Make your own army arcade

Make Your Own Gear

2011.02.28 08:42 thomas533 Make Your Own Gear

Join our community to learn and share how you make your own gear (MYOG). Tents, tarps, hammocks, stoves, packs and anything else you can think of outdoor gear related.
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2010.04.30 21:21 make your own bow

Reddit's friendly bow making community. Talk bows and archery, share your creations, and get help from fellow bowyers. Topics include bows, archery, woodworking, woodcarving, artwork and finishing, DIY crafts, wood selection, tree identification, history, archeology, experimental archeology and much more.
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2010.07.12 17:30 hmhgmr Handspinning: make your own yarn

Handspinning is an old form of twisting together fibers to form yarn that can then be used to create clothing, and other items. Use this subreddit to discuss everything related to Handspinning. Asking for Advice, sharing tips & tricks, participating and creating meaningful and valuable discussions; you name it! Post it all here.
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2024.05.14 22:02 Schlangenbob BFME 2.22 - Hard Campaign Recap

Hello people,
I am currently playing a second time through the campaign on hard difficulty and since for my first go I got very frustrated from times to times and shared some (I think Helms Deep and Minas Tirith) in this sub and got questions I couldn't really answer since it was too long ago, I thought I recollect my impressions from my second playthrough as some things have changed (at least it feels like). In general: It got easier.
Moria: Very straight forward. Seperated hobbits and actual heroes into 2 groups and started clearing out goblins and skipping level ups. Once an actual hero got to lvl 2 I picked up a level-up getting them to lvl 3. Fittingly there are 5 hidden level ups and 5 actual heroes. So by the end of the level everyone who matters was lvl 3. Yes I hate the hobbits go sue me.
Lorien: Cloak the hobbits, proceed with heroes. Kill the Lumber mill in the bottom left corner, bring the hobbits. Enter Lorien and build 2 Archery Ranges. The hobbits are send to collect the treasure while everyone else is gathering at the north-western bridge. The hobbits naturally arrive at the norther bridge where they will cross and kill the lumber mill. Constantly produce elven archers and keep an eye on gimli, aragorn and boromir as they tend to get themselves isolated at the front without archer support. just get them back and heal if nessesary. between waves the hobbits go and kill the third lumber mill in the north and then run from chasing lumber jacks and orcs. Either kite them to your archers (go back around, don't try to get past a wave) or just enaugh so you can cloak them. once cloaked/save cloak them and forget about them. Southern bridge will be attacked next, so reposition to the south, after which reposition to the north. Freewin.
Rohan:
Your priorities should be: +Command, +Special, +Resources. Use the early missions, which are very easy, to max out on Rohirrim and get all upgrades asap. You should be able to train new units after every mission (as you get +command) which lets you recruit rohirrim archers and sell them at the main building to level your stables to get shields. At around Fangorn the missions will get more tricky as the enemy will have large numbers of spears with improved weapons. Don't charge them if possible. Kite them to a base with towers or just outrun them. You are usually not in a hurry. You are in a hurry tho in 2 missions where "Isengard will arrive in X minutes" - you don't want that. The army that arrives is strong and has wargs and spears which will decimate your Rohirrim. You want your Rohirrim to level from mission to mission as lvl 2 Rohirrim will not be sufficient.
Helms Deep:
There is no use in defending the lower Wall. I sell everything, archers and peasants in the main building and build Elves exclusively (unlucked once the elves arrive). Station them on the third ring at the very top. Leave all gates open, don't close them. Gather as much resources as possible while upgrading your elves with standards and fire arrows. Ignore improved weapons. Use the Rohirrim and Theoden and Eowyn to safe the peasents, let them gather the treasure and sell them. Defend the right gate on the 3rd wall with gimli, aragorn and boromir. Keep them close so they always have archer support.
The enemy will attack soon and flood the first wall (the one you're supposed to protect) but some of them will be diverted to the open gate. Your elves will kill a constant but slow stream of enemies as they trickle through. Close the lower gate from time to time to waste the enemies time as they will walk towards the ladders to climb them. Just open the gate again when rams arrive. The rams will walk through the opened gate and kill the farmsteads on the lower leve. Your archers will take care of them.
At some point ladders will gather up infront of the game unable to pass through. At that point keep the gate open at all times as ballistas will appear. They wont be able to get past the ladders and get stuck. Like this your losses are kept to a minum. From here on out it's basically just holding out. Once Eomer is ready to be called wait. Another wave will trigger shortly after. Once that has passed/reached your first gate call Eomer. Mount Gandalf and charge the first base with Eomers "For the King" ability. your losses will be minimal. After that turn around and charge whatever is left inside the keep and reunite with Theoden. Heal up on a well, maybe wait out another wave and then ride out. Eomers and Theodens abilities make your riders very tanky so you can charge the second base. After that's done retreat into the keep. No more waves will be spawned. Use your heroes to clear up the map like this you can level them up some more.
Isengard:
Became irrelevant, total cake walk. Before fire arrows where a real issue as they just DELETED ents so you had to cheese the Mission. But now, you are so strong no cheese needed. Defend the first attack, clear the goblins and the troll cave, build up ents. Walk around the base and bombard the urukhai pits and any fire-archer troops you can find while 2-3 ents defend while standing in the puddle outside the gate. Then just go in and kill everything. manouver burning ents into puddles and use heal at your own disgretion. Keep Treebeard alive and mount the Hobbits or cloak them.
Ithilien: Build only rangers and equip them with fire arrows. Try to keep everyone alive, you don't want to lose entire battalions. In the south there are a few rangers and a catapult. You can clear a big deal of the enemy camp on the middle plateau with that catapult. Aswell as the Oliphaunt in the top right corner. It will try to attack your catapult but the invisible wall makes it impossible. You can reach the Oliphaunt with your catapult from a cliff spot on the right side of the walkable map. Just area bombard where the oliphaunt stands it will return after charging you after each hit. Once that is done and the middle plateau is cleared position in front of the ramp and use the Terrain ability (that green circle where your units get boni) as close to the top right base as possible. This will trigger the orcs and trolls to attack you. Then proceed to bombard the bottom right base with your catapult and take it down with your rangers. Just take them to the topright base you cleared already and raze it to the ground. this should work ideally before mordor arrives so you can save most of your rangers.
After that you can pick missions again, and again: Command->Special->Resource.
Be careful in Dunharg, there are a lot of spears on that map and it is rather small. Striking fast is the key to victory although I lost some riders.
Osgiliath:
Then the defence of Osgiliath. This mission got a lot easier but is still tricky.
Right at the start move 2 catapults south aswell as the tower guard. Retreat with your rangers so they don't die to the attacking catapult (your otwer guard in the south will most likely be dead already). Build up the base in the south and kill the catapult with towerguard and your own catapults. Focus on Smithies only, build a well in the southern base. Man the towers with rangers and keep towerguard in defensive formation as a meatshield. Don't advance over the bridges. Maybe I got lucky but the Ai ignored the southern bridge from there on and only send waves down the middle and north. The north can easily be defended with 3 Ranger battalions and 1 towerguard.
From there on build your army up: A few tower guard are enaugh (I guess 6-8 batallions) rest Rangers. Get all upgrades from all buildings. Once your army is maxed call faramir, not earlier. You'll need the additional firepower. I used that time to upgrade the ithilien rangers that haven't been upgraded yet and leveled Faramir on the middle bridge to 5 for the +50% armor leadership bonus. I attacked the catapults one by one luring them into death while I also started building all towers in the southern base. Then I gathered everything except for 2 Ranger battalions and 1 Towerguard which stayed north and crossed the river. This will trigger nazgul to attack. Kill them asap. Establish a footholt on the other side and start taking down the base right across the river. Mount Faramir so he can dispatch any catapults quickly. Once that base is fully destroyed a large and very powerful (lvl 4+ Trolls, Oliphaunts and Orcs) will spawn. This is true for every base the enemy has. Therefor I gather all of my troops around the center of the base, once it's cleared I build a base of my own. the entrance will be to the southwest where I will build Towers at the entrance and on each spot while building a statue and a well in the back. The towers in the front will be cleared almost instantly, just rebuild them that gives your rangers till to kill anything that moves. Expect some heavy losses. Rebuild your army and kill everything but one small tower in the bottom right base. then go topside and do the same for the north base. Kill the manned towers with your catapults. Then kill both bases simultaneously and the mordor army will not spawn for base 2 and 3.
Kankra's Lair: Just walk around with Sam and kill all spiders. Don't free any soldiers. In the top left there is a troll which is too strong for Sam. So you let him throw rocks at it, until he is one hit away from death. use heal and wait until his health drops below half (after his health turns yellow one more hit) then activate the light. Once the troll flees just cloak. Wait for Sam to heal up and heal come off cooldown. Repeat this once and on your third fight with the troll sam should win. Proceed to clear everything with sam until you can only move south-east. Go and free all soldiers. Proceed with sam, kill spiders and free soldiers with soldiers. In the south there is a large arena. Gather all soldiers and tank Kankra with Sam. You will need to heal here so Sam doesn't die. Kankra runs and small spiders swarm. Your soldiers will take care of them. Kankra returns and who she focuses is random afaik so try to kite soldiers she targets away so your losses are not too big. After kankra is defeated clear the rest of the caves, gather treasure and free soldiers and gather at the exit. There is a small base in the bottom right corner guarded by some orcs. Kill them. Build the base and build 3 Smithies and a Farmstead where the Lumber Mill stood. Wait until your smithies reach Lvl 2 then research all upgrades. After the upgrades went through demolish 2 Smithies. Build an archery range and a barracks. Recruit 3 swordsmen battalions from the baracks so it reaches lvl 2. Take them and the rescued soldiers and let them die at the enemy base. They're all worthless. Recruit 12 batallions of Tower guard and 12 batallions of Archers. Fully upgrade them. Delete the archery range and build another Smithy. Throw your army against the enemy base. Once you breach the walls mordor will send a strong army so your first army is most likely lost. I managed to kill a lot by positioning towerguard wisely but in the end it wasn't enaugh. The army wont cross the bridge tho so you can just save up and build 12 Tower guard. Demolish the barracks and build an Archery Range. Build 12 Archer Battallions, full upgrade everyone. This force should be enaugh to overwhelm the defenders.
After that is Minas Tirith. That's where I am right now and I will update in the coming days once I complete it.
General: So far I feel like my troops survive more easily, the enemy armies aren't as punishing as before but I had to resort to cheesy strategies in Helms Deep and expect to cheese Minas Tirith aswell. This playthrough is therefor less challenging and usually I prefer more challenging games even or especiall when it frustrates me. But the changes just made me cheese less and restart less because I accidentally wiped 8 batallions of Rohirrim on a single urukhai spear batallion.
Mistakes I made so far: I didn't really level Gandalf in Fangorn or Helms Deep so I wont have access to lvl 10 in minas tirith. Wihch might be an issue.
I lost some Rohirrim in Dunharg which I couldn't really replenish.
(Maybe) bought the Rohirrim special power and am at 11 Special points with Anduril and Army of the dead missing.
Speaking of which: Special abilities, which I took and why:
Heal: Best ability in the game.
Bonus dmg for heroes: Worth the 1 point.
Gandalf the White: Grey is just useless.
Green-Land-Thingy: Handy in some missions.
Rohirrim: Helped me out at some later missions as fodder to throw into dangerous troops like spears and keep them occupied.
Anduril (not bought yet): Stronger Aragorn is always good, but it is a prereq for Army of the Dead.
Army of the Dead: Is good.
Eagles and Ents are not worth the points you can't use them in most missions. Elves were always underwhelming for me, they deal little to no damage, their range is kinda meh and their melee capabilities suck as in those missions you can use them the enemy has leveled and upgraded orcs/urukhai which delete the elves. Upgraded Peasents: The same reason I don't level Hobits. Sure you can take your time to do so but what's the point?
submitted by Schlangenbob to bfme [link] [comments]


2024.05.14 21:41 Queer_always My guide to Disneyland Paris for Disneyland Californians

