Youtube without restrictions

DreamWasTaken2

2020.12.12 05:20 rannar7 DreamWasTaken2

Subreddit for free discussion of MCYT, Dream in particular. Kind of like DreamWasTaken, but without restrictions.
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2017.06.07 09:17 anythingnoniding Youtube haiku without memes

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2020.06.25 18:14 potatomolehill DiscordServerPromos

READ THIS FIRST ⤵️ Official subreddit used by twitch streamers julerobb1 & inkymunchie. comments are globally disabled in this Subreddit. please do not modmail us about the comments being locked!
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2024.05.16 02:59 NAWA-Film Virtual Production Samurai Action Film - LED Wall Demo Project

Virtual Production Samurai Action Film - LED Wall Demo Project
Virtual Samurai - My LED Volume Action film test
I made a virtual production LED Volume Samurai like action scene test.
Although I already had experience as an Unreal Engine operator and Gaffer on Virtual Productions, it was a thrilling first for me as the DOP and Director. We meticulously planned each shot, even crafting a pre-vis video that set the stage for our LED volume shoot at WFF in Wrocław in Poland. Apparently smooth sailing on set during virtual production is not always the case, but thanks to our time spent in pre production and our supervisor Daniel’s knack for merging virtual and real worlds it was possible. I really like what he did with the floor as it merged pretty well.
Optimizing the Unreal Engine Level was crucial for the dynamic shots we envisioned. We had to bring the quality of the level quite a bit because we were working on a single machine with two A5000 cards. However we were able to go way over 25 fps.
The tracking was done with Vive Mars system. It allowed me to create dynamic gimbal shots, even allowing for hassle-free Z-axis rotation tracking that gave us some extra flexibility.
The LED Wall we were working on has a deep “U” shape that let us pull off a 180-degree shot I was really looking forward to. Most of the LED wall setups I've seen look more like an open ")" but this wall is a lot deeper and looks like a "U". This shape has its advantages and some disadvantages. A nice advantage is the ability to shoot two people standing in front of each other without rotating the nDsiplay all the time.
Actress: Eunji Choi (Endzi Cze) @POLSKAKOREANKA
Virtual Production Supervisor: Daniel Zduńczyk @virtual_magic_studio
Director & DOP: Peter Misztal - Cze @nawafilm
submitted by NAWA-Film to UnrealVirtualProd [link] [comments]


2024.05.16 02:56 Fire_anelc Ruining the fun for cheaters while having a great time.

To start, I'm a regular player since launch but never never improved much beyond a certain point. Right now I sit with a 1.3 lifetime k/d, have been finishing the battlepasses and getting a good grip of each season but I'm always solo queue since none of my friends would even give another try to the game.
Understandable mostly because of the matchmaking and how hard it is to improve in beginning specially if I play with them. These last seasons have been harsh and now a days, the matches feel totally manipulated to either give advantages to certain squads to win the game while other lose, matching predators with players with worst than 1 K/d and even worst, the dubious aim and behaviour that makes me think how good their gaming chairs are.
NOW TO GET INTO THE POINT, usually the game puts me on European servers, where my experience playing is as described above. I recently tried to connect to other servers to see if things could be even worst like I see in Reddit or youtube. Tried New York. Saw for the first time someone using super aimbot blatantly and got shocked.
Decided to go deeper. Taiwan 2. Long wait in lobby, seems like there is only 2 or 3 games at the same time with low population. And with good internet, the game helps a lot with the low ping which you can get used to.
But the match it self? Oh boy. Your team will consist of 3 options 1 - boosters who are probably pumping an account.
2 - bots to be farmed, easily recognisable by their names. They will drop in line along the whole map so boosters can kill them easily and stay in place.
3 - people like me, super rare but important to recognize since all of them recognize the mission without me saying a word. Driven by pure fun and having a good time playing this game again, we all know what's the best possible win: ruin the day of these cheaters with raw skill.
If your team consists of number 1 option, then you can only start the diplomatic way by politely asking for their integrity as players. "Why do you do this? This is super boring to do. Why farm?" They don't expect any real players in their squads and the first thing they'll do is to ask to go along. Which I didn't. I will never want to do what these people are doing and avoid shooting the bots at all costs, UNLESS I can steal the kills of the booster teammate. Shooting exactly the same targets he aims at. And the best part is that while one account is being boosted, the other is just being a spotter. He pings a target that he finds and I can focus on stealing the kill at the best time.
If your team has number 2 or 3 options, then the game is simple: hunt the cheaters and have a jolly good apex time. Yes they will have cheats, aim bot, punch boosting, maybe wall hacking. But since they lack so much skill and are playing a total different game of doing a shores along the map, they turn into easy prey and get outplayed.
Basically I'm having fun hunting these guys and receiving messages on Xbox offering me 20 kills badges and to be friends. It's easy to bully the same cheaters by queueing at the same time but it's guaranteed cheater lobby anyways.
I will never use a badge acquired by farming bots and have been actively avoiding it so in these matches.
Sorry for the long post since I decided to be as informative as possible about my experience. I really hope more people can join these games not just to see the real state of the game but also to refresh some fun into the game. What makes me sad is that most of the cheaters in my squad were definitely European and soon they would go back to cheat in normal servers.
submitted by Fire_anelc to ApexConsole [link] [comments]


2024.05.16 02:56 NAWA-Film Virtual Production Samurai Action Film - LED Volume Demo Project

Virtual Production Samurai Action Film - LED Volume Demo Project
Virtual Samurai - My LED Volume Action film test
I made a virtual production LED Volume Samurai like action scene test.
Although I already had experience as an Unreal Engine operator and Gaffer on Virtual Productions, it was a thrilling first for me as the DOP and Director. We meticulously planned each shot, even crafting a pre-vis video that set the stage for our LED volume shoot at WFF in Wrocław in Poland. Apparently smooth sailing on set during virtual production is not always the case, but thanks to our time spent in pre production and our supervisor Daniel’s knack for merging virtual and real worlds it was possible. I really like what he did with the floor as it merged pretty well.
Optimizing the Unreal Engine Level was crucial for the dynamic shots we envisioned. We had to bring the quality of the level quite a bit because we were working on a single machine with two A5000 cards. However we were able to go way over 25 fps.
The tracking was done with Vive Mars system. It allowed me to create dynamic gimbal shots, even allowing for hassle-free Z-axis rotation tracking that gave us some extra flexibility.
The LED Wall we were working on has a deep “U” shape that let us pull off a 180-degree shot I was really looking forward to. Most of the LED wall setups I've seen look more like an open ")" but this wall is a lot deeper and looks like a "U". This shape has its advantages and some disadvantages. A nice advantage is the ability to shoot two people standing in front of each other without rotating the nDsiplay all the time.
Actress: Eunji Choi (Endzi Cze) @POLSKAKOREANKA
Virtual Production Supervisor: Daniel Zduńczyk @virtual_magic_studio
Director & DOP: Peter Misztal - Cze @nawafilm
submitted by NAWA-Film to virtualproduction [link] [comments]


2024.05.16 02:56 WinchesterSuitor MacBook pro (model A2141, 2019 16 inch) Camera Not Working After Screen Replacement

Cracked my screen on my A2141, 2019 16 inch MBP. Bought an OEM Grade A screen replacement (including the lid) from a reputable seller on Ebay and was able to replace my screen. The only issue now is the camera won't turn on and is not detected. However, I'm getting the below under "System Information"
FaceTime HD Camera (Built-in):
Product ID: 0x8514
Vendor ID: 0x05ac (Apple Inc.)
Version: 2.01
Serial Number: ?
Manufacturer: Apple Inc.
Location ID: 0x80200000
which indicates that the HD camera is present but serial number is not being detected.
I came across https://www.youtube.com/watch?v=WVGoucNWQx8 which mentioned that this is due to a firmware update causing the camera to not work. Anyone know how to get around this or to fix this without doing only a LCD replacement?
submitted by WinchesterSuitor to applehelp [link] [comments]


2024.05.16 02:54 Striking_Average253 [2012 Hyundai Elantra] New A/C Compressor, What am I overlooking?

