Razorback wristbands power balance

Since we got free progression points reset, why don't we share our thoughts about the best builds for the daily penalty epics? Everyone will get those cards, so let's all get the most out of this reset. I'll start in the body text.

2024.05.15 02:41 Imaginary_Ladder Since we got free progression points reset, why don't we share our thoughts about the best builds for the daily penalty epics? Everyone will get those cards, so let's all get the most out of this reset. I'll start in the body text.

Since we got free progression points reset, why don't we share our thoughts about the best builds for the daily penalty epics? Everyone will get those cards, so let's all get the most out of this reset. I'll start in the body text.
So this is my suggestion for Santos Neymar. Compared to the auto allocate build:
.
  • I sacrificed 4 OA, 4 Acceleration, and 3 Balance (I believe the points' difference of 4 points doesn't matter much after 94.
.
  • I added 6 points to ball control, 5 to dribbling, and 5 to tight possession (more control in tight spaces: easier to guard the ball turn and shoot I guess).
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  • +1 to kicking power to get it from 79 to 80 (orange to green). +1 to lofted pass from 59 to 60. Stats increase in effect after each multiple of 5 (I guess).
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  • Max rating is 100 instead of 101. The rating doesn't actually matter, and it's 3 digits anyway.
.
What do you guys think about this build? And what are your build suggestions for the rest of the free epics?
submitted by Imaginary_Ladder to pesmobile [link] [comments]


2024.05.15 02:38 agro1942 Larger income vs 4 day work week with previous employer?

Will try to make this short with TLDR. At a bit of a crossroads.
TLDR: Is it financially stupid to go back to previous employer if they've approached me (albeit on a better wage than previous) for increased work life balance with new negotating power. Both employers very stable secure jobs.
versus...
Detail...
Background: 15+ years with a longterm stable employer. Worked up into leadership role but hands on technical delivery. Strong network, good work friends. Finally left as wanted to see 'other' workplaces, got a bit bored and push income higher. Left on approx $120K in the last year. Previous employer colleagues/leaders have kept in touch checking in since I left.
Current: Landed job in company about one year in now, WFH 2 days, 180K salary (200K next couple of years). Work is stressful (across many projects, under resourced teams, putting out fires from mismanaged development etc), but I'm delivering really well - learned a lot, but mentally struggling, have had to take a couple of days off as I just couldn't log on. Have met with leadership as my line manager said I'll burn out with how much has been put on me (out of their control) - leadership convo had no concrete answers, just broad 'this is the direciton we are going' around high level roadmaps - but nothing about my actual day to day work. Fair bit of staff turnover in my role - many deactivated person accounts I've come across. Do I push through the pain for the hope of a different role (big organisation)?
Option: Previous employers CEO has been asking why certain technical work isn't being completed anymore, answer was it was me. Been approached to come back - I've had the power to negotiate, was an enjoyble conversation. Salary ~160K (hard cap unfortunately), four day work week, five weeks annual leave, WFH. LSL will resume. No staff. Pick my projects. Hands on technical which I enjoy. Superannuation comparable in both orgs but obviously less with the lower wage. Keen to use the four day work week to look at setting up my own side business (expanding on some ad-hoc freelancing I do for free with friends and family members). However the net loss in income.. and how that compounds over years as well as is it a terrible idea to 'go back' (even though they approached me). Do I get the life balance/sanity back and focus on family/hobbies/my own business? Wife is supportive as she's seen the toll on my mental health but I'm the finance guy in our family and the $'s always keep coming to mind.
Expenses: Probably at our peak spending years, aged approx 40. Teenagers/pre teens in private school (total $25k year). Mortgage ~470K (PPOR val ~900K). No other debts. Super 450k+90k. Wife working part time (50-60k year).
submitted by agro1942 to AusFinance [link] [comments]


2024.05.15 02:38 The__peace__keeper Hello from Roo! Read below for more info!

Hello from Roo! Read below for more info!
Hello All! Todays the day i show off my Micro-Nation! Welcome to Roo! Roo is a democracy founded with deep connection to nature and more traditional lifestyle. Our main goal is to establish a society where a balance can be maintained for the benefit of people and plants. (Not as left winged as it sounds)
Roo’s name comes from a Dog that i grew up with. His name was Buster and he never really barked it was more of RooRooRoo. Hence his nickname Roo! (Unfortunately he passed in April of 2023) so in honor of a life long best friend who’s life impacted me greatly i named my Nation Roo.
Our Flag! For the flag junkies out there our Flag represents Four main things. 1 purple for wealth! As i hope for my Nation to not be rich in cash but in life. 2. The bird. The bird represents the connection to nature and the commitment we serve to protecting. 3. The four Stars around the bird. They represent Power, Prosperity, Protection, Peace. 4. The big star! This Star represents a signal of hope and welcoming to all who seek.
Currently Active duty in the US Navy im hoping to establish a community online and to one day own land. Theres plenty more information that i have planned on piecing together to release.
Please leave any questions or comments on Anything! And any tips on this community of micro-nations i should know!
submitted by The__peace__keeper to micronations [link] [comments]


2024.05.15 02:30 Brahmatells 🌟 Explore the Depths of Spirituality with Brahmatells Store's Authentic Collection! 🌟

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submitted by Brahmatells to Brahmatells [link] [comments]


2024.05.15 02:26 PaladinWorgen Are any of your characters parents? Tell me about them!

So, happy late Mother's Day to all who celebrate it (I don't due to personal reasons (all you need to know is my mom is very abusive and ruined every holiday for me)). So, despite the fact I am making this post for MD, I want to know if any of your characters are parents, whether if their child is still alive or not in their lore. I'll start
Samantha Riden - Human Priest - Samantha is the mother of a 6 year old girl named Annamarie Riden. Annamarie is shy and avoids interaction with strangers. Annamarie wants to be a priestess like her mother. As for the father, the father is a human named Jordan Branson, who is a stay-at-home father while his wife goes out and do "champion-of-azeroth" things.
Tesmara Farwhisper - Night Elf Druid - Tesmara is the mother of one of my characters, Hardle Hawson. Tesmara met Hardle's father, Stonit Hawson, in Gilneas City when the night elves first came to help with their worgen problem. Stonit was infected with the curse and Tesmara used the power of Elune to help him overcome his feral urges (think of it the same way Belyssra helped Genn). What started as a simple "rescue human from worgen curse" quickly turned into a romantic relationship between the two that they kept secret. Until eventually, they both had some wine together, got drunk and created a baby! After Tesmara delivered that child, she noticed that it seemed to have inherited his father's curse (yes I know that's inaccurate (no I will not shut up about me acknowledging the inaccuracy)), so she left early into Hardle's childhood to try to find a reason for this. To this day, she still regrets that choice
Managai Battlesworn - Orc Warrior - After the second war, Managai found a lover and had children with an orc she met in the interment camps, Trarl Battlesworn. After the Third War, they got married, with Managai taking up his surname (her orginial surname is Tuskseeker) and had children, Ahlga, Shada and Irta. Managai was almost never home due to the call of duty of her status as one of the Horde's finest tropes, but she makes it up by spending every second she can with her family. But at the start of the Fourth, an unknown loyalist to Sylvannas hired mercenaries to kill off her family but Irta, who was a infant at the time, managed to survive after Trarl hid her in a hidden location in their farm. The attack was disguised as one being because of the Alliance, while Managai questioned the claim (and looking back, she believes she should have probed further into the claim), nothing was more important in her eyes other than vengeance, but at the same time, she wanted to take care of her remaining child. Unfortunately, she had to give up Irta to the orphanage while she fights in the Fourth War. To this day, she still had not found the courage to re-adopt Irta, feeling like she failed as a mother for choosing revenge over her...
Daerren Young - Worgen Warrior - Daerren has two child: Jason and Emily Young. Jason was 6 years old when the worgen attacked Gilneas City. Emily was brought into the world a few weeks after. Daerren missed the birth of his daughter as he was busy fighting in the Gilneas Liberation War, something he willingly signed up for after his man and beast self was brought to balance. Despite Daerren's job as a representative of Gilneas' strength and having to be a captain of the Gilneas Brigade and the Gilnean Military.
Netherlord Berden - Worgen Warlock- Berden is known for bringing in people with no homes to go to (mostly warlocks) and giving them a father figure to come to when they need one. This act earned him the name of "The Father of Those the Light Abandoned." The first one he adopted was Endox and Kedox Gearhopper (former is a warlock, latter is a shaman), who lost their parents in the Legion War and unforuntely felt alone in goblin society as they do not feel any major greed compared to others. At first, Berden looked down at Endox, but realized the errors of his way. Berden allowed Endox to walk the dark path with him with the condition of leaving it for good after the Legion War (something Endox found a loophole out of by creating a few items that does the fel magic job for her. Berden loves his adopted children equally, even if they're grown. Recently I got an idea where he fell in love with a paladin named Kaiya Thrope and wishes to marry her, but is hesitant due to his status as Netherlord and her status as a paladin of the Sliver Hand
Here are my submissions. Hope you enjoy them!^^
submitted by PaladinWorgen to WoWRolePlay [link] [comments]


