Horse mates donkey

Horse: the supportive community for those who ride, or just love horses!

2014.01.24 16:19 Horse: the supportive community for those who ride, or just love horses!

Horse is the basic general concept as horses, but has been created to get away from the mods abusing their power. Post your horse pics, ask your horse questions, and open general horse discussion. We welcome mules and donkeys too!
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2008.12.28 07:46 Today I Learned (TIL)

You learn something new every day; what did you learn today? Submit interesting and specific facts about something that you just found out here.
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2015.04.15 02:13 Rogue_Jellybean All things Caligula's Horse

Named for the prized possession of Rome’s infamous despot, Caligula's Horse is an emerging progressive alternative rock band from Brisbane, Australia.
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2024.05.14 00:00 ClaimSalt1697 A MASTER LIST of real world tie-ins to ACOTAR: Part 2—World Map, Items, Terms & Other ✨🌙

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⚠️ WARNING: Maasverse Spoilers—Proceed with Caution ⚠️

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Part 1: Characters and Courts (sorry for those who already saw this post and now it's gone. I realized after publishing that Reddit formatting deleted a solid CHUNK of detail after the fact. Gimme a few days and I'll get it back up and published)
Part 2: World Map, Items, Terms & Other - YOU ARE HERE
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If this is the first post you've landed on, see Part 1 above for an introductory explanation to this two part post.


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UK + IRELAND

PRYTHIAN
A combination of Prydain, the old Welsh name for Britain, and Brython, which translates to “Ancient Britons” from Welsh.
HYBERN
A riff of Hibernia, the Classical Latin name for Ireland.

Artist of Prythian map: P-dulcis on redbubble

ADDITIONAL EUROPEAN-PARALLEL LOCATIONS

ILLYRIA
The Ancient Greeks used the term Illyria to define a region in the western part of the Balkan Peninsula. The numerous peoples who populated those areas were known collectively as the Illyrians. The region itself is quite mountainous.
THE MIDDLE
May refer to the Midlands, the central part of England, though geographically the Prythian map places the Middle central to Prythian, not central to England; with the Prythian inclusion of Scotland, the Middle on Prythian maps is located further north than the actual Midlands of England.
UNDER THE MOUNTAIN
A potential nod to the Schiehallion, a cone-shaped mountain often referred to as the center of Scotland. It's name comes from the Gaelic Sìth Chailleann, meaning "fairy hill of the Caledonians." On the southwestern side of the mountain is said to lie the well-concealed Uamh Tom a' Mhòr-fhir, a cave serving as an entrance to the underworld.
As the Schiehallion lies in the middle of Scotland (the Night Court) and not the middle of mainland UK (Prythian), the Sciehallion could instead be representative of Ramiel.
THE WESTERN ISLES
May refer to the Outer Hebrides, also known as the Western Isles, which is an island chain off the west coast of mainland Scotland. They are also sometimes known as Innse Gall, a Gaelic term meaning "islands of the foreigners/strangers" which was originally used by mainland Highlanders when the islands were ruled by the Norse.
ACOTAR role: The Prison is located in the Western Isles.
THE PRISON
Though located in the Inner Hebrides of Scotland rather than the Outer, the Prison may be a nod to Beinn Shiantaidh, which is Scottish Gaelic for "holy mountain." It is located on the western side of the Island of Jura and is the second highest peak of the Paps of Jura.
Fun fact: Pap is of Old Norse origin and means breast.
VALLAHAN
Valhalla is the hall of slain warriors in Norse mythology, located in Asgard, where those who die in combat live in peace under the leadership of the god, Odin. They are said to dwell in Valhalla until the events of Ragnarök, where they will then march out to fight in aid of Odin against the jötnar, a type of being in Germanic mythology.
ACOTAR role: Vallahan is a faerie territory located in the northwest portion of the Continent.
ADRIATA
The Adriatic Sea is located in Southern Europe and separates the Italian Peninsula from the Balkan Peninsula. It contains more than 1,300 islands.
BOG OF OORID
The Oorid Lough is a freshwater lake in the west of Ireland.
CRETEA
Crete is the largest and southernmost island in Greece.
ACOTAR role: Cretea is where Miryam and Drakon's people lived following the War.
LAPPLUND
Lapland is a geographic region in Northern Fennoscandia which covers much of the Nordic countries. It is also a province of Sweden and the largest region of Finland.
ACOTAR role: Lapplund is where the Cauldron was hidden.
ITICA
Ithaca is an island featured in the Odyssey and was the island home of Odysseus. It is also a real island in Greece. The Kathara Monastery is located in Ithaca.
ACOTAR role: Itica is one of three temples where the feet of the Cauldron were hidden.
MONTESERE
Montserrat is a mountain range near Barcelona.
ACOTAR role: Montesere is a fae territory located in the Continent's NW and is considered generally wealthy. They allied with the loyalists in the War.
RAVENNIA
Ravenna is located in Northern Italy and was the capital of the Western Roman Empire.
ACOTAR role: Ravenna is a fae territory on the Continent and allied with the Loyalists during the War.
DUNMERE
Dunmere is a hamlet in Cornwall, England.
ACOTAR role: Dunmere is a town located within the Night Court, between Velaris and the sea.
NEVA
The Neva is the fourth-largest river in Europe and is located in northwestern Russia.
ACOTAR role: Neva is one of the largest human cities on the Continent and is where the Archeron sisters' father travels to trade.
SCYTHIA
The Scythians were an ancient Eastern Iranic equestrian nomadic people who migrated from Central Asia to the steppes of modern-day Ukraine and Southern Russia.
ACOTAR role: Scythia is one of the territories of the human lands on the Continent, ruled by Queen Vassa. They are said to be a horse loving people.
ROSEHALL
Rosehall is the name of a remote hamlet in the Scottish Highlands.
Fun fact: The 2nd Duke of Westminster acquired the Rosehall estate and his mistress at the time, Coco Chanel, redecorated the interior to her own liking. Winston Churchill, a close friend of the Duke, also visited the estate.
ACOTAR role: Rosehall is mentioned in ACOFAS and is theorized to be the place where Azriel's mother resides.

AFRICA-PARALLEL LOCATIONS

THE BLACK LAND
Black Land translates from Kemet, a popular ancient name for Egypt, which is derived from the color of the fertile black soil along the cultivated area of the Nile valley.
ACOTAR role: The Black Land is a region of the continent where human slaves were ruled over by a High Fae queen. Miryam and Drakon joined the mortals in the War and freed Miryam's people by crossing the desert and eventually the sea.
THE ERYTHRIAN SEA
The Erythraean Sea, originally an Ancient Greek geographical designation, has been used as a name for the Red Sea which lies between Africa and Asia.
ACOTAR role: Drakon used his magic to split the Erythian Sea.

ASIA-PARALLEL LOCATIONS

XIAN
Xi'an is the the most populous city in Northwest China snd the second most popular tourist destination in China.
ACOTAR role: Xian is a Fae territory on the Continent and allied with the Loyalists during the War. A large majority of the Dawn Court is made of Fae from Xian, including Thesan's mother. Feyre remarks that Amren may have molded her mortal body after their peoples.
BHARAT
Bhārat is one of the two principal official short names for the Republic of India.
ACOTAR role: The Archerons lost their fortune when their father's ships sank on the way to Bharat.
RASK
May refer to Rask, a city in Iran, that serves as both capital of its county and district.
ACOTAR role: Rask is a Fae territory on the Continent and allied with the Loyalists during the War.

ADDITIONAL LOCATIONS

VELARIS
Possibly derived from the Latin vēlo*,* meaning "to veil, cover, wrap" along with "to hide, conceal" and "to clothe in." Could also derive from the Latin vēlum, meaning "to veil, curtain" and also indicates a tarpaulin acting as cover for outdoor spaces.
THE WALL
No singular reference, but the presence of a wall separating one race from another, often humans from mythical beings, is rife throughout history, mythology, and fantasy.
One from each category that has loose ties to ACOTAR: (1) Hadrian's Wall, ie the Roman Wall, a defensive fortification of the Roman province of Britannia. It spanned from coast to coast, cutting across the entire width of Northern England. (2) In Norse mythology, the Master Builder asking for the hand of the goddess Freyja as payment for constructing a wall around Asgard to defend the gods. (3) The English village of Wall in Neil Gaiman's Stardust, named after the wall separating the land of Faerie from the mortal realm, highly guarded and cautioned against for mortals seeking to pass through.
THE MOONSTONE PALACE
Romans linked moonstone to the moon goddess Diana (goddess of wild animals and the hunt) and Ancient Greeks linked it to their lunar deities Artemis, Hecate, and Selene.
SIDRA RIVER
Sidra is a name of Latin origin and means "Goddess of the stars" or "like a star."
RAMIEL
Ramiel is a fallen Watcher, a type of Biblical angel, one of the 20 Watchers that rebelled against God by mating with mortal women, therefore creating the Nephilim (Shadowhunters, anyone?). Ramiel means "God has thundered." Ramiel is sometimes conflated with Remiel, also known as Jeremiel, meaning "God shall have mercy," as is listed as one of the seven Holy Angels. He is the archangel of hope and is responsible for divine visions and guiding the souls of the faithful into Heaven.
POOL OF STARLIGHT
No plausible connection found, though there is a famous pool in Greek mythology—a pool Mnemosyne presided over in Hades, counterpart to the river Lethe. Dead souls would drink from Lethe to wipe their past lives from remembrance when reincarnated. Those who drank from Mnemosyne's pool remembered and halted their transmigration of the soul.
ATHELWOOD
Ethel (also aethel) is an Old English word meaning "noble." Athelwood can mean "noblewood."
ACOTAR role: Athelwood is Morrigan's estate located in the Night Court.
GOLLIAN MOUNTAINS
Göll is one of the named Valkyries from Norse mythology. Her name means "tumult," or "noise, battle."
ACOTAR role: The Gollian Mountains are where the Valkyries were slain during the War.
MYRMIDONS
In Ancient Greek mythology, the Myrmidons were an Ancient Greek tribe. In the Iliad, they are the soldiers commanded by Achilles. Myrmidon has also come to mean "a follower or subordinate of a powerful person, typically one who is unscrupulous or carries out orders unquestioningly."
ACOTAR role: The Myrmidons are a set of mountains serving as the border between the Day Court and the Night Court from which the Illyrians migrated.
CESERA
No direct reference found, but may allude to Caesarea, the name of numerous cities and locations throughout the Roman Empire.
ACOTAR role: Cesera is one of three temples where the feet of the Cauldron were hidden.
SANGRAVAH
No direct reference found (and I lost my mind searching for one). Closest I came to was the similarly sounding Angharad, a feminine Welsh name, long associated with Welsh royalty, history, and myth, including Arthurian legend.
ACOTAR role: Sangravah is one of three temples where the feet of the Cauldron were hidden.
GREENFIELD VILLAGE
No direct connection found, though Greenfield is the name of several villages of England.
ACOTAR role: Greenfield village is a neighboring village to where Feyre grew up and where Isaac Hale's wife is from.
WINDHAVEN CAMP
No connection found, though a separate Windhaven also appears in Tower of Dawn in the TOG series. Altun—Windhaven being the rough translation—is located in a three-peaked mountain range and is the home of Sartaq's hearth-mother and family.
Fun fact: Windhaven is the name of a science-fiction novel by George R. R. Martin and Lisa Tuttle following a group of humans who crash-landed on a foreign planet and learned to craft their own wings out of the spaceship wreckage.
THE WOLF'S DEN
No connection found, BUT fun fact: there is a named Wolf's Den castle in George R. R. Martin's A Song of Ice and Fire series (aka Game of Thrones) that now serves as a prison. "All the days were much the same inside the Wolf's Den, and any change was usually for the worse." A Dance with Dragons, Ch 29
ACOTAR role: The Wolf's Den is the name of the worst tavern in Velaris that Nesta is known to frequent.
SILVERSPRING CREEK
No plausible connection found, BUT fun fact: "Silver Springs" is a song written by Stevie Nicks, performed by Fleetwood Mac, and is so strongly ACOTAR-coded even my non-loving playlist-to-book self can't deny it. If you want more bread crumbles that SJM is a Stevie Nicks fan, "Rhiannon" and it's lyric origins have potential ties to the Rhiannon of TOG.
You could be my silver springBlue-green colors flashin'I would be your only dreamYour shinin' autumn ocean crashin'
Time cas t a spell on you*, but you won't forget me*I know I could have loved youBut you would not let me
ACOTAR role: Silverspring Creek is a stream running through Feyre's human village, near where she hunted rabbits.
STRYGA'S CASTLE
No direct reference found, but due to Stryga/the Weaver resembling a female demon akin to a vampire in Slavic mythology (see the Monster section above), it is possible Stryga's former home, before she was confined to her cottage, is reminiscent of Bram Stoker's 1897 Dracula and the Transylvanian Castle complete with three vampiric sister brides who entice men with their beauty and charm before proceeding to feed upon them.

The Night Sky

ARKTOS
Arktos, also written Arctus, means "bear" in Ancient Greek. Arktos was a centaur who fought against the Lapith spearmen. The Arktos Megale (aka Ursa Major, the Great Bear) is one of the original 48 constellations listed by Ptolemy who drew on earlier works by Greek, Egyptian, Babylonian, and Assyrian astronomers.
ACOTAR role: Arktos is one of the three regarded holy stars (the furthest left star) of the Illyrians and serves as part of the symbol for the Night Court. The echelon of Arktosian is reserved for Illyrians who survive the Blood Right but fail to reach Ramiel.
CARYNTH
May refer to Corinth, an ancient city that was one of the largest and most important of Greece, or Carinthia, the southernmost Austrian state in the Eastern Alps, noted for its mountains and lakes.
ACOTAR role: Carynth is one of the three regarded holy stars (the middle star) of the Illyrians and serves as part of the symbol for the Night Court. The echelon of Carynthian is reserved for Illyrians who scale the summit of Ramiel during the Blood Rite and are considered elite warriors.
ORISTES
Orestes (also spelled Orestes) means "stands on a mountain" and he is the subject of several Ancient Greek plays and myths concerning his madness and purification.
ACOTAR role: Orestes is one of the three regarded holy stars (the furthest right star) of the Illyrians and serves as part of the symbol for the Night Court. The echelon of Oristian is reserved for Illyrians who make it to the Ramiel during the Blood Rite but don't reach the top.
Locations not listed: A slew of various more minor locations have not been listed, including the Four Market Squares of Velaris, certain cottages and houses, and even the Ironcrest Illyrian war-camp.

