How to convert glock to full auto

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2016.11.13 00:54 gabeb71 /r/GlockMod

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2010.03.02 22:39 theinterned GTA Online & GTA V.

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2012.09.07 04:25 Marijuana Enthusiasts!

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2024.05.22 04:02 Jakalth Expedition Yeltomar

Expedition Yeltomar
Frank, a human male in his middle ages, sits in the pilot seat of the small single occupant shuttle. It had been a rather challenging descent so he was taking this time to catch his breath and settle his nerves. The Zeno-biologist has been exploring planets for the past year, jumping from system too system, cataloging planets for the galactic federation. He has already cataloged 3 other life bearing planets in the last 17 systems but this one was by far the most challenging.
Star system 2B38A-22 is a fairly mundane system with a larger K-class orange dwarf star at its heart. It contains a single gas giant and a common ice giant in its outer system with the molten metallic core of another gas giant circling in a 15 day orbit of its parent star. Just farther out is the planet he is currently landed on, being a sizable heavy gravity terrestrial world of 2.8 galactic standard gravity and having an unusually dense atmosphere of 8.1 galactic standard.
Frank takes a deep breath and pulls himself out of the seat. The high gravity of this world was proving difficult to fight against after his time in deep space. 'I really need to get more exercise. I'm getting weak here.'; he says too himself. Being an Earth born human, this world is only 1.6 times the gravity of Earth, so should not be this hard to manage. Walking slowly over too the science station he starts taking readings on the atmosphere of the planet too see if he will need the bulky atmosphere isolation suit, or just the re-breather. 'Hmmm. 40% Oxygen, 30% Carbon dioxide, 22% Methane, trace amount of Nitrogen, Neon, Helium, other gasses too low to make out. That's a novelty. Gravity and atmospheric pressure high enough to hold onto Helium.'; he thinks, starting to get into his elements again.
'Dangerously low biodiversity, mostly grasses and a few types of larger shrub and tree analogs. The limited animal life seems to be almost entirely evolved to use some type of flight. Almost no ground based life. But seems to be a stable marine biodiversity. Signs of a recent mass extinction event, no more then 1000 stellar cycles ago. No signs of civilization detected. No ruins or any forms of technology detected. Anomaly? Hmmm. What type of anomaly? Electromagnetic/Radio-logical. Odd... Close by as well. I'll have to check that one out.'; he reads off in his head. The results read out by the sensors were a bit erratic, changing a bit randomly as he watched them. The thick atmosphere and the shifting magnetic field of the planet are having negative effects on the shuttles sensors, making them unreliable.
"The atmosphere should be breathable, even without the re-breather. That's a nice change. But that high methane level will probably stink. Not so sure about the density though. It's thick as soup out there. Might want the re-breather just in case. Temperature seems fine and there isn't anything dangerous in the atmosphere so won't need the suit at least. Thank goodness for that. Wasn't looking forward to trying to move around in that bulky thing in this gravity."; Frank was starting too think out loud again. Being out here in unexplored space was starting to get too him. "Did you get the info dump Bimni? Is the info matching up with your reading up there?"; Frank calls out, having pushed the comms button in the science lab.
BrightEyesAtSea is a female Adelie Astor-geologist who is unfortunately stuck in their "mother-ship" due too the Adelie being unable to handle high gravity planets. She was quite displeased to say the least. So many different interesting mineral combinations to study and she was stuck ship side. Bimni was a name the human, Frank, had said when trying to shorten her name and it just kind of stuck. Not that she minded, but why couldn't he just use her full name? "Reading different up here. Not seeing that anomaly reading either. Blasted electromagnetic interference."; she Warbles out. The translation software working well to convert her Adelie churrs into human guttural speech, and vise verse. "This one is your call. You've got the more accurate atmospheric readings. Not sure about the rest. Something is off on this world, the chemistry just does not add up."
That did not bode well. If Bimni was having bad feelings, then he needed to be careful. Her gut feelings had proven more accurate then any sensor. "Noted. I'll be careful when out and about. Just keep Rover warmed up and send him down if anything goes wrong."; Frank responds in turn. Rover was a military robotic mech that, despite many attempts at reprogramming, they were not able to tone down its brutishly aggressive responses to stimuli. So they never use it for anything but hazardous environments or when things go wrong. "Just be sure to grab as many mineral samples as you can fit onto the shuttle. It would be so much easier if I could just be down there.": Bimni responds with a huff. Frank can feel her telepathic annoyance even from this range, so she must be truly furious about being stuck ship side.
Finding no other reasons to postpone this, Frank grabs the re-breather and walks, still slowly, over too the airlock. "Alright Bimni. I'm heading out. I'll keep in touch with you using the shuttle as a relay. Hopefully the interference doesn't get too bad."; Frank says after after linking up the mobile comms earpiece to the shuttles antenna. It's not like he was going to go far from the shuttle anyways. Not in this gravity. Just far enough to reach that anomaly. Cycling the airlock, he steps inside. Deciding to wait on the re-breather for now, he clips it too his belt. He would see how bad the atmosphere was and decide from there. Pushing the cycle button, he waits for the airlock to balance atmospheres with the outside, getting a taste of the atmosphere in the process.
As the airlock finishes cycling and opens, Frank is hit with the thick humid atmosphere and the raw smell of methane. Huh. The smell was not as bad as he thought it would be. But the thick humid air was another matter. "It's like pea soup out here."; Frank comments. "I could almost swim in this stuff. But at least its not hard too breathe." Bimni quickly responds with; "Gee thanks. Now I want a bowl of pea soup, and you know we ran out 5 cycles ago." She didn't sound any happier after that comment. "Well sorry for making you hungry, with all the good food being on the mother ship and me only having excursion rations."; he jokes back at her hoping to at least lessen her bad mood. "The only solace I have for being stuck up here."; Bimni coos back, seeming to have lost at least some of her bad mood.
Frank takes his first steps out of the airlock onto this new world and... \*SPLAT\* feels something wet and soft hit his head and slide down his side. Lifting a hand up to wipe the side of his head, he is met with a slimy substance with bits of plant matter and something else. Tentatively, he takes a sniff; "Fraaack...."; Frank lets out with a sigh. Looking up he sees a 2 meter long gasbag creature with undulating manta ray like wings slowly swimming away high above him. "First steps out of the shuttle and I get crapped on by an alien."; he says with a bit of disgust. This is quickly answered with a trilling chuckle from Bimni though the comms. "Not a word."; he says too Bimni, who continues to chuckle even louder. Retracing his steps back up to the shuttles airlock, he reaches inside and grabs one of the rag towels and wipes off the droppings from his head and side. What a great start this is...
20 minutes later, Frank has already loaded several unique looking rocks into the shuttle for Bimni to examine later and has determined that there are in fact TWO types of grass in the surrounding area. Wow. And what is that? Another one of those elongated gasbag creatures high above. Both of the grasses are very similar too each other it seems, both being nearly black in color too absorb as much of the very dim light given off by the orange sun in the sky as possible. It is quite dim out despite it being close too mid day with the sky being completely clear. The thick atmosphere dispersing a lot of the light and giving everything a red orange tint with blues being quite faint. In the distance he can see a cluster of shrubs that look like thick orange coral with yellowish black balloon like gas bags growing out of the ends of each branch. And beyond that, in the general direction of the anomaly readings, there is an unusual rock formation overgrown with some type of plants.
"Still not much too see here Bimni, other then a few odd rocks here and there. I grabbed several samples for you already before you ask. The lack of diversity here is quite disconcerting."; Frank comments to Bimni through the comms. In response he only hears the faint crunching of whatever she had found to munch on while he did all the hard work down here. "Still making my way towards the anomaly. Hopefully there will be something interesting there. At least the bushes ahead are something different. Seem to be a thick stemmed Ficus analog with inflated leaf structures that look like balloons. Some type of adaptation to the high gravity I'm sure."; he continues the running dialog he's been trying to keep up since the gasbag poo incident. Though it has been hard too due with how little there has been to discuss.
Closing in on the bushes, they are in fact, just as he though. Similar to a ficus with thick stems, and the leaves are gas filled balloon like structures that hold up the stems. Really not much to look at other then being completely alien with a fascinating symbiosis with a few benign bacteria that seem to produce the gas that fills its leaves. A sudden sound diverts his attention. Frank looks up just in time to track an unusual 1 foot long bird like creature taking off from the ground in a hurry. The creature has 2 pairs of feathered wings attached too a bird like body, a long swan like neck with a bird like beaked head that hangs down below it's body, no legs, and 2 highly aerodynamic gasbags on it's back. This bird is already moving fast and accelerating even faster as it moves at a right angle too him. "That's a new one. A bird like life form. Has both 2 sets of feathered wings and a pair of gasbags for lift. It's fast too!"; he excitedly says too Bimni.
His excitement is short lived though, as a loud POP is heard and a 3 clawed tentacle is suddenly attached through the birds gasbag, holding onto the bird. This tentacle is in turn part of a large wing shaped creature with an open mouth, filled with sharp teeth, attached too the bottom of its wing shaped body. The bird is quickly dragged backwards towards the open mouth and swallowed hole. The whole time this flying wing creature is rippling with different colors like an earth cuddle fish. Before Frank can even exclaim about it, there is a soft booming sound as trails of faint smoke start to come out of a cylindrical shaped bulge on each side of the wing shaped creature before it shoots forwards at high speed, climbing up upwards again before it's body ripples with color one last time then seems to fade into the sky as its body color quickly matches the color of the sky.
"By all that's holy! Your not going to believe this one..."; Frank says in a hushed tone. His excitement replaced with caution and a bit of fear. "There's a flying predator here that can camouflage to match the sky. Damn thing appeared in the sky out of no where and then was gone from sight just as quickly. Wolfed down that bird like you do with those sardines you like so much."
"Are you safe?"; Bimni responds with honest concern in her squawking voice.
"I think so. Don't see that thing anywhere. But you better make sure Rover is ready too launch on a moments notice in case that thing comes back. The damn thing seemed to be jet powered as well."; Frank responds, still a bit shaken up. He was not expecting anything like that, he wasn't going to lie. Looking around him, there was no shelter nearby other then the rock formation ahead.
"Can you take shelter for a bit somewhere? Just in case it's still around?"; Bimni asks, sounding quite concerned as she preps Rover for immediate launch.
"There's no where too take shelter. Closest is that rock formation. Hopefully there is some place to shelter near there."; Frank responds, not feeling very confident. But it's that or make a break for the shuttle, a good 15 minutes away though the open grasses.
"Do it. And by the gods, keep your human senses open!"; Bimni blurts out.
Frank didn't even bother with a response. He went into a full jog, the fastest he could move in the high gravity of this world. Even with his crazy human endurance, he was all too quickly winded and forced too slow down as he neared the rock formation. Finding an overhang with a shallow but human sized indent under it he ducks into it. It might not be much, but at least he only need to worry about what's in front of him now. "I'm there... Found a... overhang. In shelter."; he panted out. "No sign... of danger." He hasn't felt this winded since he used to run marathons back on Earth.
Having taken a moment to catch his breath again, Frank places his hands on the sides of the indent he's tucked into and only now realizes something is off. Pulling his eyes away from looking for danger, he glances at the surfaces around him. Too smooth. He runs his hands along it again and can feel the seams of... construction? "Uh Bimni? This rock formation is not natural. It was constructed."; he says in a slow quiet voice.
"What? Someone carved it?"; she asked. Frank ran his hands along the underside of the overhang while watching for danger, feeling the framework and paneling that was used too construct it. Metal. "No. It's a structure of some type. It's made of metal."; he responds. No ruins or technology my arse! "Wish you were down here even more now, your better with this stuff."