2012 Hyundai Elantra A/C compressor has gone out. I want to fix it myself.
Without actually ripping the car apart, I need to do the following: 1) Release the belt tension-er (the Alternator in this case)
2) Remove the 2/3 hose lines that go into the compressor
3) Undo the 2/3 electrical clips
4) Remove the 3 or 4 bolts holding the compressor in
5) replace new compressor by reversing steps 4, 3, 2, 1
6) Vaccum out the a/c lines
7) Re pressurize system
My mind has made it pretty simple. I'm handy, I've watched Youtube videos for this project. I feel like I've got a decent grip on this....
What am I missing?
submitted by Striking_Average253 to MechanicAdvice [link] [comments]


2024.05.16 02:51 Dzlem how to get monetised quickly (check desc)

it seems like many are genuinely struggling with getting monetisation, especially gaming channels, i made a post 7 hours ago and it gained alot of traction, seems like people expect alot when they get monetisation and dont worry i did too, i was a gaming (guides to be specific) channel who was getting 13k views in 48 and i was going at only at 800 ish subs.
My main strategy was making people really know i should EARN the sub, i wouldn't beg for it, i would simply show a good guide, good tips, and answer common questions ad struggles and leave a simple "but hey consider subscribing!" which trust me, it WORKS.
I was getting almost 70 subscribers per video and some reaching 180 per video, i didn't upload shorts until i was monetised because it wouldn't help me watch time wise, i did alot of community posts and replied to so many people to make them come back and really just ask whatever they like, i was getting 3k views on each video id make or more without any view drops unless it was a video that wasn't related.
Now if you want to know how to get ur watch time hour goal, you might need abit of constancy or luck, because i had a video blow up with 31k views i made over a month ago which wasn't even my best, which gained so much traction and watch hours and many new viewers who liked my content, and it got iver 1.7k watch hours, it was around 7 minutes long. some usual videos were getting almost 400 hours simply by keeping viewers engaged
Ur statistics may slow you down, but ur always 1 video away from unknown success, it can be right on the upload day, a week after a month after, whoever knows, most viewers aren't watching after 30 seconds and thats okay, many people dont get engaged right off ur content, but you can always try ways and see what kicks off
you should always do what ur viewers know they want, if ur doing videos on a specific game on roblox for example, dont switch ur content to a different game, or something you know ur fanbase wouldn't like, youtube would recommend it to them and they would ignore it making the click through rate plummet, you should slowly move ur content if you want and try something new but you can ask ur viewers, a simple community post helps even if it gets 6 comments in total
I know i haven't given the best tips, but thats that i really tried to understand from people, just try ur best and success comes from your personality and how you do it, they picked you and not others for a reason.
submitted by Dzlem to NewTubers [link] [comments]


2024.05.16 02:45 mining_moron Road to Hope Chapters 0-7 [Chapter Outlines only]

ch0 -- [already written]. City Alpha of Ikun, Nyektak-pack is in the Bastion, the official City Alpha residence, working through the annual agenda that the Lawspeakers have passed them for Y932. Along the way, they begin discussing what kind of legacy they'll leave behind after they're dead and gone, whether everything they've built will be torn apart in a day or stand for a thousand years. The pack's alpha Nyektak Tun points out that Ikun stands in a precarious position and what they do now will have a huge impact. The economy is stagnating due to jobs being replaced by robots and automation, the environment is collapsing, leading to huge waves of refugees from the equatorial Dunelands. Further, their geopolitical enemy Koranah city-state is rapidly catching up economically and militarily, and sensing blood in the water with regards to Ikun's hegemony, is becoming increasingly aggressive with its foreign policy. Nyektak Nyak suggests that geoengineering can be used to stabilize things, with tools such as weather control satellites and ecological nanobots. However, this is regarded as a critical security threat by Tun, as Koranah is ahead of Ikun in this field, so if a global Climate Control System is created, then it is likely Koranah-based companies and Koranah technology that will tie the whole system together, leading them to have an outsized role. Such a thing is regarded as politically dangerous, as it could pose a threat to the Hegemony even without Koranah overturning Ikun's nuclear monopoly. And it won't even create many jobs in Ikun, so it won't resolve the economic concerns. Nyak points out that it's not politically viable to simply ban geoengineering without the state coming up with a better idea. After a long discussion, it is Nyektak Aykay who finally has a breakthrough idea. They will create a starship to send a military occupation force to planet TRK-16-3 (aka Earth......). Not only will this create enormous numbers of jobs in Ikun to revitalize the economy, but it will demonstrate to the rest of the world that Ikun still has an unmatched ability to project military force even at interstellar distances, and give the citizens of Ikun hope that they can seek out a better life on another planet. Indeed for this reason, it is called Project Hope.
ch1 -- [already written] Nyektak-pack makes an unexpected appearence in the Hall of Power, where Ikun's Lawspeakers convene, looking to make some deals and exert some pressure in order to get Project Hope put on the annual agenda. They have identified that a certain Lawspeaker Ronyr-pack is the most influential pack in the Lawspeakers' Association at present, and so speak to them first, the idea being that they will be able to pull the strings necessary to approve Project Hope. Although Lawspeaker Ronyr-pack are initially skeptical, they agree to assist after Nyektak-pack promises an array of political favors, including guaranteeing that Ikoin Corporation--which Ronyr-pack own significant stock in--will be the main contractor for Project Hope, and reducing the taxes they collect on healthcare workers, who are present in large numbers in Ronyr-pack's district. However, Ronyr-pack is just the first Lawspeaker that Nyektak-pack will have to deal with; in order to ensure that Project Hope actually gets onto the agenda, they also have to make a separate deal with Ronyr-pack's enemy Lawspeaker Radenkiut-pack, who have the second-largest group of allies in the Lawspeaker's Association. Nevertheless, City Alpha Nyektak-pack gets what they want--zero restrictions on raising funds for Project Hope, coupled with a ban on geoengineering tech and directives to pursue sanctions against other city-states that don't join them in doing so, thereby inhibiting the rise of a Climate Control System as an alternative to Project Hope. As Nyektak Aykay points out, these two agenda items reinforce each other; one can't be overturned without also overturning the other.
ch2 -- Icen-pack is a struggling pack of construction workers in Ikun in Y934, who always have to be on the constant lookout for their next gig, as jobs are scarce and hard to come by. They are currently working on a new skyscraper in Ikun's well-to-do District 7, including the flying buttresses that extend over the surrounding roads to interconnect with the supports of adjacent buildings, as typical with Kyanah architecture. Even now they are already even as they work leveraging advanced algorithms to predict the next opening so they can apply before anyone else. Things are made even more cutthroat by the increasingly widespread use of wearable sensors to identify the best performers, and the fact that immigrants from the Dunelands tend to be willing to work for lower wages, which drives pay down for everyone and often forces native Ikun packs to work even harder to justify their wages. As they work, Icen Korak (who, like Kei and Nuyu, grew up in the industry, as their birth-packs worked in construction) laments that things used to be simpler when he was growing up, and packs didn't have to constantly fight against each other to land building jobs, and there were more full time positions instead of the constant data-driven scramble for gigs. Icen-pack's alpha Naiun, as well as Karok, mostly take this in stride, having not grown up in the industry and thus not being as familiar with it, but the rest agree with Korak. Karok points out that it's not a huge surprise, considering how few buildings are being built in the current economy and how even a skyscraper can be built with just a couple dozen packs with current technology, but still nobody is happy with the status quo. They contemplate trying to sabotage the metrics of their coworkers, suspecting that others will do the same to them, taking advantage of the new wearable sensors that are measuring performance; however Naiun insists that they will be fine if they just work hard and be honest, and seeing as she is the pack's alpha that kind of shuts the idea down. They also contemplate having another pair of young, in addition to their current pair Raktan and Tyorek, but money is at present too tight for that. However, Project Hope is announced to the public in an address by Nyektak-pack on state TV. They are initially all a bit confused why Ikun is planning an interstellar invasion, but Kei realizes that Project Hope will serve as a huge jobs program and speculates that this will have knock-on effects across the rest of the economy, and jobs for them will once again be plentiful, putting the whole pack on a hopeful note.
ch3 -- Ryen-pack is graduating from the prestigious Nktan University (in the neighboring city-state of Nktan obviously) and becoming scholars of the first rank. While they all agree they are going to miss the university, they all look forward to going back to Ikun and what comes ahead, as they will be starting work at a prestigious influencing firm in Ikun, basically working with the government to have laws changed for their clients. Ryen Kerok, the pack's Alpha, is especially eager to change the world, believing that they will be able to do a lot of good by influencing the highest levels of Ikun's government for their future clients. Teren is mostly thinking about the high salary that will enable them to have children quickly, whereas young packs in Ikun have to save for years. As for Kaun, she occupies something of a middle ground between the two. Ryen Konyan has the most misgivings about everything, about leaving Nktan University for the "real world", about the possibility that they'll end up working for corrupt clients and doing more harm than good, and about bringing children into a dying world, especially with the onset of Project Hope, which they all agree is stupid and short-sighted, but don't think the government will actually go through with building the starships and launching the military expedition to Earth. They are also concerned about the geoengineering ban, believing that Koranah city-state and their allies will just ignore it, giving them even more control over the future Climate Control System. And so they make their way back to Ikun to begin their careers at the influencing firm Kortak-Dakayan Corporation, a bit hopeful but also a bit uncertain about the future.
ch4 -- some lawspeakers and the city alpha are being shown the initial stages of technological progress on Project Hope in Y935 at Toryak University, the most prestigious university in Ikun. An enormous supercomputer complex has been constructed, using the Kyanahs' signature mechanical computers and is being used to research interstellar propulsion methods. Although many of the scientists are a little skeptical of Project Hope, they do appreciate the huge influx of funding to pursue their research. Nyektak-pack is impressed that the complex has been constructed in only a year (technically it's still under construction, but experiments are already underway as the city-state has imposed some very tough deadlines on them), but as the lead scientist-pack points out, it wasn't so difficult when they had a blank check from the Ikun government. However, they have some bad news: they've been attempting to design an interstellar engine using nuclear pulse propulsion, but despite their best efforts to optimize the design, it will only be able to reach 4% of light speed, which as they point out means that humanity will possibly be more technologically advanced than their own military by the time Project Hope arrives. The main problem is that the casing and detonation mechanisms of the nukes are basically dead weight. It seems that there may be a way around this by using antimatter-catalyzed nuclear propulsion, where small quantities of antimatter are fed into nuclear material to force a reaction without needing a bunch of actual nukes. However, this further has the problem that it will require grams of antimatter, meaning that a huge particle accelerator in the PeV range will have to be built. But if this can be done, the engines will be able to reach the required 7.5% of light speed. Much to the scientists' shock, Nyektak-pack immediately agrees to fund this accelerator. However, in private this prompts an argument between them as they don't actually have available funds, even if they funnel money from non-Hope agenda items into the project. The realize that Ikun can't do it alone while also building the starships themselves, they need funds and technical expertise from other city-states to build it, and will need to use their influence in the Coalition of Cities to get it, possibly in exchange for dipolmatic concessions that may destabilize Ikun's already precarious Hegemony. Meanwhile, we are also introduced to Nyektor-pack, a student of the second rank working on the supercomputing project while nurturing big dreams to someday be scholar of the third rank, at which point they aspire to start a research group to solve the many technical problems that must be solved for Project Hope to be successful.
ch5 -- A certain Ryen-pack--none other than Ryen Kerok's birth-pack--are working at one of Ikun's top universities, where their life's work has revolved around developing ecological nanobots that can break down pollutants in the soil. However, with enforcement of Y934 Agenda Item 579 beginning (banning technology associated with the Climate Control System), their entire life's work has now been forbidden by the government. Even many of their own students have bought into the official propaganda that this technology is dangerous and unreliable, and must be banned, much to their anger and disgust. They have continued working right up until the day the ban comes into effect, but a pack of university administrators orders them to destroy their research as the police will soon be arriving to shut the department down. Many harsh words are exchanged between Ryen-pack and the administrators, but ultimately there's nothing they can do except wipe their computers and destroy their prototypes before the police show up. After this, they reach out to their son Kerok's pack, which causes Kerok to wonder what is going on in their lives and if they want to be ikoin (kyanah term for friends/allies, but more explicitly transactional) but the elder Ryen-pack is retiring and leaving Ikun for the northern scrublands. Kerok urges them to stay and use their brilliant minds to do some good in Ikun, including the younger Ryen-pack's future children (even telling them that they will name one of their young after the elder Ryen-pack's alpha, Ayen), but the elder pack has made up their mind, they're done trying to pursue science while the government keeps interfering with their work, but tell the younger pack that the young are the future of Ikun, and if they want to save the planet, they must optimize their young for the cause, a message which seems to resonate most with Kerok and less with some of the others, especially Konyan.
ch6 -- Aktektan-pack is a large pack with many young who works long and arduous hours at an Ikoin Corporation factory assembling bombs and missiles for meager pay. After another mind numbing and monotonous day of working and getting into petty fights with coworkers during Y936, they head home to their tiny rundown apartment and engage in their typical pasttime of watching TV, especially Ikun's state TV, which triumphantly reports that Project Hope is already proving to be a massive boon to the economy. The fact that they've receieved a small bonus this year further convinces them that this is unquestionably true. They immediately proceed to spend their bonus on alcohol and pro-government merch. After Nedak realizes that their rent has increased as well by the same amount as their bonus, he angrily accuses their alpha Nyaken of mismanaging their money, to which Nyaken accuses the other females in the pack--Karien and Tanun--of laying too many eggs and creating too many mouths to feed, though their seems to be an undercurrent of jealousy in her rants, which leads to a physical fight between the members of Aktektan-pack. Later, Karien reveals that she's actually laid another egg--actually only one, which is seen as a sign of bad luck, as Kyanah lay eggs in pairs. These arguments ultimately peter out as the pack ends up falling asleep whilst watching a rather jingoistic movie.
ch7 -- Ptorya-pack lives in Adronkin, a city-state in the scorching hot Dunelands that is poorer, less developed, and much smaller than Ikun, where they're assistant administrators at a local textile factory. An unseasonally strong and dangerous sandstorm strikes, causing considerable damage to the factory and disrupting operations. Some workers, including Ptorya Llrien speculates that city-state officials including the City Alpha have been embezzling money intended for fortifying local buildings against sandstorms and spending it on luxury cars and mansions instead, but Ptorya-pack's alpha Rytor advises everyone not to ask too many questions about it and just focus on repairing the factory so they can all get back to work. At their home, which is quite small and spartan; despite them being white collar workers in the top 10% of earners in Adronkin, it would be a poor pack's apartment in Ikun; they notice clouds of irritating industrial smog containing lots of coal dust wafting in from the south and find several dead thukukenoids (creatures which float through the air like balloons, filter feeding on airborne spores and vegetation) lying around their neighborhood; Nekyez notes that they seem to have been dying off in droves as of late, though Rytor dismisses this as probably nothing and tells Nekyez not to worry their pack's young children. As they eat their day-meal, the subject of Project Hope comes up; they seem to be a bit bemused about Ikun's plans to launch an interstellar conquest (as Ntreyn points out, "the blue people always have crazy ideas") but they are hopeful about reports that Ikun is reviving its economy and will continue to remain a hyperpower, as they see Ikun and its military as bringers of peace and order, especially as they provided aid and peacekeeping some years ago when Adronkin was struck by a wave of deadly sandstorms. Llrien offhandedly mentions that she sometimes wishes that they were in Ikun and Rytor says that it would take a long time and be very difficult to get in, but concedes that it would probably be better for their young to grow up there.
submitted by mining_moron to roadtohope [link] [comments]


