Vocabulary workshop new edition level g answersm

Fire Emblem Fans Engage!

2011.10.21 07:10 gigamechawolf Fire Emblem Fans Engage!

A subreddit to discuss the Fire Emblem series of games, and associated media. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. The series currently spans 17 mainline titles and several spinoff games.
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2012.06.17 20:13 Algorithmic Trading

A place for redditors to discuss quantitative trading, statistical methods, econometrics, programming, implementation, automated strategies, and bounce ideas off each other for constructive criticism. Feel free to submit papers/links of things you find interesting.
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2014.04.07 06:55 JustinTime112 Practice Japanese

This is the place to practice your Japanese! This is a general discussion forum for any topic. We welcome everyone, from those who have studied a week to native speakers!
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2024.05.21 20:14 millyJon AI-Generated Copy In Modern SEO

Using AI-generated copy for SEO purposes in the short term can be a viable strategy, provided it is done thoughtfully and with a clear plan for subsequent manual revisions. Here are some key considerations:
Benefits of Using AI for Initial Copy:
Speed and Efficiency:
AI can generate content quickly, allowing you to populate your site with relevant information faster than manual writing. Utilizing AI-trained engines that provide Copy focused KW content can substantially cut down on manual FTE loads of your "human" copy efforts.
Cost-Effective:
It can be more affordable, especially if you need a large volume of content in a short period.
SEO Optimization:
Many AI tools are designed to include SEO best practices, such as keyword usage and structure, improving your initial search engine rankings. The short-term effects allow you to see results of larger KW capture in a shorter period of time.
Considerations and Best Practices:
Quality Control:
Ensure that the AI-generated content is reviewed for accuracy, relevance, and tone. AI content can sometimes lack the nuance and depth that human-written content provides. Although AI has the ability to drastically shorten some of the time associated with writing copy, revision-related resources should remain about the same. Even with AI it is always necessary to fine-tooth comb all copy.
Uniqueness and Originality:
AI tools might produce content that is too similar to existing web pages, which can hurt your SEO. Make sure to use tools that emphasize unique content generation. Utilizing some complex multi-tool approaches can produce uniqueness of content in a very short amount of time. Generally, I opt for Super-scripting 4oChatGPT (Push) to Claude for revision.
User Experience:
Content should not only be SEO-friendly but also engaging and valuable to your audience. AI-generated content can sometimes be too generic. The right term for preconditions in super scripting is: "Burstiness" Milly's secret word .... shhhhh
Regular Updates: Have a structured plan to manually review and update the content. This can help in adding a personal touch, ensuring relevance, and maintaining high quality over time. Eventually, the AI-generated content needs some manual edits. Most SEOs are kidding themselves if they think that they are a head of Google (+ the other search engines curves). It is only a matter of time before the lag catches up to you and the new Algo update comes out.
Compliance with Search Engine Guidelines:
Ensure the AI-generated content adheres to Google’s guidelines, avoiding keyword stuffing and ensuring content is useful and informative. This can be easily accomplished through proper scripting but also must be revised. We have learned its not perfect.
Structured Plan for Manual Changes:
Set a Timeline:
Define specific periods when the AI-generated content will be reviewed and revised by human writers. It is critical to have effective timelines for this and a strategy that marches in lockstep with any new AI content that is going up.
Prioritize Content:
Start with the most critical pages (e.g., homepage, service pages) and gradually move to less critical ones. For Fast and Loose projects this is true, if we are talking blog-related content, just start with the highest traffic/value indicators.
Monitor Performance: Use analytics to track how the AI-generated content performs in terms of user engagement and SEO. Adjust the manual revision plan based on this data. It is important to closely track the performance of AI vs. HUMAN copy and content. I have found strange anomalies where AI will perform better than my copy (I might be bad at writing copy) even after the fact of the manual corrections.
Incorporate Feedback:
Gather user feedback on the content to understand areas that need improvement and to guide the manual editing process. I have found that there are subtle ways to do this, that also crowdsource activity and TOP (Time on page) metrics for certain pages. Good to build out in a template, will pull good data.
Continuous Improvement:
Treat content as a living asset that needs regular updates to stay relevant and effective. This is true always. We all know this.
By following this approach, you can leverage the benefits of AI-generated content while keeping long-term quality and effectiveness through manual revisions and human work.

Leave some feedback below, I am curious as to what the community thinks about this.
submitted by millyJon to SEO [link] [comments]


2024.05.21 20:10 squaredrives [WTS] Tamenuri Studio’s Blue Bokashi Emperor (UNUSED)

Verification and other images
Today I have a brand new, never inked piece of art by Tamenuri Studio’s Michal Kulka, who is an urushi maestro. This is a big bold pen, made out of ebonite with an amazing urushi work. I have only just admired it and enjoyed it with my eyes. It has never been inked before and the #8 Titanium (Extra Fine) nib is pristine and comes with an ebonite nib. It comes with certificate of authenticity, original box, sleeve and outbox. This is as good as new. This is a sold out edition, and there isn’t one like it. I paid a $1200 in total. Will take $1100.
CONUS only
PayPal G&S only per sub rules.
submitted by squaredrives to Pen_Swap [link] [comments]


2024.05.21 20:06 Least-Apricot8858 chance a Ukrainian who wants to apply to the us but is extremely scared😭

this might be a bit complicated because a lot of stuff is different from the system which is established in the us but i'd like to know my chances
currently in 10th grade (which is equivalent to junior year, a rising senior)
low-income, seeking full aid/scholarship
applying to film majofilm and tv production/film studies in some cases
dream/reach: nyu, lmu, bard, vassar, umiami
gpa: 11/12(i figured it would be ~3.9), in my country we don't have any APs, Honors etc.
i also study at a Canadian school online, my gpa there is ~85%, but i'm trying to make it at least 90%
i took SAT on may 4th and got 1290. i'm taking it again on june 1st and i'm planning to retake it in august or october until i get 1500+
activities:
  1. rhythmic gymnastics for 8 years, but i finished it 2 years ago. i have a second professional rank (idk how to call that), a ton of national awards
  2. competitive contemporary dance for 3 years. participant of world of dance ukraine 2023, team division (those are really prestigious dance competitions, international level), and semi finalist of world of dance ukraine 2024 team division (top 12). our team also won a $1000 scholarship for taking the 1st place on national level competition and 2 times we won the second place
  3. actor and assistant on the film set at the biggest film studio in Eastern Europe. i starred in a short film, and worked with a professional cameraman, screenwriter and director. i also visited a lot of meetings and workshops at that film studio
  4. freelancer, video editor. worked for clients from Eastern Europe and Canada for 1,5 years. edited videos in English, helped to improve their youtube channel
  5. volunteer tutor online. tutor kids from occupied territories, explain the school subjects to them, because it's really hard for kids to take school seriously because of war. i also tutor english and spanish
  6. school government, media committee. run the school's social media account, edit, film videos, etc. now something that is in progress:
  7. non-profit international organization, which runs 4 online clubs in 4 creative fields (creative writing/fashion/design and drawing/film and media).it is also a platform for international communication, creating and spreading opportunities for people interested in art. i'm a founder. however, i'm just starting it and looking for people, so it isn't really working yet
  8. international MUN enthusiast. i got a $1000 scholarship for CWMUN in emirates and going there in october. idk if it can be considered an activity, but i also participated in MUN in my city
  9. organizing film evenings and discussions in my city. that's also something i'm just starting
  10. Nobel internship. i registered for Nobel international online internship, but it's only starting at summer. i thought maybe once i finish a required course i can start my film club on that platform
11(?). i don't think it's really an activity but i've been to multiple international camps (in Ireland, Czech Republic and going to Canada this summer), which is like cultural exchange and stuff
i don't have any impressive awards though. i thought i would write about the $1000 CWMUN scholarship, maybe some dance awards. also i'm going to participate in the international online olympiad in English and Maths in August so hopefully i'll win something there. also i won a school video contest
i know that in film major portfolio is a really important part so i'll be working on that during the summer. i have a lot of short film ideas, but not a single scenario yet. i'll film one short film and try to make it as perfect as possible, because i know a short film is required to apply to most top film schools (like nyu)
additionally, i know Spanish (~B1-B2), and French (~A2)
i'm planning to write my ps essay on either rejection from FLEX exchange program and how it motivated me, or how i am a naturally extremely shy and interverted person but i had to overcome my fears to reach my goals
i know my application is kinda strange, cuz it has a lot of things mixed all together, and some things are not even started yet. i'm esp stressed about my portfolio
i would be really grateful to receive any kind of feedback or advice!
submitted by Least-Apricot8858 to chanceme [link] [comments]


2024.05.21 19:59 Either_Quarter1779 RIOT VANGUARD FALSE BAN

I bought a new computer and when I first started the game I got a secure boot error. I went into BIOS and fixed it. After playing for 3 days, I saw the message "Your account has been permanently suspended."
I deposited nearly $300 into my account. There is no 3rd party software on my computer. Also when I tried to log in to my sub accounts they were banned too
I only use logitech g hub and blitz
I opened several support calls but did not receive a positive response. Messages were always sent by the same bots.
Edit: I was banned on May 5th, please help me, this is my follower IIIlllIllIlllIII#8692
https://tracker.gg/valorant/profile/riot/IIIlllIllIlllIII%238692/overview
Please help me ^^
submitted by Either_Quarter1779 to riotgames [link] [comments]


