Gun rack designs

Paintball

2008.07.29 00:41 Paintball

pantball
[link]


2019.02.24 19:02 Jacky1121 Furry killing guns

Stupid gun designs/memes We are NOT a furry hating/raiding reddit despite the name
[link]


2013.06.16 05:33 Picatinny Paintball

Paintball subreddit for all woodsball, scenario, and magfed players.
[link]


2024.05.22 04:32 st0zax Ignoring meta, what’s your favorite support weapon?

Ignoring meta and what’s powerful, I’d say my favorite would be the arc thrower. Such a cool weapon design wise and fun to use.
I also love the design and functionality of the railgun, but it’s just not a fun gun as it feels like a wet noodle tickling enemies.
submitted by st0zax to Helldivers [link] [comments]


2024.05.22 04:17 Gaming_K1ng89 Can settlers pick up your guns from display racks/cases??

Pretty much the title. I know they can hop into your power armour if it’s left with a fusion core in it. But I’m not sure if they can take guns from the display racks/ cases. Just looking for clarification
submitted by Gaming_K1ng89 to fo4 [link] [comments]


2024.05.22 04:12 BlackFridayNews Women's Designer Sandals & More Flash Event at Nordstrom Rack: Up to 75% off

Women's Designer Sandals & More Flash Event at Nordstrom Rack: Up to 75% off submitted by BlackFridayNews to GottaDEAL [link] [comments]


2024.05.22 03:41 antipenko Organizing a Breakthroughin the Red Army, 1944

The following is a directive by the 2nd Shock Army instructing its subordinate formations and commanders on how to prepare and carry out a breakthrough, including organizational measures to improve its combat effectiveness. 2nd Shock Army was deployed in the rear of 2nd Belorussian Front in December 1944, preparing to participate in the East Prussian Operation. In mid-January to would successfully break out from the Rozhan bridgehead.
DIRECTIVE FOR THE ORGANIZATION AND CONDUCT OF THE EAST PRUSSIAN OFFENSIVE OPERATION
TO THE CORPS COMMANDERS AND CHIEFS OF THE TROOP BRANCHES OF THE 2ND SHOCK ARMY
When preparing for a breakthrough, I require you to focus particular attention on the following issues:
PREPERATORY PERIOD
[1)]
a) Study in the entire tactical depth of the enemy’s defense his engineering structures and obstacles, infantry and anti-tank fire systems, artillery and mortar groups, and the system of observation posts.
b) Know the areas where reserves are concentrated and the possible directions of counterattacks. Senior commanders (commanders of rifle corps and rifle divisions) must also know the operational depth of the enemy’s defense, the location of his operational reserves, the possibility of meeting them and on what lines.
c) Know where tanks are concentrated and the possible directions of their actions.
d) Using an observation system and studying all intelligence data in detail, establish the combat routine of the defending enemy.
2) Organization of observation
a) No later than December 25 the army headquarters will equip one OP [Observation Point] (main) in each direction and two auxiliary ones, providing them with communications equipment, surveillance equipment and specially trained officers.
b) Corps and division commanders must determine places for OPs and report to me no later than 12/18.
All OPs from the platoon commander and above must ensure complete observation of the terrain from the starting position according to the principle - every commander must see the battlefield.
Telephones should be placed at the OP for those where the commander is monitoring the battlefield.
c) Artillery and infantry observation should be organized by the army headquarters from 12/20/44, corps and divisions - by special order with the obligatory keeping of observation logs and a report to the top.
Observation data for the day should be submitted to corps headquarters and artillery headquarters to army headquarters by 10 p.m. daily.
d) At the OP from regiments and above, specially trained and instructed officers (3-4 people), headed by a staff officer and provided with security (2-3 machine gunners), must be located and monitored.
Observers should change every 2 hours.
The senior officer must visit the OP at least once a day.
e) Each commander must have a map with data from his personal observation and data received from other commanders (in different colors).
Artillery and infantry commanders should compare the data received by each of them about the enemy to clarify them.
f) By 12/28, the Army Headquarters will provide the corps and divisions with maps filled with the situation about the enemy based on data received from the defenders, observation from the OPs and from other sources.
3) Study the area
a) Study in detail the features of the terrain in front of the enemy’s front line of defense, in the tactical depth of his defense, and for higher commanders in the operational depth. Pay special attention to studying the terrain in tank terms.
b) Keeping in mind the open nature of the terrain, carefully study all approaches to the enemy’s front line, possible starting positions for the attack and the directions along which the artillery will advance.
Know the roads leading to the front line from the depths, and the roads in the depths of the enemy’s defense in the zone intended for the offensive.
4) Secrecy and camouflage of measures taken to prepare the operation
a) Regrouping of troops (infantry, artillery, tanks) should be carried out only at night.
Carefully camouflage the areas where troops are located, preventing the appearance of smoke during the day and the lighting of fires at night.
b) Eliminate any possibility of communication and conversations with the local population. Under no circumstances should commanders and fighters be allowed to be housed with local residents.
The headquarters of units and formations are usually located in a forest.
c) Warn all personnel about the inadmissibility of revealing the numbering of army units and formations.
d) Avoid talking on the phone about ongoing events. The commanders of the formations personally approve the lists of persons to whom telephone numbers are left and the right to converse.
Strictly prohibit the use of radio equipment until the moment of the attack.
e) Do not allow signs indicating unit numbers, field mail and commanders' names, as well as identification marks of hospitals and rear institutions to be displayed at intersections and at entrances to areas where formations and units are located. The latter will be displayed by special order.
f) Take the strictest measures to protect documents and maps, preventing their loss. Do not take maps with the details of your units to the front line.
g) Army headquarters, rifle corps headquarters, rifle divisions and rifle regiments organize a commandant service, establish commandant posts and patrols and carefully instruct them.
Commandant posts and patrols should not allow accumulations of vehicles, horse-drawn vehicles and manpower, especially in areas of visibility, and ensure strict compliance with all camouflage instructions.
Inform all personnel that the requirements of commandant posts and patrols are mandatory for all officers, regardless of official position.
h) All reconnaissance should be carried out in accordance with special instructions.
5) Combat training
Combat training begins on 12/20/44.
Combat training of troops differs from general combat training in that it is carried out in a specific environment.
Commanders of formations and units should organize combat training based on the specific tasks of each unit (being in the first or second echelon, with whom and when it interacts, etc.).
Conduct combat training on terrain as similar as possible to the one on which you will operate.
Corps and division commanders should be ready for an operational game at army headquarters by 12/26/44 based on the materials and conditions of the operation being prepared.
6) Work of headquarters
a) All headquarters prepare a complete schedule of urgent reports and the procedure for its implementation.
Establish a list of officers responsible for information from higher headquarters, formations of supporting and interacting units.
Consider the failure of the transmission of at least one report at any link to be an emergency.
Pay special attention to the truthfulness of the information.
b) Check the readiness of all means of communication: telephone, telegraph, radio, mobile vehicles (liaison officers, cars, motorcycles, etc.).
Have a reserve of radio equipment to create intermediate stations, especially for communication with mobile groups.
c) Check the distribution of functional responsibilities among staff officers and their mastery.
d) Ensure control over the implementation of combat orders of commanders. Following a combat order, an officer of the operations directorate (department) must be sent to the troops to monitor the implementation of this order.
The officers sent must be instructed by the formation commander or chief of staff and have a firm knowledge of the mission of the formation, unit or subunit to which they are sent.
e) Minimize the production time for operational documents, without in any way “eating up” the time of lower headquarters.
f) Carefully work out in advance all interaction documents for the entire depth of the battle.
g) Prepare SUV (Covert troop management) documents in advance and send them to the troops.
Immediately upon receipt of them, organize training and ensure free use of them by all officers, especially officers and administrators.
7) Logistical support
a) Carefully check the condition of automatic weapons. Each fighter must have the prescribed number of cartridges, each machine gun must have the prescribed number of belts and disks. Belts should not be damp.
Check the winding of the seals, the tension of the return springs, the availability of spacer rings (spare), extractors and antifreeze fluid.
In rifle platoons, which are intended for special work in clearing mines and laying paths for infantry, have carts for pulling away wire and other obstacles.
b) Check the ammunition from the rifle to the gun. Determine where to store ammunition, who, how and where to supply it.
c) The equipment of each fighter must be checked (fitting of uniform, equipment, contents of duffel bag, etc.).
d) Prepare a backpack supply for soldiers in the amount of one daily allowance, the issuance of which will be carried out by special order of division commanders.
Check the feeding arrangements, especially on the first day of the fight.
e) All vehicles must be repaired, possible routes determined, fuel depots installed. Each driver must be familiar with these routes and road conditions in advance. Cars must have chains and tools (shovels, axes).
f) Put horse-drawn transport in order.
g) On roads in the army zone, install signs at all intersections indicating populated areas, marking altitudes and azimuths of directions.
h) In crossing areas, prepare gaps and exits from roads every 50 m in both directions. Crossings should be distributed among commanders of formations and a commandant service should be established on them, avoiding the accumulation of vehicles, horse-drawn vehicles or manpower.
i) Establish a procedure for evacuating the wounded. Designate sanitary picket points.
Explain to the soldiers that the wounded must bring their weapons to the dressing station, and the weapons of the seriously wounded must be picked up by orderlies.
j) Explain to all fighters the inadmissibility of using captured products and “junk”.
k) All commanders should check the unit’s logistics on a daily basis.
PREPARATION AND OCCUPATION OF THE STARTING POSITION FOR THE ATTACK
1) The day before the troops reach their starting position, mark the routes to it for each company to prevent wandering and mixing of units. Set up beacons.
Take the most decisive measures so that soldiers and officers cannot get lost and fall into the hands of the enemy. Under no circumstances should you allow yourself to go over to the enemy’s side.
2) Study the starting position and equip it so that the infantry and materiel are completely covered. Eliminate the possibility of exposure and losses of manpower and materiel.
Considering the dampness of the soil and the appearance of track marks on it after turning off the road, these marks should be immediately smoothed out.
3) Regiment commanders prepare and fix roads to pull everything necessary to the starting position.
4) Consider the organization of communication when reaching the starting position.
5) Reach the starting position over two nights.
On the first night, bring out heavy infantry fire weapons and direct fire weapons. Those guns that can be seen in positions by the enemy should be brought out on the second night.
On the second night, bring out the infantry.
6) When taking over a combat area from defending units, carefully study your own and enemy’s minefields.
Clear your minefields located in the depths of the defense in advance; those located in front of the front line should be cleared of mines two to three days before the offensive, organizing the protection of the passages.
Clear enemy minefields within two nights. This demining is carried out under conditions of careful camouflage from enemy observation.