Writing this for folks whose home park is OG Disneyland and are considering or planning a trip to DLP. Whether that's you or you're looking for advice in the opposite direction, feel free to AMA!
I wrote up some aspects of my trip in this post, for reference. For context, I visit Anaheim a few times a year for 2-3 days each -- sometimes alone, sometimes with others -- and have been to Walt Disney World a handful of times (mostly for a single day while visiting my in-laws in the Orlando area).
Stow yer weapons: this is gonna be long. I'll talk atmosphere, attractions, food and drinks, and tips geared toward this audience. (I won't cover shows or character greetings, since they're not really my thing.)
Atmosphere:
Disneyland Paris is widely regarded as the most beautiful of the castle parks, and I agree. The attention to detail is stunning, from the horticulture to the rock work to the stained glass in the castle. The land transitions are smooth and beautifully executed, and the park generally feels more deliberately planned (probably since it wasn't built in a year and haphazardly swapping parts for the next seventy, like DLCA).
The park is bigger than Anaheim's, probably close to Magic Kingdom size, so add a minute or two to your commute time when crossing from one end to the other.
Some can't-miss experiences and details unique to DLP (skipping the rides since I'll cover those next, but including walk-throughs):
MAIN STREET
FANTASYLAND
ADVENTURELAND
FRONTIERLAND
DISCOVERYLAND
Rides:
Some comparisons and contrasts. Didn't ride everything (e.g. carousel, teacups, Autopia), so I'll just share notes on the ones I did.
Big Thunder: Best version I've been on, period. It's on an island, so you plunge in and out of the darkness to get there, and the seats are actually divided so you're not body-slamming the person next to you every time you careen around a corner. Don't sleep on the detail and theming! Only bummer: no goat trick.
Pirates: Great queue: caves and little sneak peeks into scenes. Caribbean themed instead of bayou, restaurant included. Different structure and order of scenes, and frankly sort of confusing (e.g. Jack Sparrow is on the treasure pile among the skeleton tableaux for his little monologue). The sword fighting scene is unique to DLP (I think).
Fantasyland dark rides: Pinocchio is almost exactly the same as in CA. Snow White is more like the pre-COVID version, but even creepier; it's definitely the most divergent from the current CA version. Peter Pan is close to its CA version, but feels slightly larger?
Small World: More granular Europe, cute America section, generally quite different in layout. White-clad finale is a fair with a Ferris wheel and such.
Haunted Mansion/Phantom Manor: Identical ride track and Doom Buggies, but totally different storyline and different tableaux, particularly at the finale, which is a Western town instead of a graveyard. They don't put scrims in front of the frontier town zombies, which makes them creepier somehow. It's a unique take and a must-do.
Space Mountain: This one blows ours out of the water. Catapult launch, several inversions, much faster and darker. Be aware they don't have pouches for your stuff and will instruct you to put it on the floor. I stepped on the strap of my bag because I was certain I was gonna lose it.
Star Tours: Identical, though one time I got narration in English and the other time in French. May be randomized?
Railroad: No primeval world but they do have their own Grand Canyon. Circle tour is a must; you cover completely different ground and get a great pano of the whole park. My train was in compartments rather than long cars.
Indiana Jones: This is not the Jeep tour by any stretch; it's an outdoor roller coster that rattled my teeth out of my head. Think an extreme version of Goofy's Sky School with the unbanked turns. KEEP YOUR HEAD BACK. And even then, don't be surprised if you get off with sore ears and a buzzy headache that last a few minutes.
Food and Drinks:
I talked extensively about this in my other post, so I'll just note a couple of comparisons.
General info/advice:
I have a lot of good news for Californians, because Paris is a cakewalk in comparison. I'm sure I hit a slower period, but it's so easy to go with the flow without playing nine-dimensional chess on your phone every three minutes.
I'm tired of typing, and you're doubtless tired of reading, but if you have questions about the Studios park, feel free to ask in the comments.
submitted by Queer_always to disneylandparis [link] [comments]


2024.05.14 21:21 PaleoWorldExplorer My Idea for the New Sequel's Plot: GxK: Pandemonium

