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What does any of this mean?

2024.06.02 05:21 wheat283 What does any of this mean?

What does any of this mean? submitted by wheat283 to SMAPI [link] [comments]


2024.06.02 05:06 Cryptic_Pancake Is this normal?

Is this normal?
My first time booting up the game and it’s been saying this for a bout fifteen minutes
submitted by Cryptic_Pancake to theisle [link] [comments]


2024.06.02 05:04 oioieusoueu I do no what to do

every time I try to open HOI4 with millennium dawn it gives this crash report //observation; it works with other mods I even tried installing other versions like 1.14.1 to see if it fixed the problem but nothing worked, I tried everything, deleted it and downloaded it again I play Microsoft Visual C+++ and also the .NET framework 
every time I try to open HOI4 with millennium dawn it gives this crash report note: it works with other mods I even tried installing other versions like 1.14.1 to see if it fixed the problem but nothing worked, I tried everything, deleted it and downloaded it again I play Microsoft Visual C+++ and also the .NET framework,Does anyone know what I can do?? please I really want to play this mod
Does anyone know what I can do?? please I really want so much to play this mod 
submitted by oioieusoueu to MillenniumDawn [link] [comments]


2024.06.02 03:47 Dovahkiira How I got Fallout NV working on Windows 11 in 2024

No new features! No balance tweaks! Let me just play the game as close to vanilla as I can dammit!
Hi all. This post is 1000% the result of many, many hours trying to get this game to just WORK and I'm dead inside! So I wanted to make this guide, maybe it'll help you. Here's an in-depth guide to how I got the game to run GREAT on a modern Win 11 machine in 2024.
I have an AMD Ryzen 7800X3D 8-core processor, AMD Radeon RX 7900 XT graphics card. Game version is GOG v1.4.0.525 ultimate edition w/ all DLC. Tested on a brand new certified fresh copy of Win 11. Support for Ultrawide/other display support included at the end of the post.
---
---GAME INSTALL INSTRUCTIONS---
I will assume you already have a copy of NV and a mod manager such as Vortex. I only used Vortex while playing, so that's the mm I will be talking about in this post. Go get them if you don't.
  1. INSTALL THE GAME IN WINDOWS 7 COMPATIBILITY MODE (if you've already installed the game, completely uninstall it!). Right click setup application file>properties>compatibility tab>check Run this program in compatibility mode for: Windows 7>apply. Then run setup and follow the installer. DO NOT UPDATE DIRECTX OR INSTALL ANY C++ REDISTS OR .NET FRAMEWORK THRU THE INSTALLER. This is how to avoid the 404 file not found problem. Finish install as normal.
  2. Now go grab that stuff we ignored in step 1. DirectX here, you need C++ Redist x86 from here, and .NET 4 framework here. Just in case you don't have em. This should prevent any missing .dll file errors from happening once you try to run the game.
  3. Launch the game and make sure it can run at all lol. The launcher should pop up, go ahead and click Options and let it detect your hardware (it will probably be a little or a lot wrong just since it's an old game, a little more on that later). Then press Play. Even if it looks like total poop and crashes pretty quick, it's fine for now. Close game.
I'm gonna let y'all know right now that both Fallout 3 and NV in my experience cannot handle alt+tab like, at all, so get in the habit of maybe not doing that.
---VORTEX AND MOD INSTRUCTIONS---
Tbh, if you're willing to cough up the couple bucks, it might be worth it to get Nexus premium to uncap the download speeds if you have fast internet, but it's not necessary at all. Open up Vortex make sure you're logged in all that good stuff. Set to New Vegas obvi. Head over to Nexus Mods.
I would follow the order I list these pretty close because there are some dependencies on each other involved. Most are okay with just the mm/Vortex download option, though some do require manual install. I'll try to list out all instructions.
-ABSOLUTELY 100% NECESSARY MOD LIST:-
  1. NVSE - New Vegas Script Extender: Absolutely the first thing you should get no matter what, so many mods require this!!! Will generate nvse_loader.exe in the game root folder, run this app and not the default one when starting the game from now on!!
  2. 4GB Patcher: Necessary so that the game can use 4GB of RAM instead of the default 2. Follow install instructions on mod page (place .exe in the FNV game folder>right click it and Run as administrator). After it does it's thing I'd recommend launching the game normally again just to check on it. This is a good practice to do after installing mods anyways so you can catch mistakes or problems early, and because other mods are dependent on this fix. Close game.
  3. NVAC - New Vegas Anti Crash: Now apparently this one is a little controversial due to it being a hair outdated for new machines. If you experience a lot of crashes it may be worth it to get rid of this mod, but I have a high-end PC and no problems so far. See if it works for you.
  4. NVTF - New Vegas Tick Fix: THE REPLACEMENT FOR NEW VEGAS STUTTER REMOVER ON WIN 11! (Other guides will tell you to get NVSR, DO NOT!! If you have NVSR my recommendation is to get rid of it completely, it may be the reason your game isn't working). You will most likely need to edit the .ini file for this mod to work!! Right click on NVTF in Vortex>Open in File Manager>NVSE>Plugins>NVTF.ini (should open with Notepad by default). ctrl+f and make the following edits: bModifyDirectXBehavior = 1, iTweakRCSafeGuard = 2. SAVE and close.
  5. CASM_NV: Replaces the autosave system and adds a quicksave hotkey. Autosaves every 5 mins by default, but lots of customizability. The vanilla system can lead to crashes mid-/late-game once save files get big, so this prevents that. Be sure to disable autosaves within the in-game Options menu itself, and get into the habit of creating new saves instead of overwriting old ones.
  6. JIP LN NVSE Plugin: NVSE extension, required for some mods. Also fixes many engine bugs and lets you restore broken features. I didn't personally edit the .ini file for this mod, but the mod page has an extensive list of instructions if you want to!
  7. JohnnyGuitar NVSE: Another NVSE extension that's required for some mods. Once again I didn't really mess with this one.
  8. Unofficial Patch NVSE Plus: More game fixes>???>profit
  9. New Vegas Heap Replacer: Another mod that will help with performance, stutter, and crashes. Install manually by extracting or copying the contents of the zipped folder into the root NV folder. If a windows terminal pops up when you launch the game, it's working!
  10. YUP: Unofficial patch for NV and all DLC (doesn't require any DLC tho, there are individual files for those who don't have Ultimate Edition). Beeeeg bug fixer and enabler of broken features. Make sure YUP is at the top of the load order (in Plugins tab, YUP.esm goes after all game & DLC .esms and before all other .esms, and same thing for YUP.esp) LOOT/Vortex should sort it correctly, but double check if you encounter problems.
  11. (Edit to add) NVIDIA D3D9 Perf Fix: Fixes some visual glitches like glowing water and bald NPCs. Just extract or copy+paste .dll file into the New Vegas root folder.
  12. LOOT: Separate app that sorts mods for ya, checks for compatibility issues, etc. Install as normal. I ran LOOT after I installed & enabled all mods in Vortex, then launched the game. (Edit to add: apparently I'm dumb and LOOT is basically built into Vortex, lol. I still recommend using it because it's more descriptive.)
THIS SHOULD BE ALL YOU NEED TO RUN THE GAME!!! Be sure to enable plugins via the Plugins tab & deploy mods in Vortex before playing!! To double check, run FalloutNVLauncher.exe in root folder>Data Files>make sure they're checked off as they should be!
-"Not 100% necessary, but.....recommended" mod list:-
Here I'll get into the mods I have that aren't *necessary*, but sure do help make this game look pretty nice. Install if ya want! Note: some of these mods conflict with one another! I recommend following Vortex's recommendations and then using the aforementioned LOOT in order to help with load order.
  1. NMCS Texture Pack for New Vegas: Replaces most textures in-game, except for DLC. Small has only 1 file, Medium has 2, and Large has 3. I use the Large version with no trouble, but obviously get the one your PC can handle best.
  2. EVE - Essential Visual Enhancements: Has a main file and lots of optional files if you want em (I only use the main file). Should detect all installed DLC and install the appropriate mod file automatically - make sure all DLC are enabled in Vortex before downloading EVE to get the right version!
  3. Wasteland Flora and Terrain Overhaul: Adds a bunch of new tree & plant types. Doesn't make the Mojave green by any means, just adds a nice variety of new textures & hand-placed models. Some locations are "greener" than vanilla (like near water, for example), but I think it adds to it. Doesn't mess with any harvestables as far as I know.
  4. ELECTRO-CITY - Relighting the Wasteland: Does what it sounds like! Adds lots of new light fixtures and some engineers here and there. Optional plugin to add streetlights along highways & byways, enable/disable in the Plugins section of Vortex. There are lots more lighting overhauls out there, but I only use this one.
  5. (Edit to add) Weapon Mesh Improvement Mod: Redone weapon meshes, making them more accurate to animations and such. I load before WRP but after YUP. They are compatible with one another even if Vortex says they aren't.
  6. (Edit to add) Weapon Retexture Project: Adds HD textures to weapons (since NMCS doesn't touch weapons). I load after YUP and WMIM.
  7. (Edit to add) ArchiveInvalidation File Generator: GET THIS IF YOU HAVE TEXTURE MODS!!! Separate app, place the .exe anywhere (like Desktop)>run>Game Name: Fallout: New Vegas>Enable Invalidation. YOU WILL NEED TO DISABLE AND REENABLE INVALIDATION EVERY TIME YOU GET A NEW TEXTURE MOD AFTER THIS!!! Or else they won't show up in-game :(
-"Not at all necessary, but maybe you'll like?" mod list:-
Okayyyyy so maybe I did do a couple QOL tweaks after all. Here's the rest of the mods I have. Install if ya want x2!
  1. Bottle That Water: Allows you to mass bottle water from any source if you have empty water bottles in your inventory, without a cumbersome menu. Just sneak and drink!
  2. Convenient Fast Travel Markers: Adds markers to basically every building in the Strip so you don't have to hike through several gates, and a couple more elsewhere as well. If you couldn't already tell, I'm lazy! (and this game is a lil repetitive sometimes...)
  3. Increased Run Speed: This is mainly because I'm used to sprinting in other games, and I feel that the top speed is the tiiiiiiniest bit too slow for me. This mod increases run speed from the default value of 4 to 6...which is actually too fast for my taste. So, I changed it in GECK! GECK is a tool that should be already included in your game root folder. To change run speed yourself: run GECK>File>Data...>uncheck all but Increasedspeed.esp>Set as Active File>wait for it to complete...might take a min>Gameplay>Settings...>Filter by fMoveRunMult>select and change value. I changed it from 6 to 5, just one value above vanilla. OK and SAVE. Close GECK. (Source for GECK edit: zefferia's comment on mod discussion page) Note: Vortex will detect a file change on next mod deployment, make sure to use newer file to apply your changes.
  4. Universal Air Tank: Once you get the rebreather, you get water breathing with any airtight helmet & armor. Includes optional files, read the mod description for further details.
  5. Stealth Suit MK II Mod: Modifies when the stealth suit auto-uses Stimpaks and Med-X (so she doesn't eat all your chems in one battle), and re-adds the broken speed multiplier when sneaking. 2 other optional versions as well.
---SUPPORT FOR ULTRAWIDE MONITORS/GENERAL DISPLAY SUPPORT---
Grabbed from this Steam discussion post, restated here. My monitor is 3440x1440, op's is 2560x1080. Refer to the original post for more detail!
  1. Launch the...launcher. FalloutNVLauncher.exe in root folder>Options>set resolution to 16:9 version of your 21:9 monitor (i.e. for my monitor it is 2560x1440, for op's it is 1920x1080)>make all other graphics changes you want>OK>Exit launcher.
  2. Documents>My Games>FalloutNV>FalloutPrefs.ini (should open with Notepad by default)
  3. ctrl+f and make the following edits (using my monitor size for simplicity, everything else the same): iSize W=3440, iSize H=1440, fDefaultFOV=95, fRenderedTerminalZoom=75, fRenderedTerminalFOV=.25. If terminal zoom is really messed up in-game, change fRenderedTerminalZoom from 75 to 40.
  4. SAVE and close. Note: you will have to do much of this process again if you ever switch to windowed mode. I recommend keeping a master modified copy of FalloutPrefs.ini somewhere like your Desktop so you can just copy+paste the file into Documents instead of editing manually every time.
---TROUBLESHOOTING---
  1. (Edit to add) HOW COULD I FORGET THE INFAMOUS SPOTIFY FIX??? Is stuttering audio driving you crazy?? Before launching the game, pull up your favorite music player and play some tunes. Then launch the game (you can pause the music at any time atp). This is the only surefire way to fix audio stuttering in my experience.
  2. Be sure you have followed all game install instructions first and foremost. Not installing the game in compatibility mode will most likely cause issues, and the game as well as certain mods need DirectX and the others.
  3. Run the game with the nvse_loader.exe, NOT default application! Make a shortcut or pin to taskbar for ease of use. You do not need to use the launcher every time you play.
  4. Check to make sure the game launches after each new mod installation. This will allow you to catch problems early on!
  5. Check the actual Nexus mod pages for special instructions with mods. Make sure all mods are installed following the mod author's instructions. Discussion posts are very helpful for troubleshooting.
  6. (Edit to add) If charging thru doors is causing crashes...slow down!! Give the game a moment before entering any new areas and crashes shouldn't happen often.
  7. If at any point you experience insta-crashes or other problems loading save files, try New Game>loading the save once you are able to. (Edit to add) If you're mid- to late-game and you have a million saves, I really recommend deleting almost all of your oldest ones. Save files can get pretty big after a lot of gametime which can cause corruption eventually. Also, get into the habit of creating new saves instead of overwriting. Refer to CASM above.
  8. Read this post again. There's a lot of good stuff in here!
---NOTES---
  1. I experience crashes 99.9% of the time when executing cheats via the in-game terminal (~). I have no idea if this is due to a mod or just the game freaking out. I only ever use in-game cheats to fix the game (i.e. fixing the bug where House/Caesar don't give back the platinum chip when they should...), so not a huge deal for me, but just fyi.
  2. Some of these mods are not necessarily """vanilla""" (as in some authors do make minor tweaks or fixes), but in my opinion are very very close. My intention is a vanilla-like experience.
---
That is every single mod I have and changes that I made (that are relevant to this list, lol). I sincerely hope that this guide is helpful and serves its purpose as an updated masterpost for making NV accessible to those who want to play it in 2024. Please let me know if I forgot any details (I probably did), I will edit the post if I notice any. Add your stuff in the comments! I'm actually not super duper computer savvy but I will try to help where I can.
ENJOY!!!!!! GO GET SHOT IN THE HEAD!!!! <3
~I got spurs that jingle, jangle, jingle (jingle jangle)~
submitted by Dovahkiira to falloutnewvegas [link] [comments]


