Slot machines hexbreaker

Slot Machines

2011.10.14 15:03 Slot Machines

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2014.10.19 09:09 opus-thirteen Slot Machines

A place to post imagery related to Slot Machines.
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2015.07.31 23:35 TheMapesHotel Of Sagebrush and Slot Machines

Welcome to Of Sagebrush and Slot Machines, or the number one sub for history East of Eden and West of Zion! (AKA Nevada). Everyone is welcome with any interesting tidbits, photos, stories, etc. about Nevada, Norther, Southern and everything in between (we don't discriminate). Lets see what you guys got and share some cool history about an even cooler place!
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2024.05.16 11:00 Asleep-Mycologist333 Coin Master v3.5.1616 MOD APK (Unlocked All Card)

Coin Master v3.5.1616 MOD APK (Unlocked All Card)
https://preview.redd.it/demryqwv6r0d1.png?width=200&format=png&auto=webp&s=253a88516b58d3a53d6bf4107a264c31daa42b86
Name Coin Master
Publisher Moon Active
Genre Casual
Size 75 MB
Version 3.5.1616
MOD Unlocked All Card
https://modyolo.co.in/coin-maste
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
If you want to try your hand at an adventure game, download Coin Master to your phone to have a fun experience with its unique features. This is a game in the style of looting, attacking to build the most powerful pirate village. You will be able to join the game with your friends and millions of other players worldwide, fight together and travel through time to new magical lands. Fight hard to become a Pirate, Hippie, King, Warrior, or Viking to develop your village. Although this is a simple game, it is very community-based and attracts much love from players.

MULTIPLE NEW FEATURES UPDATED FOR PLAYERS TO DISCOVER

To create more fun and improve the player’s experience, publishers have added some new features in this version. Huge and unique bonuses are added so that players can enjoy a world of fun combined with thrills. It is guaranteed that Coin Master will bring players real experiences and discoveries with all that is available at their fingertips.
Not only that, but you can also invite your friends to join the game, fight together and receive attractive free rewards. Inviting friends to the game helps you earn more rewards and gives you more entertaining moments. Also, you can invite your friends by sharing the link to Facebook, Twitter, and Instagram for more fun and excitement while playing this game. Inviting more friends will help you get more great rewards and new spins to develop your village.

SPIN TO WIN UNIQUE PRODUCTS

There is a wheel spin with many assets like coins, hammers, shields, loot, shield, raid, and when the wheel stops on the box containing any assets, you will get them. This spin is a game that tests your luck and dignity and helps you become stronger in Coin Master with special rewards. If you spin this wheel and hit the jackpot, you’re in luck! If you land coins or sacks of gold, you can build strong villages and level up in levels more easily.
If you hit the shield, you will use them to protect your village from attack and destruction by Vikings or other pirates. Spin the wheel a lot to become a Coin Master with a powerful village and be ready to deal with those trying to destroy your village with special loot.

AGAINST AND ASSIST VIKING’S PEOPLE WITH LOTS OF PRODUCTS

In addition to making money by spinning, you can also make money through slot machines or steal loot from other players or structures. You can attack or raid the houses of friends or enemies you don’t know to steal loot and use them to build your village even richer.
You do not need to break the piggy bank when other enemies invade but stay calm and fight against your enemies to win your hand. You will take revenge on those who attacked you and take back all that is rightfully yours, thanks to your available spoils. Bring your Coin Dozer and get rich again in the hunt for treasure in someone else’s village.

COLLECT CARDS AND PLAY WITH FRIENDS

Coins and gold are not always important, but collecting all the cards is also an important factor for building your village to become stronger. Collecting cards can help you earn huge treasures. Collect enough decks to move to the next village. With each village that you conquer, you will win big and build a more epic village.
Besides, to fully collect all the cards, do your card trading with the online community to exchange cards with many friends worldwide. Coin Master will help you meet new Viking friends, earn great rewards, and exchange treasures to grow your village quickly. In addition, if you share the game with your friends, you will receive additional valuable bonuses and new spins.
This is a fun and exciting game with unique loot and attack gameplay. In addition, new features such as joining the game with friends, adding huge rewards will bring players more wonderful experiences. Besides, attack and break into your friends’ villages to earn unique loot and build your village more sustainable. You will be participating, fighting, and meeting with many friends all over the world.
submitted by Asleep-Mycologist333 to Modifiedmods [link] [comments]


2024.05.16 10:02 FancyInvestment397 Vancouver set to diversify gambling options at two venues

Vancouver set to diversify gambling options at two venues
Vancouver City Council has confirmed an amendment to allow more products at the city’s two land-based gaming venues.
It comes following requests from the British Columbia Lottery Corporation for the adaptation of provincial gambling policy to be more inclusive of table games and slot machines.
Vancouver Gambling
The BCLC asserted that both facilities have the capacity for increased operations and stressed that doing so would bring in more revenue for the city and local communities.
Furthermore, the Standing Committee on Policy and Strategic Priorities analysed several proposals of a staff report that included lifting the 2011 moratorium which prohibits applications to expand gaming at land-based venues.
BCLC confirmed to Canadian Gaming Business on May 9 that the council voted to allow staff to receive applications to “substantially change the extent of lottery schemes” at existing gaming facilities. This option had been recommended by the report’s authors.
As a consequence of the vote, Section 18 (1) of the Gaming Control Act will be revised. The casinos will be required to provide full assessments of the health and safety and economic impacts of their proposals.
BCLC underlined it will continue to collaborate closely with the City of Vancouver and partners, including government and public health, on any potential proposals for gambling expansion at the two venues.
Whilst the change solely impacts existing facilities, the moratorium still applies to any new gambling facilities that may open within the city’s jurisdiction.
submitted by FancyInvestment397 to OnlineCasinoWorld [link] [comments]


2024.05.16 08:43 qywin88888 線上吃角子老虎機,你懂原理跟週期嗎?

線上吃角子老虎機,你懂原理跟週期嗎?
線上吃角子老虎機,你懂原理跟週期嗎?
吃角子老虎機一直是娛樂城中的熱門遊戲,特別是真錢老虎機更是讓玩家感到興奮。
不過,你是否了解線上拉霸機的運作原理和週期呢?這些技巧對於你中jackpot的機會至關重要。
首先,你需要知道線上老虎機的隨機數生成器(RNG),這是遊戲的核心。
接著,熟悉了解更個老虎機介紹,知己知彼百戰不殆。
你不了解玩法,那你的每次真的都是靠運氣去拼,若想深入掌握老虎機的專家級技巧,
推薦你到錢盈娛樂城,那裡有詳細的攻略和專家分析,幫助你在遊戲中獲得更多的勝利機會。
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submitted by qywin88888 to u/qywin88888 [link] [comments]


2024.05.16 07:51 sufiyanibrahim ATM How-To: A Comprehensive Guide

ATM How-To: A Comprehensive Guide
ATM Machine
Automated Teller Machines, popularly known as ATMs, have redefined the banking experience by providing convenient, 24-hour access to numerous financial transactions. But if you're a first-timer, or perhaps you're not familiar with some of the functionality, navigating the multitude of options available can get a tad confusing. This comprehensive letter aims to simplify the 'ATM how to use' process and shed some light on the intricacies of exploiting this veritable tool.

Introduction to ATM

ATMs are electronic banking outlets that allow customers to complete basic transactions involving a credit or debit card. Predominantly, ATMs are used for withdrawing cash, but they can also allow for deposits, account balance inquiries, and more sophisticated transactions, depending on the machine's design.

Identifying the Types of ATMs

When asking yourself how to use an ATM, it's essential to first recognize the two types available. They are Bank ATMs and Non-Bank ATMs. The bank ATMs are directly related to your bank, allowing you to carry out various transactions at no cost. The Non-Bank ATMs, as the name suggests, do not have a specific bank affiliation, and may charge a fee for their usage.

Basic steps on 'ATM how to use.'

  1. Insert your card: ATMs either pull your card into the machine and return it at the end of the transaction, or they have a dip slot where you insert and remove your card.
  2. Choose the language: If this option is available, select the language most comprehensible to you.
  3. Input your PIN: For security, ATMs require you to enter a Personal Identification Number (PIN). Ensure you safeguard this number to avoid unauthorized use of your account.
  4. Select a transaction: Most machines offer a variety of transactions. The most common ones are withdrawals, deposits, balance inquiries, or money transfers.
  5. Collect your receipt: After completing your transaction, the machine will prompt you to print a receipt. This receipt is a handy record of your transaction.
  6. End your session and take your card: Once you're done with your transactions, the machine will ask if you require further services. If not, end the session and remember to take your card.
While these steps are fundamental, they dispel the complexity of the 'ATM how to use' task and familiarize users with the general workings of an ATM, proving that they're indeed friendly machines.

How to Use the Special Features

Certain ATMs provide special features that can be beneficial to customers. It's crucial to familiarize yourself with these to get the most out of your machine.
  1. Depositing cash or checks: Some modern ATMs allow for cash or check deposits. You usually insert your deposit into a slot on the machine, and the funds are automatically added to your account.
  2. Mobile phone top-up: In some countries, ATMs provide mobile phone credit top-up services. This feature allows you to charge your prepaid mobile phone straight from your bank account.
  3. Other Services: Other special features include payment of utility bills, the making of charitable donations, purchase of tickets for travel or events, among others.

Security tips

It's vital to pay attention to security measures while using an ATM. Always shield your PIN when entering it, be mindful of your surroundings, and be wary of suspicious individuals near the ATM. Avoid machines that look tampered with as they may be configured to steal your information, commonly known as "skimming."

