Schwa spelling list

r/Spanish: Learn, teach or discuss the 2nd most spoken language by natives

2009.02.25 08:00 pallaviwensil r/Spanish: Learn, teach or discuss the 2nd most spoken language by natives

This is the biggest Reddit community dedicated to discussing, teaching, and learning Spanish. Answer or ask questions, share information, stories, and more on themes related to the 2nd most spoken language in the world by native speakers.
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2013.06.04 00:18 togawe YGS: Your Grammar Sucks!

A place to post the worst grammaspelling, whether it be a Youtube comment, Facebook post, or real life sign!
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2011.11.28 08:37 jonnybegood Consistent Quality[citation needed]!

~~If you are anything BUT 5 years old, and you're confused by something, this is the place for you.~~ Now that /eli5 clarified that they want simple explanations, (fake) 5-YEAR-OLDS ARE NOW WELCOME TO THE SUBREDDIT. But not in a creepy way.
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2024.05.15 21:46 No-Night451 Atraxa Infect - Improving my favorite deck

This is my favorite commander! I've always wanted to build an infect deck with Atraxa being the goddess of poison. Funny to see how the tension at the table changes when the first poison counter is applied at the beginning of the game lol One feeling I have is that even though I have several creatures with infect/toxic and several spells that apply poison counters, in some games I can't be quick in this aspect. The first thought I had when re-analyzing my list would be to replace [[Propaganda]] with [[Skrelv's Hive]], I never managed to have propaganda in the game in an impactful way and thinking that the tokens with toxic, can help me in this aspect of applying the poison markers. One of my favorite cards in the deck and in Magic is [[Tyrranax Rex]], every time it hits the table the impact is really noticeable. I really enjoy playing with this deck and because I believe it can always be improved, I would like opinions about it and how I can improve it. Follow the list: https://www.moxfield.com/decks/j1plSbVX9kaqXny12geDuQ
submitted by No-Night451 to EDH [link] [comments]


2024.05.15 21:45 No-Night451 Atraxa Infect - Improving my favorite deck

This is my favorite commander! I've always wanted to build an infect deck with Atraxa being the goddess of poison.
Funny to see how the tension at the table changes when the first poison counter is applied at the beginning of the game lol
One feeling I have is that even though I have several creatures with infect/toxic and several spells that apply poison counters, in some games I can't be quick in this aspect.
The first thought I had when re-analyzing my list would be to replace [[]Propaganda] with [[Skrelv's Hive]], I never managed to have propaganda in the game in an impactful way and thinking that the tokens with toxic, can help me in this aspect of applying the poison markers.
One of my favorite cards in the deck and in Magic is [[Tyrranax Rex]], every time it hits the table the impact is really noticeable.
I really enjoy playing with this deck and because I believe it can always be improved, I would like opinions about it and how I can improve it.
Follow the list:
https://www.moxfield.com/decks/j1plSbVX9kaqXny12geDuQ
submitted by No-Night451 to DegenerateEDH [link] [comments]


2024.05.15 21:34 TheKarma999 Buff vecna

Vecna seems alright now only because people haven't adapted yet, once they learn to counter him he will be a terrible killer.
Vecna has overly long cooldowns, slowdown, and is punished too much for things that can't often be controlled because of how counterable he is
Here are 4 simple ideas i have to buff vecna
1.lower all cooldowns to 40-50 seconds depending on the use of the power. When using flight of the damn get a 45-50 second cooldown when a survivor is hit, a 40 second cooldown if you miss. Flight would have a 40 second cooldown normally, 45 seconds if you go over a pallet or window. Orb would have 35-40 seconds if nobody is revealed and 45-50 seconds if someone is revealed. Finally the hand should have a 35-40 second cool down normally, but a 60 second cooldown only if pallets are broken with the hand, which goes into my next buff. Giving him lower cooldowns isn't a huge buff to a vecna, it's just a tweak to make him more viable and fun, if anything survivors will see his aura more often with magic items, giving them buffed counter play aswell.
  1. Give him the iridescent ability to break pallets in his base kit. Idk why this sing already a thing. It wouldn't be as op as other killers either considering it takes 3 seconds to break, and the cooldown would be 60 seconds.
  2. Increase the hit box of flight of the damned by 0.4-0.5 meters. These need a hitbox buff considering how you can duck under it anyways I think good aim should be rewarded instead of the skeletons arm hitting a survivor and them not getting injured at all because of wonky hitbox.
  3. Remove the item that gives survivors 7% haste when hand spell is used. This is completely unnecessary and makes that specific power near useless.
This isn't a main point but an idea. Instead of having 1 mimic spawn out of the 7 chests, any chest should be able to damage a survivor if they roll a 1. I didn't add this in my main list because I'm not sure about it.
Let me know what you think about these ideas, I expect some counter arguments because this is reddit but do you think vecna needs a buff? (I'm a survivor main but play killer occasionally and vecna seems fun just underpowered and over countered)
submitted by TheKarma999 to deadbydaylight [link] [comments]


2024.05.15 21:14 Not_Your_One Scared of Regretting

I am initiating a divorce with my husband. We've been married for just under 10 years. Have 2 young kids, both under 5.
He's not a bad guy. But he's lazy, financially irresponsible, messed up priorities, and manipulative. We've had conversations about how he needs to fix his priorities, focus on the kids and me more, be more active, work on his physical health, in the moment he will agree but never follows through long-term. He will get better for a month or so then it all reverts back to stage 1.
He tells me I don't do enough to help him get started or keep him focused. This last go around when I finally dropped the big D word he completely fell apart. I didn't say I was divorcing him but that I wanted one. I explained my issues again and where I was mentally as I was going through a rough mental spell.
After that I turned volatile, told him we are over and I went self-destructive. I did things I shouldn't have, and I don't regret them because they taught me a valuable lesson for my mental health, though I know it hurt him.
Now that we've passed that I feel like there's no return. He is still trying to convince me to stay. Telling me he doesn't want me to leave, that we can fix things, his family still loves me... but he also has said a lot of hurtful things to me, before and after I made the mistakes I made.
I'm a few days away from an appointment with my attorney, I have feelings of being nervous about leaving. I don't see much improve with his actions or priorities, except with the kids. He is still talking about doing things that are financially damaging to us/him.
I'm nervous because I love him, but he won't fix his issues and expects me to constantly push him to fix his issues. I am nervous as to how it will affect my kids, which he uses that against me. I just have splinters of what if I'm doing the wrong thing. What if this is a mistake. What if we can be ok... but when I think of it in the long run I don't foresee him making the changes I need him to make.
I do see a counselor and we talk about it. My counselor says I need to do what's right for me.
If you left someone who wasn't a bad person but also wasn't a true partner how did you get over these feelings of regret and sorrow and fear? Do you regret it? Or is it just a list of What-Ifs?
submitted by Not_Your_One to Divorce [link] [comments]


2024.05.15 21:10 SingleDadSoundcloud Question regarding unemployment approval rate in CT.

I won't go into all the details why, because it would be a full memoir novel at this point, but after 7 months of switching to store side after my MET Sup position was cut, and being regularly berated and verbally abused by management while trying to do the right thing despite it being handled poorly every single time, I've hit my breaking point. I can't stand to go there another day. I know my first 3.5 years with MET speak for themselves as I've had no issues until I switched store side.
My question is, if I quit (listing mental health reasons and unfair management practices as a reason), does Home Depot specifically ALWAYS approve any claims, even for someone who quits and isn't fired?
I already scheduled a call with my state's department of labor to address the potential of them even approving a claim given my circumstance, I understand they're a separate hoop I have to jump through to receive some information. I'm only asking here about what happens on Home Depot's end.
Thanks in advance!
Edit: Spelling issues.
submitted by SingleDadSoundcloud to HomeDepot [link] [comments]


2024.05.15 20:55 Grieftime Tips and advices for my first The Old World Army List (Warriors of Chaos)

Hi everyone! This is going to be my very first TOW army List. I want to play Warriors of Chaos and need advices . Not sure if it's a balanced list. Any suggestion will be welcome!
PS. My Aspiring Champion will join the Chaos Warriors Unit and the Sorcerer Lord will join the Chosen Unit. Will Chose as spells : Steed of Shadows, Gathering Darkness, Daemonic Vessel and Daemonic Vigor.

Warrior of Chaos Tzench - Nurgle [2000 pts]
Warhammer: The Old World, Warriors of Chaos

++ Characters [998 pts] ++
Aspiring Champion [137 pts]
Chaos Lord [596 pts]
Sorcerer Lord [265 pts]
++ Core Units [508 pts] ++
19 Chaos Warriors [336 pts]
5 Marauder Horsemen [75 pts]
10 Chaos Marauders [97 pts]
++ Special Units [494 pts] ++
11 Chosen Chaos Warriors [268 pts]
5 Chosen Chaos Knights [226 pts]
submitted by Grieftime to theoldworld [link] [comments]


