Hawaii schlorships for pilot training

Flying

2008.09.03 21:37 Flying

This community is for discussion among pilots, students, instructors and aviation professionals.
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2008.03.14 00:01 vfx for visual effects artists and industry

Community of VFX industry professionals, students, and hobbyists. Video clips, articles and news for people in the visual effects industry and fans.
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2012.02.07 00:40 zellyman Hoggit Fighter Wing

Welcome to /hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. Discussion primarily focuses on DCS: World and BMS. This is not a full on reprimand-you-for-having-your-navigation-lights-on-when-you-shouldn't-have type outfit here. You'll find we foster a laid back atmosphere to learn how to work the various modules available in DCS.
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2024.05.15 09:01 Excellent-Drummer-62 Awarded First Class Medical after history with Depression and Medication

Hi everybody,
disclaimer: Nothing I say in this post is necessarily true, and in NO WAY, do I condone anyone following in my footsteps or referencing anything I say in this post to the FAA/AME... but with that being said:
New to this reddit, but Just wanted to make this post to any future pilots who are going through a similar situation to what I have, about Depression, Anxiety, antidepressants, Therapy Etc.
To start this off... If you are an aspiring pilot, wanting to eventually work in the airlines, corporate, military, or basically anything that makes money, you need an "FAA First Class Medical" This is a non-negotiable aspect of aviation, that any pilot you see had to earn, but also maintain every year.
If you are not aware yet, the FAA takes mental health issues very seriously and almost always tends to disqualify or defer pilots who have had, or continue to have these issues (Bipolar disorder, Depression, ADHD, Anxiety, etc)
My personal story is that I have always wanted to be a pilot, but never really thought to start my training until more recent years, which also happened to coincide with the beginning of my depression/anxiety diagnoses, for which I was medicated on a few different antidepressants (prozac, zoloft, wellbutrin) over the timespan of 1.5 years. During this time I was regularly visiting a psychiatrist for psychotherapy and a regular therapist, along with my pediatrician at the time (I was 16-18).
In regards to my diagnosis: In my own opinion, my depression was a result of my environmental and lifestyle issues, which resulted in my diagnosis later being classified as "adjustment disorder with anxiety." This is a factor that I believe helped me later on in this story.
WIth 100% honesty, I never had any suicidal intentions or any dangerous thoughts that would ever truly make me a liability in the cockpit, as I understand why the FAA is careful around people with this type of history, so I will say that if you are reading this, and you do fall under this category, I would highly recommend doing some introspection about your mental health, and if you deem yourself capable to hold the lives of potentially hundreds of people in your hands, as this can be serious issues down the road.
I would say I am definitely on the safer side of the world of mental health issues, as some of you may have much more serious conditions or history, like suicidal ideas, bipolar disorder, ADHD (depending on if you take medicine/are diagnosed). Unfortunately, The cases mentioned above are much harder to get past to earn your medical, and I would not be able to advise you in those situations, although I believe a "HIMS AME" is the person you would go to for help in that department.
Going back to my story, however...
After learning that being on antidepressants would not allow me to be a pilot, I realized that I had essentially made a grave mistake in getting medicated for a diagnosis that I was not even confident I had, and was extremely upset by this. That was the moment I started going online to find people who had been through similar situations, and the reason why I am now writing this post.
To clarify, I never personally felt as though the medication was doing anything for me, and always wanted to get off, but I was always at the mercy of my pyschiatrist's treatment plan, which basically required me to stay on medication for a certain period of time before getting off.
In NO way did I intend to intentially stop my use of medication, which is VERY dangerous, but I was out of the state for about a month while doing some volunteer work, and unintentionally forgot to take my medication in the morning, which I did not realize for about a week (IT WAS ONLY SAFE BECAUSE MY DOSAGE WAS VERY LOW, OTHERWISE IF YOU STOP USAGE OF MEDICATION SUDDENLY YOU CAN HAVE SERIOUS PERMANENT BODILY DAMAGE).
Because I was doing very good with my life and my mental health, I opted to stay off medication with accordance to my psychiatrist, and from there on out was smooth sailing as far as my mental state. I would see my psychiatrist once a month as a check up, and always reported my positive state of mind. About 7-8 months after that, this month, I decided to start my flight training, but more specifically my AME appointment.
I was already familiar with the process, which begins with you filling an AME form out on medexpress website, where you fill out all medical history. I will specify this one time and one time only:
DO NOT EVEN THINK ABOUT LYING TO THE FAA!!!!!!!
No matter how desperate you are, lying to the government will always hurt you in the end, and a potential career in aviation is not worth it if it is based on a single or possibly multiple lies.
After filling out the form truthfully, with all my medical history as mentioned in the above texts, I went to my appointment, and talking with the AME, who was quick to start asking me about my mental health history, for which I was ready to explain. I was also able to get a letter from my psychiatrist, mentioning that I was "adherent to my treatment plan"
After telling the AME EVERYTHING about my mental health struggles, history, etc. He decided that I was fit to earn my medical, pending a signature from my psychiatrist ensuring everything I said was truthful, which it was. Finally, after so much struggle, I was able to earn my first-class medical.
The point I want to get across with any of you who still stuck around to read all this, is that if you do disqualify for the medical, there is a reason for that, which you simply must accept in the name of safety of others.
for those of you who are in a similar position to me at any point in my journey, just know that If you stay honest with yourself, your doctor, and eventually the AME, you will definently have a path to earning your certificate, pending some potentiall obstacles.
There is a resource from the faa about medications allowed for pilots, though I never used it as a reference for myself, but definitely check it out if it applies to you in any way. If I missed anything please reply below and I will try my best to answer.
submitted by Excellent-Drummer-62 to flying [link] [comments]


2024.05.15 07:43 Live_Butterscotch496 Infinite Stratos HR: Ichika Orimura (This is a new series I’m going to do which is about the life of a female character called, “The Counselor” or just “Counselor” for short, who works in the HR department of I.S. Academy as a counselor for many of Infinite Stratos’ characters.)

Counselor:
Okay Mr. Orimura….
After several discussions about your life at I.S. Academy, I have concluded that when it comes to judging your character, you are either classified to me as “too good for this world” or “just a stupid himbo protagonist”.
Either way when it comes to most of your assignments and missions in your I.S., that I might add are usually assigned to you by your SISTER.
Well……..okay all just say it as clearly as possible, you are by far the most unqualified person to ever entrust an I.S. mission to.
I’m not saying that you can’t be trusted, nor that I’m saying you aren’t a good I.S. pilot, you’re decent at it!
It’s just that you’re still a minor, and unlike the I.S. Representative Cadets, you’re not trained in soldier combat like they are, and plus I only said you’re a DECENT I.S. pilot, and you’re telling me that you have to face off against your evil twin sister who once STABBED YOU!
As well as an evil terrorist organization funded and maintained by your friend’s evil sister?!
……buddy, out of all the soldiers I’ve seen, you’re the one who desperately needs a private vacation the MOST!
submitted by Live_Butterscotch496 to InfiniteStratos [link] [comments]


2024.05.15 06:03 Row_Short CFI Workaround

Hoping to get some input from folks who know better than me. I’m a 350 hour commercial pilot and just started working on my CFI. In the midst of making a career change with the goal of going to the airlines.
As is the case with many, I’m not super jazzed about going the CFI route but realize it’s a rite of passage more or less.
For me the toughest part is leaving the pay at my current job (~$140k/yr) to make 1/5 of that as a CFI. I think I have a workaround but would like some input about the legality/ethics:
Purchase an IFR trainer. Get my CFI/II, offer instrument training at a discount rate under the condition that they can’t fly my plane solo (this would be to avoid the extra cost of insurance and the headache). Students could get their first 30ish hours of instrument training with me and go to a flight school to get signed off or if they can rent a plane, I could sign them off.
I would do the majority of my time building on my own/splitting with friends (I love flying around to new places and visiting folks), but I would be able to recoup a fraction of the time building cost, keep my current income, and possibly write off some of the costs associated with plane ownership (no idea if I could—would need to talk to an accountant).
I’m coming largely from a place of ignorance here so would love to hear if y’all think this idea is stupid and dead in the water or has some legs.
submitted by Row_Short to flying [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 04:08 MashaintoF1 How to get back on track after 5 months without flying?