2024.05.16 02:43 Current-Leadership26 5 days without youtube

I'm 5 day without using YouTube and some others social medias, but staying without YouTube is very hard because I used to watch videos while eating, brushing my teeths, even sleeping. Now I have the perception that my focus, my attention is getting better, now I can read as I used to, that's very good and I'm proud of myself.
submitted by Current-Leadership26 to nosurf [link] [comments]


2024.05.16 02:43 LukeAvio I don't understand the double standards

I know this isn't related to the youtube channel and that by posting this in a gun focused group, I'm basically yelling into an echo chamber. But this is probably one of the few subreddits I can put this without it being deleted immediately, so sorry in advance. As we all know, Boeing whistlblowers have been "mysteriously" passing away. The general consensus on this website is that it's a terrible thing. But at the same time, this is the reality of corporate America. And who is the biggest corporation in America? The government. Yet the majority vote on this site is to only allow the government to own these things. I just don't understand. Is there actually a meaning to these views, or is it just blatant ignorance?
submitted by LukeAvio to brandonherrara [link] [comments]


2024.05.16 02:40 firefighter_raven Last Charge of the Roanoke

The Terran Union Heavy Cruiser, Roanoke, had spent the last 6 months raiding Naalx supply lines in the Flores sector.
They were finally returning to Terran Space for some much-needed refit and some R&R. But first, they were stopping at the Bateri space station orbiting Emsar IV.
She would be meeting a Terran Union squadron to escort her prizes back to the Couster system. 4 freighters, a massive ore hauler, and a damaged Naalx corvette that answered a distress call sooner than expected.
The Roanoke was one of the new Grenville class heavy cruisers, faster and more heavily armed than the other heavy cruiser classes operating as part of a Terran Union fleet.
They were designed as solo raiders able to operate deep in enemy space, raiding enemy supply lines and facilities.
Their design included several newly developed systems, including a new style of radiator for dumping excess heat.
At 500 m long and painted black as night, she was very intimidating to see on visual screens and even more so at close range. Her CrCoNi (chromium, cobalt, and nickel) hull was covered in 12” of ablative armor covered in a black laser-resistant material able to reduce the effectiveness of enemy sensors and target locks.
The experimental Baxter radiators efficiently released excess heat into space but still left them exposed to radiation detection sensors.
Captain Josef Král had been hand-picked to command the Roanoke when she came into service 18 months ago. He was a popular officer with 20 years of combat experience on just about every ship in the Terran Union’s navy.

