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SHOWER THOUGHT: Imagine if they did Part 2 backwards

2024.05.14 16:11 Hi0401 SHOWER THOUGHT: Imagine if they did Part 2 backwards

We begin the game playing as this ridiculously muscular chick named Abby, who is a member of a faction called WLF. They are currently at war with a cult known as the Scars. She takes two kids who escaped from the Scars under her wing because she's trying to redeem herself for an certain unspecified action she committed in the past. Hmm I wonder what that might be. Meanwhile she also has to repair her past relationships which were damaged by said action, while also trying to protect her friends from a mysterious stranger armed with 20 guns, scissors and a bunch of traps. Despite her best efforts her friends are still killed off one by one like in slasher films, because plot.
In the climax of her story Abby finally manages to track down and confront the killer in the theatre, and... wait a minute, is that ELLIE??
Now we start the story all over again, but we play as Ellie this time and we get to see why she's driven to go on this epic quest for vengeance.
Of course this idea would need a lot more fleshing out for it to work but I think it's still a more interesting alternative to what we got. One of the problems with the POV switch with Abby is that we don't really give a shit about her backstory after what she did to Joel and what she just did to Jesse. However in this version of the story, players would want to know what could have caused the compassionate Ellie to turn into a cold-blooded murderer, since we got to know her in the first game and wouldn't mind seeing her story continue at all.
submitted by Hi0401 to TheLastOfUs2 [link] [comments]


2024.05.14 16:11 RaskolnikovMain The Reckoning Son - DLC

The Reckoning Son - DLC
New DLC!

The Reckoning Son

  • The Prodigal Son (Hunter)
  • Soldier's Brother (Drilling)
  • Brave Charge (Scottfield Model 3 Swift)
  • Breach Blast (Dynamite Stick)
https://preview.redd.it/cmst644afe0d1.png?width=1024&format=png&auto=webp&s=379e7f3710d71a7c3aeca7854301202412596afa
https://preview.redd.it/0sssb64afe0d1.png?width=1024&format=png&auto=webp&s=7f937e08a87418bc68bf1e86cd527c6103443f55
https://preview.redd.it/ot6hz44afe0d1.png?width=1024&format=png&auto=webp&s=bae2bb4865688cc2d887b180954e24a5b5f17e23
https://preview.redd.it/p6guy34afe0d1.png?width=1024&format=png&auto=webp&s=36148f72cc282ca7bdd396382b00d8ae20fc0cd0
https://preview.redd.it/vrblx44afe0d1.png?width=1024&format=png&auto=webp&s=34369bc41dc9f628b5f41bff4eb485b115dd3203
https://preview.redd.it/6qmct34afe0d1.png?width=1024&format=png&auto=webp&s=99c7d65b9712ba90b7528b6f68b2b9505a8aa353
https://preview.redd.it/s2b3bc4afe0d1.png?width=1024&format=png&auto=webp&s=237fe2611893f5fcbbec9925b5eae29bd12a67c7
https://preview.redd.it/9k3u954afe0d1.png?width=1024&format=png&auto=webp&s=f11010f246fcedac1c7ec1e79d029eed91628f55
https://preview.redd.it/zg6u874afe0d1.png?width=1024&format=png&auto=webp&s=3ff85acd43eadda228da6507d326b932df98fed1
https://preview.redd.it/348akq4afe0d1.png?width=1024&format=png&auto=webp&s=a789ed1c8cf9a19601e3935b046e5ec2f9e7676b
https://preview.redd.it/xdy4p44afe0d1.png?width=1024&format=png&auto=webp&s=f8ea2f8ab78280c20f9d45190f49ee12e4b671c1
https://preview.redd.it/f0l3q44afe0d1.png?width=1024&format=png&auto=webp&s=9c481a1f58ef3008ca96ab21716b375abad0fd2a
The Prodigal Son
https://preview.redd.it/cfqr58mjfe0d1.png?width=512&format=png&auto=webp&s=2f13b93d9d97e92208d620c70d8212b51279d001
https://preview.redd.it/ydlkx7mjfe0d1.png?width=128&format=png&auto=webp&s=7b1184c6dfa82f4a2d3ab8db79b374e8e9d1de76
The Prodigal Son knows there's a bullet out there with his name on it — he just prefers to keep it close. While others fear being brought to reckoning, he welcomes it; any chance to make amends for a life of misdeeds.
Soldier's Brother
https://preview.redd.it/94u6d6yofe0d1.png?width=512&format=png&auto=webp&s=3f4dc67c40baaa744ebb2e153918bd22960b7a42
https://preview.redd.it/qs4cstoofe0d1.png?width=512&format=png&auto=webp&s=f52db99aa5b23bfe83829ec8fa0b2b26a5c864eb
This Drilling became something like a brother to The Prodigal Son, its three barrels always backing him up. Like him, this gun keeps mum, unless the conversation turns to killing.
Brave Charge
https://preview.redd.it/5qdg7j13ge0d1.png?width=256&format=png&auto=webp&s=31d6de7180c55cad9e9fea056ddf733e7a5cf3d2
https://preview.redd.it/27vdzlerfe0d1.png?width=512&format=png&auto=webp&s=4fa461cf4ac209113c65392bcc0ebb119c5a6116
The Prodigal Son was issued this Scottfield Model 3 Swift on enlisting. It stayed in service with him long after his apparent death; both a reminder of the mistakes he'd made, and a means to never make them again.
Breach Blast
https://preview.redd.it/8aow8kt1ge0d1.png?width=128&format=png&auto=webp&s=697efaecab11fafc87188925e6634ad015105f62
https://preview.redd.it/a53n8kt1ge0d1.png?width=512&format=png&auto=webp&s=e8657a6f270ffb7c58af6179fd51e9d3c2155263
While The Prodigal Son was doing others' dirty work, he needed to go many places he wasn't welcome. Now he carries this Dynamite Stick should the need arise again.
Prodigal Son in game
Link to the Steam (It will be accessible after official announce)
submitted by RaskolnikovMain to HuntShowdownLeaks [link] [comments]


2024.05.14 16:08 Fox_McCloud_Jr alright im stumped (modding help)

alright im stumped (modding help)
so im trying to download a mclaren P1 mod (its my favorite car so i really want it to work) but since i did it no matter what i do including removing the mod and ALL its dependencies aswell as disabling/completely deleting every single other mod i have the game loads, i dont have any way to skip the opening video, then it gets to the end where V is standing there with a gun on his shoulder and freezes. ive tried everything from removing every single mod. to deleting the cache in the R6 folder in the directory. i really dont know what to do. i also get a redscript error for a mod i didnt even know existed till i got the error, the mod being mixed cyberware store, i never installed it till now and it didnt change anything. and i didnt know the mod existed. this is really starting to piss me off since i have 19 hours into a save doing a 100% run on very hard mode with the hardcore mod installed. i really dont want to have to restart it but the game just refuses to get past that video. its also probably worth noting that not only is it doing this but i had a mod to skip the intro and once i installed this mod even that stopped working.
https://preview.redd.it/zuzbio5rhe0d1.png?width=551&format=png&auto=webp&s=11030c185d0d14a07f59c5a11fdccd17d6708807
literally every mod i have installed minus one that doesnt go through vortex which is material and texture override, in which ive used both the redmod version and the legacy version and both cause the same issue. also that mod_settings.zip for some reason is literally named that. that mod works perfectly fine i dont know why its named the way it is but if it works im not touching it
submitted by Fox_McCloud_Jr to cyberpunkgame [link] [comments]


2024.05.14 15:47 brokensaint82 [FO4] Issues with graphical glitches and weird texture stretching

