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How to file OPRA requests and common FAQs

2024.05.14 20:20 njfreshwatersports How to file OPRA requests and common FAQs

Government Records Council (GRC) Frequently Asked Questions (nj.gov)
In light of OPRA probably being weakened soon by our Democrat legislature I would like to share with you all how to file OPRA requests. If you want permitting #s, demographics, or any info about your town you should file requests before the law is changed to be more secretive. You can ask your town clerk for information by simply emailing them you would like to file an OPRA request. If you would like or the town clerk requires it you can also fill out an OPRA request form. There is not really a standard OPRA form I could find that works for every city they all use their own form, your city website should have OPRA forms listed for requests. Here are two versions of it; one for the state league of municipalities, Open-Public-Records-Act-OPRA-Request-PDF (njlm.org) and one for Paterson NJ, a jurisdiction who's detectives are known to often be unprofessional and abusive towards firearm permit applicants. (listen to what they did to a CPS investigator on Gun For Hire) [City of Paterson] City of Paterson OPRA Request (seamlessdocs.com)
submitted by njfreshwatersports to NJGuns [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 17:56 Demiisthatgyalo Don't buy from luger. GG

Don't buy from luger. GG
Ok so first of all it was fine at first until one day I bought a batwing(btw I bought a lot of stuff and nothing happened) so one day I went online and went into mm2 and saw my godlies gone and I panicked thinking it was a glitch so rejoined a couple more times and eventually realised it's gone for good and it's not there anymore. After some weeks go by my father had found out this has happened to so many other people that bought from them, this happens because some weapons have this affect so please don't buy from them and lose your stuff like it happend to me, here's some proof of my Inventory(I was also left with a frostfade gun which i never had so i knew I got hacked or something)
submitted by Demiisthatgyalo to mm2 [link] [comments]


2024.05.14 17:50 Demiisthatgyalo Don't buy from luger. GG

Don't buy from luger. GG
Ok so first of all it was fine at first until one day I bought a batwing(btw I bought a lot of stuff and nothing happened) so one day I went online and went into mm2 and saw my godlies gone and I panicked thinking it was a glitch so rejoined a couple more times and eventually realised it's gone for good and it's not there anymore. After some weeks go by my father had found out this has happened to so many other people that bought from them, this happens because some weapons have this affect so please don't buy from them and lose your stuff like it happend to me, here's some proof of my Inventory(I was also left with a frostfade gun which i never had so i knew I got hacked or something)
submitted by Demiisthatgyalo to mm2 [link] [comments]


2024.05.14 17:47 Demiisthatgyalo Don't buy from luger. GG

Don't buy from luger. GG
Ok so first of all it was fine at first until one day I bought a batwing(btw I bought a lot of stuff and nothing happened) so one day I went online and went into mm2 and saw my godlies gone and I panicked thinking it was a glitch so rejoined a couple more times and eventually realised it's gone for good and it's not there anymore. After some weeks go by my father had found out this has happened to so many other people that bought from them, this happens because some weapons have this affect so please don't buy from them and lose your stuff like it happend to me, here's some proof of my Inventory(I was also left with a frostfade gun which i never had so i knew I got hacked or something)
submitted by Demiisthatgyalo to mm2 [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Wishlist
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  • 10 Second Ninja X
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  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
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  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
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  • APICO
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  • Aragami
  • Aragami 2
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  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
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  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
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  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
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  • Bendy and the Ink Machine™
  • Between the Stars
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  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
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  • BioShock: The Collection
  • BLACK BOOK
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  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
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  • Bloodstained: Ritual of the Night
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  • Borderlands 3
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  • Borderlands: The Handsome Collection
  • Bot Vice
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  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
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  • castle storm
  • CastleStorm
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  • Chivalry 2
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  • Cities Skylines + After Dark
  • Cities: Skylines
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  • Click and Slay
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  • Code Vein
  • Coffee Talk
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  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
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  • cornucopia
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  • CROSSBOW: Bloodnight
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  • Cyber Ops
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  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
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  • DARQ: Complete Edition
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  • days of war definitive edition
  • Dead by Daylight
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  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
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  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
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DLCs and Softwares:
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  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
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  • GameGuru
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  • Carcassonne - The Princess and The Dragon DLC
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  • Splendor: The Trading Posts DLC
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  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.14 16:57 Upper-End2830 Somehow in my Deus Ex 1 playthrough Manderley & Simons tried to take control of UNATCO in a violent way.

Somehow in my Deus Ex 1 playthrough Manderley & Simons tried to take control of UNATCO in a violent way.
If you use GEB guns to destroy locked closets, sometimes people get angry. And sometimes they get confused who caused all of this. So maybe this is the way how to destroy UNATCO from inside?
https://preview.redd.it/j39skgdtne0d1.png?width=1366&format=png&auto=webp&s=603aa065116b988426ad68dfced4f7062df3e866
Anyway, do you have some funny glitches that happened to you in Deus Ex 1?
submitted by Upper-End2830 to gaming [link] [comments]


2024.05.14 16:32 NCTransportation Know a hard worker looking for a great place to work in the Hillsborough area?

NCDOT is hiring 3 entry level Transportation Workers to join our Orange county team in Hillsborough, NC. Pays $43K to $53K w/full State benefits & pension! Apply by Aug 02 at https://www.governmentjobs.com/careers/northcarolina/jobs/4503947-0/transportation-worker-i-orange-county In this role, you will learn to:
submitted by NCTransportation to chapelhill [link] [comments]


2024.05.14 15:47 brokensaint82 [FO4] Issues with graphical glitches and weird texture stretching

[FO4] Issues with graphical glitches and weird texture stretching

Weird black boxes and texture stretching

Just black void

As you can see in the pictures I get these black boxes either going through houses and such, as well as taking the screen over eventually. This is on a fresh install of the game with the updates installed. Is this just an issue with the latest updates borking my game and I should wait until F4SE and others are up to date or are there conflicting mods that are causing this? All mods are up to date and my load order is as follows:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccBGSFO4044-HellfirePowerArmor.esl
ccBGSFO4115-X02.esl
ccBGSFO4116-HeavyFlamer.esl
ccBGSFO4110-WS_Enclave.esl
ccBGSFO4096-AS_Enclave.esl
ccFSVFO4007-Halloween.esl
ccBGSFO4046-TesCan.esl
ccSBJFO4003-Grenade.esl
ccOTMFO4001-Remnants.esl
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
Homemaker.esm
MutantMenagerie.esm
SS2.esm
SS2_XPAC_Chapter2.esm
SS2_XPAC_Chapter3.esm
CWPointLookoutFO4.esm
MutantMenagerie_BackwaterBeasts.esm
MutantMenagerie_GrilledTurkey.esm
CanarySaveFileMonitor.esl
CWPointLookoutFO4Patch.esl
TacticalReload.esm
M84FlashBang.esl
TrueStormsFO4.esm
NCRArmourPack.esl
four_play_resources.esm
Wetness Shader Fix.esp
NoSharedDogmeatTemplate.esp
ImmersiveGenericDialogues.esp
PiperCaitCurieDialogueOverhaul.esp
RepairSanctuary.esp
Armorsmith Extended.esp
Melee Replacer.esp
Rebuild_Settlements.esp
ThisIsTrash.esp
LootableCrates.esp
SS2Extended.esp
WeightlessMods.esp
clothingoverhaul.esp
MojaveImports.esp
SuperMutantRedux.esp
ImmersiveAnimationFramework.esp
SuperMutantRedux_AE-WSE-VIS-G-Insanity_AIO_Patch.esp
WeightlessAid.esp
FirstPersonMessagesMerged.esp
MAIM Distributor.esp
MAIM 2.esp
ReducedJunkWeight.esp
Stm_DiamondCityExpansion.esp
Rebuild_Settlements_Previs.esp
CrimeTown.esp
HAIA With Crafting.esp
Reverb and Ambiance Overhaul.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Quest.esp
InstituteSettlements2.esp
CombinedArmsNV.esp
CombinedArmsEXPack.esp
W.A.T.Minutemen.esp
CheatTerminal.esp
DT_GunnerOutfitPack.esp
DTG_LeveledListIntegration.esp
Eli_Armour_Compendium.esp
BR77.esp
XM2010_SniperRifle_by_tooun.esp
1CAS_ServiceRifle.esp
SS2-PraRandomAddon.esp
M2Agency.esp
SS2-Jampads2.esp
ImiUzi.esp
Crossbow.esp
Glock19x.esp
KrissVector.esp
BOCWNailGun.esp
DoubleBarrelReloadRedoneTR.esp
USP .45_by_tooun.esp
SV-98.esp
9mmPistol.esp
3dscopes-replacer.esp
four_play.esp
MK18.esp
Rangergearnew.esp
LString_Bow.esp
M1Garand.esp
m2045magnumrevolverrifle.esp
[SS2 Addon] SimSettlements SuperStructures.esp
FO4 NPCs Travel.esp
DX_Black_Widow.esp
SteyrAUGnv.esp
AKMnv.esp
SanctFixedBridge.esp
ElMudoStore.esp
HuntingShotgun.esp
DOOMThatGun.esp
WinCowbowRepeater.esp
MP7.esp
HuntingRevolver.esp
HK_MP5.esp
GIAT_FAMAS.esp
G36Complex.esp
HK_UMP.esp
M1918A2.esp
AmmoCounterFramework.esp
M1918A2_ACF.esp
M1918A2_TR.esp
PMC Operators Pack.esp
WestTekTacticalOptics.esp
TAC.esp
K9TacticalHarness.esp
GCM.esp
Homemaker - Unlocked Institute Objects.esp
SS2-PraRandomAddon-FIS.esp
SS2-PraRandomAddon-LWIS.esp
SS2-PraRandomAddon-VIS.esp
SS2-PraRandomAddon-VISG.esp
SS2AOP_VaultTecTools.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
Dongs_Of_Fallout.esp
HRP_Mk23.esp
AX50.esp
L96A1.esp
Factor.esp
OMEGA - MutantMenagerieFH IAF Patch.esp
ClothingOverhaulSP_XB1_PC.esp
SuperMutantRedux_ArmorSmithExtended.esp
classicghoulrace.esp
BetterSettlers.esp
AdvSettleTurretSet.esp
Passthrough.esp
WeightlessSpecialAmmo.esp
MutantMenagerie_Scripts.esp
D.E.C.A.Y.esp
REAPER.esp
SS2WastelandReconstructionKit.esp
SS2_CityPlanPack_RiseOfTheCommonwealth.esp
Vault-Tec Armor Redux - Modular Expansion & Fixes.esp
rb_hairtonesredux.esp
TrueStormsFO4-FarHarbor.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
VividFallout - AiO - BestChoice.esp
Radiant Clouds and Fogs.esp
Glowing Animals Emit Light.esp
FAR.esp
TrueGrass.esp
CustomThirdrail_v2.esp
dD-Enhanced Blood Basic.esp
LongRangeBulletHoles.esp
InstitutePowerArmor.esp
Special Ops Goggles.esp
Multiple Floors Sandboxing.esp
Defective_Synth.esp
Desert Punk Raiders.esp
Synth Overhaul.esp
Synth Overhaul - Black Patch.esp
Synth Overhaul - No level requirements Patch.esp
SuperMutantRedux_VIS-G_Patch.esp
SuperMutantRedux_WeaponsmithExtended_Patch.esp
Project Reality Footsteps FO4.esp
Realistic Miniguns.esp
JSSynths.esp
KSHairdos.esp
EveryonesBestFriend.esp
LongerPowerLines3x.esp
Scopes.esp
Lots More Male Hairstyles.esp
Lots More Facial Hair.esp
PD_LowerWeapon.esp
PA-Quick Animations.esp
AzarPonytailHairstyles.esp
LovingCait.esp
BetterCompanions.esp
EasyLockpicking.esp
LovingPiper.esp
rb_decayedarmyfatiguesfix.esp
Insignificant Object Remover.esp
SettlementMenuManager.esp
RealNameSettlers.esp
BetterSettlersMortalPack.esp
BetterSettlersNoLollygagging.esp
Nexus_PMC.esp
PMC_extended.esp
AKMnv_TacticalReloadPatch.esp
AX50_TacticalReloadPatch.esp
G36Complex_TacticalReloadPatch.esp
Glock19x_TacticalReloadPatch.esp
HK_MP5_TacticalReloadPatch.esp
HK_UMP_TacticalReloadPatch.esp
ImiUzi_TacticalReloadPatch.esp
KrissVector_TacticalReloadPatch.esp
M1Garand_TacticalReloadPatch.esp
MK18_TacticalReloadPatch.esp
MP7_TacticalReloadPatch.esp
SV-98_TacticalReloadPatch.esp
SteyrAUGnv_TacticalReloadPatch.esp
TacticalReloadDLC.esp
TacticalReloadVanilla.esp
AWKCR - Mod Power Armor Engine Glitch Fix.esp
More Power Armour Mods.esp
Consistent Power Armor Overhaul.esp
Brotherhood Power Armor Overhaul.esp
PAMAP.esp
More Power Armour Mods - Automatron.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
WorkshopPlus.esp
AnimatedRadaway.esp
RussianStimpack.esp
Stimpaks help you breathe.esp
CompanionAccuracy.esp
LetMeUseThat.esp
Realistic_conversations.esp
UGO_PlayerModule.esp
AnimatedIngestibles.esp
Fatigue.esp
ImmersiveVendors.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Regular.esp
MAIM 2 - Dismemberment Patch.esp
MAIM 2 - Russian Stimpak Patch.esp
MAIM 2 - Stimpaks Help You Breathe Patch.esp
Clean Pause Menu.esp
FIS-Naming-Weap-Armo-EN.esp
M8rDisablePipboyEffects.esp
CROSS_CryoLance.esp
BF1 Animations - Double Barrel Shotgun v2.3.esp
Binoculars.esp
ACR-W17.esp
FO4LaserBolts.esp
fn five-seven v3.0.esp
3dscopes-replacer-aug.esp
3dscopes-replacer-crossbow.esp
3dscopes-replacer-sv98.esp
3dscopes-wmsr.esp
IAF - Far Harbor & Nuka World.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
VeryRichMerchants.esp
CBBE.esp
M1Garand - AWKCR-VIS-VW.esp
M1Garand-1.5xDMG.esp
BetterSettlersCCAPack2.0.esp
Chem Lab Restoration Project - AWKCR AE CW.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
OMEGA - MutantMenagerie IAF Patch.esp
MG42.esp
dD-Realistic Ragdoll Force.esp
RNS-WSFW-CompPatch.esp
SS2-Jampads2_ImportsPatch.esp
SS2_XDI Patch.esp
move that workbench!.esp
[MW2R] Shadow Company.esp
BetterNightVision.esp
DarkerNights.esp
DarkerNightsDetection.esp
EnhancedLightsandFX.esp
Scrap Everything - Ultimate Edition.esp
Pip-Boy Flashlight.esp
SatelliteWorldMap.esp
WorkshopFramework_ScriptOverride.esp
submitted by brokensaint82 to FalloutMods [link] [comments]