He’d also provided technical assistance during its design phase so his familiarity with the ship made him the best choice for putting the ship through her paces. This would be the very first voyage behind enemy lines as a raider.
And it’d been a rousing success, hitting targets deep in Naalx space as reprisal for Naalxian raids on Terran border colonies. The First Naalx-Terran war had devastated both species and left them vulnerable to outside forces. The war wasn’t won so much as winding down to a series of raids and counter-raiding. A gentleman’s agreement to prevent raids and border skirmishes from turning into another full-scale war and the earlier consequences.
And Captain Král was very good at approaching that line in the sand without going over it. Several centuries earlier he’d have been a Privateer sailing the oceans on Earth.
This even led to the revival of the old pirate movies of the 20th century but Captain Král preferred likening it to the submarine warfare of the first half of the 20th century. That didn’t stop his crew from giving him a robot parrot.
He claims to hate it but everyone knows he’s been teaching it his extensive vocabulary of curse words, in dozens of languages, that he loved it.
And if you call him out on him walking around with it on his shoulder, he’ll claim he was just humoring the crew.
Captain Král was relieved to see the Terran squadron had arrived before him and ordered his little fleet to dock. It would be good to be able to get off the ship and move around without weapons.
As Captain Král exited the ship, he was surprised to see Commodore Allen waiting for him. It’d been several years since he last saw his friend and previous XO. Taking his prerogative as a Captain, he skipped the formalities, shook hands, and gave Commodore Allen a friendly slap on the back.
“Mike? What the hell are you doing here? This is escort job is for a Lt. to do” He asked
“I was in the neighborhood and volunteered. I wanted to see this new ship of yours and it’s been too long since we got a drink together.” Mike replied
Captain Král took a glance back to his ship and wasn’t surprised to see his current XO, Lt. Commander Nana Ricci had the resupply well in hand.
With a big grin, Captain Král said, “Let me see to my guests and we can see if we can scandalize the ratings like we used to.”
Captain Král approached the waiting station manager. The Bateri bowed in the formal greeting of her people. Not having the tentacles needed to return the bow, he just saluted her.
“Greetings Captain Král of the Terrans, how may we be of service?” The Bateri asked.
“Greetings Ananu of the Bateri. We request the use of your services,” he replied, finishing the ritual greeting.
“I see you returned successful in your raiding,” Ananu said, “How many bunks will you need?”
Unsurprised that the Bateri knew his mission, he replied “ 72 bunks with 3 more for your med bay, if you have the room.”
One of the most important functions provided by the Bateri was allowing for the return of captives taken in raids. This helped to keep things calmer by freely releasing captives to limit the amount of bad blood created during the raids and conflicts.
Crates of supplies, ammo, missiles, and the various other things needed to keep the ship functioning were being transferred from the smaller Terran ships. With her weapon complement being only slightly smaller than a battleship, she could go through a lot of ammunition. Even without being in serious combat, he liked to run frequent gunnery drills. Some Captains would just let their tactical computers handle operating the weapon systems and just have the gunnery crews handle reloads. But some hard lessons taught him that having the gunnery crews able to take direct control, as needed, was essential. He preferred to use up as much ammunition as needed during training to save lives later in combat.
Seeing everything in hand, he walked back to join his friend for a drink. They caught up on the doings of old friends and Mike’s family, toasts to fallen comrades, and eventually to the Roanoke.
‘How did she operate on her first long-range mission?” Mike asked
Taking a moment to organize his thoughts, Captain Král took a sip of his drink. “She handled better than expected. The new engine behaved itself, surprising for being just off the drawing board, the Baxters were damn efficient.”
Taking another sip before continuing, “ We didn’t use the torpedoes or the turreted railguns in combat but the rest performed as expected. That Corvette didn’t stand a chance so we didn’t get a full test of all the combat systems.”
“Going by the number of munitions I brought with me, you’d think I was resupplying a battleship” Mike joked
“Just about,” Captain Král chuckled. “During the design phase, I had to argue for such an increase of armament.” “It seemed to take forever for them to get it through their thick skulls that we’d be out there all alone and couldn’t call for reinforcements.” “So I convinced them to put the 2 particle beam systems in the bow of the ship and give me the 4 torpedo tubes. They had no problem with the pair at the bow but they couldn’t figure out why I wanted a pair aft. I swear I thought about launching them out of a tube.”

“At least they were starting to get it when I up-gunned the turrets to carry two large railguns. They did get upset at wanting to put on a turret in the middle of the ventral side but were relieved I left the other turret on the dorsal side ahead of the command structures”
Commodore Allen asked,” From the glimpse I got as you docked, it looked like you doubled the usual weapon systems?”
“She still has them 10 secondary batteries but I went with dual medium railguns for them” Captain Král replied, “ I put 4 of the quad-mounted autocannons on each side of the ship.”
“ It should let us save wear and tear on the railguns when we catch unarmed ships or against incoming fighters.”
“ I understand and it also saves on missiles, which with 4 heavy and 8 medium is a lot of missiles to carry.” Commodore Allen replied.
“I’ve also heard you were running tests on a more powerful deflector array to do more than just protect against radiation and small debris. Like maybe actual shields that would work on anything smaller than a battleship?”
“Yeah but not with any success,” Captain Král answered, “Anytime we tried to go past the standard low-power output, it played hell with our sensors.”
It was at that moment when Captain Král’s wrist communicator beeped for his attention.
“Just a second Mike,” he said as he keyed the communicator. “ Král, go ahead”
The sound of Lt. Commander Ricci’s voice came through the speaker, “ Priority message from the bridge Captain.”
“ What is the message?” Captain Král asked, not liking the way Ricci’s voice sounded worried
“ Sensor buoy reports large Naalx fleet dropping out of FTL, 2 million km out,” Ricci reported
Commodore Allen gave Captain Král the same concerned look that he was sure was on his face. “How many?” The captain asked
Ricci hesitated for a moment before answering “37 ships with more arriving every couple of minutes.”
Commodore Allen swore
Captain Král looked at his friend, “How long until you get your crews and get out of here?”
Commodore Allen thought for a moment, “ Maybe 20 minutes at the minimum.”
Captain Král muttered to himself, “They’ll be here before that.”
Both men got up, signaled to any of their personnel in the bar, and started out the door. “I’ll buy you the time but I’ll need to undock as soon as I get aboard my ship, maybe I can catch them off-guard. “ Captain Král
Commodore Allen replied, “That’s a suicide mission, there are too many for one ship to handle”
“Yeah, I know, old friend but if I don’t then we all die.” Captain Král explained, “ Do me a favor, I’m going to send you my non-essential personnel, take them and those still on the station with you. Get them home.”
Reaching the hatch to the docking bay, both men stopped to shake hands. “Of course, Josef.” Commodore Allen replied, “But if anyone can find a way out of it, it’s you, my friend.”
After a final salute, both men parted ways to reach their ship. As Captain Král jogged down the docking bay, he sent orders for Ricci to send all non-essential personnel to Commodore Allen and asked if they had sufficient hands to man all combat stations.
Ricci’s reply reassured him, “ Aye Sir, most of the crew on the station are from the 2nd watch, and the few people from the first watch are non-essential.”
“Be ready to launch as soon as I get aboard.” He ordered.
He passed several members of his crew, en route to join Commodore Allen. He stopped to return their salute. At the disappointed look in their eyes, he told them. “I know you don’t want to leave the ship but the Commodore needs some real sailors to get out on time. You know how those logistic guys are. They’ll get lost trying to find their own bridge”
That look reassured them and after a final salute, they headed down the dock to join Commodore Allen
Captain Král reached the cargo ramp and started up it, calling Ricci and telling her to shove off and he’d be on the bridge shortly.
He sprinted down the corridor, leaping over the lower lips of the vacuum-tight doors.
“Captain on the Bridge!” rang out from one of the bridge techs. Aside from the guards and his XO, the rest of the bridge crew kept working. Nodding his approval at their knowing when to discard ceremony for action. He walked over toward his console before speaking.
“What do we have, Lt. Commander?”
Turning to face him, Captain Král could see just how worried she was. “Current count is 48 ships.” Touching the console’s keys to bring up a list of ships before continuing, “ 18 capital ships and a mix of sub-caps, still trying to ID them.”
“They’re just maintaining position for now.” Ricci finished, her voice slightly puzzled.
“They’re waiting for something or someone,” Captain Král answered the unasked question.
“How many crew did we leave behind?”
“641, Sir” the XO replied
“ Helm, are we clear of the station's shielding?”
“Almost Sir,” The helmsman answered.
“Thank you.” Captain Král returned.
Turning to another tech, he said, “Sound Battlestations”

“Sir,” one of his sensor techs spoke up, “We have 2 more ships arriving.”
“ Thank you, Ensign.” Captain Král returned
“What class are they?” Lt Commander Ricci asked
After looking at her monitor again the tech replied, “1 heavy cruiser and something much bigger, waiting for the computer to ID it.”
Captain Král moved to look over the tech’s shoulder before standing up and facing his XO.
“Fleet Command Ship” he informed the tech and his XO.
Lt. Commander Ricci replied, “What the hell is one doing out here?”
“Good Question.” he answered, “And now that the players are on the field, the game can begin.”
Bringing up the sensor information to his console, Captain Král pointed at the enemy fleet. “They haven’t begun to deploy into battle formation yet.”
“That could be our chance.” Raising his head to look at his XO. “If we jump now we can land close and surprise them. After we land, we drive into the center of their formation and head for that big bastard.” He explained
“But Sir, We haven’t fully tested the jump drive!” the XO exclaimed
“No time like the present, “ Captain Král joked