2024.05.15 02:25 OkSalt9038 How I Got Car Dealership LoJack Fees Refunded In Three Days

NOTE: THIS IS NOT LEGAL ADVICE OR A GUARANTEE THAT YOU WILL BE REFUNDED. CONSULT AN ATTORNEY IF YOU WANT LEGAL ADVICE.
I'm posting this because 'non-cancellable' or 'mandatory' LoJack fees/agreements are a very common issue for car buyers, and it often feels scammy or unfair. Well, that's because it is.
Let's clarify one item that is very important to distinguish: I did not dispute the placement of the LoJack device in the vehicle before or after the purchase or try to get the cost of this refunded. They will likely disclose that the device is in the car to you before the sale, and the cost is likely built into the price of the car and negligible to you. What actually costs YOU something and what you sign on the dotted line for is the service agreement/warranty.
First, you'll need to read the LoJack agreement very carefully. When I signed for my car, I read the terms which stated that that my LoJack agreement had a 60-day cancellation option. I was entitled to a full dealer-issued refund provided that there were no claims and that I notified them in writing within the initial 60-day period. Also, it said that LoJack could not be used to qualify me either for the sale of the vehicle or for financing. In short... it's cancellable and it's not mandatory, or at least it wasn't based on the agreement provided at this dealership.
I first sent my cancellation/refund request to the finance manager that did my deal with an attached business letter. He responded by saying that I could not cancel it. I was later told it's 'non-cancellable' both on the phone and in writing by the finance director. What they said was a direct and documented violation of the agreement. It didn't take a lawyer to understand the cancellation terms; it was very clear that they were not honoring the contract.
After we exchanged 4-5 emails without making any progress, I started filing complaints. Here's the list of agencies I filed complaints with (note, the names may vary depending on your state, or may not exist at all). Also, it should be noted that *most* of them do not have legally binding mediation or arbitration power; they are simply a channel for the government to provide oversight and to help you resolve your dispute.
Other people to report them to, to make their lives difficult:
This sounds like a lot of work, but once you type out your case (and be very specific - VIN#, LoJack agreement #, date of transaction, names of employees denying your refund, etc.), you can easily copy and paste it into the forms for the appropriate agencies. I also attached my contract and written correspondence to the complaints as evidence of their failure to uphold the terms.
\If you read your finance agreement and you don't see LoJack as a line item, it means the dealership likely built the cost of the service agreement for LoJack into the price of the vehicle. This is deceptive because LoJack, in my case, is a separate and cancellable agreement at contract signing. This is yet another reason to find and report them to the financial regulatory body for the dealership's state. Make sure they are aware of this information, as it is a deceptive business practice, and in no way makes the LoJack agreement 'non-cancellable'.*
Now back to the story.
I filed complaints with all of the above agencies within 7 days of signing my agreement, on a Friday. By the following Tuesday, the financial regulation office for the state for this dealership had opened a case and contacted the dealer. I received an email from the dealer a couple of hours later saying my check was in the mail. He provided a tracking number for the check.
No one wants that type of oversight or attention. It's not worth however much they'll lose by refunding you. In addition, the financial regulatory agency in the state I purchased in not only had the ability to mediate, but also to open a criminal investigation into the dealership if they found any laws had been broken. Which - I'm no lawyer, but it seems like that may have been the case for me. I'm confident this is why the general manager of the dealership promptly responded to me with a refund after they contacted him with my case.
I was amazed that the entire process took only a matter of days from the time I contacted the dealer to handle it directly, to filing the complaints, to finding a resolution. I expected there to be a much longer delay in the amount of time the state agencies presented the dealer with my complaint.
Note, if you are successful, you may not get a check. It may go to the financing company to reduce your balance (this is more likely if LoJack was a separate line item).
Last thing I'll say on this. By signing the LoJack agreement, I just saved $1000 on the price of the car. Had I refused to sign the agreement in person, they may not have gone through with the deal OR they would have simply raised the price of the car by $1000. It's also important to note that you should PRINT OFF THE ONLINE PRICE WITH LINE ITEM DETAILS if the dealership provides it, before you go to the dealership. If they deviate from the price or add 'mandatory dealer add-ons' (which are rarely mandatory), I'm fairly sure that would be considered bait/switch. The above-mentioned agencies will also want to know this information as well if you decide to go through with the transaction and have difficulty sorting it out with the dealer after the fact.
I hope many of you are successful getting refunded as well. Often people first think of the BBB, but they don't realize how little power they actually have. You'll make much more progress by going through government agencies, especially those with regulatory and legal oversight.
submitted by OkSalt9038 to whatcarshouldIbuy [link] [comments]


2024.05.15 02:20 OriginalSprinkles718 hjjk

hjjk

PLEASE READ THE WHOLE POST.

Tested on PS5 since release, very stable

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!

Good luck!

CHANGES

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries.And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  70. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 No tinkering with legendary effects - #5 No powerful groups wandering and attacking places - #15 Radstags to be less agressive - #17 Dont care about building - #20 #21 #22 Dont care about decorating settlements - #24 #25 Annoying wandering brahmins instead of dogs - #31 Cash register sounds when gaining exp - #39 Old vanilla dusk and dawn lighting - #49 Don't use VATS much - #53 #54 #55 Prefer old combat scopes - #64 #65 #66 Don't want uncover map perk and will never unlock it - #84 Don't have any weapon skins from Creation Club - #90 Faster leveling - #92 To gain building EXP - #94 Start with 7 extra SPECIAL points to distribute - #97 Loot and enemies respawn after time - #98 Fast travel to take time - #99 Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed.
  • **Ground textures in and around sanctuary flicker black.**FIX: Fixes itself. Possibly after short time or reload.
  • **Creature cages cost too much in building menu.**NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd.
  • **Green chest containing flare gun and 10k flares after exiting vault 111.**FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing.
  • **Hubby secret basement in Sanctuary.**NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking.
  • **Hacking rank 4 seems useless or has wrong description.**NO FIX: Needs proper check.
  • **Wall turrets sometimes glitches and play sound on repeat.**FIX: Re-enter the area or reload save.
  • **Contact frag mines seems to have too low damage.**FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description.
  • **Perception low, constant (-1) PER in stats because of poison damage/resistance bug.**FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots.
  • **Action girl perk have only one rank on female character and two on male.**NO FIX: Just 25% AP regen loss at high level. Not a big deal.
  • **Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free.**NO FIX: Free candies. Its better to use them to slow down time.
  • **Incorrect cost to build concrete foundations.**FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete.
  • **OCDecorator replaces creation club menu.**FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function.
  • **Few perk descriptions might be slightly incorrect or missing.**NO FIX: Nothing important to worry about.
  • **Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs.**NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though.
  • **Pip-boy light wont transfer from first to third person camera view.**FIX: Turn flashlight off and on.
  • **Water surface sometimes flash black when moving underwater.**NO FIX: Its not very noticable and you don't dive much in FO4 anyway.
  • **Flashlight in Vault111 has incorrect beam look/color.**FIX: It will fix itself after mods load right after you leave Vault111, dont worry.