2024.05.14 15:02 Sharptrooper Intended Difficulty vs Volatile Difficulty (and bugs)

Greetings, Helldivers.
Today I want to talk about difficulty - not the number you set at the bottom of the mission selection screen, but how actually difficult beating a mission IS. I'm going to argue that whenever a 'campaign' becomes frustrated, it is due to extreme RNG rolls and bugs.
First, a list of the elements and issues I want to highlight:
Touching an enemy's corpse after it's death is a recipe for disaster. Dead tanks can randomly damage you, dead shriekers can crush you, dead Bile Titans can outright kill you on their own if you try to climb over them. Enemies can clip through them just fine, but these corpses can be so dangerous that they can essentially close off a route on their own. Dying to a ragdoll and having your geasamples stuck under it can stall a helldiver for a considerable amount of time.
On some planets, the enemies have zero qualms about glitching their way up mountains like they're playing Skyrim. A tank on a plain field is a regular enemy; a tank on top of a mountain is a deadly threat with no easily accessible weak-spot and high ground advantage. Bugs are known to clip their way up hills to get to you, and don't get me started on gatling devastators blasting you from inside destroyed dropships or the rock they clipped into, becoming invulnerable on top of that. THere's even a particular bot map where enemies will walk over a 20ft wall as they make their way to attack the extraction point. Bugs like this can absolutely swing a fight and break the helldivers' momentum.
Enemies are mostly unhindered by long distances, smoke, and fog. Helldivers are absolutely not. This is most felt against automatons, who abuse the hell out of low visibility by perfectly tracking helldivers through foliage, fire tornadoes, ambient mist, and distances long enough that they should look like 4 pixels to them. This makes planets with those elements disproportionately hard.
Hunter, o hunter, how I hate you. The damage your leaps do might as well be a die roll. You're not the only culprit, though - automaton rockets seem to enjoy alternating between 1-shotting the helldivers or dealing a miniscule amount of damage. I'm aware that there is supposed to be 'directional armor' hitboxes and that the bugs are probably 'headshotting' the helldivers, but such systems need to be VERY tight and consistent, which is not the case. Fair or not, unpredictable damage leads to frustration, and frustration... is bad.
It cannot be said often enough, but fire tornadoes are an actual hate crime. They can disrupt the helldivers' ability to complete objectives for entire minutes, camping their dropped gear or completely walling off entire routes. The ultimate version of this is in civilian escort missions, where not only they can completely prevent you from progressing the objective but helldivers get a requisition penalties for the deaths of civilians that run into pillar of fire.
I already mentioned this but, some planets are so foggy that that in of itself is a hazard. An honorable mention goes to meteor showers which clear objectives on their own; it's amusing and I'm sure most people smirk at it, but technically that makes things easier than they should be with no input from the player.
You load up your Recoiless Rifle and your Railcannon Strike, but suddenly the bots throw two hundred tin men with chainsaws at you. Later, you call down a Machine Gun only to be completely overwhelmed by Chargers and Bile Titans.
Enemy compositions are a big part of the game, and they are NOT created equally. There are enemies in this game that are simply far more dangerous than their peers, and campaigns abundant with their presence are much harder.
This COULD be mitigated by having a VAGUE description of the expected 'weight class' of enemies, call it a satellite scan or something. Knowing that you'll be facing more (or less) of certain enemies without having to go in blind on the first mission of a campaign would save some frustration.
Much like army compositions, secondary objectives are NOT made equal and an enemy artillery near the extract or a jammer near the main objective will be FAR more disruptive than the shrieker nest on the far end of the map.
Now, full disclosure, I actually like when they get in the way a bit. There's something very 'action movie'-like about entering extract and realizing you're about to get shelled and having to deal with that ASAP. THAT SAID, I still think it's a matter worth looking into. To get the most jarring example, Airship Factories can single-handedly end a mission if not dealt with and sometimes they spawn in extremely difficult-to-assault places, near objectives and whatnot, while sometimes they're isolated and begging to die. SOME disruption is great, EXTREME disruption or ZERO disruption is frustrating/not interesting. I figure this wouldn't require much beyond a bit of manually pruning certain bad spawn places.
CONCLUSION:
'Just turn down difficulty' is not a valid argument when so much grievance can be caused by bugs and issues with hitboxes and mechanics alone. These elements I mentioned can cause difficulty spikes that the player did not sign up for and absolutely can induce frustration. I would really love AH to give these elements a close look sooner rather than later, because nowadays when things go to shit on my mission it almost always involve one of those elements.
submitted by Sharptrooper to Helldivers [link] [comments]


2024.05.14 14:56 Kollishun A suggestion for light util

We all know that rn light is the weakest class in the game. Even if people are complaining about it more now, it was also very rarely seen in ranked before the nerfs to invis or stun gun. I wont really talk about increasing health or health regen cuz thats been mentioned a million times already.
The reason light arent seen very much in high ranked lobbies imo is due to their one root issue, not being valuable to the team. The finals is such a team based game, and even if some extra killing power is great, it's not enough to justify replacing a heavy, with all their shields, or a medium with their constant healing and defibs. From the enemy's perspective, any chip damage/kills wont matter much to a well coordinated team as they can just revive/heal. Which is why I suggest some more gadgets/specializations for the light that lean more towards shutting down and disorienting/separating other teams. The glitch grenade is a great tool to do this (but i dont understand why it was nerfed) and i think the glitch grenade not being present much anymore is what caused hhm to become so much more busted than any other team comp. With some new gadgets that disorient and separate well coordinated team, I think that lights role rn of getting solo pick would be more useful too.
As far as what these gadgets would look like, im not so sure, so id love to see your suggestions if you have any.
The finals is one of my favorite games rn, and I trust that the devs will bring light into a better spot before s3 if not on the release, this is just my take on how light could be more of a team focused class
submitted by Kollishun to thefinals [link] [comments]


2024.05.14 14:41 4SureLost Ship Suggestions for a large party

Some Ship recommendations please!

We have a group of 7 PCs and are currently running with a TY-1300 we've had for a while. Consider us more like 5 PCs (+2 hired gun PCs who show up occasionally). We had to do a bit of spot redesign of the interior to make room for not only us, but gear as well. We had to sacrifice some cargo space to do so. Most of our work is acquiring relics (think Indiana Jones type of shenanigans), light cargo hauling (sometimes smuggling), and a bit of clandestine work.
So we are looking for a slightly bigger ship with more crew/passenger space and cargo room (possibly adding ground transport) while still allowing us some flexibility (hard points) and maneuverability.
The GM is considering doing a one-off type of a ship, or a very old model and improvising some stats. He is also shying away from something like a Gozanti. Although I like the idea of a a little work and getting room for a fighter.