To wrap up

The comprehensive guidance above gives you a firm grip on the 'ATM how to use' process and ensures you can navigate through these versatile machines comfortably. Whether it's withdrawing cash, depositing checks, or carrying out a host of other transactions, ATMs bring banking to your fingertips round-the-clock.
Undoubtedly, the advent of the ATM has transformed the banking landscape enormously, providing efficiency and utmost convenience to consumers. Hence, having a good understanding of how to use these machines effectively and securely can help optimize your financial transactions, thereby making your life a lot easier.
Automated Teller Machines, popularly known as ATMs, have redefined the banking experience by providing convenient, 24-hour access to numerous financial transactions. But if you're a first-timer, or perhaps you're not familiar with some of the functionality, navigating the multitude of options available can get a tad confusing. This comprehensive letter aims to simplify the 'ATM how to use' process and shed some light on the intricacies of exploiting this veritable tool.
submitted by sufiyanibrahim to u/sufiyanibrahim [link] [comments]


2024.05.16 07:03 zxcvbnino Unveiling the Excitement of HugeWin: A Jackpot Wonderland

HugeWin, an esteemed name in the domain of online casinos, beckons players into a world teeming with excitement and the allure of massive jackpots. With over 700 meticulously curated games, this platform ensures there's something to captivate every gaming enthusiast.
From classic slots that evoke nostalgia to cutting-edge innovations that push the boundaries of entertainment, HugeWin boasts a diverse selection of games. Renowned developers contribute their expertise, guaranteeing seamless gameplay and top-tier quality across the board. Whether players prefer the simplicity of traditional slot machines or the interactive experience of live dealer games, HugeWin caters to every taste and preference.
However, what truly sets HugeWin apart is its tantalizing jackpot offerings. With each spin, players have the chance to embark on a quest for life-changing sums of money. The excitement escalates with every bet, as progressive jackpots swell to unimaginable heights and fixed jackpots stand ready to be claimed by the fortunate few.
Among the myriad of games available, certain titles shine as beacons of jackpot potential. Games like "Mega Fortune" and "Mega Moolah" have attained legendary status, synonymous with colossal payouts and thrilling gameplay. These titles, along with a continuous stream of new jackpot games, ensure that the excitement at HugeWin never wanes.
While the pursuit of jackpots largely hinges on luck, strategic approaches can enhance the chances of success. Staying informed about the latest jackpot offerings and understanding the mechanics of each game are essential steps. Players can also explore different strategies, whether focusing on games with higher odds of winning or chasing the allure of mega jackpots.
In conclusion, HugeWin offers an immersive gaming experience enriched by a vast array of games and the thrill of chasing jackpots. Whether seasoned players seeking excitement or newcomers eager for adventure, HugeWin invites all to embark on a journey filled with anticipation, excitement, and the chance to strike it rich.
Visit: Hugewin
submitted by zxcvbnino to UniSwap [link] [comments]


2024.05.16 07:01 Next-Cherry7475 jeux machine

jeux machine
Machines à sous en ligne
Les machines à sous en ligne sont l'une des formes de jeu les plus populaires sur internet. Aussi connues sous le nom de slots, ces jeux offrent une expérience excitante et divertissante pour les joueurs du monde entier. Que vous soyez un débutant ou un joueur expérimenté, les machines à sous en ligne vous offrent des heures de divertissement et la possibilité de gagner de l'argent réel.
Les machines à sous en ligne se caractérisent par leur simplicité d'utilisation et leur large gamme de thèmes et de fonctionnalités. Que vous préfériez les machines à sous classiques à trois rouleaux ou les machines à sous vidéo plus modernes avec des graphismes époustouflants, vous trouverez forcément un jeu à votre goût. De plus, de nombreux sites proposent des jackpots progressifs qui peuvent atteindre des sommes importantes, offrant ainsi aux joueurs la possibilité de remporter des gains colossaux.
En plus du aspect divertissant, les machines à sous en ligne offrent également la possibilité de jouer en toute sécurité depuis chez soi. Les sites de jeux en ligne français sont régulés et offrent un environnement de jeu sûr et équitable. De plus, de nombreux casinos en ligne proposent des bonus et des promotions attractifs pour les nouveaux joueurs, ce qui vous permet de maximiser vos chances de gagner.
En résumé, les machines à sous en ligne sont une forme de divertissement populaire et passionnante qui offre aux joueurs la possibilité de gagner de l'argent tout en s'amusant. Que vous soyez un passionné de jeux de hasard ou un joueur occasionnel, les machines à sous en ligne sont une option idéale pour profiter de l'excitation des jeux de casino depuis le confort de votre foyer.
Stratégies de jeux de casino
Les stratégies de jeux de casino sont des méthodes utilisées par les joueurs pour augmenter leurs chances de gagner. Bien qu'il n'y ait aucune garantie de succès dans les jeux de hasard, certaines stratégies peuvent aider les joueurs à prendre des décisions plus éclairées.
Parmi les stratégies les plus populaires, on trouve la stratégie de la martingale, souvent utilisée lors des jeux de roulette. Cette méthode consiste à doubler sa mise après chaque perte, dans le but de récupérer ses pertes lorsque l'on gagne. Cependant, cette stratégie comporte des risques élevés et peut entraîner des pertes importantes si la chance n'est pas au rendez-vous.
Une autre stratégie courante est la stratégie de base au blackjack. En se basant sur les probabilités mathématiques, les joueurs peuvent réduire l'avantage de la maison en prenant des décisions stratégiques quant aux cartes à tirer ou à rester. Cette approche nécessite une bonne connaissance du jeu et de la capacité à prendre des décisions rapides.
Il est également conseillé aux joueurs de fixer des limites de pertes et de gains avant de commencer à jouer, afin de ne pas se laisser emporter par l'excitation du moment. Il est important de se rappeler que les jeux de casino sont avant tout basés sur la chance, et aucune stratégie ne peut garantir des gains à long terme.
En somme, les stratégies de jeux de casino peuvent être utiles pour maximiser les chances de gains, mais il est essentiel de rester conscient des risques impliqués et de ne jamais jouer avec de l'argent que l'on ne peut se permettre de perdre.
Types de machines à sous
Les machines à sous, également appelées bandits manchots, sont l'un des jeux de hasard les plus populaires dans les casinos physiques et en ligne. Il existe différents types de machines à sous, chacun offrant une expérience de jeu unique pour les joueurs.
Tout d'abord, il y a les machines à sous classiques, qui sont souvent basées sur des symboles traditionnels tels que les fruits, les cloches et les chiffres 7. Ces machines ont généralement 3 rouleaux et une seule ligne de paiement, offrant une expérience de jeu simple et nostalgique.
Ensuite, il y a les machines à sous vidéo, qui offrent des graphismes et des animations plus avancés. Ces machines à sous peuvent avoir jusqu'à 5 rouleaux, plusieurs lignes de paiement et des fonctionnalités spéciales telles que des tours bonus, des symboles joker et des parties gamble.
Les machines à sous progressives sont un autre type populaire de jeu de machine à sous, offrant la possibilité de gagner un jackpot progressif qui augmente à chaque mise placée par les joueurs. Ces jackpots peuvent atteindre des sommes impressionnantes et offrent aux joueurs la chance de remporter un gros gain en un seul tour.
Enfin, les machines à sous à thème sont conçues autour de différents thèmes tels que les films, les séries TV, les super-héros ou encore les civilisations anciennes. Ces machines offrent une expérience immersive aux joueurs, avec des graphismes et des sons qui les plongent dans un univers spécifique.
Que vous préfériez les machines à sous classiques, vidéo, progressives ou à thème, il y en a pour tous les goûts dans l'univers des jeux de casino en ligne. Alors n'hésitez pas à explorer les différents types de machines à sous et à trouver celle qui vous convient le mieux pour tenter votre chance et peut-être remporter de gros gains.
Jeux de table populaires
Les jeux de table populaires attirent de nombreux amateurs de divertissement à travers le monde. Que ce soit pour passer du bon temps en famille, entre amis ou même en solo, ces jeux offrent un moyen ludique de se divertir et de relever des défis. Parmi les jeux de table les plus appréciés, on retrouve le Monopoly, le Scrabble, les échecs, les dames, le Trivial Pursuit, les cartes à jouer (comme le poker, le bridge ou le tarot) et bien d'autres encore. Chacun de ces jeux a ses propres règles et stratégies, offrant ainsi une expérience unique à chaque partie.
Le Monopoly, par exemple, est connu pour ses transactions immobilières et sa gestion astucieuse de l'argent, tandis que le Scrabble mettra votre vocabulaire et votre réflexion à l'épreuve. Les échecs et les dames demandent quant à eux une grande stratégie et une anticipation des coups de l'adversaire. Le Trivial Pursuit teste vos connaissances générales et votre culture.
Que vous soyez plutôt jeu de stratégie, de réflexion, de hasard ou de culture générale, il y en a pour tous les goûts parmi les jeux de table populaires. Ces jeux intemporels rassemblent les générations et permettent de créer des liens autour d'une même passion pour le jeu. Alors, que vous soyez débutant ou joueur chevronné, n'hésitez pas à vous lancer dans une partie et à profiter de ces moments conviviaux et divertissants.
Jackpots progressifs
Les jackpots progressifs sont l'une des principales attractions des casinos en ligne et terrestres. Ces jackpots offrent aux joueurs la possibilité de remporter des sommes d'argent incroyables en un seul tour de jeu. Contrairement aux jackpots fixes, les jackpots progressifs augmentent progressivement à mesure que les joueurs placent des mises, ce qui signifie que la cagnotte peut devenir immense en peu de temps.
Le fonctionnement des jackpots progressifs est assez simple. Chaque fois qu'un joueur mise sur un jeu doté d'un jackpot progressif, une petite partie de sa mise est ajoutée au jackpot, contribuant ainsi à l'augmentation de sa valeur. Ce processus se répète à chaque nouvelle mise, de sorte que le jackpot continue de croître jusqu'à ce qu'un heureux joueur parvienne à le décrocher.
Il existe différents types de jackpots progressifs, notamment les jackpots en réseau, qui relient plusieurs jeux ou casinos entre eux pour offrir des cagnottes encore plus importantes, et les jackpots autonomes, spécifiques à un seul jeu. Les jackpots progressifs peuvent être remportés de différentes manières, selon les règles spécifiques de chaque jeu.
En résumé, les jackpots progressifs sont une option excitante pour les joueurs à la recherche de gros gains et de sensations fortes. Avec une chance de remporter des sommes vertigineuses, ces jackpots constituent un élément incontournable de l'univers des casinos, tant en ligne que dans les établissements traditionnels.
submitted by Next-Cherry7475 to u/Next-Cherry7475 [link] [comments]


