Styrofoam ribbon bell craft

Treasure hunt starts tomorrow!

2024.05.15 13:18 reddstone1 Treasure hunt starts tomorrow!

Hi everyone, old and new. Remember that tomorrow starts the treasure hunt event that gives you a miserable chance of winning these rare-ish plans:
Plan: Animatronic clown
Plan: Balloon arch
Plan: Bed of nails
Plan: Bouquet of star balloons
Plan: Camo backpack
Plan: Cave cricket tube
Plan: Circus cage trailer
Plan: Fire station bell
Plan: Grafton Monster lamp
Plan: Insurgent hat
Plan: Insurgent outfit
Plan: Junkyard fountain
Plan: Laser gun blue camo paint†
Plan: Marine armor helmet
Plan: Missile launcher Atom Cats paint†
Plan: Neon light diner clock
Plan: Pink sprinkles power armor paints†
Plan: Radstag hunting knife
Plan: Raw cement barricade
Plan: Safari Crocolossus backpack
Plan: Safari gorilla backpack
Plan: Scorched tube
Plan: Scorchbeast queen plushie
Plan: Small Vault Girl statue
Plan: Small supply crate†
Plan: Snallygaster plushie
Plan: Strongman's super sledge paint
Plan: Treasure hunter outfit
Plan: Treasure hunter outfit hat
Plan: TV aquarium
Plan: Vault 76 rug
Plan: Wanamingo plushie
Plan: WV state bird rug
Plan: Yao guai tube
While you are probably better off by saving your caps and buying the ones you want from player vendors, saving some caps, silver, springs and screws allows you to craft your own pails (medium tier is the most bang for buck) might help you get some of the four untradeable ones.
https://fallout.fandom.com/wiki/Hunt_for_the_Treasure_Hunter
https://nukaknights.com/events/6260987344018632/treasure-hunter-and-double-mutations-weekend/
submitted by reddstone1 to fo76 [link] [comments]


2024.05.15 12:16 Revan1126 UCCV Aramis. Borrowed Raptor II-class gunship.

UCCV Aramis. Borrowed Raptor II-class gunship.
The Raptor class was co-designed by Revan Alliance Interstellar and Akira-Compton Interplanetary as a heavy combat platform for the UC navy. The Raptor-class was built as one of three variants, each with a specialist role in mind. The Raptor I was a dropship and troop transport, II was a gunship and III a blockade runner. Most Raptors were built with heavy armor and top of the line weapon and targeting systems native to the craft and simply upgraded to fit the specific role required. The Aramis was built as a gunship, as such she features heavy ablative plating and underlayer UCN armor, full combat loadout (3 Reza pulse lasers, six hellfire autocannons and three heavy laser turrets), target acquisition sensors, swiftloop grav drive and a defender 28t shield generator. She was created for the UC navy but she's no longer in service, considering I swiped her from the Den a few weeks ago. She's got all her original bells and whistles but I've added a few more. A scan jammer, registry scrambler, long range scanning equipment and a couple shielded cargo modules and I updated her bland UC paintjob. She's excellent at my line of work tracking lowlifes across the verse and some light contraband transport. I must say, holy hell is she fast and unbelievably nimble, more so than fighters I've piloted in my time. And man does she spit fire.
This ship is based on a picture posted on reddit a few days ago by u/Gui2142 and I thought I'd give it a try. A few hours, (and about 30 glitches later) I built this nearly impossible ship. I'm quite proud as there's plenty here that just should not work and my god was it a pain. I took a few liberties and since I'm on xbox there were a couple things I simply can't do but I think it came pretty close. Reference in last pic.
submitted by Revan1126 to Starfield [link] [comments]


2024.05.15 12:11 Revan1126 UCCV Aramis. Borrowed Raptor II-class gunship.

