Coyote moon slots

All Things Locust (YAML)

2024.05.22 03:31 The_Boobox All Things Locust (YAML)

So, I'm brand new to Battletech/Mechwarrior, just started playing MW5 about a week or two ago and got super into it.
Anyway, me and my group are running YAML/YAMM/YAME basically a huge chunk of the "yet another...." mod suite of mods
My friends are all super interested in getting bigger and bigger mechs, because they think they're being held back by bad mechs.
I'm just trying to figure out how to make my lighter mechs take me the furthest, in my own personal roster in our multiplayer game I have 2 Locusts and a Vulkan, I forget the exact names of them but one locust has 6 energy slots, and 1 of them has 4 Missile and 1 energy slots. (sorry I can't better tell what 2 locusts I have, I'm not the host and we're not playing right now...but I DONT have the hero locust yet)
anyway, I'm just wondering how do you guys get the best out of your locusts when the rest of your lance is running huge assault mechs? I feel like I'm constantly punching above my weight class (which I like) but I dont think I've been very useful.
Going beyond just builds (which would be amazing btw) but overall playstyle?
I love my scout mechs, and I dont want to just throw them away because they're not optimal. So any help is appreciated!
EDIT: Just to double up, I AM playing with friends, and we are also using Coyote's mission pack!
submitted by The_Boobox to Mechwarrior5 [link] [comments]


2024.05.22 02:39 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
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PATHFINDER: WRATH OF THE RIGHTEOUS
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SCP:Secret Files
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2024.05.22 02:38 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
For game trades, you always go first and message me, usually it takes me about 1-2 days to get back to you at the latest
My Rep Page has not been updated in about 5 years, but I have a lot of trades finished
Bolded items are just the ones I would like to consider keeping so don't feel as though you need to offer more for the game
Wants
Oneshot
Subnautica
Stellaris (and dlc)
Wishlist Items
Have
A Plague Tale: Innocence
ADOM (ANCIENT DOMAINS OF MYSTERY)
Bridge Constructor Portal
Chivalry 2 - Epic Edition
Deep Rock Galactic
Disco Elysium - The Final Cut
Doom Eternal
Elite Dangerous
Endless Space 2 - Digital Deluxe Edition
Ghostrunner
Honey I Joined a Cult
Lost Ruins
Mass Effect Legendary Edition (temporarily unavailable)
MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
OUTWARD + THE SOROBOREANS AND OUTWARD SOUNDTRACK
PATHFINDER: WRATH OF THE RIGHTEOUS
Rebel Inc: Escalation
REMNANT: FROM THE ASHES - COMPLETE EDITION
SCP:Secret Files
SHOTGUN KING: THE FINAL CHECKMATE
Songs of Conquest
Spyro™ Reignited Trilogy
Surviving Mars
THE OUTER WORLDS: SPACER'S CHOICE EDITION
Thronebreaker: The Witcher Tales
VALKYRIA CHRONICLES 4 COMPLETE EDITION
Wasteland 3
Yakuza 4 Remastered
20XX
7 Grand Steps
observer (x3)
A Good Snowman is Hard to Build
A Juggler's Tale
A Mortician's Tale
A New Beginning - Final Cut
Aaero
Aces and Adventures
AER Memories of Old (x2)
Age of Wonders III
Ageless
Agents of Mayhem
AI War: Fleet Command
Alien Spidy
Aliens:Fireteam Elite
Alina of the Arena
All You Can Eat
Aragami 2
Arcade Paradise
Army Men RTS
Ashes of the Singularity: Escalation (x2)
Assassin's Creed® Origins
Assault Android Cactus
Atom RPG Trudograd
Atomicrops
AUTONAUTS VS PIRATEBOTS
Backbone
Bad End Theater
Banner Saga Trilogy - Deluxe Pack
Banners of Ruin
Bastion (x2)
Batman Arkham Origins (x2)
Battle Chef Brigade
Beacon Pines
Beat Hazard Ultra
Bee Simulator
Before Your Eyes
BEHIND THE FRAME: THE FINEST SCENERY
Beholder
BENDY AND THE DARK REVIVAL
Beneath Oresa
Between the Stars
Beyond a Steel Sky
Binary Domain
Bioshock Remastered
BioShock: The Collection
Biped
Black Book
Blade Assault
Blasphemous
Blazing Beaks
Bleed 2
Bloodstained®︎: Ritual of the Night
Bone - Episode 1 & Episode 2
Boomerang Fu (x3)
Borderlands 3 Super Deluxe
Boreal Blade
Boyfriend Dungeon
Broken Age (x2)
Brothers: A Tale of Two Sons
Brutal Legend
BUILDER SIMULATOR
Burly Men At Sea (x2)
Bury Me, My Love
Celeste
Chasm
Chicken Police
Children of Silentown
CHUCHEL Cherry Edition (x2)
CivCity: Rome
Coffee Talk
COMMAND & CONQUER REMASTERED COLLECTION
Company of Heroes 2 + Company of Heroes 2 - Whale and Dolphin Conservation Charity Pattern Pack
Conan Chop Chop
CONTROL STANDARD EDITION (Steam or Epic Games)
COOK, SERVE, DELICIOUS! 3
Coromon
Crowntakers
Crusader Kings Complete
Cultist Simulator (x2)
Curious Expedition
CURSE OF THE DEAD GODS
Cyber Hook
DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
Darkside Detective
Darksiders Genesis
Darksiders II Deathinitive Edition (x2)
Darksiders Warmastered Edition
Dead In Bermuda
Deadly Days
Death Squared (x2)
Deathloop
Decieve Inc.
Deleveled
Desperados 3
Destroy All Humans!
Deus Ex: Mankind Divided
Disciples: Liberation
Distance
DISTRAINT 2 + Soundtrack
Distrust (x3)
Drawful 2
DUCATI - 90th Anniversary
Duke Nukem Forever
Duke Nukem Forever Hail to the Icons
Duke Nukem Forever The Doctor Who Cloned Me
Dungeons 3 (x2)
Dusty Revenge: Co-Op Edition
Dwarfs!?
EARTH DEFENSE FORCE 4.1: Blood Storm + DLC
EarthNight
Eastside Hockey Manager
Elderborn
Eldest Souls
Elex
Ellipsis
Embr
Emily is Away <3
ENCASED: A SCI-FI POST-APOCALYPTIC RPG
Endless Space® - Collection (x2)
Epic Chef
Eternal Threads
Euro Truck Simulator 2
Europa Universalis IV
Evan's Remains
Evergarden
EVERSPACE™
Fahrenheit: Indigo Prophecy Remastered
Fallout 1
Family Man
Farmer's Dynasty
Fibbage XL
Fights in Tight Spaces
Figment
Finding Paradise
First Class Trouble
Five Dates
Fobia - St. Dinfna Hotel
Foretales
Fort Triumph
Founders' Fortune
Framed Collection
Framed Collection (x2)
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi Fish and Luther's Maze Madness
Freddi Fish and Luther's Water Worries
Freedom Force
Freedom Force vs. The Third Reich
Friends Vs Friends
FTL
Full Metal Furies
Full Throttle Remastered (x2)
Fury Unleashed
Gas Station Simulator
Genesis Noir
Get In The Car, Loser!
Getting Over It with Bennett Foddy
God's Trigger
Golf Gang
Gonner
GRAV (Early Access)
Greedfall
GRID 2
Grime
Grow: Song of the Evertree
Growing Up
Guns of Icarus Online
Hacknet (x2) + Hacknet Labyrinths DLC (x1)
Haiku, the Robot
Hammerting
Hard Reset Redux
Hardspace: Shipbreaker
Heaven's Vault
Heavenly Bodies (x2)
Hell Let Loose
Hell Pie
Hello Neighbor Hide and Seek
Hellpoint
Hero Siege Complete + Cyberpunk Samurai + Demon Slayer Bundle + Extra slots & stash space + ClassShield Lancer + Shaman + Plague Doctor + Marauder + Amazon+Avenger Paladin DLCs
Heroes of Hammerwatch
Hexcells Complete Pack
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hidden Folks
HITMAN™: THE COMPLETE FIRST SEASON (x2)
HIVESWAP: Act 1
Hokko life
Hollow Knight
Hot Brass
Hot Wheels Unleashed
Hotshot Racing
Hyper Light Drifter
I am not a Monster: First Contact
I'm not a Monster
If Found...
Impostor Factory
In Between
In Sound Mind
Injustice Gods Among Us Ultimate Edition (x3)
INK Deluxe Edition
Iris and the Giant
Iron Harvest
Jack Move
JumpJet Rex
Jupiter Hell
Jurassic World Evolution - Deluxe Dinosaur Pack
Just Cause 3 XXL Edition
Kerbal Space Program
KeyWe
Kill it with Fire
KillSquad
Kingdom Classic
Kingdom Two Crowns
Kingdom: New Lands (x2)
Knights of Pen and Paper 2
Kraken Academy!!
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Lawn Mowing Simulator
Legend of Keepers
Legion TD2-MULTIPLAYER TOWER DEFENSE
LEGO Batman 3: Beyond Gotham
LEGO Batman 3: Beyond Gotham Premium Edition
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Let's Explore the Farm (Junior Field Trips)
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Levelhead
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Life is Strange 2: Complete Season
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Mafia: Definitive Edition
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Offworld Trading Company + Jupiter's Forge Expansion Pack (x2)
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YOU DON'T KNOW JACK HEADRUSH
YOU DON'T KNOW JACK SPORTS
YOU DON'T KNOW JACK TELEVISION
YOU DON'T KNOW JACK Vol. 1 XL
YOU DON'T KNOW JACK Vol. 2
YOU DON'T KNOW JACK Vol. 3
YOU DON'T KNOW JACK Vol. 4: The Ride
YOU DON'T KNOW JACK Vol. 6 The Lost Gold
Ziggurat
Zombie Night Terror
Others GameMaker Studio Pro
Ashampoo BackUp Pro 14
Ashampoo Photo Optimizer 7
Ashampoo WinOptimizer 18
Battleborn Starter Skin Pack
Darkest Dungeon Shieldbreaker DLC
Double Fine Adventure Documentary
GWENT - Ultimate Starter Pack
Killing Floor - Community Weapon Pack 1 DLC
Killing Floor - Community Weapon Pack 2 DLC
Killing Floor - Community Weapon Pack 3 DLC
Mage and Minions - $10 In-Game Currency
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YOU DON'T KNOW JACK MOVIES
submitted by a_modest_espeon to indiegameswap [link] [comments]


2024.05.21 21:04 UndeadRedditing Not excusing their mistakes with the Sega Saturn but Sega of Japan's boneheaded approach of Japan-Fist and misunderstanding foreign markets isn't unique to them and is actually a wider problem of the Japanese Business World (as seen with Sunrise and Gundam)

Sega of Japan deserves all the criticisms for their idiocy of overtaking the dictatorship of the wider Sega company and running the company down because they tried to manage the global markets without understanding the cultures behind them and basing their actions upon the tastes of the Japanese market. On top of putting their eggs in one baskets and obsessively trying to make the Saturn king of Japan's console industry................
However there's a gigantic misconception on the internet by understandably P$!%ed off Western gamers that Sega of Japan's boneheaded run of the company is some unique kind of stupidity unmatched in history.........
Actually there's bad news and its that this is actually a big problem in the Japanese business world especially among companies that are domestic giants such as Konami.
And I'll start with one of my favorite franchises. Mobile Suite Gundam.
Back in the late 90s and early 2000s the most recent iteration of the franchise Mobile Suit Gundam Wing aired on the Toonami block on Cartoon Network. And to say it was a massive success. It was easily Toonami's most watched program after Dragon Ball Z and Sailor Moon and there would be profitable sales of Gundam Wing figures in American major retailers like K-Mart and kB Toys during the show's run. There was more demand for further Gundam content. Easy pathway to creating a juggernaut in the anime industry in America right?
Well the immediate followup to Gundam Wing was....... The original Gundam. Form the 1970s. I'm not kidding. The studios that makes Gundam Sunrise made this choice.
Massive gigantic bomb in America. Even Toonami's less popular programs like Ronin Warriors hard much higher viewerships.
The show's reason for flopping was that the original Gundam looked just so outdated with its animation being 70s flair. The original Gundam is actually superior to Wing in almost every other way especially the overall plot...... But the animation looked so old nobody wanted to watch it.
Why did Sunrise choose to follow up Wing which was their latest installment just before Turn A which was actually running in Japan during the same time Toonami was airing Wing in America?
In Japan the specific continuity the first original Gundam series follows, the UC timeline, is the handsdown most popular canon. The first two sequels Zeta (the Gundam series with the highest ratings ever in the history of the franchise within Japan) and ZZ formed a trilogy with the original Gundam of interlinking stories that culminates and concluded most the unresolved arcs in the original Gundam along with a slew of entwined movies and OVAs (think miniseries in Western terms). Basically the UC timeline is so big in Japan that we still get new stories every couple of years focused on specific characters, incidents, and so much more as well. Ask the general populace about Gundam and its the robot suits and characters of the UC timeline such as Amuro Rey and the Zaku robots and the that they immediately picture in their heads when they think Gundam similar to how the vast bulk of Star Wars fans below 16 always associates the franchise with Luke, Princess Leia, Chewbacca, Obi Wan, and Anakin/Darth Vader and the iconic scenes are teh Death Star onscreen and lightsaber fights.
So in Sunrise's head, not only was the first Gundam a guaranteed success in America but that they had to follow it up with it because the UC is the heart and soul of the entire franchise. The studios sincerely believed that with the original Gundam's even better and more complicated storyline that crowds will flock to watch it every weekday on Toonami...........
Failing to realize that a prime part of what made Wing so impressionable on Western audiences was the visuals of space battles and the awareness of the mobile suits in action. The complicated story of Gundam Wing (for the standards of Western animation on TV was definitely a component that made kids stick to the end but what attracted them in the first place was awesome onscreen actions like Heero escaping capture and knocking out a bunch of men on the way with kicks and piloting the Gundam for the first time to demolish tanks and humvees and a division of soldiers within seconds.
Sunrise did not get this point. They mistakenly assumed that teens and children in the West would have understood the original Gundam's anti war storyline entwined with lots of politics and drama was something that was darn complicated for an American 12 year old to get. They failed to get that the West's TV animation scene was extremely tame hell mainstream afternoon Network Television overall even live action was pretty much PG in content and something like Gundam was definitely pushing it for timeslots for minors including teens. That issues like killing children in a mass bombardment with permanent arm crippling even decapitation was only started to be accepted on afternoon teen soap opera and Saturday morning cartoon timeslots.
That it was pretty tame (by modern standards) live action shows with lots of cool visual action that was bloodless and usually PG like Hercules The Legendary Journeys and its sister spinoff Xena and Buffy the Vampire Slayer that the teen range was watching in addition to laughably corny stuff (but still having cool colorful onscreen effects) like GI Joe making the center of children's animation.
When the original Gundam flopped Sunrise took around 2 years to realize their mistake and released G Gundam. An incarnation of the series around the premise of Robots dueling each other in a tournament of gladiatorial fights. Thats an understatement G Gundam takes the whole premise to another level by making the Gundam robots fight with the speed, fluidity, and magical abilities of Dragon Ball Z. Kung Fu with giant Robots.
But the damage was done. While G Gundam did a hell lot better than the original Gundam, interest in the franchise has waned by then and in turn merchandise sales which Sunrise makes its bulk profits from were nowhere as profitable in America as Wing was. When Sunrise attempted to bring over their newer series such as Seed (which was massively popular in Japan even far more than Gundam Wing and G Gundam which already were considered hits by the studios) it was canceled from the maintime slot shortly afterwards and the ret of the series was put on death slots. The momentum had ceased. And not helping was that by that point other mech anime such as FLCL also aired on Toonami and fellow rival franchises like Zoids were begin imported.
Basically by now Gundam had looked generic to the Western audience esp Americans. The next wave of new anime fans in the 2000s was a disadvantaged market because the novelty of Gundam Wing being the first mech anime was not there for future Gundam installments. Gundam has fallen so out of the anime Zeitgeist that whatever we got in the future aired on lesser known channels like Color TVs or came in DVD releases if not even localised at all only being available on fansubs.
The worst part? When Gundam Wing ended its run on Toonami, Turn A Gundam, their newest incarnation with even better animation and just as much awesome moments of one giant mech destroying a an army of other mechs in addition to divisions of tanks and infantry, had just finished airing in Japan. By all logic it should have been a no brainer to snatch this as the followup to Wing right?
But not to Sunrise because Turn A was one of the lesser popular incarnations at that point. Because the UC was so the face of the franchise in Japan so it must succeed in America and the rest of the world no?
Does this sound familiar? Simply to put Japanese companies have a gigantic issues of failing to realize that what succeeds in Japan is not applicable elsewhere. And that given the chance to they'll even try to micro manage even something as loose in concept as franchise licensing in other countries.
OK thats an exaggeration I just said but my point ist he horrible mishandling of the Sega Saturn outside of Japan isn't really some 1 in a billion lottery ticket level of stupidity. Sega of Japan's screwups is actually quite typical of companies that succeeded domestically but never did anything in other markets that then decide to expand to outside markets beyond Japan. The Gundam example was so already long that I don't feel like typing anymore but boy oh boy there are a gazillion examples you can find if you do your googling from Konami's early mishandling of the Yu-Gi-Oh TCG as well as their shift to focusing on Pachinko and Pachislot much to the dismay of Western gamers esp fans of MGS and Silent Hill. And so much more.
Simply Sega of Japan isn't uniquely stupid. Its a perfect symptom many issues of the business world in Japan.
submitted by UndeadRedditing to ludology [link] [comments]