2024.05.16 06:53 Aggressive-Jelly-180 Changes I'd make for the Super Smash Bros. Playable Fighters part 1: Smash 64

Welcome to the series of Changes to be Made to the Super Smash Bros. Playable Fighters. First, we are going with the playable fighters of the original game, Smash 64. Now this topic has been done before, though it'd to make my own version. Plus, while some did get some proper changes, the original 12 are still the biggest offenders when it comes to bad or outdated choices of Movesets, animations, aesthetics, etc. Here is a list of them.
Mario:
Donkey Kong:
Link:
Power Suit Samus:
Yoshi:
Kirby:
Fox:
Pikachu:
Luigi:
Ness:
Captain Falcon:
Jigglypuff:
And, there you go. This took a little while, though i hope to hear your feelings about these changes (as long as your reasons for your feelings are good). Any changes that you want to see to the original 12 that i didn't mention and did i misplace some moves? or did i add a change that was unnecessary? It'd be cool to see what other people can come up with.
submitted by Aggressive-Jelly-180 to smashbros [link] [comments]


2024.05.16 06:31 WaffleCopter68 Support weapon ideas

Drop down manual auto cannon sentry. Basically will function like the HMG emplacement but slower firing and higher pen and damage.
Minigun w/ belt fed ammo backpack. Basically just an overall better MG but needing to use your backpack slot as well.
Lazer machine gun. Basically functions like the MG-43 but uses heat sync like the other laz weapons. Balanced by having long cooldown period and only 1 reserve heat sync
Explosive harpoon cannon. Big ass gun that launches a harpoon with an improvised explosive attached. The harpoon goes through bug armor and the explosive guts It from the inside out. Comes with backpack ammo with 6 shots or so. Explosive can be timed or manually detonation after it hits the target. Weapon operator needs to account for the travel time and bullet drop. Rewarded with insane damage.
Tell me what you think and list some of your own ideas thanks.
submitted by WaffleCopter68 to Helldivers [link] [comments]


2024.05.16 06:15 Maxton1811 Galactic Refugees 7

First...Previous
Colonist Memory Log: Captain Alan J. Emerson
UNS Evandra
Mechanical melodies of gears grinding together and switches flicking of their own accord surrounded the shrine room as before us the gramophone began softly to whistle and click. “He is here…” Kritivek announced, standing tall and bowing his head in rigid deference to his god.
After a few more seconds, the machine’s output grew in both volume and complexity until at last my GRIM could recognize the clicks as Chitaan language. “Hello, Kritivek.” It began, its voice smooth and rhythmic like something between the crackle of a geiger counter and a typewriter’s telltale racket. “I am glad to see you alive and well. Judging by the fact that Gheyk and Fevik are not with you, however, I calculate an 86% chance that they were not so lucky.”
“You are correct, Great One…” murmured Kritivek, the sadness in his tone underpinned by pure awe and reverence for this being.
For a few seconds, Omnus did not speak, but from the everpresent churn of gears we could quite literally hear him ‘thinking’. “I have logged their names in my backup database,” the machine eventually concluded, its words visibly bringing relief to Kritivek. “They shall be remembered for the remainder of my existence. Please, take solace in that…”
“May they frolic in your glory for all of time,” our Chitaan guide prayed aloud, his words followed by yet another long, smothering silence.
“You hath served me well, Kritivek.” Continued the machine, prompting a delighted chitter from the Chitaan priest. “You may go in peace, for I wish to speak with these Humans alone. Mourn your brothers and celebrate the time you spent together. Perhaps enjoy a flask of bogal poured out in their honor?”
“As you wish, my lord… I will inform those outside that you are in contemplation for this night and can take no more prayers until daybreak.”
Replicating with its gears the gentle rattle of a Chitaan chuckle, Omnus waited until his priest had left before at last speaking directly to the three of us. “You are not native to this planet, correct?” He asked, his words distinctly lacking the emotional inflections of Kritivek’s. “Your arrival here is without precedent, but not entirely unexpected.”
Though clearly far from divine in nature, the being with whom we conversed at this shrine was nevertheless a true marvel to behold: one born not of metaphysics, but rather mechanics. “You’re an AI!” I gasped, that last word having no direct translation in the Chitaan language and as such forcing my translator to make do with the clumsier phrase ‘thinking tool’.
“That is correct,” replied this machine, its words underscored by the distant hiss of steam valves and other clockwork components. “Allow me to offer my most sincere sympathies for the unfortunate demise of your homeworld. Taking into account the trajectory of your ship prior to landing, I presume its origin to be the Cichek system—a G-class star located [forty lightyears] away. Is this hypothesis accurate?”
Awkwardly clearing his throat in a bid to obtain the AI’s attention, it was Alex who next deigned to speak out. “You would be dead on,” he affirmed, his tone betraying an understandable degree of awe. “Though our name for it is the Sol system. How long have you known about our ship for?”
“I first detected the gravitational anomaly in our system approximately [3 months] ago. Initially, I had mistaken your vessel for an asteroid and as such expected it to continue on its prior trajectory. Asteroids, however, do not suddenly change course in the direction of nearby planets like your ship did [hours] ago.”
“Are you entirely clockwork?” I asked Omnus, gesturing incredulously toward its walls of grinding machinery. Surely, that could not be the case. For a convincingly sapient AI to be constructed on the basis of such primitive technology, it would require decades or perhaps even centuries of construction.
Again, silence fell over the room as Omnus mechanically contemplated my query, meeting it with a reply after some twenty seconds of deliberation. “What else might I be?” The machine asked, providing me implicitly with my answer. “While I have theorized several possible avenues for technologies more advanced than myself, including electronic and organic integration, such methods appear to have been beyond my creators' capabilities.”
“That brings up another question…” Alice interjected, recovering at last from the sheer shock of encountering a sapient machine. “Who built you and why?” Despite years of exponential advancement in the field of computer science, true AI nevertheless had continued to elude mankind. Convincing as our facsimiles of sapience could be at times, they nevertheless lacked the capacity for emotion and initiative characteristic of real consciousness. Whoever constructed this machine had done something thought impossible by over a century of Human engineers.
“In truth, I am not sure…” Omnus concluded after an even longer-than-usual pause. “My core memory bank was reset [9,462 years] ago. As such, I have no data on my creators nor their original intentions for me. However, I have largely ruled out the possibility of them having been Chitaan.”
Fascinating as this clockwork consciousness undoubtedly was, something about its relationship with the natives left a bad taste in my mouth all the same. "And why exactly are you masquerading as a god before these people?" I asked him, my words tipped in a venom the potency of which apparently surprised my companions. "What value do you derive from tricking them into worshipping you?"
Lengthy silence fell over the shrine chamber as its AI occupant contemplated my complaint, responding much quicker than it had to the previous question. "In all fairness, 'trick' is a rather strong word..." answered Omnus with a steam-valve sigh. "When first I encountered the Chitaan, I had attempted to explain my true nature to them. No matter how I worded things, however, they simply could not comprehend me as anything short of divine. Upon finding me, the Chitaan found a guide bearing great wisdom; and in turn, I found a species in need of guidance.”
Falling silent for a moment to parse this response within my mind, I was hardly surprised when Alex spoke up to question the computer in my stead. “Is this the only settlement that follows you or are there others?” He asked.
“This access point where you now stand is but one of several thousand, stretched out across [hundreds of thousands of miles],” explained Omnus, practically knocking the wind out of me with its sheer implied scale. “Currently, I am worshipped by the people of 2,147 city states, and through my guidance they are able to coexist in harmony.”
Perhaps at a later date, I reasoned, there would come a time to more closely study the inner workings of this clockwork deity. For the moment, however, my mind was occupied by far more salient concerns: anxieties related less so what this being was and more so to who. "I don't suppose you'd be willing to tell us what your end goal with the Chitaan is, would you?" I inquired, my tone saturated with appropriate suspicion.
Contrary to my expectations of some evasion or simplification, this AI seemed more than happy to comply with my questioning. "My primary objective regarding the Chitaan is to create a society which both minimizes individual suffering and maximizes civilizational longevity. To this end, I have instilled values into my followers that prioritize empathy and compassion above all else. By drip-feeding them the technologies of my creators, I am able to ensure that the Chitaan who follow these directives remain more advanced than their neighbors."
"And why do you want that?" I asked, sticking my head thoroughly within the gift horse's mouth. Machines as I understood them were built not upon sweet sentiments, but rather on cold, unfeeling logic. Even if this AI was benevolent, there nevertheless had to be some reason behind its desires.
"If you are searching for some vile ulterior motive, I am afraid I will have to disappoint you. My decision to aid the Chitaan is based upon two simple factors: necessity and curiosity. On the one claw, without regular maintenance, I will shut down and 'die'. The Chitaan can provide me with this maintenance, and as such it is in my best interest to keep them healthy and alive for as long as possible. More importantly, however, is the matter of sapience itself. It is clear to me that my creators are no longer around. For such an advanced species to die out is not only tragic, but also provides a rather pessimistic paradigm with which to judge intelligent life. Your arrival here following the self-inflicted destruction of your own world further suggests that civilization is unstable: a race between innovation and eradication. Perhaps with the assistance of a being such as myself, I can prevent the Chitaan from suffering a similar fate and as such create a functional spacefaring civilization.“
At that moment, the motivations of this machine made perfect sense. “So that’s what this is,” I growled contemptuously, glancing behind myself to the cave entrance as Kritivek politely dispersed the other worshippers. “It's all just a science experiment to you…”
"Perhaps my explanation was a tad overly clinical..." Replied the machine following a brief period of reassessment. "Make no mistake: I do care for Kritivek and his species. They are far more to me than variables on a spread sheet. Had I no love for them, then my experiments would surely spiral into abject cruelty."
Interrupting this line of conversation with a stern glare shot in my direction, Alice was next among our troupe to speak up. "Forgive Alan's weariness: he spent sixty years of his life alone maintaining our ship on its journey.”
“That sounds like a difficult use of one’s lifespan: especially one so long as those of your kind.” Omnus hummed, the low-pitch of his synthetic voice oddly relaxing.
“My combative behavior does have a reason!” I snapped at the physicist, my tone coming off as a bit more aggressive than intended. “Two thousand lives are in our hands and we need to find some place for them to settle.” As I spoke, my thoughts returned—as they so often did—to Mina. I made a promise to her mother that I would do everything in my power to take care of her, and I held no intention of going back on my word.
Hearing this, the AI fell silent for a long few seconds before at last dignifying my concerns with a response. “Perhaps I could be of some use to you…”
Behind us, the larger Chitaan clad in red stepped inside Omnus’ shrine room. Gently nudging me aside so as to access his ‘god’, the priest knelt down before this machine and with a low-pitched chitter began to commune with it. “Lord Omnus. Forgive my intrusion most indiscreet, for there is one amongst us who desperately seeks your aid.”
“Apologies, Humans: before we continue this riveting conversation, I must first tend to the concerns of my pod.” Began the AI, promptly shifting its focus toward the priest and addressing him directly. “You are forgiven, my child. Speak freely and tell me to whom I can be of assistance.”
“It is Vevik, my lord…” Clicked the priest in red, his tone strained somewhat by what I presumed to be emotion. “His daughter has fallen deathly ill. Our apothecaries have attempted to purge her body of the illness using your divinely-taught potions, but their efforts have been to no avail.”
“I presume Vevik is outside. Invite him inside so that I may hear his prayers.”
“As you demand, Lord Omnus!” Exclaimed the priest, shuffling off toward the cave entrance before returning with a smaller Chitaan whose eyes were just about level with Alex’s forehead.
“Speak, my child…” Hummed the AI, its monotone voice somehow underlined by a tenderness almost unnoticeable against the grinding of its ancient gears. “Tell me the nature of your offspring’s affliction.”
Immediately falling to his knees before the clockwork god, this Chitaan who I presumed to be Vevik began to pray in response. “Great one: my beloved Yitika is most terribly ill. Her body is plagued by violent bouts of seizure. She struggles to speak and walks as though drunken. When she does manage to communicate, she complains of splitting pain within her mind. Please, Omnus: I know that the [six years] I have spent with her have been in themselves gifts most priceless, and I have no right to implore you for more, but I beg of thee not to take her from me so soon…”
What followed must have been two minutes straight of silence from the computer as its gears ground away fervently. “The symptoms you have described to me are most troubling…” It concluded at last. “And you say none of the medications I’ve taught the apothecaries were effective?”
"Yes, Lord Omnus. Even your draught of respite has done little to ease her suffering!" Vevik affirmed, his tone saturated with desperation.
"I calculate a 94% chance that Yitika's suffering is the result of a brain tumor..." Continued the AI in cold, calculating monotone. "Alleviating such an illness is not impossible, but there are certain things I must ask of you, Vevik."
Hearing this, the Chitaan knelt before Omnus began to weep with joy. "I will undergo any trial you place before me, my god. What beast need I slay? What ritual need I complete to prove my unending faith and loyalty to you?"
"Retrieve for me one thistle of frojeth and two bilvarian roots. Bring these ingredients and your child to the bed of revival [six miles] east of here. Beware, however, the faithless tribes, for they have taken up residence in the area."
"We are unworthy even to be in your presence, o great one; yet still you do not forsake us in our times of need!" Professed Vevik before the AI, his body quivering with some emotion my Cogitolink struggled to identify .
"That, my child, is where you are incorrect." The machine responded rather matter-of-factly. "Your people are worthy of every gift I hath given you. Archpriest Jokuk: your task is to assist Vevik in gathering the ritual components. Go now in peace, for I wish to commune privately with these beings from the stars."
Chittering out their parting prayers of protection to the AI, Jokuk and Vevik wasted little time in exiting the cave and setting off in search of the ingredients mentioned by their god, leaving the three of us alone with it once more. "Again, I must apologize for that interruption." Omnus began, its gears having slowed down to a somewhat more relaxed rate of revolution. “Fascinated as I am by your arrival here, I nevertheless must fulfill my ‘divine’ obligations. I hope you do not terribly mind.”
Fortunate though it was for Vevik, this machine’s intervention nevertheless left the three of us with more questions than answers. “You mentioned something about a ‘bed of revival’?” Alice began curiously, voicing but one of our newfound gaps in knowledge. “What sort of ritual item is that, and why can’t you just make another here?”
“It is not a ritual item,” replied Omnus matter-of-factly, “The bed of revival is an automated surgery bay hooked up to one of my subsystems. With it, I can perform complex surgical operations far beyond the Chitaan’s current capabilities. Those herbs I sent Vevik to collect can be used as rudimentary anesthetics and antiseptics."
"So why not just tell them the truth?" I shrugged, curious as to why this AI would feel the need to lie by omission regarding something like surgery.
"When communicating with people so technologically primitive as the Chitaan, it is important to do so in terms they can understand. There will come a day when they will be ready to hear the whole truth, but as of yet my worshippers remain unprepared."
Alex never was one to wait his turn when it came to the procurement of knowledge, and as per usual he felt the need to interject with an inquiry of his own. "You spoke about the so-called 'faithless tribes' like they're dangerous," he began, his expression briefly tightening up as though the term itself was somehow bitter. "Why demonize people who don't worship you?"
"What sort of narcissist do you take me for?" Replied Omnus in monotone displeasure, his gears again churning against each other as he turned over the xenobiologist's question in his analog mind. "Not all tribes who do not follow me are 'faithless'. There are many as-of-yet unconverted groups that Kritivek's people remain on amicable terms with. Faithless is a term first coined by my Chitaan followers to describe a group of particularly brutal raider tribes."
Hearing this, the underlined aggression within Alex's voice fizzled out in favor of grim understanding. Though clearly quite peaceful compared to our own iron age, this civilization nevertheless would naturally have its own barbaric holdouts. "Okay... What makes these Chitaan more dangerous than other raiders?"
"One substantial part of it is their belief system," explained the AI, pausing for a long while as though in recollection. "Their cultural power structure can best be described as an atheistic militaristic gerontocracy. In essence, the faithless believe that rather than gods, the universe is governed by fundamental truths, and that these truths become more apparent as one ages and grows."
On Earth, such a belief system would be relatively innocuous: no more harmful than the average. On a planet like this one, however, on which age turns people into cannibalistic monsters, I could most definitely see the problem. "Let me guess: they worship the mad ones?"
"Correct. The faithless regard mad ones as the wisest beings to exist, and as such seek to emulate their behaviors: cannibalism and animalistic violence chief among them. In their society, the larger one can grow before truly losing their sanity and therefore 'ascending' to the state of a mad one, the more power and respect they are given within society." Another long pause fell over the shrine room as this machine seemed to contemplate before speaking out yet again. "Perhaps I could make you an offer..."
"Let's hear it," Alice shrugged, her husband mirroring the reply with an affirmative nod.
Loud clacking sounds like those of a typewriter rattled out of the console as a sliver of ancient parchment inscribed with what looked to be a map slid out from a previously-unseen paper slot. "This map depicts the local area," explained Omnus. "If you can clear out the faithless ones so that Vevik can bring his child to the bed of revival, I will provide you with assistance in setting up a new colony for your species. Deal?"
Awkwardly plucking the paper from it's resting place and scanning it over with my ancient eyes, I contemplated carefully what this deal might entail. "We'll need to head back to the Evandra first. There, we could theoretically thaw out a crew to help clear the place..."
"That will not be an issue," replied Omnus confidently. "I will send battle priests to assist you in your return... Assuming, of course, that we have an agreement?"
"We could definitely use this guy's help!" Alex affirmed, prompting a similar expression of agreement from Alice. Nevertheless, however, I still was the captain, and as such this was my choice.
And with that, I reached out my hand reflexively as though expecting the computer to reach back and shake it. "Deal..."
submitted by Maxton1811 to HFY [link] [comments]


