font-family: 'Roboto', sans-serif; } header h1 { font-size: 24px; color: #333; } header p { font-size: 16px; color: #666; } 
This styling gives your header a clean, professional look.
iii. Style the Gallery Layout
Use CSS Grid or Flexbox to arrange your images in a tidy, responsive grid:
#gallery { display: grid; grid-template-columns: repeat(auto-fill, minmax(200px, 1fr)); gap: 10px; padding: 20px; font-family: 'Roboto', sans-serif; } .photo { position: relative; } .photo img { width: 100%; height: auto; display: block; } .photo .caption { position: absolute; bottom: 0; background: rgba(0, 0, 0, 0.5); color: #fff; width: 100%; text-align: center; padding: 5px 0; } 
This grid layout ensures that the gallery is responsive and the images adjust to the screen size.
iv. Style the Filter Buttons
Make the filter buttons interactive and visually pleasing:
nav button { background-color: #fff; border: 1px solid #ddd; padding: 10px 20px; margin: 10px; cursor: pointer; transition: background-color 0.3s; font-family: 'Roboto', sans-serif; } nav button:hover { background-color: #eee; } 
The hover effect adds a dynamic element, encouraging users to interact with the filters.
v. Style the Modal for Image Viewing
Create styles for the modal that displays the full image:
.modal { display: none; position: fixed; z-index: 1000; left: 0; top: 0; width: 100%; height: 100%; overflow: auto; background-color: rgb(0,0,0,0.9); font-family: 'Roboto', sans-serif; } .modal-content { margin: auto; display: block; width: 80%; max-width: 700px; } .close { position: absolute; top: 15px; right: 35px; color: #f1f1f1; font-size: 40px; font-weight: bold; cursor: pointer; } .close:hover, .close:focus { color: #bbb; text-decoration: none; cursor: pointer; } #caption { color: #ccc; font-size: 16px; padding: 15px 20px; text-align: center; width: 100%; } 
This styling will create a dark overlay when the modal is active, focusing attention on the clicked image.
vi. Ensure Responsiveness
Add media queries to ensure your gallery looks good on both desktops and mobile devices:
u/media (max-width: 600px) { #gallery { grid-template-columns: repeat(auto-fill, minmax(150px, 1fr)); } } 
This media query adjusts the size of the gallery cells on smaller screens below 600px.
Here’s a summary of what we've accomplished in this step:
With the CSS styling in place, your photo gallery not only looks more appealing but is also ready for the dynamic interactivity that JavaScript will provide in the next step.

Step 4: Adding Interactivity with JavaScript

With the HTML structure and CSS styling in place, it's time to breathe life into your photo gallery with JavaScript.
This step will involve writing scripts to handle image filtering, modal interactions, and other dynamic behaviors.
i. Implementing Image Filtering
Start by writing a JavaScript function to filter gallery items based on categories:
function filterGallery(category) { const photos = document.querySelectorAll('.photo'); photos.forEach(photo => { const isVisible = category === 'all' photo.classList.contains(category); photo.style.display = isVisible ? '' : 'none'; }); } 
This function takes a category and changes the display property of photos that do not belong to that category, effectively hiding them.
ii. Setting Up the Modal View
Write the JavaScript necessary to open a modal when an image is clicked, and populate it with the correct image and caption:
document.querySelectorAll('.photo img').forEach(img => { img.addEventListener('click', function() { const modal = document.getElementById('myModal'); const modalImg = document.getElementById('img01'); const captionText = document.getElementById('caption'); modal.style.display = 'block'; modalImg.src = this.src; captionText.innerHTML = this.nextElementSibling.innerHTML; }); }); // Get the element that closes the modal const closeButton = document.querySelector('.close'); closeButton.onclick = function() { const modal = document.getElementById('myModal'); modal.style.display = 'none'; } 
This script sets up event listeners for all images in your gallery.
When an image is clicked, it displays the modal and updates the modal's content with the image and caption of the clicked item.
iii. Enhancing Usability with Keyboard Navigation
Add keyboard functionality to improve accessibility and user experience, allowing users to close the modal with the 'Escape' key:
document.addEventListener('keydown', function(event) { if (event.key === 'Escape') { const modal = document.getElementById('myModal'); if (modal.style.display === 'block') { modal.style.display = 'none'; } } }); 
This listener checks for the 'Escape' key and closes the modal if it is open.
Here’s a summary of what we've accomplished in this step:
With JavaScript added, your photo gallery is now fully interactive, allowing users to filter images, click to view images in detail, and interact smoothly with the gallery interface.

Step 5: Review and Debug

With the HTML structure, CSS styling, and JavaScript interactivity in place, it's time to thoroughly review your interactive photo gallery and prepare it for public viewing.
i. Testing Across Different Browsers and Devices
Start by testing your photo gallery across various browsers (like Chrome, Firefox, Safari, and Edge) and devices (desktops, tablets, and smartphones):
ii. Debugging Common Issues
Address common issues that might arise during testing:
iii. Code Validation
Use HTML and CSS validators to ensure your code meets web standards and is free from syntax errors. The W3C Validator is a reliable tool for this purpose.
iv. Test Responsiveness
Adjust your browser window size to simulate different screen sizes or use your browser’s developer tools to test various device resolutions.
Make sure your layout adjusts and looks good on mobile, tablet, and desktop views. Adjust your CSS using media queries if necessary to improve responsiveness.
v. Improve Accessibility
Ensure your page is accessible to all users, including those with disabilities:
vi. Optimize Loading Times
Optimize your page for faster loading times:
vii. Gather Feedback
Sometimes, it helps to get a fresh set of eyes on your project:
With your page polished and debugged, it's ready for the world to see.
The next step would be to consider how and where to publish it, so let’s take a look at that!

Step 6: Publishing Your Page

Now that your interactive photo gallery is fully developed, tested, and ready, it's time to publish it and look into ways you can continue to expand your skills.
This final step will guide you through the process of publishing your page online.
i. Choose a Hosting Service
To make your photo gallery page accessible on the internet, you need to host it on a web server.
Here are a few popular, user-friendly options that offer free plans:
ii. Prepare Your Files for Deployment
Before uploading your files, ensure everything is named correctly and organized:
iii. Upload Your Files
Depending on your chosen hosting service, the process will vary:
iv. Set Up a Custom Domain (Optional)
If you have a custom domain, you can link it to your hosting provider to give your gallery a more professional look:
v. Test Your Live Site
Once your photo gallery is online, visit the URL provided by your hosting platform. Check everything once more to ensure:
vi. Share Your Photo Gallery
Now that your photo gallery is live, share the URL on your professional networks, email signatures, and social media profiles.
Congratulations! You've successfully created and published your HTML interactive photo gallery.
This not only enhances your online presence but also demonstrates your ability to apply HTML, CSS, and JavaScript skills in a practical project.
submitted by hackr_io_team to HTML [link] [comments]


2024.06.09 17:41 Aendisth Help with AIO cpu idle temperature

Hi, first of all sorry for my english.
This is the first time I assembled a PC and I'm afraid I've done something wrong. I did it 3 years ago and the PC was always "far away" from me. Now that i moved in a newer house I got my pc closest to me (my leg) and I can really feel the hot temperature. I checked and i saw an astonishing 60° celsius in idle. I had some error on windows startup like "cpu fan error" when i mounted it or something like that but in BIOS everything was normal. I would like to point out that it took me a really long time to mount the pump on top of the CPU because it stuck and I had to do a lot of maneuvers to mount it so I dont know if this can be the reason of the fact that it didn't attach well to the CPU, any ideas on how to check?
Image of the "build" (please be kind with me) https://imgur.com/a/MJq38fO / https://imgur.com/a/1KxOie3
submitted by Aendisth to PcBuildHelp [link] [comments]


2024.06.09 16:28 genericusername1904 SEXUAL IMMATURITY 'AS' THE CULTURE OF INFANTILISM ITSELF, AND THOUGHTS ON THE REMEDY OF THIS BY THE FAMILIAL-TRIBAL UNIT VS THE PROMULGATION OF THIS BY ATOMIZED NUCLEAR FAMILY UNIT

MAIORES. IV, CAL. IUNI. FORTUNA PRIMIGENIA.

This subject follows along from the general conclusion of infantilism, i.e. if we agree that infantilism exists in a culture that therefore all aspects of (such a culture) must be examined as to how they are impacted ‘by’ that infantilism, as: infantilism constitutes an undeveloped form of a thing; here (without covering absolutely every single aspect of it, as this could be a book in and of itself) we explore ‘sexual immaturity’ and its promulgation and consequences (of which we could easily make the case of the consequences as to be the cause of ‘all social ill’).
In an anthropological view; as if like we are looking at a chimpanzee colony, both procreation and familial-tribal child-raising takes place in our contemporary Western societies in a very clumsy sort of way; with the latter (i.e. the actual raising of children) not occurring at all, with the consequence of ‘arrested development’ – usually we would recognize and name it as that, if we ever thought very deeply about it:
However, the notion that all of this could be reduced to and fathomed as ‘sexual immaturity’ is an interesting (and unexplored) avenue to approach these matters from; certainly the act of actual procreation is deliberately accidental (I mean here in the contemporary West) in that a Woman does “not seek a mate” and then become pregnant, i.e. she does not even consider the sexual act to be procreative, rather: she accidentally becomes pregnant (“it was a miracle”), having beforehand and all throughout the duration and beyond it a culture which is far detached from the physical reality of things and thus a new human is created with no forethought for its care or provision and no security net in place to provide for it and ensure its prosperity and intelligent up-bringing, and increasingly there are fewer and fewer intelligent older persons around who are capable of providing the education and care for that child as would naturally exist in the large familial-tribal unit of an extended family where, historically, we all came from and of which is still the norm across much of the world (i.e. village elders who would otherwise raise the children up to be intelligent even if the Mother herself is too young to be a real parent - if we imagine as the species norm would be that most Women historically had their first child at around the age of fourteen or fifteen). Without, then, that familial-tribal unit to instruct and care for the child’s intellectual development and without either land to make a living from to provide for it's economic development then we find a cursed life, that is: a life far more difficult than it otherwise ought be had it been born in a more wisely chosen environment.
My point here is that ‘procreation’ is considered almost never at all by our society as being the most basic step in the creation and promulgation ‘of’ a tribal unit; with procreation itself being left down to blind chance and more often either legitimately accidentally or feigned accidently so as to attempt to cement a relationship (see: divorce and break-up rates in the West), either way this is the material circumstance into which children are born.
To say, then, that not grasping this reality ‘is’ itself a product of sexual immaturity; i.e. a Woman who does not understand what a new human is, seems to me to be far more of an accurate view of the thing than to declare it as ‘sexual immorality’ as it is usually insisted by the Abramic types, as: rather obviously it is ‘Sexual Immaturity’ rather than ‘Sexual Immorality’ that is the really cause of (the above scenario), that is: it is not Men and Women knowing too much about sex but of Men and Women knowing virtually nothing at all and therefore absent of a practice and familiarity necessary for Sexual Maturity, with Sexual Maturity itself being the very thing declared to be Immorality - an irreconcilable paradox.
It seems to me, then, that the habits we observe of ‘accidental pregnancy’ are the natural occurrence in such an unnatural society; that is: a consequence of misplaced moralism over the vital mechanical sexual functions of the human body (a thing which may well dominate and drive our unconsciousness entirely) have been rendered so alien to our expression and consideration but of which are so incessant and irrepressible; that sexual release is habitually denied, I mean here societally (i.e. “it is not polite”), and only finds ‘permission’ to appear in extreme drunkenness in fits of frenzy, and so on, so that when procreation actually occurs it is sporadic and neither at that moment nor before it was the adult rational mind involved – again, this is plainly a consequence of ‘sexual immaturity’ ‘before’ it could ever be said to be a consequence of ‘sexual immorality’.
It’s worth considering, of our own society in contemporary times, how far removed we are from most of the world which practices arrange marriages in one form or another (i.e. whether we are speaking of large tribal units or smaller family units) and what the consequence of this is on our own communities being absent of that; that is: the most fertile years of our lives are not spent having gotten procreation out of the way by having five or six children by the age of twenty or nineteen (so that when the child is fifteen you might be thirty, which seems to be the age where the sexual drive begins to dissipate or has anyway lost its novelty), and instead (i.e. without of being match-made far earlier in life) procreation instead occurs – if it does at all – accidentally and well-past the most fertile and healthy years, with such children being often quite sickly and the strain on the body being significantly more risky to the Mother (haphazardly enabled only then by massive external resources which would not have been required at all beforehand). I do not mean to seem as if I am advocating “having five or six children by the age of twenty or nineteen” only that in our natural environment this has always been the way of the thing due to natural sexual exploration when we are at that age.
At the same time, at the beginning and at the end of this “waste of time” (as I would say) of those most fertile years in which our sexuality is forbidden to us; that culture which we examine here as being simply Sexual Immaturity, it has been the case that that “Immaturity” persists well into later life by those afflicted adults who were forbidden to practise their natural sexuality when they were at the age where they wanted to, that is that the culture and mentality of such persons subjected to such restrictions quite demonstrably can be shown to have regressed them to the point that, as then as adults, they dress as children, speak and think as children, shun adult responsibility and seem altogether to have matured intellectually no further than the age of twelve or thirteen years, despite physiologically and neurologically having surpassed far beyond that early almost larval-like stage of our development where the body and mind are both only partially formed.
Instead it has been the “dragging-out” of that childlike insensibility, again: to no useful outcome, which has by that point in time essentially mitigated most of their procreative potentiality in that 1) physically having children is then far more difficult for them, and 2) they are now twenty-five years behind where their familial-tribal unit might otherwise have been, i.e. they do not have five or six twenty year old children bringing in incomes to the Household (to purchase a Household in the first place if they did not possess one before) or working the land (or likewise to purchase land) so that their prosperity will not have developed beyond mere subsistence off of the external labour market so as to escape the poverty and dependency traps inherent in the cities – which nominally constitutes their entire existence ‘to’ escape such miseries. All in all it is a lot of hard work by that point and I could not help but notice, of my own generation and those slightly older, how this outcome would have been entirely altered and set on a more prosperous trajectory if, say, at the age of sixteen a couple had been put together and had a few children, as: by the age of twenty the best seeds would have been sewn and they would not have to even think about “having children” ever again which is itself a thing, I observe anyway, that is so daunting and bothersome later in life that it really is something better gotten out of the way as early as possible in the manner that we would have done quite naturally otherwise.
If the idea here is to build up that familial-tribal unit then this methodology serves the purpose in the most optimal manner; the adults are freed up and enjoy their liberties, the younger adults (i.e. the teenagers) are preoccupied quite happily fulfilling their single greatest biological urges to have sex as much as they like, and the population figures begin to climb up at a rate of replacement which is far superior, e.g. a thirty year old parent of a fifteen year old only has five years before that fifteen year becomes a physically matured adult ready to contribute to the unit, whereas by contrast a thirty year old parent of a five year old has a great longer time to wait for physical maturity so that the distance between the two age groups becomes fragile and thin the further it is stretched with a concurrent loss of replacement manpower by a space of ten additional years.
There is something to be said for the older more experienced Father, of course, I remember quite well that the children I grew up with whose Fathers were in their forties and fifties and whose Mothers were in their twenties or very early thirties were quite better-off in their disposition and intelligence (whilst those with older Mothers tended to be sickly in one way or another); simply put though I think it is more to do with the experience of age as the influencing factor than anything else and a functional familial-tribal unit would have this influence in far greater capacity.
If we add to this factor the notion of polygamy (something shunned as ‘pagan’ by the Abramic religions yet advocated for in their own holy books, indeed: it was the universal norm) then we find the whole circle being completed in that young teenagers do as they please with each other, becoming familiar with relationship and their sexuality, and then when they reach a more mature age they might marry each other or other people properly so as to begin families of their own; but that by that age they may well have produced several children already via multiple partners so that the actual ‘legitimate children’ (in the sense of inheriting land and titles) of a more formal marriage is superfluous to population replacement insofar as the tribe is concerned, as: they have already increased the headcount quite massively by comparison. It is worth mentioning here the legal problems of land inheritance and the seeming inability for people to ever work this all out amongst themselves as being one of the most desirable points of the introduction of some of the Abramic religions, when they first appeared, as rules were laid out of who could inherit (some rules more effective than others, some quite ruinous in fact) which provided a framework in perpetuity (but on the other hand, with all children being considered legitimate in some instances, i.e. the children of concubines, this produced the problem of “all children” being in competition for the single title or, in turn, a vast spread of land, i.e. a Kingdom, being broken apart “to make it all fair”: this did not differ in form from, say, Imperial China to the late Ottoman court whilst the European Monarchies to their credit, somewhat, temporarily solved the matter by the allocation of specific titles to be given to the first born, second born, third born, etc., and then bouncing back to the Monarch upon the death of that Duke to be allocated again – although some would say this is a feeble manner by which to govern large polities it differs not very much from the essential ‘oversight’ duties over local governments as practiced in the Roman Principate rather than direct-governorship over those provinces themselves).
The tribal influence in real terms upon children cannot be understated in its superior effects upon the character and long-term capacity of the children themselves (when compared to others); I have some experience in my own up-bringing with this and really the outcome (again: compared to the infantilism, i.e. arrested development, you will almost always find in the nuclear family type, which we might easily compare to factory farmed within four walls and a hen-pecking parental authority vs. free range) is a quite more matured and capable disposition (call it “street smarts” if you like; they follow what actually works rather than what is ‘pretended to them’ to work, which is typically nothing more than the parents own whimsical desires of the moment) amongst all the children when they are simply freed up from the poor influence of an unfit parent even without the good influence of a more fit parent of which, then, the fit parent itself could be determined to be largely superfluous, as: of their own accord they learn amongst themselves and become naturally fortified against being instructed into error by a witless or ill-inclined adult, whereas a child stuck under the thumb of a witless ‘parent’ has no means to disobey that witless parent without facing severe punishments and so there the child is sculpted into a helpless fool, later embittered in life and at the tender mercy of their peers, as: even as they might innately know-better (than to do the foolish thing their parent demands they do) they are forced nevertheless, either physically punished or emotionally coerced, into adopting the ‘silly walk’ and ‘dress’ of the witless parent, which is to say: they are forced into conforming toward the cultural idealism determined by the parent with no thought whatsoever for the practicalities of life, e.g. the matter of “how will my child earn a living” is addressed neither by parenting nor by schools thus begrudgingly selling themselves auction block of the labour market turns out to be the only method, whether they were deluded into thinking that their aspirations to be a professional athlete or an astronaut were entertained and encouraged for them at the expense of informing them about any other means of paying the rent or not.
I should say here that when I say “familial-tribal unit” I am broadly referring to any number of groupings, in whatsoever local forms they may take shape, but that the decisive factor, most chiefly, will be a large extended family network of which, if it ever needed to pool its resource together, would constitute a decent size force in land, resource production and manpower – but chiefly it is the possession of land which enables everything else:
More ideally, to my mind, it would resemble (or be very close in composition to) that Roman ‘Familia’ (the origin of the word ‘Family’ in our English) where a fairly large blood family of at least five generations inhabited in and around the same House or group of Houses (see: Palace, Villa and Manor Economy), with servants and adoptees and associates (business partners) likewise being considered as extended kin; altogether forming, as it were, a little nationality. In the sense of ‘Nationality’ it is, it ought be said, more a return to how we actually were prior to the ‘naming conventions’ of the 1700’s or so where the stupid surnames made up on the spot of many Europeans were forced into Law over what would have originally been clan and tribal identities and from which there came that fake sense of disparate ‘Nationality’ (i.e. cut off from tribe and forced into atomization; identity through a very small family unit alone) from which the misnomer of ‘Race’ would be made-up to lend credibility to. In many ways a great deal of the urbane ‘neurosis’, let’s call it, stems really from this absence of ‘true tribe’ with it having been eradicated either by the fecklessness of urban societies; societies of strangers and thieves, and also more directly via those religions which pretend to fill the void of ‘true tribe’ with their witless rituals and effete pretences – things which are a wet-blanket over true fellowship wrought in such a manner as comes in all reality perfectly naturally the moment the screws holding foolishness in place are undone and cast away – and really here, when we stack these observations together one upon the other, we are really speaking of a sound and strong society certainly immune to the shallow perversity created by denialism toward the basic mechanics of the human body – in addition to any other considerations which follow from that.