2024.05.21 21:04 UndeadRedditing Not excusing their mistakes with the Sega Saturn but Sega of Japan's boneheaded approach of Japan-Fist and misunderstanding foreign markets isn't unique to them and is actually a wider problem of the Japanese Business World (as seen with Sunrise and Gundam)

Sega of Japan deserves all the criticisms for their idiocy of overtaking the dictatorship of the wider Sega company and running the company down because they tried to manage the global markets without understanding the cultures behind them and basing their actions upon the tastes of the Japanese market. On top of putting their eggs in one baskets and obsessively trying to make the Saturn king of Japan's console industry................
However there's a gigantic misconception on the internet by understandably P$!%ed off Western gamers that Sega of Japan's boneheaded run of the company is some unique kind of stupidity unmatched in history.........
Actually there's bad news and its that this is actually a big problem in the Japanese business world especially among companies that are domestic giants such as Konami.
And I'll start with one of my favorite franchises. Mobile Suite Gundam.
Back in the late 90s and early 2000s the most recent iteration of the franchise Mobile Suit Gundam Wing aired on the Toonami block on Cartoon Network. And to say it was a massive success. It was easily Toonami's most watched program after Dragon Ball Z and Sailor Moon and there would be profitable sales of Gundam Wing figures in American major retailers like K-Mart and kB Toys during the show's run. There was more demand for further Gundam content. Easy pathway to creating a juggernaut in the anime industry in America right?
Well the immediate followup to Gundam Wing was....... The original Gundam. Form the 1970s. I'm not kidding. The studios that makes Gundam Sunrise made this choice.
Massive gigantic bomb in America. Even Toonami's less popular programs like Ronin Warriors hard much higher viewerships.
The show's reason for flopping was that the original Gundam looked just so outdated with its animation being 70s flair. The original Gundam is actually superior to Wing in almost every other way especially the overall plot...... But the animation looked so old nobody wanted to watch it.
Why did Sunrise choose to follow up Wing which was their latest installment just before Turn A which was actually running in Japan during the same time Toonami was airing Wing in America?
In Japan the specific continuity the first original Gundam series follows, the UC timeline, is the handsdown most popular canon. The first two sequels Zeta (the Gundam series with the highest ratings ever in the history of the franchise within Japan) and ZZ formed a trilogy with the original Gundam of interlinking stories that culminates and concluded most the unresolved arcs in the original Gundam along with a slew of entwined movies and OVAs (think miniseries in Western terms). Basically the UC timeline is so big in Japan that we still get new stories every couple of years focused on specific characters, incidents, and so much more as well. Ask the general populace about Gundam and its the robot suits and characters of the UC timeline such as Amuro Rey and the Zaku robots and the that they immediately picture in their heads when they think Gundam similar to how the vast bulk of Star Wars fans below 16 always associates the franchise with Luke, Princess Leia, Chewbacca, Obi Wan, and Anakin/Darth Vader and the iconic scenes are teh Death Star onscreen and lightsaber fights.
So in Sunrise's head, not only was the first Gundam a guaranteed success in America but that they had to follow it up with it because the UC is the heart and soul of the entire franchise. The studios sincerely believed that with the original Gundam's even better and more complicated storyline that crowds will flock to watch it every weekday on Toonami...........
Failing to realize that a prime part of what made Wing so impressionable on Western audiences was the visuals of space battles and the awareness of the mobile suits in action. The complicated story of Gundam Wing (for the standards of Western animation on TV was definitely a component that made kids stick to the end but what attracted them in the first place was awesome onscreen actions like Heero escaping capture and knocking out a bunch of men on the way with kicks and piloting the Gundam for the first time to demolish tanks and humvees and a division of soldiers within seconds.
Sunrise did not get this point. They mistakenly assumed that teens and children in the West would have understood the original Gundam's anti war storyline entwined with lots of politics and drama was something that was darn complicated for an American 12 year old to get. They failed to get that the West's TV animation scene was extremely tame hell mainstream afternoon Network Television overall even live action was pretty much PG in content and something like Gundam was definitely pushing it for timeslots for minors including teens. That issues like killing children in a mass bombardment with permanent arm crippling even decapitation was only started to be accepted on afternoon teen soap opera and Saturday morning cartoon timeslots.
That it was pretty tame (by modern standards) live action shows with lots of cool visual action that was bloodless and usually PG like Hercules The Legendary Journeys and its sister spinoff Xena and Buffy the Vampire Slayer that the teen range was watching in addition to laughably corny stuff (but still having cool colorful onscreen effects) like GI Joe making the center of children's animation.
When the original Gundam flopped Sunrise took around 2 years to realize their mistake and released G Gundam. An incarnation of the series around the premise of Robots dueling each other in a tournament of gladiatorial fights. Thats an understatement G Gundam takes the whole premise to another level by making the Gundam robots fight with the speed, fluidity, and magical abilities of Dragon Ball Z. Kung Fu with giant Robots.
But the damage was done. While G Gundam did a hell lot better than the original Gundam, interest in the franchise has waned by then and in turn merchandise sales which Sunrise makes its bulk profits from were nowhere as profitable in America as Wing was. When Sunrise attempted to bring over their newer series such as Seed (which was massively popular in Japan even far more than Gundam Wing and G Gundam which already were considered hits by the studios) it was canceled from the maintime slot shortly afterwards and the ret of the series was put on death slots. The momentum had ceased. And not helping was that by that point other mech anime such as FLCL also aired on Toonami and fellow rival franchises like Zoids were begin imported.
Basically by now Gundam had looked generic to the Western audience esp Americans. The next wave of new anime fans in the 2000s was a disadvantaged market because the novelty of Gundam Wing being the first mech anime was not there for future Gundam installments. Gundam has fallen so out of the anime Zeitgeist that whatever we got in the future aired on lesser known channels like Color TVs or came in DVD releases if not even localised at all only being available on fansubs.
The worst part? When Gundam Wing ended its run on Toonami, Turn A Gundam, their newest incarnation with even better animation and just as much awesome moments of one giant mech destroying a an army of other mechs in addition to divisions of tanks and infantry, had just finished airing in Japan. By all logic it should have been a no brainer to snatch this as the followup to Wing right?
But not to Sunrise because Turn A was one of the lesser popular incarnations at that point. Because the UC was so the face of the franchise in Japan so it must succeed in America and the rest of the world no?
Does this sound familiar? Simply to put Japanese companies have a gigantic issues of failing to realize that what succeeds in Japan is not applicable elsewhere. And that given the chance to they'll even try to micro manage even something as loose in concept as franchise licensing in other countries.
OK thats an exaggeration I just said but my point ist he horrible mishandling of the Sega Saturn outside of Japan isn't really some 1 in a billion lottery ticket level of stupidity. Sega of Japan's screwups is actually quite typical of companies that succeeded domestically but never did anything in other markets that then decide to expand to outside markets beyond Japan. The Gundam example was so already long that I don't feel like typing anymore but boy oh boy there are a gazillion examples you can find if you do your googling from Konami's early mishandling of the Yu-Gi-Oh TCG as well as their shift to focusing on Pachinko and Pachislot much to the dismay of Western gamers esp fans of MGS and Silent Hill. And so much more.
Simply Sega of Japan isn't uniquely stupid. Its a perfect symptom many issues of the business world in Japan.
submitted by UndeadRedditing to consoles [link] [comments]


2024.05.21 21:03 UndeadRedditing Not excusing their mistakes with the Sega Saturn but Sega of Japan's boneheaded approach of Japan-Fist and misunderstanding foreign markets isn't unique to them and is actually a wider problem of the Japanese Business World (as seen with Sunrise and Gundam)

Sega of Japan deserves all the criticisms for their idiocy of overtaking the dictatorship of the wider Sega company and running the company down because they tried to manage the global markets without understanding the cultures behind them and basing their actions upon the tastes of the Japanese market. On top of putting their eggs in one baskets and obsessively trying to make the Saturn king of Japan's console industry................
However there's a gigantic misconception on the internet by understandably P$!%ed off Western gamers that Sega of Japan's boneheaded run of the company is some unique kind of stupidity unmatched in history.........
Actually there's bad news and its that this is actually a big problem in the Japanese business world especially among companies that are domestic giants such as Konami.
And I'll start with one of my favorite franchises. Mobile Suite Gundam.
Back in the late 90s and early 2000s the most recent iteration of the franchise Mobile Suit Gundam Wing aired on the Toonami block on Cartoon Network. And to say it was a massive success. It was easily Toonami's most watched program after Dragon Ball Z and Sailor Moon and there would be profitable sales of Gundam Wing figures in American major retailers like K-Mart and kB Toys during the show's run. There was more demand for further Gundam content. Easy pathway to creating a juggernaut in the anime industry in America right?
Well the immediate followup to Gundam Wing was....... The original Gundam. Form the 1970s. I'm not kidding. The studios that makes Gundam Sunrise made this choice.
Massive gigantic bomb in America. Even Toonami's less popular programs like Ronin Warriors hard much higher viewerships.
The show's reason for flopping was that the original Gundam looked just so outdated with its animation being 70s flair. The original Gundam is actually superior to Wing in almost every other way especially the overall plot...... But the animation looked so old nobody wanted to watch it.
Why did Sunrise choose to follow up Wing which was their latest installment just before Turn A which was actually running in Japan during the same time Toonami was airing Wing in America?
In Japan the specific continuity the first original Gundam series follows, the UC timeline, is the handsdown most popular canon. The first two sequels Zeta (the Gundam series with the highest ratings ever in the history of the franchise within Japan) and ZZ formed a trilogy with the original Gundam of interlinking stories that culminates and concluded most the unresolved arcs in the original Gundam along with a slew of entwined movies and OVAs (think miniseries in Western terms). Basically the UC timeline is so big in Japan that we still get new stories every couple of years focused on specific characters, incidents, and so much more as well. Ask the general populace about Gundam and its the robot suits and characters of the UC timeline such as Amuro Rey and the Zaku robots and the that they immediately picture in their heads when they think Gundam similar to how the vast bulk of Star Wars fans below 16 always associates the franchise with Luke, Princess Leia, Chewbacca, Obi Wan, and Anakin/Darth Vader and the iconic scenes are teh Death Star onscreen and lightsaber fights.
So in Sunrise's head, not only was the first Gundam a guaranteed success in America but that they had to follow it up with it because the UC is the heart and soul of the entire franchise. The studios sincerely believed that with the original Gundam's even better and more complicated storyline that crowds will flock to watch it every weekday on Toonami...........
Failing to realize that a prime part of what made Wing so impressionable on Western audiences was the visuals of space battles and the awareness of the mobile suits in action. The complicated story of Gundam Wing (for the standards of Western animation on TV was definitely a component that made kids stick to the end but what attracted them in the first place was awesome onscreen actions like Heero escaping capture and knocking out a bunch of men on the way with kicks and piloting the Gundam for the first time to demolish tanks and humvees and a division of soldiers within seconds.
Sunrise did not get this point. They mistakenly assumed that teens and children in the West would have understood the original Gundam's anti war storyline entwined with lots of politics and drama was something that was darn complicated for an American 12 year old to get. They failed to get that the West's TV animation scene was extremely tame hell mainstream afternoon Network Television overall even live action was pretty much PG in content and something like Gundam was definitely pushing it for timeslots for minors including teens. That issues like killing children in a mass bombardment with permanent arm crippling even decapitation was only started to be accepted on afternoon teen soap opera and Saturday morning cartoon timeslots.
That it was pretty tame (by modern standards) live action shows with lots of cool visual action that was bloodless and usually PG like Hercules The Legendary Journeys and its sister spinoff Xena and Buffy the Vampire Slayer that the teen range was watching in addition to laughably corny stuff (but still having cool colorful onscreen effects) like GI Joe making the center of children's animation.
When the original Gundam flopped Sunrise took around 2 years to realize their mistake and released G Gundam. An incarnation of the series around the premise of Robots dueling each other in a tournament of gladiatorial fights. Thats an understatement G Gundam takes the whole premise to another level by making the Gundam robots fight with the speed, fluidity, and magical abilities of Dragon Ball Z. Kung Fu with giant Robots.
But the damage was done. While G Gundam did a hell lot better than the original Gundam, interest in the franchise has waned by then and in turn merchandise sales which Sunrise makes its bulk profits from were nowhere as profitable in America as Wing was. When Sunrise attempted to bring over their newer series such as Seed (which was massively popular in Japan even far more than Gundam Wing and G Gundam which already were considered hits by the studios) it was canceled from the maintime slot shortly afterwards and the ret of the series was put on death slots. The momentum had ceased. And not helping was that by that point other mech anime such as FLCL also aired on Toonami and fellow rival franchises like Zoids were begin imported.
Basically by now Gundam had looked generic to the Western audience esp Americans. The next wave of new anime fans in the 2000s was a disadvantaged market because the novelty of Gundam Wing being the first mech anime was not there for future Gundam installments. Gundam has fallen so out of the anime Zeitgeist that whatever we got in the future aired on lesser known channels like Color TVs or came in DVD releases if not even localised at all only being available on fansubs.
The worst part? When Gundam Wing ended its run on Toonami, Turn A Gundam, their newest incarnation with even better animation and just as much awesome moments of one giant mech destroying a an army of other mechs in addition to divisions of tanks and infantry, had just finished airing in Japan. By all logic it should have been a no brainer to snatch this as the followup to Wing right?
But not to Sunrise because Turn A was one of the lesser popular incarnations at that point. Because the UC was so the face of the franchise in Japan so it must succeed in America and the rest of the world no?
Does this sound familiar? Simply to put Japanese companies have a gigantic issues of failing to realize that what succeeds in Japan is not applicable elsewhere. And that given the chance to they'll even try to micro manage even something as loose in concept as franchise licensing in other countries.
OK thats an exaggeration I just said but my point ist he horrible mishandling of the Sega Saturn outside of Japan isn't really some 1 in a billion lottery ticket level of stupidity. Sega of Japan's screwups is actually quite typical of companies that succeeded domestically but never did anything in other markets that then decide to expand to outside markets beyond Japan. The Gundam example was so already long that I don't feel like typing anymore but boy oh boy there are a gazillion examples you can find if you do your googling from Konami's early mishandling of the Yu-Gi-Oh TCG as well as their shift to focusing on Pachinko and Pachislot much to the dismay of Western gamers esp fans of MGS and Silent Hill. And so much more.
Simply Sega of Japan isn't uniquely stupid. Its a perfect symptom many issues of the business world in Japan.
submitted by UndeadRedditing to videogamehistory [link] [comments]


