Runescape woodcutting autoer

Runescape: Max By 2015

2014.01.10 23:46 ImPrestigious Runescape: Max By 2015

This subreddit is focused around the Runescape Friends Chat "Max By 2015". I created this subreddit with the goal to create a community of people who are all looking forward and attempting to get a Max Cape by 2015.
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2016.04.27 16:18 rsRiverr deleted

Community for all Pure Free-to-Play ironman players!
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2024.05.20 02:42 anonades [F2P] Neuer Clan sucht motivierte Mitglieder - F2PJobHub!

Hallo zusammen,
ich bin Snabse und ich habe gerade den F2PJobHub-Clan gegründet! Unser Ziel ist es, eine dynamische Gemeinschaft von Spielern aufzubauen, die sich auf Handwerk, Handel und gemeinsame Abenteuer im F2P-Bereich von Old School RuneScape konzentrieren.
Wie funktioniert der F2PJobHub?
Unser Clan basiert auf einem einzigartigen Jobsystem, das es den Mitgliedern ermöglicht, sich für verschiedene Jobs zu bewerben und dafür bezahlt zu werden. Hier ist, wie es funktioniert:
  1. Jobauswahl: Jedes Mitglied kann sich für verschiedene Jobs innerhalb des Clans bewerben, je nach ihren Interessen und Fähigkeiten. Diese Jobs umfassen Mining, Smithing, Fishing, Woodcutting, Crafting und mehr.
  2. Bewerbung und Annahme: Um einen Job zu erhalten, sendet das Mitglied eine Bewerbung an den entsprechenden Meister oder Offizier im Clan. Nach Prüfung der Bewerbung und eventuellen Vorstellungsgesprächen wird der Job angenommen.
  3. Bezahlung und Ressourcen: Mitglieder erhalten nicht nur eine angemessene Bezahlung für ihre Arbeit, sondern auch Zugang zu den benötigten Ressourcen und Materialien, die für ihren Job erforderlich sind. Dies ermöglicht es den Mitgliedern, effizient und profitabel zu arbeiten.
  4. Weiterentwicklung: Durch kontinuierliches Engagement und gute Arbeit haben Mitglieder die Möglichkeit, in ihrem Job aufzusteigen und zusätzliche Verantwortlichkeiten und Vergünstigungen zu erhalten.
Unterstützung und Zusammenarbeit:
Ich suche engagierte Mitglieder, die bereit sind, das F2PJobHub-Projekt mit mir voranzutreiben. Wenn du zuverlässig und vertrauensvoll mit Aufgaben umgehen kannst und Interesse daran hast, gemeinsam mit mir und anderen Mitgliedern ein großartiges Projekt aufzubauen, dann bist du herzlich willkommen!
Wie kannst du teilnehmen?
Wenn du interessiert bist, einem dynamischen Clan beizutreten und Teil einer aufstrebenden Gemeinschaft zu werden, dann schick mir eine Nachricht hier auf Reddit oder In-Game unter [Dein In-Game Name] für eine Einladung! Wir haben auch einen Discord-Server, auf dem du uns besuchen kannst: [Discord-Link].
Lass uns gemeinsam etwas Tolles aufbauen und viele spannende Abenteuer in Gielinor erleben!
Snabse
submitted by anonades to ClanChat [link] [comments]


2024.05.19 15:37 MatiusRex New member looking for fun places and activities

Hi all! A quick introduction; I've played Runescape way back when. No clue what I was doing, but having fun. The best I've got was Mithril but I was proud!
Now, almost 15 years later, I've gotten back into Old School Runescape. I've played a lot in f2f till I reached lvl 52 and got my full rune armour. Finally after 15 years!
It was always relaxing for me to go to Draynor village and just fish for herring, teleport to Varrock, and sell it at the GE. Draynor village was always a busy place. Lots of people having fun woodcutting and fishing.
Now this is my first day as a member, and I'm walking around in my first member world, but it feels a bit empty sometimes. Draynor village almost has no one active in the member worlds for example.
What I'm asking is; What are some fun and relaxing activities to do as a new member? Where are the chill people at and where can I unwind best after a long day of work while also making a bit of GP and XP on the side.
Cheers!
submitted by MatiusRex to 2007scape [link] [comments]


2024.05.17 05:12 tompkins5 Does New World have a trade skill system more similar to RuneScape or ESO?

I’ve been considering buying this game, but it seems pretty combat focused. I know there’s crafting, but is it comparable to Elder scrolls online where it’s just supplementary to the main game? Or does it compare closer to RuneScape where you can fully immerse in different skills like fishing, woodcutting, etc and avoid combat all together?
submitted by tompkins5 to newworldgame [link] [comments]