THE OVERALL INFLUENCE (OR LACK THEREOF) OF A TRIBAL-FAMILIAL UNIT

It must be considered quite seriously by the reader as to the overall influence, or lack thereof, of a tribal-familial unit as to what fills its place in the education of people otherwise and, as I began this text by considering for myself, how much of the ‘dysfunctionality’ can be attributed to the “lack thereof”.
Along with the cultural instance on sexual immaturity as to produce the consequence of delaying and drawing out for decades a fetish of normal sexuality which ought naturally be done with by a person after reaching the age, say, of maybe seventeen, there is the greater point which I am trying to relay here in this text of how many other aspects of ‘bad culture’ are singularly anchored to and thusly totally dependent upon that sexual immaturity – that is: we would be hard-pressed to imagine how really many of the pernicious scenarios in our contemporary society would even arise if that foundation stone of ‘sexual immaturity’ were removed from the equation:
For instance, how much of a ‘relationship’ is spent and sculpted (either by the Man or the Woman or both) on jealously and worry of the other ending the relationship for having found another person or another means to fulfil their sexual gratification? If a ‘relationship’ is based upon, let’s call this, “mutual masturbation” then at the heart of that is sexual immaturity of the mental age of maybe fourteen years whereupon a person has been sort of coaxed into dependency for orgasm on a third party; they are fraught and fearful that this should be taken away from them – it being so vital as like a mechanical necessity for either sex – that the entire content of their ‘relationship’ revolves around it; seeking it, coaxing it, demanding it, guarding it from be lost, and so on, of which I think it is not exaggeration to say that such concerns constitute 100% of the verbal interaction in such a ‘couple’; either outright or in the back of the mind so as to reinterpret all scenarios and verbal expressions as being related to that end-goal of maintaining the “mutual masturbation”.
Simply put this ‘relationship’, then, revolves around twenty minutes of sexual activity in a day – if that much (or even if every day), yet dominates the entirety of the mind; that is: the entirety of the ‘relationship’, when this action itself is something that a servant or a slave or a prostitute would be used for in many societies, with the ‘content’ of the marriage, say, being concerned more with running the business of a Household or concerned with procreation to produce legitimate children to inherit the business, the title, the land, whatever. My point here is that neither Man nor Woman are elevated or their dignity improved, somehow, by this absence of sexual maturity but rather that both are reduced; i.e. greatly lowered, to the cognitive and social standing of the “servant, slave, prostitute,” in that as far as they think of and conceptualize themselves as part of a Household at all it is singularly the concern with simple sexual acts which dominate their interpersonal interactions and their ideas about their own self; it is their ‘social currency’.
If this seems alien – I mean my observation on this – consider how much neurosis goes on in the daily grooming rituals of Women or those sad excuses for Men who “lift weights but cannot fight” (not to mention the ease at which a thin muscular physique bleeds out at the slightest of puncture wounds, see: Roman Gladiator training), i.e. whose only concern is that of admiring their own bodies in a mirror, this being intellectually identical to young Women. Is this not the mentally of a slave? If so, even if we shy away from saying it plainly, then we must ask “what forms the mentality of a slave (i.e. where does it come from)” – in the above equation a slave in a Household is more like an object fulfilling a function than He or She is a person with any autonomy (well, obviously there is no autonomy for a slave) so it is almost to be expected that in such an environment that the intellectual trajectory of an object-person goes away from externalities and becomes entirely absorbed with self-presentation and equates their social status from that, and if groups of such persons will set this to be the common culture; deriving status in that manner among themselves – although still these are slaves possessing no ‘status’ to speak of, as being object-people. This is evidenced also in victims of sexual abuse or those, in general, suffering at the hands of third parties whose autonomy is in some way or another restricted; that their singular focus becomes that of sexuality as like depression is “rage turned inward”, thus too it seems for sexual infantilism.
I cannot pass up this subject without mentioning a series of interviews describing, a thing quite novel to me, the notion of American Christian ‘Purity Culture’ from the point of view of those heavily indoctrinated into that; instilled with Catholic levels of guilt over the normal function of the body, who have then left their small churches or megachurches, or whatever, and spoken plainly about the mentality of those inside of it as relating to sexuality. It is a thing I think long suspected but seldom expressed that, as it was described, the mentality of such persons is that they are “horny all the time” due to the relentless guilt inculcated into them; that due to denialism of sexuality their ordinary sexual impulses are magnified to an incredible degree and that, consequentially, their entire being is animated by repressed sexuality so that their thoughts are ‘impure’ all the time whilst verbally they express strong denialism and shame over the thing. I think this is no real difference to any such religious malinstruction; be it Muslim, Jewish or Christian, in that the perpetual infantilism of their surrounding society stems first of all from their own bedrock religious culture (i.e. whatever religion which is at odds with the human body, etc.) were due to such ‘culture’ they never really get over, say, an early adolescent view of sexuality where they are driven entirely by it and never learn to overcome it, no pun intended, but utterly unrealized – which would take them leaving their religion – is that this process demonstrably brings out the absolute worst in their character and disposition with the process itself being the promulgation ‘of’ those very “Viceful thoughts ” that they claim to be “at War with in the world”, in other words: it is just they themselves who, for example, look at a young teenage girl (or god help us, a small boy) and thinks all manner of sexual rapacity – and that this animates them politically to campaign for restrictive legislation to be put into Law to police “all society” as if “all society” existed at their low level is an incredible thing to consider. But I do not think their broader societies are any exception to this, rather point here is that their broader societies are comprised of persons exactly like them; that the Christian or the Jew driven by a lifetimes shaming over their normal sexuality adopt, in turn, the most depraved expressions ‘of’ sexuality as a self-affirmation; that is: the extreme self-identification with a simple sexual action, for example, came to literally define a persons personality in such places to the point that (Americans anyway) seriously put out the notion during the late 1990’s and 2000’s that a fleeting sexual act 1) defines a persons entire character, and 2) it is also inborn, e.g. as like to say that whether you prefer this or that on the menu at a restaurant is something determined genetically; this is utterly stupid and utterly, in my opinion, a consequence of society which has not wanted to evolve beyond the ‘sexual immaturity’ of which physiologically seems to occupy a very small window of the middle to late teens and of which repression during those ages quite demonstrably creates madness and retardation – I mean that if their culture did not peripherally do this to them then the manner by which swathes of their cultural-historical institutions do this to them ‘outright’ by inculcation into this process in particular certainly does it to them, and merely it is the unwillingness to fully condemn these Religions and relegate these influences to the dustbin which keeps the entire thing ticking along with “just enough” of the population bent out of shape by it to present those same persons, seemingly confused as to where they came from, lumbering through the broader society and serving as examples of lunacy and degeneracy.
In short - and I may as well add this here also, the aim to abstain for a while from sexuality was a custom introduced by the Ancient Romans and was designed to heighten sexual pleasure; in effect, then, foreign barbarians coming to this culture much later on with nobody to really explain it to them ended up unwittingly engaging in what they would probably have recognized as ‘sex magic’ whereupon the denial of their own mechanical sexual function was ‘abstained’ by them; i.e. they saw the value in holding off on doing drugs or having sex for a while, – but they did not understand what the effect or the outcome of that was ‘intended’ to be in that one would abstain specifically ‘to’ heighten the senses toward that pleasure; and this is evidenced chiefly in the Lunar Orgies and the Fast/s of Ceres. Interestingly, Jesus himself in (i think the Gospel of Thomas?) mentions to his followers that “they will hate him for what he says now,” and that he says that “fasting brings out all the worst in them” – in other words, engaging in periodic abstinence will turn them all horny. Knowing this from a relatively early age it was no surprise to me at all why celibate priests ended up diddling children or member of their own congregation or why the most outwardly pious zealots proved to be the most morally weak people to be found as even with the most ‘clean’ example, let’s say, of a person who has never drank wine, for example, they have not ‘overcome’ that thing but have rather avoided ever experiencing that thing so that it will always be a novel temptation to them of which they will have no understanding of and which they can be leveraged by in various ways primarily due to their ignorance of which ‘experience itself’ would otherwise render them far more fortified against:
A good example here is the ‘pot scare’ of the early 1930’s in America when it was seriously believed by a wholly ignorant chunk of the urbane voting public that smoking cannabis (and drinking alcohol, for that matter) would turn a person into a serial killer, this is totally bizarre to us now, but notice that this was the same society whose moral standard was that “a table leg” should not be uncovered because it reminded them of a Womans bare leg – although here we might better understand why they were so preoccupied by thoughts like that (I think very seriously in their heightened state of perpetual arousal any little thing would send them to buggery of a farmyard creature)! Hilarious. But – notice also that this was the same society which was engaging in some of the most casually egregious inhumane criminality that history had ever seen, as if they ‘were’ high on narcotics and their rational senses dulled; I do not mean here to bring American notions of ‘Race’ into this as to be seen to ‘condemn Black Slavery’ in the fashion of my own day (although we mentioned family-tribe as a better form of so-called nationality earlier) but the ghastly images of actual Country Fairs where smiling families with children by their knees would pose for crude photographs with the charcoaled or bloated rotting carcass of a burned or lynched Man is beyond my ability to play-down or normalize. I mean here to say, that: far from the pretense of ‘clean mindedness’ of such persons about themselves that we find these same persons are the filthiest and most depraved characters around, being those few persons who walk amongst us who are actually capable of doing those inhumane things (again, see: Banality of Evil) as would be unthinkable to a person of normal rational healthy conscience. We might connect this, also, to the historical BDSM extravaganzas which took place in the Christian monasteries and public squares for many centuries where young Women were sexually tortured by celibate clergymen as to recognize how deep and quick a plunge it is from a person or their culture going from the denial of normal healthy sexuality into the kettled and sadistic gore fetish of outright murder.
It is always worth reminding the reader who wishes to minimize these more egregious aspects of the subject (as rape is still rampant among the clergy); which are consequential of sexual immaturity, that it was not ‘reason and rationality’ per se that stamped this out from European society but soldiers kicking in the doors of such Churches, Town Halls and Houses with muskets, rifles, long knives and grape-shot and physically eradicating the perpetrators and their willing congregations from America and France for the practice itself of sexually torturing a Woman and then burning the evidence on the fake pretexts of obviously made-up accusations of “she turned me into a frog” to actually be ended. That is to say that the ‘mentality’ and ‘culture’ which provided the framework for such inhumane activities was never formally realized or educated-out of a people, so to find it lingers along into contemporary times; animating the otherwise dormant farmyard animal-like character of such persons “like powers of evil”, is not surprising to me in the least. What was more surprising to me is that as so much of these religions are so obviously outright ‘evil’ that more persons do not speak of the intricacies of the things in such necessary detail these more ‘egregious’ cases would qualify, and then to spool back to discover the cause of every evil action in the mentality of every perpetrator – generally speaking, for instance, it will be a character with a disposition of infantilism and perhaps this is more easy to understand without needing to connect it to sexual immaturity though, to my mind, these are not distinct enough to warrant any separation; as: infantilism is always going to be immaturity and immaturity is always going to run concurrent with a lack of adult intellectual development where a mature and experienced view of a thing, sexuality in this case, has likely been within the powers of a person to have gleaned naturally through experiences – in which case there would be no argument with anything I say here, or of which such experiences have been prevented by external powers from being gleaned by the person in question; in which case they remain ‘as if’ they were fourteen years old with the allure of mysterious unknown sex acts utterly dominating their consciousness at all times and yet physically being thirty, forty, fifty years old – well past the age (certainly physiologically) where they should have gotten it all out of their system but of which they have not, chiefly because their experiences have been rather dull and monotone and so much social currency has been valued by it ‘being’ dull and monotone, e.g. monogamy, legal repercussions binding two people in place, the atomized kettling nature of the disconnected nuclear family unit, living amongst strangers in large cities where it not so simple as just going topless to change the local culture, control through the selective denial of the sex act itself (as William Reich and Esther Vilar both write on), the sexualisation of young people by adults, the accidental ‘perversity’ (in the real meaning of the word) of unfulfilled (or poorly fulfilled, or repressed altogether) sexuality and its effects on the brain and society, and so on and so on.
I am always inclined to think when considering this subject, and I may as well end this text in conclusion with this recurrent thought of mine, that ‘sexual perversion’ really begins in the mind of ourselves as young teenagers when the normal human body is leeringly presented to us as being something ‘illicit’, e.g. the breasts of Women are concealed in our society and so due to ‘hiding them away’ they become objects of mystery and fetish which they otherwise are not. I do not think this is deliberate reverse psychology (as god help us few enough people even understand the concept to understand what they do inadvertently) but it produces the same consequence of reverse psychology, whereupon quite arbitrarily a certain piece of the body, say, an ankle, is all of a sudden declared by a mad Adult to be “evil, sinful, lustful, of the devil,” when no such notion existed in the minds of people otherwise, as then: their natural curiosity is piqued by this imposition and so they develop a perversion dervied in chief part – as a sense of lewd pleasure – from bucking the arbitrary nonsensical imposition forced upon them by that dictate of which such a scenario never would have had cause to occur if not for that imposition having created it. I feel that this ‘perversion’ (again, in the real meaning of that word) stands in the way of a fully realized and fully pursued sense of actual sexuality and, from it, of a more resonant concordance between Men and Women whose interactions are otherwise thrown off balance by such impositions as they are dragged back down to sexual immaturity all the time; or into fear and jealously etc., as like a dozen avenues are presented in any conversation and virtually of them are strewn with piss, vomit and polyfoam which had no reason to be put there in the first place, or more accurately: it was put there through the carelessness of an atomized and witless peoples who knew no better than to do this to themselves but of which a familial-tribal unit would have drummed out of them quick sharp if for the actuality of nothing else than “we are all in this together” being something that is tangibly true and not merely shallow political rhetoric when it is said of a tribe vs. when it is said of a state polity comprised of countless strangers.

