Spore registration code

Plano, Texas

2009.08.22 05:05 iameric Plano, Texas

Plano, Texas, A City of Excellence. Plano enjoys a reputation as one of the most desirable cities to live and work in. Plano was recently named as one of the “Safest Cities in America” and “Best Run Cities in America” by Law Street Media and 24/7 Wall Street respectively.
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2012.10.08 10:49 ivanstame Game Assets

Find and share free game assets including 2D sprites, 3D models, audio, code and more!
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2010.03.23 08:49 logickills The forum for all things ACT

A forum to discuss the ACT and forms of preparation for taking the test.
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2024.05.14 19:47 Maztak [Recruiting] [Code: HFW7RYZJ]

For anyone that wants one here's my RAF Code: HFW7RYZJ
***Please use it before buying a subscription, can be done during the free trial period***
Once your on the mogstation and on the service account dashboard the option to enter the recruitment code should be under registration codes.
submitted by Maztak to ffxivraf [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 18:16 gamingdiamond982 Update on Taubot V2

Firstly gonna start with the least technical stuff and get more in the weeds as I go on.

Bots Metadata

The current working name is "taubot-v2" it's boring and I'd like to see it change, but truthfully don't have any ideas, I'd like to hear any suggestions you may have if I don't hear any "taubot-v2" it is.
Ideally the name would be currency agnostic, I want the bot to be able to simulate other economies on other servers, to enable better diplomacy between other online democracies.

An Overview of what I want the bot too look like.

This is just my current working plan, I'd like to hear suggestions and I'll weigh up the technical feesability of the change and it's potential benefits.
I've planned firstly to as I previously mentioned, to be able to host different economies on the same bot.
These economies will be able to span multiple servers.
Note: I don't currently have any plans for interactions between economies, I want this to ideally be done by people - maybe it could be automated with the planned API - but more on that later
users will have to explicitly open accounts user's will be able to be banned from opening accounts explicitly due to how I've designed the permissions system - more on that later
accounts will be able to transfer funds from their account to other funds, this has the potential to be taxed I've per-implemented the possibility of wealth taxes, income taxes and VAT, this list could be extended with ease as long as the taxes can conform to a relatively simple data structure.
scheduled recurring transfers will be a thing - this will probably end up behaving like the post tho, I'll be able to confirm it happens within a few hours of the scheduled time.- this could probably be made very consistent with relatively little work, that's for after the initial release tho.
The Permissions system
Permissions in the bot will be modular, meaning individual permissions can be granted and removed.
each permission will have a scope meaning it can apply to the entire bot, just a specific economy or a specific account within an economy.
This is different from V1 and the concept of an "admin" account isn't around.
I plan on extending this so certain bot permissions can be associated with different roles but that will not be coming with the initial release.
In cases where permissions conflict, i.e. a user is banned from transferring funds from a specific account but has permission to transfer funds on all accounts in an economy, the permission with the broadest scope will take precedent.
Planned API
I plan to release an API in a future release, Nothing I say in this section is anywhere near concrete but it's my current working plan.
For those who don't know an API is a way other bots can be written that interact with the economy programatically.
My current working plan is to have users grant permissions to specific bots via a command in the discord server, this will allow programs to act on their behalf in a restricted manner using an API key.
Because of the trust this involves, I'd like to manually vet those who want an API key, so I do not plan on having a publicly facing registration service.

Senator Hazzy's questions from the senate floor

  1. How far off completion are you?
This will probably be a continuously evolving project, but I could probably get an initial release out by the week's end - with recurring transfers, taxes, permission management, and multi-server support.
  1. Would it be possible to transfer control of the bot over to someone other than yourself?
Yes - However, they would need to be sufficiently technically capable to deploy the bot, it's not too hard and I would have no issues ensuring the transition was smooth.
They would also need to rent a cheap VPS if the API is ever implemented and be technically capable of configuring firewalls correctly etc, again I have no problem helping to make this as smooth as possible, but they are skills a host would need were they to take over.
  1. Would it be possible to only grant certain users control over specific aspects of the bot such that on one person has total control over it?
Yes the new permissions system allows for allocating of specific permissions to specific users - however and there is no getting around this, the host will have the ability to modify data in the database directly, the role will always be one that requires trust.
  1. How effective will maintenance of the bot be? How likely is the bot to break? This is a difficult question to answer, I've designed the bot following clean code principals it has two dependencies the discord.py library and sqlalchemy potentially a third for the API when I get around to that.
discord.py has been around for years with more or less the same API, the only major changes were made after discord completely revamped their end and added slash commands etc.
it's unlikely any major changes will happen to discord.py that break the bot.
SQLalchemy is one of the most used SQL backends for python, its older than discord.py and still maintains their legacy versions.
again I'd make a similar case that any changes are unlikely to break the bot.
But like all code cobwebs form if you leave it long enough something will break.
I can tell you that in fifteen years it'll break due to some quirks with SQL datatypes and discord IDs - however that will only apply to newly created accounts and servers.
I've been methodically testing every aspect of the codebase, and am confident that once it's running it shouldn't break easily, issues may arise when libraries are updated etc, but we get warnings about those kinds of things well in advance.
  1. Are there any other flaws you've seen in the proposed bill? Truthfully no, I think it largely falls outside my area of expertise, i.e. the policies surrounding the new economy, but everything needed is technically feesable and will be in the initial release.

How will this attempt be different from a development standpoint.

