Simple meal replacement bar recipes

Keto Recipes - Low Carb Recipes for Ketogenic Diets

2011.11.18 16:10 Cataliades Keto Recipes - Low Carb Recipes for Ketogenic Diets

A community for sharing recipes for meals, drinks, snacks, and desserts that fit into a ketogenic diet. Questions about keto? Also check out /keto!
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2012.07.31 02:11 Archmonduu High-Calorie Meals!

This community is designed to share recipes for meals that are high in calories and protein.
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2010.05.27 02:35 jarly Keto: The Home for Ketogenic Diets

The Ketogenic Diet is a low carbohydrate method of eating. /keto is place to share thoughts, ideas, benefits, and experiences around eating within a Ketogenic lifestyle. Helping people with diabetes, epilepsy, autoimmune disorders, acid reflux, inflammation, hormonal imbalances, and a number of other issues, every day.
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2024.05.16 08:37 PossibleSquare I finally beat Darak

‘s first phase. 😅
I figured he’d be corrupted by the Pestilence and turn into a monster. But that second phase caught me off guard. Just as I was getting ready to celebrate my victory, I saw his health bar fill back up and thought “Well would you look at that. Of course there’s a second phase.” 😂
Had him down to about 33% health then got wrecked by his tentacle slam attack when I ran out of meals. 😭
Haven’t had so much fun learning the ropes of a game and getting my ass handed to me since the first Dark Souls. It’s nice to feel genuinely surprised by game again.
submitted by PossibleSquare to NoRestForTheWicked [link] [comments]


2024.05.16 08:27 sally_sparr0w Easy meal prep for work?

I recently started a new job that is an improvement in every way, except I now have to be in office daily instead of only two days a week (commute is about half though so really still a win). However, I really need to be better about packing lunches because I end up either just skipping lunch or getting takeout. So I'm curious to see if anyone has favorite easy meal prep options they do for work lunches. Quick and simple ADHD friendly, pack multiple days in a row type options.
submitted by sally_sparr0w to adhdwomen [link] [comments]


2024.05.16 08:26 Sweet-Count2557 Brunetti Pizza Restaurant in New York City,NY,United States

Brunetti Pizza Restaurant in New York City,NY,United States
Brunetti Pizza Restaurant in New York City,NY,United States
Discover Authentic Italian Cuisine at Brunetti Pizza in New York City, NY
Price Level: $$ - $$$
Brunetti Pizza is a must-visit restaurant for any food lover. With its commitment to using fresh ingredients and family recipes, you can be assured of a truly authentic dining experience. The restaurant also boasts a carefully curated wine and beer menu, allowing you to pair your meal with the perfect beverage. And let's not forget about the wood-burning oven, which adds that extra touch of flavor to every dish. Located just steps away from popular attractions like the Whitney Museum, The High Line, and Chelsea Market, Brunetti Pizza is the ideal spot to grab a bite after a day of exploring. Whether you're dining alone or with friends, the inviting atmosphere and friendly staff will make you feel right at home. So, why wait? Pull up a chair, browse the menu, and discover your new favorite dish at Brunetti Pizza.
Cuisines of Brunetti Pizza in New York City,NY,United States
When it comes to satisfying your cravings for authentic Italian cuisine, Brunetti Pizza Restaurant is the place to be. This charming eatery offers a diverse range of cuisines that will surely tantalize your taste buds. Whether you're in the mood for a classic Margherita pizza or a hearty pasta dish, Brunetti has got you covered. The restaurant also boasts a well-stocked wine bar, where you can pair your meal with a glass of fine wine. With its vegetarian-friendly options, Brunetti ensures that everyone can enjoy a delicious meal, regardless of their dietary preferences. So, whether you're a pizza lover, a wine enthusiast, or simply looking for a cozy spot to enjoy some Italian delicacies, Brunetti Pizza Restaurant is the perfect destination.
Features of Brunetti Pizza in New York City,NY,United States
DeliveryTakeoutReservationsSeatingTelevisionHighchairs AvailableServes AlcoholWine and BeerAccepts American ExpressAccepts MastercardAccepts VisaGift Cards AvailableStreet ParkingFree WifiTable ServiceAccepts Credit Cards
Menu of Brunetti Pizza in New York City,NY,United States
Location of Brunetti Pizza in New York City,NY,United States
Contact of Brunetti Pizza in New York City,NY,United States
+1 212-255-5699
626 Hudson St Between Horatio & Jane, New York City, NY 10014-5115
info@brunettipizza.com
http://www.brunettipizza.com
Tags
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.16 08:26 Fourteen_of_Twelve Took a year, but I rebuilt my Celica, Ember.

Took a year, but I rebuilt my Celica, Ember.
https://preview.redd.it/pimrj3rabq0d1.png?width=1284&format=png&auto=webp&s=b71109f4924c5a9af56b741cf9797133777fecae
https://preview.redd.it/8vvfxyd6eq0d1.png?width=1284&format=png&auto=webp&s=3220ef05f48f6bdb32a78cb1211da8d1f45e188f
See prior post for full story - https://old.reddit.com/RWBY/comments/11nd8f7/i_totaled_my_celica_embe but short of it is, a Tesla stopped in the middle of the road with no warning and wet pavement made me slam into them and wreck the front of my car. After asking around for local shops who could straighten my subframe for under a thousand, I was able to fix the entire front. Spent a good while at the scrapyard to find new fenders, a pristine intake manifold since my old one was broken apart, replaced the bumper, bumper cover, crash bar, radiator, air conditioning radiator, radiator fans, front headlight, and hood. Also got a new rear bumper and foglights to finish it up. At estimate, if I scrapped the car, I would have gotten $900 and had to spend $15,000 to get a new car. Instead I spent 10% of that to rebuild Ember.
Don't have the front plate anymore, sent that to Barbara last month once I saw that RT was closing. Hope she and Trevor are doing okay.
https://preview.redd.it/jexa6tt2fq0d1.png?width=3072&format=png&auto=webp&s=20437efd4460ce3924be22ac5d7461dec8fa5eb7
It's been fun, guys. Hope to see RWBY Volume 10 announced soon.
submitted by Fourteen_of_Twelve to RWBY [link] [comments]


2024.05.16 08:14 94en Reasons to stay in recovery

Here are a few in case you're struggling with thoughts about going back. This is what I have noticed in the year I have spent healing:
  1. I don't wake up and immediately think about food
  2. Feeling bad about my appearance lasts about 10 minutes, not a whole week
  3. I don't feel an urge to spend hours researching recipes or watching food-related videos, I don't care for it anymore
  4. I have developed a new personality which I love
  5. Going out to eat is exciting, not scary/anxiety-inducing
  6. If I'm in a rush, I can grab something quick to eat and not overthink it
  7. I don't think about my next meal straight after finishing my food
  8. There is no more perfectionism around food, I can eat spontaneously and freely
  9. My brain is healthier, I learn and memorize things faster
submitted by 94en to fuckeatingdisorders [link] [comments]


2024.05.16 08:13 MungoBBQ Quite irritating bug when restoring backup

I’ve had to replace my iPad, so I generated an archive on my old forScore installation, and then restored it on my new iPad. Process was pretty simple and straightforward, but after restoring all my annotations on my hundreds of notes are in the wrong place.
Often, they have moved on the page, so that my highlighted staff row is no longer highlighted, but it has somehow moved to another place on the page. This means I have to delete and re-annotate literally thousands of pages of notes!!! 😵‍💫
I’ve tried restoring the same archive on two different iPads now just to see if it was a temporary bug, but the problem is the same on both iPads.
My guess is that the page position for annotations is stored in a way that gets screwed up when restoring?
It’s too late for me, my original iPad is no more so I’ll have to live with this, but one would hope that this could be fixed for the future! I can’t find where to submit a bug report, so hoping the developer reads here.
submitted by MungoBBQ to forScore [link] [comments]


2024.05.16 08:10 jetecoeur12 AITA for not making it easier for my husband to take care of me post-surgery?

Hi all.
I, 34F, just had a total knee replacement two days ago. As you can imagine, this has made me completely physically dependent on my husband, 35M. I’m using a walker so I can’t walk and carry something at the same time. He has to make all of the meals, do all the chores, help me shower, bring things to me that I need, etc. I absolutely hate being a burden and I try to make things as easy as possible on him. Unless it’s something I absolutely need, I don’t ask him for help. I get back and forth from the couch to the bed on my own, pick things up off the ground on my own so I can move past them with the walker, I get my own ice packs because I can tuck them under my shoulder when I’m using the walker, etc. I’m trying to be as helpful as possible because I know it has to be stressful having someone dependent on you.
Today I asked him to grab me my pill bottles from the kitchen and when he came back I asked him for some ice for my water. He took a deep breath and said “can you maybe ask for things all at once so I don’t have to keep going back and forth? I don’t feel like that’s too much to ask.”
I honestly feel like he’s right and I could make him make less trips and plan ahead for the things that I need. I’m mainly struggling to get my thoughts together enough to do so as I’m on a crap ton of oxy, I’m not taking my ADHD meds, and even with the pain pills there’s still a lot of pain with small movements. My friend, however, thinks it’s not ok that he’s making me aware how annoying he finds taking care of me and that I shouldn’t have to do anything right know when I’m recovering from major surgery. This isn’t exactly what he signed up for, though, so I don’t know. AITA?
submitted by jetecoeur12 to AmItheAsshole [link] [comments]


2024.05.16 08:02 Sudden-Tumbleweed-19 London [GB], The Locals Chelsea, Barista

Location: SW1W, Chelsea
Position: Barista
full time
Pay: Up to £14/h + additional service charge + bonus scheme
Who we are:
The Locals Chelsea is a small, independent restaurant based in the heart of Central London. Just 10 mins walk away from Sloane Square station or 15 mins from Victoria Station.We are very well known for our brunch menu and artisan coffee. We focus on serving predominantly healthy meals, including a variety of vegetarian, vegan, gluten free recipes to meet the many dietary needs of today’s modern diners. Our food is locally sourced and carefully prepared by our team.
We open 7 days a week, from 8am until 8pm during the week, from 9am to 7pm on a weekend.
Who are we looking for:
Experience at a delicatessen or a coffee shop is essential Have high standards and great work ethic Show willingness to learn new skills Be an active player with a can-do attitude Be a hands-on person who will embrace being part of a team Have excellent verbal communication skills Comfortable working both alone and with others in a high volume and fast paced environment Have dependability and reliability with the ability to work a flexible schedule as the rota will change weekly Your Duties:
Support Baristas by ensuring they are fully trained and developed Taking orders and processing payments Managing ordering and stock control for the barista section Providing first-class service to all customers Managing the section and ensuring it always appears clean, sanitized and fully stocked Following opening and closing procedures What we offer Up to £14/h + service charge Full-time 40 hours per week Mix of early shifts and late shifts - latest finish 9pm Flexible rota, can be adapted to your requirements. Development and career progression, free trainings for hygiene, health & safety level 2, etc Mainly day-time shifts Paid holidays Free meals and drinks on shift If you feel you would be a great addition to our team, please send over your CV.
We open to candidates from abroad. Sponsorship will be taken under consideration. Apply for more details.
Apply here
Via needabarista.co.uk
submitted by Sudden-Tumbleweed-19 to baristajobs [link] [comments]


2024.05.16 08:02 pmvrsi Is there a fully body replacement for the nook simple touch?