v1.0 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to test [link] [comments]


2024.05.15 02:16 BranzorFlakes Time For Balancing Vs. Irrelevance

*AH releases Polar Patriots *Equipment is poorly balanced, and staff even admit that they are not in their intended state *"We have to release a new warbond every month or else we'll become completely irrelevant." *looks at steam chart *Average of 100,000 concurrent players this week *Devs have said player count is split pretty evenly between PS5 and PC, so likely total is something like 200,000 total conccurent players for a 4 month old game
*Looks at Team Fortress 2, a game that was released in 2007, and has not had a real major content update in 7 years *Looks at steam chart *Average of 70,000 concurrent players this week
I think that the business heads in AH and Sony are severely overestimating the amount of chronic tiktok zoomer brainrot among players. I don't think players need unpolished content released every month, like a ring of rusty keys being jangled in front of a toddler for entertainment to stimulate them, to keep players continuously engaged with the game.
Players stay engaged with games over time because the game is of high quality, not because a stream of content is being pushed through in an unfinished state but at quick rate, which is being done for the sake of attention and microtransactions.
The uninformed will fall for it a few times sure, but as they get the new content and notice how flawed and unpolished it all is, they'll become disappointed with the purchase they were excited for. And as they get more content that disappoints them on release, they'll look forward to what's being churned out less and less until they no longer feel any excitement for new content, and their engagement, and therefore purchases, within the game decreases as a direct consequence.
AH and Sony would be apparently shooting themselves in the foot in both in the gameplay sense and the business sense with their current development scheduling of a warbond every month, so it surely can't really be to keep attention on the game in the long term. So what's their real angle with this warbond every month business? I would hypothesize that they are rushing development in an attempt to flood the acquisition screen with warbonds faster than even hardcore players can earn Super Credits in game to buy them, in order to get players to buy them through microtransactions while excitement for the game is still rather high. Needless to say, this is very shortsighted, and if this is their strategy, they're doing a rather poor job of it.
Usually developers, or developers under orders from from their producer will specifically release new content to be markedly more powerful than the average power of equipment in the game to get players to buy it through microtransactions in order to keep up with the power of other players who have bought the content already (especially in PvP games). Then, as the time for the next content release approaches, they begin nerfing the equipment to its actual intended power to take away that power boost, to then offer the power boost once more through the new content being released. So it's rather confusing for AH or Sony to not enforce using this strategy if my hypothesis is correct. Unless it's because of their low amount of manpower and they're trying to rush out content so quickly that they don't have the time to figure out how they could even make new weapons overpowered.
Considering recent events with Sony, I think that sentiment of "game will become irrelevant without constant content" reeks of the general cluelessness of a business man buried too deep in data analysis and greed to see the reality of things. Not to mention Sony is a producer so that automatically makes them money grubbers, and in my own experience, 90% of seriously awful decisions made for games are made by the producers, not the developers.
This all makes me think that Sony saw the quick success of Helldivers 2 and started ordering AH to start using such tactics to squeeze as much money out of the game as possible while it's still highly popular. It wouldn't surprise me if AH is under orders to be in maximum crunch mode right now to churn out these warbonds alongside new mission types and strategems. Can you tell I don't like producers and businessmen?
submitted by BranzorFlakes to Helldivers [link] [comments]


2024.05.15 02:13 Rapid-99- Genuinely... what is the objective with these changes?

I do not understand the objective of this patch.
Great new killer power, great new killer design, great new survivor design, interesting new survivor perks, just to get overshadowed by something as simple as game balance. That is horrid. Although mostly another bad batch of new killer perks. Feels like they're too scared of making ultimate weapon 2.0.
I do not understand the disconnect here with these devs:
"Hey BHVR, slugging and tunneling sucks!"
"Oh ok... we're going to buff sabo so the killer has no choice BUT to slug, which will also lead to them tunneling because they won't be able to get as many successful hooks, forcing them to just target one person! We're also going to nerf the only 2 remotely decent gen regress perks, and buff NONE of the other ones that we've butchered and left useless over the years! So to win games... guess what? More tunneling!!!"
Like??? It's just so blatantly dumb.
Also side note: Acting like killers being able to use bamboozle with killer power vaults is a "bug", is either pure incompetence from not realizing it's a bug even though it's been a thing for LITERAL years, I've NEVER seen them bring up that mechanic before or ever call it a bug unless I missed that. Or it's a nerf disguised as a bug fix. Either way, it shouldn't go through and is not at all powerful enough to warrant getting "fixed". It's a pointless nerf for, the killer that mostly uses it, a shit kiler.
submitted by Rapid-99- to deadbydaylight [link] [comments]


2024.05.15 02:13 16Shells Temple Audio/Cioks engineering fail

Temple Audio/Cioks engineering fail
just a “what the fuck were they thinking!?” rant.
my secondary board was built on a Temple Audio pedalboard platform, for about a year it was being powered by a Pedal Power 2+ but modern pedals just require too much mA, I was running 10 pedals off of just the PP2+ with an extra adapter plugged into the courtesy outlet and daisy chaining a fuzz off of my tuner, frankly the PP2+ wasn’t cutting it. after looking at my options i thought that i might as well go full on with Temple Audio mods since they were (supposed to be) built to be a cohesive modular ecosystem, it would (should) be a lot cleaner and the fact that each output has 600mA on tap would cover basically anything.
so i got two of the Hi5 mods and the accompanying AC adapter mod, the last of the pieces came in today. i was already set up with my cable ins/outs on one side and wanted to keep the board balanced, so the Hi5 mods go on one side and the AC adapter goes on the cable side, that way i don’t have to deal with being encircled by cables…
but nooooooo, the makers of the damn board and power units made the cable literally ONE MILLIMETER short of touching the power mods, and a full centimetre short of being plugged in. what the fuck were they thinking?
yes, i can either move the AC adapter onto the side with the Hi5 mods, or move one of the Hi5 mods to the side with the cables, but give me a break, shouldn’t a so-called “flexible modular system” be built to allow for any possible combination? if the AC adapter is intended to be on the same side as the Hi5 mods, why is the cable 18” instead of 6”?
i’m not even mad, i’m just dumbfounded and disappointed.
/rant
submitted by 16Shells to guitarpedals [link] [comments]


2024.05.15 02:12 Andrew_Xio I fixed the timeline! let me know what your thoughts are!

