James and the giant peach free novel study

Eating Disorders Anonymous

2018.11.15 00:28 Eating Disorders Anonymous

A public subreddit for discussing the struggles of having an eating disorder. Much like an Alcoholics Anonymous or Narcotics Anonymous group, we offer emotional support and harm reduction but no encouragement of furthering ED behaviors. This subreddit is not officially associated with the support group Eating Disorders Anonymous. We are not exclusive to or trying to “force” recovery on anyone.
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2011.03.09 05:01 cheesysam Misophonia

Misophonia is a neurophysiological disorder in which sufferers face an aversive reaction to otherwise normal sounds and (visual) stimuli.
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2014.07.13 19:41 umlilo Jordan Peterson: Descensus ad inferos

Welcome to the discourse! This forum is dedicated to the work associated with Dr. Jordan Peterson: a public intellectual, clinical psychologist, and professor emeritus of psychology at the University of Toronto.
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2024.05.21 22:33 adriancha Golazo de Cristiano Ronaldo impresionante de Chilena en la AL–Nassr Saudí Pro League

Golazo de Cristiano Ronaldo impresionante de Chilena en la AL–Nassr Saudí Pro League
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2024.05.21 22:00 MadMedic21 Another Comprehensive Guide From a Caregiver and ACLr Recipient

Hi all! First off, so glad this sub reddit exists because it was a life saver when I was making decisions on my own ACLr and knowing what to expect from surgery. I'm a 2x cancer surviver, Paramedic, Rugby player, and now have been a caregiver to my partner who just celebrated 3 months from her own ACLr. I collected a bunch of advice and tips and tricks that I have used both during cancer treatment, my own experience with ACLr, and now through care taking my partner through hers. I know there have been guides before, but mine is a bit different and aimed at caregivers so I thought I'd post it here since ya'll helped me so much instead of it just circulating the rugby community every time a teammate or friend has to have ACLr or some other reconstruction. Hope it's allowed and helps!
A Cancer Patients Guide To Knee Reconstruction Recovery
A Comprehensive Guide To Surviving and Thriving In the Pre and Post-op Period Built From The Perspective of Caretaker and Patient.
Before The Date
__/__/____

Preparation

It is important to adequately prepare for surgery in the weeks and days leading up to the procedure. A significant period of immobility and reliance on support can be expected immediately post-op and will vary by procedure and personal experience. Physical modification of living space and thorough preparation allows for the immediate post-op period to be free of emergency store runs and the small inconveniences that can add up to big frustration. Not having food and drink nearby as well as other essentials may be a small deal now, but can turn into a big deal when you can no longer get those things for yourself. While physical preparation (home modifications, adaptive tools, meal prepping, etc.) are important, mental preparation is crucial to the long term success of the repair. Making small, achievable goals in the immediate post-op period and maintaining a long sighted view of recovery will make the pain and immobility that is initially experienced more bearable. Additionally, social support through a partner, family members, or friends is an essential part of recovery, as is maintaining contact with sports teams or other social groups during rehabilitation.

General PEARLs

Days Leading Up To Surgery

Day Of And Immediate Post-Surgery Phase

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2024.05.21 20:43 Zestyclose_Buddy8166 I suspect my two close friends are in a relationship and I'm feeling like a third wheel

I (24F) suspect my close friends Jane (22F) and Mike (25M) are in a relationship with each other, but I'm not sure of it. I had my suspicions, but I always just chucked it up to them being comfortable with each other, but recent events have brought things into perspective.
For context, Mike and I became friends at the start of the first semester in our 3rd year of college. We are in the same major (same as Jane), and we bonded over some 2nd year courses we both had to retake due to some issues. Mike and I have become good friends since then. Our rented apartments are a short walking distance apart, so sometimes I go over to his during exams so we study together and share notes and texts, and other times I just go there to hang out and chill with his flatmates, and vice versa. I stay alone, though. At the time, neither of us were close to Jane; I wouldn't call us friends (with her), but there was also no enemity or anything; we just casually exchanged greetings whenever we bumped into each other or when we met in class.
Jane and I had always attended the same church in college, but like i said earlier, we weren't friends, so we always exchanged hello's and hi's, and that was it. I just knew her as one of the smart/intelligent ones in class. We were both appointed as leaders in different departments in our 4th year, despite the fact that we both didn't want the positions. We bonded over our mutual feelings of how wrong it was that the positions were forced on us even after we voiced out that we didn't want them. Naturally, hello's and hi's progressed to longer conversations, and we realised we had some similar interests and views on certain topics like relationships and marriage, and we also live in the same state and are not that far apart either.
She usually talks about how she can't picture herself in love or in a relationship with someone and usually cringes at display of love, when the topic of relationship comes up or when she sees people gushing about their boyfriends. I found it contradictory since she reads a lot of romance novels, but then there are folks like that. On some levels, I related to her feelings, but I'm not as averse to them as she was. In her words, she said, "It's hard for me to like somebody in a romantic way; I've only ever liked one person, and it didn't last that long." She is not the type to go out of her way to cook or join in meal prep because she doesn't like cooking and finds it stressful, which was something else we bonded over.
Jane and Mike connected through me since I'm almost always with Mike in and out of school. He is naturally a free and friendly person so it didn't take long for them to get close, and so it began: our trio's friendship. We would walk back home together, talking about random things or something related to school. Jane's flat is also not so far from ours, so chilling at each other's place wasn't rare. I still remember the first time Jane wanted to go over to Mike's place. She asked me to come along with her since she was new to the group (by group, I mean including Mike's flatmates) and felt awkward. All we did was just watch movies. That concludes the backstory
Fast forward to finals; we got really busy with projects, seminars, and exams. Naturally, there would be no time for hangouts anymore; at least that's what I thought, but Mike and Jane still had solid communication almost every day and met up quite often. which is why i didn't think much of it when i started meeting up with them again and I noticed the dynamics had changed since i was M.I.A. for while, I was under a lot of pressure that period so i was really focused on school. Now they are done and just waiting for graduation, but I still have some exams to take. Recently, she has been hanging at his place a lot more than before with her younger brother, who recently got into the school.
My reason for making this post is that last Saturday was Mike's birthday, and he asked me to come over for a little get-together of friends. It was really fun. After eating, we cut the cake, and he thanked us for coming. Then everyone was just dancing and having a good time. Eventually, the fun began to fizzle out as it was getting late and people had started leaving. When I was ready to leave, Jane said, "Let's see you off." Then she and Mike followed me out of the apartment, and as we walked, there was this awkward silence that lasted for a minute, which is unusual. I felt out of place, like I wasn't supposed to be there, so I decided to bring up the games they played during the party so we could talk about something instead of the awkward silence that hung in the air, and that was all we talked about till we got to my place and they both went back. There are other things I've picked up on, but this one is the most glaring to me because it has never happened before.
I've been thinking of asking Mike about it, but I don't know if it'll come off as me prying, but I feel like I need to know so I can be self-aware about giving them space or privacy whenever they are together. Some other signs are when she'll want him to support her when we have a disagreement on a topic or when she comes to his defence whenever I'm teasing him about something. She always does it in a she-and-him-against-me kind of way, which I find very odd considering that we are supposed to be friends?. Another sign was the fact she helped with the cooking prep for the birthday and doing the dishes, both things she always firmly says she wouldn't do unless she had to, like when her mom says she should or at her own apartment. Any advice will be really helpful.
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2024.05.21 19:29 healthmedicinet Health Daily News May 20 2024

DAY: MAY 20 2024
5-20-2024

Why nightmares and ‘daymares’ could be early warning signs of autoimmune disease

An increase in nightmares and hallucinations—or ‘daymares’—could herald the onset of autoimmune diseases such as lupus, say an international team led by researchers at the University of Cambridge and King’s College London. The researchers argue that there must be greater recognition that these types of mental health and neurological symptoms can act as an early warning sign that an individual is approaching a “flare,” where their disease worsens for a period.
5-20-2024 Yoga and meditation-induced altered states of consciousness are common in the general population, study says
Yoga, mindfulness, meditation, breathwork, and other practices are gaining in popularity due to their potential to improve health and well-being. The effects of these practices are mostly positive and occasionally transformational, yet they are known to sometimes be associated with challenging altered states of consciousness. New research by a team including investigators from Massachusetts General Hospital reveals that altered states of consciousness associated with meditation practice are far more common than expected. Although many people reported positive outcomes, that were sometimes even considered transformational, from these experiences, for a substantial
5-20-2024 Examining the benefits of out-of-network care for pediatric moyamoya
Total in-episode expenses and resource use before the index surgery (preop) and including/after the surgery (postop). The comparisons are separated for analysis into (A) single institution cohorts (1 and 2) and (B) multi?institution cohorts (3 and 4). Moyamoya disease is a rare condition that affects the blood vessels in the brain, especially in children. Narrowing and blockage of vessels significantly increases the risk of stroke and requires surgical revascularization for treatment. Although research shows that outcomes of revascularization are better
5-20-2024 Study explores links between social media use, mental health and sleep quality
The more time you spend on social media, the greater the likelihood of having unpleasant social-media related dreams that cause distress, sleep disruption and impact our peace of mind. Flinders University’s Reza Shabahang says that the vast and rapid adoption of social media has the potential to influence various aspects of life, including the realm of dreaming. “As social media becomes increasingly intertwined with our lives, its impact extends beyond waking hours, and may influence our dreams,”
5-20-2024 How are asthma and heart health linked?
Although the heart and lungs are neighbors in your chest, people may think of them as separate entities with unrelated problems. But a growing body of evidence suggests that asthma—one of the most common lung disorders—is a risk factor for cardiovascular disease. Asthma is a serious chronic disease in which airways are inflamed, often in response to specific triggers. It affects about 25 million people in the U.S., including nearly 5 million children, causing millions of annual visits to doctors’ offices and emergency rooms. “We call these major changes
5-20-2024 STUDY EXPLORES PATIENT TRUST IN PHYSICIANS
Trust in one’s physician drives positive health practices. In a scoping review, SUNY Poly Professor of Sociology Dr. Linda R. Weber discovered new developments in the measurement of trust, identified those measures of trust that have known reliability and validity, and compared those instruments’ conceptualizations, dimensions, and indicators. The paper is published in the journal PLOS ONE. Weber explains that 10 dimensions emerged from the study: fidelity, technical competence, communicative competence, interpersonal competence (i.e., caring), honesty, confidentiality, global, behavioral, fairness, and system trust/accountability. In addition, these findings provide the foundation
5-20-2024 TIMESAVING TIPS FOR COOKING HEALTHY MEALS
Living a busy, fast-paced life can make it hard to find the motivation to cook a healthy meal at home. However, learning some shortcuts in the kitchen can keep your healthy eating goals on track and help you avoid grazing on unhealthy snacks, grabbing the first thing you see in the fridge or going out for fast food. Why cook at home? Research shows that maintaining a healthy weight is challenging when you eat out too frequently. Restaurant portions often are super-sized
5-20-2024 UNDERSTANDING PERIMENOPAUSE VS. MENOPAUSE
Menopause marks a significant transition for women, yet understanding its precursor, perimenopause, and its symptoms can be complex. Dr. Stephanie Faubion, director of Mayo Clinic’s Center for Women’s Health and medical director of The Menopause Society, says experiencing perimenopause and menopause can be confusing for some. She says it is not only patients who may find it confusing, but medical providers as well, due to lack of training in menopause management. “Menopause is defined by no menstrual cycle for a year,” says Dr. Faubion.
5-20-2024 LOW-DOSE IRON SUPPLEMENTATION HAS NO BENEFIT FOR BREASTFED INFANTS, SHOWS STUDY
The American Pediatric Association recommends iron supplements to all healthy infants who breastfeed longer than four months, while its European counterpart, Society of Gastroenterology, Hepataology and Nutrition, does not recommend it. These deviating guidelines stimulated researchers to design a new study. Breastfeeding is strongly recommended, and the proportion of children are breastfed during the first half of life is high. The researchers wanted to determine whether breastfeeding babies could benefit from extra iron.
5-20-2024 ALLERGY MEDICATIONS COME WITH HAZARDS: BE AWARE
People with seasonal allergies often turn to over-the-counter and prescription medicines to relieve symptoms like coughing, sneezing, runny nose, congestion and itchy eyes, nose or throat. But they often aren’t aware that these meds—including antihistamines—have as much risk for potential side effects, drug interactions and overdose as other drugs. “All medicines have side effects associated with them even when they are taken appropriately and according to dosing directions on the label,”
5-20-2024 I CAN’T AFFORD OLIVE OIL—WHAT ELSE CAN I USE?
If you buy your olive oil in bulk, you’ve likely been in for a shock in recent weeks. Major supermarkets have been selling olive oil for up to A$65 for a four-liter tin, and up to $26 for a 750 milliliter bottle. We’ve been hearing about the health benefits of olive oil for years. And many of us are adding it to salads, or baking and frying with it. But during a cost-of-living crisis, these high prices can put olive oil out of reach. Let’s take a look at why
5-20-2024 Researchers uncover biological trigger of early puberty
Heather Brenhouse, associate professor of psychology, says disrupting the caretaker relationship can really traumatize a child or a developing rodent. Credit: Ruby Wallau/Northeastern University New research conducted by the Brenhouse Lab reveals how early life adversity triggers early puberty and late-life anxiety, paving the way for potential interventions. The onset of puberty has been creeping downward for decades. In the United States, the average age of girls reaching puberty ranges from 8.8 to 10.3 years old. The early start of puberty, which is associated with many health risks, can be
5-20-2024 Bioluminescence and 3D-printed implants shed light on brain–spinal interactions
Brain-spinal cord duet’s neurodynamic symphony is now accessible to scientists via novel multi-organ implants. Credit: Dmitrijs Celinskis A sensory process such as pain is no ordinary phenomenon—it’s a symphony of neural and vascular interactions orchestrated by the brain and spinal cord. Attempting to dissect this symphony by focusing on a single region is like trying to understand a complex melody by listening to just one instrument. It’s incomplete, potentially misleading, and may result in erroneous conclusions. Enter the Carney Institute’s team of visionaries. Their mission? To develop tools that allow
5-20-2024 New thesis explores cancer treatment that can prevent relapse
. What is the main focus of your thesis? Relapse following initial treatment efficacy remains a major clinical challenge for many cancers. The focus of my thesis has been to explore the therapeutic impact of immune cells in patients with blood cancer (leukemia), by first investigating which cells
5-20-2024 New study reveals health and social benefits of car-free living
Participating in a three-week car-free challenge has enhanced the health and well-being of Oxford residents, according to research conducted by The University of Bath’s Centre for Climate Change and Social Transformations (CAST), in partnership with climate charity Possible and Low Carbon Oxford North (LCON), conducted this research project. After ditching their cars for three weeks, 10 out of the 12 drivers across Oxford who participated said they plan to continue with reduced car use beyond the project. The findings of this research project show that: Day-to-day transport emissions were slashed
5-20-2024 Research shows linked biological pathways driving skin inflammation
A certain biological pathway—a set of linked reactions in the body—drives the inflammation seen in the skin disease psoriasis, a new study finds. The work could lead to improved therapies for all inflammatory skin diseases, including atopic and allergic dermatitis and a type of boil called hidradenitis suppurativa, say the study authors. The findings are published in the journal Immunity. Inflammation is the body’s natural response to irritation and infection, but when out of control, it can lead to the reddish, flaky, itchy lesions that
5-20-2024 Prescription co-payments linked to more hospital admissions in New Zealand, study finds
A new study from researchers cautions that bringing back the $5 co-payment for prescription medicines could see a jump in hospital admissions. The study analyzed health data for 71,502 people and found those who didn’t pick up a prescription because they couldn’t afford the $5 fee had a 34% higher rate of being admitted to hospital.
5-20-2024 How a simulation is informing COVID-19 vaccine policy after our ‘return to normal’
As the saying goes “There is no such thing as normal” and this has been especially true after the pandemic. Before the emergence of the omicron COVID-19 variant, countries like the U.K. had high vaccination coverage along with widespread exposure to COVID-19 in the population. This combination of vaccine and infection-derived immunity is termed hybrid immunity and is different to vaccine immunity or infection immunity alone. In contrast, other countries, including Australia, New Zealand and those in the Western Pacific, had a very different pandemic experience.
5-20-2024 Researchers find intriguing connections between Alzheimer’s disease and other common conditions
A study has found that while some medical conditions appear to increase our likelihood of developing Alzheimer’s disease, others appear to decrease the odds. The study, led by Dr. Yijun (Nicholas) Pan and Dr. Liang Jin, analyzed data from 2,443 older Australians living in Melbourne or Perth who are part of the Australian Imaging, Biomarker and Lifestyle (AIBL) study, an internationally recognized cohort for dementia research. “We found anxiety and other neurological disorders are associated with increased likelihood of Alzheimer’s disease,” Dr. Pan said.
5-20-2024 Prepping autistic or sound-sensitive kids for cicada noise
As Chicagoans await the emergence of the cicadas, parents of children on the autism spectrum and/or who have sensitivities to sound can take a few steps to prepare for what is expected to be a loud summer. “Some children on the spectrum can struggle with loud or unexpected noises, such as toilets that automatically flush, fireworks around the Fourth of July or the emergence of a large number of cicadas,”
5-20-2024 Study highlights importance of screening for rare inherited iron metabolism defects
Over 40% of cases curated based on stringent clinical and laboratory criteria from the Indian subcontinent have an inherited iron metabolism defect on comprehensive genomic evaluation, report investigators in The Journal of Molecular Diagnostics. Although iron deficiency anemia is the most prevalent form of anemia globally,
5-20-2024 Study finds tyrosine kinase Csk promotes germinal center B cell survival and affinity maturation
The authors found that Csk (a tyrosine kinase that attenuates B cell receptor signaling) is required for germinal center maintenance and efficient antibody maturation. The immune system strikes a fine balance by identifying and neutralizing disease-causing agents while carefully avoiding destruction of healthy tissues and cells. Now, researchers from Japan have shed new light on one of the processes that helps train immune cells to act only against genuine threats.
5-20-2024 Significant gaps between science of obesity and the care patients receive, say experts
As research continues to produce evidence about the underlying causes of obesity and optimal strategies to treat and manage obesity have evolved, there are disparities in application of the latest scientific advances in the clinical care that people with obesity receive. Widespread adoption of current findings, consistency of care and expertise in obesity care varies by health care professional and institution.
5-20-2024 Improving online depression treatment
Symptom course of depression for individuals who dropped out of treatment and those who completed treatment. In the dropout group, there is an initial decrease in symptoms while the patients were still in treatment, which tapers off as they drop out. For completers, there is close to a linear change over time. This suggests there is a relation between the more that an individual continues to participate in ICBT and their depressive symptom improvement.
5-20-2024 Women face worse chronic kidney disease management in primary care
Women receive worse primary care-based chronic kidney disease (CKD) management than men, according to a research letter adult patients with CKD receiving primary care at 15 practices using electronic health record data to examine sex disparities in guideline-based CKD management
5-20-2024 Bisoprolol does not reduce exacerbations in at-risk COPD patients
For patients with chronic obstructive pulmonary disease (COPD), bisoprolol does not reduce the number of self-reported exacerbations treated with oral corticosteroids, antibiotics, or both, according to a study
5-20-2024 Anticancer potential of CLK kinase inhibitors 1C8 and GPS167 via EMT and antiviral immune response
The diheteroarylamide-based compound 1C8 and the aminothiazole carboxamide-related compound GPS167 inhibit the CLK kinases, and affect the proliferation of a broad range of cancer cell lines. A chemogenomic screen previously performed with GPS167 revealed that the depletion of components associated with mitotic spindle assembly altered
5-20-2024 Study sheds light on bacteria associated with pre-term birth
Researchers from North Carolina State University have found that multiple species of Gardnerella, bacteria sometimes associated with bacterial vaginosis (BV) and pre-term birth, can coexist in the same vaginal microbiome. The findings, published in mSystems, add to the emerging picture of Gardnerella’s effects on human health. Gardnerella is a group of anaerobic bacteria that are commonly found in the vaginal microbiome. Higher levels of the bacteria are a signature of BV and associated with higher risk of pre-term birth, but it is also found in women who have no sign
5-20-2024 New AI model uses federated learning for multi-organ segmentation based on medical image data
Researchers have successfully developed the technology that can accurately segment different body organs by effectively learning medical image data used for different purposes in different hospitals, which is expected to greatly contribute to the development of large-scale medical AI models in the future.
5-20-2024 Second Phase 3 clinical trial again shows dupilumab lessens disease in COPD patients with type 2 inflammation
Chronic obstructive pulmonary disease patients with type 2 inflammation may soon gain access to a new drug—dupilumab—that showed rapid and sustained improvements in patients in a pivotal Phase 3 clinical trial, researchers report in the New England Journal of Medicine. This monoclonal antibody is the first biologic shown to improve clinical outcomes in COPD. The data supporting the use of dupilumab in COPD will be reviewed by the United States Food and Drug Administration in June. The disease improvements—as measured by a significantly lower annualized rate of acute exacerbations
5-20-2024 New AI model uses federated learning for multi-organ segmentation based on medical image data
Researchers have successfully developed the technology that can accurately segment different body organs by effectively learning medical image data used for different purposes in different hospitals, which is expected to greatly contribute to the development of large-scale medical AI models in the future.
5-20-2024 Second Phase 3 clinical trial again shows dupilumab lessens disease in COPD patients with type 2 inflammation
Chronic obstructive pulmonary disease patients with type 2 inflammation may soon gain access to a new drug—dupilumab—that showed rapid and sustained improvements in patients in a pivotal Phase 3 clinical trial, researchers report in the New England Journal of Medicine. This monoclonal antibody is the first biologic shown to improve clinical outcomes in COPD. The data supporting the use of dupilumab in COPD will be reviewed by the United States Food and Drug Administration in June. The disease improvements—as measured by a significantly lower annualized rate of acute exacerbations
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2024.05.21 19:03 mother_puppy New Releases May 21

