Cheat engine 5.6 yoville

Broke things off with my bf of almost a decade.

2024.05.13 22:50 Zhin_L Broke things off with my bf of almost a decade.

So, English is not my first language even though I had studied it for years now, so, any grammatical error, please be excused. I also want to point out a few things up, this story is LONG, as it says on the title, we’ve been together for almost a decade, so there’s a lot of things to patch up, also, I’m not trying to paint him as the bad guy nor myself as the good guy, just trying to let it all out because there’s some details I cannot say to everyone I know, so it’s better for me to just talk about it with internet strangers, also, I don’t know if this place has a limit of characters, so if it has, it’s going to be some parts long.
So, to start this, I (27 F), broke things with my bf (26 M) Alan (Not his real name) after we’ve been together for little less than a decade because I was just so fed up with everything we lived together, not having the strength to even try and give this another go as he wanted us to. A year before meeting him on my last school year I was s*xually Ass*ulted by a man that I met on a park where I used to go dancing, not only that, but he made me believe that I was okay with what happened (I was sixteen and he was 21, here the age of consent is not until the 18th mark), he made me believed that I liked it, and made me believe that no one would ever believe me if I ever decided to report it, so I didn’t, but obviously it got me a pretty bad scar.
I met Alan one year later, his friend group was friends with my friend group, so in school we kinda merged together and he was a good guy, a great guy even, he always had something nice to say about me and he never blamed me for being scared of a group of people so anytime I wanted to buy something on the school market, he did it for me until he tried to make me come across my fear and was just behind me as I was approaching the big group gather on the market trying to make me feel confident enough to buy things by myself, after that we became closer and closer until one day I went with my friend group to recess with his friend group, but he wasn’t there, I asked one of his friends and he told me that he wasn’t feeling right and was still on the classroom, so off I went and looked up for him, we talked for a while and then he thank me for listening to him and not bug him with the “guys don’t cry”, that made us even more close to eachother and we started something, not a relationship, but a situationship from mid July to late November, when I graduated from school (He had one more year to go), on my celebration date, he asked me to be his girlfriend and I said yes, I made him meet my family shortly after and I met his.
He was a part-time gamer, and the first straw was that he believed that I would made him choose between his games or me, but no, I didn’t, even so, I asked him to teach me how to play so we could play together, I was not good, at all, but I was just glad to be on his hobbies, little did I know that would be one of the reasons I broke things off. We had fights and arguments because he was a competitive type of guy on this online games and, because I was bad at them, we usually lost games because of me, it took us a lot of work to find a solution, he had to put down some bars, because it was not healthy, also the first “or else” that he made me aware of, was when I told him that I needed him to express his emotions to me, but he took it as “Show emotions or I’m leaving you” which wasn’t the case, but worked up just fine.
Some years passed and… You remember what I told you about the year before meeting Alan? Well, we couldn’t get intimate in that way and I had to sit him and explained what happened, he was supportive and we didn’t do it after our four year mark, but again, he wasn’t as supportive as I recall, he usually push over it and only stopped moments before I got a flashback of what happened. But that one time that we did it, I remember it well, I started crying out of emotion because I finally overcame my fear, but after we finished, he stood up, we cleaned ourselves and he made me get ready because he didn’t want to be late to a friend’s birthday. Speaking of intimacy, he had a really big drive and I didn’t, but every time I tried to say “no”, he got all frustrated so I started initiating moments after I saw him like that so I could brush that feeling off of him, our intimacy was like that until just months before our breakup.
Now into another thing, I have always work, even when I was still at school, I’ve always worked to get my things, I’m not good at saving money, but I work my butt off, so when he started to gain interest on a particular expensive game, we usually used his mother credit card and the one paying it was me, he said that when he worked he bought things for us, but… This is the thing about it… He only worked 5-6 months in all of our relationship, sure, he went with his father some times to do some work, but he didn’t even saw that money because it went directly to a gaming console for himself, so in years that we’ve been together, he worked 5-6 months and the rest was payed from myself and he still took his time working as a sort of argument against me.
Now, one time, when I was on the university, a random classmate just suddenly kissed me and I was in shock, so in shock that I didn’t kissed him back, nor could I stop him, but when he went for a second one, I backed out and I went to my boyfriend crying because I thought I was cheating on him because someone kissed me and I explained every detail to him, but the guy dropped off from college, so I never saw him again and then, another day, I was in the subway and encounter my ex boyfriend while he was, actually, coming back home after his own studies, I ignored him for the most part, but he actually asked politely to let him talk to me, so we went to a public park and he actually just wanted to say sorry because he cheated on me with his ex girlfriend while he was with me, we didn’t do anything besides me listening to him and giving him the closure he was searching for, we did not stay in contact, I just said to him that it was not something that I keep on mind to this day, but if it made him feel better, I would accept his apology and then we parted ways, everything I did and said I made my boyfriend aware of and he was such in a panic that one of his friends actually went to his house and they talked shit about me because I dared to let my ex ask for my forgiveness. Those are the only two time that I recall I made him feel insecure, two times and that’s it and he wasn’t letting any of those things go any time we got into an argument.
I remember one time we actually parted ways for some days and I kissed a girl, a girl that I have liked for a very long time and only then I figured that she actually liked me back, but I was stupid enough to not go for her, and wait for this guy for us to get back together and I actually told him everything, I know I shouldn’t do it, because it would only made him feel like on the edge, but by that time I felt like it was better to come clean about everything, he knew everything about me, it was only fair that I keep it like that. But then he got jealous everything I said I was talking to her in a friendly way (he never was banned from looking into my phone) and now I understand that his jealousy was not that unfounded, because I kissed this girl while we were separated.
There was numerous times when I wanted to break things with him, but he always managed to made me come back to him, one time we were walking on the sidewalk and I told him how I felt and that I was thinking about breaking up, he got on the ground, took a piece of glass and tried to h*rm himself, but I stopped him and we never talked about it again. Another time I was home, not at work because I was injured and we had a phone fight, not breaking up, but making it subtle, then a couple hours after that I received another phone call from an Unknown number, telling me that he almost threw himself on the subway and, Injured as I was, I went to get him and Uber us to his home.
I had to make two limits for him, I didn’t want him to call me before checking if it was possible for me to talk on the phone, unless it was an emergency, of course. And that I didn’t want him to go to my home unannounced, because he did it too much and he did not respect those boundaries until there was yet another conversation about breaking up and just then, he stopped doing it. He also lied to me one time when he went to the bus stop at freaking 7 am with the excuse of “I just wanted to get some air” and the proceeded to talk to me all the way about his problems and follow me to my workplace, and then he had the audacity to get mad when I told him I couldn’t stay longer because I had to get to work, just when we finally broke off he came clean that he was, obviously, trying to get a hold of me and not “Trying to get some air” as he tried to make me believe. I even started to go to my destinations by other means because I was afraid I would encounter him in every corner that I usually go to.
One of my college friends started a relationship with one of his friends and now that we broke things off, neither of them talk to me, so I am not sure what sort of fairytale he told them in which, he obviously was not in the wrong at all.
I am not asking if I was the AH here, nor asking if I should talk to him again, I am pretty confident That I shouldn’t, I just wanted to vent, thanks for anyone who would read this loooooong story. Cheers.
submitted by Zhin_L to BreakUps [link] [comments]


2024.05.13 22:49 Enough-Ear-7988 A complex situation between me (M30) and her (F28). Cheating, Emotional Turmoil, Uncertainty and more. Can anyone give a detailed advice on how to navigate this? :(

Introduction
Hi Reddit, I (30M), find myself deeply entangled in a complex, emotionally charged relationship with this woman (28F), whose name interestingly mirrors mine and who shares my astrological sign (Aries) (Not gonna go into that, but just wanted to point it out). Our connection began unexpectedly but has grown into something intensely complex. I'm here seeking your insights and advice on how to navigate this tumultuous relationship.
1. Detailed Background
First Meeting and Instant Connection: We met at the beginning of last December. Our connection was instantaneous; we clicked right away, ending our first encounter with a kiss. This spontaneous beginning set a passionate, though complicated, tone for our relationship.
Ongoing Interactions: After our first meeting, our interactions were sporadic but charged with an undeniable tension. We would see each other occasionally at office events or casually during work-related tasks, where flirting was evident. Our connection deepened significantly by late February this year, evolving from casual flirtation to more profound emotional engagement.
Current Relationship Dynamics: She (28F) has been in a relationship with someone since before we met (2 months prior I believe) but is currently in the process of ending it. She admitted that they plan to have a decisive video conversation soon to conclude their relationship. The video conversation is because they both live in different cities. He doesn't want to come to our city and she doesn't want to go to his city.
2. Emotional and Relational Complexities
Her Long-Term Relationship and Engagement: She was previously in a nearly 13-year relationship that ended in a broken engagement, which profoundly affects her emotional responses and availability. The last few years of this relationship involved discussions about marriage and starting a family, adding layers of complexity to her emotional baggage.
Rebound and Current Dynamics: Her current relationship with her boyfriend (M25) began as a rebound after her long-term relationship ended, complicating her emotional landscape. She is currently cheating on him with me, which brings up concerns about patterns of fidelity and trust.
Coping Mechanisms: She often resorts to drinking heavily (mostly beer) and using marijuana as a way to escape her emotional pain and numb her feelings, which concerns me deeply about her ability to cope healthily with her emotions.
3. Intimacy and Connection
Profound Sexual Connection: Being intimate with her is nothing short of amazing for both of us. The level of sexual arousal and the act itself feel spectacular, raising questions about whether this intensity is due to the 'forbidden fruit' effect or simply because our physical connection is genuinely extraordinary.
4. Key Concerns
Infidelity and Trust: Her current infidelity raises serious concerns about future fidelity. Could the patterns of infidelity repeat themselves if we transition into a more committed relationship?
Emotional Availability: Her need for personal space, combined with her habit of emotional avoidance and her belief system being shattered—no longer believing in "forever," rejecting the idea of starting a family, and dismissing true love—pose significant challenges.
Personal Well-Being: While I feel a profound connection to her and a strong desire to support her, I'm aware of the emotional toll this situation is taking on me. How can I protect my emotional well-being while being a supportive partner?
5. Attachment Styles
Her Avoidant Attachment Style: She displays typical avoidant attachment behaviors, such as distancing herself when things get too intimate or emotionally complex. This style contributes significantly to the challenges in our relationship, as it complicates our ability to connect on a deeper emotional level.
My Anxious Attachment Style: Conversely, I have an anxious attachment style, which heightens my need for closeness and reassurance. This often puts me at odds with her avoidant tendencies, intensifying my fear of abandonment and desire for a deeper connection.
6. Expectations and Personal Reflections
Desire for Clarity and Commitment: Despite understanding that distancing myself might be logical to avoid pain, my emotions pull me strongly towards her. I recognize her subtle signs of care and affection, despite her often stoic façade.
Understanding vs. Emotional Sacrifice: I'm striving to be understanding and patient, recognizing her coping mechanisms as her way of managing pain. However, balancing my emotional needs with my desire to support her is increasingly challenging.
Fear of Abandonment: My anxious attachment style heightens my fear that once she possibly heals or finds stability, she may choose to move on without me, disregarding the support I've provided through her toughest times.
7. Looking for Advice
Reddit, how should I navigate this situation where my emotional investment, fear of abandonment, and a desire for a meaningful relationship collide? I’m in need of advice on how to proceed with a relationship that is as rewarding as it is challenging. Your insights, experiences, or perspectives would be greatly appreciated as I ponder our future. I have very deep feelings towards her. I know she does too, even though the current situation is far from ideal. I feel it in her, in her eyes, in her soul.
Thank you all for reading and for your advice in advance.
TL;DR - Inlove with a taken woman, who is cheating on her boyfriend to be with me, but is emotionally unstable, avoidant attachment, while I am anxious attachment. Help.
submitted by Enough-Ear-7988 to relationship_advice [link] [comments]


2024.05.13 22:42 Acrobatic_Oliv Throttle pedal slow to come up

Jeep Grand Cherokee Limited 5.7L 2005
Jeep spent about 6 months in my yard as it needs some work, mostly around suspension. Engine works well.
Charged the battery and started it. Went to take it around the block to make sure everything is good but noticed the electronic pedal is odd.
When pushed down, it only very slowly comes back up, which makes the jeep give itself gas abnormally. Makes things dangerous so I plan on fixing that before anything else. Never did that in the past.
Should I be looking at the electronic throttle itself or something else?
Thanks!
submitted by Acrobatic_Oliv to MechanicAdvice [link] [comments]


2024.05.13 22:31 KingOfWerewolfs solstheim music keeps looping on skyrim ae latest update