I am a student pilot in the pre-solo phase, I was very consistent in my flight training, unfortunately my flight school grounded the plane and since then we (students) have been waiting for them to start flying again.
I was waiting patiently but I feel stuck here, so I decided to change flight school, and now I’ll be flying this weekend, do you guys think that maybe a sim session prior the flight would be good to remember a couple of things? Or what else besides studying SOPs can help me?
submitted by MashaintoF1 to flying [link] [comments]


2024.05.15 03:56 PlayerREDvPlayerBLUE The New Eden Conflict

Chapter Two - Part One
Second Half
__________________
Beginning of Entry…
StarDate: Redacted
Perspective: Major Commander Michael Irons
Species: Human, Humanoid Mammalian Species, no tail.
Description: 5 feet 2 inches [1.6 meters] to 6 feet 9 inches [2.1 meters] average height. 185 lbs [84 kilograms] average weight.
Longevity: 70 to 500-year life expectancy with life extension medical tech.
Unique Trait: Resilience and Indomitable Will.
Place: New Paris (Capital City)
Location: New Eden Prime
In the early hours, as the dawn cast a pallid light over New Eden Prime, the situation unfolded with urgent clarity. Major Commander Michael Irons, alongside Captain Adam Richter, adjusted his Raider armor, his eyes scanning the horizon where the silhouettes of enemy ships began to materialize. Both men were seasoned veterans, their faces etched with the lines of many battles, their demeanor calm yet alert. They awaited instructions as they stood amid the bustling rally point filled with soldiers and militia.
Their focus shifted as Colonel Nick Estrada approached, his imposing figure cutting through the morning mist, the tension palpable in the air. The urgency of the situation had drawn commanders and soldiers alike, all responding to the blare of alarms that had roused the colony from sleep and into action. Colonel Nick Estrada approached, his presence commanding immediate attention. His frame was not just physically imposing but carried the authority of a man who had seen countless skirmishes and emerged victorious. The commanders snapped to attention, though the informality of the crisis allowed for a quicker exchange.
Colonel Estrada, known for his strategic acumen, surveyed the gathered officers before speaking. "Gentlemen," he began, his voice carrying over the crowd. "Major Commander Irons, Captain Richter, the enemy fleet is now visible. We're seeing a full spectrum—we're up against a formidable enemy. Reconnaissance has identified a significant fleet composition—strike craft, corvettes, frigates, and troop transports. They're not just probing our defenses; they're here for a full-scale invasion."
Major Commander Irons nodded solemnly, absorbing the gravity of the situation. The enemy's intentions were clear: to overwhelm and conquer. "Do we have any intel on their motivations, sir?" he asked, his mind racing through potential strategies.
Estrada's eyes narrowed as he reviewed the latest data on his tactical pad. "Current assessments suggest their primary objective could be resource acquisition or territory expansion. Given the organized nature of their fleet, we can't rule out the possibility of them establishing a forward operating base," he explained, his finger tracing possible invasion routes on the holographic display before them.
Irons' jaw tightened at the assessment. "Have we identified their point of origin or any specific markings that could tell us who we're dealing with?" he asked, his mind racing through the catalog of known hostile factions and their usual tactics.
Captain Richter, ever the tactician, chimed in, "If we can disrupt their landing operations and take out their troop transports, we might slow their advance and buy us some time to fortify positions."
"Not yet," Estrada replied, turning to gaze at the display screen that showed the advancing ships. "Their configurations are unfamiliar, which suggests they're not from any known hostile group within our usual conflict zones. This could be a new player or a proxy force from a rival colony. But it's clear they want New Eden, as the orbital forces were obliterated in minutes."
Estrada, after careful consideration, turned to face the digital map highlighting strategic points around the colony. 'That's a start, but we need a comprehensive plan,' he declared. 'Irons, your units will be crucial in the eastern sector, where their fleet appears most concentrated. Richter, your teams will be our shield in the orbital defenses; we cannot allow them to establish a foothold there."
Richter chimed in, his voice steady despite the escalating tension. "We need to assess their capabilities and intentions quickly. Are they aiming for strategic locations, or is this an outright attempt to overwhelm and occupy?"
Estrada nodded, his eyes narrowing as he processed the information. "Our immediate objective is to hold them at bay and protect civilian areas. I've already ordered evacuations where necessary. Irons, I need your units to fortify the eastern sector. It's closest to their projected landing sites."
"And I'll take the western approach," Richter added quickly. "It has fewer natural barriers, so I'll set up mobile defenses there."
Estrada approved with a brisk nod. "Good. I'll coordinate the orbital defenses to cover your flanks. We can't let them gain a foothold. Whatever their motive, it ends here."
The officers acknowledged their orders, understanding the critical nature of their tasks. Estrada continued. "We'll use the tram system for rapid redeployment. Keep your communications lines open, and expect dynamic orders. We need to be as adaptable as they are aggressive."
As the meeting drew to a close, Major Commander Irons felt the weight of responsibility settling on his shoulders. The survival of New Eden Prime hinged not only on their military prowess but also on their ability to outmaneuver an enemy whose capabilities remained largely shrouded in mystery.
With a final nod from Estrada, Irons and Richter dispersed to relay orders to execute their assignments; Irons felt the weight of the imminent conflict pressing down. Each step they took was heavy with the resolve to protect their home, knowing the enemy loomed just beyond the horizon, ready to test the mettle of New Eden's defenders. This wasn't just another border skirmish or a pirate raid. The scale of the invasion suggested a well-planned offensive by a formidable enemy.
Returning to his command post, Irons pulled up the tactical displays, which showed live feeds from drones and satellites tracking the enemy's advance. Each ship was marked in red and moved steadily towards New Eden's defensive perimeter.
"Let's show them what New Eden is made of," he muttered to himself, a mix of resolve and anticipation coursing through his veins.
This was his colony, his home, where his family and millions of others lived and dreamed of a peaceful future among the stars. Today, the peace and survival of the colony depended on his actions and those of his comrades.
As the first enemy ships entered range, Irons gave the order. "All units, engage at will. Prioritize frigates and anything making landfall. We hold the line, no matter what."
Back at the rally point, as shells began to crisscross the morning sky and the first explosions blossomed in the distance, Estrada and Richter coordinated their sectors' defenses, adjusting to the flow of battle. Each report, each burst of static on the comms, added to the day's growing chorus—a chorus filled with the sounds of a colony defending its very existence.
Above them, the sky turned from morning gray to the dark of smoke and fire, the battle for New Eden truly underway. As the alien forces made their ground assault on New Paris, Major Commander Michael Irons quickly marshaled his defensive strategies. The invaders had exploited a slight weakness at the equator of the planet's shield, where the northern and southern fields met, allowing a fraction of their invasion force to penetrate. This strategic breach had permitted several enemy corvettes and frigates to support the ground troops as they marched toward the city.
The morning sky, once clear and promising, was now darkened by the presence of enemy ships. Their shadows cast an ominous pall over the city as their engines roared menacingly overhead. Irons, stationed at the command post just on the outskirts of New Paris, observed the advancing enemy through his binoculars, his heart racing with adrenaline and cold determination.
Despite the thinning of their numbers due to the shield's resistance, the invaders pushed forward with relentless determination. Their landing crafts, equipped to penetrate the weakened shield points by slowing their descent, deployed troops directly into the fray. This strategic insertion allowed them to bypass the stronger defenses and land a significant force just outside the protective barrier of New Paris.
Irons, stationed at the command post, monitored the unfolding chaos through live drone feeds. The images displayed a grim tableau: columns of alien soldiers advancing toward the city, their movements methodical and unhurried, supported by the ominous silhouettes of their air support. The enemy's tactical acumen was evident in every maneuver, challenging the defenders of New Eden to adapt swiftly.
"Prepare all air defense units and activate the aerial defense batteries," Irons commanded into the comm, his voice steady despite the escalating threat. The air around him buzzed with the hurried movements of soldiers and the crackling of radio communications. The colony's air defense force, though robust, was significantly outnumbered without the support of their orbital fleet, which had been decimated in earlier skirmishes. "Target their air support first. We cut off the head, and the body will falter."
Acknowledgments crackled through his earpiece as his orders were relayed down the chain of command. New Eden's air defense force, though robust, was not designed for such a multifaceted assault. The absence of fleet support from orbit, a disadvantage painfully felt by every soldier on the ground, meant that each shot from the aerial defense batteries had to count.
On the battlefield, the sounds of warfare escalated. Explosions rippled across the early morning sky, painting it with streaks of fire as the colony's defenses engaged the invading air units. Irons watched as each successful strike brought down an enemy craft, each plummeting vessel a small victory in the shadow of an overwhelming threat.
Yet, even as they held the line against the aerial assault, the ground forces braced for the inevitable confrontation. The alien troops, undeterred by the resistance from above, continued their steady march towards New Paris. Their ranks, though reduced, remained formidable—a sea of figures clad in armor that glinted under the rising sun, their weapons poised for battle.
"The shields are holding, but we can't let them gain any more ground," Irons muttered, analyzing the tactical map that glowed with indicators of enemy movement. The slight gap in the shield at the equator was a glaring risk, one that could not be ignored. "Reroute additional units to the southern sector," he instructed, pointing to the area where the shield's weakness was most pronounced. "Fortify our positions there. I don't want a single invader breaking through."
His focus then shifted to the city's defenses. New Paris, a symbol of human resilience and ingenuity on the frontier, was fortified with multiple layers of defenses designed to repel invaders and protect its citizens. But today, those defenses would face their greatest test.
"We're on our own," Irons acknowledged, his gaze sweeping across the room filled with operators and strategists. "Every soldier, every pilot—we're what stands between them and the city. We hold them here, at the edge, before they can reach the heart of our home."
As the enemy's ground forces drew closer, the clash became imminent. Irons could see the front lines through the drones—human soldiers taking positions, their bodies tense with anticipation, their weapons trained on the approaching threat. The air crackled with the energy of impending combat, a mixture of fear, determination, and the indomitable will to protect their planet.
"Engage at maximum range," Irons commanded. "Use the terrain to our advantage. Make them come to us through the kill zones."
The enemy's corvettes and frigates hovered menacingly, coordinating the ground troops as they continued their relentless march toward the city's defenses. Irons could see the troops adjusting their formations and a tactical maneuver meant to optimize their approach under cover of their aerial support.
"Focus fire on those corvettes flanking to the east," Irons directed, pointing to the screens displaying satellite imagery. The operators quickly relayed his commands, adjusting the colony's firepower towards the threatening vessels.
Despite the heavy onslaught, the morale among Irons' men was resolute. They were well-trained and prepared to defend their home against all odds. The sound of anti-aircraft fire filled the air, a relentless symphony of defiance against the invading forces. Explosions lit up the morning sky as some of the enemy crafts took hits, their debris raining down and igniting small fires upon the rugged terrain of New Eden Prime.
Irons turned his attention back to the ground troops, noting the enemy's attempt to regroup after each barrage. "They're testing our defenses, looking for weak points. Make sure all sectors are covered and reinforce any undermanned positions," he instructed his lieutenants.
The battle was fierce, with every moment critical. The enemy's numerical advantage was evident, but the defenders of New Paris were determined to make every shot count. The city's aerial defense batteries worked in overdrive, targeting the enemy's air support in an attempt to level the playing field. The city's shield generators protected the city from any aerial bombardment from the frigates. Only the ground forces were a threat as long as the city's shield generators held, but with every strike from those frigates, the shield became weaker.
As the enemy advanced, a sudden and intense firefight erupted at the southern barricade. Irons watched through surveillance feeds as his troops engaged the enemy, their laser rifles cutting through the morning mist. The ground shook with the impact of heavy artillery, a relentless exchange that tested the resolve of every soldier under his command.
"Keep the pressure on! Push them back!" Irons shouted over the radio, his voice a beacon of command amidst the chaos. The troops responded with renewed vigor, their shouts and gunfire merging into the cacophony of battle.
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submitted by PlayerREDvPlayerBLUE to HFY [link] [comments]