7) Before leaving for the starting position, explain to all personnel: for what, where and how should they do it, what secrecy and camouflage measures to take.
Bring the combat mission to the fighters 4 hours before the start of the attack.
INFANTRY ATTACK AND COMBAT IN THE DEPTH OF THE ENEMY'S DEFENSE
1) Build battle formations not according to a template, but taking into account the specific actions of each unit and subunit.
During a frontal breakthrough, the battle formation will be straightforward, in a forest battle - along road directions, when crossing rivers - echeloned, and when fighting in the depths of defense - maneuverable.
Pay special attention to the placement of forces and weapons in combat formations at all stages and in all conditions, so that fire weapons do not lag behind the infantry.
Senior commanders check the decisions of subordinate commanders, carefully explain the shortcomings they made in the formation of battle formations and indicate measures to eliminate these shortcomings.
2) Every Red Army soldier must understand that the main goal of an organized breakthrough of the enemy’s defense is to reach the firing positions of his artillery in the first 2-3 hours of the battle.
3) Remind each officer once again that combined arms combat consists of three elements:
a) organizing artillery fire support,
b) organizing close combat between infantry and tanks and
c) organizing close interaction between these two elements.
4) Remember that the basis of artillery fire support is not artillery preparation, but the organization of artillery fire in the depths of the enemy’s defense.
Every officer must know that the success of artillery fire depends on good organization of reconnaissance, on his knowledge of the capabilities of all means of reinforcement and the correct formulation of tasks.
5) An infantry strike must be preceded by a fire strike. This means that it is necessary to follow this order: reconnaissance, then fire strike, then attack, and not the reverse.
6) During the attack, under no circumstances should infantry be allowed to lie in the first trench. It is dangerous because it causes a desire to take cover and, as a rule, is always targeted by enemy artillery.
Don't linger at temporary stops; The longer people lie, the more difficult it is to raise them, the greater the losses.
The attack must be swift.
7) All means must be used to hit one place. Everything must be linked together.
I forbid pointing at others: “The tanks failed,” “The infantry did not rise,” “The artillery did not support.”
Check the implementation of interaction issues at all levels.
The artillery commanders will be with the infantry commanders.
8) During a battle deep in the enemy’s defense, obtaining accurate data on the enemy’s behavior becomes of utmost importance. Report about the enemy only quantitatively, and not organizationally, i.e. 30-40 soldiers and not a company or platoon.
Report exactly where and what enemy firing points are hindering the advance. Do not allow the expressions: “Heavy machine gun or mortar fire.”
9) Each commander knows at any time the position and condition of the formation (unit). The situation report must always be truthful.
The commander must have the courage to report whether his unit can carry out the order at a given moment, and if not, then for what reasons.
10) The depth of the enemy’s tactical defense in front of the army’s front lies at the line of 6-8 km from the front edge (the artillery positions). Until we reached the artillery positions, the breakthrough was not realized.
11) Consider the tactics of using tanks by the enemy:
a) for counterattacks with small groups of infantry,
b) as fixed firing points (armored fortified points) and
c) in night battle conditions.
Introduce to every officer the procedure for organizing anti-tank defense, which should include:
– a two-tier construction of the AT defense is provided;
– measures to combat both counterattack tanks and armored fortified points are indicated.
Take measures to consolidate occupied lines.
The two-tier construction of AT defense should be understood as follows:
– first tier – fire weapons from platoon to regiment (from anti-tank grenades to regimental guns); this tier is mobile and is located in infantry combat formations; his task is to fight enemy tanks and self-propelled guns encountered along the path of troops;
– the second tier is organized in depth from anti-tank fighter regiments and other artillery reinforcement means. This tier moves in jumps from line to line and ensures the advancement of the infantry.
A solid knowledge by officers and soldiers of the order of constructing anti-tank support prevents tank fear.
Each unit should have groups of sapper-hunters to blow up tanks.
12) The battle must be continuous, waged day and night. Continuity is achieved through reserves and the use of battalions specially trained for night combat. When issuing an order to commit a reserve to battle, the same order should also indicate the creation of a new reserve.
The order for a night battle should be given in such a way that the unit is not late in starting action.
13) The attack must be general. Do not allow the formation's battle to turn into battles of individual units. This can only be achieved by good observation of the enemy, knowledge of the situation, immediate response to the course of the battle, and solving the problem using fire weapons.
14) The battle must be deep, which means that commanders are required to know not only the object they are attacking, but also what is behind it, by organizing deep reconnaissance.
15) Provide advance relocation to new command posts and OPs. The relocation plan must be approved in advance by a senior commander. The axis of movement of the command post must be known to junior commanders.
You can move to a new point only when communication is established there.
16) Commanders who have personal radio stations should always keep them with them and during the offensive do not move forward without them.
17) The names of the commanders of units and formations are addressed on the radio only by their operational call signs, because some of them were published in the orders of the Supreme Commander-in-Chief and mentioning them will enable the enemy to establish from which front these units or formations arrived.
18) Prohibit communications on the radio in the clear. Use only communications tables, reference diagrams and coded maps.
ISSUES OF ORGANIZATION AND MANAGEMENT OF FIRE
1) All commanders should check their subordinates’ knowledge of the materiel, ability to eliminate delays, and tactically, competently, fire and use each type of weapon.
2) Check all weapons for trouble-free operation and combat accuracy.
3) Require officers, non-commissioned officers and enlisted personnel to make full use of infantry fire, especially at the moment when artillery fire will be transferred from the first trench to the second.
Carefully consider infantry fire according to the stages of the battle.
2-3 minutes before launching an attack, heavy machine guns should open fire on the enemy trench under attack. Be sure to take into account which heavy machine guns will go on the attack with the infantry and which ones will support them with fire.
Light machine guns must be completely in the combat formations of the attacking infantry and fire on the move and from short stops.
Fire from machine guns on the move during an attack, taking into account to save ammunition when you need to fight in the second and subsequent trenches.
4) Artillery commanders should not dismiss the organization of fire combat for the infantry itself. Take into account the fire of heavy and light machine guns in planning.
5) The guns will be assigned to companies and platoons; you should always help them move with you, and not abandon them.
6) Commanders of rifle corps and divisions and artillery commanders should give instructions to officers up to the company commander on how and what type of artillery should be assigned tasks.
7) Each commander is obliged to know what assets are operating in his offensive zone in addition to his group. Every leader should inform his subordinates about this so that they can take it into account when making a decision.
8) Division commanders must approve the OP for direct fire guns. Each direct fire weapon must have its own target, the nature and position of this target, the number of shells to hit it, and the time for their consumption.
Rifle corps, divisions and regiments must have general fire plans for direct fire guns.
Direct fire guns should only be placed on the observation posts when the latter are fully prepared and all work is camouflaged. After installing direct fire guns, they should also be carefully camouflaged so that the enemy could not guess their presence even with the help of photographs.
9) In terms of artillery fire for the destruction of trenches, each artillery and mortar battery must have its own area, preventing firing in areas.
Check target numbers with batteries and guns to ensure there are no typos or errors. Also check the trench numbers.
10) Particularly consider the issue of organizing fire to repel counterattacks of small groups of the enemy, with the help of which he seeks to delay our advance. In such cases, the counterattacking infantry must be met with organized fire and, pursuing it, burst into his trenches on the shoulders of the enemy.
11) When moving artillery, first of all move those batteries whose fire has reached the [range] limit.
ISSUES OF USING TANKS AND SELF-PROPELLED GUNS
1) Eliminate the shortcomings in the use of self-propelled artillery that occurred in previous battles: excessive fragmentation of self-propelled units, the use of self-propelled guns as tanks, lack of proper assistance from sappers in clearing mines, building bridges, etc.
Self-propelled guns are used to reinforce regiments as infantry escort weapons.
In regimental battle formations, self-propelled guns should be placed behind the infantry.
2) Provide assigned tanks with fire from the guns of the infantry's anti-tank system. The guns accompanying the tanks must be accurately aimed at the enemy firing points that they need to suppress.
3) Fully use the minesweeper tanks attached to formations. The actions of these tanks will be supported by infantry fire.
To remove and neutralize mines not detonated by minesweeper tanks, assign sapper groups to accompany them.
ENTERING RESERVES INTO BATTLE
(second echelons)
1) Take all necessary measures to eliminate the possibility of delay in bringing reserves (second echelons) into battle.
The commanders of the reserve units must be at the OP together with the commanders of the units advancing in the first echelon.
2) Commanders of reserve units are required to conduct reconnaissance on all possible directions of action of their units.
3) Thoroughly work out on the ground issues of interaction related to the introduction of reserves. Determine the boundaries of deployment, reassignment of reinforcement equipment, establish signals and the procedure for organizing communications.
Avoid delays in switching amplifiers.
INTRODUCTION OF MOBILE GROUPS INTO THE BREAKTHROUGH
Commanders of rifle divisions and regiments can be appointed heads of mobile groups. They need to remember the following:
– more initiative; do not wait for the decision of senior commanders;
– conduct thorough reconnaissance, especially engineering;
– always have a group of sappers ready to clear mine routes, fix roads, and build bridges;
– in case of major damage, use all available human resources to correct it, without waiting for the sapper units to arrive;
– ensure communication both within the group and especially with the highest headquarters of the formation in whose zone it operates;
– before the introduction of a mobile group, check that the issues of interaction, communication and support have been worked out by the commander in whose zone the group operates.
BATTLE MANAGEMENT ISSUES
1) By 12/20/44, check the staffing, composition and preparedness of the headquarters of company and battalion commanders and the availability of communications equipment. Avoid loss of control in this link.
Every officer must once again understand that control during battle is the basis of success; its loss threatens to disrupt the offensive.
2) Rocket signals should be a means of control only by the regiment commander. Other commanders duplicate these signals.
The signals should be common throughout the breakthrough area.
3) Use only white flares to indicate our front line when flying our aircraft. These missiles should only be launched at the very front line. Prohibit the use of white flares for any other signals. Corps commanders should check and report the presence of white flares and signal pistols.
4) Ensure that rifle units (companies) are always combat-ready. It is necessary to maintain a combination of manpower and fire.
After each battle, restore the combat readiness and firepower of the attacking units.
5) Each commander must have two pre-appointed deputies.
submitted by antipenko to WarCollege [link] [comments]