2024.05.16 00:16 MamboJambo54 Skill revamps

I’m probably posting into the void but I wanted to create a discussion on how we could improve each skill and gather ideas. I was inspired by the survey to give some ideas on how skilling could be improved.
Philosophy around the revamps: I would like to see skilling be both more fun and more useful. I personally believe we should have both afk and active skilling methods. This allows people to play how they prefer and not feel burned out from being too bored or having to focus on one thing for a long time.
Please add more ideas or add to the ideas below!
Agility training method: Agility Dungeon: Filled with traps, obstacles and timed. Faster completion means bigger xp drop. How to make agility useful: More shortcuts in the overworld. In combat and boss battles, damage could be mitigated by chance of dodging a trap in the boss arena.
Archeology: Well made skill, continue to add more archeological sites.
Cooking: Time to become a master chef! Increase to 120 and add more complicated dishes. Instead of just cooking a lobster, add some butter, lemon, herbs. Takes longer to create each dish but higher xp. Uses: these new dishes will both heal and buff, such as temporary increase damage. They will also have a tasty rating where higher cooking makes it more likely to cook tastier dishes.
Construction: Player owned house rework needed or just scraped and replaced with a more useful idea. I would be happy to see the houses removed at this point.
Crafting: Crafting ranged and magic armour more In line with levels. But also the ability to create mods for armour and jewellery for combat buffs rather than the masterwork route of mining and smithing rework. Could also be reworked to modify skilling outfits to buff skilling activities as well.
Divination: This has both an active and passive skilling method. It isn’t the most fun skill but hard to come up with how to make it fun.
Farming: Love POF, more content and animals.
Fishing: new method- Big Fish: Similar to fish flingers but in the overworld, more involved fishing where you gain more xp for fishing larger fish. Larger fish could work with cooking for increasing tasty rating of dishes. Update when we have a new region with some new fish.
Firemaking: I personally enjoy accidental firemaking. Would love to hear some creative ideas like this rather than just more logs to burn.
Fletching: Again same as firemaking I think accidental fletching was a good direction. Creating more useful bows and improving level scaling is important for this update. Creating modifications see armou weapon modifications below.
Herblore: I am happy with current herblore. Ironman issue: Getting number of herbs can be tedious. A new way to gain herbs outside of combat and farming would be good.
Hunter: More creatures to hunt, would love to see this expanded in the next new location added. A more involved skilling method such as Ken it hunting, which involves tracking down dangerous creatures. Croesus mushrooms are already satisfying afk method.
Mining: new ore and 120 skill
Runecrafting: Runecrafting is one of the most needed revamps in my opinion. I would like to see a brand new training method rather than just increase in xp rates. The namesake of Runescape is runes. I feel like they need some love. Possible new skilling method: New alters added to be used for new spells/spellbook. Instead of just having everything created through the abyss, reward players for exploring the world and going to the alters themselves. We could spend more time in the alter, where we might need to power it up before we create the runes. This would mean we would make more runes per trip but also get a bigger xp drop per trip.
Smithing: modifications new metals 120 skill
Thieving: Heists: It’s time to rob a bank, add heists in museums and banks across RuneScape. You have a limited time to steal as much as you can from a building and get out. This could be a good post 99 method as I think we are a bit above pickpocketing now.
Woodcutting: More trees! Better levelling curve.
Armou weapon modifications: My concept around this is to modify equipment in a similar way to invention however it will have different uses. For example, add scope to bow means the range of bow is greater with an increase to accuracy, but a decrease in speed. Certain weapons and armour will have modification slots. This brings some more options for boss drops as well, dropping loot that can be used in an artiisan skill to create weapon specific modifications. This could add a new dimension to loot and combat.
submitted by MamboJambo54 to runescape [link] [comments]


2024.05.09 10:03 Professor_Sia Update: Finally got my Quest Cape (With thoughts on several quests)

