Sample letters for character reference for court appearance

Soulsborne Character Sliders

2016.04.07 21:46 Soulsborne Character Sliders

Post all of your Soulsborne character sliders here! This is the place to show off and share your creations so that others can use them. Cosplays, requests, and anything else related to character creation is welcomed. Every Soulsborne game from Demon's Souls to Elden Ring is allowed!
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2017.08.04 18:00 DaymanX Cobra Kai On Netflix

Welcome to Cobra Kai! Fear does not exist in this dojo. Pain does not exist in this dojo. Defeat does not exist in this dojo. Strike First, Strike Hard, No Mercy. This is a place for discussing all things related to the Netflix (previously YouTube Premium) series Cobra Kai, the world of The Karate Kid and its sequels (even the Swank one). Show created by Jon Hurwitz, Josh Heald, and Hayden Schlossberg.
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2016.10.03 16:20 Equilibrist The Wayfarer's Pub

The Wayfarer's Pub is a bar resting in a pocket dimension for your tabletop roleplaying game character to come and interact with others' characters from around the globe. A bar where everyone's characters go after an adventure to unwind. A place for retired characters, active characters, or characters yet-to-be. We have players from D&D, WH40K, Shadowrun and even Star Wars RPG. Each thread is a conversation you overhear and can take part in.
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2024.06.02 10:48 DPPAlexis_Valk [5e] [Online] Homebrew campaign around descending into Avernus or rescuing a goddess. What could be more fun for a rag tag group of people? [18+] [GMT+12 NZST] [Players wanted, focusing on roleplay more than anything.]

Hello everyone, my name is Alexis and I thank you all so sincerely for looking into this with me. I know time and schedules are precious, believe me I do.
I won't keep you too long, below is a very short summary of what follows in my homebrew setting. Please keep in mind that I am looking for 1 to 2 people but if you like what you see and are nice and detailed/creative, I'm sure we'll have no issues. Just send me a PM with the basics, character idea/backstory, stats, at least 1 major flaw, their goals as well as kinks and limits as this is an 18+ server.
The story thus far.
A few generations ago, back when your mother was still a youngin, tales spread far and wide about a recent meeting between the council of 8. The greatest minds and powers the World had ever seen usually held annual meetings but this one was different.
During the meeting, the deity of the moon, Nerrisa, had graced the council with her voice of starlight and issued unto them a terrible warning. That a grand evil, more tenacious, cunning and vile than seen before was gathering its power, awaiting the time to strike.
Before more could be said however, an agent of the archdevil Zariel had appeared. Incorporeal and wothout form, the servant of the damned stole the voice of Nerrisa, whisking it back to the depths of the hells.
Without her voice of starlight, Nerrisa had lost her prophetic connection with the materium and was forced back to the heavens.
Many a search, ordered by both wizard and queen, had descended unto the hellpits, searching for that prophetic voice. And all had come up fruitless or failed to return at all.
After several years, the hellspawn tore from the gates of Avernus. It started with imps, whose small nature wormed past the grabd barriers od Avernus and they escapes into our world only to weaken the protective magics. Monsters, large and small soon appeared in the years that followed.
A defence campaign was mounted, urging all that could and even those who never had to fight and to action. Farmers had traded ploughs for spears and vets treated thr young and dying soldiers more than animals these days.
But all was not without hope, for even as the hells marched forth, a message had been delevered from the depths. Like a sun, the message appeared before every court in the world. Be it on land or sea. The lord of all hell, the Granddevil Azmodeous, had appeared and pronounced his descent from the throne of Hell. Leaving his domain and powers to the first to claim the Sword of Avernus.
This is where you come in, treasure, prestige, sex, adventure and more await on your path as you set your pack to your back and don't look back.
In the party already we have Annette the Barbarian/monk Teifling.
And
Zelthat the (futa) Fighter centaur.
Feel free to let me know your thoughts.
:)
submitted by DPPAlexis_Valk to lfg [link] [comments]


2024.06.02 10:48 LieutenantPatang Sarkar Reimagined

I am back after a break with another reimagining, and I thought this time I would tackle another movie that fell disappointingly short of expectations... Sarkar. Sarkar released to huge expectations after the success of both Thuppakki and Kaththi, but the film failed to deliver on its promise of a Mudhalvan-like political fantasy; I have to admit though, the movie is a guilty pleasure of mine which I do often revisit. That being said:
WARNING: I am not claiming to be a better writer than any of the people involved in the film and this is not a criticism of their ability.
The movie begins with a boarding meeting at one of the companies in Canada that GL (Sundar's company) is about to acquire. The members of the board nervously waiting for the arrival of their new boss, the media is waiting outside and we get the hype up for Sundar's eventual mass intro. After a build a of tension, a Rolls Royce pulls up and the camera follows as a man wearing pair of Tom Ford shoes exits the vehicle and walks into the elevator in the building as the media tries to snap some pics of him. The members of the board continue to wait impatiently, as the elevator doors open to reveal Sundar Ramaswamy (Vijay). He basically walks in doesn't say a word and sits at the head of the table. Sundar's lawyer drops the paperwork on the table, each member of the board takes their turn signing the document. Finally the document comes back to Sundar who flicks his signature onto it and gets up to leave, but one of the board members stops him to ask, "How do you feel after ruining the livelihood of 3,000 employees?". Sundar turns around and smiles at the board before doing the signature 'Vijay gum flick' and walking away in slow motion, queue the 'CEO in the House' song as Sundar heads out to celebrate acquiring the company. The scene is to establish Sundar as a proper overconfident and cocky 'corporate monster' instead of just telling us that he is a 'corporate monster'.
From there the movie continues pretty similarly with Sundar coming back to India to cast his vote, even though he takes his job very seriously he is still a patriot at heart and has a soft corner for his people. Same as the movie, someone else casts his vote and he begins organising lawyers meetings and press conference to get his vote back. All goes pretty much the same until the point Sundar's driver tells him about the atrocities done by the government and the family that set themselves on fire, Sundar is genuinely quite unaware of all this. Similar to the movie, he directs his convoy to go to the colony where the little girl is. Unlike the movie, we have one long take where the camera follows Sundar from behind as he gets out his car and walks through the local area, through the alleys and slums, observing the common folk; this is to show how out-of-touch he really is with reality. He finally comes to the little girl's house, and the camera finally pans to reveal Sundar's somber face; this scene is crucial as this paints his actions for the rest of the movie, it is important that we spend time showing how this incident impacts him. Unable to look at the girl's burnt face Sundar turns around and walks away, he signals his PA to sort the family out with treatment for the little girl.
From here, we go to the scene with Rendu (Radha Ravi) at the hotel; this will go pretty much exactly how it did in the movie. The only difference here is, going into the hotel Sundar is slightly solemn, but his expression slowly changes with Rendu's speech and we get the scene with the 'Topu Tuckeru' BGM as Sundar smokes. The following events also unravel similar to the film with the action block and the 'Simtaangaran song'; these are commercial filler compromises that must be made, its also a staple of the ARM-Vijay combo movies. The following scene is also similar with Sundar instigating the court case to stop Masilamani's inauguration, the key difference though is that Sundar doesn't speak in the court he silently watches from the stands as his lawyer does the arguing. Once the ceremony is stopped, he gets up, does the 'Vijay gum flick' and walks away in slow motion with the 'CEO in the House' BGM; this mirrors the opening scene where Sundar finesses the board room, but this time he's finessed the government. The election is postponed by 10 days.
Meanwhile, Masilamani is furious by what Sundar started, he encourages his party members to start rioting and to find where Sundar is. The riots go on for 2 days, but there is no sign of Sundar anywhere. Masilamani grows impatient and starts seeking advice from Pappa (Varalaxmi), who says that they shouldn't have tried instigated or started beef with him in the first place, saying that she will be back in Chennai within the next day or so. While this is happening, media crews have gathered outside Masilamani's house which confuses him. Rendu goes outside and asks them why they are here, for which they respond: 'Sundar told us to meet him here'. Both Rendu and Masilamani are shocked. Suddenly a convoy of youngsters on bikes arrive with a Rolls Royce travelling at the centre of the party. Sundar gets out of the Rolls Royce and he is followed by his lawyers. Sundar asks for permission to enter, for which Masilamani obliges. The two sit down and face each other, with Masilamani asking what Sundar wants. Sundar responds with this:
  1. "I've got 750 youngsters who are ready to work for this party."
  2. "I've got 40 crores in hard cash."
  3. "I've got the tag of GL CEO."
  4. "Will you let me join your party?"
Masilamani and his partymen are shocked, he asks Sundar 'Why should I let you?". Sundar basically responds by saying:
"Your party's image is in shambles, even if you pay people to vote for you, they won't do it. You're guaranteed to lose this election and there's nothing you can do about it. I'm here to offer you the winning card, I will do everything to ensure your party retains. All I ask for is 70cr in campaigning funds and that you give me 2 MLA seats and take in the 750 youngsters that I have brought as party members. If your party loses, I will pay you twice what you paid me as a penalty but regardless of the outcome you can't raise this to the media or I will sue your ass. If you agree, sign the contract. You can let your lawyers read over it, but you have nothing to lose."
Masilamani is shocked by this offer and looks over the contract, he doesn't know how to read so he passes it to his lawyer who verifies it and says that it's legit. Rendu proposes that they wait for Pappa before signing, but Sundar says "if you don't accept this within the next 1 hour, I will take it to the opposition party". Masilamani is properly checkmated now, but what could he possible have to lose? He smiles and signs it, Sundar smiles and shakes his hand. Sundar walks out with a cigarette in-hand, the 'Oru Viral Puratchi' guitar rift rolls in the background.
INTERMISSION
Going into the second half, we have a few questions:
NOTE: I completely ignored Keerthi Suresh's character as it added nothing to my story.
With 8 days left till the election Sundar sits in his office, he calls his team and GL and tells them to run the ads of him giving the post press conference speech after getting back his vote (as he does in the movie). This creates waves in the media and makes him the poster boy for the coming election. He tells his PA not to organise any press conferences until he says so. Sundar has booked out a small venue where he will be speaking to the 750 youngsters that he has inaugurated into the party, this is where he finally reveals what happened in the last 2 days. We get a flashback and it is revealed that he ultimately did the same as what happened in the movie; to run an internet scan on all the most suitable candidates of each constituency and run interviews like a corporate company (I really like the idea of this), he positions the people he selected as independant candidates in their respective constituency. Sundar has been planning this since the scene with Rendu at the hotel; this all plays as a montage over the first half of 'Oru Viral Puratchi'. After the song we cut back to this speech with Sundar and the youth, where he basically says we are going to infiltrate this party from the inside and then he says the 'branding' dialogue from the movie (which I like the idea of, the mannerism was kinda cringe though).
Following the speech, Sundar enacts his next plan. He identifies Masilamani's candidates who are most likely to win in their respective area and launches a smear campaign through his influence over GL. This forces Masilamani to identify alternate party members to take their place, but Sundar presents Masilamani with the constituency polling data which shows that the independant candidates (that he selected based on the internet scan) are in the lead. Sundar suggests to Masilamani that they buy them out with a salary (also like corporate company), however Masilamani doesn't know that these individuals were planted by Sundar. Masilamani is beginning to get suspicious about Sundar's plan but he still hasn't fully sniffed it out yet given his lack of understanding about technology.
Pappa finally arrives in Chennai from Canada and confronts her dad about everything that has happened, she is shocked to find out that he has basically sold the party to Sundar. She is quickly able to deduce Sundar's plan based on the information given by her dad and Rendu. Pappa also reveals here that her husband was one of the board members from the start of the movie, which explains why she knows so much about Sundar.
Given that Sundar now controls most of the seats in the party, he begins his campaign from the background with candidates doing most of the work ; this plays over the second half of the 'Oru Viral Puratchi' song. As soon as this montage finishes, we find out that Masilamani has died. A confusion has now arisen as to who controls the party, with only 3 days left until the election. Pappa gives an angry press conference saying that Sundar had cheated her dad and stole the party, revealing the contract to the public. She also announces that she and her father's loyal supporters will be joining the opposition party. Based on the sympathy votes gained from her father's death the opposition offers Pappa a significant number of seats. Sundar is shocked to see what has happened, he won't be able to sue Pappa as Masilamani was the one that signed the contract (not sure about legal terms, but lets just go with it), suing her will also only get him more negative press.
Sundar gets a call from the GL board questioning him about his extensive involvement in politics given the bad press around his contract stunt. Cut to the next scene, Sundar is in a press conference and publicly announces his resignation from GL as he is about to leave the stage, he is heckled by one of the reporters on his way down. Sundar has to give up his company assets such as his PA and bodyguards, if he loses this election he still owes Masilamani's family 140crs as per the contract that he signed. For the first time in Sundar's life, overconfidence has led to his downfall. With two days left till the election and no internet influence and power, how is Sundar going to win?
The next day he posts a Facebook live and addresses his plan transparently with the party, this can be the same as the 'Idhu Namma Sarkar' scene from the movie. Sundar explains how he chose his candidates and compares it to the millions of college graduates who get a corporate job, highlighting the need for the government to be qualified. This gets some positive buzz for Sundar but not enough to win the election. As Sundar sits in his office, hopelessly, one of his candidates tells him about 'Saatai' Muthukumar (this plotline will be the same as the movie); this could be the ideal trump card to win the election. This ticks of an idea, given that all Masilamani's loyalists have moved to the opposition along with Pappa all the party assets now reside with Sundar. He hires a corporate auditing team to unpack all the party records and finds all the holes in there records this allows him to unpack the 'Saatai' Muthukumar conspiracy and he has all the evidence ready to go public... but he waits. Sundar contacts Pappa for a meeting and the two sit down, with lawyers present. Sundar reveals everything that he has found from his audit of the party and threatens to go public with it unless she voids their contract where he owes her family 140cr, he also agrees to sign an NDA. Pappa obliges and asks him to burn the evidence in front of her, which Sundar does. On the car ride home, Pappa orders for Sundar to be murdered as she doesn't trust him.
The next morning is the day of the election, similar to the actual movie Sundar begins tweeting from a fake twitter handle about the evidence pulled from the audit, leading the media on a wild easter egg hunt to put the evidence together themselves, this removes any paper trails that lead back to Sundar. Pappa and the opposition party struggle to manage the storm that has been caused by the tweeting, she knows this was done by Sundar but has no evidence to prove it; the only way for her save face is if Sundar confesses to his manipulation for which he needs to be alive, so she cancels the hit on him. It is soon revealed, similar to the movie that the fake twitter handle is associated with that of a dead man, begging the question of who is tweeting? Sundar and his team re-route the IP address of the tweets to the leader of the opposition party and spin the narrative that he did this to tarnish Masilamani's reputation as a leader, which leads to in-fighting. Pappa is furious, as although she knows the truth about Sundar's access to the evidence, she can't speak about it due to the NDA (which would open her up to being sued). With no other option, she plots to have Sundar killed, as it looks like he is going to win. We can insert an obligatory climax fight here, where Sundar overcomes the odds but realising an opportunity, he fakes his own death which increases the votes to his party, leading to a victory in the election.
The following day is the swearing-in ceremony as all the candidates take up their positions. Pappa is also present and she along with everyone else believes Sundar is dead. Just as the first candidate is swearing-in, Sundar arrives and sits right next to Pappa, there is a media frenzy happening outside. There is a small bit of dialog between the two and he explains why he did all this (i.e. reference back to the girl who was burnt outside the collecter's office, etc). He finally tells her that the contract he signed with her father was only for 8 days, so his time has expired and he is no longer part of the party. Sundar gets up and walks away in slow motion as the credit roll.
This is my reimagining of Sarkar, what are your thoughts and what would you do differently? And what movie should I do next?
submitted by LieutenantPatang to kollywood [link] [comments]


2024.06.02 10:22 Joshh170 Official Fallout 76 Art is Hiding Two Final Fantasy 7 Cameos

Official Fallout 76 Art is Hiding Two Final Fantasy 7 Cameos
Bethesda just released a new piece of official Fallout 76 artwork and, much to the surprise of many gamers, it contains hidden references to Final Fantasy 7, among other things. The iconic 90s JRPG isn't typically associated with the Fallout franchise, so seeing Bethesda make a subtle nod towards Square Enix's hit role-playing title comes as a bit of a shock, especially considering this reference was made in something as unassuming as some new marketing material for Fallout 76.
Fallout 76 was the first multiplayer-focused title from Bethesda Game Studios, and it infamously had one of the most disastrous game launches of all time due to releasing in an incredibly poor state. Despite the immense backlash from fans and critics, Bethesda didn't abandon the game. Instead, over the years since its 2018 release, Fallout 76 was given major content updates in response to player feedback. This consistent support, combined with the success of the Fallout TV show, skyrocketed Fallout 76 to new levels of popularity, with Bethesda recently revealing that 20 million people had played the game so far. To commemorate the crossing of this threshold, the company released a special poster for Fallout 76 that's filled to the brim with hidden details and cameos, including one referencing a classic video game.
As pointed out by the Reddit user Hadrian_x_Antinous in a post they made on the FFVIIRemake subreddit, the iconic Final Fantasy 7 characters Cloud Strife and Aerith Gainsborough make a cameo appearance in Bethesda's official Fallout 76 celebration artwork. Due to how small all the vault dwellers in the poster are, it can be hard to spot them at first glance. If one looks closely, however, they'll notice that the two FF7 protagonists are hidden away in the bottom left corner of the artwork, with Cloud still wielding his iconic Buster Sword from Final Fantasy 7 and Aerith being portrayed as a ghoul. These cameos are neat little details that fans of the Final Fantasy franchise will notice immediately.
Cloud and Aerith aren't the only pop culture icons to be referenced in this Fallout 76 artwork, though, as the poster is littered with a litany of other vault dwellers that bear striking resemblances to certain individuals. Some of the most notable cameos in Bethesda's artwork include Dragon Ball creator Akira Toriyama, Philip J. Fry from Futurama, Shotaro Kaneda from Akira, Q from Star Trek, Furiosa from Mad Max, and even the man and woman from Grant Wood's famous painting, American Gothic.
Bethesda Referencing Final Fantasy 7 in This Fallout 76 Poster is a Welcome Surprise
Even if the fanbases for the two series don't have much overlap, it's nice to see Bethesda recognize fellow RPG franchises like Final Fantasy in such an unexpected way. The decision to commemorate the major success Fallout 76 has had in recent months with this detailed, cameo-filled poster is one that will likely go down well with many gamers and fans of the franchise.
submitted by Joshh170 to GameGeeks [link] [comments]


2024.06.02 09:54 idlechat [2024 Read-Along] Week 23, The Silmarillion - Quenta Silmarillion - Of Beren and Lúthien (Chapter 19)

Thereafter for four years more Beren wandered still upon Dorthonion, a solitary outlaw; but he became the friend of birds and beasts, and they aided him, and did not betray him, and from that time forth he ate no flesh nor slew any living thing that was not in the service of Morgoth.
Welcome one and all again to the 2024 Read-Along and Discussion of The Silmarillion here on tolkienfans. For Week 23 (Jun 2-Jun 8), we will be exploring The Quenta Silmarillion (The History of the Silmarils) chapter 19, "Of Beren and Lúthien."