"I'm sending down Rover. I'll put it on manual and pilot it remotely myself."; Bimni states with a sharp chirp, leaving no room for argument. "Yeah, that's a good idea."; Frank responds softly. "I'll wait until Rover touches down before I start exploring. Don't need that big flying wing to catch me off guard."; he replies back.
Frank remains under the ledge while he waits for Rover to drop in, but luckily it's only a matter of a few minutes and the mech descends too the ground, curled into a ball, and under parachute. The mech is ready to go, being able to survive entry without the shuttle thanks to it's built in heat shield. Rover unrolls and stands up, being half the height of Frank, walking on 4 legs, with a manipulate arm on its back. With Rover there to help guard, Frank is able to leave his impromptu shelter. "Nice aim there Bimni. Landed Rover within meters."; he says to Bimni, a bit impressed. "Are you detecting anything new with Rovers sensors?"; Frank asks.
"Only getting the same reading, anomaly."; Bimni's voice comes from the speaker built into Rovers frame. "Now where did you find the metal?"; she asks as Frank gestures Rover over too the underside of the overhang and the indent he was tucked into before. "Back here, and above us. These surfaces are unnatural and the underside of this overhang is metal."; Frank points out.
Bimni pilots Rover under the overhang and uses the manipulator arm, with its light, to examine the surfaces more closely. "hmmm. Fascinating. These surfaces are of an alloy I've never seen before."; she says with a chirp of interest. As she is maneuvering to look at different parts of the surface, she accidentally bumps Rover into a panel on the side of the indent. There is a groaning noise from the back wall before the wall just as suddenly slides sideways revealing an opening. A soft glow is comming from inside along with the sounds of running machinery.
Giving each other a quick glance, both Frank, and Bimni piloting Rover, step in through the open doorway too figure out what is inside. There is a short corridor that leads too a room filled with softly glowing lights and what can only be a computer control room of some sort. Everything is marked with an alien language that is completely undecipherable. "Now this is interesting. And it's still running. Can you make anything of this?"; Frank says too Bimni before going to oe of the control panels and trying to figure out what it says. He doesn't notice Bimni's lack of response as he touches one of the displays.
There is a quick flash of the dim lighting in the room before all the sounds in the room go quite and the light turn off. "Did I touch the wrong thing?"; Frank asks. "Bimni, any idea? Bimni?"; he asks before turning around too see Rover standing un-moving in the corridor. "Hello. Bimni, you there?" There is no response but suddenly there is a burst of of some form of energy that even Frank can feel and an alarm starts blaring. Think now is the time to leave, Frank turns to Rover and grabs the handle on its back, pushing on it to try and get Rover's tactile override to move it. He's a bit grateful when it starts to back up through the corridor as its supposed to.
Once back outside, in the open air, there is a beep, as Bimni is able to reconnect too Rover. "What happened? I suddenly lost signal with Rover and lost your signal as well frank."; Bimni keels out, sounding quite worried.
"Not sure. Rover just stopped moving in the corridor while I was inside the room on the other side. Maybe some kind of shielding or interference?"; Frank responds while the alarm can still be clearly heard in the background.
"What did you do?"; Bimni demands now that the alarm sound can be heard clearly by her as well. "Nothing. I was just trying to see what the panels were and touched one, then the whole thing shut down and the alarm started going off. A growl is heard through Rovers speakers; "You humans have no common sense! You touch everything without even thinking..."; Bimni grumbles out. Frank can only shrug his shoulders sheepishly, can't really fight ones nature.
Any further comments from either of them is cut short as a pair of dragon like creatures land heavily beside them and let out a roar. These creatures are close too 4 feet tall at the shoulders, standing on four thin legs with 4 toed clawed feet. They both are black in color with thin, spindly looking bodies that are covered in very short, dense fur. They have a pair of wings on their back that are larger then their bodies and shaped like the wings of an albatross, and a single row of wide scales running along their backs from the top of their head too half way down their tail. The larger of the two stands up on it's hind legs and starts making shooing motions with its front legs and wings as it takes steps towards them. It is making strange animal vocalizations while it is doing this, sounding like many different animals, most unknown, but some sounding strangely familiar.
Bimni readies to defend Frank using Rover, but a quick gesture by Frank delays her. "Lets back away slowly and see how they respond first."; Frank says as he starts to back away from the structure. Begrudgingly, Bimni follows suit, backing Rover away from the building as well. Their actions are rewarded by the larger creature moving to stand in front of the open passage and crossing its front legs, like it is standing guard. The smaller of the two slips behind the larger one and hurries into the structure, still moving on all four legs. As it slips past, and into the structure, a series of marking can be seen over its back legs and tail. They are green in color and resemble lightning or electricity.
A loud series of animal noises is heard coming out from inside the structure. The larger creature blocking the passageway leans down, without taking its eyes off Rover and Frank and barks a series of noises back into the structure in turn. As it does this, marking can be seen on the sides and back of this creature as well, this time a red flame like pattern can be seen. A quick series of flashes is seen from the corridor and the sound of the alarm is silenced followed by the sounds of machinery starting up again. The smaller creature exits the structure shortly after, using its tail to hit the panel too close the doorway as it exits. Both creatures are now standing there staring at Frank and Rover, not looking too happy.
The smaller of the two creatures standing in front of Frank and Bimni turns too the larger one and lets out a series of barks, pops, clicks, and whistles which the larger one turns its head slightly towards it and gives off a purr sound. The smaller one stands up on it's hind legs and stretches up to rub it's nose on the chin of the larger one before dropping down too all 4 legs again and slipping behind the other. It quickly moves away from everyone and launches its self into the air with some visible effort, flying away on it's long thin wings.
"So what do you think Bimni? They don't seem like animals too me. Their actions seem a bit too civilized."; Frank says too Bimni, with a strange echo. "You think they are the ones who built this structure?"; Bimni responds with no echo from Rovers speaker. "I'm not sure. They might also be another species that found the structures already here."; Frank says with that odd echo again, while turning towards Rover. "I'm not sure."; is repeated in Franks voice. Frank freezes, looking around. Bimni also hears that, and has Rover turn completely around too scan the area. The creature in front of the structure has uncrossed it's front legs and is now standing less defensively with its head cocked too the side.
"I'm not sure."; is said again in Franks voice. This time it is definitely coming from the creature in front of the structure, as it tips its head too the other side. "Did it just copy your voice?"; Bimni asks, having turned Rover to face the creature again. "I think it did."; Frank responds, with no echo. Raising one of his hands up he points at himself and says; "Frank", then points at Rover and says; "Rover". Finally giving an open handed gesture towards the creature, he waits for a response. The creature seems to think about it for a bit and is about to give a response but suddenly turns it's head too the side as three more of the creatures fly in and land nearby.
One of the three that lands is the smaller one with green markings from earlier. Another is only slightly larger with blue markings that look like lightning, while the third is much larger. The largest of the three is even larger then the one standing in front of the structure. It has bright yellow flame markings on it's sides and tail and is carrying some sort of device. All three of them stand up on their hind legs shortly after landing and start talking to each other and the one that was there already quite heatedly. An unusual combination of different animal noises, mixed with pops, whistles, and barks and exchanged before the one at the structure stops and points at Frank and says; "Frank", then at Rover and says; "Rover" in a perfect imitation of Franks voice.
"Well, that settles it. If there was any doubt about intelligence..."; Bimni says after the obvious display. As soon as Bimni speaks, the largest of the beings taps a few times on the device it has and a projection appears above the device like a video screen. On this projected screen is the world they are standing on, seen from high orbit. The projection begins playing a video of sorts that shows a world lush with life. None of which has been seen anywhere. The video changes view, showing different versions of the 4 beings on different parts of the world, with cities and lots of advanced technology around them. Then the view changes again too high orbit where a powerful solar flare is shown flashing over the planet with several chunks of metalic asteroids being swept along with it.
The view changes again so the beings running in terror and crowding into bunkers and sturdy structures as asteroids rain down in fireballs, exploding high in the thick atmosphere. The sky turns flames as the atmosphere is ignited by the asteroids. The view changes again to a few survivors making their way out of bunkers to find a world flattened and burned empty. The view changes to high orbit again, but the view is getting closer too the planet as if what is giving the view is falling towards the planet. The lush planet appears burned barren and brown as the view goes static as the view source starts to burn up as well. Finally the view shifts too the few survivors giving up everything they have to build structures like the one in front of them as plants start to grow around the structures in slowly increasing circles. The 4 beings all turn too look at Rover and Frank while the one in front of the structure points at it then sweeps it's hands around at the general area.
Several days go by with the beings on the planet, soon known to call themselves Yeltarians, surprisingly quickly learning how to use the human language. Their own language involving implied meaning, and the sounds produced expressing that meaning instead of words. With the language barrier broken, the Yeltarians were able to fully explain what happened too their world. A massive solar flare had shattered the dieing inner planet of their system, flinging chunks of the planet outwards with the flare its self. Between the flare and the following planetary chunks, they had set the atmosphere ablaze, catastrophically altering the atmospheric composition. Most non aquatic life was decimated in the initial inferno while much more of the remaining life on the planet slowly dieing off from the atmospheric changes.
When the Yeltarian survivors finally left their bunkers, they found a world leveled by fire and chocked off by a nearly un-breathable atmosphere. Using all their advanced knowledge, the survivors hatched a plan to save both themselves and their world. A massive terraforming project over their entire planet. They built hundreds of terraforming machines around the world using every available scrap and surviving piece of technology they could find. Then to give their planet a chance to heal, they turned to their own culture and shifted it from a materialistic high tech one, to a minimalist druidic society. All this, just to save as much as they could of what life remained.
But the remaining biodiversity of their world is too low, and they continue to loose species to disease and failed genetic alterations. Their world will not last much longer with how few living things remain. Even their terraforming equipment is starting to fail. So this leaves them with only one hope, to find suitable life outside of their own world to balance the failing ecosystems. But, they had torn apart their only remaining spacecraft to build the equipment that sustains their world. And they have no way to rebuild them with all their technology regressed to the state it is in now.
They were also willing to explain their race as well. What had once been several different Yeltarian races, had all become one race after the cataclysm. They are of two different sexs, male and female, with the females being larger and stronger in general. While the males tend to be smaller and much lighter, but also faster and more maneuverable in flight. They also explained the meaning of the markings on their bodies. The color doesn't mean as much, but the pattern shows which of the two divergent genetic traits are active in their bodies. All Yeltarians have the genetics to use an organic fire through the production of alcohol in their bodies, and bio-electrics generated by specialized cells in their bodies. But only one of the two genetic traits ever manifests due to a special gene that randomly activates one trait genetic while blocking the other trait genetics when they reach maturity.
"So, would you be willing to help us out? Take one of us with you to help search for compatible life in the depths of space? Too save our dieing world?"; The leader of the local Yeltarians asks Frank and Bimni. "This is our only chance since we are unwilling to give up our dieing world. Our, Yeltomar."
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2024.05.22 03:28 MSousys Understanding Compression Drivers: What They Are And How They Enhance Audio Quality

