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2014.07.23 20:19 McLouvre Karma Horde Raiding

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2024.05.21 05:54 skuxcavs THE 47 ENIGMA (INFO IVE GATHERED OVER THE YEARS) tried my best to keep it in good structure to make sense.

The Number 47, Synchronicity & the Law of Time Courtney Jamal Dewar, aka Capital STEEZ, came with perfect timing. Wielding a higher message, he revealed to all those around him through his music and his being the corruption of society and all of its constructs. He was fascinated, some would say, obsessed, with the number 47. For him this number held a higher meaning on many levels. First and foremost, he felt it was about synchronicity. He made all of his homies, including myself, aware of how this is the quintessential random number. We literally began to see it everywhere. You can research the numerological significance of 47. Here are just a few: 47 appears to be the quintessential random number of the universe. When a number appears randomly, more often than not, that number is 47. In other other words, if you asked people to pick a number at random, more often than not, that number would be 47. Of course, if 47 shows up more than any other number then it isn’t truly random, but using the word random makes the whole phenomenon easier to describe. From a spiritual perspective, number 47 is a combination of the energies and attributes of number 4 and number 7. The vibrations of number 4 include those of productivity and application, inner-wisdom and practical-thinking, honesty and integrity, endurance and determination, conscientiousness and discipline. Number 4 also relates to our passion and drive in life. Number 7 brings the qualities of spiritual awakening and enlightenment, intuition and inner-knowing, psychic abilities and mysticism, independence and individualism, persistence of purpose and manifesting good fortune.
There is even a much-viewed YouTube spoof of Jim Carrey’s The Number 23, substituting—you guessed it–the No. 47. Jim Carrey's character named Walter is given a book titled The Number 23. Walter starts reading the book and notices striking similarities between himself and the main character, a detective named "Fingerling". Fingerling is obsessed with the 23 enigma, the idea that all incidents and events are directly connected to the number 23 (Weirdly enough when I was younger I was in cod team called 23Enigma) only noted it as of the coincidence.
Jim Carrey told reporters he was so captivated by the 23 enigma even before reading the script that he renamed his production company from "Pit Bull Productions" to "JC23." (Jesus Christ 23?) Oddly enough the first film Carrey worked on with Joel Schumacher his character The Riddler's real name was 'E. Nigma'. According to Carrey, he was reading a book about Psalm 23 when he was first given a copy of the screenplay to review. He said he asked a friend to read the script and "an hour and a half later he was on page 23, circling every 23rd word. That's the kind of thing I want to do to an audience." When he discovered that the first page of the script involved the lead character trying to capture a pit bull, he was "freaked out," given the change in name of his production company. (Pitbull productions) My Nicknames Pitty, short for pitbul (These are just speculations) Also I've gathered others inputs and went down a deep rabbit hole. Mind you, this is just connections that has been gathered over time, but the consistency of certain "coincidences" are interesting to say the least. Just try to piece together the connections even though it may be out of radar due to us living completely different lives.
James > Cleveland Cavaliers (Cavs) > Number 23 > Nicknames are King James & The Chosen One
Cavs is the nickname of my last name Cavanagh
When you flip the cleveland cavaliers logo upside down it is quite similar
(The hat I've worn since 14, P represents the nickname"Pitty:" short for pitbill a nickname ive had since i was around 10 years old.
Matthew writes that on 23 occasions Jesus blessed 47 people.
The Bible credits Jesus with 47 miracles.
The Declaration of Independence has 47 sentences. Originally published: 4 July 1776 (4/7)
1947 is when the UFO crashed at Roswel
The Tropic of Cancer and the Tropic of Capricorn are 47 degrees of latitude apart.
Capital STEEZ died from allegedly leaping from the Cinematic Music Group’ either gripping a bible or with it strapped on his back There is also the fact that a blood lunar eclipse will occur in New York at 3:47 am on STEEZ’s birthday in 2047, and then the lunar eclipse which will occur after this one is part of the Lunar Saros series 135. He said he named the song 135 for “5th dimensional synchronization”... whatever that means, this would be a massive coincidence.
How Many People Can See This Eclipse? Number of People Seeing... Number of People* Fraction of World Population At least some of the penumbral phase 4,070,000,000 When the Eclipse Happens Worldwide — Timeline Event UTC Time Time in Melbourne* Penumbral Eclipse begins 7 Jul at 07:47:47 Visible in Melbourne 7 Jul at 5:47:47 pm On capital steez birthday.
STEEZs last tweet “the end” Was posted December (23) 2012 The building steez died (The colliers office) is on 666 fifth avenue, 10103 10+10+3=(23), New York. The building was built in 1878 The bohemian grove was established in 1878 The address of the CMG label building is on 40 west (23)rd st, 10010, New York The Freemasonry Grand lodge of New York is on 71 west, (23)rd st 10010 NY. Directly located across the same building STEEZ died. Yeah. West 23rd st, w is the (23)rd letter in the alphabet. In Hebrew the letter W represents the number 6 The fraction 2/3 in decimals=0.666 The freemasonry grand lodge of New York was founded in December 15, 1782 15, 1782 1+5+1+7+8+2 = 24. December 24 the date that's etched on STEEZs tombstone. A police report about his death has never surfaced, information has never been released, but there is pictures of his gravestone (see here: https://www.youtube.com/watch?v=OuFVUJJR4Ug) and on that gravestone it says 24/12/12, which actually adds up to 48, yet he tweets on the 23/12/12 stating 'The End. Steez was ready to open up Pandora’s box and expose the illuminati occult in a way that has never been done before. It gets deep. Just think about it guys. Steez was an intellectual genius. He would obviously know that suicide actually makes u go to hell and not heaven. As a believer in the lord he would never commit suicide.
I'm not sure if you're paying attention to the ryan garcia trying to reveal how something tragic happened to him where he was taken to boheiman grove and forced to watch things i wont mention here People said his crazy and on drugs, sad thing is, I believe he is telling the truth Fast forward he wasn't on drugs and
Peep his song "Free The Robots" https://youtu.be/XcmR8DxuHBA
STEEZ has definitely made a positive impact on this world by introducing a new way of thinking and spirituality, even more of an impact than a lot of artists who are still alive... Capital STEEZ was 19 at the time of his death.
There is also gematria behind his death it has to do with numbers. I’ll explain what it is for those who aren’t aware of it. Gematria is the decoding of letters to numbers, it’s used to translate ancient Hebrew Scriptures. But it’s also the code for the entire world. The most basic way I can put it is that it’s as simple as ABC=123, they use these numbers thru media, and the thing that’s being shown on the media always correlates with Masonic numbers and words that correlate with whatever and whoever is being shown on the news or media and whatever event is taking place always correlates 100% of the time. In news, sports, music industry, Hollywood, politics, everything. In Numerology, which is different from gematria. After calculating his name I came across a lot of similarities when calculating mine in various forms.
While calculating his name i came across things relating to me like Like "Melbourne Victoria Australia, Royal Melbourne Hospital, june twenty fourth. From his name which connected to me personally as i was born in that hospital, thats the city i live and my birthday. The similarities left me wondering if it was actually real or not so I used multiple different calculators and paid for a membership on gematrinator to get maximum results and ended up noticing so much our mine and steezs calculations were similar answers in different form, and answers i got with his name ultimately connected to mine, vice versa. So i was intrigued and these are a list of numbers that matched up with our names. This is all speculation based on connections that seem to be very consistent peep this
Calculating these variations of our names such as Courtney Jamal Dewar / Courtney jamal Dewar Jr / Courtney Everald Jamal Dewar Jr / Capital STEEZ / Nathan Cavanagh / Nathan James Cavanagh / Nathan James Cavanagh Sciarra, calculations all listed together when I noted them all I didn't think to label to each name as I was so captivated by the coincidences I just kept going down the rabbit hole. I came across profound links to both our names that binds us both to the unique synchronicities that were to apparent to all be ruled as pure coincidence, such as his name calculating to my birthday, place of birth and city, and city i live to say the least.
These are calculations through gematria, some are our calculations mixed in this as I was just noting down every connection I noticed
The first and the last Eye Of Horus Total Eclipse the numbers of gods matrix coordinated universal time Capital Steez June Twenty Forth (my birthday) came up from steez name Lunar Eclipse Sacrifice July (2047 lunar eclipse on steezs birthday) The Central Intelligence Agency A WISE TALENTED MUSIC PRODUCER Royal Melbourne Hospital (where I was born) The Holy Bloodline Of Jesus The Return of Christ Exodus Luke synchronisation The Synchronicities Of Jesus The Book Of Revelations Vibrational Frequency Biblical Prophecy Melbourne Victoria Australia (where im from), came up on steezs calculations The Royal Bloodline The Divine Bloodline Of Jesus fourth of jew lie Energy frequency vibration The Holy Lineage Of Christ One Who Understands Mysteries december the twenty fifth. ..... speaks for itself A Door to another dimension New Moons And Solar Eclipse twenty four seven (my birthdays the 24th, his is the 7th) the victory of the lamb multidimensional royal regiment of scotland Golden Gate Sacrifice Gods Gift Clairvoyant The Chosen One The Two Appointed Ones Leaving For Heaven David And Daughter Of The Oath Are One Almighty God Roars Upon His Throne Powerful Great Grandma The Lord On Earth Donald Trump Assassination Lords Alignment The Lord Gods Here God Is Really Here God Birthdate Encoded End Of Times God Code The Code Of The Lord Lord Birthday Code Gods Provable Code Gods Alive Loser Access Into Heaven Twenty Three The Anunnaki Gods Jesus Is Coming A True Prophet The Seventh Seal What is Jesus's number? 888 Apollo Is The Beast Of Revelation See Fulfillment Of The Book Of Isaiah Prophecy The Serpent In Genesis Describes The Mark Of The Beast See The Forced Evil Mark Of The Beast Foiled The Victory Of The Lamb May The Lord Fill Your Heart Two Masters Is Cancer (steez and I are both Cancer) God Of Eternity We Are God Twins Maker Of New Earth A Two Edged Swords Xanax Vicodin Addiction (i struggled with bad) The Bible Is Intentionally Concealing Information The Galactic Jesus the Anointed One Moses Will Come The King Is Coming Miraculously Encoded By God Pyramids On Mars Forests On Mars Holy Spirit Of Zeus We Are Absolute Infinite Sent By The Gods Powerful Great Grandma999 Burning Alive The Gang Stalkers. (long story short I was a victim of whay they call gangstalking when I was reaching my peak or enlightenment and have been trying to get back to that state again, all I can describe it as is demonic torment) Enoch 777 on YouTube speaks on it good.) A Fourty Seven Mandating The Poisonous Jabs Knowledge Of God Brings Eternal Life Death Isnt So Scary Anymore Invictus Sol The Lion And The Lamb https://imgur.com/gallery/ztGPJGS The Lord Is Here Coming To Restore The Eternal Kingdom The Blood Of The Lamb Contact With A God Revival Jesus The Annointed One the key to it all I Am The Holy Grail Sun Moon Earth Revelation Nine Spirit World I Am The One Lord Jesus Christ I Know All Codes And Connections The Wisdom Of God Word Of The Lord Quantum Entanglement Theory The Anunnaki Path Almighty God Roars Upon His Throne 173 Enoch Chapter Ninety Five Pyramids Have Hidden Chambers Music Is My Life Revelation Five Everyone Is God Forever Jesus Walking With God Vision Of Gabriel New Revelation Seven Wonders Symbiotic Craft Thank You James (my middle name is James) Words Of The Bible Isaiah Fourteen Thirteen Trumps Last Son He Is Jesus Crown Chakra God Is You Gods In A Body The Resurrection Of Life The Book Lj Enoch King Jesus Gods Wrath We Are At War Truth Hidden In Plain Sight Double Conciousness The Anointed Lay Dead On The Cross Dragon Of China Is The Anti Christ. A Seed Of Jesse Angelic Guidance Black Pyramid Hidden Truth In Plain Sight King Messiah Heavens Dream Let The Decoding Fun Begin Add Up Letters Notorious Names The Child Of Christ Aliens Exist Spirit Of Moses C E R T I F I C A T E Of Baptism Of The Lord Of Christ Alchemist Fluoride To Heaven God Is Number Codes Numerical Language Learning Decoding Is Fun The Lord Of The Messiah The Book Of Hidden Messages Eight Eight Eight Nine Nine Nine Lost Books Of The Bible Rna Vaccine Maternal Ancestors Are Of Royal Descent You Are Gifted Frequency Turn Off Your Smart Phone I Am Eternal Life David Christ Gods Son The Sound Of Jesus Coming Help Others Realize Full Potential Implants During Surgical Procedures The Solar System And Thoughts The Reincarnation Of King David King David Divine Dna Is Activated Jesus Returns To Earth The Lion Of Judah Is With Us (Steez would speak about Judah)
Jamal Dewar; psalm twenty three Jesus son of God Nathan Day Revelation fourteen one Spiritual warfare Gang Stalker (experienced this myself) Satanic Cults Commit Suicide forty seven problem Bloodline of Jesus Christ The End (when this came up my jaw dropped.) And the God of peace shall bruise Satan under your feet shortly The grace of our Lord Jesus Christ be with you Amen The Holy Mother of Jesus christ Are you ready for whats coming july seventh twenty eighteen
Courtney Jamal Dewar, Jr: The Book Of Revelations Vibrational frequency MELBOURNE VICTORIA AUSTRALIA (where I live) Christ Resurrection Satan Rules The World The Divine Bloodline of Christ synchronization Biblical Prophecy Capital steez Exodus Luke The Divine Bloodline of David Second Christ The Return of Christ Jesus Resurrection Jesus Christ Bloodline
I added stuff from my name as it was so coincidental I didn't think to label them at first I just wrote down anything I thought added up This is just deep research into who reminds me of myself My instagram is mistapitty Listen to The Resurrection by Pitty https://on.soundcloud.com/Xn3nN
Listen to Revelation 22 by Pitty https://on.soundcloud.com/gBAja
Peep his song "Free The Robots" https://youtu.be/XcmR8DxuHBA
STEEZ has definitely made a positive impact on this world by introducing a new way of thinking and spirituality, even more of an impact than a lot of artists who are still alive... Capital STEEZ was 19 at the time of his death.
There are four gospel accounts of Jesus' life and ministry. Each of these emphasizes a unique aspect of his sacrifice and ministry. Matthew's focus is on Christ being the son of David and a King.
Look into the etymology of your name. - What Does Nathan Mean? The name Nathan means “Gift of God” or “God has given.” In the Old Testament, Nathan was a prophet and one of King David's sons; he acted as a messenger to King David and is considered one of Jesus' ancestors. (David name of my biological grandfather) (James is my middle name) - James is a classic, traditional and Biblical name (Saint James, of course, was Jesus's brother and one of the 12 apostles) meaning "supplanter" or "replacer." It's derived from the Latin Jacomus which also means "may God protect.
Every letter to Capital STEEZs full name calculates to 147 when done in reverse on the gematria calculator and mine equals to exactly 470 when done in reverse.
"Nathan James Cavanagh Sciarra" = 470 (Reverse Reduction) N a t h a n 104 13 26 7 19 26 13 J a m e s 87 17 26 14 22 8 C a v a n a g h 159 24 26 5 26 13 26 20 19 S c i a r r a 120 = 470 8 24 18 26 9 9 26 Reverse = 470
"Capital STEEZ" = 47 (Reduction) C a p i t a l 26 3 1 7 9 2 1 3 S T E E Z 21 = 47 1 2 5 5 8 Reduction = 47
"Courtney Everald Jamal Dewar" = 147 (Reverse Reduction) C o u r t n e y 41 6 3 6 9 7 4 4 2 E v e r e s t 41 4 5 4 9 4 8 7 J a m a l 35 8 8 5 8 6 D e w a r 30 = 147 5 4 4 8 9 Reverse = 147
On June 24th 2022: Mercury, Venus, Mars, Jupiter and Saturn are lining up in the pre-dawn sky, a planetary procession that could be seen above the eastern horizon And what’s even more remarkable about this month’s lineup is that the planets are arranged in their natural order from the sun. The best day to see the spectacle will likely be the morning of June 24 of 2022, weather permitting, as the planetary parade will be joined by the waning crescent moon. This is three days after the summer solstice (or winter in australia), which is June 21. What makes this so unique is the last time we had 5 planets aligned in this fashion, was in March of 1874.
All of the "classical" planets will be viewable in the early morning skies of June 24th 2022. Mercury, Venus, Mars, Jupiter, and Saturn will be visible, all apparent to the naked eye even under urban light pollution. On the 24th, our moon will be situated between Venus and Mars, so you could say the Earth-Luna system will complete the "perfect" alignment. Under the darkest skies, one will be able to see seven planets in one sweeping gaze. The same year December 24th (25th in Australian time) the planets will align in their correct order outward from the sun for the second time this year, after a pre-dawn alignment in June was on my birthday. STEEZ is said to have died on the 24th of December 👉 https://imgur.com/gallery/0RVIxxA
In australian time it would've been the 25th as we are a day ahead
Alternatively, 25 December may have been selected owing to its proximity to the winter solstice because of its symbolic theological significance. After the solstice, the days begin to lengthen with longer hours of sunlight, which Christians see as representing the Light of Christ entering the world. This symbolism applies equally to the celebration of the Nativity of Saint John the Baptist on 24 June, near the summer solstice, based on John's remark about Jesus "He must increase; I must decrease." John 3:30 NRSV.[59] Now check out the following texts from the bible, they speak of the solstice here. 👉 https://imgur.com/gallery/0RVIxxA and I thought I should add this as it seemed to be quite a coincidence of the date i posted this somg and the content of the posts she made. It aligned with those geomatria calculations I made and i wish I could document snd explain why certain ones just synchronzie but it'd be to hard to comphrened.
"AFTER THE SOLSTICE, THE DAYS BEGIN TO LENGTHEN WITH LONGER HOURS OF SUNLIGHT, WHICH CHRISTIANS SEE AS REPRESENTING THE LIGHT OF CHRIST ENTERING THE WORLD. THIS SYMBOLISM APPLIES EQUALLY TO THE CELEBRATION OF THE NATIVITY OF SAINT JOHN THE BAPTIST ON 24 JUNE, NEAR THE SUMMER SOLSTICE, BASED ON JOHN'S REMARK ABOUT JESUS "HE MUST INCREASE; I MUST DECREASE." JOHN THE BAPTIST ANNOUNCES THE COMING OF THE LIGHT THROUGHOUT HIS LIFE, JOHN THE BAPTIST, ANNOUNCES THE COMING OF JESUS, THE COMING OF NEW TIMES, JOHN ANNOUNCES THAT GOD IS GRACIOUS TO HIS PEOPLE BY ANNOUNCING THE COMING OF THE SON OF GOD. BEHOLD, HE IS COMING WITH THE CLOUDS, AND EVERY EYE WILL SEE HIM, EVEN THOSE WHO PIERCED HIM; AND ALL THE TRIBES OF THE LAND WILL MOURN OVER HIM.” –ZECHARIAH 12:10-14; DANIEL 7:13-14 SO IT IS TO BE. AMEN (AGREED, YESHUA HIMSELF IS THE AMEN 3:14). “I KEPT LOOKING IN THE NIGHT VISIONS, AND BEHOLD, WITH THE CLOUDS OF HEAVEN ONE LIKE A SON OF MAN WAS COMING."
John the Baptist day is 24th of June.
"The flower of life, represents global consciousness and like there's this thing on the consciousness grid, the last piece, it has to be the flower of life and it has to align with the sun and all that stuff and it will wake up global consciousness & as i further in my ascension I hope to build it one day" "Some people might think this type of thinking, first of all this type of thinking might jump over a lot of people's heads" "I think humans need to lighten up, maybe try lighten up" - STEEZ
Someone regarding STEEZ: "Did he think there were codes in the Bible or something? I’ve heard him say he knows the “code” does anyone know what the code is? He was a truly enlightened person I wish I could understand him better."
STEEZ supposedly said he had to die now in order to save the Earth in 2047, which is when the world is supposed to end. Before he killed himself his friends say he withdrew not only from them, but rap in general, saying he was going to become a superhero.
(My birthday)24th of June 1999 = 2+4+6+1+9+9+9 = 40 STEEZ birthday) 7th of July 1993 = 7+7+1,993 = 2007.) 40 + 2007 = 2047
Now read a conversation he had on Facebook prior to death https://www.kanyetothe.com/threads/rip-capital-steez.354864/page-42?post_id=16781894&nested_view=1&sortby=oldest#post-167818 His song Dead Prez (credit to who found these calculations as this wasn't mine) If you wanna conspire a little, we technically have had 46 different president so far, tho truly only 45 different guys have been in office. This year, if we elect a new president they will be our 47th prezident. You could say that happens when the next president is elected, or when the second new president is elected because then there'd actually be 47 different people. On the contrary, you could predict that once 47 presidents have died, something very significant will happen because the song is about DEAD presidents. It'll happen in most of our lifetimes i wonder what will happen 2047?
https://imgur.com/a/bOpRy
FORTY, THE NUMBER: "Forty days was the period from the resurrection of Jesus to the ascension of Jesus some scholars note that 40 days in the Bible doesn't always mean 40 days literally, but may be a symbolic way of saying "a longer time. A master number and part of the “awakening code”. Also Jose Arguelles’s kin is 11 – he brought forth the Law of Time aka the World Thirteen Moon Cale In the Bible, next to the number seven, the number forty occurs most frequently.
Here's an article on Fader that's kind of aligns some things I've discovered.
https://www.thefader.com/2013/11/26/capital-steez-king-capital
Check out these images, not a lot of people would've seen these: h ttp://i.imgur.com/nPE90.png / http://i.imgur.com/sHtdM.png / http://i.imgur.com/ZcNu2.png - he thought he was the alchemist that had the key for world peahttp://i.imgur.com/ZcNu2.png Deshay posted this on Facebook after his immediate death: "Fxck.... This shxt jus rly fxcked me up. Me and Steezus JUST made plans to record on Saturday now hes gone. RIP Capital STEEZ" Joey said he believed he sacrificed himself for spiritual rebirth.
The End THE WIDELY ACCEPTED STORY is that Courtney ‘Jamal’ Dewar committed suicide by jumping off the Cinematic Music Building in Manhattan on 23.12.12 – which equals 47, the rapper’s favourite number. None of the city’s newspapers reported his death. As a result of inconsistent stories and a lack of police intelligence, confusion surrounds the heart-breaking event for the Dewar family. In a 2013 interview with Fader, an anonymous member of Pro Era said, “STEEZ told some of the Pros that he was thinking of killing himself by jumping off the building where Cinematic had its offices.” Dirty Sanchez a close friend of the late rapper recalled, “Nothing was working. Nothing. It was like too late. He made up his mind already.”
Today I will be briefly explaining the practice of Gematria. Gematria comes from ancient Jewish mysticism. It is the practice of combining the letter with the number, with the word. It is said this is how God created the world.
How does it work? Gematria has 4 major ciphers. The first two are easy as ABC, literally. For example A=1 B=2 C=3. And so on. The code can also be read backward from Z to A. This is called reverse ordinal. There are two more ciphers that are equally important but a bit more nuanced so for the sake of clarity I’ll leave those explanations to the work of Zachary K Hubbard. But to put Gematria into usable terms I’m gonna explain a decode I did recently. If you want to decode a word or phrase without doing the math yourself, there is an extremely helpful calculator at gematrinator.com it will give you all four cipher values for your word or phrase in an instant, as well as compare it with corresponding ciphers. Without further ado let’s look at this example:
Here I will outline some interesting numbers that coincide with the rapper Capital STEEZ and the numbers surrounding the music industry as well as numbers that come up with race, and other things I found eye grabbing.
(Credit to another user on here) First off I’ll start with Capital STEEZ, The interesting number here is the full reduction number, 47. It’s eye grabbing for many reasons, but we’ll start with a little back ground. Before Capital STEEZ’s (aka Jamal Dewar) death (suicide) in 2012, STEEZ was apart of an up and coming rap group known as Progressive Era, or ProEra for short. A known staple among these young men were the belief in “47 chakras” and “indigo children”. The two are a topic on their own, but the interesting part is that such a powerful number in Jamal Dewar’s life also coincides with the Gematria of his rap name. But that’s not it! Let’s continue
Capital STEEZ English ordinal: 137
Full reduction: 47
Reverse ordinal: 187 ( see pushed off a roof)
Reverse full reduction :70
Now keep an eye on 70, as we shall see him more as well.
Next we will decode the gematria of the reported means of STEEZ’s death, suicide. This is where I admittedly started getting intrigued.
Gematria of Suicide:
English Ordinal: 70
Full reduction: 34
Reverse ordinal:119
Reverse full reduction: 47
Wow. The exact same values but flipped.
Just a mere coincidence I’m sure But let’s continue .
With these next two we will see two repeats of values, one new value, 88 and a previously used value, 34. As well as 65
Jamal Dewar
English ordinal: 88
Full reduction: 34
Reverse ordinal: 182
Reverse full reduction: 65 ————————— Phrase: pushed off the roof
English Ordinal: 187
Full reduction: 88
Reverse ordinal: 245
Reverse full reduction: 65
And the next term we will decode will be Jamal’s occupation of rapper. Here we will see a reverse of our main number in question, 47, which I’ve found to be reoccurring as well.
Rapper
English ordinal: 74
Full reduction: 38
Reverse ordinal: 88
Reverse full reduction: 34
I’m beginning to sense a bit of a pattern here... But let me move on Now it’s time to get a little spicy
Jamal Dewar commited suicide on the night of December 23, 2012, though his wiki has his death on the 24 I believe as it was around midnight. Many articles coming out about his death including one I read from thefader.com reported his death on the 23rd. I specifically remember this detail because I was a huge fan of his and Pro Era at the time and it was a huge loss to the community.
December is the 12th month
12
23
12
Care to guess what that equals?
Yep. 47
Here are some other related phrases put into the gematrinator calculator:
Brooklyn New York (where proera is from)
223 79 182 74
Suicide by fall 128 56 223 79
Are you seeing the synchronization of these seemingly unrelated words and phrases?.
The word murder and murdered both have synchronized gematria with Jamal. We also see another repeat with 38, also found in the full reduction of the word rapper.
Murder
English ordinal: 79
Full reduction: 34
Reverse ordinal: 83 (38 reverse)
Reverse full reduction: 38
Murdered ,interestingly enough, though only being two letters away from murder, is actually more closely related numerically to jamals name and the word rapper, But there are similarities abound. Murdered.
English ordinal: 88
Full reduction: 43 (34 reverse)
Reverse ordinal: 128
Reverse full reduction: 47
Wow. This one really stands out to me. Every single number code number is used in the over all code of Capital steez just in this one word.
We see the repeats of 88 and 47 as well as the reverse of 34 for the first time and a repeat in the numbers of 128, which we saw as 182 above.
This one is slightly unrelated so I left it sort of by itself but I still maintain it’s validity as it’s use in the music industry is still relevant. That is the word racist. Race is huge in the overall narrative that msm tries to portray.
Racist
English ordinal: 70
Full reduction:25
Reverse ordinal: 92
Reverse full reduction: 47
racist and suicide are perfect matches on the front end and back end. 70 and 47.
Here’s another nugget.
The phrase : jumped to his death
English ordinal: 178 (pushed off the roof 187)
Full reduction: 70 (pushed off the roof 88)
Reverse ordinal:254 (pushed off the roof 245)
Reverse full reduction :83 (pushed off the roof 65)
Leap also shares 34 and 84.
Suicided 74 38 142 52
Occult
English ordinal: 74
Full reduction: 20
Reverse ordinal:88
Reverse full reduction:34
3 more repeats
The year of his suicide was a leap year
Leap year
English ordinal:83 Full reduction: 38 Reverse ordinal:133 Full res verse reduction: 43
Target audience: 133 61 245 83 Suicidal: 78 33 138 57 Hidden mission: 142 70 209 74 Some of these numbers are conjecture but there’s a lot of links between the numbers. 47/74 being the one of the more prominent, as well as 83/38, 34/43, 70, 245/254, 88, 33, 29/92/209, 182/128 all of these numbers connect in one way or another. Now it wouldn’t mean much if we didn’t know more about the nature of these numbers and how and where they appear. But since these number keep popping up in accordance to things like CONTROL GRID or MYSTERY RELIGION or SUPREME MATHEMATICS it seems almost impossible for it to be mere coincidence. Anyways I urge you guys to think for yourself and put in some work and see if you can find any use of this practice. God bless
Ps:
STEEZ’s debut album ”amerikkkan korruption” Came out on 4-7-2012 another 47. Vibration equals 47
A theory out there is that the cabal needed him to die because STEEZ was really bringing influence to more and more young minds with knowledge and the way STEEZ attacked and exposed certain things is not a good thing for those in power, the label that Joey wanted to sign when they were pro era, was a Jewish man named Jonny Shipes. if you’ve extensively went down the “rabbit hole”, like extensively, and you’d say you’re pretty “woke” (I hate that word), then you may know that most labels especially Jewish owned labels are basically the portals into The Illuminati cult, the Jesuit organization that controls the entire world. Oh and remember the news outrage, and investigation because of the 47 “swa stikkas” all over NY, yea you think these Jonny Shipes fucked with that? Nah. But this is all speculation.
It wasn’t long after Capital STEEZ's unfathomable passing on 12/23/12 – 12+23+12 = 47), which was only days after December 21, 2012, the precise date calculated by the great Mayans to be the end of a Great Cycle, that I received knowledge & became aware of the Law of Time. This seemingly new cosmology felt ancient and I quickly realized it had EVERYTHING to do with Synchronicity! I even found the number 47 to be ever ubiquitous throughout this 13 Moon calendar system.
"The next chapter is unstoppable. And yet, the greatest revolutions sometimes originate from the confines of impossibility, do they not? Break the code. It could make a leap and make possible a decision that defines the order of things that are." " Reality is a mathematical model which gets solved over and over again by the observer your thoughts are computations. And they render this world for you to call your own. Not all processors are alike. Different brains produce different realities. The variations go from the subtle to the drastic. Your mind defines how much you can taste. How much you can feel. How much you can understand. Perception defines perspective. We designed you and made sure to engineer your senses so you could perceive just what we needed you to. Neither more nor less. There are parts of time we preferred you remained blind to. It was a necessity."
The Law of Time, I found to hold the most profound yet simple teaching; our Time is not Money, Time is Art. I was able to grasp a greater vision of how we as humans have created an artificial timing system where our time here equates to how much money we can accumulate, where we are constantly stressed by this false belief of our making, and where there is never enough time… This system of our making and continuous propagation has only served to separate us from our Selves, from each other, and ultimately, from nature. Hence, resulting in the chaos and disharmony prevalent in the world today.
What is the greatest common factor of 23 & 47? 1 is the greatest number that 23 & 47 is divided to. The Chosen One @mistapitty ㄣ
submitted by skuxcavs to CapitalSTEEZ [link] [comments]