2024.05.21 19:56 3lite768 [OTHER] How a Zelda MMO Could Work

This is my proposition for the MMO, The Legend of Zelda: War of Hyrule.
Object of the game: The armies of Queen Zelda and King Ganondorf are at war. The game is over upon the assassination of either. The player must choose a faction and cannot change sides until the defeat of Ganondorf or Zelda. It will all start again after. Ganondorf and Zelda are controlled by humans whose full time job is playing the game. There will be six people playing as each. Three people taking an 8 hour shift Monday-Friday and three people on Saturday and Sunday. When one has to call in sick or use PTO, one will take over another's shift. They can turn on AI when they need to go to the bathroom or out to lunch. The people playing as Link and Dark Link are rewarded to the player with the highest kills of their respective factions.
Ganondorf has a country to the north of Hyrule, over the gorge, past the badlands complete with it's own castle, depths, sky islands, and surface. Players to his faction start there. The country is named Drogmire.
Hyrule has been restored and even expanded. Hyrule Castle is even bigger because they put in a middle section of the castle when it got separated and they now have a really big basement going to the bottom of the depths. The final boss area in The Legend of Zelda: Tears of the Kingdom is repurposed to be part of Hyrule Castle. The damaged areas are also repaired. Hyrule Castle Town Market has been restored to contain a variety of stores.
The game is $10 a month. $5 with a subscription to Nintendo Switch Online. The players of the winning faction get the next month free. Everyone pays the first month. If multiple victories happen in one month, only the first one counts. The monthly fee will contribute to the wages of the people playing as Zelda and Ganondorf, maintenance, and adding additional features.
There are ten playable races. Five to each faction. Everyone starts out with 23 hearts. 17 shrines per race. Other races cannont enter the shrine designed to that particular race. There is a boss at the end of every shrine, but only 17 total. You can rechallenge three of the bosses a day. Upon the completion of a shine a heart container will be awarded. Stamina vessels will be purchased for 2000 rupees each. More shrines may be added as time goes on.
There will be a new separate armor set for shoes.
You can create your own character's physical appearance in an avatar creator. Players have the option of letting AI suggest a physical appearance. In order to avoid everyone wearing the same looking armor, AI will decide what each set of armor looks like or you can edit it yourself. The effect of the armor is the same for everyone. The Hateno Dye Shop can make other alterations besides color change.
Fast travel is limited to once per day. Completed shrines are the fast travel points and the map builder. Shrines also act as a launchpad. Maps are unavailable in enemy territory. This prevents an absolute frenzy to one location when the locations of Zelda or Ganondorf are revealed. Fast travel cannot be done inside enemy territory except to exit. Entering is not allowed.
The new type of Goo called Bliss will he introduced. It is the glowing yellow version of Gloom. Those in Zelda's Faction will experience healing in Bliss while those in Ganondorf's faction will be hurt by Bliss. There will also be a new food called Light Clumps. They offer Bliss Warding for Ganondorf's Factions, but are poison to Zelda's Faction. Dark Clumps are poisonous to Ganondorf's faction. It will cause poison damage if used as a weapon such as fused to an arrow or a melee weapon.
Powers of Purah pads for Zelda's Faction and Astor pads for Ganondorf's faction include Ultrahand, Fuse, Autobuild, Ascend, Rewind, Stasis, and the three new abilities: Grow, Shrink, and Arrow Prefusion. They also act as phones to communicate with other players over a distance.
Playable races to Zelda's faction.
Hylian: Level 3 Stealth Unarmed ability is Earthwake. Sprint upon pressing B. Material drops upon defeat: femurs and ears.
Rito: Level 2 Cold Resistance Unarmed ability is Gust Flight upon pressing B. No stamina is consumed when gliding, but stamina is consumed when obtaining lift. Material drops upon defeat:Beaks and wings.
Goron: Level 2 Fireproof Unarmed ability is Charge. Rolling upon pressing B. Cannot swim, but can walk on bottom of water. Cannot ride horses except giant ones. Material Drops upon defeat are back shells and hands.
Zora: Level 3 Swim Speed. Unarmed ability is Water Slash. Sprinting upon pressing B on land, super speed swimming in water. Cannot drown, even when stamina is depleted. Can swim underwater. Material Drops upon defeat: Head and arm fins.
Gerudo: Level 2 Heat Resistance. Unarmed ability is Riju's Fury. Sprinting upon pressing B. Materials dropped upon defeat: arm bones and rib cages.
Playable characters to Ganondorf's faction.
Bokoblin: Level 3 Speed Up. Unarmed ability is charge. Sprint upon pressing B. Materials dropped on defeat: horns and fangs.
Moblin: Level 3 Bliss Warding Resistance. Unarmed ability is Ground Pound. Sprint upon pressing B. Cannot ride horses except giant ones. Materials dropped upon defeat: horns and fangs.
Lynel: Attack Up Level 3. Unarmed ability is Fire Breath. Dash upon pressing B at the cost of one full stamina wheel. Cannot ride horses, shield surf, or paraglide, or climb. Materials dropped upon defeat: Sharp horn and blunt horn.
Lizalfo: Shock Resistance Level 3 Unarmed ability is Water Ball Spit. Sprint upon pressing B on land, super speed in water. Cannot drown even when stamina is depleted. Can swim underwater. Materials dropped upon defeat: horns and fins.
Gibdo: Defense Up Level 3. Unarmed ability is Sandstorm. Flight upon pressing B. No stamina consumed when gliding, but stamina is consumed when obtaining lift. Materials dropped upon defeat: ribcage and wings.
Ganondorf, Zelda, Link, and Dark Link all have 40 hearts, three stamina wheels, and all max level buffs. All their stock weapons are unbreakable. Melee weapons do 100 damage unfused, bows do 50 damage, and shields have 90 Shield Guard.
In game communication is avaliable. A USB keyboard can be plugged into the Nintendo Switch. Voice chat is also available. Since all Gerudos must be female and all Gorons must be male, there is also an AI voice changer you can use to sound like your opposite gender. Not that a wrong gender sounding voice is unacceptable. It can also be used to personalize your voice for your other characters if you choose.
All forageable materials respawn every midnight in the Pacific time zone because that is where Nintendo of America is located.
Players can buy, sell, donate, or trade items at their own agreed price. To prevent inflation, there will be only 2 billion rupees in the game. The prices in shops will be adjusted by AI in a supply and demand algorithm.
Local 2 player splitscreen is available.
There will be robot factories where people can assemble their own robots that are AI controlled to hunt down enemies.
There will be a real estate system. Players can buy and sell land and houses. They can design their own homes and store any excess items there.
Champions and Divine Beasts
Whomever has the most kills within that race is labeled the Champion. Each Champion is rewarded with a mansion that has its own armory, storage space, and garage for their own Divine Beast. Only Champions may use Divine Beasts. Kills made while piloting a Divine Beasts do not count towards your kills to keep your position as a Champion or to play as Link or Dark Link because Divine Beasts are overpowered. The Divine Beasts include the ones from the Legend of Zelda: Breath of the Wild and more for Hylians, and all of Ganondorf's faction.
Divine Beast Vah Epona: The Divine Beast that is a horse. Piloted by the Hylian Champion.
Divine Beast Vah Boko: The Divine Beast that is a boar. Piloted by the Bokoblin Champion.
Divine Beasts Vah Ursus. The Divine Beasts that is a bear. Piloted by the Moblin Champion.
Divine Beast Vah Leonis. Divine Beast that is a lion. Piloted by the Lynel Champion.
Divine Beast Vah Saurian. Divine Beast that is a serpent. Piloted by the Lizalfo Champion.
Divine Beast Vah Noctis. Divine Beast that is a bat. Piloted by the Gibdo Champion.
Kill Counts against AI based enemies do not count for being a Champion, Link, or Dark Link.
Death
Upon dying, another race within your faction must be chosen. Your other unplayed races will join you as avatars. The avatars can take damage and be defeated. Food can be used to heal Avatars. Avatars can be double teamed to use unarmed ability. Avatars have unbreakable stock weapons. Avatars can be healed with food. Upon the defeat of all five races, all can respawn. Upon your defeat you lose 1 of your weapons, bows, and shields for any surrounding players to grab. You will also lose 10 materials chosen at random.
New items Goron Bow: Normal arrows into fire arrows automatically.
Light Clump: Bliss Warding food. Poisonous to Zelda's faction.everything isthmus.
Armor of the Depths (Light Version): Bliss Warding armor for Ganondorf's faction.
Ice shoes: Freezes the ground with each step. Allows for walking on water and lava.
Iron Boots: Makes wearer heavy. Allows for walking on floor of water or to stay put in strong wind.
Cockpit: Zonai device that encases user. Possible uses can include the build for submarines. Also allows for shielding for vehicles.
Oxygen Tank: Zonai devices for extra air. Can be used for scuba diving or for additional air for submarine builds.
Gibdo Bow: Normal arrows turn into shock arrows automatically.
submitted by 3lite768 to zelda [link] [comments]