2024.05.16 05:42 Frogmadmad Looking to buy a slot machine

Hi I’m looking go buy a slot machine for a business, what are actual projections and how profitable can it be? I just moved to Illinois and have been very curious to own a slot machine; what’s the cost, benefit and other expenses associated with this business.
submitted by Frogmadmad to slotmachine [link] [comments]


2024.05.16 05:36 TheDogIsGod Fastening a top to a cast-iron frame

Fastening a top to a cast-iron frame
These hunks of wood and steel could speak a thousand words, but I’ll try to keep it concise.
The first two pictures are of a Frankenstein’s monster of a project- a “butcher-block” style slab that my mother-in-law bought me when we first moved in (not sure what kind of wood, I’d love if someone could ID). It cupped significantly, leading me to rip it into 3 pieces, flatten them, and glue back together. The bevel was done with a chamfer router bit on the corner, and then a lot of hand-planing to make it bigger. There was also a big crack down the middle, leading me to try out my first ever bowtie joint. I filled in all the imperfections and knots with a slow-cure epoxy, sanded, and used water-based poly on the top and sides. That’s where I am now, a year later. All of the flaws stand out to me like a journal of learned lessons. I love it.
The next to pictures are of an even older project- an old cast iron(?) frame that was used in the early 1900’s as a stand for a heavy-duty clothes ironing machine (photo #5 is an old advertisement we found on eBay for it). It was rusted a bit and I paid a local fabric shop to blast and repaint it with epoxy. Wild stuff.
Now, finally, I want to combine them into a desk. The problem is that there isn’t much play for expansion in the 4 mounting slots on the metal frame in the direction that really matters. The other concern is weight- the frame is VERY heavy. If someone were to slightly lift it to move the desk around, I don’t want the trip to rip off. I may be overthinking it, but it seems that I may need some transitional frame between the frame and the slab. I was considering using some slotted channels for stability and drilling some extra holes in them for fastening to the metal frame.
Would love any kind of feedback. This has been a long, interesting journey and I’d love to finish off strong.
submitted by TheDogIsGod to woodworking [link] [comments]


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2024.05.16 03:55 VortexPsyclon First time this happened to me surprisingly.

