Runescape accounts for freesx

RuneScape 3 - IronScape Reddit

2016.10.27 06:29 KingSteezie RuneScape 3 - IronScape Reddit

Home for all RS3 Ironmen and Ironwomen. Ask for advice, share your insights, and more!
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2018.03.28 15:17 Killoah A place for RuneScape snowflakes (OSRS or RS3, iron or not!)

A community for RuneScape snowflakes! A snowflake is any account playing with additional self-imposed rules or restrictions. Non-iron accounts are welcome too! Also feel free to post for OSRS or RS3.
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2011.05.08 08:10 Botting Runescape

Discuss RuneScape botting, scripting, and everything in-between!
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2024.05.14 15:18 derwood1992 Can't remember name of activity

I used to play runescape back in the 00s and recently made an account for fun. I've been trying to remember the name of this thing I did for a while was. It was some sort of pvp activity where you could train magic for free. I believe it was located in the wilderness, but there wasn't any penalty for dying in the game. I'm not sure, I could be misremembering some details. I'm fairly certain it's not the mage training arena or the Mage arena.
submitted by derwood1992 to osrs [link] [comments]


2024.05.14 14:57 abulero What was the first good money maker you discovered?

I think everyone stuggles with gold in the beginning of their Runescape journey. As a kid, I remember saving up so much so I could buy full rune. I remember the full helm was 35k, plate was 80k, legs were 60k and the kiteshield was 50k. That was a lot of money back then. Oh and the scim was 35k.
I also remember I started getting some "real" gold flowing once I discovered I could bolt some steel dragons in the Brimhaven dungeon for Dragon Platelegs drops, which were worth around 200k. That's when I stopped struggling with gold, I think.
Do you remember what the first real money makers you started doing were? I don't mean things like picking up flax and stuff. I mean the thing you did that skyrocketed your account.
submitted by abulero to 2007scape [link] [comments]


2024.05.14 00:28 No-Palpitation-7672 WE DO NOT WANT RS3

Unfortunately I just learned about Jagex’s potential addition of aggression potions and prayer renewal potions coming to osrs, as well as the potential increase in power of endgame magic gear and nerf of the occult necklace. Now for some folks who have never played rs3, you may not know how bad it really is. I’d like to introduce to you the concept of removing the FUN (money making and overall value) out of the early and mid-game content so that players who purchase bonds can power level their accounts with overpriced endgame consumables such as aggression potions and super prayer renewals.
This ends up hurting new and mid-game players in 2 ways.
1) players spending even more time farming monsters in the same spot with aggression potions (great for Jagex and endgame players) and taking up space where they would normally have to take breaks and allow other players to have a chance at that particular spot. 2) Could potentially trivialize one of the most reliable early to midgame money makers, farming ranarrs for prayer potions.
You see, the more stuff like this you add in to an MMO, the more the life gets sucked out of the game because the magic of these old games is actually in the OPPORTUNITIES that they give to the players in the early and mid-game game rather than everyone racing to the endgame content by purchasing as much overpriced garbage as possible, so that they can make the overpriced consumables themselves and sell them to low level players.
If you’re sitting here thinking “wow this guy is a janitor, loser, idiot, etc.” let’s take the time to reference 2 of our other favorite MMO franchises who have successfully ruined their games by taking out the early and mid game grinds.
World of Warcraft completely ruins any linear story they had left, adds level 70 boost instead of adding more midgame content and filling in story gaps for new players.
Guild Wars adds a level 80 boost for only $7 and completely ignores their stunning early and midgame. Allows the purchase of a mount at level 10 for irl money.
And finally, RuneScape 3. Completely trivializes ANY effective mid game money makers with a massive focus on endgame bossing, gear, and high skilling level requirements. The pressure to purchase a bond is much higher.
So, who hurt me? It was only some of the most trusted and greatest mmo franchises of all time. So please, leave the healthy core of the game alone. <3
submitted by No-Palpitation-7672 to osrs [link] [comments]


2024.05.13 21:31 Complete-Theory-8719 Warning: Don't Use Email + Strings -- Mods, Please Help

I know this is probably something you hear all the time, so it’s hard to believe, but I have done nothing wrong, and I can’t get into my account. Please help me get my account back.
About six months ago, I switched to an official Jagex login. I signed up using my email with a string behind it so it looked like this: “[email name]+[runescape@gmail.com](mailto:runescape@gmail.com)”
All worked well for a couple of months until I was logged out and either something went wrong with my password or I forgot it. I may have forgotten it because I lost my job and broke up with my partner (it was a rough time…) Upon being logged out, I lost access to my account, and something in your system does not handle that string extension or there is some other error because when I follow the steps to recover my account, it says my account doesn’t. Well, I know it exists because I have confirmation emails.
I sent this info to you in a ticket and received a run-of-the-mill email back about the issue that didn’t even make sense for my case. I’ve given you proof of my credit card, account dates, account details, friend names, former passwords, screenshots of email confirmations of creating the account, and screenshots of the “Account Not Found” issue, and I am still sending you money each month, and I just got ghosted like we had a bad date…
Please help me out and give me my account back.
submitted by Complete-Theory-8719 to 2007scape [link] [comments]


2024.05.13 20:46 omumura_rin They silenced most of my posts on the main subreddit

It was god’s plan to show you all the liars
All this ebony prince posts are definitely cool but it goes without saying that this page is not kendrick’s burner account. It seems that the katt williams line are aging well. Him saying drake “apologising” means that he wants drake to admit and turn himself.
I don’t really care about that and can’t wait that long. I also have my connections. Not to any of the artists but people within companies and governments.
Drake recently became the chief manager of kick formula 1 team. And this just further proves my last few posts. Bijan “hassan” Tehrani and Edward Craven are founders and owners of stake and kick and many banks and insurance companies and alot more.
They tried to hide it by submitting the other parent companies in syria,cyprus,brazil.
These countries are closely related and supported by a Middle Eastern Country which I named before.
They work with cryptocurrency which is untraceable.
They say that they started these brands in 2017 which means they were only 21. Impossible for normal Australians to open companies in these countries specially at the age of 21.
Mother companies include: Mebeas (Cyprus) Ltd., Lemesos, Cyprus Fidaly Holdings Ltd. Alytrucia Ltd. Harfidius Ltd. Scribaco Ltd.
This is a story of them silencing a whistleblower which includes even more celebrities:
https://www.dlnews.com/articles/defi/from-runescape-to-high-stakes-the-biggest-crypto-casino-stakecom-sued/
Y’all messed up 17 years ago. Making me suffer for a year when i was just a kid.
submitted by omumura_rin to DarkKenny [link] [comments]


2024.05.13 14:27 Lower-Dependent-3684 Welp boys, my time has come. Don't think i will ever be back, it was my only account and I had over 5,000 hours in game....

Welp boys, my time has come. Don't think i will ever be back, it was my only account and I had over 5,000 hours in game.... submitted by Lower-Dependent-3684 to 2007scape [link] [comments]


2024.05.13 10:07 asppppp The botting situation is so bad that they're part of youtube guides

eg: https://www.youtube.com/watch?v=ZZiKDbFPaAM Video title: "never run out of gems on your ironman again" @ 2:27. "without the karamja diary you may have to compete with bots"
So now I have to get karamja hard diary if I don't want to compete with bots who mine 10x faster than me because I can't get a glory for a long time
Jagex please: make new accounts forced to pay for their first 2 months of membership on that account with real money.
Watch the bot owners whine in the comments pretending to be concerned real players. "But this will be bad for runescape's health, it'll deter new players :((". What % or new players pay for membership with bonds - the answer is probably close to 0, unless they have friends in game. You know what's bad for runescape? 25%+ of the playerbase being bots
submitted by asppppp to 2007scape [link] [comments]


2024.05.13 03:23 Espionage724-0x13 Launch OSRS through Jagex Launcher one-click, and some Legacy Java optimizations