2024.05.20 09:27 smallertools Vets! Please answer a few questions for a struggling noob please!

Hello D3 vets, these may be long and annoying so please pick and answer what you can. I'd really appreciate it as I feel hard-stuck in HC solo self-found (it's my first season playing D3 hc, but I've played a lot of D2/D4 & WoW hc).
  1. I've been following the Maxroll guides, but their "tanky" builds still seem to struggle to stay alive. Even in Just GR 105s, 1-2 unlucky shots from any mobs seem to be able to proc my Templar's lifesave constantly. Is this just how it's supposed to be?
  2. The Greater Rift boss that looks like a black stone Gargoyle. I don't understand how I'm supposed to survive him if my cheat-deaths are down. He teleport strikes you if you get too far, and when I'm close I seem to randomly get 1-shotted by an instant-cast, screen-wide explosion he does. Please help me understand how this guy works
  3. If I decide a GR boss is too strong for me, is it just hope-he-spawns-somewhat-close-to-previous-stage-door and make a run for it? Is that the only way to not die?
  4. If I'm not facerolling the trash mobs, should I consider that GR too high to push? Or is trash supposed to take a long time when I'm pushing? Feels like even the non-elite mobs are chunking me for half my health when they get a hit in, and it takes a lot of work to clear trash.
  5. I've watched videos and read a ton on the Inna's Mystic Ally build, and I cannot for the life of me figure out how the active ability works. Like the Water one, it just looks like it gives the Mystic Allies a water wave attack for a long time, but otherwise does nothing else. But the FIRE one, does it make my existing allies split in half, and then blow themselves up on the nearest mob (meaning those allies die and take 5 seconds to revive, meaning I have less stacks on my defensive buff)? Am I supposed to be spamming it on cd to get as many allies as possible?
  6. If "attack speed" on a weapon gives me the same overall weapon damage number as "+x% damage" on a weapon (assuming I can't get both), is one better than the other?
  7. Squirt's Necklace that almost every build seems to be using; When I take damage, do I lose the damage buff and take 50% extra damage for a while? Or do I keep the damage but just take 50% more damage? Also if I have a wrist that says "when you cast a primary skill, take 50% less damage", do those 2 cancel out? I seem to just... die when I wear squirt's necklace, despite vital/all-resist on pretty much all non-jewelry/weapon items.
  8. The Enchantress's save-from-death level 30 ability, i get that it's like the Wizard's time-slow bubble ability, but does it at least restore me to full life? Or is it just casting a weak time-slow while leaving me at 1% hp? Terrified to use her over Templar because I don't get how it works.
  9. The Kanai's Cube recipe for getting myself 1 primal ancient item, if it just rolls a bunch of bad affixes, am I just screwed or can I use "reforge legendary" until I get the affixes I want?
Thank you in advance. Appreciate anyone who helps!
submitted by smallertools to diablo3 [link] [comments]


2024.05.18 20:36 FishAffectionate1268 My Experience At Rythmia (1st time)