UCCV Aramis. Borrowed Raptor II-class gunship.
The Raptor class was co-designed by Revan Alliance Interstellar and Akira-Compton Interplanetary as a heavy combat platform for the UC navy. The Raptor-class was built as one of three variants, each with a specialist role in mind. The Raptor I was a dropship and troop transport, II was a gunship and III a blockade runner. Most Raptors were built with heavy armor and top of the line weapon and targeting systems native to the craft and simply upgraded to fit the specific role required. The Aramis was built as a gunship, as such she features heavy ablative plating and underlayer UCN armor, full combat loadout (3 Reza pulse lasers, six hellfire autocannons and three heavy laser turrets), target acquisition sensors, swiftloop grav drive and a defender 28t shield generator. She was created for the UC navy but she's no longer in service, considering I swiped her from the Den a few weeks ago. She's got all her original bells and whistles but I've added a few more. A scan jammer, registry scrambler, long range scanning equipment and a couple shielded cargo modules and I updated her bland UC paintjob. She's excellent at my line of work tracking lowlifes across the verse and some light contraband transport. I must say, holy hell is she fast and unbelievably nimble, more so than fighters I've piloted in my time. And man does she spit fire.
This ship is based on a picture posted on reddit a few days ago by u/Gui2142 and I thought I'd give it a try. A few hours, (and about 30 glitches later) I built this nearly impossible ship. I'm quite proud as there's plenty here that just should not work and my god was it a pain. I took a few liberties and since I'm on xbox there were a couple things I simply can't do but I think it came pretty close. Reference in last pic.
submitted by Revan1126 to NoSodiumStarfield [link] [comments]


2024.05.15 12:01 Revan1126 UCCV Aramis. Borrowed Raptor II-class gunship.

UCCV Aramis. Borrowed Raptor II-class gunship.
The Raptor class was co-designed by Revan Alliance Interstellar and Akira-Compton Interplanetary as a heavy combat platform for the UC navy. The Raptor-class was built as one of three variants, each with a specialist role in mind. The Raptor I was a dropship and troop transport, II was a gunship and III a blockade runner. Most Raptors were built with heavy armor and top of the line weapon and targeting systems native to the craft and simply upgraded to fit the specific role required. The Aramis was built as a gunship, as such she features heavy ablative plating and underlayer UCN armor, full combat loadout (3 Reza pulse lasers, six hellfire autocannons and three heavy laser turrets), target acquisition sensors, swiftloop grav drive and a defender 28t shield generator. She was created for the UC navy but she's no longer in service, considering I swiped her from the Den a few weeks ago. She's got all her original bells and whistles but I've added a few more. A scan jammer, registry scrambler, long range scanning equipment and a couple shielded cargo modules and I updated her bland UC paintjob. She's excellent at my line of work tracking lowlifes across the verse and some light contraband transport. I must say, holy hell is she fast and unbelievably nimble, more so than fighters I've piloted in my time. And man does she spit fire.
This ship is based on a picture posted on reddit a few days ago by u/Gui2142 and I thought I'd give it a try. A few hours, (and about 30 glitches later) I built this nearly impossible ship. I'm quite proud as there's plenty here that just should not work and my god was it a pain. I took a few liberties and since I'm on xbox there were a couple things I simply can't do but I think it came pretty close. Reference in last pic.
submitted by Revan1126 to StarfieldShips [link] [comments]


2024.05.15 10:09 Fancy_Boxx I went through my clothes over the winter...