Here's some flags I use for Jagex Launcher:
--disable-gpu --disable-software-rasterizer --single-process --launch=osrs --silent 
This:
So now, I can double-click Jagex Launcher's desktop shortcut, and within a few seconds OSRS is on my screen with my Jagex Account logged-in, without any additional clicks! Jagex Launcher is quiet and stays in the taskbar, and can be exited after the game client launches.
To really make this magical, it would be nice if there was a flag to cause JL to automatically close after like 30-60 seconds (to make sure the game client is actually launched with the envs). I tried looking at some Chromium headless flags but couldn't get anything to work. I've seen some batch files mentioned on the post linked at the beginning that look fine (I'd really prefer a flag though :p)
If anyone discovers anything, I'd love to hear it!
Those flags can also be used for Steam versions of RS and OSRS (add as a launch option to the actual Steam versions of either):
"C:\Program Files (x86)\Jagex Launcher\JagexLauncher.exe" --disable-gpu --disable-software-rasterizer --single-process --launch=osrs --silent %command% 
  • %command% is needed at the end for Steam launching
  • If you installed Jagex Launcher somewhere else, change the path to where your JagexLauncher.exe is
  • According to that post, jagex:launch=runescape (no --?) is for RS instead of OSRS
  • Jagex Launcher stays open, and this also causes Steam to continue tracking gametime for OSRS/RS if launched like this. Exiting JL while having the game client up still tracks, and closing the client without JL open also stops Steam tracking
Launching OSRS/RS like this requires double the storage data since Steam also has to maintain a copy as "Installed" along with Jagex Launcher's versions, so this is only really practical if you want Steam overlay/tracking. I'm fine with that for OSRS, but RS is 10 GB * 2 (which is still like nothing on my barely-used 1 TB but still :p)
With OSRS I use the Legacy Java client today in 2024 because I found a few days ago the C++ clients (JL and Steam) have a higher lowest brightness (stuff is less-saturated and brighter). This is noticeable on hard colors with direct comparison (red, purple), and I'd wager this is more important on OLED displays with black colors (blacks are legit black on Java but slightly-gray on C++); totally worth giving up the smooth camera rotate for me, and I don't use any C++ client-specific features. I don't know if the brightness varies with RuneLite, but I suspect that since it's Java it should have regular brightness and be fine.
If you install OSRS without Jagex Launcher (OldSchool.msi), it shows up as a client option (Legacy Java Client) in Jagex Launcher.
These are some optimal settings I do in oldschool.prm also:
Edit file:
notepad "%UserProfile%\jagexcache\jagexlauncher\oldschool\oldschool.prm" 
Copy all these contents over whatever exists:
-Djava.class.path=jagexappletviewer.jar -Dsun.java2d.opengl=true -Dsun.java2d.accthreshold=0 -Dcom.jagex.config=http://oldschool116.runescape.com/k=3/l=$(Language:0)/jav_config.ws -Xmx512m -Xms256M -Dhttps.protocols=TLSv1.3 -XX:+UseSerialGC jagexappletviewer 
In-particular:
  • -XX:+UseSerialGC is a significant performance improvement
  • -Dsun.java2d.opengl=true smooths camera movement and some animations everywhere (but reports slightly lower average FPS in some areas)
  • -Dsun.java2d.accthreshold=0 is an apparent optimization to really use GPU acceleration (something like passes textures direct to the GPU without delay/buffer)
  • The 116 in -Dcom.jagex.config defaults to world 416 and can be set to another world number minus 300 (so the pest control world 344 is 114)
submitted by Espionage724-0x13 to 2007scape [link] [comments]


2024.05.13 01:58 sikeclonenot Welp boys, my time has come. Don’t think i will ever be back, it was my only account and I had over 5,000 hours in game….

Welp boys, my time has come. Don’t think i will ever be back, it was my only account and I had over 5,000 hours in game…. submitted by sikeclonenot to 2007scape [link] [comments]


2024.05.12 20:35 Table-Games-Dealer Guide I sent to a friend

On smoke breaks I talk with a friend about my dreams of escaping the casino and talk about my rust adventures. He asked me to tell him where to start programming and what project to do. I am going to video call with him to go to get to hello world but wrote this guide so he could follow and repeat.

Terminal:

Most code in the world does not have a graphical user interface (gui). Such artwork is expensive to make and costly to run. Instead we work with the bare minimum in the terminal.
The terminal is a text interface where you can have powerful control of your computer. There are things that dont have any buttons, but everything has logic in terminal.
I am on Mac and use Zsh as my native terminal, I think you have Command Prompt but it will depend on you version of windows. I highly recommend you study your shell sooner than later. It can make life way easier.
I know some windows but can not give you too much advice. No matter what coding language you want to use you are likely going to want to use bash to automate stuff. I used bash to automate the login of my 6 Old School RuneScape accounts. Took me several minutes every play session, turned into one click with some light coding.

Interactive Development Environment:

Choose an IDE and look at all the options. check all the settings. I use VSCode. Look for extensions, configure them all. They can be incredibly powerful for your understanding of what your code is doing and what the borrow checker wants from you.
Don't stick with VSCode, different IDEs provide vastly different experiences per language. Always shop around.

Cargo:

Cargo is rusts package manager. It can get code from the internet, compile and ship your code, do versioning and most of the tedious stuff of coding.
Learn cargo well this is how you take your code and do things with it.
Do beware that cargo allows you to download arbitrary code from the internet. Don't go downloading sketchy shit and getting pwnd. But for big projects absolutely go ahead this community is awesome.
There is no need to enable git versioning with cargo, but it would be cool should you lose your computer your code would still be in the cloud and retrievable.

Rust's Borrow Checker:

The borrow checker is apart of the rust compiler, the thing that turns your text into computer code. It is going to be the bane of your existence should you stay with rust.
The borrow checker prints to terminal a highly detailed and specific commentary on your code explaining what it will not accept as valid rust code.
Read everything it says, often the borrow checker will explicitly tell you what to do to solve the problem. This will be most of your workflow, making the borrow checker happy. Once the rules of the borrow checker are followed, your program will run flawlessly. It may not make sense logically, But in a memory sense, the point of rust, safe.
If you use the borrow checker in the IDE you may get some hyperlinks that let you jump through your code to debug way faster than scrolling.
Do be warned though that there are bugs in rust, but none that beginners like us have to worry about.

Shop around for languages:

Rust is making me learn computer science and bring me really close to flipping bits and I think that is really cool.
Python is quick and easy to use. You can get competent in a month.
Python is 100x slower than rust but waaaaay more fun to use.
Rust is faster, but takes 10x longer to write at this point. But when I have completed something it is safe, fast, and as exact as I could want something.
If I wanted a job right away I would learn JavaScript, JS runs 90% of the internet and the majority of the jobs. But it's 29 years old, slow and unsafe. Its ecosystem is huge. Memes are bad. No dommy borrow checker.
C++ is the parent language to Rust. Haskell is also a big influencing factor. I would learn some about these languages and why rust 'fixes' them.

Bacon:

One tool I find so helpful in rust is called Bacon. It will automaticly rerun your program whenever you change the code. So instead of having to manually ask the computer to run it can always be running on the side, along with great displays of the borrow checker and clippy text recommendations.
Must have use it every time I VSCode open.

Clippy:

\\ this is a linter whose implications I have yet to understand see comments below!
Clippy is the formatter cargo uses to proofread and restyle your code. Very convenient when you get all sweaty and shit out some code from your stream of conscious then you can type one command and make it look intentional again.

Configure VSCode to support rust by downloading these extensions:

Setup Hotkeys:

Setup a hotkey in vscode to run rust in its cargo run format with code runner.
This is rather complicated and cost me way to much time, but go to extentsions, Code-Runner. Click Code-Runner: Executor Map Edit Settings.json.
look for the rust entry in the field
{ "code-runner.executorMap": { ~ "rust": sadness_and_lies, ~ }, "code-runner.clearPreviousOutput": true, "editor.rulers": [120], } Should be: "rust": "cargo run # $fileName", 
Then go to hotkeys in the VSCode settings and search code-runner.
Edit the entry:
Run Code
code-runner.run
To your specifed hotkey. This will make VSCode use cargo to run your code. This hotkey should also run other languages should you do so.
Bacon must be added to your path. This may be difficult on windows I dont know but I challenge you to EITHER:
Make a profile in your terminal that has Bacon in the path (I failed to do this but got Zsh to run a Bash script that brings bacon to path on startup),
or make a macro/hotkey in vscode to bring them to path (this is what I did in VSCode only becasue I dont understand Zsh profiles enough... hours wasted)
oh by the way Bacon can be installed with 'cargo install bacon' and is found in root/.cargo/bin
My solution to VSCode was to add
[ { "key": "cmd+b", "command": "workbench.action.terminal.sendSequence", "args": { "text": "bacon\u000D" } }, { "key": "alt+b", "command": "workbench.action.terminal.sendSequence", "args": { "text": "export PATH=$PATH:/Users/work/.cargo/bin\u000D" } }, ] 
to the keybindings.json
this lets me opt+b to bring cargo tools to Zsh path,
then cmd+b to start bacon.
Note that this will bring any cargo shell tools to path. One nice one I like is Exa, a file viewer like Dir but better
I know this was a wall of text but once you can do this 👍

