Zone archive esurance

Where Are All The Good Men?

2017.04.01 12:10 kevin32 Where Are All The Good Men?

In response to niceguys, this sub is dedicated to exposing all the women who complain about wanting a "good man", to show what happens when women reject decent men for jerks and promiscuity, along with showing the unreasonable standards many women have while offering little to no value themselves.
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2015.05.25 18:23 TheyCallMeBrewKid A place for professional and hobbyist hop growers

We've got /TheBrewery, but that focuses too much on the making of beer. /Homebrewing, but we don't care if your beer is infected. /beer? Obviously no. The hop enthusiasts with green thumbs (or aspiring to have them) need a place to congregate. So this is a subreddit for pro and hobbyist hop growers to post pictures, articles, studies, releases, tips and tricks, anything related to hops and hop growing.
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2009.08.01 16:40 clreimers /r/Radiohead

A subreddit about the band Radiohead, its members, and their solo projects.
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2024.05.19 14:00 AutoModerator Weekly Looking for MMO thread - May 19, 2024

Please use this thread to post your looking for game posts. In order to get the best response possible, please use the template below. Also check past Weekly Game Discussion and Community Best Picks threads for helping in finding the right MMO for you!


Remeber, please be respectful of other peoples opinions and only downvote comments that are not contributing to discussion. This is a judgement free zone!
If you want to chat about it we have an LFMMO channel in our discord at discord.gg/mmorpg or you can post in /LFMMO.
submitted by AutoModerator to MMORPG [link] [comments]


2024.05.19 12:21 LastWeekInCollapse Last Week in Collapse: May 12-18, 2024

Record temperatures, record migration, record emissions, record displacement, record PFAS……start building an ark.
Last Week in Collapse: May 12-18, 2024
This is Last Week in Collapse, a weekly newsletter compiling some of the most important, timely, useful, soul-crushing, ironic, stunning, exhausting, or otherwise must-see/can’t-look-away moments in Collapse.
This is the 125th newsletter! You can find the May 5-11 edition here if you missed it last week. You can also receive these posts (with images) every Sunday in your email inbox with Substack.
——————————
Flash flooding in northern Afghanistan killed 300+ people and destroyed 1,000+ homes. Hundreds of thousands of others have been affected. Last month, similar floods in the region killed 70+. Four died in Texas storms last week as well.
Venezuela is suffering from record wildfires, which so far this year have burned about 5M acres—almost the size of Sardinia. Some experts think indigenous people started the blaze as an attempt at forest clearance, which quickly got out of hand. “Institutional failures” compounded the disaster when the ailing government responded with an inadequate number of poorly equipped firefighters. Another study from last week examined the impact of wildfires on soil health.
Flooding and “cold lava” killed 50+ in Indonesia, injuring dozens and displacing several thousand. Cold lava is a mixture of water and rocks tumbling down the side of a volcano. Meanwhile, an actual volcano erupted in Indonesia, sending smoke & ash 5000m high; further eruptions are possible soon.
The Swiss Re Institute published a 37-page report last week about natural disasters in 2023—and how much damage, in USD, they caused. The largest catastrophe was the February 7.8 earthquake in Türkiye & Syria, which killed 59,000+ people and caused $163B+ in damage. The report is full of interesting graphics & data about natural disasters.
“Last year, economic losses from natural catastrophes reached USD 280 billion, meaning that 62% of the global losses were uninsured….the insured losses surpassed USD 100 billion for the fourth consecutive year….annual insured losses will grow by 5–7% over the long term…today’s insured losses could double in 10 years….There were 142 insured-loss inducing catastrophes in 2023, a new record. Most were of medium severity, which we define as events resulting in losses of USD 1–5 billion….Over the last 30 years, we estimate that natural catastrophe insured losses have grown by 3 percentage points more annually than the global economy (in inflation adjusted terms)...”
Flooding and heat waves are impacting Brazil’s oranges, responsible for about 70% of the world’s supply. One food analysts declared that the “era of cheap food is over”—in the UK, at least. That may be one reason why UK residents took record food bank packages last year. Madagascar is struggling to adapt to a future with far less rainfall.
France is growing more concerned about a dam on Lake Geneva, controlled exclusively by Switzerland. The Rhône River, which begins in Switzerland and flows south through France, is shrinking in summers as climate change melts Switzerland’s remaining glaciers.
The Tonlé San River has been dammed in Vietnam, lowering the level in Cambodia and sometimes drying the river downstream entirely. Meanwhile, China’s lychee harvest is getting blasted by rain, impacting the world’s largest source of lychee. And, once again, Saudi Arabia is suffering flooding in its inland regions. 7 dead in historic flooding in Iran.
The eminent climate scientist James Hansen posted that, since “human-made aerosols and their cooling effect are in decline,” the cooling effect of La Niña will be counterbalanced by these rising temperatures. He also identifies a “large anomaly of increased absorbed solar radiation at midlatitudes in the Northern Hemisphere” responsible for rising temperatures there. CO2 levels are rising faster today than they have at any point in the previous 50,000 years…and a study of millennia-old trees determined last summer was the hottest worldwide in 2,000+ years…
Record nighttime May temperatures were tied in the Philippines and Vietnam. A couple Indonesian cities broke records for May temperatures. And a number of southern African states saw more records drop. And Toronto saw a record tied for the number of days reaching 14 °C (57 °F). A heat wave has returned to Bangladesh. Flooding in Cali (pop: 2.9M), Colombia.
The University of Washington was ordered to stop a geoengineering project that scientists sere conducting from the deck of a decommissioned aircraft carrier. The experiment ejected aerosolized saltwater in an attempt to reflect solar radiation. A comparative study in Nature Communications of a number of carbon pricing found that, yes, carbon pricing does work to reduce the total CO2 emitted.
It’s that time of the year again. Wildfires in Canada grow, some of which are moving towards the tar sands—forcing thousands to evacuate. 39 of the total nation’s blazes are “out of control,” resulting in air quality alerts in the United States. Meanwhile, across the Caribbean, water shortages have become the new normal, and residents (and tourists) are finding their old consumption habits hard to change. St. Lucia has declared a water emergency. In Myanmar, water shortages worsen, particularly as related to the spiraling conflict.
At least ⅛ of Europeans live in a place at risk of extreme flooding—so says a 175-page report from the European Environment Agency posted on Wednesday. The number of people living in flood-risk coastal areas in the EU & UK is expected to jump 24% by 2050. The graphics-packed report also considers how flooding will impact healthcare facilities, mental health, wastewater treatment plants, the spread of disease, cyanobacteria, permafrost thaw, and much else.
“Europe has seen devastating floods following record rainfall, droughts of magnitudes not experienced in hundreds of years, continuing sea level rise, and increasing lake and sea temperatures….permanent water stress already affects 30% of people in southern Europe….since 2018, more than half of Europe has been impacted by extreme drought conditions….Climate change is expected to increase mercury bioaccumulation in the marine food chain due to rising ocean temperatures, ocean acidification and permafrost thawing….Depression, anxiety and PTSD may persist for years after a flooding event….Under the changing climate, northern Europe is becoming wetter in general, but drier in summer. Southern Europe is becoming drier, especially in winter. For central-eastern and western Europe, the trend is less clear…” -selections from the report
Milan suffered flooding last week, the worst May flooding in 170 years. Early spring in the UK has disrupted migratory bird species and their usual patterns.
A 74-page working paper which is not yet peer-reviewed claims that earlier estimates for how much GDP would be impacted by another 1 °C temperature rise is way less than it would be in actuality. The paper claims the real cost (in USD) is about 6x greater. They claim “global temperature has much more pronounced impacts on economic activity than local temperature” and that extreme weather is mostly behind the projected decline in productivity.
——————————
Epidemiologists are worried about how climate change in Africa may extend the life of disease-bearers like ticks and mosquitoes. Other epidemiologists are worried about how cattle may become a permanent reservoir for H5N1. Growing traced of bird flu have been found in wastewater testing in the U.S., but investigators think it may be runoff from infected dairy farms.
Obesity, high blood sugar, and high blood pressure rates today globally are 50% higher than in 2000—though researchers claim that air pollution still poses a larger threat. Of a study participants in Hawai’i, 75% had respiratory issues, probably from the Maui wildfires last year.
The 2024 World Migration Report is out, and its 384 pages are not as apocalyptic as one might think. However, internally displaced people are at their all-time highest. India, Mexico, Russia, China, and Syria lead the world in emigrants; another document contains the definitions for who exactly constitutes a migrant. Unfortunately much of the data relied upon ends in 2022. Data from this year, not included in the above report, indicates a 40% jump in traffic through the Darien Gap compared to the same time period in 2023.
“The last two years saw major migration and displacement events that have caused great hardship and trauma, as well as loss of life….There have also been large-scale displacements triggered by climate- and weather-related disasters in many parts of the world in 2022 and 2023, including in Pakistan, the Philippines, China, India, Bangladesh, Brazil and Colombia….disinformation tactics are increasingly being used by nefarious actors with negative impacts on public, political and social media discourse on migration….Forced displacement is the highest on record in the modern era…overconsumption and overproduction linked to unsustainable economic growth, resource depletion and biodiversity collapse, as well as ongoing climate change (including global heating) are continuing to grip the world….the risk of further conflict has not been higher in decades, as military spending reached a new record high of USD 2,240 billion in 2022…” -excerpts from the introduction
Another report, focusing on internal displacement, came out last week; its 69 pages show a cross-section of about 47M people displaced by natural disasters (56%) or armed conflict (44%). Most of the disasters were storms & flooding, and most of the conflicts were civil wars of some form. This report also provides detailed region-by-region analyses—with sub-Saharan Africa accounting for 46% of global IDPs.
“Conflict and violence triggered 13.5 million movements, the highest figure for the past 15 years….Disasters and conflict are presented as different triggers, but their impacts can overlap, often leading to repeated and/ or protracted displacement….Drought triggered 331,000 displacements in Somalia….Floods triggered 550,000 displacements in Ethiopia….Conflict and violence triggered 3.8 million displacements in DRC in 2023, a slight fall from the record four million in 2022, but still the second-highest figure globally after Sudan….nearly two-thirds of the internal displacements recorded in 2023 originated from Khartoum state. More than 39 per cent of the state's inhabitants were forced to flee, leaving entire neighbourhoods empty….Criminal and communal violence triggered nearly three-quarters of Nigeria's 291,000 conflict displacements….” -selections from the spotlight on sub-Saharan Africa
Experts are concerned about the mental health impacts that climate change has on our minds. Hotter temperatures reportedly increase depression & aggression. Wildfires and storms can cause PTSD. Workers feel stress and desperation as their usual industries are impacted. And air pollution influences ordinary brain processes in many ways.
Some analysts believe “Peak China” may be over, signaling a period of economic tapering-off, as well as a growing militancy. Increasing U.S. tariffs on Chinese goods are continuing to separate the two economies. The Netherlands finally formed a provisional government, though its proposed immigration & farming policies have set it at odds with the EU.
The Federal Reserve, the U.S. central bank, released a 46-page report on potential climate risks to the banking system’s resilience. As far as I understood, most of the risk lies in extreme weather events and the risk to insurance agencies.
Part of southeast England experienced an outbreak of Cryptosporidium, a diarrhea & vomiting illness, highly contagious, which can last weeks. At least 22 cases have been reported. Meanwhile, the CDC is issuing warnings about the more dangerous strain of monkeypox circulating in the DRC, although cases are currently limited to Africa.
North Carolina’s Senate voted to ban mask-wearing last week, under the reasoning that it would make police identification of protestors difficult. An fMRI study found lasting neurological changes in COVID survivors; they “had significantly higher cognitive complaints of mental fatigue and cognitive failure….even two years after recovering.” Experts say a summer rise in COVID cases is coming to the United States.
A study on The Canadian/American Great Lakes found that PFAS levels are increasing in the 3 largest lakes (Superior, Huron, and Michigan), while decreasing in the other two (Erie, Ontario). The study also found that precipitation is the primary means by which the Lakes are accumulating PFAS, since the chemicals are small & stable enough to move through the water cycle. Meanwhile, in England’s Lake District, a telecom failure resulted in raw sewage being pumped into England’s largest and most famous lake, Windermere, on-and-off for 10 hours; and a major British water CEO took a $4M USD pay package last year. And a look into the Chicago River’s health found that microplastics & trash are endangering health & biodiversity.
——————————
An assassination attempt by a lone wolf on Slovakia’s PM left him in critical condition, but likely to survive. 11 civilians were slain by cartel fighters in a few battles in Mexico. Violence continues to spiral out of control in Goma, DRC.
In Haiti, everything worsens indefinitely. Guns have reportedly entered from Florida, a phenomenon which officials call an “iron river.” Police have been put on the defensive against the growing might of the gang warlords.
A brawl broke out in Taiwan’s parliament. An Iranian plot was allegedly foiled to smuggle weapons into Jordan to destabilize the pro-U.S. regime.
Dozens more died in Sudan from escalating violence around Darfur. People are warning about “a disaster on top of a disaster” and the possibility of Sudan splitting apart. Others have called it “hell on earth” as 1,000+ refugees cross the Chad border every day. Disease and malnutrition are growing, while famine encroaches upon 9M helpless victims of the conflict—but the world’s attention is elsewhere.
The U.S. Army Engineers completed constructing the pier in Gaza to deliver humanitarian aid. Some 600,000 Gazans have been displaced from Rafah already, and fighting has escalated against Hamas militants in northern Gaza.
Taliban forces skirmished with Pakistani soldiers for about 90 minutes last week. Taliban attacks in Pakistan, and counterattacks have resulted in a kind of ambient disruption for the rocky border zone.
Violent protests—and counteroperationsare continuing in New Caledonia (pop: 270,000), a Pacific island part of overseas France. The riots, which have killed 6 people so far, began after metropolitan France proposed a plan to expand voting rights beyond indigenous residents. A state of emergency has been declared amid worries about a spiral of violence taking hold.
As the Sahel dries out, experts are concerned about the links to rising terrorism in the region. The Sahel accounts for over 40% of global terrorism deaths—according to the analysts’ understanding of “terrorism.” Mali in particular has reportedly become home to 41 new, different non-state armed groups (NSAGs) since 2007. A contested election in Chad resulted in the consolidation of the interim leader’s power.
“If governments are continually unable to solve regional issues, the people will be at the whim of any terror group that has a basic organization. It serves these groups’ interests to promote insecurity where they can and create security where they want. A “hearts and minds” campaign in the Sahel could lead to long-term and locally supported insurgencies in a land that is currently rife with civil strife.” -from the article
Some wargamers concluded that a Trump victory in 2020 would spell the end of NATO, or at least the end of its utility. Vladimir Putin replaced his minister of defense with a top economic advisor, just before going to Beijing to reaffirm their friendship with “no limits.” Some say Putin is planning on a forever war. Some say NATO is gearing up for one, too.
Russia made several gains in the suburbs of Kharkiv, seizing several settlements which some analysts doubt they will hold. Putin claims they aren’t really trying to take Kharkiv anyway… Russia also made small progress in the Donbas—although they suffered their largest one-day casualties since the start of the war. The U.S. allocated another $2B to hasten the delivery of weapons to the front lines. The next weeks will be crucial on the front. Switzerland has invited 160+ nations to send delegates to a peace summit intended to design a path to making peace in this War.
——————————
Select comments/threads from the subreddit last week suggest:
-Brazil’s flooding was really, really bad, judging from this post and its accompanying images. Across just one of Brazil’s 26 states, 600,000+ people have been made homeless, 100+ have died, and the storm season isn’t over yet. Some of the flooding isn’t expected to subside for another month.
-How specifically might climate change make humanity extinct? This thread crowdsources a number of plausible ways, from ordinary famines to nuclear war and even a massive deoxygenation process. I tend to think it will be a consequence of an eventual nuclear exchange, followed by extended famine and disease.
Got any feedback, questions, comments, complaints, upvotes, doom prophets to follow, hugelkultur guides, directions to off-grid bunkers, ark schematics, etc.? Check out the Last Week in Collapse SubStack if you don’t want to check collapse every Sunday, you can receive this newsletter sent to your (or someone else’s) email inbox every weekend. What did I forget this week?
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2024.05.19 11:12 Digital-Zone My Little Pony: A Zephyr Heights Mystery Portable V19.05.2024 Build 14316911

My Little Pony: A Zephyr Heights Mystery Portable V19.05.2024 Build 14316911 submitted by Digital-Zone to RepackWatchers [link] [comments]