I have a suspion that its the legacy of the dragonborn but I'm not entirely sure I have no idea what it is also lotdb started playing dungeon music after I did the robbery quest which usually happens after completing it I pulled my load order from loot so maybe one of yall will have the answer also I tried the music removal command but it persists I don't mind lotdb interior music messed up but hearing solstheim music on a loop in regular skyrim is annoying especially the same song over and over again the only thing I did was add community shaders recently for parallax heres my load order
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccasvsse001-almsivi.esm
6 6 ccbgssse001-fish.esm
254 FE 0 ccbgssse002-exoticarrows.esl
254 FE 1 ccbgssse003-zombies.esl
254 FE 2 ccbgssse004-ruinsedge.esl
254 FE 3 ccbgssse005-goldbrand.esl
254 FE 4 ccbgssse006-stendarshammer.esl
254 FE 5 ccbgssse007-chrysamere.esl
254 FE 6 ccbgssse010-petdwarvenarmoredmudcrab.esl
254 FE 7 ccbgssse011-hrsarmrelvn.esl
254 FE 8 ccbgssse012-hrsarmrstl.esl
254 FE 9 ccbgssse014-spellpack01.esl
254 FE a ccbgssse019-staffofsheogorath.esl
254 FE b ccbgssse020-graycowl.esl
254 FE c ccbgssse021-lordsmail.esl
254 FE d ccmtysse001-knightsofthenine.esl
254 FE e ccqdrsse001-survivalmode.esl
7 7 cctwbsse001-puzzledungeon.esm
8 8 cceejsse001-hstead.esm
254 FE f ccqdrsse002-firewood.esl
254 FE 10 ccbgssse018-shadowrend.esl
254 FE 11 ccbgssse035-petnhound.esl
254 FE 12 ccfsvsse001-backpacks.esl
254 FE 13 cceejsse002-tower.esl
254 FE 14 ccedhsse001-norjewel.esl
254 FE 15 ccvsvsse002-pets.esl
254 FE 16 ccBGSSSE037-Curios.esl
254 FE 17 ccbgssse034-mntuni.esl
254 FE 18 ccbgssse045-hasedoki.esl
254 FE 19 ccbgssse008-wraithguard.esl
254 FE 1a ccbgssse036-petbwolf.esl
254 FE 1b ccffbsse001-imperialdragon.esl
254 FE 1c ccmtysse002-ve.esl
254 FE 1d ccbgssse043-crosselv.esl
254 FE 1e ccvsvsse001-winter.esl
254 FE 1f cceejsse003-hollow.esl
9 9 ccbgssse016-umbra.esm
10 a ccbgssse031-advcyrus.esm
254 FE 20 ccbgssse038-bowofshadows.esl
254 FE 21 ccbgssse040-advobgobs.esl
254 FE 22 ccbgssse050-ba_daedric.esl
254 FE 23 ccbgssse052-ba_iron.esl
254 FE 24 ccbgssse054-ba_orcish.esl
254 FE 25 ccbgssse058-ba_steel.esl
254 FE 26 ccbgssse059-ba_dragonplate.esl
254 FE 27 ccbgssse061-ba_dwarven.esl
254 FE 28 ccpewsse002-armsofchaos.esl
254 FE 29 ccbgssse041-netchleather.esl
254 FE 2a ccedhsse002-splkntset.esl
254 FE 2b ccbgssse064-ba_elven.esl
254 FE 2c ccbgssse063-ba_ebony.esl
254 FE 2d ccbgssse062-ba_dwarvenmail.esl
254 FE 2e ccbgssse060-ba_dragonscale.esl
254 FE 2f ccbgssse056-ba_silver.esl
254 FE 30 ccbgssse055-ba_orcishscaled.esl
254 FE 31 ccbgssse053-ba_leather.esl
254 FE 32 ccbgssse051-ba_daedricmail.esl
254 FE 33 ccbgssse057-ba_stalhrim.esl
254 FE 34 ccbgssse066-staves.esl
11 b ccbgssse067-daedinv.esm
254 FE 35 ccbgssse068-bloodfall.esl
254 FE 36 ccbgssse069-contest.esl
254 FE 37 ccvsvsse003-necroarts.esl
254 FE 38 ccvsvsse004-beafarmer.esl
12 c ccBGSSSE025-AdvDSGS.esm
254 FE 39 ccffbsse002-crossbowpack.esl
254 FE 3a ccbgssse013-dawnfang.esl
254 FE 3b ccrmssse001-necrohouse.esl
254 FE 3c ccedhsse003-redguard.esl
254 FE 3d cceejsse004-hall.esl
13 d cceejsse005-cave.esm
254 FE 3e cckrtsse001_altar.esl
254 FE 3f cccbhsse001-gaunt.esl
14 e ccafdsse001-dwesanctuary.esm
254 FE 40 _ResourcePack.esl
15 f Unofficial Skyrim Special Edition Patch.esp
254 FE 41 unofficial skyrim creation club content patch.esl
254 FE 42 Unofficial Elven Hunter Armor Patch.esl
254 FE 43 Unofficial Daedric Mail Armor Patch.esl
16 10 MajesticMountains_Landscape.esm
17 11 LegacyoftheDragonborn.esm
254 FE 44 MajesticMountains_Moss.esp
18 12 ApachiiHair.esm
19 13 Skyrim Extended Cut - Saints and Seducers.esp
20 14 RealisticWaterTwo - Resources.esm
21 15 Water for ENB.esm
22 16 RigmorCyrodiil.esm
23 17 Midwood Isle.esp
24 18 BSAssets.esm
25 19 BSHeartland.esm
26 1a BS_DLC_patch.esp
27 1b Campfire.esm
28 1c RaceCompatibility.esm
29 1d Falskaar.esm
30 1e JSwordsD.esm
31 1f Phenderix Magic World.esm
32 20 DBM_CC_HallOfWonders.esp
33 21 Wyrmstooth.esp
254 FE 45 KittySpellPack01.esl
34 22 evgSIRENROOT.esm
35 23 Schlongs of Skyrim - Core.esm
36 24 wraithguardvaultfixer.esp
254 FE 46 StormCalling.esl
254 FE 47 TrueHUD.esl
254 FE 48 Ghostlight.esl
37 25 High Poly Head.esm
254 FE 49 EVGAnimatedTraversal.esl
254 FE 4a Supernova.esl
254 FE 4b Aero.esl
38 26 DynDOLOD.esm
39 27 SkyUI_SE.esp
40 28 Immersive Sounds - Compendium.esp
41 29 TrueStormsSE.esp
42 2a Obsidian Weathers.esp
43 2b SMIM-SE-Merged-All.esp
44 2c Weapons Armor Clothing & Clutter Fixes.esp
45 2d JKs Skyrim.esp
46 2e Landscape Fixes For Grass Mods.esp
47 2f Cutting Room Floor.esp
48 30 AI Overhaul.esp
49 31 Helgen Reborn.esp
50 32 Hothtrooper44_ArmorCompilation.esp
51 33 MrissiTailOfTroubles.esp
254 FE 4c MajesticMountains.esp
52 34 SU04SachilFollower.esp
53 35 AX ValSerano.esp
54 36 Wintersun - Faiths of Skyrim.esp
254 FE 4d DBM_CC_SunderWraithguardPatchV4.esp
254 FE 4e CC Misc Patches - Saints and Seducers.esp
254 FE 4f DBM_ISC_Patch.esp
55 37 ZIA_Complete Pack.esp
56 38 No Werewolf Aggro SE.esp
254 FE 50 JKs Skyrim - AI Overhaul Patch.esp
254 FE 51 DBM_HelgenReborn_Patch.esp
254 FE 52 DBM_CC_DivineCrusaderHOWPatch.esp
254 FE 53 BSHeartland - Unofficial Patch.esp
254 FE 54 Water for ENB - Patch - Beyond Skyrim.esp
Bruma - iNeed Patch.esp
57 39 Immersive Weapons.esp
58 3a WZOblivionArtifacts.esp
254 FE 55 DBM_OblivionArtifacts_Patch.esp
59 3b RigmorCyrodiilPatch.esp
60 3c Arcanum.esp
WACCF_Survival Mode_Patch.esp
254 FE 56 ECSS - Staff of Sheogorath Patch.esp
254 FE 57 Innocence Lost - Quest Expansion.esp
254 FE 58 Landscape For Grass Mods JK'S Skyrim.esp
254 FE 59 DBM_CC_RareCuriosHOWPatch.esp
254 FE 5a DBM_CC_FishingHOWPatch.esp
254 FE 5b DBM_IW_Patch.esp
254 FE 5c DBM_CC_GhostsoftheTribunalHOWPatch.esp
254 FE 5d DBM_Wintersun_Patch.esp
61 3d Fossilsyum.esp
62 3e HearthfireMultiKid.esp
254 FE 5e Honorhall Fixes and Expansion.esp
254 FE 5f Infiltration - Quest Expansion.esp
254 FE 60 Wintersun - Mrissi Patch.esp
254 FE 61 The Heart Of Dibella - Quest Expansion.esp
254 FE 62 DBM_JKSkyrim_Patch.esp
254 FE 63 DBM_CC_TheCausePatch.esp
254 FE 64 DBM_CC_TheContestPatch.esp
254 FE 65 DBM_CC_DuskDawnHOWPatch.esp
254 FE 66 DBM_CRF_Patch.esp
254 FE 67 ECSS - Shadowrend Patch.esp
63 3f Convenient Horses.esp
254 FE 68 DBM_JaysusSwords_Patch.esp
254 FE 69 DBM_CC_GallowsHallPatch.esp
254 FE 6a DBM_Fossils_Patch.esp
Water for ENB - Patch - Landscape Fixes for Grass Mods.esp
254 FE 6b DBM_CC_SaintsSeducersHOWPatch.esp
254 FE 6c DBM_CC_LordsMailPatchV2.esp
254 FE 6d DBM_CC_GoldbrandHOWPatch.esp
64 40 The Paarthurnax Dilemma.esp
BSHeartland - Arnima Patch.esp
Falskaar - iNeed Patch.esp
65 41 qasmoke aecc cheat room.esp
254 FE 6e DBM_WACCF_Patch.esp
254 FE 6f SUDs.esp
JKEEKBanneredMare - Skyrim Unique Drinks Patch.esp
Lucien-AnniversaryEdition-Patch.esp
Water for ENB - Patch - Beyond Reach.esp
Water for ENB - Patch - JKs Bannered Mare.esp
254 FE 70 AX ValSerano-USSEP.esp
Water for ENB - Patch - JKs Ragged Flagon.esp
254 FE 71 Landscape For Grass mods - Helgen Reborn Patch.esp
254 FE 72 DBM_ZimsThaneWeapons_Patch.esp
254 FE 73 DBM_Falskaar_Patch.esp
66 42 morthalbarrow.esp
254 FE 74 AI Overhaul - Cutting Room Floor Patch.esp
254 FE 75 JKs Skyrim_RWT_Patch.esp
254 FE 76 Majestic Mountains - Creation Club Landscape Patch.esp
254 FE 77 CC Misc Patches - Dead Man's Dread.esp
254 FE 78 DBM_CC_Cause_CuriosAddon.esp
254 FE 79 DBM_CC_AADragonplateHOWPatch.esp
254 FE 7a DBM_CC_DeadMansDreadHOWPatch.esp
254 FE 7b DBM_CC_DMD_OAPSynergy.esp
254 FE 7c DBM_CC_StendarrsHammerHOWPatch.esp
254 FE 7d DBM_CC_NetchLeatherArmorHOWPatch.esp
254 FE 7e DBM_CC_StaffOfHasedokiHOWPatch.esp
254 FE 7f DBM_Wyrmstooth_Patch.esp
254 FE 80 DBM_CC_SaS_CuriosAddon.esp
254 FE 81 DBM_CC_GoblinsHOWPatch.esp
254 FE 82 DBM_CC_TheBowOfShadowsHOWPatch.esp
254 FE 83 DBM_CC_Fish_CuriosAddon.esp
254 FE 84 DBM_CC_RedguardEliteArmamentsHOWPatch.esp
68 44 Apocalypse - Magic of Skyrim.esp
254 FE 85 DBM_CC_MyrwatchPatch.esp
254 FE 86 DBM_CC_FarmingPatch.esp
254 FE 87 Falskaar - Fast Travel.esp
254 FE 88 DBM_CC_HendraheimPatch.esp
254 FE 89 DBM_CC_TundraHomesteadPatch.esp
254 FE 8a DBM_CC_ShadowfootSanctumPatch.esp
Water for ENB - Patch - The Isle of Valefrost SE.esp
Water for ENB - Patch - The Republic of Maslea Chapter One.esp
Water for ENB - Patch - Vominheim.esp
69 45 Veydosebrom Regions.esp
254 FE 8b HIMBO.esp
254 FE 8c RaceMenuMorphsHIMBO.esp
70 46 DiverseDragonsCollectionSE.esp
254 FE 8d Additional Dremora Faces.esp
254 FE 8e SU04SachilFollower - LegacyoftheDragonborn.esp
254 FE 8f SU04SachilFollower RaceCompatibility Dialogue.esp
254 FE 90 Dremora Lines Expansion.esp
254 FE 91 Airgetlam.esp
71 47 Attack_MCO.esp
254 FE 92 Frost Meshes Patch.esp
254 FE 93 ZimsImmersiveArtifacts_WACCF_Patch.esp
254 FE 94 CuttingRoomFloor_WACCF_Patch.esp
73 49 aessmeltingandtanninglevelsmithing.esp
74 4a aessmeltdown.esp
75 4b New quest sound pc.esp
254 FE 95 HelmetHider.esp
76 4c RaceMenu.esp
77 4d XPMSE.esp
78 4e SOSRaceMenu.esp
79 4f Summermyst - Enchantments of Skyrim.esp