2024.05.21 20:59 UndeadRedditing Not excusing their mistakes with the Sega Saturn but Sega of Japan's boneheaded approach of Japan-Fist and misunderstanding foreign markets isn't unique to them and is actually a wider problem of the Japanese Business World (as seen with Sunrise and Gundam)

Sega of Japan deserves all the criticisms for their idiocy of overtaking the dictatorship of the wider Sega company and running the company down because they tried to manage the global markets without understanding the cultures behind them and basing their actions upon the tastes of the Japanese market. On top of putting their eggs in one baskets and obsessively trying to make the Saturn king of Japan's console industry................
However there's a gigantic misconception on the internet by understandably P$!%ed off Western gamers that Sega of Japan's boneheaded run of the company is some unique kind of stupidity unmatched in history.........
Actually there's bad news and its that this is actually a big problem in the Japanese business world especially among companies that are domestic giants such as Konami.
And I'll start with one of my favorite franchises. Mobile Suite Gundam.
Back in the late 90s and early 2000s the most recent iteration of the franchise Mobile Suit Gundam Wing aired on the Toonami block on Cartoon Network. And to say it was a massive success. It was easily Toonami's most watched program after Dragon Ball Z and Sailor Moon and there would be profitable sales of Gundam Wing figures in American major retailers like K-Mart and kB Toys during the show's run. There was more demand for further Gundam content. Easy pathway to creating a juggernaut in the anime industry in America right?
Well the immediate followup to Gundam Wing was....... The original Gundam. Form the 1970s. I'm not kidding. The studios that makes Gundam Sunrise made this choice.
Massive gigantic bomb in America. Even Toonami's less popular programs like Ronin Warriors hard much higher viewerships.
The show's reason for flopping was that the original Gundam looked just so outdated with its animation being 70s flair. The original Gundam is actually superior to Wing in almost every other way especially the overall plot...... But the animation looked so old nobody wanted to watch it.
Why did Sunrise choose to follow up Wing which was their latest installment just before Turn A which was actually running in Japan during the same time Toonami was airing Wing in America?
In Japan the specific continuity the first original Gundam series follows, the UC timeline, is the handsdown most popular canon. The first two sequels Zeta (the Gundam series with the highest ratings ever in the history of the franchise within Japan) and ZZ formed a trilogy with the original Gundam of interlinking stories that culminates and concluded most the unresolved arcs in the original Gundam along with a slew of entwined movies and OVAs (think miniseries in Western terms). Basically the UC timeline is so big in Japan that we still get new stories every couple of years focused on specific characters, incidents, and so much more as well. Ask the general populace about Gundam and its the robot suits and characters of the UC timeline such as Amuro Rey and the Zaku robots and the that they immediately picture in their heads when they think Gundam similar to how the vast bulk of Star Wars fans below 16 always associates the franchise with Luke, Princess Leia, Chewbacca, Obi Wan, and Anakin/Darth Vader and the iconic scenes are teh Death Star onscreen and lightsaber fights.
So in Sunrise's head, not only was the first Gundam a guaranteed success in America but that they had to follow it up with it because the UC is the heart and soul of the entire franchise. The studios sincerely believed that with the original Gundam's even better and more complicated storyline that crowds will flock to watch it every weekday on Toonami...........
Failing to realize that a prime part of what made Wing so impressionable on Western audiences was the visuals of space battles and the awareness of the mobile suits in action. The complicated story of Gundam Wing (for the standards of Western animation on TV was definitely a component that made kids stick to the end but what attracted them in the first place was awesome onscreen actions like Heero escaping capture and knocking out a bunch of men on the way with kicks and piloting the Gundam for the first time to demolish tanks and humvees and a division of soldiers within seconds.
Sunrise did not get this point. They mistakenly assumed that teens and children in the West would have understood the original Gundam's anti war storyline entwined with lots of politics and drama was something that was darn complicated for an American 12 year old to get. They failed to get that the West's TV animation scene was extremely tame hell mainstream afternoon Network Television overall even live action was pretty much PG in content and something like Gundam was definitely pushing it for timeslots for minors including teens. That issues like killing children in a mass bombardment with permanent arm crippling even decapitation was only started to be accepted on afternoon teen soap opera and Saturday morning cartoon timeslots.
That it was pretty tame (by modern standards) live action shows with lots of cool visual action that was bloodless and usually PG like Hercules The Legendary Journeys and its sister spinoff Xena and Buffy the Vampire Slayer that the teen range was watching in addition to laughably corny stuff (but still having cool colorful onscreen effects) like GI Joe making the center of children's animation.
When the original Gundam flopped Sunrise took around 2 years to realize their mistake and released G Gundam. An incarnation of the series around the premise of Robots dueling each other in a tournament of gladiatorial fights. Thats an understatement G Gundam takes the whole premise to another level by making the Gundam robots fight with the speed, fluidity, and magical abilities of Dragon Ball Z. Kung Fu with giant Robots.
But the damage was done. While G Gundam did a hell lot better than the original Gundam, interest in the franchise has waned by then and in turn merchandise sales which Sunrise makes its bulk profits from were nowhere as profitable in America as Wing was. When Sunrise attempted to bring over their newer series such as Seed (which was massively popular in Japan even far more than Gundam Wing and G Gundam which already were considered hits by the studios) it was canceled from the maintime slot shortly afterwards and the ret of the series was put on death slots. The momentum had ceased. And not helping was that by that point other mech anime such as FLCL also aired on Toonami and fellow rival franchises like Zoids were begin imported.
Basically by now Gundam had looked generic to the Western audience esp Americans. The next wave of new anime fans in the 2000s was a disadvantaged market because the novelty of Gundam Wing being the first mech anime was not there for future Gundam installments. Gundam has fallen so out of the anime Zeitgeist that whatever we got in the future aired on lesser known channels like Color TVs or came in DVD releases if not even localised at all only being available on fansubs.
The worst part? When Gundam Wing ended its run on Toonami, Turn A Gundam, their newest incarnation with even better animation and just as much awesome moments of one giant mech destroying a an army of other mechs in addition to divisions of tanks and infantry, had just finished airing in Japan. By all logic it should have been a no brainer to snatch this as the followup to Wing right?
But not to Sunrise because Turn A was one of the lesser popular incarnations at that point. Because the UC was so the face of the franchise in Japan so it must succeed in America and the rest of the world no?
Does this sound familiar? Simply to put Japanese companies have a gigantic issues of failing to realize that what succeeds in Japan is not applicable elsewhere. And that given the chance to they'll even try to micro manage even something as loose in concept as franchise licensing in other countries.
OK thats an exaggeration I just said but my point ist he horrible mishandling of the Sega Saturn outside of Japan isn't really some 1 in a billion lottery ticket level of stupidity. Sega of Japan's screwups is actually quite typical of companies that succeeded domestically but never did anything in other markets that then decide to expand to outside markets beyond Japan. The Gundam example was so already long that I don't feel like typing anymore but boy oh boy there are a gazillion examples you can find if you do your googling from Konami's early mishandling of the Yu-Gi-Oh TCG as well as their shift to focusing on Pachinko and Pachislot much to the dismay of Western gamers esp fans of MGS and Silent Hill. And so much more.
Simply Sega of Japan isn't uniquely stupid. Its a perfect symptom many issues of the business world in Japan.
submitted by UndeadRedditing to SEGA [link] [comments]


2024.05.21 20:57 UndeadRedditing Not excusing their mistakes with the Sega Saturn but Sega of Japan's boneheaded approach of Japan-Fist and misunderstanding foreign markets isn't unique to them and is actually a wider problem of the Japanese Business World (as seen with Sunrise and Gundam)

Sega of Japan deserves all the criticisms for their idiocy of overtaking the dictatorship of the wider Sega company and running the company down because they tried to manage the global markets without understanding the cultures behind them and basing their actions upon the tastes of the Japanese market. On top of putting their eggs in one baskets and obsessively trying to make the Saturn king of Japan's console industry................
However there's a gigantic misconception on the internet by understandably P$!%ed off Western gamers that Sega of Japan's boneheaded run of the company is some unique kind of stupidity unmatched in history.........
Actually there's bad news and its that this is actually a big problem in the Japanese business world especially among companies that are domestic giants such as Konami.
And I'll start with one of my favorite franchises. Mobile Suite Gundam.
Back in the late 90s and early 2000s the most recent iteration of the franchise Mobile Suit Gundam Wing aired on the Toonami block on Cartoon Network. And to say it was a massive success. It was easily Toonami's most watched program after Dragon Ball Z and Sailor Moon and there would be profitable sales of Gundam Wing figures in American major retailers like K-Mart and kB Toys during the show's run. There was more demand for further Gundam content. Easy pathway to creating a juggernaut in the anime industry in America right?
Well the immediate followup to Gundam Wing was....... The original Gundam. Form the 1970s. I'm not kidding. The studios that makes Gundam Sunrise made this choice.
Massive gigantic bomb in America. Even Toonami's less popular programs like Ronin Warriors hard much higher viewerships.
The show's reason for flopping was that the original Gundam looked just so outdated with its animation being 70s flair. The original Gundam is actually superior to Wing in almost every other way especially the overall plot...... But the animation looked so old nobody wanted to watch it.
Why did Sunrise choose to follow up Wing which was their latest installment just before Turn A which was actually running in Japan during the same time Toonami was airing Wing in America?
In Japan the specific continuity the first original Gundam series follows, the UC timeline, is the handsdown most popular canon. The first two sequels Zeta (the Gundam series with the highest ratings ever in the history of the franchise within Japan) and ZZ formed a trilogy with the original Gundam of interlinking stories that culminates and concluded most the unresolved arcs in the original Gundam along with a slew of entwined movies and OVAs (think miniseries in Western terms). Basically the UC timeline is so big in Japan that we still get new stories every couple of years focused on specific characters, incidents, and so much more as well. Ask the general populace about Gundam and its the robot suits and characters of the UC timeline such as Amuro Rey and the Zaku robots and the that they immediately picture in their heads when they think Gundam similar to how the vast bulk of Star Wars fans below 16 always associates the franchise with Luke, Princess Leia, Chewbacca, Obi Wan, and Anakin/Darth Vader and the iconic scenes are teh Death Star onscreen and lightsaber fights.
So in Sunrise's head, not only was the first Gundam a guaranteed success in America but that they had to follow it up with it because the UC is the heart and soul of the entire franchise. The studios sincerely believed that with the original Gundam's even better and more complicated storyline that crowds will flock to watch it every weekday on Toonami...........
Failing to realize that a prime part of what made Wing so impressionable on Western audiences was the visuals of space battles and the awareness of the mobile suits in action. The complicated story of Gundam Wing (for the standards of Western animation on TV was definitely a component that made kids stick to the end but what attracted them in the first place was awesome onscreen actions like Heero escaping capture and knocking out a bunch of men on the way with kicks and piloting the Gundam for the first time to demolish tanks and humvees and a division of soldiers within seconds.
Sunrise did not get this point. They mistakenly assumed that teens and children in the West would have understood the original Gundam's anti war storyline entwined with lots of politics and drama was something that was darn complicated for an American 12 year old to get. They failed to get that the West's TV animation scene was extremely tame hell mainstream afternoon Network Television overall even live action was pretty much PG in content and something like Gundam was definitely pushing it for timeslots for minors including teens. That issues like killing children in a mass bombardment with permanent arm crippling even decapitation was only started to be accepted on afternoon teen soap opera and Saturday morning cartoon timeslots.
That it was pretty tame (by modern standards) live action shows with lots of cool visual action that was bloodless and usually PG like Hercules The Legendary Journeys and its sister spinoff Xena and Buffy the Vampire Slayer that the teen range was watching in addition to laughably corny stuff (but still having cool colorful onscreen effects) like GI Joe making the center of children's animation.
When the original Gundam flopped Sunrise took around 2 years to realize their mistake and released G Gundam. An incarnation of the series around the premise of Robots dueling each other in a tournament of gladiatorial fights. Thats an understatement G Gundam takes the whole premise to another level by making the Gundam robots fight with the speed, fluidity, and magical abilities of Dragon Ball Z. Kung Fu with giant Robots.
But the damage was done. While G Gundam did a hell lot better than the original Gundam, interest in the franchise has waned by then and in turn merchandise sales which Sunrise makes its bulk profits from were nowhere as profitable in America as Wing was. When Sunrise attempted to bring over their newer series such as Seed (which was massively popular in Japan even far more than Gundam Wing and G Gundam which already were considered hits by the studios) it was canceled from the maintime slot shortly afterwards and the ret of the series was put on death slots. The momentum had ceased. And not helping was that by that point other mech anime such as FLCL also aired on Toonami and fellow rival franchises like Zoids were begin imported.
Basically by now Gundam had looked generic to the Western audience esp Americans. The next wave of new anime fans in the 2000s was a disadvantaged market because the novelty of Gundam Wing being the first mech anime was not there for future Gundam installments. Gundam has fallen so out of the anime Zeitgeist that whatever we got in the future aired on lesser known channels like Color TVs or came in DVD releases if not even localised at all only being available on fansubs.
The worst part? When Gundam Wing ended its run on Toonami, Turn A Gundam, their newest incarnation with even better animation and just as much awesome moments of one giant mech destroying a an army of other mechs in addition to divisions of tanks and infantry, had just finished airing in Japan. By all logic it should have been a no brainer to snatch this as the followup to Wing right?
But not to Sunrise because Turn A was one of the lesser popular incarnations at that point. Because the UC was so the face of the franchise in Japan so it must succeed in America and the rest of the world no?
Does this sound familiar? Simply to put Japanese companies have a gigantic issues of failing to realize that what succeeds in Japan is not applicable elsewhere. And that given the chance to they'll even try to micro manage even something as loose in concept as franchise licensing in other countries.
OK thats an exaggeration I just said but my point ist he horrible mishandling of the Sega Saturn outside of Japan isn't really some 1 in a billion lottery ticket level of stupidity. Sega of Japan's screwups is actually quite typical of companies that succeeded domestically but never did anything in other markets that then decide to expand to outside markets beyond Japan. The Gundam example was so already long that I don't feel like typing anymore but boy oh boy there are a gazillion examples you can find if you do your googling from Konami's early mishandling of the Yu-Gi-Oh TCG as well as their shift to focusing on Pachinko and Pachislot much to the dismay of Western gamers esp fans of MGS and Silent Hill. And so much more.
Simply Sega of Japan isn't uniquely stupid. Its a perfect symptom many issues of the business world in Japan.
submitted by UndeadRedditing to SegaSaturn [link] [comments]


2024.05.21 19:03 DTG_Bot [D2] Weekly Reset Thread [2024-05-21]

Nightfall - The Ordeal: Birthplace of the Vile

Modifiers:

Rewards:

Vanguard Surge: Arc Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vow of the Disciple
  • Dungeon: Prophecy

Raid Challenges

Deep Stone Crypt

  • The Core Four: A challenge awaits…

Crota's End

  • All for One: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…
  • Base Information: A challenge awaits…
  • Defenses Down: A challenge awaits…
  • Looping Catalyst: A challenge awaits…

Vault of Glass

  • Strangers in Time: A challenge awaits…

King's Fall

  • Gaze Amaze: A challenge awaits…

Root of Nightmares

  • Illuminated Torment Challenge: A challenge awaits…

Last Wish

  • Forever Fight: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Cabal
  • Round 2: Taken
  • Final Round: Crota

Loot

Neomuna

Campaign Mission: Desperate Measures

Fight alongside your allies in a final stand against Calus, the Disciple.