[FO4] Issues with graphical glitches and weird texture stretching

Weird black boxes and texture stretching

Just black void

As you can see in the pictures I get these black boxes either going through houses and such, as well as taking the screen over eventually. This is on a fresh install of the game with the updates installed. Is this just an issue with the latest updates borking my game and I should wait until F4SE and others are up to date or are there conflicting mods that are causing this? All mods are up to date and my load order is as follows:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccBGSFO4044-HellfirePowerArmor.esl
ccBGSFO4115-X02.esl
ccBGSFO4116-HeavyFlamer.esl
ccBGSFO4110-WS_Enclave.esl
ccBGSFO4096-AS_Enclave.esl
ccFSVFO4007-Halloween.esl
ccBGSFO4046-TesCan.esl
ccSBJFO4003-Grenade.esl
ccOTMFO4001-Remnants.esl
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
Homemaker.esm
MutantMenagerie.esm
SS2.esm
SS2_XPAC_Chapter2.esm
SS2_XPAC_Chapter3.esm
CWPointLookoutFO4.esm
MutantMenagerie_BackwaterBeasts.esm
MutantMenagerie_GrilledTurkey.esm
CanarySaveFileMonitor.esl
CWPointLookoutFO4Patch.esl
TacticalReload.esm
M84FlashBang.esl
TrueStormsFO4.esm
NCRArmourPack.esl
four_play_resources.esm
Wetness Shader Fix.esp
NoSharedDogmeatTemplate.esp
ImmersiveGenericDialogues.esp
PiperCaitCurieDialogueOverhaul.esp
RepairSanctuary.esp
Armorsmith Extended.esp
Melee Replacer.esp
Rebuild_Settlements.esp
ThisIsTrash.esp
LootableCrates.esp
SS2Extended.esp
WeightlessMods.esp
clothingoverhaul.esp
MojaveImports.esp
SuperMutantRedux.esp
ImmersiveAnimationFramework.esp
SuperMutantRedux_AE-WSE-VIS-G-Insanity_AIO_Patch.esp
WeightlessAid.esp
FirstPersonMessagesMerged.esp
MAIM Distributor.esp
MAIM 2.esp
ReducedJunkWeight.esp
Stm_DiamondCityExpansion.esp
Rebuild_Settlements_Previs.esp
CrimeTown.esp
HAIA With Crafting.esp
Reverb and Ambiance Overhaul.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Quest.esp
InstituteSettlements2.esp
CombinedArmsNV.esp
CombinedArmsEXPack.esp
W.A.T.Minutemen.esp
CheatTerminal.esp
DT_GunnerOutfitPack.esp
DTG_LeveledListIntegration.esp
Eli_Armour_Compendium.esp
BR77.esp
XM2010_SniperRifle_by_tooun.esp
1CAS_ServiceRifle.esp
SS2-PraRandomAddon.esp
M2Agency.esp
SS2-Jampads2.esp
ImiUzi.esp
Crossbow.esp
Glock19x.esp
KrissVector.esp
BOCWNailGun.esp
DoubleBarrelReloadRedoneTR.esp
USP .45_by_tooun.esp
SV-98.esp
9mmPistol.esp
3dscopes-replacer.esp
four_play.esp
MK18.esp
Rangergearnew.esp
LString_Bow.esp
M1Garand.esp
m2045magnumrevolverrifle.esp
[SS2 Addon] SimSettlements SuperStructures.esp
FO4 NPCs Travel.esp
DX_Black_Widow.esp
SteyrAUGnv.esp
AKMnv.esp
SanctFixedBridge.esp
ElMudoStore.esp
HuntingShotgun.esp
DOOMThatGun.esp
WinCowbowRepeater.esp
MP7.esp
HuntingRevolver.esp
HK_MP5.esp
GIAT_FAMAS.esp
G36Complex.esp
HK_UMP.esp
M1918A2.esp
AmmoCounterFramework.esp
M1918A2_ACF.esp
M1918A2_TR.esp
PMC Operators Pack.esp
WestTekTacticalOptics.esp
TAC.esp
K9TacticalHarness.esp
GCM.esp
Homemaker - Unlocked Institute Objects.esp
SS2-PraRandomAddon-FIS.esp
SS2-PraRandomAddon-LWIS.esp
SS2-PraRandomAddon-VIS.esp
SS2-PraRandomAddon-VISG.esp
SS2AOP_VaultTecTools.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
Dongs_Of_Fallout.esp
HRP_Mk23.esp
AX50.esp
L96A1.esp
Factor.esp
OMEGA - MutantMenagerieFH IAF Patch.esp
ClothingOverhaulSP_XB1_PC.esp
SuperMutantRedux_ArmorSmithExtended.esp
classicghoulrace.esp
BetterSettlers.esp
AdvSettleTurretSet.esp
Passthrough.esp
WeightlessSpecialAmmo.esp
MutantMenagerie_Scripts.esp
D.E.C.A.Y.esp
REAPER.esp
SS2WastelandReconstructionKit.esp
SS2_CityPlanPack_RiseOfTheCommonwealth.esp
Vault-Tec Armor Redux - Modular Expansion & Fixes.esp
rb_hairtonesredux.esp
TrueStormsFO4-FarHarbor.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
VividFallout - AiO - BestChoice.esp
Radiant Clouds and Fogs.esp
Glowing Animals Emit Light.esp
FAR.esp
TrueGrass.esp
CustomThirdrail_v2.esp
dD-Enhanced Blood Basic.esp
LongRangeBulletHoles.esp
InstitutePowerArmor.esp
Special Ops Goggles.esp
Multiple Floors Sandboxing.esp
Defective_Synth.esp
Desert Punk Raiders.esp
Synth Overhaul.esp
Synth Overhaul - Black Patch.esp
Synth Overhaul - No level requirements Patch.esp
SuperMutantRedux_VIS-G_Patch.esp
SuperMutantRedux_WeaponsmithExtended_Patch.esp
Project Reality Footsteps FO4.esp
Realistic Miniguns.esp
JSSynths.esp
KSHairdos.esp
EveryonesBestFriend.esp
LongerPowerLines3x.esp
Scopes.esp
Lots More Male Hairstyles.esp
Lots More Facial Hair.esp
PD_LowerWeapon.esp
PA-Quick Animations.esp
AzarPonytailHairstyles.esp
LovingCait.esp
BetterCompanions.esp
EasyLockpicking.esp
LovingPiper.esp
rb_decayedarmyfatiguesfix.esp
Insignificant Object Remover.esp
SettlementMenuManager.esp
RealNameSettlers.esp
BetterSettlersMortalPack.esp
BetterSettlersNoLollygagging.esp
Nexus_PMC.esp
PMC_extended.esp
AKMnv_TacticalReloadPatch.esp
AX50_TacticalReloadPatch.esp
G36Complex_TacticalReloadPatch.esp
Glock19x_TacticalReloadPatch.esp
HK_MP5_TacticalReloadPatch.esp
HK_UMP_TacticalReloadPatch.esp
ImiUzi_TacticalReloadPatch.esp
KrissVector_TacticalReloadPatch.esp
M1Garand_TacticalReloadPatch.esp
MK18_TacticalReloadPatch.esp
MP7_TacticalReloadPatch.esp
SV-98_TacticalReloadPatch.esp
SteyrAUGnv_TacticalReloadPatch.esp
TacticalReloadDLC.esp
TacticalReloadVanilla.esp
AWKCR - Mod Power Armor Engine Glitch Fix.esp
More Power Armour Mods.esp
Consistent Power Armor Overhaul.esp
Brotherhood Power Armor Overhaul.esp
PAMAP.esp
More Power Armour Mods - Automatron.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
WorkshopPlus.esp
AnimatedRadaway.esp
RussianStimpack.esp
Stimpaks help you breathe.esp
CompanionAccuracy.esp
LetMeUseThat.esp
Realistic_conversations.esp
UGO_PlayerModule.esp
AnimatedIngestibles.esp
Fatigue.esp
ImmersiveVendors.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Regular.esp
MAIM 2 - Dismemberment Patch.esp
MAIM 2 - Russian Stimpak Patch.esp
MAIM 2 - Stimpaks Help You Breathe Patch.esp
Clean Pause Menu.esp
FIS-Naming-Weap-Armo-EN.esp
M8rDisablePipboyEffects.esp
CROSS_CryoLance.esp
BF1 Animations - Double Barrel Shotgun v2.3.esp
Binoculars.esp
ACR-W17.esp
FO4LaserBolts.esp
fn five-seven v3.0.esp
3dscopes-replacer-aug.esp
3dscopes-replacer-crossbow.esp
3dscopes-replacer-sv98.esp
3dscopes-wmsr.esp
IAF - Far Harbor & Nuka World.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
VeryRichMerchants.esp
CBBE.esp
M1Garand - AWKCR-VIS-VW.esp
M1Garand-1.5xDMG.esp
BetterSettlersCCAPack2.0.esp
Chem Lab Restoration Project - AWKCR AE CW.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
OMEGA - MutantMenagerie IAF Patch.esp
MG42.esp
dD-Realistic Ragdoll Force.esp
RNS-WSFW-CompPatch.esp
SS2-Jampads2_ImportsPatch.esp
SS2_XDI Patch.esp
move that workbench!.esp
[MW2R] Shadow Company.esp
BetterNightVision.esp
DarkerNights.esp
DarkerNightsDetection.esp
EnhancedLightsandFX.esp
Scrap Everything - Ultimate Edition.esp
Pip-Boy Flashlight.esp
SatelliteWorldMap.esp
WorkshopFramework_ScriptOverride.esp
submitted by brokensaint82 to FalloutMods [link] [comments]


2024.05.14 15:45 EvilKage360 Just some Mod Suggestions I'd like to throw out there for ASA Modders to use if they wish

Please Feel Free to add your own Ideas, and Modders Feel Free to use them if you're looking for Suggestions, if you do end up using an idea thank you
Named Split Tracks - Basically you can name each direction of the Split Track, and the name will pop up on the Directional Arrow UI so it gives the Train Conductor information on which way they want to go
Quests and Rewards - This Mod would give players Challenges they'd have to complete and once they do they get rewarded with an Item or a Random Fertilized Egg, there would be tiers of Challenges the higher challenges being more difficult but the reward being better
Scorched Earth Oviraptor Spawn - Basically adds to Oviraptor to Scorched Earth, I feel like it was an oversight by Wildcard not to Add them, their Ability to pick up Eggs Automatically makes them like Dung Beetles Essential Tames that should be on every Map
Scorched Earth Gigantoraptor Spawn - Like the Oviraptor it adds the Gigantoraptor to Scorched Earth, now that it's Base Game it should work
Multiple Oasisaurs - Basically Removes the Restrictions on 1 Oasisaur per Tribe Limit
Better Araneo - So I've always Felt the Araneo was Useless, so I'm going to Suggest the Following, Give it the Ability to Climb Walls and Ceilings, Make it's a web attack act like a Net Gun, Make it a little bigger, much faster, and more potent tranquilizing Venom to it's Bite
Better Scorpion - Like the Araneo I'd like to See the Recieve a buff to it's Tranquilizing Venom, and make it Atleast Climb up Wall
More Structure Skins - So the Bob's Tall Tales Structure Skins I think are great and the way they're set-up is more reliable than the Custom Cosmetics System IMO, I'd love to see Skins using that system for different styles of Architecture, like Viking, Greek, Japanese, Medieval, Modern, Futuristic, etc. the list can go on and on for ever
submitted by EvilKage360 to ArkSurvivalAscended [link] [comments]


2024.05.14 15:33 H0rnyFighter Why can’t I pick up the wonder weapon?