Understanding Compression Drivers: What They Are And How They Enhance Audio Quality
https://preview.redd.it/e7zwuc0xrv1d1.jpg?width=600&format=pjpg&auto=webp&s=0e383e4463e919faf72ca893f3bcf36f58384253
Compression drivers are a type of transducer used in loudspeakers to reproduce high-frequency sounds. They are essential components in audio systems, especially in professional setups like PA systems, studio monitors, and high-end home audio systems. Here’s how they work and why they’re important:
Working Principle:
A compression driver consists of a diaphragm, voice coil, magnet structure, and a compression chamber.
When an electrical signal (audio input) is applied to the voice coil, it interacts with the magnetic field produced by the magnet structure.
This interaction causes the voice coil and diaphragm to move back and forth, producing sound waves.
Compression Chamber:
The unique feature of compression drivers is the presence of a compression chamber or phase plug.
This chamber is located between the voice coil and the horn (or waveguide), and its purpose is to improve the efficiency and control of high-frequency sound reproduction.
The diaphragm’s movement generates sound waves, which are then channelled into the compression chamber.
The compression chamber helps to match the impedance between the driver and the horn, ensuring that more sound energy is effectively transferred into the horn.
Advantages:
Efficiency: Compression drivers are highly efficient at converting electrical energy into sound energy, particularly in the high-frequency range.
Directionality: They provide better control over the directionality of sound due to the use of horns or waveguides, which can focus and project sound over longer distances.
Power Handling: They can handle higher power levels, making them suitable for professional audio applications where loud volumes and clarity are crucial.
Applications:
Compression drivers are commonly used in PA (Public Address) systems, concert speakers, studio monitors, and professional audio setups.
They are preferred for applications requiring clear and accurate reproduction of vocals, instruments, and high-frequency content.
Sousys compression drivers, like other high-quality compression drivers, enhance audio quality in several ways:
High-Frequency Accuracy: Sousys compression drivers are designed to accurately reproduce high-frequency sounds without distortion or coloration. This accuracy ensures that vocals, instruments, and other high-frequency content sound clear and natural.
Efficiency: Compression drivers are known for their efficiency in converting electrical energy into sound energy. Sousys compression drivers are optimized for maximum efficiency, resulting in louder output levels with minimal power consumption.
Dynamic Range: A key aspect of audio quality is the dynamic range, which refers to the difference between the quietest and loudest sounds. Sousys compression drivers can handle a wide dynamic range, allowing for detailed and nuanced audio reproduction across different volume levels.
Read Full Article : Understanding Compression Drivers: What They Are And How They Enhance Audio Quality
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2024.05.22 03:08 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

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★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.22 02:56 chronokingx Solutions to common MMO issues

While I sit listening to a meeting at work my mind began to wonder about common issues faced with common MMO systems and balancing. Things like PvP and equipment balancing, I don't promise a eloquently written post, but I will try my best to explain the ideas I want to get across.
PVP: I don't intend to address social issues directly like zerg/mob mentality as you can't fully resolve such a thing and probably shouldn't as those instances also are part of that emergent gameplay moments PvP players love to tell tales of when group pvp turned to massive guild v guild wars. My issue and one I see a lot is when you try to mix pvp and pve as those players are fundamentally looking for two very different things within the same game.
Ofcourse the option for Toggle pvp has been presented and tried with MMOs like New World , but of course for the most part most players didnt toggle. Now I wish to propose a open pvp system with actual consequences for excessive pvp. NPC guards should petrol and auto aggro a player that gets flagged for aggressive pvp(Initiated the conflict) these guards should be strong to the point where it should require a decently geared max level player is required to potentially beat them.
Of course this will add to a karma system having thresholds depending on how many instances of guard killing or player killing have occurred. Players part of a Neutral or good standing guild will have their karma reported to a officer of said guild, this would hold weight as with this system Guilds will also have a karma system of their own. Guilds with overall negative karma due to aggressive PK will be marked as a Red guild or outlaw guild. This will bar the Guild from receiving full rewards for guild quest but also unlock alternative guild quest that involve pvp or stealing from other guilds in the event of transport missions and such.
These changes would make pvpers be more mindful of setting up duels instead of excessive ganking, now of course that option will be available to them but it will change their gameplay to the point where towns aren't useable for them and would have to complete side quest in the open world to restore karma(repeatable brain numbing kill 50 boars for tusk with a 30% drop rate quest)
Equipment Balancing: Now with this I aim to mostly avoid big number bloat, I'm not too experienced with it but games like Guild Wars 2 avoid this problem I believe with horizontal progression? Now if this is how it's done and I'm just echoing an idea already put into practice then excuse me. So with this I would set a max damage like lets say for argument sake its 200.
Now this 200 can be achieved by a mixture or pure type of damage. Physical could be separated to slashing, pierce, and blunt like usual. Magic can just be magic(pure) or a mix of a element of any type that fits the setting. and of course Monsters, Enemies and player armors will have defense that block certain amounts of each damage. So this avoids weapons becoming obsolete and make it more bringing the right weapon for the right quest/adventure kinda in line to the Monster Hunter mindset?
I'm sorry this isn't as fleshed out as it could be, but I'd like to hear others thoughts on these issues and proposed solutions?
submitted by chronokingx to MMORPG [link] [comments]


2024.05.22 02:50 Black0tter1 06 LBZ no crank no start question

Come across an 06 LBZ 2500 for sale for 6500. Has sat for a bit with no crank no start. Tried to jump it but still no crank no start, just ticking. Wondering how to test the starter and/or batteries. Some people have said it needs batteries and will fire right up, but I'm not sure that's right since I didn't feel the starter turn the engine over. Won't the starter need to be replaced as well? Will auto zone/advance auto/ O'Rielly's etc come out and test the starter and battery being under a mile away? I had full lights, hazards, and AC working too if that helps
submitted by Black0tter1 to Diesel [link] [comments]


2024.05.22 02:48 Black0tter1 LBZ no crank no start

Come across an 06 LBZ 2500 for sale for 6500. Has sat for a bit with no crank no start. Tried to jump it but still no crank no start, just ticking. Wondering how to test the starter and/or batteries. Some people have said it needs batteries and will fire right up, but I'm not sure that's right since I didn't feel the starter turn the engine over. Won't the starter need to be replaced as well? Will Autozone/ Advance Auto come out to test the startebattery being under a mile away from the store? I had full lights, hazards, and AC working if that helps
submitted by Black0tter1 to AskMechanics [link] [comments]


2024.05.22 02:24 Status_Channel4944 Meta Questions

How would the below scenario reward and auto-imports work in jumps like Horus Heresy - The Primarchs?
Prince of the Eye has the The Age of Hope scenario which gives
Lastly, you will get to keep the Emperor’s powers and skills having harnessed their full capabilities over your quest. In any future setting, you may optionally insert as the Emperor of Mankind replacing him or alongside him (if he is there).
An example of an auto-import
So, because of this you now get to take your lovely wife with you for free, and more than that she will be imported for free into every universe you enter gaining a free origin, background, race, age and 600 CP to spend on perks, powers, items, and whatever else she wishes to buy.
  1. If I inserted as the Emperor of Mankind would I still get my legion? Would I still be able to do the scenarios?
  2. If I had 20 companions with an auto-import clause would I then have 40 Primarchs and their legions or would I only have 20 with the companions having replaced the original Primarchs?
submitted by Status_Channel4944 to JumpChain [link] [comments]