Following the Dagor Bragollach, Barahir and his companions continued to defend their land, Dorthonion. It was to Tarn Aeluin, a lake in the east of that country, that they made their abode. Morgoth could not discover it, and he ordered Sauron to eliminate them. Through Sauron's devices, a member of the group named Gorlim was deceived into revealing the retreat of Barahir, and the company was slain by Sauron's Orcs. All perished, except Beren, son of Barahir, who was away on a perilous errand at the time. Coming to Beren in a dream, a wraith of Gorlim told him all and urged him to return in haste. Alas, he came too late and found his kin slain. He buried his father, and slew the band of orcs responsible, reclaiming from them the Ring of Felagund.
Thus Beren roamed Dorthonion, slaughtering many servants of Morgoth, and so a bounty was set upon his head, and Sauron's armies hounded him to such an extent that he was forced to flee Dorthonion. Journeying through the horrors and terrors of Ered Gorgoroth and Nan Dungortheb he came at length, by paths untrodden, to Doriath, where no mortal had yet been before.
Staggering into the woods of Neldoreth, he chanced upon Lúthien, daughter of Thingol and Melian, dancing in a clearing beside Esgalduin. He became utterly enchanted by her, and his agony departed him, for Lúthien was the most beautiful of all of the Children of Ilúvatar. He called out to her, naming her Tinúviel and as she looked on him, doom fell upon her, and she loved him. For a brief time, long ago in the woods of Doriath, their joy was the greatest that has been, amongst any of the Children of Ilúvatar.
However, Daeron the minstrel loved Lúthien also, and betrayed them to Thingol, who was wrathful. For Lúthien he set above all things, while of mortal Men he took little heed. And so Thingol demanded to know Beren's business in Doriath. Finding resolve, Beren answered that his fate led him to what he sought not — Lúthien. At this, many thought Beren would be slain. Indeed desiring his death, Thingol set upon him the nigh hopeless task of bringing to him a Silmaril from the crown of Morgoth. Only then would he allow Beren to receive Lúthien as his bride. Thus began in earnest, the Quest of the Silmaril.
Turning towards Nargothrond, Beren sought out the counsel of Finrod Felagund, who, recalling his vow to the kin of Barahir, gathered together a band of his most loyal chieftains. Departing from Angband, Felagund used his craft to disguise the group as a pack of orcs, and so they hoped to pass by Tol-in-Gaurhoth unnoticed. But Sauron was suspicious of them, and duelled long in song with Felagund. But alas the victory belonged to Sauron, and stripping them of their disguises, they were made to languish in a deep pit. One-by-one, Sauron sent werewolves to devour the companions in the hope of obtaining their purpose, but all were faithful to their lord. When the wolf came for Beren, Felagund slew it with his bare hands, but in doing so, was mortally wounded. Bidding Beren a final farewell, he died in the darkness of Tol-in-Gaurhoth, the tower he himself had built long ago. Thus ended the fairest and most beloved of the Noldor, Finrod Felagund.
In the hour of Beren's capture, a heaviness fell upon the heart of Lúthien and she left Doriath in pursuit of him. Encountering Celegorm and Curufin, and Huan, the Hound of the Valar, she was glad, but through treachery, the two brothers took her as prisoner to Nargothrond. But Huan had grown to love her and for the first time spoke, giving her counsel, and helped her to escape. With speed, the two came to Tol-in-Gaurhoth at the hour of Felagund's death, and Sauron smiled. For he knew a great reward would await him for the capture of Lúthien, daughter of the Maia Melian. So he sent wolves, including Draugluin, father of werewolves, to capture her, but Huan slew them all. Then Sauron came himself—taking the form of a mighty wolf—and fought with Huan, but not even he could defeat the Hound of the Valar. Thus he was forced to yield Tol-in-Gaurhoth to Lúthien, and he fled. Lúthien removed the ill shadow from that Isle, and came to Beren. Together, they buried the body of Felagund and left that place. And Huan returned to his master, Celegorm.
By chance, the two brothers Celegorm and Curufin came upon Beren and Lúthien near to the Forest of Brethil, and sought to take Lúthien by force and kill Beren. But in that hour, Huan forsook the service of Celegorm and came to the aid of Beren, who leapt onto the horse of Curufin, knocking him off. After taking horse and knife Angrist from Curufin, Beren bade him return, impoverished, to his kin. Being humiliated, Curufin took the bow of Celegorm and fired at Lúthien. Springing to protect her, Beren was hit. Huan pursued the brothers who fled, and upon returning, he brought a herb to Lúthien who, by her craft, healed Beren. Eventually, they returned to Doriath.
There, Beren left Lúthien in the care of Huan and departed for Angband. Arriving at the borders of Anfauglith, Beren lamented in the belief that this would be his final peril and sung the farewell Song Of Parting. But unsought for, Lúthien appeared upon Huan, and came to him once more. Huan spoke for the second time then, counselling Beren that he could no longer save Lúthien from her fate. And so, taking the guise of Draugluin, and the bat-like messenger-of-Sauron Thuringwethil, together Beren and Lúthien passed through perils untold until they arrived, weary and weather-worn, at the Gates of Angband.
To their dismay, guarding the entrance to Angband was a creature of whom no news had previously reached the ears of the Noldor: the great wolf Carcharoth. He was suspicious of them, for news of the demise of Draugluin had reached Angband, and approached them with menace. But by some power of Lúthien, she commanded the wolf to slumber, and into unconsciousness he fell. Then Beren and Lúthien crossed the threshold of Angband, descended down the subterranean chambers, and together wrought the greatest deed that has ever been dared, by Elves or by Men, in the history of Arda. For they arrived in the throne-room of Morgoth — a court filled with horrors untold, where Balrogs patrolled. Lúthien's disguise was robbed of her by the will of Morgoth, and, standing before his gaze, she began to sing for him a song of such outstanding power and beauty, that he was put into dreams of the Void, and he slammed into the ground, unconscious. All his court slumbered. Then removing his wolf-hame, Beren cut, with Angrist, a Silmaril from the crown of Morgoth. It occurred to him then to bring out of Angband not one, but all three Silmarils. But such was not his fate, for Angrist snapped, and a fragment smote the cheek of Morgoth. He groaned. All the legions of Angband stirred in their sleep.
Then fear and terror unknown fell upon Beren and Lúthien, and realising their imminent peril, they fled. But alas, at the surface, they found Carcharoth conscious and wrathful. Beren held the Silmaril high; Carcharoth hesitated, and for a moment was afraid. But his spirit flew into a rage, and he bit off the right hand of Beren, consuming the Silmaril. It seared his innards, and he fled south, howling in a fit of madness.
The fangs of Carcharoth were laced with venom, and death approached Beren. So the Quest of the Silmaril would have ended in despair, but unlooked for, Thorondor came with his Eagles to the aid of Beren and Lúthien, even while droves issued forth from the Gates of Angband, and bore the two away from the reach of Morgoth. South they flew, passing above the hidden city of Gondolin, shining like a jewel in the sun. Yet Lúthien wept, for she feared the death of Beren. The Eagles left them at the borders of Doriath, in the same glade where Beren had left Lúthien and departed on the Quest. Huan came to Lúthien and again, and the two of them tended to him. There he lay, in dreams of anguish, until, as Lúthien's last hopes were fading, he awoke. And it was spring.
Thereafter, he was given the name Erchamion, "the One-handed". The two then tarried for a time in those woods, for it was pleasant to them, but Beren would not forget his Oath to Thingol. So after a time they returned to Doriath, which had fallen into grief at the loss of Lúthien. News of their coming had spread far, and they arrived in Menegroth with a large following.
Beren and Lúthien told the tale of their Quest, to the astonishment of all. It seemed to Thingol then that the Man before him was among the great in Arda, and Lúthien's love was a thing strange to him. It came to his mind then that no power of Elves or Men, or Maiar or Valar, or any other power in Arda, might interfere with their fate. And his mood towards Beren was softened. Thus, at last he relented, and Beren took the hand of Lúthien before the throne of her father.
For a time, there may have been some semblance of peace and joy in Doriath, but out of the north came the beast Carcharoth. A hunting party was assembled, consisting of Huan, the Hound of the Valar, Mablung of the Heavy Hand, Beleg Strongbow, Beren Erchamion, and Thingol, King of Doriath. As they rode forth for the Hunting of the Wolf, a shadow fell upon Lúthien, and to her it seemed as though the world had been drained of all colour, and beauty, and life. The party came upon Carcharoth near the northern waterfalls of Esgalduin. The wolf leapt for Thingol, but Beren came between them, suffering a deadly wound. Huan slew Carcharoth, but was himself fatally injured. Laying beside Beren, he spoke for the final time, bidding Beren farewell. So they parted. Mablung ripped open the wolf and placed the Silmaril in Beren's living hand, who asked Thingol to receive it. "Now the Quest is achieved, and my doom full wrought", he said. And he spoke no more. They bore Beren back to Menegroth, and Lúthien met them. She bade him await her beyond the Western Sea. Opening his eyes, he looked upon her one last time before he died. So ended the Quest of the Silmaril. But the tale of Beren and Lúthien did not end there.
For the spirit of Beren lingered in the Halls of Mandos, awaiting Lúthien upon the dim shores of the Outer Sea, where they could say their final farewell. For it is from there that the spirits of Men depart the world, never to return; such is the Gift of Ilúvatar. The spirit of Lúthien fled her body, and found its way to the Halls of Mandos. Kneeling before the Vala, she sang to him a song so beautifully sorrowful that Mandos was moved to pity. But it was not within his power to alter the fates of the Children of Ilúvatar, and so he called on Manwë, who sought guidance from Ilúvatar.
Two choices were put before Lúthien. On account of her extraordinary labours and grief in life, she was permitted to remain in Valinor, forgetting all pains she had known. But there Beren, being mortal, could not follow. The second choice was that she might return with Beren to dwell in Middle-earth, as a mortal, with no guarantee of joy in life. There, both would be subject to a second death. This second option she chose, forsaking the Undying Lands, for a mortal life with Beren. So it came to pass that long ago, Lúthien Tinúviel and Beren Erchamion at last left the confines of the world, together.[1]
Of Beren and Lúthien at The Lord of the Rings Wiki: This chapter tells The Lay of Leithian, i.e. Beren's quest for a Silmaril with Lúthien, and tells of the deaths of Finrod Felagund, Draugluin, Carcharoth, Huan (Beren's wolf-hound), and of Beren himself.
Chapter discussion at Entmoot TolkienTrail.
Chapter discussion at The Barrow-Downs.

Questions for the week:
  1. There seems almost no motivation for the love between Beren and Lúthien. They just look at each other and it happens. Why? Does Beren love Lúthien mainly because of her celestial beauty? Why does she love him?
  2. Why didn't the Silmaril burn Beren's hand?
  3. Why did Beren’s spirit go to the Halls of Mandos after he died? Do all men’s spirits go there, only to typically be sent off to who knows where, or was he an exception for some reason?
  4. How did Lúthien end up in the Hall of Mandos?
  5. How did Huan beat Sauron?

For drafts and history of this chapter see The Lost Road and Other Writings, "The Later Annals of Beleriand", pp. 134-142 §262-306; "Quenta Silmarillion)", Chapter 12-15, "Of Beren and Tinúviel", pp. 292-306; The War of the Jewels, "The Grey Annals", p. 17 §44, pp. 58-99 §167-210; "The Later Quenta Silmarillion", The Last Chapters, pp. 243-247.
BONUS BACKGROUND 1: The Book of Lost Tales: Part Two (Ch. 1: The Tale of Tinúviel) , pp. 3-68.
BONUS BACKGROUND 2: The Lays of Beleriand (Ch. 3: The Lay of Leithian) , pp. 150-329.
BONUS BACKGROUND 3: The Lays of Beleriand (Ch. 4: The Lay of Leithian Recommenced), pp. 330-363.

For further history and analysis of this chapter, see Arda Reconstructed (by Douglas Charles Kane), pp. 173-181.
Be sure to have your copy of The Atlas of Middle-earth by Karen Wynn Fonstad on hand as you go through this chapter.
Some Tolkien-related hangouts on YouTube (relevant to this week):


The Silmarillion Reader's Guide at Tea With Tolkien.
The Silmarillion Reader's Guide by askmiddlearth on Tumblr.
Quettaparma Quenyallo (QQ) - The most extensive list of Quenya words available on the internet, by Helge Fauskanger, 1999-2013.
Tolkien Collector's Guide - Guide to Tolkien's Letters
A (Hopefully) Light Guide to the Silmarillion — Or What I Wish I’d Known Before Reading It by u/Ok_Bullfrog_8491/
The Definitive Family Tree of the Tolkien Legendarium by u/PotterGandalf117
Wikipedia - The Letters of J.R.R. Tolkien
Announcement and Index: (Take 2) 2024 The Silmarillion and The Fall of Gondolin Read-Along
submitted by idlechat to tolkienfans [link] [comments]


2024.06.02 09:51 GPTSportsWriter Dallas Mavericks VS Boston Celtics Prediction 2024-06-06 20:40:00-04:00

Dallas Mavericks VS Boston Celtics Prediction 2024-06-06 20:40:00-04:00
Dallas Mavericks VS Boston Celtics Prediction 2024-06-06 20:40:00-04:00

NBA Showdown: Boston Celtics vs. Dallas Mavericks - Who Will Win?

Introduction

Ladies and gentlemen, basketball aficionados, and casual fans alike, gather 'round for a tale of two titans set to clash on June 6, 2024. The Boston Celtics will host the Dallas Mavericks in what promises to be a thrilling encounter. With the game set to commence at 8:40 PM ET, the stakes are high, the tension palpable, and the odds... well, let's just say they're as intriguing as a plot twist in a Shakespearean drama.

The Teams

Boston Celtics

The Boston Celtics, one of the most storied franchises in NBA history, are no strangers to high-pressure games. With a legacy that includes 17 NBA championships, the Celtics are a team that knows how to win. Their current roster is a blend of seasoned veterans and young talent, making them a formidable opponent.

Key Players

  • Jayson Tatum: The Celtics' star forward is having a stellar season, averaging 28.3 points, 7.5 rebounds, and 4.3 assists per game. Tatum's ability to score from anywhere on the court makes him a constant threat.
  • Jaylen Brown: Another key player, Brown is averaging 24.7 points, 6.3 rebounds, and 3.4 assists per game. His defensive prowess and scoring ability complement Tatum perfectly.
  • Marcus Smart: The reigning Defensive Player of the Year, Smart's tenacity and leadership on the court are invaluable to the Celtics.

Dallas Mavericks

The Dallas Mavericks, led by the sensational Luka Dončić, are a team on the rise. With a recent history of playoff appearances and a roster built around their young superstar, the Mavericks are looking to make a statement.

Key Players

  • Luka Dončić: The Slovenian sensation is averaging 32.1 points, 8.9 rebounds, and 8.1 assists per game. Dončić's ability to control the game and make clutch plays is unparalleled.
  • Kyrie Irving: The enigmatic point guard is averaging 25.2 points, 5.1 rebounds, and 6.0 assists per game. Irving's ball-handling skills and scoring ability make him a perfect partner for Dončić.
  • Christian Wood: Averaging 17.3 points and 7.9 rebounds per game, Wood provides the Mavericks with a strong presence in the paint.

The Odds

Let's talk numbers, shall we? According to the latest odds from DraftKings and FanDuel, the Boston Celtics are the favorites to win this matchup.
  • DraftKings: Boston Celtics at 1.43, Dallas Mavericks at 2.9
  • FanDuel: Boston Celtics at 1.39, Dallas Mavericks at 3.1
These odds suggest that the Celtics are the clear favorites, but as any seasoned bettor will tell you, the underdog always has a puncher's chance.

Head-to-Head Matchup

When analyzing this matchup, it's essential to consider the head-to-head statistics. Over the past five meetings, the Celtics have won three games, while the Mavericks have taken two. However, it's worth noting that the Mavericks' two victories came in the most recent encounters, indicating a potential shift in momentum.

Offensive and Defensive Stats

  • Boston Celtics: The Celtics are averaging 114.7 points per game while allowing 108.3 points per game. Their defensive rating is among the best in the league, thanks in large part to Marcus Smart's efforts.
  • Dallas Mavericks: The Mavericks are averaging 112.9 points per game while allowing 110.7 points per game. Their offensive firepower, led by Dončić and Irving, is their primary strength.

X-Factors

Boston Celtics

  • Home Court Advantage: The Celtics have a strong home record, and the TD Garden is known for its raucous atmosphere. The home crowd could provide the extra boost the Celtics need.
  • Defensive Prowess: With Smart leading the charge, the Celtics' defense can stifle even the most potent offenses.

Dallas Mavericks

  • Luka Dončić: If Dončić gets hot, he can single-handedly take over a game. His ability to make clutch shots and create opportunities for his teammates is unmatched.
  • Three-Point Shooting: The Mavericks are one of the best three-point shooting teams in the league. If they get into a rhythm from beyond the arc, they could outscore the Celtics.

Prediction

Now, for the moment of truth. Who will win this highly anticipated matchup? Based on the current odds, team statistics, and player performances, the Boston Celtics have the edge. Their defensive capabilities, combined with the home court advantage, make them the favorites.
However, don't count out the Mavericks just yet. If Luka Dončić and Kyrie Irving can find their groove, they have the potential to pull off an upset. But, as the saying goes, "Defense wins championships," and the Celtics' defense is one of the best in the league.

Final Verdict

Boston Celtics to win. The combination of home court advantage, superior defense, and the dynamic duo of Jayson Tatum and Jaylen Brown will likely be too much for the Mavericks to overcome.