2024.05.19 04:00 Beautiful-Loss7663 [13] Atalor's Fate - Gear

Royal Road here: https://www.royalroad.com/fiction/80877/nop-atalors-fate
Discord Tag: notafurrylad
It's been a while, huh?
First Last Next
Memory transcription subject: Yivreen, Cyonian Survivor
Date [standardized human time]: February 22nd, 2134
The flash daymares hadn’t stopped. Four nights since they’d set in, and now those two fire and brimstone eyes were lingering, waiting to come out when I was asleep. I’d thought that first daymare had been a fluke. It’d felt real, getting chomped up like that, crushed. But... ah.
I’d had more. Once I was in the mouth of that Arxur who’d kicked down the tree. Then I was in the cages with Hens Jr and Sr, and Alma... And each time if there was time for it that swampheaded, red eyed, smokey Arxur would come on in. Try and guilt me like I’d done something wrong.
It was working.
“Yiv. Yiv! I think I got it!” I blinked, my stupor broken by Junior. The kid had been a good help with the computer system since we’d let him fiddle with it instead of me. Much to my... begrudging admission: he was better at it. So, I stood from the chair and headed over to him. The monitor and console were lit up good as new, but they’d been like that for a couple nights now. We’d finally got access to a local map when that’d happened. Or rather a map of the surrounding area, outdated as it was it still had the location of the city on it. It wasn’t like anything had significantly changed in the past hundreds of years since this place had been abandoned. It had been the whole ‘trying to page it into the rest of the old systems at the outpost’ part that’d eluded Juniors little pet project.
“What did you get?” I replied, leaning over his shoulder with a paw on the console while he typed at it.
He cleared his throat. “W-well. I was able to find the wire that’d been causing the problem with the connection to the outpost’s server.” A server? What?
“What do you mean a server? I thought the only computer systems in here were in this room?” He turned his head, a brown eye winking at me. “Nuh-uh! Were you even listening when I explained it earlier? It’s more than just a weather monitoring station. It had a server, otherwise why would it need so many type-v connectors. See?” He pointed a claw to the bundle of wiring running up the wall and into a concrete hole that looked to lead to the next floor above us. Probably. I hadn’t really cared about how many wires there were.
“So... there’s more than just the databanks here in this room?” I asked. My eyes were tasked with looking over the monitor with pursed lips. I’d dug through some ye olde outpost files in the past nights for my journalist program but evidently I’d been missing things if all it took was one kid who had a knack for tech to ascertain there was more to these places.
Before my question could be answered though the command lines and startup protocols on the operating system for the thing had popped by and opened up onto a familiar desktop of our more modern tech. Junior went about clicking immediately to some command line and writing in some jibberish... And- my eyes widened. “What’s that?” I asked, pointing my claw to all the commands on his little black background’d screen.
1: Status
2: Logs
3: Garage Door
4: Barrack Override
5: Communications
Were among the top five, with a half dozen more I didn’t quite have time to think on. “Quick- quick! The uh- There’s a garage?” Don’t get distracted Yivreen. Ahhh moss-heaps.. “The Barrack Override. See what that does.”
The boy swatted away my paw trying to push at it. “Calm down! Calm down jeez, fine!” He jammed his digit into the corresponding number and pressed enter. A few moments passed as it simply displayed three dots. I waited... I waited.. Cmoooo-
Clank. VV-vv-vvv-veeeeeee....
It sounded like something behind the wall to our left was trying to unrust itself and move. A couple hundred years of not moving or being maintained had probably ensured it’d never get moving smooth again. Then of course the universe proved me wrong, and the wall actually shifted. The rounded metal slab I’d taken for a part of the tower’s superstructure began to lower, and behind it... “Holy shit.”
I don’t know where the extreme language had come from but... Wow. My eyes lit. Bunks. Bedding. Lockers.. It looked like the room beyond had been some sort of lodging area for soldiery when this place was built. But there’d been a grow-in on the back wall from a massive root. Snaring part of the room in its gripping-vinelike vice grip. The root was long dead, and the hole it’d bored through the concrete had left the inside exposed to the elements a touch more than if it’d just been left... At least there wasn’t much evidence of water damage.
“Yiv? Are you-” But I was already headed through the way, a paw on my pistol as I glanced around the abandoned room. My mind went right to checking out the lockers, which turned out to be a good idea. My little training sessions into understanding the named bits for guns with Alma were about to start paying off.
“We’ve got guns. Or... Something like guns.” I announced, pulling out the carrying case and flipping it open. Inside I found what looked to be a.. Hrm- no magazine, no bullets... I lifted it up, the rifle-like hardened carbon material was in remarkably good shape. Probably due to the case and materials, but something was different about it. I glanced my eyes over it, noting the electronic aiming system on top which... when I clicked at it offered a red circle for looking through the little scope with. Huh. Not a common thing to find on a Cyonian designed weapon, at least not these nights. This place was old, but this weapon looked like it’d been built by something more ambitious than Federation paws. Federation handhelds were all modified from the same combustion based lead belchers. A fact that rarely ever went unspoken on our own networks when we needed a reason to criticize Aafa.
It took a while longer, but eventually I did find a snap-button on the back of the trigger grip that made something inside it hum to life. My eyes widened. “It’s... An energy weapon.” I murmured. My tail flicking in apprehension. Would it even still fire? The red blinking just below the button told me it must have no power perhaps but... “Hey. Junior. You think you could figure out how to charge one of these guys-?”
I turned my head to see the kid standing at the threshold with his tail in his paws, gripping them anxiously. “Yiv. The uh. The communications aren’t working, but I think the garage door might open if we try it. It could be that cropping of wall and sealed door we figured the old power system must have been housed in right?” He glanced to the rifle in my paws. “I mean, if it uses the same standards as the computer out here it should still be compatible with our stuff. But- we don’t have anything to charge power packs of that size.” He pointed to the fixture sticking out the bottom of the stock. Hrm, he was right.
“See if you can’t get the garage open. I’ll keep looking in here and see if there’s something to help with that.” Came my own voice, I felt... Giddy. Alive. The potential to fight back was intoxicating. Before all I’d had was this dinky pistol I’d used to... kill a couple of the greys. But if we could bring the fight to their patrols, save more people-
I shook my head. Why was I thinking like this? I couldn’t stand up to an invasion fleet. I’d been a frightened Sivkit on the first night of the attack. I- I’d stampeded. I couldn’t remember any of it, but the chance I’d trampled someone in my panic was not zero. I might have contributed to someone being crushed... I’d failed Els, that soldier I’d dragged into the house. Obelisk I couldn’t even keep my mind straight in a fight with those howling, laughing Arxur in my head. The campfire fight had been a fluke!
I didn’t quite know how long I just sat there, staring at the rifle beating myself up, but eventually I was shaken from it by Keick when she sat beside me, an arm on my shoulder. “Hey. I heard you and Junior had a bit breakthrough eh?” She said non-chalantly. I could tell though, even with the chipper tone she’d read me. The accountant knew I’d been in one of my little moods. She’d known me the longest of anyone here, everyone else was like... a pack of convenience? Maybe not Junior. Keick and I had survived the woods together. I’d pulled her from her own hells next to that burning car.
“Hey.” I returned back. “Yeah. Junior got the servers working. Or something like that.” I pointed a claw over at the computer, only to notice he was gone now. I blinked. Had I been out of it that long?
Keick filled in the hole in my head. “He went with his old man to go check out the garage.” Oh. Yeah.
I looked around, “Ah. The guns. We have guns now. Real guns.” I explained, holding the one I had in my paws up for her to inspect.
“Doesn’t look like any gun I’ve seen.” She mused back, taking it from my grip. My body was moving on its own now, rummaging deeper into the lockers. Some of these cases had been broken by the snaring, smaller branches of the grow-in. The firearms within cracked open and busted. Probably no good at all, exposed to the ambient humidity as they had been for so long. Still, couple of the other rifle cases were good. We had weapons, plural. Binoculars? Got em. Spare power packs that needed charging? Got em. There was a lot of survival gear here. Like a militarized ranger outpost had been stationed here. The synthetic material of the camouflaged cloak I found proudly proclaimed it’d reflect thermal scanning on its faded label even! “Either the old rangers from before the treaties were really into operator stuff or the Obelisk put all this here just for us.” I murmured.
Keick, for her part seemed to be looking it all over with a little inventory in her head. Already tapping in the number of each item into her dataslate. “Well. I’d go with the former. The Obelisk hasn’t been around for us lately.” Came the reply as she poked a claw at one of the now entirely spoiled ration packs. “Still, there’s enough stuff here you could arm a squad of soldiers probably. If you know where we can find some spare soldiers that is.”
I flicked my ear at the poor humoured joke. “Ahuh.” Came my reply. “Maybe you should go try the radio again, they’d love to get their paws on stuff like this I think. Pre-war tech actually made to fight predators like this is rare.” Which begged the question... Why did the cloak boast about defeating thermals? These outposts were dated after our discovery and incorporation into the Federation as an early member, and WELL before the Arxur war. So why had we built cloaks like these? Was this equipment used during the years when we’d resisted the burning of our forests and jungles? If so, it meant it might have been auhh... much more violent then the archives made it out to be. Maybe there was a story here? My inner journalist was theorizing.
___________________________
I’d had to pick my jaw up off the ground after headed over to the garage. Hens Senior and Alma were leaned over the the opened hood of what looked like a remarkably still intact forest rover. The design was actually recognizable, having not changed much from what we had tonight. Six thick grooved tires, a buggy-like cockpit four seater set in the middle, and a back and top rack for storing anything you could want. “Is it working?” I asked the obvious as I stepped inside, noting Junior sat off to the side, fiddling with some wall mounted box or other. He didn’t look to actually know what he was doing beyond dusting it off and giving it a deep stare.
“I wouldn’t think so.” Came the chime of Keick, who’d followed me inside. It was around now my monocular visioned eyes were noting the various tools and spare parts laying around in the garage. Whoever had last been here had left in a hurry seemingly, because it was mostly stocked. No mess on all the immensely dusty parts. I could see a couple smaller fauna in the corners. A lizard here, a rodent there. Obviously there had been some way they’d chewed their way in at some point... Or they’d come in when the door was opened to the bustle and noise of the forest to my back.
It was Senior who looked back at my question, standing to his full height before leaning his back against the old vehicle. “No. It isn’t working. Or at least it won’t be until I figure a way to give the battery juice.” I tilted my head.
“Is it one of those older ones that zap out after a hundred years or so?” Came my obvious question.
He flicked his tail no. “It’s got one of the standard ones, it’s just that it stopped auto-cycling a couple hundred years ago. The electric motor looks like it should work if we pop it on. But we’ll have to see.” He glanced around the workshop. “I want to say we could probably get it working with the tools we have, but if the battery can’t be jumped, or it’s spent, or the motor needs a complete replacement we’re up a creek on getting it working.” It sounded like he knew a bit about it.
The feeling of my face scrunching ever so much came. “You didn’t tell me you were a handyman.” I said, crossing my arms.
“Well it never came up.” He said back with an affable smile. “Listen, it’s been a long couple weeks. Don’t get all spotty with me. We didn’t have anything a hobbying mechanic could fix anyhow.” Just a roll of the eyes from myself is all that met him as Keick spoke up, stepping over to the other three.
“So what’re you gonna jump it with?” She asked incredulously, leaning over the open cabin. From there I sort of... zoned out. All the older Cyonians present were bickering and blathering about the buggy which was quickly losing interest for me. I didn’t understand anything about mechanics like that beyond the bare minimum, so it was out of my purview. If they got it working that’d be another thing but I wouldn’t have been any help right now, so instead I placed a couple careful paws down until I was beside Junior, sitting next to him as he seemed to be eyeballing some far too faded label.
He had a paw lightly rubbing out the dust that’d caked an outlet, still one brown eye fixed on the label. All I could make out myself was the little yellow square symbol warning of an electric charge hazard. Weird to think even now those hadn’t changed. Had Federation technology really not changed all that much? Was it just us? A sigh. “So. What’s got your your nose twitching little dude?”
The past couple nights he’d gotten better with his anger, and... hadn’t destroyed any important tech in a fit of rage. All he’d needed was something to set himself to in a difficult situation like this. Keich had been right to set him on that computer. And.. I’d felt myself trying to encourage him along the way. Partly because I had an investment in getting those maps, and then partly because he’d ended up filling in a spot in my head like a younger cousin. Him and his old man had only been around for a little bit, but I guess maybe I didn’t want to think too hard about what had probably happened to my real family. For now, maybe I felt the most ‘at home’ around Keich and this little tinkerer. Was that weird? It felt like it should be weird.
He answered, looking up with a small upturn in his lips. “I think I found your energy cell charger for those guns you had.” He said simply. “One of the manuals over there wasn’t totally ruined, I saw something about a ‘optical projector weapon’ and ‘charger’ so I was trying to figure out if this was it. I... Think it might be, but I’d need one of those batteries to make sure.”
Now I felt like smirking. “Oh yeah? Well go get one swamp brain. Let’s see if these things still work huh?” Dutifully, he was up and off, tail shaking behind him in what I recognized as excitement. We weren’t totally defenceless anymore, and if the buggy could be salvaged there would be a means at least to relocate if we had to. Or... Maybe I could take a trip down to the city and paint a couple more of those scumbags red-
I shook my head. Where had that thought come from? If I was going back to Ataln it was to try and save more people... Yeah. I still needed to see if Gael was alive, maybe check that old house I’d left Els in. I don’t even know if I could find it now, knowing how scatterbrained I’d been at the time but- making a return to at least try seemed worth it.
Regardless, the box on the wall did turn out to be the correct port to charge energy cells for the guns. We’d just need to rig it up to the solar power system and juice them up to test them. Things were looking up! Our mobility had the potential to go from nights in every direction for shelter to mere hours, I’d just have to hope Senior knew what he was doing.
“Hey. Buddy.” I’d wrapped my arm around Junior’s shoulder. “Why don’t you go take a break for now huh? You were working on the computer all night. Maybe it’d be a good idea to just go relax. Enjoy how much you got done eh?” Besides. Gave me a good way to check out the logs page on the computer system myself before he stumbled on anything. It wasn’t like I didn’t trust him with it but- well there was no way to know what was in those logs.
He nodded, and with that I stood up, streeeetched out, and headed toward the tower. “Good, it’s your shift on the guard tower anyway.” I intoned politely. It was going to be a long day, assuming there was anything of substance in those logs... Scrounging through those would be preferable to sleeping right now anyway.
submitted by Beautiful-Loss7663 to NatureofPredators [link] [comments]