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THE CAULDRON
There are many magical cauldrons present in various mythologies, one being the Pair Dadeni in Welsh mythology, a magical cauldron able to resurrect the dead, and the coire ansic of Irish mythology, the cauldron of the chief god of the Tuatha Dé Danann, which never ran empty.
TRUTH-TELLER
Possibly inspired by Fragarach, an Irish mythological sword known as "The Whisperer" or "The Answerer." It was the sword of Nuada, the first high king; it was said that no one could tell a lie with Fragarach at their throat and that the sword inflicting wounds from which no one could recover.
THE HARP
May refer to the uaithne, the magical harp of the Dagda, the chief god of the Tuatha Dé Danann in Irish mythology. It could control men's emotions and change the seasons.
THE MASK
In Egyptian culture, death masks were designed to guide the spirits of those mummified into the next world.
THE UNKNOWN 4th TROVE ITEM
Seen in a vision by Nesta via Lathys, which we now know to be the Horn, and may refer to the Gjallarhorn of Norse mythology, the sound of which is said to herald the beginning of Ragnarok.
ATARAXIA
Ataraxia, in Ancient Greek philosophy, was a state of calmness untroubled by mental or emotional disquiet, ie tranquility of the mind. It was considered the ideal mental state for soldiers entering battle.
ACOTAR Role: Nesta's Made sword.
GWYDION
Gwydion is a name meaning "born of the trees" and is the given name of Gwydion fab Dôn, a magician, hero, and trickster of Welsh mythology. Caer Wydion, the castle of Gwydion, was the traditional Welsh name for the Milky Way.
ACOTAR role: The Starsword and twin to Truth-Teller.
NARBEN
No direct reference found, though narben in German means "scar."
ACOTAR role: Narben is a lost sword from the Dread Trove.
OUROBOROS MIRROR
The ouroboros is an ancient symbol of a serpent or a dragon eating its own tale, first present in ancient Egyptian iconography and the Greek magical tradition, the term itself deriving from Ancient Greek. It has been used frequently and extensively throughout fantasy literature. It often symbolizes the cycle of life, death, and rebirth.
BOOK OF BREATHINGS
The Books of Breathing are a set of ancient Egyptian funerary texts that are intended to enable those deceased to continue their existence in the afterlife. It is a simplified form of the Book of the Dead.
VERITAS ORB
Veritas is of Latin origin meaning "truth." It is the name for the Roman virtue of truthfulness and in Roman mythology, Veritas is the Goddess of Truth. Universities and colleges such as Harvard use the term veritas as their motto.
SYMPHONIA
Symphonia is Greek in origin and was used to denote a variety of musical instruments.
AMARANTHA'S NECKLACE AND RING (JURIAN'S FINGER AND EYE)
Jurian's finger bone and eye, kept by Amarantha, are reminiscent of relics and reliquaries, often religious in nature. Relics typically consist of the physical remains or personal affects of a saint and the reliquary is the container that holds them.
FAEBANE
Possibly inspired by wolfsbane (aka aconite or monkshood), a poisonous flower ancient Greeks would poison arrows and bait with to hunt wolves. It is lethal and often fatal and is an oft-used plant and poison within the fantasy genre.
Fun fact: In Shakespeare's Hamlet, Hamlet himself was killed with an aconite-laced blade.

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DAEMATI
Potentially a combination of the Greek word dae (to give) and the concept of mati, labeled as "the evil eye" in Greek classical antiquity. Daemati may effectively mean "to give the evil eye."
THE WEAVER'S SONG
The Weaver's song, sung when Feyre was stealing Rhysand's ring from her cottage, is similar to "The Twa Sisters," a traditional murder ballad dating back to mid 17th century England. It tells of two sisters who travel down to a body of water where the older one pushes the younger one in. A harp or a fiddle is then made out of the murdered sister's body, which plays itself and sings about her murder.
submitted by ClaimSalt1697 to acotar [link] [comments]


2024.05.13 21:05 dbwip [FN] The World of Neron

People say it's childish to be afraid of the dark. They say it's a symptom of an overactive imagination. And yet the same people- all people- know that you don’t go out at night, not without light or charm. And everyone knows, instinctively, in the marrow of their bones, that you don’t go out on a moonless night.
I had been out on a moonless night for days. Most people can’t tell, but once you're trained, you can- Darkness loves darkness. She likes to stretch her time out as long as she's possibly able. Everyone wants to spend time with kindred spirits. It’s nature, human or otherwise.
There’s nothing I can do about it, so I do my best to enjoy it. After all, you have to pick your battles, and my gun makes it pretty easy to figure out which ones I can win. She's a lovely gun. Big, which is fine with me, because I need all the power she can muster. Nine custom rounds rotate through, each enchanted by my own self. Not as effective as a professional enchantment, but I get by, and it’s a hell of a lot cheaper.
The only light came from the muzzle flare of my pistol. They smothered my campfire long ago, leaving me with only the vaguest sense of where they were, occasionally silhouetted against the trees when I fired. They were big, looming over me, high into the crooked trees and the moonless sky behind them. Who could say how long tonight would last?
I try not to cast on Nights, because it just acts like more of a beacon than I already am, but sometimes it just can’t be helped. My chest burned as I threw up a Buffer against a sudden wave of creatures, but they tore it down before it hardly had time to help. I bit down and cast a Warding, felt my arm burn harshly in the wild energy of the new moon and felt the following cold cut its way through my flesh and deep into my bones. Popping the spent rounds out with my right hand, my left knitted itself into the Ward shape automatically, trained by years of habit. Now I’ve really done it, I thought, because I could practically sense them perk up from miles off, even without casting a Seeing. It worked, though, and I was given brief respite for my efforts. I’d sure as hell pay for it in about 10 minutes, but for now I needed to stop bleeding and deal with the sensation of a drill pressed to the back of my skull.
“Skippers,” I growled. I hated Skippers.
The problem with Skippers is they’re small, harder to notice than anything else, and instead of trying to take off your head they try to get into your head. From there they can do whatever they want while you watch- make you walk off a cliff, bite off your own tongue, flay yourself alive. Like I said, whatever they want, and they're usually pretty mean. I’d seen them really go to work on all sorts of people, mostly people I knew and trained with. Hazards of the job- sorcerous training let you see a whole new world, but it opened you up to the threats that lived there, more so than regular folk. I was in worse shape than most sorcerers, which was part of what put me out at Night in the first place. Luckily, I’m better than most sorcerers, but it still meant I had to be careful.
To get rid of a Skipper, all you have to do is burn them off with a little Light. I'd needed the break- 3 of them dripped out of me right away, and a fourth started to run down my back as it tried to escape.
“Bastard.” I struck it with the handle of the gun as it slithered away. No sense wasting ammo on idiots like that.
The Ward wavered, the Night grew around me, and I hadn't even had time to heal anything. Damn.



Sam watched from behind the counter as the man walked through the door. Under the door, rather, as he had to duck to keep from hitting his head. He was pale, very pale, unlike the merchantfolk that usually came through the inn. His face was covered by a bushy beard, his hair was long, and his eyes were rimmed with red, but he could certainly be no older than 40. It was strange- for someone to come in so early in the morning, and look so tired- he must have been traveling all night, but he had no horse to be stabled.
The stranger was an armory- small blades and strange, bulbous jars jutted out from pockets and packs all over the man, daggers strapped to his legs, and even metal nubs in the knuckles of his gloves. What caught Sam's attention, though, was the man's huge gun, strapped tightly to his waist. He had never seen a gun that big, and the ammunition the man was carrying in the sacks around his waist must have weighed heavily on him, though he showed no signs of it.
“What does it cost for a room?” His voice did not match the tired, worn image in front of him. It was firm, and had the sound of recent laughter in it.
“Let me get my mom.” Sam began, starting for the back room. He never handled rooms.
“That's alright. You'll do fine. How much?” The man pulled out a purse, smaller than the other bags on his belt, and it was clearly much lighter than anything else he carried. “I’d like to find a bed and use it.” His voice did not betray him, nor did his hands, but the redness of his eyes did. They were a startling blue, and they seemed to contain nothing except exhaustion.
“I need your name,” Sam remembered as he directed the giant stranger to his room. The man's eyes, just for an instant, darted to one side before returning to Sam.
“Joan,” he said.
“O-kay.” Sam jotted the name down. “Two nights, food at 7 and 7, anything else you pay for.” He began to walk the man down the hall. “Strange accent. Are you from Melano, or Baden?” He didn’t really know what those accents sounded like, but he knew they were far from Newmark.
“No.” Joan walked into the room indicated with no further comments.
Sam stopped at the door while the man called Joan dropped his bags to the floor. “What kinda gun is that?”
“Mine,” he said simply, as he unbundled it’s holster from his belt. “I make the ammunition myself most of the time.”
“It's impressive. My paw was a soldier, and he showed me his old gun once, only it was a lot smaller than yours, and all rusted out besides, but-" Sam stopped as the man removed his cloak. There was a bright gash, still oozing dark blood, working its way up the man's side behind the thick leather plates. “Holy cripes! You oughta see a doctor, sor!”
Joan gave no indication that he could even feel the wound, nor did he instantly react when the boy cried out. “This? It looks a lot worse than it is. Rest, and solitude,” and here he looked at Sam, “will do me more good than any doctor from this town.” He moved to close the door, and against Sam's protest seemed to shut him out with no effort at all.
He ran down the hall to inform his mother of their newest guest.
I didn’t want the kid to see what I had to do next. It really wasn’t that bad- on the outside. Because we put so much ourselves in the spiritual world, the physical world didn’t matter so much. But it’s all tradeoffs. It had cut a pretty chunk out of me spirit-wise, and that hurt worse than any gash could. Really, I was better off than most sorcerers would’ve been with a cut like this- I had less to lose. Doesn’t make it hurt any less, though.
I Worked a minor Healing, but anything more would’ve taken more out of me than I could hope to regain, so the rest had to be resigned to sleep. Stupid. I should never have let anything get that close anyway, but it seemed like the Skippers were going crazy last Night.
I was too tired even to dream. A small blessing.

Waking up was not pleasant- I was stiff and sore, and still hurting something fierce. And cold, of course. Always cold. The physical wound had scabbed over, and I figured I would get away with just a minor scar. My innards were still shredded, but marginally less so than before, so I could breathe without grimacing. I expected I’d be laid out for a few days yet. Lucky, since Night had just passed, so things would be calm for almost the entire month now.
Exhausted as I had been, I had no Wards up, nothing even blocking the door. Nice going. Practically begging for a stray to wander in and eat you. As I flipped the coin I’d lifted off the kid, I examined the room for anything that might have snuck in, but it was clear. This time.
It was around this point that I realized how hungry I was. It had been (what felt like) days without a hot meal, and apparently this podunk little inn could provide, so I wandered out to the main room to see if I could scare up some food.
When the kid saw me, his eyes widened. That’s never a good sign. Recognition meant questions, and the answers to those questions usually meant getting pushed to the next town before I had time to heal. I had been hoping to score a decent meal and a bath, at least.



Sam could hardly believe his eyes. “Criminy, sor, but I didn’t expect you to be up at all! It's barely been a day!” The cut had been bleeding heavily, and very deep, he was sure of it, but now the man was clean and walking as if he had never been injured.
The stranger called Joan sat heavily at a table, ignoring the implied question. “Any chance of a man getting some food around here?” He inquired. “Or, perhaps,” and he glanced at the barrels of ale behind the counter, “some drink?”
San quickly filled him a tankard and plate from supper earlier, then sat himself at the table, as the crowd in the room dwindled down to a late few. The man interested him. He did not seem to interest the man, however, as Joan simply ate and drank in silence, apparently unbothered by his wound. He was still pale, almost deathly so, but Sam had heard tell of people from far north being much lighter than the tanned workers of nearby towns.
“Are you a soldier?” Sam didn’t know much about the war to the south, but occasionally troops passed through, and he had heard his ma talk in the back room about an extra levy because the Northern Kingdoms were allied. “I never saw someone carry so many weapons that weren't a soldier. What are those jars you carry? Is that them new bombs they been talking about? With gunpowder, only you throw the jar so it’s like a cannonshot?” Sam did not know much about weapons, either, but he saw so few soldiers come through that he had to learn what he could, if he was going to join the war when he was of age.
“Sure, kid.” Joan tapped his empty tankard on the table and placed down the coin he had been flipping. Sam ran to fill it up again before sitting back down.
“So did you come from the southern border, where all the fights are? What's happening? Are we winning? We have all kinds of the Northern Kingdoms working together, right? We must be winning!”
“The southern border? No, no, I didn’t come from the southern border,” he snorted. “That whole war is just nonsense anyway. The Northern Kingdoms, in some alliance or another, have had it out for Onis since time began. Maybe even before. The war is just an excuse to keep the money rolling in. Seems like there’s less and less of it than ever.” He mumbled this last part into his cup.
“That’s- that’s not true!” Sam's pa had fought, same as Sam would. “The war is important! Onis could really invade anytime! Besides, you said you were a soldier. If you aren’t fighting in the war, how can you be a soldier?” Joan did not answer, but he reached for his sleeve for a moment as if to roll it up, then seemed to catch himself at the last second. Was he a deserter? “Are you a deserter?” Sam blurted out, realizing a second late that he was pushing his luck. Joan just tapped his mug again.
Sam's ma hurried over. “So sorry for this one, sor, he has a bad habit of being curious.” She cuffed him on the ear and it smarted.
“It's no problem, mam.” The stranger smiled warmly, but in his eyes there was nothing. It was a chilling sensation. “He fills my cup just fine.” His ma dragged him off before Sam could object, and Joan got up before Sam could return.


Broder laughed as he took Flander for another hand. Three hands up, he was, and showed no signs of slowing. He stopped, though, as a big man in a heavy cloak came to the table.
“Deal me in?” His voice, deep and rich, did not match the weathered exterior. The man was no farm hand, that much was clear. More a mercenary sort. Broder glanced around the table, but no one seemed to object outright, so he shrugged. One more fool for the best poker man in the west side of Newmark. “Promise I know the rules.”
“Can you make ante, pal?” Jaten sized him up from across the table, suspicious from the long, ratty hair sitting on his shoulders and the general sense of dirtiness emanating from the man. He didn't notice what Broder had seen- nice leather, warm coat, and firm shoes. The man had some money, at least.
“He's good for it, Jaten. What's your name, stranger?” Broder gestured at the empty space next to him as he began to deal the hands. The stranger threw his ante, and Broder couldn’t hear much left in the purse. The poor ones were easy to sucker in.
“Joan.”
“You from Onis or something, name like that?” Cogen sneered.
“Na, man, listen to his voice, he's from up in Lansing or summat.” Garrett spat. “You're pickin a fight so you don’t have to deal with your shite hand.”
“That's not true, mate! Maybe you ought to keep an eye on your own mess in front of ya!” Cogen threw in extra to compensate. They all knew each other, knew the tics and tells and habits, but this stranger would be interesting.
That was what Broder thought, but as they went round for a few hands, the stranger losing more than he won, it became clear he was just another sucker thinking he could smash the small town guys. He had seemed confident at first- smug, even- but Broder had moved in with a predatory efficiency and would not let up. He offered to buy a round for everyone, apparently hoping for mercy, or to dull them, but the man seemed to be getting a bit red in the nose much faster than the well-seasoned drinkers of the little town of Aren, where there was little else to do but work or drink, or play cards. Broder began to really work on Joan for everything he had left, preparing to take the man for anything he could offer. The game was boring, and Broder needed beer money, so he went to end the man entirely.
What Broder did not expect was for the man to turn his whole plan backwards by dropping a flush when he should’ve had nothing. That cleared the table pretty fast, and Broder noticed the man's nose was really not that red at all.
The hand was nonsense. He couldn't have won, couldn’t have had those cards. “Alright, pal, roll up your sleeves, eh? Just a friendly game, here, after all. No reason to stay all formal-like.” Broder saw the other men nod their approval.
“Are you sure? Isn’t it possible, just a little, that I might be better at the game than you?” Joan smirked, taunting the men.
“Roll those up in here or we'll roll em up for ya out back,” Cogen growled. He was the biggest, aside from the stranger himself, and had a knack for bar brawling.
“Alright. No need to get snippy that I beat you so bad.” Cogen almost stood, but Joan began to roll up his sleeves. Right, then left.
His left arm was covered up to the elbow in fresh burn scars- a bright, angry red. If Broder squinted, he could almost see fine lines tracing letters across the harshly burned skin, but he didn’t have to. He knew what he was looking at.
“You're a bloody wizard, ye stupid bastard!” Garrett exploded. “Ye- ye bastard! You used magic on our all heads, ye did!”
Joan's eyes darkened briefly, but he did not react.
“Garrett's got the right idea- who's to say you weren’t using magic trickery to win the game, eh? Seems like something your lot would do,” Jaten added smartly. “It seems only fair you give us back the money you stole.”
“In the interest of accuracy, I am a sorcerer. Wizards do not leave their little towers and their little books. Besides, if I had used any magic, why would I stop now?” The stranger pointed out. “Wouldn’t it be easier to just leave, or to make you forget you ever saw me?”
“Well- there are 4 of us! Maybe you couldn’t do us in all at once, eh?” Jaten shot back. There was a chorus of affirmation from the group. “Be honorable, man, just give us the money back.”
Joan rolled his sleeves down. “If I had wanted to,” he began quietly, gravel in his voice, “I could make you all give me your land, your wives, and your unborn sons and you wouldn’t even remember your names when I was done. I did not cheat,” he suddenly smiled. “You boys just suck at poker.”
“Now listen here, son,” Broder began. “You may be some wizard from up north-"
“East,” Joan interjected.
“You may be some fancy wizard from up north,” Broder continued, “but don’t think that means you can insult us small-town folk. We might not have your ‘education’ or what have you, but we know from poker.”
Joan sighed. “I am leaving town in two days. Leave me alone for those two days, and I will forget your names, faces, and the name of this backwater town you live in. I did not cheat you.” He looked each of them coldly in the eyes, and Broder saw that all the mirth and cheer that had been there earlier had been drained, replaced with nothingness. Not even hatred, or anger, but simply blank space. The stranger stood up with a groan, signaled for another round of drinks, and trudged to the back of the inn. None of the men followed.