2024.05.22 01:53 inscrutableJ Need ideas for low cost living space for three adults

I have a problem and the first part of the solution, but I don't know whether there's a better way to go about the second part of that solution.
We have a very close friend whose family's current living situation is shaky, and they may have to move out in a hurry. The house they're renting is falling apart and might be condemned soon and the ownelandlord looks likely to let that happen. We will 100% take this family in for as long as they want, we're closer than blood family, so don't even worry about whether we should, I just need to know how to get enough living space in a hurry. "Just ask them" is suboptimal advice because I know them, they'll say no if it isn't a done deal. Pride is funny like that.
They're a family of three adults, one of whom needs supervision but is physically fine, and the other two are her parents. We don't have enough bedrooms for everyone to have basic privacy and only have one shower in the house. They have a former tour bus that's about 40% converted into an RV, but there's no way that will be ready in time. I have a spot that is ready to hook up a mobile home (permanent power pole, separate septic tank) that could be converted for an RV or camper fairly trivially. We also have the plumbing, fittings, doors & windows, roofing etc. to build them a three room frame tiny house but none of the lumber, siding, insulation or appliances. We want to give them the place and half acre, they've been having a rough time since their daughter's injury.
Is the tiny house the solution here? Would it be cheaper and easier to look for an old camper to fix up? Should we get a fixer-upper single wide so that they'd have more space, real plumbing and full size appliances if we can afford it, and let them fix it up themselves (once it's weather tight of course) so that they can feel more of a sense of ownership and pride? What options am I missing?
submitted by inscrutableJ to homestead [link] [comments]


2024.05.22 01:50 MathIsArtNotScience Review of Program from a Graduate - C Track

I saw someone else did something like this recently and thought that I might have something to add to the discussion to help people figure out whether they think this program is right for them, or for people currently in the program to help them plan out classes.
My background is very heavy in statistics and finance (I'm an actuary), so my grounding in calculus, statistics, linear algebra, and business topics was considerably better than most of the other people I interacted with in this program. Conversely, I'm sure my programming skills were probably about average or maybe a little bit below compared to someone with a more targeted background towards those skills.
I started in Fall of 2020 and just finished up this month, Spring 2024. I started out just taking one class a semester and never changed up that plan, would highly recommend doing the same if you're working full time alongside; there's no reason to rush this program. I got a 4.0 GPA overall, although I never really stressed that much about it and definitely did not shy away from "harder" classes in order to bolster GPA. I did this to learn, not to get good grades. The classes I took, in order (my memory of some of the earlier ones might be a bit jumbled as so much time has passed):
  1. CSE 6040 - I mentioned how my programming background was weaker relative to my mathematical background. However, reflecting on my experience in this class, it was probably still pretty strong. This class is focused on generalized programming skills, you don't really get into the analytics and modeling that much; it's more of a primer on things like functions, recursion, computer memory management, etc. It's been a few years, but I don't remember struggling with this class at all, and most of the concepts covered (object oriented programming, things like byte encoding, hexadecimal forms, recursion, etc.) were things I was already familiar with in another programming language (this class was in Python) or was relatively easy to pick up. From what I remember, the assignments were auto-graded and you had unlimited attempts, not to mention the fact that most of the prompts were to produce some predetermined result... and, as long as you were able to verify that your code produced that result, you got full points. I didn't miss a single point in this entire class. I believe there were "final exams" which were really just timed window coding assignments much like the homework, and you could do the assignments at any point during a 4-day window or something like that.
  2. ISYE 6501 - This class was R-based and focused on basic analytics models. The material was much more applied than 6040. Similarly, the material was not difficult, and I was familiar with a lot of the basic models already (such as GLMs) from having worked with them in my job. The grading was done on a peer-grading framework; based on who anonymously is assigned your homework to grade, you can get someone who's a stickler for every point on the guide, or people who are a bit more lenient. I never really worried much about how things were graded in this class; yeah, I did miss some points arbitrarily, but nothing that made that much of a difference. If you generally put in the work and understand the material, your peers will recognize that. I found this a bit more interesting than 6040 because, rather than a deterministic "right answer", there was some more creativity implied here to solve each problem. There was a final project for this class where you walked through a hypothetical analytics problem and explained how you would go about solving it. I found this an interesting thought exercise and enjoyed this class. The pacing felt a little fast, as you basically had an assignment due each week, but the assignments were small. Like 6040 I found this class to be quite easy but I didn't 100% it due to the peer grading thing.
  3. MGT 8803 - I almost applied to be exempt from this class, as my background intersects a lot with the material. The accounting and finance modules for this class literally did not teach me anything new. Supply chain was new for me and I found it interesting. I'm trying to remember what the other module was. I think it was marketing? I didn't like it. Overall I found this class quite easy for the aforementioned reasons, however I've heard from a lot of the other folks without business backgrounds that this class was pretty tough so take my opinions with a grain of salt. Taking this in the summer cut out one of the modules, normally there are 5 but in Summer there are 4. I figured this made sense to take during the truncated semester because I was unlikely to cover that much new material, and it turns out I was right about that. Each module lasted 2 weeks (I think in a normal semester it lasts 3) and has a timed multiple-choice test at the end. A lot of people didn't like this format compared to ISYE 6501 and CSE 6040; I'm not really sure how else this material could've been covered. This class was OK, the material is not really that deep but it's a pretty good primer on a large number of business topics.
  4. ISYE 6740 - The first class I took that was actually pretty challenging, which makes sense considering the first 3 courses were just the basic core. This is pretty much an intro to machine learning as a discipline, and the first time I remember digging into academic papers that discuss some machine learning topic and attempting to recreate the results (this is something we did a lot in the more advanced classes going forward and incidentally now that I have graduated is probably one of the best ways to go about learning a new topic). I remember this class as having a format similar to ISYE 6501/CSE6040 in that you had large programming assignments to do, as well as open-book "exams" which were really just timed programming assignments. Assignments are not auto-graded; TA's review each one and thus the assignments have much more of a focus on explaining your findings than producing the exact expected output (unlike 6040). Some of the theory questions have you applying complicated matrix algebra rules that I'm not surprised a lot of people struggled with. The TA responsiveness in this class was pretty good from what I remember, but your mileage may vary. I remember getting 3 weeks to do each assignment but I also remember not thinking that was a lot of time, these assignments are very extensive, have many parts, and take a long time to get through. Like with 6040 I ended up not missing a single point in this class but I did find it difficult and spent significantly more time working on it than in prior classes, probably 10-15 hrs a week, give or take.
  5. ISYE 6644 - I was familiar with maybe 50% of the material we covered due to my extensive statistics background, however I was not aware of the exact mechanics of random number generation or the concept of a batched mean, for example. I remember this class having several "check your understanding" quizzes that focused on the mathematical foundations. Didn't struggle with this much in terms of difficulty and found the material very useful. Setting up custom simulation environments is very useful and arena is pretty cool even if it's unlikely you'll ever use it. Some assignments feature similar tools in Python (simpy). There might have been some coverage of R in this as well, or at least the accommodation for people that wanted to use it. There was a project for this class, but you didn't have to come up with the topic on your own, you could pick from a list, and you could do your project on your own if you wanted (which, given the option, was always the choice I made, due to the inherent randomness in picking the right members of a group). However you can do a group project if you want.
  6. MGT 6203 - The first of the classes I took that required a group project. I recommend you are proactive in putting together groups in situations like these, posting threads on Ed/whatever the forum is as soon as the class begins. My group was alright; not everyone in it was great, but we had enough going overall to make up for the weaker group members. The project has some arbitrary guidelines from what I remember - you need to put together a midterm report and video presentation that is no more than ~2 minutes long or something like that (if it's 2:01 you get penalized) and the final report is 5 minutes or less, and everyone in the group needs to speak. I honestly don't remember much else about this class, it was pretty forgettable, but not horrible. Not overall that difficult, another business class so a lot of topics I was already familiar with, but there was more new here than in 8803.
  7. CSE 6242 - Another class with a group project. Again, I was proactive, and again, overall, my group was... okay. Some people who were really good, some who were... not. This class is characterized by a lot of assignments that are autograded, like 6040, but the assignments are a bit more difficult. Overall not that difficult with the exception of the D3 assignment, but that's more due to the fact that I'm not really sure how the autograder works for that; it tries to determine based on some internal structure of your html code whether or not you're fulfilling the requirements. I got a perfect score on all of the assignments, and they give you the chance to score over 100% on I believe either assignment 1 or assignment 2. A lot of people bombed the D3 assignment (I think it's assignment 2) but still did well in the class because it's not that hard to do well on everything else, so keep that in mind. This class does a great job of exposing you to a lot of new technologies, but there isn't that much depth to it. That's not really the point of this kind of class though, it equips you with the tools to explore things deeper if you so choose.
  8. ISYE 8803 - I was a big fan of this class. It's taught in MATLAB but you can use Python if you so choose, you'll see in reviews of this class that you should really just use MATLAB since a lot of the sample code etc. is not in other languages, so that's what I did. However, they must've recently added Python and R code for sample solutions, so feel free to use what you want. MATLAB was interesting, there were parts of one assignment I also used R for (grouped lasso in R is a lot more straightforward). This class is all about high dimensional data and representing it in a more simplified and comprehensive way, think about something like sonar which might have datapoints separated by milliseconds and thus a very dense representation of a signal captured over a short period of time. After ISYE 6740, I found this to be the class that taught me the most up to this point.
  9. CS 7642 - Taking this class in summer is kind of rough. There's 6 homework assignments that are autograded, similar format to CSE 6040. There are 3 projects which are much larger programming assignments for which you'll write papers explaining methodology, results, etc. These projects take a while, particularly project 3. I did well on projects 1 and 2 and decently on 3, although I spent the most time on 3 by far; it involves reinforcement learning to simulate a soccer environment and train agents how to play against an AI developed externally. The AI baselines are hard to beat, and I didn't manage to beat them, but I wrote a decent paper explaining what I did. The final exam for this class should be dropped as it doesn't add value to the class, people regularly score extremely low on it, the average score in the class was something like a 45%. I scored a bit lower than average but still got an A in the class because it was heavily curved. Reinforcement learning is a very interesting topic, though, and I would highly recommend this class as a primer on the material. It's probably a good idea not to take it in the summer, though.
  10. CS 7643 - This class was pretty difficult but I still think 6740 was tougher. The material is extremely dense. There are parts of programming assignments that are autograded, but also short answer portions that are reviewed by TAs. Grading on those were pretty subjective. This is the only class I can remember really needing to discuss things with TAs to understand what was being asked a little better. Unfortunately, the TAs in the semester I took this weren't the best. They seemed more concerned with unintentionally giving away a bit too much information in any of their responses. I can understand this, but it came off as intentionally opaque most of the time. There was a group project for this course as well, and my group was excellent, probably the best experience I had with a group in this program. I can imagine how much this course would've sucked if I would've had a mediocre/bad group. Based on discussions with my group, some of the grading seemed highly arbitrary, with some TAs grading similar responses to the same question differently. Like I said above, though, I never really worried about this. I never once in this program ever disputed a grade, and I continued with that in this class as well.
  11. CSE 6748 - Practicum and final class. For this class you get to choose between a number of pre-determined Georgia Tech sponsors, or form your own project for your own employesome external entity. It was a lot more work to do this, so I just went with one of the pre-determined GTech ones. I really enjoyed this one, I had constant communication with the sponsor as I developed my project and came up with something that I was quite proud of. I wanted to explore a natural language processing task, so I picked a project that I thought would allow me to do this, and was very satisfied with the result. There's a number of videos you have to watch that explain some overarching aspect of analytics that were pretty interesting as well, you can watch all of these in a single day and then focus on the project if you like. It's possible to finish the entire semester's work in just a few weeks, I was able to do the entire project and write the final paper in about a month's time, at which point I coordinated with the sponsor to tailor the work I did to a format that they would be able to implement for their business problem if they wanted to.
I can't comment on the job placement prospects of this program, as I just finished it and was actively employed the entire time I was in it. As an actuary there's not much this program does that my exam certification process didn't in terms of career prospects. However, it did position me much better within the context of the expanding role of data and analytics in insurance going forward, and also opens me up to similarly mathematical roles with a firmer grounding in big data and also some business elements (quantitative finance/data science roles). There were also things I learned in this program that I was able to apply directly to my day-to-day work. If you're considering this program, I would recommend you think about a few things:
  1. I'm pretty shocked at how many people I saw during my program who didn't really think that much about why they're doing this. I get that the barrier to entry is low, but it's a serious commitment if you're actually trying to graduate. Most of the people who start this program don't finish, so consider whether you're ready to spend almost 4 years going to school part-time, or if you're able to double up on classes for some of the semesters. Most of the people I know in the program doubled up at least once, I never did but I was never in a hurry. If you must double up, don't make it your first semester. Dip your toe in the water, see how it is, and then reassess. But, above all else, think about why you want to do this, and use that as your guiding goal to bring you through to the end.
  2. Something I tended to see pretty much without fail in most of my classes - a lot of the graduate students in this program spend way too much time worrying about minute, particular details that don't really matter. Maybe it was just my philosophy that I would probably never dispute a grade, or that I was never really that concerned with getting a perfect GPA, etc. but I was always marveling at what I saw asked in Ed posts. People would ask whether they could use a certain programming language for an assignment, what packages they were allowed to use, would post screenshots of bugs and ask for TA's to help walk them through it, etc. Generally, without fail, the TAs would respond along the lines of: use whatever programming language you want, as long as you can display your output/submit it in a way that we can verify by running ourselves, we'll make the effort; use the debugger to step through your code to find the problem; etc. Generally, in most cases, the assignments and questions are designed in a way to teach you something, to get you to realize/understand some pattern or data concept that has some underlying logic that makes sense. For example, the idea of saliency maps on image processing takes the 3-channel RGB color pixel shading representation of an image and condenses it into a single channel, and, as a result of that, loses some resolution in suggesting parts of the image driving a model result that might be different depending on the channel; i.e., an image with a very heavily blue-shaded part that detracts from a certain result, but with a red-shaded part somewhere else that increases the probability of the modeled result. This was part of a conceptual question on how saliency maps differed from other pixel influence attribution methods in Deep Learning, and is part of what you should logically understand since it reduces the channels of the image representation from 3 (R, G, B) to 1 (usually grayscale). I think people tend to run to the TA the second they have difficulty with something and don't stop for a second to think it through, one exercise I might recommend is to consider: if you ran into this problem out in the world and you didn't have a TA/managesome other authority figure to explain the answer to you, what do you think it might be? Does the answer even matter? If it still matters and you have no idea how to solve it, maybe then you can go to the TA.
  3. In every single group project I worked on, we had an initial planning session where we determined the scope of what we wanted to do. For most of the projects, this was an essential deliverable in addition to the final paper. However, in almost every case, someone in the group was always playing some game of runaway scope where they kept on wanting to add methods/questions to exploration beyond what was initially planned in ways that I intuitively knew would be impossible to manage in just one semester. I often had to say something along the lines of "if we have time we'll do that" or "when we write up our paper, we can put that in the avenues for future exploration section" or something similar. It turns out that we never had time to look into these things, and our initial scope was usually well-defined considering the time we had. I'm not sure why this was always so front-and-center in my focus, maybe since I used to work in consulting and project budgeting/scoping is so unbelievably important in that context. Whatever the case may be, understand that you won't be able to change the world every time you do a project. Make some incremental improvement, reflect on the results, and then include some notes in a "potential avenues for future exploration" section. I was pretty surprised at how many people had so much trouble putting the pencils down at the end. I can practically guarantee that, for the classes where I did a project on my own, I probably did substantially less work than other individual groups for precisely this reason. In general, you probably don't have to do as much work as you think you do.
So, would I recommend the program overall? Absolutely. It's not perfect, I found some of the formats annoying - CS 7642 has no business having that final exam, it adds nothing to the class at all, is arbitrarily extremely difficult and the class is good enough and complete enough with the removal of that exam that its inclusion to me appears to be the result of some arbitrary quota somewhere. I also don't really like the group project format and profoundly disagree with the reasoning that GTech and most other academic institutions give as to why group projects are even good or necessary, however I do acknowledge that from a logistics and resource standpoint it's unmanageable to grade individual projects for every single person in a given class and group projects do decrease the number of papers that TAs will have to read. Considering the scale of what GTech has managed to do, and how many students enroll each year, I'm surprised the program is as well-managed as it is. Yes, it does require a lot of self-teaching, but in most cases you can actively engage with TAs multiple times a week if you're struggling with topics and from what I've seen they were very responsive.
Anyways just wanted to give my perspective as someone who just finished this program and still thinks it's worthwhile despite its flaws.
submitted by MathIsArtNotScience to OMSA [link] [comments]