MM Romance

Kindle Unlimited
Kobo & Kobo Plus
  • The Bump by Sidney Karger - Kobo & Amazon - (contemporary, rom com, relationship in crisis, road trip, freaking about about coming baby, secrets, opposites attract) - 363 pages
  • Forever Yours, Kit: Gay Childhood Friends to Lovers Romance by Atreus Rosewood - Kobo & Amazon - (contemporary?, takes place in the 90s?, childhood friends to strangers to lovers, coming of age, second chance, forgiveness, "it's always been you") - 244 pages
  • Dangerous Recall by Tyler Anne Snell - Kobo & Amazon - (contemporary, bodyguard/client, mystery/suspense, murder investigation) - 219 pages
  • Nearlywed by Nicolas DiDomizio - Kobo & Amazon - (contemporary, rom com, engagement in crisis, early honeymoon to recharge, opposites attract, age gap) - 345 pages
  • Blaze of Cortez (Rain City Tales #8) by Brent Archer - Kobo & Amazon - (contemporary, firefighters, workplace romance, coming out, trauma, check CWs) - 328 pages
  • These Bittersweet Vines (The Eastern Quarter's Mana #2) by Dorian Valentine - Kobo & Amazon - (fantasy, magic, prince/bodyguard, amnesia, action/adventure) - 514 pages
Other
  • After: Puppy Love: MM Romance Novella Short Story (Trick of the Light #3) by Abigail Hunter - Amazon - (contemporary, established couple, series must be read in order, photoshoot setting) - 53 pages

Other Queer Romance

Kindle Unlimited
  • The Pleasure Protocol: A Scorching Billionaire Romance by Darcy Romaine & Kat Alexander - Amazon - (MF, contemporary, bisexual MC, billionaire/escort, BDSM, collared FMC) - 328 pages
  • A Heart Bleeding Gold (Midnight Series #3) by H.M. Darling - Amazon - (FF, fantasy, vampire FMC, starting over, angst, check CWs) - 212 pages
  • For Blood & Soul (Tales of the Immortals #3) by Tara Lynn - Amazon - (MMF, fantasy, vampires, established relationship, series must be read in order, action/adventure) - 368 pages
Kobo & Kobo Plus
  • Looking for Love in All the Haunted Places by Claire Kann - Kobo & Amazon - (MF, paranormal, asexual FMC, sentient haunted house, love triangle between MCs and the house?, FMC with ESP investigating haunted house, single dad, opposites attract) - 415 pages
  • Here for the Wrong Reasons: A Novel by Annabel Paulsen & Lydia Wang - Kobo & Amazon - (FF, contemporary, rom com, dating show contestants competing for a man, cowgirl/influencer, opposites attract, grumpy/sunshine, slow burn, challenging comp het) - 365 pages
  • Ice + Alligators by Angel Martinez - Kobo & Amazon - (FF, fantasy, ice fairy/alligator, ice fairy is banished to alligator's swamp, working together to defeat humans who threaten swamp) - 103 pages
  • The 7-10 Split: A Romantic Comedy (Peach Blossom #1) by Karmen Lee - Kobo & Amazon - (FF, contemporary, rom com, second chance, enemies to lovers, Black FMCs, high school teachers and co bowling coaches, start & bring HS bowling team to victory) - 289 pages
  • Second Night Stand by Karelia Stetz-Waters & Fay Stetz-Waters - Kobo & Amazon - (FF, contemporary, ONS to lovers, ballerina/burlesque dancer, dance troupe competition show rivals) - 334 pages
  • A Liaison with Her Leading Lady by Lotte R. James - Kobo & Amazon - (FF, historical, playwright/theater owner, opposites attract) - 301 pages
  • Bonded (New Eden #2) by Jessica Marting - Kobo & Amazon - (MMF, sci fi, cyborg/cyborg/human, human FMC, second chance MM, starship setting) - 186 pages
Other
  • Unexpected You (Sapph in the City #1) by Chelsea M. Cameron - Amazon - (FF, contemporary, boss/employee, romance authodisaster assistant, ice queen MC, age gap) - 233 pages
  • Their Human to Entice (Unit A12 #7) by Morgan Robinson - Amazon - (MMF, sci fi, alien/alien/human, established MM alien adds third human woman, mates, woman needs a mate to leave Earth) - 213 pages

Audiobooks

MM Romance
  • Nearlywed by Nicolas DiDomizio, narrated by Michael Crouch - Amazon - (contemporary, rom com, engagement in crisis, early honeymoon to recharge, opposites attract, age gap) - 9 hrs 2 min
  • Dangerous Recall by Tyler Anne Snell, narrated by Michael Dean - Amazon - (contemporary, bodyguard/client, mystery/suspense, murder investigation) - 5 hrs 21 min
  • Volatile (Unlucky 13) by J.R. Gray, narrated by Tor Thom & Iggy Toma - Amazon - (contemporary, rehab resort setting, bandmates, sexual awakening, check CWs ) - 6 hrs 23 min
  • Ghostly Findings (Ghostly #2) by E.M. Leya, narrated by Greg D. Barnett - Amazon - (paranormal, mystery/suspense, medical examinedetective, slow burn) - 6 hrs 7 min
  • Rise (Wings 'N' Wands #2) by AJ Sherwood & Jocelynn Drake, narrated by Joel Leslie - Amazon - (MMM, fantasy, established relationship, series must be read in order, 2 dragon shifters & 1 human, set in Brasil, fated mates, magic, action/adventure) - 10 hrs 30 min
  • The Amazing Alpha Tau Self-Improvement Project (Alpha Tau #2) by Lisa Henry & Sarah Honey, narrated by Nick J. Russo - Amazon - (contemporary, college, frat boy/nerd, boyfriend tutoring, banter) - 6 hrs 2 min
  • Point Blank (Badlands #6) by Morgan Brice, narrated by Kale Williams - Amazon - (paranormal, established couple, series must be read in order, psychic/detective, mystery/suspense, wedding planning, ghosts) - 6 hrs 55 min
Other Queer Romance
  • Loyalty (Halcyon Diivision #3) by E.J. Noyes, narrated by Abby Craden - Amazon - (FF, contemporary, mystery/suspense, established couple, series must be read in order, save the world by finding a secret password) - 10 hrs 5 min
  • A Liaison with Her Leading Lady by Lotte R. James, narrated by Beatrix Ayliff - Amazon - (FF, historical, playwright/theater owner, opposites attract) - 8 hrs 56 min
submitted by mother_puppy to MM_RomanceBooks [link] [comments]


2024.05.21 17:55 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Aegis Defenders
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eastward
  • Effie
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • Elderborn
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frog detective 2: The Case of the Invisible Wizard
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hylics 2
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • Lunacid
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.21 17:55 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Aegis Defenders
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
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  • Konung 2
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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
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  • Observer: System Redux
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  • Orwell: Ignorance is strength
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  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
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  • rFactor 2
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  • Rise of Industry + 2130 DLC
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  • Riven: The Sequel to MYST
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  • Roboquest
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  • ROGUE HEROES: RUINS OF TASOS
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  • SEARCH PARTY: Director's Cut
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
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  • SHADOWS: AWAKENING
  • Shape of the World
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  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
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  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
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  • SimCity 4 Deluxe Edition
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  • Size Matters
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  • Slain: Back from Hell
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  • Slash It Ultimate
  • Slay the Spire
  • Small World
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  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
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  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
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  • Sonic Generations Collection
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  • Spartan Fist
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  • Spyro Reignited Trilogy
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  • Still Life 2
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  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
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  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
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  • Struggling
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  • Synthwave Dream '85
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  • Take Off - The Flight Simulator
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  • Tank Mechanic Simulator
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  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
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  • TERRAFORMERS
  • Terratech Deluxe Edition
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  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
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  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
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  • The Elder Scrolls III: Morrowind® Game of the Year Edition
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  • The Elder Scrolls Online
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  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
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  • The Invisible Hours
  • The Jackbox Party Pack 9
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  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
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  • The Manhole: Masterpiece Edition
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  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
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  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
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  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
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  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
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  • VOIDIGO
  • Volcanoids
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  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.21 16:59 karenvideoeditor The Zoo [Part 2]

Previous
So, if you’re just joining us, I work at a haunted zoo now. Since I’ve gotten some rest, it feels like I’ve got my head on straight, at least, so I’d like to continue where I left off.
I sat on the floor in the office after meeting the ghost until I’d settled my rattled mind (and realized I’d forgotten to ask her name, how rude is that?). I took a deep breath and got up off the floor. Walking over and falling into the rolling chair in front of the large screen of camera views, when I brought up the camera that covered the area in which I’d spotted her, she was still there, and it seemed she hadn’t moved an inch.
Sitting there, at a loss, I continued to watch her. The ghost hung around for another five minutes or so, appearing to look at a few things off-screen, though I’m not sure what. Then she walked off into the forest and left the view of the cameras. I wasn’t sure if she vanished into the ether or if she’d gone looking into the trees to look for something.
But that wasn’t the end of the job interview, so let me jump back there. It continued into what kind of animals the zoo had, with Andrew asking me how much experience I had with dangerous animals.
I took a moment to consider the question. “So, ah…I’ve been going hunting and fishing with a neighbor since I was sixteen,” I told him. “We always have to keep an eye out for gators, bears, and hogs. Then there’s snakes, of course…snapping turtles… Since I’ve lived here my whole life and been aiming for a job with wildlife for a long time, I know a lot about the animals in Arkansas in general. But good advice for all of the above is avoid them, so I’ve had encounters, but I don’t know if you’d say I have experience with them.”
“That’s fine,” Andrew said, nodding. “That’s an answer I’m satisfied with. Now, the ghost was the appetizer, Ripley; here’s the main course. To start with, the pay isn’t twenty-five an hour. It’s fifty.”
Staring in shock for a moment, I asked, “Are you serious?”
“Yeah. But that’d be weird to post online considering what applicants think we need, so I halved it.”
“That’s… Okay, why?”
“The animals are already here. You just can’t see them.”
I stared at him for a long moment, some disbelief worming its way into my expression, before saying, “Sorry, what?”
“There’s a chance you’d naturally never see them, or at least some of them,” he continued casually. “It depends on both your genetics and how long you stay on the job. I can naturally see six of them, but that’s it. Suzanne can see all of them, and more. Some are what people would label demons or ghosts. Or magic. Mostly you’d call them cryptids. The ghost was just a warm-up; I mentioned her first because it never takes more than a week to see her if you work the night shift. If you manage to handle her okay, soon you’ll be able to see the animals too. The more time you spend on the grounds, for weird reasons,” he said, wiggling his fingers in the direction of the back door, “the more you’ll be able to see.”
“So, this…this is a zoo for cryptids,” I echoed slowly. He nodded once, waiting to find out what kind of reaction I would have. I gestured vaguely around the room. “If this is a hidden camera show, will you cut me a check for showing up and participating?”
Andrew coughed out a chuckle and shook his head. “No joke. There are a ton of stories out there that have been written to death, pulverized until they’re not the Grimm stories of old and instead they’re Disney films. A lot of those stories come from what some humans have seen. There are dozens of other worlds pressed up against ours, and occasionally things come through by accident. If they’re smart, they’ll lay low and then make their way back when they can. If not, they become local folklore until someone helps them back. I’m just from London, but Suzanne is from somewhere else. She hires people like us for this zoo. Humans.”
Sighing, I shook my head. “That makes no sense. Why would she hire a muggle for a magic zoo?”
Andrew burst out laughing at that, and then waited to gather himself before he continued. “Fair point, but this is less about magic and more about animals, and you’re missing some information that will explain it. First of all, if I misjudge an employee, and they think they can make bank by outing the endangered and valuable animals we have, it’s easy to relocate the zoo.”
“Because magic?” I asked.
“Exactly,” he replied, ignoring the thread of skepticism in my tone. “That means it isn’t the end of the world if that happened, though it is a pain in the arse. But second…let me ask you a question. Speaking of reality shows, say the Discovery Channel put out a call to replace Steve Irwin when he passed. Imagine they had a line out the door,” he said with a gesture, “of people who thought they had the skill and natural talent to replace him, to take on everything he’d been doing his whole life. How many do you reckon would lose an arm, a leg, or their life, by the end of the day?”
My lips parted in surprise and I narrowed my eyes at him. “You’re saying people from…wherever…they’re just as dumb as humans, but they’re worse, because they actually think they can handle these things.”
Andrew pointed the pen at me. “Things. Exactly. You called them things. Suzanne and her friends grew up with them and would call them animals. These animals have dispositions and temperaments that we’ve studied for as long as there have been scientists. Where Suzanne’s from, they know the weaknesses of these animals, and also they’re in enclosures here, even if you and I can’t see the walls because they’re invisible things called ‘wards’. If I hire someone who’s got magic on top of all that, they’ll have almost no instinctive fear.
“Everything here is nocturnal, and every one of them is a hunter. Some of these things? Humans see them and they pass out. Not that I want you passing out, but I need someone who is scared of these things, who knows to stay out of the enclosures no matter what. Not someone who thinks they can train them to do tricks, who gets close enough for them to grab a mouthful of hair and drown them. Once, we had a night shift manager injured, and once killed, because they didn’t take these animals seriously enough.”
Thinking back to the Sea World orca incident I knew he’d been referencing, I remembered wondering how someone at that level of her profession could be so careless as I watched the video on YouTube. It made sense when he explained it like that. I hesitated before mentally throwing my hands up and going all in. “So, why put this place here, then? If they’re endangered and also dangerous, why have a zoo at all instead of just a small reserve?”
He pursed his lips, looking disappointed in me. “Ripley. You know that already. You already said as much.”
Thinking back through our conversation, I said, “The rich humans who pay top dollar to see supernatural animals.”
“Not humans,” he told me. “But people, yes, and they are rich, and they’re making donations and spending their money on a ticket here because everything we have is endangered.”
“So…”
I just let my voice trail off and my mind started to drift. Andrew remained silent, letting me do so. There’s that thing people say, ‘I believe that you believe it,’ which is just a kinder way of saying, ‘Bullshit.’ Parents say it about closet monsters. Psychologists say it to people who say they’ve been abducted and probed by aliens. I wanted to say it to Andrew.
But I also wanted a job. If it meant working overnight at an empty zoo, that was fine. When it came down to it, especially when I took the tone of our conversation into account, this was a zoo specifically focused on preserving endangered ‘animals’, and it was allegedly doing important work. Also, if this turned out to be the real deal and I started seeing the animals, I would deal with it, just like I would deal with an enclosure that had a lion or tiger or gorilla. If it came with a ghost and invisible creatures, I really didn’t see what the difference was, if I couldn’t go in the enclosures either way.
On that note, I’d like you to imagine a kid who looks at a roller coaster, watching everyone screaming and grinning as they go up and down and all around and they’re like, ‘Heck, I could do that! That looks like a blast!’
Then they get on, the first drop hits, and they realize they’ve made a terrible mistake.
“All right,” I sighed. “I can’t say I’m going to turn down a job just because it’s going to be scary. Especially not one with this paycheck.”
Andrew smiled. “Awesome. There’s an adjustment process for anyone working here, similar to a dog that gets adopted, actually. I know the general guidelines of, ‘three days, three weeks, three months’ in terms of milestones, until they finally feel they’re where they’re supposed to be,” he told me, “and you can think of your time here along those lines. I really think you’re a great fit, and once you reach the milestone of working here for three months, I’ll officially consider you our new night shift guard. And I hope you’ll stay with us for many years.”
I nodded and smiled at the flattery of an employer wanting me to work a great job for them for a long time. I’d never had a dog, but those milestones were well-known among anyone who knew animals, especially dogs. The first three days, the dog is getting to know its new digs, exploring, and decompressing. At three weeks, they’ve gotten used to their environment and are starting to get comfortable with their surroundings and the routines of the humans they live with. By three months, they know the rules and follow them, they trust you, and they feel they are where they’re meant to be. I could only hope to be so lucky.
I saw the ghost two days ago and she has yet to make another appearance (for those who are curious, I asked, and her name is Leila), and I still hadn’t seen any animals. I did hear one, though, I feel compelled to note. A growling roar sounded from the lake on occasion, echoing across the vast zoo, sending a shiver down my spine. Whatever that animal was, it sounded gigantic.
Andrew said there was apparently a group that wanted to visit for a birthday and they were offering a huge donation, so he let me know they were making an exception and that this group would be walking through the park that night. That meant I’d be watching people watching animals that, as far as I could tell, weren’t there.
It was anticlimactic. Even the three people who came for the tour just looked like people, not like aliens or something eldritch from another dimension, and I stayed in the security office the whole time. Andrew was the one giving the tour. I watched them spend about five minutes at each enclosure, the hour or so that they were there passing without incident. It was clear that they were able to see all the animals, though, since they motioned excitedly at each enclosure and spoke to Andrew, who presumably answered any questions they had.
If they could see the animals, that was that. There was still that niggle in the back of my head, from my twenty-three years of life never encountering anything like ghosts or cryptids, telling me that this was ridiculous. Waiting for someone to knock on the door, a camera mounted on their shoulder, to tell me that it was a big joke and they wanted to see how long I’d play along. But from all I saw, this was a real place with real, invisible animals.
I do carry a taser and pepper spray in my capacity as a security guard. Though it isn’t for the animals, since they’re in the enclosures; they’re actually for the rare instance of a break-in. Andrew mentioned that it had happened several times it the past, someone trying to steal an animal in the hopes of selling it on the black market. They’d been successful before, but apparently my predecessor Roger was good at his job, and mostly they left in handcuffs.
I’ll be honest, I’m not a huge fan of confrontation, but my job was to call Andrew and then confront the person, not kick their ass. That’s what the police were for, or rather, the people Andrew would call in lieu of police in certain situations.
Fifty bucks an hour. That’s the key here.
Andrew hadn’t set up direct deposit, since he was sticking with a strategy of waiting to see if I’d continue to work there once I found out myself dealing with the animals (I’ve decided I am going to just call them animals). Instead, I got an old-fashioned check after my shift every Friday. The number on the first check was delightful. I went out that evening and had a big dinner at the local diner, order my most expensive favorites on the menu and a big slice of pie for dessert.
When it came to the paychecks in general, though, I had this weird feeling of not wanting to tell my dad and brother about the fact that it was actually $50/hr. I previously mentioned that my dad, his name’s Nathan if you’re curious, works at a local grocery store. Our town has a couple food franchises, but I think its size is just short of whatever threshold Walmart uses to decide where to open. He earns $14/hr. and that’s after the tiny raises he’s gotten over the past thirteen years.
That’s not to say he’d feel bad about not making as much as me. On the contrary, he would be ecstatic for me and really proud. But, like me, he’d be suspicious. That hourly rate was the biggest hint that this was more than just a private zoo for cryptids. And as soon as that fat check cleared without problems, my dad wouldn’t be satisfied with reassurances; he’d want to come visit the zoo and look around.
I’d told him it’s a private preservation with scheduled (expensive) visits only and that it had only eleven animals, so he’d been appeased by me brushing off the idea of a visit. Also, I took a few photos of my workplace; one of the security room, one of me sitting in my chair, one photo of the many screens I watched, and a selfie where I was feigning sleep out of boredom, slouched in my chair with my mouth open in a faux snore. That let him feel like he knew where I was and what I was doing, and that I was safe.
But if I told him I was making double what he thought, my father would practically order me to quit. No job was worth my safety, he’d tell me. I was quite of the opposite opinion, however, considering how crucial any and all conservation efforts were these days. Especially with the steep extinction levels due to humans competing with other animals for space, not to mention climate change. Working in any job that helped preserve species and keep ecosystems in balance, or put them back in balance, was so important.
Then again, my father would also point out something I had realized right away: the fact was that I was working with endangered species that were not from Earth. I wasn’t helping my planet. To be honest, though…that didn’t matter to me. Especially after that talk with Andrew about why he hired a human for this job, I figured whichever dimension these animals came from had the equivalent of us, razing forests to the ground, clouding the planet with pollution, and leaving the animals with no avenue of recourse when yet more land was taken from them.
I really do hope to keep working here for a long time, though, and not just because of the money. I can’t help it; I want to know what these things were, and I want to work with them, to do the job of a zookeeper. The same way you go up to the chain-link fence to get close to a carnivore on the other side who thinks you’d make a nice afternoon snack. You just want to be closer to them, to experience that incredible, daunting feeling of being in their presence.
Unsurprisingly, it wasn’t long before I got what I wanted.
The day after we had the tour go through, I was doing my sweep when I saw the ghost again. She was sitting on a small boulder in the same area I’d seen her the first time, looking identical, blood covering the front of her slashed shirt, the wounds visible underneath. I stopped and stood there for a moment before I decided to raise my hand in a small wave.
The young woman cocked her head at me and raised a hand in the air in an imitation of my gesture, her expression showing a bit of curiosity.
She was low-key, seemingly not concerned with my presence, looking at me as a novel phenomenon in her world. I wondered what that world consisted of. Was she always here, sometimes visible and sometimes not? Or did she have another world next to ours, in the ether, where she left everything in this world behind and floated in her disembodied form? Did she still feel emotions? Was that really curiosity on her face, or was I projecting? Did she feel happiness? Fear? Did she have the option of moving on, or was she stuck here?
Many questions that I might never get the answers to. And that was assuming Andrew knew the answers, since I’d never met Suzanne Cooper and he hadn’t even mentioned that possibility. This place was clearly her baby, but I’m sure running it was a lot of work. Plus, if she was rich enough to own it, she was rich enough to have other businesses and charities to run.
When it comes to the enclosures, they’re all wrapped by a barrier of some kind, though never one that seems adequate. There was not a single place with the ugly metal weavings of a chain-link fence, and no stretches of circular razor wire. Instead, there are nice fences. Black iron, or wrought steel fencing in a similar style to the one circling the perimeter of the zoo, just shorter and with different patterns. Or a spaced picket fence, the wood stained in some tone of brown, or a split two-rail fence. As if to say, ‘This is the border of your enclosure, but we’re just letting you know out of courtesy.’
When I started to pass enclosure number seven last night, a young woman’s voice spoke, “Hello.”
I startled, unaware that I hadn’t been alone. “Oh. Hi,” I said, staring at her standing a few yards in.
She had been next to a large tree and I hadn’t seen her. This enclosure was behind a picket fence, and she walked through the large area of wild grasses and flowers that stretched across the other side of the fence. There were fewer tall grasses closer to the fence, which I guessed was because it had been tromped down by her regular pacing along it when there were visitors, or if she wanted to see the various enclosures of the zoo. Her sudden appearance was a bit weird, considering I had been expecting to see a cryptid and instead I was looking at, it seemed, an attractive Asian woman.
She wore a black kimono, the soft silk robe draped gently over her body, with beautiful patterns of cherry blossoms, more so over her left side, and red and blue birds with their wings spread. A sash wrapped around her abdomen, she wore socks and sandals on her feet, and her hair was up in those rolls that gave volume to the style.
I was no expert on any fashion, much less that of another country, so I just assumed it was all traditional Japanese clothing. Most likely, the visitors who came liked to see a certain time-honored style and that’s what she stuck with. Or maybe she played on stereotypes. That would be amusing.
“I’m Yui. It’s nice to meet you,” she spoke, arriving at the border of the fence and holding out a hand for me to shake.
I’d been standing about three yards away from her, and I’ll be honest, muscle memory tried to kick in. But I only made it two steps, my hand starting to rise, before I froze, the hand falling limply at my side. “Nice to meet you, too,” I answered, my voice quiet.
Damn. I wonder how many times that honey trap works back where she comes from.
The pleasant look on her face faded, and she lowered her hand. “You won’t shake hands with me? Isn’t that rude?”
“I mean, I kind of like my hand where it is. You know, attached to me.”
Her demure smile widened into something more amused. “I would never do something so revolting.”
Looking her up and down, as if more visual information would give me more knowledge of what she was, I asked her, “What would you do?”
“I would be less wasteful,” she said softly.
A finger of ice trailed down my spine, and I had the sudden image in my head of her grabbing my outstretched hand in an iron grip and yanking me over the fence, leaving me to sprawl on the ground. Then killing and consuming me efficiently, without a single careless step, the same way humans slaughtered pigs, using everything from the hog but the squeal. I was struck with a shiver at the idea of her consuming everything from me but my screams.
Slowly, I took one step further down the path, then another. Just as I got to a walking pace, though, I realized the woman had started walking too, in the same direction. I’d have eventually gotten to the end of her enclosure and keep going, leaving her behind, but she spoke up. “Are you leaving?”
I came to a stop, meeting her gaze again. “My job is to walk the zoo every hour. Then I’ll get back to the security room and stay there until my next walk.”
“Have you met the others yet?”
I hesitated before saying, “Just Leila.”
She blinked languidly. “That means nobody welcomed you here.”
“Andrew did.”
She didn’t reply to that. Instead, she slowly started to lean forward, and I flinched backward a few steps further as I saw insect legs start curling out from her back.
No. Not insect. Arachnid.
The eight legs ended in small ‘paws’ with tiny claws, a layer of hairs covering the leg from top to bottom, like any typical tarantula. I took two more slow steps back and my mouth went dry as the jointed legs just kept lengthening, until they were large enough to lever her off the ground.
My gaze had been on the spider legs, but my heart skipped a beat as I realized her human legs had melded together and turned into a bulging abdomen. Her skin was shifting to a carapace, eventually all the way up to her shoulders and down her arms, her fingers elongating and her nails stretching to claws. From there down, her body was that of a pale tarantula with pedipalps the size of my arms and piercing fangs in her jaws that looked like they could take my head off.
There was a moment, my vision blurring, where I was worried that I might piss myself. The part of my brain that still had its humor intact in that moment told me that I should keep an emergency set of clothes in my car, or at the very least, start wearing Depends to work.
“I show you my true form,” she said softly, her voice now raspy like an eighty-year-old after a lifelong smoking habit. “Welcome to Suzanne Cooper’s zoo. The night shift guard for many years was Roger, before he retired and the zoo moved, and I miss him dearly. What should I call you?”
I choked on my words. There was no way my throat was going to cooperate enough for me to clearly get a sentence out. Instead, I realized my legs had taken control of the situation themselves, unsatisfied with my conscious brain’s decision to stand and stare, taking steps backward. I backed up a yard, then five yards, then ten.
My mind focused on the fact that spiders don’t waste anything, and pictured my demise. I’d be wrapped in a cocoon, killed, and made nice and mushy before she had me for dinner.
The whole time, my brain was a frenzied mess, my pupils were probably the size of dimes, and I was staring at that tiny, pathetic fence between her and me. There was so much adrenaline pumping through my body that I felt like my bones were vibrating. The fence was, to my eyes, the only thing between us. The only thing keeping her from tackling and killing me. My only hope was that she’d do it quickly.
But she didn’t move. As I absorbed her innocent, polite words, the look on her face was calm, and I wondered if this was typically the way a conversation went before she devoured her prey. I wondered how many people she’d eaten. Not humans, not people from Earth, but the ones from where she came from. The fact that she doesn’t scare the shit out of those people means they’re staggeringly dumber than humans.
Finally, I rounded a corner, both relieved at having her out of my sight and worried that she would take that moment to come find me. When she’d been within eyeshot, I had at least known where she was and could run in the other direction. But I didn’t hear the sound of faint footsteps moving rapidly toward me. All was quiet, in that deep, smothering way that only an empty business in the middle of the night in small town America could be.
My hands trembling, I barely paid attention to anything but the confirmation that my surroundings were free of the colossal spider as I finally got back to the door. Grabbing the handle and letting my eyes dart around for about ten seconds and my ears prick for the slightest sound, I finally swiped my key card across the pad and went inside, shutting the door behind me and engaging the backup deadbolt.
Maybe that was why they had decided on keycards. If I was running from something and panicking, using an actual key or inserting the card like at a hotel would keep me from getting to safety considering my hands were shaking enough to mix a margarita.
Walking over to my chair, I fell into it, letting my body flush itself of terror as I looked up at the cameras. There she was, still in arachnid form, exactly where I’d left her behind that rinky-dink fence, casually looking around and slowly pacing back and forth. I stared at her as my racing heart gradually slowed, and a minute or so later she turned on her eight legs and walked back into the trees.
Whatever invisible fences the enclosures have apparently work, which is nice, because I wasn’t keen on getting killed by one of the creatures here. And that’s what brings me here, spilling out everything that’s happened so far. Because nearly passing out from terror isn’t something I wanted to deal with at work, obviously, but I keep going over what she did in my head again and again, and I feel like I reacted like a child who spotted a wolf spider on their bed. I started to worry for my overactive sense of self-preservation, at least in my capacity as an employee here.
The spider didn’t even try to hurt me, and so I was feeling a bit foolish. Even annoyed, actually, at the fact that I’d freaked out so hard and took off instead of trying to engage in at least basic conversation. I got the sense that she wasn’t at human-level intelligence, but I was never going to be able to hold any level of conversation with an alligator.
Sure, she did mention that she wouldn’t be so crass as to yank off my hand because she’d rather just have my entire corpse, but wouldn’t a wolf do the same if it was hungry? Wouldn’t any carnivore? Actually, they probably would’ve been satisfied with one of my hands. The fear here was from the fact that she turned into a giant spider. If she’d turned into Clifford, I would’ve reacted the same way, if not better than, meeting Leila.
With that, I decided I’m staying on the job. Considering how frustrated I can get with foolish people, it’s a bit hypocritical, and I’m being a bit of an idiot. But…there are definitely wards keeping them in their enclosures. Also, I signed up for creatures for another dimension, whether or not I believed in them at the time, and I will not let encountering my first one in an objectively boring way be the reason I quit.
The money is a factor, I’ll grant you. Of course it is. And I can’t spend it if I’m dead, but all signs point to surviving as long as I don’t do anything dumb. Also, yes, I’ll admit there’s a not-so-little voice in the back of my head that’s desperate to know what else is here. I never thought I’d do something like this, but finding out these things are real, I honestly do want to learn more about them.
Still, though, I decided to call Andrew at the end of my shift to ask if the pepper spray and taser I carried worked on a certain spider, as well as the other animals I’d yet to meet.
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2024.05.21 16:51 Weathers_Writing I think God might be real, just not in the way you think (Part 2)

