Intel relocation package

ChrUbuntu - Chrx - Install Linux on your Chromebook

2013.01.14 03:04 whatsapaladin ChrUbuntu - Chrx - Install Linux on your Chromebook

Chrx allows you to dual-boot Linux and ChromeOS on your Chromebook or Chromebox
[link]


2013.10.05 17:03 LegitimateRage Extinction

This subreddit has moved to /CallofDuty
[link]


2016.07.01 22:25 CSR Racing 2

For CSR1, CSR Classics and CSR2. Before posting and commenting, please check the rules (on the sidebacommunity info) and search for an answer.
[link]


2024.06.09 15:15 SubjectSet248 Mac Onedrive app: shared folders don't appear in Finder

Hi, posting here in case anyone has the same issue. I have filed a ticket with Microsoft and they replicated the issue:, so you can follow up with the link below.
Here's my request:
I had a folder shared with me, and I could fully sync it to my own mac - all the office files were available offline on my own mac (word, excel, ppt). It appeared as a folder in Finder in the Onedrive folder.
Since yesterday the shared folder has disappeared from finder, and all the files are no longer on the mac. They don't show up in a spotlight search. The folder has been replaced by a url that opens the shared folder online.
The folder is fully available when I access Onedrive through the web.
I can also open the shared files on Onedrive through the native Mac apps, if they appear in recent files, or browse to "Online locations", but these only show the recent locations that I had accessed through finder. I can't browse the entire folder through an app.
I have tried the following:
Happening on both Mac M2 Air and Macbook Pro Intel, both have current versions of SW for both Mac and Office.
Response: (abbreviated):
We need to explain to you that after our previous testing on a Mac test machine, unfortunately this option is indeed not available at the moment, and we apologise for any inconvenience this may have caused you.
The OneDrive team is currently working on some data migration projects that may cause some known issues, we are already collecting this issue and submitting it to the OneDrive development team, and we believe they will be able to resolve it well.
https://answers.microsoft.com/en-us/msoffice/forum/all/mac-onedrive-app-shared-folders-dont-appear-in/a9e0ef94-63a6-4522-94a2-9cac9fffd111
submitted by SubjectSet248 to onedrive [link] [comments]


2024.06.09 14:09 destinyraids24 Game keeps crashing please help

My game keeps crashing after trying all troubleshooting steps and even more steps beyond that
Crashing
Ok yall I need some help. So I have tried absolutely everything to fix my crashes on Fortnite but nothing seems to help. I’ve gone through all of epics trouble shooting steps, I’ve redownloaded Fortnite, redownloaded my GPU drivers, I’ve wiped my entire computer and downloaded windows again on a completely new SSD, and I went and got a new power supply since that was the only thing in my pc that was lagging behind. It would run for about half a game now instead of crashing after trying to load into a match, but I still crash. If anyone can help please I’m open to anything. Here is my crash log as well
Log file open, 06/06/24 20:48:43 LogWindows: Enabling Tpause support LogPakFile: Initializing PakPlatformFile LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak. LogPakFile: Display: Mounted Pak file '../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak', mount point: '../../../Engine/' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogConfig: No local boot hotfix file found at: [C:/Users/capit/AppData/Local/CrashReportClient/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: CrashReportClient.exe LogInit: Build: ++Fortnite+Release-30.00-CL-33962396 LogInit: Platform=WindowsEditor LogInit: MachineId=d2feb9ca43b987a7f17e3f9c6cb441b4 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Compatible Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Net CL: 33299130 LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): May 29 2024 02:12:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Fortnite+Release-30.00 LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001" -ImplicitSend -AppName=UE-FortniteGame -CrashGUID=UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001 -DebugSymbols=......\Engine\Intermediate\Symbols LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized [2024.06.07-00.48.43:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.07-00.48.43:732][ 0]LogInit: Computer: JOSH [2024.06.07-00.48.43:732][ 0]LogInit: User: capit [2024.06.07-00.48.43:733][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.06.07-00.48.43:733][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.07-00.48.43:974][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=36.8GB [2024.06.07-00.48.43:974][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.07-00.48.43:974][ 0]LogMemory: Process Physical Memory: 35.08 MB used, 35.69 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Process Virtual Memory: 67.04 MB used, 67.04 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Physical Memory: 12788.18 MB used, 19792.80 MB free, 32580.99 MB total [2024.06.07-00.48.43:974][ 0]LogMemory: Virtual Memory: 17217.33 MB used, 20483.66 MB free, 37700.99 MB total [2024.06.07-00.48.43:975][ 0]LogUObjectArray: 494 objects as part of root set at end of initial load. [2024.06.07-00.48.43:975][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.07-00.48.43:975][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration. [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000061 seconds [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:984][ 0]LogInit: Using libcurl 8.4.0 [2024.06.07-00.48.43:984][ 0]LogInit: - built for Windows [2024.06.07-00.48.43:984][ 0]LogInit: - supports SSL with OpenSSL/1.1.1t [2024.06.07-00.48.43:984][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.3 [2024.06.07-00.48.43:984][ 0]LogInit: - other features: [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_SSL [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LIBZ [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_IPV6 [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LARGEFILE [2024.06.07-00.48.43:984][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2024.06.07-00.48.43:984][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate [2024.06.07-00.48.43:984][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2024.06.07-00.48.43:984][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2024.06.07-00.48.43:984][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host [2024.06.07-00.48.43:984][ 0]LogInit: - LocalHostAddr = Default [2024.06.07-00.48.43:984][ 0]LogInit: - BufferSize = 65536 [2024.06.07-00.48.43:984][ 0]LogInit: CreateHttpThread using FCurlHttpThread [2024.06.07-00.48.43:984][ 0]LogAnalytics: Display: [CrashReporter.Dev] APIServer = https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data. AppVersion = ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportReceiver disabled [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.06.07-00.48.44:034][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:034][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:066][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.07-00.48.44:066][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters settings: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 0. Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: 0. 'NVIDIA GeForce RTX 3060'. Feature level: 11_1 [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 1. Description: 'Microsoft Basic Render Driver'. VendorId: 1414. DeviceId: 008c. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: 1. 'Microsoft Basic Render Driver'. Feature level: 11_1 [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Skip adapter. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Selected D3D11 Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Successfully opened minidump: C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001/UEMinidump.dmp [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Modules loaded: 160, unloaded: 0 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: Symbol paths [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: SRV*......\Engine\Intermediate\Symbols [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\
submitted by destinyraids24 to FortNiteBR [link] [comments]


2024.06.09 13:56 destinyraids24 My game keeps crashing after trying all troubleshooting steps and even more steps beyond that

Crashing
Ok yall I need some help. So I have tried absolutely everything to fix my crashes on Fortnite but nothing seems to help. I’ve gone through all of epics trouble shooting steps, I’ve redownloaded Fortnite, redownloaded my GPU drivers, I’ve wiped my entire computer and downloaded windows again on a completely new SSD, and I went and got a new power supply since that was the only thing in my pc that was lagging behind. It would run for about half a game now instead of crashing after trying to load into a match, but I still crash. If anyone can help please I’m open to anything. Here is my crash log as well
Log file open, 06/06/24 20:48:43 LogWindows: Enabling Tpause support LogPakFile: Initializing PakPlatformFile LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak. LogPakFile: Display: Mounted Pak file '../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak', mount point: '../../../Engine/' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogConfig: No local boot hotfix file found at: [C:/Users/capit/AppData/Local/CrashReportClient/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: CrashReportClient.exe LogInit: Build: ++Fortnite+Release-30.00-CL-33962396 LogInit: Platform=WindowsEditor LogInit: MachineId=d2feb9ca43b987a7f17e3f9c6cb441b4 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Compatible Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Net CL: 33299130 LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): May 29 2024 02:12:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Fortnite+Release-30.00 LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001" -ImplicitSend -AppName=UE-FortniteGame -CrashGUID=UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001 -DebugSymbols=......\Engine\Intermediate\Symbols LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized [2024.06.07-00.48.43:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.07-00.48.43:732][ 0]LogInit: Computer: JOSH [2024.06.07-00.48.43:732][ 0]LogInit: User: capit [2024.06.07-00.48.43:733][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.06.07-00.48.43:733][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.07-00.48.43:974][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=36.8GB [2024.06.07-00.48.43:974][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.07-00.48.43:974][ 0]LogMemory: Process Physical Memory: 35.08 MB used, 35.69 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Process Virtual Memory: 67.04 MB used, 67.04 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Physical Memory: 12788.18 MB used, 19792.80 MB free, 32580.99 MB total [2024.06.07-00.48.43:974][ 0]LogMemory: Virtual Memory: 17217.33 MB used, 20483.66 MB free, 37700.99 MB total [2024.06.07-00.48.43:975][ 0]LogUObjectArray: 494 objects as part of root set at end of initial load. [2024.06.07-00.48.43:975][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.07-00.48.43:975][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration. [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000061 seconds [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:984][ 0]LogInit: Using libcurl 8.4.0 [2024.06.07-00.48.43:984][ 0]LogInit: - built for Windows [2024.06.07-00.48.43:984][ 0]LogInit: - supports SSL with OpenSSL/1.1.1t [2024.06.07-00.48.43:984][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.3 [2024.06.07-00.48.43:984][ 0]LogInit: - other features: [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_SSL [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LIBZ [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_IPV6 [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LARGEFILE [2024.06.07-00.48.43:984][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2024.06.07-00.48.43:984][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate [2024.06.07-00.48.43:984][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2024.06.07-00.48.43:984][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2024.06.07-00.48.43:984][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host [2024.06.07-00.48.43:984][ 0]LogInit: - LocalHostAddr = Default [2024.06.07-00.48.43:984][ 0]LogInit: - BufferSize = 65536 [2024.06.07-00.48.43:984][ 0]LogInit: CreateHttpThread using FCurlHttpThread [2024.06.07-00.48.43:984][ 0]LogAnalytics: Display: [CrashReporter.Dev] APIServer = https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data. AppVersion = ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportReceiver disabled [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.06.07-00.48.44:034][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:034][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:066][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.07-00.48.44:066][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters settings: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 0. Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: 0. 'NVIDIA GeForce RTX 3060'. Feature level: 11_1 [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 1. Description: 'Microsoft Basic Render Driver'. VendorId: 1414. DeviceId: 008c. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: 1. 'Microsoft Basic Render Driver'. Feature level: 11_1 [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Skip adapter. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Selected D3D11 Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Successfully opened minidump: C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001/UEMinidump.dmp [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Modules loaded: 160, unloaded: 0 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: Symbol paths [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: SRV*......\Engine\Intermediate\Symbols [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\
submitted by destinyraids24 to FortNiteBR [link] [comments]


2024.06.09 13:51 kingmooze First time in forever AMD so did i miss anything?