I was lucky none of these farm hicks knew anything about casting, or else they’d have known I was bluffing. It didn’t seem like any of them could actually read my burns, because if they could’ve, they would’ve known I could only cast a couple Bindings, and that’s if I wasn’t hurting like hell.
What was most insulting, more than calling me a wizard, was that they thought I cheated to beat them at cards. I don’t need to cheat at cards. I had slipped a bit of coin out of their pockets as I brushed by, but that was hardly cheating. Just good, honest thievery. And to call me a wizard? I ought to burn down their houses anyway, just for that. I was cold just thinking about it.
Still, I had to accelerate my schedule and leave tonight. I hated to do it, but I needed to be three towns over by the time they decided to kick the shit out of me. Bastards.
Amidst my wrathful musings I became aware of a presence at the door.
It was that kid. What had he seen? I ran the scene over again and realized he had been watching the end from the table he had been cleaning. Sloppy. He'd tell everybody. I couldn’t kill a kid the way I would've those guys in front, and I didn’t want to besides. Kids have always had a hold on me, and it pissed me off. It wasn't like I could remember why. Besides, I didn’t exactly mind the town knowing; it just meant I’d have a tougher time sneaking out, and I was tired enough that it bugged me.
“Sor?” He nudged the door open, but not all the way, I noticed. “I saw your tattoo. What do they mean? My ma said not to ask, but those men seemed pretty upset out there. I asked them and they said you was a wizard, but I didn’t think they were real. Are you a wizard? Are those tattoos your clan or something?” He spoke fast, like he thought I would cut him off, or cut off his head. “What are you doing?”
I spoke carefully to mask my distaste for his questions. “I am not a wizard. Wizards hide in their towers and ask questions nobody is curious about.” I hoped the dismissal would be clear.
It was not.
“If you aren’t a wizard, what are you?”
“What I am right now, kid, is packing, and what I’m going to be in a minute is gone. Scram.” I looked around and realized that aside from the bags I could clip to my belt, I had nothing else with me. Damn.
“Well, whatever you are, sor, I know those marks mean you're bound to help people-" that wasn’t true “-and those men out there maybe won’t tell you, but I will! See, sor, we're in mighty need of a wizard these days, on account of a monster been stealing the livestock and trashing the lumber yards and-" he slowed his speech a bit, but before I could get a word in he continued- “and I think it took the Granlenses daughter, only cause they won’t tell anyone where she went but I haven’t seen her in town at all and she used to come help me with my chores some days and it’s been a long while, maybe a month or so. Anyway, nobody’ll believe me when I tell em, and I haven’t seen it exactly, but I’m sure there’s a monster!”
“Kid, you know not every stroke of bad luck is a monster, right?” People don’t believe in monsters or magic until it’s convenient for them, which means they know nothing about it, which means most of the time they’re just making up stories to get me killed or run off, or else they’re just plain dumb and attribute every case of rainy weather to a made up beast.
“I know that! I just know there’s a monster around here! Look, sor, I’ll help you find it even, and-"
“I charge for my services and I don’t take kids on field trips when I work. Are you going to pay me?” Most of the time, threat of payment was enough to deter all but the most determined, or most superstitious, folk.
“I bet if you kill it the whole town will pitch in! Please, sor, I just wanna help out, and it seems like you could fix us all up only nobody wants to ask.” He wasn’t lying, I could tell, but kids are always seeing things that aren’t there. On the other hand, sometimes kids are better at seeing what’s right in front of them.
And when it turned out to be nothing, it meant I had an excuse to stay an extra night without getting an attempted beating, probably.
“Alright, kid. Where was this monster last?” Hired by a kid who probably couldn’t even get on a horse on his own. If anyone caught wind of this, I’d never hear the end of it.
submitted by dbwip to shortstories [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
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  • Cities Skylines + After Dark
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  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
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  • cornucopia
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  • Deceased
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  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
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  • Endzone - A World Apart
  • EPIC CHEF
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  • EXPEDITIONS: ROME
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  • GOAT OF DUTY
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  • Good Knight
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  • GREAK: MEMORIES OF AZUR
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  • HOT WHEELS UNLEASHED ™
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  • HUMANKIND DEFINITIVE EDITION
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  • IN SOUND MIND
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
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  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
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  • Mafia: Definitive Edition
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  • Marvel's Avengers - The Definitive Edition
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  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
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  • METAL HELLSINGER
  • Metal Hellsinger
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  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
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  • Mighty Switch Force! Collection
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  • Ministry of Broadcast
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  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
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  • Mordheim: City of the Damned
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  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
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  • Noosphere
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  • not the robots
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  • Observer: System Redux
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  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
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  • Overlord: Ultimate Evil Collection
  • Overpass
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  • Pan'Orama
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  • PARADISE LOST
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  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
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  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
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  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
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  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
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  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
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  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
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  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
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  • Quern - Undying Thoughts
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  • RAGE
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  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
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  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
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  • Rebel Galaxy
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  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
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  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
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  • Sailing Era
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  • Saturday Morning RPG
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  • SEARCH PARTY: Director's Cut
  • Second Extinction
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
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  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
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  • Slain: Back from Hell
  • Slap City
  • Slash It
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  • Slaycation Paradise
  • Small World
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  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
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  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
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  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
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  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
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  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.13 13:07 ComfortableFocus4 Planet Zoo: PC Edition - 1.17.1 Update

Hayo Zookeepers!
Update 1.17.1 is available now for PC players! Just update your game to play. For full patch notes, see below:
Planet Zoo: Barnyard Animal Pack
Scenery Pieces - updated set with:
General Bug Fixes and Improvements
Animals
Franchise
Localisation
Staff
Guests
Scenery
Scenarios
UI
Challenges
Stability
submitted by ComfortableFocus4 to PlanetZoo [link] [comments]


2024.05.13 10:48 Untamedmoth Letter found is this legit?

Letter found is this legit?
Is this legit found in Skegness hotel
So a few months ago me and my friend went to stay in a hotel, for context we’re friends with the owner and he said we were the only ones there. Throughout the first night we heard a lot of loud noises, coughing and our shower turned on by itself, we heard things in the room across from us being moved as well as what sounded like somebody coughing. The owner then showed us this letter that he had found along with some passport photos of the people who we believed used to live there however I didn’t take photos of them. I’m just curious to think if this is legit or not
submitted by Untamedmoth to Paranormal [link] [comments]


2024.05.13 09:15 Vedicmeet1 Kali Purusha the Demon of Kali Yuga

Who is Kali Purusha?

The Yugas of Satya, Tetra, Dwapara, and Kali are the four cycles of time. Every Yuga has unique traits and follows a cycle. The best Yuga is Satya, when punishment is respected and work is pure.
As time passes, the essence of Satya becomes worse and reaches Tetra, Dwapara, and Kali, where people regularly experience evil. That final evilness in Kali Yuga is symbolised by Kali Purush.

Kali as Duryodhana

In reality. Duryodhana was the incarnation of Kali, and Dwapara, his companion, became his mama Sakuni. The donkey's cry on the day of his birth led Vidura, King Dhritarashtra's royal advisor and minister, to advise his King against keeping the child, but a father's love kept that from happening.
The story of Duryodhana went on to become one of Sanatani's greatest epics, the Mahabharata. Here too, Duryadhana's jealousy ended the Kauravas and Pandavas' lengthy war. After many brave soldiers sacrificed their lives, Sakuni was killed by Sahadeva, and Duryodhana was killed by Bhima.

Kali as Gandharva

Kali, a Gandharva, viewed himself as one of the strongest. He got angry when Damayanti, the daughter of Bhima (not Pandava), chose Nala as her wife over him and other gods like Agni, Yama, and Indra.
Twelve years passed before Kali launched his attack and joined the help of his friend Dwapara, a personification of Dwapara Yuga, to drive Nala from Nishadha's kingdom by tricking him into playing dice. Nala's brother Pushkara was successful, his father Nala as king, and Nala and his wife Damayanti went back to the forest.
Even in his life of exile, Kali's rage drove Nala away from Damayanti. As fate would have it, Nala—who carried Kali within him—became the ugly dwarf Bahuka, and Damayanti became the maiden of Princess of Chedi.
Bahuka was released from Kali's rule when he was named Charioteer of Ayodhya King Rituparna. Kali, the spirit, was vomited into a Vibhitaka tree by Nala. In his actual form, Nala went in search of his spouse, and Kali also believed his earlier form.

When will the Kali Purusha arrive on Earth?

The concept of "Kali Purusha" coming to Earth doesn't have a direct parallel in mainstream Hindu beliefs or scriptures. However, there are prophecies and beliefs in various Hindu traditions about the arrival of Kalki, the tenth and final avatar of the god Vishnu, who is expected to appear at the end of the current age, known as the Kali Yuga.
According to Hindu scriptures such as the Vishnu Purana and the Bhagavata Purana, Kalki is prophesied to come riding on a white horse wielding a sword to rid the world of evil and restore righteousness. The timing of Kalki's arrival is said to be towards the end of the Kali Yuga, the current age characterised by strife, degradation, and moral decline.
It's important to remember, though, that different Hindu traditions and scholars may have very different conclusions of these predictions and beliefs. Some take these prophecies as symbolic of personal spiritual development rather than an actual manifestation on Earth. Thus, there is confusion over the notion of a set time for Kalki's arrival.

Who is Kalki Avatar?

In Hinduism, Kalki is believed to be the tenth and final avatar (incarnation) of the god Vishnu, who is expected to appear at the end of the current age, known as the Kali Yuga. The concept of Kalki Avatar is mentioned in various Hindu scriptures, including the Vishnu Purana, the Bhagavata Purana, and the Kalki Purana.
Kalki is prophesied to come riding on a white horse, wielding a sword, to rid the world of evil and restore righteousness. His arrival is said to mark the end of the Kali Yuga, which is characterised by strife, degradation, and moral decline, and the beginning of a new golden age or Satya Yuga.
The details about Kalki Avatar's appearance and deeds vary in different texts and traditions. However, common themes include his role as a divine warrior and saviour, his ability to defeat evil forces, and his establishment of a new era of righteousness and harmony.
While the exact timing of Kalki's arrival is not specified in Hindu scriptures, it is generally believed to occur towards the end of the Kali Yuga. The idea of Kalki Avatar serves as a symbol of hope for the eventual restoration of dharma (righteousness) in the world.

Kalki Avatar (God) vs: Kali Purusha (Demon) - The War of God with Demon

The concept of a war between Kali Purusha and Kalki Avatar isn't explicitly mentioned in mainstream Hindu scriptures or mythology. Kali Purusha typically represents the destructive aspect of time, while Kalki Avatar is seen as the divine saviour who appears at the end of the Kali Yuga to restore righteousness.
While Hindu mythology does contain stories of battles between gods and demons, as well as prophecies about the final battle between good and evil, these narratives usually involve different sets of characters and contexts.
In Puranic literature, there's often a depiction of a cosmic battle known as the "Battle of Good and Evil" or the "Final Battle," where the forces of good, led by figures like Kalki Avatar or other divine incarnations, face off against the forces of evil. However, the adversary in these battles is typically portrayed as demonic forces or embodiments of evil rather than a specific entity like Kali Purusha.
It's important to note that Hindu mythology and philosophy contain a vast array of stories, interpretations, and allegorical representations, so while there may not be a direct mention of a war between Kali Purusha and Kalki Avatar in mainstream texts, there could be variations or interpretations within specific traditions or sects.
submitted by Vedicmeet1 to u/Vedicmeet1 [link] [comments]


2024.05.13 06:42 2times-thefencepost Heard strange howling and screaming at a Utah state park

Was watching a youtube video from channel “desert drifter” and remembered an experience in Arches national park.
My mate and I had decided to just take the shorter trail to the main arch, where you could only see the main arch from a distance, not get close to it.
As we got to the top of the trail where the arch was, we started to hear howling, screaming, guteral snarling, and almost like a sad wheeping/whining coming from very far off the trail. It was LOUD. It was so loud that it gave the impression it was far away, but still VERY audible for all the park goers there but no one seemed to care.
If I had to imagine what was making it, I could only imagine a HUGE king kong type of cryptid. It was clearly an emotional type of distress, like it was having sort of a tantrum. It would yell and roar every 10 seconds, like it was angry, then sad, then remorseful, etc. It was so loud that it reminded me of a the low roar of a jet engine at a distance at some points. Gave the vibe of something that was huge, and massively powerful.
I was listening to it and decided to start hiking off trail to try to see where it could be coming from but i got too spooked and nearly felt a fight or flight sensation, like my intuition was telling me i would be in great danger if I got too close.
We noticed that when we got back to the parking lot that some dudes who had just come from the direction the sounds were coming from were in a hurry to leave with all their horses and gear packed up.
Overall the sound reminded me of this video( which is fake) but the style of noise was very similar. https://youtube.com/shorts/G5EwnpgZxtA?si=rxkvjheyAxNxnDfR
Has anyone ever heard something like that in a national park before??
submitted by 2times-thefencepost to StrangeEarth [link] [comments]


2024.05.13 05:00 PlantainWide9540 Horse or donkey?