This is a rant about my stuff.
I took everything to my ex's place, was rushed, and one bin of stuff never fully dried and I opened the bin, today. Now I have to rewash everything inside and see what's salvageable.
I want to properly do the Kon Mari method, but clothes have been such a sore issue and I'm waiting to actually fit into stuff again. I have alot of hangups around clothes I am trying to work through first while trying to consolidate my stuff from 3 locations into mainly 1 location. Also, I am in a program with personal property restrictions that I could only bring a couple of bins at a time, and the Kon Mari method says to make a pile of all of your clothes, pick your favorite things and use that as a guide to figure out what does or doesn't bring joy.
I have gotten rid of mediums and larges because I never liked how I looked in adult six small clothing and up. I was always children's sized, gained a bunch of weight (And not in a good way), then gained more weight, then gained more weigh. I know for a fact that nothing above a size small brings me joy except for 2 items worn as a set which I want to try on again and will likely give away within a year from now.
The only adult clothes above an adult small I am keeping besides maybe the 2 named items are 1 shirt which is otherwise the same as 1 I have for regular wear and can be used for crafting matching items; and I have video game swag I imagined being given away at a need event I used to attend that the host used to give away things from a friend who used to hoard as prizes, or I can sell them now that some of this stuff is limited videogame stuff you can only get if you attended a certain convention, and that's been separate this whole time.
I gained a ton of weight and lost a ton of muscle simultaneously during the pandemic which sucked. Was eating really shittily, and am finally eating 3x a day from a meal provider and I calculate about 2 lbs of weight loss per month between my work commute and work assuming my body gets used to the eating every day and makes that my baseline. Unfortunately it could take me 4 to 16 lbs to go down to my prepandemic dimensions, and I have bin of clothes I can add to mg every day wardrobe and more clothes I can try on.
All in all, I have 6 bins of clothes. 1 is work clothes, 1 is half crafting and half winter clothes I am waiting until October to give away to unhoused people (This city is sweep heavy, so it is better to hold onto the clothes and give them out when it is needed.). I regret not going through go my clothes for like months after putting stuff back in storage because I could have given the winter clothes out. Someone who does food distribution has to see people shivering with blue lips. The current season clothes I am ready to give away fit in a damaged backpack which is OK for someone to use in their tent to keep things together or separated afrer a rain, just not aesthetically pleasing. The every day clothes I have right now fit in 1 bin.
1 bin is regular casual clothes I can wear. Another is winteseasonal. 1 is adult venue suitable, and another is in a similar vein. We're at 2% positivity right now which is almost 100k total cases in my city since the only data being provided right now is the test positivity rate in the hospitals. I am waiting for the test positivity rate to go below 0.1% which is 100 cases per 100k.
Going through my stuff today, I see summer and fall stuff I am currently ready to give away, however I am waiting for the season to approach so I am giving things away when people actually want/are looking for those items. For example, I have several pool floats and I have 1 July themed 1. I don't get to swim, I don't like being around top less men cis or not, and I'm probably never going to get to go to a pool party. I have 1 pool float I am probably going to hold onto, and 2 which still hurt because I am a fighting fetishist and they make for blow up weapons.
I looked through my craft supplies and brought out a bunch of stuff I didn't know if I would never use up because I recently found myself making a bunch of pet toys put of supplies left over from last holiday season. There are alot of unhoused people with baby animals right now, and pet toys are something people can use but cannot budget for if they are poor, so I am making suff and then giving them away. And I am glad to say that I won't be hoarding ribbon and faux suede indefinitely, that much of it is actually going to get used.
Over the next year, I will probably start using up my beads in different crafts and I have a couple of specific projects coming up.
Bad news, I still have 2 full bins worth of papers I need to digitize. I am trying to NOT bother with the ex anymore because I just can't, and I have a giant box of papers in his place from when I made a huge effort to downsize my storage unit. Maybe this weekend, but I don't want to see his face or hear from him.
The good thing about spending time at his place was it allowed me to wear things I would wear for him but wouldn't wear at mine, and it allowed me to get rid of a bunch of things I would have otherwise kept holding onto. It took wearing those items regularly to realize I didn't like them after all. And one item I didn't like wound up fitting me better over time and matches something as did keep, but I might still get rid of it in a year.
I would have liked to bring more items over to wear while there, but I am finding I would much rather stay at my place now that I have an ESA and the food situation has gotten better (I am in an interim housing program which is supposed to provide 3 meals a day and accommodate my dietary restrictions. They switched food providers and now I am generally able to get 3 meals a day, but there is still no laundry services on site which is an issue.). I habe exactly 1 outfit at their place which is specifically to wear at their place because I don't mind wearing it there but would never wear it where I currently live.
Once I go down in size to prepandemic clothes, I'll have more shirts, pants, and under clothes I can wear from the bin of casual wear (Which is really like a half bin worth of clothes), but I would rather get down to the lower end of my prepandemic employed weight as those pants are not as comfortable until they're in the oversized due to sensory issues.
Good news, I went through my electronics box and I found a bunch of stuff which is his. Bad news, I still have project items for him to fix along with holiday lights which went out. Good news is he might teach me how to fix the holiday lights. Bad news, he's a dick about working on electronics and had been promising me since 2015 to work on electronics together only to never actually show me anything and get angry.
Oh, and I still have my sentimental iPad which he broke. He promised me he would replace the screen. Also, a laptop screen. I might be picking up work this year which will allow me to purchase replacement screens and get him to fix it as I seem to keep breaking my devices further when I try to fix them myself. I have a phone which is simpler to fix and breaks alot. It's enough for me to know how to fix that, I guess. Even if I tried to do the iPad and laptop repairs myself, the good thing about not being complete 0 contact right now, is I don't have to spend hundreds on repair plus parts if I fuck up.
There was more, but that's about it. My holiday stuff year round is 2 bins worth of stuff and I only have 1 designated bin. ☹️ Did I say I really like Halloween? I guess I have to wait for this holiday season to do what I can while also holding back on supplies. It ultimately comes out to a bin and a bag worth of potential keeps past this winter, though.
I have a a whole foods bags of pom poms I tried to make last holiday season, and it looks like I will be finishing and giving away pom pom garlands and/or ornaments this year because I ultimately ran out of time last year except for what I finished for a community mural. And 1 bag is technically things I will be selling. So theoretically I have a bin and a bag worth of potential keeps past this winter, so that's less daunting than it sounds.
I think I might be ready to give away my felt Halloween bags, and I am ready to give away a bunch of smaller fall items I didn't think I could let go of last year, but I am waiting for Fall when people actually want that stuff. I'm sad that St. Patrick's Day passed and I had a supplies I wanted to use but didn't because my stuff was somewhere in storage. Same with Easter stuff. Now everything is consolidated.
Also, I found a pickle plush I have been stuck with because the ex bought it for me almost a decade ago and was a huge dick. My main memory from that night was us sitting in some carnival ride feeling like crap because he was belittling me and I was wondering to myself what the point of being there was while he treated me like shit. I could wash it and give it away, or I can wash it and give it to him because he loves food themed stuff. And he can be simultaneously sentimental and cruel when it comes to objects. I don't want to see the pickle at his place, and I don't want to think about him holding onto it in some weird way for years, but I don't want to look at it, and he has a ton of food themed stuffed animals. Idk. But Mr. Pickle has to go.
submitted by Fancy_Boxx to hoarding [link] [comments]