Partition: Backdoor

Break into a Vex Mind's stronghold and defeat it.

Vex Incursion Zone: Zephyr Concourse

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.

Legacy Activities

  • Savathûn's Throne World
    • Campaign Mission: The Cunning: Following a lead from Fynch, search the dark corners of Savathûn's throne world for another clue to how she stole the Light.
  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Dark Priestess: Hero: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Campaign Mission: Beyond
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Archer's Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier - Respond to a distress call in the Strand.
    • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Miscellaneous

Ada-1's Wares

Name Description Cost
House of Meyrin Apply this shader to change the color of your gear. 10000 Glimmer
New Pacific Sink Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit Camo Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Rocket Stomp Emote 3250 Bright Dust
Powerful Statement Equip this weapon ornament to change the appearance of Loaded Question. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Dreaming Shimmer Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Amethyst Bloom Equip this shader to change the color of your gear. Shader 300 Bright Dust
Transcendental Ambition Apply this shader to change the color of your gear. Shader 300 Bright Dust
Cowbell Multiplayer Emote 4250 Bright Dust
Star-Crossed Heart Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account. Titan Universal Ornament 1200 Bright Dust
Simulation Shell Ghost Shell 2850 Bright Dust
Exosporangion Ship 2000 Bright Dust
Omen of Saturn Vehicle 2500 Bright Dust
Augmented Apotheosis Equip this weapon ornament to change the appearance of Divinity. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Time-Lost Projection Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
Metropolitan Acoustics Apply this shader to change the color of your gear. Shader 300 Bright Dust
Vibrant Medusa Equip this shader to change the color of your gear. Shader 300 Bright Dust
Empirical Imperative Apply this shader to change the color of your gear. Shader 300 Bright Dust
Spark of Joy Equip this shader to change the color of your gear. Shader 300 Bright Dust
The Past Unearthed Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Cabal Shield Breaker Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Ketch Flight Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City
Name Description Cost Requirement Reward
Ascendant Challenge "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds "The Blind Well can split wide the veins that run between realities." —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle
Eris Morn, Moon
Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow's Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon's Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Variks, Europa
Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt "The Dark Priestess," defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++
Shaw Han, Cosmodrome
Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer
Starhorse, Eternity
Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Maximum Temper Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score. 7 Strange Coin 100 Orbs of Power & 125 Rapidly defeated & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor
Nimbus, Neomuna
Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode
Arcite 99-40, Hall of Champions
Name Description Cost Requirement Reward
Steadfast Onslaught Defeat combatants in Onslaught. Bonus progress awarded for final blows with Void or Strand weapons and abilities. Complete 20 waves in a single run of Onslaught. 10000 Glimmer 50 Targets & 1 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Steadfast Gambit Defeat combatants in Gambit. Bonus progress awarded for final blows with Solar weapons and abilities. Play 3 Gambit matches. 10000 Glimmer 50 Targets & 3 Gambit matches 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Illustrious Crucible Defeat Guardians and earn assists in Crucible. Bonus progress awarded for final blows with Hand Cannons. 10000 Glimmer 50 Opponents defeated 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Illustrious Raider Defeat combatants in raids and dungeons. Bonus progress awarded for final blows with Sidearms. Complete an encounter on Normal difficulty or higher. 10000 Glimmer 80 Targets & 1 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Distinguished Raider Defeat combatants with precision damage in raids and dungeons. Bonus progress awarded for precision final blows with Bows. Complete an encounter on Master difficulty or higher. 10000 Glimmer 100 Targets & 1 1 XP+ & 400 Lord Shaxx Reputation & 800 Lord Shaxx Reputation & BRAVE Engram

Seasonal Challenges

Name Description Objectives Rewards
No more records this season!

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Helm Nessus Helmet 15 16 2 9 12 6 60 25 Legendary Shards & 1000 Glimmer
Titan Insight Unyielding Greaves Ada-1 Leg Armor 2 26 2 8 6 14 58 25 Legendary Shards & 1000 Glimmer
Hunter Exodus Down Mask Nessus Helmet 2 16 16 6 8 11 59 25 Legendary Shards & 1000 Glimmer
Hunter Insight Rover Grips Ada-1 Gauntlets 22 6 2 2 8 20 60 25 Legendary Shards & 1000 Glimmer
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.21 11:25 Simpilicious Moveset suggestions and inconsistencies in Crystal Legacy: A comprehensive list for discussion

Hi all,
So with the talks about upcoming adjustments to Crystal Legacy in the wake of the Yellow Legacy release I'd figure I would contribute with some of the moves, stats and misc changes I've noticed (and wished for) when playing the game. This is a lot of suggestions from my own personal taste but I have noticed a few inconsistencies as well that I've listed below. Maybe this could be of help to the developers now that they look at changes done in Yellow or as a base of discussion on this forum. Hopefully others can chime in with suggestions or themes that I've missed or argue why the additions below are good/bad.
It is mostly about increasing HM availability to smoothen out the gameplay experience (I love the Cut buffs but no matter what I do I always find myself with a bit of a conundrum when team building fitting a Cut user in. Never really liked wasting a move slot on a 50 BP move). I love how Legacy made it so that more than like 6 Water Pokémon could use Waterfall for example, or that Rock Smash is actually a good move. This is building on that. I've also noticed that there where massive learnset buffs in Gen 3 and I feel like loads of these would work well here without ruining the experience or balance.
Also, the change/addition I would like the most is a MOVE TUTOR for all the Gen 1 TM's. A lot of Pokémon would benefit massively from Substitute, Swords Dance, Explosion, Rock Slide etc etc and it would also make it so that you can skip a lot of complicated and time consuming breeding.
Anyways, here is the list. I've put the change in the middle column so that is a move that I feel would make sense if the Pokémon would learn, or maybe it is a move it did learn a generation or two later but did not in Gen 2.
Pokémon Change Motivation
Aerodactyl HM04 Strength Aligned with learnsets from GEN 3 and onwards
Aipom Mega Punch/Dizzy Punch/Comet punch Makes sense to get at least one punch by level-up when the tail is a giant fist and it gets all possible punches by TM.
Alakazam Mind Reader Makes sense thematically even though the move is kinda meh.
Arcanine HM04 Strength Aligned with learnsets from GEN 3 and onwards
Ariados HM01 Cut Makes sense with the Fangs doesn't it? Would also buff it's useability in a normal playthrough and benefit a lot from the Cut changes. As mentioned in the comments, Bite would also make a lot of sense with the Fangs.
Azumarill Belly Drum by level-up With that high HP, decent defense and happy smile and big belly it would both be a buff to get it more easily than breeding and kinda make sense.
Corsola HM07 Waterfall Should probably get all the Water-based HMs
Dewgong Megahorn Would maybe help it to differentiate from Lapras? Gets it in Gen 8.
Dewgong HM04 Strength Did learn it in Gen 1 but never again. Maybe add it back?
Dodrio Jump/Double Kick To be synchronized with Yellow legacy it should probably get 1 fighting move (Double Kick, Jump Kick or Hi Jump Kick). Also gets it in later gens.
Dragonite HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Dragonite Earthquake Aligned with learnsets from GEN 3 and onwards. Could see it being extremely strong though.
Dugtrio +10 ATT Got its attack buffed in Yellow Legacy, but perhaps not needed here?
Dunsparce Shadow Ball Aligned with learnsets from GEN 3 and onwards
Dunsparce Earthquake Aligned with learnsets from GEN 3 and onwards
Espeon Mind Reader Makes sense thematically even though the move is kinda meh.
Espeon Sun Stone evolution Gets Morning Sun as a move. Would make evolution easier. Would be more aligned with other eeveelutions.
Farfetch'd MANY Needs a lot. Maybe get +10 to all stats as in Yellow Legacy or Attack buffed to 90 as in Gen 7. Maybe learn moves such as Wing Attack and Rock Smash? Buff the item held rate of Stick so it is more easily accessible? Move to an earlier route so it can be used early game at least?
Fearow Sky Attack Should probably learn the best flying move by either level-up or breeding.
Flareon HM04 Strength Aligned with learnsets from GEN 4 and onwards
Forretress Earthquake Aligned with learnsets from GEN 3 and onwards
Girafarig HM05 Flash Aligned with learnsets from GEN 3 and onwards
Golbat HM02 Fly Synched with Yellow Legacy and aligned with learnsets from GEN 4 and onwards
Golduck HM01 Cut Learns Fury Cutter but not Cut.
Golem HM01 Cut Learns Fury Cutter but not Cut.
Granbull Earthquake Aligned with learnsets from GEN 3 and onwards
Gyarados Earthquake Aligned with learnsets from GEN 3 and onwards
Hitmonchan Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Hitmonlee Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Hitmontop Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Hypno Dream Eater Should really learn Dream Eater as a level up move (it is the Dream Eater Pokémon after all).
Jolteon HM04 Strength Aligned with learnsets from GEN 4 and onwards
Jynx HM05 Flash Aligned with learnsets from GEN 3 and onwards
Kabutops Dig Gets Dig as an egg move but not as a TM?
Kangaskhan HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Kingler Dig Gets Dig as an egg move but not as a TM?
Lapras Earthquake Gets it in Gen 9 (IMO this doesn't really make sense to me but added it anyways)
Ledian HM04 Strength Aligned with learnsets from GEN 4 and onwards
Lugia HM05 Flash Aligned with learnsets from GEN 4 and onwards and Ho-oh gets it.
Magcargo HM05 Imo it really makes sense that a Pokémon with a flame on it should be able to light a cave.
Magneton Spike Cannon Maybe a stretch but let's pretend the Spikes are Screws? Would give it an extra STAB-move which could be interesting against Rock/Ground types that try to counter it?
Mantine +10 HP Got +20 HP in Gen 7 but +10 ATT in Crystal Legacy. Feel like a +10 HP alongside the attack buff would make it a bit more tempting to use as a special defensive sponge.
Muk HM04 Strength Aligned with learnsets from GEN 3 and onwards
Muk Rock Smash Aligned with learnsets from GEN 3 and onwards
Murkrow Thief by level-up Being a crow I feel like this makes sense thematically.
Nidoking HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Nidoking Megahorn Perhaps very strong but makes sense thematically and aligned with learnsets from GEN 3 and onwards
Nidoqueen HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Octillery HM07 Waterfall Should probably get all the Water-based HMs
Persian HM01 Cut Aligned with learnsets from GEN 3 and onwards and Yellow Legacy changes.
Persian Thief / Fury Cutter / Attack buff (?) Thief makes sense thematically as a level-up move. Maybe should get Fury Cutter too. Great speed but feels kinda lackluster in Attack when the crit-mechanic changed in Gen 2.
Pinsir Earthquake Aligned with learnsets from GEN 3 and onwards
Porygon2 Shadow Ball Aligned with learnsets from GEN 3 and onwards
Primeape Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Qwilfish Shadow Ball Aligned with learnsets from GEN 3 and onwards
Rapidash HM04 Strength Aligned with learnsets from GEN 3 and onwards
Rapidash Megahorn / Double/Jump Kick Ponyta gets Double Kick but Rapidash should probably too, or a more powerful version. Megahorn would make sense as a late-game power move and it is aligned with later gens.
Rhydon HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Rhydon Megahorn Aligned with learnsets from GEN 3 and onwards and makes sense thematically.
Seel Encounter when surfing in Goldenrod? Like seels outside bigger cities, could be a surf encounter to the west of Goldenrod? Would make it less of a "out of the way"-option than only being in Whirl Islands. A bit more tempting with the Dewgong buffs too.
Slowbro HM01 Cut Learns Fury Cutter but not Cut.
Slowbro HM06 Whirlpool Should probably get all the Water-based HMs (especially since Slowking does)
Slowking HM01 Cut Learns Fury Cutter but not Cut.
Slowking Mind Reader Makes sense thematically even though the move is kinda meh.
Stantler Megahorn/Double Kick/Shadow Ball It gets Megahorn in Gen 4. Double Kick in Gen 4. Shadow Ball in Gen 3. All make perfect sense thematically as well.
Togetic Screens / Softboiled Reflect + Light Screen would greatly improve on it's role as more of a utility/support-Pokémon. Softboiled because it is an egg.
Umbreon Moon Stone evolution Gets Moonlight as a move. Would make evolution easier. Would be more aligned with other eeveelutions.
Vaporeon HM04 Strength Aligned with learnsets from GEN 4 and onwards
Venasaur HM04 Strength Aligned with learnsets from GEN 3 and onwards
Venasaur Earthquake Aligned with learnsets from GEN 3 and onwards
Venomoth Sleep Powder Venonat get it at 36, but the evolution is at 31. I guess this is intentional but I'd rater see Venomoth get Sleep Powder as well without holding of the evolution.
Weezing HM05 Flash Aligned with learnsets from GEN 3 and onwards
Xatu Shadow Ball Aligned with learnsets from GEN 3 and onwards
Yanma Steel Wing / Pursuit / Shadow Ball Gets Steel Wing and Shadow Ball in Gen 3 and Pursuit in Gen 4. Pursuit especially makes a lot of sense as it is a Dragonfly which are excellent hunters and flyers. Would make it slightly more useable as its buffed attack is a bit wasted on its moves.
submitted by Simpilicious to PokemonLegacy [link] [comments]


2024.05.21 00:13 InverseNexarus 60+ Year Old DM does not charge his friends in Pay-to-Play campaign, insults the party for his amusement, and is probably a misogynist. Spoilers for Curse of Strahd.