“We’ll let the railguns and autocannon crews pick targets of opportunity, while we engage the command ship with our particle cannons, heavy railguns, and torpedoes,” he stated
“What about its point defense system, won’t it pick off the torps?” the XO asked
“We’re going to launch all the Hammerheads at it. It should overwhelm the system and let the torps through.” He answered before continuing, “I’m going to save the heavy missiles for now.”
“You’ll need to calculate the launch time of the Hammerheads to hit the point defense system as close to the time for the torpedoes to sneak through.” he ordered, “ But not so far they take out the Hammerheads too soon and let them hit the torps but not so close they set them off either.”
Looking at his XO, “You better get down to tactical Nana, this is going to get ugly, and it’s best we split up.” Captain Král commanded
Exchanging salutes, Ricci simply replied “Aye Sir.” and started for the hatch. Just before stepping through, she turned and said, “Good Luck, Sir.
“What’s the status of the Commodore’s squad?” Captain Král asked
One of his communication techs spoke up, “ They need 10 more minutes”
“Let me know the minute they are clear.” Captain Král ordered
Captain Král turned to comms tech and ordered, “Intraship comms if you please ensign”
“Aye sir” the tech replied before turning to his console and speaking into the mic,” Now hear this, Now hear this. Message from the Captain.”
“ Well folks, this isn’t the fight I wanted but this is the fight we got” Captain Král started
“ I’m sure you’ve heard scuttlebutt about the situation but here it is. We are facing a superior force numbering 49 ships. And we need to give the Commodore’s squadron time to go to FTL and get the hell out of here.” he paused before continuing, “ The plan is to mix it up with the enemy at close range. They aren’t in battle formation yet so we can hurt them.”
“Good luck and let’s make them regret fucking with the Roanoke.”
The sounds of cheers came back over the speakers.
“Helm, are we clear of the station shielding?” the Captain asked
At the affirmative given by the helmsmen, he just nodded
Touching a button on his console, he asked, “Are you in place XO?”
“Aye Sir.” the Lt. Commander replied
“ As soon as we land, be ready to open up with the dual and quad mounts.” He ordered
The XO replied with an affirmative.
“Helm, at my command, jump between 25-50 km to the starboard of the fleet.”
“As soon as we land, hard to port and get us in the middle of them. Be ready for rapid maneuvers, maybe we can throw off their laser battery tracking systems. Might let us survive a little longer” Captain Král ordered. “Aye Sir” the helmsman replied
Taking a quick look around to make sure his crew was ready, he turned back to wait for the signal the jump drive was ready.
At the signal, he ordered “Jump”
He felt the ship lurch forward and shudder. It took less than 5 seconds to jump from the station to within the targeted range, but it felt like forever.
And then they were less than 5 km from an enemy battleship.
“Oh shit!” exclaimed the helmsman and steered to avoid it. Captain Král hid a moment of panic with a joke, “ Someone make note that the jump drive targeting system needs work.”
His joke brought a chuckle from his crew and got them back to focus on the taste.
Stabbing a button on his console, he ordered “XO, fire secondary batteries,”
There was nothing to see or hear from the massive volleys of the secondary batteries coming to life. But he knew the gun crews were already raining devastation on enemy warships. “Helm, Hard to Port!” he ordered, not tearing his view away from the main viewscreen.
Captain Král looked at his console at the images sent to the bridge from the various gun cameras.
He could see the flashes of light from projectiles hitting their shields. He watched as other high-velocity projectiles punched through their hulls. He could just make out the impact of the explosive-tipped slugs fired by the autocannons.
Captain Král turned back to the main viewscreen. “Hard to starboard!”
“Head for that big son of a bitch!” he ordered
The Naalx were slow to respond but they began to return fire with some trying to gain some distance to clear the line of fire of other ships. The helmsman’s evasive maneuvers were also giving the enemy’s gunners fits from repeated misses.
But the damage sensors on the armor told of an increasing number of hits as the Naalx began to respond in an organized manner. The resistance coating reduced the damage from the Naalx laser batteries but didn’t completely nullify it. “Helm, get me a clear shot at the command ship.” the Captain ordered
A bright flash to starboard marked the death of an enemy cruiser. Status reports listed 2 sub-capitals holed and venting atmosphere. Dead or damaged, they were out of the fight.
One capital ship was dead in space with another missing its bow.
5 down too damn many to go The captain muttered
He watched and waited, ignoring damage alarms and the occasional shudder as shots began to get through the armor and explosively decompress a compartment when they penetrated the hull.
He finally saw what he wanted, an unobstructed line of fire to the command ship.
His finger smashed down on the console button. “ XO, Launch Torpedoes. Take the gloves off the main batteries. Drop the hammer!”
He watched the glitter of the particle beams as they bridged the gap between the Roanoke and the Naalx ship. In a moment, he caught sight of the torpedoes' thrusters as they left the tubes and picked up momentum. Holes and brief explosions marked the impact of his weapons. But the sheer volume of Naalxian fire was beginning to take its toll. The armor was failing or had failed in over a dozen spots. 3 autocannon and 1 railgun mount were out of commission.
2 minutes after they launched the torpedoes, the sight of more than 100 Hammerhead missiles was marked by the flare of their drives. Another volley of Hammerheads was launched the moment new missiles were lifted into the racks.
Captain Král called down to tactical, “XO, hold off on another volley for hammerheads.”
Checking his console, “Launch Shrikes at targets of opportunity with no shields, rear tubes target enemy capital ships and hope those torpedoes get through.” he ordered.
Multiple small explosions let him know the point defense systems were taking on the Hammerheads. And a moment later, a pair of massive explosions told him the nuclear-tipped torpedoes had hit their target.
“Captain, The Commodore’s squadron has escaped.” one of his techs announced.
“Thank you,” he answered
“Distance to command ship?” he asked
“ 250 km Sir” was the reply
“Helm, continue advancing on the command ship and pass her on our port side. We’ll give her a broadside and go to FTL after we clear.”
A tech from the damage control position spoke up, “Captain! FTL is down and jump drive is destroyed”
“Ahh hell’ cried the Captain.
“Damage report!” he ordered
“ Ventral turret destroyed, railgun mounts 2 and 5 destroyed, mount 9 damaged but functional. Autocannon mounts 11,13, 23 and 25 destroyed. Hammerhead launchers 3 and 8 destroyed.” The tech checked the screen before continuing, “ Explosive decompressions on decks 3 and 5. Explosive decompression in Med Bay. Ablative armor badly damaged and penetrated in around 20 spots. Engine #3 is down. Power unstable in many areas of the ship”
“FTL down, engineering needs an hour to fix. The jump drive is destroyed. Long-range comms are down” The tech finished.
“Casualty reports!” Captain Král ordered
A different tech replied, “249 dead, roughly 800 wounded with 327 too injured to fight.”
“Thank you.” he returned. Doing the math in his head he had just over 1300 combat effective and 482 of those were his Marines, the other 18 were left behind.
After thinking a moment, “Helm, same course as before but since we can’t go to FTL, circle to the aft of the command ship and lessen the incoming fire for the moment”
Looking over to the comms tech, “ Get me the chief engineer on the horn.”
Tapping the switch on the console, he called down to tactical. “ XO, I’m taking us around to the aft of the command ship and play peek-a-boo.”
“We’ll pass on her port side and I want a broadside from all batteries that can hit it and launch half the Shrikes we have left at it.”
“After we get to their rear, target enemy aft batteries, I want them all hunks of twisted metal.” Captain Král ordered
“Aye Sir.” Lt. Commander Ricci replied. “Ammo count update Sir.”
“Go ahead,” he replied
“Only the two forward tubes are loaded, aft tubes empty, railgun and autocannon are down to 30%. Dorsal turret is at 10% but they are working on transferring surviving ammo from the Ventral turret.
We can launch 4 more full racks of Shrikes and 5+ Hammerheads.” She finished
“Understood. Thank you” Captain Král replied
“Captain, Chief Engineer on the line” a tech relayed
“Route it to my console,” he ordered
“ I need you to place charges on the computer core, all the experimental equipment, engines, and fire suppression control. If we go down, I don’t want them getting a damn thing but blood and pain.”
“Aye Sir.” The Chief replied.

Captain Král turned back to watch as the Roanoke passed the command ship to port. He watched as massive explosions rippled across the enemy flank and dorsal surface. They were too close for the point defense to pick off the majority of the Shrikes.
As the Roanoke got behind and slightly below the enemy command ship, she slowed and allowed her surviving batteries to silence the command ship's aft batteries.
Captain Král called down to tactical, “XO, fire half our remaining hammerheads into her engines.”
“Affirmative,” replied the XO
Captain Král watched as the hammerheads impacted the command ship’s engines and saw the thrust nozzles dim as the engines went offline. The enemy batteries stopped firing and she began to drift.
“Helm, get us 500 km from the command ship and line up to fire our last 2 avalanche torpedoes.” Captain Král ordered
“Aye Sir, 500km bow towards the enemy” the helmsman repeated
The Captain called down to tactical ” Nana, We’re positioning the ship to line up the front tubes and we’re going to kill that bastard. Stay on the line and fire on my order.”
“Aye Sir, we’re ready.” The XO answered
“Helm?” Captain Král asked
“ 3 seconds Captain.” the helmsman replied
Captain Král watched and as soon as he got the angle he wanted, “Fire Torpedoes!” he commanded
The whole bridge crew watched and waited for the impact. Both torpedoes struck amidships and tore massive holes in the hull. As they watched, lines of explosions traveled across the hull and began to rip the ship in half. The bridge crew let out a yell and the rest of the ship after the Captain had the information broadcast over the intercom.

“ Helm, get us the hell out of here. Maybe we can outrun the bigger ships and buy time to fix the FTL.” Captain Král ordered
But before the helmsman could act, there was a massive jolt.
“What the hell?” he yelled
A tech answered, “ We were rammed by a Naalx cruiser and several smaller ships are closing in.“
But instead of ramming the Roanoke, they launched breeching pods.
His finger stabbed down to open the intercom. “ All hands, Prepare to Repel Boarders! Security teams, tactical will relay their access position. “ He ordered
He pulled out his sidearm and checked that it was ready. Several other techs did the same, while his security detachment moved to defensive positions to watch the hatch.
“Target those pods!” Captain Král ordered but he didn’t need to say it, his gunnery crews were on it. Here and there a brief flash of light marked the destruction of a pod.