2024.05.22 01:35 AniTaneen What would you like to see in a Psionic Expansion?

I’d love to hear ideas for a Psionic focused expansion.
Here are the ones living rent free in my brain:
More Espionage. First and foremost, I fully expect that a Psionic focus will add and expand to espionage systems in place. From the Second Foundation to the Bene Geserit, from Anya Forger to Alfred Baxter, Psionics involves espionage, surveillance, and mind manipulation. And I for one would like to: * Influence politics in another empire * Steal Leaders * Sow mistrust amongst federations and vassals * Ferment rebellions * Remove corporate holds and replace them with your own.
Advanced Authorities a given since we got them in machine age, with the cybernetic’s individualistic vs collectivistic axis and physical vs virtual of synthetic. For Psionic, the authorities could instead go along an enlightening vs concealing axis. The enlightened governments are focused on output, stability, and/or leaders. While the concealing is focused on infiltration, manipulation, cloaked ships, faction affinity and/or the council.
Ascending to a higher plane, One thing that took me by surprise was the synthetic ascension giving bio pops the virtual trait if they picked a “virtual” authority. It would be neat if the “enlightened” option gave us unique traits to modify the Psionic pops.
Psionic Hives I think this is a constant community request, and just as we can assimilate into the hive with cybernetics, we should be able to assimilate through psionics, but I would like to see a very different gameplay for the concealing psi hive, one based on everyone’s favorite hated corporation: crime syndicates. Let me explain how the “crime” hive works:
Origins We have already a psionic ascension origin in teachers of the shroud, but I can think of two new origins for the game:
Reject the Covenants: It would be cool if we could pick an option where we decide to safeguard against the Shroud, rejecting covenants and gaining the ability to establish a unique enclave of monks/knights.
Guild Navigator Civic: This Civic is child of Privatized Exploration and Augmentation Bazaars. A Megacorp, whose space exploration has been limited by the presence of a Psionic caste of pilots. It: * Can’t be egalitarian. Can’t be Materialistic or a Machine. Also can’t be removed, and limits all ascensions except Psionic. * species starts with a unique trait, navigator gene, that has a chance of giving leaders the latent Psionic trait. Always rolls at least one Admiral of the species to have a unique Navigator trait that boosts jump cooldown. * replaces a leader slot with a powerful guildmaster, which can only be filled by a navigator gene, latent Psionic, or Psionic pop. * Gain access to a limited psi-jump drive, similar to the subspace drive. * While unlocking Zro might make sense, one simple idea that would convey the navigators is to give a -75% reduction in naval capacity from all other or traditional sources, and a unique trade policy that converts trade value into naval capacity. * The Councilor position lowers the distance cost of opening corporate holdings.
submitted by AniTaneen to Stellaris [link] [comments]


2024.05.22 01:08 Current-Carrot6051 Paramount: Deal Rumors Aside, What About The Operations? Can The Company Turn A Profit?