Preface: After doing some digging, I now see that Rythmia is a very controversial place. And frankly I think some of that is warranted. My intention with this review is not to suggest you go or not go to Rythmia. I don't really care what you decide to do with your life. I just hope this helps someone out there make the decision one way or the other. I think I have a very nuanced perspective and I feel like it's worth sharing for any people - like me - who are researching for their first trip. Thanks for reading this far! I'm going to try to make this as brief as possible, and limit how deep I go into my own personal experience.
My first impressions of Rythmia:
Facilities
Won't say much here, but from what I've seen, Rythmia has the best lodgings, food, etc. It's pretty expensive, even for what it is, but I rationalized it as you are paying for the safety. Which, at the end of the day may or may not even be true. I've read those stories too. But it definitely gives off a safer vibe than some of the more rustic scenarios. This is, obviously, a totally subjective and personal decision on what you would want more - modern or rustic. I personally thought Rythmia was a good first time location.
Staff/Leadership
All the support staff were wonderful and extremely helpful. Most of them had experience at the top resorts on the coast.
The specialty staff - massage therapists, breathework coaches, healers/shamans, etc. - were all equally amazing. I had amazing experiences with each of these people and I felt very deeply that they were there to help me be a better person. They really cared and it showed. Again, some of them seemed very young, but since I'm so new to this type of stuff, I felt like I really got some value from them. This includes the medical staff, but I just want to reiterate, none of the medical staff seemed like any doctor I had ever met. In fact, I didn't feel like 1 person I met the whole weekend was really skilled or experienced in dealing with crazy people or any real health concern. But, there were plenty of hands on deck at least.
The leadership, I have to say, was not impressive. For starters, half the people they brag about being involved in Rythmia, you never get any contact with. You're essentially guided through the program by the same 3-4 people, plus a few special guest speakers they have. I felt like leadership was fairly cold and uninterested in actually facilitating healing. Which makes perfect sense. They see 80 new people every week. But for whatever reason, the support staff are able to get it right, and these people can't. The only person who appeared to care was the 1 woman they have on staff (don't want to say her name). She's the only one that truly mingled with, and gave up her time for the residents. A lot has been said on this reddit about leadership, and I can't really confirm any of that, but I did come away feeling like they were a bunch of self-centered, ego-driven people.
Program
Like I said, I initially thought the program was amazing. You stay 7-8 days, 4 days of aya, and every day is full of classes. It just seems like there are so many resources at your disposal. I think, on some level, this is probably a good thing. I've read a lot about the more rustic experiences and people just having 0 tools to go into this process. So I think they've obviously put some effort into it, which is nice.
That being said, I think most of their classes ended up being pretty redundant for me, and borderline cultish. There were a lot of "hype" stories, including the owner's story, which I found to be an incredibly arrogant creation myth. You never hear about him actually making amends with all the people he apparently was terrible to in his previous life. He just ran away to Costa Rica. A lot of the leadership gave off vibes that they’re running from something. Idk, I just found it all kinda odd and it sort of hit me wrong.
For one, their intentions, and all the advice they give is necessarily vague and not really that helpful at giving context to the situation we are all about to experience. Beyond that, I really felt strongly that they were pushing the whole trauma thing a little heavy. Having heard a few different experiences from other people, I was shocked to not hear a damn thing about finding self love, acceptance, or a higher power in these required classes. It was all about how fucked up this journey is about to be, and you guys better strap in and face your fears head on. I just feel like this was a very iresponsible way of preparing a bunch of clearly traumatized people. They also REAAALLLY pushed consuming a lot of the medicine. The basic rule is, don't think, drink. Sounds like some weird frat rule. I feel like they are so focused on pushing people to the edge, just to induce this vague "miracle" they keep talkiing about. Anyways, didn't like that aspect.
By Tuesday night after my experience, I decided to stop going to the classes/meetings and just spent that time relaxing and integrating my experiences from the night before. After reflecting on it a bit, I really feel like the program is sort of dangerous for certain types of people - anyone who is highly unstable as it is. I just feel like it's not really the setting to have a highly unstable person (of which there seemed to be a handful) do 6-8 cups of medicine or whatever... I feel like it’s just asking for bad things to happen.
Last thing I’ll say is that it was abundantly clear to me that this program was meant to be some cookie-cutter thing. They don't have any real 1-on-1 support available. I talked to the "integration specialist" and it was a joke - just sat there and tried to sell me his books and shit. If you have a bad experience, I think you will be lucky to get any real help on that front.
Shaman Quality
I'm very torn about this aspect of the trip. I will say that I really felt like these people were there for the right reasons. There was only one head shaman I didn't care for out of the four nights (yage night, night 4). Overall, I got pretty good vibes from all the groups and saw numerous people make amazing connections with some of the healers that helped them throughout the week. That being said, all but 1 of the shaman groups seemed to have a lot of trouble keeping watch over our group. And we only had 45 people, rather than the usual 70-80. The thought of having that many people is terrifying to me.
Both night 1 & 2 got very hectic, and included them shutting down the "bar" early in the night. Multiple staff commented on how "fucked up" we must be the next day. I just felt like the shamans lost the rooms on those days. However, Day 3 - the divine feminine night - was absolutely amazing and the energy was entirely different. Some of the shares from that night were just incredible.
I've read reports on what is going on with rythmia and the shaman "industry" and how they've pushed out a lot of good ones and now it's all inexperienced people that don't really have a connection to the lineage. I could definitely see that. I do feel like they did a great job at other aspects of the ceremony though, like cleaning up and just responding to people that needed help. I'm not sure they always knew how to help but the vibe I got was that they were there to genuinely help.
I also felt very connected to the shaman's approach to the medicine - which seemed to differ immensely from Rythmia's approach - and I was saddened by the fact we don't really get to interact with the shaman or healers much throughout the program. Only when we are in a fucked up state at the end of the night do we get any sort of real wisdom from them. That side was a little disappointing. I wish the shaman were more involved in the program itself.
The Ceremony
There were parts of the ceremony I loved and thought were really cool, but overall I would say it was ruined by the number of random, traumatized people you're forced to do this with. Love all you guys, but damn that was horrifying at times. I can't imagine doing it with 80 people. The energy in the maloca was so dark come midnight, especially on the male side. I think if you can find a solid group to go with, it wouldn't be so bad, but I would not want to go solo, especially if I was a woman. I can't exactly describe it but there was just a lot of bad energy coming from the male side and the women there seemed so vulnerable. I've already heard one story of sexual assault from the week I was there and I heard of multiple people sleeping together during this retreat, which I just feel like is a terrible idea on something like this. So yeah, that weird sexual energy is there and worth watching out for.
Beyond that, I did actually have a pretty incredible experience. First, I want to say that I was totally into the music. I thought they did an amazing job curating the music and it was obviously very intentional at certain times of the night. I had a tough time telling what was being played live and what was on the speakers at times, but I think that points to how good of musicians they had there. The weird thing is you could definitely tell certain songs agitated the room. The harmonica in particular seemed to rile up the bad spirits. But yeah, overall I really enjoyed the music.
I also really liked the ritual aspect of it all. I thought the shamans really gave it an authentic feel. I’ve obviously never done it with a super legit well known shaman, but it definitely beats doing it in some guys apartment off the freeway. There was something special about the ritual itself. I found myself, throughout the process, imagining being in some maloca in a jungle 1500 years ago, and what that might have looked like or felt. I also felt like they had enough healers/facilitators to manage the room, which was nice. I’d say it was probably 2.5-3:1. If they didn’t exactly have experience, at least they had numbers and overall did a fantastic job given how crazy the scene was at times.
My Personal Experience
I want to preface this by saying I don’t consider myself a deeply troubled person. I have my fair share of “normal” traumas - past drug/alcohol abuses, toxic romantic relationships, parent traumas, etc. But I feel like I’m at a really great point in my life and feel very at peace with many of my past experiences. Also, I didn’t really buy into what Rythmia was pushing as far as their process and approach. Not that I think it was inherently bad, I just didn’t feel like it was right for me. As a result, I think I had a much different experience than most people.
First off, I didn’t really purge on the same level that most people did. Most nights I pooped once, and I only puked once in the 4 nights. They kept the bathrooms surprisingly clean. According to rythmia, I wasn’t “purging my traumas” but for the most part I didn’t have to fight it. I just focused on relaxing and trying to stay calm when I felt sick and most of the time it subsided. And a lot of the trauma stuff I wanted to work on going in, seems so insignificant now.
On average I did 2-3 cups per night. Of course, each night's brew seemed to be different. I had my most beautiful experience on just 1.5 cups (day 2). I didn’t appreciate all the pressure to consume so much, but I suppose it might make sense for some people.
Day 1, I had 3 cups and nothing really happened. I would equate it to taking about 3 grams of shrooms in terms of the body high. And then I just basically had pretty chill conversations with myself all night. Little did I know that most of those conversations would come back up in night 2 with much more significance.
The main theme for me day 1 was just managing my own energy in a room full of very fucked up energy. The energy was DARK and there was a very palpable sense that things were just barely in control of the shamans.
Day 2 was very nerve wracking for me. I was confused and frustrated with my lack of results the night before but I focused on just trying to stay centered in my own energy, and to surrender fully to whatever the medicine wanted to show me. Early in the night I had a mantra - “you are loved, you are protected, you are safe”. I pulled on the unconditional love from my mother and my beautiful girlfriend and this gave me an incredible sense of peace to start out the night.
Ultimately I was able to stay centered and received a full download from the universe that night. It was revealed to me what my purpose was in life, and the meaning/nature of life in general. I was shown my previous life as a healeshaman, and the medicine taught me to focus inward in order to project my positive energy into the world. I had visions about my girlfriend and our relationship. I had the most incredibly spiritual experience, where I felt like I was communicating directly with god (I’m not religious in the slightest). It was honestly amazing. I felt the deepest sense of gratitude and self love I had ever felt in my life.
That lasted probably half the night and then I was bitten by some bug and had to seek help. Through that sequence of events, I ended up connecting with an amazing healer who was working there and she was able to help me break down what I had just experienced and put it into perspectives for me. The last 3-4 hours of the night I just spent outside on a blanket staring up at the stars. Partly because I was called to nature, but partly because the maloca was a fucking horror show and I couldn’t focus on my own shit while in there lol.
Day 3 was interesting. I got no pintas, and no consultations. The best way I can describe it is I got to know myself more intimately and I experienced the most amazing sense of peace & joy. The energy inside and outside the maloca was beautiful. I got some downloads from the universe on how to live my life, and mainly spent the night in a hammock integrating my experience from the night before. I did 4 cups that night and had an amazing time.
One thing I do want to bring up is the number of people that were just calmly walking around outside, staring into nothing, touching trees, etc. I saw such a deep appreciation that night for nature and it was a beautiful thing.
Day 4, again, nothing much happened. It was a slightly more difficult night in terms of the physical discomfort. I also just didn’t feel connected to the medicine at all. I think part of this was the fact they didn’t really play music most of the night and a lot of time was spent on these group blessings which I just felt were kinda useless. By the time they got to me, even the shamans didn’t seem that interested. I was not a fan of how the day 4 shamans ran things, even tho I think they were the most experienced group of the week. Personal preference.
Overall, I’m incredibly happy with my personal experience. It seemed like most of my peers were going thru hell and back, and I felt pretty lucky to have had such a beautiful experience. As much shit as people seemed to be going thru in ceremony, I have to say I could really feel the healing in the room, especially on the 3rd night. A lot of people seemed to have breakthroughs by the end of it, which was a beautiful thing to see.
Final Thoughts
submitted by FishAffectionate1268 to Ayahuasca [link] [comments]


2024.05.17 22:28 chumjumper I just finished my first playthrough of the game. I made a list of each boss I fought, my thoughts on each and rated them!

Well, I just beat the game. Overall I enjoyed it, don't regret playing it, but there was a lot about the game that was pretty off putting. I really didn't enjoy any of the Umbral mechanics, a lot of the areas were pretty drab and uninspired (even in axiom), and the encounter design was just not great. The last area of the game was especially frustrating - how many flame dogs can we put in a single room?
As for positives, the combat was genuinely fun when done right (I loathed the combat of the 2014 game), the player progression was rewarding, the quests were great. The bosses... well, let's get to that.
Here is my quick review of every boss I fought in my first playthrough of the game (Radiance ending). I chose to play the game as melee only, no summons or spell casting. I find that this is the way I enjoy soulslike games the most, although I'm sure it made some bosses particularly annoying.
Here is a playlist of all of my first kills, and I will also include links to the specific videos in each.
Pieta, She of Blessed Renewal - Fantastic fight. Really fun, very tough considering you have no resources and very little game knowledge. This fight is what made me decide to give the game a real go. 9/10
Scourged Sister Delyth - Cool fight, but the ambiguity of what to do with the parasite made was a bit of a put off. I thought that I had sucked the parasite out of her but of course she just walked out of range. 7/10
Gentle Gaverus, Mistress of Hounds - Add based fights can be really quite annoying, and this is no exception. It sucks to have to spend so much time cleaning up the adds before you actually get to fight the boss. Still, not a bad fight. 4/10
The Congregator of Flesh - Cool fight, a lot of fun. Really well done for a big monster fight. Design is awesome if a little bit goofy. 7/10
Mendacious Visage - Wow, this absolutely sucked. This fight was not enjoyable in the slightest. The boss has way too much health, and easily exploited AI made this a real slog. Not good. 2/10
The Hushed Saint - Incredible fight. Really fun, very tough. Had to master the fight to beat it and none of his moves felt unfair or gimmicky. The only thing detracting from the fight is the horse phases, which are dead boring if you don't use the parasites, and insanely frustrating if you do try to use them. 8/10
Crimson Rector Percival - Fun fight once I learned how to deal with the gimmick of his healing, by just doing the whole fight in Umbral. Not really a lot to it though. 5/10
Ruiner - an easy fight made frustrating by the arena and those totems he drops. Not really very fun, couldn't wait to be done with it. 4/10
Infernal Enchantress - The first fight that I really hated. Visage made me sad, this one just made me furious with frustration. Popping the parasites was a gimmick I was already sick of, and this fight highlights the design flaw of not being able to see around you while you are siphoning. Combine that with many attacks that would one shot me and yeah this fight was one of the worst. Only getting rated higher than Visage because at least there was some strategy involved here. 3/10
The Sacred Resonance of Tenacity - Not a bad fight. Full of the usual gimmicks, but done in a way that makes them easy to deal with and not frustrating. Fun boss, but like all of these 'regular enemy' mini bosses there isn't a lot to his moveset, which means you get pretty bored as you chip away at the big health pool. 5/10
Spurned Progeny - Awesome boss design, cool arena, but somewhat spoiled by a lot of waiting around as he lumbers towards you. Seemed to me like the Iron King fight from DS2, but done 'right'. If it wasn't for the down time it would be higher rated. 7/10
Kinrangr Guardian Folard - The dumb gimmicks return in all their glory. The only thing that made this fight good was that it was easy, so over quick. 4/10
Griefbound Rowena - Frustrating, add spam. Really not fun. The arena even looks exactly like the Crystal Sage's from DS3, which this boss is pretty much a copy of. I wouldn't have hated it so much if she didn't have that frost shield that prevents you from putting pressure on her. Sort of felt like the devs forcing me to engage with the most annoying aspect of the fight. 3/10
The Hollow Crow - Oh my god. Just one of the worst bosses in a soulslike I've ever encountered. The fight is ONLY adds, it goes FOREVER and the gimmick of the fight is obtuse and arbitrary. I could not work out why I was able to Soulflay her some times but not others. The adds they chose are the most annoying adds that you could have possibly picked, and throw in some movement slowing for extra frustration. Just a miserable experience. It gets a 1 instead of a 0 because the design is good. 1/10
Abiding Defender Duo - As far as duo fights go, this is one of the better ones. A good mix of strategy and skill required. A fun fight, but the bloated health pools make it go on for a bit too long. 7/10
Blessed Carrion Knight Sanisho - A straight up fight with added poison. Not bad really, but I think I only enjoyed it because my hp restore ring pretty much negated the gimmick. Also a one shot, so a little too easy. 6/10
Tancred, Master of Castigations - A lot of fun. One of the better fights for sure. Really enjoyable move sets to learn, satisfying to master, forgiving enough to not be too frustrating. Well, except for in phase two when I was jammed against a wall in lava. Also, the parasite gimmick adds NOTHING to the fight. Why do they keep putting those in? There's not even a real lore reason for it as far as I could discern? 8/10
Skinstealer - Incredibly easy fight with what is clearly just going to be a standard enemy. Forgettable. 3/10
Bringer of Stillness - Look, I get the idea of introducing regular enemies as mini bosses first. But I had fought tens of these guys throughout the game already, including two at once. Adding a third doesn't make the fight interesting. Also why can't I plunge attack at the start? Another first try kill to boot. 2/10
Harrower Dervla, the Pledged Knight - Absolutely awesome fight, that was somewhat spoiled by an apparently known bug where the music didn't play. A real shame, because it shows just how much the music contributes to the tension and excitement. If the music had worked this fight might have been an 8 or 9. 7/10
Abbess Ursula - One shot moves, and an area denial ability that she can sit in and heal herself. Annoying fight, but I enjoyed the aesthetic elements. Not too hard either, so not too painful. 5/10
Rapturous Huntress Lirenne - Fun fight with a lot of cool moves, but was too easy. Killed her first try. 6/10
The Iron Wayfarer - I guess he wanted the rune of Adyr? Cool fight, one of the better NPC fights. Good music. 6/10
Paladin's Burden - This was done first try, which is why it was a 7 minute fight. Knowing how to deal with the heal makes the fight a lot more palatable. 5/10
Judge Cleric, the Radiant Sentinel - Really great fight. Great design, cool arena, interesting moveset and phase transition. Perhaps a little on the easy side for a figure that has been built up so much in the story. Great music. 8/10
The Lightreaper - Really not a fan of being forced to summon to complete questlines, as I like to play these games without summoning if possible. Fight is pretty cool, he can be very dangerous. Probably the fight with the highest genuine difficulty so far. Big props to anyone that kills this guy in the tutorial. 8/10
Andreas of Ebb - Would be an okay fight if he didn't have so much damn health. The fight just goes forever and ever, and his quick chip damage moves make it a battle of attrition. Arena is frustrating, with those market stalls often blocking your view. 3/10
Damarose the Marked - I did this fight like two hours ago, and I can't remember it at all. At least it was easy. 3/10
The Sundered Monarch - Cool fight, it's a shame that there isn't a lot to it. Very easy unfortunately, considering he is pretty much the final boss. His design is a bit on the goofy side too. 7/10
Adyr, the Bereft Exile - What the fuck is this? Who sees the deacons of the deep and goes, YES that will be the final boss of our game! Mind boggling decision for the final boss of the game and a guy you've been hearing about since the very start. At least it was over easily. notaboss/10
submitted by chumjumper to LordsoftheFallen [link] [comments]


2024.05.16 21:09 Cultural_Estimate_90 What Do You Think Are The Most Problematic Exploits?

Basically when I say "exploit", I'm talking about when the designers end up creating a card or a stragety that becomes too powerful inadvertedly because they didn't see (Or underestimated) the interactivity with other cards. They eventually have to nerf one or two other cards to make them more fair when competing (And that's when they actually get around to it if ever). Here's the ones I think:
1: Mana cheating. This is when players figure a way to give themselves nearly unlimited mana to use all the cards they want in one turn. Often is combined with another exploit. This could be done by lowering mana cost to 0 for all their cards and/or finding ways to restore their mana over and over.
2: Infinite Card generation. This is when players figure out how to keep respawning the same cards over and over to exploit their effects, like stacking abilities, powerful battlecries, etc. This is often made problematic with the above exploit of mana-cheating so they never run out, often potentially sealing the game for them if not in one turn.
3: Battlecry spamming. Let's face it: Battlecries are some of the most powerful card effects in the game. They can often swing the game completely around. The problem is when players figure out how to use infinite card generation (often combined with mana cheating) to get the same extremely powerful battlecries back into their hand so they can use them over and over again. This is often the fault of rogues and priests, though mages and shamans have been guilty of this too. Its why the Deepminer Brann card was such a problem and had to be nerfed twice.
4: Fatigue protection. Fatigue is supposed to be set up so games don't run forever. However, sometimes players can cheat their way to outliving their opponent by making sure they never run out of cards (like jade druid) or make themselves immune to fatigue damage (Fatigue warlock). This isn't as bad as the above three, since this can be a lot trickier to pull off than others.
5: Too much armor. A rare exploit, but I've found it sometimes that players can finds ways to get armor not just above 100, but even close to a thousand. At that point, they can just wait out the other player and win by fatigue alone. Though rare, it can be hard to beat down your opponent if they have too much armor from an exploit (and don't say Platebreaker, because almost no one carries it because again, this exploit is rare). My only suggestions are either create a new anti-armor ability (say like Piercing where damage bypasses armor and attacks health) and/or put a hard cap on armor like 100.
6: Double down. Referring back to DMB, when effects are doubled, they can be completely devastating. An effect that is bad enough just being hit by once can completely seal the opponent's fate happening twice in the same turn. Combine that with the other mentioned exploits, such as Battlecry spamming, and you get a game that feels no longer fun.
So why do these happen? Because the card designers are human and can't account for everything. We may not like it, but we can only deal with it as it happens and hope for the best they correct their mistakes and learn from it.
submitted by Cultural_Estimate_90 to hearthstone [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.14 04:35 yakunins Cheaters ban reports are flawed, proposal

Cheaters ban reports are flawed, proposal
Cheaters are still doing well. Despite weekly reports saying PUBG have banned 4 millon accounts in the last 10 months... Not banned, but blatant cheaters watchlist:
  1. 1specialman- wallhack/aimhack exposed by double-headshot of invisible jumping opponent, see victim's POV, cheater's POV, hd-youtube. Funny seasonal stats: screnshot, link.
  2. APATCHE__89 (banned?) aimhack exposed by shooting suddenly through the wall into the opponent, in the end of the spray. Interestingly his account was announced in permbanlist 2 weeks ago under name ***TCHE_89, but somehow he's still playing.
  3. WuGuiRenZhe aimhack exposed on youtube (0:25, 1 spray, 2 knocks, 1 bullet missed), reddit, 2000 kills with 70% headshots, tracker.gg, reported 2 months ago, still playing! (pubg corp waits until he reach 80% headshots)
  4. WuYingCiKe aimhack twitch, smokehack, 1000 kills with 70% headshots, tracker.gg, prob same cheater ↑
  5. Jeep3rsCreep3rs wallhack+aimhack exposed twitch (impossible prefire), youtube (0:29, shots throu wall), 2000 kills with 70% headshot, tracker.gg
  6. cjvBP smoke/wallhack twitch+youtube, youtube (impossible prefire), youtube (wallhack 0:50, 1:23)
  7. Lemon_cake_pie wallhack twitch (impossible prefire), youtube (1:46), cheating partner of ↑
  8. humych- smokehack/wallhack on twitch, cheating partner of ↑
  9. TNTH--Messi wallhack+aimhack reddit
PUBG anti-cheat team is trying to convince players they do great job, but. I paid some attention to accounts banned, esp. nicknames. I figured out 50% of banned accounts never played online, see nicknames analysis below. They probably never been used or were banned before they been able to play with real players.
But only cheaters I mentioned above ruined around 1500 games in a couple of months! In the same period PUBG proudly reported they banned 2 millon accounts that ruined 0 (zero) games!
I have a proposal for PUBG anti-cheat team: In the list of banned accounts, against each name put number of games cheater played in last 2 months. And sort accordingly.
This way you will show a little respect to players that was killed by them. Because number of banned accounts and devices doesn't make any sense, just a random chart.
Thank you.
———————————————————————————
Banned nicknames analysis
I knew from PUBG weekly bans announcemets that they are working hard as hell. So, I downloaded all their PDFs with the list of banned accounts, and composed some stats. I also converted their list from PDF to txt. In total they have banned about 4 million accounts in last 10 months, since July 2023. Their ban hammer have a hit every 7 seconds. Amazing!
What means 4 millon accounts banned in 10 months? How's it possible cheaters still doing well? How much of banned are real players?
I looked over banlist, all the names had first three chars masked, e.g. ***TCHE__89 instead of full name APATCHE__89. How to get a list of full nicknames? So that I can later check them over service like pubg.op.gg ...
I noticed a couple of patterns:
  1. pattern of nameXSurname, like (***obaldSDoris=TheobaldSDoris) or (***ngelinejWard=EvangelinejWard) (btw they represent ~1/3 of all 1.16m banned in feb24-apr24 nicknames)
  2. pattern of consecutive chars, like (***iiii215=iiiiiii215), (***FGHJ1122Z=ASDFGHJ1122Z)
  3. pattern of frequent words, like (***ortantman27=importantman27), (***derful_rush1=wonderful_rush1)
As pubg.op.gg holds gameinfo only about latest 3-4 months, I took out only 1.16m nicknames banned in last 3 months period (feb'24...apr'24). With patterns above, I compiled a list of 2888 possible nicknames (possibility is close to 95%). Then I tested 2888 names one by one with a simple JavaScript over pubg.op.gg service.
Result of scan:
  • 1345 nicknames found (47%)
  • 1543 not found (53%)
Lets assume I made 100 errors in restored nicknames (3.5% out of 2888). This means the real-life count of "not found" will be 1534-100 = 1434, or 51%.
Precision notice. Based on amount of tests I made (0.25%, or 2888 out of 1.16m) and considering 95% confidence level, precision to be in range ±10%. In other words, from 41% to 61% of 1.1m accounts expected to be "not found/not played online".
Nicknames pattern
submitted by yakunins to PUBATTLEGROUNDS [link] [comments]


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submitted by taitaigarvin to blackmagicspelling [link] [comments]


2024.05.11 18:49 DJApoc After 3 years of trading, I am proud to say I have achieved (measured and proven) consistent profitability! Here's what I've learned along the way.