Horse or donkey?
Either way first equine I’ve added to the collection!
submitted by PlantainWide9540 to boneidentification [link] [comments]


2024.05.13 04:46 Arjhanx2 Dorin Sunglass, Lord of Sweetport Sound

Dorin Sunglass, Lord of Sweetport Sound
PC
Reddit Account: Arjhanx2
Discord Tag: arc499
Name and House: Dorin of House Sunglass
Age: 34
Cultural Group: Andal (Crownlander)
Appearance: Fairly tall, fairly well-built, Dorin is usually dressed in simple clothes, favoring yellows, browns, and ocean-blues. He has pale green eyes and dark brown hair with a close beard. He usually has a kind (if tired) smile on his face.
https://preview.redd.it/5ppmndf1t90d1.png?width=1344&format=png&auto=webp&s=12fa2dd3e56ae3ae50dcba2b1390876086f0204c
Trait: Numerate
Skill(s): Architect (e), Scrutinous, Two-handed Swords (e)
Talent(s): Theology, Gardening, Writing
Negative Trait(s): N/A
Starting Title(s): Lord of Sweetport Sound
Starting Location: Opening Event
Alternate Characters: N/A
AC
Name and House: Laurei Sunglass
Age: 32
Cultural Group: Myrish
Appearance: Laurei is tall and slender, easily described as scrawny when she was younger. She has long dark hair, a sharp jaw, and dark, laughing eyes. She typically wears flashy clothes that look like they would suit a pirate, favoring lilac and dark blue as well as the white and gold of House Sunglass. When sailing, she wears a three-pointed hat that is a bit too big for her head.
https://preview.redd.it/gu8i7cv2540d1.png?width=762&format=png&auto=webp&s=eb7506872d0c2fa1beb47413be52de1a1094c48d
Trait: Mariner
Skill(s): Admiral (e), Avaricious
Talent(s): Sailing, Climbing, Paper-folding
Negative Trait(s): N/A
Starting Title(s): Lady of Sweetport Sound
Starting Location: Opening Event
Alternate Characters: N/A

Biography (PC)

Nine years before the Conquest, Dorin was born to Lady Alerie and Lord Lefford Sunglass. He was trained from an early age to be a steward and knight, so he might be useful to his older brother Robert, who would be lord. Dorin was heavily influenced by a young septon who was brought to Sweetport Sound to teach Lord Lefford's sons. This septon Cassandor was a mentor to Dorin, teaching him how to exalt the Seven in both a sept and a garden.
When the conquest began, the ill Lord Lefford sent what meager troops and ships Sweetport Sound had to join the Targaryen host that sailed from Dragonstone. Many of these men never returned, including the master-at-arms Ser Triskett of Tally Hill, who had before been Robert and Dorin’s instructor in swordsmanship [Two-handed Weapons].
At the age of twelve, Dorin asked his father to let him go to Oldtown, to train to become a septon. Lord Lefford refused, disdaining the prospect, and removing Septon Cassandor from his position as educator. When the lord succumbed to his illness two years later, the new lord Robert let his brother go to Oldtown, and so Dorin left his family.
At the Starry Sept, Dorin found solace from his grief in the menial tasks given to acolytes. He cleaned and carried and built, and was soon tasked with fashioning idols and copying texts. He began to read, too, and found texts that challenged his notions of faith and general understanding of the Seven. He focused on these radical texts, and soon was speaking out against septons during lessons and debating with his fellow acolytes. He spent the next few years like this, developing his own theological ideals and dissociating from the organized faith more and more. By the time Dorin was seventeen, he even convinced some of the other acolytes, making friends and ambitiously trying to form a new morality for the faith, even writing his own texts and treatises under the pen name “Septon Lefford.”
However, this endeavor ended as a wiser person could have expected. Dorin was not anointed as a septon when he should have been, nor was he the next year or the next. Despairing, he was forced to leave the sept, lest he spend the rest of his life as an acolyte. He felt he couldn’t return to the family and home he abandoned years ago, so he instead attempted to forge a life on his own.
Rejected by the faith, Dorin sold his seven-sided crystal for a horse, sword, and change of apparel, stuffed his journals and writings into his saddlebags, and left the city of Oldtown. After a few weeks living on the road, Dorin found his coin running short and his boredom growing. He found himself at Horn Hill, where he stayed for a while, befriending Garlan Tarly. From there, he felt he had learned a new perspective on the Conquest, different from what his family had taught him. He wanted to see as much as he could, and set out on a long journey around the country.
The next few years, he traveled and lived as a freerider, only using his name and highborn birth when he had no alternative. He faced danger, met a thousand smallfolk and wanderers, and saw castles and towns across the land [Architecture].
Dorin was twenty-four when he was told about what had happened in the Kingswood. The way it was told, every noble in the Crownlands had been involved, and in truth that was barely an exaggeration. Dorin resolved to travel back home, to make sure his family was safe, even though he hadn’t spoken to them in ten long years. When he arrived at King’s Landing, he learned that his brother Robert had been killed by the bandits, one death among hundreds.
Instead of going to Sweetport Sound, Dorin personally helped in the effort to sweep out the culprits in the Kingswood, after finding that Garlan Tarly was involved in organizing it. Driven on by grief and guilt, he killed two men during the hunting down of the bandits, dueling one with his bastard sword and riding down another [Two-Handed Weapons (e)]. He quickly regretted this, believing he had sinned against the Seven by not showing mercy and capturing them for trial. Expecting punishment for these actions, he was instead knighted by Garlan. He also met with a hedge knight, Ser Beric, who had found the blade of the sword Sunglass, taken from the corpse of one of the bandit leaders. The gold and gems had been stripped from the handle and crossguard, so Dorin would later have a new crossguard and handle forged, black iron around a seven-pointed star in pale gold. As a reward, he took the hedge knight into service as the new Lord of Sweetport Sound.
He also accomplished his original goal in participating in these efforts: he found the Silent Sisters and from them recovered his brother’s bones, cleaned and ready for burial. He took these back with him as he left King’s Landing, dark-eyed and disillusioned, and sailed for Sweetport Sound.
Dorin reunited with his mother, grieving Robert, and Septon Cassandor, who still served the house. After burying his brother on Tally Hill next to their father, Dorin kept himself in the sept, rarely leaving even to eat or sleep. He went on like this for a whole moon. Cassandor tried to convince Dorin to leave, to ride with him around the island that was now Dorin’s domain, but the Lord Sunglass refused. It took his mother visiting him in the sept to force him to recover.
From then on, Dorin rode with Cassandor on a near-daily basis, getting to know the home he had left and beginning to get personally involved in the workings of the harbor town. He put to use what he had learned in his years at Oldtown, taking note of how things were built and ordered there and applying it to his island lordship [Numerate; Architecture (e)].
Over the next five years, Dorin grew into his place as Lord. He named his hedge knight Ser Beric of Tally Hill, elevating him to be Dorin’s personal sworn sword. Septon Cassandor also recruited a Septa, Alys, who was a Merryweather before joining the clergy. Cassandor found that she had a mind for numbers, and Dorin employed her in helping him with logistics—an unusual role for a Septa, but one she excelled at.
During this time, it was expected of Dorin to arrange a marriage for himself. Both Septon Cassandor and his mother insisted he do so, suggesting a few matches from nearby houses. When he was nine-and-seven, he agreed to marry the young Beatrice Massey, on the condition that first he take a trip to Essos, hoping to see some of the world before bogging himself down with a family. He hired an Essosi sellsail ship out of King’s Landing to act as both his guide and passage, and took Septa Alys and Ser Beric with him. First, they traveled to Braavos, on the way to which Dorin drank with the sellsail crew and found he liked their company, particularly the captain, a Myrish woman named Laurei. While visiting Braavos, Dorin learned of the House of Black and White and even—against the advice of the sellsails—visited the temple and prayed to the statue of the Stranger; he was fascinated by the temple and the inclusion of different gods under one faith. He felt his love for theology return, perhaps even stronger than it was in Oldtown.
Next the Queen of Myr sailed for Pentos. Along the way, Dorin spent more time with the captain, to a point that concerned Septa Alys. He and Laurei seemed to match each other very well, and they would talk and laugh for hours on the ship’s deck.
When they arrived in Pentos Dorin found the city less appealing than Braavos. Early into their stay in Pentos, Dorin insisted he and his companions leave the city and ride north with horses and provisions bought from his own pocket, and he asked Laurei to come with them. The captain agreed, and the small party rode through the Pentoshi countryside and into Andalos. Though the land was empty but for shepherds and hamlets, Dorin found it beautiful. It was, to him, the place where his faith and his house originated, the ancient home that he felt, in a way, close to. They traveled from the banks of the Little Rhoyne to the northern Andalos hills, then finally to the western coast before returning to Pentos. Along the way, Dorin and Laurei grew even closer, until at one point they stargazed together at night, and Dorin realized he was in love.
When they returned, the Queen of Myr left Pentos and sailed for the trip’s final destination, the ship’s home city of Myr. Laurei guided them through the sights of the city, where Dorin met a Magister—whom he disliked—and commissioned a seven-pointed star from a glassblower—whom he liked. After they had seen the landmarks, they left Septa Alys and Ser Beric behind, and Laurei led Dorin through the slums of Myr as he had led her through the hills of Andalos. She showed him the squalor to which she was born, and he asked her for her story, enraptured and enamored. Together they sponsored orphans with Dorin’s Westerosi coin, and Dorin saw the ingenuity displayed in the resourceful houses and makeshift buildings [Scrutinous]. However, Dorin saw other things as well, including a moment that scarred him: a red priest tossing severed limbs into a fire, cut from the bodies of the impoverished children. Laurei had to stop him from attacking the priest on the street, and decided to call their trip to a close for his sake.
They returned to the Queen of Myr and set sail for Westeros. Dorin spoke with Septa Alys and Ser Beric, informing them of what he planned to do. They voiced their objections, which he acknowledged and did not heed. On the night before they arrived back, Dorin asked Laurei to marry him, to be the lady of Sweetport Sound. She agreed.
Dorin’s trip to Essos took a total of seven months, cost his house quite a bit of its treasury, and broke the political arrangement between Sunglass and Massey. He never regretted it once, and changed everything he could to make Sweetport Sound a home to Laurei. Her Myrish galley took up residence in the docks, along with two other ships she owned, and she and Dorin would often spend the day sailing along the Blackwater Bay. Soon enough, the two had their first daughter, Joanna, and three years later their second, Rohanne.
Now Dorin’s lordship of Sweetport Sound is in its tenth year, and he has been summoned to King’s Landing for the hunt and celebration of the two princes. He has his peace, his family, his prosperous island. Perhaps the time has come to prove he deserves to keep it all.
  • 9 BCE: Dorin is Born
  • 5 AC: Dorin’s father, Lefford Sunglass, dies from illness. Dorin leaves to study at the Starry Sept in Oldtown.
  • 9 AC: Dorin leaves Oldtown. Arrives at Horn Hill.
  • 10 AC: Dorin leaves Horn Hill.
  • 15 AC: Dorin hears about the Kingswood Catastrophe; Robert Sunglass dies in the attack. Dorin helps with the effort to hunt down the bandits and is knighted by Garlan Tarly. He returns home and is named the new Lord of Sweetport Sound.
  • 18 AC: Dorin is expected to marry Beatrice Massey, leaves for Essos.
  • 19 AC: In Essos, Dorin falls in love with Laurei of Myr. Visits Braavos, Pentos, Andalos, and Myr. Marries Laurei on return to Sweetport Sound.
  • 21 AC: Joanna Sunglass is born.
  • 24 AC: Rohanne Sunglass is born.
  • 25 AC: Iteration starts.

Biography (AC)

  • 7 BCE: Laurei is born to a poor, lowborn family in Myr.
  • 9 AC: Laurei leaves her family and books passage on a ship with stolen coin, traveling north to Braavos.
  • 10 AC: Laurei seizes an opportunity to work on an out-of-look trading cog, cutting her hair short and serving as a lookout. From this position, she watches and learns about the workings of the ship.
  • 11 AC: The indebted captain of the cog drunkenly stumbles off the deck in the night. The ship’s crew, including Laurei, divvy up the trade goods and let debt-collectors take the ship. Instead of selling her share in Braavos like the rest of the crew, she found a ship going to the cog’s intended destination that was willing to take her and her goods for a price. By trading the goods as intended, Laurei earned a hefty sum of coin.
  • 12 AC: After living in Lys for a short time, Laurei spends all her coin to buy the sword and colorful finery of a bravo and to hire two actual bravos for one year, pretending to be a Myrish noblewoman looking for guards for a voyage. She then hires herself and her two bravos to a rich merchant ship looking for sellswords to protect the cargo, claiming to the captain that they are a trio of elite blademasters in need of money.
  • 13 AC: The merchant ship ends its voyage and pays Laurei, and she gifts a portion of the money to her two ‘guards.’ Revealing that she is not a noblewoman but a sellsword, she asks if they would still follow her for another contract. The bravos agree, and with the remaining money from the job Laurei hires two more men. Exaggerating the skill of her and her four sellswords, Laurei negotiates a lucrative contract as the sole protection for a small merchant ship. Along the voyage, the ship is chased by two pirate ships, and the captain freezes up. Laurei takes command and guides the ship to safety by considering the situation like a back-alley scrap in the slums where she grew up—force two larger urchins to get in each other’s way, and escape. The crew is impressed by her and disdains the captain, to his rage. He attempts to rush and stab Laurei, but one of her bravos, named Jajion Velanis, kills him. Laurei and her four sellswords take control of the ship.
  • 14 AC: The ship arrives in Myr, and Laurei sells not just the goods but the ship itself to the highest bidder—ignoring the trade contract the captain made on the grounds that she didn’t sign the contract. With the money from the sale, she buys a weathered, slim sellsail ship and hires the crew from the merchant ship, along with more sellswords. She finds a contract to escort a trade fleet, and becomes a sellsail captain.
  • 16 AC: After a lucrative two years for sellsailling, Laurei has acquired two new ships from defeated pirates, a fast warship and a Myrish galley.
  • 18 AC: In King’s Landing, Laurei is hired by a Westorosi lord, Dorin Sunglass, to take him on a trip through Essos.
  • 19 AC: She agrees to marry the lord at the end of the trip, becoming Lady Sunglass of Sweetport Sound.
  • 21 AC: Joanna Sunglass is born to her and Dorin.
  • 24 AC: Rohanne Sunglass is born to her and Dorin.
  • 25 AC: Iteration starts.
https://preview.redd.it/krw14g6m340d1.png?width=512&format=png&auto=webp&s=77f8c596611abcd09152505c40b332ed1fdd0842

Supporting Characters:

  • Septa Alys (Builder): Born Alys Merryweather, she was sent to become a Septa. Not particularly suited to the normal duties of a Septa, she met Septon Cassandor and agreed to join the Sunglass household. She now puts her mind to logistics and helps Dorin accelerate the growth of Sweetport.
  • Jajion Velanis (Boatswain): Laurei’s first mate aboard her ship, and in charge of the management of Sweetport’s ship-building. A jovial man fond of alehouses and brothels, Dorin was initially skeptical of his bravado but soon found him very loyal and, in a strange way, honorable.
  • Septon Cassasndor: Dorin’s mentor, a deeply faithful man who does not mind going against the beliefs of the organized septs. He taught Dorin how to garden as a child, and the two of them tend to a hundred blooming plants around—and atop—the Sunglass holdfast.
  • Ser Beric of Tally Hill: Dorin’s sworn sword, who recovered the sword Sunglasss from the Kingswood. A trusted confidant of Dorin’s.
  • Joanna Sunglass: The 4-year-old daughter of Dorin and Laurei. A curious and adventurous child.
  • Alerie Sunglass: Dorin’s mother, and a caring grandmother to Joanna and Rohanne. She’s survived a lot of grief, and is an inspiration for Dorin.
  • Maester Alisser: Sweetport Sound’s maester and Joanna’s tutor. A shrewd and judgemental man. Laurei doesn’t like him, and Dorin has started to sour on him as well.
  • Lennos: The young steward of Sweetport Sound, follows Dorin around during economic business, as much to learn as to advise.
submitted by Arjhanx2 to ITRPCommunity [link] [comments]


2024.05.13 03:22 11b403a7 What's In A Name - Short Story [Laaliíoota]

Context

This story fits into my world-building as an example of how people of the tribe at Saàkirlaasiik name one another. It illustrates that names are given by men to one another within their trade groups. Women ask their potential husbands to name them at their binding ceremony. This story illustrates both of those things.
The story is about two characters - 'Rows-in-loud-waters' and 'Hatchling'. They are on a battlefield against a tribe that broke apart from them long ago. Things get rough and a naming ceremony happens in the end. This takes place between the border of Saàkirlaasiik and Saàronit. It takes place in the second age after the Great Sundering.

