Tram param

I need a macro for my CYD_KLIPPER screen for moving the nozzle to the corners and center to perform a paper test manual bed level check

2024.01.27 13:58 transdimensionalmeme I need a macro for my CYD_KLIPPER screen for moving the nozzle to the corners and center to perform a paper test manual bed level check

Is there such a macro already ?
I found this earlier post on google
https://old.reddit.com/klippers/comments/vcokpj/made_my_first_macros_for_my_ender_3_s1_bed/
So in "machine" I created a macros/ folder and then a file called CYD_SCREEN_MACRO.cfg
Unfortunately, it does not appear on the CYD Klipper screen and when I run the macro in the mainsail dashboard
https://i.imgur.com/5zieFtL.png
it gives errors like
Move out of range: 50.000 220.000 5.000 [0.000] 
https://i.imgur.com/N7GSLgR.png
Here is the actual text from macros/CYD_SCREEN_MACRO.cfg actually, I don't have ABL sensor at all. I just want to move to the 5 locations while enabling the heaters...
[gcode_macro BED_TRAMMING_1] gcode: {% set BED_TEMP = params.BED_TEMPdefault(60)float %} M140 S{BED_TEMP} G28 M190 S{BED_TEMP} SCREWS_TILT_CALCULATE [gcode_macro BED_TRAMMING_2] gcode: SCREWS_TILT_CALCULATE [gcode_macro BED_MESH] gcode: {% set BED_TEMP = params.BED_TEMPdefault(60)float %} M140 S{BED_TEMP} G28 M190 S{BED_TEMP} BED_MESH_CLEAR BED_MESH_CALIBRATE TURN_OFF_HEATERS SAVE_CONFIG [screws_tilt_adjust] #Coordinates for ABL Probe over Screw #For Ender 3 S1, adjust for your printer horizontal_move_z: 5 screw1: 50,220 screw1_name: Back left screw2: 228,220 screw2_name: Back Right screw3: 50,74 screw3_name: Front Left screw4: 228,74 screw4_name: Front Right 
submitted by transdimensionalmeme to klippers [link] [comments]


2023.11.02 22:19 ItachiTheKing AV1 detail loss vs x265 // SVT-AV1 v1.7.0 worse than v1.5.0? (huge details loss in moving scenes)

*UPDATE4 NEW V1.8* about SVT-AV1 v1.8 vs v1.7 vs v1.5 (2023.12.12)
v1.8 just got released, and after a very fast testing I can happily say that they actually took in consideration my post on gitlab https://gitlab.com/AOMediaCodec/SVT-AV1/-/issues/2116, and the quality of the details is now back to the levels of v1.5 and, furthermore, it improves the quality of the edges of the moving objects (the edges of a moving character on a static scene now have less distortion artifacts like ladderings), other than presumably being faster (I didnt test this yet cause Im on a different machine where I dont keep track of the speeds, so I cant judge, but on first impression it does seem faster now). For completeness I add that v1.5 still has a little more clearness in some areas, but v1.8 has better details in other areas: in the end I can say that the difference is unnoticeable while playing the video.
The statement above refers to both aq-mode=2 and 1, I didnt test aq-mode=0. Reminder: aq-mode=2 is the default setting, which was completely screwed up in v1.7.

*UPDATE3* about SVT-AV1 v1.7 vs v1.5
A user that posted under this post (ReddDumbly batch of comments) kindly made different tests regarding this matter and his results are posted on the gitlab post https://gitlab.com/AOMediaCodec/SVT-AV1/-/issues/2116
As stated in the gitlab post, I think we can assume that the issue in encoding quality regarding v1.7 affects primarly animated content and secondly high-contrast content (example: gaming content) with some exemptions. Still, I remind u that these kind of tests dont regard specifically the details loss matter, but the whole more generic quality of the encode (and that I didnt compare the effective quality of the encodes for non-animated content, Im just trusting data alone on that; thus, no pics comparison here; Im personally not interested in encoding non-animated content kek).
Reminder: on v1.7, from my testings on animated content (see *UPDATE1* below for more, including pics), aq-mode=1 works a lot better than AQ mode 0 and 2 (which is the default AQ mode) but doesnt clean the image as well as aq-mode=2 did on v1.5.

*UPDATE2* about SVT-AV1 v1.7 vs v1.5
I tested lower presets than 4 as suggested by some comments, but the difference in quality was nearly 0 at the expenses of 3to10~ times more time in encoding. The only parts that actually had a very slight difference were some edges of some objects that moved differently from the scene (like the characters moving alone in a static scene) but at a level that you cant even see the difference when playing the scene. As a consequence I dont consider the preset relevant, especially when almost every setting that has an impact in the quality of the encoding makes a way bigger difference in quality than the preset's setting (at least up to preset 4, I never even tested higher presets cause they deactivate multiple features, as stated in the presets' documentations: https://gitlab.com/AOMediaCodec/SVT-AV1/-/blob/masteDocs/CommonQuestions.md#what-presets-do).

*UPDATE1* about SVT-AV1 v1.7 vs v1.5
After the suggestions made in some comments I tested different AQ modes, Im sharing here the results: https://slow.pics/c/8iWCMeaJ
(there are 2 batches of picture, open the comparison menu to switch between batch1 which contains moving images and batch2 with contains static images; also consider that v1.5 aq-mode=2 has a bitrate of 3100kb/s, while both v1.7 AQ modes have 3360kb/s)
Both aq-mode=0 and 1 do improve details drastically in moving scenes in v1.7 (at least in animated content, I didnt test in non-animated content), specifically:
v1.7 aq-mode=0 does improve details drastically on moving scenes and makes them actually even a little better than v1.5 aq-mode=2, BUT blurs everything in the static scenes (as u can see in the images in the 2nd batch the buildings, the plant in the right, the electric wires, basically everything gets hardly blurred) AND, for some reason, fucks the grain up (if u look at the front of the train in batch 2, that is a static image, and the grain is static... but aq-mode=0 has a completely different and weird shape compared to the other encodings which r instead identical to the source)
v1.7 aq-mode=1 THIS actually is the only mode that (at least after my several tests on animated content, idk if it behaves completely different with other kind of sources) doesnt screw everything up and does instead a good job:
compared to v1.5 aq-mode=2, it keeps similar level of details on moving scenes (it does better in some zones and worse in others); regarding the static scenes, it's nearly identical to v1.5 aq-mode=2
As for now, regarding pure image quality, I think I keep preferring v1.5 aq-mode=2 to v1.7 aq-mode=1 because it cleans better the grain in the image (look at the tram and the roof of the tram in the 1st batch of pictures) and has a lower bitrate, but on sources with less strange grain v1.7 aq-mode=1 may be the better choice, while v1.7 AQ modes 2 and 0 seem unusable to me (reminder that aq-mode=2 is the default setting).
Someone suggested to try lower presets too but I dont have time now; I will test later. Thank you for all the comments.

----------------------------------------------------------
*ORIGINAL POST* here:
Hello, I made a post directly on gitlab (https://gitlab.com/AOMediaCodec/SVT-AV1/-/issues/2116) about the loss in details in v1.7 (actually I havent tested if this thing started with v1.6) and I wanted to share it here to deepen the discussion regarding AV1 in general and the details loss that I'm noticing.
In short, imo AV1 removes the details a bit too much. When comparing any AV1 and x265 encodes of similar bitrate, in most cases, the details difference is big, ESPECIALLY in moving scenes. Funny is the fact that AV1 can look better than x265 because the denoiser seems to work quite well andhave an apparently cleaner image, but when you look a bit more closely (or attentively) u'll notice the big loss in details: I can say that they get "washed up".
To me, the only good use rn for AV1 seems to be on videos with grain: regarding the denoise + grain filter feature, I have to admit that it works amazingly: a video with heavy grain that normally requires a bitrate of 10Mb/s not to look like shit, can get down to 2-5Mb/s with AV1 because of this feature, and it can even make it look better with a finer grain.
I thought that with the new versions they would've improved the details loss case, but instead it seems it's getting worse?
I posted the comparison between my tests here: https://slow.pics/c/8847nNng and as you can see, there's a huge details loss in the newer version (especially in the right part of the screen cause that's where the motion is), and there's also a lot of details loss compared to x265 with the same bitrate (I know the pictures' names say 3100kb/s vs 3600kb/s, but that's because the only file I didnt delete was the file encoded with qcomp=0.65 and some other parameter which only made the bitrate higher, but the quality was identical to the x265 file which had 3200kb/s; the fact is that even at lower bitrates x265 maintains way more details than AV1).
Here's the params used for AV1 on ffmpeg (preset 4):
crf=22:tune=0:enable-tf=0:film-grain-denoise=0:film-grain=6 (preset 4) on ffmpeg.
tune=0 and film-grain-denoise=0 were used to try to keep the most possible details, but it's still not enough, is there any other setting that I'm not aware of that helps avoiding this "washing" of the details?

So my questions regarding this topic are:
is there anything that can be done to get similar results to x265 in terms of quality? Any setting I'm not considering that would make a difference in this?
Did anyone notice similar details loss with the newer SVT-AV1 versions?
Thank you for reading this and/or commenting.

ps: I tested handbrake too but (a part the fact that it's sooo bad compared to native ffmpeg and idk how ppl can use it) I found the same 'huge details loss in moving scenes' issue with the newer version of SVT-AV1 (I tested handbrake v1.6.1 which has the v1.5 and the nightly version which has the v1.7)
submitted by ItachiTheKing to AV1 [link] [comments]


2023.08.12 01:39 TacktiCal_ Printer pauses for about 10 seconds after doing a prime line before starting the print

Trying to figure out why this is happening. When I start a print sliced with PrusaSlicer, the printer will pause for about 10 seconds after doing the prime line before it starts to print the actual model, which causes filament to ooze out of the nozzle and mess up my first layer. This doesn't happen when I slice with Cura, only PrusaSlicer. Here is my start gcode macro and my prime line macro:

[gcode_macro START_PRINT] gcode: {% set hotend_temp = params.HOTENDdefault(200)int %} {% set bed_temp = params.BEDdefault(60)int %} {% set relative_extruder = params.RELATIVE_E_MODEdefault(false)string %} {% set probe = params.PROBEdefault(false)string %} {% set probe_area_start = params.PROBE_AREA_STARTdefault(printer.toolhead.axis_minimum.x,printer.toolhead.axis_minimum.y)string %} {% set probe_area_end = params.PROBE_AREA_ENDdefault(printer.toolhead.axis_maximum.x,printer.toolhead.axis_maximum.y)string %} POWER_ON_PRINTER ;ensure the printer is on G90 ;Absolute positioning M220 S100 ;Reset feedrate M221 S100 ;Reset flowrate {% if relative_extruderlower == 'true' %} M83 ;Set extruder to relative mode {% else %} M82 ;Set extruder to absolute mode {% endif %} M140 S{bed_temp} ;Start heating bed M190 S{bed_temp} ;Wait for bed to reach temp target # SET_HEATER_TEMPERATURE HEATER=heater_bed TARGET={bed_temp} M104 S{hotend_temp * 0.75} T0 ;Start heating hotend, but don't wait G28 ;Home {% if probelower == 'true' %} # G29 ;Automatic Bed Tram BED_MESH_CALIBRATE PROFILE=minimal AREA_START={probe_area_start} AREA_END={probe_area_end} {% endif %} M109 S{hotend_temp} T0 ;Finish heating hotend # SET_HEATER_TEMPERATURE HEATER=extruder TARGET={hotend_temp} PRIME_LINE [gcode_macro PRIME_LINE] gcode: G92 E0 G1 Z2.0 F3000 ; Move Z Axis up little to prevent scratching of Heat Bed G1 X0.1 Y20 Z0.3 F5000.0 ; Move to start position G1 X0.1 Y200.0 Z0.3 F1500.0 E15 ; Draw the first line G1 X0.4 Y200.0 Z0.3 F5000.0 ; Move to side a little G1 X0.4 Y20 Z0.3 F1500.0 E30 ; Draw the second line G92 E0 ; Reset Extruder G1 Z2.0 F3000 ; Move Z Axis up little to prevent scratching of Heat Bed G1 X5 Y20 Z0.3 F5000.0 ; Move over to prevent blob squish 
In both Cura and PrusaSlicer, I just use START_PRINT for the custom start gcode.
submitted by TacktiCal_ to klippers [link] [comments]


2023.07.22 00:54 Unique_Agency_4543 Help with error

My game keeps crashing on the same date with the "An error has occurred" message. The game will still semi run after this point: I can use the in game menus and I can build, but nothing moves including time and I cannot get back to the main menu or load a game. The only solution is a full restart. My stdout file is as follows, hopefully someone can help me work out what's wrong with my game.
user data folder: C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/
starting up build version: 35320

__CRASHDB_INIT__
PreventSetUnhandledExceptionFilter: 1
Found 31 mods
language: en
locale: en_US
Loaded 32 of 32 mod descriptions from disk
Update of mod descriptions: 35.832 ms



Startup at Fri Jul 21 23:18:31 2023




seed: 1689977911
Dropped conflicting key default assignment for selectTerrain (5): collides with selectTerrainModifier (5)
Dropped conflicting key default assignment for selectWater (3): collides with selectWaterBuildings (3)
Dropped conflicting key default assignment for selectAir (4): collides with selectAirBuildings (4)

double buffering: 1
sample buffers: 0
samples: 0 (0)
swap interval: 1
video memory: 6144 MB


OpenGL version: 3.2.0 NVIDIA 536.40
Renderer (vendor): NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler


__CRASHDB_RENDERER__ OpenGLNVIDIA CorporationNVIDIA GeForce GTX 1060 6GB/PCIe/SSE23.2.0 NVIDIA 536.401.50 NVIDIA via Cg compiler
ARB_base_instance: 1
ARB_bindless_texture: 1
ARB_debug_output: 1
ARB_instanced_arrays: 1
ARB_tessellation_shader: 1
ARB_shader_storage_buffer_object: 1
ARB_texture_compression_bptc: 1
ARB_timer_query: 1
EXT_texture_compression_s3tc: 1
EXT_texture_filter_anisotropic: 1
NVX_gpu_memory_info: 1
ARB_vertex_attrib_binding: 1
KHR_debug: 1
adding archive res/textures/ui/ui.zip
opened device OpenAL Soft
sampling rate: 48000 Hz

Started in UI Mode Classic
Build: Build 35320 Windows 64-bit
Found 31 mods
Loaded 1 of 32 mod descriptions from disk
Update of mod descriptions: 10.348 ms
Mods changed, recreating data...
adding archive mods/urbangames_campaign_mission_18_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_17_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_16_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_15_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_14_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_13_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_12_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_11_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_10_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_09_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_08_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_07_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_06_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_05_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_04_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_03_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_02_1/res/audio/effects/effects.zip
adding archive mods/urbangames_campaign_mission_01_1/res/audio/effects/effects.zip
adding archive res/textures/ui/ui.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/misc.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_18_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_18_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_17_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_17_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_16_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_16_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_15_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_15_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_14_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_14_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_13_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_13_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_12_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_12_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_11_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_11_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_10_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_10_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_09_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_09_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_08_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_08_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_07_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_07_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_06_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_06_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_05_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_05_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_04_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_04_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_03_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_03_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_02_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_02_1/res/textures.zip
adding archive mods/urbangames_campaign_mission_01_1/res/misc.zip
adding archive mods/urbangames_campaign_mission_01_1/res/textures.zip
Settings:
- numSamples: 4
- textureQuality: 2
- terrainTextureResolution: 2
Info log for program debug:
Fragment info
-------------
0(97) : warning C7050: "color.xyz" might be used before being initialized


Found 31 mods
Loaded 1 of 32 mod descriptions from disk
Update of mod descriptions: 9.827 ms
Found 31 mods
Loaded 1 of 32 mod descriptions from disk
Update of mod descriptions: 10.246 ms
Found 31 mods
Loaded 1 of 32 mod descriptions from disk
Update of mod descriptions: 10.195 ms
res/campaign/era_a/info.lua not in file cache!
res/campaign/era_a/info.lua not in file cache!
res/campaign/era_a/03/info.lua not in file cache!
res/campaign/era_a/03/info.lua not in file cache!
::mods/urbangames_legacy_vehicle_pack_1/image_00.tga not in file cache!
Found 31 mods
Loaded 1 of 32 mod descriptions from disk
Update of mod descriptions: 9.283 ms
Found 31 mods
Loaded 1 of 32 mod descriptions from disk
Update of mod descriptions: 8.722 ms
Loading from file Big City Game
SaveGame version=336, size=181118662, timestamp=Fri Jul 21 22:46:40 2023

active mods:
urbangames_legacy_vehicle_pack/1 (0) (Legacy vehicle)
*2464867963/1 (0) (DLR B07 Train)
config dict:
climate: tropical
vehicles: all
nameList: europe
environment: tropical
difficulty: easy
mod params:
: {
advancedOptions.cargoSupplySensitivityScale = 5, advancedOptions.emissionSensitivityScale = 0, advancedOptions.infrastructureMaintenanceScale = 2, advancedOptions.infrastructurePurchaseCostScale = 2, advancedOptions.loanInterestScale = 2, advancedOptions.maximumLoanScale = 2, advancedOptions.privateTransportDestinationsSensitivityScale = 4, advancedOptions.publicTransportDestinationsSensitivityScale = 8, advancedOptions.stationOverflowSensitivityScale = 4, advancedOptions.trafficSpeedSensitivityScale = 4, advancedOptions.vehicleMaintenanceScale = 2, advancedOptions.vehiclePurchaseCostScale = 2, economy.industryDevelopment.closureProbability = 2, economy.townDevelopment.cargoNeedsPerTown = 0, locations.industry.maxNumberPerArea = 1, locations.industry.targetMaxNumberPerArea = 0, locations.mapSize = 0, locations.towns.frequency = 1, 
}
script load from Big City Game.sav.lua
achievements earnable: 0
init version: 307
map seed text: C0j
adding archive mods/urbangames_legacy_vehicle_pack_1/res/misc.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/bus.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/car.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/plane.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/ship.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/train.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/tram.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/truck.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/waggon.zip
adding archive res/construction/construction.zip
adding archive res/models/animation.zip
adding archive res/models/material.zip
adding archive res/models/mesh-blob.zip
adding archive res/models/mesh.zip
adding archive res/models/model.zip
adding archive res/textures/misc.zip
adding archive res/textures/ui/ui.zip
WARNING: The following models were removed because they reference an invalid resource:
* station/rail/cargo/station_1_con_l.mdl/station_1_con_l.mdl was removed because the following resources were missing:
 \- station/rail/cargo/station\_1\_con\_l/station\_1\_con\_l\_lod0.msh 
* station/rail/cargo/station_1_con_r.mdl/station_1_con_r.mdl was removed because the following resources were missing:
 \- station/rail/cargo/station\_1\_con\_station\_1\_con\_r\_lod0.msh 
* station/rail/cargo/station_2_con_l.mdl/station_2_con_l.mdl was removed because the following resources were missing:
 \- station/rail/cargo/station\_2\_con\_l/station\_2\_con\_l\_lod0.msh 
* station/rail/cargo/station_2_con_r.mdl/station_2_con_r.mdl was removed because the following resources were missing:
 \- station/rail/cargo/station\_2\_con\_station\_2\_con\_r\_lod0.msh 
* station/rail/cargo/station_3_con_l.mdl/station_3_con_l.mdl was removed because the following resources were missing:
 \- station/rail/cargo/station\_3\_con\_l/station\_3\_con\_l\_lod0.msh 
* station/rail/cargo/station_3_con_r.mdl/station_3_con_r.mdl was removed because the following resources were missing:
 \- station/rail/cargo/station\_3\_con\_station\_3\_con\_r\_lod0.msh 

ModelRep: 3312.74 ms
mus_mock.lua not found in res/config/streets but was saved with savegame
No resources are missing!
Error, wrong parcel order at 137851 and 110435
Error, wrong parcel order at 137851 and 110435
SaveGame Complexity Info: estimatedMb=13576, area=268.435, population=39854, vehicleModels=10, vehicles=101, assetGroups=11598, assets=11653, mil=77225, models=1618247, lines=17, cargoTransported=0, passengersTransported=222611, cargoInStock=0
Info log for program debug:
Fragment info
-------------
0(97) : warning C7050: "color.xyz" might be used before being initialized