The biggest change is that I know what we need and what broke with taubot, back when I was actively maintaining it I was the one resolving the issues with the initial implementation, as such I've learned alot about what's needed and what can go wrong.
There were many unused features of the old bot that I had to maintain in order to ensure backwards compatibility - the biggest of which was the fact that the old bot stored balances as fractions meaning you could have arbitrarily precise balances, this will not be a feature in the new bot, it caused countless headaches ensuring that at no point the data was ever converted to a less precise format a few times during testing I'd realised I'd accidentally created infinite money glitches - it was gaining about a millionth of a cent each time you made a transfer but still not ideal.
The old ledger based system couldn't scale, I had ten to twenty minute startup times as the number of transactions increased and while it did make auditing the bot easier, it was significantly slower and audits were never conducted.
I did retro fit a similar database to the current design onto the old bot because I felt the issues with the ledger were becoming insurmountable, however I had to build it in a manner that ensured it behaved as a direct piece swap for the ledger.
I've designed the current code in a manner that follows what I understand to be best practices for maintainability taking aspects I liked from the original bot and trying to keep things as modular as possible so that new features are easy enough to implement.
submitted by gamingdiamond982 to SimDemocracy [link] [comments]


2024.05.14 17:41 fermintedfile Fl studio 10

I’m sure this has been asked before so I apologize if it’s a repeat.
I have a version of fl studio 10 that had bought roughly the time it came out. It was actually a gift from my parents. I failed to register at the time to the excuse of being young and dumb. I still have the original disc and registration code, but I’m afraid it is tied to a long forgotten email and hardware I don’t have access to.
Is it possible to recover for new hardware and new account setup? It was roughly $100usd and from my understanding it came with life time updates. When I try to do so it says that the code used is already registered.
I appreciate any assistance!
submitted by fermintedfile to FL_Studio [link] [comments]


2024.05.14 17:36 WillowBarking Opinion Question

Hello- I will try to make this short. I have been working for a large hospital system for almost 7 years. I started in registration, worked my way to authorizations and now I’m a trainer for new hires in front end revenue cycle (scheduling, registration, pre-service collections). I took my CPC courses in 2021 but kept getting scared out of taking the exam. I have been studying more and I am feeling confident to go ahead and take the exam.
My question is, once I clear the A from my CPC-A, does anyone think that with my healthcare experience, I would still be offered an extremely low starting hourly? Right now I make $29 an hour as a trainer. I do have a bachelors in exercise science and two Epic certifications (Cadence & HB Billing). I’m just wondering if once I obtain my CPC, should I look into coding jobs or go more for an analyst position where I can leverage the CPC and my epic certifications?
Thank you for any opinions. I don’t offend easily so honesty is preferred.
submitted by WillowBarking to MedicalCoding [link] [comments]


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2024.05.14 16:12 tempmailgenerator Implementing Permanent Email Verification Status on User Profiles in Laravel 10

Enhancing User Management in Laravel

In the ever-evolving landscape of web development, ensuring the authenticity and security of user data is paramount. Laravel 10, the latest iteration of the widely acclaimed PHP framework, continues to offer robust features for developers aiming to streamline user management processes. One such feature is the ability to display a verification status on user profiles, a critical component for platforms requiring verified email addresses for enhanced security and user trust. This functionality not only reinforces the integrity of the user base but also significantly improves user experience by providing clear communication regarding account status.
Implementing a permanent email verification status within Laravel 10 requires a nuanced understanding of its authentication and verification systems. The framework's built-in support for user authentication, coupled with its flexible and straightforward verification process, allows developers to seamlessly integrate email verification indicators into user profiles. This guide aims to navigate through the technicalities of setting up such a feature, exploring the necessary steps to modify Laravel's default user authentication flow to include permanent email verification status display. The focus will be on leveraging Laravel's existing infrastructure to achieve a secure and efficient implementation.
Command Description
User::find(1)->hasVerifiedEmail() Checks if the user with ID 1 has a verified email.
Auth::user()->markEmailAsVerified() Marks the currently authenticated user's email as verified.
event(new Verified($user)) Dispatches an event after a user's email is marked as verified.

Enhancing Email Verification in Laravel

Email verification is a crucial step in ensuring that users provide a valid email address during registration. It serves multiple purposes, including reducing the chance of spam accounts, improving security by verifying the identity of the user, and enhancing communication effectiveness by ensuring that emails reach their intended recipients. In Laravel 10, the framework provides built-in support for email verification through its authentication scaffolding, making it easier for developers to implement this feature without having to write extensive custom code. This built-in feature automatically sends a verification email when a new user registers and provides a route for the user to confirm their email address.
Customizing the email verification process in Laravel 10 allows developers to tailor the experience to the specific needs of their application. This can include customizing the verification email template to match the application's branding, modifying the verification logic to include additional checks or steps, and even extending the default user model to include email verification status as a permanent feature on the user's profile. Implementing a permanent email verification status on user profiles requires understanding of Laravel's user authentication flow, including how to work with middleware, events, and listeners to efficiently manage and display the user's verification status. By leveraging Laravel's flexible architecture, developers can create a more secure, user-friendly application that clearly communicates the user's email verification status, enhancing the overall user experience.

Displaying Email Verification Status

Laravel Blade Template Syntax
 
@if(Auth::user()->hasVerifiedEmail()) Your email is verified.
u/else Your email is not verified.
@endif

Marking Email as Verified Upon User Action

Laravel Controller Method
 public function verifyUserEmail(Request $request) { $user = Auth::user(); if (!$user->hasVerifiedEmail()) { $user->markEmailAsVerified(); event(new \Illuminate\Auth\Events\Verified($user)); } return redirect()->to('/home')->with('status', 'Email verified!'); } 

Exploring Email Verification in Laravel 10

Email verification is a crucial feature in modern web applications, ensuring that users have access to the email addresses they register with. Laravel 10 simplifies this process with its built-in support for user authentication, including email verification. This feature allows developers to protect routes and functionalities from being accessed by unverified users, enhancing the security and integrity of the application. By default, Laravel includes a trait that can be used within the User model to enable these verification features, making it straightforward to implement and customize according to the application's needs.
The process of integrating email verification within a Laravel project involves modifying the User model, setting up routes, and creating controllers and views to handle the verification process. Laravel's built-in notification system is utilized to send verification emails, which can be customized to fit the look and feel of the application. This comprehensive approach ensures that users can verify their email addresses seamlessly, improving the overall user experience. Additionally, developers can extend or modify the default behavior to accommodate more complex requirements, such as verifying emails with third-party services or implementing additional checks before marking an email as verified.