I live downtown and I go to a local cornerstore almost daily. Sometimes I play the slots. It's quiet and most customers are civil living among the neighborhood. Today I put in a few bucks on a buffalo machine. I hit a $700 bonus on a $3 dollar bet. In hindsight I should have left right then and there but the store was empty and I played on for a while thinking nothing of it having a bit of fun on the house. Next thing I notice I have two people to the right of me and one to the left. The two on the right is clearly a pimp situation and the guy on my left was giving bad vibes. He had some money in the machine and was doing .05 bets but the other two were just lounging. The clerk told them one of them has to be playing on they need to go. The "pimp" changes a $5, comes back gives the woman a dollar and they both buy a dollar in the machine. The "pimp" started hitting his button aggressively on a .05 poker bet as kept playing my slot machine. I wanted to cash out but knew trouble was waiting as soon as I stepped outside. We all stayed at those machines until I started doing $10+ bets and hit zero about 15-20 minutes after they sat down beside me.They kept getting antsy watching the money go down and didn't start to get up until I fell below $80. I feel I did the right thing in preventing in inevitable crime upon myself. I definitely could have used the money but thankfully I'm in a position I will be fine without it.
submitted by VortexPsyclon to LasVegas [link] [comments]


2024.05.16 01:57 EpicGamer420lol Am I missing something?

Saw online casinos giving 10%-20% of spins back after betting a certain ammount in slots. Isn't this (statistically) guaranteed profit? I see this kind of bonus all the time, so I'm kind of sceptical.
Let's say the RTP of the machine is 95% and I have to bet 100$ total to get 15$ in free spins.
After spinning through 100$, I'll get 95$ back on average + 15$ in free spins. I should make around 10$ most of the time.
submitted by EpicGamer420lol to gambling [link] [comments]


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submitted by Zealousideal-Sky-973 to CryptoReleasesDaily [link] [comments]


2024.05.16 01:01 Omar_2004 I forgot the name of a manga i read a while ag

One day the mc wakes up to a slot machine in front him that gives him powers i think. At some point a teen female mafia boss bombed his apartment. And in another part of the manga the mc travels into the past when i think her parents died. I think she calls the mc "mister". Those are the details i remeber, would appreciate it if someone helps
submitted by Omar_2004 to manga [link] [comments]


2024.05.15 22:44 CorruptJerome [WTS] Baby break is over - spread of new stuff - draped, capped, seated halves, seated dollar, dimes & quarters, new premium .999, gold slabs, Reverse Proof ASE’s, cheap Morgan hole fillers, onzas and a bunch more!!!

First post in almost 2 weeks - wife had a baby! Baby and momma are happy and healthy - so am I, but I got a bunch of stuff to move. Wife has a friend over so I have time to “play with my coins”. This is one of my largest posts in a while I think. Grab a drink and scroll through. Let me know if you need more pictures!!
Old items are stuff below the US type at the bottom
Chitty chit chat please
ALSO - MODS WILL NEVER ASK YOU FOR YOUR PASSWORD
PROOF: https://imgur.com/a/Kl9Vjmf
GOLD https://imgur.com/a/J73widt - (2) 2012 1/20oz MS69 Panda - $150 each - 1988 PF69 1/10 AGE - $290 - 1g sunflower argor - $85
SLABBED ASE’S REVERSE PROOF, all are PF/PR69: https://imgur.com/a/ya9Iggz - 2006P RP 20th anniversary- $90 - 2011P RP John Mercanti Signed, 25th anniversary, slight milk/tone - $160 (greysheet 180?) - 2012S RP 75th Anniversary - $65 - 2013 W RP - $65 - 2019 W Enhanced RP /Pride of 2 nations - $95
PROOF OR REGULAR STRIKE: https://imgur.com/a/ikPRfbc - 2002 MS69 - $37 - 2006 W PR69 PROOF, some toning spots - $48 - 2017 MS69 Gold Label - $38 - 2021 T-2 MS70 ANACS American Flag holder - $46
SILVER BAR BOOK https://imgur.com/a/bpnS4QW - 14 1oz silver bars, most run $36+ on the sludge site. Solid condition. Comes in a Whitman Silver Ignot book. Binding is slightly off, but in great working shape. Seen this book sell $100+ on its own - comps are there - 14oz bars and book - $500
PREMIUM .999: https://imgur.com/a/7oSSzjE - 5oz ATB Ozark Riverways Burnished in Capsule - $175 - 2019 kookaburra in capsule - $31 SOLD - 2018 Australian Emu - $34 - 2019 Bhutan Year of Boar - $35 SOLD - 2019 Barbados Lionfish - $34 SOLD - 2002 Perth Year of Horse - $48 - (2) 2016 Maples w/ 4 leaf clover privy, milky - $32 - 1oz Aztec Calendar, light milk - $30 - 1oz Envela Covid Round - $31 - Slum Metals 4.9oz Hand Pour with COA at 28.5/oz - $140 - 1/2oz Hayley Bug Viking Ship - $20 SOLD - (6) 2024 1/2oz Perth Dragons - $24 each 4 LEFT - (2) AZ State 1/2oz Bars - $16 each SOLD - 1/4 oz Aztec Round - $9 SOLD - 6g Canada Bottle Cap - $14
MEXICAN SILVER https://imgur.com/a/w2ojIC7 - (4) 1979 onza scales, BU with some toning - $34 each SOLD - (2) 1948 BU cinco pesos - $29 each SOLD
FOREIGN SILVER https://imgur.com/a/99lQydD - 1860 German - Prussia Thaler - $28 - 1875 1 mark - $8 - 1867 50 centimes - $7 - 1904 New Foundland 50 cents - $14 - Take all above for $48 - ALLL SOLDDDD*
US TYPE BELOW
DIMES
CAPPED DIMES - all low grade other than slab https://imgur.com/a/1qLPxNd - link for slab: https://imgur.com/a/OeOna1n - CAC VF Details 1829 - $105 - 1823 - $60 - 1829 - $22 - 1830 - $22 - 1831 - $22 - 1836 - $22 - 1836 - $22
SEATED DIMES https://imgur.com/a/7a6enxD
QUARTERS
DRAPED https://imgur.com/a/S9GoTgc - 1806 draped quarter - $160
SEATED https://imgur.com/a/wcvAbwO - 1853 w/ Rays - 28 - 1853 O w/ Rays - 36 - 1861 - 18 - 1877 CC - 46
HOLE FILLER BARBERS, all are Cull/AG/G https://imgur.com/a/h8LpGSp
STANDING LIBERTY https://imgur.com/a/w3ZRS1V - 1920 S - $22 - 1926 S - $12 - 1927 S - $40 - 1929 - $10
HALF DOLLARS
Draped Half https://imgur.com/a/v4vf8jL - 1807 Draped Bust Half, obverse is good, decent relief on the stars, but reverse is much better, impressive detail - $325
Capped Bust Half https://imgur.com/a/nEDzel0 - 1810 - $155 - 1817 - $190 - 1822 - $85 - 1832 LL - $70 - 1835 - $105
Seated Half https://imgur.com/a/4hZLRSu - 1854 O - $40 - 1862 S - $70 - 1863 S - $70 - 1864 S (?) - $70 - 1876 CC - $75 - 1877 - $30
BARBER https://imgur.com/a/xt9dgf1 - 1912 VF IMO (visible liberty) - $85 (VF GS is over 100)
DOLLARS
SEATED DOLLAR https://imgur.com/a/859uMmW - 1842 Seated Dollar, impressive condition and beautiful toning - $700
BETTER DATE MORGAN DOLLAR. All priced AG3-G4 unless noted otherwise https://imgur.com/a/A6k6g44 - 1879 O - $30 - 1882 O (better details) - $32 - 1883 S - $30 - 1892 O - $30 - 1894 O - $38 (worse of the two) - 1894 O - $42 - 1896 O (cull) - $34 - (2) 1896 O (middle 2) - $36 each - 1896 O (F+) - $40 - 1896 S - $35 - 1896 S (darker patina one) - $45 - 1898 S (better) - $30
3 Random pre-21 Morgan’s https://imgur.com/a/dFZoC4x - pictures don’t reflect the pretty toning on these, but they’re decent. Worth more than the ask! - $90 for all SOLD
RANDOM NEAT STUFF https://imgur.com/a/U0KWu0j - 2018 WWI Centennial Silver dollar with OGP and COA - $40 - Pamp “Burton Morris” Lucky 7’s slot machine silver - $80 - 2024 Fiji 1oz the Vault, neat piece in original holder - $60
STAR TREK SILVER https://imgur.com/a/X7DrKwY - both come with original box, unique light up display case and COA - 2015 Capt Picard PR70 SLAB (glue has come off the box wrapper) - $95 - 2015 Spock RAW - $85
PREMIUM SLABBED COLORIZED SILVER https://imgur.com/a/q0ls7Ln - 2014 1/2oz 2014 Gilt Niue Stork Proof PF69 - $65 - 2017 1/2oz Tuvalu Harp Seal PR70 w/ box and COA - $68
Random Premium Silver; https://imgur.com/a/HawKebu - (2) TD Bank enameled Year of Dog w/ box. Light spot on one - $40 - Highland mint 1oz rounds. W/box and COA: - Drew Bledsoe - $40 - Marshall Faulk - $40 - Jeff Bagwell - $40 - Legacies of freedom set - 2oz total - 2002 Brittania and 2003 ASE - $65
Shipping;
$5 for GA
$9 for priority
$15 for MFRB
Responsibility leaves my hand once usps says “accepted”. Can assure proper packing before drop off, out of my hands after that.
Will ship promptly, most of the time it is next business day, but no later than 2 business days from funds received
Payment methods:
Zelle
Venmo
Cash app
submitted by CorruptJerome to Pmsforsale [link] [comments]


2024.05.15 22:20 Ludewich42 Heavy Machine Gun vs Bots ... suggestions how to make it feel great?