My idea for the GxK sequel plot would begin with Godzilla waking up from his sleep in the Colosseum and returning to Tiamat's former layer to complete his evolution. Fast forward a few months later, and Godzilla emerges from the lair, completing his evolution and starting to look a little bit more like Tiamat.
Fast forward a few years, and Monarch detects two previously unknown Titans emerge from the Hollow Earth, Titanus Qalupalik, an ugly serpent-like fish or amphibian emerging from the Arctic Circle, and Titanus Dakuwaqa, a shark Titan emerging from a portal in the sea near Kadavu Island. Monarch figures they are here to take over the niches left by Scylla and Tiamat. Godzilla encounters Qalupalik first, who is combative, and they get into a quick one-sided fight which forces Qalupalik to submit. Godzilla gives her a pass and accepts her to take Tiamat's place. Then Godzilla meets up with Dakuwaqa, who begins a ritualistic dance of sorts to gain Godzilla's approval. After Godzilla inspects him and his demeanor, he accepts Dakuwaqa to take his new territory. Then, Godzilla moves to Madagascar to rest.
On the human side of the story, public outrage over the incompetence of both Monarch and world governments to prepare for these Titan attacks is at an all-time high. Governments are now arguing over how to deal with them. Some leaders want to eliminate Godzilla because they believe Godzilla is going to attack them anyway regardless of whether they provoke him or not and that he is too powerful to let alive. Others want to focus more on a Hollow Earth takeover and declare war on the Kongs because they fear that they can plan another attack on the surface world. Monarch tries to assure them that such an event would not happen again because of their change in leadership, but many are still unconvinced. The American government, along with other NATO countries, begin investing in developing a new type of military weapon to deal with Godzilla, the Super X. They also are trying to seal up the holes left in Hong Kong, Cairo, and Rio de Janeiro to ensure nothing from the Hollow Earth can use those portals to invade the surface world again. Monarch gets into heated conflicts over world governments over the portals, as they want to keep a few open for research purposes among other things. The governments relent and allow the portal in Barbados to remain open but require them to invest in extra security in case of an emergency.
Returning to Godzilla, he is suffering from irritating skin parasites (these parasites would be Shockirus, Endoswarmers, or an original kaiju). To deal with them, he begins trying to scrape them off by rubbing himself against the seafloor near the coast of Madagascar. He also tries reaching for some with his jaws and claws. The people on the beach are witnessing this as it is happening, and once Godzilla gets rid of most of the parasites, the beachgoers realize that some of them haven't been killed yet, and as they are aggressive and still larger than humans, they emerge from the shore to attack humans. But this terror is short lived as Godzilla quickly comes in to finish them off. Godzilla then returns back to the water but stays close enough to the island where people can clearly see him. He floats in the water, similarly to a crocodile, with his head and eyes above the water. He is staring at the people and the coasts intensely, which makes the beachgoers feel uncomfortable. Then, it transitions to some flashbacks where we see Madagascar 5 million years ago. These flashbacks would likely be of Godzilla's memories of his youth, from his birth to the other megafauna that used to exist on the island back in the day. Then, it would transition to another flashback where Godzilla encounters some indigenous people on Madagascar as a more mature individual. He curiously stares at the people and the chieftain looks back with great reverence. The people bow and begin to worship him, and Godzilla continues to look at them tenderly. Returning back to the present day, Godzilla lets out a deep low bellow, which gives off the impression of sadness. In reality, Godzilla is upset that he has become more disconnected to the world he protects and now feels like his life has become nothing but fighting to protect it without being able to take pleasure in its wonders.
Switching the attention to Kong, a fight sequence occurs between Kong and another Great Ape wielding a heavy machete. They are fighting in the battle arena as some apes watch the fight while others are busy doing other things. Kong prevails and the Great Ape falls to the ground. After the fight, Kong helps the Great Ape back up. It turns out the fight was nothing more than training; one of the things Kong has begun to do since his rise to power is to teach his people self-defense. As the audience gets a better look of what life is now like in their layer, it is revealed that Kong has recruited a group of Great Apes to assist him in pushing forward his policies. For example, there is a group of Great Apes that are tasked with keeping track of their inventory and rationing their food and water for the tribe. Another group was tasked to build a safe bridge replacing the giant skeleton, which was at this point completed. Others are taking care of the children and so on. Then there are apes that are farming fields of crops, which Mothra periodically visits to pollinate. Shimo, meanwhile, is just chilling with the apes and is not confined to her pit anymore. Kong has no generals or anyone with military roles as he has no interest in conquest and does not see the need for an army at the moment. Kong also does not allow anyone to gather food or water on their own except for him, because he does not want to put anyone else in danger. He meets up with Suko after his duel and is approached by Boots, who is also now a trusted advisor to him, and is alerting him of an approaching Titan. It turns out to be a squadron of Monarch HEAVs and Jet Jaguar, piloted by Trapper. After the fight in Rio, Monarch sent expedition crews to visit the Kong lair, and were horrified by the living conditions that Skar King created. So, they planned an initiative to deliver humanitarian aid to the apes, providing them with food or water, and also trying to make diplomatic measures with them and the Iwi tribe. They have developed a new type of bioengineered crop made from various Hollow Earth flora and Titan cells to feed the apes (which can be a set-up for Biollante in a future installment) and a new type of HEAV that can carry a heavier load to transport these resources. They also created a humanoid mech named Jet Jaguar, piloted by Trapper, which serves as both a diplomat and a vet, fully equipped with veterinary tools that allow it to treat pathologies for Titans, including the Great Apes. In addition, Monarch has rebuilt the Titan Hunter with some improvements as NATO voted to force them to reconstruct it as a self-defense weapon in case of another Titan attack. Since that has not happened yet since the Rio attack, the Titan Hunter has not yet been used. Jet Jaguar and the HEAVs are arriving at the lair with another shipment of resources, including more tools for the apes to plant their own crops. While the Great Apes begin to collect the shipments from the HEAVs, Kong greets Jet Jaguar, who is here to treat a Great Ape with severe physical ailments. This ape has torn tendons and ligaments from slave labor and requires casts for all of his limbs. The challenge with treating the apes is that they are still cautious of foreigners, so Monarch has had to learn patience when working with them. They also have only one mech to perform surgeries with, so they can only treat one ape at a time. Kong and Jet Jaguar meet up with the patient, an as they perform surgery, Kong has to be with the ape to soothe and comfort him as Jet Jaguar begins surgery. After a successful surgery is completed and the Monarch team departs, Kong sits back and looks at his tribe. He begins to have feelings of self-doubt, that he is not up for the task, despite trying his best. He also still feels Skar King's presence, as the pain and damage he has caused still greatly lingers even after death. Kong begins to suffer from insomnia and nightmares from Skar King, showing his presence is still strong and relentless even after death.
Then, the Monarch team visits the Iwi city and delivers the rest of their resources which were designated for them. Here, in this scene, while the audience gets a better glimpse of what life for the Iwi is like, they also get to see Phosphera, another guardian Titan (The best explanation I can come up for why Phosphera did not show up to fight Skar King in the previous movie here would be that she was in a metamorphosing stage during the events of GxK and was too immature to safely break out of her cocoon until after the events of the movie.)
Back on the surface world, in a lab somewhere in the U.S, scientists are experimenting with a genetically modified colony of Shinomura, which would be the main antagonist(s) of the first half. These scientists work closely with the federal government. They believe that it would be more effective to genetically engineer a kaiju superbug that can quickly evolve, spread and annihilate the Hollow Earth ecosystem at much lower costs than constructing mechs which take much longer to do and a lot more money. The cells are dormant and can only be activated by exposure to radiation, which is why Godzilla does not detect them or see them as a threat. The cells are transported by a ship to North Carolina where another portal to the Hollow Earth has been opened. The military plans to release them into the Hollow Earth and then quickly seal it, but it is backfired by a group of mercenaries who attack the ship and want to take the cells for themselves. Unfortunately, the cells are released, and they are not far from a nuclear power plant which also happens to be using the pink super charged radiation gathered from the Hollow Earth, so the cells multiply and grow, turning into a swarm. The cells combine into arthropod like monsters that are too small to be Titans but large enough to attack humans. They begin attacking nuclear plants and surrounding cities while others retreat into the Hollow Earth, which catches Godzilla's attention. Mothra gains wind of it too and emerges onto the surface world to aid Godzilla. By the time Godzilla gets to North Carolina, the swarm has absorbed enough energy to combine into a singular, massive, supercharged form that rivals Godzilla in size. They begin to fight, while the military decides to resort to Plan B and send the Super X against Godzilla. The first battle is fairly even until the Super X begins to attack both Shinomura and Godzilla, blasting chunks of Shinomura away. It becomes a three-way battle until Shinomura escapes and retreats into the ocean while Godzilla is distracted fighting the Super X. Mothra eventually arrives and Godzilla and Mothra destroy the Super X. Then Godzilla pursues the main Shinomura heading for Japan while a few other smaller colonies move to other locations.
Back in the Hollow Earth, the Shinomuras that escaped there quickly grow and begin running amok on the planet. Kong is travelling with Shimo and Suko. They are gathering more food and water to bring back to the tribe, but their trip is quickly interrupted by a squadron of Shinomuras that have combined into their arthropod like forms but now rival Kong in size. Kong leaves Suko with Shimo and takes them on himself. He has no problem ripping the Shinomuras apart with his axe and bare hands. He overpowers them individually, but as the Shinomuras recombine and reshape themselves, they begin to overwhelm him. He notices Shimo and Suko are prompted to do something about it, even though he doesn't want them to, but eventually relents and retreats into a nearby body of water to shake them off of him. Kong quickly jumps out of the water and Shimo freezes and traps the Shinomuras in the water. The trio realize that even more Shinomuras are on the way and transforming into something deadlier. The three immediately turn back and run straight for the lair. As they are running, Kong gets flashbacks of being pursued by Skar King's goons; the Shinomuras remind him of the destruction and chaos that was left behind in Skar King's advance. Kong calls out to the apes farming as he makes it back to the lair and motions them to get inside immediately. He closes up the entrance and warns everyone of the emergency. He has everyone gather all of the resources they have and take refuge in Shimo's former lair, which they now use as an emergency bunker. Boots signs Kong what are they going to do next, and Kong admits he doesn't know, but he intends to be the one to check when it is safe to leave again. Meanwhile, the Iwi are in a similar predicament and Phosphera swoops in to defend the barrier against the invading Shinomuras.
In response to all of this, Monarch sends militaristic HEAVs to neutralize the Shinomuras and has Trapper (or some other character) tasked to pilot Titan Hunter to pursue the main Shinomura on the surface and kill it. Kashiwazaki is evacuated before Shinomura arrives on the scene. Shinomura begins to attack the Kashiwazaki nuclear plant when Godzilla and Mothra arrive to fight it once again. As this is happening, the other colonies arrive to other regions of the world, gaining more strength and attacking other major cities. Godzilla notices this and is conflicted on how to deal with the threats as he is fighting, but Jet Jaguar arrives in Kashiwazaki to fight Shinomura. Godzilla charges up to attack Titan Hunter, thinking he is a threat to him just like the Super X, but Trapper notices this and bows to Godzilla before he can attack. Godzilla accepts this surrender, but quickly shifts his attention back to the Shinomura. Eventually, Titan Hunter, Godzilla, and Mothra defeat the Shinomura, but soon after, several Shinomura supercolonies that supercharged themselves on Hollow Earth energy have reemerged on the surface world to the point where there is at least one attacking each continent of the world. The largest and most powerful colony is in the Yucca Mountain Nuclear West Repository in Nevada. Godzilla is forced to send his alpha call and awaken all of the surface Titans to attack the Shinomuras, so battles begin breaking out across the world. But Godzilla realizes it is not enough and ventures into the Hollow Earth to get more help. Mothra and the Titan Hunter stay behind to hold the line while Godzilla is away and Mothra moves on to Nevada to tackle the Shinomura there, and the Titan Hunter follows her.
Most of the Titans appear to be holding their ground for the most part, but not outright winning either. However, they start to have more problems as some Titans take advantage of the chaos to pursue ulterior motives. Amhuluk wants to fight to claim his desired territory in the Amazon again and travels to the Amazon to fight Behemoth over it and causing a three-way fight between them and the Shinomura colony attacking the region. Meanwhile, in the Hollow Earth, Camazotz reemerges and sends his minions out to devour everything in their path, including the smaller Shinomuras. So Amhuluk and Camazotz become the main antagonists during the second half. Some of the hell swarm attacks the ape lair, and Kong leaves to confront them before they break through. He is able to kill a large number of them, but there are too many for him to handle, forcing him to retreat back into the lair. Several escape into the lair, which Kong is able to kill. When he reunites with his people, he gets more flashbacks of his memories of both Camazotz and Skar King. The attack of the hell swarm reminds him of the invasion Skar King launched against the Hollow Earth and surface world a few years back.
Godzilla travels through oceanic Hollow Earth portals and passes through various ruins of extinct Hollow Earth civilizations along the way. He detects Amhuluk's movements and realizes what he is doing. Godzilla gets really mad, but reluctantly continues on his current path as going back to confront Amhuluk would take up too much time and energy. He makes it into the Hollow Earth and heads over to the ape lair and finishes off the rest of the hell swarm that was still attacking the lair. Afterwards, he charges up his breath and blasts the entrance open again, startling all of the apes. Kong grabs his axe and gets in a defensive position, but after hearing a roar realizes it is Godzilla. He calmly walks into the ape lair, but the other great apes become angry and leave the bunker to mob, surround and harass Godzilla. Godzilla does his best not to escalate tensions, but snaps his jaws, hisses, and sometimes pushes the apes away. Kong roars at the apes and directs them to move away from him. The apes follow his orders and Kong approaches Godzilla. He realizes that he has called on him for help against the Shinomuras. Kong decides to go with Godzilla but does not want to bring Shimo or any of the apes with him. The apes beg for him not to go, and even Shimo seems to cry out for Kong to stay, but he rejects allowing any of his people to put themselves in danger, and he puts Boots in charge while he is away. He says one final goodbye to Suko and leaves with Godzilla.
They have to fight off many smaller Shinomuras while travelling to the surface world while heading for Nevada. Meanwhile, Mothra and the Titan Hunter are already there fighting with the super Shinomura colony. The fight is rather even, but Trapper feels like the fight is going to quicky turn against their favor if they do not get backup soon. Some drones and fighter jets arrive to strike the Shinomura. Eventually, Godzilla and Kong arrive to fight the Shinomura, but Kong notices the Titan Hunter, and has a vision of Skar King, seeing both the Titan Hunter and Skar King as the embodiment of cruelty, destruction, and conquest. Kong attacks the Titan Hunter out of anger, forcing Godzilla to be the one to shove Kong away and break it up. Kong takes a closer look at the Titan Hunter and realizes that it is not the same pilot as the one that hunted Hollow Earth fauna. The Titan Hunter bows to Kong to show he is on the same side and they resume fighting the Shinomura. So, a large portion of the movie would be showing scenes of the Titans fighting the Shinomuras at random intervals, giving a glimpse of what is going on in all of the areas where fights are happening.
Shifting back to Godzilla and Kong's fight, things begin to look grim as more Shinomuras arrive from the Hollow Earth and combine with the supercolony, and Godzilla, Kong, Mothra, and the Titan Hunter begin to struggle against it. Godzilla is still capable of holding some of his ground, while Kong and Mothra are forced to step back as close-range combat is no longer viable. The Titan Hunter gets beaten up really bad and seems to be done for until an ice blast hits the Shinomura. It is Boots, who is riding Shimo, and has gathered the strongest and physically capable apes to help their leader (A fairly large number of fit apes were left behind to care for the elderly and the children). Kong does not know whether to feel happy that his people have his back or mad that they disobeyed his orders but regroups with them regardless and regain their edge against the Shinomura. Then we see more scenes of the other fights going on around the world before Kong's army, Shimo, Godzilla, Mothra, and the Titan Hunter defeat the super Shinomura. While the organic Titans return to the Hollow Earth to finish off the Shinomuras still running around in there, the Titan Hunter lags behind from all of the damage it has sustained, but the pilot persists with helping the Titans.
Back in the Hollow Earth, Godzilla, Mothra, Kong's army, and Shimo run through the Hollow Earth, assisting the local fauna in fighting off the Shinomuras. The Titan Hunter tries its best to follow them and fight off the Shinomuras, but they eventually overwhelm them, forcing the pilot to eject himself. Luckily, a HEAV is nearby and is able to rescue him. Then, a good chunk of the plot would then focus on shifting back between the Hollow Earth fight and the rest of the fights happening on the surface. Kong directs a portion of his army to join Phosphera in defending the Iwi city, which is now under attack by both Shinomuras and Camazotz's minions. Phosphera is close to dying (and eventually does), but the apes are able to kill most of the enemies while the rest retreat. Godzilla and Kong split up, with Kong pursuing Camazotz and Godzilla returning to the surface to confront Amhuluk. Kong leaves Boots in charge of his army and takes a few other trusted friends of his to confront Camazotz, but Shimo follows them, wanting to accompany them. Kong gets more flashbacks of Skar King when he used Shimo to try to execute him, and Kong was unwilling to let Shimo go with them since he did not want to use her for fighting his enemies. Shimo persists and eventually Kong reluctantly lets her join them.
Back on the surface world, Behemoth is not faring well against Amhuluk. The Shinomura colonies in the eastern hemisphere begin to lose the fight and as some of them are killed, the victor Titans travel to regions of the world where they still persist. In South America, however, the Shinomura colonies are still giving the defending Titans a hard time. Behemoth and Amhuluk killed the Shinomura colony, but to Behemoth's dismay, Amhuluk absorbs the remains of the Shinomura colony. It is close to killing Behemoth until Rodan shows up to fight Amhuluk. Rodan quickly gets the upper hand over Amhuluk with his airborne abilities and greater agility. But Amhuluk is not affected that much by Rodan's fiery attacks, as he reinforced his body with fire resistant plants like redwoods. The tables turn on Rodan until Godzilla emerges to fight Amhuluk. So Rodan and Godzilla tag team Amhuluk while Behemoth tries to get the strength to get back up.
Meanwhile, back in the Hollow Earth, Kong, his few trustees, and Shimo are looking for Camazotz and travel through a dark, stormy stretch of rough, mountainous terrain. They find Camazotz in a plateau surrounded by a supercell. They see that Camazotz's minions are feeding him, and he is gaining strength from the radiation that his minions got from hunting Shinomuras. So, Kong, his trustees, and Shimo fight the hell swarm and Camazotz. At this point, the Shinomuras are losing out on the fight with a few large colonies remaining, and Amhuluk and Camazotz become the main threats now. The plot then moves on to showcase some of the final remaining fights between defending Titans and the last Shinomura colonies and see the fights end with the Shinomuras killed. So, the main focus turns to Godzilla's fight, Kong's fight, the fight at the Iwi city barrier, and Boots' crusade to kill the last Shinomuras, which is coming to an end. The fight between Kong and his allies and Camazotz eventually breaks through onto the surface in Canada. Camazotz creates a supercell storm and begins getting an upper hand against Kong and his allies with his new power up. Back in Brazil, Godzilla eventually kills Amhuluk and Rodan and Godzilla both head to Canada. Behemoth gets the strength to get back up.
Back in Canada, Kong and the apes come up with a new strategy to cover their ears with dirt as protection against Camazotz's sonic screams. Kong then tries to do the same with Shimo, but when he does, Shimo does not like the sensation and pushes Kong away. He does not bother trying again and tries to kill all of the minions which are biting him and the apes and causing too much blood loss. Shimo does not fare well against Camazotz despite her size as his cyclone and sonic scream overwhelm her ice breath. Eventually, Mothra emerges to fight him after dealing with the last of the Shinomuras and blasts him with her god rays. Highly stunned and weakened, Kong grabs ahold of Camazotz and notices Rodan approaching to help. He throws him at Rodan's direction, who grabs him with his talons and starts burning him. He holds him in place for Mothra to shoot Camazotz with her webbing. Then Rodan drops Camazotz and Kong finishes him off.
Godzilla arrives onto the scene not long after and shoots his atomic breath to eliminate Camazotz's storm. With all of the hostile Titans dead, Godzilla almost sends the Titans back to sleep, but Mothra approaches him and begins to communicate. The plot then ends with Godzilla returning to Madagascar to take a rest at the coast and watch life as it happens on the island. Kong returns to his people in victory, and they are finally able to leave their lair safely. And Mothra takes over Godzilla's role of balancer, allowing Godzilla to take his well-deserved vacation. This idea of a plotline would mean the movie would be 2 hr 30 min or even 3 hrs so we get the most fighting sequences out of it. I know I glossed over a lot of the human aspects and that I left a lot of the specifics of how a lot of the fights between most of the unseen KOTM Titans would look like, so let me know what your thoughts on this are.
submitted by PaleoWorldExplorer to Monsterverse [link] [comments]