We'd like to stay in the SIL4 category, but SIL5 is possible (although the lighter end of 5). We don't expect fighter like performance, but it would be nice to handle our own. We have a good pilot, a decent co-pilot and if needed an astromech.
Talked about the YT-2000, and 2600 though they haven't gotten much traction as a replacement.
Also:
3-Z Light Freighter
YT-1930
ILH-KK Citadel (light on cargo space but considered adding a cargo container on one of the docking clamps)
VCX-100
VCX-350
YZ-775

A few of those I'm having a hard time finding EotE stats for, so if anyone can help point me in that direction it would help.
submitted by 4SureLost to swrpg [link] [comments]


2024.05.14 14:03 Thammut Necromundicon - Gang Builder - Hangers on and stash added.

I have added a few things to the workbook, so it is possibly more useful for an actual short campaign now.
https://drive.google.com/file/d/1gcKSJUXNn0PTr5hmhe2Xsu7uqveIRN2view?usp=sharing
Hangers-On have been added, with four slots per fighter. So you can go crazy with the pets and the brutes and hangers on. More slots can be added if needed. Hired guns have not been added as of yet.
A stash sheet has been added. And an "unrestricted" worksheet trading choice. For when a gang captures a fighter and gets some of their exclusive weaponry, or for a Gang of Outlanders who cannot use the trading post and have to rely on stealing from their dead enemies. This Unrestricted option can break things, like with other builders, it allows a ganger to take weapons that they shouldn't have etc.
Next jobs over the coming months are to make a quick reference roster, that fills itself out as you build your gang. And to add missing units like hired guns. As ever I will be error checking all of this slowly, so if anyone wants to help out by building some gangs on this and possibly finding errors, please come on over to the Discord.
https://discord.gg/qbsZbdmm4t
submitted by Thammut to necromunda [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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submitted by Zappingsbrew to u/Zappingsbrew [link] [comments]


2024.05.14 11:03 Creative_Complex3751 Should I get a restraining order against my future ex husband?

I’ve been with my husband for 10 years, married for 5. I’m (30F) and he is (41M). We have two children together. I’m filing for divorce tomorrow morning and my dad thinks I should also get a restraining order. I think that could be a little aggressive but I also don’t want to endanger my kids in any way. He has always been a good dad even though he has not been a good husband. The first years of our relationship, we were both deep into drinking and partying together. We got into trouble and our dating relationship was incredibly volatile and up and down. Then we got pregnant and I got sober and we got married and had our baby. We still fought and dealt with a lot of toxicity with each other the first couple of years. I relapsed into drinking again for about 6 months and 3 years ago, I finally got sober for real and got into AA. (Just celebrated my 3rd bday on the 10th, woo!) I went deep into step work, therapy, and working on myself. I’ve grown tremendously. So the last 3 years have been so much better between us. It actually felt like it might work. But my husband has not done any work. He’s in the same place, same job, drinking every night. Im not here to defend the reasons I’ve come to divorce. This has been the hardest decision of my life and I wouldn’t be doing it if I didn’t know it was right. Our children deserve a better example in marriage and partnership. As of now, I’ve been very vocal about keeping custody and parenting 50/50 because like I said, he’s a good dad and I’ll never weaponize the kids. Our children are handling this really really really well and I’ve been able to make this a positive experience so far, all things considered. I have the support of my family, staying back at home again now while I rebuild. All in all, my life is moving forward. But….my husband, while normally a happy drunk, not mean - is an extremely depressed person. I’ve tried every way you can imagine to encourage him to seek help, get into therapy, address his childhood trauma, heal. To no avail. I was ready to share custody with him when my dad said wait. He isn’t mentally well and my husband has a LOT of guns in the house. 12-15k worth of guns and ammunition. My dad wants me to keep the kids for now until we’re going through court which I’ve agreed to - he can FaceTime and call as much as he wants right now but me leaving the house with the kids just happened last Wednesday so it’s fresh enough I wanted to give him some time to let the dust settle. But my dad is saying I should go further with a restraining order. The final fight that brought me to this point, involved him breaking into a locked room where I was sleeping with our children while he was drunk and screaming at me. He did not physically hurt any of us but when he left the room I mistakenly made the choice to comment how he was giving “little dick energy” and he flew into a really scary vindictive rage. Again, nothing physical. But he was encouraging me to leave this world, that he and the kids would be better off without me, told me to get the weapon out of the safe . Etc. He has never been abusive to our children but he has always been emotionally and verbally abusive to me. Again, I have my reasons for leaving. That’s not why I’m here. So because of his abusive patterns toward me, his history with being unhinged emotionally, his untreated alcoholism and having lots of guns in the house - my dad thinks to keep the girls safe and to have more power in the divorce, I should get a RO against him, citing my fear for mine and our children’s safety.
But I’m not actually afraid of him? I really don’t think he would hurt our children. Yet I am not naive enough to think this doesn’t happen - I read the news. I know my dad does have a point - but I’m also not trying to be aggressive. I told my husband we could be a team and do this nicely. I wouldn’t start a war unless he made the first aggressive move. I wasn’t even going to hire a lawyer because I know my husband can’t but my dad is getting one. I don’t want my husband to think I am coming after him or trying to hurt him further. I genuinely love this man and I am praying for his recovery. I’m not leaving because I hate him. I see the broken man child he is and the potential he has to be and I pray through this he will grow and change for the sake of his children. I just have to move on with my life. But is my dad right? Should I go for an RO against this man?
TLDR: getting a divorce. Ex husband is an alcoholic with untreated mental health issues. Emotionally and mentally abusive to me but not our children. Good dad bad husband type. Has a lot of guns in the house. Very depressed and unhinged right now. Last fight included him bursting into a room where I was with our children sleeping, in a drunken rage. Encourages me to commit self harm. Should I file RO in order to protect them even though he has never given me reason to think he would hurt them?
submitted by Creative_Complex3751 to LifeAdvice [link] [comments]


2024.05.14 10:36 nextrhymeiwrite Let's give OB4CL credit for

creating mafioso rap. First off, I will recognize that many 90heads think it was G Rap who initiated the whole mafioso rap but I'd argue that gangsta rap is more correct term for what G Rap give a spark to. But it was Raekwon's mafioso attire that truly revised whole game. He took the game from "street, unadulterated, pure gangsta rap" to more sophisticated cristal-drinking mafioso rap. Rae and Ghost on OB4CL crafted the subgenre that changed whole NY rap scene and yielded
Mobb Deep - Hell On Earth
Nas - IWW
GFK - Ironman
Jay-Z - Reasonable Doubt
The Firm - The Album
I think Biggie's RTD and LAD are biggest example of the difference between gangsta rap (rtd) and mafioso rap (lad). On latter, he isn't Biggie anymore, he is fuckin boss, Frank White. The Notorious B.I.G. revamped his image into that of a gun-toting, big-money making, mob-commanding kingpin, most notably on the songs "Niggas Bleed", "What's Beef", "My Downfall", and "I Love the Dough" featuring Jay-Z.
Jay-Z would later reference Cuban Linx in his 2009 song "A Star Is Born" by stating "Wu-Tang gangbanged it, Meth ate / Rae took on a date with the Purple Tape / passed it on to Ason, then Ghostface / they had a hell of a run, stand and ovate." Raekwon later commented in an interview "Jay was a student of our shit and what we accomplished in those days. He'll tell you that himself.
Hell yeah, even Pac from rival coast, as a known fan of the Wu, Tupac Shakur began to refer to himself as Makaveli and gave his Outlawz crew new names, albeit with a militaristic, dictatorial theme.
I mean, I think OB4CL is, top 3, if not the greatest album, of all time in and of itself but that's for another topic, here I am primarily talking about its legacy in a sense that it crafted totally different style, something totally new, something only Rae could as Meth states himself " Raekwon started that. Rae always had that mobster mentality, always liked to watch gangster movies and read mob books and stuff like that, you know? So he pretty much knew the names of the cats and what they was about. He polished his whole style like that."
Long Live OB4CL. I def miss mafioso rap era.
submitted by nextrhymeiwrite to 90sHipHop [link] [comments]


2024.05.14 09:11 Cinnabar_Cinnamon What is the downside of Born Again?

Because currently it's just infinite money glitch, no? All other gains require a payment in immobility, pain, prime, randomness or proximity.
Queen meanwhile is like "take this gun and go do crimes sweetheart!".
Am I missing something?
submitted by Cinnabar_Cinnamon to HadesTheGame [link] [comments]


2024.05.14 08:25 PoemSufficient2006 Semi-auto at gun

This might be a bad idea to ask this but, have you guys ever heard/used the AT gun glitch? I’m just wondering if other people have the knowledge of this. I can’t recall seeing anyone use it but I’ve been killed pretty quickly by follow up shots from AT guns. Not gonna share how to it because it might spread like wild fire. I’m guilty of using it on a 50-0 staghound, just once tho.
submitted by PoemSufficient2006 to BattlefieldV [link] [comments]


2024.05.14 06:56 coldking2024 Lego dimensions retrospective, & The dlc levels that felt a little weak, & annoying areas with glitches other issues.