2024.05.15 20:38 mcindoeman Cathay Dragon magic and unit speculation

So i was curious why everyone thinks the Cathay dragon Yin-Yin is going to have lore of beasts, so i decided to look up the og theory by and i realized it lined up a lot with the theories i made based off of the in game mechanics, so i decided to add in some of the mythology into my post. Also while we are here, i started writing this before shadows of change, then decided to wait until Yuan Bo was released to see how it impacted by speculative nonsense. Was kinda disillusioned with Cathay after Yuan Bo was fairly different to what everyone expected and so i took a break from Cathay for a while. As a result some of this might sound weird due to it being rewritten several times.
(https://www.reddit.com/totalwacomments/ppg76c/theories\_about\_the\_dragon\_princesprincesses\_the/)
----HEADS UP: there is gonna be a TLDR after each specific LL, You will thank me later----
The Mythological inspirations for the dragons
So for anyone who didn't click on the link to the mythology post that inspired this (for shame). The Dragon siblings seem to be inspired by the 4 symbols (don't worry there are 5 of them). Each of the 4 symbols (again of which there are 5) is associated with a direction and one of the 5 elements from the Wuxing cycle.
The wuxing cycle is made up of 5 elements, the mechnanics of the cycle themselves don't seem to matter too much (yet?) just the actual elements since each of the 5 elements matches up with what lores of magic the dragons favour so far.
The in-game and lore Harmony of magic (so far)
Lore wise (the "facts" lore not the term for magic lore), the Yin and Yang lores of magic are each made up of 4 of the elemental winds. Yin is formed from the winds of beasts, metal, death, shadows while Yang is formed from Life, fire, heavens, light. Each lore is effectively one half of high magic (the lizardmen and high/wood elf lore of magic) since High magic is made from using all 8 winds at once. Probably not worth noting but in my research i also found that high elves have a
The Dragons siblings (until Yuan Bo) have had a 50/50 split between Yin and Yang spells with 3 of each. Miao Ying has 3 life spells (a sub lore of yang) and 3 yin spells, While Zhao Ming has 3 metal spells (a sub lore of Yin) and 3 yang spells. Interestingly it seems that the Dragon siblings use the elemental sub-lore of the parent they get along with more, Miao Ying has a Yang sub lore and gets on great with her father, the master of yang while Zhao has the opposite, favouring a sub-lore of Yin while being his mother's favourite.
As for Yuan Bo, while he uses a mix of 4 lores of magic unlike Zhao and Miao, 2 light, 1 heavens, 2 Yin and 1 Yang, He does still loosely follow the pattern still. Yuan Bo still uses 3 elemental spells and 3 Yin/Yang spells so while he isn't split along the lines of Yin/Yang evenly, he does still have a 50/50 split in his spells. Interstingly even tho Yuan Bo has 4 different lores on hand, he only has the lore atrributes for 2 of those lores, heavens (his "main" lore given he runs is incharge of the astromancers) and the lore of Yin passive (sub lore of yang and the lore of Yin).
Overall it seems that there is a pattern of dragons having a 50/50 mix of elemental spells and Yin/Yang lores with only the spell atrribute from their favourite elemental lore and the Yin/Yang atrribute from the lore that their favourite elementl lore doesn't contribute too.
TLDR: The dragons (so far) have a themed pattern in what spells they can use and their lore passives.
Who are the other Dragons?
In case You haven't dug through the Cathay lore, the 2 dragon siblings not missing/dead in lore and not yet in game are: Li Dao the fire dragon and Yin Yin the sea dragon. There is also the Monkey King coming alongside them at some point, so without further a do, lets get into it.
Miao Ying The Storm Dragon
So according to the mythology theory, each of the dragons is inspired by one of the 4 symbols. Miao Ying is theorised to be inspired by the Black Tortoise. The Black Tortoise is associated with Water, the north, endurance and protecting the previously mentioned north. It's easy to see why the black dragon Miao Ying is likely inspired by said symbol, even more so when you look into warhammer lore.
In warhammer lore, Cathay refers to the lore of life as the lore of water. That is because wizards who use the lore of life can manipulate freshwater due to it's necessity and connection to life, the wind of life it's self is also described to move like water by those with witch sight. Hence the reason Miao Ying, uses lore of life spells, due to her being the storm dragon.
As for Miao Ying's actual lore, she is the oldest of the Dragon siblings and said to be the Emperor's favourite. Her main job is guarding the Great Bastion in the north since that is where the first threats to Cathay came from and she was the first of the dragons. The other main thing Miao Ying is in charge of is the forges of Nan-Gau and it's development of war machines. Miao Ying doesn't seem to be very involved with the process of inventing and gives the master artificers a great deal of personal freedom leading to some infighting. Miao seems to take a direct yang styled approach to problems, putting any rebel lords in their place and just throwing bodies and artillery at chaos incursions. Miao is described as cold and aloof perhaps because she has had to shoulder burdens on her own without any siblings.
Mechanically Miao Ying focuses on buffing ranged units which fits well with her Capital being Cathay's main source of guns as well as her Yin focus. Miao Ying also gets bonuses for fighting the forces of chaos and corruption which fits with her being in charge of holding the big wall. The starting Cathay rebels nearby is thematic for the scheming human lords but there isn't really a mechanic that does deeper than that. Nothing too fancy, she's a base game lord.
TLDR: Miao Ying is the (self-proclaimed?) favourite child of the Emperor, she is in charge of defending the great bastion and most of Cathay's gun/war machine construction. Lore of Life and Yin, tho there is a chance CA will revisit her down the line and give her a more diverse spell list or more mechanics. Miao Ying keeps her people in line with brute force and open threats but as long as the artificer lords serving her don't rebel or disobey her orders, she leaves them to their own devices.
Zhao Ming The Iron Dragon
A reminder i have the flair "alchemist of Zhao Ming" so you know, expect some simping bias in this next section.
In the mythology department, Zhao Ming appears to be inspired by the "White Tiger". Like all of the 4 symbols the White Tiger is associated with both a cardinal direction and an element/phase of the Wuxing cycle. In the White Tiger's case this is the West direction, where Zhao Ming guards and the element of metal which Zhao Ming champions. The White Tiger is believed to symbolise power and armies, accordingly Zhao Ming is shown to be much more involved with his soldiers than the other Dragons. It's also been theorised that since his troops are seemingly recruited from the much more rowdy desert clans, than the cities and villages where the other Dragons get their troops, thus requiring more military focus.
Zhao Ming's love of warpstone is inspired by mixing the mythology of the White Tiger and warhammer lore. As previously mentioned the White Tiger is associated with metal and in warhammer lore, wizards who practice the lore of metal, also known as alchemists in some circles, usually develop an obsession with warpstone. Warpstone's nature as being literally pure condensed chaos/warp gives it many abilities including the power to turn other metals into gold which is one of the key end-goals of all alchemy.
Speaking of alchemists, Zhao Ming controls the "house of secrets" said to be a dark mirror of the celestial court where illegal magics are used in place of the lore of heavens. While in game the house of secrets is only formed of lore of metal wizards, Zhao Ming's lore blurb in the expanded unit browers states he shealters lore of Fire wizards as well.
Since the SOC dlc showed us that several units in the Cathay army hail from the banner of the Celestial Court and that the House of secrets is said to be a dark mirror, there may be some units not yet in game that are house of secrets themed. What could those units be? Beyond the fire version alchemists, i have no clue it's called the house of secrets for a reason. The biggest possible curveball i can think of would be the elemental incarnate of fire, we already have the incarnate of beasts so it's safe to assume that the other 2 incarnates (death and fire) will show up at some point and Zhao likes fire wizards too. Zhao Ming could also have some nomadic units missing since most of his people are nomads but we haven't seen any of those in game yet.
Interestingly the lore of metal is the elemental lore of magic most connected to Tzeentch as it is all about changing metals into other metals (lead to gold, etc) and Tzeentch is all about change. The lore of fire on the other hand is one of the other 3 lores of magic used by chaos warbands. Shadows and death are both connected to Slannesh and Nurgle respectively but fire is different. The Lore of Fire would be Khornes favoured lore because he loves flames and stuff but he hates magic so the lore of fire is considered to be the generic chaos lore that all the gods dip into using. Meaning the 2 types of elemental wizards Zhao Ming protects are the 2 types that Tzeentch armies would tradditionally recruit for open warfare.
Is Zhao Ming's protection giving the wizards most at risk of Tzeentch corruption a way out from the persecution and not be driven into the arms of Tzeentch? Or is he just letting Tzeentch agents hide in plain sight? Honestly it's prob a bit of both. Yuan Bo may be right about a decent number of those wizards but those he is wrong about, would be forced to join chaos or perish if it weren't for Zhao Ming's House of Secrets.
Zhao in terms of lore is (despite being a mad scientist who snorts warpstone and one of the only Dragons to regularly drink,) somehow the most subtle of the dragons. Unlike Miao Ying, Zhao Ming favours diplomatic solutions over just throwing bodies at problems. The main example of this is his treaties with the ogres however the way he interacts with his soldiers is also potentially diplomatic. Zhao Ming as many of you may know likes to join his troops for a drink and even laughs at jokes at his own expense unlike the other dragon siblings.
Some have suggested that this means Zhao acts more human than the other dragons, however personally when i first read his actual lore, i got the impression Zhao Ming is not more human than the other Dragons, simply better at faking it. That Zhao thinks his troops, recruited mostly from the nomadic tribes won't take him seriously or work at their full potential if stifled by the iron handed discipline of main Cathay, so he meets them on their level. Zhao Ming is a people person, he makes concessions for the nomads joining his forces, talks out deals with ogres, runs the main (at least in terms of land routes so far) trade hub in Cathay, plays host and sets up areas to cater to dogs of war visiting his city and speaks out for some of the non heavens elemental wizards in Cathay. He talks his way through most problems and reads people to try and get the most benefit for Cathay.
Zhao Ming while reckless and likely overexposed to warpstone, is far more cunning and manipulative than most people give him credit. Turning pillaging ogres into peaceful neighbours and mercenaries for his cause, even setting up a dedicated visitors district in is capital for them. Using rogue outcast wizards to strengthen the great bastion's stone work via alchemical secrets. Making nomads who would have little identity as part of central Cathay see him as one of their own and not some stuffy upstart who looks down on them and needs to be overthrown. Only the more indirect threats to his rule, the cults and skaven who spend most of their time hiding from the Dragons remain in Zhao Ming's land, everyone who poses a direct or open threat has been slowly subverted into one of Zhao Ming's pawns. I can kind of understand why the Emperor might not like him, every chance he gets, he talks his problems out instead of throwing a meteor at it like a true wizard of Cathay. But despite his favour of the diplomatic approach, Zhao Ming has an iron grasp on the western provinces. It looks like Miao Ying and Zhao Ming are the favourite children because they have absolute authority in their domains, one through the direct, disciplined Yang style of the Emperor and the other through the Yin cunning of the Empress
For Zhao's gameplay he is pretty straight forward. The Iron dragon focuses on ogre mercs and bonuses to cargo convoys, again supporting his more subtle diplomatic approaches from lore. He also has bonuses to getting magical items and wields the same abilities as his alchemists representing the fruit of his House of secrets. Beyond that Zhao Ming supports melee units to counter balance Miao Ying's ranged support and pushing that whole harmony thing. He is a bit basic but he is also a base game lord so that's kinda to be expected, his gameplay does seem to back up his lore and mythological inspirations tho.
TLDR: Cathay's mad scientist and suprisingly great diplomat, he solves as many of his problems as he can through his wits and cunning, perfering to talk his problems away, hence why the Moon Empress loves him and the bolder face-on yang loving Emperor cares less for him. He leads the nomadic people of the western provinces and the house of secrets, shealtering lore of fire and metal wizards from Yuan Bo. Tho he lacks any units specific to his faction in game, like Miao Ying CA could revisit down the line for unique mechanics.
Yuan Bo the Jade dragon
Yuan Bo is mythologically inspired by the 5th symbol of the 4 symbols (don't worry it's the optional one). The Yellow dragon is associated with the centre, rather than a cardinal direction like the other 4 symbols, as well as the element of Earth. He is said to represent the Emperor in mythology which fits Yuan Bo perfectly.
Yuan Bo of course runs Cathay's central government when the Emperor is away and is often confused for the Emperor by outsiders in lore. So that tracks, he is also incharge of the celestial court aka the astromancers of cathay, the only legal wizards besides the dragonblooded elite. His also makes sense with the Yellow dragon being associated with stone as in warhammer lore Cathay calls the lore of heavens, lore of stone.
Why is it called the lore of stone, perhaps because the Emperor used it heavily while he created the great bastion and terracotta sentinels out of stone? personally i choose to believe it's because GW didn't want people confused on Cathay's magic pre-game 3 and so told every writier that mentioned Cathay doing magic to make it explicitly clear that Cathay only uses magic never seen before in the west and lore of heavens. Then as a result of that, writiers only used the most iconic lore of heavens spell when ever Cathay fought, the comet of casandora, every single fight, giving Cathay a "chuck a rock at it till it goes away mentality". The Emperor and bastion option is more likely but my headcanon Cathay's love of throwing rocks amuses me.
In terms of his other lores, like Miao Ying and Zhao Ming, he only has passives for heavens and Yin, which follows their pattern of one sub-lore of yin/yang for their main element and the reverse yin/yang lore as well. Tho Yuan Bo mixes things up by having both Yang/Yin spells and the lore of light as well which makes sense since it's the anti-daemon lore and he is incharge of rooting out tzeentch cults.
As the leader of the celestial court, Yuan Bo fields mostly astromancers and their associated units, constructs. If you didn't know; the lore blurbs on Cathay techs imply that the celestial court is incharge of maintaining and repairing the terracotta sentinels in the base game and are actively searching for ways to restore them to their full power. Another reason why Cathay might call the lore of heavens; the lore of stone, those who use it repair the stone warriors of Cathay. His other units include the Great Moonbirds which Astromancers have been known to tame, the purified manficores are in a similar situation. The final celestial court unit is the crowmen, which are elementals of Yin and act as spies for Yuan Bo.
There could be more celestial court units in a future DLC as the spies/hidden Yin side of the celestial court hasn't really been shown outside of the crowmen. Besides the celestial court, Yuan Bo also uses wardrums and gate guards which are part of Yuan Bo's bureaucratic duties. CA stated that they had to look outside of the celestial court when adding new units to SOC with the greatmoon bird because nothing in the celestial court fit the role of a big flier which is what CA and the community felt Cathay needed at the time. So that implies there are other units under the celestial court's banner just none who are single entity fliers.
For Yuan Bo's gameplay, he uses his matters of state and manipulates his foes through covert and administrative actions. Just like his lore, he manages Cathay's government and spy network, he mostly spends his time however trying to hijack the geomantic web to improve the Wu Xing compass and empower whatever ritual the Dragon Emperor is working on. Little weird he focuses on Lizardmen so much but eh?
TLDR: Yuan Bo is the central administrator of Cathay, spymaster and leader of the celestial court. He believes himself to be the favoured child dispite what Miao Ying claims. He appears to be the dragon sibling that gets called into sort out the other dragon's messes. He likes to use subterfuge to achive his goals but he likes to use brute force to solve issues when he can. The celestial court that he over sees probably has more unseen units so we might see those in the future for other dragons siblings.
Welp reaching the character limit and only about half way, to the comment section i guess?
submitted by mcindoeman to totalwar [link] [comments]