Shader reload took : 43.307 ms
prepare material ubo's: 300.213 ms
Using 200 UBOs, total 0 bytes
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Initial material index generation: 0.661 ms
Thread did not respond to ping. Possible hang detected!
Resource 'forest_ground.lua' not found!
Resource 'grass_alpine.lua' not found!
Resource 'grass_dark_green.lua' not found!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_ao.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_cdr.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_mga.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_normal.compressed.mm.rg8.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/window.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/window_mga.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/res/textures/default_metal_gloss_ao.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/res/textures/unknown_albedo_1k.compressed.mm.dds not in file cache!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
res/campaign/era_a/01/info.lua not in file cache!
res/campaign/era_a/02/info.lua not in file cache!
res/campaign/era_a/03/info.lua not in file cache!
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res/campaign/era_a/01/info.lua not in file cache!
res/campaign/era_a/01/info.lua not in file cache!
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res/campaign/era_c/13/info.lua not in file cache!
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res/campaign/era_c/14/info.lua not in file cache!
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res/campaign/era_c/15/info.lua not in file cache!
res/campaign/era_c/16/info.lua not in file cache!
res/campaign/era_c/16/info.lua not in file cache!
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res/campaign/era_c/17/info.lua not in file cache!
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res/campaign/era_a/02/info.lua not in file cache!
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res/campaign/era_a/04/info.lua not in file cache!
res/campaign/era_a/05/info.lua not in file cache!
res/campaign/era_a/06/info.lua not in file cache!
res/campaign/era_a/01/info.lua not in file cache!
res/campaign/era_a/01/info.lua not in file cache!
res/campaign/era_a/02/info.lua not in file cache!
res/campaign/era_a/02/info.lua not in file cache!
res/campaign/era_a/03/info.lua not in file cache!
res/campaign/era_a/03/info.lua not in file cache!
res/campaign/era_a/04/info.lua not in file cache!
res/campaign/era_a/04/info.lua not in file cache!
res/campaign/era_a/05/info.lua not in file cache!
res/campaign/era_a/05/info.lua not in file cache!
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res/campaign/era_a/06/info.lua not in file cache!
res/campaign/era_b/07/info.lua not in file cache!
res/campaign/era_b/08/info.lua not in file cache!
res/campaign/era_b/12/info.lua not in file cache!
res/campaign/era_b/09/info.lua not in file cache!
res/campaign/era_b/10/info.lua not in file cache!
res/campaign/era_b/11/info.lua not in file cache!
res/campaign/era_b/07/info.lua not in file cache!
res/campaign/era_b/07/info.lua not in file cache!
res/campaign/era_b/08/info.lua not in file cache!
res/campaign/era_b/08/info.lua not in file cache!
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res/campaign/era_b/09/info.lua not in file cache!
res/campaign/era_b/10/info.lua not in file cache!
res/campaign/era_b/10/info.lua not in file cache!
res/campaign/era_b/11/info.lua not in file cache!
res/campaign/era_b/11/info.lua not in file cache!
res/campaign/era_b/12/info.lua not in file cache!
res/campaign/era_b/12/info.lua not in file cache!
res/campaign/era_c/13/info.lua not in file cache!
res/campaign/era_c/14/info.lua not in file cache!
res/campaign/era_c/15/info.lua not in file cache!
res/campaign/era_c/16/info.lua not in file cache!
res/campaign/era_c/17/info.lua not in file cache!
res/campaign/era_c/18/info.lua not in file cache!
res/campaign/era_c/13/info.lua not in file cache!
res/campaign/era_c/13/info.lua not in file cache!
res/campaign/era_c/14/info.lua not in file cache!
res/campaign/era_c/14/info.lua not in file cache!
res/campaign/era_c/15/info.lua not in file cache!
res/campaign/era_c/15/info.lua not in file cache!
res/campaign/era_c/16/info.lua not in file cache!
res/campaign/era_c/16/info.lua not in file cache!
res/campaign/era_c/17/info.lua not in file cache!
res/campaign/era_c/17/info.lua not in file cache!
res/campaign/era_c/18/info.lua not in file cache!
res/campaign/era_c/18/info.lua not in file cache!
Thread did not respond to ping. Possible hang detected!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/window.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_ao.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_mga.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_normal.compressed.mm.rg8.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/texture_cache/AFD8383BC0602915DC0967A99BC4F258/mk_Schaku_Typ10_cdr.compressed.mm.dds not in file cache!
Thread did not respond to ping. Possible hang detected!
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/231471115/1066780/local/crash_dump/", minidumpId "1e42973b-b43b-4cc4-befd-f703dfd063cd", succeeded 1
local time is Fri Jul 21 23:21:05 2023

Calling thread crashtrace handlers
thread: 17684
(empty)

thread: 17440
(empty)

All thread handlers called
Minidump Callback
An error just occurred.

submitted by Unique_Agency_4543 to TransportFever2 [link] [comments]


2023.03.04 18:55 Mewhyd One of my mods causing tree anarchy and I dont know which

As the title describes. I am sharing my mod list for help. Thanks!
Building Themes by boformer [Steam ID 466158459]

Clouds & Fog Toggler by BloodyPenguin [Steam ID 523824395]

District UI Tweaks: Hide Names by Warchief [Steam ID 433557907]

Employ Overeducated Workers V2 (1.30+) by pcfantasy [Steam ID 1674732053]

NoPillars ( v1.1+ compatible ) by BloodyPenguin [Steam ID 463845891]

Relight by Ronyx69 [Steam ID 1209581656]

2 MODS HAVE MAJOR ISSUES:

American RoadSigns v2.2.0 by Judazzz [Steam ID 690066392]

No Radioactive Desert And More! by BloodyPenguin [Steam ID 666425898]

7 MODS HAVE MINOR ISSUES:

District Styles Plus by meda22 [Steam ID 2852723058]

Extra Train Station Tracks ( ETST ) by BloodyPenguin [Steam ID 515489008]

FPS Booster by Krzychu1245 [Steam ID 2105755179]

Improved Public Transport 2 [1.15.0-f7 FIX] by [Steam ID 2864524762]

Procedural Objects by Simon Ryr [Steam ID 1094334744]

Theme Decals by Ronyx69 [Steam ID 895061550]

Theme Mixer 2 by T​​​P​​​B [Steam ID 1899640536]

27 MODS WITH REMARKS:

81 Tiles 2 TESTING by algernon [Steam ID 2862121823]

Building Theme: Brooklyn - Update: Industrial L1 by Feindbild [Steam ID 505120347]

Building Theme: Manhattan - Update added a few 6 stories by Feindbild [Steam ID 561699875]

Extended Managers Library 1.0.3 by Quistar [Steam ID 2696146165]

Extra Landscaping Tools [1.15.1-f4 FIX] by Krzychu1245 [Steam ID 2862940316]

Find It! 2 by sway [Steam ID 2133885971]

Game Anarchy 0.9.6 by Mbyron26 [Steam ID 2781804786]

Infinite Goods by Googen [Steam ID 725555912]

Metro Overhaul Mod (MOM) by sniggledigit [Steam ID 816260433]

More CitizenUnits 1.1.2 by algernon [Steam ID 2654364627]

More PathUnits 1.1.1 by algernon [Steam ID 2710657019]

Move It by Quboid [Steam ID 1619685021]

Network Extensions 2 by sniggledigit [Steam ID 812125426]

Network Multitool 1.3.3 by macsergey [Steam ID 2560782729]

Network Skins by boformer [Steam ID 1758376843]

One-Way Train Tracks by BloodyPenguin [Steam ID 724382534]

Parking Lot Snapping by [SSU]yenyang [Steam ID 2594569657]

Patch Loader Mod by Krzychu1245 [Steam ID 2041457644]

Ploppable Asphalt + [Loading time Fix] by Masaki Kimura [Steam ID 2688768140]

Precision Engineering by Simie [Steam ID 445589127]

Prop Anarchy 0.7.6 by Quistar [Steam ID 2696146766]

PropRotating Params by Ronyx69 [Steam ID 954067599]

Railway Replacer by Ronyx69 [Steam ID 1530376523]

Realistic Population 2 2.2.2 by algernon [Steam ID 2025147082]

Render It! by Keallu [Steam ID 1794015399]

Tram Station Track by BloodyPenguin [Steam ID 707497031]

UI Resolution 1.2 by macsergey [Steam ID 2487213155]

26 MODS WITH NOTHING TO REPORT:

ACME 0.6.3 by algernon [Steam ID 2778750497]

Adaptive Networks (AN) V3.16 [Stable] by kian.zarrin [Steam ID 2414618415]

Advanced Building Level Control 1.2 by algernon [Steam ID 2133705267]

Advanced Stop Selection Revisited 2.0 by macsergey [Steam ID 2862973068]

B0st


Compatibility Report v2.3.2 (Catalogue 7.9) by Chamëleon TBN [Steam ID 2881031511]

Custom Animation Loader (CAL) by boformer [Steam ID 1664509314]

Custom Effect Loader by boformer [Steam ID 1886877404]

Elevated Stops Enabler Revisited by macsergey [Steam ID 2862992091]

Enhanced Outside Connections View by rcav8tr [Steam ID 2368396560]

Environment Changer (+ Improved Theme Selection ) by BloodyPenguin [Steam ID 611254368]

Forest Brush Revisited v1.3.13 by Sleepy [Steam ID 2869784351]

GrantMeMoney: get cash / money unconditionally by the weatherman [Steam ID 2030216556]

Harmony 2.2.2-0 (Mod Dependency) [1.16.0-f3 compatible] by boformer [Steam ID 2040656402]

Intersection Marking Tool 1.12 by macsergey [Steam ID 2140418403]

Lifecycle Rebalance Revisited 1.6.5 by algernon [Steam ID 2027161563]

Loading Screen Mod Revisited 1.1 by algernon [Steam ID 2858591409]

Network Anarchy by Quboid [Steam ID 2862881785]

Play It! by Keallu [Steam ID 2741726428]

Ploppable RICO Revisited 2.5.3 by algernon [Steam ID 2016920607]

Route Shields for PO by Gabrielium [Steam ID 1789133988]

Surface Painter temporary fix by algernon [Steam ID 2864913941]

TM:PE 11.7.3.1 STABLE (Traffic Manager: President Edition) by Krzychu1245 [Steam ID 1637663252]

Toggle It! by Keallu [Steam ID 1764637396]

Unlimited Soil by Colossal Order [Built-in mod]

Unlock All by Colossal Order [Built-in mod]
submitted by Mewhyd to CitiesSkylines [link] [comments]


2022.12.13 10:39 kjmci 🏦 Financial Districts DLC: Your mods probably AREN'T going to break! Read this thread for info and help if you're having issues

😌 Don't Panic.

At 09:00 UTC on the 13th of December 2022, the latest patch for Cities: Skylines (version 1.16.0-f3) went live. This is the free update which accompanies the Financial Districts DLC and it iwas released to everyone who owns the game.
Please read this thread carefully, and completely, to understand what you need to do to get your game working again.
 
This megathread will be updated at least once per day as more information becomes available. Last Update: 16:54 UTC 19/12/2022
 

📚 Patch Day 101

  • Everyone receives the new patch.
  • Because new features and code changes are introduced into the base game, mod creators may have to implement their own code in a new or different way.
  • Many mod creators have been given early access and have been able to work on their mods ahead of time, but these might not update immediately.
  • Please be patient. Everyone, even Cities: Skylines mod creators, has a personal life and might not be able to update a game mod immediately at launch. Do not bug creators to update their mod.
  • If you want to play the Vanilla game while you wait for mods to be patched, but don't want to unsubscribe from your Workshop items, you can temporarily add --noWorkshop to the game's Steam launch options to disable all mods and custom assets.
  • However, keep in mind that some save files will not load if some critical mods and assets aren't enabled, in this case you will need to wait.
 

🚫 In-game warnings about compatibility

  • The November free update introduced a pop-up and an icon to the in-game content manager stating whether or not a mod was made for the current version of the game.
  • The icon is advisory in nature, it just means that the mod you're using has been packaged up using the previous version of the game.
  • Because the game can't do automated testing against mods with unknowable code it just looks and compares version numbers and adds the icon just in case.
  • Many mods are known to work with the update, even though the icon may show it was made for a previous version.
  • You should follow the recommendations in Compatibility Report V2 as every recommendation in there has been validated by a real person undertaking proper testing.
 

📦 Back up your cities

  • Prior to the free update going live, make a back-up of your most recent save file by copying it to your desktop. Once your required mods have been patched, copy this file back to the previous folder and you should be able to safely load it. Save file locations are listed below:
    • Windows: %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Saves
    • Mac: /Users/[username]/Library/Application Support/Colossal OrdeCities_Skylines/Saves
    • Linux: $XDG_DATA_HOME/Colossal OrdeCities_Skylines/Saves
  • If you have already tried to load into your game, immediately create a manual save file (from the escape menu in-game), this may stop it from being overwritten by autosave which can potentially lock any bad effects into your save file.
 

Will this be as bad as Plazas & Promenades?

  • Much of the pain from the Plazas & Promenades free update launch was due to a number of popular mod maintainers retiring, which meant that their mods were not updated ahead of the release.
  • Nearly all of these popular mods have been replaced by new or alternative versions which are maintained by active members of the modding community.
  • These modders have been given early access to the update to bring their mods up to date with the new code. This means that nearly all of the most popular mods have updates ready to be released once the free patch goes live.
  • However, to benefit from this, you need to ensure that your modlist is up to date and you are using the versions of mods which are maintained by active members of the modding community. Use Compatibility Report to make sure that you are running an up-to-date modest.
  • The vast majority of players who updated their modlist after Plazas & Promenades had no issues when the November free update was released and will have no issues following the release of this update.
 

📝 Compatibility Report

  • The Compatibility Report Mod should be used by anyone who plays the game with mods.
  • This mod was recently updated to version 2.0.6 and has a new SteamID and must be manually subscribed to.
  • You must also unsubscribe from the original version, if you were already subscribed to it.
  • It will generate a customised report with recommendations on how to bring your modlist up to date. To minimise downtime when the free update goes live, spend an hour or so running through its recommendations and updating your mods.
  • Remember that it is just a report, you will need to read, understand, and follow its recommendations in order to benefit from its guidance.
  • It will be frequently updated during the initial period of instability following the release of the free update and will help you identify alternatives if a mod you are subscribed to has been superseded or abandoned.
 

🚧 Dealing with broken mods

  • If you use a mod that you know to be broken, UNSUBSCRIBE FROM IT.
  • If you use two mods that are similar, or different versions of the same mod, PICK ONE, TYPICALLY THE MOST RECENTLY UPDATED ONE. Check the description of the mod on the Steam Workshop for information about compatibility.
  • Disabling mods in Content Manager is not same as unsubscribing from them. Disabled mods can still run code, and if they're incompatible with other mods, old, or broken, they can still cause issues. Always unsubscribe from mods instead of simply disabling them.
 

💔 Popular mods known to be broken

We will keep the list of broken mods bellow updated as we learn more - it will typically be refreshed once per day. As updates and fixes roll out, we will shift them into the "known to be patched" list below. This list is not exhaustive and only intends to share info on the most popular mods.
The Broken and Incompatible Mods Google Doc has data on more mods and is being updated almost immediately as more info becomes available. This is a very good resource if you're urgently after information about mods you rely on.
The most accurate and up to date source of information is always the Workshop description of each mod.
 

‼️ Compatibility Report:

⛔️ Major Issues:

 

⚠️ Minor Issues:

 

⏱️ Popular mods with updates ready to be released

The following mod(s) have had early access to the free update and have prepared patches for this release. Remember, mod creators may have real-world commitments that mean they can't immediately publish updates to the Workshop. Please have patience while these updates are made live.
  • Updates to follow

🧪 Popular mods tested and known to work with the new update

The following mod(s) are known to work with the new version, however the game may display an an advisory message stating that the mod is out of date.
 
  • 8K AD Clouds Pack 01
  • ACME 0.6.2
  • AD Cloud Replacer
  • Adaptive Networks 3.16
  • Adaptive Prop Visibility Distance
  • Advanced District Snapping 0.2
  • Advanced Vehicle Options 1.9.9
  • Better Education Toolbar Mod
  • Better HealthCare Toolbar Mod
  • Better Road Toolbar
  • Better Train Boarding
  • BOB - the tree and prop replacer 0.9.7.2
  • Broken Node Detector 0.7.2
  • CallAgain v1.5.2
  • Change Screenshot Path
  • Check Road Access for Growables
  • Common Ground 0.1
  • Compatibility Report v2.0.5
  • Control It!
  • Correct Tourist And Leisure Names
  • CSL Commuter Destination
  • CSL Map View
  • Curb Height Adjuster 1.5.3
  • Custom Animation Loader (CAL)
  • Custom Effect Loader
  • Customize It! Extended
  • Date Format
  • Daylight Classic
  • Default to Last Modified 1.0.8174.28646
  • Direct Connect Roads V2.7
  • Emergency Lights Manager V2
  • EnlightenYourMouse
  • Express Bus Services
  • Extended Managers 1.0.3
  • Extra Landscaping Tools
  • Extra Train Station Tracks
  • First Person Camera v2.1
  • Fog Controller
  • Forest Brush Revisited v1.3.11
  • FPS Booster 0.8.3
  • Game Anarchy 0.9.1
  • Garbage Bin Manager 1.1
  • Gravitative Cable Car 0.3.3
  • Hide It!
  • Image Overlay 2 1.6.7
  • Improved Mod Upload Panel
  • Lifecycle Rebalance Revisited 1.6.4
  • More CitizenUnits 1.1.1
  • More PathUnits 1.0
  • More Shortcuts 1.1.0
  • More Vehicles
  • Network detective1.1
  • Network Skins
  • Parking Lot Snapping
  • Patch Loader Mod v2.1.2
  • Path Snapping
  • Play It!
  • Ploppable Asphalt Plus [Loading Time Fix]
  • Precision Engineering
  • Procedural Objects 1.7.8
  • Prop Anarchy
  • PropRotating Params
  • Realistic Population 2 2.2.1
  • Realistic Walking Speed
  • Rebalanced Industries
  • Render It!
  • Resizer
  • Reversible Tram AI 1.0
  • RICO Revisited 2.5.2
  • RM Crossings 3.3
  • RM Unconnected Tracks
  • RON - the network replacer 1.0
  • ROTTERdam: Road Texture Terrain Edge Remover
  • Roundabout Builder
  • Sky Scapes 1
  • Stops and Stations
  • Subtle Bulldozer and More!
  • Sun Shafts
  • Surface Painter temporary fix
  • Theme Decals
  • Theme Mixer 2
  • Toggle Edge Scrolling 1.2
  • Traffic Congestion Report
  • Tram Station Track
  • Transfer Controller 0.7.8
  • Transit Vehicle Spawn Delay 1.3
  • Tree Anarchy 1.3.5
  • Trolleybus Trailer AI
  • Ultimate Level Of Detail
  • Unified UI 2.2
  • Unlimited Outside Connections Revisited 1.1
  • Vehicle Selector 1.3.2.1
  • Vehicle Stop Controller 1.0.0.67 [BETA]
  • Watch It! Revisited
  • Yet Another Toolbar [BETA] 1.1.6-2
  • You're Fired!
  • Zoning Adjuster 1.5.6
 

Popular mods known to be patched

If you have been using a mod that is listed below and you are still facing issues, the first step you should try is to unsubscribe and resubscribe to each mod that has been patched.
In the days after the release of the free update, modders are often releasing multiple patches as they address unexpected behaviour. Unsubscribing and resubscribing ensures that you have the most recent version of the mod, which should address most problems.
 
submitted by kjmci to CitiesSkylines [link] [comments]


2022.10.15 12:22 SwannSwanchez Dev server Datamine 2.19.0.79 -> 2.20.0.17 Part 1

Hi, i'm Oshida, you probably remember me from a few month ago.
I've been entrusted by Gzabi to continue his work while he's taking a well deserved break.I am much slower than him, so he's still helping me of his own will to teach me.
Please be patient if i take a long time for dev servers.
This dev server gzabi is still helping me to write the datamine, correct and teach me what things are.