Paramount: Deal Rumors Aside, What About The Operations? Can The Company Turn A Profit?
May 21, 2024 2:41 PM ET
Summary
Paramount Global remains my worst investment, but I still believe in its potential for success.
Paramount's "lack of scale" is not the reason for its underperformance as it spends about as much on content as industry leader Netflix.
Paramount's loss last year was largely the result of one-off writedowns, both domestically and internationally. These losses will not repeat going forward.
Paramount's streaming operation suffers not from lack of scale, but an abundance of overload waste, which may be alleviated under new management.
The sports slate remains best-in-class, and CBS is still the leader in broadcast scripted. CBS Television City in Los Angeles, Ca, USA. JHVEPhoto/iStock Editorial via Getty Images
Paramount Global (NASDAQ:PARA) (NASDAQ:PARAA) remains my worst investment. Let's just get that clear from the start. I said two years ago it was madness not to buy Paramount. That was wrong, wrong, wrong. The fact that I recommended against buying the new Warner Discovery at the same time, and heeding that warning saved a lot of money, makes me feel a little better, but not much.
And no, the fact that Warren Buffett made the exact same mistake as me doesn't help much, either. Mr. Buffett and I are about to part ways, anyway. He is now completely sold out of Paramount, while I am hanging in. Yes, I am still buying. Get all the ribbing out of your systems, and then read on.
Although a few rounds remain to be played in the game, it is no longer inconceivable that none of the various deal permutations that have been put forward for Paramount will pan out, and that it will continue as an independent company. Essentially, Redstone will block a deal with Apollo Global Management, Inc. (APO) and Sony Group Corporation (SONY) and the 'B' shareholders will litigate a Skydance deal to death.
Because so many Seeking Alpha articles are already offering a blow-by-blow analysis of the deal talks - and I absolutely encourage you to read them - I wanted to turn back for just a minute to a more in-depth look at Paramount's actual operations. If it stays independent, can it turn itself around?
Scale Is Not The Issue I'm angry. Usually, when an investment goes wrong, I can manage to be philosophical or even dispassionate about it. Risks of the trade, can't win 'em all, pick your maxim.
But this one is really getting to me. I'm sure part of that is simply the sheer amount of my portfolio that has suffered - I bet a lot more on Paramount than I did on my typical investment, so sure was I that it had the tools needed for success. Fortunately, some of my other media investments have worked out much, much better, or I'd really be hurting. In fact, my Netflix buy has repaired all the damage my Paramount buy has done.
Still, I'm unusually angry, partly because of the sheer amount lost. But it's also that I still don't believe there is anything wrong with Paramount, at its core. It has become quite commonplace to speak of Paramount's "lack of scale" as the reason for its apparent impending demise, or at least subsumption. But I would still argue that that isn't born out by the numbers. Paramount spent roughly $16 billion on content in 2023, the same total as 2022, when $4 billion of it was spent on streaming. That is only slightly less than Netflix, Inc. (NFLX) which leads the industry in market cap and performance, if not in spending. While the gap with other studio peers is larger, I'm not sure spending at Netflix levels equals a "lack of scale."
What's more, a lot of that extra spending by other traditional industry players like Warner Bros. Discovery, Inc. (WBD) and The Walt Disney Company (DIS) is not spending that investors should necessarily cheer. As I've explained before, Paramount's lower spending total is almost entirely accounted for by its far more profitable approach to sports rights; a lot of that extra spending that Disney and Warner are doing isn't particularly profitable or even sensible.
What then, does account for Paramount's underperformance?
Stock Performance That depends on which underperformance you're talking about. First, the stock price. Paramount cut its dividend in spring 2023. That announcement, with its Q1 earnings, was enough to cause half of the past-year decline in a single day. Paramount went from $21 to $16 with the dividend cut and was still at $16 as late as December.
Since then, the other half of the decline has reflected the increasing evidence that Paramount is more or less ready to throw in the towel, and intends to be a distressed seller to another studio or private equity firm soon. More specifically, it is actually Shari Redstone, who exercises control over Paramount through her 77.3% share of Paramount's Class A voting stock, who is ready to call it quits. The perception that she has no leverage and will be forced to accept a fire sale offer has driven the stock lower.
Operations All that, however, merely explains the stock market decline; what is the operational explanation for Paramount's troubles? The company reported a $600 million loss for full year 2023. How is it that one of the Big Five movie studios, with the most popular of the Big Four broadcast networks, the most popular show on cable (Yellowstone) and the only profitable sports slate in American television, can't make money?
Accounting Element First, we need to acknowledge that there are some accounting factors in that 2023 loss. Paramount took a "programming charge," i.e., a write-down of the value of programming assets, of roughly $2.4 billion in Q1 and Q2 last year. That is money that would ordinarily be amortized over a period of years - it's mostly streaming originals, which Paramount usually amortizes over a 4-year period - that instead saw its red ink taken all at once. Had it been amortized normally, Paramount would have reported an operating profit of roughly $1.2 billion, more or less identical to 2022, instead of reporting an operating loss of the same amount.
Still, that write-down reflects the fact that the content isn't performing well, so those losses were always going to happen, and they're quite real; the accounting change is simply a timing issue. So Paramount is operationally deficient, even if perhaps not quite as operationally deficient as this one-time write-down makes it look. We cannot dismiss Paramount's operational issues by putting them down to accounting distortions.
TV Scripted Content Difficulties Paramount did not break down the programming charge, but outside reports have about half of it owing to the integration of Showtime in Paramount+ as a single service. It's not entirely clear which side of the ledger those losses are coming from; one of the less understood things about merging services is that it potentially makes content on both sides less valuable as it is replaced by more popular content from the other side. Showtime's Q1 2023 viewership was very top-heavy, with just two shows, Yellowjackets and Your Honor constituting 30% of all viewership. Presumably, those two shows reduced the value of some Paramount+ existing content while the rest of Showtime's library may have suffered from competition with P+ content.
Regardless of the exact source, Paramount's content is not performing. That's a little surprising considering that, as I said, CBS content is actually quite popular on the linear side. In fact, in the earnings call following the annual report now-former CEO Bob Bakish reported that CBS had the top 16 scripted programs and 18 of the top 20 in the first week of post-strike broadcasts. Paramount has disclosed in the past that CBS content makes up roughly half of the viewership on Paramount+; and this is despite the fact that P+ isn't even the sole beneficiary of CBS content; roughly $600 million per quarter of Paramount's licensing revenue comes from CBS shows as well.
One possibility that I perhaps did not consider sufficiently was the chance that the unique characteristics of CBS would make it harder for that channel to transition to streaming than its other broadcast peers. CBS is the most popular of all broadcast networks, but that popularity owes disproportionately to more elderly viewers; in the demo, it is actually Comcast Corporation's (CMCSA) NBC which takes the top crown.
With elderly viewers both less appealing to advertisers and less likely to make the transition to streaming, it is perhaps not so surprising that CBS is continuing to perform well on linear but having trouble translating that to streaming.
International Shortfall The damage isn't through yet, either. Paramount disclosed that it took another $1.2 billion impairment charge on content in the first quarter. This one has to do with the international side; a few years ago Paramount commissioned 150 new, original international shows and movies to try to boost international growth. Now, Paramount reveals that even international consumers spend no less than 90% of their time streaming Hollywood content; the local originals aren't doing very much for growth or retention.
About the only good thing that can be said about this complete and utter debacle is that it is a one-off; unlike Paramount's US content spending, which is ongoing and therefore must be made more efficient if Paramount is to survive and thrive, Paramount is gradually exiting International production. In fact, to help cover the losses on its international originals it is selling its share in Viacom18, the network that formerly served as Paramount's onshore operation in India, to its partner Reliance for a little over $500 million.
Where Are The Children? Yet another factor is children's programming. While many have essentially written off Paramount's entire cable channel group, and I agree the prognosis for MTV and Comedy Central is rather grim, I have argued that Nickelodeon remains a real asset, as one of the top two children's channels in linear TV. I believed that would be a powerful subscriber acquisition tool, alongside sports, as the streaming transition continued.
It hasn't worked out. Surveys consistently show the Big 3 for parents with children are Netflix, Disney, and the third is Amazon.com, Inc. (AMZN) of all things. Neither Paramount+ nor Warner Discovery's Max make the cut, despite ownership of top children's linear platforms/libraries Nickelodeon and Looney Tunes, respectively.
The prognosis here isn't entirely grim. Paramount has reported that half of their streaming subscribers touch kids' content regularly, so clearly Nickelodeon does mean something to the subscribers. It's possible it helps with retention, even if it doesn't drive acquisition. Paramount owns the number one brand for pre-school kids, Paw Patrol.
Paramount has shut down the separate Noggin streaming service and will presumably be amplifying the kids content on P+ as a result, so perhaps this trend will yet turn around. With so many other things going wrong, though, the inability to make kids content more central to the strategy is a painful blow.
The Mismanagement Of Streaming I suspect, however, that Paramount's single biggest defect over the past few years has been the competency of its management. In a streaming world, success hinges overwhelmingly on the efficiency with which a content budget is deployed. That efficiency, in turn, requires avoiding the trap of "overload," something cable doesn't have to worry about but which can kill a streaming service.
What Is Overload? In brief, overload is when a streaming service spends money on content that appeals primarily to those subscribers who were already subscribed and intending to remain subscribed, even without that content. Because revenue does not increase with more viewership, such spending is essentially wasted money. I have been arguing for several years that some economic models of streaming profitability fail to take account of this significant element.
Paramount seems to have had a lot of overload in the last few years. Specifically, its single most broadly appealing piece of content is the NFL, which Paramount is an anchor broadcaster for. Because NFL fans are accustomed to spending upwards of $100 a month on cable just to watch the NFL - over 10% of cable subscribers say that the NFL is the only reason they're still subscribing - Paramount's $6-$12 a month fee for streaming really doesn't need anything more than NFL games to attract these 40-50 million fans.
The Earnings Jaw-Dropper And yet, it seems that's where a lot of the extra streaming money has been going. On the Q2 earnings call last year, CEO Bob Bakish, watching the stock price steadily decline, seemed to be eager to reassure he had a handle on the situation and began describing some of the changes he'd be making. It started out well enough, really; he told investors that NFL viewers churn drops dramatically if they also engage with entertainment titles, which is what you'd expect.
But then, he stunned me and I expect just about everyone listening when he said, "we probably need to do less for [the NFL viewer] in the fall, and more outside the fall because we can rely on the NFL." Compounding the almost Looking Glass-feeling, he then went on to reassure everyone he would be "fine-tuning" the content strategy to address that point in the years to come.
It was, frankly, stunning. Both me and I suspect just about every analyst who was modeling Paramount had just assumed it went without saying that of course, any entertainment content targeted at retaining NFL viewers should drop in the other half of the year when the NFL wasn't playing on TV. My own calculations of the profit margin on CBS's NFL deal had always incorporated that.
And while that was bad enough, it also raised the concern that a management team that didn't understand that going in might have put a lot of other overload in other categories as well. Suddenly, it wasn't so hard to see how the best-scripted shop with the most profitable sports contracts was having trouble making money. Double-loading for 50 million households would be a major drag on the financial performance for streaming.
Light At The End Of The Tunnel Despite all of this, I still think there are bright spots in the Paramount picture, even without a merger. Its operations, as well as its merger discussions, don't seem to lack potential.