60+ Year Old DM does not charge his friends in Pay-to-Play campaign, insults the party for his amusement, and is probably a misogynist. Spoilers for Curse of Strahd.
Last Monday I posted a quick and dirty RPG horror story about a pay-to-play campaign. This will be a proper attempt at telling the whole story, from the alluring start to my bitter resignation. Spoilers ahead for the beginning portions of Curse of Strahd. Trigger Warning for bullying and mentions of self-harm.
Mondays and Tuesdays are my guaranteed days off, so that is when I am available to enjoy my TTRPG hobby. Typically I am involved in three or four campaigns a week as either a DM or a player. A year-long campaign I was running reached its finale in the middle of March. When that ended and the time slot opened up, I wanted to be a player for a while. So I started looking in all the usual places; Discord servers I am a part of, StartPlaying ads, LFG threads, and the Roll20 boards. I indiscriminately applied for free-to-play and pay-to-play games at 1 PM on Mondays and ultimately got invited to join a Curse of Strahd campaign. I’ve experienced good and bad games in both camps, so this story is not about bashing pay-to-play games. Being a DM requires time, effort, and availability; and I am willing to pay since free games are not typically hosted during that time slot.
The DM hosting this Curse of Strahd campaign presented himself as a knowledgeable Grognard from the Gygaxian era. A retired man who ran D&D games to have fun and get a bit of spending money as a side hustle. He made promises that this campaign was going to be more than just an out-of-the-box 5th edition game. It would run the gambit of Ravenloft’s rich history taking elements from older editions and novels like ‘I Strahd: The Memoirs of a Vampire’. The game would be going from level 1 to 20, as defeating Strahd and escaping Barovia was just the beginning. He planned on the party visiting other domains of dread and dark places within the shadowfel. During a voice call interview, we spoke about table conduct, civility, respect, lines and veils, and all the things that sold me the idea he was a professional DM and cared about the integrity of his campaign. At no point did this grown-ass old man proclaim anything along the lines of, “This will be like playing D&D with two friends in a basement, and you’re the third wheel who buys our snacks”. If he had, I would not have signed up. We shall call him the Bantering DM for the rest of the story.
Two weeks go by and the game fills with four players: My half-goblin moon druid named Olivia; an elf bladesinger wizard named Cayden; a purple tiefling lore bard named Eternal Cake; lastly the problem player Jormungandr the fallen-aasimar giant barbarian. We have session zero with everyone in the Discord voice channel. The Bantering DM goes over the same points from the interview and has us go around the table so that we can introduce ourselves, our characters, and the lines/veils we’d like to avoid. I don’t like witnessing instances of child abuse, Cayden does not like descriptions of spiders, Eternal Cake does not want the party to torture NPCs, and Jormungandr asks that we be patient with him as he has ADHD. I go above and beyond by making high-resolution character tokens for everyone. As we are chatting and filling out our character sheets, it is revealed that Eternal Cake and Jormungandr are longtime friends of the Bantering DM and are not paying for the sessions like Cayden and myself. Personally, I’d feel more comfortable if all the players either paid a fee or played for free, but I let it slide because everyone seemed nice at the time.
https://preview.redd.it/er4ul1kgmn1d1.png?width=1129&format=png&auto=webp&s=e9a8df11e4c27d1a3f89f7fab8de05985bae6667
In session one, unfortunately, Eternal Cake was not able to join us so we had to puppet his purple tiefling. The Bantering DM uses the Creeping Mists introduction. Each of our characters was spirited to Barovia with whatever equipment we had on our person. Cayden and Jormungandr sounded mildly inconvenienced upon discovering that they were kidnapped by magical mist and then plopped into a dark forest. Meanwhile, Olivia was scared out of her mind and avoided the three strange men. She decided to climb a tree to find a road or landmarks. Survival checks were made, she discovered a road not too far away and heard the howling of wolves in the distance. Even though she did not trust these men, she motioned for them to follow her, hopefully, they’d be safe together.
We were ambushed by three wolves on the road. During the surprise round, both Cayden and Eternal Cake were rendered unconscious. Pack tactics caused a critical hit on Cayden, the wolf’s bite attack damage was 13, meaning his wizard with 7 hit points was a single point away from instantly dying. Thankfully, I prepared healing spells for just such an occasion. It was at this point that I got to experience the Bantering DM and Jormungandr’s dynamic.
DM: “At advantage from pack tactics, that is a 17 to hit.”
Barb: “No that does not hit me.”
DM: “Your token is linked to your sheet. You have 15 AC, my guy.”
Barb: “What about with a shield? Ever think about that?”
DM: “Even if you had a shield, that's 17, it meets it beats. But you're using a maul.”
Barb: “Does Cake have silvery barbs? I demand a reroll.”
DM: “Cake is unconscious.”
Me: “Um, I will get him up when it is my turn. Can you drop it?”
Barb: “Fine.”
DM: “That is 7 piercing damage.”
Barb: “7 bullshit damage! I have not even had a turn. I’m not raging so it is FULL!”
Olivia played cautiously, healing the downed party members and using ranged cantrips. Jormungandr did big damage with his maul but complained and argued with the Bantering DM, extending each of his turns longer than they needed to be. Injured, but grateful to be alive, we travel down the muddy road.
The party makes it to the village of Barovia. We wander the streets and eventually find the Blood of the Vine tavern. Cayden and Jormungandr do the majority of the talking, as Olivia is unsure if the villagers will be hostile or welcoming to a goblin like her. The Bantering DM laced the expositional dialog with a lot of profanity, personal attacks, and spitting on the floor. The barkeep explained that spitting was a Barovian custom, that if an evil thing is expressed one must spit quickly otherwise demons will possess the soul. The insults were primarily based on our characters' appearances. Cayden was called a knife-ear, short, girly man, hairless, and physically weak. Jormungandr was mocked for being stupid, a savage brute, and likely to get struck by lightning as he had a metal pauldron. Eternal Cake was spared as he was not at the session, though I imagine the Bantering DM had plenty to say about a purple devil man. The barkeep called Olivia an ugly greenskin, asked where the rest of her clothes were, if she was like goblins in fairytales that hide under children's beds to eat their toes, and that I may as well “get it over with as it will happen sooner or later”, implying that I should kill myself. When he said that, Olivia spat and glared at the man. Through that abuse, we learned the leader of the town recently died. His son Ismark was now in charge, but no one liked him. There was a cursed child with red hair named Ireena, taken in by the prior burgomaster. The ruler of this valley is called The Devil and he’s been sending monsters to torment the village recently. The priest of the local church had gone mad when his son died in a recent attack. Finally, there is a town further down the road called Vallaki. We rent a room and end the session with a milestone level up.
After the game wrapped up, we were still in the voice call and I expressed a couple of concerns I had about the banter during combat. Saying that it made the fight drag on for longer. I also said that I could handle rude or unlikeable NPCs and that I understand Barovia is a bleak atmosphere, but I felt the barkeep overstepped into abusive language with his comments. The Bantering DM apologized, said that it was all just in character, and excused the innkeeper by saying he is scared, small-minded, and considered us a bad omen on top of recent terrible events. I chalked it up to adjusting to a new group. This will be the only time that the Bantering DM will apologize or engage with my concerns and criticisms. After this, he would ignore what I had to say.
For session two Eternal Cake is unable to play again. The party woke up and left the inn. Immediately we are confronted by Ismark, he puffs himself up and banishes us from the town. Yelling for us to get out, that we were harming his people, we were unwelcome, and no merchant was legally allowed to trade with us. Then he stomped off unwilling to talk about whether or not we could help his people. Now, I’ve run Curse of Strahd before, I have meta-knowledge about things we can do in this village. There is content to explore, stuff to do, and ways to better the village. Some of which was hinted at by the barkeep last session. However, in character, Olivia was told to kill herself and a few hours later got banished. She does not belong here, she is not wanted, so the true neutral thing to do is leave. But in-character and out-of-character are very different beasts because I know that leaving would mean abandoning the story's most pivotal character Ireena. Jormungandr and Cayden both agree, well screw this town if everyone is going to be a jerk. I’m panicking, internally screaming, trying to come up with an in-character reason to force us to meet Ireena, but drawing a blank.
Then as we are about one hundred paces outside of town, we hear a young woman calling out after us. It is Ireena. She is running after us, short of breath and begging us to stop for a second. She explains that we are the heroes of prophecy. Asking if she could travel with us to Vallaki. The way that Bantering DM is playing Ireena, makes me mad, as he is putting on a stereotypical airhead voice and making her sound dumb. Cayden and Jormungandr pick up on this and ask a few questions. Ireena explains that she was never allowed out of the house and that this is the furthest she’s been outside of the village. She found her dad's old breastplate and rapier, but she’d never used them before. That she’s never been in a fight. Later on, the Bantering DM would show this by having her routinely make dexterity saving throws in combat to not trip and fall prone. Describing her as swinging wildly and whenever she did hit an enemy made it sound like an accident. Nor does she seem to have any bonds with her village, or care to say goodbye to her brother. The biggest problem is never mentioned out loud, but through meta-knowledge I know that her father has not been buried yet. This means that the Bantering DM chose to cut the funeral from the module, or that it still needs to be done but Ireena does not care about laying her father to rest.
We travel down the road and come to the gallows at the crossroads. It just so happens that Olivia sees the apparition of her own body dangling from the noose. She expresses sorrow and I hint at backstory trauma, calling the event “probably a bad memory of the last time I had a rope around my neck”. Then the Bantering DM performs the final part of Ireena’s character assassination. Ireena kneels down, looks Olivia in the eye, and says, “You must have gone mad”, then laughs at her. This is not Ireena, this is a careless fool with no empathy. I don’t know why the Bantering DM made these changes. Because he is sexist? To be funny? Is it because he considers the village portion of Barovia boring? Is he ignorant or malicious? I cannot answer these questions, nor will I pretend to be a mind reader. I am just laying out what he did.
We continued to travel down the road, eventually meeting an old woman with a cart headed toward the village. Ireena seemed to know this woman, calling her Granny, and spoke louder to imply the older woman was hard of hearing. She greeted us and offered pies for sale. With meta-knowledge I know that this is Morgantha, a night hag who kills people and grinds their bones at her windmill aptly named Bonegrinder. But I would never act on this knowledge nor spoil the surprise for anyone else. Jormungandr then asked, “Are the pies made of people?”, without any suspicious behavior or provocation. Granny said ‘no, of course not’. But then Jormungandr started to question the old lady intensely. Why are you traveling all by yourself? Are you not scared of wolves? How big is this woman DM? Does she look like she has an arcane focus? Is there anything weird about her cart? Can I do an insight check to sense her motivations? He hardly even let the DM answer the damn question before firing off another one. So I break character and say. “Stop meta-gaming! Knock it off!” Confronting Jormungandr seemed to get him to stop, but this should be the job of the DM, especially one who laid out a list of table etiquette during session zero. Once we resumed, in character I ran defense for the hag. Saying that as a druid I could talk to animals and giving them food often lets them know you are friendly. Just because she is an old woman, does not mean she was incapable of taking care of herself. To which the hag agreed and gave me a free pie.
After that, we got to the Vistani camp and Madame Eva’s fortune-telling. The cards we got were the best pulls I’ve ever seen, super thematic, and a great fated ally. The Sunsword would be at the beacon of Agronvostholt after we light it. The Tome is hidden in Baba Lysaga’s hut, makes sense that she’d keep her darling son's diary safe. The Holy Symbol is behind the sun at St. Markovia, so we have to confront a fallen angel to retrieve an amulet of faith. And we got the G.O.A.T. - Ezmerelda d'Avenir, we could run into her at a bunch of different places. All of this was meta-knowledge, of course, and unlike Jormungandr I did not intend to start demanding we go to these places to speedrun win D&D. We ended the session at that point, and once again we got a milestone level up.
I left the voice call, took a few days to cool off, and then carefully wrote out a respectful message detailing my frustrations to the Bantering DM. Both about Jormungandr’s meta-gaming outburst during the hag interaction and how he chose to portray Ireena Kolyana. I explained that she was coming across as an unempathetic ditz. The way she was acting made it difficult for my character to like or trust her. Hammering on the points about the funeral as well as her mocking Olivia at the gallows. I wrote that I understand there are many ways the community around Curse of Strahd has characterized Ireena. Ranging from Palidoozy’s disney princess version to Dragnacarta’s complete rework of her character into an arc to recover her memories. Sometimes she is a damsel in distress, other times the light that Barovia desperately needs. I never got a response to my criticisms. Perhaps I was out of line? I did not want my comments to come across as backseat DMing. I never interrupted the flow of the session, waiting until afterward to try and communicate my concerns. I felt like my issues were tangible and explainable. I did consider leaving the game if things did not improve. In hindsight, I think that it was the insane fortune pulls that got me to stay.
In the third session, Eternal Cake could play with us, but Cayden could not. Also, we got a new player added to the roster. A paladin named Paul. The party travels down the road until they come across a kidnapping in progress. Several men were tying up a young woman and stuffing her into a burlap sack. We charged in, and the DM puppeted Cayden. Paul was introduced in this fight. He emerged from the bushes and went after the bandits, ready to smite evil and save a damsel. Eternal Cake passed out inspiration like candy and used spells like bless and command. Jormungandr became a big angry boy and smashed his way through the bandits. Olivia got to show off her higher AC from taking a level dip into monk. Blowing everyone’s mind when I explained how these features stacked with wildshape. However, once again this combat brought out the worst in Bantering DM and Jormungandr.
DM: “The bandit disengages and runs over here. Then he fires a crossbow at George-Munger.”
Barb: “Jormungandr.”
DM: “That is what I said, Gorge-Gander.”
Barb: “Say my name right. Jormungandr.”
DM: “Your Muh Ganger.”
Barb: “George is my cat. He is a milk puddle. But I am not George.”
Me: “Can we please keep combat going?”
Barb: “No one asked you.”
Me: “Whatever…”
DM: “Anyway, a 13 misses your AC. Then it is this bandit’s turn. And he kills Jormungandr instantly.”
Barb: “You haven't even rolled yet.”
We manage to win the fight and have one enemy restrained in my entangle spell. During combat, we decided as a group to spare one of the kidnappers so that we could question him. Untying the young woman and pulling her from the sack. Then the girl casts produce flame and murders the bandit. Everyone is miffed, as it felt like the Bantering DM took away our opportunity to gain information. The girl explained that she was a Vistana named Arabella. Asking for us to guide her back to her camp, it is not far from Vallaki. We do so, and I don’t remember much of what happened during this session. I was upset about the bantering and that our group agency was taken away. I disassociated from the conversations but got the gist of it
Like with Ismark and the barkeep, the Vistani people insulted us. They gave the party a cloak of protection as a reward for saving Arabella. The Bantering DM said that we should argue over who gets to wear it. The Vistani name-dropped Strahd and called themselves his allies. Telling us that we may as well give up any hope of escaping. He briefly mentions dusk elves also being in the camp. At one point, the Bantering DM realized I was not contributing to the conversation. So Arrigal asked if Olivia was for sale. I flatly said, “I am free, don’t ever say something like that to me again!” The lines between in and out-of-character blurred. When it was about ten minutes till, I wanted to do something else. I said that I would be interested in speaking with the dusk elves. The Bantering DM said, “They are prisoners and the Vistani told you to not bother them”. I asked if I could make a stealth check. He said, “There are like 300 Vistani in this camp and someone will spot you.” On the one hand, he did not make me roll for something I could not succeed in, but it still felt shitty to be told no it is impossible. We ended the session with a milestone level-up. I did not write the Bantering DM between sessions. I should not have returned for another game.
Fourth session, Eternal Cake is once again missing in action. I had hoped that in this session everyone would be able to play and we could finally all get on the same page. We were also supposed to go into the town of Vallaki. However, once we started walking down the path a dusk elf appeared. She, yes a female dusk elf named Kassy-Mira no less, asked us to go to a haunted fort to find one of her sisters named Savida. My meta-knowledge goes into overload wondering what in the hell did this Bantering DM do. For those of you in the know, I am looking forward to responses and speculations in the comments section. Kassy-Mira explains that Savida is the keeper of their lore and history, an elven leader who must be recovered. I ask a couple of clarifying questions because at this point I have no idea what is going on. The elves are prisoners of the Vistani, yet a leader was able to escape? Why did no one else escape? Where is this fort? If the fort is haunted why would they flee there? Why are the dusk elves prisoners anyway? Did you escape Miss Kassy-Mira? Do the elves want to revolt against the Vistani? But I only got answers that the fort was to the west and that returning their leader was paramount. Then she rushed back to voluntarily go back into dusk elf prison, I guess. So instead of going to Vallaki like I was hoping, I guess we are going to the house of the silver dragon. My only theory is that the Bantering DM wanted us to get started on the questline to retrieve the skull, so he shoe-horned in a way for us to redirect to Argonvostholt. But in doing so he also revealed whatever he did to the dusk elf lore. I’m guessing he reversed the gender of the events before the campaign started. Which makes me wonder, did he gender-bend Rahadin too?
We wander down the road and find the haunted mansion atop the muddy hill. Seeing the statue and for whatever reason we decide to check out the collapsed stables first. The rest of the session was a combat encounter against a dozen giant spiders. Two of the three hours were dedicated to this, mostly because the Bantering DM and Jormungandr took forever to keep the turns moving along. And they were particularly toxic during this combat because Jormungandr hated that his rage did not resist poison. I knew that once the session was over, I’d be writing up my farewell message. Every time it was my turn, I simply stated what actions I took and quickly did it. Elaborating if questioned on my abilities.
DM: "Make a Con save against poison".
Barb: "No, make me."
DM: "Do it bitch."
Barb: "Fine. 21."
DM: "You failed."
Barb: "It says DC 11 for spider DM."
DM: "Yeah, well, fuck you."
Me: “I use multiattack, bite, claw, bonus action unarmed strike. 21 to hit, for 7 piercing damage. 18 to hit, for 15 slashing damage. 24 to hit, for 5 bludgeoning damage.”
Barb: “You can do three attacks? That is bullshit.”
Me: “Brown Bear has multiattack, monk grants martial arts.”
After the fight, we had just enough time to enter the mansion and find Savida. Olivia still had some spell slots, so I tended to her injuries. The Bantering DM said that the party would question her at the start of the next session. Once we ended the call, I wrote up a few things. First I left a message in the general chat thanking the players and wishing them well. I learned from Cayden later on that my farewell message was deleted by the DM. Then I wrote my final criticisms and sent them to the Bantering DM privately, letting him know I would not be returning.
https://preview.redd.it/q3vodfhvln1d1.png?width=823&format=png&auto=webp&s=d9518097a06761bceec649228aa34b8d8b786165
https://preview.redd.it/kvj7l4u3mn1d1.png?width=1225&format=png&auto=webp&s=865388fc0d5c65ff64776196f6725de01c228049
The punchline to this joke of a campaign. A week later, today, Cayden tells me that the Bantering DM canceled the session because neither of his buddies showed up to play. Eternal Flake, Geogreinanger, and the Bantering DM, despite all my complaints I hope they continue to have fun. Maybe next time though, don’t play favorites and charge people for a “fun time in Grandpa’s basement”.
https://preview.redd.it/vycv0uqsln1d1.png?width=1229&format=png&auto=webp&s=2c241b09728ebc29653e384dea90a24d770e7a0b
submitted by InverseNexarus to rpghorrorstories [link] [comments]