So I finished the secret Easter eggs for the first map with a group. Another player has done 90% of the steps. But I can’t pick up the god eater (or what the name is). Can only player pick this gun up? Or what did I do wrong?
submitted by H0rnyFighter to SkerRitual [link] [comments]


2024.05.14 15:28 EvilKage360 Just some Mod Suggestions I'd like to throw out there for ASA Modders to use if they wish

Please Feel Free to add your own Ideas, and Modders Feel Free to use them if you're looking for Suggestions, if you do end up using an idea thank you
Named Split Tracks - Basically you can name each direction of the Split Track, and the name will pop up on the Directional Arrow UI so it gives the Train Conductor information on which way they want to go
Quests and Rewards - This Mod would give players Challenges they'd have to complete and once they do they get rewarded with an Item or a Random Fertilized Egg, there would be tiers of Challenges the higher challenges being more difficult but the reward being better
Scorched Earth Oviraptor Spawn - Basically adds to Oviraptor to Scorched Earth, I feel like it was an oversight by Wildcard not to Add them, their Ability to pick up Eggs Automatically makes them like Dung Beetles Essential Tames that should be on every Map
Scorched Earth Gigantoraptor Spawn - Like the Oviraptor it adds the Gigantoraptor to Scorched Earth, now that it's Base Game it should work
Multiple Oasisaurs - Basically Removes the Restrictions on 1 Oasisaur per Tribe Limit
Better Araneo - So I've always Felt the Araneo was Useless, so I'm going to Suggest the Following, Give it the Ability to Climb Walls and Ceilings, Make it's a web attack act like a Net Gun, Make it a little bigger, much faster, and more potent tranquilizing Venom to it's Bite
Better Scorpion - Like the Araneo I'd like to See the Recieve a buff to it's Tranquilizing Venom, and make it Atleast Climb up Wall
More Structure Skins - So the Bob's Tall Tales Structure Skins I think are great and the way they're set-up is more reliable than the Custom Cosmetics System IMO, I'd love to see Skins using that system for different styles of Architecture, like Viking, Greek, Japanese, Medieval, Modern, Futuristic, etc. the list can go on and on for ever
submitted by EvilKage360 to ARK [link] [comments]


2024.05.14 15:18 kailskails Naming your son after a gun company is always a solid choice

Naming your son after a gun company is always a solid choice submitted by kailskails to NameNerdCirclejerk [link] [comments]


2024.05.14 15:15 GravyMB 19x transfer

Wife bought me a 19x as a surprise birthday gift right before the AWB went into effect…. Obviously bought under her FOID.
Afew months later, looked into transferring it into my name and could believe how easy the ISP was making it…( fill out form/ get ISP portal approval/ hold into paper work 10 years, now I hear forever) so much so I was convinced I was missing something …
Went to Range USA in Naperville where it was purchased just to ask… figure people at a gun store have bought / sold.
Was told because of the 17/19 rd mags it was sold with, it was part of the ban and I couldn’t do anything with it…so I kinda left it at that.
Fast forward to afew months ago and that crap the state wanted you to do about registering your banned items… went thru the flow chart and the actual list..19x isn’t there… and now they sell the 19x locally again, just with 10 rd mags. So, obviously, the gun isn’t banned, it’s the mags….
Question is… the weapon should be able to be legally transferred now… just gotta keep the 17/19 mags for range days and either buy factory 19x 10 rd mags or I heard g17 15 rd mags fit..
Thanks for any and all help with clarification!!
submitted by GravyMB to ILGuns [link] [comments]


2024.05.14 15:07 Happy-Affect8639 experience with hunting a cryptid

I got bored one day and just decided to watch youtube.
well that was the day I discovered a "cryptid" which also discovering like all creatures they can indeed die so naturally I got a sudden idea of hunting a few.. of course I've seen a few posts on this reddit and most said never do it alone so then I gathered 4 different people all 3 were military
which is good because they were good with hand to hand combat no doubt I felt confident but since we still needed a plan of finding one because everyone had their doubts they existed besides one guy which was just someone who wanted to tag along and we agreed but he said he actually seen one as a kid but one of the military people (his name was john) said that as a kid you could see things since your brain was still developing but I'm gonna do a thing to show what they said
John: "well ya know you can easily see sh** as a kid since your brain was still growing"
the random person: "well yeah but I was 15 years old which it kind of stops doing that"
John: "yeah I don't know but can we get a move on? I'm supposed to go somewhere later.'
after that one of us gave out the smart idea of going to a wooden area filled with trees where you could not even see the sky which made a weird setting.. almost felt like it wasn't real and another guy (Kain) pointed out we let a random guy we have never seen before tag along and we were going to ask but when we turned to him he was gone.
now that seems unlikely, right? well we seen footsteps we thought he bailed didn't seem like a struggle but john knew something was off and we followed the footsteps and we followed for an hour but Kain as always quickly pointed out that the steps were getting father apart; he was running fast but their was no other tracks so clearly he was just lost.
we just called the cops and explained he seemed to have gotten lost
Cop: "why didn't he just follow his tracks to get back to you guys?"
everyone went silent and just looked at each other and the cop shook their head and walked over to the foot prints and asked us what kind of shoes the guy was wearing (we didn't know and though the cop could tell by the foot prints alone)
John: "I don't think this is something people often pay attention towards, okay?
Cop:" I mean these are not shoes these are bare foot prints almost animal"
for some reason it was only one cop and we though nothing of it and I forget everything kinda happened but he did leave and we didn't really go back we continues actually
our only items were: a flashlight, bottles of water, military food supply which john had almost all the time.
we set a camp in a clearing
John: "we should just set a lamp down and keep it their. after all a "cryptid" could see the smoke and come after us"
Kaine: "I think they would avoid light"
John: "you know if theses things fo exist that means their are multiple types like that weird goat creature which just attacks."
Kaine: "nerd."
John didn't get mad but gave up on the lamp idea and we set a fire and went to sleep. of course that was the weird part because in the middle of the night the loudest scream you could have ever heard which I think I could never forget.
also the 3rd guy (Charley) was just silent if you're wondering why he has no input in sentence because he was mute
(looking back on it now that was kind of a bad move to have a mute guy on the team but he was pretty strong)
I was the only one that jumped up seemingly Charley was never asleep in the first place and was sitting on a log assumingly keeping the fire alive he was looking around trying to see what the sound could have been and that moment is the first time I've ever seen him in fear he grabbed a gun from Charles truck and pointed it at what seemed like thin air.
of course since I said it seemed like thin air it actually was nothing. I grabbed a flashlight and pointed it at where he was aiming and seen it.
it was pale and had long red claws did not look human but it was looking at us and Charley turned the pistol off safety and fired.
it screeched but did not run and clearly since the gun was so loud Kaine and John got up deeply confused grabbed their flashlight and pointed it around it was bleeding.. everywhere but it didn't move.
John pulled a bigger gun from the floor board of his truck and also fired which it didn't move but it started inching closer.. and closer and that point John and charley were firing round after round after round into the creature we had stop Kaine from just jumping at it because he was pissed he woke up to this thing but he calmed down and rat blood almost all over the camp and did not react to anything at all we left immediately and gave up the idea of hunting these thing
you'll call this entire story fake and bull but being in this moment only then will you realize that maybe you're not as strong as you honestly think if a barrage of bullets couldn't stop such a thing.
Kaine, john , Charley and me got in the truck and rushed out of their (left the camp altogether because we did not wanna run into this thing but I can only imagine how badly it would have been if I went alone and not with a team so for god sakes make sure you have a strong set of people before you do this.
also if you think you know what type of creature this could have been please just say so I have never seen such a thing
the stranger is unrelated we really just think he went missing and we're being questioned about his disappearance till this day
submitted by Happy-Affect8639 to cryptids [link] [comments]


2024.05.14 15:00 eddyalfaro My (32m) wife (31f) of 14 years cheated on me. She kept friendships with those men, then posted online and shared nudes of herself. Do I continue this marriage?

So I (32m) have been married to my wife (31f) for 14 years, 7 months, and 11 days. We've had our rough patches in the past. Before I deployed she threw her wedding ring at me 3 times saying she was done. She saw a snapchat with a girls name on it, and immediately assumed I was cheating. In all sincerity that girl was a classmate and we exchanged notes that way, plus the occasional how are you regular stuff. My wife decided it was time for a divorce so she packed up and left. Told me to sell the house and split the profits, which I did. I go on deployment the whole time maintaining constant contact with her and the kids (3 of them). The whole time. She used this time to build a connection with a coworker and have sex at work in the back room. Then she connected emotionally with another guy and slept with him 3 or 4 times according to her. Finally there was a one night stand with someone that I don't know about. She never told me about any of this. When I got back we decided to make things work and focus on us. Fast forward to a few weeks ago, we were going on our weekly date and I see a guys name on her phone as I'm driving. She quickly tilted the phone so that I couldn't see the messages. I thinking there was no way she was cheating on me, assumed this was a coworker friend. Two nights ago I cooked dinner for the family. After finishing up, she asked if I wanted ice cream to which I said yes. She doordashed it, and asked me to pick what I wanted using her phone while she went to the bathroom. I had an inkling to check her messages which I did end up doing. Here is the same guy who had been messaging her in the car. They had planned to go hiking together, he called her his favorite person, and then she sent emojis which included the finger in the hole. I gave her her phone back and calmly asked how long she had been cheating on me. She denied doing anything and asked where this was coming from. I told her about the messages and she was defensive about me looking through her phone. She later admitted after hours of arguing, that this is a coworker whom she flirted with at her old job while I was deployed. They had been messaging and suddenly became flirty again. She said he was the only guy she's ever talked to like that. She decided to leave the kids at home and send me vague messages insinuating she was going to hurt herself. She has done this in the past to the point where she was hospitalized for a week. She drove up the mountain and I followed her to make sure it wasn't a real threat to hurt herself. She promised me she wouldn't do anything so I drove back home to be with the kids. I had to calm down and took a bath. She snuck inside the house and put one of my guns on my bed saying she left it there. I went looking for her but she went to her dad's house to spend the night due to being ashamed of her actions. That was three days ago. Yesterday I decided to read her journal to see how long it had been going on. And boom, I discovered there was another guy whom she "fell in love with after 3 days". This was the guy she slept with multiple times. She came clean about all 3 guys she slept with during our break time. So I asked to see her phone and she allowed me to look at it. Then I found out she had a reddit account where she would post nudes and message guys. The guys would send NSFW pics back and they would sext. She claims it was only attention seeking behavior, but I found out she had a full on conversation with a guy whom she gave her snapchat to. They exchanged pics and would sext back and forth. She swears up and down she will never do anything like this again. My question to the community: what do I do? I love her to death and have spent a good majority of my life with her. I just don't know what to do. Sorry for the long explanation, please help.
TLDR; My wife of 14 years cheated on me during a separation but continued those relationships as friendships. She then posted nudes online and chatted with guys. Do I continue the marriage?
submitted by eddyalfaro to relationship_advice [link] [comments]


2024.05.14 14:59 DisapointedVoid Contact Protocol (21)