2024.05.15 01:48 Key-Singer-2193 Is it possible to train Github Copilot to hone in on a certain language or UI Component

I use mudblazor and Flutter a TON. Is it possible to have Copilot train itself or for us to train copilot on everything MudBlazor and Flutter so that it can be that much more efficient at generating valid code and not out of date code?
For example I tell it to generate a page in Mudblazor and for the most part it does it, but it will inject components that no longer exist or probably never existed like MudTextFieldSuffix, and MudImageEditor
CoPilot seems like it has a ton of potential but we should have the ability to train it to specific products. Is this possible?
submitted by Key-Singer-2193 to learnprogramming [link] [comments]


2024.05.15 01:47 dylanm312 Pros and cons of CAP

Hi folks! I just got my private pilot certificate (ASEL) about two months ago. Looking for ways to put that certificate to use and stay proficient. I currently have no plans to go to the airlines, just looking to fly for fun and stay involved/give back to the aviation community.
I came across CAP and thought it might be a neat way to keep my proficiency up while also inspiring the next generation of pilots. Eventually I think it would be really fulfilling to do some SAR missions and really help people when they need it most. The cost-effective instrument training would be icing on the cake.
That said, as with any government operation, CAP appears to have its fair share of bureaucracy and red tape. Before I commit my time and energy to all of that, I wanted to ask for some honest opinions, good and bad, about CAP and what it's like.
If you had to summarize your CAP piloting experience in a nutshell, how would you describe it?
submitted by dylanm312 to civilairpatrol [link] [comments]


2024.05.15 01:44 ITAKEYASQUAD [A3][Recruiting][40k][US/EU/AU] 320th Cadian Regiment

Discord: https://discord.gg/DUDgs9CVQP
Intro:
320th is a very new regiment formed with the mindset of semi-serious and fun casual roleplay in mind in a warhammer setting. We are VERY new and are recruiting infantry of all types as well as leadership to help grow the unit to our first goal of a full squad!
Backstory:
320th was formed after the 101st had taken the Crannog Mons Fortress "Traitor's Rock" when members of the 101st were promoted and ordered to Civitas to begin their sentry duties. Magos "Varaxys" and her retinue oversee most operations ordered by high command.
Companies:
-Infantry (1-1 "Anvil", 1-2 "Bulwark")
-Armor ("Crater")
-Aviation ("Raider")
-Command ("Helios")
Requirements:
-18+ (Can make exceptions if sponsored by a member that is 18+)
-English Speaking
-Working Microphone
-Legal copy of Arma 3 (with Apex and FIrst Contact)
-enough space for our modpack (80 Gb)
Op Times:
The plan is to have ops once a week on sundays at 8 PM AEST (11 AM BST, 6 AM EST)
Side ops and training times will be up to player and leadership discretion as desired.
I do plan to allow ANYONE to host side/casual operations on the server as long it doesnt interfere with the main op.
Looking For:
-Trainers
-Leadership
-Infantry
-1 to 2 Pilots
One more fair warning! This unit is BRAND NEW and will need to get some players before regular ops may be hosted! I am willing to host small ops that do not pertain to our main story as desired until then.
submitted by ITAKEYASQUAD to FindAUnit [link] [comments]


2024.05.15 00:13 bakehaus The 170 people (including 45 children) on their way home from vacation in Anapa, Russia on Pulkovo Aviation Enterprise Flight 612 on August 22, 2006

The 170 people (including 45 children) on their way home from vacation in Anapa, Russia on Pulkovo Aviation Enterprise Flight 612 on August 22, 2006
They did not make it after the captain made the decision to attempt to top an unusually high thunderstorm and led the plane to an aerodynamic stall from nearly 40000ft, a flat spin, and a firey crash. There were no survivors.
I do NOT recommend listening to the publicly available cockpit voice recorder. It’s beyond disturbing.
One of the saddest aspects of this accident was the fact that the crew member sitting in the left seat (usually reserved for an experienced first officer) was a 23 year old pilot in training. He not only had a poor example in the captain, but would never have a chance to fill that seat himself.
submitted by bakehaus to lastimages [link] [comments]


2024.05.14 23:36 FOtterFitzgerald How to help my boyfriend stylistically?

Hi! My boyfriend is a chronic t shirt or polo and shorts wearer. He runs very warm and hates jeans. These outfits are not always particularly flattering for his body, and I know he could feel more comfortable. I just want to help him.
He lacks body confidence do to the fact he has a wide figure, is super tall and carries a little more weight. He doesn’t know how to style himself and is anxious about it but wants help.
I love him to death but we’re going into college and I want to help him both him to fit in better with peers and feel more comfortable in buisiness as well as in casual settings.
I’m also starting internships and he’s training to be a pilot and I don’t want him to lose opportunities because he doesn’t look the part.
What are some ways he could change both casual aspects of his wardrobe, style casual things? What are some staple pieces for both professional clothing and casual clothing? Maybe some Jean or pants alternatives?
submitted by FOtterFitzgerald to AskMen [link] [comments]


2024.05.14 23:15 Ok_Discipline_4218 Flying in 8 days and scared stupid

I'm flying with China Eastern for the first time. Usually fly with Air New Zealand or Singapore. The only way I could even contemplate this trip was to take a VERY cheap flight with China Eastern and now I'm deeply regretting it.
Are Chinese pilots trained to the same standard? Is safety the same? Where do they cut their costs? I am flying AKL - LHR via Pudong if that makes a difference.
Of course googling doesn't help as I am now adding China Eastern nosedive crash, Boeing 777 issues and Russian GPS jamming to things to stress about.
Someone please reassure me who knows what they're talking about 😭😭
submitted by Ok_Discipline_4218 to fearofflying [link] [comments]


2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes

[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler

[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure

~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~

Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.
🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .
"--" Unknown: Basically unconfirmed or still under-review.
Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat 🟧Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting 🟧Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style 🟧Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles 🟧Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system 🟦Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking 🟦Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building 🟦Verified

~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~

First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.

[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.
You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.

[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.
It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.
The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.
There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.
Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.

[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.
- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.
Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.

[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.
I don't want to overhype it more than I already did. So to keep this short, this remake does so much:
  • All major story events are now fully voice acted. This includes a lot of the private actions too.
  • Fully redone and better translation of the game.
  • New Character to recruit to the party.
  • New Private Actions and 13 new Endings.
  • New character portraits, not just for the main cast, but also for many other characters.
  • A complete rework for the battle system to be up to modern standards.
  • So many QoL features:
    • Auto-saving
    • Fast-forward cut-scenes or skip them.
    • Text log
    • All difficulties can be accessed from the start
    • Fast travel
    • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)
    • Your choice of different art styles
    • Choose between original OST and new rearranged OST.
    • No random battles anymore, as enemies can be seen and avoided
And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.

[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).
Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.
As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.
The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.
If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.

[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.

[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.
Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.