2024.05.20 23:56 Whirlwinds228 Animus touched objects in the Starstealers possession. I made up some of these and have some canon items in there as well.

A bunch of Animus touched objects in the Starstealers possession. You guys are welcome to help me come up with names lol.
I need name suggestions for some of them so you guys are welcome to help me come up with names for some of them. Some of them are kinda lame or boring. So help would be appreciated!
Also tell me what you guys think of these! I would love to know your guys opinions! :D
1.) Darkstalkers’ Dreamvisitor: Darkstalker The family found one of the Dreamvisitors and purchased it off the underground magic market. Starseeker was the one who found and bought it and it has remained with the family since then. It is heavily protected and only allowed to be used by trusted family members or be monitored.
2.) Darkstalkers fire-shooting spears: Darkstalker Also bought in the underground magic market, this time from Civet from his first few years of being the Head. He managed to get his claws on three of the ten being sold. They are routinely put in a spell room to keep old magic alive and strong since the magic is getting older and weaker as time goes on. Rarely used to preserve the magic remaining inside of them. They made their own versions of the spears but still keep Darkstalkers’, as a kind of flex I guess.
3.) Soulreader: Darkstalker Bought by Starseeker from the underground market after it was stolen from the Dragonets at Jade Mountain Academy over a hundred years ago. Only used on animus dragons(Starseeker, Mojave, Hamada, Hyena) and is preserved in the artifacts room to keep its weakening magic alive, it is not used often but Hamada has used it plenty of times on Hyena and Mojave to be safe. Coyote uses it on Hamada too but not as often.
4.) Immunity crests: Starseeker Made when Starseeker was the head of the family and lasted till Hamada’s turn. These were crests of the Starstealers symbol given to the Diamondbacks during their times of friendliness. They were only given to the Diamondbacks and after the fallout between the two families such enchantments were never made again. For safety reasons. The Diamondbacks still have these enchantments and are now subsequently immune to animus magic and any magic in an area within a 40 foot radius of these crests will immediately be canceled out.
5.) Starseekers shields: Starseeker Starseekers dangling moon earring, it grants a protection spell to keep the wear from harm or any kind of threat. She enchanted it when she first arrived and started to form the Mafia, due to various assassination attempts. She has enchanted other jewelry with the same enchantment, any dragon who is the head of the family receives one to be an extra safe guard. Any dragon of importance also receives such jewelry.
6.) Starseekers Observatory: Starseeker Starseeker was an avid astronomer and stargazer. She enchanted a normal observatory to have walls with actual views of the stars in live time incase for any reason the stars aren’t visible. Many use this as a place to relax and destress, Mojave tends to go there when he is having his ‘bad days’.
7.) Hyena, Mire, and Everblazes’ fire cuffs: Hyena Cuffs enchanted by Hyena to allow the wearer to bend and control fire. Only Mire, Hyena, and Everblaze have these cuffs. Hyena and Mire have matching gold ruby encrusted cuffs while Everblaze has gold and teal gemstones with feathering on the sides. Everblazes' is different as it diverts his firescales to pyrokinesis, while Hyena and Mire just have normal fire-bending and are not firescales. Everblaze also has blue flames rather than Hyena and Mires’ normal flames.
8.) Hyenas’ shapeshifting earring: Hyena Hyena enchanted this when he was younger and his father, Hamada, wouldn’t allow him to go out as himself for safety reasons. He can shapeshift into any tribe and even change his gender, though he rarely uses this function it is there for emergencies. Mire borrowed it for a little bit and has his own copy of the spell but in a separate ring on his claws. He doesn’t wear this often and hides it safely in his room.
9.) The cloak of anonymity: Starseeker A cloak made by Starseeker during her first few weeks in the Scorpion Den to keep herself anonymous and safe from Nightwing scouts looking for her. Its enchantment makes dragons ignore and just view the wearer as a boring non-important stranger, even if the wearer is being seen by their own family. Hamada uses this often for when he sneaks out and only Gila is immune to it and can see who is actually under the cloak.
10.) Darkstalkers’ gifts of super strength, speed, gifts of mind reading or prophecy: Darkstalker Managed to get their hands on one of each and maybe some extra. Usually given to family members of high importance or family members with vulnerabilities that need to be protected like Atacama or Civet. The dragons who have had one: Civet, Atacama, Coyote, Galah, Gazelle. They don’t wear them all the time, only Atacama wears hers full time, she usually wears the Invulnerability bracelet. But she has worn almost all of them.
11.) Hamadas’ spell reader: Hamada A scroll enchanted to document every spell Hyena has ever or will ever cast. Hyena doesn’t know about this spell at all and Hamada intended to keep it that way. Was enchanted before Hyena even hatched to be prepared for any accidental spells he casts before he actually finds out about his magic. Hamada checked it everyday and every week to make sure Hyena didn’t do anything without permission. This has the unintended consequences of Hyena becoming a literary master in his writing to work around these restrictions and not have Hamada know the true intention of his spells. Hyena can write in the most poetic and elegant of styles only to be insulting you and your entire bloodline at the same time.
12.) Obsidian blade and Obsidian Throne: Starseeker The Obsidian Blade is used when a new head of the family is officially chosen. It will cut the palm and the moons on the throne with glow if they are truly of Starstealer blood. It will not glow if they are not from the direct family line and they will not be allowed to be the head of the family. The blade works in tandem with the throne, so you need the Obsidian Blade to actually initiate a new head of the family.
13.) Hyenas’ wooden snake: Hyena Hyena enchanted a little wooden rattlesnake toy of his to come alive and be his pet/friend when he was six. He still has it at thirty four years old but keeps it hidden in his room. It keeps him company when he is alone or just vibing. Sometimes he will bring it out but not often. It's a little worn from age and the wood finish is starting to wear but Hyena hasn’t made any move to fix it up. There is no special enchantment to it, it's just his little pet he made as a dragonet.
14.) The summoner: Mojave Enchanted by Mojave, the Summoner is a golden snake made of plated gold pieces and can be sent anywhere to anyone. Only those who are wanted can see the snake and follow it to the dragon controlling it. The dragon controlling it can simply send it or actually see through the eyes of the snake and talk to said summoned dragon. It all depends on their choice and really is only used to summon someone in the Compound or within the range of the Scorpion Den. It has never been used anywhere beyond the Stronghold. It can teleport but usually just slithers really fast, the dragons who use it prefer short distance because of timing. The dragons who use it can see it but if it is being used and they aren’t a target they can’t see it. It can be summoned and be seen by the user if they say a specific phrase. Hamada mainly uses it on Hyena because he doesn’t go out of his way to leave his office to get himself. He also uses it whenever he doesn’t feel like finding them himself lol. Hamada is the only dragon in the family who has used it as extensively as he has. It is used on spy missions and is perfect for startling or threatening an enemy without being actually there.
15.) Eye of Onyx: Jerboa Queen Aardvarks’ mother was killed by the Eye of Onyx, as she wore a fake one. But one day wore the real one by mistake, killing her. Aardvark was reasonably traumatized and placed the Eye of Onyx in the claws of the Starstealers. Probably not a very good decision on her part to be honest. They keep it safely tucked away in the main artifacts room with all the other animus touched items. It can be handled if the dragon is wearing a certain pair of cuffs to act as a shield between the dragon's talons and the Eye so they aren’t actually touching it. Though Atacama and Gazelle have been able to hold it without protection. Everyone else though, must wear the protective cuffs. If not pretty much everyone else in the family would probably be dead if they actually touched it. Especially Hyena lol.
16.) Mojave’s animus suppressor(Might need to ask for a name): Hamada Due to Mojaves unstable mental state, his magic had to be sealed away for his safety and others. It was cast by Hamada and is an irremovable bracelet on his wrist. Hamada can turn it off if he wanted to but wouldn’t cause Mojave is just too unstable.
17.) Hyenas’ heart: Hamada Hyena is an artificial animus and was enchanted by Hamada using both Soul and Surface magic. His heart was enchanted to produce its own magic and act as an artificial ‘well’. He has a quicker recovery rate and can refill on Surface magic much quicker than anyone else. He has a pretty deep ‘well’ and is only second to Hamada for a very dangerous reason. He only doesn’t realize how to be that dangerous and reach his full potential. Due to Hyena being an artificial animus, he has no ‘soul’ to damage. So he can use as much Soul Magic as he wishes, but he does not know he can do this. He has been taught that using Soul Magic is dangerous and not to be used unless absolutely necessary. So, yeah, he has the potential but doesn’t unlock it because he was taught not to.
submitted by Whirlwinds228 to WingsOfFire [link] [comments]


2024.05.20 23:19 DoritoCookie Can a manual WDT be on par with "auto" solutions?

Can a manual WDT be on par with
As the title says... could a manual WDT finally be on par with motorized or manual "auto" solutions???
In terms of speed, consistency, convienience and evenness of extraction (and therefore extraction performance)
Here's the Printables link
> What is the Whisktributor?
https://preview.redd.it/pfnmpvksen1d1.png?width=620&format=png&auto=webp&s=4230be824b61c3ef1d082d2de1112e2754e3f78a
The Whisktributor is a distribution tool meant to bridge the gap between auto and manual WDT by being a manual WDT that doesnt require skill or finicky movements that require high dexterity and focus to use and is also incredibly quick to use on bar... and unlike auto WDT's it doesnt require adjusting when situations (dosing and volume, basket sizes, etc) changes, just pick it up and swirl it like a matcha comb...
> How do you use it?
Place it in the basket, whisk in a circular motion like you'd use a matcha whisk, simultaneously lifting gradually (highly recommended)
Alternatively, you could just whisk it circularly… remove it… and tap to level
It takes 2-3 seconds to get good results like this….
The benefits is that you dont need to ever readjust heights, or do any of that stuff
Regardless of the basket sizes, coffee density/roast levels or dosage (and therefore volume).... it works on all of them.... because you just pick it up... and whisk circularly while lifting and you're ready to tamp with or without tapping... no height adjustment needed...
> What inspired it?
The Whisktributor was inspired one day by a video i watched... i was randomly watching those satisfying ASMR brewing videos.. and happened to watch one about brewing matcha... and i noticed that a matcha whisk is such a clever creation, the genius of the japanese and their philosophy and hidden design genius... such a simple device yet it whisks an entire bowl in one swirling motion... it was my sudden lightbulb moment...
Based on the matcha whisk/comb, i had figured that maybe if i make a WDT that has its whisking area effectively the whole entire basket... it would've been easy to use with just one swirling motion as you lift it upwards... and therefore convienient, and also very fast... due to the efficiency
> How do i build one???
Print our parts.... for a PLA print the weight can range from 30 grams all the way to 140 grams even.... just choose your infill and other print settings wisely to get your preferred weight... a completely solid print without infill and plenty of weight feels more "premium" but a lighter one feels more precise and movement accuracy and dexterity is way greater (like a Barista Hustle tamper)
The print requires three M3 screws ranging from 8 to 15mm length and uses only 25 needles (FOR 58mm model, there's gonna be less needles for other diameters)... i personally recommend 0.3mm.... just slot the needles from the top... and then fasten the lid on and enjoy... if you want something more sturdy... its completely optional but heat set inserts can be fitted for more durable and solid threads....
The prints are designed that the orientation when imported into your 3D software is correct for printing immediately when imported....
My tips are to invest your time in lower layer heights and atleast minimum 20% infill and set the Z-Seam to "Sharpest Corner" for the greatest visual quality on the sides...
Scaling is quite forgiving in this design.... but try to scale it for your filaments shrinkage rate
> How was it designed???
The first prototype was designed by simply making sure the outer needles are 6mm away from the edges of the basket... and the needles are spaced 5mm apart... it had 57 needles radially placed… intending to create a 1mm overlapping hysteresis
The philosophy behind it was... that i noticed that the usual regular WDT and all their equivalents... they do a good job at whisking and fluffing... but its area of effect is of a small diameter... which means you need to do the sun and moon movement while lifting carefully.. hence it was both slow.. and finicky and impractical..…
But if it was scaled up to have an area of whisking effect that is basically equivalent to your basket size... it would only need one swirling motion... to fluff and even out the entire basket in one motion... like a matcha whisk does the entire matcha bowl...
The second prototype was edited from the first.... the first one had a noticeable visual gap between the lid and body... so the lid was thinned out 0.5mm thinner and now the gaps are hardly noticeable as a minor touchup.. but mainly... the needles at areas of high overlap... were removed... leading to better performance and yet cheaper and more economical needles counts at 25 needles instead...
> How did i go from first prototype to version 2???
https://preview.redd.it/xzdlikzven1d1.png?width=300&format=png&auto=webp&s=d8f993b7c6132483e11127b2d58ed19d998bca54
One day whilst listening to music, some coldplay album art.. spoke to me... the one in particular is "A Head Full Of Dreams" and i realize.. that the circles in circles... pattern... is basically how my needles move around when i "whisk" my espresso...
It was a lightbulb moment.... and then after testing and being dissapointed with version 1... due to the fact it was sensitive and pushed coffee around and gouged things around unless you go very slow and careful.. (ultimately defeating the initial purpose of its creation)....
I realized that its because in the middle there was so much overlap.... but as it progressively has lower overlap density the closer you are to the edge of the basket... therefore i realized that the whisking efficiency is high in the middle and progressively reduces the closer you are to the edge... so its radially progressive whisking efficiency reduction.... it would work great if coffee in the middle is more stubborn for movement... than the edges but it isnt...
With that i removed needles where there's high overlap density so its all even... and thats how i equalized it...
In one motion.. the higher overlap areas are whisked more... and the lower overlaps are whisked less... inherent causing inconsistencies/unevenness.... so the equalization made all the difference
First tests of my V2 have returned INSTANTLY vastly greater results... now violent and somewhat haphazard swirling doesnt cause issues... and works amazing... it is now in my personal opinion... properly optimized at its finest...
submitted by DoritoCookie to 3Dprintingcoffee [link] [comments]


2024.05.20 23:04 PerceptionFun2276 [SOTC] last slot suggestions?

