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2024.05.21 16:38 luxactoR [STORE] $60,000 Inventory (7 Knives - 12 Gloves - 28 Rifles & more)

Trade URL - Steam Profile
🔥Feel free to join my steam trading group InventoryHub - excluding spammers and alt accounts.
//
Type Name FV Info Tradable SS B/O ($)
💔Knife ★ Karambit Case Hardened (BS) 0.83 #463 - red eye pattern Yes 📷 12345
💔Knife ★ StatTrak™ M9 Bayonet Case Hardened (FT) 0.16 #503 - tier 1 pattern with scar Yes 📷 5555
💔Knife ★ Karambit Case Hardened (WW) 0.42 #670 - blue ring & blue playside Yes 📷 4444
💔Knife ★ Bayonet Case Hardened (WW) 0.42 #321 - p4 Yes 📷 2499
💔Knife ★ Talon Knife Crimson Web (FT) 0.29 5/22/2024 📷 450
💔Knife ★ Nomad Knife Case Hardened (BS) 0.98 decent amount of mixed blue 5/22/2024 📷 303
💔Knife ★ Huntsman Knife Autotronic (FT) 0.35 5/26/2024 📷 212
💙Gloves ★ Sport Gloves Slingshot (FT) 0.26 5/23/2024 📷 962
💙Gloves ★ Hydra Gloves Case Hardened (BS) 0.77 #829 - p1 Yes 📷 938
💙Gloves ★ Driver Gloves Snow Leopard (FT) 0.20 5/23/2024 📷 521
💙Gloves ★ Driver Gloves Snow Leopard (FT) 0.20 5/22/2024 📷 536
💙Gloves ★ Driver Gloves King Snake (FT) 0.19 Yes 📷 531
💙Gloves ★ Specialist Gloves Crimson Web (FT) 0.22 #89 - tier1 pattern with clean E Yes 📷 499
💙Gloves ★ Specialist Gloves Field Agent (FT) 0.16 Yes 📷 425
💙Gloves ★ Driver Gloves Imperial Plaid (FT) 0.21 5/27/2024 📷 379
💙Gloves ★ Specialist Gloves Mogul (FT) 0.16 5/26/2024 📷 212
💙Gloves ★ Moto Gloves Smoke Out (FT) 0.19 Yes 📷 198
💙Gloves ★ Moto Gloves Turtle (FT) 0.15 5/27/2024 📷 175
💙Gloves ★ Driver Gloves Diamondback (FT) 0.31 Yes 📷 127
💚Rifle StatTrak™ AK-47 Slate (FN) 0.00004 x4 vox holo kato15 on super low float ak (1/2) Yes 📷 3999
💚Rifle M4A1-S Cyrex (FN) 0.04 ibuypower holo kato14 above mag + x2 crown foil Yes 📷 3333
💚Rifle AK-47 Fire Serpent (FT) 0.18 vox holo kato14 on wood + crown foil next position Yes 📷 3333
💚Rifle AWP Asiimov (FT) 0.29 titan holo kato14 on the scope Yes 📷 3125
💚Rifle AK-47 Black Laminate (FT) 0.35 x4 kato14 (ibuypower holo on wood, titan, lgb holo, reason) Yes 📷 2599
💚Rifle StatTrak™ M4A4 In Living Color (FN) 0.042000 x4 dignitas holo col14 (1/1) Yes 📷 2499
💚Rifle StatTrak™ AWP Electric Hive (FN) 0.03 dignitas holo col14 on the scope + x3 holo kato14 (vp, dignitas, mystik) Yes 📷 1666
💚Rifle AK-47 Case Hardened (FT) 0.37 ibuypower holo kato14 above trigger Yes 📷 1449
💚Rifle StatTrak™ AK-47 Slate (FN) 0.01 x4 fnatic holo dh14 Yes 📷 749
💚Rifle M4A4 Eye of Horus (FN) 0.06 Yes 📷 646
💚Rifle AK-47 The Empress (WW) 0.39 x4 gold krakow17 (dosia, pashabiceps, x2 nbk) Yes 📷 669
💚Rifle StatTrak™ AK-47 Phantom Disruptor (FN) 0.05 x4 navi holo dh14 (1/1) Yes 📷 549
💚Rifle AK-47 Fuel Injector (FN) 0.06 x2 flammable Foil (wood and back) Yes 📷 549
💚Rifle AWP Redline (MW) 0.11 titan kato14 on the scope Yes 📷 369
💚Rifle AK-47 Asiimov (FN) 0.06 5/26/2024 📷 202
💚Rifle StatTrak™ M4A4 Faded Zebra (BS) 0.78 high float - x4 kato14 (3dmax, vox, ldlc, complexity) Yes 📷 199
💚Rifle M4A4 Temukau (FN) 0.06 x4 c9 kato15 (1/1) Yes 📷 179
💚Rifle StatTrak™ AK-47 Vulcan (BS) 0.46 Yes 📷 164
💚Rifle StatTrak™ AK-47 Red Laminate (WW) 0.38 harp of war holo next to wood Yes 📷 149
💚Rifle AK-47 Bloodsport (FN) 0.04 x4 qhf holo boston18 5/28/2024 📷 130
💚Rifle M4A1-S Hyper Beast (FN) 0.03 5/26/2024 📷 120
💚Rifle StatTrak™ AWP Asiimov (BS) 0.81 Yes 📷 120
💚Rifle StatTrak™ AK-47 The Empress (MW) 0.13 5/26/2024 📷 119
💚Rifle StatTrak™ AK-47 Legion of Anubis (FN) 0.06 Yes 📷 50,73
💚Rifle AWP Chrome Cannon (BS) 0.69 5/26/2024 📷 37,94
💚Rifle M4A1-S Chantico's Fire (FT) 0.26 5/26/2024 📷 27,05
💚Rifle AWP Worm God (MW) 0.11 x3 kato15 (envyus holo on scope * x2 clg) Yes 📷 22
💚Rifle AK-47 Head Shot (FT) 0.32 5/26/2024 📷 10,88
💛Pistol USP-S Stainless (WW) 0.43 titan holo kato14 above handle & x2 titan holo kato15 Yes 📷 2499
💛Pistol USP-S Overgrowth (FN) 0.06 crown foil above handle (rare combo) Yes 📷 279
💛Pistol P250 Mehndi (FN) 0.04 x4 kato14 (vp, mousesports, fnatic mystik) Yes 📷 222
💛Pistol Glock-18 Gamma Doppler (FT) Emerald 0.25 5/27/2024 📷 174
💛Pistol P2000 Ocean Foam (FN) 0.05 5/27/2024 📷 137
💛Pistol StatTrak™ Desert Eagle Conspiracy (FN) 0.03 x4 liquid mlg16 Yes 📷 36
💛Pistol Desert Eagle Code Red (FT) 0.31 5/26/2024 📷 19,11
💜SMG Souvenir UMP-45 Urban DDPAT (FT) 0.35 titan foil kato14 Yes 📷 169
💜SMG StatTrak™ MP9 Airlock (FN) 0.06 5/26/2024 📷 28,97
submitted by luxactoR to Csgotrading [link] [comments]


2024.05.21 16:37 luxactoR [STORE] $60,000 Inventory (7 Knives - 12 Gloves - 28 Rifles & more)

Trade URL - Steam Profile
🔥Feel free to join my steam trading group InventoryHub - excluding spammers and alt accounts.
//
Type Name FV Info Tradable SS B/O ($)
💔Knife ★ Karambit Case Hardened (BS) 0.83 #463 - red eye pattern Yes 📷 12345
💔Knife ★ StatTrak™ M9 Bayonet Case Hardened (FT) 0.16 #503 - tier 1 pattern with scar Yes 📷 5555
💔Knife ★ Karambit Case Hardened (WW) 0.42 #670 - blue ring & blue playside Yes 📷 4444
💔Knife ★ Bayonet Case Hardened (WW) 0.42 #321 - p4 Yes 📷 2499
💔Knife ★ Talon Knife Crimson Web (FT) 0.29 5/22/2024 📷 450
💔Knife ★ Nomad Knife Case Hardened (BS) 0.98 decent amount of mixed blue 5/22/2024 📷 303
💔Knife ★ Huntsman Knife Autotronic (FT) 0.35 5/26/2024 📷 212
💙Gloves ★ Sport Gloves Slingshot (FT) 0.26 5/23/2024 📷 962
💙Gloves ★ Hydra Gloves Case Hardened (BS) 0.77 #829 - p1 Yes 📷 938
💙Gloves ★ Driver Gloves Snow Leopard (FT) 0.20 5/23/2024 📷 521
💙Gloves ★ Driver Gloves Snow Leopard (FT) 0.20 5/22/2024 📷 536
💙Gloves ★ Driver Gloves King Snake (FT) 0.19 Yes 📷 531
💙Gloves ★ Specialist Gloves Crimson Web (FT) 0.22 #89 - tier1 pattern with clean E Yes 📷 499
💙Gloves ★ Specialist Gloves Field Agent (FT) 0.16 Yes 📷 425
💙Gloves ★ Driver Gloves Imperial Plaid (FT) 0.21 5/27/2024 📷 379
💙Gloves ★ Specialist Gloves Mogul (FT) 0.16 5/26/2024 📷 212
💙Gloves ★ Moto Gloves Smoke Out (FT) 0.19 Yes 📷 198
💙Gloves ★ Moto Gloves Turtle (FT) 0.15 5/27/2024 📷 175
💙Gloves ★ Driver Gloves Diamondback (FT) 0.31 Yes 📷 127
💚Rifle StatTrak™ AK-47 Slate (FN) 0.00004 x4 vox holo kato15 on super low float ak (1/2) Yes 📷 3999
💚Rifle M4A1-S Cyrex (FN) 0.04 ibuypower holo kato14 above mag + x2 crown foil Yes 📷 3333
💚Rifle AK-47 Fire Serpent (FT) 0.18 vox holo kato14 on wood + crown foil next position Yes 📷 3333
💚Rifle AWP Asiimov (FT) 0.29 titan holo kato14 on the scope Yes 📷 3125
💚Rifle AK-47 Black Laminate (FT) 0.35 x4 kato14 (ibuypower holo on wood, titan, lgb holo, reason) Yes 📷 2599
💚Rifle StatTrak™ M4A4 In Living Color (FN) 0.042000 x4 dignitas holo col14 (1/1) Yes 📷 2499
💚Rifle StatTrak™ AWP Electric Hive (FN) 0.03 dignitas holo col14 on the scope + x3 holo kato14 (vp, dignitas, mystik) Yes 📷 1666
💚Rifle AK-47 Case Hardened (FT) 0.37 ibuypower holo kato14 above trigger Yes 📷 1449
💚Rifle StatTrak™ AK-47 Slate (FN) 0.01 x4 fnatic holo dh14 Yes 📷 749
💚Rifle M4A4 Eye of Horus (FN) 0.06 Yes 📷 646
💚Rifle AK-47 The Empress (WW) 0.39 x4 gold krakow17 (dosia, pashabiceps, x2 nbk) Yes 📷 669
💚Rifle StatTrak™ AK-47 Phantom Disruptor (FN) 0.05 x4 navi holo dh14 (1/1) Yes 📷 549
💚Rifle AK-47 Fuel Injector (FN) 0.06 x2 flammable Foil (wood and back) Yes 📷 549
💚Rifle AWP Redline (MW) 0.11 titan kato14 on the scope Yes 📷 369
💚Rifle AK-47 Asiimov (FN) 0.06 5/26/2024 📷 202
💚Rifle StatTrak™ M4A4 Faded Zebra (BS) 0.78 high float - x4 kato14 (3dmax, vox, ldlc, complexity) Yes 📷 199
💚Rifle M4A4 Temukau (FN) 0.06 x4 c9 kato15 (1/1) Yes 📷 179
💚Rifle StatTrak™ AK-47 Vulcan (BS) 0.46 Yes 📷 164
💚Rifle StatTrak™ AK-47 Red Laminate (WW) 0.38 harp of war holo next to wood Yes 📷 149
💚Rifle AK-47 Bloodsport (FN) 0.04 x4 qhf holo boston18 5/28/2024 📷 130
💚Rifle M4A1-S Hyper Beast (FN) 0.03 5/26/2024 📷 120
💚Rifle StatTrak™ AWP Asiimov (BS) 0.81 Yes 📷 120
💚Rifle StatTrak™ AK-47 The Empress (MW) 0.13 5/26/2024 📷 119
💚Rifle StatTrak™ AK-47 Legion of Anubis (FN) 0.06 Yes 📷 50,73
💚Rifle AWP Chrome Cannon (BS) 0.69 5/26/2024 📷 37,94
💚Rifle M4A1-S Chantico's Fire (FT) 0.26 5/26/2024 📷 27,05
💚Rifle AWP Worm God (MW) 0.11 x3 kato15 (envyus holo on scope * x2 clg) Yes 📷 22
💚Rifle AK-47 Head Shot (FT) 0.32 5/26/2024 📷 10,88
💛Pistol USP-S Stainless (WW) 0.43 titan holo kato14 above handle & x2 titan holo kato15 Yes 📷 2499
💛Pistol USP-S Overgrowth (FN) 0.06 crown foil above handle (rare combo) Yes 📷 279
💛Pistol P250 Mehndi (FN) 0.04 x4 kato14 (vp, mousesports, fnatic mystik) Yes 📷 222
💛Pistol Glock-18 Gamma Doppler (FT) Emerald 0.25 5/27/2024 📷 174
💛Pistol P2000 Ocean Foam (FN) 0.05 5/27/2024 📷 137
💛Pistol StatTrak™ Desert Eagle Conspiracy (FN) 0.03 x4 liquid mlg16 Yes 📷 36
💛Pistol Desert Eagle Code Red (FT) 0.31 5/26/2024 📷 19,11
💜SMG Souvenir UMP-45 Urban DDPAT (FT) 0.35 titan foil kato14 Yes 📷 169
💜SMG StatTrak™ MP9 Airlock (FN) 0.06 5/26/2024 📷 28,97
submitted by luxactoR to GlobalOffensiveTrade [link] [comments]


2024.05.21 16:36 Wandering_Scarabs Best wishes and feel free to reach out!

Hello Kemetic ! Yesterday's thread brought a lot of good stuff forward, and I realized that this is no longer a place I am suppose to be. And that's okay! Instead of leaving on a low note, I wanted to thank the community for how much it has helped me in the past years, when I came back to reddit it was one of only a handful or subs I returned to, and I'd planned to stay until the whole site hopefully goes down and rids humanity of itself! Unfortunately that isn't what's best for either myself or the new direction of the sub anymore, so I figured it's the time to part ways before more conflict. I'll still be around, writing/discussing about Egypt and especially Setesh, academically, objectively, in depth, and from the perspective of Ancient Egypt, finding and sharing all the sources I can and such, but I've accepted that is not what this sub is for. Please do feel free to reach out and chat privately as well!
To ALL users of this sub of ANY path, I really wish you the best. This is one of the nicest new age communities I've ever been apart of, and one of the only kemetic ones I've even found active. The problem rests with me, my lack of apathy, and my misplaced sense of responsibility, not this sub. It's something I'll continue to work on and maybe once completed I can return.
Before I go I'll drop my Setesh list again for those who are interested:
The desert and night sky are the realms of Setesh, so the best place to do such magic would be in the desert at night. His main astronomical symbol is the Big Dipper, specifically with it "pouring out" over the earth. If you cannot do it under the Dipper in such a position I would recommend having an image of it to focus on. Food wise the favorite of Setesh has always been lettuce, so it couldn’t hurt to offer some. He has been associated with both the drunkenness of alcohol and with the waters of Nwt, meaning beewine or water are both good to utilize. As the god of outside, foreign things, meteoric rock falls under the domain of Setesh and can be used in ritual/ceremony. Gold is also applicable due to his association with Nubt, the town of gold. His other main colors are red, blue, and yellow (modern purple as well). Finally, I recommend taking inspiration from older texts or from places dedicated to Setesh, such as the Pyramid Texts.
Recommended Resources
• A Lexicographical Study of the Ptolemaic Texts in the Temple of Edfu by Penelope Wilson
• Ancient Egyptian Astronomy: Ursa Major Symbol of Rejuvenation by Allan Ernest
• Deconstructing the Iconography of Seth by Ian Taylor
• Early Dynastic Egypt by Toby Wilkinson
• Egyptian Interests in the Oases in the New Kingdow and a New Stela for Seth from Mut El-Kharab by Colin Hope and Olaf Kaper
• Everyday Life in Egypt in the Days of Ramesses the Great by Pierre Montet
• Fantastic Animals Scenes at Beni Hassan by Samar Kamal and Engy Kilany
• Flint and the Northern Sky by Carolyn Graves-Brown
• Horemheb the Forgotten Pharaoh by Charlotte Booth
• Images of Set by Joan Lansberry
• Interpreting Ancient Egyptian Narratives: A Structural Analysis of the Tale of Two Brothers, the Anat Myth, the Osirian Cycle, and the Astarte Papyrus by Martin Pehal
• Matmar by Guy Brunton
• Naqada by Flinders Petrie et. al.
• On the ‘Immortality’ of the God Seth by Francois Gaudard
• Pesesh-Kef Knife by Joan Lansberry
• Philosophy of Religion by William Rowe
• Redeeming the Egyptian God of Darkness by Ryan Scott (me)
• Seth as a Foreigner in Protodynastic Egypt by Rachael Mayoh
• Seth is Baal by Niv Allon
• Seth, God of Confusion by Herman te Velde
• Seth, God of Power and Might by Eugene Cruz-Uribe
• Seth: A Misrepresented God in the Ancient Egyptian Pantheon? By Philip Turner
• The 2001-2 Excavations Mut El-Kharab in the Dakhleh Oasis, Egypt by Colin Hope
• The Ancient Egyptian Coffin Texts by Raymond Faulkner
• The Badarian Civilization by Guy Brunton and Gertrude Caton-Thompson
• The Conflict of Horus and Seth from Egyptian and Classical Sources by John Griffiths
• The Development of Religion and Thought in Ancient Egypt by James Breasted
• The Early History of Heaven by J. Edward Wright
• The Egyptian Was-Scepter and Its Modern Analogues by Andrew Gordon and Andrew Gordon (not a typo)
• The Monuments of Seti I by James Brand
• The Priests of Ancient Egypt by Serge Sauneron
• The Psš-Kf and the ‘Opening of the Mouth’ Ceremony: A Ritual of Birth and Rebirth by Ann Roth
• The Pyramid Texts by Samuel Mercer
• The Role of the Lector in Ancient Egyptian Society by Roger Forshaw
• The Routledge Dictionary of Egyptian Gods and Goddesses by George Hart
• The Secret Books of the Egyptian Gnostics by Jean Doresse
• The Sites of Seth by Maria Martinez
• The Sky Religion in Egypt: Its Antiquity and Effects by Gerald Wainwright
• Theban Desert Road Survey in the Egyptian Western Desert vol. 1 by John Darnell
• Two Decorated Blocks from the Temple of Seth in Mut El-Kharab by Olaf Kaper
• Which Seth? Untangling Some Close Homonyms from Ancient Egypt and the Near East by Lloyd Graham
Dua Setesh and you all! Good luck!
submitted by Wandering_Scarabs to Kemetic [link] [comments]


2024.05.21 16:33 MiamisLastCapitalist Essay: Grandma Edna vs the future by Andrew Heaton