First of all, I wanted to thank everyone for their kind words and support from the last post. A lot has happened since then, and a bunch of context is needed, so I hope you'll bear with me as I explain the details.
***
Back during the peak of the blinking crisis, I remember having a lot of difficulty sleeping. It was common for me to average only four or five hours a night, and the little sleep I did get was marred by terrible nightmares. One in particular recurred many times.
I was only eight, but somehow I was in the driver's seat of our family's old SUV. My arms were long enough to steady the wheel, but my legs didn't quite meet the pedals. It didn't matter though, since the car seemed content to continue on at a constant pace. I looked over and saw my mom in the passenger seat. Her face was a blurry likeness pieced together from the dozen or so picture's I'd seen of her over the years. I tried to bring her into focus, not only because I missed her dearly, but because she was speaking—pleading, even. She waved frantically at me, then brought her leg up and slammed it down on the floor mat several times. I didn't understand what had her so upset until she pointed out the front windshield, and I saw we were hurdling directly toward a giant tree that had fallen in the middle of the road.
Panicking, I stomped for the brake, but my seatbelt protested and pulled me back like an invigorated dog on a short leash. I sat up and tried clicking it off, but it wouldn't budge. My breaths became hollow cries, and I felt my heart beat against the bars of its bony prison. I grabbed the steering wheel and pulled it to the left, then right, attempting to swerve off the road, but it was as if whatever kind of glue was locking up the seatbelt was also fixing the steering wheel in place.
"Mom! what do I do!?" I yelled, tears streaming from my eyes. She was yelling back at me, but it was as if there was a divider between us, and neither of us could hear each other. I turned back just in time to see the giant Oak tree meet the front bumper, and then I jolted awake with a piercing pain in my chest that radiated up through my throat in the form of a giant scream. My little legs kicked under the covers and tears rained down on my pillow until my dad ran in and knelt at my bed.
"Lauren, are you okay? Did you have a bad dream?"
I grabbed my pillow and hugged it so my face was covered, then effused a "Mmm-hmm" in a long wheeze while rocking to either side.
"Oh, honey," he soothed and brushed my hair, then the tears from my face when I would allow it.
Time would pass in silence, and when I began to get the sense that my dad was ready to leave, I'd chirp out, "stay" in that way children do when they're embarrassed about wanting something.
"Always," my dad would reply; then he'd post up on the floor with my large tomato plushie as a pillow.
One night in particular, it was deep in the night, and I had woken to a tapping sound outside my window. I was so afraid that a monster had snuck into my room while I wasn't looking that I made him lay next to me and face outward. I'd peek my eyes open every minute or so to check and make sure my dad was there, staking out the room. Eventually, he rolled in close and said something that I still remember to this day.
"Hey, baby, guess what." he whispered.
"Mmm" I mumbled.
"I think you scared the monster away."
I tried to picture this through the fog of my fatigue. Something seemed off about the statement, like it wasn't logically possible, but before I could piece together the words to express that, my dad cut back in.
"It was scared because it realized you're a superhero. And you know what your greatest superpower is?"
I shook my head, making sure to rub my forehead against his shoulder so he could sense it in the dark room.
"You're greatest power is that you get to tell the monsters what to do. Because the monsters are only as strong as the stories you tell about them. And there's all kinds of stories. Happy ones. Sad ones. Scary ones. Tell me, this monster you think snuck in, would you say he's part of a scary story?"
"I don't know," I said, confused. "Maybe"
"Hmm," he hummed, contemplating. "Well, I want you to remember this. You have the ability to tell any kind of story you want. Maybe there are monsters, but that means there's heroes and angels, too, right?"
I was beginning to doze off to the comforting sound of my dad's deep voice, but I gave another affirmative "Mm-hmm".
"So, if you're ever scared, honey, just dream up a better story. A story that will bring you peace. Do you understand?"
But I was already out.
***
I woke up the next morning to the feeling that someone was in the hotel room with me. The drapes were drawn and the only sound was the AC unit blowing cold air, but when I looked toward the dark corner of the empty coat rack, my mind conjured the face of my dad, smiling at me, chanting that same, awful line—Oh, Lauren… you know who we are.
I was no longer a child, but it took a couple minutes of cold focus before I muscled the courage to ascend from the safety of my covers and flick on the lamp light. The small amber radius extended to where my dad's feet would have been if he was standing there. But there was no one. I let out a sigh and collapsed back onto the mattress, thinking back on all those years growing up. The same man who had helped me conquer my fear of the dark was now the monster hiding in its shadow.
I looked over my shoulder and saw the clock read 10:15. My meeting with Trent was in three hours. I moaned and stretched my arms back until they knocked against the headboard, then I collapsed back onto the mattress, meditating, gathering energy like a compressed spring. All at once, I jumped up and glided over to the drapes, opening them in a single, fluid motion. I grimaced at the sunlight, but the warmth felt good against my face. I stopped by the nightstand and gulped down the final few swigs of a bottle of Mello Yello that I had purchased from a vending machine the previous night, then undressed and hopped in the shower.
The warm water wasn't enough to wash away the previous night's memories. When I closed my eyes to lather my hair, I was back in my living room, standing opposite the demon that had taken on my dad's form. His smile. His laugh. It was like someone in my head was flipping a switch between the man I loved growing up and a terrible monster. But the fear was more powerful. I heard something drop onto the tile floor on the other side of the curtain. The noise made me gasp, and I opened my eyes while shampoo was still streaming down my face. I swiped the shampoo out of my now burning eyes and squinted at the curtain, trying to see through it, but I couldn't make anything out. "I-is anyone," I started, trembling, afraid to finish the sentence. I reached out and pinched the end of the curtain. My heart was in overdrive. I swallowed, then pulled it toward me and peeked out. I scanned the room, but I couldn't see anything out of place.
It wasn't until after I finished showering and wound myself up in one of the hotel's too-small towels that I saw what had made the noise. I bent down and picked up the stub of a razor blade that had fallen onto the tile right next to the puffy, gray shower rug. It wasn't mine, and I was pretty sure hotels didn't keep unguarded razor blades just laying around. When I held it up, it occurred to me that if it had simply fallen a few inches to the left, it would have been buried in the rug, and perhaps I would have stepped on it. I stared at myself in its steely reflection. Cold. Lonely. Small. What if I—was all I was able to think before the blade blinked out of my hand.
I threw on some clothes, packed up the few belongings I had into my purse, then checked out of my room. I didn't feel safe going back home after what happened, but I also didn't want to go anywhere else. I got in my car and drove aimlessly up and down the town's streets, focusing only on the car ahead of me. Anytime I started to travel down an avenue of thought, I'd make a turn, or speed up, or hit the brakes: anything to keep my mind distracted. It was sweltering outside, but I'd turn the heat on for minutes at a time until I felt drenched, then toggle max AC until I was cool, then back to heat. I repeated the basic driving tenet "10 and 2", "10 and 2", "10 and 2" like a mantra—a chant to focus my attention on a single point, and then I pictured that point disappearing. I began to think that maybe I wanted to disappear.
I fully intended to keep going that way until 1:00, but after about thirty minutes, my meandering route had led me to St. Mark's Catholic Church, where a large group of people were gathered around a long line of tables in front of the building. I slowed down. At the front of the venue was a large, white cardboard sign which read, "Plant a Seed, Share the Joy". I wasn't sure what that meant, but my boredom had come to a head, and I rationalized that if there's any place on God's green earth that would be safe, it was this one. I parked along the closest side-street, then walked over to the church.
Rows of white tables were covered with cardboard boxes filled with small plants that were wrapped up in individual paper pots. I watched from a distance as people behind the tables carefully removed the plants, one by one, and offered them to passersby. I continued down the line, a sheep in the herd, and allowed myself to sink into childhood memories. I had somehow made it out the other end near the Narthex when I heard a woman's voice call to me.
"Hey, deary, have you gotten one yet?"
I turned and saw a small, gray-haired lady with rose-colored glasses. "Oh, no," I started, attempting to decline, then paused. The old lady grabbed one of the plants and held it out for me.
"Here," she said. "Come on, I won't bite."
As far as you know, I thought, and stumbled forward with a sigh. "Thanks," I said and took the plant. "What is this all for, anyway?"
"It's a giveaway," the old woman responded. "Staff have been growing these plants—tomatoes and garlic, mainly—so they could offer them to members of the Parish. The idea is to have the members grow the produce, then donate it to St. Mark's Food Pantry to give to those in need."
"Oh, that's actually pretty cool." I replied and inspected my plant which was at present nothing more than a small green stem. "So which kind is this one?"
"That one is—" the old lady stopped and inspected the other plants near where she had grabbed mine—"tomato."
"Tomato," I repeated. "Well, thanks again."
"Of course, dear." the old lady beamed. "We're all responsible for each other."
I nodded, then continued back through the crowd toward my car when, through the large vestibule windows, I saw a Priest speaking to a young couple. It had been a little over a decade since I had attended a service (I stopped going during High School when I started studying other religions), and I didn't recognize this Priest. He was short (just over five feet tall), bald, and African American. He wore the customary black robe and white collar, and there was something in his smile and the way seemed to be affirming the couple that made me yearn to speak with him. I considered for a moment, a bit embarrassed to be stepping back into church after all this time, but the thought of being able to burn ten minutes talking with someone who might have some insight into my situation was too tempting to pass up.
I waited near a portrait of Mary Magdalene, my tomato plant in hand, staring off at the pristine series of stained glass images portraying the death and resurrection of Jesus. About a minute in, the Priest met my eyes; he smiled, his way of telling me he knew I was waiting, then finished up with the couple and made his way over. He had a bit of an accent when he spoke—it was Ugandan, from best I could tell—and a proclivity for laughing at the end of his sentences.
"Hello, Miss, I don't believe I've had the privilege," he said and held out his hand. He leaned in as he spoke, and his smile tugged on the corners of his eyes which were already marked with use.
I shook his hand and returned what I'm sure was a weak smile. "No, I don't think so. My name's Lauren. I used to come here when I was little. It's—been a while."
"Well, I see you picked a good day to visit. If you're into gardening, that is." He remarked with a laugh and gestured toward the plant. "It's nice to meet you, Lauren. My name's Martin—Father Martin, if you prefer."
"Father Martin," I repeated, "I have a friend named Martin. It's a good name."
He laughed and said, "Thank you, I'll pass that one along to my mother. She loves the praise."
I laughed back. He carried himself in such a carefree way that I was put immediately at ease. Almost to the point where I forgot what I wanted to talk to him about. "Um," I started, attempting to word my question in a way that didn't sound like I needed psychiatric help. "I have a couple of religious questions for you, if you have time."
"That's what I'm for. Ask away."
"They're about… miracles. Like the ones in the Bible. I was wondering, do you think that miracles still happen today?"
"Miracles, huh," he started. "You mean like water into wine?"
"Kind of, yeah,"
"Hmm…" he contemplated. "Well, I haven't seen them, myself. You know, I may be a Priest, but I also have a degree in Physics. I think God made the world according to laws, right? But I do think God has the power to intervene. Yes. I just have never seen it… like … you know, the biblical type of miracles. To me, there are miracles happening all around us—miracles we can't see."
"Exactly," I responded, thinking about how no one else could see the blinks, "those kinds of miracles. What are those miracles we can't see?"
One of Father Martin's eyebrows raised and he rubbed his chin. "Well, I think the greatest miracle is the miracle of God's love which was perfected in Christ and offered to each of us. It's his power to heal even the most troubled mind. By coming into alignment with God's will for us, we can see the true purpose of this existence."
No, he's not getting it, I thought. I scrambled to my other entry-point. "What about the story of Job? God made a bet with the Devil that Job would stay faithful to him no matter what the Devil did to him. Do you think that kind of situation is possible?"
Father Martin's expression drooped into a concerned frown. "There's quite the difference between miracles and the story of Job. I suppose I see what you're getting at, though. Job's suffering is in some ways the antithesis to positive miracles. In this life, we are tested, sometimes to the point of losing everything, but even that person who has more reason to hate God than anyone else can once again find peace and eternal happiness through faith. In fact, it's often the person who is lowest in the pit of suffering that needs the Light of Christ more than anyone else."
I thought back on the first night that I prayed. It was in my moment of greatest helplessness that I reached out to God, and I thought I had found my answer in Him. But now, after what happened last night, after all these years of chaos—not merely losing things that were important to me, but my very sanity—I needed more than just blind faith. I couldn't just sit idly by and hope things would get better. I smiled at the Priest and said, "Thank you, Father, this has been very insightful."
"Of course, sister. I'm sorry if I couldn't have been of more help."
"No, I think I understand now. I've been… wrestling with something, and I think God wants me to confront it. I think I've been running away and hiding from it for so long that I'd convinced myself it disappeared."
Father Martin nodded in understanding. "Well, in that case, will you let me leave you with a prayer?"
I was a bit taken off guard by the request, but I accepted. "Sure, Father."
I watched as he made the sign of the cross, then he lifted his hands and closed his eyes. "Dear God, I am so happy to have had the privilege of meeting with Lauren today, especially on a day such as this where we are offering gifts for those who need them. You have heard her desire to confront the things that are troubling her. I ask that you bless her with strength and peace and a clear conscience, that she may overcome these challenges. God, bless us with your spirit, that we may see your hand in our lives. Amen."
"Amen," I said.
As I was leaving, Father Martin called out to me and said, "Oh, just so you know, this Friday at 7 we are having a barbecue at the Parish Center. I would love to see you there, if you're able and wanting."
Turning back, I smiled and said, "Oh, ok, thanks Father. I'll think about it."
The priest nodded, and with a smile, he sent me off.
***
I walked into the Deli at 1:00 on the dot. The customers who had arrived for the lunch rush were already cleaning up their trash and heading out. I dodged past a few of them on my way down the long, narrow path leading to the front counter. While I waited behind a couple of elderly folk who were picking which soup they wanted to pair with their Ultimate Grilled Cheese, I looked around for Trent. He hadn't sent me a picture or any way of contacting him throughout the day, so I wasn't sure what I was looking for, but I figured I'd see some man half-hidden behind a newspaper, scouting me out. Maybe I watch too many movies, I thought.
"Ahem, ma'am. You're up." croaked the teenager behind the register.
"Oh, right, sorry" I replied and stepped up to the counter. "Uhh," I muttered, scanning the menu for something that looked edible. "Could I just get…" I made sure to mouth every syllable as they were words of their own.
"We have a deal—the try two combo. Sandwich and a soup for $9.99." the cashier repeated for what was probably the fiftieth time that day.
"Yes, that sounds good. I'll do the Italian sandwich and potato soup. And a drink, please."
After I paid for the food, I wandered around the tables, hoping to find someone who looked like a Trent. I was picturing a short guy, runner's build, with long brown hair, tucked somewhere neatly away in the corner. So I was not prepared when the Hulk's stunt double growled my name from a table smack dab in the middle of the restaurant. He had a pale, square face that was spotted with freckles and a sinking property that comes with the lethal combination of stress and age. His hair was relatively short. Probably it was brown or auburn, but since it was slicked back, it looked almost black. And he wore what looked like janitor coveralls. There was even a cloth tag pinned to his chest which read, "Trent".
"Lauren?" He repeated.
"Yes, that's me." I said and took a seat across from him. I saw a brown tray on the table in front of him, and on the tray was a large, white soup bowl. It was empty and beginning to crust along the edges. He must have been here for some time already. "I didn't know where you'd be, so I was worried we might miss each other. I'm glad you found me though." I said while looking over Trent more thoroughly. His large hands were stretched out in front of him on the table. He wasn't wearing a ring, so he probably wasn't married. And his face, it was stern. He seemed like a no-bullshit kind of guy. Then I saw his eyes. They were sapphire blue—probably the most stunning I'd ever seen.
"We only spoke on the internet, so I hope you don't mind, but I usually run a preliminary test on anyone I meet who claims to have abilities such as yours." Trent said while reaching into his pocket and removing a device that had the size and shape of an electric razor. "All you have to do is look into it. It takes maybe five seconds. Ten at most."
"Oh, um, sure," I said reluctantly. "Do I just—" I asked while reaching for the device.
Trent clicked a button and released the cylindrical head which opened, revealing a glass circle about the size of an iris. "I'll hold it, just look into the center. A red cross should appear, then it'll take the picture."
"Okay…" I replied and did as he instructed, leaning my head forward to look into the device. Sure enough, a red cross appeared. "Is it…" was all I got out before the light turned blue and I saw a gray fog disperse and billow throughout the inside of the tube, extending for what I perceived to be miles. My jaw went slack and I couldn't breathe for maybe five seconds. Then Trent reshuttered the device and turned it over.
"Damn, 72." He said with a hint of shock. "That's the highest I've scanned to date." He looked back at me, more relaxed now, and muttered to himself. "How have you been able to function for this long? At this level, you should basically be half in, half out."
I rubbed my forehead, feeling a mixture of pain and frustration and fatigue and impatience which all poured out at once. "Listen, Trent," I said as sternly as I could, "I came here because you said you knew what was wrong with me and that you could help me. I get you have to make sure I am who I said I am, but now it's your turn to pay up. How do I know you know anything about my condition? You said my mom might still be alive. What does that even mean? I saw her die right in front of me. I want answers."
I waited for Trent to respond, but he only lifted his head. I turned around and saw a girl holding a tray of food.
"Um, hi, sorry to interrupt. I have an order 36 for Lauren."
"Oh, yes, thank you." I said. The worker placed the tray down on the table in front of me, and when I saw the food, I suddenly realized how hungry I was. Trent must have also realized this, because he folded his arms and said, "go ahead and eat. I'll explain while you do."
I wanted to protest, but my salivating mouth made other plans. "Fine," I said. I grabbed the metal spoon off the tray and started on the soup, bracing against the steaming heat of the potato chunks.
As I ate, Trent moved all of the items on his tray off to the side, then he flipped the tray over so it was raised slightly off the table. He took his cup and placed it face down in the center, then he rolled up a few of his used, blue mayonnaise packets and charted a track across the tray.
"What are you doing?" I croaked out between bites.
Trent ignored me and continued by ripping up a napkin into strips and placing them alongside the mayonnaise packets. Finally, he snapped ten toothpicks in half and stuck them in the tomb of a dozen overlayed napkins. "It's your diorama," he said at last.
"It's my what?"
"From the story you sent me. Your diorama. When I read about it, it gave me a good idea of how to explain the 'blinking'."
I pointed at the cup in the center. "Is that supposed to be a pyramid? Because I'm pretty sure you're in the wrong geometric neighborhood with that one."
"It's an analogy," he said.
"Of an analogy," I quipped back.
"Look," he picked out one of the toothpicks and held it out in front of me. "This could be a person, an animal, a crowbar—whatever you want. The point is, this diorama is a stand in for our universe. This is everything that exists, that we can see. Okay?"
"Okay,"
"Now, me," Trent placed a hand over his heart. "I'm not in the diorama. I don't exist in the universe."
"In the universe where a cup is a pyramid, or the actual universe?" I said, unable to control myself.
Trent grimaced.
"Sorry, keep going. I get it."
"Things pop into," Trent threw the toothpick back onto the tray, "or out of," he picked the toothpick back up, "our universe at will, based on forces," he patted his chest again, "that exist in other realms" he gestured to the room, "that are connected to our universe," he tapped two fingers against the tray. "These things could be objects, like, say, a toothpick, or entities, like the one you encountered yesterday. The blinking experience that you described aligns with the typical experience of a moderate Antenna. That's what I call people like us—Antennas; because we can pick up on signals others can't."
"We—you mean you see the blinking, too?"
"Yes, but not to the same extent as you. If all the blinks are gathered in a giant picture that you can see, I'm traversing the image through binoculars, maybe even a microscope, depending on where we are."
I thought about this. I guess it was possible there were other people like me out there, but since I had never met anyone, I didn't really consider the idea until now. And then for him to say my ability was somehow much stronger than his… "But," I started, "I haven't even seen that many blinks since I was a child. It's just more focused and malicious now."
"Yeah," Trent scratched his head, "that's the thing that got me really interested in you. Somehow you seem to be able to control it without gear, just by praying. And, look, that's all well and good, but I don't want to give you the false impression that I'm some kind of religious leader. I like to look for logical, scientific explanations for things. So that's the frame I'm coming at this from."
I took a sip from my drink. "That's fine," I said, "the truth is that's why I reached out to you in the first place. I wanted an explanation I could understand. An explanation that was directly related to what I'm going through."
"Then we should get along just fine."
I was scooping out the last potato that was stubbornly gliding along the bottom of the bowl when, out of the corner of my eye, I caught a glimpse of the old man from the line shooting up from his bench and standing in army-erect form. I felt a tingling sensation tickle the back of my neck. I didn't want to turn toward him. I knew what I'd see if I did. "Trent," I whispered, trying to tip him off.
"Huh?" he grunted. Then when he saw my expression, he snuck his right hand under the table and said, "Do you see it? Is it here?"
I cocked my head to the left, signaling toward the old man that was now facing us, but Trent didn't seem to notice him: his eyes just kept scanning the entire front of the restaurant. Then I saw the old man take a step in our direction.
"Lauuurennnn, oh Lauuuurennnn, I've been looking for you, Laurenn." The old man said in a low, gravelly voice that gave the impression he was gurgling liquid tar. I turned and saw his face. It was cold and expressionless, and a butter knife was poking out of his left fist. When I met his eyes, he smiled that horrible smile."You're a slippery bitch, you know that?" He spat. "Why can't you just stay put? Don't you get tired of running from your old friend? Or have you forgotten about me?"
"Trent," I mumbled out. "Right there."
"And this guy. You think he can help you? He's only here to help himself. If that's not clear, you really are a lost little lamb."
"Quick, give me your hand," Trent instructed.
I was silent, my eyes still pinned to the old man.
"Tsk-tsk-tsk," the demon possessed senior wagged his finger at me, taking a step, then another step, shortening the distance as much as he could while I was entranced. Then, suddenly, he sprinted forward at a speed that shouldn't have been possible for a man his age.
"Trent!" I screamed.
"Lauren, give me your hand!"
I spun around and grabbed Tren'ts outstretched arm just as the old man lifted the butter knife over his head like a pickaxe. Then I saw Trent pull out what looked like a toy gun from under the table and point it at the demon.
"Got you," Trent remarked. I braced for a gunshot, but there was no noise. After a couple seconds, I looked back and saw the old man sitting in the booth opposite his wife, his hand tremoring as he reached for his large drink.
"What did you?" I asked, but Trent was already pulling me out of my seat. "Come on, we have to go," he said, "the effect is temporary, he'll be—"
Before he could get out the last word, I saw the cup-pyramid on Trent's tray blink out of existence. The sound of a plate shattering rang out from a table up ahead. The lone woman standing there slowly turned around, smiling, with a fork in one hand and a piece of the broken plate in the other. Trent shot her with the toy gun as we ran past and then barreled through the front door.
"Where—are we going?" I asked between gasps.
"My van. It's loaded with kit."
"And then where?"
"Your house" replied Trent who stashed his gun back in his pocket and took out a key fob.
"My house? But that's where he—it appeared."
"Yeah, and that's where you banished it."
Trent waved me into the passenger seat of his RAM 3500 Promaster. I noticed right away the dash which looked more like it belonged in a new limited-edition EV than a cargo van. The ignition kicked on automatically, and I heard the beep of a sonar ping precede an English woman's voice calling out like some auxed-in GPS saying, "scanning for anomalies". Trent shifted the van into gear, and I heard the wheels sputter as we accelerated backward and whipped out of the small parking lot.
"What's your address?" Trent asked. I gave it to him, and then speaking to his dash, he said, "Car, take us to ****."
"Redirecting to ****," replied the British woman. "Currently detecting 31 novel emergences. Updating pings every 300 milliseconds. Chance of contact: 0.23%"
"What does that mean?" I asked.
"The van has sensor equipment which can detect blinks. It's much more accurate than either of us."
"And it sees 31?"
"Yes, that's not as many as it sounds." Trent said and tore past a car that blinked out of existence right as we turned onto the main street.
We drove on for another couple minutes, the Englishwoman updating the number of novel emergences every ten seconds or so. Her constant babbling eventually became a comforting background noise, and I was able to think again.
"In the message you sent me, you said my mom may still be alive." I looked at Trent to see if he would react to me bringing her up, but he remained stolid. "What did you mean by that?"
Trent thumbed his steering wheel. "I shouldn't have sent that." He said at last.
"Shouldn't have… What do you mean? You can't just say that now."
Trent took one hand off the wheel and turned toward me. "Look, we're going back to your house because we need to determine your origin point. All Antennas have them. It's a place of high energy where many realms intersect, kind of like a station, and it's the place where you first acquired your abilities. Based on everything you wrote, I'm guessing that place is where the forest where the accident happened when you were a young child. But I need to confirm it. Once I confirm that that's the place…" Trent hesitated.
"Then… what? You want us to go back there? To the place where my mom died, or at least where I think she died until you told me she might be alive but are now taking it back? That place?"
"It's the only way to—"
"Now detecting novel agent," the Englishwoman interrupted. We both perked up as she gave another update. "Net anomalies: 437. Novel Agents: 1. Chance of contact: 78%."
"Shit," Trent muttered. "Car, course correct."
"Attempting course correct to avoid collision. Attempts made: 10, 50, 75, 79… No alternate route detected. Chance of contact: 96%."
"Time until contact?"
"Time until contact: 13 seconds."
I shuddered. Looking out the front windshield, I saw cars pop out of existence left and right, opening up a clear path to the four way intersection ahead. In a blink, the streetlights all turned green, and then they vanished completely. It was as if the entire world was being stripped down bare, and all that remained was the road, boxed in by the rows of buildings along either side. In the distance I could see a large tanker barreling toward us.
"Trent,"
"I know," he replied and clicked a different button on the console which opened a new toggle for the shifter labeled "TD". He pushed the stick forward, engaging the new mode, then pressed the accelerator all the way to the ground. "You're going to want to hold on."
"What are you doing!?" I yelled, grabbing onto my seatbelt.
"No time to explain. Car, release phase lock."
"Phase lock released."
I watched in horror as the color drained from the road and buildings and sky, transforming it all into a dim tunnel, with only the headlights of the oncoming semi-truck visible up ahead. I had the sudden thought that this was all a dream, just like the ones from my childhood. I looked over and no longer saw Trent, but my mother. And then I realized this wasn't a dream. This was hell. I was being forced to relive the worst moment of my life, over and over again. Just when I thought I had escaped, I was pulled right back into that car, helpless as we approached but never arrived at our impending fate. I closed my eyes right as the lights engulfed the windshield and braced for the usual pain in my chest, for the feeling of breaking.
But it didn't come.
"Shift" was the last word out of Trent's mouth, and then I was infused with the sensation of being at the pinnacle of a roller coaster. I was suspended there for what felt like hours, but somehow I knew that not even a second had passed. Everything inside the van: the dashboard, windows, ceiling, doors, even Trent himself began to radiate enigmatic particles. They were a mass of constant motion, like raindrops falling through the air but never landing. I looked down at my hand, but it was gone. Diffused into an unknowable number of untraceable particles. The world outside, once devoid of color, was now nothing but color. When I tried to focus on a particular spot in the infinite geometric folds of whatever realm we were traversing through, I could sometimes detect a trace of our world.
The old lady from the church. She appeared as if through a window, standing behind a table, holding out a plant. Only this image was so much brighter. And the plant she was holding was pure gold. Then I'd catch a glimpse of the razor blade. It was large, many hundreds of times larger than the van, and surrounded by darkness. These ghostly images appeared like holograms or reflections that caught the light at just the right angle, then dissipated.
I stayed there, looping between the archetypes of my life for a long, long time.
***
I knew we were returning when I felt the first sense of motion. Breath filled my lungs for the first time in what felt like a day. I blinked. And then we were back in town, driving down the same road with the blue sky above. People were jogging on the sidewalk past the little street shops. The streetlights were active. I checked the side mirror and saw the tanker had just passed by.
I looked over at Trent, who met my eyes. We shared a look of knowing, and unknowing. For some reason, that was enough, and we continued on in silence.
***
We agreed to stay the night at my house.
Trent had parked a couple blocks away in front of a couple vacant houses so as not to arouse suspicion from the neighbors. Then he lugged a large duffel bag with his equipment in and set it up in the living room. He scanned the scrapbook which contained the newspaper clippings from the accident several times and confirmed that was likely my 'origin point'. I simply nodded and then went back out onto the back porch. I sat there for hours, basking in the sun. Something had changed in the past day, but I couldn't pick out what it was. Too much had happened. I had too little time to process any of it.
When the sun set, I went inside and Trent told me about his plans for the next couple days. He said he needed to run a few errands in the morning, then meet up with a couple of his associates. After that, we could begin our drive to Southern Illinois. He said it was likely that the entity that was chasing me had first tied itself to me during my childhood accident. For whatever reason, we came into contact, and now it didn't want to leave. Trent would help me get rid of it. He didn't go into many details regarding how that was to happen, but I don't think in my tired state I would have been able to understand much anyway. He had a plan, and that was enough for me. At least for a while.
After our meeting, I made sure Trent had enough pillows and blankets like a proper host, then I retired to my room. I laid down on my twin bed and stared up at the cream-colored ceiling. Then I turned and saw the participation awards for my junior soccer league stashed on my dresser. I pictured myself on the field, running with the ball, out ahead of everyone except the goalie. I took a shot, but it was blocked. Then I ran back to defend. How can such a simple game be so much fun? Was the last thought I had before drifting off to sleep.
I woke up only once during the night. It was still dark out. The room was warm despite the small, flower petal fan churning away, shifting the hot, humid air from one pocket of the room to the next. I waited in apprehension, sensing that something had disturbed me. I saw the tomato plushie peeking out at me from the slightly ajar closet door where I had stashed it so many years ago. I felt like I was missing something. Something important.
And then I heard it.
There was a tapping at my window.
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2024.05.21 16:51 Weathers_Writing I think God might be real, just not in the way you think (Part 2)