2.19.0.79 -> 2.20.0.17 Part 1

FM changes (MaxDV is max viscous drag)
Loadouts changes :
DM changes

Current dev version – 2.20.0.17
Current dev-stable version – 2.19.0.79
Current live version – 2.19.0.79
submitted by SwannSwanchez to Warthunder [link] [comments]


2022.08.24 22:46 mellowyellowc2m Extrusion works when clicking "extrude" button, but issues when printing a file.

Is there a difference between the button and gcode? Latest version of klipper, GCODE below

```# This file contains common pin mappings for the FlashForge-Creator-Pro # To use this config, the firmware should be compiled for # the Atmel atmega2560. # Use the following command to flash the board: # avrdude -c stk500v2 -p m2560 -P /dev/serial/by-id/usb-MakerBot_Industries_The_Replicator_557373136313514061A2-if00 -b 57600 -D -U out/klipper.elf.hex # See docs/Config_Reference.md for a description of parameters. [virtual_sdcard] path: /home/pi/gcode_files [pause_resume] [display_status] [stepper_x] step_pin: PF1 dir_pin: !PF0 enable_pin: !PF2 microsteps: 16 rotation_distance: 34 endstop_pin: ^!PL1 position_endstop: 152 position_max: 153 position_min: -120 homing_speed: 50 [stepper_y] step_pin: PF5 dir_pin: !PF4 enable_pin: !PF6 microsteps: 16 rotation_distance: 34 endstop_pin: ^!PL3 position_endstop: 77 position_max: 78 position_min: -84 homing_speed: 50 [stepper_z] step_pin: PK1 dir_pin: !PK0 enable_pin: !PK2 microsteps: 16 rotation_distance: 8 endstop_pin: !PL6 position_endstop: -0.25 position_max: 181 position_min: -0.25 [extruder] step_pin: PA3 dir_pin: !PA2 enable_pin: !PA4 microsteps: 16 nozzle_diameter: 0.400 filament_diameter: 1.750 heater_pin: PH3 sensor_type: MAX6675 sensor_pin: PE3 spi_software_miso_pin: PE5 spi_software_sclk_pin: PE2 spi_software_mosi_pin: PA1 #dummy mosi pin control: pid pid_kp: 27.341 pid_ki: 1.293 pid_kd: 144.566 min_temp: 0 max_temp: 260 rotation_distance: 29.09090909090909 [extruder1] step_pin: PA7 dir_pin: PA6 enable_pin: !PG2 microsteps: 16 rotation_distance: 33 nozzle_diameter: 0.400 filament_diameter: 1.750 heater_pin: PB5 sensor_type: MAX6675 sensor_pin: PE4 spi_software_miso_pin: PE5 spi_software_sclk_pin: PE2 spi_software_mosi_pin: PA1 #dummy mosi pin control: pid pid_kp: 27.341 pid_ki: 1.293 pid_kd: 144.566 min_temp: 0 max_temp: 260 [bed_screws] screw1: 16, 70 screw2: -80, 70 screw3: -80, -60 screw4: 15, -60 [gcode_macro T0] gcode: SET_GCODE_OFFSET X=-34 ACTIVATE_EXTRUDER EXTRUDER=extruder [gcode_macro T1] gcode: SET_GCODE_OFFSET X=0 ACTIVATE_EXTRUDER EXTRUDER=extruder1
[heater_fan extruder_fan] pin: PH4 [heater_fan extruder1_fan] pin: PB6 [fan] pin: PL5 [heater_bed] heater_pin: PL4 sensor_type: ATC Semitec 104GT-2 sensor_pin: PK7 control: pid pid_kp: 72.914 pid_ki: 2.060 pid_kd: 645.290 min_temp: 0 max_temp: 130 [mcu] serial: /dev/serial/by-id/usb-MakerBot_Industries_The_Replicator_FFFFFFFFFFFF517F24C7-if00 restart_method: command [printer] kinematics: cartesian max_velocity: 300 max_accel: 1000 max_z_velocity: 5 max_z_accel: 100 [mcp4018 x_axis_pot] scl_pin: PJ5 sda_pin: PF3 wiper: 118 scale: 127 [mcp4018 y_axis_pot] scl_pin: PJ5 sda_pin: PF7 wiper: 118 scale: 127 [mcp4018 z_axis_pot] scl_pin: PJ5 sda_pin: PK3 wiper: 40 scale: 127 [mcp4018 a_axis_pot] scl_pin: PJ5 sda_pin: PA5 wiper: 118 scale: 127 [mcp4018 b_axis_pot] scl_pin: PJ5 sda_pin: PJ6 wiper: 118 scale: 127 [display] lcd_type: hd44780_spi spi_software_mosi_pin: PC3 spi_software_sclk_pin: PC2 #miso not used, dummy pin. spi_software_miso_pin: PJ1 latch_pin: PC4 click_pin: ^PJ0 back_pin: ^PJ2 up_pin: ^PJ4 down_pin: ^PJ3 [pca9533 led_strip] i2c_bus: twi i2c_address: 98 initial_RED: 1 initial_GREEN: 1 initial_BLUE: 1 [gcode_macro NOZZLE_PRIME_LINE] gcode: M117 Priming the nozzle G1 Z0.2 F240 G1 Y{ (range(0, 8) random) * 0.64} F1200 ; Set random start Y between 0 and ~5mm G1 X30 E6 F1200.0 ; pressure build up line G1 X95 Z0.4 E9 F1500.0 ; intro line G1 Z2 F3000 ; Move Z Axis up little G1 X100 Z0.2 F3000.0 ; Move over and stick remainings to the bed G92 E0 ; reset extruder distance
[gcode_macro CANCEL_PRINT] description: "Cancel the running print" rename_existing: CANCEL_PRINT_BASE gcode: TURN_OFF_HEATERS M220 S100 ;Reset Speed factor override percentage to default (100%) M221 S100 ;Reset Extrude factor override percentage to default (100%) SAFE_RETRACT SAFE_PARK M106 S0 ;disable fan CANCEL_PRINT_BASE [gcode_macro START_PRINT] description: "G-code to run at the start of a print. Replace your slicer's start G-code with this. Check the README for more details on usage. u/param {int} [HOTEND=200] - The target hotend temp u/param {int} [BED=60] - The target bed temp u/param {bool} [RELATIVE_E_MODE=false] - Whether the extruder should be in relative mode u/param {bool} [PROBE=false] - Whether or not to build a new bed mesh u/param {int,int} [PROBE_AREA_START=min,min] - Start of area to probe u/param``` {int,int} [PROBE_AREA_END=max,max] - End of area to probe" gcode: {% set hotend_temp = params.HOTENDdefault(200)int %} {% set bed_temp = params.BEDdefault(60)int %} {% set relative_extruder = params.RELATIVE_E_MODEdefault(false)string %} {% set probe = params.PROBEdefault(false)string %} {% set probe_area_start = params.PROBE_AREA_STARTdefault(printer.toolhead.axis_minimum.x,printer.toolhead.axis_minimum.y)string %} {% set probe_area_end = params.PROBE_AREA_ENDdefault(printer.toolhead.axis_maximum.x,printer.toolhead.axis_maximum.y)string %} ;POWER_ON_PRINTER ;ensure the printer is on G90 ;Absolute positioning ;M220 S100 ;Reset feedrate ;M221 S100 ;Reset flowrate {% if relative_extruderlower == 'true' %} M83 ;Set extruder to relative mode {% else %} M82 ;Set extruder to absolute mode {% endif %} M140 S{bed_temp} ;Start heating bed M190 S{bed_temp} ;Wait for bed to reach temp target # SET_HEATER_TEMPERATURE HEATER=heater_bed TARGET={bed_temp} M104 S{hotend_temp * 0.75} T0 ;Start heating hotend, but don't wait G28 ;Home {% if probelower == 'true' %} # G29 ;Automatic Bed Tram BED_MESH_CALIBRATE PROFILE=minimal AREA_START={probe_area_start} AREA_END={probe_area_end} {% endif %} M109 S{hotend_temp} T0 ;Finish heating hotend # SET_HEATER_TEMPERATURE HEATER=extruder TARGET={hotend_temp} NOZZLE_PRIME_LINE [gcode_macro END_PRINT] description: "G-code to run at the end of a print. Replace your slicer's end G-code with this" gcode: M104 S0 ;Turn-off hotend M106 S0 ;Turn-off fan M140 S0 ;Turn-off bed SAFE_RETRACT SAFE_PARK M84 X Y E ;Disable all steppers but Z # {% set random = (printer.idle_timeout.printing_time % 10) / 10 %} # {% if round(random \ 1) == 0 %}* # SONG_WELLERMAN_SHANTY # {% elif round(random \ 1) == 1 %}* # SONG_STAR_WARS # {% endif %} SONG_WELLERMAN_SHANTY
#\# <---------------------- SAVE_CONFIG --------------------* #\# DO NOT EDIT THIS BLOCK OR BELOW. The contents are auto-generated.* #\#* #\# [extruder]* #\# control = pid* #\# pid_kp = 24.351* #\# pid_ki = 1.002* #\# pid_kd = 147.931* #\#* #\# [heater_bed]* #\# control = pid* #\# pid_kp = 70.383* #\# pid_ki = 1.688* #\# pid_kd = 733.741*
submitted by mellowyellowc2m to klippers [link] [comments]


2022.08.18 05:40 leshacat Residential / Zone around roads sink into ground

Residential / Zone around roads sink into ground

Save Game 1: Sunken ground around roads

Save Game 2: This used to be 100% residential
I have an issue where the zone around my roads sinks into the ground... Even if a residence or other building is there... When I rezone or move a building I have to terraform and flatten it all over again... At first I thought I was crazy, then I realized I terraformed an entire section of my city and it had already sunken back into the ground.
My entire city is like this.
Also not sure why I have -1 community karma Now -2? I think that's the same person, one is on a comment the other on this thread. Can't please everyone. Whatever.
Harmony 2.2-0 (ID=2040656402) activated Skylines 2000 (ID=418070568) activated Precision Engineering (ID=445589127) activated Mesh Info 1.3.3 (ID=453956891) activated Building Themes (ID=466158459) activated UnlimitedOutsideConnections (ID=497033453) activated Extra Landscaping Tools (ID=502750307) activated Extra Train Station Tracks (ID=515489008) activated Save Our Saves (ID=529129546) activated Prefab Hook (ID=530771650) activated Daylight Classic (ID=530871278) activated Phantom Lane Remover (ID=536250255) activated Spawn/Unspawn Positions Swapper (ID=538019888) activated Building Theme: Residential (Low) UK Detached #1 (L1-5) (ID=562149679) activated 81 Tiles (Fixed for C:S 1.2+) (ID=576327847) activated More Diverse Crowd (ID=578320825) activated District Policies Highlighting (ID=580852360) activated More Flags (ID=595017353) activated Shroomblaze Flags (ID=596557137) activated Farming Theme: Stud Farm (ID=605827328) activated Sub-Buildings Tabs (ID=608517757) activated Environment Changer (ID=611254368) activated AST: KRA Sound Pack (ID=618536610) activated Adaptive Prop Visibility Distance (ID=625608461) activated Birdcage (ID=649147853) activated Quay Anarchy (ID=650436109) activated Chalet Building Theme (ID=697288493) activated Tram Station Track (ID=707497031) activated Ship Path Anarchy (ID=707759735) activated One-Way Train Tracks (ID=724382534) activated AssetIconsV2 (ID=747836519) activated Moon Phases 1.1 (ID=751706914) activated Vehicle Effects 1.9.3 (ID=780720853) activated Train Converter (ID=795514116) activated Network Extensions 2 (ID=812125426) activated Improved Content Manager (ID=814498849) activated Extra Vehicle Effects (ID=815103125) activated Metro Overhaul (ID=816260433) activated Ambient Sounds Tuner (ID=818641631) activated SetStartMoney (ID=855704599) activated Random Train Trailers 2.3.3 (ID=870291141) activated Ploppable Asphalt (ID=881291183) activated Any Road Outside Connections (ID=883332136) activated Theme Decals (ID=895061550) activated Auto-Enable Mods (ID=903285221) activated Ship Converter (ID=928103306) activated Improved Public Transport 2 [r6.0.0-preview5] (ID=928128676) activated Sun Shafts (ID=933513277) activated Service Vehicle Selector 2 (r5.4.0) (ID=934994075) activated Bee's North American Sound Pack (ID=939566479) activated AnimUV Params (ID=940299505) activated Park Rebalance (ID=946550801) activated SingleTrainTrackAI (ID=949504539) activated Procedural Objects 1.7.8 (ID=1094334744) activated Cubemap Replacer (ID=1183931915) activated Network Tiling (ID=1274199764) activated Dynamic Fireworks! (ID=1300411488) activated Addresses & Names Mod 3.1.1 (ID=1322787091) activated Choose Your Rocket (ID=1328542923) activated Advanced Stop Selection (ID=1394468624) activated Stats (ID=1410077595) activated Realistic Walking Speed (ID=1412844620) activated Snooper (ID=1435741602) activated Parallel Road Tool 2.0.5 (ID=1440928803) activated Better Cemetery AI (ID=1456061226) activated UltimateMod v2.10.2 (Stable) (ID=1498036881) activated Railway Replacer (ID=1530376523) activated Industries Vehicle Converter (ID=1546357276) activated Advanced Vehicle Options 1.9.8 (ID=1548831935) activated Show It! (ID=1556715327) activated Rebalanced Industries (ID=1562650024) activated Resize It! (ID=1577882296) activated Move It 2.9.6 (ID=1619685021) activated Real Gas Station (ID=1623509958) activated Roundabout Builder (ID=1625704117) activated Bulldoze It! (ID=1627986403) activated Building Theme:Japanese low residential theme (ID=1632933031) activated Vehicle Wealthizer 3 (ID=1633580257) activated TM:PE 11.6.6.3 STABLE (ID=1637663252) activated Watch It! (ID=1643902284) activated Auto Rocket Launch (ID=1651041757) activated Rebuild It! (ID=1656549865) activated Forest Brush (ID=1658679290) activated Custom Animation Loader (CAL) (ID=1664509314) activated Smart Intersection Builder (ID=1677913611) activated Optimised Outside Connections (ID=1721492498) activated Note It! (ID=1741725093) activated More Advanced InfoViews (ID=1756787990) activated Network Skins (ID=1758376843) activated More Vehicles (ID=1764208250) activated Toggle It! (ID=1764637396) activated Measure It! (ID=1768810491) activated Stops and Stations (ID=1776052533) activated Broken Node Detector 0.6 (ID=1777173984) activated Building Variations (ID=1782814610) activated Render It! (ID=1794015399) activated Monitor It! (ID=1804882663) activated Customize It! Extended (ID=1806759255) activated Klyte's Fine Road Anarchy 2.0.2 (ID=1844440354) activated Klyte's Framework 1.1 (ID=1859100867) activated Custom Effect Loader (ID=1886877404) activated Undo It! (ID=1890830956) activated Theme Mixer 2 (ID=1899640536) activated Problem Info (v1.0.7402.18207) (ID=1927186256) activated RM Crossings 3.2 (ID=1934023593) activated Mars Cubemap Pack (ID=1980656676) activated RICO Revisited 2.4.13 (ID=2016920607) activated Realistic Population 2 2.0.5 (ID=2025147082) activated Lifecycle Rebalance Revisited 1.6.4 (ID=2027161563) activated Automatic Pedestrian Bridge2.1 (ID=2030755273) activated Patch Loader Mod v2.1.2 (ID=2041457644) activated Building Usage (ID=2048266761) activated Emergency Lights Manager V2 (ID=2053661585) activated Extended Error Reporting (ID=2055465280) activated No Vanilla Citizens (ID=2062449491) activated Metro Replacer (ID=2065380745) activated No Big Truck 1.2.4.2 (ID=2069057130) activated Demographics (ID=2074258904) activated AD Cloud Enabler (ID=2077102792) activated Designer Fonts for PO (ID=2089538184) activated Gravitative Cable Car 0.3.3 (ID=2094830335) activated Direct Connect Roads V2.5 (ID=2104976832) activated Improved Lane Connections v2 (ID=2119310640) activated Autosave on Pause (ID=2124450435) activated Advanced Building Level Control 1.1.2.1 (ID=2133705267) activated Find It! 2.8.3 (ID=2133885971) activated Garbage Bin Manager 1.0 (ID=2139035212) activated Intersection Marking Tool 1.10.1 (ID=2140418403) activated Import Export Breakdown (ID=2217590340) activated Unified UI 2.2 (ID=2255219025) activated Express Bus Services (ID=2262054175) activated Trolleybus Trailer AI (ID=2275749683) activated Auto Line Budget 21 (ID=2349240408) activated Zoning Adjuster 1.5.4.1 (ID=2389414419) activated Gravity Module (ID=2404099470) activated RON - the network replacer 0.9.4.1 (ID=2405917899) activated Traffic Light Replacer (ID=2414025775) activated Adaptive Networks 3.8 (ID=2414618415) activated Python Console (ID=2415465635) activated Load Order Mod 1.7 (ID=2448824112) activated Check Road Access for Growables (ID=2454302667) activated EYM: Enlighten Your Mouse 1.1.3 (ID=2455665392) activated Better Highway Icons (ID=2468668508) activated No Questions Asked Lite (ID=2470184799) activated Node Controller Renewal 3.3.0.2 (ID=2472062376) activated CSL Music Mod (ID=2474585115) activated Barges (ID=2487163475) activated UI Resolution 1.1.2.3 (ID=2487213155) activated Movable Bridge Mod (ID=2496034669) activated District Stats(2.0) (ID=2498554116) activated Intercity Bus Control (ID=2499771767) activated Power Storage (ID=2505592803) activated Building Spawn Points 1.2.4.1 (ID=2511258910) activated Hide it, Bobby! 1.32 (ID=2513657277) activated Tree Anarchy 1.3.5 (ID=2527486462) activated Date Format (ID=2554483179) activated Prison Helicopter Mod (ID=2559039910) activated Better HealthCare Toolbar Mod (ID=2559042012) activated Senior Citizen Center Mod (ID=2559105223) activated Real Train Sound (ID=2607683510) activated Upgrade Untouchable 1 (ID=2629141193) activated Compatibility Report v0.8.0 (ID=2633433869) activated More CitizenUnits 1.1 (ID=2654364627) activated Ploppable Asphalt Plus [Loading Time Fix] (ID=2688768140) activated Extended Managers 1.0.3 (ID=2696146165) activated Prop Anarchy 0.7.5 (ID=2696146766) activated More PathUnits 1.0 (ID=2710657019) activated Control It! (ID=2723628116) activated Loading Screen Mod for Airports DLC (Temporary Updated) (ID=2731207699) activated Play It! (ID=2741726428) activated TransportTool v2.3.1 (ID=2760310384) activated First Person Camera v2.1 (ID=2764243667) activated ACME 0.5.2 (ID=2778750497) activated AllowIntercityTrains v1.2 (ID=2784268275) activated Total Autobudget (ID=2803558200) activated TransferManager CE v1.8.8 (ID=2804719780) activated Change Screenshot Path (ID=2811137827) activated RequiredItems (ID=2811786580) activated CallAgain v1.2 (ID=2818311563) activated You're Fired! (ID=2823044507) activated 80s Chill (ID=2833653932) activated Correct Animal Names 1.0.0.0 (ID=2844027561) activated Hard Mode (ID=18446744073709551615) deactivated Unlimited Money (ID=18446744073709551615) deactivated Unlimited Oil And Ore (ID=18446744073709551615) deactivated Unlimited Soil (ID=18446744073709551615) deactivated Unlock All (ID=18446744073709551615) deactivated 

submitted by leshacat to CitiesSkylines [link] [comments]


2022.06.18 01:55 artjameso Major Population Swings (hundreds of thousands in seconds)

EDIT: FIX IS DOCUMENTED IN THIS COMMENT!!!

Hi all!
I have an issue with major population swings. Not death waves, literally suddenly the game grinding to a halt as my population count has apparently doubled from 125k to 250k in seconds. Then it starts decreasing to near normal in multiples of 10 thousands or so, only then to shoot up even higher than the prior number.
I've had this issue in another of my cities to an even more extreme degree (250-500k increase in seconds), but now it's affecting my crown jewel Susquehanna. Obviously, it's a mod issue but I have no idea what mod it could be. Has anyone else had this issue? I've attached my mod list below.
EDIT: Here's a screenshot to illustrate the issue. Population was low 120,000s, then shot up to 463,000, and then up to 572,000.