I found one online but it looks like its not completed :( https://www.thingiverse.com/thing:5483318
submitted by pmvrsi to nook [link] [comments]


2024.05.16 08:02 PropRatActual The Albino Ep 10

Well, Hi all! again! 4Th Wall here, I figured since I just got power back, I might as well play some catch up on both series. Hope you enjoy this episode!!
Yup, I fucked that up. This is a repost with the correct Episode number, LOL! It's been a while since I've done that.
First, Previous, Next (Patreon)
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Benjamin smiled, watching the girls skip ahead of him. Today was a testing day of sorts for him. Unwilling to release firearms into this world haphazardly, yet unwilling to go without them as a backup; he had pulled from one of his sister’s favorite video games. He had “melted down” his bowie knife, repurposing the metal to be used in his latest creation. The final product rode on his hip like a short sword, but Ben was satisfied in the design when the vast majority of the people he passed ignored it as just another adventurer’s blade. Benjamin hoped, that with the existence of Majik, that he would be able to pass off any… peculiarities... as the realm of the supernatural.

The three of them arrived at the tailor’s establishment, and the girls were met with a customary indifference that seemed to present itself when a slave’s “master” was present. The moment Benjamin entered, the seamstress ceased to pay attention to the girls, and instead addressed him directly, “Ah, The Forgemaster’s Protégé. What can I do for you this day.” She said cooly, bowing slightly in welcome. “I’m here commission some clothing for these two, a reward for good service.” Benjamin began. It was technically true; the success of the forge had afforded him much more coin than a mere apprentice could have made. Qort had taken him on as a true partner, and Benjamin earned enough to comfortably afford to cloth his “slaves” in whatever he chose.

Some stigma’s remained however, and the seamstress seemed to glare sideways at the girls as they perused the fabrics adorning the walls. “Is that wise? A slave could lose her place with such gifts.” she asked, her polite tone barely hiding her disapproval. Benjamin sighed internally, ‘oh for fucks sake’ he groaned in his own mind before putting on facad, “I find that proper reward, afforded on the right servant can result in” he paused, projecting a smug expression and blatantly looking the girls up and down. “a profound dedication to their duties” he finished with a satisfied smile as the seamstress covered her mouth with a hand to hide a smile of her own. The gambit worked, and the Seamstress was obviously satisfied that the “Aereesen slave whores” were being properly “used”. “Ah, I understand. What did you have in mind for them.” She practically moaned back at Benjamin. ‘This hag needs a good pounding….’ Benjamin’s inner monologue threatened to crack his facade, “That’s the fun part, my good lady. It’s their choice. The surprise is half the excitement.” He chuckled.

The seamstress openly smiled at him this time before nodding and stepping over to the two girls. Benjamin breathed a sigh of relief as she seemed to treat them at least marginally more warmly. The old racist bag didn’t need to know that Benjamin was secretly building a small nest egg for his girls, or that his sending them out to do errands for him was how he was teaching them about money, value, and the application of Mathematics. She also didn’t need to know that the full Cutlery set that she had purchased last week had been made by Vi’s own hand as her first full solo commission set. Benjamin had stamped his “mark” on them, because slaves were not allowed to own anything, including their own work; but Vi had begun with raw steel and finished with one of the finest cooking knife sets he had seen in this world or his.

Benjamin settled onto a bench outside, using the excuse of wanting to enjoy the morning air to afford his girls some privacy. Now that Viola and Valtrya were eating a healthy diet, and the right calorie amount; they had blossomed into absolute bombshells. Their hair had recovered, and both sported long flowing locks that boasted a silky satin black color and texture that betrayed hints of deep royal purple. The color reminded Benjamin of one of those expensive custom car paints that changed color depending on the lighting.

Their skin recovered almost as quickly as their hair. The sickly, scabbed look was quickly replaced with the same satin quality as their hair to the touch, but with a light grey coloring that almost seemed to tease the edge of hinting at a greyish purple. A dense pattern of Small freckles of the same dark, almost royal, purple as the highlights in their hair frolicked on both girl’s cheeks, and down the sides of their necks. Because of their early lack of understanding on modestly, Ben knew that those freckles traveled much further. The sad truth was that Benjamin understood fully why Aereesen’s were the prize of slavers and brothels, and he silently prayed that he could give them enough self-worth and skill to have a better life than that, once he got them out of the Principality.

A door’s soft creaking broke Benjamin from his thoughts as the two sisters stepped out smiling, “Get everything you need?” he asked standing as the three of them departed the establishment. Val nodded vigorously, and Vi smiled as she spoke, “I think so, but I had to practically beg the woman to stop showing us lingerie… what did you tell her?” Benjamin felt his cheeks heat as he responded, “What I had to. The old hag doesn’t get enough at home. It’s not my fault that your ‘enthusiasm’ is in the forge and your studies, not between the sheets. I didn’t lie to her, I just let her draw her own conclusions, sorry.”

Vi’s eyes twinkled for a second, “Oh,” She smirked, “Thaaat’s why she broke out the silk. Some of her options were..” She blatantly bit her lip at Benjamin. “You didn’t…” He asked in shock, and Vi lifted up on her tippy toes to brush her lips against his ear, “Not telling” she purred, setting Bens senses on fire. She backed up a step, openly smirking at his beet red face. “But your expression is adorable… My Lord” She stated the last two words with a deep sultry tone, knowing that Ben couldn’t scold her in public before taking his hand, “May we visit the bazar next? Val saw some jewelry she wanted to look at.” Benjamin gave her a pointed look, that turned into a smile as she beamed at him, “Ok, sounds good. I need to pick up some food for the week.”

It was later that afternoon when the three of them left the bazar. They found Jukha waiting on the bench in front of their home. “Jukha! How are you!” Benjamin called, clasping the Orc’s hand firmly as the girls rushed inside to put up their purchases. Jukha reciprocated, if somewhat stiffly, to the strange to him gesture. “Benjamin, it is good to see you well.” His tone stopped Ben in his tracks, “What is it. Is your wife, ok?”
Jukha shook his head, “Vilora is well, but I have been tasked with finding you.” He said carefully, “The slaver, the one you dueled for those two,” he nodded to Vi and Val as they stepped back out of the building, “The Heir of The Romoregin house is here. He has lodged an official demand for satisfaction, and he brought a champion.”

Benjamin stiffened, “Another duel? You said an ‘official demand’… what happens if I refuse.” Jukha winced at Ben’s tone, “It is an archaic practice of my people, rarely remembered, and even more rarely demanded. You cannot deny a satisfaction claim, but should you prevail, no further claims can be made upon your person. I am sorry Benjamin, but if you flee or refuse, your life is forfeit; and your property goes to the claimant.” Jukha looked pointedly at Viola and Valtrya. “The young puke has put me in danger as well, if I do not deliver you and them to the duel, I can be detained. If they torture me….” Benjamin’s eyes widened before hardening in understanding. “Jukha…” He turned to find Viola standing next to him, with his musket in one arm and his ammunition bag in the other, and sighed, “Fuck”. He loaded his musket with a single roundball cartridge this time, unwilling to fire buck and ball in the town streets. He pealed the ball out of the paper wading after pouring the poweder, reaching into his haversack to retrieve a small round patch made of pillow ticking. Jukha looked on in mild fascination as Benjamin spit on the cloth patch before wrapping the ball in it and ramming the whole thing down the barrel. It wasn’t much, but it reduce windage, ensuring at least reasonable enough accuracy from the smoothbore to keep from hitting innocent bystanders. It would also virtually eliminate blow-by, upping the chamber pressure and giving him a little more velocity. “I’m ready.”

The four of them entered the small city square to be met with Qort and three Org guards. These soldiers wore different insignia that Benjamin had been taught were the mark of the capital. “Beenjaymen Shayfe” one of them butchered his name, “I am.” Ben nodded firmly, the other guard nodded, “And your two slaves, good. Has Jukha informed you of the proceedings.” Benjamin scowled, “A legalized way to attempt a revenge killing? Yea, I’ve been told.” Ben didn’t bother to hide his vitriol, “So I have to kill a motherfucker for defending myself from his father?”

“Not quite. The Heir has brought a champion. The rules are simple, all forms of combat are allowed” The first guard began as the second one began chaining the wrists of Viola and Valtrya. Benjamin began to move before thinking, only to be held back by Jukha, “Peace albino. They must do this. Fighting them will cause a forfeit.” Benjamin looked at the terrified faces of the two girls. He forced himself to calm down outwardly, but Benjamin could feel the rage building. He had worked so hard to save those two, to get them out.. now some snot nosed brat was going to try to kill him because his father didn’t know when to fuck off. Benjamin stepped out from around the guards. The “heir” was a young Durr. Ben had no frame of reference for age, but the Heir was substantially shorter, and his facial tentacles were almost mere buds. Beside him stood a crimson colossus, the same species as the Hunter he had shot saving Jukha. He was taller than that female, and was wearing plate armor, gilded in silver. He hefted a great sword of some kind and smiled openly at Benjamin. It was not a pleasant expression. “Ah, so You’re the puke I’ll be cleaning from my blade. I am Krastorin. Come here, pale one, I’ll make it quick.”

Benjamin looked him over, subtly shifting into a shooting stance but keeping his musket looking like he was resting the butt of a spear on the ground. “You look accomplished, what makes you do the bidding of the boy.” He asked, blatant scorn on his tone. The Young Durr flinched, his small tentacle buds writhing violently. “H’Dare Yee!” he bellowed, voice cracking with the strain of fury, “Aye’ll ‘ave Yee Head on Me’Wall!!”
Benjamin ignored him, focusing on the Hellirine. The man looked back at the boy with a raised eyebrow, “The young puke promised me one of those.” He pointed at Vi and Val, who had reverted to their former trembling submissive postures that Ben had met them in. “It appears that they are as well kept as claimed. I look forward to sampling them.” He leered. Benjamin looked over at the Young Durr and found his face a mixture of relief and anger. ‘Ah, lied about daddy’s slaves.’ He turned to the soldier standing next to him, “Is the duel on?” he growled.

“Combatants! Begin!” was the Soldiers response, and the crimson mercenary lifted his sword from his shoulders advancing forward with a long confident stride, “at last, let’s get this over wi..” a clap of thunder echo’d through the Feral wood, and most of the crowd cried out in surprise as Benjamin disappeared, seemingly behind a bubble of fire, and brimstone. The single round ball ignored the mercenary’s plate armor. Punching straight through as the soft lead mushroomed out into a ragged disk that measured almost an inch and a half. The mangled projectile, still travelling at almost half the speed of sound, eviscerated the chest cavity of the Mercenary before blowing a one foot wide hole out of the crimson man’s back. The exit wound missed Krastorin’s spine by an inch, but it didn’t matter. The projectile embedded itself into a post, thankfully missing any bystanders by mere inches in some cases. The Young Durr, who was standing just behind and to the side of his champion, was screaming as he pawed at the bits of pale yellow blood, bones, and fragments of internal organs now covering him from head to toe.

Benjamin handed the smoking musket to Jukha, drawing his short sword and walking over to a sputtering, choking, and coughing Krastorin. The Hellirine lay face down on the ground, having fallen that way from the momentum of his initial advance. The back of Benjamins mind was sickly amused as he remembered the old Hollywood trope of bullets throwing people backward, and a pinch of regret sparked in his soul as his opponent death rattled. He stepped up to the Heir, resting the blade against his neck, “Are we done here. Be a better man than your father and learn when to save your own life.” The Young Durr froze, staring up at him in abject terror for several moments as a puddle formed at his feet. Benjamin opened his mouth to speak again when the boy simply passed out, falling into the puddle of his own mess as his mind refused to stay conscious.