Spoiler TL;DR

Summary: Rows-in-loud-waters is something of a squad leader to Hatchling. The two of them are in the alligator clan and are waiting for the 'Deceived' to come and fight them. When they finally do, the men fight with one of the Deceived for the majority of the story. This leads to some banter back and forth, but in the end, Hatchling dies. Hatchling tells Rows-in-loud-waters what he would have named his would-be wife if she had asked him to wed her. At the final end, Rows-in-loud-waters gives Hatchling a true proper name.

If You Read / Enjoy

Please drop me a comment. Just hearing that someone liked it would be awesome.

What's In A Name

“Stand firm! Men of Nafóótkirriinhaa”, Leans-on-the-spirit, chief of their clan spoke over all present before him. Riding by on a horse, he raised a spear and pranced the line of warriors. “It saddens me that we will shed the blood of our cousins! But they come to steal, pillage, and destroy. Show no mercy, brothers. For, I assure you, the Deceived will not return it.” His dark hair streamed in the air behind him as his steed carried him far down the line of men and out of earshot from him. Men cheered as he galloped by and smacked the flat of their weapons against their chests.
Hide banners whipped as the wind bid them to their will and the trees bent with each gust. Each banner displayed the spirit patron of the clan lined up to do battle. Some tribes gathered hides from the animals that embodied the attributes of their families' skills and nature. Behind him, alligator scales bent against the howling air. They dyed the animal biting its tail with an eye in the middle. A single line split the banner in the middle horizontally, and the eye peered out from the line. It represented the watchful eye of the clan, looking from the lands around Eversun. Sniffing, he smelt the hint of trees mingled mostly with warpaint against his flesh. A drum rang out behind him, then another sounded in the distance echoing it, and further out another did the same. This echoed on for a few more raps. His heart pounded in his chest, but he steeled his face.
The dark brown hair smacked the back of his tanned neck and his dark eyes scanned the woods before him. Across the grassland, they stood like a wall in the distance, dense and ominous. He had fashioned leather armor from the scaled hide of his swamp-dwelling, neighbor beast. He added stone studs to it in places that stuck out. On either side, men stood around him and he glanced out of the corner of his eyes. Younger men stationed themselves on either side of him entirely still and they both wore similar garb.
Each man painted their body with different symbols to display their strength, ferocity, or, in his case, battles fought. He used the black dye they made to draw scales against his skin where it remained exposed to the elements. Each drawn shape represented the number of times that he challenged a Deceived in combat and won. To his right, Paako Saàchalkoorrich Tínafsorlor, whom he lovingly calls Hatchling, dyed his face with ferocious teeth in the hope of scaring his enemies.
Hatchling's eyes widened as a horn sounded in the distance. Lootookcholatnapàrooti placed his hand on the young man's shoulder and smiled. Not showing his teeth, the sparkle in his eyes faded as quickly as it came. Recalling his first battle, the now chief, captained his line then. He hoped he could offer as much hope as the chief did then.
"Hatchling, I understand. This is your first bout with the Deceived. The tales we've weaved of them are terrifying and vicious. I must tell you, those tales are half true, but the half is still terrible" Lootookcholatnapàrooti's eyes trained on the forest head of them across the clearing. Any motion in the trees hid from his view and he sensed it lingered beyond the tree line, in the underbrush.
“Rows-in-loud-waters”, which Lootookcholatnapárooti meant, said Hatchling, “I don’t like the nickname. I am strong and proven in the tests.” Rows-in-loud-waters almost heard the pout on the young warrior's face. Smirking, he gave the young soldier a soft elbow to the ribs. “You’ve fought them enough times. How well do you know their tactics?”
Choosing to ignore the dislike of the nickname and how proven he may or may not be, Rows-in-loud-waters answered, "More than fought them. I engaged the enemy when the sundering happened, those years ago, when the clans had made it across Saàronit and into the valleys of the east. When Kolotatliíchiit revealed himself as the spirit of lies and trickery known to us as Naríhììnanathìnafòò”, chortled Rows-in-loud-waters. His mind rowed back to the day on the ship of his mind through the sea of memories. Every day, the river of life eroded them from his mind and they became less and less tangible.
The young man remained silent but peered from the corner of his sockets with intent. The horn blew again and the wind howled against the dusk sky. Rows-in-loud-waters guarded the lands of the tribe for several years, being an ‘eye in the swamp’. The Deceived envied Eversun and believed it promised to them instead of the men around him now. They fell, though, tainted themselves with the lies of the evil their false god fed them. The land of ever-sun had been promised for believers of the beat-giver, not the nest-stealer.
The horn sounded again, this time a bit closer. Rows-in-loud-waters tensed his hand around the shoulder of the young man again, in an attempt to reassure him. He worried the giant they built in tales to keep children near the settlements, backfired in moments like these. Fear, if unchecked by faith and courage created by faith, ravaged a man and tore through his resolve like the monsters created in stories of the age past and gone. “I have heard the Deceived are industrialized people with forges and explosives.”
"They hold fewer explosives and kilns as they once operated in the realms of Setting-Sun and the Teal Forests. We all practiced forging or so I’m told. The sundering was a quick bout of brother against brother and clan against clan. At the base of the white-ridged mountain, where the Nòònchààrrílììsììnat dwelt, we fought for what seemed like hours. We fought until our muscles ached, until our bones hurt, and until our lungs screamed for relief. In the end, Kolotatliíchiit fell and their usurper king called the retreat", he retold the story, holding on to the ax in his hand, keeping it at the ready in his off-hand. "The spirit of Naríhììnanathìnafòò spread over those who lost their way and inhabited all of them. It spread like sickness and as they fled, it fled with them." He shook his head and removed his hand from the young man's shoulder. "Half the priests left with them, and four of the seven first tribes dictated by Wááchlachtat, the great beat-giver."
Hatchling murmured a short prayer, both, Rows-in-loud-waters thought, in reverence for the name of their god but also the fear his heart currently harbored. "And they come now astride giant wolves, Rows-in-loud-waters and hunt in the dusk to find weaknesses in our resolve and steal into the land of promise. There they hope to kill our king, our clan chiefs, and place themselves at the seat of it all. How many times have they tried?" Fear waivered in the voice of the young man, but he kept his eyes straight ahead. They both did. The last they needed, Rows-in-loud-waters thought, wolf-mounted cavalry running them down while they stared into one another's eyes.
"Since the sundering", Rows-in-loud-waters asked and pondered in silence. The horns dinned again and got a bit closer. "In a host of the size the scouts report? Here I face them a second time, but they have always sent scouts almost yearly and they try skirmishes against us almost every five years. So in the twenty years since the sundering, there have been four skirmishes and two battles. Neither side seemed eager to meet the other in open war." To keep the young man from falling deeper into despair, Rows-in-loud-waters kept to himself the assumed reason. The potential allied dark powers of the Deceived deterred the king and the clan leaders from open war. They feared, maybe rightfully so, that the enemy sought other children of Naríhììnanathìnafòò like the Chììktonààn with their horrid owl-shaped faces and wrinkled talon-like hands.
Though none have seen a Chììknààn in a generation, tales of their malice lingered around the fires of public areas. Elders spun tales of heroes fighting the demi-god-like beings. Their eyes could see a spirit walker, and their strength could wrestle to the ground men twice their size. The claws, razor-sharp on each wrinkled and pimpled hand, extended its arm into the spirit world itself and could yank a spirit walker out from between the realms.
He ventured to guess the enemy refused open war with them because of the fear of the great beat-giver intervening against them, as he had done at the sundering. Spirits of the eagle, the buffalo, and the snake descended from the skies and took shape around them. The eagle came to the aid of the great teacher and fought with him against the enemy. The sight still filled Rows-in-loud-waters with awe and fear. These great spirits with such power existed in their realm - the Wààchlachtatpààtiit. Who knew what else existed beyond the reaches of the seas and northern mountains? The horn blew again, but this time it had not moved. He grabbed the other hatchet on his belt with his right hand.
"They're stalling", Hatchling breathed out, almost in a whisper as if he dared not alert the enemy to his position...
"They are and it is not like them to do so. But remember the spirit of our clan. We watch like the eye in our banner. We wait. We strike. Let the panther clan hunt through the woods and draw them out. We are to wait here." Rows-in-loud-waters convinced himself but pondered what the spirit-walkers of the panther clan waited for, or worse if the Chììktonààn horde lingered within the enemy host and snatched them from between the material and immaterial. "We wait." He echoed again and stood at the ready. The scales on his armor glinted in the setting sun to their left as it sank over the rolling hills at the place where the mountains met the lowlands and fled into the prairies.
A sea of pinks, reds, and oranges washed over the sky to the left of them as they faced north. The sun sat at the bottom of it all, at the horizon in the planes before the Saàronit. He failed to see it but, past the seas of grass - it sank. The sun sought its evening home beyond the lands of teal forests and red cliffs. In the land of gold and beautiful ridged coastlines. It almost yanked him away from the battle before him. It almost drew him away from the moment.
"So they're not as bad as you've told me my whole life?"
"They're bad, but they're human. They bleed and die like you do. The tales your elders have taught you as a child have not been altogether false or altogether true. They *do* practice human sacrifice of those they capture", Rows-in-loud-waters stated. He hid the fact they often sacrificed young children of their clans in the event they captured no one. "But they are not able to speak with wolves or command spiders. These are lies for story-telling effectiveness."
The young man grinned, "Ah then I will bring back my weight in scalps and wolf heads to the feasts of the return party." The young man raised his hatchet in response. "Each being an honor to my family and a possible trophy to convince Fóó Pafààlktiit Tínafsorlor to ask me to give her a name. Been courting her for two years now, and she still hasn't asked me. Perhaps this shows her my ability to provide and protect." Rows-in-loud-waters nodded. Sometimes spoils of war could convince a woman to request a naming. He wondered if women had it better in their tradition of naming. A woman received her name from her husband at the naming ceremony, but a man got his name from his peers. One bad name could stick forever.
His eyes scanned over to Chàànatatnafsorhapààt, named for hiding during a skirmish with the Deceived a handful of years ago. At least his name, he thought, sat in the middle of the road. Not too over the top to be too ridiculous but not to note some character flaw. Once given a name, your name stuck with you for the rest of your life. Shaking his head, he heard screams in the woods before them. "Get ready", he squatted in his ready position. Silence oozed over the field as the sun made a half-eye like of their banner against a pink sky.
"Fóó pafààlktiit tínafsorlor, I will bring you back spoils! I will show you I am a man to father your children", the young man mimicked the position Rows-in-loud-waters took. The two of them stood side by side. "Wááchlachtat, please be with us. Guide our strikes. Smite our foes", the young man glanced up at the sky. Rows-in-loud-waters followed his gaze with his own eyes and witnessed a single eagle flying overhead. “A good omen”, he noted. "He is with us", the young man shouted and pointed up to the sky. "He. Is. With. Us." The fervor spread through the line as men glanced up to spot the eagle before it disappeared.
"Don't get too ahead of yourself, Hatchling. Have faith, but the battle is not yet over. Wááchlachtat is not ours to master. We are his. His will is not ours. He will do as he wishes with this day." Then they came. Oversized wolves burst from the treeline and the men in the front of the formation readied their spears. "When the charge breaks, move with me. Understood, Hatchling", Rows-in-loud-waters asked. The young man nodded a response and the two of them faced their full attention to the front. Drums around them wailed with each passing moment and the panther clan did their duty - pinching the Deceived and drawing them out.
Rows-in-loud-waters smelled them before they got close enough to attack. They reeked of sulfur, oxidized iron, and sweat. Of all the deceits sown by the evil spirit, the greatest blazed fire and iron. Though he lived too few years to have experienced the splendors in the teal forests. The forest they laid bare, the mountains and valleys they flattened to build large metal works. All of this culminated in the great lie the beat-giver gave them conquest as a purpose. Their people knew the truth as inherited from the great beat-giver. Upon creation, he gifted man with more than a heartbeat, but also a goal, a purpose, and a stewardship over the world. The Deceived abandoned it and clad themselves in metal armor atop their steeds.
Charging furred beasts broke against the spears of the stag clan who had adorned their heads with antlers and little white speckled furs along their backs. Wolves howled and snapped their jaws at them as they died against the spears. The drool from their large agape mouths dripped onto the stag clansmen and drenched their armor. The area around Rows-in-loud-waters filled with the reek of wet dogs, which, smelled more pleasant than their riders.
One Deceived soldier, overlapping plated armor, hopped from his beast as it hit the spears, and landed behind the line, rolling as he did so. Tumbling to his feet, he drew two swords made of crude metal and eyed around the Rows-in-loud-waters and Hatchling. He licked his filed-down teeth and stepped forward to the two of them. The smell shifted back to the scent of sulfur and rust. Evil, its stench, hung to the Deceived.
Rows-in-loud-waters turned to face him and tugged Hatchling to do the same. The two of them flicked their hatchets in their hands and semi-circled the Deceived man This outsider appeared like they did: dark tanned skin, darker hair, dark eyes, and markings along his skin denote his tribe. This one hailed from the wolf tribe, which drew its heraldry from the initial Coyote tribe of Kolotatliíchiit. "Traitors", the wolf warrior shouted and raised his sword to charge forward. Rows-in-loud-waters noted the warrior before them bore the scarred claws of the man-butcher on his face. Three scarred lines trailed down his face and missed his eyes by a half-inch.
Other men broke through the formation of spearmen at the front of the line. One by one, more Deceived lingered into the lines of their tribe and the tempest of blades and shields whirled to life. Swords clanked against hatchets, spears against armor, and maces against faces. He heard the crunch of bone under the pressure of horse hooves. The air filled with the smell of metallic liquid, not like rust but a bit more like copper.