2024.05.14 21:10 dlschindler Betrayal at Basilik

"Human, thy armies spring not from the heavens, but of the soil, and it is not the property of the soil to remain thirsty for long. Proverbs of Arienta."
"Translated from Cyanji, this old written language that serves doubly as musical notes for the Blue Light Watchers." Eshka said, sounding vaguely bored.
"And it means they anticipated we would one day build our war machine again, but this time it would have religious significance. The redemption of humanity, the salvation of the Milky Way and absolution for the horrors humans have inflicted in order to become the absolute undeposable masters of defending our galaxy, a sacred duty." Jinar ordained, with a hint of militant facetiousness in her voice.
"Who sent this?" Osowl asked the communications software. It wasn't sure.
"We've received hail from a ship nearby that isn't on any of our readings. They are cloaked. I didn't know there was such a thing." Skipper McCain said.
"It's a Cave Gods ship. They have over a million years more levels of technology than ours. Ask them what we can do for them out here." Jinar determined.
"They have sent instructions to patch them through on our communications monitor." Skipper McCain said.
"Okay, it's talk they want." Jinar mocked surprise.
The face of a young-looking Cave Gods appeared, and he spoke using his own voice in English, but very slowly and with the fermented accent of a Cave Gods.
"He's a juvenile. He's not even an age-old. Must be the Cave Gods's Youngest. They rarely reproduce, and the youngest is exiled between half an age and an age old. All the Cave Gods will be watching what he does during these centuries, he must accomplish great things before returning home. He will be well equipped with many gifts from his people, including defensive tools. We should ask his help in your war effort." Osowl Fitten realized with little effort.
"She's right, I was going to say so, but first, let me say to him how handsome he is." Eshka hissed.
"He is rather." Osowl agreed.
"What are we saying?" Skipper McCain asked.
"Patch me through to him." Jinar stood in front of the webcam.
"I am Nyctoth, this is my vessel Fly-By-Night and I seek great adventure in the stars. Admiral Jinar, I've caught up to you at last. My current quest is complete. Now I must communicate with you successfully what I have witnessed. I have seen the destruction of Pacifica by the Unknown. While I was unable to prevent this, I have decided that my way will be to do whatever is necessary to prevent such destruction from happening again. I have many refugees on my ship who are human, and while they are comfortable right now, they need a home. I was hoping you could take them." Nyctoth had said.
"We are on a mission to prepare the galaxy for the Unknown. We are building a war machine, a defense industry. When it is complete, the association and the Combine will be as best prepared for the invasion by the Dark Beings as possible. It is what we do, after all, make war." Admiral Jinar told Nyctoth. "It would serve this cause if you burdened the Combine with those refugees. We are orchestrating a war in a galaxy asleep with peace. There's gotta be some wake up calls."
"See? She knows how to use idioms properly." Eshka hissed quietly to Osowl, who realized she ot to take notes.
"Very well, Admiral. I will take the refugees from Pacifica to the Combine. When we meet again, allow me to partake in your efforts, under your command, so that we might defend the Milky Way together." Nyctoth's bat face looked eager, and Admiral Jinar caught the expression.
"You could be killed in battle, or required to kill. Is that an acceptable circumstance?" Admiral Jinar asked the Cave Gods Youngest.
"I have already lived many lifetimes past the lifespan your people enjoy and I am not even an adult. My people permit me to adventure and grow and experience the galaxy during this time, and if I should die, then that is the adventure, the experience, that I shall have. All living creatures die, but few carry the responsibility to entertain a soul. That is what all of us truly are, parts of the whole, pieces of the One. We are the sum of all things in this galaxy, and we do what we know we should do and we avoid doing what we should not do. No other circumstances are for me." Nyctoth explained.
"Very well, soldier. I hereby recruit you to special command in the New CUF. You will report directly to me and you will act autonomously while carrying out all errant missions towards our cause. If you fail in your duties, combat or otherwise, you will be discharged from our service, no longer part of the New CUF."
"Do I salute?" Nyctoth grinned with his curved fangs, his squinting eyes widening with the smile.
"No. Special command doesn't salute. You report directly to me informally and constantly. You can by my ears in the Combine. You have no idea how messy this political chapter of our war is going to get. I'm not sure I want to anticipate it myself."
"What about black ops, like sabotage or assassination?" Nyctoth asked weirdly.
"You're kidding, right?" Admiral Jinar asked.
Nyctoth laughed.
When Fly-By-Night had departed for the Combine the rest of the trip through the Basilik system was quiet. Meeting a Cave Gods Youngest felt like a big deal. Nyctoth's volunteer conscription was worth more than the prospects before them. At Basilik they were hailed.
"Exalted Inquisitor Eshka Layenna, a living legend, on my shores? I am beyond honored. Please, welcome to my city of Basilik." Said Administrator Ihanna Kelele.
When Phoenix Hawk had landed and Admiral Jinar and Osowl Fitten had emerged from the ship's parking ramp they looked to see Eshka Layenna was taken into custody by security droids. Several more such machines surrounded them and they were ordered to surrender to detainment.
"You three will remain my prisoners here. You thought you would start some kind of war using Sunder weaponry, human, but think again. We are not some munitions factory you can scout out and try to seize later. My colony will not be a pawn in your sick human war games." Administrator Ihanna Kelele chastised them in English, her voice sounding masculine and confident.
"I have diplomatic immunity, I was given the ancient signal that my visit would not be impeded in any way. You cannot detain me under these circumstances." Osowl Fitten said after she had thought for a moment. "It is illegal."
"Let her go. Capture the human on board Phoenix Hawk and then let her go."
The droids tried to enter the ramp, but Skipper McCain opened fire with an assault rifle, the high velocity bullets stinging the armored machines before burrowing in and exploding. One by one the droids came rolling down the ramp on fire.
"Surrender human, or we'll be forced to use exterminating tactics on you instead of trying to capture you." Administrator Ihanna Kelele turned up the volume on her translator and shouted into the open ship's docking compartment. The response was a spray of bullets in her general direction, a few getting a little close as they exploded on the floor around her.
"You serve no purpose to me or your commander if you are eliminated during this maneuver. I am not going to stay here and be shot at, but I'd prefer you surrender. I don't want your life on my hands." Administrator Ihanna Kelele shuddered in fear, but held her ground, insisting on capturing him alive, even at her own risk.
Admiral Jinar respected that and ordered her soldier to stand down.
"Very good. I was able to take you all alive. You will remain prisoners here indefinitely." Ihanna Kelele decided. "We are not arms dealers, you humans might be associated, but you have a lot to learn."
submitted by dlschindler to HFY [link] [comments]


2024.05.14 20:09 Petroleum_Jelly_Bean With regards to the NEP criticism post (

Dear SiMadam Maple Hams,
A lot of these claims are not the fault of the Naval Experience Program (herein referred to as the NEP).
The NEP has no control over the activities of PAT platoon units. If these units do not place their Sailors into their next courses - then they are failing their own sailors.
I know a lot of actual sailors who have been wasting away on pat platoon waiting for their initial trade course to start.
This has been normal since time immemorial. It was bad during COVID because measures were in place and courses were outright cancelled, but prior to that - most trades were running 1-2 courses per year. Now some trades are running 3 courses a year.
I would also like to point out that NEP candidates cannot compete with any sailors waiting for their trades course because NEP candidates first have to actually sign a contract after picking a trade. Once they pick a trade, they will have to wait with the rest of these Sailors in PAT platoons.
Now I’m seeing 1 year contract NEPs, with no trade and no requirement to extend, getting NETP before actual sailors.
Also not the NEP's fault. Any unit can nominate a Sailor for NETP. You can email the NFS(A/P) NETP Booking Cell and the people there are very nice and helpful and will happily load Sailors. All you need to do is ask for the course list, pick a course date, fill in the form with the Sailor's name, rank, and service number - and boom. That Sailor is loaded.
Between May 16 and October 01 of this year, there are a total 8 NETP Courses scheduled and are capable of handling maybe 20-25 Sailors.
And the sad fact is... They have had to beg units for people to enroll - otherwise they would have to cancel the course... I know for a fact they had to cancel two courses this year already, so if you personally know any units that have Sailors that need NETP, then please give them a call!
They’re doing dive courses, I even heard of some attending clearance diver selection (might be a rumour), before actual sailors who have been requesting it for years.
For the third time, this is also not the NEP program's fault, nor is it outside their control.
FDU(A/P) publishes a list of scheduled courses every year. Rescue Swimmer, Port Inspection Diver, Supervisor Courses, Ship's Team Diver, Clearance Diver - you name it.
A person interested in this course must first submit a memo through their chain of command, Dive Officer, and complete a checklist with their unit's Health Services to pass Dental and Part 1 and 2 medicals (actual requirements vary depending on the course).
This process can last weeks to several months - and that depends on how much support a Sailor gets from their CoC and Health Services unit.
Now again, like the NETP situation if units do not support their Sailor's applications, then that Sailor goes no where. The NEP is not actively nudging these Sailors off courses.
If anything, the NEP is actually making some of these courses possible because FDU(A/P) is not getting enough people who are properly processed with completed checklist to actually show up ready for the courses!
So far this year 1 course almost got cancelled - but because the NEP was able to provide bodies, they were able to run the course!
As I write this, a course in June is also currently in jeopardy of being cancelled due to not having enough enrollees.
The NEP is actually at the back of thr priority list. First are ships, then individual applicants, and lastly somewhere are the NEP.
So no, the NEP is not stealing spots off Sailors who have been waiting years for their dive course.... The NEP is doing everything right within their power to make sure their candidates have gone through official channels to get their applications and checklists completed, and by doing so, providing enough bodies for FDU to actually run courses.
And yes - one NEP candidate from the East Coast and one from the West Coast have completed Clearance Diver training.
One did not get selected however, but that is the Clearance Diver unit's perogative. (Its called Selection after all).
But can you really fault these two NEP candidates for passing a physically and mentally demanding course...?
The programme is a complete ruse designed to make these people have a fun year that they can brag about to their friends and hopefully they’ll sign a real contract.
Not gonna lie, that is the intention.
We want sailors. We NEED sailors.
If it gets them through the door of recruiting, and if they sign a new contract to continue being in the Navy - then by all metrics the program is working.
And so far, I have seen only 1 person out of 75 that has voluntarily released in the 1 year this program has run.
Morale in the fleet is getting beat down lower everyday and watching these people come in and take your spot on the course or sail you’ve been dying to get isn’t doing any favours.
If the argument is that *"NEP candidates are having fun, but people in the fleet aren't" *then something else is wrong in the fleet, and the NEP is not the cause of that - with the reasons I have listed above.
Each and every unit, ship, and organization within the CAF and the fleet are near seperate entities - each with their own challenges.
Saying that the NEP is making life worse for these units has no basis in reality. The NEP is not all knowing, nor does it have the power to make random people's lives miserable.
It's like saying HMCS Montreal is having fun sailing, while HMCS Frdericton and HMCS Chalottetown are sad because their ships are broken. It doesn't make sense.
It doesn’t even make any sense for the navy to be spending the money on these people getting courses they don’t need.
First off, the way the military does things is we are given a budget at the start of the fiscal year.
This budget is identified and allocated way in advance of an intented purpose.
For example, the CAF is given a budget. This budget divided between the Army, Navy, and Air Force. This is further divided into other units within these branches.
The Navy and the CAF has identified the need to create a program to encourage civilians to join the Navy, and retain them after their initial contract. The Government has approved this program and allocated a portion of this years' budget to fund this program.
This program, the NEP, is doing its best with the money allocated to them to ensure that the sailors under their care are taken care of and given enough positive experience so that they hopefully willingly sign another contract, so that our Navy has enough Sailors in the future to sail our ships and complete our missions.
If we don't move heaven and earth to get these Sailors now - then even people who have joined the Navy normally like you and me will be unable to sail in the future because ships are just severely undermanned.
Also I would like to share a personal anecdote...
My RQS3 course had 12 people. Of those 12, after four years 6 had left the forces due to one reason or another.
In my trade, you can apply for a Specialist skill within a Specialist trade.
The Navy will train you and fly you to whatever ship to complete your course. Basically whatever is needed to ensure you pass that course.
All you have to do is study hard.
I have seen people who pass this course - and then end up not sailing and then they lose their qualification.
This, after the Navy spent so much resources, money, and man hours into getting these Sailors qualified, but then they just up and decide this isn't for them.
The argument of "why are these NEP candidates getting this and that when they leave anyway?" is severely misguided when you and I both know there are already people in the Navy who throw away opportunity to the winds...
So hopefully dear SiMa'am Maple Hams, please reconsider your opinion on the program.
In short, the NEP is not stealing resources from othe units.
The NEP is operating within the resources and mandate given to them - and in some cases, actually directly or indirectly contributing to the success of other units in the Navy by providing an investment of manpower that we badly need.
If we were like other NATO countries, then I would argue that this program is unnecessary if we consider the option of outright mandatory military service and conscription.
But we are not like those other countries, and we do not have the option of conscription...
So we have this program instead.
For your consideration, SiMa'am.
PS, I would personally like to extend my thanks to the crews and personnel of the following units for supporting the NEP program:
HMCS St. John's (they have been our most supportive unit).
HMCS Ville de Quebec (thank you for taking time off your busy schedule for allowing job shadowing for the NEP candidates).
HMCS Chalottetown (thank you for taking care of our candidates during your deployment. we know the sea state between Iceland and Halifax was bad, but that didnt let your crew from throwing the NEP candidates to the side).
HMCS Harry Dewolf (your willingless to employ NEP candidates allowed them to become familiar with the platform, and sets the candidates up for success)
NFS(A) Scheduling and Booking Cells (you have always accomodated our requests and has never let us down when we needed help)
Tribute Tower Galley (thank you for employing our candidates and for providing them with delicious food - some of our candidates have never eaten this well in their life)
Juno Tower Accomodations and Booking Cell (you are the first people we contact to get our NEP candidates set up after CFLRS, and without your help we wouldn't even be able to do anything)
CFB Halifax Dockyard Gym and CFB Shearwater Gym (thank you for accomodating our fitness related requests, including letting us borrow the gym so our candidates can see what it is like to swim for their life before they apply for courses)
FDU Atlantic and Pacific (we apologize if we had sent people who were not physically able to complete the courses you offer - to be fair, they are really hard, but we are working on making the quality of people we offer to send better. Hopefully we can continue sending candidates to fill in courses so they do not get cancelled).
Clothing Stores (thank you for setting up our candidates with their kit!)
Base Logistics, Maritime Operations Group, Fleet Padre's office, Fleet Master Sailor and Junior's Mess, FMF Cape Scott, Halifax MFRC, SISIP, PCC(A/P), Health Services Stadacona, TEME, CFLRS, Recruiting, Public Affairs, MARLANT/MARPAC, and the various units all over - for reasons too many to list, we thank you for supporting the program in all the unique ways you do.
Despite what some may say about the Naval Experience Program - all of you have given the program all the support the program could ask for and more.
If you all didn't care, then we wouldn't be here.
Disclaimer: These are my own opinions and does not reflect the official position of the NEP, the Navy, the CAF, or the Government of Canada.
submitted by Petroleum_Jelly_Bean to caf [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2

Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 19:32 JeanDoeShow Eager to start SW:Legion!