Well that's it. Thanks for reading. Thanks for sharing everything I know is from the internet.
submitted by Table-Games-Dealer to rust [link] [comments]


2024.05.12 18:56 Hephaesteus This seems fishy

This seems fishy
So, i play osrs but havent been able to play recently since my pc died, i never changed my email on my acc so i dont know if this its legit or just a phising email
submitted by Hephaesteus to 2007scape [link] [comments]


2024.05.12 01:29 omumura_rin It was god’s plan to show you all the liars

All this ebony prince posts are definitely cool but it goes without saying that this page is not kendrick’s burner account. It seems that the katt williams line are aging well. Him saying drake “apologising” means that he wants drake to admit and turn himself.
I don’t really care about that and can’t wait that long. I also have my connections. Not to any of the artists but people within companies and governments.
Drake recently became the chief manager of kick formula 1 team. And this just further proves my last few posts. Bijan “hassan” Tehrani and Edward Craven are founders and owners of stake and kick and many banks and insurance companies and alot more.
They tried to hide it by submitting the other parent companies in syria,cyprus,brazil.
These countries are closely related and supported by a Middle Eastern Country which I named before.
They work with cryptocurrency which is untraceable.
They say that they started these brands in 2017 which means they were only 21. Impossible for normal Australians to open companies in these countries specially at the age of 21.
Mother companies include: Mebeas (Cyprus) Ltd., Lemesos, Cyprus Fidaly Holdings Ltd. Alytrucia Ltd. Harfidius Ltd. Scribaco Ltd.
This is a story of them silencing a whistleblower which includes even more celebrities:
https://www.dlnews.com/articles/defi/from-runescape-to-high-stakes-the-biggest-crypto-casino-stakecom-sued/
I know a lot of you check the posts on this subreddit . It’s not just me that’s what the culture feeling. Y’all messed up 17 years ago. Making me suffer for a year when i was just a kid.
submitted by omumura_rin to KendrickLamar [link] [comments]


2024.05.11 17:49 Hexuhx Stability Your Home From Fresh Start to PvM Mastery!

‼️__ Stability __‼️
Come check out Stability! A social and PvM-centered clan founded in 2021 to create a group with whom to chat, relax, and learn new content with. We are community of experienced, intermediate, and new players alike that work hard to support each other and focus on reaching our OSRS goals!
🧗‍♂️ Your Path to PvM Mastery 🧗‍♂️ Our vision in Stability is to assist everyone in reaching their account goals. Whether it be getting your first fire cape, getting 2000 ToB kc, maxing your account, or even becoming a combat achievement grandmaster; we have experienced players ready to assist and help you learn all about Old School Runescape!
_🤔 What to expect 🤔 _ We have: - High level PvMers to help you on your journey - High level skillers with combined billions of XP to consult with - 💬 A social and chill group to chat and hang out with - Weekly Boss of the Week and Skill of the Week events - 📆 Periodic bingos and other events with big prizes - 📣 An encouraging community with lots of teaching experience to help teach you group and raid content
Requirements : An Old School Runescape Account
🇺🇸🇪🇺 Regions: US/EU - Peak Timezone: EST(US) 🌎 Home World: 573
Clan Name: Stability
Feel free to join the clan chat as a guest(Stability), or follow the URL below to join our discord. For any questions, send me(@Hexuh) a PM on discord, or just simply ask in the discord! https://discord.gg/stability
Clan Banner: https://imgur.com/j5Hpm7p
submitted by Hexuhx to OSRSclanFinder [link] [comments]


2024.05.11 02:05 AutoModerator Clan Saturday - 11 May

Clan Saturday is a weekly thread for finding and advertising clans. If you're looking for a clan, or if you're recruiting for a clan that needs more members, this is the place to post!
If you're advertising for a clan, please limit advertisements to 1 per clan - check to see if someone else in your clan has already posted. Include the clan name, a link to the official RuneScape clan page (and Discord server if applicable), and any requirements for joining.
Clans that advertise here are updated in our Clans List. If you are a clan leader and you want your clan to be added to the list, send a modmail with the relevant clan information.
If you're looking for a clan, include enough information about yourself to allow other RedditScapers to make good recommendations. For example, if you enjoy combat and are looking for a combat-oriented clan, you should include your stats/equipment and degree of combat experience.
There's a wide variety of clans to choose from: bossing- and skilling-oriented; general social, role-playing, and lore clans; clans focused around minigames and achievements, and specialist clans for ironmen and other account builds.
(Past Clan Saturday threads)
submitted by AutoModerator to runescape [link] [comments]


2024.05.10 19:27 boogerpenis1 What's the purpose of putting 1% magic damage bonus on low/mid tier robes?

For those not aware, Jagex is planning to redistribute half of the magic damage bonus on Occult Necklace to various other pieces of magic equipment
Part of this includes giving 1% magic damage to the hat, top, and bottom pieces of Infinity, Dagon'hai, Elder Chaos Druid, Bloodbark, Blue Moon, 3rd Age, and Ahrim's.

My question is: Why? Who is this for? What mid-tier players will benefit from this?

 
It's important to understand that damage rolls are truncated in this game. That means that if your max hit is calculated to be 20.99, it's still only 20. So if your max hit is 25, you would need at least 4% bonus magic damage to see any actual DPS increase. 3% bonus magic damage doesn't bump up your max hit until your base max hit is at least 34.
For reference, a Trident of the Seas doesn't reach base max hit of 25 until 90 magic. A Swamp Trident can reach 34 max hit at 108 magic (87 plus a CoX Overload+). A Warped Sceptre will start maxing a 20 at 81 magic (when you will only need 5% magic damage to increase DPS instead of 6%).
 
What does this mean? For the vast majority of accounts at the level where they unlock the ability to wear these robes (40-70 magic), the magic damage bonus is pointless. It's not until 75 magic, where you get access to an extra 2% from imbued god cape, does the bonus from your robes finally kick in.
 
I feel like this entire sprinkling of magic damage % across a bunch of items was just done without any forethought, or was just done with region-locked Leagues accounts in mind. It's not going to feel good or impactful to make decisions like upgrading from Mystic robes to Infinity, or wearing a Seers Ring, or buying eternal boots, when each of these decisions will more often than not mean as much for your DPS as they would have before this change. Compare it to upgrading to Occult, or from Barrows gloves to Tormented Bracelets, where you can actually feel the impact at any level with almost any setup. This isn't even "opening space for new magic rewards" as they said, in fact it's doing the opposite. You're crowding out room for anything to go inbetween these 1%, 2%, 3% ladder steps that would be impactful in any way at all.
And of course, all of this is caused by Shadow existing. 1% and even 0.5% don't look as silly when you triple it and apply it to an already high max hit.
 
tl;dr - Marginal <1% magic damage bonuses don't really kick in until 90+ magic, putting it on low/mid tier gear is either pointless or just outright annoying to figure out how many pieces they have to upgrade to see a payoff.
submitted by boogerpenis1 to 2007scape [link] [comments]


2024.05.10 04:21 RileySwag1993 Let’s talk about that dupe protection

Let’s talk about that dupe protection
First and foremost, screw these streamers who play this game 8-12 hours a day every day. I’d like to know the statistics about how many accounts quit once they make it to CG and go dry for an enhanced. I’m talking about everyday people with full time jobs, families, or just a life outside of RuneScape? Realistically I may have an hour to focus on RuneScape and each day which gets me 4-5 CG completions. Extrapolate that out and I’ve persevered through about 200 days of being dry at this place. This is BS and destroys the game for the he average player (iron man of course). Jagex, put dupe protection in or make it so Ironman can’t drop trade their items and give them guaranteed drops. For all these streamers who want to b**** and moan about it, give them another mode where they don’t have guaranteed drops so they can shut up.
Rant over.
submitted by RileySwag1993 to 2007scape [link] [comments]


2024.05.10 00:08 Good-of-Rome Dovydas got his wish

Dovydas got his wish
Only took 9 years.
submitted by Good-of-Rome to 2007scape [link] [comments]


2024.05.09 23:47 peckishflagstone Should I start again in 2024?

