Is 100 hc
Nutrition
2008.11.17 03:35 Nutrition
A subreddit for the discussion of nutrition science. Macronutrients, micronutrients, vitamins, diets, and nutrition news are among the many topics discussed. Civil discourse is required.
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2008.09.13 07:00 NFL: National Football League Discussion
The place to discuss all NFL related things
2024.05.16 19:21 Diconius Returning player’s thoughts+feedback
So as an avid Diablo fan I was pretty devastated when on launch I was “done” with the game before the 3 day early access had even finished. Came back and played a bit each season (I liked the vamp powers the best so far) and I have to say this is finally looking like a solid foundation.
I have to give credit to Adam, I had ZERO intentions of trying loot reborn until I watched his interviews. He reminds me of Chris Wilson from GGG with the way he talks about philosophy of game design, driving motives, and how playing actually feels being important.
So as for a background; I’m lvl 100, all glyphs to 15+, capped ironwolf rep, haven’t done pit yet, and I’m playing frozen orb sorc.
I’m only gonna list my negative/questionable feedback because quite honestly I’m thoroughly impressed with the state of the game now. It should have been this way at launch but that’s another story. (I will mention the density feels fucking great now, you nailed that!)
- Renown grind. This was miserable, I had only done statues before so having to mindlessly grind for around 12 hours straight to get those 16 paragon points were pure pain.
- Glyph leveling. I think it took longer to level a two glyphs 1-15 than it did to level 1-80. Obviously once you’ve GOT them leveled you can jump up in nm dungeon tier and blast them to 21 quickly.
- Boss scaling. I can solo the helltide boss in 20-30 seconds, but if people show up it’s an absolute gamble. Sometimes the boss gets deleted, sometimes it takes 10minutes. It seems like if someone shows up and tags her it multiplies the health but that doesn’t scale back down if they leave. So I’ve had times where it WAS 10+ people but some of them leave and the boss health absolutely doesn’t scale back to 2-3 player hp and ends up taking 5-10 times longer.
- It doesn’t SEEM that greater affixes become more common the higher level the mob is. I think this is a mistake personally. Maybe it does but I’m not seeing a difference between nm dungeons despite killing lvl 130+ mobs.
- Uniques feel terrible. If the unique doesn’t have a skill altering effect, 9/10 times it’s salvage trash. Even ones with damage mods are grossly inferior to even a low quality legendary with tempering. This is even more true for jewelry slots since those can get offensive aspects.
- Little thing, but stop dropping rares in WT4. Veiled crystals only please. That shit clutters the floor and I don’t think I even looked at a rare item after lvl 30-40. Could probably stop in WT3 tbh.
I believe that’s it for now. Gonna reroll HC and grind renown for the next 2 days in pain T_T
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2024.05.16 19:10 CTV1225 [FH5] Spring Information Thread - Series 33
Hey everyone! Spring is here. It's almost the end of the Apex AllStars update, and Horizon Retrowave is around the corner! Let's enjoy the final week of Series 33 before Series 34 arrives.
Stay safe and have a great week ahead!
A
Super Wheelspin is available for completing the Super7 this week.
Forzathon Shop
Note that the current Forzathon Shop will change on May 16th, 2024 @ 14:30 (UTC)
. - 1000FP Car: 1997 McLaren F1 GT
- 500FP Car: 2010 Aston Martin One-77
- 75FP Clothing: Pink Wrestling Mask
- 75FP Car Horn: Police Siren
- 75FP Clothing: Pink Wrestling Outfit
- 60FP Wheelspin
- 150FP Super Wheelspin
Festival Playlist Rewards
- Spring - 20/75 Points: 2017 Porsche #92 Porsche GT Team 911 RSR (Exclusive Car)
- Spring - 40/75 Points: 2009 Mercedes-Benz SL 65 AMG Black Series (Hard To Find Car)
- Series - 80/300 Points: 2013 Chevrolet Summit Racing Pro Stock Camaro (Exclusive Car)
- Series - 160/300 Points: 1970 Hot Wheels Pontiac Firebird Trans Am Custom (Hard To Find Car)
Hot Wheels Events - 7 Points
Exclusive to Hot Wheels Owners; the respective Academy Rank must be unlocked. Not required for Season Rewards, Series Completion, or the Min, Meet Max Achievement.
- Speed Zone: "Supersonic Spiral" 222.1 km/h 2 points
- Criteria: Manufacturer - Lamborghini (S1-900)
- Reward: Super Wheelspin
- Championship: "It's Race-A-Bull" 5 points
- Criteria: Manufacturer - Lamborghini (S1-900)
- Reward: 2017 Alfa Romeo Giulia Quadrifoglio
Rally Adventure Events - 7 Points
Exclusive to Rally Adventure Owners; required for you to be Horizon Badlands Champion. Not required for Season Rewards, Series Completion, or the Min, Meet Max Achievement.
- Speed Trap: "La Cantera" 169.0 km/h 2 points
- Criteria: Manufacturer & Model - Any Ford Mustang (A-800)
- Reward: Super Wheelspin
- Championship: "Mustang Rally" 5 points
- Criteria: Manufacturer & Model - Any Ford Mustang (A-800)
- Reward: Clothing - Grit Reapers Hoodie
Forzathon Weekly Challenge - 5 Points
Earn 80FP for completing the weekly challenge, double if you own La Casa Solariega. Must be done in sequence to count.
- Own and drive the 2024 Chevrolet Corvette E-Ray.
- Earn an Ultimate Burnout Skill with the 2024 Chevrolet Corvette E-Ray.
- Take a photo at any player house with the 2024 Chevrolet Corvette E-Ray.
- Win a Drag Race with the 2024 Chevrolet Corvette E-Ray.
Forzathon Daily Challenges - 1 Point Each, 7 Points Total
Each challenge is open for 7 Days from
14:30 UTC of the start day. Earn 10FP per Challenge, double if you own La Casa Solariega.
- Win a Cross Country Race in the 2017 Jaguar F-PACE S or the 2018 Jaguar I-PACE
- Earn 5 Stars at Trailblazers in any Electric Vehicle
- Earn a Barrel Roll Skill in the 2021 Rimac Nevera
- Buy a car from the Autoshow
- Earn 3 Lucky Escape Skills in any car from the United States
- Win a Midnight Battle in any Japanese vehicle
- Earn a Kangaroo Skill in any Rally Monsters vehicle
Seasonal Events - 40 Points Total
The reward listed for Seasonal Championship events requires you to place 1st against at or above the Highly Skilled Drivatar difficulty setting; the Trial requires Unbeatable difficulty and is accessible after entering the Hall of Fame.
- The Trial: "MX-5 Drive" 10 Points
- Criteria: Manufacturer & Model - Any Mazda MX-5 (A-800)
- Reward: 1995 Nissan NISMO GT-R LM
- Event Lab: "Eagle Forest Raceway" 3 Points
- Criteria: Car Type - Modern Supercars (A-800)
- Reward: Super Wheelspin
- Event Lab: "Emerald GP" 3 Points
- Criteria: Car Type - Hot Hatch & Retro Hot Hatch (B-700)
- Reward: 2021 Rimac Nevera
- Speed Trap: "Northern Passage" 362.1 km/h 2 Points
- Criteria: Car Type - Extreme Track Toys (S2-998)
- Reward: Super Wheelspin
- Speed Zone: "Camino Del Cielo" 228.5 km/h 2 Points
- Criteria: Car Type - Extreme Track Toys (S2-998)
- Reward: Super Wheelspin
- Speed Trap: "Escarpment" 300.9 km/h 2 Points
- Criteria: Car Type - Extreme Track Toys (S2-998)
- Reward: Super Wheelspin
- Championship: "Going the Distance" 5 Points
- Criteria: Car Type - GT & Super GT (A-800)
- Reward: 2024 Chevrolet Corvette E-Ray
- Championship: "Picking Favorites" 5 Points
- Criteria: Horizon Special - Forza Cover Cars (S1-900)
- Reward: 2005 Honda NSX-R
- Horizon Tour: Co-op Championships 8 Points
- Criteria: Complete a Horizon Tour session
Challenges - 5 Points Total
- Treasure Hunt Blame Impala 3 Points
- Treasure Clue: A cryptic clue but don't you stress, just follow it to the letter, the challenge now to make a mess, the more you wreck the better!