It was hard to believe that Link could ever really die. Link, the iconic hero of the Legend of Zelda series, is distinguished not just by his bravery but by his seemingly perpetual resilience, which stems from his possession of the Triforce of Courage. This sacred artifact, imbued with the essence of the goddess Farore, grants Link more than just bravery—it provides him with a supernatural safeguard against death. Throughout each of his adventures, whether he faces the dark magic of Ganon or the bewildering trials of alternate dimensions, the Triforce of Courage acts as a bastion of protection. It ensures that Link can withstand mortal dangers that would overwhelm others, allowing him to continue fighting and striving to restore balance to the realms he cherishes. This divine protection is a cornerstone of his character, symbolizing that as long as he bears the Triforce of Courage, Link will always rise to meet any challenge, undeterred by the specter of defeat or demise.
So with that understood, how do we explain the downfall timeline? Well I think I've got an answer.
The Triforce of Courage grants the bearer the courage to face overwhelming odds and protects them from losing their essence or being overwhelmed by external evils. In the Zelda series, this Triforce piece often manifests its power by aiding Link in overcoming supernatural threats and challenges that would otherwise be insurmountable.
After the events of Ocarina of Time, There are two separate timelines created, one with Link, and one without link. The timeline with Link is the child timeline, where young link returns to Kokiri Forest to seek out his friend Navi. What happens next is undetermined, until now...
Once there, Link gets lost, but not just lost, lost without a fairy. In the lore of Ocarina of Time, those who get lost in the Lost Woods without a fairy companion are said to become Skull Kids. However, Link, even after returning to his childhood and losing Navi, carries the Triforce of Courage. This artifact's essence not only embodies bravery but also fundamentally protects the wielder’s spirit from corruption and transformation. Essentially, the Triforce of Courage acts as a shield, preserving Link's identity and purpose against the transformative magic of the Lost Woods.
Link's venture into the Lost Woods, safeguarded by the Triforce of Courage, sets off a remarkable event. Instead of succumbing to the fate of becoming a Skull Kid—a common destiny for those who lose their way in this enchanted forest—the Triforce of Courage interacts with the mystical energies that saturate the woods. The Lost Woods are not only a mysterious and ancient place but also the location of the Kokiri's Emerald, a sacred stone left by the goddess Farore. Farore is known for her power to create realms, as seen in Skyward Sword.
This unique interaction between the protective power of the Triforce of Courage and the realm-creating magic associated with Farore' s Emerald generates a rift or portal. This portal leads to the creation of a new timeline: a fantasy timeline beginning in Termina, an alternate dimension that mirrors and distorts the realities of Hyrule. This pivotal moment marks the divergence from the known paths of Hyrule's history into new, uncharted territories.
(This fantasy timeline explains why their are are fantasy characters' in these particular Zelda games. Like Mario characters in Link's awakening or Din in the oracle games. These characters are fantasies.)
Why Termina?
Termina can be seen as a physical manifestation of a trial created by the Triforce of Courage for Link to overcome. This world, laden with impending doom, peculiar inhabitants, and twisted versions of Hyrule’s characters, is essentially a crucible designed to test Link’s bravery and resolve. The challenges within Termina are direct reflections of the inner fears and the courage needed to confront them, perfectly aligning with the purpose of the Triforce of Courage—to push its bearer beyond their limits in the face of true adversity.
Majora’s Mask, with its dark themes and existential threats, serves as the ultimate test of courage for Link. The Triforce’s influence ensures that Link not only survives the journey but is also given a chance to grow and understand the depths of courage. It guides him subtly, ensuring that he stays true to his quest of not only saving Termina but also finding his lost friend, Navi.
At the end of Majora's Mask, Link has successfully navigated the trials of Termina, proving his courage and fortitude. With his mission in Termina complete, and his attempts to find Navi (his fairy companion from Ocarina of Time) unresolved, Link departs from the unknown realm. As Link continues his wandering in search of Navi, the Triforce of Courage leads him to Hytopia, thus bringing us to the next game in the fantasy timeline, Triforce heroes.
After the events in Tri Force Heroes, where Link and his two duplicates successfully lift the curse on Princess Styla, the magical bond that linked the three Links dissipates. This could be explained by the Triforce of Courage, having fulfilled its purpose in Hytopia, leading Link to new challenges where his heroic virtues are needed. With Hytopia’s immediate crisis resolved, Link sets out to explore new lands, possibly still in search of his original quest to locate Navi or driven by a restlessness instilled by his continuous heroic callings as he is still unaware of the fantasy timeline that he’s in.
The Triforce of Courage, still with Link, guides him to new lands with emerging threats. This mystical artifact, sensing disturbances in the balance of good and evil in distant realms, might lead Link to Holodrum and Labrynna. These lands, unlike Hytopia, face dire existential threats that require not just courage but the ability to adapt to changing environments and timelines, which are central themes in Oracle of Seasons and Oracle of Ages.
Link's Awakening occurs after Link’s heroic deeds in the Oracle series. In this narrative sequence, Link sets off on a personal journey to train and prepare for future threats. Still unaware that he's in a fantasy timeline. He travels by boat, seeking wisdom and strength to be better equipped as Hyrule’s guardian. This journey symbolizes a hero’s need to reflect and grow, a common theme in legends.
The central twist of Link’s Awakening is the realization that Koholint Island is a dream realm created by the Wind Fish. As Link gathers the instruments and prepares to awaken the Wind Fish, he faces a moral and existential dilemma: awakening the Wind Fish will erase the island and its inhabitants from existence. This challenge is a test of Link’s courage and wisdom, pushing him to understand the complexities of reality and illusion, a theme deeply embedded in his quest to overcome this fantasy timeline he’s created.
Upon awakening the Wind Fish, the island fades away, and Link finds himself adrift on the open sea on a piece of his shipwrecked boat. This conclusion represents a rebirth for Link, a literal and metaphorical awakening. He is left to reflect on the nature of his journey and the lessons learned about impermanence and the power of belief and dreams.
Unbeknownst to the people of Hyrule, Link has not died but has instead been transported to yet another dimension or time, continuing his adventures elsewhere or even struggling to find his way back to Hyrule. In this newly created timeline, however, his perceived death leads to the absence of a hero when Hyrule most needs one, resulting in the realm's downfall. The downfall timeline.

Conclusion:

This version of the downfall timeline is rich with the fantasy and magic central to The Legend of Zelda series. It hinges on a magical misinterpretation: the sight of Link vanishing into a rift created by the clash between the Triforce of Courage and the ancient magics of the Lost Woods. This event, seen as his death, marks the tragic beginning of the downfall timeline, setting the stage for a darker chapter in Hyrule's history where the hero is believed lost forever.
submitted by Andrew_Xio to legendofzelda [link] [comments]


2024.05.15 02:12 Andrew_Xio I fixed the timeline! let me know what your thoughts are!