2024.05.19 03:14 Icy-Ad8485 need help with crash log, crashes on start up

Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7DD225CC0 Fallout4.exe+09E5CC0
\[Compatibility\] F4EE: true \[Crashlog\] AutoOpen: false PromptUpload: false \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: false ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: false MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel Intel(R) Core(TM) i5-10500H CPU @ 2.50GHz GPU #1: Nvidia TU117M \[GeForce GTX 1650 Mobile / Max-Q\] GPU #2: Intel CometLake-H GT2 \[UHD Graphics\] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 7.33 GB/7.83 GB 
PROBABLE CALL STACK:
\[0\] 0x7FF7DD225CC0 Fallout4.exe+09E5CC0 -> 28088+0x30 \[1\] 0x7FF7DD2259E5 Fallout4.exe+09E59E5 -> 947232+0x95 \[2\] 0x7FF7DD57CF4F Fallout4.exe+0D3CF4F -> 1525013+0x13F \[3\] 0x7FF7DD576A6E Fallout4.exe+0D36A6E -> 665510+0x9CE \[4\] 0x7FF7DD575947 Fallout4.exe+0D35947 -> 668528+0x17 \[5\] 0x7FF7DF177157 Fallout4.exe+2937157 -> 1104651+0x143 \[6\] 0x7FF9440A7344 KERNEL32.DLL+0017344 \[7\] 0x7FF9457A26B1 ntdll.dll+00526B1 
REGISTERS:
RAX 0x1 (size\_t) RCX 0x0 (size\_t) RDX 0x66696E6E2B8BF2 (size\_t) RBX 0x7FF7E22FC110 (void\* -> Fallout4.exe+5ABC110) RSP 0xED904FFAA0 (void\*) RBP 0x0 (size\_t) RSI 0x0 (size\_t) RDI 0x271C56A3AD0 (char\*) "B" R8 0xFFFFFFFF (size\_t) R9 0x0 (size\_t) R10 0x14 (size\_t) R11 0x14 (size\_t) R12 0x0 (size\_t) R13 0x0 (size\_t) R14 0x9C0 (size\_t) R15 0x0 (size\_t) 
STACK:
\[RSP+0 \] 0x9C0 (size\_t) \[RSP+8 \] 0x7FF7E2DB7CB0 (void\* -> Fallout4.exe+6577CB0) \[RSP+10 \] 0x271CE6384F0 (void\*) \[RSP+18 \] 0x7FF7DD325AA5 (void\* -> Fallout4.exe+0AE5AA5) \[RSP+20 \] 0x0 (size\_t) \[RSP+28 \] 0x0 (size\_t) \[RSP+30 \] 0x1 (size\_t) \[RSP+38 \] 0xD (size\_t) \[RSP+40 \] 0x7FF7DF48A948 (void\* -> Fallout4.exe+2C4A948) \[RSP+48 \] 0xED904FF9E0 (char\*) "meshes\\Interface/Objects/LoadScreen/LoadScreenTranslucent.nif" \[RSP+50 \] 0x0 (size\_t) \[RSP+58 \] 0x9C0 (size\_t) \[RSP+60 \] 0x271C56A3AD0 (char\*) "B" \[RSP+68 \] 0x7FF7DD2259E5 (void\* -> Fallout4.exe+09E59E5) \[RSP+70 \] 0x2 (size\_t) \[RSP+78 \] 0x2 (size\_t) \[RSP+80 \] 0x7FF7E22FC110 (void\* -> Fallout4.exe+5ABC110) \[RSP+88 \] 0x2 (size\_t) \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0x3D (size\_t) \[RSP+A0 \] 0x271C56A3AD0 (char\*) "B" \[RSP+A8 \] 0x7FF7DD57CF4F (void\* -> Fallout4.exe+0D3CF4F) \[RSP+B0 \] 0x2 (size\_t) \[RSP+B8 \] 0xED904FFC90 (void\*) \[RSP+C0 \] 0xA (size\_t) \[RSP+C8 \] 0xA (size\_t) \[RSP+D0 \] 0x271C56A3110 (void\*) \[RSP+D8 \] 0xA (size\_t) \[RSP+E0 \] 0x271C56A3110 (void\*) \[RSP+E8 \] 0x7FF7DD576A6E (void\* -> Fallout4.exe+0D36A6E) \[RSP+F0 \] 0x5370 (size\_t) \[RSP+F8 \] 0x5370 (size\_t) \[RSP+100\] 0x0 (size\_t) \[RSP+108\] 0x0 (size\_t) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x271C56A0000 (void\*) \[RSP+120\] 0x0 (size\_t) \[RSP+128\] 0x0 (size\_t) \[RSP+130\] 0x73726573555C3A43 (size\_t) \[RSP+138\] 0x6944206E686F4A5C (size\_t) \[RSP+140\] 0x636F445C6E6F6C6C (size\_t) \[RSP+148\] 0x4D5C73746E656D75 (size\_t) \[RSP+150\] 0x5C73656D61472079 (size\_t) \[RSP+158\] 0x3474756F6C6C6146 (size\_t) \[RSP+160\] 0x74756F6C6C61465C (size\_t) \[RSP+168\] 0x692E736665725034 (size\_t) \[RSP+170\] 0x7FF70000696E (size\_t) \[RSP+178\] 0x17000 (size\_t) \[RSP+180\] 0x0 (size\_t) \[RSP+188\] 0x7FF943390FBB (void\* -> KERNELBASE.dll+0050FBB) \[RSP+190\] 0x0 (size\_t) \[RSP+198\] 0x7FF7DF458670 (void\* -> Fallout4.exe+2C18670) \[RSP+1A0\] 0x90F785551471 (size\_t) \[RSP+1A8\] 0x0 (size\_t) \[RSP+1B0\] 0xED904FFD10 (void\*) \[RSP+1B8\] 0x7FF91C9043B8 (void\* -> MSVCR110.dll+00243B8) \[RSP+1C0\] 0x27100000000 (size\_t) \[RSP+1C8\] 0x271C56FF5D0 (char\*) "pS" \[RSP+1D0\] 0xED904FFD20 (char\*) "MPIf" \[RSP+1D8\] 0x0 (size\_t) \[RSP+1E0\] 0x4 (size\_t) \[RSP+1E8\] 0x7FF91C90432B (void\* -> MSVCR110.dll+002432B) \[RSP+1F0\] 0xED904FFD10 (void\*) \[RSP+1F8\] 0x7FF8E6697600 (void\* -> Buffout4.dll+0187600) \[RSP+200\] 0x271CCB700B0 (void\*) \[RSP+208\] 0x301E0 (size\_t) \[RSP+210\] 0xED904FFD10 (void\*) \[RSP+218\] 0x7FF91C91CF7F (void\* -> MSVCR110.dll+003CF7F) \[RSP+220\] 0x271CCB700B0 (void\*) \[RSP+228\] 0x7FF8E65DE9D8 (void\* -> Buffout4.dll+00CE9D8) \[RSP+230\] 0x271CCB700B0 (void\*) \[RSP+238\] 0xED00000000 (size\_t) \[RSP+240\] 0x0 (size\_t) \[RSP+248\] 0xA (size\_t) \[RSP+250\] 0x0 (size\_t) \[RSP+258\] 0x0 (size\_t) \[RSP+260\] 0x0 (size\_t) \[RSP+268\] 0x7FF7DD575947 (void\* -> Fallout4.exe+0D35947) \[RSP+270\] 0x27100000000 (size\_t) \[RSP+278\] 0xE0070 (size\_t) \[RSP+280\] 0x6649504D (size\_t) \[RSP+288\] 0x271C56A7107 (void\*) \[RSP+290\] 0x0 (size\_t) \[RSP+298\] 0x7FF7DF177157 (void\* -> Fallout4.exe+2937157) \[RSP+2A0\] 0x271C56A7106 (char\*) """ \[RSP+2A8\] 0xA (size\_t) \[RSP+2B0\] 0x0 (size\_t) \[RSP+2B8\] 0xA (size\_t) \[RSP+2C0\] 0x0 (size\_t) \[RSP+2C8\] 0x271C56A7107 (void\*) \[RSP+2D0\] 0x0 (size\_t) \[RSP+2D8\] 0x7FF9440A7344 (void\* -> KERNEL32.DLL+0017344) \[RSP+2E0\] 0x0 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x0 (size\_t) \[RSP+300\] 0x0 (size\_t) \[RSP+308\] 0x7FF9457A26B1 (void\* -> ntdll.dll+00526B1) \[RSP+310\] 0x0 (size\_t) \[RSP+318\] 0x0 (size\_t) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x0 (size\_t) \[RSP+330\] 0x0 (size\_t) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x25E1F84300000000 (size\_t) \[RSP+348\] 0x0 (size\_t) \[RSP+350\] 0x0 (size\_t) \[RSP+358\] 0x7FF94346DC60 (void\* -> KERNELBASE.dll+012DC60) \[RSP+360\] 0xED904FEB80 (void\*) \[RSP+368\] 0x60000FFF2CD4E484 (size\_t) \[RSP+370\] 0x7FF966A72423 (size\_t) \[RSP+378\] 0xED904FEB80 (void\*) \[RSP+380\] 0x0 (size\_t) \[RSP+388\] 0x0 (size\_t) \[RSP+390\] 0x0 (size\_t) \[RSP+398\] 0x0 (size\_t) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x0 (size\_t) \[RSP+3B0\] 0x0 (size\_t) \[RSP+3B8\] 0x0 (size\_t) \[RSP+3C0\] 0x0 (size\_t) \[RSP+3C8\] 0x0 (size\_t) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x0 (size\_t) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x0 (size\_t) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x0 (size\_t) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0x0 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x0 (size\_t) \[RSP+478\] 0x0 (size\_t) \[RSP+480\] 0x0 (size\_t) \[RSP+488\] 0x0 (size\_t) \[RSP+490\] 0x0 (size\_t) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 steam\_api64.dll 0x000066EB0000 X3DAudio1\_7.dll 0x000066EF0000 Fallout4.exe 0x7FF7DC840000 nvwgf2umx.dll 0x7FF895C20000 nvcuda64.dll 0x7FF8D6B60000 d3dcompiler\_47\_64.dll 0x7FF8D7520000 NvCamera64.dll 0x7FF8D7C70000 steamclient64.dll 0x7FF8D84E0000 nvspcap64.dll 0x7FF8DA5D0000 IPHLPAPI.DLL 0x7FF8DAEA0000 transfer\_settlements.dll 0x7FF8E1C50000 Buffout4.dll 0x7FF8E6510000 XAudio2\_7.dll 0x7FF8E6A90000 gameoverlayrenderer64.dll 0x7FF8E6DB0000 terminal+.dll 0x7FF8E70D0000 wsfw\_identifier.dll 0x7FF8E75F0000 tier0\_s64.dll 0x7FF8E7F90000 f4ee.dll 0x7FF8E8300000 DINPUT8.dll 0x7FF8E8800000 nvldumdx.dll 0x7FF8F3720000 ASM.Plugin.AudioDevProps2.dll 0x7FF8F48E0000 mcm.dll 0x7FF8F4A70000 AudioDevProps2.dll 0x7FF8F9DC0000 ProductInfo.dll 0x7FF8FA230000 BakaScrapHeap.dll 0x7FF8FFB30000 f4se\_1\_10\_163.dll 0x7FF901C70000 XDI.dll 0x7FF912610000 vstdlib\_s64.dll 0x7FF9128E0000 PowerGridTools.dll 0x7FF9129C0000 HighFPSPhysicsFix.dll 0x7FF912F90000 MessageBus.dll 0x7FF916E80000 F4z Ro D'oh.dll 0x7FF91C310000 cbp.dll 0x7FF91C5E0000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FF91C650000 flexRelease\_x64.dll 0x7FF91C6E0000 MSVCP110.dll 0x7FF91C830000 MSVCR110.dll 0x7FF91C8E0000 BetterConsole.dll 0x7FF91D550000 cudart64\_75.dll 0x7FF91DA80000 GFSDK\_GodraysLib.x64.dll 0x7FF91DB70000 OneCoreCommonProxyStub.dll 0x7FF91EAE0000 flexExtRelease\_x64.dll 0x7FF9209A0000 igc64.dll 0x7FF922C50000 igdgmm64.dll 0x7FF926820000 igd10um64gen11.DLL 0x7FF926C30000 igd10iumd64.dll 0x7FF927C60000 dxcore.dll 0x7FF928000000 WindowsCodecs.dll 0x7FF9293F0000 inputhost.dll 0x7FF929900000 textinputframework.dll 0x7FF929A60000 WindowManagementAPI.dll 0x7FF929B60000 Windows.UI.dll 0x7FF929C10000 WINSPOOL.DRV 0x7FF92A3B0000 COMCTL32.dll 0x7FF92ED60000 twinapi.appcore.dll 0x7FF92F000000 MSIMG32.dll 0x7FF92FF20000 f4se\_steam\_loader.dll 0x7FF9301A0000 MessageBus.dll 0x7FF931330000 MSVCP140.dll 0x7FF931AD0000 WeaponDebrisCrashFix.dll 0x7FF932E40000 XINPUT9\_1\_0.dll 0x7FF932E80000 SprintStutteringFix.dll 0x7FF933780000 bink2w64.dll 0x7FF9337A0000 nvToolsExt64\_1.dll 0x7FF933910000 AudioSes.dll 0x7FF933970000 Secur32.dll 0x7FF933DB0000 VCRUNTIME140\_1.dll 0x7FF933E40000 VCRUNTIME140.dll 0x7FF933E50000 OneCoreUAPCommonProxyStub.dll 0x7FF934250000 WINMM.dll 0x7FF935D50000 avrt.dll 0x7FF93A160000 nvapi64.dll 0x7FF93A570000 MMDevApi.dll 0x7FF93C1D0000 DbgHelp.dll 0x7FF93C310000 drvstore.dll 0x7FF93C8D0000 cryptnet.dll 0x7FF93CB20000 WINHTTP.dll 0x7FF93CC30000 dhcpcsvc.DLL 0x7FF93D510000 VERSION.dll 0x7FF93D980000 d3d11.dll 0x7FF93ED30000 PROPSYS.dll 0x7FF93EFD0000 wintypes.dll 0x7FF93F910000 dcomp.dll 0x7FF93FAB0000 CoreUIComponents.dll 0x7FF940020000 CoreMessaging.dll 0x7FF940380000 apphelp.dll 0x7FF940610000 UxTheme.dll 0x7FF940750000 resourcepolicyclient.dll 0x7FF9408C0000 dwmapi.dll 0x7FF940AE0000 kernel.appcore.dll 0x7FF940CC0000 windows.storage.dll 0x7FF940EC0000 HID.DLL 0x7FF941660000 dxgi.dll 0x7FF9416C0000 rsaenh.dll 0x7FF941E60000 ntmarta.dll 0x7FF941F80000 UMPDC.dll 0x7FF942220000 IpHlpAPI.dll 0x7FF942240000 powrprof.dll 0x7FF9423B0000 MSWSOCK.dll 0x7FF9425A0000 CRYPTSP.dll 0x7FF942790000 CRYPTBASE.DLL 0x7FF9427B0000 Wldp.dll 0x7FF942840000 NTASN1.dll 0x7FF942870000 ncrypt.dll 0x7FF9428B0000 msasn1.dll 0x7FF9429D0000 devobj.dll 0x7FF942BC0000 SSPICLI.DLL 0x7FF942CF0000 profapi.dll 0x7FF942D40000 ucrtbase.dll 0x7FF942E10000 bcrypt.dll 0x7FF942F10000 wintrust.dll 0x7FF942F40000 cfgmgr32.dll 0x7FF942FB0000 bcryptPrimitives.dll 0x7FF943000000 win32u.dll 0x7FF943090000 gdi32full.dll 0x7FF9430C0000 CRYPT32.dll 0x7FF9431E0000 KERNELBASE.dll 0x7FF943340000 msvcp\_win.dll 0x7FF9436F0000 PSAPI.DLL 0x7FF943790000 ole32.dll 0x7FF9437A0000 NSI.dll 0x7FF9438D0000 OLEAUT32.dll 0x7FF9438E0000 IMM32.DLL 0x7FF9439B0000 clbcatq.dll 0x7FF9439F0000 RPCRT4.dll 0x7FF943AA0000 SHLWAPI.dll 0x7FF943C60000 ADVAPI32.dll 0x7FF943CC0000 MSCTF.dll 0x7FF943DE0000 GDI32.dll 0x7FF943F00000 COMDLG32.dll 0x7FF943F30000 KERNEL32.DLL 0x7FF944090000 imagehlp.dll 0x7FF944310000 WS2\_32.dll 0x7FF944330000 SETUPAPI.dll 0x7FF9443A0000 SHELL32.dll 0x7FF944810000 msvcrt.dll 0x7FF944F60000 combase.dll 0x7FF945000000 USER32.dll 0x7FF9453C0000 shcore.dll 0x7FF945560000 sechost.dll 0x7FF945610000 ntdll.dll 0x7FF945750000 
F4SE PLUGINS:
BakaScrapHeap.dll v1.3 BetterConsole.dll Buffout4.dll v1.28.6 cbp.dll f4ee.dll F4z Ro D'oh.dll v1.1.6.1030 HighFPSPhysicsFix.dll mcm.dll PowerGridTools.dll SprintStutteringFix.dll terminal+.dll transfer\_settlements.dll WeaponDebrisCrashFix.dll wsfw\_identifier.dll XDI.dll 
PLUGINS:
submitted by Icy-Ad8485 to Fallout4Mods [link] [comments]


2024.05.19 02:28 Digital-Zone Genopanic Portable V1.00s Build 14405955 DLC Included

Genopanic Portable V1.00s Build 14405955 DLC Included submitted by Digital-Zone to RepackWatchers [link] [comments]