2024.05.15 20:24 Pokesers First CEDH Decks help

Hi all, I have been tempted to dip my toe into CEDH and have put together an upgrade plan to spread the entry cost over a few months. Ultimately there is no hard budget, but mana crypt (£114 ish )is the most I am really willing to spend on a single card.
This deck was optimised using commandersalt for guidance as it has pretty stringent CEDH requirements and works pretty well. I have goldfished the deck at various stages a lot and this final iteration generally sticks a bomb turn 2 or 3. There are some turn 1 lines and the latest it has gone off when goldfishing is turn 4 incredibly rarely. Average turn about 2.5.
I aim to stick sire of insanity if I get first or second. If other people have already established a board, progress tyrant gitaxias probably is a bigger thorn in the side and more value for me.
The commander was picked for the colours and also double dipping on spells for some sustain because the deck aims to Stax the other players out of the game with powerful static effects which is going to be promoting longer matches.
I think from here the only real way to go is to add fast mana in place of my talismans. I also think wake the dead and living death could be on the chopping block for more early interaction.
I don't really have a meta to build against as such since my current pod is mostly pretty casual and this is my first foray into anything more than optimised casual.
Finally, here is the deck list: https://manabox.app/decks/RFSy2wmGSjmihRB9MZ9tDg
I would love to hear opinions and suggestions.
submitted by Pokesers to CompetitiveEDH [link] [comments]


2024.05.15 20:17 TheLoneDoge3954 Trying to make a 1.6.640 modlist which WAS working, and now crashes

Decided I finally wanted to get a modlist going, and it was working for a little bit, with smaller and fewer mods working just fine. I'm on 27 mods now, with nothing insanely hard to make work, but now it won't even get past the Bethesda logo before it crashes on me. I've installed trainwreck to try and get an understanding of what's going on, but it doesn't help me much.
"SCRIPT EXTENDER PLUGINS:
AchievementsModsEnablerLoader.dll v1.3.0
DynamicAnimationReplacer.dll v1.1.3
MCMHelper.dll v1.4.0
po3_SpellPerkItemDistributor.dll v7.1.3.1
po3_Tweaks.dll v1.9.2.1
skee64.dll v0.4.19.14
skse64_1_6_640.dll v0.2.2.2
SSEDisplayTweaks.dll
trainwreck.dll v1.4.0"
This is what is at the bottom of my crash log every time. SKSE was working just fine before, and is listed as being an issue now? Would love any help/advice.
submitted by TheLoneDoge3954 to skyrimmods [link] [comments]


2024.05.15 20:09 Maru1021 [WTS] Akro, Bvlgari, By Kilian, Chanel, Goldfield & Banks, Initio, Kerosene, Le Labo, LV, MFK, Mind Games, Nishane, PDM, Penhaligon's, Roja, Scents of Wood, Xerjoff, Zoologist (Decant)

Decant list Bottles
It will be decant fresh from bottle with syringe and sealed with Teflon tape between the bottle and the atomizer to prevent leaking.
Decants: 2ml will be in a 3ml decant bottle. 5 and 10ml will be in a 10ml decant bottle. Larger size upon request.
Example:
 
Shipping US addresses: USPS Ground Advantage $5 per package
Payment Venmo / Paypal FF / Zelle
 
Scroll to the right for prices if missing
Fragrance 2ml 5ml 10ml
Akro Awake $6 $11 $20
Bvlgari Tygar $9 $19 $33
By Kilian Angels' Share $9 $19 $36
By Kilian Apple Brandy on the Rocks $9 $19 $36
By Kilian Black Phantom $9 $19 $36
By Kilian Dark Lord $10 $21 $40
By Kilian Good Girl Gone Bad $10 $21 $40
By Kilian L'Heure Verte $8 $17 $30
By Kilian Moonlight in Heaven $9 $18 $32
By Kilian Roses on Ice $8 $17 $30
By Kilian By Kilian Straight to Heaven $9 $19 $36
Chanel Le Lion $7 $13 $20
Chanel Sycomore Eau de Parfum $7 $13 $20
Goldfield & Banks Bohemian Lime $6 $11 $18
Goldfield & Banks Pacific Rock Moss $6 $11 $18
Initio Oud for Greatness $8 $15 $27
Initio Paragon $8 $15 $27
Initio Rehab $8 $15 $27
Initio Side Effect $8 $15 $27
Jo Malone Nectarine Blossom & Honey $4 $8 $13
Kerosene Fields of Rubus $6 $12 $20
Kerosene Summer of 84 $6 $12 $20
Kerosene Unknown Pleasures $6 $12 $20
Kerosene Winter of '99 $6 $12 $20
Le Labo Another 13 $8 $16 $27
Le Labo Jasmin 17 $7 $15 $25
Le Labo Matcha 26 $8 $16 $27
Le Labo Rose 31 $6 $11 $20
Le Labo Santal 33 $7 $15 $25
Louis Vuitton Afternoon Swim $8 $17 $28
Louis Vuitton Attrape-Rêves $8 $17 $28
Louis Vuitton Au Hasard $8 $17 $28
Louis Vuitton Cactus Garden $11 $20 $37
Louis Vuitton California Dream $8 $17 $28
Louis Vuitton City of Stars $8 $17 $28
Louis Vuitton Cosmic Cloud $14 $30 $57
Louis Vuitton Fleur du Désert $8 $20 $35
Louis Vuitton Imagination $8 $17 $28
Louis Vuitton L’Immensité $8 $17 $28
Louis Vuitton Les Sables Roses $8 $20 $35
Louis Vuitton Météore $8 $17 $28
Louis Vuitton Myriad $14 $30 $57
Louis Vuitton Nouveau Monde $8 $17 $28
Louis Vuitton Nuit de Feu $8 $20 $35
Louis Vuitton Ombre Nomade $8 $20 $35
Louis Vuitton On The Beach $8 $17 $28
Louis Vuitton Orage $8 $17 $28
Louis Vuitton Pacific Chill $8 $17 $28
Louis Vuitton Rose des Vents $8 $17 $28
Louis Vuitton Spell On You $8 $17 $28
Louis Vuitton Sur la Route $8 $17 $28
Louis Vuitton Symphony $14 $30 $57
Maison Francis Kurkdjian Baccarat Rouge 540 Extrait $8 $18 $32
Maison Francis Kurkdjian Gentle Fluidity Silver $7 $14 $25
Maison Francis Kurkdjian Grand Soir $7 $14 $25
Maison Martin Margiela Coffee Break $6 $10 $15
Maison Martin Margiela Jazz Club $6 $10 $15
Maison Martin Matcha Meditation $6 $10 $15
Mind Games Double Attack $9 $18 $33
Mind Games Grand Master $9 $18 $33
Nasomatto Baraonda $10 $22
Nishane Ambra Calabria $6 $13 $22
Nishane Ani $6 $13 $22
Nishane Ani X $9 $18 $29
Nishane Ege $6 $13 $22
Nishane Fan Your Flames $7 $14 $24
Nishane Hacivat $7 $14 $24
Nishane Hacivat X $9 $18 $29
Nishane Hundred Silent Ways $7 $14 $24
Nishane Nanshe $6 $13 $22
Nishane Colognise $4 $8 $13
Nishane Safran Colognise $4 $8 $13
Nishane Wulong Cha $6 $13 $22
Parfum de Marly Carlisle $6 $12 $21
Parfum de Marly Greenley $6 $12 $21
Parfum de Marly Habdan $6 $12 $21
Parfum de Marly Haltane $6 $12 $21
Parfum de Marly Herod $6 $12 $21
Parfum de Marly Layton $6 $12 $21
Parfum de Marly Oajan $6 $12 $21
Parfum de Marly Pegasus Exclusif $6 $12 $21
Parfum de Marly Percival $6 $12 $21
Parfum de Marly Sedley $6 $12 $21
Penhaligon's Cairo $6 $12 $19
Penhaligon's Sartorial $5 $11 $18
Roja Burlington 1819 $10 $19 $35
Roja Elysium Parfum Cologne $7 $14 $25
Roja Manhattan $10 $21 $37
Roja Oceania $10 $21 $37
Roja Sweetie Aoud $17 $38 $72
Roja Vetiver Parfum Cologne $6 $13 $24
Scents of Wood Plum in Cognac $7 $15 $27
Xerjoff 40 Knots $7 $16 $27
Xerjoff Naxos $7 $16 $27
Xerjoff Nio $10 $21 $38
Yves Saint Laurent Babycat $9 $18 $30
Yves Saint Laurent Tuxedo $7 $13 $21
Zoologist Beaver $7 $15 $27
Zoologist Panda $7 $15 $27
Zoologist Sacred Scarab $9 $19 $34
Zoologist Squid $9 $19 $34
 