Frequently Asked Questions About Email Verification in Laravel

  1. Question: Is email verification required in Laravel 10?
  2. Answer: While not mandatory, email verification is highly recommended for applications that require validated user data for security and functionality purposes.
  3. Question: Can I customize the verification email template in Laravel?
  4. Answer: Yes, Laravel allows you to customize the email template by modifying the notification class that handles email verification.
  5. Question: How does Laravel handle email verification internally?
  6. Answer: Laravel uses a middleware to check the email verification status of a user and a notification system to send verification emails using customizable mailables.
  7. Question: Can I resend the verification email to a user?
  8. Answer: Yes, you can trigger the resend functionality using Laravel's built-in methods or by implementing custom logic in your controller.
  9. Question: How do I redirect users after email verification?
  10. Answer: Laravel allows you to define a redirection path after email verification through the RouteServiceProvider or directly within the verification notification class.
  11. Question: What happens if a user tries to access a route requiring verification without being verified?
  12. Answer: Laravel will automatically redirect the user to a specified path, often the login page, with an error message indicating the need for verification.
  13. Question: Can I use third-party services for email verification with Laravel?
  14. Answer: Yes, Laravel's flexible architecture allows you to integrate third-party verification services by customizing the verification process.
  15. Question: Is it possible to verify user emails without sending them an email?
  16. Answer: While unconventional, you can manually mark a user's email as verified in the database or through a custom admin interface without sending an email.
  17. Question: How do I ensure that email verification links are secure?
  18. Answer: Laravel generates secure, signed URLs for email verification links, making them tamper-resistant and secure for users to click on.

Wrapping Up Email Verification in Laravel 10

Email verification plays a pivotal role in securing user accounts and enhancing the overall integrity of web applications. Laravel 10, with its extensive support for user authentication and verification, provides a robust framework for developers to implement these features seamlessly. The process, while straightforward, offers flexibility for customization and adaptation to specific application needs. Through the use of middleware, notifications, and custom routes, Laravel ensures a user-friendly and secure verification process. The benefits of implementing email verification are manifold, including reduced fraudulent activities, increased user trust, and improved data integrity. By following the guidelines and practices outlined in this guide, developers can effectively implement and manage email verification in their Laravel 10 applications, paving the way for more secure and user-centric web platforms.
https://www.tempmail.us.com/en/laravel/implementing-permanent-email-verification-status-on-user-profiles-in-laravel-10
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.14 16:09 Rangerborn14 ModuleNotFoundError: No module named 'pymysql'