2024.05.19 02:26 PlaystationTenchu Blue zones pseudoscience

The concept of blue zones is usually distorted by carnivore advocates who claim all the blue zones were based on diets high in animal fats and proteins or nonsense from keto quacks like Steven Gundry who claim it is because the old people in these zones were smoking or drinking sheep's milk.
The truth is, there isn't any scientific evidence to support the blue zones concept, the idea has never been embraced by the medical and scientific communities. The blue zones was a research project not a scientific study, modern diet influencers promoting this idea on social media are unaware about how the concept was developed. If you read the original papers, the idea of diet hardly came up.
There are no controlled studies, no long-term epidemiological studies. Much of the evidence is anecdotal due to lack of records and is second-hand taken from interviews of relatives.
The problem with trying to determine how many very old people are alive in an area is that the further back you look to verify ages, the worse the records get. It’s reasonably easy to figure out where and when a person was born if they are 80. But when we’re talking about 110-year-olds, the records are decidedly patchier. (The supercentenarians at the start of the Blue Zones study were born in the late 1800s.)
https://slate.com/technology/2023/11/centenarian-blue-zone-health-long-life-netflix.html
In regard to alleged supercentenarians in these zones, there is a recent article that notes the likelihood of fraud
These pockets of extreme longevity seem to occur in areas with “greater poverty, higher illiteracy, higher crime rates, and worse population health” than the norm, according to Oxford scientist Saul Newman. Data from the United Nations even suggests that Cambodia was a blue zone of sorts during the genocide of the Khmer Rouge. These hotspots can be chiefly explained by welfare fraud, identity theft, name-saking and criminal abuse of the pension system, or by genuine confusion over dates or lack of birth certificates. Some are banal in any case.
https://archive.is/d9beK
Another issue is the abuse of the pension system
“Whenever you get an investigation of the pensions system, the rate of centenarians suddenly collapses. That is what happened in Greece after the financial crisis,” said Dr Newman, now at Oxford University’s Leverhulme Centre for Demographic Science.
The Greek labour ministry concluded that 200,000 pensions were being paid to fraudulent claimants. Most of the country’s 9,000 centenarians were dead. The same happened in Japan in 2010 after the mummified corpse of Tokyo’s “oldest” man was discovered. His family had been drawing the pension from his bank account for 32 years. The inquiry discovered that 238,000 people listed as aged 100 or more were unaccounted for. Some had died in the Second World War.
https://www.rnz.co.nz/national/programmes/sunday/audio/2018708179/dr-saul-newman-debunking-the-blue-zone-longevity-myth
Only 18% of ‘exhaustively’ validated supercentenarians have a birth certificate, falling to zero percent in the USA, and supercentenarian birthdates are concentrated on days divisible by five: a pattern indicative of widespread fraud and error. Finally, the designated ‘blue zones’ of Sardinia, Okinawa, and Ikaria corresponded to regions with low incomes, low literacy, high crime rate and short life expectancy relative to their national average. As such, relative poverty and short lifespan constitute unexpected predictors of centenarian and supercentenarian status and support a primary role of fraud and error in generating remarkable human age records.
https://www.biorxiv.org/content/10.1101/704080v3
Saul Newman who wrote the above received a lot of abuse for questioning the blue zones.
The blue zones concept is mostly a marketing myth to sells books and ideas about diets. Dan Buettner is most well known for this. There was a recent series on Netflix about the blue zones.
Michel Poulain who originally proposed the blue zones published a paper in 2011 in which he was unable to verify the claims of longevity in Okinawa due to lack of records surviving WW2.
https://www.demographic-research.org/articles/volume/25/7/
Since 2011 no new evidence has come to light.
If we actually look at the oldest people in the world right now whose birth certificates have been validated
https://en.wikipedia.org/wiki/List_of_oldest_living_people
They are mostly from Japan, Spain and Brazil. None of these are blue zones.
I realise that all sorts of diet gurus promote the blue zones online but if you go looking there isn't any good scientific evidence to support this concept. The concept has now just become a marketing myth to promote diets.
If you read Michel Poulain's original research he hardly mentions diet, it's literally mentioned twice in passing yet online influencers only talk about this topic.
https://web.archive.org/web/20200302043123/http://austriaca.at/0xc1aa500e_0x00307bb6.pdf
Interestingly if you read Poulain's work, he says
In Okinawa, as elsewhere in Japan, the individual validation of age is based on the koseki, a family register containing records of all members of a family, including gender, dates and places of birth, names of parents, dates of marriage and divorce if any, date and place of death. Unfortunately, for privacy reasons, data extracted from the koseki such as birth and death records are only accessible by directly asking the relatives of the concerned persons or for official legal proceedings.
In conclusion the blue zones lacks scientific evidence. The concept is best explained through welfare fraud, pension abuse, identity theft and confusion due to lack of birth records.
submitted by PlaystationTenchu to ketoduped [link] [comments]


2024.05.19 01:09 Kamchatka_Point How to permanently fix 1st Recon going away into the mountains instead of Forlorn Hope after Three Card Bounty?

How to permanently fix 1st Recon going away into the mountains instead of Forlorn Hope after Three Card Bounty?
Here's the context: I did the "Three Card Bounty" quest, killing Driver Nephi with 1st Recon's Help, then got paid and forgot about the 1st Recon until I wanted to do the "Old School Ghoul" quest for Raul. I didn't find them at Forlorn Hope nor in Camp Maccaran although NPCs there talk about them being moved to Forlorn Hope. I used "player.moveto 000F570E" to teleport myself to Corporal Sterling just to find him and the rest of the 1st Recon in the Mountains to the north of the map, a zone impossible to access without console commands.
I am not asking how to teleport them back, I know how to do that. I wanna know how to fix this bug permanently so it doesn't reoccur on my future runs and whether or not this bug is even a known issue adressed by the existing unofficial patches. I've seen one mention of this issue in an archived reddit post and the wiki is referencing a similar bug on Xbox where they would "disappear from the game" after "Three Card Bounty".
I patched the game using the Simple Guide to Setting up New Vegas in 2024, see the screenshot of my Mod Organizer UI. It's not the first bug I encountered after playing it, but it's the first one that I personally consider "immersion breaking" because it would require me to use the console to do multiple quests, and I consider this cheating even if it's used to fix a bug. If someone is motivated enough to still be working on unofficial patches for F:NV, I hope this will be adressed.
I should note that I moved YUP into the first position AFTER encountering this bug (what a fool am I to expect that this would fix it retroactively), so I wanna know if it's just me having a dumb-dumb moment and not using YUP properly or it's something that Yukichigai had forgotted to fix.
Sterling and the rest of the 1st Recon lost in the mountains
Location of the 1st Recon
MO 2 UI
submitted by Kamchatka_Point to falloutnewvegas [link] [comments]


2024.05.18 22:30 Digital-Zone Retrowave World Portable V18.05.2024 Build 14415218 DLC Included Online Supported

Retrowave World Portable V18.05.2024 Build 14415218 DLC Included Online Supported submitted by Digital-Zone to RepackWatchers [link] [comments]


2024.05.18 20:20 hotballs Des Moines Metro Public Bodies Meetings/Agendas for week of May 20th - May 24th, 2024

Adel
Alleman
Altoona
Ankeny
Bondurant
Carlisle
Clive
Cumming
Dallas Center
Dallas County
De Soto
Des Moines
Elkhart
Granger
Grimes
Indianola
Johnston
Norwalk
Pleasant Hill
Polk City
Polk County
Urbandale
Van Meter
Warren County
Waukee
West Des Moines
Windsor Heights
submitted by hotballs to desmoines [link] [comments]


2024.05.18 16:50 420MacMan [USA-CA][H] PS1+2+3+4+Vita, XBox360+One+Controllers, N64, Dreamcast, Gameboy, Wii, Switch, DS, 3DS, $5 Games, Manuals/Covers/Cases [W] Paypal

Have a few items i'm trying to clear out all in good condition, noted if games are loose or CIB.
Open to offers as i'd really like to move these items soon , bundle lots listed as well with discounts.
$5 Games for various systems available $25 Minimum if only buying from this list please.
$3.50 Shipping for first item & exact amount for bigger bundles sent via USPS and taking Paypal F&F with Pics available upon request.
Total estimate with PriceCharting is about $2,900
Will take and accept $2,400 Shipped on the entire Lot excluding Paperwork Material.

PS4 - $200 on Lot

PS4 Slim 500 GB Console with 1x OEM Black Dualshock $175
Metro Redux CIB $15
Plants vs Zombies 2 : Garden Warfare $10
Deus Ex MD $10
Grand Theft Auto V $10

XBox - $125 on Lot

https://www.flickr.com/photos/200232813@N07/albums/72177720315735025/
Metro Redux $10
Rare Replay/Ultimate Gears of War $20
Torment Tides of Nememura in GameStop Case $10
Transformers Devastation $20
Sunset Overdrive $10
Pillars of Eternity in GameStop Case $10
One Lords of the Fallen $10
XBox One Phantom Black Controller CIB USED $25 (Controller is 7/10 cosmetic wise with bottom back bumpers having heavy scuffs & 9/10 overall function wise)
XBox Series S White OEM Controller - $25 (Controller is 9/10 cosmetic wise. Left trigger buttons gets stuck randomly not sure if something small or dirt is stuck, buttons functions perfectly)

N64 - $500 on lot

https://imgur.com/a/H9g5GqQ
Cruis'N USA - $15
Body Harvest - $20
Aerofighters Assault - $10
Top Gear Overdrive - $10
Tony Hawk 3 - $65
Buck Bumble - $30
Pokemon Puzzle League with Manual (game and manual in great condition) - $40
Space Station Silicon Valley - $40
Gex 3: Deep Cover Gecko (Entire label was missing so a cheap replacement was made) - $20
Command And Conquer - $20
The New Tetris - $30
Snowboard Kids 1 with Manual (manual and game in great shape small tear on back of Cart) - $70
Robotron 64 - $20
Forsaken 64 (video rental sticker on label) $15
Yoshi's Story - $25
Mischief Makers - $40
Wipeout - $15
Doom 64 - $30
Kobe Bryant In NBA Courtside Box(good shape includes inner tray) - $25
NHL Breakaway '98 Box (good condition no inner tray) - $10
Mario Tennis 64 Game with Box (Box is rough shape, missing ride side flap. includes inner tray, Cart is clean) - $50

Gameboy

TMNT Fall of the Foot Clan - $10

Switch - $325 on lot

Hori Split Pad Pro Blue CIB (used about 7 months in 9/10 condition) - $25
Old Skool GC Controller Adapter (Works on Switch/PC/Wii U) - $20
Hyperkin Joy-Con Grip Charger - $10
Monster Hunter Rise Joy-Cons with Grip NIB - $125
Shin Megami Tensei V [Steelbook Edition] - $30
Blacksad: Under The Skin [Limited Edition] SEALED $25
KORG Gadget $65
Psikyo Collection Vol. 3 JAP $45

PS Vita - $275 on Lot

The Walking Dead: Season 2 $25
Hot Shots Golf World Invitational $15
Legend Of Heroes: Trails Of Cold Steel 1 $40
Dynasty Warriors Next $20
Stranger Of Sword City $25
Shantae Half-Genie Hero [Risky Beats Edition] $45
UnEpic SEALED $65
Risk Of Rain SEALED $35
Aqua Kitty SEALED $40

Dreamcast - $20 on Lot

NBA2K1 loose $10
World Series Baseball 2K1 loose $10
MTV Sports Skateboarding loose $10

3DS - $100 on Lot

Legend Of Legacy Launch Edition SEALED $60
Crush 3D Loose in 3DS Case $10
Cubic Ninja Loose in 3DS Case $10
Codename S.T.E.A.M $10
Smash Bros 3DS CIB $17
Steel Diver CIB $8

PS1 - $45 on Lot

Fighter Maker Loose $10
FF9 CIB (Case damaged) $15
Sim City 2000 Game+Case (damaged) $10
Oddworld Abes Oddysee CIB $20

DS - $50 on Lot

Bleach Blade Of Fate Loose $15
Final Fantasy Crystal Chronicles Ring Of Fates - $15
OEM Charging Base for original 3DS $20
Intec DS Case(scuffed up) $10

PS3 - $85 on Lot

Final Fantasy X/X2 Remaster Limited Edition CIB $10
NiNoKuni 1 Steelbook CIB $20
Zone Of The Enders HD Collection CIB $15
Yakuza 3 Loose $15
Metal Gear Solid HD Collection Loose $15
Genji Days Of The Blade $20
Genji Days Of The Blade Loose $10

PS2 - $250 on Lot

https://imgur.com/a/pBJLqjf
https://imgur.com/a/1odALsV
MGS 2 CIB $10
DQ8 missing Demo Disc $20
Onimusha 2 CIB $15
MX vs ATV Unleashed CIB $10
Tekken 5 CIB $30
Kingdom Hearts 1 GH CIB $10
Kingdom Hearts 2 GH CIB $10
Stuntman CIB $10
Looney Tunes Back in Action CIB Looney Tunes Back in Action $10
Tak CIB $10
Soul Caliber 3 CIB $15
God of War 1 First Print CIB $50
GTA San Andreas (missing manual) $10
Gran Turismo 3 A-Spec $10
Soul Caliber 2 CIB $15
ATV Offroad Fury 4 $10
MDK 2 Armageddon Loose $10
Need For Speed Hot Pursuit 2 $10
The Getaway $10
007 Agent Under Fire Loose $10
Test Drive GH $10
Eye Toy Antigrav with Eye Camera $20

XB360 - $35 on Lot

3rd Party Controller $10
Marvel Ultimate Alliance in Gamestop Case $10
OEM Black Controller with Battery Pack $20

Gamecube - $275 for Lot

GBA to GC Link Cable loose - $15
Donkey Kong Bundle (includes CIB copy of Donkey Konga, 1x loose Bogo Drum controller and DK Jungle Beat Bongo Drum controller in box but missing game BOX IS IN ROUGH SHAPE) - $125
Odama CIB with Microphone (Big Box is in rough shape but Game/Case/Manual/Mic are in perfect condition) $40
GB Player OEM Case Holder *Missing outer cardboard and Manual $25
Monopoly Party+Manual in Blockbuster Case $10
Star Wars Rogue Leader+Manual in DVD Case $15
Spiderman 2 Player's Choice (Missing Manual) $15
Megaman Anniversary Collection (Missing Manual) $20
MC Groovez Dance Craze$10
Fifa Soccer 2002 $10
Need For Speed Hot Pursuit 2 loose in GC Case $15
Resident Evil 1 CIB Players Choice $35

Wii - $20 for Lot

Nights Journey of Dreams in Gamestop Case & Manual $10
Generic Dual Wiimote Charging Dock $10

$5 Games - $150 on Lot

GC 007 NightFire Case with Fantastic Four Games
GC NFL2k3 Loose with Cover & Manual
XB360 BF3 Limited Edition
XB360 Kinect Adventures
XB360 Motionsports
XB360 Call of Duty Ghosts
XB360 Darksiders 2
PS2 Wheel of Fortune
PS2 Motorcross Mania 3
PS2 Seaworld Deep Sea Adventures
PS2 Socom US Navy Seal
PS2 Final Fantasy X-2
PS2 ThrillVille
PS2 Star Wars The Force Unleashed CIB
PS2 Army Men Soldiers of Misfortune
PS2 Welcome to Jumpack Demo Disc
PS2 Metal Arms in Generic Case
PS2 MX vs ATX
PS2 Army Men
PS2 Rocky
PS2 NCAA Football 2004
PS2 Army Men : Sarges Hero
PS2 Full Spectrum Warrior
PS2 FIFA 2001 MLS
PS2 NCAA Football 2003
PS2 NCAA Football 2004
PS3 Need for Speed Most Wanted CIB
PS3 Call of Duty : Modern Warfare 3
PS3 Need for Speed Pro Street
PS3 Red Faction Guerilla x2
PS3 MoH Warfighter LE Loose
PS3 Crysis 2
PS3 Mercenaries 2 in Generic Case
PS3 Call of Duty MW3 x2
PS3 Assassins Creed 4 BF
PS3 Beyond Steelbook (Bad shape broken at spine)
PS3 Uncharted Dual Pack in Custom generic case
PS4 Has Been Heroes
PS4 The Division

Covers, Cases and Manuals

8x Universal Game Cases (N64,SNES,Genesis,etc) $8 Each
3DS Persona Q : Shadow of the Labyrinth Case $10
PS4 Rise of the Tomb Raider 20th Anniversary Extras Only No Game $10
Grand Kingdom Case $10
Toukiden : Kiwami Case $10
Wii Dragon Quest Swords Manual $7
Wii Monster Hunter 3 Manual $5
Wii Elebits Manual $5
GC Ghost Recon Case & Manual $7
GC True Crime Streets of LA Case & Manual $10
GC Spiderman 1 Case Only $7
GC Dead to Rights Case & Manual $10
GC Splinter Cell Pandora Tomorrow Case & Manual $10
GC Hitman 2 Case & Manual $10
GC MoH Frontline Case & Manual $7
GC Rainbow Six 3 Case & Manual $7
PS2 Red Faction Case $5
PS2 Call of Duty FH Case & Manual $7
GC NFL 2K3 Case $5
PS4 Nioh Case $5
PS Vita Exist Archive Case $5
PS3 Zone of Enders HD Collection Case & Manual $10
PS2 Dragon Quest 8 Case & Manual $10
PS2 Onimusha 2 Case & Manual $10
PS2 Tekken 5 Case & Manual $10
PS2 Kingdom Hearts 1 GH Case & Manual $10
PS2 Kingdom Hearts 2 GH Case & Manual $10
PS2 Area 51 Case PAL version $5
GC NBA 2K2 Case & Manual $10
PS2 Final Fantasy X-2 Case $ Manual $10
PS2 Starwars Battlefront Case & Manual $10
GC Prince of Persia Cover & Manual $10
GC Viewtiful Joe 1 Manual $20
PS2 Katamari Damacy Cover & Manual $10
GC Burnout 3 Takedown $5
PS2 Nightmare before Christmas Oogies Revenge Cover & Manual $15
PS2 GTA San Andreas Cover & Manual $10
PS2 Capcom Classic Collection Cover & Manual $15
PS2 Virtua Fighter 4 Evolution Manual $5
PS2 Megaman X Collection Cover & Manual $15
PS2 Star Ocean Till the End of Time Cover & Manual $10
PS2 R-Type Final Cover & Manual $15
PS2 Soul Caliber 2 Cover $7
XB Panzer Dragoon Orta Cover & Manual $30
XB Ninja Gaiden Black Cover & Manual $10
PS2 Mad Maestro Cover & Manual $10
PS2 007 Everything or Nothing Manual $5
PS2 Half Life 2 Cover $10
PS2 Devil May Cry 3 Cover & Manual $10
PS2 FF X-2 Cover & Manual $10
PS2 REZ Cover & Manual $15
PS2 Rygar Cover & Manual $10
PS2 Chaos Legion Manual $7
PS2 Zone of Enders 1 Cover & Manual $10
PS2 Final Fantasy 12 Manual $7
PS2 Front Mission 4 Cover & Manual $10
PS2 Metal Gear Solid 3 Subsistence Cover $7
PS2 Escape from Monkey Island Cover $7
PS1 Final Fantasy Chronicles GH Back/Front Cover & Manual $10
PS1 Tenchu 1 Cover & Manual $15
PS1 Final Fantasy 7 GH Front/Back Cover & Manual $15
PS1 Buster Bros Collection Cover & Manual $20
GC Zelda Master Quest Manual + Windwaker Promotional Paperwork $30
PS2 Black Case & Manual $10
submitted by 420MacMan to GameSale [link] [comments]