### mods list ### 81 Tiles (Fixed for C:S 1.2+) (ID=576327847) activated AD Cloud Enabler (ID=2077102792) activated Achieve It! (ID=1567569285) activated Adaptive Networks 3.6 (ID=2414618415) activated Advanced Building Level Control 1.1 (ID=2133705267) activated Advanced Stop Selection (ID=1394468624) activated Advanced Vehicle Options 1.9.8 (ID=1548831935) activated AdvancedOutsideConnection (ID=2053500739) activated AllowIntercityTrains v1.1 (ID=2784268275) activated Alpine Summer (ID=2750364865) activated Any Road Outside Connections (ID=883332136) activated Automatic Pedestrian Bridge2.1 (ID=2030755273) activated BOB - the tree and prop replacer 0.9.3.1 (ID=2197863850) activated Better Education Toolbar Mod (ID=2810536248) activated Better HealthCare Toolbar Mod (ID=2559042012) activated Better Train Boarding (ID=2773460744) activated Broken Node Detector 0.6 (ID=1777173984) activated Building Spawn Points 1.2.3.2 (ID=2511258910) activated Building Theme: Brooklyn (ID=505120347) activated Building Theme: Residential (Low) UK Semi-detached #1 (L1-5) (ID=558489848) activated Building Theme: Residential (Low) UK Semi-detached #2 (L1-5) (ID=559475565) activated Building Theme: Residential (Low) UK Terrace #2 (L1-5) (ID=557636025) activated Building Theme: UK Terraced Housing (ID=470539837) activated Building Themes (ID=466158459) activated Building Usage (ID=2048266761) activated Building Variations (ID=1782814610) activated CSL Commuter Destination (ID=2475986859) activated CSL Map View (ID=845665815) activated Camera Positions Utility (ID=898480258) activated Check Road Access for Growables (ID=2454302667) activated Cinematic Camera Extended 0.5.1 (ID=785528371) activated Clouds & Fog Toggler (ID=523824395) activated Compatibility Report v0.7.5 (ID=2633433869) activated Control It! (ID=2723628116) activated Cubemap Replacer (ID=1183931915) activated Curb Height Adjuster 1.3.1 (ID=2674842365) activated Custom Animation Loader (CAL) (ID=1664509314) activated Custom Effect Loader (ID=1886877404) activated Customize It! Extended (ID=1806759255) activated Daylight Classic (ID=530871278) activated Detailed Employment and Workplaces Info (Industry Areas included :)) (ID=2448923697) activated Disable telemetry 1.0.0 (ID=2750573012) activated Dynamic Resolution (ID=812713438) activated Electric Roads Mod 2.1.1 (ID=1689984220) activated Elevated Stops Enabler (ID=634913093) activated Employ Overeducated Workers V2 (ID=1674732053) activated Enhanced Outside Connections View (ID=2368396560) activated Environment Changer (ID=611254368) activated Extended Error Reporting (ID=2055465280) activated Extended Managers 1.0.3 (ID=2696146165) activated Extra Landscaping Tools (ID=502750307) activated Extra Train Station Tracks (ID=515489008) activated Extra Vehicle Effects (ID=815103125) activated FPS Booster 0.7.1 (ID=2105755179) activated Find It! 2.8.2-3 (ID=2133885971) activated First Person Camera v2.1 (ID=2764243667) activated Fish Warehousing (ID=2494660480) activated Forest Brush (ID=1658679290) activated Gravitative Cable Car 0.3.3 (ID=2094830335) activated HDRI Haven Cubemap Pack (ID=1585691173) activated HDRI Haven Cubemap Pack 2 (ID=1771841274) activated HDRI Haven Cubemap Pack 3 (ID=2170999920) activated Hard Mode (ID=18446744073709551615) deactivated Harmony 2.2-0 (ID=2040656402) activated Hide it, Bobby! 1.32 (ID=2513657277) activated Instant Return To Desktop (ID=2037888659) activated Intercity Bus Control (ID=2499771767) activated Intersection Marking Tool 1.8.2.3 (ID=2140418403) activated Klyte's Fine Road Anarchy 2.0.2 (ID=1844440354) activated Klyte's Fine Road Tool 2.0.4 (ID=1844442251) activated Lifecycle Rebalance Revisited 1.6.2 (ID=2027161563) activated Loading Screen Mod for Airports DLC (Temporary Updated) (ID=2731207699) activated Measure It! (ID=1768810491) activated Mesh Info 1.3.3 (ID=453956891) activated Metro Overhaul (ID=816260433) activated More Aspect Ratios (ID=561218257) activated More City Statistics (ID=2685974449) activated More Network Stuff (ID=512314255) activated Move It 2.9.6 (ID=1619685021) activated Network Multitool 1.2.0.4 (ID=2560782729) activated Network Skins (ID=1758376843) activated Network Tiling (ID=1274199764) activated No Abandonment (ID=552309905) activated No Border Limit Camera (ID=446764406) activated Node Controller Renewal 3.1.3.2 (ID=2472062376) activated Node Spacer (ID=2085018096) activated Not So Unique Buildings (ID=466834228) activated One-Way Train Tracks (ID=724382534) activated Optimised Outside Connections (ID=1721492498) activated Parkify r1.0.6 (ID=1393452031) activated Parking Lot Snapping (ID=2594569657) activated Patch Loader Mod v2.1.2 (ID=2041457644) activated Picker 1.6.7 (ID=2172488844) activated Ploppable Asphalt (ID=881291183) deactivated Ploppable Asphalt Plus [Loading Time Fix] (ID=2688768140) activated Precision Engineering (ID=445589127) activated Prefab Hook (ID=530771650) activated Procedural Objects 1.7.7 (ID=1094334744) activated Prop Anarchy 0.7.5 (ID=2696146766) activated PropRotating Params (ID=954067599) activated Quay Anarchy (ID=650436109) activated RICO Revisited 2.4.12 (ID=2016920607) activated RM Crossings 3.0 (ID=1934023593) activated RM Unconnected Tracks (ID=2019097300) activated RON - the network replacer 0.9.3 (ID=2405917899) activated ROTTERdam: Road Texture Terrain Edge Remover (ID=2474567113) activated Ragnarok (ID=811352708) activated Railway Replacer (ID=1530376523) activated Rebalanced Industries (ID=1562650024) activated Relight (ID=1209581656) activated Remove Need For Pipes (ID=576997275) activated Render It! (ID=1794015399) activated Repaint 1.4.2 (ID=2101551127) activated Road Sign Replacer 0.4.2 (ID=2111207010) activated Roundabout Builder (ID=1625704117) activated Ship Path Anarchy (ID=707759735) activated Show It! (ID=1556715327) activated Sort Mod Settings (ID=973512634) activated Spawn/Unspawn Positions Swapper (ID=538019888) activated Speed Slider (ID=406354745) activated Sub-Buildings Tabs (ID=608517757) activated Surface Painter (ID=689937287) activated TM:PE 11.6.4.8 STABLE (ID=1637663252) activated Theme Decals (ID=895061550) activated Theme Mixer 2 (ID=1899640536) activated Traffic Light Replacer (ID=2414025775) activated Tram Station Track (ID=707497031) activated TransferManager CE v1.2.5 (ID=2804719780) activated Transit Vehicle Spawn Delay 1.2.2 (ID=2654110611) activated Transport Lines Manager 14.3 (ID=1312767991) activated Tree Anarchy 1.3.5 (ID=2527486462) activated UI Resolution 1.1.2.3 (ID=2487213155) activated US Route Shields (ID=1789133988) activated Ultimate Eyecandy 1.5.2 (ID=672248733) activated Ultimate Level Of Detail (ID=1680642819) activated Unified UI 2.2 (ID=2255219025) activated Unlimited Money (ID=18446744073709551615) activated Unlimited Oil And Ore (ID=18446744073709551615) activated Unlimited Outside Connections Revisited 1.0.1 (ID=2367735356) activated Unlimited Soil (ID=18446744073709551615) activated UnlimitedOutsideConnections (ID=497033453) activated Unlock All (ID=18446744073709551615) activated Unlock All Roads (ID=447789816) activated Unlock Public Transport (ID=635093438) activated Upgrade Untouchable 1 (ID=2629141193) activated Vehicle Effects 1.9.3 (ID=780720853) activated Watch It! (ID=1643902284) activated Yet Another Toolbar 1.1.5-2 (ID=2448994345) activated Zoning Adjuster 1.5.2 (ID=2389414419) activated Zoning toolset (toggle + upgrade tool) (ID=592076973) activated 
submitted by artjameso to CitiesSkylines [link] [comments]


2022.06.06 15:29 Knaggebacke90 My Game Keeps Crashing

My game keeps crashing with and without mods its allways random and its honestly taking the fun out of it for me... So could someone help me?
this is the lastest Crash Report
user data folder: C:/Program Files (x86)/Steam/userdata/131597777/1066780/local/
starting up build version: 35049

__CRASHDB_INIT__
PreventSetUnhandledExceptionFilter: 1
Found 0 mods
language: de
locale: de_DE



Startup at Sun Jun 5 22:46:49 2022




seed: 1654462009

double buffering: 1
sample buffers: 0
samples: 0 (0)
swap interval: 1
video memory: 6144 MB


OpenGL version: 3.2.0 NVIDIA 512.95
Renderer (vendor): NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler


__CRASHDB_RENDERER__ OpenGLNVIDIA CorporationNVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE23.2.0 NVIDIA 512.951.50 NVIDIA via Cg compiler
ARB_base_instance: 1
ARB_bindless_texture: 1
ARB_debug_output: 1
ARB_instanced_arrays: 1
ARB_tessellation_shader: 1
ARB_texture_compression_bptc: 1
ARB_timer_query: 1
EXT_texture_compression_s3tc: 1
EXT_texture_filter_anisotropic: 1
NVX_gpu_memory_info: 1
ARB_vertex_attrib_binding: 1
KHR_debug: 1
opened device OpenAL Soft
sampling rate: 48000 Hz

Build: Build 35049 Windows 64-bit
Found 66 mods
Loaded 67 of 67 mod descriptions from disk
Update of mod descriptions: 65.523 ms
Mods changed, recreating data...
Settings:
- numSamples: 4
- textureQuality: 1
- terrainTextureResolution: 1
Found 66 mods
Loaded 1 of 67 mod descriptions from disk
Update of mod descriptions: 18.307 ms
Found 66 mods
Loaded 1 of 67 mod descriptions from disk
Update of mod descriptions: 18.62 ms
Found 66 mods
Loaded 1 of 67 mod descriptions from disk
Update of mod descriptions: 18.428 ms
Found 66 mods
Loaded 1 of 67 mod descriptions from disk
Update of mod descriptions: 18.044 ms
Found 66 mods
Loaded 1 of 67 mod descriptions from disk
Update of mod descriptions: 17.468 ms
Loading from file autosave_bettu_1872-12-07
savegame version 329
active mods:
1936010340 Skyrames Track Speeds Mod/-1 (0) ()
*1934088615/1 (0) (Achievements w/ Mods)
*1939805466/1 (0) (Angier Bridge Type-1)
*1965993550/1 (2) (Better Roundabout)
*1944139104/1 (0) (Bigger Brushes)
*1950682036/1 (1) (Bombardier Traxx 1)
*1971203179/1 (0) (BR 119 / BR 219 / BR 229)
mknj_container_asset_set/1 (5) (Cargo Asset Set)
*1936342398/1 (51) (Cargo Asset Set)
*1945347699/1 (0) (DB BR 101)
*1937773917/1 (0) (DB BR 218)
*1952174090/1 (0) (DB BR 627)
*1959452438/1 (1) (DB BR 10)
*1984930046/1 (1) (DB BR 111)
*1948213106/1 (3) (DB BR 145 / 146.0)
*1995883118/1 (0) (DB BR 181.2)
*1944818737/1 (0) (DB Doppelstockwagen)
*1958172537/1 (1) (DB BR 628)
*1984933237/1 (0) (DB Schnellzugwagen modern, ex IC 79)
*1992259242/1 (0) (DB V 90 BR 290 / 291 / 294 / 295 / 296)
*1934230205/1 (1) (Deutsche Städte und Gemeinden)
*1962650483/1 (0) (Enhanced train station cargo capacity)
*2408373260/1 (2) (Fahrpläne)
urbangames_vehicles_no_end_yea1 (0) (Fahrzeuge: kein Endjahr)
kaleut_sdggmrss/1 (1) (Gelenk-Taschenwagen Sdggmrss)
kaleut_drehgestelle/1 (0) (Güterwagen Drehgestell Set)
*1987199951/1 (0) (Köf III DB)
*1904300418/1 (0) (MAN SL 202)
*2027029902/1 (0) (Mercedes-Benz Tourismo 2 Axle Optimized Capacity )
*1999279458/1 (0) (Mercedes-Benz Tourismo M (Optimized Capacity))
*1927330004/1 (0) (More Line Colors by LINX)
*2440152443/1 (0) (MV Ever Given)
*1957064125/1 (6) (NL Modular Station)
*1953998936/1 (1) (S-Bahnen BR 423/422/430)
urbangames_sandbox/1 (0) (Sandkastenmodus)
*1924672173/1 (3) (Shader Enhancement)
*2016582125/1 (0) (Shinkansen 700)
*1955655956/1 (3) (Stadler KISS der ersten Generation)
*2343707109/1 (101) (Station: Bus & Tram Haltestelle mit Wendeschleife)
*1942087136/1 (32) (Stoag Niederflurbus)
*1956139381/1 (0) (TGV-D: Carmillon)
*1951470878/1 (0) (TGV-D: Thalys)
*1934909230/1 (0) (Town buildings: no end year)
kanshi_umschlagbhf/1 (0) (Umschlagbahnhof Frankfurt(M) Ost)
*1924671230/1 (7) (Underpass)
*2253659516/1 (0) (Wagon speed improvement.)
config dict:
climate: temperate
vehicles: usa
nameList: germany_bw
environment: temperate
difficulty: easy
mod params:
: {
advancedOptions.cargoSupplySensitivityScale = 6, advancedOptions.emissionSensitivityScale = 0, advancedOptions.infrastructureMaintenanceScale = 0, advancedOptions.infrastructurePurchaseCostScale = 0, advancedOptions.loanInterestScale = 2, advancedOptions.maximumLoanScale = 2, advancedOptions.privateTransportDestinationsSensitivityScale = 4, advancedOptions.publicTransportDestinationsSensitivityScale = 6, advancedOptions.stationOverflowSensitivityScale = 4, advancedOptions.trafficSpeedSensitivityScale = 4, advancedOptions.vehicleMaintenanceScale = 0, advancedOptions.vehiclePurchaseCostScale = 0, economy.industryDevelopment.closureProbability = 1, economy.townDevelopment.cargoNeedsPerTown = 1, locations.industry.maxNumberPerArea = 1, locations.industry.targetMaxNumberPerArea = 2, 
}
*1948213106_1: {
br145fake = 0, br145private = 0, br145vp = 0, 
}
kaleut_sdggmrss_1: {
sddgmrssfake = 0, sddgmrssrcw = 1, sddgmrsstxl = 1, sddgmrsswasco = 1, 
}
script load from autosave_bettu_1872-12-07.sav.lua
achievements earnable: 0
init version: 329
map seed text: 9e1vFA6AU
adding archive res/models/models.zip
WARNING: The following models were removed because they reference an invalid resource:
* vehicle/bus/MB_TourismoS_binary.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_blink.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_brk.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_light.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_main.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_rdli.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_yellow.mtl \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/brk\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/fd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rdlight\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/ylights\_lod0.msh 
* vehicle/bus/MB_TourismoS_eu.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_blink.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_brk.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_eu.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_light.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_main.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_rdli.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_yellow.mtl \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/brk\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/fd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rdlight\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/ylights\_lod0.msh 
* vehicle/bus/MB_TourismoS_fb.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_blink.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_brk.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_fb.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_light.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_main.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_rdli.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_yellow.mtl \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/brk\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/fd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rdlight\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/ylights\_lod0.msh 
* vehicle/bus/MB_TourismoS_oui.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_blink.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_brk.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_light.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_main.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_oui.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_rdli.mtl \- res/models/material/vehicle/bus/MB\_TourismoS\_binary/mbts\_yellow.mtl \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/brk\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/cyl\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/fd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/lights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rd\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/rdlight\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_TourismoS\_binary/ylights\_lod0.msh 
* vehicle/bus/MB_Tourismo_binary.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_blink.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_brk.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_fr.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_red.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_yl.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbtw.mtl \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/Mesh.011\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/brklights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frlght\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rlights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w3\_lod0.msh 
* vehicle/bus/MB_Tourismo_fb.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_blink.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_brk.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_fr.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_red.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_yl.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbtfb.mtl \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/Mesh.011\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/brklights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frlght\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rlights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w3\_lod0.msh 
* vehicle/bus/MB_Tourismo_nx.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_blink.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_brk.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_fr.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_red.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_yl.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbtnx.mtl \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/Mesh.011\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/brklights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frlght\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rlights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w3\_lod0.msh 
* vehicle/bus/MB_Tourismo_oui.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_blink.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_brk.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_fr.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_red.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbt\_yl.mtl \- res/models/material/vehicle/bus/MB\_Tourismo\_binary/mbtoui.mtl \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/Mesh.011\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/body\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/brklights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/cyl2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/frlght\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/lblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/mirror\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/psg\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rblink\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rdoor\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/rlights\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w1\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w2\_lod0.msh \- res/models/mesh/vehicle/bus/MB\_Tourismo\_binary/w3\_lod0.msh 