So I was listening to a podcast by comedian Andrew Heaton (X), and he had a very interesting episode examining people's nostalgia for the American 1950's complete with humorous skits. For illustration's sake he assumed 50's America was another country called "Fiftiesland" and compared it's stats like GDP or live expectancy to Modern America. He conclude that a lot of the nostalgia came from how many astonishing improvements happened between 1900-1950 vs 1950-2024, even though Modern America is superior in almost every metric.
At the end he had a long monologue where he was trying to explain to his fictional Grandma Edna Bickle, born in 1889 and elderly by the 50's, what it'd be like in the future compared to how she grew up. Imagine trying to explain Netflix to someone who grew up with a radio.
It really demonstrates, in a lighthearted way, just how far we've come in ~125 years.
So imagine how astonishing the world will be in another 100, 300, or 500 years...
Anyway, it's a bit of a read, but I thought some of you all might enjoy it and Mr Heaten was nice enough to send me the transcript. Enjoy!
My great grandmother, Edna, was born in 1889. My Dad and I were recently reminiscing about her, and he said, “Gramma Bickle, tough old bird, tough old bird. Went blind at ninety-two, quit driving at ninety-four, died at ninety-six. Almost lived in three different centuries.” I have some immediate questions about that chronology, and the realization that Gramma Bickle apparently drove her car blind for two full years before handing her keys in, but I digress.
In 1954 my great gramma Bickle was sixty-five years old. Think about how the country changed from her childhood to her golden years. From when she was born, to a little younger than my parents are today, she saw an entire country go from horse and buggies and pretty much nobody owning a car, to almost everybody has a car. Only six percent of the homes in America had electricity when she was a teenager. By the mid nineteen fifties, the whole country is throbbing with electricity.
In her lifetime, the country went from basically no light bulbs, radios, telephones, refrigerators, or washing machines, to a country where all of that stuff is ubiquitous.
In the year 1900, only ten percent of American households had a stove in them. By 1960,--when my great grandmother is the same age as my parents are now—95% of households do. When she was born, anti-biotics didn’t exist, and polio could cripple your baby. By the time she’s my age, penicillen—a miracle drug!—has been invented. By the time she’s my parents’ age, penicillen is widely available and some genius has recently invented a polio vaccine.
So, if we’re looking at Fiftiesland as a country around today, here’s what’s going on. All of the old people in this country, in their lifetime, went from a horse-and-buggy 19th century third world economy with polio and no electricity—something that, if it existed today, we would be sending anthropoligsts to—to a more modern second world economy perhaps akin to contemporary Guatemala. Which is no small jump.
And the people my age who live in Fiftiesland are still celebrating kicking the crap out of the Nazis, inventing the atom bomb, and enjoying an economy which is comparatively booming—because all of the neighboring economies are rubble.
If Gramma Bickle, at forty years old, my age now, could somehow visit me in contemporary America—she would think I made a pact with Lucifer, the Prince of Darkness. Or maybe, maybe her progeny somehow goes on to conquer Oklahoma as warlords, and all her great grandchildren become opulant Oriental sultans.
I have an icebox in my kitchen that’s powered by lightning that lives in my wall. I have another smaller box that makes my food hot by shooting it with invisible particles like the ray gun from War of the Worlds.
Not only do I let my dog sleep in a tiny bed inside my house, like a toddler, we just finished up a round of antiobitics from when he cut his foot. My great-grandfather—this is true—lived with tuburculosis for years before it finally killed him. Anyway, see that dog I make wear a necktie for my amuesment? Yeah, my dog takes miracle drugs unavailable to John D. Rockefeller. Last year Wallace got elbow cancer but the doctor fixed that, no problem, took a couple of months. Wallace literally has better medical treatment available to him a mile from my house than any human being alive in 1950.
Gramma, you wanna watch Netflix, Paramount Plus, HBO, Peacock, or Amazon Prime? It’s television. Well, television is sort of like radio, only much better, and with images, and I can watch it whenever I want, and there are thousands of options. Like, imagine Broadway, only, like, a few thousand of them, and they’re all inside of that rectangle.
Huh, yeah, I’m not explaining that very well. Right. Okay, so you know how in your time you know multiple people who were literally slaves at some point in their life? Like, you personally know some older people who were, at one point, legally a form of property?
So basically, I have this glass rectangle on my wall that a million of the world’s greatest comedians and dramatists live inside of as my slaves, and they put on plays for me when I’m tired after work. Except I don’t have to feed them or pay them because I use my friend Nick’s HBO account. They just eat the lightning that lives in my wall.
What? Oh yes, I get very tired from work, Gramma. Really get [sigh] worn out, you know? Well, you know how your dad was a wheatfarmer, who spent hours and hours plowing through dust and boneshards in Indian Territory, where he might literally be shot by a Commanche, and the threat of looming starvation for the entire family was never more than one drout away?
Right, so I… I talk for a living. Yeah, that’s right. No, a bunch of strangers just sort of send me money every month cause they enjoy hearing me talk. It’s actually very challenging. Because! Gramma, I do a lot research, you see. Like for this episode, I had to read a lot, and I had to do a lot of math. No, I did not personally do the math.
I have another magical rectangle that has several thosuand math slaves trapped inside that do the actual math for me. When I was a kid I had to perssonally punch the equations in myself, and the rectantle would crunch the numbers. Those were hard times. Now I have a smarter glass rectangle that I can just talk to. I just type in, “Hey, average these ten numbers, okay” and there’s, I dunno, like translater slaves that talk to the math slaves, and they all figure out whatever I’m trying to say, increasingly in lower case and with minimal punctuation, and then give me the answer.
But I have to do the research. Like, I have to read a lot. No, I don’t go to a library. I have another rectangle that has all of the world’s libraries inside of it, and also a lot of pornography, so I just stay at home and look at that particular rectangle, alteranting between research and pornography depending on my mood.
It sure is tough, Gramma. I don’t have any coworkers to keep me company. I’m all by myself here in my well-lit, smokeless, air conditionined home. That’s right, air conditioning! Not just in my house, either—in my camper—which is a tiny extra house I tow behind my armored, self-propelling buggy, which I feed fermented dinosaur juice they pump out of the ground. Oh yeah. It has a rectangle in it that plays music. I’d say I have roughly… three to eight million musician slaves who live in the rectangle in my car, so I don’t get bored when driving to the movies, which is a very large rectangle I go to when I’m tired of watching rectangles on my couch.
What? Good question. It’s called a “camper” because I go camping in it. It’s sort of my hobby. You see, Gramma, my life is so stupidly cushy and comfortable that I amuse myself by going out into the woods to forego wall lightning, air conditioning, and even pornography sometimes, when I can’t get a signal, and instead I sit in a hammock and shit in holes I dig for fun. We call that “roughing it.” For sport, I spend hundreds if not thousands of dollars doing what your entire family did their entire lives until they finally got indoor plumbing, except of course my camper has a propane stove built in, whereas your pioneer family had to dig a hole in the side of a hill and cower in it from the weather like cavemen while burning cow dung for warmth. I dunno where propane comes from. Probably dinosaur farts or something.
Anyway, I prefer to travel around in my camper rather than fly—that’s right, fly—yeah, like a spitfire pilot—which I do multiple times a year using frequent flier points. Which are sort of free, imaginary coupons that banks give me to thank me for using their credit cards, which are also rectangles, but these particular rectangles are small and flat and full of slave bankers that live in my pocket, next to my nine-billion dollar super computer I mostly use as a map, so I don’t have to go through the hassle of folding and unfolding maps, and also to send funny pictures to people in Scotland, in between watching porn in the woods.
I digress. Let’s all take a deep breath. Somebody from my great grandmother’s generation, who lived long enough to be an adult in Fiftiesland, would rightly think: We live in a golden age! We live in the future!
Back in contemporary America, my parents are in their early seventies. My parents today are about how old Gramma Bickle was at the end of the 1950s. And the jump isn’t bad, but it’s not nearly as mind-blowing. The developments they’ve seen since childhood are very impressive in terms of computers and telecommunications and medicine, but otherwise, the world they live in is a more efficient, clever version of the world they grew up in. Cars are safer and more comfortable and fuel efficient, but they’re still basically cars. LED lights are cheaper than incandescent bulbs, but they’re still essentially electric lights. Penicillan is better, but it’s still just clinical mold that strategically murders errant bacteria.
If Fiftiesland were a country, rather than our own history, we would pretty much look at it sort of how we see the poorer parts of Latin America or Eastern Europe: a very nice place with lovely people, wonderful to visit, try the food. Get some funky vintage clothes while you’re there.
But a comparatively poor economy to America or Western Europe. You wouldn’t want to immigrate there for the money. And also, not surprisingly, some views about gender, sex before marriage, having kids really young, having lots of kids, and skepticism about homosexuality that a globetrotter and even quite a few conservatives today might be tempted to call “quaint” or “traditional.”
Basically, if Fiftiesland were a country today, we would view it like Honduras or Moldova, or maybe Czechoslavkia after the wall came down.
submitted by MiamisLastCapitalist to IsaacArthur [link] [comments]


2024.05.21 16:22 Spidey007 [Dragon Ball Z/MCU: Final Arc] The Janemba Saga- Gohan’s Ascension

To note, this is a continuation of the sagas I wrote that took place after the Cell Saga. The two sagas were written with inspiration taken from MCU Peter Parker's arcs in Far from Home and No Way Home. The goal was to develop Son Gohan into a proper lead for the show. If you'd like to check them out, here are the links!
Bojack (Far From Home) Saga: https://www.reddit.com/fixingmovies/s/sK5zOnJ0oU
Broly (No Way Home) Saga: https://www.reddit.com/fixingmovies/s/R3sGOqdbIv
There are many things I find wrong in the Buu saga:
  1. Goku coming back: This derails the narrative tremendously as he snatches back the torch from Gohan. He's going to play a role, but he will stay dead.
  2. Gohan's writing: In canon, we ended up with a rusty, goofy, badly written character who lost all the development from the previous sagas. He became a useless disappointment and did not uphold his role as a protector of the earth. This won't go anywhere near that direction.
  3. SSJ3 and fusions: These elements were unnecessary as they did nothing to solve the plot and only provided fluff. This can be introduced in Super, but that's another story.
  4. Goten and Trunks SSJ: I wasn't a fan of how they easily transformed, treating it as an easy power-up. Here, it will be earned.
What I want to do here is combine the Buu saga with Fusion Reborn. For that movie, there are tons of elements at play that can be used to make the grand finale of Dragon Ball Z, more grand. The goal here is to increase the stakes, trim all the unnecessary fat, give everyone a chance to shine, and keep the main focus on Gohan. I also want to replace Buu with Janemba, as I find him much more threatening due to his unique abilities which would be perfect to challenge Gohan. It's also here that we avoid the rinse-and-repeat problem that came with Buu and his many forms.

Without further ado, here is the...... Janemba Saga!

Seven years have passed since the climactic battle against Broly. Gohan, now a young adult, has diligently pursued a delicate balance between his studies and training. During this time, he has honed his Super Saiyan 2 form and significantly elevated his combat skills. However, he deliberately restrains his power, refusing to succumb to the depths of his inner rage. Gohan believes that his technical prowess alone will suffice, opting to suppress the primal fury within him. Despite his reservations, Gohan attends a prestigious private school on an academic scholarship, alongside his steadfast companion Videl and their circle of friends. Gohan has embraced the responsibility of preserving peace on Earth as a valiant hero, adopting the mantle of Saiyaman. His suit has undergone a sleek redesign, shedding the theatrical poses in favor of a more streamlined appearance. Functioning as a dynamic duo reminiscent of Superman and Batman, Gohan and Videl tackle the city's crime wave together. Videl, having mastered her ki abilities under the tutelage of Piccolo, has grown stronger over the years. Glimpses of their everyday lives reveal the struggles of Gohan as he endeavors to balance the demands of school, training, and personal relationships. Amidst the challenges, he harbors a subtle resentment towards his duty, as it often encroaches upon his cherished personal time. Nevertheless, Gohan persists, fueled by his unwavering determination to live up to his father's legacy.
However, the tranquil facade is shattered when a harrowing turn of events unfolds. The narrative transitions to an otherworldly realm, distinctly separate from Earth. A mysterious figure cloaked in darkness materializes, none other than the malevolent wizard Babidi. Harnessing the unholy power of dark magic, Babidi establishes a sinister connection with his loyal minion Dabura, the King of the Demon Realm. United in their nefarious purpose, they orchestrate an audacious invasion of Otherworld, intent on freeing the formidable demon Janemba. Ages ago, Janemba had been sealed away in this celestial realm by the Supreme Kais. Babidi's malevolent ambition revolves around shrouding the universe in eternal darkness. To achieve this nightmarish vision, he plans to infect the denizens of Earth using the insidious Majin spell, thereby expanding his dominion across countless planets.
In the midst of this burgeoning chaos, Gohan, disguised as Saiyaman, finds himself investigating a peculiar incident involving the possession of one of his dearest friends. Videl, resolute and fearless, engages in a fierce battle against the malevolent puppeteer controlling Sharpner. With unwavering confidence, she urges Gohan to let her confront the threat alone. Sharpner, his strength unnaturally augmented, puts up a formidable resistance, but Videl's experience enables her to subdue him without resorting to fatal measures. As Sharpner awakens from his trance, Gohan seeks answers regarding the enigmatic force that had seized control of his friend. Sharpner reveals that a voice called Babidi had whispered malevolent commands into his mind. Armed with this critical information, Gohan summons Vegeta and Piccolo to join him in unraveling the unfolding crisis, embarking on a journey towards the epicenter of the ominous power emanating from a series of potent and wicked ki signatures, ultimately leading them to Babidi and Dabura.
Meanwhile, Earth becomes a battleground, besieged by an onslaught of resurrected zombies, soldiers, and former villains who once terrorized its populace. Though the trio finds themselves torn between aiding their beleaguered planet and confronting the imminent threat directly before them, they know their immediate priority lies in thwarting Babidi's scheme. Distracting them with his grandiose monologue, Babidi probes their minds, seeking susceptible individuals to manipulate. Initially targeting Vegeta, Babidi redirects his attention toward Piccolo, sensing his inherent duality as a being born of both good and evil. With a combination of Babidi's insidious spell and the lingering malevolence of Piccolo Daimao, the Namekian warrior struggles to resist the overwhelming influence. His powers surge exponentially beyond their previous limitations, clouding his judgment and driving him to confront his former student, Gohan. Amidst the shock of this unforeseen twist, Gohan assumes the responsibility of awakening Piccolo from his trance-like state, determined to restore his mentor's clarity. As the battle rages on, they sense a tremor that reverberates throughout the planet, an unmistakable ki signature brimming with icy coldness, signifying the presence of a singular entity—Janemba.
Bracing himself for the impending clash with this malevolent force, Gohan prepares to face Janemba head-on, while Piccolo embarks on a personal mission to neutralize Babidi. Meanwhile, Vegeta remains locked in a fierce struggle against Dabura, the Prince of Saiyans confronting the King of the Demon Realm. The confrontation unfolds with brutal intensity, and Vegeta finds himself teetering on the edge of defeat. Sensing his adversary's advantage, Dabura unleashes a legion of demons to tip the scales further in his favor. Pushed to his limits, Vegeta fights valiantly, but the odds appear insurmountable. Dabura, consumed by arrogance, revels in his imminent triumph, announcing his intention to unleash the full might of the demon horde upon Earth. Faced with the dire consequences of such a cataclysm, Vegeta musters every ounce of desperation within him. In a moment of self-sacrifice, he unleashes a devastating attack upon Dabura and his minions. The resulting explosion weakens Babidi's forces, repels the encroaching Demon Realm, and safeguards their dimension from untold chaos and devastation.
(Note: I wanted to keep Vegeta's sacrifice but make it matter and count. In canon, it didn't stop Buu, and he sent himself into cold oblivion on a lie. Here, he makes a difference in the long run and has a definitive redemptive moment. )
Startled by the sudden disappearance of Vegeta's powerful ki, Trunks defies the protests of his comrades on the Lookout and rushes towards the chaotic battleground. His heart pounds with trepidation as he races through the smoke-filled air, only to be confronted with the lifeless body of his father lying motionless on the ground. Overwhelmed by a torrent of despair and seething rage, Trunks' trembling hands reach out to shake his father awake, his desperate pleas echoing through the desolate landscape. But his efforts prove futile, and a profound sense of loss engulfs him.
In the midst of this heart-wrenching moment, a surge of raw energy courses through Trunks' veins, igniting a transformation that surpasses the boundaries of his mortal self. Radiating an aura of vibrant golden light, Trunks ascends to the legendary state of the Super Saiyan. His eyes ablaze with determination and fury, he is now ready to face the battle that lies ahead.The scene shifts, revealing the remaining Z-Fighters locked in a perilous struggle against hordes of relentless zombies. Fatigue weighs heavily upon their weary bodies as they fend off the relentless onslaught. Suddenly, a streak of intense power streaks across the sky, and Trunks descends before his comrades, newly transformed and brimming with indomitable strength. A burst of energy erupts from his fingertips, shattering a ki blast launched by one of the zombies, diverting it harmlessly away. In the eyes of his adversaries, astonishment mingles with mockery as they behold the sight of a mere child standing before them.Unfazed by their taunting laughter, Trunks addresses his comrades with unwavering resolve. He declares that he will shoulder the burden of the battle, vowing that not a single life will be lost on this day. With unparalleled speed and precision, he charges towards the encroaching horde, obliterating each zombie with astonishing ease. Their forces crumble beneath the might of his wrath, and the battlefield is transformed into a graveyard of defeated foes.As the last of the zombies falls, Trunks relinquishes his Super Saiyan form, his energy spent and body drained. Collapsing to the ground, he succumbs to exhaustion, his breathing ragged and labored. In this moment of vulnerability, Yamcha, recognizing the young warrior's valor, rushes to his side and gently lifts him from the battlefield, cradling his battered form with utmost care.
(Note: Kid Trunks' transformation is a direct reference to when Future Trunks found Gohan dead after the battle with the androids, and then he transformed. )
While this tumultuous event unfolded, the responsibility of safeguarding the Lookout fell upon the young shoulders of Goten. As time passed, a sudden intrusion disrupted the tranquility of the platform, as a malevolent henchman, infused with the dark power of King Cold, materialized before him. Though momentarily shaken, Goten summoned his courage and engaged in a valiant struggle against his formidable adversary.Initially, it appeared that Goten held his ground admirably, skillfully countering the attacks launched by the nefarious duo of Salza and Dore. However, their sinister coordination gradually began to overpower the young warrior. In a devastating display of force, Salza executed a malicious kick that sent Goten hurtling towards the precipice of the Lookout, teetering on the brink of unconsciousness.
Witnessing her son's battered and vulnerable state, Chi-Chi, consumed by a mixture of horror and fury, lunged at Salza in a desperate attempt to defend her child. Yet, her efforts proved futile as Salza callously seized her by the throat, mercilessly constricting the life from her. From his weakened position, Goten, wide-eyed and mouth agape, struggled to remain conscious, his mind besieged by the conflicting emotions of impending death and the weight of disappointment.
In that critical moment, he closed his eyes, his teeth sinking into his lip until blood stained his mouth. His trembling hands clenched into tight fists. And then, something within him snapped, unleashing a primal force that lay dormant within.Goten vanished, replaced by an embodiment of unbridled rage. Transformed into a Super Saiyan, his furious aura radiated with an intensity that defied comprehension. With a surge of unrestrained power, he propelled himself towards Salza, obliterating his malevolent foe with a devastating blast that eradicated him from existence. Undeterred by the remaining henchmen who sought to avenge their fallen comrade, Goten engaged them with a newfound ferocity.In a breathtaking display of combat prowess, it took mere moments for Goten to dispatch his adversaries, consigning them to the depths of the afterlife. Unaware of his mother's watchful gaze, Chi-Chi bore witness to the astonishing transformation of her once-innocent son, her heart filled with awe at the unfathomable power he now wielded.
(Note: This is a reference to when Superman had attacked Zod for attacking Martha in Man of Steel. With this, Goten is able to break out of his shell and experience some development. I also did not want Chi-Chi to die, but to have it be close. This way, she can witness firsthand her son fighting to avenge her and realizing that his saiyan blood kicked in to save them all, which would lead to some development towards her accepting that they have the natural power to fight, but also protect. )
Simultaneously, amidst the chaos, Piccolo found himself embroiled in a fierce battle of magic. His objective was to shatter the impenetrable barrier erected by his adversary, Babidi, to halt the relentless proliferation of Majin-infused beings. The odds were stacked against him, but with unwavering determination, Piccolo summoned the strength to rupture the barrier, ultimately delivering a fatal blow to Babidi. In doing so, he succeeded in halting the insidious spread of the Majin curse.Meanwhile, Gohan, driven by an overwhelming surge of power in his Super Saiyan 2 form, charged headlong at the formidable Fat Janemba, intent on swiftly ending the confrontation. Displaying remarkable valor, Gohan engaged his adversary with all his might, momentarily gaining the upper hand in fleeting bursts of fury. However, Janemba's energy continued to surge unabated, gradually overpowering Gohan and relegating him to a defensive stance.With the battle reaching its climax, Janemba unleashed a devastating onslaught aimed at obliterating the planet. In a desperate bid to protect all that he held dear, Gohan fearlessly interposed himself between Janemba's lethal assault and the world, extending his arms wide as he summoned the last vestiges of his ki to create a resolute energy shield. The technique demanded one final act of defiance, compelling Gohan to redirect the unleashed energy back towards Janemba, propelling the malevolent entity backward and teetering on the precipice of annihilation. Yet, the maneuver exacted a heavy toll on Gohan, leaving him grievously injured and drained of consciousness, hurtling through the sky and crashing deep into the untamed wilderness.
(Note: This maneuver is a mix of what Gohan did against Broly in Movie 10, and what Future Gohan did in his last battle against the androids.)
Subsequently, Supreme Kai, recognizing the dire condition of the young warrior, transported Gohan to the realm of the Kais. As Gohan gradually regained consciousness, he found himself surrounded by the presence of Supreme Kai, Kibito, and his father, Son Goku. Unbeknownst to Gohan, while the realms beyond had been engulfed in pandemonium, Goku had valiantly sought to subdue numerous formidable adversaries, most notably Broly. Upon learning of Gohan's presence on that distant planet, Goku implored for the opportunity to visit his son, a request that was granted amidst the bittersweet reunion.During their heartfelt meeting, they shared the weight of overseeing the turmoil ravaging Earth, realizing that Janemba still lingered, amassing the remnants of malevolent ki left unvanquished. Panic washed over Gohan as he urgently expressed his need to return to Earth, but his pleas were met with cautionary words from his loved ones. They acknowledged his unpreparedness to face Janemba anew, warning of the potential consequences should he engage the foe prematurely. Supreme Kai disclosed his true intention in bringing Gohan to this realm—to unlock the dormant power lying dormant within him. However, the process demanded a profound reconciliation of Gohan's dual nature as both human and Saiyan. To initiate this transformative ritual, Gohan would be immersed in a meditative trance within the sacred confines of a cascading waterfall, which would serve as a mirror reflecting his true self. Only then would he embark upon the arduous journey of unlocking his latent potential, fully aware that failure could result in dire consequences, even death.
Nervously, Gohan steeled himself for the imminent trial, drawing strength from the unwavering support of his father. With resolute determination, he approached the cascading waterfall, where Supreme Kai initiated the trance, enveloping Gohan in an ethereal aura of introspection.As the ritual commenced, Gohan's gaze fixated grimly upon vivid recollections of his past battles, struggling to reconcile the moments when he had succumbed to his own wrath. Before long, a projection materialized, representing his suppressed Saiyan essence—a separate entity demanding to be acknowledged. A tumultuous clash ensued between the two facets of Gohan's being, with the young warrior faltering in his attempts to gain the upper hand, for each surge of anger only fueled his other self. Finally, a profound realization washed over Gohan, piercing through the haze of conflict. He ceased resisting and, instead, extended a hand of acceptance and understanding to his Saiyan counterpart, embracing the essence of his true nature. In that transformative instant, the boundaries dissolved, merging into a harmonious unity. Gohan's eyes fluttered open as he awakened from the trance, reborn in his newfound Ultimate Form, his essence finally whole and indomitable.
(Note: Yes, this is a direct reference to Naruto obtaining true mastery of his nine tails form in Shippuden. I did not like Gohan's canon mystic ritual because it did not feel earned. He just sat around for a long time doing nothing and gained nothing from it. I wanted to fix that. So here, he went through a more direct ritual at the risk of death to be able to unlock his true abilities. )
In the midst of these events, Trunks and Goten find themselves under the tutelage of Piccolo within the formidable Hyperbolic Time Chamber. News reaches Piccolo that Gohan is undergoing a transformative process to unlock his latent potential, but the looming return of Janemba threatens to disrupt their plans. Exiting the chamber, Trunks and Goten emerge stronger than ever, having mastered their Super Saiyan forms and honed their teamwork to near perfection, compensating for their inherent power limitations.As Janemba crosses paths with them, the clash erupts in a spectacular display of martial prowess. Individually, they stand little chance against the overwhelming might of Janemba, but when united, a different narrative unfolds. Their combined efforts aim to sustain the battle long enough, providing Gohan with the precious time he needs to complete his ritual. Piccolo assumes leadership, valiantly holding his ground, although it becomes increasingly evident that Janemba possesses a distinct advantage. Piccolo strategically diverts Janemba's attention, creating openings for Goten and Trunks to launch coordinated assaults that vex their adversary, even if their impact is minimal. Nonetheless, every second counts.
In a fateful turn of events, Janemba unleashes an assault that overwhelms Piccolo, incapacitating him and leaving only Goten and Trunks to face the malevolent entity. Swift as a phantom, Janemba materializes in front of Trunks, delivering a devastating blow to his abdomen, leaving Goten as the lone defender. Standing tall, Goten defiantly assumes a battle stance, mustering his courage. However, before Janemba can unleash a devastating attack upon him, an unknown figure delivers a powerful kick to Janemba's head, hurtling him towards the distant mountains.
The camera pans, revealing the figure to be none other than Gohan, resplendent in his newfound form.
(Note: This entrance directly mirrors that of Future Gohan when he was about to begin his final battle against the Androids!)
A wave of elation washes over Goten as he beholds the return of his beloved elder brother, while Trunks and Piccolo visibly exhale with relief. Gohan and Piccolo exchange a brief but meaningful exchange, Gohan acknowledging his newfound strength while Piccolo recognizes that Gohan has ascended to an entirely different echelon. Janemba regains his footing, reemerging before them, demanding their attention and focus. Gohan asserts that he will confront Janemba directly, urging the others to evacuate. Though reluctant, Piccolo and the young warriors comply, dispersing to various parts of the world to address the chaos that plagues their surroundings.
With an air of fury, Janemba charges at Gohan, his fist extended menacingly. Yet Gohan intercepts the attack, seizing Janemba's fist in a vice-like grip, and in a flash of teleportation, they are transported to the dreaded realm of H.F.I.L. (Home For Infinite Losers).
(Note: I have Gohan teleport Janemba because at least this way their battle will not damage Earth. Also we will assume Gohan has figured out some sort of Instant Transmission movement like Goku.)
The eyes of Earth's denizens, the Kais, and the denizens of the Otherworld are fixated on this pivotal moment, the culmination of a battle that will determine the fate of the universe. And so, the clash commences, a cataclysmic struggle that echoes through the very fabric of existence.
In a breathtaking display of power, Gohan initially dominates the battle, effortlessly overpowering Janemba with his newfound might. However, the tables turn when Janemba unveils unexpected abilities: space-time manipulation and a formidable sword. Gohan is caught off guard, unsure of how to counter such unorthodox tactics. Desperation and frustration consume him, causing his control over his own power to slip away.Amidst the chaos, Gohan experiences a moment of revelation, a surge of understanding regarding his opponent's abilities. He realizes that in order to anticipate Janemba's next move, he must heighten his senses by channeling his ki, allowing for precise timing and swift reactions. With this newfound clarity, Gohan regains his composure, closing his eyes and taking a deep breath. Seizing an opportunity, Janemba materializes before him, poised to strike with his sword. Yet, in a stunning display of strength, Gohan catches the blade with both hands, shattering it into pieces.
The tide of the battle begins to shift, albeit slightly, in Gohan's favor. Frustrated and bewildered, Janemba exclaims, "Just what...are you?!" Gohan responds with unwavering resolve, proclaiming, "I am the hope of the universe. I am the answer to all living things that cry out for peace. I am the protector of the innocent. I am the light in the darkness. I am truth. Ally to good! Nightmare to you!"
(Note: I'm taking Goku's dubbed speech against Frieza and repurposing it for Gohan. As he's inherently more the justice-driven hero archetype rather than the fighting maniac that is Goku, it makes more sense. We'll just assume Goku gave Frieza the manga version of his speech. This is also the most pivotal moment of Gohan's journey as he comes to terms with being a protector. Throughout the show, he's been struggling between his desire to be a scholar and his responsibility to be a hero. That dubbed speech is exactly the moment that Gohan's arc comes full circle. Here, he finally embraces what he was always meant to be..... the hero.)
With renewed determination, Gohan launches various assaults in a bid to defeat his formidable adversary. However, his attacks fail to inflict lasting damage, and Gohan himself begins to exhaust his ki. It is then that he realizes the true nature of Janemba's existence—he is an embodiment of pure evil ki, unlike any opponent Gohan has faced before. A desperate plan takes shape in Gohan's mind. Mentally reaching out to his friends and even Videl, he calls upon them to gather their ki, reminiscent of the Spirit Bomb technique. Initially, only the Z-Fighters respond, but their combined energy proves insufficient.As Gohan valiantly defends against Janemba's onslaught, he mentally pleads with the people of Earth to lend their aid. Uncertainty and doubt cast a shadow over the crowd until Hercule steps forward, berating them for refusing to support the man who once saved them during the Cell Games. Revealing the truth of Gohan's identity as the Delivery Boy turned hero, the tide of public opinion shifts. People extend their hands, offering their energy to their savior. Shocked by the sudden turn of events, Gohan is relieved by the surge of ki coursing through him, providing a momentary opening to kick Janemba away. The collective assistance grants Gohan a substantial reservoir of energy, which he then summons forth, infusing it with the very essence of his soul—a daring and perilous maneuver.
Driven to his breaking point, a furious Janemba ascends into the sky, conjuring a colossal sphere of malevolent ki capable of obliterating the entire universe. Gohan remains calm, his gaze fixed upon the impending cataclysm. With unwavering resolve, he declares, "This is the end for you, Janemba." Closing his eyes, Gohan raises his left hand above his head, conjuring a radiant sphere of rainbow light. Seizing the opportunity, Janemba hurls his devastating attack towards Gohan. Sensing the imminent danger, Gohan's eyes snap open as he crushes the ball of energy in his palm. Swiftly pivoting, he hurls the fragmented energy towards the oncoming attack, effortlessly piercing through it, and hurtling towards Janemba, finally eradicating the universe's peril once and for all.
(Note: This is the same technique as Kid Buu's Planet Burst move, the one that destroyed Earth. I also repurposed Gogeta's stardust breaker technique for Gohan as I feel it makes sense for him to have it. It also makes him stand out from Goku even more in this case.)
As the dust settles, Gohan maintains his energy long enough to witness Janemba's demise. A triumphant smirk graces his face as he remarks, "Heh, looks like I finally did it." Exhausted, he collapses to the ground, almost completely drained. The onlookers erupt into joyous cheers, celebrating Gohan's hard-fought victory. Supreme Kai teleports Gohan from the depths of H.F.I.L back to Earth, specifically to the Lookout, where his family and friends eagerly await his return. In a heartwarming scene, Gohan is enveloped in embraces and expressions of relief. It is here, amidst the warmth of their loved ones, that Gohan and Videl share their first kiss—a tender moment of connection and celebration.Meanwhile, the Dragon Balls work their magic, rectifying the chaos caused by Babidi's dark influence. The majority of those who perished are revived, yet there are exceptions, including Vegeta. Accepting his fate and determined to atone for his past deeds, Vegeta expresses his desire to continue growing stronger in the afterlife, entrusting the protection of his family to his son. Tearfully, Trunks vows to make his father proud, with Goten stepping forward to support his friend in this emotional moment. Fond farewells are exchanged as everyone prepares to return to their respective homes.
Gohan and Goten engage in a heartfelt conversation, their bond as brothers strengthening. However, their exchange is interrupted by Chi-Chi, who unexpectedly interrupts their conversation. To their astonishment, she expresses pride in their valiant efforts to safeguard the world, finally relenting and granting them permission to train and protect. The three embrace, their family united and resolute.In a different realm, Vegeta stands before King Yemma, awaiting judgment. To his surprise, he is granted an Otherworldly body, a result of Goku's recommendation and Vegeta's ultimate sacrifice that tipped the scales of justice. With this second chance, Vegeta is granted the opportunity to train ceaselessly and, more importantly, to settle his unfinished business with Goku. The final scene between Goku and Vegeta unfolds, their fists colliding in a charged confrontation, their image freezing .( mirroring the intensity of Rocky and Apollo in Rocky III, leaving their ultimate showdown to the imagination.)
A decade passes, marked by a time skip. Tien and Krillin have established their own martial arts schools, dedicated to passing on their unique styles to the next generation. Goten and Trunks, under the tutelage of Piccolo, diligently train to harness their extraordinary powers. Gohan, now a respected scholar, has married Videl, and together they have a daughter. At home, Videl imparts the basics of combat to their daughter, Pan. Gohan, having just finished delivering a lecture on energy at the university, senses a disturbance reverberating across the planet. Instinctively, he rushes to the rooftop, pressing a button on his wrist. In an instant, he transforms into his iconic Saiyaman costume, soaring into the horizon with a mischievous grin. He breaks through the fourth wall, symbolizing his unwavering resolve to protect and inspire.
The screen fades to black.
The End.
There we have it! My final wrap-up of the MCU Peter ParkeGohan development journey! Honestly, I did have thoughts of just going straight into revising the Buu arc, but I felt there was more to be done before that. Gohan needed to go through the development I gave him in my two written arcs as there were lessons there that shaped him.
I also felt that a trained Gohan, who is naturally intellectual, would be a perfect antagonist in Janemba. He had to learn to outsmart him, and not just have it be a straight-up slugfest.
What do you guys think? Share your thoughts below!
u/fatherandyriley
u/dgenerationmc
submitted by Spidey007 to fixingmovies [link] [comments]