Having spent a few dozen hours in the game & menu loading a save file that had 230 gold bricks……. I realized how frustrating this game was and the potential it could’ve had. I just am at a loss for words on the game. This game had SO MUCH POTENTIAl but had too much focus on the toys, & bugs or game breaking engine problems.
I haven't touched dimensions in a hot minute but.. really wish lego added more PATCHES before they shut down the game & wish it got its own remastered lego game without the toys…. or some version with a % meter & better save system…. Feel like if TT worked longer on it, they could have been better fixes with the game & the other lego ip dlc’s.
I noticed a few times HOW ANNOYED I was when my many save files from 2019, 2023, & 2024 all were gone….. on ps4 I just gave up caring and was disappointed even after completing it & saving the game to my console. so furthermore after I just stopped playing, not sure if this is a bug but was annoying.
Starting with the dlc's i noticed things felt off like each dlc was the weakest or too short for a game entry story, or more specifically the simpsons one recreating the episode with homer & the chilli cook off, of all the new story levels it was fun but felt weird. All the other lego film games got it down very well gameplay wise so, why not do a lego batman movie or a lego simpson's game? & have it's own game... instead of dimensions? ALSO THE PUZZLES THE COLOR PUZZLES THE KEYSTONES all annoying. DOING THEM EVERY DAM TIME I GOT SOOOOOO BORED… decent game, fun worlds, annoying locking content in it and no 100% to finish. Only letting the player use a character…. That was Dedicated TO THAT SPECIFIC world locking you out… is annoying also cant access mini-kits without said character… This is not fun TT…. but moving on to a few other things, did not care for switching the keystones, and using vehicles for every dam puzzle or ramp.
The best level was probably fantastic beasts or portal & that could’ve & should have been added in its own lego Hogwarts FB saga game.
I enjoyed the lego ninjago game more then I thought I would, & the first lego movie game was cool just felt weird they put Lego Batman movie in dimensions vs its own separate actual lego game.
The movie scene cutscenes for each dlc were recreated in the dimensions in-game engine & had a fun charm to them. But at times was very disappointing as the quality difference is very noticeable. On the contrary, The LEGO Movie Game used movie cutscenes beautifully and it worked out really well. Could be a licensing issue, but if not I have no idea why they didn’t just use movie cutscenes where they could. I understand not wanting to release 60% of the movie in the game, but they could always shape it around the scenes shown in the trailer. The batman story pack felt like devs rushed it…. Not bringing actors back for discount va’s. Robin sounds like a kid in this dlc not anything like Michael cera. I can understand if they didn't get every one back for the game for rights or contract issues but just was weird. & newt or the FB story were interesting using new keystone & magic abilties. The ghostbuster ones were weird since I never cared for the movie..
There are a few differences like In the dlc levels, Batman is picked up by Alfred outside the power plant and heads directly to Commissioner Gordon's retirement party. In the film, he heads home and the retirement party is the next evening.
Some of the voice work is off. Many characters don’t sound like they did in the movie (I know they’re different VA’s) Alfred sounds nothing like movie Alfred (Ralph Fiennes), Robin sounds nothing like movie Robin (Michael Cera), etc. Other LEGO projects have had fairly good voice replication.
The LEGO Batman Movie expansion is all and all a success. It’s given us the best portal base so far, as well as the first expansion to give us 2 mini-figures which are both great. The game is great and funny as well as a decent length. The game only suffers from occasional bugs and terrible voice acting.
Maybe I just really disliked the keystone puzzles but I was really disappointed in it overall. The scenes were funny bringing in joker & all the villains, I enjoyed seeing the gremlins & agent smith from matrix & sauron’s eye but wish they made a lego Batman game not within dimensions.
If you want to play around in the LEGO Batman Movie HUB world you can access to the HUB world for maximum fun. Id say just try the hub level if you are interested but I felt bored with the lego batman movie game dlc levels. Sadly its REPLAY-Ability was a 5… compared to fantastic beasts and others.
imagine what they could've done with a full roster of batman's villains & heroes in a full open linear game with gotham, & sure we've had tons of batman games but just loved will arnett's version of batman. I really love will arnett so felt like dimensions needed more of that batman.
Too much clutter & focus on building vehicles when they aren't all that interesting or useful…. Switching from the ecto car to the ghost trap each time felt stupid. Even tho they fixed it in 2016 with the characters instant traps. Flying characters freak out when you are next to the edge of the map & fall off repeatedly or just stand there hovering… did NO ONE THINK about patching that?
I also understand this is not a typical lego game & the audience is for kids but at least try to juggle both demographics for those who dont want to waste time?
No percent on gold bricks collected, or the items…. Why couldn’t they added a save system where if you lose your file you can save & quit with the bricks you found why is it on ps4 ps5…. Somehow deleting the game doesn’t remember where you left off?? Was this a patch that they never fixed?
Also, anyone else find it weird that the courtroom from Ghostbusters 2 isn't in the world? They even have the whole Titanic, something that only appears for 30 seconds in the movie, but one of the most important scenes isn't in the world at all or hell adding more side characters or locations why not explore inside of a building?
Also X-PO talks too much, every line of him talking during hints. I've made the choice to leave the main campaign unfinished just so he can stay silent while I play other levels. In the actual campaign and cutscenes he's fine but they made a huge mistake making him react to puzzles.
The bugs and lack of polish ruin the game..massively this is a massively outdated engine and the more they keep adding to it the buggier the games get. I'd love to see a new one built from the ground up for next gen capable created of anything they can think of with some impressive graphics. When you look at the fidelity of ratchet and clank on PS Pro there's no reason this game can't look as good as the Lego movies or very close, it's just laziness and greed (lack of investment from WB wanting to just churn out content quickly on the old engine) even on ps4 its annoying losing your save file deleting the game then reinstalling It AND LOSING ALL YOUR PROGRESS!!!!
In addition to that.... if your in game and you come across a character with some of the features or skills that you don't own and it doesn’t register or displays a hint message on your system with them… saying use this specific character, your forever locked out of hiring them when you need them, after it has taken them home & shows the ability… the game forgets…. you own them, while the game gets amnesia, even if you own the tag it gets stuck with missing features, forcing you to reload & quit, Really lame, as well as if you don’t own a certain character & need them for specific puzzle your just screwed.. it sounds like this would have been an afterthought amidst the torrent of further stand-alone level and story packs not being patched & lack of auto save or levels not being able to cloud save. >_< why? who knows...
So many boring hubs, & races locking variety or enjoyment, too many hubs that had New York…ghostbusters 1980 New York, ghostbusters 2016 New York……. FB New York…..Lego Batman movie Gotham hub just looks like New York.
Characters like the witch newt Gandalf all have the same magic ability, not interesting since they all do the exact same thing.
The vehicles are very boring, not very interesting too small. Why is chima here??? Random moments that just feel weird the battle arena was fun but after a while I got bored.
Also, I kinda wish there were in game unlockable characters: Like if you bought the Sonic dlc, beating quests would unlock the ability to buy Amy, Tails, Shadow etc. or The Simpsons allowing you to buy Marge, Lisa, maggie or each of the ghostbusters, etc. with studs.
Overall there were a few interesting levels but could’ve been cooler if we got a lego Batman movie game, or a lego bttf game, or a lego ghostbusters game, yada yada..... & just surprised at it not being its own game instead of within dimensions. I know sadly this likely wont happen tho.. it disappoints me that the game is mostly looking at build instructions, back & forth again and again….. I am very upset dimensions wont ever be remastered added with better patches because what I had played felt muddied & not crafted well. I don’t mean to be so negative but it was weird having these problems front & center. in the end too many glitches & gameplay loop moments.
submitted by coldking2024 to Legodimensions [link] [comments]