MAIORES. IV, CAL. IUNI. FORTUNA PRIMIGENIA.


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2024.06.09 16:12 DiplomatikEmunetey I would really like some small, quality of life features in Windows that really make the difference in day-to-day tasks

These features would really make the difference for me:
These would be much more useful to me, than "AI".
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2024.06.09 14:48 doanworks [For Hire] Full Stack Software Developer With a Background in Accounting and Business Management

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PORTFOLIO

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Skills and Experience

I have been programming for 9 years, freelancing for 8, and working full-time as a Software Engineer for 6. All skills listed come from successful professional experience and represent technologies I'm fully comfortable building from scratch and deploying (in no particular order).

Work and Availability

I can work with any time zone (located in US Central) and offer both hourly rate contracts and fixed-quote contracts.

Contact Me

You can reach me here on Reddit, through my website, or by email at jay@doan.works
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2024.06.09 13:05 Batman4me D479 UX Design

I just passed task1 on this and thought I'd provide some insight.
For the timeline, I just used MS Word. Under Insert, I used SmartArt to make arrows I could label and I copied a section of 3 arrows in order to make 6, then labeled them and wrote in specifics of the timeline underneath each one. It doesn't have to match your real timeline, but it has to be less than 30 days, even if you take longer.
For the persona, there are really fancy ones shown in the course tips, but I just used Word again and inserted a table with 2 columns, put a free internet image on one side and some facts for an imaginary user on the other. It does have to be a plausible person based on the information given about past visitors, though, so if you pick a user who arrived by cruise ship, you'd better put their age and other info as being from that same section of the report. I found lots of personas online and each included different information about their imaginary user, so I just put in some basic name, age, location, occupation info, but then I also added a line for the info given about the visitors, like transportation to island, length of stay, visitor status, number of people in party, etc. I wasn't sure if I needed to do this, but I did. Of course, I merged the rows on the image column side, but it looked very table-y and not fancy and it still passed.
For the low fidelity wireframe, I spent way too much time on this trying to find a suitable site to help me build one and I ended up very frustrated. In the end, I found a blank image of a rectangle desktop browser window and I copied it and pasted it into MS Paint for each page of my website idea. The main image at the top was the home page and then I copied the navigation section and pasted it to the right of the main image and drew an arrow to it and labeled it "Navigation" and then did an arrow from the first link to the wireframe of that page, an arrow from link2 to it's wireframe, link3 to it's wireframe, etc. They want us to show the "flow" of the website, which I showed with arrows and that was accepted. Then, I copied and pasted my MS Paint .jpg into my Word document and made sure it could be seen well enough from the document. There are several decent examples of low fidelity wireframes in the Course Tips section of the course if you want more examples. You don't need any colors, images, or even text in this wireframe. I used squares with an "x" in them for image placeholders (and wrote "image" to be on the safe side), used Link1, Link2, Link3 for links and used the generic Lorem ipsum text placeholder text for filler text. If your link pages link elsewhere to an internal page, be sure to include that in your wireframe, as well.
For the guerilla testing part, I just made up 3 reviews using members of my household and a friend. I put something like 'User 1 is a 69 year old female...' and then I made up the rest based on what I thought her review would be. I did something similar with the others. I really did put myself in their places and wrote actionable feedback from their imagined points of view and came up with a few ideas to add to my wireframe. Be sure to write about how you'll incorporate their feedback into your design for part 2. I read someone else's post saying they updated their wireframe afterwards with the new feedback, but I didn't and still passed.
For the prototype, this is where you make the website for Taniti and it takes the most time. You can hand-code if you want to, but I used a free Wix account. They try to get you to sign up for web hosting and other stuff, but I left my site at the generic yourusername dot wixsite dot com URL and that worked just fine for these purposes. Be sure to get all of the info from the "About the island" doc in there somewhere and try to make it easy for others to find. Be sure your links work. Someone who reviewed my site actually checked the links from each page to be sure and I'm sure the graders will, too. I reviewed someone else who had no working links.
For the 5 usability tasks, there's some help here in the Course Tips section. They want a specific question that can be given to a stranger who will then go to your site to find, so don't make it too broad. Maybe something like, 'What's the drinking age on Taniti' and not 'Are there activities on the island?' Put a little thought into this and if your prototype allows people to find those answers easily enough, because you'll have 3 strangers using those same questions in Task2 to find the info on your site.
For the APA sources, I had some trouble with this because I used all AI images and wasn't sure how to cite them properly. There is conflicting info online and I didn't want to cite each photo on the site. I wrote to my instructor who said putting a note in the footer for each page stating what site they all came from (if one site) should be fine, but just to be sure, I did that plus I added the following citation format in section G for each image used: Name of image. (n.d.). Website. Retrieved [date] from [URL].
For section H, I never know if I need to include anything there for 'demonstrate professional communication,' but I just put 'I believe I have done so.'
Finally, be sure to look over the rubric and check your spelling before submitting and that's it for Task1. I got it back in 2 days as a pass.
For Task2, you have to record yourself giving feedback to 3 others. Be sure to record your screen and your face in a picture in picture mode. Try to say something on each of their written tasks so they have something to write about in their submission. Once you get your 3 reviewers, you have to summarize what they said and then specifically write about what they said for each of your usability questions. I had a lot of "good" comments and that's pretty much it, so I had to summarize that for each question for each person and write if it was actionable or not, which most were not. This is a much quicker task than the first. My videos somehow ended up saving to a wrong folder, so I had to edit them to move them to the class folder so people could see them, so be on the lookout for that. I also didn't get the emails you're supposed to get after making each video, so luckily, I'd saved the links right after making them. I'd suggest doing the same just in case. I wrote up everything on the Task 2 template they provide and just submitted this morning.
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2024.06.09 10:36 renard_chenapan Need advice before I buy expensive stuff

Need advice before I buy expensive stuff
Front view: the screen would be placed above the arcade and, when unfolded, cover it.
The couch. VP would ideally be in the upper left corner of the picture next to the power outlet
I was entrusted with a mission to set up out home theater. But it's been 15 years since I did that for the last time and I'm not sure what I can do with today's gear.
Room: Our living room is about 4 m long, 3,15 m wide, pretty dark (no windows). it doesn't end with a wall but with an arcade beyond which it's difficult to get rid of the light (dining room has roof windows without shutters).
Screen: My strategy would be to get the biggest, thickest motorized projector screen I can find, so as to protect the room from the light. The screen would even start behind the bookshelves on the left wall. This means that when the screen is down we would have to duck or limbo under it if we want to get something in the kitchen, maybe even roll the screen up a bit.
Projector: The projector would, ideally, be placed in the right corner above the couch; but that supposes some trapezoidal correction of the picture and I don't realize if it's too much. That spot would be about 1,20 m right of the center of the room, at a distance of about 3,50 m from the screen. If absolutely necessary, I was allowed to place the projector in the center, at about 3 m from from the screen; but I'm highly encouraged to put it in the corner, near the outlet that was put there for that purpose.
Sound: my mission orders forbid anything on the floor. It all has to be suspended. I was thinking a stereo amplifier next to the couch and speakers in the corners of the screen, small enough not to be in the picture, + maybe a sound bar above the screen but I doubt it's a good idea at such distance. Personally I'm not a fan of 5.1, stereo's enough, but the sound setup has to be decent enough for pure audio listening (my partner and I both work with sound). Wireless audio would be convenient but I can't believe it'll be in sync with the image, tell me if you know something about that.
Budget: I was thinking not more than €2.000 for the projector, I'm not sure about the rest. I'd like the projector to be as quiet as possible, hence I was thinking laser because I've read that it requires less power. But again the last time I bought a projector was 15 years ago.
Questions:
  • Do you see anything I'm overseeing? Something stupid I'm doing, something smart I'm not doing?
  • Any ideas or advice about which projector or which sound system we should get?
  • Where should the projector be? Center of offset?
  • In the case of wireless audio, can picture and sound stay in sync if sound goes from projector to amplifier to speakers? How do people usually do nowadays?
  • Can such a big screen not be motorized? I'm concerned that I don't have an outlet close enough.
That's about it. Please tell me if you know something. Thanks!
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2024.06.09 09:48 le_hungry_ghost Were the trading halts during DFV's stream a little sus or a complete waste of time? Come code with me, let's code, let's code away

Were the trading halts during DFV's stream a little sus or a complete waste of time? Come code with me, let's code, let's code away
Trading halts from DFV's stream have been meming hard. But are they really what we think they are? This post will get quick and dirty and try to answer that question with a rough estimation using video frames as a replacement for the raw exchange data.
Before we begin, one rule that we all must try to understand is the Limit Up-Limit Down (LULD) rule. More about that can be read here:
https://nasdaqtrader.com/content/MarketRegulation/LULD_FAQ.pdf
Simplified TLDR - Not counting the latter end of power hour, we halt when the price of our beloved stock moves 5% away from the average of all trades over the last 5 minutes.
https://preview.redd.it/a3c2ank9kh5d1.jpg?width=1200&format=pjpg&auto=webp&s=278eec4fdbff8311e6bab6354d0b14b606d33ec5
When trying to do an estimation like this, one's first instinct may be to eyeball the prices on the screen and maybe write down some numbers for calculations. But.. I can't even be trusted with a box of crayons, so how about letting those machines do that work for us.
Like my previous post, the recommended easy way to code along would be using a hosted notebook like Jupyter Lab.