Part 1
First of all, I wanted to thank everyone for their kind words and support from the last post. A lot has happened since then, and a bunch of context is needed, so I hope you'll bear with me as I explain the details.
***
Back during the peak of the blinking crisis, I remember having a lot of difficulty sleeping. It was common for me to average only four or five hours a night, and the little sleep I did get was marred by terrible nightmares. One in particular recurred many times.
I was only eight, but somehow I was in the driver's seat of our family's old SUV. My arms were long enough to steady the wheel, but my legs didn't quite meet the pedals. It didn't matter though, since the car seemed content to continue on at a constant pace. I looked over and saw my mom in the passenger seat. Her face was a blurry likeness pieced together from the dozen or so picture's I'd seen of her over the years. I tried to bring her into focus, not only because I missed her dearly, but because she was speaking—pleading, even. She waved frantically at me, then brought her leg up and slammed it down on the floor mat several times. I didn't understand what had her so upset until she pointed out the front windshield, and I saw we were hurdling directly toward a giant tree that had fallen in the middle of the road.
Panicking, I stomped for the brake, but my seatbelt protested and pulled me back like an invigorated dog on a short leash. I sat up and tried clicking it off, but it wouldn't budge. My breaths became hollow cries, and I felt my heart beat against the bars of its bony prison. I grabbed the steering wheel and pulled it to the left, then right, attempting to swerve off the road, but it was as if whatever kind of glue was locking up the seatbelt was also fixing the steering wheel in place.
"Mom! what do I do!?" I yelled, tears streaming from my eyes. She was yelling back at me, but it was as if there was a divider between us, and neither of us could hear each other. I turned back just in time to see the giant Oak tree meet the front bumper, and then I jolted awake with a piercing pain in my chest that radiated up through my throat in the form of a giant scream. My little legs kicked under the covers and tears rained down on my pillow until my dad ran in and knelt at my bed.
"Lauren, are you okay? Did you have a bad dream?"
I grabbed my pillow and hugged it so my face was covered, then effused a "Mmm-hmm" in a long wheeze while rocking to either side.
"Oh, honey," he soothed and brushed my hair, then the tears from my face when I would allow it.
Time would pass in silence, and when I began to get the sense that my dad was ready to leave, I'd chirp out, "stay" in that way children do when they're embarrassed about wanting something.
"Always," my dad would reply; then he'd post up on the floor with my large tomato plushie as a pillow.
One night in particular, it was deep in the night, and I had woken to a tapping sound outside my window. I was so afraid that a monster had snuck into my room while I wasn't looking that I made him lay next to me and face outward. I'd peek my eyes open every minute or so to check and make sure my dad was there, staking out the room. Eventually, he rolled in close and said something that I still remember to this day.
"Hey, baby, guess what." he whispered.
"Mmm" I mumbled.
"I think you scared the monster away."
I tried to picture this through the fog of my fatigue. Something seemed off about the statement, like it wasn't logically possible, but before I could piece together the words to express that, my dad cut back in.
"It was scared because it realized you're a superhero. And you know what your greatest superpower is?"
I shook my head, making sure to rub my forehead against his shoulder so he could sense it in the dark room.
"You're greatest power is that you get to tell the monsters what to do. Because the monsters are only as strong as the stories you tell about them. And there's all kinds of stories. Happy ones. Sad ones. Scary ones. Tell me, this monster you think snuck in, would you say he's part of a scary story?"
"I don't know," I said, confused. "Maybe"
"Hmm," he hummed, contemplating. "Well, I want you to remember this. You have the ability to tell any kind of story you want. Maybe there are monsters, but that means there's heroes and angels, too, right?"
I was beginning to doze off to the comforting sound of my dad's deep voice, but I gave another affirmative "Mm-hmm".
"So, if you're ever scared, honey, just dream up a better story. A story that will bring you peace. Do you understand?"
But I was already out.
***
I woke up the next morning to the feeling that someone was in the hotel room with me. The drapes were drawn and the only sound was the AC unit blowing cold air, but when I looked toward the dark corner of the empty coat rack, my mind conjured the face of my dad, smiling at me, chanting that same, awful line—Oh, Lauren… you know who we are.
I was no longer a child, but it took a couple minutes of cold focus before I muscled the courage to ascend from the safety of my covers and flick on the lamp light. The small amber radius extended to where my dad's feet would have been if he was standing there. But there was no one. I let out a sigh and collapsed back onto the mattress, thinking back on all those years growing up. The same man who had helped me conquer my fear of the dark was now the monster hiding in its shadow.
I looked over my shoulder and saw the clock read 10:15. My meeting with Trent was in three hours. I moaned and stretched my arms back until they knocked against the headboard, then I collapsed back onto the mattress, meditating, gathering energy like a compressed spring. All at once, I jumped up and glided over to the drapes, opening them in a single, fluid motion. I grimaced at the sunlight, but the warmth felt good against my face. I stopped by the nightstand and gulped down the final few swigs of a bottle of Mello Yello that I had purchased from a vending machine the previous night, then undressed and hopped in the shower.
The warm water wasn't enough to wash away the previous night's memories. When I closed my eyes to lather my hair, I was back in my living room, standing opposite the demon that had taken on my dad's form. His smile. His laugh. It was like someone in my head was flipping a switch between the man I loved growing up and a terrible monster. But the fear was more powerful. I heard something drop onto the tile floor on the other side of the curtain. The noise made me gasp, and I opened my eyes while shampoo was still streaming down my face. I swiped the shampoo out of my now burning eyes and squinted at the curtain, trying to see through it, but I couldn't make anything out. "I-is anyone," I started, trembling, afraid to finish the sentence. I reached out and pinched the end of the curtain. My heart was in overdrive. I swallowed, then pulled it toward me and peeked out. I scanned the room, but I couldn't see anything out of place.
It wasn't until after I finished showering and wound myself up in one of the hotel's too-small towels that I saw what had made the noise. I bent down and picked up the stub of a razor blade that had fallen onto the tile right next to the puffy, gray shower rug. It wasn't mine, and I was pretty sure hotels didn't keep unguarded razor blades just laying around. When I held it up, it occurred to me that if it had simply fallen a few inches to the left, it would have been buried in the rug, and perhaps I would have stepped on it. I stared at myself in its steely reflection. Cold. Lonely. Small. What if I—was all I was able to think before the blade blinked out of my hand.
I threw on some clothes, packed up the few belongings I had into my purse, then checked out of my room. I didn't feel safe going back home after what happened, but I also didn't want to go anywhere else. I got in my car and drove aimlessly up and down the town's streets, focusing only on the car ahead of me. Anytime I started to travel down an avenue of thought, I'd make a turn, or speed up, or hit the brakes: anything to keep my mind distracted. It was sweltering outside, but I'd turn the heat on for minutes at a time until I felt drenched, then toggle max AC until I was cool, then back to heat. I repeated the basic driving tenet "10 and 2", "10 and 2", "10 and 2" like a mantra—a chant to focus my attention on a single point, and then I pictured that point disappearing. I began to think that maybe I wanted to disappear.
I fully intended to keep going that way until 1:00, but after about thirty minutes, my meandering route had led me to St. Mark's Catholic Church, where a large group of people were gathered around a long line of tables in front of the building. I slowed down. At the front of the venue was a large, white cardboard sign which read, "Plant a Seed, Share the Joy". I wasn't sure what that meant, but my boredom had come to a head, and I rationalized that if there's any place on God's green earth that would be safe, it was this one. I parked along the closest side-street, then walked over to the church.
Rows of white tables were covered with cardboard boxes filled with small plants that were wrapped up in individual paper pots. I watched from a distance as people behind the tables carefully removed the plants, one by one, and offered them to passersby. I continued down the line, a sheep in the herd, and allowed myself to sink into childhood memories. I had somehow made it out the other end near the Narthex when I heard a woman's voice call to me.
"Hey, deary, have you gotten one yet?"
I turned and saw a small, gray-haired lady with rose-colored glasses. "Oh, no," I started, attempting to decline, then paused. The old lady grabbed one of the plants and held it out for me.
"Here," she said. "Come on, I won't bite."
As far as you know, I thought, and stumbled forward with a sigh. "Thanks," I said and took the plant. "What is this all for, anyway?"
"It's a giveaway," the old woman responded. "Staff have been growing these plants—tomatoes and garlic, mainly—so they could offer them to members of the Parish. The idea is to have the members grow the produce, then donate it to St. Mark's Food Pantry to give to those in need."
"Oh, that's actually pretty cool." I replied and inspected my plant which was at present nothing more than a small green stem. "So which kind is this one?"
"That one is—" the old lady stopped and inspected the other plants near where she had grabbed mine—"tomato."
"Tomato," I repeated. "Well, thanks again."
"Of course, dear." the old lady beamed. "We're all responsible for each other."
I nodded, then continued back through the crowd toward my car when, through the large vestibule windows, I saw a Priest speaking to a young couple. It had been a little over a decade since I had attended a service (I stopped going during High School when I started studying other religions), and I didn't recognize this Priest. He was short (just over five feet tall), bald, and African American. He wore the customary black robe and white collar, and there was something in his smile and the way seemed to be affirming the couple that made me yearn to speak with him. I considered for a moment, a bit embarrassed to be stepping back into church after all this time, but the thought of being able to burn ten minutes talking with someone who might have some insight into my situation was too tempting to pass up.
I waited near a portrait of Mary Magdalene, my tomato plant in hand, staring off at the pristine series of stained glass images portraying the death and resurrection of Jesus. About a minute in, the Priest met my eyes; he smiled, his way of telling me he knew I was waiting, then finished up with the couple and made his way over. He had a bit of an accent when he spoke—it was Ugandan, from best I could tell—and a proclivity for laughing at the end of his sentences.
"Hello, Miss, I don't believe I've had the privilege," he said and held out his hand. He leaned in as he spoke, and his smile tugged on the corners of his eyes which were already marked with use.
I shook his hand and returned what I'm sure was a weak smile. "No, I don't think so. My name's Lauren. I used to come here when I was little. It's—been a while."
"Well, I see you picked a good day to visit. If you're into gardening, that is." He remarked with a laugh and gestured toward the plant. "It's nice to meet you, Lauren. My name's Martin—Father Martin, if you prefer."
"Father Martin," I repeated, "I have a friend named Martin. It's a good name."
He laughed and said, "Thank you, I'll pass that one along to my mother. She loves the praise."
I laughed back. He carried himself in such a carefree way that I was put immediately at ease. Almost to the point where I forgot what I wanted to talk to him about. "Um," I started, attempting to word my question in a way that didn't sound like I needed psychiatric help. "I have a couple of religious questions for you, if you have time."
"That's what I'm for. Ask away."
"They're about… miracles. Like the ones in the Bible. I was wondering, do you think that miracles still happen today?"
"Miracles, huh," he started. "You mean like water into wine?"
"Kind of, yeah,"
"Hmm…" he contemplated. "Well, I haven't seen them, myself. You know, I may be a Priest, but I also have a degree in Physics. I think God made the world according to laws, right? But I do think God has the power to intervene. Yes. I just have never seen it… like … you know, the biblical type of miracles. To me, there are miracles happening all around us—miracles we can't see."
"Exactly," I responded, thinking about how no one else could see the blinks, "those kinds of miracles. What are those miracles we can't see?"
One of Father Martin's eyebrows raised and he rubbed his chin. "Well, I think the greatest miracle is the miracle of God's love which was perfected in Christ and offered to each of us. It's his power to heal even the most troubled mind. By coming into alignment with God's will for us, we can see the true purpose of this existence."
No, he's not getting it, I thought. I scrambled to my other entry-point. "What about the story of Job? God made a bet with the Devil that Job would stay faithful to him no matter what the Devil did to him. Do you think that kind of situation is possible?"
Father Martin's expression drooped into a concerned frown. "There's quite the difference between miracles and the story of Job. I suppose I see what you're getting at, though. Job's suffering is in some ways the antithesis to positive miracles. In this life, we are tested, sometimes to the point of losing everything, but even that person who has more reason to hate God than anyone else can once again find peace and eternal happiness through faith. In fact, it's often the person who is lowest in the pit of suffering that needs the Light of Christ more than anyone else."
I thought back on the first night that I prayed. It was in my moment of greatest helplessness that I reached out to God, and I thought I had found my answer in Him. But now, after what happened last night, after all these years of chaos—not merely losing things that were important to me, but my very sanity—I needed more than just blind faith. I couldn't just sit idly by and hope things would get better. I smiled at the Priest and said, "Thank you, Father, this has been very insightful."
"Of course, sister. I'm sorry if I couldn't have been of more help."
"No, I think I understand now. I've been… wrestling with something, and I think God wants me to confront it. I think I've been running away and hiding from it for so long that I'd convinced myself it disappeared."
Father Martin nodded in understanding. "Well, in that case, will you let me leave you with a prayer?"
I was a bit taken off guard by the request, but I accepted. "Sure, Father."
I watched as he made the sign of the cross, then he lifted his hands and closed his eyes. "Dear God, I am so happy to have had the privilege of meeting with Lauren today, especially on a day such as this where we are offering gifts for those who need them. You have heard her desire to confront the things that are troubling her. I ask that you bless her with strength and peace and a clear conscience, that she may overcome these challenges. God, bless us with your spirit, that we may see your hand in our lives. Amen."
"Amen," I said.
As I was leaving, Father Martin called out to me and said, "Oh, just so you know, this Friday at 7 we are having a barbecue at the Parish Center. I would love to see you there, if you're able and wanting."
Turning back, I smiled and said, "Oh, ok, thanks Father. I'll think about it."
The priest nodded, and with a smile, he sent me off.
***
I walked into the Deli at 1:00 on the dot. The customers who had arrived for the lunch rush were already cleaning up their trash and heading out. I dodged past a few of them on my way down the long, narrow path leading to the front counter. While I waited behind a couple of elderly folk who were picking which soup they wanted to pair with their Ultimate Grilled Cheese, I looked around for Trent. He hadn't sent me a picture or any way of contacting him throughout the day, so I wasn't sure what I was looking for, but I figured I'd see some man half-hidden behind a newspaper, scouting me out. Maybe I watch too many movies, I thought.
"Ahem, ma'am. You're up." croaked the teenager behind the register.
"Oh, right, sorry" I replied and stepped up to the counter. "Uhh," I muttered, scanning the menu for something that looked edible. "Could I just get…" I made sure to mouth every syllable as they were words of their own.
"We have a deal—the try two combo. Sandwich and a soup for $9.99." the cashier repeated for what was probably the fiftieth time that day.
"Yes, that sounds good. I'll do the Italian sandwich and potato soup. And a drink, please."
After I paid for the food, I wandered around the tables, hoping to find someone who looked like a Trent. I was picturing a short guy, runner's build, with long brown hair, tucked somewhere neatly away in the corner. So I was not prepared when the Hulk's stunt double growled my name from a table smack dab in the middle of the restaurant. He had a pale, square face that was spotted with freckles and a sinking property that comes with the lethal combination of stress and age. His hair was relatively short. Probably it was brown or auburn, but since it was slicked back, it looked almost black. And he wore what looked like janitor coveralls. There was even a cloth tag pinned to his chest which read, "Trent".
"Lauren?" He repeated.
"Yes, that's me." I said and took a seat across from him. I saw a brown tray on the table in front of him, and on the tray was a large, white soup bowl. It was empty and beginning to crust along the edges. He must have been here for some time already. "I didn't know where you'd be, so I was worried we might miss each other. I'm glad you found me though." I said while looking over Trent more thoroughly. His large hands were stretched out in front of him on the table. He wasn't wearing a ring, so he probably wasn't married. And his face, it was stern. He seemed like a no-bullshit kind of guy. Then I saw his eyes. They were sapphire blue—probably the most stunning I'd ever seen.
"We only spoke on the internet, so I hope you don't mind, but I usually run a preliminary test on anyone I meet who claims to have abilities such as yours." Trent said while reaching into his pocket and removing a device that had the size and shape of an electric razor. "All you have to do is look into it. It takes maybe five seconds. Ten at most."
"Oh, um, sure," I said reluctantly. "Do I just—" I asked while reaching for the device.
Trent clicked a button and released the cylindrical head which opened, revealing a glass circle about the size of an iris. "I'll hold it, just look into the center. A red cross should appear, then it'll take the picture."
"Okay…" I replied and did as he instructed, leaning my head forward to look into the device. Sure enough, a red cross appeared. "Is it…" was all I got out before the light turned blue and I saw a gray fog disperse and billow throughout the inside of the tube, extending for what I perceived to be miles. My jaw went slack and I couldn't breathe for maybe five seconds. Then Trent reshuttered the device and turned it over.
"Damn, 72." He said with a hint of shock. "That's the highest I've scanned to date." He looked back at me, more relaxed now, and muttered to himself. "How have you been able to function for this long? At this level, you should basically be half in, half out."
I rubbed my forehead, feeling a mixture of pain and frustration and fatigue and impatience which all poured out at once. "Listen, Trent," I said as sternly as I could, "I came here because you said you knew what was wrong with me and that you could help me. I get you have to make sure I am who I said I am, but now it's your turn to pay up. How do I know you know anything about my condition? You said my mom might still be alive. What does that even mean? I saw her die right in front of me. I want answers."
I waited for Trent to respond, but he only lifted his head. I turned around and saw a girl holding a tray of food.
"Um, hi, sorry to interrupt. I have an order 36 for Lauren."
"Oh, yes, thank you." I said. The worker placed the tray down on the table in front of me, and when I saw the food, I suddenly realized how hungry I was. Trent must have also realized this, because he folded his arms and said, "go ahead and eat. I'll explain while you do."
I wanted to protest, but my salivating mouth made other plans. "Fine," I said. I grabbed the metal spoon off the tray and started on the soup, bracing against the steaming heat of the potato chunks.
As I ate, Trent moved all of the items on his tray off to the side, then he flipped the tray over so it was raised slightly off the table. He took his cup and placed it face down in the center, then he rolled up a few of his used, blue mayonnaise packets and charted a track across the tray.
"What are you doing?" I croaked out between bites.
Trent ignored me and continued by ripping up a napkin into strips and placing them alongside the mayonnaise packets. Finally, he snapped ten toothpicks in half and stuck them in the tomb of a dozen overlayed napkins. "It's your diorama," he said at last.
"It's my what?"
"From the story you sent me. Your diorama. When I read about it, it gave me a good idea of how to explain the 'blinking'."
I pointed at the cup in the center. "Is that supposed to be a pyramid? Because I'm pretty sure you're in the wrong geometric neighborhood with that one."
"It's an analogy," he said.
"Of an analogy," I quipped back.
"Look," he picked out one of the toothpicks and held it out in front of me. "This could be a person, an animal, a crowbar—whatever you want. The point is, this diorama is a stand in for our universe. This is everything that exists, that we can see. Okay?"
"Okay,"
"Now, me," Trent placed a hand over his heart. "I'm not in the diorama. I don't exist in the universe."
"In the universe where a cup is a pyramid, or the actual universe?" I said, unable to control myself.
Trent grimaced.
"Sorry, keep going. I get it."
"Things pop into," Trent threw the toothpick back onto the tray, "or out of," he picked the toothpick back up, "our universe at will, based on forces," he patted his chest again, "that exist in other realms" he gestured to the room, "that are connected to our universe," he tapped two fingers against the tray. "These things could be objects, like, say, a toothpick, or entities, like the one you encountered yesterday. The blinking experience that you described aligns with the typical experience of a moderate Antenna. That's what I call people like us—Antennas; because we can pick up on signals others can't."
"We—you mean you see the blinking, too?"
"Yes, but not to the same extent as you. If all the blinks are gathered in a giant picture that you can see, I'm traversing the image through binoculars, maybe even a microscope, depending on where we are."
I thought about this. I guess it was possible there were other people like me out there, but since I had never met anyone, I didn't really consider the idea until now. And then for him to say my ability was somehow much stronger than his… "But," I started, "I haven't even seen that many blinks since I was a child. It's just more focused and malicious now."
"Yeah," Trent scratched his head, "that's the thing that got me really interested in you. Somehow you seem to be able to control it without gear, just by praying. And, look, that's all well and good, but I don't want to give you the false impression that I'm some kind of religious leader. I like to look for logical, scientific explanations for things. So that's the frame I'm coming at this from."
I took a sip from my drink. "That's fine," I said, "the truth is that's why I reached out to you in the first place. I wanted an explanation I could understand. An explanation that was directly related to what I'm going through."
"Then we should get along just fine."
I was scooping out the last potato that was stubbornly gliding along the bottom of the bowl when, out of the corner of my eye, I caught a glimpse of the old man from the line shooting up from his bench and standing in army-erect form. I felt a tingling sensation tickle the back of my neck. I didn't want to turn toward him. I knew what I'd see if I did. "Trent," I whispered, trying to tip him off.
"Huh?" he grunted. Then when he saw my expression, he snuck his right hand under the table and said, "Do you see it? Is it here?"
I cocked my head to the left, signaling toward the old man that was now facing us, but Trent didn't seem to notice him: his eyes just kept scanning the entire front of the restaurant. Then I saw the old man take a step in our direction.
"Lauuurennnn, oh Lauuuurennnn, I've been looking for you, Laurenn." The old man said in a low, gravelly voice that gave the impression he was gurgling liquid tar. I turned and saw his face. It was cold and expressionless, and a butter knife was poking out of his left fist. When I met his eyes, he smiled that horrible smile."You're a slippery bitch, you know that?" He spat. "Why can't you just stay put? Don't you get tired of running from your old friend? Or have you forgotten about me?"
"Trent," I mumbled out. "Right there."
"And this guy. You think he can help you? He's only here to help himself. If that's not clear, you really are a lost little lamb."
"Quick, give me your hand," Trent instructed.
I was silent, my eyes still pinned to the old man.
"Tsk-tsk-tsk," the demon possessed senior wagged his finger at me, taking a step, then another step, shortening the distance as much as he could while I was entranced. Then, suddenly, he sprinted forward at a speed that shouldn't have been possible for a man his age.
"Trent!" I screamed.
"Lauren, give me your hand!"
I spun around and grabbed Tren'ts outstretched arm just as the old man lifted the butter knife over his head like a pickaxe. Then I saw Trent pull out what looked like a toy gun from under the table and point it at the demon.
"Got you," Trent remarked. I braced for a gunshot, but there was no noise. After a couple seconds, I looked back and saw the old man sitting in the booth opposite his wife, his hand tremoring as he reached for his large drink.
"What did you?" I asked, but Trent was already pulling me out of my seat. "Come on, we have to go," he said, "the effect is temporary, he'll be—"
Before he could get out the last word, I saw the cup-pyramid on Trent's tray blink out of existence. The sound of a plate shattering rang out from a table up ahead. The lone woman standing there slowly turned around, smiling, with a fork in one hand and a piece of the broken plate in the other. Trent shot her with the toy gun as we ran past and then barreled through the front door.
"Where—are we going?" I asked between gasps.
"My van. It's loaded with kit."
"And then where?"
"Your house" replied Trent who stashed his gun back in his pocket and took out a key fob.
"My house? But that's where he—it appeared."
"Yeah, and that's where you banished it."
Trent waved me into the passenger seat of his RAM 3500 Promaster. I noticed right away the dash which looked more like it belonged in a new limited-edition EV than a cargo van. The ignition kicked on automatically, and I heard the beep of a sonar ping precede an English woman's voice calling out like some auxed-in GPS saying, "scanning for anomalies". Trent shifted the van into gear, and I heard the wheels sputter as we accelerated backward and whipped out of the small parking lot.
"What's your address?" Trent asked. I gave it to him, and then speaking to his dash, he said, "Car, take us to ****."
"Redirecting to ****," replied the British woman. "Currently detecting 31 novel emergences. Updating pings every 300 milliseconds. Chance of contact: 0.23%"
"What does that mean?" I asked.
"The van has sensor equipment which can detect blinks. It's much more accurate than either of us."
"And it sees 31?"
"Yes, that's not as many as it sounds." Trent said and tore past a car that blinked out of existence right as we turned onto the main street.
We drove on for another couple minutes, the Englishwoman updating the number of novel emergences every ten seconds or so. Her constant babbling eventually became a comforting background noise, and I was able to think again.
"In the message you sent me, you said my mom may still be alive." I looked at Trent to see if he would react to me bringing her up, but he remained stolid. "What did you mean by that?"
Trent thumbed his steering wheel. "I shouldn't have sent that." He said at last.
"Shouldn't have… What do you mean? You can't just say that now."
Trent took one hand off the wheel and turned toward me. "Look, we're going back to your house because we need to determine your origin point. All Antennas have them. It's a place of high energy where many realms intersect, kind of like a station, and it's the place where you first acquired your abilities. Based on everything you wrote, I'm guessing that place is where the forest where the accident happened when you were a young child. But I need to confirm it. Once I confirm that that's the place…" Trent hesitated.
"Then… what? You want us to go back there? To the place where my mom died, or at least where I think she died until you told me she might be alive but are now taking it back? That place?"
"It's the only way to—"
"Now detecting novel agent," the Englishwoman interrupted. We both perked up as she gave another update. "Net anomalies: 437. Novel Agents: 1. Chance of contact: 78%."
"Shit," Trent muttered. "Car, course correct."
"Attempting course correct to avoid collision. Attempts made: 10, 50, 75, 79… No alternate route detected. Chance of contact: 96%."
"Time until contact?"
"Time until contact: 13 seconds."
I shuddered. Looking out the front windshield, I saw cars pop out of existence left and right, opening up a clear path to the four way intersection ahead. In a blink, the streetlights all turned green, and then they vanished completely. It was as if the entire world was being stripped down bare, and all that remained was the road, boxed in by the rows of buildings along either side. In the distance I could see a large tanker barreling toward us.
"Trent,"
"I know," he replied and clicked a different button on the console which opened a new toggle for the shifter labeled "TD". He pushed the stick forward, engaging the new mode, then pressed the accelerator all the way to the ground. "You're going to want to hold on."
"What are you doing!?" I yelled, grabbing onto my seatbelt.
"No time to explain. Car, release phase lock."
"Phase lock released."
I watched in horror as the color drained from the road and buildings and sky, transforming it all into a dim tunnel, with only the headlights of the oncoming semi-truck visible up ahead. I had the sudden thought that this was all a dream, just like the ones from my childhood. I looked over and no longer saw Trent, but my mother. And then I realized this wasn't a dream. This was hell. I was being forced to relive the worst moment of my life, over and over again. Just when I thought I had escaped, I was pulled right back into that car, helpless as we approached but never arrived at our impending fate. I closed my eyes right as the lights engulfed the windshield and braced for the usual pain in my chest, for the feeling of breaking.
But it didn't come.
"Shift" was the last word out of Trent's mouth, and then I was infused with the sensation of being at the pinnacle of a roller coaster. I was suspended there for what felt like hours, but somehow I knew that not even a second had passed. Everything inside the van: the dashboard, windows, ceiling, doors, even Trent himself began to radiate enigmatic particles. They were a mass of constant motion, like raindrops falling through the air but never landing. I looked down at my hand, but it was gone. Diffused into an unknowable number of untraceable particles. The world outside, once devoid of color, was now nothing but color. When I tried to focus on a particular spot in the infinite geometric folds of whatever realm we were traversing through, I could sometimes detect a trace of our world.
The old lady from the church. She appeared as if through a window, standing behind a table, holding out a plant. Only this image was so much brighter. And the plant she was holding was pure gold. Then I'd catch a glimpse of the razor blade. It was large, many hundreds of times larger than the van, and surrounded by darkness. These ghostly images appeared like holograms or reflections that caught the light at just the right angle, then dissipated.
I stayed there, looping between the archetypes of my life for a long, long time.
***
I knew we were returning when I felt the first sense of motion. Breath filled my lungs for the first time in what felt like a day. I blinked. And then we were back in town, driving down the same road with the blue sky above. People were jogging on the sidewalk past the little street shops. The streetlights were active. I checked the side mirror and saw the tanker had just passed by.
I looked over at Trent, who met my eyes. We shared a look of knowing, and unknowing. For some reason, that was enough, and we continued on in silence.
***
We agreed to stay the night at my house.
Trent had parked a couple blocks away in front of a couple vacant houses so as not to arouse suspicion from the neighbors. Then he lugged a large duffel bag with his equipment in and set it up in the living room. He scanned the scrapbook which contained the newspaper clippings from the accident several times and confirmed that was likely my 'origin point'. I simply nodded and then went back out onto the back porch. I sat there for hours, basking in the sun. Something had changed in the past day, but I couldn't pick out what it was. Too much had happened. I had too little time to process any of it.
When the sun set, I went inside and Trent told me about his plans for the next couple days. He said he needed to run a few errands in the morning, then meet up with a couple of his associates. After that, we could begin our drive to Southern Illinois. He said it was likely that the entity that was chasing me had first tied itself to me during my childhood accident. For whatever reason, we came into contact, and now it didn't want to leave. Trent would help me get rid of it. He didn't go into many details regarding how that was to happen, but I don't think in my tired state I would have been able to understand much anyway. He had a plan, and that was enough for me. At least for a while.
After our meeting, I made sure Trent had enough pillows and blankets like a proper host, then I retired to my room. I laid down on my twin bed and stared up at the cream-colored ceiling. Then I turned and saw the participation awards for my junior soccer league stashed on my dresser. I pictured myself on the field, running with the ball, out ahead of everyone except the goalie. I took a shot, but it was blocked. Then I ran back to defend. How can such a simple game be so much fun? Was the last thought I had before drifting off to sleep.
I woke up only once during the night. It was still dark out. The room was warm despite the small, flower petal fan churning away, shifting the hot, humid air from one pocket of the room to the next. I waited in apprehension, sensing that something had disturbed me. I saw the tomato plushie peeking out at me from the slightly ajar closet door where I had stashed it so many years ago. I felt like I was missing something. Something important.
And then I heard it.
There was a tapping at my window.
submitted by Weathers_Writing to nosleep [link] [comments]