Hatchling and Rows-in-loud-waters moved in and, like the jaws of the mighty alligator spirit, pinched the Deceived warrior between themselves. Hatchling threw a slashing move with one of his hatchets, preparing a parry with the other arm. As he did so, Rows-in-loud-waters lunged forward and hacked hard downward to put a severe dent in the helmet of the enemy. The outsider struggled between them. He blocked one blow from Rows-in-loud-waters, then turned around to parry a blow from Hatchling. Sparks flew off the crude metal weapon as their chiseled stone axes hit it. The two of them stepped back from the Deceived outsider before he could counterattack.
Charging in again Hatchling dented his armor, leaving scuffs and scratches, while the enemy pushed Rows-in-loud-waters back away. "Traitors? You fight for the enemy, cousin!" Regardless of how far out the family they believed all clans related through the first men created by the beat-giver. "Turn your heart to Wááchlachtat and see! See the error of your ways and your kindred, they betrayed our ways and clung to Kolotatliíchiit even when revealed himself as the enemy!"
"Kolotatliíchiit was a hero, a paragon of our people! He hunted and slew the Chììktonààn. He mastered the realm given to us and showed us how to bend it to our will", with each phrase the enemy slammed his sword against Hatchling. Raising both his axes to catch the oncoming slash, Hatchling grunted as each hit staggered him backward.
"Perhaps it is not ours to shape?" Hatchling posed the question now and pride welled up in Rows-in-loud-waters’s heart. The young one came to grasp the purpose, the great mission for all of the men on Laaliíoota, one of them anyway. They lived in harmony with nature, not against it, not bending mountains to their will. To protect the young soldier, he jabbed forward with the ax in his main hand and moved back. It acted as a deterrent to pressing the young soldier further.
Around them, the din of battle drowned out the sounds of any other thoughts or fears. The Deceived soldier before them held their full attention. Another enemy sped toward them but caught a spear in the back of the neck. It pierced through him and pinned him to the ground. Gurgling nearby, he struggled and flailed his arms against the ground. A pool of crimson soaked the grass.
"Why", he pushed back Hatchling with his foot. "Would the beat-giver", he slashed and cut a gash in Rows-in-loud-water’s arm. "Give us", he kicked again trying to keep Hatchling back. "a realm to exist in. He wants us to conquer it."
Glancing at the blood running from his arm, Rows-in-loud-waters shook his head. "Then you are lost, cousin. The beat-giver never commanded us to conquer anything. He asked us to live in love with one another, to defend the wilds and beauty he created, and to worship him." Rows-in-loud-waters spun his hatchets around his hands and stepped back. Love of nature, love of others, and love of Wááchlachtat existed as the key commands of their god. The spirits echoed this in their defined sub-goals for each clan.
"Cousin", Rows-in-loud-waters said, "I will ask you once more to lay down your arms and come to try and reform... And we will see to it you are integrated with your people. That you see the truth and the life." In all ways, if possible, he felt required to extend out to the lost and try and pull them back to the way. His eyes met the Deceived man’s eyes and they shared a moment. Contemplation washed over the features of the enemy for but a moment as he narrowed his eyes to Rows-in-loud-waters.
"Never. Your way is a lie. Designed to deceive us." He kicked Hatchling back away again when the gap between them closed, then turned and charged. Rows-in-loud-waters and the enemy met at full force. The two of them traded blows. A slash on the cheek of the Deceived, bleed and he could see the ivory teeth within his joules. He hissed with pain and stepped back again. Droplets of blood oozed from the wound of the enemy’s mouth and down his chin. He reached up and wiped the blood away and licked into the wound with his tongue.
Hatchling charged at him from behind and jumped up into the air to attempt to plunge his axes upon the Deceived's shoulders with two raking blows. Rows-in-loud-waters rose his axes to try and deter the young warrior from his actions against the Deceived. With sudden premonition and supernatural celerity, the Deceived turned around and jammed his sword upwards in a single motion. Hatchling stopped in his tracks, his body caved save for the spasms. The pain must have racked him as he shuddered when the enemy pulled the blade out and fell to the ground.
"No!" Rows-in-loud-waters shouted and charged, but even as he charged forward Hatchling continued to fight. Standing from his prone position, he struck the Deceived in the back of the leg with his hatchet and it bit into him. Crimson liquid sprayed out onto the ground, but he pressed against his abdomen with his left arm. Slashing with the other arm in rapid succession. They wasted too much time, thought Rows-in-loud-waters and he needed to press the combat now. The enemy must fall before Hatchling expired.
Rows-in-loud-waters smacked him with the flat side of his weapon so he turned back around. The blood of his fellow clan mate dripped from the crude metallic blade. The air smelled of rusted metal. Fuming inside, Rows-in-loud-waters swung his weapon again and cleaved through the enemy's collarbone. The Deceived’s neck slacked and the weapon fell to his side. Ringing against his armored thigh, the sword clacked there, tapping as the enemy struggled to hold on.
Heaving for breath, Hatchling continued slashing with his axes and making deep cuts against the enemy until he stopped moving. Blood, a mixture of his own and the Deceived’s covered his face and shoulders. His body rested over the Deceived’s body and he lay there motionless. The battle swirled around them, cousin against cousin. Night fell around them and the three sister moons lit the darkness. The pale, vulnerable light glinted off crude metal and seeped into obsidian weapons.
Rows-in-loud-waters dropped to his knees beside the two bodies as Hatchling gasped for breath. The battle waged on, but numbers weighed on their side. The Deceived brought a thousand men to this battle, where they fielded three times. His ally wrapped both arms around his stomach to try and slow the bleeding.
"Rows-in-loud-waters, tell Fóó Pafààlktiit Tínafsorlor I wish I could have made it back to her. This", he lifted the scalped hair of the enemy soldier on the ground beside him, "is for her." He placed the skin and braided hair into Rows-in-loud-waters’s hand. "Tell her", he coughed, "I would have named her... The most poetic names." The scalp’s blood leaked from the cracks in his hands and down his wrist.
Wrapping his fingers around the other man's hand, Rows-in-loud-waters nodded his head. "What would have named her, Hatchling?" He squeezed as the young man faded a bit more, though he looked far older now than he had ever looked at him before. The mission at the moment remained to keep the young man from dying in fear and panic. Blood gushed from the open wound under his rib cage.
"I would have named her for the way the crickets sing in the summer as the sun sets under the moss-draped trees - Saàriifòònaforchiínaforchiit. I could have named her for the light reflected in her eyes as the fire burns under a full moon and frogs croak out beats for our souls to dance to. I would have named her", he gurgled blood between the words, "queen of my heart - Kiwáátattalkti. Most importantly, Rows-in-loud-waters, I would have named her my wife..."
"I know, friend. I know. I will tell her", blood leaked from the scalp in his hand and down his wrists as he pulled Hatchling's head into his lap. "Rest now, friend." Rows-in-loud-waters leaned in close to his friend and embraced him. He wrapped his arms around the wound with him and tried to provide him warmth as all the blood left his body. The savage blade of the enemy, ripped as it came out. Shuddering, Hatchling closed his eyes, knowing the end came soon.
"Tell her", he whispered again.
"I will", Rows-in-loud-waters responded.
The battle wrestled to an end with the final Deceived being chased away from the battle lines and into the woods where the Panther clan decided to let them go further by themselves. Rows-in-loud-waters watched from his place on the ground and hand on the side of Hatchling's cheek. A set of footsteps jingled through the battlefield behind him, but he kept his face downcast. A clattering of bones against quartz rung with each step. Blotting out the light from the moon, a shadow towered over him.
"Rows-in-loud-waters, losing a soldier in your line is unforgettable and crushing of the spirit, but he is not gone forever. You will see him again when we return to the beat-giver and live with him in the land of peace. Do distress yourself." The chief of the alligator clan knelt and placed a hand on Rows-in-loud-waters’s shoulder. He remained silent for some time, and Rows-in-loud-waters continued to look at the young man who served beside him.
"He fought valiantly, but even in the halls of the beat-giver he will be unnamed."
"Because he has not earned a name? Do you believe he has not earned a name, Rows-in-loud-waters? I hardly think that is fair." The chief shook his head and clicked his tongue against his teeth disapprovingly. Rows-in-loud-waters placed both hands of his friend on his chest and then placed his arms at his sides to shake out the anxiety and pent-up energy there.
"But, Leans-on-the-spirit, no one named him in life. He would not know it when we meet him in the halls of the beat-givers home. How would he answer". At this question, the chief sat and nestled into the ground near Rows-in-loud-waters. Squeezing his shoulder with his hand, and looked into the warrior's eyes.
Removing his hand from the shoulder of Rows-in-loud-waters he lifted the hand of Hatchling to his lap and took in a deep breath. "Do you imagine the names we give one another are for them to know who they are? Do you think our understanding of self is so small we have to have our brothers explain our behavior to ourselves?"
"So the names we give one another are for those around us."
"They're not for the beat-giver to know us", the chief chortled in response. "He already knows who we are before any name is given." The chief looked into Rows-in-loud-waters’s eyes and Rows-in-loud-waters sensed a tenderness and joy in the life of the man which grew in him like a ripened fruit. Here, the fruit offered out to him in guidance and words. “He knew us before the foundation of Laaliíoota and before the breath of the first man”
“Then I have a name for him.”
The chief motioned his hand. “Go on, Rows-in-loud-waters. He fought his trial against the Decieved. He may not have survived, but as far as I am concerned. He passed the test.”
Rows-in-loud-waters pondered for a moment and then closed the eyes of Hatchling on his lap. The wreckage of the battle around them reeked of shit and blood. "Goodbye, Nilchiiltatnawànàt." He inhaled and let out a long sigh. It ripped through him. He sobbed and tears dropped. "Goodbye..." The name echoed in his mind, and the meaning of the syllables slammed together. *Goodbye*, he thought, *Goodbye Died-in-honors-of-all.*
The chief bent over him, wrapping his arms around him and holding his shoulders. "We will see him again. I promise." Standing, he turned his back to Rows-in-loud-waters and looked over the battlefield. "Many of the men who died here will be seen again. Some will be seen in the final moments of the Last End. When we line up before the beat-giver he unfurls the hide of our hearts and examines the colors we dyed there. Should he find there are more colors of lust, hatred, envy, or pride than of love for one another and Him... We will have to answer for that."
Rows-in-loud-waters rose behind him and looked over the battlefield, he knew even the Deceived, flawed, and wrong, stood before the judgment of the beat-giver, regardless of their beliefs. Mangled men lay with broken arms and legs twisted in unnatural directions. The great wolves splayed out with matted fur and broken jaws. He scanned the carnage and another tear came along the curve of his cheek. "Will they attack again?" The sound of men directing clean-up echoed throughout the mass grave before him.
"The enemy will continue to push, ever-escalating the power at his disposal until he is finally defeated in the final moment of the Last End." The chief of the alligator clan offered his words and it warmed Rows-in-loud-waters' heart.
"I don't understand why we must wait for the living spirit of the forest to take on human flesh to defeat Naríhììnanathìnafòò'', a hint of anger rose in Rows-in-loud-waters’s voice as he placed his hatchets back against the belt that held his pants in place. "Why can we not hunt the enemy." He kicked the head of one of the enemy soldiers near him, forgetting his place and not respecting the dead that now belonged to the spirits.
"Even if you hunted every vessel of evil. Even if you slaughtered all the clans of Chììktonààn. You would remain with yourself and the evil in your blood and heart." The chief’s mouth twitched a bit, as he knelt and placed the enemy’s head back where it lay before the kick.
Rows-in-loud-waters took a step back, staggered by the thought he harbored some part of Naríhììnanathìnafòò in himself. "What do you mean? I have never accepted the tenets of evil. I do not forsake my vow to stewardship. I do not forsake my family. I do not forsake my god." He listed out the beliefs every man of the tribe agreed in their ideology. But the chief shook his head in response.
"You are thinking too largely, my friend." The chief pointed softly to the muscles over the heart of Rows-in-loud-waters and pointed out to the battlefield for them both to see. "It is not these large acts, though terrible, that will weigh our hearts with the ink of debt. It is the small ones. Like putting your wants above your wife's needs. Or talking back to your parents. The taint of Naríhììnanathìnafòò is in all of us from the earliest days of his coming to us. Big and small all these evils stain our hearts the same. The smaller ones are easier to commit."
"I... I don't know what to say", Rows-in-loud-waters stammered and stared down at his own feet.
The chief shrugged his shoulders. "Seldom does anyone. It is hard to imagine the taint or the extent of contamination that exists in the world. What we can do is attempt to bring our cousins back into the fold, so to speak, and lead them to a life of stewardship over the realm Wááchlachtat has given to us." The chief’s eyes closed and he mumbled under his breath. Turning again, he left the battlefield and the warrior behind him.
The banners flapped against the wind as they packed up. Men from each clan gathered the dead they had and placed them either over the backs of horses or over their shoulders. The three sisters, moons each larger than the last, trailed across the sky in various phases. Rows-in-loud-waters chose to carry Nilchiiltatnawànàat instead of casting him to the side on the back of a horse. The man's limp arm fell down Rows-in-loud-waters’s back and blood dripped. It trickled the sections of bare skin on Rows-in-loud-waters’s back.
They marched on into the night, headed back south toward their families in Eversun and the drums played a slow, solemn tone with each step they made through the woods. His eyes scanned from person to person. All their eyes cast down to the ground as if looking to make sure they would not trip and fall, but he knew they felt the pain of losing a young one or an unnamed one, or even a brother or a friend.
As they marched, the air started to smell more like home and less like sulfur and metal. The hint of pines, the stench of swamplands, and the sound of water lapping against the sides of shallow ponds in the soft wind. An inhale drug air into his lungs and past his nose where he sniffed the familiar smell of rotted leaves. As they left, he heard a voice from his left. When he turned to face and looked at the voice, no one stood in the darkness of the trees. A voice in his ear, or his heart, told him all calmed for now.
submitted by 11b403a7 to worldbuilding [link] [comments]