- Reward: 100,000 CR
- Photo Challenge #SierraAtRiviera 2 Points
- Criteria: Photograph the 1987 Ford Sierra Cosworth RS500 at the Riviera Sprint Start Location.
- Reward: Clothing - Green XS Race Suit
Monthly Events - 4 Points per Season (16 Points per Series)
- Monthly Rivals Sierra Verde Sprint 1 point per Season
- Criteria: Post a clean lap to complete
- Monthly Rivals Bola Ocho Circuit 1 point per Season
- Criteria: Post a clean lap to complete
- Monthly Rivals Bahía de Plano Circuit 1 point per Season
- Criteria: Post a clean lap to complete
- Monthly Rivals Los Jardines Circuit 1 point per Season
- Criteria: Post a clean lap to complete
GT Racers rush through Mexico roads in Apex AllStars. FH5 Release Notes: April 23rd, 2024 Experience Track Toys in Forza Motorsport Update 8 Forza Motorsport Update 8.0 Release Notes – May 13, 2024 submitted by
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2024.05.16 16:48 Megaton-Settler- What was this sound?!
I don’t really play mine craft. This experience was from a few years ago while playing with my stepson. He was really really into MC so he was training/showing me the controls, tricks etc. btw we were playing on the Nintendo Switch, in a Hardcore world on survival (again I don’t play MC, so I have no idea if any of what I just said is relevant) We were playing for a few hours when we noticed the sounds of the game got extra quiet… and I mean quite. It was as if we muted the game. Then, every now and then we heard this “duuuummmmm” very deep and cryptic due to it being soft and unidentifiable as to where it was coming from. Was deep and echoed like a giant monk bell, but it didn’t sound like a bell, just a deep and spooky sound. And it was the only sound that existed other than our movements and mining. The sound itself was only about 2-3 seconds long. It was possibly going on for a while and we didn’t notice, we were just do into the game, when we had both noticed… we looked at each other… watched the screen… and both got freaked and left the room. To this we, we both have no idea what that was, and we’ve both asked lots of HC MC players, and no one knows. Any ideas?
1) it was on the Nintendo switch 2) it was survival HC mode 3) 100% private server 4)I had to join him by doing this finding thing 5) we were absolutely the only people there 6) we were NOT in a cave 7) we did not trigger any kind of trap
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2024.05.16 15:52 Nurseresidences Daily Golf Deals 05-16-2024 (Nurseresidencies)
Your Thursday daily deals. Sign-up to get these deals via email below, or join
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2024.05.16 15:15 Nurseresidences Daily Golf Deals 05-16-2024
Your Thursday daily deals. Give a shout in the comments (so others can upvote) if there is something you would like me to look for or sign-up to get these via email, below.
RIGHT HANDED GOLF CLUBS $201 $141 LIKE NEW Eleven Triple Track DB Putter: Available in RH, 33" or 35" Length. No code needed. Extra discount taken at checkout. Shipping is 9.95
$700 $488 MINT XXIO 12 Iron Set: Available in RH, Stiff Flex, and 5-PW + SW. More options available at different price points. Use code MAJOR20 at checkout. Shipping is free
GOLF BALLS $21 $17.81 for 1 Dozen Srixon Z-Star Mix - Mint Condition (5A): Mix of years, mint balls have hardly been used, logos and pen marks may be present. Use code ITSALLINTHEHIPS at checkout. Shipping is free on orders $59+
APPAREL $38 $8.50 TravisMathew Men's No Curfew 2.0 Hat: Available in Grey and Blue, One size fits all. Use code WWGWB15 at checkout. Shipping is 8.99
Proozy -
$52 $28 Oakley Men's Pierside 19" RC Hybrid Shorts: Available in Olive, Khaki, and Grey, Sizes 30-40. Use code PZYMKP-FS at checkout. Shipping is free
$70 $21 adidas men Recycled Content Tapered Golf Pants: Available in Grey or Black, Sizes 32-40. Use code ADIDAS40 at checkout. Shipping is free
$27 $10 Men's 3D Embroidery Stretch Fit Cap: Available in Black, One size fits all. No code needed. Shipping is free for members on orders of $50+
OTHER Don't miss another deal -
Sign-up here to get these posts via email every day (7:30am PT / 10:30am ET).
Yesterday's deals - click
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2024.05.16 15:05 welder-fabricator New member at private club and primarily play as a single. What are some of the general etiquette rules with regard to playing as a single?
Hi, I am not married, have no children, and most of my small golfing circle is spread out geographically. So I play as a single almost 100% of the time for my mid-week rounds. I've played 3 rounds at the new club so far and don't know anyone there. Generally speaking, how should I handle situations where I come up on a group as a single? I got paired up with 3 members on my last round, and we were playing ready golf and finished the round in 3:45. By about 14, a single in a cart had made his way up to us and I asked one of the others in the group if we should let him play through. His response was essentially "Fuck him," which took me aback.
Then I read a comment here which said that single players at private clubs typically get no courtesy on the course. I imagine that I will be the single in this situation very soon, and I don't want to step on any toes as a new member. How should I handle playing as a random single? Do I be sure to hang way back and let them make the decision to wave me up?
Also, any other general tips or pieces of advice for being a new member is greatly appreciated.
Additional info: My membership is a "limited golf" membership which means I can play S-Th after 2 pm from May - Sept. From Oct - Apr I can play 7 days a week after 12 noon. I have access to all other club amenities, driving range, pool, restaurant, events, etc. I value reasonably quick play, think I'm friendly/funny/witty, and 90% of the time I'm paired up with someone we have a great time. I just try to be a pleasant person to golf with and my HC is 16.1 right now.
ETA:
Thanks for the great insights! To clarify, the member in my group wasn't a dick and was super friendly. His exact words were "He doesn't matter," which now I understand to mean "he has no standing". But at the time, I took it differently. He did also say that the single behind us couldn't find anyone to play with, which I also now understand to mean "he's a douche". The other members in the group did eventually ask him to join (we were a 3-some), to which the single member graciously and politely declined. Seemed like a nice enough guy though.
Unfortunately, my limited membership does not allow me to join the men's league or any tournaments unless I get invited by a member for the member-guest. I'm going to give the limited membership a year before I decide if I would like to upgrade to full member. I will ask someone with the club what the rules are in these regards. Really appreciate the insights. I've worked very hard to elevate my standard of living to where I am today, and a private country club is a new and foreign concept for me.
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2024.05.16 12:51 Bata_9999 Smaller Youtube Synth Channels
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2024.05.16 09:23 JConqistador Unified Necro Minions
There is a general consensus on main points of the uber-killer one shot kill blood golemancer (Army of the Dead, Shadowblight passive, Blood Golem), but not so much on a general build. There are a lot of variations out there by different content creators, I want to kind of discuss the pros and cons and gather my thoughts on how to shape a minion necro that can still kill uber bosses relatively quickly without hampering the ability to speedfarm gear or push pit levels.