2024.05.18 14:47 molten07 Help With This Crash Please! "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000"

Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz GPU #1: Nvidia GA106M \[GeForce RTX 3060 Mobile / Max-Q\] GPU #2: Intel TigerLake-H GT1 \[UHD Graphics\] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.39 GB/15.75 GB 
PROBABLE CALL STACK:
\[0\] 0x7FFC405E5CE2 Buffout4.dll+0085CE2 \[1\] 0x7FFC405D9E7F Buffout4.dll+0079E7F \[2\] 0x7FFC405E34F5 Buffout4.dll+00834F5 \[3\] 0x7FFCAD8BD827 KERNELBASE.dll+012D827 \[4\] 0x7FFCAFE75570 ntdll.dll+00A5570 \[5\] 0x7FFCAFE5CA06 ntdll.dll+008CA06 \[6\] 0x7FFCAFE7247F ntdll.dll+00A247F \[7\] 0x7FFCAFE214B4 ntdll.dll+00514B4 \[8\] 0x7FFCAFE70F8E ntdll.dll+00A0F8E 
REGISTERS:
RAX 0x1C433721280 (void\*) RCX 0x1C433723E40 (void\*) RDX 0x0 (size\_t) RBX 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" RSP 0x8C7CDCF458 (void\*) RBP 0x8C7CDCF620 (void\*) RSI 0xD0 (size\_t) RDI 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" R8 0x1 (size\_t) R9 0x20 (size\_t) R10 0x8C7CDCF240 (BSTArrayAllocatorFunctor\*) R11 0x8C7CDCF3F0 (void\*) R12 0x1 (size\_t) R13 0x1C37452CAE0 (void\*) R14 0x4F (size\_t) R15 0x69 (size\_t) 
STACK:
\[RSP+0 \] 0x7FF7F64F9277 (void\* -> Fallout4.exe+1B99277) \[RSP+8 \] 0x1C4E5047900 (BSFadeNode\*) Name: "PlasticBin" \[RSP+10 \] 0x1C400000002 (void\*) \[RSP+18 \] 0x1C47FFFFFFF (size\_t) \[RSP+20 \] 0x1C4E5078EA8 (void\*) \[RSP+28 \] 0x69 (size\_t) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x8C7CDCF620 (void\*) \[RSP+40 \] 0x7FF7F7131AC5 (void\* -> Fallout4.exe+27D1AC5) \[RSP+48 \] 0x8C7CDCF620 (void\*) \[RSP+50 \] 0xD0 (size\_t) \[RSP+58 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+60 \] 0x1 (size\_t) \[RSP+68 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+70 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+78 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1C51EEFF4C0 (NiNode\*) Name: "" \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0xA (size\_t) \[RSP+A0 \] 0x1 (size\_t) \[RSP+A8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+B0 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+B8 \] 0x8C7CDCF620 (void\*) \[RSP+C0 \] 0x48 (size\_t) \[RSP+C8 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+D0 \] 0x0 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+E8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+F0 \] 0x7FF7F6638C58 (void\* -> Fallout4.exe+1CD8C58) \[RSP+F8 \] 0x9C0 (size\_t) \[RSP+100\] 0x0 (size\_t) \[RSP+108\] 0x8C7CDCF620 (void\*) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x3F800000 (size\_t) \[RSP+120\] 0x0 (size\_t) \[RSP+128\] 0x3F80000000000000 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3F800000 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x3F80000000000000 (size\_t) \[RSP+158\] 0x0 (size\_t) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+170\] 0x7FF7F6503C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+178\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+180\] 0x8C7CDCF620 (void\*) \[RSP+188\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+190\] 0x9C0 (size\_t) \[RSP+198\] 0x2 (size\_t) \[RSP+1A0\] 0x7FF7F4D19A60 (void\* -> Fallout4.exe+03B9A60) \[RSP+1A8\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+1B0\] 0x1C546BC6180 (AddCellGrassTask\*) \[RSP+1B8\] 0x2 (size\_t) \[RSP+1C0\] 0x1C37452CAE0 (void\*) \[RSP+1C8\] 0x1C400000000 (void\*) \[RSP+1D0\] 0x0 (size\_t) \[RSP+1D8\] 0x80000 (size\_t) \[RSP+1E0\] 0x7FF700000001 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x0 (size\_t) \[RSP+1F8\] 0x1C3C9E061D0 (GridCellArray\*) \[RSP+200\] 0x0 (size\_t) \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF7F4B33A98 (void\* -> Fallout4.exe+01D3A98) \[RSP+218\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+220\] 0x1C4DE672401 (void\*) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+238\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+240\] 0x1C348BF17A0 (void\*) \[RSP+248\] 0x1C3C9DB3EC0 (TES\*) \[RSP+250\] 0x7FF7F4A55DA8 (void\* -> Fallout4.exe+00F5DA8) \[RSP+258\] 0x1C3C9DB3EC0 (TES\*) \[RSP+260\] 0x1C348CB4450 (void\*) \[RSP+268\] 0x1C35C612800 (SceneGraph\*) Name: "WorldRoot Node" \[RSP+270\] 0x7FFCAD7FF55B (void\* -> KERNELBASE.dll+006F55B) \[RSP+278\] 0x0 (size\_t) \[RSP+280\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+288\] 0x0 (size\_t) \[RSP+290\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FFCAD7B1C4E (void\* -> KERNELBASE.dll+0021C4E) \[RSP+2A8\] 0x6 (size\_t) \[RSP+2B0\] 0x1C35C61DC20 (void\*) \[RSP+2B8\] 0x1C4DE81A100 (TESObjectCELL\*) File: "BusMod.esl" Flags: 0x0004000B Form ID: 0x03000D0B Form Type: 63 Full Name: "" \[RSP+2C0\] 0x7FF7F569C080 (void\* -> Fallout4.exe+0D3C080) \[RSP+2C8\] 0x1C300000000 (void\*) \[RSP+2D0\] 0x0 (size\_t) \[RSP+2D8\] 0x48 (size\_t) \[RSP+2E0\] 0x1 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x46BF538AC5BF7210 (size\_t) \[RSP+300\] 0x446C5474 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x7FF7F561E5B0 (void\* -> Fallout4.exe+0CBE5B0) \[RSP+318\] 0x1C348CB4448 (void\*) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+330\] 0x1C348BF17A0 (void\*) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x7FF7F561D20D (void\* -> Fallout4.exe+0CBD20D) \[RSP+348\] 0x1C348CB4448 (void\*) \[RSP+350\] 0x1C348CB4450 (void\*) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x4F18 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+380\] 0x7FF7F56207A7 (void\* -> Fallout4.exe+0CC07A7) \[RSP+388\] 0x1C348CB4400 (void\*) \[RSP+390\] 0x1C348CB4450 (void\*) \[RSP+398\] 0x0 (size\_t) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3B0\] 0x7FF7F647CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+3B8\] 0x4F48 (size\_t) \[RSP+3C0\] 0x8C7CDCF830 (void\*) \[RSP+3C8\] 0x1C35C5FBC90 (void\*) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x7FFCADE17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x7FFCAFE226B1 (void\* -> ntdll.dll+00526B1) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0xA8D0C89F00000000 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FFCAD8BD640 (void\* -> KERNELBASE.dll+012D640) \[RSP+478\] 0x8C7CDCDF80 (void\*) \[RSP+480\] 0xAB63DBE0000FFF8 (size\_t) \[RSP+488\] 0x7FFC055B1EDF (size\_t) \[RSP+490\] 0x8C7CDCDF80 (void\*) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x000068F90000 X3DAudio1\_7.dll 0x000069340000 steam\_api64.dll 0x000069350000 BakaScrapHeap.dll 0x01C3579D0000 wintrust.dll 0x01C361800000 Fallout4.exe 0x7FF7F4960000 DSOUND.DLL 0x7FFBEDED0000 MpOav.dll 0x7FFBF73C0000 nvcuda64.dll 0x7FFC3D940000 d3dcompiler\_47\_64.dll 0x7FFC3E360000 NvCamera64.dll 0x7FFC3E770000 XAudio2\_7.dll 0x7FFC3FE10000 DINPUT8.dll 0x7FFC3FEA0000 gameoverlayrenderer64.dll 0x7FFC3FEF0000 UneducatedShooter.dll 0x7FFC40090000 rename\_anything.dll 0x7FFC40110000 RefLookup.dll 0x7FFC40160000 mcm.dll 0x7FFC401A0000 LongLoadingTimesFix.dll 0x7FFC40240000 HighFPSPhysicsFix.dll 0x7FFC402A0000 f4pm.dll 0x7FFC40330000 f4ee.dll 0x7FFC403A0000 ClassicHolsteredWeapons.dll 0x7FFC404B0000 Buffout4.dll 0x7FFC40560000 f4se\_1\_10\_163.dll 0x7FFC40990000 tier0\_s64.dll 0x7FFC40A70000 steamclient64.dll 0x7FFC40C10000 flexRelease\_x64.dll 0x7FFC42290000 vstdlib\_s64.dll 0x7FFC44630000 MSVCR110.dll 0x7FFC446F0000 BulletCountedReload.dll 0x7FFC46FB0000 achievements.dll 0x7FFC4CE70000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC4DAE0000 nvwgf2umx.dll 0x7FFC56FA0000 f4se\_steam\_loader.dll 0x7FFC5D0F0000 MSVCP110.dll 0x7FFC5D130000 cudart64\_75.dll 0x7FFC5E080000 bink2w64.dll 0x7FFC5E0E0000 GFSDK\_GodraysLib.x64.dll 0x7FFC6A0F0000 flexExtRelease\_x64.dll 0x7FFC6AC70000 nvspcap64.dll 0x7FFC6BFE0000 nvgpucomp64.dll 0x7FFC72020000 nvldumdx.dll 0x7FFC75590000 MSVCP140.dll 0x7FFC84E10000 MessageBus.dll 0x7FFC87970000 ncryptsslp.dll 0x7FFC88C40000 VCRUNTIME140.dll 0x7FFC8A040000 VCRUNTIME140\_1.dll 0x7FFC8B020000 webio.dll 0x7FFC8F640000 winmmbase.dll 0x7FFC91DD0000 mskeyprotect.dll 0x7FFC91F60000 igc64.dll 0x7FFC94240000 dbghelp.dll 0x7FFC98B70000 Secur32.dll 0x7FFC9B840000 OneCoreCommonProxyStub.dll 0x7FFC9BB70000 amsi.dll 0x7FFC9D010000 WeaponDebrisCrashFix.dll 0x7FFC9D8E0000 wbemsvc.dll 0x7FFC9E590000 fastprox.dll 0x7FFC9E5B0000 NvMessageBus.dll 0x7FFC9E930000 wbemcomn.dll 0x7FFC9EE50000 nvapi64.dll 0x7FFC9F020000 igd10um64xe.DLL 0x7FFC9F6F0000 textinputframework.dll 0x7FFCA08E0000 WINMM.dll 0x7FFCA0A40000 igdgmm64.dll 0x7FFCA0A70000 IntelControlLib.dll 0x7FFCA0EB0000 ControlLib.dll 0x7FFCA0F20000 igd10iumd64.dll 0x7FFCA0FB0000 inputhost.dll 0x7FFCA1390000 Windows.UI.dll 0x7FFCA1850000 dxcore.dll 0x7FFCA21D0000 wbemprox.dll 0x7FFCA2E40000 OneCoreUAPCommonProxyStub.dll 0x7FFCA2E80000 drvstore.dll 0x7FFCA4660000 cryptnet.dll 0x7FFCA4800000 WindowsCodecs.dll 0x7FFCA5270000 fwpuclnt.dll 0x7FFCA57A0000 twinapi.appcore.dll 0x7FFCA5980000 WindowManagementAPI.dll 0x7FFCA5BF0000 MMDevApi.dll 0x7FFCA5D80000 AUDIOSES.DLL 0x7FFCA5E10000 VERSION.dll 0x7FFCA5FC0000 rasadhlp.dll 0x7FFCA6330000 dhcpcsvc6.DLL 0x7FFCA6360000 XINPUT9\_1\_0.dll 0x7FFCA6650000 avrt.dll 0x7FFCA6A20000 dhcpcsvc.DLL 0x7FFCA6BB0000 nvToolsExt64\_1.dll 0x7FFCA6E40000 WINHTTP.dll 0x7FFCA8210000 WINNSI.DLL 0x7FFCA8330000 PROPSYS.dll 0x7FFCA8C40000 d3d11.dll 0x7FFCA9330000 wintypes.dll 0x7FFCA9FD0000 dcomp.dll 0x7FFCAA130000 CoreMessaging.dll 0x7FFCAA6A0000 CoreUIComponents.dll 0x7FFCAA7A0000 apphelp.dll 0x7FFCAAC30000 uxtheme.dll 0x7FFCAAD20000 resourcepolicyclient.dll 0x7FFCAAEF0000 dwmapi.dll 0x7FFCAAFF0000 kernel.appcore.dll 0x7FFCAB2E0000 windows.storage.dll 0x7FFCAB500000 HID.DLL 0x7FFCABCA0000 dxgi.dll 0x7FFCABD00000 schannel.DLL 0x7FFCAC3C0000 rsaenh.dll 0x7FFCAC4B0000 ntmarta.dll 0x7FFCAC5D0000 UMPDC.dll 0x7FFCAC870000 IPHLPAPI.DLL 0x7FFCAC890000 DNSAPI.dll 0x7FFCAC8D0000 powrprof.dll 0x7FFCACA00000 MSWSOCK.dll 0x7FFCACC00000 CRYPTBASE.DLL 0x7FFCACDF0000 CRYPTSP.dll 0x7FFCACE00000 Wldp.dll 0x7FFCACEA0000 NTASN1.dll 0x7FFCACED0000 ncrypt.dll 0x7FFCACF10000 msasn1.dll 0x7FFCAD030000 devobj.dll 0x7FFCAD200000 DPAPI.DLL 0x7FFCAD260000 USERENV.dll 0x7FFCAD320000 SSPICLI.DLL 0x7FFCAD350000 profapi.dll 0x7FFCAD3B0000 gdi32full.dll 0x7FFCAD480000 bcryptPrimitives.dll 0x7FFCAD5A0000 cfgmgr32.dll 0x7FFCAD6A0000 msvcp\_win.dll 0x7FFCAD6F0000 KERNELBASE.dll 0x7FFCAD790000 bcrypt.dll 0x7FFCADA90000 win32u.dll 0x7FFCADB70000 ucrtbase.dll 0x7FFCADBA0000 CRYPT32.dll 0x7FFCADCA0000 KERNEL32.DLL 0x7FFCADE00000 MSCTF.dll 0x7FFCADEC0000 SHELL32.dll 0x7FFCADFE0000 SETUPAPI.dll 0x7FFCAE750000 NSI.dll 0x7FFCAEC20000 SHCORE.dll 0x7FFCAEC30000 ADVAPI32.dll 0x7FFCAECE0000 GDI32.dll 0x7FFCAED90000 imagehlp.dll 0x7FFCAEE80000 OLEAUT32.dll 0x7FFCAEEA0000 clbcatq.dll 0x7FFCAEF70000 sechost.dll 0x7FFCAF020000 WS2\_32.dll 0x7FFCAF0C0000 ole32.dll 0x7FFCAF140000 USER32.dll 0x7FFCAF270000 shlwapi.dll 0x7FFCAF410000 PSAPI.DLL 0x7FFCAF470000 msvcrt.dll 0x7FFCAF630000 IMM32.DLL 0x7FFCAF6D0000 combase.dll 0x7FFCAF820000 RPCRT4.dll 0x7FFCAFC60000 ntdll.dll 0x7FFCAFDD0000 
F4SE PLUGINS:
achievements.dll BakaScrapHeap.dll v1.3 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll f4pm.dll HighFPSPhysicsFix.dll LongLoadingTimesFix.dll mcm.dll RefLookup.dll rename\_anything.dll UneducatedShooter.dll v1 WeaponDebrisCrashFix.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] HUDFramework.esm \[ A\] Homemaker.esm \[ B\] Loads.esm \[ C\] Armorsmith Extended.esp \[ D\] clothingoverhaul.esp \[ E\] OA\_LootableMaterialsCrates\_vanilla.esp \[ F\] A Forest.esp \[10\] Ceft\_Main.esp \[11\] OpenCambridge.esp \[12\] downtownsettlement01\_v2.0.esp \[13\] MojaveImports.esp \[14\] Eli\_Armour\_Compendium.esp \[15\] Some Assembly Required.esp \[16\] Reverb and Ambiance Overhaul.esp \[17\] Rebuilt\_Tenpines.esp \[18\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[19\] AssaultRifleOverhaul.esp \[1A\] UniqueUniques.esp \[1B\] 3dscopes.esp \[1C\] JUNKLANDFIREARMS.esp \[1D\] F4NVRechargerWeapons.esp \[1E\] PigFNC.esp \[1F\] DAKMAC.esp \[20\] Fr4nssonsLightTweaks.esp \[21\] Vivid Weathers - FO4.esp \[22\] RRSouthBoston.esp \[23\] MikeMooresMCAM.esp \[24\] Gas Masks of the Wasteland.esp \[25\] Skb\_RiflesRebirth.esp \[26\] Backpacks of the Commonwealth.esp \[27\] Moddable Plasma Caster.esp \[28\] Glock86.esp \[29\] 1918bar.esp \[2A\] SigSauer127.esp \[2B\] ChinaLakeandHolorifle.esp \[2C\] CorvalhoWidowShotgun.esp \[2D\] AMAC1500.esp \[2E\] mk14.esp \[2F\] cambridgefacility.esp \[30\] LeeEnfieldNo4MkI.esp \[31\] MTs255.esp \[32\] FN-FAL.esp \[33\] RemingtonM11.esp \[34\] HuntingShotgun.esp \[35\] win1897.esp \[36\] DP\_CaravanShotgun.esp \[37\] FCOM.esp \[38\] HandmadeRevolver.esp \[39\] SVT40.esp \[3A\] Dak20mm.esp \[3B\] SettlementMenuManager.esp \[3C\] Gas Mask NPC.esp \[3D\] DV-Durable Vertibirds.esp \[3E\] DV-No Levelled Vertibirds.esp \[3F\] TimedAutosave10Min.esp \[40\] HuntingRevolver.esp \[41\] MysteriousMagnum.esp \[42\] WM Chinese Assault Rifle - Standalone.esp \[43\] DOOMThatGun.esp \[44\] AUG-A1.esp \[45\] M1A.esp \[46\] Sten.esp \[47\] 45autoPistol.esp \[48\] Hunting Revolver\_SA.esp \[49\] 10mm.esp \[4A\] AROAWKCR.esp \[4B\] ARONukaWorld.esp \[4C\] AROSeeThrough.esp \[4D\] AnimChemRedux.esp \[4E\] DX Adventurer Outfit.esp \[4F\] AnimatedRadaway.esp \[50\] Brown Face Fix Male.esp \[51\] BLD\_Barricades.esp \[52\] 44MBF4.esp \[53\] DOOMDesertEagle.esp \[54\] Extended weapon mods.esp \[55\] DaksCombatRifle.esp \[56\] HlgCavalryRevolver.esp \[57\] Campsite.esp \[58\] AWKCR - Mod Power Armor Engine Glitch Fix.esp \[59\] ClothingOverhaulSP\_XB1\_PC.esp \[5A\] FunctionalDisplays.esp \[5B\] FunctionalDisplays-Patch-DLC-ALL.esp \[5C\] Crossbow.esp \[5D\] CrossbowPatch.esp \[5E\] EveryonesBestFriend.esp \[5F\] Meleebangs.esp \[60\] \[ETH\]EthnetsMeleeSounds.esp \[61\] Gas Mask ArmorKeywords.esp \[62\] Holsters & sheaths.esp \[63\] FunctionalDisplays-AID-VIS.esp \[64\] FunctionalDisplays-Collectibles.esp \[65\] FunctionalDisplays-MISC-VIS.esp \[66\] FunctionalDisplays-Patch-DLC-ALL-VIS.esp \[67\] Hunter of the Commonwealth.esp \[68\] ImmersiveAnimationFramework.esp \[69\] HandmadeRevolver - AWKCR.esp \[6A\] PigAAMBeretta.esp \[6B\] FLTWP\_HMEPistol.esp \[6C\] Flashy\_CommonwealthFishing.esp \[6D\] Homemaker - Streetlights Use Passive Power.esp \[6E\] Homemaker - Unlocked Institute Objects.esp \[6F\] K9TacticalHarness.esp \[70\] Journey.esp \[71\] RailwayPistol.esp \[72\] Mosin.esp \[73\] M14.esp \[74\] MP153.esp \[75\] Project Reality Footsteps FO4.esp \[76\] Binoculars.esp \[77\] Locksmith.esp \[78\] NewShacksBGD00.esp \[79\] PhotoMode.esp \[7A\] Post Apocalyptic Survivor Outfit.esp \[7B\] Loads of Ammo - Leveled Lists.esp \[7C\] RealThrowingWeapons.esp \[7D\] Schofield.esp \[7E\] LureEnemies.esp \[7F\] Smoke-able Cigars.esp \[80\] rhlegendary.esp \[81\] NateOutfit.esp \[82\] M2216.esp \[83\] SingleShotgun.esp \[84\] TruePipBoyLight.esp \[85\] GR123 West Tek Tactical Gloves.esp \[86\] SVT40-AWKCR.esp \[87\] 1CAS\_serviceRifle.esp \[88\] AnS Wearable Backpacks and Pouches.esp \[89\] Wasteland Sniper by Hothtrooper44.esp \[8A\] TFSRangerRedux.esp \[8B\] WastelandFashion.esp \[8C\] Vivid Weathers - FO4 - Far Harbor.esp \[8D\] Vivid Weathers - Natural Bright.esp \[8E\] Vivid Weathers - Nuka World.esp \[8F\] WastelandFashionAccessories.esp \[90\] console.esp \[91\] StartMeUp.esp \[92\] BostonFPSFixAutomatron.esp \[93\] EnhancedLightsandFX.esp \[FE: 0\] Munitions - An Ammo Expansion.esl \[FE: 1\] Munitions - Vanilla Ammo Addon.esl \[FE: 2\] BusMod.esl \[FE: 3\] BulldogRevolver.esl \[FE: 4\] FO4ParticlePatch.esp \[FE: 5\] AUR\_RebuildCastle.esp \[FE: 6\] AUR\_RebuildTenpinesBluff.esp \[FE: 7\] LushAmbienceFarHarbor.esp \[FE: 8\] AUR\_Build\_LongfellowsBridge.esp \[FE: 9\] RCW.esp \[FE: A\] wastelandwoundcare.esp \[FE: B\] AnotherOneKukri.esp \[FE: C\] RSh-12.esp \[FE: D\] BusMod-VIS.esp \[FE: E\] SF Beards N Staches.esp \[FE: F\] MinutemenEnforcer.esp \[FE: 10\] Huot.esp \[FE: 11\] CROSS\_BreakActionLaser.esp \[FE: 12\] TEC9.esp \[FE: 13\] Vz52.esp \[FE: 14\] AmmoCounterFramework.esp \[FE: 15\] M1 Carbine.esp \[FE: 16\] CovertSidearmVVSounds.esp \[FE: 17\] Bullet Impact Overhaul.esp \[FE: 18\] CODVG Wade Outfit Pack.esp \[FE: 19\] GaussRifleVVSounds.esp \[FE: 1A\] OMEGA - IAF Wound Care Patch.esp \[FE: 1B\] IAF - Far Harbor & Nuka World.esp \[FE: 1C\] LaserGarand.esp \[FE: 1D\] LostWorld.esp \[FE: 1E\] FS\_NukaWorldTramFastTravel.esp \[FE: 1F\] ODT - Pip Boy Skins.esp 
submitted by molten07 to Fallout4Mods [link] [comments]