254 FE 96 Phenderix Magic World - Leveled Lists Add-On.esp
254 FE 97 scar-adxp-patch.esp
80 50 SkyrimIsWindy.esp
81 51 SOS - Smurf Average Addon.esp
82 52 Growl - Werebeasts of Skyrim.esp
83 53 Schlongs of Skyrim.esp
84 54 SkyrimBordersDisabled.esp
85 55 TheEyesOfBeauty.esp
86 56 Slof's Fluffy Khajiit Tails.esp
254 FE 98 ECSS - Beyond Skyrim Music Patch.esp
254 FE 99 ECSS - Ruin's Edge Patch.esp
254 FE 9a ECSS - Book Covers Skyrim Patch.esp
254 FE 9b evgSIRENROOTthecausepatch.esp
254 FE 9c evgSIRENROOTtraversalpatch.esp
87 57 DHSpell.esp
254 FE 9d Precision.esp
88 58 RaceCompatibilityUSKPOverride.esp
254 FE 9e SturdyLockpicksMult5.esp
254 FE 9f TrueDirectionalMovement.esp
89 59 WetandCold.esp
90 5a RaceMenuPlugin.esp
91 5b True Storms - Obsidian Weathers - Patch .esp
92 5c BloodmoonRising.esp
93 5d growltweak.esp
94 5e WerewolfPerksExpanded.esp
95 5f Werewolf_Perks_Unleashed.esp
254 FE a0 WPU-Growl_Tweaks-Patch.esp
96 60 UIExtensions.esp
254 FE a1 TAAFlickerFixer.esp
254 FE a2 CC Misc Patches - Necromantic Grimoire.esp
254 FE a3 CC-NecromanticGrimoire_WACCF_Patch.esp
254 FE a4 CS_LegendaryArmors.esp
254 FE a5 CC Misc Patches - Saturalia Holiday Pack.esp
254 FE a6 CC Misc Patches - Shadowrend.esp
254 FE a7 CC Misc Patches - Stendarr's Hammer.esp
254 FE a8 CC Misc Patches - Sunder and Wraithguard.esp
254 FE a9 CC Misc Patches - The Cause.esp
254 FE aa CC Misc Patches - The Contest.esp
254 FE ab CC Misc Patches - The Gray Cowl Returns.esp
254 FE ac CC Misc Patches - Umbra.esp
254 FE ad CC Misc Patches - Rare Curios Additions.esp
97 61 noCamColl_2_SE.esp
254 FE ae MCMHelper.esp
98 62 Nemesis PCEA.esp
254 FE af BALLS - Chapter 1.esp
254 FE b0 Dynamic Activation Key.esp
99 63 ImmersiveInteractions.esp
100 64 High Poly Head Vampire Fix.esp
101 65 Female Beards.esp
102 66 Hothtrooper44_Armor_Ecksstra.esp
103 67 Extra Effect x3.esp
104 68 Less Tedious Thieves Guild.esp
105 69 JiubQuestMarkers.esp
106 6a Brows.esp
107 6b Beards.esp
254 FE b1 JSwords-ImmersiveWeaponsPatch.esp
254 FE b2 DifficultyMCM.esp
108 6c Footprints.esp
254 FE b3 Footprints - ENB.esp
254 FE b4 DBM_SMIM_Patch.esp
254 FE b5 CC Misc Patches - Plague of the Dead.esp
254 FE b6 Bandit Lines Expansion.esp
109 6d BlendedRoads.esp
254 FE b7 CC Misc Patches - Forgotten Seasons.esp
254 FE b8 CBBE.esp
110 6e RaceMenuMorphsCBBE.esp
254 FE b9 CC Misc Patches - Dawnfang and Duskfang.esp
254 FE ba CC Misc Patches - Arcane Accessories.esp
254 FE bb CC Misc Patches - Arcane Archer Pack.esp
254 FE bc DBM_CC_BittercupHOWPatch.esp
254 FE bd CC Misc Patches - Bittercup.esp
254 FE be CC Misc Patches - Bloodchill Manor.esp
254 FE bf CC Misc Patches - Bone Wolf Additions.esp
254 FE c0 CC Misc Patches - Bow of Shadows.esp
254 FE c1 CC Misc Patches - Chrysamere.esp
254 FE c2 CC Misc Patches - Civil War Champions.esp
254 FE c3 CC Misc Patches - Divine Crusader.esp
254 FE c4 CC Misc Patches - Fearsome Fists.esp
254 FE c5 CC Misc Patches - Gallows Hall.esp
254 FE c6 CC Misc Patches - Ghosts of the Tribunal.esp
254 FE c7 CC Misc Patches - Goldbrand.esp
254 FE c8 CC Misc Patches - Headman's Cleaver.esp
254 FE c9 CC Misc Patches - Lord's Mail.esp
254 FE ca CC Misc Patches - Ruin's Edge.esp
111 6f Summermyst - WACCF Patch.esp
254 FE cb CC Misc Patches - Fishing.esp
254 FE cc 3BBB.esp
254 FE cd DBM_CC_GotT_CuriosAddon.esp
254 FE ce DBM_CC_Gob_CuriosAddon.esp
254 FE cf DBM_CC_ForgottenSeasonsHOWPatch.esp
254 FE d0 DBM_CC_Wilds01BackpacksHOWPatch.esp
254 FE d1 DBM_CC_FS_CuriosAddon.esp
254 FE d2 DBM_CC_Bitter_CuriosAddon.esp
254 FE d3 DBM_CC_AADaedricMailHOWPatch.esp
254 FE d4 DBM_CC_FearsomeFistsHOWPatch.esp
254 FE d5 DBM_CC_CB01EliteCrossbowsHOWPatch.esp
254 FE d6 DBM_CC_ACArcaneArcherHOWPatch.esp
254 FE d7 DBM_CC_ACPlagueOfTheDeadHOWPatch.esp
254 FE d8 DBM_CC_PotD_CuriosAddon.esp
254 FE d9 DBM_CC_SpellKnightArmorHOWPatch.esp
254 FE da DBM_CC_NixHoundHOWPatch.esp
254 FE db DBM_CC_HeadsmansCleaverHOWPatch.esp
254 FE dc DBM_CC_DwMudcrabHOWPatch.esp
254 FE dd DBM_CC_CB02ExpCrossbowsHOWPatch.esp
254 FE de DBM_CC_AADaedricPlateHOWPatch.esp
254 FE df DBM_CC_AASilverHOWPatch.esp
254 FE e0 DBM_CC_AAOrcishScaledHOWPatch.esp
254 FE e1 DBM_CC_AAElvenHunterHOWPatch.esp
254 FE e2 DBM_CC_AAEbonyPlateHOWPatch.esp
254 FE e3 DBM_CC_AADwarvenPlateHOWPatch.esp
254 FE e4 DBM_CC_AADwarvenMailHOWPatch.esp
254 FE e5 DBM_CC_AADragonscaleHOWPatch.esp
254 FE e6 DBM_CC_Wilds05SaturaliaHOWPatch.esp
254 FE e7 DBM_CC_Wilds04PetsHOWPatch.esp
254 FE e8 DBM_CC_Wilds02WildHorsesHOWPatch.esp
254 FE e9 DBM_CC_VigilEnforcerArmorHOWPatch.esp
254 FE ea DBM_CC_UmbraPatchV2.esp
254 FE eb DBM_CC_StavesHOWPatch.esp
254 FE ec DBM_CC_StaffofSheogorathPatchV2.esp
254 FE ed DBM_CC_ShadowrendHOWPatch.esp
254 FE ee DBM_CC_RuinsEdgePatchV2.esp
254 FE ef DBM_CC_NordicJewelryHOWPatch.esp
254 FE f0 DBM_CC_NecromanticGrimoireHOWPatch.esp
254 FE f1 DBM_CC_NchuanthumzPatch.esp
254 FE f2 DBM_CC_HOWTemperingEnabler.esp
254 FE f3 DBM_CC_HorseArmorDLCSteelPatch.esp
254 FE f4 DBM_CC_HorseArmorDLCElvenPatch.esp
254 FE f5 DBM_CC_GrayCowlReturnsPatchV2.esp
254 FE f6 DBM_CC_Fish_CRFSynergy.esp
254 FE f7 DBM_CC_CivilWarChampionsHOWPatch.esp
254 FE f8 DBM_CC_ChrysamerePatchV2.esp
254 FE f9 DBM_CC_Chry_IWSynergy.esp
254 FE fa DBM_CC_BloodchillManorPatch.esp
254 FE fb DBM_CC_ArmsOfChaosHOWPatch.esp
254 FE fc DBM_CC_ACBoneWolfHOWPatch.esp
254 FE fd DBM_CC_ACArcaneAccessoriesHOWPatch.esp
254 FE fe DBM_CC_AASteelSoldierHOWPatch.esp
254 FE ff DBM_CC_AAStalhrimFurHOWPatch.esp
254 FE 100 DBM_CC_AAOrcishPlateHOWPatch.esp
254 FE 101 DBM_CC_AALeatherHOWPatch.esp
254 FE 102 DBM_CC_AAIronPlateHOWPatch.esp
254 FE 103 SOSPhysicsManager.esp
112 70 cheat room.esp
254 FE 104 cheat room edit.esp
254 FE 105 cheat room music.esp
254 FE 106 FeralEyes.esp
254 FE 107 DBM_IA_Patch.esp
113 71 HearthfireMultiKid_LastName.esp
254 FE 108 AX ValSerano-CC.esp
254 FE 109 AX ValSerano-SOSLight.esp
114 72 Chesko_WearableLantern.esp
254 FE 10b BALLS - Vanilla LS Remover.esp
254 FE 10c wintersun - custom race support.esp
254 FE 10d Wintersun - ZIA Patch.esp
254 FE 10e Werewolf Killcam Remover.esp
254 FE 10f Wintersun - Gallows Hall.esp
254 FE 110 Wintersun - GotT Lite Patch.esp
254 FE 111 Water for ENB - Patch - Wyrmstooth.esp
254 FE 112 Water for ENB - Patch - Midwood Isle.esp
254 FE 113 Falskaar - Bug Fixes.esp
254 FE 114 Water for ENB - Patch - Falskaar.esp
115 73 unleveled_items.esp
254 FE 115 Falskaar - Bruma Patch.esp
254 FE 116 Innocence Lost QE - USSEP Patch.esp
254 FE 117 NPCs React To Invisibility - Bow of Shadows Patch.esp
254 FE 118 NPCs React To Invisibility.esp
254 FE 119 Simple Fishing Overhaul.esp
254 FE 11a NPCsReactToFrenzy.esp
254 FE 11b Infiltration QE - CRF Patch.esp
116 74 [Dint999] FacePartMod.esp
117 75 Complete Crafting Overhaul_Remastered.esp
254 FE 11c Hothtrooper44_ArmorCompilation_CCOR_Patch.esp
254 FE 11d Immersive Weapons_CCOR_Patch.esp
254 FE 11e Beyond Skyrim Bruma_CCOR_Patch.esp
118 76 Immersive Jewelry.esp
254 FE 11f Immersive Jewelry_CCOR_Patch.esp
254 FE 120 ImmersiveSoundsCompendium_CCOR_Patch.esp
254 FE 121 CC Misc Patches - Complete CCOR.esp
254 FE 122 Saints&SeducersExtendedCut_CCOR.esp
254 FE 123 CCOR_Campfire_Patch.esp
254 FE 124 CC-FearsomeFists_CCOR_Patch.esp
254 FE 125 CC-Fishing_CCOR_Patch.esp
254 FE 126 CC-NordicJewelry_CCOR_Patch.esp
254 FE 127 ImmersiveJewelryXSummermyst - Unrestricted.esp
119 77 DAB_IJ_Weight_Patch.esp
254 FE 128 DBM_CCOR_Patch.esp
254 FE 129 DBM_ImmersiveJewelry_Patch.esp
120 78 Complete Alchemy & Cooking Overhaul.esp
CACO - iNeed DD Patch.esp
CACO_Survival Mode_USSEP_Patch.esp
254 FE 12a CACO_Beyond Skyrim Bruma_Patch.esp
254 FE 12b CACO Rare Curios Patch.esp
254 FE 12c CC-Fishing_CACO_Patch.esp
254 FE 12d Saints&SeducersExtendedCut_CACO.esp
254 FE 12e CACO_Wyrmstooth_Patch.esp
CACO_Moonpath_Patch.esp
254 FE 12f SkyrimIsWindy_CACO_Patch.esp
254 FE 130 CC-TheCause_CACO_Patch.esp
254 FE 131 CuttingRoomFloor_CACO_Patch.esp
CACO_Wintersun_CustomRaceSupport.esp
254 FE 132 CACO_Falskaar_Patch.esp
254 FE 133 CACO_Growl_Patch.esp
254 FE 134 CACO_USSEP_Patch.esp
254 FE 135 CC-Bittercup_CACO_Patch.esp
254 FE 136 CC-BloodchillManor_CACO_Patch.esp
254 FE 137 CC-BowOfShadows_CACO_Patch.esp
254 FE 138 CC-ForgottenSeasons_CACO_Patch.esp
254 FE 139 CC-Goblins_CACO_Patch.esp
254 FE 13a CC-Nix-Hound_CACO_Patch.esp
254 FE 13b CC-PlagueOfTheDead_CACO_Patch.esp
254 FE 13c CACO_Wintersun.esp
254 FE 13d SUDs_CACO_Patch.esp
121 79 Alternate Start - Live Another Life.esp
COTN Winterhold - Alternate Start Patch.esp
254 FE 13e AltStartRWpatch.esp
122 7a RealisticWaterTwo.esp
RealisticWaterTwo - Beyond Reach.esp
254 FE 13f RealisticWaterTwo - Falskaar.esp
123 7b RealisticWaterTwo - Waves - Falskaar.esp
254 FE 140 RealisticWaterTwo - Beyond Skyrim Bruma.esp
124 7c RealisticWaterTwo - Waves - Wyrmstooth.esp
254 FE 141 RealisticWaterTwo - Myrwatch Patch.esp
zPatch.esp
125 7d DynDOLOD.esp
254 FE 142 Occlusion.esp
I believe some of these are disabled like 5% but the majority is enable
submitted by KingOfWerewolfs to skyrim [link] [comments]