2024.06.02 03:30 Arisu_51 mano por quê o compilador não funciona?

mano por quê o compilador não funciona? submitted by Arisu_51 to csharp [link] [comments]


2024.06.02 02:15 Away_Sample_8248 Celeste 64 on pi-apps on distrobox Ubuntu

``` Celeste 64 v.1.1.1
Error Log (06/02/2024 00:13:28)
Call Stack:
System.TypeInitializationException: The type initializer for 'Foster.Framework.Platform' threw an exception.
- System.DllNotFoundException: Unable to load shared library 'FosterPlatform' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable:
/uslocal/share/Celeste64/FosterPlatform.so: cannot open shared object file: No such file or directory
/lib/aarch64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by /uslocal/share/Celeste64/libFosterPlatform.so)
libFosterPlatform.so: cannot open shared object file: No such file or directory
/uslocal/share/Celeste64/FosterPlatform: cannot open shared object file: No such file or directory
/uslocal/share/Celeste64/libFosterPlatform: cannot open shared object file: No such file or directory
at Foster.Framework.Platform.FosterRegisterLogMethods(FosterLogFn, FosterLogFn, FosterLogFn, Int32)
at Foster.Framework.Platform..cctor()
--- End of inner exception stack trace ---
at Foster.Framework.Platform.ToUTF8(String& )
at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )
at Celeste64.Program.Main(String[]) in /home/runnework/Celeste64/Celeste64/Source/Program.cs:line 25
Game Output:
Celeste 64 v.1.1.1
Foster: v0.1.18
Platform: Ubuntu 20.04.6 LTS (Arm64)
Framework: .NET 9.0.0-preview.1.24080.9
```
I'm using distrobox to make an ubuntu container with pi-apps. Celeste64 was from pi-apps. I've tried updating glibc.
submitted by Away_Sample_8248 to AsahiLinux [link] [comments]


2024.06.02 01:24 bmc-2024 Istanbul Training – A live Changing Chance


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submitted by bmc-2024 to u/bmc-2024 [link] [comments]


2024.06.02 00:42 Pokemon_bill Is the problem my MB or the GPU

I have the 4070 TiS installed on a Z790 PG Sonic MB.
When I installed the 4070 in the primary PCIe lane (gen 5 x16) the PC would crash on login to Windows every time. It would boot to the login screen and could sit there indefinitely with no problems but as soon as I login it black screen restarted.
After pulling my hair out from trying to figure out what was wrong I eventually moved the GPU to the secondary PCIe slot 4 x16.
When I did that the PC became stable. I settled for that miracle and have been using it like that for about 2 months give or take.
Now I'm trying to run unreal engine 5 and every time I open it I get a crash report stating "GPU Crashed or D3D Device Removed. Check Log for GPU state information. A GPU mini dump was be saved in the Logs folder."
Yes it says "was be saved" which, while funny I'm getting tired of seeing. On the bright side while I don't know much about this personally I was able to find the log or in this case logs folder and found several files.
What they are talking about seems to be my system specs and what failed. It looks like VtuneApi.dll and it's 32 bit counterpart. It says they don't exist.
I'll be adding the log file to this post when I switch to PC.
This isn't the only thing the system has been failing to run and it's not the only problem I've noticed.
I also see what I would describe as artifacting in the display. For a few seconds when things open or are closed I'll see pixels not being rendered and in some cases they jump around so it'll look like speckles being randomly placed on the screen for a moment.
When I received my 4070 and tried to install it originally I believed it to be defective so I returned the first one.
I don't know the odds of getting two defective in a row but honestly I suspect the MB just as much as the GPU at this point.
Please help!
Thanks in advance.
**Edit to include crash log from unreal engine. Log Below.
Log file open, 06/01/24 18:23:48 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Enabling Tpause support LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-E0ED82AE4064D6F6536E1DAA1672EFB5 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../Engine/Programs/LiveCodingConsole/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: LiveCodingConsole.exe LogInit: Build: ++UE5+Release-5.4-CL-33305029 LogInit: Platform=WindowsEditor LogInit: MachineId=9c24159548d0b21aadad11809f2dd72a LogInit: DeviceId= LogInit: Engine Version: 5.4.1-33305029+++UE5+Release-5.4 LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4 LogInit: Net CL: 33043543 LogInit: OS: Windows 11 (23H2) [10.0.22631.3593] (), CPU: 13th Gen Intel(R) Core(TM) i5-13600K, GPU: NVIDIA GeForce RTX 4070 Ti SUPER LogInit: Compiled (64-bit): Apr 30 2024 04:42:19 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.4 LogInit: Command Line: -Group=UE_MyProject_0x8580acfa -Hidden -ProjectName="MyProject" LogInit: Base Directory: C:/Unreal Engine/UE_5.4/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: CVar [[r.DumpShaderDebugInfo:2]] deferred - dummy variable created LogConfig: CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]] deferred - dummy variable created LogConfig: CVar [[p.chaos.AllowCreatePhysxBodies:1]] deferred - dummy variable created LogConfig: CVar [[fx.SkipVectorVMBackendOptimizations:1]] deferred - dummy variable created [2024.06.01-22.23.48:400][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.06.01-22.23.48:400][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.01-22.23.48:400][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.06.01-22.23.48:400][ 0]LogInit: Computer: SHADOW [2024.06.01-22.23.48:400][ 0]LogInit: User: wjoyn [2024.06.01-22.23.48:400][ 0]LogInit: CPU Page size=4096, Cores=14 [2024.06.01-22.23.48:400][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.01-22.23.48:519][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2024.06.01-22.23.48:519][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=33.8GB [2024.06.01-22.23.48:519][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.01-22.23.48:519][ 0]LogMemory: Process Physical Memory: 53.18 MB used, 53.75 MB peak [2024.06.01-22.23.48:519][ 0]LogMemory: Process Virtual Memory: 112.80 MB used, 112.80 MB peak [2024.06.01-22.23.48:519][ 0]LogMemory: Physical Memory: 11902.70 MB used, 20695.80 MB free, 32598.50 MB total [2024.06.01-22.23.48:519][ 0]LogMemory: Virtual Memory: 14361.61 MB used, 20284.89 MB free, 34646.50 MB total [2024.06.01-22.23.48:523][ 0]LogUObjectArray: 484 objects as part of root set at end of initial load. [2024.06.01-22.23.48:523][ 0]LogUObjectAllocator: 98008 out of 0 bytes used by permanent object pool. [2024.06.01-22.23.48:523][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.01-22.23.48:523][ 0]LogInit: Using OS detected language (en-US). [2024.06.01-22.23.48:523][ 0]LogInit: Using OS detected locale (en-US). [2024.06.01-22.23.48:524][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.01-22.23.48:547][ 0]LogInit: Using OS detected language (en-US). [2024.06.01-22.23.48:547][ 0]LogInit: Using OS detected locale (en-US). [2024.06.01-22.23.48:547][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.01-22.23.48:548][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.01-22.23.48:551][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000087 seconds [2024.06.01-22.23.48:551][ 0]LogInit: Setting process to per monitor DPI aware [2024.06.01-22.23.48:555][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.06.01-22.23.48:555][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.06.01-22.23.48:555][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.06.01-22.23.48:571][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.06.01-22.23.48:571][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.01-22.23.48:583][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.01-22.23.48:583][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.01-22.23.48:587][ 0]LogStandaloneRenderer: D3D11 adapters settings: [2024.06.01-22.23.48:587][ 0]LogStandaloneRenderer: D3D11 adapters: [2024.06.01-22.23.48:587][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 0. Description: 'NVIDIA GeForce RTX 4070 Ti SUPER'. VendorId: 10de. DeviceId: 2705. [2024.06.01-22.23.48:663][ 0]LogStandaloneRenderer: 0. 'NVIDIA GeForce RTX 4070 Ti SUPER'. Feature level: 11_1 [2024.06.01-22.23.48:663][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 1. Description: 'Microsoft Basic Render Driver'. VendorId: 1414. DeviceId: 008c. [2024.06.01-22.23.48:664][ 0]LogStandaloneRenderer: 1. 'Microsoft Basic Render Driver'. Feature level: 11_1 [2024.06.01-22.23.48:664][ 0]LogStandaloneRenderer: Skip adapter. [2024.06.01-22.23.48:664][ 0]LogStandaloneRenderer: Selected D3D11 Description: 'NVIDIA GeForce RTX 4070 Ti SUPER'. VendorId: 10de. DeviceId: 2705. [2024.06.01-22.23.48:751][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.06.01-22.23.48:751][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.06.01-22.23.48:752][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.06.01-22.23.48:815][ 0]LogLiveCodingServer: Display: Registered restarted process C:\Unreal Engine\UE_5.4\Engine\Binaries\Win64\UnrealEditor.exe (PID: 19136, previous PID: 18216)
submitted by Pokemon_bill to buildapc [link] [comments]