2024.05.15 07:00 AutoModerator [PSA] Daily Island Services and Visitors MegaThread May 15, 2024

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2024.05.15 06:20 floralgarag Blooming Success: Choosing the Perfect Graduation Bouquet

Blooming Success: Choosing the Perfect Graduation Bouquet
Graduation is a significant milestone in anyone's life, marking the end of one chapter and the beginning of another. It's a time of celebration, achievement, and looking toward the future with hope and excitement. One of the most cherished traditions of graduation is the giving and receiving of flowers, symbolizing new beginnings, growth, and success. Choosing the perfect graduation bouquet is a thoughtful and meaningful way to congratulate the graduate and show them how proud you are of their accomplishments.

Importance of Graduation Bouquets

https://preview.redd.it/6e30g0p4oi0d1.png?width=1200&format=png&auto=webp&s=9703327d0feb6a74b465fb7913f395dde2e74000
Graduation bouquets are more than just a beautiful arrangement of flowers; they are a symbol of achievement and recognition for years of hard work and dedication. They serve as a reminder of the graduate's accomplishments and the support and love of their friends and family. A carefully chosen bouquet can uplift the spirits, bring joy, and create lasting memories for the graduate on their special day.

Choosing the Right Flowers

When selecting flowers for a graduation bouquet, consider the graduate's favorite flowers or those that hold special meaning for them. For example, roses symbolize love and admiration, making them a perfect choice for showing how proud you are of the graduate. Daisies are a symbol of innocence and purity, making them an ideal choice for celebrating a milestone achievement.

Color Coordination

It's important to consider the color scheme of the bouquet, taking into account the graduate's attire or school colors. Matching the bouquet to the outfit can create a cohesive and elegant look. Additionally, using a mix of colors can add vibrancy and visual interest to the bouquet.

Size and Shape of the Bouquet

The size and shape of the bouquet should also be considered, taking into account the graduate's height and build. A petite graduate may prefer a smaller, more delicate bouquet, while a taller graduate may opt for a larger, more extravagant arrangement. Additionally, consider whether a handheld bouquet or a wrist corsage would be more suitable for the occasion.