Thanks for looking!
submitted by Maru1021 to fragranceswap [link] [comments]


2024.05.15 20:06 ScarHydreigon87 How to play Kamen Rider Ghost in D&D

Today, we’re building Kamen Rider Ghost, AKA Tenkuji Takeru. This is my 4th entry on building Kamen Riders in D&D.
Let’s start off with our goals for this build. First, we need to be immortal, or at least have ways to be better at avoiding death. Second, we need to be good at punching and being slippery and elusive like a spirit. Lastly, we need to make sure we can help enrich the lives and spirits of our friends.
For stats, we’ll be using Point Buy. Roll for stats if you want, just keep your Dexterity and Wisdom high.
15 Dexterity, as you are pretty quick and acrobatic as a Rider
15 Wisdom, as you are very insightful and know how people are feeling
13 Constitution, as Riders need to be tough
10 Charisma, you are pretty persuasive and very kind, we’ll get some skills to help out.
10 Strength, as while Riders are very strong, you’re still a young man.
And 8 Intelligence, you do know a lot about spirits, but you spent most of your life in a temple, not a university.
For Race, Takeru was a human killed by a Ganma on his 18th birthday and brought back to life, so we’ll make him a Reborn Human. You either get +2 to one stat and +1 to another, or +1 to three stats. We’ll actually go with +1 to three stats, rounding out our Wisdom, Dexterity, and Constitution. You get Ancestral Legacy, giving you proficiency in 2 skills of your choice. Persuasion and Animal Handling would be my picks. You also get Deathless Nature, giving you advantage on saving throws against poison and disease, resistance to poison damage, advantage on death saving throws, you no longer need to eat, drink, breathe, or sleep, magic can’t put you to sleep, and you can finish a long rest in only 4 hours instead of 8. Lastly, you get Knowledge from a Past Life, letting you add a d6 to any Skill check you make an amount of times equal to your proficiency bonus per long rest. Take the Acolyte Background for Insight and Religion as you are the heir to a Shinto Temple.
We’ll kick things off as a Monk, as you were trained in martial arts by your father. 1st Level Monks get 2 skills from the Monk List. Acrobatics and History would be my picks. You also get proficiency in a set of Artisan’s tools. Go for Calligrapher’s Tools as they’re the best ones. You get Unarmored Defense, making your AC 10 plus your Dexterity and Wisdom modifiers when you’re not wearing armor, and you get Martial Arts, letting you use Dexterity instead of Strength for your unarmed attacks or Monk weapons, and they use a d4. You can also make an extra unarmed attack as a bonus action.
2nd Level Monks get Ki, letting you start tapping into your Rider powers. You get Ki points equal to your Monk level that recharge on a short or long rest to augment your abilities. Flurry of Blows lets you spend a ki point to make 2 unarmed strikes as a bonus action after you attack instead of just one. Patient Defense lets you spend a ki point to Dodge as a bonus action, and Step of the Wind lets you spend a Ki point to Dash or Disengage as a bonus action, along with doubling your jump distance for a turn. You also get Unarmored Movement, giving you 10 extra feet of movement speed while unarmored. You also get the option of Quickened Healing, letting you use your action to spend 2 ki points to heal yourself equal to your Martial Arts die plus your proficiency bonus. Lastly, you get the option of Dedicated Weapon, which allows you to make any weapon that isn’t heavy that you’re proficient with into a Monk weapon, in case you wanna wield the GanGun Saber.
3rd Level Monks can pick a Monastic Tradition, and Way of the Long Death is fitting for one who’s experienced death. You get Touch of Death, letting you gain Temporary Hit Points equal to your Wisdom Modifier plus your Monk level whenever you reduce a creature to 0 HP.
3rd level Monks also get Deflect Missiles, letting you use your reaction to reduce the damage taken from a ranged weapon attack equal to 1d10 plus your Dexterity Modifier and Monk level. If this damage is reduced to 0, then you can spend a ki point to throw it back at the enemy.
Bouncing over to Cleric for a few levels, as you are of the Shinto faith. We’ll go with Grave Cleric, as it deals with life, death, and easing spirits, and is much more morally sound than Death Cleric. You get Circle of Mortality, letting you heal the maximum amount whenever you cast a healing spell to restore someone from 0 HP, and you learn the Spare the Dying Cantrip, which you can cast as a bonus action and has a 30 foot range. You also get Eyes of the Grave, letting you detect undead such as the Ganma within 60 feet of you as an action an amount of times per long rest equal to your Wisdom modifier.
For your Cantrips, Guidance and Resistance are excellent for helping out your friends, giving them a d4 to add to Ability Checks and Saving Throws, respectively, and Thaumaturgy is useful to give your attacks and transformations special effects. For your spells, you can prepare an amount of spells equal to your Cleric level plus your Wisdom modifier, so 4. Take Protection from Evil and Good, Cure Wounds, Shield of Faith, and Sanctuary. You also get the spells Bane and False Life from the Grave Domain List.
2nd Level Clerics get Channel Divinity once per short or long rest that you can use for 3 different effects. Turn Undead lets you use your action to force Wisdom saves on Undead creatures within 30 feet of you, and on a failure, they’re forced to run away from you. Harness Divine Power lets you use a bonus action to regain a spell slot of a level equal to half your proficiency bonus. Lastly, as a Grave Cleric, you can use Channel Divinity for Path to the Grave, letting you use an Action to mark a creature within 30 feet of you, and having them take twice as much damage from any attack they receive, perfect for setting up a finisher. For your spell at this Level, take Healing Word.
Back to Monk, 4th Level Monks get an Ability Score Improvement or a Feat. Take the Eldritch Adept Feat for the Mask of Many Faces Eldritch Invocation, letting you cast Disguise Self at will so you can transform. Alternatively, if you have an item like the Hat of Disguise that already lets you do that, then take the Weapon Master feat for +1 to Strength and proficiency in 4 Martial Weapons of your choice to better represent the GanGun Saber and its other forms.
5th Level Monks get a pretty big power spike. First, you get Extra Attack, letting you Attack twice in one turn, or 4 with Flurry of Blows. Second, you get Stunning Strike, letting you spend a Ki point when you attack to force a Constitution saving throw of 8 plus your Proficiency bonus and Wisdom modifier. On a failure, they are stunned until the end of your next turn, giving advantage on all attack rolls against them. Third, you get the option of Focused Aim, letting you spend 1-3 ki points when you miss an attack roll, adding +2 to the roll for every point spent to better guarantee your punches land. Lastly, your Martial Arts die increases to a d6 for slightly stronger hits.
6th Level Monks get Ki-Empowered Strikes, making your unarmed attacks Magical. 6th Level Long Death Monks get Hour of Reaping, letting you use your action to force Wisdom saving throws on creatures within 30 feet of you. On a failure, they are frightened of you until your next turn.
7th Level Monks get Evasion, meaning when you make a Dexterity Saving throw to avoid taking damage, you take no damage on a success, and only half as much on a failure. You also get Stillness of Mind, letting you use your action to end an effect of Charmed or Frightened on yourself.
8th Level Monks get another Ability Score Improvement. Bump your Dexterity for better AC and damage.
9th Level Monks get Unarmored Movement Improvement, letting you run up walls and on water as long as you end your turn on stable ground.
10th Level Monks get Purity of Body, making you immune to poison and disease. Your Unarmored Movement also increases to 20 feet.
11th Level Long Death Monks obtain Mastery of Death, letting you spend a Ki point whenever you drop to 0 HP to instead drop to 1 HP. This has no limitations as long as you have Ki points to spend, so while you may have died many times throughout the show, your plot armor and will to live will constantly keep you up. Your martial Arts die also increases to a D8.
12th Level Monks get another Ability Score Improvement. Cap your Dexterity for better AC and the hardest punches.
13th Level Monks get Tongue of the Sun and Moon, letting you understand and speak all languages. The power of friendship and kindness transcends all linguistic barriers.
14th Level Monks get Diamond Soul, giving you proficiency with all saving throws, as your power becomes great enough to excel in almost all situations. Your Unarmored Movement also increases to 25 feet.
15th Level Monks get Timeless Body, meaning you no longer suffer the frailty of old age. Your resurrection basically kept you forever 18.
16th Level Monks get our last Ability Score Improvement. Bump up your Wisdom for better AC and Ki save DC, as well as another Cleric spell you can prepare. Take the spell Command.
17th Level Long Death Monks get Touch of the Long Death, letting you use an action to touch a creature and spend anywhere from 1-10 ki points. That creature must make a Constitution saving throw or take 2d10 Necrotic damage per ki point spent on a failure, half as much on a success. Combine this with Channel Divinity and watch the numbers go up. Your Martial Arts die also increases one more time to a d10.
Our Capstone is the 18th Level of Monk, and you can now have your Mugen Damashii with Empty Body, letting you spend 4 Ki points as an action to turn invisible and giving you resistance to all but Force damage for 1 minute. Keep in mind that being Invisible gives you advantage on attack rolls and enemies disadvantage on attacks against you. You can also spend 8 ki points to cast the Astral Projection spell on yourself to truly venture into the spirit realm. Lastly, your Unarmored Movement increases one more time to 30 feet.
Now that we’ve hit Level 20, let’s go over the strengths of this build. First, you are slippery and hard to take down with 19 AC, Evasion, proficiency in all saving throws, and Empty Body, with Mastery of Death keeping you up in the fight. You also can dish out a crazy amount of damage with Path to the Grave and Touch of the Long Death, dealing upwards of 220 average damage with 10 ki points spent. Lastly, you have some good low-level Cleric spells to help support your team.
For weaknesses, you can burn through your Ki Points very quickly, especially as a Long Death Monk. Between Flurry of Blows, Mastery of Death, Focused Aim, Empty Body, and Touch of the Long Death, 18 can easily become 0 before you know it. You also have below-average HP for a frontline fighter at around 143 average, meaning that despite your resistances and evasion, enough damage can still bring you down. In addition, you also have only three 1st level spell slots and 1 use of Channel Divinity per day, so you need to use them wisely. Last, but not least, you're playing a fairly barebones build. Outside of your subclass features, you’re basically playing a standard Monk with a few spells and immortality tricks, which I guess is poetic given that Ghost is a fairly barebones season. And just like Ghost, it’s not terrible by any means, just not as feature-heavy as other Riders
submitted by ScarHydreigon87 to KamenRider [link] [comments]