Update: Finally got my Quest Cape (With thoughts on several quests)
Link to my previous post: https://www.reddit.com/2007scape/comments/18wuqzp/4_quests_left_til_quest_cape/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
https://preview.redd.it/bx3o8ds88czc1.png?width=683&format=png&auto=webp&s=b047ce7a5e8c3713bc433522a7a52abaedd44616
I'm the one wearing green. The one in Ahrim's is someone from the clan chat who decided to join me celebrate.
Took me forever, but I finally got around to finishing all quests in the game. It was very fun and I mostly did this blind. That means I never used Quest Helper (I personally think this plug-in kinda cheapens the questing experience but to each their own I guess).I will admit to using Quest Guides especially on difficult portions of quests (Fremmy Trials Escape Room, MEP2 Light Puzzle, Solutions to the Cryptic Puzzles in SOTN). I'm not an iron so I can't imagine how difficult this would be on an ironman. Managed to get my cape with a combat level of 100, it was difficult but doable especially if you get the mechanics for certain boss fights down. Now for my favorite quests in the game. This will contain spoilers for those who care about the lore.
NOVICE
  1. Elemental Workshop I: This is arguably going to be a hot take since I think this community dislikesthe Elemental Workshop series. I think it is definitely flawed and that some portions of the quest could benefit from some tweaking. I could understand that but I still think that Elemental Workshop could be a great quest series if expanded upon. What I do like about the Elemental Workshop series is that there are no NPCs to start or guide us throughout the quest so this proves that the player character has a good semblance of intelligence. There is so much they can do right and I would like to give Jagex that chance to do so.
  2. Misthalin Mystery: I really liked the humour for this quest. I know that this was a holiday event which was upgraded to a quest after passing a poll. I enjoyed the story and how obvious that this was a spoof of slasher horror films, particularly Scream. I found this quest overall enjoyable which managed to get a good laugh out of me. I did not really like the final boss fight however but it isn't really as punishing since I don't think you can get killed so I'm not really that bothered.
  3. Recruitment Drive: I for one wasn't offended that I had to change my player character to a female in the original version of the quest, it was an annoyance at worst for me though I am glad they changed the puzzle to something similar but less of a hassle to perform. I liked the overall concept of the quest where you have to prove your worth to become a white knight by solving several puzzles or riddles. It breaks away from the trope of "Slay this creature to prove yourself" so it's definitely an interesting take.
  4. Cook's Assistant: It would be wrong not to put Cook's Assistant in the top Novice Quests in the game given as to how iconic it is. Not everyone has the skill to finish Dragon Slayer or became a member to do Monkey Madness or Desert Treasure but everyone pretty much helped out this cook as their first ever quest in the game.
  5. Ribbiting Tale of a Lily Pad Labour Dispute: By far the best novice quest in the entire game. The humour for this quest was hit after hit after hit throughout the entire quest. This is one of the newest quests and the devs managed to make a new quest in 2024 stay true to what makes questing in OSRS a stand-out compared to other MMORPGs. I really hope they continue make small quests like this to give more life to the world of Gielinor.
INTERMEDIATE
  1. A Soul's Bane: The rewards for this quest are bad but that didn't really bother me as much since I love the exposition we get on Tolna's life plus his struggles as we progress through the quest. We only knew him for a short while but we get a lot from that time. It was very compelling story-wise though the combat encounters really emphasize that this is indeed an old quest given its simplicity. Still, if a similar quest was made on this day with better combat encounters plus better rewards, I feel it would be more beloved by the community.
  2. The Forsaken Tower: This was actually the last quest I did among the 5 house quests in OSRS since grinding favour for Lovakenj (before favour removal) was a bitch. Not sure if it is obvious but I personally really enjoy doing puzzles and the puzzles in this quest were definitely fun for me. Unlike some people, I am the kind of guy to play puzzle games on my free time so I could understand if people just choose to have a guide or quest helper do the solving. Still, the puzzles in this quest were definitely doable without a guide and they were a lot of fun for me.
  3. Forgettable Tale of a Drunken Dwarf: I hope Jagex continues this quest series soon. The overall plotline involving the Red Axe is definitely exciting and I can't wait to see what Jagex has in store for us in the coming quests. I know this quest is really good but for some reason I can't seem to remember what happened for majority of the quest (if you know what I mean).
  4. Itchlarin's Little Helper: A very trippy quest with a lot of mystery surrounding the events in the beginning of the quest. When it was revealed that we were hypnotized and manipulated by the Devourer I thought it was a fairly good plot twist. Again, I could get if people aren't so high on this quest as I am but I personally really enjoyed it.
  5. Shilo Village: For a low to mid level account, access to Shilo Village is a rather big deal with having a furnace so close to a bank, Duradel and Gem Rocks. The story of Rashiliyia was sad and rather messed up given the implications and I think it made for a really compelling story. The ending of the quest where you finally put her soul at peace is the right tones of heartwarming for me.
  6. Waterfall Quest: I don't usually factor in Quest Rewards when coming up with a favorite quest since I believe in the journey more than the destination but I am willing to make an exception given as to how iconically good the rewards for Waterfall Quest are for a new member. To be fair, I too liked the lore behind Glarial and Baxtorian especially since it will lead up to important plot points in the elf series.
EXPERIENCED
  1. King's Ransom: Iconic as this was the last quest in the 2007 back-up before fast forwarding to OSRS. Really interesting how the story builds up from the events of Murder Mystery, when you thought that you had it all done right there were a few loose ends that had to be looked into. The fact that Morgan was able to get the upper hand for a while is very interesting and I think this is where the lockpicking mechanic has been added to the game. I really liked the story and I think there should be 1 more quest to end this where we face off and defeat Morgan.
  2. The Fremennik Isles: I really liked the story of the islands of Neitiznot and Jatizno. Learning more about the two islands while working simultaneously to gather intel for both kingdoms was an interesting plot point. I love the Helm of Neitiznot and when I did this quest when I was much younger in RS2, it truly felt like such an epic adventure for me looking back.
  3. Fairytale - Cure a Queen: Add this to the long list of quest series that need to be continued since you just really want to get back at Godfather for everything he has done in Zanaris. Unlocking the Fairy Ring Network is also a huge game changer regardless if you are a high level player or not. Personally I think the land of Zanaris and the fairies are very intriguing and I just wonder what they have in store for us in the coming quests.
  4. Dragon Slayer 1: A truly iconic quest, arguably the last major leap players take before taking a deeper dive into member's worlds. It's an old quest but it is just so good that it doesn't feel outdated. I personally liked the storytelling and the cinematics. I just wish other F2P quests alluded to the dangers of Elvarg even if it is just in passing to help build it up. Anyways, this just feels like a truly epic adventure as you devise a plan to travel to Crandor and face Elvarg.
  5. Rag and Bone Man 2 (loljk) A Kingdom Divided: I think you can all notice a trend here that I tend to love story-driven quests and AKD hit all the right spots for me. I was hooked from start to finish and this is a testament that OSRS does not need to take ideas from RS3 to make good storylines for their quests. It was definitely sad learning about the corruption of the council which led to the inevitable demise of Rose. My 117 HD plugin had the environment set to snowy and my 3D weather was snowing when you put Rose to her grave so it felt like a truly emotional moment for me when burying her. It was also a huge plot twist learning about Veos' true allegiances after you were led to believe that he was on your side this entire time. Lastly, the way Lord Hosidius masterminded his way to the throne by manipulating anyone who stood as a threat was very genius and looks like something that you could see in a great TV series such as Game of Thrones.
MASTER
  1. Dream Mentor: A love the lore behind Lunar Isle and adding a quest that uses Lunar Magic to help an adventurer learn to believe in himself and become a true hero is heartwarming. The boss fight did not come here to play and it was an interesting take to start the boss fight with the hardest encounter going to the easiest as you weaken the doubts in the adventurer's minds.
  2. Grim Tales: A really weird and wacky quest but I love how OSRS added a spin to several known myths and fairytales. The woodcutting level requirement is a little harsh but overall, I enjoyed the quest for the flavor it added to the Taverly and Ice Mountain part of the game.
  3. Recipe For Disaster: Yes, technically RFD is classified as having a special difficulty level but I will put it here in terms of its scope and difficulty of its combat encounters. A unique quest given that you can do 8 subquests in any order and it is so far the only quest in the game with that kind of structure. It is memorable as it is the sequel to Cook's Assistant and is the definition of a quest that anybody could start but only a few could finish. The final gauntlet is one of a kind as it is a throwback to many iconic quest bosses in the past with a tasty twist mixed in it. Also, it would not be right to discuss RFD without mentioning its game-changing reward of Barrows Gloves.
  4. Desert Treasure I: One of the most memorable quests in the game as it gives player access to the ancient spellbook, one of the most feared set of spells in all of Gielinor. The concept of traveling around the world to uncover an ancient treasure gives this quest an epic feeling of adventure. None of the challenges when retrieving any diamond seems to overstay their welcome. Traversing the pyramid when you have collected all diamonds was definitely exciting and unlocking Ancient Magics for the first time is probably core memory for me back when I was a kid.
  5. Sins of the Father: Arguably one of the best written quests in the game. This isn't even the finale of the vampire storyline yet you could feel that so much is at stake at this point in the questline. Ivan is shown to be a stubborn and headstrong leader which could explain why the Myreque has been in shambles after all these years. The disappearance of Safalaan towards the end of the quest leaves a lot to be desired as we will have to wait for, presumably, the series finale to find out what his fate was in the hands of the vampires. Also, my favorite antagonist is here and her name is Vanescula. Her true intentions are shrouded in mystery and for now, will remain a mystery until we see what the OSRS devs decide to do with her in the vampire finale. The final battle with Vanstrom was a challenge but was so very satisfying when you finally defeat him.
GRANDMASTER
  1. Monkey Madness 2: I think it is lazy to name this quest Monkey Madness 2, it should've been named "Gorilla Warfare". Overall I think this is the weakest of all the Grandmaster Quests and I predict it will place below While Guthix Sleeps once that quest comes out. The quest just felt that certain parts were made frustrating for the sake of padding difficulty. The greatest offender here is definitely the tunnels leading to Kruk's Lair as a good portion of it is based on RNG. It feels unjust to grind a good Agility level just to fail an obstacle because you were meant to fail the obstacle regardless if you stepped on the right tile, regardless if your Agility level is over 90 (I think my agility was 94 when I did this quest). Add to the fact that the tunnels are very long so it feels like failing these unpassable obstacles just seem so disproportionately punishing. Sneaking on the docks to plant the explosives were difficult. Personally I have done a lot of Sorceress' Garden before Squirk'in even became a thing so this part wasn't as difficult to me as compared to other people since the Ninja Monkeys share the same vision mechanics as the Garden Guardians. The final battle was alright, nothing too mechanically intensive as compared to other boss fights in the Grandmaster tier.
  2. Desert Treasure 2, The Fallen Empire: I think this should've been just named "The Fallen Empire" especially since there is less emphasis put on the desert this time around as compared to the previous quest (and that is definitely saying something, lmao). This quest is a huge leap in terms of quality when compared to Monkey Madness in both story and gameplay. The big reveals after getting all 4 medallions were definitely jaw-dropping as I had no idea they were coming when I did this quest. The fact that the stranger could disguise herself as the Sandwich Lady and even invade your own POH just shows how much the stakes were upped in this quest and that Jagex is not playing around when coming up with dangerous mechanics. The boss fights were all well made. I have died to the 4 bosses at least 1 time each. On the contrary though, I couldn't be mad about it because each time I failed a boss encounter, it seemed to me that it was entirely my fault for any reason. This includes me not eating fast enough, not bringing the right gear or not being quick enough with my prayer switching. Personally, I don't feel that any of the bosses were inherently unfair or cheese which is why I enjoyed them despite getting my ass kicked so many times. I think this quest truly lived up to the hype and as the game's latest grandmaster quest, I can't wait to see what Jagex has in store for us in While Guthix Sleeps.
  3. Dragon Slayer 2: I think it is lazy to name this quest Dragon Slayer 2, it should've been named "The Legacy of Elvarg" or "Revenge of the Dragonkin". Idk, any other quest name would've been better. The quest itself however was a top tier quest, one of my real life friends even told me that is there were to be one quest to be the final quest in all of OSRS, it would be this. I could agree with that opinion given that it is the sequel to the iconic quest, Dragon Slayer 1. The mere scope and degree of adventure feels like an epic tale from start to finish. The ways the quest made subtle callbacks to Dragon Slayer 1 were also welcome. These are seen in the simple things such as building a boat, recreating a map or in the larger scope with the overall majority of the quest traveling the world to retrieve different parts of a key. Out of all the boss fights in all quests, Galvek felt to be the most punishing as simple mistakes could pretty much kill you. The final battle was all kinds of epic and really took advantage of all possible combat mechanics in the game.
  4. Song of the Elves: The plague elf storyline remains to be one of the best written stories in all of Runescape. Each quest has good story and has enough interesting twists and turns to keep the player on their toes whilst being invested. Elena was a really good character and the only complaint I have with her is that there was a lack of build-up of her character in the previous quests. You don't really get to know her that well in the previous quests but in this quest you get to appreciate her for being empathic and sensitive whilst being intrepid and strong. A well-written NPC but if only she was as well written in the previous quests. The battle at West and East Aurdogne feel epic in itself and the execution of Lathas was a huge plot point. Learning about the history of the elves and Seren was both a compelling and sad story. Personally, I enjoyed the light puzzle in the Grand Library. I actually did this light puzzle without a guide (unlike MEP2) because everything that MEP2 did wrong, the Grand Library does right. The light puzzle in the library had a better sense of direction and sequence of what goals you had to aim for. If your strategy is correct and if you know how to utilize the color wheel effectively, the puzzle is very doable, albeit very time consuming (it took me like 5-6 hours as compared to someone taking 2-3 hours with a guide). Add to the fact that there was nothing constantly trying to kill you every step of the way so you could truly focus on the puzzle at hand. The battle with Iorwerth's Troops were fun and getting friendzoned by Elena after you save her life before facing Seren was both hilarious yet pitiful. The fight with the corrupted fragment of Seren was exciting and unlocking Prif as a reward feels appropriate given the general scale of this quest.
submitted by Professor_Sia to 2007scape [link] [comments]