Benjamin turned to walk back towards Jukha and the girls. “Unchain them.” Benjamin’s tone could have frozen a raging forge’s inferno. To his surprise, two of the soldiers drew their weapons on him, “You need to come with us. All Touched must be registered with...” Benjamin pointed his short sword at the one talking… and pulled the trigger. The percussion revolver built into the hilt of the short sword was zero’d using a notch Benjamin cut into the crossguard, and the tip of the curved blade as a crude set of open sights. The barrel of the revolver lay along one side of the blade, and was rifled. The speaking soldier orc’s took the smaller pistol round through the forehead, exploding the back of his skull in a cone of dark green and grey mist. The exit wound showered his companion in bits of bone and brains. Benjamin’s thumb found the hammer, and four satisfying clicks echo’d in the stunned silence, “HEAR ME!” He growled, “I, am touched by the Gods. I posses the power to end any life I choose using the power of Hell itself!” ‘if I have to show them a gun, might as well throw them off the trail’ “The violence of the raging volcano obeys my very fingertips.” His revolvesword bucked a second time as another soldier orc made a move to rush him. The smaller pistol round still punched through the orcs armor and out the back, but only left him screaming on the ground. Benjamin re-cocked, and leveled his weapon at the orc holding the chains to Val and Vi. “Now, release them.” This last remaining Orc did as asked, before gathering up his screaming companion as the girls rushed to Benjamin, he pulled them close, whispering, “I’m sorry we wont be able to pick up your dresses.”

The three of them packed up that night. Qort had understood, knowing all too well what the Principality would do to acquire a Touched of Benjamins ability. “Stay safe my friend. I pray our paths cross again.” Jukha snuck them out of the village that night, using his wagon to get them to his home. They stayed a week, laying low while they planned their next move. The girls spent their time learning recipes from Jukha’s wife, and ben took the time to unwind a bit. Jukha and He went on a hunt, and Benjamin was given a run down on the flora and fauna of the Feral wood. The two of them brought back a pair of Stags, and the three women cooked them a feast.

“Dinner’s ready!!” called Viola, setting the last of the sides on the table as the dutch oven roasted meat was brought off of the stove top. It was a simple yet elegant meal. Stag, potatoes, some kind of Kale style vegetable that Benjamin had never seen before. Soon enough, everyone at the table was leaning back, as full as they could make themselves. “So, pinkskin,” Jukha asked, “Where do you plan on going. I wouldn’t mind you staying with me. I could use another hunter, but I suspect that they would notice the extra product I brought to the village.”

Benjamin Hummed, “The Maridian Combine. Qort told me that they banned slavery over a century ago, the girls have learned so much already. It would be easy to find jobs for them.” Vi and Val drooped slightly but hid it well. Jukha noticed it but said nothing. “A good choice, their boarders are well guarded, you would need to free them before you cross, or end up in a dungeon yourself.”

“Good point, I can write up a simple writ of freedom. Something I can sign and give to them.” Benjamin nodded, “I can get started on that to…” he paused as a hand fell on his. He looked to see Viola staring at him, fighting back tears, “Hey, what’s wrong. You will be free…” Jukha nodded slowly and stood. “love,” he said to Vilora, “I need some help with the livestock” The Farie met his eyes in unspoken understanding, fluttering out the front door with Jukha.

“Vi, what’s wrong.” Benjamin asked gently.

“No… go… Val… stay…” Both of them turned to Valtrya in shock. She was trembling, “I wont..leave.”

“You speak?” Benjamin looked in shock, but Viola spoke next, “Benjamin, we don’t want to leave. We want to stay, with you. I…” She paused. Ben sighed, “I want you to stay too.” He said, finally admitting it to himself, “But I can’t own you. It’s killing me that you are my property.” He reached up and wiped a tear from Vi’s eyes, “You are so much more than property. I feel evil, every day that I wake up knowing that I could do anything I wanted to you, or worse, die and have someone else hurt you for the fun of it.” Benjamin bowed his head. Viola reached out, lifting his chin to look into his eyes, “Then come with us.” She whispered as Val stood up and stepped around the table, “yes.. You, come.” She wrapped herself around Ben from the side leaning in until she was resting her head against his shoulder, “I’m… staying.. with you.” she said softly. Viola nodded, “Benjamin, how old do you think we are.”

Ben looked at her in confusion, “I have no idea, I’ve always assumed you were teenagers. 13-14 years old for Val, maybe 16 for you, but that was when you were skin and bones.” He admitted.

Viola’s eyes widened in understanding. “You did not want to bed us because you thought us children.” Benjamin nodded slowly, answering. “And forcing sex on a child is the worst kind of crime on my world”. Viola and Valtrya looked at each other, before Vi spoke. “Ben, my sister will turn one hundred and three in a fortnight. I just had my one hundred and fifteenth birthday last week.” She leaned in, pressing her lips to Bens as she kissed him passionately for a moment. “We are no children,” Viola paused as Valtrya leaned in, kissing Ben lightly on the neck, “You are not forcing us to do anything, but leave.” Viola whispered as she began to close in to a surprised Benjamin for another kiss.

The door to the cabin flew open violently, and the girls pulled back to a more modest distance. Jukha walked in, carrying a panting Vilora. “What happened.” Ben asked hurriedly, hoping he wasn’t blushing as hard as the heat on his cheeks suggested. Vilora waved a hand as Jukha set her down in her chair, “The Vin… My sisters… they reached out… They wish to meet…” The Farie gathered herself, “They also sent a warning. We must leave, tonight… hunters.”
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If you made it this far, I very much appreciate it. I hope you enjoyed the episode! If you believe I have earned it, I have a Patreon that is two episodes ahead of the free releases for this series. I hope you feel taking a look is worth it. Either way, come hang out in the comments. Everyone's welcome! I've discovered Im a bit of a "warts and all" poster, so even critical comments are welcome. Hell, You might even teach me something (it happens more than I'd like to admit).
I have heard people off and on reference Royal road, So I am going to give it another shot. I'll be adding the Royal Road link from now on. If you like reading over there, It is on the same schedule as here. I would greatly appreciate a like/review/comment if you feel so inclined. Thank you again for stopping by.
First, Previous, Next (Patreon) Royal Road
submitted by PropRatActual to HFY [link] [comments]


2024.05.16 07:57 pmvrsi Nook Simple Touch Back casing replacement

Anyone know if there is a market for back cases for them? or is there a 3d printer file i can use
submitted by pmvrsi to nook [link] [comments]


2024.05.16 07:42 de_redditor How did your watch collecting journey start? Share your stories.

How did your watch collecting journey start? Share your stories.
For me, it started with a simple need: replacing the broken integrated bracelet on my decade old watch, which required ordering the part from Japan.
During the month-long wait for the replacement, I found myself without a watch for the first time in 10 years. So, I decided to buy a new watch as a temporary fix. I bought one but during the search, I found myself drawn to so many of the watches I saw that I ended up buying more at regular intervals. A decade long monogamy turned into a frenzied polygamy.
Of course, eventually, the replacement bracelet arrived, and my original watch was restored. But by then, I decided to retire that watch, allowing the newer additions to receive the wrist time they deserved.
https://preview.redd.it/4djpknst7q0d1.png?width=2000&format=png&auto=webp&s=ed356a0481a9b653a3c79590c3168925a8f33c26
submitted by de_redditor to Watches_India [link] [comments]


2024.05.16 07:38 Mountain_Counter929 Making Aliens based off every pokemon type combination (Fighting)