First
Previous
Sorry for the delay in getting this part out; been away visiting family so not had much time to put fingers to keyboard, plus I managed to have my phone eaten by a roller coaster and it took a while to get it replaced and be able to get into a few things - stupid two factor authentication! Anyway, I hope you enjoy.
+++++++++++++++++++
Y’Lek and K’Rim slowed their mad dash as they neared the armoury; there was no telling whether the Swarm agents had left any traps for them and the armoury was full of extremely energy dense materials and weapons which could potentially jeopardise the structure of the ship if employed in the right way. Grabbing some handy footholds they stopped and considered the imposing door in front of them.
After a few moments of effort K’Rim had eased off the casement off the door’s locking mechanism but could detect nothing amiss with the crystalline structure beneath. Bypassing the outer interface she placed a grasper to the innards and a small spark of bioelectric energy jumped into the crystal which glowed briefly as the uniquely patterned waveform was parsed and compared with the patterns of those permitted access. The door slid aside as they were granted entry with no unwanted surprises being triggered.
With a relieved chitter Y’Lek started inside only to be pulled back sharply as K’Rim pulled on his leg.
“Stop. Just because the door opens, doesn’t mean that it is safe.” K’Rim warned as she pulled a small disc out of one of her utility pouches. Snapping it easily she gently tossed it through the doorway after slowly counting out a grasper of seconds. The exothermic reaction had reached the point where the disc glowed fitfully in the infrared, while it emitted a clear UV light. K’Rim watched it carefully and her antennae twitched with the effort of picking up any slight sound.
The glow-disc struck some of the lockers which filled the armoury and ricocheted off around the room but nothing seemed to react to the heat and movement.
With a decisive clack of her mandibles K’Rim pulled herself through the doorway and into the armoury. Y’Lek followed close on her tarsus. It was immediately obvious that several sets of warrior equipment had been removed, along with copious numbers of weapons.
Y’Lek was surprised when K’Rim didn’t make for the remaining warrior gear but instead to the emergency pressure suits. Seeing the confused tilt of his head K’Rim explained “Although the room appears safe, we don’t know what they may have done while they were here but it is safe to assume that they would have ensured any of the most dangerous equipment could not be used against them.”
She passed a bundled pressure suit to Y’Lek and continued “The emergency gear and non-powered weapons are the least likely to have been tampered with and have the least amount of capacity for harming us even if they have been so we will have to make do with them until we can thoroughly check the rest of the equipment.”
Y’Lek thought for a moment before bobbing in agreement and starting to pull on the pressure suit, careful to sheath his claws with the hardened “gauntlets” integral to the suit before powering up the spiracle gas exchangers and carefully sealing them in place against his thorax. “Yes, I can see the risk now. Though it will potentially leave us vulnerable, it is better to be certain of our equipment than to die of over confidence.”
The emergency pressure suit came together quickly, living up to its name and the pair were quickly sealed against the cold, dry, and slightly strange tasting air that the aliens had been pumping into the Far Flung Seed and supplying them with a more familiar and moister mixture.
K’Rim passed him a set of the ceremonial but still functional weapons and the harness to hold them. They wouldn’t hold up long against a fusion blade or a particle lance but they were durable enough to give them a chance and were completely inert so could not have been sabotaged.
Only a couple of minutes after entering the armoury they swam back out into the corridor and sped off towards the arboretum.
+++++++++++++++++++
Smithy quickly sprayed a fluorescent marking on the uneven and root covered tunnel junction to identify which way they had come from. “How can such a small ship have so many damn tunnels?” he growled to himself.
“It’s not the size of the ship, it’s what you do with it that matters” quipped Hall.
“Yeah? Well, apparently in this case it was fill it with bloody tunnels.” deadpanned Smithy in response.
“Can it.” broke in Stroud before anyone else could get involved “You can discuss the relative merits of alien design philosophy on your own time; for now you need to focus.”
A chorus of “Sergeant” came back over the radio and the remainder of Delta and Echo buckled down and continued sweeping what even Stroud was prepared to admit was a seemingly endless series of tunnels with apparently zero overarching logic to their layout. Up until a few minutes ago they had been getting directional updates from some supposedly friendly ET’s in the control room but apparently they had suddenly just buggered off so now they were picking junctions that appeared to take them in the vague direction that had been indicated to them.
Stroud again cursed the fact that the maintenance drones brought by the initial engineering team hadn't been able to access this part of the ship and map it due to the tightly sealed blast doors that had protected the forest from the vacuum. Who could have imagined that there would have been so much structure hidden underneath and between the normal corridors and rooms? The three dimensional map they had been creating as they advanced was like something Jackson Pollock and H R Giger might have come up with on an acid trip.
They approached another intersection and slowed. After a quick glance between them, Mears and Jackson moved forward, taking cover behind Mears’ shield. They crept up to the junction and Jackson poked the muzzle of his shotgun, and its camera into the ragged space beyond. The feed showed several small tunnels radiating off at all angles, way too small for any of them to fit down. One navigable tunnel appeared to curve off back in the direction they came from, while another looked like it might go the right way.
Suddenly the camera and the end third of Jackson’s gun disintegrated into a cloud of superheated vapour, shards of glowing metal and smoking composites. With a scream Jackson jumped back, the outer weave on the gauntlet of his left hand shredded and smouldering. In a stunning display of muscle memory he ejected the internal magazine and disconnected the weapon from the backpack feed almost before his mind had caught up with what was going on.
Hands grabbed him as he was yanked further back into the corridor. He flung the remains of his shotgun down and it clattered and bounced down the tunnel in the vague direction of the junction. Jackson was conscious of Mears backing up towards him, shield held protectively to block as much of the tunnel as possible, while Smithy grabbed his forearm and inspected his hand. Stroud stepped over him and took up guard on Mears’ shoulder, weapon trained forward and sweeping what could be seen of the slightly larger space beyond this section of the tunnel.
Another “FOOOM!” as the tumbling wreckage of the shotgun was vaporised as it spun across the opening of the tunnel.
“Fuuuuuuuck me!” said Jackson, at last able to form words as the adrenaline induced tunnel vision started to clear.
“Well, how about you start by showing me whether you can still use your fingers and we can take it from there, eh?” Smithy said from where he was turning his hand from prone to supine again. “Looks like the inner layer of your glove is intact but both Simmonds and Jones complained of numbness after being hit. How’re you feeling?”
Jackson gingerly flexed his fingers and made a fist a few times but grunted as he felt the tips of his fingers tingle where they pressed into the material of his gloves “Feels weird - tingly like I sat on my hand or something.”
Smithy grunted to acknowledge this “OK, well shout out if it gets any worse; got it?”
He pulled Jackson to his feet and slapped him on the shoulder before they both turned back to face down the tunnel again. Jackson surreptitiously flexed his hand a few more times as he pulled out his sidearm and secured its retaining strap to his right wrist. He wasn’t too hopeful that the small pistol would be able to do too much against the ET’s, but it was better than walking around with nothing.
Stroud backed away from the junction where he had been very gingerly checking all the passageways with a camera barely poking out from the mouth of the tunnel they were in.
He stood up and turned to the security team “Ok, looks like there is something stuffed into one of the narrow tunnels - kind of like those shoulder guns the ET’s have, along with a stand and power supply. My guess is it has some kind of automated fire mode and decided that it really didn’t like Jackson’s gun waving around in front of it. Question is, how are we going to get rid of it? We can’t leave it behind in case we need to come back this way in a hurry.”
“I guess it will probably shoot anything we throw at it so grenades are out?” mused Mears
There followed a number of suggestions and comments.
“Can we get an angle on it and just shoot it?”
“How about we let Jackson distract it some more while the rest of us blow it away?”
“We need to avoid the power pack if the two dead ET’s from the corridor are anything to go by.”
Stroud listened for a minute before cutting the chatter short. “Ok, so I think our best bet is to use the ballistic shield to bait it, while someone else blows the top off it from the other side of the tunnel; Mears you and Jackson handle the shield; keep a tight hold on it as those shots release a lot of energy when they hit. Smithy - I’ve marked its location so you hug the other side of the tunnel and draw a bead on it. Wait for it to hit the shield before popping out and taking your shot; and for the love of all that you hold dear do it fast, Ok?”
The team nodded in agreement.
“I will be there to pull Smithy back as soon as he has popped out of cover, just in case.” concluded Stroud before ushering them to their positions. After a few moments of shuffling around each other in the tight space they were ready.
Smithy led the countdown. “Ready. Steady. Go!” Instantly Mears and Jackson shoved a third of the ballistic shield out into the corridor and planted themselves on top of the section remaining in the corridor only a moment ahead of a bright flash and the shield heaving under the impact.
Seemingly almost simultaneously Smithy leaned out and fired, the boom of his shotgun mingling with the “foom!” of the vaporising surface of the shield. Stroud almost bodily lifted him as he pulled him back from the edge.
For a second they were still as they sprawled around the opening.
“A good hit!” called Stroud as he reviewed the few frames of footage from Smithy’s gun camera between jumping out and back in again.
Mears stood up and inspected the sorry remains of his ballistic shield, now missing most of the top edge. “Great, well I hope there aren’t too many more of those hidden around as I’m running out of shield.”
+++++++++++++++++++
N’Dar’s antennae quivered inside his protective suit. That last series of weapons fire had been far too close for comfort and he still had two more locking systems to bypass. With a furious click of his mandibles he redoubled his efforts, running his bioelectric patterns through a series of filters, amplifiers and other signal processing systems to trick the door into thinking he had a right to open it.
The rot take the claw that had been delaying the aliens! He was supposed to have more time than this!
Next
submitted by DisapointedVoid to HFY [link] [comments]