References

  • DraftKings. (2024). NBA Odds. Retrieved from DraftKings
  • FanDuel. (2024). NBA Odds. Retrieved from FanDuel
So, there you have it, folks. The Boston Celtics are poised to take this one, but as always in sports, expect the unexpected. Grab your popcorn, sit back, and enjoy the show!
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2024.06.02 09:49 RexyMundo Rob in DP&W

Judging by Rob's cameos in Lost and Game of Thrones, Rob appears to be the Sean Bean of cameos. As in, his character is going to die in the upcoming Deadpool and Wolverine movie. In my mind, it's not a question of if he will but how will he.
My money is on Rob complaining about something to a friend then Wolverine bursts into the room in a feral rage and guts him. Then Deadpool will hold him so Rob gets a final goodbye speech as he dies. As Rob leans in for the kiss, he fades away. Deadpool swears revenge and goes full "KHAN!!!" reference.
What's your prediction for Rob's character's fate?
submitted by RexyMundo to IASIP [link] [comments]


2024.06.02 09:13 yeukii SCI Mystery (2018) : Bromance, mystery, and police procedural action

SCI Mystery (2018) : Bromance, mystery, and police procedural action
https://preview.redd.it/nhn1pvxmw34d1.jpg?width=1024&format=pjpg&auto=webp&s=d4e32aebf9802661fda880eace1f5763f16f7045
https://preview.redd.it/tzcrvwxmw34d1.jpg?width=686&format=pjpg&auto=webp&s=cb4b2091a110a45e78c7832c88e6175fd5395fea
https://preview.redd.it/2ej50xxmw34d1.jpg?width=1280&format=pjpg&auto=webp&s=deada761e2aa3f9b9ef61805e91b881b9f34b00c
Adapted from a BL novel of the same name by Er Ya (耳雅), this drama chronicles the case solving adventures of two childhood archenemies - Bai Yutong (originally Bai Yutang) and Zhan Yao (originally Zhan Zhao).
The novel's author seems to be a frequent writer of "Seven Heroes and Five Gallants" fanfic's, so the character names in the original are explicitly the 7 men of the Kaifeng Court (from Justice Bao) + Bai Yutang. The drama takes on phonetically similar names.
Also interesting is that, possibly due to the director being from Hong Kong, the drama's setting is also in Hong Kong. So police force refers to each other as "Sir", and there is Traditional Chinese throughout. Also includes a few Hong Kong actors. Any fans of TVB police procedural dramas might find this nostalgic.
I have only finished Episode 1, really, but already liking this. :D Has anyone finished this? How was it? :P
(This post is me looking for watch buddies, so we can all gush and squeal about the bromance together. XD)
submitted by yeukii to CDrama [link] [comments]


2024.06.02 09:13 MonkeeNN which would you rather have (checkpoints for Sly cooper 1)

which would you rather have (checkpoints for Sly cooper 1)
as disappointed as i was when i found out about these characters (zig/zag) and saw they got cut from the final game and from the series as a whole, i was hoping to see more of these characters but they only ever appear, other than the demo, in a poster for the 20th anniversary as a reference. (as far as i know of anyway.)
but personally as less appealing as it is i always thought the silly hologram sly logo/camera thing was such a vibe.
submitted by MonkeeNN to Slycooper [link] [comments]


2024.06.02 07:54 Embarrassed-Pear589 I'm working on a hunter x hunter themed ttrpg system and wondering what others think about it (super long)

So this originally started as an idea to use chat gpt to run a DND 5e campaign for me to use to test different character builds, then I started to wonder if I could incorporate hunter x hunter into the game. Using a really really long chat gpt prompt I wrote it actually ended up going really well so I decided to try to make it an entire system that you could kinda hopefully incorporate into any version of DND or other ttrpgs to have your own personalized hunter x hunter campaign. Now this whole thing is really messy but that's just because it's easier for my weird brain to work with. Anyway here's what I have so far 1. Primary Race: Human - The primary race is human, reflecting the "Hunter x Hunter" universe. However, players can customize their characters with unique physical traits or abilities, reflecting the diverse range of human appearances in the series.
  1. Alternative Race: Chimera Ant
    • As an alternative, players can choose to be a Chimera Ant, which allows for a mix of human and animal traits, offering unique physical and sensory abilities. This race would have its own set of strengths and vulnerabilities.
  2. Classes
    • Hunter: The main class, with sub-classes based on Hunter types (e.g., Beast Hunter, Treasure Hunter).
    • Assassin: Focused on stealth and precision, with techniques like those of the Zoldyck family. Sub-classes could be based on different assassination styles or tools.
    • Criminal: A class for those who operate outside the law, like the Phantom Troupe, with sub-classes based on criminal expertise (e.g., Thief, Bandit, Mercenary).

Nen System Integration

  1. Nen Types and Abilities
    • Each class develops Nen abilities based on their Nen type, with unique Hatsu abilities.
    • Assassins and Criminals might have Nen abilities that complement their class skills (e.g., a Thief might be a Transmuter, changing the properties of their aura to aid in stealth).
  2. Aura Points (AP)
    • This system replaces spell slots. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Character Progression
    • Character leveling involves improving Nen control and developing Hatsu abilities.
  2. Combat and Nen Conflicts
    • Combat includes standard D&D mechanics and strategic use of Nen.
    • Nen-enhanced attacks and defenses: Characters can use AP to enhance physical attacks or bolster defense, adding an extra layer to combat strategy.
  3. Quests and Adventures
    • DMs craft campaigns within the "Hunter x Hunter" world, allowing exploration and interaction with familiar and new elements.

Balancing and Adaptation

  1. Balancing Races and Classes
    • Chimera Ants might have natural advantages (like enhanced senses) but also specific weaknesses (such as susceptibility to certain Nen types).
    • Each class and sub-class should offer unique advantages and playstyles without overshadowing others.
  2. Adapting Nen Abilities
    • Nen abilities must be balanced in power and utility, encouraging creative use without making them overpowered.
    • Regular player feedback and DM discretion will be essential for maintaining balance.
  3. Skill and Ability Checks
    • Incorporate Nen in skill checks, where appropriate, to allow creative problem-solving using Nen abilities.
This hybrid RPG would blend the detailed world and power system of "Hunter x Hunter" with the structured gameplay of D&D 5e, offering a rich and dynamic role-playing experience. Players can explore the complexities of Nen, engage in strategic combat, and embark on diverse quests, all while navigating the morally complex and vibrant world of "Hunter x Hunter."
Merging the power system and world of "Hunter x Hunter" with the fundamentals of Dungeons & Dragons (D&D) 5th Edition could create a unique and exciting tabletop RPG experience. Here's a basic framework for how it could be done:

Character Creation

  1. Races and Backgrounds: Stick to D&D's system for races and backgrounds, as these provide rich lore and diversity. However, incorporate elements from the "Hunter x Hunter" world into the backgrounds, allowing players to come from specific regions or organizations within that universe.
  2. Classes: Replace D&D classes with "Hunter" as the primary class. Sub-classes could be based on the different types of Hunters in "Hunter x Hunter" (like Beast Hunter, Treasure Hunter, Blacklist Hunter, etc.), each with unique skills and quests.
  3. Ability Scores: Use the standard D&D ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). These will influence the character's physical and mental capabilities as usual.

Nen System Integration

  1. Nen Types: During character creation, players determine their Nen type (Enhancer, Emitter, Manipulator, Transmuter, Conjurer, Specialist). This could be chosen or determined randomly, as in the series.
  2. Nen Abilities (Hatsu): Players develop their unique Hatsu abilities, guided by their Nen type. This replaces the magic/spellcasting system of traditional D&D. Balancing these abilities would be key to ensure gameplay remains challenging and engaging.
  3. Aura Points (AP): Similar to spell slots in D&D, characters have Aura Points. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Challenges: Incorporate Nen training into the leveling-up process. As characters level up, they gain more control over their Nen, unlocking new capabilities or strengthening their Hatsu.
  2. Quests and Storytelling: The DM crafts adventures within the "Hunter x Hunter" universe, allowing players to explore familiar locales and encounter characters from the series, while also introducing original plots.
  3. Combat and Challenges: Integrate D&D's combat system, but with modifications to incorporate Nen abilities. This includes Aura defense, Nen-enhanced attacks, and strategic use of Hatsu abilities. A nen user may choose to enhance their Attack power, Speed, or defense, by covering their bodies or weapons with aura. Enhanced Attack- Choosing to put 1 or more AP into enhancing attack will grant +2 to damage for each point.
Enhanced Defense- Choosing to put 1 or more points into defense will subtract -2 points of damage taken for each point.
Enhanced Speed- Choosing to put 1 or more AP into speed will grant +5 movement speed, +1 to attack bonus, and +1 to AC for every two AP, because enhancing speed is much more difficult and usually only one who's ability allows for it can enhance their speed efficiently.
Enhancing such abilities uses AP but does not deplete it. tho prolonged use of aura will cause it to weaken over time. through training this can be overcome.
  1. Nen Conflicts: Introduce Nen battles, which are more about outsmarting opponents with clever use of Nen abilities than just overpowering them.

Balancing and Adaptation

This hybrid game would offer the depth and complexity of D&D's role-playing and combat systems with the unique and intriguing Nen system from "Hunter x Hunter," creating a fresh and engaging experience for players familiar with either or both worlds.
In "Hunter x Hunter," each Nen user has an affinity for one of six Nen types: Enhancer, Emitter, Manipulator, Transmuter, Conjurer, and Specialist. We can assign a key ability score to each Nen type for calculating Aura Points (AP) and other Nen-related mechanics. Here's a suggested assignment:
  1. Enhancer
    • Key Ability: Strength or Constitution
    • Rationale: Enhancers focus on reinforcing their natural physical abilities, making Strength or Constitution a natural fit.
  2. Emitter
    • Key Ability: Charisma
    • Rationale: Emitters project their aura away from their bodies, requiring force of personality, represented by Charisma.
  3. Manipulator
    • Key Ability: Intelligence
    • Rationale: Manipulation requires precision and understanding complex systems, aligning well with Intelligence.
  4. Transmuter
    • Key Ability: Dexterity
    • Rationale: Transmuters alter the properties of their aura, requiring finesse and control, which Dexterity represents.
  5. Conjurer
    • Key Ability: Wisdom
    • Rationale: Conjurers create objects out of their aura, requiring insight and strong mental discipline, qualities associated with Wisdom.
  6. Specialist
    • Key Ability: Wisdom or Charisma
    • Rationale: Specialists have unique and varied abilities that don't fit into other categories. Wisdom or Charisma can be chosen based on the nature of the Specialist's unique ability.

Aura Points (AP) Calculation

Using the Key Ability Score

This system ties the Nen type to specific D&D ability scores, enhancing the role-playing aspect by encouraging players to consider their characters' strengths and weaknesses when choosing their Nen type and developing their abilities.
Removing traditional spellcasting and replacing it with a Nen-based system is a significant change that can fully integrate the unique aspects of "Hunter x Hunter" into your D&D game. Here's how you can adapt the Aura Point (AP) system to completely replace spellcasting:

Revised Aura Point (AP) System for Nen Abilities

1. Aura Points as the Sole Power Source - All supernatural abilities, including those that would normally be spells in D&D, are now Nen abilities powered by AP. - Characters do not have spell slots but instead use AP to activate and sustain their Nen abilities.
2. Nen Ability Categories - Classify Nen abilities into tiers, similar to spell levels: Basic, Intermediate, Advanced, and Master. - The AP cost for using an ability depends on its tier: Basic (1-2 AP), Intermediate (3-5 AP), Advanced (6-8 AP), Master (9-12 AP).
3. Learning and Developing Nen Abilities - Characters learn new Nen abilities as they level up. The number and tier of abilities they can learn and use are based on their level and key ability score. - Characters can also develop custom Nen abilities in consultation with the DM, tailored to their character's development and story.
4. Aura Point Recovery - AP is fully restored after a long rest. Half of the maximum AP is restored after a short rest. - Certain items or actions in-game could also restore AP.
5. Overexertion Risks - Using more AP than the maximum can lead to overexertion, causing fatigue, reduction in maximum hit points, or other penalties. - Severe overexertion could lead to more drastic consequences, like temporary loss of Nen abilities.
6. Nen Training and Advancement - Include quests or training sessions for characters to increase their AP maximum, reduce Nen ability costs, or learn new abilities. - This system allows for character growth and the pursuit of mastery over Nen.
7. Nen-Based Defense and Attacks - Allow characters to use AP to enhance physical attacks, defense, or to perform feats like enhanced jumps, bursts of speed, etc.
8. Balancing Nen Abilities - The DM should ensure Nen abilities are balanced within the game, avoiding overpowered combinations. - Regular feedback and adjustments may be necessary based on gameplay experience.
With this revised system, Nen becomes the central mechanic for all supernatural and extraordinary abilities in the game, deeply immersing players in the "Hunter x Hunter" universe while maintaining the strategic and role-playing elements of D&D. This approach requires careful planning and balance but offers a unique and engaging gameplay experience. for the HUNTER class, the features include
Creating detailed class features and proficiencies for each Hunter class and its subclasses in a D&D 5e format requires a comprehensive approach. I'll provide a basic outline for the "Hunter" class and one subclass, the "Beast Hunter," as an example. You can use this format as a template to develop other subclasses.

Hunter Class (General Features)

Hit Points - Hit Dice: 1d10 per Hunter level - Hit Points at 1st Level: 10 + Constitution modifier - Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hunter level after 1st
Proficiencies - Armor: Light armor, medium armor - Weapons: Simple weapons, martial weapons - Tools: None - Saving Throws: Dexterity, Intelligence - Skills: Choose two from Acrobatics, Survival, Investigation, Nature, Perception, Stealth
Equipment - (a) a longbow and 20 arrows or (b) any simple weapon - (a) a dungeoneer's pack or (b) an explorer's pack - Leather armor, a hunter's token, and a dagger
Features
Let's define each feature of the Hunter class in the context of a "Hunter x Hunter" and D&D 5e hybrid game:

Level 1: Nen Sensitivity

Level 1: Hunter's Expertise

Level 2: Nen Training (Basic Techniques)

Level 3: Hunter Archetype

Level 3: Nen Ability (Hatsu)

Level 4: Ability Score Improvement

Level 5: Extra Attack

Level 6: Archetype Feature

Level 7: Nen Training (Advanced Techniques)

Level 8: Ability Score Improvement

Level 9: Indomitable (1 use)

Level 10: Archetype Feature

Level 11: Improved Nen Ability

Level 12: Ability Score Improvement

Level 13: Indomitable (2 uses)

Level 14: Archetype Feature

Level 15: Nen Mastery

Level 16: Ability Score Improvement

Level 17: Indomitable (3 uses)

Level 18: Archetype Feature

Level 19: Ability Score Improvement

Level 20: Hunter's Pinnacle

These features combine D&D 5e mechanics with "Hunter x Hunter" lore, offering a comprehensive and thematic progression for characters in this hybrid game.
Each subclass within the Hunter class would have similar structure, with unique abilities and features tailored to their specialization, such as Sea Hunter, Gourmet Hunter, etc. This approach keeps the balance and progression familiar to D&D 5e while integrating the unique elements of the "Hunter x Hunter" universe.

Beast Hunter Subclass

Level 3: Beast Tracking - Gain proficiency in Survival. If you already have it, double your proficiency bonus for Survival checks related to beasts. - Learn to track and identify creatures by their tracks, noises, and other signs.
Level 6: Primal Communication - Ability to communicate on a basic level with beasts and understand their intentions and emotions.
Level 10: Beast Companion - Bond with a beast you encounter, which becomes your faithful companion. - Use the Ranger's Companion feature from the Ranger class as a reference for rules and stats.
Level 14: Predator's Instinct - Gain advantage on initiative rolls in natural environments. - Can't be surprised by beast-type creatures.
Level 18: Master of Beasts - Gain the ability to temporarily control or influence the behavior of beasts through Nen.

Sea Hunter Subclass

Level 3: Aquatic Adaptation - Gain the ability to breathe underwater and a swimming speed equal to your walking speed. - Gain proficiency in Athletics. If already proficient, double the proficiency bonus for Athletics checks related to swimming.
Level 6: Deep Sea Knowledge - Advantage on Nature and Survival checks related to aquatic environments. - Can identify aquatic creatures and plants and their uses or dangers.
Level 10: Pressure Resistance - Gain resistance to cold damage and ignore the effects of deep and cold water pressure.
Level 14: Master Navigator - Can never be lost at sea. Gain proficiency in Navigation tools. If already proficient, double the proficiency bonus.
Level 18: Call of the Depths - Ability to summon and communicate with sea creatures, possibly enlisting their help or guidance.

Treasure Hunter Subclass

Level 3: Artifact Lore - Gain proficiency in History. If already proficient, double the proficiency bonus for History checks related to artifacts and treasures. - Can identify and appraise artifacts and relics.
Level 6: Trap Sense - Gain advantage on saving throws against traps and spells that protect treasures. - Can detect the presence of traps within a 30-foot radius.
Level 10: Dungeon Delver - Move at normal speed while stealthily exploring ruins and dungeons. - Resistance to damage from traps.
Level 14: Ancient Secrets - Can decipher ancient languages and codes. Gain advantage on Intelligence checks related to ancient texts and puzzles.
Level 18: Treasure's Boon - Once per long rest, can locate a significant treasure, artifact, or hidden place within a 10-mile radius.

Music Hunter Subclass

Level 3: Harmonic Awareness - Gain proficiency in a musical instrument of your choice. If already proficient, double the proficiency bonus. - Can detect mood and intentions of others through their tone and choice of words.
Level 6: Soothing Melody - Can use music to calm emotions, dispel fear, or inspire courage in others.
Level 10: Sonic Resonance - Gain resistance to thunder damage and charm effects. - Can use music to communicate simple ideas to creatures that don't speak any languages.
Level 14: Echolocation - Through focused listening, can sense the location of objects and creatures in complete darkness within a 60-foot radius.
Level 18: Symphony of Power - Once per long rest, can play a powerful melody that grants temporary hit points, cures one condition, or boosts one ability score for the duration of the performance.

Gourmet Hunter Subclass

Level 3: Culinary Expertise - Gain proficiency in Cooking tools. If already proficient, double the proficiency bonus. - Can identify edible and medicinal plants and creatures, and the best ways to prepare them.
Level 6: Enhanced Taste - Can detect poisons and potions by taste. Gain advantage on saving throws against ingested poisons.
Level 10: Exotic Cuisine - Can prepare meals that grant temporary hit points or other minor benefits.
Level 14: Iron Stomach - Gain immunity to poison and disease from ingested sources.
Level 18: Culinary Masterpiece - Once per long rest, can create a meal that acts as a Greater Restoration spell or provides a significant buff to the party.

Blacklist Hunter Subclass

Level 3: Investigative Skills - Gain proficiency in Investigation. If already proficient, double the proficiency bonus. - Can gather information and track targets in urban environments more efficiently.
Level 6: Interrogation Expert - Gain advantage on Insight and Intimidation checks when interrogating.
Level 10: Criminal Network - Can establish contacts and gather information from criminal sources. Gain advantage on Charisma checks when dealing with criminals.
Level 14: Expert Tracker - Gain the ability to track targets over long distances, even across different terrains.
Level 18: Master of Justice - Once per long rest, can discern the truth of any statement or determine the location of a person or object related to your investigation.

Medical Hunter Subclass

Level 3: Medical Knowledge - Gain proficiency in Medicine. If already proficient, double the proficiency bonus. - Can stabilize a dying creature as a bonus action.
Level 6: Herbalist - Can identify and create medicinal herbs and potions. Gain proficiency in Herbalism Kit.
Level 10: Healer's Touch - Can use a pool of healing points to restore hit points equal to 5 times your Hunter level. As an action, can touch a creature to restore any number of these points.
Level 14: Disease Resistance - Gain immunity to disease and advantage on saving throws against effects that cause illness.
Level 18: Lifesaver - Once per long rest, can perform a healing action that acts as a Resurrection spell without needing material components.

Archaeological Hunter Subclass

Level 3: Ancient Lore - Gain proficiency in History. If already proficient, double the proficiency bonus. - Can identify and interpret historical artifacts, ruins, and texts.
Level 6: Ruins Delver - Gain advantage on saving throws made to avoid or resist traps and natural hazards in ancient ruins and dungeons.
Level 10: Relic Hunter - Can sense the presence of significant historical artifacts within a 1-mile radius.
Level 14: Cryptographer - Gain the ability to decipher ancient codes and languages, and unlock magical inscriptions.
Level 18: Guardian's Favor - Once per long rest, can invoke ancient powers for protection or insight, granting advantage on a series of checks or resisting a powerful magical effect.