Fighting/Normal: OHKO (One Punch Man but instead of one effortless punch it’s a touch of death combo he has to )
Species: Mugen
Planet: Sonof
Appearance
Powers and Abilities
Weaknesses/Drawback
Species/Planet Fact: The Mugen started as semi-organic creations by a long dead civilization who sought to try experiments designing different types of warriors. Eventually the planet will be inhabited by foreign researchers. These researchers have been working on enhancing them with various effects to increase their capabilities, and give them more movement and combat options. But during testing it was discovered that watching the Mugen fight with or without enhancements is incredibly entertaining resulting and a strong source of combat study. This discovery redirected their experiments being used for sports instead of warfare even preventing what would’ve been an interplanetary war by turning it into a competitive sport, exploding the planet in popularity. During this explosion there was the discovery of a single fight between two Mugen that have went on for centuries before the first immigration and has been fiercely protected from interruptions since its discovery.
Fighting/Grass: Doungwun Nemetrix predator of the Chunwin (See Kung book in Grass Types)
Appearance
Hunting Method
Planet/Species Fact: Despite the Doungwun seemingly biologically engineered to beat Cunwin on one to one combat, countering their various techniques. They rather take less ‘honorable’ tactics whenever possible. In populated areas they’d quickly overwhelm their prey with high numbers and quickly attack before the Chunwin gets a chance to swing. If there are aren’t any others nearby it’ll try to ambush its prey from hard to reach angles in the air. Only when it’s alone and has caught the attention of its prey, will it attach itself and engage its prey in close range combat. Most Chunwin societies simply use traps, or other tools to protect themselves from these predators. But a predator that chooses to engage in a one on one duel is more respected and results in a more respected death (for either one). So some Chunwin warriors leave themselves open to solo Doungwun attacks as some form of test.
Fighting/Fire: Racaln the Nemetrix predator of the Clabestro (See Firing Squad in Fire types)
Appearance
Hunting Method
Planet/Species Fact: Racaln only prey on the Clabestro when they’re split up and small. They don’t do any harm when they’re merged on one bigger body. But since most Clabestro combat (which happens very often) has them in their small split up forms. This makes it common for Racalns to be collected from the wild or bred in captivity to be utilized as excellent traps, and denying area. This practice would also be used as a mark to safeguard places from violence, to prevent Clabestro from splitting to engage in combat. This practice has spread to official gatherings like courts and diplomatic meetings.
Fighting/Water: Ultimate Slush (See Original in Water Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Elctric: Ultimate Fightning Rod (See Web Work in Electric Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Flying: Ultimate Fight and Flight (See original in Flying Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Ice: Giengar Nemetrix predator of the Ashe (See Burrzerker in Ice Types)
Appearance
Hunting Method
Planet/Species Fact: Giengar are omnivores. In cold seasons they eat large predators with their primarily skill of inducing hallucinations that tire out its target before having its body frozen over for it to consume with its teeth designed to crush frozen objects. They gain this power by consuming mushrooms from warmer, jungle biomes that contain spores which has a similar effect to targets that breathe them in (though less concentrated and ends with less fatalities). Giengars are immune to these spores so during the warmer seasons they migrate to the jungle to consume high amounts of these mushrooms to expel their spores in large concentrations during hunting season. Normal Ashe that occupy these jungles stay away from the dangerous arctic biomes the Giengars hunt in, so to them the Giengar are seen as harmless. Since even if the Giengars try to use the spores against them, the conditions aren’t lethal and the lack of the Ashe’s adrenaline won’t inhibit their ability to recognize their condition and react accordingly instead of wasting their energy fighting.
Fighting/Ground: Ultimate Mudripper (See Original in Ground Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Rock: Ovivine Nemetrix predator of the Sabter (See Mountain Goat in Fighting Types)
Appearance
Hunting Method
Planet/Species Fact: While Ovivine can talk and mimic sentient emotions its only purpose is to gain the trust of prey as a mere predatory mechanism, their brains aren’t capable of deeper introspective thought or sentience when alone. Sabter are worn of the Ovivine though largely they are seen as myth with how very few sightings they are and how little the Ovivine are actually active due to their slow metabolism. Ovivines cover their prey on the floor and slowly consume it whilst morphing its body to appear as a mere lump of ground covered in grass, which is another factor into how little they’re seen. Occasionally they encounter some Sabter who are very much aware of them, and their tricks so in those cases they simply push them off the cliff side. Though this method relies on the element of surprise since their physical strength is much weaker than the average Sayter.
Fighting/Bug: Ultimate Float Stinger (See Original in Bug Types)
Appearance
Powers/Ability
Weaknesses/Drawbacks:
Fighting/Psychic: Muscle Memory (Alien Taskmaster)
Species: Reffox
Planet: Arbeitar
Appearance
Powers and Abilities
Weaknesses
Planet/Species Fact: Due to the fact that all Reffox are all physically the same and that any unique skill that are developed is quickly assimilated by one another. Reffox populations share a yearning for a sense of identity. So many Reffox head off to other cultures/planets to use their learned skills to be able to make an identity of themselves, whether it be an athlete a performer, a warrior, a hero, or in some cases a criminal or ruler. This feeling is felt through all Reffox and when two of them meet, they silently agree to not show their skills to each other to keep their identity. Though if they do want to share they return to Arbeitar to tell their stories or inspire new skills for the next generation who would tell their story.
Fighting/Poison: Biolence (Fist of the North Star Powered by drugs, and can weaponize their own explosions )
Species: Gomane Planet: Omawoshindyu
Appearance
Powers and Abilities
Weaknesses
Planet/Species Fact: Eons ago a large vapor of toxic alien pollutants was mysterious dropped on Omawoshindyu mutating all inhabitants and killing off massive amounts of life, however life stiff have adapted and eventually evolved resulting in the modern Gomanes. By the time their own society has formed, the pollutants have been absorbed into the earth or dissipated from the atmosphere allowing fertile greener life to grow. Ironically most of Gomane society promotes healthy activity like proper diet in exercise, for it allows them to control their cyst development more effectively even when there sped up, which they use in hunting and combat sports. However crime activity is still noticeable involving addiction, violence, and gang activity. Mostly originating in highly polluted/deserted wastelands. As various poisons are being produced and mines
Fighting/Ghost: Body-structor (Havik from MK1 with hints of Water Law from One Piece)
Species: Rankensain
Planet: Taxodoom
Appearance
Powers and Abilities
Weaknesses:
Planet/Species Fact: Body parts are the Rankensains main currency. While most body parts are gathered from hunted animals on their world. Rankenstains have developed interplanetary transportation to gather valuable alien body parts. Often by nefarious methods like warfare, grave robbing, or even homicide, making them a disdained and feared species across multiple planets. There are labs made to create clones of existing limbs to replace active hunting to remove the need for travel, but with how often exploration is used and how slow the cloning process is, Rankensains still commonly hunt aliens for their limbs as part of a darker slightly underground culture. To get around their negative reputation, Rankensains would remove their own brains and implant them into other bodies to disguise themselves.
Fighting/Dragon: Medisnake (Combat Snake with Street Fighter Chi abilities)
Species: Ansatryu
Planet: Chakrenin
Appearance:
Powers/Abilities:
Weaknesses
Planet/Species Fact: Initially Ansartyu were seen as pets of another more human-like species called the Shotogun and as intelligent as their owners. However, eventually the Shotogun would discover their ability to tap into their own personal well of the same chi-like energy and start practicing it for various means. However back then only a handful of masters would be able use it, and only at a very basic level. Until one Shotogun prince discovered that his treasured Ansatryu was able to tap into and unlock further levels of mastery. With this knowledge the prince learned from his Ansatryu and developed a closer bond with it, even teaching his pet higher levels of intelligence as he was taught further mastery of chi. Later he would teach others how to learn from their Ansatryu and his own Ansatryu will give intelligence to others of his species, leading to the point where Ansatryu are now partners living in the same world as the Shotogun in relative harmony.
Fighting/Steel: Weapon Blaster (Tank Knight with hand guns that shoots bladed weapons) Species: Arthmo
Planet: Palawar
Appearance
Powers and Abilities
Weaknesse
Species/Planet Fact: Arthmo is an artificial species created from a combination of alchemy and engineering by a master at both, commissioned by a great king. They were meant to be used as weapons of warfare and even companions. However an enemy army raided the kingdom, and killed both the lord and creator after the first Arthmo woke up. So the lab was well hidden so the Arthmo followed the instructions of its creator and created more of it, and slaying the enemy army. Now they defend the remaining members of their kingdom to allow it to rebuild. However, rumor has it that a surviving enemy found the original Arthmo lab.
Fighting/Dark: Spotshot
Species: Dalmate
Planet: Cerberence
Appearance
Powers/Abilities:
Weaknesses/Drawbacks
Species/Planet Fact: The spotted biological materials that generate the Dalmate’s projectile “spots”, is a shared trait amongst a handful of different Cereberence animal species and even some plant life. Those species has a spot of a different color that was meant harm all other species/subspecie for predation or predator avoidance. Other species that don’t have this projectile ability do have spotted patterns on them to warn predators, or even create similar marks on objects to protect territory by intimidation.To weaponize their own “spots” Dalmate tribes would farm different animals and use them in different methods that changes their spot markings to battle other tribes with their own spot slinging skills to prevent it from being simply absorbed into its targets body.
Fighting/Fairy: Best-O Change-O (Magical Girl/Boy Recruiting Bunny)
Species: Usegin
Planet: Lunakessho
Appearance
Powers/Abilities
Weaknesses
Planet/Species Fact: Lunakessho is a magical planet where all the inhabitants would practice magic, protected by an order of Usegin knights. However dark forces used by villains and monsters would arise practicing this dark magic and almost threatened to corrupt the universe. The Usegin order managed to fight them off but with a threat on that kind of scale and some remaining presence of their enemies they decided to seal of the planet into another realm. However, now there is an occult group mages summoned the order on various points of different moons using a ritual that was meant to be used in case they’re needed. While the Usegin heroes did manage to get involved in their traditional hero work. They’ve learned too late that this ritual will eventually corrupt them once all the full rituals is complete, and they’re powerless to stop them. So they now go to various planets and recruit and train other magical warriors to stop them when the time comes.
submitted by Mountain_Counter929 to Ben10 [link] [comments]


2024.05.16 07:36 Defiant-Apple-2007 A Large Idea for reworking, Buffing and Nerfing Gadgets

Gadgets
Shelly: Fast Forward now has double the range
Bull: Stomper is now Baseline, but without the stun ( Basically you can click the super button again to stop )
New Gadget: Stompping Stomp: Now stomp stuns enemies for a second
Brock: Rocket Laces now deal 700 damage
El Primo: Suplex Supplement now deals 500 damage
Poco: Tunning Fork now deals 200 damage to every enemy on board
Rosa: Grow Light Heals rosa 500 hp
Dynamike: Satchel Charge now stuns for only a second
Fidget Spinner gets reworked, so it only buffs the speed of dynamike, and his next attack's damage by 50%
Rico: Bouncy Castle only heal 200 hp
Darryl: Recoailing Rotator now deals 600 damage per shot
Carl: Flying Hook now deals 50% less damage
Jacky: Rebuild now has 5x5 radius
Gus: Soul Switcher is Replaced with: Ghastly Regenerative ( Gus heals 2000 hp, but at the cost of his ghost bar )
Bo: Tripwire now loads after a second
Pam: Pulse Modulator now Heals 2200 hp
Griff: Coin Shower now works for 5 seconds, like Clay Pidgeons
Collete: na-ah now works for 5 seconds
Sprout: Now Garden Mulcher heals sprout for 1500 hp
Buzz: X-Ray Shades now apply 20% super charge buff to Buzz
Bea; Rattled Hive now deals about 100 damage more
Ash: Rotten Banana now loses 15% of hp, but gains full rage
Sam: Pulse Repellent now stuns brawlers for 0,5 seconds
Mandy: Cookie Crumbs reworked to pulled out
Pulled out: Mandy shoots a candy, that pushes enemies 4 tiles away
Hank: Barricade now shields for 50% of Damage
Pearl: Made with Love now heals Pearl too
Gene: Vengeful Spirits now deal up to 1000 damage
Squeak: Residue lasts for 5 seconds
Fang: Corn-fu is reworked to: Butter Slip
Butter Slip: Next fang attack will apply the slipping for 3 seconds
Eve: Mothery love now consumes a super for 3000 hp
Otis: Dormant Star now deals 50% more damage
Willow: Spellbound now deals 500 more damage
Charlie: Spiders now larst for 5 seconds
Mico: Presto now gives 50% more range
Lily: Vanish lasts for 2 seconds
Leon: Clone Projector doesn't have twice as much hp loss
Sandy: Sllep Simulator now lasts for a second
Amber: Dancing flames Deal 1200 damage
Meg: Toolbox buffs reload speed by 50%
Cordelius: Poison Mushroom now lasts for 0,5 second
submitted by Defiant-Apple-2007 to Brawlstars [link] [comments]