2024.05.21 16:02 Popheads100Throwback [2 MILLION SUBSCRIBERS CELEBRATION] Announcing the Top 100 Tracks of 2014, according to r/popheads

Popheads recently reached the 2 million subscriber milestone, thanks to your continued participation and support!
We wanted to celebrate, and tried to think of fun things that we could do as a subreddit. A well loved Popheads activity has always been our yearly Top 100 lists, where the community comes together to vote to create a list of our favorite 100 songs of the past year. The list reveal is always fun and one of my personal favorite days of the year, and these lists honestly provide a great representation of our community - a snapshot of our own personal taste, if you will.
Therefore, for this subscriber milestone, we will be doing another Popheads Top 100…but this time, of a throwback year: 2014!!!
2014 was chosen for two reasons: one, the obvious, is that this year is the tenth anniversary of that year. The second is that the annual Popheads Top 100 actually started with the year 2015, so 2014 is the most recent year without “coverage”, so to speak. (If this is a success, we would love to repeat this for other years - 2013, 2012, even earlier!)
Without further ado, the rules for participation are below.

How To Participate

NOTE: Thank you so much to raicicle, whose posts for the annual Popheads Top 100 form the basis of this post!
Like with our normal years, you can also vote in the entirely non-official just-for-fun survey: “What song would you remove a vote from?” You can fill that in optionally here even if you don’t submit an official ballot.

I. How To Send In Your Song Votes

Make a list of your favorite songs released in 2014 (January 1st 2014 - December 31st 2014). This list should have a minimum of 10 songs and a maximum of 25 songs. Please see II. Song Eligibility for more details on what you can and can't submit.
There are always some weird discrepancies and edge-cases every year, so please DM us if you have any queries or post them in this thread to let people know!
We can be DM'ed here at this account, or at our personal Discord or Reddit accounts (@ bigbigbee a.k.a bigbigbee ; @ trailblazer_l a.k.a prettybirbkotori ; @ haobinist a.k.a MoonlightByWindow ; @ haobinfan a.k.a runaway1312 ).
And here's a few more important guidelines.

II. Song Eligibility

Your song must have been first officially available between the dates of January 1st 2014 and December 31st 2014. What does 'first officially available' mean? In essence, legally available to stream (Spotify, Apple Music, YouTube, etc.) or buy online.
If you are unsure on a song's eligibility, please use this thread to clarify or DM us and we’ll be happy to help.
If you would like a reminder of what songs were released in 2014, feel free to have a peruse through these links:

III. How We Will Make The Final Top 100 List

To make life easier for everyone involved, as was previously mentioned, you do not have to rank your song choices. Every submission counts as one vote, and the list is simply the 100 songs that got the most submissions in order. There are however caveats to this:
An artist will never have more than 3 songs on the list. Even if after the initial vote an artist manages to have 6 songs numerically in the Top 100, only the top 3 of those will be added. This is an editorial decision, based on the fact that it seems more popular to feature as many different artists as possible and showcase the breadth of the sub's music taste rather than dedicate huge chunks of the list to one artist, or one album (sorry 1989 fans!).
It is inevitable that many songs will get the same number of votes. Songs with the same number of votes will appear alphabetically in the list, but we will make the number of votes that every song received public. There may be some weird stuff happening if the list doesn’t end up being exactly 100 songs long, in which case there may be some discretional tie-breaks.

IV. Writeups

The final list will be presented as a Pitchfork-style Top 100 with small writeups to bring some insight and a bit of a story to the song. If you’ve been around for the yearly top songs lists, then you are likely familiar with the process.
We'll be writing the Top 15 to keep it under wraps. The remaining 85 songs will be given to other guest writers! If you feel like you’re a good writer and you’re interested, just mention it when you send in your list (we will assume that you're interested in writing for one of the tracks that you submitted in your votes).
Write-ups will ideally be 4-6 sentences long, though shorter or longer is completely fine**.** Feel free to talk about anything - its chart performance, its composition, your personal experience with the song, etc. There is no perfect writeup - this list is a collection of our thoughts as a community, not an official list from a music publication!
You can also message any of us on our personal Discord or Reddit accounts as listed above (Discord is slightly preferable) if you’re interested – we will try our best to find a writeup for you if possible!
In choosing to do writeups, you inevitably find out whether a song has made it onto the list to write for it, but to keep the surprise as much as possible, we will not tell you the position of the song if we send you a song to write for.
To get the general gist of what these writeups will be like, feel free to have a look at 2022’s Top 100 list.

V. The List Reveal

The list will be revealed on Sunday, July 7th, 2024 (exact time TBD). The live reveal will be on Queup https://www.queup.net/join/top-100-of-2014, where all 100 songs will be played in order from #100 to #1; as each song goes out, its write-up will be posted to a post on the subreddit.
VI. Other Fun Stuff
Join our discord to discuss this and other music: https://discord.gg/T97SkFNV
Do the currently open rates!
submitted by Popheads100Throwback to popheads [link] [comments]


2024.05.21 15:55 HeheheBlah How is time perceived in Telugu?

I came across this Quora answer for "Why does Kerala Government impose an economically worthless Malayalam in Kerala schools instead of making it as an optional language because a Malayali cannot get lucrative employment by learning Malayalam?" from this post.
This question reminds me of a story of the Roman emperor Vespasian. One day, an inventor visited the emperor and showed him the blueprint of a mechanism that could transport columns and beams to a construction site quickly and without any manual labor. This brilliant machine could've kickstarted industrial revolution 1700 years before it actually happened. But much to the inventor's shock, Vespasian turned him down, saying “my people need jobs, our slaves need jobs. If the machine does all the work, our people will be jobless. Our slaves would get free time to organize themselves and would start revolts”.
Vespasian feared that the new technology was ‘economically worthless', as it would make people and slaves jobless and send the country into total chaos. In short, he was technologically shortsighted. The inability to foresee what technology could bring to his people in the long run pulled him down. He was deluded by the fragile nature of the economy and had no idea how to rebuild it if this revolutionary mechanism would be allowed to operate.
This was the reason why ancient Rome was never industrialized, despite having a lot of excellent inventors and engineers. Those in power were worried about the unemployment a sudden revolutionary idea would create and failed to accept how beneficial this would be for the people in the long run.
The reason for narrating this story is that it is remarkably similar to the dilemma mentioned in the question. Vespasian thought, “allocating resources to inventive technology instead of manual labor is economically worthless since people and slaves won't get lucrative jobs”.
Replace ‘manual labor' by ‘English' and ‘inventive technology' by ‘Malayalam', and you get our question.
“Allocating resources to English instead of Malayalam is economically worthless since people and slaves won't get lucrative jobs”.
Likewise, English persists as the language of official usage for most jobs not because Malayalam is incompetent or inefficient, but because the current ‘system' revolves around English. That makes Malayalam seem like a burden on students, with no economic worth. An engineer who does all his learning from foreign textbooks and uses English terminology has no lucrative use of Malayalam. A software developer who needs to know all computer-related terms in English has no use of Malayalam. The same goes for an accountant, a doctor, a clerk, and pretty much all ‘white collar' jobs you can think of. Even those who might benefit from learning Malayalam like historians or linguists might consider English infinitely more useful since most of the written books and research work on those fields are in English. There is enough reason for people to think that spending government resources for teaching Malayalam is worthless like how Vespasian thought that appreciating technology was worthless.
But time proved Vespasian wrong, although by sheer luck. Christianity replaced Paganism as the dominant religion in Europe. Since slavery is forbidden in Christianity, European kingdoms started banning it. Feudalism and class based labor also started declining as the plague wiped out significant fractions of each class and as the military shifted from armies to professional fighters, thereby weakening the nobility’s hold on power. With the lack of a powerful ruling class to impose and manage heavy manual labor, the stage was finally set for a technological revolution and the industrial revolution finally began in Europe, 1700 years after Vespasian.
Some of you might be doubtful of comparing the case of English vs Malayalam with manual labor vs automated machines. Are they even comparable in the first place?
Industrial revolution made life easier for people because it freed people from the heavy manual labor and made it possible for them to spend more time for their personal development. Likewise, teaching in Malayalam instead of English would make people engage more with their personal and cultural lives. Teaching lessons of science and history in English forbids Malayalis from using them in their lives. This is because these two languages are different at a fundamental level since they belong to two different language families. If you are a Malayalam speaker and you learn science and history in English, it'll be impossible for you to use them in your daily lives because you conceptualize the world around you in completely different ways while you speak or think in these two languages. In linguistics, this changing of cognitive metaphors while using different languages is known as code-switching.
Let me share my own experience. I studied in Malayalam medium in primary and high school. Hence my way of understanding science and history is through Malayalam's (or Dravidian) cognitive metaphors. Those who study in English or other related languages like German, Persian or Hindi would use the Indo-European cognitive metaphors. Once I started reading books in English, I started to realize how different these are.
Let us take time for example.
How an English speaker views time
Speakers of Indo-European languages like English and Hindi conceptualize time as a long line through which you move at a steady rate. Your past is the segment behind you and your future lies in front of you. Time is a one-dimensional straight line in Indo-European languages (the only exceptions are Italic and Hellenic branches. They see time as a growing volume instead of a long line).
This is why these languages describe the duration of events as either “long” or “short”, which represent the length of a line segment.
Consider the statement “I've been waiting for a long time”.
The italicised part, translated into different Indo-European languages would be:
English (Germanic) : “ long time”
Sanskrit (Indo-Aryan) : “dīrghakāla”
Hindi (Indo-Aryan) : “lambi der”
Persian (Iranian) : “moddat zamân tulâni”
Lithuanian (Baltic) : “ilgas laikas”
Irish (Celtic) : “tamall fada”
All those words indicated with bold letters are synonym for “long”. The same could be observed for events with less duration. All these languages use the adjective “short”, just as what you might expect from their way of perceiving time as a horizontal line.
Hence many words describing events associated with time like emotions in these languages are derived from roots that mean “long” or “short”. The English words “longing” (from ‘long') and “hope” (ultimately from Greek ‘kúptō' (to bend forward) ) are examples.
(By the way, there are two slightly different variants of the Indo-European concept of time. This video explains it beautifully with a riddle)
.
How a Malayalam speaker views time
Speakers of Dravidian languages like Malayalam have a much more sophisticated three-dimensional view of time. For Malayalis, the passage of time is vertically upwards, not to the front. Also, time isn't a single line here. Multiple vertical lines of progression of time arise from the two dimensional patches of land. In Malayalam, this two-dimensional ‘area' or patch of time is known as “pāḍu” (പാട്) which literally means “a bounded area” (hence the adjectives like “orupāḍu” and “appāḍe”). Related events that take place at a particular location are visualized as multiple vertical lines growing from that patch. A different place or a different person would be visualized as a different patch with its own vertical growths.
You have to be a Dravidian speaker to fully understand this. Imagine a set of events.
If it is the same event occurring over and over again, it is perceived as looping around a small vertical segment over and over again. In Malayalam language, this corresponds to the adjective ഒത്തിരി (ottiri) - literally “many turns/loops” (root ‘tiru' - turn/spin).
If that set of events represent a growing process or emotion, it is perceived as a line that grows vertically. In Malayalam, the adjective in this case is ഏറെ (ēṟe) - literally “climbing up/ascending” or വളരെ (vaḷare) -literally “growing upwards”.
If those events are concurrent yet different, they are perceived as multiple vertical growths originating from the same patch on the plane. In Malayalam, the adjective is ഒരുപാടു (orupāḍu) - literally “an area of” (‘pāḍu' - a bounded area).
If those events are completely independent, then they exist in different patches and the adjective പല (pala) is used.
In short, a Malayalam speaker has four different ways of translating something like “a long time”, depending on how the person spent that time. If they spent that time by counting sea waves, they might say “ottiri nēram”. If the time was spent, say, by building a sand castle, they might say “ēṟe nēram”, and if they were doing many different things, they might say “orupāḍu nēram”.
This is true in the case of other Dravidian languages as well. For example, in Kannada, the word ಪಿರಿ (piri) - heightened/advanced - (now mostly displaced by the loanword ಬಹಳ (bahaḷa)) would correspond to Malayalam “ēṟe” and ತುಂಬಾ (tumbā) - literally, a crowd of/amassed - would correspond to Malayalam “orupāḍu”. A Kannada speaker would say “bahaḷa samaya” for the time spent for building a sand castle and “tumbā samaya” for the time spent for doing multiple things
(However, in some Dravidian languages, this way of visualizing time has been replaced by the Indo-European linear time because of Sanskrit imperialism. But that is a different story.)
In short, as a Malayalam speaker, I conceptualize my entire life in front of me. My brain visualizes all the places I've been to and the people I've interacted with as different patches (pāḍu), each one having multiple vertical segments that grow or add a new one each time I visit again. However, when I speak or learn in English or Hindi, it is completely changed and I'm forced to visualize time and events to be part of a long line with my past behind me and my future in front of me. This switching of conceptual metaphors is known as code-switching in cognitive linguistics.
This means that I as a bilingual describe an event that happened the day before yesterday as “two days back” in English and “raṇḍụ nāḷ munpu” in Malayalam. Here, “munpu” means “frontside” and back means, backside. For an English speaker, the past lies as the line segment behind them (back), and for a Malayalam speaker, the past is a patch that is much further to the front than the one they are in at present. Notice how the concept of past flips completely with the change of language.
Think of English's concept of time as a long railway track with a train (representing the person) passing through it and Malayalam’s concept of time as a sugarcane field with multiple patches of land having a bunch of upwards growing stems.
The reason for describing all this is to highlight how different the perception of events are in these two languages. And remember that we have considered only time. Nearly all abstract concepts are visualized differently in unrelated languages. A Dravidian’s world is completely different from that of an Indo-European.
Now let us come back to the original question. What happens if a Malayalam speaker is given education only in English? The result is, they could never use the science and history they learn in their personal and cultural lives. Personal and cultural aspects would be pictured in one way and things that they learn at school would be visualized in the other way. This means that all those things would be useful only for earning money or doing research and they would be useless for their personal growth and the cultural development of the society.
In fact, this is exactly what is happening in Kerala now. All those highly educated people conceptualize the world in the Indo-European way thanks to being educated in English or sanskrit-imposed Malayalam while the common people view the world with the classic Dravidian metaphors. This stunts the growth in cultural, political, religious and scientific fileds in Kerala.
Not to mention that English's concept of time is much too simple and inefficient for describing things and when it comes to fields intricately connected to time like history or biological evolution, it often fails miserably. I recently wrote an an answer on how the public perception of evolution is incorrect and horribly misleading. In fact, the visualization of time as a simple long line is one of the reasons for this. This metaphor is much too simple to handle a complex probabilistic theory like evolution.
However, for someone who learned evolution in Malayalam, it would be a much more sophisticated process and it would be easier to visualize it without being misguided. Learning in Malayalam is much more efficient and productive in this case. I consider myself lucky for having had most of my schooling in Malayalam medium thanks to which I routinely apply the things I've learned in all aspects of my life.
So, to summarize,
Malayalam being economically worthless is a reality of the present, but it is not so because Malayalam is inefficient or unproductive in usage. As we saw here, educating in Malayalam is actually necessary for the learned things to be put into practice in life and society. It is just that the current system uses English and a total change would require nothing less than a revolution. Nevertheless, the cost of not educating kids in Malayalam is huge, as it leads to a stagnation in cultural, religious, political, and scientific aspects of Kerala.
--END OF THE ANSWER--
I wanted to share this answer here too and wanted to discuss about its points (specifically how different people view time).
How Telugu language and Telugus view time? Does it differ by dialects? Did Sanskrit influence this part of Telugu? What other things does Telugu perceive in a different manner compared to other languages?
This means that I as a bilingual describe an event that happened the day before yesterday as “two days back” in English and “raṇḍụ nāḷ munpu” in Malayalam. Here, “munpu” means “frontside” and back means, backside.
The only aspect I recognised which I use in Telugu like "rendu dinalu mundu" (Two days ago).
submitted by HeheheBlah to telugu [link] [comments]


2024.05.21 15:51 terryleewhite What's New in the May 2024 Lightroom Release?

What's New in the May 2024 Lightroom Release?
Hi everyone, Terry White from Adobe here, and I'm happy to share the news about today's Adobe Photography Release (May 2024). There are updates across the Lightroom Ecosystem to include Lightroom, Lightroom Classic, Lightroom on Mobile, and Lightroom on Web.
Today, we are introducing a groundbreaking feature in Lightroom-Generative Remove, powered by Firefly. This innovative tool allows you to effortlessly eliminate distractions from your photos with a single brush stroke, all without the need to switch to Photoshop.
We've also improved Lens Blur (which was in Early Access), making it easier than ever to control the depth of field in your photos with professional results.