Hi everybody!
So I started the miniature hobby about 1,5 year ago, and at the time, I chose to dive into 40K (mostly due to the amount of players in the city I live in, but the setting is pretty fun too). However, SW Legion always had my eye and recently I got into contact with it again after viewing several videos and well.. let's just say that I am ready to dive into the SW Legion hobby. :-)
However, before making any purchases, I am curious about tips that could help me start the journey. For instance, I have heard that the Core boxes are a good way to start out your army, but I wanted to verify if that is still the case (or would it be better to start with other boxes for example). Aside from that, I have gathered that difficulties between factions can differ (for example, I think I heard that the Empire was the easiest to play, but could be wrong). Army wise though, I am mostly leaning towards either Empire or Galactic Republic, but to be honest, each of the factions look great and each have their own great miniatures.
Speaking of which, are there like miniatures that can be used for example both Empire and the Rebels? Boba Fett for example could be someone for hire, so I can see that he could be used in both. Just something I was curious about.
Anyway, now I keep rambling, but any starter tips would be greatly appreciated. Thanks in advance!
submitted by JeanDoeShow to SWlegion [link] [comments]


2024.05.14 19:28 cashewcan Fix this one thing and you will solve so many of the problems of CK3...

CHARACTER AGENCY

It's ridiculous how passive and honestly "NPC" the other characters in the world are. For an installment in the series that wanted to dip deeper into the "Roleplay" side of things, it's absolutely crucial that CK3 find a way to make the other characters in the world feel like real, living, breathing, and independent people, and it currently falls flat on that.
Here are just some ways that you could improve character agency in the game:
The fact that almost none of these features exist in a meaningful way in the game is kind of ridiculous, for a game that tries so hard to be role-play centered and story-driven. Think about how much we are missing out on because of the lack of agency of characters in the world. Imagine if other characters in the world acted like us as the player character. Think of the story opportunities if features like the above were implemented to make for more independent AI characters.
submitted by cashewcan to CrusaderKings [link] [comments]


2024.05.14 18:59 horniboi_jonas 4 NAKED! Clerics makes honor mode pray to the Gods for MERCY!🙏😭 give act 3 a beatdown 🤕with JUST SUMMONS!?!? ZERO equipment.

IM BACK! with my second NAKED! party that can destroy honor mode with EASE!
if you just wanna see the videos and not read the guide just scroll down to the boss you wanna see and click the link
INTRO
you wanna sit back, relax, and let summons do the ass whooping for you? with ZERO equipment?! Then this party composition is for you! this naked build comes online in act 3 and requires learning a few scrolls, but after that, you won't need to use a single potion until the elder brain.
MYRKUL - https://youtu.be/dQoBNGeGxAE
to get to act 3 you gotta beat myrkul, so here is 4 naked tempest clerics making ketheric wonder if he should change gods again. just cast sanctuary, help aylin, then wet and call lightning. feats are alert and tough
ACT 3
alright for the summon build to come online you gotta get to level 12 first, kill and explore for xp
LEVELS
1 wizard, 11 life cleric (any cleric would do) feats alert and tough, stats 12 dex, 14 con, 16 wis, 16 int (you want 16 int so you have four wizard spell slots available)
SCROLLS NEEDED - buy at sorcerer sundries, always available
4x cloud of dagger scrolls, 4x haste scrolls, 4x summon elemental scrolls, 4x summon minor elemental scrolls, learn these scrolls and and prepare them, do long rests to restore stock
KEY CLERIC SPELLS
sanctuary- very important
aid - more hp for summons
planar ally - djinn, the best summon in the game!
insect plague - situational
heroes feast- A MUST for orin and cazador, fear and naseous. give up one djinn
THE COMBO!
1 activate turn based mode
2 cast 1 level 5 cloud of daggers near your target, 3 haste to 3 djinns, 4 santuary to party members, START BATTLE!
3 thunderwave, thunderwave, thunderwave pushing enemies to cloud of daggers, and thats pretty much it. you can push them out and then in again to trigger cloud of dagger damage multiple times.
THE BOSSES
VICONIA - https://youtu.be/w8m-jpc_FpY
big battle field, use insect plague
CAZADOR - https://youtu.be/kn9GjiKzN-g
oh look cazador turned himself into a BALL of mist so your djinns can play with him and pass him around, what a nice vampire, shame if the ball hits something sharp 🗡️🗡️🗡️
RAPHAEL - https://youtu.be/pcTiXNSWkME
unlimited summons thanks to pool, great for destroying pillars, using insect plague on this boss will break his ai, preventing him from doing certain actions like transforming and fireball
TITAN - https://youtu.be/cKx6iPaaDsw
yes, you can push the big boi bot with thunderwave.
GORTASH - https://youtu.be/M_2E6QMtgO4
unique strat! make him have a taste of his own medicine and set your own trap!
ORIN - https://youtu.be/EPMgijR_8UY
unique strat! don't wanna spoil the fun, watch vid instead.
ANSUR - https://youtu.be/jqo7S57WMW8
HILARIOUS! djinn is immune to lightning damage soooo... EZ PZ
ELDER BRAIN (red dragon killed) - https://youtu.be/oOttcbNJa98
i recommend using some potions for this one, its the final fight after all, should still be possible without thanks to divine intervention.
step by step
  1. get 1 invisible potion, 1 flying potion, and a bunch of haste potions
  2. respec 1 follower before riding boat
  3. buy angelic slumber potion from lizard and level up one at a time to restore lizard stock
  4. kill the mini absolute army, then use angelic slumber to replenish spell slots and summons
  5. use fly and invisible potion to skip the stair fight
  6. make djin(deva might be better here cause they have fly) and air myrmidon drink haste potions on their turn by opening group inventory and drinking haste potion, the unit name will show up.
  7. kill dragon and everything
  8. use the BONKERS skill called DIVINE INTERVENTION and full heal and restore all spell slots when needed.
  9. kill elder brain.
gg zero equipment :)
next naked build is probably gonna be sorcerer, i'll probably make use of tadpoles on this one. should be fun.
submitted by horniboi_jonas to BG3Builds [link] [comments]


2024.05.14 18:36 Royal_Youth5274 Seeking Advice for Major Life-Changing Decision: Balancing Love, Career, and Family

Hello everyone, it's great to virtually meet you all. I'd truly appreciate your insights, especially from those who have navigated similar situations or know someone who has.
I (34M) recently found the love of my life (31F), and we've been together for over a year and a half. We're at the point of considering marriage, but recent challenges have made me reflect deeply on the path ahead. She's an Army Officer currently pursuing a medical degree, while I work in the civilian sector for the Army. I also run my own business, am launching another venture, and have additional passive income streams.
Here's where things get complex: she has a decade of military service left before transitioning to civilian life as a doctor, which means several more relocations (PCS) lie ahead. Meanwhile, I'm committed to supporting her journey, even if it means maintaining a long-distance relationship until she completes her studies and settles into her first post-doctorate assignment.
However, the question of children adds another layer of complexity. My three daughters, aged 11, 9, and 7, are central to my life, and I'm determined to ensure their well-being and happiness through this transition. While I'm open to career changes and have a diverse background in law enforcement and other fields, I want to make decisions that prioritize both my relationship with my partner and my role as a father.
I'm eager to hear your thoughts and experiences on navigating similar challenges while striving to maintain a fulfilling family life. Thank you for your insights and support.
submitted by Royal_Youth5274 to army [link] [comments]


2024.05.14 18:26 Royal_Youth5274 Seeking Advice for Major Life-Changing Decision: Balancing Love, Career, and Family

Hello everyone, it's great to virtually meet you all. I'd truly appreciate your insights, especially from those who have navigated similar situations or know someone who has.
I (34M) recently found the love of my life (31F), and we've been together for over a year and a half. We're at the point of considering marriage, but recent challenges have made me reflect deeply on the path ahead. She's an Army Officer currently pursuing a medical degree, while I work in the civilian sector for the Army. I also run my own business, am launching another venture, and have additional passive income streams.
Here's where things get complex: she has a decade of military service left before transitioning to civilian life as a doctor, which means several more relocations (PCS) lie ahead. Meanwhile, I'm committed to supporting her journey, even if it means maintaining a long-distance relationship until she completes her studies and settles into her first post-doctorate assignment.
However, the question of children adds another layer of complexity. My three daughters, aged 11, 9, and 7, are central to my life, and I'm determined to ensure their well-being and happiness through this transition. While I'm open to career changes and have a diverse background in law enforcement and other fields, I want to make decisions that prioritize both my relationship with my partner and my role as a father.
I'm eager to hear your thoughts and experiences on navigating similar challenges while striving to maintain a fulfilling family life. Thank you for your insights and support.
submitted by Royal_Youth5274 to relationships_advice [link] [comments]


2024.05.14 17:47 marcoxnt93 [H] A lot games [W] Offers

https://www.reddit.com/IGSRep/comments/cg1p8marcoxnt93s_igs_rep_page/
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
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Crumble
CTU: Counter Terrorism Unit
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Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
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Dead Age 2
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Deadlight: Director's Cut
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Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
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Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
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Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
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Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
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Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
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Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
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SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
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Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
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Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
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State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
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Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
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Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
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The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
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Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to indiegameswap [link] [comments]


2024.05.14 17:46 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to GameTrade [link] [comments]


2024.05.14 17:46 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
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2024.05.14 17:32 pitchthrowdodge Classic Starter Guide: An In-Depth Look

With all the new players entering the game as of late, a lot of the same questions get asked - specifically, ones like "How can I make the perfect team for classic/endless/etc.?". The guide ahead is an attempt at answering more common questions on the former end, from the perspective of someone who almost exclusively plays Classic and many wins under my belt in doing so. Community feedback welcome; hopefully something like this can expand into something like a wiki/full guide so we can help new players down the line, too!
Classic and You: Starting Out
So you just picked up the game, but not sure where to start. "Which starters are best?" "What team should I go with first?" "I unlocked [x] - can I beat Classic with this?"
Let me reassure you: you can beat Classic with anything. (Yes, even something like Caterpie.)
That said, it's understandable to not know where to start, especially if you don't know all the starters, or maybe haven't played all the various generations of Pokemon through the years. Many of them have their own strengths and weaknesses, and some are built stronger than others. For example: Fuecoco is commonly the #1 recommended starter out of the base selection you get when first starting the game. Why? His final evolution, Skeledirge, naturally learns Torch Song, which is a hard-hitting fire move that guarantees a Sp. Attack buff each time it hits. This lets you snowball fairly quickly, as each attack makes you stronger and stronger during battles. Many starters have "specialty" tricks like this that give them an edge - Sprigatito's final evolution, for instance, gets Flower Trick, a hard-hitting grass move that always crits (and therefore always ignores opponent defensive boosts and/or your own negative debuffs). Even with all these being the case, though, there's no "perfect" team to start with that will guarantee a win - and in fact, getting a win on your first run can be exceedingly difficult. Your starters all only have 10 IVs, neutral natures, and no egg moves - they're the bare bones minimum to get going. And that's okay. But it means you need to temper your expectations.
Pokerogue is a rogue-like - and in classic rogue-like form, you build upon what you start with little by little. Your primary goal shouldn't be to get a Classic win at the start. It's certainly doable, but even if you win, you're still likely without any reliable starter to take on Endless just yet, so there's no sense in rushing there. Instead, focus on that concept of building - specifically, building your starter pool. Every time you catch something, you unlock it as a starter (if you don't have it yet). You also get candies, which can be used to power up those starters by either unlocking a passive ability (unlocking additional features) or reducing their point cost, letting you bring more starters to each run (or more powerful ones!). Catching things with higher IVs also make your starting stats better - catching a 31 Speed IV Pidgey, for instance, means your Pidgey starter now permanently has 31 Speed IVs. More stats = more power, and getting higher IVs on your starters is probably the biggest early jump you can get on pushing your team further.
With this in mind, making a "perfect" team is less important than just making A team, so that we can go out and catch some things. As for what to catch, though, here's a list of things I'd keep an eye out for:
This "starting out" phase doesn't have a specific length of time to get past - everyone progresses at their own pace, and some will get luckier with egg pulls and catches than others. Don't get discouraged. Just keep building on what you have - that's your initial goal, and it only gets easier as you do it.
As you start going through your Classic runs, the main resource you're looking to accumulate at first is egg vouchers - as many as you can get your grubby little new player hands on. Beating gym leaders, Elite 4 members, the Champion, and beating Classic all reward you with them. Doing the Daily Run each day also rewards you with a 10x pull voucher. Rarely, they can even show up after beating a stage in the item choice rewards - if so, pick them, usually over most anything else. Eggs build on your starters, and usually with either massively boosted IVs or egg moves to give them considerable bumps in power. Rarely, you can even get shinies from them.
And speaking of the egg gacha: only pull from the Shiny gacha at first. The entirety of your goal as a new player should be accumulating shinies. The legendary gacha is misleading - you only get increased odds for the shown legendary, not all of them (at least as of this post), and even then legendaries often have a huge starter cost tacked onto them, making teambuilding difficult early on. Once you build up your starter collection with a good few handfuls of shinies, and are cruising along in Endless vacuuming up vouchers, you can spend some on the other gachas for specific niches if you like (move gacha for egg moves, legendary gacha for legendaries), but for the most part the shiny gacha is where the money's at. Besides, the shiny gacha can hatch legendaries, too - so you're not missing out on legendaries by not hitting its specific gacha.
I Got a Few Shinies And Legendaries - What Now?
Alright, so you've been cruising along, catching everything you see and building your starter pool like the rockstar rogue-like player you are. Keep building from here, but now you have more options - you can start bringing shinies on your Classic runs to improve the quality of item rewards you get at the end of each floor; you can maybe even bring a legendary/ultra beast along to have an easier time against the end boss and get that first win. At this point, if you haven't gotten that first win yet, now's the time to start knuckling down and making a serious go at it. Some general points of advice for Classic success I haven't yet covered:
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2024.05.14 16:58 CommercialBee6585 Reborn as a Fantasy General (Army-Building Isekai) Chapter 44