2024.05.21 19:55 mikhyy Any Winisd nerds on here? I could use some advice

Hello! So I already have two G-subs, I want to build a new box tuned for the Turbosound TS-18SW700/8A. I'm going to describe what I've done so far, and if any of you have some advice I'd be very grateful!
The only criteria I'm sure of is that the front of the speaker has to be identical to the original Rog Mogale G-sub. It can be deeper if it has to, but same width and height!
First question: On the original plans, it says "-3dB at 36.9Hz". Is that the "tuning" frequency of the box? Or is it just to give the reader an idea of the efficiency?
I've downloaded winisd and watched a few tutorials. I found all the parameters I could for the driver, and followed the help index to create a driver file in winisd.
I've made out the internal volume of the G-sub to be 0,333 cubic meters, and set my tuning frequency to 36.9Hz.
Now about this whole vent stuff:
I've set the vent shape to square, and the vent diameter to 464mm, like in the original plan.
I'm assuming when you choose a square vent diameter translates to height and the second box is width. Then length is autocalculated? I've got 17.25cm there, which is coherent with the original plan's 19.3cm. If I set the tuning frequency to 30Hz, I get around 30cm in port length for instance.
Anyway I've set 120mm as width, since this keeps rear port air velocity under 17.5, and is the original port width. This gives 15.5m/s air velocity at around 35Hz.
My amps can do 2x640W at 8ohms. So I put 640W in the "Signal" section. Should I have entered 1280W? I'm guessing not because that makes me go over my Xmax. In my case, over excursion would occur at 29Hz. Is this coherent with a 30Hz high pass? In which case over excursion doesn't happen.
I don't see the point in going lower to be fair, I don't play lower and I don't think many artists make music that goes lower. I like techno, dnb, raggae that sort of stuff, a bit of hardcore here and there.
Finally, I plan to high pass at 30Hz with a butterworth n=8 and low pass at 90Hz with the same type of filter.
Winisd, with the T/S parameters I gave it and all these settings, is showing me 128dB SPL. That just seems absurdly loud and makes me think I did a little fucky wuckie somewhere.
That's about it, so I guess my question is: can I just build another g-sub and make the vent length 17.25 and get away with it?
Thanks for your input!
Edit:
I've also completely overlooked making single driver boxes (I have two empty cabs lying around, and wood is expensive so that's probably going to happen). I'm still fidling about with the project, maybe making the box bigger could get more spl, something like that.
submitted by mikhyy to SoundSystem [link] [comments]


2024.05.21 19:50 Twohothardware Charge Time MW back to reducing damage on Fusions

I'd seen a lot of posts that a charge time MW no longer reduced the damage on fusion rifles, has this since been changed?
I just picked up a would-be god roll Cartesian Coordinate from the Gunsmith today and decided to test it vs the existing roll I had that's identical except for having a range MW.
I went to the Cosmodrome and shot red bar ads several times and with the range MW Cartesian it was 5,078 per bolt and with the charge time MW it was 4165 per bolt.
Edit: I forgot to infuse my new 1600 power level Cartesian. It's hitting 5,078 per bolt now on the same ads.
submitted by Twohothardware to DestinyTheGame [link] [comments]


2024.05.21 19:45 Goblinnoodlesoup Died in Arathi Level 32

I just died in Arathi Highlands with my level 32 warrior to a recurrent attack from trolls that happens automatically?
I am new to the game and I don’t know what triggers this spawn but I was playing so well and this feels unfair :(
I know, hardcore is unfair.
They just spawned on top of me, I think it was 5 trolls? They also use snare ability. I just could not even react or do anything about it and I was too far from the wards for them to come and help. Fuck me
Edit: I just realize I could have feared them or do something else. All happened so quickly. They literally spawned on top of me. I guess I am not playing as good as I thought.
submitted by Goblinnoodlesoup to wowhardcore [link] [comments]


2024.05.21 19:36 SHDE2x Let's talk about Reddit's UI real quick

Let's talk about Reddit's UI real quick
Reddit is old. Very old. Many of you that have been around since the start may remember Reddit's old UI. Well, there is still a way you can see it that I know of, which is under the "User Flair" setting on web. I've attached an example below.

Go and try it out for yourself and tell me if you also see it.
https://preview.redd.it/5b2fx2goft1d1.png?width=1494&format=png&auto=webp&s=e3bb87fd4b5b84c72236fa6032557e8b6ce40412
submitted by SHDE2x to u/SHDE2x [link] [comments]


2024.05.21 19:28 midnightrogue4061717 End of Year Testing Data Spreadsheet

Hello!
I am making a massive spreadsheet to help calculate whether a student has made sufficient progress in order to meet accreditation. There is a sliding scale depending on where the student started.
What could I put in so that a column decides yes or no, depending on the level of growth? but adheres to the sliding scale?
Beg score (f) End score (g) growth (h) Accreditation? (i)
2.6 3.1 0.5 Yes
3.7 3.8 0.1 No
WIDA Spring Grade 4
1.0-2.4 +0.7
2.5-3.4 +0.4
3.5-4.3 +0.2
The second chart is the sliding scale. If the growth is the number in the chart or higher, it is yes - less than would be no.
Copy of my sheet: https://docs.google.com/spreadsheets/d/1dx8xGL991GKfIVb7t7I3u00BGD89Z0M12rMZ5aEeXog/edit#gid=0
submitted by midnightrogue4061717 to googlesheets [link] [comments]


2024.05.21 19:22 sunnynukes A list of Min Heejin’s weird pattern of behavior

I think it’s a good time for people to revisit some of Min Heejin’s previous personal and creative choices. When you see everything together it no longer looks like a couple of coincidences but a long leading pattern of behavior
I’ve tried to link as much as I can. Please let me know if need to edit or add anything. None of the MV links are the actual music videos and are instead stills posted on Imgur
-Hyein’s top in the Attention MV was a bralette while the older members all were more covered up. Hyein is 14 in this MV
-In the Attention MV their laptop falls to the ground as they’re on a video call and the people on the other end watch them dance
-Minji wears a shirt that says pimp is yours
-Min Heejin does a interview with BE(ATTITUDE) Magazine. She talks a bit about Hyein
Our youngest member is cool and sophisticated. She came to my home one day and we ate together, went to the bookstore, and walked around the neighborhood, talking about this and that. There was a passing awkwardness, but after a while it felt like I was taking a walk with a friend. She’s got so many talents and amazing skills. She’s young, but thoughtful, with that innocence they have at that age. I still remember bathing in her refreshing energy, and the sublime weather only added to the effect.
-NewJeans officially releases Cookie which is filled with sexual innuendo lyrics. Their ages at this point are 18, 17, 17, 16, and 14. Cookie was written by two native English speakers.
-Min Heejin posts a picture on Instagram that includes the Histoire de Melody Nelson album by Serge Gainsbourg on display in her apartment. The album’s storyline is about a middle age man who takes a 14 year old’s virginity
-Min Heejin posts a picture on Instagram of Olivia Hussey and Leonard Whiting’s nude scene from the 1968 movie Romeo and Juliet. Olivia was 15 at the time of filming and Leonard was 16. (The actors have actually sued Paramount over the nudity in this scene you can read about it here)
-Min Heejin posts several pictures that include a “Baby Brooke” picture as decoration in her apartment. Brooke Shields was extremely sexually exploited as a child
-Min Heejin posts a picture that includes a still from the 1974 film Le Farò de Padre. The IMDb page for the film. The plot is an older man plans to marry a mentally-challenged, sex-crazed, adolescent girl.
-Danielle gets styled like Mathilda from Léon the Professional. Mathilda is played by 12 year old Natalie Portman and there are many inappropriate themes/hintings between her and the titular character who was portrayed by 46 year old Jean Reno.
There are also these two posts that she made but I do not know who they are if they are also celebrities/actors. I’m also sorry for the bad screenshot quality of her Instagram posts, she has since deleted these so these screenshots are from Twitter
-Min Heejin responds to the Instagram post controversy in a interview with JoongAng Ilbo.She says that all of the pictures of minors she had on her wall were gifted to her from a couple years ago. She also says that pimp is yours and Cookie are slang.
-The music video of OMG is taking place in a mental hospital with all of the members having different mental issues.
-Haters are directly talked to at the end of the OMG MV as one of the members stops another one from writing a hate comment on Twitter and tells the other member it’s time to go. The hate comment says “Does anyone else feel uncomfortable watching the MV?”
-NewJeans gets into a controversy ahead of their ETA release as there are many similarities with a Spanish terrorist cult(Euskadi Ta Askatasuna). The teaser video said staring Mikel, Maria, and Eva which are names people connected to the cult. The release date of ETA(July 21st) was also the date of two separate cult attacks in different years.
-The MV for Cool With You stars Jung Hoyeon as a woman who follows around and falls in love with a man who is unable to see her as she is some sort of invisible entity like Eros. She is able to become human after standing naked in the rain. The 5 members of NewJeans are basically her guardian angels and have been watching over her the entire time including a scene where Hoyeon gets on top of the man as he’s sleeping
Min Heejin worked at SM Entertainment from 2002 until 2018. These are some controversial moments that she was involved in during that time at SM
please note that I did not actively follow her career at that point so if I got any information wrong please let me know
-The Happiness MV from Red Velvet references the bombing of Hiroshima and Nagasaki and 9/11. The MV was edited to get rid of the collage.
-Red Velvet releases Ice Cream Cake which is filled with sexual innuendos. The ages of the members at this point are 23, 21, 21, 18, and Yeri being 16.
-This photoshoot for Red Velvet’s Rookie which I personally think fetishizes the members in a Lolita style. Yeri is 17
-Shinee’s topless photoshoot for Sherlock. Jonghyun’s body had too much muscle definition so they photoshopped it to make his body more boyish.
-The MV for NCT Dream’s My First And Last includes the members being students who are in love with their female teacher. The members ages at this point are also 18, 17, 16, 16, 16, 15, and 15.
-The MV for NCT 127’s Fire Truck includes shooting a young looking girl with water.
-The MV for Super Junior’s Devil had a 14 year old actress
Related to the recent Kakaotalk texts that were leaked where Min Heejin calls some of the members fat - here is a predebut video of the members of NewJeans talking with Min Heejin. The girls are only eating vegetables
Min Hee Jin: How is it?
Hyein: It’s so good. I think after coming here, I got used to this healthy taste. So now I like such foods.
Min Hee Jin: Wow, finally something good to hear. Hyein originally liked meat, though.
Hyein: Yeah. I still like meat but, well.
submitted by sunnynukes to kpop_uncensored [link] [comments]


2024.05.21 19:18 TheGoombler Oh hey, I'm not dead, and neither is GME. (A Refresher on COINTELPRO.)