I'm not going to get in to the nitty gritty details about exact paragon placement and such, but more a high level overview of different takes on the Minionmancer.
Sources
Considerations
Attack Speed According to the Mega Minion Guide, there are two buckets that can individually reach separate caps of 100%.
- The first bucket
- Cult Leader board will almost always provide 10%, as it's on the way to a key legendary node
- In contrast, the 5% on the Flesh Eater board is kind of out of the way and is likely not worth the 8-ish points required to unlock
- The 25% on Hulking Monstrosity board can replace a gear roll, but that ONLY applies to Golem attack speed so is only relevant if you're focused on stacking golem damage over mage damage. The golem attack speed nodes are also pretty far away from the glyph slot and legendary node.
- The rest (65 or 90%) must come from gear. Kalan's Edict key passive can effectively replace 2 gear rolls allowing us to focus masterworking stats on crit and int instead.
- The Second Bucket
- There is no reasonable way to reach 100% here
- Rapid and Rathma's Chosen aspects do not apply as minions don't have "basic attacks" and we're not casting overpowered blood skills
- Enhanced Reap can give 30%, though won't help with single target fights
- For Accelerating aspect Blight is the only Core skill we may be casting, but we won't be spamming it so it's probably not worth using it over other aspects for 10%
- Frenzied Dead aspect is going to be an auto-include as it's an extra 45% with almost no restriction
Cooldown Acceleration We have a few reliable ways of cheating out lower cooldowns
- Blood Orbs
- Requires sacrificing a ring slot for the Fastblood Aspect and a defensive slot for the Embalmer Aspect
- Not very many reliable ways to get Blood Orbs, need to run Blighted Corpse Tendrils and/or Hemorrhage basic skill alongside Embalmer
- Reaper Upgrade 1
- More consistent on bosses and doesn't require two aspects.
- We won't be able to rely on the other Skeletal Warrior paths to taunt or generate corpses
- Abhorrent Decrepify
- We don't really want to focus our stats on lucky hit, this can supplement but shouldn't be relied on
Corpse Generation When farming, corpses will be plentiful from random trash. When fighting bosses where are our corpses going to come from?
- Sever and Decompose basic skills both make corpses. Sever is slower (1 per 4s), but Decomposition (1 per 1s) requires channeling.
- (Ghastly) Blood Mist creates a good number of corpses, but the skill is better used to get out of sticky situations
- Hulking Aspect spawns corpses on Golem attacks, good pick for a utility aspect
- Bone Golem Upgrade 1 makes 5 corpses on command, but this is a bit painful as many of the various golem upgrades have really good effects
- Army of the Dead is a long cooldown, but generates tons of corpses. Corpses will have to come from trash mobs between bosses. Taking this means losing Bonestorm.
- Reaper Upgrade 2 has pretty nice corpse generation, but would lose out on the lowered cooldowns from upgrade 1
Vulnerable Application - Decompose basic skill is a reliable way to make the target vulnerable though channeled skills are a pain to use. Would lose out on Sever's attack speed boost in non-boss situations.
- Bone Golem Upgrade 2 applies vulnerable and does pretty decent damage to boot
- Plagued Corpse Tendrils isn't a bad utility option on top of grouping mobs together, but it does have a lengthy cooldown and requires a corpse
- Cold Mage Upgrade 2 is essentially permanent vulnerable, but losing the shadow damage limits our other options severely.
- Bone Prison This is probably only reasonable for the uber-killer one shot variant. Need to pair with Plunging Darkness Aspect
Ultimate Skill - Army of the Dead
- Very spiky gameplay going through peaks and valleys of damage.
- This skill wants to stay unused until you reach a difficult encounter (especially a single target fight). Using this will then end that fight in moments
- More damage than Bonestorm
- Bonestorm
- Very reliable, best to use as often as possible
- More triggers for Shadowblight key passive when paired with Ultimate Shadow Aspect
- Much more defensive option compared to AotD (natural 15% DR and Shielding Storm Aspect can give barrier generation)
Key Passive - Kalan's Edict gives a good chunk of Attack Speed, but is only equivalent to 2-3 gear slots worth after masterworking
- Shadowblight does amazing damage paired with Blighted Aspect, but you need enough shadow damage sources to keep it rolling
Support Skills We have 2 skill slots left after Skeleton, Golem, Generator, and Ultimate. Maybe 3 if we decide to run without a generator.
- Blight (or Bone Prison+Plunging Darkness Aspect) This is almost an auto-include. It gives extra minion damage, plus is an excellent source of shadow damage ticks for Shadowblight.
- Decrepify is a pure survivability option. Very good at reducing incoming damage and is especially useful for pit pushing.
- Blood Mist is a great option to get out of trouble, especially in Hardcore
- Corpse Tendrils groups up mobs and can apply vulnerable or generate blood orbs, but this has a cooldown and will consume cooldown acceleration effects making your ultimate take longer to come up.
- (Blighted) Corpse Explosion is purely for more Shadowblight triggers
Book of the Dead - Warriors
- Both Reaper options are good. Taunting defenders are great for thorns builds. Skirmishers are bad.
- Mages
- Shadowblight is such a crucial part of the build that going anything other than one of the two shadow variants seems like the wrong choice. Upgrade 1 is great for Golem focused builds, Upgrade 2 is (slightly) better for mage focused builds. Cold Mages with Upgrade 2 is viable if not running Shadowblight
- Golem (needs more verification on different golem attack speeds)
- Bone Golem attacks quickly and does surprisingly good damage on top of taunting. Upgrade 2 seems to be the better option but an argument could be made for Upgrade 1 for builds lacking corpse generation and for fueling the Corpse-Eater legendary paragon node
- Blood Golem Upgrade 1 is a massive amount of DR, with how rare it is now might be worth it in high pit levels. Upgrade 2 is for silly numbers and stacking pure golem damage to the detriment of minions. He attacks slower than the Bone Golem so the difference is not as large as it may appear.
- Iron Golem Upgrade 1 may provide more damage than the Bone Golem, but loses the Vulnerability or Corpse generation utility.
2h vs 1h Minions
used to just take the weapon damage, so going big 2H scythe was the way to go. Now they also base their attack speed on the weapon speed so the DPS is equalized across all weapon types (
verification needed)
- 2H (Sword) is great for double dipping damage from the most valuable Aspect (usually Blighted)
- 1H (Wand/Sword) allows for faster minion attacks, which means more triggers for things like Hulking Aspect and Iron Golem Upgrade 1 which trigger base off of attacks NOT lucky hit. Allows for an additional aspect. Also necro offhands come with an implicit Cooldown reduction which is nice to have.
Aspects - Offensive
- Required:
- Blighted - Shadowblight builds only, good option for the neck or 2H slot for the bonus
- Frenzied Dead - Massive attack speed boost that does NOT compete with the attack speed cap from gear (verification needed)
- Reanimation - Huge damage boost, good option for the neck or 2H slot for the bonus
- Ultimate Shadow - Bonestorm builds only
- Unyielding Commander's - Army of the Dead builds only
- Needleflare - Thorns builds only
- Situational:
- Plunging Darkness - Bone Prison tech choice only
- Conceited - Bonestorm builds only, also requires Shielding Storm aspect
- Inner Calm - An OK choice but nothing amazing, better with Decompose basic skill since you're standing still to channel anyway
- Defensive
- Required:
- Hardened Bones - DR is so rare, each point is precious
- Embalmer - Blood Orb builds only
- Situational:
- Shielding Storm - Bonestorm builds only
- Might - Decent pick if you have nothing better
- Utility
- Required:
- Blood Getter's - This is double dips back to your minions!