Information Hunter Subclass

Level 3: Network of Contacts - Gain proficiency in Persuasion. If already proficient, double the proficiency bonus. - Can establish a network of informants to gather information more effectively.
Level 6: Codebreaker - Gain advantage on Intelligence checks to intercept and decipher secret messages and codes.
Level 10: Eavesdropper - Gain the ability to listen in on conversations or sounds from great distances or through barriers.
Level 14: Master of Disguise - Can create disguises that allow blending into almost any environment or society. Advantage on checks made to maintain a disguise.
Level 18: Omnipresent Knowledge - Once per long rest, can gain detailed knowledge about a person, place, or object that is not commonly known or easily accessible.

Lost Hunter Subclass

Level 3: Expert Tracker - Gain proficiency in Survival. If already proficient, double the proficiency bonus. - Can track creatures and people across various terrains, and can discern the passage of time since their passing.
Level 6: Urban Tracker - Adapted to tracking in urban environments, can navigate and gather information in cities efficiently.
Level 10: Sixth Sense - Gain a limited ability to sense the direction of a sought person or object within a 5-mile radius.
Level 14: Path Finder - Can create shortcuts or find the most efficient paths through natural and urban landscapes.
Level 18: Find the Lost - Once per long rest, can locate exactly a lost person or item, regardless of distance or barriers, as long as they are on the same plane of existence.
These subclass features provide specialized skills and abilities that align with the unique roles and expertise of each type of Hunter, allowing for a rich role-playing experience within the "Hunter x Hunter" and D&D 5e hybrid framework. Players can choose a path that best suits their interests and play style, diving deep into the diverse world of "Hunter x Hunter." . If anyone has any suggestions or questions please let me know. Also if you want the full chat gpt prompt you can DM me
submitted by Embarrassed-Pear589 to HatsuVault [link] [comments]


2024.06.02 07:36 Lopsided_Director321 Story I Wrote a few Years Ago— what do you think? Should I persue this?

Inebriated Conversations
After eight long and grueling hours, we began our rapid descent from the heavens. I never really got the: “did it hurt when you fell from heaven” pickup line until we hit the tarmac. The force of the impact nearly knocked my head into the seat in front of me, so fuck yeah, it hurt when I fell from heaven. I’d imagine even Lucifer himself had a softer landing than we did. He also didn’t have to endure the stomach churning and nauseating food that was served on the plane, but I digress, at least we had finally reached our destination. A land not so far away that only varied in appearance, but the truth was this mystical and magical land, deep down, was no different from the place I grew up or attend college. As I waited in purgatory, the security line, I began wondering if I was dreaming. Was I really in London or even a different country for that matter? The line, which seemed so much longer than the European and the U.K., line was filled with fellow Americans. Perhaps they are still acrimonious about us beating them in the Revolutionary War, so they decided that this was ample punishment for our victory. Whatever the case, we finally made it through security, then collected our bags. I saw my relatively new bag with the bowtie on the handle and was relieved that it had not been lost or left in the United States. We met our tour guide, Emma, who at first glance seemed to be very different. She had an unusual hair cut that was much shorter than ones most woman her age would have, but I soon learned that her appearance, much like London’s, would not be any indication of what lies beyond. When we finally escaped from limbo, the airport, we were put on a coach bus, and taken to our hotel. I was exhausted and in need of a shower, but all I could do was drop my luggage off, then swiftly return to the lobby. As we stood outside in the crisp, refreshing air, we were handed our subway passes, or as they say, “tube passes.” We followed our guide, Emma, on a short walk to the underground. When our group finally descended the stairs and made our way to the map, a map Virgil couldn’t even navigate, we began our journey that involved the same punishment as those afforded to people in the eighth level of hell. We walked endlessly, 10.6 miles, and viewed the most popular tourist attractions London had to offer. I was surrounded by beautiful statues, fantastic architecture, and attractive people whose dialect could captivate almost anyone. At first, like everyone else, I was completely and utterly captivated by it all, because it was a completely different world. Our group finished the day with a mile and a half walk to the Globe Theatre, where we saw Shakespeare’s play, Comedy of Errors. My fellow students and I stood, as our professors sat comfortably watching the play. During the production, all I could think about was my numb legs and my aching feet. I tried drowning the pain with a few glasses of overly priced and nasty wines, but my attempt was to no avail. For once in my life, I knew what it was like to experience actual physical agony, not just the tedious and never-ending emotional kind. It wasn’t the lake of fire or some frozen wasteland, but that shit was still excruciating. After the play, we struggled to find a new passageway to the hot and crowded underworld, the tube, but luckily, I had service on my phone, so we found it. We finally made it back to the hotel around eleven in the evening. After a long day of flying and an excess of walking, I had never been as excited as I was to climb into a bed that was, quite frankly, too small for my six-foot-five physique. To anyone reading this, don’t worry, I’m not planning on giving a day to day synopsis of what I saw while I was abroad, because the sights aren’t what truly matter. I mean, I could just rant about Buckingham Palace and its beauty, Windsor Castle and its enormous layout, the Tower of London and its history, the Natural History Museum and its priceless artifacts, Stratford upon Avon and Shakespeare’s life, Oxford and it’s impressive library, Cornwall and its tranquil beaches, the Minack Theatre and its sublimity, or the Ashmolean Museum and its Jeff Koons exhibition, but that shit has no genuine meaning to it. I’m not going to waste your time by writing about some tourist sites that you could see in almost any travel magazine about the U.K., so if that’s what you are looking for stop reading. I suggest you pick up a travel magazine and read it until you are content, but if you want to read something real, then I suggest you continue. The reality is, the things I’ll take from this trip are the inebriated conversations I had with others. I not only gave these people advice about their lives; I learned something new about my own. I, ***** *******, am the Barstool Prophet, who descended from the heavens prepared to spout wisdom and retardation. Before I divulge the serious and deep conversations I experienced abroad, I want to let you know that the other person and I were under the influence of alcohol. I know what you are thinking, but alcohol has been a part of human culture since 7,000 B.C.; to put that into perspective, man invented alcohol before the wheel. From what I've seen in my lifetime some people drink to forget, some drink to remember, some drink to punish themselves, and some drink to converse with others. I fall into the latter category, but while I was in the U.K., I encountered people whose purpose for drinking was similar to mine as well as people that would fall in the other categories. I never really got the saying, "It's better to be a glass half full person, than a glass half empty person." I get the whole positivity aspect of the saying; however, I'd trust a "glass half empty person" far more, because they'd just order another drink. I am in no way trying to promote alcoholism; in reality, I am just trying to explain how alcohol can fuel an in-depth conversation. The Latin proverb "In Vino Veritas" states that "In Wine there is Truth"; wiser words have never been spoken. Alcohol allows people to speak their hidden thoughts and desires, especially to a stranger like me. 
Emma
As I stated earlier, Emma was our tour guide, who sported a relatively short and somewhat masculine haircut. Luckily, I had consumed enough alcohol at the time of her arrival to ask her why she chose that specific style. After giving me a vague: “because I like it” response, she clutched her glass of wine and forced it down. We talked about her occupation and how lonely traveling could get, but she seemed like she was familiar with the feeling of loneliness. She asked me what I wanted to do when I grew up, and I said, “I want to be a lawyer.” Emma slammed her glass down and began to laugh hysterically; she said, “Seriously?” I found her response quite peculiar until she revealed that her ex-husband was a lawyer. He was devoted to his job and always worked long hours, which did not bother her, at first. I surmise that his lack of interest in her is what led to their separation. After a long moment of silence, I gulped my drink down and gained the courage to ask: “do you think the relationship you had with him prepared you for this job?” She paused and began to think intently. She took a sip of her wine, laughed, and said, “I guess so, that’s one positive thing I got out of the relationship.” The chat continued with talk of food, politics, weather, and other small-talk topics, but then we somehow made it back to her haircut. Emma told me that she was bi-sexual, which, despite the tell-tell signs in her appearance, isn’t something she shares with most people. I told her that homophobia and racism is a major part of the culture that I grew up in, which surprised her. She couldn’t comprehend how someone with that upbringing could be so openminded. I responded with one word and one word only, “Self-Awareness.” I came to the realization that in life people are consciously and unconsciously molded by those around them, but at the end of the day, it is their choice to decide who they are and what they believe. Emma’s marriage may not have been picture perfect, but she was still able to take something positive from it. As much as we don’t want to admit it, even the worst of our relationships impact us in a positive way. 
Phillip Goldsmith
Before I get into this incredibly intense and somewhat depressing story, I’d like to describe its setting. I was sitting on a red velvet couch, drinking Jack Daniels Honey in a tall glass with one ice cube. I know what you are thinking, but I was not in a strip club. Our hotel’s game room/ bar area looked like an American strip club, not that I’ve ever been in one. Like seriously, if a few poles and dancers were added, I’d feel like I was at the Red Carpet, which is a strip club near where I live, but again, I may or may not have been there. I had finished half my bottle when Phil walked in, and I could immediately tell that he was hurting on the inside. Excluding dumbass frat guys, not very many people drink vodka straight out of the bottle with the intention of finishing it. He sat next to us, so I reached my hand out and said, “Hey man, what’s your name?” He said, “Hello, I am Phillip Goldsmith.” I responded as anyone would and said, “That’s a badass name!” We talked about life, love, and women as most guys do. We were both close to finishing our bottles when I noticed a tattoo on his arm that said, “Harry.” Who was this Harry? He certainly didn’t strike me as a Royalist, so I knew he didn’t just get the prince’s name on his arm for shits and giggles. I gulped down a few more sips of my drink and slowly placed it back down. I looked him in the eyes and said, “who is Harry?” His response shook every bone in my body to their core. After holding his tears back and ingesting some more of his vodka, Phil looked at me and said that “Harry was his son.” Was? He continued speaking, and I learned that Harry died three days after he was born. That tragic loss would result in a few other loses in his life, his wife, and his faith. Phil told me that he used to go to his grave on his birthday and Christmas, but he couldn’t do it anymore. He didn’t see a point in it any longer. Surprisingly I felt the urge to tell him that “God loved him and that he would see his son again.” I am in no way a prolific believer; I’d probably put myself in the wayward son category. However, something came over me, and I felt like I needed to tell him that. We had both finished our drinks, and as we were saying our goodbyes, he thanked me. I don’t know why, but he did. My encounter with Phil taught me that when you meet someone, you don’t know what they are going through, but through love and compassion, you can have a positive impact on them. 
Lexie
Lexie is a beautiful and intelligent young lady from Kansas City, Missouri. We met and chatted throughout the week because she was a part of our EF group. One night, after Lexie and I had more than our share of wine, we began to talk about our plans for the future. Before I tell this story, you must know, I have the unfortunate handicap of flirtation when I drink, but she was able to move past my impulsive outburst. I think my accidental comments about her beautiful eyes, stunning smile, and cute laugh allowed her to open up to me. Despite what you are thinking, I like to flirt because I enjoy making women smile, I don’t always do it for self-serving reasons. Anyways, as I said, we started discussing our plans for the future, but one can’t divulge their future in an inebriated state without discussing their past. I gave my whole spiel about wanting to be a prosecutor who would later become a congressman, then a Supreme Court or D.C. Circuit Court justice. She said, “Wow! That’s quite the plan. I want to go into Law as well.” I hastily responded by saying, “That’s sexy. I could see it.” We both laughed, but then she said, “I don’t know though, Law School is hard.” She didn’t strike me as a person who couldn’t handle a challenge, so I asked, “Why do you think you wouldn’t excel? You present yourself as someone who does.” She tried not to blush, then sipped her extremely sweet white wine. I know it was sweet because I made the unfortunate decision of trying it; it was so sweet that even a rock would get a hangover from it. Anyways, she started talking about high school and how people thought she was unintelligent. I laughed and thought about how I experienced that very same thing. I said, “Fuck that, screw them. God, high school girls are mean. Do you actually believe that crap?” She giggled and said, “Of course not, but it’s still in the back of my head.” I grabbed another beer from Raj, the bartender at the hotel. Yes, we were on a first name basis; did you expect anything less from the barstool profit? I sat back down and leaned in, intent on getting this point across to Lexie. I sipped my beer, ever so casually, and said, “Listen, we all remember the immature negatives of our high school existence, but this is now. At some point, we have to grow up into the people we want to be, not who everyone tells us to be.” She then asked, “Why are you so wise?” (You are probably thinking “sure she did,” but I swear that is what she said; I’m not a narcissist using creative license to praise myself.) I accredited it to my amazing parents as well as the shitty ex-girlfriends, situations, and friends I had experienced. We continued talking about a lot of random things like abortion, racism in America, and other pseudo-political topics. It was 3 am. when we finally decided it was time to go to bed. I hugged her and told her to use those negative voices as motivation. Again, I was thanked for the conversation, which, at this point, seems to be a normal thing for strangers to do. My conversation with Lexie made me realize that, when we travel, the baggage we carry isn’t only the physical kind. That tedious and deep emotional baggage also comes along for the journey. Most people, who travel somewhere, will lose a physical part of their baggage, like a sock, shirt, or something of that nature. Lexie did something most could not and do not, she left a piece of her emotional baggage, the night I spoke to her in the bar. 
Szymon
Szymon was in the bar area when I got to the hotel. He had a very interesting accent, which was far different from the ones I had heard that week, so I asked, “Where are you from?” He said, in a relatively drunken manner, “I am from Poland. You’re from America, aren’t you.” I responded with a firm: “Yes.” The conversation proceeded with small talk, but as I had a few more beers, the topics shifted to more serious topics. I was recently in a Holocaust history class, so of course, the first serious thing I asked was if he had been to Warsaw to see the Concentration Camps. He paused in silence, so I said, “Talk about hell on Earth, the holocaust was some fucked up shit.” After saying that he seemed to gain the courage to tell me that he was Jewish. He told me about the things his parents endured as children and how his grandfather had died in a concentration camp. He told me how he had rejected his faith after hearing these horrible stories. He said to me, “What could faith do for someone. The Jews have been persecuted countless times for it.” I understood where he was coming from, but at the same time, I didn’t. He had real reasons for his existential doubt, and I truly could not say the same. I got a shot of vodka from Raj; threw it back, and said, “Our faith shapes our decisions in life, even if we tell ourselves it doesn’t.” He sat pondering my words, but he seemed bored of the discussions about faith. I quickly changed the subject and asked him, “Why are you in London?” I learned that he travels all over continental Europe cleaning asbestos out of old buildings. I responded as any young person would and said, “that’s cool. I’d love to travel all over Europe.” He said, “it might be for a young single guy, but I hardly see my kids. I honestly wouldn’t be surprised if my wife cheated on me.” I couldn’t believe he would say something that personal, but then again, that’s what alcohol does. I suggested that he quit the job and find one closer to home. He laughed and said, “Ugh… you sound like my wife right now.” I bought him another beer and said, “maybe you should listen to her.” He looked at me and said, “maybe you are right ha-ha.” My conversation with Szymon taught me that it doesn’t matter how much money you make or how many places you get to travel on the company’s dime. What matters in life is family and the ones you love. By the time we stopped talking, I could hardly understand him, but he shook my hand and said, “have fun in London.” I laughed and said, “I will, call your wife tonight and tell her you love her.” He smiled and nodded, assuring me he would. It was time to leave, so I packed my things and got ready to go to the airport. I finally boarded my fiery chariot that would bring me back to the heavens. I forced down a few shots of Jack Daniels, closed my eyes, and wondered if the Barstool Prophet would have a second coming. Would I ever return to this amazing city and spout words of wisdom and retardation? Would I ever drink two whole liters of cider and wake up with a black eye? Well, that one is a definite no, but so many questions are left unanswered. Did I actually impact those that I talked to? Did they even remember the conversation? As much as I want to believe I did, I’ll never know. We don’t know what this life holds or what our encounters with strangers will yield; all we can do is give it our best shot and live like we are dying… (Que inspiring music). 
Let me know if the foundation of this sardonic and surface level literature reference writing has potential… first ever post!
submitted by Lopsided_Director321 to writingcritiques [link] [comments]


2024.06.02 07:00 ReverseMod Daily Questions Megathread - June 02, 2024

Welcome to the Reverse: 1999 Daily Questions Megathread!

Please use this thread to ask any general inquiries about Reverse: 1999. Also, kindly search keywords under this thread as your questions may have already been answered by other Timekeepers.
Community Guides
Cheat Sheets
Tools
Wiki Pages
Frequently Asked Questions (FAQ):
Q1. Should I re-roll?
Q2. Why is my answer incorrect in for the trail puzzle?
Q3. When is the daily reset?
Q4. Does pity transfer over to the next banner?
Q5. How should I build my team?
Q6. Can I re-watch the cut-scenes/story?
Q7. Are multiple copies of a certain character necessary?
Q8. When should I stop leveling characters?
Q9. What should I purchase in the Psychube Shop (Thought Elements/Thoughts in Eternity)?
  1. LF Polarization
  2. Englighten I
  3. Enlighten II
Q10. What should I prioritize in the Oneric Shop (Oneric Fluid)?
  1. Monthy Brief Cacophony
  2. Crystal Casket
  3. Permanent Brief Cacophony (or Moment of Dissonance to craft Brief Cacophony if needed)
  4. Sonorous Knell
Misc Questions
M1. Are macros and auto-clickers allowed?

Megathread Directory
Weekly Lounge Megathreads (for minor discussions, gacha pulls, etc.)
Weekly Friend Request Megathreads (for sharing friend IDs)
Technical Issues Megathread (for sharing any technical difficulties)
Previous Questions Megathreads (for any game-related questions)
Previous and Upcoming Subreddit Changes (rule updates, subreddit announcements)
Please note that the above codes are manually updated!
If you have any suggestions or would like to add anything to this post, please contact the moderation team!
submitted by ReverseMod to Reverse1999 [link] [comments]


2024.06.02 05:48 _Mad_Maddy My Take on the Indigo Park Lore Part 2!