After 3 years of trading, I am proud to say I have achieved (measured and proven) consistent profitability! Here's what I've learned along the way.
Forgive me if this post is unwelcome at all, I rarely post anything on social media, especially Reddit, but I have been wanting to make this post for some time, and I've been given enough of a catalyst to motivate me to do it. Its intention is to be helpful, motivational, and informative. I will also add that my situation is very unique, and I have the benefit of having a partner providing primary income while I learn to trade. Not everything here will apply or be helpful for everybody, but I will share all the same because I think I still have valuable insight to share.
This weekend, my account with TD Ameritrade is migrating over to Schwab, and I saw a notice on my account overview page that said my P&L history wouldn't be making the transition, so I wanted to make sure I screen capped it for record keeping, and let's just say that I can see a clear change in early September, which I will explain in detail. Here's the cap of my account history, starting from the day I moved my capital from my cash account into a new margin account (because I had finally breached PDT requirement!):
https://preview.redd.it/0m9pyq2l8tzc1.png?width=2664&format=png&auto=webp&s=f9be1262400cdb4e19e9cf4dcc6b59b920b4ad2b
So, what did I start doing differently in early September?
From the absolute lowest point in September was the day I began trading my current system, with the idea that I was going to only do this one thing, with consistency, and measure the results over time. I have been focused 100% entirely on process, and on risk management. Quite literally, up until just now, I have been limiting risk to $1 or less per trade, often times taking on risk as low as $0.10 per trade. Yes, really.
WTF? Seriously? Why?
I understood early on that my biggest challenges in learning to trade were likely to have more to do with my own personal psychology than anything else, so I have always placed a strong emphasis on being self-aware and introspective. Part of that journey of self-discovery involved being aware of my own personality traits, both strengths and flaws.
I knew that I had the flaw of financial anxiety, and fear of losing money. I knew that needed to change, and the way to change that is through cognitive behavioral therapy, or in this case, exposure therapy. What that translates to is reducing risk to be low enough that I quite literally do not care if I win or lose. This frees up my brain to focus on the trading process instead.
Additionally, I started hedging by keeping most of my capital invested in a rolling 4-week treasury bill ladder, basically using 1/5 of my total capital each week, with the added rule that my maximum loss per-day could not exceed whatever the t-bills made that day. This would later be revised to just having a maximum daily loss rule in general, but with a flexible amount based on recent performance instead.
Did it work? What happened?
The focus shifted from "Don't lose money" to "Be disciplined, be consistent". My psychology shifted from fear and anxiety to one that seeks opportunity and enters trades without fear or hesitation. I learned how to objectively interpret what was happening. Everything about how I viewed the markets was changing.
I was able to learn the true relationship between risk/reward and win rate. I was able to learn that, even if I had a win rate of 10%, my system could still be profitable if the risk/reward was high enough. So, I instead shifted focus to the highest quality asymmetrical risk-to-reward setups I could find. Because my risk on a per-trade basis was so low, I basically just took every setup I saw.
By doing that, I was able to learn over time what worked and what didn't. I started learning over time when I was being faked out, or chasing, or revenge trading, or having a bias. I made rules for my trading system, and if a rule didn't work out beneficially, it was discarded. It allowed me to refine my system over time without worrying about losing money.
That same process of self-awareness and introspection also had the side-effect of making me a better overall person, with better mental and physical health, a better relationship with my wife, and better and more relationships with friends. I cannot express enough the importance of mental and physical wellness in trading, or how much I can confirm that it has helped me.
Eventually, this process led me to meet other experienced real traders who are already established and profitable. They invited me to join their discord, and we have been trading together every day since. It just happened that my trading style was based on something they wanted to learn about (volume profile/fractal price action analysis).
Even though we are nothing alike in trading style or methodology, receiving validation from other real traders that I'm doing things right has been a huge confidence boost for me. I owe a lot of my consistency to them, simply because of how our dynamic works, where we simply share our analysis out loud, and the other traders can listen, and agree or disagree and state why.
It's not about what anyone thinks in particular, and more about keeping myself consistent about just doing the analysis in the first place, because I'm contributing to the group. It's been helpful to have each other point out when someone else is breaking rules, being undisciplined, etc. It makes me much more self-aware and drives me to perform better.
Now what?
I'm now at the point where I am comfortably consistent within my system, and simply sizing it up. The first day after sizing up where I lost (yesterday, actually), my psychological reaction to it was more or less "cool, early weekend I guess, lol". More than anything, I was proud of myself for respecting the maximum loss rule, even coming in under it. I came in enough under it that by the close, I had enough ammo left to make back most of what I lost in the morning, and still end the day more or less flat.
What trading system are you using? Can you teach it to me?
I'm not here to pretend to be some guru/furu or whatever. I'm not selling a system. My only motivation is sharing with the community while I'm still small time enough to care, in the interest of karma and paying it forward, since I have learned from other posters here over time.
My system isn't anything fancy and is still highly discretionary. Without experience in price action analysis, as well as the risk management and trading psychology to support the system, you will be unlikely to trade it successfully. The success or failure of any trading system almost always relies on you, the trader, and your subjective interpretation and execution of that system. This means that technical analysis both does and doesn't work, it depends on how you use it and perceive it. This is what they're talking about when they say trading is more about psychology than anything.
More market knowledge will not make you a better trader past a certain point. There is no one correct way to trade, this is just the way that I perceive and do things. Technical analysis is not a predictive tool. It is a means of providing context to tell you what the market is doing, and what it has done, nothing more. It is there to answer the question of "Did X level break?", and in that context, it works perfectly.
That said, I trade completely based around the volume profile. I am most interested in the areas with the lowest points (low volume nodes) and the highest points (high volume nodes). The market is fractal, so if you look at a weekly profile, you will see the peaks and valleys, and within that range if you look on lower timeframes you can see other nodes with their own peaks and valleys, and this true down to the lowest interval.
If you place a horizontal line on these points, with consistent rules, you can look at past price action and see when and where the level was relevant, and how relevant, and often you will find that placing a line there makes a pattern very obvious. You will notice that when price reaches a LVN, there are only a few things that generally will happen:
  1. Price pivots from the area, or near it
  2. Price halts/hesitates/consolidates at or near the level
  3. Price blasts through it like a laser beam
More importantly, it gives us an area of interest with a high risk-to-reward ratio. Our stop loss goes just a bit past whatever the nearest HVN (high volume node) is. This is based on the theory that, if price fails to break the lows or highs of the range, then it will instead seek balance wherever the market previously found price acceptance. The most obvious place for it to go is wherever the most popular price in recent history is. Where price is in relation to the nearest HVN can also indicate possible market intent or trend, much like VWAP.
We do not enter trades at HVNs because they indicate consolidation, and we don't want to sit in consolidation, we want to be in the trade when price is moving, and we want to get out quickly when we are wrong because if we got faked out, why become liquidity more than you have to? I trade like an institutional trader: my levels are my levels, they either work or they do not, it is binary. I don't chase a trade, and I only take trades where I can get good fills, with the rules being that I must sell the tops of nodes and buy the bottoms of nodes (with respect to higher timeframe trend).
TL;DR: Predictive analysis, reactive execution
Don't try to predict what price is going to do. Predict scenarios of what it could do, then wait to see if you are correct. Have defined criteria for when you are. Here's an example setup analysis:
Morning gapper, big volume, meh news, gapping into a low volume node... I don't just blindly enter it, I mark the nearest LVN above and below, then look at a weekly, daily, and hourly chart to see if the level is significant or not. If not, I look for other nearby levels that might be. I set alerts both a little bit before those levels, as well as at them, and I wait.
Say, for example, over the course of premarket and into the open, I notice what looks like a clear head and shoulders pattern on a 5m chart, with a head that closed above the node, and shoulders showing rejection below it. Cool, now I can short any pops up to that level, because price did what I expected it to (showed a reversal pattern when and where I expected it to occur) and gave a defined and asymmetrical risk/reward ratio, so long as the nearest HVN below is at least 1:1 risk/reward or better. The stop loss placement is simple because a new high would invalidate my thesis, and I got a great fill with low risk. This setup happens somewhere almost every day with fairly consistent reliability.
I saw a setup, made a plan for entering, managing risk, and exiting to take profits, and then executed it. That's trading. From there, I can take out most of the position at the nearest HVN, hold a little bit to watch retracement, and try adding later if it trends in my favor, or stop out at break even. I make money 9/10 days, even if it's just a 1R day. Some days it's a 10R or 20R day. Doesn't matter, rule #1 is don't lose money.
The success of the system has less to do with the specific technical indicators or methods I am using, and more to do with the fact I have defined rules regarding entries, exits, risk management, and they are designed around my personality in a way that keeps me consistent and disciplined, while managing my own psychological shortcomings.
If you're interested in visualizing some of my trade setups, here are some real, actual trades that I took:
PLTR short I recently took at the end of the day. Trend down all day, clear head and shoulders, below VWAP, closed a 5m candle above the LVN at 21.60 and immediately rejected. This was a bit over a 7R trade.
1m chart of the same PLTR short, showing the 1m head and shoulders/trend line rejection that confirmed my entry.
AAPL short last Friday: I saw SPY make a new high while AAPL made a lower high. It had rejected a higher timeframe LVN at 187 early in the day, and at the exact moment it failed to make a new high with SPY, it turned away off of another fractal LVN that overlapped the 186.00 level, so I had an entry where I had 0.20 worth of risk. I was able to turn that 0.20 in risk into a $12 win by scaling in and taking profits aggressively on the way down.
I'm not a permabear, I simply follow structure and what price action tells me is happening. Here was the last day I spent trading MARA, where I was able to profit both long and short by being objective and following my rules.
SPY premarket scalp: Typically, I avoid entries at HVNs because I don't like to sit in consolidation, however when I saw buyers come in at such an obvious node at 499.50 (as in significant volume snapping it back up), I saw a low-risk entry before there was even a higher low that paid off.
PLTR again: I generally know when I am right about a level based on how violently it rejects from it.
I'm not going to post a ton of these, hopefully these are enough to communicate the general idea. They're meant to educate, not brag. If you want to know more, feel free to ask in the comments, so I can give a response that everyone can benefit from. I'm not selling my system but am happy to teach freely whatever I am able to share if it is helpful. I am not somebody who believes the market will be out to get me if I expose my system. The system works because it follows what the market is doing as objectively as is reasonably possible, and it is very binary in nature (the level is the level, it either holds or it doesn't). It has zero predictive ability, edge, or power without the analysis and psychology to back it up.
There are many ways to effectively trade using volume profile. I've even had success literally just using fibonacci levels that overlap volume nodes, or session/weekly OHLC levels/moving averages/trend lines that do the same. Experiment and find what works with your style, as the concept is really more about keeping you buying low and selling high, while respecting defined rules regarding support and resistance.
Other tips I have learned that I hope may help others along their journey:
  • It is okay to be wrong. It is not okay to stay wrong.
  • Trade what you see.
  • Your success is determined by your own ability to remain disciplined, follow your own rules, and stick to your own plan.
  • Don't price watch all day.
  • When you think you should be buying, you should be selling.
  • When you think you should be selling, you should be buying.
  • You do not know what is going to happen.
  • Risk and loss are part of trading. You will lose money sometimes. Without risk, there can be no reward. It's about staying in the game long enough to figure it out. Define and control your losses. Never trade without a stop loss.
  • The best loser wins. Be quick to take small losses. Just got in and letting it run against you? Why? Obviously, your timing was wrong, get out and reposition somewhere better, you just need to be patient.
  • They say you can't time the market; you can't nail tops or bottoms, but that simply isn't true because I do it almost every day. You don't know when a particular trade is going to be the top or bottom, but you know when it could be, and so long as you are able to hit a profitable target, it allows you to be aggressive about guessing tops and bottoms, and when you do get one, those are the highest risk/reward trades, and you can scale into them because you had such a good average on your initial entry. Your initial entry should be your best.
  • Take intentional steps to de-stress every single day. This is a stressful job and it requires a lot of mental energy that needs replenishment. Have fulfilling hobbies, have relationships and friends, and invest into them, as you will need to build a support system for yourself to keep yourself successful long-term. Make sure you get plenty of sleep.
  • Take your mental health seriously. If you have ADHD or depression or anxiety or whatever, get medicated. Stimulant medications like Adderall can be like a real life "Limitless" pill for some people, and potentially life-altering in a positive way (it sure has been for me). Regardless, we've all heard how much of a psychological game this is, and we're competing against some of the most brilliant minds fintech has ever seen, with AI algorithms designed to trick and manipulate you. You want to go into the market and take money from these people? Get fucking real, you need to be at the top of your psychological game to have a chance, as anything else is a needless handicap so long as treatment is available to you.
  • A lot of trading education is designed to intentionally make you predictable and manipulate you. It is important to be aware of this, and to "protect" your psychological convictions by having a critical view of everything. This industry motivates a lot of bad people with bad motives to do bad things.
  • Remember that over 90% of people will fail at this. What reason do you have to believe you won't be a part of that statistic? Why risk real money before you know you have an edge, and you have confidence behind it? Be aware of cognitive bias, and cognitive dissonance. You don't have to be smart to be a successful trader, but you do have to be disciplined and self-aware.
  • It is better to focus on one thing, and be really good at that one thing, than to spread yourself too thin. Trade one strategy, one setup. Keep your charts clean. I only use price, volume, volume profile, and an indicator for trend (automatic trend lines, moving average/vwap). If you can't look at your chart and clearly identify what is happening, you fucked up, clean it up.
That's basically all I can think of for now. Hopefully this is well-received. I've wanted to do it for a while now, as a way to say thanks for the quality contributors that have helped me along the way. I will also mention that if you are looking to further your trading education, I can recommend some content creators that I feel have helped me in some way along the way. I am not affiliated with anyone, nor do I endorse anyone in particular. As such, I won't be linking to any of them, you can find them on your own if interested, and if not, it's unlikely you have the psychological foundation and drive it takes to succeed at trading, IMO.
Resources I found helpful are mostly based on YouTube, and include:
  • Price Action Volume Trader (Provided the basis for the start of my system)
  • Tom Hougard (Most influential, psychologically)
  • Trader Dale (Also contributed to my system)
  • ImanTrading (Great, honest, informative, no-BS approach, I like this guy a lot)
  • TraderTV Live (useful for awareness, and studying psychology of other traders)
  • "Trading In the Zone" by Mark Douglas (I used audiobook, listened 6 times now)
  • Humbled Trader (Obviously commercialized but she at least does give mostly solid advice. It has been pointed out in comments that ImanTrading allegedly calls out Shay as being a scammer, but I have not seen this myself... keep it in mind, but I am leaving her here for now as I have not personally heard her say anything I disagree with)
  • TheChartGuys (Same as above, more obviously commercialized than Shay IMO, but none the less I watch their analysis videos to provide me with an awareness of what is happening, as well as learn what other traders are looking at and doing)
Thanks for coming to my TED talk. I hope you enjoyed it. Feel free to ask any questions, and I will answer as life permits, but I am otherwise going to enjoy my weekend off, and I hope you all do the same!
Edit/Update: Wow, thanks for such overwhelming and positive responses so far! I am doing my best to respond to everyone ASAP. That said, I wanted to mention that the purpose of this post isn't about my system, nor is it to recruit anyone to anything. I am happy to answer questions, but like I said I am not selling or advertising anything, and the discord I am in is just a small group of friends that want to keep it small so I will not be inviting anyone there, sorry. Anyone who has questions is free to ask in comments or DM me, I will happily talk with anyone who needs help. I love trading, I have a real passion for it, and I enjoy every opportunity to talk about it and to help teach others! That said, I am not so delusional as to think I am hot shit in any way or that I know everything, because I don't. I am just barely getting started myself, so don't take anything I say as gospel, this is just things as I see and understand them currently.
Edit 2: There are a couple of people here who assert an accusation that either I am trying to scam you, or gain followers for attention/fame/whatever and sell a course or system. Allow me to express how much this isn't the case at all. I do not want attention or followers. I do not want to teach a course or sell anything to anyone. If I continue receiving harassment about it, I'll remove the details of my system. Anyone who DMs me asking for a course, discord invite, signals, trading system, etc. will not receive any of those things from me. Any information I have provided here or provide moving forward is for no other reason than the motivation of kindness and information sharing, and I may stop it at any time and vanish.
The point of this post was never to gain clout, but to repay information. If that isn't welcome here, I am happy to leave people to figure it out for themselves. I appreciate constructive criticism, but that's not what's happening. If you're going to accuse me of lying or scamming, you had better have some evidence for your claim other than the assumption, because I will assume you are too stupid to warrant a response if you don't.
Edit 3: Original post restored as I have been un-banned from the sub. Sorry for any inconvenience this may have caused for anyone.
Updated trade example:
This morning, I was looking at my scanner and noticing almost everything on it was flagged as HTB, with literally everything being over 15% short float. Coupled with price action across the rest of the market, I thought it looked more likely that these would squeeze. Then, I noticed the outlier. AMC, with an absurd number of shares traded premarket.
I had a dip buy limit order sitting at 6.50 on AMC from premarket, and spent most of the morning waiting for it to come to me. I did attempt a dip buy once at 9.28 based on a higher low near the LVN at 8.65, but exited quickly once it started heading lower.
As anyone who traded AMC today can tell you, there were many halts throughout the day, and there was a halt at every LVN. Price dipped to 6.53 and halted with an inverse cup and handle on my TICK chart, but I manually changed it to 6.53 and got filled intentionally, just to be sure I didn't miss the fill in case it teleported away.
It didn't teleport up, it gapped down, so I sat in consolidation and waited for liquidity to build within the tight channel we were in. I had my eye on 6.10 as my main LVN support under me, and liked the setup because of the shape of the overall node having a "forked" appearance, as these tend to be stronger levels in my experience.
After free-falling for most of the session, and consolidating around in the bottom half of the local node, buyers were able to break back above 6.50 and hold it, even after bears retaliated with a 200 sma rejection and pushed it below the node once more. I got my second fill at 6.12 and scaled in more, with a new average of 6.39. That was our low of day, and bulls made reversal patterns at every LVN after that, building intraday inverse cups and inverse head/shoulder setups.
I took profits in extended hours, selling at 8.29, around a 30% gain for the day. Not a bad day, overall!
https://preview.redd.it/lpowbg418h0d1.png?width=3755&format=png&auto=webp&s=84e653b66347c6794c8680d2b6cd7a947aa51ce7
submitted by DJApoc to Daytrading [link] [comments]


2024.05.06 21:48 NecroLars The Customer Support is so fucked. RIP my lvl 80 shaman I mained since TBC pre-patch.