- Hulking Aspect - Decent way to get corpses and get your Golem skill off cooldown
- Occult Dominion - More minions! Put this on the neck if you don't put blighted or reanimation there.
- Situational:
- Aphotic - An OK source of Shadow damage for Shadowblight if lacking otherwise
- Mobility/Resource
- Required:
- Fastblood - Blood Orb builds only
- Situational:
Boards & Glyphs - Core
- Starter + Int Glyph - My favorite glyphs here are Control (damage) or Darkness (toughness). I see Amplify taken as a popular choice but I feel that is better used on other boards.
- Cult Leader + Deadraiser - Amazing board and the glyph gives a damage multiplier on ALL minion damage as well as boosts overall minion damage and survivability. Perfect fit for the board.
- Hulking Monstrosity + Int Glyph - The legendary node here provides a massive damage boost to our biggest damage dealer. I like to put in the glyph I didn't use on the starter board here, though an argument could be made for the deadraiser glyph to supercharge the golem damage at the expense of mage damage
- Flesh-Eater + Int Glyph - This is where I like to use Amplify or Corporeal for the boost to resists and elite damage. Legendary node is good but not necessary
- Scent of Death/Bone Graft - Both of these boards have juicy life % nodes on them. Scent of Death's legendary node is pretty good and close to the glyph node while Bone Graft legendary node is very far away and can be completely ignored. I like a Wisdom glyph for Scent of Blood and a Dexterity Glyph for Bone Graft
- Secondary
- Of the 3 boards left I like Bloodbath to get an extra Dexterity glyph in, Blood begets Blood for Int or Wis
- Notable Int Glyphs:
- Amplify (damage to cursed)
- Control (damage to CCd)
- Corporeal (golem damage+movespeed)
- Darkness (toughness against enemies who've taken shadow damage)
- Deadraiser (minion damage)
- Mage (mage damage)
- Scourge (damage to Shadow DoT'd enemies)
- Notable Dex Glyphs:
- Abyssal (mage damage)
- Exploit (damage)
- Territorial (toughness vs close)
- Notable Wis Glyphs:
- Golem (big golem damage)
- Undaunted (extra damage+toughness when fortified)
Uniques? - Ring of the Sacrilegious Soul can be a nice quality of life for farming. It also makes it so you can "cast" corpse tendrils without ever putting it on cooldown, meaning it won't eat your cooldown acceleration effects.
- Blood Moon Breeches lets you get some juicy curse effects without taking up a spot on the skill bar, massive extra source of DR as well.
- Razorplate mandatory for thorns builds.
Conclusions
With all that said, where does that leave us with regards to a general minionmancer?
- Kalan's Edict seems underpowered compared to Shadowblight. Maybe early game before you have attack speed rolls on gear, but after that Shadowblight seems like a clear winner. That also means we should probably avoid variations with cold or bone mages.
- Reapers seem like the winner of the melee skeleton options. Upgrade 1 seems especially hard to pass up. Corpse generation can come from elsewhere.
- Golems feel very well balanced to me. Any selection seems reasonable, no golem provides an irreplaceable effect or stands head and shoulders above the others.
- There are an unusually large number of Utility aspects which we want. This makes me lean away from using Blood Orbs as a method for reducing cooldown as it's really hard to fit in the two required aspects.
- 2H builds feel better when paired with AotD style of gameplay as they're both focused on spikes of damage. This might just be a me thing.
- Some sample variants: https://maxroll.gg/d4/planne8fokq02s#1
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JConqistador to
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2024.05.16 04:12 Bassaol OTTAWA SENATORS OFF-SEASON FULL MOCK BREAKDOWN. DRAFT/STAFF/FREE AGENCY/TRADES
Context: This roster mock off-season is what I want to happen within the realm of possibility. I tried to keep my moves as realistic as possible, I am no scout or GM so I’m not going to be 100%. Every move you see has had immense research done on it. This includes looking at past trades, media mocks, projected salaries, watching films on prospects etc. This has taken me over a month to make so I hope you guys enjoy it. my former mocks are on my account, nowhere as good as this one but I’ve been working on this for a while, imma nerd I know.
Draft:
- San Jose Sharks: Macklin Celebrini, C, Boston University (NCAA
- Chicago Blackhawks: Ivan Demidov, RW, SKA St. Petersburg Jr. (RUSSIA-JR.)
- Anaheim Ducks: Artyom Levshunov, RHD, Michigan State
- Columbus Blue Jackets: Anton Silayev, LHD, Torpedo (RUSSIA)
- Montreal Canadiens: Beckett Sennecke, RW, Oshawa (OHL)
- Utah HC: Cayden Lindstrom, C, Medicine Hat
- Ottawa Senators: Carter Yakemchuk, RHD, Calgary (WHL) (Big RHD who uses the body well, is very aggressive, fits Ottawa perfectly. Needs to work on this defense but if we pair him with the right coaches he can become part of the core)
- Seattle Kraken: Zeev Buium, LHD, University of Denver (NCAA)
- Calgary Flames: Tij Iginla, C, Kelowna Rockets (WHL)
- New Jersey Devils: Sam Dickinson, LHD, London Knights (OHL)
Trade: Ottawa Senators trade Defenseman Jakob Chychrun to the Winnipeg Jets for Forward Nikolaj Ehlers. The trade is one-for-one. (Ottawa Senators trade Jakob Chychrun to Winnipeg for Nikolaj Ehlers, a pretty simple Hockey trade. Winnipeg needs a top 4 Offensive Defenceman and we need another top 6 forward, works well for both teams)
- Ottawa Senators: Dean Letourneau, C, Boston College (NCAA) (6’7 Forward who has a scoring touch. Risky pick but this guy could become something special. Since we have two picks, this guy is worth the risk to me)
Free Agency:
Players
UFA notables
Alec Martinez, LHD, 1 Year x 2,000,000 (Big defender who will slot perfectly into the bottom pairing as a buffer for Tyler Kleven. Elite shot Blocker, will help the team from stopping shots from getting to the net, lessening the load off the defense. Pair him with JBD another elite shot blocker, and that bottom pairing will be up there with one of the best defensive pairings in the league. Alec will also add a vet presence to that blue line.)
Matt Roy, RHD, 4 Years x $4,000,000 (Another Big defender who’s defensively sound, can put up a bit of points but his main responsibility is being responsible defensively. Will be a huge addition to our top 4 and help our goalies perform better)
Cal Clutterbuck, RW, 1 Year x $1,000,000 (Veteran bottom 6 grinder who will play the game right and add experience to the locker room, we need a guy like this in our bottom 6)
Zach Aston Reese, RW/LW, 1 Year x $775,000 (Depth guy who can spend most of the time in the AHL, elite defensive forward, and can be called up when the bottom 6 has an injury)
RFA notables
Shane Pinto, Center, 4 Years x $3,500,000
Angus Crookshank, LW, 2 Years x $875,000
Parker Kelly, LW/C, 1 years x $825,000
Staff
John Gruden, Associate Coach, Defencemen Coach / Powerplay Coach (John Gruden was one of the main factors in Boston's historic season last year, he ran the Defence and Powerplay and helped that team break records. He has well-known connections to Steve Staios and Micheal Andlaur so have him brought in as an associate coach and let go of Jack Capuano. Have him run the Defence and Powerplay and hope he can replicate the magic he had in Boston)
Lane Lambert, Assistant Coach, Forwards Coach / Penalty Kill Coach (While this one is probably the most unlikely thing in the mock I think it could be possible. He only had a season and a half as head coach so I’m not sure it’s out of the question he could consider going back to an assistant role, he has worked with John Gruden in the past so there will be familiarity there. Lane Lambert was in control of the forwards and penalty kill on the islanders, he helped that team with their great two-way play and good penalty kill, so hopefully he can do the same here.)