2024.05.22 03:20 Nemo__404 Deathworlders Should Not Be Allowed To Date! [Ch. 35/??]

first
Luna VI query: Set the source to the leaked files of the first reconnaissance operation of Irisa.
Done!
Luna VI query: What did Nathan do during the first hour of the war?
***
From the instant he opened his eyes, Nathan's morning was chaotic. It all began with the ground shaking beneath him, jolting him into a state of awareness. He then was greeted by the sight of Amara. She was leaning against a corner, covered in purple from head to toe as she screamed at someone through an earpiece that she was pressing with one of her claws.
His good morning was overhearing one piece of bad news after the other.
The rest of Amara's group had been ambushed early in the morning; many were dead, injured, or missing.
A war had erupted in the sky and her allies were trying to push back the enemy forces, but the battle persisted; the outcome was uncertain.
Zara was being brought to them, but Amara had lost contact with Igmila's group who was bringing her, only receiving confirmation from another group that a rescue pod was spotted at a distance.
And when he thought that things couldn't get any worse, he heard a bang followed by the AI reporting that Ryo had shot down a drone somewhere near their position.
"Open the tent!" Red had conquered Amara's body.
None of the scenarios Nathan had contemplated the previous night had prepared him for such a chaotic morning. "Give me a second."
He only wanted a chance to get his gun from his backpack and explain why he had it in the first place, even though he suspected Amara was already aware he had it. But she didn't let him. "Now!"
She had never felt so distant to him as the moment she said that single word, which led him to just comply as he stood up and followed her in silence. But this frail silence only masked his morning grumpiness, magnified by the dire circumstances and her cold demeanor toward him.
Nathan had barely caught a glimpse of Ryo and Elysira at a distance when he muttered. "It wouldn't have been so hard to say a few words to fill me in, you know."
Amara's eyes were transfixed on the smoking pieces of the drone when she whipped her head around, glaring at him with her orange eyes. "My people are fighting a war and dying. How can you demand my time when Yelara is hurt and barely escaped alive?"
"Oh, come on, I'm not demanding anything." He scoffed, shaking his head. "I just don't think it would have been so hard to tell me what you intend to do in the next five minutes."
The tip of her tail pressed against his chest, as red and purple coexisted on her skin.
"I am heading up the mountain to find Igmila." She spoke in a detached voice, pulling her tail back and turning around, and then she sprinted in the gap between himself and the tent.
He caught a glimpse of gray on her neck and all his grumpiness was gone, replaced by a cold shiver running down his spine. With his arms moving faster than his thoughts, he grabbed her by the tail, preventing her from going anywhere.
"You absolutely can't do this Amara." Nathan looked down at the tail he held with both hands and swallowed a lump of saliva in fear of her reaction. But that still didn't prevent him from finishing what he had to say, "It's too dangerous."
Amara's eyes sought his, causing him to suspect she would demand to be released or try to free herself by force, but she did something else. "All of this is because of you. Had I not come to your tent, I would be there to assist them."
Nathan caught a glimpse of green around her back spots, which let him know that there was a hint of guilt in her words. But did that justify blaming everything on him and running into danger without thinking?
If not for the awful night followed by an awful morning, Nathan might have just taken the blame and hugged her. But he too had his limits, "How is that fair? Blame me all you want, but nothing will change that you had all the chances in the world to go back and you didn't. I'm not saying that you could have done anything abo-"
"Indeed." Gray flashed for a moment before red flowed among her black spots. "This night was a waste of time." His grip faltered at her words and she pulled her tail back from among his fingers. "I should have stayed with Yelara to help her tend to her wounds."
Nathan bit his lips in frustration. How was it possible to agree with her words, yet still feel the sharp sting in his heart?
And if that was not enough, Ryo had to step in to rub salt in the wound.
Clap.
Clap.
Clap.
With Elysira’s tail wrapped around his wrist as she averted her eyes from Amara, Ryo spoke, "Please don't tell me you're mad because the plant lover couldn't get it up."
Nathan blinked fast not believing his eyes. Ryo was not only shirtless but there were a lot of scratches on his neck and below. Elysira’s long strands were also a mess, but even without that, their physical closeness alone would be enough of a hint of how much fun they had at night.
When Nathan glanced at Amara to gauge her reaction, she had already crossed her arms, looking at him angrily. Which immediately made him feel as if Ryo’s not-funny joke was true although he knew it wasn't.
It took Nathan a considerable amount of self-retainment to not walk up there and rearrange Ryo's handsome face with his fist, or at least attempt to do so.
A few seconds passed before he said, "Why are you here?"
Ryo didn't even bother to look at him, his eyes focusing solely on Amara. "Information. I want her to tell me what she knows about this war."
Amara didn't look pleased to help, but she still informed him about the ambush and even alerted him that even their current position would soon be unsafe.
As If things weren't already bad enough, Ryo frowned and hurried to instruct Elysira to get his things as soon as Amara had finished talking. Nathan felt like he was in a war movie where everything was happening too fast for his emotions and reason to follow.
It was only when he saw Ryo raising his gun skywards that Nathan’s anger subsided, contained by the prospect of how bad their situation was. Ryo movements were fluid and methodical, but he never pulled the trigger on the many drones that appeared high above and, instead, retreated to take cover behind a tree.
Only now the seriousness of the situation sank in for Nathan.
He didn't even care that he hadn't explained to Amara why he had a gun yet, rushing inside the tent after exchanging a glance with her.
After crossing the circular door, he found only a few items on the ground: a pair of boots, his sleeping bag, and his backpack with all his equipment inside.
Nathan was quick, wearing his boots first before retrieving his belt, knife, and holster from the backpack. With a sequence of swift movements, he strapped the sheathed knife and holster to the belt and cinched it around his waist, securing it in place before closing the backpack and dashing out the door with his gun in one hand and the backpack in the other.
Already outside, Nathan found it weirdly reassuring that Ryo was in the same spot as before, but that only lasted until he tried to find Amara, but found nothing no matter where he searched for her.
He dropped his backpack, feeling at a loss. How could he have allowed her to venture beyond his sight when he knew that guilt was clouding her judgment?
Only when he had already cupped his hands around his mouth to scream her name that he felt a touch right above his heel—her tail.
"Psst..."
Wiping his head, Nathan saw Amara's whole body mimicking the colors of his tent, making herself quite hard to spot.
"I thought you were gone." He joined her, stooping down beside the tent as relief washed over him.
"It might be too late to join my soldiers." She didn't allow her colors to change, but the translator conveyed a hint of sadness. "I lost contact with all the teams who were coming here."
"Amara I-"
Nathan was about to attempt to make things right with her when Ryo’s assertive voice reached him. "Listen up, those fuckers are jamming our comms and they will be here at any time. Take the MLBCS and find a clearing to use it, I doubt they can interfere with the laser. Just don't forget that your immediate safety comes first or else you might not be among the living when the pod arrives."
Ryo ran back to his tent as soon as he was done speaking, leaving Nathan questioning his own intelligence. How come he had never even considered leaving the planet? A single glance at Amara and he knew why. But did he have any other option?
Staying and fighting to hold his position was something he briefly considered. But did he have a chance when even Ryo decided to leave after seeing the drones?
Mission control might give him other options, so Nathan decided to try his luck despite Ryo’s warning.
Unable to establish a two-way connection.
He confirmed the interference with the communication with a single thought, kicking his backpack in frustration even though it was expected.
Why did it have to be so hard to accept that Ryo was right and leaving the planet was his best option?
But would Ryo truly leave the planet and leave Elysira behind?
Nathan forgot Amara who was beside him and screamed, not allowing this question to stay in his mind, "Wait, what are you gonna do?"
Ryo replied as he waited for Elysira, "I'm not leaving the planet unless mission control finds a way to save Ely too."
Nathan's eyes widened, feeling like an idiot as he brought up a pop-up window showing the schematics of the rescue pods. They were designed to be fast vehicles capable of transporting a single person to the space station, but Earth's government hadn’t skimped on the design, which included various components that could be discarded, such as medical supplies and search and rescue equipment.
He used the AI to run the calculations and found that Amara would likely be able to go with him, that is if they wedged themselves into the vehicle and discarded everything else.
Nathan was about to share his findings with Ryo when he caught a glimpse of him and Elysira disappearing into the woods, abandoning their tent behind as they ran away.
A sense of urgency struck him at that moment, but it was easily forgotten when Amara's voice struck even harder, "You should go."
"What do you mean?" He sought her eyes, but she avoided his gaze, facing to the ground.
"Do what Ryo suggested." She took a small pause before she went on. "Leave the planet."
"The hell I will!" He punched the tent. "Not without you." He could only assume she was saying this because she didn't know she could leave with him. "You'll come with me, and the pod will take us to the space station."
"Your species will refuse to take me." He saw a hint of purple on her neck. "Before the mission started your people told us you humans will not get involved in our wars." She finally made eye contact, and the purple on her skin intensified. "My best chance to survive this is to hide in the mountains and wait for reinforcements."
"You don’t understand, Amara." He didn't have time for a full explanation of what humans considered not getting involved. "No one in mission control will want to leave you here to die just because of some stupid rule." He then spoke his heart out without a care in the world. "And even if they do, they will take you anyway if say I won't go anywhere without you."
A hint of yellow could be seen among her camouflaged skin, but before she could say what she would do, her tail wrapped around his neck and he felt a strong pull to lower his head and bend his knees for cover.
"The rebels are here," she whispered as her ears twitched.
Nathan was tall enough to see the slope on the other side of the tent by just standing, but Amara struggled to see from above the structure, requiring her to stretch her full height and still take little jumps to take peeks.
And it was after doing so that she dropped her camouflage entirely, letting purple run free among her black spots.
Nathan took interest in what she had seen that had caused such a reaction, and he leaned cautiously against the tent and raised his head slowly, prepared to find a few armed Irisians hidden among the trees. But what he found instead was a never-ending line of Irisian advancing downhill at a fast pace towards them.
He understood Amara's reaction now, pulling back the harmer of the revolver as he stared at her. "I need to... do something."
He made up his mind, determined to shoot. But when activated the infrared view mode and took aim at Irisians descending the slope, Nathan froze for a second. This just lasted a moment, and when found the resolve to fire, he had already lifted the gun enough that it wouldn't hit anyone and it would just be a warning shot.
He fired once, twice, and went on until all six rounds were gone, then he noticed their organized marching had stopped, all of them having activated their camouflage. Some even broke the line and retreated uphill.
When he took cover again, Amara was protecting her ears with both hands, looking at him as if he were some sort of monster. Nathan ignored her and rifled through his backpack in search of more ammunition, finding the small box with shining metal bullets after he had searched for some long seconds.
It was only when he released the cylinder to reload the gun that Nathan noticed something.
His hands were shaking.
He ignored it and pressed the extraction rod the remove the cartridges from the cylinder to make room for the new ones, clumsily dropping a few of them as he reloaded.
Amara saw this and stopped him with her tail before he had filled all the chambers.
"I cannot go with you." Her body had been conquered by purple.
"You think I'll leave you behind?" He almost reached his breaking point when she replied.
"No." Her tail touched his cheek gently. "There are too many of them, Nathan." She pulled her tail back as a hint of gray appeared. "My brother will never let me go, he lost too many ships and soldiers to give up without his prize." The gray intensified, squeezing her black spots. "If you die with me on this planet, your species might abandon Irisa forever.
"My chances of hiding in the mountains are slim, but they exist... and even if I fail I will distract them long enough for you to flee."
Her body blended with the surroundings again and Nathan felt that she was about to do something stupid, but he moved faster and grabbed her shoulders, forcing her to bend her legs and join him on the ground as she stared at him with wide eyes.
"To hell with this self-sacrifice bullshit." Nathan finally decided what he would do. "Do you think I will die that easy? Guess what, you’re wrong." His hands moved from her shoulder to her back and he embraced her. "Let me tell you what we'll do, we take the MLBCS, we find a clearing, and we go to the space station." He released her and added, almost crazily. "You go with me even if I have to drag you by the tail as you scratch me, you hear me?"
He was not kidding; he grabbed her tail with his left hand, leaving her exterior filled with colors ranging from purple to yellow.
Amara was about to reply when the tent produced a thud noise, sounding as if someone had knocked on a cardboard box. When they turned to the side, there was a tiny hole in the tent dangerously close to Amara's head.
She touched the hole with her finger, and then her whole hand pressed against the side of her head, staring at him without saying a word.
Nathan's heart skipped a beat when he realized what had just happened, and consumed by a rage like he never felt before, he pressed the cylinder of his revolver back into place with just the four bullets inside, pulling back the harmer.
This time there was no hesitation, he quickly stood up and used the infrared view mode to survey the now organized groups of Irisians who had taken a defensive formation, choosing as target an Irisian who had climbed a tree and was pointing a long gun at them.
In just a moment Nathan aimed and pulled the trigger, firing one round after another. The first two missed completely, but the others hit the tree right above the target, making this Irisian panic and release his claws from the wood, only to welcome an ugly fall on the rocks below from several meters above the ground.
He took cover again immediately, but this time noise as if he was facing heavy rain under an umbrella struck his eardrums moments after he had taken cover, making him wince every time he heard the distinct noise of a projectile going through one wall of the tent and stopping the other.
With her tail still among his fingers, Nathan and Amara exchanged several anxious glances as the shooting persisted, only calming down when the rebels realized they were wasting ammunition and the barrage of fire slowly started to lose momentum.
Nathan's heart was racing and she was going through all tones of purple when she broke the silence.
"Fine!" She spoke fast. "If you are being so adamant about tying our fates together, we can do it your way." Her tail escaped his grip, but instead of pulling it back, she coiled it around his wrist. "But we are weaker together, Nathan. I will be a burden to you when you run, and you will be a burden to me when we hide."
"Oh, to hell with that too." Despite his harsh words, just knowing that they were on the same page now was enough to give him some hope. "Sorry. I do all the running and you do all the hiding, does that work for you?"
He didn't wait for her reply and loaded the gun again, this time doing it very fast even though his hands were still shaking.
"You do all the running? I fail to understand you." She said as she stood up to take a peek at the enemies, just to recoil in fear and add, "Explain yourself fast, they are losing the fear of your loud gun."
"Sure." He grasped his backpack bottom and overturned it, emptying its contents in a quick motion. With all the items on the ground, Nathan only took the MLBCS and the little box with his drones that he promptly stored in his pocket. "We won't need any of that, which means my back will be free."
"Are you crazy, I am too heavy f-"
"You're not." Nathan was 6′3″, and he had the nanites ensuring he was as healthy as a human could be. This meant that the short Amara—the top of her head only reaching a little below his shoulder—was not a challenging weight for him to carry given her slender body.
Noticing the doubt in her gaze, he lowered his body even more, turning his back towards her in a way it would be easy for her to climb, hoping this would be all the push she needed.
"You take pleasure in testing my trust, do you not?" The tone of her voice hinted at her reluctance, but she still draped her arms over his shoulder, securing her grip in a way her claws wouldn't hurt him.
Even though they had a plan now, Nathan still felt a chill down his spine at the thought of what he would have to do. And despite knowing that he had taken everything he needed, he anxiously patted down his pocket the make sure the box with the drones was there and remembered to take a handful of bullets, filling up his pockets as some of them fell to the ground.
"Ready?" He asked, trying to sound confident.
"See for yourself." Her tail wrapped around his belly, full of tiny black spots surrounded by purple as far as he could see.
Nathan took a few deep breaths and stood up, getting a glimpse of the many groups that were advancing from both sides, trying to surround them.
It didn't even take him a full second before he started firing his revolver indiscriminately at them while his legs moved on their own, not even waiting for his eyes to decide which path he would take.
Amara's weight escaped his thoughts completely, replaced by the fear evoked by the faint noise of metal breaking the sound barrier around them as soon they left the protection of the tent.
He didn't spare a single glance behind, running downhill at full throttle with bursts of adrenalin fueling his speed. He outran the reach of their guns quite fast, hurdling fallen brunches and putting not only distance but also several tree trunks between them and the hostile force behind.
With Amara's solid grip and occasional shifting of her weight to prove that she was fine, Nathan kept his pace as his muscles burned with exertion.
For a little over ten minutes he kept going, jumping over protruding roots and ducking beneath low-hanging branches. But this couldn't go on forever and eventually, he stopped to catch his breath, bending forward and letting go of items in his hand as Amara released her grip to stand on her own two feet.
His breath was coming in ragged bursts, but that didn't keep him from starting to laugh as he stared at her, whose eyes were gentle and her entire body was filled with hints of yellow.
In a split-second though, her whole demeanor changed, all the yellow giving way to purple and red.
She asked a single question, "Is that device of yours supposed to release smoke?"
The tip of her tail was pointing at the MLBCS, which now had a small hole in it from where a whisp of smoke curled upwards, just like a candle after its flame had been extinguished.
Nathan shook his head and touched his forehead; a single word left his mouth, "Fuck."
***
This was an account based on what Nathan did during the first hour of the war. The previous narrative is based on the events of the morning of the twentieth day of the exploratory mission of Irisa. According to your current settings, no queries will be suggested.
next->patreon wiki
submitted by Nemo__404 to HFY [link] [comments]


