2024.05.17 12:21 maulik252 [STORE] TI8/TI9/TI10/Diretide/ Aghanim's/2023 summer collector's cache sets/crownfall 2024/weather effects
Hero | Price ( USD) | Quantity |
---|---|---|
Trail of the Sanguine Spectrum(blood seeker) | 15$ | 2 |
Pitfall Crusader(Pangolier) | 23$ | 1 |
Insights of the Sapphire Shroud(Dark seer) | 10$ | 5 |
Pillar of the Fractured Citadel(Spirit breaker) | 12$ | 3 |
Forlorn Descent(Undying) | 15$ | 0 |
The Murid Divine(necrophos) | 22$ | 2 |
Primer of the Sapper's Guile(techies) | 20$ | 3 |
Molokau Stalker(venomancer) | 15$ | 4 |
Morbific Provision(witch doctor) | 15$ | 3 |
Raptures of the Abyssal Kin(queen of pain) | 12$ | 4 |
Fate Meridian(invoker) | 25$ | 3 |
Grasp of the Riven Exile(weaver) | 10$ | 6 |
Visions of the Lifted Veil(phantom assassin) | 35$ | 1 |
Endowments of the Lucent Canopy(shadow shaman) | 100$ | sold out |
Hero | Price(USD) | Quantity |
---|---|---|
Pitmouse Fraternity(meepo) | 15$ | 8 |
Fires of the Volcanic Guard(Ember spirit) | 20$ | 7 |
Third Awakening(Dragon knight) | 35$ | 0 |
Shackles of the Enduring Conscript(AXE) | 8$ | 10 |
Shimmer of the Anointed(Nyx) | 6$ | 10 |
Cruelties of the Spiral Bore(Magnus) | 45$ | sold out |
Loaded Prospects(Brew master) | 15$ | 8 |
Ire of Molten Rebirth(Phoenix) | 8$ | 6 |
Pattern of the Silken Queen(Brood mother) | 8$ | 11 |
Dread Ascendance(Doom) | 50$ | 1 |
The Rat King(Chen) | 10$ | 9 |
Raiments of the Obsidian Forge(Underlord) | 20$ | 4 |
Hero | Price(USD) | Quantity |
---|---|---|
Echoes of the Everblack(Abbadon) | 30$ | 1 |
Allure of the Faeshade Flower(Dark willow) | 25$ | 1 |
Paean of the Ink Dragon(Grimstroke) | 20$ | 3 |
Scorched Amber(Dragon Knight) | 30$ | 2 |
Priest of the Proudsilver Clan(Chen) | 15$ | 5 |
The Arts of Mortal Deception(Enigma) | 10$ | 4 |
Poacher's Bane(Tide hunter) | 20$ | 6 |
Soul of the Brightshroud(Death prophet) | 20$ | 2 |
Curse of the Creeping Vine(Undying) | 20$ | 3 |
Pursuit of the Ember Demons (Husker) | 22$ | 2 |
Appetites of the Lizard King(Slark) | 25$ | 3 |
Forbidden Medicine(Dazzle) | 20$ | 3 |
Riddle of the Hierophant(Oracle) | 12$ | 7 |
Glimmer of the Sacred Hunt(Drow ranger) | 30$ | sold out |
Adornments of the Jade Emissary(Earth Spirit) | 25$ | 1 |
Defender of Ruin(Disrupter) | 25$ | 8 |
Hero | Price(USD) | Quantity |
---|---|---|
Sight of the Kha-Ren Faithful(Drow ranger) | 15$ | 21 |
Tribal Pathways(Warlock) | 10$ | 26 |
Directive of the Sunbound(Clockwork) | 10$ | 23 |
Souls Tyrant(Shadow fiend) | 40$ | 4 |
Endless Night(Abbadon) | 25$ | 8 |
Dapper Disguise(Pudge) | 18$ | 16 |
Prized Acquisitions(Bat rider) | 6$ | 29 |
Verdant Predator(Venomancer) | 8$ | 23 |
Fury of the Bloodforge(Bloodseeker) | 10$ | 27 |
Automaton Antiquity(Broodmother) | 10$ | 25 |
Tales of the Windward Rogue(Pangolier) | 30$ | 5 |
Grim Destiny(Wraith king) | 20$ | 21 |
Distinguished Expeditionary(Tusker) | 12$ | 26 |
Fowl Omen(Necrophos) | 18$ | 21 |
Cinder Sensei(Ember Spirit)) | 80$ | 4 |
Hero | Price(USD) | Quantity |
---|---|---|
Origin of the Dark Oath(Night stalker) | 28$ | 22 |
Ravenous Abyss (Underlord) | 15$ | 34 |
Apocalypse Unbound(Ancient appartion) | 10$ | 36 |
Beholden of the Banished Ones(Warlock) | 15$ | 5 |
Fury of the Righteous Storm(Disrupter) | 10$ | 36 |
Lineage of the Stormlords(Juggernaut) | 35$ | 16 |
Silent Slayer(Silencer) | 20$ | 32 |
Mindless Slaughter(Pudge) | 15$ | 37 |
Heartless Hunt(Bounty hunter) | 15$ | 31 |
Herald of the Ember Eye(Grim stroke) | 15$ | 27 |
Fissured Flight(Jakiro) | 12$ | 34 |
Flashpoint Proselyte(Husker) | 20$ | 34 |
Glory of the Elderflame(Lina) | 25$ | 26 |
Signs of the Allfather(Nature's Prophet) | 20$ | 34 |
Songs of Starfall Glen(Enchantress) | 10$ | 23 |
Ancient Inheritance(Tiny) | 25$ | 51 |
Forsworn Legacy(Mars) | 40$ | 26 |
Hero | Price(USD) | Quantity |
---|---|---|
Evolution of the Infinite(Enigma) | 10$ | 24 |
Beast of the Crimson Ring(Bristle Back) | 15$ | 23 |
Clearcut Cavalier(Timbersaw) | 8.5$ | 27 |
The King Of Thieves(Keeper of the light) | 10$ | 27 |
Horror from the Deep(Tidehunter) | 20$ | 22 |
Ire of the Ancient Gaoler(Arc warden) | 40$ | 1 |
Talons of the Endless Storm(Chaos Knight) | 14$ | 22 |
Carousal of the Mystic Masquerade(Rubick) | 12$ | 26 |
Crown of Calaphas(Shadow demon) | 15$ | 26 |
Wrath of the Fallen(Doom) | 15$ | 26 |
Blacksail Cannoneer(Sniper) | 13$ | 26 |
Secrets of the Celestial(Skywrath mage) | 10$ | 27 |
Blaze of Oblivion(Phoenix) | 8$ | 26 |
Master of the Searing Path(Ember spirit) | 30$ | 10 |
Steward of the Forbidden Chamber(Templer assassin) | 30$ | 30 |
Claszureme Incursion(Faceless Void) | 95$ | 1 |
Hero | Price(USD) | Quantity |
---|---|---|
Silverwurm Sacrifice(Dragon Knight) | 40$ | 5 |
Scales of the Shadow Walker(Phantom lancer) | 12$ | 19 |
Perception of the First Light(Dawn breaker) | 12$ | 16 |
Apex Automated(Clockwork) | 10$ | 17 |
Test of the Basilisk Lord(Razor) | 12$ | 17 |
Secrets of the Frost Singularity(Ancient appartion) | 8.5$ | 20 |
Perils of the Red Banks(Chen) | 8$ | 20 |
The Chained Scribe(Grim stroke) | 12$ | 18 |
Widow of the Undermount Gloom(Brood mother) | 10$ | 20 |
Forgotten Fate(Mars) | 10$ | 18 |
March of the Crackerjack Mage(Rubick) | 10$ | 19 |
Stranger in the Wandering Isles(Drow ranger) | 55$ | 1 |
Cosmic Concoctioneers(Alchemist) | 7$ | 19 |
Days of the Demon(Axe) | 25$ | 7 |
Blightfall(Abbadon) | 8$ | 21 |
Pyrexae Polymorph Perfected(Ogre magi) | 20$ | 25 |
Wrath of the Celestial Sentinel(Chaos Knight) | 50$ | 8 |
Blue Horizons(Marci) | 25$ | 6 |
---|---|---|
Dark Behemoth(Primal beast) | 50$ | 3 |
Hero | Price(USD) | Quantity |
---|---|---|
Snailfire (SnapFire) | 25$ | 10 |
Brightfist (Marci) | 22$ | 10 |
Primeval Abomination(primal beast) | 8$ | 10 |
Astral Herald(dawn breaker) | 7$ | 10 |
Spectral Shadow(Abbadon) | 5$ | 10 |
Taur Rider(alchemist) | 5$ | 10 |
Crescent Huntress(spectre) | 10$ | 10 |
Tyrant of the Veil(wraith king) | 8.5$ | 10 |
Tomo'kan Footsoldier(hood wink) | 7$ | 10 |
Darkwood Eulogy(death prophet) | 5$ | 10 |
Sea Spirit(kunkka) | 12$ | 10 |
Triumph of the Imperatrix(legion commander) | 7$ | 10 |
Beast of Thunder(storm spirit) | 10$ | 10 |
Ancestral Heritage(jakiro) | 6$ | 10 |
Dezun Viper(dazzle) | 7.5$ | 10 |
Weather | Price |
---|---|
Ash | 10$ |
Aurora | 3$ |
Harvest | 3$ |
Moonbeam | 5$ |
Rain | 10$ |
Spring | 5$ |
Snow | 5$ |
Siroco | 3$ |
Pestilence | 2$ |
2024.05.17 12:20 TheFuckinWeeb Game crash on the loading screen before starting a new campaign
2024.05.17 12:18 TheMayaEdits [Store] 500+ Knives/Gloves - M9 Sapphire, Emerald BFK Emerald, Ruby Kara Emerald, Ruby, Sapphire Wild Lotus Howl Dragon Lore Desert Hydra Butterfly Gamma, Doppler, TT, Autotronic Kara Fade, Doppler, Gamma, Marble, TT M9 Fade, Doppler, TT Pandora, Hedge, Vice, Superconductor
Knives | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ M9 Bayonet Doppler (Factory New) | Float: 0.012 & Black Pearl | 2x ★ Butterfly Knife |
★ Flip Knife Doppler (Minimal Wear) | Float: 0.075 & Ruby | 3x ★ M9 Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Lore (Field-Tested) | Float: 0.27 | 3x ★ Karambit Slaughter (Minimal Wear) |
★ Butterfly Knife Fade (Factory New) | Float: 0.034 & 94% Faded | 4x ★ M9 Bayonet Tiger Tooth (Factory New) |
★ Butterfly Knife Fade (Factory New) | Float: 0.039 & 84% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Fade (Factory New) | Float: 0.032 & 82% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.020 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.032 | 4x ★ Bayonet Lore (Field-Tested) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.033 | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.033 & Phase 2 | 5x ★ Bayonet Lore (Field-Tested) |
★ Skeleton Knife Fade (Factory New) | Float: 0.037 & 92% Faded | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Fade (Factory New) | Float: 0.025 & 96% Faded | 4x ★ Butterfly Knife Ultraviolet (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.032 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.006 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ StatTrak™ Karambit Marble Fade (Factory New) | Float: 0.014 | 4x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife | Float: 0.365 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Lore (Well-Worn) | Float: 0.445 | 3x ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.026 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.049 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.027 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.042 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.060 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.047 & Phase 4 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 2 | 3x ★ Butterfly Knife Night (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 1 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.034 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.035 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.042 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.028 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.356 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.336 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.297 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ StatTrak™ Butterfly Knife Autotronic (Field-Tested) | Float: 0.340 | 3x ★ M9 Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.086 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.127 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Black Laminate (Field-Tested) | Float: 0.322 | 3x ★ Karambit Stained (Well-Worn) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.020 & Phase 1 & Clean corner | 3x ★ Talon Knife Crimson Web (Field-Tested) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.008 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.022 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.032 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Nomad Knife Fade (Factory New) | Float: 0.032 & 90% Faded | 3x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Doppler (Factory New) | Float: 0.013 & Phase 2 | 3x ★ M9 Bayonet Freehand (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.009 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.014 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.058 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Lore (Field-Tested) | Float: 0.27 | ★ M9 Bayonet Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.010 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.011 & Phase 2 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Skeleton Knife | Float: 0.262 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ Skeleton Knife | Float: 0.506 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ M9 Bayonet Lore (Field-Tested) | Float: 0.305 | 3x ★ Talon Knife Stained (Field-Tested) |
★ StatTrak™ Talon Knife Marble Fade (Factory New) | Float: 0.011 | 3x ★ Bayonet Freehand (Minimal Wear) |
★ Butterfly Knife Night (Minimal Wear) | Float: 0.146 | 3x ★ Talon Knife Stained (Field-Tested) |
★ M9 Bayonet Gamma Doppler (Factory New) | Float: 0.019 & Phase 1 | 3x ★ Flip Knife Slaughter (Field-Tested) |
★ Butterfly Knife Blue Steel (Minimal Wear) | Float: 0.138 | 3x ★ Survival Knife Slaughter (Factory New) |
★ M9 Bayonet Autotronic (Minimal Wear) | Float: 0.124 | 3x ★ Survival Knife Slaughter (Factory New) |
★ Karambit Damascus Steel (Factory New) | Float: 0.043 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Karambit Damascus Steel (Factory New) | Float: 0.049 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Damascus Steel (Field-Tested) | Float: 0.221 | 2x ★ Karambit Stained (Well-Worn) |
★ StatTrak™ Bayonet Doppler (Factory New) | Float: 0.019 & Phase 1 | 2x ★ Talon Knife Stained (Well-Worn) |
★ Butterfly Knife Bright Water (Well-Worn) | Float: 0.429 | 2x ★ Flip Knife Lore (Minimal Wear) |
