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Indoor Location Market Size, Key Trends & Projected Growth Report from 2024 to 2030

2024.05.15 11:53 ReportsStack Indoor Location Market Size, Key Trends & Projected Growth Report from 2024 to 2030

The anticipated compound annual growth rate (CAGR) for the global indoor location market is projected to exceed 22% throughout the forecast period, with a market size reaching approximately USD 7 billion in 2020. A key driver behind this growth is the escalating demand for indoor positioning solutions across diverse settings, including hospitals, airports, hotels, warehouses, and commercial establishments. Additionally, the increasing integration of beacons into various infrastructure elements such as cameras, LED lighting, Point of Sale (POS) devices, and digital signage is poised to further propel market expansion.
To know more about this study, request a free sample report @ https://www.researchcorridor.com/request-sample/?id=34300
Market Trends:
Advanced Indoor Positioning Technologies: The market is witnessing advancements in indoor positioning technologies such as Wi-Fi, Bluetooth Low Energy (BLE), Ultra-Wideband (UWB), and inertial navigation systems (INS). These technologies enable more accurate and reliable indoor location tracking, catering to diverse applications including asset tracking, navigation, and proximity marketing.
Integration with Internet of Things (IoT): The integration of indoor location systems with IoT infrastructure is gaining momentum. By combining location data with sensor data from IoT devices, businesses can gain deeper insights into operational efficiency, resource utilization, and customer behavior within indoor spaces.
Indoor Mapping and Navigation Solutions: There's a growing demand for indoor mapping and navigation solutions to enhance wayfinding experiences in complex indoor environments such as malls, airports, and hospitals. Augmented reality (AR) and indoor mapping platforms are being leveraged to provide intuitive navigation and location-based services to users.
Real-Time Location Services (RTLS): Real-time location services are becoming increasingly important across industries for asset tracking, personnel monitoring, and safety applications. RTLS solutions utilize indoor positioning technologies to provide real-time visibility into the location and movement of assets and personnel within facilities.
Location-Based Marketing and Personalization: Location-based marketing is gaining traction as businesses seek to engage customers with targeted offers, promotions, and content based on their indoor location. Proximity marketing solutions leverage indoor location data to deliver personalized experiences and drive customer engagement in retail stores, airports, and other indoor venues.
Market Opportunities:
The indoor location market presents a plethora of opportunities for innovation and growth across diverse industries. With the increasing demand for precise indoor positioning solutions, there's a significant opportunity for companies to develop advanced technologies that cater to various applications such as asset tracking, navigation, and proximity marketing. Integration with emerging technologies like IoT and augmented reality opens up new possibilities for creating immersive indoor experiences and unlocking operational efficiencies in sectors such as retail, healthcare, hospitality, and logistics. Additionally, the growing emphasis on real-time location services (RTLS) and indoor analytics offers opportunities for businesses to optimize resource utilization, enhance safety protocols, and improve the overall customer experience.
According to the recent report published by RC Market Analytics, the Global Indoor Location Market is expected to provide sustainable growth opportunities during the forecast period from 2024 to 2030. This latest industry research study analyzes the indoor location market by various product segments, applications, regions and countries while assessing regional performances of numerous leading market participants. The report offers a holistic view of the indoor location industry encompassing numerous stakeholders including raw material suppliers, providers, distributors, consumers and government agencies, among others. Furthermore, the report includes detailed quantitative and qualitative analysis of the global market considering market history, product development, regional dynamics, competitive landscape, and key success factors (KSFs) in the industry.
Browse the Full Report Discretion @ https://www.researchcorridor.com/indoor-location-market/
Geographically, the indoor location market report comprises dedicated sections centering on the regional market revenue and trends. The indoor location market has been segmented on the basis of geographic regions into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. Indoor location market estimates have also been provided for the historical years 2020 to 2023 along with forecast for the period from 2024 - 2030.The report includes a deep-dive analysis of key countries including the U.S., Canada, the U.K., Germany, France, Italy, China, Japan, India, Australia, Mexico, Brazil and South Africa, among others. Thereby, the report identifies unique growth opportunities across the world based on trends occurring in various developed and developing economies.
The Indoor Location Market Segmentation:
By Component:
By Technology:
By Application:
By End-User:
By Region:
Several prominent companies operating in the global indoor location market include Acuity Brands, Apple, AiRISTA, CenTrak, and Azitek. These companies are strategically navigating markets via expansion, fresh investments, service innovations, and collaborative ventures. Additionally, players are venturing into new geographic territories through expansion and acquisitions, leveraging synergies to gain a competitive edge.
To know more about this study, request a free sample report @ https://www.researchcorridor.com/request-sample/?id=34300
Key Questions Answered by Indoor Location Market Report:
About Us:RC Market Analytics is a global market research firm. Our insightful analysis is focused on developed and emerging markets. We identify trends and forecast markets with a view to aid businesses identify market opportunities to optimize strategies. Our expert’s team of analysts’ provides enterprises with strategic insights. RC Market Analytics works to help enterprises grow through strategic insights and actionable solutions. Feel free to contact us for any report customization at sales@researchcorridor.com.
Media Contact:
Company Name: RC Market Analytics Pvt. Ltd. Contact Person: Vijendra Singh Email: sales@researchcorridor.com Visit us: https://www.researchcorridor.com/
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2024.05.15 07:25 Sin-God A New Chain: Another Day Another Dollar

A/N: This incorporates a new build, with additional drawbacks and perks. I added a few gamer functions, as well as Lightning Quick, Brute Strength, DPS, and Rogue. More details are available over on Spacebattles (I also edited the original chapters there to reflect the changes).
Within minutes of entering the building and clocking in, I'm speedily typing away at my computer. There are stacks of papers on my desk that I am dedicatedly transcribing and digitizing.
This is my job, at least on most days. I have to take sheets of paper, invariably assorted forms related to insurance, and digitize them. In minutes I have already done this to a few different types of forms, from applications to the paperwork regarding claims and investigations into claims. "Speed Typist" mixed with "Lightning Quick" allows me to easily breeze through even dense forms and shift between the programs I need to use for each type of form. My job is hilariously, almost offensively, easy and I have already heard that we have a backlog so I have plenty of stuff to go through.
As I type I begin to think about each of my gamer perks as well as my system. Every few minutes I'll "mistype" thanks to "Buggy" and I'll spend a split second going back and fixing my mistake but between "The Devil's Own Luck" and "Lightning Quick" I'm able to fix my mistakes in a span of milliseconds. While I type I use "Observe" every instance I can, throwing in a tiny burst to the overall amount of experience I gain.
I use my enhanced mind's passive ability to follow two trains of thought while I work. As far as anyone can tell I'm diligently doing my job, but in actuality I'm exploring my system. Through passive, almost imperceptible gestures, mostly due to how fast they are, I am messing around with my rather system.
I whittle away the hours I need to spend at my job doing this. During this time I get a few of my skills to level up a few times, thanks to my decision to faithfully and diligently hone some of my other abilities like "Observe". Eventually lunch rolls around and Amy sneaks up behind me so she can surprise me and draw me away from my work. I feign surprise when she reaches me up and taps on my shoulder, and this is a perfect chance for me to try something out.
I make small talk and I silently activate my ability to pause reality while I'm in the middle of a sentence. The world freezes around me and I get to see Amy freeze as she reacts to what I'm saying. I have a reason for doing this, it's all for the sake of experimenting with some of my more intriguing abilities.
I focus on Amy even as I interact with my system's UI and I activate my "Gacha" mechanic. In my mind's eye I can see a logo representing a capsule machine beginning to stir to life and spin some of the capsules containing various awards, and I think about two enormously powerful perks: "The Face" and "Silver Tongue".
These two charisma enhancing perks are incredibly valuable tools in my repertoire and I have yet to meaningfully use them. One of them, "Silver Tongue" is not as directly powerful as "The Face" but it offers me broad knowledge of psychology, enhances my charismatic intuition, and makes me incredibly attractive. The real powerhouse of a perk is "The Face". By focusing on people and thinking of something I want them to believe or persuade them to do I have a supernatural intuitive sense that allows me to know the best sort of argument I could make to achieve that goal. To test this I study Amy while wondering if there's any way for me to convince her to go on a date with me, and after a split second of thinking I begin to feel vague intuitive senses of what I could say and do that would make her see me as a potential romantic interest, and I know that doing that before I ask her out would guarantee success if I wanted her to go on a date with me.
I immediately shift tactics and try to see if I could persuade her to give me 100,000 dollars, and I am unsurprised when I do not gain any vague sensations about how to make that happen one way or another. "Worth a shot..." I tell myself, and if I could smile more I would. Both of these perks are strong, but I'm clever enough to recognize that they become even stronger when I add "Beautiful Mind" and "Well of Wisdom" to the mix. WoW is especially handy in a combination like this, since it allows me to pick and choose the most efficient route to my desired outcome. This is especially true if I mix it with my ability to pause time, since I can give myself breathing room and contemplate how to most skillfully word my arguments and present my positions.
The gacha machine, or some abstraction of one, in my head slows to a stop. When it does a symbol of a capsule pops out and I am delighted to see that I've won a mundane iPad like device, a handy thing I can use as a computer for the time being! This is quite handy, and I can see this particular mechanic becoming something life-saving in a moment of desperation with the right amount of luck. The decide immediately fills a slot in my inventory, and I make a mental note to pull it out and use it later.
I unpause time and over the course of the next few minutes I use my skills, mixing all of the aforementioned perks and functions of my gamer skills as Amy and I walk over to the cafeteria. It is only when we're sitting through the door into the cafeteria that I sense an opportunity to ask my friend something.
"Hey, do you want to try a soup I made? I like it but having a second opinion is always good." I remark, causing her eyes to brightly light up. I grin at her and we walk over to the same table we ate at yesterday. I hand her the small container I'm holding my soup in, and she looks at it. I see her inhale and watch as her eyes light up. We're the first of the people to arrive at our table so no one else sees this. The container I gave her also has some silverware which she uses to go ahead and take a sip of the soup. I am delighted when time freezes and I get a notification alerting me to the acquisition of a new class: that of a chef. I immediately equip it even as I click through the drawback that appears before me. This also confirms that at least in some cases what is needed for me to get a class is for me to do stuff in front of others or at least involve them in some way.
As time resumes I see Amy's face light up.
"This is delicious!" She states with a delighted and sincere grin. I light up as she tells me this and I lightly cheer. This is excellent news, and my acquisition of this class is very fascinating. When it comes to classes I have a unique ability to get them to "Prestige" once they reach a high enough level, and given my current build's focus on support, buffing, and healing, if I can master a class like that of a chef I can do a lot.
"I'm so happy you like it!" I exclaim, sincerely. It really does taste quite good, but my whole body is enhanced and I'm superhumanly sensitive to things like taste so there's no guarantee that what I taste will be what others taste. That said, cooking is an absolutely incredible skill so if I can master it... Well, I'll always be able to prove my worth in almost any situation involving other people. Cooking... is a cracked skill to have in real life.
Our friends join us and as they do Amy turns to them and hands one of the women the container. Mary looks at us quizzically and Amy pantomimes for her friend to try the soup. Mary's look of confusion only becomes more apparent, but she still dutifully does as she's been asked, using her own silverware to do so. Her eyes light up as well and I feel how much experience I have as a cook slowly increase, which brings a smug smile to my face.
"This is delicious! What is this?!" Mary asks, and I grin and point at me. She smiles, impressed, before handing it back to me.
"I made this soup last night. I liked it but I didn't know if I was going crazy or not." I remark, and that gets a laugh out of Amy.
"Well, if working at an office ever gets boring you could make a living as a chef. This is amazing!" She states, and I can hear the honesty in her voice. It's kind of nice how much she likes the stuff, and a part of me wouldn't mind making more food for her if she's gonna be this enthusiastic about what I give her to eat.
It's hard not for me not to beam at my companions in passive delight the whole time we're eating lunch. The lunchroom conversation is kept simple and we simply inform each other about upcoming plans and light gossip, all of which I've heard before thanks to my enhanced, and growing, senses. Super Sensory is a strong enough perk by default but because of my ability to expand every facet of myself, coupled with the universality of "Master of All" I am just passively growing in my ability to hear stuff. Seeing as I am uncapped I could see myself someday hearing every conversation in this building, almost certainly by the end of the year given how all of my growth is linked together and builds on each other.
Lunch comes and goes in a blur and in minutes I'm back in front of the computer. In front of the computer I'm a blur, my fingers strengthened by Lightning Quick and Speed Typist. I whittle away the hours diligently doing my job, distracting myself and minorly doing other things by making use of my dual trains of thought, and even when I overcome instances of "Buggy" every few minutes I still find myself grateful that I took the drawbacks I did. This work would be... less than fun otherwise. By the time my workday comes to an end and I find myself outside of the office I've filled out hundreds of forms and diligently pushed various skills of mine to new levels. Colleagues of mine are walking around me and also leaving the office. I casually pause time. making use of my pause ability again, and I begin to think of what to do and where to go next.
"I suppose now's as good a time as any to go and see about volunteering..." I eventually realize as I think about the various things I can do from here. I momentarily wonder where I should go to try and do that before I remember what I told Amy and the others yesterday about how I volunteered at a clinic. WIth Healer volunteering at a hospital would be good for me, even if I couldn't do as much good as I'd like too since I am not a doctor. I unpause time and smile as I reach into my pocket, use "Inventory" and retrieve my cellphone.
"Where is the nearest hospital?" I ask aloud, into the phone. Some of the people walking past me glance at me curiously and I smile sheepishly as my phone begins to tell me where to go. I begin to walk in the direction the phone indicates, happy to have a chance to begin to do some good.
The walk isn't terribly long. It turns out that the hospital is in a part of downtown that I didn't explore last night, and I reach it less than five minutes after I start walking, just in the opposite direction of where I was going before. The hospital isn't huge, which surprises me since I don't seem to be living in some small town but in a decently sized city. I walk into the main entrance and step into a large lobby where a decent amount of foot traffic seems to happen, judging from the footprints I can faintly see on the floor beneath me. I walk up to a receptionist desk and the man behind it doesn't bother looking up and instead taps the clipboard in front of him. I glance at it and laugh when I see that it's a standard questionnaire for people who are visiting a hospital for normal, health-related reasons. My reaction surprises the man, and to be fair it's definitely odd for someone in a hospital to laugh at the sight of a hospital questionnaire.
I am laughing at the questionnaire because it's amusing to think about the possibility of getting sick, I'm a gamer, and while normally that'd conjure images of nerds and geeks in my case it means that my health is protected. I have two very powerful perks/features that wildly mitigate the dangers of sicknesses: "Tough As Nails" which guarantees that it'd take something supernatural or almost supernatural to stand a chance of even slowing me down, and "Gamer Body". Gamer Body is interesting in this context since it gamifies negative conditions and allows me to, quite literally, sleep them off. Even something like losing a limb can be cured with a night of sleep thanks to my abilities which feels radically overpowered given how little it cost. I have other perks which further lower my odds of being negatively affected by sicknesses, such as "The Devil's Own Luck". I also have my magic, which includes spells that completely heal and purify the body, and would work on me just as readily as they'd work on other people.
"I'm actually here to learn how to volunteer? I'm new in town and I used to volunteer at a clinic in my home town so I wanted to see if I could volunteer here." I explain, which causes the guy to look up at me. When he does his eyes widen, and I smile awkwardly. I consider feigning ignorance, or perhaps innocence, but I know what's going on. He wasn't expecting me to look the way I look.
My new looks are something it is taking me a beat to get used to. I was only okay looking before, but now my looks are hyper idealized, and I am a conceptually handsome version of the very best I could have ever looked, and it is a bit jarring. It's more jarring for me, knowing that before I was an at best average-looking guy before coming to this world and gaining this new form. I allow the man a beat, before I clear my throat and the sound snaps him out of the daze he was in.
"Oh! Sorry, man, I just assumed you were sick. Umm... Yeah, let me give you a packet." The man says, before reaching under the desk in front of him. I smile lightly as he rummages around the interior of the space that separates us.
My powerful senses allow me to easily notice all sorts of stuff occurring around me. I can hear the vital processes in the bodies of the people closest to me, such as heartbeats and the smells of sweat, as well as other bodily fluids. Many of the people in this area of the hospital are sick, and truthfully if I could I'd heal them all.
One of my reasons for coming here today is to give myself a means by which I can help and heal people. This is, mildly, altruistic but more than anything else I want to master the power to heal people before I leave this setting. In the right setting, being a healer is absolutely a pivotal method of interacting with my environment and also getting allies, as well as staying alive.
The man eventually hands me a packet, along with a pen to use to fill out parts of it, and I smile at him as I take it. It is filled with information, including an application to fill out, and I thank him as I walk over to the waiting area and begin to fill it out. The questions are simple and ask for basic information about me. I fill it out, though a part of me is curious how this'll mesh with my drawbacks...
When I finish filling out the form I hand it to the man and he gratefully takes it. He explains that I'll be contacted by someone named "Ms. Jimenez" soon, and that she oversees the volunteer program. I delightedly thank him for that information and begin to head out of the hospital.
In minutes I'm part of the way home. I am a decently fast walker, though that's something I'd like to work on more in the days to come. The sun is quickly descending, and the moon is already visible in the night sky. I'm approaching the row of apartment buildings that include the building I live in. As I draw nearer and nearer to it I spot a lone homeless man sleeping next to one of the apartments. He is clearly asleep and my observation ability only confirms this. It also reveals that the man is sick, and when I glance at his hit points I see further confirmation of that, as he's down a few of them. I am walking towards him, and as I move I see a nice opportunity for me to try something.
I silently activate "Rogue", one of my more odd perks, and I feel my presence become much more subdued and difficult to notice. I approach the man, and I shut my eyes. As I walk towards him I allow myself to be guided by Super Sensory and only stop when I'm right in front of the man. I kneel and I focus on my spellbook icon, allowing me to see my list of spells. My senses allow me to be confident that the figure is still asleep when I gently move my hands so that they are in front of him. Time freezes as I gain a "Stealth" skill, and while time is frozen I swap my class and become a mage so I can gain valuable experience before I deactivate "Tutorial Sprite". I allow time to resume and smile as I trigger a spell for the first time, one of healing.
For me to activate the spell requires nothing more than for me to have enough magic points and an applicable target. This particular spell is my more advanced spell and it can work on all sorts of living targets. It is named "Intermediate heal" and the fact that I have it is a sign of one of my purchases; Healer. I feel my points of arcane energy be converted into sacred, restorative energy and I open my eyes in time to watch my hands begin to glow as energy leaves me and enters him. I look at his hit points and watch them begin to slowly increase even as I hit him with another instance of "Observe". I do so just in time to feel time freeze as new notifications appear in my mind's eye. One of the first notifications is that I have just earned experience for the "Mage" class, which becomes experience for everything thanks to Master of All, while another indicates that I've just unlocked a quest to become a healer! I study these notifications with a proud grin as this marks an important milestone in my journey. The fact that the class I want is locked behind a quest is interesting and I make a mental note to study the quest as I head home.
I unfreeze time, notice that the man is already visibly healthier, and turn to make my way back to my new home. It takes only about six minutes before I find myself stepping into my apartment. Now I can play with my new toy from earlier!
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2024.05.15 07:22 JustAMouseOnAPhone Should I report? And How?