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"Festicus…"
Marcus stared down at the felled rat, watching as his great furrowed head lulled and fell to the side.
"Festicus!"
"He issss being gone, Ssssire," Verulex said behind him.
Marcus bent low and tried to rouse the great brute that had saved his life, denying that he was about to let another rat man die for him like Gatskeek had.
"Wake up, Marrow soldier!" he yelped in the creature's vacant eyes. "There's cavalry charges still to be led!"
No response. Sullen and vengeful, Marcus let the head drop.
I hesitated, he thought. I didn't act quick enough. If I had the damn foresight to grab that blade sooner…
"Be letting him be. He isss doing hisss duty to Clan and –"
"Oh, shut up, priest," Marcus spat, turning with fury to look upon the hooded cretin who was still managing to coax his anger even now. "Your Order might consider a single rat's life to be meaningless – something to just throw away in the service of your God, but this warrior deserved more than this."
The High Priest of Glumrot fixed Marcus with his puss-filled eyes. Those eyes spoke of toxic thoughts ruminating beneath them.
"Be turning your thoughtssss to vengeancccce, Sssssire," Verulex wheezed as he shambled over to the Matron's eviscerated body and prodded at it with the staff of his office, making sure the creature's life had finally expired. He then nodded down at the still breathing form of the unconscious Yeeva below Marcus, the soft skin of her belly weeping purple blood from the perforation Marcus had made as she took Festicus's life.
He scoffed at the priest and picked up the Wakisashi that had fallen at his feet, bending low and directing his hatred at the fallen Yokra who was mumbling as though in a dream-state.
Perhaps it was a meditation practice of their kind, Marcus thought. It didn't make any biological sense for a creature to immediately collapse into unconsciousness as she just had in receiving such a near fatal wound.
He leaned closer to her as Verulex amplified his voice and called down to the army still waiting below, telling them to send a detachment and a priest to sanctify the body of one of their dead. The enemy Yokun had fallen, and they would receive some special treatment of their own.
Marcus heard general cheers resound as this proclamation echoed all through the dim streets of the putrid city. But he ignored them. Instead, he craned his neck to hear what the felled serpent was saying. There was a word on her lips that he could swear had the ring of familiarity to it.
"Matriarch…Pale…Pale Lady…"
Loyal to a fault, Marcus thought. Even in death, you sing your leader's praises. If you are a representative of one of her soldiers, I'm sure she's a force to be reckoned with among your people. That's just another reason why you have to die.
He brought the edge of the Yokun's Wakizashi to her scaled, bloody throat, tensing up as he knew that he had to do this. He had to. He wouldn't hesitate anymore.
And just as he held her head in his hand and made to bring the blade across her neck, that's when he heard it:
"…Mari…"
His hand stopped.
His brain froze.
The Wakizashi wavered as though willing him to follow-through with his desire.
But a very different desire now burned in his heart as that word traveled through his entire system and sent shivers running down his spine.
"Matriarch…Lady…Maria…"
The blade clattered against the silo platform.
"What isss happening?" Verulex asked. "Ssssire, isss thissss beasssst resssisssting?"
Marcus shook his head.
"No."
"Then be sssslaying her and let ussss go. I sssshal be honored to be ssssshowing you Clan Glumrot'sssss wayssss of debassssing the dead."
Marcus could barely even hear the words of the priest. He could register nothing in this moment except the croaking of that name – Mari's name – emanating from the slitted lips of the downed serpent.
"Bah!" Verulex howled. "Be giving me the blade. I sssshal do i-"
"No," Marcus said, then turning to the priest as though he had just been transported back to reality. "No. We take her alive."
The priest cocked his vile, hooded head at Marcus.
"Your pity for thesssse foreign hereticssss isssss doing you no favorssss, Sssshai-Alud," he said. "The Koboldssss are bad enough. Now you are even ssssshowing merccccy to the killer of your commander?"
"We…we need to question her," Marcus explained, straightening up and trying to compose himself as best he could. "We have the opportunity here to find out what she knows, where she came from, even Skegga's force composition potentially. We can't afford to lose this opportunity."
He looked into the face of the ratman and saw what he had not quite been able to see in the war-chamber earlier that night. He saw the wrinkled eyes of the holy rat narrow, and the teeth flare in anger.
"Sssssire," the priest began, slowly. "You are not undersssstanding. I am being head priesssst of Glumrot. I am favored voicccce of He-Who-Fessssterssss. The bussssinesss of dealing with dead in battle isssss up to me."
Marcus faced the rat, feeling anger take him once again.
"And I am your Shai-Alud," he said. "You should be speaking to me with more re-"
Now, he saw something else that he hadn't seen before.
He saw the Wakisashi that glimmered in the ratman's right claw.
As the little priest spoke, he watched as the tip of the blade slowly rose to touch Marcus's reverberating heart.
"You are not ssssspeaker for the Unclean," the priest told him in a cold whisper. "You ssssshal never be. A human isssss a human, jusssst assss a Kobold isssss a Kobold and a sssssnake-bitch isssss a sssssnake-bitch. Hereticsssss, all of you. And one day, sssssooon, there ssssshall come a day when you are purged from our gloriousssss empire. And on that day, Ssssshai-Alud, you may sssssee which ratssss in thisssss realm are truly holding the power."
Marcus licked his lips. His eyes now swam to watch the edges of the podium. And he became acutely conscious of just how isolated they were up here, surrounded by the dying and the dead. Like the vicious little creature said, it was his domain.
He maintained his composure. He stalled for time.
"Are you threatening me, Verulex?"
The sly smile that crossed the priest's lips then was more chilling than anything Marcus had seen thus far in the Kingdom of the rats.
"I am but a humble sssservant, Sssshai-Alud," he replied. "We all have our placcce in ratman sssssociety. Even you, Ssssshai-Alud. It issss a beautiful thing, issss it not? He-Who-Festerssss issss a mossst generoussss God. He is even giving sssscum like you a placccce among Hisssss chosen people."
Marcus stepped back as the tip of the knife inched closer to his abdomen. He could swear, still smirking, that the ratman moved with him.
And so when there finally came the rattling of chains from the lip of the silo platform's edge, Marcus was more relieved than ever. And the knife that Verulex once dangled before him simply evaporated into ash.
Magic, it seemed, could hide even the greatest crime.
"Shai-Alud!" the voice of Deekius yelped from the edge of the platform, panting as he and a retinue of soldiers threw themselves over the lip and caught their breath. "You…are you being hurt, Lor-"
"Gloomraava Deekius," Verulex interrupted. "You are coming in good time. I am taking charge of thisssss Yokun bitch. We will be exxxxecuting her publicly tomorrow, after I take sssssome time to – time to –"
The priest collapsed suddenly, coughing up a miasma of his blood in the process.
"Gloomraava Verulex," Deekius said. "You are being maimed. Be coming down, we shall be administering to you."
"Be dealing with Brother Fesssssticusss firsssst, Brother," the old priest coughed as he allowed himself to be helped away. "He issss needing your care more than I."
Marcus watched as the small retinue of rats then took stock of their surroundings, seeing the chaos and carnage that unfolded in such a tiny area over such a short space of time.
"He was being a credit to his Clan," Deekius said. "This is great loss for our people."
Verulex, meanwhile, said nothing at all.
Marcus watched as the Yokun woman was spat on and then trundled off down the silo with the others, thankful that the old priest's wounds at least stopped him from having her slain then and there. Perhaps even he knew he couldn't go against the Shai-Alud's wishes publicly.
But he'd just confirmed something that Marcus had already begun to fear – something that became far too obvious to him now after seeing the hatred burning in the eyes of Redwhiskers and Verulex both.
And, more than that, he needed to speak to that snake. He needed that more than anything. He needed to know…was it chance? Or…was Mari really..?
"Marcus," he heard Deekius say outside himself. "It is being alright now. Yokun are not being known to send more than single assassin team. If they are failing, it is because they are not blessed by their heretic Gods. Defeating them here is great victory for us all, and now, you are having nothing to fear."
The ratman lifted his arm to try and guide Marcus away but the latter rejected the help entirely. He crossed to the edge of the platform and looked down upon the city, seeing the crowds cheer to see him alive, wondering which of them truly did have any real love for him at all.
Then his eyes lighted on the descending form of Verulex, and he felt a very different idea take root within his mind.
"No, Deekius," he said. "I have plenty still to fear. But now I know what to do about it."
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2024.05.14 16:22 TheBlaringBlue Ranking the Shire Arcs in AC: Valhalla