Nolan Baumgartner, Assistant Coach, Defencemen Coach (Travis Green will likely want to bring in some familiar faces and I think this will be his choice, former assistant to him in Vancouver in both the NHL and AHL)
Jay Mckee, AHL Head Coach, Forward Coach (Connections to the front office staff, a good coach in the OHL, would be a nice addition to the AHL Staff)
Marc Methot, Player Development, Defense
Mark Borowiecki, Player Development, Defense
(Both of these signings will help the blue line get better with their defensive responsibilities)
Trade:
Ottawa: Erik Brannstrom (LHD), Mark Kastelic (C), Anton Forsberg (G), 2025 3rd Round pick (FLA)
Utah: Karel Vejmelka (G)
(Ottawa needs to add a new face in between the pipes, and with Korpisalo on an untradeable contract that leaves Forsberg on the chopping block, now, of course, no one is just going to take Forsberg, so he will need to be packaged with a player who can play in the top 4 if given a chance, and a bottom 6 player, as well as a 3rd round pick in 2025 which could be a 2nd by the time this trade happens)
Opening Day lineup:
Forwards: B. Tkachuk - T. Stützle - N. Ehlers
D. Batherson - J. Norris - C. Giroux
R. Greig - S. Pinto - M. Joseph
A. Crookshank - Z. Ostaphuk - C. Clutterbuck
Defence: J. Sanderson - M. Roy
T. Chabot - A. Zub
A. Martinez - J. Bernard-Docker
Goalies: J. Korpisalo
K. Vejmelka
Scratched: T. Hamonic (NMC or I’d trade him, also Steve Staios said he isn’t considering any buyouts at this time so unlikely he gets bought out)
Cap Space: $953
Opening Day Staff:
NHL
POHO / GM - Steve Staios
Vice POHO - Dave Poulin
AGM - Ryan Bowness
DOHO - Tim Pattyson
Senior Advisor - Jacques Martin
Head of Player Development - Daniel Alfredsson
Head Coach - Travis Green
Associate Coach - John Gruden (Defence Coach / Powerplay)
Assistant Coach - Lane Lambert (Forward Coach / Powerplay)
Assistant Coach - Nolan Baumgartner (Defence Coach)
Assistant Coach - David Bell (Defence/Forward Coach)
Goalie Coach - Justin Peters
Video Coach - Micheal King
Video Coach/Eyes in the Skies - Bob Jones
AHL
Head Coach - Jay McKee
Associate Coach - Ben Sexton (Forwards / Powerplay)
Assistant Coach - Nathan McIver (Defence / Penalty Kill)
Assistant Coach - Chris Dennis
Goalie Coach - Tyson Teichmann
Video Coach - Frederic Lemay
Player Development:
Daniel Alfredsson
Shean Donovan
Jesse Winchester
Wade Redden
Marc Methot
Mark Borowiecki
—————————
Well, that’s that. That’s my full off-season breakdown for the Ottawa Senators, I’m hoping most of these things happen. We need big changes for this team to become a contender.
Feel free to ask any questions about any of the moves I made, I’m open to criticism and discussion :)
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2024.05.16 03:27 samptra_writer Boys Be Brave [Episodes 7-8]
- Drama: Boys Be Brave
- Korean Title: 고백을 못하고
- Also Known As: Can't Confess, Roommates, Gobaekgeul Mothago
- Network: Heavenly
- Premiere Date: April 25, 2024
- Airing Schedule: Thursday
- Episodes: 8 @ 20 min
- Streaming Sources: Viki
- Director: Lim Hyun Hee (Our Dating Sim)
- Starring:
- Plot Synopsis: Jung Ki Sub is Kim Jin Woo's slacker friend - and secret crush. So when Ki Sub asks to crash at his place, his heart tingles to be near him everyday. But as the short stay turns into permanent mooch, how long can Jin Woo keep his true feelings under wraps and hold back from confessing? Adapted from the webtoon "Can't Confess" (고백을 못하고) by Seok Young (석영).
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2024.05.16 02:53 0mni-wolf CDDA Tool coding.
I've been working on a mod called "The Matter Manipulator," inspired by Starbound and Subnautica. It's designed to be a small necklace powered by singularity-class technology.
The purpose is simple: to invalidate all tools in the game. Once acquired, the player would never need another tool, workstation, cook-station, etc.
However, I've been having some problems implementing it. Everything reliant on qualities seemed straightforward, and the items under the use_action category were easy enough.
But then came the cooking and welding recipes. I couldn't get many recipes that required the oxy torch or a cooking facility to work. From my research, I know you can inject your item ID into the JSON/requirements section of the code, which makes it show up as an option in the recipe list. However, this makes the matter manipulator require charges, which detracts from what I'm going for.
Any help or guidance in the right direction would be greatly appreciated. Here's the code I have so far: ———————
[ { "id": "matter_manipulator", "type": "TOOL_ARMOR", "name": { "str": "Matter manipulator" }, "description": "This elegantly crafted piece of tech is the epitome of technological advancement, capable of manipulating matter at the atomic level, it's served as galactic explorers best friend allowing one to craft entire industries", "weight": "250 g", "volume": "250 ml", "price": 1000000000, "material": [ "superalloy" ], "symbol": "?", "color": "light_gray", "material_thickness": 2, "environmental_protection": 1, "flags": [ "WATERPROOF", "FIRESTARTER", "WATCH", "UNBREAKABLE", "DIG_TOOL" ], "use_action": [ "HOTPLATE_ATOMIC", { "type": "firestarter", "moves": 100, "moves_slow": 1000 }, "WATER_PURIFIER", "HEAT_ALL_ITEMS", "GEIGER", "CROWBAR", "MAKEMOUND", "BOLTCUTTERS", "WASH_ALL_ITEMS", "HACKSAW", "OXYTORCH", "JACKHAMMER", { "type": "repair_item", "item_action_type": "repair_metal", "materials": [ "iron", "steel", "budget_steel", "lc_steel", "mc_steel", "hc_steel", "ch_steel", "aluminum", "copper", "bronze", "fancy_bronze", "silver", "gold", "platinum", "superalloy", "plastic", "titanium", "lead", "tin", "zinc" ], "skill": "fabrication", "cost_scaling": 0, "move_cost": 500, "tool_quality": 25 }, { "type": "repair_item", "item_action_type": "repair_fabric", "materials": [ "cotton", "leather", "lycra", "nylon", "wool", "fur", "faux_fur", "nomex", "kevlar", "kevlar_layered", "neoprene", "gutskin", "denim", "canvas" ], "skill": "tailor", "tool_quality": 25, "cost_scaling": 0, "move_cost": 400 } ], "qualities": [ ["BOIL", 3], ["CUT", 3], ["CUT_FINE", 2], ["BUTCHER", 80], ["HOTPLATE", 3], ["COOK", 6], ["CHEM", 5], ["SIEVE", 2], ["WINNOW", 2], ["STRAIN", 2], ["DISTILL", 3], ["HACK", 3], ["PRY", 4], ["HAMMER", 3], ["PRYING_NAIL", 2], ["LOCKPICK", 10], ["HAMMER_FINE", 2], ["AXE", 5], ["PULL", 3], ["SAW_W", 2], ["SAW_M", 2], ["SAW_M_FINE", 2], ["WRENCH", 3], ["WRENCH_FINE", 2], ["SCREW", 2], ["SCREW_FINE", 1], ["DIG", 5], ["GRASS_CUT", 3], ["CHISEL", 4], ["CHISEL_WOOD", 4], ["FILE", 2], ["GRIND", 3], ["HOSE", 2], ["ROPE", 3], ["PRESSURIZATION", 2], ["CUT_GLASS", 2], ["SUSPENDING", 3], ["SURFACE", 4], ["EXTRACT", 2], ["FILTER", 3], ["ANALYSIS", 2], ["FINE_DISTILL", 2], ["CONCENTRATE", 2], ["HAMMER_SOFT", 2], ["DRILL_ROCK", 2], ["PUNCH", 3], ["LEATHER_AWL", 3], ["KNIT", 2], ["SEW", 9], ["SEW_CURVED", 2], ["FABRIC_CUT", 3], ["VISE", 3], ["DRILL", 5], ["JACK", 22], ["WELD", 4], ["REAM", 3], ["WHEEL_FAST", 2], ["SMOOTH", 2], ["THREAD_TAP", 5], ["THREAD_CUT", 5], ["GLARE", 2], ["ANVIL", 6], ["LUTHIER", 5], ["SHEAR", 6], ["FINE_GRIND", 9] ] } ]
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2024.05.16 02:34 Doppelgen Love S4 but this game still misses something
First things first, I’m not a D4 hater so I’m not here to trash the game, but I want to raise a an important debate.