Step 1 - Data Extraction

If have about 800 free MB, 3 hours of computer processing time, and a local environment set up with the necessary libraries (Jupyter lab won't work here), follow along with this step. It's pretty cool the kind of things that can be done with open source applications! If it sounds like too much work, I have uploaded a CSV of the raw extracted data that can get you up to speed to start directly on Step 2.
To do this step you will need to have installed ffmpeg, pytesseract, and OpenCV. You will also need to have the full quality stream (720p 60fps) ripped from YouTube. I'd love to shout out how to do that from the rooftops here, but as a precaution for the sake of our lovely subreddit, I'm going to zip my lips and just say "figure that part out."
Once you have the video, we will use ffmpeg to extract cropped pngs of every single frame. I've already chosen an ideal cropping that minimizes the confusion introduced from text that we are not interested in.
First the Linux command for making a folder called "png" that the frames will go into
mkdir png 
Then the ffmpeg command that extracts 182,881 (yea 50 minutes is a LOT of frames) 80 x 30 images around the price ticker area of the video.
ffmpeg -i "Roaring Kitty Live Stream - June 7, 2024-U1prSyyIco0.mp4" -vf "crop=80:30:160:240" png/dfv_%06d.png 
The codeblocks will use Python. You can the rest of Step 1 in a notebook (but pytesseract and OpenCV would need to be installed).
Import the necessary libraries
import os import cv2 import pandas as pd import pytesseract 
Loop through every still in the png folder using OCR to extract the text to a list. Warning: this step will likely take several hours.
files = sorted(os.listdir("png")) results = [] for file in files: path = os.path.join("png", file) img = cv2.imread(path) text = pytesseract.image_to_string(img) results.append(text) 
Saves a csv of the raw extracted text
raw = pd.Series(results) raw.to_csv("price_extraction_raw.csv", index=False) 

Step 2 - Data Cleaning

If your continuing from Step 1, you'll probably already have a local environment setup that you feel comfortable working in. If not, just upload the CSV of the raw data from the earlier download link to a hosted notebook and you'll be good to go.
First inside the notebook, run this cell to import the libraries and the CSV with the raw frame data.
import numpy as np import pandas as pd # Loads the csv raw = pd.read_csv("price_extraction_raw.csv").squeeze() # Strips out unintended newline characters. raw=raw.str.replace(r"\n", "", regex=True) 
Since we ran the optical recognition over all video frames, there will be some junk in the data. Don't worry though, the structure of the prices will make it very easy to clean up.
# Shows the rows with detected text. raw.dropna() 
https://preview.redd.it/nxzdtp8cwh5d1.png?width=289&format=png&auto=webp&s=d11ea0c8b0395d335fe6c4514d8153773e88865c
This small codeblock will take care of the false positives.
# Eliminate any characters that are not numbers or decimals. cleaned = raw.str.replace(r"[^\d\.]", "", regex=True).str.strip().replace("", None) # Clear any rows that have less than 5 characters (two digits, a period, and two decimal places). cleaned = np.where(cleaned.str.len() < 5, None, cleaned) 
Since we used the entire video, the index accurately references the current frame number. To make it easier to navigate, we can add additional columns containing the minute, second, and frame number (that starts over every 60 frames).
# Converts the single column Series into a multi-column DataFrame. cleaned = pd.DataFrame(cleaned, columns=["price"]) # Creates the time columns cleaned["m"] = cleaned.index//3600 # 60 frames * 60 seconds per minute cleaned["s"] = (cleaned.index // 60) % 60 cleaned["f"] = (cleaned.index % 3600) % 60 
At this point, we are almost done cleaning, but on some frames, the optical recognition accidentally detected a fake decimal at the end.
cleaned[cleaned["price"].str.len() > 5] 
https://preview.redd.it/80mjac9zwh5d1.png?width=210&format=png&auto=webp&s=826fdddec734e183fe8724bb6e67980231ebb6ea
If we check those with the video, we can see that they are indeed valid (image is cropped here, but holds true for all), so it is safe to remove the last character here.
# Removes trailing characters when there are more than 5 of them. cleaned["price"] = np.where(cleaned["price"].str.len() > 5, cleaned["price"].str[:5], cleaned["price"]) # Changes the datatype to allow calculations to be made. cleaned["price"] = cleaned["price"].astype(float) 
It will also be handy to have each frame indicate if the price reflects that of a trading halt.
# A list of the start and end of every trading halt in video (by price change). halts = [(10802, 19851), # Initial video halt (26933, 45977), # 2nd halt (61488, 80414), # 3rd halt (81325, 100411), # 4th halt (100778, 119680), # 5th halt (136992, 119680), # 6th halt (166473, 178210), # 7th halt ] # Uses the halt frames, to indicate halts in the dataset. cleaned["halted"] = np.where(cleaned["price"].isna(), None, False) # Assumes no unknown values for (start, end) in halts: cleaned["halted"] = np.where((cleaned.index >= start) & (cleaned.index < end), True, cleaned["halted"]) 
A quick preview showing the frames with indicated halts.
cleaned[cleaned["halted"] == True] 
https://preview.redd.it/3usz3cnlyh5d1.png?width=255&format=png&auto=webp&s=5fa94f1e313029b7e568d7c8f4b0cc620a1dc17d

Step 3 - Calculating the bands

At this point, we've done enough to run some basic calculations across all of the frames. The following function will automatically do them for any given specified frame number.
def assess_halt(df, index): # The frame that is exactly 5 minutes before the frame examined. frame_offset = index - (5 * 60 * 60) # Since there will be no volume during a halt, we want to exclude # remove values where a halt is indicated. prices = df["price"].copy() prices = np.where(df["halted"] == True, np.nan, prices) # The price at the requested frame. halt_price = df["price"][index] # the frame right before (to rule out the halt suppressing the actual amount) price_before_halt = df["price"][index-1] # The average of all extractable prices in the five minute window. average = np.nanmean(prices[frame_offset:index]) # If there is insufficient at the specified frame, this ends calculations early. if np.isnan(average) or np.isnan(price_before_halt): return halt_price, price_before_halt, None, None, None, None, None # The count can help gauge robustness of the estimated average. count = np.count_nonzero(~np.isnan(prices[frame_offset:index])) seconds = count / 60 # The estimated bands are calculated by adding and subrtracting 5% from the average. band_low = average - .05 * average band_high = average + .05 * average # Logic to test whether the halt price or the price just before the halt is estimated to be beyond the 5% bands. outside = ((halt_price < band_low) or (halt_price > band_high)) or ((price_before_halt < band_low) or (price_before_halt > band_high)) return halt_price, price_before_halt, average, seconds, band_low, band_high, outside 
Using the list of halts earlier, we can conveniently loop through and make some rough estimations.
rows = [] for halt in halts: row = assess_halt(cleaned, halt[0]) rows.append(row) assessment = pd.DataFrame(rows, columns=["halt_price", "price_before_halt", "price_average", "seconds_of_data", "band_low", "band_high", "outside_bands"]) assessment 
https://preview.redd.it/hznds6dc7i5d1.png?width=721&format=png&auto=webp&s=9ccd4eb9358c78c77599cf30934f22e633a733e0

Thoughts

What is shown here is highly interesting! To see almost every recorded stop "inside the band" indicates that an overly zealous circuit breaker (or maybe even strategically priced trades to create halts) is not entirely outside the realm of possibility. But it should be noted that these estimations are by no means definitive. Most importantly this method does not account for fluctuations in trading volume. To do it right, we would need access to the raw trading data which as far as I know is unavailable.
I hope this can serve as a good starting point for anyone who is able to take this further.
Edited: just now to fix bug in final outside band logic.
Edited again: It has been mentioned in the comments that the halts are listed on the NASDAQ page and have codes associated with them. What is interesting is that the ones for Gamestop were given a code M.
We can see a key for the codes here
https://nasdaqtrader.com/Trader.aspx?id=tradehaltcodes
https://preview.redd.it/liq90iue8k5d1.png?width=753&format=png&auto=webp&s=0f3f6a70fb017941c116945850117042431d45bc
https://preview.redd.it/qhr1nw0h8k5d1.png?width=749&format=png&auto=webp&s=6228165c96dc84d49fcbcb5899ee8977bfceb5c4
If anyone has a source for what a Market Category Code C is, that could be useful.
Edit once again: Even better someone directed me to the source of the NYSE halts (instead of roundabout through the NASDAQ). If we navigate to history and type GME, we can see here they are in fact listed as LULD.
https://preview.redd.it/b936k6gjdk5d1.png?width=1851&format=png&auto=webp&s=783dc55046be37eb2431c629b89157fcd0a3e242
submitted by le_hungry_ghost to Superstonk [link] [comments]