2024.05.21 15:05 sinkintins Sponsor Night

Hey everyone, I've just returned home from the player sponsor trivia night as representative for our adopted child, Josh Weddle. Apologies in advance as I had no idea what to expect, the comms seemed to indicate there was limited contact but the players literally sat and ate with us the whole time. Otherwise I would've banked up some questions from you all, although I did my best to ask about all sorts of things.
As for how the night went down, I literally had no idea what to expect. Walking into Glenferrie Hotel, we took our name tags and walked to our table only to walk in on virtually the whole team hanging around. The staff had us leave that area for a little bit whilst they got prepared, and whilst enjoying a nice frothie, in walks Sic, Hardwick and Watson. We gave each other the nod as they entered.
When we were allowed to go to our table, we took our seats, when a voice from behind asked us: "how are you guys going tonight?" by none other than Luke Breust. We had a good chat for 15 minutes, I congratulated him on his newborn and he told me about how he was finding fatherhood (all going great). Another person from the table started speaking to Breusty, but that's when our lord and saviour and adopted child Josh Weddle arrived. First things first, Josh Weddle is an absolute legend and we couldn't have had a more perfect player to sponsor. He was super genuine and actively engaged in conversation with the table the whole time.
I let him know how much we at /hawktalk love him and are impressed by him. I also told him he's never allowed to leave the hawks and that I'll glue him to Dingley if I have to. Weddle gave off some great vibes about how much he enjoys being at Hawthorn, so I don't think we have anything to worry about there. I also learned an interesting fact that he was originally a North supporter growing up, which shocked me as I had read he was always Hawks. He said he saw the Hawks link reported on, but wasn't sure where that came from haha.
We spoke about our heartbreaking loss, and I framed a question around whether we planned to go defensive like we did, or whether the game just went that way for us. He couldn't say much, but indicated that the team felt comfortable with the lead and just happened to fall into a defensive mindset. He also didn't appreciate the tag he received for 3 quarters haha. He also was really keen on the fact we were only a couple of wins away from the top 8. I told him I thought we played fantastic regardless of the result, and that at least this happened in a bit of a nothing H&A game rather than say a 3 point win in a prelim leading to a grand final cough cough 2014 ;) we still have that over them hahahah
We also spoke about his interests, hobbies, etc.
I was able to have another chat with Breusty, I spoke with him about his future post-AFL life and how clubs work with players to prepare them for post-AFL life.
Half way in, none other than our senior coach Sammy Mitchell made an appearance and came by every table to have a quick chat. Unfortunately I only was able to have a quick handshake and told him I love what he's done for the team. Was hoping to catch him again before he left, but sadly missed him.
Over the night I got to have quick chats with Nick Watson (told him I loved his energy on field), CJ (told him I missed him and glad he's back in the side, also to get his brother traded to us lol), Sam Frost (spoke a bit about the upcoming Brissie game and how great he's been, said he can probably leave Daniher on his own since Joe will probs kick it on the full anyway which he had a laugh about), Ethan Phillips (told him he had an awesome debut), James Blanck (told him he's going to have to fight Phillips now haha), DGB (said he sounds like he has a wrestler name, which he said he gets the same comments from the team lol), Sic (wouldn't confirm about his shoulder :( was hoping to get the inside scoop there haha reckon he got asked by everyone in the bar haha also told him to smash Charlie Cameron for us, he had a good laugh and said that'll likely be Hardwick's job haha), Cam McKenzie (told him he's been excellent), Bailey McKenzie (unfortunately only had a quick hello and hand shake), Impey (told him he's been great and I hope we get the win for him as captain), Gunner (god love him, said glad he's back at the hawks).
Finally, got to have a photo with Weddle and a whole bunch of signatures on a #23 guernsey.
All in all I had an absolute ripper night, had great interactions with majority of the team. Breust and Weddle were amazing, I wish I could've had more time with them since they were so down to earth and happy to chat. I highly recommend for anyone who thought about going, to get involved next time.
Anyone with any questions, I talked a lot that I can't fully capture in this post without writing a novel. So feel free to ask and I'll answer what I can :)
submitted by sinkintins to hawktalk [link] [comments]