2024.05.14 06:31 Anenome5 Society without a State

https://mises.org/mises-daily/society-without-state
In attempting to outline how a “society without a state” — that is, an anarchist society — might function successfully, I would first like to defuse two common but mistaken criticisms of this approach. First, is the argument that in providing for such defense or protection services as courts, police, or even law itself, I am simply smuggling the state back into society in another form, and that therefore the system I am both analyzing and advocating is not “really” anarchism. This sort of criticism can only involve us in an endless and arid dispute over semantics. Let me say from the beginning that I define the state as that institution which possesses one or both (almost always both) of the following properties: (1) it acquires its income by the physical coercion known as “taxation”; and (2) it asserts and usually obtains a coerced monopoly of the provision of defense service (police and courts) over a given territorial area. An institution not possessing either of these properties is not and cannot be, in accordance with my definition, a state. On the other hand, I define anarchist society as one where there is no legal possibility for coercive aggression against the person or property of an individual. Anarchists oppose the state because it has its very being in such aggression, namely, the expropriation of private property through taxation, the coercive exclusion of other providers of defense service from its territory, and all of the other depredations and coercions that are built upon these twin foci of invasions of individual rights.
Nor is our definition of the state arbitrary, for these two characteristics have been possessed by what is generally acknowledged to be states throughout recorded history. The state, by its use of physical coercion, has arrogated to itself a compulsory monopoly of defense services over its territorial jurisdiction. But it is certainly conceptually possible for such services to be supplied by private, non-state institutions, and indeed such services have historically been supplied by other organizations than the state. To be opposed to the state is then not necessarily to be opposed to services that have often been linked with it; to be opposed to the state does not necessarily imply that we must be opposed to police protection, courts, arbitration, the minting of money, postal service, or roads and highways. Some anarchists have indeed been opposed to police and to all physical coercion in defense of person and property, but this is not inherent in and is fundamentally irrelevant to the anarchist position, which is precisely marked by opposition to all physical coercion invasive of, or aggressing against, person and property.
The crucial role of taxation may be seen in the fact that the state is the only institution or organization in society which regularly and systematically acquires its income through the use of physical coercion. All other individuals or organizations acquire their income voluntarily, either (1) through the voluntary sale of goods and services to consumers on the market, or (2) through voluntary gifts or donations by members or other donors. If I cease or refrain from purchasing Wheaties on the market, the Wheaties producers do not come after me with a gun or the threat of imprisonment to force me to purchase; if I fail to join the American Philosophical Association, the association may not force me to join or prevent me from giving up my membership. Only the state can do so; only the state can confiscate my property or put me in jail if I do not pay its tax tribute. Therefore, only the state regularly exists and has its very being by means of coercive depredations on private property.
Neither is it legitimate to challenge this sort of analysis by claiming that in some other sense, the purchase of Wheaties or membership in the APA is in some way “coercive.” Anyone who is still unhappy with this use of the term “coercion” can simply eliminate the word from this discussion and substitute for it “physical violence or the threat thereof,” with the only loss being in literary style rather than in the substance of the argument. What anarchism proposes to do, then, is to abolish the state, that is, to abolish the regularized institution of aggressive coercion.
It need hardly be added that the state habitually builds upon its coercive source of income by adding a host of other aggressions upon society, ranging from economic controls to the prohibition of pornography to the compelling of religious observance to the mass murder of civilians in organized warfare. In short, the state, in the words of Albert Jay Nock, “claims and exercises a monopoly of crime” over its territorial area.
The second criticism I would like to defuse before beginning the main body of the paper is the common charge that anarchists “assume that all people are good” and that without the state no crime would be committed. In short, that anarchism assumes that with the abolition of the state a New Anarchist Man will emerge, cooperative, humane, and benevolent, so that no problem of crime will then plague the society. I confess that I do not understand the basis for this charge. Whatever other schools of anarchism profess — and I do not believe that they are open to the charge — I certainly do not adopt this view. I assume with most observers that mankind is a mixture of good and evil, of cooperative and criminal tendencies. In my view, the anarchist society is one which maximizes the tendencies for the good and the cooperative, while it minimizes both the opportunity and the moral legitimacy of the evil and the criminal. If the anarchist view is correct and the state is indeed the great legalized and socially legitimated channel for all manner of antisocial crime — theft, oppression, mass murder — on a massive scale, then surely the abolition of such an engine of crime can do nothing but favor the good in man and discourage the bad.
A further point: in a profound sense, no social system, whether anarchist or statist, can work at all unless most people are “good” in the sense that they are not all hell-bent upon assaulting and robbing their neighbors. If everyone were so disposed, no amount of protection, whether state or private, could succeed in staving off chaos. Furthermore, the more that people are disposed to be peaceful and not aggress against their neighbors, the more successfully any social system will work, and the fewer resources will need to be devoted to police protection. The anarchist view holds that, given the “nature of man,” given the degree of goodness or badness at any point in time, anarchism will maximize the opportunities for the good and minimize the channels for the bad. The rest depends on the values held by the individual members of society. The only further point that need be made is that by eliminating the living example and the social legitimacy of the massive legalized crime of the state, anarchism will to a large extent promote peaceful values in the minds of the public.
We cannot of course deal here with the numerous arguments in favor of anarchism or against the state, moral, political, and economic. Nor can we take up the various goods and services now provided by the state and show how private individuals and groups will be able to supply them far more efficiently on the free market. Here we can only deal with perhaps the most difficult area, the area where it is almost universally assumed that the state must exist and act, even if it is only a “necessary evil” instead of a positive good: the vital realm of defense or protection of person and property against aggression. Surely, it is universally asserted, the state is at least vitally necessary to provide police protection, the judicial resolution of disputes and enforcement of contracts, and the creation of the law itself that is to be enforced. My contention is that all of these admittedly necessary services of protection can be satisfactorily and efficiently supplied by private persons and institutions on the free market.
One important caveat before we begin the body of this paper: new proposals such as anarchism are almost always gauged against the implicit assumption that the present, or statist system works to perfection. Any lacunae or difficulties with the picture of the anarchist society are considered net liabilities, and enough to dismiss anarchism out of hand. It is, in short, implicitly assumed that the state is doing its self-assumed job of protecting person and property to perfection. We cannot here go into the reasons why the state is bound to suffer inherently from grave flaws and inefficiencies in such a task. All we need do now is to point to the black and unprecedented record of the state through history: no combination of private marauders can possibly begin to match the state’s unremitting record of theft, confiscation, oppression, and mass murder. No collection of Mafia or private bank robbers can begin to compare with all the Hiroshimas, Dresdens, and Lidices and their analogues through the history of mankind.
This point can be made more philosophically: it is illegitimate to compare the merits of anarchism and statism by starting with the present system as the implicit given and then critically examining only the anarchist alternative. What we must do is to begin at the zero point and then critically examine both suggested alternatives. Suppose, for example, that we were all suddenly dropped down on the earth de novo and that we were all then confronted with the question of what societal arrangements to adopt. And suppose then that someone suggested: “We are all bound to suffer from those of us who wish to aggress against their fellow men. Let us then solve this problem of crime by handing all of our weapons to the Jones family, over there, by giving all of our ultimate power to settle disputes to that family. In that way, with their monopoly of coercion and of ultimate decision making, the Jones family will be able to protect each of us from each other.” I submit that this proposal would get very short shrift, except perhaps from the Jones family themselves. And yet this is precisely the common argument for the existence of the state. When we start from the zero point, as in the case of the Jones family, the question of “who will guard the guardians?” becomes not simply an abiding lacuna in the theory of the state but an overwhelming barrier to its existence.
A final caveat: the anarchist is always at a disadvantage in attempting to forecast the shape of the future anarchist society. For it is impossible for observers to predict voluntary social arrangements, including the provision of goods and services, on the free market. Suppose, for example, that this were the year 1874 and that someone predicted that eventually there would be a radio-manufacturing industry. To be able to make such a forecast successfully, does he have to be challenged to state immediately how many radio manufacturers there would be a century hence, how big they would be, where they would be located, what technology and marketing techniques they would use, and so on? Obviously, such a challenge would make no sense, and in a profound sense the same is true of those who demand a precise portrayal of the pattern of protection activities on the market. Anarchism advocates the dissolution of the state into social and market arrangements, and these arrangements are far more flexible and less predictable than political institutions. The most that we can do, then, is to offer broad guidelines and perspectives on the shape of a projected anarchist society.
One important point to make here is that the advance of modern technology makes anarchistic arrangements increasingly feasible. Take, for example, the case of lighthouses, where it is often charged that it is unfeasible for private lighthouse operators to row out to each ship to charge it for use of the light. Apart from the fact that this argument ignores the successful existence of private lighthouses in earlier days, as in England in the eighteenth century, another vital consideration is that modern electronic technology makes charging each ship for the light far more feasible. Thus, the ship would have to have paid for an electronically controlled beam which could then be automatically turned on for those ships which had paid for the service.
Let us turn now to the problem of how disputes — in particular disputes over alleged violations of person and property — would be resolved in an anarchist society. First, it should be noted that all disputes involve two parties: the plaintiff, the alleged victim of the crime or tort and the defendant, the alleged aggressor. In many cases of broken contract, of course, each of the two parties alleging that the other is the culprit is at the same time a plaintiff and a defendant.
An important point to remember is that any society, be it statist or anarchist, has to have some way of resolving disputes that will gain a majority consensus in society. There would be no need for courts or arbitrators if everyone were omniscient and knew instantaneously which persons were guilty of any given crime or violation of contract. Since none of us is omniscient, there has to be some method of deciding who is the criminal or lawbreaker which will gain legitimacy; in short, whose decision will be accepted by the great majority of the public.
In the first place, a dispute may be resolved voluntarily between the two parties themselves, either unaided or with the help of a third mediator. This poses no problem, and will automatically be accepted by society at large. It is so accepted even now, much less in a society imbued with the anarchistic values of peaceful cooperation and agreement. Secondly and similarly, the two parties, unable to reach agreement, may decide to submit voluntarily to the decision of an arbitrator. This agreement may arise either after a dispute has arisen, or be provided for in advance in the original contract. Again, there is no problem in such an arrangement gaining legitimacy. Even in the present statist era, the notorious inefficiency and coercive and cumbersome procedures of the politically run government courts has led increasing numbers of citizens to turn to voluntary and expert arbitration for a speedy and harmonious settling of disputes.
Thus, William C. Wooldridge has written that
Wooldridge adds the important point that, in addition to the speed of arbitration procedures vis-à-vis the courts, the arbitrators can proceed as experts in disregard of the official government law; in a profound sense, then, they serve to create a voluntary body of private law. “In other words,” states Wooldridge, “the system of extralegal, voluntary courts has progressed hand in hand with a body of private law; the rules of the state are circumvented by the same process that circumvents the forums established for the settlement of disputes over those rules…. In short, a private agreement between two people, a bilateral “law,” has supplanted the official law. The writ of the sovereign has cease to run, and for it is substituted a rule tacitly or explicitly agreed to by the parties. Wooldridge concludes that “if an arbitrator can choose to ignore a penal damage rule or the statute of limitations applicable to the claim before him (and it is generally conceded that he has that power), arbitration can be viewed as a practically revolutionary instrument for self-liberation from the law….”2
It may be objected that arbitration only works successfully because the courts enforce the award of the arbitrator. Wooldridge points out, however, that arbitration was unenforceable in the American courts before 1920, but that this did not prevent voluntary arbitration from being successful and expanding in the United States and in England. He points, furthermore, to the successful operations of merchant courts since the Middle Ages, those courts which successfully developed the entire body of the law merchant. None of those courts possessed the power of enforcement. He might have added the private courts of shippers which developed the body of admiralty law in a similar way.