2024.05.22 03:05 FatherKarrl [DEVELOPMENT] Soulless

Gordon Moore, the de facto head of DOSC Computerized Ordinance Board's "Circuit Breakers". watched as engineers scurried about the bay of the workshop. Tia Baisho, the chief engineer of the Kinetic Movement Board, ordered the workers to and fro as final checks were completed on Project Adam.
Gordon had mixed feelings as he studied the culmination of his work with MOSFET transistors, work he admitted was deftly applied by Ms. Baisho in a stroke of mechanical genius. However, the notion of Project Adam didn't sit well in his stomach, a feeling shared by his fellow Circuit Breakers. On the one hand, Project Adam was a major breakthrough in research and the first of its kind, on the other it almost seemed to be an affront to God.
The creation, the machine, that the KMB swooned over, stared blankly out across the floor, its head motionless as an engineer tweaked a panel upon the side of its head. A dull red glow emanated from its single ocular device as three sets of hands tinkered with it. The creation, Adam, as the KMB team had so called it, perhaps sacrilegiously, was on and "alive" in the most twisted sense of the word. Its ocular device registered everything that passed before it, feeding a terminal elsewhere in the workshop.
This test was one of many, but the first open to the military command. Above the workshop on a catwalk stood some general surrounded by a cadre of steely officers and swooning DOSC administrators. The DOSC admins seemed to talk nonstop as Gordon observed the military party, no doubt trying to pry the general's scowl from his face and illicit some positive emotion that the man kept locked away.
After what felt like a long stall, the KMB engineers fizzled away to posts behind ballistic glass shields. This brought a small smirk to Gordon's lips. They too, deep down in their uncertainty, feared their creation, wondering if they had taken science too far. At the base of the issue, Gordon acquiesced to the fact that regardless of the moral or social quandary raised by Adam, he, no it, was still undoubtedly a marvel to behold and he quietly reveled in the fact that he not only had a hand in it's creation but too that he would witness its first live testing.
A single technician rolled out a cart in front of Adam. Upon the cart laid a M3 submachine gun. The weapon was unloaded, however, accompanying it were two loaded magazines. Once the technician had retreated behind the safety of the ballistic glass, Baisho sounded the beginning of the test.
At a terminal behind Adam sat another technician. He began to clack away at the device, inputting commands. After a brief delay, Adam lurched to action. Bulky and halting, Adam's movements showcased its rudimentary design, a symptom of technological limitations and the first foray into such technology. However, the automation displayed no issues taking grip of the weapon and with slow but deliberate action, took a magazine in its freehand, sliding the metal box home.
Racking the SMG back, and assuming a hip-firing position, the room grew so silent Gordon swore he could hear the general above draw an anticipating breath. The controlling technician looked to Baisho for permission and she nodded her head at him. The click of the safety selector was heard briefly before thirty .45cal rounds slammed down range at paper targets set up before the test.
Gordon felt both pride and nausea as he bore witness to the machine. Stanced one leg slightly further back than the other, the SMG did not rattle or shake as it would in an ordinary man's hand. The steel grip of Adam as well as specialized servos and shock absorbers kept the grease gun firmly on target as it emptied the magazine. Anyone on the receiving end would have received a massive amount of lead relative to military standards on accuracy and precision with such a weapon.
The magazine clunked to the floor as Adam released it from its well and picked up the second, ignoring the spent casings that now littered the cart before it. Just as slow and deliberate as before, Adam loaded the second magazine and flipped the selector switch from safe to fire. However, this time, the machine showed off its abilities. Unloading part of the magazine on the left-most target, Adam swiveled right, legs remaining stationary as the torso turned, and unloaded the remaining rounds at the right-most target.
Just as before, Adam's aim was tight and true, the automation's crushing grip keeping it's weapon unnaturally stable. The whirl of the machine's servos sounded as it straightened, aligning its torso with its forward-facing hips before dropping the second magazine and setting the SMG down on the cart.
While the most impressive display was over, Adam's test would continue for several more minutes, KMB showing of its ability to conduct mundane tasks such as moving boxes, ammo cases, pushing the very cart its weapon laid on, and several movement patterns among other tasks. Tasks that displayed Adam's ability to conduct more than just warfare, tests that gave Gordon hope for peaceful applications.
Gordon took another look at the general above. The man's face remained the same but in the dim light upon the catwalks, Gordon could see a glint in his eye. DOSC, it would seem, had once more done the impossible and the face of technology would be forever changed.
DOSC-KMB/DOSC-COB Project ADAM, A-100 Android
submitted by FatherKarrl to PostWorldPowers [link] [comments]


2024.05.22 03:04 ImmunesystemTCell Hello Gunners. I want to talk to you about CUSTOM/FANMADE weapons

Sword or gun. I would like to know, what you all have with making fanmade weapons. Pixel Gun 3D is just pixels, yet the designing of each weapon is pretty complicated especially weapons like Prototype, Ultimum, and even event weapons because... some of them are not even pixels. Can you all tell me what software suits for this kind of activity? I bet lots of us made some too, but if you do? What software do you use to make PG3D weapons or what do you recommend?
submitted by ImmunesystemTCell to PixelGun [link] [comments]


2024.05.22 03:01 billwa Infinite Racking (Superb survivors)

Survivors just infinitely rack their gun. Anyone ever figure out a fix to this? Not running very many mods and no matter what I disable, its always persistant.
No im not running firearms mods, just a few QOL mods.
Thank you for any help.
submitted by billwa to projectzomboid [link] [comments]


2024.05.22 02:32 DuskVeil9 Can you use a bands album art if you are a cover band?

What are the legalities for cover bands when it comes to album art? I have a band that strictly covers KISS, they dress as them and everything, and they want their images on the original KISS Love Gun album art.
I've never had to design something lime this before. What are the legalities for it?
submitted by DuskVeil9 to graphic_design [link] [comments]


2024.05.22 02:00 CobaltAzurean The World, the Flesh, and the Devil Pt1, Ch3.0: And The Devil Sends Cooks