GOOOOOOOOOOD MORNING SUPERSTONKERS! HAHA. It's me again. Yeah, i slipped past the defenses again to drop this off so you can all refresh yourselves on the state of FUD and disinformation in this protracted fight against the legal larcenists doing their best to try and get you to sell. Please spread this amongst the holders, the more people know the less power they have over us holders. We don't sell until we get a call from marge, and that's always been the play.
TLDR: This is a set of tactics used by the Alphabet Boys(CIA, FBI, DEA) to control and manipulate us into drama to collapse our communities and movements. And should be read in full by anyone willing and wanting to learn how these things work.
I've come to notice recently, people keep asking me to repost this for the sake of keeping the new people abreast on what needs to be done to protect the holders of GME. Beneath here will be a detailed account on what you need to be aware of in your online interactions, to avoid being taken for a fool!
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  1. COINTELPRO Techniques for dilution, misdirection and control of a internet forum
  2. Twenty-Five Rules of Disinformation
  3. Eight Traits of the Disinformationalist
  4. How to Spot a Spy (Cointelpro Agent)
  5. Seventeen Techniques for Truth Suppression
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COINTELPRO Techniques for dilution, misdirection and control of a internet forum..
There are several techniques for the control and manipulation of a internet forum no matter what, or who is on it. We will go over each technique and demonstrate that only a minimal number of operatives can be used to eventually and effectively gain a control of a 'uncontrolled forum.'
Technique #1 - 'FORUM SLIDING'
If a very sensitive posting of a critical nature has been posted on a forum - it can be quickly removed from public view by 'forum sliding.' In this technique a number of unrelated posts are quietly prepositioned on the forum and allowed to 'age.' Each of these misdirectional forum postings can then be called upon at will to trigger a 'forum slide.' The second requirement is that several fake accounts exist, which can be called upon, to ensure that this technique is not exposed to the public. To trigger a 'forum slide' and 'flush' the critical post out of public view it is simply a matter of logging into each account both real and fake and then 'replying' to prepositioned postings with a simple 1 or 2 line comment. This brings the unrelated postings to the top of the forum list, and the critical posting 'slides' down the front page, and quickly out of public view. Although it is difficult or impossible to censor the posting it is now lost in a sea of unrelated and unuseful postings. By this means it becomes effective to keep the readers of the forum reading unrelated and non-issue items.
Technique #2 - 'CONSENSUS CRACKING'
A second highly effective technique (which you can see in operation all the time at www.abovetopsecret.com
) is 'consensus cracking.' To develop a consensus crack, the following technique is used. Under the guise of a fake account a posting is made which looks legitimate and is towards the truth is made - but the critical point is that it has a VERY WEAK PREMISE without substantive proof to back the posting. Once this is done then under alternative fake accounts a very strong position in your favor is slowly introduced over the life of the posting. It is IMPERATIVE that both sides are initially presented, so the uninformed reader cannot determine which side is the truth. As postings and replies are made the stronger 'evidence' or disinformation in your favor is slowly 'seeded in.' Thus the uninformed reader will most like develop the same position as you, and if their position is against you their opposition to your posting will be most likely dropped. However in some cases where the forum members are highly educated and can counter your disinformation with real facts and linked postings, you can then 'abort' the consensus cracking by initiating a 'forum slide.'
Technique #3 - 'TOPIC DILUTION'
Topic dilution is not only effective in forum sliding it is also very useful in keeping the forum readers on unrelated and non-productive issues. This is a critical and useful technique to cause a 'RESOURCE BURN.' By implementing continual and non-related postings that distract and disrupt (trolling ) the forum readers they are more effectively stopped from anything of any real productivity. If the intensity of gradual dilution is intense enough, the readers will effectively stop researching and simply slip into a 'gossip mode.' In this state they can be more easily misdirected away from facts towards uninformed conjecture and opinion. The less informed they are the more effective and easy it becomes to control the entire group in the direction that you would desire the group to go in. It must be stressed that a proper assessment of the psychological capabilities and levels of education is first determined of the group to determine at what level to 'drive in the wedge.' By being too far off topic too quickly it may trigger censorship by a forum moderator.
Technique #4 - 'INFORMATION COLLECTION'
Information collection is also a very effective method to determine the psychological level of the forum members, and to gather intelligence that can be used against them. In this technique in a light and positive environment a 'show you mine so me yours' posting is initiated. From the number of replies and the answers that are provided much statistical information can be gathered. An example is to post your 'favorite weapon' and then encourage other members of the forum to showcase what they have. In this matter it can be determined by reverse proration what percentage of the forum community owns a firearm, and or a illegal weapon. This same method can be used by posing as one of the form members and posting your favorite 'technique of operation.' From the replies various methods that the group utilizes can be studied and effective methods developed to stop them from their activities.
Technique #5 - 'ANGER TROLLING'
Statistically, there is always a percentage of the forum posters who are more inclined to violence. In order to determine who these individuals are, it is a requirement to present a image to the forum to deliberately incite a strong psychological reaction. From this the most violent in the group can be effectively singled out for reverse IP location and possibly local enforcement tracking. To accomplish this only requires posting a link to a video depicting a local police officer massively abusing his power against a very innocent individual. Statistically of the million or so police officers in America there is always one or two being caught abusing there powers and the taping of the activity can be then used for intelligence gathering purposes - without the requirement to 'stage' a fake abuse video. This method is extremely effective, and the more so the more abusive the video can be made to look. Sometimes it is useful to 'lead' the forum by replying to your own posting with your own statement of violent intent, and that you 'do not care what the authorities think!!' inflammation. By doing this and showing no fear it may be more effective in getting the more silent and self-disciplined violent intent members of the forum to slip and post their real intentions. This can be used later in a court of law during prosecution.
Technique #6 - 'GAINING FULL CONTROL'
It is important to also be harvesting and continually maneuvering for a forum moderator position. Once this position is obtained, the forum can then be effectively and quietly controlled by deleting unfavourable postings - and one can eventually steer the forum into complete failure and lack of interest by the general public. This is the 'ultimate victory' as the forum is no longer participated with by the general public and no longer useful in maintaining their freedoms. Depending on the level of control you can obtain, you can deliberately steer a forum into defeat by censoring postings, deleting memberships, flooding, and or accidentally taking the forum offline. By this method the forum can be quickly killed. However it is not always in the interest to kill a forum as it can be converted into a 'honey pot' gathering center to collect and misdirect newcomers and from this point be completely used for your control for your agenda purposes.
CONCLUSION
Remember these techniques are only effective if the forum participants DO NOT KNOW ABOUT THEM. Once they are aware of these techniques the operation can completely fail, and the forum can become uncontrolled. At this point other avenues must be considered such as initiating a false legal precidence to simply have the forum shut down and taken offline. This is not desirable as it then leaves the enforcement agencies unable to track the percentage of those in the population who always resist attempts for control against them. Many other techniques can be utilized and developed by the individual and as you develop further techniques of infiltration and control it is imperative to share then with HQ.
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Twenty-Five Rules of Disinformation
Note: The first rule and last five (or six, depending on situation) rules are generally not directly within the ability of the traditional disinfo artist to apply. These rules are generally used more directly by those at the leadership, key players, or planning level of the criminal conspiracy or conspiracy to cover up.
1. Hear no evil, see no evil, speak no evil. Regardless of what you know, don't discuss it -- especially if you are a public figure, news anchor, etc. If it's not reported, it didn't happen, and you never have to deal with the issues.
2. Become incredulous and indignant. Avoid discussing key issues and instead focus on side issues which can be used show the topic as being critical of some otherwise sacrosanct group or theme. This is also known as the 'How dare you!' gambit.
3. Create rumor mongers. Avoid discussing issues by describing all charges, regardless of venue or evidence, as mere rumors and wild accusations. Other derogatory terms mutually exclusive of truth may work as well. This method which works especially well with a silent press, because the only way the public can learn of the facts are through such 'arguable rumors'. If you can associate the material with the Internet, use this fact to certify it a 'wild rumor' from a 'bunch of kids on the Internet' which can have no basis in fact.
4. Use a straw man. Find or create a seeming element of your opponent's argument which you can easily knock down to make yourself look good and the opponent to look bad. Either make up an issue you may safely imply exists based on your interpretation of the opponent/opponent arguments/situation, or select the weakest aspect of the weakest charges. Amplify their significance and destroy them in a way which appears to debunk all the charges, real and fabricated alike, while actually avoiding discussion of the real issues.
5. Sidetrack opponents with name calling and ridicule. This is also known as the primary 'attack the messenger' ploy, though other methods qualify as variants of that approach. Associate opponents with unpopular titles such as 'kooks', 'right-wing', 'liberal', 'left-wing', 'terrorists', 'conspiracy buffs', 'radicals', 'militia', 'racists', 'religious fanatics', 'sexual deviates', and so forth. This makes others shrink from support out of fear of gaining the same label, and you avoid dealing with issues.
6. Hit and Run. In any public forum, make a brief attack of your opponent or the opponent position and then scamper off before an answer can be fielded, or simply ignore any answer. This works extremely well in Internet and letters-to-the-editor environments where a steady stream of new identities can be called upon without having to explain criticism, reasoning -- simply make an accusation or other attack, never discussing issues, and never answering any subsequent response, for that would dignify the opponent's viewpoint.
7. Question motives. Twist or amplify any fact which could be taken to imply that the opponent operates out of a hidden personal agenda or other bias. This avoids discussing issues and forces the accuser on the defensive.
8. Invoke authority. Claim for yourself or associate yourself with authority and present your argument with enough 'jargon' and 'minutia' to illustrate you are 'one who knows', and simply say it isn't so without discussing issues or demonstrating concretely why or citing sources.
9. Play Dumb. No matter what evidence or logical argument is offered, avoid discussing issues except with denials they have any credibility, make any sense, provide any proof, contain or make a point, have logic, or support a conclusion. Mix well for maximum effect.