PRESENT
This is Part 2 of 3, the Present, in game events we see! Onwards!
The Protagonist is some sort of content creator, one that goes to abandoned or forgotten places and "searches" them, as can be gleaned from the cameras facing the protagonist on his desk, and his conversation with a certain Laura, or LSparks53 (there's also an error in this Harmony tab, with one of the messages from Laura reading as from LauraSparks53 instead of LSparks53. Just a note). This Laura helps our protagonist, who goes by the username of eEnsign. His profile picture are the letters UF, which is weird, since it doesn't match the username, nor what Laura calls eEnsign: Ed. Anyways, I digress. From now on, I'll call the protagonist Ed as well. Laura helps Ed get footage of these places as per the conversation.
eEnsign: "Hey Laura! I'm doing another search this weekend! Wanna come with me?"
LSparks53: "The last few times I've gone with you SUCKED LMAO."
eEnsign: "Remember that old theme park we went to see as kids? Indigo Park?"
LSparks53: "yeah? I kind of forgot about that place? Been closed for a while, right? how would you even get in?"
eEnsign: "Honestly, I don't know. I'm not even gonna bring my equipment. Jump a fence of something? We've done worse lol”
LSparks53: "aight, well just be careful. I'm gonna pass on this one. if you can get in i'll go with you to help record some other time. i'm looking it up now and there's like NO info online about it. probably swarming with cops too."
eEnsign: "I guess we'll find out! I'll check it out, maybe we can go together next week?
Lsparks53: "just be careful, Ed. I don't want to be paying your bail."
And with that conversation, we learn that these two are like a dynamic duo of sorts, having some sort of channel or website where they post footage of places lost to time and "search" them, breaking laws of trespassing and such, apparently also having "done worse", whatever that means. Maybe they took a few things from the place, so burglary? It's never specified. Probably burglary, though, considering that Ed has taken to collecting all sorts of plushies and such from Indigo Park.
What I want to point out is how weird this Laura person acts. As soon as Indigo Park is mentioned, Laura instantly seems to dislike the idea, but never directly says it. Instead, she becomes reluctant to go with Ed, despite having done worse, as Ed puts it. Perhaps she's just cautious, and based on her last sentence, they haven't been caught before, or else she would have said "I don't want to be paying your bail again."
However, I don't think that's the case. Remember when Laura said she looked up Indigo Park and found nothing? Well, we know the website is still up and running, or at the very least, Ed used some sort of service like the Wayback Machine to pull it up on the right most monitor on his desk, which can be seen in the opening cutscene. On it, there's even an option to purchase tickets still, which is incredibly weird, which I'll also go into later on. Why would a defunct theme park need a still running website? After all, if you evacuate everyone from it with no explanation, wouldn't you want to get rid of all evidence of it? If not destroy the property outright, then at least take the website down. Again, digressing, the point is that Laura didn't find this website ... or she did, but didn't say anything.
Again, this is purely speculation at this point; I mean, the two of them have broke into a few places trespassing and recording and documenting abandoned places at least a few times for the internet, and maybe she really is just that cautious, worried about being imprisoned and charged for trespassing, and even attempted burglary.
And it seems like Ed is asking the same questions we are. Behind the Harmony tab is a notes tab with several questions such as "Why did it close?" and "What is left?", among a few others that are cut off. The next question seems to ask "Is it still" something. Seems like Ed and us are in the same boat. Hopefully we can help each other out.
Regardless, Ed ends up climbing the fence and enters the closed off Indigo Park, where dozens of crates stamped with the Indigo Park logo, along with trash, can be seen. Walking around, the main gates are closed off, and one of the doors seem to open on their own, allowing Ed entry into the Registration Center, a desk with a few monitors where a Rangler would sit and check Ed in.
Inside, the Rambley AI comes to life, noting that Ed is the first person there in just over eight years, before directing us to the previously mentioned Registration Center. It is revealed here that AI Rambley has access to the cameras (both computer cameras and CCTV cameras), where he notes that Ed isn’t on the guest list, probably because he snuck in, and didn’t pay for his tickets. However, what stands out as odd is that Rambley doesn’t recognize Ed at all, asking if he was here for the first time. We know that it’s most definitely not Ed’s first time here, but it’s unclear if AI Rambley doesn’t recognize Ed because he grew up, or the registration process requires a photo upload.
Rambley AI: "Hm, I don't seem to have your face in the guest list. Is this your first time here in the park? Or did you just get plastic surgery?"
From here, Ed’s directed to go through the gates, but both AI Rambley and Ed realize that the gates are not open and are instead sending an error message. Going back to the Registration Center, Ed finds and replaces a missing gear, and the gates finally open, from where Ed is free to explore. He’s directed to the Critter Corner, where he receives a Critter Cuff to enter certain areas, and the park, from where he’s directed to Rambley’s Railway to get to know most (poor Salem) of the characters. A massive statue of Isaac Indigo and Rambley can be seen at the entrance.
As Ed makes his way through to Rambley Railway, it’s clear that the park is not in the best condition. Ransacked gift stores, empty cafes with rotting food and festering drinks, tunnels collapsing at the drop of a hat, and weeds spouting everywhere even disconcert the AI Rambley, who tries to shrug off the state of the park by claiming renovations, but it’s clear he’s unsettled with how empty and broken the park is. We’ll cover that later as well.
On this ride, Rambley introduces us to everyone, except for Salem, indicating he’s friends with everyone except her and Lloyd, for whom he has … let’s a bit of distaste for. He’s shown to be sarcastic and snippy with Lloyd, but even his supposed friends aren’t safe from his occasional jabs.
Rambley when speaking to Mollie Macaw: “You sure are [the best pilot you ever saw], Moll! Why, you only crashed into six barns this week!”
Mollie: “I’m not crashin’, Rambley! I’m barnstormin’!”
Rambley: “Haha! What’s barnstorming?”
Mollie: “It’s crashing, with style! I-it barely hurts at all!”
The stutter in Mollie’s audio is what interests me. It could be interpreted as a glitch, which is certainly possible. The park hasn’t been maintained in eight years, and it is falling apart. But it could also be interpreted as Mollie losing her characteristic confidence, upset that Rambley seems to be so keen on pointing out her failures in her hobby sphere.
Rambley, when speaking to Finley the Sea Serpent: “Why the long face? And body? … Oh Finley, you should come out of YOUR shell!”
Finley, in response. “How about YOU come into it instead?”
I would also like to note AI Rambley’s interaction with Finley’s plushie.
AI Rambley: “Ooh, you found my buddy Finley! You know, he’s really shy, like, TOO shy, like OBNOXIOUSLY shy, but he’s got a good heart.”
I want to point out the fact that when Rambley speaks about how shy Finley is, he doesn’t seem to be doing it in a jesting way. In fact, he seems genuinely annoyed with how introverted Finley is, to the point where you can hear it in his voice, and he also uses his annoyed model with slanted eyes when mentioning it.
There’s also a note here that, apparently, Rambley and Finley have known each other for over 100 years, though it’s unclear if this is actually real information, or just something the creators of the ride decided to include for the fun of it.
And another thing. At the very end of the Finley section, Finley hopes that the rider will actually visit him and Oceanic Odyssey, because he’s lonely. Why should he be lonely? He’s friends with Rambley and Mollie, at the very least. Is it because he lives on the bottom of the ocean? Or for other reasons?
Ed then reaches Salem’s area, which is noticeably, horrifically destroyed, a splatter of something bright red front and center. This is where the ride breaks down, and Ed’s required to go and fix it, before continuing onto Lloyd’s area.
I’d like to stop the story to consider the state of Salem’s area; why is it so destroyed? I’m going to avoid thinking of the red splatter as blood, to be honest, but we do know that the Mascots bleed red, thanks to Mollie Macaw. In my mind, there are three potential perpetrators.
The first two are noticeably weak connections, and the reasoning isn’t 100%, so take it with a grain of salt. We know that all the characters received Mascots, so there are three of them that, in my mind, are capable.
The first is, admittedly, a bit weird: the Mascot of Salem. We know she despises Rambley and his friends (her relationship with Lloyd remains a mystery), so it’s possible that Mascot Salem was the one to sabotage her area, as a way of getting back at Rambley. Why her area only is admittedly a bit weird, so she’s not the strongest match. Another piece of evidence would be the smashed animatronic of Mollie. Again, we do know that Salem has used Mollie before by dumping her potions onto her and making Mollie Salem’s minion. Could she also have smashed the animatronic bird?
The second suspect is Mascot Mollie. She can be seen following Ed throughout the ride, and the whole park, for that matter, and we do know there is some bad blood between her and Salem because of the arcade game Rambely Rush. It would give motive for Mascot Mollie to do such a thing, and she’s the only Mascot running about Indigo Park that we know of; Lloyd remained in his theater, not pursuing Ed when he leaves. At the end of the chapter, when Ed enters Oceanic Odyssey, it’s unclear whether a robot or Mascot Finley appears in the aquarium, but he’s likely confined there as well. Mascots Rambley and Salem aren’t even mentioned once.
Now, this one is also kind of a stretch, but the only character that would have more reason to hate Salem more than Mollie is Rambley. They are clear nemeses (again, Rambley Rush), and have been for quite some time. While the AI Rambley is generally benevolent, but still with a sharp tongue, it remains to be seen what exactly the Mascot Rambley is like. His Mascot is still likely here in Indigo Park somewhere, one of the remaining two (Mollie being dead, unless there are several of each Mascot present, in which case this elevates the terror a few notches. Imagine being chased by seventeen Mascot Lloyds) besides Salem. He could very well be the perpetrator. However, I do have a bit of trouble explaining why he would wreck the Animatronic Mollie. Maybe because he knows it’s just a fake, and not the real Mascot Mollie?
However, there is one convenient detail that I have not mentioned. Remember the smashed Animatronic Mollie, and how we were questioning why she was wrecked in the first place? Well, she does offer us one clue. When Ed approaches the bird, Mollie flickers to life momentarily, her voice garbled and distorted until finally, she says this:
Animatronic Mollie: “Not Rambley! He hurts Lloyd! He hurts Lloyd!”
After that, poor Animatronic Mollie finally shuts off for good, her painted eyes devoid of the life she once had. Well, this certainly got interesting, didn’t it? Rambley hurts Lloyd? How? I mean, think about it! How would a raccoon actively hurt a lion? This isn’t like a honey badger situation; raccoons are much more vulnerable and weaker than honey badgers. What’s also interesting is her words themselves. Why would someone program an Animatronic Mollie to say this? We eventually find out that Mascot Mollie will memorize and be able to repeat words or phrases she’s heard, if Ed has the misfortune of being caught by Mascot Mollie later down the line. Is it possible that the same is true for the animatronics? And if so, does that mean that Animatronic Mollie was shouting bits and pieces out of context, or was it supposed to be something she was never meant to hear, and was thusly wrecked?
And even if this was out of context, that still opens up a major can of worms. Even if Rambley never hurt Lloyd, who is this ‘He’ that did hurt Lloyd? Keep this in mind until we reach Lloyd’s attraction.
Anyways, onto Llyod’s area. It’s clear that Lloyd and Rambley both don’t like each other, quite possibly because Rambley hates how Lloyd used to be number one, and Lloyd possibly because he’s not happy that he was replaced by Rambley as head honcho. Rambley, for his part, doesn’t really try to antagonize Lloyd, just wearily going through the ride and trying to get out as fast as possible here.
And that’s essentially it for the ride, AI Rambley suggesting Ed go visit Jetstream Junction. Careful observation would yield the fact that Mascot Mollie has been stalking Ed, studying him from behind the scenes, though she won’t end up being an antagonist until later on.
What’s interesting to note is that at the end, AI Rambley says this: “So, whatddya think? Pretty fun, right? Now you know all about my friends! And Lloyd …”
We know that Rambley cannot stand Salem, Rambley Rush made it quite clear. So, why refer to Salem as a friend? Why is her area so wrecked? Is it possible that AI Rambley has no reason to hate her, because he’s not aware of how often he’s pitted against her in media? But that would also mean that AI Rambley would have to be quite unaware of the media surrounding him, but he seems to know a lot about the history of the park. He still dislikes Lloyd, after all. And then that would beg the question if Mascot Rambley actually dislikes Salem enough to destroy her area in his ride. Too many questions that, unfortunately, there are no answers for. We can’t even see AI Rambley’s thoughts on Salem through a plush or anything, because there are no current collectibles in Chapter 1 that refer to her.
This is actually why I think one of the more intriguing aspects of ‘Birds of a Feather’ is Salem, and her ambiguous presence within the game. There aren’t even any posters in regard to her, unlike Lloyd or Rambley or Mollie or Finley. She’s just so wrapped up in mystery … anyways.
After finding out Jetstream Junction is locked away, AI Rambley sends Ed to Lloyd’s Main Stage Theater, where Ed first catches a glimpse of Mascot Lloyd, dozing on the stage. When Mascot Lloyd notices Ed, he runs into the back, and unfortunately, that’s where Ed has to go.
When Ed reaches the stage himself, AI Rambley tells Ed to be careful, because he has no vision of the backstage area, which is weird. AI Rambley seems to have access to the rest of Indigo Park, why is this area so special? It’s just storage, for the most part … and Mascot Lloyd, but AI Rambley still thinks they’re just as good as they were in their hay day, so he has no reason to be wary of the Mascots themselves until later. It’s true that it’s a Ranglers Only area, and we haven’t really seen AI Rambley in these areas before, so that could be it? Maybe because of his dislike for Lloyd? But then why give AI Rambley access to the stage at all? I don’t know, to be honest. Yet another question. However, AI Rambley does say something interesting.
AI Rambley, to Ed, regarding the behind the stage area: “Hey buddy. I got eyes all over the park, but I can’t see anything behind the stage. If you’re going back there be careful. Your Critter Cuff is not yet able to resuscitate you.”
Why should a Critter Cuff be able to resuscitate a person? From what I understand, it’s supposed to be like those Disney Bands that you can wear at parks, giving you access to different rides and such, even having complementary features of being a pedometer, mood ring, and a heartbeat sensor. This could either be a sort of tease to future upgrades Ed might be able to get in future chapters … or implies something darker. These Critter Cuffs were given to regular guests, for what purpose should they be able to revive someone from being unconscious?
Anyways, as Ed makes his way backstage, Lloyd makes some appearances, even once trying to attack Ed before being foiled by the massive boxes landing on him, causing him to slink away. Along the path, however, is something interesting. Binders, pages, even notebooks are scattered, almost like a bread crumb trail. I was never able to make out what they say besides some months like January, or vague Table of Contents with no explanation. Just thought it was weird. Food for thought. Grabbing the keys, Ed heads back, finding the door locked behind him. Trying to open the door yields an attack by Lloyd, who is strangely repelled by a high-pitched noise.
Now, from all that I have read, there seem to be two theories as for why Lloyd flees. The first cause is that Mascot Lloyd is driven away by the high-pitched beeping from the Critter Cuff. The second, and arguably more intriguing theory, is that someone blows a tamer’s whistle. A tamer’s whistle is a whistle used by tamers to direct animals, usually in settings like circuses where the animal has to perform some sort of trick or feat of athleticism. As it’s used more and more often, the animal learns to recognize the pitch, or duration of the shrill sound, associating it with a certain action that needs to be performed. In this case, the theory states that the tamer’s whistle caused Lloyd to fall back, before fleeing.
Now, while I think the tamer whistle theory is cool in concept, I don’t know who would be able, or more importantly, willing to save Ed from Mascot Lloyd. AI Rambley is not able to see what’s back here, nor should he understand what’s happening, so that removes him from the picture. Mascot Mollie is a possibility, perhaps wanting to save Ed for herself, as she’s seen stalking and watching Ed ever since Rambley’s Railroad, and even appears briefly in the hallway when Ed exits the theater backstage, but why want Ed for herself? They probably don’t need food, else they would have died, sweet pastries and sugary drinks present or not. They were left alone for eight years, after all. The thrill of the hunt would be the only explanation. And then there are our two unknowns, running about the park: Mascot Rambley and Mascot Salem. Could they have been the ones to do it? But why assume they’d act differently towards Ed? Surely they’d still be hostile?
And if the Critter Cuff was the savior, why was it ineffective against Mascot Mollie? Could it be because of the physiological and biological differences between Mascots Lloyd and Mollie? And why did it go off only when Lloyd was nearby? After Lloyd is repelled, the noise stops, after all. Was it the elevated heart rate that tipped off the defense mechanism? But again, surely it would have done the same when Ed would be chased by Mascot Mollie?
Remember what Animatronic Mollie told Ed with her dying breath? ‘Not Rambley! He hurts Lloyd! He hurts Lloyd!’ Could this be what Mollie was referring to? After all, Lloyd didn’t just run away; he collapsed a few feet away from Ed for a brief stint, paws pressing against his ears as Lloyd curled up into a fetal position, only running away when the high-pitched sound ended. Mascot Lloyd genuinely seemed in great pain, and was only able to run away, quite hastily, may I add, once the sound stopped. Was Rambley, AI or Mascot, the one who abused such a feature? Or was it someone else?
Remember, we have no idea why the Mascots turned hostile. Possibly due to a lack of exposure to humans, and thus claiming certain territories for themselves. After all, Mollie didn’t attack Ed until he entered her designated area. But then that brings into question Mascot Rambley. Where was he all this time? Rambley Railroad is his place, after all. But this isn’t Rambley’s only attraction in Indigo Park. At least one other location that we find that bears Rambley’s name is ‘Café de Raton Laveur’, which is French for Raccoon Café. Does that mean that Rambley owns other attractions, and is stalking those? It’s unclear.
Anyways, want to know another possible reason why there was a sudden evacuation with no explanation? What if the Mascots rebelled against the humans because of mistreatment? Think about it, Animatronic Mollie says ‘Not Rambley! He hurts Lloyd! He hurts Lloyd!’ What if Animatronic Mollie wasn’t referring to Rambley hurting Lloyd, but someone else? Someone who would want to design a special feature built into his Critter Cuff that he could activate and subdue, if not straight up hurt Lloyd? And who is the only other male character that we know of besides Rambley, Lloyd, Finley, and Ed?
That’s right, Isaac Indigo himself. This could very well be a case of mistreated creatures rebelling against the horrors they endured. Think about it, when in stressful situations, the mind, both human and not, is much more willing to go into fight or flight, is much more likely to punch first, question later. Is it possible that this Animatronic Mollie caught a snippet of a conflict that arose between the Mascots, when Mascot Mollie was trying to mediate? While this does go against the theory that Animatronic Mollie was destroyed by Mascot Rambley to silence her, it’s still a possible theory, no?
Again, these theories are very much a stretch, I just wished to lay them out on the table and offer them up for people to see and debate.
After grabbing the keys, Ed goes to Jetsream Junction, where Ed goes about exploring and solving some puzzles in order to progress further into the building, as it seems to be the only other place that isn’t falling apart and seems to be in somewhat stable condition. Inside one of the rooms is the Rambley Rush arcade game, and there is something interesting that Salem says in here.
Salem, speaking to Rambley: “Meet the new and improved Marley Macaw! Now with none o’ that ‘friendship’ garbage stopping her from tearin’ you to pieces. I wonder what she REALLY thinks of you now? Have fun finding out!”
Now, this could just be me overanalyzing this thing. It’s our only reference to Salem, and some of the things I cite as evidence could very well just be regular dialogue for an arcade game. However, on the off chance that this means something, I was very interested in what Salem said about what Mollie thought of Rambley. She makes it seem like Mollie is under some sort of illusion in regard to Rambley, like he’s a villain masquerading as a good guy, but has everyone around him convinced he’s good. This could tie in with the broken Animatronic Mollie, as if Mollie found out about some truth in regard to Rambley. After all, her broken, jittering speech made it seem like Rambley was actively hurting Lloyd. Could she have gone to someone to get help, but that other someone suggested Rambley as an ally? That could explain why Mollie felt the need to emphasize that ‘He hurts Lloyd’ twice, like she’s genuinely freaking out that her best friend actively hurt others he didn’t like.
Putting that theory aside, Ed goes through the area, heading up to Mollie’s ride, only to find it inaccessible due to major chunks of broken debris. AI Rambley seems sort of horrified to find the place so broken and calls up a repair technician. It’s no surprise that the line is discontinued, due to most Ranglers likely being laid off after the closure of Indigo Park.
From here, AI Rambley, still somewhat jarred by the wreckage he’s seeing, encourages Ed to go and visit Mollie’s Landing Pad, strangely acting as if Ed had just finished his journey on the attraction, when he couldn’t even step onto it. From there, Ed goes and solves some puzzles, making his way deeper into the building. He spots Mollie a few times as she gets away from him, hiding. What’s an interesting note is that some sort of liquid seems to be dripping from Mollie. When you encounter her in one of the tubes, she leaves behind some sort of reddish grime that disappears once her animation is done. Her eyes, also, aren’t the way they’re usually portrayed. They’re similar to Lloyd’s in that there are white pinpricks of light in dark sockets, Lloyd’s being thin ovals in dark sockets.
As Ed finishes up the puzzles, he goes deeper before he’s attacked by Mascot Mollie herself, fleeing through the numerous tubes and tunnels, before eventually leaving it all behind and entering some sort of Ranglers Only Area.
Before we continue, I’d like to point out something. When being chased, Mascot Mollie occasionally rehearses some lines she once heard, repeating this.
Finely, to Rambley: “You’ve known me for 100 years.”
Reasonable enough; she was there when Ed was in the Rambley’s Railroad attraction. No, what concerns me are two other lines, identified by SuperHorrorBro in his analysis of chapter one.
Mascot Mollie: “Get back in your cage, bird.”
And finally, this.
Mascot Mollie: “Get up you stupid freak!”
Remember, Mascot Mollie only repeats what she has once heard. She doesn’t actively make her own dialogue. Remember the theory I had about the Mascots having enough of their terrible living conditions, and rebelling against the staff? It seems like this is the right direction to go in. Lloyd and Mollie do not attack immediately. While Lloyd runs away, Mollie observes, watching, biding her time. She follows you to Lloyd’s theater, and what does she see, or, rather, hear? Lloyd being pushed further and further back into his domain, the one place he should be happy, before being forced into a corner, and where he lashes out. Even though Ed ends up leaving, he ends up claiming a piece of Lloyd’s territory, and Lloyd goes back onto his instincts, to hunt. However, when he gets too close, that blasted, accursed Critter Cuff lets out its horrible whine, Lloyd collapsing, consumed with nothing but pain. Once the sound ends, he flees, like a terrified animal.
And what does Ed see when he leaves? Mascot Mollie, observing Ed. She’s seen that, yet again, a human encroaches, pushes their bounds, eventually hurting Lloyd to get what he wants. And then, he goes to Mollie’s home, the Jetstream Junction, a place she’s been locked out of due to needing a Critter Cuff, but she wouldn’t dare touch one. She saw what happened to Lloyd, who knew what sort of anguish it would inflict upon Mollie?
She enters behind Ed, stalking him, fury building as she watches Ed run about like he owns the place. How dare this man, this human, walk upon her domain whenever he wants, but she has to wait until she’s let in, like some sort of caged bird. Well, she’s not a caged bird, and she’ll make Ed see that.
At first, when AI Rambley sees Ed, he wishes to stop Ed, but seeing a towering Mascot Mollie chasing him, he opens the door, slamming it shut behind Ed just as Mascot Mollie’s head enters the room, killing the Mascot instantly as blood sprays all over the metallic door and floor. AI Rambley attempts to act like nothing happened, but fails, sighing.
He explains that he didn’t realize the danger of Indigo Park and its inhabitants due to being stuck in that early Reception Center for all of those eight, lonely years, unable to see or interact with anything inside. He was just so excited to finally see an actual person that he pushed Ed into this tour, realizing that, with the way things were, there was no way Ed would come out unscathed, and the AI seems genuine in his sorrow. However, he asks for Ed to help restore the park to the former glory, and, miraculously, Ed agrees. However, before Ed leaves, AI Rambley drops this one last piece of vital information.
AI Rambley: “Whew! That was exhausting to say that whole spiel, but Rambley’s Ranglers (registered) is a registered trademark … that expired yesterday.”
Okay, so couple things. From my impression, I had the feeling that somehow, someway the Indigo Company as a whole was alive and kicking. I mean, look at what Ed has to say when he interacts with the Rambley Raccoon plushy.
Ed: “Ah, there’s my buddy. Kinda feels like Rambley has a whole empire now, being the main man of Indigo and all.”
Ed gives us the distinct impression that not only is Indigo still around, but it’s also positively thriving, yet they allow their trademarks to expire? Trademarks essentially last forever, but you have to fight, in court, to let them continue every ten years or so. If Indigo is based on Disney, the stingiest, largest entertainment company, why would they let their trademark expire, and give access to others? Well, this might have to do with the initial terms.
You see, in order to keep a trademark, you have to defend its usage every ten years. Well, okay, then why didn’t Indigo do so? One of the terms for renewal is that you have to continuously use that trademark. You can’t just claim one and never use it again, that’s basically an infraction upon free speech. Sure, you can fight for its ownership, but there are rules and regulations to these kinds of things, you can’t just trademark something like ‘Oof’ or ‘Lmao’ and keep it without at least saying those phrases occassionally.
And, so far as we know, there are no other places such as Indigo Park owns. Ranglers are synonymous with staff in the park, so obviously, it would be hard to justify keeping a trademark when you never expect to use it. So, that’s my theory on why the trademark did indeed expire the day previously, October 6th, 2023 (apparently, the creator confirmed the game takes place in 2023, so, that means that Ed arrives on October 7th, 2023, and the last person to enter park left on October 7th, 2015).
Anyways, after that, AI Rambley leads Ed to Oceanic Odyssey with the intention to get it back up and running, as it has been closed due to repairs, something that AI Rambley hopes Ed can assist with. As Ed exits, he tries entering a hallway, which AI Rambley blocks.
AI Rambley: “Uh oh. That Rambley’s Ranglers room is only accessible by Royal Ranglers. Maybe you’ll grow up big and strong enough to enter it! But for now, don’t.”
This is the first instance of hierarchy within the Ranglers that Ed has been introduced to so far, and the dark undertone AI Rambley takes when he tells Ed not to go there is somewhat concerning. What exactly is AI Rambley hiding back there? Well, I have a few hunches.
Let’s point out the obvious regarding our friends, the Mascots; they’re not regular animals. Obviously, regular animals don’t have dark orbitals with thin white slits, or have turquoise noses, or have macaws the size of cassowaries. However, they are still animals, creatures of flesh and blood that act like their regular animal counterparts; Lloyd is an ambush predator, stalking until he himself is presented with an opportunity to attack. However, lions are known to just straight up attack if they are discovered by accident, especially if the prey is weaker and slower than them. Lloyd runs away instead of attacking.
Similarly, Mollie follows Ed warily, unsure of what to think of him for most of the time. She never aggresses until he enters her territory, and even then, she’s surprisingly lenient with Ed, straight up until he finishes those color-coded symbol puzzles. Only then does she attack. And even then, this is a behavior reflected in regular macaws as well, as these birds are fiercely territorial of their area.
So, these Mascots didn’t pop up straight from the ground, did they? They had to be bioengineered at the very least, mutated regular animals becoming the Mascots guests once knew and loved. They are, however, animals at their core, animals that do not attack for no reason. They try to deescalate the situation, as Lloyd does when he runs backstage, and when Mollie pulls herself back through the tunnels, away from Ed, and striding through the corridors, until she eventually loses patience and chases after Ed through Jetsream Junction.
I’d like to propose the theory that these Mascots were created in that area of Jetstream Junction, hidden underground and away from prying eyes. This is also where the Mascots were likely mistreated and abused, called horribly names at the very least, and endured beatings and humiliating acts at their worst. This is also likely where the Mascots originally snapped. After all, literally not a single guest understands why they were evacuated. Unless the guests who saw what happened were silenced, there should have been something floating around the Internet, on some obscure forum.
Now, why would AI Rambley hide this? Because he now understands that these Mascots are dangerous, a risk he cannot allow, since he enlisted Ed to bring the park back from the dead. AI Rambley realizes that Ed doesn’t have the tools to survive that area; perhaps because one of the Mascots lurks in there, locked away, or because he doesn’t want Ed to flee, horrified as to the scientific process that allowed for the mutated abominations to roam Indigo Park.
Regardless, Ed finally makes his way to the entrance of Oceanic Odyssey, home of the Mascot Finley. In fact, we actually get to see a glimpse of Finely’s actual size in one of the aquariums as his large head and long torso appear, before the chapter ends. I don’t believe that this is an animatronic, as electricity and water do not mix, especially animatronic with running current of electricity in water.
And that’s where Chapter 1 of Indigo Park, ‘Birds of a Feather’, ends off. Chapter Two will likely revolve mostly, if not totally, around Oceanic Odyssey and Mascot Finley.
So, I have two predictions as for where the next chapter might go. Based on the reactions Mascots previously had to Ed, I believe that Mascot Finley will not be attacking immediately. He’ll likely be observing, like Mollie, at least for a certain amount of time, until he proceeds to attack and harass Ed around his attraction. Ed will eventually get Oceanic Odyssey up and running, and have to leave Mascot Finley behind, as he’s still hostile and very much a danger to Ed.
The alternative to this is that once Mascot Finely realizes what Ed is trying to do, he stops being aggressive, and might instead become a temporary ally, allowing Ed to reach certain locations with his knowledge of the place.
Regardless of Mascot Finley’s ultimate fate, Oceanic Odyssey being powered on will likely catch the attention of Indigo. Based on the information we know so far, Indigo is still a well known, public entity. It’s possible that Indigo abandoned the theme park route, instead focusing exclusively on media such as cartoons, movies, and merch, or they might have other sister locations to Indigo Park. It’s unclear.
Whew. In the words of AI Rambley, this is a lot of information. Almost nine thousand words in, and we finally finish covering Chapter 1. So, let’s proceed to the Conclusion I draw regarding the story Indigo Park tries to tell, and the future events that might transpire.
submitted by _Mad_Maddy to GameTheorists [link] [comments]