I played Runescape as a kid in 2007 until about 2009. I absolutely loved it and was as addicted as many of you will have been back in the day. For whatever reason I stopped playing and never returned, but I still had fond memories of Runescape.
I cannot remember my account details and to be honest I'd want a fresh start anyway. I'm just wondering what the player count is like, if the game is slowly dying or if it is in a healthy state, because I'm tempted to start again. There is no way I am playing Runescape 3 because I hate microtransactions with a passion and I hear the game is riddled with them.
So basically, is it worth starting again in 2024 after all these years?
submitted by peckishflagstone to 2007scape [link] [comments]


2024.05.09 19:07 Thermald May 9 2024 Varlamore Group Boss Proposal Q&A Summary

I am aware that this has some overlap / discrepancies with the modcast from Tuesday. They're allowed to say new things / change things when content is in the design phase, and I'm just transcribing what they say.
Hosted by Mod Sarnie and Mod Squid
Announcements: Another batch of project rebalance is live, with changes to agility, mining, thieving, and slayer master changes. Check out the blog for full details, there are a lot of them.
Check out the gamejam at https://oldschool.runescape.wiki/w/Game_Jam_V or with a blog post soon A bunch of hotfixes went live for people abusing various agility courses, zalcano masses, MTA magic, removed ability for mining gloves to work on granite/sandstone.
Sarnie on granite/sandstone mining gloves: This was an unintentional buff for mining where it gave way too much xp for how low intensity it was. We are looking at conversion options for old brimhaven agility tickets. We are looking at adjusting fail rates for heroes/paladins since they do not match what we hoped they would be. We are looking at fail spots for canifis, ape atoll. We are looking into UK Brimhaven worlds. We are looking at a way to swap a stored task with current task for slayer (NO ETA, NOT QUICK)
Q: Is the group boss going to be draconic? A: Yes, its a dragon now. Merchers in shambles again.
Discussion about the dueling wand, dueling shot, and its space in the magic progression relative to warped scepter, trident. Looking at making the wand a dragonbane weapon, with an upgrade from highlevel content. It will no longer be a 3 tick wand, but now a standard wand, normal casting speed on standard spellbook, but with a dragonbane effect. Disussion about the stats / balancing of the wand (power level will be appropriate for the boss difficulty and drop rarity). Definitely usable in pvp, likely a bad option though.
Q: Why is the tome of earth coming from a PVM boss instead of a skilling boss? Something mining related in particular? A: we don't know when we're going to have skilling updates and mining boss especially, so we're putting it on this boss. Thematically, the boss is a tunneling boss so it fits, and tomes are combat weapons anyway so its not that crazy to put it on a combat boss. We want to get the tomes rolled out with the magic rebalance coming.
Q: The boss looks more like 'air' type than 'earth' imo as its a wind serpent. Why go for a tome of earth rather than a Tome of Air? A: The boss has small wings, but it can't really fly it just tunnels around, so tome of earth. Also a discussion about the dwarves and lore. It might glide around, but its a "chonkus" that lives in tunnels underground. So earth.
Q: I assumed water and earth runes would be granted from Muddy pages (due to the association with mud runes and mud staff). Any plans on changing the name? A: Squid's mic died so he just nodded in response to this. Not sure what the new name will be, but will change to remove confusion with "mud" runes.
Q: Will the tome of earth offer anything beyond 10% damage? The water tome gives 20% damage, accuracy, and other effects. A: As a reminder, they're all being changed as part of rebalance, so all tomes are going down to 10% damage. The other effects of the existing tomes (damage, accuracy) are going on to monster elemental weaknesses, so this is a poor comparison. [No comment on the bind buffs, stat drain]
Q: Why are the new prayer potions coming from pvm and not a skilling activity? A: PVM being a source of secondaries isn't entirely new. That being said, we could introduce a new varlamorian herb, with its own seed that drops from this boss, and you get the secondary that drops from the Varlamore Herblore Activity. Taking feedback on this. Unrelated, we still don't know what herb is going to be used for the Goading Potion ('agro potion')
Q: Will the seeds/herb come from other varlamore activities? A: We're not against it, but this is far too early to give a committal answer.
Q: Is the prayer rejuvination potion 4 dose, and 8 minutes per dose or combined for all 8 minutes? A: 4 doses, 8 minutes per dose
Q: Can you potshare the new potion? A: Squid doesn't know that prayer potions and restores can be shared today. So "Maybe"
Q: Will the new prayer potion have a certain interaction with the holy wrench A: We talked about this in stages, yes it makes sense for it to. We don't know the exact effect yet.
Q: How do you see the prayer potions interacting with redemption in high end content? A: Mod squid doesn't understand this question. The regen is fairly slow to proc as fast as you'd want it to at content like Thermy.
Q: Are there any other reward suggestions in the works? A: We saw some other ideas we liked, as an example a prayer-range set. Seems cool, seems fitting. What about a slightly better version of blessed godhide? Made with hides from this boss, it'd just be blessed hide with more prayer bonus. Maybe new hide from the boss that gets crafted. Not really sure we want to go with upgraded blessed godhide since it comes from treasure trails. We need to discuss this internally more.
Q: Any chance this boss could be tweaked to be "nex" tier, near impossible to solo, hard hitting, group focused? A: No, this is mid level focused.
Q: Can iron kill this in a group like nex or nightmare? A: Yes, you don't have to make an instance you can join the public one.
Q: What other loot can we expect, can we see things like blessed bone shards and sunfire shards? A: Yes to blessed bone shards and sunfire shards, at a quantity suitable for the level (less than colosseum).
Q: Does the group boss retaliate while attacking it on the different parts while scaling the mountain or is fighting these parts similar to killing hespori plants or skotizo altars for instance? so no retaliation. A: Still in development, but the parts you're attacking are not planned to be hitting you back. You'll be needing to deal with other things, hint hint the blog says protection prayers are required.
Q: Does the dwarven priest require protection during the boss fight? Will you fail the encounter if the priest dies? A: No, its not an escort mission, the priest can take care of themselves.
Q: Will we need to bring pickaxes as we embark with our dwarven party? A: No. It's not going to be like duke, where theres a prep phase. Mod Sarnie says based on playtesting he thinks it will feel more active than a prep phase, you'll be fighting stuff.
Q: Will this boss have a pet? A: Yes
Q: Will there be a quest needed to unlock the boss? A: Probably not, we may add a quest later to introduce it, but it wouldn't gate it.
Q: How do loot roll works? A: We need to iron out the specifics still, but based off the nex system where loot is distributed based off individual contribution. No further details at this moment, but we want people to feel like theyre getting drops for their contribution. Aware that there are balancing concerns given its a mid level boss that high level players can access.
Q: Do you have the boss designed to be sight read, similar to Scurrius, aka not having to read the wiki and prep stuff like antifire/poisons, recoils? A: Its intended to be easy to figure out by people of this level and for you to figure out. Not intended to have obscure stuff.
Q: How difficult will the mechanics be? A: Mod Sarnie: Probably on par with perilous moons aside from blood moon. I feel blood moon is a little bit higher. There are things we purposely omitted from the blog as we want you to figure it out when it launches.
Q: Where do you see this boss fitting into the progression for an account? Mid game like Zulrah/Vorkath? A: Kinda around that, you've got your fire cape and are stepping into more serious bossing. One of your first big bosses?
Q: I know this was answered at the beginning of the stream, but is the boss weak to dragonbane weapons A: It is now!
Q: Will there be any new cosmetic kits from this boss? Like slayer helmet redesigns. A: This sounds really cool, Mod Squid would love to have them. What if you could use something from perilous moons to transmog the pet? Or transmogs for thralls from perilous moons
submitted by Thermald to 2007scape [link] [comments]