As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.

submitted by VashxShanks to JRPG [link] [comments]


2024.05.14 21:51 CptKeyes123 A "wet" navy in space warfare

In a lot of sci-fi, people often dismiss surface defenses, or make them overpowered or ridiculous. And in another direction, orbital bombardment's effectiveness is quite overstated when we look at the history of warfare. In particular for surface defenses though, wet navies at sea get overlooked. Certain writers will fight tooth and nail to keep infantry, tanks, planes, and artillery in a story, then laugh at the idea of a space marine ever setting foot in water. But why? Submarines are naturally stealthy, and theoretically can avoid getting shot from orbit by diving. Yet they'll be dismissed or ignored. A surface vessel has 71% of the globe to maneuver in, potentially more on another planet, and it can carry a large reactor and plenty of weapons of any kind. Yet it is generally taken for granted that all surface vessels would be sunk immediately in any conflict, and are worthless. Other criticisms abound, yet the most common threads are presumption or omission. There is an undercurrent that consistently believes the ability to destroy a planet will make all enemies submit, when that hasn't stopped us since Trinity. I submit that naval vessels are underutilized, and could be more useful than expected, as a mobile source of energy and firepower that's bigger than anything ever put on land, and through their maneuverability have an advantage no stationary installation can match in terms of survivability and strategic deployment.
The arguments generally made against naval vessels are that a wet navy ship can't hide. You can't throw a tarp over it like you can infantry, tanks, or planes. Critics will insist that a seagoing vessel will be instantly lit up, it will be a target that will immediately be destroyed. If a submarine pops up to fire, they'll get nuclear depth charge'd or shot with a laser. Here's a few questions; what's the difference between that and infantry? Why have ground forces at all? Some critics will ask that exact question. In some circles it's presumed that space warfare makes all other kinds of conflict obsolete, or that significant firepower does the same thing. The ability to destroy a planet has done nothing to dissuade us from having conventional war. But that's what we've always said with any new weapon. The Templin Institute video on planetary invasion had a great description of this.
https://youtu.be/XgN5yq362_s
Before WWII, strategic bombing was seen as a game ender. It's effects on breaking the enemy's will to fight is dubious at best. Strategic bombing and nuclear weapons did nothing to end war, or force the enemy to surrender. Even with Hiroshima and Nagasaki, that was a country at its breaking point after fifteen years of near-constant conflict, and five years of a global war. And still, some holdouts tried to stage a coup to prevent the emperor from surrendering.
After WWII, there were those who believed the nuclear age put an end to conventional war. The air force insisted the Navy and Marines were obsolete. This was part of a conflict that would be known as the Revolt of the Admirals. Air Force General Frank A Armstrong was quoted in Nathan Miller's "The US Navy: A History":
"You gentlemen had better understand that the Army Air Force is tired of being a subordinate outfit. It was a predominant force during the war, and it is going to be a predominant force during the peace, and you might as well make up your minds whether you like it or not, and we do not care whether you like it or not. The Army Air Force is going to run the show. You, the Navy, are not going to have anything but a couple of carriers that are ineffective anyway, and they will probably be sunk in the first battle. Now as for the Marines, you know what the Marines are, a small bitched-up army talking Navy lingo. We are going to put those Marines in the Regular Army and make efficient soldiers out of them."
This was accompanied by:
"In the age of atomic warfare, the fast carrier task force was regarded as an anachronism, and such a massive concentration of ships was seen as being more vulnerable to the bomb than any other weapon system...some strategists doubted that the navy would have an important part to play in the future...Admiral Nimitz, then chief of naval operations, pointed out the same thing had been said about the navy when the submarine, the torpedo, and the airplane were introduced. 'While the prophets of naval doom are shouting themselves hoarse, the Navy will be at work to make the changes needed to accommodate American sea power to the new weapons,' he declared..."
They can't think of a war without nuclear weapons. Then the very first war we came across after WWII, Korea, they could not use nuclear weapons at all. Political, economic, or military reasons could all make orbital bombardment less than desirable in certain situations. The situation might prevent it politically. There's limited wars, there's rules of engagement, there's resources you need, there's stuff you want. On the other side of the equation the weapons might not show the results you expect. They might not be accurate, they might be affected by some new flaw, they're just not what you hoped. Or the enemy is more capable than you expect.
Heinlein said in Starship Troopers that "War is not violence and killing, pure and simple; war is controlled violence, for a purpose." Clausewitz once said that "War is a mere continuation of policy by other means". And I say that the ability to destroy a planet is insignificant compared to the power of "why on earth would you do that". If your goal is to conquer a planet, simply glassing it won't get you anything. If you wish to conquer and seize land, you need to send troops. You need someone to hold it and die for it.
So why in the world must this apply to everything but the wet navy? You will see people with big garrisons, you'll see Bolo cybertanks with megaton-per-second firepower, you'll see infantry doing guerilla warfare, you'll even see aircraft. Why is the wet navy seen as so obsolete in sci-fi circles? The largest vehicle ever built in the real world is the ship Seawise Giant, nearly twice the size of the Hindenburg, the largest flying machine ever built, and longer than the largest aircraft carriers ever. This means that a future battleship, carrier, or other vessel could be just as big and carry enormous weapons. Yet still folks insist that because surface ships can't throw a tarp over themselves, that they'll be sitting ducks.
Submarines I've noticed in some circles are a solution. They are small, sneaky, and can use lasers as much as missiles. Others say that they're vulnerable when launching, hence the laser idea. One cool idea I've seen is a boat that extends out big laser arrays on the surface connected by a tether to the sub hiding deep underwater, so that if the laser is shot the submarine is safe beneath the waves. Yet just as often when this idea is proposed, it is claimed that if a submarine pops up, they'll be bombed, insisting that satellites have advanced too far. I don't know enough to speak to that, but there's a lot of ocean. What do you gain by wasting ammo dropping rocks on 71% of the planet just to be sure they don't have a submarine hiding? Wouldn't that be an excellent reason to have submarines, just so the enemy has to waste ships patrolling and not hitting the land targets?
The arguments eventually circle around to "we can nuke it". First of all, the ocean is big and it is deep. You'd trash the environment, including things you might want to conquer, if you vaporized thousands of square kilometers of sea water to kill a single hundred-meter sub. As I must repeat, the ability to destroy a planet is insignificant compared to the power of "why on earth would you do that?" During the Cold War, despite having the ability to glass the planet, we still built tanks, ships, and artillery, because there are certain kinds of war, certain modes of operation, certain things that don't involve total annihilation, because so often that's not what war is about. If you want to conquer a planet, you have to take it. The Soviets being able to annihilate Washington didn't magically alter the fact that they didn't have the ships to move any troops to hold it.
A submarine is one thing. If that can survive, why not a surface ship? Again, that tarp thing would be the answer. "They're sitting ducks!" One must ask why? During the Cold War, carriers were vulnerable, sure, but we still built them, and they can carry nukes too. And they can do a lot more things than a battleship can, from disaster relief to moving the crew's cars. A surface ship can be stealthy, just not as much as a sub. They can carry larger weapons than a sub, with more power to put through them.
While it's said a surface ship can't hide, neither can a starship, it's sitting up there shedding heat like mad. A surface ship has the whole planet to play with.
http://www.rocketpunk-manifesto.com/2009/06/space-warfare-i-gravity-well.html
One scenario pitched to me recently is a bunch of corvettes and frigates loaded down with missiles and lasers that shoot their wad in the opening salvos like a lot of Cold War plans. But does it have to be that small?
Let me be clear. Current generations of naval vessels likely wouldn't stand a chance. But they create an interesting precedent, because there exist multiple anti-satellite(ASAT) weapon projects that we could extrapolate for use on a surface vessel. We have a ton of projects, from the MIRACL directed-energy weapon, to the ASM-135 air-launched missile, the YAL-1 Airborne Laser(ABL), to the RIM-161 Standard Missile 3(not technically anti-satellite, it's an anti-ballistic missile that has been used in ASAT roles). These are ground-based, air-launched, and sea-based. We also can think about space guns, i.e. weapons used to launch projectiles into space. Project HARP in the 1960s used modified 16-inch naval guns to launch projectiles high into space. They succeeded, and a mass driverailgun would likely be able to get the same performance out of a smaller package. Keep in mind, these weapons don't need to achieve orbit, they just need to hit something in orbit, so they can be much smaller. They were flawed, and less than accurate, but they do exist. So this means that we can speculate on the future of these weapons if they were more mature. And all of these could be mounted on relatively conventional platforms. Size isn't everything, yet a war machine's power isn't in just its armor, but in its ability to deliver offensive power as much as defensive power.
The MIRACL was ground-based, and not mobile; they tried to use it to shoot at a satellite. It didn't work well, they ended up using a smaller less powerful weapon for the job. The YAL-1 ABL was a 747 modified with a weapon of the same output as the MIRACL, only airborne. The ASM-135 was attached to a squadron of unmodified F-15s that would go into supersonic zoom climbs to launch the missiles. The RIM-161 is an anti-ballistic missile mounted on standard AEGIS VLS cells that has successfully intercepted satellites. 16-inch guns have been used on battleships for years. And with newer technologies, you don't need anything that dramatic, or that big. In the 1970s, the US experimented with an eight-inch gun mounted on a destroyer. That project didn't go very far, but it did function, and it means big guns can be mounted on small ships.
So, let me lay it out. F-15s(which people have considered using for aircraft carriers), conventional VLS cells, and cannons have precedent for being able to intercept spacecraft. Modern stealth systems do exist even for surface vessels, they can't hide as well, but they can carry a larger variety of weapons, and more powerful reactors than a sub. This creates precedent that modern destroyers, or something similar, and aircraft carriers, could serve a role in space warfare. As for surviving orbital bombardment? Super-cavitation is a process for reducing drag on a ship or a weapon's hull as it travels through the water. We also have hydrojets, hydrofoils, and other technologies that are deployed or in the works. Increasing the speed of a surface ship could be the difference between life and death for it.
A futuristic carrier group might consist of a carrier, smaller than ours perhaps, equipped with futuristic air-breathing aircraft, protected by destroyers and submarines. These destroyers are armed with energy weapons, missiles, and cannons capable of firing at targets in orbit. The submarines can do the same thing. The carrier can provide air support to land-based units and fire at the enemy in space without having to worry about needing specialized runways or that they might get hit in a first strike. The escorts can shoot at the enemy, provide gunfire support when needed, and light out at a hundred knots to escape the blast of an orbital bomb.
Now, there are certainly challenges. What warrants posting a large force like this on a planet that might not have any fighting? I'm not sure that is easy to answer, though one thought is to ask what's the point of the Kansas National Guard? They're not likely to see any combat anytime soon. On the other hand, navies in our world exist to fight potential threats. Depending on a setting, your colony world might only have one faction there. Having a trained naval force might be very useful for disaster relief and keeping the peace.
There's also reason for water-based Marines, with amphibious assault ships and all the bells and whistles therein; big transports, air cushion landing craft, helicopters, etc. What if the enemy lands across the continent? Or across an ocean? Might you need sea transportation? Imagine if you didn't have surface defenses. You have militia to play guerilla, and orbital defenses, and your colony only settled on one of two continents on the planet. The enemy blows up your orbital defenses, then steals some mining equipment and sets up a whole operation on the other side, eating up your planet's resources, sending them off to the war effort, while you're completely helpless because the biggest boat you have is a yacht. You can't fight back without being bombed, but you can't even fight back without that because you don't have any missiles, lasers, or any other weapons capable of hitting their ships, and more than that, you can't even get your four thousand militia over there to destroy the mine. A futuristic carrier group would make all the difference here, with access to amphibious assault equipment and other gear that can move in one go what could take months by helicopter.
One thing that keeps coming back in this debate is "but they could get bombed, why bother investing in them?" In the Cold War, trillions were invested in technologies they knew would get annihilated in any conflict. That a first strike could wipe out all our bombers and missiles in one stroke. And that is what second strike capability is about, the ability to hit back even if they hit you first. No matter how much you destroyed, no matter how many ships you sank, missiles you found, or bombers you shot, you could never ever be sure the enemy couldn't drop a hundred more nukes on you hidden somewhere. If even a single plane, a single fighter jet, with a single pilot, got through, millions would die. So much of modern warfare is based on the idea that this advanced weapon could easily be wiped out in a master stroke.
I submit that wet naval vessels are underutilized in sci-fi circles, and could be more useful than expected, as a mobile source of energy and firepower that's bigger than anything ever put on land, and demonstrate strategic mobility and survivability their maneuverability have an advantage no stationary installation can match. They can respond to threats all over a planet, and engage with the enemy in space. Like how nuclear weapons didn't end the age of the carrier, I doubt orbital bombardment would put an end to the sea.
Let me know your thoughts, or suggestions you have for using sea vessels in the context of space warfare!
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2024.05.14 21:26 strattonprice Visting Eastbourne in June