I use to work for McDonald's, got fired a month or two ago. I had a habit of coming in 5-10 minutes late because I lived downtown, I had lived near but moved. I didn't want to quit because I cared about who I worked with which was my 2 nightshift mangers, and a co-employee, and he bullied the f*ck out the co-worker and kinda one of the managers. But before I was fired half, if not most, employees hated the GM.
When he transferred to the location I worked he fired LOT of workers. A few understandable but others were just dumb. He fired and banned two workers that were taking food, understandable. But he fired one for eating a fry out the fry station. Everyone at the location even the managers and cooks, but for some reason he was the only one who got fired without any other reason or, to my knowledge, warnings.
The GM is so rude he told the MANGER, "You should work on your appearance." The manager was fully dressed to code and requirement. meaning he was most likely talking about her face or weight, it clearly wasn't here hair since she never changed it back to stopped coloring her hair.
With the people who worked there that he bullied daily. My co-worker, he noticed when he first came, that she constantly came to work 30 minutes late or not come in but would also stay 1 hour+ late to help and make up for her lost time. He said he was being "fair" and told her he wouldn't fire her if she doesn't miss a day again. FOR 7 WHOLE MONTHS on the schedule HE PUT for her. Keep in mind he NEVER works graveyard, but those who did work Graveyard didn't care or mind. Every week he constantly barraged her with threats to fire her. Motherf*cker even called her one dad and YELLED at her over the phone. It was at the point where she was afraid of him because like most people these days, she has anxiety. One night she worked perfectly, everyone got there food and drinks, and restocked half the whole store, but when he suddenly came in super early, her hands were shaking with fear and she handed out two wrong orders. He would just flat out change her schedule without her permission or knowledge without warning or heads-up.
With the manger he bullied, because we were short-staffed and graveyard just so happen to constantly get the slow and lazy workers. Our time was on average high, 200-700. He told her that she was just bad at her job. He never let her change her schedule even if he changed it on her, even though she had to take her kid(s) to the doctors. He never messed with any other employee or manager schedule without permission.
Me, well we had a lazy employee. So me caring about who I worked with, was asked every time to come in on my day off. Only having 1 day off despite working for a disability company as my main job. And I was the only night shift worker that volunteered to come in 2 hours early to help on X-mas eve and day. I was so incredible, the mangers that day can vouch for me, that I cleared all 3 screens within the 1st hour of working there. My manager during night shift saw our time at 600, left to do something for 10 or 15 minutes. Came back and saw my and the bullied co-worker, me bagging and running food while other was at window handing orders and drinks out, got time down to around 100 or less. One day the lazy employee who actually speaks Spanish got put to a speaker since one cook didn't call in. I ask the employee, if she wanted to switch spots. She said she was told by the night manager to be there and I told her that I know and asked if she wanted to switch to kitchen since the kitchen spoke Spanish only. after telling her she called the GM and told him I was HARASSING her, career ruining accusation. GM calls the manager and asked if I did. She told him I didn't and all he did was tell the manager to send her home. Never came to ask me what happened or anything.
A LOT MORE things happen, but I'll skip to the end. I clocked out, came on time that day, and while on a game on my phone which I'm being timed on. The night manager called me into the OFFICE as I'm waiting for my ride and playing game. As she speaks I'm playing the game and she ask if I'm listening, I say yes but she doesn't believe me so asked what she said. I repeat word for word what she said, and we continued as I'm responding. GM doesn't like it so he tells me to get off my phone, I tell him I can't since I use money on the battle pass so I'm not letting it go to waste. He tells me to put it away and I say no because I'm off the clock and he can't tell me to do so. So he gets angry and makes me sign the termination paper work or whatever he had me sign. But because I put the wrong I put the wrong date and asked the manager for the company number, he tells me it. And I guess he felt like being an a*s he said as I WALKED AWAY, "Make sure you spell my name right." I have dyslexia and anxiety. He felt the need to make the comment so that he can have the last word.
The mangers quit because one reason, the GM. He fired anyone who he didn't like or spoke back to him. And yes I have screen shots, and screen records on my phone of all this evidence and even the lazy worker would say I harassed her so, I can show all evidence. The GM mad ethe place SOO toxic and full of hate and fear. Last thing, he constantly took pictures of the cameras to tell the manager to tell us get off our phones (we went on our phone when we had no customers and nothing else to restocked or clean. However not one of the back window which is where the lazy worker was always on her phone and letting cars pass her window because she had attitude and such. But the kitchen, eventually got to the point where they didn't even care enough to even wear gloves. I was hired to be a Overnight Crew Member, but I had to and could counting inventory, had a thumb print to do refunds, promos and do other stuff, but I promised to only do it for codes and promos when it was busy. I kept that promise till I left. But I ALSO working lobby cashier, and KITCHEN. When I went to kitchen. I listen to my music, but when using my pinky, WITH GLOVES ON, my manger told me to not do that. I even turned off my music when morning staff arrived.
Short story: I worked 6 out of 7 days, as a part-time worker with the ability to do managers and kitchen jobs. But because I live 15 minute drive away, and came in 5-10 minutes late. But on my time off while tired from the work day since we had the lazy worker, as well as from the 6th day, I wanted to relax. But the GM had his feelings hurt, I got fired. Should I report? and How?
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2024.05.15 06:27 Khelldon78 Guide: Modding for Steam Deck via PC - May, 2024

Over the last month I have had a heck of a time modding Skyrim for Steam Deck. In early 2023 I had modded the game via a Youtube video which worked perfectly but after the latest update, this is no longer the case. Googling provided almost Zero help.. Well through trial and error I've finally got the game modded for Steam Deck with 77 mods running perfectly. Today I'd like to share my findings.
I'll be using Vortex mod manager and SkyrimSE. For any other version of Skyrim just substitute your version instead. Also I know this may look overwhelming, it's not as hard as it looks, I'm just thorough. Aside from waiting for things to download and copy, this will take about 5-10 minutes. If there are issues however, one of the steps to fix this could take hours.
What you'll need:
Getting Started:
Note: If you've already modded Skyrim on PC you can skip this section.
  1. On your PC, Install Skyrim via Steam (remember where you installed it for later).
  2. When it's finished, download and install Vortex Mod Manager.
  3. Open your web browser and go to Nexus Mods and find and download all the mods you want to use. Select the "Files" tab and then select the "Mod Manager Download" option so Vortex can properly manage the mods. You may have to resolve some conflicts or the like, Vortex is pretty good at making that easy.
  4. Once you are happy with the mods you have downloaded and installed. Launch Skyrim through Vortex by clicking the play button on the Skyrim graphic in the top left.
  5. Play for at least 30 mins making sure to try everything, opening the map, your inventory, spells, etc.. If there are no crashes and no visible problems then you are good to go. Save the game and Close Skyrim and move to the next step.
_________________________________________________________________________________________
Preparing Skyrim for the deck:
  1. On your PC, open steam and uninstall Skyrim. This will leave you with a Skyrim directory with only the mods and nothing else. (note: certain mods will break with this method, mostly mods that overwrite default textures/models. These aren't common but if you experience this, you can skip this step and proceed to step 2)
  2. Open your Skyrim directory on PC and plugin your thumb/external drive.
  3. Copy the entire "Skyrim Special Edition" folder to your thumb/external drive.
_________________________________________________________________________________________
Preparing the Deck for Skyrim:
  1. On your Steam Deck, Install Skyrim normally. Run it at least once to make sure the prerequisites are installed..
  2. Exit to desktop. To do this, long press the power button until a menu pops up with the option to 'switch to desktop".
  3. Right click your desktop and select: "Create New>Folder". Name it "Skyrim Mods". This will be very important to save you headaches in the future.
  4. Plug in your Thumb/external drive and mount and open it when prompted.
  5. Open the "Skyrim Special Edition" folder from your thumb/external drive.
  6. Copy "SkyrimSE.exe" and "skse64_loader.exe" to the "Skyrim Mods" folder you created on your desktop.
  7. In the desktop folder, rename "SkyrimSE.exe" to "SkyrimSE_old.exe" and also rename "skse64_loader.exe" to "SkyrimSE.exe".
  8. Right click inside the folder and select: "Create New>Text File" and name it "SKSE.ini".
  9. Open "SKSE.ini" with your default text editor.
  10. type the following into the "SKSE.ini" and save.
[Loader]
RuntimeName=SkyrimSE_old.exe
_________________________________________________________________________________________
Installing the mods and set up:
  1. Open your Skyrim directory on your deck. If you don't know where that is, open Steam from the desktop taskbar, right click Skyrim and select: "Manage>Browse Local Content".
  2. Open your thumb/external drive and copy the contents of "Skyrim Special Edition" to your decks "Skyrim Special Edition" folder. When prompted select "Write into". Wait for it to finish copying. You may now unplug the thumb/external drive.
  3. Open your "Skyrim Mods" folder from your desktop.
  4. Copy the "SkyrimSE.exe" and "SkyrimSE_old.exe" into the "Skyrim Special Edition" folder. Select "overwrite" when prompted.
  5. Inside your decks "Skyrim Special Edition" folder open "DATA" and then "SKSE"
  6. Copy your "SKSE.ini" file into the "SKSE" folder on the deck.
  7. Double click the "Return to Gaming Mode" icon on the desktop and wait for it to load up.
  8. Launch Skyrim and load the save you made on your PC. This will enable all your mods. Play for at least 30 mins and try as many menus and mods as you can. If there are no issues, yay! Enjoy!
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Crashes, Broken Mods and other issues:
Problem: The game ran a validation check and now my mods aren't showing up.
Solution: This will happen from time to time. Switch to desktop mode. Open your "Skyrim Mods" folder and re-copy the SkyrimSE.exe file into the decks Skyrim folder. This is why we keep that folder around.
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Problem: The game seems to missing one or more textures.
Solution: Start with a validation check (then follow previous problems solution). If that doesn't work it would appear that one or more of the mods you are using overwrite one or more of the games textures. Unfortunately you'll need to start again while skipping the uninstall of Skyrim step. This will create a much larger file transfer size but should fix the problem.
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Problem: The game crashes when I open menus or while looting or some mods are broken or not showing up. All other issues.
Solution: This one is a bit of a doozy. So most likely what is happening is your mod load order is out of whack. There is a fix but it can be very time consuming depending on how many mods you have installed. With the 77 I have it took about an hour.
On your PC open "C:\Users\USERNAME\AppData\Roaming\Vortex\skyrimse\profiles" where "USERNAME" is your name you sign into your PC with. Inside that folder there should be another folder named randomly. Open that and inside will be a text file called "loadorder.txt". Open that.
On your steam deck load Skyrim and when the main menu loads select "Creations". When it loads, press the "Y" button to configure the load order. Here you will find all your installed mods.
What you are going to want to do is cross reference the load order from the "loadorder.txt" with the load order you are seeing in Creations on the deck. You can reorder the list in creations by using "LB" while highlighting the mod you want to move. For me, it was very wrong and caused a lot of problems. This will fix all that.
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That should be all. If you have any questions or issues that I didn't cover, please leave a comment.
submitted by Khelldon78 to skyrimmods [link] [comments]