2024.05.15 19:40 Little_Amphibian_7 Fluvoxamine side effects or unrelated?

Hi!
Context: I am 29F and was diagnosed with OCPD traits and OCD like a year and a half ago.
I began treatment with Escitalopram in January 2023 (started at 5mg and reached 20mg), however, my doctor switched me to 100mg Fluvoxamine in October of 2023.
Since starting Luvox I have been much more tired and sleepy than before and it does not go away. Like I will take naps and wake up disoriented, am falling asleep at the office, can’t get much done during weekends because I always feel sleepy. I do sleep well at night, and while I have occasional insomnia I know how it feels in my body when my fatigue is due to lack of sleep and this is not it.
Additionally, I have felt much sweatier and just hot in general since I started. I live in a hot city but I feel like I get these very stubborn hot spells when the weather is over 30C/86F, which is pretty often these days.
Has anyone else felt something similar? Everywhere I look this shows up in the same lists as uncommon and much more severe effects.
I want to talk to my doctor about switching back to escitalopram due to several reasons, but it would be helpful to know if other people have had this experience.
Thanks!!
submitted by Little_Amphibian_7 to SSRIs [link] [comments]


2024.05.15 19:34 Desperate-Maximum-68 Older editions of spells as ancient spells

So, this isn't an original idea but should I be able to give a really old and powerful wizard older spells from previous editions of the game, as they've mastered old ancient magics in their many years of living. Would this be balanced? Like 1 or 2 spells, not their entire spells list
submitted by Desperate-Maximum-68 to DnDHomebrew [link] [comments]


2024.05.15 19:22 Careful_Pickle_9377 PoE2 Suggestions from an old school arpg vet

Hey Jonathan,
Great work on Poe2. Super hyped to see it. These are some suggestions I had for a fellow content creator I hoped they passed on but I don't believe they did. Subjective as most things in life, but a like minded person will get it. I have a million more things to add, but here's a brief list:
Better sound Fx for elemental spells. D3 and D4 failed at this. They need to be created sounds, not the actual sound. For example: the score of Diablo 1s lightning is quite unique. Diablo 2s frozen orb and blizzard don’t sound anything like the actual element but are iconic while not creating ear strain on repetition.
Town music and hideout music. Overall great scores. However, on the samples at Poecon, they sounded a bit generic. They need to add unique color and flavor. Everyone remembers the Tristram theme for a reason. It’s simple: Use unique string and wind instruments and unique mysterious combinations. I’d suggest someone dynamic like Brandon Acker (youtube) and give him a mood to create then add to the existing track.
Limited linear pathing. One place Diablo 4 epically failed was pathing. The world is a giant Swiss cheese. Look at the mini map in D3. Sooooo much unplayable space. The total walkable area is less than Act 1 of D2. PoE1 was fine with this overall….but they still had a bit too much linear pathing. Imagine a PoE map designed like the overworld of D4 and it will make sense why this is bad game design.
Instanced boss battles. This will be highly controversial, but I think trapping players in a small room (started in d3) without an ability to escape is a bad idea. Imagine Baals throne room was the size of azmodans or belials. Same for mephisto. Same for Diablo. Imagine the chaos sanctuary was just the pentagram. Super lame. Some is fine but for every boss…bad design. In D2 you could always escape and Tp out. Some is fine but an all arena approach is a narrow approach. Consider evolving boss fight environments like multiple level terrain, interact with objects to slow the boss, a pit you can jump into, a sunlight room to pull a vamp boss into to burn, etc. Take a page from all boss battles you guys love from other video games add genres.
Trading: Trading should be mostly automatic so even if you’re offline ppl can purchase your goods. I suggest having a dedicated vendor in your hideout where you list items for sale with gold publicly where players can go to any main town and search for items. Once they find one, they can either port to the sellers hideout vendor or just purchase on the spot. Currency for the seller would be kept at the same merchant to withdrawal. This opens ggg to sell merchant tabs and customization which would help with initial profits of the game.
If at all possible, integrate an in game wiki. So if there’s a skill or item with a special power, it opens a Book looking page in game which describes the ability and possibly has an animation showing the effect. PoE1 was far too much alt tabbing. Now, PoB will likely never be implement in game, which would be ideal, but PoE1 was waaaayyyyyy too much alt tabbing. I think this would very much add to player immersion.
Also, if they are actually doing cinematics this go around, they should take a dark and sinister page from this book for inspiration: most ppl haven’t seen this one before but I think it’s the best: It’s why D3 and D4 missed. Mysterious. Dark. Sinister with hints of good vs evil. Have a blast! Badge of honor, you’re now one of the boys!
Diablo 2 Trailer most haven't seen. Best way for me to describe what made D2/D1 Goats and D3/D4 forgettable.
https://youtu.be/FLSNmKpCw6I?si=gq_A4xwjDorgzrQv
submitted by Careful_Pickle_9377 to PathOfExile2 [link] [comments]


2024.05.15 18:52 da_chicken Tiny Tina's Wonderlands is not what I was hoping it would be