Easily remove distractions with Generative Remove (early access)

Available on Lightroom, Lightroom Classic, Lightroom for mobile (iOS & Android), Lightroom for web, and Adobe Camera Raw
https://i.redd.it/axpim9fmas1d1.gif
With Generative Remove, powered by Firefly, you can easily remove unwanted objects and distractions, even on complex backgrounds, in just a few simple steps.
Distractions can ruin an otherwise great photo. Generative Remove allows you to quickly remove them with realistic, high-quality results.
Generative Remove uses Firefly technology to intelligently fill the photo behind removed items. The results on complex backgrounds are particularly impressive, like matching a detailed wallpaper pattern or the fabric on a plaid shirt. Lightroom will even give you a few variations to choose from so you'll have full creative control in picking the one you like best.
\Note that the previous "Heal" tool is now called "Remove." You'll find Generative Remove within the Remove tool, accessible via a toggle on Lightroom mobile or a check box on Lightroom for web, Lightroom Classic, and Lightroom.*
Generative Remove is powered by Firefly Image 1 Model and is available today as an early access feature to Lightroom paid plan subscribers across the Lightroom ecosystem via mobile, desktop, iPad, web and Classic.

Get a pro-quality background blur with AI-powered Lens Blur

Available on Lightroom, Lightroom Classic, Lightroom for mobile (iOS & Android), Lightroom for web, and Adobe Camera Raw
https://i.redd.it/h43ibvxnas1d1.gif
Our improved Lens Blur uses the power of AI to map the foreground and background of your image to apply a pro-quality blur effect. Blur busy backgrounds to make your portraits pop, add a dramatic blur to nature photos to make the greenery stand out, or get a dreamy, blurred background from a sparkling city skyline at night.
With the interactive and flexible controls of Lens Blur, you can play around with the blur amount, change the shape of the light points or "bokeh," and customize the area you want to blur using the focus range tool.
This new release of Lens Blur includes better subject detection, the ability to create custom presets, and batch editing capabilities. Please note that the latter two features are coming soon to Android devices.

Get the perfect blur effect in a click with new Lens Blur Adaptive Presets

Available on Lightroom, Lightroom Classic, Lightroom for mobile (iOS & Android), Lightroom for web, and Adobe Camera Raw
Today, we also introduce a set of brand-new adaptive presets for Lens Blur that use AI technology to apply a blur effect that's tailor-made to your photo. Presets are great for quickly finding the perfect blur look without having to dig into fine-tuned edits.
You can choose from seven Blur Background adaptive presets that change the shape and style of the blur in the background: Subtle, Strong, Circle, Bubble, Geometric, Ring, or Swirl.
After you pick a preset, you can adjust the strength of the blur with the amount slider or customize the effect further by using the Lens Blur tool controls.

What else is new in the latest Lightroom release

We've also made several updates across the Lightroom ecosystem that give you more creative control and flexibility when working on your photos and videos.
Enjoy Sony tethering support
Available in Lightroom Classic on the latest Sony digital cameras such as the Alpha 7 IV and Alpha 7R V – for a full list see here.
See your images on a big screen as soon as you click the camera shutter. We're expanding support for tethering by adding the latest Sony digital cameras so you can photograph directly into Lightroom Classic, saving precious time on your workflow. It's now even easier to review photo details, edit in real-time, and collaborate with on-set production teams and clients.
For a full list of all newly supported cameras in Lightroom see this page.
Easily move cloud files to your local drive
Available on Lightroom
At last year's Adobe MAX conference, we introduced local storage for Lightroom — the option to work with your photos and videos in Lightroom without having to import or sync them to the cloud.
With this release, it's now easier to move or archive your photos off the Lightroom Cloud and store them on your computer's internal drive, an external drive, or a local server. This is great when you want to free up space on the cloud, or for file management such as archiving past projects to a local drive.
You can select multiple files within an album, or an entire album to move to your local drive. Lightroom will ask what folder structure you'd like to use, so you can preserve the album structure locally as you move it off the cloud. This is especially useful if you have a high volume of photos and are working with numerous files at a time.
Edit videos with the Tone Curve
Available on Lightroom
You can now edit videos in Lightroom using Tone Curve. This graph-based tool enables you to fine-tune a video's brightness and contrast by simply dragging the curve control points up or down. For example, if a point on the tone curve is moved up, it becomes a lighter tone; if it is moved down, it becomes darker.
Create and play slideshows in Lightroom
Available on Lightroom
Lightroom now has a slideshow feature so you can display selected photos from your library in a slideshow format — a great way to share edits with clients, family, or friends.

Performance, reliability, and workflow enhancements to Lightroom Classic

We've also made the following improvements to Lightroom Classic, so that it performs smoothly and enables you to work more efficiently:
  • Improved cloud syncing: Images in your Lightroom Cloud will now more reliably match what you see in your Classic catalog and vice versa
  • Smoother image navigation in Develop: We've improved the responsiveness and navigation experience in Develop along with better caching
  • Optimized preview management: We have re-architected the way we generate and store previews, resulting in a much smoother experience
  • Filter by exported images: You can now filter for files by their export status and create a smart collection showing what's been exported
  • Search support for new metadata: We've introduced new capabilities to search and create smart collections by alt text, extended descriptions, and images edited with Remove or Point Color

Watch a Demo

I created a video showing off these features that you can watch here: https://youtu.be/0VP7vhIfdYE
We are also LIVE on Adobe Live starting at 9AM PT/12 Noon ET here: https://www.behance.net/live/videos/23345/From-Ordinary-to-Extraordinary-Live-Lightroom-Editing-with-Professional-Photographers

Try out the new features from today.

You can download the latest features and enhancements today on Lightroom for mobile from the Apple App Store, Google Play Store, and Samsung Galaxy Store. Try the Lightroom app for free by going to the app store on your mobile phone.
Lightroom for web features are available at lightroom.adobe.com and no download is required. Lightroom for desktop can be downloaded via the Creative Cloud Desktop app. To learn more about these updates, check out the What's New pages for Lightroom and Lightroom Classic.
Disclaimer: Generative Remove in Lightroom is available to all Creative Cloud members with a subscription or trial that includes Lightroom. Generative Remove is not available in China.

Our commitment to AI ethics and principles

Adobe is committed to developing AI in accordance with the company's AI Ethics principles of accountability, responsibility, and transparency. As AI becomes more prevalent in content creation, Adobe believes that it is important to provide consumers with transparency about its use in the creative process. A recent study from Adobe showed that 76% of U.S. consumers emphasized the importance of knowing if online content is generated using AI. When Generative Remove becomes generally available, Content Credentials will be automatically attached to photos edited with the feature in Lightroom. Like a "nutrition label" for digital content, Content Credentials are tamper-evident metadata that can provide important information about how content was created, modified and published.
Content Credentials are built on the C2PA open standard and supported by the Adobe-led Content Authenticity Initiative (CAI), which was founded in 2019 to increase trust in the digital ecosystem. Today, the CAI has grown into a global coalition of over 3,000 members across tech, policy, media companies, creative professionals, researchers and more, all working together to add transparency to digital content.
As always, let us know if you have any questions in the comments. Cheers! Happy Lightroom Day.
submitted by terryleewhite to Lightroom [link] [comments]


2024.05.21 15:35 Ragntard Letter "to" the chairman - The future of game loops

Letter
I wasn't able to post this on spectrum for some reason so I'm sending it here! (Might be too long?) Maybe someone sees it, maybe not? But at-least I've posted my thoughts :)
https://preview.redd.it/bka0rk8qds1d1.png?width=400&format=png&auto=webp&s=7a904858339a52bb7148c9671e7093d75c3dff43
Edit: was able to post it after removing the parts about "streamers" for some reason? Please go and upvote it if any of this makes sense to you https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/letter-to-the-chairman-the-future-of-game-loops
Since SC is moving into a phase where more focus is going to actual gameplay loops, I think now's the time to give ideas and feedback on what directions this should take. I've had a growing concern the last 2 years or so that the type of gameplay that CIG is moving towards won't hold up in the long run. We can have the most advanced game ever, but if the essential game loops consist of "fly to marker X, shoot or deliver something, fly to next marker" this game simply will not be enjoyable in the long run for most players.
Instead I think CIG should focus on what makes their game great, the sandbox experience! How many of us have jumped into the PTU only to spend hours experimenting with what ship fits in what, or how we can use different systems in unexpected ways?
So here's my open letter with ideas from a long time backer!

Quantum jumps

QT jumps should have the potential to be dangerous, and possibly even damage your ship, but once a jump is performed it leaves behind a trace that others can use to easier calculate a safe jump. The more people that use the same QT point, the safer it gets.
There should also be specific areas that can boost QT jumps in different ways (or make them more dangerous).

Bounty hunters

Since QT jumps leave traces, these could be scanned for ship ID codes, satellites could also help players pinpoint where a specific ship ID has been and how often they've been there. This would be used to find locations that the target is at often as if playing hot or cold. When in a "warm area" with lots of trace of the target, the hunter could then land and visit different locations and talk to NPCs for the last bit.

Exploration

Explorers could help out scanning for interesting locations in space, and good QT spots, but the most important part of this to make it fun for everyone would be procedural generation. Exploration simply won't be as fun if you can only find shipwrecks or prebuilt places.
So this is a big one, but the only true solution I see here would be procedurally generated systems. Random wormholes could show up that leads to random generated systems (these would of course not have the same fidelity as built ones, but wouldn't need cities or NPCs for the most parts).
When exploring such a system there could be a time limit until the wormhole closes again, or you could spend resources to stabilize it, you would also have to rely on crafting to actually survive in systems with potential dangers such as solar storms (that might force you to land in the safety of an atmosphere) or weather systems.

Pirates

With the more defined QT lanes, pirates would have an easier time finding common travel routes for merchants where they could get a location to sit and wait for victims. But the larger lanes would have more security, and the best merchants would use more secret lanes with QT boosts that pirates would also want to find.
Players would want to keep these secret as if more people know about these lanes, more merchants/pirates would flock there and its value would decrease.

Merchants

Much like pirates it would be a game of constantly finding new stable QT lanes that are safe and quick, the QT boosts could be temporary (lets say that an area gives a boost for maybe a week or so), and after they expire a new one would have to be found.

Mercenaries

The QT lanes would also help here, and scanning ships for ID codes that can be marked as stolen. Traveling these lanes and getting interdicted would also simply give them free targets to shoot down, and more danger for pirates hanging out at the same place.

Mechanics

Apply the same systems that ships are getting to landing zones, a mechanic could start working for a company in their distribution centers, fixing them after battles and restoring things that intruders have broken (like if an intruder has turned off the lights, or locked down a door). If you don't have markers and specific quests other than "fix the light", a good mechanic would have to have some knowledge about a certain locations systems, while a novice mechanic could do simpler tasks or work as an apprentice where someone says what to do (and gives markers to the player, a sort of "hey you! Go here and replace this thing so the lights start working").
A mechanic with lots of experience would get offered jobs at larger locations and eventually cities or maybe navy NPC ships in dry dock. They would also be able to do it alone without NPC assistance for more money.

Guilds and factions

The factions could sell some or all of the above data that their members hand in for rewards (another explorer loop) and the better the data, only the higher members would have access to it.

Radio stations

LOTS of streamers love SC, why not give them an in-game platform? (and something to do during QT for everyone else). Imagine the radio stations of GTA but live with people broadcasting things in game.
A gameplay loop would be to build broadcast towers in each system (on land you have to acquire) and maintaining them. We already have technology to send video streams during calls in game, why not let the reliant mako some purpose in game?
You could broadcast races, or just host a news show about the lore stuff.

Ship systems

These are in a really good state already, but try not to create a game loop with the systems you have, simply make them work together and see what players do with them.
If fire depends on oxygen and invaders jump onboard, let us increase the oxygen in one room for a fun explosion when they fire weapons for instance, or increase pressures to dangerous amounts for anyone without a helmet!

Animals

Some people have already lured animals onto their ships, so give us cages (simple boxes with doors we can open and close) and some form of lures like food?
These could be used simply to trap and keep creatures, or to drop the cages into enemy camps and remote unlock them! (could also be used to trap other players and NPCs?).

No-fly zones and anti pad rammers

Give us a max speed limit in some areas, this would help beginners that are landing as they have to take it slow, and pad ramming etc. would be harder as turrets could shoot down players a lot easier.
This could be done via mastermodes or some sort of "tractor beam field" thing that slows items in its area (would not exist at all stations).

Crashed ships

This is already being worked on, this is just a reminder of how great of a feature this would be, and that it should not be forgotten!
The idea that ships shot down in orbit crash to the surface and generate crash sites that in time can become dwellings is just incredible for sandbox type gameplay.
The idea is simply give us fun tools, that aren't 100% designed for only one profession or use case, but things that we can experiment with. A lot of these stated above have been described for only one profession, but like the mechanic role above, a good pirate would know how to turn off certain systems or hack into things to download maps and schematics that the mechanic also uses in day to day work (or maybe even simply kidnap a poor mechanic that already has insider info?).
And please move away from nav markers as much as possible!
Those are my thoughts, hope someone reads this and adds some ideas of their own!
submitted by Ragntard to starcitizen [link] [comments]


2024.05.21 15:30 Gee7220 Need help building a new PC for my brother - Iracing in VR

Questions
Is this a brand new build, or an upgrade to an existing build?
Brand new
Please list any existing parts or monitor(s) you have that you would like to re-use with this build. For upgrades, a PCPartPicker list of your full build is extremely helpful. Be as specific as you can be here, including links or exact model numbers of each component whenever possible.
Brother has a sim racing seat with single screen mounted. will want to use Meta Quest 2 for VR with iracing and other racing sims
What will this PC be used for? Examples include things like gaming, general/multimedia use, photo/video editing, coding, AI/ML, etc. Include specific games and applications you intend to run, and any particular performance goals you have, as each may have different specific hardware needs.
VR performance, minimum 60 fps, preferable to have 90 fps plus. He would like to mostly run sim racing games and American truck sim as well. I would say minimum 1080p but would prefer 1440p (or equivalent in VR headset)
What country will you be purchasing in? If you are in the US, do you live near a Micro Center? For other countries, please check if your country is supported by PCPartPicker by using the country selector dropdown on the top right - if not, please provide some links to reliable local vendors you are comfortable ordering from.
Canada
Do you need one or more monitors included in the budget? Please list how many and any size/resolution/refresh rate preferences if needed.
No monitor or other peripherals required
What is your preferred and maximum budget range for this build, in local currency? Parts lists may sometimes have additional shipping costs. Please note whether prices in your country include sales tax or not, and adjust your budget accordingly. Typically VAT countries will have it included in the part list prices, whereas regular sales tax countries like the US and Canada will not.
$1200 CAD max would be the budget
Do you need WiFi, or do you have a wired ethernet connection available?
both available but I would say to include a Mobo with at least wifi 6E or a wifi card (or usb dongles if they are any good)
Do you have any specific size or noise requirements for the build?
no size requirement but preferable microATX mini tower...I'm sure he would take the cheaper option even if it is full ATX tower. No noise requirements
Do you have any aesthetic preferences for color or lighting? Describe what you're looking for, or feel free to provide some links to examples that may help. Some people prefer an inobtrusive stealth build, while others may prefer a case full of rainbow RGB.
Zero preference, functionality is key
Any other specific requests or requirements? Examples might include a specific minimum amount of storage, or a particular CPU socket for a future upgrade path, etc.
Like I said, VR performance is key. however I would argue that the PC would also be good as a streaming machine as it will sit in the garage and maybe could be paired with a nice handheld for streaming it.
submitted by Gee7220 to buildapcforme [link] [comments]


2024.05.21 15:13 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.21 15:01 wisdomperception The Six Elements Inquiring into the presupposition of 'I Am' (MN 140)

The Six Elements Inquiring into the presupposition of 'I Am' (MN 140)
Once, the Buddha had a chance encounter with a young bhikkhu Pukkusāti who had gone forth with faith in the Buddha but had never met him. Mistaking the Buddha for an ordinary bhikkhu, Pukkusāti welcomed him. This led to an intriguing exchange with the Buddha sharing a teaching focusing on the nature of the six elements, the six bases of contact, and the eighteen explorations of the mind.
Meditator in a tranquil landscape in an impressionist style
Thus have I heard — Once, the Blessed One was wandering in the land of the Magadhans and arrived at Rājagaha; he went to where Bhaggava the potter was. Having approached, the Blessed One said to Bhaggava the potter, "If it's not inconvenient for you, Bhaggava, may we stay in your workshop for one night?"
"It's not inconvenient for me, venerable sir. There is an ascetic who arrived first. If he permits it, then stay, venerable sir, as you like," Bhaggava replied.
At that time, a young man named Pukkusāti, out of faith in the Blessed One, had gone forth from home into homelessness. He was the one who had arrived first at the potter's workshop. Then, the Blessed One approached where Venerable Pukkusāti was; having approached, he said to Venerable Pukkusāti, "If it's not inconvenient for you, bhikkhu, may we stay in your workshop for one night?"
"The workshop is spacious, friend. Please stay, Venerable, as you like," replied Venerable Pukkusāti.
Then, the Blessed One entered the potter's workshop and, after preparing a seat of grass at one side, sat down, folding his legs crosswise, setting his body erect, and establishing mindfulness in front of him. The Blessed One spent much of the night seated in meditation. Venerable Pukkusāti too spent much of the night seated in meditation.
Then, it occurred to the Blessed One, "This young man conducts himself well. Perhaps I should question him."
So, the Blessed One asked Venerable Pukkusāti, "For whom, bhikkhu, have you gone forth? Who is your teacher? Whose Dhamma do you profess?"
"Friend, there is the ascetic Gotama, the son of the Sakyans, who went forth from the Sakyan clan. And about the Blessed One Gotama, such a splendid reputation has spread: 'Indeed, he is the Blessed One, an Arahant, a Fully Enlightened One, accomplished in knowledge and conduct, well-gone, a knower of the worlds, an unsurpassed trainer of persons to be tamed, a teacher of gods and humans, the Enlightened One, the Blessed One.' I have gone forth inspired by the Blessed One Gotama. He is my teacher, and it is his Dhamma that I profess."
"And where is that Blessed One, the Arahant, the Fully Enlightened One now residing?" the Blessed One asked.
"Friend, in the northern country there is a city named Sāvatthi. There the Blessed One, the Arahant, the Fully Enlightened One, is now residing," replied Venerable Pukkusāti.
"Have you ever seen that Blessed One before, bhikkhu? Would you recognize him if you saw him?" the Blessed One inquired.
"No, friend, I have not seen that Blessed One before; and I would not recognize him if I saw him," Venerable Pukkusāti replied.
Then, it occurred to the Blessed One, "This young man has gone forth out of faith in me. Perhaps I should teach him the Dhamma."
Then, the Blessed One addressed Venerable Pukkusāti, "I will teach you the Dhamma, bhikkhu. Listen and pay close attention; I will speak."
"As you say, friend," Venerable Pukkusāti responded to the Blessed One. The Blessed One said:
"This person, bhikkhu, is made of six elements, six bases of contact, eighteen explorations of mind, and is established in four ways; where standing, the notions of 'I am' do not proceed, and in whom, when these notions do not proceed, is called a sage at peace. One should not be negligent in wisdom, should guard the truth, should cultivate relinquishment, and should train for peace itself — this is the essence of the Analysis of the Elements.
'This person, bhikkhu, is made of six elements' — thus it has been said. Why has it been said? There are these six elements, bhikkhu: the earth element, the water element, the fire element, the air element, the space element, and the consciousness element. 'This person, bhikkhu, is made of six elements' — it has been said with reference to this.
'This person, bhikkhu, has six bases of contact' — thus it has been said. Why has it been said? The eye-contact base, the ear-contact base, the nose-contact base, the tongue-contact base, the body-contact base, the mind-contact base. 'This person, bhikkhu, has six bases of contact' — it has been said with reference to this.
'This person, bhikkhu, engages in eighteen explorations of mind' — thus it has been said. Why has it been said? On seeing a form with the eye, one explores a form that gives rise to pleasure, a form that gives rise to displeasure, and a form that gives rise to equanimity; on hearing a sound with the ear ... on smelling an odor with the nose ... on tasting a flavor with the tongue ...
on touching a tactile object with the body ... on cognizing a mental object (arisen from a mental quality) with the mind, one explores a mental object that gives rise to pleasure, a mental object that gives rise to displeasure, and a mental object that gives rise to equanimity. 'This person, bhikkhu, engages in eighteen explorations of mind' — it has been said with reference to this.
'This person, bhikkhu, is established in four ways' — thus it has been said. Why has it been said? The establishment of wisdom, the establishment of truth, the establishment of relinquishment, the establishment of peace. 'This person, bhikkhu, is established in four ways' — it has been said with reference to this.
'One should not be negligent in wisdom, should guard the truth, should cultivate relinquishment, and should train for peace itself'
— thus it has been said. Why has it been said?

The Six Elements

And how, bhikkhu, does one not neglect wisdom? There are these six elements, bhikkhu: the earth element, the water element, the fire element, the air element, the space element, and the consciousness element.
And what, bhikkhu, is the earth element? The earth element may be internal or external. And what, bhikkhu, is the internal earth element? Whatever internally, belonging to oneself, is solid, solidified, and clung to, that is, hair of the head, hair of the body, nails, teeth, skin, flesh, sinews, bones, bone marrow, kidneys, heart, liver, diaphragm, spleen, lungs, intestines, mesentery, contents of the stomach, feces, or whatever else internally, belonging to oneself, is solid, solidified, and clung to — this is called the internal earth element. Both the internal earth element and the external earth element are simply earth elements. 'This is not mine, this I am not, this is not my self' — thus should it be seen with proper wisdom as it really is. Having seen it thus with proper wisdom, one becomes disenchanted with the earth element and makes the mind dispassionate towards the earth element.
And what, bhikkhu, is the water element? The water element may be internal or external. And what, bhikkhu, is the internal water element? Whatever internally, belonging to oneself, is liquid, liquefied, and clung to, that is, bile, phlegm, pus, blood, sweat, fat, tears, grease, spit, snot, oil of the joints, urine, or whatever else internally, belonging to oneself, is liquid, liquefied, and clung to — this is called the internal water element. Both the internal water element and the external water element are simply water elements. 'This is not mine, this I am not, this is not my self' — thus should it be seen with proper wisdom as it really is. Having seen it thus with proper wisdom, one becomes disenchanted with the water element and makes the mind dispassionate towards the water element.
And what, bhikkhu, is the fire element? The fire element may be internal or external. And what, bhikkhu, is the internal fire element? Whatever internally, belonging to oneself, is fire, fiery, and clung to, that is, by which one is warmed, ages, and is consumed, and by which what is eaten, drunk, chewed, and tasted gets fully digested, or whatever else internally, belonging to oneself, is fire, fiery, and clung to — this is called the internal fire element. Both the internal fire element and the external fire element are simply fire elements. 'This is not mine, this I am not, this is not my self' — thus should it be seen with proper wisdom as it really is. Having seen it thus with proper wisdom, one becomes disenchanted with the fire element and makes the mind dispassionate towards the fire element.
And what, bhikkhu, is the air element? The air element may be internal or external. And what, bhikkhu, is the internal air element? Whatever internally, belonging to oneself, is air, airy, and clung to, that is, up-going winds, down-going winds, winds in the belly, winds in the bowels, winds that course through the limbs, in-breathing and out-breathing, or whatever else internally, belonging to oneself, is air, airy, and clung to — this is called the internal air element. Both the internal air element and the external air element are simply air elements. 'This is not mine, this I am not, this is not my self' — thus should it be seen with proper wisdom as it really is. Having seen it thus with proper wisdom, one becomes disenchanted with the air element and makes the mind dispassionate towards the air element.
And what, bhikkhu, is the space element? The space element may be internal or external. And what, bhikkhu, is the internal space element? Whatever internally, belonging to oneself, is space, spatial, and clung to, that is, the holes of the ears, the nostrils, the door of the mouth, and where whatever is eaten, drunk, chewed, and tasted is swallowed, where it stands, where it is stored, and where it is excreted from below, or whatever else internally, belonging to oneself, is space, spatial, and clung to — this is called the internal space element. Both the internal space element and the external space element are simply space elements. 'This is not mine, this I am not, this is not my self' — thus should it be seen with proper wisdom as it really is. Having seen it thus with proper wisdom, one becomes disenchanted with the space element and makes the mind dispassionate towards the space element.
Then, only consciousness remains, pure and bright. And with that consciousness, what does one cognize? One cognizes 'pleasant', one cognizes 'painful', and one cognizes 'neither-painful-nor-pleasant'.