2024.05.21 14:46 CalebVanPoneisen The Five Orbs of Knowledge

“Will you look at that,” Captain Yontan marveled from the observation deck. They had arrived in the Solar System at long last, the old bastion of knowledge mankind had abandoned many millennia ago.
“Such a basic tech, yet so beautiful, so… poetic,” Lezlybe uttered, gazing at the constant flux of Sunfire Conduit pulled from the sun to one, two, three relays, and finally to the surface of Pluto, where its energy was being harnessed inside a crater. “And you’re certain that’s where the Ultimate Knowledge is stored?”
“Yes,” Yontan nodded. “Every clue leads to Pluto. Can you imagine? The Ultimate Knowledge, lost for millennia, on this planet out of all places.”
“Ready to descend at your command, captain,” announced Ghenna.
Yontan turned to his crew and smiled. It was the first time they had seen him do that in months. “Hover around the south-south-eastern quadrant of the crater. That’s where the entrance is supposed to be.”
“Yes, Sir!”
Lezlybe’s turned to face the captain, her long black hair swirling around with her.
“Wouldn’t that energy burn us on approach?”
“It might be basic tech, but not that basic, Lez,” said Yontan. “It’s safe up to a distance of 100 meters. Don’t underestimate the intelligence of our ancestors because they built this thing in the distant past. They were as smart as us. Smarter even, in certain aspects, I’m sure.”
“Found the entrance, captain,” said Ghenna. It was a pale peach colored door built on the craterside.
“Land near it, wherever it’s stable.”
“Yes, Sir!”
The ship touched down next to the Hollis Crater. Yontan and four others suited up and left the craft. Before heading for the door, the team stopped to gaze at the Sunfire Conduit from their position. It went up, up, up as far as the eye could see.
Jmerr was awestruck.
“I can’t believe we’re able to look at it with basic sun visors. Do you think our ancestors purposefully designed it like that?”
“Of course,” said Yontan, mesmerized by the spiraling blaze swooshing down the crater. “Aesthetics have always been important, especially since it used to be connected to three planets, two dwarf planets, and eight moons. Many renown painters have depicted the Conduits in their art. Although no physical portraits survived, their works have been well documented over hundreds of books.”
Lezlybe approached Jmerr and put her hand over his shoulder.
“I kind of wish we could hear its thunderous sound. I imagine it’d be a satisfying swoosh, kind of like a blowtorch.”
“You’d be deaf before you’d hear a thing,” laughed Yontan. “We’re speaking of extremely powerful jets coming from a star, after all. I can’t wait to see why they’re pulling so much energy on such a small planet. It’s totally excessive in my view.”
“Maybe it’s not,” said Lezlybe. “Especially if the Ultimate Knowledge is behind this door.”
The team approached the door, a small black panel to its side. Yontan placed a round device on top and, seconds later, it retracted into the ground.
“A Grampus?” frowned Jmerr, even though no one could see his face behind the visor. “Why do you use this old AI?”
“Because I don’t know the code,” explained Yontan as they stepped inside a long hall. “So I brought this device with me to crack the password. Don’t forget that this here is also old tech. Newer devices could break something.” He glanced over his shoulder at the wide-open entryway with the ship not too far behind. “But it looks like the Grampus broke it anyway since it doesn’t slide shut.”
At the end of the wide turquoise hall, another door was easily popped open with Yontan’s device. This time, however, the heavy door closed shut when the last person stepped in.
“I hope we’re not trapped in this small room,” gulped Lezlybe.
“Don’t worry, we can ask someone on board to cut it open if needed,” said Yontan. “After all we –”
PSHHHHHHHH
A burst of gas sprayed them from all sides, followed by a shower of heavy liquid. A few moments after it stopped, the door in front of them opened, and a gentle male voice greeted them.
“Welcome to U.K. ONE. The current air pressure is at 101.3 kilopascals, with a temperature of 22.4 degrees Celsius and a humidity level set at 60% RH.”
The voice then proceeded to inform them about the room’s condition among other sets of data.
“I see. We were inside a basic decompression chamber,” muttered Jmerr.
The tallest crewmate, Lessandre, popped his helmet off and took a deep breath.
“Ah, historical fresh air,” he boomed, looking around the oval room. “It brings a tear to my eye.”
“What are you doing?” Yontan shouted. “We don’t know what particles or microorganisms could linger in here.”
“Relax, captain. Tyche analyzed the air and told me it’s fine. Why don’t you all retract your visors and experience this multimillennial-old air? You’ll never have the chance to do that again, you know.”
Yontan checked with his own version of his AI, Tyche, and everything seemed to be fine, so he retracted the visor of his helmet as well, just in time to scratch an itch on his beard. The rest of the crew followed, except for Jmerr.
“Come on, Jmerr. It’s a unique experience, my friend,” beamed Lessandre, tapping on his shoulder.
Jmerr scowled at Lessandre. “I refuse to take unnecessary risks.”
“As you wish,” Lessandre grinned, loudly sniffing the air. “Ahhh. The air in here is exceptionally… how to describe it?”
“Dusty?” Lezlybe chimed in. “I think the auto-clean on the filter stopped working long ago.”
Yontan was ignoring his crew, inspecting the walls of this oval room for clues. But the room was pretty much empty, outside of the air conditioning holes and lights flickering on the ceiling.
“I know there’s another door on the other side of the crater, but that one’s the entrance to the accumulator and workspaces,” he muttered to himself, caressing the wall in the hopes of finding a button or a gap of sorts.
“Is that place also turquoise?” asked Lessandre. “I really hate this color. Reminds me too much of my ex.”
Lezlybe rolled her eyes.
“Then why don’t we go there?” asked Ghenna, who had closed her visor since she didn’t like the smell.
“Because,” began Yontan absent-mindedly while brushing his hands over the wall, “every document points to this place. We’ll check the other site if we don’t find anything here. Now if only I – aha! A button. This might be it.”
Yontan pushed it with his finger. Instead of clicking, like any other button would, his index finger sank completely in. He immediately withdrew it, fearing something might cut his finger off. But the button came back, except it was now white and protruded out of the wall. Yontan hesitantly pressed it.
An oval pedestal emerged from the middle of the floor, gradually rising until it reached chest height. The left side slid open with melodious clicks, and out came a small table with a round black object on it with a sky-blue center. Before they had the time to guess what it was, a hologram rose from it, displaying the head of an old balding man with a lazy eye.
“Greetings, future humans,” said the feeble voice. “And welcome to K.U. ONE. What is your purpose here?”
Yontan glanced at his crew, who gave him a nod and shrugs. He cleared his throat and spoke clearly, “We’ve come here to gain access to the Ultimate Knowledge, which is said to contain the answers to our purpose within the universe.”
“I see. And you are one, two, five. Oh! That is good news, good news indeed. I’ve been waiting for you. Well, not me per se, since I’m long dead, I suppose,” the hologram laughed, “but my digital image. And five? Oh, proof that nothing happens at random.”
Yontan was slightly taken aback.
“Wait. You’re not a simple recording?”
“No, no. I’m enhanced with artificial intelligence. It speaks as I would speak, saying what I asked it to say – with a bit of panache. Now, move to the other side of the pedestal. It will pop open and contain a box.”
The other side popped open, displaying a silver box embossed with gold on the edges. It was beautiful. Lessandre grabbed it and tried to pry it open.
“Tut-tut! You need the key to open the box. I’ll hand it over only of you accept to eat its contents.”
“Eat it?” Yontan uttered in excitement. “Will it alter our brains? Give us the knowledge we yearn for?”
“Not quite. But it is a necessary step.”
“I won’t touch it,” Jmerr stated firmly. “I don’t trust this man. Whatever’s inside, it’s been in there for thousands of years. There’s no way it’s still edible.”
“Oh but it is,” grinned the man. “What do you think the Sunfire Conduit is used for?”
“What?” uttered Lezlybe. “The power of the sun used for… food?”
“Of course, there’s more to it. But a lot of energy is necessary to cool it down to near zero kelvin and keep it that way until it’s very slowly reheated to the ideal temperature for you to savor.
“Now, will you eat its contents or not?”
“Why don’t we bring it back to the ship and study it?” suggested Jmerr.
“The moment you leave the room with the box, its contents will be destroyed, and so will the key to Ultimate Knowledge.”
Yontan exchanged a glance with his crew. Lessandre gave him thumbs up, Ghenna nodded and Lezlybe shrugged. Jmerr was the only one to firmly shake his head.
“Fine, we’ll eat its contents,” said Yontan, upon which Jmerr put his hands up in the air in frustration.
A key appeared from the front of the pedestal. Yonan used it to open the box Lessandre was holding. Five dark-brown spherical objects were neatly placed within fitting molds, resembling the five dots on a die.
“Behold the Five Orbs of Knowledge,” the hologram said solemnly. “I recommend one for each of you.”
Jmerr crossed his arms. “There’s no way I’m touching this.”
“What if someone eats two?” asked Yontan, eyeing Jmerr.
“It would sadden me, even though it might be beneficial to grasp the Ultimate Knowledge.”
Without hesitation, Lessandre popped the middle one in his mouth. Every other crewmate was staring at him. A few bites in, he suddenly froze, eyes wide open. His gaze slowly shifted from Yontan, to Lezlybe, to Ghenna – whose visor was now lowered – and finally stopped on Jmerr.
“Awl eash ‘em bofh,” he rapidly chewed, popping a second one in. “Awl eash ‘em owl ihf you guysh downt.”
Yontan’s hand was shaking as he picked his Orb. Lezlybe and Ghenna also chose one.
“On the count of three,” gulped Yontan, as he noticed the horrified look on Jmerr. “One… two… three!”
The shell of the Orb had a slight crunch, with a rather soft, creamy inner core, gently melting on their tongue. Sweet with a zest of bitterness. Each bite, each movement of their tongue was another moment they savored, dreading the end of this unique flavor. It was an explosion of exoticism, a sensory overload inside their mouth; the richness of the Orb filled their taste buds and souls alike with pure bliss.
Then there was the aroma, dissolving the dusty odor of the room with its arboraceous perfume. It reminded them of Terrestrial woods, now planted across various planets in the Milky Way. Comforting, ancient, nostalgic, and so raw at heart.
Fortunately, this jolly adventure didn’t end after they swallowed it, no, each residue, sticking to the various corners of their mouths, lingered like a fleeting memory soon to disappear forever. Yet it was still there, to grasp with the palm of their hands. But when they tried to, it became vapor, dwindling, yet etched in their brains with such strength it would be impossible to ever forget this moment. Ever.
Their minds were still floating on a cloud of ecstasy when Yontan stared at Lessandre.
“You ate two,” he breathed. “And you,” he turned to Jmerr, “you have no idea what you’ve just missed. It’s… indescribably delectable.” Yontan faced the hologram. “Please, give us one more, for Jmerr. He has to try this… Orb.”
The hologram grinned widely, creasing the old man’s entire face.
“These were the last five. There are no more.”
WHAT?” everyone shouted at once.
“Th– that’s it? No more?” Yontan’s shoulder slumped. “Why didn’t you tell us earlier? We could’ve taken it back to the ship and try to recreate it.”
“It’s impossible without the recipe.”
“A recipe? Give it to us, I don’t care about Ultimate Knowledge anymore,” Lessandre laughed.
“But you had two,” Lezlybe scowled.
“And I want more,” he chuckled. “I’ve never felt better in my life. Even two were far too few!”
“Yes, hand us the recipe so we can share it with the rest of the crew,” pleaded Yontan.
The hologram seemed more and more pleased with itself.
“Even if I gave you the recipe you couldn’t make it when the main ingredient’s missing.”
“What’s the main ingredient?” Ghenna asked.
“Cacao. And these were chocolate truffles, which I made myself utilizing the very last cacao beans to ever exist. I’m sorry. You’ll never eat chocolate ever again.”
Jmerr seemed disappointed upon hearing it, especially after seeing how everyone reacted to it.
“B – but… why?” Yontan asked. “Why offer us a delicious treat only to punch us in the gut right after?”
The hologram smiled. “Think. What is your purpose here?”
“To acquire Ultimate Knowledge… But I fail to understand…”
“If my clock is correct, 3622 years have passed since the last human – which is myself – set wheels in this room. 3622 years of technological advancement, of accumulated mastery of various sciences and understanding of the universe. Yet you believe Ultimate Knowledge is to be found in the past?”
The crewmembers looked at each other, dumbfounded.
“So… it doesn’t exist?” suggested Lezlybe. “We’ve come this far for nothing…”
“Haven’t you just experienced the ultimate delicacy of humankind? Therein lies everything you need to know.”
“It’s not about the knowledge,” began Yontan, “but about the experience we savor?”
“Exactly!” Clapping hands appeared in front of the hologram’s face. “Instead of looking for something that may not be, learn to cherish the transient nature of existence through every experience you encounter. Who knows what happens once you’re dead? Constant hesitation leads to a life of lost opportunities. One of you has learned this lesson the hard way, I’m afraid. However, the tall man over there has greatly benefited from this lesson. Balance in all things!”
“No data is ever lost,” snorted Jmerr scornfully. “Death is simply the temporary loss of information until it’s retrieved.”
“The no-hiding theorem,” smiled the hologram. “Of course. But you wouldn’t be here if you could completely determine the state of the entire universe. Thus, my rhetoric stays valid. For as long as this is beyond our grasp – likely until humanity’s extinction – you ought to cherish every experience and lose your fear of consequences within reason.”
The room went silent, the subtle taste of chocolate still lingering in their mouths like the fading words of an old love letter.
“What do we do now, captain?” Ghenna asked shyly.
“Take your new-found knowledge and share it with others,” the hologram said before Yontan could open his mouth.
“So… there really is nothing else here?”
“Nothing at all.”
The hologram fluttered for a moment.
“Were these really the last pieces of chocolate?”
“Yes.”
“Then why didn’t you eat them yourself?”
“Because sharing is the quintessential attribute of humanity. And I’m glad to have contributed my part, even though it took several millennia.”
“So why use all that energy from the sun?” asked Lezlybe.
“It’s twofold,” said the hologram. “Partially to keep this chocolate in pristine state, as I said before. You’ll understand the second reason soon enough. Let’s say it’s a parting gift, for that man who hasn’t eaten his Orb.”
“I don’t understand.” Yontan was running his fingers through his hair. “You speak of sharing, yet we won’t be able to share this exquisite experience. There’s no chocolate left.”
“Share the wisdom you’ve acquired. Or perhaps you shall find something unique to share with others as I did. Even the stories of your adv–”
The man disappeared for a few seconds.
“–entures – Ah? We’ve been cut. Soon I shall be free, just like your minds. Swiftly return to your ships, and sail t–”
It flickered again and stopped for nearly ten seconds.
“–he vast empty space to… wherever your heart leads you. Farewell. Fare well indeed.”
The hologram zoomed out to show an old man sitting on a wheelchair, waving both hands. It flickered one last time before completely fading out with a hum.
Suddenly, a familiar voice spoke from everyone’s earpiece.
“Captain, is everything all right?” asked one of the crew left on the ship in a panic.
“Why? Did the entrance crumble down?”
“No, Sir. It’s the Conduit. You need to see this for yourself.”
The crew put on their visors and hurried out of the room, through the hallway, out on the freezing surface of Pluto. They gasped upon staring up.
“The Conduit!” Ghenna uttered.
It was oscillating, slowly shrinking until the last flames swooshed back and forth from the relay to the crater, and then, it retracted entirely.
“It’s… it’s gone…” sighed Yontan.
“The parting gift,” Jmerr sobbed. “He knew. He knew someone might not try out the chocolate truffle, and he purposefully shut down the entire system.”
Lessandre turned to Jmerr. “Consider this your incredible experience. We must be the only humans to ever see this happen in real time.”
“But we can reconnect it, unlike the chocolate, can’t we?” said Lizlybe.
Yontan shook his head. “Do you know of the ancient pyramids in the northern African continent?”
“Yeah…” she hesitated. “Vaguely.”
“Do you know why they’ve never been rebuilt?”
Lezlybe shrugged.
“Because there’s nothing to gain in doing so.” He pointed his finger at the vast expanse above him. “We’ve never rebuilt the ancient pyramids – not due to complexity, but due to loss of time and resources involved without any actual benefit. I’m afraid this is the last time anyone has admired this old tech at work.”
Upon their return on the ship, they told the rest of the crew what inside the U.K. ONE.
“So the Ultimate Knowledge doesn’t exist?” one of the crewmember asked.
Yontan took one last glance at the crater as the ship took off.
“I believe it does,” he beamed, looking at the bemused faces of his crew. “Not here.” He gently tapped his temple. “But here.” His hand rested on his chest. “And there.” His arms were wide open, as if trying to embrace his whole crew at once. “Acquired wisdom is the Ultimate Knowledge. And the ability to share experiences with others is our greatest gift.”
submitted by CalebVanPoneisen to HFY [link] [comments]


2024.05.21 13:02 Spike_78822 Mace Windu: Formicidae Face-off

Mace Windu: Formicidae Face-Off

In the distant reaches of the galaxy, the planet Arthron Prime lay hidden within the Veiled Nebula. Arthron Prime was a lush, green world teeming with strange and unique wildlife, including the formidable Formicidae—giant, intelligent ants that ruled the forested regions.
The Galactic Republic had recently established an outpost on Arthron Prime to study its diverse ecosystems and extract valuable resources. However, this attracted the attention of the Separatists, who saw an opportunity to disrupt the Republic's plans and gain control of the planet's resources.
One fateful day, a detachment of the 187th Legion, led by the esteemed Jedi Master Mace Windu, was dispatched to reinforce the Republic outpost. The mission was to protect the scientists and secure the area from any potential threats. Little did they know, danger lurked in the dense forests.
As Mace Windu and his troopers patrolled the perimeter, they were ambushed by a swarm of Formicidae, led by a massive, alpha ant. The creature's mandibles clamped around the throat of a 187th Clone Trooper, rendering him helpless. The trooper struggled in vain as the ant's powerful grip tightened.
Without hesitation, Mace Windu ignited his purple lightsaber and leapt into action. With a forceful slash, he severed the ant's mandibles, freeing the trooper. The Formicidae, undeterred, turned its attention to Windu, its multifaceted eyes glinting with fury.
Mace Windu's movements were a blur of precision and power as he engaged the ant in a fierce duel. The surrounding troopers provided cover fire, but the battle was primarily between the Jedi and the beast. The alpha ant's size and strength were formidable, but Windu's mastery of Vaapad allowed him to channel the creature's aggression against it.
With a final, decisive strike, Mace Windu drove his lightsaber through the ant's exoskeleton, bringing the beast down. The remaining Formicidae retreated into the forest, their leader vanquished.
As the dust settled, the 187th Legion regrouped. Mace Windu approached the trooper who had been attacked and placed a reassuring hand on his shoulder. "You're safe now," he said, his calm voice a stark contrast to the intensity of the battle moments before.
The victory on Arthron Prime was a testament to the bravery and skill of the 187th Legion and their Jedi leader. With the immediate threat neutralized, the Republic could continue their mission on the planet, ensuring the secrets of Arthron Prime were safeguarded from the clutches of the Separatists.
submitted by Spike_78822 to legostarwars [link] [comments]


2024.05.21 10:12 IcePopsicleDragon Senua's Saga: Hellblade I Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews
MetaCritic - 81 average - 34 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by IcePopsicleDragon to hellblade [link] [comments]


2024.05.21 10:01 Turbostrider27 Senua's Saga: Hellblade II Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Hellblade 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
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2024.05.21 09:30 Xbox-Moderator Senua's Saga: Hellblade II - Review Thread