So it´s been a while since I built a new PC.. Really long and even longer since I used all AMD. I´m not into OC in regards that I now chase numbers even if I at one point did. Now i just wanna make the most of what i have. I have been changing stuff around slowly but since it´s an AMD and im not that up to date I was woundering if i missed something that could be better in terms of settings? Im not sure about the FCLK and feel i can push it more but havent had the time mto test it. I went from 23.8k in Timespy to a bit above 27k. AIDA seems to be as bad at benching as several years ago but its showing latency at 66.6ns wich feels really bad? Linpack at standard 3gig and 4 runs shows 393.046 in average. Not that great it feels like?
I do run all test with torrent, some chrome windows and wallpaper-engine running. Specs are: AMD Ryzen 7 7800X3D ASUS TUF GAMING RX 7900 XT OC ASUS ROG STRIX B650E-F GAMING WIFI DDR5-6000 KINGSTON CAS 30 (Hynix) 2x16 running at 6200.
And here is a wall of text...
Ai Overclock Tuner [DOCP II]
DOCP [DDR5-6000 30-36-36-76-2N-1.40V-1.40V]
BCLK Frequency [100.0000]
Memory Frequency [DDR5-6200MHz]
FCLK Frequency [2067 MHz]
ASUS Performance Enhancement [Disabled]
Core Performance Boost [Auto]
Tcl [30]
Trcd [36]
Trp [36]
Tras [28]
Trc [58]
Twr [48]
Refresh Interval [65535]
Trfc1 [466]
Trfc2 [480]
Trfcsb [390]
Trtp [12]
TrrdL [8]
TrrdS [4]
Tfaw [20]
TwtrL [16]
TwtrS [4]
TrdrdScl [Auto]
TrdrdSc [Auto]
TrdrdSd [Auto]
Trdrddd [4]
TwrwrScl [4]
TwrwrSc [Auto]
TwrwrSd [Auto]
TwrwrDd [Auto]
Twrrd [4]
Trdwr [16]
IBUF_LPWR_MODE [Auto]
ADDR_CMD_MODE [Auto]
M_ORDERING [Auto]
S_COL_WIDTH [Auto]
MC_SVA_TRIM0 [Auto]
MC_SVA_TRIM1 [Auto]
MC_SVA_TRIM2 [Auto]
MMCM_MULT_F [Auto]
Proc CA Drive Strength [Auto]
Proc Data Drive Strength [Auto]
CPU On-Die Termination [Auto]
DRAM Data Drive Strength [Auto]
Rtt Nom Wr [Auto]
Rtt Nom Rd [Auto]
Rtt Wr [Auto]
Rtt Park [Auto]
Rtt Park Dqs [Auto]
Power Down Enable [Disabled]
Memory Context Restore [Disabled]
UCLK DIV1 MODE [UCLK=MEMCLK]
CA Tx Phase Shift Clk [Auto]
CS Tx Phase Shift Clk [Auto]
CK Tx Phase Shift Clk [Auto]
CA Rx Phase Shift Clk [Auto]
CS Rx Phase Shift Clk [Auto]
CK Rx Phase Shift Clk [Auto]
FIFO Wr En Fine Delay [Auto]
POC Sample PD [Auto]
Bank Swap Mode [Auto]
Mem Over Clock Fail Count [Auto]
Medium Load Boostit [Auto]
Precision Boost Overdrive [Enabled]
Precision Boost Overdrive Scalar [Auto]
CPU Boost Clock Override [Auto]
Per-Core Boost Clock Limit [Auto]
Platform Thermal Throttle Limit [Manual]
Platform Thermal Throttle Limit [89]
Curve Optimizer [Per Core]
Core 0 Curve Optimizer Sign [Negative]
Core 0 Curve Optimizer Magnitude [25]
Core 1 Curve Optimizer Sign [Negative]
Core 1 Curve Optimizer Magnitude [25]
Core 2 Curve Optimizer Sign [Negative]
Core 2 Curve Optimizer Magnitude [30]
Core 3 Curve Optimizer Sign [Negative]
Core 3 Curve Optimizer Magnitude [30]
Core 4 Curve Optimizer Sign [Negative]
Core 4 Curve Optimizer Magnitude [30]
Core 5 Curve Optimizer Sign [Negative]
Core 5 Curve Optimizer Magnitude [30]
Core 6 Curve Optimizer Sign [Negative]
Core 6 Curve Optimizer Magnitude [30]
Core 7 Curve Optimizer Sign [Negative]
Core 7 Curve Optimizer Magnitude [30]
CPU Load-line Calibration [Level 3]
CPU Current Capability [120%]
CPU VRM Switching Frequency [Auto]
CPU Power Duty Control [Extreme]
CPU Power Phase Control [Extreme]
VDDSOC Current Capability [120%]
VDDSOC Switching Frequency [Auto]
Performance Bias [Auto]
Clock Spread Spectrum [Auto]
1.8V PLL Voltage [Auto]
1.8V Standby Voltage [Auto]
Misc_ALW [Auto]
Chipset 1.05V [Auto]
CPU SOC Voltage [Auto]
CPU VDDIO / MC Voltage [Auto]
VDDP Voltage [Auto]
High DRAM Voltage Mode [Auto]
DRAM VDD Voltage [1.40000]
DRAM VDDQ Voltage [1.40000]
PMIC Force Continuous Current Mode [Auto]
PMIC Voltages [Sync All PMICs]
SPD HUB VLDO (1.8V) [Auto]
SPD HUB VDDIO (1.0V) [Auto]
Memory VDD Voltage [1.40000]
Memory VDDQ Voltage [1.40000]
Memory VPP Voltage [1.80000]
Memory Voltage Switching Frequency [Auto]
Memory Current Capability [Auto]
Security Device Support [Disable]
Firmware TPM switch [Enable Firmware TPM]
Erase fTPM NV for factory reset [Enabled]
Password protection of Runtime Variables [Enable]
PSS Support [Disabled]
NX Mode [Enabled]
SVM Mode [Disabled]
Above 4G Decoding [Enabled]
Resize BAR Support [Enabled]
SR-IOV Support [Disabled]
Legacy USB Support [Enabled]
XHCI Hand-off [Enabled]
USB Mass Storage Driver Support [Enabled]
U32G2_C3 [Enabled]
U32G2_2 [Enabled]
U32G1_E1 [Enabled]
U32G1_E2 [Enabled]
U32G1_E3 [Enabled]
U32G1_E4 [Enabled]
USB5 [Enabled]
U32G2X2_C1 [Enabled]
U32G2_C10 [Enabled]
U32G1_8 [Enabled]
U32G1_9 [Enabled]
U32G2_11 [Enabled]
USB_15 [Enabled]
USB_16 [Enabled]
USB_17 [Enabled]
Network Stack [Disabled]
Device [SanDisk SDSSDXPS480G]
SATA Controller(s) [Enabled]
SATA Mode [AHCI]
NVMe RAID mode [Disabled]
SMART Self Test [Enabled]
SATA6G_1 [Enabled]
SATA6G_1 Hot Plug [Disabled]
SATA6G_2 [Enabled]
SATA6G_2 Hot Plug [Disabled]
SATA6G_3 [Enabled]
SATA6G_3 Hot Plug [Disabled]
SATA6G_4 [Enabled]
SATA6G_4 Hot Plug [Disabled]
Restore AC Power Loss [Power Off]
ErP Ready [Disabled]
Max Power Saving [Disabled]
Power On By PCI-E [Disabled]
Power On By RTC [Disabled]
Native ASPM [Auto]
CPU PCIE ASPM Mode Control [Auto]
PCIEX16_1 Bandwidth Bifurcation Configuration [Auto Mode]
USB Audio Controller [Enabled]
M.2_3 PCIEX16_2 Switch [Auto]
Wi-Fi Controller [Enabled]
Bluetooth Controller [Enabled]
When system is in working state [Aura Only]
When system is in sleep, hibernate or soft off states [Stealth Mode]
Intel LAN Controller [Enabled]
USB power delivery in Soft Off state (S5) [Enabled]
PCIEX16_1 Link Mode [Auto]
M.2_1 Link Mode [Auto]
Chipset Link Mode [Auto]
M.2_2 Link Mode [Auto]
PCIEX16_2/M.2_3 Link Mode [Auto]
PCIEX1_1 Link Mode [Auto]
PCIEX1_2 Link Mode [Auto]
Primary Video Device [PCIE Video]
Integrated Graphics [Disabled]
Global C-state Control [Auto]
IOMMU [Auto]
ECC [Auto]
SMT Control [Auto]
Core Performance Boost [Auto]
L1 Stream HW Prefetcher [Auto]
L2 Stream HW Prefetcher [Auto]
L1 Stride Prefetcher [Auto]
L1 Region Prefetcher [Auto]
L1 Burst Prefetch Mode [Auto]
L2 Up/Down Prefetcher [Auto]
Core Watchdog Timer Enable [Auto]
RedirectForReturnDis [Auto]
Power Supply Idle Control [Auto]
Opcache Control [Auto]
Streaming Stores Control [Auto]
Local APIC Mode [Auto]
ACPI _CST C1 Declaration [Auto]
Platform First Error Handling [Auto]
MCA error thresh enable [Auto]
MCA FruText [True]
SMU and PSP Debug Mode [Auto]
PPIN Opt-in [Auto]
REP-MOV/STOS Streaming [Enabled]
Enhanced REP MOVSB/STOSB [Enabled]
Fast Short REP MOVSB (FSRM) [Auto]
SNP Memory (RMP Table) Coverage [Auto]
SMEE [Auto]
Action on BIST Failure [Auto]
Log Transparent Errors [Auto]
AVX512 [Auto]
MONITOR and MWAIT disable [Auto]
Corrector Branch Predictor [Auto]
PAUSE Delay [Auto]
CPU Speculative Store Modes [Auto]
SVM Lock [Auto]
SVM Enable [Auto]
Memory interleaving [Auto]
Memory interleaving size [Auto]
DRAM map inversion [Auto]
Location of private memory regions [Auto]
ACPI SRAT L3 Cache As NUMA Domain [Auto]
Disable DF to external downstream IP Sync Flood Propagation [Auto]
Disable DF sync flood propagation [Auto]
Freeze DF module queues on error [Auto]
DF Cstates [Auto]
PSP error injection support [False]
Active Memory Timing Settings [Auto]
Processor CK drive strengths [Auto]
Processor CA drive strengths [Auto]
Processor CS drive strengths [Auto]
CA ODT GroupA [Auto]
CK ODT GroupA [Auto]
CS ODT GroupA [Auto]
CA ODT GroupB [Auto]
CK ODT GroupB [Auto]
CS ODT GroupB [Auto]
Processor ODT Impedance Pull Up P0 [Auto]
Processor ODT Impedance Pull Down P0 [Auto]
Processor DQ drive strengths Pull Up P0 [Auto]
Processor DQ drive strengths Pull Down P0 [Auto]
Dram ODT Impedance RTT_NOM_WR P0 [Auto]
Dram ODT impedance RTT_NOM_RD P0 [Auto]
Dram ODT impedance RTT_WR P0 [Auto]
Dram ODT impedance RTT_PARK P0 [Auto]
Dram ODT impedance DQS_RTT_PARK P0 [Auto]
Dram DQ drive strengths Pull Up P0 [Auto]
Dram DQ drive strengths Pull Down P0 [Auto]
Processor ODT Impedance Pull Up P1 [Auto]
Processor ODT Impedance Pull Down P1 [Auto]
Processor DQ drive strengths Pull Up P1 [Auto]
Processor DQ drive strengths Pull Down P1 [Auto]
Dram ODT Impedance RTT_NOM_WR P1 [Auto]
Dram ODT impedance RTT_NOM_RD P1 [Auto]
Dram ODT impedance RTT_WR P1 [Auto]
Dram ODT impedance RTT_PARK P1 [Auto]
Dram ODT impedance DQS_RTT_PARK P1 [Auto]
Dram DQ drive strengths Pull Up P1 [Auto]
Dram DQ drive strengths Pull Down P1 [Auto]
Processor ODT Impedance Pull Up P2 [Auto]
Processor ODT Impedance Pull Down P2 [Auto]
Processor DQ drive strengths Pull Up P2 [Auto]
Processor DQ drive strengths Pull Down P2 [Auto]
Dram ODT Impedance RTT_NOM_WR P2 [Auto]
Dram ODT impedance RTT_NOM_RD P2 [Auto]
Dram ODT impedance RTT_WR P2 [Auto]
Dram ODT impedance RTT_PARK P2 [Auto]
Dram ODT impedance DQS_RTT_PARK P2 [Auto]
Dram DQ drive strengths Pull Up P2 [Auto]
Dram DQ drive strengths Pull Down P2 [Auto]
Processor ODT Impedance Pull Up P3 [Auto]
Processor ODT Impedance Pull Down P3 [Auto]
Processor DQ drive strengths Pull Up P3 [Auto]
Processor DQ drive strengths Pull Down P3 [Auto]
Dram ODT Impedance RTT_NOM_WR P3 [Auto]
Dram ODT impedance RTT_NOM_RD P3 [Auto]
Dram ODT impedance RTT_WR P3 [Auto]
Dram ODT impedance RTT_PARK P3 [Auto]
Dram ODT impedance DQS_RTT_PARK P3 [Auto]
Dram DQ drive strengths Pull Up P3 [Auto]
Dram DQ drive strengths Pull Down P3 [Auto]
Power Down Enable [Auto]
Disable Memory Error Injection [Auto]
TSME [Auto]
Data Scramble [Auto]
Chipselect Interleaving [Auto]
Address Hash Bank [Auto]
Address Hash CS [Auto]
Address Hash Subchannel [Auto]
BankSwapMode [Auto]
DFE Read Training [Auto]
DRAM PDA Enumerate ID Programming Mode [Auto]
TX DFE Taps [Auto]
PPT Control [Auto]
DDR Training Runtime Reduction [Auto]
Rx Burst Length [Auto]
Tx Burst Length [Auto]
RX2D_TrainOpt [Auto]
TX2D_TrainOpt [Auto]
RX DFE Taps [Auto]
MBIST Enable [Auto]
Memory Context Restore [Auto]
Read Drift Adjustment [Auto]
Write Drift Adjustment [Auto]
PCIe ARI Support [Auto]
PCIe All Port ECRC [Auto]
Advanced Error Reporting (AER) [Auto]
PCIe ARI Enumeration [Auto]
PSPP Policy [Auto]
UMA Version [Auto]
GPU Host Translation Cache [Auto]
NB Azalia [Auto]
Audio IOs [Auto]
PCIe loopback Mode [Auto]
Persistence mode for legacy endpoints [Auto]
EQ Bypass To Highest Rate [Auto]
Retimer margining support [Auto]
CPPC Dynamic Preferred Cores [Auto]
TDP Control [Auto]
ECO Mode [Disable]
PPT Control [Auto]
Thermal Control [Auto]
TDC Control [Auto]
EDC Control [Auto]
Fan Control [Auto]
VDDP Voltage Control [Auto]
Infinity Fabric Frequency and Dividers [Auto]
SyncFifo Mode Override [Auto]
Sustained PowerLimit [0]
Fast PPT Limit [0]
Slow PPT Limit [0]
Slow PPT Time Constant [0]
GFXOFF [Auto]
CPU Temperature [Monitor]
CPU Package Temperature [Monitor]
MotherBoard Temperature [Monitor]
VRM Temperature [Monitor]
Chipset Temperature [Monitor]
T_Sensor Temperature [Monitor]
DIMM A1 Temperature [Monitor]
DIMM A2 Temperature [Monitor]
DIMM B1 Temperature [Monitor]
DIMM B2 Temperature [Monitor]
CPU Fan Speed [Monitor]
CPU Optional Fan Speed [Monitor]
Chassis Fan 1 Speed [Monitor]
Chassis Fan 2 Speed [Monitor]
Chassis Fan 3 Speed [Monitor]
Chassis Fan 4 Speed [Monitor]
AIO Pump Speed [Monitor]
CPU Core Voltage [Monitor]
12V Voltage [Monitor]
5V Voltage [Monitor]
3.3V Voltage [Monitor]
CPU VDDIO / MC Voltage [Monitor]
CPU Fan Q-Fan Control [PWM Mode]
CPU Fan Profile [Manual]
CPU Fan Q-Fan Source [CPU]
CPU Fan Step Up [Level 0]
CPU Fan Step Down [Level 0]
CPU Fan Speed Low Limit [200 RPM]
CPU Fan Point4 Temperature [91]
CPU Fan Point4 Duty Cycle (%) [82]
CPU Fan Point3 Temperature [80]
CPU Fan Point3 Duty Cycle (%) [66]
CPU Fan Point2 Temperature [74]
CPU Fan Point2 Duty Cycle (%) [55]
CPU Fan Point1 Temperature [27]
CPU Fan Point1 Duty Cycle (%) [46]
Chassis Fan 1 Q-Fan Control [Auto Detect]
Chassis Fan 1 Profile [Standard]
Chassis Fan 1 Q-Fan Source [CPU]
Chassis Fan 1 Step Up [Level 0]
Chassis Fan 1 Step Down [Level 0]
Chassis Fan 1 Speed Low Limit [200 RPM]
Chassis Fan 2 Q-Fan Control [Auto Detect]
Chassis Fan 2 Profile [Standard]
Chassis Fan 2 Q-Fan Source [CPU]
Chassis Fan 2 Step Up [Level 0]
Chassis Fan 2 Step Down [Level 0]
Chassis Fan 2 Speed Low Limit [200 RPM]
Chassis Fan 3 Q-Fan Control [Auto Detect]
Chassis Fan 3 Profile [Standard]
Chassis Fan 3 Q-Fan Source [CPU]
Chassis Fan 3 Step Up [Level 0]
Chassis Fan 3 Step Down [Level 0]
Chassis Fan 3 Speed Low Limit [200 RPM]
Chassis Fan 4 Q-Fan Control [Auto Detect]
Chassis Fan 4 Profile [Standard]
Chassis Fan 4 Q-Fan Source [CPU]
Chassis Fan 4 Step Up [Level 0]
Chassis Fan 4 Step Down [Level 0]
Chassis Fan 4 Speed Low Limit [200 RPM]
AIO Pump Q-Fan Control [PWM Mode]
AIO Pump Profile [Manual]
AIO Pump Q-Fan Source [CPU]
AIO Pump Step Up [Level 0]
AIO Pump Step Down [Level 0]
AIO Pump Speed Low Limit [Ignore]
AIO Pump Point4 Temperature [87]
AIO Pump Point4 Duty Cycle (%) [94]
AIO Pump Point3 Temperature [82]
AIO Pump Point3 Duty Cycle (%) [60]
AIO Pump Point2 Temperature [72]
AIO Pump Point2 Duty Cycle (%) [57]
AIO Pump Point1 Temperature [49]
AIO Pump Point1 Duty Cycle (%) [50]
Chassis Intrusion Detection Support [Disabled]
Launch CSM [Disabled]
OS Type [Other OS]
Secure Boot Mode [Custom]
Fast Boot [Disabled]
Boot Logo Display [Auto]
POST Delay Time [3 sec]
Bootup NumLock State [On]
Wait For 'F1' If Error [Enabled]
Option ROM Messages [Force BIOS]
Interrupt 19 Capture [Disabled]
AMI Native NVMe Driver Support [Enabled]
Setup Mode [Advanced Mode]
BIOS Image Rollback Support [Enabled]
Publish HII Resources [Disabled]
Load from Profile [1]
Profile Name [test1 ny bios]
Save to Profile [1]
DIMM Slot Number [DIMM_A2]
Download & Install ARMOURY CRATE app [Disabled]
Download & Install MyASUS service & app [Disabled]
Special Display Features [Disabled]
D3Cold Support [Disabled]
Discrete GPU _DSM Function A [Disabled]
Discrete GPU _DSM Function B [Disabled]
NVIDIA DGPU Power Enable [Disabled]
Non-Eval Discrete GPU Support [Enabled]
Discrete GPU HPD Circuitry [OR Circuitry]
Discrete GPU's USB Port [Keep Default Setting]
Discrete GPU's SSID/SVID [Keep Default Setting]
Discrete GPU BOMACO Support [Disabled]
Thunderbolt / USB4 Support [Disabled]
AMD Variable Protection [Enabled]
Processor Aggregator Device [Enabled]
Core Count Control [Enabled]
HDMI 3.0G Tx SLEW [Disabled]
SMT Control [Auto]
Active Memory Timing Settings [Auto]
Processor CS drive strengths [Auto]
Processor CK drive strengths [Auto]
Processor CA drive strengths [Auto]
Processor DQ drive strengths [Auto]
Processor ODT impedance [Auto]
Dram DQ drive strengths [Auto]
Dram ODT impedance RTT_NOM_WR [Auto]
Dram ODT impedance RTT_NOM_RD [Auto]
Dram ODT impedance RTT_WR [Auto]
Dram ODT impedance RTT_PARK [Auto]
Dram ODT impedance DQS_RTT_PARK [Auto]
Power Down Enable [Auto]
RX2D_TrainOpt [Auto]
TX2D_TrainOpt [Auto]
RX DFE Taps [Auto]
TX DFE Taps [Auto]
DDR5 Nitro Mode [Auto]
Infinity Fabric Frequency and Dividers [Auto]
UCLK DIV1 MODE [Auto]
Precision Boost Overdrive [Auto]
VDDG Voltage Control [Auto]
VDDP Voltage Control [Auto]
SoC/Uncore OC Mode [Enabled]
SoC Voltage [0]
VDD Misc Control [Auto]
LCLK Frequency Control [Auto]
VDDIO Ctrl [Auto]
Enable Platform PMIC Control [Auto]
VPP Ctrl [Auto]
Wow... Thanks for reading and any suggestions!
submitted by kingmooze to overclocking [link] [comments]


2024.06.09 13:35 xander-mcqueen1986 Both finally done.