I've never had a good opportunity to sit down and do a run through TTWL. I'd played a couple hours in the past, but never really made it the game I was going to play. Well, I've now spent about two weeks playing it in my spare time. I'm at or just after the Wastard boss fight, which is pretty close to the end of the main story. I've been doing some side quests, but I've wanted to unlock gear slots so I've been sticking to the main quest.
Overall, I am having fun. The good:
  1. The game is fun. The enemies are fun to fight. Flying enemies are a bit annoying, but they're kept pretty rare. I like how chaotic combat feels.
  2. I like that they made melee combat repeat by holding the button down. You don't have to mash that button anymore. 100% that should always be there going forward.
  3. I like the idea of armor, rings, amulets, and melee weapons being drops. That's cool. I kinda wish armor actually gave you armor, though.
  4. The story is fine. I appreciate the TTRPG jokes.
  5. Setting is cool. A fantasy world that feels true to TTRPG settings and as goofy as Borderlands likes to be.
  6. Voice acting is great. Villain is great. Tina is great. Other players are... whatever. I like Wanda Sykes even if her character is meh.
  7. Enemy variety is good. Talking skeletons are hilarious. Goblin "tricksters" in barrels are fun even if their ram attack has too much knockback.
However, I've got some criticisms. I'm wondering if I'm the only one to notice these. Most of these are small, but... there's so many little things that together I think TTWL is easily my least favorite game. It's like a death of 1,000 cuts. No huge glaring issues. Just things that tell you they didn't put as much care into Wonderlands. The game is undercooked. The bad:
  1. There aren't really mechanics around melee combat. You just hold down melee, and then try to keep the enemy on screen. There are talents that make you better and the weapons often feel satisfying, but overall melee doesn't feel very deep for how important it seems to be.
  2. Melee interrupting and resetting reload animations feels awful. Reload animations feel relatively long in WL, and if you miss the timing a little bit because some mob is eating your face that you want to finish off, you have to start the whole thing over. I really, really hate it.
  3. The classes are kinda underwhelming. They remind me of BL1 classes more than anything. The ability trees are kinda dull; mostly static mods that don't do a whole lot plus a few kill skills. The action skills just feel like unique spells unless it's a pet, but the number of spells waters them down a lot. Having two classes is a great idea, but... it's not transformative gameplay like the BL3 classes were. Ability scores in particular feel lazy.
  4. The way encounters work in instances really sucks. Instead of organically approaching an area, you're dumped into a combat arena. There aren't enough maps, either, or they get reused way too much. Instead of knowing where the enemies are and where safety is, they teleport in around you so you're constantly surrounded. Surrounded by melee enemies that will happily mob you and pin you in a corner. That might be realistic, but it's sure as shit ain't fun in an FPS. It's a good thing that snipers seem mostly terrible because there's so many encounters where they won't do anything. Need to run away and reload? The game will helpfully teleport enemies in front of you! And god help you if you die during the third stage of one of these instanced dungeons because you get to do all three of those fights again!
  5. OK, it's a little thing, but when you complete an overworld shrine they don't activate on their own. You have to go back and activate them. Why? Why isn't finding all 4 parts good enough? And why are the bonuses so boring? Faster walking on the overworld? 10% more XP? These... suck. They feel like, "We nerfed you from baseline so we could find rewards to give back to you!"
  6. The overworld likes to steal or lock your camera controls in certain areas. No. Bad. Stop that.
  7. Map navigation on PC is fucked, too. You have to drag the reticle on the map to select things. The mouse just isn't used as a pointing device. Oh, but if you accidentally have the mouse where the list of travel locations are going to be on the UI when you open the map, well, then the map will automatically refocus to that spot instead of where you are. Want to refocus on yourself? Too bad. The easiest way to do that is to move the mouse to the right side of the screen then close and re-open the map.
  8. The enemies feel... bizarrely bullet spongey. Worse, quite a lot of them just charge at you and melee. Even with an FOV of 105+, it's obnoxious simply because it's hard to see what is going on. I want the option of switching to third person camera.
  9. So many enemies randomly have immunity shields, too, where you have to wait until you can attack them. That's maybe fine for an area boss, especially when they flood the boss arena with adds or do a phase change, but it's bullshit that a mook pirate with a ship's wheel as a "shield" just takes no damage or that the miniboss has a 15s immunity shield on a 20s cooldown. It's not overpowered. It's boring. I'm reminded of EgoRaptor's Ocarina of Time video: "There is so much goddamn waiting"
  10. There's a lot of enemies that explode randomly when they die or have damage zones that persist after they die (sometimes from your own elemental weapons!). This has the knock-on effect of sometimes you win a combat, but then the last enemy explodes or drops a poison pool and that knocks you out. It feels very cheap and bullshitty in solo play whenever BL knocks you out after all the enemies die, and WL seems uniquely good at doing that to reset your progress by denying a Death Save.
  11. The character creator doesn't really work. You get 5,000 sliders for the head and face, but they don't seem to do a whole lot. More oddly, there are only two body types, and they're kind of fixed based on class. You're a stabbomancer. Want your character to be a waifish girl assassin? Well, too bad. That's not possible. You either look like a kind of buff male wrestler or a kind of buff female wrestler. It feels like it misses the point entirely.
  12. So many guns have slow projectile speeds or arcing projectiles that the gunplay really suffers. Certain weapons (magic blast shotguns and explosive lobbers) feel like they don't do the damage they're rated for, and the range of impact on the target is both extreme and too varied. Some weapons just have no effect at all. Others have huge knockback... but only sometimes. Both of these feel like they harm the quality of gunplay.
  13. The loot feels like it sucks. It's too time consuming to go through it all, especially with the stupid inventory still being the same as it was in BL2. Like the rings and amulets don't feel like they do a lot unless you get a god drop, so it's hard to compare them.
  14. The non-weapon class modifiers feel lazy and nebulous. "+10% Stabbomancer power." OK, great. I'm a stabbomancer. 10% of what now? Just my active skill? Every skill or talent? And the Epics have two classes chosen at random. So there's about a 1 in 20 chance that the game will drop loot with mods for both my actual classes, and about a 50% chance that it will have neither of them. Most non-weapon drop drops are automatically trash loot for you. But you had best pick it all up to sell, because....
  15. Why are the SDUs so goddamn expensive? In fact, why is everything so goddamn expensive? If you want to buy something from the vending machine it's going to be 50% or more of your funds. I remember saving up to be able to afford maybe one thing from the vending machine in the future. That's steady throughout the whole game for me. SDUs are just a further drain.
  16. Dark element seems too good. Like I just always keep a dark element weapon on me now because it's basically the only active way to heal. You can either find potions on the ground (why can't I carry them?) or use a vending machine to heal (which I don't think I've done since BL1) or explode a healing barrel or I can use a dark weapon. That's it. Oh, I suppose you might get a drop with 0.5% heal per second on it, but whatever. I get that lightning is good vs ward, poison is good vs armor, fire is good vs flesh, and ice is good vs bone. But dark is the only way to extend survivability, really. Mainly because running away is often impossible (instanced encounters).
  17. The default keyboard layout is total garbage now, and I think it's because melee is important. WASD. E use. R reload. 1-4 weapons. Space is jump. F spell and G skill (or vice versa). H another skill sometimes. LCtrl slide and crouch and slam. Q is tag (I think?). C weapon mode. V is melee? Really? Why is such an important key there? It doesn't feel like they actually planned any of this out. I know it's the exact same layout as BL3, but the gameplay is much different. It's really annoying in ways I didn't expect. Why does it feel like there was just no thought put into how making melee important might prompt changes to the key layout? It just feels like every character is as input heavy as BL3's Zane, and it's because they didn't really think about anything.
  18. This has been a constant issue for me since Borderlands 2 (in BL1 it felt appropriate). Since they keep making this thoughtless design mistake I'm going to keep bringing it up. Why do they keep starting you off with only 2 weapon slots? Why does gear drop that I can't even equip? Why are gear slots locked at all if you can just level-gate drops from some categories? It's a looter shooter focused on switching weapons and gear frequently! Let me use the loot that drops and let me use more weapons! This is a shitty progression mechanic, and it feels even worse here. I think I found my first ring 4-5 levels before I could actually equip it. I'd found two epic rings before I could even equip one.
I'm not going to give up on the game because in spite of all that it is often fun. But I think this is the worst BL game. Which is a shame because Tiny Tina's Assault on Dragon Keep is probably the top tier for Borderlands, IMO.
submitted by da_chicken to Borderlands [link] [comments]


2024.05.15 18:43 Tavran [YAVP] MDFe^Sif is the honey badger of blaster casting.

https://cbro.berotato.org/morgue/GloriousHammemorgue-GloriousHammer-20240514-192325.txt
I won this MDFe^Sif with five runes, after 8 somewhat half-hearted attempts. This is my first win with this background, species, and god. This character was a blaster caster with a special helping of 'I'm wearing GDS so I DNGAF' -- i.e., it felt quite strong all game. Sif meant no worries about mana either. Not much reached me and what did I could survive long enough to kill. Evocables were enough for the occasional hot spot.
In particular, tanky armor mitigated the main drawback of flame wave -- making it a great choice through the early mid game especially with an early acrobat amulet (channeling flame wave gives you the high evasion bonus). My go to spells were foxfire > scorch > Flame wave > Fireball + Stone Arrow > Hellfire mortar + bombard > Ignition + Bombard, with some additional use of starfire and OoD in the late game. It was too bad I didn't find sticky flame earlier. I also got a lot of mileage out of elemental staves, since proximity was not a death sentence for me. It took me a while to get enough strength to wear very heavy armor, but chain was a great early game option.
Sif is good. You just always have mana if you need it, you'll eventually get all the spells, and you can forget at will -- also makes for low anxiety casting. I wish piety were easier to come by but mostly didn't miss it. I lost a lot of piety waiting for mana to regen -- so much so I wondered if it wouldn't have been more piety efficient to just use channel between fights. I never got to use divine exagesis -- I didn't really need it and I lost the piety for it right before zot lungs, which is the only place I might have used it for death's door. Hellfire mortar helped with mana efficiency in the late game.
It would have been fun to try and carry this into extended and cast lvl 9 spells in my GDS, but I didn't want to pass on the triple checkmark for greater player.
The Good
The Bad
The Hilarious
This was fun but I'm not sure if I'll do this one again anytime soon. I just don't love blaster casting. I tend to enjoy DCSS more when there are fewer decisions/strategic things to optimize. I found managing the spell list annoying. I found having a choice of attack every combat annoying. I missed my FeBe flow-state rampage from my last win.
I'm progressing as a player. A little stronger each game, but I find I still fall down with 'weaker' builds. No idea if I'll ever win a vampire, for example, and that may be ok. I'm not sure what's better practice to get stronger -- keep trying squishy races or play things I know I can win.
submitted by Tavran to dcss [link] [comments]


2024.05.15 18:22 Bygone-King Easiest Healer with Least Amount of Bloat?

I'm looking to heal in Panda remix, and it's been a long time since I last healed. I'm looking for an easy to use healer, preferably one without having a laundry list of spells that I'm reliant on. Anyone have any recommendations?
submitted by Bygone-King to wow [link] [comments]