Hello,
I'm helping our young daughters (20's) to plan their trip to the UK this June. They want to see white cliffs, and I'm thinking a Beachy Head/Seven Sisters hike beats Dover. I also like the thought of them staying in Eastbourne over Brighton. It will be just a day and a half's time then they are off to London. Do you have suggestions for a B & B with character and great food? Does it really matter where in town they stay? The will be traveling by train with luggage. I'm thinking a Sunday roast at the Pilot Inn would be lovely, but otherwise would love suggestions/thoughts. Thank you in advance!
submitted by strattonprice to Eastbourne [link] [comments]


2024.05.14 21:26 Electronic-Reserve-1 Gemini

Hello all I am Kosmos and I have recently opened a brand new server and I am hoping to build up a decent community for it. The server is a new Star Wars RP server which is using CGI models and has full custom regiments loosely based on canon regiments. I will let you know the regiments we have to offer but will reveal as little as possible to keep it a nice surprise.
The following regiments we have to offer new players is the158th Storm Legion which are anti-personnel and specialise in taking out infantry. The 175th Vanguard which are our anti-armour and anti-fortifications.
225th Medical Core which are our healing experts.
60th Combat recon which is one of the smallest regiments we have to offer but this is due to the specialised equipment they get and are responsible for scouting and checking for traps.
187th Hurricane Mechanised legion, which as the name suggests, handle all our vehicles and are our expert pilots.
The next regiment is uncommon amongst all current servers and they are called Hawkbat Battalion, this regiment have the best defensive equipment and can deploy certain technologies to provide support to all the other regiments we have.
Last but certainly not least is the 70th Sentry Brigade, these guys uphold the law and order and keep our detachment disciplined and they are allowed to take and punish fellow brothers who disrespect our ideals and standards.
Finally, our motto we have here was created due to a tragedy that struck mine and many of the long term staff where we lost an important player in our community which followed us through many different ideas (most did not end well as I was a noob when it came to hosting servers but that has changed.), our motto is Memoria Victorem Ducit which translates from Latin to English as Memory leads to victory.
Now onto the boring bits, we are primarily UK based/ GMT Timezone, but we do hope to build up a community of multiple time zones. Furthermore here, we do changes that are based on what the whole community wants, not just some select individuals as here everyone is equal, you may each have different ranks to your fellow brothers but that does not mean you are inferior as you are not.
Oh almost forgot to mention, a unique setup we have here is that CT's currently, whilst we are still growing, can reach up to CPL rank to give them more time to decide on a goal they want to work towards.
Furthermore there is a unique idea that is being trialled and is subject to change, is that as soon as you complete basic training and become CT you do not have access to all regiments. Instead you at first get to choose in-between the 175th Vanguard and the 158th Storm legion before you hopefully progress to the other more specialised regiments as you gain combat experience.
However you are not required to move into a specialised regiment and can just stay as a 158th or 175th trooper. But even if you do want to progress, you keep your rank in your previous regiment. However this means that a rule that is in place is that your primary regiment can allow you to get to the highest ranks in the regiment, whilst your secondary regiment will restrict you to 2nd LT max to keep it fair on all players.
I hope to see some new people joining us in the coming weeks so we can build a decent and unique community up together. Our GameTracker Link is the following https://www.gametracker.com/server_info/86.16.23.216:27015/ I hope to see you there. Battalion General Storm, Signing off
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2024.05.14 21:21 PaleoWorldExplorer My Idea for the New Sequel's Plot: GxK: Pandemonium