1: My Usual Paramount Bull Argument: Sports Profits

One thing that continues to go right is sports content. A few years ago, I wrote that Paramount was a strong contender to become a sustainable streaming business because it had the only profitable sports slate in the business. The stock hasn't gone where I wanted it to go, but that is the one part of my thesis that has been definitively borne out. In fact, many now say that it is CBS's sports deals, at least as much as Paramount's film/TV studio, that the prospective buyers of Paramount are after.
I've covered these in other articles already. The March Madness deal runs until 2032 and the NFL deal runs until 2033, although the NFL has an opt out after 2029 that it will probably exercise given the utterly ludicrous bids the NBA is receiving, so the last four years of that deal might have to be chopped off the profit projections. Even so, Paramount can probably generate $1.25 billion a year in profit just off of those two deals for the next six years.
Those are probably the biggest, but it doesn't stop there. Almost every sports deal Paramount has is profitable. For all the flak management has deservedly taken, Paramount continues to show discipline and focus on sports. You won't find Paramount throwing $2.5 billion a year at the NBA's 'B' package, which is more money than the NFL gets for its 'B' package despite having 10x the viewership.
For all its many, many missteps, a Paramount that can just manage to stay afloat long enough for some of these ludicrous sports bets at other companies to blow up may yet find itself with cards to play later in the decade.

2: Recouping Write-downs Via Preferred Conversion

Another small boon has been the official conversion of the preferred shares. The Paramount mandatory convertible formerly trading under the PARAP ticker was capped at 0.85 shares per common share. Given the initial price of the convertible at $100 per share, that effectively means that a preferred share that was carrying a $100 liquidation value has just been converted into 1.1765 shares of a common stock currently trading around $12. A total value per preferred share of around $14.
And they sold for $1 billion, so that's basically $860 million back into the common equity that management was able to get at the peak of the boom. That actually repairs almost all of the red ink from Paramount's doomed international originals push on its own.

3: An End To Streaming Waste

Finally, a lot of the waste in streaming may soon be ending. Bob Bakish was finally fired a few weeks ago, and while I never want someone to lose their job, he frankly had looked overmatched for a while. Bakish was a lifetime cable executive who seemed to be having trouble making the transition to a streaming-world mindset. Frankly, if I knew about it in 2021, the CEO has no business fine-tuning it into the strategy in 2023.
With international originals no longer draining the coffers and overloaded entertainment programming shifted to months of the calendar where it can be more productive, streaming may yet turn the corner.
Investment Summary I recognize fully that each fall in Paramount stock makes my bullish optimism seem ever more out of step. I do believe, however, that Paramount's failures are more failures of execution than lack of scale or structural disadvantage. Paramount CEO Bob Bakish simply wasn't up to the job. Ironically that wasn't what got him fired; Bakish was almost certainly fired for opposing Redstone's plan to enrich herself at the expense of other shareholders, probably the most competent thing he did in the last few years of his whole tenure.
Paramount has everything it needs to be successful; profitable sports contracts, which is just unbelievable in this day and age, a thriving scripted TV operation, and a viable, if recently somewhat mismanaged, streaming service. An end to overload waste, the continued exploitation of its favorable sports slate, throttling back unhelpful international originals and boosting kids content engagement may yet produce a different streaming picture going forward. Should older viewers start to get more comfortable with streaming going forward and following their favorite programs to Paramount+, that would just be icing on the cake.
It's been a depressing ride the last few years, but I'm sticking with Paramount.
submitted by Current-Carrot6051 to ParamountGlobal2 [link] [comments]


2024.05.22 01:07 MatchThreadder Match Thread: Charleston Battery vs Atlanta United FC U.S. Open Cup

FT-Pens: Charleston Battery 0-0 Atlanta United FC

Venue: Patriots Point
Auto-refreshing reddit comments link
LINE-UPS
Charleston Battery
Daniel Kuzemka, Graham Smith, Leland Archer, Nathan Dossantos, Mark Segbres (Jackson Conway), Emilio Ycaza (Arturo Rodriguez), Chris Allan (Robbie Crawford), Aaron Molloy, Matt Myers, Juan Torres (Diego Gutiérrez), Nicholas Markanich (Jake LaCava).
Subs: Joshua Drack, Enzo Mori.
____________________________
Atlanta United FC
Josh Cohen, Luis Abram (Stian Gregersen), Efrain Morales, Ronald Hernández, Matthew Edwards (Alan Carleton), Ashton Gordon (Bartosz Slisz), Dax McCarty (Adyn Torres), Nicolas Firmino, Jamal Thiare (Daniel Ríos), Edwin Mosquera, Luke Brennan (Brooks Lennon).
Subs: Quentin Westberg.
MATCH EVENTS via ESPN
20' Luke Brennan (Atlanta United) is shown the yellow card for a bad foul.
64' Substitution, Atlanta United. Bartosz Slisz replaces Ashton Gordon.
64' Substitution, Atlanta United. Daniel Ríos replaces Jamal Thiaré.
74' Mark Segbers (Charleston Battery) is shown the yellow card for a bad foul.
74' Substitution, Charleston Battery. Arturo Rodríguez replaces Emilio Ycaza.
76' Substitution, Atlanta United. Adyn Torres replaces Dax McCarty.
77' Bartosz Slisz (Atlanta United) is shown the yellow card for hand ball.
86' Substitution, Atlanta United. Brooks Lennon replaces Luke Brennan.
86' Substitution, Atlanta United. Stian Gregersen replaces Luis Abram.
87' Substitution, Charleston Battery. Jake LaCava replaces Nick Markanich because of an injury.
100' Alan Carleton (Atlanta United) is shown the yellow card.
100' Substitution, Atlanta United. Alan Carleton replaces Matt Edwards because of an injury.
102' Edwin Mosquera (Atlanta United) is shown the yellow card for a bad foul.
109' Substitution, Charleston Battery. Diego Gutiérrez replaces Juan Torres.
109' Substitution, Charleston Battery. Robbie Crawford replaces Chris Allan.
119' Substitution, Charleston Battery. Jackson Conway replaces Mark Segbers.
120' Penalty saved. Brooks Lennon (Atlanta United) right footed shot saved in the bottom left corner.
120' Goal! Charleston Battery 0(1), Atlanta United 0. Arturo Rodríguez (Charleston Battery) converts the penalty with a right footed shot to the bottom left corner.
120' Goal! Charleston Battery 0(1), Atlanta United 0(1). Daniel Ríos (Atlanta United) converts the penalty with a right footed shot to the centre of the goal.
120' Goal! Charleston Battery 0(2), Atlanta United 0(1). Jackson Conway (Charleston Battery) converts the penalty with a right footed shot to the bottom left corner.
120' Goal! Charleston Battery 0(2), Atlanta United 0(2). Bartosz Slisz (Atlanta United) converts the penalty with a right footed shot to the high centre of the goal.
120' Goal! Charleston Battery 0(3), Atlanta United 0(2). MD Myers (Charleston Battery) converts the penalty with a right footed shot to the centre of the goal.
120' Goal! Charleston Battery 0(3), Atlanta United 0(3). Ronald Hernández (Atlanta United) converts the penalty with a right footed shot to the top right corner.
120' Goal! Charleston Battery 0(4), Atlanta United 0(3). Graham Smith (Charleston Battery) converts the penalty with a right footed shot to the bottom right corner.
120' Goal! Charleston Battery 0(4), Atlanta United 0(4). Nick Firmino (Atlanta United) converts the penalty with a right footed shot to the bottom right corner.
120' Penalty saved. Diego Gutiérrez (Charleston Battery) right footed shot saved in the bottom right corner.
120' Goal! Charleston Battery 0(4), Atlanta United 0(5). Stian Gregersen (Atlanta United) converts the penalty with a right footed shot to the centre of the goal.
120' Penalty saved. Aaron Molloy (Charleston Battery) right footed shot saved in the top centre of the goal.
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submitted by MatchThreadder to AtlantaUnited [link] [comments]


2024.05.22 00:43 MixMasterG Results of the Rekordbox 6 vs. Rekordbox 7 Real-World Speed Test and Comparison to Serato and djay Pro 5 [macOS]