* vehicle/waggon/sdgnss_t5_wasco_fake_dhl.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_wasco.mtl \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_2.msh 
* vehicle/waggon/sdgnss_t5_wasco_fake_empty.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_wasco.mtl \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_2.msh 
* vehicle/waggon/sdgnss_t5_wasco_fake_empty_40.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_wasco.mtl \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_1\_40\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_1\_40\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_2.msh 
* vehicle/waggon/sdgnss_t5_wasco_fake_maersk.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_wasco.mtl \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_2.msh 
* vehicle/waggon/sdgnss_t5_wasco_fake_one.mdl was removed because the following resources were missing:
 \- res/models/material/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_wasco.mtl \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_2\_20\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/bolzen/sdgnss\_t5\_ladeeinrichtung\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_anbauteile\_lod\_2.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_0.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_1.msh \- res/models/mesh/vehicle/waggon/sdgnss\_t5/sdgnss\_t5\_body\_lod\_2.msh 

ModelRep: 5660.52 ms
No resources are missing!
Shader reload took : 3.515 ms
prepare material ubo's: 280.918 ms
Using 200 UBOs, total 0 bytes
Initial material index generation: 4104.41 ms
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/selected_passengertrainstation2.wav": There was already an AL error on entry to an ALUT function (code 0x205)
Saved settings to settings.lua
available disk space: 138081 MB
[2022-06-05 22:55:49] Saving to file C:/Program Files (x86)/Steam/userdata/131597777/1066780/local/save/autosave_bettu_1874-02-10.sav
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/construction/industry/oil_well.wav": There was already an AL error on entry to an ALUT function (code 0x205)
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/construction/industry/saw_mill.wav": There was already an AL error on entry to an ALUT function (code 0x205)
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/construction/industry/coal_mine.wav": There was already an AL error on entry to an ALUT function (code 0x205)
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/environment/Residential_1850.wav": There was already an AL error on entry to an ALUT function (code 0x205)
available disk space: 138075 MB
[2022-06-05 23:00:52] Saving to file C:/Program Files (x86)/Steam/userdata/131597777/1066780/local/save/autosave_bettu_1875-10-04.sav
submitted by Knaggebacke90 to TransportFever2 [link] [comments]


2022.05.20 21:57 ruiluth Can anyone help me fix my save?

Can anyone help me fix my save?
The save was created on May 15, and the only mods that have been updated since then are Zoning Adjuster, RON, and Transfer Controller. None of these have any effect when enabled or disabled. I have a backup save, but it's from several hours and a lot of work ago. I can't find a mod that is the issue, and I don't have any missing assets. I have plenty of RAM and swap space. The way it works is that when I load it normally, I get a bunch of errors related to networks, but no specific mod I can recognize.
Gets an error in the loading screen
Gets this in game. As soon as I close one the same thing pops up again. I had Realistic Population 2 running when this save was made, so I don't know why it thinks \"this save file has not been saved with Realistic Population 2.\"
My player.log file has hundreds of thousands of lines of this:
(Filename: /home/buildusebuildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AdaptiveRoads [Exception] 291,032ms NetLaneExt(LaneData:[segment:5994 segmentInfo:1228385705.Two-Lane Neighbourhood Street_Data (NetInfo) node:13125 laneID:224713 Index=0 Pedestrian None] flags=None speed=0) -> System.NullReferenceException: Object reference not set to an instance of an object at TrafficManager.Manager.Impl.ParkingRestrictionsManager.IsParkingAllowed (UInt16 segmentId, Direction finalDir) [0x00000] in :0 at AdaptiveRoads.Manager.NetLaneExt.UpdateLane (LaneData lane, UInt16 segmentID) [0x00000] in :0 -- end of exception -- at KianCommons.Log.Exception(System.Exception ex, System.String m, Boolean showInPanel) at AdaptiveRoads.Manager.NetLaneExt.UpdateLane(LaneData lane, UInt16 segmentID) at AdaptiveRoads.Manager.NetSegmentExt.UpdateAllFlags() at AdaptiveRoads.Manager.NetworkExtensionManager.UpdateAllNetworkFlags() at AdaptiveRoads.Manager.NetworkExtensionManager.LoadImpl() at AsyncAction.Execute() at SimulationManager.SimulationStep() at SimulationManager.SimulationThread() 
so I thought it might be Adaptive Networks, but disabling it doesn't change anything, so I think the problem is likely with the networks themselves rather than the mod. When the game is running, it's spamming this:
(Filename: /home/buildusebuildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation error: Object reference not set to an instance of an object at PlayerBuildingAI.FindRoadAccess (uint16,Building&,UnityEngine.Vector3) <0x0046a> at PlayerBuildingAI.CheckRoadAccess (uint16,Building&) <0x00160> at (wrapper dynamic-method) BuildingManager.BuildingManager.SimulationStepImpl_Patch0 (BuildingManager,int) <0x00362> at SimulationManagerBase`2.SimulationStep (int) <0x00040> at BuildingManager.ISimulationManager.SimulationStep (int) <0x0001e> at SimulationManager.SimulationStep () <0x0064c> at SimulationManager.SimulationThread () <0x0015e> [Core] 
When I load with LSM safe mode, it doesn't get the "Object reference not set to an instance of an object, but it crashes with nothing. Here's the last few lines of my player.log file with LSM safe mode. And my mod list:
Enabled Plugins: # Unlimited Oil And Ore # Unlock All # Foresty # Adjust Pathfinding # Tree LOD Fix # Adaptive Prop Visibility Distance # SingleTrainTrackAI # Any Road Outside Connections # Environment Changer # Mo' Money Mod # Prop Precision 1.0.1 # Theme Decals # Decal Prop Fix # Transparency LOD Fix + Cloud Assets Enabler # Tram Station Track # Extra Vehicle Effects # Extra Train Station Tracks # Music pack: Transport Tycoon Deluxe Music # CrossTheLine # No Border Limit Camera # Quay Anarchy # Profitable Tourism Mod # Full Refund From Roads # City Vitals Watch # Random Tree Rotation # Prefab Hook # Spawn Points Fix # Less Steam # NS 2200 Definition Pack # American Roadsigns 2.2.0 # Rebalanced Industries # Prop Snapping # Prop & Tree Anarchy # Total Autobudget # Achieve It! # Node Spacer # Klyte's Fine Road Tool 2.0.4 # Mini FPS Booster 1.0 # Auto Repair # No Radioactive Desert And More! # Daylight Classic # Additive Shader # Info View Buttons Enabler # Extended Building Info # No Seagulls # Advanced Stop Selection # HDRI Haven Cubemap Pack 3 # Airport Roads 1.3.7 # Surface Painter # Broken Node Detector 0.6 # Unlimited Trees Mod # AutoLineColor Redux # Custom Effect Loader # Transfer Info # Panel Hook # Metro Replacer # Touch This! Tool 4 # Barges # Instant Return To Desktop # ROTTERdam: Road Texture Terrain Edge Remover # Virtual Bus Stops # ModTools # Network Dump Tools # Relight # ShadowStrengthAdjuster # Ultimate Eyecandy 1.5.2 # Clouds & Fog Toggler # Theme Mixer 2 # Railway Replacer # Elevated Stops Enabler # Extended Error Reporting # More Train Tracks # One-Way Train Tracks # PropRotating Params # Fish Warehousing # RM Crossings 3.0 # Camera Positions Utility # Trolleybus Trailer AI # Network Tiling # Precision Engineering # Building Themes # Real Time # Watch It! # 81 Tiles (Fixed for C:S 1.2+) # Traffic Light Replacer # Extra Landscaping Tools # Advanced Vehicle Options 1.9.7 # Roundabout Builder # Optimised Outside Connections # Network Skins # UnlimitedOutsideConnections # Harmony 2.2-0 # Intersection Marking Tool 1.8.2.3 # TM:PE 11.6.4.8 STABLE # Network Multitool 1.2.0.4 # Building Spawn Points 1.2.3.2 # Node Controller Renewal 3.1.3.2 # No Big Truck 1.2.4.2 # Birdcage # Loading Screen Mod for Airports DLC (Temporary Updated) # Klyte's Fine Road Anarchy 2.0.2 # Picker 1.6.7 # Improved Public Transport 2 [r6.0.0-preview5] # Reversible Tram AI 0.5.1 # Gravitative Cable Car 0.3.3 # Random Train Trailers 2.3.3 # RICO Revisited 2.4.12 # Lifecycle Rebalance Revisited 1.6.2 # Realistic Population 2 2.0.2 # RM Unconnected Tracks # AllowIntercityTrains v1.1 # CSL Map View # Vehicle Effects 1.9.3 # Pollution Solution # Custom Animation Loader (CAL) # Movable Bridge Mod # Better HealthCare Toolbar Mod # Senior Citizen Center Mod # Transfer Controller 0.2 # Move It 2.9.6 # Find It! 2.8.2-3 # Unified UI 2.2 # Zoning Adjuster 1.5.2 # RON - the network replacer 0.9.3 # Adaptive Networks 3.6 # Parking Lot Snapping # Better Highway Icons 
I've been trying to solve this for literal hours across multiple days, and this is my last ditch effort before giving up. I just want to know what happened at this point.
submitted by ruiluth to CitiesSkylines [link] [comments]


2021.05.04 23:51 TGX03 Error allocating memory

Hello,
I'm facing an issue where regularly TF2 crashes with the error message "error allocating memory, try increasing the page file size". However, when the game crashes, only half my RAM is actually occupied and I habe a total of 32GB of RAM available.
I also don't exactly understand the error in the stdout.txt, so I attached it:
__CRASHDB_INIT__ PreventSetUnhandledExceptionFilter: 1 language: en locale: en_US ======================================== Startup at Tue May 4 23:29:15 2021 ======================================== seed: 1620163755 Requested instance extensions: - VK_KHR_surface - VK_KHR_win32_surface - VK_KHR_get_physical_device_properties2 Requested layers: Supported depth resolve: { SampleZero Average Min Max } Supperted stencil resolve: { SampleZero Min Max } Found device #0: NVIDIA GeForce RTX 3090 (id: 8708, vulkan version: 1.2.168, driver version: 1954725888 [466.11.0.0], vendor id: 4318 [Nvidia]) -> Selected device #0 __CRASHDB_RENDERER__ VulkanNvidiaNVIDIA GeForce RTX 30901.2.168 466.11.0.01.2.168466.11.0.0 Count: 16 Flags: { Graphics Compute Transfer SparseBinding } Count: 2 Flags: { Transfer SparseBinding } Count: 8 Flags: { Compute Transfer SparseBinding } Optional extension not found: 'VK_AMD_memory_overallocation_behavior' Requested device extensions: - VK_KHR_swapchain - VK_EXT_memory_budget - VK_KHR_create_renderpass2 - VK_KHR_depth_stencil_resolve - VK_KHR_get_memory_requirements2 - VK_KHR_dedicated_allocation - VK_KHR_maintenance1 - VK_EXT_memory_priority Format support: * R8Unorm: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R8G8Unorm: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R8G8B8Unorm: - linear: {} - optimal: {} * R8G8B8A8Unorm: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R16Unorm: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R16G16Unorm: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R16G16B16Unorm: - linear: {} - optimal: {} * R16G16B16A16Unorm: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R32Sfloat: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage StorageImageAtomic ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R32G32Sfloat: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R32G32B32Sfloat: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: {} * R32G32B32A32Sfloat: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * B10G11R11UfloatPack32: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R16G16B16A16Sfloat: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage StorageImage ColorAttachment ColorAttachmentBlend BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * R16G16B16Sfloat: - linear: {} - optimal: {} * D24UnormS8Uint: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage DepthStencilAttachment BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * D32SfloatS8Uint: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage DepthStencilAttachment BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } * D16UnormS8Uint: - linear: {} - optimal: {} * D16Unorm: - linear: { SampledImage BlitSrc SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } - optimal: { SampledImage DepthStencilAttachment BlitSrc BlitDst SampledImageFilterLinear TransferSrc TransferDst SampledImageFilterMinmax } Memory types: * 0 {}: heap #1 * 1 { DeviceLocal }: heap #0 * 2 { HostVisible HostCoherent }: heap #1 * 3 { HostVisible HostCoherent HostCached }: heap #1 * 4 { DeviceLocal HostVisible HostCoherent }: heap #2 Memory heaps: * 0 { DeviceLocal } 24348 MB * 1 {} 16341 MB * 2 { DeviceLocal } 32726 MB Fifo FifoRelaxed Mailbox Immediate Use present mode: Immediate Swapchain size: 2 (requested 2: 2-8) Sucessfully read pipeline cache D:/Programme/Steam/userdata/137657900/1066780/local/shader_cache/pipelines.cache opened device OpenAL Soft sampling rate: 48000 Hz Build: Build 31994 Windows 64-bit Settings: - numSamples: 4 - textureQuality: 2 Loading from file D:/Programme/Steam/userdata/137657900/1066780/local/save/Lars.sav savegame version 296 active mods: *1934954666/1 *1937889915/1 urbangames_vehicles_no_end_yea1 urbangames_sandbox/1 urbangames_no_costs/1 *1933030107/1 *1934050976/1 *1933027420/1 *1933031824/1 *1916947062/1 *1908125302/1 *1908125713/1 *1942625625/1 *1938205220/1 *1955363800/1 *1950315264/1 *1944818737/1 *1958582746/1 *1958584318/1 *1941168504/1 *1933747406/1 *1948803707/1 *1976692437/1 *1976946549/1 *1972187381/1 *1958628466/1 *1996248583/1 *2023155009/1 *1962774479/1 *1924672173/1 *2067929548/1 *1956333378/1 *1952075958/1 *2103320117/1 *2139402928/1 *2199412470/1 *1924671230/1 *1991928620/1 *2023848018/1 *1936978821/1 *2200775476/1 !kaleut_tagnpps/1 *2061905490/1 *2290246173/1 *1985954552/1 *2328620155/1 *2125741366/1 *1964862026/1 *2422024683/1 *1935576711/1 Fuxing_Hao/-1 config dict: climate: tropical vehicles: all nameList: europe environment: tropical difficulty: easy mod params: script load from D:/Programme/Steam/userdata/137657900/1066780/local/save/Lars.sav.lua achievements earnable: 0 init version: 286 map seed text: q8q0URpc adding archive res/models/models.zip eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) mesh: oebb-ol_qwmast.msh mesh: oebb-ol_qwende.msh mesh: oebb-ol_qwmitte.msh mesh: oebb-ol_qwmast.msh mesh: oebb-ol_qwzw.msh mesh: oebb-ol_qwzw.msh mesh: oebb-ol_einzel.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochende_lod.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochende.msh mesh: bboe-ol_jochmitte_lod.msh mesh: bboe-ol_jochmitte.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochisolator.msh mesh: bboe-ol_jochisolator.msh mesh: bboe-ol_einzel.msh ModelRep: 6445.17 ms eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) No resources are missing! Shader reload took : 3.629 ms eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) Cache is older than sources: D:/Programme/Steam/userdata/137657900/1066780/local/shader_cache/physNrmlMapOp_13644742724200735209_frag.spv Writing pre-compiled blob to: D:/Programme/Steam/userdata/137657900/1066780/local/shader_cache/physNrmlMapOp_13644742724200735209_frag.spv Cache is older than sources: D:/Programme/Steam/userdata/137657900/1066780/local/shader_cache/skinningPhysNrmlMapOp_15815793370320277163_frag.spv Writing pre-compiled blob to: D:/Programme/Steam/userdata/137657900/1066780/local/shader_cache/skinningPhysNrmlMapOp_15815793370320277163_frag.spv prepare material ubo's: 203.749 ms Using 200 UBOs, total 0 bytes eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) Resource 'usa/dirt.lua' not found! Resource 'grass_dark_green.lua' not found! Resource 'forest_ground.lua' not found! Resource 'grass_alpine.lua' not found! Resource 'grass_dark_green.lua' not found! Initial material index generation: 3666.69 ms error loading dds file: res/textures/oberleitung/TESTTEXUR_nrm.dds WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/ktx/ktx_wheels_ringing": I/O error (code 0x20e) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/train/brakes.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1934954666/res/audio/effects/vehicle/waggon_freight_tank/start.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1934954666/res/audio/effects/vehicle/waggon_freight_tank/slow.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1934954666/res/audio/effects/vehicle/waggon_freight_tank/normal.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1934954666/res/audio/effects/vehicle/waggon_freight_tank/fast.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1934954666/res/audio/effects/vehicle/sfx/kurve_freight2.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1934954666/res/audio/effects/vehicle/sfx/bremse_mix.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1950315264/res/audio/effects/vehicle/ktx/ktx_drive.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1950315264/res/audio/effects/vehicle/ktx/ktx_wheels_ringing.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/train_electric_modern/_brakes.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1976692437/res/audio/effects/vehicle/tgv_d/tgv_waggon.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/tgv_d/tgv_wheels_ringing": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1976692437/res/audio/effects/vehicle/tgv_d/tgv_drive.