2024.06.09 09:31 LukaCheshire umiep6

What I think happened was. 1967. November 29th. A baby is born on Rokkenjima and taken in by Kinzo Ushiromiya, still deep in his mourning of the Golden Witch Beatrice. As this baby grows up, Kinzo shapes their identity under his upbringing and they grow up with a very stunted sense of self. EIther as some sort of disguise or to give themselves more fulfillment, they assume the identity of a young maid named Shannon and a younger servant named Kanon. This helps them navigate their life on Rokkenjima fine until the larger Ushiromiya family enters the picture, specifically Battler, Jessica and George, whose love for them begins to pull their identity apart. After a conversation with a 12 year old Battler about the kind of woman he likes, and getting even closer with George and Jessica in the years after, this person is at a crossroads on whos wishes get to be fulfilled: Shannon’s, Kanon’s, or Beatrice’s, and this all comes to a head on October 4th, 1986, where they facilitate a series of murders as an internal competition and as a demonstration to the person who affected them the most: Battler Ushiromiya.
….I THINK. I didn’t have the epiphany I thought I would have, more like a slow slow realization when I began to piece together the early-suggested possibility that Shannon was behind the appearances of Beatrice that Maria sees, the weird status of Kanon’s body at the end of almost every twilight, how Kanon had to bail Battler out in the first place, and the Love Duel itself, Shannon, Kanon and Beatrice all being on equal footing within it, and why Shannon and Kanon’s (and Beatrice’s) love had to be mutually exclusive in the first place. Plus more little details like the 19 paces coinciding with the perceived 19 people on the island (family + Beato) and the 19 years since the master of the game had been born, the narration and several characters like Featherine saying that the solution to the previous question or to the logic error could be the key to the whole mystery and is a part of Beato’s heart (her identity). George’s reminiscence of Battler and Shannon as a 12 year old with Beato’s own reminiscence of it coinciding with it. The fact that Battler has literally never seen Kanon and Shannon in the same room and the mystery of how Battler saw Beatrice after the murders of the fourth game. But I think that Shannon, Kanon, and Beatrice are all identities of one person, the 16th person after subtracting Kinzo, Kanon and Shannon from the initial 18, and that their disguises and faked deaths are the key to solving not just the logic error room, but the entire game and magic as a whole. Granted I don’t have *everything* figured out with this yet but I feel like I have my foot in the door finally.
Just starting with the logic error room, we know that Erika and Kanon entered and Batler left, the chain was reset when Erika entered, yet by the end of Erika’s search, Kanon was nowhere in the guestroom. Airtight locked room murder, practically no way to get out of this one, at least through the door. And for good measure, Hideyoshi, George, Nanjo, Kumasawa and Shanon are in the next room over while *everyone else* is in the cousins’ room, and during the escape, the seals to the doors of these rooms are intact. Genuinely the only in that I had on this one at first was the “everyone else” wording with Kanon’s status as furniture as my teeny little screwdriver I was trying to pry this thing open with. Of course the furniture thing is mostly a metaphor for the crested servants’ character arcs, and Genji is considered a person who would be included as “everyone else” but it was a start. Incidentally, my attempts before this episode had me reassessing the idea that Shannon could have disguised herself as Beatrice for Maria from the earlier episodes, and it was like I needed something to bridge these two ideas. And the fact of Kanon coming to save Battler being confirmed in red makes it seem useless to try to figure out how he got out of the cousins' room, but figuring that out was an important first step to my reasoning, as it helped me begin forming the idea that, somehow, to have been out of the cousin’s room, he would have had to be somehow less than one, to not be his own person, to not be included in “everyone else”. And taking this to the guestroom, it eventually dawned on me that, if *he* wasn’t his own person, and his love for Jessica couldn’t exist if Shannon was going to be with George, then maybe these two got in the way of each other because they were the same person, and if this was true, Kanon could escape the guestroom by discarding the disguised and identity of ‘Kanon’, removing him from the guestroom, since it was never specified that nobody was in there, only that Kanon wasn’t. ‘Shannon’ in the next room over could have gotten out through the window, since the status of the seals on the window is a hole that is pointed out in the episode, but Dlanor forbids it from being used, I think because bringing it up without solving Kanon’s identity would be solving the mystery incorrectly or at least out of order.
From here, you can take this to many of the other murders in Question arcs. I think I pointed out that Shannon’s body was hidden from George by Hideyoshi in episode 1, but rereading made me realize that not only had Battler not properly seen it either, but if Kanon was at the scene too, following my theory, the body could not have been Shannon’s. Whose it was I’m not sure. If Kumasawa got into her closet for this that would be funny. If they had a body prepared then sure. But this in conjunction with Kanon’s death not being seen by Battler later leaves this person without the identity of Shannon OR Kanon, free to run around the mansion murdering as they please. Even better if they are prepared to disguise as Beatrice as well, as this would have allowed them to have Maria turn around so they could kill Genji, Nanjo, and Kumasawa without harming her, and when the 4 others would come in and investigate, this person would slip out and kill Natsuhi. For Eva and Hideyoshi, since it was Kanon (and Genji who came upon the crime scene), I think it’s possible that the chain being locked was a lie on Genji and Kanon’s part.
As we know in Episode 2, Kanon’s corpse disappears after his death to the confusion of almost everyone, but this is because the body, as Shannon, is in Kinzo’s study “informing him of the murders” which after learning of Kinzo’s pre-game death means she can be doing whatever she wants. Since Kanon never shows up again, she operates as she needs to until she dies with George and Gohda. I think Shannon struggled with killing both of them. It seemed like there was a genuine struggle to even get the door open and overpower George and Gohda, so her and George could have killed each other, or she kills herself after killing George in mourning, because the final twilight is complete, or because she believes Genji or Rosa will take care of the rest. If Shannon was alive, Rosa stopping Battler from disturbing the body and then chasing everyone out would work for that, but Battler also witnesses like, the viscera of her head spilling out of the hole in it, which could constitute as a body check..? Maybe there’s some fuckery with how this Shannon looks to us and to the people inside the story, and that’s how she bypasses Battler’s body check? idk this one isn’t so solid but Kanon’s missing body is so damning to me. Battler does see Beato and Kinzo at the end and this could have been the culprit as Beato. Battler doesn’t get a good look at her and only sees Kinzo’s back as well. And the magic stuff at the end of every episode in my interpretation is Battler having died and the anti-magic, objective perspective being removed. So idk still working on that one lmao
The biggest thing for Episode 3 is the locked room chain, and having two of the servants being assumed identities really helps. Kanon’s body is ‘found’ in the chapel, a very remote part of the island, so his body is hard to confirm. On the other hand, Shannon is ‘found’ in the parlor, the easiest room to operate from and one that the adults were likely to break the locked room status of by shattering the window. Because Battler sees none of these bodies, the true nature is never confirmed, and it can be assumed that the culprit, having (momentarily) discarded Kanon and Shannon, once again has free reign over the mansion. This comes into play after Eva’s murders take the group into the mansion, starting with Rosa and Maria’s deaths as its unlikely the culprit would kill Maria this early. Kyrie kills Hideyoshi here, briefly surviving a shot to the stomach and either trying to hit Eva or retaliating against her where it would hurt (unwittingly damning her own daughter so yknow that’s not horrible at all). Back when I was a Kyrietrice truther (how I miss those days) I thought she survived much longer and killed George and Nanjo, but it turns out Battler checking her corpse in the metaworld means that Battler confirmed her death in the game too so bleh. But I think the culprit killed George and laid him in the parlor, possibly leading him in as Shannon. From here I think she plays dead as the survivors come in and while they’re distracted (Eva, Jessica and Nanjo are caught up in a fight while Battler overtly is checked out of the situation, not looking closely at the corpses at all), she sneaks out, only to be caught and shot at by Eva, which is what blinds Jessica. The shot isn’t immediately fatal but ‘Shannon’ is bleeding out fast and before she dies, she finds and kills Nanjo, “revives” Kanon, as Beatrice puts it, and leads Jessica out to where they will rest for the remainder of the game.
Chapter 4 is weird, it feels impossible to substantiate anything concrete when the whole island is a huge catbox to Battler, cooped up in the guest house, until after almost all of the murders are committed. WIth Shannon/Kanon in the dining hall with everyone, the best I can work out right now is the first six are shot down by them, the rest escape but are killed as well, at some point in between the 8th and 10th killings, ‘Kanon’ is discarded, making him the ‘9th death’, George and Jessica are killed, not before Jessica sees the dead bodies, is chased to her room and works out that if she gets caught, she’ll probably end up like the rest of them, which she tells Battler. At some point, Kyrie manages to get to a phone and call Battler before being killed. The most concrete thing I can deduce is that the hostage group was potentially never in the dungeon, the status of the dungeon’s existence in that space being up in the air, Kanon’s body is not at the bottom of the well that Battler cannot access, when Beatrice shows up to Battler at the end of the 4th and is spurned by Battler not remembering his sin, she finds a way to die as Shannon and be found.
Very hazy still obviously but idk how else Kanon escapes. Honestly "these clues and circumstances make one body unaccounted for so they can go do whatever" feels sorta cheap which makes me second guess all of this, obv theres some tricks to the locked rooms themselves still but I didn't anticipate that one possible theory would clear up so much. Also relies on the cooperation of some adults and Nanjo. Even tho I believe he’s nice I think Nanjo isn’t difficult considering he lies about Kinzo’s death for so long, and I feel like it wouldn’t be.. too hard to get any of the adults in on it if related to the inheritance? I still think some of Eva and Hideyoshi’s ep 1 behaviors are suspicious and it would be really funny and interesting if Kyrie was fuckin shit up. To me.
Overall if this is what the twist is, I think it's neat since Kanon and Shannon have been among my favorites from the beginning and the idea of them being so closely tied to the thematic core of the story is exciting. My idea of magic is so heavily informed by Ange’s story, it makes me wonder, since the Beato we saw in 67 seemed to live in a great deal of emotional neglect, neglect of her own self rather than of “Beatrice” (probably her mother lol), if this culprit is the same in that she was born from Kinzo and a Beato, likely the 67 one, and their personhood was ignored for the sake of Kinzo having Beato again, maybe “Shannon” and “Kanon” are similar to how Maria summons Sakutaro or Ange summons the sisters, and she summons the servants as a way of enriching her sense of self? Would be sort of interesting but it also feels like its crossing over into like DID territory and after playing like 2 danganronpa games worth of poorly handled stuff like that I dont know. I do kinda feel sad for Jessica not really getting to be with Kanon. They constantly get the short end of the stick, obviously because their love hasn’t developed like George and Shannon’s did over the past few years or even how Battler and Beatrice’s did over the past 5 games, but their love is so full of potential, and I love both of them so much. I’d love to just see them happy together but its not Jessica’s fate sadly lmao.
If we’re to believe that it was Battler’s sin that influenced all of this, I do find it to be really interesting how Battler tends to parallel Kinzo, as another extension of the idea that Kinzo keeps this very harrowing grip on all aspects of Beatrice’s/the culprit’s life. That Battler echos Kinzo’s yearning for the old Beatrice isn’t even solely tragic for Battler’s situation, it also has a lot of terrible implications for what we haven’t seen of Kinzo yet, if Battler’s projection of Beatrice as his former lover onto a girl who sees him as her father is any indication of what Kinzo was like. At the very least, I still love Battler and I think he differs from Kinzo by holding onto the love he had for his family. Even after six games, he’s still just as disgusted at the murders, especially so here, and the portrayal of the mothers of the Ushiromiya family in Battler’s game shows that Battler’s capable of a great deal of reflection and understanding, something that’s hard to believe Kinzo was ever willing to offer. For the sin itself it feels like it’s between Battler being like his grandfather, him neglecting the culprit in some way or him denying magic to her and by extension, her way of like and her worldview, like what we saw with young Ange and Maria.
My last thought on this theory is that it makes so much of the love game in ep6, specifically Zepar and Furfur’s commentary, incredibly funny with how on the nose it is, and shifting from the perspective of the elder Beato who doesn’t get it to that of Kanon and Shannon who are painfully aware, is very eye opening to how heavy handed their dialogue is. Yet another moment of the writers desperately trying to guide you to the heart of the mystery which is comforting as a staple of this whole story.
Looking back at the last post, it is funny how little I had to say about Erika Furudo then. She’s like my second favorite character now, as horrible as she is, and everything she does is in line with how she acted in ep5 (with one caveat we’ll get to), but just way more severe and like mask off about her cold-hearted rejection of emotional truths and desire for complete domination and control of what is accepted as the objective truth which is. very entertaining! Obviously saying a ton about the more clinical, quote unquote “intellectual” camps of mystery readers and writers and about how objective truth really is, which is all incredibly important to understanding the overall mystery, almost like a what not to do when playing Umineko.
But just focusing on Erika herself, she just feels so steeped in every detective trope you’ve ever heard of, and in a story that takes the time to build such nuanced dynamics and relationships between characters, the way she operates can be so two-dimensional it’s actually delightful to watch. Even when she’s given a backstory, it almost feels pre-packaged and thrown in to hastily give her depth and personal relation to truth on a conceptual level, as she is a detective, altho I don’t know if it’s completely hollow. Her back and forth with Dlanor is neat and her final response to it is an early tell that her refusal to recognize the emotions behind people’s truths is a fatal flaw of hers, probably caused by her falling out with her boyfriend. And with the whole game trusting you to see the emotions in everything and to not be cold and clinical in your assessment of the story, I can’t wholly believe she’s completely flat as a character, altho the commentary is still very unsubtle so idk fully. It’s not like bullshit characters can’t be meaningful, and I think there is a level of tragedy in the way she was fashioned on the game board as Bernkastel’s piece, trapped in the position of servitude to Bern, constantly emulating her callousness and seeking her approval, as if she’s like an author insert begging not to be removed by the author herself.
Like I said, she exhibits almost all the same behaviors she did in the last episode, just more brutally here. It’s almost like after failing to beat Battler at the end of episode 5, she’s trying to prove with everything she has that she really is a completely deplorable person, which she does when she fucking kills 5 people in what was supposed to be a non-tragic game, and she does this using the one thing that makes her different from last time: her lack of detective authority. Not only is is a cool trick that runs alongside her casting off the image of a noble seeker of the truth so she can debase herself in order to chase down a more twisted conclusion, it speaks a lot to her own capabilities that even without the privileges of a detective in a classic mystery story, she’s still able to bend the Ushiromiya family to her will and think miles ahead of Battler, making her all the more terrifying. Another thing that makes her different here is that she’s not just trying to solve the murders anymore, she is actively trying to catch Battler in a logic error, trapping him in the broken rules of his own game forever, and once she convinces him to give her seals to a few of the rooms, she does this incredibly easily, guiding Battler to his own damnation in what is, in my opinion, the best battle between the human side and witch side in the entire game thus far. It is absolutely fucking insane the lengths Erika goes to in order to completely destroy Battler. Her command of the game from the very start as if she had planned every mode both of them were going to make is just diabolical and after being a bit desensitized after the past 5 chapters of killings, her BEHEADING five people including a mom in front of her 9 year old daughter just to fuck up Battler’s game genuinely made me sick. And this is all heightened by how well written, translated, and voiced Erika is throughout the entire chapter. Before I got into Umineko, I’d seen videos of the scene completely out of context, and slowly I was drawn into wanting to play the game by the voice acting, the incredible music and tantalizingly rich atmosphere that I would have readily indulged in a full game of. But knowing the context of the scene now, how it acts as the final nail in the coffin of Battler and as the peak of Erika’s twisted level of ecstasy as she gleefully destroys this family, not just for domination of the truth but for the joy of revenge against Battler for denying her that ecstasy in the last game. It is just such an incredibly gripping stretch of scenes so fucking good oh my god.
All of this leads to the wedding of Erika and Battler, which really is the most deplorable action of Erika’s in this whole episode. Just the most disgusting subtext going on here that if you’ve read the novel I don’t even have to spell out. Just the depths she plummets to so she can exercise complete control over Battler. In stark contrast to the way Beatrice let Battler into her game, granting him the tools to understand her and to shed light on the mystery of her existence, finally granting her fulfillment, Erika is an intruder into Battler’s game in every sense of the word, and it’s Bern that created this monster in the first place to further toy with the lives of the Ushiromiya family, not completely different from how it was Kinzo's upbringing that made the adults of the Ushiromiya family who they were, leading to how theyr raised their own kids. Luckily Beatrice is the one who steps in at the last moment to save Battler here, exposing the one thing Erika cannot control: the emotions that are inherent to the facts of the murders. She cannot fathom that the solution to the murder isn’t some one million iq 4D chess move of Beatrice's and after an epiphany about the nature of multiple truths that not only feels kinda fake but is something Battler had come to 3 whole episodes ago with Virgilia and the Braun tubes, Beatrice and Battler’s final red truth shoots her down. Troll officially slayed don't be like Erika Furudo kids. Also there’s only 16 people on the island now! Hopefully you paid attention to Zepar and Furfur earlier. It is actually a funny wink wink nudge nudge that Beatrice entering the chapel to save Battler from the marriage runs parallel to Kanon entering the guest room. As if Ryukishi isnt already on his hands and knees tears in his eyes screaming and begging and groveling for the reader to understand whats going on here.
But yea Erika is a fascinating case study on the nature of truth, its objectivity and how it should be pursued. “True” does not always equal “right”, and the pursuit of objectivity can do immeasurable and irrevocable harm to innocent people just trying to find happiness in their own lives. I didn’t even mention her beefing with a literal 9 year old over a beginner magic trick, but it's clear here that her values run opposite to the games and the writers have a very very fun time criticizing those values through her. I learned this from a YouTube comment but apparently in some WTC bonus material, Rika from Higurashi mentions deep sea fish as omens of misfortune, which absolutely evokes the image of Erika washing up on the shores of Rokkenjima, foreshadowing the ensuing disaster. But after everything, as astute as she is as a riddle solver, she really has not even gotten out of the shallow end in terms of what the heart of a mystery really is, how trauma makes people act and why people are even driven to do the things that they do, ultimately looking like a fish out of water against this very magical setting. Get it like solitary deep sea fish honk honk
Other thoughts. I’m so happy to see Ange again! If the meta aspects of this story weren’t obvious enough, her and Hachijo/Featherine have the most overt readeauthor relationship, and it’s funny how Ange’s risen to Battler’s status of reader insert but in a different way. Battler and Beatrice have a combative, opposing relationship but the way she presents the murders to Battler and beckons him to figure them out very much reflects the writers’ desire for the reader to recognize their fiction. On the outside, it seems tricky but is actually very nurturing. Now, this late in the story, Ange and Featherine have a much more outwardly respectful relationship, likened to a miko and her guardian, although there is a little seedling of toughness that Featherine seems to hold for Ange, probably because of the latter’s stubbornness about some aspects of the story, with Ange also harboring contempt for Featherine sensationalizing her trauma with the message bottles. Funny inversion with Battler and I like the continued commentary on true crime. I also think Ange’s pursuit of the truth and trouble with emotions as Featherine’s reader slightly echoes Bern’s other piece, Erika, although to a much, and I cannot stress that Ange is not anywhere near as flawed as Erika, MUCH lesser extent, and Ange clearly has a higher chance of actually coming to an understanding at the end of the episode, plus its more understanding of Ange to want some power over the narrative as someone whose life was nearly ruined by it, rather than a piece who was just dropped in without any other relation to the Ushiromiya’s, despite being at the mercy of her master. Hate M Zakky guy plotting to kill her at the end altho I figured he sniped those Sumadera henchmen for her earlier and its not surprising but. le sigh
And because you know I have to always bring up Kyrie. That scene with her and Jessica was. Amazing. When Jessica's eyes glazed over and prison strip started playing I lost my mind. Genuinely such a compelling backstory for Kyrie and I love Jessica’s challenge to it, and her finishing line that, as much as Kyrie has been both empowered and terrorized by her jealousy, it does not make her a noble person, and this idea that trauma doesn’t automatically make you virtuous, I believe, will probably be very pertinent to the ultimate mysteries of the story. Besides that, one detail I caught is Kyrie talking about having worked up the nerve to kill Asumu over many many years, and she calls it a miracle that some other force took her the moment that she would have. Earlier this episode, and it’s been echoed in the previous ones, Featherine mentions that magic, as something limited by human ability, is the power to follow through with or get away with it. It really makes me think that. Kyrie could have just. Killed Asumu and is using magic to exonerate herself fdsfdsfds .I mean I’m always biased to my idea of murderer bastard Kyrie and the mountain of circumstantial evidence I thought I had with that and I do think its really funny!!! That she’s the only adult who seems to know how to handle the WInchesters well enough to do it one handed in her cg AND her portrait (og and pachinko not ps3). But hey idk. Every time she makes that closed eyes open mouth portrait it makes me think that she might not be any more savvy than the other adults about whats going on so even if its not serious i can still dream
submitted by LukaCheshire to u/LukaCheshire [link] [comments]


2024.06.09 09:13 DragonStryk72 Valoria Saga (Chapter 2)