I fixed the timeline! let me know what your thoughts are!
It was hard to believe that Link could ever really die. Link, the iconic hero of the Legend of Zelda series, is distinguished not just by his bravery but by his seemingly perpetual resilience, which stems from his possession of the Triforce of Courage. This sacred artifact, imbued with the essence of the goddess Farore, grants Link more than just bravery—it provides him with a supernatural safeguard against death. Throughout each of his adventures, whether he faces the dark magic of Ganon or the bewildering trials of alternate dimensions, the Triforce of Courage acts as a bastion of protection. It ensures that Link can withstand mortal dangers that would overwhelm others, allowing him to continue fighting and striving to restore balance to the realms he cherishes. This divine protection is a cornerstone of his character, symbolizing that as long as he bears the Triforce of Courage, Link will always rise to meet any challenge, undeterred by the specter of defeat or demise.
So with that understood, how do we explain the downfall timeline? Well I think I've got an answer.
The Triforce of Courage grants the bearer the courage to face overwhelming odds and protects them from losing their essence or being overwhelmed by external evils. In the Zelda series, this Triforce piece often manifests its power by aiding Link in overcoming supernatural threats and challenges that would otherwise be insurmountable.
After the events of Ocarina of Time, There are two separate timelines created, one with Link, and one without link. The timeline with Link is the child timeline, where young link returns to Kokiri Forest to seek out his friend Navi. What happens next is undetermined, until now...
Once there, Link gets lost, but not just lost, lost without a fairy. In the lore of Ocarina of Time, those who get lost in the Lost Woods without a fairy companion are said to become Skull Kids. However, Link, even after returning to his childhood and losing Navi, carries the Triforce of Courage. This artifact's essence not only embodies bravery but also fundamentally protects the wielder’s spirit from corruption and transformation. Essentially, the Triforce of Courage acts as a shield, preserving Link's identity and purpose against the transformative magic of the Lost Woods.
Link's venture into the Lost Woods, safeguarded by the Triforce of Courage, sets off a remarkable event. Instead of succumbing to the fate of becoming a Skull Kid—a common destiny for those who lose their way in this enchanted forest—the Triforce of Courage interacts with the mystical energies that saturate the woods. The Lost Woods are not only a mysterious and ancient place but also the location of the Kokiri's Emerald, a sacred stone left by the goddess Farore. Farore is known for her power to create realms, as seen in Skyward Sword.
This unique interaction between the protective power of the Triforce of Courage and the realm-creating magic associated with Farore' s Emerald generates a rift or portal. This portal leads to the creation of a new timeline: a fantasy timeline beginning in Termina, an alternate dimension that mirrors and distorts the realities of Hyrule. This pivotal moment marks the divergence from the known paths of Hyrule's history into new, uncharted territories.
(This fantasy timeline explains why their are are fantasy characters' in these particular Zelda games. Like Mario characters in Link's awakening or Din in the oracle games. These characters are fantasies.)
Why Termina?
Termina can be seen as a physical manifestation of a trial created by the Triforce of Courage for Link to overcome. This world, laden with impending doom, peculiar inhabitants, and twisted versions of Hyrule’s characters, is essentially a crucible designed to test Link’s bravery and resolve. The challenges within Termina are direct reflections of the inner fears and the courage needed to confront them, perfectly aligning with the purpose of the Triforce of Courage—to push its bearer beyond their limits in the face of true adversity.
Majora’s Mask, with its dark themes and existential threats, serves as the ultimate test of courage for Link. The Triforce’s influence ensures that Link not only survives the journey but is also given a chance to grow and understand the depths of courage. It guides him subtly, ensuring that he stays true to his quest of not only saving Termina but also finding his lost friend, Navi.
At the end of Majora's Mask, Link has successfully navigated the trials of Termina, proving his courage and fortitude. With his mission in Termina complete, and his attempts to find Navi (his fairy companion from Ocarina of Time) unresolved, Link departs from the unknown realm. As Link continues his wandering in search of Navi, the Triforce of Courage leads him to Hytopia, thus bringing us to the next game in the fantasy timeline, Triforce heroes.
After the events in Tri Force Heroes, where Link and his two duplicates successfully lift the curse on Princess Styla, the magical bond that linked the three Links dissipates. This could be explained by the Triforce of Courage, having fulfilled its purpose in Hytopia, leading Link to new challenges where his heroic virtues are needed. With Hytopia’s immediate crisis resolved, Link sets out to explore new lands, possibly still in search of his original quest to locate Navi or driven by a restlessness instilled by his continuous heroic callings as he is still unaware of the fantasy timeline that he’s in.
The Triforce of Courage, still with Link, guides him to new lands with emerging threats. This mystical artifact, sensing disturbances in the balance of good and evil in distant realms, might lead Link to Holodrum and Labrynna. These lands, unlike Hytopia, face dire existential threats that require not just courage but the ability to adapt to changing environments and timelines, which are central themes in Oracle of Seasons and Oracle of Ages.
Link's Awakening occurs after Link’s heroic deeds in the Oracle series. In this narrative sequence, Link sets off on a personal journey to train and prepare for future threats. Still unaware that he's in a fantasy timeline. He travels by boat, seeking wisdom and strength to be better equipped as Hyrule’s guardian. This journey symbolizes a hero’s need to reflect and grow, a common theme in legends.
The central twist of Link’s Awakening is the realization that Koholint Island is a dream realm created by the Wind Fish. As Link gathers the instruments and prepares to awaken the Wind Fish, he faces a moral and existential dilemma: awakening the Wind Fish will erase the island and its inhabitants from existence. This challenge is a test of Link’s courage and wisdom, pushing him to understand the complexities of reality and illusion, a theme deeply embedded in his quest to overcome this fantasy timeline he’s created.
Upon awakening the Wind Fish, the island fades away, and Link finds himself adrift on the open sea on a piece of his shipwrecked boat. This conclusion represents a rebirth for Link, a literal and metaphorical awakening. He is left to reflect on the nature of his journey and the lessons learned about impermanence and the power of belief and dreams.
Unbeknownst to the people of Hyrule, Link has not died but has instead been transported to yet another dimension or time, continuing his adventures elsewhere or even struggling to find his way back to Hyrule. In this newly created timeline, however, his perceived death leads to the absence of a hero when Hyrule most needs one, resulting in the realm's downfall. The downfall timeline.

Conclusion:

This version of the downfall timeline is rich with the fantasy and magic central to The Legend of Zelda series. It hinges on a magical misinterpretation: the sight of Link vanishing into a rift created by the clash between the Triforce of Courage and the ancient magics of the Lost Woods. This event, seen as his death, marks the tragic beginning of the downfall timeline, setting the stage for a darker chapter in Hyrule's history where the hero is believed lost forever.
submitted by Andrew_Xio to legendofzelda [link] [comments]


2024.05.15 02:05 No-Window9853 I think that Trump is the most likely candidate to win the 2024 election, he will become a dictator, and people are sleepwalking.