2024.05.15 04:47 JustKneller Epilogues for every BG NPC

By popular demand, I guess...
I was kinda just being a smart-ass, but some of you wanted more so here it is: epilogues for every NPC as if they didn't continue to travel with Gorion's Ward and instead just decided to live their own life. Obviously, there are some implied alignment changes here.
This turned out to be longer than I expected and I kinda just threw it all together while I was working. Please excuse any typos or sloppy writing.
I want to apologize for one thing, though. Viconia's epilogue really only works if GW is a male, so I had to make that assumption for the sake of her story. If it matters any, I easily play just as many female GWs as I do male GWs. In fact, I probably play more female GWs because I don't care for the romances, frequently play the canon party, and want to nip the lame Jah romance in the bud.
But, to have them all in one place, I included my original smart-ass epilogues with the additional ones I created. Now, every character from BG1 and BG2 has an epilogue. I don't have the EE characters, though, because I play the original games and don't really know them.
So, just for funsies, which one is your favorite and why?
"Anomen continued to wait at the Copper Coronet for a party of adventurers willing to travel with him. Maybe it was the grating sound of his voice, or perhaps the way he leered at women, but he continued to remain alone. Eventually, he needed to find work to make ends meet. With Gorion's Ward having disbanded the slave traders and pit fights, Hendak had to find a new form of entertainment for the patrons. As such, he invented an all male review ladies night, and Anomen found work as a 'dancer'. He left the Most Noble Order of the Radiant Heart to join the less noble order of the pole. He also renounced his faith to Helm and instead allied himself with Waukeen because if you wanna see some groin, you gotta have some coin."
"Despite Gorion's Ward clearing the trolls from her keep, Nalia was not able to reclaim her lands and instead lost her estate to Lord Roenall. The lord offered to let her retain residence in her family's ancestral home, but only in exchange for her hand in marriage. Nalia found the proposition to be repugnant. Instead, she salvaged whatever wealth she could from her family's keep and moved to Athkatla to start a new life. She no longer helped the less fortunate, as she was now among their numbers and had her own problems. Nalia's lack of any practical skills combined with her sense of entitlement sent her into a life of failure followed by drinking and debauchery. She now spends more time back at the Copper Coronet than anywhere else. It is hard to say where she squanders her wealth more, the alcohol, or on the dancers during Ladies Night."
"After the incident with the Planar Sphere, Valygar was finally free of his past, could retire to his cabin, and pursue his true passion: writing. Ironically, the only inspiration he found ended up stemming from his family's checkered past. Valygar's only works that even had middling success were 'Tuesdays with Lavok' and 'Dude, Where's My Planar Sphere', with the latter being made into a production at the Five Flagoons Theater."
"Haer'Dalis continued to work as a performer at the Five Flagoons Theater. Unfortunately, it struggled due to poor management. It might have turned out better if an outside agent with fresh ideas had stepped in, but Gorion's Ward had better things to do than be a bard. While the work was generally steady, the returns were not great and the material was a little low-brow for Haer'Dalis' liking. The tiefling realized he reached rock bottom when he was cast as the lead in a play about a buffoon who apparently lost a plane-shifting apparatus the size of a small castle and had to find it before his parents returned from Neverwinter. After the opening night, he took his own life in his dressing room. His body was found the next morning with a note saying, 'Art is dead and I am art, so I shall join art in death.' Biff the Understudy stepped in for Haer'Dalis despite never having an opportunity to read the script. Nevertheless, the production was a resounding success and launched Biff's career to new heights."
“A heartbroken Garrick found work as a character actor at the Five Flagoons Theater, but eventually gained more success as a writer and director. He found it to be a mostly agreeable situation, aside from a tiefling primadonna who would constantly belittle his work and call it ”trite" and “drivel”. Fortunately, that situation worked itself out in time and Garrick found Biff to be much easier to direct. With the tiefling gone, his ideas had room to grow. He invented a new kind of love story, one where the protagonist doesn't always get the girl at the end but the journey to that ending would be quite amusing. He labeled this genre “the Comedy of Romance” and the works were mostly based on his own life. His plays were quite popular among the commoners, with his top selling shows being 'Sleepless in Saradush', 'Silverymoon Linings Playbook', and 'Crazy Rich Aasimars'. He eventually fully transitioned off the stage into the director's chair. By the peak of his fame, he was married to none other than Queen Ellesime."
“Aerie continued to work at the circus and WOULD NOT SHUT UP ABOUT HER DAMN WINGS. Even Quayle eventually grew sick of hearing about it. This put strain on their relationship. Things took a turn for the better when Ribald Barterman acquired a new curiosity for his shop. It was a magical ring which he sold to Quayle at a reduced rate out of sympathy. This ”treasure" was actually a cursed Ring of Deafness, which Quayle found to be anything but a curse and wore it for the rest of his days."
“Xzar and Montaron were both slain at the hands of the Athkatla Harpers, but this is actually where their story begins. Xzar, as he had done so many times before, had a backup plan of an arcane nature should death befall either he or the halfling. Their mortal essences were pulled to a pocket plane he created. There they could be channeled into restored bodies cloned at his estate. With this particular round of ritual, Xzar had incidentally made a slight error in the incantation and the two found themselves in a time suspended state in Xzar's pocket plane. It was only five minutes for the rest of the world, but it was fifty years for them. This turned out to be a pivot point in their relationship. Having only each other's company in this shadowy void, they were finally able to work out their feelings for each other. When they had returned to the prime material plane, they discovered their mutual animosity was replaced with love. Rather than pick up their life where they left off with the Zhentarim, they decided to pack it all in, moved to Bryn Shander, and start a bed and breakfast. Montaron rediscovered his halfling roots and love for the culinary arts while Xzar would perform seances to connect guests with their late loved ones. Scones and Bones became an overnight success and was consistently listed as a “must see” in Volo's travel guides. In their golden years, the couple co-wrote a memoir of their journey, ‘Brokeback Montaron’, which is sold in bookstores everywhere."
“After briefly crossing paths with Gorion's Ward, Mazzy Fentan continued her crusade as a de facto halfling paladin. She eventually found herself petitioning for membership at the Most Noble Order of the Radiant Heart in Athkatla after she had singlehandedly saved a village from an ancient dracolich. Despite the extent of her virtue and accomplishment, her petition was denied on the basis that halflings could not possibly be real paladins. This inspired her next crusade, one to break down vocational barriers for all demihuman races. Why couldn't halflings be paladins or dwarves be wizards? And why did gnomes always have to be illusionists? It simply made no goddamn sense. She began to get traction with her quest when she attended lectures by the wizards of the (sword) coast in Candlekeep. With their help, she ushered Faerun into a new edition era where there would be no vocational barriers for adventurers based on their race. Soon, the world began to see roguish halflings that also venerated Helm, while tending to the wilds as a druid. Half-orc bards also studied as wizards while manifesting natural arcane abilities as sorcerers. Tiefling paladins took their crusades to the wilderness and served as rangers, while sidelining as clergy to Mystra. The world was now a liberated place, free to not make any goddamn sense in a myriad of new ways. At one point, Lady Mazzy Fentan of Trademeet (now formally a paladin) crossed paths with a dwarven shadowdancebard and in that moment she regretted everything. Seriously, just take a moment and picture that. It would look fucking ridiculous.”
“Yeslick's clanhome was flooded once again. Despondent and without options, he took work at a smithy in Baldur's Gate but never stopped dreaming of finding both a clan and a home. He found a way to bring this dream to life after a courageous halfling paladin broke down the barriers for, among other things, dwarves to be wizards. Yeslick had an idea. He studied magic diligently until he was able to cast two spells of great importance: Water Breathing and Permanence. He then searched the lands for other clanless dwarves who would be willing to try something new. With the new clan he formed, Yeslick permanently gave all his fellow clansman the ability to breath underwater. They then moved into the flooded Cloakwood Mines and built the first underwater dwarven stronghold. Using his arcane powers, Yeslick also developed the ability to speak with the marine life that shared this stronghold. And, with that, the clan Aquadwarf was born. At one point, Valygar visited and wrote a play based on Yeslick's story. However, he couldn't even get it to stage at the Five Flagoons Theater. The illustrious director Garrick was quoted as saying, “A hero that can breath underwater and talk to fish? Nobody would go for that!"
“Keldorn finally retired from the Most Noble Order of the Radiant Heart and looked forward to a much simpler life. He rekindled his marriage with Lady Maria and life seemed to improve. It was rather early on when the couple discovered that Maria had become pregnant again. It was also not long after that when Peony, the housekeeper, also became pregnant. Maria started to ask Keldorn about this, but Keldorn started to get defensive and asked, ”Hey, who's the Inquisitor here?" Then Keldorn started to do the math with her to track the conception of Maria's pregnancy. She certainly did not want him to get to the end of that equation, so she quickly changed the subject. She suggested getting a new maid, but Keldorn chastised her for abandoning someone in their time of need who had been like family for years. He forbade Peony's departure claiming that his god, Torm, would not stand for it. Maria then made a passive aggressive comment about Torm being the god of loyalty, but she was mostly just muttering under her breath to get the last word in. Eventually, both children were born and had probably the most awkward upbringing of anyone in Faerun."
“After Gorion's Ward helped Coran take down a wyvern, the rogue brought the beast's head back to the mayor of Beregost for the reward and accolades. He thought this put him in a position to be a hero of great renown and perhaps, just maybe, people would stop mocking him for his flashy attire and completely superfluous eye mask. They didn't. He only gained acceptance when he crossed paths with a ranger who seemed indifferent towards Coran's keen fashion sense. Coran traveled the Sword Coast with his ranger sidekick, righting the wrongs against the ‘little guy’ and taking the law into their own hands when needed. This partnership dissolved when he discovered that the ranger thought Coran was the sidekick. As if! Coran tried to correct the ranger, whose argument was, 'Really, man, if that outfit doesn't scream sidekick then I'm Elminster's twin brother.' The ranger was not related to Elminster and shared no resemblance.
“Kivan never was able to get his revenge on Tazok. Unbeknownst to him, that honor was taken by Gorion's Ward. His thirst for vengeance continued to eat away at him until he found himself in a bat infested cave in the wilderness. It was then he snapped. He turned the cave into his secret hideaway, put together a disguise and started wandering the sword coast looking for evil-doers to punish. He would leave his calling card wherever he saved the day, a token of a bat with longer ears like an elf. And bats already had rather long ears so these bat ears were almost comically obtrusive. Nevertheless, his deeds were generally appreciated and the people stared calling him Bat-elf. For a short spell, another elf tagged along with him and tried to help, but he was so flamboyantly dressed that one could pick his sidekick out of the shadows blindfolded. Kivan eventually had to send him on his way. Unfortunately, his vigilante crusade abruptly ended after receiving a cease and decist order from DC Comics. Kivan could fight both monster and marauder all day, but his 14 Constitution wouldn't hold up against a lawsuit for trademark infringement.”
“Skie was deeply affected by both the death of her brother and the assassination of her father. And yes, her father was actually murdered and didn't lol-jk back to life in some crappy DLC. In any event, through these traumas, she came to realize the puerility of what she thought was her brilliant criminal masterminding. Instead, she decided to settle down and live a more responsible life as an upstanding citizen of Baldur's Gate. She took the reins of her father's estate after his death and rose to prominence as one of the Grand Dukes of the city. She maintained her relationship with Eldoth for quite some time, inexplicably, as he refused to get a job because he didn't want to take attention from his band which he swore was going to make it. However, the bard spent most of the day either lounging at Skie’s estate or gambling away his allowance with games of three-dragon-ante at the Helm and Cloak. Eventually, inspired by the book “Men Are From Menzoberranzan, Women Are From Immilmar," she decided to call it quits with Eldoth and sent him packing. Shortly thereafter, she met a man who was nothing like Eldoth and they settled down together to start a family."
“Eldoth's dreams of being a world-famous musician fronting the greatest band in Faerun never reached fruition. This was partly because he didn't actually have a band and partly because he didn't have the talent to write music. Instead, he just had a lute he purchased at Lucky Aello's Discount Store that only had one A-string and was missing the E-string. Also, Eldoth could only play power chords and he couldn't really sing and play at the same time. Most of the time he would just strum a chord or two and then talk about what the song would do next, often describing a solo and half playing it on an ”air lute" (while he was still holding an actual lute, mind you) to give people the idea as to how the song would sound when it was finally written. Yeah, he was one of those guys. After Skie kicked him to the curb, he bounced between various barmaids who clearly had low self-esteem, but not low enough to keep him around for long. Eventually, he got one of them pregnant and was forced into a shotgun wedding by the barmaid's father. He now works in the kitchen at the same inn as his barmaid wife. She helps the customers up front and he cooks eggs in the back. Eldoth continues to tell himself that this experience will just provide inspiration for his music and that someday he was going to get the band back together."
“After being rescued by Gorion's Ward, Xan made his way to Baldur's Gate to regroup. He spent an inordinate amount of time beating himself up over his failures and trying to muster the gumption to continue his quest to unravel the political turmoil of the region. However, it took him months to get to this point, and by that time, Gorion's Ward already sorted out the problems in the region. Discovering this, he deemed himself a failure yet again and sunk into a deeper depression. He pulled himself out of it when he met a woman who lost most of her family to violent deaths during the iron crisis, yet she still kept herself together and became a local success in a few short years. Xan immediately fell in love with the recently single Skie Silvershield and began to court her. They eventually married and started a family. At Xan's insistence, and inspired by his wife's name, their two daughters were named Sunshine and Rainbow. Xan was a staunch supporter of his wife's career and stayed home to raise the kids. When they were older and needed less attending, he followed a new dream and became a motivational speaker.”
“Korgan had his revenge against his backstabbing crew and employer, but he felt...empty. It was done, but he felt no satisfaction. Disgruntled and disappointed, he decided to lose himself in his cups at the Copper Coronet. Even this did nothing to alleviate his malaise. One night, having passed out drunk in a peasant room at the Copper Coronet, he dreamt of that final fight but something was different. In the background of the battle, there was a glow coming from the door of a shack and he heard the whispering of a language that sounded like it was from Kara-Tur. When he woke the next morning, Korgan returned to the rooftop and found the shack from his dream. He knocked and was greeted by a priest of Illmater. Korgan told the priest of his dream and he was led into the backroom where he found a man from Kara-Tur infirm and huddled over a cup of tea. The priest explained that he had just reincarnated this man of the faith using a heart delivered by a passing adventurer. Korgan took this as a sign, converted to the faith, and the two paired up to help those in suffering as a result of the schemes of others. The tales of Korgan and Yoshimo were not only told in many of a tavern by the bards, but also collected in graphic serials that were popular among the children of Athkatla.”
“Ajantis' death sent him into an afterlife at Everwatch, the realm of Helm. For his honor and diligence, the devout knight was granted an audience with his patron. Ajantis then told Helm what utter bullshit the god was. I mean, c'mon, he's the god of protection, the Vigilant One, and he couldn't protect a group of knights from a dragon's cheap illusion spell that a mage even tried to dispel with True Sight? It was like Helm wasn't even trying. Helm was stunned by the confrontation but also had no valid defense. Ajantis called Helm to a trial that was mediated by Tyr. After careful deliberation, Tyr determined that Helm was sleeping on the job and the judgment was to demote him to a lesser deity. Now, Helm was the patron of guards, but not actual guards that ever see action, just the ceremonial ones whose weapons and armor are super shiny and probably not even real. Ajantis was then granted Helm's old portfolio and became a god that truly protected his followers.”
“Viconia left Athkatla's government district perplexed. She was rescued from burning at the stake by Gorion's Ward and then immediately dismissed. She found this to be unusual behavior for a male. She was accustomed to men either trying to bed her or kill her, but this casual indifference was completely new. Viconia came to be obsessed with Gorion's Ward from a distance. She spiraled into a fantasy where the two of them had a future together. It was pretty bad. There were some extremely embarrassing vision boards involved and that wasn't even the worst of it. When her mania reached critical mass, her obsession actually collapsed and she had an epiphany. She came to realize that she did not need this man, or any for that matter. She started on a journey of self discovery and took a moral inventory of her past relationships. She wrote about it in the book, “Men Are From Menzoberranzan, Women Are From Immilmar”. She then used the revenue from the book sales to open Athkatla's first feminist bookstore. In Her Words became a mecca for women, particularly those who felt trapped in bad relationships. The community that emerged here created the group, Friends of Galia, which strove to free women from abusive relationships. Eventually, the bookstore expanded to include an apartment block above that became a shelter for such women. Occasionally, the partners of these victims would come around to In Her Words in an attempt to drag their partners back home. You can probably guess how a confrontation between a drunken 0-level commoner and a Drow priestess of Shar ends."
“Faldorn was defeated by Jaheira in Trademeet and lost her title of Arch-Druid. In truth, she was relieved to be relieved of the position. Years of pushing forward the Shadow Druid agenda led Faldorn to realize that she had lost touch with the real Faldorn along the way. After some soul-searching, she reinvented herself as a lifestyle guru and developed an entire line of organic health and beauty products under the name, She-Wolf. Both her products and seminars were all the rage in Athkatla, specifically among noblewomen who clearly had too much free time. Faldorn eventually gave up her residence in natural environs for a lavish estate in Athkatla's government district. Her following soon pressured her to petition to join the Council of Six after the fall of the Cowled Wizards left the position open (aside from a short-term replacement). Her petition was a success and she soon found herself on the Council of Six. Under her leadership, she created created the FDAA, the Food and Drink Association of Athkatla. Now, instead of draconian rules governing magic in the city, equally restrictive rules and standards were applied to the food and drink that the people consumed.”
“Barely surviving being gravely wounded by Irenicus, Tiax left Spellhold for Athkatla where he intended to do what he did best: rule. Learning from his past campaign mistakes in Baldur's Gate, he changed his slogan from ”Tiax Rules!" to “Make Athkatla Great Again”. Of course, what he thought would make Athkatla great was putting himself in charge as a despotic leader. But, he toned down that aspect of his platform and instead focused on the history of scheming and backroom dealing of the Cowled Wizards (as if he was any less evil or scheming) and promised the people he would be different than all the other corrupt politicians. Miraculously, despite his obviously apparent character flaws, he succeeded in replacing the Cowled Wizards' representative on the Council of Six. He decided to take their stance on restrictive magic to the next level and banned magic entirely. Since he didn't study the arcane himself, it was no skin of his nose. This move undermined his support base leaving him with only the most backwards and ignorant followers. He was ultimately removed from his position when he insisted the city build a wall around the planar sphere and was expecting that the city's wizards would be the ones to pay for it. After his removal, his few remaining extreme supporters organized an invasion of the main government building under the guise of freedom of assembly. All nine of these “rebels” were rounded up, tried, and sent to prison. Tiax was convicted of treason and reincarnated in Spellhold, which was now just a common prison. After his eventual release, he was prohibited from seeking any position of power in Amn."
"Edwin Odesseiron continued to lay low with the Shadow Thieves for a while. The Cowled Wizards suffered a crippling blow as a side effect of the conflict between Gorion's Ward and Irenicus. Edwin decided to step in and finish the job. His thought was that he could wipe out the Cowled Wizard remnants and then take credit for their defeat, thereby gaining him more clout among the Red Wizards of Thay. After many conspicuous mage battles in the streets of Athkatla, he succeeded. However, the people who noticed his efforts the most were actually the people of Athkatla. They were tired of living under the Cowled Wizards' iron fist and Edwin was lauded as a liberator and hero. He even had a statue in his image raised in Waukeen's Promenade. Edwin was initially nonplussed over people finally giving him the credit he always felt he so rightfully deserved. But, he quickly came to accept their praise and bought in to being a champion for the people. Edwin continued his agenda of liberation when a clearly insane gnome who found his way on the Council of Six tried to ban magic entirely in the city. Edwin and his followers were primarily responsible for having the madman removed from his seat.
“Shar-Teel, Safana, Branwen, and Alora all happened to cross paths with each other at Elfsong one evening. Shar-Teel was looking to fight a man, Safana was looking to shag a man, Branwen was recently petrified by a man, and Alora was just excited to be somewhere new. The four got to talking with each other and, despite having wildly different personalities, seemed to hit it off. Shar-Teel was sarcastic and aggressive, Safana was self-absorbed and man-hungry, Alora was kind and sweet, and Branwen was the matriarch of the group. You wouldn't think this lot would get along, but they actually did, and their differences merely become the fuel for innocuous hi-jinks week after week.”
"With Gorion's Ward's help, Cernd was able to rescue his child that he then abandoned again at the druid grove near Trademeet. He promised that he would return to raise the child, he just needed to run to the general shop in Trademeet for some pipeweed. He never returned, but that was pretty obvious since he didn’t even smoke. Cernd continued to wander Faerun. It came to light in Cormyr that Cernd had actually married, and had children, with numerous women in Cormyr, Amn, the Sword Coast, Tethyr, Calimshan, Turmish, Halruaa, Icewind Dale, Chondath, Sembia, Impiltur, the Silver Marches, and even the Troll Hills (don't ask). Furthermore, it was discovered that Cernd was not actually a druid, just a werewolf that had a Ring of Goodberries. The druid con was so that he could have a reason to abandon his wives and children and move on to a new situation. You would be surprised at how many women could fall for a guy that can conjure an impromptu picnic in the park. Unfortunately for Cernd, Cormyr was not the kind of place to run afoul of the legal system. For the crime of bigamy, he was sentenced to life in prison. He never set foot near a druid grove again, but he was allowed to participate in a work-release program tending to the gardens of nobles.
“Kagain returned to his shop and grew even more bitter, but not over what the death of Entar Silvershield's son had done to his reputation and business. Instead, he resented that even the Enhanced Edition of the game didn't give him a remotely decent companion quest. By Moradin's hammer, Cernd even had a pretty involved companion quest and the story there both starts and ends with a deadbeat dad! Also, Kagain can regenerate! Korgan can't even do that. And another thing! He was sick of people confusing the two of them as if all dwarves look alike or something. Ok, granted, they're both old dwarves with greying beards, but Korgan's beard is tied while Kagain's beard is brushed out. Of course, none of this made sense to anyone, even to Kagain who never actually crossed paths with Cernd or Korgan. However, the dwarf had nothing to do with his time except stand in his shop, isolated and alone, until he was done in by insanity and plantar fasciitis.”
“The death of Khalid shook Jaheira to the core. She convinced herself that she could never love again, certainly not so soon after his death nor with anyone that would be a child in her eyes. That would be absurd and rather tacky. After her escape from Irenicus' prison and deposing Faldorn from the druid grove, she took over as Arch-Druid. Being a Harper just wouldn't be the same without Khalid. However, the grove would allow her to explore a new, but comfortingly familiar, phase of life. She had barely been installed as the Arch-Druid when Cernd dropped off his child and disappeared again. He did not even stay long enough to tell Jaheira the child's name. Knowing he would likely not return, she named the child Khalid after her lost love. Realizing there were other children our there without families to care for them, Jahaeira would send her subordinates to wander nearby lands and bring them to the grove for a better life. Perhaps not surprisingly, many of these children happened to be Cernd's. She eventually renamed the grove to Kinder Garden in honor of the grove's new purpose of giving these children a kinder upbringing. Jaheira's headstrong personality served her well with these lost children, who all loved her as they would any mother. The Kinder Garden became the most thriving druid grove in all of Faerun. Jaheira eventually died in 1547 DR, with hundreds of children haven been rescued in her lifetime, and a memorial was erected in her honor at the grove. The inscription read, 'Nature's Servant Awaits.'"
“After being freed from Irenicus' dungeon, Minsc put his boots on the ground at the Copper Coronet. Being the simple man that he was, he found himself unwittingly recruited into fighting in the gladiator pits (before Gorion's Ward was able to free the slaves). Yet again, Minsc took a blow to the head. But this time, its effects were something completely new. No longer was he the slow-witted evil-slaying ranger, armed to the teeth and packing a hamster. Instead, his intelligence and wisdom started to blossom and he explored, through dissertation, the impact of modern civilization on the overall ecosystem of Faerun. Indeed, before Minsc started his work, the people of Faerun didn't even have the concept of an ”ecosystem". He left Athkatla to pursue a residency at Jaheira's grove where he could study and work in peace. He published works like, “The Intersection of Geopolitics and Biodiversity: Living More but Dying Sooner”, “The Essential Symbiosis Between the Savage and Civilization”, and “Moral Urbanization: Seeking a More Comprehensive Prosperity”. Minsc continued his studies and writing and ultimately produced enough groundbreaking works to have his own annex in Candlekeep. It was shortly after the dedication of this annex that Minsc disappeared from Faerun, never to be seen again."
“Jan Jansen's fate was the most impressive of all as his endeavors shaped the very fabric of Faerun for centuries to come. His story truly serves as a moral lesson for everyone and we should heed its virtue quite seriously. Helping Lissa and Jaella planted a seed of regret in Lissa with regards to her marriage to Vaelag. Speaking of seeds, this reminds Jan of a time when he was helping his Uncle Scratchy with his turnip farm. However, Uncle Scratchy was hoodwinked and the seeds he received were actually purple carrot seeds. You can imagine Uncle Scratchy's surprise when they sprouted and he suddenly had a field of purple carrots. Well, as you probably know, you can't make turnip stew, or turnip casserole, or turnip pie with purple carrots. But it just so happened there was a mage tower nearby and the resident mage needed a vast number of carrots. Apparently, her plan was to animate them as a kind of vegetable army to combat a myconid infestation in cave system rather close to her tower. Of course, animated carrots are quite self-assured and were immune to myconoid's confusion spores. Anyway, Jan had a once-removed cousin, Bobil, that was lost in those caves when he was a young gnome. He had wandered so deep that he found himself in the den of a solitary xvart who was obsessed with a magic ring. Bobil happened to purloin that ring but it turned out to not be magic at all. However, it was still worth enough for Bobil to buy himself a nice cottage in Trademeet. He then started his own turnip farm and had better luck than Uncle Scratchy. Wait, what were we talking about, again?”
“Boo continued his mission to study the sentient life forms of Faerun and determine their potential impact on the metaverse. He preferred the continued company of Minsc due to the ranger's kindness and protectiveness. Boo found this to be quite valuable in his current miniaturized state. Even after Minsc's accident, where his intellect began to expand, Minsc never lost his good heart and inherent kindness and the two remained the best of friends. It was a number of years later that the term of Boo's mission was complete. A team of his fellow people arrived on a spelljammer to collect the giant miniaturized space hamster. Minsc (and Boo) were on a retreat in a remote part of the Neverwinter Wood when a vessel shaped like a giant acorn landed in a nearby clearing. A number of human-sized anthropomorphic hamster-like beings, who called themselves the Ysoki, emerged and met with Boo. One had a strange crystalline device which it used to restore Boo to his proper size. Minsc naturally remained composed while all this was happening. He and Boo talked often and he knew this day would be coming. Boo returned to the spelljammer with his brethren to debrief on the mission. The Ysoki wanted to bring a sample back to their homeworld for further learning and study. Boo offered Minsc for the task, as the exemplar human would fit in nicely with the Ysoki's advanced culture and society. Everyone was in agreement and made the offer to the ranger. Minsc felt like he had made every contribution he could to the people of Faerun, so he accepted and boarded the ship. Boo, excited to finally be on a spelljammer again, took the helm and plotted a course for his homeworld. At his side sat his friend and faithful companion, Minsc.”
submitted by JustKneller to baldursgate [link] [comments]


2024.05.15 02:24 horniboi_jonas 4 clerics, no gear

*Repost with title change due to popular demand.
Spoilers ahead
if you just wanna see the videos and not read the guide just scroll down to the boss you wanna see and click the link
INTRO
you wanna sit back, relax, and let summons do the ass whooping for you? Then this party composition is for you! this build comes online in act 3 and requires learning a few scrolls, but after that, you won't need to use a single potion until the elder brain.
MYRKUL - https://youtu.be/dQoBNGeGxAE
to get to act 3 you gotta beat myrkul, so here is 4 naked tempest clerics making ketheric wonder if he should change gods again. just cast sanctuary, help aylin, then wet and call lightning. feats are alert and tough
ACT 3
alright for the summon build to come online you gotta get to level 12 first, kill and explore for xp
LEVELS
1 wizard, 11 life cleric (any cleric would do) feats alert and tough, stats 12 dex, 14 con, 16 wis, 16 int (you want 16 int so you have four wizard spell slots available)
SCROLLS NEEDED - buy at sorcerer sundries, always available
4x cloud of dagger scrolls, 4x haste scrolls, 4x summon elemental scrolls, 4x summon minor elemental scrolls, learn these scrolls and and prepare them, do long rests to restore stock
KEY CLERIC SPELLS
sanctuary- very important
aid - more hp for summons
planar ally - djinn, the best summon in the game!
insect plague - situational
heroes feast- A MUST for orin and cazador, fear and naseous. give up one djinn
THE COMBO!
  1. activate turn based mode
  2. cast 1 level 5 cloud of daggers near your target, 3 haste to 3 djinns, 4 santuary to party members, START BATTLE!
  3. thunderwave, thunderwave, thunderwave pushing enemies to cloud of daggers, and thats pretty much it. you can push them out and then in again to trigger cloud of dagger damage multiple times.
THE BOSSES
VICONIA - https://youtu.be/w8m-jpc_FpY
big battle field, use insect plague
CAZADOR - https://youtu.be/kn9GjiKzN-g
oh look cazador turned himself into a BALL of mist so your djinns can play with him and pass him around, what a nice vampire, shame if the ball hits something sharp 🗡️🗡️🗡️
RAPHAEL - https://youtu.be/pcTiXNSWkME
unlimited summons thanks to pool, great for destroying pillars, using insect plague on this boss will break his ai, preventing him from doing certain actions like transforming and fireball
TITAN - https://youtu.be/cKx6iPaaDsw
yes, you can push the big boi bot with thunderwave.
GORTASH - https://youtu.be/M_2E6QMtgO4
unique strat! make him have a taste of his own medicine and set your own trap!
ORIN - https://youtu.be/EPMgijR_8UY
unique strat! don't wanna spoil the fun, watch vid instead.
ANSUR - https://youtu.be/jqo7S57WMW8
HILARIOUS! djinn is immune to lightning damage soooo... EZ PZ
ELDER BRAIN (red dragon killed) - https://youtu.be/oOttcbNJa98
i recommend using some potions for this one, its the final fight after all, should still be possible without thanks to divine intervention.
step by step
  1. get 1 invisible potion, 1 flying potion, and a bunch of haste potions
  2. respec 1 follower before riding boat
  3. buy angelic slumber potion from lizard and level up one at a time to restore lizard stock
  4. kill the mini absolute army, then use angelic slumber to replenish spell slots and summons
  5. use fly and invisible potion to skip the stair fight
  6. make djin(deva might be better here cause they have fly) and air myrmidon drink haste potions on their turn by opening group inventory and drinking haste potion, the unit name will show up.
  7. kill dragon and everything
  8. use the BONKERS skill called DIVINE INTERVENTION and full heal and restore all spell slots when needed.
  9. kill elder brain.
gg zero equipment :)
next no gear build is probably gonna be sorcerer, i'll probably make use of tadpoles on this one. should be fun.
submitted by horniboi_jonas to BG3Builds [link] [comments]


2024.05.15 01:18 lulufan87 Guide: restat your party while still keeping their class

Doubt this will get traction, but I thought it might be a good one to write anyway so if people google 'How do I make shadowheart stop missing?' or the like they might see this.
Abilities scores are the numbers that determine pretty much everything about your character and party members. I'm not going to go into what they are and what they do. More info on the wiki. The base ability scores the game assigns your companions aren't optimized.
This is a brief guide intended for new players who don't want to be confused by things like multiclassing or even changing classes, but who would like their companions to be optimized a little better than they are. Therefore this guide is only intended to suggest better ability scores than the default that each companion starts with.
When you get an NPC named Withers at camp, either by finding him or by him just showing up, you will be able to change your and your companions' classes. He will arrive during Act 1. We're not going to do that, we're just going to use the default class and subclass our party members start with. What we are going to do is just change their base ability scores so they are more effective in combat.
How to start:
Switch to the party member you want to re-stat Talk to Withers Can you help me change my class? (100)
This costs 100 gold. Withers is special, because you can pickpocket that gold back and he won't get upset no matter how many times you fail. To do that, use the Hide action, stand behind him (outside of the red cone), and select 'pickpocket.' Just keep trying until you get the gold.
Select their class:
You'll see a screen asking you to select their new class. It defaults to what they already are, so just select what's there.
Select cantrips if needed:
It defaults to your companions' pre-selected cantrips. No need to change unless you want to. Not everyone has these.
Ability points:
This is what we're here for. Notes are optional, don't read them if it's too much information.
Shadowheart
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 14 16 8 16 10
Notes: if you want to change Shadowheart's Cleric subclass, you may want a different stat array. Post about that here.
Astarion
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 16 16 14 8 10
Notes:
The 14 intelligence is because one of the rogue subclasses, Arcane Trickster, uses intelligence for spell-casting.
If you ever decide you want to try multi-classing, try changing his class to Gloomstalker Ranger for the first five levels, then going back to rogue for the rest. If you do that, take the 14 in Wisdom instead of Intelligence.
Gale
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 16 14 16 10 8
Notes:
Gale and every other wizard can learn spells from scrolls. Put a scroll in your inventory, go to the Spellbook tab, and select 'learn spells.'
The mage armor spell can be applied in the morning and stays on all day.
Lae'Zel
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 14 16 8 10 10
Note: If you would like to use her as an Eldritch Knight, put the 14 in Intelligence instead of Dexterity.
Karlach
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 14 16 8 10 10
Wyll
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 14 16 8 10 16
Notes:
Warlocks can be customized in a lot of different ways. The above is a stat array for a spellcaster.
If you're overwhelmed about what spells and class options to take, try the following: Cantrip: Edritch Blast, Hex, Repellent Blast, Armor of Shadows, Devil's Sight, Agonizing Blast, Darkness, Hunger of Hadar.
Halsin
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 14 16 8 16 10
Minthara
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 10 14 8 10 16
Jaheira
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 14 16 8 16 10
Minsc
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 16 14 8 16 10
Ability Score increases:
When you level, you can sometimes select something called a Feat. If you want to raise your ability score, select 'Ability Score Increase' (the first option). Put two points into the bolded number on their ability array above.
submitted by lulufan87 to BaldursGate3 [link] [comments]


2024.05.14 23:21 Unusual_Positive_485 questions about the inventory.