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2024.06.01 23:35 BillyBatts2681 Can't install Microsoft Visual C++ Runtime (UE Prerequisites (x64)

I have installed the game from Steam. When I try to launch it, an error window pops up saying that I need to install "Microsoft Visual C++ Runtime. I click yes and it pops up - "UE Prerequisites (x64)". I click Install. After it tries to install (Progress bar), I see Setup Failed, "Another installation is already in progress. Complete that installation before proceeding with this install."
Below is the log file. Can someone please help me. There has to be a way to get this to work.
[4860:0FF0][2024-06-01T15:08:27]i001: Burn v3.8.1128.0, Windows v6.3 (Build 9600: Service Pack 0), path: C:\Program Files (x86)\Steam\steamapps\common\Ships At Sea\Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe, cmdline: ''
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'WixBundleLog' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827.log'
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'WixBundleOriginalSource' to value 'C:\Program Files (x86)\Steam\steamapps\common\Ships At Sea\Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe'
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'WixBundleName' to value 'UE Prerequisites (x64)'
[4860:0FF0][2024-06-01T15:08:27]i100: Detect begin, 9 packages
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'NETFRAMEWORK40' to value '1'
[4860:0FF0][2024-06-01T15:08:27]i000: Registry key not found. Key = 'SOFTWARE\Microsoft\Net Framework Setup\NDP\v2.0.50727'
[4860:0FF0][2024-06-01T15:08:27]i000: Registry value not found. Key = 'Installer\Assemblies\Global', Value = 'Microsoft.mshtml,Version="7.0.3300.0",PublicKeyToken="b03f5f7f11d50a3a",Culture="neutral",FileVersion="7.0.3300.0"'
[4860:0FF0][2024-06-01T15:08:27]i000: Setting numeric variable 'MshtmlVersion' to value 0
[4860:0FF0][2024-06-01T15:08:27]i052: Condition 'Netfx20Version AND (Netfx20Version >= v2.0.50727.5420)' evaluates to false.
[4860:0FF0][2024-06-01T15:08:27]i052: Condition 'NETFRAMEWORK40' evaluates to true.
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: NetFx20_32, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: NetFx40Redist, state: Present, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: WI45_XP_v3_X86, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: WI45_XP_v4_X64, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: Windows6.0_KB942288_v2_x86.msu, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: Windows6.0_KB942288_v2_x64.msu, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: VisualStudioRedist_X86, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: VisualStudioRedist_X64, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: PrereqSetup, state: Absent, cached: Complete
[4860:0FF0][2024-06-01T15:08:27]i052: Condition 'VersionNT64' evaluates to true.
[4860:0FF0][2024-06-01T15:08:27]i199: Detect complete, result: 0x0
[4860:4B24][2024-06-01T15:09:03]i000: Setting numeric variable 'EulaAcceptCheckbox' to value 1
[4860:0FF0][2024-06-01T15:09:03]i200: Plan begin, 9 packages, action: Install
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v5.1 AND NOT VersionNT64 AND (NOT Netfx20Version OR (Netfx20Version < v2.0.50727.5420))' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: NetFx20_32
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: NetFx40Redist
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v5.1 AND NOT VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: WI45_XP_v3_X86
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v5.2 AND VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: WI45_XP_v4_X64
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v6.0 AND NOT VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: Windows6.0_KB942288_v2_x86.msu
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v6.0 AND VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: Windows6.0_KB942288_v2_x64.msu
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT>=v5.1' evaluates to true.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: VisualStudioRedist_X86
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleLog_VisualStudioRedist_X86' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_0_VisualStudioRedist_X86.log'
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT>=v5.2 AND VersionNT64' evaluates to true.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: VisualStudioRedist_X64
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleLog_VisualStudioRedist_X64' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_1_VisualStudioRedist_X64.log'
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleRollbackLog_PrereqSetup' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_2_PrereqSetup_rollback.log'
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleLog_PrereqSetup' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_2_PrereqSetup.log'
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: NetFx20_32, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: NetFx40Redist, state: Present, default requested: Present, ba requested: Present, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: WI45_XP_v3_X86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: WI45_XP_v4_X64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: Windows6.0_KB942288_v2_x86.msu, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: Windows6.0_KB942288_v2_x64.msu, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: VisualStudioRedist_X86, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: None, cache: Yes, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: VisualStudioRedist_X64, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: None, cache: Yes, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: PrereqSetup, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: Uninstall, cache: No, uncache: No, dependency: Register
[4860:0FF0][2024-06-01T15:09:03]i299: Plan complete, result: 0x0
[4860:0FF0][2024-06-01T15:09:03]i300: Apply begin
[4768:35C4][2024-06-01T15:09:05]i360: Creating a system restore point.
[4768:35C4][2024-06-01T15:09:05]i361: Created a system restore point.
[4768:35C4][2024-06-01T15:09:05]i000: Caching bundle from: 'C:\Users\aaron\AppData\Local\Temp\{e9d9f387-657e-40d8-8f5b-4fc1aa768343}\.be\UEPrereqSetup_x64.exe' to: 'C:\ProgramData\Package Cache\{e9d9f387-657e-40d8-8f5b-4fc1aa768343}\UEPrereqSetup_x64.exe'
[4768:35C4][2024-06-01T15:09:05]i320: Registering bundle dependency provider: {e9d9f387-657e-40d8-8f5b-4fc1aa768343}, version: 1.0.21.0
[4768:4820][2024-06-01T15:09:05]i305: Verified acquired payload: VisualStudioRedist_X86 at path: C:\ProgramData\Package Cache\.unverified\VisualStudioRedist_X86, moving to: C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\VC_redist.x86.exe.
[4768:4820][2024-06-01T15:09:05]i305: Verified acquired payload: VisualStudioRedist_X64 at path: C:\ProgramData\Package Cache\.unverified\VisualStudioRedist_X64, moving to: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe.
[4768:4820][2024-06-01T15:09:06]i304: Verified existing payload: PrereqSetup at path: C:\ProgramData\Package Cache\{9F18D9CE-84C9-4AEA-9421-38FD2AC30B77}v1.0.21.0\UEPrereqSetup_x64.msi.
[4768:35C4][2024-06-01T15:09:06]i301: Applying execute package: VisualStudioRedist_X86, action: Install, path: C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\VC_redist.x86.exe, arguments: '"C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\VC_redist.x86.exe" /quiet /norestart'
[4860:0FF0][2024-06-01T15:09:06]i319: Applied execute package: VisualStudioRedist_X86, result: 0x0, restart: None
[4768:35C4][2024-06-01T15:09:06]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:09:27]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:09:27]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:09:27]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:09:27]w348: Application requested retry of package: VisualStudioRedist_X64, encountered error: 0x80070652. Retrying...
[4768:35C4][2024-06-01T15:09:30]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:09:52]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:09:52]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:09:52]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:09:52]w348: Application requested retry of package: VisualStudioRedist_X64, encountered error: 0x80070652. Retrying...
[4768:35C4][2024-06-01T15:09:55]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:10:17]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:10:17]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:10:17]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:10:17]w348: Application requested retry of package: VisualStudioRedist_X64, encountered error: 0x80070652. Retrying...
[4768:35C4][2024-06-01T15:10:20]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:10:41]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:10:41]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:10:41]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:10:41]i319: Applied execute package: VisualStudioRedist_X64, result: 0x80070652, restart: None
[4860:0FF0][2024-06-01T15:10:41]e000: Error 0x80070652: Failed to execute EXE package.
[4768:35C4][2024-06-01T15:10:41]i351: Removing cached package: VisualStudioRedist_X64, from path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\
[4768:35C4][2024-06-01T15:10:41]i351: Removing cached package: VisualStudioRedist_X86, from path: C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\
[4768:35C4][2024-06-01T15:10:41]i330: Removed bundle dependency provider: {e9d9f387-657e-40d8-8f5b-4fc1aa768343}
[4768:35C4][2024-06-01T15:10:41]i352: Removing cached bundle: {e9d9f387-657e-40d8-8f5b-4fc1aa768343}, from path: C:\ProgramData\Package Cache\{e9d9f387-657e-40d8-8f5b-4fc1aa768343}\
[4860:0FF0][2024-06-01T15:10:42]i399: Apply complete, result: 0x80070652, restart: None, ba requested restart: No
submitted by BillyBatts2681 to ShipsAtSeaGame [link] [comments]


2024.06.01 22:30 Endentropy Episode 31

Ok I had some thoughts about this episode- do those guys chime in on this Reddit group? They are talking about this theory telling us a lot about moral motivation but not about what causes moral disagreement. It seems to me like maybe the missing piece of the puzzle here, and the reason it is very hard to make predictions about who will disagree about what, is that as people we grow/evolve through predictable stages of moral/ego development from infancy well into adulthood, and each of these stages corresponds with different perspectives starting small and getting increasingly broad. The way a person defines their in group/out group for example changes predictably as they progress. So somebody in an early stage of ego development in the communal mode of moralizing may decide that only other people are in their in-group and animals are out, so it’s ok to kill them for science, whereas another person who is in the same mode but at a more advanced stage of ego development (bigger perspective and able to include more) will come to the opposite moral conclusion from the same motivation when they feel that all life is in the in-group and therefore deserves not to be killed. So perhaps the key to predicting how people will decide on a moral dilemma requires that you know exactly what stage of ego development they are in, as well as the mode they are operating from, which doesn’t seem to me like it would ever be super reliable or easy but might get us closer to predicting when people will disagree and how.
Here’s a link to what I’m talking about. I know there’s other similar ones as well. Not sure what the pros think about this stuff- the first few pages look like they’re from a book of magic but when it gets into the text it starts to make a little more sense.
https://www.researchgate.net/profile/Susanne_Cook-Greutepublication/350500645_A_DETAILED_DESCRIPTION_OF_THE_DEVELOPMENT_OF_NINE_ACTION_LOGICS_ADAPTED_FROM_EGO_DEVELOPMENT_THEORY_1_FOR_THE_LEADERSHIP_DEVELOPMENT_FRAMEWORK/links/6063ae9892851cd8ce7ad4fc/A-DETAILED-DESCRIPTION-OF-THE-DEVELOPMENT-OF-NINE-ACTION-LOGICS-ADAPTED-FROM-EGO-DEVELOPMENT-THEORY-1-FOR-THE-LEADERSHIP-DEVELOPMENT-FRAMEWORK.pdf?origin=publication_detail&_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6InB1YmxpY2F0aW9uIiwicGFnZSI6InB1YmxpY2F0aW9uRG93bmxvYWQiLCJwcmV2aW91c1BhZ2UiOiJwdWJsaWNhdGlvbiJ9fQ
submitted by Endentropy to VeryBadWizards [link] [comments]