The World, the Flesh, and the Devil Pt1, Ch3.0: And The Devil Sends Cooks
Uranus - Secret Underwater Lab, formerly of Tyl Regor
It was a strange homecoming for the Grineer tubeman Kahl-175 after they left Cetus and departed Earth. The two of them had barely managed to exit the atmosphere when the RailJack expertly maneuvered in the zero-G environment to lock umbilicus and essentially tow the Skaut along, Cephalon Cy’s voice broadcasting over the comm-link.
“Locked and loaded. Uranus course plotted. Reliquary Drive online.”
“Belay. Utilize the solar rail network instead.” Wukong said quickly.
“Affirmative. Update: riding the rails will be two hours with current traffic volume.”
Wukong waved a taloned hand dismissively, “Acknowledged. Let’s get under-way.”
Kahl-175’s deep-set features were furrowed and perplexed, his voice rumbling out from under his camo helmet. “This longer. You said Blue-Girl saved with plan.”
“That’s correct, Kahl. But I don’t like being under anyone’s thumb, so to speak, thus we’re using the solar rails instead.” the space simian said over his shoulder as his tail wrapped around the ceremonial urn and walked with it towards the umbilicus. “I’ll be aboard the RailJack, stay here and monitor the link between the ships as they’re non-standard connections.”
Kahl-175 made a meaty fist in his ballistics glove with his thumb extended, gazing at it curiously, “Under whose thumb?” he mused aloud but when he looked up, he was alone.
The solar rail network was a series of space stations at nearly every major planet which provided relatively safe and efficient travel to and from each other for vessels that weren’t inherently capable of the velocity required for interplanetary travel. For a modest transit fee, and another less-than-modest bribe, you could ride the light-rails inspection free with the other jockeys from one end of the Origin system to the other in less than a day. As previously stated, it was relatively safe but there are always reports from time to time of space pirates and the like, interrupting the flow of orbital and extra-orbital traffic with their brutal raids and swift pilferings. Such is life in the Origin system.
Thankfully that was not the case when the Railjack reached Mars’ solar rail junction with the Skaut in tow, which appeared to be light with transiting craft. The singular but sizable fee was paid, as it was not standard procedure to have two separate craft buddy-jump together as it was likely an attempt to avoid paying a second transit fee, but Cy cited to the junction cephalon an obscure and entirely likely out-of-date policy about military vessels that was entirely too long and too complicated for it to argue with.
Once their tethered ships were aligned and they were given a healthy push to the next rail transit at Ceres, Cy gave a short laugh with Wukong standing at the Navigation display.
“Ignorant specter. Solar rail junctions have a one minute window to launch. Cephalon interactions, after the fee paid, are manually overridden after sixty seconds. I call it the Ordis Clause. Ha ha.”
“Clever. Ceres to Jupiter, to Saturn, to Uranus then?”
“Correct.”
“Highest degree of probability of attack from undesirables?” the space simian inquired, tilting his head back and looking up at the ceiling from their mapped path after noting the region that Cy marked while he asked.
“Ceres to Jupiter. Sixty-four point six percent chance of incident this solar cycle.”
“Noted. Considering we’re towing another ship, we’re two for the price of one. They’ll probably make a run at us. Link comms to the Skaut. Kahl-175?”
After a brief pause, “Kahl here. Ship still secure.”
“There is a chance we’ll be attacked during the next transit jump at Ceres, so immediately after the push, I’m going to seal the two ships and detach the umbilicus. If we do get attacked, we won’t be connected and can maneuver independently. Are you able to pilot that vehicle in a fight?”
“Kahl came out tube able.” he rumbled quite proudly. “Kahl need someone to shoot tail gun.”
“I’ll handle that. Thank you, Kahl.” and as he spoke, another Wukong came down out of the dorsal turret and headed over to the Skaut while they were still connected.
“Welcome.”
The remaining transit to Ceres was uneventful with Wukong leaving the piloting and forward artillery to Cephalon Cy after he took position in the dorsal turret, which would allow him three hundred and sixty degrees of upper hemisphere coverage. And yet another Wukong was waiting patiently towards the rear of the vessel near what had been deemed the Slingshot. Similar to a coil- or rail-gun, it magnetically propelled whatever object inside it to incredible velocities, and depending on the object, the ability to gain forcible entry to large space-faring ships. This Wukong had also taken the time to don an Itzal-model Archwing chassis and weapon harness allowing him to maneuver in zero-g along with providing more-agile fire support. He wouldn’t be as well protected outside the RailJack’s impressively dense hull but the Itzal was specifically designed for stealth engagement with sensor bafflers and visual distortion, which cumulatively would render him effectively invisible against the black backdrop of stellar space.
Kahl-175 was familiar with the concept of vehicular space combat but he was a foot-slogger by design, so he had spent the intervening time memorizing the various switches and modes he would have to operate in a combat scenario.
“Autocannons online? Check. Engine boost charged? Check. Shields? Hull integrity? Check.”
The Ceres rail junction inquired electronically, re-confirmed their transit and payment, then pushed them along without any audio interaction. Once the tethered craft were outside of the junction’s sensor range, Wukong and Kahl went ahead and locked down their respective vessels, sealing off and retracting the umbilicus to coast together towards the scattered remains of a former asteroid belt that drifted between Ceres and Jupiter. The iron and rubido composition of asteroids had a scattering effect on ship’s sensors, which made it an effective area for ambushes.
Radio silence.
Space pirates, as a whole, aren’t particularly intelligent except for their captains and maybe their enterprising first mates, but even they were more cunning than brilliant. Smarter raiders would have chosen to attack commercial vessels, but perhaps the allure of capturing military vessels and adding them to their armada was too good to ignore.
Once the RailJack and Skaut were fully within the scan-disruptive effects of the surrounding debris, the pirates struck, swarming out from their hiding holes, mostly naturally occurring crevasses, and approached the pair from several attack vectors, radio comms exploding with unshielded demands to surrender and prepare to be boarded.
Cy broadcast in a flattened tone, “Raiders, your short lives are about to become crap dipped in misery. Crew, if you would.”
The Grineer military-grade autocannons on the nose and tail cut loose at that moment as well the Railjack’s Vekti model Laith shrapnel blasters unloaded their barrages from the forward artillery points and dorsal turret while simultaneously executing a split-Y maneuver to distance their vessels away and broaden the enemy’s field of fire from being concentrated on them together.
Wukong stepped onto the chambering sconce, powering up the Archwing chassis, which dutifully fed him into the Slingshot’s barrel.
“Cy, if you’ve got eyes on the lead vessel.” the celestial chimp prompted.
“Prepare to ring their doorbell.”
The RailJack performed a short engine boost, abruptly thrusting forward to gain some distance from the pursuing raiders, quickly spun port-side before fully stopping to briefly divert engine power to the Slingshot, and with a crackle of discharged electricity briefly along the skin of the ship, Wukong was fired out towards a large Corpus crewship. Cy continued his turning maneuver and plowed forward back into the teeth of the now-incoming pirates, guns blazing.
Wukong smashed explosively through the reinforced hull of the crewship, a brilliant shower of sparks flying as he ruptured conduits and circuitry in the skin of the vessel, pulling the emergency release valve on the Archwing unit right before impact, leaving it in standby mode outside the ship with its stealth systems engaged.
Klaxons blared deafeningly with flashing lights at the explosive decompression in the area of the ship he erupted into, which appeared to be an upper bay. The space simian reached out and found the comforting weight of his staff in his hand, raptor-beak blades no longer hinged down but outward like sickles ready to thresh wheat.
He stalked forward at a quickened pace, eyes fixed forward to the corridor outside the bay. Motion ahead.
Uranus - Secret Underwater Lab, formerly of Tyl Regor
The Grineer cloning facility on Uranus, once considered hidden beneath its vast ocean, had been operated under the sole discretion of the renowned biologic experimenter Tyl Regor seeking a reliable means to either treat or ultimately cure the clone rot which plagued the Grineer forces. It provided all the necessary infrastructure that Wukong required for this part of his plan and as it was relatively difficult to reach without detection, they would hopefully remain undisturbed for the duration.
The Skaut craft slowly surfaced into the dock section of the facility, grapples launched, reeled-in, and locked. Wukong regarded their impressive haul of raw Tower material while speaking into the comm to Cy as the exit ramp descended to the loading dock.
“Return to Earth and get those repairs taken care of as soon as possible. You’re free to resume Reliquary Drive use at this time.”
“Inquiry: why is it now permissible to use the-” Cy began.
“That’ll be all. Over and out.” Wukong interjected before muting the comm and turning to regard Kahl-175 with his impassive countenance, the high-pitched screams of the dying space pirates still ringing in his ears. “Do you know this place, Kahl?”
The Grineer tubeman had indeed been looking about fervently, eye, both natural and cybernetic, darting around like he was attempting to spot incoming sniper fire. “Yes. Born here.”
“Is that going to be a problem?”
“No problem. Familiar ground.” he replied with a small shake of his head.
“Excellent. Then I shouldn’t have to show you around.” Wukong said with a curt toss of his own head towards the chamber exit. “Let’s get this loaded onto the lift to sub-level 13-40 with the large centrifurnace. We’ve got a significant amount of work ahead of us.”
Wukong firmly closed the lid atop the thermal centrifuge, spinning the wheel tight after flipping the latches until the seal indicator flashed green. The space simian stepped off the top of the two story tall machine and drifted downward to the floor next to Kahl-175.
“Big tubeman.” the former Grineer rumbled.
“Not exactly.” Wukong replied laconically while giving a thorough final check over the machine as he walked around it. It was essentially a large, transparent sphere, now full to the brim with the Unum’s Tower flesh, that would use a low, simmering heat and centrifugal force to separate the varying densities of organic material, which would either be siphoned off to the seven surrounding smaller, vertical tubes for storage or reintroduced to the suspension for further rendering.
“And by that, I mean this machine will be doing the exact opposite of growing flesh. It will break down the material to its most basic parts, or specifically to the one part I require, which is called ‘amino’. The basic building blocks of life, Kahl.” the mercurial monkey explained as he approached the control panel, striking several keys in quick succession. A slow but insistent hum started beneath their feet, drawing Kahl’s attention downward. “There. I’ve initiated the process by activating the heater cores beneath the centrifuge. It will take some time to bring the mass up to proper temperature, so you have time at your leisure to either eat, rest, whatever it is that you do when you aren’t involving yourself in guerilla tactics with the Narmer.”
Kahl-175 opened his mouth to reply as he brought his attention up from the vibrating floor only to find himself alone with his thoughts in the very place he was created.
A full day passed before Wukong would find Kahl-175 in the centrifuge chamber, which had significantly grown in temperature and noise in the interim. The tubeman was watching the machine with an intense expression, almost a rapt fascination that Wukong wasn’t sure the former Grineer had noticed his approach.
He simply said, “Wukong.” to which the space simian inclined his head in acknowledgement before taking a lap around the machine, noticing that the lateral tubes were indeed beginning to collect liquid. Wukong gestured to the tubeman over to the control panel as he read over the various gauges and indicators on the large holographic display. The vast majority of this field of science wasn’t within Wukong’s realm of esoteric knowledge, but thankfully the computer knew what to do as it had been originally designed to perform a very similar function to Tyl Regor’s tubemen that failed his various experiments.
“Kahl, this reading here is the important one.” Wukong said, pointing a glinting talon at the display before gesturing to one vertical tube over his shoulder nearest the control panel. “That tube is collecting the first render of amino. It’s unfortunately also the material that takes the longest to process, however as we are now operating at full temperature and speed, it’ll go quicker moving forward. Once that tube is full, which means the gauge will be read one hundred percent, we’ll make our trip to Deimos and talk to Kaelli.”
Kahl went to speak, just opening his mouth before Wukong interjected with a raised hand, “Yes, I know you’re eager to move forward but I require a bit more patience and there is still work to be done here, work you and I can accomplish together which should take your mind off things. How does that sound?”
“How long?” Kahl inquired finally.
“Three days.”
“When can we start?”
Kahl-175 and Wukong worked tirelessly over the next few days, disconnecting equipment from one of the various entrances to the facility and then reinstalling around the amino collection tubes as to prevent any type of viral or bacterial contamination, breaking only for Kahl-175 to get food and grab maybe a few hours of sleep before getting back to it. The amino, in its purest state, was extremely susceptible to biological influence and it was of the utmost importance to keep it free from contagion. The devices were powerful entropic field generators that any organic substance would be disintegrated passing through them and their calibrations were very delicate and their alignment with respect to each other very specific as not to inadvertently destroy the sample that they were meant to protect. After the final series of calibrations were complete, Wukong stepped away from the console and turned to Kahl-175.
“It’s time. Let’s go.”
submitted by CobaltAzurean to Warframe [link] [comments]


2024.05.22 01:40 KatSmak10 Value Engineering

Value Engineering
Recently ran into this. Apparently, a mechanical/piping engineer with an FEA program was designing and detailing all the pipe racks for some industrial plants. This is for a couple of 12” pipes, a few smaller pipes, and a bit of cable tray. Moderate wind loads, no major seismic.
submitted by KatSmak10 to StructuralEngineering [link] [comments]


2024.05.22 01:13 Jumpy_Yoghurt_563 NLC7 Thread

NLC7 Thread

What is NLC7?

NLC7 is a stand-alone AMK based mod that transforms the STALKER universe into an intense journey of survival, strategy, and introspection. NLC stands out in the modding community for its unique features and unconventional approach to practically all aspects of the game. The mod is made with hardcore difficulty in mind, while keeping things fair.

Features:

- A Great Deal of Complexity and Depth in the world and systems of the game that will suprise you with consequences to your actions and new mechanics long into your playthrough. Attention to detail is crucial, you will need to remember dioalogue and orient yourself in the hostile enviroment that is the zone.
https://preview.redd.it/0rg3n7c35v1d1.jpg?width=1920&format=pjpg&auto=webp&s=3d11d99802e46ef314044942dbd048d351d9b464
  • Plethora of Content, taking a person generally 100+ hours to complete for a normal person. The game features a new story with great care to writting and attention to detail along with a completely reworked and new approach to economy and grinding,along with new and interesting quests that test various aspects of the gameplay and open various avenues in the main story.
https://preview.redd.it/m22rfyo65v1d1.jpg?width=1919&format=pjpg&auto=webp&s=e7ae2fd1590125375fcf24f9dc494377027fc53b
  • Mutant Rebalancing giving each mutant each a "special feature" that allows each mutant to be deadly and lethal in his own way, requiring new tatics from the player.
  • Highly Detailed Enviroment and Immersive Mechanics that will make you take great care when planning an incursion, keeping an eye on what to take, what to stash, and how much to sleep. If you go out for a day, pack for a week!
https://preview.redd.it/uxkruu885v1d1.jpg?width=2560&format=pjpg&auto=webp&s=c7ce8675b424831a6c1dbafbd2b68a1bdaf469f5
  • Complex Quest Design allows NLC7 to feel fresh if a player decides to restart or replay the game, featuring a lot of RNG based objectives and tons of optional quests that may be missed by the player completely, however the quests themselves haven't been ignored has these can be completed in a great deal of ways, some more easely, others less so, changing your disposition, knowledge, equipment given and causing consequences in quests later on.
  • Unpredictable Environment makes sure that the player is on his toes and changes things up whenever the player goes out, every time a emission happen, radiation spots and anomalies change places allowing artifacts to spawn and requiring the player to adapt.
https://preview.redd.it/z806yr995v1d1.jpg?width=1920&format=pjpg&auto=webp&s=25a94821be851228760340f6975869170032579a
-Truly Alien Artifact System that puts great care, attention and value on these shiny rocks, having been given interesting and new effects that may help you in exploration, combat, or merely for bargaining, they play a central part of the experience also being some of the most valuable things in the game. Keep an eye out for these beauties.

The main difference's beetween the lightened difficulty and the author's difficulty and why a new player should play with lightened:

While the Author's difficulty is the intended experience, it is highly challenging and recommended for players with extensive knowledge of NLC7 and its features. The key differences between the Explorer and Author's Vision difficulty options include:
Medkit effectiveness, damage dealt, campfire light success, auto campfire lighting, anomaly difficulty, controller recipe drops, monster abilities, save storage, artifact and gun conditions for bartering/quests, random item additions, service costs, stash notification expiry, vice repair conditions, crosshair and HUD elements, ADS sway, local item spawns, gambling luck, loot box spawns and contents, mutant spawn distance, and health restoration during sleep.
These adjustments make the Explorer difficulty more accessible and perfect for new NLC players, while the Author's vision difficulty is more suitable for subsequent playthroughs, offering a rigorous challenge for experienced players.

