Gmax converter fbx

Geometry Nodes - use in external softwares?

2024.05.28 23:07 Newborn-Molerat Geometry Nodes - use in external softwares?

Hi,
Excuse me if I am asking possibly dumb question but I've used geometry nodes just once two years ago. Can you please explain to me whether models made with geometry nodes can be exported to engines (mainly to UE5)?
  1. I am not expecting geometry nodes to be exported into engine and work as a procedural generator (as it is with Houdini). But I suppose that if I create, for example, stairs with GN, generating just one, I can convert it to mesh in Blender and then export it as the fbx solid mesh. (?)
But what about other stuff?
  1. Is it possible to use hair made in the new Blender geometry nodes system? If yes do you know how?
  2. I know no curves can be exported from Blender to UE without addon but what about if curves are converted to meshes?
  3. And what about animations? I've found the YouTube video where the guy explains how to do it. Surprisingly, it was the actual tutorial, no clickbait, and it worked for him. But I expect some obstacles or exceptions. Can anyone confirm this from their own experience? it can't be so easy otherwise tutorials on it would be everywhere.
I'd appreciate any explanation as it bugs me for some time now but can't twist my mind around it.
submitted by Newborn-Molerat to blender [link] [comments]


2024.05.28 18:59 WinterStatement2385 PLEASE can someone help mee?

PLEASE can someone help mee? submitted by WinterStatement2385 to assettocorsa [link] [comments]


2024.05.28 14:29 Hairy-Throat9910 d1_trainstation rendered out

d1_trainstation rendered out
https://preview.redd.it/30l79e5zu53d1.png?width=1333&format=png&auto=webp&s=eb6eb8242f0a2a1605c6f8d63ff35a568a1df6b1
I did have to remove parts of the celling beacuse it would cover up the whole light. This was rendered using the "Cycles" option in Blender 3.5 I did not make the map!! I took d1_trainstation from Half-Life 2, converted it into an FBX file and then rendered it out in blender
submitted by Hairy-Throat9910 to HalfLife [link] [comments]


2024.05.28 00:55 Newborn-Molerat Geometry nodes export or conversion?

Hi,
Excuse me if I am asking possibly dumb question but I've used geometry nodes just once two years ago. Can you please explain to me whether models made with geometry nodes can be exported to engines (mainly to UE5)?
  1. I am not expecting geometry nodes to be exported into engine and work as a procedural generator (as it is with Houdini). But I suppose that if I create, for example, stairs with GN, generating just one, I can convert it to mesh in Blender and then export it as the fbx solid mesh. (?)
But what about other stuff?
  1. Is it possible to use hair made in the new Blender geometry nodes system? If yes do you know how?
  2. I know no curves can be exported from Blender to UE without addon but what about if curves are converted to meshes?
  3. And what about animations? I've found the YouTube video where the guy explains how to do it. Surprisingly, it was the actual tutorial, no clickbait, and it worked for him. But I expect some obstacles or exceptions. Can anyone confirm this from their own experience? it can't be so easy otherwise tutorials on it would be everywhere.
I'd appreciate any explanation as it bugs me for some time now but can't twist my mind around it.
submitted by Newborn-Molerat to blenderhelp [link] [comments]


2024.05.25 10:38 femboyDev How can I use the PBR material of a .glb on its converted .fbx file??

I imported an asset which was a .glb, then I exported it as .fbx so I can use it in my work, however the textures look weird and out of place (its like placing a random color map on a mesh that doesnt belong to it). How can I fix this?
submitted by femboyDev to blenderhelp [link] [comments]


2024.05.24 07:37 Classic-Ebb-5163 FBX support for Hololens 2

Hey guys I got my Hololens 2 today and I'm wondering why FBX files wont show up in the default 3D viewer like they did in Hololens 1, I also tried converting the models to OBJ and they will show up but won't load
Appreciate any help
submitted by Classic-Ebb-5163 to HoloLens [link] [comments]


2024.05.23 04:53 FutureLynx_ Is there a way to convert a Daz3D asset to fbx without installing Daz3D?