2024.05.18 07:14 Eldervaron Please god help me

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF61804E547 Fallout4.exe+0E2E547
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz GPU #1: Nvidia TU116 \[GeForce GTX 1660 SUPER\] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 10.78 GB/15.92 GB 
PROBABLE CALL STACK:
\[0\] 0x7FF61804E547 Fallout4.exe+0E2E547 -> 656299+0x347 \[1\] 0x7FF617F9AD40 Fallout4.exe+0D7AD40 -> 1176621+0x680 \[2\] 0x7FF6181317D0 Fallout4.exe+0F117D0 -> 1114836+0x180 \[3\] 0x7FF618124AC0 Fallout4.exe+0F04AC0 -> 706499+0x40 \[4\] 0x7FF618D70F26 Fallout4.exe+1B50F26 -> 329005+0xC6 \[5\] 0x7FF618D71432 Fallout4.exe+1B51432 -> 194800+0x202 \[6\] 0x7FF618D73F67 Fallout4.exe+1B53F67 -> 1492866+0x67 \[7\] 0x7FF618D3CFED Fallout4.exe+1B1CFED -> 1079791+0x3D \[8\] 0x7FFC77C17344 KERNEL32.DLL+0017344 \[9\] 0x7FFC78E826B1 ntdll.dll+00526B1 
REGISTERS:
RAX 0x0 (size\_t) RCX 0x21508166100 (void\*) RDX 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 RBX 0x0 (size\_t) RSP 0x90022FF570 (void\*) RBP 0x90022FF5E9 (void\*) RSI 0xFFFFFFFF (size\_t) RDI 0x0 (size\_t) R8 0x0 (size\_t) R9 0x90022FF548 (void\*) R10 0x2150816F108 (void\*) R11 0x21512BE6520 (void\*) R12 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 R13 0x21508166100 (void\*) R14 0xFFFFFFFF (size\_t) R15 0x214EFB6B2E0 (void\*) 
STACK:
\[RSP+0 \] 0x12 (size\_t) \[RSP+8 \] 0xFFFFFFFF (size\_t) \[RSP+10 \] 0x90022FF5E9 (void\*) \[RSP+18 \] 0xFFFFFFFF (size\_t) \[RSP+20 \] 0x2150816F120 (void\*) \[RSP+28 \] 0x7FF618016525 (void\* -> Fallout4.exe+0DF6525) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x0 (size\_t) \[RSP+40 \] 0x90022FF658 (void\*) \[RSP+48 \] 0x7FF6172B96F8 (void\* -> Fallout4.exe+00996F8) \[RSP+50 \] 0x2150816F100 (void\*) \[RSP+58 \] 0xFFFFFFFF (size\_t) \[RSP+60 \] 0xFFFFFFFF (size\_t) \[RSP+68 \] 0x7FF618034994 (void\* -> Fallout4.exe+0E14994) \[RSP+70 \] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+78 \] 0x7FF6176174B5 (void\* -> Fallout4.exe+03F74B5) \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x0 (size\_t) \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0x0 (size\_t) \[RSP+A0 \] 0x0 (size\_t) \[RSP+A8 \] 0x0 (size\_t) \[RSP+B0 \] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+B8 \] 0xFFFFFFFF (size\_t) \[RSP+C0 \] 0x7FF61CE08080 (void\* -> Fallout4.exe+5BE8080) \[RSP+C8 \] 0x7FF61CE08088 (void\* -> Fallout4.exe+5BE8088) \[RSP+D0 \] 0x7FF61CCD3BF0 (ProcessLists\*) \[RSP+D8 \] 0x7FF617F9AD40 (void\* -> Fallout4.exe+0D7AD40) \[RSP+E0 \] 0x12 (size\_t) \[RSP+E8 \] 0x0 (size\_t) \[RSP+F0 \] 0x0 (size\_t) \[RSP+F8 \] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+100\] 0x21424813040 (ActorValueInfo\*) File: "Fallout4.esm" Flags: 0x00000009 Form ID: 0x000002D5 Form Type: 98 Full Name: "" \[RSP+108\] 0x7FF618016B55 (void\* -> Fallout4.exe+0DF6B55) \[RSP+110\] 0x214F78F9D00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00DA67 Form Type: 45 File: "Fallout4.esm" Flags: 0x00420409 Form ID: 0x00187ABA Form Type: 65 \[RSP+118\] 0x0 (size\_t) \[RSP+120\] 0x40AA3DE9 (size\_t) \[RSP+128\] 0x0 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3C76CC00 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x21508166100 (void\*) \[RSP+158\] 0x7FF6181317D0 (void\* -> Fallout4.exe+0F117D0) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+170\] 0x7FF61CCD3BF0 (ProcessLists\*) \[RSP+178\] 0x0 (size\_t) \[RSP+180\] 0x0 (size\_t) \[RSP+188\] 0x0 (size\_t) \[RSP+190\] 0x0 (size\_t) \[RSP+198\] 0x0 (size\_t) \[RSP+1A0\] 0x0 (size\_t) \[RSP+1A8\] 0x0 (size\_t) \[RSP+1B0\] 0x0 (size\_t) \[RSP+1B8\] 0x0 (size\_t) \[RSP+1C0\] 0x0 (size\_t) \[RSP+1C8\] 0x0 (size\_t) \[RSP+1D0\] 0x7FF61CE08084 (void\* -> Fallout4.exe+5BE8084) \[RSP+1D8\] 0x1 (size\_t) \[RSP+1E0\] 0x0 (size\_t) \[RSP+1E8\] 0x7FF618124AC0 (void\* -> Fallout4.exe+0F04AC0) \[RSP+1F0\] 0x7FF61CCD3BF0 (ProcessLists\*) \[RSP+1F8\] 0x2142472E320 (void\*) \[RSP+200\] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF61CE09630 (void\* -> Fallout4.exe+5BE9630) \[RSP+218\] 0x7FF618D70F26 (void\* -> Fallout4.exe+1B50F26) \[RSP+220\] 0x7FF61CE09630 (void\* -> Fallout4.exe+5BE9630) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x0 (size\_t) \[RSP+238\] 0x0 (size\_t) \[RSP+240\] 0x0 (size\_t) \[RSP+248\] 0x0 (size\_t) \[RSP+250\] 0x7FF61CE20440 (void\* -> Fallout4.exe+5C00440) \[RSP+258\] 0x1 (size\_t) \[RSP+260\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+268\] 0x7FF618D71432 (void\* -> Fallout4.exe+1B51432) \[RSP+270\] 0x1 (size\_t) \[RSP+278\] 0x7FF61CE095E0 (void\* -> Fallout4.exe+5BE95E0) \[RSP+280\] 0x0 (size\_t) \[RSP+288\] 0x90022FF850 (char\*) "lJ" \[RSP+290\] 0x0 (size\_t) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x0 (size\_t) \[RSP+2A8\] 0x7FF618D73F67 (void\* -> Fallout4.exe+1B53F67) \[RSP+2B0\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+2B8\] 0x0 (size\_t) \[RSP+2C0\] 0x0 (size\_t) \[RSP+2C8\] 0x0 (size\_t) \[RSP+2D0\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+2D8\] 0x7FF618D3CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+2E0\] 0x4A6C (size\_t) \[RSP+2E8\] 0x90022FF870 (void\*) \[RSP+2F0\] 0x2142470BC90 (void\*) \[RSP+2F8\] 0x0 (size\_t) \[RSP+300\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x0 (size\_t) \[RSP+318\] 0x7FFC77C17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x0 (size\_t) \[RSP+330\] 0x0 (size\_t) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x0 (size\_t) \[RSP+348\] 0x7FFC78E826B1 (void\* -> ntdll.dll+00526B1) \[RSP+350\] 0x0 (size\_t) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x0 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x0 (size\_t) \[RSP+380\] 0xC106FF700000000 (size\_t) \[RSP+388\] 0x0 (size\_t) \[RSP+390\] 0x0 (size\_t) \[RSP+398\] 0x7FFC7689D640 (void\* -> KERNELBASE.dll+012D640) \[RSP+3A0\] 0x90022FE640 (void\*) \[RSP+3A8\] 0xFFF8F533736E00 (size\_t) \[RSP+3B0\] 0x7FFC7A99B9B7 (size\_t) \[RSP+3B8\] 0x90022FE640 (void\*) \[RSP+3C0\] 0x0 (size\_t) \[RSP+3C8\] 0x0 (size\_t) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x0 (size\_t) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x0 (size\_t) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x0 (size\_t) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0x0 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x0 (size\_t) \[RSP+478\] 0x0 (size\_t) \[RSP+480\] 0x0 (size\_t) \[RSP+488\] 0x0 (size\_t) \[RSP+490\] 0x0 (size\_t) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 X3DAudio1\_7.dll 0x0000500E0000 steam\_api64.dll 0x0000500F0000 mdnsNSP.dll 0x000051370000 ClassicHolsteredWeapons.dll 0x02141FB00000 Fallout4.exe 0x7FF617220000 steamclient64.dll 0x7FFBEEDB0000 BackportedBA2Support.dll 0x7FFBF3840000 gameoverlayrenderer64.dll 0x7FFBFA580000 wsfw\_identifier.dll 0x7FFBFB5C0000 Buffout4.dll 0x7FFBFC3B0000 XAudio2\_7.dll 0x7FFBFD940000 po3\_SpellPerkItemDistributorF4.dll 0x7FFBFEA50000 mcm.dll 0x7FFC18B30000 f4ee.dll 0x7FFC26E60000 BakaFramework.dll 0x7FFC30A60000 f4se\_1\_10\_163.dll 0x7FFC33A40000 PowerGridTools.dll 0x7FFC445A0000 BulletCountedReload.dll 0x7FFC455A0000 tier0\_s64.dll 0x7FFC45630000 flexRelease\_x64.dll 0x7FFC457D0000 vstdlib\_s64.dll 0x7FFC45B40000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC45D00000 nvspcap64.dll 0x7FFC47DE0000 faster\_workshop.dll 0x7FFC4C590000 winmmbase.dll 0x7FFC4CCA0000 SettlementOfUnlimitedSize.dll 0x7FFC4EB50000 GLXRM\_ScalingFlagRemover.dll 0x7FFC50590000 cudart64\_75.dll 0x7FFC51BA0000 MSVCR110.dll 0x7FFC51C00000 COMCTL32.dll 0x7FFC529B0000 GFSDK\_GodraysLib.x64.dll 0x7FFC52FD0000 MSVCP110.dll 0x7FFC53030000 flexExtRelease\_x64.dll 0x7FFC58990000 f4se\_steam\_loader.dll 0x7FFC5B9C0000 bink2w64.dll 0x7FFC5BA00000 webio.dll 0x7FFC5F630000 nvwgf2umx.dll 0x7FFC5FD50000 wbemsvc.dll 0x7FFC63E20000 OneCoreCommonProxyStub.dll 0x7FFC63E50000 fastprox.dll 0x7FFC63F80000 NvMessageBus.dll 0x7FFC64300000 wbemcomn.dll 0x7FFC64870000 InputHost.dll 0x7FFC64E90000 textinputframework.dll 0x7FFC64FF0000 Windows.UI.dll 0x7FFC650F0000 VCRUNTIME140\_1.dll 0x7FFC65950000 MSVCP140.dll 0x7FFC65960000 VCRUNTIME140.dll 0x7FFC659F0000 nvgpucomp64.dll 0x7FFC667B0000 nvapi64.dll 0x7FFC689D0000 WINMM.dll 0x7FFC69810000 DSOUND.DLL 0x7FFC6B180000 mskeyprotect.dll 0x7FFC6B420000 ncryptsslp.dll 0x7FFC6B740000 fwpuclnt.dll 0x7FFC6BBE0000 Secur32.dll 0x7FFC6BCB0000 rasadhlp.dll 0x7FFC6BCC0000 MpOav.dll 0x7FFC6CD10000 amsi.dll 0x7FFC6CDA0000 nvldumdx.dll 0x7FFC6DAA0000 OneCoreUAPCommonProxyStub.dll 0x7FFC6DE20000 WINHTTP.dll 0x7FFC6F0D0000 dxcore.dll 0x7FFC6F1E0000 wbemprox.dll 0x7FFC6F2C0000 dhcpcsvc6.DLL 0x7FFC6F970000 drvstore.dll 0x7FFC6FA30000 VERSION.dll 0x7FFC6FC50000 cryptnet.dll 0x7FFC6FD10000 dhcpcsvc.DLL 0x7FFC6FDE0000 WINNSI.DLL 0x7FFC70280000 twinapi.appcore.dll 0x7FFC706C0000 MMDevApi.dll 0x7FFC708D0000 WindowManagementAPI.dll 0x7FFC70960000 AUDIOSES.DLL 0x7FFC70A20000 avrt.dll 0x7FFC70F60000 nvToolsExt64\_1.dll 0x7FFC710A0000 PROPSYS.dll 0x7FFC71D60000 d3d11.dll 0x7FFC71EE0000 wintypes.dll 0x7FFC72CC0000 dcomp.dll 0x7FFC72E20000 CoreUIComponents.dll 0x7FFC73390000 CoreMessaging.dll 0x7FFC73700000 uxtheme.dll 0x7FFC73BE0000 resourcepolicyclient.dll 0x7FFC73CA0000 dwmapi.dll 0x7FFC73ED0000 dbghelp.dll 0x7FFC74350000 windows.storage.dll 0x7FFC74560000 HID.DLL 0x7FFC74D00000 kernel.appcore.dll 0x7FFC74D40000 dxgi.dll 