My idea for the GxK sequel plot would begin with Godzilla waking up from his sleep in the Colosseum and returning to Tiamat's former layer to complete his evolution. Fast forward a few months later, and Godzilla emerges from the lair, completing his evolution and starting to look a little bit more like Tiamat.
Fast forward a few years, and Monarch detects two previously unknown Titans emerge from the Hollow Earth, Titanus Qalupalik, an ugly serpent-like fish or amphibian emerging from the Arctic Circle, and Titanus Dakuwaqa, a shark Titan emerging from a portal in the sea near Kadavu Island. Monarch figures they are here to take over the niches left by Scylla and Tiamat. Godzilla encounters Qalupalik first, who is combative, and they get into a quick one-sided fight which forces Qalupalik to submit. Godzilla gives her a pass and accepts her to take Tiamat's place. Then Godzilla meets up with Dakuwaqa, who begins a ritualistic dance of sorts to gain Godzilla's approval. After Godzilla inspects him and his demeanor, he accepts Dakuwaqa to take his new territory. Then, Godzilla moves to Madagascar to rest.
On the human side of the story, public outrage over the incompetence of both Monarch and world governments to prepare for these Titan attacks is at an all-time high. Governments are now arguing over how to deal with them. Some leaders want to eliminate Godzilla because they believe Godzilla is going to attack them anyway regardless of whether they provoke him or not and that he is too powerful to let alive. Others want to focus more on a Hollow Earth takeover and declare war on the Kongs because they fear that they can plan another attack on the surface world. Monarch tries to assure them that such an event would not happen again because of their change in leadership, but many are still unconvinced. The American government, along with other NATO countries, begin investing in developing a new type of military weapon to deal with Godzilla, the Super X. They also are trying to seal up the holes left in Hong Kong, Cairo, and Rio de Janeiro to ensure nothing from the Hollow Earth can use those portals to invade the surface world again. Monarch gets into heated conflicts over world governments over the portals, as they want to keep a few open for research purposes among other things. The governments relent and allow the portal in Barbados to remain open but require them to invest in extra security in case of an emergency.
Returning to Godzilla, he is suffering from irritating skin parasites (these parasites would be Shockirus, Endoswarmers, or an original kaiju). To deal with them, he begins trying to scrape them off by rubbing himself against the seafloor near the coast of Madagascar. He also tries reaching for some with his jaws and claws. The people on the beach are witnessing this as it is happening, and once Godzilla gets rid of most of the parasites, the beachgoers realize that some of them haven't been killed yet, and as they are aggressive and still larger than humans, they emerge from the shore to attack humans. But this terror is short lived as Godzilla quickly comes in to finish them off. Godzilla then returns back to the water but stays close enough to the island where people can clearly see him. He floats in the water, similarly to a crocodile, with his head and eyes above the water. He is staring at the people and the coasts intensely, which makes the beachgoers feel uncomfortable. Then, it transitions to some flashbacks where we see Madagascar 5 million years ago. These flashbacks would likely be of Godzilla's memories of his youth, from his birth to the other megafauna that used to exist on the island back in the day. Then, it would transition to another flashback where Godzilla encounters some indigenous people on Madagascar as a more mature individual. He curiously stares at the people and the chieftain looks back with great reverence. The people bow and begin to worship him, and Godzilla continues to look at them tenderly. Returning back to the present day, Godzilla lets out a deep low bellow, which gives off the impression of sadness. In reality, Godzilla is upset that he has become more disconnected to the world he protects and now feels like his life has become nothing but fighting to protect it without being able to take pleasure in its wonders.
Switching the attention to Kong, a fight sequence occurs between Kong and another Great Ape wielding a heavy machete. They are fighting in the battle arena as some apes watch the fight while others are busy doing other things. Kong prevails and the Great Ape falls to the ground. After the fight, Kong helps the Great Ape back up. It turns out the fight was nothing more than training; one of the things Kong has begun to do since his rise to power is to teach his people self-defense. As the audience gets a better look of what life is now like in their layer, it is revealed that Kong has recruited a group of Great Apes to assist him in pushing forward his policies. For example, there is a group of Great Apes that are tasked with keeping track of their inventory and rationing their food and water for the tribe. Another group was tasked to build a safe bridge replacing the giant skeleton, which was at this point completed. Others are taking care of the children and so on. Then there are apes that are farming fields of crops, which Mothra periodically visits to pollinate. Shimo, meanwhile, is just chilling with the apes and is not confined to her pit anymore. Kong has no generals or anyone with military roles as he has no interest in conquest and does not see the need for an army at the moment. Kong also does not allow anyone to gather food or water on their own except for him, because he does not want to put anyone else in danger. He meets up with Suko after his duel and is approached by Boots, who is also now a trusted advisor to him, and is alerting him of an approaching Titan. It turns out to be a squadron of Monarch HEAVs and Jet Jaguar, piloted by Trapper. After the fight in Rio, Monarch sent expedition crews to visit the Kong lair, and were horrified by the living conditions that Skar King created. So, they planned an initiative to deliver humanitarian aid to the apes, providing them with food or water, and also trying to make diplomatic measures with them and the Iwi tribe. They have developed a new type of bioengineered crop made from various Hollow Earth flora and Titan cells to feed the apes (which can be a set-up for Biollante in a future installment) and a new type of HEAV that can carry a heavier load to transport these resources. They also created a humanoid mech named Jet Jaguar, piloted by Trapper, which serves as both a diplomat and a vet, fully equipped with veterinary tools that allow it to treat pathologies for Titans, including the Great Apes. In addition, Monarch has rebuilt the Titan Hunter with some improvements as NATO voted to force them to reconstruct it as a self-defense weapon in case of another Titan attack. Since that has not happened yet since the Rio attack, the Titan Hunter has not yet been used. Jet Jaguar and the HEAVs are arriving at the lair with another shipment of resources, including more tools for the apes to plant their own crops. While the Great Apes begin to collect the shipments from the HEAVs, Kong greets Jet Jaguar, who is here to treat a Great Ape with severe physical ailments. This ape has torn tendons and ligaments from slave labor and requires casts for all of his limbs. The challenge with treating the apes is that they are still cautious of foreigners, so Monarch has had to learn patience when working with them. They also have only one mech to perform surgeries with, so they can only treat one ape at a time. Kong and Jet Jaguar meet up with the patient, an as they perform surgery, Kong has to be with the ape to soothe and comfort him as Jet Jaguar begins surgery. After a successful surgery is completed and the Monarch team departs, Kong sits back and looks at his tribe. He begins to have feelings of self-doubt, that he is not up for the task, despite trying his best. He also still feels Skar King's presence, as the pain and damage he has caused still greatly lingers even after death. Kong begins to suffer from insomnia and nightmares from Skar King, showing his presence is still strong and relentless even after death.
Then, the Monarch team visits the Iwi city and delivers the rest of their resources which were designated for them. Here, in this scene, while the audience gets a better glimpse of what life for the Iwi is like, they also get to see Phosphera, another guardian Titan (The best explanation I can come up for why Phosphera did not show up to fight Skar King in the previous movie here would be that she was in a metamorphosing stage during the events of GxK and was too immature to safely break out of her cocoon until after the events of the movie.)
Back on the surface world, in a lab somewhere in the U.S, scientists are experimenting with a genetically modified colony of Shinomura, which would be the main antagonist(s) of the first half. These scientists work closely with the federal government. They believe that it would be more effective to genetically engineer a kaiju superbug that can quickly evolve, spread and annihilate the Hollow Earth ecosystem at much lower costs than constructing mechs which take much longer to do and a lot more money. The cells are dormant and can only be activated by exposure to radiation, which is why Godzilla does not detect them or see them as a threat. The cells are transported by a ship to North Carolina where another portal to the Hollow Earth has been opened. The military plans to release them into the Hollow Earth and then quickly seal it, but it is backfired by a group of mercenaries who attack the ship and want to take the cells for themselves. Unfortunately, the cells are released, and they are not far from a nuclear power plant which also happens to be using the pink super charged radiation gathered from the Hollow Earth, so the cells multiply and grow, turning into a swarm. The cells combine into arthropod like monsters that are too small to be Titans but large enough to attack humans. They begin attacking nuclear plants and surrounding cities while others retreat into the Hollow Earth, which catches Godzilla's attention. Mothra gains wind of it too and emerges onto the surface world to aid Godzilla. By the time Godzilla gets to North Carolina, the swarm has absorbed enough energy to combine into a singular, massive, supercharged form that rivals Godzilla in size. They begin to fight, while the military decides to resort to Plan B and send the Super X against Godzilla. The first battle is fairly even until the Super X begins to attack both Shinomura and Godzilla, blasting chunks of Shinomura away. It becomes a three-way battle until Shinomura escapes and retreats into the ocean while Godzilla is distracted fighting the Super X. Mothra eventually arrives and Godzilla and Mothra destroy the Super X. Then Godzilla pursues the main Shinomura heading for Japan while a few other smaller colonies move to other locations.
Back in the Hollow Earth, the Shinomuras that escaped there quickly grow and begin running amok on the planet. Kong is travelling with Shimo and Suko. They are gathering more food and water to bring back to the tribe, but their trip is quickly interrupted by a squadron of Shinomuras that have combined into their arthropod like forms but now rival Kong in size. Kong leaves Suko with Shimo and takes them on himself. He has no problem ripping the Shinomuras apart with his axe and bare hands. He overpowers them individually, but as the Shinomuras recombine and reshape themselves, they begin to overwhelm him. He notices Shimo and Suko are prompted to do something about it, even though he doesn't want them to, but eventually relents and retreats into a nearby body of water to shake them off of him. Kong quickly jumps out of the water and Shimo freezes and traps the Shinomuras in the water. The trio realize that even more Shinomuras are on the way and transforming into something deadlier. The three immediately turn back and run straight for the lair. As they are running, Kong gets flashbacks of being pursued by Skar King's goons; the Shinomuras remind him of the destruction and chaos that was left behind in Skar King's advance. Kong calls out to the apes farming as he makes it back to the lair and motions them to get inside immediately. He closes up the entrance and warns everyone of the emergency. He has everyone gather all of the resources they have and take refuge in Shimo's former lair, which they now use as an emergency bunker. Boots signs Kong what are they going to do next, and Kong admits he doesn't know, but he intends to be the one to check when it is safe to leave again. Meanwhile, the Iwi are in a similar predicament and Phosphera swoops in to defend the barrier against the invading Shinomuras.