Im a bit low in space. And didnt want to install Daz3D everytime i need an asset.
submitted by FutureLynx_ to Daz3D [link] [comments]


2024.05.23 00:51 Slight-Operation4102 convert 3ma to obj for free!! (using Blender)

Now you do not have to $ubscribe because you can now import the 3ma files to Blender (and convert it to fbx, obj, etc)!
Blender 3ma exporter addon:
https://github.com/Gxiraudon/3DModelingApp_BlenderAddon
submitted by Slight-Operation4102 to 3DModelingApp [link] [comments]


2024.05.22 12:58 banks_z Max to fbx convertion needed

Hey
I need help with convertion max file into fbx file.
Online converters doesnt work(file larger than 100mb) :(
https://we.tl/t-cyyJBIVouX
Thanks
submitted by banks_z to 3dsmax [link] [comments]


2024.05.22 07:33 Shrutkapadia I want to convert c4d files into blender/fbx/glb/obj

I want to convert c4d files into blendefbx/glb/obj
can anyone help me with file conversation
submitted by Shrutkapadia to blender [link] [comments]


2024.05.21 01:42 alister12345 Need help converting a .max file to .obj or .fbx - in exchange you can keep the model

Hi, I have a model I need to put into a scene for a client. The model was purchased on cgtrader a couple months ago but I didn't realize at the time the only format for it was .max.
The product is no longer online, but it is a model of a Sony Rx-99 stereo: Sony Rx-99 - Google Search
I need to import this to Blender, so obj, fbx, glb, .3ds or .glb (and a few others) will work
Message me if you can convert this and want the model. Thanks!
submitted by alister12345 to 3dsmax [link] [comments]


2024.05.20 23:59 Minionofgrox32 3D Printing / Exporting Single Keyframe with Connected Model?

Hey, Unity noob here - I've been trying to 3D print a Posed 3D Unity asset for personal hobby use.
Been ripping my hair out over this. I am trying to export a posed FBX from Unity to convert into a 3D printable format, but am stuck between exporting the full GameObject, or a modelless Armature. I have been able to temporarily pose the GameObject/Prefab by holding a specific keyframe in a scene, but selecting anything higher up in the hierarchy (like the model associated and is needed) puts it back to the default pose, and placing the animation on it throws errors about missing Rotations and Positions (image included). Exporting the full thing creates a spaghettified model in Blender (regardless of normals and such being tweaked)(also pictured) that is completely unusable, despite an intact Armature.
I have not been able to find how to make a specific pose in a keyframe into the default/T-pose, and even have deleted all other animations related to the object, narrowing it down a bit. I even tried deleting previous keyframes to set the one I wanted as the default, but this altered the desired frame (which I assume is a problem with me not knowing how this all works).
Is there something very obvious that I am missing, or is the anti-ripping tech preventing me from doing this? I've looked into lots of resources and have not found anything that helps my issue. I have been able to and even painted base models just fine, but would love a pose in this case :(
NOTE : Unity ver. 2022.39f. I haven't touched anything related to scripts, but have the FBX exporter.
submitted by Minionofgrox32 to Unity3D [link] [comments]


2024.05.19 10:01 Ok_Lawfulness_6119 Been stuck on American football field for days…please help!

I am working on a huge project that requires an American football stadium and the focal point is mainly the field, so a simple image texture or voronoi texture were completely out of question. Hair particles were way too demanding so I opted for Gscatter which is manageable on my rig.
Problem: The main problem I have now is I have no clue how to add the lines of the football field to grass that was made using gscatter. Is there a simple trick? —— My original plan was to export the model as fbx and map the second image onto the model in substance painter, but when I export as fbx it only exports one grass model… so I tried to convert to mesh and join the plane and grass, but I got an error that told me I needed a mesh to do that, so I tried to realize instances in geo nodes, and my blender immediately crashes every time…and if I turn off the view port render for gscatter then the grass disappears when I realize instances, so I can’t bring it into substance painter.
Is there anyway to map the second image onto the gscatter grass with the grass texture?!
submitted by Ok_Lawfulness_6119 to blenderhelp [link] [comments]


2024.05.19 00:32 xErdbeerJoghurtx How can I fix the Leg with the Animation?