10. Associate opponent charges with old news. A derivative of the straw man -- usually, in any large-scale matter of high visibility, someone will make charges early on which can be or were already easily dealt with - a kind of investment for the future should the matter not be so easily contained.) Where it can be foreseen, have your own side raise a straw man issue and have it dealt with early on as part of the initial contingency plans. Subsequent charges, regardless of validity or new ground uncovered, can usually then be associated with the original charge and dismissed as simply being a rehash without need to address current issues -- so much the better where the opponent is or was involved with the original source.
11. Establish and rely upon fall-back positions. Using a minor matter or element of the facts, take the 'high road' and 'confess' with candor that some innocent mistake, in hindsight, was made -- but that opponents have seized on the opportunity to blow it all out of proportion and imply greater criminalities which, 'just isn't so.' Others can reinforce this on your behalf, later, and even publicly 'call for an end to the nonsense' because you have already 'done the right thing.' Done properly, this can garner sympathy and respect for 'coming clean' and 'owning up' to your mistakes without addressing more serious issues.
12. Enigmas have no solution. Drawing upon the overall umbrella of events surrounding the crime and the multitude of players and events, paint the entire affair as too complex to solve. This causes those otherwise following the matter to begin to lose interest more quickly without having to address the actual issues.
13. Alice in Wonderland Logic. Avoid discussion of the issues by reasoning backwards or with an apparent deductive logic which forbears any actual material fact.
14. Demand complete solutions. Avoid the issues by requiring opponents to solve the crime at hand completely, a ploy which works best with issues qualifying for rule 10.
15. Fit the facts to alternate conclusions. This requires creative thinking unless the crime was planned with contingency conclusions in place.
16. Vanish evidence and witnesses. If it does not exist, it is not fact, and you won't have to address the issue.
17. Change the subject. Usually in connection with one of the other ploys listed here, find a way to side-track the discussion with abrasive or controversial comments in hopes of turning attention to a new, more manageable topic. This works especially well with companions who can 'argue' with you over the new topic and polarize the discussion arena in order to avoid discussing more key issues.
18. Emotionalize, Antagonize, and Goad Opponents. If you can't do anything else, chide and taunt your opponents and draw them into emotional responses which will tend to make them look foolish and overly motivated, and generally render their material somewhat less coherent. Not only will you avoid discussing the issues in the first instance, but even if their emotional response addresses the issue, you can further avoid the issues by then focusing on how 'sensitive they are to criticism.'
19. Ignore proof presented, demand impossible proofs. This is perhaps a variant of the 'play dumb' rule. Regardless of what material may be presented by an opponent in public forums, claim the material irrelevant and demand proof that is impossible for the opponent to come by (it may exist, but not be at his disposal, or it may be something which is known to be safely destroyed or withheld, such as a murder weapon.) In order to completely avoid discussing issues, it may be required that you to categorically deny and be critical of media or books as valid sources, deny that witnesses are acceptable, or even deny that statements made by government or other authorities have any meaning or relevance.
20. False evidence. Whenever possible, introduce new facts or clues designed and manufactured to conflict with opponent presentations -- as useful tools to neutralize sensitive issues or impede resolution. This works best when the crime was designed with contingencies for the purpose, and the facts cannot be easily separated from the fabrications.
21. Call a Grand Jury, Special Prosecutor, or other empowered investigative body. Subvert the (process) to your benefit and effectively neutralize all sensitive issues without open discussion. Once convened, the evidence and testimony are required to be secret when properly handled. For instance, if you own the prosecuting attorney, it can insure a Grand Jury hears no useful evidence and that the evidence is sealed and unavailable to subsequent investigators. Once a favorable verdict is achieved, the matter can be considered officially closed. Usually, this technique is applied to find the guilty innocent, but it can also be used to obtain charges when seeking to frame a victim.
22. Manufacture a new truth. Create your own expert(s), group(s), author(s), leader(s) or influence existing ones willing to forge new ground via scientific, investigative, or social research or testimony which concludes favorably. In this way, if you must actually address issues, you can do so authoritatively.
23. Create bigger distractions. If the above does not seem to be working to distract from sensitive issues, or to prevent unwanted media coverage of unstoppable events such as trials, create bigger news stories (or treat them as such) to distract the multitudes.
24. Silence critics. If the above methods do not prevail, consider removing opponents from circulation by some definitive solution so that the need to address issues is removed entirely. This can be by their death, arrest and detention, blackmail or destruction of their character by release of blackmail information, or merely by destroying them financially, emotionally, or severely damaging their health.
25. Vanish. If you are a key holder of secrets or otherwise overly illuminated and you think the heat is getting too hot, to avoid the issues, vacate the kitchen.
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Eight Traits of the Disinformationalist
1) Avoidance. They never actually discuss issues head-on or provide constructive input, generally avoiding citation of references or credentials. Rather, they merely imply this, that, and the other. Virtually everything about their presentation implies their authority and expert knowledge in the matter without any further justification for credibility.
2) Selectivity. They tend to pick and choose opponents carefully, either applying the hit-and-run approach against mere commentators supportive of opponents, or focusing heavier attacks on key opponents who are known to directly address issues. Should a commentator become argumentative with any success, the focus will shift to include the commentator as well.
3) Coincidental. They tend to surface suddenly and somewhat coincidentally with a new controversial topic with no clear prior record of participation in general discussions in the particular public arena involved. They likewise tend to vanish once the topic is no longer of general concern. They were likely directed or elected to be there for a reason, and vanish with the reason.
4) Teamwork. They tend to operate in self-congratulatory and complementary packs or teams. Of course, this can happen naturally in any public forum, but there will likely be an ongoing pattern of frequent exchanges of this sort where professionals are involved. Sometimes one of the players will infiltrate the opponent camp to become a source for straw man or other tactics designed to dilute opponent presentation strength.
5) Anti-conspiratorial. They almost always have disdain for 'conspiracy theorists' and, usually, for those who in any way believe JFK was not killed by LHO. Ask yourself why, if they hold such disdain for conspiracy theorists, do they focus on defending a single topic discussed in a NG focusing on conspiracies? One might think they would either be trying to make fools of everyone on every topic, or simply ignore the group they hold in such disdain. Or, one might more rightly conclude they have an ulterior motive for their actions in going out of their way to focus as they do.
6) Artificial Emotions. An odd kind of 'artificial' emotionalism and an unusually thick skin -- an ability to persevere and persist even in the face of overwhelming criticism and unacceptance. This likely stems from intelligence community training that, no matter how condemning the evidence, deny everything, and never become emotionally involved or reactive. The net result for a disinfo artist is that emotions can seem artificial.
Most people, if responding in anger, for instance, will express their animosity throughout their rebuttal. But disinfo types usually have trouble maintaining the 'image' and are hot and cold with respect to pretended emotions and their usually more calm or unemotional communications style. It's just a job, and they often seem unable to 'act their role in character' as well in a communications medium as they might be able in a real face-to-face conversation/confrontation. You might have outright rage and indignation one moment, ho-hum the next, and more anger later -- an emotional yo-yo.
With respect to being thick-skinned, no amount of criticism will deter them from doing their job, and they will generally continue their old disinfo patterns without any adjustments to criticisms of how obvious it is that they play that game -- where a more rational individual who truly cares what others think might seek to improve their communications style, substance, and so forth, or simply give up.
7) Inconsistent. There is also a tendency to make mistakes which betray their true self/motives. This may stem from not really knowing their topic, or it may be somewhat 'freudian', so to speak, in that perhaps they really root for the side of truth deep within.
I have noted that often, they will simply cite contradictory information which neutralizes itself and the author. For instance, one such player claimed to be a Navy pilot, but blamed his poor communicating skills (spelling, grammar, incoherent style) on having only a grade-school education. I'm not aware of too many Navy pilots who don't have a college degree. Another claimed no knowledge of a particular topic/situation but later claimed first-hand knowledge of it.
8) Time Constant. Recently discovered, with respect to News Groups, is the response time factor. There are three ways this can be seen to work, especially when the government or other empowered player is involved in a cover up operation:
a) ANY NG posting by a targeted proponent for truth can result in an IMMEDIATE response. The government and other empowered players can afford to pay people to sit there and watch for an opportunity to do some damage. SINCE DISINFO IN A NG ONLY WORKS IF THE READER SEES IT - FAST RESPONSE IS CALLED FOR, or the visitor may be swayed towards truth.
b) When dealing in more direct ways with a disinformationalist, such as email, DELAY IS CALLED FOR - there will usually be a minimum of a 48-72 hour delay. This allows a sit-down team discussion on response strategy for best effect, and even enough time to 'get permission' or instruction from a formal chain of command.
c) In the NG example 1) above, it will often ALSO be seen that bigger guns are drawn and fired after the same 48-72 hours delay - the team approach in play. This is especially true when the targeted truth seeker or their comments are considered more important with respect to potential to reveal truth. Thus, a serious truth sayer will be attacked twice for the same sin.
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How to Spot a Spy (Cointelpro Agent)
One way to neutralize a potential activist is to get them to be in a group that does all the wrong things. Why?
1) The message doesn't get out.
2) A lot of time is wasted
3) The activist is frustrated and discouraged
4) Nothing good is accomplished.
FBI and Police Informers and Infiltrators will infest any group and they have phoney activist organizations established.
Their purpose is to prevent any real movement for justice or eco-peace from developing in this country.
Agents come in small, medium or large. They can be of any ethnic background. They can be male or female.
The actual size of the group or movement being infiltrated is irrelevant. It is the potential the movement has for becoming large which brings on the spies and saboteurs.
This booklet lists tactics agents use to slow things down, foul things up, destroy the movement and keep tabs on activists.
It is the agent's job to keep the activist from quitting such a group, thus keeping him/her under control.
In some situations, to get control, the agent will tell the activist:
[Here, I have added the psychological reasons as to WHY this maneuver works to control people]
This invites guilty feelings. Many people can be controlled by guilt. The agents begin relationships with activists behind a well-developed mask of "dedication to the cause." Because of their often declared dedication, (and actions designed to prove this), when they criticize the activist, he or she - being truly dedicated to the movement - becomes convinced that somehow, any issues are THEIR fault. This is because a truly dedicated person tends to believe that everyone has a conscience and that nobody would dissimulate and lie like that "on purpose." It's amazing how far agents can go in manipulating an activist because the activist will constantly make excuses for the agent who regularly declares their dedication to the cause. Even if they do, occasionally, suspect the agent, they will pull the wool over their own eyes by rationalizing: "they did that unconsciously... they didn't really mean it... I can help them by being forgiving and accepting " and so on and so forth.
The agent will tell the activist:
This is designed to enhance the activist's self-esteem. His or her narcissistic admiration of his/her own activist/altruistic intentions increase as he or she identifies with and consciously admires the altruistic declarations of the agent which are deliberately set up to mirror those of the activist.
This is "malignant pseudo identification." It is the process by which the agent consciously imitates or simulates a certain behavior to foster the activist's identification with him/her, thus increasing the activist's vulnerability to exploitation. The agent will simulate the more subtle self-concepts of the activist.
Activists and those who have altruistic self-concepts are most vulnerable to malignant pseudo identification especially during work with the agent when the interaction includes matter relating to their competency, autonomy, or knowledge.
The goal of the agent is to increase the activist's general empathy for the agent through pseudo-identification with the activist's self-concepts.
The most common example of this is the agent who will compliment the activist for his competency or knowledge or value to the movement. On a more subtle level, the agent will simulate affects and mannerisms of the activist which promotes identification via mirroring and feelings of "twinship". It is not unheard of for activists, enamored by the perceived helpfulness and competence of a good agent, to find themselves considering ethical violations and perhaps, even illegal behavior, in the service of their agent/handler.
The activist's "felt quality of perfection" [self-concept] is enhanced, and a strong empathic bond is developed with the agent through his/her imitation and simulation of the victim's own narcissistic investments. [self-concepts] That is, if the activist knows, deep inside, their own dedication to the cause, they will project that onto the agent who is "mirroring" them.
The activist will be deluded into thinking that the agent shares this feeling of identification and bonding. In an activist/social movement setting, the adversarial roles that activists naturally play vis a vis the establishment/government, fosters ongoing processes of intrapsychic splitting so that "twinship alliances" between activist and agent may render whole sectors or reality testing unavailable to the activist. They literally "lose touch with reality."
Activists who deny their own narcissistic investments [do not have a good idea of their own self-concepts and that they ARE concepts] and consciously perceive themselves (accurately, as it were) to be "helpers" endowed with a special amount of altruism are exceedingly vulnerable to the affective (emotional) simulation of the accomplished agent.
Empathy is fostered in the activist through the expression of quite visible affects. The presentation of tearfulness, sadness, longing, fear, remorse, and guilt, may induce in the helper-oriented activist a strong sense of compassion, while unconsciously enhancing the activist's narcissistic investment in self as the embodiment of goodness.
The agent's expresssion of such simulated affects may be quite compelling to the observer and difficult to distinguish from deep emotion.
It can usually be identified by two events, however:
First, the activist who has analyzed his/her own narcissistic roots and is aware of his/her own potential for being "emotionally hooked," will be able to remain cool and unaffected by such emotional outpourings by the agent.
As a result of this unaffected, cool, attitude, the Second event will occur: The agent will recompensate much too quickly following such an affective expression leaving the activist with the impression that "the play has ended, the curtain has fallen," and the imposture, for the moment, has finished. The agent will then move quickly to another activist/victim.
The fact is, the movement doesn't need leaders, it needs MOVERS. "Follow the leader" is a waste of time.
A good agent will want to meet as often as possible. He or she will talk a lot and say little. One can expect an onslaught of long, unresolved discussions.
Some agents take on a pushy, arrogant, or defensive manner:
1) To disrupt the agenda
2) To side-track the discussion
3) To interrupt repeatedly
4) To feign ignorance
5) To make an unfounded accusation against a person.
Calling someone a racist, for example. This tactic is used to discredit a person in the eyes of all other group members.
Saboteurs
Some saboteurs pretend to be activists. She or he will ....
1) Write encyclopedic flyers (in the present day, websites)
2) Print flyers in English only.
3) Have demonstrations in places where no one cares.
4) Solicit funding from rich people instead of grass roots support
5) Display banners with too many words that are confusing.
6) Confuse issues.
7) Make the wrong demands.
8) Compromise the goal.
9) Have endless discussions that waste everyone's time. The agent may accompany the endless discussions with drinking, pot smoking or other amusement to slow down the activist's work.
Provocateurs
1) Want to establish "leaders" to set them up for a fall in order to stop the movement.
2) Suggest doing foolish, illegal things to get the activists in trouble.
3) Encourage militancy.
4) Want to taunt the authorities.
5) Attempt to make the activist compromise their values.
6) Attempt to instigate violence. Activism ought to always be non-violent.
7) Attempt to provoke revolt among people who are ill-prepared to deal with the reaction of the authorities to such violence.
Informants
1) Want everyone to sign up and sing in and sign everything.
2) Ask a lot of questions (gathering data).
3) Want to know what events the activist is planning to attend.
4) Attempt to make the activist defend him or herself to identify his or her beliefs, goals, and level of commitment.
Recruiting
Legitimate activists do not subject people to hours of persuasive dialog. Their actions, beliefs, and goals speak for themselves.
Groups that DO recruit are missionaries, military, and fake political parties or movements set up by agents.
Surveillance
ALWAYS assume that you are under surveillance.
At this point, if you are NOT under surveillance, you are not a very good activist!
Scare Tactics
They use them.
Such tactics include slander, defamation, threats, getting close to disaffected or minimally committed fellow activists to persuade them (via psychological tactics described above) to turn against the movement and give false testimony against their former compatriots. They will plant illegal substances on the activist and set up an arrest; they will plant false information and set up "exposure," they will send incriminating letters [emails] in the name of the activist; and more; they will do whatever society will allow.
This booklet in no way covers all the ways agents use to sabotage the lives of sincere an dedicated activists.
If an agent is "exposed," he or she will be transferred or replaced.
COINTELPRO is still in operation today under a different code name. It is no longer placed on paper where it can be discovered through the freedom of information act.
The FBI counterintelligence program's stated purpose: To expose, disrupt, misdirect, discredit, and otherwise neutralize individuals who the FBI categorize as opposed to the National Interests. "National Security" means the FBI's security from the people ever finding out the vicious things it does in violation of people's civil liberties.
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Seventeen Techniques for Truth Suppression
Strong, credible allegations of high-level criminal activity can bring down a government. When the government lacks an effective, fact-based defense, other techniques must be employed. The success of these techniques depends heavily upon a cooperative, compliant press and a mere token opposition party.
1. Dummy up. If it's not reported, if it's not news, it didn't happen.
2. Wax indignant. This is also known as the "How dare you?" gambit.
3. Characterize the charges as "rumors" or, better yet, "wild rumors." If, in spite of the news blackout, the public is still able to learn about the suspicious facts, it can only be through "rumors." (If they tend to believe the "rumors" it must be because they are simply "paranoid" or "hysterical.")
4. Knock down straw men. Deal only with the weakest aspects of the weakest charges. Even better, create your own straw men. Make up wild rumors (or plant false stories) and give them lead play when you appear to debunk all the charges, real and fanciful alike.
5. Call the skeptics names like "conspiracy theorist," "nutcase," "ranter," "kook," "crackpot," and, of course, "rumor monger." Be sure, too, to use heavily loaded verbs and adjectives when characterizing their charges and defending the "more reasonable" government and its defenders. You must then carefully avoid fair and open debate with any of the people you have thus maligned. For insurance, set up your own "skeptics" to shoot down.
6. Impugn motives. Attempt to marginalize the critics by suggesting strongly that they are not really interested in the truth but are simply pursuing a partisan political agenda or are out to make money (compared to over-compensated adherents to the government line who, presumably, are not).
7. Invoke authority. Here the controlled press and the sham opposition can be very useful.
8. Dismiss the charges as "old news."
9. Come half-clean. This is also known as "confession and avoidance" or "taking the limited hangout route." This way, you create the impression of candor and honesty while you admit only to relatively harmless, less-than-criminal "mistakes." This stratagem often requires the embrace of a fall-back position quite different from the one originally taken. With effective damage control, the fall-back position need only be peddled by stooge skeptics to carefully limited markets.
10. Characterize the crimes as impossibly complex and the truth as ultimately unknowable.
11. Reason backward, using the deductive method with a vengeance. With thoroughly rigorous deduction, troublesome evidence is irrelevant. E.g. We have a completely free press. If evidence exists that the Vince Foster "suicide" note was forged, they would have reported it. They haven't reported it so there is no such evidence. Another variation on this theme involves the likelihood of a conspiracy leaker and a press who would report the leak.
12. Require the skeptics to solve the crime completely. E.g. If Foster was murdered, who did it and why?
13. Change the subject. This technique includes creating and/or publicizing distractions.
14. Lightly report incriminating facts, and then make nothing of them. This is sometimes referred to as "bump and run" reporting.
15. Baldly and brazenly lie. A favorite way of doing this is to attribute the "facts" furnished the public to a plausible-sounding, but anonymous, source.
16. Expanding further on numbers 4 and 5, have your own stooges "expose" scandals and champion popular causes. Their job is to pre-empt real opponents and to play 99-yard football. A variation is to pay rich people for the job who will pretend to spend their own money.
17. Flood the Internet with agents. This is the answer to the question, "What could possibly motivate a person to spend hour upon hour on Internet news groups defending the government and/or the press and harassing genuine critics?" Don t the authorities have defenders enough in all the newspapers, magazines, radio, and television? One would think refusing to print critical letters and screening out serious callers or dumping them from radio talk shows would be control enough, but, obviously, it is not.
submitted by TheGoombler to Superstonk [link] [comments]