How then did these private, “anarchistic,” and voluntary courts ensure the acceptance of their decisions? By the method of social ostracism, and by the refusal to deal any further with the offending merchant. This method of voluntary “enforcement,” indeed proved highly successful. Wooldridge writes that “the merchants’ courts were voluntary, and if a man ignored their judgment, he could not be sent to jail…. Nevertheless, it is apparent that … [their] decisions were generally respected even by the losers; otherwise people would never have used them in the first place…. Merchants made their courts work simply by agreeing to abide by the results. The merchant who broke the understanding would not be sent to jail, to be sure, but neither would he long continue to be a merchant, for the compliance exacted by his fellows … proved if anything more effective than physical coercion.”3 Nor did this voluntary method fail to work in modern times. Wooldridge writes that it was precisely in the years before 1920, when arbitration awards could not be enforced in the courts,
It should also be pointed out that modern technology makes even more feasible the collection and dissemination of information about people’s credit ratings and records of keeping or violating their contracts or arbitration agreements. Presumably, an anarchist society would see the expansion of this sort of dissemination of data and thereby facilitate the ostracism or boycotting of contract and arbitration violators.
How would arbitrators be selected in an anarchist society? In the same way as they are chosen now, and as they were chosen in the days of strictly voluntary arbitration: the arbitrators with the best reputation for efficiency and probity would be chosen by the various parties on the market. As in other processes of the market, the arbitrators with the best record in settling disputes will come to gain an increasing amount of business, and those with poor records will no longer enjoy clients and will have to shift to another line of endeavor. Here it must be emphasized that parties in dispute will seek out those arbitrators with the best reputation for both expertise and impartiality and that inefficient or biased arbitrators will rapidly have to find another occupation.
Thus, the Tannehills emphasize:
If desired, furthermore, the contracting parties could provide in advance for a series of arbitrators:
Arbitration, then, poses little difficulty for a portrayal of the free society. But what of torts or crimes of aggression where there has been no contract? Or suppose that the breaker of a contract defies the arbitration award? Is ostracism enough? In short, how can courts develop in the free-market anarchist society which will have the power to enforce judgments against criminals or contract breakers?
In the wide sense, defense service consists of guards or police who use force in defending person and property against attack, and judges or courts whose role is to use socially accepted procedures to determine who the criminals or tortfeasors are, as well as to enforce judicial awards, such as damages or the keeping of contracts. On the free market, many scenarios are possible on the relationship between the private courts and the police; they may be “vertically integrated,” for example, or their services may be supplied by separate firms. Furthermore, it seems likely that police service will be supplied by insurance companies who will provide crime insurance to their clients. In that case, insurance companies will pay off the victims of crime or the breaking of contracts or arbitration awards and then pursue the aggressors in court to recoup their losses. There is a natural market connection between insurance companies and defense service, since they need pay out less benefits in proportion as they are able to keep down the rate of crime.
Courts might either charge fees for their services, with the losers of cases obliged to pay court costs, or else they may subsist on monthly or yearly premiums by their clients, who may be either individuals or the police or insurance agencies. Suppose, for example, that Smith is an aggrieved party, either because he has been assaulted or robbed, or because an arbitration award in his favor has not been honored. Smith believes that Jones is the party guilty of the crime. Smith then goes to a court, Court A, of which he is a client, and brings charges against Jones as a defendant. In my view, the hallmark of an anarchist society is one where no man may legally compel someone who is not a convicted criminal to do anything, since that would be aggression against an innocent man’s person or property. Therefore, Court A can only invite rather than subpoena Jones to attend his trial. Of course, if Jones refused to appear or send a representative, his side of the case will not be heard. The trial of Jones proceeds. Suppose that Court A finds Jones innocent. In my view, part of the generally accepted law code of the anarchist society (on which see further below) is that this must end the matter unless Smith can prove charges of gross incompetence or bias on the part of the court.
Suppose, next, that Court A finds Jones guilty. Jones might accept the verdict, because he too is a client of the same court, because he knows he is guilty, or for some other reason. In that case, Court A proceeds to exercise judgment against Jones. Neither of these instances poses very difficult problems for our picture of the anarchist society. But suppose, instead, that Jones contests the decision; he then goes to his court, Court B, and the case is retried there. Suppose that Court B, too, finds Jones guilty. Again, it seems to me that the accepted law code of the anarchist society will assert that this ends the matter; both parties have had their say in courts which each has selected, and the decision for guilt is unanimous.
Suppose, however, the most difficult case: that Court B finds Jones innocent. The two courts, each subscribed to by one of the two parties, have split their verdicts. In that case, the two courts will submit the case to an appeals court, or arbitrator, which the two courts agree upon. There seems to be no real difficulty about the concept of an appeals court. As in the case of arbitration contracts, it seems very likely that the various private courts in the society will have prior agreements to submit their disputes to a particular appeals court. How will the appeals judges be chosen? Again, as in the case of arbitrators or of the first judges on the free market, they will be chosen for their expertise and their reputation for efficiency, honesty, and integrity. Obviously, appeals judges who are inefficient or biased will scarcely be chosen by courts who will have a dispute. The point here is that there is no need for a legally established or institutionalized single, monopoly appeals court system, as states now provide. There is no reason why there cannot arise a multitude of efficient and honest appeals judges who will be selected by the disputant courts, just as there are numerous private arbitrators on the market today. The appeals court renders its decision, and the courts proceed to enforce it if, in our example, Jones is considered guilty — unless, of course, Jones can prove bias in some other court proceedings.
No society can have unlimited judicial appeals, for in that case there would be no point to having judges or courts at all. Therefore, every society, whether statist or anarchist, will have to have some socially accepted cutoff point for trials and appeals. My suggestion is the rule that the agreement of any two courts, be decisive. “Two” is not an arbitrary figure, for it reflects the fact that there are two parties, the plaintiff and the defendant, to any alleged crime or contract dispute.
If the courts are to be empowered to enforce decision against guilty parties, does this not bring back the state in another form and thereby negate anarchism? No, for at the beginning of this paper I explicitly defined anarchism in such a way as not to rule out the use of defensive force — force in defense of person and property — by privately supported agencies. In the same way, it is not bringing back the state to allow persons to use force to defend themselves against aggression, or to hire guards or police agencies to defend them.
It should be noted, however, that in the anarchist society there will be no “district attorney” to press charges on behalf of “society.” Only the victims will press charges as the plaintiffs. If, then, these victims should happen to be absolute pacifists who are opposed even to defensive force, then they will simply not press charges in the courts or otherwise retaliate against those who have aggressed against them. In a free society that would be their right. If the victim should suffer from murder, then his heir would have the right to press the charges.
What of the Hatfield-and-McCoy problem? Suppose that a Hatfield kills a McCoy, and that McCoy’s heir does not belong to a private insurance, police agency, or court, and decides to retaliate himself? Since under anarchism there can be no coercion of the noncriminal, McCoy would have the perfect right to do so. No one may be compelled to bring his case to a court. Indeed, since the right to hire police or courts flows from the right of self-defense against aggression, it would be inconsistent and in contradiction to the very basis of the free society to institute such compulsion.
Suppose, then, that the surviving McCoy finds what he believes to be the guilty Hatfield and kills him in turn? What then? This is fine, except that McCoy may have to worry about charges being brought against him by a surviving Hatfield. Here it must be emphasized that in the law of the anarchist society based on defense against aggression, the courts would not be able to proceed against McCoy if in fact he killed the right Hatfield. His problem would arise if the courts should find that he made a grievous mistake and killed the wrong man; in that case, he in turn would be found guilty of murder. Surely, in most instances, individuals will wish to obviate such problems by taking their case to a court and thereby gain social acceptability for their defensive retaliation — not for the act of retaliation but for the correctness of deciding who the criminal in any given case might be. The purpose of the judicial process, indeed, is to find a way of general agreement on who might be the criminal or contract breaker in any given case. The judicial process is not a good in itself; thus, in the case of an assassination, such as Jack Ruby’s murder of Lee Harvey Oswald, on public television, there is no need for a complex judicial process, since the name of the murderer is evident to all.
Will not the possibility exist of a private court that may turn venal and dishonest, or of a private police force that turns criminal and extorts money by coercion? Of course such an event may occur, given the propensities of human nature. Anarchism is not a moral cure-all. But the important point is that market forces exist to place severe checks on such possibilities, especially in contrast to a society where a state exists. For, in the first place, judges, like arbitrators, will prosper on the market in proportion to their reputation for efficiency and impartiality. Secondly, on the free market important checks and balances exist against venal courts or criminal police forces. Namely, that there are competing courts and police agencies to whom victims may turn for redress. If the “Prudential Police Agency” should turn outlaw and extract revenue from victims by coercion, the latter would have the option of turning to the “Mutual” or “Equitable” Police Agency for defense and for pressing charges against Prudential. These are the genuine “checks and balances” of the free market, genuine in contrast to the phony check and balances of a state system, where all the alleged “balancing” agencies are in the hands of one monopoly government. Indeed, given the monopoly “protection service” of a state, what is there to prevent a state from using its monopoly channels of coercion to extort money from the public? What are the checks and limits of the state? None, except for the extremely difficult course of revolution against a power with all of the guns in its hands. In fact, the state provides an easy, legitimated channel for crime and aggression, since it has its very being in the crime of tax theft, and the coerced monopoly of “protection.” It is the state, indeed, that functions as a mighty “protection racket” on a giant and massive scale. It is the state that says: “Pay us for your ‘protection’ or else.” In the light of the massive and inherent activities of the state, the danger of a “protection racket” emerging from one or more private police agencies is relatively small indeed.
Moreover, it must be emphasized that a crucial element in the power of the state is its legitimacy in the eyes of the majority of the public, the fact that after centuries of propaganda, the depredations of the state are looked upon rather as benevolent services. Taxation is generally not seen as theft, nor war as mass murder, nor conscription as slavery. Should a private police agency turn outlaw, should “Prudential” become a protection racket, it would then lack the social legitimacy which the state has managed to accrue to itself over the centuries. “Prudential” would be seen by all as bandits, rather than as legitimate or divinely appointed “sovereigns” bent on promoting the “common good” or the “general welfare.” And lacking such legitimacy, “Prudential” would have to face the wrath of the public and the defense and retaliation of the other private defense agencies, the police and courts, on the free market. Given these inherent checks and limits, a successful transformation from a free society to bandit rule becomes most unlikely. Indeed, historically, it has been very difficult for a state to arise to supplant a stateless society; usually, it has come about through external conquest rather than by evolution from within a society.
Within the anarchist camp, there has been much dispute on whether the private courts would have to be bound by a basic, common law code. Ingenious attempts have been made to work out a system where the laws or standards of decision-making by the courts would differ completely from one to another.7 But in my view all would have to abide by the basic law code, in particular, prohibition of aggression against person and property, in order to fulfill our definition of anarchism as a system which provides no legal sanction for such aggression. Suppose, for example, that one group of people in society holds that all redheads are demons who deserve to be shot on sight. Suppose that Jones, one of this group, shoots Smith, a redhead. Suppose that Smith or his heir presses charges in a court, but that Jones’s court, in philosophic agreement with Jones, finds him innocent therefore. It seems to me that in order to be considered legitimate, any court would have to follow the basic libertarian law code of the inviolate right of person and property. For otherwise, courts might legally subscribe to a code which sanctions such aggression in various cases, and which to that extent would violate the definition of anarchism and introduce, if not the state, then a strong element of statishness or legalized aggression into the society.
But again I see no insuperable difficulties here. For in that case, anarchists, in agitating for their creed, will simply include in their agitation the idea of a general libertarian law code as part and parcel of the anarchist creed of abolition of legalized aggression against person or property in the society.
In contrast to the general law code, other aspects of court decisions could legitimately vary in accordance with the market or the wishes of the clients; for example, the language the cases will be conducted in, the number of judges to be involved, and so on.
There are other problems of the basic law code which there is no time to go into here: for example, the definition of just property titles or the question of legitimate punishment of convicted offenders — though the latter problem of course exists in statist legal systems as well.8 The basic point, however, is that the state is not needed to arrive at legal principles or their elaboration: indeed, much of the common law, the law merchant, admiralty law, and private law in general, grew up apart from the state, by judges not making the law but finding it on the basis of agreed-upon principles derived either from custom or reason.9 The idea that the state is needed to make law is as much a myth as that the state is needed to supply postal or police services.
Enough has been said here, I believe, to indicate that an anarchist system for settling disputes would be both viable and self-subsistent: that once adopted, it could work and continue indefinitely. How to arrive at that system is of course a very different problem, but certainly at the very least it will not likely come about unless people are convinced of its workability, are convinced, in short, that the state is not a necessary evil.