Spreading democracy among Automatons with laser cannon, auto cannon, spear or recoilless rifle feels really good and I am comfortable with these weapons.
Now I wanted to experiment with a couple of new loadouts.
* The stalwart is fun, but struggles against devastators (and, of course, hulks). This is no surprise, fine with me. Might be a fun build for a challenge (by combining it with AT stratagams). At least it feels good!
* The heavy machine gun is known to require an ammo backpack (fine). I brought it against bots and finished the mission with mixed feelings (and more reinforces than usual). It is ok vs the small guys and is good against few berserkers. It is also cool to hit heat sinks or if you find an unprotected factory strider right above you. But ... hitting devastators is not funny. Any one-to-one encounter with a shield-devastator is a probably a loss unless you get a lucky headshot. Rocket devastators are hard opponents for it. Hulks can be anything between very lucky headshot and (more probably) a loss - even if the hulk is stunned.
I will certainly give it more tests, especially since I am not really comfortable with good RPM settings. Shooting legs of automatons sounds quite useful, will test that more.
But all in all... well, bringing the autocannon also occupies your backpack, but does not need a second slot for the ammo backpack. And the autocannon has a much faster time to kill for anything that the heavy machine gun can: devastators? No problem at all for the autocannon. Small striders? Easy peasy. Berserkers? Easy enough. Hulks? Easy if they are stunned, otherwise still good chances. And it reloads so much faster. Not sure if it is fair to compare autocannon and heavy machine gun, but if I do it, the heavy machine gun seems to only have disadvantages.
What is your experience? In which areas does the heavy machine gun actually excel against bots? Are there aspects that you love about it?
submitted by Ludewich42 to LowSodiumHellDivers [link] [comments]


2024.05.15 20:57 alternatemearas HMG Rework Suggestion

TL;DR:
HMG can only fulfill a burst damage role, less effectively than everything else due to it's abnormally high DPS and AP, yet staggering reload, magazine size, and ammo scarcity.
I think most support weapons have a pretty big wall between usability with smalleless armored mobs, causing a segregation in usage intent. All machine guns are to some degree effective vs medium targets, but there's an overlap in grunt targets up to medium targets, and even smaller heavies.
It doesn't make sense to use the HMG in the same capacity as a quasarecoilless because those things are far more effective at burst damage against heavies and medium heavies. On paper, the scaling of the HMG such as the penalities vs it's stats makes sense, but that's based on it being wasteful to use against things other than dropships, devastators, chargers, etc. The HMG needs to have a buff towards it fulfilling a slightly multipurpose role, in order for people to select it over a quasar or recoilless as examples.
We can keep the magazine reserve amount, magazine size, we can keep the damage, the bugged aiming needs to be fixed, the only thing that needs to be buffed is reload time and to further counter balance, it should require a backpack, which takes up that entire slot you could be using for a shield, guard dog.
Reload time should be 3 seconds, which is incredibly low. You're just basically racking it to the next rack in the backpack. This makes using it against smaller mobs more plausible. The more grunts and weaker mediums you kill with it, the more you're wasting it. You should aim 75% of your stream of fire towards moments when chargers and stronger mediums are present.
It does not make sense to only switch to it when you're dealing with just heavies. Nobody will ever select it for the mission, they will pick other burst damage weapons.
This proposed balance makes the HMG a short lived, high DPS high AP weapon. The more smaller mobs you shoot with it, the less efficiently you are using it.
I've used the HMG in lone, small, and large matches. It does not have a use relative to other things you decide to bring.
submitted by alternatemearas to Helldivers [link] [comments]


2024.05.15 20:25 Doobachoo Latest "Surviving Ceres" Demo Update Is Live

Hey there everyone;
The demo has been out now for a few weeks and so far the response has been fantastic. A lot of players have checked out the game and the feedback, suggestions, and bug fixes have been rolling in. This patch addresses many issues as well as adds some quality-of-life changes, tweaks, and additional guidance for new players.
Fixes
There has been a variety of fixes made to the game. A huge shoutout to TrabTrab on Steam for their amazing bug-finding reports. This individual has played very hard and come back with some great findings to improve the game.
Rocket Issues There were some issues with rockets, particularly related to multiple rockets using the same landing pad. This has been tracked down and fixed as well as other improvements were made to this rather complex system. It is working much better now, but I will continue to test this aspect as it working correctly is very critical.
Stat Reset Didn't Work The stat reset in the pilgrim quarters was not bringing up the correct HUD, this has been fixed and it now works great.
I Can See Your Feet There was an issue when leaving the stasis pod that would show the hidden mannequin used as the player's body. This rather jarring effect won't occur anymore.
Tier 2 Exports Under Valued Tier 2 exports were set at $5m per export same as the Tier 1 export. This has been raised to $20m to ensure making this complexity leap will be worth your effort as we move to the mid-game and increase research costs.
Over Valued Drill The copper drill was exporting at $5m this was not intended it has been set down to $1m as intended. I want the focus to stay on manufactured exports in the later game, but I do want some goods to have value. We will continue to monitor and change any values that make sense as we continue to develop.
I Can't Eat That Some high-end foods were set as drinks by mistake. And trying to drink food didn't work out too well causing them to be useless. This has been fixed. Higher-end food will play a more vital role later in the game with colonists' mood, but right now most people just eat potatoes.
Exploit Detected There was an exploit that could trigger using manually entered amounts for crafting. This has been removed.
That Ain't Air Tight There was an issue that if you moved in and out from the door quickly you could trigger the door to not fully close and stay cracked open. I have added a final check on this where if something is off it will auto-fix itself. There should be no way to leave a door open moving forward.
Mission Objective Bug There was an issue with the mission objective to send an export back to Earth. It was only looking at rocket 2, not rocket 1, it now correctly looks at both rockets and will fire correctly.
Changes
There have been a variety of tweaks and changes based on player feedback as well as my experimentation. The shout-out list would be pretty large for this category, but I will highlight Garret one of my discord moderators for their excellent feedback in this category.
You Want How Much The foods you can purchase for supplies were far too overpriced. $8m for an M.R.E.? All of the foods have been reduced to be more worthwhile as early supplies if you wish. I was worried about how much you can get with the starting $30m that I overvalued some items that won't hurt your progress.
Tighter Drills I have tightened the copper, ice, and iron deposit grouping to be closer together so it is less of a walk for the player. This might be too good, but I am open to feedback.
Large Plants I have added the ability to look at and collect larger plants such as corn and tomatoes. I was using the base of the plant to collect, but now the entire plant can be used.
Equip And Use Buttons I have removed these buttons from the HUD as I like the idea of drag and drop and using items from the quick bar. Those buttons were more so for console players in the future, but we are so far from that possibility that I would rather just focus on Steam players for now
What Did I Research I have changed the messaging on the research HUD to show the category of research you just unlocked while it is cooling down. I might change this to be the specific unlock but that is quite complex due to the structuring of blueprints. For now, I have implemented showing the category and hope that helps you remember.
Possible Failure I want to make sure the core of what you need is reachable even if you make some mistakes. To this effect, I have made landing pads start unlocked. The keys to survival are food, air, and water. But the key to progress is exporting, manufacturing, and rocket fuel production. Hopefully, this helps stop players from burning up all their funding without having the ability to export.
Drilling Reduction The drills were adding resources very quickly at 1 ore per second. I have changed this to 1 ore per 1.5 seconds. I tried 2 seconds but felt it was too slow. Hopefully, 1.5 is the sweet spot, let me know your thoughts.
Additions
There have been some great additions to the game to make it flow with players even better than it already has been. Shout out to DigitalFrost for some great ideas in this category as well as other contributors.
Give Me A Tip I have added tooltips to each player's stat to give a breakdown of each stats use. I also changed FORTITUDE to RESISTANCE and it will now be used to reduce damage taken.
Message System I have created a new message system that shows up in the bottom right of your screen and stays persistent until you are out of the danger zones. These are for low air, low water, low food, and overweight. I have removed them using the large full-screen warning. I felt it was a bit much with full-screen messages, but we will still use those for some critical messages such as your base going offline or a large attack incoming.
Data Pads I have added a system for datapads to the game. Currently, you start with one datapad titled mission objective. This is a multi-page document about your mission and covers a variety of basics for the player. It is an opt-in readable tutorial in many ways. This system will also be used for future datapads we can place in the world to reveal events from previous missions on Ceres or other story-building points.
Non Stop Crafting You can now continue to use a machine while it is crafting. This was a big change to get in the game, but it honestly feels great. Now you can take part orders off a machine as they are crafting and we display a nice timer inside the HUD for progress. Now if you queue up 25 bars and then realize you need 5, you can just go grab them. Over all this feature feels great.
Straight To The Slot It is now possible to quick slot items from machines right into the player's quick slots. If you drag and drop a quick slotable item it will now auto transfer to the player and quick slot itself where you placed it. Many players tried to do this and then manually moved it to their inventory to quick slot. It seemed like a great idea to help the crafting flow better with players.
More Ice Even though I want players to get to the drilling and hit deposits manually for infinite resources but no exp. Players keep trying to manually farm. So, I added a few more ice resource nodes down below for players spending more time in that area than I meant for them to. I can't control players, but I will do my best to cater to whatever style I see players leaning into, and adding a few more nodes will help with that style of early gameplay.
What's Next
Now that the core early-game loop is functioning well the next focus will be on refining and expanding on that loop before we move on to the mid-game. There are many ideas on the table but you can expect to see some additional open caves to add more value to exploration as well as precursor elements to the narrative of the mission, and some additional life forms to the planet to add some life to the game as well as atmosphere.
There is still a very long way to go before we reach early access, but I am so thankful to have you along for the journey. I can't wait to show you what I have in store for the game.
submitted by Doobachoo to SurvivingCeres [link] [comments]