Is it possible to use inventory during downtime? such as opening it to get an item that was inside and change your equipment. Does the [dimensional lock] spell prevent you from using the inventory too? Why would it be a form of portal or spatial manipulation?
submitted by Unusual_Positive_485 to overlord [link] [comments]


2024.05.14 21:23 aerovistae Switched from League to Dota after 3 years, felt like writing up a comparison between the two

After playing League for ~3 years I decided to stop and learn a new game and now have been playing Dota for about 8 months. As I've been learning I've been comparing and contrasting them, and I felt like writing up my thoughts.
I'm not a high ranked player; I was emerald in League and I don't really played ranked in dota. It doesn't matter, since this post isn't about tactics/strategy or how to win-- I'm just talking about the differences between the mechanics of the two games and their clients.
Disclaimer, this is all about Soloqueue. Pro play is a different environment and many things are different. I'm just talking about the average player's experience.
In League's favor:
  • Better lore. It's not a contest really. League's champions all have names and stories that are placed front and center, whereas Dota heroes are more like archetypes than individuals with distinct identities. Instead they're known by a description of what they are, while their "real names" are kind of buried in half-assed bio summaries and infrequently referenced. There's a dude called "Anti-Mage." There's a dude on a bat and his name is Batrider. There's nothing in Dota to compare with the hype lore media Riot produces, like the fiddlesticks rework video or the 10 min yone/yasuo video. Champion lore just gets way more money put into it in League.
  • League has WAYYYYY better champion animations and ability visual designs. This is for me where League blows Dota out of the water. There's really just nothing in Dota that feels like Jhin, or Ekko, or Aphelios, or Senna, or so many others. With rare exception, almost all the champions in league have aspects that FEEL amazing - great sound design / animations / feedback delays that are incredibly rewarding. Dota's heros are really fun to play and I'm having a great time, but if you put them side by side with like 90% of League's cast, the animations of their abilities and movements just feel kinda flat by comparison. One of the easiest side-by-sides is Darius vs Dota's hero "Axe" -- he has the same ult as darius, completely identical except for darius ult's interaction with passive. But all Axe does for his ult visually is a little hop and swing of the axe. It's really lame. Compare that to the awesome sound of a Darius ult kill, with the fear, especially on the God-King skin, and it makes Dota look 20 years old.
  • Skillshots! In Dota most abilities are just unit targeted, so they can't miss. There are skillshots too, but they're far fewer. In league skillshots are kind of the norm, and aiming them and dodging them is a big part of the game and it's fun to do so and makes you feel cool when you land them or dodge them. Having nearly everything be unit targeted isn't bad, it's just different, but it is something I enjoy a lot in League.
  • Cooler duels in league, and more of them. Dueling is a big part of league and it doesn't seem to be such a big part of Dota except maybe a bit in mid. Everyone in Dota has teleport (instead of recall), and it only has like a 1 minute cooldown. So whenever a fight starts, people teleport in and it becomes a teamfight. There's only one 1v1 lane (mid), the other two are 2v2 lanes. So there's much less of the 1v1 culture of League where people get to solo each other and take pride in the results. The lack of skillshots in dota plays into this too, since landing or dodging skillshots can definitively contribute to the outcome of a duel. With that mechanic less prominent, statchecking is a bit more common.
  • Very little 1v9 potential in Dota by comparison. Dota has FARRRRRR more CC than league, it's not even close. League feels like it has no CC compared to dota. In dota there is an item anyone can buy that silences a point-and-click target for 5 seconds, and another that polymorphs for 3 seconds, and so on. Many such items. There's a support who can root you for 4 seconds AND polymorph you for 3, and a carry who can silence you for FIFTEEN SECONDS with his ult. In such an environment, no one person can solo carry a game most of the time. You HAVE to work with your team. So if you love 1v9ing, League wins hard on that. But at the same time this can be a negative for league - it means there's more ego and less teamwork. People in dota are by default much more inclined to work together, because in the face of such powerful tools they HAVE to.
  • Recalling isn't a thing in Dota, which means the game is kind of constantly pedal-to-the-metal. It can be kind of nice to take a breather in League for a few seconds and stretch your arms while walking back to lane, given how intense the game can be.
  • In dota, holding tab doesn't show you what items people have built, nor their CS, and it's super frustrating. You have to click champion portraits individually to see their items, and you can't see their CS at all aside from your own. Probably hard-core dota loyalists will say this is part of the skill of the game, but honestly it's just annoying/bad UI design that they sort of got used to and became convinced was "part of the game" imo. It's really stupid and annoying.
  • In League you can buy as many wards as you want, whereas in Dota there's only ever a finite number available in the store which is SHARED among your team and then goes out of stock until it replenishes on a timer. I hate having to share wards with the team in dota, and the store being out of them. I understand it's part of the game and managing that is part of the skill of dota, but I find it tedious and don't really enjoy it as a mechanic. Additionally, wards take up an inventory slot in dota the same way control wards do in league, and it's just annoying.
  • Better champion skins, frankly. Some of League's skins are just amazing, as we all know. I would say there is very little cosmetic content in Dota that can compare to High Noon Senna or God-King Darius or [insert your favorite skin here.] There are cool skins, but it's just not the same. In Dota you can buy individual things, like updating a sword or a hat or a belt or a single ability's effect, all purchaseable separately. They have some full-kit skins, but that's not emphasized as much as in League where it's the standard and the only option, and they're just not as visually impressive.
In Dota's Favor:
  • All heroes are free from the start. It's great for trying them out and learning the game.
  • The game is less punishing to learn than league, for a multitude of reasons. Don't get me wrong, it still has an enormous barrier to entry and a steep learning curve, but it's just less painful. Everyone who ever learned League remembers what it was like in those first couple months being alone in lane against people who have been playing for years - especially in top lane or mid lane - and just getting fucking demolished 1v1 and not even being able to play. That doesn't happen as much in dota. First of all two lanes are ostensibly 2v2 and only one is 1v1, although there's a lot more roaming by the supports. There's also no jungler role, a role in league which often leads to that player being blamed for everything that goes wrong in a game. And then there's WAY more sustain - in Dota you don't recall to buy items, you have couriers ferry them out to you. So you can just kinda constantly have Dota's equivalent of health pots brought out to you, and only TP to fountain rarely when you're super low. This means there's a lot less crying under turret while zoned off CS unable to play.
  • Much better tools for learning. The tutorial is better. You're able to click other heroes to see their abilities in-game. There's a guide system full of user-contributed content where you can pick one in-game and it tells you what to buy and how to use that item on this hero, as well as how to use your abilities by just adding little user-written snippets to the tooltips when you hover them. League does have recommended items and recommended order for ability-levelling, but the fact that you can choose between different guides for different roles in dota is huge, and the text telling you when/why to use specific items for a hero is also majorly helpful. Imagine if you could pick a different guide in game for Senna support vs Senna adc, etc, that recommended specific choices based on the role and neatly fitted those recommendations into the UI.
  • Dota has way, way, way more interesting items. There are so many active items in Dota, and they feel much more impactful. By comparison nearly every item in league is just a statstick that gives one form or another of more damage or more tank. In Dota there are items that silence for 5s, that disarm (teemo blind) for 3s, that root an aoe for 2s, that polymorph for 3s, that reset ALL your cooldowns including ult (this one has a 5 min cooldown, the rest are <20sec.) Dota's version of Thornmail has an active that hugely amplifies the reflected damage for 5second, so the item feels great to use and has more skill expression - you time the active correctly when someone is focusing you and it makes a big difference. Given that most effects last 3-5 seconds, it's not about super-precise timing like in League so much as it is about broader strategic choices of using it early or late in a fight, etc. The only items in league that feel as strong as Dota items are Zhonyas, GA, and Locket, with honorary mention for the perennially overpowered botrk.
  • Dota has a way more beautiful map. It's not even close. Dota's map has so much going on. There are far more jungle camps, there's trees everywhere (which many hero abilities interact with in different ways!), there's high ground and low ground. There's so many different places and different entities and landforms, and it's just beautiful. League's map feels empty and stale by comparison. It's much smaller than dota's map, the jungle camps have fixed contents that never change (dota's camps rotate and change during the game). Not even to mention that Dota's map is divided in half and each team's side looks completely different from the other half. As opposed to league where they're identical but just rotated.
  • Aghanim's shard and scepter. These are the my favorite things in Dota that league doesn't have. What are they? They're two items you can buy that each have a different effect on every single individual hero in the game. On a case by case basis, they either UNLOCK ENTIRE NEW ABILTIES (literally the UI expands to add a new slot when you buy them) or they upgrade one or more of your existing abilities to have entirely new effects. This is just so cool and I was shocked when I learned about them. It's just so fun being able to gain new abilities even late in the game.
  • The talent tree, which is like an ability customization tree you progress through over the game and which is specific to the hero you're playing. In Dota the max level is 30, and every 5 levels in the game from level 10 onwards, you can unlock a "talent", at which point you pick one of two options to upgrade your hero. It might add 1s to your Q's stun. It might decrease the mana cost of your W. It might give you +250 base health, or +50 AD. It might add entirely new effects to your abilities, like making what was previously just a rooting projectile also start silencing. By level 30 you will have gotten to unlock everything in the tree (you don't typically reach level 30 very often in ranked games). Imagine if like at level 25 you could add "Mundo Q grounds for 0.5s" or "Irelia E +200 range". It's stuff like that and it's so fun.
  • Dota is more team-oriented. Due to the prevalence of long-lasting debuffs/cc from both items and hero abilities, no one person can really just solo carry to the same extent as in League. In my experience you only very rarely see someone 1v9 in Dota, and usually it's because the enemy team is just making stupid choices. This makes the game a bit more tolerable on average, although you encounter the same toxicity as in league just the same.
  • Dota has built-in voice chat. This actually does come in handy a lot. Hate not having it in league. It's typically effective and you can mute people in voice just the same as in chat so it's rarely been problematic in my personal experience so far.
  • Dota has "turbo mode." This mode is just great. Wish league had it. It's basically norms, but with aram-level gold income so all players get to full build in like 20-30 min without even powerfarming. It's really fun and great for learning, experimenting, and playing casually with less commitment.
  • In dota you don't recall. This means more time spent out on the map playing. Instead all players have the equivalent of the teleport summoner spell constantly available, which lets you take part in more plays. You also don't back to buy items, instead they get ferried out to you by little minions, which is great. Having items shipped out to you constantly instead of having to spend time retrieving them is awesome.
  • Better demo tool by far. League's practice tool is notoriously shitty. Being able to open the demo tool while you're waiting in queue in Dota is amazing. Can't do that in league.
  • Dota has 3 additional inactive item slots called the backpack. Love being able to hold 3 additional items that you can swap in or out (they're not usable from the backpack and you don't gain their effects, but you have them on your person to swap into from main inventory if you want). Just gives you nice flexibility when holding consumables and building stuff.
  • Neutral items. This just doesn't exist in league and I wish it did because these are really fun and cool. When you kill neutral jungle camps in dota they drop items, and the power level of the items scales over the course of the game, from weak ruby crystal type stuff to things that are as strong as rabadons. And they don't take up a normal inventory slot, so you effectively get an actual 7th item in dota.
  • The system for checking out customization and skins. Dota's system is pretty different, where instead of buying holistic skins that change everything, you can customize individual parts of a heroe's appearance, like their hat or their sword or their belt or gloves. There's WAYYYYY more options than in League, and you can try them all out in the client to see how they look.
  • Cosmetics for things other than the heroes/champions themselves. In League you can only buy champion skins. In Dota you can buy cosmetics for the ancient (nexus), the towers, the creeps, the map, etc. None of that exists in League. We fucking WISH we could buy that kind of stuff. Riot are you listening?
Conclusions
On the whole I'd say there's more things to like about Dota than about League just in sheer quantity of bullet points, but regardless I love both games and think they're both really fun. If Dota improved their lore, their animations, and their tab screen and League improved their cosmetics store and had a more interesting and dynamic map, plus neutral items and agh's shard & scepter, I wouldn't really have any major complaints about either of them.
I think anyone who loves one game could potentially love the other one too and it's totally worth learning whichever one you don't already know, if you have the time. Obviously these games take a ton of time and most people barely have time for one let alone two. But if you're young especially, they're both really fun.
It's pretty hard for me to see eye-to-eye with the people who love one game and ferociously hate on the other - it seems childish and kind of empty. To not find one as fun as the other, sure, that's one thing, but to expend energy hating it and constantly shitting on it, that just confuses me. You can have a favorite while still acknowledging the other as a comparably enjoyable game.
One final note - one of the things I found most interesting about comparing them is seeing which mechanics are normal in one game that would be overpowered in the other game.
In Dota there is a hero named Nature's Prophet whose W is TF ult minus the vision. It has a one minute cooldown, going down to eventually 0 cooldown late game, and he can access it from level one if he chooses to. Nature's prophet would likely have a >90% wr in League.
But then in League we have Zilean and his stupid ult on a one minute cooldown, while in Dota that only exists as a one-time use item (like GA) that you are rewarded with when you defeat their version of Baron, and it is basically the strongest item in the game. Zilean would likely have a >90% wr in dota.
submitted by aerovistae to leagueoflegends [link] [comments]