2024.05.16 07:36 VonBagel Killer Concept: The Avarice

This one is actually fairly simple, I promise. In fact, this killer was born because I saw a comment in the main DBD sub that said only three of the 36 available killers were listed as "easy," so I decided to challenge myself to make one that could also be rated as "easy," with a simple power.
I've been struggling with figuring out how to do an idea I've wanted to make for a while, a killer whose touch was the most dangerous thing about them; I have in my mind the image of a killer who only has to put a single finger against a prop to break it, owing to some cursed touch they have. I went the route of decay and rot for a while, thinking up stuff a la Phage the Untouchable from MtG, then I pondered tapping into a really niche hit with Quachil Uttaus, the Treader in the Dust, a minor eldritch entity from the Cthulhu Mythos, but that one will likely be saved for a more complex take on the same idea. Don't yell at me when I basically post the same killer twice, but one with more bells and whistles.
I eventually settled on a gender-reversed take on King Midas, as I also have a sore lack of female killers in my fanmade roster (I have more genderless nightmare monsters than women). I believe in unhinged lady's rights, and so from that comes the Avarice. I only have a rough grasp on her overall appearance, but I know her left arm has been dramatically altered; her skin is solid gold, but not in a beautiful, elegant way; it's more like she dipped her arm in a molten vat and pulled it back out before it could fully incinerate her. Body horror as Entity thorns and spines jut from below the flesh, the thorns also transmuted into gold. Her body is run through by veins that pulse precious metal throughout her form. Gemstones grow like tumors and warts on her corrupt arm and rarely across her body, including one on the back of her left hand which looks more like an eye than anything else. Her left eye has been completely replaced by a bloody gemstone.
Despite what appears to be a grievous and horrid transformation, she has an air of playfulness in what she does. Her wall-breaking animation is her spinning her hand around before giving the wall a single, gentle poke with a single finger. She gently flicks generators to damage them. Her pallet break animation is grabbing the thing and sinking her fingers into it, letting her power shatter it. About the only thing that isn't playful is her stun animation, in which she's absolutely furious, where she growls and hisses, the sound joined by a chorus from the living jewelry she wears. Whenever she interacts destructively with a prop, veins of corrupt gold and silver boil across the surface she's touching until it breaks.
110% speed. 32 meter terror radius. Medium height (Pig height)
--Power: Gilded Transmutation. Pressing the ability button causes the Avarice to hold her cursed hand forward and begin to laugh. She laughs continuously for the 8 seconds she remains in her 'transmutation stance,' signaling all nearby survivors that the power is in play. While Transmutation is active, the Avarice moves 5% faster, and she can end the ability early to perform a special lunging attack which follows the logic of a normal M1 lunge. If she strikes a dropped pallet or breakable wall with the lunge, the impediment is destroyed after 0.80 seconds by her curse.
Upon striking a survivor, that survivor gains their sprint burst as if they had been damaged, and is afflicted with Golden Death. After 60 seconds pass, if the survivor is reduced to the dying state through any means, or if the survivor is struck with Gilded Transmutation a second time, the survivor is wracked with pain and screams as golden tendrils slither across their bodies and engulf them until they're a Gilt Statue. 7 seconds after becoming a statue, sacrifice progress begins as if the survivor had been hooked. If the survivor was on top of a prop, inside a locker, mid-vault, in midair, or otherwise not in contact with the ground when their timer ran out, the survivor staggers towards the nearest empty patch of ground that is at least 2 meters from any interactible props before transforming.
Anti-camp measures affect survivors transmuted gilt statues; they can break free of the transmutation at any stage if the Avarice spends too long within 16 meters of them. A survivor that dies from the transmutation is claimed by the Entity and pulled into the ground. Another survivor can free a transmuted survivor by taking 3 seconds to pull at the gruesome metal enough to free the trapped victim's limbs, after which they free themselves.
After hitting a survivor with Gilded Transmutation, the Avarice is slowed by 30% and cannot attack for 2.5 seconds as she giggles to herself. If she hits a pallet or wall, she is slowed by 15% and cannot attack for 1.5 seconds as she brushes wood scraps off her hand. If she impacts terrain or obstacles with her lunge, or misses completely, she is slowed by 20% and cannot attack for 2 seconds as she rages impotently. Gilded Transmutation has a cooldown of 35 seconds.
--Passive: Golden Rings. Four special rings mold themselves from the Fog at the beginning of the trial. Survivors can see the auras of these rings if they're within 24 meters of one, or from any distance if they're affected with Golden Death.
A survivor can stand over a ring and pick it up as if it were an item, wearing it on their right hand. A special icon pops up on their portrait (visible to other survivors, but not the killer) to show they have a ring. A survivor with a ring on has a band on their right hand which visibly glimmers every now and again when the survivor is in chase.
A survivor wearing a ring that is struck by Gilded Transmutation loses a health state, and their ring is destroyed, but they are not affected by Golden Death. A survivor affected by Golden Death who picks up a ring is locked in place for 2.5 seconds as the ring counteracts and ends the curse, then crumbles away. A survivor who is wearing a ring can slip it onto the finger of a transmuted survivor, which frees them in 0.75 seconds and destroys the ring. A ring on a survivor's finger is destroyed if they're reduced to the dying state or otherwise grabbed.
Rings take 45 seconds to respawn, and will attempt to respawn at least 32 meters from any survivor.
See? Simple! Sort of. ... Okay, this is logically probably a medium-difficulty killer, but in my head it's no more hard to grasp than Legion; you do a special lunge attack that either damages survivors (if they have a ring) or curses them (if they don't) and clears obstacles super quickly. The auto-hook mechanic returns again, as well, but this time it requires a special prop to end it early!
The primary tactics here are to either hit someone with the curse and then force them to scamper off and find a ring, which means they aren't doing gens; hit someone with the curse and then chase them for 30 seconds until the cooldown is done, then hit them again to instantly transmute them; OR hit them with the curse, then down them with two basic attacks to transmute them, using the transmutation to swiftly break obstacles in your path.
ADD-ONS
COMMON
  1. Tarnished Silver: Golden rings respawn 5 seconds faster, and Golden Death takes 5 seconds longer to trigger. Double the bloodpoint reward for score events with Gilded Transmutation.
  2. Golden File: The Avarice remains in her transmutation stance for 1 additional second.
  3. Shattered Earrings: The Avarice moves 2% faster while in her transmutation stance.
  4. Cracked Sapphire: The cooldown for hitting terrain or missing Gilded Transmutation is reduced by 0.5 seconds.
UNCOMMON
  1. Gilt Hooks: The lunge distance of Gilded Transmutation is increased by 40%.
  2. Polishing Rag: Gilded Transmutation's cooldown is reduced by 4 seconds.
  3. Transmuted Lead: Golden Death triggers 5 seconds sooner, and the grace period is 1 second shorter.
  4. Twisted Necklace: The Avarice moves 4% faster while in her transmutation stance.
  5. Slag Pile: Golden rings take 5 more seconds to respawn and will attempt to spawn 4 meters further from survivors.
RARE
  1. Greed's Toll: A survivor that performs a conspicuous action within 10 seconds of being unhooked becomes affected by Golden Death.
  2. Gilt Scraps: The Avarice remains in her transmutation stance for 3 additional seconds.
  3. Gnarled Rings: The Avarice moves 6% faster while in her transmutation stance.
  4. Old Jewelry Box: Damaging a healthy survivor with a basic attack while they're wearing a golden ring destroys the ring.
  5. Perfectly-Cut Ruby: Gilded Transmutation's cooldown is reduced by 8 seconds.
VERY RARE
  1. Twisted Jewelry Box: The cooldown animations for Gilded Transmutation are all 0.5 seconds shorter. Reduces the speed penalty the Avarice suffers while in her cooldown animation by 5%.
  2. Thorn Ring: The Avarice moves 5% faster while in her transmutation stance, and her transmutation stance lasts 3 additional seconds.
  3. Weight of Gilt: Whenever a survivor becomes affected by Golden Death or is fully transmuted, all other survivors within 32 meters of that survivor become incapacitated for 5 seconds.
  4. Appraisal Lens: Survivors outside the Avarice's terror radius cannot move their cameras completely off the aura of the nearest transmuted survivor.
IRIDESCENT
  1. Iridescent Diamond: Breaking a pallet or wall does not end Gilded Transmutation, though it still forces the Avarice into her cooldown animation.
  2. Malignant Gem Tumor: If you are further than 32 meters from a transmuted survivor, other survivors which free that transmuted survivor without using a ring are affected by Golden Death.
PERKS
Ravenous Want: It doesn't matter what it is or what it does; if someone wants it, you want it more. This perk activates while you're within 8 meters of an item on the ground or a chest and remains active for 4 seconds after leaving this radius. While this perk is active, the cooldown for your successful basic attacks is reduced by 24%.
Terrifying Rage: The sound you unleash when you're pained is so shockingly inhuman that anyone nearby is filled with supernatural fear. Whenever you are stunned through any means, all survivors within 18 meters of you become incapacitated for 5 seconds. Then, Terrifying Rage goes on cooldown for 20 seconds.
ALTERNATE: Affects all survivors in your terror radius, but the cooldown is 45 seconds.
Hex: Webs of Gold: An insidious sloth twines itself over those who find themselves seduced by greed, making it hard to concentrate on what truly matters. Whenever a survivor opens a chest, sabotages a gook, picks up a non-killer item, or cleanses any totem while this Hex stands, they become cursed for 20 seconds. While cursed by this Hex, they suffer a 14% penalty to repair and healing speeds. When this Hex totem is cleansed, the survivor who cleansed it is cursed for 35 seconds.
submitted by VonBagel to PerkByDaylight [link] [comments]


2024.05.16 07:32 ThatOneRoboBro I saw an asymmetrical horror game Idea for Michael Myers, and was intrigued to check out this place to see if anyone came up with one for Freddy, but apparently no (as far as I'm aware), so here is my Idea for a "Nightmare On Elm Street: The Game" game.

This is a 1v20 game (trust me, it'll work). The plot is similar to Freddy vs Jason, where Freddy has few people knowledgeable of him, so he has basically no power. There are 3 phases, "The Myth," "The Legend," "The Nightmare." 3 people at the beginning are set as "Unfortunate Victims." These people are the only ones who remember Freddy Krueger enough that when they sleep he can possess their dreams. They are the only ones able to die, but because Freddy has 0 powers, and has to rely on the randomly generated phobias to gain more, it's easy to survive. When someone dies and the body is discovered, a police report cut scene will make everyone spawn back inside their homes, and "The Legend" phase will begin. Freddy can possess everyone's dreams now. He has some powers unlocked, and he knows the phobias of the "Unfortunate Victims." If all unfortunate victims are dead, one secret "Bitch" will be selected. If the "Unfortunate Victims" build up their courage bar to max, a cut scene will play next time he possesses their dream, which brings him to reality. The "Bitch" does not need a max courage bar for this cut scene. After he is back to reality, "The Nightmare" phase begins. He no longer needs to wait for someone to sleep to kill them, and he does a lot more damage, however, he takes more damage, is easier to kill, and can't use his powers. Now, time for specifics.
Courage: The more the courage bar is filled, the more damage and stun time Freddy takes from attacks. Can be used by the Unfortunate Victims to bring Freddy to reality. Seeing dead bodies increases courage.
Sleeping: The survivors have an energy meter that slowly decreases as the game goes on, you can use certain items to effect the meter. You can go to bed to sleep early, putting yourself at risk, but building your courage bar. Certain actions decrease energy faster. A full sleep takes 3 minutes. Other survivors can wake you up after 1 minute. Each survivor has a phobia list containing 3 phobias. Freddy will be given 3 random maps that are meant for 1 phobia each. If you are on a map that matches your phobia, you gain fear and lose courage. The more fear a survivor has, the stronger Freddy's powers are against them, ranging in 5 tiers of fear (technically 6 if you count 0). Can move around the map in a ghost state so Freddy has something to do while not possessing a dream.
Unfortunate Victims: These 3 have a goal that the others don't, instead of only preparing for Freddy to come to reality, they have to build up a courage bar, to bring Freddy to real life.
Homes: If you fall asleep in your own home, you gain a status effect while asleep. You gain a small amount of courage if you ran out of energy, and a large amount if you slept in your own bed. The homes have several hiding spots, locks, and a phone that can call other homes.
Bitches: After a Bitch is created, the Bitch will not increase in fear when they are put on their phobia map, but instead will receive a huge loss of courage. Bitches gain more energy to expend.
Powers: 4 powers are randomly given to Freddy Krueger, Freddy can select his powers if he kill all of the Unfortunate Victims before "The Nightmare" phase begins.
Freddy Krueger Powers:
Anger Issues: Gain a huge strength buff and cannot be stunned for a 10/20/30/40/50 second duration.
Punch Out: Gain the ability to use the environment to kill survivors for 10/20/30/40/50 seconds.
Speed Demon: Become much faster for 10/20/30/40/50 seconds.
Bad Dreams: Can grab a survivor and pin them to the ground, giving them a "bad dream" draining their health for a 10/20/30/40/50 second duration. Survivors can wake up these people, and when they do, they are immediately put to sleep.
No Escape: Survivors can no longer wake up the sleeping person for 10/20/30/40/50 seconds.
Mine: The person asleep loses an item, and has it replaced with a lock of hair. This item when used will immediately bring 1/2/3/4/5 people near them to the dream realm. These people can only have their fear raised and courage lowered, and cannot be hurt. The person who used the item has their courage maxed out.
Blood Transfer: The asleep person loses half of their remaining health, and you gain 10/20/30/40/50% of your health back.
Telekinesis: You gain the ability to toss around the survivor like a rag doll, dealing damage to them with the environment for 10/20/30/40/50 seconds.
Torturous Captor: Instead of killing this survivor, you can decrease their courage meter by 10/20/30/40/50%
Silent Breath: Killing the survivor 10/20/30/40/50 seconds after this ability is activated removes the dead body and leaves behind a lock of hair that, by default, puts 2 people to sleep.
Skills and Weaknesses are also randomly generated, and you know what? I'll let you guys say the skills and weaknesses each side should be able to have in the comments. Have fun!
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2024.05.16 07:31 FearlessLeather475 Best Spaetzle Maker for 2024 & 2025