Personalization and Customization

Adding personal touches to the bouquet can make it even more special. Consider adding ribbons, charms, or even photographs to personalize the bouquet and make it truly unique to the graduate. Customizing the bouquet to reflect the graduate's personality and interests can make it a cherished keepsake for years to come.

Budget-Friendly Options

For those looking to save on costs, there are numerous ways to craft a gorgeous graduation bouquet without breaking the bank. Opting for in-season flowers can significantly reduce expenses while still ensuring a beautiful arrangement. Additionally, consider exploring do-it-yourself (DIY) bouquet options for a personalized touch and a more budget-friendly approach. Floral Garage Singapore stands out as an excellent choice for budget-conscious individuals. They offer a diverse range of flower collections that fit within various budgets, and their same-day delivery service adds convenience to your purchase.

Presentation and Delivery

The way the bouquet is presented and delivered can also make a difference. A well-presented bouquet can create a memorable moment for the graduate and add to the overall joy of the occasion. Consider options for delivery or presentation at the graduation ceremony to ensure the bouquet is received with love and appreciation.

Caring for the Bouquet

To ensure the bouquet stays fresh and beautiful throughout the day, it's important to take proper care of it. Keep the bouquet in water until the last possible moment, and store it in a cool place away from direct sunlight. After the ceremony, consider preserving the bouquet as a keepsake to remember the special day.

Conclusion

Choosing the perfect graduation bouquet is a thoughtful and meaningful way to congratulate the graduate and show them how proud you are of their accomplishments. By considering their favorite flowers, color coordination, size and shape, personalization, budget-friendly options, presentation and delivery, and caring for the bouquet, you can create a beautiful and memorable gift that will be cherished for years to come.

FAQs

What flowers are best for a graduation bouquet?

Flowers that hold special meaning for the graduate or symbolize achievement and success are best for a graduation bouquet.

How can I personalize a graduation bouquet?

You can personalize a graduation bouquet by adding ribbons, charms, or photographs that hold special meaning for the graduate.

What is the significance of giving flowers at graduation?

Giving flowers at graduation is a symbol of recognition and congratulations for the graduate's achievements.

Can I create a graduation bouquet on a budget?

Yes, you can create a beautiful graduation bouquet on a budget by using in-season flowers and considering DIY options.

How should I care for a graduation bouquet to keep it fresh?

To keep a graduation bouquet fresh, keep it in water until the last possible moment and store it in a cool place away from direct sunlight.
submitted by floralgarag to u/floralgarag [link] [comments]