2024.05.13 02:46 Theeaglestrikes Moonbathing

Mrs Appleton was a vision.
I heard my father say that once. Mum thumped his arm, branding him with a territorial stamp of disapproval. And then she surveyed our lounging neighbour with a squint, sealing her lips into a thin, firm line. I was only eleven years old, but I could tell that my mum agreed with my dad. That was why she reacted so ferociously. I hadn’t experienced much of the world, but even I understood that Mrs Appleton was unusually alluring.
“I wouldn’t risk wetting your hose over there,” Mum said, rolling her eyes. “Not if you want to keep it.”
My father snorted, and I stared blankly. I had no idea what my mother meant.
“I don’t think she’d look twice at me,” Dad chuckled.
“Oh, so you’re settling for me? Someone more attainable?” Mum asked.
My father awkwardly searched for a ladder out ofaself-dug hole.
“I, er, meant that she’s… too young,” He coughed.
“Right. Well, she’s an exhibitionist,” My mum scowled. “I mean… Look at the time! It’s nine o’clock in the evening. Our children are about to go to bed. Meanwhile, she’s posing on her front lawn in a skimpy swimsuit. Showcasing herself like a spring sale at H&M.”
“She must be getting cold out there,” Dad said.
“Aw, do you think so? Go and warm her up, sweetie,” My mum pouted, leaving the room.
Dad sighed, turning his attention to me with a despairing grin. He placed a hand on my shoulder and patted it lightly.
“Be wiser with your mouth than me, son,” He said. “That’s the only piece of advice this moron has to give.”
It was a piece of advice that would save me from a horror I still don’t understand.
I remember the first time Mrs Appleton saw me. Saw me seeing her. I was peeping out of my bedroom window. Must’ve been around midnight. I told myself that I was simply curious about how long my neighbour would stay on her front lawn. But the truth was that I simply felt unable to peel my eyes away. I’d never felt such a bewildering mixture of lust and fear.
The latter emotion only strengthened when the spectacular woman looked up at me and smiled.
It was not a slow, measured motion. It was a snap of unnatural speed. A movement that led my neighbour’s eyes to lock onto mine with such precision that I knew she’d been aware of my gaze for a long time. She smiled, begging me to do something. Pleading with her eyes. I internally shrieked, drew the curtains, and leapt into bed.
In spite of that awful moment, I didn't understand my mother’s resentment towards the new neighbour. At the time, I didn’t mind Mrs Appleton.
That's too non-committal. I loved her — loved how popular she made me. When my best pal, Jason, noticed Mrs Appleton on her front lawn during a sleepover, word soon spread around school. I had friends before the young woman moved to our street, but I certainly gained friends.
Before long, hormonal boys made pilgrimages to my house. They were desperate to see the half-nude woman on the street, and I was desperate for an elevated social status. When their parents arrived to pick them up, however, the sun would still be hanging in the sky, and Mrs Appleton would not have emerged. My new friends would begrudgingly go home, and I’d feel my credibility slipping away.
So, after relentless pestering, I agreed to let a couple of boys join Jason and me at one of our monthly sleepovers.
“This has been a revolving door of visitors recently,” My mum frowned, standing in the doorway to my bedroom with suspicious hands on her hips.
My older sister, Gemma grinned over her shoulder. “What do you think, Mum? Do you reckon Dean has suddenly become super popular?”
I narrowed my eyes at Gemma, willing her not to tell our mother why so many boys were so interested in spending the night at our house. When Mum disappeared to make dinner, I let my sister have it.
“Stop being such a donkey,” I growled.
“Don’t you kids know about porn?” Gemma snorted. “How embarrassing. Enjoy your evening of creeping, losers.”
My sister ducked, dodging an airborne plushie I launched at her head, and she muttered something about counting the days until university. We all breathed a sigh of relief when she shut the door behind her.
“Y’know, Dean… Your sister’s pretty hot too,” Bowen said.
“Don’t be gross, man,” I replied. “We’re here for the sexy night lady.”
“Night lady? I think my dad likes those. That’s why Mum and him aren’t together anymore, apparently,” Isaac said.
“I’ve never seen a girl do this!” Bowen gasped, pressing a pair of binoculars against the window pane. “She’s just come outside, guys!”
“You brought binoculars?” I asked.
“I’m sorry, bro,” Jason apologised on Bowen’s behalf. “I shouldn’t have told ‘em.”
I shrugged. “S’all right. I get it. She’s fit.”
“She’s really fit,” Bowen qualified. “But what is she… doing?”
Isaac squinted out of the window. “Yeah, this is kind of weird. I didn’t really think about it when Jason told us.”
“Think about what?” I asked.
Bowen laughed. “Why she’s sunbathing at night.”
“She’s moonbathing,” I replied.
That elicited a round of laughter, and my mind bathed in a sudden surge of dopamine. A sensory overload of hormones is a dangerous state for a pre-teen. The sort of imbalance which unearths dumb, dangerous ideas.
“Why don’t we go over?” I suggested.
Jason raised an eyebrow. “What?”
Yes, Dean! Knew you were cool!” Bowen laughed. “What an idea.”
“Sounds kind of silly, mate,” Jason frowned. “Your mum and dad will see us.”
“No, they won’t, you baby!” Bowen scoffed. “Y’never crept out of your house before?”
“I just think Dean and I won’t be allowed to do sleepovers anymore,” Jason sulked.
I smiled at him. “We won’t get caught, man. Promise.”
I’d never done anything so mischievous before, but I believed that our mission would succeed. My parents were creatures of habit. They both went to bed at eleven o’clock, and my dad’s snoring betrayed them ten minutes later. We assumed they were asleep. There was a slight chance, I suppose, that my mother might’ve still been awake.
After all of these years, I wish she had been. She would’ve stopped us.
After tiptoeing downstairs, we slipped into the back garden. The front door would’ve been too creaky, and the back door stood at the other end of the house — farther from my parents’ upstairs bedroom than the main door, so less chance of being heard.
The night felt light. It felt too light, as if we might float away. It lacked any temperature, and it hung in stasis. There was not a breeze to be felt, but somehow the air did not cling to my skin. And the moon above, a perfect crescent, shone dimly in the clear sky. That was odd, given it was not concealed by clouds.
“We’re not actually gonna talk to Mrs Appleton, are we?” Jason asked.
“Course not, dimwit!” Bowen laughed. “We don’t want her to tell. We’ll just spy on her.”
“Don’t be mean, Bowen,” I snapped as we skulked around the side of my home.
The boy rolled his eyes in response, but said nothing as we trudged onwards.
“I hope she still looks hot when we get closer,” Isaac whispered.
I inched the garden gate open, wincing as it uttered a meek groan. It was too quiet for my parents to hear, but I suddenly realised we had to think about other neighbours who might spot us. There were so many variables I hadn’t considered. Some variables are so terrible that I wouldn’t have ever considered them.
The four of us formed a line behind the tall hedge at the edge of my parents’ property, and then we peeked over the top. I would’ve used my head if I were a little older, a little wiser, and a little less besotted. I would’ve recalled the horror I felt when Mrs Appleton had spotted me a couple of months earlier. The inexplicable dread of her eyes upon my face.
However, like my friends, I simply gawped at the captivating neighbour. The blonde beauty on a folding, metal sun lounger. Donning a blue, floral, two-piece swimsuit and limply splaying her arms outwards, draping them over the edges of the lounger like loose garments.
“Did you see that?” Jason suddenly croaked.
Momentarily pulling myself out of Mrs Appleton’s hypnotic aura, I looked at my frightened friend.
“See what?” I asked.
But then I froze, mind catching up to my eyes. I was processing events in a delayed manner, backlogged by the flurry of perplexing and exhilarating thoughts filling my pre-adolescent brain.
Mrs Appleton was glowing.
Not in the figurative sense. Her flesh pulsated with a shimmering glow, as though her entire body were coated in layers of cooking oil — or a cloudy sheet of plastic wrap.
“She’s amazing…” Isaac whispered.
“Definitely hotter than Jennifer Aniston,” Bowen added.
“Are you two not seeing what Jason means?” I whispered fearfully.
“I’m seeing a sexy night lady, Dean,” Bowen giggled. “You’re so cool for telling us about this.”
I started to suggest something reasonable. “I think we should–”
Crackles interrupted me, and terror followed.
As streams of silvery mist rose from Mrs Appleton’s bare flesh, Isaac and Bowen finally fell silent. Finally wore the same whitened looks as Jason and me. But perhaps we would've been able to explain that. Perhaps, if the evening had ended there, I would’ve healed. Years down the line, I would’ve recounted that day and laughed at my childish imagination.
I’ve never been able to deny what happened next.
The woman, basking in the moonlight that drew something horrid from her skin, began to open her mouth. And once it started opening, it didn’t stop in a hurry. Her jaw dropped lower and lower, extending her black gullet far beyond the foot of her chin. A void engulfing the glow of white light from the sky above.
Isaac whimpered, and everything else happened in a couple of seconds.
Mrs Appleton’s eyes shot sharply in his direction, and the boy released a wheeze. An understanding wheeze. And when we cast our eyes in his direction, a unified line of terrified faces, our friend had vanished. Slipped out of reality entirely. With one near-silent utterance, Isaac had simply ceased to exist.
And then we cast our eyes back to my neighbour’s front lawn.
Mrs Appleton’s mouth had returned to normal. Her skin had lost its shimmer. And she was not smiling. In that moment, my lust for the woman vanished. All of the excitement and passion fled my body. In its place, only coldness remained. Only the realisation that Mrs Appleton, unnaturally beautiful, had always simply been unnatural. And I was very glad that I listened to my father. I knew when to keep my mouth closed.
Worst of all, the neighbour was staring at us. Simply standing and staring, with a sullen expression, at the three remaining boys. Three haunted boys.
We backed slowly towards my garden gate, and Mrs Appleton soundlessly watched as we did. Then, we crept back to bed, and I took one final look out of the window.
The woman was still on her front lawn. Standing and watching. Looking up at me as I closed the curtains. Her gaze refused to falter, and I rapidly drew the drapes. But that did nothing to still my mind. I knew that she was still watching.
And I believe that she could still see us.
Jason, Bowen, and I sleeplessly shivered until my mother came into the room eight hours later.
“Pulled an all-nighter, eh?” She chuckled. “You all look tired, and it serves you right. Silly boys. I’m always telling you, Dean… I… Wait, where’s Isaac?”
We never knew how to explain what happened. After all, we didn’t understand it. Still don't.
The three of us told people that we woke up to find that Isaac's sleeping bag was empty. That was it. That was all we knew.
Isaac’s father relentlessly hounded my parents for many weeks. Accused me of being a liar. I didn’t have the stomach to face him because he was right. I was lying. But he wouldn’t have believed the truth. I didn't believe it.
You might expect that Mrs Appleton would’ve moved away shortly afterwards, but she didn’t. Admittedly, fleeing might have made her a suspect in the disappearance of Isaac Longton. But that isn’t why she stayed. She isn’t a human with rational thoughts like you or me. She stayed because she knew that I knew something.
If I were to open my mouth, audibly acknowledging her true nature, then I would make the same mistake as Isaac.
And I would also disappear.
submitted by Theeaglestrikes to nosleep [link] [comments]


2024.05.13 02:15 LovesGettingRandomPm Gaming nostalgia

I've been quite addicted to games ever since before san andreas came out, I liked to play pokemon gold and mario tennis on game boy color and before that I used to play donkey kong and yoshi island on the N64, I have many fond memories playing split screen on ps2 or just passing the controller when we die, dragon ball z budokai 2, need for speed underground 2, matrix path of neo, goldeneye, even the buzz: music quiz was fun when people came over, on the pc I have fond memories of some really niche mmos and even flash games like chocolatier, I've played so many hours of so many games, would stay up all night on a friends nintendo ds playing tony hawk because that's when he'd let me play. Having played so many games I still get hyped when some new game comes out and now I actually end up buying them myself but I'm always disappointed with my purchase, I'm sad with the death of split screen but also that major titles even those who release yearly are unable to take appreciation of their earlier titles, instead of expanding on them they zone in, mindlessly copy and remove a lot of the character that was present then, I'll give an example.
In rome total war you already have the strong gameplay formula that they won't change but they have novel ideas that haven't been present in any of the other total war games like being part of an alliance where a senate gives you orders and you have to gain their support, including the support of the people, this tiny detail which wasn't that well implemented was incredibly immersive for me, because I wanted to be Julius Caesar, the stories of whom I've heard about IRL, I wanted to conquer the world, having to deal with objectives in a way that was also immersive and played on my imagination. I also discovered other details which they may have added in later games, like how the trade reflected the amount of horse carriages on the map. The tooltips were way more detailed as well with quotes and interesting facts through which you felt as though the developers were sharing a passion, celebrating the opportunity to provide history in a gaming media. the state of their games right now is pretty sad.
In need for speed underground, you were getting called on the phone to participate in races and you had to discover and find hidden locations, which immerses you into the theme of the game and at the same time encourages you to discover the map, the gps only worked when you had visited it before and garages are the only ones you can teleport to, the unlocks you do in single player would unlock those cars in multiplayer, which was common for most games at the time, it's just a reinforcement of motivation to become better at the game, and you would feel rewarded afterward. The music was incredible and again really put you in that theme of underground racing. I've played a few need for speed games afterward but then gave up because I quickly couldn't find anything like it, it's like they focused on the racing aspect and the graphics, it made no sense, their gameplay always was more arcade-y than what gran turismo was doing, they were selling a theme and an experience, not realism.
That's what happened with GTA as well, they were putting you into the story of a gang member, and there were plenty of wild features that made it one of the most immersive games back then, the question was "what couldn't you do?", they really stood behind giving you the full breath of that life, rockstar quickly became that company, wild and free just like those games, they skimmed a ton when they released gta4 and they let go of their street rep in favor of the more humorous stuff that they also put in GTAV.. It's still a good game but I couldn't care about any of those characters, it was a cool feature to switch between them but It distracts from your attachment when you don't make them optional. What made san andreas so good was the setting and cohesion of those gameplay features, as well as the company reputation and culture, that culture just bleeds into what you are making, like any art.
It doesn't have to be realism or correspond to history or a philosophy per se, taking the time to refine the elements of your game to make them fun is also a craft to be admired, when you play the early marios and when you compare them to some of the newer ones you just notice that they took more time to make everything snappy and responsive, there are many platformers today who still don't understand that, the gimmicks that the modern platformers use are so damn boring, what yoshi island did was art, making a paper mario is just lazy imo, and this is because yoshi island and donkey kong don't just use the style for looks, it was present in the sound, in the level design, in the game mechanics, and even as part of the product design in the box and manual.
I feel like games now sell themselves short, they don't pay attention to the player, the theme and its emotion and rely on what makes it addictive instead.
This post is messy but it talks about some of the thoughts I have around art, how details create investment and what has changed throughout my generation, so I believe it's worth sharing. Feel free to let me know which games you liked to play
submitted by LovesGettingRandomPm to entp [link] [comments]


2024.05.12 21:18 Bornaith I can't use the locked files in movability folder, any help?

I can't use the locked files in movability folder, any help? submitted by Bornaith to ClipStudio [link] [comments]