0x7FFC74D60000 schannel.DLL 0x7FFC75420000 rsaenh.dll 0x7FFC75510000 ntmarta.dll 0x7FFC75630000 UMPDC.dll 0x7FFC758D0000 IPHLPAPI.DLL 0x7FFC758F0000 DNSAPI.dll 0x7FFC75940000 powrprof.dll 0x7FFC75A10000 MSWSOCK.dll 0x7FFC75C60000 CRYPTSP.dll 0x7FFC75E50000 CRYPTBASE.DLL 0x7FFC75E70000 Wldp.dll 0x7FFC75F00000 NTASN1.dll 0x7FFC75F30000 ncrypt.dll 0x7FFC75F70000 msasn1.dll 0x7FFC76090000 devobj.dll 0x7FFC76260000 DPAPI.DLL 0x7FFC762C0000 USERENV.dll 0x7FFC76380000 SSPICLI.DLL 0x7FFC763B0000 profapi.dll 0x7FFC76410000 CRYPT32.dll 0x7FFC764E0000 bcryptPrimitives.dll 0x7FFC76640000 wintrust.dll 0x7FFC766D0000 bcrypt.dll 0x7FFC76740000 KERNELBASE.dll 0x7FFC76770000 win32u.dll 0x7FFC76A70000 gdi32full.dll 0x7FFC76AA0000 msvcp\_win.dll 0x7FFC76BC0000 ucrtbase.dll 0x7FFC76C60000 cfgmgr32.dll 0x7FFC76E10000 OLEAUT32.dll 0x7FFC76E60000 USER32.dll 0x7FFC76F30000 msvcrt.dll 0x7FFC770D0000 SHELL32.dll 0x7FFC77380000 KERNEL32.DLL 0x7FFC77C00000 SETUPAPI.dll 0x7FFC77CC0000 ADVAPI32.dll 0x7FFC78130000 PSAPI.DLL 0x7FFC78240000 GDI32.dll 0x7FFC78250000 IMM32.DLL 0x7FFC78290000 shlwapi.dll 0x7FFC782D0000 sechost.dll 0x7FFC78330000 imagehlp.dll 0x7FFC78430000 clbcatq.dll 0x7FFC78450000 WS2\_32.dll 0x7FFC78500000 NSI.dll 0x7FFC78570000 SHCORE.dll 0x7FFC78580000 RPCRT4.dll 0x7FFC78630000 combase.dll 0x7FFC78760000 MSCTF.dll 0x7FFC78AC0000 ole32.dll 0x7FFC78BE0000 COMDLG32.dll 0x7FFC78D10000 ntdll.dll 0x7FFC78E30000 
F4SE PLUGINS:
BackportedBA2Support.dll v1 BakaFramework.dll v1.10 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll faster\_workshop.dll GLXRM\_ScalingFlagRemover.dll v1 mcm.dll po3\_SpellPerkItemDistributorF4.dll v2 PowerGridTools.dll SettlementOfUnlimitedSize.dll wsfw\_identifier.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] WorkshopFramework.esm \[ A\] TacticalReload.esm \[ B\] CleanMySettlement.esm \[ C\] InstituteTechnologyOverhaul.esm \[ D\] SimSettlements.esm \[ E\] CALIBER-COMPLEX.esm \[ F\] Kermie's Explosives Complex.esp \[10\] Loads.esm \[11\] LootableCars.esp \[12\] Armorsmith Extended.esp \[13\] Crafting Mastery.esp \[14\] Crafting Mastery - Armor Keywords Patch.esp \[15\] clothingoverhaul.esp \[16\] ClothingOverhaulSP\_XB1\_PC.esp \[17\] Freeze.esp \[18\] MojaveImports.esp \[19\] CROSS\_PlasRail.esp \[1A\] InstituteTechnologyOverhaul - LITE.esp \[1B\] America Rising - A Tale of the Enclave.esp \[1C\] ConcordDowntown.esp \[1D\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[1E\] SimSettlements\_XPAC\_Conqueror.esp \[1F\] GhoulBlood.esp \[20\] RussianAssaultPack.esp \[21\] Ozzys\_BP50.esp \[22\] SPR300.esp \[23\] ehtyeci\_MPX.esp \[24\] American180nv.esp \[25\] GhillieModRedux.esp \[26\] Gunsmith Extended.esp \[27\] Radical.esp \[28\] MikeMooresMCAM.esp \[29\] CondoVII2.esp \[2A\] CheatTerminal.esp \[2B\] Snappy\_HouseK.esp \[2C\] RegulatorsFactionPack.esp \[2D\] M2\_Flamethrower\_2.2.esp \[2E\] Forced Evolution.esp \[2F\] Eli\_Armour\_Compendium.esp \[30\] SimSConqAtomsGlory.esp \[31\] M2Agency.esp \[32\] Vargo52.esp \[33\] ImiUzi.esp \[34\] RemingtonM11.esp \[35\] F4NV-AMR.esp \[36\] HaxRPG7.esp \[37\] 9x39Project.esp \[38\] HowaRifle.esp \[39\] HandmadeAntiMaterielRifle.esp \[3A\] USP .45\_by\_tooun.esp \[3B\] Krebs.esp \[3C\] 9mmPistol.esp \[3D\] F4NVServiceRifleRedux.esp \[3E\] GrenadeExpansionPack.esp \[3F\] F4NVSingleActionArmy.esp \[40\] ToggleFanning.esp \[41\] Buildable\_PAFrames.esp \[42\] WIPAG\_Power Armor Overhaul.esp \[43\] standaloneconstruct.esp \[44\] MK18.esp \[45\] Remington R5 RGP.esp \[46\] Crossbow.esp \[47\] LString\_Bow.esp \[48\] Remington 1858.esp \[49\] SCAR-L.esp \[4A\] ClassicSniper.esp \[4B\] M1Garand.esp \[4C\] LeeEnfieldNo4MkI.esp \[4D\] tsuki no hana.esp \[4E\] SKKWorkshopUtilities.esp \[4F\] AK74M.esp \[50\] DakVintageRepeater.esp \[51\] tumba\_SynthCombatArmor.esp \[52\] MartiniHenryICI.esp \[53\] HuntingShotgun.esp \[54\] win1897.esp \[55\] 3dscopes.esp \[56\] DP\_CaravanShotgun.esp \[57\] TFRangerGear.esp \[58\] CrudeBlowback.esp \[59\] MilitarizedMinutemen.esp \[5A\] Assassins outfit.esp \[5B\] More Scavenging Stations.esp \[5C\] Classic Combat Armor.esp \[5D\] Type99.esp \[5E\] AWKCR - Last Resort CTD FIX.esp \[5F\] DP-27.esp \[60\] R97r Camo Weapon Skins.esp \[61\] R97R Pack Raider Overhaul.esp \[62\] ImmersiveAnimationFramework.esp \[63\] LooksMenu.esp \[64\] CourierDuster.esp \[65\] 65SeriesPistols.esp \[66\] F4NV-N99.esp \[67\] GhillieModRedux - Hotfix.esp \[68\] DakFR2.esp \[69\] AttachPack.esp \[6A\] DakProtoAA12.esp \[6B\] DakRevolverRifle.esp \[6C\] RaidenPreUpgrade.esp \[6D\] Freeze - Vanilla Patch.esp \[6E\] Nexus\_PMC.esp \[6F\] GunnerConq.esp \[70\] Sim Settlements Triggermen Faction Pack.esp \[71\] MJC\_Con\_Cells.esp \[72\] BOUNTIESFORYOU.esp \[73\] DOOMThatGun.esp \[74\] HuntingRevolver.esp \[75\] SKKMobileWorkshop.esp \[76\] AtomCatsRadio.esp \[77\] MJC\_Atom\_Cats\_Faction\_Pack.esp \[78\] SimSettlementsConquerorFaction\_SimpleBrotherhood.esp \[79\] InstitutePowerArmor.esp \[7A\] Green Commonwealth.esp \[7B\] AEWS.esp \[7C\] Smoke-able Cigars.esp \[7D\] BountifulBoards.esp \[7E\] WastelandFashion.esp \[7F\] WastelandFashionAccessories.esp \[80\] DOOMDesertEagle.esp \[81\] Elysium.esp \[82\] GrenadeExpansionPackAWKCRPatch.esp \[83\] GrenadeExpansionPackLoadsPatch.esp \[84\] Skibs-223PistolRedux.esp \[85\] M1Garand - AWKCR.esp \[86\] g2m\_Workshop\_Nexus.esp \[87\] NimroutKnifeExpansionPack.esp \[88\] AzarPonytailHairstyles.esp \[89\] G3Family.esp \[8A\] RiotShotgun.esp \[8B\] GS Lever Action Shotgun.esp \[8C\] M60.esp \[8D\] Skibs-WHMk22Redux.esp \[8E\] MoreCages.esp \[8F\] MoreCages\_Automatron.esp \[90\] BLD\_Barricades.esp \[91\] Legion Workshop 1 By Mr. Mobius.esp \[92\] Legionary Armor.esp \[93\] PowerArmorAutopilot.esp \[94\] Buildable\_PAFrames\_Recipe.esp \[95\] Crafting Mastery - AE Patch.esp \[96\] Crafting Mastery - Patch Loads of Ammo.esp \[97\] Simple Artillery Strikes.esp \[98\] M110 howitzer.esp \[99\] WWP - PC.esp \[9A\] AdvSettleTurretSet.esp \[9B\] ExpandedSettlementBuildings.esp \[9C\] KidsRocketLauncher.esp \[9D\] AlienAssaultRifle.esp \[9E\] Parang Machete.esp \[9F\] DOOMCatalyst.esp \[A0\] zWInsanity.esp \[A1\] AK74M Stock Options.esp \[A2\] Skibs-IF88Redux.esp \[A3\] Skibs-IF54Redux.esp \[A4\] YogHarleyBat.esp \[A5\] Holy Hand Grenade Standalone.esp \[A6\] DOOMGlock.esp \[A7\] GatlingRifle.esp \[A8\] GatlingRifle-Loads.esp \[A9\] Colt Python.esp \[AA\] fn five-seven v3.0.esp \[AB\] CrudeBlowback - AWKCR.esp \[AC\] Ev\_CPA10.esp \[AD\] EV\_CPA10\_LL.esp \[AE\] CROSS\_FireworksCannon.esp \[AF\] Crecy.esp \[B0\] Loads of Ammo - Leveled Lists.esp \[B1\] dD-Realistic Ragdoll Force.esp \[B2\] MsAutomatronPartsCollection.esp \[B3\] AutomatronWheelLegs.esp \[B4\] Lots More Facial Hair.esp \[B5\] Lots More Female Hairstyles.esp \[B6\] Lots More Male Hairstyles.esp \[B7\] JaguarLMG.esp \[B8\] DOOMLK05.esp \[B9\] Thematic and Practical.esp \[BA\] BoarsInstitutePack.esp \[BB\] USP .45\_by\_tooun\_TR\_patch.esp \[BC\] USP 45.esp \[BD\] AnotherLife.esp \[BE\] Scrap Everything - Ultimate Edition.esp \[FE: 0\] BakaFramework.esm \[FE: 1\] PMWorkshopPack.esl \[FE: 2\] RunningWithHandsAnim.esl \[FE: 3\] Munitions - An Ammo Expansion.esl \[FE: 4\] Munitions - Vanilla Ammo Addon.esl \[FE: 5\] GuardMat.esl \[FE: 6\] HellcatPA.esl \[FE: 7\] StandaloneWorkbenches.esl \[FE: 8\] Reapers Wasteland Imports Patch.esp \[FE: 9\] Springfield M1903.esp \[FE: A\] HaxRPG7 - EC Patch.esp \[FE: B\] AMR3000.esp \[FE: C\] F4NV-AMR\_CALIBER\_COMPLEX\_PATCH.esp \[FE: D\] CagebreakerPowerArmor.esp \[FE: E\] Huot.esp \[FE: F\] Huot\_TacReload.esp \[FE: 10\] HowaRifle\_TacReload.esp \[FE: 11\] Type\_81\_Rifle.esp \[FE: 12\] Vargo52TR.esp \[FE: 13\] IAF - Far Harbor & Nuka World.esp \[FE: 14\] Aogaras - AE Tweaks.esp \[FE: 15\] LOST Eli Compendium Patch.esp \[FE: 16\] LOST PMC Patch.esp \[FE: 17\] Ozzys\_BP50\_LL\_Patch.esp \[FE: 18\] RemingtonM11\_LvlListPatch.esp \[FE: 19\] CALIBER - 9mm.esp \[FE: 1A\] COLT\_SINGLE\_CALIBER-PATCH.esp \[FE: 1B\] DOOMDesertEagle\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 1C\] ElysiumAK\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 1D\] GrenadeExpansionPack-EC.esp \[FE: 1E\] HuntingRevolver\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 1F\] HuntingShotgun-CC.esp \[FE: 20\] Service Rifle\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 21\] Skibs223PistolRedux\_CC.esp \[FE: 22\] Springfield M1903 Unique.esp \[FE: 23\] Springfield M1903 Unique-CC.esp \[FE: 24\] Springfield M1903-cc.esp \[FE: 25\] spr\_sts\_patch.esp \[FE: 26\] SPR300\_LvlList.esp \[FE: 27\] Better Chems.esp \[FE: 28\] QwibWandererVaultSuit.esp \[FE: 29\] Caliber-Complex Ammo Crafting.esp \[FE: 2A\] ImiUziLvlList.esp \[FE: 2B\] Makeshifttextures.esp \[FE: 2C\] M2AgencyLvlListPatch.esp \[FE: 2D\] SCOURGE - Vanilla.esp \[FE: 2E\] SCOURGE - Automatron.esp \[FE: 2F\] SCOURGE - Far Harbor.esp \[FE: 30\] SCOURGE - Nuka World.esp \[FE: 31\] HangmanArmorfix.esp \[FE: 32\] WIPAG\_Construction\_Addon.esp \[FE: 33\] WIPAG\_Contraptions\_DLC\_Addon.esp \[FE: 34\] WIPAG\_FarHarbor\_DLC\_Addon.esp \[FE: 35\] WIPAG\_NukaWorld\_DLC\_Addon.esp \[FE: 36\] WIPAG\_Vanilla\_AWKCR\_PA\_Addon.esp \[FE: 37\] win1897\_TR.esp \[FE: 38\] Ozzys\_BP50\_TR\_Patch.esp \[FE: 39\] SPR300\_TacticalReload.esp 
submitted by Eldervaron to Fallout4Mods [link] [comments]