Both done and dusted.
Very happy to say the least and prolonging their life and proud to be apart of the Ubuntu community.
submitted by xander-mcqueen1986 to macbookpro [link] [comments]


2024.06.09 11:59 Bouldertaste crashes on running fabric (class 634 failed)

error log
```
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-06-09 18:54:41
Description: Initializing game
java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_634 failed
at io.wispforest.owo.config.ConfigSynchronizer.(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig.(MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades.(MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310.(class\_310.java:466) at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_634 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 19 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 23 more 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [command-block-ide.mixins.json:client.ClientPlayNetworkHandlerMixin from mod command-block-ide] from phase [DEFAULT] in config [command-block-ide.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ... 26 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Shadow field field_3690 was not located in the target class net.minecraft.class_634. Using refmap command-block-ide-refmap.json
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachFields(MixinPreProcessorStandard.java:624) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:302) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 26 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at io.wispforest.owo.config.ConfigSynchronizer.(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig.(MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades.(MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310.(class\_310.java:466) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:고급 Windows 32 기반 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS 클라이언트 API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP 도우미 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Windows용 Microsoft OLE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:전원 프로필 도우미 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows 성능 데이터 도우미 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:원격 프로시저 호출 런타임:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows 셸 공용 Dll:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:다중 사용자 Windows 사용자 API 클라이언트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows 소켓 2.0 32비트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:응용 프로그램 호환성 클라이언트 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows 암호화 기본 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Windows용 Microsoft COM:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP 클라이언트 서비스:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 클라이언트:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec 사용자 모드 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna1990056950408475047.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl.dll lwjgl\_stb.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows 소켓 2.0 서비스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:전자 메일 명명 심(Shim) 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt 라우터:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT 계층 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows 시스템 성능 개체 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP 네임스페이스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:셸 표준 이하 유틸리티 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT 저장소 API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows 기본 형식 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.2 Minecraft Version ID: 1.20.2 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 480836304 bytes (458 MiB) / 805306368 bytes (768 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800HS with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 512.00 Graphics card #0 deviceId: 0x1638 Graphics card #0 versionInfo: DriverVersion=31.0.12044.62001 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 20893.18 Virtual memory used (MB): 8733.96 Swap memory total (MB): 5120.00 Swap memory used (MB): 58.22 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: additionaladditions: Additional Additions 6.0.2 advancednetherite: Advanced Netherite 2.0.2-1.20.2 anvilrestoration: Anvil Restoration 2.2 appleskin: AppleSkin 2.5.1+mc1.20.3 architectury: Architectury 10.1.20 armortrimitemfix: Armor Trim Item Fix 1.0.2 attributefix: AttributeFix 22.0.3 autotools: AutoTools 1.9 fabric-api-base: Fabric API Base 0.4.33+fce67b32a0 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+f4b7e424a0 balm-fabric: Balm 8.0.5 basicweapons: Basic Weapons 1.2.0 betteradvancements: Better Advancements bettercombat: Better Combat 1.8.1+1.20.2 betterf3: BetterF3 8.0.3 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+b1792f7da0 betterstats: Better Statistics Screen 3.9.7+fabric-1.20.2 tcdcommons: TCD Commons API 3.9.6+fabric-1.20.2 blur: Blur (Fabric) 3.1.1 midnightlib: MidnightLib 1.5.0 satin: Satin 1.14.0 bookshelf: Bookshelf 21.0.14 clearvoid: Clear Void 1.3.0 cloth-config: Cloth Config v12 12.0.119 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps collective: Collective 7.30 colorfulhearts: Colorful Hearts 5.2.9 com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 comforts: Comforts 7.0.1+1.20.2 cardinal-components-base: Cardinal Components API (base) 5.3.0 cardinal-components-entity: Cardinal Components API (entities) 5.3.0 command-block-ide: Command Block IDE 0.4.4 continuity: Continuity 3.0.0-beta.5+1.20.2 controlling: Controlling 13.0.8 cookingforblockheads: Cooking for Blockheads 17.0.1 crystals\_overhauled: Crystals Overhauled 1.6.0 customitemattributes: Custom Item Attributes (CIA) 1.1.0 darkutils: DarkUtilities 17.0.2 debugify: Debugify 1.20.2+1.0 detailab: Detail Armor Bar 2.6.3+1.20.2-fabric disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 4.1 durabilitytooltip: Durability Tooltip 1.1.5 dynamic\_fps: Dynamic FPS 3.4.3 elementa: Elementa 647 elytra\_trinket: Elytra Trinket 1.0.5 elytratrims: Elytra Trims 3.1.4 mixinsquared: MixinSquared 0.1.2-beta.4 enchantmentsplus: Enchantments Plus 1.2.1+1.20.2 reach-entity-attributes: Reach Entity Attributes 2.4.0 enchdesc: EnchantmentDescriptions 18.0.7 enderitemod: Enderite Mod 1.5.1 enhancedblockentities: Enhanced Block Entities 0.9.1+1.20.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.8.0 spruceui: SpruceUI 5.0.3+1.20.2 entityculling: EntityCulling 1.6.5 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 extraalchemy: Extra Alchemy 1.11.1 fabric-api: Fabric API 0.91.6+1.20.2 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.43+b1792f7da0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+b1792f7da0 fabric-block-api-v1: Fabric Block API (v1) 1.0.12+73761d2ea0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+73761d2ea0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.43+f4b7e424a0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.4+86b12645a0 fabric-command-api-v1: Fabric Command API (v1) 1.2.37+f71b366fa0 fabric-command-api-v2: Fabric Command API (v2) 2.2.16+b1792f7da0 fabric-commands-v0: Fabric Commands (v0) 0.2.54+df3654b3a0 fabric-containers-v0: Fabric Containers (v0) 0.1.81+df3654b3a0 fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.6+b1792f7da0 fabric-convention-tags-v1: Fabric Convention Tags 1.5.8+b1792f7da0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+f4b7e424a0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.1.11+b1792f7da0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.57+b1792f7da0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.26+b1792f7da0 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.10+b1792f7da0 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.70+df3654b3a0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.42+a44e16a6a0 fabric-item-api-v1: Fabric Item API (v1) 2.1.33+b1792f7da0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.15+e3d2bf3fa0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b3a0 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.28+c8b10480a0 fabric-loot-api-v2: Fabric Loot API (v2) 2.1.1+3ba460fba0 fabric-message-api-v1: Fabric Message API (v1) 6.0.2+e3d2bf3fa0 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.56+f4b7e424a0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.6+b1792f7da0 fabric-models-v0: Fabric Models (v0) 0.4.5+9386d8a7a0 fabric-networking-api-v1: Fabric Networking API (v1) 3.1.5+f4be560ba0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 12.1.2+2ff98d3ba0 fabric-particles-v1: Fabric Particles (v1) 1.1.4+f4b7e424a0 fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.14+52b3ebe5a0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.12+b1792f7da0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+2034447ca0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+2034447ca0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.49+df3654b3a0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+73761d2ea0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.30+f4b7e424a0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.52+df3654b3a0 fabric-rendering-v1: Fabric Rendering (v1) 3.0.11+b1792f7da0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.11+239dafd8a0 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.12+b1792f7da0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.47+b1792f7da0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+f4b7e424a0 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.13+4944b5a5a0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.3+fce67b32a0 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fancymenu: FancyMenu 3.1.7 com\_github\_keksuccino\_japng: japng 0.5.3 com\_github\_rtyley\_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7 ferritecore: FerriteCore 6.0.1 fixedanvilrepaircost: Fixed Anvil Repair Cost 3.3 forgeconfigapiport: Forge Config API Port 20.2.6 frostiful: Frostiful 1.1 mm: Manningham Mills 2.3 fusion: Fusion 1.1.1 geckolib: GeckoLib 4 4.3.1 com\_eliotlash\_mclib\_mclib: mclib 20 genshinstrument: Genshin Instruments 3.4 goldenfoods: GoldenFoods 2.3.0 grindenchantments: Grind Enchantments 3.1.2+23w31a codec-config-api: Codec Config API 1.0.2+1.19.3 ibeeditor: IBE Editor 2.2.6 iceberg: Iceberg 1.1.18 immediatelyfast: ImmediatelyFast 1.2.17+1.20.4 net\_lenni0451\_reflect: Reflect 1.3.3 immersiveores: Immersive Ores 1.20.2-0.5 indium: Indium 1.0.28+mc1.20.4 itemborders: Item Borders 1.2.1 items\_displayed: Items Displayed 1.2.2 jade: Jade 12.3.0 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.21 journeymap-api-fabric: JourneyMap API 1.20.4-1.9-fabric-SNAPSHOT konkrete: Konkrete 1.9.3 krypton: Krypton 0.2.6 com\_velocitypowered\_velocity-native: velocity-native 3.2.0-SNAPSHOT ksyxis: Ksyxis 1.3.1 ktnilcks: ItemLocks 1.20.2-1.3.8 languagereload: Language Reload 1.6.1+1.20.2 lazydfu: LazyDFU 0.1.3 legacies\_and\_legends: Legacies and Legends 1.3.7 lithium: Lithium 0.12.0 lolmcv: More Chest Variants 1.5.4 majruszsaccessories: Majrusz's Accessories 1.3.1 maxhealthfix: MaxHealthFix 13.0.2 mca: Minecraft Comes Alive 7.5.12+1.20.2 mcwbridges: Macaw's Bridges 3.0.0 mcwdoors: Macaw's Doors 1.1.0 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 medieval\_buildings: Medieval Buildings 1.0.1 melody: Melody 1.0.3 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.2 mlib: Majrusz Library 6.0.1 modernfix: ModernFix 5.10.1+mc1.20.2 modmenu: Mod Menu 8.0.1 monolib: MonoLib 1.1.0 morebows: More Bows Restrung 1.0.11+1.20.x morebowsandarrows: MoreBowsAndArrows 3.0.1 moreculling: More Culling 1.20.4-0.24.0 conditional-mixin: conditional mixin 0.3.2 morediscs: More Music Discs 1.20.2-33-fabric mousetweaks: Mouse Tweaks 2.26 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.0+1.20.2 msmlegacy: MoreSwordsLegacy 3.0.2 mythicupgrades: Mythic Upgrades 3.1.0+mc1.20.2 naturescompass: Nature's Compass 1.20.2-2.2.3-fabric nbt\_ac: NBT Autocomplete 1.1.8 necronomicon: Necronomicon 1.4.1 nochatreports: No Chat Reports 1.20.2-v2.3.1 notenoughcrashes: Not Enough Crashes 4.4.7+1.20.2 numismatic-overhaul: Numismatic Overhaul 0.2.14+1.20.2 stacc: Stacc 1.8.0 org\_jetbrains\_annotations: annotations 23.0.0 owo: oωo 0.11.4+1.20.2 blue\_endless\_jankson: jankson 1.2.2 perfectaccuracy: Perfect Accuracy 1.3 pfm: Paladin's Furniture 1.2.1 playeranimator: Player Animator 1.0.2-rc1+1.20.4 prism: Prism 1.0.5 projectile\_damage: Projectile Damage Attribute 3.2.2+1.20.2 puffish\_skills: Pufferfish's Skills 0.12.2 purecoppertools: Pure Copper Tools 1.0.1 pureemeraldtools: Pure Emerald Tools 3.0.0 qu-enchantments: Qu Enchantments 1.3.7-1.20.2 quad: Quad 1.2.3 rechiseled: Rechiseled 1.1.5+b reeses-sodium-options: Reese's Sodium Options 1.7.0+mc1.20.2-build.97 ringsofascension: Rings of Ascension 2.0.3 roughlyenoughitems: Roughly Enough Items 13.1.726 error\_notifier: Error Notifier 1.0.9 scorchful: Scorchful 0.6.2 searchables: Searchables 1.0.16 simplemagnets: Simple Magnets 1.1.11 skinlayers3d: 3d-Skin-Layers 1.6.5 sodium: Sodium 0.5.5 sodium-extra: Sodium Extra 0.5.3+mc1.20.2-build.114 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 sounds: Sounds 0.7.0+1.20.2 spark: spark 1.10.54 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT spellbound\_weapons\_mr: Spellbound Weapons 4.0.5m starlight: Starlight 1.1.3+fabric.5867eae status-effect-bars: Status Effect Bars 1.0.4 strongersnowballs: StrongerSnowballs 14.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 thermoo: Thermoo 3.0 things: Things 0.3.3+1.20.2 lavender: Lavender 0.1.0-pre.19+1.20.20.4.0.17213.0.0.6 
lavender-md: lavender-md 0.1.0-pre.3+1.20
lavender-md-owo-ui: lavender-md-owo-ui 0.1.0-pre.3+1.20
 tipsmod: Tips 13.0.3 too-cheap: Too Cheap! 1.2.0 tool-trims: Tool Trims b2.1.1 tooltipfix: ToolTip Fix 1.1.1-1.20 travelersbackpack: Traveler's Backpack 1.20.2-9.2.4 trinkets: Trinkets 3.8.0 underground\_jungle: Underground Jungle 20.2.1 universalcraft: UniversalCraft 337 veinmining: Vein Mining 2.2.0+1.20.2 spectrelib: SpectreLib 0.14.2+1.20.2 victus: Victus 0.1.15+1.20.2 vigilance: Vigilance 297 wardentools: Warden Tools 2.4.0+mc1.20.2 wilderwild: Wilder Wild 2.4.2-Fabric+1.20.2 frozenlib: FrozenLib 1.7.2-Fabric+1.20.2 worldedit: WorldEdit 7.3.0-beta-02+e11f161 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.3.0-beta.1+1.20.2 com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 JVM uptime in seconds: 19.283 Launched Version: fabric-loader-0.15.11-1.20.2 Backend library: LWJGL version 3.3.2-snapshot Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Locale: ko\_KR CPU:  Suspected Mods: java.lang.RuntimeException: Mixin transformation of net.minecraft.class\_634 failed 
```at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)
at java.base/java.lang.Class.getDeclaredMethods0(Native Method)
at java.base/java.lang.Class.privateGetDeclaredMethods(Class.java:3402)
at java.base/java.lang.Class.getDeclaredMethods(Class.java:2504)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.findMixinMerged(ModIdentifier.java:133)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.getMixinInfo(ModIdentifier.java:165)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.identifyFromThrowable(ModIdentifier.java:64)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.lambda$identifyFromStacktrace$2(ModIdentifier.java:42)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.visitChildrenThrowables(ModIdentifier.java:52)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.identifyFromStacktrace(ModIdentifier.java:41)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.lambda$getSuspectedModsOf$0(ModIdentifier.java:34)
at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.getSuspectedModsOf(ModIdentifier.java:34)
at net.minecraft.class_128.mdd4423d$notenoughcrashes$lambda$beforeSystemDetailsAreWritten$1$0(class_128.java:535)
at net.minecraft.class_6396.method_37123(class_6396.java:66)
at net.minecraft.class_128.handler$ejm000$notenoughcrashes$beforeSystemDetailsAreWritten(class_128.java:533)
at net.minecraft.class_128.method_555(class_128.java:79)
at net.minecraft.class_128.method_568(class_128.java:134)
at net.minecraft.class_128.method_569(class_128.java:154)
at net.minecraft.class_310.method_1565(class_310.java:968)
at net.minecraft.client.main.Main.main(Main.java:224)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)
... 27 more
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [command-block-ide.mixins.json:client.ClientPlayNetworkHandlerMixin from mod command-block-ide] from phase [DEFAULT] in config [command-block-ide.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379)
... 30 more
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Shadow field field_3690 was not located in the target class net.minecraft.class_634. Using refmap command-block-ide-refmap.json
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachFields(MixinPreProcessorStandard.java:624)
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:302)