I've been running a code that generates a login page for a desktop app. By logging in succesfully, the user would be sent to the main UI of the app ("Mainwin.py"). However, everytime I tried to log in, it gives me an error about 'pymysql' not being found, even though I already have it installed. The error is caused by a file named "actividad.py", which is used to show what user has been using the app lately:
from PyQt5 import QtCore, QtGui, QtWidgets from PyQt5.QtWidgets import QDialog, QVBoxLayout, QTableWidget, QTableWidgetItem import pymysql class ActividadWindow(QDialog): def __init__(self): super().__init__() self.setWindowTitle("Actividad de Usuarios") self.setGeometry(100, 100, 400, 300) # Ajusta el tamaño según tus necesidades self.layout = QVBoxLayout() self.tableWidget = QTableWidget() self.layout.addWidget(self.tableWidget) self.setLayout(self.layout) # Conectar a la base de datos y cargar datos en la tabla self.cargar_datos() def cargar_datos(self): conexion = pymysql.connect(host='127.0.0.1', user='root', password='password', database='test') cursor = conexion.cursor() cursor.execute("SELECT * FROM actividad") datos = cursor.fetchall() self.tableWidget.setRowCount(len(datos)) self.tableWidget.setColumnCount(len(datos[0])) encabezados = [description[0] for description in cursor.description] self.tableWidget.setHorizontalHeaderLabels(encabezados) for fila, dato_fila in enumerate(datos): for columna, dato in enumerate(dato_fila): self.tableWidget.setItem(fila, columna, QTableWidgetItem(str(dato))) conexion.close() 
What's strange is that when I run the "Mainwin.py" file, it all runs smoothly. It's only when I run from the login page code that the error is happening. Here's the code of the login page for reference:
from tkinter import * from PIL import Image, ImageTk from tkinter import messagebox import pymysql import subprocess import psutil from datetime import datetime windows=Tk() windows.title('AquaSense Login') windows.geometry('490x240+500+100') # windows.resizable(0,0) #forgot password def forgot_password(): windows.destroy() import forgotpassword #Button Definition process def create_one(): windows.destroy() import Registration2 def login(): if idEntry.get() == '' or passwdEntry.get() == '': messagebox.showerror('Alert', 'Please enter all entry fields!') else: db = pymysql.connect(host='127.0.0.1', user='root', password='password', database='test') cur = db.cursor() queryActi = 'use testP' cur.execute(queryActi) queryActi='create table if not exists Actividad (actId int auto_increment primary key not null, userId int,FOREIGN KEY (userId) REFERENCES personaldata(id),fecha DATETIME) ' \ cur.execute(queryActi) query = 'select * FROM personaldata where passwrd=%s AND username=%s' cur.execute(query, (passwdEntry.get(),idEntry.get(),)) roles = cur.fetchone() if roles == None: messagebox.showerror('Alert!', 'Incorrect username or password') return else: login_time = datetime.now().strftime('%Y-%m-%d %H:%M:%S') user_id = roles[0] # Assuming the ID is the first column in personaldata table insert_query = 'insert into Actividad (userId, fecha) VALUES ( %s, %s)' cur.execute(insert_query, (user_id, login_time)) db.commit() messagebox.showinfo('success', 'Login Successful') # clear screen idEntry.delete(0, END) passwdEntry.delete(0, END) main_running = False for proc in psutil.process_iter(): if 'Mainwin.py' in proc.name(): main_running = True break if not main_running: # Launch the PyQt main page script using subprocess subprocess.Popen(['python', 'Mainwin.py']) # Close the original tkinter login window windows.destroy() #username def on_entry(e): idEntry.delete(0, END) def on_password(e): name=idEntry.get() if name == '': idEntry.insert(0,'username') #password def on_enter(e): passwdEntry.delete(0, END) def on_Leave(e): password = passwdEntry.get() if password == '': passwdEntry.insert(0, 'password') #for hiding data on the entry fields by clicking on the check box def show(): passwdEntry.configure(show='*') check.configure(command=hide, text='') def hide(): passwdEntry.configure(show='') check.configure(command=show, text='') frame=Frame(windows, width=700, height=400, bg='light blue') frame.place(x=0,y=0) LogoImage=PhotoImage(file= r'C:\Users\UserPC\Downloads\Personal_Registration_Form-main\Personal_Registration_Form\user (1).png') idlabel=Label(frame, text='Nombre', fg='black', image=LogoImage, compound=LEFT, bg='light blue', font=('Calibre', 14, 'bold')) idlabel.grid(row=1, column=0, pady=20, padx=1) passwordImage=PhotoImage(file= r'C:\Users\UserPC\Downloads\Personal_Registration_Form-main\Personal_Registration_Form\padlock.png') passwdlabel=Label(frame, image=passwordImage, compound=LEFT,fg='black', bg='light blue', text=' Contraseña', font=('Calibre', 14, 'bold')) passwdlabel.grid(row=3, column=0, pady=10, padx=3) passwdlabel.place(x=10, y=70) idEntry=Entry(frame, width=39, bd=3) idEntry.grid(row=1,column=2,columnspan=2, padx=57) passwdEntry=Entry(frame, width=39, bd=3) passwdEntry.grid(row=3, column=2, columnspan=2) #application of erasable text on the entry fields idEntry.insert(0, "username") idEntry.bind('', on_entry) idEntry.bind('', on_password) passwdEntry.insert(0, "password") passwdEntry.bind('', on_enter) passwdEntry.bind('', on_Leave) #btn loginbtn=Button(frame, text='LOGIN', bg='#7f7fff', pady=10, width=23,fg='white', font=('open sans', 9, 'bold'), cursor='hand2', border=0, borderwidth=5, command=login) loginbtn.grid(row=9, columnspan=5, pady=30) donthaveacctLabel=Label(frame, text='¿No tienes una cuenta?', fg='black', bg='light blue', pady=4, font=('Calibre', 9, 'bold')) donthaveacctLabel.place(y=150) createnewacct = Button(frame, width=15, text='Registrate', border=0, bg='white', cursor='hand2', fg='black', font=('Calibre', 8, 'bold'), command=create_one) createnewacct.place(x=10, y=179) forgtpw=Button(frame, text='¿Olvidaste la contraseña?', fg='black',border=0, cursor='hand2', bg='light blue', font=('Calibre', 9, 'bold'), command=forgot_password) forgtpw.place(x=310,y=102) check = Checkbutton(frame, text='', command=show, bg='light blue') check.place(x=440, y=83) ico = Image.open(r'C:\Users\UserPC\Downloads\Personal_Registration_Form-main\Personal_Registration_Form\icon (1).png') photo = ImageTk.PhotoImage(ico) windows.wm_iconphoto(False, photo) windows.resizable(False,False) windows.mainloop() 
Anyone knows what's causing this?
submitted by Rangerborn14 to learnpython [link] [comments]


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2024.05.14 14:48 rejjacska Grass.io Referral Link and Referral code

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2024.05.14 14:29 supercoomerdu92 Literally impossible to create an account

I've been trying for months, not actively but every time I need a TG account i'm reminded that it just won't let me. It seems like it's literally impossible for me to create an account I have no idea what to do.
What I tried so far:
Bought several "one time activation" SMS on paid services, usually work for 99% of online registration that requires a phone number. I probably tested over 100 phone numbers at this point and not a single one worked for TG.
Bought an actual phone number with a subscription in a european country using monero too, since I wanted to keep my privacy. Once again didn't work, didn't receive anything. Always the same message that I need to check my telegram app for the code they sent me. Except it's a brand new number that's never been used before, and I didn't receive any sms either.
Tried a few other phone services in crypto before giving up entirely and accepting I wouldn't be able to get an while preserving my privacy.
I went to a physical store and registered a new phone number with a new sim card and all, put the sim card in my phone and tried the process again with this brand new number that I had just bought myself, activated and tested on several services to make sure it worked fine. Well as you guessed it, I had the exact same issue. Which is driving me crazy.
But it doesn't stop there.
I tried all that on my other phone, because I thought maybe since i'm using LineageOS on my main phone there could be an issue within the app and google services or whatever. So I tried on my secondary phone which has stock android installed, and the same thing happened.
Thought it could be linked to my VPN, which is my own VPS where i'm hosting my VPN so it shouldn't be blacklisted or whatever but still, I tried with commercial vpns too, and then I gave up and just used my home connection but the problem remains still. I have no idea what could cause that, it's not related to the OS, not related to the ip address, not related to my country (i tried a few different countries), definitely not related to the phone numbers or even the phone themselves (and their OS). I even tried to set up an account using a VM.
What kind of black magic does telegram use to actively prevent me from creating an account ? I've had ONE account in the past, on my old number, that I lost after changing phones and now I can't even activate it. It's not like i'm botting the system or trying to create millions of accounts, I just want a SINGLE account to use TG like a normal person (to shitpost on private groups). I'm going crazy, is my only way to get an account to buy one "officially" using TON on fragment ? From what I see the min bid is like 20TON so around $150 for a number ? And i'm not even sure it's gonna work either at this point ?
Send help pls
submitted by supercoomerdu92 to Telegram [link] [comments]