2024.05.21 19:10 Zutto96 [USA-NY][H] Brewers & Espresso 58.5 [W] PayPal/Venmo/Cash

Cleaning up gear: https://imgur.com/gallery/coffeeswap-5-21-LIjZASV
More photos: https://imgur.com/a/XQCk3PA
Open to offers and will prioritize bundles. Prices do not include shipping and fees.
Message for additional pictures.
submitted by Zutto96 to coffeeswap [link] [comments]


2024.05.21 19:09 Plastic_Lobster1036 FNV fans when someone is new to the game and has limited knowledge (they are enraged that someone spent their childhood years outside playing instead of playing Fallout)

FNV fans when someone is new to the game and has limited knowledge (they are enraged that someone spent their childhood years outside playing instead of playing Fallout) submitted by Plastic_Lobster1036 to fnv [link] [comments]


2024.05.21 19:08 curlygirlytron 2 people that helped w malenia, yall are goats i was stuck for like 10 hours on this boss

2 people that helped w malenia, yall are goats i was stuck for like 10 hours on this boss
love u two
submitted by curlygirlytron to Eldenring [link] [comments]


2024.05.21 19:05 WatercressAgile8817 The new updates in a nutshell:

Following the most recent (rather controversial updates), here's a brief overview of the shit that got changed. I'm sure most of you have already heard the news by now, via Reddit or the official update site (https://smashlegends.com/5-21tue-update-notes\_en/) but this is just a brief summation of exactly what's going on and what you need to know. The "nuts and bolts," you might say.
First of all: Every character across the board is getting nerfed. That is, upgrading characters to max level now only boosts their stats by 115% (meaning they get .15 additional base damage/health) whereas before it was 150%. Basically, every character has less health and less damage, which is kind of weird, but the nerf is basically a wash since it applies to everybody.
Relentless Lightning DMG is getting nerfed from 800 dmg to 650 (MC players are in SHAMBLES) and Prudent Beam DMG is getting nerfed from 450 to 300 (Fun fact, did you know that Relentless Lightning and Prudent Beam are the only sources of damage in the game which can't be blocked or nerfed? That means the damage will hit through moves like Molly's ultimate, and they won't deal less damage to character's temporarily under armor status, e.g., Maya, DQ Ult, or Pinocchio.)
The big thing is the runes/engravings. In essence, every character now has three extra equip able slots alongside their abilities and enchantments: a defense slot, an offense slot, and a core slot. The Defense and Offense slots boost survivability and attacking capability, and can be equipped by every legend, whereas the effects of the core slot vary greatly depending on the role and can only be equipped by Legends of that role (I'll include a list of the roles and their respective legends at the very bottom.)
The process of getting/leveling up runes is pretty straightforward. Essentially, you get boxes through playing games, then unlock them by waiting, or by spending gems (Clash Royale Style) The boxes contain stuff to upgrade your engravings-- as you upgrade your "basic engraving" stat, you unlock more runes and get the opportunity to level up your boxes, making them give more and better loot, eventually reaching the point where you start getting other classes of engravings. Upgrading engraving classes unlocks core runes, etcetera, etcetera, it's not super difficult to figure out from there.
Here's a list of the Nine core engravings and the basic summations (again, exact details and unlock conditions can be read at the link above)
Steel Breath (General Core Engraving, can be equipped on any character): If you stay out of combat for 2 seconds, the next attack gives you a shield for 2 seconds.
Tactical Superiority (General Core Engraving): After five seconds of not taking damage, enter a state where your attacks do bonus damage and you take less damage for five seconds.
Calm Mind: (General Core Engraving): You now gain more ultimate charge when you're hit.
Sudden Extort: (Melee): When your HP drops below a certain mark, any damage you deal will heal you back up to that mark
Trophy Collector: (Marksman): You gain small bonus damage, which increases dramatically as you smash enemies up to a certain point.
Victorious Ecstasy: (AOE DPS): You recharge some of your ultimate meter when smashing opponents.
Declare Pursuit: (Assassin): Attacking a target for the first time marks them. You gain bonus damage against marked targets, and marks last until the opponent is smashed.
Deep Bond: (Controller): Granting buffs to teammates heals you.
Furious Strike: (Tank): Stores damage you take and returns it on your next attack (Black Panther style)
List of new roles:
Also, make sure to grab your free gift with the code below:
EngruneUPD48
submitted by WatercressAgile8817 to SmashLegends [link] [comments]


2024.05.21 19:04 Oh_Hi_Mark_ Neifon, Lord of Bats - The archfey that really hopes you'll think he's a vampire

Neifon, Lord of Bats - The archfey that really hopes you'll think he's a vampire submitted by Oh_Hi_Mark_ to dndmonsters [link] [comments]