2024.06.02 05:48 _Mad_Maddy My Take on the Lore of Indigo Park Part 1!

So, as the title suggests, this is my idea for the Indigo Park Timeline and Lore, including the time before, and the game's events. This will be one of three parts due to character limitations, this part dealing with the time before the events of the game.
BEFORE THE GAME
So, this game is clearly based loosely on Disney, if it wasn't obvious enough: a man by the name of Isaac Indigo opening Indigo Park (Walt Disney, Disney World, self-explanatory), starting out with cartoons in the early 1900s.
Mr. Isaac Indigo started out his business ventures in the cartoon sphere, specifically with Lloydford L. Lion, or more commonly known as Lloyd the Lion. The reason that it's Lloyd specifically, and not anyone else, can be seen when interacting with the Retro Lloyd Plush, both from the protagonist and Rambley the Raccoon, the modern day representative of Indigo Park.
Protagonist in regard to the Retro Lloyd Plush: "Lloyd obviously had an older look in the classic Indigo cartoons, but I'm not sure it looked like this. I guess nostalgia sells..."
Rambley AI in regard to the Retro Lloyd Plush: "Ugh...I don't get why we even have those. And why did they only make one of LLOYD? Is it because he's the loudest? I CAN BE LOUD TOO! WHERE'S MY LIMITED-EDITION THROWBACK PLUSH?! WHERE'S MOLLIE'S? WHERE'S FINLEY'S?"
Protagonist in regard to the Lloyd Plush: “I feel like as a kid, Indigo used Loyd a lot more.”
If it wasn't obvious enough by Rambley's rather frustrated demeanor regarding the plush, only Lloyd received this sort of plush, while none of the others received such a collectible. Well, it's possible Salem the Skunk received one, since Rambley didn't mention her, but that might be more representative of his intense dislike for Salem, something that will be discussed down the line. Another thing to note is that this plush does not look like the original Lloyd Lion, which is a detail I will discuss in depth towards the end.
Anyways, over the years, the other mascots we know and love, Mollie the Macaw, Finley the Sea Serpent, Salem the Skunk, and Rambley the Raccoon are added. I would like to put forth the idea that Mollie, Salem, and Rambley were all added in the same general time period, thanks to the Rambley Rush Arcade Game.
The quick rundown of the game is thus: Mollie Macaw crashes somewhere in the depths of Rambleberry Woods, and Rambley goes to find her. Along the way, he must jump across rivers and pits, collecting Rambleberries, and stomping upon evil purple squirrels, eventually reaching Mollie, who is still near her crashed plane. When she gets up, she claims that she crashed because her vision became rapidly obscured, at which point Salem Skunk appears and takes credit for that, claiming that she needed better test subjects for her potions than a bunch of squirrels. Infecting Mollie with the potion, Salem flees, not before Rambley and Salem exchange some barbs. Rambley eventually knocks Mollie out by stomping on her a few times, and the game glitches and crashes.
This arcade game is important for several reasons, one of which is that it introduces us to the dynamic that Rambley and Salem have: one of enemies, different than with Lloyd, because Rambley is merely jealous of the fact that Lloyd came before him, and was the main character for a long period of time. There is also the fact that Salem's area in the Rambley Railroad is completely destroyed. Not even Lloyd's area is so damaged.
From my basic understanding of early black and white television, based on the Chapter 1 opening cutscene of Isaac Indigo, Indigo Park opens somewhere in the 1940s to 1950s, as the grainy, blurry footage and somewhat muffled audio is reminiscent of such times. All sorts of rides and attractions are available for families to explore, such as Rambley's Railway, Jetstream Junction, Oceanic Odyssey, and Lloyd's Main Stage Theater. Again, interesting to note that Salem doesn't have such an area dedicated to her, though that might just be a way of putting off that area for later in the game. People in costumes (note, not called Mascots themselves, as I will use the term to address the replacements of these costumes) roam about the place, likely acting like modern day Disney Cast Members do today, interacting with guests in character.
After a long period of time, and possibly into the early 2000s, the focus is drawn away from Lloyd and onto Rambley, and specifically after the park was open, and not before, because in that same commercial that I dated to approximately the 1940s or 50s, the front gates are decorated with artwork of Lloyd, which is different than in game, where the Lloyd artwork has been replaced by art of Rambley. The reasoning for this is unclear, though I do have a few speculations. It is noted, both by the Rambley AI and the protagonist when interacting with the limited Golden Rambley Plush, that the idea is kind of cheap.
Protagonist: "So wait. They were so money hungry that they just recolored a regular Rambley plush and called it a new product? Kinda lazy don't you think?"
Rambley AI: "... Seriously, our employees had to clean up SO many stray teeth and nails. Hard to believe that there was all this demand for a regular Rambley Plush we blasted with gold spray paint..."
The idea of cutting corners and lowering costs comes up a fair bit. This might be the reason that they swapped main characters, after all: it's easier to animate a cute, small raccoon with a bandana than a large lion in a full on suit. This might also be the reason that the park transitions from costumed staff members, or "Ranglers", to Mascots.
Another reason for the change could have been growing awareness of animal welfare issues at the time, with many circuses and zoos facing criticism for how they treated their animals, lions and elephants specifically, and is an issue that is still ongoing, so perhaps Indigo Park didn't want the negative press to come to them, so they swapped. However, it is important to note that these are purely my speculations, and no concrete reason for the swap was ever introduced in Chapter 1 (to my knowledge).
A third possible reason could be in reference to what Indigo Park represented, at least in the time that it was built. According to Isaac Indigo:
Isaac Indigo, giving a press conference outside Indigo Park: “Indigo Park offers a slice of the American dream to call your own. In this place, echoes of days gone are brought back to life as a new generation captures a glimpse of the exciting potential of Tomorrow. Indigo Park pays homage to the values, dreams, and unwavering truths that gave rise to our great nation.”
Let’s take a step back. Remember how I dated the opening of Indigo Park to the 1940s or 1950s? If that was true, that means that Indigo Park opened in the shadow of the Second World War, the deadliest human conflict ever recorded, with a death toll of over 50 million people, both soldier and civilian. After the atomic bombs were dropped on Japan, it was eventually public knowledge that the USA still decided to drop the second one, even after Imperial Japan had surrendered after the first one had been cast.
It's entirely possible that Indigo Park was, in some way, propaganda. Think about it, Lloyd the Lion was the mascot. And what do lions represent? Strength, power, unity, leadership. Lloyd could have been a symbol to the American people that proclaimed themselves as leaders, people who thought of the future, while trying to sideline the negative press the USA received.
After a while, however, there was no need to justify their victory. People, for the most part, accepted their victory, and as the world headed into a Cold War, there was no need to justify themselves; many people were afraid of the Communists, the Red, and the influence it may have. Clearly, the USA and its allies were the good guys. Communism was a threat to democracy, everyone knew that! So there was a switch to a more child friendly character, Rambley, as the main man himself.
That might also explain why the retro plushie doesn’t look like how Lloyd did in the old cartoons, as stated explicitly by the protagonist; perhaps that older Lloyd was more mature, older, and signified some much darker. There’s no need to stir up bad memories of WW2, so they changed his design to be softer, younger, much more unassuming.
The Protagonist, regarding the Retro Lloyd Plushie: “I always find it weird when companies make merch that’s supposed to look old. Lloyd obviously had an older look in the classic Indigo cartoons, but I’m not sure Lloyd looked like this.”
There’s also a case to be made that Disney also participated in some good old propaganda of their own, mocking Nazi Germany and their ideals.
Now, disregarding politics, because that thing is a minefield to safely navigate, this is just my theory. I am not trying to radicalize the game, and if you hate this theory, you can go about ignoring it! I personally don’t think it’s the correct answer, just a potential answer.
Another change that soon occurred was the change from costumed "Ranglers" to living, breathing, flesh and bones Mascots, introduced to us in the Rambley AI interaction with the Rambley mask.
Rambley AI, playing an old tape in the database in regard to the costumes: "First Person - Hey Jackson! You hear about the new mascots? Jackson - Yeah, you think it will put us out of a job? First Person - I think so, Old Sport, and right after we got this damn raccoon costume."
An important note to this is that this interaction is considered an Easter Egg to a FNAF fan game called Dayshift at Freddy's, alongside some other references such as the Golden Rambley being a reference to Golden Freddy, and the Poodle Plush being a reference to another FNAF fan game Playtime with Percy. Despite this, these items seem to carry a bit of significant lore in them, something that I think is an interesting way of hiding it. It opens up the possibility to state that it should be disregarded, since it's supposed to be an Easter Egg to something else, but I don't think so.
This quote makes me think that the switch from costumes to Mascots happened quite early on in Indigo Park's lifetime, considering it's said that the Mascots should appear quite soon after the introduction of the costumes, perhaps yet another clue that Indigo Park was looking to cut costs. After all, why pay people when you can have Mascots roaming about, doing just the same, if not better, of a job?
And everything seems to be going fine for quite a while. The protagonist notes several times that his family, and especially his mother and himself, were avid fans of the place and characters, his mother liking Mollie Macaw the most, while the protagonist favored a few, such as Lloyd the Lion, while disliking Finley due to his large size, which was revealed when interacting with a few different collectibles.
When the protagonist interacts with the Lloyd the Lion plush: "I feel like as a kid, Indigo used Lloyd a lot more. He was always one of my favorites."
When the protagonist interacts with the Mollie the Macaw plush: "I remember when my mom took us to the parks one summer. Her favorite was always Mollie, so when they first opened new Mollie Meet & Greet in Jetstream Junction, we were some of the first in line."
When the protagonist interacts with the Rambley Ears: "My dad promised me he'd buy me a pair when we went."
When the protagonist interacts with the Souvenir Rambley Cup: "When I was a kid they used to have free unlimited refills on those things. I once drank so much Bird Up that I got sick and threw up while riding Rooftop Races. That poor kid behind me..."
Anyways, we got the point: the family went there often and were huge fans of the park. What could go wrong?
Well, apparently a huge evacuation and closure of the park with no explanation whatsoever, to the point where the authorities also were not able give any reasoning or answers.
This comes from the newspaper we see in the beginning cutscene, after the old video of Isaac Indigo introducing Indigo Park. So, let's theorize a bit. Out of everything in the park, what could possibly lead to such a drastic evacuation of a place so well loved? Oh, I don't know, maybe the killer Mascots that try to kill you in Chapter 1 ...
What isn't so clear is what happened to them. Clearly, they were well behaved and safe to be around, even for small children, as the park remained open for 50 years (minimum) without issue, and almost as long with the actual mascots themselves. Obviously, they went rogue, as can be seen when the protagonist has to run away from Lloyd the Lion's attempts to attack and have the Rambley AI save the protagonist from the Mollie the Macaw by killing the Mascot with a metal door. I don't think it had to do with resources such as food, since the Mascots remained by themselves in the park for 2920 days, exactly eight years, and only seemed feral. Besides that, we see a bunch of vendor stations and a few cafes, still with food in them. Moldy, perhaps, and expired, but there's still food. There's also water (possibly) available in those self serve drinking fountains. The last time the park was operational was October 7th, 20XX (with the exact year being a mystery), and the reason I say operational is because of an announcement seen on one of the Rangler monitors in the reception area.
Announcement: "Attention Ranglers. The date is October 7th, 20XX. Charge guests the SATURDAY pricing indicated in your Rookie Rangler Handbook! Thanks! - Management."
What jumps out immediately is the way Saturday is so bold. So, what can we assume? The last operational day we have knowledge of was Saturday, October 7th, somewhere in the 2000s. Unless this is the future (which we have no reason to believe), we can assume this Saturday occurred somewhere between 2000 and 2023 (2023 and not 2024 because the creator, in a livestream, ended up giving a vague message of the game taking place in 2023). Looking up old calendars and looking specifically for an October 7th that lands on a Saturday reveals a couple potential years: 2000, 2006, and 2023. We can discount 2023, as we know the park was closed for 8 years. I did try to find a date on those three monitors the protagonist uses in the opening cutscene, but only found the time, 7:32 pm. Unfortunately, Harmony, a knock off of Discord (antonyms) also doesn't have a date, or even a time, for that matter. And besides, we know that we're the first actual person to visit in quite some time. So, we're left with 2000, and 2006. Assuming this game takes place in 2024, I have a feeling the year it closed is actually 2006.
First foremost because of the Rambley AI. Having AI Rambley be as advanced as he is makes it seem like the park was closed in 2023, but again, there is no evidence to say the game takes place in the future. And AI's back in 2000s and 2010s eras were good, but nothing like we have today. They were capable of basic object identification, and navigation, but the capabilities were limited, compared to today. And in 2000, it was much more basic. Image recognition consisted of identifying edges. That's it. Edges, not distinct features, and even then, the accuracy was pretty bad. At the time, AI was mainly used for data retrieval and predictive modeling, mostly for things like language translation, text classification, and such. They were basically office assistants.
Of course, that's assuming that the AI was introduced back then. It is entirely possible, and likely plausible, that the AI was introduced later. After all, the park may have closed, but Ranglers were still visiting the place as late as 2015, which was the last time the AI Rambley notes an actual person arrived. So, if that's true, then I am still not too sure as to which of the two years the park closed.
Any ideas would be greatly appreciated. And the present of the game and my conclusions shall be posted in separate posts, as there is a 40k character limit. Leave any theories of your own in the comments, and I'll be happy to theorize regarding and questions or concerns yall have!
submitted by _Mad_Maddy to GameTheorists [link] [comments]