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277)
at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)
... 30 more
```
i don't know what mod is not supported. i tried to search what's wrong with. but i can't fix this error.
submitted by Bouldertaste to fabricmc [link] [comments]


2024.06.09 11:39 Ellsy66 Full self drive drive capability

Full self drive drive capability
Does any one know if this means that the car has full self drive capability?
submitted by Ellsy66 to TeslaModelS [link] [comments]


2024.06.09 11:04 Hardyyueee96 Enlisted to OTS Application Tips

Hi all, I am thinking about joining the USAF later this year and have been in contact with a recruiter.
Here are some of my bullets to offer some context to my question: - I am a green card holder, not a US citizen yet. I went to an AF recruiter the second I received my green card because that’s the minimum requirement for enlisting(Non-US citizens can’t be an officer). And that’s all I’ve ever wanted in my life, serving the country that’s given me everything I have in my life. I am extremely grateful, and patriotic. - I am 27 years old. Pretty old to join imo, but idc because it’s my dream. I have a BS in management, MBA in finance, and a post-graduate degree in data analytics from Wharton. I’m currently a business intelligence analyst, making a pretty decent salary with a nice bonus. So by enlisting, that means I’ll take a pay cut, even I’ll be an E3 after BMT. But again, idc because it’s my dream to serve the red white and blue. - I’m married, have a wife but no kids. She’s super supportive but to embrace this journey she’ll most likely have to quit her job after my tech school. Which means we’ll lose 70k/year net income, that’s how much she makes now after tax.
Ok, so after a lengthy introduction, I hope my question will make sense and doesn’t offend anyone - How fast can I join OTS? Like literally the fastest I can go.
After boot camp I’ll most likely receive my citizenship, based on what my recruiter told me. So I’ll become eligible for applying. But of course I’m not gonna do that, that’s ridiculous to apply for OTS right after boot camp. My plan is to work really really hard for over a year and get my package ready during year 2. And submit it before year 2. Hopefully I can be an E4 by then, if that would even matter.
I want to know how realistic is my plan? And if not realistic at all, can someone please offer me some advice on how to fast track this process so I can get in OTS with a pretty decent shot? I’m really just asking this for financial purpose only. If I became an O-1 with over 2 years of service, the base pay+BAH+BAS will be just around 10k+ more than what I make now.
Now before anyone starts to criticize me and say “if it’s the money you want then don’t join the military”. My answer is “I know”. If it was the money I wanted, I wouldn’t even consider this path to begin with. I’m really just trying to find a balance here. Of course I’m not trying to be an officer only because of the money. I think I have great leadership skills, and I want to be someone who can lead, mentor, and nurture my fellow airmen. Just doing my part to contribute to the AF.
I have a family and want to be financially responsible to them while chasing my dream. And I think with a masters and a post-graduate degree, it could really help my case here. Also I have a 96 ASVAB, I think that’s a good sign for AFOQT in the future for OTS. I have always been good with test taking, guess that’s just in my Asian genes.
Also I’ll be going after a non-rated OTS path, I think generally it has a lower acceptance rate. But I just wanna get in the cyber or intel part of the branch. So if that’s the case, then so be it.
If anyone has some good insights I’ll be very thankful to discuss. Thanks y’all in advance and god bless.
P.S I don’t think this is a recruit question but more of a general question but the bot kept pushing me to post here instead of the USAF channel. So here I am.
submitted by Hardyyueee96 to AirForceRecruits [link] [comments]


2024.06.09 11:00 Hardyyueee96 Enlisted to OTS Application Advice

Hi all, I am thinking about joining the USAF later this year and have been in contact with a recruiter.
Here are some of my bullets to offer some context to my question: - I am a green card holder, not a US citizen yet. I went to an AF recruiter the second I received my green card because that’s the minimum requirement for enlisting(Non-US citizens can’t be an officer). And that’s all I’ve ever wanted in my life, serving the country that’s given me everything I have in my life. I am extremely grateful, and patriotic. - I am 27 years old. Pretty old to join imo, but idc because it’s my dream. I have a BS in management(GPA 2.97), MBA in finance(GPA 3.78), and a post-graduate degree in data analytics from Wharton. I’m currently a business intelligence analyst, making a pretty decent salary with a nice bonus. So by enlisting, that means I’ll take a pay cut, even I’ll be an E3 after BMT. But again, idc because it’s my dream to serve the red white and blue. - I’m married, have a wife but no kids. She’s super supportive but to embrace this journey she’ll most likely have to quit her job after my tech school. Which means we’ll lose 70k/year net income, that’s how much she makes now after tax.
Ok, so after a lengthy introduction, I hope my question will make sense and doesn’t offend anyone - How fast can I join OTS? Like literally the fastest I can go.
After boot camp I’ll most likely receive my citizenship, based on what my recruiter told me. So I’ll become eligible for applying. But of course I’m not gonna do that, that’s ridiculous to apply for OTS right after boot camp. My plan is to work really really hard for over a year and get my package ready during year 2. And submit it before year 2. Hopefully I can be an E4 by then, if that would even matter.
I want to know how realistic is my plan? And if not realistic at all, can someone please offer me some advice on how to fast track this process so I can get in OTS with a pretty decent shot? I’m really just asking this for financial purpose only. If I became an O-1 with over 2 years of service, the base pay+BAH+BAS will be just around 10k+ more than what I make now.
Now before anyone starts to criticize me and say “if it’s the money you want then don’t join the military”. My answer is “I know”. If it was the money I wanted, I wouldn’t even consider this path to begin with. I’m really just trying to find a balance here. Of course I’m not trying to be an officer only because of the money. I think I have great leadership skills, and I want to be someone who can lead, mentor, and nurture my fellow airmen. Just doing my part to contribute to the AF.
I have a family and want to be financially responsible to them while chasing my dream. And I think with a masters and a post-graduate degree, it could really help my case here. Also I have a 96 ASVAB, I think that’s a good sign for AFOQT in the future for OTS. I have always been good with test taking, guess that’s just in my Asian genes.
Also I’ll be going after a non-rated OTS path, I think generally it has a lower acceptance rate. But I just wanna get in the cyber or intel part of the branch. So if that’s the case, then so be it.
I’m currently comparing USAF and USCG. Very different culture and I feel like I’m leaning more towards the AF based on the career opportunities and I don’t have to wait for tech school. But CG can offer me 35k stackable bonus which is sweet lol So yea I’m weighing my options here.
If anyone has some good insights I’ll be very open to discuss. Thanks y’all in advance and god bless.
submitted by Hardyyueee96 to airforceots [link] [comments]


2024.06.09 11:00 Informal_Radio_2819 France vs. Belgium

I'm an American who's been living in Asia for the past ten years. I enjoy the overseas lifestyle, but I'm strongly considering a change of continent: I recently became a citizen of the Republic of Ireland, and I now find myself contemplating a move to Europe.
(1) I have a basic but growing ability in French. I'm taking the DELF B1 exam next this month. Per my research (and the comments of my French teacher) my ability is closer to a B2, but I'm playing it safe. I figure if I pass the B1, I can always take the B2 later.
(2) Because I speak little/nothing of any other European languages save English/French, I think my first choice in terms of relocation would be France. But I'm also considering Belgium—ideally Brussels or Wallonia.
(3) This is all VERY preliminary at this point. I'm just starting to pull together information. But I was wondering if anybody out there might have any thoughts regarding the relative merits of France vs. Belgium. If I opt for the former I'd likely target Toulouse, Lyon, Montpelier, Lille or Rouen (or really any decent-sized French besides Paris, which I think is going to be impractical for me based on cost of living). But I am drawn to the idea of Brussels, too, as I have a notion that I could get a lot of the "big city vibe/experience" in a more affordable package than would be the case in, say, Paris. (Among other reasons for wanting a city is: I have no desire to purchase a car). Relatedly, are taxes different enough in the two countries to take into consideration?
Thank you in advance.
submitted by Informal_Radio_2819 to expats [link] [comments]


2024.06.09 06:48 Ok_Entertainment_546 Needing help diagnosing issue.

I'm not the smartest with this stuff, so if someone could tell me the issue in this text, it would be greatly appreciated.
---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 2024-06-09 00:44:33 Description: mouseClicked event handler java.lang.IllegalStateException: Failed to load registries due to above errors at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_526.method_19944(class_526.java:60) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_526.method\_19944(class\_526.java:60) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) 
-- Affected screen --
Details:
Screen name: net.minecraft.class\_526 
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class\_310.method\_1523(class\_310.java:1244) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets 
Stacktrace:
at net.minecraft.class\_6360.method\_36565(class\_6360.java:49) at net.minecraft.class\_310.method\_1587(class\_310.java:2413) at net.minecraft.class\_310.method\_1514(class\_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 71215688 bytes (67 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 2400G with Radeon Vega Graphics Identifier: AuthenticAMD Family 23 Model 17 Stepping 0 Microarchitecture: Zen Frequency (GHz): 3.59 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Radeon(TM) RX 580 Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x67df Graphics card #0 versionInfo: DriverVersion=31.0.21001.45002 Graphics card #1 name: AMD Radeon(TM) RX Vega 11 Graphics Graphics card #1 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #1 VRAM (MB): 2048.00 Graphics card #1 deviceId: 0x15dd Graphics card #1 versionInfo: DriverVersion=31.0.21001.45002 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 35237.30 Virtual memory used (MB): 14759.36 Swap memory total (MB): 4608.00 Swap memory used (MB): 60.70 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: ambientenvironment: Ambient Environment [11.0.0.1](http://11.0.0.1) architectury: Architectury 9.2.14 autotag-convention: AutoTag Convention 2.0.2+1.20 autotag: AutoTag 2.0.2+1.20 backpacked: Backpacked 3.0.0-beta.4 mm: Manningham Mills 2.3 bettercombat: Better Combat 1.8.5+1.20.1 bountiful: Bountiful 6.0.3+1.20.1 brewinandchewin: Brewin And Chewin 3.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 comforts: Comforts 6.3.5+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 configured: Configured 2.2.3 copper\_pipe: Simple Copper Pipes 1.13.6 corgilib: CorgiLib [4.0.1.1](http://4.0.1.1) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 corndelight: Corn Delight 1.0.4 cratedelight: Crate Delight 2024.5.5-1.20-fabric creativecore: CreativeCore 2.11.30 net\_minecraftforge\_eventbus: eventbus 6.0.3 cristellib: Cristel Lib 1.1.5 blue\_endless\_jankson: jankson 1.2.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culturaldelights: Cultural Delights Fabric 0.14.11+1.20.1 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 dataattributes\_dc: Data Attributes: Directors Cut 1.6.0+1.20.1 dehydration: Dehydration 1.3.6 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b enhancedcelestials: Enhanced Celestials [5.0.0.4](http://5.0.0.4) enhancedvisuals: EnhancedVisuals 1.8.1 enhancedweather: Enhanced Weather 1.0-Beta5.4 environmentz: EnvironmentZ 2.0.8 satin: Satin 1.13.0 epic\_knights\_japanese\_armory: Epic Knights: Japanese Armory 1.6.2 exlinecopperequipment: Copper Equipment 2.1.6 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1
 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
reach-entity-attributes: Reach Entity Attributes 2.4.0
 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tags: Porting Lib Tags 3.0 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 farmersknives: Farmer's Knives 3.2 fdjei: Just Enough Farmer's Recipes 1.0.1 festive\_delight: Festive Delight 1.0.0 firstperson: FirstPerson 2.4.1 fleshz: FleshZ 1.5.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 org\_javassist\_javassist: javassist 3.29.2-GA org\_reflections\_reflections: reflections 0.10.2 handcrafted: Handcrafted 3.0.6 harvest\_scythes: Harvest Scythes 2.5.6+mc1.20 immersive\_melodies: Immersive Melodies 0.2.0+1.20.1 immersive\_weathering: Immersive Weathering 1.20.1-2.0.1 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.1 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [15.3.0.4](http://15.3.0.4) kambrik: Kambrik 6.1.1+1.20.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 magistuarmory: Epic Knights Mod 9.8 magistuarmoryaddon: Epic Knights: Addon 1.6 mca: Minecraft Comes Alive 7.5.18+1.20.1 minecraft: Minecraft 1.20.1 minefortress: MineFortress 1.8.6-beta automatone: Automatone 1.0.3+minefortress cardinal-components-base: Cardinal Components API (base) 5.2.6+minefortress cardinal-components-entity: Cardinal Components API (entities) 5.2.6+minefortress cardinal-components-world: Cardinal Components API (worlds) 5.2.6+minefortress modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.33 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.2+1.20.1 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric 
com_twelvemonkeys_common_common-image: common-image 3.10.0
com_twelvemonkeys_common_common-io: common-io 3.10.0
com_twelvemonkeys_common_common-lang: common-lang 3.10.0
com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0
com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0
com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0
org_quiltmc_parsers_gson: gson 0.2.1
org_quiltmc_parsers_json: json 0.2.1
 notenoughanimations: NotEnoughAnimations 1.7.3 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 owo: oωo 0.11.2+1.20 player-animator: Player Animator 1.0.2-rc1+1.20 playerex: PlayerEx: Directors Cut 3.7.2+1.20.1 net\_objecthunter\_exp4j: exp4j 0.4.8 opc\_dc: Offline Player Cache: Directors Cut 0.6.5+1.20.1 placeholder-api: Placeholder API 2.1.1+1.20 ranged\_weapon\_api: RangedWeaponAPI 1.1.0+1.20.1 polymorph: Polymorph 0.49.5+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 relicex: RelicEx 3.4.2+1.20.1 armorrenderlib: Armor Render Lib: Directors Cut 0.3.1+1.20.1 resourcefullib: Resourceful Lib 2.1.25 com\_teamresourceful\_bytecodecs: bytecodecs 1.0.2 com\_teamresourceful\_yabn: yabn 1.0.3 rpg-hud: RPG-Hud 3.10 seasons: Fabric Seasons 2.3+1.20 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 shouldersurfing: Shoulder Surfing Reloaded 4.0.0 silentsdelight: Silents Delight fabric-1.0.0-1.20.1 slavicarmory: Epic Knights: Slavic Armory 1.4 smallships: Small Ships 2.0.0-b1.2 sodium: Sodium 0.5.8+mc1.20.1 sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 starvation\_configured: Starvation Configured 1.0.0 statement: Statement 4.2.9+1.14.4-1.20.4 kanos\_config: Kanos Config 0.4.1+1.14.4-1.19.4 statement\_vanilla\_compatibility: Statement Vanilla Compatibility Module 1.0.1+1.16.5-1.17 treechop: HT's TreeChop 0.19.0 trinkets: Trinkets 3.7.2 tumbleweed: Tumbleweed 0.5.5 ubesdelight: Ube's Delight 1.20.1-0.1.5.4 unwrecked\_ships: Unwrecked Ships Plus 1.0.0-1.20 utilitybelt: Utility Belt 1.3.6+1.20.1 tutorial-lib: Tutorial Lib 1.1.2+1.20.x visualworkbench: Visual Workbench 8.0.0 walljump: Wall-Jump TXF 1.20.1-1.1.5-fabric configlibtxf: ConfigLib TXF 4.2.0-fabric keybindfixtxf: Keybind Fix TXF 1.0.0 walllanterns: Lanterns Belong on Walls 1.6.1+1.20.1 waterdripsound: Drip Sounds 1.19-0.3.2 woof: Woof 4.0.2+1.20.1 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Radeon(TM) RX 580 GL version 3.2.0 Core Profile Context 23.7.1.230626, ATI Technologies Inc. Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en\_us CPU: 8x AMD Ryzen 5 2400G with Radeon Vega Graphics 