D3 was a super streamlined game, but beyond that, we had small things like the kill streak feature that made you constantly challenge yourself since minute 1. Even if you had no idea where to go, you were still high on the streak drug, and you only pushed that further the longer you played.
You also had all these challenges / achievements that motivated you to push against your limits during the entire journey, while D4 is more like “kill 1000 whatever”, which is the most irrelevant kind of achievement. Unless I impose a goal upon myself, D4 gives me nothing beyond an EXP bar to pursue.
In the end, what we have is a game where the first 50 levels are pretty much irrelevant — a nuisance preventing you from playing Hell Tides, which are a cool feature, but nothing you’d rave about either.
AND WHY THE F THERE’S PVP PERMADEATH FOR HC PLAYERS? This is the worst shit. It could be a nice distraction from PvE but the game nearly prohibits us from playing it. We should be allowed to fight freely, maybe even have a clan event, but both PvP mais are useless.
I like this game for real but the “addictive factor” is 100% missing IMO. I was having the time of my life playing Hades for the first time these day, but now I’m like… “yeah, let’s give D4 a fourth chance.” Do enjoy the game, but I’d readily drop it if anything cool is released.
Do any of you feel like that? What gets you hooked to this game?
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Doppelgen to
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2024.05.16 01:30 heroseforhigher [US - FL] [H] Clearing out most of Collection — I am Hero, Black Hammer library, complete Invincible, Animal Man, Swamp Thing + many many more [W] PayPal
Hey guys, looking to downsize my collection and raise some funds to pay some bills so I’m selling a bunch of books. Buy more and we’ll make a deal. ALL Prices negotiable but no trades because I need the funds. All prices include shipping in the U.S. All books in great condition unless otherwise stated, photos show lots of angles. I had to have 3 total Imgur postings (directly below this) made because it’s a lot of photos. If you want more of a certain book lmk and I’ll do my best to get you some quickly. Thank you.
PART ONE PART TWO PART THREE I Am A Hero omnibus vol 1+2 - $60
SOLD Death note all in one edition - $19
SOLD Invincible Compendium 1-3 - $80
Black Hammer Library Ed 1-2 (2 is missing dust sleeve) + World of Black Hammer Library Edition 1 - $80
Animal Man Jeff Lemire Omni -$50
Jeff Lemire Moon Knight vol 1-3 - $25
SOLD Sweet Tooth vol 1-6 (older books and not in best shape. Great as reader copies) $20
Underwater Welder - $10
SOLD Essex County - $13
Roughneck - $13
SOLD Stray Dogs - add on to any purchase for $2
Gideon Falls vol 1 (little dinged up and creased) - add on to any purchase for $4
Incorruptible Omni - $20
Irredeemable vol 1-10 (majority are in excellent shape, some were former library books and in okay shape) - $100
Saga compendium one - $25
Copra Round One - $14
Heartbreak Soup: A Love and Rockets Book - $10
SOLD Alex and Ada - $10
The Sandman vol 1 (signed to me) - $30
Baltimore the plague ships - $17
John Constantine Hellblazer vol 1 - $11
Hellboy seed of destruction - $15
Paper Girls vol 1-6 - $30
SOLD Alan Moore Swamp Thing 1-6 $30
Lost Girls Alan Moore - $40
Swamp Thing: The Root of All Evil, Darker Genesis, and Trial by Fire (the immediate releases after Alan Moore’s run) - $60
Ex Machina vol 1-10 (not in great shape, some were from libraries, best as readers copies but complete) - $30
SOLD Y the Last Man deluxe editions HC 1-4 - $60
Pistolwhip signed by Kindt - $30
Persepolis vol 1-2 - $11
The Case of the Missing Men - $15
SOLD Chew Omnivore edition 1 (former library book, best as a reader copy) - $10
Joe Sacco Journalism - $15
The Death Ray HC- $10
David Boring -$15
Andre the Giant - $13
Powers who killed retro girl - $15
Astro city vol 1-2 (vol1 is a little dinged up) - $15
All star Superman vol 1 pb - $10
The authority vol 1-3 - $19
Hip hop family tree vol 1 - $12
**Get any 3 of these for $15 total shipped
Mouse Guard Fall 1152
Hark A Vagrant
Lena Finkle’s Magic Barrel
Mister wonderful
Ghost world
Epileptic
Pedro and Me
Any empire
The Silence of our friends
They called us enemy
Green arrow quiver
9-11 tribute book
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2024.05.15 20:48 blowup000 [US-MN] [H] A Bunch Omnibuses, TPBs, OHCs, HCs, Library Editions X-Men Omnis, Daredevil Omnis, The Goon Library Editions, Savage Sword of Conan 2 Omni, Image Deluxes, Captain America Brubaker Omnis, Reckless HCs, and more [W] Paypal
$8 shipping for purchases under $50 otherwise can do free. Let me know if you have any questions or want more pictures.