“XO, fire all remaining missiles. Pick your targets,” he commanded “All batteries, open fire.”
He left the tac net open to track the status of the enemy boarding parties.
He listened to the cacophony of noises coming over the tac net.
“Security team alpha to section 7, level 3. Bravo team section 2 level 1, Charlie team section 12, level 5” Lt. Commander Ricci ordered.
“There’s too many, fall back to position 2…” an unidentified voice ordered
Another voice firmly stated, “Hold your ground, nothing gets past us.”
“Theta team down, a handful of Naalx heading for engineering!” a panicked voice exclaimed
And dozens of others just like it, always with the sound of combat in the background.
“Captain, more breaching pods en route!” a tech exclaimed
“Get me the Chief Engineer!” the Captain ordered
At the Chief Engineer’s response, he ordered “Detonate all sabotage charges except the main computer. Set that one on a manual trigger at my console with a 20-minute timer as a backup. And then set the reactors to overload, we’re not going to hold the ship much longer. And set a charge to breach the hull and decompress Engineering as soon as you are clear”
“Affirmative, Captain. She was a good ship” the Chief replied
Turning to his bridge crew, “Give the order to abandon ship. Have all the pods head for the station.”
The Captain called tactical, “Lt. Commander Ricci, all hands abandon ship. Get as many of them home as you can.”
“ I understand, Sir.” She answered, “I’ll see you at the station.” she said hopefully
“I'm afraid not, Nana. I’m the Captain and I’m going down with my ship.” he stated, “And someone needs to make sure they can’t shut down the overload.”
“Transfer all fire controls to my station and get the hell out of here.”
“Aye Sir, It’s been an honor” the XO replied
“The honor is all mine. You are going to make an excellent Captain. Goodbye my friend” Captain Král finished.
His bridge crew tried to convince him to go with them but he declined and ordered security to get them into the escape pods.
Then he sat and watched as his consoles began reporting each pod as it launched. He also kept an eye on his sensors and concentrated fire on any Naalx ship that was moving to intercept the pods. They knew better than to fire on them but nothing said they couldn’t capture them.
He also prepared a probe with all the ship logs and combat data and fired it toward human-held territory. It would run silently until it exited the system and then begin broadcasting a coded signal for pickup.
He was dismayed at how few pods had left the ship and regretted so many young lives had been cut short.
As he saw the last pod clear the battlefield, he sat back for a moment and then triggered the charge on the main computer.
A hard pounding came from the other side of the hatchway. But there wasn’t enough power to open it. He guessed the pinging on the door was them firing their lasers and trying to blast it open.
He wondered if it would work but a huge rumble, a bright flash, interrupted, and the long career of Captain Král was finally over.
News of the Roanoke’s final battle flashed across news channels on hundreds of worlds. Her courageous and foolhardy charge at a superior force. The damage she did to the Naalx fleet before her destruction. How, of the 1859 members of the crew that went into the battle, only 108 survived.
The videos taken from both sides during the battle played over and over again.
How the Naalx picked up all the escape pods and released them on the station immediately.
And even recovered the bodies of any human they found while gathering their dead.
Naalx losses were the command ship, 2 capital ships, 9 sub-capitals destroyed, and a dozen other vessels damaged in one form or another. Naalx casualties were over 50,000 dead
Only the Naalx’s immense respect for courage, audacity, and bravery in the face of danger kept the skirmish from blowing up into a war.
The Naalx rendered full military honors as they turned the Human dead over to Lt. Commander Ricci.
The Captain Král, A Grenville-class cruiser, was launched 2 years later. Captain Nana Ricci in command.
Authors note- I hope you enjoyed this story. It's based on a historical event. Which according to an idiot on youtube is plagiarism.
If you feel like leaving a tip https://ko-fi.com/tomcarey
submitted by firefighter_raven to HFY [link] [comments]


2024.05.16 02:38 PrestigiousAd8523 How to fix the fellhammer detachement ?

Hello fellow heretics and shovel fan ! As a huge fan of Iron warriors and they style i was soooo hype up by the new codex and the promisse it could have deliver, so of course when the leak drop sand i rushed to watch the new détachement, not gonna lie i was frantic when reading the fellhammer detachement the first time -1 to be wounded is good right !?! so strong a FNP ! It will be a blast to play... yet i was wrong so many small restriction or wierder timing rulles stole my hope and dreams in an instant. All that potential wasted ( insert reference to star wars here )
But sad rant appart i come to you all with a question ! ( Didnt see it coming huh did you ? ) HOW would you fix it ? I myself tried to tweek the strat that seems at best counterproductive or stupid without changing the globality nor the identity of the détachement but im truly curious where as what other mind could think as solution to make the détachement at least viable and balance. So if you are brave or just total iron warriors Fan boys i would cladly listen to any remarque/tweek that you trow at me.
Tks for the read and good luck in the long war !
-Main rule : Iron fortitude malus to wound apply to both phase ( make the détachement actually mater against more than a fraction of all type of dommage in the game
-Enhencement are fine to me
-pitiless cannonade: the effect is applicated if the target is below starting strengh ( juste like ironstorm so yeah pls fix this one in particular)
-point blanc devastation: quirky and fun nothing to change here
-fnp 5 is good and limiting it to one phase is a great idea to not render it OP
-siegecraft: change the timing of activation from" the start of youre opposent changing phase" to " when one of your heretic Astartes is the target of a charge"
Aaaaanyway here my full rant and idea hope you like the read any remarque or idea are welcome cheers
submitted by PrestigiousAd8523 to Chaos40k [link] [comments]


2024.05.16 02:37 PrestigiousAd8523 How to fix the fellhammer detachement ?

Hello fellow heretics and shovel fan ! As a huge fan of Iron warriors and they style i was soooo hype up by the new codex and the promisse it could have deliver, so of course when the leak drop sand i rushed to watch the new détachement, not gonna lie i was frantic when reading the fellhammer detachement the first time -1 to be wounded is good right !?! so strong a FNP ! It will be a blast to play... yet i was wrong so many small restriction or wierder timing rulles stole my hope and dreams in an instant. All that potential wasted ( insert reference to star wars here )
But sad rant appart i come to you all with a question ! ( Didnt see it coming huh did you ? ) HOW would you fix it ? I myself tried to tweek the strat that seems at best counterproductive or stupid without changing the globality nor the identity of the détachement but im truly curious where as what other mind could think as solution to make the détachement at least viable and balance. So if you are brave or just total iron warriors Fan boys i would cladly listen to any remarque/tweek that you trow at me.
Tks for the read and good luck in the long war !
-Main rule : Iron fortitude malus to wound apply to both phase ( make the détachement actually mater against more than a fraction of all type of dommage in the game
-Enhencement are fine to me
-pitiless cannonade: the effect is applicated if the target is below starting strengh ( juste like ironstorm so yeah pls fix this one in particular)
-point blanc devastation: quirky and fun nothing to change here
-fnp 5 is good and limiting it to one phase is a great idea to not render it OP
-siegecraft: change the timing of activation from" the start of youre opposent changing phase" to " when one of your heretic Astartes is the target of a charge"
Aaaaanyway here my full rant and idea hope you like the read any remarque or idea are welcome cheers
submitted by PrestigiousAd8523 to IronWarriors [link] [comments]


2024.05.16 02:35 Nearby-Monk-7901 Never ending throat clearing

I will make it short.
I have to clear my throat constantly since almost a year. The feeling ist mostly around my adams apple, but sometimes all the way down to the Suprasternal notch. It feels like a thin layer of tough mucus and gives me the urge to clear my throat. Sometimes it actually helps and some slime comes up, a lot of times it‘s without success.
First I thought it was my sinuses but an MRT figured that I have no chronic sinus infection. I have an slighty odd nasal septum which leads to a less airflow in one of the nostrils.
Apart from that I took an allergy test and it turns out I am allergic to a whole bunch of things and first and foremost dust and dustmites which could lead to a constand slime production up my knows which drips down my throat. Apparently a 6 week treatment with Momentasol (cortsiol spray) should have helped but it didn’t. I took the spray, an airfilter, encasings to have everything in my bed anti allergic and anti-histamines. But I don’t really feel much of an improvement.
Next week my doctor might do a laser treatment to make my nasal cavernosas smaller. But I don’t think it will do much of a thing, since I don’t really have the feeling that my airflow is hindered.
Now I have 2 questions:
  1. It really destroys my eagerness to be social or on dates to constantly clear my throat. Do you have recommendations for products from the pharmacy to numb this forced throat clearing or make the slime lightemore liquid? To basically just temporarily make me more comfortable in social setting and my daily life with restricting the symptoms to a minimum
  2. Do you have an Idea what also the problem could be and what other options/specialists I should try out? Maybe some hints could lead me in the right direction.
Thank you so much in advance!
EDIT: I don’t think it’s a tic since I do feel slime coming from deep inside my nose/ sinuses dripping down when I swallow
submitted by Nearby-Monk-7901 to DiagnoseMe [link] [comments]


2024.05.16 02:34 Joyouspaper Anyone try fixing and flipping bikes?