2024.05.14 14:53 the_fuzz_down_under Warbond idea: Recycled Revenge

While playing the game I often find myself asking what I’d want out of a warbond, and for a while I’ve found my answer being that I want to spread democracy to the enemies of Super Earth using weapons liberated from them. We’ve decommissioned a lot of bots, we squashed a lot of bugs and in the Great Galactic War we grilled a lot of fish - perhaps the Ministry of Science has found ways to improve the weapons they left behind.
Page 1 would be heavy armour with the fortified perk - the FS-85 Devastator, made from the scavenged remains of decommissioned Socialists and perfectly redesigned to protect against automaton rockets. This armour would be the regular helldiver armour but with pieces of devastator armour welded on. The cape would be a red and black ‘Liberator of Socialist Downtrodden’ made from captured automaton banners. The primary would be the LAS-25 Recycler (or something following the laser primary name system) which is one of the machine guns used by automaton troopers, freshly upgraded by Super Earth’s scientist - plays like a sickle except with lower damage but a higher fire rate and capacity to boot. There would also a secondary weapon, LAS-8 Shiv - which is the energy revolver wielded by the cowardly automaton commissars.
Page 2 would be a medium armour with the extra padding perk - the B-44 Cleanser, made from the chitin sustainably harvested from the E-710 farms. This armour would again be the regular helldiver armour, this time augmented by Brood Commander chitin. The cape would be a terminus green ‘Leather of Profitable Consumption’ made from a plastic synthesised from E-710. The primary would be a CHEM-00 Spitter which is a weapon which sprays Terminid bile in a small torrent. The grenade would the G-35 Bile, which explodes into a corrosive bile puddle.
Page 3 would be a light armour with the scout perk - the SC-66 Illusionist, made from the robes of ancient slain Illuminate. Once again based on the regular helldiver armour, this time scaled down with an Illuminate weave. The cape would be a blue and white ‘Light of Righteous Extermination’, made from the robes of the now long dead Illuminate. The primary would be the LAS-40 Hunter, an energy marksman rifle designed from Illuminate pulse gauntlets. The booster would be ‘Enemy IFF Signatures’ which reduces enemy detection range.
I just love killing Super Earth’s enemies and want to kill them with their own weaponry and wear them like trophies for managed democracy.
submitted by the_fuzz_down_under to helldivers2 [link] [comments]


2024.05.14 14:39 OelleArin Help me find the audiobook i listened before

A bit of a spoiler, but I really need to know the name of this audiobook.
It was a post-apocalpytic audiobook. Not about zombies, but more of a sickness that killed most of the people in America. The protagonist is a farmer who was described by the characters as “slow” in the audiobook. At the end of the book, he married the girl who used to live above a gun shop store. There was a lot of conflict with rats taking over the place because of the dead people and scavengers. All I remember is that the name of the audiobook was also the name of the protagonist.
submitted by OelleArin to audiobooks [link] [comments]


2024.05.14 14:38 BurnieMcMumbles [FNV] Having issues with crashing; Exception C0000005 caught! I'm having issues with crashes on Tale of Two Wastelands. I'm currently in the FO3 portions of the mod, and I run into a CTD on a pretty regular basis (Mostly entering an interior area from the wasteland). Any issues with my load order?

Load Order:

This file was automatically generated by Mod Organizer.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
NavmeshOverhaul.esm
TTW Ultimate Invisible Wall Remover.esm
FO3_Optimization.esm
Main And Pause Menus Overhaul.esm
TweaksTTW.esm
Tale of Bi Wastelands.esm
TTW Reputations.esm
Tale of Bi Wastelands + TTW Reputations Patch.esm
TTW New Vegas Speech Checks.esm
TTW New Vegas Speech Checks - TTW Reputations Patch.esm
Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
Functional Post Game Ending.esm
Functional Post Game Ending - TTW Patch.esm
TLD_Travelers.esm
A Trail of Crumbs.esm
Regulators.esm
Uncut Wasteland.esp
Uncut Extra Collection.esp
Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
AWorldOfPainFO3.esm
Sweet Pain.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
MoreMojave.esm
Home and Safehouse Tweaks.esm
Home and Safehouse Tweaks - TTW Addon.esm
ADOBE_ClassicAdobeSloan.esp
Adobe_ClassicAdobeRedRockCanyon.esm
classic188.esp
KhanInitiation.esp
Sydney Follower.esm
Th3OverseerCore.esm
CompletePlayerHomeUpgradesTTW.esm
RagdollsTTW.esm
[RWM]-Complete.esm
The Mod Configuration Menu.esp
TLD LVLI Total Overhaul.esp
TTW FaceGen Fix.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
[RWM]-Complete Added.esp
DelayDLCRedux.esp
Wasteland Starting Gear DC.esp
JIP Companions Command & Control.esp
Stash Organizer.esp
JustAssortedMods.esp
ImmersiveRecoil.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
TTWZetaRewards.esp
TTWTransportalponderEx.esp
Supplemental Ammo Crafting.esp
Benny Humbles You and Steals Your Stuff.esp
DelayDLCReduxPOPP.esp
SP TTW Patch.esp
MoreMojave - FPGE Patch.esp
MigArmorDegen.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
S6S Perks.esp
PerkPackPlus.esp
PerkPackPlus - TTW Patch.esp
Friends With Benefits Perk Pack.esp
RAD.esp
New Blood TTW Patch.esp
Sweet Consumables.esp
Aid Addon.esp
Healing Systems.esp
Unfound Loot.esp
WeaponRequirementSystem.esp
B42Inertia.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
DIEO - Tale of Bi Wastelands Patch.esp
DIEO - AWOPFO3 Patch.esp
RadiationVisuals.esp
NVMIM.esp
Enhanced Movement.esp
Natural Interior.esp
DiceRoll&CapFlip.esp
ExRB-TTW.esp
Titans of The New West.esp
Classic Fallout Weapons Remastered v1.2.esp
brayduck_classic.esp
DMPointLookoutHome.esp
Classic Music Addon TTW.esp
DepthsOfDepravity.esp
Eliza.esp
Headhunting.esp
More Classic Fallout Outfits.esp
NorthRoad.esp
SydneyFollowerClassicCombatArmorPatch.esp
TheHighDesert.esp
TTWMoreMapMarkers.esp
Vault Duster.esp
GRA Scavenger Hunt Unbalanced.esp
GUWR - TTW Patch.esp
S6S Base Perks Redux No Big Guns Patch TTW.esp
TTW Lone Courier's Dialogue 1.4 - Start From DC.esp
ICE.esp
Simple Explosive Entry.esp
XIII + J3X's Flesh Burnificating Plasma.esp
FPS Weapon Lowering.esp
QwibDogMeat.esp
Whiskey Rose Perk Fix.esp
HitDrugsTTW.esp _____________________________________________________
Crash Log:
Yvile's Cobb's Name Coiner version 4.5 beta 4 at 2024-05-13 21:58:31.4928792
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] Main
Calltrace:
0x0019EA30 ==> FalloutNV (0x004013EA) : EntryPoint+0xFFFFFFFF
0x0019F1BC ==> FalloutNV (0x005E0DAD) : EntryPoint+0xFFFFFFFF
0x0019F220 ==> FalloutNV (0x005E265B) : EntryPoint+0xFFFFFFFF
0x0019F24C ==> FalloutNV (0x005AC36D) : EntryPoint+0xFFFFFFFF
0x0019F820 ==> jip_nvse (0x10010C57) : RunAmmoImpactScriptHook+0x27 <==
0x0019F828 ==> FalloutNV (0x0087C4DF) : EntryPoint+0xFFFFFFFF
Registry:
REG VALUE DEREFERENCE INFO
eax 0x3BFFA45F
ebp 0x0019EA30
ebx 0x0019F828
ecx 0x3BFFA45F
edi 0xFFFFFFFE
edx 0x616EF96C
eip 0x004013EA
esi 0x00000000
esp 0x0019EA2C
Stack:
# VALUE DEREFERENCE INFO
0 0x3BFFA45F
1 0x0019F1BC
2 0x005E0DAD
3 0x8CC80B09
4 0x00000005
5 0x00000010
6 0x00000001
7 0x325C04C0
8 0x0019EA84
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 907.55 MB
WorkingSetSize: 907.34 MB
QuotaPeakPagedPoolUsage: 1.70 MB
QuotaPagedPoolUsage: 1.68 MB
QuotaPeakNonPagedPoolUsage: 86.99 KB
QuotaNonPagedPoolUsage: 86.46 KB
PageFaultCount: 678.73 KB
PagefileUsage: 981.72 MB
PeakPagefileUsage: 1.13 GB
Module bases:
0x5A890000 - 0x5A9F0000 ==> usvfs_x86, C:/Modding/The Best of Times/usvfs_x86.dll
0x8AF00000 - 0x8B088000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x5A260000 - 0x5A396000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x731B0000 - 0x731BA000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x731F0000 - 0x73203000 ==> CRYPTSP, C:/WINDOWS/SYSTEM32/CRYPTSP.dll
0x01910000 - 0x0191C000 ==> ColorAdapterClient, C:/WINDOWS/SYSTEM32/ColorAdapterClient.dll
0x63830000 - 0x638CB000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x635B0000 - 0x6382F000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x73090000 - 0x730B9000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll
0x72700000 - 0x72737000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x5F870000 - 0x5F8EF000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x72920000 - 0x7292A000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x72A20000 - 0x72A52000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x5F850000 - 0x5F869000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL
0x72FB0000 - 0x72FBE000 ==> MSASN1, C:/WINDOWS/SYSTEM32/MSASN1.dll
0x3B030000 - 0x3B09D000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x72490000 - 0x724E2000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x72FC0000 - 0x73082000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll
0x61DD0000 - 0x61DF9000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x72610000 - 0x7261A000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x72860000 - 0x72881000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll
0x5F510000 - 0x5F5A5000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll
0x72F50000 - 0x72F5D000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x72620000 - 0x72645000 ==> USERENV, C:/WINDOWS/SYSTEM32/USERENV.dll
0x5FF50000 - 0x5FF65000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x5EEA0000 - 0x5F2F5000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x74FE0000 - 0x75008000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x72930000 - 0x72938000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x73210000 - 0x73235000 ==> Wldp, C:/WINDOWS/SYSTEM32/Wldp.dll
0x01A50000 - 0x01A66000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x70A60000 - 0x70AFF000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x6D4B0000 - 0x6D4B8000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll
0x5F310000 - 0x5F50F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x3BF60000 - 0x3BF8B000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x5A700000 - 0x5A888000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x5E690000 - 0x5E7F5000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll
0x6BCA0000 - 0x6BCC6000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x5D040000 - 0x5D06C000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x5D080000 - 0x5D16D000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x75910000 - 0x7591F000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x71A50000 - 0x71A57000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0x70B00000 - 0x70C79000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0x70A40000 - 0x70A48000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0x70A30000 - 0x70A3A000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x01730000 - 0x017C3000 ==> mscms, C:/WINDOWS/SYSTEM32/mscms.dll
0x2FD40000 - 0x2FD49000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x77B90000 - 0x77D34000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x70D10000 - 0x70D39000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x72F60000 - 0x72FA4000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x73190000 - 0x731AB000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x5FEF0000 - 0x5FEFF000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x40F10000 - 0x40FC9000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x71D00000 - 0x71E91000 ==> twinapi.appcore, C:/WINDOWS/SYSTEM32/twinapi.appcore.dll
0x5EC10000 - 0x5EC27000 ==> usp10, C:/WINDOWS/SYSTEM32/usp10.dll
0x75900000 - 0x75908000 ==> version, C:/WINDOWS/SYSTEM32/version.dll
0x709E0000 - 0x70A1A000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x732C0000 - 0x738D5000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x71A60000 - 0x71A7D000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x72740000 - 0x7281D000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x76810000 - 0x7688D000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x761F0000 - 0x762F0000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x77D40000 - 0x7A776000 ==> igc32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igc32.dll
0x67EC0000 - 0x6B9CE000 ==> igd9dxva32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igd9dxva32.dll
0x67BC0000 - 0x67EB3000 ==> igdgmm32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdgmm32.dll
0x6D4C0000 - 0x6D4DE000 ==> igdinfo32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdinfo32.dll
0x6B9D0000 - 0x6BB0C000 ==> igdumdim32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdumdim32.dll
0x771E0000 - 0x77203000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x76CC0000 - 0x76CE6000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL
0x75BF0000 - 0x75CE0000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x778B0000 - 0x77AEA000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x5A080000 - 0x5A0EB000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x40D30000 - 0x40E03000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x766B0000 - 0x76746000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x76750000 - 0x7680C000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x76CF0000 - 0x77128000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x77130000 - 0x771B7000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x772D0000 - 0x778A7000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x75B90000 - 0x75BD5000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x764C0000 - 0x7665D000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x76660000 - 0x766AC000 ==> WINTRUST, C:/WINDOWS/System32/WINTRUST.dll
0x75CE0000 - 0x75D43000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x76CA0000 - 0x76CB9000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x76370000 - 0x763CF000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x761B0000 - 0x761EB000 ==> cfgmgr32, C:/WINDOWS/System32/cfgmgr32.dll
0x77B00000 - 0x77B7E000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x76940000 - 0x76BC0000 ==> combase, C:/WINDOWS/System32/combase.dll
0x763D0000 - 0x764B6000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x771C0000 - 0x771D9000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x76040000 - 0x760BB000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x77210000 - 0x772CF000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x75A10000 - 0x75AF3000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x75BE0000 - 0x75BE6000 ==> psapi, C:/WINDOWS/System32/psapi.dll
0x762F0000 - 0x76368000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x75D50000 - 0x75E70000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x75B00000 - 0x75B18000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x72230000 - 0x722BD000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_c0df324c38bbc0ce/COMCTL32.dll
0x74E10000 - 0x74F78000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.3996_none_d954cb49e10154a6/gdiplus.dll
0x6BB10000 - 0x6BC9F000 ==> d3d9, C:/WINDOWS/system32/d3d9.dll
0x731C0000 - 0x731EF000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x75030000 - 0x750A4000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x2FD80000 - 0x2FDBD000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x705E0000 - 0x707ED000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x5F730000 - 0x5F7A3000 ==> WindowManagementAPI, C:/Windows/System32/WindowManagementAPI.dll
0x01920000 - 0x01951000 ==> Windows.Internal.Graphics.Display.DisplayColorManagement, C:/Windows/System32/Windows.Internal.Graphics.Display.DisplayColorManagement.dll
0x017D0000 - 0x018C3000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x5A9F0000 - 0x5ADB8000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x2FD20000 - 0x2FD38000 ==> devenum, C:/Windows/System32/devenum.dll
0x67B90000 - 0x67BA5000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x707F0000 - 0x708F6000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x2FDD0000 - 0x2FDE7000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x70900000 - 0x709D4000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x2FD50000 - 0x2FD72000 ==> qasf, C:/Windows/System32/qasf.dll
0x679E0000 - 0x67B7A000 ==> quartz, C:/Windows/System32/quartz.dll
0x3BF90000 - 0x3BFB1000 ==> CSERHelper, C:/gaming/steam/CSERHelper.dll
0x5A4A0000 - 0x5A5F3000 ==> GameOverlayRenderer, C:/gaming/steam/GameOverlayRenderer.dll
0x5A600000 - 0x5A6F8000 ==> steam, C:/gaming/steam/steam.dll
0x5FF30000 - 0x5FF44000 ==> nvhr_avx2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll
0x2FF50000 - 0x2FF67000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x2FF80000 - 0x2FF89000 ==> Alpha Fixes, NVSE plugin version: 252, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x2FFA0000 - 0x2FFCF000 ==> AnhNVSE, NVSE plugin version: 131, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x3B000000 - 0x3B022000 ==> CHROverhaul, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CHROverhaul.dll
0x5F910000 - 0x5F92A000 ==> ClimateControl, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x5F8F0000 - 0x5F910000 ==> CloudUpgrade, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x3B0B0000 - 0x3B128000 ==> CrashLogger, NVSE plugin version: 454, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x3B140000 - 0x3B146000 ==> DoF-Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x3B160000 - 0x3B184000 ==> ExternalEmittanceFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x3B1A0000 - 0x3B1BB000 ==> FogCulling, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/FogCulling.dll
0x3B1D0000 - 0x3B1E6000 ==> HDPipboy, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3B200000 - 0x3B207000 ==> HighResBloom, NVSE plugin version: 510, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x3B220000 - 0x3B226000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x3B2C0000 - 0x3B2E6000 ==> ImprovedLightingShaders, NVSE plugin version: 8, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll
0x3B4C0000 - 0x3B4F2000 ==> MCM, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x3B540000 - 0x3B551000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x3B570000 - 0x3B576000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x3B630000 - 0x3B63C000 ==> NVTF, NVSE plugin version: 10, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x3B650000 - 0x3B656000 ==> PipBoyShadingFix, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x3B7B0000 - 0x3B8F6000 ==> ShowOffNVSE, NVSE plugin version: 180, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3BD20000 - 0x3BD39000 ==> VATSLagFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x3BD50000 - 0x3BD57000 ==> Viewmodel Shading Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x3BD70000 - 0x3BD79000 ==> ViewmodelShakeFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x3B240000 - 0x3B2A9000 ==> improved_console, NVSE plugin version: 3, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x3B300000 - 0x3B383000 ==> jip_nvse, NVSE plugin version: 5721, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3B3A0000 - 0x3B3F6000 ==> johnnyguitar, NVSE plugin version: 506, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3B430000 - 0x3B4A9000 ==> kNVSE, NVSE plugin version: 20, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x3B520000 - 0x3B527000 ==> mlf, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x61E00000 - 0x61E06000 ==> nvse_console_autocomplete, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x3B5A0000 - 0x3B608000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x3B6B0000 - 0x3B7A6000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3BB00000 - 0x3BC2E000 ==> supNVSE, NVSE plugin version: 855, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll
0x3BC30000 - 0x3BC6D000 ==> ttw_nvse, NVSE plugin version: 332, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ttw_nvse.dll
0x3BC70000 - 0x3BC7B000 ==> ui_organizer, NVSE plugin version: 230, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x3BD90000 - 0x3BD96000 ==> weapon_lag_fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x3BDB0000 - 0x3BE18000 ==> yUI, NVSE plugin version: 140, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/yUI.dll
0x3BE30000 - 0x3BE3C000 ==> zlibUpdate, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/zlibUpdate.dll
0x00400000 - 0x0147B000 ==> FalloutNV, C:/gaming/steam/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, C:/gaming/steam/steamapps/common/Fallout New Vegas/binkw32.dll
0x10000000 - 0x108F3000 ==> d3d9, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3d9.dll
0x61E10000 - 0x61E1E000 ==> d3dx9_38, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01AA0000 - 0x01BD3000 ==> libvorbis, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbis.dll
0x01A70000 - 0x01A8E000 ==> libvorbisfile, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x2FDF0000 - 0x2FF40000 ==> nvse_1_4, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x5FF00000 - 0x5FF2D000 ==> nvse_steam_loader, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, C:/gaming/steam/steamapps/common/Fallout New Vegas/steam_api.dll
0x5D170000 - 0x5E481000 ==> steamclient, C:/gaming/steam/steamclient.dll
0x71BD0000 - 0x71C68000 ==> tier0_s, C:/gaming/steam/tier0_s.dll
0x71B40000 - 0x71BC6000 ==> vstdlib_s, C:/gaming/steam/vstdlib_s.dll
GAME CRASHED AT INSTRUCTION Base+0x000013EA IN MODULE: C:\gaming\steam\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.
submitted by BurnieMcMumbles to FalloutMods [link] [comments]