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submitted by John_Smith_4724 to Statisticshelpers_ [link] [comments]


2024.05.13 22:29 goodnewsjimdotcom GAME RELEASE! Starfighter General first official lasting MMO patch. Space is boring, so you must design around making it fun, and all good mmos now are designed around end game.

A video of some random game play: https://youtu.be/EK2xB3xCFjQ

If you want to jump in and play: https://store.steampowered.com/app/658480/Starfighter_General/

I'm trying to make the spiritual successor to Xwing for 90s DOS everyone craved, but Lucas Arts never delivered. I was also inspired by Wing Commander Privateer who's title led me to imagining building a giant fleet by buying more and more ships and making friends.
It has a bunch of bugs but these will be fixed in a week or two. It's still pretty fun and a base by which a HUGE HUGE potential WOW killer will be made on. fairly long patch notes of a subset of what I plan on doing in the future are at the bottom.

My take Diablo2 skill tree/Path of Exile Talent tree: https://youtu.be/E8h9E4lw2jk?si=LVK8hQOtWez6Riwy&t=16 Very pretty to watch.

I'm exhausted... I spent close to a year on this patch... And the last 3 months was nothing but sleep, code, sleep, code, body necessities, balanced against being stress sick, normal sick, and trying not to break down due to being isolated non stop working... About 2000 hours in this patch alone, on top of 10,000 hours in the past 6 years before that, and I use an anthology of game resources that took me 20,000 hours to make. There's some bugs due to Unity compiling standalone improper from editor, but they'll be fixed, as well as the story line not in... It's a spoiler, but people say my SCI FI is better than any scifi man's ever written, it's at least good:

Cut scene spoiler of next patch assemble link by hand:

rum ble.com /v4tf892-spoiler-female-ai-voice-all-of-starfighter-general-mmo-patch-1-quests.html

-> What's next timelinie

NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!

Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.
->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.
->70,000ish star stystems per core, 24 cores to dive.
->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.
->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.
->Unlimited player MMO
->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes
-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.
->Better UI hull/shields/armoetc such as NES style Brick Icons for stats ->Transfer between shields/thrusteweapons power
->more sanity loss special effects
->Radar
->Better targetting
->Multi Targetting of friend/foe/neutral/quest...
->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta
->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI)
->Bounty Combat PVP system
->Magic enabled
->Cockpit overlays
->Custom Attribute Allocation to stats you prefer from leveling up.
->96 most bilious bosses
->More Galactic News Network tickers
->Enable reduction in manueverability based on encumberance, volume limit of cargo
->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.
->Favorite foods, drink, sanity preservation
->Elaborate 16 supernatural elemental magic systems
->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...
->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,
-Memento system
-Scientific items system elaborations evident
-power recover of various systems rates, shots costing powers
-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.
-Live Omnipotent roleplay
--MMO Mode leaderboards such as EXP
--More enemies with fun catch phrases?
--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.
--multi drops, more rares, uncommons
--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions
--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!
-Conquer Stars and setting taxes and laws
-story history replay dialogue
-more achievements
-Asteroids properly breakinto more than oen
-Give android race an android sounding voice
--Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.
GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.
GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.
Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.
KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.
Enable Prime Skils(21):
Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:
Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi
Closing about determination and the long play... If you're of meager means like myself... You can enjoy the challenge MMODE over the long haul... Always getting stronger, never weaker, the ship upgrades, your level, your ascended masteries, your money, your credits, and most of all your own skill level and reflexes that you don't notice but is always increasing.
Name:"Munitions Motorhead" //assault damages Attribute:dexterity MinInt:0 PointCost:4
Name:"Fleet Architect" //general gains to larger fleet Attribute:intelligence MinInt:13 PointCost:10
Name:"Quarry Champion" //mining bonuses Attribute:intelligence MinInt:9 PointCost:6
Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale, Attribute:charm MinInt:0 PointCost:5
Name:"Merchant Maestro" //merchant Attribute:charm MinInt:0 PointCost:4
Name:"Diplomatic Impunity" //diplomat Attribute:charm MinInt:12 PointCost:4
Name:"Space Speed Ace" //go fast Attribute:dexterity MinInt:0 PointCost:4
Name:"Universal Researcher" //science-shield Attribute:intelligence MinInt:16 PointCost:5
Name:"Intruder Adept" //sneaky Attribute:stealth MinInt:11 PointCost:3
Name:"Astro Archaelogist" //relic finder Attribute:intelligence MinInt:12 PointCost:4
Name:"Midnight Star Drifter" //preserver of self Attribute:agility MinInt:0 PointCost:2
Name:"Mixmaster Mechanologist" //crafter Attribute:intelligence MinInt:15 PointCost:6
Name:"Celestial Trailblazer" //explorer Attribute:intelligence MinInt:9 PointCost:2
Name:"Gangster of Smug" //running contraban, con artist Attribute:stealth MinInt:0 PointCost:3
Name:"Cuthroat of the Constellation" //assassin +crit hit Attribute:stealth MinInt:0 PointCost:6
Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing Attribute:wisdom MinInt:0 PointCost:10
Name:"Wing Broman" //buffs//alliance//loyalty Attribute:wisdom MinInt:0 PointCost:2
Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more Attribute:stealth MinInt:0 PointCost:5
Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense Attribute:endurance MinInt:0 PointCost:3
Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2
Name:"Trash Baron" //+1 tractor beam lolz extra drops Attribute:charm MinInt:0 PointCost:3
Enable Flex s(66)
Name:"Combat" Attribute:dexterity MinInt:0 PointCost:4
Name:"Electronics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Cyborgs" Attribute:intelligence MinInt:17 PointCost:4
Name:"First Aid" Attribute:wisdom MinInt:9 PointCost:3
Name:"Surgeon" Attribute:intelligence MinInt:17 PointCost:8
Name:"Androids" Attribute:intelligence MinInt:17 PointCost:4
Name:"Weapon:Plasma Bolts" Attribute:dexterity MinInt:0 PointCost:2
Name:"Greater Reasoning" //core Attribute:intelligence //order MinInt:9 PointCost:1
Name:"Decipher Codes" Attribute:intelligence MinInt:12 PointCost:1
Name:"Martial Arts" Attribute:dexterity MinInt:0 PointCost:4
Name:"Chemistry" Attribute:intelligence MinInt:5 PointCost:3
Name:"Forage" Attribute:wisdom MinInt:0 PointCost:1
:Name:"Quick Draw" //core Attribute:dexterity //blade MinInt:0 PointCost:1
Name:"Taunt" Attribute:charm MinInt:0 PointCost:1
Name:"Annoy & Pester" Attribute:charm MinInt:0 PointCost:1
Name:"Lie" Attribute:charm MinInt:0 PointCost:2
Name:"Politics" Attribute:charm MinInt:12 PointCost:3
Name:"Disguise" Attribute:stealth MinInt:9 PointCost:2
Name:"Critical Hit" //core Attribute:luck //chaos MinInt:0 PointCost:3
Name:"Atomic Energy" Attribute:intelligence MinInt:18 PointCost:4
Name:"Pulse Engineering" Attribute:intelligence MinInt:16 PointCost:4
Name:"Fly Aircraft" Attribute:dexterity MinInt:0 PointCost:2
Name:"Drive" Attribute:dexterity MinInt:0 PointCost:1
Name:"Pilot Shuttle" Attribute:dexterity MinInt:12 PointCost:3
Name:"Read Instruments" Attribute:intelligence MinInt:0 PointCost:1
Name:"Navigate" Attribute:intelligence MinInt:0 PointCost:1
Name:"Remember" Attribute:intelligence MinInt:0 PointCost:1
Name:"Pick Lock" Attribute:stealth MinInt:0 PointCost:1
Name:"Ambidexterity" Attribute:dexterity MinInt:0 PointCost:4
Name:"Pick Pocket" Attribute:dexterity MinInt:0 PointCost:1
Name:"Distract" Attribute:stealth MinInt:0 PointCost:1
Name:"Explosives" Attribute:wisdom MinInt:0 PointCost:2
Name:"Construct Trap" Attribute:wisdom MinInt:0 PointCost:1
Name:"Fire Artillery" Attribute:wisdom MinInt:0 PointCost:2
Name:"Fortitude" //core Attribute:endurance //body MinInt:0 PointCost:2
Name:"Interrogate" Attribute:charm MinInt:0 PointCost:1
Name:"Law" Attribute:wisdom MinInt:13 PointCost:2
Name:"Popularity" Attribute:charm MinInt:0 PointCost:1
Name:"Confidentiality" Attribute:charm MinInt:0 PointCost:1
Name:"Sport" Attribute:agility MinInt:0 PointCost:1
Name:"Facilitate" Attribute:luck MinInt:0 PointCost:1
Name:"Gamble" Attribute:luck MinInt:0 PointCost:2
Name:"Cheat" Attribute:stealth MinInt:0 PointCost:2
Name:"Deceive" Attribute:charm MinInt:0 PointCost:2
Name:"Intimidate" Attribute:charm MinInt:0 PointCost:1
Name:"Space Craft Repair" Attribute:intelligence MinInt:14 PointCost:2
Name:"Aircraft Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Automotive Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Labor" Attribute:wisdom MinInt:0 PointCost:2
Name:"Advanced Mathematics" Attribute:intelligence MinInt:12 PointCost:1
Name:"Detective" Attribute:wisdom MinInt:0 PointCost:3
Name:"Perception" //core Attribute:wisdom MinInt:0 PointCost:1
Name:"Soliciting" Attribute:wisdom MinInt:0 PointCost:1
Name:"Rapid Fire" Attribute:dexterity MinInt:0 PointCost:3
Name:"Safe Crack" Attribute:stealth MinInt:9 PointCost:3
Name:"Auto Mechanic" Attribute:intelligence MinInt:0 PointCost:1
Name:"Investigate" Attribute:intelligence MinInt:0 PointCost:2
Name:"Forensics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Survival" Attribute:wisdom MinInt:0 PointCost:2
Name:"Lore" Attribute:wisdom MinInt:0 PointCost:2
Name:"Butt Kiss" Attribute:charm MinInt:0 PointCost:1
Name:"Insult" Attribute:charm MinInt:0 PointCost:1
Name:"Hardware" Attribute:intelligence MinInt:0 PointCost:1
Name:"Bureaucracy" Attribute:charm MinInt:9 PointCost:1
Name:"Leadership" //CORE Attribute:strength //earth MinInt:13 PointCost:4
Name:"Solicitating" //core Attribute:charm //storm MinInt:7 PointCost:1
Name:"Negotiation" Attribute:charm MinInt:14 PointCost:3
Name:"Vetinarian" Attribute:intelligence MinInt:13 PointCost:3
Name:"Junkyarder" Attribute:wisdom MinInt:0 PointCost:2
Name:"Tactical Analysis" Attribute:intelligence MinInt:0 PointCost:3
Name:"Resourceful Mining" Attribute:wisdom MinInt:0 PointCost:3
Name:"Evasive Manuevars" //core Attribute:agility //water MinInt:0 PointCost:2
Name:"Nanotech Engineering" Attribute:intelligence MinInt:17 PointCost:4
Name:"Astrobiology" Attribute:intelligence MinInt:17 PointCost:3
Name:"Metallurgy" Attribute:intelligence MinInt:14 PointCost:3
Name:"Infiltrator" Attribute:stealth MinInt:14 PointCost:4
Name:"Stealth Ops" //core Attribute:stealth //dark MinInt:9 PointCost:2
Name:"Tough Grit" //core Attribute:willpower //fire MinInt:0 PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hungewater costs lacking/etc
Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space
---upgrade ideas ->NEW ITEMS ->nEW CATCH PHRASES ->IDEA FOR PROGRESSION OF MOBS gnn MISSIONS
submitted by goodnewsjimdotcom to spacesimgames [link] [comments]


2024.05.13 22:22 goodnewsjimdotcom Starfighter General official lasting MMO patch, I tried to make space fun.