★ StatTrak™ Karambit | Float: 0.162 | 2x ★ Skeleton Knife Night Stripe (Minimal Wear) |
★ M9 Bayonet Doppler (Factory New) | Float: 0.056 & Phase 4 | 2x ★ Skeleton Knife |
★ M9 Bayonet Doppler (Factory New) | Float: 0.035 & Phase 2 | 2x ★ M9 Bayonet |
★ M9 Bayonet Doppler (Factory New) | Float: 0.032 & Phase 3 | 2x ★ Skeleton Knife |
★ Gut Knife Gamma Doppler (Factory New) | Float: 0.013 & Emerald | ★ Butterfly Knife Damascus Steel (Well-Worn) |
★ Gut Knife Doppler (Factory New) | Float: 0.026 & Sapphire | ★ Talon Knife Tiger Tooth (Factory New) |
★ Butterfly Knife Damascus Steel (Well-Worn) | Float: 0.404 | 2x ★ Paracord Knife Slaughter (Factory New) |
★ Bayonet Gamma Doppler (Factory New) | Float: 0.007 & Phase 4 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ StatTrak™ Talon Knife Tiger Tooth (Factory New) | Float: 0.021 | 2x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Crimson Web (Field-Tested) | Float: 0.166 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ Karambit Autotronic (Battle-Scarred) | Float: 0.707 | 2x ★ M9 Bayonet Freehand (Well-Worn) |
★ Classic Knife Fade (Factory New) | Float: 0.002 | 2x ★ Driver Gloves Black Tie (Field-Tested) |
★ Butterfly Knife Rust Coat (Battle-Scarred) | Float: 0.575 | 2x ★ Classic Knife |
★ Skeleton Knife Case Hardened (Field-Tested) | Float: 0.268 | 2x ★ Talon Knife Ultraviolet (Field-Tested) |
★ Butterfly Knife Ultraviolet (Well-Worn) | Float: 0.400 | 2x ★ Bayonet Black Laminate (Minimal Wear) |
★ Bayonet Doppler (Factory New) | Float: 0.028 & Phase 2 | 2x ★ Bayonet Black Laminate (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.033 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.034 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.006 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.013 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Butterfly Knife Stained (Well-Worn) | Float: 0.440 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Talon Knife Slaughter (Minimal Wear) | Float: 0.086 | 2x ★ Karambit Urban Masked (Field-Tested) |
★ Karambit Bright Water (Factory New) | Float: 0.047 | 2x ★ M9 Bayonet Stained (Field-Tested) |
★ Bayonet Slaughter (Factory New) | Float: 0.034 | 2x ★ Huntsman Knife Slaughter (Factory New) |
★ StatTrak™ Bayonet Tiger Tooth (Factory New) | Float: 0.008 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Huntsman Knife Lore (Factory New) | Float: 0.057 | ★ Butterfly Knife Urban Masked (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.022 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.027 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.028 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.033 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.035 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.041 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet | Float: 0.319 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Bayonet | Float: 0.694 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Butterfly Knife Boreal Forest (Field-Tested) | Float: 0.241 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Karambit Blue Steel (Minimal Wear) | Float: 0.149 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Butterfly Knife Forest DDPAT (Field-Tested) | Float: 0.187 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ Skeleton Knife Stained (Minimal Wear) | Float: 0.142 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ M9 Bayonet Black Laminate (Battle-Scarred) | Float: 0.508 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
Gloves | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ Sport Gloves Pandora's Box (Field-Tested) | Float: 0.36 | 3x ★ Skeleton Knife Crimson Web (Field-Tested) |
★ Sport Gloves Superconductor (Field-Tested) | Float: 0.35 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Sport Gloves Hedge Maze (Field-Tested) | Float: 0.35 | 2x ★ M9 Bayonet Lore (Field-Tested) |
★ Sport Gloves Vice (Field-Tested) | Float: 0.37 | 2x ★ Sport Gloves Amphibious (Field-Tested) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.30 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.35 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Specialist Gloves Fade (Minimal Wear) | Float: 0.131 | 2x ★ M9 Bayonet Autotronic (Minimal Wear) |
★ Hand Wraps Cobalt Skulls (Minimal Wear) | Float: 0.084 | 3x ★ Karambit Damascus Steel (Field-Tested) |
★ Sport Gloves Hedge Maze (Well-Worn) | Float: 0.412 | 2x ★ M9 Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.777 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.750 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.35 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.37 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Slingshot (Field-Tested) | Float: 0.36 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.33 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.36 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Hand Wraps Slaughter (Minimal Wear) | Float: 0.136 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Field Agent (Field-Tested) | Float: 0.354 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Fade (Field-Tested) | Float: 0.283 | 2x ★ Bayonet Case Hardened (Well-Worn) |
★ Moto Gloves Turtle (Minimal Wear) | Float: 0.140 | ★ Bayonet Doppler (Factory New) |
★ Sport Gloves Nocts (Field-Tested) | Float: 0.374 | ★ Skeleton Knife Blue Steel (Field-Tested) |
★ Specialist Gloves Emerald Web (Well-Worn) | Float: 0.391 | ★ Karambit Ultraviolet (Field-Tested) |
★ Driver Gloves Imperial Plaid (Field-Tested) | Float: 0.316 | ★ Karambit Rust Coat (Battle-Scarred) |
★ Driver Gloves Crimson Weave (Field-Tested) | Float: 0.288 | ★ M9 Bayonet Case Hardened (Minimal Wear) |
★ Sport Gloves Scarlet Shamagh (Field-Tested) | Float: 0.153 | ★ Butterfly Knife Ultraviolet (Well-Worn) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.377 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.374 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Sport Gloves Omega (Battle-Scarred) | Float: 0.768 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Driver Gloves Lunar Weave (Minimal Wear) | Float: 0.129 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Sport Gloves Nocts (Well-Worn) | Float: 0.384 | ★ Karambit Forest DDPAT (Minimal Wear) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.370 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.366 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Moto Gloves Finish Line (Field-Tested) | Float: 0.281 | ★ Karambit Boreal Forest (Field-Tested) |
★ Specialist Gloves Fade (Well-Worn) | Float: 0.387 | ★ Talon Knife |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.259 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.281 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.326 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.360 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Sport Gloves Scarlet Shamagh (Well-Worn) | Float: 0.416 | ★ Talon Knife Case Hardened (Well-Worn) |
★ Sport Gloves Slingshot (Battle-Scarred) | Float: 0.704 | ★ M9 Bayonet Freehand (Field-Tested) |
★ Specialist Gloves Marble Fade (Well-Worn) | Float: 0.416 | ★ Bayonet Autotronic (Battle-Scarred) |
★ Moto Gloves Smoke Out (Field-Tested) | Float: 0.355 | ★ Bayonet Freehand (Factory New) |
Weapon Skins | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
AK-47 Case Hardened (Well-Worn) | 0.39 Float & Pattern #321 Blue Gem | 8x ★ Butterfly Knife Blue Steel (Minimal Wear) |
AWP Desert Hydra (Minimal Wear) | Float: 0.14 | 4x ★ Karambit Freehand (Factory New) |
AWP Medusa (Field-Tested) | Float: 0.20 & Skadoodle (Gold) | 4x ★ M9 Bayonet Autotronic (Well-Worn) |
AWP Medusa (Well-Worn) | Float: 0.42 & Crown (Foil) | 4x ★ Butterfly Knife Rust Coat (Battle-Scarred) |
AK-47 Hydroponic (Factory New) | Float: 0.054 | 3x ★ Driver Gloves King Snake (Field-Tested) |
AK-47 Hydroponic (Minimal Wear) | Float: 0.141 | 3x ★ M9 Bayonet Freehand (Factory New) |
MP9 Wild Lily (Minimal Wear) | Float: 0.088 | 3x ★ M9 Bayonet Freehand (Factory New) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.250 | 2x ★ Bayonet Autotronic (Well-Worn) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.280 | 2x ★ Karambit Bright Water (Field-Tested) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.365 | ★ Karambit |
M4A1-S Hot Rod (Factory New) | Float: 0.014 | ★ Bayonet Marble Fade (Factory New) |
M4A1-S Hot Rod (Factory New) | Float: 0.025 | ★ Karambit Black Laminate (Minimal Wear) |
Desert Eagle Blaze (Factory New) | Float: 0.032 | ★ Skeleton Knife Blue Steel (Minimal Wear) |
AK-47 Vulcan (Factory New) | Float: 0.061 | ★ Butterfly Knife Night (Well-Worn) |
AWP Lightning Strike (Factory New) | Float: 0.034 | ★ Karambit Bright Water (Minimal Wear) |
AWP Lightning Strike (Minimal Wear) | Float: 0.074 | ★ Karambit Bright Water (Minimal Wear) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.515 & IBP 2014 COL HOLO | ★ M9 Bayonet Doppler (Factory New) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.727 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AUG Akihabara Accept (Well-Worn) | Float: 0.431 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AWP Oni Taiji (Factory New) | Float: 0.048 | ★ Talon Knife |
AK-47 Panthera onca (Factory New) | Float: 0.063 | ★ Ursus Knife Marble Fade (Factory New) |
2024.05.17 12:18 TheMayaEdits [Store] 500+ Knives/Gloves - M9 Sapphire, Emerald BFK Emerald, Ruby Kara Emerald, Ruby, Sapphire Wild Lotus Howl Dragon Lore Desert Hydra Butterfly Gamma, Doppler, TT, Autotronic Kara Fade, Doppler, Gamma, Marble, TT M9 Fade, Doppler, TT Pandora, Hedge, Vice, Superconductor
Knives | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ M9 Bayonet Doppler (Factory New) | Float: 0.012 & Black Pearl | 2x ★ Butterfly Knife |
★ Flip Knife Doppler (Minimal Wear) | Float: 0.075 & Ruby | 3x ★ M9 Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Lore (Field-Tested) | Float: 0.27 | 3x ★ Karambit Slaughter (Minimal Wear) |
★ Butterfly Knife Fade (Factory New) | Float: 0.034 & 94% Faded | 4x ★ M9 Bayonet Tiger Tooth (Factory New) |
★ Butterfly Knife Fade (Factory New) | Float: 0.039 & 84% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Fade (Factory New) | Float: 0.032 & 82% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.020 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.032 | 4x ★ Bayonet Lore (Field-Tested) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.033 | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.033 & Phase 2 | 5x ★ Bayonet Lore (Field-Tested) |