Spaetzle, a traditional German egg noodle dish, is a beloved comfort food that has been enjoyed for generations. While it can be purchased pre-made in stores, many people prefer to make their own spaetzle at home for a fresher, more authentic taste. To do this, a spaetzle maker is essential, and one of the best options on the market is a stainless steel spaetzle maker.
Stainless steel spaetzle makers are durable, efficient, and easy to use, making them a popular choice among home cooks and professional chefs alike. In this article, we will explore the benefits of using a stainless steel spaetzle maker, how to use one effectively, and some delicious recipes to try with your new kitchen tool.
One of the main advantages of a stainless steel spaetzle maker is its durability. Unlike plastic or wooden spaetzle makers, which can break or warp over time, a stainless steel spaetzle maker is built to last. The high-quality stainless steel construction ensures that the spaetzle maker will not rust or corrode, even with frequent use and exposure to water. This means that you can rely on your stainless steel spaetzle maker for years to come, making it a worthwhile investment for any home cook.
Another benefit of using a stainless steel spaetzle maker is its efficiency. The design of a stainless steel spaetzle maker allows for easy and consistent shaping of the noodles, resulting in perfectly formed spaetzle every time. The large hopper on the spaetzle maker holds a generous amount of batter, allowing you to make large batches of spaetzle quickly and efficiently. This is especially useful when cooking for a crowd or preparing a meal with multiple components, as it saves time and effort in the kitchen.
Using a stainless steel spaetzle maker is also incredibly easy. To make spaetzle with a stainless steel spaetzle maker, simply prepare your batter according to your favorite recipe, then fill the hopper of the spaetzle maker with the batter. Hold the spaetzle maker over a pot of boiling water or broth, then slide the hopper back and forth to release the batter into the water. The batter will form into noodles as it hits the water, creating beautiful, tender spaetzle that is ready to be enjoyed in just a few minutes.
In addition to being durable, efficient, and easy to use, a stainless steel spaetzle maker is also easy to clean. Most stainless steel spaetzle makers are dishwasher safe, making cleanup a breeze. Simply disassemble the spaetzle maker and place the parts in the dishwasher for a thorough cleaning. If you prefer to hand wash your spaetzle maker, simply rinse it with warm, soapy water and dry it thoroughly before storing it away.
Now that you know the benefits of using a stainless steel spaetzle maker, let's explore some delicious recipes to try with your new kitchen tool. One classic recipe is traditional German spaetzle, which is made with flour, eggs, milk, and salt. To make traditional German spaetzle, simply mix together 2 cups of flour, 4 eggs, 1/2 cup of milk, and a pinch of salt to form a thick batter. Then, use your stainless steel spaetzle maker to shape the batter into noodles and cook them in boiling water until they float to the surface. Serve the spaetzle with butter, cheese, or a savory sauce for a delicious and comforting meal.
If you're looking for a twist on traditional spaetzle, try making spinach spaetzle with your stainless steel spaetzle maker. To make spinach spaetzle, simply add 1/2 cup of cooked and pureed spinach to the batter before shaping it with your spaetzle maker. The spinach adds a vibrant color and subtle flavor to the noodles, making them a beautiful and tasty addition to any meal.
In conclusion, a stainless steel spaetzle maker is a versatile and essential tool for any home cook who enjoys making fresh, homemade spaetzle. Its durability, efficiency, ease of use, and easy cleanup make it a valuable addition to any kitchen. Whether you're making traditional German spaetzle or experimenting with new flavors and ingredients, a stainless steel spaetzle maker will help you create delicious and authentic noodles that are sure to impress your family and friends. So why not invest in a stainless steel spaetzle maker today and start enjoying the comfort and satisfaction of homemade spaetzle in your own kitchen?
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2024.05.16 07:12 9090jet92 How replaceable is this piece?

How replaceable is this piece?
I already know that the fender itself is fucked and that bar going across is too, I just wanna know how hard it would be to replace the parts myself, trying to avoid bankruptcy with a body shop, As for what happened I sent her a little too hard and there was a vehicle in my way so I avoided hitting them and hit a guardrail but considering how fast (90mph) I was going this damage is minor
submitted by 9090jet92 to Miata [link] [comments]


2024.05.16 07:10 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 1

Shortly after Final Fantasy VII hit the gaming world in 1997, Cloud Strife’s howls of grief at the loss of his beloved companion Aerith Gainsborough were echoed by droves and droves of fans. These echoes gathered in swarms, reaching the developers in the form of petition signatures, each begging the makers of the game to allow Aerith’s resurrection. Though these prayers remained unanswered —until now—, there soon came more protests: this time, fans pleaded with the developers to consider making a remake of the original game. Both of these wishes were met with considerable derision, with large chunks of the fandom calling the requests delusional— which is why the Final Fantasy world had to prepare for another meteoric hit when the Remake project was finally announced in 2015. With Kitase, Nomura, Toriyama, Nojima, Uematsu and more of the original developers at the helm, along with longtime FFVII fan-turned-developer Hamaguchi, the Remake trilogy was met with great expectations. These were nevertheless surpassed, though one aspect of the trilogy’s first entry seemed to thoroughly puzzle some and enrage others. Far and wide, the resounding questions were “What are these Whisper things?”, “Why is Cloud having visions unrelated to Nibelheim and Zack?” and “Why and how in the hell did Zack survive?”
Friends, I believe the answer lies within this post. Welcome to my literary-analysis-based theory on the Remake trilogy’s most important and most secret plot point: Cloud’s hidden mission. I want to make this fun and suspenseful to read, so I will write my analyses in the same order and manner in which I encountered them while putting my theory together. You will be reading what initially sparked my curiosity, the path I took while researching for answers, the conclusions I made every step of the way, and only then will you read my theory, after which we’ll try and apply it to the Remake trilogy so far and see if it fits! I want you to experience the rollercoaster that I did when digging through SE content to bring you this post. Thank you so much for waiting for and anticipating this analysis, and I do hope you read every word to soak in every last bit of Clerith you can get. I also hope it’s really fun and touching for you (I cried at least once making this)! Let’s embark on our adventure through the compilation, other FF games and real-life events to find out what the Remake project is truly all about and anticipate the events of part 3.
N.B.: Please be aware that I have never seen this theory navigate online, so I have no idea if anyone has ever come up with a similar hypothesis. The big reveal I’m building toward might be something you’re already aware of or suspected. In that case, I hope this post doesn’t disappoint you if you’re one of the lovely people who requested it! At the very least, it will provide you with valuable literary and musical analysis, a ton of evidence you haven’t considered yet, and hopefully, entertainment too!
WARNING: Please be careful with the censored spoiler text, because I'll be referencing other FF games in this analysis and I don't want to ruin anything for you! Obviously, this analysis contains spoilers for the entirety of the FFVII compilation. Additionally, if you're not a fan of Clerith and you've stumbled upon this post, please stop here. I would hate it if something I worked on and posted made you angry, so please don't read this analysis. I have only good intentions and I just want everyone to enjoy the FFVII world as much as they can.