2024.05.14 14:35 A_H_S_99 is the best

No class is good at everything, no build is the same, some build can manage to do stuff the class isn't meant to do...... but let's talk basic builds.
Alchemist: Best alchemical crafter (other classes can craft, but he's the best)
Barbarian: Best regular strikes (Less accurate than fighter, but much higher flat damage with potential elemental damage)
Bard: Best face (Only class chassis built on performance with subclass that can exclusively use it)
Champion: Best heavy armor tank (High AC, ability to make enemies not hit allies)
Cleric: Best Healer (Up to 6 max level heals on top of regular spell slots)
Druid: Best nature loving caster (Look, I think they're cool, but I can't really pin down what is it I like best)
Fighter: Best hitter (Expert in Martial weapons, crits often, but all are regular weapon hits)
Gunslinger: Best gun hitter (Expert in guns and crossbows, best reloading action compression)
Inventor: Best crafter (It's in the name: Inventor)
Investigator: Best action use (Holds that one big hit until he rolls a crit, practically never misses)
Kineticist: Best prolonged magic caster (No spell slots, can blast and heal all day with just a cooldown on some impulses)
Magus: Best gish (Spellstrike MFs!!!)
Monk: Best unarmored tank/skirmisher (Can turn success into crit success, high AC, very fast, two hits in one as class features)
Oracle: (Not quite sure what they're mechanically best at....... but they are excellent flavor)
Physic: Best focus spell caster (Strongest melee spell attack in game)
Ranger: Best versatile combat, survival and perception (One of four classes that can get Legendary perception, tankier than all of them. Can have animal companion, can do effective recall knowledge, good at both long and close range...... can do a ton of stuff by themselves)
Rogue: Best skilled character (9 skills at 0 Int... can have the most number of legendary skills in game)
Sorcerer: Best spontaneous caster (most spell slots, good focus spells)
Summoner: Best companion (Eidolon is nearly a full character of its own)
Swashbuckler: Best precision attacker (You get into may hoops, but when you hit, you can cause up to 6d6 bleeding damage on top of the 6d6 precision damage, Stun, or up to 18d6 precision damage)
Thaumaturge: Best weakness exploiter (Exploit vulnerability goes brrrr)
Witch: Best familiar caster (Okay as a caster, familiar have special abilities makes it even better)
Wizard: Best utility caster (Arcane caster with the most spells and the ability to switch them as needed during the day)
submitted by A_H_S_99 to Pathfinder2e [link] [comments]


2024.05.14 14:34 PP-19-01 Fresh Server Looking For New Survivors PC Groza Survival Public Server New High Loot Trader Guns+ US(East)

Server Name
Groza Survival Public Server New High Loot Trader Guns+
IP Connection
192.154.255.79:2487 (PC)
United States (East)
Discord
https://discord.gg/KemV3G7Mzu
FEATURES:
Groza Survival is focused on updated Quality of Life features of vanilla such as unlimited stamina and increased spawns. Added an arsenal of weapons, additional military equipment, armor and weapon accessories. Vehicles can spawn with full kits. Two safezone traders available.
Backstory
A strange virus has fallen on Chernarus turning the dead into living. Russian armed forces units responded quickly to the situation but were blocked by UN Peacekeepers from setting up a permanent presence. Meanwhile Private Military Companies have been seen in the area under their own agenda
submitted by PP-19-01 to DayZServers [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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trick, trip, troop, trouble, truck, true, truly, trust, truth, try, tube, tunnel, turn, TV, twelve, twenty, twice, twin, two, type, typical, typically, ugly, ultimate, ultimately, unable, uncle, undergo, understand, understanding, unfortunately, uniform, union, unique, unit, United, universal, universe, university, unknown, unless, unlike, until, unusual, up, upon, upper, urban, urge, us, use, used, useful, user, usual, usually, utility, utilize, vacation, valley, valuable, value, variable, variation, variety, various, vary, vast, vegetable, vehicle, venture, version, versus, very, vessel, veteran, via, victim, victory, video, view, viewer, village, violate, violation, violence, violent, virtually, virtue, virus, visibility, visible, vision, visit, visitor, visual, vital, voice, volume, voluntary, volunteer, vote, voter, voting, wage, wait, wake, walk, wall, wander, want, war, warm, warn, warning, wash, waste, watch, water, wave, way, we, weak, weakness, wealth, wealthy, weapon, wear, weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
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2024.05.14 14:00 OrlonDogger A Witch at Midnight - Chapter 12


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When did I allow this to happen? How is it ten at night already? I just played a couple of rounds and it’s already dark outside!

You should know already that your perception of time is FUBAR. Not to mention these hobbies of ours really don’t help grasping what’s going on.

It didn’t use to be like this.

Oh yeah? Can you remember how long you’ve been using the computer?

Of course I can. It’s been in my life since I was like six or something, when Dad brought home that used computer with all the Dobrand games! But I didn’t pay much attention to it back then…

That’s not how I remember it. We used to spend entire afternoons playing with the Encyclopedia, and trying out those games we barely understood. Maybe going into the Cartoon Central website too, even if we couldn’t read very well. Face it, we’ve always been addicted to distractions…

Ok, maybe a little, but–

And even before we started to use the internet more seriously, we’ve never been very into sleeping at all. Remember how we used to check the channels back then? Zapping and looking for stuff on the TV? Back then everything was so scary and novel at these hours… Now it feels just like a routine. We’ve always been night owls.

Frowning and feeling the voice creeping on me more than usual, I finally close the game and my computer, standing up and turning on the lights to look at my room. The floor is still filthy, the plates are still scattered about… opening my closet, I not only see what remains of my clean clothes and the old montgomery hanging, but also the old bamboo blade I used to train with.

Yeah. Remember that? How everyone looks for a local sport to practice and you chose fucking kendo? Not sure if that was just the weaboo in you, or you are just that pretentious.

I pick up the long stick and take a look at it from the sides. Four bamboo sticks, held together tightly by leather straps and string. It’s elegant in its simplicity, firm enough to hurt a little when hit by it, but not strong enough to really harm, mostly thanks to the white leather covering its tip. The handle has the dark stains of sweat coming from the months of use.

Before you left it incomplete, like everything in your life.

Sigh.

I put the blade back in the closet and then turn around, grabbing the many plates and cups that were piling up in the room and walking the dark way over to the kitchen to clean them up.

Cleaning plates in the middle of the night. That’s the kind of stuff Venus did back when she was here, just to call your attention.

Ignoring this annoying voice is getting harder… I am tempted to pick up the S.O.S. pill, but if I do that I can say goodbye to my agency for the entire night and maybe even a few hours after waking up. Urgh.

Guess you’re stuck with me, huh?

Biting my lower lip, I try to focus on the task at hand, cleaning each plate as carefully as I can and trying to ignore the feeling of grease building up on my hands. Saints above, it is so disgusting! I can’t stand it, really. But if I keep letting the plates stack up, I’ll never do it.

Look at you trying to be responsible. So silly. You’ll just let them stack up again soon enough.

What matters is that you are trying your best.

Ah, there She is. Still talking from the corner of the room… Her kindness has always felt fabricated to me. Fake.

It’s hard to accept mercy from yourself.

You are not me.

The glugging of the drain interrupts me before I can start arguing again. With a heavy sigh, I let the water run away to clean my hands for a moment, and then, now that everything is clean and in place, I close it and walk back to my cave and take a seat back beside the window, opening the blinds just to see the darkness of a misty winter night in Saüle.

Maybe it’s time to sleep after all.

You’ll just start rolling around, kicking and stirring all night.

You’ll eventually fall asleep!

Or maybe you won't. Let’s just keep playing until the Sun rises.

I’ll do you both one better and just go back to the living room to check Dejima.

Oh right! It has been a few hours, hasn’t it?

If you are so eager to be disappointed…

Taking the computer back to the dining table and reconnecting it to the Tripolar Edge Router is easy enough, and yet I still feel the anticipation killing me. My hands tremble a bit as I type the address again, and even more when I have to wait the eternity until it loads.

My post… it got answers! Four answers to be exact! It’s not much but, considering how few users are online at a given time here, it’s good!

“omg it’s so cute when people actually come and use the ‘Introductions’ spot. I mean it, it’s great. It’s also cool to see new faces here, welcome! My dms are open if you want to ask anything.” — GalaxyTaco

“Hey there! We are all glad to have you here! If you have any doubts or questions, throw them my way and I’ll see to answer them whenever I can!” — Ventotto

“Fresh meat, bring out the paddles! Just kidding, welcome in, kid. Hope to see ya in the chatbox one day.” — jeepcreep

“Welcome. Complete your profile data.". — ογδόντα

Three of these are mods, so that was to be expected… but this ‘GalaxyTaco’ guy. He seems like a nice fella. Maybe trying to gun for mod too, or maybe just a legitimately friendly person! Whatever the case, the Helenian mod had made a fantastic point. I did have to complete the profile stuff.

Does it have to be now? It’s late…

Yes, it does. I click back to my profile and, well, it asks stuff like ‘Email’, ‘Country’, ‘Languages Spoken’ and ‘Gender’, all easy to answer.

Email: [simple.times@gamail.com]()
Country: Wohl.
Languages Spoken: Wohlian, Dobrand.
Gender: I’d rather not say.

What sort of stupid answer was that?! Are you really this delusional!?

Please. Just… let me have this…

Don’t come crying when they learn you’re a man and you get all embarrassed.

Are they a man? Have you not stopped for a second to think that maybe they would be more comfortable as a–

Shut up.

Both of you. You are looking way too deep into this. I’ll leave it as it is and that’s final.

With a huff, I go to the next section of the profile… ‘Referred to by:’

Oh no.

“Well, time to skip that one.”

There was no way I could just say ‘Ah, I found it in a book’ without getting strange looks. Not to mention the book itself told me not to talk about it for anything.

Next.

‘Mystical Specialization’.

“Saints damn it.”

I could just copy the specialization from some other profile, but then what if they decided to ask me about it? Well, that wouldn’t be a problem if I decided not to get in the chatbox at all… but I won’t advance in my investigation at all if I don’t talk to people, right?

I decide to just leave it open, for now.

Finally, I just gotta put a ‘Comment’ in the end of my profile… hmmm…

Comment: ‘Please don’t kill me.’

A little on the nose?

It’s all in good humor. I hope.

With that done, I don’t waste time on making a signature for myself (yet) and go straight to check on the Chatbox.

Four people: ‘GalaxyTaco’, ‘Ventotto’, ‘souseiseki’ and… uh… ‘Canned Tea’.

I take a deep breath… and log in.

Tav has connected to the Chatbox.
souseiseki: byeeee canny!! <3
GalaxyTaco: bye dude
Canned Tea has disconnected from the Chatbox.
souseiseki: … who tf are u o.o

Fuck. That was fast. Immediately singled out and everything, oh no. I panic, unable to really write any answers, when suddenly:

GalaxyTaco: sou that’s tav! the new peep? you saw the introductions post right??
souseiseki: oh right o.o i don’t care for those
GalaxyTaco: how’s it going dude? man, if youre wohlian it must be fucking late!
Tav: Hi, hi n.nUu
Tav: Yeah, it’s a bit late but I can’t sleep u.u
GalaxyTaco: hah, been there…
Canned Tea has connected to the Chatbox.

