Sand falling game

Sandcraft- Falling sand galore!

2014.07.30 06:16 HaitherecreeperMC Sandcraft- Falling sand galore!

Post anything involving naturally generating falling sand here.
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2008.10.26 08:10 Nostalgia

Nostalgia is often triggered by something reminding you of a happier time. Whether it's an old commercial or a book from your past, it belongs in /nostalgia. Here we can take pleasure in reminiscing about the good ol' days... times we shared with loved ones, both humorous and sad. So grab your Pogs, Surge cans and Thriller cassettes, and we'll see you in /nostalgia!
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2012.03.19 05:23 PurpyPupple Cellular Automata

This is a subreddit about cellular automata (singular: cellular automaton). For example, Rule 110, Conway's Game of Life, and the Biham-Middleton-Levine traffic model.
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2024.05.14 01:10 QuillofNumenor 43 [M4F] #KY #US #Anywhere Chubby geek seeking emotionally intelligent forever person

I'm a divorced guy, starting the next chapter in my life, and I'm seeking my forever person. Pics in my profile. About me:
I cordially invite you to reply if:
Bonus points if any of the following apply to you: you bake, you like ASMR, you're a fan of Tolkien/Lord of the Rings, you play RPGs, you play video games, you like 80s and 90s pop culture, you're a redhead, you wear glasses, you're a dog lover, you have a southern accent, you got a phat booty.
Seeking ladies between 30-50, though that's not set in stone if the connection works. A pic of you in your initial message is highly appreciated if possible.
submitted by QuillofNumenor to r4r [link] [comments]


2024.05.14 01:09 Apprehensive_Rush799 which college!!!!

hello!! im a senior committing to UCSC in the fall and im wondering which residential college would be best for me. some info about me:
any info or advice u could give me would really help!! thanks 🙏
submitted by Apprehensive_Rush799 to UCSC [link] [comments]


2024.05.14 01:08 Jung_69 Game is a huge disappointment.

I don’t see any improvement, or growth when I compare HW3 to HW2 (except for graphics).
Some notes from my last play through -
Fighter targeting sucks ass just like it did in hw2. Order 10 fighters to engage 5 enemy ones and instead of acquiring targets in 2:1 ratio they’ll just chase them 10:1 one by one which is supper inefficient. How they haven’t figured out how to fix it I have no idea. They just copy pasted it. Also building fighters one by one instead of formations of 5 is worse IMO. Overall fighters are fragile asf - life expectancy is 0, so you just end up spamming build button.
Variety of interesting ships for different scenarios is 0. No new additions. Less corvettes.
Game is too fast. Not in a good way. There’s no depth to it, which was sacrificed (I assume) to the fast paced gameplay. Everything looks like they tried to make a game which will be played professionally like SC… but it won’t reach that level of popularity because it lacks the strategical/tactical depth.
Maps cause claustrophobic panic attacks. They small asf. They feel like sets in a cheap theater. Cluttered, small, meaningless. Resources are scarce and ru clusters are spread wide, forcing you into engaging enemy straight away. Also when they talked about surfaces having tactical importance they didn’t lie - game is forcing you into environments filled with debris, asteroids etc. What they failed to mention is that path finding is horrendous so your fighters end up hugging and orbiting asteroids instead of flying past them.
Ship designs… all they had to do is take old ship designs and wrap them into the new graphical engine. They managed to f it up too somehow. Absolutely uninspired designs. Motherships in HW2 felt like huge behemoths, this one feels odd. Overall the sense of scale in not there. (That’s with nlips off. Nlips on is 1000 times worse)
I honestly think they spent 90% of the budget and time on cutscenes and fancy UI. 10% spent on dumbing down gamepla and cutting features in the name of no idea what, prbly. That pegi 7 rating doesn’t lie: game is really made for 7yo children.
I don’t care about denuvo, but after playing the game I’m 100% positive that the only reason they added it is because they realized people who usually “test drive” a game before officially buying it, won’t spend the money on this one. And the fomo edition of the game is nothing but a money grab.
How could someone make it worse instead of improving on top of what’s already been achieved with HW1 and HW2, I have no idea.
I just downloaded HW remaster and fired up skirmish in Complex… it’s a much better experience that this pile of… whatever it is. Good job on killing the franchise. Your target audience (whoever they are) will surely enjoy it for a week or two. In a year with so many great games, made by independent developers, being released, this is a huge disappointment.
Don’t forget that refunds are limited to 2 hours of playtime. The amount of absolutely useless cutscenes during the campaign is enough to get you past the refund time. It also spams steam achievements one after another, so be careful (feels a bit scammy, to be honest).
I’d rather spend my money on Falling Frontier, and Era One )both coming this year), check those out, they look like they have soul.
submitted by Jung_69 to homeworld [link] [comments]


2024.05.14 01:01 Mainestrone [Online] [2000s-2010s] Educational game about child welfare

Platform(s): Online game (probably Flash)
Genre: Educational / promotional kids game, Third person 2D, Top down
Estimated year of release: Late 2000s, early-to-mid 2010s at the latest
Graphics/art style: cartoonish and very colorful, may have taken place in fall due to brown leaves lying on the ground, character lines appeared in speech bubbles
Notable characters: Several school-aged children and adults of different genders and ethnicities
Notable gameplay mechanics: Gameplay was very simple, using arrow keys and mouse to explore your surrondings and trigger conversations / minigames
Other details: Even though I played the game on a German gaming website, it was in English and advertised an international child welfare organisation. Judging by the blue logo popping up occasionally, I assume it was SOS Children's Village. The MC (you could chose their gender and ethnicity) lived in a housing facility with other children and adult custodians. When you talked to the characters, they urged you to get informed about children in need. I remember five minigames: Picking up apples falling from a tree, raking up leaves, putting paper in a wastebasket, throwing basketballs through a hoop and solving simple jigsaw puzzles that consisted of pictures of real-life children. You could also drive to school via bus.
submitted by Mainestrone to tipofmyjoystick [link] [comments]


2024.05.14 01:01 MerkadoBarkada COMING UP: This week; PH: OGP 1st week; PH: BSP rate decision; PH: UBP SRO start; INT'L: US April inflation; OceanaGold falls 6% in 1st day of trading; CREIT, MREIT, and FILRT declare Q1 divs (Tuesday, May 14)

Happy Tuesday, Barkada --

The PSE gained 92 points to 6604 ▲1.4%

Shout-out to Atot for saving the Inside the Boardroom special [MB link] for their "lunch read" (at least it's not a porcelain chair?), to Trina Cerdenia for retweeting the ITB episode with highlights, to Tenkan Sen for noting the bloodbath that has been the recent (and even not-so-recent) IPO market, to Just'n for recognizing that in most cases a secondary IPO is for exit liquidity, to Enrico P. Villanueva for mentioning the ITB article as a jumping-off point for further research and analysis, to Jonathan Burac for providing interesting background on auditors and former-auditors as Independent Directors, to kalel.RON for having their mind blown by my reveal that I'm not Matteo Guidicelli (deep cut for the OGs), to Tirador for the straight-forward review ("pangit an ipo yan"), and to arkitrader for the Monday vibes GIF.
Thanks also to the many readers who wrote in privately with praise, follow-up questions, and comments about yesterday's Inside the Boardroom special episode with OceanaGold PH's President, Joan Adaci-Cattiling. I won't list your names because you didn't choose to make your comments public, but I appreciate all of the notes that I've received and it's encouraging to see the interesting in the ITB series. Thank you!
Just for background, the Inside the Boardroom series takes a lot of extra work to organize, conduct the interview, and write the content for each episode. MB does not receive anything in return for an Inside the Boardroom interview; I only ask for direct access to the c-suite executive and the understanding that all questions that I ask will be direct (not trying to avoid unfavorable parts), to-the-point (not flowery), and without honorifics or deference (no titles or fawning).
I have a great amount of respect for companies and executives that agree to those terms, as there are many companies here that would never in a million years allow their executives to speak publicly, let alone on topics that are not 100% positive and dripping with marketing talking points.
OK, enough of that, let's get to the new stuff!

In today's MB:

Daily meme Subscribe (it's free) Today's email

▌Main stories covered:

  • [COMING_UP] The week ahead... PH: While we had the OceanaGold PH [OGP 12.50 ▼6.2%; 100% avgVol] IPO yesterday, the biggest waves will be made on Thursday when the Bangko Sentral ng Pilipinas (BSP) meets to evaluate our interest rate situation. The Union Bank [UBP 34.60 ▼6.0%; 83% avgVol] stock rights offer period will also start on Thursday. International: The only datapoint that I’m following for this week is the US April inflation report, which we should get early Thursday morning.
    • MB: The inflation metagame is where my mind’s at these days, and that’s all about inflation expectations. Not so much where inflation “is”, but where people (and companies) think inflation “will be” in the future. Inflation expectations matter because they can cause dramatic changes. For individuals, expectations of higher inflation can lead to changes in purchasing behavior and higher wage demands. For corporations, expectations of higher inflation can cause companies to increase their prices. I think you can see why the US Federal Reserve and the BSP are most afraid of these expectations; they’re something of a self-fulfilling prophecy. There should be a lot of analysis to consume on this point after the US CPI report is out on Thursday morning.
  • [UPDATE] OceanaGold falls 6% in first day of trading... OceanaGold PH [OGP 12.50 ▼6.2%; 100% avgVol] [link] dropped a little over 6% in its first day of trading, falling ₱0.82 from its ₱13.33/share IPO price to close at ₱12.50/share. The highest the stock traded was ₱13.34 in the first 20 minutes of trading before consistent selling pressure pushed OGP price to an intra-day low of ₱12.46 around 1:30 PM. The stock mounted a significant recovery to around ₱12.90/share before a massive amount of late-day selling pushed it back down to the ₱12.50 level at the close.
    • MB: Since this is the first IPO of the year, the questions in my inbox tell me that we need to quickly cover a few points before we move forward. First, yes, OGP does have a stabilization fund, but it’s important to remember that a stabilization fund isn’t supposed to entirely prevent a stock’s price from falling. A stab fund is best thought of as a discretionary pool of money that a paid agent (in this case, BDO Capital) can use to buy shares on the open market to provide some artificial demand for the stock. It has a limited amount of money (usually around 10% of the value of the total IPO) and a limited amount of time (30 days), and once either of those is gone, so is the fund. The other thing to remember about stab funds is that it’s entirely up to the agent to deploy the limited resources of the fund. They might be hands-off for days before suddenly smashing the market with a swarm of buy orders to soak up the selling pressure, or they might constantly drip artificial buy orders into the market. Or they might employ a chaotic mixture of those strategies. Stability funds are a little bit of short-term downside protection and a handy pool of exit liquidity, but they shouldn’t be seen as IPO Investing insurance or a protection against loss! Be careful out there!
  • [DIVS] CREIT, MREIT, and FILRT all declare Q1 dividends... Citicore Energy REIT [CREIT 2.83 ▲0.3%; 345% avgVol] [link] and MREIT [MREIT 12.96 ▲0.1%; 96% avgVol] [link] declared their Q1 dividends on Monday, while Filinvest REIT [FILRT 2.93 ▼2.0%; 47% avgVol] [link] declared its Q1 dividend on Friday. For CREIT, the dividend will be ₱0.049/share (stable), payable on July 9, representing 101% of CREIT’s Q1 distributable income (DI). For MREIT, the dividend will be ₱0.246 (stable), payable on June 14, representing 93% of MREIT’s DI. For FILRT, the dividend will be ₱0.062/share (falling), payable on June 7, representing 99.9% of FILRT’s DI for the quarter.
    • MB: The name of the REIT game is stability. While REITs cannot help what happens in the macroeconomic world with interest rates (all REITs got smacked when rates rose to fight inflation), what separates a good REIT from a bad one (in my opinion) is the management team’s ability to effectively worry about everything else to protect the income stream from loss. Bonus points should be awarded to teams who grow their dividend over time. Between these three companies, both CREIT and MREIT have shown the ability to deliver a stable dividend. CREIT has even managed to grow its dividend 11%. That leaves FILRT, which has continued to deliver giant turd after giant turd to its bagholders in the form of smaller and smaller dividends. FIRLT’s first three quarterly divs were at the ₱0.112/share level, and their most recent div was just ₱0.062. That’s a 44.6% drop. I don’t have a thesaurus within reach capable of accurately describing to you just how bad that is for a REIT. It’s not like the company suffered some major trauma that nearly halved the dividend; the div level has fallen four times over the past twelve quarters and in each of the last three.
  • [NEWS] FMEFT halted due to broken price tracker... FMETF [FMETF 105.20 ▲0.9%; 5% avgVol] [link], the PSE’s only exchange-traded fund, was halted by the PSE at 1 PM yesterday after it was discovered that its iNav had failed to update since 11:30 AM. FMETF said that it would “coordinate” with its “service provider” to implement a fix, but as of this writing, FMETF has not advised that a fix has been implemented nor has the PSE lifted the halt.
    • MB: This problem happened six times last year, and while it’s great that we made it into May before we had our first FMETF outage of this year, it’s still discouraging to see “iNav not calculating” as a problem that we need to contend with in 2024. For those who are unfamiliar, FMETF is an exchange-traded fund, so FMEFT’s per-share price is derivative of the per-share prices of all the shares that FMETF owns/represents. The “iNav” that keeps breaking is the number that represents the current value of FMETF’s holdings, expressed as a “NAV per unit” or “NAV per share”. So, if the iNav isn’t updating, then traders are not getting the kind of information they need to place FMETF stock trades. “We need more ETFs” is something that I’ve heard traders say for years now, and while I still count myself as part of that group, I wish we could see some forward progress in the maintenance of FMETF before we introduce anything more exotic to the market.
MB is written and distributed every trading day. The newsletter is 100% free and I never upsell you to some "iNnEr cIrClE" of paid-membership perks. Everyone gets the same! Join the barkada by signing up for the newsletter, or follow me on Twitter. You can also read my daily Morning Halo-halo content on Philstar.com in the Stock Commentary section.

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submitted by MerkadoBarkada to phinvest [link] [comments]


2024.05.14 01:00 Tatertron82 Teleport power

Doing a fantasy game from the Fantasy Companion. One of my players wants to take the teleport power mainly so he can teleport enemies 100 feet in the air and do 10d6+10 damage. I love it. He also said if it happens to him he’d just use his teleport power while he’s falling to save himself.
I guess this is where I’m spectacle. It takes 2.49 seconds to fall 100 feet. A round is 6 seconds. Am I being an ass if I say he doesn’t have time to cast a spell?
It would be different if it was a jet pack, a superhero power or some such. I just don’t see him using material components while he’s falling, or even if he didn’t need components, I’d still not think it could be done
submitted by Tatertron82 to savageworlds [link] [comments]


2024.05.14 01:00 Amatikaiya 29 [F4M] NYC/NY/NJ/Long Island- Looking for my forever person

Hello there! Let's just cut to the chase. I am looking for a long term relationship with that special someone. I've been riding the waves solo for a while and hoping to get back out there again.
About Me:
I'm a short 5'3'' African-American female in NYC.
I'm an avid podcast listener- enjoying various podcasts from the following genres: politics, comedy, drama & travel. I'm attempting to enter the audiobook space, but I've always preferred physical books more.
I enjoy video games! The first game I ever played was Pokemon Red for the GBC and I haven't looked back since. Currently trying out Hades 2 on the PC. I also own a Nintendo Switch and a PS5.
My long-term goal is to travel more- I have some trips planned for the rest of the year. I aim to go to Hawaii, Greece, Spain, Japan, & Italy hopefully next 5 years.
I'm a social worker in NYC. It's a lot of fieldwork weekly but I'm able to do some good in the world and help the elderly population. What jump started my goal of going into social work was watching many elderly family members in my family fall into the cracks of our failing social services system.
I enjoy reading fiction novels, particularly anything mystery, adventure & romance genres. I also own a few comic books (mainly Marvel comics).
I'm looking to make memories & have lots of laughs with the right person.
You must be between 27 and 35 and reside in the NYC/Long Island/Westchester or the JC/Hoboken/North Jersey area. I am NOT seeking anything long-distance. If anything in my posts sparks interest, please feel free to share a blurb about yourself, your age, and your hobbies.
submitted by Amatikaiya to r4r [link] [comments]


2024.05.14 00:58 WolvesIn5 I got banned from r/nuggets because I posted this...

In a comment (not a post) after Game 1:
"Cleary I'm a die-hard Raised By Wolves fan-for-life (and have waited a loooong time for a team this good), but I've always liked the Nuggets from way back in the day with Dikembe Mutombo and all those great Carmelo years/teams.
That said, all the doom and gloomers need to fall back. Wolves/Nuggets is just a terrific match-up, a real chess game between two teams with almost identical regular season records, a regular season split, and a coaching/operations connection. We're in for a real treat and probably the best series in all of this year's NBA playoffs. Last night's game was CLOSE, and both teams didn't even play their best. Buckle up for a fantastic voyage.
Root for your team, don't be doomy, and enjoy this epic battle. 🐺🆚️⚒️"
submitted by WolvesIn5 to timberwolves [link] [comments]