2024.05.08 18:45 JMOD_Historian [runescape] (ID:1cmxz2t) JMOD Comments On Thread: Woodcutting could use a T90 Hatchet, it...

I have found the following J-Mod comments on the thread Woodcutting could use a T90 Hatchet, it only makes sense... right?

JagexBreezy
JagexJack
submitted by JMOD_Historian to TrackedJMODComments [link] [comments]


2024.05.03 00:28 NuukldragorArea52 Theory crafting the best budget low APM Rev Bot PK setup.

Theory crafting the best budget low APM Rev Bot PK setup.
Over the past day I have been trying to figure out a low risk way to kill the Rev bots with no real success. I'll attach an image of my stats, but they're close to max. I'm trying to use this as a money maker, and also a nice starting point to learn PvP slowly.
I would like it to be low APM with as low of risk as possible. I've seen plenty of videos where people do crazy switches every single tick, and I am not really fond of that idea.
So, has anyone else had much luck with this? Any suggestions? I feel like their black d hide and neiz helmet make them surprisingly tanky vs all the methods I've tried. They also deal pretty insane DPS with the webweaver bow against me if I wear any mage setup.
submitted by NuukldragorArea52 to 2007scape [link] [comments]


2024.05.01 06:38 SheeplerSN Is it time to increase the crystal shard drop rate in Prif?

Having the crystal shard drop rate from certain skilling activities not scale based on the difficulty to obtain resources makes no sense.
Teaks and magic both having a 1/80 chance to get a shard per log doesn't really make a whole lot of sense. I think it should scale either equally (so increasing the shard drop rate for magic trees to maybe ~1/20) so the shards per hour are similar, or make it so more difficult to gather resources grant more shards per hour.
Same thing with Iron and Adamantite both having a 1/127 chance
Generally, I think there should be more options to obtain shards in a lower intensity way (Crystal fish?, Chance of a shard when using farming patches in Prif scaling off crop level, shards from chins/new hunter creatures) as well as buffing existing methods (Agility, Woodcutting, Mining, Superiors giving more shards).
From a lore perspective:
Seren, shattered herself into countless shards to ensure the elves could live on without her. Everything in Prifddinas benefits from this and contain tiny pieces of Seren, whether that's the trees, the rocks in the Trahaern mine, or various other activities where you receive them.
This to me seems to conflict with the best shards per hour being thieving elves but I am not requesting a change to the current best method, just simply asking if there can be more varied and lower intensity methods especially ones that align perfectly with the lore.
I am not making any suggestions for buffing high intensity methods like Gauntlet or Zulcano as they would of course need to be changed accordingly.
What I come back to is, you've earned this access to Prifddinas, you've done the hard work, you've finally got this crystal tool seed, and you're still stuck needing to get endless amounts of shards to get the benefit out of it - Mod Kieren
I think Mod Kieren makes a good point, completing SotE is an accomplishment and you should not have to grind so hard for shards to charge your items which you just grinded for. Taking a look at Varlamore, Sunfire Splinters (similar in functionality to Crystal Shards) can be acquired from hunter and completing wave 1 for the Fortis Colosseum (as well as other waves, but guaranteed 80 of wave 1.)
submitted by SheeplerSN to 2007scape [link] [comments]


2024.04.30 14:13 JMOD_Historian [runescape] (ID:1cg97fj) JMOD Comments On Thread: Screen goes completely blank, then stays...