In response to all of this, Monarch sends militaristic HEAVs to neutralize the Shinomuras and has Trapper (or some other character) tasked to pilot Titan Hunter to pursue the main Shinomura on the surface and kill it. Kashiwazaki is evacuated before Shinomura arrives on the scene. Shinomura begins to attack the Kashiwazaki nuclear plant when Godzilla and Mothra arrive to fight it once again. As this is happening, the other colonies arrive to other regions of the world, gaining more strength and attacking other major cities. Godzilla notices this and is conflicted on how to deal with the threats as he is fighting, but Jet Jaguar arrives in Kashiwazaki to fight Shinomura. Godzilla charges up to attack Titan Hunter, thinking he is a threat to him just like the Super X, but Trapper notices this and bows to Godzilla before he can attack. Godzilla accepts this surrender, but quickly shifts his attention back to the Shinomura. Eventually, Titan Hunter, Godzilla, and Mothra defeat the Shinomura, but soon after, several Shinomura supercolonies that supercharged themselves on Hollow Earth energy have reemerged on the surface world to the point where there is at least one attacking each continent of the world. The largest and most powerful colony is in the Yucca Mountain Nuclear West Repository in Nevada. Godzilla is forced to send his alpha call and awaken all of the surface Titans to attack the Shinomuras, so battles begin breaking out across the world. But Godzilla realizes it is not enough and ventures into the Hollow Earth to get more help. Mothra and the Titan Hunter stay behind to hold the line while Godzilla is away and Mothra moves on to Nevada to tackle the Shinomura there, and the Titan Hunter follows her.
Most of the Titans appear to be holding their ground for the most part, but not outright winning either. However, they start to have more problems as some Titans take advantage of the chaos to pursue ulterior motives. Amhuluk wants to fight to claim his desired territory in the Amazon again and travels to the Amazon to fight Behemoth over it and causing a three-way fight between them and the Shinomura colony attacking the region. Meanwhile, in the Hollow Earth, Camazotz reemerges and sends his minions out to devour everything in their path, including the smaller Shinomuras. So Amhuluk and Camazotz become the main antagonists during the second half. Some of the hell swarm attacks the ape lair, and Kong leaves to confront them before they break through. He is able to kill a large number of them, but there are too many for him to handle, forcing him to retreat back into the lair. Several escape into the lair, which Kong is able to kill. When he reunites with his people, he gets more flashbacks of his memories of both Camazotz and Skar King. The attack of the hell swarm reminds him of the invasion Skar King launched against the Hollow Earth and surface world a few years back.
Godzilla travels through oceanic Hollow Earth portals and passes through various ruins of extinct Hollow Earth civilizations along the way. He detects Amhuluk's movements and realizes what he is doing. Godzilla gets really mad, but reluctantly continues on his current path as going back to confront Amhuluk would take up too much time and energy. He makes it into the Hollow Earth and heads over to the ape lair and finishes off the rest of the hell swarm that was still attacking the lair. Afterwards, he charges up his breath and blasts the entrance open again, startling all of the apes. Kong grabs his axe and gets in a defensive position, but after hearing a roar realizes it is Godzilla. He calmly walks into the ape lair, but the other great apes become angry and leave the bunker to mob, surround and harass Godzilla. Godzilla does his best not to escalate tensions, but snaps his jaws, hisses, and sometimes pushes the apes away. Kong roars at the apes and directs them to move away from him. The apes follow his orders and Kong approaches Godzilla. He realizes that he has called on him for help against the Shinomuras. Kong decides to go with Godzilla but does not want to bring Shimo or any of the apes with him. The apes beg for him not to go, and even Shimo seems to cry out for Kong to stay, but he rejects allowing any of his people to put themselves in danger, and he puts Boots in charge while he is away. He says one final goodbye to Suko and leaves with Godzilla.
They have to fight off many smaller Shinomuras while travelling to the surface world while heading for Nevada. Meanwhile, Mothra and the Titan Hunter are already there fighting with the super Shinomura colony. The fight is rather even, but Trapper feels like the fight is going to quicky turn against their favor if they do not get backup soon. Some drones and fighter jets arrive to strike the Shinomura. Eventually, Godzilla and Kong arrive to fight the Shinomura, but Kong notices the Titan Hunter, and has a vision of Skar King, seeing both the Titan Hunter and Skar King as the embodiment of cruelty, destruction, and conquest. Kong attacks the Titan Hunter out of anger, forcing Godzilla to be the one to shove Kong away and break it up. Kong takes a closer look at the Titan Hunter and realizes that it is not the same pilot as the one that hunted Hollow Earth fauna. The Titan Hunter bows to Kong to show he is on the same side and they resume fighting the Shinomura. So, a large portion of the movie would be showing scenes of the Titans fighting the Shinomuras at random intervals, giving a glimpse of what is going on in all of the areas where fights are happening.
Shifting back to Godzilla and Kong's fight, things begin to look grim as more Shinomuras arrive from the Hollow Earth and combine with the supercolony, and Godzilla, Kong, Mothra, and the Titan Hunter begin to struggle against it. Godzilla is still capable of holding some of his ground, while Kong and Mothra are forced to step back as close-range combat is no longer viable. The Titan Hunter gets beaten up really bad and seems to be done for until an ice blast hits the Shinomura. It is Boots, who is riding Shimo, and has gathered the strongest and physically capable apes to help their leader (A fairly large number of fit apes were left behind to care for the elderly and the children). Kong does not know whether to feel happy that his people have his back or mad that they disobeyed his orders but regroups with them regardless and regain their edge against the Shinomura. Then we see more scenes of the other fights going on around the world before Kong's army, Shimo, Godzilla, Mothra, and the Titan Hunter defeat the super Shinomura. While the organic Titans return to the Hollow Earth to finish off the Shinomuras still running around in there, the Titan Hunter lags behind from all of the damage it has sustained, but the pilot persists with helping the Titans.
Back in the Hollow Earth, Godzilla, Mothra, Kong's army, and Shimo run through the Hollow Earth, assisting the local fauna in fighting off the Shinomuras. The Titan Hunter tries its best to follow them and fight off the Shinomuras, but they eventually overwhelm them, forcing the pilot to eject himself. Luckily, a HEAV is nearby and is able to rescue him. Then, a good chunk of the plot would then focus on shifting back between the Hollow Earth fight and the rest of the fights happening on the surface. Kong directs a portion of his army to join Phosphera in defending the Iwi city, which is now under attack by both Shinomuras and Camazotz's minions. Phosphera is close to dying (and eventually does), but the apes are able to kill most of the enemies while the rest retreat. Godzilla and Kong split up, with Kong pursuing Camazotz and Godzilla returning to the surface to confront Amhuluk. Kong leaves Boots in charge of his army and takes a few other trusted friends of his to confront Camazotz, but Shimo follows them, wanting to accompany them. Kong gets more flashbacks of Skar King when he used Shimo to try to execute him, and Kong was unwilling to let Shimo go with them since he did not want to use her for fighting his enemies. Shimo persists and eventually Kong reluctantly lets her join them.
Back on the surface world, Behemoth is not faring well against Amhuluk. The Shinomura colonies in the eastern hemisphere begin to lose the fight and as some of them are killed, the victor Titans travel to regions of the world where they still persist. In South America, however, the Shinomura colonies are still giving the defending Titans a hard time. Behemoth and Amhuluk killed the Shinomura colony, but to Behemoth's dismay, Amhuluk absorbs the remains of the Shinomura colony. It is close to killing Behemoth until Rodan shows up to fight Amhuluk. Rodan quickly gets the upper hand over Amhuluk with his airborne abilities and greater agility. But Amhuluk is not affected that much by Rodan's fiery attacks, as he reinforced his body with fire resistant plants like redwoods. The tables turn on Rodan until Godzilla emerges to fight Amhuluk. So Rodan and Godzilla tag team Amhuluk while Behemoth tries to get the strength to get back up.
Meanwhile, back in the Hollow Earth, Kong, his few trustees, and Shimo are looking for Camazotz and travel through a dark, stormy stretch of rough, mountainous terrain. They find Camazotz in a plateau surrounded by a supercell. They see that Camazotz's minions are feeding him, and he is gaining strength from the radiation that his minions got from hunting Shinomuras. So, Kong, his trustees, and Shimo fight the hell swarm and Camazotz. At this point, the Shinomuras are losing out on the fight with a few large colonies remaining, and Amhuluk and Camazotz become the main threats now. The plot then moves on to showcase some of the final remaining fights between defending Titans and the last Shinomura colonies and see the fights end with the Shinomuras killed. So, the main focus turns to Godzilla's fight, Kong's fight, the fight at the Iwi city barrier, and Boots' crusade to kill the last Shinomuras, which is coming to an end. The fight between Kong and his allies and Camazotz eventually breaks through onto the surface in Canada. Camazotz creates a supercell storm and begins getting an upper hand against Kong and his allies with his new power up. Back in Brazil, Godzilla eventually kills Amhuluk and Rodan and Godzilla both head to Canada. Behemoth gets the strength to get back up.
Back in Canada, Kong and the apes come up with a new strategy to cover their ears with dirt as protection against Camazotz's sonic screams. Kong then tries to do the same with Shimo, but when he does, Shimo does not like the sensation and pushes Kong away. He does not bother trying again and tries to kill all of the minions which are biting him and the apes and causing too much blood loss. Shimo does not fare well against Camazotz despite her size as his cyclone and sonic scream overwhelm her ice breath. Eventually, Mothra emerges to fight him after dealing with the last of the Shinomuras and blasts him with her god rays. Highly stunned and weakened, Kong grabs ahold of Camazotz and notices Rodan approaching to help. He throws him at Rodan's direction, who grabs him with his talons and starts burning him. He holds him in place for Mothra to shoot Camazotz with her webbing. Then Rodan drops Camazotz and Kong finishes him off.
Godzilla arrives onto the scene not long after and shoots his atomic breath to eliminate Camazotz's storm. With all of the hostile Titans dead, Godzilla almost sends the Titans back to sleep, but Mothra approaches him and begins to communicate. The plot then ends with Godzilla returning to Madagascar to take a rest at the coast and watch life as it happens on the island. Kong returns to his people in victory, and they are finally able to leave their lair safely. And Mothra takes over Godzilla's role of balancer, allowing Godzilla to take his well-deserved vacation. This idea of a plotline would mean the movie would be 2 hr 30 min or even 3 hrs so we get the most fighting sequences out of it. I know I glossed over a lot of the human aspects and that I left a lot of the specifics of how a lot of the fights between most of the unseen KOTM Titans would look like, so let me know what your thoughts on this are.
submitted by PaleoWorldExplorer to Monsterverse [link] [comments]