A video of some random game play: https://youtu.be/EK2xB3xCFjQ

If you want to jump in and play: https://store.steampowered.com/app/658480/Starfighter_General/

I'm trying to make the spiritual successor to Xwing for 90s DOS everyone craved, but Lucas Arts never delivered. I was also inspired by Wing Commander Privateer who's title led me to imagining building a giant fleet by buying more and more ships and making friends.
It has a bunch of bugs but these will be fixed in a week or two. It's still pretty fun and a base by which a HUGE HUGE potential WOW killer will be made on. fairly long patch notes of a subset of what I plan on doing in the future are at the bottom.

My take Diablo2 skill tree/Path of Exile Talent tree: https://youtu.be/E8h9E4lw2jk?si=LVK8hQOtWez6Riwy&t=16 Very pretty to watch.

I'm exhausted... I spent close to a year on this patch... And the last 3 months was nothing but sleep, code, sleep, code, body necessities, balanced against being stress sick, normal sick, and trying not to break down due to being isolated non stop working... About 2000 hours in this patch alone, on top of 10,000 hours in the past 6 years before that, and I use an anthology of game resources that took me 20,000 hours to make. There's some bugs due to Unity compiling standalone improper from editor, but they'll be fixed, as well as the story line not in... It's a spoiler, but people say my SCI FI is better than any scifi man's ever written, it's at least good:

Cut scene spoiler of next patch assemble link by hand:

rum ble.com /v4tf892-spoiler-female-ai-voice-all-of-starfighter-general-mmo-patch-1-quests.html

-> What's next timelinie

NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!

Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.
->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.
->70,000ish star stystems per core, 24 cores to dive.
->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.
->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.
->Unlimited player MMO
->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes
-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.
->Better UI hull/shields/armoetc such as NES style Brick Icons for stats ->Transfer between shields/thrusteweapons power
->more sanity loss special effects
->Radar
->Better targetting
->Multi Targetting of friend/foe/neutral/quest...
->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta
->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI)
->Bounty Combat PVP system
->Magic enabled
->Cockpit overlays
->Custom Attribute Allocation to stats you prefer from leveling up.
->96 most bilious bosses
->More Galactic News Network tickers
->Enable reduction in manueverability based on encumberance, volume limit of cargo
->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.
->Favorite foods, drink, sanity preservation
->Elaborate 16 supernatural elemental magic systems
->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...
->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,
-Memento system
-Scientific items system elaborations evident
-power recover of various systems rates, shots costing powers
-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.
-Live Omnipotent roleplay
--MMO Mode leaderboards such as EXP
--More enemies with fun catch phrases?
--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.
--multi drops, more rares, uncommons
--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions
--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!
-Conquer Stars and setting taxes and laws
-story history replay dialogue
-more achievements
-Asteroids properly breakinto more than oen
-Give android race an android sounding voice
--Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.
GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.
GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.
Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.
KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.
Enable Prime Skils(21):
Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:
Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi
Closing about determination and the long play... If you're of meager means like myself... You can enjoy the challenge MMODE over the long haul... Always getting stronger, never weaker, the ship upgrades, your level, your ascended masteries, your money, your credits, and most of all your own skill level and reflexes that you don't notice but is always increasing.
Name:"Munitions Motorhead" //assault damages Attribute:dexterity MinInt:0 PointCost:4
Name:"Fleet Architect" //general gains to larger fleet Attribute:intelligence MinInt:13 PointCost:10
Name:"Quarry Champion" //mining bonuses Attribute:intelligence MinInt:9 PointCost:6
Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale, Attribute:charm MinInt:0 PointCost:5
Name:"Merchant Maestro" //merchant Attribute:charm MinInt:0 PointCost:4
Name:"Diplomatic Impunity" //diplomat Attribute:charm MinInt:12 PointCost:4
Name:"Space Speed Ace" //go fast Attribute:dexterity MinInt:0 PointCost:4
Name:"Universal Researcher" //science-shield Attribute:intelligence MinInt:16 PointCost:5
Name:"Intruder Adept" //sneaky Attribute:stealth MinInt:11 PointCost:3
Name:"Astro Archaelogist" //relic finder Attribute:intelligence MinInt:12 PointCost:4
Name:"Midnight Star Drifter" //preserver of self Attribute:agility MinInt:0 PointCost:2
Name:"Mixmaster Mechanologist" //crafter Attribute:intelligence MinInt:15 PointCost:6
Name:"Celestial Trailblazer" //explorer Attribute:intelligence MinInt:9 PointCost:2
Name:"Gangster of Smug" //running contraban, con artist Attribute:stealth MinInt:0 PointCost:3
Name:"Cuthroat of the Constellation" //assassin +crit hit Attribute:stealth MinInt:0 PointCost:6
Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing Attribute:wisdom MinInt:0 PointCost:10
Name:"Wing Broman" //buffs//alliance//loyalty Attribute:wisdom MinInt:0 PointCost:2
Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more Attribute:stealth MinInt:0 PointCost:5
Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense Attribute:endurance MinInt:0 PointCost:3
Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2
Name:"Trash Baron" //+1 tractor beam lolz extra drops Attribute:charm MinInt:0 PointCost:3
Enable Flex s(66)
Name:"Combat" Attribute:dexterity MinInt:0 PointCost:4
Name:"Electronics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Cyborgs" Attribute:intelligence MinInt:17 PointCost:4
Name:"First Aid" Attribute:wisdom MinInt:9 PointCost:3
Name:"Surgeon" Attribute:intelligence MinInt:17 PointCost:8
Name:"Androids" Attribute:intelligence MinInt:17 PointCost:4
Name:"Weapon:Plasma Bolts" Attribute:dexterity MinInt:0 PointCost:2
Name:"Greater Reasoning" //core Attribute:intelligence //order MinInt:9 PointCost:1
Name:"Decipher Codes" Attribute:intelligence MinInt:12 PointCost:1
Name:"Martial Arts" Attribute:dexterity MinInt:0 PointCost:4
Name:"Chemistry" Attribute:intelligence MinInt:5 PointCost:3
Name:"Forage" Attribute:wisdom MinInt:0 PointCost:1
:Name:"Quick Draw" //core Attribute:dexterity //blade MinInt:0 PointCost:1
Name:"Taunt" Attribute:charm MinInt:0 PointCost:1
Name:"Annoy & Pester" Attribute:charm MinInt:0 PointCost:1
Name:"Lie" Attribute:charm MinInt:0 PointCost:2
Name:"Politics" Attribute:charm MinInt:12 PointCost:3
Name:"Disguise" Attribute:stealth MinInt:9 PointCost:2
Name:"Critical Hit" //core Attribute:luck //chaos MinInt:0 PointCost:3
Name:"Atomic Energy" Attribute:intelligence MinInt:18 PointCost:4
Name:"Pulse Engineering" Attribute:intelligence MinInt:16 PointCost:4
Name:"Fly Aircraft" Attribute:dexterity MinInt:0 PointCost:2
Name:"Drive" Attribute:dexterity MinInt:0 PointCost:1
Name:"Pilot Shuttle" Attribute:dexterity MinInt:12 PointCost:3
Name:"Read Instruments" Attribute:intelligence MinInt:0 PointCost:1
Name:"Navigate" Attribute:intelligence MinInt:0 PointCost:1
Name:"Remember" Attribute:intelligence MinInt:0 PointCost:1
Name:"Pick Lock" Attribute:stealth MinInt:0 PointCost:1
Name:"Ambidexterity" Attribute:dexterity MinInt:0 PointCost:4
Name:"Pick Pocket" Attribute:dexterity MinInt:0 PointCost:1
Name:"Distract" Attribute:stealth MinInt:0 PointCost:1
Name:"Explosives" Attribute:wisdom MinInt:0 PointCost:2
Name:"Construct Trap" Attribute:wisdom MinInt:0 PointCost:1
Name:"Fire Artillery" Attribute:wisdom MinInt:0 PointCost:2
Name:"Fortitude" //core Attribute:endurance //body MinInt:0 PointCost:2
Name:"Interrogate" Attribute:charm MinInt:0 PointCost:1
Name:"Law" Attribute:wisdom MinInt:13 PointCost:2
Name:"Popularity" Attribute:charm MinInt:0 PointCost:1
Name:"Confidentiality" Attribute:charm MinInt:0 PointCost:1
Name:"Sport" Attribute:agility MinInt:0 PointCost:1
Name:"Facilitate" Attribute:luck MinInt:0 PointCost:1
Name:"Gamble" Attribute:luck MinInt:0 PointCost:2
Name:"Cheat" Attribute:stealth MinInt:0 PointCost:2
Name:"Deceive" Attribute:charm MinInt:0 PointCost:2
Name:"Intimidate" Attribute:charm MinInt:0 PointCost:1
Name:"Space Craft Repair" Attribute:intelligence MinInt:14 PointCost:2
Name:"Aircraft Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Automotive Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Labor" Attribute:wisdom MinInt:0 PointCost:2
Name:"Advanced Mathematics" Attribute:intelligence MinInt:12 PointCost:1
Name:"Detective" Attribute:wisdom MinInt:0 PointCost:3
Name:"Perception" //core Attribute:wisdom MinInt:0 PointCost:1
Name:"Soliciting" Attribute:wisdom MinInt:0 PointCost:1
Name:"Rapid Fire" Attribute:dexterity MinInt:0 PointCost:3
Name:"Safe Crack" Attribute:stealth MinInt:9 PointCost:3
Name:"Auto Mechanic" Attribute:intelligence MinInt:0 PointCost:1
Name:"Investigate" Attribute:intelligence MinInt:0 PointCost:2
Name:"Forensics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Survival" Attribute:wisdom MinInt:0 PointCost:2
Name:"Lore" Attribute:wisdom MinInt:0 PointCost:2
Name:"Butt Kiss" Attribute:charm MinInt:0 PointCost:1
Name:"Insult" Attribute:charm MinInt:0 PointCost:1
Name:"Hardware" Attribute:intelligence MinInt:0 PointCost:1
Name:"Bureaucracy" Attribute:charm MinInt:9 PointCost:1
Name:"Leadership" //CORE Attribute:strength //earth MinInt:13 PointCost:4
Name:"Solicitating" //core Attribute:charm //storm MinInt:7 PointCost:1
Name:"Negotiation" Attribute:charm MinInt:14 PointCost:3
Name:"Vetinarian" Attribute:intelligence MinInt:13 PointCost:3
Name:"Junkyarder" Attribute:wisdom MinInt:0 PointCost:2
Name:"Tactical Analysis" Attribute:intelligence MinInt:0 PointCost:3
Name:"Resourceful Mining" Attribute:wisdom MinInt:0 PointCost:3
Name:"Evasive Manuevars" //core Attribute:agility //water MinInt:0 PointCost:2
Name:"Nanotech Engineering" Attribute:intelligence MinInt:17 PointCost:4
Name:"Astrobiology" Attribute:intelligence MinInt:17 PointCost:3
Name:"Metallurgy" Attribute:intelligence MinInt:14 PointCost:3
Name:"Infiltrator" Attribute:stealth MinInt:14 PointCost:4
Name:"Stealth Ops" //core Attribute:stealth //dark MinInt:9 PointCost:2
Name:"Tough Grit" //core Attribute:willpower //fire MinInt:0 PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hungewater costs lacking/etc
Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space
---upgrade ideas ->NEW ITEMS ->nEW CATCH PHRASES ->IDEA FOR PROGRESSION OF MOBS gnn MISSIONS
submitted by goodnewsjimdotcom to spacegames [link] [comments]