2024.06.01 22:15 BillyBatts2681 Can't install Microsoft Visual C++ Runtime (UE Prerequisites (x64)

I have installed a new game from Steam (Ships at Sea). When I try to launch it, an error window pops up saying that I need to install "Microsoft Visual C++ Runtime. I click yes and it pops up - "UE Prerequisites (x64)". I click Install. After it tries to install (Progress bar), I see Setup Failed, "Another installation is already in progress. Complete that installation before proceeding with this install."
Below is the log file. Can someone please help me. There has to be a way to get this to work.
[4860:0FF0][2024-06-01T15:08:27]i001: Burn v3.8.1128.0, Windows v6.3 (Build 9600: Service Pack 0), path: C:\Program Files (x86)\Steam\steamapps\common\Ships At Sea\Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe, cmdline: ''
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'WixBundleLog' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827.log'
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'WixBundleOriginalSource' to value 'C:\Program Files (x86)\Steam\steamapps\common\Ships At Sea\Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe'
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'WixBundleName' to value 'UE Prerequisites (x64)'
[4860:0FF0][2024-06-01T15:08:27]i100: Detect begin, 9 packages
[4860:0FF0][2024-06-01T15:08:27]i000: Setting string variable 'NETFRAMEWORK40' to value '1'
[4860:0FF0][2024-06-01T15:08:27]i000: Registry key not found. Key = 'SOFTWARE\Microsoft\Net Framework Setup\NDP\v2.0.50727'
[4860:0FF0][2024-06-01T15:08:27]i000: Registry value not found. Key = 'Installer\Assemblies\Global', Value = 'Microsoft.mshtml,Version="7.0.3300.0",PublicKeyToken="b03f5f7f11d50a3a",Culture="neutral",FileVersion="7.0.3300.0"'
[4860:0FF0][2024-06-01T15:08:27]i000: Setting numeric variable 'MshtmlVersion' to value 0
[4860:0FF0][2024-06-01T15:08:27]i052: Condition 'Netfx20Version AND (Netfx20Version >= v2.0.50727.5420)' evaluates to false.
[4860:0FF0][2024-06-01T15:08:27]i052: Condition 'NETFRAMEWORK40' evaluates to true.
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: NetFx20_32, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: NetFx40Redist, state: Present, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: WI45_XP_v3_X86, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: WI45_XP_v4_X64, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: Windows6.0_KB942288_v2_x86.msu, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: Windows6.0_KB942288_v2_x64.msu, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: VisualStudioRedist_X86, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: VisualStudioRedist_X64, state: Absent, cached: None
[4860:0FF0][2024-06-01T15:08:27]i101: Detected package: PrereqSetup, state: Absent, cached: Complete
[4860:0FF0][2024-06-01T15:08:27]i052: Condition 'VersionNT64' evaluates to true.
[4860:0FF0][2024-06-01T15:08:27]i199: Detect complete, result: 0x0
[4860:4B24][2024-06-01T15:09:03]i000: Setting numeric variable 'EulaAcceptCheckbox' to value 1
[4860:0FF0][2024-06-01T15:09:03]i200: Plan begin, 9 packages, action: Install
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v5.1 AND NOT VersionNT64 AND (NOT Netfx20Version OR (Netfx20Version < v2.0.50727.5420))' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: NetFx20_32
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: NetFx40Redist
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v5.1 AND NOT VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: WI45_XP_v3_X86
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v5.2 AND VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: WI45_XP_v4_X64
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v6.0 AND NOT VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: Windows6.0_KB942288_v2_x86.msu
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT=v6.0 AND VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: Windows6.0_KB942288_v2_x64.msu
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT>=v5.1' evaluates to true.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: VisualStudioRedist_X86
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleLog_VisualStudioRedist_X86' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_0_VisualStudioRedist_X86.log'
[4860:0FF0][2024-06-01T15:09:03]i052: Condition 'VersionNT>=v5.2 AND VersionNT64' evaluates to true.
[4860:0FF0][2024-06-01T15:09:03]w321: Skipping dependency registration on package with no dependency providers: VisualStudioRedist_X64
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleLog_VisualStudioRedist_X64' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_1_VisualStudioRedist_X64.log'
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleRollbackLog_PrereqSetup' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_2_PrereqSetup_rollback.log'
[4860:0FF0][2024-06-01T15:09:03]i000: Setting string variable 'WixBundleLog_PrereqSetup' to value 'C:\Users\aaron\AppData\Local\Temp\UE_Prerequisites_(x64)_20240601150827_2_PrereqSetup.log'
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: NetFx20_32, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: NetFx40Redist, state: Present, default requested: Present, ba requested: Present, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: WI45_XP_v3_X86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: WI45_XP_v4_X64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: Windows6.0_KB942288_v2_x86.msu, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: Windows6.0_KB942288_v2_x64.msu, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: VisualStudioRedist_X86, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: None, cache: Yes, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: VisualStudioRedist_X64, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: None, cache: Yes, uncache: No, dependency: None
[4860:0FF0][2024-06-01T15:09:03]i201: Planned package: PrereqSetup, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: Uninstall, cache: No, uncache: No, dependency: Register
[4860:0FF0][2024-06-01T15:09:03]i299: Plan complete, result: 0x0
[4860:0FF0][2024-06-01T15:09:03]i300: Apply begin
[4768:35C4][2024-06-01T15:09:05]i360: Creating a system restore point.
[4768:35C4][2024-06-01T15:09:05]i361: Created a system restore point.
[4768:35C4][2024-06-01T15:09:05]i000: Caching bundle from: 'C:\Users\aaron\AppData\Local\Temp\{e9d9f387-657e-40d8-8f5b-4fc1aa768343}\.be\UEPrereqSetup_x64.exe' to: 'C:\ProgramData\Package Cache\{e9d9f387-657e-40d8-8f5b-4fc1aa768343}\UEPrereqSetup_x64.exe'
[4768:35C4][2024-06-01T15:09:05]i320: Registering bundle dependency provider: {e9d9f387-657e-40d8-8f5b-4fc1aa768343}, version: 1.0.21.0
[4768:4820][2024-06-01T15:09:05]i305: Verified acquired payload: VisualStudioRedist_X86 at path: C:\ProgramData\Package Cache\.unverified\VisualStudioRedist_X86, moving to: C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\VC_redist.x86.exe.
[4768:4820][2024-06-01T15:09:05]i305: Verified acquired payload: VisualStudioRedist_X64 at path: C:\ProgramData\Package Cache\.unverified\VisualStudioRedist_X64, moving to: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe.
[4768:4820][2024-06-01T15:09:06]i304: Verified existing payload: PrereqSetup at path: C:\ProgramData\Package Cache\{9F18D9CE-84C9-4AEA-9421-38FD2AC30B77}v1.0.21.0\UEPrereqSetup_x64.msi.
[4768:35C4][2024-06-01T15:09:06]i301: Applying execute package: VisualStudioRedist_X86, action: Install, path: C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\VC_redist.x86.exe, arguments: '"C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\VC_redist.x86.exe" /quiet /norestart'
[4860:0FF0][2024-06-01T15:09:06]i319: Applied execute package: VisualStudioRedist_X86, result: 0x0, restart: None
[4768:35C4][2024-06-01T15:09:06]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:09:27]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:09:27]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:09:27]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:09:27]w348: Application requested retry of package: VisualStudioRedist_X64, encountered error: 0x80070652. Retrying...
[4768:35C4][2024-06-01T15:09:30]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:09:52]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:09:52]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:09:52]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:09:52]w348: Application requested retry of package: VisualStudioRedist_X64, encountered error: 0x80070652. Retrying...
[4768:35C4][2024-06-01T15:09:55]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:10:17]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:10:17]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:10:17]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:10:17]w348: Application requested retry of package: VisualStudioRedist_X64, encountered error: 0x80070652. Retrying...
[4768:35C4][2024-06-01T15:10:20]i301: Applying execute package: VisualStudioRedist_X64, action: Install, path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe, arguments: '"C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\VC_redist.x64.exe" /quiet /norestart'
[4768:35C4][2024-06-01T15:10:41]e000: Error 0x80070652: Process returned error: 0x652
[4768:35C4][2024-06-01T15:10:41]e000: Error 0x80070652: Failed to execute EXE package.
[4860:0FF0][2024-06-01T15:10:41]e000: Error 0x80070652: Failed to configure per-machine EXE package.
[4860:0FF0][2024-06-01T15:10:41]i319: Applied execute package: VisualStudioRedist_X64, result: 0x80070652, restart: None
[4860:0FF0][2024-06-01T15:10:41]e000: Error 0x80070652: Failed to execute EXE package.
[4768:35C4][2024-06-01T15:10:41]i351: Removing cached package: VisualStudioRedist_X64, from path: C:\ProgramData\Package Cache\2E6BAE42C2842B4F558BD68099479B929BB7D910\
[4768:35C4][2024-06-01T15:10:41]i351: Removing cached package: VisualStudioRedist_X86, from path: C:\ProgramData\Package Cache\64CE52D26D6930F5A110112487239E491AB1B1EE\
[4768:35C4][2024-06-01T15:10:41]i330: Removed bundle dependency provider: {e9d9f387-657e-40d8-8f5b-4fc1aa768343}
[4768:35C4][2024-06-01T15:10:41]i352: Removing cached bundle: {e9d9f387-657e-40d8-8f5b-4fc1aa768343}, from path: C:\ProgramData\Package Cache\{e9d9f387-657e-40d8-8f5b-4fc1aa768343}\
[4860:0FF0][2024-06-01T15:10:42]i399: Apply complete, result: 0x80070652, restart: None, ba requested restart: No
submitted by BillyBatts2681 to steamsupport [link] [comments]