2024.05.14 00:52 Txendu242 Beatrice, emissary of the flock

Prompt: Beatrice accomplishes at least two prompts, the “Tell me a story” by having story connections with Swan and Quinn with exclusive in-game interactions with them and the “Written by a different style” by having a passive ultimate. I think she also accomplishes the “Contrasting parts” by being a Marksman Catcher (Role that currently only Jhin have)
Region: Noxus
Class: Marksman, Catcher
Role: Bot
Resource: Mana
Range: Ranged
Damage type: Attack damage
Physical appearance:
Beatrice is a woman who wears a full armor with a striking dark red coloration, her helmet completely covers her face and is shaped like the head of a raven but without visible eyes, the helmet is open on the back side, revealing long dark-green hair, she wears a cape made of black feathers and wields a bow made of the same dark red metal as the armor.
Base statistics:
Health: 592 +98 (= 2.258) Health regen: 3,65 +0,55 (= 13) Mana: 325 +50 (= 1.175) Mana regen: 8,5 +0,75 (= 21,25) Armor: 26 +4,7 (= 105,9) Magic resist: 30 +1,3 (= 52,1) Attack damage: 55 +5 (= 140) Attack range: 600 Movement speed: 330 Base AS: 0,625 Bonus AS: +5%
Ratings:
Damage: High
Toughness: Low
Control: Medium
Mobility: Medium
Utility: Low
Abilities
Passive: Eyes of the mureder
After damaging an enemy champion with an ability, they are revealed for 6 seconds.
Q: Raven shoot
Beatrice shoots a cluster of darkness in the shape of a raven in a straight line, dealing 60/90/120/150/180 (+60/70/80/90/100% AD) attack damage and slowing all affected enemies by 30% for 3 seconds.
Cost: 60/70/80/90/100 Cooldown: 12/10,5/9/7,5/6 Range: Line of 800
W: Carrion frenzy
Beatrice jumps toward the chosen direction and increases her attack speed by 40/55/70/85/100% for 4 seconds. If Beatrice scores a takedown while this effect is still active, the attack speed increase duration is refreshed. The initial jump can not go through walls.
Cost: 100 Cooldown: 20/19/18/17/16 Range: Line of 400
E: Dark plummet
Beatrice fires a shadow clump in the form of a raven skyward that after 2 seconds, it strikes the chosen destination, dealing 90/130/170/210/250 (+80% AD) attack damage and stunning the damaged enemies for 2 seconds.
Cost: 80/85/90/95/100 Cooldown: 12/11/10/9/8 Range: Circle of 1000 (Target range) Circle of 200 (Raven's plummet)
R: Demonic awakening
After this ability is learned, Beatrice will periodically be engulfed by demonic energy, making red light and sparks come out of her body, when this happens, her next ability will be powered up:
R+Q: Raven shoot
Now, after the ability reaches the target location or its maximum range, a non-intractable Raven will stay in that zone for 3 seconds, channeling a beam against the closest enemy champion, rooting and slowing it by 30/45/60%.
(If there is an ally Swain in this game, if the Raven have channeled at least 1 enemy champion, it leaves a Soul fragment when it disappears)
Range: Circle of 400.
R+W: Carrion frenzy
Now, the distance traveled by the initial jump is increased, can jump through walls and her attack range is increased by 100/150/200 as long as the attack speed increase effect is active.
Range: Line of 600/700/800.
R+E: Dark plummet
Now, when the Raven strikes the floor, it releases a wave that deals the same damage and slows all affected enemies by 30% for 3 seconds.
(If there is an ally Swain in this game, every enemy champion damaged by this ability leaves a Soul fragment)
Range: Circle of 400/500/600.
After damaging an enemy champion with an ability, reduce by 1 the cooldown of this ability.
(If there is an ally Swain in this game, when he gains a Soul fragment near Beatrice, also reduce 1 second the cooldown of this ability)
Cooldown: 30/25/20 Range: Circle of 1200 (Ally Swain Soul fragment gain)
Special event: In-game mission:
If Beatrice and Quinn are in the same match but on opposite teams, when they both reach level 11 and are both alive the Battle of the elite avians begins.
If Beatrice scores a takedown on Quinn while she is paired up with Valor or within 5 seconds they break apart with Behind enemy lines, the cooldown of Demonic awakening is permanently reduced by 5 seconds.
If Quinn scores a takedown on Beatrice while she has Demonic awakening ready or within 5 seconds she uses a powered up ability, the channel to pair up with Valor with Behind enemy lines is permanently reduced by 1,5 seconds.
Lore:
The armies of Noxus have small elite groups among them that serves exclusively a specific high-ranking persons, one of them, at the orders of the grand general, Swain himself, was known as “the black capes”, composed by five members, one of them was Beatrice, known in all the empire for having the sharpest aim in the empire as a whole.
One day, the black capes were sended on a mission to solve a problem some foot soldiers were having in the Western border, some Demacian rangers were infiltrating Noxian territory and systematically taking out their patrols in crucial spots. furthermore, two Ranger-knights were part of this group, one of them being their chieftain, eliminating them would erase the danger the Demacian rangers represented for quite some time, and so, the black capes were mobilized to assassinate them, after all, Demacian rangers are not only formidable foes by themselves, but they also count with the help of their animal companions, making them even tougher opponents to deal with.
After analyzing the places where the Demacian rangers have striked, the Noxian soldiers were able to triangulate their position, a small forest in the middle of nowhere, the Demacian rangers were trying to have the highest advantage they could by fighting in terrain they had mastered, despite this, the Noxian soldiers went after them anyways, in less than half a day, all the available Noxian soldiers got the forest surrounded and the black capes went inside it.
While the black capes were exploring the forest, suddenly, something caught the attention of Beatrice's eye; a big, blue eagle, sitting on a branch. Beatrice could feel something was wrong with that bird, it was looking right at them, it was no coincidence and she soon realized it was one of those ranger's animals, she quickly pulled her bow, but before she could begin to take aim, the eagle flew away and emitted a loud shriek and, within seconds, a round of arrows came from the foliage towards them, despite the surprise, all members of the black capes could dodge them, but the others rangers jumped out of their hiding spot and attacked them, Beatrice fired skyward a special arrow that leaves a trail of red dust, that was the signal for all the other Noxian soldiers to charge towards them, even with the skills the rangers had, they could not defeat so many enemies.
The Demacian rangers started with the upper hand, attacking the black capes from all side, but that situation changed when the Noxian foot soldiers arrived, the amount of troops was overwhelming for the rangers and their solid formation quickly began to crumble with a single casualty, the rangers scatters, desperately trying to end up victorious in this battle, and Beatrice decided to climb up a tree to get a better sight range and hunt down the remaining rangers, from up there, she could see the same azurite eagle from before flying toward her, carrying a ranger with a crossbow on its talons, Beatrice attempted to shoot them down, but, despite her superb accuracy, that eagle managed to dodge all of her shoots and to jump to another branch when the ranger fired back, when Beatrice could finally fire again, she aimed directly for the ranger's hearth, but that was merely a feint, when the eagle got ready to dodge once more, Beatrice changed the trajectory of her shoot, firing an arrow that pierced through one of the eagle's wing, severely wounded, the eagle had no other option but to land, but before that, it flew over Beatrice and the ranger-knight jumped off the eagle to attack Beatrice hand-to-hand, despite not being her expertise, she was able to defend herself against that ranger-knight, while on the middle of the confrontation, suddenly, the ranger-knight whistled, and despite the injury, her eagle flew towards Beatrice once more and clawed her eyes, making Beatrice lose her balance and fall down the tree, hitting her head and falling unconscious.
Some days later, she finally woke up, but something was very wrong with her, she had her eyes wide open, she could feel that, and yet, she could not see anything. That blasted ranger's bird had scarred her eyes and blinded her. While Beatrice was still trying to figure out how to react to this, a nearby soldier informed her about the situation, they were in a carriage and were being escorted back to Noxus, they managed to defeat the Demacian rangers and kill seven out of the nine that were in that forest, but they also suffered a lot of casualties, including the other four members of the black capes. Beatrice was in shock, in a single day she had lost everything, her most powerful asset and all of her trusted companions, a mix of awful emotions started tormenting her, anger, sadness, resentment… She was unable to even articulate a word and suffered in silence until they arrived at the Noxian capital. A helpful soldier escorted her to the doctors where they confirmed Beatrice's worst fear: They were not able to cure her blindness.
After hearing that, she took a decisions, with the aid of the same soldier, she went to have a conversation with her gran general, Swain, when they arrived at his place, she was informed that Swain was already expecting her and she could pass, when Beatrice got inside his office, before being able to say a single word, she immediately fell on her knees and started apologizing for her current state while tears ran down her now useless eyes, after some time of time, Beatrice said she had one request for her grand general, for him to execute her, for she is unable to be of use to the empire of Noxus, now that her vision had been taken away.
After hearing that, Swain produced the first sound he made since Beatrice had entered his office, by sighting to that extreme request she was making, after that, he got up and walked towards her, slowly but firmly, when he was in front of her, he asked if she wished to still be of use for Noxus, Beatrice insisted that she could not do that in her stat, and to that, Swain answered by repeating the exact same question. Without even questioning what that use could be, Beatrice said she wishes to serve Noxus until the last of her days. After that affirmation, Swain placed his hand on her head. A very weirdly-shaped hand, it felt more… like a claw. Before being able to think about that for much, a strange and painful sensation went through all of Beatrice, like if a thunderstorm was happening inside her body, after that sensation stopped, she… could see again. Although overjoyed for a moment, she realized something was wrong… she was seeing herself. Swain explained he had integrated her in his flock of ravens, that their consciences are now linked and she could see through them, after that brief explanation, Swain asked this time if she still wishes to serve him. Still disoriented, Beatrice, while smiling, answered that that would be her greatest honor.
submitted by Txendu242 to LoLChampConcepts [link] [comments]


2024.05.14 00:46 TooZeroLeft A Halo What-If I just thought about: What if Halo 4 and Infinite were one and the same story?