[SOTC] last slot suggestions?
Looking for suggestions to fill the last slot. Had several ideas between the: Seiko SSK023, Orient Sun and Moon v3, or a Seiko speed timer. Any other ideas?
submitted by PerceptionFun2276 to JapaneseWatches [link] [comments]


2024.05.20 22:34 farmerpabs [WTS] Ruger Mark IV 22/45 Lower / MK IV Complete Bolt / P365 Mags (Icarus Precision, Tactical Development, Sig Coyote - Baseplates) / Armadyne MFG MK IV Trijicon SRO Adapter Plate / 10/22 Trigger / Magpul M-LOK Bipod Mount / M-LOK Picatinny Rail - 5 slots

Timestamp: https://imgur.com/a/sgluYf9

Trade Interests

Click HERE to send me a PM. Please do not use chat.

Shipping is included. Shipping discounts for bundles. Zelle is preferred but can do PayPal/Venmo. No notes please.
Ruger Mark IV 22/45 Complete Factory Lower - $365
  • THIS IS NOT A FIREARM - NON-SERIALIZED PORTION
  • Gold trigger, take-off from model 43927
  • 50 rounds through it
  • Can include the hard-case for an extra $20
Like-new condition
Ruger MK IV Complete Factory Bolt - $65
  • 50 rounds through it
Like-new condition
Armadyne MFG - Ruger MarK IV Trijicon SRO Adapter Plate Mount - $35
  • 50 rounds through it
  • THIS version. I don't see why it wouldn't fit an RMR, probably need different screws. YMMV
Like-new condition
(2) P365x/xl 12rd Mags with Icarus Precision Baseplates - $155
(2) P365x/xl 12rd Mags with Tactical Development Baseplates - $95
(2) P365x/xl 12rd Mags with Sig Coyote Baseplates - $80
Streamlight TLR-7sub - $110 (SOLD)
  • This is for 1913 rails such as the macro frame
Some salt on top but hard to notice when mounted
Ruger 10/22 OEM Trigger - $35 (SOLD)
  • It's not the BX version. BX sleeve Included so pins don't fall out during transit
Like-new. Low round count

ADD-ONS BELOW or add $4

Mapgul M-LOK Bipod Mount - $15
Magpul M-LOK Aluminum Picatinny Rail, 5 Slot - $10
Thanks for looking! If you have any questions, feel free to reach out!
submitted by farmerpabs to GunAccessoriesForSale [link] [comments]


2024.05.20 20:51 Cats-and-axolotls294 I got a new king today!

Finally was able to king this beauty! What do you guys think of him?
submitted by Cats-and-axolotls294 to lioden [link] [comments]


2024.05.20 18:22 Doomburrito [NM] Planet Earth and Moon in Orbit (42179) + Tales of the Space Age (21340) - 34 spots at $5/ea

Item: Planet Earth and Moon in Orbit (42179) + Tales of the Space Age (21340)
Lego Price: $138 w/tax
Shipping: 16x22x5, USPS Ground Advantage, 8 lbs 60304 to 93455 = $32
Raffle Total/Spots: $170 (34 spots at $5 each)
Price justification: Lego.com
Call spots: Y
Spot limit per person: N
Duration of spot limit: N/A
Location(Country): USA
Will ship international: N
Timestamp pic: https://imgur.com/a/HEUhhKu
Description: two great displays that display great together
Payment required w/in 10 minutes of raffle filling. 5 for drama.
Payments should have NO COMMENTS. Comments will result in a permanent ban.
PM me for PP

Cash App Info: [REDACTED]

Tip BlobAndHisBoy
Number of vacant slots: 13
Number of unpaid users: 6
Number of unpaid slots: 14
This slot list is created and updated by The EDC Raffle Tool by BlobAndHisBoy.
1
2 Original6Shooter PAID
3
4
5
6 legoislifey
7 ClassicFennig
8 borobricks PAID
9 pma99999 PAID
10 ClassicFennig
11
12 ClassicFennig
13 robob280
14
15
16
17 legoislifey
18
19 Andronitis
20 Original6Shooter PAID
21
22 robob280
23 legoislifey
24
25 borobricks PAID
26 CoCagRa
27 nmde305
28
29
30 legoislifey
31 robob280
32 borobricks PAID
33 legoislifey
34 borobricks PAID

submitted by Doomburrito to lego_raffles [link] [comments]


2024.05.20 15:48 gamifykaran It took us 4 months to add "Guaranteed Results in 30 days" on our website

In Nov 2023, we started collecting AI directories to launch Boringlaunch (a directory submission service). We managed to collect 100+ platforms within a month.
But we were not sure how much DR and traffic users would get from these submissions.
So we quickly build a landing page of Boringlaunch with Softr, set up a payment system with Gumroad, and a details form with Tallyforms and we try to keep our offering super simple:
  1. We will submit your product on 60+ platforms in 7 days at a 70% discount.
  2. We don’t guarantee any results.
  3. We will share a detailed report outlining each platform where your product has been submitted, not live.
We reached out to our previous productized service users and a few potential customers over DM, as we thought they might not trust our service but they would trust us.
And wohoooo, they loved it
Within 72 hours, we got our first sale, and our early slots were sold out within a week.
We were over the moon, Boringlaunch, got validated
But after a few laughs, we thought we now have to increase the price. Otherwise, it would not be ethical with the early adopters who trusted us, but we didn’t know how good the results would be for our users.
So we simply removed the discount and stopped reaching out to people so that we could focus on submissions for our early users.
Once we submitted for a couple of users, we discovered 4 things:
  1. A couple of platforms are not working or not that good. 2.Few platforms have moved to paid listings from free listings.
  2. Some directories will take months to get approved.
  3. Some products are already listed on directories.
We somehow managed to submit most of the products of our early users on 60+ platforms, but for a couple of products, we barely touched the 50 platforms. So we reached out to them and apologized, stating that we would submit their product on 20+ additional platforms within a week, but currently, we were only able to do 50.
And guess what, they were okay with that.
So we started collecting new platforms ASAP, and within a week, we collected 50+ platforms and did the submissions for our early users.
Then we shared a detailed report with them and asked for a testimonial.
After that we updated our offering to a submission service on 75+ platforms and added few testimonials on the website, and we got 2 sales within 24 hours.
And that was the day we decided we would never stop collecting good platforms, no matter what. As we don't want to repeat the same mistake again.
Till today, we have collected 400+ platforms and directories, but we still offer a 100+ platform service both for AI and non-AI SaaS products as we keep updating our list every week and submit products based on the relevance of the customer’s industry and niche.
If you are still reading, thanks for your time
submitted by gamifykaran to Entrepreneur [link] [comments]


2024.05.20 15:46 gamifykaran It took us 4 months to add "Guaranteed Results in 30 days" on our website

In Nov 2023, we started collecting AI directories to launch Boringlaunch (a directory submission service). We managed to collect 100+ platforms within a month.
But we were not sure how much DR and traffic users would get from these submissions.
So we quickly build a landing page of Boringlaunch with Softr, set up a payment system with Gumroad, and a details form with Tallyforms and we try to keep our offering super simple:
  1. We will submit your product on 60+ platforms in 7 days at a 70% discount.
  2. We don’t guarantee any results.
  3. We will share a detailed report outlining each platform where your product has been submitted, not live.
We reached out to our previous productized service users and a few potential customers over DM, as we thought they might not trust our service but they would trust us.
And wohoooo, they loved it
Within 72 hours, we got our first sale, and our early slots were sold out within a week.
We were over the moon, Boringlaunch, got validated
But after a few laughs, we thought we now have to increase the price. Otherwise, it would not be ethical with the early adopters who trusted us, but we didn’t know how good the results would be for our users.
So we simply removed the discount and stopped reaching out to people so that we could focus on submissions for our early users.
Once we submitted for a couple of users, we discovered 4 things:
  1. A couple of platforms are not working or not that good. 2.Few platforms have moved to paid listings from free listings.
  2. Some directories will take months to get approved.
  3. Some products are already listed on directories.
We somehow managed to submit most of the products of our early users on 60+ platforms, but for a couple of products, we barely touched the 50 platforms. So we reached out to them and apologized, stating that we would submit their product on 20+ additional platforms within a week, but currently, we were only able to do 50.
And guess what, they were okay with that.
So we started collecting new platforms ASAP, and within a week, we collected 50+ platforms and did the submissions for our early users.
Then we shared a detailed report with them and asked for a testimonial.
After that we updated our offering to a submission service on 75+ platforms and added few testimonials on the website, and we got 2 sales within 24 hours.
And that was the day we decided we would never stop collecting good platforms, no matter what. As we don't want to repeat the same mistake again.
Till today, we have collected 400+ platforms and directories, but we still offer a 100+ platform service both for AI and non-AI SaaS products as we keep updating our list every week and submit products based on the relevance of the customer’s industry and niche.
If you are still reading, thanks for your time
submitted by gamifykaran to startups [link] [comments]


2024.05.20 15:44 gamifykaran It took us 4 months to add "Guaranteed Results in 30 days" on our website

In Nov 2023, we started collecting AI directories to launch Boringlaunch (a directory submission service). We managed to collect 100+ platforms within a month.
But we were not sure how much DR and traffic users would get from these submissions.
So we quickly build a landing page of Boringlaunch with Softr, set up a payment system with Gumroad, and a details form with Tallyforms and we try to keep our offering super simple:
  1. We will submit your product on 60+ platforms in 7 days at a 70% discount.
  2. We don’t guarantee any results.
  3. We will share a detailed report outlining each platform where your product has been submitted, not live.
We reached out to our previous productized service users and a few potential customers over DM, as we thought they might not trust our service but they would trust us.
And wohoooo, they loved it
Within 72 hours, we got our first sale, and our early slots were sold out within a week.
We were over the moon, Boringlaunch, got validated
But after a few laughs, we thought we now have to increase the price. Otherwise, it would not be ethical with the early adopters who trusted us, but we didn’t know how good the results would be for our users.
So we simply removed the discount and stopped reaching out to people so that we could focus on submissions for our early users.
Once we submitted for a couple of users, we discovered 4 things:
  1. A couple of platforms are not working or not that good. 2.Few platforms have moved to paid listings from free listings.
  2. Some directories will take months to get approved.
  3. Some products are already listed on directories.
We somehow managed to submit most of the products of our early users on 60+ platforms, but for a couple of products, we barely touched the 50 platforms. So we reached out to them and apologized, stating that we would submit their product on 20+ additional platforms within a week, but currently, we were only able to do 50.
And guess what, they were okay with that.
So we started collecting new platforms ASAP, and within a week, we collected 50+ platforms and did the submissions for our early users.
Then we shared a detailed report with them and asked for a testimonial.
After that we updated our offering to a submission service on 75+ platforms and added few testimonials on the website, and we got 2 sales within 24 hours.
And that was the day we decided we would never stop collecting good platforms, no matter what. As we don't want to repeat the same mistake again.
Till today, we have collected 400+ platforms and directories, but we still offer a 100+ platform service both for AI and non-AI SaaS products as we keep updating our list every week and submit products based on the relevance of the customer’s industry and niche.
If you are still reading, thanks for your time
And If you or your friend need to boost your SEO and sales, please check out Boringlaunch.com and see the love our users have shared about us
submitted by gamifykaran to SaaS [link] [comments]


2024.05.20 15:41 gamifykaran It took us 4 months to add "Guaranteed Results in 30 days" on our website

It took us 4 months to add
In Nov 2023, we started collecting AI directories to launch Boringlaunch (a directory submission service). We managed to collect 100+ platforms within a month.
But we were not sure how much DR and traffic users would get from these submissions.
So we quickly build a landing page of Boringlaunch with Softr, set up a payment system with Gumroad, and a details form with Tallyforms and we try to keep our offering super simple:
  1. We will submit your product on 60+ platforms in 7 days at a 70% discount.
  2. We don’t guarantee any results.
  3. We will share a detailed report outlining each platform where your product has been submitted, not live.
We reached out to our previous productized service users and a few potential customers over DM, as we thought they might not trust our service but they would trust us.
And wohoooo, they loved it
Within 72 hours, we got our first sale, and our early slots were sold out within a week.
We were over the moon, Boringlaunch, got validated
But after a few laughs, we thought we now have to increase the price. Otherwise, it would not be ethical with the early adopters who trusted us, but we didn’t know how good the results would be for our users.
So we simply removed the discount and stopped reaching out to people so that we could focus on submissions for our early users.
Once we submitted for a couple of users, we discovered 4 things:
  1. A couple of platforms are not working or not that good. 2.Few platforms have moved to paid listings from free listings.
  2. Some directories will take months to get approved.
  3. Some products are already listed on directories.
We somehow managed to submit most of the products of our early users on 60+ platforms, but for a couple of products, we barely touched the 50 platforms. So we reached out to them and apologized, stating that we would submit their product on 20+ additional platforms within a week, but currently, we were only able to do 50.
And guess what, they were okay with that.
So we started collecting new platforms ASAP, and within a week, we collected 50+ platforms and did the submissions for our early users.
Then we shared a detailed report with them and asked for a testimonial.
After that we updated our offering to a submission service on 75+ platforms and added few testimonials on the website, and we got 2 sales within 24 hours.
And that was the day we decided we would never stop collecting good platforms, no matter what. As we don't want to repeat the same mistake again.
Till today, we have collected 400+ platforms and directories, but we still offer a 100+ platform service both for AI and non-AI SaaS products as we keep updating our list every week and submit products based on the relevance of the customer’s industry and niche.
If you are still reading, thanks for your time
And If you or your friend need to boost your SEO and sales, please check out Boringlaunch.com and see the love our users have shared about us
List of 400+ platforms to boost your startup by Boringlaunch
submitted by gamifykaran to SideProject [link] [comments]


2024.05.20 08:18 FancyInvestment397 Best Online Casinos in Ireland

Best Online Casinos in Ireland
To find the best online casinos in Ireland, you need to consider key factors such as license status, variety of games, convenience of payment methods, attractive bonuses, reputation for fair play, and reliability. If choosing a casino seems like a hassle, our extensive list of Irish online casinos is here to assist you on your safe gambling journey.
The Best Online Casino In Ireland
Our casino list is updated every month, hand-picked from hundreds of online casinos available in Ireland, and each is reviewed and rated according to our rating guidelines.