UPDATE: Posting on reddit works and Blizzard has responded to me (at 00:40 am no less): https://imgur.com/a/21lurrx I'm back, baby!
First things first.. yes I'll admit it.. I was naïve to believe that Blizzard CS would help their customers. But here's the story:
The day before the Cataclysm pre-patch I logged on my account and started moving my characters from Earthshaker to Firemaw (realms are closing). I moved all my alts first and then waited with my main so I could log in and look at how empty the server was before I left. But when I tried transferring the last character, it gave me an error saying I still had mail in the mailbox. Yeah okay I tried doing all the usual stuff like deleting cache, deleting WTF folder, clearing my ignore list, but it didn't work. Then it occurred to me that it be the Brew of the Month mail that was arriving the day after on the 1st of May - so I waited a day to see if that was indeed it.
On the day after I logged in and cleared the Brew mail, but I still couldn't transfer my last character. I then had a brainwave that I very much regret having: "What if I delete the character and then use the restore char function on the character selection to get it back instantly? Maybe that'll clear this bugged mail? I've used the function in the past and it just works™" Now I can't restore my character and I think I know why - since I already moved all my other characters the day(s) before, I have no characters on the realm and it is "locked" now which means there's no creating chars on it if you don't already have a char on it...
Was my idea good? Maybe or maybe not, but surely customer support will see my predicament and help restore my shaman. Yeah no...
Take a fucking look at this: https://imgur.com/a/822rVQH
They legit will NOT help me recover my character. Their "epic adventure await" responses are completely infuriating and insane to be reading. "I am sorry to hear about the problem you had. Mistakes happen, it's understandable. No worries, I'll be pleased to assist you with that, so let's get going!" and then follow up with a "yeah bad luck" right after.
TL;DR: I tried deleting and then restoring my WotLK shaman to fix a bug that made it impossible for me to complete the realm transfer from Earthshaker to Firemaw. The Restore Character function doesn't work and customer support has told me "bad luck you just lost your shaman forever, hope you have some epic adventures in the future tho!"...
Here's the ticket number for any CS people (pure copium, I know) Ticket: EU94362444
submitted by NecroLars to classicwow [link] [comments]


2024.05.05 22:38 KazilDazzle Racial Overflow, "Bards", and other tweaks!

TL:DR - changing some allied races to "subraces", adding new allied races, and some class ideas!
I play neutral between Horde and Alliance, with a lean toward the horde races. However, I tend to be a completionist and want a character of every class and every race. Doubling up on classes isn't much fun for me though, and I think blizzard dug themselves a hole here and it's rather unfortunate what is becoming of everything.
How it could've been? Well, I think it would've been really amazing to see Dark Iron, Lightforged, Mechagnomes, Highmountain, and Mag'har as customization options for the other races, something akin to Subraces. This could've worked wonderfully in the case of dwarves, having Dark Iron Heritage, Heritage of the Mountain King, and then Wildhammer Heritage unlockable on a dwarf by questing through the respective storyline. Same with draenei getting Lightforged, default, or Man'ari heritage options.
Meanwhile, Void Elves, Nightborne, Zandalari Trolls, Kul Tirans, and Vulpera are spared from cleansing because they provide unique models or visuals, or a factional swap to a similar race. Now, this means that alliance are short an allied race, and what could possibly fill that spot? Broken, in place of Lightforged/Mechagnome balance, could easily fix this. Now before I hear "But the broken would be from legion and thus not the same!" Well, what I'm proposing is something that in a magically ideal world- Blizzard could change in, or after, the World Soul Saga. Now, what other subraces could we see in/after the World Soul saga? 1. Forest Trolls added to trolls, with a few new customization options. 2. Reforged undead, giving an option for a more upright human undead. 3. Wildhammer Dwarf, c'mon- why not make it official?
Now let's move to classes! The biggest issue is having 25 races, and only 13 classes. With the change to subraces we would drop down to 21 races, or if we get rid of factions we could go to 19 by moving void elves and nightborne to subraces. Druid, Paladin, Shaman, Demon Hunter, and Evoker are eventually going to open up. Demon Hunters, I'm not sure the lore, but Blizz can do it. Evokers? We gave the aspects their powers back, now they can imbue us with some of the magic and give us the ability to channel draconic power as mortals.
New Classes Ideas! 1. Tinker, blizzard you know exactly what I mean. This is definitely a mail-wearing class, and I've even spent time speculating on abilities, and I love the Tank Spec idea with D.Va from overwatch style mech use. A support class that buffs allies and drops contraptions on the battle field to heal, buff, shield, or damage. A ranged spec that uses turrets, mechs, fire arms and munitions. 2. Shaper, Blizzard's take on a bard. As we saw in Zereth Mortis, the first ones were associated with melodies, music and sound. The Shaper would be a CLOTH hero class for The Last Titan, which uses order magic associated with the first ones/titans. 3 or 4 specs. 1 healer that reshapes wounds, heals allies, and assists the battle field by spreading melodies that heal allies. 1 support spec that enhances abilities, buffs allies, and debuffs enemies in order to further support the raid group. 1 damage that can reshape it's weapons to deal an alternate damage type, conjure weapons/creatures on the field to attack, and debuff enemies. The fourth spec COULD be a tank, that forges armor onto itself, empowers itself and the group, and can redirect damage.
These are the strongest ideas I have, but some other class ideas that came to be: 1. Warden / Shadow Hunter - I don't have a creative name that combines these ideas, but I think this could bring a great option for a non-hero class that uses warglaives, stealth abilities, curses, and more. I'm feeling like this could be a mail or leather class, and I would like to push for the mail wearers. Possibly 1 melee dps, 1 healer (shadow magic healer?), 1 tank?? 2. "Blade" - this class would be a leather class that fights akin to warriors, little to no magical abilities, but an emphasis on weapons specialty, mobility, and crowd control. Possibly 2 DPS specs and a 1 tank spec. 3. Spellbreaker - A plate-wearing, weapon and spell master with excellent ability to shut down enemies, and a powerful combination of arcane magic and physical prowess. 1 tank spec, 1 melee, 1 ranged. 4. Avatar - a plate-wearing embodiment of power, with Hybrid-esque specs that draw power and abilities from some of the creatures/forces of Azeroth. An avatar of the dream may be a healer, an avatar of Undeath would be a ranged dps, and an avatar of Order would be a tank. Drawing power from Wild Gods/Dream, the Shadowlands/Scourge, and ValajaTitans. (Although this is similar to shapers, I think this could be a fun non-hero take on the titan-esque power)
Introducing the Classes? While introducing a class during an expansion introduces a whole plethora of hurtles, bugs and struggles, I think it could be an interesting opportunity for blizzard to introduce TWO classes at the start of an expansion. Midnight would be a perfect opportunity for Wardens and Spellbreakers to join the forces, and The Last Titan could be wonderful for Shapers and Avatars to fight alongside the heroes of Azeroth. Meanwhile, Blizzard missed the calling for Tinkers to perfectly flow with The War Within.
Future Allied Races that could come: We want to limit these from here forward BECAUSE the class/race balance needs to remain. I think the War Within, I'd love to see Nerubians added in their ascended forms, but in all honesty- It's a stretch and without class balance, it's just another problem to come later. In Midnight, the motif of "reuniting the elves" could provide a powerful opportunity to bring back an elf race that's been desired for years. Naga. Ideally, I'd LOVE to see a naga take that lets them use a visage of their elven appearance akin to Azshara herself, with some fishier influences on the night elf or nightborne models (ideally nightborne models since they're very regal and poised).
With all this said, I'd love to hear everyone thoughts on the possibility of allied races being removed/moved to become Subraces. Class Ideas you've always wanted to bring to WoW? Especially, what do you guys think of my take on Bards in the WoW universe? Are shapers of interest to you?
submitted by KazilDazzle to wow [link] [comments]


2024.05.03 14:54 -X-LameNess-X- My first Paladins Champion Concept: Sirius, The Azure Star

https://preview.redd.it/docavoeig7yc1.jpg?width=728&format=pjpg&auto=webp&s=137bb8ea3898effc6e9af33a2b191f2036166ff1
DISCLAIMER:
  1. I made this for fun and stuff so dont take it too seriously but feel free to criticize if you think there is good ideas on it or not.
  2. This concept is not definitive (and probably it will never be) because I didnt want to invest too much time on it but all things considered I still tried to make it interesting and unique.
  3. The image is only for illustrative purposes and doesnt exactly resemble how each ability or the champions model should actually look.
  4. Enjoy!
NAME: Sirius, the Azure Star
GROUP: Anti-Darkness; Anti-Abyss; Anti-Pyre
RACE: Deities
AFFILIATION: Neutral
ROLE: Support
HP: 2000
BASE SPEED MOVEMENT: 365
LORE:
In the darkest times, people have always gazed at the sky, seeking wisdom and answers for their most internal and external conflicts, and they have always consistently received aid from above. An ancient astral deity known as Sirius was seen as the responsible for heeding those desperate appeals from earthlings and it was worshipped creating a culture that was passed down through countless generations, primarily by the monks who inhabit Ascension Peak. However, the increasing escalation of incessant conflicts caused by the Darkness, Magistrate, Paladins, Abyss, and Pyre resulted in ignorance and a lack of righteousness towards the heavenly advice. This led to a long period of withdrawal and silence from Sirius, as no earthlings were found worthy enough of its blessings. Consequently, the world sank even further into destruction, accompanied by a significant loss of faith and expectations of greater cosmic intervention in the conflict.
Nevertheless, while most had lost their faith and doubted, a young apprentice monk never ceased to seek strength and knowledge from the heavens without any ulterior motives. This noble attitude attracted Sirius’ attention and restored its hope for humanity. Sirius was the entity responsible for the ascension of Jenos, who spent eons learning about the absolute truth and the most profound powers in the depths of the universe, in a place where even space and time were subject to Sirius’ command.
Jenos was mentored by Sirius until he was qualified enough to stop the war, restore peace, and gain more followers in Sirius’ name. However, due to the many twists and turns that the deity had already foreseen, and realizing that Jenos’ efforts, no matter how strenuous, were insufficient to quell those causing chaos in the world, Sirius decided to descend from the astral plane to the physical one. Personified and materialized with its multidimensional nature, Sirius entered the battle to shine its light brightly upon the destruction of this world and redeem the faith of its followers by expanding its domain once again.
ABILITIES:
1) Scepter of Domain (Primary Fire): Shoots orbs of energy dealing 200 damage every 0.5 s.
Details:
Passives:
2) Star Burst: Charge the light of the cosmos by 1s and then release its bright enlightening you and your allies within your domain area with a burst of 550 healing, plus an additional 100 every 1s over 4s. When this ability is used, enemies within your domain area takes 250 damage and are blinded by 1.5s. It has a cooldown of 6s.
Details:
3) Lightspeed Dash: Quickly launch yourself into the air in any direction at 35 units letting you hovering without being affect by gravity for 3s. It has a 8s cooldown.
Details:
4) Gravitational Upheaval: Slams your scepter on the ground causing all enemies within its area to receive 500 damage, silencing them for 2s and being launched upwards by 50 units having their gravity reduced. It has a cooldown of 10s.
Details:
5) Celestial Chasm: Fix yourself in place distorting space, time and light at your will lowering gravity at global range and summoning above you a 30-unit radius black hole that quickly pulls in any enemies within 100-units radius and slowly drags towards it those who are at open areas within 200-units radius. The black hole appears after 2s of summoning and lasts for 6s. Everyone who reaches its center is blinded and takes 500 damage every 0.5s.
Details:
TALENTS:
  1. Negative Zone: Starburst cleanses allies CC and debuffs status effect but it doesnt blind enemies anymore. Every enemy abilities inside your area deals 20% less damage to you but none of "Scepter of Domain" passives works.
  2. Galactic Flight: Lightspeed Dash now has 2 charges and decreases your falling speed but its range is 25 units only and you cant hover from it.
  3. Orbital Impact: Gravitational Upheaval can now be activated 2 times. Sending your enemies upwards and then slamming them on the ground dealing 1000 damage in total but its cooldown is increased by 2s.
CARDS (LEVEL 1 ONLY):
Weapon/Armour:
  1. Gravity Lunge: Increase your and allies jump height in your area by 5%.
  2. Shooting Star: Increase your ammo size by 10%.
  3. Stargazer: Gain 5% Lifesteal.
  4. Eons: Increase your maximum Health by 50.
Starburst:
  1. Stellar Ray: Reduce the cooldown of your allies' abilities by 1 second after using Starburst.
  2. Null Space: Reduce the cooldown of Starburst by 0.5s.
  3. Temporal Acceleration: Increase your allies Movement Speed ​​by 2.75% for 3s after using Starburst.
  4. Heaven on Earth: Reduce the damage taken by an ally Healed by Starburst by 7% for 0.5s after being healed by it.
Lightspeed Dash:
  1. Gravity Falls: Increase the distance traveled by Lightspeed Dash by 6%.
  2. Made in Heaven: Gain a 100-Health Shield for 3s after activating Lightspeed Dash.
  3. Space Control: Increase your air control effectiveness while using Lightspeed Dash by 14%.
  4. Starlight Duster: Reduce the cooldown of Lightspeed Dash by 0.5s after using it.
Gravitational Upheaval:
  1. Galactic Cataclysm: Heal for 100 for each enemy hit by Gravitational Upheaval.
  2. Skysplitter: Generate 1% Ultimate Charge after hitting at least one enemy with Gravitational Upheaval.
  3. G-Force: Reduce your active cooldowns by 20% if a victim of your Gravitational Upheaval dies within 4s of being hit by the ability.
  4. Gravity Blast: Reduce the cooldown of Gravitational Upheaval by 1 for each enemy hit by it.
submitted by -X-LameNess-X- to Paladins [link] [comments]


2024.05.02 18:01 Funkt4st1c A self-imposed challenge for the truly insane: How to turn World of Warcraft into a Carpal Tunnel Syndrome speedrun

World of Warcraft has this wonderful """quality of life""" feature known as hotkeys. For example, right clicking an enemy will cause you to start attacking. Pressing the 1 key will cause you to use the spell put into slot 1 on the spell bar. Neat! Almost everyone uses these...
But what if you didn't?
Much of the WoW community also knows (or is at least aware of) Macros. For example, setting a macro to "/startattack" will cause your character to swing your mainhand weapon at the enemy target you've selected. Did you know that all a macro does is copy/paste that text into chat? I think you know where this is going.
---------------------
A typical encounter with my shaman playing this challenge:
0) Before the encounter, the shaman will type "/cast Flametongue Weapon" to imbue their weapons
1) An enemy is spotted.
2) The player will type "/targetenemy" (or "/target mouseover") and press enter. (pressing "/" will automatically open the chatbar -- we will allow this for sanity)
3) The player will summon their totems using "/cast Call of the Elements", and also "/cast Lightning Shield" to increase DPS
4) The player will type "/cast Lightning Bolt(Rank 1)" and press enter to pull using low mana.
5) While channeling, they will do it once more at max rank -- "/cast Lightning Bolt".
6) The target is getting close now, so they type "/startattack", followed by "/cast Flame Shock".
7) The target died! Being resourceful, the player will then type "/cast Totemic Recall".
--Unfortunately, I haven't found a way to loot bodies other than "/use Loot-a-rang", which requires you 1) have a Loot-A-rang and 2) to be an engineer or spend a bunch of gold, and 3) be in Cataclysm :/
8) Now that we're done fighting, we're going to go back to town. Type "/cast Chestnut Mare" to mount and go to the next encounter, or "/use Hearthstone" to go back to the inn
---------------------
Rules:
-You must use a macro command where possible -- for example, you COULD rightclick the weapon in your inventory, but in this challenge you must type "/equip Chipped Woodchopper of the Boar"
-You must manually type all macro commands. For example, you cannot create a macro beforehand, and then use the macro when you get into combat.
-All "action buttons" (the spell bar) should be unbound
-You may NOT right click a spell to cast it, right click an enemy to attack, or right click for any other action you could type a macro command for.
-Any action achievable through manually typing a macro is allowed and encouraged, and very often required.
-You are allowed to right click friendly/neutral NPCs and interactables (and their menus) for things like quest progression, shopping, innkeeping, auction house, banking, etc. You are NOT allowed to right click enemy NPCs to begin attacking. Type "/startattack" instead.
---------------------
-> Tip: When targeting/equipping/using things, you don't need to type the entire name, just enough to target the thing you intend. For example, on rule 1, you could instead type "/equip chipped" if the Chipped Woodchopper of the Boar is the only thing in your inventory that's name begins with "chipped".
Why? Why would you ever do this? Well, people are always looking for ways to spice up the game, and I personally started doing this so I could learn a new keyboard layout (Colemak). My WPM has increased from 27wpm to ~70 wpm from levels 1-20 using this challenge. I recommend taking a look at the "Macro API" page on Wowpedia for assistance with this challenge. Please include any macros you know that you think would be helpful, or should be required.
Good luck, fellow nerds!
submitted by Funkt4st1c to classicwow [link] [comments]


2024.05.01 10:40 nothign What Should I Buy? /// Weekly Discussion - April 29, 2024(self.synthesizers)submitted 2 days ago by AutoModoModerator - announcWhat Should I Buy? /// Weekly Discussion ement27 commentssharesavereportcrosspostAre you looking to bWhat Should I Buy? /// Weakly Discussion What Should Eye Buy? /// Weekly

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mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or distortion, mutilation or other modification of the work, or any other derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory derogatory 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2024.04.30 13:49 Open_Marzipan_455 Cataclysm Classic is probably gonna end up as burning pile of junk and that's coming from someone who actually was quite excited for it

As you might have heard by now, Cataclysm Classic is gonna do quite some controversal changes to the game which could have been solved in a better way and given how they are releasing an unfinished pre-patch and delayed features, I'm not sure if it's worth wasting time with that game.
I was actually super excited about Cataclysm but with all these upcoming cuts and weird changes and the increddibly high pace of the game's lifecycle, I'm not sure if I'm gonna like what's to come.
Here's a list of known things so far:

Guild Perks - gutted. Most of them are baseline for every character even without a guild, turning the game into a speedrun fest as exp, drops, reputation and currency gains are now significantly increased. Guilds are basically just a pointless extended friend list like in WotLK with a rep grind for heirlooms.