2024.05.12 18:57 ProfBumblefingers d100 Donkey Details

Gus the donkey.
Adventurers often obtain donkeys to carry extra gear or loot. Strong and sturdy, these beasts of burden are also remarkably efficient, able to forage almost anywhere, and needing only straw or hay and a little grass now and then when on the farm or in town. These un-sung heroes need a little love. Here's a d100 list of Donkey Details (I suppose you could use most of these for mules, too):
  1. Laughing Donkey. This donkey's hee-haw sounds remarkably similar to human laughter. Makes this particular sound only when PC's do something stupid or risky.
  2. Scared of open fire -- torches, campfire, etc; runs away. Can tolerate lanterns (but kinda iffy).
  3. Practical Joker Donkey. Takes one step to the side when anyone tries to load anything onto it and the loader is not looking.
  4. Union Donkey. If ever loaded over 3/4 normal carrying capacity, goes on strike, will only walk in circles until it gets a long rest.
  5. Back-Peddling Donkey. When spooked, always tries to back up 60 feet, no matter what's back there.
  6. Depressed. Need to talk to it and pet it for 10 minutes after each long rest (and on cloudy days) to get it moving.
  7. Battle Donkey. This one loves battle and always charges straight toward any battle noises it hears. No holding it back. Ooh-rah!
  8. Passenger Donkey. Happy to carry riders (bareback, without a saddle), but doesn't want anything tied / cinched around it (will try to scrape items off against a tree, wall, the ground, etc.).
  9. Allergies. Donkey has allergies in spring and fall. Sneezing fit 2-in-6 chance each hour. Drops stuff.
  10. Lie-Detector Donkey. This donkey can sense when a humanoid is lying. Likely via some sort of pheromone cue (?). Farts if a lie is told within 10 feet of it.
  11. Marathon Donkey. This donkey has incredible endurance and can travel twice as far between long rests.
  12. Will carry sacks, corpses, or other floppy things, but not wooden boxes or other things with sharp edges.
  13. Scared of crowds. Simply WILL NOT enter a village / town / city.
  14. Has tapeworms, must feed twice the normal rations until diagnosed and healed. Poop can give tapeworms to any humanoid. Heads up.
  15. Streetwise Donkey. Grew up in a city, pulling a delivery cart. Knows all the streets of the city, how to get anywhere. You tell it where you want to go, it will slowly, at a plodding pace, lead you there. It can't talk or understand any commands other than place names in that one city.
  16. Vagabond Donkey. This donkey will occasionally wander away from the group and stay gone a few days, but then it always returns. Where does it go? Why? No one knows.
  17. Mother-bucker. Will attempt to buck any female humanoid who attempts to ride.
  18. Nauseated, 2-in-6 chance of throwing up in a big way every 10 minutes for a day
  19. Scared of its own shadow. On sunny days, freaks out every now and then.
  20. Large Donkey. This donkey is a freak of nature and is twice the normal size. It can carry four times the normal load and requires four times the normal feed/rations. It won't fit in most stable stalls, through most doorways, etc. Commoner strangers are usually freaked out by it; they are often intimidated by it (2-in-6 chance), or try to kill it (1-in-6 chance) because they think it is a bad omen, enchanted, cursed, undead, etc.
  21. Stealthy Donkey. This donkey walks in a way that is completely silent, even on cobblestones, and shifts its weight as needed to eliminate the sounds of any clanking gear it carries. Instinctively hides itself behind/inside/undearound any available cover, at all. You turn around, there it suddenly is, looking at you in the eye. Can freak a dude out.
  22. Loves butterflies. Chases every one it sees.
  23. Counting Donkey. Point at a group of objects and say "Count." Donkey will tap its front right hoof a number of times equal to the number of objects in the group. Counts about one item per second. Can't spell worth a damn, though.
  24. Aqua-donkey. This donkey loves playing in streams/rivers/ponds/rivers. Runs to them. Likes to splash everyone else. Thinks it's funny.
  25. Catches a parasite disease and will die in 3 days unless healed
  26. Chip-On-Shoulder Donkey. If there are other donkeys / horses around, hates them, always picking a fight.
  27. Blessed Donkey. This donkey enters the scene carrying a religious messiah, or so they say.
  28. Talking Donkey. Amazing! But, a bit finicky, only talks 1-in-4 times you ask it to, and at other random times as DM deems appropriate. Also, only knows a few words/phrases: yep, nope, hungry, tired, idiot, run away.
  29. Hates the heat. Half movement and half carrying capacity on hot days > 80F. Needs double water rations.
  30. Ate some weird mushrooms along the way. Temporarily blind for 1d4 days
  31. Hates elves, they're too self-absorbed and snooty, always making you walk through trackless forests, getting you stuck in the underbrush.
  32. Prudent Donkey. Has 1-in-6 chance of perceiving a trap within 30 feet. Will look at the trigger mechanism, hee-haw loudly, and not take a step toward it. No matter what.
  33. Mystical Donkey. Has some kind of weird ancestral donkey mind-meld with a caster in the group, constantly complaining (mentally) that "this s**t is too heavy, dude," "can't you give a donkey a break?," "how about carrying some of this s**t yourself, tough guy," etc. You can't concentrate.
  34. Lucky Donkey. When within 10 feet of this donkey, you can re-roll one roll per day.
  35. Somehow, loves smelly green ogres who sing. Tries to run off with any such ogres encountered.
  36. Hates humans, they make you work too hard, usually in larger towns or cities where the cobblestones hurt your feet.
  37. Needs a bath, smells very bad. Indescribable, really. No surprising any foe while this donkey is around until it gets a bath.
  38. Shy Donkey. Always tries to move behind you when you encounter anyone new.
  39. Keen smell. Can smell most enemies within 100 feet and will hee-haw loudly to warn you. False alarm 1-in-4.
  40. Sprint Donkey. This donkey can run at twice the normal movement rate, but only for one minute between long rests.
  41. Drunk Donkey. Will only work when slightly inebriated. Must feed it a wee flask of ale, wine or whisky to get any work out of it.
  42. Has one very short leg. Walks unevenly. Kinda funny, but only 1/2 normal movement rate.
  43. Beautiful Donkey. This donkey is a very fine specimen of a donkey. Highly desired by donkey ranchers to breed other donkeys. Sells for double the normal price. Bit of a prima donna. Must be fed one apple or pear per day, or refuses to work. Resents you.
  44. Hates the cold. Half movement and half carrying capacity on hot days < 50F. Needs double saddle blankets.
  45. Sneaky. When you're not looking, has 1-in-2 chance each day of pick-pocketing something off the back of a random PC. Might drop it, might eat it, might fling it to the side of the road, might just hold it in it's mouth. Hard to say with donkeys.
  46. Scared of snakes. Snake within 30' causes total donkey freak out.
  47. Always tries to eat/gnaw whatever it is carrying (especially food) whenever you're not looking, ruins stuff.
  48. Freaked out by undead. If it sees undead, or smells them (can smell 60' away), RUNS in the opposite direction.
  49. Narcoleptic Donkey. Falls asleep, often.
  50. Critic Donkey. When others aren't looking, looks at you and rolls its eyes. You swear.
  51. Foraging Donkey. Grew up in the wild. If there is any vegetation around, at all, it can find it, find enough edible material for a meal, and feed itself, no rations required.
  52. Shoe-Throwing Donkey. One-in-four chance of losing a horse shoe each day, won't walk until found or replaced.
  53. Small Donkey. Can only carry half normal carrying capacity. But has a scrappy attitude and is NOT SCARED OF ANYTHING (immune to fear and intimidation).
  54. Repressed anger. Tries to bite (for real) anyone within 5' who is not its owner (considers only one person its owner).
  55. Back-Row Donkey. If there are multiple four-legged animals in the group, this one must be the last, in the back, or it won't go/work at all.
  56. Vertigo Donkey. Always dizzy, walks in circles unless carefully guided constantly by hand.
  57. Hates carts, wagons, etc. Will not pull a cart or other wheeled vehicle.
  58. Wallowing Donkey. Enjoys a good roll in a mudhole/puddle. Every mudhole/puddle.
  59. Deaf. You bought/raised a deaf donkey. Should have checked. Anyway, can't hear any commands. Won't respond to visual commands. Must touch the donkey to give it a command.
  60. Musical Donkey. Gets indigestion often, becomes VERY flatulent.
  61. Flying Donkey. This donkey has been magically enchanted to fly, only once in its life, for one minute. The wranglemaster must speak the command word: "Esel-burro"
  62. Addle-Headed Donkey. Once per day, has a 1-in-4 chance of running in a random direction for 1 minute.
  63. Hates the rain. Won't work in the rain. *OR* Hates the wind. Won't work in the wind.
  64. Say-My-Name Donkey. You must call it by name to get it to do anything. It answers with a loud bray each time.
  65. Hates dwarves, always making you work underground in the mines, and their beards are (somehow) scary.
  66. Often gets a leg cramp, limping for 10 minutes, 1/4 movement rate.
  67. Smoking habit. Will work only if you let it smoke lit cigarette or pipe while on duty.
  68. Smart and independent. Anticipates and does exactly what you want 5-in-6 of the time, but disagrees and argues 1-in-6 of the time.
  69. Lover Donkey. Wants to make baby donkeys, runs after opposite gender donkey (or horse) every time it gets the chance.
  70. Has a drinking problem. Will always rush toward any water source to take a drink.
  71. Is a hot head, always immediately charges and attacks any foe encountered. No holding him back.
  72. Pregnant Donkey. This donkey is about to have a baby. 2-in-6 chance each day until baby is born.
  73. Loves flowers. To eat. Will only do any work if given one bouquet to eat per day.
  74. Pious. Has 1-in-6 chance each hour of stopping for 10 minutes, kneeling on front two legs, and praying to the donkey god "No Cargo Bob"
  75. Death Wish Donkey. Is reckless, doesn't look where it's going, always running into things, chance of falling off cliffs, etc.
  76. Dead pan smile. At the most dangerous / awkward moments, turns to a party member and gives the most ridiculous, hilarious donkey smile you have every seen. PC must make DC 10 Const saving throw or bust out laughing for 30 seconds.
  77. Nervous Tick Donkey. This donkey kicks its left leg backwards randomly, every now and then. If anything/anyone is standing behind this donkey, there is a 1-in-6 chance that it kicks.
  78. Cargo Donkey. Happy to carry items/supplies tied or cinched around it, but won't carry humanoid riders (bucks them off).
  79. Homesick, always tries to run away and go back home (or to the place where you bought / found / raised him) every chance he gets
  80. Perceptive Donkey. Has 1-in-6 chance of perceiving a secret door within 30 feet. Will walk up to it and put its nose on it.
  81. Scared of water, won't cross a creek/rivepond/lake, etc. Definitely not getting on a boat.
  82. Front-Row Donkey. If there are multiple four-legged animals in the group, this one must be the leader, in front, or it won't go/work at all.
  83. Pacifist Donkey. Refuses to carry any weapons or ammo.
  84. Glowing Donkey. This donkey glows faintly in the dark. Very dim light. No one knows why.
  85. War Veteran Donkey. Missing one leg at the knee (maybe has peg leg). Opposite ear slashed off. Wears an eyepatch. Lots of scars. Can only carry half normal weight, but its kick does +2 damage.
  86. Vagabond Donkey. This donkey will occasionally wander away from the group and stay gone a few days, but then it always returns. Where does it go? Why? No one knows.
  87. Alert Donkey. This donkey has a 1-in-6 chance, on its own, independent of PC checks, of noticing an impending ambush. It will hee-haw loudly if an ambush is about to occur.
  88. Ate some bad food / weeds, now has diarrhea, big diarrhea, 1-in-4 chance every hour for a day.
  89. Expressive Donkey. Often has ideas and wants to share, "hee-haws" very loudly for 30 seconds. Sometimes indicates something important, sometimes not.
  90. Large Donkey. This donkey is a freak of nature and is twice the normal size. It can carry four times the normal load and requires four times the normal feed/rations. It won't fit in most stable stalls, through most doorways, etc. Commoner strangers are usually freaked out by it; they are often intimidated by it (2-in-6 chance), or try to kill it (1-in-6 chance) because they think it is a bad omen, enchanted, cursed, undead, etc.
  91. Hates halflings, their barn doors are too low and their generally cheery attitude is annoying.
  92. Super-donkey. Can carry three times normal carrying capacity, but for only one-third the normal time between long rests.
  93. Easily distracted by various things along the road ("Squirrel!"), constantly stopping to sniff / check out something.
  94. Really thirsty today, requires twice the normal water ration for one day. Pees a lot. (I mean a lot.)
  95. Wrong-way Donkey. Will only walk backwards. Half movement rate.
  96. Ugly Donkey. This donkey is bow-legged, has a saggy back, missing teeth, ugly hair, warts, boils, is missing large patches of hair due to mange, somehow is always dirty, has flies, ticks, lice, etc. Nose usually runny. Eyes too. BUT, this donkey can Misty Step.
  97. Shell-shocked Donkey. Scared of battle noises. Runs away from battle noises. Like, a quarter-mile away.
  98. Hates strangers. When within 15 feet of an unknown/new humanoid, hee-haws loudly for 5 minutes. So embarrassing.
  99. Picky eater, only eats store-bought straw/hay/whatever. Won't forage along the road/trail.
  100. Loyal Donkey. Will not leave its humanoid wranglemaster unprotected. Will defend wranglemaster to the end. Will take an arrow or battle ax blow to defend wranglemaster. There to the end, no matter what.
https://professorbumblefingers.blogspot.com/
[edit: corrected a redundancy]
submitted by ProfBumblefingers to osr [link] [comments]


2024.05.12 17:39 Milton_honey_baby What are some game mechanics you would want in RDR 3

I want some more adult themes like in some of the GTA games The harnesses on wagon horses to be more realistic and less stiff and for the reins to actually connect to the harness instead of just loop around it
Maybe the ability to have a storyline where a character has a baby or raises a family
The ability to ride and own donkeys and mules
More interactions with other farm animals other than study or pet I actually want to be able to be a farmer and own these animals Hunting dog
Horse mechanics such as bridle training or having a newly Brocken horse get used to a saddle and such
You can actually get away with crimes in the game the warrant system needs an upgrade
Npc having actual lives outside of you being in the area instead of just them riding the same road over and over until you intervene or interact with them
Owning a bank account Have much less shell building in the game I like the set dressing but I want to be able to go into these restaurants or jazz building or whatever not just the building categories the game has made and set up
The charecters being able to go on missions with or without you such as when the little boy gets kidnapped and they need to find him they are able to go on that mission without you since he so important .
submitted by Milton_honey_baby to reddeadredemption2 [link] [comments]


2024.05.12 16:34 ShireHorseRider Some days I swear Benny Hill himself spoke to the horses about who will go where when we swap the AM/PM pastures.

Some days I swear Benny Hill himself spoke to the horses about who will go where when we swap the AM/PM pastures.
First off, happy Mother’s Day.
My wife and daughter are 3 hours south at youth show in Columbus. (Pic 2). RIP my momma, gotta do my part to get my wife to her moms while getting my daughter & her mare home after the finals classes.
Anyways right now the barn rotation because my mare (who is in a heat cycle) stays in the barn overnight with her month old filly in the stall with her and the yearlong colt from the other mare stays in the barn.
During the day I bring in the stallion & bred mare.
I’ll typically feee everyone in their stalls and from there I’ve been putting my mare with the stallion for 30mins to breed her back & then bring them both in & let the stallion back out with the other mare.
This morning I have to change things up because of time constraints. I got to let the first two in (stallion and Marie) and he follows Marie right into her stall next to my mare (the one in heat). She does the mare pee, he is squealing, the other mare is there. Complete craziness. I’m super grateful my stallion is chill/well handled. He let me take him my the halter & lead him into his stall.
Then there is trying to coax my mare/filly outside to their food versus in the stall like they are accustomed to. They went out and found the food. Cool? Whatever. I went to let the yearling out to realize my mare was standing perpendicular to the exit and wasn’t gonna move for Titan. He busts a youey (u-turn?) and sticks his head into the bulk feed container. I get his head out of there & he makes a beeline to my mates stall looking for her food dish.
At this point I gather my wits, go outside and ask my mare “over” to which she obliges without lifting her head from her bowl as she pivots to clear the entrance.
I get the yearling out, set some grain for him & after that “quick” shuffle realize I’d have been better off just sticking to the routine less the quick shag for my mare.
Sigh. Happy Mother’s Day to all the hardworking horse moms. As a horse dad your hard work is recognized.
(I think culture & history is the most appropriate tag?)
submitted by ShireHorseRider to Equestrian [link] [comments]


2024.05.12 09:13 poplyu41423 Using steel defender as a mount clarification.

Hi I have a one shot coming up and I have a one shot coming up (Lvl15) And I've always had this Idea of a gnome battle smith using his steel defender as a mount and attacking with a lance. The popular rulings I came across seemed to allow it but some pointed to a part in the Steel Defender's description saying that its possible but if you need the SD to move you must command it with your BA and hold an action to attack once you are in range thus missing out on Extra attack.
In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge.
Controlling a Mount
While you're mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently.
You can control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.
An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes.
People keep pointing to the "specific beats general" rule saying that the Steel Defender's specific rules trumps the controlled mounts general rules. It seems I could just as easily make a case that the controlled Mount rules are specific rules that should that would trump how a SD generally acts allowing you to control it as a mount on your turn rather than it taking a turn of its own.
My DM and is pretty lenient and will probably rule this in my favour since its a oneshot but I was curious. Are either of these two readings actually "more correct" RAW than the other? Are both of these rulings valid interpretations of these rules?
submitted by poplyu41423 to dndnext [link] [comments]


2024.05.12 01:03 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.12 01:03 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
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  • HOT WHEELS UNLEASHED ™
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  • JUST CAUSE 4: COMPLETE EDITION
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  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
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  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
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  • Middle-earth: Shadow of Mordor GOTY
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  • Noosphere
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  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
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  • Observer: System Redux
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  • One Finger Death Punch 2
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  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
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  • Out of Reach: Treasure Royale
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  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
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  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
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  • PARADISE LOST
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  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
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  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
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  • PlateUp!
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  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
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  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
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  • Pretty Girls Panic!
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  • Pro Cycling Manager 2020
  • Prodeus
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  • PROJECT WINTER
  • Propnight
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  • qomp
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  • Quake II
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  • RAGE
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  • RAILROAD CORPORATION
  • Railroad Tycoon 3
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  • Re: Legend
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  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
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  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
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  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
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  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
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  • RETROWAVE
  • rFactor 2
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  • Rise of Industry + 2130 DLC
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  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
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  • rollercoaster tycoon 2
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  • Rustler
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  • Saturday Morning RPG
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  • SEARCH PARTY: Director's Cut
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
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  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
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  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
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  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.11 23:17 Ok_Peanut6573 My parents said squishmallows or a kitten and I chose the kitten!! I have TONS of squish to sell, this is just the first lot!

My parents said squishmallows or a kitten and I chose the kitten!! I have TONS of squish to sell, this is just the first lot!
Prices and details on second pic, buyer pays shipping, feel free to PM or make lot deals! Thank you!!!
submitted by Ok_Peanut6573 to BSTsquishmallow [link] [comments]


2024.05.11 17:56 Marynursingawolf I'm not American. Are the Amish 'travellers'?

I can't find anything online which suggests they arent, but does that mean they're just indecisive? Why are they always carrying buildings around? Here when we build one, it stays in place until it gets knocked down and replaced, often only hundreds of years later. I don't know much about the Amish but I know they travel by horse and cart like some travellers in other parts of the world, and they carry around buildings? (??). I know they don't use technology so I guess they aren't exactly moving across the country, but carrying your house with you and some mates doesn't feel practical. I guess it's easier than making a new one every time you move, and a house is better than a caravan, but I still don't quite get it.
submitted by Marynursingawolf to NoStupidQuestions [link] [comments]


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