Closing Thoughts

The mod is infamous for lacking handholding and thus, NLC 7 is not for the faint of heart. This mod is niche and requires a specific mindset to truly appreciate its depth.
The beginning is brutally challenging, and players will often feel helpless. However, for those who embrace its harshness and complexity, NLC 7 offers an unparalleled, deeply rewarding experience that stands out in the modding community.
NLC 7 isn't just about reaching the end — it's about the experiences and challenges you face along the way. It's a journey of survival, discovery, introspection, struggle, and triumph.
Prepare yourself for an experience that tests your resilience and wit.
In the repack, we have included multiple text guides for those who need help Gleksimus also recorded the first few quests on his channel for visual aid: https://www.youtube.com/@HjvfyQjcbgjdbx
If you are interested, I highly recommend you to try the mod out at: https://www.moddb.com/mods/nlc7-he23
Good hunting, stalkers!
submitted by Jumpy_Yoghurt_563 to stalker [link] [comments]


2024.05.22 00:55 dermich1970 Shockingly bad Bosch dishwasher

Shockingly bad Bosch dishwasher
I got a new Bosch 100 series dishwasher, and have immense buyer’s remorse. First of all, the racks in this thing are terrible: The tines on the bottom rack are way too close together and there are far too many of them, with perpendicular rows that keep you from using the space efficiently. The top shelf is just as bad in a different way. If put bowls there, they won’t sit on the tines down the middle, so you lose half your space for glassware. The only angle bowls will go in at is incredibly inefficient, almost making you put them down flat. I think I can get maybe half as many dishes in this dishwasher as I could in the Kenmore it replaced — zero exaggeration. Not only is it terribly badly designed capacity-wise, but it also leaves dishes dirty. Using the Finish pod it came with a sample of, here are two cutting boards and a bowl from my second wash. Wish me luck returning it to Costco. I have no idea why this thing gets so many positive reviews. Even if it cleaned dishes, it has the worst racks I’ve ever seen.
submitted by dermich1970 to Appliances [link] [comments]


2024.05.22 00:32 DangerCrash When should CIG limit what can be worn in a pilot seat?

We know CIG plans to limit what can be worn in a pilot seats, likely no back packs or guns on your back. Likely armor limits too.
This will increase usage of gun racks in ships and add more value to having one. For the ships that don't I can imagine using an SCU cargo container to carry some weapons, a backpack, and heavy armor.
A reason to carry a sidearm might be that you can keep it on while piloting.
Is this something that we might expect in the nearer future with the cargo update and being able to use SCU containers more easily?
I feel like the longer this is delayed the worse it'll be received, but personally I think it'll be a great addition.
submitted by DangerCrash to starcitizen [link] [comments]


2024.05.22 00:28 Pinkcokecan Ranting about how much I love 1

So I first played this as a kid (I'm 19 now) it was one of my earlier memories and I think we played on the GameCube? And I am replaying it and wow I'm just shocked about how incredible it still is.
The level design feels unique in every level and mostly accurately representing the villains unique personalities some of the jokes are still pretty funny like how hard Bman throws Catwoman in the car lol. The music obviously is iconic and such a pleasure listening to and is perfectly suited to the game. The villains designs are all great and so nostalgic and honestly I was super impressed with Gotham. No free roam but Gotham still felt alive or real or something. It was so detailed and didn't expect it. Idk why I didn't expect it from a Lego game but I just really didn't. It really felt immersive despite being Lego and every level was a joy or at least most of them (I didn't like the snow cone one)
Also when I was a kid I think I only did one villain mission I don't think I even knew they were there lol because it really surprised cause I was playing then unlocked them and felt like 15 brand new levels and love how they are in the same location but they don't get lazy and reuse the level it's all unique. Also it's strange seeing guns in Lego but combat was great fun still and loved how every character especially the villains were super reflective of their personalities.
For instance Robin walking on a tightrope because he was a circus flying Grayson before and how Riddler uses it and although some characters may feel like reskins of others like Bane and Killer Croc although I know they're different it still feels so fun and cool despite the lack of buttons/abilities found in later Lego titles. It's such a step up from Lego Indiana Jones which I played before this and loved too.
It's so so cozy and relaxing and I can just play it all the time. Also it's so cool seeing the asylum again which is cool they put an asylum in Lego but it's so nostalgic the mini kit room and the music I remember as a kid just spacing out and hearing that music and it was so long ago I only remember like blurry screenshots and the music and I just feel so happy and like a kid again playing but even outside of nostalgia the games level design and gameplay is super fun
submitted by Pinkcokecan to LegoBatman [link] [comments]


2024.05.21 23:41 Medium_Reference5755 Can this be carried in my pocket without a holster? Trigger is covered

Can this be carried in my pocket without a holster? Trigger is covered
It's obviously a unique design, specifically to be carried in your pocket safely. Any cops or lawyers know if I'm "required" to carry this in a pocket holster?
The Switch Gun 22 mag/ 22LR 5 Shots, single action
submitted by Medium_Reference5755 to NJGuns [link] [comments]


2024.05.21 23:38 Dath_1 Why Does The Reflex Trigger Get Praised?

Got to dry fire this at the LGS today after never seeing it in stock before. Has a pretty long takeup and then [click]. Wtf? I didn't realize I even touched the wall yet and the trigger already broke. It's that light.
I understand a long takeup and then a discernible wall. I understand DA revolvers, where it's all wall and no takeup. I understand a lightweight SA pull like a tuned 1911 where the thing just goes off when you touch it.
But this FN Reflex trigger perplexes me. You have long takeup, can't reliably tell when you've reached the wall, a very light pull weight, and it just seems like the worst possible combination. It's like the last thing you'd logically want a trigger to be.
I did a side-by-side to the Shield Plus, which has a very "hard" wall, but still isn't heavy. Probably comparable to a Glock in pull weight, but the break is crispy instead of mushy. A great trigger.
I guess I'm just not understanding how people actually hit with the Reflex? Does it not surprise you when it discharges? Is this designed for people who slap the trigger? Am I just the weird one for not liking it?
Both guns felt great in the hand and all. But I ended up walking out with the Shield Plus. Didn't hurt that it was $100 cheaper, which will fund my first holster.
submitted by Dath_1 to CCW [link] [comments]


2024.05.21 23:24 PWOFalcon As Astra Volume 0, Prolog, Chapter 1, part 2

Part 1: https://www.reddit.com/HFY/comments/1cxj7h8/comment/l52vtd5/?context=3
*****