★ Skeleton Knife Fade (Factory New) | Float: 0.037 & 92% Faded | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Fade (Factory New) | Float: 0.025 & 96% Faded | 4x ★ Butterfly Knife Ultraviolet (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.032 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.006 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ StatTrak™ Karambit Marble Fade (Factory New) | Float: 0.014 | 4x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife | Float: 0.365 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Lore (Well-Worn) | Float: 0.445 | 3x ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.026 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.049 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.027 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.042 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.060 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.047 & Phase 4 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 2 | 3x ★ Butterfly Knife Night (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 1 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.034 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.035 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.042 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.028 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.356 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.336 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.297 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ StatTrak™ Butterfly Knife Autotronic (Field-Tested) | Float: 0.340 | 3x ★ M9 Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.086 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.127 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Black Laminate (Field-Tested) | Float: 0.322 | 3x ★ Karambit Stained (Well-Worn) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.020 & Phase 1 & Clean corner | 3x ★ Talon Knife Crimson Web (Field-Tested) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.008 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.022 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.032 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Nomad Knife Fade (Factory New) | Float: 0.032 & 90% Faded | 3x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Doppler (Factory New) | Float: 0.013 & Phase 2 | 3x ★ M9 Bayonet Freehand (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.009 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.014 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.058 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Lore (Field-Tested) | Float: 0.27 | ★ M9 Bayonet Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.010 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.011 & Phase 2 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Skeleton Knife | Float: 0.262 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ Skeleton Knife | Float: 0.506 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ M9 Bayonet Lore (Field-Tested) | Float: 0.305 | 3x ★ Talon Knife Stained (Field-Tested) |
★ StatTrak™ Talon Knife Marble Fade (Factory New) | Float: 0.011 | 3x ★ Bayonet Freehand (Minimal Wear) |
★ Butterfly Knife Night (Minimal Wear) | Float: 0.146 | 3x ★ Talon Knife Stained (Field-Tested) |
★ M9 Bayonet Gamma Doppler (Factory New) | Float: 0.019 & Phase 1 | 3x ★ Flip Knife Slaughter (Field-Tested) |
★ Butterfly Knife Blue Steel (Minimal Wear) | Float: 0.138 | 3x ★ Survival Knife Slaughter (Factory New) |
★ M9 Bayonet Autotronic (Minimal Wear) | Float: 0.124 | 3x ★ Survival Knife Slaughter (Factory New) |
★ Karambit Damascus Steel (Factory New) | Float: 0.043 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Karambit Damascus Steel (Factory New) | Float: 0.049 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Damascus Steel (Field-Tested) | Float: 0.221 | 2x ★ Karambit Stained (Well-Worn) |
★ StatTrak™ Bayonet Doppler (Factory New) | Float: 0.019 & Phase 1 | 2x ★ Talon Knife Stained (Well-Worn) |
★ Butterfly Knife Bright Water (Well-Worn) | Float: 0.429 | 2x ★ Flip Knife Lore (Minimal Wear) |
★ StatTrak™ Karambit | Float: 0.162 | 2x ★ Skeleton Knife Night Stripe (Minimal Wear) |
★ M9 Bayonet Doppler (Factory New) | Float: 0.056 & Phase 4 | 2x ★ Skeleton Knife |
★ M9 Bayonet Doppler (Factory New) | Float: 0.035 & Phase 2 | 2x ★ M9 Bayonet |
★ M9 Bayonet Doppler (Factory New) | Float: 0.032 & Phase 3 | 2x ★ Skeleton Knife |
★ Gut Knife Gamma Doppler (Factory New) | Float: 0.013 & Emerald | ★ Butterfly Knife Damascus Steel (Well-Worn) |
★ Gut Knife Doppler (Factory New) | Float: 0.026 & Sapphire | ★ Talon Knife Tiger Tooth (Factory New) |
★ Butterfly Knife Damascus Steel (Well-Worn) | Float: 0.404 | 2x ★ Paracord Knife Slaughter (Factory New) |
★ Bayonet Gamma Doppler (Factory New) | Float: 0.007 & Phase 4 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ StatTrak™ Talon Knife Tiger Tooth (Factory New) | Float: 0.021 | 2x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Crimson Web (Field-Tested) | Float: 0.166 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ Karambit Autotronic (Battle-Scarred) | Float: 0.707 | 2x ★ M9 Bayonet Freehand (Well-Worn) |
★ Classic Knife Fade (Factory New) | Float: 0.002 | 2x ★ Driver Gloves Black Tie (Field-Tested) |
★ Butterfly Knife Rust Coat (Battle-Scarred) | Float: 0.575 | 2x ★ Classic Knife |
★ Skeleton Knife Case Hardened (Field-Tested) | Float: 0.268 | 2x ★ Talon Knife Ultraviolet (Field-Tested) |
★ Butterfly Knife Ultraviolet (Well-Worn) | Float: 0.400 | 2x ★ Bayonet Black Laminate (Minimal Wear) |
★ Bayonet Doppler (Factory New) | Float: 0.028 & Phase 2 | 2x ★ Bayonet Black Laminate (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.033 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.034 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.006 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.013 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Butterfly Knife Stained (Well-Worn) | Float: 0.440 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Talon Knife Slaughter (Minimal Wear) | Float: 0.086 | 2x ★ Karambit Urban Masked (Field-Tested) |
★ Karambit Bright Water (Factory New) | Float: 0.047 | 2x ★ M9 Bayonet Stained (Field-Tested) |
★ Bayonet Slaughter (Factory New) | Float: 0.034 | 2x ★ Huntsman Knife Slaughter (Factory New) |
★ StatTrak™ Bayonet Tiger Tooth (Factory New) | Float: 0.008 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Huntsman Knife Lore (Factory New) | Float: 0.057 | ★ Butterfly Knife Urban Masked (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.022 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.027 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.028 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.033 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.035 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.041 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet | Float: 0.319 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Bayonet | Float: 0.694 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Butterfly Knife Boreal Forest (Field-Tested) | Float: 0.241 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Karambit Blue Steel (Minimal Wear) | Float: 0.149 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Butterfly Knife Forest DDPAT (Field-Tested) | Float: 0.187 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ Skeleton Knife Stained (Minimal Wear) | Float: 0.142 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ M9 Bayonet Black Laminate (Battle-Scarred) | Float: 0.508 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
Gloves | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ Sport Gloves Pandora's Box (Field-Tested) | Float: 0.36 | 3x ★ Skeleton Knife Crimson Web (Field-Tested) |
★ Sport Gloves Superconductor (Field-Tested) | Float: 0.35 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Sport Gloves Hedge Maze (Field-Tested) | Float: 0.35 | 2x ★ M9 Bayonet Lore (Field-Tested) |
★ Sport Gloves Vice (Field-Tested) | Float: 0.37 | 2x ★ Sport Gloves Amphibious (Field-Tested) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.30 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.35 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Specialist Gloves Fade (Minimal Wear) | Float: 0.131 | 2x ★ M9 Bayonet Autotronic (Minimal Wear) |
★ Hand Wraps Cobalt Skulls (Minimal Wear) | Float: 0.084 | 3x ★ Karambit Damascus Steel (Field-Tested) |
★ Sport Gloves Hedge Maze (Well-Worn) | Float: 0.412 | 2x ★ M9 Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.777 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.750 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.35 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.37 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Slingshot (Field-Tested) | Float: 0.36 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.33 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.36 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Hand Wraps Slaughter (Minimal Wear) | Float: 0.136 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Field Agent (Field-Tested) | Float: 0.354 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Fade (Field-Tested) | Float: 0.283 | 2x ★ Bayonet Case Hardened (Well-Worn) |
★ Moto Gloves Turtle (Minimal Wear) | Float: 0.140 | ★ Bayonet Doppler (Factory New) |
★ Sport Gloves Nocts (Field-Tested) | Float: 0.374 | ★ Skeleton Knife Blue Steel (Field-Tested) |
★ Specialist Gloves Emerald Web (Well-Worn) | Float: 0.391 | ★ Karambit Ultraviolet (Field-Tested) |
★ Driver Gloves Imperial Plaid (Field-Tested) | Float: 0.316 | ★ Karambit Rust Coat (Battle-Scarred) |
★ Driver Gloves Crimson Weave (Field-Tested) | Float: 0.288 | ★ M9 Bayonet Case Hardened (Minimal Wear) |
★ Sport Gloves Scarlet Shamagh (Field-Tested) | Float: 0.153 | ★ Butterfly Knife Ultraviolet (Well-Worn) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.377 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.374 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Sport Gloves Omega (Battle-Scarred) | Float: 0.768 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Driver Gloves Lunar Weave (Minimal Wear) | Float: 0.129 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Sport Gloves Nocts (Well-Worn) | Float: 0.384 | ★ Karambit Forest DDPAT (Minimal Wear) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.370 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.366 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Moto Gloves Finish Line (Field-Tested) | Float: 0.281 | ★ Karambit Boreal Forest (Field-Tested) |
★ Specialist Gloves Fade (Well-Worn) | Float: 0.387 | ★ Talon Knife |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.259 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.281 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.326 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.360 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Sport Gloves Scarlet Shamagh (Well-Worn) | Float: 0.416 | ★ Talon Knife Case Hardened (Well-Worn) |
★ Sport Gloves Slingshot (Battle-Scarred) | Float: 0.704 | ★ M9 Bayonet Freehand (Field-Tested) |
★ Specialist Gloves Marble Fade (Well-Worn) | Float: 0.416 | ★ Bayonet Autotronic (Battle-Scarred) |
★ Moto Gloves Smoke Out (Field-Tested) | Float: 0.355 | ★ Bayonet Freehand (Factory New) |
Weapon Skins | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
AK-47 Case Hardened (Well-Worn) | 0.39 Float & Pattern #321 Blue Gem | 8x ★ Butterfly Knife Blue Steel (Minimal Wear) |
AWP Desert Hydra (Minimal Wear) | Float: 0.14 | 4x ★ Karambit Freehand (Factory New) |
AWP Medusa (Field-Tested) | Float: 0.20 & Skadoodle (Gold) | 4x ★ M9 Bayonet Autotronic (Well-Worn) |
AWP Medusa (Well-Worn) | Float: 0.42 & Crown (Foil) | 4x ★ Butterfly Knife Rust Coat (Battle-Scarred) |
AK-47 Hydroponic (Factory New) | Float: 0.054 | 3x ★ Driver Gloves King Snake (Field-Tested) |
AK-47 Hydroponic (Minimal Wear) | Float: 0.141 | 3x ★ M9 Bayonet Freehand (Factory New) |
MP9 Wild Lily (Minimal Wear) | Float: 0.088 | 3x ★ M9 Bayonet Freehand (Factory New) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.250 | 2x ★ Bayonet Autotronic (Well-Worn) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.280 | 2x ★ Karambit Bright Water (Field-Tested) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.365 | ★ Karambit |
M4A1-S Hot Rod (Factory New) | Float: 0.014 | ★ Bayonet Marble Fade (Factory New) |
M4A1-S Hot Rod (Factory New) | Float: 0.025 | ★ Karambit Black Laminate (Minimal Wear) |
Desert Eagle Blaze (Factory New) | Float: 0.032 | ★ Skeleton Knife Blue Steel (Minimal Wear) |
AK-47 Vulcan (Factory New) | Float: 0.061 | ★ Butterfly Knife Night (Well-Worn) |
AWP Lightning Strike (Factory New) | Float: 0.034 | ★ Karambit Bright Water (Minimal Wear) |
AWP Lightning Strike (Minimal Wear) | Float: 0.074 | ★ Karambit Bright Water (Minimal Wear) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.515 & IBP 2014 COL HOLO | ★ M9 Bayonet Doppler (Factory New) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.727 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AUG Akihabara Accept (Well-Worn) | Float: 0.431 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AWP Oni Taiji (Factory New) | Float: 0.048 | ★ Talon Knife |