2024.05.15 05:54 EJC28 Patriots 2024 Draft Analysis Compilation

Hey! So, I’ve been posting these analysis compilations for each team in their respective subs, however, I am banned in the Patriots sub, so I figured I’d post this one (and only this one) here.
Round 1, Pick 3 - Drake Maye, QB, North Carolina:
NFL: Maye has prototypical dimensions and an exceptional arm. The comparisons made between Maye and Buffalo’s Josh Allen are real when it comes to his size, arm strength and leadership skills. Maye lacks the experience of other QBs in this draft, but if he can iron out some of his inconsistencies, he can be a superstar for the Patriots.
CBS Sports: B. He might need some time on the bench, but he has the talent to develop into a good starting quarterback in this league. He just needs to fine tune a few mechanical things. The Patriots had to get a quarterback.
ESPN: They didn't overthink it. In need of a potential franchise quarterback, and open to trading the pick if a big-time offer came their way, the Patriots landed a player who gives the organization the same type of hope that Drew Bledsoe did after being selected No. 1 overall in 1993. Now comes the important part of developing Maye with quality coaching, and ensuring he doesn't have too many voices in his ear.
NFL Absolutely Not Fake News: Freaked out when a bird got into his house last summer and knocked over a lamp.
Round 2, Pick 37 - Ja’Lynn Polk, WR, Washington:
NFL: I wonder if the Patriots weren't hoping for Coleman to fall to them. Polk has some nice physical traits, possesses really nice body control to adjust to passes outside his frame and stepped up nicely when Jalen McMillan was hurt midseason last year. But I saw Polk's upside as lower, viewing him more as a third-round talent. He'll add size to New England's smaller WR room, though.
CBS Sports: B-. Complete wideout without stellar athletic traits who tracks it awesomely. Flashes of YAC wiggle and power. Fun, versatile piece to add to the offense that needs it. A tick early for him though.
ESPN: The Patriots had explored trading back into the bottom of the first round on Thursday night but couldn't strike a deal, according to sources. So they regrouped, traded down three spots in the second round (from 34 to 37) to improve 27 spots later in the draft (from 137 to 110), and then grabbed the player they probably would have picked at 34 in Polk. A Bill Belichick-type move from the new regime that will be judged, in part, by if they should have gone with WR Ladd McConkey (selected at 34) instead.
NFL Absolutely Not Fake News: He is currently binging all 14,000 episodes of Days of Our Lives.
Round 3, Pick 68 - Caedan Wallace, OT, Penn State:
NFL: Wallace is a thick-bodied right tackle who developed into an NFL prospect later in his six-year college career. With 40 college starts, he has experience, but it's almost all at that position, and Coleman was considered something of an underachiever earlier in his career. A reach for me.
CBS Sports: C-. Sizable framed OT with lumbering feet. Average-at-best athlete. Plays with good calmness and accuracy at second level and has quality power but overall athletic profile was severely threatened often in college. A concern for his NFL future. New England did need to add some OL depth. Worried about his upside.
ESPN: The Patriots' top need areas entering the draft were QB, WR and OT, and Wallace caps off the 1-2-3 approach in filling them. He was mostly a right tackle in college, but Wolf said the team believes Wallace has the athletic ability to move to the left side. First-year offensive line coach Scott Peters comes from the Browns and his presence ties to Wallace, who at the least will be counted upon to be a top backup as a rookie.
NFL Absolutely Not Fake News: I’m just saying, if you know, you know.
Round 4, Pick 103 - Layden Robinson, OG, Texas A&M:
NFL: It's funny, if you hadn't told me Eliot Wolf was running the Patriots' draft room, I might have just assumed it was business as usual in Foxboro, with Bill Belichick overseeing things. Robinson, like Day 2 picks Ja'Lynn Polk and Caedan Wallace, were semi-value reaches. Robinson is a hard-nosed guard-only who improves the depth up front, but was it a massive need?
CBS Sports: B+. Mashing guard who plays more athletically than his workout. Tremendous burst off the snap on a routine basis. Could add more strength at the next level. Serious length but hands are late often. Nastiness is there for the run and pass protection. Upside blocker.
ESPN: With starting left guard Cole Strange attempting to return from a late-season injury that could affect his availability early this year, the Patriots are loading up on the offensive line to give themselves as many options as possible. Robinson has been a pure right guard, where 2023 fourth-round pick Sidy Sow is the projected starter. The team also has 2023 fifth-rounder Atonio Mafi, so Robinson joins the young pipeline up front. One scouting report referred to him as an "absolute freight train in the running game," which seems to reflect the style of lineman the team is looking for under the new coaching staff.
NFL Absolutely Not Fake News: You don’t stop the rock It to the bang-bang boogie, say up jump the boogie.
Round 4, Pick 110 - Javon Baker, WR, UCF:
NFL: I figured the Patriots would double up at receiver, and there was some talk of Baker being a Day 2 pick. I didn't love all of his tape, but he clearly features big-play prowess. UCF didn't fully unleash his talent, but Baker also needs to hone the details of his craft before he can be in a featured role.
CBS Sports: A+. This is a future No. 1 wideout. While not a burner, he plays faster and has the complete skill set. Releases at the line are good, flexibility to get open at intermediate level, YAC prowess, and especially rebounding skills are high-end.
ESPN: Baker is a big play waiting to happen, as evidenced by his five catches of 50-plus yards last season. So after the Patriots selected Ja’Lynn Polk in the second round, they doubled down with Baker -- which reflects how director of scouting Eliot Wolf is decisively addressing one of the team's top deficiencies. Wolf grew up in the Packers' system, and they have had recent success taking a similar approach at WR and TE. If there is a knock on Baker, it's that he has 14 drops over the past two seasons.
NFL Absolutely Not Fake News: His favorite movie of all time is Scream.
Round 6, Pick 180 - Marcellas Dial, CB, South Carolina:
NFL: Dial has decent length and has gotten his hands on a lot of passes the past three years, and he has a chance to make it as a jack of all trades in the secondary, with experience at multiple spots.
CBS Sports: A-. This is tremendous value. Zone awareness for days. Didn’t see the football thrown in his direction much. Outstanding ball skills when it does arrive. Doesn’t miss many tackles either. Hard to find a clear flaw to his game.
ESPN: Christian Gonzalez (2023 first-round pick), veteran Jonathan Jones and third-year player Marcus Jones are at the top of the CB depth chart, followed by a group of younger players whom Dial (6-0, 190) will compete against for a roster spot. That group includes Alex Austin, Marco Wilson, Shaun Wade, Isaiah Bolden and Azizi Hearn. As is often the case at this point in the draft, contributions on special teams figure to be a notable factor if Dial ultimately breaks through. Dial said he visited the Patriots before the draft (among the three teams he traveled to see) and had a feeling he would land with them.
NFL Absolutely Not Fake News: If you send the right mod $10,000 they will sell you the sub.
Round 6, Pick 193 - Joe Milton III, QB, Tennessee:
NFL: Milton's bazooka arm figured to make him a late-round flier, but I didn't have him landing in New England after the Patriots took Drake Maye with the third overall pick. Some teams have toyed with the idea of turning Milton into a Logan Thomas-like TE conversion.
CBS Sports: C+. Will immediately have one of the strongest arms in the NFL. Grew a lot as a passer after transfer to Tennessee. Accuracy is very hit or miss and he’s an average athlete. Coverage-reading needs to improve. Big frame.
ESPN: After taking Drake Maye No. 3 overall, and then Milton, this marks just the second time in team history that two QBs were selected in the same draft (1983 with Tony Eason and Tom Ramsey). Milton's physical traits stand out -- he's 6-foot-5 and 246 pounds with a powerful arm -- and some believe he could transition to tight end in the NFL. When looking at Milton through the QB-specific lens, the Patriots obviously view Maye as their hopeful long-term option, with veteran Jacoby Brissett the current projected starter until Maye is ready. They would still be looking to carry a No. 3 option. Bailey Zappe (2022 fourth-round pick) and second-year player Nathan Rourke are also on the depth chart, and their spots on the roster could be in jeopardy if the Patriots view Milton as the ideal developmental option.
NFL Absolutely Not Fake News: Totally cried when he read The Miraculous Journey of Edward Tulane.
Round 7, Pick 231 - Jaheim Bell, TE, Florida State:
NFL: Bell was a versatile enough athlete that he played running back at South Carolina because of injuries, but his best chance to make it in the league is as a "move" tight end with his smaller frame.
CBS Sports: A+. H-back type with explosive YAC traits. Cutting skill and natural ability to absorb contact and keep the legs churning. Won’t be a natural separator but when schemed open he can be a fun asset in the New England offense.
ESPN: Coach Jerod Mayo said by this point of the draft, the Patriots were selecting the best player regardless of need. The 6-foot-2, 242-pound Bell played more than 40% of his snaps last season in the slot, so he's an H-back-type option more than an inline TE. The Patriots have veteran Hunter Henry atop their depth chart, with top backups Austin Hooper and Mitchell Wilcox on one-year contracts, so Bell gives them a developmental option with the future in mind. If he breaks through, he could be a safety valve for a young quarterback on safer, underneath routes. His 897 yards after the catch since 2021 rank second among FBS tight ends after Brock Bowers.
NFL Absolutely Not Fake News: Consults the farmers almanac every day about the weather.
submitted by EJC28 to NFL_Draft [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
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2024.05.15 03:56 Sweet-Count2557 The 12 Best Fusion Restaurant in New York City,NY,United States (2023)