Hey y'all! So I want to make myself a small Law Follower Pet :'D Downloaded a MMD Model of him, converted the PMX File to a FBX File and already fixed everything in Blender with the CAT's Plugin, but he still looks so wonky? And it's just the Left Leg. Any Ideas how I can fix this? (Unity knowledge is above Basic, Blender... Below Basic :'D)
https://reddit.com/link/1cv95uj/video/m1ud32xmh91d1/player
submitted by xErdbeerJoghurtx to unity [link] [comments]


2024.05.16 08:27 isuruwelagedar USDZ Animation Issue after i converted FBX Animation

USDZ Animation Issue after i converted FBX Animation
i am trying to take robot character with animation into Reality composer. but I have issue with animation and model, I am using Blender 3D for Modeling and rig also animation. after i doing animating part in Blender i export it as a FBX next i import it to apples Reality Converter to Convert it as a USDZ
after i convert fbx to usdz next i import it to Reality Composer Pro in there animation not work properly some mesh are missing or not working
in Blender With Rig
this is the resault after taking model as a USDZ
submitted by isuruwelagedar to AppleVision [link] [comments]


2024.05.14 14:57 r_m_01 change 3ds file (max) to fbx

I downloaded an 3d asset and got .max file. is it possible to open it in houdini or convert it to fbx so I can open in Houdini?
thanks for help :)
submitted by r_m_01 to Houdini [link] [comments]


2024.05.14 10:56 TinoAspose About the product: Aspose.3D for .NET

About the product: Aspose.3D for .NET
Aspose.3D for .NET is a powerful API designed to facilitate 3D modeling and manipulation within .NET applications. With this versatile tool, developers can effortlessly create, edit, convert, and render 3D files in various formats, including FBX, OBJ, STL, and more.
https://preview.redd.it/vy72mt4lwc0d1.png?width=84&format=png&auto=webp&s=9c0be6d6235a3e3f0a3a3ed9b76d158a775fbc18
Whether you're building a gaming application, architectural design software, or 3D visualization tool, Aspose.3D offers a comprehensive set of features to streamline your development process. From importing existing 3D models to applying transformations and exporting the results, this API provides a seamless experience for integrating 3D functionality into your .NET projects.
With its intuitive interface and extensive documentation, Aspose.3D empowers developers to unleash their creativity and deliver stunning 3D experiences to users across different platforms.
Read more
submitted by TinoAspose to aspose [link] [comments]


2024.05.12 12:01 EXOTIC_GAMER69 Content Manager Too Big

Content Manager Too Big
my content manager is too big for my screen and i cant press ok or grab the top to make it smaller? any help appreciated :)
https://preview.redd.it/n275a7l8yyzc1.png?width=552&format=png&auto=webp&s=c5342412741060711e09e2e0489677417be1b188
submitted by EXOTIC_GAMER69 to assettocorsa [link] [comments]


2024.05.11 22:40 Suspicious_Force_685 Problem with Xenoviewer

Problem with Xenoviewer
I want to convert some EMD files from mods to FBX but Xenoviewer show me an error that say "Invalid EMD Model Pack. Is (file path) valid ?" and when I'm trying to convert them to FBX it doesn't do anything and I don't know why
submitted by Suspicious_Force_685 to dbxv [link] [comments]


2024.05.10 21:40 Glad-Noise-5933 how to convert vmd/ mmd animations to fbx for roblox animator?

I was just wondering if there is a way to use miku miku dance animations in roblox studio, have tried a few tutorials but im not willing to pay like 100 dollars for some plugin or converter :c
submitted by Glad-Noise-5933 to robloxgamedev [link] [comments]