AK-47 Panthera onca (Factory New) | Float: 0.063 | ★ Ursus Knife Marble Fade (Factory New) |
2024.05.17 12:18 Revolutionary-Sky758 Effective Means of Boosting Your College Grades: study Smarter, Not Harder
2024.05.17 12:00 milb_bot 05/16/2024 Daily Minor League Pitcher Standouts
2024.05.17 12:00 milb_bot 05/16/2024 Daily Minor League Hitter Standouts
2024.05.17 12:00 Moist_Fuel_1935 how can i improve my jing yuan?
submitted by Moist_Fuel_1935 to JingYuanMains [link] [comments] |
2024.05.17 12:00 NewYorkMetsBot2 Mets PREGAME THREAD - Friday, May 17
Probable Pitcher (Season Stats) | Report | |
---|---|---|
Mets | Christian Scott (0-1, 2.84 ERA, 12.2 IP) | No report posted. |
Marlins | Jesús Luzardo (0-3, 5.97 ERA, 31.2 IP) | No report posted. |
NLE Rank | Team | W | L | GB (E#) | WC Rank | WC GB (E#) |
---|---|---|---|---|---|---|
1 | Philadelphia Phillies | 31 | 14 | - (-) | - | - (-) |
2 | Atlanta Braves | 26 | 14 | 2.5 (118) | 1 | +7.0 (-) |
3 | Washington Nationals | 20 | 22 | 9.5 (110) | 5 | - (-) |
4 | New York Mets | 20 | 23 | 10.0 (109) | 6 | 0.5 (118) |
5 | Miami Marlins | 13 | 32 | 18.0 (100) | 12 | 8.5 (109) |
2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last… submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Star Cards for Blaster Heroes (Part III) · Boba Fett o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1) § Refill Rate per Second: ? / ? / ? / 12.3% o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds. § Reduced Cooldown Time: 5% / 10% / 15% / 20% https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1) § Additional Seconds: 2 / 3 / 4 / 6 o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0 § Added Seconds: 0.5 / 1.0 / 1.5 / 2.0 o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds. § Number of Enemies: 5 / 4 / 3 / 2 § No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4 o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75 § Decreased Consumption Rate: 5% / 8% / 11% / 15% o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13 § Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7 o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690 § Damage Reduction: 8% / 10% / 12% / 15% o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425 § Bonus Damage: 4 / 6 / 8 / 10 · Bossk o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180 § Health regained per Second: 15 / 20 / 25 / 30 o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1) § Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60% o Spreading The Disease: This card does nothing. (BF1; R1) o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2 § Reduced Cooldown Time: 5% / 8% / 11% / 14% o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720 § Damage Reduction: 10% / 13% / 16% / 20% o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25 § Extended Detonation Radius: 10% / 15% / 20% / 25% o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1) § Extended Duration: 15% / 20% / 25% / 30% o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4) § Added Seconds: 2 / 3 / 4 / 5 · Chewbacca o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850 § Health Added: 50 / 75 / 100 / 150 o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1) § Extended Duration: 15% / 20% / 30% / 40% o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1) § Extended Shock Duration: ? / ? / ? / 20% o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1) § Additional Damage Reduction: 20% / 30% / 40% / 50% o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9 § Added Missiles: 1 / 2 / 3 / 4 https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063 o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1) § Maximum Damage Reduction: 22% / 26% / 30% / 34% o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds. § Damage Vulnerability: 3% / 5% / 7% / 9% o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1) § Bonus Damage: 20 / 30 / 40 / 50 o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367 § Blaster Damage Reduction: 5% / 10% / 15% / 20% · Han Solo o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910 § Damage Reduction: 25% / 30% / 35% / 40% o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75 § Decreased Time Reduction: 10% / 15% / 20% / 25% o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1) § Extended Blast Radius: 10% / 15% / 20% / 25% o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1) § Reduced Cooldown Time: 20% / 30% / 40% / 50% o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240 § Increased Damage: 10% / 13% / 16% / 20% o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds. § Added Seconds: 3.5 / 3.0 / 2.5 / 2.0 o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11 § Blaster Heat Reduction: 10% / 14% / 18% / 25% · Iden Versio o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it. § Reveal Time in Seconds: 1 / 2 / 3 / 4 o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900 § Increased Health: 10% / 13% / 16% / 20% o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1) § Extended Area of Effect: 15% / 20% / 25% / 30% o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22 § Added Seconds: 4 / 5 / 6 / 10 o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1) § Extended Area of Effect: 25% / 30% / 35% / 40% o Shocking Weakness: STUN DROID reveals enemies within 25 meters. § Reveal Time in Seconds: 4 / 6 / 8 / 10 o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57 § Blaster Heat Reduction: 8% / 10% / 12% / 15% · Lando Calrissian o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40 § Added Seconds: 8 / 10 / 12 / 15 o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800 § Health Added: 50 / 75 / 100 / 150 o Welcome To Cloud City: This card does nothing. (BF1; R1) o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2 § Reduced Cooldown Time: 25% / 30% / 35% / 40% o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20 § Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34% o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16 § Added Seconds: 2 / 3 / 4 / 6 o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1) § Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30% o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1) § Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30% o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1) § Extended Reach Distance: 25% / 30% / 35% / 40% · Leia Organa o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 25% o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Fearless: This card does nothing. (BF1; R1) o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825 § Damage Reduction: 10% / 15% / 20% / 25% o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660 § Damage Reduction: 4% / 6% / 8% / 10% o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50 § Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50 o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180 § Extra Damage: 20 / 25 / 30 / 35 o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4 § Decreased Time Reduction: 25% / 35% / 45% / 55% o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750 § Increased Health: 10% / 15% / 20% / 25% · Finn o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265 § Damage Reduction: 16% / 24% / 30% / 36% o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1) § Extended Radius: 15% / 20% / 30% / 40% o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1) § Extra Damage: 5 / 8 / 10 / 12 o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds. § Extended Duration: 5% / 9% / 12% / 15% o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1) § Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0 o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1) § Extended Duration: 15% / 20% / 30% / 40% o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced. § Reduced Cooldown Time: 15% / 20% / 30% / 40% o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1) § Extended Duration: 15% / 20% / 30% / 40% o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48) · Captain Phasma o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup) § Increased Motor Capacity: 20% / 30% / 40% / 50% o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105 § Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36% o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1) § Blaster Heat Reduction: 30% / 40% / 50% / 60% o Finish Them Off: This card does nothing. (S1; YB1) o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960 § Extra Bonus Health: 20 / 40 / 50 / 60 o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 30% o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1) § Extended Shock Area of Effect: 20% / 30% / 40% / 50% o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1) § Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35 o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440 § Damage Reduction: 20% / 30% / 40% / 50% · BB-8 o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040 § Damage Reduction: 30% / 40% / 50% / 60% o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223 § Extra Damage: 20 / 25 / 35 / 40 o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0 § Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8 § Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0 https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 7 o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15 § Number of Enemies: 4 / 3 / 2 / 2 § Removed Seconds: 4 / 6 / 8 / 10 o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health] § Area of Effect in Meters: 1 / 2 / 3 / 4 § Extra Health: 5 / 7 / 10 / 12 o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 / § Additional Damage Weakness: 5% / 7.5% / 10% / 12.5% o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1) § Additional Reduced Cooldown Time: 5% / 9% / 12% / 15% · BB-9E o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32 § Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0 o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1) § Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0 o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28 § Added Seconds: 6 / 5 / 4 / 3 o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 8 o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540. § Number of Enemies: 5 / 4 / 3 / 2 o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27 § Extended Area of Effect in Meters: 4 / 5 / 6 / 7 o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10 § Removed Seconds: 2 / 3 / 4 / 5 o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8 § Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5 § Added Seconds: 3 / 3 / 2 / 2 CATEGORIZED BY COLOR https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad NOTES · The EPIC rarity is only stated in the card description if it is a different value than shown in-game. · All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. · Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). · Damage Reduction is received; health points are regained. · To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. · Extra damage is damage added to ability; bonus damage is situational. · Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. · Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. · Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. · Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. · I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. · Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. · Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:54 drchitra How does laparoscopic surgery differ from traditional gynecological surgery?