I’m a pretty good mechanic and I’m think about getting into buying bikes that need tlc and fixing/flipping them ala 2vintage on YouTube but without the YouTube part.
Anyone tried this? If so, any tips (I.e. 2T rebuilds are cheaper so may be better to focus there). I like the idea of being able to take my time, as opposed to fixing others’ bikes in a time crunch. For the record, I have no illusion about making any substantial money, particularly if I calculate my hourly pay. Just looking for a little side hustle to make some spare change for the moto fund.
submitted by Joyouspaper to Dirtbikes [link] [comments]


2024.05.16 02:33 charlieg4 E&O Insurance for independent actuaries

So I'm trying to start my own LLC independent contracting business. I got a quote for E&O specific to actuaries (or at least that was the application). I got a quote of over 5K a year for $1M limit. I thought this to be excessive, so I asked the broker.
The broker said because it's in California, only non-admitted insurers will quote without excessive caveats and restrictions. This is mainly due to the regulations in CA. This was my guess as we're seeing price increases and exists for auto and P&C insurance in CA. The mentioned other states as well, including FL, which made sense too as insurance is a tough market there in general too.
I called another broker and they gave a slightly different take. They told me, actuarial E&O insurance is a non-standard market nationwide, considered high risk. He thought he might be able to get a lower quote but implied that the 5K wasn't as excessive as I had thought.
The company I'm talking to right now, sent a sample contract they have used before. It only requires "commercial general liability". I've asked them for clarification, but am hoping that doesn't include E&O. General liability for a business is much cheaper (sub 1k). And the quote is from a standard insurance company (regulated).
Any thoughts? Is E&O usually reserved for C-level employees, appointed actuaries, or high level consultants?
submitted by charlieg4 to actuary [link] [comments]


2024.05.16 02:32 So-creative-amiright How do you make khernips with limited resources?

So, I’m new to Hellenism, and I was reading about it, and I saw some information on khernips. The site said that they were recommended but not necessary, and that just washing your hands and face would do, which is what I’ve been doing. Recently, though, I’ve felt the need to use khernips. I feel the need to be more pure when I pray/give an offering. I’ve seen some recipes, but they almost all have ingredients I can’t exactly get very easily. I’m a minor who lives with my family that’d most probably (almost definitely) throw me out if I came out to them as a Hellenist. I have no debit or credit card, and I can’t go places alone, so I can’t easily buy the things these recipes require. Are there any recipes for khernips that I can possibly use even with my restricted resources? I don’t think I have a Verbena plant nor a Laurel one. I don’t have incense in the house as my grandmother sees them and items of witchcraft, (She hates witchcraft with a burning passion) and what herbs would I even use? How would I get them? I know this is something I need to do, but I have no idea how to do it without seeming suspicious. Does anyone have any suggestions?
submitted by So-creative-amiright to Hellenism [link] [comments]


2024.05.16 02:26 Sweet-Count2557 Bourbon Steak Los Angeles Restaurant in Glendale,CA,United States

Bourbon Steak Los Angeles Restaurant in Glendale,CA,United States
Bourbon Steak Los Angeles Restaurant in Glendale,CA,United States
Bourbon Steak Los Angeles: A Culinary Journey of Flavors and Luxury in Glendale, CA
Price Level: $$$$
Bourbon Steak Los Angeles is Chef Michael Mina's love letter to the American steakhouse experience; classic Americana infused with Chef Mina's arsenal of world flavors and flair for the dramatic. Offering the best steak, seafood, and wine selection in Los Angeles, this restaurant is a must-visit for food enthusiasts. At Bourbon Steak, guests can indulge in a one-of-a-kind whiskey and cocktail experience, making it the perfect spot for those looking to unwind and enjoy a luxurious setting. The ambiance is enhanced by the sounds of the signature piano bar, creating a truly memorable dining experience.Whether you're a steak lover or a seafood aficionado, Bourbon Steak has something to satisfy every palate. The menu features a wide range of mouthwatering options, from perfectly cooked steaks to fresh and flavorful seafood dishes.Not only does Bourbon Steak offer exceptional food and drinks, but it also provides a top-notch wine selection. Wine enthusiasts will be delighted by the extensive collection of wines available, ensuring the perfect pairing for any meal.When visiting Los Angeles, make sure to add Bourbon Steak to your list of must-visit restaurants. With its combination of delicious food, unique cocktails, and luxurious ambiance, it's a dining experience you won't want to miss.
Cuisines of Bourbon Steak Los Angeles in Glendale,CA,United States
Bourbon Steak Los Angeles Restaurant is a culinary haven for those seeking a taste of American cuisine with a touch of sophistication. As a renowned steakhouse, it offers an array of succulent cuts of meat that are expertly prepared and cooked to perfection. From juicy ribeyes to tender filet mignons, their steak selection is sure to satisfy even the most discerning carnivores. What sets this restaurant apart is its commitment to catering to various dietary needs, including gluten-free options. With a dedicated menu featuring gluten-free dishes, those with dietary restrictions can indulge in the flavors of Bourbon Steak without worry. Whether you're a steak enthusiast or someone looking for gluten-free options, Bourbon Steak Los Angeles Restaurant is a must-visit destination for a memorable dining experience.
Features of Bourbon Steak Los Angeles in Glendale,CA,United States
ReservationsPrivate DiningSeatingParking AvailableValidated ParkingValet ParkingWheelchair AccessibleServes AlcoholFull BarTable ServiceGift Cards Available
Menu of Bourbon Steak Los Angeles in Glendale,CA,United States
Location of Bourbon Steak Los Angeles in Glendale,CA,United States
Contact of Bourbon Steak Los Angeles in Glendale,CA,United States
+1 818-839-4130
237 S. Brand Boulevard, Glendale, CA 91210
events-la@bourbonsteak.com
https://www.michaelmina.net/restaurants/bourbon-steak/los-angeles/
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submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.16 02:21 Aggravating-Pea-3195 Why i think the mobile version is clearly pay2win

Imo the mobile version is pay2win.Let me explain why. These are my views on the subject. Everyone has their own definition on whats pay2win. Here is how i think about it:
Pay2Win Definition: Paying real world currency for a clear advantage over others ingame.
Pay2Progress Definition: Paying real world currency to skip some form of grind or unlocking higher tiers/levels faster.
Mobileshop:
Beeing able to buy savecontainers (kinda harmless, pay2progress) It doesnt affect me too much whether my enemy has one or not, even though i might miss out on his red loot i can accept it.
Beeing able to buy gun packages (concerning, possible pay2win, definitely pay2progress) depending on what time and wuality of weapons are beeing sold i consider this pay2win. Is some really good weapon sold on day 1 that non paying players need 1 week to unlock? Problem. Is some midtier weapon sold 2 weeks in that most people unlocked already? Mostly harmless.
Beeing able to buy currency (could be pay2progress but in the mobile is clearly pay2win) The problem here is that weak bullets and armors are a gigantic disadvantage. Sure i can legkill people but if they can use t6ammo to onetap my head while i need 7bullets in their feet it is a gigantic disadvantage. Currently high tier bullets are extremely expensive and can be bought indirectly for real world money. A paying player can always run full t6 armors and bullets. With market restrictions similar to tarkov where only t4 and lower items are available which can be easily sustained for free it would be much less problematic since free players could run the same gear constantly.
Why it is pay2win: Both equally skilled players play 100 raids. The whale cashes in and has 100 raids full t6 armor bullets helmet .... Survives 65 raids. The free user runs mostly t4, some t5 and a deew games t6 when he killed a chad or earned a bunch of koens, but mostly t4 which he can sustain, has a survival rate of 45 raids. Result from worse gear with exact same skill level & fights taken.
The 20 raids more survived (=won) are the Pay2Win. They paid to win 20 More fights and raids. Big problem.
A limited availability would at least give free players the chance to afford the same amount of high tier geaammo per day. With limited acess to higher ammo and weapons for example only through barters or buying caps on market i could maybe accept people buying koen for cash. Currently if it is like on mobile i cant really support it.
Game is awesome it would do well without pay2win im sure of it.
TLDR: Infinite amount of better gear leads to more raids survived/fights won conpared to same player with limited money. The higher survivalrate is literally paid irl cash for more wins.
submitted by Aggravating-Pea-3195 to ArenaBreakoutInfinite [link] [comments]


2024.05.16 02:17 ImportantSeason8135 Lag

So i feel a little sad... I was doing a huge realistic sandbox zoo, my plan was to build over 40 exhibits, but it started to lag suddenly, I made couple of changes in my Nvidia, the game became better but the terrain tool and when I tried to place an object it became too slow. I've reading and noticed that most of people say that the game itself can't support a very huge zoo, and if you use a lot of plants and pieces (my case I was using rock walls maden from 100 pieces) is worse, but I've seen youtubers such as Cesar creates and Deladysigner that make huge zoos with a lot of objects and plants and their gameplays look perfect without lag, so does anybody Know about their devices?, anybody have the same problem as me? Maybe my computer is not enough?, I have an HP Victus laptop,Intel i5 new generation, Nvidia Gforce 3050, 16 RAM. I appreciate any help.
submitted by ImportantSeason8135 to PlanetZoo [link] [comments]


2024.05.16 02:15 No_Initiative8612 Bring AI Transcription to Voice Memos with VOMO.AI

Hey everyone! With the release of ChatGPT-4o, we immediately upgraded Vomo.ai's AI assistant to GPT-4o, bringing you even more powerful and efficient AI support.
Here’s a quick rundown of vomo.ai’s latest features:
  1. Direct YouTube Link Import: You can now simply import a YouTube link into vomo, and it will automatically transcribe the video content. No more tedious manual processes!
  2. Generate Note Links: Vomo can generate links that combine both audio and transcribed text, allowing you to easily share this content with others. Perfect for sharing meeting notes, interviews, or lectures with colleagues or friends.
Based on user feedback, a feature is coming soon:
If you haven’t tried Vomo.ai yet, now’s the perfect time to experience these new features!
We’d love to hear your feedback, so feel free to reach out with any questions or suggestions.
submitted by No_Initiative8612 to SideProject [link] [comments]


2024.05.16 02:12 sheriffderek Massive Skill Gap: Are Coding Bootcamps and New Developers Missing the Mark? A recent chat with DonTheDeveloper.