The Eighteen Explorations of Mind

  • Pleasant feeling, bhikkhu, arises dependent on contact. Experiencing that pleasant feeling, one understands 'I experience a pleasant feeling'. 'With the cessation of that very contact that is pleasant to experience, the pleasant feeling that arose dependent on that pleasant contact ceases and subsides' — this one understands.
  • Painful feeling, bhikkhu, arises dependent on contact. Experiencing that painful feeling, one understands 'I experience a painful feeling'. 'With the cessation of that very contact that is painful to experience, the painful feeling that arose dependent on that painful contact ceases and subsides' — this one understands.
  • A neither-painful-nor-pleasant feeling, bhikkhu, arises dependent on contact. Experiencing that neither-painful-nor-pleasant feeling, one understands 'I experience a neither-painful-nor-pleasant feeling'. 'With the cessation of that very contact that is neither painful nor pleasant to experience, the neither-painful-nor-pleasant feeling that arose dependent on that contact ceases and subsides' — this one understands.
Just as, bhikkhu, with the friction of two pieces of wood, heat is generated and fire arises, and with the separation and scattering of those two pieces of wood, the heat generated by their contact ceases and subsides;
  • Similarly, bhikkhu, pleasant feeling arises dependent on contact. Experiencing that pleasant feeling, one understands 'I experience a pleasant feeling'. 'With the cessation of that very contact that is pleasant to experience, the pleasant feeling that arose dependent on that contact ceases and subsides' — this one understands.
  • Painful feeling, bhikkhu, arises dependent on contact. Experiencing that painful feeling, one understands 'I experience a painful feeling'. 'With the cessation of that very contact that is painful to experience, the painful feeling that arose dependent on that contact ceases and subsides' — this one understands.
  • A neither-painful-nor-pleasant feeling, bhikkhu, arises dependent on contact. Experiencing that neither-painful-nor-pleasant feeling, one understands 'I experience a neither-painful-nor-pleasant feeling'. 'With the cessation of that very contact that is neither painful nor pleasant to experience, the neither-painful-nor-pleasant feeling that arose dependent on that contact ceases and subsides' — this one understands.
Then, only equanimity remains, pure, bright, gentle, workable, and radiant. Just as, bhikkhu, a skilled goldsmith or goldsmith's apprentice might prepare a furnace, light the fire, and place gold in the crucible. By blowing on it from time to time, sprinkling water over it from time to time, and observing it from time to time, the gold becomes refined, well refined, thoroughly refined, faultless, pliable, workable, and radiant. It could be made into whatever form he wishes — whether a bracelet, earrings, a necklace, or a golden chain—and it would serve its purpose. Similarly, bhikkhu, then only equanimity remains, pure, bright, gentle, workable, and radiant.
One thus understands: 'If I were to direct this equanimity so pure and so bright towards the sphere of infinite space (dissolution of distinctions of form element) and develop my mind accordingly, this equanimity, relying on that, clinging (grasping) to that, would last for a long time. If I were to direct this equanimity so pure and so bright towards the sphere of infinite consciousness (boundless awareness)... towards the sphere of nothingness (emptiness and absence)... towards the sphere of neither perception nor non-perception and develop my mind accordingly, this equanimity, relying on that, clinging to that, would last for a long time.'
One thus understands: 'If I were to direct this equanimity, so pure and bright, towards the sphere of infinite space (dissolution of distinctions of form element) and develop my mind accordingly, this is conditioned. If I were to direct this equanimity, so pure and bright, towards the sphere of infinite consciousness... towards the sphere of nothingness... towards the sphere of neither perception nor non-perception and develop my mind accordingly, this is conditioned.'
Thus, one does not form any volitional formations for either existence or non-existence. Not forming any volitions for either, one does not cling to anything in the world. Not clinging, one does not worry. Without worry, one personally attains Nibbāna.
'Re-birth is exhausted, the holy life has been lived, what had to be done has been done, there is no more coming to any state of being,' one understands.
Whether experiencing a pleasant feeling, one understands 'it is impermanent', 'I am not involved with it', 'I do not delight in it'. Whether experiencing a painful feeling or a neither-painful-nor-pleasant feeling, one understands the same.
Experiencing a pleasant feeling, one experiences it unattached; experiencing a painful feeling, one experiences it unattached; experiencing a neither-painful-nor-pleasant feeling, one experiences it unattached. Experiencing a feeling limited to the body, one understands 'I experience a feeling limited to the body'; experiencing a feeling limited to life, one understands 'I experience a feeling limited to life', 'With the break-up of the body, following death, all that is felt, not being delighted in, will become cool right here.'
Just as, bhikkhu, an oil lamp burns dependent on oil and a wick, and with the exhaustion of the oil and wick, it is extinguished due to lack of fuel; similarly, experiencing a feeling limited to the body, one understands 'I experience a feeling limited to the body'; experiencing a feeling limited to life, one understands 'I experience a feeling limited to life', 'With the break-up of the body, following death, all that is felt, not being delighted in, will become cool right here.'

Established in Four Ways

  1. Therefore, a bhikkhu equipped in this way possesses the highest foundation of wisdom. For, bhikkhu, this is the highest noble wisdom, that is, the knowledge of the cessation of all suffering.
  2. His release, being founded on truth, is unshakeable. For that is false, bhikkhu, which is delusory, and that is true which is Nibbāna, the un-delusory. Therefore, a bhikkhu equipped in this way possesses the highest foundation of truth. For, bhikkhu, this is the ultimate noble truth, that is, Nibbāna, which is un-delusory.
  3. For him, previously not having wisdom, attachments (possessions, identification) were fully taken up and embraced. But for him, they are abandoned, cut off at the root, made like a palm stump, obliterated so that they are no more subject to future arising. Therefore, a bhikkhu equipped in this way possesses the highest foundation of relinquishment. For, bhikkhu, this is the supreme noble relinquishment, that is, the relinquishment of all attachments.
    1. For him, previously not having wisdom, there was craving, desire, passion. But for him, it is abandoned, cut off at the root, made like a palm stump, obliterated so that craving is no more subject to future arising.
    2. For him, previously not having wisdom, there was irritation, ill-will, fault-finding. But for him, it is abandoned, cut off at the root, made like a palm stump, obliterated so that irritation is no more subject to future arising.
  4. For him, previously not having wisdom, there was ignorance (misapprehension of true reality) and delusion (assumption making tendencies, absence of close examination and verification). But for him, it is abandoned, cut off at the root, made like a palm stump, obliterated so that it is no more subject to future arising. Therefore, a bhikkhu equipped in this way possesses the highest foundation of peace. For, bhikkhu, this is the supreme noble peace, that is, the pacification of lust, aversion, and confusion.
"One should not neglect wisdom, should protect the truth, should cultivate relinquishment, and should train for peace itself"
— thus has it been said. This has been said on account of this.

Notions of 'I am'

"Where standing, the notions of 'I am' do not proceed, and in whom, when these notions do not proceed, he is called a sage at peace" — thus indeed has it been said. What was this said on account of?
"It is 'I am,' bhikkhu, that is a presumption.
  • 'This I am' is a presumption.
  • 'I will be' is a presumption.
  • 'I will not be' is a presumption.
  • 'I will have form' is a presumption.
  • 'I will be formless' is a presumption.
  • 'I will be conscious' is a presumption.
  • 'I will be unconscious' is a presumption.
  • 'I will be neither conscious nor unconscious' is a presumption.
Presumption, bhikkhu, is a disease, presumption is a boil, presumption is a dart. Overcoming all presumptions, bhikkhu, one is called a sage at peace. Indeed, a sage at peace, bhikkhu, does not get born, does not age, does not die, does not get agitated, does not yearn. For him, bhikkhu, there is nothing by which he might be born; not being born, how could he age? Not aging, how could he die? Not dying, how could he get agitated? Not getting agitated, for what could he yearn?
"Where standing, the notions of 'I am' do not proceed, and in whom, when these notions do not proceed, he is called a sage at peace"
— thus has it been said. This has been said on account of this.
"You should remember this brief exposition of the six elements from me, bhikkhu."
---------------
In this teaching, the Buddha gets mistaken for an ordinary bhikkhu by a young bhikkhu who had gone forth with faith in the Buddha. It is indicative that the Buddha conducted himself with an outward appearance indistinguishable from that of other bhikkhus that trained under him.
Seeing the young bhikkhu conducting himself well, the Buddha shares with him this teaching of the six elements of earth, water, fire, wind, space and consciousness - which when practiced allows for establishing oneself in mindfulness, freed from craving and grief for the world.
The Buddha further shares on the eighteen explorations of the mind through the three kinds of feelings: pleasant, painful and neither-painful-nor-pleasant born from the six sense contacts (form meeting the eye, along with arising of eye-consciousness, ... , mental object meeting the mind, along with arising of the mind-consciousness). He shares these as a way to understand the consciousness element and how it cognizes.
The Buddha then describes the gradual steps from there that lead to the realization of Nibbāna, leading to being established in the four ways of wisdom, truth, relinquishment, and peace.
The Buddha finally shares on the letting go of the 'I am' presumption and any subsequent presumptions that emerge from this, which form the core of what leads one to experience discontentment through worry, agitation, and dissatisfaction.
Closely examining the presumption of 'I am' inherent in René Descartes's "Cogito, ergo sum" ("I think, therefore I am"), which has underpinned modern philosophy, scientific and rational investigations, individualism, literature and pop culture, psychology, and technology (including debates on machine consciousness), reveals how deeply the world we find ourselves in today is influenced by this concept.
Realizing the truth of "I am" then individually opens up new possibilities and frontiers to be explored across all of these domains.
Related Teachings:
submitted by wisdomperception to WordsOfTheBuddha [link] [comments]


2024.05.21 14:50 Zoliv13 [H] Bundle games from Humble/Fanatical/IG [W] Wishlist/Offers (Update 21/05/2024)

Hello,
I'd like some fair exchange for those, i'm willing to put more than one game against a game i really want, depends on the offer. I could accept Paypal, but that's not my goal (just getting games i'd like to play). I might want to keep something in those lists, i also have some other Humble and Fanatical games i'm not sure i'll play, so they might appear one day (could be money for an exchange if you have something from my wishlist, don't hesitate to ask). I'm from Europe, that might matter for Keys or gift links. Also, i have many games now, and a lot to do yet, so i might be very picky, even for games on my wishlist (it's more a list for interesting games, that i might want in an undetermined future if i have time).
(HB Unrevealed Key = i have it still unrevealed, but will provide a key, considering the Humble view on trading games)
For people living in France, i also have some old games in boxes that i can send by post, ask me if interested.
My IGSRep page
My SGSFlair page
My GameTrade page
My Barter (come to Barter, it's so much better !)
My SteamTrade
*** I have Amazon Prime, so i already have the games that drop there ***
*** Please tell me what you're interested in in my list and don't just drop yours ***

1/2 Red Riding Hood (DIG Key)
112 Operator (HB Unrevealed Key)
911 Operator (HB Unrevealed Key)
A.D.M (Angels,Demons And Men) (DIG Key)
Adventure Time: Pirates of the Enchiridion (HB Unrevealed Key)
Alien Cat 2 (Indiegala Key)
Arata Haunted Asylum (DIG Key)
Arcade Paradise (Fanatical Unrevealed Key)
Army Men RTS (HB Unrevealed Key)
Autonauts vs Piratebots (HB Unrevealed Key)
Baba Is You (HB Unrevealed Key) (GOOD offers only)
BOMBERX (DIG Key)
Calico (Fanatical Unrevealed Key)
Cargo Transportation: Low Poly (Indiegala Key)
City Siege: Faction Island (Indiegala Key)
Click and Slay (Fanatical Key)
Codename Ghost Hunt (DIG Key)
Cold Cable: Lifeshift (DIG Key)
Combat Tested (Fanatical Key)
Conflict Area (DIG Key)
Conflict Area (Indiegala Key)
Crazy Sapper 3D (Indiegala Key)
Creatures Inc. (Indiegala Key)
Cube Shifter (DIG Key)
Dagon - The Eldritch Box DLC (HB Unrevealed Key)
Dark Forest (Indiegala Key)
Destroyer: The U-Boat Hunter (HB Unrevealed Key)
Detached: Non-VR Edition (HB Unrevealed Key)
Detached: Non-VR Edition (Indiegala Key)
Dezinsector (Indiegala Key)
Doodle Derby (HB Unrevealed Key)
DreamWorks Dragons: Dawn of New Riders (HB Unrevealed Key)
Duke Nukem Forever: Hail to the Icons Parody Pack (HB Unrevealed Key)
Duke Nukem Forever: The Doctor Who Cloned Me (HB Unrevealed Key)
Endless Void (DIG Key)
EnHanced (DIG Key)
Euler Wars (DIG Key)
Excive A-1000 (Indiegala Key)
Fear Of Mine (Indiegala Key)
Fishermurs (Indiegala Key)
Flyist (DIG Key)
Forep Man (DIG Key)
Frick, Inc. (HB Unrevealed Key)
GAI Stops Auto: Right Version (Indiegala Key)
GALAXIUM (DIG Key)
GOD's DEATH (DIG Key)
Gravityball/Space Hockey (DIG Key)
HOGuru Presents: The House With Too Many Zombies In It (DIG Key)
Il Sole e la Luna (DIG Key)
GameGuru (HB Unrevealed Key)
Hack 'n' Slash (HB Unrevealed Key)
HoloSprint (DIG Key)
Hotel Transylvania 3: Monsters Overboard (HB Unrevealed Key)
Incandescent (DIG Key)
Intelligence (Indiegala Key)
Izmir: An Independence Simulator (HB Unrevealed Key)
Jumanji: The Video Game (HB Unrevealed Key)
Legendary Eleven (DIG Key)
LifeZ - Survival (DIG Key)
Lord of the Click 3 (Indiegala Key)
L.S.S II (DIG Key)
Lust from Beyond: M Edition (HB Unrevealed Key)
Mechs & Mercs: Black Talons (Fanatical Unrevealed Key)
Meeple Station (HB Unrevealed Key)
Mello Haunted House (DIG Key)
Minute of Islands (Fanatical Unrevealed Key)
MirrorMoon EP (HB Unrevealed Key)
Morbid: The Seven Acolytes (HB Unrevealed Key)
NAVALNY: A Nightmare of Corrupt (DIG Key)
NeverSynth (Indiegala Key)
NIGHT FALLEN (DIG Key)
Oracle Trials (DIG Key)
Orbital Racer (HB Unrevealed Key)
Patriots: Back to Civilization (DIG Key)
Paw Patrol: On A Roll (Fanatical Unrevealed Key)
Planet TD (HB Unrevealed Key)
POBEDA (Indiegala Key)
Quantum Replica (Fanatical Key) x2
Raccoon: The Orc Invasion (DIG Key)
Railroad Tycoon 3 (HB Unrevealed Key)
Rogue Bots (DIG Key)
Shiba Army (DIG Key)
Sid Meier's Railroads! (HB Unrevealed Key)
Sit on bottle (Indiegala Key)
Slime Up (DIG Key)
Snowboard (DIG Key)
Soul Grabber (DIG Key)
Soulstice (HB Unrevealed Key)
SPACE ACCIDENT (Indiegala Key)
Space BloX (DIG Key)
Spider-Robots War (Indiegala Key)
Stacking (HB Unrevealed Key)
Starlight Alliance (DIG Key)
StarCrossed (HB Unrevealed Key)
Steel Vampire (Indiegala Key)
Stick Fight: The Game (HB Unrevealed Key)
Stick Fight: The Game (Fanatical Unrevealed Key)
Street Fighter 30th Anniversary Collection (HB Unrevealed Key)
Supreme Ruler Cold War (Fanatical Key)
Swag and Sorcery (HB Unrevealed Key)
Swords and Soldiers 2 Shawarmageddon (Fanatical Key)
System Shock: Enhanced Edition (HB Unrevealed Key)
System Shock: Enhanced Edition (HB Unrevealed Key)
Telefrag VR (HB Unrevealed Key)
Teleglitch: Die More Edition (HB Unrevealed Key)
The Amazing American Circus (HB Unrevealed Key)
The Amazing American Circus (HB Unrevealed Key)
The Big SokoBang (DIG Key)
The Detective Chapters: Part One (DIG Key)
The Inner World (HB Unrevealed Key)
The Invisible Hand (HB Unrevealed Key)
THE KING OF FIGHTERS XIV STEAM EDITION (Fanatical Key) (GOOD offers only)
The Orphan A Tale of An Errant Ghost - Hidden Object Game (DIG Key)
Ticket to Ride (HB Unrevealed Key)
Time Lock VR 2 (Indiegala Key)
Townsmen - A Kingdom Rebuilt (HB Unrevealed Key)
Tricone Lab (Indiegala Key)
Tristoy (Steam Gift)
Turbo Golf Racing (HB Unrevealed Key)
Vampire Survivors (Fanatical Unrevealed Key)
Waves of the Atlantide (DIG Key)
Weapons Genius (Indiegala Key)
Win The Diamond (DIG Key)
X-Morph: Defense Complete Pack (HB Unrevealed Key)
Yet Another Hero Story (Indiegala Key)
YOU DON'T KNOW JACK Vol. 2 (HB Unrevealed Key)
Zack 2: Celeste's Map (Indiegala Key)
Zen Cube (DIG Key)
Zibbs - Alien Survival (Indiegala Key)
Zombie Claus (Indiegala Key)
Zombie Wars (DIG Key)

Removed / Banned / Delisted / Purchase Disabled games :
Challenges, Lootboy, second hand, might have some dupes in it (also might not be up to date) => i can exchange them for games but also for trading cards, based on grey market value Vs trading cards market value :

Consoles (from IGN) :
Backfirewall_ (XBox) Home Sheep Home: Farmageddon Party Edition (XBox)
Enclave HD (Nintendo Switch America Region)

Wayfinder Early Access on PS5

Wishlist :
Various offers welcome, i'll browse lists, and most wanted are (not always up to date) :
DLCs : * The Surge The Good, the Bad and the Augmented DLC * Vermintide 2 DLCs : Warrior Priest Career - Sister of the Thorn * Borderlands 3 Season Pass 2 * Rocksmith DLCs * Lego Season Passes (Jurassic World - Marvel Super Heroes - Movie - Hobbit - Incredibles - Worlds) * Dead by Daylight DLCs (A Nightmare on Elm Street - Ash vs Evil Dead - Chains of Hate - Charity Case - Curtain Call - Ghost Face - Headcase - LEATHERFACE - Resident Evil Chapter - Stranger Things Chapter - The Bloodstained Sack - The Halloween Chapter - The Saw Chapter - Sadako Rising Chapter - Forged in Fog - Resident Evil: PROJECT W) * Resident Evil Village Winters Expansion * Cyberpunk 2077: Phantom Liberty * Saints Row - Expansion Pass * Rain World: Downpour
See here for the rest of my wishlist.
Compare2Steam
+ offers, i'll browse lists, and eventually take Paypal, but i'm more interested in Paypal & TF2, but i'm more interested in games trades
submitted by Zoliv13 to indiegameswap [link] [comments]


2024.05.21 14:50 Zoliv13 [H] Bundle games from Humble/Fanatical/IG [W] Wishlist/Offers (Update 21/05/2024)

Hello,
I'd like some fair exchange for those, i'm willing to put more than one game against a game i really want, depends on the offer. I could accept Paypal, but that's not my goal (just getting games i'd like to play). I might want to keep something in those lists, i also have some other Humble and Fanatical games i'm not sure i'll play, so they might appear one day (could be money for an exchange if you have something from my wishlist, don't hesitate to ask). I'm from Europe, that might matter for Keys or gift links. Also, i have many games now, and a lot to do yet, so i might be very picky, even for games on my wishlist (it's more a list for interesting games, that i might want in an undetermined future if i have time).
(HB Unrevealed Key = i have it still unrevealed, but will provide a key, considering the Humble view on trading games)
For people living in France, i also have some old games in boxes that i can send by post, ask me if interested.
My IGSRep page
My SGSFlair page
My GameTrade page
My Barter (come to Barter, it's so much better !)
My SteamTrade
*** I have Amazon Prime, so i already have the games that drop there ***
*** Please tell me what you're interested in in my list and don't just drop yours ***