2024.05.09 15:13 mlc35772 Old script for 9hp, from neo

YouTube Video Script for 9Hp, from Neobandit about Accidental Rares/ Alt-ID items/ Smuggled items.
1, Mining and Smithing Flier- These were passed out by npcs for a short period of time during January 2019 to advertise the Mining and Smithing rework and could have been read for a short summary of the rework. Now when attempting to read the flyer it will vanish leaving behind the message "Too late - it's gone!" (so dont read them now).Once the fanatics were removed with the release of the Mining & Smithing Rework, the flyers became unobtainable. The flyer cannot be traded via the Grand Exchange however may be traded in-person. According to the wiki, Jagex does not recognize the mining and smithing fliers as discontinued Items. However, they are unobtainable now and treated as discontinued items by some collectors.
2. Rare Raw Shrimp, Bones, and Pot of Flour- These rare/smuggled items were obtainable from the Tutorial Island before an update that made them become unobtainable on July 2008. Although they share the same name and appearance as their common counterparts, there are ways of telling them apart. Firstly, unlike their common counterparts, these items cannot be traded via the grand exchange but only via player to player trades. Secondly, the rare pot of flour has a slightly different appearance than normal, has a high alch value of 6 coins rather than 8, and does not have an "empty pot" option like normal. The rare bones have a different examine text than common bones; The rare bones examine text says, "these bones are for burying!", while the common bones examine text has a period rather than an exclamation point. Since these items have different item IDs from their common counterparts, they do not stack in bank or when noted. Because of this, players with the rare variation of bones, raw shrimp, or pot of flour will often show 2 noted forms of the item to prove its authenticity, one stack of the rare variation and one stack of commons. This practice of showing two stacks of items that share the same name/icon is done with most of the non ge rare and smuggled items to prove authenticity.
3. Rare Bronze gauntlets - Rune gauntlets- According to the wiki, bronze-rune gauntlets were originally obtained as a reward from the Fist of Guthix minigame. They were changed in the 10 August 2015 update to drop from monsters; On 7 January 2019, the mining and smithing update did not convert some of the gauntlets into metal item tokens, thus creating two forms of bronze through rune gauntlets. Just like the tutorial island items, they share the same name and appearance as their common counterparts and cannot be traded via the grand exchange but only via player-to-player trades. Since these items have different item IDs from their common counterparts, they do not stack in bank or when noted. The rare variations of the gauntlets also have different high alch values in the price checker. The normal rune gauntlets have a high alch value of 500 coins, while the rare variation has a high alch value of 4500 coins. The normal steel gauntlets have a high alch value of 100 coins while its rare variation has a high alch value of 600 coins. Also, the rare variations have the examine text: "i have to keep my hands safe!" instead of the normal examine text: "a pair of rune/steel gauntlets." The rare bronze/iron/mithril/addy gauntlets are much rarer than the rare rune/steel gauntlets.
4. Rare burnt lobster-The rare variation of the burnt lobster was accidently created on 4 March 2013, after an update that made burnt food stack in your inventory. According to the wiki, two different types of burnt lobster exist, mostly due to the way the aforementioned update was handled. When the update hit, all noted versions of burnt items were updated, losing the functionality of notes and getting the same inventory icon as their normal counterpart. Visually, these items cannot be distinguished; however, while the common burnt lobster later received an "Eat" option, the previously noted items did not. The rarity of the previously noted type of burnt lobsters comes from the fact that not many people had large quantities of burnt lobsters in their inventory when the update occurred.
5. Magical Bunny, Lamb, and Chick eggs- These magical eggs could be won from Treasure Hunter on 17 April 2014. They can be activated to turn the player into a baby bunny, lamb, or chick respectively for a brief duration, and then the egg will be consumed. It can also be eaten to heal 200 life points. As a discontinued item, it is now considered a tradeable rare. It was made available again during the "Second Chance" Treasure Hunter Promotion from 2 April to 7 April 2015. You can only trade this with other players, not in the grand exchange
6. Diamond Jubilee foods- The Diamond Jubilee was a street party in Varrock prepared for Queen Elizabeth II that began on 29 May 2012 and ended on 13 June 2012. In celebration, Varrock square had been filled with tables for a Jubilee feast, special commemorative stalls and Jubilee themed decorations. Among these commemorative stalls was one called "Exotic foods," owned by Bang Ersenmash and found on the east side of the square. This stall sold 5 exclusive British-themed foods: cream teas, coronation chicken sandwiches, fish 'n' chips, steak and kidney pies, and full breakfasts. On 13 June 2012, most of these foods were removed from game. However, some of these food items have somehow remained in game after the update and are now traded amongst players.
Rare POF Animals
7. Araxyte Spider- Araxyte spiders are a breed of spiders that may be raised on the player-owned farm. One can be obtained by checking an araxyte spider egg or by trading with another player. There are 6 types of Araxyte spider pairs (male/female): the 1-trait non-shiny, 2 trait non-shiny, 3 trait non-shiny, 1 trait shiny!, 2 trait shiny!, and 3 trait shiny! pairs. The names and traits of the spiders do not matter since they can be rerolled, although some traits cannot. The 1 trait shiny! araxyte spider pair can still be obtained by checking an araxyte spider egg, a very rare drop from Araxxi. However, all other Araxyte spider pairs are discontinued following an update on 29 July 2019, which caused Araxyte spiders no longer being able to be bred from existing Araxyte spiders.
8. Two-trait Radiant Animals- According to word of mouth, when Player-owned farm was relatively new, there was a bug that caused the second trait to be missing from the bred animals. Since the Radiant trait can only be in the 3rd trait slot and usually slots aren't skipped, many players who are unaware of the bug will say that having a 2t Radiant animal is impossible. However, they do exist. Although animals without the radiant trait can also have the second trait missing, Radiant Animals can easily be shown to have its second trait missing by glossing over them with the mouse to see they only have two-traits. Some 2t Radiant animals are rarer than others, since more prized animals would have most likely been kept while more common animals would be traded for beans before the bug was discovered.
Special mentions: "Glitched" or "smuggled" items.
(Tutorial Island items are considered smuggled)
9. New Varrock Cabbage- This cabbage exists in an area of RuneScape known as New Varrock. Items within New Varrock cannot be taken outside the area..usually. Some players have found a way to "smuggle" these items outside the area via a glitch of some kind, allowing them to trade these items with other players anywhere. These items cannot be traded on the grand exchange but can be traded player to player. Now concerning the cabbage, it shares the same name and appearance as normal cabbage. however, it does have a small sword icon next to its name in unnoted form. Since there is also a draynor cabbage that shares the same name and appearance as normal cabbage as well, players must show 3 stacks of cabbage in noted form to prove the authenticity of the New Varrock Cabbage.
10. Zemomark, zombie cowhide, chocolate cake, stew, beer, doogle leaves, Strength potion(4)- These items have also been smuggled out of New varrock. The zemomark is the currency of New Varrock and the zombie cowhide is a drop recieved from killing a zombie cow in New Varrock. Chocolate cake and Stew can be bought from Gertrude in New Varrock for 140 and 170 Zemomarks respectively. They heal the same amount as their normal counterparts, but unlike the normal versions they stack in inventory. Beer is bought from the bartender at the Blue Moon Inn in New Varrock for 2 zemomarks. Doogle leaves are bought from Xuan's Fresh Produce in New Varrock for 100 zemomarks each. Unlike regular doogle leaves, Doogle leaves (new Varrock) are tradeable and can be noted. Strength potion (4) can be created by the apothecary by using a limpwurt root and red spiders' eggs at the cost of 5 zemomarks. The two ingredients are obtained from looting the chest in the south-east corner of New Varrock, which is accessible after completing Dimension of Disaster: Demon Slayer. This chest can only be looted once, and no more ingredients can be obtained in New Varrock afterwards. Only 3 strength potion (4)s can be obtained per account, and sipping the potion produces 1, 2, and 3 dose smuggled variants.
11. Zombie outfit, Black robes- The Zombie outfit and Black robes set can be bought from Thessalia in New Varrock. The complete zombie set consists of Zombie Mask, Zombie Shirt, Zombie trousers, Zombie gloves and Zombie Boots. The complete Black robes set consists of Black hood, Black robe (top), and Black robe (bottoms).
Unbankable "smuggled" items- These smuggled items cannot be banked and are usually held in the inventory of collectors permanently or traded to alts.
12. Mystery gift- Among the smuggled New Varrock items is the prized mystery gift, which is opened to receive a chromatic Party Hat. However, unlike the other new varrock items, the mystery gift cannot be banked. Opening this Mystery Gift in the main game will produce an Alt-id Chromatic Party Hat that doesn't stack with the normal one.
13. Bandages (Castle Wars)- This is a tradeable item smuggled out of the Castle wars minigame. Bandages are an item used to heal combatants in the Castle Wars minigame. They can be found on the table in the start room. Bandages restore 10% of a player's life points (rounded down) and restore 30% of a player's run energy. Usually, people are hesitant to call smuggled items discontinued because it is not known whether or not the glitch has been patched. However, the wiki mentions that the glitch allowing the smuggling of items out of Castle wars has been patched. According to the wiki, around 2007, bandages were smuggled from Castle Wars and used in the Duel arena when food and drinks were disabled. They allowed the abuser to heal because the bandages were not counted as prohibited consumables and gave them an advantage. Bandages can come in noted/unnoted forms.
14. Ogleroot- This is a tradeable item smuggled out of the Vinesweeper minigame. The wiki mentions that the glitch allowing the smuggling of items out of Vinesweeper has been patched. Therefore, Ogleroot is a smuggled item that is considered a discontinued item with confidence. Ogleroots are bought from Farmer Blinkin in the Vinesweeper minigame, by right-clicking Farmer Blinkin. They can also be found while digging with a spade during the minigame. Ogleroots are fed to rabbits to make the rabbits disappear, stopping the rabbits from eating the seeds that are found. When ogleroots are fed to the rabbits, players will receive 30 Hunter experience points. Usually, players cannot take ogleroots out of the minigame area, but players will be given 10 coins per Ogleroot when they leave. There is a YouTube video that shows how the glitch was done: (https://www.youtube.com/watch?v=mstRCLE-hhg).
15. Calcified fungus, Fungal algea, Fungal spore, Timber fungus, Rotten fungus (Croseus)- These 4 fungi (and rotten fungus) have been smuggled out of the Croseus Boss instance on the day of release (which was on 27 September 2021) using the waterfiend familiar or a simple teleport/interface stall. These fungi differ from their normal counterparts in three ways. Primarily, the normal variation of the four fungus are gatherable outside the boss instance, while the smuggled fungi could only be obtained within the instance. Secondly, the smuggled fungi have a "Rot fungus" option in the inventory while the normal fungi do not when outside the boss instance. Lastly, the smuggled fungi are not available in the grand exchange and cannot be banked. However, these 4 smuggled fungi were available in the Grand exchange up until 4 October 2021. (The rotton fungus is still available on the grand exchange as of today). There are two forms of the smuggled fungi, noted and unnoted forms. They could be noted even though they are unbankable because they were available in the grand exchange for a short period of time. Since noted smuggled Croesus fungus can no longer be noted, they are considered discontinued. (unnoted smuggled Croesus fungus can still be smuggled out as of today) Noted smuggled Croesus fungi do not have the "rot fungus" option and can be shown alongside their noted common counterparts to showcase them in the trade window. Unnoted smuggled Croesus fungi cannot be distinguished from their common counterparts easily in the trade window, which makes the noted version more desirable.
16. Any New Rares to come- There are many other discontinued/smuggled items rumored to still be tradeable in-game that we have yet to see.
Items we have found since writing this script
1. Weapon Store key from the old shield of arrav quest,
2. smuggled, unbankable, tradeable Trouble Brewing items (8 set)
3. non-shiny Royal Dragon that is 2t radiant. (Double Glitched Dragon)
4. Alt-id coin (from item reclaim)
5. Smuggled, unbankable, untradeable, yet transferrable Fist of Guthix runes
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2024.05.09 10:03 Professor_Sia Update: Finally got my Quest Cape (With thoughts on several quests)