2024.05.15 18:12 adulting4kids Flash Fiction Prompts

This is taken from and is copyright protected by globalsoup.net, a website that promotes flash Fiction with annual writing contests.
I am reprinting these Flash Fiction Prompts because they are outstanding ways to freewrite and offer plenty to work with for those who want to learn how to write Flash Fiction.
So check out these prompts and the article and work some of them into your journal! Post the best responses!
100 Awesome Flash Fiction Prompts - Plus Bonus Prompts!
We’ve put together 100 flash fiction prompts, each one designed for a very short story. These prompts will probably be best suited to a story of between 300-1,000 words. If you want to write a longer story using these prompts, you can easily expand these ideas to fit a story of any length.
What is flash fiction?
Flash Fiction is defined as a very short story that can be anywhere from just a couple of words to about a thousand in length. The beauty (and difficulty) of writing flash fiction lies in trying to tell a complete story in so few words. Great flash fiction is succinct, emotive, thought-provoking, and impactful.
What’s the difference between flash fiction and a short story?
The only difference between flash fiction and a typical short story is the word count. However, this scarcity of words means that writing flash fiction can feel like a completely new skill. Just like the short story is a different animal to the novel or novella; flash fiction is kind of unique.
When writing flash, you’ll need to use fewer characters, a simpler plot, and you’ll have to make each word count. This is why editing is so important. You have to be brutal. Cut out everything superfluous and really make sure each and every word is performing an important function in the story. If you’re interested in writing very short fiction, why not check out drabbles? Drabbles are stories of exactly 100 words in length, and they can be a great way to practice keeping your stories very, very short.
How to plot a flash fiction story
When you sit down to write flash fiction, you must begin by choosing an appropriate plot. You cannot simply use a short story plot and tell it using fewer words. A typical flash fiction plot is like looking at one part of a story under a microscope.
For example, let’s look at prompt #21 in our list of 100 Flash Fiction Prompts:
  1. Two people on a sinking ship must decide who should take the last seat in the last lifeboat. If you were writing a novel about a sinking ship, you’d probably want the actual sinking to be the climax of the story. Of course, there are infinite ways to write a novel about a sinking ship, but this would structurally be the most obvious. You’d use the first part of the novel to introduce your characters and describe the voyage leading up to the sinking and the sinking of the ship would be the dramatic climax, leaving the last part of the book as the resolution.
The golden rule of writing short stories is to begin as close to end as you can. So, to turn the same story from novel to short story, you’d probably want to begin with the ship sinking. You haven’t got time to introduce the characters before the action begins, so you’d need to feed in exposition and backstory here and there during the events.
All stories need a good climax. So, you would find the most dramatic moment in the story and build up to it. Perhaps your climax would be the two main characters having to decide who will take the remaining seat on the last lifeboat.
Finally, you need a resolution. In a longer short story you do have time to bring in some kind of satisfying resolution at the end.
But, if you’re writing flash fiction and your story is only a few hundred words, you really need to zoom in on one tiny moment in that story.
You don’t have time to tell the entire story of a sinking ship, but you can turn one moment into a story.
We’ve chosen the lifeboat situation as the key moment in this hypothetical story. Two characters must decide which one of them will take the last seat on the last lifeboat. This is an appropriate plot for flash fiction because it’s simple, high-stakes, dramatic, and thought provoking.
Not all flash fiction will have a plot quite this dramatic, but all great flash fiction will have a plot that can be expressed in just one or two sentences.
If you have a plot in mind, but it seems more suitable for a longer story, you can sometimes find several flash fiction plots hidden within it. Just look for little stories within the story, like the lifeboat moment in our hypothetical tale of the sinking ship.
This brings us to our top tip for coming up with ideas for flash fiction stories:
if you’re ever stuck for ideas, you can find little stories within the story in books, movies, and TV shows. A full length feature film might have as many as 20 little incidents in it that could easily be flash fiction.
Don’t directly write a story based on the film, though. Just carefully pick out those little moments, write down what’s happening as a one or two sentence plot, and then use it to inspire your own, completely original flash fiction story.
One of our 100 Flash Fiction Prompts was actually taken from the movie Pulp Fiction!
How to write very short flash fiction
There are several reasons writers might start writing flash fiction. Of course, it could be that they just love and enjoy the form, but sometimes they’ll be a more strategic and practical reason at play.
Perhaps they want to practise the process of writing stories within the confines of a certain word limit. Maybe they are trying to develop a daily writing routine and they don’t have a lot of free time. It could be that they’re trying to break a habit of not finishing writing projects, or perhaps they are entering a flash fiction competition.
Whatever the reason, very often when we sit down to write flash, we must work under an imposed or self-imposed word restraint. We’ve set ourselves (or been set) the task of keeping the story under a particular number of words.
So, how do you plot a flash fiction story when you have to keep your story very, very short.
We’re not going to discuss stories of 100 words or fewer here. Technically, those stories are still flash, however, we prefer to categorise 100 word stories as drabbles and anything under 100 words as micro fiction.
But what if you have to keep your flash fiction story under, let’s say, 300 words? How do you write a flash fiction story that short?
The answer is: get your microscope out again. Remember earlier when we said writing flash fiction is like looking at part of a story under a microscope? If you have to write very short flash fiction, you’ll need to zoom in even further.
Let’s look at a couple of examples from our 100 Flash Fiction Prompts:
  1. During a match, a young boxer must decide whether to throw the fight.
If you had 1,000 words to devote to the story, you could have time to tell the story of the entire fight. With only 300 words, it might be better to zoom in on the very moment when the boxer must choose whether or not to go down.
In a longer flash fiction story you might have time to go into detail about why he’s in this situation and why he’s so conflicted. In a 300 word story, you might only devote one or two sentences to his gambling debt and the large sum of money waiting for him if he goes down in the third round, as instructed.
  1. A family must decide what to take and what to leave behind as a wildfire approaches their home.
If you had 1,000 words to devote to this story, you might be able to write about the whole process of choosing what to take and what to leave behind. You might be able to mention many different choices and have the whole family participate in the story. You’d be able to go into some details about certain choices and the stories behind individual objects or mementos, as well as the implications of choosing certain things over others.
With only 300 words, it would be advisable to zoom in on one member of the family and to focus on one profound and important choice.
How to write a flash fiction story
Now you have your mini plot, you still need to make sure your flash fiction feels like a complete story. It should still have a beginning, middle, and an end.
Just like a short story, you may need to bring in a little exposition here and there to give texture, context, backstory, and to bring some depth to the characters. But, unlike a short story, you won’t necessarily need to end with a full, detailed resolution. It’s quite common for a flash fiction story to end with a quick twist or plenty of ambiguity.
Flash Fiction is much more about eliciting emotions and provoking thought, than setting up and resolving a complex story.
100 Awesome Flash Fiction Prompts
A young ballet dancer chooses not to tell the other dancers in her troop about a loose paving stone outside their dance studio.
Two sisters realise they’ve both been on a perfect first date … with the same man.
On the car journey home, two parents realise they’ve left their child’s favourite teddy on a park bench several hours away.
A writer suffering from writers’ block looks for inspiration in a strange place.
Set 200 years in the future, a young man realises he’s too emotionally dependent on his robot assistant.
A young woman discovers she’s taken the wrong suitcase home from the airport. The contents of the case make her question her own life choices.
A murderer realises he has only 10 minutes to dispose of a body.
A child decides to walk home by themselves after their parent forgets to pick them up from school … again.
Your protagonist manages to talk the grim reaper out of collecting their soul.
Your protagonist suddenly realises they’ve been living in a simulation.
A young couple has chosen to spend the night in a haunted house to fix their marriage. Your story starts just as things get very weird.
Your protagonist finds a letter they wrote to themselves when they were a teenager.
Your protagonist must decide whether or not to drink from a fountain that erases all painful memories from the mind.
Your protagonist comes across a street called ‘Memory Lane’. They quickly realise the name is eerily apt.
A bride finds out something startling about her future husband an hour before the wedding.
Your protagonist finds an advertisement for a company that promises everlasting youth.
A youngest sibling shows up at a family reunion they weren’t actually invited to.
Your protagonist finds a piece of paper with a spell on it. If they say the words out loud they aren't sure if something terrible or wonderful will happen.
Your protagonist is watching a jazz band play when they realise they know the drummer from somewhere — but where? It takes a whole song for them to figure it out.
Your protagonist must meet their ex for lunch to tell them they’re now engaged. It’s been just a few weeks since they split up.
Two people on a sinking ship must decide who should take the last seat in the last lifeboat.
During a match, a young boxer must decide whether to throw the fight.
Your protagonist must pack their belongings before moving to a new colony on mars.
A pilot realises they have lost control of their aircraft.
Your protagonist doesn’t want to attend their 100th birthday party — and for good reason!
Your protagonist gets stuck in a lift with their ex … 5 minutes after breaking up with them.
A child says goodbye to the fairies in his garden before moving to a new home.
Your protagonist saves someone’s life … and then wishes they hadn’t.
Your protagonist arrives at a blind date. They’ve been set up with someone they actually know a little too well.
Set in a dystopian future in which public displays of affection are banned, your protagonist faces an agonising choice.
An agoraphobic must face their fear in order to save something important.
Your protagonist must make her partner fall out of love with them. Both their lives depend on it.
Your protagonist is hiking with her small children, they come face to face with a grizzly bear and her cubs.
Cinderella and Prince Charming realise they got married too quickly.
A message written in graffiti on a bathroom wall has serious implications for your protagonist.
Your protagonist finds a bag, looks inside, and realises the owner might just be their soulmate.
Your protagonist has been seeing the same stranger everywhere they go for months. They finally decide to confront them.
A couple realise their relationship is over during the trip of a lifetime. They’ve been saving up for the trip for years.
A public debate sees two previously married people letting their private grievances come into their arguments.
Your protagonist plans their escape from a retirement home.
A couple realise their fundamental beliefs are at odds with each other.
An artist develops an obsession with drawing a next-door neighbour.
Your protagonist finds themselves trapped in a cabin with a group of hikers during a heavy snowfall.
An ice skater must face going back on the ice after a dangerous fall.
A couple must decide their plan for New Year’ Eve. They both have secret reasons for their choice.
A family must decide what to take and what to leave behind as a wildfire approaches their home.
Your protagonist is waiting for someone important at the airport. They begin to think that person isn’t going to show up … and then they realise why.
Your protagonist must find their way through a maze. What they find in the middle of the maze is the last thing they were expecting.
An actor waiting in the wings has forgotten his first line.
Your protagonist is wrongly identified as a hero. Do they come clean?
Your protagonist realises their past is catching up with them.
Your protagonist overhears something that has serious implications for them while trying on clothes in a changing room.
Your protagonist is in a costume shop trying to decide what to dress up as for Halloween.
Your protagonist realises they’ve slipped into an alternate dimension.
A surgeon must make an impossible choice on the operating table.
A pregnant journalist interviews the mother of a missing child.
Your protagonist must ask his girlfriend’s father for his blessing, only to discover the father knows his deepest secret.
Your protagonist sees something on social media that will change their life forever.
Two work colleagues realise they’ve been dreaming the same dreams for weeks.
A reluctant daughter comes to terms with having to carry on the family business.
Your protagonist realises she must go on the run.
Two bank robbers disagree on their plan to rob a bank. This leads to a disastrous consequence.
A strange case of deja vous leaves your protagonist convinced of supernatural interference.
A sceptic begins to question their beliefs during a psychic reading.
Your protagonist uncovers a scandal at their workplace.
A hapless cook tries to recreate her late father’s favourite recipes in an effort to feel connected to him.
Your protagonist has a premonition that makes them certain they can’t visit their mother-in-law for Christmas. Now he must convince his husband.
A young backpacker discovers something unexpected in a cave.
An impulsive character and an indecisive character are brought together by chance. They must make an important choice.
Two characters cleaning up after a party discover an object that sheds light on something strange that happened earlier.
Two strangers are trapped together during a blackout.
Your protagonist must take a leap of faith in order to save something important to them.
Your protagonist discovers a huge part of their life has been a lie.
Your protagonist has set up an elaborate way to propose. Inexplicably, everything goes wrong.
Your protagonist must buy a dress for her mother’s funeral.
Your protagonist goes back to her favourite city in the world, only to find it has completely changed.
While stargazing, your protagonist realises the stars are forming secret messages in the sky.
Your protagonist hears a news story on the radio that will mean the world changes forever. However, she seems to be the only person who heard it.
Your protagonist is crossing a frozen lake. They see something under the ice that definitely shouldn’t be there.
A workaholic must come to terms with retirement.
An Olympic athlete must decide whether or not to report their teammate for doping.
A young mother feels isolated from her childless friends.
Your protagonist is about to realise their greatest ambition. Will it be everything they were hoping for?
Onboard a spaceship, a couple prepare to go into stasis for hundreds of years.
Your protagonist has an obsession with thinking about the past.
Set in a post-apocalyptic future, your protagonist meets an unlikely love interest.
Your protagonist visits a place from their childhood and realises their memories of that time might not be accurate at all.
A small child has decided to run away from home. Her parents watch on with amusement as she decides what to put in her backpack.
On a whim, a bus driver decides to radically change his route, much to the chagrin of his passengers.
Dystopian. A couple in love are only allowed to spend time with each other one day a year.
A shapeshifter begins to realise their powers are fading. They must decide what form will be the last one they take before they cannot change again.
The devil visits your protagonist with an offer on her soul.
Your protagonist suddenly has the ability to read minds. There’s only one place they want to go now!
Your very wealthy protagonist has designed a simple test to see who will inherit her estate.
An archaeologist discovers something that will change how we see the history of the world. It could be dangerous. Does he keep it to himself?
Your protagonist must clear out their late mother’s house. She discovers an incredible family secret.
Your protagonist is meeting his brother. They haven’t seen each other for 20 years.
Your protagonist develops the ability to see the world literally through someone else’s eyes.
Your protagonist starts to believe their partner might be a spy.
Your protagonist discovers a hidden camera in their living room.
Looking for a flash fiction competition? Check out our ‘Big List of International Writing Competitions!’ Looking for inspiration? Why not check out our list of the 20 Greatest Short Story Writers of All Time! Just received another short story rejection? Here’s our post about ‘How to Deal With Story Rejections’ Bonus Prompts! Two characters waiting by the side of the road realise they are both meeting the same person.
A woman loses her young niece in a busy shopping mall.
Three strangers must solve a riddle in order to gain entry to a secret club.
A poor woman must borrow ingredients from her neighbours to bake her husband a birthday cake.
A waiter finally finds out why an old man has been coming to the restaurant where he works every day at exactly the same time.
Two work colleagues must decide which of them is to take the blame for a terrible mistake at work.
Your disgruntled protagonist goes to confront the couple next door about the strange noises they’ve been hearing at night.
A family dinner party sees three characters make three very surprising announcements.
Two women argue over who should get to buy the last dress available in a store. How do they decide who should get it?
A young couple find out they knew (and disliked) each other vehemently as children.
Love writing stories? Register now for our free 7 Day Story Writing Challenges. Write a short story in a week, get extensive feedback on your entry, and compete for a prize of £500 in each round of the challenge. Register today!
Mastered the art of flash fiction? Now you can try submitting your stories to literary magazines! We’ve compiled a list of the best literary magazines that don’t charge a reading fee! Check out our Big List of No-Fee Literary Magazines.
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.15 17:59 Screwballbraine DM changed my character sheet