Another topic of mine inspired me to think this What-If. In an alternate timeline, I think this idea would be very interesting, even though I love the Didact and a lot of 343 Forerunner lore additions (+ I think the Forerunner Trilogy is very well written), I still feel stuff got too convoluted to a point where I sometimes wonder what if the games ignored all that stuff.
This is just a What-If, I don't think the Forerunner books or Halo 4's story are bad, this is just a thought I had after seeing the similarities between 4 and Infinite.
Now for the question, What If Halo 4 and Infinite were one and the same?
Chief and Cortana still fall to Requiem, but the Banished are the main threats. Now, in this What-If, imagining 343 decided to stick to the original idea of leaving Forerunners as Humans or at the very least keep the mystery, the Harbinger, Endless and Skimmers are still the new threat, and 343 would build them in the game and future stories/lore, still giving us this new threat/new species, while at the same time keeping the Forerunners and the Flood as mysterious. The Prometheans would still be kept, here as the Forerunner machines that contain the Endless in Requiem, but in this alternate scenario their design would be much more reminescent of Bungie's Forerunner sleek design (looking similarly to the concept art of the Prometheans in the fan project SPV3.3).
Now the story could pretty much play almost the same to Halo 4, but with Infinite additions, such as Chief and Cortana (instead of the Weapon) being against the Banished, the Endless, the Skimmers and the Prometheans, helping the UNSC forces, crew of the Infinity and SPARTAN-IVs taken by the Banished. We still keep the core human characters such as Del Rio, Esparza, Lasky, Palmer, whereas Escharum would still lead the Banished forces on Requiem, with Atriox as the ominous leader in the shadows we see via videos and lore. We still keep the storyline simple by removing the Forerunner lore but still make the future interesting with the Harbinger and Endless (though we could remove them as being "worse than the Flood", but their immunity against the Array is interesting and could be kept). The emotional core of the story would still be the same with Cortana dying, Chief having to come at terms with his humanity, and his more close connection with Esparza through the history and then Lasky at the end could play very well.
Spartan Ops would then also naturally also work with a more open sandbox environment like Infinite, but in this What If, the environments wouldn't be exclusively Infinite-like since Requiem is a much more diverse biome.
I'm not a good writer at all and I could combine/put these ideas much better together, but these are just quick thoughts about an alternate story where these two games would be one and the same.
submitted by TooZeroLeft to halo [link] [comments]


2024.05.14 00:40 ComposerNo5454 Roomate waking me up. HELP

One of my roommates constantly plays video games throughout the night (usually until 2 am in the morning). Before I continue, I just want to clarify that I completely understand constant gameplay. As an avid player of sims 4, I understand how time can simply pass by very quickly. However, my roommate plays all day and all night. I really wish I was exaggerating. It’s even worse now since it’s summer break.
Anyways, the problem is that he talks to his online friends with a “daytime voice level” even at night- 11 pm-2 am. At such late times of the night and early morning, that voice level can become quite loud.
He plays in the living room and my room is right next to it. I can hear everything he says. I wake up very early (either 5:30 am or 6 am) for work, so my sleep is very important to me so I don’t fall asleep on my drive to work. I have been constantly falling asleep and then getting woken up again by the sound of his voice. If he whispers or talks softly, I’m able to fall asleep. But that usually isn’t the case.
I have texted him twice on two different occasions and have physically confronted him three times about him quieting down. He still disrespects my need for quiet. It’s getting very frustrating and I don’t know what to do. I’ve tried playing rain sounds to mask the noise but it doesn’t usually work. It’s hard being nice when I don’t feel heard or respected. I want to just get up and turn his Xbox off in the middle of his game at this point.
Any suggestions as to how to go about this without causing a dumpster fire??
submitted by ComposerNo5454 to badroommates [link] [comments]


2024.05.14 00:39 SolidusSnake57432 (FNV) TTW mod support-I may have went a bit crazy with mods and now need help to fix the mess ive made. Was working until i installed Dyanvision and a few other mods. Now CTDs upon loading into a worldspace. pls help(removed ENB for Reshade as i was told it helps with performance)