I wrote mini reviews of each arc here, but because there are so damn many arcs, this ended up being a wall of text, despite me trying to keep them short. Feel free to skim or read only what interests you!
--
The episodic nature of Assassin’s Creed: Valhalla means that its narrative is split into chunks. These chunks take place across the many shires of medieval England and vary in terms of length, depth and, well, pointlessness. I thought ranking them would be a fun exercise — a competition of story arcs, all vying for best Viking mini-narrative.
It goes without saying, but I’m about to spoil the whole damn game, so read at your own risk.
--
21. Wincestre
Wincestre is just another Lunden or Jorvik, accept with more Jesus, more King Aelfred and way less… anything worthwhile. This one was just a total nothing-burger of an experience. The fact that it comes so late in the narrative really hurts it, too, because by now you’ve experienced arcs that are a similar traditional Assassin’s Creed city-style that at least aren’t this bad. Aelfred’s turning on Eivor at the end also didn’t feel coherent, convincing or warranted to me. Big miss.
20. Lunden
The smaller, denser cities with multiple targets to track down and ‘social stealth’ options are certainly here to attempt to replicate the traditional AC experience, but Lunden fails to do so meaningfully, and even gets a huge points deduction for being misleading.
The arc is set up to feature twists with Stowe and Ercke (is one a traitor? Will your romancing of Stowe make things complicated?), but after their initial scenes they’re mitigated to what I would hardly even call side characters as Eivor unveils three randos as Order members, kills them and then leaves town. At least there was a cool boss sequence on the river?
19. Snotinghamscire
This arc sees you reunite with Hemmingr Jarl, his son Villi and his compatriot, Trygve. Eivor has an existing relationship with these characters, but the player doesn’t. As a result, nothing that happens with them lands meaningfully.
After Hemmingr passes, this arc boils down to running dull errands to prepare for the burial ceremony. Eivor chooses whether Villi or Trygve will succeed Hemmingr in the end, but the decision is very clear-cut and suggested to the player, lacking the nuance of the game’s other difficult decisions. This arc isn’t memorable, doesn’t concern the main quest, and feels like fluffy filler in the worst way.
18. Jorvik
Another version of the Lunden & Wincestre arcs, Jorvik is stronger than its competitors for presenting the Order members to your face before you deduce who they are. There was nothing shocking about their reveals, but each provided an interesting set piece to navigate during assassinations.
Problematically, the arc sets itself up for Eivor to accuse a traitor, only for her decision to not matter at all. You never get to act on your accusation at Yuletide — the Order member interrupts and attacks the feast no matter who you accuse.
17. Cent
The Cent arc sees Eivor team with Basim to track Fulke. It feels important and part of the main story, but it’s all for naught in the end — you come face-to-face with Fulke in what seems like a meaningful story moment, only for her to run away. Your reward is finding out Sigurd had his arm cut off.
This arc earns some points for getting Fulke screen time and tiptoeing the tightrope of Eivor and Basim’s rocky relationship believably, but certainly can’t be called good. This is because once you pull back the veil, you realize you never advanced the plot and were running in circles for nothing the entire time. At least the other “filler” arcs were forthright about their (lack of) connection to the main story.
16. Jotunheim
This arc has a compelling story to it — Odin running from his fate and bending over backwards to flee from it is interesting, his broken relationship with Loki should be a strong point for the arc, and his moral gray areas (sleeping with a Jotunn, betraying Tyr) certainly make for a complex character’s development.
It has the ingredients of a strong arc, but I just couldn’t shake the why am I doing this feeling I had the entire time. Everything in between Odin’s big moments is a fetch quest and I just felt like I was wasting my life.
This one is weird because on paper it feels like there’s a lot of substance here, but ultimately, I felt nothing while playing it besides contempt for having drank the potion in Ravensthorpe again.
15. Lincolnscire
Heir to the throne Hunwald is exiled from Lincoln and reaches out to Ravensthorpe for help. Eivor tracks down his sickly and dying father and then must cast the deciding vote for whom the new Ealdorman will be after his death.
The game wastes your time with one of Hunwald’s competitors, Aelfgar, (who is a dork) and paints the bishop as evil pretty clearly (he turns out to be an Order member). I suppose this arc could hit hard for someone who accidently put an Order member in charge. For that and for Hunwald at least having a strong drive and personality, this arc earns some marks.
14. Essex
Eivor is brought in to repair a marriage by separating husband and wife naturally without a public divorce. She reunites Ealdorman Birstan with his former lover and sets up a fake public kidnapping to whisk away his wife, Estrid.
I think many would rate this arc far lower than I have here because it is pure side mission nonsense — but for me, this arc stands strong on the backs of convincing and fun characters in Birstan and Estrid, as well as the tangled web of relationships between the two of them, Birstan’s son, and Rollo, Estrid’s former lover.
13. Ledecestrescire
Ledecestre sees the intros of Ivarr, Ubba and Ceowulf. You team up with the sons of Ragnar to help put Ceowulf’s father on the throne in Mercia.
Ledecestrescire earns points for strong, realized characters in the Ragnarsons and Ceowulf, a believable conflict with the Mercian king, as well as the arc’s biggest moment with killing or sparing Leofrith in Tamworth.
12. Asgard
Asgard looks pretty and hits hard when you first arrive. I appreciate Ubi for creating places like Atlantis and Asgard to run around and explore in.
Unfortunately, both felt supremely empty. However, watching Odin fight tooth and nail to run from his fate was satisfying and Loki is aptly deceptive and frustrating. The Builder gave the arc a nice wrinkle, too and climaxed with a nice boss fight.
I spent too much time tracking down tears, but I think if you look at just the main missions here, this is a solid experience in an incredible environment.
11. East Anglia
In this arc, Eivor works alongside Oswald to fend off violent Dane aggressors and claim his leadership role.
Oswald is honorable and likeable — watching him teach the Danes in his court that bravery can reveal itself in more nuanced ways rather than physically was powerful, and giving Eivor the decision to allow Oswald to fight his own battles or fight for him solidified the feeling of fathering Oswald through this arc into manhood and leadership.
I bought into this arc because I felt the story was touching and meaningful and the cast was strong.
10. Vinland
Nothing really happens here aside from hunting down Gorm Kjotveson, but the arc earns major points for how refreshing it is.
I played it late in the story when I was feeling quite a bit of fatigue towards the game and everything about Vinland just landed for me, giving me new energy to actually enjoy what I was doing.
The new landscape is insanely gorgeous and fun to navigate. The stripping down of Eivor’s equipment essentially forces you to start from scratch — but it really makes the four stealth encounters stronger; you have to approach them differently due to being unarmed and unarmored.
The whole thing was a little bit of a reset button for the entire experience of Valhalla and it sorely needed it.
9. Suthsexe
Suthsexe is the meeting with Guthrum and the rising action leading up to defeating Fulke.
The arc is fun, feels impactful as well as meaningful and sees you reunite with all the old friends you’ve made up to this point. Fighting alongside Soma and others was a big positive for me. Storming Fulke’s fort at least included some different mechanics than many forts up to this point, so it felt fresh. Her boss fight in the darkness of the crypts was exceptional, as was her confession sequence.
This arc was mostly good, satisfying fun the whole way through, but didn’t include too much intrigue as the ones ranked above it did.
8. Rygjafylke
Look, I’ll be honest. I’m writing this particular paragraph after completing the game and this opening section was so long ago that I don’t have a great memory of it.
What I do know is that Valhalla opened strongly. I found it all pretty compelling. I remember it being atmospheric, believable and driven by strong characters like Sigurd, Varin, Haytham, Basim and Kyotve. I was bought-in very early and Rygjafylke really got the game off to a strong start.
7. Hamtunscire & Epilogue
Aelfred screen time is a good thing, and this arc earns marks for his badassery in the face of Guthrum, as well as his manipulation of the Dane army. Ally deaths in the battle at Chepeham give the arc meaningful stakes and ratchet up the tension. This arc is brief and straightforward — there’s not much story to it since it’s really just war throughout the whole thing.
Afterwards, Eivor tracks down the final member of the Order and confronts him in a touching sequence over some burnt bread in a small swampy town in the middle of nowhere. It’s a humble conclusion for Aelfred and the swirling epic that was AC: Valhalla.
6. Hordafylke
The return to Norway contains two things: Eivor & Sigurd finding closure with Sigurd’s father, and the two locating “Yggdrasil.”
I quite enjoyed the pit stop with Sigurd’s father, and the entire Yggdrasil sequence was incredibly interesting. It was a refreshing change of pace from what you’ve been doing for the past 100 hours and featured a nice boss fight at the end. No matter which ending you get, the conversation with Sigurd after the dust settles is impactful and weighty.
5. Oxenefordscire
Finally reunited with Sigurd, this is the arc we learn of his obsession with his ancestry and true nature. Eivor’s reaction of discomfort and distrust towards Sigurd’s change is honest and relatable and she must juggle relations between Sigurd and the Thane they are working to put in charge, Gaedric.
Negotiations with King Aelfred are complex and a late intervention from Fulke reveals her true allegiance to the Order and puts Sigurd in enemy hands.
This arc moves the plot along moreso than the last 400 hours you’ve been playing the game, while also establishing and reinterpreting Eivor’s relations with the cast in meaningful ways. It ratchets up the tension of the main quest and narrative, which up to this point had been lagging behind due to a breadth of shire arcs.
4. Glowecestrecire
I’m so surprised to see myself rank this so high — after the first third of the arc, I was considering putting it in dead last. I felt Gunnar’s fiancé’s unintelligible dialogue, the trick-or-treating, the druid encounter, and Eivor’s 400th drunken night of debauchery to be a disrespectful waste of my time this deep (over 80 hours) into the game.
But then the arc turned, with two solid stealth encounters and a stellar boss fight. Navigating the Aelfwood was a gorgeous thrill and the confrontation with Modran is atmospheric and a fantastically fresh take on the typical Valhalla boss or mini boss fight.
When I decided to focus-up on the story and let the Celtic and Welsh mythos shine, the arc became a terrestrial fever dream of satisfying magic, intrigue and character interactions.
3. Grantebridgescire
Eivor looks to ally with Soma, the leader of Grantebridge, but her town’s just been sacked from the inside by a traitor. After saving her three companions in the thick river bogs, you take back Grantebridge and then embark on an investigation to discover the rat.
Its the investigation that makes the whole arc. It has a slew of clues, nuance and red herrings to consider. One of its strengths is how open ended the investigation is — you can follow the quest markers, but talking to the town’s people and hunting down the yellow-painted ship is up to you (at least I think, I played on the most ‘difficult’ exploration setting).
This arc earns big points because the investigation matters — you have to tell Soma to kill one of her closest friends and then watch her do it, living with your right or wrong decision.
2. Eurvicscire
Finally meeting the third of the famed Ragnarson’s, Eivor finds Halfdan a paranoid soul, waxing poetic about friendship and treason. The arc balances the two on a blade’s edge to tremendous effect.
Halfdan believes he has a traitor in his midst and the main culprit is his right-hand man, Faravid.
Faravid's dialogue is expertly written to feign allegiance to Halfdan, but never reveal too much of his true nature. Eivor’s wavering relationship and trust with him are complex and the Wolf-Kissed can lie to both him and Halfdan depending on dialogue choice. Every decision feels like it carries weight. It’s this ambiguity that makes the arc compelling and gives the decisions importance.
This arc could feel disconnected (it’s not part of the main plot and Halfdan doesn’t appear in the late game, no matter your decision) and thus appear as pointless fluff, but I won’t fault it for that. As a self-contained story, this was flat-out interesting and kept me in anticipation of the next reveal or twist. Imagery and foreshadowing, red-herrings, and great atmosphere all make for an engaging and compelling experience. I only wish every shire arc could’ve reached these heights.
1. Sciropscire
Sciropescire’s strengths come somewhat from the arcs that came before it, as it sees Eivor quickly reunited and working with Ivarr and Ceowulf. Your preexisting relationship with both gives this arc an advantage over others where it doesn’t have to establish too much all at once, as well as it starting off with you already having a personal connection of some sort with the main cast. Still, each set piece here is strong enough on its own –
  1. Eivor & co. join to negotiate peace with King Rhodri. She can offer 600 silver to whomever she chooses to try and quell the peace talks. Each option is mired in obscurity, has obvious pros and cons, and plenty of uncertainty. It felt impactful, difficult and nuanced.
  2. After peace talks go sour with Ivarr’s outburst, Eivor, Ivarr and Ceowulf sack a village under Rhodri’s control. It’s brutal and takes a long time to burn (on purpose!). You then fight a huge party of Rhodri’s men. The whole scene feels vile, over the top and harsh (on purpose!).
  3. The twist is that Ivarr kills Ceowulf in cold blood to earn himself the opportunity to get his own revenge on Rhodri — only revealed after you sack Rhodri’s fort (after reaching peace with him). A brutal blood eagle from Ivarr and the game’s best boss fight ensue.
It’s close between the top 3, but this is the best arc in the game, for me.
For once, the game forces you to face the trail of bloodshed and destruction your ‘pacifying’ of England has left in your wake. Additionally, the ambiguous decision-making process in negotiating peace, the brutal village burning sequence, the tangled web of Ivarr’s relationships and motivations, the twists of the peaceful alliance and Rhodri’s fate, and finally, the Ivarr boss fight are just too good all in tandem to not take first place.
--
I’m conflicted looking back on these.
There’s many that feel even more empty than I remember them being now that I draft them as text. However, a surprising number of highly-rated arcs aren’t actually part of the main quest.
Ultimately, I’m left bewildered at the scale and scope of the epic that this game took me on. I was so fatigued by the end of it, but in hindsight so happy I completed it.
submitted by TheBlaringBlue to assassinscreed [link] [comments]


2024.05.14 16:10 jammingaza Grindhouse presents: (the faux trailers, part 1)

Grindhouse theme kicks off the start followed by "prevues of coming attractions"
A narration opens up the trailer "welcome to the hillside, a small town community located on top of a volcano sized hilltop, a community with everything a city wished it had" while shots of people walking around, interacting, socializing,even shopping at small towns stores. "A lake to fish, an army/Navy surplus store, schools, and even a baseball stadium, then a series of unfortunate events and an act of negligence causes a nearby dam to malfunction and flood the entire countryside" a small group of teens look at what used to be a road downhill through the woods, now vanished from the flood waters "what's going on?, that's the only way we used to get down from here, now we're cut off from the outside world". "As supplies begin get scarce and the core of society begins to crumble and shatter, the townsfolk begin to turn on each other, violence, theft, cruelty, MURDER!!!!! as the mayor's son begins to seize control after killing his own father these teens make a desperate attempt to escape with their lives". "What are we gonna do?, how are we gonna get out of here?", "i saw an old fishing barge that crashed into the shores by the forest,if we can attach a couple of motorboat engines from the sporting goods store the back of it,i think it'll still be seaworthy " the next scene would be the kids running through the woods with the engines, while their former friends (armed with guns) are hot on their trail screaming through the night "HALT!!!, STOP!!!!, STAY WHERE YOU ARE!!!!!, DROP THOSE MOTORS!!!!! ". the kids are running through the forest trying to dodge bullets and trying not to damage the motors (no matter how many times they've fallen and gotten back up), you then see a close-up of a rifle barrel shoot a flash followed by the echo of the shot as the screen suddenly fades to black. The narration comes back "The Hillside, if the flood waters don't kill you, your fellow neighbors will"
ALSO..........
submitted by jammingaza to 420Grindhouse [link] [comments]