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1976692437/res/audio/effects/vehicle/tgv_d/tgv_wheels_ringing.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/tram_modern/idle.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/tram_modern/drive.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/clack/modern/part_3.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/ave_s100/ave_wheels_ringing": I/O error (code 0x20e) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/construction/industry/food_processing.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/2023155009/res/audio/effects/vehicle/ave_s100/clack_02.wav": There was already an AL error on entry to an ALUT function (code 0x205) Shader reload took : 676.641 ms Loading from file D:/Programme/Steam/userdata/137657900/1066780/local/save/autosave_Lars_3520-05-26.sav savegame version 296 active mods: *1934954666/1 *1937889915/1 urbangames_vehicles_no_end_yea1 urbangames_sandbox/1 urbangames_no_costs/1 *1933030107/1 *1934050976/1 *1933027420/1 *1933031824/1 *1916947062/1 *1908125302/1 *1908125713/1 *1942625625/1 *1938205220/1 *1955363800/1 *1950315264/1 *1944818737/1 *1958582746/1 *1958584318/1 *1941168504/1 *1933747406/1 *1948803707/1 *1976692437/1 *1976946549/1 *1972187381/1 *1958628466/1 *1996248583/1 *2023155009/1 *1962774479/1 *1924672173/1 *2067929548/1 *1956333378/1 *1952075958/1 *2103320117/1 *2139402928/1 *2199412470/1 *1924671230/1 *1991928620/1 *2023848018/1 *1936978821/1 *2200775476/1 !kaleut_tagnpps/1 *2061905490/1 *2290246173/1 *1985954552/1 *2328620155/1 *2125741366/1 *1964862026/1 *2422024683/1 *1935576711/1 Fuxing_Hao/-1 config dict: climate: tropical vehicles: all nameList: europe environment: tropical difficulty: easy mod params: script load from D:/Programme/Steam/userdata/137657900/1066780/local/save/autosave_Lars_3520-05-26.sav.lua achievements earnable: 0 init version: 286 map seed text: q8q0URpc adding archive res/models/models.zip eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) mesh: oebb-ol_qwmast.msh mesh: oebb-ol_qwende.msh mesh: oebb-ol_qwmitte.msh mesh: oebb-ol_qwmast.msh mesh: oebb-ol_qwzw.msh mesh: oebb-ol_qwzw.msh mesh: oebb-ol_einzel.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochende_lod.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochende.msh mesh: bboe-ol_jochmitte_lod.msh mesh: bboe-ol_jochmitte.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochmast.msh mesh: bboe-ol_jochisolator.msh mesh: bboe-ol_jochisolator.msh mesh: bboe-ol_einzel.msh ModelRep: 9020.8 ms eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) No resources are missing! eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) Shader reload took : 140.754 ms prepare material ubo's: 208.87 ms Using 400 UBOs, total 0 bytes eatglobal: init [D:/Programme/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) Resource 'usa/dirt.lua' not found! Resource 'grass_dark_green.lua' not found! Resource 'forest_ground.lua' not found! Resource 'grass_alpine.lua' not found! Resource 'grass_dark_green.lua' not found! Initial material index generation: 3561.4 ms error loading dds file: res/textures/oberleitung/TESTTEXUR_nrm.dds WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/ave_s100/ave_wheels_ringing": I/O error (code 0x20e) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/train/brakes.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/environment/Wind.wav": There was already an AL error on entry to an ALUT function (code 0x205) Apply: invalid entity: 268644 WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/ktx/ktx_wheels_ringing": I/O error (code 0x20e) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1950315264/res/audio/effects/vehicle/ktx/ktx_clack_02.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/tgv_d/tgv_wheels_ringing": I/O error (code 0x20e) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1976692437/res/audio/effects/vehicle/tgv_d/tgv_clack_04.wav": There was already an AL error on entry to an ALUT function (code 0x205) WARNING: alutCreateBufferFromFile failed for "res/audio/effects/vehicle/thalys/tgv_wheels_ringing": I/O error (code 0x20e) WARNING: alutCreateBufferFromFile failed for "D:/Programme/Steam/steamapps/workshop/content/1066780/1950315264/res/audio/effects/vehicle/ktx/ktx_door_close.wav": There was already an AL error on entry to an ALUT function (code 0x205) Uncaught exception while in class UI::CSelector Out of memory ..\..\src\Game\Application.cpp:650: void __cdecl Run(const class std::vector,class std::allocator >,class std::allocator,class std::allocator > > > &): Assertion `false && "Out of memory"' failed. Exception type: Fatal error Details: Error message: Assertion `false && "Out of memory"' failed. Minidump: D:/Programme/Steam/userdata/137657900/1066780/local/crash_dump/0e99ffe5-1d9f-467f-a076-a24e3b8529cb.dmp In file: ..\..\src\Game\Application.cpp:650 In function: void __cdecl Run(const class std::vector,class std::allocator >,class std::allocator,class std::allocator > > > &) __CRASHDB_CRASH__ struct AssertException: ..\..\src\Game\Application.cpp:650: void __cdecl Run(const class std::vector,class std::allocator >,class std::allocator,class std::allocator > > > &): Assertion `false && "Out of memory"' failed. Exception type: Fatal error Details: Error message: Assertion `false && "Out of memory"' failed. Minidump: D:/Programme/Steam/userdata/137657900/1066780/local/crash_dump/0e99ffe5-1d9f-467f-a076-a24e3b8529cb.dmp In file: ..\..\src\Game\Application.cpp:650 In function: void __cdecl Run(const class std::vector,class std::allocator >,class std::allocator,class std::allocator > > > &) Goodbye. ======================================== Shutdown at Tue May 4 23:42:01 2021 ======================================== 
Any help is greatly appreciated
submitted by TGX03 to TransportFever2 [link] [comments]


2021.04.26 10:51 Speedy_Mole Euro Truck Simulator 2 is crashing for no reason. Help!

A few months ago I had the Problem, that the Simulator is crashing in the End, when the Game asks how to park. After I clicked an Option, the Game crashes. Then I stopped playing the Game. Now I wanted to try again and opened the Game. Then the Game just crashed in the Beginning. I don’t know what to do. It seems like it crashes more often, as Im playing the Game. Please Help! Here’s the Log File:
************ : log created on : Saturday December 12 2020 @ 09:11:08 00:00:00.000 : [sys] running on x86_64 / Windows 10 x64 (version 10.0) 00:00:00.000 : [sys] Command line: C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe 00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz] with 6 cores (12 threads) at ~2208MHz. 00:00:00.000 : [sys] using 4 worker thread(s) 00:00:00.000 : [sys] and 3 worker threads for IO. 00:00:00.001 : [sys] plus 3 real-time worker threads. 00:00:00.001 : [sys] using QPC / HPET timer, frequency 10000000Hz 00:00:00.001 : [mem] physical total: 16226M 00:00:00.001 : [mem] physical avail: 9010M 00:00:00.002 : [mem] virtual total: 134217727M 00:00:00.002 : [mem] virtual avail: 134213017M 00:00:00.002 : [mem] Trying to allocate memory pool (819200K) 00:00:00.002 : [mem] Allocated 5 temporary loading buffer(s) 00:00:01.233 : [xinput] Using XInput version 1.4.0 00:00:01.276 : [hashfs] effect.scs: Created and validated, 13977 entries (F4F8F9B662203DE90D34D52B522F538212E61A2472ADA7655C1E39957298E99A) 00:00:01.277 : [fs] device effect.scs mounted. 00:00:01.503 : [hashfs] base.scs: Created and validated, 105119 entries (BCE6F25AB83485B2B4571B8875DBF29B0F8C9DAA96CC03843DA37A53545A4DB1) 00:00:01.503 : [fs] device base.scs mounted. 00:00:01.504 : [hashfs] core.scs: Created and validated, 9 entries (B657A3A1EC68921290FF73429D79120DA821DFB8BFFEC608D47B736D4D8F5D54) 00:00:01.505 : [fs] device core.scs mounted. 00:00:02.293 : [hashfs] def.scs: Created and validated, 19008 entries (E6820B1EA1D623DCD03C6DD66F1A8DE84B848C0B84EB6CD6A07B11FA9AF1491F) 00:00:02.293 : [fs] device def.scs mounted. 00:00:02.791 : [hashfs] locale.scs: Created and validated, 214 entries (BC4BAFD5CA1B97356A6332F021575780E6859CB4D3528EA06FBAF0295F97A00B) 00:00:02.791 : [fs] device locale.scs mounted. 00:00:02.793 : [hashfs] base_cfg.scs: Created and validated, 1 entries (4B95E7E20BEECF7507064BAEC99DB20CA6584B2DA1E60381E7CE0C5EC41BFB22) 00:00:02.793 : [fs] device base_cfg.scs mounted. 00:00:02.793 : [ufs] Home directory: 'D:/**/Documents/Euro Truck Simulator 2'. 00:00:02.794 : [fs] device D:/**/Documents/Euro Truck Simulator 2 mounted. 00:00:03.069 : [hashfs] dlc_balt.scs: Created and validated, 11570 entries (0D75AE047218D57701109ACAE4339630D0C71FFD982891482D4BA5736BA2B14B) 00:00:03.082 : [hashfs] dlc_east.scs: Created and validated, 922 entries (C2F4BF9E130DEDD089824BDA14EA434965B93BBB8DE8695D50808294F4C438A4) 00:00:03.176 : [hashfs] dlc_fr.scs: Created and validated, 3838 entries (EB679FA37F8E0438B215D528A0E14D0AA3BDD922F737F2BC86D913C1976A9EB3) 00:00:03.299 : [hashfs] dlc_it.scs: Created and validated, 4871 entries (6A86E6C916443B060DDD0EC7CD522D7BD00975B28947722FB2D5797384BE7357) 00:00:03.452 : [hashfs] dlc_north.scs: Created and validated, 5474 entries (32692B56DDD82D708F27207FA91D16C420E9FED4C645FDC7A9F6F85EA08D4F2B) 00:00:03.458 : [hashfs] dlc_rocket_league.scs: Created and validated, 142 entries (CD31D4159A9C60AE8E22CA624C1E5FC3257630E9687D7B0DF1390F4CF38C2CCA) 00:00:03.510 : [hashfs] dlc_trailers.scs: Created and validated, 2238 entries (FA2FFF798FB833B260B4DDB2674F21CF15DA729ACFCED15D82A4D14BF202751B) 00:00:03.513 : [mod_package_manager] Requesting Steam Workshop content.. 00:00:03.516 : exec /home/config.cfg 00:00:03.516 : [sys] Executing /home/config.cfg ... 00:00:03.516 : uset s_init_intro_music_mute "0" 00:00:03.517 : uset s_init_intro_music_volume "0.5" 00:00:03.517 : uset s_init_ui_music_mute "0" 00:00:03.517 : uset s_init_ui_music_volume "0.5" 00:00:03.517 : uset s_init_master_mute "0" 00:00:03.517 : uset s_init_master_volume "0.75" 00:00:03.517 : uset s_output_driver "" 00:00:03.517 : uset s_live_update "0" 00:00:03.517 : uset s_suspend_sound "1" 00:00:03.517 : uset r_hide_helpers "0" 00:00:03.517 : uset r_full_resolution_corrections "0" 00:00:03.517 : uset g_mm_help_shown "1" 00:00:03.517 : uset g_frame_image_fmt "jpg" 00:00:03.517 : uset g_frames_path "" 00:00:03.517 : uset g_map_note_user_id "0" 00:00:03.517 : uset g_color_feedback "1" 00:00:03.518 : uset g_disable_hud_activation "0" 00:00:03.518 : uset r_wireframe "0" 00:00:03.518 : uset g_interior_camera_zero_pitch "0" 00:00:03.518 : uset r_multimon_exterior_in_aux "0" 00:00:03.518 : uset r_multimon_interior_in_main "1" 00:00:03.518 : uset r_multimon_rotation_aux "0" 00:00:03.518 : uset r_multimon_rotation_right "0" 00:00:03.518 : uset r_multimon_rotation_left "0" 00:00:03.518 : uset r_multimon_rotation_center "0" 00:00:03.518 : uset r_multimon_vert_offset_right "0" 00:00:03.518 : uset r_multimon_vert_offset_left "0" 00:00:03.518 : uset r_multimon_border_fov_right "0" 00:00:03.518 : uset r_multimon_border_fov_left "0" 00:00:03.518 : uset r_multimon_fov_vertical "0" 00:00:03.518 : uset r_multimon_fov_horizontal "50" 00:00:03.518 : uset r_multimon_mode "0" 00:00:03.519 : uset r_use_depth_bounds "1" 00:00:03.519 : uset r_show_light_pixel_coverage "0" 00:00:03.519 : uset r_buffer_page_size "10" 00:00:03.519 : uset r_deferred_debug "0" 00:00:03.519 : uset r_mirror_scale_y "2" 00:00:03.519 : uset r_mirror_scale_x "2" 00:00:03.519 : uset r_scale_y "1.25" 00:00:03.519 : uset r_scale_x "1" 00:00:03.519 : uset r_normal_maps "1" 00:00:03.519 : uset r_sunshafts "1" 00:00:03.519 : uset r_color_saturation "1.0" 00:00:03.519 : uset r_color_yellow_blue "0.0" 00:00:03.519 : uset r_color_magenta_green "0.0" 00:00:03.519 : uset r_color_cyan_red "0.0" 00:00:03.519 : uset r_color_correction "1" 00:00:03.519 : uset r_cloud_shadows "1" 00:00:03.520 : uset r_dof_filter_size "0.5" 00:00:03.520 : uset r_dof_transition "400.0" 00:00:03.520 : uset r_dof_start "200.0" 00:00:03.520 : uset r_dof "1" 00:00:03.520 : uset r_ssao "2" 00:00:03.520 : uset r_smaa "3" 00:00:03.520 : uset r_hdr "1" 00:00:03.520 : uset r_fake_shadows "2" 00:00:03.520 : uset r_sun_shadow_texture_size "4096" 00:00:03.520 : uset r_sun_shadow_quality "3" 00:00:03.520 : uset r_mirror_group "3" 00:00:03.520 : uset r_mirror_view_distance "400" 00:00:03.520 : uset r_deferred_mirrors "2" 00:00:03.520 : uset r_deferred "1" 00:00:03.520 : uset r_nowmi "0" 00:00:03.520 : uset r_startup_progress "0" 00:00:03.521 : uset r_setup_done "1" 00:00:03.521 : uset r_gamma "1.18" 00:00:03.521 : uset r_manual_stereo_buffer_scale "1.0" 00:00:03.521 : uset r_manual_stereo_ui_fov_game "100" 00:00:03.521 : uset r_manual_stereo_ui_fov "80" 00:00:03.521 : uset r_manual_stereo_ui_dist_game "0.5" 00:00:03.521 : uset r_manual_stereo_ui_dist "0.8" 00:00:03.521 : uset r_manual_stereo_in_menu "1" 00:00:03.521 : uset r_minimal_unfinished_frames "0" 00:00:03.521 : uset r_no_frame_tracking "0" 00:00:03.521 : uset r_fullscreen "1" 00:00:03.521 : uset r_mode_refresh "0" 00:00:03.521 : uset r_mode_height "1080" 00:00:03.521 : uset r_mode_width "1920" 00:00:03.521 : uset r_path "" 00:00:03.521 : uset r_device "dx11" 00:00:03.522 : uset i_virtual_cursor_speed "500.0" 00:00:03.522 : uset g_tobii "1" 00:00:03.522 : uset g_trackir "1" 00:00:03.522 : uset g_lod_factor_pedestrian "1.0" 00:00:03.522 : uset g_pedestrian "1" 00:00:03.522 : uset g_light_span_factor "1" 00:00:03.522 : uset g_light_distance_factor "1" 00:00:03.522 : uset g_vehicle_flare_lights "1" 00:00:03.522 : uset g_auto_traffic_headlights "1" 00:00:03.522 : uset g_lod_factor_parked "1.0" 00:00:03.522 : uset g_lod_factor_traffic "1.0" 00:00:03.522 : uset g_traffic "1.0" 00:00:03.522 : uset g_kdop_preview "0" 00:00:03.522 : uset g_screenshot_on_bug_quality "100" 00:00:03.522 : uset g_screenshot_on_bug "0" 00:00:03.523 : uset g_shoulder_block_coloring "0" 00:00:03.523 : uset g_debug_map_limits "0" 00:00:03.523 : uset g_city_name_move "0" 00:00:03.523 : uset g_developer "0" 00:00:03.523 : uset g_semantical_pause_inactivity "120" 00:00:03.523 : uset g_pause_on_disconnect "1" 00:00:03.523 : uset g_semantical_ff_inactivity "300" 00:00:03.523 : uset g_steam_rich_presence "1" 00:00:03.523 : uset g_steam_browser "1" 00:00:03.523 : uset g_steam_screenshots "2" 00:00:03.523 : uset g_artist_id "0" 00:00:03.523 : uset g_save_format "0" 00:00:03.523 : uset g_trailer_cables_mode "2" 00:00:03.523 : uset g_spec_trans_refill_tank "1" 00:00:03.523 : uset g_flyspeed "100.0" 00:00:03.524 : uset g_online_loading_screens "1" 00:00:03.524 : uset g_news "0" 00:00:03.524 : uset g_colbox "0" 00:00:03.524 : uset g_radio_mode "2" 00:00:03.524 : uset g_ignore_low_fps "0" 00:00:03.524 : uset g_truck_light_quality "1" 00:00:03.524 : uset g_truck_light_specular "1" 00:00:03.524 : uset g_gfx_all_scales "0" 00:00:03.524 : uset g_gfx_advanced "1" 00:00:03.524 : uset g_gfx_quality "-1" 00:00:03.524 : uset g_hq_3d_scale "0.0" 00:00:03.524 : uset g_hq_3d_screenshot "0" 00:00:03.524 : uset g_menu_aa_limit "8" 00:00:03.524 : uset g_additional_water_fov "20.0f" 00:00:03.524 : uset g_rain_reflect_hookups "1" 00:00:03.525 : uset g_rain_reflect_actor "1" 00:00:03.525 : uset g_rain_reflect_traffic "1" 00:00:03.525 : uset g_rain_reflect_cache "0" 00:00:03.525 : uset g_rain_reflection "3" 00:00:03.525 : uset g_reflection "3" 00:00:03.525 : uset g_grass_density "1" 00:00:03.525 : uset g_veg_detail "1" 00:00:03.525 : uset g_save_indicator "1" 00:00:03.525 : uset g_game_version "1.39.1.5" 00:00:03.525 : uset g_force_online_lscrs "0" 00:00:03.525 : uset g_hw_info "1" 00:00:03.525 : uset g_glass_debugging_level "0" 00:00:03.525 : uset g_line_sort "0" 00:00:03.525 : uset g_cargo_sort "0" 00:00:03.525 : uset g_bloom_standard_deviation "0.5" 00:00:03.525 : uset g_bloom_filter_radius "6" 00:00:03.525 : uset g_bloom_resizing_steps "3" 00:00:03.525 : uset g_bloom_override "0" 00:00:03.526 : uset g_bloom "1.0" 00:00:03.526 : uset g_global_force_load_selector "0" 00:00:03.526 : uset g_desktop_fadeout "60" 00:00:03.526 : uset g_minicon "0" 00:00:03.526 : uset g_console "0" 00:00:03.526 : uset g_texture_usage_stats "0" 00:00:03.526 : uset g_fps "0" 00:00:03.526 : uset ui_tooltip_delay "0.4" 00:00:03.526 : uset g_stream_exts ".ogg;.mp3" 00:00:03.526 : uset r_output "-1" 00:00:03.526 : uset r_adapter "-1" 00:00:03.526 : uset r_vsync "1" 00:00:03.526 : uset r_color_mode "0" 00:00:03.526 : uset r_anisotropy_factor "0.5" 00:00:03.526 : uset r_texture_detail "0" 00:00:03.526 : uset cf_asus_aura "1" 00:00:03.526 : uset cf_razer_chroma "1" 00:00:03.527 : uset v_bug_break "0" 00:00:03.527 : uset t_locked_fps "0" 00:00:03.527 : uset t_averaging_window_length "20" 00:00:03.545 : [lang] Language autodetection: 407 00:00:03.571 : Selected language: de_de 00:00:03.571 : Euro Truck Simulator 2 init ver.1.39.1.5s (rev. c3e92e6b39de) 00:00:03.572 : [gfx] Selected rendering device: dx11 00:00:03.593 : [gfx] NVAPI initialized 00:00:03.599 : [gfx] AGS not detected. (6) 00:00:04.000 : [net] LOG INFO: Started 00:00:04.015 : [fs] device mounted. 00:00:04.018 : Setting UI reference mode to: 1440x900... 00:00:04.044 : [dxgi] Detected following adapters: 00:00:04.056 : [dxgi] 0 - NVIDIA GeForce GTX 1060 (24.21.13.9931) [6052 MB] 00:00:04.068 : [dxgi] 1 - Intel(R) UHD Graphics 630 (27.20.100.8681) [128 MB] 00:00:04.070 : [gfx] Using the DXGI display backend 00:00:04.286 : [dxgi] Using adapter: NVIDIA GeForce GTX 1060 (24.21.13.9931) [6052 MB] 00:00:04.301 : [dx11] Using SM5X rendering path 00:00:04.700 : [disp] Adapter 0: on DXGI backend 00:00:04.700 : [disp] Output 0 : \.