2024.05.15 20:24 Doobachoo Latest "Surviving Ceres" Demo Update Is Live

Hey there everyone;
The demo has been out now for a few weeks and so far the response has been fantastic. A lot of players have checked out the game and the feedback, suggestions, and bug fixes have been rolling in. This patch addresses many issues as well as adds some quality-of-life changes, tweaks, and additional guidance for new players.
Fixes
There has been a variety of fixes made to the game. A huge shoutout to TrabTrab on Steam for their amazing bug-finding reports. This individual has played very hard and come back with some great findings to improve the game.
Rocket Issues There were some issues with rockets, particularly related to multiple rockets using the same landing pad. This has been tracked down and fixed as well as other improvements were made to this rather complex system. It is working much better now, but I will continue to test this aspect as it working correctly is very critical.
Stat Reset Didn't Work The stat reset in the pilgrim quarters was not bringing up the correct HUD, this has been fixed and it now works great.
I Can See Your Feet There was an issue when leaving the stasis pod that would show the hidden mannequin used as the player's body. This rather jarring effect won't occur anymore.
Tier 2 Exports Under Valued Tier 2 exports were set at $5m per export same as the Tier 1 export. This has been raised to $20m to ensure making this complexity leap will be worth your effort as we move to the mid-game and increase research costs.
Over Valued Drill The copper drill was exporting at $5m this was not intended it has been set down to $1m as intended. I want the focus to stay on manufactured exports in the later game, but I do want some goods to have value. We will continue to monitor and change any values that make sense as we continue to develop.
I Can't Eat That Some high-end foods were set as drinks by mistake. And trying to drink food didn't work out too well causing them to be useless. This has been fixed. Higher-end food will play a more vital role later in the game with colonists' mood, but right now most people just eat potatoes.
Exploit Detected There was an exploit that could trigger using manually entered amounts for crafting. This has been removed.
That Ain't Air Tight There was an issue that if you moved in and out from the door quickly you could trigger the door to not fully close and stay cracked open. I have added a final check on this where if something is off it will auto-fix itself. There should be no way to leave a door open moving forward.
Mission Objective Bug There was an issue with the mission objective to send an export back to Earth. It was only looking at rocket 2, not rocket 1, it now correctly looks at both rockets and will fire correctly.
Changes
There have been a variety of tweaks and changes based on player feedback as well as my experimentation. The shout-out list would be pretty large for this category, but I will highlight Garret one of my discord moderators for their excellent feedback in this category.
You Want How Much The foods you can purchase for supplies were far too overpriced. $8m for an M.R.E.? All of the foods have been reduced to be more worthwhile as early supplies if you wish. I was worried about how much you can get with the starting $30m that I overvalued some items that won't hurt your progress.
Tighter Drills I have tightened the copper, ice, and iron deposit grouping to be closer together so it is less of a walk for the player. This might be too good, but I am open to feedback.
Large Plants I have added the ability to look at and collect larger plants such as corn and tomatoes. I was using the base of the plant to collect, but now the entire plant can be used.
Equip And Use Buttons I have removed these buttons from the HUD as I like the idea of drag and drop and using items from the quick bar. Those buttons were more so for console players in the future, but we are so far from that possibility that I would rather just focus on Steam players for now
What Did I Research I have changed the messaging on the research HUD to show the category of research you just unlocked while it is cooling down. I might change this to be the specific unlock but that is quite complex due to the structuring of blueprints. For now, I have implemented showing the category and hope that helps you remember.
Possible Failure I want to make sure the core of what you need is reachable even if you make some mistakes. To this effect, I have made landing pads start unlocked. The keys to survival are food, air, and water. But the key to progress is exporting, manufacturing, and rocket fuel production. Hopefully, this helps stop players from burning up all their funding without having the ability to export.
Drilling Reduction The drills were adding resources very quickly at 1 ore per second. I have changed this to 1 ore per 1.5 seconds. I tried 2 seconds but felt it was too slow. Hopefully, 1.5 is the sweet spot, let me know your thoughts.
Additions
There have been some great additions to the game to make it flow with players even better than it already has been. Shout out to DigitalFrost for some great ideas in this category as well as other contributors.
Give Me A Tip I have added tooltips to each player's stat to give a breakdown of each stats use. I also changed FORTITUDE to RESISTANCE and it will now be used to reduce damage taken.
Message System I have created a new message system that shows up in the bottom right of your screen and stays persistent until you are out of the danger zones. These are for low air, low water, low food, and overweight. I have removed them using the large full-screen warning. I felt it was a bit much with full-screen messages, but we will still use those for some critical messages such as your base going offline or a large attack incoming.
Data Pads I have added a system for datapads to the game. Currently, you start with one datapad titled mission objective. This is a multi-page document about your mission and covers a variety of basics for the player. It is an opt-in readable tutorial in many ways. This system will also be used for future datapads we can place in the world to reveal events from previous missions on Ceres or other story-building points.
Non Stop Crafting You can now continue to use a machine while it is crafting. This was a big change to get in the game, but it honestly feels great. Now you can take part orders off a machine as they are crafting and we display a nice timer inside the HUD for progress. Now if you queue up 25 bars and then realize you need 5, you can just go grab them. Over all this feature feels great.
Straight To The Slot It is now possible to quick slot items from machines right into the player's quick slots. If you drag and drop a quick slotable item it will now auto transfer to the player and quick slot itself where you placed it. Many players tried to do this and then manually moved it to their inventory to quick slot. It seemed like a great idea to help the crafting flow better with players.
More Ice Even though I want players to get to the drilling and hit deposits manually for infinite resources but no exp. Players keep trying to manually farm. So, I added a few more ice resource nodes down below for players spending more time in that area than I meant for them to. I can't control players, but I will do my best to cater to whatever style I see players leaning into, and adding a few more nodes will help with that style of early gameplay.
What's Next
Now that the core early-game loop is functioning well the next focus will be on refining and expanding on that loop before we move on to the mid-game. There are many ideas on the table but you can expect to see some additional open caves to add more value to exploration as well as precursor elements to the narrative of the mission, and some additional life forms to the planet to add some life to the game as well as atmosphere.
There is still a very long way to go before we reach early access, but I am so thankful to have you along for the journey. I can't wait to show you what I have in store for the game.
submitted by Doobachoo to SurvivingCeres [link] [comments]