submitted by Ok_Entertainment_546 to fabricmc [link] [comments]


2024.06.09 06:10 MSakuEX Package manager?

It's been 2y+ ish since I've last had a laptop which was a Dell Latitude which unfortunately the mobo fried and the repair wasn't going to be anywhere worth it at all at that point. So I threw that one away. And it's been longer than 2y not sure how many years exactly but since I last had a ThinkPad T420. I've come from experience having tried/used Manjaro and Xero Linux. And now I'm on CachyOS.
What's the cli package manager on this thing by default? I've previously used Yaourt, Yay and Yum. I'd like to know the default package manager and the cli commands for it. I've looked it up but I don't think I've found anything on it at all.
ThinkPad T520
Intel(R) Core(TM) i5-2520M (4) @ 3.20 GHz
Intel 2nd Generation Core Processor Family Integrated Graphics Controller @ 1.30 GHz [Integrated]/Intel HD 3000
12GB RAM
submitted by MSakuEX to cachyos [link] [comments]


2024.06.09 05:25 _Pulltab_ Give me the tea…

Moving to Junction City (working in Eugene) from the Midwest in 2 weeks and am looking for intel from those who have also relocated from out of state (or locals if you’re not sick of invaders). I’ve been researching for months so I’m looking for the really obscure details that never occurred to you until you got there.
submitted by _Pulltab_ to Eugene [link] [comments]


2024.06.09 05:04 Significant-Tower146 Best Fiber Optics Shotgun Sights

Best Fiber Optics Shotgun Sights

https://preview.redd.it/eruq7s8apg5d1.jpg?width=720&format=pjpg&auto=webp&s=d537586367555aaf48eaf840507517c954f86d2e
Welcome to our roundup of Fiber Optics Shotgun Sights, where we bring you the best options for enhancing your shooting experience with the latest technology. Discover the perfect fusion of accuracy and ease as we dive into the world of fiber optics and showcase the top-rated shotgun sights on the market. Let's get started!

The Top 13 Best Fiber Optics Shotgun Sights

  1. TRUGLO AC Range Rover .019 Black Sight: Ultra-Smooth Bracket Movement and Circular Sight Picture - This Truglo AC Range Rover .019 Black Sight boasts an adjustable rheostat for infinite brightness settings, replaceable batteries, and a range of included adapters for optimal compatibility with various firearm applications.
  2. Truglo Range Rover AC Micro Sight - Circular Sight Picture and Multiple Features - The Truglo Range Rover AC Micro Sight offers a clean, circular sight picture with an all-metal pin, adjustable yardage-stop, ultra-smooth bracket movement with a tool-less yardage lock, and over 40 pre-marked yardage tapes for simplified setup.
  3. VIPER Driver Quick-4 Microtune Dovetail Sight for Archery - Introducing the Viper Driver Q-4 Microtune Dovetail Sight, a 4-pin .015 micro-adjustable RH/LH sight featuring a ultra-smooth, tough drive system for unparalleled precision and compatibility with Mathews Bridge Lock systems.
  4. Redline RL-3 5 Pin Sight: Precision & Customization for Enhanced Shooting - The Redline RL-3 5 Pin Sight is a top-of-the-line bow sight that ensures unmatched precision, quick adjustments, and improved visibility in low light conditions, making it perfect for archery enthusiasts seeking an edge in their game.
  5. Redline Dovetail Sleeper Sight with 2 Pin Red Dot Sight for Canik - Experience flawless performance with the Redline Rl-torch Dovetail Sight, an all-rounder for any range, scenario, and hunt.
  6. Holosun Green Dot Sight: Precise Adjustment & Unmatched Accuracy - Experience seamless adjustment and precision with HHA Optimizer Lite x XL Sight's innovative infinite Adjust Slotted Slide Bracket, perfect for 2nd axis and vertical adjustments, and compatible with Holosun Green Dot Sights.
  7. Carbon Pro Sight AV-41 Green Dot Sight with Precision Adjustments - The Axcel LANDSLYDE Plus Carbon Pro Sight AV-41 offers unparalleled accuracy and adjustability with features like windage and elevation locks, an adjustable dead stop, and a removeable sight block, making it the perfect choice for serious hunters.
  8. Dovetail Micro-Tune Low Profile Red Dot Sight with 2nd/3rd Axis Adjustments - The Viper Driver Q-1 Dovetail Sight offers a precise, low profile red dot sight experience with micro-click windage adjustments and 2nd/3rd axis controls, making it an ideal choice for shooters seeking accuracy and reliability.
  9. High-Precision Picatinny Sight with Adjustable Dead Stop for Enhanced Accuracy - The Axcel LANDSLYDE Picatinny Sight Accustat II 5 Pin .010 RH offers precise yardage settings, true axis adjustments, and CCT technology for enhanced accuracy and bow balance in a low-profile red dot sight design.
  10. High-Performance Ghost Sight for Long Range Accuracy - The Apex Gear Covert 4 Pin Light .019 Sight offers exceptional versatility, providing both the precision of a long range sliding single-pin sight and the reliability of a traditional multi-pin sight.
  11. New Phantom Ghost Sight for Archery - Upgrade your hunting game with the Cobra Mini Phantom Fiber Optic Bow Sight, the best ghost sight option on the market!
  12. High Precision Hunting Sight with Multi-Axis Adjustments and Customizable Peep Sight - Axcel's LANDSLYDE Picatinny Sight offers unparalleled accuracy, adjustability, and durability for the ultimate shotgun sight experience.
  13. Extreme Range Archery Bow Sight for Hunting - Torch your targets with the Redline RL-Torch Sight 2 in Grey LH, equipped with unmatched accuracy and precision for all hunting scenarios.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗TRUGLO AC Range Rover .019 Black Sight: Ultra-Smooth Bracket Movement and Circular Sight Picture


https://preview.redd.it/w0gvokwapg5d1.jpg?width=720&format=pjpg&auto=webp&s=8a7e0b48dc0eea2fa10faf69207cc3bccfb52e71
The Truglo AC Range Rover. 019 Black Sight is an excellent single pin sight designed with features to enhance the shooting experience for left and right-handed archers. The tool-less yardage lock allows for adjustments without the need for additional tools, providing a seamless setup process. This sight stands out for its clean, circular sight picture with an all metal pin and a fully protected wrapped fiber, ensuring precise and smooth shooting. The yardage customization with the adjustable yardage-stop makes it easy to adjust for different distances, while the replaceable batteries and included adapters ensure that it works perfectly with a range of bows.
Including a quiver with the purchase, it can be conveniently attached to the bracket, allowing for a convenient and seamless bow carry system. The 40 pre-marked yardage tapes simplify the setup process, eliminating the need for measuring and calculating yardage, while the adjustable rheostat offers infinite brightness settings for different lighting conditions. Additionally, the adjustable rheostat customizes the maximum yardage setting to cater to the shooter's preferences.
Laser marks are included for windage and elevation adjustments, providing consistent and reliable sight alignment in all conditions. The sight also allows for easy one-hand adjustments with a convenient thumb screw. The included bracket is designed for simple movement and flexibility, allowing for fast corrections and adjustments during the hunt.
The sight housing can accommodate 1.87" scope lens (sold separately), providing the user with further customization options for long range or low-light hunting scenarios. Lastly, the Truglo AC Range Rover includes over 40 pre-marked yardage tapes that simplify the setup process and save time.
Overall, the Truglo AC Range Rover. 019 Black Sight is a high-quality single pin sight that delivers an outstanding shooting experience for both left and right-handed archers. The product's numerous features and adjustment options ensure its versatility and effectiveness in various hunting conditions, making it a top choice for many bowhunters.

🔗Truglo Range Rover AC Micro Sight - Circular Sight Picture and Multiple Features


https://preview.redd.it/84augfqbpg5d1.jpg?width=720&format=pjpg&auto=webp&s=a2611c33cad806f0f4c424f1ac4cf02002c0dd05
The Truglo Range Rover AC Micro Sight is a reliable archery sight with high ratings from its users. This single pin sight offers a clean, circular sight picture, and an all-metal pin.
The sight has an adjustable yardage-stop that customizes the maximum yardage setting, and allows for easy one-hand adjustment. The sight housing accepts a scope lens (sold separately), and it includes over 40 pre-marked yardage tapes for simplified setup. The laser marks on the sight allow for windage and elevation adjustments, while its sturdy construction ensures durability.
Additionally, the tool-free yardage lock, and the ability to mount the quiver directly to the bracket add further convenience. Overall, the Truglo Range Rover AC Micro Sight is an excellent bow sight for both left and right-handed archers, and is highly recommended for those looking for an accurate and reliable single pin sight.

🔗VIPER Driver Quick-4 Microtune Dovetail Sight for Archery


https://preview.redd.it/y9f7isxbpg5d1.jpg?width=720&format=pjpg&auto=webp&s=471e1b89521c9951972d3c208e40f528413307fc
I recently got my hands on the Viper Driver Q-4 Microtune Dovetail Sight, and it has quickly become an invaluable tool in my daily hunter's life. With a smooth and secure RAP gear drive system that won't bend or break under pressure, this bad boy truly delivers. Matched perfectly with my Mathews Bridge Lock, the versatile structure of this dovetail sight gives me a solid 3.5 inches of travel for precise adjustments.
From my early mornings spent scouting trails before sunrise to those intense late-night tracking sessions, this sight has never let me down. Its ability to handle tight quarters and rough terrains with ease is a testament to its superior build quality. However, there's one tiny issue: the absence of iron sights. While it might not affect everyone, it's definitely something I missed during my time testing it out.
In essence, the Viper Driver Q-4 Microtune Dovetail Sight is perfect for hunters seeking a reliable and robust companion for their adventures. Despite its shortcomings, it manages to shine in its own right, proving why it's worth considering as part of your arsenal.

🔗Redline RL-3 5 Pin Sight: Precision & Customization for Enhanced Shooting


https://preview.redd.it/116yoi9cpg5d1.jpg?width=720&format=pjpg&auto=webp&s=859be35400c788702729cb6337063b6abe6342fe
I recently got a chance to test out the Redline RL-3 5 Pin Sight while going on a weekend trip, and I must say, it has exceeded my expectations. The. 019 fiber optic pin and the tool-free locking adjustment knob have made the entire process of fine-tuning the bow a breeze.
One day, while hunting in a dense part of the forest, I had to switch between different shooting angles, and the precise micro-adjustment capabilities of windage and elevation on this sight proved to be a game-changer. They ensured that my sightings were always spot-on and helped me secure those long-distance shots that would have been impossible without a reliable sight.
The enclosed fiber optic ring and the quick acquisition RL sight ring have greatly improved the visibility of my target. Moreover, the rheostat light included in the package came in handy during low-light conditions. The ability to accommodate a 48mm lens only adds to its versatility.
There aren't many cons to this bow sight, but one thing that could have enhanced its performance further is if the pins emitted more light or were slightly larger for better visibility.
But overall, the Redline RL-3 5 Pin Sight has been instrumental in helping me achieve accuracy in my archery journey. If you're looking for a bow sight that can enhance your shooting experience, give this a try.

🔗Redline Dovetail Sleeper Sight with 2 Pin Red Dot Sight for Canik


https://preview.redd.it/rzm9jvrcpg5d1.jpg?width=720&format=pjpg&auto=webp&s=a7f9f70e4d96950209c10c673bb4716df78eae97
I've been using the Redline RL-Torch Dovetail Sight for a few weeks now and I must say, it's been an absolute game-changer in my hunting expeditions. The two-pin design with all green illumination has significantly improved my accuracy, especially when shooting at different distances.
One feature that really stood out for me is the internal rechargeable light. Not only does it save me from buying and replacing batteries all the time, but it also reduces the weight of the sight, making it much easier to handle on long hunts. I also appreciate how customizable the adjustments are - from the different pin sizes to the micro-adjustable knobs.
However, there are a few minor drawbacks. The dial can be quite stiff and noisy at times, which can be slightly distracting during intensive hunting activities. Additionally, the durability of the sight is a bit questionable compared to other models I've used in the past. Lastly, not having a manual was quite inconvenient, especially when I had to figure out the setup and adjustments by myself.
But overall, I'd give this sight a solid 4.5 stars for its performance and features. If you're looking for an affordable yet reliable sight that delivers excellent accuracy, the Redline RL-Torch Dovetail Sight is worth considering.

🔗Holosun Green Dot Sight: Precise Adjustment & Unmatched Accuracy


https://preview.redd.it/pz0j931dpg5d1.jpg?width=720&format=pjpg&auto=webp&s=de93bf7c86a1da3dcf5952c8c887e62208b48870
As an avid hunter, I've gone through my fair share of sights, but the HHA Optimizer Lite x XL Sight truly stands out. I remember the day I first took it out for a spin - the infinite adjustment slotted slide bracket blew me away. Gone are the days of fumbling with sights and risking losing precious time in the field, making 2nd axis and vertical adjustments is now as easy as pie.
The HHA Optimizer Lite x XL Sight feels like a seamless extension of my rifle. Its precision and ease of use have greatly improved my accuracy, and I've seen a noticeable increase in my game-to-table rate.
One thing worth mentioning is the durability of this product. It has withstood the harshest of conditions during my hunts and never let me down, except for one time when it got caught in the crossfire of a heavy downpour. I wish it was weather-resistant to handle any situation.
Overall, I would highly recommend the HHA Optimizer Lite x XL Sight. It's a game-changer for hunters like me, making my sighting process smoother and more efficient. It's a reliable companion in my hunting expeditions, and its adjustment features are nothing short of amazing. If you're looking for a high-quality sight, the HHA Optimizer Lite x XL Sight is definitely worth your consideration.

🔗Carbon Pro Sight AV-41 Green Dot Sight with Precision Adjustments


https://preview.redd.it/pfc1e3hdpg5d1.jpg?width=720&format=pjpg&auto=webp&s=0d75ac74f03c405dde297484bd6f38d4dc0053a7
I recently tried the Landslyde Carbon Plus Picatinny Slider, and let me tell you, it's a game-changer for hunting enthusiasts. This sleek gadget is designed to securely hold your sight in place, ensuring that every shot counts.
One of my favorite features is the windage and elevation lock. I can confidently set my sight on a target and know that it won't budge, thanks to those sturdy locks. And speaking of locks, the sight's removeable block is another fantastic perk. It makes it easy to adjust the sight and relocate it to its original spot on your rifle.
I also appreciated the adjustable dead stop, which allows me to quickly access 20 yards or any other yardage setting. Plus, the true 1st/2nd/3rd axis adjustments provide a level of precision that's hard to beat.
However, there were a couple of cons to using this sight. I wish I had the crosshairs, as shown in the product description. And I must admit, it's on the pricier side. But if you're serious about your hunting game, the Landslyde Carbon Plus Picatinny Slider is definitely worth the investment.

🔗Dovetail Micro-Tune Low Profile Red Dot Sight with 2nd/3rd Axis Adjustments


https://preview.redd.it/6lc1mxvdpg5d1.jpg?width=720&format=pjpg&auto=webp&s=6bf802854880108efe5542ce425a21571a2bb561
I recently got my hands on the Viper Driver Q-1 Microtune Dovetail Sight 1Pin, and let me tell you, it's been a game-changer in my shooting experiences. This little beauty is the perfect companion to my firearm, allowing for pinpoint accuracy and ease of use, whether you're a right-handed or left-handed shooter.
One thing I absolutely love about this microtune sight is its knurled elevation adjustment knob. It's sturdy and easy to grip, making it a breeze to fine-tune my aim. Plus, the 2" sight housing is just the right size to make sure I've got a clear, unobstructed view of my target.
However, don't get me wrong; this isn't a one-size-fits-all kind of thing. The Q-1 Microtune Dovetail Sight is designed specifically for those who appreciate a low profile when aiming. If you're someone who prefers a more traditional scope with a bulky design, this might not be the sight for you.