\DISPLAY1 - CRTC @ (0, 0, 1920, 1080) 00:00:04.700 : [disp] Detected color modes: 00:00:04.700 : [disp] Mode 0 - SDR 00:00:04.700 : [disp] Display MinLum: 0.500000, MaxLum 270.000000, MaxAvgLum: 270.000000 00:00:04.700 : [disp] Mode 0 - 320x200 (32bpp) [60Hz] 00:00:04.700 : [disp] Mode 1 - 320x200 (32bpp) [60Hz] 00:00:04.700 : [disp] Mode 2 - 320x200 (32bpp) [144Hz] 00:00:04.700 : [disp] Mode 3 - 320x200 (32bpp) [144Hz] 00:00:04.701 : [disp] Mode 4 - 320x240 (32bpp) [60Hz] 00:00:04.701 : [disp] Mode 5 - 320x240 (32bpp) [60Hz] 00:00:04.701 : [disp] Mode 6 - 320x240 (32bpp) [144Hz] 00:00:04.701 : [disp] Mode 7 - 320x240 (32bpp) [144Hz] 00:00:04.701 : [disp] Mode 8 - 400x300 (32bpp) [60Hz] 00:00:04.701 : [disp] Mode 9 - 400x300 (32bpp) [60Hz] 00:00:04.701 : [disp] Mode 10 - 400x300 (32bpp) [144Hz] 00:00:04.701 : [disp] Mode 11 - 400x300 (32bpp) [144Hz] 00:00:04.701 : [disp] Mode 12 - 512x384 (32bpp) [60Hz] 00:00:04.701 : [disp] Mode 13 - 512x384 (32bpp) [60Hz] 00:00:04.701 : [disp] Mode 14 - 512x384 (32bpp) [144Hz] 00:00:04.701 : [disp] Mode 15 - 512x384 (32bpp) [144Hz] 00:00:04.701 : [disp] Mode 16 - 640x400 (32bpp) [60Hz] 00:00:04.701 : [disp] Mode 17 - 640x400 (32bpp) [60Hz] 00:00:04.702 : [disp] Mode 18 - 640x400 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 19 - 640x400 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 20 - 640x480 (32bpp) [60Hz] 00:00:04.702 : [disp] Mode 21 - 640x480 (32bpp) [60Hz] 00:00:04.702 : [disp] Mode 22 - 640x480 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 23 - 640x480 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 24 - 800x600 (32bpp) [60Hz] 00:00:04.702 : [disp] Mode 25 - 800x600 (32bpp) [60Hz] 00:00:04.702 : [disp] Mode 26 - 800x600 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 27 - 800x600 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 28 - 1024x768 (32bpp) [60Hz] 00:00:04.702 : [disp] Mode 29 - 1024x768 (32bpp) [60Hz] 00:00:04.702 : [disp] Mode 30 - 1024x768 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 31 - 1024x768 (32bpp) [144Hz] 00:00:04.702 : [disp] Mode 32 - 1152x864 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 33 - 1152x864 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 34 - 1152x864 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 35 - 1152x864 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 36 - 1280x600 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 37 - 1280x600 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 38 - 1280x600 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 39 - 1280x600 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 40 - 1280x720 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 41 - 1280x720 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 42 - 1280x720 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 43 - 1280x720 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 44 - 1280x768 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 45 - 1280x768 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 46 - 1280x768 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 47 - 1280x768 (32bpp) [144Hz] 00:00:04.703 : [disp] Mode 48 - 1280x800 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 49 - 1280x800 (32bpp) [60Hz] 00:00:04.703 : [disp] Mode 50 - 1280x800 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 51 - 1280x800 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 52 - 1280x960 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 53 - 1280x960 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 54 - 1280x960 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 55 - 1280x960 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 56 - 1280x1024 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 57 - 1280x1024 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 58 - 1280x1024 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 59 - 1280x1024 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 60 - 1360x768 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 61 - 1360x768 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 62 - 1360x768 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 63 - 1360x768 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 64 - 1366x768 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 65 - 1366x768 (32bpp) [60Hz] 00:00:04.704 : [disp] Mode 66 - 1366x768 (32bpp) [144Hz] 00:00:04.704 : [disp] Mode 67 - 1366x768 (32bpp) [144Hz] 00:00:04.705 : [disp] Mode 68 - 1400x1050 (32bpp) [60Hz] 00:00:04.705 : [disp] Mode 69 - 1400x1050 (32bpp) [60Hz] 00:00:04.705 : [disp] Mode 70 - 1400x1050 (32bpp) [144Hz] 00:00:04.705 : [disp] Mode 71 - 1400x1050 (32bpp) [144Hz] 00:00:04.705 : [disp] Mode 72 - 1440x900 (32bpp) [60Hz] 00:00:04.705 : [disp] Mode 73 - 1440x900 (32bpp) [60Hz] 00:00:04.705 : [disp] Mode 74 - 1440x900 (32bpp) [144Hz] 00:00:04.705 : [disp] Mode 75 - 1440x900 (32bpp) [144Hz] 00:00:04.705 : [disp] Mode 76 - 1600x900 (32bpp) [60Hz] 00:00:04.705 : [disp] Mode 77 - 1600x900 (32bpp) [60Hz] 00:00:04.705 : [disp] Mode 78 - 1600x900 (32bpp) [144Hz] 00:00:04.705 : [disp] Mode 79 - 1600x900 (32bpp) [144Hz] 00:00:04.705 : [disp] Mode 80 - 1680x1050 (32bpp) [60Hz] 00:00:04.705 : [disp] Mode 81 - 1680x1050 (32bpp) [60Hz] 00:00:04.706 : [disp] Mode 82 - 1680x1050 (32bpp) [144Hz] 00:00:04.706 : [disp] Mode 83 - 1680x1050 (32bpp) [144Hz] 00:00:04.706 : [disp] Mode 84 - 1920x1080 (32bpp) [60Hz] 00:00:04.706 : [disp] Mode 85 - 1920x1080 (32bpp) [144Hz] 00:00:05.160 : [sound] Available drivers: #1 00:00:05.164 : [sound] Driver 0 = Lautsprecher (Realtek High Definition Audio) (48000 Hz) ({a6b019c3-dd91-41bd-98e9-8377e12c6db5}) 00:00:05.325 : [sound] Selecting default audio driver (0). 00:00:05.427 : [di8] Initializing device '@@keyboard@@' as 'keyboard' 00:00:05.430 : [di8] Initializing device '@@i_mouse@@' as 'mouse' 00:00:05.559 : [di8] Device detection did take 128ms, disabling interactive detections 00:00:05.794 : [mod_package_manager] Received list of the steam workshop subscribed mods. (received 0 mods total, 0 loaded, 0 scheduled for download) 00:00:05.797 : dispatch 00:00:05.797 : exit 00:00:06.129 : [bullet] Starting physics server: Bullet 00:00:07.411 : mm_flush_repeatedly 00:00:07.424 : [fs] device dlc_balt.scs mounted. 00:00:07.424 : [fs] device dlc_east.scs mounted. 00:00:07.425 : [fs] device dlc_fr.scs mounted. 00:00:07.425 : [fs] device dlc_it.scs mounted. 00:00:07.425 : [fs] device dlc_north.scs mounted. 00:00:07.425 : [fs] device dlc_rocket_league.scs mounted. 00:00:07.425 : [fs] device dlc_trailers.scs mounted. 00:00:07.434 : uset s_voiceover_mute "0" 00:00:07.435 : uset s_intro_music_mute "0" 00:00:07.435 : uset s_ui_music_mute "0" 00:00:07.435 : uset s_ui_mute "0" 00:00:07.435 : uset s_navigation_mute "0" 00:00:07.435 : uset s_music_mute "0" 00:00:07.435 : uset s_radio_mute "0" 00:00:07.435 : uset s_interior_mute "0" 00:00:07.435 : uset s_ambient_mute "0" 00:00:07.435 : uset s_world_mute "0" 00:00:07.435 : uset s_traffic_mute "0" 00:00:07.435 : uset s_trailer_mute "0" 00:00:07.435 : uset s_truck_noise_mute "0" 00:00:07.435 : uset s_truck_effects_mute "0" 00:00:07.435 : uset s_truck_turbo_mute "0" 00:00:07.435 : uset s_truck_exhaust_mute "0" 00:00:07.435 : uset s_truck_engine_mute "0" 00:00:07.435 : uset s_master_mute "0" 00:00:07.435 : uset s_voiceover_volume "0.5" 00:00:07.436 : uset s_intro_music_volume "0.5" 00:00:07.436 : uset s_ui_music_volume "0.5" 00:00:07.436 : uset s_ui_volume "0.5" 00:00:07.436 : uset s_navigation_volume "0.5" 00:00:07.436 : uset s_music_volume "0.5" 00:00:07.436 : uset s_radio_volume "0.5" 00:00:07.436 : uset s_interior_volume "0.5" 00:00:07.436 : uset s_ambient_volume "0.5" 00:00:07.436 : uset s_world_volume "0.5" 00:00:07.436 : uset s_traffic_volume "0.5" 00:00:07.436 : uset s_trailer_volume "0.5" 00:00:07.436 : uset s_truck_noise_volume "0.5" 00:00:07.436 : uset s_truck_effects_volume "0.5" 00:00:07.436 : uset s_truck_turbo_volume "0.5" 00:00:07.436 : uset s_truck_exhaust_volume "0.5" 00:00:07.436 : uset s_truck_engine_volume "0.5" 00:00:07.436 : uset s_master_volume "0.75" 00:00:07.436 : uset i_oculus_eye_protrusion "0.09" 00:00:07.436 : uset i_oculus_eye_height "0.15" 00:00:07.437 : uset i_hmd_max_prediction "0.1" 00:00:07.437 : uset i_hmd_min_prediction "0.0" 00:00:07.437 : uset r_interior "1" 00:00:07.437 : uset r_steering_wheel "1" 00:00:07.437 : uset g_eye_preset_5 "" 00:00:07.437 : uset g_eye_preset_4 "" 00:00:07.437 : uset g_eye_preset_3 "" 00:00:07.437 : uset g_eye_preset_2 "" 00:00:07.437 : uset g_eye_preset_1 "" 00:00:07.437 : uset g_eye_enable "0" 00:00:07.437 : uset g_cam_window_block "0.0" 00:00:07.437 : uset g_toy_physics "1" 00:00:07.437 : uset g_cam_steering_reverse "1.0" 00:00:07.437 : uset g_cam_steering_value "1.0" 00:00:07.438 : uset g_cam_steering "0" 00:00:07.438 : uset g_pedal_clutch_range "1.0" 00:00:07.438 : uset g_brake_intensity "1.0" 00:00:07.438 : uset g_steer_autocenter "1" 00:00:07.438 : uset g_clutch_brake "0" 00:00:07.438 : uset g_hshifter_synchronized "1" 00:00:07.438 : uset g_hshifter_split "3" 00:00:07.438 : uset g_hshifter_layout_shifting "1" 00:00:07.438 : uset g_hshifter_layout "splitter" 00:00:07.438 : uset g_trans "0" 00:00:07.438 : uset g_baked_vehicle "1" 00:00:07.438 : uset g_force_economy_reset "0" 00:00:07.438 : uset g_input_configured "1" 00:00:07.440 : uset s_reverb_world "1" 00:00:07.440 : uset s_reverb_cabin "1" 00:00:07.440 : uset s_noise_aero "1" 00:00:07.440 : uset s_noise_windows "1" 00:00:07.441 : uset s_rumble_enabled "1" 00:00:07.441 : uset s_reverse_enabled "1" 00:00:07.441 : uset g_disable_beacons "0" 00:00:07.441 : uset g_show_game_elements "1" 00:00:07.441 : uset g_hmd_no_3d_background "0" 00:00:07.441 : uset g_hmd_no_special_menu "0" 00:00:07.441 : uset g_hmd_reduced_cabin_movement "1" 00:00:07.441 : uset g_hmd_no_artifical_movement "0" 00:00:07.441 : uset g_eye_pause_gaze "3000" 00:00:07.441 : uset g_eye_pause "0" 00:00:07.441 : uset g_cam_blinker "0" 00:00:07.441 : uset g_cam_physics_value "1.0" 00:00:07.441 : uset g_cam_physics "1" 00:00:07.442 : uset g_blinker_auto_off "1" 00:00:07.442 : uset g_cruise_control_smart "5.0" 00:00:07.442 : uset g_cruise_control_grid "5.0" 00:00:07.442 : uset g_adaptive_shift "0.0" 00:00:07.442 : uset g_fuel_simulation "0" 00:00:07.442 : uset g_hardcore_simulation "0" 00:00:07.442 : uset g_reg_setting "reg_setting.europe" 00:00:07.442 : uset g_brake_light_all "0" 00:00:07.442 : uset g_use_speed_limiter "1" 00:00:07.442 : uset g_hud_speed_warning "0" 00:00:07.442 : uset g_hud_speed_limit "1" 00:00:07.442 : uset g_axle_drop_auto "1" 00:00:07.442 : uset g_engine_start_auto "1" 00:00:07.443 : uset g_motor_brake_auto "0" 00:00:07.443 : uset g_retarder_auto "0" 00:00:07.443 : uset g_cabin_suspension_stiffness "1.0" 00:00:07.443 : uset g_suspension_stiffness "1.0" 00:00:07.443 : uset g_trailer_stability "0.5" 00:00:07.443 : uset g_truck_stability "0.5" 00:00:07.443 : uset g_mpg "0" 00:00:07.443 : uset g_gallon "0" 00:00:07.443 : uset g_fahrenheit "0" 00:00:07.443 : uset g_pounds "kg" 00:00:07.443 : uset g_mph "0" 00:00:07.443 : uset g_road_events "1.0" 00:00:07.443 : uset g_detours "1.0" 00:00:07.443 : uset g_name_localization_secondary "0" 00:00:07.444 : uset g_name_localization "1" 00:00:07.444 : uset g_lang_set "1" 00:00:07.444 : uset g_lang "de_de" 00:00:07.444 : uset g_cutscenes "1" 00:00:07.444 : uset g_phys_mirrors "0" 00:00:07.444 : uset g_world_map_zoom "0" 00:00:07.444 : uset g_cargo_load_require_park_brake "0" 00:00:07.444 : uset g_cargo_load_require_engine_off "1" 00:00:07.444 : uset g_show_always_wotr_event "0" 00:00:07.444 : uset g_last_wotr_event_start "0" 00:00:07.444 : uset g_force_load_selector "0" 00:00:07.444 : uset g_autoload_ignore_autosave "0" 00:00:07.444 : uset g_start_in_truck "0" 00:00:07.444 : uset g_park_brake_init "0" 00:00:07.444 : uset g_trailer_advanced_coupling "0" 00:00:07.445 : uset g_parking_difficulty "0" 00:00:07.445 : uset g_simple_parking_doubles "1" 00:00:07.445 : uset g_speed_warning "0" 00:00:07.445 : uset g_voice_navigation_pack "" 00:00:07.445 : uset g_voice_navigation "0" 00:00:07.445 : uset g_job_distance "1.0" 00:00:07.445 : uset g_job_distance_limit "-1.0" 00:00:07.445 : uset g_income_factor "1.0" 00:00:07.445 : uset g_currency "0" 00:00:07.445 : uset g_bad_weather_factor "0.07" 00:00:07.445 : uset g_truck_analysis_fold "0" 00:00:07.445 : uset g_desktop_rnd "0" 00:00:07.445 : uset g_desktop_bcg "config" 00:00:07.446 : uset g_save_idx "1" 00:00:07.446 : uset g_ui_map_align "1" 00:00:07.446 : uset g_gps_routing_mode "0" 00:00:07.446 : uset g_gps_navigation "3" 00:00:07.446 : uset g_heavy_cargo_popup "1" 00:00:07.446 : uset g_mirrors "1" 00:00:07.446 : uset g_adviser_eta "1" 00:00:07.446 : uset g_adviser_running_message "1" 00:00:07.446 : uset g_adviser_auto_parking "1" 00:00:07.446 : uset g_adviser_keep_hidden "0" 00:00:07.446 : uset g_adviser "0" 00:00:07.446 : uset g_desktop_tutorial "1" 00:00:07.446 : uset g_tutorial "1" 00:00:07.446 : uset g_fatigue "1" 00:00:07.446 : uset g_time_zones "0" 00:00:07.447 : uset g_police "1" 00:00:07.447 : uset g_subtitles "0" 00:00:07.447 : uset g_clock_24 "1" 00:00:07.451 : uset s_voiceover_mute "0" 00:00:07.451 : uset s_intro_music_mute "0" 00:00:07.451 : uset s_ui_music_mute "0" 00:00:07.451 : uset s_ui_mute "0" 00:00:07.451 : uset s_navigation_mute "0" 00:00:07.451 : uset s_music_mute "0" 00:00:07.451 : uset s_radio_mute "0" 00:00:07.451 : uset s_interior_mute "0" 00:00:07.451 : uset s_ambient_mute "0" 00:00:07.451 : uset s_world_mute "0" 00:00:07.452 : uset s_traffic_mute "0" 00:00:07.452 : uset s_trailer_mute "0" 00:00:07.452 : uset s_truck_noise_mute "0" 00:00:07.452 : uset s_truck_effects_mute "0" 00:00:07.452 : uset s_truck_turbo_mute "0" 00:00:07.452 : uset s_truck_exhaust_mute "0" 00:00:07.452 : uset s_truck_engine_mute "0" 00:00:07.452 : uset s_master_mute "0" 00:00:07.452 : uset s_voiceover_volume "0.5" 00:00:07.452 : uset s_intro_music_volume "0.5" 00:00:07.452 : uset s_ui_music_volume "0.5" 00:00:07.452 : uset s_ui_volume "0.5" 00:00:07.452 : uset s_navigation_volume "0.5" 00:00:07.452 : uset s_music_volume "0.5" 00:00:07.452 : uset s_radio_volume "0.5" 00:00:07.453 : uset s_interior_volume "0.5" 00:00:07.453 : uset s_ambient_volume "0.5" 00:00:07.453 : uset s_world_volume "0.5" 00:00:07.453 : uset s_traffic_volume "0.5" 00:00:07.453 : uset s_trailer_volume "0.5" 00:00:07.453 : uset s_truck_noise_volume "0.5" 00:00:07.453 : uset s_truck_effects_volume "0.5" 00:00:07.453 : uset s_truck_turbo_volume "0.5" 00:00:07.453 : uset s_truck_exhaust_volume "0.5" 00:00:07.453 : uset s_truck_engine_volume "0.5" 00:00:07.453 : uset s_master_volume "0.75" 00:00:07.453 : uset i_oculus_eye_protrusion "0.09" 00:00:07.453 : uset i_oculus_eye_height "0.15" 00:00:07.453 : uset i_hmd_max_prediction "0.1" 00:00:07.453 : uset i_hmd_min_prediction "0.0" 00:00:07.453 : uset r_interior "1" 00:00:07.453 : uset r_steering_wheel "1" 00:00:07.454 : uset g_eye_preset_5 "" 00:00:07.454 : uset g_eye_preset_4 "" 00:00:07.454 : uset g_eye_preset_3 "" 00:00:07.454 : uset g_eye_preset_2 "" 00:00:07.454 : uset g_eye_preset_1 "" 00:00:07.454 : uset g_eye_enable "0" 00:00:07.454 : uset g_cam_window_block "0.0" 00:00:07.454 : uset g_toy_physics "1" 00:00:07.454 : uset g_cam_steering_reverse "1.0" 00:00:07.454 : uset g_cam_steering_value "1.0" 00:00:07.454 : uset g_cam_steering "0" 00:00:07.454 : uset g_pedal_clutch_range "1.0" 00:00:07.454 : uset g_brake_intensity "1.0" 00:00:07.455 : uset g_steer_autocenter "1" 00:00:07.455 : uset g_clutch_brake "0" 00:00:07.455 : uset g_hshifter_synchronized "1" 00:00:07.455 : uset g_hshifter_split "3" 00:00:07.455 : uset g_hshifter_layout_shifting "1" 00:00:07.455 : uset g_hshifter_layout "splitter" 00:00:07.455 : uset g_trans "0" 00:00:07.455 : uset g_baked_vehicle "1" 00:00:07.455 : uset g_force_economy_reset "0" 00:00:07.455 : uset g_input_configured "1" 00:00:07.457 : uset s_reverb_world "1" 00:00:07.457 : uset s_reverb_cabin "1" 00:00:07.457 : uset s_noise_aero "1" 00:00:07.457 : uset s_noise_windows "1" 00:00:07.457 : uset s_rumble_enabled "1" 00:00:07.457 : uset s_reverse_enabled "1" 00:00:07.457 : uset g_disable_beacons "0" 00:00:07.457 : uset g_show_game_elements "1" 00:00:07.457 : uset g_hmd_no_3d_background "0" 00:00:07.457 : uset g_hmd_no_special_menu "0" 00:00:07.458 : uset g_hmd_reduced_cabin_movement "1" 00:00:07.458 : uset g_hmd_no_artifical_movement "0" 00:00:07.458 : uset g_eye_pause_gaze "3000" 00:00:07.458 : uset g_eye_pause "0" 00:00:07.458 : uset g_cam_blinker "0" 00:00:07.458 : uset g_cam_physics_value "1.0" 00:00:07.458 : uset g_cam_physics "1" 00:00:07.458 : uset g_blinker_auto_off "1" 00:00:07.458 : uset g_cruise_control_smart "5.0" 00:00:07.458 : uset g_cruise_control_grid "5.0" 00:00:07.458 : uset g_adaptive_shift "0.0" 00:00:07.458 : uset g_fuel_simulation "0" 00:00:07.458 : uset g_hardcore_simulation "0" 00:00:07.458 : uset g_reg_setting "reg_setting.europe" 00:00:07.458 : uset g_brake_light_all "0" 00:00:07.458 : uset g_use_speed_limiter "1" 00:00:07.459 : uset g_hud_speed_warning "0" 00:00:07.459 : uset g_hud_speed_limit "1" 00:00:07.459 : uset g_axle_drop_auto "1" 00:00:07.459 : uset g_engine_start_auto "1" 00:00:07.459 : uset g_motor_brake_auto "0" 00:00:07.459 : uset g_retarder_auto "0" 00:00:07.459 : uset g_cabin_suspension_stiffness "1.0" 00:00:07.459 : uset g_suspension_stiffness "1.0" 00:00:07.459 : uset g_trailer_stability "0.5" 00:00:07.459 : uset g_truck_stability "0.5" 00:00:07.459 : uset g_mpg "0" 00:00:07.459 : uset g_gallon "0" 00:00:07.459 : uset g_fahrenheit "0" 00:00:07.460 : uset g_pounds "kg" 00:00:07.460 : uset g_mph "0" 00:00:07.460 : uset g_road_events "1.0" 00:00:07.460 : uset g_detours "1.0" 00:00:07.460 : uset g_name_localization_secondary "0" 00:00:07.460 : uset g_name_localization "1" 00:00:07.460 : uset g_lang_set "1" 00:00:07.460 : uset g_lang "de_de" 00:00:07.460 : uset g_cutscenes "1" 00:00:07.460 : uset g_phys_mirrors "0" 00:00:07.460 : uset g_world_map_zoom "0" 00:00:07.460 : uset g_cargo_load_require_park_brake "0" 00:00:07.460 : uset g_cargo_load_require_engine_off "1" 00:00:07.461 : uset g_show_always_wotr_event "0" 00:00:07.461 : uset g_last_wotr_event_start "0" 00:00:07.461 : uset g_force_load_selector "0" 00:00:07.461 : uset g_autoload_ignore_autosave "0" 00:00:07.461 : uset g_start_in_truck "0" 00:00:07.461 : uset g_park_brake_init "0" 00:00:07.461 : uset