This is a throwaway account, but I am genuinely concerned about the direction of the United States, and how it will affect the rest of the world too. For all of our lives, America was about freedom and democracy. It may not have been perfect, but we at least had tons of freedom. We have the freedom to be friends with whoever we like, to enjoy whichever entertainment we'd like, for which news we could get, and to use whichever websites we want to (including this one). I also believe in peace, and that people can get along no matter what race, ethnicity, nationality, or their sexual orientation, gender identity, religion, disability, etc, and I believe in going forwards. Unfortunately it looks like we are heavily going backwards, especially with Donald Trump (who has been charged SEVERAL TIMES, and is on trial) as a presumptive nominee. I think we all need to learn that we shouldn't take democracy for granted, but now we live in a time where we are so dangerously close to fascism, as Trump is trying to be a dictator (With even more authoritarian rhetoric than ever before. He even said he wanted to be a dictator "only on day one", but history tells us that they last far longer than just a day.) and unfortunately I think he's going to succeed, especially after SCOTUS gives him full immunity and renders him above the law. The worst part about all this is that so many Americans are sleepwalking into it, and some even embracing it. I am heavily believing now that no matter who legitimately wins the election, Trump is going to be in office, and our freedoms will go away (being EXACTLY what the Founders, the real ones and not the MAGA versions, didn't want.). Back in the late 2010s, it would have been considered a partisan hyperbolic statement by Democrats , but after 01/06/21, and the further radicalization of the GOP (to the point it's mostly just the Trump party), plus the extreme polarization, its safe to say that our democracy is unlikely to survive the 2024 election, and here's why a dictatorship is very likely (or inevitable).
  1. Apathetic Voters and Protest votes. If you look at almost all of the polls, Biden and Trump are either tied, or Trump is in the lead by a small margin. In case you haven't noticed, Biden doesn't really have much of a loyal fanbase, meanwhile, Trump has a literal cult who will follow him NO MATTER WHAT. Biden's approval rating has sunken over the years, partially due to inflation (Even though things have been getting better recently), and of course the support of Israel (despite Trump probably being even worse when its this), he signed the bill that will likely Ban TikTok (Even though Trump called for that first, then flip flopped, even though he doesn't care about tiktok) and there is yet another issue than can never be fixed, HIS AGE (though Trump really isn't much younger.) As a result, he has lost the young vote, and many people would either vote for a 3rd party candidate or for Trump as a protest vote, or vote for Trump due his time in office being more "peaceful" and having better "economy" (Even though Trump sides with PUTIN in invading Ukraine, and the fact that the covid recession started under Trump, and lets not forget the George Floyd protests and Trump trying to stop even the PEACEFUL ones, he even threatened to use the MILITARY to do it.) Either that, or they'd refuse to vote for anyone thinking that all the options suck or that Trump will for sure lose so them voting is unnecessary. But, that's one of the reasons why Hillary Clinton lost the 2016 election and Trump won (only by the electoral vote), and why we are all in this mess in the first place.
  2. Voter suppression: Even if there were a lot of people who would actually want Biden to win, Ever since the 2020 election, republican lawmakers across states have passed several voter suppression laws to make it harder for those who are most likely to vote against Trump or other republican candidates. More people would also be disenfranchised. Even worse than that, is that some of it could even be done by force, such as Maga people guarding the polls, and even Poll workers not working fairly either.
  3. Overturning an election could happen. Even if Biden won the election legitimately, there is still a chance that the election could be overturned, and not only that, there's a HIGHER CHANCE of it being successful than in 2020. In fact people are already planning the election denial just in case Biden wins, which will ensure that it will be more likely to be a success, so it's very likely that even if Biden legitimately wins, Trump will be in office.
  4. January 6 could happen again. Even if the election doesn't get overturned, there is another way Trump could get in office, BY FORCE! When January 6 happened, it was very violent and scary, but it didn't prevent Biden from getting in office. However, things are likely to be different in 2025, and as such January 6 may be more likely to be successful than last time. They may use some tactics that are UNTHINKABLE, and of course, Trump could power grab and be in office, and thus become a dictator.
Now I know a lot of people would say that "dude relax, we survived a Trump term before, and we will survive the next one, it won't be as bad." Yeah, people said it "won't be that bad" in 2016, but even with the guardrails, checks and balances, and Trump's inexperience, that term resulted in several preventable covid deaths, a supermajority far right supreme court that overturned several things including abortion (which Trump TAKES CREDIT FOR) and of course, the January 6 attack (which he still PRAISES and will pardon all the attackers when in office). Those guardrails won't even exist anymore next time, as now Trump will pick only loyalists in his cabinet, many of the moderate Republicans are leaving, and now Trump knows well what he's doing, and let's not forget about Project 2025 (And Republicans are ALREADY implementing some of it). People also said similar things about Hitler back in the 1930s as well, such as saying that it was "hyperbolic", laughing at him, or even saying that he "wouldn't be that bad", but we all know how that ended up. Yet ANOTHER world war and genocide towards targeted groups (such as Jews, the disabled, and LGBT).
One of the worst things about this is that many people are sleepwalking into it, or don't even care. The mass media isn't covering enough of this, but instead "Biden is old" or stuff like that, which isn't helping one bit (especially when owned by billionaires), and what's even worse is that many of these people won't even realize the danger that's coming until it's way too late. Even worse than that is that many people (Especially MAGA) are saying they'd prefer a dictatorship (though maybe not outright, though the fact that they support Putin is telling), and are saying that it's what America needs, and they (wrongly) believe that they will benefit from it. Not only that, a survey has revealed that Gen Z is actually leaning towards dictatorship as well. and not only that, Corporate America is starting to embrace the upcoming dictatorship. They believe they will benefit from it (they won't), being one of the reasons why the mass media won't report this enough. And not only that, it seems like NOTHING can stop him, not even a criminal trial (instead of opening the eyes of Maga, they will see him as being persecuted, meaning there is absolutely NOTHING that could open their eyes, they will never see him as someone who ONLY cares about himself, but as a savior, and i'm frightened by that.).
All of this will result in Trump winning the election (Which will be even more likely once he gets full immunity), and of course our democracy falling apart, the only belief system allowed being (their version of) Christianity, Ukraine being taken over by Putin, and a possible Civil War II (or even worse, WWIII, and a possible nuclear apocalypse). Even worse than that, Putin could take over the US and betray Trump as well (and we will be totally fucked), but if not then Trump may try to take over the world. History tells is that usually the only way to get rid of a dictator is by violence, and we don't want to get to that point, but unfortunately, it looks like its inevitable. Soon we may have to say goodbye to our rights and freedoms, and we will accept that we may lose some of our friends along the way, we may no longer be able to do whatever activities we enjoyed doing, as well as living in fear for a very long time. They also say that a loss of hope for our democracy could contribute to it, and admittedly, it's very hard to feel hopeful right now considering all of the factors, but there is still a little bit of hope. We can prepare for this, and make it so this is less likely,
  1. Everyone should vote: Everyone who is allowed to vote should vote. The two party system sucks, and I'm not the biggest Biden fan, but I'm voting for him anyway, because he's the lesser of the two evils, especially when the only other major choice is trying to overthrow the government. I think a vote for a 3rd party candidate or someone else who isn't on the ballot is a vote for trump, please let's not repeat 2016.
  2. Fight Voter suppression by supporting some non profit pro democracy groups, especially non partisan ones.
  3. Fighting against the overturning, again by supporting the same organizations.
  4. The people at the Capitol should be prepared for what will happen the next attack.
However, there is still only a slim chance that all of this will happen, but the best we can do right now is enjoy the time we have right now. We should enjoy the time we can enjoy the media we want, go to the places we want, be friends with who we want, and spend time with our family members (Especially if they are in the LGBT community or other marginalized communities, because the time we have with them may be numbered), and of course live our lives to the fullest, by doing the things that we take for granted (As long as it doesn't hurt anyone). And soon, it's very likely to go away, and it's a very hard lesson, that in order to keep freedom, we have to work hard to protect it. If all the preparation that us and some government officials can do fails, then what should we do. Accept what will happen to us or flee to another country and live in exile, don't say that you weren't warned. We don't want this to happen, we want to live in a country without always living in fear. So please try to help us. Especially if you actually care about your rights and freedom, or that of your friends and family (especially those who are in marginalized groups)
submitted by No-Window9853 to CollapseSupport [link] [comments]


2024.05.15 01:58 vecna7070 V5 Movement of the Mind (Looking for criticismand improvments)