Update: Finally got my Quest Cape (With thoughts on several quests)
Link to my previous post: https://www.reddit.com/2007scape/comments/18wuqzp/4_quests_left_til_quest_cape/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
https://preview.redd.it/bx3o8ds88czc1.png?width=683&format=png&auto=webp&s=b047ce7a5e8c3713bc433522a7a52abaedd44616
I'm the one wearing green. The one in Ahrim's is someone from the clan chat who decided to join me celebrate.
Took me forever, but I finally got around to finishing all quests in the game. It was very fun and I mostly did this blind. That means I never used Quest Helper (I personally think this plug-in kinda cheapens the questing experience but to each their own I guess).I will admit to using Quest Guides especially on difficult portions of quests (Fremmy Trials Escape Room, MEP2 Light Puzzle, Solutions to the Cryptic Puzzles in SOTN). I'm not an iron so I can't imagine how difficult this would be on an ironman. Managed to get my cape with a combat level of 100, it was difficult but doable especially if you get the mechanics for certain boss fights down. Now for my favorite quests in the game. This will contain spoilers for those who care about the lore.
NOVICE
  1. Elemental Workshop I: This is arguably going to be a hot take since I think this community dislikesthe Elemental Workshop series. I think it is definitely flawed and that some portions of the quest could benefit from some tweaking. I could understand that but I still think that Elemental Workshop could be a great quest series if expanded upon. What I do like about the Elemental Workshop series is that there are no NPCs to start or guide us throughout the quest so this proves that the player character has a good semblance of intelligence. There is so much they can do right and I would like to give Jagex that chance to do so.
  2. Misthalin Mystery: I really liked the humour for this quest. I know that this was a holiday event which was upgraded to a quest after passing a poll. I enjoyed the story and how obvious that this was a spoof of slasher horror films, particularly Scream. I found this quest overall enjoyable which managed to get a good laugh out of me. I did not really like the final boss fight however but it isn't really as punishing since I don't think you can get killed so I'm not really that bothered.
  3. Recruitment Drive: I for one wasn't offended that I had to change my player character to a female in the original version of the quest, it was an annoyance at worst for me though I am glad they changed the puzzle to something similar but less of a hassle to perform. I liked the overall concept of the quest where you have to prove your worth to become a white knight by solving several puzzles or riddles. It breaks away from the trope of "Slay this creature to prove yourself" so it's definitely an interesting take.
  4. Cook's Assistant: It would be wrong not to put Cook's Assistant in the top Novice Quests in the game given as to how iconic it is. Not everyone has the skill to finish Dragon Slayer or became a member to do Monkey Madness or Desert Treasure but everyone pretty much helped out this cook as their first ever quest in the game.
  5. Ribbiting Tale of a Lily Pad Labour Dispute: By far the best novice quest in the entire game. The humour for this quest was hit after hit after hit throughout the entire quest. This is one of the newest quests and the devs managed to make a new quest in 2024 stay true to what makes questing in OSRS a stand-out compared to other MMORPGs. I really hope they continue make small quests like this to give more life to the world of Gielinor.
INTERMEDIATE
  1. A Soul's Bane: The rewards for this quest are bad but that didn't really bother me as much since I love the exposition we get on Tolna's life plus his struggles as we progress through the quest. We only knew him for a short while but we get a lot from that time. It was very compelling story-wise though the combat encounters really emphasize that this is indeed an old quest given its simplicity. Still, if a similar quest was made on this day with better combat encounters plus better rewards, I feel it would be more beloved by the community.
  2. The Forsaken Tower: This was actually the last quest I did among the 5 house quests in OSRS since grinding favour for Lovakenj (before favour removal) was a bitch. Not sure if it is obvious but I personally really enjoy doing puzzles and the puzzles in this quest were definitely fun for me. Unlike some people, I am the kind of guy to play puzzle games on my free time so I could understand if people just choose to have a guide or quest helper do the solving. Still, the puzzles in this quest were definitely doable without a guide and they were a lot of fun for me.
  3. Forgettable Tale of a Drunken Dwarf: I hope Jagex continues this quest series soon. The overall plotline involving the Red Axe is definitely exciting and I can't wait to see what Jagex has in store for us in the coming quests. I know this quest is really good but for some reason I can't seem to remember what happened for majority of the quest (if you know what I mean).
  4. Itchlarin's Little Helper: A very trippy quest with a lot of mystery surrounding the events in the beginning of the quest. When it was revealed that we were hypnotized and manipulated by the Devourer I thought it was a fairly good plot twist. Again, I could get if people aren't so high on this quest as I am but I personally really enjoyed it.
  5. Shilo Village: For a low to mid level account, access to Shilo Village is a rather big deal with having a furnace so close to a bank, Duradel and Gem Rocks. The story of Rashiliyia was sad and rather messed up given the implications and I think it made for a really compelling story. The ending of the quest where you finally put her soul at peace is the right tones of heartwarming for me.
  6. Waterfall Quest: I don't usually factor in Quest Rewards when coming up with a favorite quest since I believe in the journey more than the destination but I am willing to make an exception given as to how iconically good the rewards for Waterfall Quest are for a new member. To be fair, I too liked the lore behind Glarial and Baxtorian especially since it will lead up to important plot points in the elf series.
EXPERIENCED
  1. King's Ransom: Iconic as this was the last quest in the 2007 back-up before fast forwarding to OSRS. Really interesting how the story builds up from the events of Murder Mystery, when you thought that you had it all done right there were a few loose ends that had to be looked into. The fact that Morgan was able to get the upper hand for a while is very interesting and I think this is where the lockpicking mechanic has been added to the game. I really liked the story and I think there should be 1 more quest to end this where we face off and defeat Morgan.
  2. The Fremennik Isles: I really liked the story of the islands of Neitiznot and Jatizno. Learning more about the two islands while working simultaneously to gather intel for both kingdoms was an interesting plot point. I love the Helm of Neitiznot and when I did this quest when I was much younger in RS2, it truly felt like such an epic adventure for me looking back.
  3. Fairytale - Cure a Queen: Add this to the long list of quest series that need to be continued since you just really want to get back at Godfather for everything he has done in Zanaris. Unlocking the Fairy Ring Network is also a huge game changer regardless if you are a high level player or not. Personally I think the land of Zanaris and the fairies are very intriguing and I just wonder what they have in store for us in the coming quests.
  4. Dragon Slayer 1: A truly iconic quest, arguably the last major leap players take before taking a deeper dive into member's worlds. It's an old quest but it is just so good that it doesn't feel outdated. I personally liked the storytelling and the cinematics. I just wish other F2P quests alluded to the dangers of Elvarg even if it is just in passing to help build it up. Anyways, this just feels like a truly epic adventure as you devise a plan to travel to Crandor and face Elvarg.
  5. Rag and Bone Man 2 (loljk) A Kingdom Divided: I think you can all notice a trend here that I tend to love story-driven quests and AKD hit all the right spots for me. I was hooked from start to finish and this is a testament that OSRS does not need to take ideas from RS3 to make good storylines for their quests. It was definitely sad learning about the corruption of the council which led to the inevitable demise of Rose. My 117 HD plugin had the environment set to snowy and my 3D weather was snowing when you put Rose to her grave so it felt like a truly emotional moment for me when burying her. It was also a huge plot twist learning about Veos' true allegiances after you were led to believe that he was on your side this entire time. Lastly, the way Lord Hosidius masterminded his way to the throne by manipulating anyone who stood as a threat was very genius and looks like something that you could see in a great TV series such as Game of Thrones.