https://imgur.com/gallery/4wvVsEu https://imgur.com/gallery/3KOg39W TPBs:
Dark Days The Road to Metal and Dark Nights Metal TPBs (like new): $20
Black Cat by Jed MacKay 1 and 2 (like new): $28
Star Wars Bounty Hunters TPB 1 (like new): $10
Superman Red Son TPB (Like new): $10
Far Sector TPB (Like new): $16
Gotham by Gaslight TPB (Like new): $10
Batman Sword of Azrael TPB (Good condition): $15
Batman The Dark Knight Returns TPB (Good condition): $12
Batman Year One TPB (Like new): $8
New 52 Superboy TPB 3: Free
Batman Black and White TPB 3: Free
New 52 Superman Action Comics 2: Free
Preacher TPB 1: free
HCs:
Harley Quinn New 52 HCs 1-6 (some wear but overall good condition): $70
Echolands HC 1 (wear to the cover): $20
BPRD The Devil You Know HC (Sealed): $25
Batman Tales of The Demon HC (Sealed): $122
Nightwing Leaping into the Light HC (Sealed): $19
Batman Who Laughs HC (Sealed): $20
Doomsday Clock HC 1 (good condition): $12
Reckless HCs 1-4 (1 is like new and 2-4 are sealed): $55
Sandcastle HC (Good condition): $18
OHCs:
Trick r Treat HC (good condition): $28
Fables Deluxe Editions 1 and 2 (Good condition): $35
Hack Slash Deluxe Editions 1 and 2 (1 like new, 2 sealed): $60
The Goon Library Editions 1 and 2 (Sealed): $150
Avatar The Promise Library Edition (Sealed) $25
Batman Detective Comics Deluxes 1-4 (Sealed): $110
East of West 2 DCBS CVR (Sealed): $100
The Deluxe Gimenez (Sealed. Little ding in one corner): $58
Usagi Yojimbo Special Edition HC Box Set (Sealed): $92
Nailbiter HCs normal CVR 1 and DCBS CVR 2 ( 1 good condition and 2 sealed): $125
Blacksad HC 1 (Sealed): $20
V for Vendetta 30th Anniversary HC (Sealed): $30
Tomb Raider Library Edition 1 (Sealed): $175
Hellboy Library edition 1 (Sealed): $30
Fatale Deluxe Edition 2 (Sealed): $50
Oblivion Song Deluxe Edition 1 and 2 (Sealed): $46
Omnis:
Savage Sword of Conan Omnibus 2 DM Cover (sealed): $150
Superman by Tomasi Omnibus (Has a ding that went through the dust jacket, spine and binding): $60
Justice League International Omnibus 2 (sealed): $75
Superman and Batman Generations Omnibus (Sealed): $40
Simpsons Treehouse of Horror Omnibus (Sealed): $28
100 Bullets Omnibus 1 (Sealed): $85
Alias Omnibus DM CVR (Sealed): $88
Runaways Omnibus (Sealed. A little wear to the dust jacket though.): $130
Green Arrow Longbow Hunters Omnibuses 1 and 2 (Sealed): $160
The Authority Omnibus (Sealed): $250
New Mutants Omnibuses 1 and 2 (Sealed): $190
Man Thing DM CVR (Sealed): $75
Loki Omnibus 1 by Stan lee (Sealed): $66
The Infinity Gauntlet Omnibus (Sealed): $170
She-Hulk by Peter David Omnibus (Sealed): $45
Silver Surfer Omnibus 1 (Sealed): $60
Untold Tales of Spiderman DM CVR Omnibus (Sealed): $70
Spiderman by McFarlane Omnibus (Sealed): $55
X-Men Inferno Omnibus DM CVR (Sealed): $220
X-Men Inferno Prologue Omnibus (Sealed): $100
X-Men Mutant Massacre Omnibus 1st printing, Red Background (Sealed): $100
X-Men Fall of the Mutants Omnibus (Sealed): $60
X-Men by Hickman Omnibus (Sealed): $65
X-Factor Omnibuses 1 and 2 (Sealed): $150
Daredevil by Soule DM CVR Omnibus (Sealed): $160
Daredevil by Brubaker Omnibus 1 (Sealed): $84
Daredevil by Bendis Omnibus 2 (Sealed): $112
Thanos Wars Infinity Origin Omnibus (Sealed): $115
Captain America by Brubaker Omnibuses 1-3 (1 is like new 2 and 3 are sealed): $240
What if? Omnibuses 1 and 2 (1 like new and 2 sealed): $150
Superman The Exile Omnibus (Sealed but has got banged up a bit. Corners have some dings and one ding one the bottom corner of the pages): $105
Deathstroke Omnibus (Sealed): $130
Deadly Hands of Kung Fu 1 Omnibus (Sealed): $65
Catwoman of East End Omnibus (Sealed but corners have some wear): $55
Batman Knightfall Omnibuses 1 and 2 (1 has a little wear to corners/dust jacket but is in good condition and 2 is sealed): $200
Absolutes:
Sandman Overture Absolute (Sealed): $70
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2024.05.15 19:17 thinman RealVNC is sunsetting their free plan -- what self-hosted alternatives are using?
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2024.05.15 18:00 rmfung [Offer] Chime: $125 TOTAL - $100 from them + $25 from me. Direct Deposit $200+ [US Only]
Chime Bank is an online bank that is running a promotion where you'll receive $100 from direct depositing $200+ within 45-days.
If you're interested, please do the following:
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2024.05.15 16:46 itsweekend Nightmare mode or let me skip to level 100
I understand that most are loving the new patch, and I am glad for you. I mostly like the item changes and various QOL things.
But, the game has become too easy for me to enjoy. I enjoy arpgs by playing HC and seeing how far I can get. After playing about an hour and a half last night, I was left feeling frustrated. I could pretty much ignore all enemy mechanics and could go multiple levels without bothering to open my inventory to equip better stuff. I was unchallenged and I was bored and it led to frustration.
I understand most people don't feel that way, but I honestly can't enjoy the game as it is right now.
So, I have two suggestions that might help people like me looking for some challenge.
Option one - a "nightmare mode" or whatever name they want to give it. Toggleable on character creation and just makes the game harder. Personally I'd like to see an increase in monster HP and monster damage. Maybe also less frequent drops. 50/50 on whether I'd like to see less experience or not.
Option two - just let us skip to level 100. I personally would rather not do that, but if that's where the challenge is and option one isn't feasible/acceptable for some reason, then so be it. I'd prefer to work my way to 100, but I simply don't have the patience to grind for hours through stuff I find unfun until I get there. Just let me skip straight to it if that's where all the fun is going to be.
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2024.05.15 15:56 Nurseresidences Daily Golf Deals 05-15-2024 (Nurseresidencies) + Weekly Canadian Deals
Your Wednesday daily deals. Sign-up to get these deals via email below, or join
my golf deals subreddit to get these a little earlier in the day (I can schedule ahead)
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RIGHT HANDED GOLF CLUBS $720 $576 Cobra Air-X Grey/Red Combo Iron Set: Available in RH, Stiff Flex, Set Composition is 4H, 5H, 6-PW . Use code SAVE20 at checkout. Shipping is free
$150 $100 NEW Cobra PUR-S 24 Wedge : Available in RH and LH, Wedge Flex, and 52-60" Loft . No code needed. Shipping is free
$355 $302 Cobra AeroJet Driver : Available in RH, Regular, Stiff and X-Stiff Flex, 9-12 Degrees Loft. Use code SAVE15 at checkout. Shipping is free
LEFT HANDED GOLF CLUBS $150 $100 NEW Cobra PUR-S 24 Wedge : Available in RH and LH, Wedge Flex, and 52-60" Loft . No code needed. Shipping is free
APPAREL $80 $54 NEW Nike Flex Hybrid Shorts: Available in Grey, Black and Navy, Sizes 30-40W. Use code GOLFER2024 at checkout. Shipping is free on orders $149+
GOLF SHOES $120 $63 Adidas CP Traxion SL Mesh Golf Shoes: Available in Grey/Black, Sizes 9-11. Use code CLEAR10 at checkout. Shipping is free on orders $100+
GOLF BAGS $330 $199 Cobra Ultradry Pro Stand Bag: Available in Navy or Grey. Waterproof and lightweight with 5 pockets. No code needed. Shipping is free
GOLF BALLS**
$30 $20 for 1 Dozen Callaway Supersoft - Pristine (5A) Golf Balls: Pristine balls look like they've been taken out of a new sleeve. Free personalization available. Use code LONGDRIVE at checkout. Shipping is free on orders $90+
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submitted by
Nurseresidences to
golf [link] [comments]
2024.05.15 15:45 Broken_Perfectionist Former Diafine Tri-X @ EI1250 user, seeking help for HC-110 development time starting point - More details in the post. Yes... I've checked the MDC. 😊
I'm planning to shoot indoors with poor tungsten lighting soon. I've been able to dial in my rotary processing times for HC-110 Dilution H for ORWO UN54, Kodak 5222, Kodak 2238, and Kodak 2254 fairly easily because I had bulk rolls of each. Finding my personal EI and dev times has been fun and straightforward. I like structure of the Zone System for this. However, intentionally pushing film for crushed shadows and blown highlights still feels uncomfortably new to me since I prefer to have the "flexible" negative. That seems to go out the window when indoor lighting is poor and low, so compromises have to be made, this feels like uncharted territory for me (I'm way more comfortable with landscapes).