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Karghol stepped forward. As Rob he might be scared, but he'd been the leader of the group for a long time, operating as our main tank across a ton of games, and now, I could see him taking that step again, "Okay, first thing's first. If they're gonna pop us out of this from the outside, then that's not on us, but we've all seen this anime. If they're not coming, then we need to get to the endgame as fast as possible."
"Nope," I shook my head, surprising even myself at how quickly I'd said something.
He turned, "What? I mean, we gotta get out ahead of this."
"In most games, I'd agree, but not here, not in this game. Also, side-point but decision time for everyone: Real names or character names? I can't keep flipping between them. Lugh is what's on my party registry, so I'm sticking with Lugh," It seemed small but wasn't.
I'd learned well enough that giving people all of the information was most often counter-productive at best. Giving people a small, immediate choice was far preferable and got them on the path to understanding better. Temur snorted slightly at the absurdity, "Well, I suppose you can call me either Temur, or Temur. Whichever floats your boat."
Several groans came out, and finally, some laughter. I mean, it was dad joke humor to be sure, but jokes were probably going to become a much more specific thing for us. From there, everyone chose their character names, either because it was simply easier given the nametags in our party rotation, or because they just didn't want everyone knowing their real ones. Khargol however, was a slight agitated, "Alright, so why not speedrun it?"
"Because speedrunners die and reset constantly."
The slight mirth died out in the room, but Khargol wasn't ready to yield the point, "I've watched you do a no-death run of Dark Souls!"
I nodded, "And do you have any idea how many times I died in that game getting to that level of skill? Look, this isn't Dark Souls. That game has set difficulty levels. Yeah, it's got solid AI, but here? The AI adapts to tactics, and I'm pretty sure the beta test players are about to learn that the hard way."
Everyone was a bit curious at the statement, but it was Shelara who spoke up, "What does that 'adaptive AI' mean?"
I sighed, and took a seat at the head of the table, with Khargol finally sitting down next to me, "It means the AI of the system is learning. Beta testers essentially get to play ahead of the general public to try and stress test the system under actual play conditions. Most usually, they'll try to learn as many exploits as possible, so even if they start out on brand new characters, they're still going to be far ahead of the pack, getting gear and coin ahead of others. Assume that the beta testers have watched things like SAO or other 'trapped in a video game' style series, and they're doing the same as Khargol is suggesting. Problem is, that's exactly what a bunch of them already did, and if the AI works like it's supposed to, then it's ready for them.
"For Valorian Saga, one of the biggest selling points was its adaptive AI system, a system that learns. What that means is that the system behind bosses has already learned those exploits from beta testers and has some sort of answer for them, and they're going to run dead into them."
Chrysta sat forward, leaning her elbows on the table, at least in part to show off her biceps, "Well if a speedrun is out of the question, then what do we do instead?"
Shelara cut back in, "But... shouldn't we try and go save the beta testers?"
I considered, "Shelara, in answer to your question, we can't. Even assuming we could catch up to wherever they're at, there's almost no chance they'd listen to us if we did. They're just as likely to assume we're rivals, or to think we're idiots, but regardless they won't be following our instructions just because we say so. As far as they're concerned, they already know this game, and we're a bunch of sprouts who are panicking. Even if we could get past that point, we don't know the game like they do, and we're more likely to end up needing saving before we ever get to them.
"As to the other question, Chrysta, what we do now is finish up the starter quests, then we use our flyers to join the militia."
Every MMO veteran groaned openly. Arkadi especially was annoyed at the concept, "Come on, man, faction-grinding on day two? We're not even out of the gate yet!"
I'd expected this, and checked my in-game clock, and swore under my breath. We needed to get moving, with only roughly eighteen minutes of daylight left, "Guys, that's why we need to join the militia. It's safe, and grinding up our faction rep with Valoria opens a lot of doors, not least of which is giving us barracks space to live in free of charge, basic equipment upgrades, and getting coin. That's just the short-term gains. Yeah, not much, but it gives us a foundation. We get the lay of the land, and we build up our strategies. There's another reason though, and it's important."
Khargol nodded, "As militia, we get arrest powers in line with the laws of Farrelston."
"Wait, we'd be cops?" Shelera seemed slightly hyped about the concept.
I nodded, "More or less. We aren't out in the main room right now cause everyone's losing their minds out there. They're all coming to terms with the idea that this place is where they might die, and that breeds desperate reactions. Fourteen million players split between fifty servers, giving an average server population of... two-hundred-eighty thousand per server give or take for server popularity. Assume maybe one percent of that go fully around the bend and get violent, and that gives us two thousand eight hundred violent criminals that just hit the city on this server that have the ability to level up within the system.
"Farrelston has to be a safe space for players to return to, but that can't happen if there isn't order, and that means law enforcement."
One of our newcomers made her presence felt, the elf woman from the cathedral, shaking as she spoke, "I'm Layala. What about my brother?"
Tom... "I don't know. I don't what happens to those who die in the game. Maybe they wake up, maybe they're just comatose in a hospital somewhere, or maybe they're gone."
I let it sink in for everyone. Layala's eyes fell to the table as she slowly wept. I hate this, but sugarcoating the thing wasn't good for anyone, "All I can work on right now is keeping us all alive. This is a fantasy RPG, so for all I know, there might be another way to get them back, but I don't want to get anyone's hopes up. Anyone who knows someone who didn't respawn, we'll keep a journal of names, to see that they're remembered. We chronicle the dead, and if the opportunity to get them back presents itself, we go all-in on it.
"I know we all have questions... but we can't stay here to answer them all, and I don't have all the answers for you. We need to start moving, and moving now. We've got thirteen people here, our five and the eight we added on. We've got enough people to form a guild when the time comes, so we should start acting like a guild now."
Layala's voice cracked, "I-I nominate Lugh."
I was startled. I've been very game-knowledgeable, but I wasn't the leader type. It was never my role in the group.
"I second the nomination."
Khargol. My head whipped around, "Look, guys, I'm not a leader. I know stuff, that's what I've got. Khargol's the one who leads."
Khargol shook his head, "Not here, not in this game. I'm all good for the tanking, but you're the only one of us who's putting out a plan of attack, and I'm getting more lost by the minute. It sucks dude, and it hurts to admit it to myself, but you're the guy this time."
Nods occurred, and by show of hands, I was almost unanimously elected to command the 'guild', minus my own dissenting vote. Well.... crapbaskets, "Alright, fine. I won't argue it, but we've gotta get a move on. Get the starter quests going, and when we unlock the job change system, we'll work things out from there. Until then, we'll break into three parties, two four-man parties, and one five-man. Khargol, you're in charge of the five-man, Temur and myself are the other party leaders for now. We'll meet at the barracks come sundown. We spread out the neos amongst the three parties so they're all protected, and we get started. Don't do any combat quests alone."
I picked up Shelera for my party's neo, along with Chrysta and Layala, and the parties agreed to meet up in front of the barracks around sunset so we could join up together. We fought the press of bodies in the tavern to get out into the streets, and headed off for our quests. I could feel my heart racing a bit, the whole thing feeling like some sort of bad dream, but we would need a minute to get things together, "Okay, let's check everyone's quest logs. Any shareable quests, share them with the group so we can all help out and get rewards. We tackle them from lowest to highest."
We moved through the streets to the first quest, running messages around the city for the heralds. The quest was designed to get new players oriented with the larger city of Farrelston and what factions existed within it. The vast majority of players though, were barely moving, either pressed into the tavern or milling about in front of the cathedral. This was a huge problem, and we were finding clusters of people around, hiding and trying to just deal with the enormity of it all. We were running messages to guards, merchants, and nobles on what was a very low-key questline while watching people crying or raging. Shelera moved up next to me, close to tears herself, "We can't do anything?"
a I halted, and looked around again, and noticed some people who weren't in groups. Solo players who had come in by themselves, the same as you'd see in any MMO, and now they were cut off from the world, friends, family, and no party. Solo players really only existed in MMOs, people who would just fill in the gaps, and otherwise keep to themselves, and it worked in the world of video games. In the real world, though, it wasn't good, "We can do a little."
I jogged over to where a powerfully built Dracon with a sword and shield was balled up on the ground, weeping, purple-scaled head buried in his arms. I knelt down next to him, laying a hand on his shoulder, "Hey, what's your character name?"
The Dracon boy looked up imploringly, his voice quavering, "Umbaar..."
"Hi, Umbaar. I'm Lugh, and these are my friends. Why don't you come with us? You can join our party," I kept my tone even by pleasant.
He nodded sheepishly and accepted the party invite, "My mom's gonna kill me. I wasn't even supposed to be playing the game."
Oh God, no, "How old are you, Umbaar?"
"I'll be fourteen in December."
Due to the nature of the game, the minimum age for Valorian Saga was eighteen. He'd likely gotten access to the rig, and just jumped on, and now he was trapped, "I'm sure right now, your mom's just worried about you, but we'll keep you safe. Come on, we've got quests to do."
The absurdity of our questing was fully growing with each step we took. After running messages, we helped the watch with investigating some local crimes to learn the search system, worked with merchants on trading to get the economy down, and along the way, we found some more solos to fill us out to the party cap of eight. The jobs were immaterial to me, but Shelera and Layala both found comfort in picking up more people, with the latter taking over care of Umbaar. NPCs went about their day's work, and I started to catch on to something, "Hey... is this day... running long to anyone else?"
Games don't use full twenty-four-hour days, using a shorter day and night cycle to give the impression of a world without having to artificially inflate the game to make it feel like a full day. Valorian Saga had, in the videos, been shown to have a twenty-minute day, and twenty-minute night, but as we ran around, it had been far more than twenty minutes now. The sun had barely moved in the sky, which given the rest of the game's level of detail wasn't something they would've ignored. Chrysta spoke up after counting her clock, "Uh... well dearheart, I do believe we've got us a twenty-four cycle now."
There were several possibilities to this, perhaps either our minds changed gear to work with in-game time, or the game had altered to have twenty-four-hour time. Either way, we had no answers for it. I was getting a bit sick of having more and more questions I couldn't answer, but I couldn't focus on it in the here and now. I called a halt, and we found a small corner tavern to get food and drink. I took some time with the menu system, and up popped the character status window.
By statistics, we were moving up a bit, but the main stats of our jobs weren't changing very much at all. My basic stats for movement had risen, but not by much, and the gain was tapering off. That was probably from all the walking around the city we were doing. Reputations were going up in the city guilds attached to our quests, but again, they were minor improvements, and the effective XP was tapering off from doing them. I took out my character journal, a system conceit by the devs that the game world was simply too grand in scale to not allow a lot of notetaking, and did stat-math just like when I would spreadsheet my builds at home. From what I could see, the game had no true 'leveling' system. Instead, skills and attributes were built up by how you played, sort of like in Skyrim, but the same actions would not keep getting you the same degree of XP. A common enough point, or else someone could pull a South Park and just merc wolves until they hit the cap. Abilities would unlock as your stats rose, some coming online automatically like Sprint, while others you had to find a trainer for, such as the Double Knock ability for archers. From what I'd seen online, the abilities would unlock advanced jobs, and certain combinations would unlock hybrid jobs, so a Paladin would be a combination of a knight and acolyte. None of the testers had gotten that far, however, they'd just seen the possibility of it.
I noticed Shelera leaning over to look at my journal, and I smiled, "Just doing nerd stuff, plotting my progression to figure out what jobs I need."
She smiled back, "That seems weirdly normal. What are you thinking of doing?"
"Well, for now, I need to move up my abilities as a Hunter, right? Hunter eventually leads to a few choices, so I'm thinking I'll probably go for a Ranger build. That means I can train up Yndress here as a battle companion."
Yndress had been flying about with me, and sometimes resting on my shoulder, and now, she was curled up by my arm on the table as I continued. Shelera reached over and petted Yndress, "That is so cool. She's so warm. I totally should've figured out a way to get the limited edition... so what should I be leveling up?"
"Well, you're a vagabond, so you might look at something like Bounty Hunter since we're working with the militia. Combine that with another job.... huh."
"What?"
Daeva grinned, "Oh, sweetie, he just worked somethin' out. What do you need, Lugh?"
"Give me a minute. I need to go to the scrivener," I shot up and stepped out of the tavern.
It wasn't far to the scrivener where I could buy the supplies I needed. We'd just done an ink delivery there, and now, I would need paper and ink to work with. Returning, I cleared off the tavern table and laid out a large scroll used for maps, currently unmarked, "Okay, I need everyone to bring up your character pages and stand where I can read them."
Gamers generally do have a sense of when someone's worked out an exploit, and this was one of those times. They brought up their screens so I could start marking down abilities, attributes, and skills. Of note, my Scibing ability was ticking slowly upward as I laid things out. Scribing could turn into runic writing and other more arcane and mundane pursuits. What I was working on became a skill tree system, with the various jobs being grouped together. I had to move things around, and in real life I wouldn't be able to do that with ink, but in the game sense, it was pretty simple. I kept moving around my drawing, finally starting to come into a workable initial system of abilities, jobs, and other things that built off of one another. It look a bit mad, like if no one had stopped the devs on Path of Exile's skill tree, but it was there, "We're thinking about this wrong. We need to get to the barracks. I don't want to explain this twice."
Banded back up, I stopped by our newest unlock: Carriage Stations. The city was entirely too big to be running around it all the time, and for just half a silver, we could go to any other ward in the city. I signaled the coachman, handing him my flyer, "Take us to the militia barracks."
The coachman nodded sharply, "Right you are, sir."
The coaches held four, so we split between the two, and I rechecked my numbers. I was pretty certain I was right by the math, but these things didn't always pan out like you wanted, so it was best to recheck. It still seemed to be working out like I thought, but I needed Temur for a blind study of it. We got out at the barracks, a building made up of fortified walls and barred windows with internal shutters. Militiamen NPCs were standing guard out front, while we could just see some working in the training yard to the side. From what I could see, however, we were the only players here.
Temur's party arrived first, and apparently, I wasn't the only one picking up strays as two carriages emptied of people. He was running a full party as well now, and grinning in his uniquely Temur way, even if he did have draconic features now, "So, I see we're all taking in the lost little lambs?"
"I mean, sure, why not? That's how we met, so why not do it here, too?"
He nodded, "Questing went well, if a bit hum-drum, but you have a look in your eyes that says you've worked something out. You got math time!"
I nodded, "Waiting for... yeah, Khargol went off-road, I see."
Temur and I had shown up with two carriages each, only for Khargol to pull up with four, all packed. That put our new numbers at thirty-two players as he practically bounced up to us, "What?!"
We both shook our heads, "Nothing, man. Never change. I've got some news for everyone."
The full mass moved over to the side of the building so we weren't obstructing the entrance, "Party people, I worked something out at lunch."
I rolled out my map of the skills tree, "Okay, so I was going over my character screen, and did some math. I know what we need to do: We need to move up on every job."
Khargol shook his head, "Isn't that gonna leave us as jacks of all trades? We'd be running pretty average."
I gestured with my hands a bit in dismissal, "Usually, you're right, but here, it's different. The stats aren't really separated here, they're intended for cross-classing, and it's not just the combat jobs. I moved up a bit at Scribing here, and it looks like it'll be the same for crafting and gathering jobs. Move up in X, Y, and/or Z jobs and you unlock a hybrid. So like, say you move up as a blacksmith, armorer, and weaponsmith. All three have abilities building into one another, and that can unlock further abilities, other jobs, a whole classification of things we can't see yet.
"Using abilities works up the stats associated with that ability, and the higher the ability, the more XP it generates for the stats. Those stats still stay there when you do a job change, so you could be a Gladiator working up strength by working the forge."
Shelera looked over the drawing, "Okay, so you think if we take every job up, then that'll make us a lot stronger? But won't we end up with a bunch of usless stats?"
I shook my head, "No, for two primary reasons. For one, what if instead of Paladin, you went something like a Hexblade in D&D terms? Or, Shelera, you take Bounty Hunter, then build up your hunter job to Scout, and you have something akin to a Justicar class? Or Khargol, what if you master every weapon group?"
Temur's interest was peaked at mention of Hexblade, "And what is the second reason?"
I sucked in a breath, "It's a job change system. There's a job change skill, and every basic skill I've seen has upgrades, even if I can't see the end of the trees yet. The adaptive AI is going to adapt to our individual tactics, but even if all of us were playing hunters, we'd all approach hunting differently, maybe more reliant on archery, or snares, or pets. It would force the AI to keep readapting its own tactics on the fly. If we build up, we might just be able to get to something better than the sum of our parts."
Karghol nodded, "And that makes it doubly important we get going on the militia stuff. Shall we?"
The lot of us went over to the barracks, where a guard greeted us at the door, "Hold, citizens. What is your business with the thirteenth Valorian militia?"
I stepped forward, "We're here to enlist for service."
The guard perked right up, "Ah, good. Greetings and well met! I am Sergeant-at-Arms Brant. We are in need of stalwart folk to help protect Farrelston and wider Valoria in these trying times. Dark things are afoot both at home and afar, and it speaks well of you that you would choose service. Please, enter the hall, and register yourselves with Yeoman Granger. Welcome once again, may the purple dragon fly eternal!"
Prev Royal Road Patreon
submitted by DragonStryk72 to HFY [link] [comments]


2024.06.09 09:08 BK_317 Windows got super corrupted,how do i even reinstall windows and backup files now?