2024.05.14 18:24 Exotic_Revenue7013 Help on load order

I'm new to skyrim and modding in general but I read on load order is important that the game runs properly but I have no idea what or how to exactly sort it properly. Could anybody give a general guideline to follow. Currently whenever i encounter any problems i either do: a) Skip the mod entirely after searching the mods and found it might be too complex to follow b) Reinstall Skyrim and hope for the best c) Enable and disable mods to find out which is working or not working
Here's my plugin modlist if it helps
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccASVSSE001-ALMSIVI.esm
6 6 ccBGSSSE001-Fish.esm
254 FE 0 ccBGSSSE002-ExoticArrows.esl
254 FE 1 ccBGSSSE003-Zombies.esl
254 FE 2 ccBGSSSE004-RuinsEdge.esl
254 FE 3 ccBGSSSE005-Goldbrand.esl
254 FE 4 ccBGSSSE006-StendarsHammer.esl
254 FE 5 ccBGSSSE007-Chrysamere.esl
254 FE 6 ccBGSSSE010-PetDwarvenArmoredMudcrab.esl
254 FE 7 ccBGSSSE011-HrsArmrElvn.esl
254 FE 8 ccBGSSSE012-HrsArmrStl.esl
254 FE 9 ccBGSSSE014-SpellPack01.esl
254 FE a ccBGSSSE019-StaffofSheogorath.esl
254 FE b ccBGSSSE020-GrayCowl.esl
254 FE c ccBGSSSE021-LordsMail.esl
254 FE d ccMTYSSE001-KnightsOfTheNine.esl
254 FE e ccQDRSSE001-SurvivalMode.esl
7 7 ccTWBSSE001-PuzzleDungeon.esm
8 8 ccEEJSSE001-Hstead.esm
254 FE f ccQDRSSE002-Firewood.esl
254 FE 10 ccBGSSSE018-Shadowrend.esl
254 FE 11 ccBGSSSE035-PetNHound.esl
254 FE 12 ccFSVSSE001-Backpacks.esl
254 FE 13 ccEEJSSE002-Tower.esl
254 FE 14 ccEDHSSE001-NorJewel.esl
254 FE 15 ccVSVSSE002-Pets.esl
254 FE 16 ccBGSSSE037-Curios.esl
254 FE 17 ccBGSSSE034-MntUni.esl
254 FE 18 ccBGSSSE045-Hasedoki.esl
254 FE 19 ccBGSSSE008-Wraithguard.esl
254 FE 1a ccBGSSSE036-PetBWolf.esl
254 FE 1b ccFFBSSE001-ImperialDragon.esl
254 FE 1c ccMTYSSE002-VE.esl
254 FE 1d ccBGSSSE043-CrossElv.esl
254 FE 1e ccVSVSSE001-Winter.esl
254 FE 1f ccEEJSSE003-Hollow.esl
9 9 ccBGSSSE016-Umbra.esm
10 a ccBGSSSE031-AdvCyrus.esm
254 FE 20 ccBGSSSE038-BowofShadows.esl
254 FE 21 ccBGSSSE040-AdvObGobs.esl
254 FE 22 ccBGSSSE050-BA_Daedric.esl
254 FE 23 ccBGSSSE052-BA_Iron.esl
254 FE 24 ccBGSSSE054-BA_Orcish.esl
254 FE 25 ccBGSSSE058-BA_Steel.esl
254 FE 26 ccBGSSSE059-BA_Dragonplate.esl
254 FE 27 ccBGSSSE061-BA_Dwarven.esl
254 FE 28 ccPEWSSE002-ArmsOfChaos.esl
254 FE 29 ccBGSSSE041-NetchLeather.esl
254 FE 2a ccEDHSSE002-SplKntSet.esl
254 FE 2b ccBGSSSE064-BA_Elven.esl
254 FE 2c ccBGSSSE063-BA_Ebony.esl
254 FE 2d ccBGSSSE062-BA_DwarvenMail.esl
254 FE 2e ccBGSSSE060-BA_Dragonscale.esl
254 FE 2f ccBGSSSE056-BA_Silver.esl
254 FE 30 ccBGSSSE055-BA_OrcishScaled.esl
254 FE 31 ccBGSSSE053-BA_Leather.esl
254 FE 32 ccBGSSSE051-BA_DaedricMail.esl
254 FE 33 ccBGSSSE057-BA_Stalhrim.esl
254 FE 34 ccBGSSSE066-Staves.esl
11 b ccBGSSSE067-DaedInv.esm
254 FE 35 ccBGSSSE068-Bloodfall.esl
254 FE 36 ccBGSSSE069-Contest.esl
254 FE 37 ccVSVSSE003-NecroArts.esl
254 FE 38 ccVSVSSE004-BeAFarmer.esl
12 c ccBGSSSE025-AdvDSGS.esm
254 FE 39 ccFFBSSE002-CrossbowPack.esl
254 FE 3a ccBGSSSE013-Dawnfang.esl
254 FE 3b ccRMSSSE001-NecroHouse.esl
254 FE 3c ccEDHSSE003-Redguard.esl
254 FE 3d ccEEJSSE004-Hall.esl
13 d ccEEJSSE005-Cave.esm
254 FE 3e ccKRTSSE001_Altar.esl
254 FE 3f ccCBHSSE001-Gaunt.esl
14 e ccAFDSSE001-DweSanctuary.esm
254 FE 40 _ResourcePack.esl
Unofficial Skyrim Special Edition Patch.esp
unofficial skyrim creation club content patch.esl
LegacyoftheDragonborn.esm
Occ_Skyrim_Tamriel.esp
Campfire.esm
FlowerGirls SE.esm
TrueHUD.esl
SurvivalControlPanel.esp
Experience.esl
Schlongs of Skyrim - Core.esm
High Poly Head.esm
Expressive Facegen Morphs.esl
OCPA.esl
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
Audio Overhaul Skyrim.esp
Relationship Dialogue Overhaul.esp
Immersive Jewelry.esp
AI Overhaul.esp
DungeonsRevisited.esp
Hand Placed Enemies.esp
Immersive Encounters.esp
Hothtrooper44_ArmorCompilation.esp
Point The Way.esp
0Kaidan.esp
Cloaks.esp
Immersive Weapons.esp
Summermyst - Enchantments of Skyrim.esp
Wildcat - Combat of Skyrim.esp
ImprovedCompanionsBoogaloo.esp
DBM_IW_Patch.esp
ElysiumEstate.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
Occ_Skyrim-Legacy_of_Dragonborn_patch.esp
isilNarsil.esp
Hothtrooper44_Armor_Ecksstra.esp
LABikiniSSE.esp
icepenguinworldmapclassic.esp
Ars Metallica.esp
Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
My Home Is Your Home.esp
Fenrir Blades.esp
Bijin Warmaidens.esp
RichMerchantsSkyrim_x5.esp
The Huntsman.esp
UIExtensions.esp
RaceMenu.esp
XPMSE.esp
AddItemMenuSE.esp
RaceMenuPlugin.esp
FNIS.esp
DSerArcheryGameplayOverhaul.esp
UltimateCombat.esp
Sarta Sword.esp
VioLens SE.esp
DSerCombatGameplayOverhaul.esp
MithrodinSword.esp
Sarah Follower.esp
SOSRaceMenu.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
NibeneanArmorsAndOutfit.esp
CL's Crissaegrim.esp
MCMHelper.esp
MovementMCO.esp
Lazy Weapon Pack.esp
TrueDirectionalMovement.esp
Precision.esp
AX KaidanArsenal.esp
BetterQuestObjectives.esp
BetterQuestObjectives - LOTD Patch.esp
AX KaidanArmory.esp
SmoothCam.esp
Lazy Weapon Pack 2.esp
ValhallaCombat.esp
Attack_MCO.esp
KatanaCrafting.esp
IA CBBE Patch.esp
ImperialStormcloakRangerSet.esp
12FemaleBrows.esp
Keytrace.esp
scar-adxp-patch.esp
I4IconAddon.esp
Arena.esp
HotKeySkill.esp
BowRapidCombo.esp
beltfastenedquivers.esp
Chesko_WearableLantern.esp
EnhancedAtronachs.esp
BetterThirdPersonSelection.esp
Alternate Dual Wield Weapon Speed.esp
Sojourn Over Signposts.esp
JaxonzMCMKicker.esp
ValhallaBackStabFix.esp
FPSBoost.esp
Insignificant Object Remover.esp
WaitYourTurn.esp
SkyrimReputation_SSE.esp
BuyStatsPerks.esp
Skyrim Reputation Improved.esp
Skyrim Reputation Patch.esp
AutomaticItemStorage.esp
Ursine Armour - Non HDT.esp
weight_usleep.esp
Armor of Intrigue.esp
UnreadBooksGlow.esp
TransmuteSoulGems.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
[dint999] HairPack02.esp
Realistic AI Detection 3 - Medium Interior, Medium Exterior.esp
SlightlyFasterDaggers.esp
Book Of Shadows.esp
Nicos Reversed Daggers.esp
ObiWarpaintsTattoos.esp
ObiTattoos.esp
DBVO.esp
Hydra's Reversed Daggers.esp
BW Lydia.esp
LeftHandRings.esp
ImmersiveJewelryXSummermyst - Unrestricted.esp
DBM_UnreadBooksGlow_Patch.esp
DBM_ImmersiveJewelry_Patch.esp
DBM_CloaksofSkyrim_Patch.esp
DBM_SMIM_Patch.esp
AI Overhaul - RDO Updated Patch.esp
BW ifd Lydia patch.esp
IFDL_BijinAlt_Patch.esp
DBM_IA_Patch.esp
LydiaPatch.esp
LydiaPatchForLOTD.esp
zhenli 1.esp
AkaviriTsurugi.esp
OrcPonytailsForHumans.esp
loki_POISE.esp
KS Hairdo's.esp
OneClickPowerAttackMCM.esp
Immersive Citizens - AI Overhaul.esp
Convenient Horses.esp
Convenient Horses Anniversary Edition Patch.esp
Ordinator - Perks of Skyrim.esp
AutomaticItemStorage - Ordinator Patch.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
nwsFollowerFramework.esp
And here's the left panel modlist :
*DLC: HearthFires *DLC: Dragonborn *DLC: Dawnguard *Creation Club: ccVSVSSE004-BeAFarmer *Creation Club: ccVSVSSE003-NecroArts *Creation Club: ccVSVSSE002-Pets *Creation Club: ccVSVSSE001-Winter *Creation Club: ccTWBSSE001-PuzzleDungeon *Creation Club: ccRMSSSE001-NecroHouse *Creation Club: ccQDRSSE002-Firewood *Creation Club: ccQDRSSE001-SurvivalMode *Creation Club: ccPEWSSE002-ArmsOfChaos *Creation Club: ccMTYSSE002-VE *Creation Club: ccMTYSSE001-KnightsOfTheNine *Creation Club: ccKRTSSE001_Altar *Creation Club: ccFSVSSE001-Backpacks *Creation Club: ccFFBSSE002-CrossbowPack *Creation Club: ccFFBSSE001-ImperialDragon *Creation Club: ccEEJSSE005-Cave *Creation Club: ccEEJSSE004-Hall *Creation Club: ccEEJSSE003-Hollow *Creation Club: ccEEJSSE002-Tower *Creation Club: ccEEJSSE001-Hstead *Creation Club: ccEDHSSE003-Redguard *Creation Club: ccEDHSSE002-SplKntSet *Creation Club: ccEDHSSE001-NorJewel *Creation Club: ccCBHSSE001-Gaunt *Creation Club: ccBGSSSE069-Contest *Creation Club: ccBGSSSE068-Bloodfall *Creation Club: ccBGSSSE067-DaedInv *Creation Club: ccBGSSSE066-Staves *Creation Club: ccBGSSSE064-BA_Elven *Creation Club: ccBGSSSE063-BA_Ebony *Creation Club: ccBGSSSE062-BA_DwarvenMail *Creation Club: ccBGSSSE061-BA_Dwarven *Creation Club: ccBGSSSE060-BA_Dragonscale *Creation Club: ccBGSSSE059-BA_Dragonplate *Creation Club: ccBGSSSE058-BA_Steel *Creation Club: ccBGSSSE057-BA_Stalhrim *Creation Club: ccBGSSSE056-BA_Silver *Creation Club: ccBGSSSE055-BA_OrcishScaled *Creation Club: ccBGSSSE054-BA_Orcish *Creation Club: ccBGSSSE053-BA_Leather *Creation Club: ccBGSSSE052-BA_Iron *Creation Club: ccBGSSSE051-BA_DaedricMail *Creation Club: ccBGSSSE050-BA_Daedric *Creation Club: ccBGSSSE045-Hasedoki *Creation Club: ccBGSSSE043-CrossElv *Creation Club: ccBGSSSE041-NetchLeather *Creation Club: ccBGSSSE040-AdvObGobs *Creation Club: ccBGSSSE038-BowofShadows *Creation Club: ccBGSSSE037-Curios *Creation Club: ccBGSSSE036-PetBWolf *Creation Club: ccBGSSSE035-PetNHound *Creation Club: ccBGSSSE034-MntUni *Creation Club: ccBGSSSE031-AdvCyrus *Creation Club: ccBGSSSE025-AdvDSGS *Creation Club: ccBGSSSE021-LordsMail *Creation Club: ccBGSSSE020-GrayCowl *Creation Club: ccBGSSSE019-StaffofSheogorath *Creation Club: ccBGSSSE018-Shadowrend *Creation Club: ccBGSSSE016-Umbra *Creation Club: ccBGSSSE014-SpellPack01 *Creation Club: ccBGSSSE013-Dawnfang *Creation Club: ccBGSSSE012-HrsArmrStl *Creation Club: ccBGSSSE011-HrsArmrElvn *Creation Club: ccBGSSSE010-PetDwarvenArmoredMudcrab *Creation Club: ccBGSSSE008-Wraithguard *Creation Club: ccBGSSSE007-Chrysamere *Creation Club: ccBGSSSE006-StendarsHammer *Creation Club: ccBGSSSE005-Goldbrand *Creation Club: ccBGSSSE004-RuinsEdge *Creation Club: ccBGSSSE003-Zombies *Creation Club: ccBGSSSE002-ExoticArrows *Creation Club: ccBGSSSE001-Fish *Creation Club: ccASVSSE001-ALMSIVI *Creation Club: ccAFDSSE001-DweSanctuary *Creation Club: _ResourcePack -1.Bug & Game Patches_separator +- USSEP- Unofficial Skyrim Special Edition Patch +First Person Animation Teleport Bug Fix +- USCCCP -Unofficial Skyrim Creation Club Content Patches +Alternate Start - Live Another Life - SSE +SSE Display Tweaks +powerofthree's Tweaks +AddItemMenu - Ultimate Mod Explorer -2.Overhaul and UI_separator +SkyUI +Survival Control Panel +SkyUI Config Tweak - Equipped Items On Top SE +Dear Diary +Dear Diary DM and Paper (Squish) Fixes +Quest Journal Fixes +SkyUI - Survival Mode Integration +SkyUI SE - Difficulty Persistence Fix +Audio Overhaul for Skyrim (4.1.2) +Sound Record Distributor +JContainers SE +ConsoleUtilSSE NG +ConsoleUtilSSE +Dragonborn Voice Over +Dragonborn Voice Over (DBVO) - Plugin Replacer +Geralt DBVO Pack +Talion DBVO Voice Pack +Compass Navigation Overhaul +Infinity UI +UIExtensions +Convenient Horses +Summermyst - Enchantments of Skyrim +Combat Gameplay Overhaul SE +Ultimate Combat SE +Archery Gameplay Overhaul SE +Even Better Quest Objectives SE +SmoothCam +SmoothCam - Modern Camera Preset +MCM Helper +Jaxonz MCM Kicker SE +TrueHUD - HUD Additions +Address Library for SKSE Plugins +Relationship Dialogue Overhaul - RDO SE +AI Overhaul SSE +Ordinator - Perks of Skyrim +RaceMenu +Racemenu Patch GOG +PapyrusUtil SE - Modders Scripting Utility Functions +Wildcat - Combat of Skyrim +A Quality World Map +Attack MCO-DXP +VioLens - A Killmove Mod SE +Movement MCO-DXP +Precision +Raven's Awareness - AC-Valhalla inspired TrueHud color preset +Arena - An Encounter Zone Overhaul +Hand Placed Enemies - More populated spawns dungeons and POIs +Immersive Citizens - AI Overhaul +POISE - Stagger Overhaul SKSE +POISE - Stagger Overhaul - NG +Wait Your Turn - Enemy Circling Behaviour +Nether's Follower Framework +Project New Reign - Nemesis Unlimited Behavior Engine -3.Mission & Quest Mods_separator -4.Environmental Mods_separator -5.Cities,Town Add Ons_separator -6.Building Add Ons ( Within Cities )_separator -7.Plant & Foliage Mods_separator -8.Gameplay Changes & Tweaks_separator +Valhalla Combat +True Directional Movement - Modernized Third Person Gameplay +Campfire - Complete Camping System (Supports Skyrim VR) +-CBBE- Caliente's Beautiful Bodies Enhancer +XP32 Maximum Skeleton Special Extended +XP32 Maximum Skeleton Special Extended - Fixed Scripts +Schlongs of Skyrim SE +Fair Skin Complexion +Flower Girls SE and VR +Better MessageBox Controls +Rich Skyrim Merchants +Experience +Bow Rapid Combo V3 +Compatibility Patch for Archery Gameplay Overhaul (AGO) and XP32 Skeleton Styles MCM +One Click Power Attack MCM +One Click Power Attack NG -9.Animations_separator -Open Animation Replacer -Vanargand Animations - Sword Dual Wield Moveset MCO - SkySA -Vanargand Animations - Dual Wield Normal and Power Attacks -Vanargand Animations - Dual Wield Sneak Thrusts -Vanargand Animations - Dual Wield Sneak Strikes -Vanargand Animations - Archery -Dual Wield Sword MCO Moveset -Borgut1337's Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion) -Elder Creed - Odyssey Dual Wield Dagger Moveset -Dual Wielding Unlocker -Elden RIM x DS3 Mashup I Dual wield katana moveset (MCO I SCAR) -ER Dual Wield Sword (MCO) -Vanargand Animations - Sneak idle walk and run -MCO - ADXP - Elder Creed - Blade -3rd Person Dual Wield Animation Fix SSE -Extra Drawing Animations -Disable Turn Animation SE I AE -Paired Animation Improvements -Animation Queue Fix -Animation Motion Revolution -Dynamic Activation Key -Immersive Interactions - Animated Actions -Open Animation Replacer - IED Conditions -Payload Interpreter -10.Texture Mods_separator +Cloaks of Skyrim SSE +Immersive Weapons +Bijin Warmaidens SE +Fenrir Blades +Sarta - Leather Wrapped Sword +Lazy Weapon Pack +Lazy Weapon Pack 2 +CL's Crissaegrim +Isilmeriel LOTR Weapons Collection SSE +Katana Crafting - SE +Mithrodin Sword +The Huntsman SE +Nibenean Armors and Outfit SE - UNP - UNPB - CBBE by Xtudo +Immersive Armors +Immersive Armours - SSE CBBE 3BA BodySlide +Imperial or Stormcloak Ranger Set SE +Kaidan's Arsenal +Kaidan 2 +Sithis Armour - Special Edition +Kaidan's Armory Samurai for HIMBO +Kaidan's Armory +BodySlide and Outfit Studio +Legendary Armors - Bikini SSE Beta +The Bathsheba Body (BSB) +Sarah - My character as a follower SE by Xtudo +Cleaned and Modernized Keybinds - Controlmap.txt +SCAR - Skyrim Combos AI Revolution +SCAR AE Support -Weapon Styles - DrawSheathe Animations for IED +Immersive Equipment Displays +Hot Key Skill +Dynamic Bow Animation +Dynamic Key Action Framework NG +dTry's Key Utils +dTry Plugin Updates +Inventory Interface Information Injector +Belt-Fastened Quivers +Better Jumping SE +Spell Perk Item Distributor +Enhanced Atronachs - With Levelling and Luminosity +Enemy (R)Evolution of Skyrim - EEOS +Wearable Lanterns +Dungeons - Revisited +Better Third Person Selection - BTPS +Immersive World Encounters SE +Elysium Estate SSE +Point The Way +Sojourn Over Signposts - Witcher-Style Fast Travel Alternative +Alternate Dual Wield Weapon Speed +Valhalla Combat - Backstab Bug Fix +Trainwreck - A Crash Logger +Backported Extended ESL Support +powerofthree's Papyrus Extender +eFPS - Exterior FPS boost +eFPS - Official Patch Hub +Low Resolution Particles +Insignificant Object Remover +SSE Engine Fixes (skse64 plugin) +Papyrus Tweaks NG +Skyrim Priority SE AE - CPU Performance FPS Optimizer +My Home is Your Home +Ars Metallica - Smithing Enhancement +Sovngarde - A Nordic Font +Skyrim Reputation +Skyrim Reputation - Fixed and Patched +Skyrim Reputation Improved +Buy Stats and Perks +Automatic Item Storage +AutomaticItemStorage - Ordinator Patch +Reduced weight of Ingredients and Potions +Armor of Intrigue SE +Grandmaster Ursine Armour - Special Edition +Behavior Data Injector Universal Support +Unread Books Glow SSE +Experience - MCM +Legacy of the Dragonborn +Legacy of the Dragonborn Patches (Official) +Security Overhaul SKSE - Lock Variations +Transmute Soul Gem +Book Of Shadows - Behaviour Based Stealth Additions +Realistic AI Detection (RAID) +Nicos Reversed Daggers +Reversed Daggers Moveset for MCO +Hydra's Reversed Daggers +Hydra's Reversed Daggers Keyword patch for MCO Reversed Daggers Moveset +Slightly Faster Daggers +Fuz Ro D-oh - Silent Voice +High Poly Head SE +Obi's Warpaints 2K +Obi's Tattoos 3BA 4K +Hairpack +Tempered Skins for Males - Nude Version +Tryael - The True Nord - Male Nord Preset +Ragnar and Brenna - Nord Presets for Racemenu +Immersive Jewelry SSE +Static Mesh Improvement Mod +Dialogue Interface ReShaped +Sarah as Lydia - Improved Follower Dialogue - Lydia patch +Lydia - Private Version - High Poly Head +Lydia Private Version +Improved Follower Dialogue - Lydia +Expressive Facial Animation -Female Edition- +Expressive Facegen Morphs SE +Bijin Warmaidens Patch Improved Follower Dialogue Lydia +Akaviri Tsurugi +Su Zhen li Two weapons +Left Hand Rings Modified SE +Bug Fixes SSE +Summermyst X Immersive Jewelry +AI Overhaul SSE - Official Patch Hub +Wearable Lanterns MCM Fixed No DLL Error +Dear Diary Paper Anniversary Edition Main Menu Patch +KS Hairdos SSE +Orc Shaved Ponytails for Humans SE +Nemesis Animation +Papyrus Ini Manipulator +Behavior Data Injector
submitted by Exotic_Revenue7013 to skyrimmods [link] [comments]


2024.05.14 15:17 ddmmatias Do you use any app to track characters progress and development?

So I'm new to the game, and was thinking if there are options out there for mobile/tablet apps, to track character development. The objective being each player has an app with it's own character, spells available, actions, inventory, health, etc. DM Has a view of all characters.
When reaching a milestone you can level up and options will be limited for this character's path etc. I found a couple while researching but they mostly cover the whole thing, I'm just thinking of something that replaces the character sheet, but does not hinder the essence of the game. You know just play the game regularly, but instead of tracking your things on paper, and then going back to books when leveling up, etc., you can just do it on the app.
Would be also cool to hear some opinions on how this affects the game, you think it loses the essence?
submitted by ddmmatias to DungeonsAndDragons [link] [comments]


2024.05.14 14:48 level2janitor Hacking Grave for standard fantasy

Grave is i think my favorite OSR game. it's a lesser-known hack of Knave 1e designed for dark souls inspired games and i've been running a campaign of it for roughly 2 years now. i praise it here every time i get the opportunity - i've ended up liking it so much, actually, that i really wanted it to be the default system i use for D&D-style fantasy.
this is a bit of an issue as the dark souls elements (souls as both currency & XP, PCs getting multiple deaths, etc) are a pretty specific flavor, so it requires some tweaking. but i want to talk about why i like the system so much before talking about making it work more seamlessly for vanilla fantasy.
good stuff unchanged from Knave: knave 1e is popular enough here that i probably don't need to introduce it, but in case anyone is out of the loop, here you go
reasons i like Grave specifically:
seriously you should play grave. it's so good

my houserules

with 5e being my first ttrpg, that slightly more heroic-fantasy vibe influenced my design here a bit; my goal was to essentially replace 5e with grave as my go-to system for people new to RPGs. you can find the full PDF here!
i've run this version of grave for kids a few times and it's gone really well. ben milton & jason tocci (knave and grave designers respectively) deserve most of the credit here, since i'm just building on their work and creativity. huge thanks to both of them
submitted by level2janitor to osr [link] [comments]


2024.05.14 11:41 Khorya anyway to fix "about to reach active refr handle count close to limit" without mod removal?