2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last… submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Star Cards for Lightsaber & Force Heroes (Part II) · Darth Vader o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438 § Damage Reduction: 8% / 10% / 20% / 25% o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950 § Health Added: 50 / 75 / 100 / 150 o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1) § Extended Reach Distance: ? / ? / ? / 45% o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1) § Extended Duration: 10% / 20% / 30% / 40% o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds. § Stamina Regained: 5% / 10% / 15% / 20% o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976 § Decreased Stamina Drain: 10% / 15% / 20% / 25% o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95 § Bonus Damage: 15 / 20 / 25 / 30 o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1) § Increased Damage: 20% / 30% / 40% / 50% o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170 § Damage Points Removed: 11 / 9 / 7 / 5 · Emperor Palpatine o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters. § Extended Distance: ? / ? / ? / 15% o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1) § Extra Damage: 15% / 20% / 25% / 30% o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1) § Extended Shock Duration: 15% / 20% / 25% / 30% o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1) § Maximum Seconds Removed: 3 / 4 / 5 / 6 o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1) § Extended Area of Effect: 10% / 13% / 16% / 20% o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1) § Increased Number of Targets: 1 / 2 / 3 / 4 o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1) § Increased Damage: 15% / 20% / 25% / 30% o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1) § Decreased Stamina Drain: 10% / 12% / 14% / 16% o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18 § Extended Reach Distance: 10% / 13% / 16% / 20% · Kylo Ren o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1) § Damage Reduction: 4% / 6% / 8% / 10% § Extra Damage: 10 / 13 / 16 / 20 o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1) § Leap Distance in Meters: 10% / 20% / 30% / 40% o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1) § Extended Freeze Duration: 20% / 30% / 40% / 50% o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5 § Extended Reach Distance: 15% / 20% / 25% / 30% o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1) § Extra Damage: 5 / 8 / 11 / 14 o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540 § Extra Damage: 5 / 10 / 15 / 20 o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60 § Extra Damage: 20 / 30 / 40 / 50 o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26 § Extended Reach Distance: 15% / 20% / 25% / 30% o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18 § Decreased Stamina Drain: 8% / 12% / 16% / 20% · Luke Skywalker https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1) § Bonus Damage: 25 / 30 / 35 / 40 o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1) § Increased Stamina Drain: 18% / 15% / 12% / 10% https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1) § Maximum Extra Damage: 18 / 24 / 30 / 36 o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20 § Extended Push Distance: 40% / 60% / 80% / 100% o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863 § Damage Reduction: 8% / 10% / 12% / 15% o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1) § Extended Cooldown Time: 15% / 10% / 5% / 0% o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]() § Decreased Stamina Drain: 20% / 25% / 30% / 35% o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6 § Extended Push Distance: 15% / 20% / 25% / 30% https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63 o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376) § Extended Area of Effect: 15% / 20% / 25% / 30% · Darth Maul https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213 o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1) § Blaster Damage Reduction: 10% / 12% / 14% / 16% o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1) § Extra Damage: ? / ? / ? / 19 o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1) § Extended Reach Distance: 20% / 30% / 40% / 50% o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1) § Reduced Cooldown Time: 5% / 7% / 9% / 10% o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20 § Extended Throw Distance: 40% / 60% / 80% / 100% o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1) § Extended Cooldown Time: 15% / 10% / 5% / 0% o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1) § Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5 o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105 § Extra Damage: 5 / 10 / 15 / 20 o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50 § Extended Reach Distance: 15% / 20% / 25% / 30% · Rey o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1) § Increased Stamina Drain: 30% / 25% / 20% / 15% o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42 § Extended Area of Effect: 10% / 20% / 30% / 40% o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11 § Decreased Stamina Drain: 8% / 10% / 12% / 15% o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050 § Damage Reduction: 25% / 30% / 35% / 40% o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1) § Extra Damage: 15% / 20% / 25% / 30% o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1) § Extended Reach Distance: 15% / 20% / 25% / 30% o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15 § Added Seconds: 2 / 3 / 5 / 7 o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1) § Extended Duration: 15% / 20% / 25% / 30% https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1) § Bonus Damage: 8 / 10 / 12 / 15 · Yoda o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13 § Added Seconds: 2 / 3 / 4 / 5 o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1) § Extended Initial Reach Distance: 10% / 15% / 20% / 25% o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1) § Extended Cooldown Time: 15% / 10% / 5% / 0% o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166 § Bonus Damage: 10 / 12 / 14 / 16 o Earned It I Have: This card does nothing. (R1) o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1) § Damage Reduction: 5% / 6% / 7% / 8% o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910 § Extra Bonus Health: 30 / 40 / 50 / 60 o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1) § Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50% o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15 § Decreased Stamina Drain: 8% / 10% / 12% / 15% · General Grievous o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190 § Extra Damage: 15 / 20 / 25 / 30 https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3 o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5) § Extended Reach Distance: 20% / 30% / 40% / 50% o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520 § Total Damage Reduction: 60% / 70% / 80% / 90% https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0 o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions) § Damage Reduction Added: 2% / 3% / 4% / 5% o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200 § Extra Damage: 10 / 20 / 30 / 40 o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120 § Damage Reduction: 10% / 20% / 30% / 40% o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150 § Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40 o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1) § Extra Damage: 20 / 30 / 40 / 50 · Obi-Wan Kenobi o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1) § Decreased Stamina Drain: 10% / 20% / 30% / 40% o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance. § Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0 o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9 § Added Seconds: 0.5 / 0.8 / 1.2 / 1.4 o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157 § Decreased Stamina Drain: 25% / 30% / 35% / 40% o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7 § Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5 o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240 § Extra Damage: 10 / 20 / 30 / 40 o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1) § Extended Reach Distance: ? / ? / ? / 10% o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1) § Extra Damage: 20 / 30 / 40 / 50 · Count Dooku o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370 § Added Health to Regeneration: 30 / 60 / 90 / 120 o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1) § Decreased Stamina Drain: 20% / 25% / 30% / 35% o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1) § Increased Angle by Degrees: 5 / 10 / 20 / 30 o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5 § Added Seconds: 0.5 / 1.0 / 1.5 / 2.0 o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1) § Extra Damage: 20 / 30 / 40 / 50 o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10 § Removed Seconds: 1 / 2 / 3 / 4 o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246 § Extra Damage: 5 / 10 / 15 / 20 o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329 § Additional Damage Weakness: 5% / 10% / 15% / 20% o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9 § Removed Seconds: 1 / 2 / 3 / 4 · Anakin Skywalker o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900 § Health Added: 25 / 50 / 75 / 100 o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1) § Extra Damage: 5 / 10 / 15 / 20 § Increased Stamina Drain: 35% / 35% / 25% / 25% https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0 o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior) § Extra Damage: 10 / 15 / 20 / 25 https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71 o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o) § Extended Area of Effect in Meters: 2 / 3 / 4 / 5 https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1) § Decreased Stamina Drain: 25% / 30% / 35% / 40% o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1) § Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5 https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok) § Extended Reach Distance in Meters: 2 / 3 / 4 / 5 o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140 § Extra Damage: 20 / 30 / 40 / 50 o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage: § Number of Enemies: 5 / 4 / 3 / 2 CATEGORIZED BY COLOR https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab NOTES · The EPIC rarity is only stated in the card description if it is a different value than shown in-game. · All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. · Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). · Damage Reduction is received; health points are regained. · To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. · Extra damage is damage added to ability; bonus damage is situational. · Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. · Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. · Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. · Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. · I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. · Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. · Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:45 Status_Doctor_1562 H: UNY/AP/WWR CE chest W: Q2525 Fixer + tfj
submitted by Status_Doctor_1562 to Market76 [link] [comments] |
2024.05.17 11:44 IGotTheBeanz Whenever Nora is within visual range, this clunky clicking sound plays nonstop... help please.
2024.05.17 11:44 YORE_YORE_DOZE [FO3] i cant see the hidden/caution/danger on my screen when sneaking with darnified ui
submitted by YORE_YORE_DOZE to FalloutMods [link] [comments] |
2024.05.17 11:41 Flamecoat_wolf Star Traders: Frontiers. A Star-Trek style space captain sim.