Senua's Saga: Hellblade II - Review Thread
https://preview.redd.it/5c54qfp8cs1d1.png?width=1600&format=png&auto=webp&s=45cf761c7bfa14a7b7ccb82150d031dcc3701cfe
Game Title: Senua's Saga: Hellblade II
Platforms:
  • Xbox Series X/S (May 21, 2024)
  • PC (May 21, 2024)
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 83 average - 85% recommended - 65 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
Game Rant - Anthony Taormina - 4 / 5
There is simply nothing else like Hellblade 2 on the market and that alone kept me enthralled the whole way through. Its pared-down elements might not be mechanically complex, but they give the story a momentum that makes it hard to put down. Ninja Theory tackles themes that are challenging and not often seen in games, with a backdrop that vacillates between the epic and the intimate. It's approach doesn't have widespread appeal, but Senua’s Saga: Hellblade 2 is as close to an interactive movie as we’ve seen yet.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Windows Central - Zachary Boddy - 4.5 / 5
A game like Senua's Saga: Hellblade II can only be the result of years of passion and talent, captivating you with its unbelievable visuals, impeccable audio design, and powerful thought-provoking narrative. It's a veritable masterpiece, but it's just shy of perfection thanks to an average PC port and some minor criticisms.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
submitted by Xbox-Moderator to xbox [link] [comments]


2024.05.21 08:44 Honor_post Key Concerns in Digital Markets: Insights from CCI Chairperson

Key Concerns in Digital Markets: Insights from CCI Chairperson
Ravneet Kaur, Chairperson of the Competition Commission of India (CCI), raised critical issues surrounding digital platforms during the regulatory body’s annual day celebrations. She emphasized how the control of digital platforms over vast datasets can create barriers to entry for new players, affect platform neutrality, and potentially lead to algorithmic collusion.
Ravneet Kaur, Chairperson, CCI, reflected upon 15 years of CCI's journey and its upcoming focus areas
Barriers to Entry and Platform Neutrality
Kaur highlighted the market concentration tendencies in digital markets, where network effects often lead to a scenario where one or two companies dominate the market. This dominance can create barriers to entry for competitors, hindering competition and innovation. Moreover, she pointed out concerns about platform neutrality, where platforms may favor their own services or products, posing challenges for fair competition.
Algorithmic Collusion: A Novel Challenge
Another significant concern raised by Kaur is algorithmic collusion, where algorithms implicitly coordinate prices or market strategies without explicit human direction. The opacity of algorithms makes it challenging to assess their impact on competition, posing novel challenges for regulatory bodies like the CCI.
Scrutiny Over E-commerce Platforms
During the event, the Attorney-General for India, R Venkataramani, highlighted the monopoly of e-commerce platforms over user data as an area for scrutiny. He suggested including the e-Commerce Policy in the government’s 100-day agenda to address concerns regarding the control and use of user data by e-commerce giants.
Draft National E-Commerce Policy: Long-Awaited Release
India’s draft National E-Commerce Policy, initially shared for public consultation in 2019, has yet to be finalized and released. The policy aims to bring stricter consumer protections and enforce data localization rules. However, concerns have been raised about the lack of updated drafts and public consultation.
Market Study on Artificial Intelligence (AI)
Kaur also announced that CCI is working on a market study on artificial intelligence (AI) to understand its implications for competition, efficiency, and innovation in key user industries. The study aims to develop a comprehensive understanding of the emerging competitive landscape and ecosystems driven by AI technologies.
Conclusion
The insights shared by Ravneet Kaur shed light on the complex challenges faced by regulatory bodies in digital markets. From barriers to entry and platform neutrality to concerns about algorithmic collusion and the need for robust e-commerce policies, these issues are crucial for ensuring fair competition and innovation in the digital economy.
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2024.05.21 06:34 Professional_Base68 Anyone know this novel? I don’t know the title and want to read it!!

"We're your mates." Mates? Six mates? How could it be?! "Wait a minute... you said all of you. That's not how mates work. Fated mates are two people, not an entire harem." I hissed as I shook my head. "This conversation is ridiculous because it's not real." Silence filled the space between us for several long seconds. "You really want us to leave?" My stomach twisted at his words. We just met, and yet he sounded devastated as he asked the question. I silently cursed myself for causing the change I heard. If I was a better person, I would say something else. "Yes." "Fine, we'll leave, but only on one condition. Buss each one of us. Then, if you feel nothing, we'll walk out of here without protest." ———————— I would die in this very spot, and no one would have a clue. Six hours... I'd been trapped under this pile of random things for six hours. My hips and back ached from how long I'd been stuck in this exact position. I'd tried everything I could think of, but the massive pile of unknown stuff never moved. Something heavy had landed on my back, keeping me pinned face down on scattered newspapers and the occasional book. How did I know there were books when I couldn't see them? Because of the sharp corners stabbing into me. If that level of depressing suckage wasn't enough, I had to pee. My bladder hurt... felt like it was about to burst. Because of course, the first time I decided to drink spirits, I'd end up faced and trapped under a pile of a hoarder's treasure. To relieve some of the pressure off my cheek, I dug my shoulder into the newspaper floor and tilted my head until my forehead pressed against the mess underneath me. The small amount of relief I felt from the change of position was enough to stop me from going insane. For now. Ding dong. "You've got to be shitting me." I grumbled into the ancient newspapers. Someone at the door wouldn't matter. I couldn't get off the floor... erm, pile of stuff that acted as a floor, to answer the door. Whoever was on the other side would eventually think someone wasn't home and leave. And so would my only chance at being rescued. "Ha." I couldn't stop the sarcastic laugh from escaping. Even if they did come in, whoever they were wouldn't want to sign up for this insanity. I didn't even want to deal with this nightmare my life had become. Thanks mom. Ding dong. Ding dong. Who rang the doorbell multiple times? Seriously, just go away and let me die. Sure, I would be in the hall of shame for dumb ways to go, but I'd already accepted my fate. Not only would I die in one of the most embarrassing ways in history, I'd go with the dullest life experiences. Why? Because I'd always done what I was supposed to do... every single expectation my parents had, I jumped at the chance to please them. I was an idiot. A boring, lame, not once destined to save the world, sheltered little girl that grew in an inexperienced woman. My life was pathetic. "Parker, are you okay?" The deep voice sent shivers through me. I imagined this unknown man growling in my ear. Then my senses came back to me. While I was on the verge of being crushed to death, someone had broken into my house. Great, just what I needed. Good luck mister robber. If you can find anything valuable, then you deserved it. The logical side of my brain caught up to current events. First thing, a robber wouldn't call out my name as he broke into my house. Second, I didn't know anyone with a voice so delicious... uh, I meant distinct. Yeah. Should I respond or hope they gave up and left? My mother would have insisted I remain silent. Her voice slid through my memory. "Men were a distraction to a woman's career." I rolled my eyes at the phrase she'd said throughout my childhood and even after I'd moved out on my own. If I was going to leave this world, it would be after doing something ridiculous. I'd call the man with the delicious voice over, then I could die from embarrassment. "I'm over here!" What I'd intended to be a shout came out more as a breathy moan. I barely had room to breathe. It seemed shouting was impossible. A burning hot pain shot through my neck as I tried to turn my head to see the footsteps that approached. Nope, that wasn't going to happen. My mysterious, silver tongued hero or burglar's looks would have to remain a mystery just a bit longer. "Over here!" Just like last time, his voice made me shudder. With a voice like that, the man had to be hot. I hoped he had a beard... and tattoos. Not only would it make my mother roll in her grave, I'd always loved looking at burly, tatted up, bearded guys. Add in hair that was long enough to pull and I couldn't think of a good reason to ever leave the house. The crushing weight finally lifted off me. I sucked in a deep breath, then immediately regretted it as I choked on the oxygen. My lungs seized as the rush of air shocked them. Hands grabbed my arms and shoulders, then the world tilted as they lifted me to my feet. I bent over and grabbed my knees as my equilibrium spun. Hands patted my back, helping me calm. Actually, there were more than two hands. I counted enough to equal three people. When I got my breathing under control, I dared follow the black boots that stood at the top of my vision. My gaze slid up, taking in black cargo pants that rode low on a pair of hips. Further up, a black tactical vest contained... bottles of cleaning solution. What the heck? The moment I went full vertical, my balance tilted again. I stepped back to catch myself. In front of me stood a massive man, the kind I had to look up to just to catch a view of his chin... his bearded chin. My fingers itched with the need to touch it. I didn't. It would be weird to stroke a hot stranger's beard. Wouldn't it? I shook my head. Of course it would be weird. I turned, taking in the four men and one woman standing all around me. The sound of newspapers sliding preceding my right foot slid out from underneath me. The giant of a man caught me before I fell on my hips in front of everyone. They all wore similar black tactical gear with cleaning supplies. Colorful bottles of solution, a duster, a roll of trash bags, and... was that a broom and a mop with shoulder straps? Who were these people? "Parker, are you okay?" The deliciously deep voice asked from behind me. After a few tries, I accepted the fact that I was speechless. My brain nudged at me, telling me I'd missed a crucial detail. Every brain cell misfired as I looked them over again. Correction, five of them wore black tactical gear. Every single one of them was drop dead gorgeous, and it made me feel out of place. One of the guys stood off to the side with his arms crossed over his chest. I blinked. No, that couldn't be right. I blinked again, but the sight stayed the same. A man stood taller than those closest to him. Peeking over his crossed arms was a ruffled white fabric with black lace woven through it and tied in a bow. There was even a small scattering of chest hair sticking over the edge. The hem of the skirt ended well above his knee, revealing a tattoo that covered his entire right thigh. My gaze traveled up to his face. A plush black beard contrasted with the skimpy maid's outfit he wore. "I..." Words failed me again. I gestured to the man whose outfit didn't fit the others. He rolled his eyes as he tightened his grip on his arms. "They thought it would be funny to prank me. Did you know, not only did they buy this ridiculous outfit, they stole the rest of my clothes, so I'd have to wear this?" "Uh, no. I don't even know who all of you are." For whatever reason, it hadn't dawned on me that all these incredibly attractive people were standing in my house. Like inside, where they could take in the horror of what my mother left me to inherit. Mortification slammed into me. They'd seen the awful mess. "You all need to leave." "Parker?" The burly man's voice from behind me caught my attention. He waited until I turned around to continue. "You don't remember asking us to come here, do you?" Ice slid down my spine. I'd been pretty drunk last night, but since I'd never had spirits before and I'd decided to take shots of everything in my mother's 'social hour' cabinet, I wasn't even surprised I'd woken up with a hangover. "How much did you have to drink last night?" "Seeing how I'm awake now, apparently not enough. Who are you, and how do you know me?" The man bared his teeth at me, making a sound that I could only describe as a hiss. "Never again. From now on, if you need something, you ask us." I dismissed him with a wave of my hand. "Why would I ask you anything?" "Because we're your mates." Hard stop. Mates? A giddy feeling in my belly told me he didn't mean a friend. I held a finger up for him to give me a minute. A sharp pain slid through my abdomen, reminding me I had yet to relieve myself after my drunken night of mistakes. One of the other men spoke up. "I know it's a lot to take in, and you're probably really confused, but we are all your fated mates." I'd read enough werewolf romance novels to know what they meant, and they were dead wrong. Shifters weren't real. "Yeah mate, tell us what you need, and we'll get it for you." "I need to pee." And with that, I stomped out to the nearest bathroom and locked myself inside. Why wouldn't the ground open and swallow me whole? I sat on the bathroom floor with my back propped against the wall and hugged my legs to my chest as I rested my forehead on my knees. Not only had people witnessed the horror I lived in, but they had to be the hottest people in the world. Even the woman had made me look twice and left me shoving a deeper desire I refuse to even consider right now. Knock, knock. "Parker?" It was the giant of a man's voice. Why couldn't they leave so I could be alone? "Go away." I heard sounds on the other side of the door that sounded like he'd sat on the floor. "Come out and talk to us." I pressed my forehead against my knee harder, trying to ignore the giant bearded intercourse god. "Or, just talk to me. We're worried about you." My chest seized as I forced myself to take a deep breath. Irrational anger surged inside of me. Why didn't they understand I didn't want them here? "You don't even know me." The sound of his deep chuckle sent a warm wave of desire through me. Stupid hormones. "Twenty-four hours ago, I would have agreed with you. After last night, I feel like I know you on a level most others never will." What did I do last night? I still couldn't remember what I'd done. I swore to myself I'd never drink again. "It was all lies." "Why are you trying to push us away? What would be so wrong with letting someone in to help for once?" Memories of my parents’ fighting came back to me. It was my tenth birthday. When my dad found out my mom bought a cake for my birthday, he'd attacked her. Everything was a blur until he'd pinned her against the wall. She held a knife to his crotch and threatened him. He'd left and never returned that day. My mind shut down, preventing me from thinking about it any longer. "Because I can't afford to pay you and no one does anything out of the kindness of their heart." I couldn't keep the sarcastic tone out of my voice as I said it. "Parker, you're missing a vital part of this dynamic." Silently, I chanted over and over for him to not use the word mates again. It couldn't be real. Paranormal romance novels weren't real... neither were shifters nor the perfect person walking into my life and devoting themselves to me. That was a fairytale, not reality. "Mates. Just to see a smile cross your lips, I'd clean this entire property. Throw in the others, and we'd do anything to see you happy." He tapped something on the door. "I can scent your annoyance through the door." "Wait a minute... you said all of you. That's not how mates work. Fated mates are two people, not an entire harem." I hissed as I shook my head. "This conversation is ridiculous because it's not real." Silence filled the space between us for several long seconds. "You really want us to leave?" My stomach twisted at his words. We just met, and yet he sounded devastated as he asked the question. I silently cursed myself for causing the change I heard. If I was a better person, I would say something else. "Yes." "Fine, we'll leave, but only on one condition. Buss each one of us. Then, if you feel nothing, we'll walk out of here without protest." I banged my head on my knee. That wouldn't work. They weren't even in the room with me and I already felt things. No way could I buss even one of them without having a reaction. "No." "Is that because you already know what I'm saying is true, or are you just being stubborn?" Before I could think about why he had said it, I jumped up and threw the door open to glare at him. "Are you always a jerk?" The confidence disappeared as I looked up into his eyes. He grabbed the doorknob and pulled it closed behind me, pushing me against him in the process. His gaze locked on mine as he lowered his head until we were almost bussing. "Never, but I'm not above riling you up to help give you the boost you need to confront a situation with confidence." Now that he was so close, I couldn't remember why I'd locked myself in the bathroom. Everything around us disappeared except the door his hard body pressed me against. His free hand caressed my cheek. "Can you genuinely tell me you don't feel the bond trying to form between us?" I clamped my jaw closed. If I didn't admit it out loud, then it wasn't real, but he was right. I could feel a... connection to him and the others. It didn't make sense, and I might not want it, but was most definitely there. His lips brushed against mine ever so slightly, sending a wave of fire through me. I gripped the straps of his black tactical vest to pull him closer, but he didn't budge. He chuckled as he moved from my lips to my ear. "Mate, if I buss you, I won't stop until you're mine. It might not be today or tomorrow, but I will claim you and make you mine." "And if I say we're not mates?" "Your mouth might lie, but your body and soul can't." I heard him inhale deep at my neck. "I can smell your need to claim me. It fills my senses until it's all I can think about. I've just found you and already you've consumed my entire world." It was bizarre, but I completely understood what he meant. Somewhere deep down inside of me, the idea of kicking out even one of them left me feeling raw. Six mates... and one of them was a woman. I'd known I was attracted to both genders from a young age, but I'd always locked that part of me away. My mom flipped at the idea of me dating a single man. I couldn't even fathom how hard she was rolling over in her grave at having six lovers. It was so much to process. "Come on, let's go back to the others." His voice pulled me back to reality. "Not yet." Suddenly, I didn't want to move. When I felt his body pull back, I gripped his vest tighter. My gut twisted as I decided to throw a lifetime of caution out the window. "buss me." He growled deep in his chest as his hands slid down my sides until he cupped my hips. A squeal of surprise escaped me as he lifted me up, then held me against his chest as he pressed me against the door. "You're mine... ours." Then his buss consumed me, mind, body, and soul. It felt as if our life forces bonded together. The mere thought of letting go of this man became too much. It was in that moment I realized I'd screwed up. I'd never be able to give him up, or the others, without ripping my own heart from my chest. I regretted so much in my life. What was one more? I sank my hands into his hair, gripping it at the roots, and tilted his head back. Our buss broke. A smug satisfaction slid through me when I realized he was breathing as hard as I was, but I wasn't done throwing out stupid rules my mother had forced on me. I pulled his head until I'd exposed his neck. The edge of a tribal tattoo peeked out under his shirt. I trailed the tip of my tongue along the dark lines, then bussed a trail along his neck. He moved until only one hand cupped my hips. His other hand caressed the back of my neck, urging me to do whatever I wanted to him. I tightened my legs around his waist, lifting myself higher as my busses moved along the edge of his beard. "That is hot." Another man's voice made it through my lusty fog. "Yeah, can't wait until it's my turn." Someone else said. I pulled back and realized my five other mates were watching us make out. All of them had a hunger in their eyes I'd never seen before...
submitted by Professional_Base68 to romancenovels [link] [comments]


2024.05.21 06:23 TerribleSell2997 India Hydraulic Equipment Market Increasing Demand, Growth Analysis and Future Outlook by 2031

~India hydraulic equipment market~ is estimated to grow at a CAGR of 6.2% during the forecast period. India Hydraulic Equipment Market research report allows making important decision making essential for business growth. It helps key participants further in applying right business ideas to grow business and choose the right business doing strategy. Having complete understanding of what purchasers are looking for in the market and which factors can influence their purchasing decision greatly helps to make investment in the right product development and launch it accordingly. It is also crucial for major participants to understand the behavior of target customers to bring novel products into the market. This India Hydraulic Equipment Market report serves as a blueprint to get thorough study of market competition, target audience and entire market.
Get Free Sample link @ https://www.omrglobal.com/request-sample/india-hydraulic-equipment-market
Some key players operating in the market include Bosch Rexroth AG, Danfoss A/S, Linde Hydraulics GmbH & Co. KG, Daikin Industries, Ltd., and Kawasaki Heavy Industries, Ltd. The market players are using some key strategies to increase their market share. For instance, in February 2019, Kawasaki Heavy Industries, Ltd. declared that a new plant had been completed at Wipro Kawasaki Precision Machinery Pvt Ltd., which produces, sells, and offers after-sales services for hydraulic equipment for the construction industry in India. Owing to the emerging demand for hydraulic excavators in India, the company decided to build this plant in Bengaluru, along with a current plant in the same city. The strategy reflects the company’s commitment to fulfill the demand for hydraulic equipment utilized by local construction machinery manufacturers and to generate new demand.
full report of India Hydraulic Equipment Market available @ https://www.omrglobal.com/industry-reports/india-hydraulic-equipment-market
· Market Coverage
· Market number available for – 2024-2031
· Base year- 2024
· Forecast period- 2024-2031
· Segment Covered- By Source, By Product Type, By Applications
· Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
· Inc., and others
India Hydraulic Equipment Market-Segmentation
By Type
By Product
By End-User Industry
The Report Covers
For More Customized Data, Request for Report Customization @ https://www.omrglobal.com/report-customization/india-hydraulic-equipment-market
About Orion Market Research Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services. The company also offer Digital Marketing services through its subsidiary OMR Digital and Software development and Consulting Services through another subsidiary Encanto Technologies.
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submitted by TerribleSell2997 to Nim2908 [link] [comments]


2024.05.21 06:18 Captainstever15 [USA-OR] [H] PS1, 3DS, Switch, PS2 JRPGs, Ogre Battle 64 CIB, PS3, DS games, Amiibo, CIB GBA games, CIB GBA SP, NES, SNES [W] Paypal