The Palatini of Orias journey took nine grueling days of traveling down the peaks of Torness Mountain Range. But at long last, they reached the Coralus Valley. While the temperature was far below what the half-elf usually enjoyed, it was far better than the mountain peaks.
They traveled through the valley, trying to avoid the multiple hostiles, villages, and anyone else who could tip off their enemies. They had to take every tedious path imaginable to prevent possible contact with the enemy.
Staring at their destination, Fraeya Holiadon could not decide if she should be thrilled or distorted at the sight. "Is this the place?"
"I believe so," Raegel said. "The pattern of the structures matches my drawings and the map. See the remains of the two walls?"
"And the stone rings that direct out," Henness said.
"So, you have read the legends," Raegel said, surprised by the centurion's knowledge of the temple.
"I always prepare before a mission," Henness said. "Those half rings, are they stone or artificial?"
"They look like stone, so I think they used the ground stone and molded them," Raegel said.
Fraeya Holiadon carefully stared at the temple ruins. All she could see was the destruction—fractured stone buildings, walls, weed-infested stone pavement, and so on. While there were still many stone structures, most were destroyed. She could only see death, not the walls her father could see.
She turned to ask her father what he was talking about but saw Centurion Fionntan Henness pointing toward the walls and other details.
Watching the two communicate about the features of the temple, she realized how out of depth she was. Her father spent generations studying ruins like this, while Henness is an experienced soldier. For Fraeya, this was her first mission outside the academy supervision, and she realized how different the world was compared to the classroom.
As the two spoke, her elf ears overheard Henness mention that he saw green webbing. As the two men debated what creatures could create that webbing, she already knew based on the type of webbing. Being an excellent student, she recalled the topic regarding intelligent monsters. While many species produce a web, only one creates a thick green. Goblins.
"Father," Fraeya said. "I think goblins made those webbings."
"How could you possibly know that?" Henness asked, unconvinced by the theory. "It would easily be Rorgo or a Kipt."
Fraeya reached into her backpack and pulled out her notepad. She flipped through the pages and responded, "Kipt is more silk-like, while Rorgo is more for capturing prey. Both are white. Only Goblins make green."
"She is correct," Raegel said. "The green should have been a given."
"Alright," Henness said. "That complicates things."
"How so?" Fraeya asked. "The academy said they are weak. Adventures and local militia kill them constantly, so your men should be able to wipe them out with your weaponry easily."
"Goblins are weak in small numbers, but they are a nightmare in large numbers," Henness said. "And depending on the horde, they adapt to who their enemies are quickly. For all I know, we could be fighting a nest that is as heavily armed as we are."
Fraeya looked back toward the next with much confusion. She knew about the goblin's ability to adapt. However, her teachers never stated how formal they could be. Only treating them as barbarians is a functional civilization. "I would think the academy would mention something like that."
"If you are going to be out here in the world, you must understand that life is very different from the classroom," Henness said. "The difference between someone who lives behind a desk versus someone on the ground. Now, I need to get my forces ready for our attack."
Once the centurion left, Fraeya looked at her father. "I am starting to get the impression that my schooling wasn't as truthful as I once thought."
Raegel chuckled at the statement from his daughter. "That is what I said when I left my academy in Thali'ean," he said with a short chuckle before he spoke. "Henness was correct; there is a large gap between the classroom and out here in the world."
"I see. So, now, what do we do?"
"We wait for the legionaries to form a plan. Because time is not on our side, he will want you to assist with your magic. Do you think you can assist? If you are uncomfortable, tell me now, and you can stay here where it is safe."
Feeling a nervous chill creeping down her spine, she looked back toward the temple and breathed heavily. "I admit, I am scared, but I didn't come here to babysit the camp. I want to help."
She felt her father pat her on the back, feeling a sense of pride from his touch.
"That's my daughter."
After an hour of planning, the Palatini of Orias began their assault on the temple ruins. The plan was for a primary team to assault the temple directly, triggering a response from the goblin. The second team would remain on the high ground and pick off the horde.
Fraeya ended up on the right side of the group team. To her surprise, many soldiers were thrilled that they were finally getting into a fight. She wondered, after two weeks of crawling over the mountains and hiding like rodents, they finally got a chance to be soldiers.
The primary assault group she was attached to advance toward the temple once the signal was given. Passing one of the few remaining wall structures, they entered the temple ground. As they swept through the old temple's front sections, the goblins huddled around a fire pit, noticed them, and prepared for battle.
Three legionaries known as circilmen, from the palatini positioned themselves to engage the incoming enemy. Carrying a ranged projectile weapon known as a circiletum, they hid behind the front shield men and fired upon the incoming enemy. They picked off two of the three goblins as the last one quickly crawled under a piece of rubble for cover. Then, the palatini heard a painful screech from the hiding goblin.
Fraeya couldn't help herself but stand there noticing the two fresh corpses. She then watched as two of the swordsmen rushed to the hiding goblin. They reached in and pulled the little green monster out of its hiding spot.
Two swordsmen grabbed the goblin and dragged it from its cover, it jumped on top of one of the legionaries, stabbing its blade into its armor, unable to break through. With a short struggle, the legionary could slam the goblin onto the ground. The other legionary stomped on the body before thrusting his gladius into the monster.
Hearing another screech, Fraeya looked down the stone path and saw goblins popping out of every crack and corner.
One of the legionary officers ordered the unit to reform. The swordsmen took the front with their large scutum shields, creating a two-line protective shield wall. Behind them were the circilmen, taking cover behind the scutum.
The group of goblins charged forward. As they approached, the legionaries saw the raw, starving rage within their dark green eyes—a thirst for primal instincts of food and lust and nothing else.
"Fraeya, is it?"
Hearing her name, she turned to the commanding offer of this group.
"When I give the order, shake the ground." The lower-ranking Centurian said.
Fraeya acknowledged the order as she understood what he was planning.
Turning back to the incoming horde, she watched the three circilmen open fire. The circiletums cut down the forward group of goblins. The ones behind that row suddenly stopped from the shock but were cut down by a second volley.
"Now. Before they scatter."
Fraeya placed her hands together and chanted. The two tiny mana crystals on her gloves blew green as she felt a raw energy channel through her body. A moment later, that glow expanded to the point that it encompassed her hand.
Channeling the mana needed for the spell, Fraeya placed her left hand on the ground.
The stone ground beneath them shook the stone terra, stunning the goblins. Right down the center, cracks formed, and the terra broke apart. The road slightly uplifted into an elevation, forcing the goblins to focus on what was happening.
With the ground disinformed, it prevented the enemy from scattering in an organized manner, allowing the circilmen to fire another volley.
The front scutum marched forward and started cutting down anything that moved. The other line split into two groups. They were marching down the street in an almost synchronized manner. They held their shields high toward the ruins, protecting the circilmen from any incoming projectile. Arrows and magic.
Fireballs flew and impacted the scutum infantry, protecting the flanks. Some of the shields glowed from the impact. The flames engulfed one of the men's arms, and he started to scream from the pain.
The circilmen returned fire, and a firefight began. The sound of their weapons crackled throughout the surrounding area, amplified by the ruined walls. Above the sound of battle were the voices and cries of the wounded—the circiletum that were deployed on the ridge above rained fire from the suppressive team.
The Palatini of Orias pushed deeper into the temple ground as the battle continued. That was until the town began to be consumed by this thick haze, providing cover for the goblins, and restricting visibility for the Lat forces. While not educated to the standards of civilized races, Goblins were not stupid.
"It is a haze," Fraeya said. "They must have a mage somewhere within the nest."
Centurion Fionntan Henness approached their forces and began to regroup. "Can you counter it?"
"No," Fraeya replied. "I never studied Aeromancy magic."
"Nebulo," Henness said. "Our armor and weapons will be less effective."
Fraeya understood his concern. From what she recalled from her classes; goblins have sharp senses. Based on the density of the haze, it was clear even to her that they were planning to force them to huddle and expose themselves to be surrounded, making their ranged weapons worthless.
"We will just have to work around it," Raegel said.
As Frayea prepared herself, she felt a strange feeling throughout her body, almost like some field affecting her body. She saw a female legionary in light armor and a cloak checking over the wounded. One of the few women in the legionary, she could tell she was the unit healer specializing in Sanamancy magic. The women must have placed a barrier to help protect against any poisonous gasses lying within the haze.
Orias advanced through the haze; this forced the soldiers to clump together for safety. As the assault group progressed, they were hit non-stop by the goblin's arrow fire, spears, and fire shots from sling guns. Most of these projectiles caused minor damage thanks to the heavy armor legionary’s wear. However, this did not remove the damage as it brought discomfort and limited their progression to a crawl.
Barely noticing two figures on top of a rooftop through the haze, who were firing slingshots toward their position, she pointed her hand toward a piece of rubble and, with her magic, lifted the debris and projected it through the haze. The rubble temporarily formed a gap in the haze that increased the line-of-sight.
She then called out to the fire battle mage within the unit. The mage realized what was happening and fired multiple firebolts toward the tower. Five bolts impacted the building from different directions, engulfing the structure in flames. Everyone could hear the faint sound of goblins screaming as the building burnt.
With the tower collapsing suddenly, arrows rained through the thick haze, hitting the legionaries in retaliation. While most arrows bounced off the armor, some found exposed spots. Two more legionaries fell to their knees, with one vomiting blood, forcing the healed to focus on the sick over protecting the group.
It became clear that the goblins changed their tactics and poisoned their arrows. While worthless against armor, they could still puncture the underneath clothing and scrap any exposed part of the skin.
A luperca legionnaire picked up an old broken wagon and used it as a shield to protect. With the cover, the lower ranking commanders directed the circilmen to pick off any goblins that peaked above the surface.
Combined with the haze and change of tactic, this formed a strange stalemate between the two sides. The Orias was forced into a defensive; they were well equipped to deal with any goblins who dared to get within melee range. However, the goblins had surrounded and had the range advance as they could see through the haze, allowing them to snipe any legionary who adventured far from the group.
Fraeya saw a blob of acid impact a swordsmen's scutum. The scutum started being consumed by the spell, slowly falling into pieces. The man screamed as he felt his arm burn, desperately untieing the strappings to ditch the heavy shield.
"We need to kill their shaman before we are picked off," Raegel said.
"I agreed," Henness replied. "As long as this haze is here, my suppressive team is useless."
"If I recall," Fraeya said. "A Shaman should be nearby. Someone close enough to maintain this haze and give commands but not put themselves in danger."
"Then I know where it should be," Henness said. "Let's go half-elf."
She felt her ears perk up once she realized the centurion was talking about her. She looked toward her father and saw the 'it is time to prove yourself' look. Taking a deep breath and preparing herself, she gathered behind Henness and six of his men.
The assault unit left the main one and adventurer deeper into the temple grounds. As they reached what remained of an intersection, goblins stormed out of the stone buildings to ambush the legionaries.
With their disciplined reaction, the legionaries immediately adjusted their formation and sliced down the attackers. Henness stood at the center, holding his sword out as flames wrapped around the blade.
As the goblins attacked the swordsmen, Fraeya broke apart the ground on the right flank, knocking many goblins. The one that fell, she entangled them by summoning vines - which trapped the goblins and pulled them into the ground until their death or burial.
She then turned and lifted parts of the ground on the left flank, blocking some of the goblins. This prevented the legionaries from being encircled.
"Reform," Henness ordered. "We need to advance quickly. Stay close."
Once the path was clear, the unit moved toward the building where the goblins had fortified. Henness moved in front of her to provide protection. He held up his shield, deflecting arrows.
"Stay behind me," Henness said.
While not being a military woman, Fraeya quickly learned to accept the chain of command on this quest. On the battlefield, her father told her to listen to Henness as he was a man of war. She realized that the structure and safety of the city and the academy are vastly different in the countryside. Getting behind him, she followed him close behind as he pushed forward, arrows striking his shield, allowing her to get in range for her spell.
The legionaries stopped engaging the incoming goblins, allowing their centurion and the young mage to get closer. Henness reached around his scutum and pressed the amulet attached to the outer shell's center. Once pressed, the large shield briefly glowed before darkening, returning to the standard red with white lining design.
Up ahead, Fraeya saw in full display of the nest. Spikes, fortification, and green webbing filled the gaps between the ruined structures. Skeletons and decomposing bodies littered the areas of their past victims. The goblins were standing in the bunker sections, preparing for battle. With how heavily guarded it was, she concluded that this must be where the Shaman was.
"Fraeya, now!"
Fraeya moved around the man to cast her spell. With a quick chant, her hands glowed green again. As she channeled her mana, an acid attack impacted Henness' scutum. While the added hardening enchantment from the amulet increased the scutum resistance, the acid slowly ate through the large shield.
Stepping from cover, Fraeya aimed her hands at the nest. The ground trembled a little as the front of the nest collapsed on itself from the summoned sinkhole.
With the front entrance open, Fraeya saw the Shaman in plain view—a female, being one of the few within a goblin nest. The Shama looked scared as she looked around where to hide.
Fraeya did not give it time as she cast a spell that created a spike from the ground below the Shaman and pierced straight through the vicious monster, killing it instantly.
As the Shaman staff hit the ground, the haze started to disappear.
Believing that her work was complete after killing the goblin leader, her ears quickly heard footsteps surrounding them.
Noticing that the goblins were about to swarm their position, she took cover behind Henness to protect his rear. She took a deep breath as she felt exhausted from the battle and cast so many spells quickly.
Starting at five goblins that emerged from the ruins, Fraeya watched as they charged toward them. Before they got close, however, each one was sniped from the ridge-side suppressive team.
With a moment of confusion, she stared toward the cliffside and saw the suppressive team. Now that the haze is disappearing, they could snipe off the remaining goblins from their elevation position.
"Good job, half-elf," Henness said, slowly stepping back with a shield aimed at the flames, guiding Fraeya back.
"Stop calling me half-elf," Fraeya yelled. "I am out here risking my life with the rest of you, and don't give me that war is a male-domain thing! I am willing to see this through. Most of my kind would stay home and let you fight, so why do you keep degrading me?"
"Because ideals get people killed," Fionntan Henness replied. "Out here, you must earn that respect within the brotherhood of warriors, especially if you are used to living inside the city walls. People with a self-protected mindset usually end up as food for the worms or get my soldiers killed because they do not understand what it takes to survive."
The centurion then turned to the destroyed nest. "I will say, though, what you did here. It is a good first step for a half-elf." He then turned to give her an approving smile.
Not understanding the humor from the Lat, Fraeya accepted it. From her experience, Lats always had a strange sense of humor. Insults are sometimes seen as compliments while praising could be considered offensive. Saying one thing but meaning another is a common trait for them.
With the remaining palatini coming after clearing the remaining goblins, Fraeya saw her father. She rushed over and hugged him and teared up.
"You did good, my dear," Raegel said as he patted her.
"Is this really what it is like out here?" Fraeya asked.
"Sadly, it is," Fraeya replied. "That is why I never brought you around on my digs."
"I am sorry to interrupt," Henness said. "We are on borrowed time, so can we get at it?"
Fraeya looked toward the centurion with frustration as she wanted a moment with her father. After taking a deep breath, she realized that he was right.
After finishing her hug, she brushed off the goblin's blood and clothing.
"Then we better begin searching for what we came for," Raegel said as he reached for his bag. She watched as he pulled out a perfectly smoothed, pure black orb. By itself, it didn't look impressive. She had seen hundreds of these orbs at the academy or the many workshops within the city.
Raegel held the orb in one hand and activated it with his mana. The orb glowed light blue and fainted, barely emitting any energy. He then took it against the mountain and began scanning.
Not wanting to miss anything, Fraeya quickly pulled out her journal, skipping past all her notes until she reached a blank page. She then began documenting everything her father did, taking in every world and detail.
The palatini began walking through the ruins, heading toward the mountain wall. Raegel explained in his research that the temple extended inside the mountain, like a dwarf borrian. While others who came before him came up with this theory, they were still looking for a way to detect the hidden door markings and find it.
Raegel moved down the side of the mountain, holding the orb high.
"Why are you not using a door-detecting amulet?" Fraeya asked.
"Because people have been using that for generations and found nothing here," Raegel replied.
After a reasonable amount of time when nothing had happened, Fraeya began to wonder if everything was for nothing. Seeing the lack of progress, Henness inquired if the orb failed to work. As Raegel replied, the orb suddenly blimped orange for a moment.
Witnessing the sudden change, the group backed away as they did not know how to respond to the sudden glow.
Noticing a renewed excitement from her father, she followed him closely as they investigated the mountainside.
As they searched, her father noticed that the faint blue glow from the orb had changed to orange. It then disappeared and slowly appeared, like it was slowly pulsing. When they continued walking forward, the pulsing light increased in speed.
"I think it is directing us, father," Fraeya said.
"Possible," Raegel said. "There must be some type of link."
The palatini followed the direction the orb gave. As the group approached a mountainside wall, the pulse frequency increased until it looked like the orb glowed a solid color.
"I think we found it," Raegel said. He lifted the orb toward the wall.
As the orb drew closer to the mountainside, these blue lines appeared all over the rocky wall. The rough chips of rock melted away and turned smooth as the light traveled through the grooves, slowly creating what looked like a giant door of light.
Once the bright lights finished designing a massive door, Fraeya placed her hand on the wall, shocked at how the natural bulky rocks turned into a marble-like wall.
"I would step aside, Fraeya," Raegel said.
As Fraeya stepped backward, she watched her father open the door with a magical spell. Like most magical doors, the door brightened as she expected it would fold into the mountain. To her surprise, the door didn't fold away but melted into the ground.
"What happened to the door?" Fraeya asked.
Raegal placed his hand on his chin. "It seemed that the wall was not solid but some liquid matter. These people are impressive."
The wall began to shake as dusk from the cracks spread through the area.
A large opening formed as the door walls folded into the mountainside. A passage leading deeper into the mountain. The walls were black and smooth, while the floor had these textiles in perfect order, leading deeper into the mountain.
"This has to be a dwarven design," Fraeya commented. "Only they could do something like this."
"I'm not sure," Raegel said. "This is not a design I have seen from dwarves."
Fraeya understood what her father meant. Dwarven doors into the mountains took a lot of work to find. While there were many designs of such hidden doors and the means to open them, it was doubtful that anyone had ever seen a secret magical door like this before.
Raegel started to walk into the chamber but was suddenly stopped by Henness. Stating that he wanted his men to go first to ensure no trap, three legionaries moved through the large chamber. Once they gave the clear, the rest of the group entered.
While walking, Fraeya stayed close to her father as she took notes. The soldiers ahead of them set up torches to add more light. To her surprise, the walls and floor were smooth. The air was stale, probably trapped within this chamber for centuries.
As they walked inside, the room lit up. Everyone stopped as they looked toward the end of the hall. The chamber was empty, with only a strange-looking platform at the very end. Noticing that the orb was pointing toward the platform, they approached it.
"Is this it?" Henness asked. "It does not look that impressive."
"Not everything is based on size, centurion," Raegel replied, to which his daughter giggled.
Fraeya then analyzed the platform. It was smooth, almost marble-like. However, she doubted whether it was marble. The fundamental details that she noticed were a strange-looking blue crystal at the center of the platform and another in a hole on the side.
"This is interesting," Fraeya commented. The design looked surprisingly simple. This orb must act as some command orb for this device. They must be communicating in some manner."
"Assuming that the legend was true, the orcs were the ones who summoned the lats from Altaerrie," Fraeya said. "Maybe, when this place was lost of that time, it was never turned off. Being left in a state of slumber, waiting to be reawakened."
"Possible. It would explain why the orb directed us here. The orange pulse is now pointing down at a rapid pace."
"I think it goes into that hole, father," Fraeya said. "From what I can tell, the crystal in there connects to the one on top of the platform."
"I see," Raegel said. "The pulse is pointing toward it too. I recommend that everyone step back."
"Be careful, father," Fraeya said.
Stepping back from the platform, Fraeya watched as her father placed the orb into the hole. This was the moment her father had been talking about for decades, and it had finally come true. The Bridge between two worlds had finally been discovered.
As Raegel placed the orb into the platform, it glowed orange in a solid state, no longer pulsing. The blue crystal in the middle of the platform slowly lit up, like it was waking up after a long sleep.
The air suddenly chilled as the air flowed toward the platform. A bright light beamed out of the crystal and slowly faded away, leaving a light as if on standby.
To their dismay, the orb changed to red, dimming and brightening in a slow, tired pattern.
"What is it doing, father?" Fraeya asked.
"I have no idea," Raegel replied. "It must be waiting for something."
submitted by PWOFalcon to HFY [link] [comments]