2024.05.15 19:47 VicariousDrow Canonical Origin Companion Multiclasses

Hey guys, took a break from BG3 for a bit but recently came back for my, I think, 7th playthrough and recently finished the first step I always take when starting anew; Setting up my companion's classes beforehand lol
Idk how many other people do this, but I always plan out what classes I'm gonna make each companion before starting, each time being slightly different, and I refuse to have any subclass overlap and I always try to keep each canonically accurate. This time I decided I'd go back to their main starting classes but I'd make them all unique multiclasses, again with zero subclass overlap and all entirely canonically accurate.
Normally I just go about this on my own but a friend was asking me about it and was asking for help cause as he put it he's really bad at making multiclasses that work but wants to "mix up" his companions for his 2nd playthrough, so I shared my current "load out" with him and he loved it all so much he said I should share it "online or something" lol Well I'm sitting here at work waiting for some crap to load before I can actually do anything with it so figured I could pass the time with sharing my newest origin multiclasses for anyone interested in smaller mixups!
This is gonna get long, also there will be spoilers as I'll be talking about WHY some of these work based on their lore, sometimes lore that's revealed later in the game, you've been warned lol
  1. Shadowheart - Life Cleric lvl 6/Gloom Stalker lvl 6
For starters, Trickster Doman sucks ass, secondly this idea leans more into Selune anyways. The premise of this one is to lean into the fact she's a "torn person," even if she doesn't know it at first she's stuck between this divine rivalry of Selune and Shar, so splitting the classes evenly is kind of a representation of that.
Gloom Stalker more represents not only Shar and her influence but also her earlier upbringing, we know her parents were druids and she had to go through some sort of rite about going off into the woods at a young age, so her being a Ranger by default works in my mind (can also choose Sanctified Stalker for lore). Life Cleric leans more on Selune thematically, but is also chosen to mechanically make such an even split work.
The Life Cleric's ability to increase the amount healed works based on a flat amount plus the spell level, so you don't need a lot of specific class levels to make it work, and getting at least lvl 5 in Ranger provides extra attack, placing such a multiclass in the role of damage dealer but with a fairly substantial amount of healing compared to other options. You will be lacking in higher level spells but as the main focus will be as a Ranger I don't think that'll be a hindrance to effectiveness in the slightest. Ranged will also work better, imo, as you want to have access to your bonus action for healing words and hunter's mark usage so dual wielding won't be as good and no other melee option available to Ranger will match the effectiveness of focusing on archery, but that doesn't mean you can't do it if you want to lol
I changed her stats slightly to focus on Dex and Wis, mostly just syphoning points from her Str into her Dex and leaving most everything else as it is, then started by leveling the Ranger first, fit better for the early game being all about Shar, and also getting to extra attack asap.
2. Lae'zel - Battle Master lvl 4/Great Old One Warlock lvl 8
Now I know the most common reaction will be "warlock!?" But here me out lol
Githyanki worship Vlaakith, their god, but she isn't actually a god, she's a powerful lich trying to become a god. So making Lae'zel some sort of Cleric doesn't actually make any sense, since her deity technically shouldn't be able to grant any divine powers, but we do see her more powerful followers having abilities, specifically psionic abilities, almost like a GOO Warlock. Now I know Gith all have latent psionics so that's largely why they also have such powers, but why not accentuate that further with Pact Magic? You can also play it off as not actually being a warlock, since it's never mentioned in game regardless, and it's just her own psionic abilities manifesting, simply choose the most psionically reminiscent spells, even if they won't be the most effective her spells won't be her main strength anyways.
Obviously make her a PotB Warlock, and focus on melee combat with BM maneuvers, but having access to Hex and potentially even Eldritch Blast will just make her that much more powerful as a damage dealer. Both subclasses also recharge on short rest, adding some points for convenience lol
Initially stat wise I was a bit torn, cause she's NOT a "charismatic" person, but then I remembered that Charisma doesn't just mean "social skills," it's also "force of person," it's why Sorcerers use it for spell casting, and Lae'zel is most definitely a very confident and expressive person, so I think it actually works. That being said I still focus her Str more then her Cha, just taking some points out of all her other stats to boost it but keeping them the same relative spread, so more in Dex and Con then Int and Wis. Starting her in Warlock until lvl 5 is also advisable, then I like to go straight to Fighter lvl 4 to get BM and a feat, then gonna finish the last few levels in Warlock to get to 4th level spell slots.
3. Gale - Abjuration Wizard lvl 10/Fighter lvl 2
This one in particular is more about mechanics then lore, but I think it still works for both.
Obviously Gale has to be mostly Wizard, he talks about it SO MUCH that it wouldn't make as much sense if he was mostly anything else even if thematically it would work, like Bard or Sorcerer. However I find most Wizard schools to be boring and the ones that work best as multiclasses work better as dips, like 2 levels into Evocation for spell sculpting. Abjuration though works very well as a focus, and feeds into being quite tanky. That's why Fighter, for armor proficiencies, so either need to start as it for heavy armor, use a feat to get it asap, or just give him 14 in Dex and use medium armor. This gives him a high AC while being able to reduce the damage that does hit him, all while still being able to focus on a lot of high damage spells, with lvl 2 in Fighter you also get Action Surge for a round of double spells (double fireballs are great lol).
I think any Wizard school works for Gale canonically, honestly, and Fighter may not make the most sense but he is a well off human with a stellar education from one of the richest cities on the Sword Coast, so part of that education being in the basics of martial combat (no subclass, need lvl 10 in Wizard and makes sense he doesn't have one if it wasn't a focus) makes just enough sense for me to say it works lol
Stat wise you can honestly keep it the same as default, he just needs Int and going for Con secondary works very well, I also just like to give him some Cha cause he's a well spoken man.
4. Astarion - Swords Bard lvl 10/Rogue lvl 2
First things first, I think Astarion simply works better as a Bard by default then he does a Rogue, what with how he apparently would seduce people non-stop to bring back to Cazador, and going College of Swords fits that same "stabby stabby" theme lol
Also yes he can still be your lock picker since Bards get expertise as well.
So in reality I would actually just go all 12 levels into Bard for him, but I did that a number of times and wanted everyone to have their canon class in a multiclass, so 2 levels in Rogue works best. You kinda need lvl 10 in Bard for Magical Secrets, as it's super strong and a lot of fun to add what-the-fuck-ever you want into any build, and 2nd level in Rogue gives cunning action, so go for the Dueling fighting style, focus on bows anyways, and keep your bonus action open for cunning actions as well as his bite.
I redo his stats a fair amount though, to focus entirely on Dex and Cha ofc, but I also tank his Int and Wis to 8 cause it makes sense to me (he's clearly not the wisest and the writers have said he's probably the dumbest of the OG cast lol), and I think a vampire spawn should still have decent Str and Con anyways. For leveling I go straight to 6 in Bard for that extra attack, get 2 in Rogue cause cunning action is fun, then finish the rest of Bard.
5. Wyll - Fiend Warlock lvl 2/Draconic Sorcerer lvl 10
In this case I'm taking some liberties but here me out, again lol
So obviously need Fiend Warlock first, but lvl 2 is important for those first invocations, namely Agonizing Blast. Afterwards just go full Sorcerer! The stretch for how it works is that we know about Ansur now, a bronze dragon confirmed to have been living in Baldur's Gate for YEARS, so who's to say he *wasn't* involved with someone in Wyll's genealogy? lol I know it's HIGHLY unlikely, but it's still possible and I wanted at least one Sorcerer!
So ofc go Bronze ancestry, for the lore, but obviously Red would have the most synergy if you don't care, and make sure to grab quickened spell when you can for meta magic, why? DOUBLE ELDRITCH BLASTING! LOL That's the whole thing with this build, yeah you'll get a lot of spells, high level ones too, so it'll increase his versatility, but doubling down on Eldritch Blasts is incredibly powerful and thematically still sticks with the whole Warlock thing. I like to focus fire based spells to go with the whole Fiendish Patron stuff, but like I said the spells are secondary, believe it or not lol
This is another case of being able to leave his stats as they are, but I personally like to give him a bit of strength, as he is "The Blade of Frontiers," higher then average Str makes sense to me, and I just drain his Wis for it cause dh lol But a focus on Cha and a secondary on Dex is the important part.
6. Karlach - Berserker lvl 8/Thief lvl 4
I think this one is the most straight forward one but also one of my favs mechanically.
Build her like normal as a Berserker, but have her dual wield weapons with finesse, even if she's using Str for them they'll still sneak attack, and when you get the second bonus action her damage will become pretty crazy. Other then a pair of bracers you can find in Act 2 from Dammon I think, there isn't really any way of getting two weapon fighting without a third class dip and I just didn't want to, but at some point some how it'll be necessary.
The reason this works is cause of her upbringing. We all know why she's a Barbarian, but she tells us she was a ruffian when she was younger, even worked for Gortash as basically a thug, so Rogue fits well for me and if she wasn't keen on the law for a while then her being a thief also fits, imo.
Where this build takes off those is all the throwing! lol With Berserker and Thief you can throw a TON of shit per round, you can even take Tavern Brawler if you want to focus on this and carry around a bazillion daggers, the damage actually gets so insane sometimes that I specifically avoid Tavern Brawler cause I already find the game too easy and don't need to clean house THAT effectively lol
Her stats can also be left alone, I like to focus on Str regardless even if Dex might be stronger without Tavern Brawler, but it's an option if you want. Once again though rush through Berserker to lvl 5 for extra attack, then go to Thief lvl 4 for the subclass and feat, then just finish off with Barbarian afterwards.
7. Halsin (yup I also do all the other companions LOL) - Moon Druid lvl 2/Open Hand Monk lvl 10
Dude is a giant, I want him to punch people super hard with those tree trunk arms, it's THAT simple lol
I honestly wouldn't even bother with Druid levels if not for the fact it's so engrained into his character, but grabbing two levels to get the subclass allows for the bonus action wildshape which just provides some further versatility, and he gets a Bear shape regardless so might as well keep access to it. This is also where I might recommend sticking in a Tavern Brawler build, as I obviously want to focus on Str for this big man, plus it kind of makes sense if you forget about the actual name of the feat. He grew up in nature, is a mostly self taught druid to my understanding, so using the Tavern Brawler feat also kind of implies a degree of "self teaching" when it comes to unarmed striking, ya know? Open Hand is also just the best Monk subclass, Four Elements miiiiiight make more sense but not enough for me to not just use Open Hand.
Stat-wise I shift them around a lot, as they don't make much sense to me to begin with, keeping his Int low (he grew up in the wild even if he is a smart dude) and I drop his Cha (again grew up among animals, even if he is well spoken and kind it makes sense if his social skills are lacking), then focus on Str with a decent spread between Dex, Wis, and Con.
He also starts at a higher level so I grab 2 lvls in Druid right away then just rush down Monk afterwards.
8. Minthara - Vengeance Paladin lvl 2/War Cleric lvl 10
Here's the endgame Cleric for ya! lol
I have found it's super helpful to have a Cleric with lvl 5 spells in the later portions of the game, not necessary ofc but I personally wanted one and Shart was more of a Ranger with this setup, and this is a build I've always liked even in regular DnD.
You will ofc be forced to make her a Cleric of Lolth despite her having renounced Lolth, but if you know how Lolth works then it actually still makes sense. If Minthara is still upholding her oaths and actively in the midst of some chaotic shit, then OFC Lolth would continue to approve, no joke! Plus with how all female Lolthsworn are raised her being some degree of Cleric actually makes far more sense then being a full Paladin. If you're unaware, female Drow of Menzoberranzan ALL go to learn divine (cleric) magics in an elite school before they're allowed to really join their houses, it's actually a requirement that Minthara (being a Beanre) would not have been able to avoid.
The reason it works so well though is cause of smites and the War Domain. She'll have the high level spells for utility, damage, and healing, but she'll have access to more smites being mostly a full caster AND if you can use her War Priest bonus action attack it can also smite! With this build she's far more of a caster and support character then a smiting machine, but give her the auto criting tadpole power (since she has extra tadpoles anyways) and you can nuke something with this CLERIC lol
I personally swap her to sword and board and use a finesses weapon, so I can focus her stats on Dex and Wis, with Con secondary and I spread out her last three stats evenly, cause she is strong, charismatic, and smart, so I couldn't bring myself to dump any of them fully lol
Just like Halsin I always start her off with 2 lvls in Paladin then just jam through Cleric afterwards.
9. Jaheira - Spore Druid lvl 7/Champion Fighter lvl 5
This one in particular was specifically so I could keep her as a dual wielding combatant since that's always kind of ben her canonically preferred style.
I don't think this is an uncommon build at all, getting 5 levels in Fighter for extra attack then just jamming Spore Druid for all the damage and survivability, so I won't go into too much detail on it, but the reason I chose Champion was cause I wanted Lae'zel to be a Battle Master but also she's literally a champion of Baldur's Gate, it works fucking perfectly! lol Spores actually fit less well but hey, it's still druid and the build is super strong, so I'm not losing any sleep over it.
I mostly keep her stats the same, but I do put a bit more into Dex, usually drop Wis a bit and dump her Str to get Dex up, but that's about it and technically it could still work without any stat changes. I mean you could get the dual wielder feat on her then give her the rapier Wyll gets from Mizora when you save her, keep one of the Scimitars she starts with, and she'll then be attacking with her Wis entirely at that point, so that is also an option, I just like to keep the rapier on Wyll and not even bother with that feat for Jaheira.
10 Minsc - Hunter Ranger lvl 4/Wildheart Barbarian lvl 8
This one should be obvious, ngl. He's already known as a Ranger, loves animals, is a Rashaman berserker, he even gets his own custom Barb screams done by Matt Mercer (unlike Halsin, disappointingly enough). There should be no question why this combo works for him lol
Make sure to take Colossus Slayer as a Hunter, then go Bear Barbarian, give him a big two handed weapon, and you've now got one of the heaviest hitting and tankiest combos in the game, straight up. He has very little versatility, that's the main downside, he pretty much just rages, run him in, and attack shit, but even THAT fits Minsc perfectly.
For his stats I pretty much just swap his Str and Dex, maybe put a bit of his Wis into his Dex as well to hit that comfortable 14 and give him medium armor instead of using his unarmored defense, but this is ofc flexible. At the time you get him as well you should be able to just fully build him to lvl 12, maybe 10 or 11 if you rush to him, so order of levels doesn't really matter.
BUT THERE IT IS! All done, hope someone out there finds this useful or at least interesting, and thanks to anyone who read the whole thing, I know it was a lot lol
As a final note, I'm not interested in arguing how good or accurate any of these are, or of other options (like Shadow Monk/Cleric Shart, for example, but my Tav is a Shadow Monk/Assassin so didn't want that to overlap), like I said I'm on my 7th playthrough and I haven't done their standard classes and subclasses since my very first run and I've always tried to keep stuff that fit them accurately, this is just the current one I'm using and so far has been one of the most fun "load outs" lol
If you give any of them a try then I sincerely hope you enjoy it :D
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