2024.05.14 14:05 tempmailgenerator Resolving Unusual ID Assignment in Div Elements for QRCode.js within Ruby on Rails Emails

Understanding QRCode.js Integration in Rails Email Templates

Integrating QRCode.js into Ruby on Rails email templates can enhance user engagement by providing a dynamic and interactive element directly within the email content. This approach allows developers to generate unique QR codes for various purposes, such as event tickets, authentication processes, or direct links to specific parts of their applications. However, a common challenge arises when these QR codes are rendered within email templates, especially concerning the automatic assignment of IDs to
elements, which can disrupt the intended layout or functionality.
The technical intricacies of embedding JavaScript libraries like QRCode.js in Rails emails involve ensuring compatibility across different email clients, maintaining the email's visual integrity, and managing the IDs assigned to HTML elements to prevent conflicts. This process demands a careful balance between dynamic content generation and the static nature of email environments. Addressing the peculiar issue of weird ID assignments requires a deep dive into both the Rails mailer setup and the JavaScript code handling QR code generation, aiming for a seamless integration that enhances the email's value without compromising its structure.
Command Description
QRCode.toDataURL Generates a data URL for a QR code representing the specified text.
ActionMailer::Base Used to create and send emails in Ruby on Rails applications.
mail Sends the email constructed using ActionMailer::Base.
image_tag Generates an HTML img tag for the specified image source.

Integrating QRCode.js in Rails for Enhanced Email Functionality

When incorporating QRCode.js into Ruby on Rails applications for email functionality, developers aim to provide users with a seamless experience by embedding interactive QR codes directly into email communications. This integration serves various purposes, such as simplifying the process of accessing websites, verifying user identity, or facilitating event check-ins, by simply scanning a QR code. The challenge, however, lies in ensuring that these QR codes are not only correctly generated but also properly displayed within the constraints of email clients, which often have limited support for JavaScript and dynamic content. The process involves generating QR codes server-side, embedding them as images in emails, and managing the HTML structure to avoid any potential issues with email rendering.
Moreover, dealing with the automatic assignment of weird IDs to
elements in Rails emails necessitates a deeper understanding of both the Rails Action Mailer configuration and the DOM manipulation associated with QRCode.js. This scenario typically requires a workaround to either manipulate these IDs post-generation or to ensure that the QR code generation script does not interfere with the email's layout and functionality. Strategies might include using specific helper methods within Rails to control the HTML output or applying JavaScript solutions that adjust the generated content before it is embedded in the email. Ultimately, the goal is to maintain the integrity of the email's design while incorporating dynamic content like QR codes, thereby enhancing the user experience without compromising on functionality.

Generating and Embedding QR Codes in Rails Emails

Ruby on Rails with QRCode.js
ActionMailer::Base.layout 'mailer' class UserMailer < ActionMailer::Base def welcome_email(user) u/user = user @url = 'http://example.com/login' attachments.inline['qr_code.png'] = File.read(generate_qr_code(@url)) mail(to: @user.email, subject: 'Welcome to Our Service') end end require 'rqrcode' def generate_qr_code(url) qrcode = RQRCode::QRCode.new(url) png = qrcode.as_png(size: 120) IO.binwrite('tmp/qr_code.png', png.to_s) 'tmp/qr_code.png' end 

Enhancing Email Interactivity with QRCode.js in Ruby on Rails

The integration of QRCode.js into Ruby on Rails for email functionalities opens a new dimension of interactivity and utility in email communication. By embedding QR codes in emails, Rails developers can offer users a more engaging and streamlined experience, whether it’s for authentication purposes, providing quick access to web content, or facilitating event registrations. This technology leverages the convenience of QR codes to bridge the gap between physical and digital interactions. However, the implementation requires careful consideration of email client limitations, especially regarding JavaScript execution, which is typically restricted in email environments. Developers must therefore generate QR codes on the server side and embed them as static images within emails, ensuring broad compatibility.
Furthermore, the issue of dynamically assigned IDs to
elements when using QRCode.js in Rails emails poses a unique challenge. This phenomenon can lead to conflicts or unexpected behavior in email layouts, necessitating innovative solutions to manage or override these automatic ID assignments. Developers might need to delve into the Rails Action Mailer configurations or employ JavaScript tweaks post-rendering to maintain the integrity of the email’s structure. This ensures that the inclusion of QR codes enhances the user experience by adding value without disrupting the email’s layout or functionality, thereby maximizing the potential of email as a versatile communication channel.