2024.05.17 11:34 NoPermission4386 H: Medic50vhc25ap fixer other fixers, handmades, railways, armour and other stuff W: leaders ll8 offers
submitted by NoPermission4386 to Market76 [link] [comments] |
2024.05.17 11:33 Status_Doctor_1562 [XB1] H: UNY/AP/WWR CE chest W: Q2525 Fixer + tfj
submitted by Status_Doctor_1562 to Fallout76Marketplace [link] [comments] |
2024.05.17 11:32 Billaien I believe the PLAS-101 Purifier was intended to be a multi-stage charge Weapon, but ended up bugged on delivery
Ingame Stats (Top) - Helldivers.io Database Stats (Bottom) submitted by Billaien to Helldivers [link] [comments] Based on the stats described on the Helldivers.io Database, and the ingame listed Firerate of 250, i believe this Weapon was ment to be able to fire on low charge-up (about 0.2s ?), and a max charge-up time of around 2,5s for the 300% DMG and AP stats, esentially turning it into a baby Quasar Cannon. |
2024.05.17 11:32 marionas7 [Store] Low to High Tier Knives/Gloves
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Butterfly Knife Fade | Factory New | 0.0508 | 99.5% Faded. | Click me | $3,900 | Tradable |
★ Butterfly Knife Fade | Factory New | 0.0491 | 94.8% Faded. | Click me | $3,140 | Tradable |
★ Butterfly Knife Fade | Factory New | 0.0240 | 84.0% Faded. | Click me | $2,830 | Tradable |
★ StatTrak™ Butterfly Knife Doppler Phase 2 | Factory New | 0.0326 | - | Click me | $2,800 | Tradable |
★ Butterfly Knife Doppler Phase 4 | Factory New | 0.0233 | - | Click me | $2,710 | Tradable |
★ Butterfly Knife Lore | Minimal Wear | 0.1439 | - | Click me | $2,060 | Tradable |
★ Butterfly Knife Marble Fade | Factory New | 0.0098 | Red tip. | Click me | $2,050 | Tradable |
★ Butterfly Knife Doppler Phase 3 | Factory New | 0.0357 | - | Click me | $2,015 | Tradable |
★ StatTrak™ Butterfly Knife | - | 0.3493 | - | Click me | $1,320 | Tradable |
★ Butterfly Knife Autotronic | Field-Tested | 0.2933 | - | Click me | $1,100 | Tradable |
★ Butterfly Knife Damascus Steel | Factory New | 0.0661 | - | Click me | $970 | Tradable |
★ Butterfly Knife Lore | Well-Worn | 0.4294 | - | Click me | $830 | Tradable |
★ Butterfly Knife Damascus Steel | Battle-Scarred | 0.4532 | - | Click me | $695 | Tradable |
★ Butterfly Knife Safari Mesh | Minimal Wear | 0.1280 | - | Click me | $555 | Tradable |
★ Butterfly Knife Boreal Forest | Battle-Scarred | 0.4883 | - | Click me | $470 | Tradable |
★ Butterfly Knife Scorched | Well-Worn | 0.3892 | - | Click me | $465 | Tradable |
★ Butterfly Knife Forest DDPAT | Battle-Scarred | 0.6546 | - | Click me | $460 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ M9 Bayonet Lore | Minimal Wear | 0.1247 | - | Click me | $1,890 | Tradable |
★ M9 Bayonet Fade | Factory New | 0.0294 | 83.5% Faded. | Click me | $1,650 | Tradable |
★ StatTrak™ M9 Bayonet Fade | Factory New | 0.0256 | 85.5% Faded. | Click me | $1,500 | Tradable |
★ M9 Bayonet Doppler Phase 4 | Factory New | 0.0098 | - | Click me | $1,320 | Tradable |
★ M9 Bayonet Marble Fade | Factory New | 0.0079 | - | Click me | $1,210 | Tradable |
★ M9 Bayonet Marble Fade | Factory New | 0.0681 | - | Click me | $1,180 | Tradable |
★ M9 Bayonet Tiger Tooth | Factory New | 0.0316 | - | Click me | $890 | Tradable |
★ M9 Bayonet Crimson Web | Field-Tested | 0.1871 | - | Click me | $635 | Tradable |
★ M9 Bayonet Stained | Minimal Wear | 0.0854 | - | Click me | $500 | Tradable |
★ M9 Bayonet Damascus Steel | Field-Tested | 0.1825 | - | Click me | $490 | Tradable |
★ M9 Bayonet Bright Water | Minimal Wear | 0.1072 | - | Click me | $485 | Tradable |
★ M9 Bayonet Lore | Battle-Scarred | 0.6239 | - | Click me | $470 | Tradable |
★ M9 Bayonet Freehand | Field-Tested | 0.1799 | - | Click me | $465 | Tradable |
★ M9 Bayonet Stained | Field-Tested | 0.3080 | - | Click me | $465 | Tradable |
★ M9 Bayonet Freehand | Field-Tested | 0.2039 | - | Click me | $460 | Tradable |
★ M9 Bayonet Ultraviolet | Field-Tested | 0.1813 | - | Click me | $435 | Tradable |
★ M9 Bayonet Ultraviolet | Field-Tested | 0.1902 | - | Click me | $430 | Tradable |
★ M9 Bayonet Stained | Battle-Scarred | 0.8002 | - | Click me | $420 | Tradable |
★ M9 Bayonet Ultraviolet | Well-Worn | 0.4475 | - | Click me | $430 | Tradable |
★ M9 Bayonet Scorched | Field-Tested | 0.2021 | - | Click me | $380 | Tradable |
★ M9 Bayonet Urban Masked | Field-Tested | 0.1638 | - | Click me | $330 | Tradable |
★ M9 Bayonet Safari Mesh | Field-Tested | 0.2889 | - | Click me | $310 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Karambit Fade | Factory New | 0.0543 | 98.2% Faded. | Click me | $2,835 | Tradable |
★ Karambit Fade | Factory New | 0.0222 | 95.9% Faded. | Click me | $2,625 | Tradable |
★ Karambit Doppler Phase 2 | Factory New | 0.0680 | - | Click me | $1,820 | Tradable |
★ Karambit Marble Fade | Factory New | 0.0358 | #624. Fake Fire & Ice | Click me | $1,690 | Tradable |
★ Karambit Marble Fade | Factory New | 0.0095 | - | Click me | $1,365 | Tradable |
★ Karambit Marble Fade | Factory New | 0.0231 | - | Click me | $1,340 | Tradable |
★ Karambit Doppler Phase 3 | Factory New | 0.0094 | - | Click me | $1,220 | Tradable |
★ Karambit Tiger Tooth | Factory New | 0.0207 | - | Click me | $1,020 | Tradable |
★ Karambit Tiger Tooth | Minimal Wear | 0.0731 | - | Click me | $995 | Tradable |
★ Karambit Black Laminate | Minimal Wear | 0.0833 | - | Click me | $850 | Tradable |
★ StatTrak™ Karambit Autotronic | Field-Tested | 0.3515 | - | Click me | $830 | Tradable |
★ Karambit Crimson Web | Field-Tested | 0.3657 | One big web on playside. | Click me | $680 | Tradable |
★ Karambit Crimson Web | Field-Tested | 0.3601 | One big web on playside. | Click me | $680 | Tradable |
★ Karambit Ultraviolet | Minimal Wear | 0.1014 | - | Click me | $670 | Tradable |
★ Karambit Freehand | Minimal Wear | 0.0914 | - | Click me | $650 | Tradable |
★ Karambit Freehand | Field-Tested | 0.1961 | - | Click me | $520 | Tradable |
★ Karambit Freehand | Field-Tested | 0.2707 | - | Click me | $510 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ StatTrak™ Skeleton Knife Fade | Factory New | 0.0350 | 99.7% Faded. | Click me | $1,830 | Tradable |
★ Skeleton Knife Fade | Factory New | 0.0285 | 98.5% Faded. | Click me | $1,745 | Tradable |
★ StatTrak™ Skeleton Knife Slaughter | Minimal Wear | 0.1381 | - | Click me | $745 | Tradable |
★ StatTrak™ Skeleton Knife Slaughter | Field-Tested | 0.2527 | - | Click me | $670 | Tradable |
★ Skeleton Knife Crimson Web | Field-Tested | 0.3685 | - | Click me | $660 | Tradable |
★ Skeleton Knife Stained | Minimal Wear | 0.0865 | - | Click me | $385 | Tradable |
★ StatTrak™ Skeleton Knife Stained | Minimal Wear | 0.1151 | - | Click me | $380 | Tradable |
★ Skeleton Knife Forest DDPAT | Field-Tested | 0.3612 | - | Click me | $185 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Bayonet Gamma Doppler Emerald | Factory New | 0.0338 | - | Click me | $3,875 | Tradable |
★ StatTrak™ Bayonet Doppler Sapphire | Factory New | 0.0613 | - | Click me | $3,420 | Tradable |
★ Bayonet Gamma Doppler Phase 2 | Factory New | 0.0248 | - | Click me | $1,000 | Tradable |
★ StatTrak™ Bayonet Marble Fade | Factory New | 0.0328 | - | Click me | $620 | Tradable |
★ Bayonet Marble Fade | Factory New | 0.0343 | - | Click me | $565 | Tradable |
★ Bayonet Doppler Phase 1 | Factory New | 0.0228 | - | Click me | $560 | Tradable |
★ Bayonet Doppler Phase 1 | Factory New | 0.0279 | - | Click me | $560 | Tradable |
★ StatTrak™ Bayonet Lore | Field-Tested | 0.1648 | - | Click me | $480 | Tradable |
★ Bayonet Lore | Field-Tested | 0.3210 | - | Click me | $440 | Tradable |
★ StatTrak™ Bayonet Blue Steel | Minimal Wear | 0.1332 | - | Click me | $330 | Tradable |
★ Bayonet Freehand | Field-Tested | 0.1501 | - | Click me | $275 | Tradable |
★ Bayonet Freehand | Field-Tested | 0.1520 | - | Click me | $275 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Talon Knife Fade | Factory New | 0.0645 | 97.4% Faded. | Click me | $1,260 | Tradable |
★ Talon Knife Doppler Phase 4 | Factory New | 0.0584 | - | Click me | $955 | Tradable |
★ Talon Knife Slaughter | Factory New | 0.0607 | - | Click me | $715 | Tradable |
★ Talon Knife Vanilla | - | 0.3508 | - | Click me | $420 | Tradable |
★ Talon Knife Vanilla | - | 0.3717 | - | Click me | $420 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Nomad Knife Fade | Factory New | 0.0115 | 96.6% Faded. | Click me | $1,010 | Tradable |
★ Nomad Knife Fade | Factory New | 0.0106 | 95.5% Faded. | Click me | $995 | Tradable |
★ StatTrak™ Nomad Knife Vanilla | - | 0.7129 | - | Click me | $365 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Flip Knife Doppler Ruby | Factory New | 0.0521 | - | Click me | $2,725 | Tradable |
★ Flip Knife Fade | Factory New | 0.0105 | 81.6% Faded. | Click me | $685 | Tradable |
★ Flip Knife Lore | Factory New | 0.0699 | - | Click me | $475 | Tradable |
★ Flip Knife Doppler Phase 3 | Factory New | 0.0041 | - | Click me | $475 | Tradable |
★ Flip Knife Doppler Phase 1 | Factory New | 0.0327 | - | Click me | $450 | Tradable |
★ Flip Knife Doppler Phase 1 | Factory New | 0.0426 | - | Click me | $450 | Tradable |
★ Flip Knife Marble Fade | Factory New | 0.0344 | - | Click me | $415 | Tradable |
★ Flip Knife Vanilla | - | 0.2843 | - | Click me | $335 | Tradable |
★ Flip Knife Autotronic | Field-Tested | 0.3359 | - | Click me | $265 | Tradable |
★ Flip Knife Autotronic | Well-Worn | 0.3820 | - | Click me | $255 | Tradable |
★ Flip Knife Freehand | Factory New | 0.0620 | - | Click me | $190 | Tradable |
★ Flip Knife Damascus Steel | Minimal Wear | 0.1320 | - | Click me | $185 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Stiletto Knife Doppler Sapphire | Factory New | 0.0239 | - | Click me | $2,800 | Tradable |
★ StatTrak™ Stiletto Knife Doppler Phase 4 | Factory New | 0.0348 | - | Click me | $560 | Tradable |
★ Stiletto Knife Doppler Phase 3 | Factory New | 0.0446 | - | Click me | $545 | Tradable |
★ Stiletto Knife Marble Fade | Factory New | 0.0221 | - | Click me | $490 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Classic Knife Fade | Factory New | 0.0340 | 99.0% Faded. | Click me | $730 | Tradable |
★ StatTrak™ Classic Knife Crimson Web | Minimal Wear | 0.0776 | 4th best float in csgofloat database. | Click me | $700 | Tradable |
★ Classic Knife Crimson Web | Minimal Wear | 0.1328 | - | Click me | $345 | Tradable |
★ Classic Knife Slaughter | Minimal Wear | 0.1022 | - | Click me | $280 | Tradable |
★ Classic Knife Crimson Web | Field-Tested | 0.2710 | - | Click me | $215 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Ursus Knife Doppler Sapphire | Factory New | 0.0046 | - | Click me | $2,100 | Tradable |
★ Ursus Knife Doppler Sapphire | Factory New | 0.0088 | - | Click me | $2,055 | Tradable |
★ Ursus Knife Fade | Factory New | 0.0345 | 91.6% Faded. | Click me | $550 | Tradable |
★ Ursus Knife Doppler Phase 2 | Factory New | 0.0335 | - | Click me | $480 | Tradable |
★ Ursus Knife Doppler Phase 2 | Factory New | 0.0337 | - | Click me | $480 | Tradable |
★ Ursus Knife Marble Fade | Factory New | 0.0505 | - | Click me | $340 | Tradable |