I have found the following J-Mod comments on the thread Screen goes completely blank, then stays blank at the end of the woodcutting phase at Evil Bloodwood (Still managed to cap tho :D)

JagexZig
submitted by JMOD_Historian to TrackedJMODComments [link] [comments]


2024.04.26 22:23 RSPSShop RS3: How to Earn Money for a Partyhat - Tips and Tricks

Are you an avid RuneScape 3 player dreaming of adorning your character with one of the prestigious Partyhats? As one of the most coveted items in the game, acquiring a Partyhat can seem like an insurmountable feat. However, fear not! With the right strategies and dedication, you can stack up the wealth needed to purchase this iconic item and make your virtual dreams a reality. In this guide, we'll explore various methods to earn money in RS3, including an option that involves buying gold from reputable sellers like A6D9.

Method 1: Skilling and Resource Gathering

One of the most common ways to earn money in RuneScape 3 is through skilling and resource gathering. Skills like Mining, Fishing, Woodcutting, and Farming can be lucrative if you focus on high-level materials. Keep an eye on the Grand Exchange prices and target resources that are in high demand. For example, mining ores like runite or fishing for sharks can yield significant profits over time.

Method 2: Bossing and Slayer

For players with combat prowess, engaging in boss battles and Slayer tasks can be a profitable venture. Boss monsters often drop valuable loot, including rare items and materials that can fetch a high price on the Grand Exchange. Similarly, completing Slayer tasks can reward you with valuable drops and generous sums of gold.

Method 3: Merchanting and Flipping

Merchanting, or flipping, involves buying items at a low price and selling them for a profit. Keep an eye on market trends and fluctuations in prices to identify lucrative opportunities. This method requires patience and a keen eye for spotting undervalued items, but it can yield substantial returns if executed effectively.

Method 4: Buying RS Gold from Trusted Sellers

If you're looking for a quicker route to accumulate wealth in RuneScape 3, purchasing RS gold from reputable sellers can be a viable option. A6D9 are known for providing secure and reliable services for buying RS gold. By acquiring gold through trusted channels, you can expedite your progress towards acquiring a Partyhat and other coveted items.

Why Choose A6D9?

A6D9 stand out as a trusted name in the RS gold-selling community for several reasons:
  1. Reliability: A6D9 have built a reputation for reliability and professionalism. He prioritize customer satisfaction and ensure that transactions are conducted securely and efficiently.
  2. Competitive Pricing: With competitive rates and transparent pricing structures, A6D9 offer value for your money. You can purchase RS gold at competitive prices without compromising on quality or security.
  3. Security: Security is paramount when it comes to purchasing RS gold. A6D9 employ robust security measures to protect your personal information and ensure that transactions are conducted safely.
  4. Customer Support: Should you have any questions or concerns, A6D9 provide responsive customer support on discord. Their dedicated support team is committed to assisting you throughout the buying process.
You can contact A6D9 on discord "A6D9#0001" or "a6d9" UID: "640265737050652672" or check out his website: Secure RS3 Gold Transactions: Buy and Sell RS3 for the Best Rates!

Conclusion

Earning enough money for a Partyhat in RuneScape 3 may seem daunting, but with the right strategies and determination, it's entirely achievable. Whether you prefer skilling, combat, merchanting, or purchasing RS gold from trusted sellers like A6D9, there are numerous avenues to accumulate wealth in the game. By employing a combination of these methods and staying persistent, you'll soon find yourself donning the coveted Partyhat and standing out as a distinguished player in the world of Gielinor.
submitted by RSPSShop to RuneScapeGolds [link] [comments]


2024.04.21 14:15 RSPSShop Unlocking OSRS Skilling Efficiency: Tips for Maximizing Your Experience Gains

In the immersive world of Old School RuneScape (OSRS), mastering skilling efficiency is the key to unlocking your full potential as an adventurer. Whether you're mining, fishing, or crafting, optimizing your skilling methods can significantly boost your experience gains and propel you toward your goals. Join us as we explore strategies for maximizing OSRS skilling efficiency and discover how RSPSTrade's OSRS Gold Shop can enhance your journey.
  1. The Power of Skilling Efficiency: Skilling efficiency lies at the heart of success in OSRS. It's about getting the most out of every action, whether you're chopping trees or cooking fish. By optimizing your methods and minimizing wasted time, you can level up faster and achieve your goals sooner.
  2. Tips for Maximizing Experience Gains: a. Plan Your Route: Before you start skilling, plan out your route to minimize downtime and maximize productivity. Use teleports and shortcuts to quickly move between skilling locations and optimize your experience gains per hour. b. Use Efficient Methods: Research the most efficient skilling methods for your chosen skill and focus on tasks that offer the highest experience rates. Whether it's tick manipulation for faster woodcutting or power mining for quicker ore gathering, prioritize activities that yield the best results. c. Invest in Boosts: Utilize temporary boosts and buffs, such as potions and equipment bonuses, to enhance your skilling efficiency. These bonuses can significantly increase your experience gains and help you level up faster.
  3. Tracking Your Progress: Keep track of your skilling progress using tools like experience trackers or spreadsheets. Monitoring your experience gains over time allows you to identify areas for improvement and adjust your strategies accordingly.
  4. Looking to Buy OSRS Gold? If you're looking to expedite your skilling progress, purchasing OSRS gold can provide a significant advantage. With gold, you can invest in better equipment, supplies, and resources to enhance your efficiency and speed up your progression. Visit RSPSTrade's OSRS Gold Shop for competitive prices and reliable service. Click here to explore RSPSTrade's OSRS Gold Shop now.
Conclusion: In the world of OSRS, skilling efficiency is the key to unlocking your full potential as an adventurer. By implementing strategic methods, utilizing boosts, and tracking your progress, you can maximize your experience gains and achieve your goals faster than ever before. And if you're looking to accelerate your progression even further, don't forget to check out RSPSTrade's OSRS Gold Shop for all your gold-buying needs. Happy skilling!
submitted by RSPSShop to RuneScapeGolds [link] [comments]