Load order

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
NavmeshOverhaul.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Vanilla Enhancements.esm
Main And Pause Menus Overhaul.esm
Uncut Wasteland.esp
Rebuild the Capital.esm
Functional Post Game Ending.esm
TTW Reputations.esm
MoreMojave.esm
SSTIndustrializedSloan.esm
TLD_Travelers.esm
AWorldOfPainFO3.esm
Regulators.esm
SSTGroundedRangerStationCharlie.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
A Trail of Crumbs.esm
TTW New Vegas Speech Checks.esm
Home and Safehouse Tweaks.esm
mil.esp
Functional Post Game Ending - TTW Patch.esm
TweaksTTW.esm
Tactapack.esp
mil_Add-On.esp
Bad Touch.esm
[RWM]-Complete.esm
RtC-Hotpatch.esm
DYNAVISION 3.esm
Home and Safehouse Tweaks - TTW Addon.esm
Impostors and LOD Flicker Fix.esp
TTW FaceGen Fix.esp
MigSpeedFix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
FOVSlider.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
3DGrenadeIndicator.esp
QuickSelect.esp
JustAssortedMods.esp
TTW Ultimate Invisible Wall Remover.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
Root 'n Loot.esp
Casino Exchange All.esp
Rebuild the Capital - No Pony Express Boxes.esp
TTWZetaRewards.esp
JIP Companions Command & Control.esp
MigArmorDegen.esp
WeaponRequirementSystem.esp
ImmersiveRecoil.esp
DynamicWeaponSpread.esp
DWS_JAM_patch.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
Supplemental Ammo Crafting.esp
Enhanced Movement.esp
S6S Perks.esp
ATMOS Ambient Overhaul.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
Friends With Benefits Perk Pack.esp
SP TTW Patch.esp
MMAWOP Patch.esp
GRA Scavenger Hunt Balanced NVSE.esp
Titans of The New West.esp
Titans of The New West - Power Armor Sprint JAM.esp
S6S Ingestibles NO DLC.esp
SSTMojaveOutpostSecurityBooths.esp
AfterglowNeonIllumination.esp
Aid Addon.esp
AK112.esp
B42Dropmag.esp
B42Inspect.esp
B42Bash.esp
B42Descriptions.esp
Player Headtracking.esp
B42Inertia.esp
B42Retrievables.esp
B42 RWMS.esp
New Blood TTW Patch.esp
Natural Interior.esp
TestHK33.esp
NVRA - Uzi.esp
M1C.esp
LaserRifleReplacer.esp
127 SMG Rebirth.esp
JSRS.esp
CharacterKitRemake-Hair.esp
Interior Rain.esp
Interior Rain - TTW.esp
CharacterKitRemakeHHandsFix.esp
RtC-RootnLoot.esp
RtC-TrailofCrumbs.esp
NewVegasQuickStart.esp
JustHitMarker.esp
JustHitIndicator.esp
JustHoldBreath.esp
JustLootMenu.esp
JustBulletTime.esp
JustDynamicCrosshair.esp
Casino Bets - Jackpot Limit and Chips Exchange v1.2.esp
10YearPack.esp
T60Pistol.esp
GhoulPistol.esp
dD - R.B.E.T Main NV.esp
dD - Enhanced Blood Main NV.esp
MCPipBoy2000MK6_clock.esp
HeadShotSplatter.esp
Atmospheric Lighting Tweaks TTW.esp
ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
FNVLODGen.esp
DNWeathers.esp
RTC-DNWeathers.esp
NeutralWeathers_TTW.esp
Realism Redux.esp
Mod list
+DYNAVISION 3 - Total Visual Enhancement
-Dusty Distance Redone
+Desert Natural Realism - Redux
+Blood Trails - ESPLess
+FNVLODGen
+OneTweak for FNV
+The Mod Configuration Menu-Quickfix
+Neutral Weathers - DNW for NVR - NV - TTW
+New Vegas Quick Start
+Natural Interiors
+3D Rain
+Interior Rain
+Interior Rain-Main
+Longer Weather Transitions ESPless
+Simple Total Fog Remover - NVSE
+NillaPlus MIRROR MIRROR 4K 2K 1K
+Real Time Reflections - NVSE
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+Flags HD
+Desert Natural Weathers - NV - TTW
+NillaPlus Crate Expectations 4K (large metal shipping containers)
+NillaPlus Howitz Started--Howitz Going 4K (Nellis artillery)
+NV Compatibility Skeleton
+Fabulous New Vegas-Smile
+Fabulous New Vegas
+10 Year Anniversary Celebration Pack
+Red Rock Canyon Sign HD retexture
+Feral Ghoul Retexture by Koldorn
+Super Mutants HD - 4k Retextures
+TTW Billboards Upscaled Pretty Good HD
+Billboards HD Remade
+NewVegasReloaded
+HQ Freeside Shop Signs
+Goodsprings Sign
+Cottonwood Cove Sign
+Medical Clinic sign
+Strip and Freeside Signs HD Overhaul
-Signs HD - Honest Hearts
+UTI (Upscaled Texture Improvement) - Old World Blues DLC
+UTI (Upscaled Texture Improvement) - Honest Hearts DLC
+UTI (Upscaled Texture Improvement) - Gun Runner's Arsenal DLC
+UTI (Upscaled Texture Improvement) - Lonesome Road DLC
+UTI (Upscaled Texture Improvement) - DLC Projectiles
+UTI (Upscaled Texture Improvement) - Projectiles
+Headshot Splatter
+Explosions Ignore Line of Sight - ESPless
+EXE - Effect teXtures Enhanced
+ETJ Realistic Enhanced Blood Textures
+Enhanced Blood Textures for NV v2_22c
+UTI (Upscaled Texture Improvement) - Decals and Impacts
+Rivet City Signs HD (TTW)
+Paradise Falls HD (TTW)
+Megaton Signs HD (TTW)
+Sunset Sarsaparilla HD
+Hoover Dam Signs HD
+HD Signs Overhaul - Part 3
+HD Signs Overhaul - Part 2
+Street Signs HD Overhaul
+HQ Upscaled posters - Part 2
+Posters HD Remade
+Various Signs HD
+Casino Posters and Signs HD
+Robots HD
+Creatures HD
+Blue metal door retexture
+NillaPlus Wood (Please be mature in the comme
+Honest Barks (new bark textures for maple cedar mesquite and burnt trees)
+Random Stuff HD
+Unique Journals
+Unique Books
+NillaPlus Rebar McEntire (4K 2K 1K)
+Afterglow -- Neon illumination
+TTW - Megaton Signs Redone
+FNV TTW AIO - Interface Upscaled
+White Horsenettle HD
+Clocks HD
+Food HD
+Broc Flower HD
+Xander Root HD
+Vanilla Graffiti Redone
+Great Khans Graffiti Redone
+FNV-TTW Graffiti Redone
+NillaPlus Vault Doors 4K (FNV - TTW)
-Legacy Reborn - Quality Edition
+Contrasted LOD Noise Texture
+Impostors and LOD Flicker Fix
+Simply Upscaled Grass
+Mobile Pip-Boy Light - NVSE
+Pip-Boy 2000
-Visuals_separator
-ExRB - Extended Roombounds
+Collision Meshes
+TTW Ultimate Invisible Wall Remover
+JSRS Sound Mod 2.0
+ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
+ATMOS Ambience Overhaul-main
+ATMOS Ambience Overhaul
+Sound Extender
-Optimizations_separator
+Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More
+New Blood
+Sweet Consumables
-Hardcore_separator
+HQ Ranger Hat
+Titans of The New West
+Lily Outfit HD
+Clothes HD - Kids
+Clothes HD - Unique
+Clothes HD - Brotherhood
+Clothes HD - Powder Gangers
+Clothes HD - Doctors
+Clothes HD - Gamblers
+Courier Duster HQ 4K
+Clothes HD - Prewar
+Clothes HD - Kings
+Clothes HD - Workers
+Clothes HD - Wasteland
+Physically Based Rangers
+Glowing Ranger Visors
-Armor_separator
+New Vegas Animation Overhaul Guns
+M1 Carbine (KNVSE)
+FNV Clean Animations - Auto-Axe
+FNV Clean Animation Sets - Laser Rifle
+FNV Clean Animation Sets - Grenade Rifle-Main
+FNV Clean Animations - Explosive Mines Pack
+FNV Clean Animations - Grenades Pack
+Assume the Position - An Unarmed Animation Overhaul - Part 1
+FNV Clean Animations - Minigun
+FNV Clean Animation Sets - Grenade Rifle
+FNV Clean Animations - Throwing Weapons Pack
+FNV Clean Animations - Ripper
+FNV Clean Animations - Fat Man
+FNV Clean Animations - Grenade Rifle Redux
+FNV Clean Animations - Alien Disintegrator
+FNV Clean Animations - Grenade APW
+FNV Clean Animations - Incinerator
+FNV Clean Animations - Rock-It Launcher
+FNV Clean Animations - Missile Launcher
+Butcher Pete Complete - A Melee Animation Overhaul
+Wasteland Warrior - A Melee Animation Overhaul
+Laser Pistol 3rd Person Latch animation fix
+Grenade Launcher - 3rd person bug fix
+No Reload Cancelling
+Hit - Anti-Materiel Rifle Anim Set
+Hit - B42 Interact Skinning-Human
+Hit - B42 Interact Skinning
+B42 Weapon Inertia
+Retrievable Throwables Reforged
+MadAce's Ragdoll compatibility patch
+Player Headtracking
+B42 Melee Bash
+B42 Inspect - aka Animated Ammo and Weapon Condition Checking
+B42 Dropmag and One in the chamber
+B42 Inject - Animated Item Use - ESPless
+B42 Optics - ESPless
+WAP B42 Optics Patch
+B42 Loot - Animated Physical Item Pickup - ESPless
+B42 FireMode - Selective Fire and First Shot Precision - ESPless
+B42 Interact - Animated Items and Interactions Framework - ESPless
+Hit - Lewis Gun Anims
+SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle-
-Animations_separator
+Gauntlets Debulked
+NVRA - Uzi-4k
+NVRA - Uzi
+NVRA - HK33-4k
+NVRA - HK33
+Physically Based Plasma Rifles
+Fallout TV - The Ghoul's Handcannon
+WAP Year One and Bonus
+Laser Rifle Rebirth
+WAP 12.7 SMG Rebirth-4k
+WAP 12.7 SMG Rebirth-Reticle Fix
+WAP 12.7 SMG Rebirth
+WAP Lever Action Shotgun-4k
+WAP Lever Action Shotgun
+WAP F4NV Recharger Weaponry-4k
+WAP F4NV Recharger Weaponry
+WAP Single Shotgun-4k
+WAP Single Shotgun
+WAP 12.7MM Pistol-4k
+WAP 12.7MM Pistol
+WAP Grenade Launchers
+WAP F4NV Laser Pistol and Pew-Pew-4k
+WAP F4NV Laser Pistol and Pew-Pew
+WAP Laser RCW-4k
+WAP Laser RCW
+DKS and Friends
+WAP - F4NV .44 Magnum Weaponsmith
+WAP - F4NV .44 Magnum-4k
+WAP - F4NV .44 Magnum
+WAP Bozar and LMG
+WAP Year One and Bonus-4k
+Tactapack
+Another Millenia
+Another Millenia Gun Add-on
+T60P - Power Armor Sidearm-NVAO patch
+T60P - Power Armor Sidearm
+Classic AK-112 - The Adytum Rifle-SYNC animation patch
+Classic AK-112 - The Adytum Rifle
+NVRA - M1 Carbine-4k
+NVRA - M1 Carbine
-Weapons_separator
+B42 Descriptions aka Pip-Info
+Character Kit Remake - Teeth
+Improved Vanilla Male Body
+Character Kit Remake - Hands
+Improved Vanilla Male Body - Seamless - 4k-f3
+Character Kit Remake - Hands-IVMB
+Character Kit Remake - Hair
-Character Kit Remake
-Character Kit Remake TTW Facegen
-Character Kit Remake - Uncompressed Faces
-Character Kit Remake-IVMB
-Character Kit Remake Facegen Patches For Many Mods-The Living Desert
-Character Kit Remake Facegen Patches For Many Mods-Uncut NV
-Character Kit Remake Facegen Patches For Many Mods-Sweetpain
-Character Kit Remake Facegen Patches For Many Mods-MoreMojave
-TTW Character Kit Remake Facegen Patches For Many Mods-Rebuild The Capital
-Character Kit Remake Facegen Patches For Many Mods-FPGE
-Character Kit Remake Facegen Patches For Many Mods-EVE
-Character Kit Remake Facegen Patches For Many Mods-AWOLP
-TTW Character Kit Remake Facegen Patches For Many Mods-The Regulators
-TTW Character Kit Remake Facegen Patches For Many Mods-A Trail of Crumbs
+IHWT - Improved Heavy Weapons Textures
+HIPControl - Weapon Idle Position Adjuster - ESPless
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+GRA Unique Weapons Relocated
+TTW The Regulators
+TTW A Trail of Crumbs
-TTW - Wasteland Supplements-Uncut Extra Collection
+TTW - Wasteland Supplements-Uncut Wasteland
+Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition-Hotpatch
+Rebuild the Capital
+MoreMojave- AWOLP
+MoreMojave
+Sweet Pain NV-TTW Patch
+Sweet Pain NV
+Improved Security Booths
+Grounded Ranger Station Charlie
+Industrialized Sloan
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+TTW A World of Pain for Fallout 3-JIP CCC Avatar
+TTW A World of Pain for Fallout 3
+Uncut Wasteland
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Functional Post Game Ending
+Content_separator
+Realtime Weapon Modding System
+Essential Vanilla Enhancements Merged
+Higher Casino Bets - Jackpot Limit and Chips Exchange
+Friends With Benefits Perk Pack
+Sweet Perk Overhaul
+Sweet 6 Shooter Perks - TTW - NV
+Enhanced Movement
+Enhanced Movement-Ini
+New Vegas - Enhanced Camera
+Supplemental Ammo Crafting
+Combat Enhancer Updated
+Sweet Dynamic Detection System
+Weapon Jamming Tweaks - ESPless
+Reload Reloaded
+Dynamic Weapon Spread 2.0-JAM Patch
+Dynamic Weapon Spread 2.0
+Immersive Recoil 2.0
+Weapon Requirements System
+Real Weapon Mods 2
+ADO - Armor Damage Overhaul
+Home and Safehouse Tweaks
+Perk Styled CCC Icons
+JIP Companions Command and Control
+TTW - Mothership Zeta Rewards
+TTW New Vegas Speech Checks
+TTW Reputations
+TTW Merchant Supply Expansion-Flak
+TTW Merchant Supply Expansion
+Hardcore Perk Every Level
+TTW - Wasteland Supplements-Tweaks for TTW
+TTW - Wasteland Supplements-MAPMO
+Casino Exchange All
+Better Caravan
+Root 'n Loot TTW
+Tweaks for TTW
-Gameplay_separator
-Radiation Visuals
+Drowning Visuals - ESPless
+Quick Select - A Zelda BOTW Style Quick Menu
+3D Grenade Indicator
+Item Cards
+Pip-Boy UI Tweaks
+High Res Local Maps
+Simple Maps
+TTW Goodies
+Pop-Up Message Icons
+Map Marker Icons
+Consistent Pip-Boy Icons v4
+Consistent Pip-Boy Icons v5 - Reputation
+Consistent Pip-Boy Icons v5 - Addendumb
+Consistent Pip-Boy Icons v5 - Dynamicon
+Consistent Pip-Boy Icons v5 - Extension
+Consistent Pip-Boy Icons v5 - Weapons
+Consistent Pip-Boy Icons v5 - Items
+Consistent Pip-Boy Icons v5 - DLC's Items
+Consistent Pip-Boy Icons v5 - Apparel
+Consistent Pip-Boy Icons v5 - Framework Plugin
+Vault Boy Paper Doll
-3rd Person Camera Overhaul
+High Resolution Screens
+Vanilla Fonts Revisited
+Recent Loot Log - ESPless
+JDC - Just Dynamic Crosshair
+JLM - Just Loot Menu
+JBT - Just Bullet Time
+JHB - Just Hold Breath
+JHI - Just Hit Indicator
+JHM - Just Hit Marker
+B42 Notify - Corner Messages Overhaul - ESPless
+MAPMO - Main and Pause Menus Overhaul
+Cursor Unilaterally Matched (NVSE)
+Clean Vanilla Hud
+Simple Power Armor HUD
+FOV Slider
+Sleep Wait Hardcore Needs
-Scum's Considerably Cute Corner Load Wheel
+Main Menu Redone - TTW
+ySI - Pick Up Prompts
+ySI - Sorting Ycons
+yUI - User Ynterface
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
-User Interface & HUD_separator
+Hit - Millenia Animations - Part 2
+zlib Updated - NVSE
+Weapon Mod Description Fix (TTW)
+Viewmodel Shading Fix - NVSE
+Vent Lighting Fix
+Swimming Creatures Fix - ESPless
+PipBoyOn Node Fixes
+Pip-Boy Shading Fix NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+MoonlightNVSE
+Improved Lighting Shaders
+High Resolution Water Fog - Water Aliasing Fix
+High Resolution Bloom NVSE
+Fog-based Object Culling
+Fallout Alpha Rendering Tweaks - NVSE
+External Emittance Fix - NVSE
+Equip and Movement Speed Fix - ESPless
+Depth of Field Fix - NVSE
+ActorCause Save Bloat Fix
+ISControl Enabler and Ironsights adjuster (now ESPless)
+Viewmodel Shake Fix - NVSE
+Smooth True Iron Sights Camera
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+Bad Touch NVSE
+Aqua Performa - Strip Performance Fix
+lStewieAl's Engine Optimizations
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+Improved AI (Navmesh Overhaul Mod)
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
-Collision Meshes-FNV
+TTW
-Bug Fixes_separator
+Cloud Upgrade NVSE
+Climate Control NVSE
+KEYWORDS
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+FNV Mod Limit Fix
+UIO - User Interface Organizer
+kNVSE Animation Plugin
+JohnnyGuitar NVSE - INI Presets
+NVTF - INI Presets
+NVTF - New Vegas Tick Fix
+NVAC - New Vegas Anti Crash
+SUP NVSE
+AnhNVSE
+ShowOff xNVSE Plugin-Settings
+ShowOff xNVSE Plugin
+JohnnyGuitar NVSE
+TTW - Wasteland Supplements-JIP
+JIP LN NVSE Plugin
+Weapon Hotkey Icons
+ROOGNVSE Plugin
+JIP LN NVSE Plugin-Settings
-Utilities_separator
+Fixed ESMs
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
submitted by SolidusSnake57432 to FalloutMods [link] [comments]