1/2 Red Riding Hood (DIG Key)
112 Operator (HB Unrevealed Key)
911 Operator (HB Unrevealed Key)
A.D.M (Angels,Demons And Men) (DIG Key)
Adventure Time: Pirates of the Enchiridion (HB Unrevealed Key)
Alien Cat 2 (Indiegala Key)
Arata Haunted Asylum (DIG Key)
Arcade Paradise (Fanatical Unrevealed Key)
Army Men RTS (HB Unrevealed Key)
Autonauts vs Piratebots (HB Unrevealed Key)
Baba Is You (HB Unrevealed Key) (GOOD offers only)
BOMBERX (DIG Key)
Calico (Fanatical Unrevealed Key)
Cargo Transportation: Low Poly (Indiegala Key)
City Siege: Faction Island (Indiegala Key)
Click and Slay (Fanatical Key)
Codename Ghost Hunt (DIG Key)
Cold Cable: Lifeshift (DIG Key)
Combat Tested (Fanatical Key)
Conflict Area (DIG Key)
Conflict Area (Indiegala Key)
Crazy Sapper 3D (Indiegala Key)
Creatures Inc. (Indiegala Key)
Cube Shifter (DIG Key)
Dagon - The Eldritch Box DLC (HB Unrevealed Key)
Dark Forest (Indiegala Key)
Destroyer: The U-Boat Hunter (HB Unrevealed Key)
Detached: Non-VR Edition (HB Unrevealed Key)
Detached: Non-VR Edition (Indiegala Key)
Dezinsector (Indiegala Key)
Doodle Derby (HB Unrevealed Key)
DreamWorks Dragons: Dawn of New Riders (HB Unrevealed Key)
Duke Nukem Forever: Hail to the Icons Parody Pack (HB Unrevealed Key)
Duke Nukem Forever: The Doctor Who Cloned Me (HB Unrevealed Key)
Endless Void (DIG Key)
EnHanced (DIG Key)
Euler Wars (DIG Key)
Excive A-1000 (Indiegala Key)
Fear Of Mine (Indiegala Key)
Fishermurs (Indiegala Key)
Flyist (DIG Key)
Forep Man (DIG Key)
Frick, Inc. (HB Unrevealed Key)
GAI Stops Auto: Right Version (Indiegala Key)
GALAXIUM (DIG Key)
GOD's DEATH (DIG Key)
Gravityball/Space Hockey (DIG Key)
HOGuru Presents: The House With Too Many Zombies In It (DIG Key)
Il Sole e la Luna (DIG Key)
GameGuru (HB Unrevealed Key)
Hack 'n' Slash (HB Unrevealed Key)
HoloSprint (DIG Key)
Hotel Transylvania 3: Monsters Overboard (HB Unrevealed Key)
Incandescent (DIG Key)
Intelligence (Indiegala Key)
Izmir: An Independence Simulator (HB Unrevealed Key)
Jumanji: The Video Game (HB Unrevealed Key)
Legendary Eleven (DIG Key)
LifeZ - Survival (DIG Key)
Lord of the Click 3 (Indiegala Key)
L.S.S II (DIG Key)
Lust from Beyond: M Edition (HB Unrevealed Key)
Mechs & Mercs: Black Talons (Fanatical Unrevealed Key)
Meeple Station (HB Unrevealed Key)
Mello Haunted House (DIG Key)
Minute of Islands (Fanatical Unrevealed Key)
MirrorMoon EP (HB Unrevealed Key)
Morbid: The Seven Acolytes (HB Unrevealed Key)
NAVALNY: A Nightmare of Corrupt (DIG Key)
NeverSynth (Indiegala Key)
NIGHT FALLEN (DIG Key)
Oracle Trials (DIG Key)
Orbital Racer (HB Unrevealed Key)
Patriots: Back to Civilization (DIG Key)
Paw Patrol: On A Roll (Fanatical Unrevealed Key)
Planet TD (HB Unrevealed Key)
POBEDA (Indiegala Key)
Quantum Replica (Fanatical Key) x2
Raccoon: The Orc Invasion (DIG Key)
Railroad Tycoon 3 (HB Unrevealed Key)
Rogue Bots (DIG Key)
Shiba Army (DIG Key)
Sid Meier's Railroads! (HB Unrevealed Key)
Sit on bottle (Indiegala Key)
Slime Up (DIG Key)
Snowboard (DIG Key)
Soul Grabber (DIG Key)
Soulstice (HB Unrevealed Key)
SPACE ACCIDENT (Indiegala Key)
Space BloX (DIG Key)
Spider-Robots War (Indiegala Key)
Stacking (HB Unrevealed Key)
Starlight Alliance (DIG Key)
StarCrossed (HB Unrevealed Key)
Steel Vampire (Indiegala Key)
Stick Fight: The Game (HB Unrevealed Key)
Stick Fight: The Game (Fanatical Unrevealed Key)
Street Fighter 30th Anniversary Collection (HB Unrevealed Key)
Supreme Ruler Cold War (Fanatical Key)
Swag and Sorcery (HB Unrevealed Key)
Swords and Soldiers 2 Shawarmageddon (Fanatical Key)
System Shock: Enhanced Edition (HB Unrevealed Key)
System Shock: Enhanced Edition (HB Unrevealed Key)
Telefrag VR (HB Unrevealed Key)
Teleglitch: Die More Edition (HB Unrevealed Key)
The Amazing American Circus (HB Unrevealed Key)
The Amazing American Circus (HB Unrevealed Key)
The Big SokoBang (DIG Key)
The Detective Chapters: Part One (DIG Key)
The Inner World (HB Unrevealed Key)
The Invisible Hand (HB Unrevealed Key)
THE KING OF FIGHTERS XIV STEAM EDITION (Fanatical Key) (GOOD offers only)
The Orphan A Tale of An Errant Ghost - Hidden Object Game (DIG Key)
Ticket to Ride (HB Unrevealed Key)
Time Lock VR 2 (Indiegala Key)
Townsmen - A Kingdom Rebuilt (HB Unrevealed Key)
Tricone Lab (Indiegala Key)
Tristoy (Steam Gift)
Turbo Golf Racing (HB Unrevealed Key)
Vampire Survivors (Fanatical Unrevealed Key)
Waves of the Atlantide (DIG Key)
Weapons Genius (Indiegala Key)
Win The Diamond (DIG Key)
X-Morph: Defense Complete Pack (HB Unrevealed Key)
Yet Another Hero Story (Indiegala Key)
YOU DON'T KNOW JACK Vol. 2 (HB Unrevealed Key)
Zack 2: Celeste's Map (Indiegala Key)
Zen Cube (DIG Key)
Zibbs - Alien Survival (Indiegala Key)
Zombie Claus (Indiegala Key)
Zombie Wars (DIG Key)

Removed / Banned / Delisted / Purchase Disabled games :
Challenges, Lootboy, second hand, might have some dupes in it (also might not be up to date) => i can exchange them for games but also for trading cards, based on grey market value Vs trading cards market value :

Consoles (from IGN) :
Backfirewall_ (XBox) Home Sheep Home: Farmageddon Party Edition (XBox)
Enclave HD (Nintendo Switch America Region)

Wayfinder Early Access on PS5

Wishlist :
Various offers welcome, i'll browse lists, and most wanted are (not always up to date) :
DLCs : * The Surge The Good, the Bad and the Augmented DLC * Vermintide 2 DLCs : Warrior Priest Career - Sister of the Thorn * Borderlands 3 Season Pass 2 * Rocksmith DLCs * Lego Season Passes (Jurassic World - Marvel Super Heroes - Movie - Hobbit - Incredibles - Worlds) * Dead by Daylight DLCs (A Nightmare on Elm Street - Ash vs Evil Dead - Chains of Hate - Charity Case - Curtain Call - Ghost Face - Headcase - LEATHERFACE - Resident Evil Chapter - Stranger Things Chapter - The Bloodstained Sack - The Halloween Chapter - The Saw Chapter - Sadako Rising Chapter - Forged in Fog - Resident Evil: PROJECT W) * Resident Evil Village Winters Expansion * Cyberpunk 2077: Phantom Liberty * Saints Row - Expansion Pass * Rain World: Downpour
See here for the rest of my wishlist.
Compare2Steam
+ offers, i'll browse lists, and eventually take Paypal, but i'm more interested in Paypal & TF2, but i'm more interested in games trades
submitted by Zoliv13 to GameTrade [link] [comments]


2024.05.21 14:50 Zoliv13 [H] Bundle games from Humble/Fanatical/IG [W] Wishlist/Offers (Update 21/05/2024)

Hello,
I'd like some fair exchange for those, i'm willing to put more than one game against a game i really want, depends on the offer. I could accept Paypal, but that's not my goal (just getting games i'd like to play). I might want to keep something in those lists, i also have some other Humble and Fanatical games i'm not sure i'll play, so they might appear one day (could be money for an exchange if you have something from my wishlist, don't hesitate to ask). I'm from Europe, that might matter for Keys or gift links. Also, i have many games now, and a lot to do yet, so i might be very picky, even for games on my wishlist (it's more a list for interesting games, that i might want in an undetermined future if i have time).
(HB Unrevealed Key = i have it still unrevealed, but will provide a key, considering the Humble view on trading games)
For people living in France, i also have some old games in boxes that i can send by post, ask me if interested.
My IGSRep page
My SGSFlair page
My GameTrade page
My Barter (come to Barter, it's so much better !)
My SteamTrade
*** I have Amazon Prime, so i already have the games that drop there ***
*** Please tell me what you're interested in in my list and don't just drop yours ***

1/2 Red Riding Hood (DIG Key)
112 Operator (HB Unrevealed Key)
911 Operator (HB Unrevealed Key)
A.D.M (Angels,Demons And Men) (DIG Key)
Adventure Time: Pirates of the Enchiridion (HB Unrevealed Key)
Alien Cat 2 (Indiegala Key)
Arata Haunted Asylum (DIG Key)
Arcade Paradise (Fanatical Unrevealed Key)
Army Men RTS (HB Unrevealed Key)
Autonauts vs Piratebots (HB Unrevealed Key)
Baba Is You (HB Unrevealed Key) (GOOD offers only)
BOMBERX (DIG Key)
Calico (Fanatical Unrevealed Key)
Cargo Transportation: Low Poly (Indiegala Key)
City Siege: Faction Island (Indiegala Key)
Click and Slay (Fanatical Key)
Codename Ghost Hunt (DIG Key)
Cold Cable: Lifeshift (DIG Key)
Combat Tested (Fanatical Key)
Conflict Area (DIG Key)
Conflict Area (Indiegala Key)
Crazy Sapper 3D (Indiegala Key)
Creatures Inc. (Indiegala Key)
Cube Shifter (DIG Key)
Dagon - The Eldritch Box DLC (HB Unrevealed Key)
Dark Forest (Indiegala Key)
Destroyer: The U-Boat Hunter (HB Unrevealed Key)
Detached: Non-VR Edition (HB Unrevealed Key)
Detached: Non-VR Edition (Indiegala Key)
Dezinsector (Indiegala Key)
Doodle Derby (HB Unrevealed Key)
DreamWorks Dragons: Dawn of New Riders (HB Unrevealed Key)
Duke Nukem Forever: Hail to the Icons Parody Pack (HB Unrevealed Key)
Duke Nukem Forever: The Doctor Who Cloned Me (HB Unrevealed Key)
Endless Void (DIG Key)
EnHanced (DIG Key)
Euler Wars (DIG Key)
Excive A-1000 (Indiegala Key)
Fear Of Mine (Indiegala Key)
Fishermurs (Indiegala Key)
Flyist (DIG Key)
Forep Man (DIG Key)
Frick, Inc. (HB Unrevealed Key)
GAI Stops Auto: Right Version (Indiegala Key)
GALAXIUM (DIG Key)
GOD's DEATH (DIG Key)
Gravityball/Space Hockey (DIG Key)
HOGuru Presents: The House With Too Many Zombies In It (DIG Key)
Il Sole e la Luna (DIG Key)
GameGuru (HB Unrevealed Key)
Hack 'n' Slash (HB Unrevealed Key)
HoloSprint (DIG Key)
Hotel Transylvania 3: Monsters Overboard (HB Unrevealed Key)
Incandescent (DIG Key)
Intelligence (Indiegala Key)
Izmir: An Independence Simulator (HB Unrevealed Key)
Jumanji: The Video Game (HB Unrevealed Key)
Legendary Eleven (DIG Key)
LifeZ - Survival (DIG Key)
Lord of the Click 3 (Indiegala Key)
L.S.S II (DIG Key)
Lust from Beyond: M Edition (HB Unrevealed Key)
Mechs & Mercs: Black Talons (Fanatical Unrevealed Key)
Meeple Station (HB Unrevealed Key)
Mello Haunted House (DIG Key)
Minute of Islands (Fanatical Unrevealed Key)
MirrorMoon EP (HB Unrevealed Key)
Morbid: The Seven Acolytes (HB Unrevealed Key)
NAVALNY: A Nightmare of Corrupt (DIG Key)
NeverSynth (Indiegala Key)
NIGHT FALLEN (DIG Key)
Oracle Trials (DIG Key)
Orbital Racer (HB Unrevealed Key)
Patriots: Back to Civilization (DIG Key)
Paw Patrol: On A Roll (Fanatical Unrevealed Key)
Planet TD (HB Unrevealed Key)
POBEDA (Indiegala Key)
Quantum Replica (Fanatical Key) x2
Raccoon: The Orc Invasion (DIG Key)
Railroad Tycoon 3 (HB Unrevealed Key)
Rogue Bots (DIG Key)
Shiba Army (DIG Key)
Sid Meier's Railroads! (HB Unrevealed Key)
Sit on bottle (Indiegala Key)
Slime Up (DIG Key)
Snowboard (DIG Key)
Soul Grabber (DIG Key)
Soulstice (HB Unrevealed Key)
SPACE ACCIDENT (Indiegala Key)
Space BloX (DIG Key)
Spider-Robots War (Indiegala Key)
Stacking (HB Unrevealed Key)
Starlight Alliance (DIG Key)
StarCrossed (HB Unrevealed Key)
Steel Vampire (Indiegala Key)
Stick Fight: The Game (HB Unrevealed Key)
Stick Fight: The Game (Fanatical Unrevealed Key)
Street Fighter 30th Anniversary Collection (HB Unrevealed Key)
Supreme Ruler Cold War (Fanatical Key)
Swag and Sorcery (HB Unrevealed Key)
Swords and Soldiers 2 Shawarmageddon (Fanatical Key)
System Shock: Enhanced Edition (HB Unrevealed Key)
System Shock: Enhanced Edition (HB Unrevealed Key)
Telefrag VR (HB Unrevealed Key)
Teleglitch: Die More Edition (HB Unrevealed Key)
The Amazing American Circus (HB Unrevealed Key)
The Amazing American Circus (HB Unrevealed Key)
The Big SokoBang (DIG Key)
The Detective Chapters: Part One (DIG Key)
The Inner World (HB Unrevealed Key)
The Invisible Hand (HB Unrevealed Key)
THE KING OF FIGHTERS XIV STEAM EDITION (Fanatical Key) (GOOD offers only)
The Orphan A Tale of An Errant Ghost - Hidden Object Game (DIG Key)
Ticket to Ride (HB Unrevealed Key)
Time Lock VR 2 (Indiegala Key)
Townsmen - A Kingdom Rebuilt (HB Unrevealed Key)
Tricone Lab (Indiegala Key)
Tristoy (Steam Gift)
Turbo Golf Racing (HB Unrevealed Key)
Vampire Survivors (Fanatical Unrevealed Key)
Waves of the Atlantide (DIG Key)
Weapons Genius (Indiegala Key)
Win The Diamond (DIG Key)
X-Morph: Defense Complete Pack (HB Unrevealed Key)
Yet Another Hero Story (Indiegala Key)
YOU DON'T KNOW JACK Vol. 2 (HB Unrevealed Key)
Zack 2: Celeste's Map (Indiegala Key)
Zen Cube (DIG Key)
Zibbs - Alien Survival (Indiegala Key)
Zombie Claus (Indiegala Key)
Zombie Wars (DIG Key)

Removed / Banned / Delisted / Purchase Disabled games :
Challenges, Lootboy, second hand, might have some dupes in it (also might not be up to date) => i can exchange them for games but also for trading cards, based on grey market value Vs trading cards market value :

Consoles (from IGN) :
Backfirewall_ (XBox) Home Sheep Home: Farmageddon Party Edition (XBox)
Enclave HD (Nintendo Switch America Region)

Wayfinder Early Access on PS5

Wishlist :
Various offers welcome, i'll browse lists, and most wanted are (not always up to date) :
DLCs : * The Surge The Good, the Bad and the Augmented DLC * Vermintide 2 DLCs : Warrior Priest Career - Sister of the Thorn * Borderlands 3 Season Pass 2 * Rocksmith DLCs * Lego Season Passes (Jurassic World - Marvel Super Heroes - Movie - Hobbit - Incredibles - Worlds) * Dead by Daylight DLCs (A Nightmare on Elm Street - Ash vs Evil Dead - Chains of Hate - Charity Case - Curtain Call - Ghost Face - Headcase - LEATHERFACE - Resident Evil Chapter - Stranger Things Chapter - The Bloodstained Sack - The Halloween Chapter - The Saw Chapter - Sadako Rising Chapter - Forged in Fog - Resident Evil: PROJECT W) * Resident Evil Village Winters Expansion * Cyberpunk 2077: Phantom Liberty * Saints Row - Expansion Pass * Rain World: Downpour
See here for the rest of my wishlist.
Compare2Steam
+ offers, i'll browse lists, and eventually take Paypal, but i'm more interested in Paypal & TF2, but i'm more interested in games trades
submitted by Zoliv13 to SteamGameSwap [link] [comments]