A few weeks ago, someone posted a link to one of Don’s rants and I went through and commented on each of the points. I can't find that post, but I had copied it over here: https://www.reddit.com/perpetualeducation/comments/1c7k9re/donthedeveloper_on_a_rant_about_how_aspiring/
We had a chat about it. Here’s the video/podcast: https://www.youtube.com/watch?v=EHmqZkC3LqU&lc
Don titled it: There's a MASSIVE Skill Gap Among New Developers
I'll attempt to write a bit about that - (even though we went over many other topics - and I'm having a hard time grouping them)
It’s easy to simplify this into “the market” or “the boot camp” or “the tech stack” or "what's fair" or "the resume" - but I think people are missing the various multidimensional aspects at play. Is it:
Is it all of those things - and more? (Yes). And it's "the student" too." We're all different (cue reading rainbow moment). But it's true. Some of us are slower. Some of us are faster but miss the details. Some of us have a background that alignes neatly with tech. Some of us already know what job we want and why - and other people just want to make a good bet on a stable career. No matter what zone you're in, we still have to face the music - and deal with (trigger alert) - the truth.
The market is real. Companies aren't aggressively hireing random barely capable developers right now (like they have in the past). They're scared and holding on to their money. They also kinda realized they were spending more money on middle management and probably developers too - and are going to need some time to figure out how to make profitable businesses (or how to keep getting more VC funding to burn through).
But if there's a huge gap between your skills/experience and what it takes to do the job you're applying for, none of the other factors matter.
Many people choose a coding boot camp based on superficial factors like the price, the timeline, the website design, and the sales pitch. They often don't consider other important aspects because they simply don't know better. This isn’t unlike any other product or service or school.
Some people pick out a boot camp and learn a bunch of awesome stuff and they go out there and start a new career and for some reason, they don’t come back to Reddit to tell us about it. There are some legit colleges and boot camps and other alternative learning paths out there - that are really great. It's just a fact.
If you read the bootcamp marketing, paid your tuition, went through the steps they lined out, and came out the other end unable to get that job they promised you, well - that’s awkward. Maybe for you, it’s that simple. If you feel like you got a raw deal, I’m sorry. There are some businesses that should be ashamed of themselves - but they won't be. All you can do is warn other people. That’s over now. We can only work with the present.
For people who really want to work in this industry - they'll keep moving forward: at the end of the day, this is the playing field. So, if you want to get off the bench, we’re going to have to design a path to that – and you might need to rethink some of your assumptions.
It could certainly be said that new developers are now expected to know about–and have experience with–a lot more things.
Are the expectations that someone brand new to development is going to be able to get a job unreasonable? Well, does it matter what someone’s opinion about that is? You either want the job - or you don’t. And you need to know how to do the job, or no one will hire you. Do you need to know everything on this huge list to get an entry level position https://roadmap.sh/javascript ? (no) (in fact - close that - and don’t ever look at it again)
When I started (at the age of ~30) (in ~2011), you needed to know HTML, CSS, (Probably some PhotoShop to get your assets), maybe a little PHP (and likely HTTP and more about URLs and request types and forms), FTP and DNS to get your site hosted, and maybe some JavaScript. You might have used jQuery to help out or Knockout.js. And you had to know how to hook up a database and MySQL and probably a CMS or some sort. And maybe your code was a mess or maybe it adhered to some common patterns. But that was life. Not everyone needed to know all those things. Some people would focus more on getting the mockup into the HTML and CSS. Other people might focus on the server and the PHP or Perl or Java. There were all sorts of jobs and some of them were done by people with a formal education in Computer Science studies and other people just figured it out as needed. There was a lot of work to be done. Lots of custom stuff to build and maintain. And it was just normal to learn more incrementally as the years went by. You could totally get a job knowing just HTML and CSS (and you still can BTW). There was still an infinite amount of things you could know. But it seemed to ramp up naturally because we were closer to the grain of The Web.
So, what do people learn now? (Generally) They rush through some HTML and CSS really quick (which actually teaches them more bad habits than good). They rarely learn about DNS or FTP because a tutorial showed them how to type a few random things into a terminal to have their site on a free service and they don’t buy a domain name because there’s a free subdomain. Apparently paying for anything is for suckers and companies that don't give you things for free are evil capitalistic pigs who should be shut down. New devs don’t know much about servers because their text editor is actually running an advanced web application behind the scenes that starts a virtual server and runs all sorts of other things they don’t understand outside of that context - like connecting to version control, opening a terminal pane, SSH, code completion and typeahead, autoimport completion, AI suggestions and other additional layers like typescript and many other linters to tell them where all their errors are. If they couldn't use VSCode - they might be dead in the water. It can feel like you’re just a bag of meat being yelled at by VSCode as you try and solve the errors and remove all the red lines. And we do all of these - to put the training wheels in place.
And I’m not saying that a LAMP stack doesn’t have it’s own level of black-box and mysteries with how Apache handles your HTTP requests and MySQL starts up it’s own server - but we have to be comfortable with some level of abstraction or we’d be writing all ones and zeros at the machine code level.
So, the new developer is manning this huge stack of tools unknowingly, but they do get a lot of benefits. We can spin up a pretty complex web application with a front-end to make requests, a server to talk to a database and other third-party systems and respond back to the client/front-end, and an auth layer to make sure people are properly signing in and only seeing what they need to see. There are abstractions for HTML and CSS and JS that put that template logic and controller logic into a neat little component file (which is great) and that component file is properly registered based on file name conventions and everything gets set up in this larger system of conventions that all happen behind the scenes in the framework architecture. So, as a new developer - you can really ride the framework and know hardly anything about how it works - as long as you know the language to speak to this layer of the abstraction (the API).
These aren't just arbitrary add-ons that people made to complicate things. They solve real-world problems. The new dev won't really understand what they are - but I'm not saying we should just get rid of them. They allow us to move faster and to build interfaces and business logic without having to write tons of behind the scenes repeated structural code by hand. And with those training wheels, we have more time on our hands. We can also add in the chance to further define our programs with safety measures and plan automated testing routines, and built-in documentation of our code base. We can keep adding layers and layers or pull in more and more third-party tools. It’s pretty amazing. But what people end up learning is how to maintain that configuration - and there’s only so much time - and so, they end up learning 10% of all the things you used to need/want to know. And some jobs have a path for that. But there's likely going to be a long-term cost for you.
Arguably - it doesn’t matter how much “code” you know - and making things is what matters. And that’s true. That’s what matters to the business that pays you. And to the school that wants you to feel good about your progress. But I think you should protect your learning journey. It’s for you. It’s going to be what you carry on throughout the years and it’s a seed.
Getting proficient with a popular tech stack - when the market is booming proved to be a great decision for boot camps and their students. And I'd bet that the majority of people mean well.
But when it's not booming, students are in it for the wrong reasons, schools have tightened up and moved online, the market has plenty of devs who already have 5+ years working with that framework/stack -- then all of the sudden - the surface-level fake-it-till-you-make-it path (as much as I respect that) doesn't work as well. You're going to have to put in some more energy.
When it's obvious that you can't build an HTML page with semantic markup, that's accessible, and has a universally pleasurable experience, and you can't write CSS without a UI framework or do anything custom, it's obvious. You should be aware of that gap. When you've never owned a domain name or setup a deployment pipeline, you should be aware of that gap. When your personal website looks like your boot camp gave it to you, you should be aware of how that looks. When you can't take a server-side scripting language like Python or Go or PHP and build out a little personal website framework - you should be aware of that gap. When you can't plan a project and don't have experience with diagrams and explaining things, you need to be aware of that gap. When you've never written about your process or created any case-studies to explain your projects, you should be aware of that gap. When you're only proof of work is the class assignments, you should be aware of that gap. When your github history goes dead after the last day of class, you should be aware that we'll see that. When you claim to no nothing about visual design and that's for someone else on the team - you should be aware of that gap. If you refuse to turn on your camera and just want to be left alone, you should be aware of that huge gap. If you can't build a little prototype app without React, they you probably don't JavaScript, and you should be aware of that gap. And there will ALWAYS be a gap. There's always more to learn. So - it's an important skill to know what to learn and why - and when. You can't learn everything. And if you're having a hard time finding work right now, then get clear on your goal. Stop applying for general "Software engineer" jobs you aren't ready for. Narrow your scope. Figure out a job that you think you can do confidently. Get clear on how big your gap is and what you need to learn to get centered and confident with your toolset. Ideally, it's fun. Try and ignore all the doom and gloom and focus on your own personal goal.
It's not just the market. Too many people are applying for jobs they aren't anywhere near qualified to do. And it probably doesn't feel good. But luckily - you can learn the things and get back on track.
submitted by sheriffderek to codingbootcamp [link] [comments]


2024.05.16 02:12 ChetM4nley Raleigh Away Tickets 5/16

I am looking for 2 tickets for the game tomorrow on ticketmaster and it says that you must have a billing zip code in the NC area.
Is that only applicable for ticketmaster or can I buy them without restrictions on other sites like SeatGeek?
submitted by ChetM4nley to rangers [link] [comments]


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