2024.04.19 20:27 sapphirers Question about a game mechanic for an MMO

I'm working on an MMORPG (miniscule instead of massive*) which draws inspiration from games like Runescape and older MMOs where there's a vast amount of skills and a big grind associated with leveling them.
I have a mechanic where I want players to be able to utilise a "Spell Book" which could play a vital part in the game loop. These spellbooks would be dropped from bosses or Skilling activities at a rare chance and will provide buffs to other areas. So for instance let's say you were to go over and begin levelling Woodcutting, you could equip the "Woodcutter's Manual" which had buffs like "Everytime you chop a log you get an extra log". "Decreases depletion time of trees." "Increases your chopping rate by 25%." etc etc. There would be similiar buffs for combat as well, and I'd want it to only allow one buff activate at a time.
I thought this was something different, like (a lot of Runescape inspiration here) the Leagues sigils and perks you could get in these game modes in Runescape.
Spell Books could also be teleports to a couple of locations/cities which would make travelling easier. These might however be purchasable from NPCs
My questions are:
Is it harmful to implement something like this, will players even begin woodcutting for instance before acquiring a spell book for that skill if they know once they have it they'll save it time? I know that a lot of Runescape players tend to grind out the Anglers outfit before even fishing properly since it gives a 2.5% increase in fishing experience.
Is it even a good idea? Like as a player would you like a mechanic like this or just rather wish it was unlocked through level progression? Since I plan on having them be a rare drop does it leave out players who either can't buy them or wish to grind for them and it that sense be unfair?
What are some other ways I could implement something like this if my current idea is bad? I also considered players being able to worship different gods at different churches in game which would permanently provide these buffs but not necessarily locked behind a grind.
If I do it this way, what's a proper way of balancing it?
submitted by sapphirers to gamedesign [link] [comments]


2024.04.16 23:11 RegiSilver My Suggestion for the Halloween Event 2024: Deathcon III

My Suggestion for the Halloween Event 2024: Deathcon III
DISCLAIMER: This is just a Suggestion for what I'd personally love to see from the 2024 Seasonal H'ween event, and I have the dream this bad boy announcement will be droped at Runefest, It would be the perfect time to announce this return, so, without further ado, let's get right into it:
Deathcon III - The Beckoning!

The Story (Part 1: Return of the Deathcon!)

Frank got Kidnapped by a "Mysterious Necromancer" and taken somewhere into the City of Um.
Death finds this a little problematic because Frank needs to fill in for him while he's busy somewhere else (as usual), but also he can't leave his guests hanging at the gates of the citadel, even less so after the big return of Deathcon after all.
Our "Mini Quest" then, becomes finding all the clues to exactly pinpoint where in the City this necromancer may be hiding Frank.
Muncher can help us find these clues around the City (similar to the Meerkat Familiars) by pointing us in the right direction, he's a good EX-Doggo after all.
Once we've cracked the case, we'll have to face the "Mysterious Necromancer" in a final confrontation! But worry not, because there's no combat involved (at least, not yet), but we deal some serious eeeemotional daaamage to this guy.
This character is then revealed to be just a Robed Skeleton who is mad at Death for never inviting him to the Deathcon, who would've thought grudges remain even in Death haha.
There's a bit of an emotional moment here where this skeleton speaks about things like exclusion and alienation, but with proper tact and finesse, not to make a statement or to make fun of the topic or pander to anyone, if anything, this aims to bring awareness on how we should treat each other with equity and respect, in classic RS Fashion of course.
After we rescue Frank he returns to his "deathly duties" and makes some humorous remarks about how he ended up in this situation, turns out it was all a big misunderstanding that got out of hand and Frank didn't knew better.
Once everything's said and done, we ask Death if this Skeleton character could Join the Deathcon activities and he happily agrees, mentioning he tried contacting this particular skeleton before, but the skeleton didn't picked up his Skel-Phone so it was impossible to reach him, to which the skeleton replies he dislikes his lack of touch because reception in the City of Um is deadly, then both of them laugh except for our character (who doesn't get the puns), to which both Death and the Skeleton reply with even more puns.
In the end, this Skeleton jumps with joy and says this is the best day of his "Un-Life", everyone's friends again, and Death returns to his citadel.
Once the quest is finished we gain access to the Venue where we can AFK various activities, just like any regular Haloween Event.
The Citadel's Garden.
Oh how I missed this venue.

As usual, Zabeth Corvid will be playing with his band Black Zabeth (hopefully, hopefully, with a new Heavy Metal song).
The Children of the Grave return!
Do Note: This Miniquest shouldn't take more than 20 minutes, it's a seasonal quest but it's enjoyable.

***

The Activities:

After gaining access to the Venue, there's plenty of Skiling Spots to train on.
Keep in mind: 4 Skilling Spots are available to F2P and 2 are exclusive to Members.
That said, this time around the Skilling Spots include:
  • Runecrafting: Where we have to restore some of Death's Heirlooms or as he calls them his "Deathy Hallows".
  • Dungeoneering: Yep somehow The Hole is here, on a floating island no less... Looks like the old mine collapsed.
  • Firemaking: Throwing twigs at the "Wicker Skeleton" on the Backyard while Black Zabeth plays with his band in the background "Deathcon Open Air!".
  • Woodcutting: Just helping death whis his "bloody choking ivy" troubles (this is a Bloodwood version of Choking Ivy to adhere to the atmosphere, no items gained).
  • Construction: We have to fix Black Zabeth's scenario, instruments and amps to ensure the show goes on! After all these guys can't stop playing.
  • Agility: Muncher has taken the leg of the "skeleton guest" (yes, the entire thing) and now he's trying to catch this undead mutt in order to get his leg back (jumping with one leg in the most humorous way possible), we just click on Muncher and we follow him in circles around a designated area changing directions ocassionally.
Keep in mind, these activities are for people who would like to AFK something at their own leisure, and for those who are already used to these kind of seasonal events.
These are just suggestions, not final.

***

The Story (Part 2: A Wishlist to Die for!)