2024.05.14 00:39 TooZeroLeft A Halo What-If I just thought about: What if Halo 4 and Infinite were one and the same story?

Another topic of mine inspired me to think this What-If. In an alternate timeline, I think this idea would be very interesting, even though I love the Didact and a lot of 343 Forerunner lore additions (+ I think the Forerunner Trilogy is very well written), I still feel stuff got too convoluted to a point where I sometimes wonder what if the games ignored all that stuff.
This is just a What-If, I don't think the Forerunner books or Halo 4's story are bad, this is just a thought I had after seeing the similarities between 4 and Infinite.
Now for the question, What If Halo 4 and Infinite were one and the same?
Chief and Cortana still fall to Requiem, but the Banished are the main threats. Now, in this What-If, imagining 343 decided to stick to the original idea of leaving Forerunners as Humans or at the very least keep the mystery, the Harbinger, Endless and Skimmers are still the new threat, and 343 would build them in the game and future stories/lore, still giving us this new threat/new species, while at the same time keeping the Forerunners and the Flood as mysterious. The Prometheans would still be kept, here as the Forerunner machines that contain the Endless in Requiem, but in this alternate scenario their design would be much more reminescent of Bungie's Forerunner sleek design (looking similarly to the concept art of the Prometheans in the fan project SPV3.3).
Now the story could pretty much play almost the same to Halo 4, but with Infinite additions, such as Chief and Cortana (instead of the Weapon) being against the Banished, the Endless, the Skimmers and the Prometheans, helping the UNSC forces, crew of the Infinity and SPARTAN-IVs taken by the Banished. We still keep the core human characters such as Del Rio, Esparza, Lasky, Palmer, whereas Escharum would still lead the Banished forces on Requiem, with Atriox as the ominous leader in the shadows we see via videos and lore. We still keep the storyline simple by removing the Forerunner lore but still make the future interesting with the Harbinger and Endless (though we could remove them as being "worse than the Flood", but their immunity against the Array is interesting and could be kept). The emotional core of the story would still be the same with Cortana dying, Chief having to come at terms with his humanity, and his more close connection with Esparza through the history and then Lasky at the end could play very well.
Spartan Ops would then also naturally also work with a more open sandbox environment like Infinite, but in this What If, the environments wouldn't be exclusively Infinite-like since Requiem is a much more diverse biome.
I'm not a good writer at all and I could combine/put these ideas much better together, but these are just quick thoughts about an alternate story where these two games would be one and the same.
submitted by TooZeroLeft to HaloStory [link] [comments]


2024.05.14 00:35 InverseFlash Respect Ichico! (Undead Unluck)

Why should I have to die for this prematurely balding jerk with smelly feet?!

Ichico Nemuri was invited to the Union to be Nico's lab partner back when the organization was first finding its feet. Unfortunately, her Negation promised her an early grave, and she fell head over heels for the science division's brightest mind, Nico Vorgeil. In Loop 100, this led to her death in childbirth. But Fuuko has spun a new tale for the sleepless inventor with a future as bright as her.

Key

Scaling
  • Nico Vorgeil / Unforgettable
  • UMA Language
Notes
  • Feats are listed in order of appearance. Hover over a link to see the chapter(s) of origin.
  • Feats from chapters up to 132 are from the 100th Loop.
  • Feats from 133 on are from the 101st Loop, with this RT leaving off at 206.
  • Character profile.

Misc

Inventions

Negation: Unsleep

Type: Self-Targeting Compulsory Activation
Tragedy: Falling asleep in public, causing a passerby to be killed saving her from a train.
Yeah she doesn't have any feats with this.
Ichico's Negation prevents her from falling asleep even though her body still gets tired.

I'm always wired and wide-awake! Pleasure to meet ya!

submitted by InverseFlash to respectthreads [link] [comments]


2024.05.14 00:30 torster2 1 Hour of Video Game Facts to Fall Asleep to

1 Hour of Video Game Facts to Fall Asleep to submitted by torster2 to DidYouKnowGaming [link] [comments]


2024.05.14 00:28 MRDOOMBEEFMAN Glob Herman character concept

Glob Herman might be my fav character in comics, he's not in much and often used as a joke but when he's is in a book and taken seriously he is often the best part of the book. Id love to see him in the game (however unlikely it is) and this is my concept for how he could play.
Role: Vanguard
Health: 650
Basic attack: Glob would be a melee character however a more unique version of one, his attacks are slower but the hitboxes would stay out longer, it would also do a decent amount of knockback and if you hit a wall you bounce off it and take damage. The idea would be that since the hitbox lingers you get hit then bounce off the wall and into the hitbox again.
Ability 1: [GLOB OF GLOB] Glob throws a chunk of himself that does medium damage and travels in an arch. no matter if it hits or not the arch carries on until it makes contact with the ground. Once it is on the ground it stays there, there can be up to 4 on the ground at once. The attack itself does a slight amount of knockback and the grounded chunk acts as a trampoline allowing lower mobility character to get to higher ground and works for both enemies and allies.
Ability 2: [BOUNCY DEFENSE] Glob puts up a defensive stance and all projectiles are sent back to the person that shot them. If hit by a melee attack glob gets knocked back a lot but takes reduced damage. Beams still damage him however you still take less damage.
Ability 3: [BEAR HUG] Glob rushes forward, for the first part it glob does high damage and knocks back, after that he grabs whoever is Infront of him. He then squeezes 2 times and throws them.
Ultimate: [BACK AT U] Glob stands still for up to 5 seconds and all abilities no matter what they are get stuck to him including ultimates, then he shoots everything out in a massive explosion of energy equal to all damage taken. if damage taken is less than 100 then it is rounded up to 100. Once in the ult stance he can choose to shoot out the attack at any time but once the time runs out is automatically cast.
Passive 1: [WHAT COMES DOWN] when glob falls from a certain height he bounces up to 90% of the hight he was. This can be stopped by pressing crouch in the air. it increases movement speed and keeps going until glob is too low to the ground. he loses more and more height each bounce losing
Passive 2: [REBOUND} projectiles have a 20% chance to bounce back at the opponent. the damage is still taken but the projectile size doesn't matter. all except ultimates like Namor's can be bounced back.
The team up moves use characters that were leaked and as such ill use spoiler text, if you don't want to see the leaked roster then don't click.
Team up 1: [ON FIRE] when The human torch presses z in range of glob it will activate, Glob is engulfed in flame and all attacks to damage overtime for however long glob touches you. after 30 seconds however glob will receive damage overtime too. it can be extinguished by using grab or by human torch manually.
Team up 2: [FAST BALL SPECIAL] if Wolverine is in range glob can pick him up with z (this need to be acepted by Wolverine also pressing z. Then glob will see an arch and be able to throw Wolverine at enemies, doing very high damage.
The main concept behind this move set is to be as unorthodox as he's never been a very ordinary character. He would be a 4 star difficulty character and be useful on teams with less mobility. He also specialises in anti poke/ counter poke and is all about turning the opponents strongest moves into your own. with his knockback he is also hard to get in on but has high cooldowns so once he uses all his tools he can be a sitting duck.
This was a lot of fun and I've been loving seeing the character concepts on this subreddit already and hope more people do it.
submitted by MRDOOMBEEFMAN to marvelrivals [link] [comments]