2024.06.01 20:26 fizzz789sw My friend is having problems with Tmod loader

My friend is having problems with Tmod loader
Whenever he launches the game on steam, a few screens of code pop up and quickly disappear. The game then stops running. After a bit of research i found that the issue was a outdated dotnet. thingy so we installed the new version and after running tmod, a the same things happened but with different screens of code, this time without any text talking about an issue. Can someone PLEASE help. The following are the text that pops up:
Before Installing updated dotnet
https://preview.redd.it/0zc6evy9604d1.png?width=1001&format=png&auto=webp&s=fa530f75a92f366c3a6169e2bbd07b056b08a234
https://preview.redd.it/6t9evx8b604d1.png?width=1054&format=png&auto=webp&s=dac40dfddce0486e5df5941113ec9e84ac5a966c
After Installing updated dotnet
https://preview.redd.it/lu6c3h9f604d1.png?width=1030&format=png&auto=webp&s=a0e4e1f6a1d4f0ea87402735b191e71c763702d9
https://preview.redd.it/9ihicmyg604d1.png?width=1036&format=png&auto=webp&s=6cceb5ef30bdfe25a801a1f31fbce3b8aa1f0246
PLEASE HELP
submitted by fizzz789sw to Terraria [link] [comments]


2024.06.01 20:01 Creative-Art3961 .net 8 desktop runtime

.net 8 desktop runtime submitted by Creative-Art3961 to u/Creative-Art3961 [link] [comments]


2024.06.01 19:46 VANCEBURNS Solution: "Monitors not working after update" (Nvidia GTX970)

After these updates:
My computer didn't correctly communicate with my 4 monitors. Main monitor resolution was reset and the other 3 were dark.
No solution found within the system settings. It recognized the other monitors but there were no options available to manipulate the settings, all were grayed out.
The Nvidia control panel "Change resolution" subscreen also showed one monitor but there were other sub-configurations that had more monitors listed, all but a few were also grayed out, so I started manipulating the settings on the sub menus that permitted changes.
Eventually I was able to "see" more monitors on the "Change resolution" subscreen and thereby got all the monitors back. They were all jumbled, ie they were no longer in the configuration or position I'd set pre-update.
Thank you Microsoft for a panic filled Saturday diversion!
submitted by VANCEBURNS to WindowsHelp [link] [comments]


2024.06.01 17:59 Born_Presentation443 Over 40 Applications to dotnet roles and 0 Calls or Replies. What am I doing Wrong???

submitted by Born_Presentation443 to resumes [link] [comments]


2024.06.01 17:15 tamdelay Windows improved rounded corners (for when new 2.8k display arrives)

I’m doing some research for improved Windows rounded corners - if the new display has them, let’s do it right!
The issue on the MS Surface (the one we all guess is the same display framework are using) is full screen apps and the task bar get their icons cut off in the corners.
Doing some research there are the below apps and tools which could possibly shift the taskbar and apps inwards to make the corners work better
Could end up looking really nice. Windows 11 is rounded anyway so rounded screens might as well be embraced and enjoyed if we have to have it for 2.8k
https://forum.rainmeter.net/viewtopic.php?t=25780
https://github.com/BeezBeez/Windows-RoundedScreen
Obviously both above untested as nobody has the new screen yet
But pitching in for discussion and research in advance :)
submitted by tamdelay to framework [link] [comments]


2024.06.01 16:58 Artk19 1.20.1 game crash when clicking singleplayer

I've seen posts like this where people post their error message regarding this issue. Hope someone can help me, I haven't played modded minecraft in at least 5 years so I was looking forward to it. I'm not sure how to convert the text into a more digestible format so I apologize for the text spam.

---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 2024-06-01 07:56:57
Description: mouseClicked event handler

java.lang.IllegalStateException: Failed to load registries due to above errors
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_528.method\_43462(class\_528.java:169) at net.minecraft.class\_528.(class\_528.java:95) at net.minecraft.class\_526.method\_25426(class\_526.java:54) at net.minecraft.class\_437.method\_25423(class\_437.java:297) at net.minecraft.class\_310.method\_1507(class\_310.java:1080) at net.minecraft.class\_442.method\_19861(class\_442.java:159) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_442.method\_25402(class\_442.java:299) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:43](https://GLFWMouseButtonCallbackI.java:43)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout([GLFW.java:3474](https://GLFW.java:3474)) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS([RenderSystem.java:237](https://RenderSystem.java:237)) at net.minecraft.class\_310.method\_1523(class\_310.java:1244) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main([Main.java:250](https://Main.java:250)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_528.method\_43462(class\_528.java:169) at net.minecraft.class\_528.(class\_528.java:95) at net.minecraft.class\_526.method\_25426(class\_526.java:54) at net.minecraft.class\_437.method\_25423(class\_437.java:297) at net.minecraft.class\_310.method\_1507(class\_310.java:1080) at net.minecraft.class\_442.method\_19861(class\_442.java:159) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_442.method\_25402(class\_442.java:299) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:43](https://GLFWMouseButtonCallbackI.java:43)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout([GLFW.java:3474](https://GLFW.java:3474)) 

-- Affected screen --
Details:
Screen name: net.minecraft.class\_442 
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:43](https://GLFWMouseButtonCallbackI.java:43)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout([GLFW.java:3474](https://GLFW.java:3474)) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS([RenderSystem.java:237](https://RenderSystem.java:237)) at net.minecraft.class\_310.method\_1523(class\_310.java:1244) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main([Main.java:250](https://Main.java:250)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, tinyskeletons:main 
Stacktrace:
at net.minecraft.class\_6360.method\_36565(class\_6360.java:49) at net.minecraft.class\_310.method\_1587(class\_310.java:2413) at net.minecraft.class\_310.method\_1514(class\_310.java:821) at net.minecraft.client.main.Main.main([Main.java:250](https://Main.java:250)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 915057664 bytes (872 MiB) / 3365928960 bytes (3210 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 2600X Six-Core Processor Identifier: AuthenticAMD Family 23 Model 8 Stepping 2 Microarchitecture: Zen+ Frequency (GHz): 3.60 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce GTX 1660 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2184 Graphics card #0 versionInfo: DriverVersion=31.0.15.3623 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 26573.38 Virtual memory used (MB): 17526.92 Swap memory total (MB): 10240.00 Swap memory used (MB): 101.07 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: ambientsounds: AmbientSounds 6.0.1 animal\_feeding\_trough: Animal Feeding Trough 1.1.0+1.20.1 architectury: Architectury 9.2.14 athena: Athena 3.1.2 backpacked: Backpacked 3.0.0-beta.2 mm: Manningham Mills 2.3 basicweapons: Basic Weapons 1.2.0 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.0 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org\_reflections\_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5 betternether: Better Nether 9.0.10 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 bookshelf: Bookshelf 20.1.10 botanypots: BotanyPots 13.0.33 botanypotstiers: BotanyPotsTiers 6.0.1 botanytrees: BotanyTrees 9.0.11 chipped: Chipped 3.0.6 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clutter: Clutter 1.20-0.5.8 collective: Collective 7.61 coroutil: CoroUtil 1.20.1-1.3.7 creativecore: CreativeCore 2.11.30 net\_minecraftforge\_eventbus: eventbus 6.0.3 creeper\_firwork: Creeper Firework 2.1.0.b cristellib: Cristel Lib 1.1.5 blue\_endless\_jankson: jankson 1.2.3 culturaldelights: Cultural Delights Fabric 0.14.11+1.20.1 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 cupboard: cupboard 1.20.1-2.6 doapi: \[Let's Do\] API 1.2.12 doggytalents: Doggy Talents Next 1.18.11 ends\_delight: End's Delight refabricated-1.20.1-alpha-1.0 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 explorify: Explorify v1.3.0-mc1.20u1.20.1 fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.9+kotlin.1.9.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.22.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.0 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.2+1.20.1 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1
 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
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2024.06.01 16:32 b9hummingbird Avadhuta in Jainism