Unfortunately, I only have 5x 36exp rolls of Kodak Tri-X left (from the heyday when 100' was $90) and don't expect to be purchasing more in the future, it's simply beyond my budget now. I need low light and have been debating whether or not to get a 100' roll of HP5+ and shoot it at 1600 (their datasheet is pretty straightforward with times) or....do I stick with the 5x rolls of Tri-X and get busy testing. If I go the second route, I would like to kindly ask the community's advice on starting times for HC-110 (any dilution) and Tri-X at 1250 or 1600.
So far I've found:
EI 1600: HC-110 B for 12 minutes @ 68F
EI 1250: HC-110B for 16 minutes @ 68F
Personally, my guess is N development is probably around 6 minutes so N+1 is maybe 8.4 minutes and N+2 is 11.75 minutes?
I will account for rotary processing time and temp, so no worries on that. I have looked at the Massive Dev Chart but I prefer advice from this subreddit first before relying on it. Not a knock on the MDC - they're great. For Tri-X, the dev times from Kodak, the MDC, and Covington Innovations have been helpful at triangulating a ballpark. I'm surprised Kodak hasn't corrected the typo on their Tri-X datasheet for 3m45s HC-110 B@ 68F for box speed.
Ideally, I'd like to lose as few rolls as possible for testing. Credit to one of our community elders😊
u/mcarterphoto for a cool trick that I remember from many years ago, where I believe, you set the camera to Bulb mode or on the Nikon F5, a multi-minute exposure, fire the shutter, and while the mirror is up and with the first curtain opened, you adhere a piece of Scotch tape onto that frame, (don't press too hard or it'll flex the pressure plate and light leak into the adjacent frames) and then close the shutter, drop the mirror, now in the dark bag, you have a tactile "bookmark" for those test exposures. This way you can test multiple EIs on a roll of 35mm.
Anyways, would invite anyone to share their proven times and an example if they wish. Many thanks!
submitted by
Broken_Perfectionist to
Darkroom [link] [comments]
2024.05.15 15:01 Nurseresidences Daily Golf Deals 05-15-2024 + Weekly Canadian Deals
Your Wednesday daily deals. Give a shout in the comments (so others can upvote) if there is something you would like me to look for or sign-up to get these via email, below.
RIGHT HANDED GOLF CLUBS $700 $552 MINT Srixon ZX4 Irons: Available in RH, Regular and Senior Flex, and 4-PW. Use code MAJOR20 at checkout. Shipping is free
$140 $111 LIKE NEW Jaws Raw Full Toe Chrome Wedge: Available in RH, Regular Flex, and 58-60 Degrees Loft. No code needed. Shipping is 9.95
LEFT HANDED GOLF CLUBS $140 $113 LIKE NEW LH Jaws Raw Full Toe Chrome Wedge: Available in LH, Regular Flex, and 56-60 Degrees Loft. No code needed. Shipping is 9.95
GOLF SHOES $200 $160 Nike Men's Air Zoom Victory Tour 3 NRG Golf Shoes: Available in Beige, Sizes 8.5-12. No code needed. Shipping is free
$150 $74 Fresh Foam Pace SL Boa Golf Shoes: Available in Black and Grey, Sizes 9-13. No code needed. Shipping is free on orders of $99+
APPAREL $53 $34 Under Armour Men's Playoff 3.0 Scatter Print Polo: Available in Black, Sizes S-XXL. Use code PZYP3S-FS at checkout. Shipping is free
GOLF BAGS $160 $130 Dri Lite Hybrid Summit Tour Golf Stand Bag: Available in Black. No code needed. Shipping is free
OTHER Don't miss another deal -
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Yesterday's deals - click
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DISCOUNT CODES: CANADIAN DEALS Your weekly Canadian deals. Sign-up to get these deals via email below and
join my Canadian deals subreddit. Give a shout in the comments (so others can upvote) if there is something you would like me to look for!
RIGHT HANDED GOLF CLUBS $720 $576 Cobra Air-X Grey/Red Combo Iron Set: Available in RH, Stiff Flex, Set Composition is 4H, 5H, 6-PW . Use code SAVE20 at checkout. Shipping is free
$150 $100 NEW Cobra PUR-S 24 Wedge : Available in RH and LH, Wedge Flex, and 52-60" Loft . No code needed. Shipping is free
$355 $302 Cobra AeroJet Driver : Available in RH, Regular, Stiff and X-Stiff Flex, 9-12 Degrees Loft. Use code SAVE15 at checkout. Shipping is free
LEFT HANDED GOLF CLUBS $150 $100 NEW Cobra PUR-S 24 Wedge : Available in RH and LH, Wedge Flex, and 52-60" Loft . No code needed. Shipping is free
APPAREL $80 $54 NEW Nike Flex Hybrid Shorts: Available in Grey, Black and Navy, Sizes 30-40W. Use code GOLFER2024 at checkout. Shipping is free on orders $149+
GOLF SHOES $120 $63 Adidas CP Traxion SL Mesh Golf Shoes: Available in Grey/Black, Sizes 9-11. Use code CLEAR10 at checkout. Shipping is free on orders $100+
GOLF BAGS $330 $199 Cobra Ultradry Pro Stand Bag: Available in Navy or Grey. Waterproof and lightweight with 5 pockets. No code needed. Shipping is free
GOLF BALLS**
$30 $20 for 1 Dozen Callaway Supersoft - Pristine (5A) Golf Balls: Pristine balls look like they've been taken out of a new sleeve. Free personalization available. Use code LONGDRIVE at checkout. Shipping is free on orders $90+
OTHER Don't miss another deal -
Sign-up here to get these posts via email every Wednesday (7:30am PT / 10:30am ET).
Last week's deals - click
here in case you missed it.
DISCOUNT CODES: - Use GOLFER2024 to get 10% your order at GlobalGolf.ca. Exclusions apply.
Note: I may earn commissions on these deals when you make a purchase. This income helps cover the costs involved in building scraping tools / identifying these deals. This is cleared with the mods.
submitted by
Nurseresidences to
DailyGolfSteals [link] [comments]
2024.05.15 07:31 Rec0n_q Hey, noob question here about HC
Hey all, i played D3 and now D4 and im loving it
altough i never played heroic char
now with the s4 launch i wanted to give it a try, but i have a quesiton if you guys can help me
- HC and Regular realm are merged and i can play togehter with people in regular realm?
- if not - hc realm is populated as much as regular realm or its pretty dead? im from EU ps5
- what i do when the char die? do i need to make another one and go 100 all over again?
ty all on help!
submitted by
Rec0n_q to
diablo4 [link] [comments]
http://activeproperty.pl/