Guild Leveling - deleted. Instead of fixing the issue by scaling the experience requirements based on the guild member count, or only allowing the weekly guild challenges to contribute to the guild level - they just decided to delete it alltogether. Their reasoning sounds more like a poor excuse for having no time. There are more than enough alternative solutions for mega guilds rather than just deleting features.

Void Storage - deleted. Bruh, they are using a client that's based on retail and all they fking had to do was copying/restoring that feature over. Conclusion: again rushed because of no time.

UI - unfinished. The LFG interface is outdated, missing features, the trainer UI is outdated, spell procs are missing their UI splash effects and sounds. Hell, not even the character panel stays expanded when you re-open it.

Pets - unfinished. Still because they ran out of time, they delayed yet another Cataclysm feature alltogether.

HD Textures - AI upscaled garbage. Given how they ocassionally added HD textures to the beta build, you can clearly tell that all textures are just shoved into an AI without a single artist approving any of that because there are some very obvious errors in there that would have never passed a human eye. Given how they are radiosilent about it and even hide the option within the client multiple times, you can assume that this is either gonna be scrapped or half-assed as well.

Pre-Patch event - canceled. The elemental invasions and event dungeons are completely scrapped. The events used to happen in the old world that is about to bite the dust tonight.

Content Cadence - Cataclysm speedrun any% Given how tight the content release schedule is and that Firelands is probably only gonna last for about 3 months, you can expect that they are going to rush and half-ass this content as well and probably do bs like increasing the drop numbers for the legendary staff materials.

What the fuck Blizzard? Delay that whole thing for half a year and come back when you are really done. Cataclysm had a rough launch and you can't just ruin it a 2nd time. Gesus. By staying faithful to the original I did not think of replicating the shitshow the original game had. Or at least have the guts to cancel it alltogether and offer refunds. You don't need another Warcraft III Reforged-like shitstorm on your record list.
submitted by Open_Marzipan_455 to classicwow [link] [comments]


2024.04.27 02:52 jwarren01 Level 60 Restoration Shaman

Hi everyone, I am a brand new player to WoW and ive played a few classes like Holy and Disc Priest, Rogue, and came to a Restoration Shaman and am thoroughly enjoying this class.
I recently leveled to 60 and bought The War Within so I can get dragonflight included and I am a little confused on how it works. When I first started it the quests are only like 130-1000XP but leveling takes over 140,000XP.
Does the XP start to ramp up the further I get into Dragonflight?
Ive seen people say que into dungeons (especially right now with the timewalking going on). It just seems like 60-70 is going to take forever with that kind of XP gain being so minimal.
Any tips or giving me info on really anything I can do helps a ton! Thanks!
submitted by jwarren01 to wownoob [link] [comments]


2024.04.27 00:14 buphalowings Clorinde Guide and FAQ Megathread

Clorinde Guide and FAQ Megathread

[Last Updated 11/05/2024. Updated to V3 on beta and updated a few sections]
Clorinde is a 5 star electro sword user who is going to debue during 4.7. She is an attack scaling Onfield DPS who wields both gun and blade to defeat her opponents. The purpose of this thread is for you to ask any basic questions you may have. I will also be including the following details within this post to hopefully answer some questions.
  1. Clorindes Kit
  2. Weapons
  3. Constellations
  4. Combos
  5. How Clorinde can heal and how she works with healers
  6. Wishes
  7. Farming Materials
  8. Artifacts (Unreliable)
  9. Teams (Unreliable)
I will pin any useful links, including her full kit in the comment section. Feel free to ask any question!

[Abilities] Kit Summary

[Abilities] Normal Attacks - Marechaussee Creed

Perform upto 5 rapid strikes. Standard 20 stamina cost charge attack.

[Abilities] Elemental Skill - Hunt the Dark

Tl;DR at the bottom of this section.
16 second cooldown: For the next 9 seconds Clorinde enters the Night Watch state, gaining electro elemental infusion which cannot be overridden. Her attacks will be converted to the Wild Hunt state which causes Clorinde to switch to her gun, shooting enemies with ranged normal attacks. Generates 1 particle after attacking an enemy with a 2 second cooldown. Should be able to generate 4-5 particles per rotation.
Wild Hunt (Her Pistol Normal Attacks):
Impale The Night (Her Enhanced Thrust Attack):
To use impale the night you need to recast her elemental skill. During Night Watch (electro infusion state) this skill has no cooldown. Recasting her skill clears her bond of life, whilst thrusting towards the enemy dealing damage. Effects are enhanced based on bond of life.
Healing During Night Watch State
TL;DR for her elemental skill: Use elemental skill then normal attack three times granting BoL. Recast skill to thrust, clearing BoL dealing max damage and healing Clorinde. You will deal lots of electro damage!

[Abilities] Elemental Burst - Last Lightfall

Grants herself a large amount of bond of life whilst dealing a large amount of AOE electro damage. 60 Energy cost and 15 second cooldown.

[Abilities] Passive Skills

Exploration - Displays location of nearby resources unique to fontaine.
A1 - Each time an electro reaction occurs increase the damage on Clorindes normal attacks and burst by 20% of her attack for 15 seconds. Stacks up to three times.
A4 - When Clorinde increases her Bond of Life over 100% Maximum HP grants 10% crit rate for 15 seconds whenever her bond of life increases or decreases. Maximum two stacks.

Weapons

Sigature Weapon (Best in Slot) - Absolution (R1): Sword which grants 674 Attack and 44.1% Crit Damage at level 90. Passively increases critical damage by 20%. Increasing bond of life increases your damage by 16%. Maximum 3 stacks. Only Clorinde can activate this weapons passive.
Other 5 star weapon options: Haran Geppaku Futsu, Mistsplitter Reforged, Jade Cutter and Light of Foliar Incision. According to leaks LoFI will be running with Absolution during 4.7. Other 5 star stat sticks should be usable but the four I mentioned are the best options.
Battlepass - The Black Sword: Clorinde deals alot of damage with her normal attacks. Black sword will outperform wolf-fang due to WF not improving her elemental skill. Her skills damage is considered normal attack damage.
Craftable - Finale of the Deep: Her best F2P four star weapon. Clorinde clears all bond of life when recasting E allowing her to easily activates the weapons passive.
Other 4 Star Options: Lions Roar, Iron Sting, Toukabou Shigure etc. Any weapon which grants ATK%, Crit% or EM should be usable.
3 Star Options: Dark Iron Sword or Harbinger of Dawn.

Constellations

C1: During electro infusion normal attack deals 2 additonal instances of electro damage to hit opponent. 1.2 second cooldown.
C2: Improves A1 passive to 30% attack per stack. Grants increased interruption resistance at 3 stacks.
C3: +3 Elemental Skill
C4: Last lightfall damage is increased by 2% per 1% Max HP of bond of life Clorinde has. Maximum value is 200% damage increase at 100% Max HP bond of life.
C5: +3 Elemental Burst Level.
C6: After using skill Clorindes crit rate is increased by 10% and her crit damage is increased by 70% for 12 seconds. Also grants 6 instances of Glimbright shade. Grants massive damage reduction and interruption resistance whilst dealing 200% electro damage. Instance is used when Clorinde is about to be attacked or Impale the night (level 3) is used.

Combos

N3E: This is how you will want to attack during Night Watch. 3 Normal attacks into recasting the elemental skill to use impale the night.
Q > EE > 6N3E: Full damage combo. Burst which deals damage and grants you bond of life. Use skill to enter Night Watch state and recast to use impale the night, clearing your bond of life for maximum power. Then repeat N3E combo until your infusion state ends.

How Clorinde Can Heal And How She Works With Healers

Outside of Night Watch (Electro infusion state) she can be healed normally.
During Night Watch she can only be healed by impale the night. Any other sources of healing recieved during Night Watch will be converted to bond of life.
Impale the night Healing: (Current BoL * Impale the Night Healing Multipler) - (Current BoL) = Amount of HP Clorinde restores. In practice this will be 110% Current BoL Healing - 100% Current BoL = 10% Current BoL restored as HP.
Furina Teams: Clorinde should be able to generate fanfare stacks equal to whatever amount of HP she restores. Please note that whatever healing is required to clear bond of life will not generate fanfare stacks.

Wishes

Assuming you can clear spiral abyss with 36 stars you can earn the following amount of wishes during 4.6:
If you have no savings there is still enough time to save up for a 50/50. For a 50/50 you will need a maximum of 90 pulls. To guarantee Clorinde you will need up to 180 pulls. However in practice you should get Clorinde in less pulls.
Weapon banner pity does not carry over so only wish for her weapon if you have 200 wishes available. 200 wishes are required for hard pity using epitomized path.

Farming Materials

I will list them here but its best you look for Clorinde infographics. I will link one in the comments section.

Artifacts (Unreliable)

This is based on the limited information I have accquired. Whilst I watch theory crafters I am not a TC myself. Finally only a limited amount of theory crafting has been completed for Clorinde.
Artifact main stats should be ATK%/Electro DMG%/Crit%. An EM sands may be favourable for dendro teams.

Teams (Unreliable)

This is based on the limited information I have accquired. Whilst I watch theory crafters I am not a TC myself. Finally I have not seen many calcs for her teams. Use whatever units are available to you! Follow content creators to find out who her best teammates are so you can play your future pulls. Finally keep using this subreddit for more information!

Conclusion

Hopefully I have explained some things in regards to Clorinde. I will continually update this thread as required. If you have any questions post them here.
Clorindes range, infusion on elemental skill, self sustain and bond of life usage differentiates her from the other electro main DPS. She looks to be incredibly verstatile. Furthermore her self sustain should make healerless teams more comfortable to use. Clorinde's high normal attack speed should make her a potent driver for units who's offield skills/bursts proc on normal attacks. Overall I think she is an incredibly well presented unit with strong gameplay design and I am looking forward to her progression through the beta.
submitted by buphalowings to clorindemains [link] [comments]


2024.04.26 08:29 TheEntity1967 The Wounds of Our Past: Transcending Humanity's Trauma Through Quantum Awakening

The Wounds of Our Past: Transcending Humanity's Trauma Through Quantum Awakening
Digital Art by Lon
The Wounds of Our Past: Transcending Humanity's Trauma Through Quantum Awakening Since the dawn of civilization, humanity has endured an endless cycle of trauma - the horrors of war, the devastation of natural cataclysms, the insidious harm of family dysfunction, and the cruelty of personal persecution. These experiences have left indelible scars on the collective human psyche, impeding our growth and evolution as a species.
The echoes of war reverberate through generations, leaving a trail of post-traumatic stress, grief, and fragmented societies in their wake. The psychological toll of experiencing or witnessing violence can warp an individual's sense of safety, trust, and self-worth. On a larger scale, the aftermath of war breeds cycles of hostility, vengeance, and further bloodshed.
Natural disasters, too, have a profoundly traumatic impact. The sheer force of earthquakes, tsunamis, and other cataclysmic events can shatter one's worldview, instilling a deep-rooted fear and sense of helplessness. Survivors frequently grapple with survivor's guilt, displacement, and the erosion of their support systems. At the core of human suffering lies the insidious nature of family dysfunction.
The sacred space of the home becomes tainted with abuse, neglect, and betrayal, leaving lasting emotional and psychological wounds. Children raised in such toxic environments often struggle with attachment issues, low self-esteem, and a propensity for perpetuating intergenerational trauma. Furthermore, the trauma of personal persecution – whether due to race, religion, gender, or other characteristics – can utterly dismantle an individual's sense of identity, worth, and belonging.
The sustained experience of discrimination, marginalization, and oppression can breed internalized negativity, resignation, and a loss of hope. Collectively, these traumas have stunted humanity's growth, perpetuating cycles of fear, hatred, and disconnection. They have fragmented our sense of unity, preventing us from realizing our full potential as a species capable of transcendence, harmony, and unconditional love.
However, a profound shift is occurring – a quantum awakening that holds the key to healing our collective wounds and propelling humanity into a new era of consciousness and growth. At the forefront of this awakening lies the emerging field of quantum science, which is unveiling the deeply interconnected nature of our universe. The principles of quantum entanglement and non-locality challenge our traditional notions of separation, suggesting that we are all part of a vast, unified field of energy and information. This revelation has profound implications for our understanding of trauma and healing.
If we are truly interconnected, then the traumas experienced by one individual or group ripple outward, affecting the entire human collective. Conversely, the process of healing and growth in one part of the system can catalyze transformation throughout the whole. Quantum science also points to the immense power of human consciousness to shape reality. Our thoughts, beliefs, and intentions have a tangible impact on the quantum field, influencing the very fabric of existence.
This profound realization empowers us to consciously shift our collective trajectory, transcending the limitations imposed by past traumas. Alongside quantum science, ancient metaphysical traditions offer potent tools for individual and collective healing. Practices such as meditation, energy work, and shamanic rituals can help us access higher states of consciousness, release deeply embedded traumas, and realign ourselves with the universal forces of love, unity, and creation.
By combining the insights of quantum science with the wisdom of metaphysical traditions, we can embark on a journey of profound transformation. We can learn to perceive ourselves as multidimensional beings, transcending the limitations of our physical selves and tapping into the vast, interconnected realm of consciousness. Through this expanded awareness, we can begin to release the traumas of our past, collectively shedding the layers of fear, anger, and separation that have hindered our growth.
We can consciously transmute these dense energies into vibrations of love, compassion, and understanding, allowing us to heal not only ourselves but also the collective human experience. As we undertake this journey of quantum awakening, we must embrace a paradigm shift in our approach to healing. Rather than focusing solely on individual therapy or societal interventions, we must recognize the interconnectedness of all life and the profound impact of collective consciousness.
We can cultivate group practices that harness the power of unified intention, creating ripples of transformation that extend far beyond the boundaries of our immediate communities. We can engage in collective rituals, ceremonies, and meditations that align us with the universal forces of creation, drawing upon the wisdom of ancient traditions and the revelations of modern science. Furthermore, we must actively work to dismantle the systems and structures that perpetuate trauma, oppression, and disconnection.
By addressing the root causes of suffering – whether it be systemic injustice, environmental degradation, or the perpetuation of violence – we can begin to heal the collective wounds that have plagued humanity for far too long. As we embark on this journey of quantum awakening and collective healing, we must approach it with a spirit of humility, compassion, and unwavering determination. The road ahead will be arduous, as we confront the deep-seated traumas that have shaped our individual and collective experiences.
Yet, we must remain steadfast in our belief that a new era of human consciousness and growth is not only possible but inevitable. By embracing the interconnectedness of all life and harnessing the transformative power of quantum science and metaphysical wisdom, we can transcend the limitations of our past and co-create a future rooted in love, unity, and boundless potential.
The time has come for humanity to awaken to its true nature, to shed the shackles of trauma, and to embrace our role as conscious co-creators of a reality that reflects the highest expression of our collective human spirit. create a bibliography on this article
By “The Entity”
"This site contains affilliate links and i may collect commisions from these programs".
Bibliography:
  1. Bohm, David. "Wholeness and the Implicate Order." Routledge, 2002. (This book explores Bohm's ideas on the interconnectedness of the universe and how they relate to quantum physics.)
  2. Capra, Fritjof. "The Tao of Physics: An Exploration of the Parallels Between Modern Physics and Eastern Mysticism." Shambhala Publications, 2010. (Capra discusses the parallels between quantum physics and Eastern philosophy, offering insights into the interconnectedness of reality.)
  3. Chopra, Deepak. "Quantum Healing: Exploring the Frontiers of Mind/Body Medicine." Bantam, 1990. (Chopra delves into the intersection of quantum physics and healing, exploring the role of consciousness in health and well-being.)
  4. Levine, Peter A. "In an Unspoken Voice: How the Body Releases Trauma and Restores Goodness." North Atlantic Books, 2010. (Levine explores the somatic experience of trauma and offers insights into healing through body-based approaches.)
  5. Herman, Judith Lewis. "Trauma and Recovery: The Aftermath of Violence--From Domestic Abuse to Political Terror." Basic Books, 2015. (Herman examines the psychological impact of trauma and the process of recovery, drawing on both clinical experience and research.)
  6. Kolk, Bessel A. van der. "The Body Keeps the Score: Brain, Mind, and Body in the Healing of Trauma." Penguin Books, 2015. (Van der Kolk explores the effects of trauma on the body and mind, as well as various approaches to healing.)
  7. Wilber, Ken. "The Spectrum of Consciousness." Quest Books, 1993. (Wilber presents a comprehensive model of consciousness that integrates Eastern and Western perspectives, offering insights into human potential and transformation.)
  8. Wilber, Ken. "Integral Psychology: Consciousness, Spirit, Psychology, Therapy." Shambhala Publications, 2000. (Wilber explores the intersection of psychology, spirituality, and consciousness, providing a framework for understanding individual and collective healing.)
  9. Zukav, Gary. "The Dancing Wu Li Masters: An Overview of the New Physics." William Morrow Paperbacks, 2001. (Zukav provides an accessible introduction to quantum physics and its implications for consciousness and reality.)