I. Groundwork: The Remake Timelines Theory

Before I take you on this ride, we must lay down the framework of the Remake Timelines Theory. In this section, we’ll be reviewing the general consensus of theorizers within the fandom on timeline/multiverse shenanigans, with some added specifications on my part. Please keep in mind that because the timeline mechanics are kept quite vague by the devs, there might be certain inaccuracies in my iteration of the timelines theory. Thankfully, these potential variances won’t have any effect on the legitimacy of the theory I’ll be presenting to you in this analysis.
I. a) Sephiroth’s Plan
The premise of the Remake trilogy is widely thought to be the result of post-OG Sephiroth attempting to succeed where he failed in OG. There are six key points we need to keep in mind to understand how this was possible.
I. a) i. Sephiroth in the Lifestream
Firstly, it’s important to remember that Sephiroth is dead and located in the Lifestream before OG even begins, and remains that way for almost all of OG's duration. He is only able to operate in the world of the living via his/Jenova's control over the living Sephiroth clones. In the OG timeline then, Sephiroth is sent to the Lifestream by Cloud twice: once before the game takes place on the night of the Nibelheim incident (pre-OG), and a second time during the final battle against Sephiroth (disk 3, chapter 3). During the long period between the Nibelheim incident and Sephiroth’s rebirth at the Northern Crater (disk 2, chapter 2), he exists in the Lifestream. After his ultimate defeat (post-OG), he returns there for good.
II. a) ii. Sephiroth Unintegrated
Secondly, because he is full of hatred and unyielding determination, Sephiroth’s spirit cannot become one with the planet. After both occasions where Cloud kills him in OG, Sephiroth retains his individual will and the memories of his lifetime, remaining a separate entity in the Lifestream. He says so himself in Nojima’s Advent Children prequel novel On a Way to a Smile:
“[Sephiroth] could sense the Lifestream trying to erode his spirit— the memories of his former experiences, thoughts and emotions. If he allowed himself to be taken into the current, the being he once was would soon disseminate and disappear amongst the spirit energy cycling around the planet. [He] thought this unacceptable. The planet was to be his to rule, and to become a part of that system would be nothing short of defeat” ("Lifestream Black 1").
Combined with Bugenhagen’s basic lesson on planetology (FFVII OG, disk 1, chapter 19), this excerpt provides interesting information on how the Lifestream normally works. Usually, when a life returns to the planet, its individuality (personality, will, consciousness, memories, etc.) is stripped away. The trappings of a soul’s former lifetime are progressively dissolved so that all that is left is the spirit itself, ready to integrate into the Lifestream. This way, soul energy can be “recycled” by the planet to animate new lifeforms in a sort of reincarnation process. The erasure of one’s memories in the Lifestream is necessary for the creation of a brand new life, poised to make its own memories: the slate must be wiped clean, so to speak. Sephiroth’s sheer hatred for and desire to dominate the planet is enough to keep him from undergoing this process.
It is also thought that Sephiroth cannot be integrated into the Lifestream because he was conceived with the use of Jenova cells in vitro. Given that so much of his consciousness and genetic makeup originate from an alien life force, it is impossible for him to become one with the planet.
Regardless of the reason, it is precisely this persisting individuality in death that allows Sephiroth to meddle in the world of the living during the post-OG events of Advent Children, as explained to us by post-OG Aerith in On a Way to a Smile:
“[Aerith] had sensed a different presence within the Lifestream cycling around the planet. It was the vehemence of a strong will, one that would never join with the planet. She knew this consciousness. It was [Sephiroth]. A merciless spirit hidden behind a beauteous wall. That spirit was now operating from within the Lifestream. [She] sensed that he was planning to exert his influence to the surface of the planet“ ("Lifestream White 1").
I. a) iii. The Lifestream Beyond Time
Our third point is that the Lifestream has existed for as long as the planet, and has therefore touched every part of its history— including, of course, the events of OG. On that account, one could think of the Lifestream as atemporal. Considering this, it is possible for a spirit in the Lifestream to communicate with or even travel to the past, provided the necessary circumstances and/or abilities. For instance, the Aerith that appears in Cloud’s resolution scene in Remake (chapter 14) is commonly considered to be a post-OG Aerith, appearing to him from the future to try and dissuade him from falling for her. This time-defying event is made possible by the fact that post-OG Aerith’s spirit has access to the atemporal Lifestream because she's deceased. In my view, this explains why she dissolves into green light (Lifestream visual cue) at the end of the resolution scene (5:19-5:45). This is not time travel per se, but it is a manner of communication unobstructed by the one-directionality of a linear timeline that only spirits can perform.
I. a) iv. Sephiroth Beyond Time
What we’ve covered so far amounts to our fourth point. Please familiarize yourself with the graph below before you continue reading. Refer back to the graph when you encounter text in bold.
The Remake Timelines Theory: FFVII OG Timeline
As we discussed in section “I. a) i.”, Sephiroth is dead and located in the Lifestream for the duration of the green arrow and beyond point D: in the context of the OG timeline, he can only ever be considered “alive” during the period highlighted in purple. In section “I. a) ii.”, we asserted that Sephiroth retained his individual will in the Lifestream, enabling him to exert his influence on the world of the living by manipulating his clones on the surface. In section “I. a) iii.”, we covered the atemporal nature of the Lifestream, which allows post-OG Aerith’s spirit to communicate with her past, living self thanks to her Cetra abilities. Now, I will explain to you how Sephiroth was able to do virtually the same thing, albeit his lack of Cetra blood.
To the characters of the story and a fully immersed first-time player of OG, the timeline above was not always an established series of events: when they first started playing FFVII OG, the player began at point B, with nothing existing beyond it. It is only as the player moved Cloud forward that the black, arrowed timeline was drawn, accumulating lived events (or points) in Cloud’s wake. The picture you see above is only available to Cloud and to the player with hindsight. All this to state the obvious: at point B, Cloud could not know what would occur, say, at point C.
During the period highlighted in purple, Sephiroth was “alive” again, accumulating new memories on the surface of the planet and adding them to his consciousness. When he entered the Lifestream for the second time at point D, he brought these memories with him. Simply put, after returning to the Lifestream at point D, Sephiroth remembers what happened during the period highlighted in purple. However, given that the Lifestream exists beyond time, upon Sephiroth’s consciousness’ return to the Lifestream at point D, his newly acquired memories were also made available to him at all points on the green, double-arrowed line— including point A, before the OG timeline even begins at point B. So while it is true that Cloud cannot know what will occur at point C if he is only at point B, Sephiroth indeed knows what will occur during the period highlighted in purple when he is only at point A. While a living, pre-OG Aerith would be able to receive post-OG Aerith’s spirit’s knowledge through the Lifestream thanks to her Cetra powers, Sephiroth has no need for this ability. The fact that he resides in the Lifestream for practically the entire FFVII OG timeline renders the limitations of time irrelevant: as far as the FFVII OG timeline is concerned, Sephiroth exists beyond time itself.
In summary, after point D was first encountered in OG, pre-OG Sephiroth (in the Lifestream) is made aware of his eventual defeat, and begins plotting an alternate path to victory. This time, with the benefit of hindsight, he will do things differently: we experience his "second” attempt at FFVII as the Remake trilogy.
I. a) v. Sephiroth Against Fate
Of course, the Whispers stand squarely in Sephiroth’s way. This leads us to our fifth point, which Remake Ultimania describes better than I ever could:
“According to Red XIII, who gained knowledge through his contact with Aerith, ‘The Whispers are drawn to those who attempt to alter destiny’s course and ensure they do not’ […]. It would appear that what the Whispers deem to be ‘fate’ is the original story of Final Fantasy VII” (section 08 “Secrets”, “Newly Arisen Mysteries”, “What Is the Goal of the Elusive Whispers?”, page 733).
OG’s plot line is the fated timeline, and the Whispers are tasked with its preservation. They prevent alternative paths from even beginning to branch out from the OG timeline, which poses a problem for Sephiroth: he cannot win FFVII if his destiny is to lose it.
I. a) vi. Sephiroth and the Multiverse
Consequently, our sixth point is that Sephiroth must dismantle the mechanisms of fate before he can even try to accomplish his dreams of godhood.
As Sephiroth explains in chapter 14 of Rebirth, “the planet encompasses [an ever unfolding] multitude of worlds”, and these “[new worlds are born] when the boundaries of fate are breached.” Since the Whispers uphold the “boundaries of fate”, a world in which Sephiroth’s evil plans succeed can only emerge after the Whispers have been defeated. Otherwise, destiny will continue to protect the OG plot line by preventing any significant deviations. Consequently, before the party vanquishes fate, the Remake timeline and the OG timeline are one and the same: before chapter 18, Remake Barret is OG Barret, Remake Tifa is OG Tifa, Remake Hojo is OG Hojo, etc. After the defeat of Destiny, the OG timeline is no longer protected by fate: there are now an infinite number of timelines or worlds, including those we see glimpses of in Rebirth: Remake Barret is no longer necessarily OG Barret, Remake Tifa is no longer necessarily OG Tifa, Remake Hojo is no longer necessarily OG Hojo, etc. Perhaps this is why Aerith gives the party the following warning at destiny’s crossroads in Remake:
“[This] is the wall of destiny. If we go through it… if we go beyond it… then all of us will change, too” (FFVII Remake Material Ultimania Plus, VA script notes, “Destiny’s Crossroads”).
I. a) vii. Sephiroth’s Plan
Now that these six points have been elucidated, we can compose a solid hypothesis on how Sephiroth plots to win FFVII.
After gaining knowledge of his eventual demise (disk 3, chapter 3), pre-OG Sephiroth began thinking of what he must do in Remake from the Lifestream. First, Sephiroth must antagonize the Whispers in the initial stages of the OG timeline. He accomplishes this by commanding his clones to commit acts that drastically violate the fated timeline, engendering plot-line deviations that the Whispers must course-correct. The most extreme example transpires in Remake’s chapter 17 when the Sephiroth clone in President Shinra’s office kills Barret, forcing the Whispers to restore the fated plot line by coming forth and reviving him. The Whispers react to Sephiroth’s prodding by rushing in to protect fate, their efforts culminating in the protective wall of destiny that surrounds Midgar in chapter 18.
Secondly, after he’s created an opportunity for a battle against the Whispers, Sephiroth must convince the party to seize it and beat fate for him. After all, a mere Sephiroth clone is probably no match for Destiny. This second step is accomplished in Remake’s chapter 18 when Sephiroth successfully tempts Cloud to breach the boundaries of fate. Now that destiny is no longer a limitation, worlds deviating from the OG timeline can finally emerge; Sephiroth has a chance at victory.
The steps Sephiroth plans to take going forward are unknowable at this stage, but we do get more hints in Rebirth’s chapter 13. At the Temple of the Ancients, Sephiroth reveals a part of his plot:
“Sephiroth: My fragmented mother, these errant worlds... All shall be one again.
Aerith: The ‘Reunion’…!”
It seems Sephiroth eventually plans to merge the worlds created by destiny’s defeat in Remake’s chapter 18. My guess is he hopes to achieve godhood in part 3 and consolidate all diverting worlds into a single timeline protected by destiny once more— only this time, his victory will replace the ending of OG as the destined outcome. If he succeeds, Sephiroth’s Black Whispers will likely replace the planet’s Whispers as the arbiters of his desired fate.
I. b) Aerith’s Intervention
But Aerith can’t let this slide unchallenged!
We know that before chapter 18 of Remake, while the OG plot-line is still protected by fate, Aerith has knowledge of its future. This is insinuated by certain slips of the tongue: for instance, when Aerith reveals she knows Cloud is a mercenary upon meeting him for the second time in chapter 8, just like she knows Tifa will ask her to retrieve Marlene at Seventh Heaven in chapter 12. In the run-up to Remake, post-OG Aerith's spirit likely sensed Sephiroth planning his second try at FFVII in the Lifestream. She’s been able to anticipate Sephiroth’s plotting in the Lifestream before, namely in the context of Advent Children:
“[Aerith] had sensed a different presence within the Lifestream cycling around the planet […]. It was [Sephiroth] […]. That spirit was now operating from within the Lifestream. [She] sensed that he was planning to exert his influence [on] the surface of the planet” (On a Way to a Smile, "Lifestream White 1").
If you’re wondering how Aerith was able to maintain her individuality in the Lifestream like Sephiroth, On a Way to a Smile provides the following explanation:
“[Aerith] was an Ancient, which explained how she was able to maintain her individuality even within the Lifestream. If she so wished she could become part of the planet at any time, but [she] thought it too early for that just yet” ("Lifestream White 1").
It is thought that, as a countermeasure to Sephiroth's scheming, post-OG Aerith’s spirit used the atemporal nature of the Lifestream to inform her past, living self (pre-OG Aerith) of this new threat to the planet. Because the Cetra can commune with spirits, pre-OG Aerith would have been able to receive post-OG Aerith’s message from the Lifestream without a problem. Essentially, pre-OG Aerith received post-OG Aerith’s memories of the fated OG timeline. As a consequence, pre-OG Aerith embarks on the OG timeline with knowledge of the fated future that demands she give her life: the player experiences this version of her in Remake.
Be that as it may, it’s unclear how much Remake Aerith is aware of. You would think she’d be completely opposed to defeating, destiny since it protects the planet, but Aerith shows ambivalence toward the idea instead. Had she gotten a clear message from her future self that she must keep fate intact, she would not have allowed the party to enter the battle against fate in chapter 18. She doesn’t seem to know what the Whispers are the first time she encounters them either. Regardless, what’s important is that the Aerith seen in Remake is the result of pre-OG Aerith receiving knowledge from post-OG Aerith via the Lifestream.
I. c) Ambiguity: Memory Transfer or Time-Travel?
There remains an ambiguity pertaining to the Aerith we see in Remake and the question of time travel. What I’ve described to you in section “I. b)” is post-OG Aerith's spirit transferring her memories to her past self through the Lifestream. However, it’s possible that post-OG Aerith’s consciousness used the atemporal nature of the Lifestream to inhabit her living OG body instead, effectively time-traveling. There is no evidence to outright refute either explanation, since the gaps in Aerith’s memories of the OG plot-line in Remake can be explained in both cases. For instance, in a memory transfer scenario, it’s possible that post-OG Aerith only communicated the most essential information to pre-OG Aerith. On the other hand, in a time-travel scenario, one could interpret the following quotes as proof that the Whispers are progressively erasing Aerith’s memories of OG as Remake advances:
“Aerith: Every time the Whispers touch me, a piece of me falls away” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”)
“At any rate, Aerith is perplexed at how, like a flower being scattered, something inside is being taken away by the Whispers and lost to her” (Toriyama in FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”, “Scenario Staff Q&A - Answered by Motomu Toriyama”).
This ambiguity is completely irrelevant to Sephiroth’s situation in Remake, as we established in section “I. a) iv.”.
The specifics don’t matter nearly as much as I’m impressing upon you by explaining all these little alternatives. Simply keep in mind that: regardless of why, the Sephiroth and Aerith we see in Remake know the events of the OG game because they have acquired this knowledge from the future, and the events of Remake occur squarely within the OG timeline until the Whispers are defeated in chapter 18.
So there! That’s my iteration of the Remake Timelines Theory! I hope I’ve made it clear in your mind, or at least clearer. Now that we’ve established the widely theorized premise of the Remake trilogy, we can get into our theory on its hidden premise.
II. My Initial Curiosity
My theory first burgeoned upon going through Remake for the second time. I noticed something strange going on with Cloud, something that could not be explained by the Remake Timelines Theory. Key moments in Remake Cloud’s experience of the OG timeline (aka, everything before chapter 18) stuck out to me as strange and mysterious, and certain inexplicable audiovisual cues struck me as hugely significant. It was upon watching the tear fall from Cloud’s eye during my second go at chapter 8 that I knew I had to look into this.
At the very end of Remake’s chapter 8, Cloud watches Aerith walk away from him, humming happily into the night air as she sets off to lead the way to Sector 7. According to the VA script notes, “his heart skips a beat” and watching her walk away provokes a sudden “anxiety” within him. Triggered by the familiarity of the sight, a strange sensation overcomes Cloud:
“[There’s a] close-up shot of Cloud’s fingertips (they’re tingling). He presses them to his temples (his eyes are burning). A trickle of tears quickly rolls down from the eye hidden behind his hand” (FFVII Remake Material Ultimania Plus, VA script notes, “A Midnight Ambush”).
If you’re clever, you’ll recognize these lines as a reference to the speech Cloud makes in OG following Aerith’s death at the City of the Ancients (“My fingers are tingling. My mouth is dry. My eyes are burning!”) (disk 1, chapter 28). In this small moment in chapter 8 of Remake, Cloud experiences a flash of the profound grief he is destined to feel upon Aerith’s fated death.
Many players immediately recognized the composition of this scene: the blue-greenish air, the straight path Aerith heads down, the sight of her walking away itself… this moment closely resembles Cloud’s Sleeping Forest dream of Aerith in OG, wherein Cloud and Aerith’s very last words are exchanged (disk 1, chapter 25). Toriyama, codirector of the Remake project, comments on this scene thusly:
“It’s possible these similarities […] cause a memory of the future to be called forth in Cloud” (FFVII Remake Material Ultimania Plus, VA script notes, “A Midnight Ambush”).
The language used by Toriyama here is strange in both the English translation and the Japanese original: the term “memory of the future” makes no sense. One cannot remember things they haven’t already experienced, so why did Toriyama use the word “memory” to describe a "future" event? Couldn’t he have simply said that Remake Cloud experiences “visions of the future” rather than “[memories]”?
Cloud experiences a few moments like these throughout the game. These pseudo-premonitions are just as markedly exclusive to Remake as the Whispers are. I did not want to dismiss them as a foreshadowing device the devs included just to elicit emotional reactions from OG players; I felt they were more important. And thus began my digging! My mission was initially to figure out what these “[memories of the future]” (MOTFs) could signify… I had no clue it would turn into what I’m writing right now.
II. a) Each MOTF and Its Context
I began by finding every one of Cloud’s MOTFs so I could better understand them.
MOTF 1 occurs in chapter 2 on Sector 8’s Loveless Street, when Cloud sees Aerith struggling against the Whispers. The VA script notes reveal that even though this is only his first time seeing her, Cloud recognizes Aerith’s face:
“Recognizing Aerith’s face causes Cloud to experience [a hallucination]. Sephiroth is suddenly standing between him and Aerith” (FFVII Remake Material Ultimania Plus, VA script notes, “Encountering Aerith”).
Sephiroth then taunts Cloud with words that, according to the script notes, “[live] inside of Cloud's heart”: “You can’t protect anyone. Not even yourself”. Cloud should not recognize Aerith’s face at this point in the OG timeline, nor should he associate it with not being able to protect people.
MOTF 2 occurs in chapter 3, at the plaza in front of the Sector 7 slums support pillar. Cloud experiences a MOTF of the plate falling, which is fated to occur at a much later point in chapter 12. The Whispers float near him, “watching Cloud alertly as he sees a vision of the future” (FFVII Remake Ultimania, section 08 “Secrets”, “Newly Arisen Mysteries”, “What Is the Goal of the Elusive Whispers?”, page 733).
MOTF 3 occurs in Aerith’s church at the start of chapter 8, when Aerith mentions that her mother’s materia is “not good for anything at all”. Triggered by the mention and sight of the White Materia, Cloud’s fourth MOTF takes the form of a vision: he sees quick flashes of the materia falling into the lake of the Forgotten Capital and Aerith holding her hands together in prayer. These are evidently visions of her death in OG (disk 1, chapter 28).
MOTF 4 is the one we first discussed, occurring at the very end of chapter 8 as Cloud watches Aerith walk away from him to lead the way toward Sector 7.
MOTF 5 occurs in chapter 13 shortly after the Sector 7 plate has fallen on the slums. Cloud tells Barret that Marlene is safe at Aerith’s house, and they begin heading there. As Cloud thinks about Aerith, the VA script notes describe the very next moment as follows:
“Cloud: Tifa, you know anything about the Ancients?
Tifa: I’ve heard of them before, but…
Barret walks on ahead, showing little interest in the topic.
Barret: Read a book on planetology and they’re sure to come up. They’re a tribe that cultivated the planet a real long time ago. Used to talk to it. That sort of stuff.
Cloud: That must be why the Turks were after her.
[Psychic] interference starts up.
[Cloud has a] flashback of Sephiroth from five years ago, after learning of his ancestry at Shinra Manor […].
Sephiroth [(in flashback, voice tinged with madness)]: Within my veins flows the blood of the Ancients. I am the rightful heir to this planet!
The flashback ends and Cloud looks lost in thought. The interference starts up once more. Cloud makes agonized sounds. When he opens his eyes, Sephiroth is actually standing before him.
Sephiroth: You failed again— failed to protect [her]*.
Cloud is startled. He shrinks back. Tifa watches what’s happening. The other two can’t see Sephiroth. All they see is Cloud acting frightened.
Sephiroth: But loss will make you strong. […] Isn’t that what you want?
With that, Sephiroth departs.”
*Sephiroth does not use a gendered pronoun here, because the grammatical structure of the original Japanese sentence doesn’t necessitate it. I've seen some debate as to whether the proper translation is “her” (Aerith, who’s just been kidnapped), or “them” (Jessie, Biggs or Wedge, who have seemingly just died). I believe Sephiroth was referring to Aerith for a few reasons. First, Cloud’s hallucinations of Sephiroth always appear as a response to whatever he is perceiving or thinking about at the moment. At this point in the scene, Cloud has been thinking and talking about Aerith for some time, and not about Jessie, Biggs or Wedge. The Sephiroth hallucination must therefore be referring to “her” rather than to “them”. Secondly, Cloud was never tasked with “[protecting]” Avalanche, but he was in fact tasked with “[protecting]” Aerith as her bodyguard back in chapter 8: it makes far more sense for Sephiroth to be referring to Aerith when he speaks about someone Cloud “failed to protect”. Finally, FFVII Remake Ultimania describes this piece of dialogue as “[Sephiroth aiming] these profound words at Cloud, who not only failed to prevent the tragedy in the Sector 7 slums but allowed Aerith to be abducted” (Sephiroth’s profile in section 01 “Character & World”, “Impressive Words”, page 29): the specific mention of Aerith here seals my decision to translate the line with the pronoun “her”.
Contrary to Sephiroth’s words, this is the first time in Remake that Cloud “[fails] to protect [Aerith]”, and he hasn’t “[lost]” her either— not yet, at least. So why use the words "again" and "loss"? This fifth MOTF must be similar to MOTF 1, in that Sephiroth is referring to Cloud’s guilt surrounding Aerith’s death in OG.
MOTF 6 occurs in chapter 17, in Aerith and Ifalna’s old room at Shinra HQ. The Whispers swarm Aerith as she tells the party earnestly that she wants to do everything in her power to help her friends and the planet: according to the script notes, it is at this very moment that, “for some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”). In the corresponding cutscene, this unpleasant physiological reaction to Aerith’s words makes Cloud glance down at his chest with a confounded frown. This physical response to her speech about wanting to fulfill her duty to the planet implies that Cloud somehow knows deep down that saving the world will cost Aerith her life.
At this point, I noticed that five out of the six MOTFs Cloud experiences in Remake are triggered by and/or revolve around Aerith specifically, the one exception being a MOTF of the Sector 7 plate fall. One could actually argue that this MOTF revolves around Aerith too, considering the plate fall marks the first time Aerith is taken away from Cloud since reuniting with her in the Sector 5 slums church. This is more than plausible, as MOTF 5 proves that in the wake of the Sector 7 plate fall, Cloud’s main concern is Aerith (see section “II. a)”). How fitting is it, then, that the merc of few words’ longest uninterrupted piece of dialogue in all of Remake is:
“We found an underground Shinra lab where they've done human testing. This wasn't the first time and it won't be the last. I know these people, and I know they're never gonna let Aerith go. She's the last living Ancient on the planet. Think about what that means to Shinra's scientists. Especially to that son of a bitch Hojo. We're all just numbers and meat to him—“ (Remake, chapter 13).
Cloud would’ve gone on too, had Elmyra and Tifa not stopped him.
At this juncture in my research, my questions were only stacking up. What are these MOTFs? Why is Cloud the only one experiencing them? Why do all of them implicate Aerith? What did the devs hope to accomplish with their inclusion in the game? What do they mean for Remake’s story? But most importantly:
II. b) What Does Cloud Know?
The first assertion we have to make is simple, yet essential: the only reason Cloud would experience MOTFs is that whatever’s triggered them is significant to him in one way or another. Some part of him must recognize his triggers for them to be triggers at all. It’s clear he doesn’t consciously understand the meaning of his MOTF triggers, just like his Jenova triggers: for example, Cloud doesn’t know why Zack’s name causes him to experience psychic interference, but it sure does. We as players know Cloud’s MOTFs are hinting at Aerith’s fated death because of our awareness of OG, but as a character navigating the OG timeline, Remake Cloud shouldn't even be unconsciously aware of Aerith’s eventual death in the slightest! Whatever the nature of the MOTFs, it’s essential to understand that if Cloud “[recognizes]” Aerith’s face the first time he sees her, it must mean some part of him knows Aerith’s face in the first place. If this recognition triggers a hallucination of Sephiroth telling Cloud he “can’t protect anyone”, it must mean some part of him knows he was once unable to protect Aerith. The same goes for every other MOTF: subconsciously, Remake Cloud somehow has memories of the OG timeline. Most interestingly, it looks like he either only has OG memories related to Aerith, or like his OG memories of Aerith are simply the only ones prominent enough to trigger his MOTFs. Why and how does Remake Cloud have memories of OG, and why are they so focused on Aerith in particular? What does he know?
When examining a situation with no explanation, it’s wise to examine similar situations that have already been explained. Maybe the mystery of Remake Cloud’s MOTFs will become more approachable if we consider the cases of the only other Remake characters who seem to know the future: Aerith and Sephiroth. Remake Sephiroth knows the future of the OG timeline because his consciousness exists beyond time in the Lifestream, while Remake Aerith likely obtained her knowledge of the future from post-OG Aerith’s spirit via the Lifestream. But what about Cloud? Where does his weaker, fragmented knowledge come from?
(continued in part 2)
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2024.05.16 07:10 Illustrious_Tomato20 My 2023 Sirrus X 4.0