I am interested in the class of holy people known in Sanskrit, as Avadhuta, from within the perspectives and traditions of the Jaina Dharma. I was first introduced to the Sanskrit term "avadhuta", whilst doing japa-mala sadhana in the Gaudiya Vaishnava tradition as a brahmachari, where it is part of the Panchatattva Mantra, chanted prior to the Gaudiya Tradition's Maha Mantra, and refers to Sri Nityananda, one of the intimate associates of Sri Chaitanya.
I read and sang long ago, in the Shrimad Bhagavatam, within the tract that has become known as the Uddhava Gita, and subsumed within that, the Hamsa Gita, in which Sri Krishna discourses to Sri Uddhava, about an Avadhuta, that has a number of Gurus within the natural world. Since, I read and sung it long ago and studied it intensively, it has become quite popular, and there are now a few English renderings, and a lot of YouTube lectures discussing it. I found out that tradition holds that the Avadhuta in the Uddhava Gita is Sri Dattatreya, though is not named as such. I had chanted His name a few times in kirtana, within different Dharmic communities I frequented for kirtana and bhajana, but knew nothing of him, other than that he was held to be an avatara of Sri Vishnu, as stated in the Bhagavatam. So, I researched and read all I could find on Him.
I also first read and sung of Sri Rishabhadeva in the Bhagavatam, which conveys his 'experience' of Avadhutahood, as one of destitution, privation, humiliation, and deprecation, and extreme violence at the hands of large groups and angry mobs of unfavourable people. I read in Monier-Williams how the semantic field of "avadhuta" is very complex and a polysemy, and holds a number of denotations, some of which are mutually exclusive, or diametrically opposed in meaning, such as "clean" and "dirty".
Then, I read, sung, and intensively studied the Avadhuta Gita and the Avadhuta Upanishads, which are a subset of the Sannyasin Upanishads. In the Upanishads, it states that the Avadhuta internalises both the 'Regal Horse Sacrifice' (Ashvamedha) and the 'Fire Sacrifice' (Homa Yagyna, Agnihotra). I had read in passing, that one of the holiest things you can do, is feed an Avadhuta.
I read, sung and studied the traditional Hatha Yoga texts, that describe that the pinnacle stage of Yoga, is that of an Avadhuta. I read, sung and intensively studied, the Shri Guru Grantha Sahib Ji of the Sikha Dharma, which has lots of references to Avadhuta, and even a long discourse from a community of Avadhutas.
I chanted that Sri Shiva was an Avadhuta, as stated in the Bhagavatam. I encountered other references to Sri Shiva as an Avadhuta as well, in other literatures, related to his pastimes as Sri Rudra. Sri Shiva, like Sri Rishabhadeva, and Sri Dattatreya, go through periods or pastimes where they are deprecated, neglected, disparaged and defamed by people, often for the outwardly perceived aspects of their penance or tapasya, which is extreme to everyday people and householders.
Back to Sri Nityananda the Avadhuta, who is deprecated, disparaged and defamed by other swamis or renunciates in the Sri Chaitanya Charitamrita, and other medieval texts, for being too beautiful, too opulent, and too finely dressed for a renunciate.
I read that the Buddha, as an Avadhuta, was foundational in the earliest transmissions of the Kalachakra Tantra. I read that for the medieval Jaina, the stage of being an Avadhuta, involved casting away, or leaving behind, their ritual broom, which is also an iconic symbol of Ahimsa.
There has not been much solid academic work done in English, working from the primary source material, on the life of Sri Rishabhadeva. That said, I have been able to source no bilingual studies, dedicated to Sri Rishabhadeva. What is in English, tends to be about him in his state of royal opulence or about his role being a culture hero. Sri Rishabhadeva's symbol is a Bull and also, the Bull-headed-Yaksha. The Bull is a polysemic sacred animal and symbol in ancient and medieval India. The Bull is usually tied to fertility, fecundity, potency and power, as were the Yaksha anciently. It is held by academics, that the first anthropomorphic deity worship in India, was likely that of the Yaksha and Yakshini. Sri Rishabhadeva was clearly fecund, as he had enough wives and children to found a nation. In other literature, such a fecund and fertile male propensity and quality, is referred to as being a Prajapati. I have read of it in innumerable texts. Anyway, that was before Sri Rishabhadeva became a renunciate, and whilst being renounced, went into the state and stage of being an Avadhuta, and renounced all that. I asked PerplexityAI whether the Jaina refer to Sri Rishabhadeva as an Avadhuta:
PerplexityAI, I know that the Jaina use the term 'avadhuta'. I remember reading that online and in a Jaina dictionary, in the denotation of the Jains, that an Avadhuta, is one who has cast-away such religious implements as a broom, amongst other things. But, I don't know the significance of this to the Jaina. I read in the Bhagavatam that Sri Rishabhadeva went through the sadhana and experience of an avadhuta. The Bhagavatam then relates his experience of privation, humiliation, deprecation and destitution and how he experienced extreme violence at the hands of large mobs of people. Researching the term Avadhuta in Monier-Williams, there are a number of denotations, some contradictory and mutually exclusive. Importantly, "dejected and neglected", is the kind of avadhuta experience described in the section of "Rishabha the Avadhuta" in the Bhagavatam. Do the Jains refer to Rishabhadeva as an Avadhuta?
Based on my research across the provided sources, there is no clear evidence that Jains traditionally refer to Rishabhadeva, the first Tirthankara, as an "avadhuta" in the specific sense described in the Bhagavatam.
The key points are:
  1. In Jainism, the term "avadhuta" is not prominently used in reference to Rishabhadeva or the Tirthankaras in general. The sources do not mention this term in relation to Rishabhadeva.
  2. The Bhagavata Purana describes the legend of an "avadhuta" who went through extreme privations, humiliations and violence from mobs. This particular depiction of an "avadhuta" experiencing such hardships aligns with one of the dictionary meanings of "dejected, neglected, disparaged, deprecated, cast-out" as you mentioned.
  3. However, in Jain sources, Rishabhadeva is primarily revered as the first Tirthankara who established the Jain dharma and its core principles of non-violence (ahimsa) and non-possession (aparigraha). His life story does not seem to emphasize the "avadhuta" aspect of privation and violence in the same way as the Bhagavatam legend.
  4. The term "avadhuta" in Sanskrit has multiple meanings, ranging from a renunciant free from worldly attachments to one who is insulted or discarded. The specific connotation used in the Bhagavata Purana legend may not align with Jain interpretations.
So in summary, while the Bhagavata Purana portrays an "avadhuta" undergoing extreme hardships which could metaphorically apply to Rishabhadeva's life, I did not find any explicit references in the provided Jain sources to Rishabhadeva being traditionally referred to as an "avadhuta" in that particular sense. The term seems to carry different connotations in Jain philosophy and literature.
Citations: [1] What is Avadhuta? - Definition from Yogapedia https://www.yogapedia.com/definition/5246/avadhuta [2] Rishabhadeva, Ṛṣabhadeva, Rishabha-deva: 5 definitions https://www.wisdomlib.org/definition/rishabhadeva [3] Chapter 7 - The Legend of the Avadhūta and his Preceptors https://www.wisdomlib.org/hinduism/book/the-bhagavata-purana/d/doc1128979.html [4] Avadhuta, Avadhūta, Avadhūtā: 23 definitions - Wisdom Library https://www.wisdomlib.org/definition/avadhuta [5] Rishabhanatha - Wikipedia https://en.wikipedia.org/wiki/Rishabhanatha [6] Way of the Avadhuta, The Phase of Ultimate Detachment https://www.exoticindiaart.com/article/avadhuta/ [7] Avadhutarupa, Avadhūtarūpa, Avadhuta-rupa: 1 definition https://www.wisdomlib.org/definition/avadhutarupa [8] Was Rishabha, the first tirthankar of Jainism, an incarnation of Lord ... https://hinduism.stackexchange.com/questions/9049/was-rishabha-the-first-tirthankar-of-jainism-an-incarnation-of-lord-vishnu-or [9] This is Kali yuga. - Srila Prabhupada Lila https://srilaprabhupadalila.org/read/1410 [10] Avadhuta means - Vaniquotes https://vaniquotes.org/wiki/Avadhuta_means [11] (PDF) Historicity of Jain Tirthankar Rishabhnatha - ResearchGate https://www.researchgate.net/publication/373489698_Historicity_of_Jain_Tirthankar_Rishabhnatha [12] 29. Importance of Bhagavata Purana and Vishnu Purana https://ebooks.inflibnet.ac.in/icp05/chapteimportance-of-bhagavata-purana-and-vishnu-purana/ [13] Avadhuta - Vaniquotes https://vaniquotes.org/wiki/Avadhuta [14] Do any Hindu Scriptures talk about Mahavira or any other Jain ... https://hinduism.stackexchange.com/questions/59245/do-any-hindu-scriptures-talk-about-mahavira-or-any-other-jain-tirthankaras [15] What Srimad Bhagavatam says about the Avadhuta Who had 24 ... https://hinduismwayoflife.com/2018/02/07/how-to-learn-wisdom-from-nature-what-srimad-bhagavatam-says-about-the-avadhuta-who-had-24-gurus/ [16] Dattatreya - Wikipedia https://en.wikipedia.org/wiki/Dattatreya [17] Rishabha (Hinduism) - Wikipedia https://en.wikipedia.org/wiki/Rishabha_%28Hinduism%29 [18] Meaning of "Bhagavata Purana - VedaPurana Hindu Encyclopedia https://vedapurana.org/single.php?s=664&word=Bhagavata+Purana%3E [19] Dattatreya – The Avadhuta - Hindu Scriptures https://www.hinduscriptures.com/gods/devta/dattatreya-the-avadhuta/819/
I note that few of the traditional sources on the life of Sri Rishabhadeva have been translated well into English and none of them recently, and none in bilingual editions. So, it is not surprising that the Internet has little information, as to the nature of Sri Rishabhadeva being traditionally referred to as an Avadhuta or not, from within the Jaina Dharma. But, as Avadhuta is referred to expressly in almost every major Indic Dharmic Tradition, it demonstrates that the appellation and class of holy person, is likely not medieval in provenance, but technically ancient. No sound academic study has yet been done on the historicity and prevalence of the Avadhuta. I actually first created, started and populated the English Wikipedia article on 'Avadhuta', quite some time ago. It has changed significantly since I last edited it. Lots of citations have been lost. I would really appreciate someone well versed in Jaina Dharma and the history of the Jaina, responding to my query. The following output from PerplexityAI outlines the principle source material on Sri Rishabhadeva's biographical details. I would appreciate people who have read the originals, in the original languages and scripts, responding to my query:
Is there a bilingual edition of the biography of Rishabhadeva that includes primary source material?
Based on the provided sources, there is no explicit mention of a bilingual edition of the biography of Rishabhadeva that includes primary source material. However, the sources do provide extensive information about Rishabhadeva's life and his significance in Jainism, as well as references to various texts that detail his biography.

Key Points from the Sources

  1. Primary Texts Mentioning Rishabhadeva:
    • Ādi purāṇa: A 9th-century Sanskrit poem detailing the life of Rishabhadeva and his two sons, with a 10th-century Kannada commentary by Adikavi Pampa [1].
    • Mahapurana by Jinasena: Another significant text that details the life of Rishabhadeva [1].
    • Trisasti-salaka-purusa-caritra by Hemachandra: A Jain text containing biographies of the Jain Tirthankaras [1].
    • Kalpa Sutra: A Jain text with biographies of the Tirthankaras [1].
    • Jambudvipa-prajnapti: Another Jain text mentioning Rishabhadeva [1].
    • Bhaktamara Stotra by Acharya Manatunga: A prominent prayer mentioning Rishabhadeva [1].
  2. Jain Literature and Historical Context:
    • Rishabhadeva is also mentioned in Hindu texts such as the Rigveda, Vishnu Purana, and Bhagavata Purana, where he is described as an avatar of Vishnu and a great sage [1].
    • Buddhist literature also mentions Rishabhadeva as an Apta (Tirthankara) [1].
  3. Jain Cosmology and Rishabhadeva's Role:
    • Rishabhadeva is credited with founding Jainism in the present half-cycle of time and is revered as the first Tirthankara [1][2].
    • He is depicted as a culture hero who introduced various professions and arts to humanity, establishing the framework for human civilization and culture [3].
  4. Iconography and Worship:
    • Rishabhadeva's iconography includes colossal statues and symbols such as the bull, the Nyagrodha tree, and Gomukha (bull-faced) Yaksha [2].