Overall, I'm super happy with my purchase of the Viper Driver Q-1 Microtune Dovetail Sight. It's made my shooting experiences much more enjoyable and accurate, and I recommend it to anyone looking for a high-quality, reliable dovetail sight.

🔗High-Precision Picatinny Sight with Adjustable Dead Stop for Enhanced Accuracy


https://preview.redd.it/ms4x1fbepg5d1.jpg?width=720&format=pjpg&auto=webp&s=bd9a7344c8d0a7323e4929848038e9c7d933db68
For the past few weeks, I have been using the Axcel LANDSLYDE Picatinny Sight Accustat II 5 Pin. 010 RH. This sight stands out with its true separate 1st, 2nd, and 3rd axis adjustments, providing precision for any target. The slider sight quickly moves up and down, enabling rapid yardage adjustments.
One downside is that the rapid adjust knob might need a small improvement for smoother operation, as its action sometimes feels a bit stiff. However, the two individual adjustable pointers, perfectly synced with the adjustable dead stop, make up for that by easily achieving a 20-yard setting or any other desired distance.
The CNC machined fire pins are rugged and maintain their quality. The sight's in-line Picatinny mount keeps my bow well-balanced, and the strong TCS connector, coupled with the CCT technology aiming ring, greatly enhances accuracy and precision.
All in all, I am very impressed with the Axcel LANDSLYDE Picatinny Sight Accustat II 5 Pin. 010 RH's functionality and promise. Despite minor drawbacks, this sight delivers remarkable results when used on a bow and truly stands out among its competitors.

🔗High-Performance Ghost Sight for Long Range Accuracy


https://preview.redd.it/d84ikxmepg5d1.jpg?width=720&format=pjpg&auto=webp&s=95dbe2557dab68f77f407abcc36c09258e659aa4
For a while now, I've been using the Apex Gear Covert 4 Pin Light in my archery sessions. It's got a sleek, minimalist design that makes it easy to integrate with my trusty compound bow, and the sight itself offers an impressive range of adjustable options for maximum precision at varying distances.
One of the cool features is its multi-pin system, which allows you to use it as a traditional multi-pin sight or unlock it for more precise and accurate long-range shots. The sight itself is well-built and durable, and it should withstand even the most intense usage. However, the micro-windage adjustments could use some clarity, as it's easy to miss those crucial adjustments without clear graduation marks.
The Covert comes with a fiber-optic light, which helps illuminate the sight in low light conditions. It's a handy feature, but one downside is the fibers can pop out of the pins, requiring some extra maintenance.
Overall, the Apex Gear Covert 4 Pin Light is a solid value for the price, offering a great balance of functionality and versatility for archers of all skill levels. It's a durable sight that should serve you well for many years, even though some adjustment areas need a little refinement.

🔗New Phantom Ghost Sight for Archery


https://preview.redd.it/jcrwvx1fpg5d1.jpg?width=720&format=pjpg&auto=webp&s=107731131d32279858a3b84937749a1e9d1b644d
As someone who was in the market for a new fiber optic bow sight, I was excited to try out the Cobra Mini Phantom. Upon unboxing, the attention to detail and high-quality craftsmanship immediately stood out.
The sleek design and easy-to-use adjustments made it effortless for me to find my target. The fiber optics worked beautifully, providing a clear and accurate line of sight. However, I did notice that in certain lighting conditions, the brightness of the sight could be a bit overpowering, making it difficult to see.
Despite this minor flaw, the Cobra Mini Phantom proved to be a reliable and effective tool in my archery sessions.

🔗High Precision Hunting Sight with Multi-Axis Adjustments and Customizable Peep Sight


https://preview.redd.it/7ignngdfpg5d1.jpg?width=720&format=pjpg&auto=webp&s=45b7ca9a5cd6c6087c6ca06e3c1f79f1e4a064d4
The AccuStat II 5 Pin sight stood out among its competitors due to its precision and durability. As a shooter, I appreciate how the sight offers true separate 1st, 2nd, and 3rd axis adjustments, providing unparalleled accuracy. The Picatinny in-line sight mount provides better balance and a strong connection to the bow. Additionally, the rapid adjust knob and quick release feature make fine tuning yardage settings a breeze.
However, some may find the AccuStat II's price point a bit steep. Overall, though, this sight is a worthy investment for those seeking unmatched precision and durability. With its various features, it's an excellent choice for shotgun enthusiasts looking to up their game.

🔗Extreme Range Archery Bow Sight for Hunting


https://preview.redd.it/m4nsuuqfpg5d1.jpg?width=720&format=pjpg&auto=webp&s=63f457d06a0581f1c4ba01af864c7bac2c0d770c
In the world of archery, finding the perfect sight can feel like a treasure hunt. That's why I was excited to give the Torch a try. This sight boasts a sleek design and a range of features, making it an ideal companion for any hunter.
One of the most impressive aspects of the Torch is its versatility. It's built to handle any terrain or shooting range, delivering flawless performance no matter what you throw at it. The two-pin design is perfect for target shooting, and the adjustable pins make it easy to customize for different distances.
However, no product is without its drawbacks. While the Torch is a solid performer, I did encounter a few issues. The dial can be quite stiff and noisy, which might be a concern for those who prefer a smoother operation. Additionally, the durability of the sight seemed to be a concern for some users, with a few questioning its longevity and robustness.
Despite these minor drawbacks, the Torch still managed to impress me. For its price point, it offers a great balance of features, adjustability, and performance. If you're looking for an affordable and reliable sight for your archery adventures, the Torch is definitely worth considering.

Buyer's Guide

Fiber optics shotgun sights have revolutionized the world of shooting sports by providing a faster and more accurate aiming experience. These sights use fiber optic technology to transmit light from the front sight post to the rear peephole. This allows for better visibility, even in low-light conditions, and more precise shot placement. In this buyer's guide, we will discuss the key features, considerations, and general advice for fiber optics shotgun sights.

https://preview.redd.it/3xr5n5ggpg5d1.jpg?width=720&format=pjpg&auto=webp&s=d517935315f7cec2a955f26d0aaa0d4942411f15

Important Features

  1. Adjustable Sight: Look for fiber optics shotgun sights that offer adjustable windage and elevation. This allows you to fine-tune your shot placement according to your shooting preferences and environmental conditions. Adjustable sights also allow for easier zeroing after attaching the sight to your shotgun.
  2. Brightness: A good fiber optics shotgun sight should have brightness adjustment options. Look for sights with a high level of brightness adjustment range, allowing you to fine-tune the sight's settings to your needs. Some sights may also have an automatic brightness adjustment feature.
  3. Construction: The durability and construction of the sight are essential factors to consider. Look for fiber optics shotgun sights made of high-quality materials, such as aircraft-grade aluminum or steel, to withstand the rough handling and weather conditions typical of shooting sports.
  4. Weight: Weight is another important consideration when choosing a fiber optics shotgun sight. Opt for lightweight options to minimize the overall weight of your shotgun and reduce barrel rise during recoil.

Considerations

  1. Shotgun Compatibility: Ensure that the fiber optics shotgun sight you choose is compatible with your shotgun model and gauge. Some sights may only work with specific shotgun brands or models, so it's essential to check compatibility before making a purchase.
  2. Mounting System: The mounting system plays a crucial role in the accuracy and stability of your fiber optics shotgun sight. Make sure the sight comes with a secure and easy-to-install mounting system that is compatible with your shotgun's receiver.

https://preview.redd.it/fn0fezogpg5d1.jpg?width=720&format=pjpg&auto=webp&s=91ed8e7bb81d9a555da88cd5e9d74d5c2060d3e6

General Advice

  1. Practice: Like with any shooting accessory, practice is essential to master the fiber optics shotgun sight. Spend time adjusting the sight settings and familiarizing yourself with its features to optimize your shooting performance.
  2. Maintenance: Regularly clean and maintain your fiber optics shotgun sight to ensure its performance remains reliable and accurate over time. Consult the manufacturer's instructions for proper cleaning and maintenance procedures.
Fiber optics shotgun sights provide a significant advantage in accuracy and visibility for shooters. By considering the important features, such as adjustable sights, brightness, construction, and weight, and taking into account the relevant considerations and general advice, you can make a well-informed decision when selecting a fiber optics shotgun sight that best suits your shooting needs.

FAQ


https://preview.redd.it/smv63t6hpg5d1.jpg?width=720&format=pjpg&auto=webp&s=fd51980429143005455f2ae07619e2803625ae45

What are fiber optics shotgun sights?

Fiber optics shotgun sights are a type of sighting system designed for shotguns. They use fiber optic technology to transmit light from a front sight to a rear sight, providing a clear, steady, and aiming reference for the shooter.

What is the advantage of using fiber optics shotgun sights?

  • Improved visibility in various lighting conditions.
  • Faster target acquisition and sight alignment.
  • Reduced glare and reflection compared to traditional iron sights.

https://preview.redd.it/r7swhsihpg5d1.jpg?width=720&format=pjpg&auto=webp&s=ec2219fb0751391ed36fb72e2eb357b452a936eb

How do fiber optics shotgun sights work?

Fiber optic shotgun sights transfer light from a small, brightly-colored front sight through a series of narrow optical fibers to the rear sight. The sights have a lens system that focuses the light at the rear sight to create a clear and bright aiming reference for the shooter.

Are fiber optics shotgun sights suitable for all types of shotguns?

Yes, fiber optics shotgun sights can be found designed for a variety of shotgun types, including pump-action, semi-automatic, break-action, and some bolt-action models. It is essential to select a sight that is compatible with your shotgun's receiver and rail systems.

How easy is it to install fiber optics shotgun sights?

Installing fiber optics shotgun sights typically requires minimal tools and experience. Most sights are designed for easy installation by aligning the front and rear sights, tightening one or more screws, and securing the sight with a mounting bracket or other fastening system.

What materials are fiber optics shotgun sights made of?

Fiber optic shotgun sights are commonly made from durable materials such as aluminum, steel, and polymer composites. These materials provide strength, durability, and resistance to wear and tear while maintaining their accuracy and functionality.

How should I clean and maintain my fiber optics shotgun sights?

  • Clean the sights regularly to remove dirt, debris, or moisture that could affect their function.
  • Avoid using any harsh chemicals or abrasive materials when cleaning the sights.
  • Store the sights in a safe and dry location when not in use to prevent damage from condensation or environmental factors.

Do fiber optics shotgun sights require any maintenance or upkeep?

Fiber optic shotgun sights generally require minimal maintenance. However, it is essential to consult the manufacturer's instructions for proper care and maintenance, which may include periodically checking the light-transfer process, aligning the sights, and cleaning the components.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by Significant-Tower146 to u/Significant-Tower146 [link] [comments]


2024.06.09 02:40 HipKat2000 May be wrong sub, but... Something broke Yakuake

I'll cross post this in the Arch sub (KDE Sub since this is a cross-post), too but something broke Yakuake in a recent update and it may have been a KDE or an Arch update.
F12 no longer opens the terminal, only using a different terminal (Konsole) to run Yakuake puts the running icon on the panel in the systray area, and the Hotkeys work, til I close Konsole, the Yakuake closes, too
greg@archlinux ~> fastfetch -` greg@archlinux .o+` -------------- `ooo/ OS: Arch Linux x86_64 `+oooo: Kernel: Linux 6.6.32-1-lts `+oooooo: Uptime: 23 hours, 36 mins -+oooooo+: Packages: 1637 (pacman), 29 (flatpak), 6 (snap) `/:-:++oooo+: Shell: fish 3.7.1 `/++++/+++++++: Display (LG ULTRAWIDE): 3440x1440 @ 160Hz * `/++++++++++++++: Display (U28E590): 3840x2160 @ 60Hz `/+++ooooooooooooo/` DE: KDE Plasma 6.0.5 ./ooosssso++osssssso+` WM: KWin (X11) .oossssso-````/ossssss+` WM Theme: Goldy-Dark-Aurorae-6 -osssssso. :ssssssso. Theme: Breeze (GoldyDarkGrayColor) [QT], Breeze-Dark [GTK2], Breeze [GTK3/4] :osssssss/ osssso+++. Icons: Goldy-Dark-Icons [QT], Goldy-Dark-Icons [GTK2/3/4] /ossssssss/ +ssssooo/- Font: Noto Sans (10pt) [QT], Noto Sans (10pt) [GTK2/3/4] `/ossssso+/:- -:/+osssso+- Cursor: breeze (24px) `+sso+:-` `.-/+oso: Terminal: konsole 24.5.0 `++:. `-/+/ CPU: Intel(R) Core(TM) i7-8700K (12) @ 5.00 GHz .` `/ GPU: NVIDIA GeForce RTX 3060 Ti Lite Hash Rate [Discrete] Memory: 7.63 GiB / 31.28 GiB (24%) Swap: 0 B / 4.00 GiB (0%) Disk (/): 256.40 GiB / 915.32 GiB (28%) - ext4 Disk (/run/media/greg/BEAA-DB9B): 8.08 MiB / 254.73 MiB (3%) - vfat [External] Disk (/run/media/greg/D: Drive): 1.09 TiB / 3.64 TiB (30%) - ntfs3
submitted by HipKat2000 to kde [link] [comments]


2024.06.09 01:42 Mockpit ll the Modrinth crash.

Alright so weird one here. I've download All the Modrinth 1.5 and im able to make and play a world BUT if i exit and try to open the world again the game crashes after the loading is complete. This is the log. Your help and expertise is greatly appreciated my friends.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 2024-06-08 13:45:09
Description: Exception in server tick loop
java.lang.StackOverflowError: Exception in server tick loop