2024.05.14 21:12 Successful_Speed_348 Brotherhood of Steel - Steel Plague [Recruiting] [A3] [CST] [NA/EU]

Brotherhood of Steel - Steel Plague [Recruiting] [A3] [CST] [NA/EU]
Unit Introduction: This unit is following the events of the ArmA 3 Aftermath unit "Lost Hills Expedition". Upon distress happening amongst the Elders in the Lost Hills Bunker, the High Elder had come to the conclusion that the Brotherhood has been straying too far from the teachings of Roger Maxson. He believed a more fanatic and zealous course was the best for ensuring the scriptures of the Great Deliverer be fulfilled and worshipped. Once the Lost Hills Chapter, now turning into the Steel Plague, a techno-religious and overzealous cult. This is the only way to ensure that technology stays in the right hands and to stop mankind from it's greatest enemy...itself. The wasteland is in need of a new Brotherhood of Steel, a new champion. The Brotherhood is the only hope for humanity's survival. We are all that stand between the mutants, raiders and threatening factions of the Wasteland. Enlist with the Brotherhood of Steel, Steel Plague. Become bound by steel and be apart of a cause greater than any of us. Enlist with the Knights, Scribes or Lancers today!
Current Available Elements: Knight Infantry Platoon, Power Armor Support Squad for the Knight Platoon. Scribe Engineers, Medics, and Scribe Research Patrol Team. Lancer Air Corps (Pilots and Crew Chiefs)
Requirements: Able to run 40 mods and higher, Age 16 or up, Able to use Teamspeak 3, A level of maturity before, during, and after Operations/Trainings.
Operation Times: Friday's at 7pm CST
Unit Wide Debrief In The Mojave Desert
submitted by Successful_Speed_348 to FindAUnit [link] [comments]


2024.05.14 20:31 Tactical-Kitten-117 Did dedicated clone chefs exist?

I got to thinking recently, since there were clones dedicated to meeting other needs besides direct combat, such as pilot and medic clones, would this extend to chef clones for feeding other clones?
While on missions clones would definitely just be eating ration bars, but in Episode II Attack of the Clones you can see them eating together in a mess hall. One of the clones is seen wiggling his arm, the motion you'd use if cutting some meat on a plate.
Another example of clones eating regular food is the cafeteria fight scene in Season 1 of The Bad Batch, where the clones are shown with foods on their plate. They look pretty close to spring rolls and pickles, it's probably something else but it seems clear that those aren't rations because they're not in combat. The question isn't really what they ate, it's definitely not just a ration.
So, did chef clones exist, trained from birth to feed the other clones? Someone's got to feed all those clones, and anyone who has been in a food service position could tell you it's an all-day job to cook for hundreds or thousands of people. Kaminoans don't seem like they'd enjoy making food for humans.
To a lesser extent I'm also curious if this applies to Stormtroopers, though unlike the clones they weren't made to fit such a wide variety of jobs.
submitted by Tactical-Kitten-117 to StarWarsLore [link] [comments]


2024.05.14 20:02 VisibleProgress9997 Attempting to stop a massive, multimillion $$ drug trafficking ring

I am looking for advice, tips and tricks, tactics and techniques, suggestions, gadget recommendations, surveillance advice, contacts, information on damn near anything even mildly related, programs or software that could be helpful. Just about anything.
I have floated through many departments and a handful of units over the last decade+. The state is so afraid of getting sued or making sure the wifi is strong for the inmate’s tablets that they are putting far too little effort into combating the growing drug problem.
Let me just jot some random things down and if any of you have any input to combat these issues, even if its a long shot, i would be very grateful.
Texas prison system. Difficult to find staff that is both trustworthy as well as good at their job and has time to dedicate to do a little extra. I have enough contacts to allow me some sort of access to just about anything and everything but they will not contribute 1 penny nor will they provide assistance but they will however allow me to do whatever i want whenever i want and however i want so long as its legal and documented in the way that they have me documenting my activities.
So how would i battle:
Drones drop things into units. Black drone, lights off, pilot not in sight by the pickets, drop may be a single cell phone or a light bag of rolling tobacco or even a small amount of meth.
Road-side drops. A grocery bag that contains narcotics+contraband literally tossed out of a car while driving and at seemingly random times, likely at night. Inmates sneak out and run to the pre determined spot and then run back. Many of the units near a road can be JOGGED to and back inside within 4 minutes if they know the exact drop location. Other units take longer but it still happens.
Visitation exchanges. Girlfriends, siblings, spouses, even parents and children (typically adult children of the convicts but sometimes minors too and minors cannot be pat searched) will bring small things in. Hidden in their vagina, anus, mouth, under their breasts or stomach folds. Places that are sometimes searched on the convicts’ body but not visitors or volunteers. Oh yeah volunteers bring stuff in too.
Laced paper: K2 (Spice, synthetic marijuana), fentanyl, pcp. The dogs don’t seem to catch it but neither can I most of the time. The DEA tells me that they are having trouble combatting and even identifying consistent ingredients for K2. Lately the rumor is that they are using wasp and/or roach spray.
Cell phones and other devices. These are often smaller than a typical android or iphone and they are unregistered numbers. They are even in the units with cellular reception blocking towers. Staff cannot get a signal but the inmates are speaking freely whenever they want. Various rumors include hidden hot spots within walls or pipe chases that have a strong enough signal to allow outbound and inbound calls.
Dirty staff. This one is ridiculous and i even found out that the woman that trained me when i first started was prostituting herself to both inmates and staff. Other than this they will bring items in but so far the drops contain the largest quantity at a single time.
submitted by VisibleProgress9997 to PrivateInvestigators [link] [comments]


2024.05.14 19:55 Project__BlackOut [A3] [US] 1-151 Coyote Company ABN Veteran Owned

[A3] [US] 1-151 Coyote Company ABN Veteran Owned
https://preview.redd.it/d5hlndx8kf0d1.png?width=500&format=png&auto=webp&s=14d5fde8c62db8c342725880f63d3190f8299b05
I Hope this message finds you well!
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Hey thanks for taking the time to check out Coyote Company!
A little bit about us, we are very early on in the company and are looking for players who are willing to invest in a good community. I first had the idea to start my own unit when I was on a combat deployment and I wanted to start an Arma unit where people can thrive and have a good time but also get the feel for what it could be like.
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What we Offer
  • Experience out ranks Program (if you have 300 hours plus you will automatically be promoted to SPC and have an opportunity for specialized positions.
  • Since this is Veteran owned I like to value my brothers in arms (you get a specialized role and opportunities to teach people what you have learned)
  • Multiple Squad Support roles
  • Reconnaissance team
  • Pilots
  • Game Master
  • Jump Master
  • 20th Special Forces group (ODA 1543)
  • Good Attitude
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Operations
Looking to do main operations Saturday Evenings EST
Fun-operations Sundays
Trainings and role trainings throughout the week
Subject to change if need be
—--------------------------------
Thank you for taking an interest in Coyote!
I hope to see you there! All are invited as long as you bring a good attitude and a are willing to have some fun!
Discord: https://discord.gg/V8ESSvBMYX

submitted by Project__BlackOut to FindAUnit [link] [comments]


2024.05.14 19:48 T1DPilotguy Unique situation

So as the title says, I am in a bit of a pickle with the amount of debt that I have, but I feel like it is a bit more uncommon than most situations and I am wondering what my options are.
So I went to school to become a pilot and partway through I was diagnosed with type one diabetes, which is an automatic disqualify which is an automatic disqualifier for an FAA commercial for an FAA commercial medical. However, you can jump through a bunch of hoops in hopes to get a special issuance medical certificate.
So I elected to continue my training all the way through a multi engine commercial certificate and partway through my certified flight instructor license before I decided that my health wasn’t going to be good enough to meet standards for a special issuance medical and I changed majors. However, I racked up $180,000 in debt; 140k in private and 40k in government loans.
Currently, I’m using the snowball method to tackle this, but my payments are roughly $1600/mo wondering if there’s any way to help relieve this. I was able to get on the save program for my government loan so I only paid $50 a month for that. I also don’t want to consolidate my loans because my interest rates vary between 3% and 4.6%.
Any advice or programs that I could apply for to help eliminate some of this debt? Is it also possible work around way to apply for bankruptcy? could I potentially sue my school to get some of that money back?
submitted by T1DPilotguy to debtfree [link] [comments]


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