2024.05.21 14:46 CalebVanPoneisen The Five Orbs of Knowledge

“Will you look at that,” Captain Yontan marveled from the observation deck. They had arrived in the Solar System at long last, the old bastion of knowledge mankind had abandoned many millennia ago.
“Such a basic tech, yet so beautiful, so… poetic,” Lezlybe uttered, gazing at the constant flux of Sunfire Conduit pulled from the sun to one, two, three relays, and finally to the surface of Pluto, where its energy was being harnessed inside a crater. “And you’re certain that’s where the Ultimate Knowledge is stored?”
“Yes,” Yontan nodded. “Every clue leads to Pluto. Can you imagine? The Ultimate Knowledge, lost for millennia, on this planet out of all places.”
“Ready to descend at your command, captain,” announced Ghenna.
Yontan turned to his crew and smiled. It was the first time they had seen him do that in months. “Hover around the south-south-eastern quadrant of the crater. That’s where the entrance is supposed to be.”
“Yes, Sir!”
Lezlybe’s turned to face the captain, her long black hair swirling around with her.
“Wouldn’t that energy burn us on approach?”
“It might be basic tech, but not that basic, Lez,” said Yontan. “It’s safe up to a distance of 100 meters. Don’t underestimate the intelligence of our ancestors because they built this thing in the distant past. They were as smart as us. Smarter even, in certain aspects, I’m sure.”
“Found the entrance, captain,” said Ghenna. It was a pale peach colored door built on the craterside.
“Land near it, wherever it’s stable.”
“Yes, Sir!”
The ship touched down next to the Hollis Crater. Yontan and four others suited up and left the craft. Before heading for the door, the team stopped to gaze at the Sunfire Conduit from their position. It went up, up, up as far as the eye could see.
Jmerr was awestruck.
“I can’t believe we’re able to look at it with basic sun visors. Do you think our ancestors purposefully designed it like that?”
“Of course,” said Yontan, mesmerized by the spiraling blaze swooshing down the crater. “Aesthetics have always been important, especially since it used to be connected to three planets, two dwarf planets, and eight moons. Many renown painters have depicted the Conduits in their art. Although no physical portraits survived, their works have been well documented over hundreds of books.”
Lezlybe approached Jmerr and put her hand over his shoulder.
“I kind of wish we could hear its thunderous sound. I imagine it’d be a satisfying swoosh, kind of like a blowtorch.”
“You’d be deaf before you’d hear a thing,” laughed Yontan. “We’re speaking of extremely powerful jets coming from a star, after all. I can’t wait to see why they’re pulling so much energy on such a small planet. It’s totally excessive in my view.”
“Maybe it’s not,” said Lezlybe. “Especially if the Ultimate Knowledge is behind this door.”
The team approached the door, a small black panel to its side. Yontan placed a round device on top and, seconds later, it retracted into the ground.
“A Grampus?” frowned Jmerr, even though no one could see his face behind the visor. “Why do you use this old AI?”
“Because I don’t know the code,” explained Yontan as they stepped inside a long hall. “So I brought this device with me to crack the password. Don’t forget that this here is also old tech. Newer devices could break something.” He glanced over his shoulder at the wide-open entryway with the ship not too far behind. “But it looks like the Grampus broke it anyway since it doesn’t slide shut.”
At the end of the wide turquoise hall, another door was easily popped open with Yontan’s device. This time, however, the heavy door closed shut when the last person stepped in.
“I hope we’re not trapped in this small room,” gulped Lezlybe.
“Don’t worry, we can ask someone on board to cut it open if needed,” said Yontan. “After all we –”
PSHHHHHHHH
A burst of gas sprayed them from all sides, followed by a shower of heavy liquid. A few moments after it stopped, the door in front of them opened, and a gentle male voice greeted them.
“Welcome to U.K. ONE. The current air pressure is at 101.3 kilopascals, with a temperature of 22.4 degrees Celsius and a humidity level set at 60% RH.”
The voice then proceeded to inform them about the room’s condition among other sets of data.
“I see. We were inside a basic decompression chamber,” muttered Jmerr.
The tallest crewmate, Lessandre, popped his helmet off and took a deep breath.
“Ah, historical fresh air,” he boomed, looking around the oval room. “It brings a tear to my eye.”
“What are you doing?” Yontan shouted. “We don’t know what particles or microorganisms could linger in here.”
“Relax, captain. Tyche analyzed the air and told me it’s fine. Why don’t you all retract your visors and experience this multimillennial-old air? You’ll never have the chance to do that again, you know.”
Yontan checked with his own version of his AI, Tyche, and everything seemed to be fine, so he retracted the visor of his helmet as well, just in time to scratch an itch on his beard. The rest of the crew followed, except for Jmerr.
“Come on, Jmerr. It’s a unique experience, my friend,” beamed Lessandre, tapping on his shoulder.
Jmerr scowled at Lessandre. “I refuse to take unnecessary risks.”
“As you wish,” Lessandre grinned, loudly sniffing the air. “Ahhh. The air in here is exceptionally… how to describe it?”
“Dusty?” Lezlybe chimed in. “I think the auto-clean on the filter stopped working long ago.”
Yontan was ignoring his crew, inspecting the walls of this oval room for clues. But the room was pretty much empty, outside of the air conditioning holes and lights flickering on the ceiling.
“I know there’s another door on the other side of the crater, but that one’s the entrance to the accumulator and workspaces,” he muttered to himself, caressing the wall in the hopes of finding a button or a gap of sorts.
“Is that place also turquoise?” asked Lessandre. “I really hate this color. Reminds me too much of my ex.”
Lezlybe rolled her eyes.
“Then why don’t we go there?” asked Ghenna, who had closed her visor since she didn’t like the smell.
“Because,” began Yontan absent-mindedly while brushing his hands over the wall, “every document points to this place. We’ll check the other site if we don’t find anything here. Now if only I – aha! A button. This might be it.”
Yontan pushed it with his finger. Instead of clicking, like any other button would, his index finger sank completely in. He immediately withdrew it, fearing something might cut his finger off. But the button came back, except it was now white and protruded out of the wall. Yontan hesitantly pressed it.
An oval pedestal emerged from the middle of the floor, gradually rising until it reached chest height. The left side slid open with melodious clicks, and out came a small table with a round black object on it with a sky-blue center. Before they had the time to guess what it was, a hologram rose from it, displaying the head of an old balding man with a lazy eye.
“Greetings, future humans,” said the feeble voice. “And welcome to K.U. ONE. What is your purpose here?”
Yontan glanced at his crew, who gave him a nod and shrugs. He cleared his throat and spoke clearly, “We’ve come here to gain access to the Ultimate Knowledge, which is said to contain the answers to our purpose within the universe.”
“I see. And you are one, two, five. Oh! That is good news, good news indeed. I’ve been waiting for you. Well, not me per se, since I’m long dead, I suppose,” the hologram laughed, “but my digital image. And five? Oh, proof that nothing happens at random.”
Yontan was slightly taken aback.
“Wait. You’re not a simple recording?”
“No, no. I’m enhanced with artificial intelligence. It speaks as I would speak, saying what I asked it to say – with a bit of panache. Now, move to the other side of the pedestal. It will pop open and contain a box.”
The other side popped open, displaying a silver box embossed with gold on the edges. It was beautiful. Lessandre grabbed it and tried to pry it open.
“Tut-tut! You need the key to open the box. I’ll hand it over only of you accept to eat its contents.”
“Eat it?” Yontan uttered in excitement. “Will it alter our brains? Give us the knowledge we yearn for?”
“Not quite. But it is a necessary step.”
“I won’t touch it,” Jmerr stated firmly. “I don’t trust this man. Whatever’s inside, it’s been in there for thousands of years. There’s no way it’s still edible.”
“Oh but it is,” grinned the man. “What do you think the Sunfire Conduit is used for?”
“What?” uttered Lezlybe. “The power of the sun used for… food?”
“Of course, there’s more to it. But a lot of energy is necessary to cool it down to near zero kelvin and keep it that way until it’s very slowly reheated to the ideal temperature for you to savor.
“Now, will you eat its contents or not?”
“Why don’t we bring it back to the ship and study it?” suggested Jmerr.
“The moment you leave the room with the box, its contents will be destroyed, and so will the key to Ultimate Knowledge.”
Yontan exchanged a glance with his crew. Lessandre gave him thumbs up, Ghenna nodded and Lezlybe shrugged. Jmerr was the only one to firmly shake his head.
“Fine, we’ll eat its contents,” said Yontan, upon which Jmerr put his hands up in the air in frustration.
A key appeared from the front of the pedestal. Yonan used it to open the box Lessandre was holding. Five dark-brown spherical objects were neatly placed within fitting molds, resembling the five dots on a die.
“Behold the Five Orbs of Knowledge,” the hologram said solemnly. “I recommend one for each of you.”
Jmerr crossed his arms. “There’s no way I’m touching this.”
“What if someone eats two?” asked Yontan, eyeing Jmerr.
“It would sadden me, even though it might be beneficial to grasp the Ultimate Knowledge.”
Without hesitation, Lessandre popped the middle one in his mouth. Every other crewmate was staring at him. A few bites in, he suddenly froze, eyes wide open. His gaze slowly shifted from Yontan, to Lezlybe, to Ghenna – whose visor was now lowered – and finally stopped on Jmerr.
“Awl eash ‘em bofh,” he rapidly chewed, popping a second one in. “Awl eash ‘em owl ihf you guysh downt.”
Yontan’s hand was shaking as he picked his Orb. Lezlybe and Ghenna also chose one.
“On the count of three,” gulped Yontan, as he noticed the horrified look on Jmerr. “One… two… three!”
The shell of the Orb had a slight crunch, with a rather soft, creamy inner core, gently melting on their tongue. Sweet with a zest of bitterness. Each bite, each movement of their tongue was another moment they savored, dreading the end of this unique flavor. It was an explosion of exoticism, a sensory overload inside their mouth; the richness of the Orb filled their taste buds and souls alike with pure bliss.
Then there was the aroma, dissolving the dusty odor of the room with its arboraceous perfume. It reminded them of Terrestrial woods, now planted across various planets in the Milky Way. Comforting, ancient, nostalgic, and so raw at heart.
Fortunately, this jolly adventure didn’t end after they swallowed it, no, each residue, sticking to the various corners of their mouths, lingered like a fleeting memory soon to disappear forever. Yet it was still there, to grasp with the palm of their hands. But when they tried to, it became vapor, dwindling, yet etched in their brains with such strength it would be impossible to ever forget this moment. Ever.
Their minds were still floating on a cloud of ecstasy when Yontan stared at Lessandre.
“You ate two,” he breathed. “And you,” he turned to Jmerr, “you have no idea what you’ve just missed. It’s… indescribably delectable.” Yontan faced the hologram. “Please, give us one more, for Jmerr. He has to try this… Orb.”
The hologram grinned widely, creasing the old man’s entire face.
“These were the last five. There are no more.”
WHAT?” everyone shouted at once.
“Th– that’s it? No more?” Yontan’s shoulder slumped. “Why didn’t you tell us earlier? We could’ve taken it back to the ship and try to recreate it.”
“It’s impossible without the recipe.”
“A recipe? Give it to us, I don’t care about Ultimate Knowledge anymore,” Lessandre laughed.
“But you had two,” Lezlybe scowled.
“And I want more,” he chuckled. “I’ve never felt better in my life. Even two were far too few!”
“Yes, hand us the recipe so we can share it with the rest of the crew,” pleaded Yontan.
The hologram seemed more and more pleased with itself.
“Even if I gave you the recipe you couldn’t make it when the main ingredient’s missing.”
“What’s the main ingredient?” Ghenna asked.
“Cacao. And these were chocolate truffles, which I made myself utilizing the very last cacao beans to ever exist. I’m sorry. You’ll never eat chocolate ever again.”
Jmerr seemed disappointed upon hearing it, especially after seeing how everyone reacted to it.
“B – but… why?” Yontan asked. “Why offer us a delicious treat only to punch us in the gut right after?”
The hologram smiled. “Think. What is your purpose here?”
“To acquire Ultimate Knowledge… But I fail to understand…”
“If my clock is correct, 3622 years have passed since the last human – which is myself – set wheels in this room. 3622 years of technological advancement, of accumulated mastery of various sciences and understanding of the universe. Yet you believe Ultimate Knowledge is to be found in the past?”
The crewmembers looked at each other, dumbfounded.
“So… it doesn’t exist?” suggested Lezlybe. “We’ve come this far for nothing…”
“Haven’t you just experienced the ultimate delicacy of humankind? Therein lies everything you need to know.”
“It’s not about the knowledge,” began Yontan, “but about the experience we savor?”
“Exactly!” Clapping hands appeared in front of the hologram’s face. “Instead of looking for something that may not be, learn to cherish the transient nature of existence through every experience you encounter. Who knows what happens once you’re dead? Constant hesitation leads to a life of lost opportunities. One of you has learned this lesson the hard way, I’m afraid. However, the tall man over there has greatly benefited from this lesson. Balance in all things!”
“No data is ever lost,” snorted Jmerr scornfully. “Death is simply the temporary loss of information until it’s retrieved.”
“The no-hiding theorem,” smiled the hologram. “Of course. But you wouldn’t be here if you could completely determine the state of the entire universe. Thus, my rhetoric stays valid. For as long as this is beyond our grasp – likely until humanity’s extinction – you ought to cherish every experience and lose your fear of consequences within reason.”
The room went silent, the subtle taste of chocolate still lingering in their mouths like the fading words of an old love letter.
“What do we do now, captain?” Ghenna asked shyly.
“Take your new-found knowledge and share it with others,” the hologram said before Yontan could open his mouth.
“So… there really is nothing else here?”
“Nothing at all.”
The hologram fluttered for a moment.
“Were these really the last pieces of chocolate?”
“Yes.”
“Then why didn’t you eat them yourself?”
“Because sharing is the quintessential attribute of humanity. And I’m glad to have contributed my part, even though it took several millennia.”
“So why use all that energy from the sun?” asked Lezlybe.
“It’s twofold,” said the hologram. “Partially to keep this chocolate in pristine state, as I said before. You’ll understand the second reason soon enough. Let’s say it’s a parting gift, for that man who hasn’t eaten his Orb.”
“I don’t understand.” Yontan was running his fingers through his hair. “You speak of sharing, yet we won’t be able to share this exquisite experience. There’s no chocolate left.”
“Share the wisdom you’ve acquired. Or perhaps you shall find something unique to share with others as I did. Even the stories of your adv–”
The man disappeared for a few seconds.
“–entures – Ah? We’ve been cut. Soon I shall be free, just like your minds. Swiftly return to your ships, and sail t–”
It flickered again and stopped for nearly ten seconds.
“–he vast empty space to… wherever your heart leads you. Farewell. Fare well indeed.”
The hologram zoomed out to show an old man sitting on a wheelchair, waving both hands. It flickered one last time before completely fading out with a hum.
Suddenly, a familiar voice spoke from everyone’s earpiece.
“Captain, is everything all right?” asked one of the crew left on the ship in a panic.
“Why? Did the entrance crumble down?”
“No, Sir. It’s the Conduit. You need to see this for yourself.”
The crew put on their visors and hurried out of the room, through the hallway, out on the freezing surface of Pluto. They gasped upon staring up.
“The Conduit!” Ghenna uttered.
It was oscillating, slowly shrinking until the last flames swooshed back and forth from the relay to the crater, and then, it retracted entirely.
“It’s… it’s gone…” sighed Yontan.
“The parting gift,” Jmerr sobbed. “He knew. He knew someone might not try out the chocolate truffle, and he purposefully shut down the entire system.”
Lessandre turned to Jmerr. “Consider this your incredible experience. We must be the only humans to ever see this happen in real time.”
“But we can reconnect it, unlike the chocolate, can’t we?” said Lizlybe.
Yontan shook his head. “Do you know of the ancient pyramids in the northern African continent?”
“Yeah…” she hesitated. “Vaguely.”
“Do you know why they’ve never been rebuilt?”
Lezlybe shrugged.
“Because there’s nothing to gain in doing so.” He pointed his finger at the vast expanse above him. “We’ve never rebuilt the ancient pyramids – not due to complexity, but due to loss of time and resources involved without any actual benefit. I’m afraid this is the last time anyone has admired this old tech at work.”
Upon their return on the ship, they told the rest of the crew what inside the U.K. ONE.
“So the Ultimate Knowledge doesn’t exist?” one of the crewmember asked.
Yontan took one last glance at the crater as the ship took off.
“I believe it does,” he beamed, looking at the bemused faces of his crew. “Not here.” He gently tapped his temple. “But here.” His hand rested on his chest. “And there.” His arms were wide open, as if trying to embrace his whole crew at once. “Acquired wisdom is the Ultimate Knowledge. And the ability to share experiences with others is our greatest gift.”
submitted by CalebVanPoneisen to HFY [link] [comments]


2024.05.21 14:42 Professional-Map-762 Let's Analyze the Inmendham vs Vegan Gains Debate: whether Value-realism is True (How 2 best argue defending it, going forward?)

How can we stop going around in circles with these corrupted nihilists? (basically an extreme religious-nut but in reverse; no meaning, no value, no good/bad, nothing matters) I've compiled some of my thoughts/comments.

But first If you are not caught up yet:
1 Re: Vegan Gains ...The Militant Vegan Raffaela Interview - (May 12, 2024)
2 Vegan Gains is a sub-Jerkivest [5/11/24]
3 Moral Realism Debate w/ Inmendham - (May 16, 2024)
4 WTF #899: The vegan gains debate ... Value realism - (May 19, 2024)
5 Vegan Gains ...Denialism is the only nihilism [5/19/24]
also saw this Controversial Topics with Vegan Gains (Horse Riding, Bivalves, Depression, and much more!) - (May 11, 2024) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ (he thinks in terms of some dogmatic religious brain-rot morality source of right/wrong, but a kind of reversed/opposite conclusion of it's absence, nihilism)
the very reason religion was invented in the first place was because humans by nature had a value-engine driving them & NEED for meaning, that's the irony. value gave rise to religion, religion never needed to grant value. The fact people can't grasp this. 🤦 ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

Now onto the various arguments, sorry how long and out of order it is But the idea is to provoke you coming up with better ideas/arguments, and if you can critic and strenghen my and ultimately inmendham's arguments. The GOAL should be to Create a formal argument AKA a syllogism, modus ponens. Something clear and concise that can't be taken out of context or misinterpreted, as happened with the debate...