TL:DR
Some parts of the text was in Reddit-tables, but they got somehow lost.
This project began when someone on Reddit asked about the export speed of Rekordbox 7 compared to Rekordbox 6, prompting the entire initiative. My intention is not to "blame" or "shame" any company or its products. I approached these tests with an unbiased, open mind, taking great care to provide a level playing field for all tests conducted. This report reflects my impartial findings.
Test DateMay 16th - May 20th 2024 Report ReleaseMay 21st 2024 AuthorMixMasterG CompanyAnd The Groove Remains Production Team Websitewww.ATGR.nl
Publication of (sections) of this report is allowed, with full data source statement included.
Introduction:
Welcome to the real world Rekordbox 6/7 speed comparison test on macOS 2024.
When I began these tests, my initial goal was to quickly compare the speed difference between Rekordbox 6 and Rekordbox 7 on an Apple ARM computer for tasks that are notoriously slow, such as opening, exporting to USB, and analysis. I used my personal, extensive track collection for these tests. Due to unexpected results, I expanded the test to include several other macOS computers. As a reference, I decided to include Algoriddim djay Pro 5, the most optimized DJ software for macOS, and Serato, the second most popular DJ software on macOS.
Mandatory Rekordbox 7 analysis when exporting to USB
When I initiated the tests, the measured export times from Rekordbox 7 to USB were unreasonably long. Similar reports poured in from users of my applications in various settings. Identifying the cause of this sluggishness swiftly became my top priority. It turned out that Rekordbox 7's export process necessitated the analysis of tracks by RB7, even if those tracks were already fully analyzed in Rekordbox 6.8.5. When an artist updates from Rekordbox 6 to Rekordbox 7, RB7 silently analyzes the tracks before exporting, leading to excessively prolonged export times. Fortunately, RB7 analysis is a one-time requirement per track and can be manually initiated at times that its more convenient then minutes before a gig. I issued this short YouTube video to make users aware: Slow USB export from Rekordbox 7? This is why and how to fix!
I gave the full explanation and interpretation of the test results, together with performance tips in my weekly Ask Me Anything live stream for DJs, the video can be watched back here Ask Me Anything for DJs - Results of the Rekordbox 6 Vs Rekordbox 7 real world speed-test There is a time index in the first remark under the video.
All previous AMA livestreams, are available in this YouTube playlist: Ask Me Anything conversion & collection management for DJs past streams
The Test parameters:
Main collection managerMusic (the app formerly known as iTunes, will be referred to as iTunes) Total number of tracks in collection116.747 / 1.47 Tb Audio file formatMP3 preferred - 320 Kbs / 44.1 kHz / 16bit/CBR Location of audio filesexternal SSD, Samsung T7 2Tb / formatted macOS Extended Export driveexternal SSD, Samsung T7 2Tb each test run (FAT32 and HFS) started with a fresh formatted export drive Drive's connection to computeron all test systems USB-C
The software used:
Music (=iTunes)1.2.5 RB6Rekordbox 6.8.5 RB7Rekordbox 7.0 SeratoSerato 3.1.3 djaydjay Pro 5.1.7
Computer specifications
M1 = MacMini (2020) - M1 8 cores (4 efficiency 4 performance) - GPU 8 cores - RAM 8Gb - macOS Sonoma 14.4.1
i9 = Intel MacPro - i9 9900K u/3.6Ghz 8 cores - GPU AMD RX 580 8 Gb - RAM 16Gb - macOS Monterey 12.7.5
MBP = MacBookPro 14" (2021) - M1 8 cores (2 efficiency 6 performance) - GPU 14 cores - RAM 16Gb - macOS Monterey 12.7.1 because the similarity in times for Rekordbox 7.0 on the M1 and MBP, the Rekordbox 6.8.5 tests were skipped on the MBP.
Note: for the tasks that were tested, none of the DJ softwares utilizes the GPU
Test conditions
I aimed to standardize all test conditions as much as possible, including:
Fault tolerance:
During computer speed testing, achieving 100% identical situations is unfeasible due to the unpredictable consumption of system resources by various OS-related operations. I estimate the fault tolerance in the measured times to be around 5%.
The iTunes playlist(folder) used for the tests:
Sync1
Playlist folderATGR Necessities Number of playlists in folder24 Total number of tracks 3823 / 45,93 Gb Export to USBSyncManager
Sync2
Flat playlist Top 40 2023 Total number of tracks 587 / 4,46 Gb Export to USBRight click playlist -> export
Sync3
Flat playlistTop 40 2024 Total number of tracks 283 / 2,17 Gb Export to USBRight click playlist -> export
https://preview.redd.it/hmajmvglru1d1.png?width=1497&format=png&auto=webp&s=108356518b3998c94ec848f07a78b545425b5d7f
https://preview.redd.it/eo3gvokqru1d1.png?width=1400&format=png&auto=webp&s=4487f3193d07c5e98ff8a796cc56fc303042e58d
https://preview.redd.it/qzzzy78sru1d1.png?width=1400&format=png&auto=webp&s=deffef82a834e3ad3ef13aa2a59bd705316a6ef1
https://preview.redd.it/hqed25ntru1d1.png?width=1400&format=png&auto=webp&s=2fb3c7ba5283722e569a207d2faa242b3aa32e26
https://preview.redd.it/7ubiz7iuru1d1.png?width=1400&format=png&auto=webp&s=2f2cb345cf718b30cd473cca3b9c1d8a33c714e1
https://preview.redd.it/zu5yiajvru1d1.png?width=1400&format=png&auto=webp&s=df06eed0e2d8cea446469ed498cf32c341f064c7
https://preview.redd.it/mq1chq9wru1d1.png?width=1400&format=png&auto=webp&s=cfa752e197d88b63bd6fbea2ff95f9b9b552cabc
https://preview.redd.it/7eu2rl1xru1d1.png?width=1400&format=png&auto=webp&s=863ce32b59be277fbc4a6d32b4b4cf90f8417213
Important conclusions and findings from these tests:
(c) 2024 And The Groove Remains Production Team
submitted by MixMasterG to DJs [link] [comments]


2024.05.22 00:30 Spirited_Month_4352 12-Week Study Schedule - Give me feedback!

Or, more aptly, give Google Gemini feedback. Taking the PE in 12 weeks and kicking off 3x/week study sessions. Let me know if you have any topic suggestions or other comments to what Google Gemini gave me when i asked " I'm taking the PE - Power exam in 12 weeks. Make me a 12 week study schedule "

12-Week PE Power Exam Study Schedule

This is a general schedule to get you started. You can adjust it based on your existing knowledge, preferred study methods, and available time.
Resources:
Weekly Breakdown:
Weeks 1-4: Focus on core topics (40% of exam)
Study Activities:
Weeks 5-8: Address specific topics (35% of exam)
Study Activities:
Weeks 9-11: Review and Practice (25% of exam)
Study Activities:
Week 12: Final Touches (Pre-Exam Week)
Additional Tips:
Remember, this is a sample schedule. You can adjust it based on your strengths and weaknesses. Consistency and focused studying are key to success. Good luck with your PE Power exam!
submitted by Spirited_Month_4352 to PE_Exam [link] [comments]


2024.05.22 00:03 sjsharksfan44 How Do You All Use Spotify

How do you all use Spotify? I'm a recent convert from Apple Music and I've been using Spotify for the last month. There are things I really like about it, but as someone who loves to just shuffle the entire library, I wish there was just a shuffle button on the Albums page. I have put a lot of songs in a playlist but I can only have 10,000 songs. I'm just wondering if I should be using this service better because again I'm tempted to go back to Apple Music. The only problem is Apple Music doesn't work very well on Android Auto (It doesn't recognize folders). I also would like some advice on ways to track stats because I use Last.fm and songs that aren't played are still scrobbled or duplicated.
submitted by sjsharksfan44 to truespotify [link] [comments]


2024.05.21 23:59 tempmailgenerator Integrating Outlook Emails into Azure SQL Database

Outlook to Azure: Bridging Emails with Databases

Email management and data organization are critical aspects of modern business operations, necessitating innovative solutions for efficient information handling. As businesses increasingly rely on Microsoft Outlook for email communication, the need to seamlessly integrate these emails into a structured database for better tracking, analysis, and retrieval becomes paramount. This integration not only enhances data accessibility but also streamlines workflows, allowing for more effective decision-making processes. By linking Outlook emails directly to a Microsoft Azure SQL database, companies can leverage the power of cloud computing to store, organize, and analyze email data in real time.
This integration is particularly useful for organizations looking to enhance their customer relationship management (CRM) systems, automate service ticket generation, or simply maintain a comprehensive archive of all email correspondences in a secure, searchable database. The process involves configuring Outlook and Azure SQL database to communicate efficiently, ensuring data integrity and security are maintained at all times. The resulting system not only boosts productivity but also provides a scalable solution to email management challenges, paving the way for more advanced data analytics and business intelligence capabilities.
Command Description
CREATE TABLE SQL command to create a new table in the database.
INSERT INTO SQL command to insert new data into a table.
SELECT SQL command to select data from a table.

Email Integration Techniques with Azure SQL

Integrating emails from Outlook into an Azure SQL database requires a comprehensive approach that involves several steps, starting from the extraction of email data to its storage and management within the database. This process is not just about moving data; it's about transforming the unstructured format of emails into a structured format that can be easily queried and analyzed. The first part of this integration involves setting up an automated process that can fetch emails from Outlook, either through Microsoft Graph API or Outlook REST API. These APIs provide a way to access Outlook mailboxes programmatically, allowing developers to read emails, and extract relevant information such as the sender, recipient, subject, body, and attachments.
Once the email data is fetched, the next step involves parsing and structuring this data to fit into the schema of the Azure SQL database. This may require data transformation processes to ensure that the email data conforms to the database schema, including converting email formats, extracting text from attachments, and more. Storing emails in a SQL database allows for advanced data manipulation, such as querying for specific emails, analyzing email trends, and even integrating with other data sources for comprehensive insights. Furthermore, integrating Outlook emails with Azure SQL opens up possibilities for leveraging SQL-based tools and technologies for data analysis, reporting, and visualization, providing a powerful platform for business intelligence and data-driven decision-making.

Setting Up the Email Archive Table in Azure SQL

SQL Usage
 

Inserting an Email Record into Azure SQL Database

SQL Usage
 

Retrieving Emails Related to a Specific Subject

SQL Usage