2024.05.14 00:25 Mysteryp0rtal Interesting dream I had

I had a dream where I was stuck in a mansion owned by a wealthy couple located in the middle of an island. There was no one home so I was free to explore the mansion. I looked outside through the window and the island was filled with white lions all over the island so I didn’t go outside. I also saw a few sheep and rams near the mansion. For some reason the island was mostly just sand with a few patches of grass. As I explored the mansion it had a big kitchen, living room, bedroom, nice bathroom, and a cool gaming room all on the first floor. The walls in the mansion were mostly white and it had a clean and sleek look to it especially in the kitchen. When I explored the second floor there were a few guest rooms, a room covered by a curtain with pink lighting, and a Gundam figure collection room.
submitted by Mysteryp0rtal to Dreams [link] [comments]


2024.05.14 00:24 Brained07 Mets Weather Report for 5/13 - 5/19

Updated at 6:24 pm on Monday
————————————————————————

HOME vs Philadelphia Phillies (M/T)

Monday: Mid to high 50s and partly cloudy
Tuesday: Low 70s to upper 60s and partly cloudy
——————
99% for Monday
99% for Tuesday
————————————————————————

AWAY @ Philadelphia Phillies (W/T)

Wednesday: Mid 60s with near a half an inch of rain falling during the day. It may clear out by gametime, but there are some showers later on again so it’s going to be a minefield
Thursday: Mid 60s again, rain in the morning but should change to overcast skies later on
——————
34% for Wednesday
91% for Thursday
————————————————————————

AWAY @ Miami Marlins (F/S/S)

Friday: The marlins have a dome, and the outside temperature is probably going to be hot because they play in florida
Saturday: see friday
Sunday: see friday
——————
99% for Friday
99% for Saturday
99% for Sunday
————————————————————————
As always, check your forecasts if you’re going to a game, since this thread may not be updated, and the percentages are my opinion based on the information available
Updates will be posted here, but more extensive updates will be in the game threads
submitted by Brained07 to NewYorkMets [link] [comments]


2024.05.14 00:23 Neat_Youth470 Cleansing the vessel

I just watched the Keon’s video on Simone Weil, and was overcome with things clicking into place.
One can be Smeared by temptation , or Seized with the spirit (inspiration).
Temptations play on our insecurities; the vulnerabilities we have to feeling not good enough, monsters, failures. The bullies become the bully, the violated become the violators. It’s a cycle.
When you are able to forgive those who did you the worst of harms, by accepting that they too carry their demons and that anyone of us can fail in fighting them - and able to forgive yourself for doing the same - when you can finally stop using tools of shame and oppression and blame, you can leave your skin on the floor (mask) and break the cycle.
You can be reborn in any moment that you choose Love. Faith don’t get you anywhere on its own, like the allegories of being sent help by god but if you don’t Seize it or recognize it for what it is, that’s on you; and Fear will have you reacting like a rabbit being chased by a dog.
Love is about trust. Not trust in a particular person, just that it can conquer all. Turning the other cheek; refusing the alcohol; setting aside distractions like video games to do work that helps others like cooking dinner with your wife. Coming to bed, or making Saturday, is a truly difficult choice when you are feeling Called.
I believe redecorate is about converting, when you finally realize that the pleasures we are being sold and given are temporary and don’t fill the emptiness inside. The paint and outfits and masks that we wear prevent anyone from knowing our true selves. When the name you were given at birth with all its generational trauma and expectations from others dictated who you were Supposed to Be, the role you were born to fill.
You can’t run away to the Church to hide your crimes. You do have to stand and account for them first, make amends from the harms that you have done by passing on your own pain and responsibility and repent of ever doing them again now that you know the harm it causes. As a parent, as a lover, as a child. Empathy and remorse.
That you cannot sleep Twice and close your eyes to it. You have to be the Paladin now to stay on the path. Repentance.
Finally, you give up your name in a “nontraditional way”. You take the name off a grave of someone who inspires you to stay on that path, because you discard your ego. What looks like a mask, blurry face, is when you actually let all those thoughts and such show instead of hiding them behind what fits in (morph) Your name no longer matters (Nico). Your words can be shared - but your DEEDS speak for themselves. What you show up and do every day and the choices you make are the story telling itself.
I believe “I am Clancy” refers to the concept that we are all Jesus in a sense. A child of god born to human parents. The vessels are all different and the vessels matter. It’s the Point. Something like that? We all matter equally, we all have the capability to choose and to wake up. To stop being driven and to drive our own car, or to switch drivers.
Tyler and Josh, to me, are kind of like Priests. Not just sharing a message, but sharing others messages (remember Level of Concern? It wasn’t just that it’s all going to be okay. It’s that we are all in this together and every single one of our stories matters. The videos that played, the livestream because all the world is a stage).
I see Tyler struggling to basically be the most ethical cult leader that he can be, because that’s what he accidentally became, just by being brave enough to be goofy and scared and share a message that he still believes in although he struggles with his faith in a god he can’t see in a world of suffering. And the “trap” is always going to be there about making it about himself when all he can ever do is make it not about himself because THAT is the message. To reach out to others even in your own pain. To connect, not fall away.
But then he has a wife, and a baby. And now he truly does have something to lose, and something to live for, something to Hold Onto when the road ahead is dark and bumpy, and quiet is violent. His heart was in half for Jenna and now it’s been cut in half yet again. Putting his heart in the backseat and staying awake, cursing how his taxes (contributions to society) didn’t make a smoother road for his love to sleep in peacefulness. Driving the baby around in the car.
To know the only way to make this world better for that baby is to be part of what improves it. To show us what really matters. The future. East is up, tomorrow we can try again.
The Craving makes me absolutely bawl. My life has been reflected in the lyrics of the albums the past five years, as it has for so many of us, and the basis of an intense and ultimately toxic relationship because we both chose fear and control in different ways instead of faith and love, and trust. I was so afraid of change and isolation with the pandemic. The music and message changed me while my ex focused on telling me I was wrong and dismissed my interpretations even when I listened to theirs for hours.
I don’t want to be “right”; just an equally respected part of the conversation. I love how many different elements and cultures and philosophies are part of this world building.
I can’t go backwards or change what I chose, but I can try to wake up from focusing on my own small issues and try to be part of making this world better, by sharing my own sins, fears, and hopes and dreams, my own story, to help others.
I wish I had loved better. I think I am learning. And I had so much hatred of the Church for so many of its crimes, and a corrupted religion especially the patriarchal bits and wars, that I avoided the one thing that has always been there for me to come back to. God.
And I’m not going to get TOO religious here just spiritual - what Jesus preached was only that god is love, that forgiveness is divine, and to treat others as if they are ourselves. If you treat someone like a monster, they will become one. Including yourself. Polarize. It’s not about bad vs good. It’s about Anger’s true name being Grief.
I lost sight of the message. And if I don’t have a home to come back to, I will make a home inside myself for it, and start fresh next semester.
“I am enough, and I always was.”
submitted by Neat_Youth470 to twentyonepilots [link] [comments]


2024.05.14 00:23 SvenExChao Rude druid gets booted (and how to not make their mistakes)