2024.05.13 22:19 AdAppropriate7838 2nd year ELEC experience/overview

Wasn't able to find one post that summarized 2nd year ELEC before I did it so I thought I'd make one. This is my personal opinion and an average student's perspective (sometimes even below average lol). 2nd year is a lot of mixed opinions about everything.
You want to have MATH 101, PHYS 158, APSC 160 and MATH 152 completed before starting 2nd year. Standardly you'll be taking 39 credits in the winter session. Although it's very common to take fewer (in fact I'd recommend it) credits.
Term 1 looks like: ELEC 201(4), CPEN 211(5), MATH 253(3), MATH 256(3), CPSC 259(4). Term 2 looks like: ELEC 202(4), ELEC 211&MATH264 (3), ELEC 221(4), ELEC 281(3), ELEC 291(6). You could take MATH 253 in the summer before 2nd year, take ELEC 281 before 2nd year after you've been placed in ELEC or also take it the summer after 2nd year. Utilize your summers to complete as many complimentary studies, free, impact requirement electives as you can. There is an option to take ELEC 291 in the summer after 2nd year as well but I wouldn't recommend that as it's a very time consuming design course and I've heard it's run differently in the summer and isn't as worthwhile in terms of what you learn.
ELEC 201: One of the harder courses in term 1, isn't very time consuming but isn't easy either. First time you'll be giving WebWork exams so the average is low but you'll be fine. Do the homework and attend class. I took it with Alireza Nojeh who was a good prof. Lectures were very organized and he writes and explains everything as he goes which is nice. Isn't scaled or scaled very slightly. Practice the WebWorks and lecture notes and also follow Linares's YouTube channel regardless whether he teaches it or not. Difficulty: 3.75/5.
CPEN 211: Hardest course in term 1 imo. Very time consuming, especially the labs, which would sometimes take entire weekends and eat time out of other courses and aren't even worth 2% each. So find a good lab partner. There's a lot to cover so be up to date. Although the lectures aren't very helpful. I'd suggest keeping up with the slides and making notes and GOING TO ANY TUTORIAL AND LECTURE where he/the TAs solve problems. Took it with Tor who teaches it almost every year. Too much content to be covered in lectures but he is helpful in office hours/after lectures. Do as many problems as you can find and try and understand every concept. Difficulty 4.5/5.
MATH 253: One of the easier courses in 2nd year. In a non-ideal situation can be done in a short time as well. Easier compared to MATH 100 and 101. In math practice is very useful so try and do as many problems be it before the exams or throughout the term. The course is taught online so is easily procrastinated but Professor Leonard and Alexandra Niedden on YouTube are very good resources. Took it with Mark MacLean who is a GOATED math prof. Clear communication from him about what's expected and needs to be done. Difficulty: 2.5/5
MATH 256: Easiest course in 2nd year imo (partially because of the prof). Cannot be done in a short time but is easily followed throughout the term. As usual practice is key. Took it with Neil Balmforth who is also GOATED. He makes the course much easier, the other section didn't have as nice of a time. His midterms and finals were basically identical to the sample midterms and finals. Difficulty: 2/5
CPSC 259: It's a much more theoretical than APSC 160. The only nice parts were the labs because they were coding and not theory. The quizzes and final were mostly theory and on PraireLearn so limited attempts (usually 2) which made the tests very very hard. Took it with Geoffery Tien who usually teaches it. He's a nice guy but okayish at teaching. Very monotonous. I read the textbook and did it's problems which really helped. Difficulty: 3.5/5.
ELEC 202: A hard course but Linares makes you spend so much time on it, it doesn't feel as difficult as the other courses by the end. Another course graded by WebWork so marks aren't easily obtained. Make sure you understand all the WebWorks, TopHat and questions from the slides. Linares imo is one of the best teachers I've had and is very knowledgeable about EE. But his personality takes a lot away from him as a professor. This course will solidify a lot of basics for you, some that you might have overlooked in 201 but they way he runs the course does make it unnecessarily time consuming and challenging. I'd say do take the course with him regardless of the horror stories, you'll be glad you did later on but be ready for having a weird time in this course. And yeah follow his YouTube channel like your life depends on it. Difficulty: 4/5
ELEC211 & MATH264: These 2 are run together as a one 3 credit course ELEC 211(2) and MATH 264(1). I pretty much had to do this course on your own. It isn't very time consuming but the term that it's in and the way it's taught will make it feel challenging. Took it with Carol Jaeger who taught the 211 part and Professor Demirbas who taught the 264 part. I don't mean to be rude but both were basically useless. I don't know if Professor Jaeger tried to teach because I stopped going after a few weeks that's how bad it was. It felt like she was just there because she has to be. For Professor Demirbas the way he teaches was very weird. Read a few nice things about him but didn't have the same experience. He speaks and teaches too fast for anyone to be able to learn anything but that might be because they're making him teach most of a 3 credit course (MATH 317-Calculus IV) as a one credit course in about 6-7 lectures all this along with a theory driven electromagnetics course. I'd recommend watch the last 4-5 lecutures of Professor Leonard's Calc III YouTube playlist right in the beginning of the course. That'll cover the MATH portion. Then follow the math lectures to practice and use that math you learnt to understand the ELEC portion. Wasn't able to find a goof YouTube resource for the ELEC part but just watch a bunch of different videos for each topic I guess. WebWorks are good practice. Difficulty: 4/5 (should've been 3 but the way they run it).
ELEC 221: A hard course depending on your proclivity for mathematics. It's a whole lot of new concepts so it's reasonable it'll be difficult. If the concepts of Fourier Series, Laplace Transforms (also in ELEC 202) and Differential Equations that you learnt in MATH 256 are really clear, that'll help. Took it with Joseph Yan who is a very kind and helpful person, but he just refuses to teach for some reason. He'll ask you to watch 1 or 2 20-30 minute videos before the week and the lectures will basically be a slideshow of previously annotated slides from a few of years ago and him just repeating "any questions?" without really explaining anything. His pre-week videos were helpful but they were only there for the first part of the course. I'd say watch his videos that are there. The examples in his slides are good for theoretical understanding and WebWorks are good practice for exams. Difficulty: 4.25/5
ELEC 281: It's a technical communication course, supposedly like WRDS 150B. Dropped it, taking it in the summer will update this here once I've taken it.
ELEC 291: Probably my favorite course from 2nd year. You actually get a sense of what it might be like being an engineer because this is a project course and you do hands on work. You get to work in teams which is sometimes good and sometimes bad. The only downside is it'll eat up A LOT, sometimes ALL of your time. First of all there are 6 labs that are due weekly which can take anywhere from 1-6 hours, depends on the amount of debugging you need to do. There's 2 projects which are much bigger than the labs. You have to spend a lot of time (can't put hours because I couldn't keep track even if I tried to) on the projects. There's no studying but a whole lot of doing. Professor Fraga is very helpful in the lab. Right course, wrong timing. Difficulty: 5/5 (60% because of the time it takes and 40% because of the actual work).
Hope this helps! Again these are just my opinions and everyone has a different experience. Let me know if anyone has any questions or if you feel I wrote something that isn't a valid description.


submitted by AdAppropriate7838 to ubcengineering [link] [comments]


2024.05.13 22:17 True_Savage A bunch of Halo set concepts I cooked up

A bunch of Halo set concepts I cooked up
So as some of you know, Mega has NOT been cooking with the Halo line. On top of poor distribution and weird design choices with many of their sets, they also are barely making any sets in general compared to previous years. Because of all of this, I decided to cook up my own year long line up for the Halo line in the form of a bunch of set concepts to do my best to do this line some justice. Especially since its been so long since I done a post like this.
It will be split into 3 Waves as I think that would be the best way to release sets and I will go through them from least to most expensive in each wave. Btw Mega, I know yall browse the Reddit community sometimes. So if yall see this post, just relax and take notes.

Wave 1 (January release)

Halo Heroes

Foehammer with a new CEA Pilot Helmet and a Magnum (4/21) Halo Infinite Master Chief with accurate armor, an HI Assault Rifle, and The Weapon (3/21) Silver and Red Elite Commando with a Beam Rifle (4/21) Halo Infinite Spartan with a new Battle Rifle (2/21) Halo Reach Spartan with a new Plasma Repeater (3/21) a H3 Brute Chieftain with colors based on the og Mega bloks one with a Gravity Hammer and Spiker (5/21)

UNSC Special Forces $19.99 It includes a CQB Spartan with a black HI Assault Rifle, 2 ODSTs with slightly different armor, 1 with a Suppressed SMG and 1 with a Rocket Launcher, and 2 SPI Spartans, 1 with a new Battle Rifle, and 1 with a Suppressed SMG. You also get a crate of extra weapons and grenades, and the build is a some terrain with a flag.
https://preview.redd.it/z5rbpldit70d1.png?width=1200&format=png&auto=webp&s=236955d3f4f268e6bf1c6a5ad27f96e12d38c732
Covenant Infiltration specialists $19.99 The set includes 2 Grunts, 1 with a Needler and 1 with a Plasma Pistol, a Jackal Sniper with a Carbine, a blueish grey Elite with an Energy Sword and Plasma Rifle, an Engineer, and the build is a UNSC ship control room and a Data core.
https://preview.redd.it/hd19gzkpt70d1.png?width=951&format=png&auto=webp&s=1aa9b5a6d1a0e490bc5d2bec8bc8b89f298b93a6
Skirmish on Reach $29.99 The builds are a HR Mongoose and a Covenant Ghost similar to the Ghost of Requiem one except with a different flight stand, a different control deck, a better color scheme, and a new more accurate hood. They come with 2 HR Army Troopers, 1 with a black HI Assault Rifle, and 1 with a Rocket Launcher, a HR Spartan with a black DMR, 2 Grunt Minors, 1 with a Plasma Pistol and 1 with a Needler, a Grunt Major with a Plasma Pistol, an Elite Minor with a Plasma Rifle, and a dark magenta Elite Officer with a new Plasma Repeater. You also get a couple Grenades for both UNSC and the Covenant.
https://preview.redd.it/jhg56vjxy70d1.png?width=1280&format=png&auto=webp&s=640b693b0d37e6a9a18af22d50aab1abc02c5154
ODST's Last Stand $39.99 The build is terrain with a destroyed tan Warthog that has a still functioning turret and it includes an ODST with a new Battle Rifle, 2 blue PROPERLY PAINTED Hunters, that have been retooled to allow for more posability, especially at the head, a Brute Captain with a Spiker, and a Grunt with a Plasma Pistol. There is enough pieces as well as some alternate pieces without battle damaged to allow you to be able to make a regular functioning version of this Warthog if you have a full one.
https://preview.redd.it/ymltv5gpz70d1.png?width=894&format=png&auto=webp&s=4b15a368b7eeee9c341f0f7d13c45c9a618044f0
Banished Reaver $70 The Reaver features posable legs and cannons and includes Voridus and Pavium with their respective weapons, a Banished Brute with a Spiker and silver armor with dark red markings, and 2 HW2 Banished Grunts, 1 with a Plasma Pistol and 1 with a Needler.
https://preview.redd.it/wlj94xr2080d1.png?width=2400&format=png&auto=webp&s=f7fa328488055c536e6121f567cdadf030640a94

Wave 2 (May release)

Metropolitan Drop Zone $14.99 The set comes with a ODST with red markings, a Suppressed SMG, and an extra pair of helmets and shoulders, a Grunt with a Needler, a Brute Captain with a Spiker, and a Brute Minor with a translucent red Plasma Rifle, all in visor mode colors, and a battle damaged ODST Drop Pod. The build is a small crater build that the Drop Pod can sit in.
https://preview.redd.it/6h95qv8y080d1.png?width=1280&format=png&auto=webp&s=97c42a983f51180b2b340f4292e7f91efd91d3c4
Jungle Engagement $14.99 The Set includes a og Drop Pod with mud splatter on it, a small bit of jungle terrain that the Drop Pod can rest in like it crashed into it, a ODST with green markings, a Suppressed SMG, and a Shotgun, an Elite Assault with a Plasma Rifle, and 2 Jackals with new larger Shields and Plasma Pistols.
https://preview.redd.it/kulbyikk180d1.png?width=1000&format=png&auto=webp&s=68bd6916c7097f924fc44f7307495ffe9dcc260d
Halo 3 Co-op multipack $24.99 The set includes a H3 Master Chief using the HH14 Chief green color and has a Assault Rifle, Thel Vadam with 2 Plasma Rifles, and N'tho 'Sraom and Usze 'Taham with Carbines. All have painted weapons and are done up in HH quality. The set is in the same style as the Osiris and Blue team sets from years back and like wise, has a buildable modular base with stands for the 4 characters as well as includes some extra weapons for all of them.
https://preview.redd.it/nzm8q859280d1.png?width=512&format=png&auto=webp&s=1e0de2ef00972bc377ebcff5f557fee56634cec9
Jerome's Theseus Mantis $39.99 The Command Mantis is minifig scaled and features fuly posable arms and legs aswell includes Commander Jerome-092, complete with his modified backpack accessory, armor, and Hydra as well as includes a HH style stand.
https://preview.redd.it/rlwlnes4380d1.png?width=1120&format=png&auto=webp&s=96a9514d24c6f1f14ff4a7f39a82d4cf15413ba4

Wave 3 (September release)