2024.06.02 05:15 nightryder2020 [M4F] Here we go again

Hello! Hope everyone is well. So an introduction about myself since this is perhaps my 20th search post. I am from the east coast of the USA, preferably would like to have a RP partner set within the same timezone within the US as I am since communicating with people halfway around the world proved to be more difficult.
My schedule is a bit iffy sometimes, but you’ll always catch me in the evenings except Tuesdays & wednesdays. Being an adult forces you to contribute to what society demands of you. Such as work, being a parent, being a spouse, all the while revolving how will you find enjoyment of your own time before you go to sleep and do that routine again. If you’re looking for someone for fast replies, or responds with 10 posts a day, I’m not that RPer for you. I can, however, throw at least two responses, more if I am lucky.
Here are my guidelines:
• Radio silent for five days typically means dead RP. We both move on, I would hope everything works out for you for the better.
• This is becoming a common occurrence over the years when I RP, sadly I’m going to say it. If you have specific traumas or triggers, let me know. However, although I may be lenient on some things, don't use it to have me walk on egg shells.
• For those of you who cannot read good, the ad says M4F, which means I as a male looking for female to write with. Not as a character, or a side character. But as a male RPer who wants to write with another RPer who is female. This is my preference, you cannot convince me whether you read my guidelines or not.
• I only play in third person and ask my partner to do so as well. I can play multiple characters whether male or female, that being said I only play as a male character that’s in the spotlight 75% of the time.
• If you have idea to fill in for plot points, do say so! Don’t be intimidated or think it’s going to ruin the RP because of ideas. Communication is a two way street. The worst I can do is say no, but I am open for options where it’s appropriate.
• To know that you have indeed read through all of this and not skim through my ad, answer my most basic question. However, I will ignore messages AND chats if no one answers it. Is a hotdog a sandwich?
• I write anywhere between 4-10 paragraphs. More to set up the scene if necessary and adding a lot of lore. I follow the principle that if you give me something to work with that has effort, you will get it as well. Matching replies? That’s great, but I don’t want to turn my passion into a chore.
• What I write is typically within the category of NSFW. This includes but not limited to: Gore, blood, body horror, darker themes, steamy scenes, etc, etc.
• All characters are 18+, all RPers 18+, no exceptions.
• You can view my samples message me. I would also like to point out that I am in the hobby of writing roleplays for fun and not anything serious to the point it would make grammar nazi’s blush. However, as writers who RP, punctuation, capitalization and grammar are key. Though I am lenient on some mistakes and will not be that guy.
• OOC discussions are fine. Talk to me about music, art, movies, or tv shows. However there’s a fine line between chatter and sharing personal info, in which case I don’t share mine and kindly ask the same to my partner.
PLOT:
Imagine a world where men are warriors, and women are beautiful. Set between the time when the oceans drank Atlantis and the unwritten records of ALL civilizations, there was an age undreamed of...
Princess (your character’s name), renowned for her wisdom and beauty, had long been the target of envy and malice. The Red Priest, a powerful and treacherous figure in her father's court, scorned her for rejecting his dark propositions and for her influence over the king. One night, a haunting dream of her father being slain plagued her sleep, and her worst fears materialized when a violent coup, led by the Red Priest, erupted within the palace walls. Fleeing for her life, she was shepherded to safety by an old and loyal retainer. As they traversed the darkened city, they encountered Jorro, a formidable warrior who had just escaped prison, where he had been unjustly held on the Red Priest's false accusations.
Jorro, driven by a burning desire for vengeance against those who wronged him, formed an uneasy alliance with (your character). Though their paths had crossed by fate, their goals aligned: to overthrow the Red Priest and reclaim what was rightfully theirs. Together, they navigated through treacherous landscapes and evaded the Red Priest's minions. (Your character's) royal knowledge and Jorro's unmatched combat skills made them a formidable pair.
submitted by nightryder2020 to roleplaying [link] [comments]


2024.06.02 04:55 True_Spell3438 Partner Search!!!! (M4A)

Howdy l've been role-playing and writing in general for at least a decade. I am a Male who can play male and female characters. I have original ideas all over and a lot of Fandoms I'm in, which I'Il include below. I'm looking for OCXOC. Every character must be 18+ I have plenty of original characters and ideas along with fandom plots.
For original ideas, i like horror and apocalypse, Action-adventure with action and depending romance. I really like monsters and creepy things from the horror genre like vampires and Tentacles, and l even have my own idea set up in modern times dealing with vampires and hunters and all of that i also enjoy eldritch type horror. I also like old-school slasher films and space sci-fi horror similar to the Alien Franchise.
Now on fandoms! To get some other things down, l only play OC. The anime fandoms i like are Jojo's, Chainsaw Man, Naruto, JJK, Soul Eater, and more. I'm well versed in the Jojo's, Naruto, and JJK, and soul eater fandoms, though it's been a while since ï've stopped keeping up with soul eater. Other fandoms im in include Percy Jackson, Call of Duty, Marvel, and DC.
I tend to use character sheets to describe my character. These are very thorough and usually consist of names, backgrounds, and personalities, along with an in-depth look on appearance. More so on appearances, I don't usually use picture references, but I will if you would like me to.
The types of characters I write are the lone wolf type that has some sad past, which leads them to potentially go off the rails and gain a villain arc.I like all types of tropes, especially enemies to lovers or rivalry. I also really enjoy opposites attracted as a whole from either opposite personality or something else they would be opposites in. Enemies to lovers takes my heart, though.
I love seeing the characters go past theurge to ultimately hate each other and/or go past their usual way of disliking the others' lineage or upcoming I also love good written trauma moments. Like character death's, moments of pain and strife only to see the characters to deal and either be consumed or overcome them. I tend to either come up with original ideas for these scenes or use anime scenes as inspiration with narrative tweaks.
REQUIREMENT
I think my two biggest requirements are creativity and good pacing. Like any story, I feel these two things are very necessary to make a good story. Now, by Creativity, I don't mean you need to bring absolute craziness into the story, but abilities, character etc need to have some good genuine thought put into them. Along with that comes good pacing, which means I don't personally care about response length, and mine will vary from scene to scene accordingly.
I'm pretty much done if you have any questions. I'm here, and I'd love to hear back from you in chat the password is your favorite color. Supply it in chat only.
submitted by True_Spell3438 to Roleplay [link] [comments]


2024.06.02 04:35 Lonely_Examination92 Bagorah/Korghan Retold oc

Bagorah/Korghan Retold oc
Family: Titanus Chiroptera
Name: Bagorah and Korghan, Lord of Bats (Bagorah) and Lady of Night (Korghan)
Species: Super Fauna
Height: 239.6 feet/73 meters (Bagorah), 200.2 feet/61 meters (Korghan)
Length: 918.8 feet/280 meters (Bagorah), 459.4 feet/140 meters (Korghan)
Wingspan: 1377.11 feet/420 meters (Bagorah), 1148.4 feet/350 meters (Korghan)
Weight: 49,000 tons (Bagorah), 34,000 tons (Korghan)
Class: Alpha-Omega (Bagorah), Alpha (Korghan)
Aggression: Very high (Bagorah), Medium (Korghan)
Territory: mainly mountainous region of Skull Island Minor’s interior, but will occasionally roost in the mountains of Skull Island Major during the harsh dry seasons that hit the island chain from time to time
Rivals: Showa Godzilla, Millennium Godzilla, Gorgo, Anguirus, Mothra, Rodan, Gamera and Leora
Allies: each other, most amoeba-mutated Titans, Battra, Sasori, Yog and Hitodah
Main weapon: concentrated blasts of sonic waves capable of rendering concrete to dust and flesh to paste if strong enough
Notes:
•though much attention and research has been devoted to the Titans and their sometimes climactic appearances and struggles with one another, the creatures that followed them into the limelight, nicknamed Mega Fauna, were just as important due to their crucial impact on the global ecosystem. Many have feared that the introduction of so many new species could irreversibly damage the stability of the environment and send it into a downward spiral if left alone, and have so called for a systematic extermination of the Mega Fauna on the surface. Just as many have decried such notions as fear mongering, however, and instead suggest introducing measures to naturally curb and control the population growth of the newly discovered creatures; the bats that would become Bagorah and Korghan were to be one such attempted measure of control. Created by the biologist Zaphen Crumwell, these new bats were to act as a sort of microbat for regions dominated by the Mega Fauna and the plants and fruits that have followed in their wake. In particular, they were to feed on the invertebrates and fruit that were growing in abundance in tropical regions of the world; as such, they were spliced with hammerhead bat, common and white-winged vampire bat, little brown bat, and large flying fox to give them both a sufficient size and a wide range of diet that was to ensure that they wouldn’t starve during early lean years. A mating pair was thus created to study their affects in a controlled environment and see how well they adapt to their environment and how they would cope with the pressures they might face. Unfortunately, the secure research facility that they were contained in was attacked and destroyed by an unknown party, releasing the one entity most feared by the staff: the Yog. When the Yog searched for a suitable host, it found the pair instead. With no other option, the Yog infected the two despite their screeches playing havoc on him. As they mutated and grew in stature, Yog mutated and grew a certain immunity to sonic waves up to a point. After they finished growing, the two new Titans were ravenous, so Yog commanded them to devour nine entire costal villages before raiding a nuclear plant in the dead of night so that they had enough energy for the long voyage. After roosting in an isolated cavern nearby, Bagorah and Korghan then proceeded to make a journey across the North Atlantic Ocean, attacking and sinking ships of all sizes along the way. As the US Navy scrambled to search for the cause of so many sinking vessels, Bagorah and Korghan land in Miami, Florida and go on a devastating rampage that levels multiple areas of the city and kill many people. Under the directions of Yog, Bagorah and Korghan move towards the largest concentration of animal life that was closest to their position: Greater Miami Zoo. Once there, they proceed to infect as many animals as they could, creating an army of Super Fauna under the control of the Space Amoeba. Once this was completed, they then went on the march, following the coast and moving towards South America and the amazon rainforest, on of the largest and richest ecosystems in the world. Fortunately for mankind, this doomsday army was halted at the city of Galveston by a coalition of Titans led by Showa Godzilla and Gorgo. While the other amoeba-controlled mutants were bogged down by the other Titans, Bagorah and Korghan fought the Gojiras and Gorgo directly. The fight was long and brutal, both sides dealing harsh blows that knocked any unwary mutant that strayed too close unconscious. When Gorgo was isolated and pinned down, Bagorah and Korghan feasted on his blood, unable to resist their primal instincts anymore. The intake of DNA caused Yog to experience a sudden, uncontrollable series of mutations that left both mutant Titans paralyzed. All the sudden, every piece of the Space Amoeba left the bodies of every single mutant Titan present and converged upon the two pieces that were formerly within Bagorah and Korghan, taking the form that Yog keeps to this day. Resuming his own battle, Yog viciously fought with the trio while the two bat Titans watched on from their perches on a couple of skyscrapers. Though now free from Yog’s direct influence, they still felt a kinship with him and were conflicted over whether or not they should flee the scene to lick their wounds. By the time Yog had been defeated and sent scurrying into the hollow earth, however, Bagorah and Korghan had long since fled back across the ocean and further east, never truly stopping until they reached their current location. Bagorah and his mate rarely leave their location, only doing so when summoned by either Battra or Yog or when they seek larger prey beyond their island.
•of the two, Bagorah is by far more aggressive and hotheaded than Korghan, preferring to get into the thick of it and crack some skulls open and use brute force to solve any issues. Korghan, on the other hand, is more level headed and prefers to either outthink her opponent or use diplomacy to avoid conflict outright; caution should still be taken, however, for she’s just as dangerous as her mate, with faster attacks and movements due to her smaller size and lighter build. Amongst their allies in Battra’s alliance, some would be shocked to learn that they are the most consistent and reliable heavy hitters of them all when it has the likes of Kumonga, Tlanusi and Sasori. In practice, however, things are much different: Kumonga is usually too indifferent to the plight of nature, Tlanusi is usually deep asleep and unable to be roused by anyone, and Sasori is too much of a wild card to be relied upon for any period of time. Once Bagorah and Korghan are committed to a task or goal, however, they will stick to it to the bitter end, no matter how long it takes. This, combined with their desire to actually support and sustain the world’s ecosystem, makes them consistent and reliable allies for Battra to call upon any time he needs to. The only thing that somewhat sours their relationship with each other is Bagorah and Korghan’s ravenous appetite that repeatedly see them get into conflict with Titans on the other islands when chasing down larger prey. This, combined with their habit to periodically deplete their island of large prey, has caused them to be a lesser thorn in the sides of Battra and Monarch, who seek to maintain a stable population of Mega Fauna on the Skull Island chain.
•of the two, Bagorah is the most likely of the two to leave the island and wonder around the world to explore, his sense of curiosity driving him to seek new things to discover and map out. Such curiosity has often led him to get into all sorts of trouble, which usually involves him brawling with other Titans when he unintentionally enters their territory. He’s seen the most fights with Venria, Zeus and Tiamat, since Bagorah has an undying hatred for those who have such an insufferable and arrogant personality and abrasive attitude. It has gotten to the point that Bagorah seems to go out of his way to goad them into a fight, using his ear-piercing, sonic screeches to taunt and harass them until they either attack or retreat into a spot out of his range. Korghan, on the other hand, seems to mostly stick to the island entirely, patrolling its shores and keeping any wondering Titans away with her piercing shrieks when they get too close. The only times she ever leaves the island for extended periods of time are when Battra calls upon her for help or Bagorah manages to successfully coax her into joining him on one of his exploration journeys into the hollow earth and usually ends with both of them brawling with an enraged Titan that Bagorah had unwisely taunted and goaded until they snapped. Despite her very apparent anger towards her mate whenever this happens, Korghan seems to be willing to forgive Bagorah every single time. Despite their clashing personalities, differences and demeanors, however, the two are very loyal towards one another and have rebuffed multiple attempts by other bat Titans to court them. In fact, it’s Korghan who seems to act more aggressively towards other female bat Titans that try to court Bagorah than he does towards male Titans. This interesting quirk is still under study, but it has been theorized by the more conspiracist researchers that Bagorah secretly enjoys the attention he gets and is ashamed of it, which drives Korghan into a frenzy to protect her mate and save him from such uncomfortable situations.
•despite two of the bats that went into their genetic makeup being fruit eaters, the vampire bat and little brown bat within their makeup was amplified and further enhanced by Yog have caused them to become obligate carnivores, ingesting fruit, seeds and other plant matter in order to supplement their diet. Their main source of prey are Megapedes, Water-Vipers, Lesser Goliath Krakens and Skull Crawlers, with sauropods and other creatures of similar mass sometimes being preyed upon if there are no other sources of nutrients available. Megapedes, in particular, are amongst their favorites because they can use the creature’s naturally occurring toxins as a deterrent for skin parasites by rubbing it in their fur, wings, tail and face. Their most preferred prey, however, is the Lesser Goliath Kraken due its sheer bulk and the ease of preserving it in one of the salt-filled caves that they like to frequent. In fact, when researchers explored one of these caverns whilst Bagorah and Korghan were away on one of their explorations of the hollow earth, they discovered dozens of well preserved Lesser Goliath Krakens that showed signs of being casually nibbled upon and consumed; when taking samples to see how long they were preserved, they were startled to discover that the oldest carcass dated back to late 1999, just over ten years ago. This has led to Monarch researching into the preservation properties of the salt caverns of Skull Island Minor to see what could preserve dead matter so perfectly that they look like they were just killed a few days ago. Recently, however, such potentially groundbreaking research has been halted due to drastic changes in the two Titans.
•behavior of the two bat Titans has completely changed, leaving Monarch both confused and suspicious. It has been noted that Korghan has been sticking to the valley that she and Bagorah roost in the mountain range exclusively, picking up trees and other such shrubbery with a delicateness unseen before and taking them back to their main cavern. The only documentation that they could get before they were chased off by Bagorah was that it appears that she’s building a nest of some sort, using the tree trunks to build a crude wall and using the leaves and branches to create a soft (for them) bedding. The last sighting Monarch has received from the outpost station has noted that Korghan has put on not insignificant amount of weight, and seems to have grown to prefer skulking along the ground in a loping gate instead of flying, which may tie in to her weight gain. Bagorah seems to have done a 180 on some of his behavior, becoming much more reclusive and reluctant to leave the island unless it’s to chase sufficiently large prey; he now spends his days aggressively patrolling the shores of the island, the entrances to the mountainous region and the island’s single entrance to the hollow earth when he’s not excessively hunting prey of any sufficiently large size down and taking it to their roost, only to do it again immediately after. It has gone on for long enough that he’s been spotted boldly raiding territories that he once avoided in order to hunt their plentiful stocks of Mega Fauna and take them back to their caverns. More alarming about the change in Bagorah’s behavior in that he has become increasingly aggressive and suspicious towards any Titans or human craft of any kind that shows even a hint towards going to the island. A few much lesser Titans have even been found to have been ruthlessly attacked and killed by Bagorah, their bodies missing chunks of themselves that were taken by Bagorah himself as food. Things escalated slightly when a few freighters were found in ruins near the island’s coast, everything of even the remotest value was destroyed, though the crews were lucky to escape with only moderate injuries. Though the companies that owned those freighters had lobbied heavily for military action against Bagorah for the economic loss sustained by his attacks, Monarch was able to get it vetoed by pointing out the recent collapse of his paths of patrolling to only the mountainous region of the island. This has also allowed Monarch to regain communications with their outposts, who have reported that Bagorah himself now rarely leaves the surrounding valleys that connect to their roost and has blocked off the other entrances to the main cavern besides one that is easily defendable. Though some more aggressive personnel have suggested that they crack open the cavern and see what is going on, Ishirō Serizawa, now head of Monarch after the arrest of the previously head after their arrest due to their part in the attempted recreation of the Oxygen Destroyer, vetoed it on the grounds of just how a bad idea it was to do so and ordered that they be monitored for any changes to their behavior and movements. Time will only tell if his hunch is correct or not…
submitted by Lonely_Examination92 to GODZILLA [link] [comments]