MASTER
  1. Dream Mentor: A love the lore behind Lunar Isle and adding a quest that uses Lunar Magic to help an adventurer learn to believe in himself and become a true hero is heartwarming. The boss fight did not come here to play and it was an interesting take to start the boss fight with the hardest encounter going to the easiest as you weaken the doubts in the adventurer's minds.
  2. Grim Tales: A really weird and wacky quest but I love how OSRS added a spin to several known myths and fairytales. The woodcutting level requirement is a little harsh but overall, I enjoyed the quest for the flavor it added to the Taverly and Ice Mountain part of the game.
  3. Recipe For Disaster: Yes, technically RFD is classified as having a special difficulty level but I will put it here in terms of its scope and difficulty of its combat encounters. A unique quest given that you can do 8 subquests in any order and it is so far the only quest in the game with that kind of structure. It is memorable as it is the sequel to Cook's Assistant and is the definition of a quest that anybody could start but only a few could finish. The final gauntlet is one of a kind as it is a throwback to many iconic quest bosses in the past with a tasty twist mixed in it. Also, it would not be right to discuss RFD without mentioning its game-changing reward of Barrows Gloves.
  4. Desert Treasure I: One of the most memorable quests in the game as it gives player access to the ancient spellbook, one of the most feared set of spells in all of Gielinor. The concept of traveling around the world to uncover an ancient treasure gives this quest an epic feeling of adventure. None of the challenges when retrieving any diamond seems to overstay their welcome. Traversing the pyramid when you have collected all diamonds was definitely exciting and unlocking Ancient Magics for the first time is probably core memory for me back when I was a kid.
  5. Sins of the Father: Arguably one of the best written quests in the game. This isn't even the finale of the vampire storyline yet you could feel that so much is at stake at this point in the questline. Ivan is shown to be a stubborn and headstrong leader which could explain why the Myreque has been in shambles after all these years. The disappearance of Safalaan towards the end of the quest leaves a lot to be desired as we will have to wait for, presumably, the series finale to find out what his fate was in the hands of the vampires. Also, my favorite antagonist is here and her name is Vanescula. Her true intentions are shrouded in mystery and for now, will remain a mystery until we see what the OSRS devs decide to do with her in the vampire finale. The final battle with Vanstrom was a challenge but was so very satisfying when you finally defeat him.
GRANDMASTER
  1. Monkey Madness 2: I think it is lazy to name this quest Monkey Madness 2, it should've been named "Gorilla Warfare". Overall I think this is the weakest of all the Grandmaster Quests and I predict it will place below While Guthix Sleeps once that quest comes out. The quest just felt that certain parts were made frustrating for the sake of padding difficulty. The greatest offender here is definitely the tunnels leading to Kruk's Lair as a good portion of it is based on RNG. It feels unjust to grind a good Agility level just to fail an obstacle because you were meant to fail the obstacle regardless if you stepped on the right tile, regardless if your Agility level is over 90 (I think my agility was 94 when I did this quest). Add to the fact that the tunnels are very long so it feels like failing these unpassable obstacles just seem so disproportionately punishing. Sneaking on the docks to plant the explosives were difficult. Personally I have done a lot of Sorceress' Garden before Squirk'in even became a thing so this part wasn't as difficult to me as compared to other people since the Ninja Monkeys share the same vision mechanics as the Garden Guardians. The final battle was alright, nothing too mechanically intensive as compared to other boss fights in the Grandmaster tier.
  2. Desert Treasure 2, The Fallen Empire: I think this should've been just named "The Fallen Empire" especially since there is less emphasis put on the desert this time around as compared to the previous quest (and that is definitely saying something, lmao). This quest is a huge leap in terms of quality when compared to Monkey Madness in both story and gameplay. The big reveals after getting all 4 medallions were definitely jaw-dropping as I had no idea they were coming when I did this quest. The fact that the stranger could disguise herself as the Sandwich Lady and even invade your own POH just shows how much the stakes were upped in this quest and that Jagex is not playing around when coming up with dangerous mechanics. The boss fights were all well made. I have died to the 4 bosses at least 1 time each. On the contrary though, I couldn't be mad about it because each time I failed a boss encounter, it seemed to me that it was entirely my fault for any reason. This includes me not eating fast enough, not bringing the right gear or not being quick enough with my prayer switching. Personally, I don't feel that any of the bosses were inherently unfair or cheese which is why I enjoyed them despite getting my ass kicked so many times. I think this quest truly lived up to the hype and as the game's latest grandmaster quest, I can't wait to see what Jagex has in store for us in While Guthix Sleeps.
  3. Dragon Slayer 2: I think it is lazy to name this quest Dragon Slayer 2, it should've been named "The Legacy of Elvarg" or "Revenge of the Dragonkin". Idk, any other quest name would've been better. The quest itself however was a top tier quest, one of my real life friends even told me that is there were to be one quest to be the final quest in all of OSRS, it would be this. I could agree with that opinion given that it is the sequel to the iconic quest, Dragon Slayer 1. The mere scope and degree of adventure feels like an epic tale from start to finish. The ways the quest made subtle callbacks to Dragon Slayer 1 were also welcome. These are seen in the simple things such as building a boat, recreating a map or in the larger scope with the overall majority of the quest traveling the world to retrieve different parts of a key. Out of all the boss fights in all quests, Galvek felt to be the most punishing as simple mistakes could pretty much kill you. The final battle was all kinds of epic and really took advantage of all possible combat mechanics in the game.
  4. Song of the Elves: The plague elf storyline remains to be one of the best written stories in all of Runescape. Each quest has good story and has enough interesting twists and turns to keep the player on their toes whilst being invested. Elena was a really good character and the only complaint I have with her is that there was a lack of build-up of her character in the previous quests. You don't really get to know her that well in the previous quests but in this quest you get to appreciate her for being empathic and sensitive whilst being intrepid and strong. A well-written NPC but if only she was as well written in the previous quests. The battle at West and East Aurdogne feel epic in itself and the execution of Lathas was a huge plot point. Learning about the history of the elves and Seren was both a compelling and sad story. Personally, I enjoyed the light puzzle in the Grand Library. I actually did this light puzzle without a guide (unlike MEP2) because everything that MEP2 did wrong, the Grand Library does right. The light puzzle in the library had a better sense of direction and sequence of what goals you had to aim for. If your strategy is correct and if you know how to utilize the color wheel effectively, the puzzle is very doable, albeit very time consuming (it took me like 5-6 hours as compared to someone taking 2-3 hours with a guide). Add to the fact that there was nothing constantly trying to kill you every step of the way so you could truly focus on the puzzle at hand. The battle with Iorwerth's Troops were fun and getting friendzoned by Elena after you save her life before facing Seren was both hilarious yet pitiful. The fight with the corrupted fragment of Seren was exciting and unlocking Prif as a reward feels appropriate given the general scale of this quest.
submitted by Professor_Sia to 2007scape [link] [comments]