FAQs on QRCode.js and Rails Email Integration

  1. Question: Can QRCode.js be used directly in Rails email views?
  2. Answer: Due to limitations in email clients regarding JavaScript, QRCode.js cannot be executed directly within email views. QR codes must be generated server-side and embedded as images in emails.
  3. Question: How can I embed a QR code in a Rails email?
  4. Answer: Generate the QR code on the server side, convert it to an image format, and embed it in your email template as a static image.
  5. Question: Why are weird IDs being assigned toelements in my Rails emails?
  6. Answer: This issue may arise from the Rails framework’s way of handling dynamic content or JavaScript manipulations, leading to unexpected ID assignments.
  7. Question: How can I prevent or manage weird ID assignments in Rails emails?
  8. Answer: Consider using Rails helper methods to explicitly set or control element IDs or employ post-render JavaScript to correct IDs before email delivery.
  9. Question: Are there compatibility issues with QR codes in emails across different email clients?
  10. Answer: While the QR code itself, embedded as an image, should display consistently, the overall compatibility depends on how each email client renders HTML and images.
  11. Question: Can dynamic content like QR codes track user interaction in emails?
  12. Answer: Yes, by encoding tracking parameters within the QR code URL, you can monitor engagements such as website visits originating from the email.
  13. Question: What are the best practices for QR code size and design in emails?
  14. Answer: Ensure the QR code is large enough to be easily scanned, with a clear contrast between the code and its background, avoiding overly complex designs.
  15. Question: How can I test the functionality of QR codes in Rails emails?
  16. Answer: Use email preview tools to test the email’s appearance across clients and devices, and scan the QR code to ensure it directs to the intended URL.
  17. Question: Can QR codes in emails lead to higher user engagement?
  18. Answer: Yes, by providing a quick and easy way to access content or services, QR codes can significantly enhance user interaction and satisfaction.
  19. Question: Is it necessary to inform users about the purpose of the QR code in the email?
  20. Answer: Absolutely, providing context for the QR code’s purpose encourages trust and increases the likelihood of user interaction.

Wrapping Up the Integration Journey

The journey of integrating QRCode.js into Ruby on Rails for enhancing email functionalities demonstrates a strategic approach to bridging digital interactions through emails. This method, while faced with challenges such as email client limitations and the management of dynamic IDs, showcases the potential of emails as a powerful platform for engaging and interactive user experiences. By embedding QR codes into emails, developers can unlock new avenues for user interaction, from simplifying website access to enhancing security protocols with a scan. The key lies in generating QR codes server-side and embedding them as images to ensure compatibility across various email clients. Furthermore, addressing the peculiar challenge of weird ID assignments requires a blend of creativity and technical prowess, ensuring that the emails’ functionality is not compromised. Ultimately, this integration not only enriches the user experience but also underscores the importance of innovation in the ever-evolving digital landscape, making emails a more dynamic and versatile tool for communication and marketing.
https://www.tempmail.us.com/en/qrcodejs/resolving-unusual-id-assignment-in-div-elements-for-qrcode-js-within-ruby-on-rails-emails
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.14 13:34 TheCasinoBonusHunter How Do Casino Bonus Codes Work?

Casino bonus codes are a great way for players to get extra value from their casino deposits. Bonus codes can be used to claim special offers, free spins, reload bonuses and much more!
Most online casinos will have a dedicated page on their website where you can find all the latest bonus codes and promotions.
In general a bonus code is a combination of letters and number that a casino uses to deliver a specific bonus promotion to players. For example, a casino may use the code ‘20NCND’ to deliver a no deposit bonus to new players. All you have to do is enter the code when prompted and the bonus will be credited to your account! Other casino codes can be used to claim reload bonuses, free spins and much more. Use these easy steps when making the most of bonus code offers:
  1. Copy and take the bonus code from our bonus listing or casino review.
  2. Follow our exclusive link provided to go to the bonus landing page of the desired casino brand.
  3. Enter the bonus code when prompted (usually during account registration or first deposit). The bonus should now be credited to your casino account!
What is the Difference Between Promotions and Bonus Codes? Promotions are offers that casinos deliver to players without the need for a bonus code.
submitted by TheCasinoBonusHunter to Onlinecasinohelp [link] [comments]


2024.05.14 13:13 isaac_kelvin Hostinger Discounts: Your Comprehensive Guide to Saving on Web Hosting through coupon code

Hostinger has established itself as a popular choice for web hosting due to its affordability, reliability, and user-friendly interface. Their commitment to offering value extends to a wide array of discounts and promotional offers, making their services even more accessible to individuals and businesses alike. In this guide, we'll delve into the world of Hostinger discounts, exploring the different types available, strategies for maximizing your savings, and the reasons why these discounts are a game-changer in the web hosting landscape.
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Understanding Hostinger's Discount Landscape
Hostinger regularly updates its discounts and promotions, aligning them with seasonal events, holidays, and special occasions. Here's a breakdown of the primary types of discounts you'll encounter:
  1. New Customer Discounts: As a welcome gesture, Hostinger often provides significant discounts to first-time customers. These offers can include slashed prices on various hosting plans, free domain registration, and additional perks like SSL certificates.
  2. Renewal Discounts: While the initial discount might expire after the first billing cycle, Hostinger frequently rolls out renewal discounts to encourage customers to continue their subscriptions.
  3. Long-Term Plan Discounts: Hostinger incentivizes longer commitments by offering progressively larger discounts on annual or multi-year plans. This is a smart strategy for users who anticipate needing hosting services for an extended period.
  4. Seasonal & Holiday Promotions: Keep an eye out for special discounts during holidays, Black Friday, Cyber Monday, and other major sales events. Hostinger often participates in these occasions with substantial price reductions.
  5. Partner & Affiliate Discounts: Hostinger collaborates with various partners and affiliates who may offer exclusive discount codes or links. Utilizing these can lead to further savings on top of existing promotions.
  6. Student Discounts: Hostinger recognizes the budget constraints of students and may extend special discounts to those with valid academic credentials.
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Strategies for Finding the Best Hostinger Discounts
  1. Visit the Hostinger Website: The first and most reliable place to check for current discounts is Hostinger's official website. They often feature a prominent section dedicated to ongoing promotions.
  2. Subscribe to Hostinger's Newsletter: Signing up for their email list ensures you're notified about new discounts, limited-time offers, and exclusive deals directly in your inbox.
  3. Follow Hostinger on Social Media: Hostinger's social media channels (Facebook, Twitter, Instagram) are valuable sources for announcements about flash sales, contests, and promotional codes.
  4. Utilize Coupon Websites & Aggregators: Websites like RetailMeNot, CouponDunia, and GrabOn aggregate discounts from various retailers, including Hostinger. Check these platforms for potential savings.
  5. Search for Affiliate Links & Codes: Look for bloggers, YouTubers, and influencers who partner with Hostinger. Their content might include special links or codes that unlock additional discounts.
  6. Compare Hosting Plans: Before finalizing your purchase, compare different Hostinger plans to see which one aligns best with your needs and budget. Some plans might inherently offer better value even without additional discounts.
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The Benefits of Hostinger Discounts
Beyond the immediate financial savings, Hostinger's discounts unlock several advantages:
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Additional Tips & Considerations
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In Conclusion
Hostinger discounts are a testament to their commitment to providing value to customers. By understanding the types of discounts available, actively seeking out the best deals, and strategically choosing your hosting plan, you can leverage these discounts to establish a strong online presence without breaking the bank.
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submitted by isaac_kelvin to Webhostinger [link] [comments]