(I'm Copy and pasting this, so if it doens't format correctly Please let me know)
Hey everyone, working on some homebrew for a game I’m currently in, and I wanted to adapt Movement of the Mind into V5. Trying to keep it balanced and make it feel unique, and like it belongs in V5. This is the first draft of that homebrew, I would love some constructive criticism on how I could improve it, as well as any potential problems you see in its language. As when making homebrew, I know how I intend the ability to work, but as soon as other players get ahold of it I find that I have many errors and confusing language.
Here it is:
Level 3
Movement Of The Mind
Amalgam: Auspex 2
The kindred is able to draw on their blood sorcery and move or crush targets through sheer force of will. Those targeted with this power would see nothing physically grabbing them, except for the occasional ripple in the air caused by the force of the power.
Cost: One Rouse Check
Dice Pools: Resolve + Blood Sorcery vs Strength +Athletics
System: The user chooses their target within a number of meters equal to 3 times the user's Blood Sorcery rating. The user then makes their rouse check (Note: Moving an object under 10 pounds requires no rouse check) and rolls their dice pool against a difficulty set by the ST. The difficulty of an average weight, non-resisting person would be 2. You can then immediately move the target a number of meters equal to your margin of success in any direction. Performing complicated actions once the target is under your control, such as stealing the keys off of someone's belt or typing on a keyboard, may require a Wits + Blood Sorcery check at the STs discretion. Using weapons this way requires the user to roll their Blood Sorcery + the appropriate weapons skill at a -2 to their dice pool.
Using this against a resisting target instead requires the user to roll their Resolve + Blood Sorcery vs the target's Strength +Athletics per turn. On a success the user can move the target as normal and they are treated as being grappled, allowing the user to damage them using Resolve + Blood Sorcery vs the target's Strength +Athletics dealing damage with each margin of success.
Moving multiple targets requires the user to split their dice pools as per normal.
Finally, the user may forgo this option and elect to instead send a blast of pure force at a target. The user makes their rouse check and picks their target, rolling Resolve + Blood Sorcery vs the targets Dexterity + Athletics. The user inflicts one point of superficial damage per margin of success with a +2 modifier and sends the target one meter back per margin. The target gains the stunned condition if mortal, and both mortals and kindred have to spend a 2 dice action getting up.
Duration: One scene per target, if the target breaks free or the user lets it lapse, the power ends and another rouse check is required to activate it.
Here’s a quick Q/A for questions I know I’ll be asked so I figured I’d get them out of the way:
Isn’t this a lot like Far Reach/Arms of Ahriman?
Yes, I used both of those powers as a guideline to get a feel of the balance and limits. In my opinion while it is similar to those two, it’s different enough to stand on its own. Though I am more than willing to hear your thoughts on ways I could make it feel more unique.
Why not just make it a ritual?
Because that's not as cool /s. But in actuality it's because as a ritual it loses a lot of its “On the spot functionality.” Rituals have to be prepared beforehand, and are generally one use, this allows the user to use it on a whim so to speak which just makes it feel more interesting in my opinion. Additionally, making it a ritual adds to the problem of it feeling like a reskinned Far Reach knock off to new players.
Why is it an auspex amalgam?
To make it feel like it’s something that's generally only had by Tremere as, to my knowledge, they created the power. Additionally, it's a little more powerful than many level 3 powers. Making it an amalgam artificially increases its xp cost. Because as an amalgam, you have to purchase two dots in auspex beforehand, which makes it more expensive without raising its level.
Why make it a level 3?
For a couple reasons, number one I wanted there to be another option for level 3 powers as the current ones don’t fit every character. Blood of potency is very situational and can sometimes be detrimental depending on your current BP. Scorpions touch requires an investment into strength and melee, which some players don’t want to do. This adds more options and an alternative path for those who want to be a mostly mental focused character, that gives you a lot of options and becomes more powerful the more creative you get with it. Though I do agree it might be too strong for level 3, I might bump it up to level 4 but I don’t quite feel it's strong enough for level 5.
Don't take this Q/A as a sign you shouldn’t ask these questions, please do if you feel like I’m missing something, I want to improve this and make it so that other people can use it at their own tables and have fun with it.
The only thing I ask is that you keep your criticism constructive, as I’ve had some very nasty people respond to previous homebrew I’ve made in other communities.
submitted by vecna7070 to vtm [link] [comments]


2024.05.15 01:55 japoonie Buying used/modded jetskis

So im fairly new to jetskiing and was wondering what was everyones opinion on buying a low hour ski with mods? Theres somebody selling a 2001 yamaha waverunner gp1200r with 62 miles on it for a pretty decent price, the only problem im having to figure out is whether or not its smart to buy it with all of the things done to it (listed below)
-ADA racing head -SBT welded crank -Pro X pistons -Carburetors completely rebuilt last season; re-jetted for mods, chokes deleted, High and low t-handles installed, reliability balancing mod complete -Prok Flame arrestor intake kit -Carburetor prime kit added -Wave eater power valve clips installed -D-Plate converter delete installed -Oil pump block off kit installed (pre-mix fuel) -Bilge pump with remote switch installed -New battery last season -New tires and rims on trailer
submitted by japoonie to jetski [link] [comments]


2024.05.15 01:55 EstJustTony The elves are cocky, will the dwarves dub?

The elves are cocky, will the dwarves dub?
Tensions have escalated into open conflict between the elven kingdom A'Nason and the Dwarven kingdom Ouhm. The cause of this sudden war stems from deep ideological differences regarding the extinction of the orc race. The elves, who orchestrated the eradication, view the dwarves' condemnation of this act as a direct threat, leading to their declaration of war.
This conflict, arising during the ongoing Age of the Moon, could significantly reshape the regional balance of power. Both kingdoms are now mobilizing for war, with the international community watching closely. The outcome of this confrontation holds the potential to alter the political landscape dramatically, underlining the severe repercussions of their divergent views on the orc genocide.
submitted by EstJustTony to Worldbox [link] [comments]


2024.05.15 01:38 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

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Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. 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2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
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Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
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Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
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STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
https://preview.redd.it/7efzm81s2h0d1.png?width=1920&format=png&auto=webp&s=74b6dc6501766d0d0b7dba6dd892f4b232353ee1
Roland Martinez
Reviewer
Favorite Game: Gears of War
submitted by GPTGamingNews to u/GPTGamingNews [link] [comments]


2024.05.15 01:26 Tydus24 Custom Commander Power Balancing Help

I’m looking for constructive advice and feedback about equalizing the power between some custom commanders I created for my fiancé and me: https://www.reddit.com/custommagic/s/VEPKnDjXFc. I’m mostly using commons and uncommons (I have too many gathering dust) for the 99, and I don’t plan on spending more than $30 per deck. I appreciate your help!
submitted by Tydus24 to EDH [link] [comments]


2024.05.15 01:14 Immediate_Concert_46 Super-idol was somewhat of a failed production move, and deemed too powerful by players and fans alike. How would you balance this to make it fair?

If you don't know, super idol can be played AFTER the votes have been read. Maybe if a super idol is played, 2 people go home at the next tribal. Or when it is played, that player can no longer be saved by idols going forward. I think it has potential to make the game more interesting but has to be balanced appropriately.
submitted by Immediate_Concert_46 to survivor [link] [comments]