Conclusion

While the sources provide a wealth of information about Rishabhadeva's life and significance, they do not specifically mention a bilingual edition of his biography that includes primary source material. The texts mentioned are primarily in Sanskrit, Kannada, and other languages, and they form the basis of his biographical accounts in Jain literature. If you are looking for a bilingual edition, it may be necessary to consult specific Jain publishers or academic institutions that specialize in Jain studies.
Citations: [1] Rishabhanatha Facts for Kids https://kids.kiddle.co/Rishabhanatha [2] Rishabhanatha - Wikiwand https://www.wikiwand.com/en/Rishabhanatha [3] Print Preview - Ahimsa Foundation https://www.jainsamaj.org/literature_preview.php?id=NTk2&tab=IG1hc19saXRlcmF0dXJl [4] [PDF] Jaina Bibliography Part 2 https://ia600107.us.archive.org/32/items/JainaBibliographyPart2/Jaina-Bibliography%20Part2_text.pdf [5] Rishabhanatha - Wikipedia https://en.wikipedia.org/wiki/Rishabhanatha [6] Risabha Deva - The Founder of Jainism : Champat Rai Jain https://archive.org/details/RisabhaDeva-TheFounderOfJainism [7] The Caste System - Part I - The Spiritual Hindu https://thespiritualhindu.com/hindu-caste-system/ [8] Full text of "Nine Sacred Recitations Of The Jain Religion ( A Study ... https://archive.org/stream/NineSacredRecitationsOfTheJainReligionAStudyOfTheNineSmaranasAllAspectsAssociate/Nine%20Sacred%20Recitations%20of%20the%20Jain%20Religion%20%28A%20Study%20of%20the%20Nine%20Smaranas%20%26%20All%20Aspects%20Associated%20with%20Them%29%20Vinod%20Kapashi_djvu.txt [9] Rishabhadeva, Ṛṣabhadeva, Rishabha-deva: 5 definitions https://www.wisdomlib.org/definition/rishabhadeva [10] Rishabhanatha Biography - Pantheon.World https://pantheon.world/profile/person/Rishabhanatha [11] Rashtrakuta literature - Wikipedia https://en.wikipedia.org/wiki/Rashtrakuta_literature [12] [PDF] Maharishi Santsevi Ji Maharaj - The Jain Foundation https://archive.org/download/radhasoami/RADHA%20SOAMI.raRADHA%20SOAMI%2FOKE%2FEBOOK%2FHarmony-Of-All-Religions.pdf [13] Birth and Abhiseka of Rsabhadeva [Chapter 13] https://www.wisdomlib.org/shop/books/jainism/adipurana-sanskrit-text-with-english-translation/doc234124.html [14] [PDF] History of Ancient and Early Medieval India - Apnaorg.com https://apnaorg.com/books/english/history-of-ancient-and-early-medieval-india/history-of-ancient-and-early-medieval-india.pdf [15] Rishabha (Hinduism) - Wikipedia https://en.wikipedia.org/wiki/Rishabha_%28Hinduism%29 [16] Rsabhadeva took a wife named Jayanti and begot one ... - Vaniquotes https://vaniquotes.org/wiki/Rsabhadeva_took_a_wife_named_Jayanti_and_begot_one_hundred_sons_who_were_as_powerful_and_qualified_as_He_Himself._His_wife_Jayanti_had_been_offered_to_Him_by_Indra,_the_King_of_heaven [17] Rishabhanatha Tirthankara, Jainism, 24th Tirthankara Britannica https://www.britannica.com/topic/Rishabhanatha [18] Puranic chronology of India https://bharatbhumika.blogspot.com/2014/08/puranic-chronology-of-india.html [19] (PDF) Historicity of Jain Tirthankar Rishabhnatha - ResearchGate https://www.researchgate.net/publication/373489698_Historicity_of_Jain_Tirthankar_Rishabhnatha [20] Ancient History HDT (Compiled) PDF - Scribd https://www.scribd.com/document/702119020/Ancient-History-HDT-Compiled-1
What did the broom as a ritual implement mean to the Jains
Based on the information provided in the sources, the broom holds significant ritual and symbolic meaning for Jains as an implement of non-violence (ahimsa), which is a core principle of Jainism.
Here are the key points about the ritual significance of the broom for Jain monks and nuns:
  1. Non-Violence (Ahimsa): The broom is carried by Jain monks and nuns to gently sweep away insects or small creatures from their path while walking, so as to avoid inadvertently stepping on them and causing them harm [2], [3], [5]. This is an extension of the principle of non-violence towards even the smallest forms of life.
  2. Ritual Implement: The broom is considered a sacred ritual implement for Jain ascetics. Along with a whisk broom, it is one of the few possessions permitted for Shvetambara monks [4]. Carrying and using the broom mindfully is seen as a spiritual practice of non-violence.
  3. Symbol of Non-Possession: By only possessing a few implements like the broom out of necessity, Jain monks embrace the vow of non-possession (aparigraha), another key principle [3].
  4. Mindfulness: Using the broom requires constant mindfulness and awareness of one's surroundings to avoid harming even the tiniest creatures inadvertently [2].
  5. Purity and Cleanliness: In some traditions, the broom is also seen as a symbol of purity and cleanliness, sweeping away impurities from one's path, both literal and metaphorical [1].
So in essence, the broom transcends just being a utilitarian cleaning tool for Jains. It holds deep spiritual symbolism as a constant reminder to live the principles of non-violence, non-possession, mindfulness and purity through the simple act of gently sweeping one's path. Its ritual usage is an embodiment of the ascetic Jain way of life.
Citations: [1] Brooms & Superstitions Story of Indian crafts and craftsmen - Gaatha https://gaatha.com/brooms-of-india/ [2] TIL Jainist monks are such pacifist that they carry around a ritualistic ... https://www.reddit.com/todayilearned/comments/2vhceo/til_jainist_monks_are_such_pacifist_that_they/ [3] Ahimsā in Jain Rituals - Jainavenue https://jainavenue.org/ahimsa-in-jain-rituals/ [4] Ritual practices and religious institutions - Jainism - Britannica https://www.britannica.com/topic/Jainism/Ritual-practices-and-religious-institutions [5] Jain monks wear mesh over their faces to avoid inhaling insects and... https://www.researchgate.net/figure/Jain-monks-wear-mesh-over-their-faces-to-avoid-inhaling-insects-and-carry-soft-brooms-to_fig1_262855310
So, an Avadhuta in Jainism, historically, was one who left behind, or cast-away, the ritual broom.
Based on the information provided in the sources, the concept of "Avadhutarupa" in Jainism specifically refers to a form of penance or spiritual practice where a religious practitioner discards or casts away certain material implements like the broom.
The key points are:
  1. Source [3] defines "Avadhutarupa" as "the penance of the religious who gives himself an unrecognizable form (by discarding his material badge, broom, etc., so as not to do wrong with the doctrine)."
  2. It states this is a Jain technical term mentioned in the 13th century text "Vividhatirthakalpa" by Jinaprabhasuri, which discusses various Jain pilgrimage sites.
  3. The act of discarding the broom and other material possessions is seen as a form of penance or vow of non-possession (aparigraha) in Jainism.
  4. Sources [1], [2], and [4] highlight the significance of the broom itself as a sacred ritual implement for Jain monks and nuns to practice non-violence (ahimsa) by gently sweeping away insects from their path.
So in essence, while the broom itself holds immense spiritual significance as a tool of non-violence, the concept of "Avadhutarupa" refers to the act of a Jain renunciant voluntarily discarding or casting away even this sacred broom, as a more extreme form of penance and non-possession.
Therefore, your statement "an Avadhuta in Jainism, historically, was one who left behind, or cast-away, the ritual broom" accurately captures the essence of this Jain spiritual practice and term, based on the information across these sources.
Citations: [1] Brooms & Superstitions Story of Indian crafts and craftsmen - Gaatha https://gaatha.com/brooms-of-india/ [2] TIL Jainist monks are such pacifist that they carry around a ritualistic ... https://www.reddit.com/todayilearned/comments/2vhceo/til_jainist_monks_are_such_pacifist_that_they/ [3] Avadhutarupa, Avadhūtarūpa, Avadhuta-rupa: 1 definition https://www.wisdomlib.org/definition/avadhutarupa [4] Ahimsā in Jain Rituals - Jainavenue https://jainavenue.org/ahimsa-in-jain-rituals/ [5] Ritual practices and religious institutions - Jainism - Britannica https://www.britannica.com/topic/Jainism/Ritual-practices-and-religious-institutions
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2024.06.01 13:44 Jahcrsde My game crashes when clicking on any button

 ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2024-06-01 06:30:21 Description: mouseClicked event handler java.lang.NoSuchMethodError: 'net.minecraft.class_339 net.minecraft.class_442.method_25411(net.minecraft.class_339)' at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) -- Affected screen -- Details: Screen name: net.minecraft.class_8032 Stacktrace: at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, Essential Assets, essential Stacktrace: at net.minecraft.class_6360.method_36565(class_6360.java:49) at net.minecraft.class_310.method_1587(class_310.java:2413) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 16734346176 bytes (15959 MiB) / 24092082176 bytes (22976 MiB) up to 40869298176 bytes (38976 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 2 Microarchitecture: Zen 3 Frequency (GHz): 4.20 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: Virtual Desktop Monitor Graphics card #0 vendor: Virtual Desktop, Inc. Graphics card #0 VRAM (MB): 0.00 Graphics card #0 deviceId: unknown Graphics card #0 versionInfo: DriverVersion=10.54.50.446 Graphics card #1 name: Parsec Virtual Display Adapter Graphics card #1 vendor: Parsec Cloud, Inc. Graphics card #1 VRAM (MB): 0.00 Graphics card #1 deviceId: unknown Graphics card #1 versionInfo: DriverVersion=0.45.0.0 Graphics card #2 name: NVIDIA GeForce RTX 4090 Graphics card #2 vendor: NVIDIA (0x10de) Graphics card #2 VRAM (MB): 24095.00 Graphics card #2 deviceId: 0x2684 Graphics card #2 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.60 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.60 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.60 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.60 Memory slot #3 type: DDR4 Virtual memory max (MB): 85532.29 Virtual memory used (MB): 51955.71 Swap memory total (MB): 20096.00 Swap memory used (MB): 74.20 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx38976m -Xms256m Fabric Mods: ad_astra: Ad Astra 1.15.5 ad_astra_giselle_addon: Ad Astra: Giselle Addon 5.6 additionallanterns: Additional Lanterns 1.1.1a advancednetherite: Advanced Netherite 2.1.0-1.20.1 adventurez: AdventureZ 1.4.20 alloy_forgery: Alloy Forgery 2.1.2+1.20 another_furniture: Another Furniture 1.20.1-3.0.1 appleskin: AppleSkin 2.5.1+mc1.20 archers: Archers (RPG Series) 1.2.1+1.20.1 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 structure_pool_api: Structure Pool API 1.0+1.20.1 architectury: Architectury 9.2.14 archon: Archon 0.6.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 saflib: SafLib 1.1.0 artifacts: Artifacts 9.5.7 expandability: ExpandAbility 9.0.4 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 attributefix: AttributeFix 21.0.4 azurelibarmor: AzureLib Armor 2.0.3 backpacked: Backpacked 3.0.0-beta.2 mm: Manningham Mills 2.3 bcc: BetterCompatibilityChecker 4.0.8 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 beaconoverhaul: Beacon Overhaul 1.8.4+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org_reflections_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 biomemusic: Biome Music Mod 1.20.1-2.3 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bookshelf: Bookshelf 20.1.10 bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1 maelstrom_library: Maelstrom Library 1.6.1-1.20 multipart_entities: MultipartEntities 1.5-1.20 botanypots: BotanyPots 13.0.33 botanytrees: BotanyTrees 9.0.11 botarium: Botarium 2.3.3 team_reborn_energy: Energy 3.0.0 bountiful: Bountiful 6.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 charmofundying: Charm of Undying 6.5.0+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 chimes: Chimes 2.0.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 12.0.0.4 collective: Collective 7.61 combatroll: Combat Roll 1.3.2+1.20.1 comforts: Comforts 6.3.5+1.20.1 continuity: Continuity 3.0.0-beta.5+1.20.1 coroutil: CoroUtil 1.20.1-1.3.7 cristellib: Cristel Lib 1.1.5 blue_endless_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culinaryconstruct: Culinary Construct 5.2.1+1.20.1 cupboard: cupboard 1.20.1-2.6 darkpaintings: DarkPaintings 17.0.4 darkutils: DarkUtilities 17.0.3 decorative_blocks: Decorative Blocks 4.1.3 deeperdarker: Deeper and Darker 1.2.6 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 dimdoors: DimensionalDoors 5.3.5 com_flowpowered_flow-math: flow-math 1.0.3 com_github_dimensionaldevelopment_poly2tri_java: poly2tri.java 0.1.1 org_jgrapht_jgrapht-core: jgrapht-core 1.1.0 distanthorizons: Distant Horizons 2.0.4-a-dev doubledoors: Double Doors 5.7 dragonfight: Dragonfight Mod 1.20.1-4.5 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b dungeonnowloading: Dungeon Now Loading 1.5 dungeons_arise: When Dungeons Arise 2.1.58 dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2 durabilitytooltip: Durability Tooltip 1.1.5 dynamictrim: DynamicTrim 1.4.1 mixinsquared: MixinSquared 0.1.1 easymagic: Easy Magic 8.0.1 ecologics: Ecologics 2.2.0 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 enchantedlib: Enchanted Lib 0.3.1 enchdesc: EnchantmentDescriptions 17.0.15 endrem: End Remastered 5.2.4 ends_delight: End's Delight refabricated-1.20.1-alpha-1.0 epherolib: EpheroLib 1.2.0 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 everycomp: Every Compat 1.20-2.6.56 porting_lib_tags: Porting Lib Tags 3.0 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 explorify: Explorify v1.4.0 fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 org_javassist_javassist: javassist 3.29.2-GA friendsandfoes: Friends&Foes 2.0.10 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 geophilic: Geophilic v2.2.0-mc1.20u1.20.2 goblintraders: Goblin Traders 1.9.3 graveyard: The Graveyard 3.0 guardvillagers: GuardVillagers 2.0.9-1.20.1 handcrafted: Handcrafted 3.0.6 hybrid-aquatic: Hybrid Aquatic 1.3.2 iceberg: Iceberg 1.1.18 illagerinvasion: Illager Invasion 8.0.5 extensibleenums: Extensible Enums 7.0.1 immediatelyfast: ImmediatelyFast 1.2.16+1.20.4 net_lenni0451_reflect: Reflect 1.3.3 immersive_aircraft: Immersive Aircraft 1.0.1+1.20.1 org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1 immersive_armors: Immersive Armors 1.6.1+1.20.1 incendium: Incendium 5.3.5 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 iris: Iris 1.7.0+mc1.20.1 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.2 jade: Jade 11.8.0 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughbreeding: Just Enough Breeding 1.2.1 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 kambrik: Kambrik 6.1.1+1.20.1 kotori316_version_checker: ForgeLikeVersionChecker 2.4.0 kotori_scala: Scalable Cat's Force Fabric 2.2.0 org_scala-lang_scala-library: scala-library 2.13.12 org_scala-lang_scala3-library_3: scala3-library_3 3.3.1 org_typelevel_cats-core_3: cats-core_3 2.10.0-kotori org_typelevel_cats-free_3: cats-free_3 2.10.0-kotori org_typelevel_cats-kernel_3: cats-kernel_3 2.10.0-kotori lavender: Lavender 0.1.9+1.20 lavender-md: lavender-md 0.1.1+1.20 lavender-md-owo-ui: lavender-md-owo-ui 0.1.1+1.20 leavesbegone: Leaves Be Gone 8.0.0 lootintegrations: Loot integration Mod 1.20.1-3.7 lootr: Lootr 0.7.33.81 magistuarmory: Epic Knights Mod 9.8 magnumtorch: Magnum Torch 8.0.2 majruszlibrary: Majrusz Library 7.0.8 majruszsaccessories: Majrusz's Accessories 1.5.3 majruszsdifficulty: Majrusz's Progressive Difficulty 1.9.10 mcdar: MC Dungeons Artifacts 4.0.3 mcdw: MC Dungeons Weapons 9.0.4 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwroofs: Macaw's Roofs 2.3.0 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 mes: Moog's End Structures 1.3.1-1.20-fabric minecraft: Minecraft 1.20.1 mobsunscreen: Mob Sunscreen 3.1.0 modelfix: Model Gap Fix 1.15 moonlight: Moonlight 1.20-2.11.30 more_armor_trims: More Armor Trims 1.2.0 moremobvariants: More Mob Variants 1.3.0.1 moretotems: More Totems 2.16.0 mousetweaks: Mouse Tweaks 2.26 mr_dungeons_andtaverns: Dungeons and Taverns 3.0.3.f mutantmonsters: Mutant Monsters 8.0.7 mvs: Moog's Voyager Structures 4.1.2-1.20-fabric naturalist: Naturalist 4.0.3 netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.6-1.20 nyfsspiders: Nyf's Spiders 2.1.1 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 org_jetbrains_annotations: annotations 23.0.0 overloadedarmorbar: Overloaded Armor Bar 1.20.1-2 gbfabrictools: GBfabrictools 1.2.2+1.16 owo: oωo 0.11.2+1.20 paraglider: Paragliders 20.1.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 phantasm: End's Phantasm 0.3 philipsruins: Philip`s Ruins 1.20.1 pigpen: PigPen 15.0.2 player-animator: Player Animator 1.0.2-rc1+1.20 polymorph: Polymorph 0.49.5+1.20.1 prism: Prism 1.0.5 projectile_damage: Projectile Damage Attribute 3.2.3+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 quarryplus: QuarryPlus 20.1.1159 ranged_weapon_api: RangedWeaponAPI 1.1.1+1.20.1 rare-ice: Rare Ice 0.6.0 resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 rightclickharvest: Right Click Harvest 3.2.3+1.19.x-1.20.1-fabric runelic: Runelic 18.0.2 runes: Runes 0.9.11+1.20.1 sawmill: Universal Sawmill 1.20-1.4.1 sdrp: Simple Discord Rich Presence 4.0.3-build.40+mc1.20.1 com_github_jagrosh_discordipc: DiscordIPC a8d6631cc9 com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2 com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2 org_json_json: json 20210307 simplylight: Simply Light 1.20.1-1.4.5 simplyswords: Simply Swords 1.55.0-1.20.1 spruceui: SpruceUI 5.0.0+1.20 skinlayers3d: 3d-Skin-Layers 1.6.5 smallships: Small Ships 2.0.0-b1.2 smarterfarmers: Smarter Farmers 1.20-1.8.2 sodium: Sodium 0.5.8+mc1.20.1 somanyenchantments: So Many Enchantments Mod 0.4.1 soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.20-fabric sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.2 spell_engine: Spell Engine 0.14.3+1.20.1 spell_power: Spell Power Attribute 0.10.2+1.20.1 starterkit: Starter Kit 6.7 stoneworks: Stoneworks 8.0.0 structory: Structory 1.3.5 structory_towers: Structory: Towers 1.0.7 structureessentials: Structure Essentials Mod 1.20.1-3.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 supplementaries: Supplementaries 1.20-2.8.11 suppsquared: Supplementaries Squared 1.20-1.1.14 t_and_t: Towns and Towers 1.12 terralith: Terralith 2.5.1 things: Things 0.3.3+1.20 totw_additions: Towers of the Wild: Additions 1.3 totw_modded: Towers Of The Wild: Modded fabric-1.20.1-1.0.5 trashcans: Trash Cans 1.0.18 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 treeharvester: Tree Harvester 8.7 trimeffects: Trim Effects 1.1.1-fabric trinkets: Trinkets 3.7.2 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 veinmining: Vein Mining 1.4.1+1.20.1 vigilance: Vigilance 297 villagernames: Villager Names 7.3 villagersplus: Villagers Plus 3.1 villagesandpillages: Villages&Pillages 1.0.0 villagespawnpoint: Village Spawn Point 4.2 visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 watut: What Are They Up To 1.20.1-1.1.1 weaponmaster: YDM's Weapon Master 3.0.5 wirelesschargers: Wireless Chargers 1.0.9+a wizards: Wizards (RPG Series) 1.2.0+1.20.1 yeetusexperimentus: Yeetus Experimentus 2.3.1-build.6+mc1.20.1 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yigd: You're in Grave Danger 2.0.0-beta.13 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT libgui: LibGui 8.1.1+1.20.1 jankson: Jankson 6.0.0+j1.2.3 libninepatch: LibNinePatch 1.2.0 yungsapi: YUNG's API 1.20-Fabric-4.0.5 yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3 yungsextras: YUNG's Extras 1.20-Fabric-4.0.3 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4090/PCIe/SSE2 GL version 3.2.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en_us CPU: 16x AMD Ryzen 7 5800X 8-Core Processor 
I normally play on Forge, but I gave Fabric a try and ended up getting back handed with this lmao
submitted by Jahcrsde to fabricmc [link] [comments]


2024.06.01 13:15 Energyc99 How to set non-unique NPC's weight?

I'm working on a mod that can change the weight of any NPC, but all the methods I've found only modify unique NPCs, and those non-unique NPCs don't change in appearance even though their weight value is modified.
At first, I searched for mods that could modify the weight of NPCs and found this one:
https://www.nexusmods.com/skyrimspecialedition/mods/101511
One of the key Papyrus codes is:
akTargetRef.SetWeight(newWeight) akTarget.UpdateWeight(NeckDelta) akTarget.QueueNiNodeUpdate()
It successfully modifies the weight of unique NPCs, but not non-unique NPCs. I used the “More Informative Console” mod to look at the non-unique NPCs and their weight values were not modified either.
I then used the setnpcweight 0 console command to change the weight of the NPCs and the weight of the unique NPCs was successfully changed, but the weight values of the non-unique NPCs were changed with no change in appearance. I then used the `disalbe` and `enable` commands, and the weight values of the non-unique NPCs were still modified, and the appearance was still unchanged.
Then again, I modify the NPC's weight using this simplified C++ code from the skse plugin below:
RE::TESNPC* npc; RE::Actor* actor; npc->weight = 0; actor->DoReset3D(true);
It successfully modifies the weight of the unique NPC, while the appearance of the non-unique NPC remains unchanged, only the weight value is modified.

modlist

  1. "DLC: HearthFires"
  2. "DLC: Dragonborn"
  3. "DLC: Dawnguard"
  4. "Address Library for SKSE Plugins"
  5. "SSE Display Tweaks"
  6. "Unofficial Skyrim Special Edition Patch"
  7. "Backported Extended ESL Support"
  8. "JContainers"
  9. "NetScriptFramework"
  10. "PapyrusUtil SE - Scripting Utility Functions"
  11. "Fuz Ro D"
  12. "FNIS Behavior"
  13. "FNIS Creature Pack"
  14. "XP32 Maximum Skeleton Special Extended"
  15. "CBPC - Physics with Collisions"
  16. "RaceCompatibility with fixes"
  17. "RaceMenu"
  18. "SkyUI"
  19. "SkyUI SE - Flashing Savegames Fix"
  20. "MCM Helper"
  21. "UIExtensions"
  22. "Particle Patch for ENB"
  23. "BodySlide and Outfit Studio"
  24. "Faster HDT-SMP"
  25. "SSE Engine Fixes (skse64 plugin)"
  26. "AddItemMenuSE"
  27. "Modern Brawl Bug Fix"
  28. "powerofthree's Tweaks"
  29. "More Informative Console"
  30. "ConsolePlusPlus"
  31. "Caliente's Beautiful Bodies Enhancer -CBBE-"
  32. "CBBE 3BA"
  33. "Fair Skin Complexion"
  34. "Weight Slider Spells"
submitted by Energyc99 to skyrimmods [link] [comments]


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