2024.05.14 13:02 tempmailgenerator Implementing Email Functionality in Firebase with Nodemailer

Exploring Firebase's Email Integration Capabilities

Integrating email functionalities into applications has become a staple for enhancing user engagement and facilitating vital communications. The fusion of Firebase Cloud Functions with Nodemailer presents a robust solution for developers aiming to send emails programmatically. This combination leverages Firebase's scalable backend services with Nodemailer's email sending capabilities, offering a seamless way to implement notification systems, user verification emails, or custom messaging solutions. The flexibility and efficiency provided by Firebase Cloud Functions allow developers to execute backend code in response to events triggered by Firebase features and HTTPS requests, without the need for managing a server.
Utilizing Nodemailer within Firebase Cloud Functions involves setting up a Node.js environment where you can deploy functions that send emails using SMTP or other transport methods supported by Nodemailer. This setup not only simplifies the process of sending emails but also introduces a level of customization and control over email content, recipients, and timing that is invaluable for creating personalized user experiences. As we delve deeper into the specifics of implementing this solution, it's essential to understand the prerequisites, such as having a Firebase project and configuring the necessary authentication for email services, ensuring a smooth and secure email communication channel within your application.

Exploring Cloud-Based Email Solutions

With the advent of cloud computing, developers have been able to leverage powerful backend services without the need for extensive infrastructure management. Firebase Cloud Functions represent a cornerstone of this evolution, offering a scalable and serverless environment where functions can be executed in response to various events within Firebase's ecosystem. This capability has profoundly impacted how applications are developed, particularly in the realm of automated email communications. By integrating Firebase Cloud Functions with Nodemailer, a popular Node.js module for email sending, developers can automate email workflows efficiently, enhancing user engagement and application reliability.
The combination of Firebase Cloud Functions and Nodemailer opens up a plethora of possibilities for application developers. From sending personalized user engagement emails to automating transactional email notifications, the integration caters to a wide array of email-related needs. This approach not only simplifies the development process but also ensures that applications can scale seamlessly with demand. Moreover, it underscores the importance of utilizing cloud functions for backend tasks, allowing developers to focus more on the user experience and less on the complexities of server management and email server configuration.
Command Description
firebase init functions Initializes Firebase Cloud Functions in your project.
npm install nodemailer Installs Nodemailer, a module to send emails with Node.js.
require('nodemailer') Includes Nodemailer in your Cloud Function to send emails.
functions.https.onRequest() Defines a Cloud Function triggered by HTTP requests to send emails.
transporter.sendMail(mailOptions) Sends an email using Nodemailer with specified mail options.

Advancing Email Automation with Firebase and Nodemailer

Integrating Firebase Cloud Functions with Nodemailer for email automation presents a paradigm shift in how developers approach communication strategies within their applications. This integration facilitates a seamless, serverless architecture that allows for the dynamic sending of emails based on specific triggers or events within the application. For example, developers can set up functions to automatically send welcome emails to new users upon registration, send password reset emails, or even dispatch customized marketing messages. This level of automation is crucial for maintaining an ongoing engagement with users, ensuring that the application remains a constant presence in their digital life.
The technical synergy between Firebase Cloud Functions and Nodemailer leverages the robustness of Firebase's backend services with the simplicity and flexibility of sending emails through Node.js. This combination not only streamlines the development process but also opens up new avenues for creating more interactive and responsive applications. By handling email operations in the cloud, developers can significantly reduce the complexity associated with managing email servers and scalability issues. Furthermore, this approach provides developers with more time to focus on the frontend and user experience aspects of their applications, knowing that the backend processes are efficiently managed by Firebase's scalable infrastructure.

Setting Up Firebase and Nodemailer

Node.js Environment
const functions = require('firebase-functions'); const nodemailer = require('nodemailer'); const transporter = nodemailer.createTransport({ service: 'gmail', auth: { user: 'your@gmail.com', pass: 'yourpassword' } }); exports.sendEmail = functions.https.onRequest((req, res) => { const mailOptions = { from: 'you@gmail.com', to: 'recipient@example.com', subject: 'Email from Firebase', text: 'This is a test email sent from Firebase Cloud Functions using Nodemailer.' }; transporter.sendMail(mailOptions, (error, info) => { if (error) { console.log(error); res.send('Error sending email'); } else { console.log('Email sent: ' + info.response); res.send('Email sent successfully'); } }); }); 