2024.05.21 23:13 Casandora At least five years did she have to wait for GW to catch up.

At least five years did she have to wait for GW to catch up.
Look what fell into my lap just now. I have spent way too many hours experimenting Benefictus head designs these last days, and as I was looking for an odd bit on a shelf for abandoned projects this finished model literally fell into my lap. 😳
It's a pretty decent Benefictus proxy. It needs some more details added for sure, but the basic shape and symbolism is definitely there: Anti-tank gun, psychic hand to enlarged head, concentrated/painful grimace.
I had forgotten all about her. I don't even remember when I started this project or what it was supposed to represent (Sentinel? Hive Guard? For one of my home-brew skirmish systems?). But I do know that it was long since abandoned when the Abominant was announced in 2019, because I dusted off her twin to convert into an Abominant.
So she has been patiently waiting for at least five years, until GW finally acknowledged her existence with a datasheet!
"A plan generations in the making" indeed!
submitted by Casandora to genestealercult [link] [comments]


2024.05.21 22:52 unixux Keeping it cool

Some parts were designed with industrial racking in mind and lack active cooling. Something like Intel N3000 PAC has a nice passive sink with airflow channels around it. Ultra96 v2 board from Avnet - a decent value for UltraScale+ MPSoc - also has a nice heatsink bolted to it, but without airflow it becomes too hot to touch in a few minutes of quiet operation. How do you manage that airflow on a deskside setup ? Active fans are always an option but there usually aren’t many pins for it so that needs to be managed too. I got some mileage from, and you may laugh, an air purifier which pumps air through boards piled on top of it (many SBCs suffer from need for active cooling - LattePandas and OPi Pico W especially) - all that secured on a small wire rack. How do manage it ?
submitted by unixux to FPGA [link] [comments]


2024.05.21 22:42 CanItRunCrysisIn2052 [Review] [Negative] familyfirearms.com

Ordered an Aero Adjustable gas block
Item arrived within designated time, no complaints there. Upon opening a USPS box I saw through the plastic packaging window that the gas block had scratches and marring against the gas block threaded thumb screw, all over the surface of it. Original color is rose gold, and you have surface scratches to aluminum, over 50% of the thumbscrew/Allen wrench screw is marred, almost as someone took a sand paper and selectively polished it, but with spotty regions to what looks like scratches from adjustments to the screw while being mounted.
An anodizing damage mark of what looks like a punch was used to add a roll pin.
2 circular indentations/raw aluminum scratch marks around the gas block body, on the side facing the barrel nut when mounted on the barrel. My speculation someone put that gas block on, and then used a mallet to take the gas block off. Smaller scratches along the body of the gas block + tiny scratches on the surface at what looks like a grain of sand. Kind of like if you were to add a roll pin on a dusty sandy table, resulting in surface of the gas block being dented from mallet hits from another side.
Naturally I reached out to them and simply asked for a pre-paid shipping, and provided the video. Video is provided within 2 days of delivery (since I was gone out of town).
I was emailed back saying that it's not used, and all sales are final. I emailed back that if I do not get my pre-paid label, I will be filing a billing dispute that will close in my favor, because item is sold as new and is actually used. Here is the response from him (whoever he is), sketchy that they don't even put their name.
Direct quote: "As I have stated before, you must adhere to the terms of conditions that you agreed to at check out. You can threaten a dispute and you are welcome to file one. You will not be our first dispute that we have handled and surely won’t be the last and for the record, we have never lost a dispute.
As you say, we have been respectful and are adhering to our own policies by offering to help you with a warranty claim.
Also, the fact that we are adhering to our own policies and you are not, will aid us in winning the dispute if you file one. "
I read some good reviews of this place here before ordering, but now...I am filing a billing dispute today if I don't receive any email back with a label.
The scummy behavior is very unusual from most gun merchants I have seen. Not once did I receive a clearly used product, contacted the merchant within 1-2 days and was told no.
DO NOT BUY FROM THEM.
I am filing a claim today, and it's disgusting anyone would even put "family" in their business name like that. They are there for themselves only. It allows them to send whatever quality they got, and then tell you they don't adhere to merchant regulations, because they mocked up an agreement to something that doesn't reflect a product.
submitted by CanItRunCrysisIn2052 to gundealsFU [link] [comments]


2024.05.21 22:31 IntelligentBerry7363 My highly optimistic list for remaining DLC for WH3

Note: this list is based on CA's comments that they were planning on releasing smaller scale DLCs more frequently, hence the return to two-Race packs. Also I'm basing this partly on rumours that there would only be about 4-6 DLCs left (huffing hopium and going for the highest end here), that the next pack would be Ogres vs Cathay and that the last pack would involve Nagash and Neferata.
1) THE MONKEY & THE MERCENARY (Cathay vs Ogre Kingdoms)
Cathay:
LL: The Monkey King
LH: A warrior monk special character
GL: Some king of monkey man chieftain, a monstrous infantry sized brawler
GH: A celestial dragon monk hero
Units: Celestial dragon monks (possible variants with and without guandaos), Monkey warriors (monstrous infantry), tiger-men (quasi-monstrous cavalry similar to skinwolves), some new monster like a kirin or jade temple dogs.
Ogres:
LL: Golgfag Maneater
LH: Bragg the Gutsman
GL: Some kind of Maneater Lord
GH: Ogre Bruiser
Units: Yhetees, Thundertusks, a new variant or two of Maneaters, Gnoblar manbiters or pigback riders
FLC LL: Li Dao
2) THE HOUND & THE WOLF (Khorne vs Empire)
Khorne:
LL: Arbaal the Undefeated
LH: Kharnak
GL: Doombull of Khorne
GH: Gorebull of Khorne
Units: Skullreapers, Wrathmongers, Khorngors, Slaughterbrute, Chaos Siege Giant (also available to Chorfs)
The Empire:
LL: Emil Valgeir
LH: Kurt Helborg (an odd choice for an Ulric pack I know, but couldn't think of anyone else suitable)
GL: Grand Master
GH: Warrior Priest of Ulric
Units: Warriors of Ulric (Mid-range infantry with shield and dual weapon variants), Knights of the White Wolf, Knights Panther, Teutogen Guard, Celestial Hurricanum
FLC: Fucking Toddy, but hopefully also U'zhull Skulltaker since Toddy is already voiced and in the game.
3) THE ??? & THE SERPENT (Kislev vs Slaanesh)
Kislev:
Obviously trying to put anything here would be pure speculation, since we don't know what characters or units nu-Kislev has left. However, I would hope that as opposed to their last LP being themed around monsters and hags of the frontier, this would expand more on the orthodoxy and the more civilised side of the roster. So I'm hoping for some kind of holy warriors units, more artillery, maybe the LL would be some kind of champion of the Great orthodoxy and be best buds with Kostaltyn.
Slaanesh:
LL: Dechala the Denied
LH: Strykaar the Magnificent
GL: Chaos Sorceror Lord of Slaanesh
GH: Exalted Hero of Slaanesh
Units: Slaangors, Pleasureseekers, Boobysnake Knights, Devoted of Slaanesh (Slaanesh-themed Witch elves), Chimera (also available to WoC)
FLC LL: The Masque of Slaanesh
4) THE DOGS OF WAR
Campaign pack for the DoW. Borgio the Beseiger and Lucrezzia Belladonna and Lorzenzo Lupo ar emy safe bets for LLs, not sure who would be the LH.
Roster would be a mix of mercenaries, pikemen, halflings, generic versions of RoRs like birdmen, galloper guns and pavise crossbowmen, some oddballs from around the world like amazons, araby horsemen and halflings, and of course some monsters like ogres and giants. Not sure what their centerpiece units would be, but I could see the Bonegrinder giant joining their ranks.
Would add a new mechanic for all races that allows them to recruit certain DoW units as mercenaries.
FLC LL: Sayl the Faithless for Norsca, and also maybe they finally get a rework on the side?
5) THE DRAGON & THE RAT (Cathay vs Skaven) (honestly a weird pairing I know, but I wanted to get the final dragon sibling and Thanquol in there somewhere)
Cathay:
LL would be Yin-Yin. again I would only be able to speculate what else would come with her, but I'm hope for some kind of Cathayan naval troops armed with swords and pistols, maybe a new type of sky ship and some kind of sea monster like a turtle dragon.
Skaven:
LL: Thanquol & Boneripper (Based on their End Times design)
LH: Skweel Gnawtooth
GL: Exalted Verminlord
GH: Master Moulder
Units: Stormfiends (maybe 2-3 variants, like a melee variant, a warpfire variant, and a rattling gun variant), Verminlord, Giant Rats, Rat Swarms (and maybe finally add the Great Pox Rat and/or War Litter mounts)
FLC LL: Egrimm van Horstmann for Tzeentch
6) THE LICH & THE PLAGUE (Vampire Counts vs Nurgle) (Nurgle, the cheeky bastards, get a second LP)
Vampire Counts:
LL: Nagash (Can summon Tomb Kings and possibly Vampirate units into his armies, and maybe can somehow confederate Arkhan and Luthor)
LH: Walach Harkon
GL: Wight Lord
GH: Lahmian handmaiden
Units: Morghasts Archai, Morghast Harbingers, Spirit hosts, Coven throne as a SEM chariot & mount, Incarnate Elemental of Death as a centerpiece unit, Dread Abyssal mount for certain characters
Nurgle:
LL: The Glottkin
LH: Valnir the Reaper (plus the three Maggoth riders unique to the Glottkin)
GL: Beast Lord of Nurgle
GH: Bray Shaman of Nurgle
Units: Putrid Blightkings, Spined Chaos Beast, feral Maggoth, Plague Cart from Mordheim that provides a Mortis Engine effect, marked Ungor Raiders of Nurgle to give the Poxfather some (shitty) ranged ability.
FLC LL: Neferata, who like Nagash has the ability to summon a selection of Tomb King units into her armies.
submitted by IntelligentBerry7363 to totalwar [link] [comments]


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