2024.05.10 15:00 Mees2312 Finding an extreme exotic in the Benelux - pt. 1

Netherlands

Aston Martin DB11
https://maps.app.goo.gl/Qm2oTn2Y96DXmkni7
Aston Martin V8 Vantage 2005
https://maps.app.goo.gl/n3jf35oVRVTJV7r47
Audi RS4 Avant B9
https://maps.app.goo.gl/hEbAn7Y3sAEwJmiz7
Audi RS5 Coupe B9
https://maps.app.goo.gl/ZbpHqgdxFMPt6j5Y7
Audi RS6 Avant C7
https://maps.app.goo.gl/e244LrHUP4h19Zgf8
Audi RS6 Avant C7
https://maps.app.goo.gl/NahZuarzJPhHGaSC9
Bentley Arnage + Maserati Quattroporte V
https://maps.app.goo.gl/94MoHwTQMf8hZ4A27
BMW i8
https://maps.app.goo.gl/dtGBWYc3XKuQCkyd8
BMW i8
https://maps.app.goo.gl/gQw5APdxzkJHmgLC6
BMW M5 F10
https://maps.app.goo.gl/bpmxTUqpgR1k9VaN9
BMW M6 F06
https://maps.app.goo.gl/56uwmwjZqP1HFNvB6
BMW M6 F12 + Ferrari California T + Maserati Quattroporte VI
https://maps.app.goo.gl/uLcwzZv19FSYtCP8A
BMW X6M F86
https://maps.app.goo.gl/VgxeJkfHR5bJ8XeY8
Excalibur Phaeton
https://maps.app.goo.gl/Z7vRqBSivPBrPPTT8
Ferrari 488 Spider
https://maps.app.goo.gl/k631hp2X7dT8p6mo9
Ferrari 612 Scaglietti
https://maps.app.goo.gl/VS9EupmwWHKsYWjT9
Fisker Karma
https://maps.app.goo.gl/BpwW4HSpNSQvU8GU8
Jaguar F-Type
https://maps.app.goo.gl/k8kk8kaX62ESzW3q7
Jaguar MK2
https://maps.app.goo.gl/sSAtV3GKLLERUW5x9
Lexus LC 500 Convertible
https://maps.app.goo.gl/KMFu7oFaDm9gDzAC7
Maserati 3200 GT
https://maps.app.goo.gl/qw3H3hLmcWZ9FYWs9
Maserati 3200 GT
https://maps.app.goo.gl/iFBxZRGTpXdkQhSS8
Mercedes-Benz 300 S Roadster
https://maps.app.goo.gl/LhAtMNGRQrA1E22ZA
Mercedes-Benz G63 AMG 2012
https://maps.app.goo.gl/piCSLezceHb41Kxg6
Mercedes-Benz S63 AMG W222
https://maps.app.goo.gl/aGZuU1BMTDqTCzVh7
Morgan 4/4
https://maps.app.goo.gl/taR1T9LK4FpFhdAz8
Opel Speedster
https://maps.app.goo.gl/QFzkEdRqwb9WkKvp6
Porsche 964 Carrera
https://maps.app.goo.gl/9jHPamyowdAiWsj19
Porsche 991 Carrera GTS Cabriolet
https://maps.app.goo.gl/N771mNXyxCYXLuwM6
Porsche 993 Carrera
https://maps.app.goo.gl/ZEPBgRqBpE4v5uYu9
Porsche 996 Turbo
https://maps.app.goo.gl/NKVEtUh2TChm5FGj7
Porsche 997 Carrera 4S
https://maps.app.goo.gl/zwxFj4n5LbcoGYr56
Porsche 997 Carrera S
https://maps.app.goo.gl/tLCfgTLpuXp3tjyV9
TVR Chimaera
https://maps.app.goo.gl/F862FVzCzL4A4m7n7