Halo Heroes

green Spartan Mk IV with a more accurate Mk IV chest piece, a flame prints on his helmet and shoulder and a flame thrower (3/21) cobalt and silver CQB Spartan with Shotgun and a green serina AI piece (3/21) Mirinda Keyes in her cadet uniform with an SMG (3/21) Zuka 'Zamamee with a Plasma Rifle and Energy Sword (5/21) Tom-B292 with a Battle Rifle with a HI AR ammo counter attached to it and a unhelmeted head (3/21) Orange and blue Elite Flight with 2 Needlers (4/21)
Covenant Zealot Strike Team $19.99 The set includes a CEA Elite Zealot with an Energy Sword and 4 purple Spec Ops Grunts, 2 with Plasma Pistols, 1 with a Plasma Rifle, and 1 with a Needler, you also get a crate of extra weapons and grenades as well as a Forerunner sidebuild.
https://preview.redd.it/wrop7qfn880d1.png?width=960&format=png&auto=webp&s=a7be48c89021398ee7b8cc25bd1a172328100dfd
UNSC Rockethog $29.99 The Rockethog is based on the og 2011 one except it now has the newer wheel design, leaf springs, a detailed interior, a shorter back section, and all the details are printed instead of stickers. It includes a Army Trooper with a black HI Assault Rifle, a female Noble 6 with a fully upgraded Mk V(B) helmet and a black DMR, an Elite Officer with a new Plasma Repeater, and a Spec Ops Grunts with a purple Fuel Rod.
https://preview.redd.it/vdln1fvu980d1.png?width=549&format=png&auto=webp&s=db847f9a2f3fdd9e9caa7adda7f842bc01c92326
Mac Cannon Defense $29.99 This figure pack includes a Security Spartan with a Shotgun, 2 Technicians with Magnums, a Marine with a UNSC Carbine, 2 white Elite Zealots, 1 with 2 Energy Swords and 1 with 2 Plasma Rifles, 2 white Spec Ops Grunts, 1 with a Plasma Rifle, and 1 with a Needler with a Plasma Grenade, and a couple crates, a fusion coil, and a couple small side builds.
https://preview.redd.it/tor3l9ebb80d1.png?width=548&format=png&auto=webp&s=162caadec85500d6890c73b02fceee76e671aeee
Covenant Spectre $39.99 The Spectre is a brand new design that can seat new art Elites and Brutes, is much larger, and has an accurate turret. It includes 2 Sentinels with Sentinel Beams, 2 H2A Spec Ops Elites, 1 with a Plasma Rifle and 1 with a Energy Sword, 2 Marine Combat Forms, 1 with a SMG, and 1 with a new Battle Rifle, a white armored Elite Combat Form with a Plasma Rifle, and a small side build with a crate and a small machine gun turret.
https://preview.redd.it/kq36fu9yb80d1.png?width=1990&format=png&auto=webp&s=1f2cee479129ae5b06fb78fca831fff64a36e095
Covenant Wraith $59.99 The Wraith is a completely brand new design that's much larger, has a detailed interior that can sit newer figures, sturdier fins, a fully poseable plasma turret and a sturdier motar cannon. It includes a white Elite based on the one that came in the og 2010 Wraith, an Elite Minor with a Carbine, 2 Jackals with Plasma Pistols and new Larger shields, 1 in cyan and 1 in purple, and a Spartan with a new Battle Rifle, and a Frag Grenade. You also get extra armor for the Spartan, a Forerunner Structure side build, an Arctic Gauss Turret, and extra parts to make the Wraith look more like the HW one by having the plasma turret gunner sit inside the vehicle.
https://preview.redd.it/clbbb2fuj80d1.png?width=1200&format=png&auto=webp&s=35ebe07cc755ef3a2c8292a6b318b024196b081d
UNSC Fox Cannon $79.99 The Fox Cannon can seat 2 minifigures in the front cockpit with 1 being a driver and the other being a gunner, has a fully rotatable and adjustable cannon, has a removable section allowing you to see the engine, and an ammo storage area on the gun. The Cannon also uses new specialized pieces for the Barrel. It includes a H3 Marine with a black HI Assault Rifle, a silver CQB with a Shotgun, a Brute Chieftain with a Gravity Hammer, and 2 Jackals, 1 with a Plasma Pistol and 1 with a Needler, and both with new larger Shields. You also get swappable armor for the CQB.
https://preview.redd.it/8wjvomg4w80d1.png?width=800&format=png&auto=webp&s=59d22b3c5eeab6b7004959934518e0448f26d2f3
Covenant Locust $89.99 The Locust is a brand new build thats way larger, has sturdy ball jointed legs, a swivable head with an opening maw, and the driver sits in the proper spot, it includes an Elite with an Energy Sword, 2 orange Spec Ops Grunts with Plasma Pistols, an turqoise Spartan with a new Battle Rifle, Katana, and Scabbard, an ODST Heavy Weapons Specialist with a Rocket Launcher, and a tan H3 Mongoose.
https://preview.redd.it/j6s521lsz80d1.jpg?width=1935&format=pjpg&auto=webp&s=7e3ad9d7c85ea57ca62863083762bb51292b92ea
UNSC Spirit of Fire $109.99 The set is similar to the Forward Unto Dawn set where its a miniscale build of the ship with a buildable display base and some figures, those being HW1 Captain Cutter, Professor Anders, and a light up Holotable with a new Serina ai piece.
https://preview.redd.it/rkqrylduu80d1.png?width=1200&format=png&auto=webp&s=5148f92dfca385e9c8425cc9626541d646e8551f
Covenant Phantom $199.99 The Phantom is a brand new design which is way larger, can seat 2 pilots in the front, has a couple small weapon racks on the inside with extra weapons, and a removable grav lift effect piece for the Troop bay. It includes a Elite Field Marshall with an Energy Sword and Fuel Rod, a white and bright blue Elite Flight with a Plasma Pistol, a Jackal Sniper with a Beam Rifle, 2 Grunt Ultras, 1 with a Plasma Pistol and 1 with a Plasma Rifle, and 2 unique looking HR Spartans, 1 with a black HI Assault Rifle and the other with a Spartan Laser.
https://preview.redd.it/lacd03not80d1.jpg?width=2571&format=pjpg&auto=webp&s=d9992e01740c68d90947e26f3b6c39f8d8ea1cee
Valhalla $349.99 This set is a Signature Series set based on the Valhalla Multiplayer map from Halo 3. The main build is one of the beam towers from the map and it includes 6 unique looking H3 Spartans with a huge selection of weapons for them to use, a H3 Banshee, and a H3 Mongoose.
https://preview.redd.it/jwhei3l7n80d1.png?width=1600&format=png&auto=webp&s=e62028e1f3dadd84175294f9ed9525075b5de25e
submitted by True_Savage to megaconstrux [link] [comments]


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submitted by Lazy-Citron-643 to Statisticshelpers_ [link] [comments]


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Thoughts? Never owned a built vehicle or a mustang. Engine bay looks pretty beat imo. What should I pay attention to when I go to look at this thing (possibly trading my 2012 f150 for it) supposedly all it needs is tires and paint submitted by Impressive_Ear4957 to SN95Mustang [link] [comments]


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Considering the fact that you found my contact information online, it’s understandable to be skeptical regarding the legitimacy of my services. Therefore, I’m willing to do all of the following to help you feel more secure in trusting me with your academic needs:
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submitted by jennyacosta09 to Statisticshelpers_ [link] [comments]


2024.05.13 21:57 Helaton-Prime Game Feedback

Take this feedback with a grain of salt, I'm in the level 70's and usually play on 5-7 (with occasional forays into 8/9 when the team is willing). I consider 7 to be casual difficult (sometimes things go to hell, but usually have smooth runs, while Impossible/Helldive is usually full chaotic).
The game is amazing and based on past history, I think Pilestedt will keep the ship righted regardless of the doom n gloom on Reddit.
This is focused on a few things for the TLDR'ers:

I love this game, reddit gives it such a negative light though recently.

Sound Problems
Please do something about silent bots and bugs that weigh 2 tons sneaking up on you silently. Stalkers and Hunters, I can understand. If you make a cloaking bot, I can understand that too. Hulks and Devastators should not be absolutely silent.

Weapon Balancing into the Storytelling
Please keep all this in the Story. Doesn't matter whether its Sony, new content or Balancing. Go all in on the storytelling. Eruptor, crossbow,
Example: Purifier isn't great. Create the story:
It was found that the supplier responsible for fabricating the PLAS-101 Purifier Hyperchordium Charging Module was infiltrated by Automaton sympathizers several months ago contaminating the supply line for replacement parts. As the weapon has been in use in larger quantities and questionable replacement parts are now more common, the Purifier is under performing in the eyes of the front line and brass. The only other supplier for these parts is located in the foundries on Menkent, currently occupied by the Automaton menace. Liberate the planet and restore the supply line.
If something is over performing like the Quasar, then integrate it into Lore in the same way.
The Overabundium veins and stockpiles built into the LAS-99 Quasar's crystal focusing matrix have run out. Fortunately, R&D has managed to create an artificial crystal but its ability to focus and disperse heat between shots is greatly degraded.
Then you could have planets where Overabundium deposits are found (Ore Survey missions for example) and any missions on that planet will have faster cooldown times.
An Overabundium vein has been located on Fenrir II. While not enough to replace the current sythetic crystal matrix in the LAS-99 Quasar, it has been decided that Fenrir II will receive priority utilization of this natural resource for its campaign.

Lean into Themes for the Warbonds
Keep going with the themed warbonds like Cutting Edge. Polar Patriots missed it for a few reasons.
The formula is already good for warbonds:
Each year have the October warbond be special for Liberty day (5 pages instead of 3).
Crew Served Weapons
Please allow anyone to service as weapon crew from that weapon person's backpack. (They can pull from their own pack first if they have the same weapon pack.)

Environmental (Firenados)
Please tweak the frequency of Firenados or lower the duration they swarm on the map. Getting 4-5 storms a mission and it takes 2+ minutes for them (and their lingering flames) to finally dissipate means that a good portion of the mission is spent avoiding these terrors. If they came down, moved around for 30s and went away with the current frequency, it wouldn't be as bad.

Booster Balancing
Most of the boosters are ok but there's two (good and bad) that could use a little tweaking/reworking.
Hellpod Space Optimization
This has become an essential item that nearly every squad has to take. Change it to a resupply buff that gives an extra 2 resupply (6) from a resupply stratagem instead of 4. (Take out the pedestal and some spaces between the resupply boxes and looks like you could fit an extra 1 on each side.)
Put the original benefit in the armor:

Super Destroyer Bridge Upgrade > Hellpod Supply Optimization
For the original 'max ammo/nades/stims' of the Hellpod Space Optimization, make that the next upgrade in Bridge Super Destroyer show a welding guy soldering a supply box to the hellpod. You can pick up the resupply manually when you land. (aka All your reinforces come with a supply box.)

Flexible Reinforcement Budget
Allow this to regenerate Reinforcements overtime during the entire mission. 1 reinforcement every 8 minutes (you can regenerate even if you're not at 0 reinforcements) and keep the -10% reinforcement time if you reach 0. This keeps it useful throughout the mission rather than when everything is already almost lost.
submitted by Helaton-Prime to Helldivers [link] [comments]


2024.05.13 21:52 Imaginary_Double1554 H:OE CE Chest W:Offers

H:OE CE Chest W:Offers submitted by Imaginary_Double1554 to Market76 [link] [comments]


2024.05.13 21:52 DeadExpress (XB1) H: 5/5 Oe/int/ww CE set W: armor set, apparel bundle, weapon bundle offers

(XB1) H: 5/5 Oe/int/ww CE set W: armor set, apparel bundle, weapon bundle offers submitted by DeadExpress to Fallout76Marketplace [link] [comments]


2024.05.13 21:48 ChapterReady6149 Chances of Getting Into Another School With Engineering

I've been accepted to Temple University and plan on playing lacrosse while pursuing an engineering degree. Wanted to get your thoughts on my chances of being accepted to another college's engineering program. My biggest problem is my SAT score (only around 1200). My ACT is not much better. I must have some mental block with these tests.
I currently have:
  1. 4.8 GPA
  2. Taking 5 AP classes with all As (Physics, Calc, History, etc)
  3. I played 3 varsity sports throughout high school
  4. Involved in many clubs and honor societies
  5. 1st chair Cello in orchestra
  6. Only got around 1200 on SAT (this is what I'm really worried about). I think Temple is test optional so I might not list this. I would probably need other colleges to be test optional too.
submitted by ChapterReady6149 to ApplyingToCollege [link] [comments]