Death wants this Deathcon to be the most memorable one in the history of Gielinor, so he's planning to build a new fountain, to that end he needs only the "finest of bones" found exclusively at the farthest corners of the world, however, there's a catch he forgot to mention... More on that later.
The fountains of the Citadel. Bloody tears!
To get these special bones we need to navigate around Gielinor and locate the correct spot using a modified version of the Ectoplasmator, however before we dig up the spots a Restless Spirit will attack, the Spirit Level scales with our Combat Level, once defeated we can get pick their bones.
Some of the proposed spots for this list include:
  • Wilderness Crater.
  • Het's Oasis.
  • Wizard's Tower.
  • Daemonheim.
  • Goblin Village.
  • Rimmington.
  • Dark Wizard's Tower.
  • Death's Plateau.
  • Draynor Manor.
  • Lumbridge Swamp.
Okay, so now that we have the Bones in Death's wishlist, we have to use our Necromancy Skill to Ensoul them and Build a "Statue of Death".
However, something goes wrong during the Ritual and the Statue becomes corrupted, meaning now we have to defeat it (in a similar fashion to the Skeletal Horror).
\"Image for reference, not the actual miniboss of the event\"
Once Defeated, much to Death's dismay, we're left with a Pile of Bones and Ectoplasm, however some of the Guests (who claim to have been museum curators) find this "brutalist piece of modern expressionism" just "oh so palatable, perchance to live for" and compliment Death for his refined taste, telling him they'll call some of his friends to come visit the veue next day.
Death is as impressed as us for the outcome of this, but he urge us to keep an eye on this Pile of Bones and return the next day, because he can sense some "lingering energy" still beating underneath.
Keep in mind, similar to the AFK activities aimed towards the people who like them and can spend hours at the skilling spots, this is meant for a more "time constrained" audience who only has 15-20 Minutes a day to play (at most).

***

Important Note about the Currency Tokens.

Both the AFK Activities and the Daily Miniboss offer the same opportunities for all kinds of players to buy the items in the Rewards Shop, meaning that you can just do the Miniboss everyday and buy everything at the end of the event, or just AFK a couple days and get everything on the same week.
This is meant to bring some flexibility to the player's playstyles and respect their personal timeframes.
But, for those who end with a Surplus of Tokens, these can be used to purchase Trick or Treat Tickets, which work in a similar fashion to the Lost Easter Basket Maps, giving similar rewards and exclusive new items like a Trick or Treat Bucket, which can be filled with various Spooky Sweets to make it look even more ghoulish.

Rewards (Rebranding the classics)

Keep in mind these are just proposals of rewards I think the Community would appreciate.
  • Death Con Hoodie (Override) (recolourable).
  • Hourglass Conduit (Override).
  • Sesera (Flaming Skull Follower Pet) (Recolourable).
  • Blackwing Warlock (Zabeth's Corvid Guitar) (2H Maul modelled after a B.C Rich Warlock Guitar) (Enhances the Air Guitar Emote if Unlocked).
  • Miasmic Swiftness (Teal Recolour of Death's Swiftness) (Tradeable) (1 Per account).
  • Moonlight (White-ish Recolor of Sunshine, with a Moon instead of a Sun) (Tradeable) (1 Per account).
  • Skully Barricade (With Teal Skulls instead of shields forming a dome) (Tradeable) (1 Per account).
  • Trick or Treat Ticket (the Currency Tokens Sink).

***

Closing thoughts.

H'ween with friends, just like in the old days!
After reading Jagex's notes about the next Halloween event, I feel like 2 short miniquests (in the same spirit as 2006 - 2011 RuneScape) alongside a repeateable miniboss (catered towards the more busier kind of players) and the more modern AFK Skilling Spots, would be the perfect blend for any RuneScape player, be it a new player, a returning one or a veteran.
The Rewards should prove desirable enough, and the Currency Tokens distributed in a fair manner depending on the amount of time invested at the event; but at the same time, offering flexible options for all kinds of playstyles, be it 10 minutes a day or 10 hour a day.
On top of it, this event should be more than just an AFK skilling station or its cosmetic rewards, it should be a trip down memory lane that would fill the hearts of plenty of veterans out there with nostalgia, this is all the event needs to be unique, and finally, after so many years, bring the first ever Equippable Guitar into the Game.
PS: On a personal note, I think a bit of Heavy Metal wouldn't hurt, a Flaming Skull (not Pazelius tho) and a Warlock Guitar for Spooky Month would be pretty fitting :)
submitted by RegiSilver to runescape [link] [comments]