I feel like I'm overreacting honestly because no one else seems to give a stuff, but this is what he's done so far:
Asked outside of the game if he can change my character race Added a spell to my character sheet then had to remove it because he added it to the wrong character While removing this spell somehow fucked up my health stats and my skill proficiencies and deleted my entire spell list. Rerolled ALL my base stats.
It's an easy fix all told but it feels WEIRD.
submitted by Screwballbraine to dndbeyond [link] [comments]


2024.05.15 17:48 Sigmas_Syzygy Early *SPOILER* next month last card deck theorycrafting

Hey, i would like you guys two cents about Arishem's deck, please theorycraft with me.
https://preview.redd.it/5bma9k9ftl0d1.png?width=907&format=png&auto=webp&s=994fe5ab7bd758d813c9c011759169810d325ed9
this is the very bad deck i've built, if you don't care about text, i'll try to explain the reasoning behind each pick, and the feeling of the deck (sorry for my bad english, not my main language):
THE NON INCLUDED: I'm considering quinjet not working here as he does not works in thanos. i'm also keeping mockingbird out to slightly increase in blink quality, but i can see she being subbed in doom's spot.
ARISHEM: Mathematically arishem will add 3 and 2 costs cards more often to your deck (with 6 cost being the least likely), and due to his nature, any original card in the deck is half as likely to be draw, this data means two things: no combo will be consistent, and we can't consider arishem as a ramp card, since he usually will add few high cost cards, and the original ones you includes will be draw fewer times than any common ramp deck. With that information in mind, i've tried building a deck that diminishes the randomness and takes advantage of the extra energy by drawing cards.
COULSON: Coulson's randomness in common decks is actually less randomness in arishem's decks, as said previously, 2 and 3 costs will be the more likely outcome of most cards added to the deck, so coulson garantees you two less common costs (4 and 5), and also 2 extra cards for you to spend your extra energy, doing both things i wanted.
HOPE: If quinjet works, hope will be subbed by it, if not, hope serves the purpose of capitalizing on the extra cards played. To be fair, shes the 12th card in the deck, and could probably be subbed for rogue too, giving a fighting chance against darkhawk, since hope will most likely just float energy anyway due to the nature of the costs of random cards added by arishem and the limited board space.
CRYSTAL: This one is quite a weird inclusion, the reasoning behind it was "you will have more energy than your opponent to capitalize on the extra card" but one can argue that the quality of card draw will be so inferior than your opponent's one that its not worth the risk, and if thats the case, rogue is a suitable sub.
PHASTOS: A nobrainer add, phastos will most likely be the best card in the month and probably one of the best cards in the game, he is probably the cornerstone of the deck, making the extra card draws/add to hand work due to the cost reduction side of his effect. even if at random.
LOKI: Another easy inclusion, the extra energy pairs well with loki's discount, and the extra cards keep the hand at an ok size, i think loki is the way the deck would fall if (when) this "draw more cards" deck idea fails, adding more loki cards to the original deck, like snowguard and cable.
BLINK: Blink is the soul of the part of the deck that wants to reduce randomness, since the deck was crafted with a gap between 3 and 5 (broken by loki, but he is a core piece) the idea is playing one of your original 3 (or the commonly 3 cost generated ones) and switching then for one of the top end in the deck, wich, again, following the math, will be the majority of options available for swap, increasing the realiability of the deck.
ADAM: Yeah, i know he is a bad card, even when played a turn early, but hear me out: this whole list is bad, he is at home here... apart from that, the extra energy early not only gets you to adam faster, but also gives you a fighting change for board power, if there is any deck that would fit adam's lackluster effect, arishem is the one, and his onesided draw effect is actually very, very valuable here, i think he is in the upper half of card in the deck, not being cut first at all.
SERSI: Sersi is obviously not tested yet, and her random effect is probably not gonna make the cut in the normal decks, but Arishem should not be considered a normal deck, nor respond to the normal meta. The same as coulson, her randomness is heavily reduced here, considering you are not only playing more cards, but also higher cost cards, especially since the deck was built considering blink's effect (with mostly 3 costs cards with good effects but not stats), sersi could use this too, becoming a plan B to blinks, even mitigating a bad result from adam warlock losing the location by changing him into a 6 cost.
MAGNETO: Magento is just a good body with good effect, not much here, can be subbed by other six costs, but usually he outperforms most.
DOOM: Doom is actually pretty close to the cutting block, if my idea is anything close to reality, arishem will probably have board space issues, and if so, doom will be a bad pick, he may be subbed for mockingbird or any other high impact 6 cost.
BLOB: I don't have math to back this up, but i think Blob will most of the time have the effect of removing garbage from your deck, since the majority of random cards will be lower cost, and those usually have lower power, he will probably eat those more often than he will eat your magento (like the drawing chance of any card, the eating chance of a original piece is also halved).
My final thoughts about this list is, as you know if you read all the way, it's bad, and not optimized at all, but i think theres something in not considering arishem a "ramp deck", while slotting him as a tempo/board flood deck, and all cards in the list take advantage of that line.
thank you for reading this far, again i apoligize for spelling mistakes, and hope you guys spread some hate towards mt in the comments s2.
submitted by Sigmas_Syzygy to MarvelSnap [link] [comments]


2024.05.15 17:37 Wheel_N_Deal_Spheal You're not a good player if you use spirit ashes, summons, and a few other things...

Edit: Want to clarify this as a humor post, since there are multiple people either confused or raging.
People think they're amazing at Elden Ring, yet use things like spirit ashes and summons constantly.
Here's an obvious list of things in the game that cheapen the experience, and don't make you some Elden Ring god.
Things up for debate: Using heavy armor, ranged weapons and spells, use of most talismans, bleed builds.
Things absolutely encouraged: No armor, no weapon or un-upgraded weapons, Daedicar's Woe and Shabriri's Woe talismans, and gesturing during boss fights and PvP to flex.
/s
submitted by Wheel_N_Deal_Spheal to Eldenring [link] [comments]


2024.05.15 17:30 p1zzaontheroof Tooltips hidden in combat BUT only sometimes???

So I have this weird problem where tooltips for buffs/debuffs both under unitframes and next to my minmap (Like this) won't show during combat but only sometimes and almost every time during boss fights while raiding. This also affects the mouseover tooltip thing for everything, including for an example the group loot frame thing where you can need/greed/pass loot that drops in dungeons.
I've tried searching for an option in my addons that hides tooltips in combat but couldn't find anything that was enabled. The weird thing is when questing in the world this almost never happens. I have also noticed that this happens during longer fights in raid and not small trash pulls.
I've googled and looked everywhere so this is my last ditch effort to try and figure out why this happens.
list of addons that I use that might or might not affect this somehow:
Bagnon?? SpellActiavtionOverlay DBM Bartender HideErrorMessages LeatrixPlus Quartz?? WeakAura - ICC PACK ??
Paypal-ing the person who helps me fix this xD
submitted by p1zzaontheroof to wownoob [link] [comments]


http://rodzice.org/