2024.05.13 21:47 gothmog1313 Initial Impressions

I've had my Sela Green trial master for ~6 weeks now. I've done some light offroading, made a few mods, and I have ~800 miles on it. I'll be doing a break-in oil change soon. Overall I'm really impressed with the mechanical quality of the car. drivetrain, suspension, etc is great. I did upgrade to 285/70r17 tires and I'm running them at 38psi. This helps.
The only mechanical issue I've encountered is that it needs more caster. I maxed out the caster adjustment and that works pretty well. A set of longer lower links from a 3rd party will doubtless be released in the next year. it is mandatory to make that adjustment, and IMO, if you are here as an owner and haven't done it, you owe it to yourself to try it. it is transformative for highway driving. (I did it after 60 miles on the Odometer).
Software
The software is a whole different story. its shit. There is no way around it that their software engineers have missed the mark. To me, it is shocking that as good as the rest of the car is, the software can be so poor. Here's the breakdown.
  1. the unit itself seems slow, though, I suspect the processor is actually fine given that touch inputs are good. but, the underlying OS is broken in some critical way.
  2. for some reason, Ineos has chosen to keep the head unit in "sensor confirmation" only mode. I have no schematics or access to the code, but, it seems that the system does not register anything as having happened until an external sensor validates that it has happened. the classic example is that the lockers are active until the wheel sensors confirm the wheels are unlocked. BUT, I think the air conditioning does this too - it feels like the reason climate control is all over the place is that it acts as if it is relying on cabin temp sensors to confirm the commanded actions, rather than just commanding them directly. I suspect some kind of CANBUS hell going on here, but obviously I can't confirm.
  3. the main loops of the software seem to have a lot of sloppy interrupts - if your wipers are on and the engine shuts down for there auto start stop, when the engine turns on again, the wipers pause. Why? because the ignition event reboots the electrical system for a wiper control module? or...because an interrupt pauses signal? who knows.
  4. when you start the car, you can basically see the sensors report in and the computer processes those inputs real time. State isn't saved and updated, it all comes online from scratch every time. if it were me, I'd expect things like headlight/daylight mode to be stored, as well as ADAS prefs, off-road mode, etc. BUT, they're not. Fuel level doesn't appear to be stored, either. Except some of this stuff seems to be stored for some amount of time sometimes. ADAS settings will persist randomly as will some others. It's a mess.
  5. It doesn't appear to have a "real time" kernel or any other kind of real time I/O system. I don't think the head unit actually interfaces with the critical stuff (thank god), so, I think they made some of the choices above for some other reasons, but, it has the effect of making the UI very aggravating.
  6. some settings appear to be "hidden, but load on startup" - e.g. fuel economy units. The default is l/km, which shows even in the US when the vehicle is off - open your door and you'll see. Once you start the car, it quickly changes.
___
If I had to guess at the underlying issues, it appears that they don't reliably store/write/read state for preferences - the fact that there is objectively supposed to be four basic classes of settings:
It appears as if at boot, there is some kind of file that initializes all these settings (e.g. l/km to mpg, headlights on, etc) and sometimes ephemeral settings are not cleared. power cycling the car doesn't reliably do anything. The head unit reset (hold mute button) does seem to reset some stuff but....I think something more fundamental is wrong.
___
That said, the majority of this could be fixed with software updates, and if we as a community could confirm it - e.g. mess with sensor inputs and see what the response is, maybe we could learn something about the software.
I'm hoping that sooner or later someone manages to dump the entire software stack, too. given the digital approach to using the programming, ideally we'd be able to find out what's in that initial settings file and maybe play with the ADAS defaults...or, if we could locate the sound effect file for the clicker noises maybe someone could replace them with blank audio files.
___
All that said, I love the car and I'm keeping it. BUT, I'm not the kind of person to leave well enough alone. Anyone else have any deductions?
submitted by gothmog1313 to ineosgrenadier [link] [comments]


2024.05.13 21:44 DeadExpress H: 5/5 Oe/int/ww CE set W: armor set, apparel bundle, weapon bundle offers

H: 5/5 Oe/int/ww CE set W: armor set, apparel bundle, weapon bundle offers submitted by DeadExpress to Market76 [link] [comments]


2024.05.13 21:43 Expert-Cupcake-8473 Problems porting construction.mdl to Garry's Mod.

Hi!
So i'm trying to convert the unused construction.mdl from Half-Life to the Source engine. I'm using Crowbar 0.74.
I did search for solutions, but the ones i did find said to re-export the SMD with blender. (bogus bone index)
This is where another problem appeared: trying to import construction_reference.smd to blender with the plugin outputs an error saying "expected 3 values, got 2".
I tried opening the SMD in notepad and looking up the "bogus bone index", of which i found multiple entries.
This is my first attempt at compiling a model, so i probably screwed up at one point or another.
QC file:
// Created by Crowbar 0.74 // Stored modelname (without quotes): "valve/models/construction.mdl" $modelname "construction.mdl" $cd "." $cdmaterials "mihacappysmap\constructionguy\" $cliptotextures $scale 1.0 $bodygroup "Body" { studio "construction_reference" } $collisionmodel "construction_reference.smd" { $automass // Calculates the mass of the model based on the volume of the collision model and the material. $concave //Smooth out shell shading } $flags 0 $cbox 0 0 0 0 0 0 $bbox 0 0 0 0 0 0 $hbox 0 "" -6.07 -4.53 -6.87 3.27 6.14 6.62 $hbox 0 "" -1.17 -5.69 -3.87 18.301067 5.24 3.75 $hbox 0 "" 0.46 -4 -3.57 19.15 4.17 3.41 $hbox 0 "" 2.92 -2 -3.24 6.04 9.27 2.37 $hbox 0 "" 3.59 -5.03 -3.69 18.133165 5.25 3.85 $hbox 0 "" 0.58 -4.24 -3.66 19.360001 4.13 3.5 $hbox 0 "" 2.73 -2.31 -2.89 5.85 8.96 2.73 $hbox 0 "" 1.38 -3.88 -5.83 3.373776 6.24 5.83 $hbox 0 "" 0.06 -2.8 -6.55 5.335511 1.3 6.49 $hbox 0 "" 0.31 -6.1 -7.58 8.33 7.4 7.45 $hbox 0 "" 2.45 -6.29 -3.91 6.37 3.81 3.6 $hbox 0 "" 3.93 -3.44 0.000001 6.72 5.57 4.02 $hbox 0 "" -0.8 -3.3 -4.11 7.69 3.94 2.94 $hbox 0 "" 0.37 -2.14 -2.58 10.7 3.05 2.04 $hbox 0 "" 1.88 -2.45 -2.19 4.67 2.33 2.46 $hbox 0 "" 3.77 -3.46 -3.96 6.95 5.44 0 $hbox 0 "" -0.59 -3.33 -3.02 8.84 3.95 3.67 $hbox 0 "" 0.52 -2.41 -2.44 10.75 3.01 2.78 $hbox 0 "" 2.21 -2.1 -2.22 5.1 2.78 2.43 $hbox 0 "" -0.94 -4.54 -4.56 10.24 6.04 4.18 $controller 0 "" XR -60 60 $sequence "inspect_floor" { "construction_anims\inspect_floor" fps 12 loop } $sequence "c1a4_bottom" { "construction_anims\c1a4_bottom" fps 12 } $sequence "idle1" { "construction_anims\idle1" ACT_IDLE 50 fps 15 loop } $sequence "idle2" { "construction_anims\idle2" ACT_IDLE 1 fps 15 } $sequence "idle3" { "construction_anims\idle3" ACT_IDLE 1 fps 15 } $sequence "idle3" { "construction_anims\idle3_2" ACT_IDLE 1 fps 12 } $sequence "walk" { "construction_anims\walk" ACT_WALK 1 fps 30 loop LX } $sequence "run" { "construction_anims\run" ACT_RUN 1 fps 30 loop LX } $sequence "diesimple" { "construction_anims\diesimple" ACT_DIESIMPLE 1 fps 15 X } $sequence "dieforward" { "construction_anims\dieforward" fps 15 X } $sequence "diebackward" { "construction_anims\diebackward" fps 15 X } $sequence "dieviolent" { "construction_anims\dieviolent" fps 15 X } $sequence "diecrump" { "construction_anims\diecrump" fps 15 X } $sequence "barnaclehit" { "construction_anims\barnaclehit" fps 15 } $sequence "barnaclepull" { "construction_anims\barnaclepull" fps 45 } $sequence "barnaclecrunch" { "construction_anims\barnaclecrunch" fps 5 } $sequence "barnaclechew" { "construction_anims\barnaclechew" fps 5 } $sequence "lying_on_back" { "construction_anims\lying_on_back" fps 1 } $sequence "lying_on_side" { "construction_anims\lying_on_side" fps 1 } $sequence "lying_on_stomach" { "construction_anims\lying_on_stomach" fps 1 } 
SMD file:
https://pastebin.com/MFApNg7M
Any help would be greatly appreciated!
submitted by Expert-Cupcake-8473 to SourceEngine [link] [comments]


2024.05.13 21:41 Assassin_Bunny Auto entry to engineering major with honor code violation.

I have just finished my second semester as a general engineer. I should be eligible for auto entry to my first choice major but as I was double checking the website I noticed it says no record of honor code violation. During my first semester, I self-reported an honor code violation due to my professor threatening our class with "evidence" of many people cheating. I received a small deduction in my grade and had to complete the AIDP modules. Will this affect my eligibility?
submitted by Assassin_Bunny to aggies [link] [comments]


2024.05.13 21:37 fishin0103 First truck maybe ? 2007 1500 Crew Cab · LS Pickup 4D 5 3/4 ft

First truck maybe ? 2007 1500 Crew Cab · LS Pickup 4D 5 3/4 ft
4.8L V8, 139k on engine and transmission, 249k on body, 342 gears in the rear so 22-24mpg as the owner of 10 years says
I am 16 and am wanting to buy a truck and this trucks mpg kinda latches me to wanting to buy it aside from liking the condition and looks. I am headed to college in September so 1 hour highway driving round trip I know a small car would be gas efficient but this trucks mpg sounds good giving me an alternative. I have 20k saved up and would eventually also like to put off-roading tires and a lift on it.
What do you guys think about it and reliability, should I get it or stay away from it. Id also have to really convince my dad to let me buy it and help me check it out in person to make sure it’s good since he’d just like for me to drive a smaller car for gas efficiency. Also does anyone know how to tell if it’s 4x4 or just by asking the owner? If it’s not 4x4 I probably wouldn’t get it.
submitted by fishin0103 to ChevyTrucks [link] [comments]


2024.05.13 21:26 Greentoaststone Death Note characters are not that stupid, actually (Part 2)

As the title implies I already did a post on this topic. This is merely a continuation.
Btw, from now on, I have decided to take more of a defensive position in these posts. I could explain why I think DN characters are generally underestimated in terms of intellect (especially on this subreddit) by naming specific feats, however fortunately people have already compiled most if not all of their feats in documents. I’ll link them here. Instead, I’ll focus on making counterpoints against arguments that say Death Note characters are stupid.
Light:
https://docs.google.com/document/d/1BgZ3y8g87qScLA6GIgPmwQzyxhRH-ckNp3iogESTnz0/edit
https://docs.google.com/document/d/1ykkNSKF32erGaZ3OWcLx3nuCmyFEAepqpiZLA5O3Apc/edit?usp=drivesdk
L:
https://drive.google.com/file/d/1mrRVVdV1goA-yVqiYZ7mNfeqKpVLioxQ/view?pli=1
Near:
https://docs.google.com/document/d/1bMQXKP7CLOyU_8tR9mIMjqFhCWPBv4wMDJkKMcwIWkg/edit
Mello:
https://docs.google.com/document/d/1SVijpFIHsGpBeA36sJ1hMI72CcjsRgj2CJ8Vd1INkvY/edit
I got these documents from the SCD (Smart Character Debating) community, which basically sets itself out to analyze the feats of characters’ intellects.
Anyways…
  1. “Light is too popular”
This is an argument made by people who believe Light is getting people to like him too easily. I do understand why someone would think that, Light doesn’t seem particularly likable. But that’s mainly because we know who Light really is. We get to see his evil, egomaniac self, but to everyone else, he seems like a really competent student. From my own experiences in school I can confirm that competent students were definitely more liked. Furthermore, we do see Light when he lost his memories of being Kira, and he does seem quite a bit nicer as well.
Additionally, Light makes use of his looks to be more likeable. This isn’t anything unrealistic either, it’s simply the halo effect doing its thing.
  1. Light's slip up in ep. 10
This is one of the better ones. [Afaik, this theory originated from this video](). Interestingly enough, this would also give L more feats, but I digress.
Anyways, the issue here is that it was taken out of context. L already told Light that he suspected him, so it’s not an unreasonable statement to make.
  1. Light’s desk drawer trap would not have worked
This is in reference to this trap Light build
The criticism here stems from the fact that gasoline, in real life, would just dissolve the plastic. However what people fail to consider here is that
A. This is a fictional universe, so certain chemistry might function differently there
B. Not all types of plastic are dissolved by gasoline
  1. Mikami’s mistake
Probably one of the most infamous and definitely the most fatal blunder in the series. This one is actually valid, Mikami made an idiotic mistake which lead to his and Kira’s downfall. At least that’s the official story anyways.
But there is a theory, that if true, would actually change that. Now, I am not saying that it’s true, but it’s certainly something to consider. This isn’t a fan theory either, it was made by Matsuda in the manga. In it, Matsuda theorizes that Near used the DN to write Mikami’s name in it, ensuring that he wouldn’t check whether or not the notebook is real or not. As evidence for he it, he states that Mikami died 10 days later after the event, after “going insane”. Furthermore, Near burning the DN would be him simply erasing the evidence. It’s also worth mentioning how Obata, the artist behind the manga, stated how he believed Near to be the smartest character, because “he cheats”.
Anyways, that’s enough for this post, but I still have a lot planned. I think for the next time I’ll clear up some stuff around the memory loss plan.
submitted by Greentoaststone to CharacterRant [link] [comments]


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