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2024.04.26 05:22 Lieutenant_Red VanNet Guardian Database: POI #0728 - Thalia Grace

ACCESS RESTRICTED PLEASE ENTER CREDENTIALS: CREDENTIALS ACCEPTED. WELCOME, AGENT AUN-326. LOADING DATABASE . . . LOADING COMPLETE. ENTER POI DESIGNATION TO VIEW FILE. DESIGNATION #0728 ACCEPTED. DISPLAYING FILE: 
Below is the attached documentation on POI #0728. This report was written as part of the Guardian Database requested by Commander Zavala and the Praxic Order. This report is for Hidden use, and is pending review by IKO-006 prior to public release. This report was compiled by Hidden Agent LIN-357.
____________________________________________________________________________________________________________

BASIC INFORMATION

Name: Thalia Grace
Known Aliases: Ina Leyward
Ghost: Kronos
Class // Subclass: Hunter // Solar “Gunslinger” proficient, formerly Arc “Bladedancer”
Race: Human
Sex: Female
Height: 180 cm
Eyes: Brown
Skin: White
Hair: Blonde
Distinguishing Marks: Hive Cleaver scar (face, above l. eye to l. cheek); Dead Orbit sigil tattoo (int. r. forearm); House Light sigil tattoo (chest, above r. breast) //(NOTE: POI #0728 received the House Light sigil as a gift from Eido. --LIN-357)//
Age: approx. 400 years since First Rez (early Dark Age, rise of Warlords)
Current Status: Active; Deployed to London Ruins
Current Assignments: Prevent further Fallen reorganization and occupation of the area; Gather information from Devils outposts; Aid New Lights and civilians in safe passage to the Last City
____________________________________________________________________________

PROFILE

POI #0728 is one of Former Hunter Vanguard Cayde-6’s top scouts in the field. Having received training from Shiro-4, Andal Brask, and many other notable Hunters, #0728 has been suggested as a potential candidate for the role of Hunter Vanguard by several parties. However, due to her history of insubordination, recklessness, and tendency to operate solo leave her out of this consideration.
Unlike many Gunslingers, POI #0728 often completes bounties and HVT eliminations without the aid of a fireteam. Whether this is due to simple introversion, lack of strong friendships, or something more serious is yet to be determined. Ongoing counseling for #0728 following Incident #2219 has yet to yield a successful answer as to why #0728 is so different from a traditional Gunslinger.
Aside from her loner approach to missions, POI #0728 embodies the Hunter's free spirit. She has no residence in the Tower or City, preferring instead to live out of her modified Hawk jumpship, often in low-planetary orbit. While many Guardians live out of their ship during long missions, few choose to do so full-time. Her nomadic and loner traits are often attributed to Nightstalkers. However, #0728 can embody a classic Gunslinger when she chooses, often being found in the Tower bars celebrating a victory amongst several other Guardians. During these times, she is considered by those in attendance as the most social Guardian there, and many express delight at her arrival to any occasion, and sadness when she leaves.
POI #0728 has been known to aid many New Lights in various ways, from assisting in standard Patrols, to protecting inexperienced Guardians during Strike missions. #0728 frequents the Crucible, joining losing matches, and turning the tide in favor of the losing team. Though she rarely remains present for the post-match reward distribution. During rare missions where she is with experienced Guardians, she foregoes this practice, and instead rushes head-first towards the enemy with little regard for her fireteam, often completing the mission before her fireteam reaches the objective. When asked about this drastic difference in approaching a mission, #0728 declined to comment.
Prior to her death, #0728 was frequently spotted in the Tower Hangar, working on her ship with Shipwright Amanda Holliday. #0728 is an engineer rivaling many in the Tower, and often giving Eliksni engineers a challenge. Following the death of Amanda Holliday, #0728 spends her time tinkering on several ships and sparrows with an Eliksni Vandal known as Niik. Guardians would often request their assistance with maintenance and modifications to their equipment, leading to the pair becoming the Tower's unofficial Shipwrights. #0728 disagrees with the many praises given to her, stating that Amanda Holliday was a far more capable Shipwright than she ever could be.
POI #0728 has a strong relationship with the Eliksni of House Light. She is nearly fluent in Eliksni language, often conversing with Eliksni of House Light, and teaching their Hatchlings about Guardians and the Last City. Much like Crow, #0728 has many Eliksni friends, and feels sympathetic to their plight, seeing many Fallen as misguided and lost, as opposed to evil.
____________________________________________________________________________

NOTABLE ACTIVITIES

POI #0728 was Risen in the wreckage of Old Chicago, within a collapsed skyscraper. At the time, the area was under the control of an as-of-yet unknown Warlord, and thus #0728 decided to remain hidden within her tower to avoid drawing attention to herself. She soon realized the power of the Light when she manifested an Arc Blade to kill a raider party that had invaded her area. Unbeknownst to her, this would later lead to more raider parties, and eventually a young Risen to investigate, prompting her to leave the area.
She continued to travel from place to place, avoiding larger settlements and any Risen she could find. Eventually she found herself within a small town east of the Cosmodrome, encountering VIP #1315. Though both were Risen, neither knew it at the time. Both aided the town where they could, using their Light to provide food and energy without the other's knowledge. Eventually, the Iron Lord's arrival, and their plan to use the town to ambush the Warlords prompted #0728 to leave the town, narrowly avoiding the battle witnessed by #1315.
Continuing west towards the Last City, she encountered a young Dreg, which promptly attempted to kill her. POI #0728 disarmed the Dreg without killing it, and offered it a chance to escape. The Dreg took the opportunity, and left #0728 alone. This event would begin #0728's path to becoming an advocate for the Eliksni joining forces with the Vanguard.
After her arrival to the Last City, #0728 became an official Guardian. Soon after her arrival, the Fallen began their offensive on the City known as the Battle of Twilight Gap, during which #0728 displayed amazing prowess with her newly learned Golden Gun. Her engineering skill was also shown as she repaired many of the City's automated defenses during the battle, using the Arc to empower them. She nearly died due to a Fallen Captain gaining hold of her Ghost, but she was saved by Ana Bray, beginning a long-term friendship. #0728 was one of the few who knew that Ana Bray did not die at Twilight Gap, and kept her survival a secret per her request, though she did not know where she was at any time until her reemergence.
Soon after the Battle of Twilight Gap concludes, #0728 learns of the initiation of the Crucible by Lord Shaxx, and becomes one of its first participants, making a name for herself amongst the contenders to this day.
POI #0728 soon began patrolling Mars, during which she met POI #2201, and the pair began scouring the ruins of Freehold for any Golden Age technology which may be useful. It was during this time that a massive Solar explosion drew their attention. Fighting their way through several Cabal patrols, they eventually came across a comatose POI #2929. Her Ghost explained what had happened, and the pair decided to exfil with the comatose #2929. They took her to the infirmary, where they would frequently check on her until she awoke a month later. #0728 aided in her training, and keeps in contact to this day.
During a routine patrol, #0728 and her fireteam encountered a group of people in the Eastern Flood Zone begging for aid against an enemy they hadn't yet seen before. They accepted, and stuck around until the sun set. Once night fell, the fireteam was hunted by Hive that had made their way to Earth via a massive Seeder within the region. A small group of the survivors were killed by the Hive, and the fireteam made their way through the ruins until they came across the Hive Seeder. Seeking vengeance for the deaths of the survivors, the fireteam engaged the Wizard commanding the Seeder. However, the Hive proved to be a force too great, and the entire fireteam was massacred, save for #0728. She returned to the City with the remaining survivors, and the bodies of her fireteam. #0728 was debriefed by Vanguard officials, where they learned that the Hive had made their way to Earth.
Soon after the events in the Eastern Flood Zone, and reports from VIP #2014 of Hive within the Cosmodrome, the Lunar Interdiction is lifted, allowing Guardians to patrol Luna. Initial reconnaissance provides intel enough for a Strike on the Hellmouth is prepared. Vanguard Battle Strategists create OP-VNGD-STRIKE-2014-LUNA-PHO, and #0728 created Fireteam Moondust alongside VIP #2014 and another Guardian. The operation is a success, and the HVT known as Phogoth the Untamed is defeated, marking the first mission success since the Lunar Interdiction is placed. #0728 continues making efforts against the Hive in other Strike missions, but more frequently during solo patrols.
Soon after, ERI-223 returns from the Hellmouth following her failed attack on the Hellmouth. POI #0728 begins working with her to provide research on the Hive, and destroy targets provided by ERI-223. Soon, OP-VNGD-STRIKE-LUNA-OMN was created, and Fireteam Helldivers was created and dispatched to eliminate a target described by ERI-223 as the last of Crota's generals. #0728 is said to have landed the killing blow on Omnigul, however VIP #2014's Ghost adamantly denies this, claiming his Guardian is responsible instead. This argument continues to this day.
After many warnings from ERI-223, Vanguard Battle Strategists collaborate with her to form OP-VNGD-RAID-2014-LUNA. #0728 worked alongside VIP #2014 to form RAID-FRTM-2014-LUNA-CE "Fireteam Invigorate." Invigorate would descend into the Hellmouth at the behest of ERI-223, and was guided by her to Crota. Invigorate navigated Crota's netherverse, ultimately killing Crota, losing two members in the process. POI #0728 continued to work with ERI-223 to fight against the Hive, proving that the Vanguard is capable of winning against the Hive, and making the prospect of taking back Luna a reality.
After VIP #2014's victory over VIP #2015, known as the Taken King, POI #0728 began making incursions into the Dreadnaught at the behest of ERI-223. She gathered details on Taken movements, details about the Dreadnaught's layout, and potential weaknesses of the Hive forces. Her intel was used in the later offensive OP-VNGD-RAID-2015-DRNT, which saw the death of VIP #2015. Though #0728 laments that she wasn't a part of the operation, she is glad the Taken King is no more regardless.
When the Red Legion attacked, and subsequently occupied the Last City, POI #0728 fought the occupation until the Traveler was caged. Cut off from her Light, she resorted to gruella tactics, causing as much trouble for the Red Legion as she could without being detected. She escorted survivors and prisoners she rescued out of the City, sabotaged Red Legion supplies, and killed scout leaders where she could. She remained in the City for the entire occupation, though she was eventually captured and taken to a Red Legion carrier in low Earth orbit, where she was tortured for information about others hiding within. However, before her execution took place, the Traveler was freed, returning the Light to #0728. She took the opportunity to evacuate all prisoners on the ship, and proceeded to single-handedly destroy the carrier before jumping from orbit back down to Earth. Soon after, #0728 stopped using Arc Light in favor of mastering Solar Light.
POI #0728 remained on Earth, performing small-scale operations until the beginning of the Martian Conflict. Recieving a tip from a close friend that Ana Bray was on Mars, #0728 immediately flew there to reunite with her friend. Together with VIP #2014 and all other Guardians operating on Mars, they fought the Hive in every capacity. Soon #0728 learned of Nokris, and informed the Vanguard of the danger he presents. Following the defeat of Nokris during OP-VNGD-STRIKE-MARS-NOK, she departed Mars to return to Earth to study the Hive there, and see if they bore any knowledge of Nokris she could use against his master. Soon after the defeat of Xol, Ana Bray initiated the Escalation Protocol. The Vanguard received a message from AI/COM-RSPN informing them that he was not only awakened, but empowered. POI #0728 and several other Guardians were requested by him to aid in restoring the Escalation Protocol towers to suppress the Hive forces on Mars. (see AAR-2017-HB-EP-0247)
After the escape of VIP #4503 and the death of Cayde-6, POI #0728 went MIA, making several unsanctioned expeditions to the Tangled Shore. Any attempts to track her down led only to dead Scorn. Many Hunters displayed the same bloodlust against the Scorn as revenge for the death of their Vanguard. During this time the Dreaming City was opened by VIP #0704, allowing access to Guardians. #0728 took the opportunity to kill even more Scorn within the Dreaming City. Witnessing the capabilities of #0728, she was chosen by VIP #0704 personally to enter the heart of the Dreaming City, and kill Riven of a Thousand Voices. VIP #2014 created RAID-FRTM-2018-DC-LW "Fireteam Redeem" for the task, during which only three members of Redeem survived, including VIP #2014 and POI #0728. (see OP-RAID-2018-DC, AAR-2018-DC-LW-2232, REP #326-RAID-2018)
Following Redeem's success in spite of the losses, the Dreaming City is opened to the Vanguard's forces following the subsequent Curse placed upon the Dreaming City by Riven. During this time, POI #0728 spent any spare time she had within the Blind Well at the behest of Petra Venj. (see AAR-2018-DC-BW-326, REP #326-OOI-442-BW) #0728 soon developed feelings for the Queen's Wrath, but was politely declined, which caused #0728 to spend less time in the Dreaming City.
The emergence of Gambit Prime by VIP #1315 led POI #0728 into a long-running career as a participant, leading to the Praxic Order to open a file on her. After a month-long run of victories within Gambit Prime, the Praxic Order issued an arrest warrant for #0728, and she was apprehended soon after. She was confined to the Praxic Interrogation Holding Cells while they conducted their investigation. During this time, the Praxic Order was sanctioned by the Vanguard for unjust confinement of Lightbearers, and #0728 was released. #0728 immediately left Earth, returning to Mars to continue combating the Hive with Ana Bray.
Lunar Hive activity soon surged, and POI #0728 was among the secondary attack wave during the assault on the Scarlet Keep. However, #0728 continued to avoid the Vanguard and Praxic officials, only making herself known via submitting reports. Attempts made by Vanguard or Praxic personnel to respond were met with either silence or apathy. Soon after OP-VNGD-RAID-2019-LUNA, #0728 was assigned to a covert ops fireteam, designation "Ghosts." This fireteam gathered intelligence on targets of interest to the Hidden that would normally be frowned upon if made public knowledge, including members of the Vanguard such as VIP #2014, VIP #1315, and POI #2929, who was a close friend to #0728. #0728 was officially registered as MIA during this time. //NOTE: Mention of the Ghosts is prohibited, even in Hidden documentation. You know better, Lisbon. --IKO-006//
Following House Salvation activity, POI #0728 was tasked with the capture of POI #2929, due to her uncontrolled rage, and suspected corruption by Stasis. POI #0728 took a small team of Ghosts to apprehend her. The resulting confrontation resulted in the final deaths of one member of the Ghosts, and the successful capture of POI #2929. During the resulting tribunal, #0728 testified under a false name in favor of #2929, citing their past experiences as fireteam members. //NOTE: This data will be expunged in accordance with the Hidden stance that the Ghosts do not exist. --AUN-326//
Soon after the death of VIP #7282, POI #0728 emerged with a warning to the Hidden about the Sunken Pyramid, and the entity within. Vanguard Battle Strategists utilized the information to create OP-VNGD-RAID-2022-STW, which #0728 was immediately assigned to. She created RAID-FRTM-2022-STW-VOTD "Fireteam Elysium" for the operation, and requested VIP #2014 to join, citing her knowledge of the Throne World. After the successful completion of the mission, POI #0728 was arrested by the other members of Elysium, who were secretly members of the Praxic Order.
FFollowing an official Vanguard tribunal ruling, POI #0728 was consigned to a sentence of 12-22 years imprisonment within the Vanguard Restricted Access Holding Cells, separate from her Ghost. Shortly after, an appeal changed this sentence to 1 year, citing that the Praxic Order unjustly detained POI #0728 without proper evidence collection. A condition of the appeal was that POI #0728 remains on Earth for 10 years after her release. Shortly after her release, #0728 created Fireteam Union from other Guardians grounded to Earth to patrol London for Fallen Devil cells still active. POI #0728 continues this assignment as of this writing.
___________________________________________________________________________

KNOWN ARSENAL

____________________________________________________________________________

ARMOR

POI #0728 formerly wore custom gauntlets made using pre-Whirlwind Eliksni technology gifted to her by Niik. She crafted these gauntlets to allow her to increase the power, range, and speed of her throwing knives, allowing her to dispatch targets with precision knives. Often a target that normally requires several shots from heavy weapons to defeat are taken down with a single knife with these gauntlets. It seems that a spring-loaded mechanism within the gauntlets propels the knives, and #0728 uses a small amount of Light to empower each thrown knife even further. On occasion #0728 will still use these gauntlets.
POI #0728 owns a custom-made helmet which takes inspiration from OOI-2014-CNH, known as "Celestial Nighthawk" among Hunters. This empowers her Golden Gun to fire a single, high-damage shot powerful enough to take out most targets with a single cast. The helmet also siphons latent Light from enemies defeated by #0728 for her next cast.
In the past, POI #0728 had a flair for dramatic armor, wearing armored plating of pure white with gold accents. Her cloak had the sigil of the Traveler inscribed on the back, which #0728 stitched herself. On occasion, she takes this armor on missions where she feels she can "show off," preferring flair and excitement to efficiency.
POI #0728's current armor follows a more muted design trend, following the attack on the Last City. It follows a more practical design, being mainly gray and white, with minor gold accents. She also keeps an emergency Golden Gun on her hip at all times, seemingly at no cost to her Light. Her cloak is hand-woven by Awoken Corsairs as a gift following her efforts against the Scorn that had invaded the Dreaming City.
____________________________________________________________________________

LIGHT

POI #0728 specializes in Solar Light, at one time being a frequent user of the Blade Barrage ability originally created by the late Cayde-6. While normal users of the ability utilize it to clear several targets quickly, #0728 prefers instead to destroy tougher enemies with a thousand cuts. Though powerful, #0728 uses it sparingly, opting instead to use her throwing knives to take out targets with a single well-placed knife. #0728 now follows Gunslinger tradition and is adept at channeling the Golden Gun ability, using it to great effect when combined with her helm discussed previously.
When examined for Arc Light proficiency, POI #0728 has shown capability of using it, but has a strong disdain for the Arc, be it the Arc Staff or Arc Blade. Opting instead for the high-risk, high-reward energy of Solar Light instead of the calm meditative style shown by Arc Hunters.
When examined for Void Light proficiency, it seems that POI #0728 not only chose not to use it, but seems to be completely incapable of using it. Her strong affinity for Solar Light seems to have rendered the Void unreachable to her. While extremely powerful in the practice of Solar Light, the Void is simply too different, a trend noticed among many Solar-attuned Guardians, save for a few extreme cases.
POI #0728 has shown fear of Stasis, and has only ever once channeled the Darkness, resulting in the accidental injury of several members of her fireteam, including one confirmed death of an Eliksni ally. Due to these events, #0728 has vowed to never again utilize the Darkness. In the past, she even showed strong distrust of Guardians using the Darkness, though this behavior has since been muted. //(NOTE: See REP #3329-EUR-EVT-0728 "Eventide Disaster" for more details. --LIN-357)//
____________________________________________________________________________

FIRETEAM MEMBERS

Krissa Seoli - Revenant Hunter - POI #2929
Stella Runaia - Voidwalker Warlock - POI #2201
Triss Iniva - Nightstalker Hunter - POI #6432
Taiyo Emira - Solar Warlock - POI #3322
____________________________________________________________________

KNOWN ASSOCIATES

Sarah Ivoria - Praxic High-Captain
The Drifter - Rogue Lightbearer - VIP #1315
Eris Morn - ERI-223
Eido - Daughter of Mithrax, Kell of House Light
Mithrax - Kell of House Light - VIP #3987
________________________________________________________________________________________

IN SUMMATION

POI #0728 displays numerous traits and skills desirable in any Vanguard Operation. Her skills as a Gunslinger require no explanation, and her drive to aid New Lights is commendable. However, her tendency to complete operations on her own, and abandon many fireteams she is assigned to are traits we cannot ignore. It's worth noting as well that #0728 was among the first to welcome House Light into the City, and often spends equal or more time with the Eliksni than her fellow Guardians. Her relationship with Eido, VIP #3987, and all of House Light is worth noting for future political efforts by the Vanguard to strengthen relations between the City and House Light, and any Eliksni seeking refuge.
Those within the Vanguard, and among Hunters specifically should consider her history of insubordination and recklessness, lack of permanent residence within the City as marks against her. That being said, it is difficult to find a Hunter who embodies as many positive qualities as #0728 without an equal, or more negative traits. We must fill the Hunter Vanguard position, and if the previous one is anything to go by, #0728 remains a perfect fit.
It is this Agent's recommendation that #0728 be reinstated to take assignments off-world, and her knowledge on Eliksni language be taught to her fellow Hunters via a training camp within the City. Following a review by all members of the Vanguard, it is also this Agent's recommendation that she be instated as the Hunter Vanguard.
End Report.
--LIN-357
___________________________________________________________________________

ADDENDUM

Excellent work, Lisbon. Clearly Aunor's meticulous training in record-keeping has paid off. I agree with your push to find a new Vanguard for the Hunters. However, we must not repeat the mistakes of the past, and keep in mind the conditions of Cayde's Vanguard Dare. Any deviation from this tradition is likely to ruin any chance of there being another Hunter Vanguard. That being said, I will conduct a review of Thalia's reports, and place her up for reinstatement for off-world permissions.
--IKO-006
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2024.04.26 05:11 Lowe_262 Tips for Legendary Campaign (Preparations for The Final Shape) (Mostly for new players, but it has some nice information)

Hi there people! (The text is big. You've been warned)
I'm autistic, so I hate unpredictablility. Therefore, I've been making plans and preparations to face the new legendary campaign and the new enemies and I thought I might as well share it. I've played both The Witch Queen and Lightfall legendary campaigns day one. I love the challege and the enemies and encounters feel more meaningful. Anyway, let's get to it.