I'm getting this warning: Your active refr handle count is currently 802150 which is dangerously close to the limit. Please check the Engine Fixes log for more details.
My mod list:
"0000","Creation Club: ccbgssse034-mntuni"
"0001","Unmanaged: _ResourcePack"
"0002","DLC: HearthFires"
"0003","DLC: Dragonborn"
"0004","DLC: Dawnguard"
"0005","Creation Club: ccvsvsse004-beafarmer"
"0006","Creation Club: ccvsvsse003-necroarts"
"0007","Creation Club: ccvsvsse002-pets"
"0008","Creation Club: ccvsvsse001-winter"
"0009","Creation Club: cctwbsse001-puzzledungeon"
"0010","Creation Club: ccrmssse001-necrohouse"
"0011","Creation Club: ccqdrsse002-firewood"
"0012","Creation Club: ccQDRSSE001-SurvivalMode"
"0013","Creation Club: ccpewsse002-armsofchaos"
"0014","Creation Club: ccmtysse002-ve"
"0015","Creation Club: ccmtysse001-knightsofthenine"
"0016","Creation Club: cckrtsse001_altar"
"0017","Creation Club: ccfsvsse001-backpacks"
"0018","Creation Club: ccffbsse002-crossbowpack"
"0019","Creation Club: ccffbsse001-imperialdragon"
"0020","Creation Club: cceejsse005-cave"
"0021","Creation Club: cceejsse004-hall"
"0022","Creation Club: cceejsse003-hollow"
"0023","Creation Club: cceejsse002-tower"
"0024","Creation Club: cceejsse001-hstead"
"0025","Creation Club: ccedhsse003-redguard"
"0026","Creation Club: ccedhsse002-splkntset"
"0027","Creation Club: ccedhsse001-norjewel"
"0028","Creation Club: cccbhsse001-gaunt"
"0029","Creation Club: ccbgssse069-contest"
"0030","Creation Club: ccbgssse068-bloodfall"
"0031","Creation Club: ccbgssse067-daedinv"
"0032","Creation Club: ccbgssse066-staves"
"0033","Creation Club: ccbgssse064-ba_elven"
"0034","Creation Club: ccbgssse063-ba_ebony"
"0035","Creation Club: ccbgssse062-ba_dwarvenmail"
"0036","Creation Club: ccbgssse061-ba_dwarven"
"0037","Creation Club: ccbgssse060-ba_dragonscale"
"0038","Creation Club: ccbgssse059-ba_dragonplate"
"0039","Creation Club: ccbgssse058-ba_steel"
"0040","Creation Club: ccbgssse057-ba_stalhrim"
"0041","Creation Club: ccbgssse056-ba_silver"
"0042","Creation Club: ccbgssse055-ba_orcishscaled"
"0043","Creation Club: ccbgssse054-ba_orcish"
"0044","Creation Club: ccbgssse053-ba_leather"
"0045","Creation Club: ccbgssse052-ba_iron"
"0046","Creation Club: ccbgssse051-ba_daedricmail"
"0047","Creation Club: ccbgssse050-ba_daedric"
"0048","Creation Club: ccbgssse045-hasedoki"
"0049","Creation Club: ccbgssse043-crosselv"
"0050","Creation Club: ccbgssse041-netchleather"
"0051","Creation Club: ccbgssse040-advobgobs"
"0052","Creation Club: ccbgssse038-bowofshadows"
"0053","Creation Club: ccBGSSSE037-Curios"
"0054","Creation Club: ccbgssse036-petbwolf"
"0055","Creation Club: ccbgssse035-petnhound"
"0056","Creation Club: ccbgssse031-advcyrus"
"0057","Creation Club: ccBGSSSE025-AdvDSGS"
"0058","Creation Club: ccbgssse021-lordsmail"
"0059","Creation Club: ccbgssse019-staffofsheogorath"
"0060","Creation Club: ccbgssse018-shadowrend"
"0061","Creation Club: ccbgssse016-umbra"
"0062","Creation Club: ccbgssse014-spellpack01"
"0063","Creation Club: ccbgssse013-dawnfang"
"0064","Creation Club: ccbgssse012-hrsarmrstl"
"0065","Creation Club: ccbgssse011-hrsarmrelvn"
"0066","Creation Club: ccbgssse010-petdwarvenarmoredmudcrab"
"0067","Creation Club: ccbgssse008-wraithguard"
"0068","Creation Club: ccbgssse007-chrysamere"
"0069","Creation Club: ccbgssse006-stendarshammer"
"0070","Creation Club: ccbgssse005-goldbrand"
"0071","Creation Club: ccbgssse004-ruinsedge"
"0072","Creation Club: ccbgssse003-zombies"
"0073","Creation Club: ccbgssse002-exoticarrows"
"0074","Creation Club: ccBGSSSE001-Fish"
"0075","Creation Club: ccasvsse001-almsivi"
"0076","Creation Club: ccafdsse001-dwesanctuary"
"0077","Interesting NPCs SE (3DNPC)"
"0078","AI Overhaul SSE"
"0079","Address Library for SKSE Plugins"
"0080","UIExtensions"
"0081","SkyUI"
"0082","SSE Engine Fixes (skse64 plugin)"
"0083","The Ultimate Dodge Mod Attack Cancel"
"0084","The Ultimate Dodge Mod"
"0085","(DMC) The Ultimate Dodge Mod Reanimated - TUDMR"
"0086","Unofficial Skyrim Special Edition Patch"
"0087","Project New Reign - Nemesis Unlimited Behavior Engine"
"0088","Open Animation Replacer"
"0089","Open Animation Replacer - IED Conditions"
"0090","dTry"
"0091","Animation Motion Revolution"
"0092","Dynamic Dodge Animation"
"0093","The Ultimate Dodge Mod - Script Fixes"
"0094","Dynamic Activation Key"
"0095","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0096","CBPC - Physics with Collisions"
"0097","CBBE 3BA"
"0098","The New Gentleman"
"0099","Snake Argonian Texture"
"0100","Backported Extended ESL Support"
"0101","Masculine Khajiit Textures (Grey Cat and Leopard) [Better Males]"
"0102","RaceMenu"
"0103","mouth fix khajiit"
"0104","Underwear.dll"
"0105","Bestial Beast Races SE - Muscular Body Morphs and Height Scaling for Argonians and Khajiit"
"0106","The Coffee House"
"0107","Feminine Khajiit Textures (Grey Cat and Leopard) [CBBE]"
"0108","XP32 Maximum Skeleton Special Extended"
"0109","Faster HDT-SMP"
"0110","SMP-NPC crash fix"
"0111","HDT SMP beast race tail"
"0112","PapyrusUtil SE - Modders Scripting Utility Functions"
"0113","powerofthree's Papyrus Extender"
"0114","Dylbills Papyrus Functions"
"0115","Papyrus Ini Manipulator"
"0116","Attack MCO-DXP"
"0117","Payload Interpreter"
"0118","MCO Universal Support"
"0119","Separate Power Attacks"
"0120","Simple Dual Sheath"
"0121","Immersive Equipment Displays"
"0122","Weapon Styles - DrawSheathe Animations for IED"
"0123","BodySlide and Outfit Studio"
"0124","Leviathan Animations II - Greatsword MCO Moveset"
"0125","Leviathan Animations II - Greatsword Low Stance"
"0126","Leviathan Animations II - Female Idle Walk And Run"
"0127","Goetia Animations - Magic Spell Casting"
"0128","Goetia Animations - Sneak Magic"
"0129","Goetia Animations - Enchanted Staves"
"0130","Goetia Animations - Conditional Shouts"
"0131","Conditional Armor Type Animations"
"0132","First Person Animation Teleport Bug Fix"
"0133","Paired Animation Improvements"
"0134","Animation Queue Fix"
"0135","No Spinning Death Animation SE"
"0136","Lively Children Animations (OAR)"
"0137","Expressive Facial Animation -Female Edition-"
"0138","Vanargand Animations II - Unarmed Non Combat Locomotion"
"0139","Vanargand Animations II - Unarmed MCO Moveset"
"0140","Vanargand Animations - Sword Dual Wield Moveset MCO - SkySA"
"0141","Vanargand Animations - Sneak idle walk and run"
"0142","Vanargand Animations II - Unarmed Normal And Power Attacks"
"0143","Vanargand Animations - Sneak Thrust Attacks"
"0144","Animation Event Logger"
"0145","Vanargand Animations - Sneak Strike Attacks"
"0146","Vanargand Animations - Sneak Archery"
"0147","Vanargand Animations - One Handed Power Attacks"
"0148","Leviathan Animations II - Greatsword Non Combat Locomotion"
"0149","Leviathan Animations II - Greatsword Normal Attacks"
"0150","Leviathan Animations II - Greatsword Sneak Locomotion And Attacks"
"0151","Leviathan Animations II - Male Idle Walk And Run"
"0152","Leviathan Animations II - Greatsword Power And Sprint Attacks"
"0153","Leviathan Animations II - Sprint"
"0154","Vanargand Animations - Crossbows"
"0155","Vanargand Animations - Archery"
"0156","Vanargand Animations - Dual Wield Normal and Power Attacks"
"0157","Vanargand Animations - Dual Wield Sneak Strikes"
"0158","Vanargand Animations - One Handed Normal Attacks"
"0159","Vanargand Animations - One Handed Mid Stance"
"0160","Vanargand Animations - Mace Moveset MCO - SkySA"
"0161","Vanargand Animations - Dual Wield Sneak Thrusts"
"0162","Strike Obstruction Systems - Combat Blocking Overhaul"
"0163","Shield Of Stamina - Blocking Redux"
"0164","dTry Plugin Updates"
"0165","True Directional Movement - Modernized Third Person Gameplay"
"0166","TrueHUD - HUD Additions"
"0167","True Directional Movement - Tail Animation Fix"
"0168","Jaxonz Positioner Converted"
"0169","Jaxonz MCM Kicker SE"
"0170","MCM Helper"
"0171","S.M.C. - SKYRIM MOTION CONTROL"
"0172","S.M.C. - SKYRIM MOTION CONTROL - MCM"
"0173","Better Jumping SE"
"0174","Skyrim's Paraglider"
"0175","Skyrim's Paraglider Anniversary Edition Update"
"0176","Precision"
"0177","Nemesis Creatures BEHAVIOUR compatibility"
"0178","Nemesis Creature Behaivour - WereWolf Addon"
"0179","Precision Creatures"
"0180","SSE Display Tweaks"
"0181","Better Third Person Selection - BTPS"
"0182","SCAR - Skyrim Combos AI Revolution"
"0183","SCAR AE Support"
"0184","IFrame Generator RE AE Support"
"0185","Behavior Data Injector"
"0186","Behavior Data Injector Universal Support"
"0187","powerofthree's Tweaks"
"0188","Spell Perk Item Distributor"
"0189","Improved Camera SE"
"0190","Immersive Interactions - Animated Actions"
"0191","Crash Logger SSE AE VR - PDB support"
"0192","ConsoleUtilSSE"
"0193","JContainers SE"
"0194","FSMPM - The FSMP MCM"
"0195","CBPC Equipment Physics"
"0196","Your mom (and dad)"
"0197","Achievements Mods Enabler"
"0198","Realistic Water Two SE"
"0199","Water in Wells - mesh-only animated wells"
"0200","Skyrim Caches"
"0201","Moonlight Tales Mini - Highly Compatible Werewolf and Werebear Addon"
"0202","Growl - Werebeasts of Skyrim"
"0203","Underwear for BHUNP and HIMBO for Underwear.dll"
"0204","Fuz Ro D-oh - Silent Voice"
"0205","Sound Record Distributor"
"0206","Storm Lightning for SSE and VR (Minty Lightning 2019)"
"0207","Thunder Sounds - WiZkiD Mix -"
"0208","Enhanced Blood Textures"
"0209","Audio Overhaul for Skyrim (4.1.2)"
"0210","A Tribute to the Kaua'i 'o'o- Immersive Easter Eggs (SE-AE version)"
"0211","NPC Dialogue Audio Enhancer"
"0212","Skyrim Extended Cut - Saints and Seducers"
"0213","Acoustic Space Improvement Fixes"
"0214","Reverb Interior Sounds Expansion"
"0215","Regional Sounds Expansion (SRD - Wilds Dungeons Towns Ambience Birds - Fixes)"
"0216","Precision Trail Replacer - Simple"
"0217","SkyHUD"
"0218","QuickLoot EE"
"0219","ConsolePlusPlus"
"0220","Wynter's Breezehome"
"0221","moreHUD Inventory Edition"
"0222","moreHUD SE"
"0223","More Informative Console"
"0224","SkyTEST - Realistic Animals and Predators SE"
"0225","More Immersive Activations (SkyRem Activations)"
"0226","EVG Animated Traversal"
"0227","Dungeons - Revisited"
"0228","SkyClimb"
"0229","Simpler Knock"
"0230","Take a Peek - New Stealth Mechanic"
"0231","Interactive Wash Basins"
"0232","The Final Cataclysm - 2020"
"0233","EVG Animated Traversal - Patch Collection"
"0234","Purchaseable Store-Display-Items"
"0235","Convenient Dialogue UI - SE"
"0236","Take a Peek - New Stealth Mechanic - Settings Loader"
"0237","A Matter of Time - A HUD clock widget"
"0238","A Matter of Time - A HUD clock widget - Settings Loader"
"0239","Static Mesh Improvement Mod"
"0240","Static Mesh improvement Mod - SMIM - Quality Addon"
"0241","Stones of Barenziah Quest Markers"
"0242","Take a Nap - Sleep on Chairs"
"0243","Horns Are Forever (Persistent Argonian Horns)"
"0244","Improved closefaced helmets"
"0245","Improved Closedfaced Helmets Patches"
"0246","Convenient Horses"
"0247","Take a Seat - New Sitting Animations for OAR or DAR"
"0248","Better Wedding Guests"
"0249","Falskaar"
"0250","Falskaar - Addons and Patches - Fast Travel fix"
"0251","Falskaar - Addons and Patches"
"0252","Moonpath to Elsweyr SSE"
"0253","Comprehensive Falskaar Fixes"
"0254","Beyond Skyrim - Assets"
"0255","Beyond Skyrim - Bruma"
"0256","Beyond Skyrim - Bruma inegration patch"
"0257","Fat Skyrim - A worldspace expansion - Standalone"
"0258","Darkend"
"0259","Beyond Reach"
"0260","Fluffworks (Fluffy Animals)"
"0263","Static Mesh Improvement Mod Improvement Mod"
"0265","Simple Wearable Lanterns"
"0266","The Scarlett - A Buildable Ship (SE)"
"0267","Wolf Follower - Dynamic pet including Hunger and Growth system - SE"
"0268","Security Overhaul SKSE - Lock Variations"
"0269","Security Overhaul SKSE - Add-ons"
"0270","Skyrim Immersive Creatures Special Edition"
"0271","Zoro's Katana's"
"0272","Berserk Judeau Armor"
"0273","Equip Enchantment Fix"
"0274","Scrambled Bugs"
"0275","Falling Gildergreen Petals - SE"
"0276","Gildergreen Regrown"
"0277","Keyword Item Distributor"
"0278","MergeMapper"
"0279","Dialogue Movement Enabler"
"0280","Dirt and Blood - Dynamic Visual Effects"
"0281","The Forgotten City"
"0282","Expanded Dragon Bridge"
"0283","Skyrim Borders Disabled - SSE-Edition"
"0284","Helgen Reborn"
"0285","Enhanced Solitude SSE"
"0286","Icy Mesh Remaster"
"0287","Settlements Expanded"
"0288","Stonecrest City Reborn SE"
"0289","Midwood Isle"
"0290","Siege at Icemoth"
"0291","Siege at Icemoth F&S patch"
"0292","Beyond Reach - Tweaks and Enhancements"
"0293","More Bandit Camps SSE"
"0294","Wyrmstooth"
"0295","All Thieves Guild Jobs Concurrently"
"0296","Bandit Economy"
"0297","Bandit Lines Expansion"
"0298","Clockwork (SSE)"
"0299","The Gray Cowl of Nocturnal SE"
"0300","Blackreach Railroad"
"0301","Brhuce Hammar Legacy - Special Edition"
"0302","Aethernautics- A Space Travel Mod"
"0303","The Lost Wonders of Mzark"
"0304","Fyr Manor Special Edition"
"0305","Dwemer Spectres Special Edition"
"0306","Ancient Dwemer Metal - My patches for SMIM Dawnguard Dragonborn by Xtudo"
"0307","The Wheels of Lull - Unwound Edition - Settings Loader"
"0308","The Wheels of Lull SE"
"0309","Moon and Star"
"0310","Catching Clockwork - Wheels of Lull Fishing Addon"
"0311","TrueHUD - Wheels of Lull Patch"
"0312","Khajiit have ears"
"0313","Toymania"
"0314","IA Merged - Vanilla version"
"0315","Garm the Husky Companion"
"0316","Fare Thee Well - Spouses and Children Give Blessings (TAGS - Family)"
"0317","Immersive World Encounters SE"
"0318","BERSERK"
"0319","Berserk - The Black Swordsman"
"0320","Berserker Armor - An Immersive Berserk-inspired Armor"
"0321","ADXP I MCO Berserker guts Animation"
"0322","Dragon Slayer - Berserk"
"0323","BDOR Berserker Conversions"
"0324","Berserker Armor - BDOR Berserk Model"
"0325","[immyneedscake] BDOR Berserk SSE (Cloth SMP)"
"0326","Berserker Armor - SkyTEST Patch"
"0327","Berserker Armor - Immersive World Encounters Patch"
"0328","Berserker Armor - Growl Patch"
"0329","Berserker Armor MAIN FILE"
"0330","Berserker Armor - Update"
"0331","Footprints"
"0332","Footprints - Alternative Design"
"0333","SPID for Footprints"
"0334","Ultimate fix - SPID for Footprints"
"0335","Boethiah for Good Guys"
"0336","Capital Windhelm Expansion"
"0337","Capital Windhelm Expansion ai"
"0338","Capital Windhelm Expansion ussep"
"0339","Capital Windhelm Expansion - Normal"
"0340","Warbird's Whiterun Metropolis"
"0341","WWM - USSEP Patch"
"0342","WWM - DVLaSS Underside Patch"
"0343","Whiterun Battle Brothers"
"0344","WWM - SIC Patch"
"0345","SIC SE - Add-Ons and Patches"
"0346","VIGILANT SEAE"
"0347","VIGILANT Voiced - English Addon"
"0348","TrueHUD - Vigilant Boss Bars ini"
"0349","Attack Dogs - A dog combat overhaul"
"0350","Attack Dogs - Bone Wolf CC Patch"
"0351","Attack Dogs - Skytest - SIC Patch"
"0352","Attack Dogs - Unofficial Skyrim Patch"
"0353","Attack Dogs - Vigilant Patch"
"0354","Attack Dogs - Wolf Follower Patch"
"0355","Attack Dogs - Winterhold Restored Patch"
"0356","Immersive College NPCs"
"0357","Immersive College of Winterhold"
"0358","Actor Limit Fix"
"0359","Better College Application"
"0360","Obscure's College of Winterhold"
"0361","Ultimate College of Winterhold"
"0362","Winterhold Restored"
"0363","Relationship Dialogue Overhaul - RDO SE"
"0364","Relationship Dialogue Overhaul - Update and MCM"
"0365","ES - EVGAT Patch"
"0366","Solitude Docks Updated"
"0367","Expanded Towns and Cities"
"0368","Cities of the North - Falkreath"
"0369","The Great City Of Falkreath SSE Edition"
"0370","Cities of the North - Falkreath Patch Collection"
"0371","Lanterns Of Skyrim II"
"0372","Myrwatch - Editable Home Cells (Cell Bug Workaround)"
"0373","SkyTest Integration"
"0374","Cities of the North - Morthal"
"0375","Interesting NPCs (3DNPC) - Patches"
"0376","Mfg Fix"
"0377","Civil War Aftermath SE"
"0378","The Shire SE"
"0379","Undeath Remastered"
"0380","Carved Brink"
"0381","Skyrim Cut Content Restoration"
"0382","Extended Vanilla Menus"
"0383","Point The Way"
"0384","Jewelry Limiter - Another Multiple Rings and Amulets Mod"
"0385","Equipable Beast Tails - HDT SMP (Physics)"
"0386","BIGGERER Smp Argonian Tails"
"0387","ES AI Overhaul patch"
"0388","Gemling Queen Jewelry SE"
"0389","Folkstead and the Border of Hammerfell"
"0390","Circlet USSEP Fixes"
"0391","Gemling Queen Jewelry SE USSEP Circlet Fix"
"0392","Undeath - Classical Lichdom"
"0393","Undeath - XPMSSE - Strange Runes - Skeleton Patch"
"0394","Pirates Wield Cutlasses"
"0395","AI Overhaul SSE - Official Patch Hub"
"0396","Xelzaz - Custom Fully Voiced Argonian Telvanni Follower"
"0397","Beyond Skyrim - Wares of Tamriel SE"
"0398","Project AHO"
"0399","Project AHO - Skytest Patch (Fix Invisible Mudcrabs) - ESPFE"
"0400","Unofficial Project AHO - Bugfix and Improvement Patch"
"0401","College of Winterhold - Quest Expansion"
"0402","Better Dynamic Snow SE"
"0403","LeanWolf's Better-Shaped Weapons - All in One Installer"
"0404","Civil War Deserters"
"0405","Castle Volkihar Rebuilt - SSE"
"0406","Cloaks of Skyrim SSE"
"0407","Artesian Cloaks of Skyrim"
"0408","FileAccess Interface for Skyrim SE Scripts - FISSES"
"0409","Depths of the Reach"
"0410","Skyrim Underground SSE"
"0411","SkyrimUnderground_Add-On"
"0412","Cities of the North - Dawnstar"
"0413","Save The Dark Brotherhood - Skyrim Special Edition"
"0414","Dark Brotherhood Reborn - Dawnstar Sanctuary SEE"
"0415","House of Horrors - Quest Expansion"
"0416","Nilheim - Misc Quest Expansion"
"0417","The Only Cure - Quest Expansion"
"0418","The Only Cure Quest Expansion - Patches"
"0419","The Whispering Door - Quest Expansion"
"0420","The Heart of Dibella - Quest Expansion"
"0421","The Shire Unofficial Patch"
"0422","Unofficial Carved Brink Patch"
"0423","Go to bed"
"0424","Sleeping Expanded - Animations and NPC reactions"
"0425","Skyrim Sleeping Bags SE - Sleep Under Blankets"
"0426","Skyrim Reputation"
"0427","Skyrim Reputation Improved"
"0428","Skyrim Reputation - Fixed and Patched"
"0429","The Innocence Lost - Quest Expansion"
"0430","Thieves Guild Alternative Endings"
"0431","Destroy the Thieves Guild - Special Edition"
"0432","Skyrim Reputation Patches for Quest Expansions and Alternate Routes"
"0433","Dynamic Activation Key - MCM"
"0434","Dynamic Activation Key - Addons Collection"
"0435","Drengin's Blue Palace Terrace"
"0436","ES Blue Palace Terrace"
"0437","ES LoS II Patch"
"0438","BluePalaceTerrace-AI Overhaul-patch-SE"
"0439","Bruma and Other Patches for Convenient Horses"
"0440","Paarthurnax - Quest Expansion"
"0441","Scion - A Vampire Overhaul"
"0442","Save the Icerunner - Lights Out Alternate Routes"
"0443","Penitus Oculatus"
"0444","About Roggvir"
"0445","Defy the Gardener"
"0446","Serious Civil War Finale Sieges"
"0447","Supreme Fog for Morthal Region"
"0448","Base Object Swapper"
"0449","CC Bow of Shadows Lingering Invisibility Fix"
"0450","Riften Extension - Southwoods District"
"0451","Vanilla hair remake"
"0452","Dark Brotherhood Reborn - Patches Tweaks and Enhancements"
"0453","EVGAT - Dynamic Climb-able Ladder Doors"
"0454","INIGO"
"0455","Inigo Whistle Key"
"0456","Inigo - Bloodchill Manor patch"
"0457","Inigo Riding Patch"
"0458","Midwood Isle - Beyond Skyrim Bruma patch fix"
"0459","Whose Quest is it Anyway NG"
"0460","Happy Little Trees"
"0461","Happy Little Shrubs"
"0462","Skyland Happy Little Trees Bark"
"0463","ES Happy Little Shrubs patch"
"0464","Skyland AIO"
"0465","Better Dynamic Ash SE"
"0466","Slightly More Revealing Vanilla Clothing - 3BA Bodyslide"
"0467","Moonpath to Elsweyr Navmesh Fix"
"0468","GKB Waves Reborn"
"0469","GKB Waves Reborn-Midwood Isle"
"0470","GKB Waves"
"0471","Use Those Blankets"
"0472","Become a Bard"
"0473","Bards Reborn Student of Song Become a Bard and Bards College Expansion"
"0474","Serana Dialogue Add-On"
"0475","SDA Patch Hub SE"
"0476","Skyrim Reputation - Scion A Vampire Overhaul Patch"
"0477","Trueblood Serana"
"0478","Dawnguard Don't Hunt Cured Vampires"
"0479","QAPP - Quests Award Perk Points"
"0480","AI Overhaul - Various Patches"
"0481","COTN Morthal Patch Collection"
"0482","COTN Dawnstar Patch Collection"
"0483","QAPP - Quests Award Perk Points Patches"
"0484","Quest Conflict Fixes - Get Aegisbane"
"0485","Quest Conflict Fixes SSE"
"0486","Berserker Armor - Quest Conflict Fixes Patch"
"0487","Shadow of Skyrim - Nemesis and Alternative Death System"
"0488","Improved Camera SE - INI Tweaks"
"0489","SmoothCam"
"0490","SmoothCam - Modern Camera Preset"
"0491","SmoothCam Vanilla Enhanced 2"
"0492","Combat Pathing Revolution - NG"
"0493","BeastHHBB - Khajiit and Argonian content - player character and NPC replacer"
"0494","Immersive Armors"
"0495","Immersive Armours - SSE CBBE 3BA BodySlide"
"0496","Skyrim Reputation - Sneak Tools Patch"
"0497","Sneak Tools SE Edition"
"0498","Lux"
"0499","Lux - Via"
"0500","Lux Orbis"
"0501","Lux (patch hub)"
"0502","Lux - Via (patch hub)"
"0503","Lux Orbis (patch hub)"
"0504","Unofficial Lux Patchhub"
"0505","Sweets and Such - Baking Expanded SE"
"0506","Bards Reborn Enchanced Solitude Patch"
"0507","Bards Reborn Student of Song Undeath Patch"
"0508","Bards Reborn Student of Song AI Overhaul and USSEP Patch"
"0509","Moon and Star - Undeath Remastered Patch"
"0510","Immersive Sounds - Compendium"
"0511","Audio Overhaul - Immersive Sounds Integration (AOS - ISC Compatibility Patch)"
"0512","Unofficial Moonpath to Elsweyr Patch"
"0513","Bards Reborn USSEP Patch"
"0514","Castle Volkihar Rebuilt - Relationship Dialogue Overhaul Patch"
"0515","Cathedral Weathers and Seasons"
"0516","ENB Helper SE"
"0517","Particle Patch for ENB"
"0518","Obsidian Mountain Fogs"
"0519","Embers XD"
"0520","ENB Light"
"0521","Enhanced Volumetric Lighting and Shadows (EVLaS)"
"0522","Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files"
"0523","Moons And Stars - Sky Overhaul SKSE"
"0524","Splashes Of Storms"
"0525","Rudy fix for Splashes of Storms and ENB"
"0526","Bright Waterfall Fix for ENB"
"0527","Less Distracting Blowing Snow Effects for ENB Particle Patch"
"0528","Show Player In Menus"
"0529","CoMAP"
"0530","Infinity UI"
"0531","Compass Navigation Overhaul"
"0532","Dear Diary Dark Mode (warm text)"
"0533","Dear Diary Dark Mode - Compass Navigation Overhaul Patch"
"0534","Stress and Fear - A Dynamic Sanity System"
"0535","Flat World Map Framework"
"0536","Extended Cut - Saints and Seducers Paper Map for FWMF"
"0537","Apocrypha Paper Map for FWMF"
"0538","Beyond Reach Paper Map for FWMF"
"0539","Midwood Isle Paper Map for FWMF"
"0540","Strange Runes"
"0541","ElSopa - Potions Redone"
"0542","RUSTIC SOULGEMS - Special Edition"
"0543","Rudy HQ - More Lights for ENB SE - Soul Gems"
"0544","Rudy HQ - More Lights for ENB SE - Deathbells and Nirnroots"
"0545","Rudy HQ - More Lights for ENB SE - Torchbugs and Moths"
"0546","Rudy HQ - More Lights for ENB SE - Bthardamz"
"0547","Rudy HQ - More Lights for ENB SE - Chaurus Eggs and Sacs"
"0548","Rudy HQ - More Lights for ENB SE - Glowing Mushrooms"
"0549","Rudy - More dramatic Red Mountain Plume"
"0550","Patch for Rudy HQ Misc. and Expanded Towns and Cities ETaC"
"0551","Obscure's College of Winterhold - Rudy HQ Miscellaneous SE Patch"
"0552","Soul Cairn Paper Map for FWMF"
"0553","Skyrim Paper Map by Caro Tuts for FWMF"
"0554","Paper Coldharbour Map for VIGILANT (FWMF)"
"0555","Duncan's Paper Maps for FWMF"
"0556","Rudy HQ - Standing Stones SE"
"0557","Bright Waterfall Fix for ENB Fix - Purple wind"
"0558","Use Or Take SKSE"
"0559","Oblivion Interaction Icons"
"0560","The Wheels of Lull CBBE 3BA and HIMBO Patch"
"0561","TrueHUD - HUD Additions - Gray Cowl of Nocturnal Boss Ini Tweaks"
"0562","Immersive Armors Patch"
"0563","Prisoner cart fix SMIM"
"0564","Sunder and Wraithguard - Editable Vault Cell (Cell Bug Workaround)"
submitted by Khorya to skyrimmods [link] [comments]