2024.05.08 20:57 RagingContent Gizzy Gazza Updates (Pride, Quitting? Life, words, things)

I really don't like twitter, and I haven't logged into my account in months (my anxiety thanks me) and I wasn't sure if I was going to announce anything anywhere and just ride off into the sunset, or if people even cared or noticed that I disappeared. But with the pride event coming up and my name being thrown around a fair bit I thought I'd address my disappearance and what's going on, and if I'm attending MCC pride this year.
To those who don't know, I have taken part in every pride event and my team has placed overall 1st each event (dodgebolt 3 times) and winning 2 of the 3 times! A lot of people say Pride is sort off THE event for Gizzy Gazza to pop off and people seem to be genuinely excited to see me each time (which is always a nice feeling!) I absolutely love MCC pride, and the people involved and the community and my team each year. And I'll always appreciate Scott and the noxcrew team for letting me be involved.
With that being said, I won't be taking part in Pride this year. It's not that I am traveling or busy, I just simply chose not to take part.
The reason is because I'm not entirely sure if or when I'll return as Gizzy Gazza. I never want to say "I am quitting" because I hate putting a full stop on things in life. A couple of months ago I randomly made a Runescape video after 10 years. Why? Because its fun! Maybe I want to randomly work on a movie/roleplay show when I have the drive/passion for it. Maybe I want to come back and make something that I find fun in a couple of years. I don't want to say I'm quitting and then come back in a few months. I did that in 2018 when I said I was quitting Minecraft to do animations and then eventually came back to Minecraft. I'm in a position in life where I don't need to make content for money. I want to use Gizzy Gazza as a creative outlet again like when I first started Youtube way back in 2009, and not because I need the money. Money wasn't even a thing in 2009, it was just fun!
Why did I stop Gizzy Gazza in the first place? Well the name Gizzy Gazza, as mentioned above, started in 2009. That's 15 years. A lot of people who used to watch me growing up now have their own kids!! (!!) I'm 31, I'm happily married, I bought a house, I have my dog (who I consider my son, yes I'm THAT kind of millennial) and I've done a lot of things in my 15 years I am very proud of (and some things I'm not so proud of). When I started Gizzy in 2009 it was a fun thing to do that turned into a career as I was given an opportunity because of my friends I made from Runescape started to do well in Minecraft who helped me out. When making a character in 2009 at the age of 14 I wish I could tell myself "hey maybe don't be the white guy with dreadlocks" but suddenly I had a million subscribers and it was too late lmao. What I'm trying to say is, can I continue to do Gizzy Gazza for another 15 years? 10 years? 5 years? As a JOB...Probably not.
You see, I'm not part of a community really, besides MCC. I'm not in hermit, or any SMPs, and I haven't spoken to a lot of Minecraft friends in a while (I still love you guys! Hoping everyone is doing good and I am on discord if you wish to say hi). The community I was in, the roleplay community, died off many years ago unfortunately. When trying to make Youtube work in 2021 I did a lot of studying and found the roleplay niche thriving with channels like Aphmau and Checkpoint, and knew if I wanted an audience in the roleplay space again I had to make content similar to them. So I changed my content, stopped making "series" content like shows and focused on episodic content for kids. 2022 was the biggest year I've seen for Gizzy in a LONG time, it also came with a curse. The different between Gizzy and Aphmau, was that Aphmau had a lot of content focused around herself and her friends with maybe a trend every now and then... Gizzy just did trends. The best way to put it is simply...most people who watched me was Gen Z, and then I started making content for Gen Alpha. While it was smart for me to make content for a new demographic, gen z was MADDD. I don't like going on Twitter because its very negative. I don't like seeing people talk negative about me. I get I can't please everyone (I've done Youtube enough to know you can't make everyone happy), but I don't have to be on a platform I don't feel welcomed. As I dug deeper into this younger demographic I realize most of them weren't subscribing for ME, and only wanted specific things like Garten of Banban, or Rainbow Friends. When it got to the point in August 2023 when I was barely breaking 10k views on a Minecraft Skibidi Toilet video, I took a step back and said... WHAT THE FFFFF AM I DOING. And I had to stop. I wasn't making content I liked, for people who weren't watching. I killed my name. My legacy. My reputation. It hurt me to see so many people turn against me for an audience who didn't care about me. I was hurt. The audience who once cared for "me" was long gone. That was my fault. I pushed them away. I'm sorry if I pushed you away. My brain went "this is my job, I need to make content that makes money" and I didn't put the audience first. I didn't put YOU first. I fumbled the bag. So I stopped.
To clarify... I LIKED the content I was making. I REALLY enjoy improv, and acting, and setting up a scene, and directing, and creating stories. I studied TV and video production for 5 years, and this niche made sense considering my background as a roleplayer and storyteller, I just hit the wrong crowd. I'm definitely envious of Aphmau and Checkpoint because they did it RIGHT, and I tunnel-visioned the wrong thing, and that was greed. Youtube is not easy guys lol...especially if you try to maintain an audience for 15 years.
If I was to make Gizzy Gazza as my brand again, I would need to make another channel for it to even get recommended outside of the "skibidi toilet kids" who won't click any of the videos I want to make, or it'll take a LOOOONG time for Youtube to recommend me to an audience outside of that crowd. And honestly, I'm exhausted with Gizzy. Its been 15 years. I take anxiety medication. I have therapy. I had a cancer scare a couple of years ago (all good but man that was a scary month), and I HAVE BACK PAIN GUYS. Instead of making ANOTHER channel for Gizzy, I decided it could be fun to make a new brand entirely. I work on a few faceless channels now that I manage and run, and its been very fun working with an amazing team I get to work with every day, and from what I've learnt through the mistakes of Gizzy Gazza, I'm fixing with my new brands to not fall into the same trap (I'm only human, let me learn from mistakes and continue to grow), And its REFRESHED my excitement for Youtube again, and I can see myself doing Youtube for another 10 years, just not as Gizzy. I've also been enjoying not having my face public and enjoying life as GARY and then doing Youtube as a job and growing a community. An example of this is Gizzy Gazza would barely break 30 viewers on a stream whereas my new brand gets over 100! I promise I'm learning from my mistakes haha
I wanted to make some kind of announcement but I didn't want to do it on Twitter. I don't like Twitter. I don't feel welcomed on Twitter. MCC I always felt welcomed and accepted. A lot of you guys watched me growing up and always rooted for me in the games, so I felt this was a fitting place to say something, to people who actually would listen to me and wouldn't be toxic or make me feel unheard. I truly appreciate anyone who watched at least ONE video of mine within the 15 years as Gizzy. I truly am happy, and I am satisfied with everything I have accomplished with Gizzy, and I'm ready to focus on the next chapter in my life with my new "job" on Youtube doing other things. And again, I don't want to say I'm quitting Gizzy, I just don't know if or when I'd return. I've love to make Clue 7 and maybe another Purge show. They were so much fun to make, I just don't have the drive right now to do Gizzy.
Sorry this had been a lot longer post than I thought it would be. I was just going to say I'm not doing Pride and then I couldn't stop typing and thought I might as well just say my peace. I'm sure this'll be shared around and that's okay. I'm happy, and healthy!
submitted by RagingContent to MinecraftChampionship [link] [comments]


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