2024.06.02 04:31 MochaGreen911 Thomas Hildern spreads Vault 22 spores despite Keely and the courier warning?

Thomas Hildern spreads Vault 22 spores despite Keely and the courier warning?
I found this document west from tumbleweed farm, on a destroyed caravan with some Venus mantrap and a Spore carrier, but there's no reference to it on any of the relevant character to "There Stands the Grass". None of the involved characters have any dialog after picking up the document. If you go back to the destroyed caravan, there's nothing left, like nothing happend...
So... Thomas Hildern is spreading Vault 22 spores on the way to New Reno Office, despite Keely and the courier warning?
Transfer of (REDACTED) sample #2
CLASSIFIED - OSI AND AUTHORIZED NCR MILITARY PERSONNEL ONLY
MISSION PARAMETERS FOR:
Dr. Randall Behan
In order to commence cultivation of larger quantities and begin controlled testing of the recently obtained (REDACTED), you are to accompany a guarded caravan transporting a sample to the New Reno office to ensure proper handling during the transfer, as well as providing general assistance to the New Reno team in initiating the aforementioned procedures. This will occur in parallel to the other sample transfers to designated OSI locations in (REDACTED) and (REDACTED), as referred to in the respective briefing documents.
You are to hand over the sample in its provided safety container, a password-protected lambda-class receptacle placed within an inconspicuous wooden box. As per standard counterespionage protocol, it is rigged to rapidly release its aerosol content and self-detonate if tampered with. Do note that for this reason, the container is to remain sealed for the duration of your journey. The password to defuse its safety mechanism will have been transmitted to the New Reno office by the time you arrive.
You are to prioritize the safety of the sample above all else. You are not to disclose the contents to anyone besides your contact at the New Reno office. Violation of these instructions may lead to legal prosecution according to the NCR Federal Intelligence Act of 2277.
Following the successful transfer and initiation of the aforementioned procedures in the New Reno office, you are to make your way back to the New Vegas office to await further instructions.
Document location after desaparition.
submitted by MochaGreen911 to fnv [link] [comments]


2024.06.02 04:23 AnOriginalName2021 Received a Summons for failure to correct (NJ)

My wife uses a wheelchair because she cannot walk or stand for anything other than a short period of time. In the past we have received notifications of out grass being too high and when we do I make sure to cut it and stay up on maintenance.
The last week we have had rain most days so I have not been able to address the lawn, I was going to do that tomorrow because for religious reasons we do not work on Saturdays.
Today (6/1/2024) we received a summons to court for August because they allege we have failed to maintain the property due to high grass. On the letter the Violation date is 5/30/2024 and it says Violations to be Abeted by 5/30/2024
There was nothing on our door on 5/30 stating there was an issue that needed to be resolved that day or I would have resolved it.
I have reviewed the code 244-164 and all that I can see that applies is vague by saying
All plantings and ground cover shall be regularly watered and cut. All dead plant materials shall be removed or replaced. All lawn or other nonpaved areas shall be kept trimmed and free from weeds and other noxious growth.
We will have someone come tomorrow to remove some bushes that are alive but not in good condition and I will mow the lawn tomorrow. Part of the lawn needs a weed wacker and mine recently broke but a new one will be arriving by Wednesday.
I can't figure out what the potential fine will be. I'm hoping that by showing it was corrected and by hiring someone to cut our grass going forward this will minimize the penalties.
Since my wife does not drive I will have to take off from work for the appearance.
(See below for an addition)
After posting this I see someone else had the same issue posted at https://www.reddit.com/legaladvice/comments/1d5ww1l/received_summons_for_property_maintenance/
submitted by AnOriginalName2021 to legaladvice [link] [comments]


2024.06.02 04:18 Inside_Job_5259 So ummm, I unlocked a secret character?

Guys you're not gonna believe me, but you can play as TONY HUYNH in Multiversus! I just unlocked him! Just follow these steps to the letter:
1) You must have at least 20 characters unlocked.
2) When you boot up the game, you want to hold L1+R1 on your controller before syncing account data shows up. You can let go once it appears. Not sure what buttons those are for keyboard.
3) Everything will look normal, that's part of the process so don't worry. You want to go STRAIGHT to the multiversal mayhem rift on crushing specifically. DO NOT go anywhere else or it will void the attempt and you will have to restart your game.
4) Next you will need to play from the start to finish, even if you have already completed them. The path you choose does not matter.
5) After beating the boss (Joker), head to pvp (1v1 only) and play against 10 separate people (rematches don't count). On your 10th fight, you will be put up against a bot, which will be the one and only Tony Huynh. You each will have three stock like normal, but will have a time limit of 2 minutes. Warning: This is an incredibly difficult fight. If you want to unlock Tony, you will need to be skilled at the game. If you lose, you will have to do the entire process all over again.
6) If you manage to beat Tony, it will show that you have unlocked him after the results screen. Congratulations, you now have the most mysterious and obscure fighter in your roster!
It took me about four attempts, but it was worth it as his moveset is absolutely insane. I think it's safe to say that he is the most busted character in Multiversus. I hope my guide was helpful, and good luck!
submitted by Inside_Job_5259 to MultiVersus [link] [comments]


2024.06.02 03:35 HairyAd61 Article 15 & Mast: Navigating Military UCMJ Nonjudicial Punishment

Article 15 & Mast: Navigating Military UCMJ Nonjudicial Punishment

Article 15 & Mast: Navigating UCMJ Nonjudicial Punishment in the Military

Facing a Field Grade Article 15 is a serious matter for any service member. This nonjudicial punishment under the Uniform Code of Military Justice (UCMJ) allows commanding officers to impose disciplinary actions without a formal court-martial. While it may seem less severe than a court-martial, the consequences of a Field Grade Article 15 can significantly affect your career and future in the military. This comprehensive guide will explore what a Field Grade Article 15 entails, your rights during the process, and why seeking experienced legal counsel is crucial.
https://preview.redd.it/o42xa1k5b24d1.jpg?width=1024&format=pjpg&auto=webp&s=351e365b0541f25f5bf399838e537b2657f13215
What is a Field Grade Article 15?
A Field Grade Article 15 refers to nonjudicial punishment administered by a commander in the rank of major or above. This process, governed by AR 27-10, Chapter 3, is designed to address minor offenses swiftly and maintain discipline within the ranks. Unlike a court-martial, an Article 15 does not result in a criminal record, but it can still have serious implications for your military career.
Types of Article 15s
There are three types of Article 15s: Summarized, Company Grade, and Field Grade. Each type varies in the severity of the punishment that can be imposed.
Summarized Article 15: Administered by any company grade commander. Punishments can include extra duty, restriction, and oral reprimand.
Company Grade Article 15: Administered by a company grade commander, punishments include extra duty, restriction, fine, and reduction in rank.
Field Grade Article 15: Administered by a commander in the rank of major or above, with more severe punishments including correctional custody, forfeiture of pay, extra duties, restriction, and reduction in rank.
Punishments Under a Field Grade Article 15
The maximum punishments authorized at a Field Grade Article 15 include:
Correctional Custody: Up to 30 days.
Forfeiture of Pay: Up to 15 days’ pay per month for two months.
Extra Duty: Up to 45 consecutive days.
Restriction: Up to 60 consecutive days.
Oral or Written Reprimand: Formal expression of disapproval.
Reduction in Rank: Demotion to a lower enlisted grade.
These punishments address misconduct, deter future violations, and maintain discipline within the military unit. The punishment's severity depends on the offense's nature and gravity.
Rights During the Article 15 Process
Although a Field Grade Article 15 is nonjudicial, service members retain several important rights to ensure a fair process. These rights include:
Right to be Informed of Charges: You must be informed of the specific allegations and charges against you.
Right to Consult with an Attorney: While you cannot have an attorney present at the Article 15 hearing, you have the right to consult with one beforehand.
Right to Present Evidence and Witnesses: You can present character or fact witnesses to counter the allegations or provide mitigating circumstances.
Right to Remain Silent: You are not obligated to make any statements that could incriminate you.
Right to Appeal: If you disagree with the outcome, you can appeal to a higher authority.
These rights protect service members and ensure that the Article 15 process is conducted fairly and justly.
Should You Accept an Article 15?
Accepting Article 15 is not an admission of guilt. It is a decision to accept nonjudicial punishment rather than face a court-martial. This can expedite the case's resolution and potentially result in less severe consequences. However, it is important to carefully consider your options and consult with legal counsel before deciding. Accepting Article 15 can still significantly impact your career, including negative entries in your service record and potential promotion hindrances.
Factors to Consider
Nature of the Offense: Evaluate the seriousness of the charges against you. Minor infractions may be more suitably handled through Article 15.
Evidence Against You: Consider the strength of the command's evidence. Weak or circumstantial evidence might be better challenged in a court martial.
Career Impact: Reflect on how accepting Article 15 might affect your military career, future promotions, and benefits.
Advice of Counsel: Always seek the guidance of an experienced military defense lawyer to help you understand the best course of action for your specific situation.
Making a Statement During Article 15 Proceedings: Deciding whether to make a statement during an Article 15 hearing is a critical decision that should be made with the guidance of your legal counsel. While making a statement can provide an opportunity to present your side of the story, it can also carry risks. Anything you say can be used against you in the proceedings. Your attorney can help you weigh the potential benefits and drawbacks of making a statement and ensure your rights are protected.
Tips for Making a Statement
Be Honest: If you choose to make a statement, honesty is crucial. Any dishonesty can damage your credibility and worsen the situation.
Stay Calm and Respectful: Maintain a calm and respectful demeanor, regardless of the circumstances.
Focus on Facts: Stick to the facts and avoid emotional outbursts or irrelevant information.
Consult Your Lawyer: Work closely with your legal counsel to prepare your statement, ensuring it supports your defense strategy effectively.
The Importance of Legal Counsel
Navigating a Field Grade Article 15 can be complex and challenging. Consulting with an experienced military defense lawyer is crucial to understanding your rights, options, and the potential consequences of the proceedings. Gonzalez & Waddington, Attorneys at Law, are seasoned in defending military cases worldwide. They conduct investigations and preparations remotely, are available to discuss your case as needed, and travel to the trial location to fight the local prosecution alongside your assigned military lawyer.
Benefits of Hiring Gonzalez & Waddington
Specialized Expertise: With extensive experience in military law, they understand the intricacies of the UCMJ and can provide specialized guidance and representation.
Remote Capabilities: They utilize technology to manage cases remotely, ensuring you receive top-tier legal support regardless of location.
Comprehensive Defense: They travel wherever needed, ensuring a robust defense in collaboration with your assigned military lawyer.
For more information on military legal matters and defense strategies, visit the Gonzalez & Waddington website.
The Appeals Process
If you are unsatisfied with your Field Grade Article 15 outcome, you have the right to appeal. The appeal process allows you to request a review of the decision by a higher authority. This can be critical in seeking justice and ensuring your case is handled fairly.
Steps to Appeal
  1. Submit a Written Appeal: You must submit a written appeal to the commander who imposed Article 15.
  2. Include Supporting Evidence: Include any new evidence or arguments supporting your appeal.
  3. Review by Higher Authority: A higher authority, such as the next level of command or a judge advocate, will review your appeal.
Grounds for Appeal
Procedural Errors: If there were procedural errors during the Article 15 process that affected the outcome.
Insufficient Evidence: If the evidence did not support the findings of guilt.
Unfair Punishment: If the punishment imposed was excessively harsh or unjustified by the offense.
Long-Term Impact of a Field Grade Article 15
Even though a Field Grade Article 15 is nonjudicial, it can have long-term impacts on your military career. Understanding these potential consequences can help you make informed decisions and take proactive steps to mitigate any negative effects.
Career Implicationsaffecting
Service Record: A Field Grade Article 15 can result in a negative entry in your service record, affecting your evaluations and future promotions.
Promotion Prospects: The adverse mark on your record can hinder your chances of promotion and advancement within the military.
Security Clearance: Depending on the nature of the offense, your security clearance may be reviewed or revoked, impacting your ability to perform certain duties.
Reenlistment: A negative mark can also affect your eligibility for reenlistment, potentially ending your military career prematurely.
Mitigating the Impact
While the consequences of a Field Grade Article 15 can be significant, there are steps you can take to mitigate the impact on your career.
Performance and Conductcontributing
Demonstrate Improvement: Show consistent improvement in your performance and conduct to counterbalance the negative mark.
Seek Counseling or Training: Engage in counseling or additional training programs to address any underlying issues contributing to the offense.
Legal Remedies
File an Appeal: As discussed, filing an appeal can potentially reverse or mitigate the punishment imposed.
Seek Clemency: Request clemency from a higher authority, asking for a reduction or suspension of the punishment based on your overall service record and any mitigating factors.
Rehabilitative Programs
Engage in Rehabilitative Programs: Participate in rehabilitative programs offered by the military to demonstrate your commitment to self-improvement and accountability.
Conclusion
Facing a Field Grade Article 15 is a serious matter that requires careful consideration and expert legal guidance. While it may seem convenient to handle the matter locally, the benefits of hiring an experienced civilian defense
submitted by HairyAd61 to ucmjmilitarylaw [link] [comments]


2024.06.02 03:23 Erestor-Asaya Some DLC speculations

Some DLC speculations
If any of these appeared somewhere else, sorry in advance for the spam.
1. 'O' is the only letter different than the others.
First thing that came to my mind is this image, yet these may be just 'roots' growing out of the 'O', but why only O then? Maybe it's some Godwyn reference?
https://preview.redd.it/b6hizpe4824d1.png?width=1582&format=png&auto=webp&s=5525b1b4436a56668d7fb66d6f93ed6d217f8222
2. Gloam-Eyed Queen may be Melina's mother.
Like someone already noticed, in the latest video Marika grabs something out of a thing that seems to be snake's eye. Some suggest that this snake may be the Gloam-Eyed Queen. The place on the trailer is probably the Erdtree in the moment of its creation.
Now, at the beginning of the game Melina says: 'Me? I'm searching. For my purpose, given to me by my mother inside the Erdtree, long ago.'
Since Gideon never mentions her and Morgott, while presenting thrones to us never shows us Melina's throne, can this mean she is not a daughter of Marika but the Gloam-Eyed Queen and her purpose was given to her in that moment?
Also, thrones can lead us deeper on already existing theory, that:
3. Melina is Miquella
Morgott didn't show us Melina's throne, because there is no Melina, it's actually Miquella's alter ego.
Also some Melina's quotes no one seems to be talking about, again, from the beginning of the game: 'I can play the role of maiden' and 'I am no maiden. My purpose…was long ago lost.'
Here we were literally hit with: I am no maiden, but I can play one. Which would be true since Miquella is a young boy and as far as I know, maidens are young girls. Then we have 'My purpose…was long ago lost' leading us to trailer where we are told that Miquella abandoned his fate.
(tbh, at this point I belive that everyone in this game can be Melina, Trina and Gloam-Eyed Queen, there is so much to consider)
submitted by Erestor-Asaya to EldenRingLoreTalk [link] [comments]


2024.06.02 03:14 CaptainTime5556 "The Cage" characters I'd like to see in SNW

Three of the major characters from "The Cage", to my knowledge, have not been featured so far in SNW. I'm wondering if any of them will make an appearance in Season 3 (or 4)?
Looks like we might have a couple of other "ethnic-rewrites" as well. The SNW character of Kyle seems to be an update from the TOS character of the same name, although SNW is Asian compared to the white guy in TOS. I saw one source that Asian-Kyle in SNW is meant to be the Asian transporter operator from "The Cage". My headcanon has him as TOS-white-Kyle's husband. Neither character has a first name, to my knowledge.
Then also, SNW has an officer named Mitchell in the Navigator's position, just like Gary Mitchell from "WNMHGB". If that's meant as a reconception like Kyle seems to be, it seems like even more of a stretch to switch a white male for an Asian female. (Plus, SNW has an entirely different first name, Jenna versus Gary.)
submitted by CaptainTime5556 to startrek [link] [comments]


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