g_trailer_advanced_coupling "0" 00:00:07.461 : uset g_parking_difficulty "0" 00:00:07.461 : uset g_simple_parking_doubles "1" 00:00:07.461 : uset g_speed_warning "0" 00:00:07.461 : uset g_voice_navigation_pack "" 00:00:07.461 : uset g_voice_navigation "0" 00:00:07.462 : uset g_job_distance "1.0" 00:00:07.462 : uset g_job_distance_limit "-1.0" 00:00:07.462 : uset g_income_factor "1.0" 00:00:07.462 : uset g_currency "0" 00:00:07.462 : uset g_bad_weather_factor "0.07" 00:00:07.462 : uset g_truck_analysis_fold "0" 00:00:07.462 : uset g_desktop_rnd "0" 00:00:07.462 : uset g_desktop_bcg "config" 00:00:07.462 : uset g_save_idx "1" 00:00:07.462 : uset g_ui_map_align "1" 00:00:07.462 : uset g_gps_routing_mode "0" 00:00:07.462 : uset g_gps_navigation "3" 00:00:07.462 : uset g_heavy_cargo_popup "1" 00:00:07.462 : uset g_mirrors "1" 00:00:07.462 : uset g_adviser_eta "1" 00:00:07.463 : uset g_adviser_running_message "1" 00:00:07.463 : uset g_adviser_auto_parking "1" 00:00:07.463 : uset g_adviser_keep_hidden "0" 00:00:07.463 : uset g_adviser "0" 00:00:07.463 : uset g_desktop_tutorial "1" 00:00:07.463 : uset g_tutorial "1" 00:00:07.463 : uset g_fatigue "1" 00:00:07.463 : uset g_time_zones "0" 00:00:07.463 : uset g_police "1" 00:00:07.463 : uset g_subtitles "0" 00:00:07.463 : uset g_clock_24 "1" 00:00:07.522 : New profile selected: ':steam/Speedmole' 00:00:12.072 : game 00:00:12.289 : [bullet] Starting physics server: Bullet 00:00:12.414 : Loaded trailers: 87 00:00:12.437 : Loaded traffic trailers of type 'truck_semi': 27 00:00:12.438 : Loaded traffic trailers of type 'truck_long': 0 00:00:12.439 : Loaded traffic trailers of type 'train_cargo': 6 00:00:12.441 : Loaded traffic trailers of type 'car': 6 00:00:12.441 : Loaded traffic trailers of type 'bus': 0 00:00:12.442 : Loaded traffic trailers of type 'truck': 0 00:00:12.446 : Loaded traffic trailers of type 'tram': 14 00:00:12.450 : Loaded traffic trailers of type 'train': 39 00:00:12.453 : Loaded traffic trailers of type 'custom': 8 00:00:12.483 : Loaded traffic vehicles of type 'car': 91 00:00:12.484 : Loaded traffic vehicles of type 'car_city': 1 00:00:12.490 : Loaded traffic vehicles of type 'car_custom': 30 00:00:12.502 : Loaded traffic vehicles of type 'truck': 40 00:00:12.503 : Loaded traffic vehicles of type 'truck_long': 0 00:00:12.505 : Loaded traffic vehicles of type 'truck_city': 4 00:00:12.507 : Loaded traffic vehicles of type 'truck_custom': 3 00:00:12.511 : Loaded traffic vehicles of type 'bus': 6 00:00:12.511 : Loaded traffic vehicles of type 'bus_city': 0 00:00:12.512 : Loaded traffic vehicles of type 'bus_custom': 0 00:00:12.515 : Loaded traffic vehicles of type 'tram': 9 00:00:12.518 : Loaded traffic vehicles of type 'train': 10 00:00:12.522 : Loaded traffic vehicles of type 'train_wire': 14 00:00:12.531 : Loaded traffic vehicles of type 'police': 34 00:00:12.535 : Loaded traffic vehicles of type 'fire': 17 00:00:12.538 : Loaded traffic vehicles of type 'medical': 14 00:00:12.539 : Loaded traffic vehicles of type 'escort_front': 0 00:00:12.540 : Loaded traffic vehicles of type 'escort_back': 0 00:00:12.541 : Loaded traffic vehicles of type 'custom': 6 00:00:12.546 : Loaded addon hookups: 61 00:00:12.548 : Loading resource server data .... 00:00:12.548 : Loading vegetation data .... 00:00:12.580 : Loading traffic rule data .... 00:00:12.583 : Loading traffic semaphore data .... 00:00:12.594 : Loading road data .... 00:00:12.612 : Loading terrain data .... 00:00:12.631 : Loading railing data .... 00:00:12.637 : Loading building data .... 00:00:12.675 : Loading model data .... 00:00:12.734 : Loading animated models .... 00:00:12.763 : Loading prefab data .... 00:00:13.163 : Loading sign data .... 00:00:13.249 : Loading sign template data .... 00:00:13.279 : Loading city data .... 00:00:13.314 : Loading country data .... 00:00:13.353 : Linking cities with countries .... 00:00:13.355 : Loading stamp data .... 00:00:13.362 : Loading sound item data .... 00:00:13.363 : Loading live stream data .... 00:00:13.364 : Loading movers data .... 00:00:15.686 : Loading ferry data .... 00:00:15.698 : Loading hinges data .... 00:00:15.699 : Loading trigger action data .... 00:00:15.701 : Loading cutscene data .... 00:00:15.706 : Loading overrides .... 00:00:15.708 : Loading cargo data .... 00:00:15.759 : Loading company cargo data .... 00:00:17.012 : Loading unlock data .... 00:00:17.181 : Map '/map/europe.mbd' loading started .... 00:00:19.215 : Map base sectors successfully loaded. 00:00:19.244 : Map loaded 00:00:19.273 : Loading save '/steam/profiles/53706565646D6F6C65/save/autosave_job_1/game.sii' 00:00:19.477 : Route data generation started. 00:00:20.172 : Route data generation finished. 00:00:20.238 : Road network navigation caching started. 00:00:21.802 : Cached navigation loaded 00:00:21.814 : Garage update started. 00:00:22.086 : Garage update finished. 00:00:22.121 : First job selected from: posped.bremen to eurogoodies.bremen 00:00:22.234 : Creating save-game file (/steam/profiles/53706565646D6F6C65/save/autosave_job_2/game.sii) ... 00:00:22.602 : Sector force started. 00:00:22.764 : Sector force finished. 00:00:23.076 : [actor] Initialized at [-4717.4;4.9;-14182.4] 00:00:23.095 : Sector force started. 00:00:24.195 : Sector force finished. 00:00:30.821 : [trigger] Handled action ([custom] command: 'ui_create' params: 'msg' '/ui/cutscene_msg.sii' ) 00:00:31.658 : [trigger] Command 'ui_text' is obsolete, please use 'ui_value' instead 00:00:31.658 : [trigger] Handled action ([custom] command: 'ui_text' params: 'msg' ' 0 @@intro_1@@ 5 @@intro_2@@ 6 @@intro_3@@ ) 00:00:31.658 : [trigger] Handled action ([custom] command: 'music' params: '/sound/music/cutscene.soundref' 0.5 ) 00:00:33.171 : [trigger] Handled action ([custom] command: 'ui_show' params: 'msg' ) 00:00:34.496 : Nothing to activate 00:00:34.583 : [trigger] Reset action ([custom] command: 'music' params: '/sound/music/cutscene.soundref' 0.5 ) 00:00:34.583 : [trigger] Reset action ([custom] command: 'ui_create' params: 'msg' '/ui/cutscene_msg.sii' ) 00:00:55.093 : Nothing to activate 00:00:55.117 : Nothing to activate 00:00:55.143 : Nothing to activate 00:00:55.167 : Nothing to activate 00:01:03.037 : pause 00:01:23.240 : pause 00:01:47.998 : pause 00:01:50.014 : pause 00:04:16.558 : [dx11] meta_copy: failed to create SRV (0x887a0005) 00:04:16.562 : [dx11] meta_copy: failed to create SRV (0x887a0005) 00:04:16.563 : [dx11] meta_copy: failed to create SRV (0x887a0005) 00:04:16.571 : [dx11] meta_copy: failed to create SRV (0x887a0005) 00:04:16.573 : [dx11] meta_copy: failed to create SRV (0x887a0005) 00:04:16.575 : [dx11] meta_copy: failed to create SRV (0x887a0005) 00:04:16.576 : [dx11] meta_copy: failed to create SRV (0x887a0005) 00:04
(And a bunch more of these ERROR Commands)
submitted by Speedy_Mole to EuroTruck2 [link] [comments]


2021.02.10 11:27 AppropriateAdvice5 CHEEMSNEO

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submitted by AppropriateAdvice5 to copypasta_es [link] [comments]


2020.01.24 09:29 neinnew 'Near Clip Plane' in the Camera Positions Utility causes the light direction flickering. But I didn't have this problem before...

I apologize that sentences can be awkward because I used a translator
I have been experiencing light direction flickering for a week. I initially suspected the Sun Shafts I just subscribed to, but It continued to happen even after disabling all recently subscribed mods.
So I disabled mods one after the other and found that this was caused by the Camera Positions Utility. Especially when the Near Clip Plane slides are on the left side. it seems certain that this is the cause because it touched it before it happened
So I turned the slide to the right but it only weakened the intensity of the flicker and it continued. I don't know if this is a mod conflict or for any other reason.

List of mods by TM:PE log (* means enabled):
 * 1938493221 Mini FPS Booster 1.0 1844440354 Klyte's Fine Road Anarchy 2 1643902284 Watch It! 1899640536 Theme Mixer 2 1883101331 Persistent Fog Adjuster 1869561285 Prop Painter 1829496988 Adjust Pathfinding 934958400 Hide Districts 1721492498 Optimised Outside Connections 1794015399 Render It! 1768810491 Measure It! 1773106708 More Advanced OptionsPanel 1764637396 Toggle It! 1349895184 Tree LOD Fix 1760945529 Terrain Level Of Detail 1758376843 Network Skins 2 Beta 1675213439 No Intro v1.1.7097 1410003347 Additive Shader 530871278 Daylight Classic 1680642819 Ultimate Level Of Detail 1556715327 Show It! 1548831935 Advanced Vehicle Options 1.8.5 1665106193 Skip Intro 1658679290 Forest Brush 793176674 Sharp Textures 611254368 Environment Changer 650436109 Quay Anarchy 1394468624 Advanced Stop Selection 922939393 Transparency LOD Fix + Cloud Assets Enabler 406354745 Speed Slider 1591417160 Hide It! 412149127 Font Selector * 833779378 Loading Screen Mod [Test] 785528371 Cinematic Camera Extended 0.5.1 869134690 Tree Snapping 458519223 Unlock All + Wonders & Landmarks 408905948 Pause on load 793346248 Decal Hover Area 685719710 More Shortcuts 1.1.0 * 898480258 Camera Positions Utility 530771650 Prefab Hook 593588108 Prop & Tree Anarchy 1388613752 Tree Movement Control 762520291 ShadowStrengthAdjuster * 1209581656 Relight * 837734529 Find It! 1.5.4 1597852915 More Advanced Toolbar 787611845 Prop Snapping 791221322 Prop Precision 1.0.1 * 812125426 Network Extensions 2 1586774819 Other Rail Track Speed Increaser 1.1.0 1274199764 Network Tiling 954067599 PropRotating Params 949504539 SingleTrainTrackAI 1585691173 HDRI Haven Cubemap Pack 1591584836 HDRI 2K Cubempap Pack 1766839841 Anxiety Reducer By Klyte 1 1771841274 HDRI Haven Cubemap Pack 2 523824395 Clouds & Fog Toggler 1886877404 Custom Effect Loader 928128676 Improved Public Transport 2 [r4.4.0] 1782814610 Building Variations 1776052533 Stops and Stations 1433003062 Rotors FlipXZ 1680840913 More Effective Transfer Manager 940299505 AnimUV Params 1183931915 Cubemap Replacer 1637106958 Lock Forestry 625608461 Adaptive Prop Visibility Distance 578320825 More Diverse Crowd 820157360 Spawn Points Fix 465127441 Airport Roads 1.3.7 694512541 Prop Line Tool 689937287 Surface Painter 877950833 Vanilla Trees Remover 1372431101 Painter 576997275 Remove Need For Pipes 552309905 No Abandonment 912329352 Building Anarchy 924884948 Plop Growables 1586027591 Tiny Segments 3.0 1645781000 Elektrix's Road Tools 1567569285 Achieve It! 427258853 Pedestrian Crossings * 576327847 81 Tiles (Fixed for C:S 1.2+) 445589127 Precision Engineering * 1619685021 Move It 2.6.0 502750307 Extra Landscaping Tools 1625704117 Roundabout Builder 768213484 Subtle Bulldozer and More! 910440715 Plant Scaling 1664509314 Custom Animation Loader (CAL) 767233815 Decal Prop Fix 1094334744 Procedural Objects 1.6.1 * 724382534 One-Way Train Tracks * 515489008 Extra Train Station Tracks 1603398633 Flag Params 1903967441 Building Theme: European Suburbia Decorated 466158459 Building Themes 707497031 Tram Station Track 1597285962 Stream It! * 672248733 Ultimate Eyecandy 1.5.2 * 650805785 First Person Camera 1733593614 ImmediateContinue v1.3.7118 895061550 Theme Decals 881291183 Ploppable Asphalt 512314255 More Network Stuff 1530376523 Railway Replacer 1844442251 Klyte's Fine Road Tool 2.0.3 1939169189 RM Crossings V2.5 * 1806963141 TM:PE LABS 11.0-alpha12 1925527132 AdvancedRoadTools 

https://reddit.com/link/et7m8c/video/hm4ql09hjoc41/player
submitted by neinnew to CitiesSkylines [link] [comments]


2020.01.18 11:04 Tiltfortat How to handle complex nested dicts?

Hi everyone,
actually I am a bit confused that I could not find any helpful information on this by googling. Sorry if I am missing something obvious here.
I just started to work with APIs and JSON objects and I have trouble reading a single data point out of it, as there are several other dicts and lists of dicts in the response object.
To be precise, I want to get the departure time of the next tram arriving at a certain station in Vienna. There is a public API of the public transit system in Vienna that provides all kinds of information, including real-time departures.
This is my code:
params = {"rbl": "124", "activateTrafficInfo": "stoerungkurz"} response = requests.get("https://www.wienerlinien.at/ogd_realtime/monitor", params=params) json_data = response.json() print(json_data) 
This is the output: https://pastebin.com/UtsBzVSG
There is a derparture-dict that includes a list of all the upcoming departures. How do I access this without visually inspecting the dict for half an hour?
submitted by Tiltfortat to learnpython [link] [comments]


2019.12.10 17:21 narcism11 Force FlatList to re-render after sorting data

I have a jobs app. In my JobsComponent, where I display the jobs, I have added a sort option that allows users to sort the list of jobs by different criteria. The flow is this: 1) I get the jobs from the server -> 2) the user sorts the jobs -> 3) the sorted list of jobs is re-rendered on the screen.
The problem is that step 3) is not working. The actual list of jobs is being sorted (I can see that in the logs), but my FlatList is not being re-rendered.
Below is my JobsComponent.js:
function RenderJobs(props) { var json = JSON.parse(props.jobsData); var sort_array = []; for (var _id in json) { sort_array.push({ _id:_id, jobtitle: json[_id].jobtitle, company: json[_id].company, duration_driving_value:json[_id].duration_driving.value, duration_transit_value: json[_id].duration_transit.value, duration_walking_value: json[_id].duration_walking.value, duration_driving:json[_id].duration_driving.text, duration_transit:json[_id].duration_transit.text, duration_walking:json[_id].duration_walking.text, date: json[_id].date, formatedDescription: json[_id].formatedDescription, applyUrl: json[_id].applyUrl }); } //sort the list based on user selection if (props.sortOrder === props.sortArray[0]) { sort_array.sort(function(x,y){return new Date(y.date) - new Date(x.date)}); } else if (props.sortOrder === props.sortArray[1]) { sort_array.sort(function(x,y){return x.duration_driving_value - y.duration_driving_value}); } else if (props.sortOrder === props.sortArray[2]) { sort_array.sort(function(x,y){return x.duration_transit_value - y.duration_transit_value}); } else { sort_array.sort(function(x,y){return x.duration_walking_value - y.duration_walking_value}); } const renderJobItem = ({item}) => { var durationCarApi, durationPublicTransportApi, durationWalkApi, formattedApiDate, formattedJobDescription; //format data return (  { props.navigation.navigate('JobDetails', { jobTitle: item.jobtitle, company: item.company, durationCar: durationCarApi, durationTram: durationPublicTransportApi, durationWalking: durationWalkApi, jobDescription: formattedJobDescription, applyUrl: item.applyUrl }) } }/> ); } //handle loading/error scenarios return (  index.toString()} style={{marginTop: 10}} /> ); } class Jobs extends Component { constructor(props) { super(props); this.state = { jobTitle: this.props.navigation.getParam('jobTitle', ''), address: this.props.navigation.getParam('address', 'error'), sortOrderChanged: false, sortArray: [0,1,2,3], selectedSortOrder: 1 //default is sort_driving }; } componentDidMount() { handleSorting = (dataFromChild) => { console.log('Sort order clicked: ' + dataFromChild); this.RBSheet.close(); this.setState({ sortOrderChanged: !this.state.sortOrderChanged, selectedSortOrder: dataFromChild }); } render() { return(     {this.RBSheet = ref;}} height={200} duration={250} customStyles={{ container: { justifyContent: "center", alignItems: "center" } }}>     ) } } 

What I have tried
  1. I have a flag, sortOrderChanged, set in my state. Whenever the user selects a sorting option, I change this flag in my componentDidMount() method:

this.setState({ sortOrderChanged: !this.state.sortOrderChanged, selectedSortOrder: dataFromChild }); 
and pass it to FlatList as extraData:
 index.toString()} style={{marginTop: 10}} /> 
  1. I moved my jobs data to the local state as follows:
In my JobsComponent, I changed my state to contain the jobs data
this.state = { jobs: JSON.stringify(this.props.jobs.jobs), } 
I passed the state to the component that includes the FlatList (
) 
and passed sortOrderProps to extraData.
 
Neither of these options worked. What am I missing here?
Thanks a lot for the help! :)
submitted by narcism11 to reactnative [link] [comments]


2018.07.09 20:23 truivan Pillars and Cities Skylines

Hello,
I have recently started playing modded CS. Little did I know about how much pain it would be.
So, I did troubleshoot a couple of problems on my own. But on this one, I really hit a brick wall...
The problem is as follows: no matter what I do and what mod I use either separately or together with other, vanilla pillars appear under every single elevated road node on the map after savegame load.
The list of mods I am using is huge, and I failed to google a way to export it into a .txt file. Is there a way? Anyway, here are subscribed and active mods in the latest tasted not working configuration:
Important mods for the problem:
All of the mods were collected from collections on Steam Workshop and are used actively by other people. Especially the last important bunch.
I have tried the total reinstall of the game, using Network Skins Separate from No Pillars, removing pillars by the Move It in-game, moving pillars underground by Move It in-game. Changing vanilla pillars to other kinds also is reset after the reload of the savegame.
I read that Move It has this habit of resetting the pillars and, probably, it is the reason for the problem in the end. But this mod is like oxygen, there is no way to exist without it. But how then to make custom bridges with long elevated pieces of roads. I am not even talking about interchanges.
I would really appreciate some help since it takes the savegame 20 minutes to load with my asset list. Thank you in advance!
submitted by truivan to CitiesSkylinesModding [link] [comments]


http://activeproperty.pl/