Hi all, looking to sell some more items. Currently only accepting Paypal F&F, offering free shipping on any order $50+. Feel free to send offers and ask for more pics!
System Item Condition Price Photos
3DS 3DS XL Zelda Link Between Worlds edition (charger port is loose, minor crack near port) Loose $160.00 Pics
3DS Castlevania: Lords of Shadow: Mirror of Fate Loose $18.00
3DS Dragon Quest VII: Fragments of the Forgotten Past Loose $43.00
3DS Etrian Odyssey Untold: The Millennium Girl Loose $38.00
3DS Final Fantasy Explorers (Heavy liquid damage to artwork and case) CIB $16.00
3DS Harvest Moon 3D: A New Beggining Loose $11.00
3DS Hatsune Miku: Project Mirai DX Loose $38.00
3DS Jewel Master: Cradle of Egypt 2 3D CIB $8.00
3DS Kingdom Hearts 3D Dream Drop Distance Loose $11.00
3DS Kirby Planet Robobot Loose $26.00
3DS Kirby Triple Deluxe Loose $14.00
3DS Legend of Zelda: Ocarina of Time (label fading / damage) Loose $30.00
3DS Legend of Zelda: Tri Force Heroes Loose $14.00
3DS Luigi's Mansion: Dark Moon Loose $12.00
3DS Mario & Sonic at the 2016 Rio Olympic Games CIB $17.00
3DS Mario Golf: World Tour Loose $20.00
3DS Monster Hunter 4 Ultimate Loose $13.00
3DS One Piece: Unlimited World Red Loose $20.00
3DS Pokemon Moon (In case with reprinted art) Loose $14.00
3DS Pokemon Mystery Dungeon: Gates to Infinity Loose $18.00
3DS Pokemon Mystery Dungeon: Gates to Infinity Loose $19.00
3DS Pokemon Sun (In case with reprinted art) Loose $14.00
3DS Pokemon Super Mystery Dungeon Loose $20.00
3DS Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition Loose $14.00
3DS Samurai Warriors Chronicles CIB $14.00
3DS Scribblenauts Unlimited CIB $7.00
3DS Senran Kagura: Deep Crimson 2 Loose $42.00
3DS Skylanders Giants Loose $7.00
3DS Sonic and All-Stars Racing Transformed Loose $8.00
3DS Style Savvy: Trendsetters Loose $31.00
3DS Super Mario 3D Land Loose $9.00
3DS Yo-Kai Watch Loose $12.00
3DS Yoshi's New Island Loose $10.00
Dreamcast Sonic Adventure (Sega All-Stars) CIB $41.00
DS Advance Wars: Days of Ruin Loose $18.00
DS Advance Wars: Dual Strike Loose $21.00 Pics
DS Beyblade Metal Fusion Loose $4.00
DS Bleach Blade of Fate Loose $11.00
DS Bleach Dark Souls Loose $16.00
DS Bomberman Loose $11.00
DS Children of Mana Loose $11.00
DS Eragon CIB $5.00
DS Final Fantasy IV Loose $15.00
DS From the Abyss Loose $24.00
DS Guilty Gear Dust Strikers Loose $10.00
DS Kirby Planet Robobot Loose $26.00
DS LBX: Little Battlers Experience Loose $12.00
DS Legend of Legacy Loose $14.00
DS Legendary Starfy Loose $14.00
DS Luminous Arc Loose $35.00
DS Mega Man Star Force Leo CIB $60.00
DS Nostalgia Loose $25.00
DS Princess on Ice CIB $7.00
DS Ragnarok Online DS Loose $26.00
DS Ridge Racer DS Loose $7.00
DS Rockman ZX (JP) Loose $8.00
DS Sands of Destruction Loose $46.00
DS Sims 2 Loose $17.00
DS Summon Night Twin Age Loose $30.00
DS True Swing Golf CIB $7.00
DS Urbz: Sims in the City Loose $21.00
GB Gameboy Pocket Black CIB $120.00
GB Q*Bert Loose $14.00
GBA GBA SP 101 graphite (damage on front of box where promo sticker was) CIB $300.00
GBA Metroid Fusion (heavy wear, faded cartridge) CIB $110.00
GBA Monster Rancher Advance (rough condition box) CIB $51.00
GBA Pokemon Sapphire Loose $80.00 Pics
GBA Rebelstar Tactical Command CIB $36.00
GBA Super Mario Advance (faded label) Loose $12.00
GBA JP Super Street Fighter II X Revival Loose $23.00
GCN Animal Crossing Loose $37.00
GCN Baldur's Gate: Dark Alliance CIB $26.00
GCN Donkey Konga CIB $18.00
GCN Gameboy Player black Loose $46.00
GCN Gameboy Player Startup disc CIB $112.00
GCN Harvest Moon Magical Melody Loose $17.00
GCN Legend of Zelda: Ocarina of Time Master Quest Game + case $48.00
GCN Legend of Zelda: Twilight Princess Loose $81.00
GCN Magical Mirror Starring Mickey Mouse CIB $17.00
GCN Prince of Persia: The Two Thrones Loose $11.00
GCN Sonic Adventure DX Loose $18.00
GCN Sonic Gems Collection Loose $26.00
GCN Sonic Heroes (PC) CIB $25.00
GCN Sonic Mega Collection Loose $10.00
GCN Sonic Riders Loose $23.00
GCN Super Mario Sunshine Loose $23.00
Genesis Phantom 2040 (heavy box wear) Game + box $40.00
LCD Game & Watch Super Mario Bros Loose $24.00
N64 007 The World is Not Enough (Minor liquid damage to label) Loose $12.00
N64 All-Star Baseball 2001 Loose $8.00
N64 Banjo-Kazooie (Label has tears and fading) Loose $17.00
N64 Bomberman 64 Loose $20.00
N64 Cruis'n USA (Label tears) Loose $11.00
N64 Cruis'n World (Blockbuster sticker on label) Loose $16.00
N64 Doom 64 (Minor label tears) Loose $24.00
N64 Duke Nukem 64 (Label has tears) Loose $17.00
N64 Hexen (Marker on cart, minor label tears) Loose $11.00
N64 Hybrid Heaven Loose $15.00
N64 International Superstar Soccer 98 Loose $28.00
N64 Lode Runner 3D Loose $13.00
N64 Mace: The Dark Age Loose $14.00
N64 Mario Tennis (Minor label tears) Loose $16.00
N64 Milo's Astro Lanes Loose $14.00
N64 N64 Expansion Pak Loose $40.00
N64 Paperboy 64 Loose $11.00
N64 Quake II Loose $14.00
N64 Rampage 2 (Blockbuster sticker on label) Loose $20.00
N64 Space Invaders (Blockbuster sticker on label) Loose $13.00
N64 Super Mario 64 (faded label) Loose $30.00
N64 War Gods Loose $9.00
N64 Zelda Majora's Mask (Holographic label, scratch along label) Loose $48.00
NES Adventure Island Loose $9.00
NES Alpha Mission (dirty front label) Loose $5.00
NES Castlevania II: Simon's Quest Loose $13.00
NES Golf Loose $3.00
NES Hook Loose $14.00
NES Ice Climber Loose $17.00
NES Ice Hockey Loose $3.00
NES Ikari Warriors Loose $8.00
NES Jeopardy! Junior Edition Loose $4.00
NES Kid Icarus Loose $18.00
NES M.U.S.C.L.E. Loose $14.00
NES Ninja Gaiden (Label damage) Loose $12.00
NES Snoopy's Silly Sports Spectacular Loose $9.00
NES Super Mario Bros 3 (Label damage) Loose $14.00
NES T&C Surf Designs Loose $5.00
NES Teenage Mutant Ninja Turtles (in clamshell case) Loose $9.00
NES Top Gun Loose $3.00
NES Ultimate Basketball Loose $4.00
NES Wrath of the Black Manta Game + manual $9.00
PS1 Ape Escape GH CIB $23.00
PS1 Brave Fencer Musashi Loose $43.00
PS1 Bushido Blade 2 Loose $14.00
PS1 Chrono Cross CIB $20.00
PS1 Cool Boarders 2 CIB $5.00
PS1 Crash Bandicoot: Warped GH CIB $11.00
PS1 Croc GH CIB $10.00
PS1 Driver 1 & 2 Twin Pack GH CIB $17.00
PS1 Final Fantasy VII GH Game + case $26.00
PS1 Frogger GH CIB $9.00
PS1 Gran Turismo 2 GH CIB $10.00
PS1 Hot Shots Golf 2 CIB $11.00
PS1 Legend of Dragoon CIB $42.00
PS1 Mega Man X6 Game + manual $18.00
PS1 Metal Gear Solid CIB $35.00
PS1 Metal Gear Solid GH CIB $29.00
PS1 Namco Museum Volume 1 GH CIB $8.00
PS1 Nightmare Creatures CIB $27.00
PS1 Parasite Eve (disc 1 only) Game + case $34.00
PS1 Resident Evil 2 Game + case $34.00
PS1 Rocket Power Team Rocket Rescue CIB $8.00
PS1 Simpson's Wrestling CIB $21.00
PS1 Sol Divide CIB $17.00
PS1 Space Invaders CIB $8.00
PS1 Tomb Raider II CIB $12.00
PS1 Tomb Raider: The Last Revelation CIB $9.00
PS1 Tony Hawk's Pro Skater 2 CIB $11.00
PS1 Tony Hawk's Pro Skater GH CIB $9.00
PS1 WWF Smackdown 2: Know Your Role CIB $14.00
PS1 WWF War Zone GH CIB $9.00
PS1 Yu-Gi-Oh! Forbidden Memories Game + case $26.00
PS2 Art of Figthing Anthology (water damaged art) CIB $10.00
PS2 Barbarian CIB $8.00
PS2 Beyond Good & Evil CIB $13.00
PS2 CSI 3 Dimensions of Murder CIB $6.00
PS2 Dynasty Warriors 5 Empires CIB $13.00
PS2 Fatal Frame II CIB $73.00
PS2 Final Fantasy XII Collector's Edition CIB $12.00
PS2 Frogger: The Great Quest CIB $8.00
PS2 Godai Elemental Force CIB $5.00
PS2 Grandia II Game + case $17.00
PS2 Grim Adventures of Billy & Mandy CIB $21.00
PS2 Guitar Hero CIB $7.00
PS2 Hard Hitter Tennis CIB $4.00
PS2 Headhunter Redemption Game + case $9.00
PS2 Kessen CIB $7.00
PS2 Kya Dark Lineage CIB $14.00
PS2 Mobile Suit Gundam Journey To Jaburo Game + case $14.00
PS2 NBA Street CIB $12.00
PS2 Ratchet & Clank CIB $10.00
PS2 Samurai Warriors Game + case $8.00
PS2 Samurai Warriors 2 Empires CIB $17.00
PS2 Samurai Warriors 2 Xtreme Legends CIB $20.00
PS2 Shadow Hearts From the New World Game + case $47.00
PS2 Shadow Man Second Coming Game + case $10.00
PS2 Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon Game + case $110.00
PS2 Silent Hill 2 (no music CD) CIB $126.00
PS2 Sly Cooper and the Thievius Raccoonus CIB $19.00
PS2 SSX CIB $7.00
PS2 SSX On Tour CIB $8.00
PS2 Star Wars Super Bombad Racing CIB $9.00
PS2 Starsky & Hutch CIB $5.00
PS2 Teenage Mutant Ninja Turtles 2: Battle Nexus Game + case $22.00
PS2 Teenage Mutant Ninja Turtles 3 Mutant Nightmare CIB $26.00
PS2 Tekken Tag Tournament Loose $8.00
PS2 The Great Escape CIB $9.00
PS2 Thunderstrike: Operation Phoenix CIB $5.00
PS2 Tokyo Xtreme Racer Zero CIB $14.00
PS2 Tsugunai Atonement Game + case $47.00
PS2 Vexx CIB $12.00
PS2 Yu-Gi-Oh GX The Beginning of Destiny (art damage) CIB $34.00
PS2 JP Another Century's Episode CIB $10.00
PS3 Ar Tonelico Qoga: Knell of Ar Ciel CIB $34.00
PS3 Atelier Ayesha: The Alchemist Of Dusk CIB $19.00
PS3 BlazBlue: Calamity Trigger CIB $17.00
PS3 Bleach: Soul Resurreccion CIB $28.00
PS3 Bound by Flame CIB $8.00
PS3 Bulletstorm: Limited Edition CIB $7.00
PS3 Dante's Inferno: Divine Edition CIB $14.00
PS3 Disgaea 3: Absence of Justice CIB $9.00
PS3 Dragon's Crown CIB $10.00
PS3 Elder Scrolls IV Oblivion GH CIB $9.00
PS3 Eternal Sonata CIB $20.00
PS3 Fairy Fencer F CIB $20.00
PS3 Final Fantasy XIII CIB $9.00
PS3 Folklore (Water damaged art) CIB $34.00
PS3 Heavy Rain CIB $5.00
PS3 Hitman: Absolution CIB $6.00
PS3 inFamous GH CIB $8.00
PS3 Just Dance 4 CIB $5.00
PS3 Kane & Lynch 2: Dog Days CIB $8.00
PS3 Kingdoms Of Amalur Reckoning CIB $4.00
PS3 Lego Star Wars: The Complete Saga CIB $9.00
PS3 LittleBig Planet CIB $9.00
PS3 Madden NFL 15 CIB $4.00
PS3 Mirror's Edge CIB $7.00
PS3 Mugen Souls CIB $14.00
PS3 Mugen Souls Z CIB $16.00
PS3 Naruto Shippuden Ultimate Ninja Storm Generations CIB $8.00
PS3 NCAA Football 11 CIB $7.00
PS3 Ni No Kuni Wrath of the White Witch CIB $6.00
PS3 One Piece: Unlimited World Red CIB $23.00
PS3 Persona 4 Arena CIB $11.00
PS3 Persona 5 Game + case $13.00
PS3 Portal 2 CIB $9.00
PS3 Record Of Agarest War 2 [Limited Edition] (Heavy outer box wear) CIB $26.00
PS3 Red Dead Redemption Undead Nightmare CIB $9.00
PS3 Rune Factory: Tides of Destiny CIB $16.00
PS3 Sacred 2: Fallen Angel CIB $7.00
PS3 Sonic Generations CIB $9.00
PS3 Star Ocean: The Last Hope International CIB $10.00
PS3 Tekken Tag Tournament 2 CIB $16.00
PS3 The Darkness CIB $13.00
PS3 Twisted Metal CIB $18.00
PS3 Uncharted CIB $5.00
PS3 Uncharted 2 CIB $5.00
PS3 Uncharted 3 CIB $5.00
PS3 White Knight Chronicles International Edition CIB $8.00
PS3 Witch and the Hundred Knight CIB $17.00
PS3 Yakuza 4 CIB $12.00
PSP Ratchet and Clank: Size Matters GH CIB $9.00
SNES Batman Forever Loose $6.00
SNES F-Zero Loose $14.00
SNES Goof Troop Loose $19.00
SNES Power Rangers Zeo Battle Racers Loose $13.00
SNES Spiderman X-Men Arcade's Revenge Loose $9.00
SNES Star Fox (heavy box wear) CIB $34.00
SNES Super Baseball 2020 Loose $13.00
SNES Terminator 2: The Arcade Game Loose $10.00
SNES Tetris 2 Loose $7.00
Switch Bendy and the Ink Machine CIB $26.00
Switch Galak-Z: The Void & Skulls of the Shogun: Bone-A-Fide CIB $13.00
Switch Gigantosaurus: The Game CIB $11.00
Switch Mario + Rabbids Kingdom Battle CIB $13.00
Switch Party Arcade CIB $9.00
Switch Resident Evil Origins Collection CIB $19.00
Switch Tales of Vesperia: Definitive Edition CIB $19.00
Switch The House of the Dead Remake [Limidead Edition] NIB $36.00
Wii Batallion Wars 2 Loose $9.00
Wii Dead Space Extraction Loose $17.00
Wii Dokapon Kingdom Loose $38.00
Wii Excite Truck CIB $7.00
Wii Gold classic controller pro Loose $20.00
Wii Guitar Hero: Warriors of Rock Loose $26.00
Wii Harvest Moon: Magical Melody Loose $10.00
Wii Just Dance 2020 CIB $31.00
Wii Michael Jackson: The Experience (with glove) CIB $26.00
Wii SimCity Creator CIB $7.00
Wii Yoshi Wii remote plus Loose $36.00
Wii U Ducktales Remastered CIB $22.00
Wii U Fast & Furious Showdown Game + case $14.00
Wii U Madden NFL 13 CIB $9.00
Wii U Monster Hunter 3 Ultimate CIB $14.00
Wii U Resident Evil: Revelations Game + case $14.00
Wii U Tekken Tag Tournament 2 Loose $21.00
Xbox Halo 2 Limited Collector's Edition (no slipcover) CIB $17.00
Xbox i-Ninja Game + case $11.00
Xbox Myst IV: Revelation CIB $9.00
Xbox 360 Batman: Arkham Origins CIB $26.00
Xbox 360 Brothers in Arms Hell's Highway CIB $8.00
Xbox 360 Crackdown 2 CIB $6.00
Xbox 360 Darksiders CIB $5.00
Xbox 360 Far Cry 3 CIB $4.00
Xbox 360 Grid CIB $9.00
Xbox One Red Dead Redemption GOTY CIB $16.00
I also have some extra amiibo I am looking to sell!
Item Condition Price
8-bit Classic Mario amiibo NIB $13.00
Blathers (Animal Crossing) amiibo Loose $6.00
Bowser Loose $8.00
Chibi-Robo Loose $9.00
Cyrus (Animal Crossing) amiibo Loose $6.00
Daisy [Super Smash Bros] Loose $30.00
Fox amiibo NIB $14.00
Ganondorf amiibo Loose $13.00
Inkling Boy (Splatoon) amiibo Loose $9.00
Inkling Boy amiibo Loose $9.00
Inkling Boy amiibo Loose $9.00
Inkling Girl Loose $10.00
Inkling Girl amiibo Loose $10.00
Inkling Squid Loose $12.00
Inkling Squid - Neon Purple Loose $10.00
Inkling Squid - Neon Purple amiibo Loose $10.00
Kirby - Star Loose $14.00
Link (Smash) amiibo Loose $15.00
Link (Smash) amiibo Loose $15.00
Link (Smash) amiibo Loose $15.00
Little Mac (Smash) amiibo NIB $20.00
Lottie (Animal Crossing) amiibo Loose $3.00
Lucario amiibo NIB $10.00
Lucas (Smash) amiibo Loose $9.00
Lucas amiibo Loose $9.00
Mario - 30th, Classic Loose $7.00
Mario (Wedding) amiibo Loose $14.00
Marth (Smash) amiibo Loose $9.00
Mewtwo amiibo (packaging plastic damages) CIB $10.00
Octoling Boy Loose $14.00
Octoling Girl Loose $17.00
Octoling Octopus Loose $20.00
Peach (Smash) amiibo (figure came loose from stand) Loose $9.00
Pearl / Marina 2-pack amiibo NIB $23.00
Reese (Animal Crossing) amiibo Loose $4.00
Rider Link amiibo Loose $16.00
Waddle Dee Loose $9.00
Yarn Yoshi - Green Loose $15.00
Young Link amiibo NIB $26.00
submitted by Captainstever15 to GameSale [link] [comments]


2024.05.21 06:13 TerribleSell2997 Factory Automation Market is Dazzling Worldwide and Forecast to 2030

The global market for ~factory automation~ is projected to have considerable CAGR of around 9.2% during the forecast period. Factory Automation Market research report allows making important decision making essential for business growth. It helps key participants further in applying right business ideas to grow business and choose the right business doing strategy. Having complete understanding of what purchasers are looking for in the market and which factors can influence their purchasing decision greatly helps to make investment in the right product development and launch it accordingly. It is also crucial for major participants to understand the behavior of target customers to bring novel products into the market. This Factory Automation Market report serves as a blueprint to get thorough study of market competition, target audience and entire market.
Get Free Sample link @ https://www.omrglobal.com/request-sample/factory-automation-market
The key players of the market include ABB Ltd., Honeywell International, Inc., Emerson Electric Co., Schneider Electric SE, Siemens AG, and others. To maintain a strong position in the market, these market players adopt various strategies such as product launches, partnerships, collaborations, and mergers and acquisitions. For instance, in April 2021, Google Cloud and Siemens collaborated to streamline production operations and boost shop floor efficiency. Siemens plans to integrate Google Cloud's top data cloud and artificial intelligence/machine learning (AI/ML) capabilities with its factory automation solutions to assist manufacturers in the manufacturing process.
full report of Factory Automation Market available @ https://www.omrglobal.com/industry-reports/factory-automation-market
· Market Coverage
· Market number available for – 2024-2031
· Base year- 2024
· Forecast period- 2024-2031
· Segment Covered- By Source, By Product Type, By Applications
· Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
· Inc., and others
Market Segmentation
Global Factory Automation Market by Component
o Industrial Robots
o Machine Vision
o Human Machine Interface(HMI)
o Sensors
o Control Valves
o Others( Field Instruments)
Global Factory Automation Market by Control Systems
o Programmable Logic Controllers(PLC)
o Distributed Control Systems (DCS)
o Supervisory Control and Data Acquisition System (SCADA)
o Manufacturing Execution System (MES)
o Others( Product Lifecycle Management)
Global Factory Automation Market by Industry
o Automotive
o Aerospace & Defense
o Oil & Gas
o Chemical
o Food & Beverages
o Healthcare
o Others( Mining and Electronics)
Regional Analysis
o North America
o United States
o Canada
o Europe
o UK
o Germany
o Italy
o Spain
o France
o Rest of Europe
o Asia-Pacific
o China
o India
o Japan
o Rest of Asia-Pacific
o Rest of the World
Company Profiles
o ABB Ltd.
o Azbil Corp.
o Dwyer Instruments, Inc.
o Danfoss A/S
o Emerson Electric Co.
o Endress+Hauser Group Services AG
o Fuji Electric Co., Ltd.
o Fanuc Corp.
o General Electric Co.
o Honeywell International Inc.
o Hitachi, Ltd.
o KROHNE Messtechnik GmbH
o Mitsubishi Electric Corp.
o NovaTech, LLC
o Omron Corp.
o Rockwell Automation, Inc.
o Siemens AG
o Schneider Electric SE
o WIKA Instruments India Pvt. Ltd.
o Yokogawa Electric Corp.
The Report Covers
For More Customized Data, Request for Report Customization @ https://www.omrglobal.com/report-customization/factory-automation-market
About Orion Market Research Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services. The company also offer Digital Marketing services through its subsidiary OMR Digital and Software development and Consulting Services through another subsidiary Encanto Technologies.
Media Contact:
Company Name: Orion Market Research
Contact Person: Mr. Anurag Tiwari
Email: [info@omrglobal.com](mailto:info@omrglobal.com)
Contact no: +91 780-304-0404
submitted by TerribleSell2997 to Nim2908 [link] [comments]


2024.05.21 06:05 TerribleSell2997 Robotic Welding Market is Dazzling Worldwide and Forecast to 2030

The ~global robotic welding market~ is anticipated to grow at a significant CAGR during the forecast period. Robotic Welding Market research report allows making important decision making essential for business growth. It helps key participants further in applying right business ideas to grow business and choose the right business doing strategy. Having complete understanding of what purchasers are looking for in the market and which factors can influence their purchasing decision greatly helps to make investment in the right product development and launch it accordingly. It is also crucial for major participants to understand the behavior of target customers to bring novel products into the market. This Robotic Welding Market report serves as a blueprint to get thorough study of market competition, target audience and entire market.
Get Free Sample link @ https://www.omrglobal.com/request-sample/robotic-welding-market
The global robotic welding market is segmented based on the type and end-user. Based on the type, the market is segmented into arc welding, spot welding, laser welding, and others (including plasma welding). Based on application, the market is sub-segmented into automotive, metals & machinery, electrical & electronics, aerospace & defense, construction, and others (including Steel Plant, and Wind Turbine).
full report of Robotic Welding Market available @ https://www.omrglobal.com/industry-reports/robotic-welding-market
· Market Coverage
· Market number available for – 2024-2031
· Base year- 2024
· Forecast period- 2024-2031
· Segment Covered- By Source, By Product Type, By Applications
· Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
· Inc., and others
Global Robotic Welding Market Report Segment
By Type
• Arc Welding
• Spot Welding
• Laser Welding
• Others (including Plasma Welding)
By End-User
• Automotive
• Metals & Machinery
• Electrical & Electronics
• Aerospace & Defense
• Construction
• Others (including Steel Plant, and Wind Turbine)
Global Robotic Welding Market Report Segment by Region
North America
• United States
• Canada
Europe
• UK
• Germany
• Italy
• Spain
• France
• Rest of Europe
Asia-Pacific
• China
• India
• Japan
• Rest of Asia-Pacific
Rest of the World
• Latin America
• Middle East & Africa
The Report Covers
• Annualized market revenues ($ million) for each market segment.
• Country-wise analysis of major geographical regions.
• Key companies operating in the global robotic welding market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
• Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
• Analysis of market-entry and market expansion strategies.
• Competitive strategies by identifying ‘who-stands-where’ in the market.
For More Customized Data, Request for Report Customization @ https://www.omrglobal.com/report-customization/robotic-welding-market
About Orion Market Research Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services. The company also offer Digital Marketing services through its subsidiary OMR Digital and Software development and Consulting Services through another subsidiary Encanto Technologies.
Media Contact:
Company Name: Orion Market Research
Contact Person: Mr. Anurag Tiwari
Email: [info@omrglobal.com](mailto:info@omrglobal.com)
Contact no: +91 780-304-0404
submitted by TerribleSell2997 to Nim2908 [link] [comments]


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