Current upgrades; WTB Volt saddle, Crankbrothers Stamp 7 pedals, DT Swiss G1800 wheels, Pathfinder Pro 700 x 38c tyres, Spirgrips inner bar-ends.
Upgrades under consideration; S-Works DH straight carbon handlebars, carbon seat post, replace drivetrain with lightweight carbon crank and Sram Eagle components, for additional gears and crisper shifting, plus overall weight reduction.
Not sure if these additional upgrades will take place or if I will save the money towards a Diverge in some carbon frame iteration.
Would love to get feedback from anyone who has done similar upgrades or has moved from a Sirrus X to a drop bar Diverge.
https://preview.redd.it/kzxyudr42q0d1.jpg?width=1444&format=pjpg&auto=webp&s=1b7fa72c89af881a18bced9b2552664c5587982d
https://preview.redd.it/gwjmwa062q0d1.jpg?width=2695&format=pjpg&auto=webp&s=ed5022f25e72652d76c82b030b8d165802b17a44
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2024.05.16 07:10 albashausa Exploring Middle Eastern Cuisine: A Guide to Dining at Al Basha Restaurant in Paterson, NJ

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“Flavorful Delights: Discover the Al Basha Sub
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2024.05.16 07:08 AustinGhostTown Fix brake locking?

Hey there,
I was wondering if someone could diagnose a problem for me and what the fix would be. A buddy of mine was replacing the rear brake pads change in my 2017 v6 mustang. When he went to loosen the bolt for the caliper he was pulling like crazy but it wouldn’t budge. He realized the parking brake was on and then pulled it off and the caliper bolt loosened.
Did the change and everything but I noticed now the handbrake is super loose and I have to pull it so much higher for it to actually stop the car. When I got home which was a couple blocks away I noticed a burning smell and when I got out I could hear sizzling and smell burning metal for sure.
I’m assuming by pulling on the bolt it made the caliper lock up and it loosened the cable to the handbrake.
Was wondering if this is a simple fix or is this a bigger issue the shop needs to look at. Does this sound like just a loose cable that needs tightening or does the whole caliper assembly or handbrake cable need replacing?
The smell and burning was definitely only coming from the rear right where he was pulling super hard on.
submitted by AustinGhostTown to AskMechanics [link] [comments]


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