2024.05.14 15:57 karenvideoeditor The Witch

Helena Pederson had few people knock on the door to her cabin. A life ostracized from her community left her with mostly her chickens and sheep and her dog for company, though there were several friendships that sustained themselves despite her exile. She grew food in her garden but also traded, her chickens giving her more eggs than she needed and her sheep growing wool she used to knit.
The knock that came at night drew her out of a reverie, having been sitting on her couch, sipping a cup of tea she’d just brewed. Her dog Grant lifted his head in curiosity, but didn’t bark, accustomed to knocks and not interested in wasting energy at his older age. Hesitating, Helena put the cup down in its saucer and stood, her socks still on to keep her toes warm against the chill of her hardwood floors. She went to the door, opening it wide.
She stared. “Marius,” she finally managed.
The king stood before her in clothing that made it almost difficult to recognize him. Whether it was the beautiful robes he wore for ceremonies or impeccably sewn clothes for day-to-day life, he always appeared as a king should. But now he was draped in a shabby, worn cloak that covered whatever he wore beneath. She saw his horse nearby, tied to a post, but he was alone, not accompanied by so much as a single guard.
“Helena,” he answered softly. “May I come in?”
Pursing her lips, she paused tersely for a long moment before she moved aside. Marius pulled back the hood of his cloak and stepped inside as Grant trotted over to take in his scent. The unfamiliar presence in the dog’s home made him wary, but the demeanor of his master and her permitting his entrance kept the dog from so much as growling.
Helena shut the door and walked over to the kitchen area. “You still take your tea the same?”
“I do.”
Marius sat on the couch and Grant plodded back over to his bed, laying down on it but keeping his head up and aware. The seconds ticked by slowly as Helena poured the still boiling hot water into another cup. She prepared it as she remembered, down to the exact size of the splash of milk, bringing it over on a saucer.
Marius nodded once in thanks and blew on it before taking a careful sip. Helena took a seat in the handcrafted wooden chair adjacent to the couch rather than beside the king, dismissing her own cup of tea, letting it cool, forgotten. “What’s happened?”
The king paused, taking another sip of tea that Helena knew was still hot enough to burn his tongue. “The battle at Hempstead. We lost…too many men. The situation is declining sharply, and the Empire threatens to overtake the kingdom.”
Helena took in and let out a deep breath, silently. She shook her head. “I know you’ve worked hard to protect this kingdom, and you’ll do what’s best. You always do.”
Marius raised his gaze to meet hers. “Always?”
Helena’s face tightened into a glare. No. Not always. “That doesn’t tell me anything,” she said. “What in God’s name would bring you to my door?”
“Desperation,” he confessed. He took another sip of the tea. “The Empire brings subjugation. They rule with an iron fist and many will die just in their invasion alone. And of course, many men will be conscripted.”
“Are you here to…complain?” Helena asked, leaning back in her chair, confusion thick in her tone.
Marius sighed. “No, Helena, I’m here…” He paused heavily before he met her gaze, with some effort, she noticed. “I’m here to ask for your help.”
Helena stared for a long moment before her confusion turned to shock. “You…” She swallowed hard. “Help.”
The king placed the tea down on the saucer on the table in front of him. “These are my people,” he whispered. “And they will suffer, and there is nothing I can do but watch as it happens. They deserve better.”
“And I didn’t?” she asked, a vice gripping her heart as she felt emotion swell up inside her. “You come asking for help? Your nerve, your arrogance, is unmatched. Besides which, what would you have me do?”
“I need an army that will not fall from an arrow or a sword, and army that feels no pain, that follows orders just as my men do,” he told her. He visibly forced the words out and Helena’s expression descended further into disbelief as he spoke each one. “We have thousands of dead soldiers. Helena, I am more desperate than I’ve ever been because I know what is coming for my citizens and I am afraid.”
Helena’s face twitched in disgust. “I told you,” she whispered, “that I only ever did this for those mourning a loss. For a last goodbye, for a grieving widow or parent or child. And now you come here to ask me to use my skills to raise you an army?”
“I’ve no right.”
“You don’t.” She swallowed hard against the lump in her throat and regulated her breathing, refusing to allow herself to descend into tears. “I’m an exile, Marius. Because of you. What makes you think I would even consider doing this?”
“Because you’re a good person,” he said quietly. Helena’s eyes narrowed in anger. “You broke the law, repeatedly and with no remorse. It forced my hand, you must know that-”
“You are king,” she said. “Nothing forces your hand.”
Marius fell silent for a long moment. “I know I’ve not seen you for many years, but I still care for your well-being. I still have love for you. I’m not sure if that changes anything here, if it’s even relevant, but I wanted to say it, nonetheless. You’re still my sister.”
Helena’s expression slid into a wearied resignation. “Is that meant to sway my response here? This is an affront to everything I’ve ever tried to do with my necromancy.”
“It’s simply the truth.”
They lapsed into a long silence. “What makes you think I could even wield such power? Over so many at once?”
“You would have support,” he answered. “I’ve come to you first, but if you agree to help, there are other witches who would support you with their power. And the battle won’t be lengthy. It can’t be. We need a show of strength that turns the tides, that reveals we will not be conquered as easily as those who’ve fallen in their path so far.”
Helena slowly leaned back in his chair. “They could try the same thing, you know,” she muttered. “They surely have the same intolerance for my kind of magic, but they will find other necromancers among their people if they truly must. Where will you be then? Your soldiers will be pulled back to their decaying, bloody bodies, forced into battle until they can no longer stand, until their spirits untether from this realm because there is nothing left to hold to. The Empire will be the same. All soldiers will fall and even their corpses will become useless, falling to the ground as desecrated shells. What then?”
“I don’t know,” Marius said softly. “I only know that I need to try. I promised that I would try everything to keep our kingdom, to keep their families, safe. And I intent to keep that promise. To try everything.”
Helena’s gaze slid over to her now chilly cup of tea, a part of her wishing she had ignored that knock at the door. She folded her arms around her tightly, emotions she couldn’t describe roiling inside her, trying to hold tight to the life she’d had ten minutes ago. A life that was simple and, in a way, quite sad, but it was enviable from the position she found herself in now.
“How can I say no?” she whispered. Helena met her brother’s eyes, seeing in them a mixture of relief and utter despair. “I’m an outcast of the highest order save for a special few of my oldest friends, but they are still my people. I remember my home in the village, the children who would play in the streets, their parents doing their best to support their families and to simply…live their lives. I couldn’t leave them to be trampled underfoot in a war that is determined to arrive at their doorstep.
“And I hate you for it,” she continued, her gaze thick with a burden of emotion. “I will always hate you for it.”
“That is something I am willing to live with, and I’d expected nothing less,” he said.
Helena pushed herself to her feet. “I’m determined to have one last cup of tea. Then I’ll need someone to look after my animals. You can send word to Kasper Friis; he’d be willing. And then…” She let out an exhausted sigh. “Then…we prepare for battle.”
***
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/storiesbykaren
submitted by karenvideoeditor to HFY [link] [comments]


2024.05.14 15:30 Coderan Meme Stocks Won't Hurt The Big Guys but Can Help You

I don't think I need to tell anyone about the meme stock surge arising again but I want to remind some people: get yo money. That is how you hurt the big guys. Riding a community meme alone until you're broke will not. Here's some call out and tips:
  1. AMC, Gamestop, etc. were on their last legs. That does not mean they were useless companies. Gamestop struggled mightly in the pandemic with shipping well before the meme boost with some speculation that it bought them time to record revenues but not costs Then the actual gaming boom underlying picked up and with scarcity of hardware, Gamestop actually had commodities you couldn't get on amazon, the physical chip shortage that is needed for consoles.
  2. If he figured it out, they all figured it out: This one is a little more obvious with this type of investing but looking at the movie that came out recently. That guy rode a wave with so many supporters and they made a whole movie of him taking down the entire us eco... uh well no he made one rich dude lose a lot of money, made a ton for himself, and some were able to benefit because the market was slow. It was an inefficiency but we all different timing. When the rest of the crowd finally jumps in, you're scraping for crumbs and just part of the next meme wave hoping those controlling it decide to pump at the time you're in.
  3. To the point above... The big guys might be afraid of meme stocks now but they have balls. What they aren't afraid of is every other stock on the market not connected to a meme. This is where you need to make sure you aren't just following some dude who has no clue what you need or trying to start your own holy war if you dont have the capital (money or people). It took an army with a strong leader to take down investors on a very small sample of stocks. It's fun when the stock goes up. It's not fun when the next day on twitch, reddit, whatever they tell you they just dumped because it was too good to pass.
Remember this is a rigged system so it's not like this is an exact science. The problem with the memes is just because we all need to band together to make a move while one guy can just decide to take down some other random company. But all of this is pointless if you dont get yo money!
submitted by Coderan to wallstreet [link] [comments]


2024.05.14 15:23 Burrky Life is finally good again

A little over a year ago I finally went through the divorce I have been dreaming about. My wife and mother of my child had been sleeping around and emotionally abusive towards me, while also non-intentionally(I hope) the same to my daughter.
Fast forward a year, I’m out of the Army, working a pretty good job. We(me and my daughter) have our own pretty ok apartment. She just finished ice skating lessons throughout the winter, has started up tee ball and is excelling in school.
I haven’t done all of this on my own, my parents have helped burden so much weight for me while I have gotten my feet back under me, and I cannot thank them enough for it.
So I guess I’m just saying that although there will be bumps in the road along the way, I am ready for them. I finally feel like I’m doing it right, I feel like my daughter is proud and I am so very proud of her.
Next on the list is therapy for the both of us and truly starting to repair what damage was done in the decade we just finished.
There is hope dads. Keep grinding and making sure your kids feel your love. It’ll get you so far
Oh and btw her mom calls at most once a month and is across the country sleeping/living with her step brother. So that’s also a victory
submitted by Burrky to daddit [link] [comments]


2024.05.14 15:02 Sharptrooper Intended Difficulty vs Volatile Difficulty (and bugs)

Greetings, Helldivers.
Today I want to talk about difficulty - not the number you set at the bottom of the mission selection screen, but how actually difficult beating a mission IS. I'm going to argue that whenever a 'campaign' becomes frustrated, it is due to extreme RNG rolls and bugs.
First, a list of the elements and issues I want to highlight:
Touching an enemy's corpse after it's death is a recipe for disaster. Dead tanks can randomly damage you, dead shriekers can crush you, dead Bile Titans can outright kill you on their own if you try to climb over them. Enemies can clip through them just fine, but these corpses can be so dangerous that they can essentially close off a route on their own. Dying to a ragdoll and having your geasamples stuck under it can stall a helldiver for a considerable amount of time.
On some planets, the enemies have zero qualms about glitching their way up mountains like they're playing Skyrim. A tank on a plain field is a regular enemy; a tank on top of a mountain is a deadly threat with no easily accessible weak-spot and high ground advantage. Bugs are known to clip their way up hills to get to you, and don't get me started on gatling devastators blasting you from inside destroyed dropships or the rock they clipped into, becoming invulnerable on top of that. THere's even a particular bot map where enemies will walk over a 20ft wall as they make their way to attack the extraction point. Bugs like this can absolutely swing a fight and break the helldivers' momentum.
Enemies are mostly unhindered by long distances, smoke, and fog. Helldivers are absolutely not. This is most felt against automatons, who abuse the hell out of low visibility by perfectly tracking helldivers through foliage, fire tornadoes, ambient mist, and distances long enough that they should look like 4 pixels to them. This makes planets with those elements disproportionately hard.
Hunter, o hunter, how I hate you. The damage your leaps do might as well be a die roll. You're not the only culprit, though - automaton rockets seem to enjoy alternating between 1-shotting the helldivers or dealing a miniscule amount of damage. I'm aware that there is supposed to be 'directional armor' hitboxes and that the bugs are probably 'headshotting' the helldivers, but such systems need to be VERY tight and consistent, which is not the case. Fair or not, unpredictable damage leads to frustration, and frustration... is bad.
It cannot be said often enough, but fire tornadoes are an actual hate crime. They can disrupt the helldivers' ability to complete objectives for entire minutes, camping their dropped gear or completely walling off entire routes. The ultimate version of this is in civilian escort missions, where not only they can completely prevent you from progressing the objective but helldivers get a requisition penalties for the deaths of civilians that run into pillar of fire.
I already mentioned this but, some planets are so foggy that that in of itself is a hazard. An honorable mention goes to meteor showers which clear objectives on their own; it's amusing and I'm sure most people smirk at it, but technically that makes things easier than they should be with no input from the player.
You load up your Recoiless Rifle and your Railcannon Strike, but suddenly the bots throw two hundred tin men with chainsaws at you. Later, you call down a Machine Gun only to be completely overwhelmed by Chargers and Bile Titans.
Enemy compositions are a big part of the game, and they are NOT created equally. There are enemies in this game that are simply far more dangerous than their peers, and campaigns abundant with their presence are much harder.
This COULD be mitigated by having a VAGUE description of the expected 'weight class' of enemies, call it a satellite scan or something. Knowing that you'll be facing more (or less) of certain enemies without having to go in blind on the first mission of a campaign would save some frustration.
Much like army compositions, secondary objectives are NOT made equal and an enemy artillery near the extract or a jammer near the main objective will be FAR more disruptive than the shrieker nest on the far end of the map.
Now, full disclosure, I actually like when they get in the way a bit. There's something very 'action movie'-like about entering extract and realizing you're about to get shelled and having to deal with that ASAP. THAT SAID, I still think it's a matter worth looking into. To get the most jarring example, Airship Factories can single-handedly end a mission if not dealt with and sometimes they spawn in extremely difficult-to-assault places, near objectives and whatnot, while sometimes they're isolated and begging to die. SOME disruption is great, EXTREME disruption or ZERO disruption is frustrating/not interesting. I figure this wouldn't require much beyond a bit of manually pruning certain bad spawn places.
CONCLUSION:
'Just turn down difficulty' is not a valid argument when so much grievance can be caused by bugs and issues with hitboxes and mechanics alone. These elements I mentioned can cause difficulty spikes that the player did not sign up for and absolutely can induce frustration. I would really love AH to give these elements a close look sooner rather than later, because nowadays when things go to shit on my mission it almost always involve one of those elements.
submitted by Sharptrooper to Helldivers [link] [comments]


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