TonyBet Casino

TonyBet
TonyBet Casino is the only online casino fronted by Tony G, one of the world’s top poker players. As a NetEnt, Quickspin, NYX Interactive and Microgaming casino, TonyBet Casino features an impressive line-up of video slots, table games, and other casino favourites. Players here will also find several unique live dealer games from both Microgaming and Evolution Gaming, along with poker and sports betting. The site is completely instant-play and compatible with both desktop and mobile devices. TonyBet Casino is licensed by the Estonia Tax and Customs Board and Kahnawake Gaming Commission.
Restricted Countries and Territories
Unfortunately, TonyBet Casino is unable to offer any gaming services to players who live in France, Spain, Denmark, Australia, Portugal, Italy, Ireland, Greece, Slovenia and the United States. All other players are welcome as long as online gambling is not prohibited by their government.
Virtual Games
Players will find all the best Microgaming slots at TonyBet Casino. These include long-standing favourites like Break da Bank Again Slot, Irish Eyes slot, and 5 Reel Drive slot to some of the most cutting-edge bonus video slots on the web like Game of Thrones Slot, Dragon’s Myth slot, and Rabbit in the Hat slot. Players will also find a surprisingly diverse selection of classic slots, with titles like Jurassic Jackpot slot and Triple Magic slot.
In addition, to live table games, TonyBet Casino features an abundant range of virtual table game favourites. Roulette players can go for a spin with French, European, and Multi Wheel variants of the game. Blackjack enthusiasts can hit, split, and double down to big wins with games like Classic Blackjack, Atlantic City Blackjack, and Premier Blackjack High Streak. Other games include Baccarat, Cyberstud Poker, Craps, and Poker Pursuit.
Video poker is also a popular game at TonyBet Casino. Players will find single-hand and multi-hand Power Poker denominations of many favourites, including Jacks or Better, Aces & Faces, Tens or Better, Joker Poker, Deuces Wild, All Aces, Bonus Poker, Deuces & Joker, and more.
Those looking for something a little off-the-wall will find it in the “Other” section. These include numerous scratch cards and other instant-win favourites like Foamy Fortunes, Bunny Boiler Gold, and Beer Fest, as well as totally unique games like Triangulation and Space Evader.
Live Games
TonyBet Casino is home to two sets of live dealer games. The first is “Live Casino”, a conventional Microgaming live casino with four different games: Live Blackjack, Live Baccarat, Live Roulette, and Live Casino Hold’em. These games are all dealt with professional standards and offer interactive features with the dealers and the other players.
The second is under the “Live Games” header. This section is powered by Betgames and offers players the chance to win with unique live draws: Lucky 7, Lucky 5, Dice, Wheel of Fortune, Bet on Poker, and Baccarat. Timers are available so players can know how quickly they need to get their bets in before the next draws.
Mobile Gaming
TonyBet Casino is compatible with the majority of smartphones and tablets. Players can access many of the games just by loading the casino’s site on most HTML5-compatible mobile browsers. Those with iOS and Android devices can opt for the TonyBet app instead.
Support
TonyBet Casino offer live chat support to players, but unfortunately, it is only available from 8 AM to 7 PM. In order to get in contact with a live chat, representative players need to be logged in. Additionally, players can contact the support via the online contact form and receive email replies or use the site’s international phone number, but this may be subject to international calling fees.
Security and Fairness
The entire TonyBet Casino website is protected with the industry standard of online safety, SSL encryption. This technology prevents anyone from being able to read or decode sensitive information sent to the casino for banking and registration purposes, such as account numbers and passwords.
All of the games at TonyBet Casino have been tested and approved by NMi, a leading independent auditing organisation who have years of experience in ensuring the integrity of online casino games.

Betinia Casino

Betinia
Betinia Casino is an online casino which brings players together to enjoy their favourite games which include video slots, table games, live casino games and sports. The casino is also home to a number of award winning software providers which include NetEnt, Microgaming, Play’n GO, Pragmatic Play, Quickspin and Betsoft. The site supports multiple languages and can be played instantly through a web browser or on the go. Betinia Casino is licensed and regulated by the Malta Gaming Authority.
Restricted Countries and Territories
Unfortunately, there are some country restrictions here which means some players will be excluded from registering an account at Betinia. These countries include Australia, Austria, Bulgaria, Cyprus, Denmark, Egypt, France, Italy, Netherlands, Poland, Romania, Serbia, the United Kingdom and the United States. This list could also include more restrictions so please see ‘more casino details’ for the full list of restricted countries and territories.
Virtual Games
The games lobby is packed with hundreds of the best video slots for everyone to enjoy. Players can easily select their software vendor so they can browse their favourite quickly and efficiently. Alternatively, users who know exactly which games they want to play can try the search function which can find any game in seconds. Titles here include the Starburst Slot, Mega Moolah Slot, Moon Princess Slot, Money Train 2 Slot and Legacy of Egypt Slot.
There are some table games here too which include popular variations of Blackjack and Roulette. Some of these games will be suited to low rollers however users who like placing high bets will also be able to find tables to suit them.
Live Casino
In the live casino there are yet more games and they are similar to the tables we just mentioned however these are hosted by real life croupiers. They take place in a live studio so players can enjoy a fully immersive experience and can play against the dealer or other real players. They include games like Live Dream Catcher, Live Monopoly and Live Baccarat.
Mobile Gaming
Betinia Casino is also available on the go through most mobile devices on operating systems like iOS and Android. There is no app as such, all players have to do is load the casino through a compatible mobile browser to gain instant access to hundreds of games, just like on the web version. Players can enjoy the mobile experience from the comfort of their home or when they are constantly on the move.
Support
Anyone who needs help and assistance can contact the casino's customer support team using their live chat facility which is open 24 hours a day, 7 days a week. Additional support can also be reached through email or over the phone with fast response times.
Security and Fairness
When it comes to security the casino takes this seriously which is why they use encryption methods to ensure players confidential information is always kept safe. Financial security is also important to the casino and they will always make sure data is encrypted before being sent over the internet.
Games are monitored for fairness using an industry standard random number generator. This means that games will produce fair and random results that have not been manipulated.

Crazy Fox Casino

Crazy Fox
Crazy Fox Casino features a large number of games and provides players with the opportunity to join ongoing tournaments and compete for a wide range of prizes. The colourful casino will keep your spirits up, but let’s not forget about your host, the tough-looking fox.
The fox does all kinds of things—spins the wheel, plays guitar and bass, and rides a motorcycle. The casino's unique layout only enhances its easy navigation and excellent player experience.
General Information About Crazy Fox Casino
Crazy Fox Casino is an online casino featuring thousands of games sorted into different categories. It is owned and operated by N1 Interactive Ltd. and boasts a Malta Gaming Authority licence.
With a valid international licence and AskGamblers’ Certificate of Trust, Crazy Fox proves to be a reliable hub for players worldwide. Players can access the gambling website through almost any web browser. If you prefer mobile casinos, you can download the app directly from their casino site and enjoy your favourite titles during your commute.
Select one of the 15+ languages and sign in by adding some basic personal information. The entire process is effortless, and once you’re in, you’ll be eligible for the daily cashback. Before you join Crazy Fox, read our detailed casino review to find out more about the casino.
Payment Information and Options at Crazy Fox Casino
Crazy Fox Casino offers multiple payment methods, from credit cards to e-wallets such as Skrill, Neteller and Trustly to voucher cards and bank transfers. The minimum deposit is €20 for all options.
Deposits and withdrawals are processed instantly for all payment methods except for credit card and bank transfer withdrawals, which can take up to 3 days. Players have not had any negative experiences in this regard, and account verification before the first payout is also smooth and quick.
Withdrawals can be made up to €10,000 per day or €60,000 per month, which we rate very positively. The downside is that you must wager your deposit at least three times before withdrawing. Furthermore, at least 2.5% processing fees apply for ecoPayz, WebMoney and bank transfers on withdrawals and ecoPayz and Debit on deposits.
Customer Support at Crazy Fox Casino
The customer support at Crazy Fox Casino is one of the website's highlights, and the casino itself is proud of it. The best way to contact support is via live chat. You must enter your email address and name to start the chat.
At first, you will be connected to a chatbot that offers some quick answers, but you can immediately ask to be transferred to an agent. We were connected after just a few seconds and had a pleasant exchange, and our questions were answered. Crazy Fox requests that you notify customer service immediately if you have any problems.
The live chat support is available 24/7, but if you prefer, you can contact the casino via email, contact form, or a phone number. These forms of communication may be slightly slower, but whatever you choose, you’ll be in touch with a friendly agent who will help you solve your problem quickly.
Games at Crazy Fox Casino
At Crazy Fox Casino, popular titles such as Legacy of Dead, Merge Up, and Elvis Frog in Vegas are offered as top games, with all of the casino's new releases directly below. You do need a player account to test them in demo mode.
If you decide to register, you get access to all Crazy Fox online slots, but you can also take part in numerous tournaments or test your luck in jackpot games if you're looking to score big! In addition to the jackpot section, there is also a selection of bonus buy games with the best online slots from Pragmatic Play, Wazdan, Spinomenal, or Endorphina, which can also be found via the provider menu.
The casino's portfolio has various table games and a live casino that offers games from Evolution, Quickfire, and Tomhornnative. And with the addition of regular tournaments, the fun never ends. Crazy Fox Casino does everything to provide its players with the best games in the industry.
Crazy Fox Casino’s Commitment to Responsible Gambling
Crazy Fox Casino offers players a quiz to identify signs of gambling addiction. As for the features in the casino, players can set personal limits regarding deposits, losses, stakes and session times. You can set the limits within your account and change them at any point.
If you want to take a break from gambling, you can cool off. The cooling-off limit allows you to access your account only to withdraw money but prevents you from depositing or receiving promotional materials from the casino. The next step is temporary or permanent self-exclusion that entirely blocks you from the casino.
When you play at Crazy Fox Casino, you will receive hourly notifications to help you keep track of your online time. You can stop or continue playing, but getting reminders throughout your sessions is a positive thing.
Final Verdict on Crazy Fox Casino
Crazy Fox Casino offers all their players daily cashback of up to 20%. The cashback rate increases with the size of your losses for the day, starting from 5% for players who lose at least €30 and gradually going up all the way to 20%.
With access to slot games such as Golden Dragon Inferno and Reactoonz, you’re guaranteed hours of fun, but that’s just the tip of the iceberg. Different types of games are available, including a wide selection of table and live dealer games.

Evospin Casino

Evospin
Evospin Casino is a modern online casino packed with many of the industries finest software providers offering the games which range from the newest video slots to the most traditional games. The site supports numerous languages and can be enjoyed through virtually any mobile or web device. Players will be able to enjoy games from household names like NetEnt, Play’n GO, Pragmatic Play, Thunderkick, Wazdan and Relax Gaming. Evospin Casino is licensed and regulated by the Malta Gaming Authority.
Restricted Countries and Territories
Unfortunately, there are some country restrictions which are standard for most online casinos. At Evospin Casino these countries include Australia, Belgium, Israel, France, Italy, Slovakia, Slovenia, Spain, Turkey and the United Kingdom. There are other restrictions so players should see below for the full list and also check that online gambling is legal in their jurisdiction before opening an account.
Virtual Games
When players open the casino lobby they will be greeted with non stop action and hundreds of video slots, the choice is almost endless. There is a huge variety of software vendors so players should find games that have themes, variance and features to their liking. Since there is so much variety here the lobby also has some filtering options which includes a drop down menu to sort games by their providers. Players who may want to save time may particularly find this feature useful. Titles here include the Book of Dead Slot, Sakura Fortune Slot, Age of the Gods Slot, Wild Toro Slot and Money Train 2 Slot.
There are some table games to choose from too which include Blackjack, Roulette and Poker. These games come from providers around the world and will have different betting limits and table rules.
Players will also find some video poker games which will be suited to those who like card games. These games combine poker with slots so it’s definitely something different to try if players are looking for more variety.
Live Casino
If players like table games then they may enjoy the live casino that they have here too, these games are hosted by the likes of Pragmatic Play Live and Evolution Gaming. These are leading names in the live industry who are known for their immersive tables. These games are hosted by real life croupiers and are played in a live studio so players can bet against other real players and not just a computer.
Mobile Gaming
Evospin Casino is now available on virtually any mobile device so this means anything from a tablet to a smartphone. Operating systems like iOS and Android are supported and players don’t have to look for an app, most of the games can be played through a mobile browser and will play just as seamlessly as the web version. Features like the web version are also included so players never have to switch devices, unless they want to.
Support
Anyone who needs help and assistance can contact the casino's customer support agents who are available through their live chat facility who are working around the clock, 24/7 . Alternatively, players can also email the casino at any time or to send verification documents. Either way, customer services are always on hand, should players need them.
Security and Fairness
Evospin Casino has the safety of their players at the top of their priority list which is why they have high levels of security in place. These include the latest firewalls and encryption methods. Sensitive information and any financial transactions will always be stored securely and encrypted before being transmitted over the internet.
Games are also fair and will never be rigged in the casinos favour. They use an industry standard random number generator to ensure every game result is fair and random , without manipulation.

Responsible Gambling

Responsible gambling refers to safe and mindful participation in betting and gaming activities while avoiding excessive or harmful behaviors. If online casinos and individuals both prioritize responsible gambling, it fosters a safer and more enjoyable gaming environment for everyone involved. At Irishluck, we strongly support responsible gambling practices and we are here to equip you with all the information you need to know.

How To Check If an Online Casino Has Responsible Gambling Measures

  1. Deposit and Spending Limits: Check if the casino allows you to set deposit and spending limits, helping you stay within your budget.
  2. Time Limits: Ensure the casino offers options for setting time limits on your gaming sessions to prevent excessive play.
  3. Self-Exclusion: Look for the self-exclusion feature, which lets you take a break from gambling if needed.
  4. Cooling-Off Periods: Verify if the casino offers cooling-off periods during which you can suspend your account temporarily.
  5. Reality Checks: Check for regular pop-up notifications reminding you of your gaming duration to stay mindful of your habits.
  6. Access to Gambling History: Ensure you have access to your gambling history, including spending and playtime data.
  7. Age Verification (KYC): Confirm that the casino performs rigorous age verification checks (KYC) to prevent minors from accessing the platform.
  8. Transparent Terms and Conditions: Verify that the casino's terms and conditions are clear and easily understandable to avoid misunderstandings.

How to Make Sure You're Safe While Gambling Online

  1. Set Limits: Establish personal limits on time and money spent gambling.
  2. Budget Management: Create a dedicated gambling budget separate from essential expenses.
  3. Self-Exclusion: Use self-exclusion tools provided by casinos if a break from gambling is needed.
  4. Time Management: Set time limits for gambling sessions to prevent excessive play.
  5. Take Breaks: Regularly take breaks during gaming to maintain perspective.
  6. Reality Checks: Use reality check reminders to track time spent gambling.
  7. Avoid Chasing Losses: Refrain from attempting to recover losses by increasing bets.
  8. Avoid Alcohol and Drugs: Avoid gambling under the influence of alcohol or drugs.
  9. Seek Support: Reach out to support networks or professionals if gambling becomes problematic.
  10. Stay Informed: Stay informed about responsible gambling practices and resources.
  11. Access Self-Help Tools: Utilize self-help materials and resources available online.
submitted by FancyInvestment397 to OnlineCasinoWorld [link] [comments]


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