[Murray Rothbard delivered this talk 32 years ago today at the American Society for Political and Legal Philosophy (ASPLP), Washington, DC: December 28, 1974. It was first published in The Libertarian Forum, volume 7.1, January 1975, available in PDF and ePub.]
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2024.05.14 06:30 Anenome5 Society without a State - Rothbard

https://mises.org/mises-daily/society-without-state
In attempting to outline how a “society without a state” — that is, an anarchist society — might function successfully, I would first like to defuse two common but mistaken criticisms of this approach. First, is the argument that in providing for such defense or protection services as courts, police, or even law itself, I am simply smuggling the state back into society in another form, and that therefore the system I am both analyzing and advocating is not “really” anarchism. This sort of criticism can only involve us in an endless and arid dispute over semantics. Let me say from the beginning that I define the state as that institution which possesses one or both (almost always both) of the following properties: (1) it acquires its income by the physical coercion known as “taxation”; and (2) it asserts and usually obtains a coerced monopoly of the provision of defense service (police and courts) over a given territorial area. An institution not possessing either of these properties is not and cannot be, in accordance with my definition, a state. On the other hand, I define anarchist society as one where there is no legal possibility for coercive aggression against the person or property of an individual. Anarchists oppose the state because it has its very being in such aggression, namely, the expropriation of private property through taxation, the coercive exclusion of other providers of defense service from its territory, and all of the other depredations and coercions that are built upon these twin foci of invasions of individual rights.
Nor is our definition of the state arbitrary, for these two characteristics have been possessed by what is generally acknowledged to be states throughout recorded history. The state, by its use of physical coercion, has arrogated to itself a compulsory monopoly of defense services over its territorial jurisdiction. But it is certainly conceptually possible for such services to be supplied by private, non-state institutions, and indeed such services have historically been supplied by other organizations than the state. To be opposed to the state is then not necessarily to be opposed to services that have often been linked with it; to be opposed to the state does not necessarily imply that we must be opposed to police protection, courts, arbitration, the minting of money, postal service, or roads and highways. Some anarchists have indeed been opposed to police and to all physical coercion in defense of person and property, but this is not inherent in and is fundamentally irrelevant to the anarchist position, which is precisely marked by opposition to all physical coercion invasive of, or aggressing against, person and property.
The crucial role of taxation may be seen in the fact that the state is the only institution or organization in society which regularly and systematically acquires its income through the use of physical coercion. All other individuals or organizations acquire their income voluntarily, either (1) through the voluntary sale of goods and services to consumers on the market, or (2) through voluntary gifts or donations by members or other donors. If I cease or refrain from purchasing Wheaties on the market, the Wheaties producers do not come after me with a gun or the threat of imprisonment to force me to purchase; if I fail to join the American Philosophical Association, the association may not force me to join or prevent me from giving up my membership. Only the state can do so; only the state can confiscate my property or put me in jail if I do not pay its tax tribute. Therefore, only the state regularly exists and has its very being by means of coercive depredations on private property.
Neither is it legitimate to challenge this sort of analysis by claiming that in some other sense, the purchase of Wheaties or membership in the APA is in some way “coercive.” Anyone who is still unhappy with this use of the term “coercion” can simply eliminate the word from this discussion and substitute for it “physical violence or the threat thereof,” with the only loss being in literary style rather than in the substance of the argument. What anarchism proposes to do, then, is to abolish the state, that is, to abolish the regularized institution of aggressive coercion.
It need hardly be added that the state habitually builds upon its coercive source of income by adding a host of other aggressions upon society, ranging from economic controls to the prohibition of pornography to the compelling of religious observance to the mass murder of civilians in organized warfare. In short, the state, in the words of Albert Jay Nock, “claims and exercises a monopoly of crime” over its territorial area.
The second criticism I would like to defuse before beginning the main body of the paper is the common charge that anarchists “assume that all people are good” and that without the state no crime would be committed. In short, that anarchism assumes that with the abolition of the state a New Anarchist Man will emerge, cooperative, humane, and benevolent, so that no problem of crime will then plague the society. I confess that I do not understand the basis for this charge. Whatever other schools of anarchism profess — and I do not believe that they are open to the charge — I certainly do not adopt this view. I assume with most observers that mankind is a mixture of good and evil, of cooperative and criminal tendencies. In my view, the anarchist society is one which maximizes the tendencies for the good and the cooperative, while it minimizes both the opportunity and the moral legitimacy of the evil and the criminal. If the anarchist view is correct and the state is indeed the great legalized and socially legitimated channel for all manner of antisocial crime — theft, oppression, mass murder — on a massive scale, then surely the abolition of such an engine of crime can do nothing but favor the good in man and discourage the bad.
A further point: in a profound sense, no social system, whether anarchist or statist, can work at all unless most people are “good” in the sense that they are not all hell-bent upon assaulting and robbing their neighbors. If everyone were so disposed, no amount of protection, whether state or private, could succeed in staving off chaos. Furthermore, the more that people are disposed to be peaceful and not aggress against their neighbors, the more successfully any social system will work, and the fewer resources will need to be devoted to police protection. The anarchist view holds that, given the “nature of man,” given the degree of goodness or badness at any point in time, anarchism will maximize the opportunities for the good and minimize the channels for the bad. The rest depends on the values held by the individual members of society. The only further point that need be made is that by eliminating the living example and the social legitimacy of the massive legalized crime of the state, anarchism will to a large extent promote peaceful values in the minds of the public.
We cannot of course deal here with the numerous arguments in favor of anarchism or against the state, moral, political, and economic. Nor can we take up the various goods and services now provided by the state and show how private individuals and groups will be able to supply them far more efficiently on the free market. Here we can only deal with perhaps the most difficult area, the area where it is almost universally assumed that the state must exist and act, even if it is only a “necessary evil” instead of a positive good: the vital realm of defense or protection of person and property against aggression. Surely, it is universally asserted, the state is at least vitally necessary to provide police protection, the judicial resolution of disputes and enforcement of contracts, and the creation of the law itself that is to be enforced. My contention is that all of these admittedly necessary services of protection can be satisfactorily and efficiently supplied by private persons and institutions on the free market.
One important caveat before we begin the body of this paper: new proposals such as anarchism are almost always gauged against the implicit assumption that the present, or statist system works to perfection. Any lacunae or difficulties with the picture of the anarchist society are considered net liabilities, and enough to dismiss anarchism out of hand. It is, in short, implicitly assumed that the state is doing its self-assumed job of protecting person and property to perfection. We cannot here go into the reasons why the state is bound to suffer inherently from grave flaws and inefficiencies in such a task. All we need do now is to point to the black and unprecedented record of the state through history: no combination of private marauders can possibly begin to match the state’s unremitting record of theft, confiscation, oppression, and mass murder. No collection of Mafia or private bank robbers can begin to compare with all the Hiroshimas, Dresdens, and Lidices and their analogues through the history of mankind.
This point can be made more philosophically: it is illegitimate to compare the merits of anarchism and statism by starting with the present system as the implicit given and then critically examining only the anarchist alternative. What we must do is to begin at the zero point and then critically examine both suggested alternatives. Suppose, for example, that we were all suddenly dropped down on the earth de novo and that we were all then confronted with the question of what societal arrangements to adopt. And suppose then that someone suggested: “We are all bound to suffer from those of us who wish to aggress against their fellow men. Let us then solve this problem of crime by handing all of our weapons to the Jones family, over there, by giving all of our ultimate power to settle disputes to that family. In that way, with their monopoly of coercion and of ultimate decision making, the Jones family will be able to protect each of us from each other.” I submit that this proposal would get very short shrift, except perhaps from the Jones family themselves. And yet this is precisely the common argument for the existence of the state. When we start from the zero point, as in the case of the Jones family, the question of “who will guard the guardians?” becomes not simply an abiding lacuna in the theory of the state but an overwhelming barrier to its existence.
A final caveat: the anarchist is always at a disadvantage in attempting to forecast the shape of the future anarchist society. For it is impossible for observers to predict voluntary social arrangements, including the provision of goods and services, on the free market. Suppose, for example, that this were the year 1874 and that someone predicted that eventually there would be a radio-manufacturing industry. To be able to make such a forecast successfully, does he have to be challenged to state immediately how many radio manufacturers there would be a century hence, how big they would be, where they would be located, what technology and marketing techniques they would use, and so on? Obviously, such a challenge would make no sense, and in a profound sense the same is true of those who demand a precise portrayal of the pattern of protection activities on the market. Anarchism advocates the dissolution of the state into social and market arrangements, and these arrangements are far more flexible and less predictable than political institutions. The most that we can do, then, is to offer broad guidelines and perspectives on the shape of a projected anarchist society.
One important point to make here is that the advance of modern technology makes anarchistic arrangements increasingly feasible. Take, for example, the case of lighthouses, where it is often charged that it is unfeasible for private lighthouse operators to row out to each ship to charge it for use of the light. Apart from the fact that this argument ignores the successful existence of private lighthouses in earlier days, as in England in the eighteenth century, another vital consideration is that modern electronic technology makes charging each ship for the light far more feasible. Thus, the ship would have to have paid for an electronically controlled beam which could then be automatically turned on for those ships which had paid for the service.
Let us turn now to the problem of how disputes — in particular disputes over alleged violations of person and property — would be resolved in an anarchist society. First, it should be noted that all disputes involve two parties: the plaintiff, the alleged victim of the crime or tort and the defendant, the alleged aggressor. In many cases of broken contract, of course, each of the two parties alleging that the other is the culprit is at the same time a plaintiff and a defendant.
An important point to remember is that any society, be it statist or anarchist, has to have some way of resolving disputes that will gain a majority consensus in society. There would be no need for courts or arbitrators if everyone were omniscient and knew instantaneously which persons were guilty of any given crime or violation of contract. Since none of us is omniscient, there has to be some method of deciding who is the criminal or lawbreaker which will gain legitimacy; in short, whose decision will be accepted by the great majority of the public.
In the first place, a dispute may be resolved voluntarily between the two parties themselves, either unaided or with the help of a third mediator. This poses no problem, and will automatically be accepted by society at large. It is so accepted even now, much less in a society imbued with the anarchistic values of peaceful cooperation and agreement. Secondly and similarly, the two parties, unable to reach agreement, may decide to submit voluntarily to the decision of an arbitrator. This agreement may arise either after a dispute has arisen, or be provided for in advance in the original contract. Again, there is no problem in such an arrangement gaining legitimacy. Even in the present statist era, the notorious inefficiency and coercive and cumbersome procedures of the politically run government courts has led increasing numbers of citizens to turn to voluntary and expert arbitration for a speedy and harmonious settling of disputes.
Thus, William C. Wooldridge has written that
Wooldridge adds the important point that, in addition to the speed of arbitration procedures vis-à-vis the courts, the arbitrators can proceed as experts in disregard of the official government law; in a profound sense, then, they serve to create a voluntary body of private law. “In other words,” states Wooldridge, “the system of extralegal, voluntary courts has progressed hand in hand with a body of private law; the rules of the state are circumvented by the same process that circumvents the forums established for the settlement of disputes over those rules…. In short, a private agreement between two people, a bilateral “law,” has supplanted the official law. The writ of the sovereign has cease to run, and for it is substituted a rule tacitly or explicitly agreed to by the parties. Wooldridge concludes that “if an arbitrator can choose to ignore a penal damage rule or the statute of limitations applicable to the claim before him (and it is generally conceded that he has that power), arbitration can be viewed as a practically revolutionary instrument for self-liberation from the law….”2
It may be objected that arbitration only works successfully because the courts enforce the award of the arbitrator. Wooldridge points out, however, that arbitration was unenforceable in the American courts before 1920, but that this did not prevent voluntary arbitration from being successful and expanding in the United States and in England. He points, furthermore, to the successful operations of merchant courts since the Middle Ages, those courts which successfully developed the entire body of the law merchant. None of those courts possessed the power of enforcement. He might have added the private courts of shippers which developed the body of admiralty law in a similar way.