2024.05.14 10:27 htrengereid Project rebalance - magic book proposal

Spellbook swapping can be a hassle. How about having tome of fire/wateearth in inventory or wearing it would allow to cast all fire/wateearth elemental spells no matter the spellbook your in currently.
Harmonised staff could offer access to all elemental spells without need for correct spellbook nor elemental book. This because it loses the no tick delay benefit that all staffs will get with magic rebalance. So it should get something extra as well as it making sense.
Same could apply for thralls. Having the book in inventory would allow to cast thrall spell no matter your current spellbook. Remove the need for the book if your on arceus spellbook.
This would also open up for future books/items as rewards that could unlock access to other spells when not in their corrensponding spellbook.
This would obviously not work in PVP situations.
submitted by htrengereid to osrs [link] [comments]


2024.05.14 05:57 tab_rick Top 10 Bathtub Manufacturers Worldwide in 2023

Top 10 Bathtub Manufacturers Worldwide in 2023
The bathtub sector is a dynamic industry dedicated to meeting the advanced needs of clientele who prioritize luxury and tranquility in their bath experiences. Renowned bathtub producers, including bathtub companies, curate bespoke designs to cater to diverse preferences and necessities. Driven by the growing appetite for upscale bathtubs and comprehensive bathroom amenities, a multitude of manufacturers and enterprises have surfaced. These firms specialize in crafting bathtubs from an array of materials, ranging from solid surfaces and cast iron to innovative composites and natural stone. Together, global bathtub entities, such as bathtub companies, represent a continuously advancing industry, consistently innovating and showcasing a vast assortment of elite bathroom solutions. This post lists 10 top bathtub manufacturers in the world.

Kingkonree


https://preview.redd.it/ieqfag6tdb0d1.png?width=307&format=png&auto=webp&s=598012857204001b347ed40eefb5b157cc37d3b8
Company Location: Shenzhen, China
Year of Establishment: 2000
Types of Business: Manufacturing
Product Offered:
  • Freestanding solid surface bathtub
  • Solid surface soaking bathtubs
  • Square bathtubs
  • Round bathtubs
  • Mini bathtubs
  • Oval Bathtubs
  • Bathroom accessories
About Company Background and Advantages:
Founded in 2000, KKR initially specialized in the production of material panels. With time, we evolved and strategically positioned ourselves as industry leaders in the solid surface sector. Our products rigorously comply with ISO9001:2015, CE, CUPC, and SGS standards, underscoring our unwavering commitment to international quality benchmarks.
Our expansive 15,000 m² manufacturing facility boasts the capacity to produce over 15,000 items per month. Globally, our presence extends across 100 countries, having successfully executed over 1,000 projects. Due to our stringent quality and hygiene standards, premier entities in the hotel industry regard us as their reliable partner.
Kingkonree stands as a paramount figure in the industry, acclaimed for its unparalleled excellence in crafting solid surface bathtubs. Each bathtub is meticulously fashioned from elite acrylic solid surface materials, which guarantees remarkable longevity, coupled with impressive resistance to staining, abrasion, and discoloration.
A distinctive hallmark of Kingkonree’s solid surface bathtubs is their versatile nature and the breadth of personalization they offer. Patrons are presented with a comprehensive spectrum of colors, patterns, and finishes, empowering them to curate a tailored bathroom environment. In addition, Kingkonree demonstrates proficiency in catering to specific size requisites, guaranteeing impeccable alignment with assorted bathroom layouts.
Beyond its commitment to quality, Kingkonree signifies a beacon of environmental stewardship. The inherent non-toxic, non-porous, and sustainable attributes of their bathtubs establish them as a green alternative in the market. In tandem with this ethos, Kingkonree maintains stringent quality assurance protocols, ensuring that every bathtub seamlessly converges with the pinnacle of industry benchmarks.

Kohler

Company Location: Wisconsin, USA
Year of Establishment: 1873
Types of Business: Design and manufacturing
Product Offered:
Kohler offers a diverse selection of bath products designed to cater to various preferences and style. Their product line includes alcove bathtubs, drop-in bathtubs, freestanding bathtubs, corner bathtubs, jetted/whirlpool bathtubs, and showebathtub combinations. Kohler’s bathtubs are known for their exceptional craftsmanship, durability, and elegant design.
About Company Background and Advantages:
Founded in 1873 as the Sheboygan Union Iron and Steel Foundry, Kohler has evolved to become a paramount entity in the home appliance sector. Marking its significant milestones, such as the ingenious transformation of a cast-iron horse trough into a high-end enameled bathtub, Kohler proudly showcases its rich 150-year lineage. Today, the company is renowned for its pioneering designs and superior product offerings.
Central to Kohler’s acclaim is its bathtub series, emblematic of the company’s unwavering commitment to excellence and resilience. Each bathtub is meticulously crafted from premier materials, undergoing rigorous quality assurance processes to ensure sustained performance. Particularly, Kohler’s acrylic bathtubs are engineered to ward off scratches, discoloration, and stains, maintaining their immaculate appearance and ease of maintenance. This relentless pursuit of quality positions Kohler bathtubs as a prime choice for both residential and commercial settings.
In a bid to redefine bathing experiences, Kohler seamlessly integrates cutting-edge amenities into its products. Their jetted bathtubs epitomize relaxation, with strategically aligned jets offering a therapeutic sensation, making every soak a serene escapade. Complemented with innovative water treatment solutions, Kohler promises an invigorating bath experience.
From an aesthetic standpoint, Kohler presents an expansive spectrum, encompassing sleek freestanding models to timeless inset varieties. Their design acumen guarantees that each bathtub, inclusive of the freestanding variants, merges optimal functionality with aesthetic finesse, bestowing an air of sophistication upon any bathroom setting. Choosing Kohler transcends a mere transaction; it signifies an allegiance to a refined bathing haven.

TOTO

Company Location: Tokyo, Japan
Year of Establishment: 1917
Types of Business: Manufacturing
Product Offered:
TOTO, a leading manufacturer of bathroom fixtures, offers a diverse range of bathtubs designed to enhance bathing experiences. Their product line includes:
  • Freestanding Bathtubs
  • Built-in Bathtubs
  • Jetted/Whirlpool Bathtubs
  • ShoweBathtub Combinations
About Company Background and Advantages:
Founded in 1917, TOTO has consistently set the gold standard in the bathroom fixtures domain. Recognized on a global scale, TOTO delivers premier products that define industry standards. Their overarching mission is to transform daily routines with cutting-edge bathroom solutions, encompassing features such as heating to enhance comfort during chilly spells.
TOTO is unwavering in its dedication to technological advancement. The firm has introduced pioneering innovations including the Tornado Flush for unparalleled waste management, the CEFIONTECT coating for sustaining hygienic surfaces, and the sophisticated Washlet bidet system, emphasizing both hygiene and user-friendliness.
Central to TOTO’s ethos is environmental stewardship. Their product developments emphasize water conservation without compromising on performance. This commitment to sustainable practices has earned them a plethora of certifications and recognitions.
The myriad of accolades and distinctions bestowed upon TOTO affirm their eminent position in the industry. As market trailblazers, they consistently adapt and innovate to meet the evolving needs of their clientele.

American Standard

Company Location: Piscataway, New Jersey, USA
Year of Establishment: 1872
Types of Business: Manufacturing
Product Offered:
American Standard specializes in a diverse range of bathtubs, catering to various design preferences and requirements. Their product line includes alcove bathtubs, drop-in bathtubs, freestanding bathtubs, and walk-in bathtubs. With a commitment to innovation, American Standard offers advanced features such as whirlpool systems, hydrotherapy options, and ergonomic designs.
About Company Background and Advantages:
Established in 1872, American Standard stands distinguished in its provision of exceptional quality bathroom fixtures, with a marked speciality in bathtubs. The organization harbors a steadfast dedication to the fusion of innovation and practicality in its designs, aiming to profoundly elevate the user’s bathing experience.
A pivotal attribute of American Standard’s bathtubs is the meticulous integration of water-conservation technologies. Through the incorporation of cutting-edge systems, such as EcoSilent, the company ardently pursues the optimization of water utilization, aligning environmental sustainability with substantive economic advantages.
In terms of durability, American Standard meticulously crafts bathtubs employing premium materials, encompassing acrylic and cast iron, thereby ensuring an enduring robustness and formidable resilience to the rigors of daily use. The exemplary artifacts they produce seamlessly align with elevated industry benchmarks, manifesting the company’s unwavering commitment to exhaustive testing processes and an unparalleled quality assurance ethos.
The consumer-centric approach of American Standard shines prominently, as evidenced by their offering of a versatile array of models imbued with ergonomic considerations and integrated armrests. Their sophisticated portfolio encompasses a breathtaking diversity, featuring luxurious deep-soak bathtubs that invoke a sublime, spa-like ambiance, as well as thoughtfully designed walk-in variants, thus catering proficiently to a comprehensive array of preferences and functional necessities.

Roca

Company Location: Barcelona, Spain
Year of Establishment: 1917
Types of Business: Design and production
Product Offered:
Roca offers a wide range of bathtubs designed to cater to diverse preferences and needs. Their product line includes freestanding bathtubs, corner bathtubs, drop-in bathtubs, and whirlpool bathtubs. With a focus on innovation, quality, and style, Roca’s bathtubs are crafted to provide a luxurious and rejuvenating bathing experience.
About Company Background and Advantages:
Founded in 1917 in Barcelona, Roca has evolved into a globally acclaimed leader in superior bathroom solutions. Dedicated to innovation, the company adeptly balances aesthetic allure with functional design and enduring resilience. At its core, Roca’s mission is to elevate the bathroom experience, ensuring unparalleled comfort for its clientele.
Roca’s bathtubs stand out for their avant-garde features. Particularly, their whirlpool tubs are equipped with advanced hydrotherapy functionalities, providing therapeutic massages and facilitating a luxurious spa ambiance within the seclusion of one’s residence.
Employing only the finest materials and harnessing cutting-edge manufacturing techniques, Roca guarantees precision in every bathtub’s production, ensuring its longevity. This unwavering commitment to quality has solidified Roca’s reputation as a trusted global provider of bathroom solutions.
Furthermore, Roca’s bathtubs are epitomes of elegance. Their range encompasses both contemporary and classic designs, catering to diverse aesthetic preferences. Beyond mere functionality, Roca bathtubs serve as sophisticated focal points, imbuing bathrooms with an essence of refinement.

Woodbridge

Company Location: Woodbridge, New Jersey, USA
Year of Establishment: 2005
Types of Business: Manufacturing
Product Offered:
Woodbridge specializes in a wide range of luxurious and innovative bathtubs. Their product line includes freestanding bathtubs, alcove bathtubs, drop-in bathtubs, and whirlpool bathtubs. Each bathtub is designed with premium materials and advanced technologies to provide a sophisticated and indulgent bathing experience.
About Company Background and Advantages:
Founded in 2005, Woodbridge has swiftly cemented its reputation as a premier bathtub manufacturer, renowned for its unparalleled quality, sophisticated aesthetics, and cutting-edge designs. The brand’s unwavering commitment to excellence is underscored by the consistently favorable reviews from its clientele and its extensive product range.
Constructed using premium materials such as acrylic and fiberglass, Woodbridge bathtubs promise enduring resilience. Leveraging state-of-the-art manufacturing techniques, the bathtubs are furnished with a robust finish that is adept at warding off stains, scratches, and fading, ensuring the product’s immaculate appearance is sustained over the years.
A hallmark of Woodbridge’s offerings is the harmonious blend of avant-garde design with user-centric comfort. Numerous models are equipped with hydrotherapy features, including whirlpool jets and air massage systems, providing an oasis of therapeutic relaxation. Furthermore, their bathtubs are meticulously crafted, boasting capacious interiors that amplify the bathing experience.
Attuned to the evolving needs of their clientele, Woodbridge designs bathtubs that seamlessly complement a myriad of bathroom decors. Their steadfast dedication to premium customer service ensures reliable product support and post-purchase assistance.

Kaldewei

Company Location: Ahlen, Germany
Year of Establishment: 1918
Types of Business: Manufacturing
Products Offered:
Kaldewei specializes in the production of high-quality bathroom solutions, with a focus on luxury steel enamel bathtubs and shower surfaces. They offer a wide range of product options including freestanding bathtubs, built-in bathtubs, shower trays, and whirlpool systems.
About Company Background and Advantages:
Established in 1918 and headquartered in Ahlen, Germany, Kaldewei stands as a distinguished pioneer in the luxury bathroom industry. Over the years, the company has ascended to the zenith of the international market, distinguishing itself as a purveyor of premium bathroom essentials and state-of-the-art water systems. At the heart of Kaldewei’s ethos is the fusion of aesthetic excellence, pioneering technology, and sustainable practices, culminating in products that set industry benchmarks.
A salient attribute of Kaldewei’s offerings is their incorporation of steel enamel. This superior material guarantees not only the longevity and resilience of their bathtubs and showers but also ensures effortless maintenance, encapsulating the essence of a lavish yet lasting bath experience. Their manufacturing paradigm marries avant-garde methodologies with meticulous craftsmanship, all underpinned by rigorous quality oversight.
Beyond their product excellence, Kaldewei’s commitment to the environment is unwavering. They champion eco-conscious manufacturing paradigms, judicious utilization of natural resources, enhanced energy efficiency, and the production of recyclable goods. This unwavering commitment to environmental stewardship has garnered them commendations and certifications in recognition of their sustainable initiatives.
With an expansive portfolio that caters to diverse aesthetic preferences, Kaldewei meticulously curates bathroom solutions that resonate with individual tastes and design inclinations. They are unrivaled in delivering opulent bathing experiences that seamlessly blend sophistication, comfort, and functionality.

Duravit

Company Location: Hornberg, Germany
Year of Establishment: 1817
Types of Business: Manufacturing and design
Products Offered:
Duravit specializes in a wide range of bathroom fixtures and solutions, offering innovative designs, exceptional quality, and functionality. Their product portfolio includes toilets, basins, bathtubs, showers, furniture, accessories, and wellness systems.
About Company Background and Advantages:
Established in 1817 in Hornberg, Germany, Duravit stands at the forefront of contemporary bathroom solutions. As a globally acclaimed entity, their unwavering commitment to superior quality and pioneering designs sets them apart in the industry.
Each bathtub from Duravit exemplifies unparalleled craftsmanship and meticulous attention to detail, manifesting their ethos of excellence. Constructed using premium materials, these bathtubs guarantee robustness and longevity. Duravit is celebrated for its sophisticated designs which seamlessly blend aesthetics with practicality, transforming bathroom ambiances and providing unparalleled comfort.
In its operations, Duravit ardently champions sustainability, placing emphasis on resource conservation, ethical production processes, and the creation of enduring products. Their dedication to environmental stewardship has garnered them numerous recognitions.
With an expansive portfolio of bathroom products, Duravit caters to a wide spectrum of preferences and requirements. Whether one desires understated elegance or opulent grandeur, Duravit persistently ensures impeccable quality and utmost customer satisfaction.

Delta

Company Location: Indianapolis, Indiana, USA
Year of Establishment: 1954
Types of Business: Design and manufacturing
Products Offered:
Delta, along with its major flagship brands Peerless, Brizzo, and First Wave, offers a wide range of bathtubs to meet both kitchen and bathroom needs. Their product line includes freestanding and drop-in bathtubs, all available in acrylic. These bathtubs come in multiple finishes such as nickel, brass, chrome, and matte, allowing customers to customize their bathing spaces.
Product Offered:
Delta, along with its flagship brands Peerless, Brizzo, and First Wave, specializes in manufacturing a wide range of faucets and fixtures for both kitchens and bathrooms. They offer different styles to suit various design preferences and requirements. Additionally, Delta provides freestanding and drop-in bathtubs in acrylic with multiple finish options such as nickel, brass, chrome, and matte.
About Company Background and Advantages:
Established in 1958, Delta is renowned for its unparalleled quality in faucets, fixtures, and bathing solutions. The design versatility and enduring resilience of their bathtubs are particularly commendable.
As of 2023, Delta’s bathtubs are the preferred choice for discerning clientele. Engineered with meticulous precision, these bathtubs epitomize structural integrity and superior user satisfaction. The utilization of high-grade acrylic not only imparts a sophisticated appearance but also efficiently retains heat and necessitates minimal upkeep. This robust material is exceptionally resistant to discoloration, fading, and cracking, ensuring a product that retains its elegance over time.
Collaborating with esteemed brands such as Peerless, Brizzo, and First Wave, Delta presents an expansive array of designs. Whether the preference is for a freestanding bathtub or one that harmonizes with its surroundings, Delta caters to a spectrum of design inclinations. An extensive range of finishes, spanning from nickel to matte, empowers consumers to customize their bathroom ambiance.
Delta’s distinguishing trait is its unwavering commitment to innovation and customer satisfaction. Their bathtubs are designed with a keen emphasis on comfort, showcasing ergonomic contours and consistent water flow, facilitating a tranquil bathing experience. Bolstered by an extensive retail framework and a seamless online interface, the process of selecting and acquiring a Delta bathtub is both convenient and efficient.

Mansfield

Company Location: Perrysville, Ohio, USA
Year of Establishment: 1929
Types of Business: Manufacturing
Product Offered:
Mansfield Plumbing Products (MPP) offers a comprehensive range of plumbing fixtures and fittings, including an extensive lineup of bathtubs. Their current line of bathtubs includes various types and styles, catering to the diverse preferences of their customers.
About Company Background and Advantages:
Established in 1929, Mansfield Plumbing Products stands as a distinguished purveyor of premier plumbing fixtures, including shower bases. With a strategic presence across the United States, Puerto Rico, and Canada, and fortified by an expansive network of over 4,000 distributors, Mansfield ensures the consistent availability of its superior products to a broad clientele.
Mansfield’s bathtub collection exemplifies a sophisticated convergence of functionality and visual elegance. Each bathtub is a manifestation of impeccable craftsmanship, constructed with resilient materials guaranteeing enduring efficacy. The assortment offers an abundant spectrum of designs, accommodating a wide range of aesthetic preferences and interior bathroom styles.
Continually dedicated to innovation and superior quality, Mansfield diligently refines its product range, presenting an all-encompassing array of bathtubs fashioned to address the varied demands and inclinations of its clientele. Every product is meticulously designed, seamlessly integrating quality, style, and practicality.
Central to Mansfield’s ethos is an unrelenting commitment to client satisfaction. Beyond delivering exceptional products, the company emphasizes exemplary customer support and post-purchase services. This steadfast dedication to service excellence, product quality, and innovative design solidifies Mansfield’s esteemed standing in the plumbing industry.