The guy came back again? What gives??

Canned Tea: sorry tav, didn’t see you come in.
Canned Tea: don’t want you to think Im avoiding ya.

The fear WAS in my brain, to be honest. I can’t help but smile a bit when the guy returns to clarify.

Tav: Oh it’s all good! n.n thank you though uwu
souseiseki: don’t cuddle this f**got Canny o.o

I wince. Oof. That’s… wow.

Canned Tea: sou.
Canned Tea: i’ve told you not to shittalk like that, girl.
souseiseki: sorry, slipped off my mind
Canned Tea: anyways, now im going to sleep.
Canned Tea: welcome in Tav. i’ll be seeing ya later.
Tav: For sure! n.n bye Canned Tea!
Canned Tea: just call me canny, girl.
Canned Tea: see ya.
Canned Tea has disconnected from the Chatbox.

I feel my face burning for a moment there. Am I blushing!? Fuck.

Welp, you’re proving souseiseki right, at least.

Shut the fuck up.

@ Ventotto: Hmm. I’ve told him not to assume gender like that.
GalaxyTaco: Holy shit 28 ur alive!!! O.o
GalaxyTaco: Now THAT is surprising.
@ Ventotto: I was about to leave but, like Canny, I wanted to say welcome again to Tav.
Ventotto: I hope you find your spot here soon. If you have anything you’d want translated and analyzed, go to the Translation subforum. Ok?
Tav: For sure! Thank you uwu
@ Ventotto: See you all later.
@ Ventotto has disconnected from the Chatbox.
souseiseki: i’m not staying here with you losers o.o
souseiseki: bye.
souseiseki has disconnected from the Chatbox

“Well bitch I didn’t want to talk with you either!” I practically snarl in real life, taking a deep breath and rubbing my temples. “Urgh. Not even an hour in and I’m already fed up with someone…”

GalaxyTaco: bah pay her no mind dude.
GalaxyTaco: she’s just Like That™
Tav: I’ll try…
Tav: Thank you for the welcome post, by the way uwu
Tav: I was worried no one would answer… u.u
GalaxyTaco: not gonna lie dure, that was a big possibility!
GalaxyTaco: people here ain’t the most social, honestly.
GalaxyTaco: speaking of, that reminds me!
GalaxyTaco: how DID you find the forum? if someone gave you the link but didn’t show you the ropes, that’s kind of an asshole move to pull!

Damn it all. That question again! This guy seemed nice so he probably didn’t mean anything by it but, it was a little frustrating to have to give explanations like that. Then again, this was supposed to be a secret of sorts, so I shouldn’t be that surprised I guess? But well, surprised or not, I need an answer to give. Come on, brain, make up something! An excuse! Anything!

How the Hells do you want us to make up something if we know nothing of mages and such!? Are you stupid!?

We do know something. This ‘Elysium’ place seems to be important, maybe mentioning it would be enough to throw GalaxyTaco off your scent!

He’s not an idiot. Using jargon without really understanding it is a great way to look like an outsider.

Remind me again why we can’t just tell him the truth…?

“The woman from the book, Humiko, told us not to talk about it if we can avoid it.”

Well then, can we avoid it now…?



GalaxyTaco: ah shit dude, sorry to cut this short but I gotta go get lunch
GalaxyTaco: talk to you later!
GalaxyTaco has disconnected from the Chatbox.

I deflate for a moment there, closing my eyes. Lucky break, I guess! Or at least, I think it is … until I get a notification from the forum: a direct message! Clicking the icon, I can see it’s from GalaxyTaco.

Sorry for the intense question but, it’s kind of important.
If you don’t fill your profile soon, 82’s totally gonna ban you.
You weren’t referred here by anyone you can mention, huh?
Let’s talk more privately.
[tacomadeofgalaxies@messages.com]()
Don’t disconnect from the TER when talking, that way no sleeper government can check on us.
I’ll be up after lunch.
Trust me, it’s important.—- GalaxyTaco

Oh shit. I was read like a book.

A part of me is relieved the guy is worried about me… but then, the suspicions arise. What if this guy is working with the mods? Or worse, with the cloaks! I haven’t even encountered these people and yet their presence around me fills me with dread and anxiety, mostly because I have no idea what to expect from them!

But another part of me is simply desperate for having someone to talk to about this, and he did say that while I keep the TER (which I assume is the Tripolar Edge Router) on, no orgs can check on me. So maybe…

You’re gonna regret that.

Maybe. But we will see about that when we get there.
submitted by OrlonDogger to HFY [link] [comments]


2024.05.14 13:46 Neithan3 Some QoL feature suggestions and bugfix requests

I have made a list of things that I think need to be improved, changed or fixed based on my in-game experience. Please note that these are just my *opinions* and feel free to explain why (if) you disagree in the comments or share your own suggestions. Some of them may be already present in the game. Sorry if I missed. Try not to downvote to hell just because you don't like a single article :D

Suggestions:

  1. Click-and-drag scrolling for easier navigation through the game menus.
  2. Photo mode that allows players to hide the HUD, perfect for capturing those heroic moments.
  3. Simpler notifications: Relocate objective and mission completion notifications to the top of the screen and minimize them to reduce screen clutter. It is hard to aim for weak spots when you are playing at high difficulty and have a big wall of text in the middle of your screen.
  4. Help: Add a “Help” voice command to the Q radial menu wheel. + more&new commands?
  5. Crosshair: Option to hide the aiming reticle/crosshair because it simply doesn’t help at all when you have another round crosshair in the middle that shows where your shots actually go. It also blocks the view for long range aiming.
  6. Hiding nameplates / Streamer mode: Option to toggle player names.
  7. Equipment preview: Armor and helmets should be shown as sets when you hover your mouse over them or choose them instead of the default diver armohelmet. OR previewing a helmet shouldn’t change the player's armor to the default and show the current set that the player has equipped and vice versa for previewing armor.
  8. SOS Beacon don't show up on the stratagem menu when your team doesn't have 4 players or after a player leaves the mission.
  9. Versatile Jump Packs: Allow the use of primary or secondary weapons with jump packs. Also, a superhero landing pose if you hold down B while landing airborne with the jump pack.
  10. Increased jump distance or jump height for jump packs slightly.
  11. Super Punisher: Add a flashlight to the Punisher shotgun and some other primary/support weapons that do not have them, so divers can shed light on the darkest enemies of our way of life.
  12. Standardize weapon ergonomics: Some primary weapons handle like autocannon while some handle like a pocket gun.
  13. Delay on EAT: Sometimes EAT do not fire after you equip and aim it. I try to fire a few times and nothing happens.
  14. Arc Thrower & Blitzer: Lightning arcs should damage Terminid eggs. Don't make their arcs jump between the eggs if you think it would be OP, but being able to kill a charger with an arc thrower and yet failing to destroy a smoll egg is kinda lame.
  15. Booster Icons: Add booster icons next to team stratagem list that show up when you press CTRL, so we can see what our fellow divers chose to bring.
  16. Orbital 500kg Bomb: Change the 500kg bomb to an orbital, so it can utilize the ship module that reduces the damage fall-of from the center of explosion.
  17. Better 500kg Bomb: It doesn’t make sense that one of the biggest explosions in the game in terms of both VFX and attribute is only used to kill targets *directly* in its tiny blast radius in the center. Most of the small bugs just walk away like nothing happened. I think it is unrealistic that a cluster bomb is much better for killing small targets than the stratagem with the biggest explosion. OR at least reduce its visual effects of explosion because they look too majestic for such a small blast radius.
  18. Shield Generator Relay: Sometimes explosions happening outside will kill, stagger or damage the player standing inside the shield. Outside explosions should have much less or no effect on player.
  19. Bile Titans tanking Hellpods: Sometimes -almost always lol- Titans don't take any damage, get staggered or die even if you land directly on their head or body with a hellpod.
  20. Improved Incendiaries: Prolong the burn time of incendiary grenades for a few more seconds. They seem to go out before they even kill anything or deny an entry.
  21. Convenient Flamethrower: Remove the movement speed penalty of firing the flamethrower OR increase the flamethrower’s range by 3-5 meters. Enemies mostly start to attack you, as soon as they enter the range of your flamethrower already. If you believe first option would be unbalanced, then you can make it only avaliable for armors with speed stats above +520
  22. Improve Patriot Exosuit: Fix the aiming and accuracy of the Patriot Exosuit missiles. Also, we need much better gun&pod elevation and depression for a 10 minute cooldown stratagem imo.
  23. Fall damage variation: Fall damage needs to differ between armor sets that you have equipped. Players with light armor should take less damage. However, if you want to give another advantage to heavy armor sets, then you can make heavy armors decrease/negate fall damage to some extent because they would be more protective etc.
  24. Fire effects rework: I don’t know if it is just how it seemed to me instead of how it works but fire effects from napalms, grenades etc. only create flames that are scattered around instead of a big strong wall/pool of fire. These flames make it easier to walk around or through them for enemies and take less damage inside the affected area. I think everything inside a circular radius needs to take constant fire damage. Idk how to explain this better. Sorry if it is already how it works.
submitted by Neithan3 to Helldivers [link] [comments]


2024.05.14 13:17 Scarlet-Ivy Even When a Cop Is Killed With an Illegally Purchased Weapon, the Gun Store’s Name Is Kept Secret

Even When a Cop Is Killed With an Illegally Purchased Weapon, the Gun Store’s Name Is Kept Secret submitted by Scarlet-Ivy to politics [link] [comments]


2024.05.14 13:15 bananoed78 What's the voiceline file name of Heavy's finger gun taunt?

I installed a mod that changes all game voicelines but Heavy's voiceline in finger gun taunt cuts off too early. I want to delete that sound file from mod but I can't find it.
submitted by bananoed78 to tf2 [link] [comments]


http://rodzice.org/