How then did these private, “anarchistic,” and voluntary courts ensure the acceptance of their decisions? By the method of social ostracism, and by the refusal to deal any further with the offending merchant. This method of voluntary “enforcement,” indeed proved highly successful. Wooldridge writes that “the merchants’ courts were voluntary, and if a man ignored their judgment, he could not be sent to jail…. Nevertheless, it is apparent that … [their] decisions were generally respected even by the losers; otherwise people would never have used them in the first place…. Merchants made their courts work simply by agreeing to abide by the results. The merchant who broke the understanding would not be sent to jail, to be sure, but neither would he long continue to be a merchant, for the compliance exacted by his fellows … proved if anything more effective than physical coercion.”3 Nor did this voluntary method fail to work in modern times. Wooldridge writes that it was precisely in the years before 1920, when arbitration awards could not be enforced in the courts,
It should also be pointed out that modern technology makes even more feasible the collection and dissemination of information about people’s credit ratings and records of keeping or violating their contracts or arbitration agreements. Presumably, an anarchist society would see the expansion of this sort of dissemination of data and thereby facilitate the ostracism or boycotting of contract and arbitration violators.
How would arbitrators be selected in an anarchist society? In the same way as they are chosen now, and as they were chosen in the days of strictly voluntary arbitration: the arbitrators with the best reputation for efficiency and probity would be chosen by the various parties on the market. As in other processes of the market, the arbitrators with the best record in settling disputes will come to gain an increasing amount of business, and those with poor records will no longer enjoy clients and will have to shift to another line of endeavor. Here it must be emphasized that parties in dispute will seek out those arbitrators with the best reputation for both expertise and impartiality and that inefficient or biased arbitrators will rapidly have to find another occupation.
Thus, the Tannehills emphasize:
If desired, furthermore, the contracting parties could provide in advance for a series of arbitrators:
Arbitration, then, poses little difficulty for a portrayal of the free society. But what of torts or crimes of aggression where there has been no contract? Or suppose that the breaker of a contract defies the arbitration award? Is ostracism enough? In short, how can courts develop in the free-market anarchist society which will have the power to enforce judgments against criminals or contract breakers?
In the wide sense, defense service consists of guards or police who use force in defending person and property against attack, and judges or courts whose role is to use socially accepted procedures to determine who the criminals or tortfeasors are, as well as to enforce judicial awards, such as damages or the keeping of contracts. On the free market, many scenarios are possible on the relationship between the private courts and the police; they may be “vertically integrated,” for example, or their services may be supplied by separate firms. Furthermore, it seems likely that police service will be supplied by insurance companies who will provide crime insurance to their clients. In that case, insurance companies will pay off the victims of crime or the breaking of contracts or arbitration awards and then pursue the aggressors in court to recoup their losses. There is a natural market connection between insurance companies and defense service, since they need pay out less benefits in proportion as they are able to keep down the rate of crime.
Courts might either charge fees for their services, with the losers of cases obliged to pay court costs, or else they may subsist on monthly or yearly premiums by their clients, who may be either individuals or the police or insurance agencies. Suppose, for example, that Smith is an aggrieved party, either because he has been assaulted or robbed, or because an arbitration award in his favor has not been honored. Smith believes that Jones is the party guilty of the crime. Smith then goes to a court, Court A, of which he is a client, and brings charges against Jones as a defendant. In my view, the hallmark of an anarchist society is one where no man may legally compel someone who is not a convicted criminal to do anything, since that would be aggression against an innocent man’s person or property. Therefore, Court A can only invite rather than subpoena Jones to attend his trial. Of course, if Jones refused to appear or send a representative, his side of the case will not be heard. The trial of Jones proceeds. Suppose that Court A finds Jones innocent. In my view, part of the generally accepted law code of the anarchist society (on which see further below) is that this must end the matter unless Smith can prove charges of gross incompetence or bias on the part of the court.
Suppose, next, that Court A finds Jones guilty. Jones might accept the verdict, because he too is a client of the same court, because he knows he is guilty, or for some other reason. In that case, Court A proceeds to exercise judgment against Jones. Neither of these instances poses very difficult problems for our picture of the anarchist society. But suppose, instead, that Jones contests the decision; he then goes to his court, Court B, and the case is retried there. Suppose that Court B, too, finds Jones guilty. Again, it seems to me that the accepted law code of the anarchist society will assert that this ends the matter; both parties have had their say in courts which each has selected, and the decision for guilt is unanimous.
Suppose, however, the most difficult case: that Court B finds Jones innocent. The two courts, each subscribed to by one of the two parties, have split their verdicts. In that case, the two courts will submit the case to an appeals court, or arbitrator, which the two courts agree upon. There seems to be no real difficulty about the concept of an appeals court. As in the case of arbitration contracts, it seems very likely that the various private courts in the society will have prior agreements to submit their disputes to a particular appeals court. How will the appeals judges be chosen? Again, as in the case of arbitrators or of the first judges on the free market, they will be chosen for their expertise and their reputation for efficiency, honesty, and integrity. Obviously, appeals judges who are inefficient or biased will scarcely be chosen by courts who will have a dispute. The point here is that there is no need for a legally established or institutionalized single, monopoly appeals court system, as states now provide. There is no reason why there cannot arise a multitude of efficient and honest appeals judges who will be selected by the disputant courts, just as there are numerous private arbitrators on the market today. The appeals court renders its decision, and the courts proceed to enforce it if, in our example, Jones is considered guilty — unless, of course, Jones can prove bias in some other court proceedings.
No society can have unlimited judicial appeals, for in that case there would be no point to having judges or courts at all. Therefore, every society, whether statist or anarchist, will have to have some socially accepted cutoff point for trials and appeals. My suggestion is the rule that the agreement of any two courts, be decisive. “Two” is not an arbitrary figure, for it reflects the fact that there are two parties, the plaintiff and the defendant, to any alleged crime or contract dispute.
If the courts are to be empowered to enforce decision against guilty parties, does this not bring back the state in another form and thereby negate anarchism? No, for at the beginning of this paper I explicitly defined anarchism in such a way as not to rule out the use of defensive force — force in defense of person and property — by privately supported agencies. In the same way, it is not bringing back the state to allow persons to use force to defend themselves against aggression, or to hire guards or police agencies to defend them.
It should be noted, however, that in the anarchist society there will be no “district attorney” to press charges on behalf of “society.” Only the victims will press charges as the plaintiffs. If, then, these victims should happen to be absolute pacifists who are opposed even to defensive force, then they will simply not press charges in the courts or otherwise retaliate against those who have aggressed against them. In a free society that would be their right. If the victim should suffer from murder, then his heir would have the right to press the charges.
What of the Hatfield-and-McCoy problem? Suppose that a Hatfield kills a McCoy, and that McCoy’s heir does not belong to a private insurance, police agency, or court, and decides to retaliate himself? Since under anarchism there can be no coercion of the noncriminal, McCoy would have the perfect right to do so. No one may be compelled to bring his case to a court. Indeed, since the right to hire police or courts flows from the right of self-defense against aggression, it would be inconsistent and in contradiction to the very basis of the free society to institute such compulsion.
Suppose, then, that the surviving McCoy finds what he believes to be the guilty Hatfield and kills him in turn? What then? This is fine, except that McCoy may have to worry about charges being brought against him by a surviving Hatfield. Here it must be emphasized that in the law of the anarchist society based on defense against aggression, the courts would not be able to proceed against McCoy if in fact he killed the right Hatfield. His problem would arise if the courts should find that he made a grievous mistake and killed the wrong man; in that case, he in turn would be found guilty of murder. Surely, in most instances, individuals will wish to obviate such problems by taking their case to a court and thereby gain social acceptability for their defensive retaliation — not for the act of retaliation but for the correctness of deciding who the criminal in any given case might be. The purpose of the judicial process, indeed, is to find a way of general agreement on who might be the criminal or contract breaker in any given case. The judicial process is not a good in itself; thus, in the case of an assassination, such as Jack Ruby’s murder of Lee Harvey Oswald, on public television, there is no need for a complex judicial process, since the name of the murderer is evident to all.
Will not the possibility exist of a private court that may turn venal and dishonest, or of a private police force that turns criminal and extorts money by coercion? Of course such an event may occur, given the propensities of human nature. Anarchism is not a moral cure-all. But the important point is that market forces exist to place severe checks on such possibilities, especially in contrast to a society where a state exists. For, in the first place, judges, like arbitrators, will prosper on the market in proportion to their reputation for efficiency and impartiality. Secondly, on the free market important checks and balances exist against venal courts or criminal police forces. Namely, that there are competing courts and police agencies to whom victims may turn for redress. If the “Prudential Police Agency” should turn outlaw and extract revenue from victims by coercion, the latter would have the option of turning to the “Mutual” or “Equitable” Police Agency for defense and for pressing charges against Prudential. These are the genuine “checks and balances” of the free market, genuine in contrast to the phony check and balances of a state system, where all the alleged “balancing” agencies are in the hands of one monopoly government. Indeed, given the monopoly “protection service” of a state, what is there to prevent a state from using its monopoly channels of coercion to extort money from the public? What are the checks and limits of the state? None, except for the extremely difficult course of revolution against a power with all of the guns in its hands. In fact, the state provides an easy, legitimated channel for crime and aggression, since it has its very being in the crime of tax theft, and the coerced monopoly of “protection.” It is the state, indeed, that functions as a mighty “protection racket” on a giant and massive scale. It is the state that says: “Pay us for your ‘protection’ or else.” In the light of the massive and inherent activities of the state, the danger of a “protection racket” emerging from one or more private police agencies is relatively small indeed.
Moreover, it must be emphasized that a crucial element in the power of the state is its legitimacy in the eyes of the majority of the public, the fact that after centuries of propaganda, the depredations of the state are looked upon rather as benevolent services. Taxation is generally not seen as theft, nor war as mass murder, nor conscription as slavery. Should a private police agency turn outlaw, should “Prudential” become a protection racket, it would then lack the social legitimacy which the state has managed to accrue to itself over the centuries. “Prudential” would be seen by all as bandits, rather than as legitimate or divinely appointed “sovereigns” bent on promoting the “common good” or the “general welfare.” And lacking such legitimacy, “Prudential” would have to face the wrath of the public and the defense and retaliation of the other private defense agencies, the police and courts, on the free market. Given these inherent checks and limits, a successful transformation from a free society to bandit rule becomes most unlikely. Indeed, historically, it has been very difficult for a state to arise to supplant a stateless society; usually, it has come about through external conquest rather than by evolution from within a society.
Within the anarchist camp, there has been much dispute on whether the private courts would have to be bound by a basic, common law code. Ingenious attempts have been made to work out a system where the laws or standards of decision-making by the courts would differ completely from one to another.7 But in my view all would have to abide by the basic law code, in particular, prohibition of aggression against person and property, in order to fulfill our definition of anarchism as a system which provides no legal sanction for such aggression. Suppose, for example, that one group of people in society holds that all redheads are demons who deserve to be shot on sight. Suppose that Jones, one of this group, shoots Smith, a redhead. Suppose that Smith or his heir presses charges in a court, but that Jones’s court, in philosophic agreement with Jones, finds him innocent therefore. It seems to me that in order to be considered legitimate, any court would have to follow the basic libertarian law code of the inviolate right of person and property. For otherwise, courts might legally subscribe to a code which sanctions such aggression in various cases, and which to that extent would violate the definition of anarchism and introduce, if not the state, then a strong element of statishness or legalized aggression into the society.
But again I see no insuperable difficulties here. For in that case, anarchists, in agitating for their creed, will simply include in their agitation the idea of a general libertarian law code as part and parcel of the anarchist creed of abolition of legalized aggression against person or property in the society.
In contrast to the general law code, other aspects of court decisions could legitimately vary in accordance with the market or the wishes of the clients; for example, the language the cases will be conducted in, the number of judges to be involved, and so on.
There are other problems of the basic law code which there is no time to go into here: for example, the definition of just property titles or the question of legitimate punishment of convicted offenders — though the latter problem of course exists in statist legal systems as well.8 The basic point, however, is that the state is not needed to arrive at legal principles or their elaboration: indeed, much of the common law, the law merchant, admiralty law, and private law in general, grew up apart from the state, by judges not making the law but finding it on the basis of agreed-upon principles derived either from custom or reason.9 The idea that the state is needed to make law is as much a myth as that the state is needed to supply postal or police services.
Enough has been said here, I believe, to indicate that an anarchist system for settling disputes would be both viable and self-subsistent: that once adopted, it could work and continue indefinitely. How to arrive at that system is of course a very different problem, but certainly at the very least it will not likely come about unless people are convinced of its workability, are convinced, in short, that the state is not a necessary evil.

[Murray Rothbard delivered this talk 32 years ago today at the American Society for Political and Legal Philosophy (ASPLP), Washington, DC: December 28, 1974. It was first published in The Libertarian Forum, volume 7.1, January 1975, available in PDF and ePub.]
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