How to Choose Bathtub Manufacturers?

When selecting bathtub manufacturers, it’s essential to approach the decision-making process with a comprehensive perspective. Here are some refined considerations to guide your selection:
  1. Quality and Brand Integrity: Opt for manufacturers renowned for their superior bathtub quality. Delve into their historical performance, peruse customer testimonials, and ascertain any recognitions, certifications, or accolades underscoring their quality adherence.
  2. Material Diversity and Design Variety: Seek manufacturers who present a broad spectrum of material choices and design variations to align with your aesthetic desires and functional prerequisites. Examine offerings ranging from acrylic to cast iron, composite, and steel enamel, ensuring they can cater to your specific design preferences.
  3. Customization Capabilities: Should your project necessitate bespoke dimensions, contours, or finishes, confirm the manufacturer’s adaptability to customization. It’s imperative to collaborate with a manufacturer receptive to your distinct design specifications.
  4. Operational Efficiency: Scrutinize the manufacturer’s production prowess and delivery schedules. Ascertain their capacity to manage your order magnitude and their commitment to punctual deliveries, pivotal to maintaining project timelines.
  5. Product Warranty and Post-Sale Assistance: Investigate whether the manufacturer extends product guarantees and the nature of their post-sale services. A commendable manufacturer remains unwavering in their product support, ensuring client satisfaction post-purchase.
  6. Pricing and Value Proposition: While juxtaposing prices across manufacturers, gauge the intrinsic value extended for the expenditure. It’s salient to remember that the most economical choice might not equate to the most durable or qualitative. Strive for an equilibrium between expense and inherent worth.
  7. Eco-Conscious Initiatives: For those prioritizing sustainability, align with manufacturers championing green initiatives and sustainable material usage. Look for accreditations such as ISO or LEED as indicators of their environmental stewardship.

Why KKR?


Factors Description
Quality and Craftsmanship KKR is known for its commitment to quality and craftsmanship. They prioritize high-quality materials and follow rigorous quality control.
Customization Options KKR offers a wide range of size and shape options for their solid surface products, allowing tailored solutions for specific design needs.
Innovation and Design KKR excels in innovation and design, constantly developing new solid surface products and finishes to meet evolving customer demands.
Certifications and Standards KKR holds certifications such as ISO9001:2015, CE, CUPC, GMC, and SGS, ensuring their products meet international quality and safety standards.
Established Reputation With over 23 years of experience, KKR has built a trusted reputation in the industry, serving customers globally in more than 100 countries.
Environmentally Conscious KKR is committed to sustainability and eco-friendly practices, working to minimize the environmental impact of their manufacturing processes.

Conclusion

In conclusion, the industry dedicated to the production of bathtubs is undergoing significant growth, primarily catering to enterprises within the furniture manufacturing sphere as well as various other commercial entities. Our portfolio encompasses an extensive variety of bathtubs, each distinguished by its unique design, composition of materials, and functional attributes. Esteemed manufacturers, including Kingkonree, contribute to our collection through offerings of bespoke customization options. For more comprehensive information, we invite you to reach out to us via email or engage in a direct consultation with our expert team.
submitted by tab_rick to KKRsolidsurface [link] [comments]


2024.05.14 05:31 bukiya MOD on this game

this is the first time i play zodiac age version as for other version i already cleared it around 4 times. so to spice things a bit, i want to use mod to play zodiac age version so i get fresh feeling of 'new' game. i tried some mods on nexus and i find that most of them are hard to implement except for draklab one. i tried SFF mods but their struggle/freedom license are too restrictive for me and i somehow cant use vanila license (the mod locked it to struggle/freedom licenses), maybe because i already edited the vbf file so it cant be removed anymore. other than that i tried insurgent series mod but i dont know how to install it since there is no guide, i tried using cheat engine and white wolf software thing but i keep getting error so idk whats wrong with it. also idk why vortex app at nexus cant do anything to my game.
so i want to ask, is there any other mods outside from nexus? i remember in izjs we had some kind of trainer app that let us to directly manipulate ingame inventory or spell effect. that kind of mod is what i want or any kind of mod that overhaul enemies difficulties, overhaul the technique or mod that give new magick like quakega or aeroga.
submitted by bukiya to FFXII [link] [comments]


2024.05.14 03:31 Historical_Rock_6516 How should I go about limiting my time on Skyrim so I can focus more on a career change?

I've been stocking groceries for 25 years. Stocking these 40 count waters is really starting to do a number on my back. My last vacation i noticed sitting in my car for 30 minutes my back would start to get stiff and after an hour I would have constant pains in my lower back.
I used to not have that problem, but now I'm 44 and keep getting so stiff from doing water everyday. I don't know how I will be able to continue to do this throughout my 50's and 60's.
Over the years I thought about working with computers and really interested in getting into IT. The problem is I've been addicted to gaming my whole life since the 1980's till now.
My current addiction is Skyrim. I've been playing it for around a year and before that it was fallout 4. I keep telling myself I will limit my gaming time, but then I keep telling myself its going to take that much longer to complete everything.
By completing everything i mean by doing all completable quests including all guild quest's, main quest's, dlc quest's, modable area's like wymstooth, forgotton city, armorous questlines. Plus leveling all skills to get to max level while legend all of them to earn enough skill points to learn everything, have all the houses build, including the mod ones, learning all spells, learning all dragon shouts, ect. Doing all of this without fast travel and taking my time without doing any exploits. Oh and completing the dragonborn museum in solitude which has over 2000 items that can be displayed. Doing all these while focusing on one thing at a time.
Also I horde everything all minable points, all alchemy ingredients. I have two followers which I store everything on since they have infinite inventory space. I then sell all weapons and armors while saving up all the ores, ingredients, at least one of each enchanted item along with one of every other item so I can store all of this stuff in the dragonborn museum at some point.
Of course I had an itch to start a new character and now trying to do all this all over again.
Well at least now I just started walking and running while learning some warm up exercises and cooldown exercises which will get me out of the house early in the mourning, but then once I'm done I shower and then back to Skyrim every day. It is just limiting my time each day on it which is irritating me.
The reason I started to want a change is because I've tried to go to college several time over the years and can't seem to focus and never finished. Hopefully exercising daily will help me focus more if I do decide to go back to school. I just can't seem to let Skyrim go even though I've done almost everything already once over the years just never with the same character.
I've thought about majoring in Computer Science and becoming either a database admin or a network admin or something along those lines. I know If I go back to school and continue to work full time I will never seem to change careers. Have had the same job for 25 years and feeling stuck.
You think in time I will learn to let my gaming addiction go and not have the urge to start again? Should I try to limit my time on Skyrim to my days off or maybe don't play it on my days off and get out and explore the town?
I really don't know what would be best at this point. I'm just a completeness and have never done everything on one character. I'm starting to feel like this is a pipe dream that will never happen.
submitted by Historical_Rock_6516 to StopGaming [link] [comments]


2024.05.14 02:29 specifically-vague lapin's lucky rabbit foot?

hey y'all, odd question- i've been looking through lapin's inventory and spell list on the d20 fandom wiki for fun, and that lists him as having had a 'lucky rabbit's foot' that gives him the effect of the nondetection spell. it doesn't list an episode of appearance or a mention though, so i was wondering if anyone knows where that was talked about/canonized, or if it's even real? just curious!
submitted by specifically-vague to Dimension20 [link] [comments]


2024.05.13 23:57 ArcsOfMagic V4 "Berries and Weeds" released!

Dear All!
I am happy to announce the first major update to "Arcs of Magic" since the middle of the last year. The V4 "Berries and Weeds" is now available for download!
A completely reworked user interface with all new menu graphics, icons, and fonts makes spell editing more intuitive than ever.
Integration of the industry standard 3D editing format (GLTF) allowed me to introduce more complex 3D models for two types of bushes: yew bush and white currant bush. Both spawn with the corresponding berries that can be harvested and eaten, although eating one of them will cause poisoning, a new affliction added to the game. I have also reworked the grass models, and added "low" and "high" variants thereof.
Speaking of afflictions, you can now see detailed health information for your character in a new menu tab created for this purpose. The health tab joins the inventory and the magic tabs in the main menu. I also added some slight poisoning due to the uncooked meat and a possibility to die directly from poisoning and hunger.
Finally, in preparation for the initial public announcement, I have added full fullscreen support. Display resolution and frequency can now be selected from the existing options menu.
You are welcome, more than ever, to provide your feedback about the game. Thanks to the built-in feedback panel, you can now send me your thoughts directly from within the game in just a couple of clicks.
As you can see in the roadmap I updated earlier this year, I plan to release updates more frequently from now on, hopefully every three months. See you soon to introduce you to the first means of progression: magic books and scrolls!
submitted by ArcsOfMagic to ArcsOfMagic [link] [comments]


2024.05.13 21:43 Nirvana180 Having Trouble With Streamlining My Power System

What started out as a half-assed spark of inspiration from a recent reread of and catching up with current Jujutsu Kaisen has become a growing concept, both in how it occupies my mind and in its contents. I've gone through multiple bouts of "I've got it it!" and "Damn, nothings sticking" and am almost ready to give up on the entire idea.
The main issues that I see are a lack of a thematic throughline, with many ideas that conflict in themes and don't completely line up together, and a lack of actual context since I started with the system first and left the actual world/story it inhabits as a afterthought, causing it to only exist in a vacuum and to lack any narrative depth.
I'm hoping that by glibbing about all my loose ideas I'll be able to get things in order and maybe someone can find something worthwhile in all this or give a possible idea for how to give this system (and maybe the world too) some connective tissue. I realize this process is inherently flawed but I'm not actively planning on making this a professional thing, it's just a sort of fun idea.
Ayways, here are all my concepts:
• The energy source is negative in nature and is actively harmful to the magic users. This (as is the case with a couple of my other ideas) is very much inspired by JJK as I found the idea of tweaking the usual nature for a system's energy source to be interesting.
Basically, the energy of this system, known as Aevo (the name has no significant meaning) exists within the surroundings as Ambient Aevo. Magic users can draw this in and turn it into Innate Aevo which they can then harness. This energy is like a foreign agent and negatively stimulates and almost poisons the body over time. Eventually, a magic user must relinquish this energy and then re-absorb more it in order to avoid these harmful effects.
The idea of people's energy storage capacities being very limited and needing to always be aware of said levels is interesting to me and feels like it could give way to interesting dynamics in combat.
• Innate Aevo has physical properties. Although I'm taking major inspiration from various Shounen power systems, I had the idea of making the energy source less of a spiritual, liquid-fire like substance and more like something that could almost be classified as physical. IA would have some form of mass, weight, etc. The more one has, the more it effects their density and holding too much in one spot can effect their center of balance.
I think viewing the energy source in this way could give some unique properties to its basic applications, especially if it includes aspects of things like negative mass or other theoretical physics concepts.
• There are two main types of abilities: Manifested and Inherited.
Manifested abilities are, well, manifested individually. Through whatever phenomena that spawns them, they come to reflect less of the individual themselves or their personality but rather a specific part of them, their perception of themselves or whatever emotion was prevalent at the time of manifestation (I'm still unsure about this part). These abilities are flexible and have room to evolve and become stronger.
Inherited abilities are passed down from one person to another, typically in a biological fashion although their can be special cases that don't involve blood. These abilities are rigid due to them not being personalized and they cannot be added on to. They also can tend to accumulate a will of their own from previous users which can be an advantage or a hindrance depending on the ability.
• Abilties can almost be qualified as a form of information or code. Basically, you can think of it like magic users having an ability slot or inventory and their ability and techniques take up space within this (inspired by how Cursed Techniques in JJK are stored within the brain and imprinted onto the body/soul). They are measured in engrams.
Every person has limited space, with their core ability taking up most of it. How much space an ability and techniques made from it take up depends on their complexity and power. A spatial manipulation ability would probably only allow room for two techniques whilst a simple "any inanimate object I punch explodes" ability could allow for 3-5 or something. This space could probably be increased through either experience or forceful alterations.
•Abilities have different release forms. These were developed for energy efficiency reasons and most magic users have all 3.
-》Auxiliary Release: the weakest form with the least mass or range. Barely expends Aevo and is typically for utilitary purposes.
-》Primary Release: the most common and well balanced form, moderate Aevo cost that allows for prolonged usage and gives access to most of a magic user's techniques.
-》Absolute Release: the most powerful and taxing form, basically a one and done that then immediately exhausts one's ability and Aevo supply.
**•Abilites are most similar to stands or personas. They can take on some sort of form with elements that are symbolic of whatever aspect of the user they are based on. Some act like stands, some envelop the user, some fuse with objects or people, some act autonomously, etc.
• Abilities are viewed in a very mechanical way. Another thing inspired by JJK. Abilities can be segmented into various parts similar to say a code. There's a function, a process, input, output, etc. The speed at which an ability is activated and whether or not it can be deactivated mid-activation, how much inputed power is translated into output, that sort of stuff.
These aspects can be modified like how the qualities of a Domain Expansion can be altered and understanding them gives way to the possibility for evolving an ability.
• Tools are a very common and important part of every magic user's skillset. They are often employed in order to work around energy limitations and almost everyone has one for combat (like how Persona characters have their weapons). They'd be grouped into the following categories:
**-Sidearm/Supplementary: used in combat, often tailor-made. A magic user can imprint engrams of their ability and techniques onto it, allowing them to use it in conjunction with their primary means of utilizing their ability and allowing them to use their ability even after exhausting it, though the amount of times they can do this is limited.
-Embedded Tools: technically another ability category although it can be either Manifested or Inherited. Instead of storing the ability within themselves, the ability is stored within the tool. This would provide some sort of advantages (which I haven't figured out yet) along with vulnerabilities. This often causes the tool to gain some form of personality or pseudo-sentience to it.
-Transfigured Tools: tools made from the parts or entirety of magic users through various laborious processes and rituals or whatnot. Highly taboo and reviled but sought after by many for their rarity and high power.
**•Some sort of Anti Aevo, like Antimatter. It annihilates regular Aevo. It could maybe have the opposite effect of Aevo and could do things like replenish biometrics or extinguish an opponent's Aevo supply or ability at the cost of doing the same to your own.
Hard to master and has a more limited output in comparison to regular Aevo.
•Every individual has a set limit for how much genetic damage they can take from Innate Aevo that's called Biometrics. Bio's are set at birth and can be vastly different between different people. Higher bio's allows one to absorb more Aevo and to cycle it in at a highefaster rate before reaching a critical state.
•Much like in worlds like Bleach, there are both unique abilities and open-source techniques which I'm simply calling **spells for now. These spells can be accessed even by those without abilities and can have a wide range of uses.
Maybe it's the case that only those without abilities can develop spells and the process of doing so is lengthy and generally requires a collective effort of creating seals, mantras, rituals, etc. that can take decades. I don't know how to properly explain it but you can think of these spells as being stored in some massive data bank that can only be accessed by those who are aligned with the specific school or organization or whatever else that created and owns these spells.
Although non-ability magic users are usually less powerful than ones with abilities, some have managed to become viable combatants and can even challenge some magic users with abilities.
• I don't really want to restrict the kinds of abilities that can exist in this world so in typical shounen-esque fashion, anything you could imagine can be an ability.
Current ideas include gross, floating mouth orbs that can record, alter and amplify sounds, being able to revert objects or people back to specific points in space and time, forcing the user and a target to follow a set rhythm in their actions or be punished in some way, etc.
**•Something like Restrictions (HxH) or Binding Vows (JJK) exists within this system. These self-imposed conditions are actually the foundation of one's ability as in its natural state, an ability is only tied to the individual in some vague, esoteric way and cannot impact reality so by imposing a condition onto one's self (like a hand sign or shouting out a name or gesture or outside stimulus) the ability gains material form and can then affect reality.
•There are a plethora of animal species born with Aevo infused into them. They are often used like familiars for various purposes. They are also often used as material for certain Tools.
**•Some kind of monsters exist in this world who I'm currently thinking are like mutated humans exposed to too much Aevo or something. They lose most of their personality and morality but still hold on to some part of their old character and can have varying degrees of sentience. They're like walking nuclear reactors and can throw around Aevo all willy-nilly unlike the magic users.
They possess Innate Traits that are essentially their form of abilities. I could imagine that the magic users often hunt them down to eliminate the danger they pose and to harvest them in some manner, maybe as part of some important cycle in this world's power system and greater ecosystem.
**•There exists a power-up/critical hit known as "Brightburn". I don't know why I chose that name and am not sure of whether I like it or not. If it's gas, I'll keep it but if it's ass, I'll toss it.
Anyway, there exists a form of Aevo known as True Aevo which takes on a brilliant, blue hue. Most characters are actually using an impure version Aevo (though I don't know what it's colour would be). I initially viewed Aevo through the lens of radiation and thought of impure Aevo as a process of fission and True Aevo as a form of fusion.
This energy is nearly boundless yet dangerous because of it. No one can use it for more than a couple of minutes continuously and it's akin to spawning and trying to contain a nuclear explosion. A lack of skill or ineptitude can lead to a violent and explosive demise. Most who've mastered this simply use it in short bursts to boost singular moves.
It could also maybe come with certain secondary benefits like replenishing biometrics or something.

I think those are about all the ideas I've got so far. In terms of the story and world, I have small ideas like:
-》There being some event that occurred in the past tha fundamentally altered human beings, making them susceptible to an energy source that they shouldn't naturally have access to and this being a running mystery throughout the story
-》The major events of the story taking place in some hidden continent from which this incident occurred that characters with Manifested powers get transported to for some reason.
-》The existence of a second sun invisible from conventional instruments and eyes that is the source of all Aevo
-》The phenomenon which grants magic users their Manifested abilities causing some near death experience that places them in contact with some sort of enigmatic entity or or group which promises to save them and grant them power in exchange for their autonomy or something the value and forcing them into some grand but vague mission or game.
In terms of possible thematic throughlines, the main idea I have right now is in regards to the human ego. A person's identity, carnal desires, environmental influences, etc. I'd want to explore my ideas about identity and the ego and whether the latter is truly important if I went with this.
Trying to blend science and mysticism is also a idea I have.
submitted by Nirvana180 to magicbuilding [link] [comments]


2024.05.13 19:39 AngstyToddler Free returns. Who pays the original shipping?

I really wish this was something eBay would spell out to buyers, but since they don't, who pays the original shipping on a free return? And I know there are two schools of thought: 1 - Free returns means ALL funds paid by the buyer will be returned, and 2 - The return shipping is free but not the original shipping.
I just had my first return since offering free shipping 4 months ago. The buyer purchased pants that they stated don't fit - based on trying on a pair they got elsewhere. They even said in the return that they never opened the package. They opened the return over 3 weeks after receiving it, then waited another 2 weeks before shipping. So the item has been out of my inventory 6 weeks, and they're also a seller which makes it all worse in my mind.
I know I don't have to refund the original shipping, but I also don't feel like messing around with a negative. And I keep hearing about how much harder it is to have a negative removed. If I get negged on an item I refund without shipping, and the buyer admitted to never even opening it, is it a slam dunk removal? Sorry for asking everyone to get out their crystal balls but mine's broken.
submitted by AngstyToddler to Flipping [link] [comments]


2024.05.13 16:36 Anarkibarsity Pathbuilder2E question - Possible to give every PC the "Cantrip Expansion" feat and give them access without a spellcasting class?

Long story short, my groups first campaign got done about 4 months ago. Due to things their PCs did and some things that will happen between the 1000-ish years of the campaigns, the world is now flooded with aether. This has resulted in every single humanoid (and possibly some non-humanoids as I deem fit) now able to have the ability to cast arcane spells (at a very limited capacity) regardless of class.
My issue is when I came up with the idea and and told them to start planning characters, we were playing 3.5. My original intention was to convert us over to PF1E as from various one shots, they enjoyed it more. Either way, it was easy... everyone, even all NPCs, gets to start with two arcane 0-lvl spells they can cast at will.
Well, with the remaster, I was excited to try out a new system and my players knew it as they could see how bored I was as GM near the end of the campaign (I have been 3.5/PF1E since their inception and more, essentially, and up until 4 years ago, none of my players ever played a TTRPG). Because of this, we agreed on moving to PF2E given 90% of what they had in mind was already in the system.
Pathbuilder does basically everything I want to help my players switch over, and the GM tools to be sneaky and place random items that "just manifest" into inventories for some side quests in campaign two I want to do, but I can not figure out if is possible to do what I want or if I am missing something. I have done test PCs with the cantrip expansion as a free feat at level 1, but the ability to chose cantrips only appears if they were in a class with spellcasting capabilities. Not sure if their is an archetype I missing I just give for free to allow this without giving free skill training to facilitate what I want... Or if there is a way to make my own archetype... or if possible to change the cantrip expansion feat to include the tags for all classes they end up choosing? Or do I just give the wizard archetype to all and tell them not to use the free skill training it provides.
If anyone has any advice, I would be much obliged and thanks for even reading this far. If Pathbuilder is incapable of doing this, which would not be the biggest things as my other idea was just have them print them out for reference as I told them these cantrips can never be heightened unless also taken as part of their normal class.
EDIT: In case anyone reads this later, I found a solution involving adding a custom buff to the PCs with the effects of casting two, non-heightened cantrips. It adds them to the spell list under Innate spells. Then click on each make it so they do not "auto-heighten" and good to go. And while not as awesome just turning on Pervasive Magic like I wanted, it does get the job done.
submitted by Anarkibarsity to Pathfinder2e [link] [comments]


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