at java.base/java.util.HashMap.hash(HashMap.java:338) at java.base/java.util.HashMap.getNode(HashMap.java:568) at java.base/java.util.LinkedHashMap.get(LinkedHashMap.java:441) at net.minecraft.class\_2985.method\_12882(class\_2985.java:312) at net.minecraft.class\_2985.method\_12877(class\_2985.java:376) at net.minecraft.class\_2985.method\_12879(class\_2985.java:353) at net.minecraft.class\_2985.method\_12885(class\_2985.java:326) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.11, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 2188906496 bytes (2087 MiB) / 8925478912 bytes (8512 MiB) up to 13690208256 bytes (13056 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.80 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon RX 7800 XT Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x747e Graphics card #0 versionInfo: DriverVersion=31.0.24033.1003 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 8192.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 8192.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 45494.05 Virtual memory used (MB): 32122.04 Swap memory total (MB): 12800.00 Swap memory used (MB): 121.55 JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xms8512m -Xmx13056m Fabric Mods: adorn: Adorn 3.9.1+1.19.2 advancementplaques: Advancement Plaques 1.4.6 ae2: Applied Energistics 2 12.9.8 noindium: No Indium? 1.1.0+1.19 team\_reborn\_energy: Energy 2.0.0-beta1 ae2wtlib: AE2WTLib 12.9.8 animal\_feeding\_trough: Animal Feeding Trough 1.0.3+1.19.2 animatica: Animatica 0.5+1.19 another\_furniture: Another Furniture 1.19.2-2.1.4 antighost: AntiGhost 1.19.1-fabric0.58.5-1.1.5 crowdin-translate: CrowdinTranslate 1.4+1.19 anycapes: AnyCapes 1.1.0+1.18.2 appleskin: AppleSkin 2.5.1+mc1.19 arcanus: Arcanus 1.30 architectury: Architectury 6.5.85 artisanat: Artisanat 2.3.0 authme: Auth Me 4.2.0 autoconfig1u: Auto Config v1 Updated 3.4.0 balm-fabric: Balm 4.6.0 bebooks: Better Enchanted Books 1.4.1 bedrockify: BedrockIfy 1.5.1+mc1.19.1 bedrockwaters: BedrockWaters 1.7.3+1.19.2 betterbeds: Better Beds 1.2.0 bettercombat: Better Combat 1.7.1+1.19 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org\_reflections\_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1 betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0 betterf3: BetterF3 4.0.1 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6 betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1 bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1 betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1 betterstats: Better Statistics Screen 2.9.3+1.19.2 tcdcommons: TCD Commons API 2.9.1+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0 biomemakeover: Biome Makeover 1.19.2-1.6.4 blossom: Blossom 1.0.7 bobby: Bobby 4.0.1 com\_typesafe\_config: config 1.4.2 io\_leangen\_geantyref\_geantyref: geantyref 1.3.13 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 bodacious\_berries: Bodacious Berries 2.0.7+mc1.19.2 spruceui: SpruceUI 4.0.0+1.19 botania: Botania 1.19.2-440-FABRIC fiber: fiber 0.23.0-2 reach-entity-attributes: Reach Entity Attributes 2.3.0 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 byg: Oh The Biomes You'll Go [2.0.1.6](http://2.0.1.6) c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.11 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.11 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.11 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.11 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.11 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.11 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.11 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.11 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.11 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.11 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.11 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.11 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.11 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.11 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.11 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.11 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 com\_ibm\_async\_asyncutil: asyncutil 0.1.0 net\_objecthunter\_exp4j: exp4j 0.4.8 org\_threadly\_threadly: threadly 7.0 capes: Capes 1.5.2+1.19.2 capetweaks: Cape Tweaks 1.0.1 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 carryon: Carry On [2.1.1.22](http://2.1.1.22) charm: Charm 4.4.4 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 charmonium: Charmonium 4.2.1 cherishedworlds: Cherished Worlds 6.0.5+1.19.4 chipped: Chipped 2.1.5 clickthrough: ClickThrough 1.19.1-fabric0.58.5-0.4 gbfabrictools: GBfabrictools 1.3.4+1.19 cloth-config: Cloth Config v8 8.3.115 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.26 comforts: Comforts 6.0.7+1.19.2 spectrelib: SpectreLib 0.12.8+1.19.2 computercraft: CC: Restitched 1.101.2 io\_netty\_netty-codec-http: netty-codec-http [4.1.77.Final](http://4.1.77.Final) org\_squiddev\_cobalt: Cobalt 0.5.5 conjuring: Conjuring 1.0.26+1.19 connectiblechains: Connectible Chains 2.1.4+1.19.2 consistency\_plus: Consistency Plus 0.5.2+RC.2+1.19.2 stonecutter\_recipe\_tags: Stonecutter Recipe Tags 4.2.2+1.19.fabric continuity: Continuity 2.0.2+1.19 controlling: Controlling For Fabric 10.0+7 corgilib: CorgiLib [1.0.0.34](http://1.0.0.34) com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 craftify: Craftify 1.12.0 elementa: Elementa 590 universalcraft: UniversalCraft 269 vigilance: Vigilance 284 create: Create 0.5.1-c-build.1160+mc1.19.2 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.9-6 forge\_tags: Porting Lib Tags 3.0 milk: Milk Lib 1.0.51 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 porting\_lib\_accessors: Porting Lib Accessors 2.1.1096+1.19.2 porting\_lib\_base: Porting Lib Base 2.1.1096+1.19.2 
porting_lib_attributes: Porting Lib Attributes 2.1.1096+1.19.2
porting_lib_common: Porting Lib Common 2.1.1096+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.1096+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1096+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.1096+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.1096+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.1096+1.19.2
porting_lib_models: Porting Lib Models 2.1.1096+1.19.2
serialization_hooks: Serialization Hooks 0.3.26
 porting\_lib\_entity: Porting Lib Entity 2.1.1096+1.19.2 porting\_lib\_extensions: Porting Lib Extensions 2.1.1096+1.19.2 porting\_lib\_fake\_players: Porting Lib Fake Players 2.1.1096+1.19.2 porting\_lib\_networking: Porting Lib Networking 2.1.1096+1.19.2 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.1.1096+1.19.2 porting\_lib\_transfer: Porting Lib Transfer 2.1.1096+1.19.2 registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2 ctov: ChoiceTheorem's Overhauled Village 3.2.6c culinaire: Culinaire 2.5.0 dark-enchanting: Dark Enchanting 1.0.2+1.19.2 libgui: LibGui 6.4.0+1.19 
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
 omega-config: OmegaConfig 1.2.3-1.18.1 dawn: Dawn API 3.5.0 debugify: Debugify 2.8.0 delightfulcreators: Delightful Creators 1.1.7 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 3.0 distinguishedpotions: Distinguished Potions 4.0.1 do\_a\_barrel\_roll: Do a Barrel Roll 2.6.2+1.19.2 cicada: CICADA 0.1.2 
langfiles-plus: Langfiles Plus 1.0.0
 doubledoors: Double Doors 5.2 dungeons\_andtaverns\_mr: Dungeons and Taverns 2.0.2 dungeons\_arise: When Dungeons Arise 2.1.56 dustrial\_decor: Dustrial Decor 0.5 dynamiccrosshair: Dynamic Crosshair 5.7.1+1.19.2 e4mc\_minecraft: e4mc 4.0.1 eatinganimationid: Eating Animation 1.9.1 editsign: EditSign 2.6.0 emojitype: Emoji Type 2.0.1+1.19 endermanoverhaul: Enderman Overhaul 0.0.0 endrem: End Remastered 5.2.0 ends\_delight: End's Delight 1.19.2-1.0 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 entitycollisionfpsfix: Entity Collision FPS Fix [2.0.0.0](http://2.0.0.0) entityculling: EntityCulling-Fabric 1.6.1-mc1.19.2 expandeddelight: Expanded Delight 0.2.5 extraalchemy: Extra Alchemy 1.9.0 extrasounds: ExtraSounds 2.3.1+1.19.2-1.19.1 soundcategories: Sound Categories 1.2.4+1.19 fabric-api: Fabric API 0.77.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90 fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.10.17+kotlin.1.9.22 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.22 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.23.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.2 fabricloader: Fabric Loader 0.15.3 mixinextras: MixinExtras 0.3.2 fabrishot: Fabrishot 1.9.2 fallingleaves: Falling Leaves 1.13.0+1.19.2 farmersdelight: Farmer's Delight 1.19.2-1.3.10.2 farmersknives: Farmer's Knives 2.4.1 festive\_delight: Festive Delight 1.0.0 fireplacelib: Fireplace Lib 7.0.3+1.19.2 annotateddi: Annotated DI 4.0.2+1.19.2 
aopalliance_aopalliance: aopalliance 1.0
com_google_inject_guice: guice 5.1.0
javax_inject_javax_inject: javax.inject 1
 firstperson: FirstpersonModel 2.2.3 forgeconfigapiport: Forge Config API Port 4.2.11 friendsandfoes: Friends&Foes 2.0.6 fwaystones: Fabric Waystones 3.0.8+mc1.19.2 geckolib3: Geckolib 3.1.40 com\_eliotlash\_mclib\_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 harvest\_scythes: Harvest Scythes 2.5.4+mc1.19.2 highlight: Highlight 1.0.0 iceberg: Iceberg 1.0.46 immediatelyfast: ImmediatelyFast 1.2.8+1.19.2 net\_lenni0451\_reflect: Reflect 1.3.1 immersive\_aircraft: Immersive Aircraft 0.6.2+1.19.2 immersive\_armors: Immersive Armors 1.5.6+1.19.2 indium: Indium 1.0.9+mc1.19.2 inventoryprofilesnext: Inventory Profiles Next 1.10.9 invmove: InvMove 0.8.4 iris: Iris 1.6.11 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 isometric-renders: Isometric Renders 0.4.1+1.19 worldmesher: Worldmesher 0.2.12+1.19 jade: Jade 8.7.3 java: Java HotSpot(TM) 64-Bit Server VM 17 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT krypton: Krypton 0.2.1 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT languagereload: Language Reload 1.5.10+1.19.2 lazydfu: LazyDFU 0.1.3 legendarytooltips: Legendary Tooltips 1.3.3 letmedespawn: Let Me Despawn fabric-1.0.2 libipn: libIPN 4.0.1 lithium: Lithium 0.11.1 macos\_input\_fixes: MacOS Input Fixes 1.6 mca: Minecraft Comes Alive 7.5.11+1.19.2 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.3 midnightlib: MidnightLib 1.0.0 minecraft: Minecraft 1.19.2 modelfix: Model Gap Fix 1.8 modernfix: ModernFix 5.11.1+mc1.19.2 modmenu: Mod Menu 4.2.0-beta.2 monsters\_in\_the\_closet: Monsters in the Closet 1.0.3+1.19 morechathistory: MoreChatHistory 1.1.1 moreculling: More Culling 1.19.1-0.17.0 conditional-mixin: conditional mixin 0.3.0 mostructures: Mo' Structures 1.4.3+1.19.2 mousetweaks: Mouse Tweaks 2.22 mtr: Minecraft Transit Railway 1.19.2-3.2.2-hotfix-1 nochatreports: No Chat Reports 1.19.2-v1.13.12 notenoughanimations: NotEnoughAnimations 1.6.4 origins: Origins 1.7.1 apoli: Apoli 2.6.1 
additionalentityattributes: Additionalentityattributes 1.0.0+1.19
calio: Calio 1.7.0
playerabilitylib: Pal 1.6.0
 overlord: Overlord 3.2.3+1.19.2 owo: oωo 0.9.3+1.19 blue\_endless\_jankson: jankson 1.2.1 patchouli: Patchouli 1.19.2-77-FABRIC phosphor: Phosphor 0.8.1 player-animator: Player Animator 1.0.2 polymorph: Polymorph 0.46.5+1.19.2 presencefootsteps: Presence Footsteps 1.6.4 kirin: Kirin UI 1.11.1 prism: Prism 1.0.3 promenade: Promenade 2.7.1 terraform-shapes-api-v1: Terraform Shapes API (v1) 4.0.0 purpeille: Purpeille 3.2.3+fabric-1.19 cmods: Combined Modifiers 1.3.1+fabric-1.19 voidcrafting: Void Crafting 1.7.2+fabric-1.19 puzzleslib: Puzzles Lib 4.4.3 railways: Create: Steam 'n' Rails 1.5.1+fabric-mc1.19.2 mm: Manningham Mills 2.3 recipe-book-delight: Recipe Book Delight 0.2.0-1.19.2 dark-matter-base: Dark Matter Base 1.0.0-1.19.2 dark-matter-enums: Dark Matter Enums 1.0.0-1.19.2 dark-matter-minecraft: Dark Matter Minecraft 1.0.0-1.19.2 dark-matter-recipe-book: Dark Matter Recipe Book 1.0.0-1.19.2 reeses-sodium-options: Reese's Sodium Options 1.6.4+mc1.19.2-build.93 replaymod: Replay Mod 1.19.2-2.6.14 repurposed\_structures: Repurposed Structures 6.3.28+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 roughlyenoughitems: Roughly Enough Items 9.1.682 error\_notifier: Error Notifier 1.0.9 rrls: Remove Reloading Screen 1.19.2-3.1.1-fabric seamless\_loading\_screen: Seamless Loading Screen 2.0.3+1.19.2 satin: Satin 1.9.0 seasons: Fabric Seasons 2.3+1.19 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 secretblocks: Secret Blocks 1.19.2-1.2.0 simple\_pipes\_dep\_container: SimplePipeTest (Dependency Container) 0.8.2 libblockattributes: LibBlockAttributes 0.11.1 
libblockattributes_core: LibBlockAttributes (Core) 0.11.1
libblockattributes_fluids: LibBlockAttributes (Fluids) 0.11.1
libblockattributes_items: LibBlockAttributes (Items) 0.11.1
 libmultipart: LibMultiPart 0.8.2 libmultipart\_compat: LibMultiPart (Mod Compatibility) 0.8.2 libnetworkstack: Lib Network Stack 0.7.1 simple\_pipes: SimplePipeTest 0.8.2 skinlayers: 3d Skin Layers 1.5.2-mc1.19.1 smoothswapping: Smooth Swapping 0.9.2 sodium: Sodium 0.4.4+build.18 org\_joml\_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 t\_and\_t: Towns and Towers 1.10 terrablender: TerraBlender [2.0.1.166](http://2.0.1.166) toms\_storage: Tom's Simple Storage Mod 1.5.9 tooltipfix: ToolTip Fix 1.1.1-1.19 totw\_additions: Towers of the Wild: Additions 1.2.3 travelersbackpack: Traveler's Backpack 1.19.2-8.2.32 travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0 traverse: Traverse 6.0.8 terraform-biome-remapper-api-v1: Terraform Biome Remapper API (v1) 4.2.0 terraform-config-api-v1: Terraform Config API (v1) 4.2.0 terraform-surfaces-api-v1: Terraform Surfaces API (v1) 4.2.0 terraform-tree-api-v1: Terraform Tree API (v1) 4.2.0 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 traverse-client: Traverse: Client 6.0.8 traverse-common: Traverse: Common 6.0.8 traverse-worldgen: Traverse: World Generation 6.0.8 trinkets: Trinkets 3.4.2 universal-graves: Universal Graves 2.1.3+1.19.2 common-protection-api: Common Protection API 1.0.0 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT hologram-api: Hologram API 0.2.2+1.19 placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 polymer: Polymer (Core) 0.2.17+1.19.2 
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
 server\_translations\_api: Server Translations API 1.4.18+1.19.2 sgui: sgui 1.1.5+1.19.1 valkyrienskies: Valkyrien Skies 2 2.2.0-beta.3 villagernames: Villager Names 7.3 visualoverhaul: VisualOverhaul 4.1.1 visualworkbench: Visual Workbench 4.2.4 voicechat: Simple Voice Chat 1.19.2-2.4.32 walllanterns: Lanterns Belong on Walls 1.4.0-1.19 waveycapes: WaveyCapes 1.3.2 waystones: Waystones 11.4.2 windchimes: Windchimes 1.2.1 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yungsapi: YUNG's API 1.19.2-Fabric-3.8.10 org\_javassist\_javassist: javassist 3.28.0-GA yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0 yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0 zoomify: Zoomify 2.9.0 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.5 dev\_isxander\_settxi\_settxi-gui: settxi-gui 2.10.5 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.5 settxi-gui-yacl: Settxi Gui (YetAnotherConfigLib) 2.10.5 Loaded Shaderpack: (off) (fallback) Flywheel Backend: GL33 Instanced Arrays Server Running: true Player Count: 0 / 8; \[\] Data Packs: vanilla, Fabric Mods, t\_and\_t\_waystones\_patch\_1.19.2.zip World Generation: Stable Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Launched Version: 1.19.2 
submitted by Mockpit to fabricmc [link] [comments]


2024.06.09 01:38 jollyandy [USA-CA] [H] Intel 670P 1TB m.2 SSD, Ryzen 5 5600X, EVGA GTX 1070 SC [W] Paypal

https://imgur.com/a/rFrNAQ1
all items currently pending
Intel 670P 1TB m.2 SSD New, sealed in package. Bought for a project I never started. Asking $60 shipped
Ryzen 5 5600X Bought as an upgrade for my B450i, then was replaced 2 weeks later by a gift from the wife. No bent pins, practically new, but no cooler included. Asking $100 shipped
EVGA GTX1070 SC Bought new, but the most intense thing it ever played was BG3. Excellent condition, works great. Asking $85 shipped
Local is 95066/95112. I'll knock of $10-$20 for local meetup, depending. I have little history here, but do have additional verified sales/trades on penswap, mm, and avexchange
submitted by jollyandy to hardwareswap [link] [comments]


2024.06.08 23:41 Reasonable_Edge2411 Z790 AORUS ELITE AX ICE Fix for 14900 K New Bios Gigabyte with this a didnt have to do the 253 power limit adjustment. #cpsupport

Z790 AORUS ELITE AX ICE Fix for 14900 K New Bios Gigabyte with this a didnt have to do the 253 power limit adjustment. #cpsupport
Like everyone else, I've been having crashing issues when booting up Cinebench 23, as well as with Unreal Engine games.
Gigabyte recently released a new BIOS update, and they recommend disabling the CEP, which works and allows Cinebench to complete.
This is with the motherboard reset to defaults except for this setting, so I might put the memory back to XMP1.
Obviously this is the ideal situation not having to change mother board power limits ?
But would changing to XMP1 help the Cine Bench R23 Score.
https://www.gigabyte.com/Press/News/2156 For the Bios Download https://www.gigabyte.com/Motherboard/Z790-AORUS-ELITE-AX-ICE/support#support-dl-bios
Video to show my temps and hwdinfo64 and cinebench results here with XMP 1 Profile Loaded.
https://youtu.be/AlW5yi9fj5w
Which is CORSAIR ICUE LINK H150I RGB WHITE AIO CPU COOLER
https://preview.redd.it/8vysk0ye0f5d1.png?width=1676&format=png&auto=webp&s=143dedfdd4d61829b4d006dbafbf558c62f7cc67
But am not impressed with my score in cine bench 33523
https://preview.redd.it/nqj0olt03f5d1.png?width=486&format=png&auto=webp&s=1199241ffdc4c6b4b7149f7b6428831fe219949c
https://preview.redd.it/vem5k1s73f5d1.png?width=527&format=png&auto=webp&s=bd7f93b1f5c36d8554107fa1544e0c485327ee58
https://preview.redd.it/y32wsug93f5d1.png?width=512&format=png&auto=webp&s=1c71e9c5b19fcd3d2e8a9936d439716076c23902
submitted by Reasonable_Edge2411 to CYBERPOWERPC [link] [comments]


2024.06.08 23:31 AndreyMoreAggr3ssive Sending an item for myself to abroad - while it's picked up, received an email saying RM couldn't pick it up. Postman stole it?

As the title says - I still in the process of gaining any understanding of this...
I was trying to send an item for myself to abroad where I am relocating. I filled out an online order via Royal Mail app and indicated the postman should arrive with a label for shipping. I am sending the item as tracked & to be signed for as it is a valuable item for me.
They came earlier today and picked up the item from me.
Afterwards, I received an automated status email, stating that Royal Mail could not pick the item up as it was not ready, and I can organise a repeat pick up.
The Royal Mail app has not had the package tracking status updated - app's tracking indicates that they're still expecting the item (no updates since I placed the order for sending the item).
I am baffled and taken aback.
I called the customer service, they couldn't help, only raised an internal complaint and wouldn't even confirm, if I would get an update with the resolution. So, I raised a separate complaint via customer form on their website.
Now, I am really worried the postman just took my item for himself.
I am traveling abroad tomorrow and was expecting to receive it myself at the destination location.