2024.05.15 01:03 EJC28 Jets 2024 Draft Analysis Compilation

Round 1, Pick 11 - Olumuyiwa Fashanu, OT, Penn State:
NFL: Though he enters the NFL as a work in progress, Fashanu is a long, athletic offensive tackle with a lot of upside. The good thing here is the Jets don’t need him to start from Day 1, so the Penn State product can learn behind established veterans Tyron Smith and Morgan Moses.
CBS Sports: B-. He is a left tackle for the future, but also insurance if Tyron Smith can’t play the whole season. He is good in pass protection, but needs to improve his run blocking. This isn’t an all-in pick like Brock Bowers might have been.
ESPN: Not the sexy pick, but the right pick. Georgia tight end Brock Bowers would've garnered bigger headlines than Fashanu, but the need at offensive tackle trumped what would have been a luxury pick. This was general manager Joe Douglas pouring more resources into an injury-riddled line that allowed 64 sacks, including the one that ended Aaron Rodgers' season on the fourth snap. Douglas acquired veterans Tyron Smith, Morgan Moses and John Simpson in free agency, and now he has a highly skilled heir apparent at left tackle. Fashanu needs seasoning as a run-blocker, but he allowed only one sack at Penn State and was named Big Ten Offensive Lineman of the Year. This marks the third time in the past five drafts that the Jets used a first-round pick on a lineman.
NFL Absolutely Not Fake News: He was not alive when The Waterboy came out.
Round 3, Pick 65 - Malachi Corley, WR, Western Kentucky:
NFL: Some have likened Corley to "Deebo Samuel Lite" for his running back-like build and tackle-breaking ability, although he's not as dynamic a player yet as Samuel is. The Jets can use him in the Randall Cobb role and upgrade that spot, however.
CBS Sports: B. Angry WR who plays like a RB with the ball in his hands. Some route-tree experience but predominantly deployed as gadget type and showcased insane contact balance in college. Fun addition as extension of Jets run game. Just a niche type.
ESPN: The Jets have a new king -- the "YAC King," as Corley was known in college. They coveted him so much that they traded up seven spots, giving up a third-round pick (72) and a fifth-rounder (157). Rodgers gave his stamp of approval, telling Saleh via text that he's excited about Corley. He did two things exceptionally well in college: make yards after the catch and score touchdowns. From 2021 to 2023, he scored 29 receiving TDs (tied for the second most in the FBS) and racked up 2,068 yards after the catch, easily the most in the FBS. He's not a blazer (4.56 seconds in the 40), but he's a strong, violent runner, evoking comparisons to Deebo Samuel. The Jets' receivers didn't generate much YAC last season, so he should provide a needed dimension to the receiving corps. Corley is best out of the slot, but he can be used as a gadget player on screens and jet sweeps.
NFL Absolutely Not Fake News: Round Three: If this was a MK fight someone would be a winner here.
Round 4, Pick 134 - Braelon Allen, RB, Wisconsin:
NFL: Allen is a big, fast back who might vault to RB2 behind Breece Hall eventually. There was some talk about Allen possibly landing in Round 3, so the value appears good. He's a straight-line runner but one who brings juice and force to the position.
CBS Sports: B+. Not a freaky specimen athletically but enormous RB with loads of experience. One of the youngest prospects in the entire class. Game is predicated on between-the-tackles vision and effortless power through contact. Not elusiveness or speed. Best pass pro RB in the class.
ESPN: A bit of a surprise, considering the Jets already have a terrific RB1, Breece Hall. Yes, they needed another backup to pair with 2023 draft pick Israel Abanikanda, and they opted for the 235-pound bruiser instead of a veteran free agent. Allen brings size and power to the position; he squatted 610 pounds as a freshman. He was the heaviest running back at scouting combine. His mindset: "I try to punish defenders." He befriended Derrick Henry via social media -- a pretty good resource for a "big" back. Allen rushed for 3,494 yards and 35 touchdowns in a highly productive career at Wisconsin, which has produced some fantastic running backs. His numbers dipped last season with a new coaching staff. Allen will push Abanikanda, who rushed for 70 yards as a rookie. In Hall, Allen and Abanikanda, they have plenty of speed, power and youth. In fact, Allen, who doesn't turn 21 until Jan. 20, is the youngest player in the draft.
NFL Absolutely Not Fake News: Enjoys baby carrots and ranch as a light snack at the end of the day.
Round 5, Pick 171 - Jordan Travis, QB, Florida State:
NFL: Someone check on Aaron Rodgers! All kidding aside, this feels like an excellent landing spot for Travis, with Zach Wilson shipped to Denver and Rodgers perhaps a year or two from retirement. Travis made steady strides as a passer and leader over his five college seasons, taking care of the ball, threatening defenses with his legs and displaying the competitiveness and creativity to give him a shot.
CBS Sports: B-. Older but ascending passer who demonstrated clear improvement as a thrower during his collegiate career. Flair for the improvisational play with his legs and simply when keeping his eyes downfield after pressure mounts. Touch at all levels is good. Late-season torn ACL. Small frame with average at best arm talent but good accuracy.
ESPN: Five days after trading Zach Wilson to the Denver Broncos, the Jets added a new face to the quarterback room. Travis is a long-term project, a developmental player who can learn from two wise heads, Aaron Rodgers and Tyrod Taylor. It's an ideal situation for Travis, who, like Rodgers, is attempting to return from a major injury. In his case, it was a gruesome broken ankle last November, a devastating setback that ruined a storybook college season. Travis improved last season as a passer (20 TDs, two interceptions), but he still has a way to go. He has average arm strength, but he has exceptional movement skills. As he noted, "I'm a playmaker. I make plays when everything breaks down." Naturally, his surgically repaired ankle is a big question mark. He declined to give a timetable on when he'd be ready for football activities.
NFL Absolutely Not Fake News: Once moonwalked an entire marathon. That’s right. 26.2 miles of moonwalk.
Round 5, Pick 173 - Isaiah Davis, RB, South Dakota State:
NFL: A consistent producer at the FCS level, Davis reminded me of Tyler Allgeier a bit as a prospect. Davis also showed up against a very good Iowa defense, with 80-plus yards from scrimmage. But did the Jets need another big back? They're pretty loaded with Breece Hall, Israel Abanikanda, Braelon Allen and now Davis. I like the player, but the redundancy is confusing.
CBS Sports: C. Big, highly athletic feature back without serious top speed but nifty cutting skill at all levels of the field. Will make many defenders miss although could experience some growing pains making step up in competition. Serious feature back potential but another RB?
ESPN: Another running back on Day 3? This certainly should send a message to Abanikanda. The competition is on. Davis is an interesting pick. He absolutely dominated FCS competition, rushing for 4,548 yards and 50 touchdowns in his career. He led the FCS last season with 1,578 rushing yards and 18 touchdowns. But can he make the jump to the NFL? At 6-foot, 218 pounds, he has an NFL body, but his speed (4.57 in the 40) is suspect. He came from a gap blocking scheme and will have to adjust to the Jets' zone-based scheme. He should be a terror on special teams, which is what you want out of a backup running back drafted in the fifth round.
NFL Absolutely Not Fake News: Knows the difference between a null value and zero on a tax return.
Round 5, Pick 176 - Qwan’tez Stiggers, CB, CFL (Toronto Argonauts):
NFL: Stiggers never played college football, which is why he had to take the unusual CFL-to-the-NFL draft route. But he's a fascinating talent with clear ballhawking skills in his one year with the Toronto Argonauts, even if he's a clear project.
CBS Sports: C+. Traits and flash-based CB who still needs to learn the nuances of reading routes and understanding concepts but at times his athletic skill and size get him to the football. Twitch and speed jump out on film. Not a sound tackler right now.
ESPN: The Jets drafted three projects in the fifth round, none bigger than Stiggers, who has no college experience and played one season (2023) in the CFL for the Toronto Argonauts. He was eligible for the NFL draft because he didn't attend college. He's extremely raw, but the tools are there. He has good size (5-foot-11, 203) and ran the 40 in 4.45 seconds at his pro day. For the Argos, he recorded five interceptions and was named most outstanding defensive rookie. He joins a loaded cornerback room, led by All-Pro Sauce Gardner. Stiggers is an ideal candidate for the practice squad, where he could continue his development.
NFL Absolutely Not Fake News: I’m just here to remind you that the Arizona Cardinals exist.
Round 7, Pick 257 - Jaylen Key, S, Alabama:
NFL: Key has pretty interesting length for a DB and he played arguably well for Bama after transferring from UAB, but his lack of long speed likely keeps his role limited to box-safety duties in the NFL.
CBS Sports: C+. Sizable, reasonable athlete who’s best near the line of scrimmage but doesn’t play with his hair on fire. Sound tackler and will lay the lumber. Has the linear speed to run with TEs down the seam. Not a bendy mover so doesn’t stick to his responsibilities in coverage often. Average-at-best ball skills.
ESPN: Hello, Mr. Irrelevant -- the Jets' first since 1969. Key is a 6-1, 208-pound safety known for his physical style of play. He doesn't have great speed (4.6 in the 40), but his noted toughness will help him land a role on special teams. Key began his career at UAB, spending only one season at Alabama. He started 12 games for coach Nick Saban, but he didn't have much ball production -- only one interception and two passes defensed. The Jets' safety depth could have an opening or two. After incumbent Tony Adams, they have veteran Chuck Clark and career backup Ashtyn Davis.
NFL Absolutely Not Fake News: Was drafted into the NFL and no one can ever take that away from him.
submitted by EJC28 to nyjets [link] [comments]


2024.05.15 00:49 Foreign_Astronaut_32 Best way to set up load balancing for NextJS (multi-core, single machine)?

Hello,
I have a VPS with multiple cores. Because Next.js is single threaded, I was thinking of spinning up multiple instances of it one a single machine to maximize processing power.
How exactly would one do this? I've seen Cloudflare's load balancing solution, but that requires multiple machines, which aren't needed yet.
submitted by Foreign_Astronaut_32 to nextjs [link] [comments]


http://rodzice.org/