2024.05.21 19:03 gammaLurker24 Hero Concept: Saboteur

Hello everyone. I'd like to suggest a concept of a new hero that could be added to the game.
Presenting,
Corvus, the Saboteur
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Abilities:
Passive: Strong Arm
Every 10-6 seconds (goes down with higher hero level), the Saboteur acquires a brick, up to 3 bricks. While having a brick equipped, the Saboteur's attack range expands to 5 yards, and the Saboteur attacks by throwing the brick at a target, stunning them for 20 seconds (1 second for Heroes and Hero units).
Due to extended experimentation, the Saboteur cannot gain Physical Attack from items, emblems and skin effects.
Innate Skill: Adaptive Loadout
The Saboteur can change his loadout at the base. This ability has no cooldown.
Different loadouts affect the Saboteur's active skills.
Default loadout: Holy Hand Grenade, Proximity Cloud
Depending on the Saboteur's loadout, the positions of the skills may change.
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Holy Hand Grenade: (Default 1st Skill) Mana Cost: 250 - 50 Cooldown: 30 - 24 AoE: 1.5 yards - 4.5 yards
Throws a grenade blessed by the Church of the Light, which damages enemies by 200 - 350 (+ 400% Extra Magic Defense) Magic Damage and stuns them for 1.5 - 2.5 seconds. Enemies affected by Strong Arm while stunned will be stunned for an additional 3 seconds.
If no enemies are hit, the active cooldown of this ability is reduced by 50%.
Allies affected by this grenade receive an additional 20% of their Max Mana (20 Energy if using energy).
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Proximity Cloud: (Default 2nd Skill) Mana Cost: 300 - 40 Cooldown: 50 - 30 AoE: 2.8 yards
Plants a proximity device that will release a cloud of angelic dust when triggered. Planting the device takes up to 6-5 seconds (goes down with level). Only 3 proximity devices can be planted at any time, but they last indefinitely.
Enemies within 1.2 yards of the proximity device will trigger the release of angelic dust, causing all of their attacks to miss and silencing them. This cloud of dust lasts 10 seconds. The debuff also affects allies.
After activation, proximity devices will be deactivated for 30 seconds before rearming. During this time, it will not respond to nearby enemies.
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Divine Providence: (Loadout) Mana Cost: 300 - 60 Cooldown: 60 - 50 AoE: 4 yards
Heals allies in an AoE for 300 - 800 (+ 500% Total Magic Defense) hitpoints over 5 seconds. Also dispels most negative debuffs (excluding high level control effects, such as Morph, Petrify, Suppression, Freeze, etc.).
Enemies affected by Divine Providence are stunned for 0.2 seconds and slowed by 50% for 2.2 seconds.
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Lens of True Sight: (Loadout) Mana Cost: 250 - 40 Cooldown: 35 - 20
Provides a large cone of vision up to 16 yards away, revealing hidden enemies (excluding a Concealed Natalia and Camouflaged Lesley). This cone of vision lasts 6-8 seconds.
Allies within the cone of vision will have the remaining cooldowns of their abilities accelerated by 2 (e.g. 10 seconds before LTS => 5 seconds under LTS). The effect immediately goes away when allies are no longer within the cone of vision.
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Call of the Spider-Eyed Lamb: (Loadout) Mana Cost: 0 Cooldown: 60 - 30
Bear witness to the words.
After seeing and hearing the words, the Saboteur is placed in a trance, removing control from the user while forcing the Saboteur to attack nearby enemy units in a fit of frenzy. Grants 100% (+ 20% Total Physical Defense) (+ 20% Total Magic Defense)% bonus Attack Speed, 50% (+ 10% Total Physical Defense) (+ 10% Total Magic Defense)% bonus Movement Speed, (300% Total Physical Defense) bonus attack damage for 5 seconds, but the Saboteur cannot land critical hits.
While in the trance, the Saboteur gains 25% Damage Reduction and 100 - 300 (+ 75% Extra Physical Defense) (+ 75% Extra Magic Defense) when damaged. The shield lasts until the Saboteur snaps out of the trance or dies.
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Ultimate: Tool Recharger Starting Charge: 1 Max Charges: 3 Cooldown: 1 Recharge Duration: 40 - 30 Affected by CD Reduction: Yes
Refreshes the cooldown of the 1st and 2nd Skill.
Fleeting Time reduces the remaining recharge duration instead of the actual cooldown.
submitted by gammaLurker24 to MobileLegendsGame [link] [comments]


2024.05.21 18:57 Oh_Hi_Mark_ Complete Wasps - Oh god, there's so many of them! With Lore DCs and Tactics!

Complete Wasps - Oh god, there's so many of them! With Lore DCs and Tactics! submitted by Oh_Hi_Mark_ to DnDHomebrew [link] [comments]


2024.05.21 18:56 11k320w1242d5 Stationary Dice Rule?

I'm still confused about movement and the stationary die.
Let's say I use all my MP with walking to change facing, WITHOUT traveling any hexes. My understanding of the rules is that since I did not travel more than 2 hexes, I would still show a 6 on the white movement dice?
I've play some games where the opponent insists any movement at all (facing, level changes, etc.) means that I get a minimum of 1 on the white movement die.
What is correct?
EDIT: I guess I'm specifically referring to the Attacker Movement Modifier AMM. If I travel less than 2 hexes, but still walk, do add the +1 for gAtor, or +0 since I am considered "stationary?"
submitted by 11k320w1242d5 to battletech [link] [comments]


2024.05.21 18:53 Dirtbagdiamonds Do I need a star tracker or a better lens?

Hi all
So I’d call myself a novice astrophotographer. I shoot on a 17mm 2.4 Tamron lens on a Sony a7iii.
I don’t do deep sky stuff and don’t see that changing. Instead I like to shoot wide and get photos of a foreground with stars. Lots of mountain ranges or national park features etc.
I like doing Milky Way shots and getting really great alignment over a feature (using PhotoPills to time when to shoot) or even better I like to do Timelapse’s capturing the earth moving with the Milky Way changing over the foreground.
I normally shoot at 20 seconds, ISO 8000, f 2.4 at 17mm. When doing a Timelapse I take 300-500 shots like that spaced 30 seconds apart.
I have never edited. So I don’t know much about software and how easy/hard it is to edit (which is relevant below)
I’d like to step up my work. So sharper images but also maybe adding pan/tilt to my Timelapse’s. I currently have a syrp pan but it has frequent connection issues and is a pain.
My questions are multifold from editing to product questions:
Should I consider a star tracker or a better lens (like a f 1.4 or 1.8) and a pan/tilt?
Star tracker would be cheaper than new lens. However I’m not sure a star tracker makes sense with my kind of photography. Wouldn’t it blur the foreground in single shots? Wouldn’t that also be a huge pain to edit for 100s of shots in a Timelapse? Again, I’m new to editing so this may not be so bad.
If I go star tracker route, does it essentially create pan/tilt effect by nature of following Polaris?
I was looking at the iOptron Skyguider Pro EQ. is that a good pick?
….or should I just get a better lens and stick with how I’ve been composing and doing Timelapse’s.
Bonus points on if anyone has thoughts on if Sonys 14mm 1.8 g master is worth the price over the Sony 15mm 1.4 g lens.
Thanks for any advice!
submitted by Dirtbagdiamonds to astrophotography [link] [comments]


2024.05.21 18:53 MEGAthemicro SYNERGY is cute and creative... but don't go in expecting much excitement.

I never expected to not like Synergy. After all, this eye-poppingly adorable survival city builder based on the supremely influential comic book illustrations of French artist Jean Giraud, AKA Moebius, is everything I want on paper. A rich and rarely seen visual rendering of a strange alien planet that—dare I say—synergizes nicely with its thoughtful and intricate resource gathering mechanics that encourage patient research and exploration effort rather than combat.
What’s not to love, right?
Well, after 10+ hours with Synergy, I am surprised and saddened to report that I find it all a bit... boring? You see, after the initial wave of art-induced infatuation wore off, I gradually began to realize that Synergy isn’t meant to simulate an intense, punishing, and consequently thrilling fight against the world’s harsh climate as is the case in games like Frostpunk and Against the Storm. Nor is it here to push you to your production-chain resource micromanagement limits as do games like Cartel Tycoon, The Settlers, and Pioneers of Pagonia. And, given Synergy's near total deemphasis on your city’s individuals, it's incapable of delivering those fun AI storylines seen in colony simulators like RIMWORLD and its upcoming medieval clone Norland.
Instead, Synergy is about the biggest number on the screen: your city’s prosperity score, which visualizes the city’s sustainability and well-being. Synergy wants your main focus to be basking in the wonderful art style as you build toward a beautiful, culture-rich utopia that doesn’t overexploit the world’s fragile ecosystem, which you can see grow and die in real time. Dealing with the harsh climate, producing enough food and water—these survival mechanics that drive other games are inconveniences in Synergy rather than the game’s deciding factors. Now, does this design decision mean the game is easy? Absolutely not, as there’s still plenty of depth here and still plenty of ways to screw things up (trust me). But don’t go in expecting an exhilarating experience, which is what I personally wanted.
That in mind, let’s get into the game.
GAMEPLAY & CONTENT
You’ll start out as you do in many survival city builders—with a store of starter resources and a handful of static, slowly starving settlers (poor little guys). However, after laying a building from your construction menu, your settlers will snap out of their comas and get right to work. After building early game structures like shelters, warehouses, and “picking cabins,” you’ll want to lay down a field lab so you can start researching the world’s strange plant life. These lab results will then inform you about the plant’s properties (e.g., is it edible?), as well as the different materials you can gather from it by either picking, trimming, or ripping the plant out of the ground entirely.
In between all of this rippin’ and tearin’, you’ll need to build a research center and start unlocking new buildings, like an infirmary to treat worn down workers, an arborist’s workshop to help replant whatcha de-plant, and an explorer’s hut from which you can launch expeditions into the unknown. Upon reaching a new area or point of interest, you’ll get a short text-based scenario and an RNG choice or two, but watch out because rolling the die can result in die-ing. Oh, and keep an eye out for ancient tablets along the way, as collecting and then translating them will unlock buffs for your village.
In other words... from an objectives and mechanics standpoint, Synergy is a lot like most of the survival city builders I’ve covered on this channel, albeit with an attractive and intuitive user interface that makes a fun little ASMR sound when you hover over it. I would like to see more map variety by 1.0, however, as the level designs currently feel pretty synonymous. Lastly, I didn’t encounter any figurative bugs in Synergy, though I do think the game would benefit from some literal ones—I just know my villagers must be tired of eating the same “watery pod” veggie pie every day, plus, this art style is simply begging for some colorful and creative Dr. Suess-esque animals.
CONCLUSION
I had originally planned on a longer review of Synergy, but the game’s text-based story in which you seek out fellow settlers and study the world’s strange glowing phenomenon doesn’t currently feel fleshed out enough to fairly score. So, we’ll give the game a subject-to-change aggregate MEGA score of 3.22/5 (full scoring breakdown available in video form on my profile) and plan on revisiting it closer to full release. Between now and then, I'm happy to answer any questions you have about the game or my review.
Thanks for reading!
submitted by MEGAthemicro to BaseBuildingGames [link] [comments]


http://activeproperty.pl/