★ Ursus Knife Vanilla | - | 0.4994 | - | Click me | $270 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Huntsman Knife Gamma Doppler Phase 2 | Factory New | 0.0226 | - | Click me | $505 | Tradable |
★ Huntsman Knife Gamma Doppler Phase 2 | Factory New | 0.0649 | - | Click me | $490 | Tradable |
★ StatTrak™ Huntsman Knife Doppler Phase 4 | Factory New | 0.0325 | - | Click me | $440 | Tradable |
★ Huntsman Knife Gamma Doppler Phase 4 | Factory New | 0.0249 | - | Click me | $420 | Tradable |
★ Huntsman Knife Fade | Factory New | 0.0236 | 85.2% Faded. | Click me | $400 | Tradable |
★ Huntsman Knife Tiger Tooth | Factory New | 0.0542 | - | Click me | $235 | Tradable |
★ Huntsman Knife Lore | Minimal Wear | 0.0778 | - | Click me | $230 | Tradable |
★ Huntsman Knife Autotronic | Minimal Wear | 0.1175 | - | Click me | $230 | Tradable |
★ Huntsman Knife Vanilla | - | 0.1933 | - | Click me | $220 | Tradable |
★ Huntsman Knife Lore | Field-Tested | 0.2764 | - | Click me | $175 | Tradable |
★ Huntsman Knife Case Hardened | Well-Worn | 0.4344 | - | Click me | $175 | Tradable |
★ Huntsman Knife Autotronic | Field-Tested | 0.2764 | - | Click me | $170 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Paracord Knife Case Hardened | Field-Tested | 0.3420 | #447 Blue gem. | Click me | $860 | Tradable |
★ Paracord Knife Case Hardened | Battle-Scarred | 0.9608 | #294 Blue gem. | Click me | $560 | Tradable |
★ Paracord Knife Fade | Factory New | 0.0157 | 91.2% Faded. | Click me | $475 | Tradable |
★ Paracord Knife Slaughter | Field-Tested | 0.1672 | - | Click me | $250 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Survival Knife Fade | Factory New | 0.0146 | 94.8% Faded. | Click me | $415 | Tradable |
★ Survival Knife Vanilla | - | 0.3113 | - | Click me | $170 | Tradable |
★ Survival Knife Vanilla | - | 0.5112 | - | Click me | $170 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Falchion Knife Gamma Doppler Emerald | Factory New | 0.0262 | - | Click me | $1,085 | Tradable |
★ Falchion Knife Gamma Doppler Emerald | Minimal Wear | 0.0754 | - | Click me | $1,020 | Tradable |
★ Falchion Knife Gamma Doppler Phase 4 | Factory New | 0.0002 | - | Click me | $460 | Tradable |
★ Falchion Knife Tiger Tooth | Factory New | 0.0279 | - | Click me | $200 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ StatTrak™ Shadow Daggers Doppler Sapphire | Factory New | 0.0117 | - | Click me | $690 | Tradable |
★ Shadow Daggers Doppler Black Pearl | Factory New | 0.0288 | - | Click me | $675 | Tradable |
★ Shadow Daggers Doppler Ruby | Factory New | 0.0094 | - | Click me | $590 | Tradable |
★ Shadow Daggers Fade | Factory New | 0.0128 | 99.1% Faded. | Click me | $290 | Tradable |
★ Shadow Daggers Doppler Phase 1 | Factory New | 0.0131 | - | Click me | $195 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Bowie Knife Doppler Ruby | Minimal Wear | 0.0779 | - | Click me | $985 | Tradable |
★ Bowie Knife Fade | Factory New | 0.0324 | 96.6% Faded. | Click me | $420 | Tradable |
★ Bowie Knife Gamma Doppler Phase 4 | Factory New | 0.0212 | - | Click me | $360 | Tradable |
★ Bowie Knife Slaughter | Minimal Wear | 0.0719 | - | Click me | $255 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Gut Knife Fade | Factory New | 0.0010 | 83.2% Faded. | Click me | $215 | Tradable |
★ Gut Knife Doppler Phase 3 | Factory New | 0.0271 | - | Click me | $160 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Navaja Knife Doppler Sapphire | Factory New | 0.0321 | - | Click me | $500 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Sport Gloves Pandora's Box | Well-Worn | 0.3882 | - | Click me | $3,570 | Tradable |
★ Sport Gloves Superconductor | Field-Tested | 0.1644 | - | Click me | $2,630 | Tradable |
★ Sport Gloves Superconductor | Field-Tested | 0.1680 | - | Click me | $2,610 | Tradable |
★ Sport Gloves Hedge Maze | Field-Tested | 0.3666 | - | Click me | $2,565 | Tradable |
★ Sport Gloves Vice | Field-Tested | 0.1576 | - | Click me | $2,235 | Tradable |
★ Sport Gloves Pandora's Box | Battle-Scarred | 0.7577 | - | Click me | $1,765 | Tradable |
★ Sport Gloves Vice | Field-Tested | 0.1943 | - | Click me | $1,650 | Tradable |
★ Sport Gloves Slingshot | Field-Tested | 0.2251 | - | Click me | $935 | Tradable |
★ Sport Gloves Amphibious | Field-Tested | 0.2641 | - | Click me | $710 | Tradable |
★ Sport Gloves Omega | Field-Tested | 0.1840 | - | Click me | $550 | Tradable |
★ Sport Gloves Big Game | Minimal Wear | 0.0960 | - | Click me | $395 | Tradable |
★ Sport Gloves Arid | Well-Worn | 0.3850 | - | Click me | $340 | Tradable |
★ Sport Gloves Arid | Battle-Scarred | 0.4703 | - | Click me | $245 | Tradable |
★ Sport Gloves Arid | Battle-Scarred | 0.7895 | - | Click me | $205 | Tradable |
★ Sport Gloves Big Game | Field-Tested | 0.1894 | - | Click me | $200 | Tradable |
★ Sport Gloves Big Game | Field-Tested | 0.2822 | - | Click me | $185 | Tradable |
★ Sport Gloves Big Game | Well-Worn | 0.3890 | - | Click me | $155 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Specialist Gloves Emerald Web | Minimal Wear | 0.1291 | - | Click me | $1,600 | Tradable |
★ Specialist Gloves Tiger Strike | Minimal Wear | 0.1285 | - | Click me | $930 | Tradable |
★ Specialist Gloves Tiger Strike | Field-Tested | 0.1562 | - | Click me | $575 | Tradable |
★ Specialist Gloves Tiger Strike | Field-Tested | 0.1619 | - | Click me | $565 | Tradable |
★ Specialist Gloves Tiger Strike | Field-Tested | 0.2330 | - | Click me | $425 | Tradable |
★ Specialist Gloves Fade | Field-Tested | 0.3640 | Clean "E". | Click me | $365 | Tradable |
★ Specialist Gloves Field Agent | Field-Tested | 0.1703 | - | Click me | $330 | Tradable |
★ Specialist Gloves Emerald Web | Battle-Scarred | 0.7553 | - | Click me | $315 | Tradable |
★ Specialist Gloves Foundation | Field-Tested | 0.2623 | - | Click me | $305 | Tradable |
★ Specialist Gloves Mogul | Minimal Wear | 0.1396 | - | Click me | $300 | Tradable |
★ Specialist Gloves Marble Fade | Field-Tested | 0.2256 | - | Click me | $300 | Tradable |
★ Specialist Gloves Marble Fade | Field-Tested | 0.2275 | - | Click me | $300 | Tradable |
★ Specialist Gloves Marble Fade | Field-Tested | 0.2366 | - | Click me | $290 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Moto Gloves Spearmint | Field-Tested | 0.2093 | - | Click me | $2,700 | Tradable |
★ Moto Gloves Spearmint | Field-Tested | 0.2607 | - | Click me | $1,630 | Tradable |
★ Moto Gloves POW! | Minimal Wear | 0.1267 | - | Click me | $540 | Tradable |
★ Moto Gloves Cool Mint | Field-Tested | 0.2843 | - | Click me | $310 | Tradable |
★ Moto Gloves Polygon | Minimal Wear | 0.1313 | - | Click me | $295 | Tradable |
★ Moto Gloves Smoke Out | Minimal Wear | 0.1381 | - | Click me | $290 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Driver Gloves Crimson Weave | Field-Tested | 0.1548 | - | Click me | $430 | Tradable |
★ Driver Gloves Imperial Plaid | Field-Tested | 0.1542 | - | Click me | $400 | Tradable |
★ Driver Gloves Imperial Plaid | Field-Tested | 0.3515 | - | Click me | $265 | Tradable |
★ Driver Gloves King Snake | Well-Worn | 0.3877 | - | Click me | $225 | Tradable |
★ Driver Gloves Rezan the Red | Minimal Wear | 0.1385 | - | Click me | $160 | Tradable |
★ Driver Gloves King Snake | Battle-Scarred | 0.5348 | - | Click me | $155 | Tradable |
★ Driver Gloves King Snake | Battle-Scarred | 0.5467 | - | Click me | $155 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Hand Wraps CAUTION! | Factory New | 0.0664 | - | Click me | $1,040 | Tradable |
★ Hand Wraps Cobalt Skulls | Battle-Scarred | 0.7535 | - | Click me | $215 | Tradable |
★ Hand Wraps Overprint | Field-Tested | 0.2455 | - | Click me | $185 | Tradable |
★ Hand Wraps Overprint | Field-Tested | 0.3501 | - | Click me | $180 | Tradable |
★ Hand Wraps CAUTION! | Field-Tested | 0.1519 | - | Click me | $200 | Tradable |
★ Hand Wraps CAUTION! | Field-Tested | 0.1842 | - | Click me | $190 | Tradable |
★ Hand Wraps Leather | Battle-Scarred | 0.1703 | - | Click me | $140 | Tradable |
Name | Wear | Wear value | Additional info | Screenshots | B/O | Tradable After |
---|---|---|---|---|---|---|
★ Broken Fang Gloves Jade | Minimal Wear | 0.1459 | - | Click me | $170 | Tradable |
2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last… submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Hero Descriptions (Part I) · Boba Fett o Base Health: 600 health o Health Regeneration: 150 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 105 / 75 o Head Shot Attack Damage: 198 / 141 (R4) o Blaster Range: 20 / 40 meters o Blaster Spread: Tight o Rate of Fire: 360 shots/minute o Blaster Overheat: 10 bursts (28 shots) o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance. o Jetpack Flight Speed: 12.5 meters/second o Jetpack Flight Time: 5 seconds (20%/second) (YB1) o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1) o CONCUSSION ROCKET § Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore) o FOR THE HUNT § Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds. o ROCKET BARRAGE § Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds. · Bossk o Base Health: 600 health o Health Regeneration: 600 health o Health Regeneration Rate: 25 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 6 meters o Body Shot Attack Damage: 126 / 45 o Head Shot Attack Damage: 126 / 45 o Charged-up Shot to Body: 156 / 156 o Charged-up Shot to Head: 296 / 296 o Blaster Range: 8 / 22 meters o Blaster Spread: Medium o Rate of Fire: 100 shots/minute o Blaster Overheat: 8 shots o Melee Damage: 65 o DIOXIS GRENADE § Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4) o PREDATOR INSTINCTS § Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds. o PROXIMITY MINES § Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds. · Chewbacca o Base Health: 700 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 90 / 50 o Head Shot Attack Damage: 144 / 48 o Explosion Radius: 1 meter o Zoomed-in Body Shot Damage: 100 / 96 o Zoomed-in Head Shot Damage: 145 / 126 (R4) o Zoomed-in Explosion Radius: 2 meters o Rate of Fire: 66 shots/minute o Bowcaster Overheat: None o Bowcaster Range: 20 / 25 meters o Zoomed-in Range: 35 / 45 meters o Bowcaster Spread: Wide / Tight o Melee Damage: 90 o Melee Speed: Fast o SHOCK GRENADE § Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1) o FURIOUS BOWCASTER § Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4) o CHARGE SLAM § A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4) · Darth Vader o Base Health: 800 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 1.7 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 2121 damage o Deflection Spread: 0.2 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 2.25 seconds o LIGHTSABER THROW § Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds. o FOCUSED RAGE § Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds. o CHOKE § Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1) · Emperor Palpatine o Base Health: 700 health o Health Regeneration: 250 health o Health Regeneration Rate: 75 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 10 meters o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec) o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec) o