2024.04.16 16:01 ProudNL99 ~50 Anime, VGM and other Japanese records for sale

I get: money for anime lighters to burn my house down You get: rare anime wax (I know it's flammable also but don't set it on fire, or else) Ships from the Netherlands. Everything is at least VG+ unless otherwise specified.
[VGM] Pokemon I Choose You - 74 euro Star Fox 2 - 54 euro Arknights Journey of Hope - 180 euro Arknights Contingency Contract 1 - 50 euro Arknights Contingency Contract 2 - 50 euro Arknights Contingency Contract 3 - 50 euro Counter:Side Original Soundtrack (only 50 copies exist) - 350 euro Ciel Nosurge Utahime EP - 40 euro Jack Jeanne Original Soundtrack (VG, crease bottom left) - 80 euro Ys Origin Original Soundtrack (Amber Marble) - 54 euro Jimmy and the Pulsating Mass - 18 euro Seasons after Fall (crease on one corner) - 12.50 euro Zuntata - Darius (flexi) - 30 euro
[Anime/Visual Novel] Hare Hare Yukai 7" - 65 euro Little Busters Analog Collector's edition - 169 euro Asian Kung Fu Generation - Sol-fa 2016 - 299 euro Detective Opera Milky Holmes Treasure Disc - 225 euro Higurashi Series Character Song Remix EP - 105 euro Strike Witches Lili Marlene 7" - 99 euro Rising of the Shield Hero - 60 euro Devilman: Demon Bird [Subscriber's variant w/ print] - 65 euro 3x3 Eyes [Subscriber's variant w/ print] - 47 euro Attack on Titan My War / Twilight Bird - 57.50 euro Hypnosis Mic Matenro - 40.50 euro Jashin★Girls ‎– Ano Ko Ni Drop Kick - 43 euro OdiakeS Prism Heart Soundtrack - 57.50 euro August 10th Memorial boxset - 107 euro Kalafina - One Light - 40 euro Kalafina - 百火撩乱 (Hyakka Ryouran) - 33 euro Kalafina - Blaze - 40 euro The Yellow Monkey - Four Seasons - 51 euro d2b - Let's Jump! / 君の元へ - 60.50 euro
[Anime-inspired] [Touhou] Flowlight Sky Set - 159 euro [Doujin] See you Next Time! Calendar Girl compilation - 109 euro [Doujin] Star Anis Calendar Girl - 88.25 euro [Vocaloid] Shirobon - Warp - 19.50 euro [Vocaloid] Sweet Vacation – Cover The Vacation!! Ep - 17 euro [Vocaloid] Hatsune Miku Expo in New York bluray + 7" - 75 euro [Vocaloid] Sweet Pop Generation - 66.50 euro Kizuna Ai Hello Morning - 100 euro Seren Azuma / BlancheFleur feat. [ahi:] - Dailies - 105 euro Mosaic.wav Planet Akiba Pop - 97 euro Blasterhead Feat. Saori Sakura – Distance.Zero EP - 169 euro Blasterhead – Ere Daybreak-E.P. - 169 euro Denkishiki Karen Ongaku Shuudan ‎– Re: Charge LP Box - 69 euro Futon - Love You! More! - 39.50 euro Emma Hazy Minami - Stay With Me / Mayonaka no Jōku - 20 euro Emma Hazy Minami - Plastic Love / Telephone Number - 47.50 euro The Lasttrak - Session XX / Enter the Dub - 17.50 euro
[Other] Runescape.wav [Woodcutting Brown] - 50 euro Minmi - アイの実 - 61.50 euro So Nice / RYUTist - 日曜日のサマートレイン - 26.50 euro Bitplane Hospital Laboratory - 19 euro Capsule - School of Electro 5" - 13.50 euro Capsule - Idol Fancy - 31 euro
submitted by ProudNL99 to ANIMEvinyl [link] [comments]


2024.04.16 08:50 general-faartdor Should Jagex bring evil trees into osrs?

I remember on runescape back in 2008 you could talk to spirit trees and they would tell you of an evil tree growing ( with time to fully grown). The spirit tree then takes you to a 'fight' where you use both woodcutting and firewalling to kill it.
Could osrs have this implemented? Or at least their own take on something similar (like gotr or zalcano). I feel like this would make woodcutting a much more enjoyable skill as it offers an alternative way to train the skill while not being better than current xp rates. Just to have something alongside, that could be done a couple times a day. What do you guys think?
submitted by general-faartdor to 2007scape [link] [comments]


2024.04.15 15:38 someanimechoob Simplest, Easiest Ways To Fix Forestry

I sincerely believe there are at least 3 possible fixes (which can be implemented individually or together) that would potentially "fix" Forestry without modifying any of the current core concepts, or requiring too many modifications to the game overall:

Alternative 1 - "Groves"

Potential upside: brings back cooperation/calling, allow people to make more strategic choices of where they chop, add value to high level unlockable woodcutting areas
Potential downside: may concentrate player activity to small parts of the world too much

Alternative 2 - "Flora & Fauna"

Potential upside: allows players to focus farm specific events to a certain extent without removing the social aspect and adding varitety to the tiers of trees chosen (while giving more power to people with higher levels)
Potential downside:

Alternative 3 - "End The Embarko"

Potential upside: introduces a hard cap to the grind in the form of anima bark for people who are mainly interested in collection or pet transmog
Potential downside: a subset of people always dislikes when arbitrary RNG grinds see any kind of bad luck protection introduced and will inevitably scream
submitted by someanimechoob to 2007scape [link] [comments]


2024.04.14 10:31 BridgeDuck45 Does Felling axes reduce amount of fossils from Sulliuscep?

Hi all!
Using felling axes with rations has the following effect, From the wiki;
a player using a felling axe will receive 10% more Woodcutting experience each time they successfully chop a tree and gain a 20% chance not to receive a log
This also includes Sulliuscep. This is where the title stems from, as according to the wiki I'll (?)might(?) lose out on fossils;
If no item on the fossil pre-roll table is hit, the main mushroom table is rolled.
This could potentially mean there's a 20% chance to not receive a fossil because one didn't receive a "log" due to the felling axe effect.
This topic interests me very much! Does anyone know if felling axes will reduce the amount of fossils I'll obtain due to the 20% passive effect?
submitted by BridgeDuck45 to 2007scape [link] [comments]


2024.04.10 05:50 Pozzo4 Noob with Noob Questions / Need Help

Hey guys, hope this is the right place to be asking questions like this. (If not, my apologies.)
I’ve recently gotten into MMO’s for the first time ever, ( just played a shit ton of Classic WoW) and now want to experience runescape.
So im here , as someone who has literally never touched the game, seeking advice , and overall just some pointers on how to get started.
(I am aware of the current RS3 version too, but i rather play the classics as i did with WoW.)
Im still very early on, leveling up woodcutting and mining, do i just throw stuff out in my bag? Im constantly full.
If anyone has a group that welcomes new players id love to join!
Also, do you guys recommend i buy the membership? I dont mind paying for it just unsure of how “worth it” it is.
Thanks for anyone whos willing to help!
submitted by Pozzo4 to 2007scape [link] [comments]


2024.04.03 05:25 T1didnothingwrong How can I earn gp for Miscellania with these stats?

How can I earn gp for Miscellania with these stats?
Having trouble keeping up with the 75k a day (I can't play a ton). Been doing battlestaves but you can only do so much a day unless I want to world hop for hours. Barrows is solid but doesn't give you GP and I'm using a fair amount of deaths for it. I've done agility pyramid, but it's not great cash.
Any tips?
submitted by T1didnothingwrong to ironscape [link] [comments]


2024.03.28 23:16 JulienSpeelman Okay🫣

Okay🫣 submitted by JulienSpeelman to runescape [link] [comments]


2024.03.28 21:30 Mapienator Clan pages broke

Clan pages broke submitted by Mapienator to runescape [link] [comments]


2024.03.25 19:52 Ok_Manager_5295 Astrology

Im new to the game and on runescape i pref skillers, does this skill give cmb xp? i have the first one maxed cause i just saw farming and woodcutting on it but most of them have at least 1 cmb icon on it.
submitted by Ok_Manager_5295 to MelvorIdle [link] [comments]


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