Luxembourg

Audi RS3 Sportback 8V
https://maps.app.goo.gl/qB1RJ4H8EiwvwGCa7
Audi RS4 Avant B9
https://maps.app.goo.gl/DeGxJWpioY9r23pU6
Audi RS7 Sportback C8
https://maps.app.goo.gl/4ZkdUXHW8arZztVP7
Audi RSQ3 Sportback F3
https://maps.app.goo.gl/91SC9sqTH5H135WL7
BMW M3 E93
https://maps.app.goo.gl/QkA91WCFn45NUf7F8
Dodge Viper SRT-10 Coupe
https://maps.app.goo.gl/FU8U1KD1AcxsaQZJ7
Ferrari F430 + Porsche 964 Carrera Cabriolet
https://maps.app.goo.gl/EUCp1qJczFmD4rVk6
Ford Focus RS MK2
https://maps.app.goo.gl/CKqTovNECYUqdAcN9
Ford Focus RS MK2 + Maserati Quattroporte V
https://maps.app.goo.gl/eTEGuNXRK9a2RgHG6
Ford Mustang I Convertible
https://maps.app.goo.gl/QwvbeCwDHaxs6tzw8
Jaguar F-Type Coupe
https://maps.app.goo.gl/HTD1Q1D9Sg6Cxjum6
Maserati GranTurismo
https://maps.app.goo.gl/PA8gurGMyDQgFP8P6
Maserati Quattroporte VI
https://maps.app.goo.gl/MVBKNcwFqKpN1ChP6
Maserati Quattroporte VI
https://maps.app.goo.gl/RsMjdRFBrYLWU2f36
Mercedes-Benz CLS 63 AMG C219
https://maps.app.goo.gl/bGTJuaqAjsK4HGi9A
Mercedes-Benz ML63 AMG W164
https://maps.app.goo.gl/8L55hQs8UuCYS3kQ8
Porsche 718 Cayman GT4
https://maps.app.goo.gl/4QU4FkW3sgjcit4u6
Porsche 997 Carrera 4S
https://maps.app.goo.gl/b46R61m5ENttkgRXA

Belgium

Abarth 695 Rivale
https://maps.app.goo.gl/Nhurfmm5x5or7Cp19
Audi R8 Type 42
https://maps.app.goo.gl/p5WdCJ3sggsCUEEQA
Audi RS6 Avant C8
https://maps.app.goo.gl/j12ZsauB3a1dEmst8
Bentley Turbo R
https://maps.app.goo.gl/Hafd843ksddTxScAA
BMW M2 F87
https://maps.app.goo.gl/6zgDriXWqnuqDjSF8
BMW M2 F87
https://maps.app.goo.gl/Qt9AT6XceBW81kBh9
BMW M3 E92
https://maps.app.goo.gl/3HMkkTMhcoQYWG2N6
BMW M4 F82
https://maps.app.goo.gl/6GxQ73x5uVHavQgz9
BMW M5 F90
https://maps.app.goo.gl/Cd8j2R3DTGsgM8kx9
BMW M6 E64
https://maps.app.goo.gl/uenFopZpJ5owcodR9
BMW Z4M Coupe
https://maps.app.goo.gl/vdt129f6QMTkqSnt7
Chevrolet Corvette C3
https://maps.app.goo.gl/a535cgPQMS6Biy5n8
Jaguar F-Type Coupe
https://maps.app.goo.gl/AwSdrWLx9sBg41jL7
Lotus Elise S2
https://maps.app.goo.gl/AcXv11dGJnz69chB9
Maserati GranTurismo
https://maps.app.goo.gl/6HUY6QGes2hFMCvv9
Maserati Quattroporte V
https://maps.app.goo.gl/WpDWG3zw5mRa76Le8
Mercedes-Benz AMG GT
https://maps.app.goo.gl/1MdixmfPEK1fGV247
Porsche 964 WTL Cabriolet
https://maps.app.goo.gl/Gnn4PV7htYcFJa1P9
Porsche 991 Carrera GTS Cabriolet
https://maps.app.goo.gl/hgSx3Ubkc333FEdB8
Porsche 993 Carrera
https://maps.app.goo.gl/r4UNhruaPod6bHoc7
Porsche 997 Carrera S
https://maps.app.goo.gl/X6yiPg4LYhVmcAc76
Smart Crossblade
https://maps.app.goo.gl/xmZfWWQrZUNzDF1R9
Tesla Roadster
https://maps.app.goo.gl/Qu4srvM7BVkXUMMd7

submitted by Mees2312 to StreetviewCarSpotting [link] [comments]


2024.05.08 05:01 Mundane_Traffic_8804 Blender in FBX, someone can help me?

Does anyone know how to convert large Blender files to FBX on cellphone?
submitted by Mundane_Traffic_8804 to blenderhelp [link] [comments]


http://activeproperty.pl/