One-handed Stamina Drain: 10% stamina/second (10 seconds) o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds) o Attack Reach Distance: 14 meters o Melee Damage: 80 o CHAIN LIGHTNING § Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds. o DARK AURA § First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds. o ELECTROCUTE § Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds. · Han Solo o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 80 / 55 o Head Shot Attack Damage: 152 / 104 o Blaster Range: 20 / 50 meters o Blaster Spread: None o Rate of Fire: 108 shots/minute o Blaster Overheat: 8 shots o Melee Damage: 65 o DETONITE CHARGE § Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds. o SHARPSHOOTER § Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4) o SHOULDER CHARGE https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d § A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds. · Iden Versio o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 20 / 10 o Head Shot Attack Damage: 38 / 19 o Alternate Fire Attack Damage: 150 o Alternate Blast Radius: 6 meters o Blaster Range: 30 / 50 meters o Blaster Spread: Tight o Rate of Fire: 780 shots/minute o Blaster Overheat: 48 shots (YB1) o Melee Damage: 65 o STUN DROID § Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1) o PULSE CANNON § Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4) o DROID SHIELD § Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds. · Kylo Ren o Base Health: 750 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 125 damage o Rear Attack Damage: 165 damage o Swing Speed: 1.8 swings/second o Lightsaber Swings: 14 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 2.00 seconds o PULL § Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds. o FRENZY https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510 § A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds. o FREEZE § Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds. · Lando Calrissian o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 40 / 25 o Head Shot Attack Damage: 76 / 47 o Blaster Range: 20 / 50 meters o Blaster Spread: Medium o Rate of Fire: 420 shots/minute o Blaster Overheat: 17 shots (YB1) o Melee Damage: 65 o SMOKE GRENADE § Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1) o SHARP SHOT § Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4) o DISABLER § Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds. · Leia Organa o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 4.5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 80 / 40 o Head Shot Attack Damage: 152 / 76 o Alternate Fire Attack Damage: 145 o Alternate Fire Charge-Up Time: 1.5 seconds o Alternate Fire Explosion Radius: 1 meter o Blaster Range: 20 / 40 meters o Blaster Spread: Tight o Rate of Fire: 340 shots/minute o Blaster Overheat: 17 bursts o Melee Damage: 65 damage o THERMAL DETONATORS § Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds. o RAPID FIRE § Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1) o SQUAD SHIELD § Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds. · Luke Skywalker o Base Health: 750 health o Health Regeneration: 200 health o Health Regeneration Rate: 100 health/second o Health Regeneration Delay: 2.7 seconds o Sprint Speed: 8.6 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 2.1 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 10 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 1.00 second o PUSH § Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds. o REPULSE § Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds. o RUSH § A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds. · Darth Maul o Base Health: 700 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 120 damage o Rear Attack Damage: 150 damage o Swing Speed: 1.9 swings/second o Lightsaber Swings: 14 swings o Lightsaber Blocks: 10 blocks o Blaster Deflections: 810 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 2.00 seconds o FURIOUS THROW § Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds. o CHOKE HOLD § Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds. o SPIN ATTACK § A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds. · Rey o Base Health: 750 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 120 damage o Rear Attack Damage: 140 damage o Swing Speed: 2.0 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 1.65 seconds o Stamina Regeneration Delay: 1.00 second o DASH STRIKE § A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds. o INSIGHT § Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds. o MIND TRICK § Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds. · Yoda o Base Health: 700 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 10 meters o Basic Attack Damage: 125 damage o Rear Attack Damage: 150 damage o Swing Speed: 1.6 swings/second o Lightsaber Swings: 12 swings o Lightsaber Blocks: 10 blocks o Blaster Absorption: 2121 damage o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 1.00 second o UNLEASH § Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds. o PRESENCE § 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds. o DASH ATTACK https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1 § A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds. · Finn o Base Health: 600 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 52 / 45 o Head Shot Attack Damage: 98 / 85 o Blaster Range: 25 / 50 meters o Blaster Spread: Tight o Rate of Fire: 240 shots/minute o Blaster Overheat: 24 shots o Melee Damage: 65 o DEADEYE § Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4) o BIG DEAL § 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds. o UNDERCOVER TEAM § Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4) · Captain Phasma o Base Health: 700 health o Health Regeneration: 150 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 19 / 15 o Head Shot Attack Damage: 36 / 28 o Blaster Range: 35 / 60 meters o Blaster Spread: Becomes Tight o Rate of Fire: 660 shots/minute o Blaster Overheat: 48 shots (YB1) o STAFF STRIKES § The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1) o SURVIVOR § 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds. o FIRST ORDER SENTRY DROID § Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4) · General Grievous o Base Health: 800 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 7 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 1.8 swings/second o Lightsaber Swings: 12 swings o Lightsaber Blocks: 10 swings o Blaster Deflections: 222 damage o Deflection Spread: 20 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 2.00 seconds o THRUST SURGE § A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds. o UNRELENTING ADVANCE § A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds. o CLAW RUSH https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679 § A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds. · Obi-Wan Kenobi o Base Health: 750 health o Health Regeneration: 300 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 4.5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 150 damage o Swing Speed: 1.8 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 25 blocks o Blaster Deflections: 2121 damage o Deflection Spread: 0.2 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 1.00 seconds o ALL-OUT PUSH § Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds. o RESTRICTIVE MIND TRICK § Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds. o DEFENSIVE RUSH § A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds. · Count Dooku o Base Health: 750 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 2.0 swings/second o Lightsaber Swings: 14 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 2.00 seconds o LIGHTNING STUN § Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds. o DUELIST § Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds. o EXPOSE WEAKNESS § For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds. · Anakin Skywalker o Base Health: 800 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 4.5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 170 damage o Swing Speed: 2.2 swings/seconds o Lightsaber Swings: 12 swings o Lightsaber Blocks: 10 blocks o Blaster Deflections: 1392 damage o Deflection Spread: 0.3 o Stamina Regeneration Time: 1.65 seconds o Stamina Regeneration Delay: 2.00 seconds o PULL DOMINANCE § Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds. o HEROIC MIGHT § Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds. o PASSIONATE STRIKE https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68 § Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds. o RETRIBUTION § Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters. · BB-8 o Base Health: 650 health o Health Regeneration: 300 health o Health Regeneration Rate: 65 health/second o Health Regeneration Delay: 4 seconds o Shock Prod Damage: 29 per 0.3 seconds o Rate of Fire: 216 shocks/minute o Shock Prod Overheat: 10 seconds o Shock Prod Range: 5 meters o RESISTANCE BACKING § Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds. o CABLE SPIN § An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds. PURPLE: HIDDEN ACTION/EFFECT o ROLLING CHARGE § A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds. o TECHNICAL SUPPORT § Objectives are captured faster. Will be counted as two units when capturing a point. o SWIFT REACTION § Any ally within 7 meters will have their cooldown times reduced by 5%. · BB-9E o Base Health: 600 health o Health Regeneration: 250 health o Health Regeneration Rate: 60 health/second o Health Regeneration Delay: 3 seconds o Shock Prod Damage: 24 per 0.3 seconds o Rate of Fire: 216 shocks/minute o Shock Prod Overheat: 10 seconds o Shock Prod Range: 5 meters o SMOKE SCREEN § Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds. o SHOCK SPIN § Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds. o CHARGE UP § Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds. o TECHNICAL SUPPORT § Objectives are captured faster. Will be counted as two units when capturing a point. o BACTA SUPPORT § Any ally within 7 meters are healed 3 health per second. CATEGORIZED BY COLOR https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78 NOTES · The EPIC rarity is only stated in the card description if it is a different value than shown in-game. · All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. · Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). · Damage Reduction is received; health points are regained. · To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. · Extra damage is damage added to ability; bonus damage is situational. · Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. · Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. · Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. · Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. · I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. · Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. · Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:31 Leyla_Berlin DOR at 30