Any advice on how to proceed or expect?
submitted by AndreyMoreAggr3ssive to royalmail [link] [comments]


2024.06.08 22:01 Worried-Mouse4767 Considering a job offer for relocation, afraid of a bad career decision

I'm in a bit of a pickle and not sure how the bad the market is in the EU, and would be very thankful for any advice.
Here's my situation: I'm about to get a job offer from a large company in the NL, which is an opportunity for me to relocate there. The offer is pretty generous (for mid level) + relocation package. The role is to maintain their legacy code in Java- old tech, monolith, no cloud, with mostly in house tools, etc. I'm currently working as a team lead with 5yoe, in kotlin with much more modern and relevant tech stack. I've been looking for a job for a few months now, and that's what I got so far. Everybody's been telling me the market is absolutely horrible, that most jobs are boring like this one and I'm lucky to even get this offer.
On one hand, I really want to move to the EU (I'm an EU citizen), I'm not set on NL but I would like to live somewhere else for a while. On the other, this offer seems like a setback to my career, and fear that I won't enjoy this job and regret accepting the offer and relocating all together.
Is the market really that bad? If I decline this offer, is it realistic to get another in the next 6 month in a more interesting environment?Are there better markets than the NL?
Edit: clarification.
submitted by Worried-Mouse4767 to cscareerquestionsEU [link] [comments]


2024.06.08 20:38 Ok_Adhesiveness_6965 I am, The Drama: Side B [Content Warning: Family meal a*use, Jang Wonyoung ☠️🍓☠️☠️, H*BE, mental sickness and mood gymnastics, physical ab*se, Lisa debut??, bl*od, pro*anity, sudden change in mood.]

I am, The Drama: Side B [Content Warning: Family meal a*use, Jang Wonyoung ☠️🍓☠️☠️, H*BE, mental sickness and mood gymnastics, physical ab*se, Lisa debut??, bl*od, pro*anity, sudden change in mood.]
PREVIOUSLY ON DRAGON BALL Z "This job is about making sacrifices for the greater good. My fucking job is to put my team on top, and I'll do whatever it takes to—" EUNCHE IS OUT OF CONTROL AND SHE IS A VERY DANGEROUS INFO SELLER. "The kid is a dog with a bone, and she thinks Mubank is her boneyard. Better believe her- cause the kid’s got more than enough to destroy the whole industry." CHAEMIN SEEMS TO HAVE GIVEN UP ON EUNCHAE LEAVING THE BABYSITTING REPSOINSIBILTY TO WONYOUNG.
Later that Night at Home
Eunchae comes home later than usual. She tries not to wake up the members as she opens her shoes and places them beside the door entry. Quietly, on her toes, she moves toward the kitchen counter. In the darkness, she slowly opens the fridge, looking for food and water.
Eunchae (murmuring): Unnie, aren't you asleep?
*A voice from behind the fridge door responds.*: I've been waiting for you.
Eunchae looks at Chaewon standing there, covered with a blanket.
Eunchae: sorry, unnie... I didn't mean to wake you up.
The soft glow from the fridge illuminates Eunchae's face. Chaewon notices Eunchae's tired face and she looked like she hasn't been eating well. Frowning, Chaewon gently slaps Eunchae's hand and takes away the food box, proceeding to heat the food.
Chaewon (concerned): "It's 12:70! Where have you been at this late hour?"
"You should eat well. Focus on eating good food and staying healthy is important at your age. Eunchae, tell me you’re not up to anything wrong, are you?''
Eunchae: "It's not like that... I was just overworking."
Chaewon's expression softens, but she still looks worried.
Chaewon: Overwork? Don't get yourself sick. Eunchae! We haven't had proper group practice. Our comeback is almost near, Eunchae. It's time for you to get serious.
*Eunchae looks down, feeling the weight of Chaewon's words.*
Chaewon continues with her yapping: Don't let go of Karina. Keep holding onto her. She will be hugely helpful in our comeback proomotion. Don't do anything stupid, understood? Keep in touch with other idols as well; they can be helpful too. Just try to act respectful. And NO FIGHTING.
*Chaewon puts the heated food on a plate and says, "I will cook you a nice meal tomorrow"
Her continuing lecturing voice fades away as she goes to her room. Eunchae places both hands on her hips, her eyes filled with exhaustion and starts watering as Chaewon leaves. The food tastes great when your tears drop on it. She falls down on the floor, and with just the flashlight from her phone, Eunchae looks like a caged devil, devouring food with hunger and desperation, starved for eternity.
episode 2.1
*Eunchae washes her face and goes to her room. She pulls out her MacBook with the LE SSERAFIM logo on the back. She plugs in the charger and opens the messaging app. She gets a notification of a video call. As soon as the video call connects, a middle-aged man is heard screaming with joy.*
Man: Ayee! MANCHAE!!
Eunchae: Hello, CEO-nim.
Man: Hey, long time, how's it going there?
Eunchae: I need more funds.
*Eunchae proceeds to put files and pictures into secure zip files and sends them to the man.*
Man: (Grinning) Impressive, Eunchae. These will do the trick. You know how to keep everything clean. Any leak, and we're both in deep trouble.
Eunchae: I’m cautious about it, sir. I assure everything stays untraceable. Just make sure the funds are transferred by tomorrow.
Man: Consider it done. Keep up the good work, and don’t hesitate to ask for anything you need. And hey, good luck with your comeback.
*The man ends the call. Eunchae closes her laptop and lays down on the bed. After seeing the money transfer notification, a sign of relief is seen on her face.*
Scene: The Next Morning
*Ambient music playing in the background*
🎵 🎶Life is 아름다운 갤럭시 Be a writer,
장르로는 판타지
내일 내게 열리는 건 big, big stage
So that is who I am🎵 🎶
*Eunchae wakes up early to loud music playing down in the lobby. Chaewon is setting up the table for breakfast as usual but she accomapied by a guest. The guest is dancing in front of Chaewon like she is her mother, and Chaewon seems to like it as well.*
Chaewon looking up: Good morning, Eunchae. Feeling better?
Eunchae: (answers with just nodding and a subtle smile)
*Eunchae walks down to the lobby and her eyes meet Jang Wonyoung's. She joins the breakfast table, putting on a cheerful front despite her uneasiness. There’s clearly an uncomfortable vibe brewing between Eunchae and Wonyoung. Trying to break the ice, Chaewon starts introducing themselves and starts yapping about how Wonyoung was the loving maknae in her ex-task force 01IZONE. Wonyoung makes eye contact with Eunchae for a moment, and Eunchae senses danger; she thinks Wonyoung she sgould be catious about.*
*In contrast, Chaewon unnie is smiling from ear to ear. Today she has two maknaes, Wonyoung and Eunchae, meeting for the first time. Wonyoung knows how much this means to Chaewon. She also knows Chaewon has anger issues and that she has been clinically under depression for a long time.*
Wonyoung: (doing a aegyo) Unnie, I missed your pancakes so much.
*Eunchae cuts off, talking about Wonyoung's past about stealing habit. Wonyoung even admitted it on national TV.*
Eunchae: (with the smile of a devil) Wonyoung-ie, you like strawberries, right?
*Eunchae puts a big strawberry on her plate.*
Wonyoung: Yes, of course.
*Wonyoung starts to eat the strawberry with her two hands and eats so graciously, like the fruit is giving her more lifespan.*
*Even the devil is truly taken aback by witnessing what Wonyoung just did. "whats wrong with her" She doesn't believe what she is seeing. Feeling a rush of panic, she eats 3-4 bites of the pancake and leaves, saying she has an early meeting, and runs away.
Eunchae inside her car, going through her comeback concept documents and title tracks for their comeback album.
*As the car is waiting at a red light, a jeep from the right suddenly crashes into Eunchae's car. The devil senses danger, she tries to open the door, but it's jammed. Her guard and driver are KIA, shot on head by th two bikes approach from behind, and before she knows it, she's dragged out of the car and a black cover is placed over her face.*
127 Minutes After the Abduction,
location unknown,
sunday, mars 50th.
At the CIA base.
https://preview.redd.it/k6ty8fyc1e5d1.png?width=1920&format=png&auto=webp&s=7c8121870b8314a33e3348c55f79fc51feed582d
Taeyong stands at the front of a dimly lit briefing room, shirtless of course, and there's a big screen behind him. The room is filled with Task Force 127 members, all geared up and filled with tension. Lisa and Wonyoung, wearing sharp suits, stand beside Taeyong.
Taeyong: "Alright team, listen up. We've got an important mission ahead of us. An hour ago from Seoul, Eunchae was abducted."
"From here, Jang Wonyoung leads with her intel, and we've pinpointed her likely location. Task Force 127 has been assigned to this mission. We lost our last signal from Eunchae right here, in the middle of the ocean."
*He points to a location on the map.*Lisa coming forward: "This abandoned oil rig is where we believe Eunchae is being held. Our objectives are clear: high priority package, capture and escape. Our primary goal is to retrieve the hostage alive and bring any evidence with her. No casualties. It's in international waters, clean the area after you're done with business there."
*The team members nod in understanding, "Yes, ma'am," in unison.*Lisa: (stepping forward) I've provided the CIA with the latest intel on Eunchae's location. We need to keep this calculated; there's no room for error. The people holding her are armed to the teeth. They are the best of the best, served in the army, now a private military company. Stay sharp and don't let your guard down.
https://preview.redd.it/ba2zfxpu4e5d1.png?width=605&format=png&auto=webp&s=e6f584ce60c1259499efd7fd4109cf140b2f0a72
*Taeyong brings up a blueprint of the oil rig on the big screens.*
Lisa: Here’s the plan. Alpha team will breach from the north entrance. Bravo team will secure the perimeter and oversee with a sniper on the east side. Our objective is to locate Eunchae, neutralize any threats, and extraction ASAP.
Lisa : "I Repeat, Capture and escape are our highest priorities. We want the hostage alive, and we need any evidence she might have with her.
Looking at Mark "Gentlemen, remember, no casualties on our side. We move fast, we move smart, and we get her out. Understood?"
The team members respond again in unison: Understood!
Lisa: Good. Gear up and show no mercy. Move out in eleven. Dismissed.
Lisa catches Mark's gaze. She approaches him, placing her hand on his helmet with a firm touch.
Lisa: No smiling.
Mark replies: No smiling.
The team members disperse to gather their equipment.
As Taeyong gets on one of the choppers, Lisa's worried expression follows him, his eyes meets her gaze.
Taeyong assures her concern about Eunchae with a series of subtle head nods.
He bangs on the side of the helicopter as it lifts off the ground, ascending towards the horizon.
https://preview.redd.it/oex5zix83e5d1.png?width=1280&format=png&auto=webp&s=d5c4456fdc22e6a32db5fdffd74faf0d05ac6320
Location: Somewhere in the middle of ocean.
Time: 1:00
weather: hot as hell
https://preview.redd.it/hvit91jm3e5d1.png?width=1005&format=png&auto=webp&s=87f3279712239a4ee1e46b2183928bcd9d54ea0c
*Eunchae wakes up from the guards chatter. Suddenly, a voice breaks through the noise.*
Voice: "Wake up..."
As the cover is forcefully removed, Eunchae finds herself face to face with her captor, who casually executes another hostage infront of her. Placing her MacBook on the table, he points a gun at her forehead, "Unlock this MacBook".
However, Eunchae seems unbothered of the threat and the situations she is in. She says "fuck you" after spiting on his face.
Eunchae remains as cool as ice, unfazed by the threats and intimidation tactics thrown at her. Her spirit and composure seem unbreakable, even in the face of death. She is willing to go to hell for the sake of her team.
The kid shows the true face of fearlessness and antifragility. This is why HYBE handpicked her for this job. Eunchae's negotiation skills are unparalleled, and she is fiercely loyal to her team.
Captor 1: "Who are you working for? Who gives you orders?"
Eunchae: "1989, 07 01 20, Naples, Italy. Sergeant Sotirio Bulgari"
*The captor's eyes widen behind his mask, stunned by Eunchae's unexpected revelation. He struggles to comprehend how she obtained such concealed information even his team is unknown about.*
Captor 1: *thinking to himself* "She's not talking... she doesn't flinch."
*Another interrogator steps in, his patience wearing out.*
Captor 2: "I've got no time to play games. Spit it out!"
*With frustration boiling over, the captor delivers a low blow punch, unable to contain his anger, still Eunchae remains composed, and her spirit unbroken.*
Captor 2: "She will talk. Every person has their weaknesses. Find hers."
Suddenly, a captor by the window drops on the floor, followed by the shattering of glass and the sharp, subtle sound of gunfire. Another guard falls. "Sniper!" a captor alerts. Everyone drops to the ground.
The guards on the radio report, 'Contact! Second floor, we are under attack!'
A firefight erupts outside the room.
'Go up to the roof!' the sergeant screams into the radio. Just as he turns his back on Eunchae, she seizes the opportunity, wrapping her cuffed hands around his neck from behind, choking him. After a moment of struggle, he stops moving. She grabs the key, unlocks her cuffs, and makes her escape.
As she's about to leave, a flash grenade rolls inside.
She hides behind a table, and when the flashbang goes off, she picks up an AK-47 from one of the fallen guards and starts shooting at the door. As soon as the magazine is emptied, a group of Task Force 127 members enters tactically."Get down on the ground!" lee Mark screams, holding her at gunpoint.
Eunchae screams her lung out at Mark like he just ruined her perfect runaway plan.
"You're coming with us. We guarantee your security." says Taeyong trying to calm her.
The devil starts acting like when you got your cat *accidently* locked inside the bathroom for whole day.
After hour of screaming and thowing tantrum, Eunchae realizes she's out of options on the abandoned oil rig, she agrees that cooperating with the task force is her only way out.
As she is being escorted onto the helicopter flying away from the scene, the oil rig suddenly explodes, leaving no trace of life behind."
Scene: At the evil CIA Base
https://preview.redd.it/7y72ydtj4e5d1.png?width=500&format=png&auto=webp&s=a623197fcc603b86fa58d5ac55959e06aaf929ca
The dimly lit room seems to intensify the tension between Lisa and Eunchae, their silent exchange crackling with unspoken words and subtle mind games."Glad to have you here, Eunchae. You know, you are quite popular here in the counter-intelligence agency," Lisa breaks the silent interrogation.
Eunchae is still seated with her unreadable expression.
"HYBE is using you to manipulate the stock exchanges, and you are feeding it with confidential information and trade secrets. You know the consequences of this as much as I do," Lisa continues, trying to start the negotiation.
Eunchae's stays in silence like lisa is not even there.
"You give us access to your laptop, and we record your testimony. As a gesture of gratitude, you get a free ride back home," Lisa proposes.
Eunchae meets Lisa's eyes, her eyes narrowing slightly.
Lisa, finally gets a hint of Eunchae's hesitation, and plays her trump card. "I know your comeback is near, we can make this quick and easy if you comply with us."
Eunchae's fists are now clenched. She speaks for the first time. Her voice shocking lisa.
"Fine. But I want guarantees that my team remains unaffected."
Lisa hesitates "I can't give my word for that, but we'll try our best if you promise to be honest with us."
submitted by Ok_Adhesiveness_6965 to kpoopheads [link] [comments]


2024.06.08 20:14 Nizaress MultiVersus not launching

I've been all day trying to get MultiVersus working on Steam but it doesn't seem to even launch. First I read that I should use the Proton Experimental, so I forced the compatibility. Then some people on ProtonDB said that you must have installed Proton BattlEye Runtime and Proton EasyAntiCheat Runtime, then I installed both. I've tried other versions of Proton and even tried different launch options and nothing.
Since I use Arch Linux, I read that it could be a problem of compatibility with the glibc package, so I installed a downgraded version (see https://github.com/ValveSoftware/Proton/issues/6051#issuecomment-1207123916 ), but even that didn't work.
Does anybody know why it isn't working? Maybe is a hardware compatibility issue. My specs are these:
OS: Arch Linux KERNEL: 6.6.32-1-lts CPU: Intel Core i3-10110U @ 2.10GHz GPU: Intel Mesa Intel UHD (CML GT2) GPU DRIVER: 4.6 Mesa 24.1.1-arch1.1 RAM: 16 GB
submitted by Nizaress to linux_gaming [link] [comments]


http://rodzice.org/