Enhancing Communication through Firebase and Nodemailer

Integrating Firebase Cloud Functions with Nodemailer for email functionality is not just about automation; it's a strategic move to enhance application communication channels. This integration facilitates real-time interaction with users, allowing for instantaneous feedback and notifications. Whether it's a welcome email upon user registration, password resets, or custom transactional emails, the combination ensures that messages are timely and relevant. This immediacy boosts user engagement and trust in the application, as users appreciate quick and relevant communication. Moreover, leveraging Firebase's scalable infrastructure means that as your user base grows, your application's emailing capability can scale accordingly without additional overhead or complexity.
Beyond user engagement, this setup also opens avenues for analytics and personalized marketing strategies. By analyzing user interactions and behaviors, developers can send targeted emails that resonate with the user's preferences and actions within the app. This level of personalization is crucial in today's competitive digital landscape, where users expect not just functionality but also a tailored experience. Furthermore, since Firebase Cloud Functions are inherently serverless, developers can focus on crafting these personalized experiences without worrying about server maintenance, uptime, or scalability issues, thereby dedicating more resources to feature development and user experience enhancements.

Frequently Asked Questions on Firebase and Nodemailer Integration

  1. Question: Can Firebase Cloud Functions send emails directly?
  2. Answer: Firebase Cloud Functions themselves cannot send emails directly. They need to integrate with an email service like Nodemailer to send emails.
  3. Question: Is it secure to use Nodemailer with Firebase Cloud Functions?
  4. Answer: Yes, it is secure as long as you properly manage and secure your authentication credentials and use secure connections to send emails.
  5. Question: Can I use Nodemailer to send emails to multiple recipients?
  6. Answer: Yes, Nodemailer supports sending emails to multiple recipients. You need to specify the recipient addresses in the 'to', 'cc', or 'bcc' fields.
  7. Question: Do I need a dedicated email server to use Nodemailer with Firebase Cloud Functions?
  8. Answer: No, you don't need a dedicated email server. Nodemailer can use SMTP servers of popular email services like Gmail, Outlook, etc.
  9. Question: How can I handle attachments in emails sent through Firebase Cloud Functions and Nodemailer?
  10. Answer: Nodemailer allows you to attach files to your emails by specifying the path or URL of the file in the attachments array in your mail options.
  11. Question: Is there a limit to the number of emails I can send using Firebase Cloud Functions and Nodemailer?
  12. Answer: The limit depends on the SMTP server you are using. For example, Gmail has a limit on the number of emails you can send per day.
  13. Question: How do I monitor the success rate of emails sent through my application?
  14. Answer: You can use Nodemailer's callback functions to track the success or failure of each email sent and log this information for monitoring purposes.
  15. Question: Can I customize email templates using Firebase Cloud Functions and Nodemailer?
  16. Answer: Yes, you can create custom HTML templates and use them in your Nodemailer email options to send styled and personalized emails.
  17. Question: How do I ensure that emails sent through Nodemailer don't end up in the spam folder?
  18. Answer: Ensure that you're using a reputable email service, set up SPF and DKIM records correctly, and avoid using spam trigger words in your email content.

Wrapping Up Firebase and Nodemailer Integration

The integration of Firebase Cloud Functions with Nodemailer stands as a testament to the power of serverless architecture and its impact on modern application development. This combination not only streamlines the process of sending automated emails but also opens up a myriad of possibilities for engaging with users in a personalized and efficient manner. The scalability of Firebase ensures that as your application grows, your ability to communicate with your users does not become a bottleneck. Furthermore, the use of Nodemailer for email functionalities introduces flexibility in terms of email customization, delivery, and analytics. As developers continue to embrace these technologies, the potential for creating more intuitive and responsive applications becomes increasingly apparent. Ultimately, this integration exemplifies how leveraging cloud functions and email services can significantly enhance the user experience, providing a reliable and scalable solution for application communication needs.
https://www.tempmail.us.com/en/firebase/implementing-email-functionality-in-firebase-with-nodemailer
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 11:45 Dense-Ad-2385 Deferral voucher

So I have deferred May 2024 test and got a voucher code.
Is it safe to say that the code will expire when May 2025 registration window closes ?
submitted by Dense-Ad-2385 to CFA [link] [comments]


2024.05.14 11:22 Adventurous-Pie1361 Ms access contact info query

Hi Im currently enrolled in a hospital administration program In ms access we have to set up a criteria query We need contact info of patients that are from a specific city The query runs fine however i was confused what other fields to add from the patients info table I have chosen first name, last name, city, cell phone number Should I add the address field too? Other fields are postal code State And date of registration Please help Its for a project
submitted by Adventurous-Pie1361 to MSAccess [link] [comments]


2024.05.14 10:46 Asleep-Macaroon-1101 BestSecret invitation code

Hi!
I received an invitation code to join Best Secret
https://invite.bestsecret.com/VWR-EXB-ZQ4?c=pt&v=18f71be2c27&utm_campaign=app_invitation&utm_medium=app&utm_source=invitation&utm_content=registration Or
https://invite.bestsecret.com/VBS-TTB-MVR?c=pt&v=18f7243a73b&utm_campaign=iaf_page_invitation&utm_medium=desktop_copylink&utm_source=invitation&utm_content=registration
(if there is an error do not click the link just copy the link and past it into the browser)
submitted by Asleep-Macaroon-1101 to referralcodes [link] [comments]


2024.05.14 10:33 BestBreath625 [Recruiting] [Code: 9E6BUWBF]

The code must be redeemed BEFORE paying for the subscription, but AFTER you have bought the game.

How to redeem the code:
  1. Login to your Mog Station account (https://www.mogstation.com/)
  2. Go to the "Registration Codes" category
  3. Click on "Enter Recruitment Code"
  4. Enter code: 9E6BUWBF
When you purchase a subscription for the first time, with this code, you will get:
submitted by BestBreath625 to ffxivraf [link] [comments]


http://rodzice.org/