Hey all, I finally had my first reddit worthy experience; it might not be hall of fame horror but it’s packed with lesson to be learned.
Our table in question is an all adult (late 20s to mid 30s) respectfully rated R “friends only” crew. This is the story of how someone went from being in our wedding party to kicked out of our adventuring party.
Our crew: Myself, first time DM with a management day job. My spouse, Fighter, who’s a brand new player. Another married couple: Land Druid and Wizard, who generally host the game. Wizard and Land Druid have a kid who's great and only relevant for context on some of the bad behavior later. And finally our star of the hour, a Moon Druid problem player I'll be referring to as Rude Druid.
The story begins before Fighter and I were married and I had gotten into playing at a virtual 5e table with some work colleagues during the quaren-times. Once we all got our "go outside pass" I decided to try my hand at running a table. Fighter and I were not yet living together and we'd made a friend through an app who definitely had some "quirks" but was a fun hang and we had a lot of shared interests, one of which being tabletop. The three of us had discussed getting a 5e game rolling if we could fill out a party and Rude Druid previously was a "forever DM" so was excited to get into the player seat even though it would mean commuting about an hour to attend. Fighter met and made friends with land druid and then we all met at a “yard games and hang” party some time later where I and Wizard shared their interest in tabletop and boom-bam-pow a campaign is born. Various members of the group have various neural divergences as well as histories of (lets politely say) big bad events in their past that made a thorough session zero a must. We all agreed on where our lines and veils were and months of happy dice rolling ensue without issue.
Along the way there were some yellow flags:
Since two players were playing druids and crowd control (CC) became a major mechanic, the DM invested in some gridded combat tools and put significant effort into making CC a fun and valuable part of combat and would mix in “smart” enemies and “dumb” ones to allow for the druids to have their awesome moments but not completely take over every combat. Rude Druid constantly tried to break the grid rules of their AOE spells and even got in an open argument with DM who insisted they adhere to the published rules. One such disagreement ending with the classic Rude Druid: “I’d allow it at my table”DM: “We’re not at your table, we’re at my table and we’re following the grid combat rules”That should have been the end of that right? Would you believe the DM had to call out the player for attempting to break AOE rules several more times? Rude druid also used wild shape to access an area unavailable to the rest of the party, which was fine until they then went on to refuse to rejoin the rest of the party and insisted on their own little side adventure. They even refused the party directly asking the player to come back so they could play as well. Eventually the DM said “We’ll now cut back to the party, you may rejoin whenever you feel like it” and had to remind the player about the “don’t split the party” agreement discussed in session 0. Sadly the yellow flags turned crimson and led to some major boundary crossing. While DM had offered their guest room to the druid for nights they didn’t want to drive home, the expectations got out of hand. They first switched from driving to taking public transport, which was their prerogative, but then expected rides too and from the transit station during working hours. The fighter took care of the driving for a while because they worked a later shift and the two were friends. But then the schedule expanded to needed to be taken for food, expecting to go rock-climbing every time, etc etc and the DM’s “you can crash here and head out whenever” turned into an expectation of a 24 hour commitment of the Fighter being the druid’s personal entertainer and driver. Fighter actually left the game for a short time to deal with life stuff and druid tried to guilt other members into taking over the extra driving, which we all refused. Rude druid is also the most disgusting eater that I’ve ever experienced in my life and both I and another member of the party have misophonia which we’d brought up multiple times making it clear “this is extremely unpleasant for us. Please get it under control”. The sound effects got so bad the hosts had to resort to BANNING snacks from DND night because it was impossible for 2 of us to participate in the game. I promise you, it was so bad you’d have done the same.In the midst of all this DM and Fighter got married, navigated some difficult decisions on housing, moved in together, and now DM no longer had a spare room to offer. Shortly after moving in fighter had two major illnesses that included multiple trips to the hospital and the DM made it clear that the offer of a spare room was no longer on the table for obvious reasons. We all expected the druid to control their alcohol consumption and drive themselves home after the sessions. Rude druid instead invited themselves to crash at the host couple’s house and forced an extremely uncomfortable “that’s not okay, we don’t really do that”. It’s at this point that I’ll remind you that the host couple has a kid and I’ll roll the clock back to a point in time when rude druid quit their job. While telling the story included details that used explicitly violent language. We assumed it was probably hyperbole, but several of us have experienced violence in a way that makes us very not okay with what they were saying. We expressed that sentiment at the time making it clear none of us were ok of threats of violence, even if they weren’t genuine. Rude druid went on to reiterate their anger several more times at various different sessions and to this date I don’t they would have done anything violent but it was WAY over the line and NOT the kind of person you welcome into your home with a young kid. Yet they still seemed completely shocked when trying to stay over at their house was met with a hard no. And finally came the day that we all had enough and the decision was made not to invite them back. Two members of the party were in the final semester of advanced degrees on top of their full time jobs and made it known that they needed to pause the game until after finals because they didn’t have the time or mental energy to commit to the game. The DM and other player immediately understood, wished them the best, and agreed to shelf the game until after graduation. Rude druid did everything in their power to guilt them into continuing to play stating that it would be “good for their mental health” despite this player being the exact opposite of who you’d want mental health advice from. Around this same time the entire crew also attended the DMs birthday party where Rude Druid tried pressuring DM and Fighter to stay while over imbibing in various substances legal in the state this story occurs. This player had to have a pipe physically taken out of their hands and told “you have to drive home, sober up” after repeatedly helping themselves to another attendees scoobie snacks and being an outright jerk to a number of other people in attendance. We had to do a bit of an apology tour with other good friends who were rightly pissed off at various drunken selfish antics and promised that they’d never have to deal with rude druid again.
Our collective limits had been reached, all the other party members got together and unanimously agreed to 86 the player from all of our lives. I wish rude druid the best and I truly hope they can learn to ever consider anyone other than themself, but I for one will not be there to see it.
Happy ending: the players all graduated with flying colors, the game is back on, and rude druid’s character has technically become an NPC that’s “over there” but honestly won’t ever come up again. The game lives on and the rest of us are still good friends with a newly raised bar for what it takes to sit at our table.
As promised, here’s a few easy rules to live by so that you won’t ever experience rude druid’s fall from grace.
submitted by SvenExChao to rpghorrorstories [link] [comments]


2024.05.14 00:22 FCDepressionMax Best way to convert my dead FC into a solo one?

Throwaway because anxiety I guess.
Long story unnecessary context short - I started a small FC with some irl friends at the end of SHB when we started playing, recruited approximately 25 players during early EW with a usual active player count of like 12 a day, and slowly but surely lost a lot of them to time with the EW patches. A lot of players joined us because of one member (one of my irls) who ended up becoming a bit of a "limsa celeb," and he ended up leaving the FC due to a falling out with a random we had grown close with. Mostly all of my friends I had made at that point left after that, or stopped playing overall. I'm now left with quite frankly a gorgeous small FC house with perfect plot placement, and 0 players online most days. If not for the house, I would have transferred leader and jumped ship myself a long time ago.
I would love to wipe the remains of the FC so it is just my irl partner and I (original founders) for when we start playing more again during DT, or even just have an alt hold on to the house as a venue while I find a more active company for our mains. Unfortunately for my anxiety, we still have 2 members who do log once every week or two (everyone else is a year+ or dead alts of former members). I don't really talk to them at all, but I also feel like just giving them the boot without a word is rude. Only one has a private FC room, but they have not touched it since joining and it has less than 10 pieces of furniture inside. They both play solo entirely anyway to a point I'm shocked they haven't just already left themselves...
What's my best route to go about this? I would send them both in game mail, but one of them never even made it onto my friends list. Should I add them? Send them gil as compensation? Just boot them? How would you feel in this situation? What do? :(
submitted by FCDepressionMax to ffxiv [link] [comments]


2024.05.14 00:22 GreatJothulhu Microsoft 3D Movie Maker & Project Caligula

Do you remember Microsoft 3D Movie Maker? A free demo of it came with Windows 95. If you really liked it, you could buy the full version on CD-ROM. Basically, you could make your own 3D movies using preset actors, props, and scenes. You could even add your own dialogue & sound effects using the computer's mic. It was such a hit that it developed its own cult fanbase.
A little-known fact is that if you go to the intro page of the talent book and type in “socrates,” you'll find a live-action featurette on the making of 3D Movie Maker, originally known as “Project Socrates" to the developers. It's a pretty fun watch, and I highly recommend it!
What I do not recommend, however, is “Project Caligula.”
I am (very begrudgingly) going to explain the process by which you can access Project Caligula. To start, you must make a movie, choosing Misty City as the scene, and the small café as the camera angle. As a prop, select the sphere, color it red, flatten it all the way, and put it under the left most table. As actors, select S'kelly and Augustin. Change Augustin's outfit to the tuxedo and put him in front of the café door, between the tables. Place S'kelly horizontally at his feet. You can do this using the adjustment tools in the part of the toolbar that is initially covered up.
Next, change the music to “Geist Evil Theme.” Select the Sound effect “Laugh Maniac" and place it on Augustin. Finally, make his action “At Rest" and have him stay like that for EXACTLY 17 frames.
Conclude by clicking “New Movie.” A prompt will ask you if you want to save your movie. Do so and save it as “caligula” (all lower case, no quotes). When the screen comes up, go to “Open Movie" and select caligula. Unlike other movies, whose preview pics are the first frame of the film, the screenshot will be a 3D graphic of the phrase “Welcome To Hell" in the font Bloody (which is not available in the original edition of the game) in front of a black background.
When you open the movie, instead of the preview pic, you will see a blood red background. Again, this is the first of many things you'll see that are not presets of the game. Clicking play will play 21 frames of the screen with an off-key version of Lacrimosa by Mozart playing on piano in the background. The screen will then spiral wipe to the actor Bongo in front of the black background for 13 frames. Then, his skin appears to melt off quite graphically, followed by subsequent layers of muscle, tissue and even organs, until it reaches the skeleton. This skeleton, unlike the default S'kelly, looks eerily... well…
…like it belongs to Bongo.
The shape, lines, and even proportions, are fitted to Bongo's unique build. The music gradually fades, replaced with a crescendo of tortured screams. The skeleton then opens its mouth and says one of the preset lines:
“Those bullies won't bother me now!”
While this IS a line attributed to Bongo, the line is distorted to sound deep and very demonic.
The final thing you see is a text in front of one of the basic backgrounds from the Nickelodeon edition of 3D Movie Maker. The front is hard to read, not only because the color almost completely blends in with the background, but also because it's in a strange font. When translated, it reads:
“Let all those who see this film beware! For whosoever seeks to make it their own shall suffer a fate worse than death.”
I had heard about a member of the 3DMM community who did try to modify the movie, so I found out where he lived to ask him about it. When I got there, the lawn looked like it hadn't been mowed for days, and there was several days worth of mail & papers present. I knocked on the door, but no one answered.
I looked in a nearby window and saw that most of the house was covered in blood, urine, feces, and various entrails. I opened the door only to have the severed torso of the person I was seeking fall towards me. His skin was gone, as were his legs & hips, he was covered in blood, and I thought he was dead.
Until he grabbed my ankle and gasped:
“Why… why won't he let me die?”
“Who,” I asked.
“E… Edgar…”
I called 911 immediately. The doctors made a startling discovery when they examined him: A piece of his brain was missing. According to some psychologists, this part of the brain…
…alerts the body when it dies.
As to the identity of Edgar, according to my research, he was apparently a programmer for Microsoft working on Project Socrates. He was fired for making horrifically graphic movies and later committed suicide. His suicide note read:
“You'll regret this."
I know I did...
submitted by GreatJothulhu to creepypasta [link] [comments]


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