On the subject of Efilism, tread lightly, the philosophy and argument extends beyond merely focusing on suffering; it also includes the critical issue of consent violation. Its proponent and creator, Inmendham, argues for value realism, which contrasts starkly with the notion of subjective morality which I find illogical. While objective morality is full of baggage... often linked to outdated religious doctrine so on face value it's not fun or easy subject to broach... many contemporary non-religious ethicists ground it in realism. Personally me, inmendham and others see no use for the term "morality" as it's tainted. value-realism is the subject. Is it a value-laden universe or not?
it is not necessary to call TRUE/REAL right or wrong Objective, because if objective is defined as mind-independent than without minds there's nothing right/wrong to happen to, therefore THE discussion should be just regarding what is TRUE or NOT, subjective doesn't necessarily mean mere contrived opinion or preference but can be logical conclusion, e.g. you can conclude 2 + 2 = 4 as we understand these concepts of numbers to model reality but can you call it objective or mind-independent 2 + 2 = 4, or that math exists? Not really. As you require a modeler to model reality, an observer to make the observation, a mind to come to such accurate conclusions. To me, claiming there is no real right or wrong is akin to asserting that moral standards and ultimately the subject of Ethics is as fictitious as religion or Santa Claus, you just believe it cause you want to or have preference to. Why maintain this pretense if it's all a mere fabrication / contrivance?
Regarding subjective judgments such as determining "What's the tastiest potato chip or the most beautiful painting?", these are not factual assessments about the things themselves, The question itself is misleading, because the thing itself has none of those qualities objectively, Instead, such qualities are OUTPUTs generated by the interaction of our bodies and minds with these INPUT items, the input is quite arbitrary/irrelevant, unlike the highly meaningful & distinct output generated of positive or negative experiences. You might get off more on certain female body part than another, it doesn't matter, the output positives & negatives is more or less same among individuals and that's what's relevant... not what specific fun or hobby gets you or them off or pushes their buttons.
It can be TRUE that a certain food item is the tastiest to that personal individual, or gross to another, and we can talk about intersubjective truths with averages overall. But one's experience of what is tastiest for them doesn't contradict another's, they can both be true for them individually, as you are likely not even sharing the same exact experiences to judge differently. And one's very perception or framing of the experience changes the experience itself, no way around this truth. Some people find bricks tasty or edible, just how their brain is wired.
It's important to recognize that differing opinions of personal taste do not inherently conflict in the way ethical contradictions do. With ethical matters, asserting that two diametrically opposed views are equally valid is problematic, either one is right and the other wrong, or both might be based on flawed reasoning. Pretending 2 opposing ethical views can be both equally right/true/correct is utter contradictory mush, either one of them must be right / wrong, or both are contrived meaningless nothing opinions, just made up. you wouldn't say whether one believes in god or not IS mere personal opinion/preference and such 2 opposing views can be equally right at same time, that's utter contradictory nonsense, by saying 2 opinions that gRAPE is both good & bad at same time are equally right opinons, right loses all meaning and you might as well say neither is right and both are wrong, they each have their own contrived fairytale delusion.
Now with Ethics of right / wrong, it does not depend on one single individual's preference or opinion, but taken as the whole, if you violate one without consent you still have to account for that since you are seemingly putting the weight on the preference otherwise preferences are utterly meaningless and irrelevant.
ALSO, Do you call whatever you prefer what's right, or do you prefer to try to do what is right?
Do you prefer to seek out what is the right most accurate conclusion given all the facts of reality, or contrive right to be what's in your preference/interest or personal gain?
I don't think VG or most these talking heads understand value-realism (problematic events within subjectivity/a non-physical but REAL reality of the mind). Obviously there's no objective divine or otherwise prime-directive moral-rules we must follow. Unfortunately Religion has poisened the conversation so much with archaic ideas and mushy terms like 'Morality'. Understand there is no 'moral truth', let alone an objective one, ofc if you pigeon-hole me or all realists into defending such nonsense it's easy to refute them. What I'm interested in is subject of Ethics, and to start whether or not value/problematic events exist or do not exist.
Here's a silly question by nihilists: "why is suffering bad?"
Response: How do you identify suffering? Based on the fact that it feels bad. (Yes subjectively) Just as we can subjectively understand 2+2 = 4
Or this: "prove suffering bad, objectively"
Also question-begging, obviously it is subjective. If such badness cannot exist mind-independently by definition.
"Prove suffering is bad, objectively"
is begging the question, because...
It strawmans / assumes the badness must be bad mind-independently, it isn't therefore, it isn't bad.
Answer this, evolutionarily do animals PERCEIVE being tortured skinned alive nail in the eye as BAD, or does it impose torture which we RECOGNIZE and define as Bad by definition?
If true PAIN/torture isn't bad then why does it exist evolutionarily? Answer: (problem -> solution) mechanism which functions as ability to learn & improved survival, this mechanism was reinforced over time as it worked.
inmendham & realists like myself argue: it is the case Descriptively, Objectively evolution IMPOSED Prescriptive-value-judgements onto animals which function as a learning/problem solving mechanism. Fact is, the invention of 'PROBLEM' is something I/we/animals had nothing to do with... (no-free-will-choice) but are simply byproduct in observation of this fact.
If real PROBLEM(s) didn't truly exist then Arguably the word and conceptual understanding it points 👉 to wouldn't exist either. As if beings could be truly blind never seeing colors/vision yet pulling the idea out of thin air and conceiving of such a thing, how preposterous, that'd be giving human creativity/imagination way too much credit. The only nihilist argument then is that by evolution we & all feeling organisms are somehow ultimately deluded or have illusion of problem where there is none, which I find deeply implausible. Run the torture study/experiment a million times putting people's arm in the fire "yep still bad". Filtering out people who lack ability to feel pain of course.
As evolutionary biologists even states pain is a message to the animal "don't do that again". Can't get descriptively prescriptive more than that.
Are You Getting It?
The Ought is literally baked in as an IS. The is-ought gap to be bridged is a complete Red-Herring, yes you can't derive an Ought from an IS, because if you oughtn't do something, then it can never be BAD... problematic/BAD/torture can't mean anything if it doesn't scream OUGHT-not.
All you have to agree to is due to evolution it created torture which is decidedly negative/ inherently BAD, by definition. Otherwise it wouldn't feel bad or be torturous at all... THEN ask yourself, how can something be BAD yet it's not BAD to create that BAD?
This is Checkmate. These are irrefutable Facts & Logical deductions.
So much for it all being false-perception, the very fact placebo patients perceive an otherwise harmless laser as BAD/painful makes it so. It's the TRUE reality in their mind and you can't deny that fact. It's also a fact believing a pain isn't really all that bad can make it so, but this doesn't make these value-laden experiences NOT real/true.
As per evolution, your body/brain's mechanisms must generate & impose a prescriptive-value-judgement / problematic event within your mind,
It's nagging, complaining, telling you keeping your hand on the hot stove is a mistake/problematic/bad. (not in itself but as a consequence)
I believe this brain making me write all this... is making an accurate assessment when it observe certain events to be problematic/bad where it's happening which is within subjectivity, where's your evidence my perceptions are fooling me or I'm somehow deluded? I witnessed the crime take place and you were nowhere near the crime scene yet you have the authority to claim otherwise as fact? (You are not simply agnostic to my problem suffering but a De-nihilist)
Once one accepts this evolutionary fact we can move on to more complicated questions regarding ethics, like how do weigh the good & the bad, conflicting preferences, etc. Otherwise, it's all pointless & futile, like arguing bivalves or wild-suffering with a non-vegan. They're just not on that level yet and it's a waste of time.
revised version of my other comment: I believe that many discussions around morality miss a crucial point about value-realism, which acknowledges problematic events within subjectivity, a non-physical but real reality of the mind. It is evident that there are no objective, divine, or prime-directive moral rules we must follow. Unfortunately, religion has muddied the conversation with archaic ideas and terms like 'morality'.
There is no 'moral truth,' especially not an objective one. If critics pigeonhole realists into defending such notions, it becomes easy to refute them. My interest lies in ethics and whether value/problematic events exist.
Consider this question by nihilists: "Why is suffering bad?"
Response: Suffering is identified because it feels bad, subjectively. Just as we subjectively understand 2+2=4, we can recognize suffering through its unpleasant experience.
When asked to "prove suffering is bad, objectively," this is question-begging, as the question assumes that the badness must exist independently of minds, which it does not by definition. This question straw-mans the issue by requiring mind-independent badness, ignoring the subjective nature of suffering. As if the quality of it being BAD must be granted by something outside the experience itself.
Evolutionary Perspective: Animals perceive and react to torture (e.g., being skinned alive) as bad because evolution has imposed mechanisms that signal harm. Pain serves as a problem-solving mechanism, reinforcing behaviors that enhance survival. If pain and suffering weren't inherently problematic, they wouldn’t exist in the form they do.
Realists like myself argue that evolution has objectively imposed prescriptive-value judgments on animals. The concept of 'problem' or 'bad' arises from these evolutionary mechanisms, not from free will. The existence of these concepts indicates the reality of these problematic experiences.
If real problems didn’t exist, neither would the concepts describing them. This is akin to how beings blind from birth wouldn’t conceive of color. Suggesting that evolutionary processes have universally deluded all feeling organisms into perceiving problems where there are none is implausible.
As evolutionary biologists state, pain signals to the animal, "don't do that again," which is descriptively prescriptive. The 'ought' is embedded within the 'is.' Thus, the is-ought gap is a red herring because prescriptive judgments are evolutionarily ingrained.
Again, How do you identify suffering? Based on the fact that it feels bad. (Yes subjectively) Just as we can subjectively understand 2+2 = 4
All you have to agree to is due to evolution it created torture which is decidedly negative/ inherently BAD, by definition. Otherwise it wouldn't feel bad or be torturous at all... THEN ask yourself, how can something be BAD yet it's not BAD to create that BAD?
Conclusion: By acknowledging that evolution created inherently negative experiences like torture, we accept that these experiences are bad by definition. Denying the badness of creating bad experiences is contradictory. Therefore, once recognizing the true reality of subjective experiences, only then we can move on to complex ethical questions about weighing good and bad and addressing conflicting preferences.
playing devil's advocate let's try Steelman their position and then arrive at the logical conclusions of it and then perhaps refute it. If they say: "veganism = right" realize there is no contradiction IF by 'right' they just mean it's literally nothing but their preference...
There's no goal to prefer to know/do what's right, RATHER what's right is whatever matches our personal preferences, so unlike flat earther vs round earth beliefs/CLAIMs which can contradict/conflict with each other since either 1 is right or both are wrong. Individual tastes don't.
Whereas if VG says 9 people gRAPE the 1 kid for fun is WRONG because he's a threshold-deontologist but Also RIGHT to a hedonistic utilitarian, Those views only contradict/conflict if they are making VALUE-claims or recognizing a problematic event take place. However, with VG apparently he would have to say he's not claiming or labelling anything as TRULY problematic at all but merely describing his preferences like flavor of ice cream...
Now, of course, as the realist, I find such a view more deplorable/worse than if they were merely agnostic on right/wrong. Cause it's one thing to say there's a right answer to questions of Ethics but we have no objective scientific basis to determine it yet or lack knowledge VS saying they have knowledge there is absolutely no right or wrong.
Under Anti-realism nihilism, what they mean by wrong/right, is just their preference, if I understand correctly (which I'm quite sure) Anti-realism nihilism reduces the Subject of Ethics down to nothing but you or someone else pontificating/opining (i.e "me no like torture") . It defends some sort of expressivism, emotivism, normative, prescriptive reduction of Ethics. Which I find lubricious and has to be a mistake,
I don't see anyone playing any different game even the nihilists invest their money and plan ahead for self-interest, no one truly signs up for torture for fun like it's no problem, and runs away from pleasure happiness as bad. Further, it stands to reason... since we can recognize objectively evolution created a punishment mechanism to enforce learning and survival, BAD/PROBLEM as a concept is something I/WE/Animals had nothing to do with. We didn't invent it, we recognize it and respond accordingly. Even evolutionary biologist Richard Dawkins stated that pain is a message to the organism 'don't do that again!'
We must address further the flawed logic of VG and other nihilists reducing Ethics down to mere arbitrary preferences like potato chip flavor, or how much salt you prefer in the soup. As it is completely disanalogous & dishonest upon reflection. QUOTE: "There's no arguing against Efilism, it's just personal opinion. Like arguing what tastes better... ice-cream or potato chips?"
Say if you believe that the mona-lisa is beautiful, and I personally find it ugly, this conflicts/contradicts nothing because it claims nothing in terms about that object or reality outside of our own minds.
such qualities are OUTPUTs generated by body/mind from these INPUTs, the input is quite arbitrary/irrelevant, unlike the highly meaningful & distinct output generated of positive or negative experiences.
it doesn't matter what specific fun or hobby gets them off or pushes their buttons in order for it MATTER, those differences don't make it any less real OR all mere subjective opinion. the output positives & negatives is more or less same among individuals and that's what's relevant...
It can be TRUE that a certain food item is the tastiest to some personal individual, or gross to another, one's experience of what is tastiest for them doesn't contradict another's, they can both be true for them individually because it is the reality in their mind, Some people find bricks tasty or edible, just how their brain is wired.
while one person may find a certain food delicious, another may find it repulsive, without invalidating each other's experiences because they are true for them individually. both experiences are valid/correct.
However, actions that disregard another's negative experience invalidate their reality. if you find being boiled alive problematic and I do it anyway believing it's ok, I am invalidating your experience as either not real, relevant, doesn't matter, or my preferences are more important (carry more weight) than yours. Or simply believe it's ALL equal or arbitrary and I just prefer to exploit you so I do that.
Positive or negative experiences are largely consistent among people, making them relevant, regardless of the specific stimuli. Individual truths about taste or preference coexist without contradiction, reflecting each person's value-generated reality.
This cannot honestly be applied to one's mere opinion it's fine to boil kids alive, as you are invalidating the fact that it matters to those victims. You saying it doesn't matter or your gain of pleasure outweighs their loss of pain, is a claim about the reality of events going on in their mind, so there is room for conflict/contradiction. They can't both be right/wrong at the exact same time.
A strong non-intuition argument/claim & facts presented render value-nihilism implausible:
It is Descriptively the case, that Evolution IMPOSED Prescriptive-ought statements... of 'PROBLEMATIC sensation/event' on organisms which functioned as a learning mechanism and improved survival.
Therefore, BAD/PROBLEM isn't mere subjective opinion but something I/we/animals had nothing to do with and are mere by-product reacting to an observation.
This is pretty much the only base-axiom needed to ground my own torture as mattering as the original actual value-currency at stake. That paired with the fact I sampled consciousness and know it matters to me whether or not I am tortured, the fact that I personally observe it as problematic makes it the true reality for my own mind...
...AND it's not mere opinion/proclamation / or idea humans creatively invented out of thin air... as if like everyone could be truly blind yet conceptualizing colovision, makes no sense. plus that's giving humanity way too much credit of imagination.
Can't really have thoughts about information that you don't have. The concept of bad/problem arguably wouldn't even exist if it never was so.
Yes, I agree very semantics. I am attempting to shed clarity on this topic. Looking at the word "BAD" purely in a descriptive sense (e.g., that which can be categorically applied to extreme suffering) it loses all meaning if it's not truly consequential (i.e., it matters whether one experiences bad or not). If it doesn't actually matter ("no problemo") then it can't be bad, only an illusion/delusion of it, yet it's an effective one evolution imposed on organisms as a learning/problem-solving mechanism. The value-realists like myself have every reason to believe evolution created the real thing, not some contrived pseudo-problem organisms feel compelled/obligated to solve.
One only requires the axiom of a Descriptive Bad to ground Ethics. Why? Because it can be argued that a descriptive statement of BAD/problem is prescriptive by it's very nature in the meaning the of word/language.(otherwise its psuedo-bad/fake langauge, redefines bad as aversion/mere preference against) Otherwise, it can't mean anything to be bad, torturously obnoxious, unwanted experiential events couldn't mean anything. Evolutionary biologist Richard Dawkins even state pain is a punishment signal/message to the animal: "Don't do that again!" If those aren't prescriptions imposed, then I don't know what is. The animal doesn't simply decide/prefer to avoid the event and finds it bad, it's told/finds it bad and so prefers to avoid the event/problem. If god or there were some logically or physically possible way it were to be invented how else would it exist?, or what you think evolution's reward & punishment mechanism accomplished? If it didn't synthesize problematic sensations to force organisms to solve?
Evolution prescribes Needs/wants, at the same time imposes a PAIN/PROBLEM of starvation/hunger which by it's very nature is a prescription for solution (i.e. sustenance/relief/comfort.)
By the very nature of "PROBLEM" it prescribes -> "SOLUTION" not merely a contrived or trivial-like on paper math problem, but the origin of why the word even exists: the problem of pain, a true whip/punishment mechanism, real currency to play with, real loss. Idk how you can describe something categorically as a PROBLEM in the true sense of the word if it doesn't come with it a necessary prescription for its solution. Because if there is no NEED for a solution, then it turns into no longer a problem again...
I don't see how it could be any other way because if there's no real game to be playing with value baked into it, then money would be worthless/not even exist, animals wouldn't bother evade standing in the fire, etc.
Saying It is Descriptively the case, that Evolution IMPOSED Prescriptive-ought statements... of 'PROBLEMATIC sensation/event' on organisms which functioned as a learning mechanism and improved survival.
Is the same as saying Evolution IMPOSED torture/BAD, as that's what torture/bad is... a prescribed need for solution to a problem which is some form of relief/comfort.
The prescription arises as a result of accepting step 1. (which nihilists reject/deny) problem solution. The latter does not follow/exist without the former. basic 2+2 = 4 logic. There's no point figuring out the answer to the math equation, if we don't agree first and foremost a problem exists. Nor how to solve a disease, if we don't first and foremost recognize a disease exists. And so, Any debate with nihilists on step 2: of determining what is the most likely solution / right answer becomes irrelevent and a waste of time. Arguing about whether x or y IS the right answer to fixing/preventing diabetes is pointless when they don't even agree the really disease exists. They don't believe an actual real BAD / Problem exists.
VG reduces it down to mere preferences, his reasonings that even if universally sentience prefers not suffebe tortured... Well, just because it is the case descriptively we prefer to avoid suffering doesn't mean we ought/should prevent suffering. He hasn't bridged the IS-OUGHT gap. But he got it backwards,
the claim/argument... ISN'T that because descriptively, sentience universally has a preference to avoid suffering, it is therefore bad,
the claim/argument... IS that it's descriptively bad/problematic, therefore universally there's a deductively logically assigned preference to avoid it,
Again you can't classify/label something as a problem if it's inconsequential whether it is solved or not. The word loses all meaning. If something NEEDs solving/fixing it means there's a problem, if there's a problem it means there's something NEED solving/fixing. Evolution manufactures these needy problems in organisms to manipulate and control them.
Merely what our preferences are IS NOT relevant, preference "frustration" arguably IS. (if preferences couldn't be frustrated "i.e., no value" than it wouldn't matter which way things turned out)
You can have a preference for some art style over another, if we were just programmed non-feeling robots that preferred to avoid standing in the fire, but there was no real kernel of value/bad, then it wouldn't matter.
Let's imagine something was Objectively PROBLEMATIC, an IS statement. What would a real problem look like? something in NEED of a solution. Again, why? because If it doesn't matter whether or not it exists or is Solved or not, it could never be a problem in the first place. So either this problem exists or it doesn't. (NOTE: it doesn't need to be an objective problem to be REAL, "i.e mind-independent")
Next, if ASI or sentient beings were to sample this "problem", would it not be the case they would logically deduce it's in need of a solution? And assign their preferences accordingly to solving it? Cause again otherwise then you just see it as "no-problemo" again.
"If Inmendham's argument is that sentient beings create value, and that the universe has no value without the presence of a sentient being generating it, would it not follow that the ought is inherently built into sensation?" yes but the way VG unfairly reframes it is that we subjectively place value on it, THAT it's entirely subjective, like you prefer salty or sweet, or certain ice cream flavor. emphasizing that it's entirely subjective opinion. Take a look at his unfair silly example: "we can't say pineapple on pizza is objectively tasty or not..." this shows a complete ineptitude in grasping the subject and misrepresenting the argument like crazy, no one is arguing whether Mona Lisa is objectively beautiful or some such thing.
What is being argued: the positive or negative mind-dependent event produced in response to the sensual or perceptual stimuli, the input (object) is irrelevant, only the output (experience) matters and what the value-engine (BRAIN) produced. What pushes your buttons so to speak, blue jelly beans or green jelly beans, could differ between 2 individuals but the shared experience is the same more or less. Whether you wired to find pineapple on pizza tasty or gross is irrelevant, some people find bricks edible.
Main issue is they talking past each other: what inmendham is arguing for was either not expressed as best it could be, and/or VG does not quite comprehend what is being argued... inmendham claims/argues evolution created the real bad/PROBLEM and we respond in recognition of this fact/truth with preferences that follow accordingly, Logic cannot be escaped, once you know 2+2 = 4, you can't will or believe it to be 79. If you know the right answer "torture be Bad M'kay?" obviously you won't act or behave otherwise and say you love it. What could it mean to have a preference against experiencing torture... does such a statement even make any sense? All that is required is a real BAD to exist... and then the preference to avoid it logically follows, an inescapable truth. Unless he thinks I also choose or prefer to believe 2+2 = 4 ?
Essentially VG keeps counter-arguing that: "yes we want to avoid torture, but that's just your preference... just cause universally sentience has a preference against torture (a Descriptive / IS statement) doesn't logically follow some Normative/Prescriptive claim/statement. That just because something IS the case it doesn't follow that we OUGHT / should do X, like help others, prevent suffering, etc. That's a non-sequitur he says. Ultimately it's just a preference." sure but...
His argument only applies/counters a strawman position in his head: Because of this I and other realists can account for / side-step it completely, we aren't attempting to derive an OUGHT from an IS. e.g strawman: "we ALL have preference against torture, Therefore it's BAD." Or "we ALL have preference against torture, Therefore we OUGHT prevent it"
The actual argument is that it's Truly Bad/Problematic by the very nature of the word, Therefore first-hand observation follows universally a deductively logically assigned preference to avoid it. Not the other way around.
"If the only thing that can have meaning in the universe is the experience of a sentient being, ought we not maximize its value just by nature of its experience being the only thing that can matter?" yes the ought is a further logical extension of recognizing it to be a problem, which denotes/demands a solution, otherwise if it doesn't matter to solve it or not then you've turned it into a non-problem again. So it can only be categorically one or the other.
Issue of semantics, different terminology and definitions: as long as VG defines objective as "mind-independent" and sets the goal-post to the realist to find a mind-independent "wrong/bad" as if somehow we need some divine-command or absolute rule in the universe that declares it so... then there is no fruit to the discussion. suffering/bad takes place in the mind/experience, so of course it's unfair to ask one to present a mind-independent suffering/bad in the universe, it is begging the question. To be fair inmendham uses the term objective and could have done better job with defining/pushing his terms "e.g. objective as truth/real/fact" and not let VG impose in his own. However, I don't ascribe a requirement to demonstrate an Objective BAD to ground a BAD as real, valid, and true; it can be entirely based on Subjectivist grounds/axiomatic foundations.
Just because the BAD takes place within subjectivity doesn't make it any less real (non-physical/immaterial sure... but not unreal). VG and nihilists can't understand this. 2+2 = 4 is subjective as is all science ultimately as a root axiomatic-fact... as an observation requires an observer. This doesn't mean realism can't be proven/grounded, it can just like we can know 2+2=4 and the moon exists. If anti-realism is gonna deny subjective truths because it's subjective, then one can't know much of anything and reduces to solipsism. I am more certain I exist and the reality of "perceived" BAD I experience is actually a real BAD... THAN that the moon even exists or any other scientific empirical claim.
PROBLEM is something I/we/animals had Nothing to do with, we didn't invent it.
If Anti-realism nihilism was True and Real "PROBLEMS" didn't exist the word wouldn't exist. It is like being born never knowing or seeing or experiencing vision & color, it's impossible to contrive or imagine it. Some knowledge & information is only accessible through experience.
Even Richard Dawkins stated, "pain is a message to the animal Don't do that again!"
If the ought exists within subjectivity, as preferences, why would them being Subjective vs Objective determine whether or not their violation matters? If one experiences disgust looking at something AND another finds beauty... both are true realities for them, they don't conflict or contradict like empirical or fact claims, but instead both are correct and relevant, not one or the other, BECAUSE when someone says the mona Lisa is beautiful they are just saying it arises in them a sense of beauty, the thing/input is irrelevant whereas the output in mind is what is relevant and true for their reality.
Subjective =/= not true, I don't understand the dichotomy between objective vs subjective ethics, as if there isn't facts to glean about subjectivity.
There's also definition or semantic problems:
objective (mind-independent) vs subjective (mind-dependent)
Under such definition does it make sense to say Objectively evolution created feeling experiencing organisms having sense of taste, smell, sound, hunger, pain, to survive. So can we apply word objective to mind-dependent experiences or not?
And of course under such definition there is no objective mind-independent ethics as without minds there is no feeling subject of concern to even talk about in first place. So how silly...
Yet they take objective to mean True & Subjective made up or mere contrived opinion.
For me these are semantic word games that distract, I just care about what's fact/true. What many don't get is Even science, math is subjective invention, byproduct of subjective tool of language, doesn't mean we can't create an accurate model and picture of reality.
I believe the Is-Ought gap is a red-herring, sure it's true you can't contrive an Ought from just what IS, but with evolution the OUGHT statement is built-in, it's descriptively a prescriptive value statement imposed on me, I/we/animals literally have nothing to do with it, I'm just by-product an observer. This is key understanding.
There exists no objective or divine commandment "you OUGHT do X" written into the fabric of reality, and therefore if you don't that's Bad, No. That's nonsense/impossible logically.
Rather an Descriptive IS statement of X is a real bad/PROBLEM, denotes/demands a solution by it's very nature of the word, otherwise if it doesn't need solving then it becomes into a non-problem again, so either x categorically IS a PROBLEM or it's not.
The claim/argument... Is that it's Descriptively BAD/Problematic, therefore universally there's a deductively logically assigned preference to avoid it. Not the other way around. Our personal preference against torture forever doesn't make it therefore bad. The prescription is built in, forced onto us.
It's like "STOP!" & "GO" What do you say to a dog? "BAD dog!" This is saying it should or shouldn't do something. basically = "No!" "Stop!" That's a prescriptive statement/signal/conveyed message.
Or simply, alls required is Descriptively diagnose Torture as Problematic. Which implies Problem Solution Without necessity of solution there is no problem at all, likewise without problem solution means nothing.
​So you essentially boiled my position down to: "Evolution programmed preference to avoid torture." or "we evolved preference to avoid torture" Does that sound incoherent or what... as if I would make such a silly claim. Keep straw-manning.
Do you think animals have PREFERENCE by default to avoid being tortured burned alive and have sex, or logically preferences are born out of observing problematic negative / positive assigned accordingly through punishment & reward mechanisms aka prescriptions, think long and hard about this one...
This is why value or ethical nihilism is incoherent to me. IF torture be bad, how can it be NOT-bad/neutral to create BAD?
It either is truly BAD or it isn't. It's either real or it's an illusion/delusion and false perception.
Their position must reduce to there is no MEANINGFUL difference between Torture & Bliss. And evolution didn't create any problematic sensation or true punishment whatsoever. Instead, were somehow deluded to view being boiling alive as problematic sensation/BAD, and relief as good, we can't tell the difference or label which is which...
Vegan Gains or any anti-realist needs to substantiate these anti-realist nihilist claims & concede if he agrees with the statements below:
"The value-laden problematic BAD experience of being tortured boiled alive in a vat of acid indefinitely... isn't really bad, evolution didn't successfully impose a real negative punishment mechanism on animals, torture isn't something I/we/animals had nothing to do with and are just byproduct observing the imposition, NO! Instead our opinion has everything to do with it... what's problematic torture, one is merely subjectively interpreting/inventing/proclaiming it to be so! Evolution failed!"
"Animals run from fire cause they irrationally unreasonably subjectively interpret it to be bad/problematic sensation or experience, not cause DNA molecule made it so objectively for evolutionary reasons"
"It is all subjective preference like flavor of potato chips, problematic torturous experience isn't bad you just think it's bad or have preference against it."
"You don't logically recognize intrinsic problematic torturous experience then logically assign solution to problem which is preference to avoid that experience, No, you merely have subjective delusional preference against a nail in your eye and there is no logic to it"
"Good is Bad, and Bad is Good depending on opinion, no right or wrong, all subjective tho"
value anti-realism nihilism. INSANE! WORSE than a flat-earth theory!
submitted by Professional-Map-762 to Efilism [link] [comments]


2024.05.21 14:15 webby_template 8 Most Important Pages Every E-commerce Website Needs

8 Most Important Pages Every E-commerce Website Needs
E-commerce websites need to keep their audience interested at all times to be successful. If you run an online business, you have to create a great user experience, or you could lose customers after the first visit.
Online stores have to constantly engage their audience to do well. A great user experience is the key to success and returning customers.
If you own an e-commerce store, do you know what pages your customers expect to see on your website?

General Ecommerce Pages

1. Home Page

First impression of your brand. It features promotions, lifestyle images, and highlighted products or categories. Clearly state what makes your brand unique and include any guarantees, such as free shipping. Remember, visitors don't always start here; They can land directly on any page.

2. Category Overview

This is for high-level categories like "Women" or "Electronics". It gives an overview of what's inside rather than listing all the products. If your categories are deep (like Women > Tops > Sweaters), use multiple overview pages. For single-level categories, go directly to the category page.

3. Category Page

A grid view of products in specific categories, with filters to help users find what they want. Unlike the category overview, this page is about browsing multiple products at once.

4. Product Page

Shows complete product details and pricing. The main goal is to get users to add items to their carts. This can be promoted by adding reviews, related products, and user-generated content.

5. Search and Search Results

Essential for sites with many products. The search field is usually in the nav menu. The result page may look like a series page or have a unique design. A 'suggested search' can show products while the user is typing, reducing the need for a separate results page.

6. Login/Create Account

Allows customers to save order history, and payment information and manage wish lists or rewards. This can be a separate page, model, or dropdown. Ensure users can easily switch between login and account creation.

7. Mini Cart

Not a full page, but an important feature. It displays visual feedback when an item is added to the cart, usually as a dropdown or modal. It should recap what was added and update the subtotal.

8. Cart Page

Lists all items added with options to edit. Show estimated shipping costs and promo code fields so users know their final price early. Users may be required to enter their zip code for a shipping estimate.

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submitted by webby_template to u/webby_template [link] [comments]


2024.05.21 14:08 bitnewsbot 20% OFF Live Outlaw Discount Code → FOODNURISH Can be used any time you shop from liveoutlaw.com Applies storewide Never Expires.

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submitted by bitnewsbot to DiscountCodeShare [link] [comments]


2024.05.21 14:00 oatballlove proposition of a global laisser passer, a global movement tolerance between human beings in a free space for free beings neither state nor nation replacing nation states rejection and punishment of migrants

https://www.washingtonpost.com/world/interactive/2024/eu-migrant-north-africa-mediterranean/
A year-long joint investigation by The Washington Post, Lighthouse Reports and a consortium of international media outlets shows how the European Union and individual European nations are supporting and financing aggressive operations by governments in North Africa to detain tens of thousands of migrants each year and dump them in remote areas, often barren deserts.
European funds have been used to train personnel and buy equipment for units implicated in desert dumps and human rights abuses, records and interviews show. Migrants have been pushed back into the most inhospitable parts of North Africa, exposing them to abandonment with no food or water, kidnapping, extortion, sale as human chattel, torture, sexual violence and, in the worst instances, death.
human beings living in europe financing african armed forces who reject and punish migrants, its horrible, a nightmare, it makes me feel ashamed to be living in europe
to think of how that state issued currency i use to buy foods in the market, how the same currency is being used to buy weapons and vehicules what cause migrants to experience grave violence and eventually death, it continues to make me feel hopeless for the future of humanity
how can we 500 million or so human beings who live today in europe who today profit of financial wealth amassed during 500 plus years of colonial exploitation in so many places on earth, perhaps a third of all private and public financial wealth in europe generated via the enslavement and abduction of more then 10 million african human beings towards the americas in the transatlantic slave trade, so much land in the americas, in africa, in asia, australia, new zealand stolen from indigenous people by our european ancestors and often the profits of sugar and cotton plantations sent back to europe to be invested into building of palaces for those europeans having financed the colonial abuse
how can we who live today in europe knowing of all this continue to finance the rejection and punishment of migrants ?
how could we change our behaviour ?
i propose that we 8 billion plus human beings alive today would allow each other to leave the coersed association to the regional and nation state at any moment without conditions
we could allow each other a global laisser passer, a global movement tolerance between human beings what would allow everyone to move freely towards spaces where possibly one would be welcome as a refugee seeking person to stay
we could support each other to ask or demand of the state that a 1000 m2 of fertile land and a 1000 m2 of forest would be released for every human being who does not want to be controlled by a state
so that one could sustain oneself on 2000 m2 land free of state control, grow ones own vegan food on it, build ones own natural home from clay, hemp and straw on it, grow hemp to burn its stalks in the cooking and warming fire so that not one tree gets killed
to live and let live
in a free space for free beings, neither state nor nation
the human being not dominating an other human being
the human being not enslaving and not killing animal beings
the human being not killing tree beings
the human being freely travelling the planet to find a space where one can live in harmony with fellow beings
submitted by oatballlove to conspiracy [link] [comments]


2024.05.21 13:49 tHeOctane32 Leveraging ChatGPT in Web Development: Enhancing Your WordPress Projects

Hey WebDevMauritius community,
Hope you’re all doing well! Today, I want to dive into an exciting topic: using ChatGPT to enhance web development, specifically for WordPress projects. As an experienced web developer, I've found that integrating AI tools like ChatGPT can significantly streamline workflows and add unique functionality to websites.

How ChatGPT Can Help

  1. Content Creation: Generating engaging and relevant content can be time-consuming. ChatGPT can assist by creating blog posts, product descriptions, FAQs, and more. This can help keep your site fresh and informative without spending hours writing.
  2. Customer Support: Implementing a ChatGPT-powered chatbot on your WordPress site can provide 24/7 customer support. It can handle common queries, provide information, and even guide users through processes, improving user experience and reducing the workload on human support staff.
  3. Code Assistance: Stuck on a piece of code or looking for the best way to implement a feature? ChatGPT can offer coding advice, snippets, and troubleshooting tips. It’s like having a coding buddy available at all times.
  4. SEO Optimization: ChatGPT can help generate SEO-friendly content, suggest keywords, and even rewrite existing content to improve its SEO value. This can boost your site’s visibility and attract more visitors.

Implementing ChatGPT in WordPress

  1. Using Plugins: There are several plugins available that integrate ChatGPT with WordPress. Plugins like “AI Engine” or “WP-Chatbot” make it easy to add AI capabilities to your site without extensive coding knowledge.
  2. Custom API Integrations: For those comfortable with a bit of coding, you can integrate ChatGPT directly using OpenAI’s API. This allows for more customized and powerful implementations tailored to your specific needs.
  3. Interactive Elements: Incorporate ChatGPT into interactive elements like comment sections, forums, or customer feedback forms. This can help keep conversations lively and engaging, providing immediate responses and insights.

Benefits

Conclusion

Leveraging ChatGPT in WordPress development opens up a world of possibilities. From improving content creation to providing instant customer support, the integration of AI can take your projects to the next level. If you haven’t explored this yet, now is a great time to start experimenting with how ChatGPT can fit into your workflow.
Have any of you tried integrating ChatGPT into your WordPress sites? What has your experience been like? Let’s discuss tips, tricks, and potential pitfalls!
Looking forward to your thoughts!
submitted by tHeOctane32 to WebDevMauritius [link] [comments]


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Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
submitted by mareks05 to GlobalOffensiveTrade [link] [comments]


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