2024.05.18 04:30 RecloySo [PC] [Before 2003] Isometric Egyptian Adventure Game

I've asked here before, maybe twice before, but that didn't get anywhere. This time I've provided an even better recreation from a YouTube video: Here
I animated that, trying to match the graphics with a mix of what I remember and what I'd assume it actually looked like, plus filters for what a game recording of it might've looked like, idk. There might've been a GUI, but I don't remember that at all.
Platform: I played this on a Windows 98 computer, maybe online. With it being online that kind of opens the door a lot. I've previously searched through archives and lists of games, but I haven't found it.
Genre: It was an adventure game of some sort. I think I controlled the character with the arrow keys and was confused by the directions it went. I remember walking through the corridors, but not too much what the gameplay exactly was. I know it was intriguing though.
Release Date: I'm not sure. I played it around 2001-2003. I recalled my older sibling introducing the game to me, but they don't recognize the game.
Graphics/ Art Style: The graphics were definitely crusty, probably prerendered. Maybe the Main character was a small 3D model rendered in game, but I imagine it would've been simpler for the main character to be prerendered like the backgrounds and other objects. I tried to capture that idea in my animation, but I didn't want to put the effort into actually prerendering the graphics. I feel as though the Anubis statue and the main character might've been more detailed, but I didn't want to detail them more.
Notable Characters: There was the Adventurer character who vaguely looked like what I presented, but it might've been a more tan suit, and the pants might've gone all the way down instead of having boots over them. There was also a statue of Anubis or some monster guarding doors. But they were always doors I couldn't get to. They were across the void.
Notable gameplay mechanics: I feel as though there were bats that could hurt you, along with a floor that would crumble beneath you. There might've been snakes and arrows that shot out of the wall. I think the snakes were hard to see. Same with the bats.
Other Details:
And of course, the doors that were across the void I couldn't get to. Maybe my sibling had played earlier and now those paths weren't available, I don't know. I recall asking about it, like "Why would they put pathways and doors in places you can't get to? How do I get there?" And my older sibling would just shrug it off. But of course, they don't even remember the game lol.
Some people have insisted it was actually an NES game or city building game, but no... I didn't have an NES, and it was definitely not a city builder.
I played this on our family Windows 98 computer. My sibling was the one who first found it and opened it. I might've asked for the website once and opened it there a few times myself, but I eventually forgot and lost what that was. If it was a website.
It might've gone into full screen or just been a new window. I get this feeling that I would click the link on the website and it would launch the game. I think it was just one of many games on the website. Not a full MMO or whatever.
If my memory of the website is correct, it just had a white background with a list of games to play, this being the most fun one it had, while the others were lame puzzle games.
When bringing this up with my sibling, they said they remembered an egyptian style game, but not this, rather it was Charmer. Which was a game I forgot about, but I did play that as well.
Another suggestion they gave was that the website could've been crayola and it was a game from there, but I couldn't find anything on that.
If I make a new post in the future, not only would I expand the gameplay animation, which, I don't think I have much to add, but there is the second door, then I'd also animate like the website to give an idea of that.
Further context: I was around 4-5 when I played this game. Basically, around when I was going to preschool. Maybe a bit older, but not too much older. My family only had a Windows 98 computer, we didn't have any consoles or older software. There wasn't an NES or an Amiga or whatever. Later, we did get 2 XPs. One family one and one just for my older sibling as they loved computer games. I did too, but I was younger. And even when I did get to my older sibling's age when they got their first computer, my parents didn't get me my own, despite the fact I was constantly on the family computer. They probably didn't have money.
We later had a knock off console, the Zone, which was a knock off of the wii with Atari graphics and awful games. Not worth looking into. Then we had a Nintendo DS when I was around 9 or 10. It wasn't until I was in high school I got my own laptop. Anyway, yeah
This is just to reiterate that it probably wasn't an NES, Amiga, or Comodore 64 game. Nor would it have been a Playstation 2 game. My neighbor did have a PlayStation 2, but he only had wrestling games and a snow boarding game. Plus, he'd only invite my twin sister over, not me, mostly.
Previous Suggestions: Challenge of Empires (Platformer with vastly different art style) God of War (This is a different genre) Secrets of the Pyramid (Right vibes, but this is a point and click game without isometric backgrounds) Knight Lore (Very different art style, wrong time period) Egypt Dungeon Escape (This is a point and click mystery game with toony graphics. The game I'm looking for, while potentially having point and click mechanics for movement, played very differently) Dark Secrets of Africa (Best suggestion so far in terms of looks, but too big of a world) Prince of Persia (The game I'm looking for isn't a platformer, plus it ran on Windows 98) Scarab of Ra (Wrong art style, and more of a pseudo 3D grid maze text game.) Entombed (Comodore 64) Curse: The Eye of Isis (This is a full 3D game, which isn't what I'm looking for.) I Have no Mouth and I must Scream (Ellen's Portion) (This has cutscenes and the art style doesn't fit) Zak McKraken and the Alien Mindbenders Indiana Jones and the Fate of Atlantis (Right angle, the game might've looked like it, but clearly not this game) The Mummy Online (This one has full 3-D graphics, definitely the wrong art style.) Heimdall (This is an amiga game, and it's the wrong art style) Cadaver (Ditto to above) The Pharaoh's Tomb (Best suggestion in terms of gameplay, wrong art style, and wrong time period) Ultima VIII (Too Big of a world, too much freedom of movement. Plus, doesn't look right to me) Egyptia (It's a puzzle game with a 3D or bird's eye perspective) Captain Salve and the Secrets of the Pyramid (Not much info, I'll look into it more) Ankh (Full 3D game) Rich Diamond (Too Zoomed out)
Previous recreation images: Version 1 Version 2 Version 3
submitted by RecloySo to tipofmyjoystick [link] [comments]


2024.05.18 02:04 Digital-Zone Break the Loop Portable V18.05.2024 Build 14402853 DLC Included

Break the Loop Portable V18.05.2024 Build 14402853 DLC Included submitted by Digital-Zone to RepackWatchers [link] [comments]


2024.05.18 01:27 Digital-Zone Lorelei and the Laser Eyes Portable V18.05.2024 Build 14034126 DLC Included

Lorelei and the Laser Eyes Portable V18.05.2024 Build 14034126 DLC Included submitted by Digital-Zone to RepackWatchers [link] [comments]


2024.05.17 21:08 The_Augur I've been updating my Ironsworn/Starforged app and I want to share some of its features with you

I've been updating my Ironsworn/Starforged app and I want to share some of its features with you submitted by The_Augur to Ironsworn [link] [comments]


2024.05.17 20:35 Digital-Zone Cobalt Core Portable V1.0.7 Build 14378354 DLC Included

Cobalt Core Portable V1.0.7 Build 14378354 DLC Included submitted by Digital-Zone to RepackWatchers [link] [comments]


2024.05.17 20:09 Azadom Newly Created AEO Not Working

I have a virtual chassis of two EX3300 switches that I just updated to 15.1R7.9. I want to aggregate two Synologies and three ESX servers. I'm starting with the least used Synology as ae0. I configured the device with an 802.3ad bond using all four NICs. It has a static IP.
There's an existing member-range with a VLAN that I had to edit to free up ports ge-1/0/6 through ge-1/0/9. Once I do that and commit, all traffic stops to the Synology.
I followed this guide https://networksarena.wordpress.com/2016/09/03/juniper-aggregated-ethernet-interfaces/ but had to modify the commands by adding "interfaces" to most examples. I can see that ae0 physical link is up and it's configured with 4Gbps. Great, but I can't reach or ping 192.168.0.16 the Synology. I then added the VLAN to ae0 but that did not help. I also tried making LACP passive, from active.
turd@MBS-CORE> show interfaces ae0 detail Physical interface: ae0, Enabled, Physical link is Up Interface index: 129, SNMP ifIndex: 697, Generation: 132 Link-level type: Ethernet, MTU: 1514, Speed: 4Gbps, BPDU Error: None, MAC-REWRITE Error: None, Loopback: Disabled, Source filtering: Disabled, Flow control: Disabled, Minimum links needed: 2, Minimum bandwidth needed: 1bps Device flags : Present Running Interface flags: SNMP-Traps Internal: 0x4000 Current address: 64:64:9b:ac:78:83, Hardware address: 64:64:9b:ac:78:83 Last flapped : 2024-05-17 10:50:36 CDT (00:03:57 ago) Statistics last cleared: Never Traffic statistics: Input bytes : 2927997759 4096 bps Output bytes : 2276270262 10808 bps Input packets: 2743743 4 pps Output packets: 2770900 11 pps IPv6 transit statistics: Input bytes : 0 Output bytes : 0 Input packets: 0 Output packets: 0 Egress queues: 8 supported, 4 in use Queue counters: Queued packets Transmitted packets Dropped packets 0 0 2659135 0\ 1 0 0 0 5 0 0 0 7 0 111772 0 Queue number: Mapped forwarding classes 0 best-effort 1 assured-forwarding 5 expedited-forwarding 7 network-control
Logical interface ae0.0 (Index 70) (SNMP ifIndex 698) (Generation 135) Flags: Up SNMP-Traps 0x40004000 Encapsulation: ENET2 Statistics Packets pps Bytes bps Bundle: Input : 0 0 0 0 Output: 125 0 13375 0 Adaptive Statistics: Adaptive Adjusts: 0 Adaptive Scans : 0 Adaptive Updates: 0 Link: ge-1/0/6.0 ge-1/0/7.0 ge-1/0/8.0 ge-1/0/9.0
Aggregate member links: 4 LACP info: Role System System Port Port Port
priority identifier priority number key ge-1/0/6.0 Actor 127 64:64:9b:ac:78:80 127 1 1 ge-1/0/6.0 Partner 65535 00:11:32:4c:c3:cf 255 1 17 ge-1/0/7.0 Actor 127 64:64:9b:ac:78:80 127 2 1 ge-1/0/7.0 Partner 65535 00:11:32:4c:c3:cf 255 2 17 ge-1/0/8.0 Actor 127 64:64:9b:ac:78:80 127 3 1 ge-1/0/8.0 Partner 65535 00:11:32:4c:c3:cf 255 3 17 ge-1/0/9.0 Actor 127 64:64:9b:ac:78:80 127 4 1 ge-1/0/9.0 Partner 65535 00:11:32:4c:c3:cf 255 4 17 LACP Statistics: LACP Rx LACP Tx Unknown Rx Illegal Rx ge-1/0/6.0 241 244 0 0 ge-1/0/7.0 241 245 0 0 ge-1/0/8.0 240 242 0 0 ge-1/0/9.0 239 243 0 0 Marker Statistics: Marker Rx Resp Tx Unknown Rx Illegal Rx ge-1/0/6.0 0 0 0 0 ge-1/0/7.0 0 0 0 0 ge-1/0/8.0 0 0 0 0 ge-1/0/9.0 0 0 0 0 Protocol eth-switch, Generation: 275, Route table: 0 Flags: Trunk-Mode
Here's my config:
turd@MBS-CORE> show configuration

Last commit: 2024-05-17 10:53:58 CDT by turd

version 15.1R7.9; system { host-name MBS-CORE; auto-snapshot; domain-name marlonbrando.local; domain-search marlonbrando.local; time-zone CST6CDT; ports { console log-out-on-disconnect; } root-authentication { encrypted-password "$1$a55za55z$d0n7wA1ztUrt1mm3ReeDN."; ## SECRET-DATA } name-server { 192.168.0.10; 162.88.61.47; 162.88.60.47; } login { user turd { uid 2000; class super-user; authentication { encrypted-password "$1$a55za55z$wA1ztUrt1m\AwnR3d.d1tT"; ## SECRET-DATA } } } services { ssh { root-login allow; } web-management { http; https { system-generated-certificate; } } } syslog { archive size 100k files 3; user * { any emergency; } file messages { any critical; authorization info; } file interactive-commands { interactive-commands error; } file traffic-log { any any; match RT_FLOW_SESSION; } } max-configurations-on-flash 49; license { autoupdate { url https://ae1.juniper.net/junos/key_retrieval; } } commit synchronize; ntp { server 192.168.0.10; } } chassis { redundancy { graceful-switchover; } aggregated-devices { ethernet { device-count 5; } } alarm { management-ethernet { link-down ignore; } } } interfaces { interface-range RANGE-DATA { member-range ge-0/0/6 to ge-0/0/47; member-range ge-1/0/10 to ge-1/0/47; unit 0 { family ethernet-switching { vlan { members VLAN-DATA; } } } } interface-range RANGE-SERVICEBUREAU { member-range ge-0/0/1 to ge-0/0/5; member-range ge-1/0/0 to ge-1/0/5; unit 0 { family ethernet-switching { vlan { members VLAN-SERVICEBUREAU; } } } } ge-0/0/0 { description "Link to Firewall"; unit 0 { family ethernet-switching { vlan { members VLAN-FIREWALL; } } } } ge-0/0/47 { description "Link to Top Tenda 1024G Switch"; } ge-1/0/0 { description "Link to Service Bureau Switch"; } ge-1/0/6 { ether-options { 802.3ad ae0; } } ge-1/0/7 { ether-options { 802.3ad ae0; } } ge-1/0/8 { ether-options { 802.3ad ae0; } } ge-1/0/9 { ether-options { 802.3ad ae0; } } ge-1/0/14 { unit 0; } inactive: ge-1/0/15 { disable; ether-options { 802.3ad ae0; } } inactive: ge-1/0/40 { disable; ether-options { 802.3ad ae0; } } ge-1/0/47 { description "Link to Bottom Tenda 1024G Switch"; } ae0 { aggregated-ether-options { minimum-links 2; lacp { passive; } } unit 0 { family ethernet-switching { port-mode trunk; vlan { members VLAN-DATA; } } } } vlan { unit 1 { description "L3 Interface for VLAN-DATA"; family inet { address 192.168.0.1/24; } } unit 100 { description "Ls Interface for VLAN-SERVICEBUREAU"; family inet { address 192.168.100.1/24; } } unit 250 { description "L3 Interface for VLAN-FIREWALL"; family inet { address 192.168.250.2/30; } } } } snmp { community marlonbrando { authorization read-only; } } forwarding-options { dhcp-relay { server-group { GROUP-DHCP-SERVER { 192.168.0.10; } } active-server-group GROUP-DHCP-SERVER; group GROUP-DHCP-INTERFACES { interface vlan.100; } } } routing-options { nonstop-routing; static { route 0.0.0.0/0 next-hop 192.168.250.1; } } protocols { rstp { bridge-priority 4k; } lldp { management-address 192.168.0.1; interface all; } lldp-med { interface all; } } virtual-chassis { preprovisioned; no-split-detection; member 0 { role routing-engine; serial-number GA0694296969; } member 1 { role routing-engine; serial-number GA0694296996; } } ethernet-switching-options { nonstop-bridging; storm-control { interface all; } } vlans { VLAN-DATA { vlan-id 1; l3-interface vlan.1; } VLAN-FIREWALL { vlan-id 250; l3-interface vlan.250; } VLAN-SERVICEBUREAU { vlan-id 100; l3-interface vlan.100; } } {master:0}
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