So i have tried everything,my windows got so corrupted that i cant even access the boot menu on startup it is showing cryptic messages like this:
https://ibb.co/vjjqB0R
so the only way i could even attempt to repair was to plug in a bootable windows pendrive and try all the troubleshoot options.
https://ibb.co/9YnFNdV
So far:
1)Startup Repair-does nothing goes on an infinite loop and brings me back to the same screen 2)System Restore-i havent created any system restore point 3)System image recovery-nothing available 4)Unindtall updates-did nothing 5)Command prompt
ok here's the thing: scf,dism,chkdsk,boot etc nothing works!
i tried following this article: https://pureinfotech.com/restore-registry-backup-windows-10/
but after a specific windows update microsoft made it so that the directories in regback has 0 files(see step 11's warning) so how would i even use copy when there is nothing to copy?
6)Reset this PC-THE WORST PART IS THAT I CANT EVEN FIND THIS OPTION when i click on "exit and continue to Windows 10"
What is the solution here? I saw somewhere that i should reset the bios by clicking the hidden physical button which does this on my laptop.Ok how do i move forward from that?
or should i reinstall windows using the bootable windows pendrive? thats fine i can do that but how do i backup the files in my harddrive?
Please,any help is appreciated i have tried everything under the sun
submitted by BK_317 to WindowsHelp [link] [comments]


2024.06.09 08:55 Upbeat-Serve-6096 Anbernic RG35XX Plus vs Miyoo Mini Plus: My take, half a year after purchase

Anbernic RG35XX Plus vs Miyoo Mini Plus: My take, half a year after purchase
Bought these handhelds roughly around the same month, the RG35XX Plus being bought near its product launch.
Beige: RG35XX Plus; Black: Miyoo Mini Plus
https://preview.redd.it/teffyclhsh5d1.jpg?width=3968&format=pjpg&auto=webp&s=4073fa4bb03dc3bef50de10813450535be258f65
The Anbernic's D-pad looks especially worn out. I'll elaborate in the text.
https://preview.redd.it/7hnxn0aish5d1.jpg?width=2976&format=pjpg&auto=webp&s=11ebac4e1592698d4dcc8d4e2124555a4f3e30c1
Basically the only purpose for buying both was to be part of "The Community™", to see how much polish these handhelds could have over time, both in stock firmware updates or in community distros.
Also I think having one of these for casual retro gaming is a pretty good way to not be bombarded by the constant internet interaction - well I sure failed this part.

TL;DR: In my particular use case, the Anbernic wins, though it is a close call.

  • Design, aesthetics: Miyoo wins, depending on your color choice. I won't mod mine.
    • If we compare the same transparent black shell, Anbernic lost a bet by using the painted NES controller font on other buttons and generic sans on ABXY. Lack of font consistency is one of the grand user interface failures of current cheap electronics.
    • If we compare the same beige shell, Anbernic has less yellowed beige color.
    • I think I like the removable battery cover on the Miyoo better.
  • Ergonomics, pocketability and hand feel: Anbernic wins, mostly
    • The Anbernic has a larger gamepad area and a thicker bottom (that's what he said), which makes holding it for long-term gaming a bit more comfortable.
    • One huge win for Anbernic is the way the area of shoulder buttons is designed. The slight bump in the middle and the larger area of the buttons in general means that you can rest your hands beneath them and won't push these shoulder buttons by mistake, or you can comfortably rest your hands on top of them without slipping off. Arguably the Miyoo's shoulder buttons look less ugly by having the same color as the rest of the shell. They rattle less. They sit flush with the shell to ensure sleekness, but I care a lot less about these aspects. In general I think the Miyoo is a slightly more pocketable handheld, but the Anbernic's slight sacrifice on that front make gameplay a lot more ergonomic.
    • Prior to this rabbit hole dive I owned an Anbernic RG350P, and the D-pad on that thing is so horrible - you can essentially push the center pivot downward - that I had severe doubts about ANY Anbernic D-pad when everyone else was praising their button feel. Which is why I'm so relieved to find that this issue is largely non-existent on the Anbernic RG35XX Plus. This Anbernic's D-pad is probably on par with an old Nintendo handheld's D-pad (compared to the GBA/GBP for example)
    • The Anbernic's face buttons feel a little mushy compared to the springy Miyoo buttons, which might be a turn off for arcade-minded people, but could be a plus for people who play games next to their sleeping bedmates for... some... reason. That hand feel doesn't make-or-break gameplay for me - you have to go to the R36s to truly understand what DOES break gameplay.
  • In-game audio and visuals:
    • Miyoo has deeper colors, but it might be overdone, as some white parts don't look white anymore. Anbernic's display is a little less saturated. Neither displays really look as good as the unreasonably crisp panel on the otherwise bargain-bin r36s.
    • Both have the classic speaker "pop" sounds when its power is cut off, but it's less concerningly loud on the Anbernic.
    • Anbernic's rumble motor sounds deeper and less annoying.
  • Stock firmware experience: both have janks and trade-offs, but I like Miyoo's a tiny bit better without tinkering
    • Miyoo stock UI has better color design and better fonts, as well as being generally more lightweight and snappy. The big issue is their simple in-game menu NOT working with RetroArch menu in the slightest. If you make a savestate in the simple menu, that doesn't translate to the same savestate in the RetroArch menu. Still, I appreciate that they decided to not bog us down with RetroArch, which comes with its own design banalities. Also, many games have stutters, which might be because they forced to turn on netplay.
    • A pretty dire issue with Miyoo is the single SD card setup, and while the tiny 32MB internal flash has the basic operating system and UI elements, all emulators and additional functionalities live on the stock SD card. If you use a new card without backing up data from the stock SD card, stock firmware won't play games. And if the internal flash dies (believe me, people have found out), the machine is bricked. Anbernic's 2-card setup means you can put all your games and saves on one SD card, and all operating system elements on another.
    • Anbernic used the same outdated MP4 player-era sound effects and fonts which really made it look 15 years old in the worst way, and the menu navigation is a lot less responsive too. At first stock OS had no subfolder under platform/console folders which made game navigation a chore, but it seems they have since fixed it and added a lot of pretty good polishes all things considered. Neither options have the most up-to-date RetroArch versions (v1.10 as of now, compared to v1.18 officially)
    • Neither stock OSes give you a lot of joy of tinkering. Miyoo is kinda obvious when everything lives on the internal flash. With the Anbernic it is [doable], but far from easy, especially when most of the system files live in an EXT4 partition you can't easily use on Windows, and the stock firmware SD card image is partitioned such that you cannot expand the userspace partition to put more ROMs, which is one of the most stupid mistakes you can make as a linux engineer.
  • Community OS experience: all have janks and trade-offs again, but OnionOS has one trump card
    • For the Anbernic, right now I prefer using MuOS, primarily because it's simple, it boots fast, setting RetroArch up doesn't get in the way much. However if you want to use it as a potentially versatile gaming box for multiplayer purposes, currently Knulli does it the best as it supports more of the Anbernic's peripherals.
    • For the Miyoo Mini Plus, I wish the simple but fully-featured Allium launcher could gain some momentum, but right now OnionOS on Miyoo just wrangled some of the best feature-sets of emulation community, primarily the Game Switcher menu. It's basically an integration of several RetroArch features and some rare ones - quick savestate on exit, optional auto savestate loading on launch, quick screenshot, playtime tracker, a list of recently played games, and a snappy menu. It makes you feel like you can multitask on games despite the fact that you can't. Apparently OnionOS came from trying to merge a precursor to MinUI and the Game Switcher menu. Right call, because that functionality alone is unbeatable. I wish the EmulationStation frontend of higher-end handhelds can implement this, a more comprehensive "recent list" than the current "recent list." Anything else is a nice bonus like netplay, RetroAchievements (RetroArch itself handles these), remote file transfer and battery tracker - these mostly have been underused by me or have been used by other handheld distros already.
    • An increasing usage of cost-less amenities includes the default shadevideo filter being "sharp bilinear" or normal2x or "bicubic" on Onion. Keep it up, this is the best default shader for sharp pixels in most non-integer scaling situations without shimmering.
  • Feature set and power with community OS usage: RG35XX wins by a mile, but your mileage may vary in how much power you need.
    • CPU power: if we use the latest mGBA RetroArch core, Miyoo struggles with some parts of "DrillDozer" or "Mario & Luigi" and sometimes drops speed, while it doesn't happen on the Anbernic. In the SNES9x emulator, some games like Kirby Super Star or Yoshi's Island will eat up a lot of the Miyoo's CPU resources and leave no room for fast-forwarding, while the Anbernic does it easier. Of course, if you don't mind them at much, then the extra oomph won't matter too much to you.
    • Peripherals: the Anbernic has HDMI out, Bluetooth, WiFi and USB host support, while the Miyoo only has WiFi. On the Anbernic side, currently the Knulli firmware uses the peripherals most seamlessly, while stock is a lot more Janky. Knulli has native 1080p output in RetroArch while others only have blown-up 480p in RetroArch, which you'll be able to tell VERY quickly. If you enjoy using a handheld as a home console box with an external gamepad, the Anbernic RG35XXPLUS with Knulli is probably the cheapest to do so and do so decently. Knulli is also the only firmware to have Bluetooth AUDIO. Recommended for those who want all the hardware amenities.
  • Long-term issues
    • Admittedly I did end up playing on the Anbernic a lot, but this did bring some issues that I had to contact customer support for. Mostly the wear-and-tear on the D-pad and a faulty display. You see, I play Apotris a lot, and using the known Tetris strategies apparently means the UP and RIGHT keys on the D-pad gets a lot of rubbing, and now they look worn-out. In trying to disassemble it to check what could be the issue, some mishandling caused the screen to develop dead pixel lines. The customer support first gave me a replacement D-pad, and later agreed to replace my unit's screen by having the handheld sent back to their factory, but the unit returned with a WRONG D-pad that's likely for the original RG35XX! Now I'm still using the old D-pad, rotated 180 degrees, and worn out on both corners by now. Apparently not a lot of people encountered the same issue, but it's still worth bringing up regardless. TOP TIP: Take advantage of customer support while you can!! Don't disassemble your new-fangled handhelds to troubleshoot unless you know 100% what you're doing!

What features I ended up using/liking a lot, and what plans I have for these handhelds going forward

  • Miyoo Mini Plus: OnionOS's Game Switcher and generally faster navigation. Snappy face buttons. Theme creation.
  • Anbernic RG35XX Plus: Really good ergonomics for long-term play, as much as a vertical handheld can provide. WiFi for local netplay and SSH tinkering potential. Bluetooth audio.
  • Going forward: For now I don't have a lot of reasons to really keep the Miyoo Mini Plus. I plan to create an OnionOS theme for it with my hand-drawn artwork, and later sell the Miyoo to someone who needs it more than I do. But I will miss the Game Switcher. The Anbernic is a keeper, despite the busted-up D-pad**. Maybe I'll pester customer support again to have 2 or 3 backup ones.** Here's to hoping that GarlicOS makes it work again - hardware acceleration is apparently in the works according to Black-Seraph, and more custom firmware options like Rocknix and even GammaOS Core will keep things exciting for sure.

Addendum:

What I ended up NOT using despite docs or ads boasting the capabilities
  • RG35XX Plus: Dreamcast, N64, vertical arcade, etc. Knulli's Metadata/boxart scraping is also not considered.
  • Miyoo Mini Plus (OnionOS): Ad-hoc netplay and Wi-Fi hotspot support, artwork scraping, cloud saves - most of the network services...
If you can't see it, when I sent my Anbernic to the factory for repair (took about two weeks), I played Apotris on the Miyoo more intensively and the D-pad on that had also visibly worn down, at the same corner too!
submitted by Upbeat-Serve-6096 to SBCGaming [link] [comments]


2024.06.09 08:38 Dante-Vergilson How Do I Create & View An Animated JXL File? (If It Exists)

It's been a while since I've checked on the progress of JXL but I did see a few posts about ffmpeg supporting creating animated JXL files but can't find anything on how to do it and such. Specifically the Phoronix article: FFmpeg Adds Support For Animated JPEG-XL
Problem is that I'm having a hard time finding anything on how to do this in a guide. I am fairly new to using the ffmpeg CLI so I'm sure I just don't know the right options or arguments yet.
I wanted to test out converting some GIF, APNG and video files into JXL animations and see how it looked.
If there's a GUI program that does this I can't find anything. Whether it's a web tool or on Windows or Linux let me know.
Although since I see the jpegxl.info website still uses an animated SVG I'm wondering if animated JXL even exists or if it's still only being developed. I did find it interesting to find a reddit post about using JXL as a video format and people throwing out hacky ways to get it done since it's in the "Not Yet" category of what JXL can do.
If animated JXL does exist I'm guessing that I can view it in anything that supports JXL but feel free to correct me.
Any guidance is appreciated.
Update:
I at least confirmed they exist and found a very rudimentary GUI tool. Specifically the online ezgif.com tool. Couldn't take a video or multiple images but was able to use a GIF. A GIF that for some reason was massively sped up that I can't seem to fix but it is displayed and animated.
At least, it's animated in QT based applications like qView. It's just a still image in a browser or ImageGlass. I'm kind of surprised about the browser issue and am guessing that's why the JXL Info website shows an animated SVG.
I've seen others post about speed issues as well. Is that a image viewer display error or is there an issue with some tools when it's encoded?
Would love to know what kind of tools any of you have used.
submitted by Dante-Vergilson to jpegxl [link] [comments]


2024.06.09 08:18 yohu123 Cannot enable JIT in UTM on iPhone 15 iOS 17.5.1

I’m using the following Reddit guide to enable JIT, which I successfully did for DolphiniOS, but for reasons unknown I cannot enable it for UTM:
https://www.reddit.com/EmulationOniOS/comments/1d0t7qe/how_to_enable_jit_on_ios_171751/
Although it says ‘Done’ in the end, the ‘Virtualize’ option of the UTM app remains greyed out. I have tried to enable JIT for UTM using the SideStore version and then I tried the AltStore version with the same results. I just now used the debugging ‘True’ mode while enabling it and got the below full log: ————————————
C:\Users\yohan\Desktop\IOS17-~1>python jit_enabler_better.py com.utmapp.UTM.86Z2JC2A3J True Getting bundle ID... DEBUG mode specified. Got bundle ID: com.utmapp.UTM.86Z2JC2A3J starting tunnel to device... This might take a while. In case it freezes, either close this window and kill every python process in task manager or simply reboot your PC. Sucessfully created tunnel: fdc7:29ee:b2df::1 50981 Manually trying to mount DeveloperDiskImage (this seems to prevent errors on some systems)... 2024-06-09 09:57:57 YRI-WinPC pymobiledevice3.cli.mounter[2212] ERROR DeveloperDiskImage already mounted
Diskimage already mounted. Starting app... (b'Process launched with pid 2964\r\n', b'') Started app. PID: 2964 Starting debug server... (b"\r\nFollow the following connections steps from LLDB:\r\n\r\n(lldb) platform select remote-ios\r\n(lldb) target create /path/to/local/application.app\r\n(lldb) script lldb.target.module[0].SetPlatformFileSpec(lldb.SBFileSpec('/private/vacontainers/Bundle/Application//application.app'))\r\n(lldb) process connect connect://[fdc7:29ee:b2df::1]:52181 <-- ACTUAL CONNECTION DETAILS!\r\n(lldb) process launch\r\n\r\n", b'') Started debug server with connection details: [fdc7:29ee:b2df::1]:52181 Run debugging commands... This might take a few minutes. (lldb) command source -s 0 cmdfile.txt Executing commands in 'C:\Users\yohan\Desktop\IOS17-~1\cmdfile.txt'. (lldb) gdb-remote [fdc7:29ee:b2df::1]:52181 (lldb) settings set target.memory-module-load-level minimal (lldb) attach -p 2964 Process 0 exited with status = 9 (0x00000009) killed (lldb) error: attach failed: The parameter is incorrect.
done. DEBUG mode specified. This script won't quit automatically. Press CTRL + C to stop it.
————————————
I have read the ‘cmdfile.txt’ and it has the exact same contents as mentioned in the above debug log. I’m doing this on a Windows 10 PC. Please help as I’ve exhausted all possible options. Thanks, in advance.
submitted by yohu123 to EmulationOniOS [link] [comments]