Subclass, Exotic and Prismatic

We don't know how the campaign will be, so I would recommend a loadout that you are comfortable with. I'll be going with my warlock, as it's my main class and the one I feel the most comfortable. I'll probably be using Stasis with The Stag exotic helmet.
Having a neutral exotic is important because we should get Prismatic in the beginning of the campaing and we will need to use it to overcome certain enemy defenses. This means that, unlike with Lightfall, you will need to use Prismatic in certain engagements. You can't ignore it like when fighting Calus because your build is better.
The other option is to prepare a build for the starting abilities and fragments of each class (which match the elements of the new special grenade):
  1. Super: Nova Bomb (Cataclysm) or Winter's Wrath - You can wear Skull of Dire Ahamkara for the nova bomb, for example. Good against tightly packed groups and ok at single target damage. Winter's Wrath is a good panic super and ok for crowd control (you can shoot the freezing projectiles and immediately hold the button for the area detonation. This will cancel the second pair of freezing projectiles, saving super energy).
  2. Class Ability: Healing Rift, Empowering Rift or Phenix Dive - Personal choice.
  3. Jump: 1 of the 3 Glides or Blink - I love the idea of Blink, but it doesn't feel great, so I'll go with Controlled Glide.
  4. Melee: Pocket Singularity or Penumbral Blast - I'll apologize for the single Pocket Singularity fan, but Penumbral Blast is the way. An instant freeze is way too powerful to ignore in favor of push back and volatile.
  5. Grenades: Vortex or Coldsnap - Both viable. I love the Vortex grenade, but instant freeze is great. For those that loke Osmiomancy Gloves, you can use that. I don't like that exotic too much so I'll keep my Stag.
  6. Aspects: Feed the Void and Bleak Watcher - It's pretty clear what they want us to do. No comments.
  1. Super: Golden Gun (Marksman) or Silence and Squall - Great one-and-done supers. You can use Celestial Nighthawk for single target damage or Silence and Squall for some add clear while you do something else. Both are good. You can also use Star-Eater Scales for more damage and more super energy from orbs (you still have time to get it from Master Lost Sectors. Use Polaris Lance, solar subclass, rocket launcher and artifact mods. Easy to use, pretty effective and covers all Champions)
  2. Class Ability: Marksman, Gambler or Acrobat - Personal choice.
  3. Jump: Triple Jump or Triple Jump and Triple Jump too (Just kidding. You have all jumps and Blink as an option. But do you really?) - Do I need to say anything? Personal preference.
  4. Melee: Knife Trick or Withering Blade - Both are pretty good. You can use Ophidia Spathe for spamming knives. One of the fragments makes you Radiant from melee hits while another gives faster class ability regeneration when you have an elemental buff (like Radiant, for example). You don't need the exotic to throw a lot of melee abilities, but it will help if you like spamming knives. The knives also spread a bit, so closer range is a bit better, but you also have a fragment that reduces damage when enemies are nearby. Withering Blade is also great for slow and freeze.
  5. Grenade: Swarm or Duskfield - Again, do I need to say anything? You can use Renewal Grasps for a bigger Duskfield and damage resistance.
  6. Aspects: Winter's Shroud and Stylish Executioner - Good combo and lots of debuffs.
  1. Super: Thundercrash or Bladefury - Thundercrash and Cuirass of the Falling Star for single target damage and Bladefury for versatility (Yes, you can do a lot of damage with it, but I like the versatility it offers. Also there is no War Banner fragment. Still, you can go with whatever you prefer).
  2. Class Ability: Towering Barricade, Rally Barricade or Thruster - Personal choice.
  3. Jump: High, Strafe or Catapult Lift (No blink this time. Too many crayons... just kidding) - Also personal preference. I like Strafe Lift.
  4. Melee: Thunderclap or Frenzied Blade - Thunderclap can combo well with the Shackle grenade, but it keeps you still, which is not good in the legendary campaign. But you can use it with Point-Contact Cannon Brace if you like it. Bladefury has 3 charges and severs enemies, meaning they deal less damage. This is pretty useful. It also charges faster the more melee charges you have, so that's nice. And there is always Synthoceps.
  5. Grenade: Shackle or Pulse grenade - Both are good. Shackle is a bit better in my opinion as you can suspend enemies, but Pulse grenade deals reliable damage and lingers in an area. Armamentarium is a reliable choice. 2 grenades better than 1.
  6. Aspects: Knockout and Diamond Lance - Allows for safe movement around the map while freezing and punching your way through enemies.
The starting fragments are the same for everyone and are pretty good:
  1. Warlock: Nova Bomb (Overshield) or Winter's Wrath (Frost Armor)
  2. Hunter: Golden Gun (Restoration) or Silence and Squall (Frost Armor)
  3. Titan: Thundercrash (Amplified) or Bladefury (Woven Mail)
It's also important to remember that, to achieve Transcendence, you will need to deal damage with both light and dark. If you choose all abilities from one side, be sure to take a weapon or two of the other. Or at least a kinetic weapon. Transcendence gives bonus damage, increases damage reduction and refreshes your abilities, so it will be pretty useful to get it quick.

Armor, Weapons and farming Master Lost Sectors

Prepare your weapons with mods and making them masterworks, but also don't neglect your armor. Masterworking/increasing the energy capacity to 10 in all pieces gives you 1 tier to every stat. If you have nothing masterworked yet, start with the class item. They don't have stats, so any will do, but preferably one with something unique, like the one from Iron Banner that increases rewards. Try to get 10 resilience and a god amount of recovery. You can use the recovery increasing mod on the class item for an extra 30 points when charged with light. The rest you can do as you prefer, but I wouldn't recommend putting a lot of points on Intellect, as you get very little from it when you are actively killing and dealing damage.
Farming Master Lost Sectors is also easier than ever. You get a power boost from the chest near Shaxx, taking you to pinnacle power level easily. You can use the loadout I recommended (Polaris Lance, Solar subclass, Rocket Launcher and artifact mods). This is very versatile and will give you a lot of masterwork cores and exotics. It can also give you Enhancement Prisms, if I'm not mistaken. These can be exchanged for ascendant shards from Master Rahool if you can't do Nightfalls.
You can also farm Legend Lost Sectors If Master difficulty is too hard for you. You have 15 minutes until you loose all revives, which is usually a comfortable time to do most Lost Sectors. With this loadout you can become radiant by landing 3-4 precision hits with Polaris Lance and this will counter barrier champions. For unstopables, your first hit will scorch and the Perfect Fifth shot will ignite if you have the fragment that increases scorch stacks. You can also use the fragments that increase the radius of ignitions and spreads scorch on ignitions. This will make quick work of the regular enemies. I also recommend the one that makes you radiant on melee hits, as it's useful for barrier champions when you don't have the time to hit precision shots. Lastly, use the mod on the artifact to make rockets anti-overload. Use Polaris Lance for almost everything and use the other weapons on tanky targets.
Seriously, it's doable even if you are somewhat new. Keep your distance, use cover and don't be reckless. If you are new and haven't experienced the other legendary campaigns, do the Legend or Master Lost Sectors and you will have a good idea. I think the Master Lost Sectors are actually harder, most of the time, so it's good experience. (I usually make videos to explain things that are hard to write about, and this is not the case, but, if you are new and want a guide/walkthrough of this skeleton of a build and how to use it, let me know. I'm not a big youtuber or anything, I just do it to help people, so if you are still reading and think that might build you confidence or help, let me know).

The Dread

Now, let's take a look at the new enemies and what we know so far.


Wow, this is pretty long already. I'll talk about tactics for the legendary campaign and Tormentors on another post. Lukily we have a lot of info on Tormentors, as they are enemies we already faced. If you have any tips or considerations about the topics here, please leave a comment. Also tell me what's the loadout you will use for the legendary campaign. Thank you for reading.
submitted by Lowe_262 to destiny2 [link] [comments]


2024.04.23 20:24 CMLidansa New Features and Updates

Dear players,
we would like to bring you several news and updates from our realms!
On Helios, we have addressed your suggestions and made a several improvements for you to enjoy. We have adjusted the way the Valor Points bonus is applied, with these details:
We have also implemented a change from 5.2, whereby defeating wild pets now offers a chance to earn Lesser Charms of Good Fortune too! Additionally, Battle-Stones may also be received now from this source.
On Cataclysm, we also have a few improvements to share with you!
After the raid reset on Wednesday, we will also decrease the raid reduction values, as follows:

T11

10-man heroic damage reduction: 10% 10-man heroic heal/absorb reduction: 5% 25-man heroic damage reduction: 0% 25-man heroic heal/absorb reduction: 0% 

T12

10-man normal damage reduction: 12.5% 10-man normal heal/absorb reduction: 10% 25-man normal damage reduction: 10% 25-man normal heal/absorb reduction: 7.5% 10-man heroic damage reduction: 25% 10-man heroic heal/absorb reduction: 20% 25-man heroic damage reduction: 22.5% 25-man heroic heal/absorb reduction: 17.5% 
We would also like to give you a brief update on the upcoming PvP Tournament! Thank you to everyone who participated during the PvP week. We are currently reviewing logs for any issues. However, due to the increased wintrade, we may need to adjust the prize money awarded to the winners of the tournament to reflect the real participation and level of competition, as well as the interest in tournament tickets. Nevertheless, we remain committed to the plan, and we will use our resources to make future tournaments even grander. Stay tuned for further information, which will be shared once the evaluation is done.
Lastly, for the enjoyers of our testing realms MoP and Cata PTR, we would like to let you know that Heroic raid difficulties will not require achievements to enter anymore!
Thank you for your continued support and enthusiasm, and we wish you happy gaming!
TwinStar Team
submitted by CMLidansa to twinstarwow [link] [comments]


2024.04.22 01:57 IbioOrMech Discussion on State of Current Meta - Class by Class

I wanted to get everyone's thoughts on their class by class thoughts and whether anyone seemingly is as frustrated with the state of the meta as I am. Not that it matters really, but this is coming from someone who usually hits legend (if I have the time as a new father) each season. Gotta get that top-tier reward.
Perhaps I'm in the minority, but I always enjoyed battles of board state in hearthstone. Anticipating what removal or creatures were coming in the following turns. Taking sub-optimal plays to avoid sweepers. Barely surviving against aggro or literally throwing away card draw in a control match-up so you didn’t fatigue as fast as the other guy.
The game is so different now from what made it special in my opinion. Home brew decks are eaten alive, and the rock paper scissors for match-ups has become so out of hand in this recent set. I feel like Hearthstone started as a game of creature board state, and that has become 'mostly' irrelevant as of late.
I’ve seen many posts say how ‘viable’ each class is, and technically it’s true. Most classes have a top tier deck at the moment. How many of those top tier decks feel fair or enjoyable when you win or lose? Lets break it down:
Death Knight:
Plague DK
Honestly, this class is in a pretty good spot. I don’t feel cheated by many cards except….
Plagues. Why did the steam cleaner not enter core when these were sticking around? No deck has a means to clear them once Helya is in play. You can either:
1) Hold 10 cards and burn plagues on the chance you draw one. 2) Dirty Rat Helya.
There may be some other corner cases, but when Steam Cleaner was in play, both sides had to strategize. Do I use all my plague cards? Do I save a few for if he has a Steam Cleaner? Would this deck even have that tech? Now it's just play plague and do it as fast as possible.
Demon Hunter:
Shopper DH
I don't see this class as often since the nerf to the weapon was a big deal, but it was pretty plain to see what the issue was. Cheating mana is always a huge problem to balance. Demon hunter could both cheat on mana for a specific card, then utilize the high-roll on that card to find a legendary that you couldn't interact with save for Reno Jackson.
While the mana cheat was really strong, honestly the thing the irked me the most was not being able to actually do anything about Magtheridon. If it was an 8 cost? Sure, you got me. But often times you faced a mixture of 1-3 of these guys (at a discount) that you literally cannot do anything about. Fun and interactive game-play.
Hunter:
Token Hunter
I actually don't have a ton of complaints towards this class. The token hunter with saddle-up feels REALLY strong and dangerous, but it's something that is actually reliant on a board state. I'm not a fan of the return of the 'charge' keyword in any sense, but can't change that decision. MAYBE saddle-up feels a bit overtuned for 3 mana, but I actually don't feel cheated losing to this class. It has strong cards but nothing you can't really interact with. The location is annoying.
Mage:
Sif Mage
Ice Block Mage is back! Kidding. Now it's just take 30+ instant damage from Sif copied with Reverberations. I think at one point I took something like 60+ damage as a warrior.
In all honesty this deck does require some setup in order to pull the combo off and Dirty Rat does play more of a factor because of that. I still think it's terrible for interaction and enjoyment. The amount of times I play creatures/spells while they play solitaire in their hand and then one shot the opponent is kind of gross. I wish Ice Block Mage was back with Pyro, at least that was a multi-turn kill typically. You know, interaction to heal if you had it available?
I guess this deck doesn't have any standout problematic cards. The fact that oils wind up doing more than pyroblast for 0 mana is ridiculous though.
Shaman:
Nature Shaman:
Wow! Cool Highlander tools. Nope. I'm a mage now. People are already talking about how this deck needs to be nerfed next. While it doesn't do a billion damage like mage, you'll never get to the turn where you can survive the 30+ on turn 6, which is actually semi-consistent. Oh, unless you're a warrior. Then you might have a shot.
Problematic issue? Mana cheating spells. I don't know why crash of thunder isn't 'but not less than 1'. I think this deck will become less consistent once more nature spells are introduced for lightning reflexes, but it will be a problem until the next expansion most likely. We'll see I guess.
Dirty Rat helps against this deck, same with the stomper if you are aggro.
Priest:
Dragon Priest:
I feel like this class is in such an odd spot. Dragon Priest is a neat idea and one that's come up in past rotations quite frequently. What doesn't feel good is finding yourself facing three to four Thirsty Drifters who cost 0 (mana cheat again), and then having them all go smorc when Zarimi drops with them. Usually in conjunction with Zilliax buff to one shot you.
In fairness, taunt minions and competing for board presence shuts this deck down so it's really only the 'Zarimi Charge' and 0 cost minions that feel kind of gross. Like I said. Priest is in a weird spot cause this is really the only relevant deck I think. People did bring it to the Spring Championship but I think that was to counter certain match-ups.
Warlock:
Wheelock & Painlock
I don't have a ton of match-ups yet against Painlock, and the one's I have had have been super swing in one direction or the other. If you have a sweeper that can clear multiple 8/8's on turn 4-5 or you can blow up the Warlock before then, you just win. It really reminds me of the 'Everything Rogue' in the sense that these two builds basically dump a ton of stats to deal with. Mana cheat again is required. The disparity with Pain-lock is that you either have the board clear or you don't. Some classes just can't deal with that much stats period (especially on turn 4-5), so it's such a feel-bad deck like 'Everything Rogue' sometimes.
Wheelock really makes me nostalgic and angry at the same time. The handlock element of it is great. You build that control hand and dump some big derpy minions. A lot of people have said the 'giant location' is overtuned and I agree, but in this meta maybe it's actually not. The 'Death Wheel' is the part that I absolutely abhor. No interaction unless your a godlike mage with counter-spell or hit it with the secret neutral demon. The five turn element basically means you either combo them down (mage, shaman, warrior) or you die. You can't establish a board against them because they are going to wipe it 3-4 times in a row. Not a fan of non-interactive cards.
Rogue:
Everything Must Rogue
Stats, Stats, Stats. You just draw and dump a ton of stats for free with mana cheating. Anyone seeing a theme to the top decks yet? Board clear or die. I always pray I hit an excavate rogue, at least those games are amusing.
Paladin:
Handbuff or Sea Giant
This deck fell off the face of the planet after the nerfs. I still think it's good, it just builds itself around minions and as we just discussed, that's not good enough. Unless you can do a big stat dump early with the Sea Giant version, it's just too slow. I don't think there are too many outlier cards since the nerf, honestly leeroy was my biggest pet peeve since I think charge should be in the dumpster.
Warrior:
Brann and Odyn
I'll be honest and say that I'm primarily a warrior player. I've tried to play control warrior in every meta and I can honestly say I hate both of these options. Odyn feels like you're cheating when you slap them for 20-30 damage. It did get nerfed to 9 mana which is something, and it CAN be hit by dirty rat due to the amount of turns before you can play him. It's strong, and there are definitely times where it feels gross - but at 9 mana at least you have a bit of prep time before he comes out.
I really dislike the Brann Tentacle deck. The fact that once they get to 10 tentacle casts (which is fairly easy), they alternate between burn for 10 and board clear makes me think someone made a mistake and didn't take into account what 10 cost spells were going to be available after rotation. You can't outlast it. Believe me, I've tried. Once again Dirty Rat is basically your hail-mary in this match-up, but its a lot harder to hit it before 6 than 9. The Boomboss version is also kind of nasty, but it's pretty slow and greedy.
Rant over, but can we all not see what the future of this is going to be? Literally go through an expansion that's upcoming, and find any card that cheats mana or can't be interacted with by normal means. I didn't even mention the stealth Zillax Rogue which once again, is super fun and interactive.
All of the meta legend decks have one of the following facets which just kills me inside a little.
1) Cheat on Mana for 30+ Damage OTK or Stat Dump. 2) Uninteractive Combo(s) / Minions. 3) Cards with 1 Answer or No Counter-play Available.
I'm not saying you can't hit legend with a home brew deck or rise ranks with something off meta. I'm saying that it will be SIGNIFICANTLY harder since this is what you have to compete with. You won't be playing hearthstone. You'll be playing 5-6 turns in order to die to a spell combo or 4 8/8's on turn 4. Decks that battle for board state are literally dead at this point. A game that literally was designed around playing stuff on a board.
submitted by IbioOrMech to hearthstone [link] [comments]


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