2024.06.09 08:11 yohu123 Cannot enable JIT in UTM on iPhone 15 iOS 17.5.1

I’m using the following Reddit guide to enable JIT, which I successfully did for DolphiniOS, but for reasons unknown I cannot enable it for UTM:
https://www.reddit.com/EmulationOniOS/comments/1d0t7qe/how_to_enable_jit_on_ios_171751/
Although it says ‘Done’ in the end, the ‘Virtualize’ option of the UTM app remains greyed out. I have tried to enable JIT for UTM using the SideStore version and then I tried the AltStore version with the same results. I just now used the debugging ‘True’ mode while enabling it and got the below full log: ————————————
C:\Users\yohan\Desktop\IOS17-~1>python jit_enabler_better.py com.utmapp.UTM.86Z2JC2A3J True Getting bundle ID... DEBUG mode specified. Got bundle ID: com.utmapp.UTM.86Z2JC2A3J starting tunnel to device... This might take a while. In case it freezes, either close this window and kill every python process in task manager or simply reboot your PC. Sucessfully created tunnel: fdc7:29ee:b2df::1 50981 Manually trying to mount DeveloperDiskImage (this seems to prevent errors on some systems)... 2024-06-09 09:57:57 YRI-WinPC pymobiledevice3.cli.mounter[2212] ERROR DeveloperDiskImage already mounted
Diskimage already mounted. Starting app... (b'Process launched with pid 2964\r\n', b'') Started app. PID: 2964 Starting debug server... (b"\r\nFollow the following connections steps from LLDB:\r\n\r\n(lldb) platform select remote-ios\r\n(lldb) target create /path/to/local/application.app\r\n(lldb) script lldb.target.module[0].SetPlatformFileSpec(lldb.SBFileSpec('/private/vacontainers/Bundle/Application//application.app'))\r\n(lldb) process connect connect://[fdc7:29ee:b2df::1]:52181 <-- ACTUAL CONNECTION DETAILS!\r\n(lldb) process launch\r\n\r\n", b'') Started debug server with connection details: [fdc7:29ee:b2df::1]:52181 Run debugging commands... This might take a few minutes. (lldb) command source -s 0 cmdfile.txt Executing commands in 'C:\Users\yohan\Desktop\IOS17-~1\cmdfile.txt'. (lldb) gdb-remote [fdc7:29ee:b2df::1]:52181 (lldb) settings set target.memory-module-load-level minimal (lldb) attach -p 2964 Process 0 exited with status = 9 (0x00000009) killed (lldb) error: attach failed: The parameter is incorrect.
done. DEBUG mode specified. This script won't quit automatically. Press CTRL + C to stop it.
————————————
I have read the ‘cmdfile.txt’ and it has the exact same contents as mentioned in the above debug log. I’m doing this on a Windows 10 PC. Please help as I’ve exhausted all possible options. Thanks, in advance.
submitted by yohu123 to UTM [link] [comments]


2024.06.09 07:18 Unspoken_Mist The game crashed whilst registering texture Error: java.lang.IndexOutOfBoundsException Exit code: 255

I was just casually playing Minecraft when my poodle ran over my power cable, shutting down my computer unexpectedly. This was while Minecraft was in the middle of loading. Upon rebooting, I cannot start Minecraft without it crashing and giving me the message shown in my title. I don't know how any of this works and am unsure what to do, any help would be appreciated.
Additional information: I am using Ubuntu version 20.04.6 LTS, my processor is AMD® Ryzen 5 3600 6-core processor × 12, my GPU is NVIDIA Corporation TU116 [GeForce GTX 1660 SUPER], and I have 32 gbs of RAM.
The following is the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 2024-06-08 22:00:29
Description: Registering texture
java.lang.IndexOutOfBoundsException
at java.base/java.nio.Buffer$1.apply(Buffer.java:757) at java.base/java.nio.Buffer$1.apply(Buffer.java:754) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:213) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:210) at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:98) at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:106) at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:302) at java.base/java.nio.Buffer.checkIndex(Buffer.java:779) at java.base/java.nio.DirectByteBuffer.getLong(DirectByteBuffer.java:861) at net.minecraft.class\_8800.method\_54945(class\_8800.java:43) at net.minecraft.class\_1011.method\_4303(class\_1011.java:139) at net.minecraft.class\_1011.method\_4310(class\_1011.java:111) at net.minecraft.class\_1011.method\_4309(class\_1011.java:102) at net.puzzlemc.splashscreen.PuzzleSplashScreen$DynamicLogoTexture.method\_18153(PuzzleSplashScreen.java:163) at net.minecraft.class\_1049.method\_4625(class\_1049.java:29) at net.minecraft.class\_1060.method\_24303(class\_1060.java:96) at net.minecraft.class\_1060.method\_4616(class\_1060.java:68) at net.minecraft.class\_425.handler$coi000$puzzle-splashscreen$puzzle$initSplashscreen(class\_425.java:1048) at net.minecraft.class\_425.method\_18819(class\_425.java:63) at net.minecraft.class\_310.(class\_310.java:689) at net.minecraft.client.main.Main.main(Main.java:223) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at java.base/java.nio.Buffer$1.apply(Buffer.java:757) at java.base/java.nio.Buffer$1.apply(Buffer.java:754) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:213) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:210) at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:98) at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:106) at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:302) at java.base/java.nio.Buffer.checkIndex(Buffer.java:779) at java.base/java.nio.DirectByteBuffer.getLong(DirectByteBuffer.java:861) at net.minecraft.class\_8800.method\_54945(class\_8800.java:43) at net.minecraft.class\_1011.method\_4303(class\_1011.java:139) at net.minecraft.class\_1011.method\_4310(class\_1011.java:111) at net.minecraft.class\_1011.method\_4309(class\_1011.java:102) at net.puzzlemc.splashscreen.PuzzleSplashScreen$DynamicLogoTexture.method\_18153(PuzzleSplashScreen.java:163) at net.minecraft.class\_1049.method\_4625(class\_1049.java:29) at net.minecraft.class\_1060.method\_24303(class\_1060.java:96) at net.minecraft.class\_1060.method\_4616(class\_1060.java:68) at net.minecraft.class\_425.handler$coi000$puzzle-splashscreen$puzzle$initSplashscreen(class\_425.java:1048) at net.minecraft.class\_425.method\_18819(class\_425.java:63) at net.minecraft.class\_310.(class\_310.java:689) 
-- Resource location being registered --
Details:
Resource location: minecraft:textures/gui/title/mojangstudios.png Texture object class: net.puzzlemc.splashscreen.PuzzleSplashScreen$DynamicLogoTexture 
Stacktrace:
at net.minecraft.class\_1060.method\_24303(class\_1060.java:96) at net.minecraft.class\_1060.method\_4616(class\_1060.java:68) at net.minecraft.class\_425.handler$coi000$puzzle-splashscreen$puzzle$initSplashscreen(class\_425.java:1048) at net.minecraft.class\_425.method\_18819(class\_425.java:63) at net.minecraft.class\_310.(class\_310.java:689) at net.minecraft.client.main.Main.main(Main.java:223) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Initialization --
Details:
Modules: 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:223) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.6 Minecraft Version ID: 1.20.6 Operating System: Linux (amd64) version 5.4.0-182-generic Java Version: 21.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 304826280 bytes (290 MiB) / 536870912 bytes (512 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 3600 6-Core Processor Identifier: AuthenticAMD Family 23 Model 113 Stepping 0 Microarchitecture: Zen 2 Frequency (GHz): 3.60 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: TU116 \[GeForce GTX 1660 SUPER\] Graphics card #0 vendor: NVIDIA Corporation (0x10de) Graphics card #0 VRAM (MB): 288.00 Graphics card #0 deviceId: 0x21c4 Graphics card #0 versionInfo: unknown Virtual memory max (MB): 18101.42 Virtual memory used (MB): 3030.19 Swap memory total (MB): 2048.00 Swap memory used (MB): 0.00 JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: animatica: Animatica 0.6+1.20 badoptimizations: BadOptimizations 2.1.1 capes: Capes 1.5.4+1.20.5 cloth-config: Cloth Config v14 14.0.126 cloth-basic-math: cloth-basic-math 0.6.1 continuity: Continuity 3.0.0-beta.4+1.20.2 cubes-without-borders: Cubes Without Borders 1.1.0+1.20 dynamic\_fps: Dynamic FPS 3.4.3 ears: Ears 1.4.6 emuno: EmuNO 1.1.1 entity\_model\_features: Entity Model Features 2.0.2 entity\_texture\_features: Entity Texture Features 6.0.1 org\_apache\_httpcomponents\_httpmime: httpmime 4.5.10 entityculling: EntityCulling 1.6.4 fabric-api: Fabric API 0.98.0+1.20.6 fabric-api-base: Fabric API Base 0.4.40+80f8cf51b0 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.59+e9d2a72bb0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.25+be5d88beb0 fabric-block-api-v1: Fabric Block API (v1) 1.0.20+6dfe4c9bb0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.8+80f8cf51b0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.50+80f8cf51b0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.12+7f945d5bb0 fabric-command-api-v1: Fabric Command API (v1) 1.2.45+f71b366fb0 fabric-command-api-v2: Fabric Command API (v2) 2.2.24+80f8cf51b0 fabric-commands-v0: Fabric Commands (v0) 0.2.62+df3654b3b0 fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.5+b82b2392b0 fabric-convention-tags-v1: Fabric Convention Tags 2.0.4+7f945d5bb0 fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.1.0+70fd1b46b0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.27+80f8cf51b0 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.16+2a2c66b6b0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 19.1.0+ad474493b0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.68+94793913b0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.8+e9d2a72bb0 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.6+c5fc38b3b0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.50+80f8cf51b0 fabric-item-api-v1: Fabric Item API (v1) 8.2.0+5bcea88ab0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.39+aae0949ab0 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.45+80f8cf51b0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.43+df3654b3b0 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.4+c5fc38b3b0 fabric-loot-api-v2: Fabric Loot API (v2) 3.0.5+97f703dab0 fabric-message-api-v1: Fabric Message API (v1) 6.0.10+109a837cb0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.12+80f8cf51b0 fabric-models-v0: Fabric Models (v0) 0.4.11+9386d8a7b0 fabric-networking-api-v1: Fabric Networking API (v1) 4.0.8+0dca0349b0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.1.4+c5fc38b3b0 fabric-particles-v1: Fabric Particles (v1) 4.0.0+c5fc38b3b0 fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.3+c5fc38b3b0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.0.16+ad474493b0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.12+97f703dab0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.12+80f8cf51b0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.61+df3654b3b0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.46+73761d2eb0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.3+2c869dedb0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.64+df3654b3b0 fabric-rendering-v1: Fabric Rendering (v1) 4.2.4+b21c00cbb0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.1.0+83154f1bb0 fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.1.0+c0e5481fb0 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.21+7b70ea8ab0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.73+8c7b71c2b0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.21+c5fc38b3b0 fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.6+c5fc38b3b0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.0.10+74e2f560b0 fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fabricskyboxes: FabricSkyBoxes 0.7.4+mc1.20.5 fastquit: FastQuit 3.0.0+1.20.6 ferritecore: FerriteCore 6.1.1 fix-keyboard-on-linux: Fix Keyboard on Linux 1.0.1 fsb-interop: FabricSkyBoxes Interop 1.4.0+mc1.20.5-build.53 immediatelyfast: ImmediatelyFast 1.2.14+1.20.6 net\_lenni0451\_reflect: Reflect 1.3.2 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.6 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 isxander-main-menu-credits: Main Menu Credits 1.2.0 java: OpenJDK 64-Bit Server VM 21 lithium: Lithium 0.12.3 minecraft: Minecraft 1.20.6 modernfix: ModernFix 5.17.3+mc1.20.6 modmenu: Mod Menu 10.0.0-beta.1 moreculling: More Culling 0.25.0 com\_github\_fallen-breath\_conditional-mixin: conditional-mixin v0.6.2 mixinsquared: MixinSquared 0.1.1 nvidium: Nvidium 0.2.7-beta optigui: OptiGUI 2.3.0-beta.2+1.20.5 org\_apache\_commons\_commons-text: commons-text 1.12.0 org\_ini4j\_ini4j: ini4j 0.5.4 puzzle: Puzzle 1.6.2+1.20.6 midnightlib: MidnightLib 1.5.5 puzzle-base: Puzzle Base 1.6.2+1.20.6 puzzle-gui: Puzzle GUI 1.6.2+1.20.6 puzzle-models: Puzzle Models 1.6.2+1.20.6 puzzle-splashscreen: Puzzle Splash Screen 1.6.2+1.20.6 reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.5-build.103 sodium: Sodium 0.5.8+mc1.20.6 sodium-extra: Sodium Extra 0.5.5+mc1.20.6-build.118 caffeineconfig: CaffeineConfig 1.3.0+1.17 world-host: World Host 0.4.11 org\_quiltmc\_parsers\_json: json 0.2.1 org\_semver4j\_semver4j: semver4j 5.2.2 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.5-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 zoomify: Zoomify 2.13.4+1.20.6 com\_akuleshov7\_ktoml-core-jvm: ktoml-core-jvm 0.5.1 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.6 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6 Loaded Shaderpack: Solas Shader V2.0 \[BETA 0.6b\].zip Profile: Custom (+0 options changed by user) Launched Version: additive-1.26.0-1.20.6 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.3-snapshot Backend API: NVIDIA GeForce GTX 1660 SUPEPCIe/SSE2 GL version 3.2.0 NVIDIA 535.171.04, NVIDIA Corporation Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map\_client.txt) Locale: en\_US CPU: 12x AMD Ryzen 5 3600 6-Core Processor 
submitted by Unspoken_Mist to fabricmc [link] [comments]


http://swiebodzin.info