The 12 Best Fusion Restaurant in New York City,NY,United States (2023)
The 12 Best Fusion Restaurant in New York City,NY,United States (2023)
Discover the top 12 fusion restaurants in New York City, NY, United States. Indulge in a unique culinary experience that combines flavors from different cuisines. From Asian-inspired dishes to fusion of American and European flavors, these restaurants offer a delightful fusion dining experience. Explore the best fusion restaurants in the city and satisfy your taste buds with innovative and delicious dishes.
230 Fifth
230 FIFTH: New York's Premier Rooftop Garden and Penthouse LoungeWelcome to 230 FIFTH, the ultimate destination for breathtaking views and unforgettable dining experiences in the heart of New York City. As a travel blogger, I am thrilled to introduce you to this iconic restaurant that boasts the title of being the largest outdoor Rooftop Garden and Fully enclosed Penthouse Lounge in the city. With one floor fully enclosed and a rooftop garden open to the sky, 230 FIFTH offers the best of both worlds. Whether you're seeking a sunny spot under our large umbrellas or a cozy retreat on colder nights with our partial heating, this restaurant ensures a comfortable and enjoyable dining experience for all. Join us at 230 FIFTH and indulge in the beauty of New York's skyline while savoring delectable cuisine and refreshing beverages.
THEP Thai Restaurant
At THEP Thai Restaurant, we strive to be your favorite go-to neighborhood restaurant that ensures your dining experience by providing you with beautiful dining ambiance, attentive service, and great meals. Our specialties range from authentic Northern Thai dishes to the most exotic Asian fusion selections. Stop by, give us a try, we promise you a dining experience you'll never forget.
Blue Ribbon Sushi Bar & Grill - Columbus Circle
Blue Ribbon Sushi Bar & Grill - Columbus Circle is a restaurant that offers authentic Japanese cuisine and a distinctive beverage program. With a focus on sake and shochu cocktails, this restaurant is known for its creative sushi and sashimi, as well as seafood and grilled meats. They also serve tempura fried chicken and a variety of cocktails in their wood-paneled lounge. Located just off Columbus Circle at the 6 Columbus Hotel, Blue Ribbon Sushi Bar & Grill is a great spot for a business lunch, an after-work sake flight, a quick pre-theater meal, or a decadent night out on the town.In addition to their main restaurant, Blue Ribbon Sushi Bar & Grill also features Blue Ribbon Hi-Bar, a rooftop bar with a stunning view of Central Park. This rooftop bar offers a unique experience with its sliding glass ceiling roof, which can be opened when the weather permits. Whether you're looking to enjoy a delicious meal or sip on cocktails while taking in the beauty of Central Park, Blue Ribbon Hi-Bar is the perfect spot to relax and unwind.
Beyond Sushi
Beyond Sushi: New York City's Premier Vegan Restaurant ChainWelcome to Beyond Sushi, the top vegan restaurant chain in New York City. Known for our innovative plant-based offerings, we pride ourselves on providing diverse options that are both kosher certified and bursting with robust flavor. Our commitment to using high-quality ingredients ensures that every dish on our menu is a culinary delight.At Beyond Sushi, we believe in making a positive impact on both your palette and the planet. Our globally inspired dishes are designed to leave a lasting impression, offering a unique and unforgettable dining experience. With five convenient locations across Manhattan, we provide a full-service dining experience, as well as takeout and delivery options.Looking to elevate your next event? Look no further than our catering division, City Roots. With our forward-thinking culinary perspective, we bring the Beyond Sushi experience to events throughout NYC. Whether you're hosting a corporate gathering or a private celebration, our full-service and drop-off catering options are perfect for any occasion.Join us at Beyond Sushi and discover the endless possibilities of vegan cuisine. Experience the flavors, the quality, and the innovation that have made us the go-to destination for plant-based dining in New York City.
Sen Sakana
Blending together Japanese and Peruvian influences, Sen Sakana is the finest example of Nikkei cuisine in New York. With its unique fusion of flavors and culinary techniques, this restaurant offers a one-of-a-kind dining experience for both locals and tourists. From traditional sushi rolls to Peruvian ceviche, Sen Sakana's menu is a delightful mix of both cultures, satisfying even the most discerning palates.What sets Sen Sakana apart from other restaurants is its commitment to providing exceptional service without the need for tipping. As a non-tipping restaurant, guests can enjoy their meals without the pressure of calculating gratuities. This innovative approach allows the staff to focus solely on delivering an unforgettable dining experience, ensuring that every customer leaves satisfied and eager to return.Located in the heart of New York, Sen Sakana offers a modern and inviting atmosphere that perfectly complements its unique culinary offerings. The restaurant's sleek design, warm lighting, and comfortable seating create a welcoming ambiance for diners to relax and enjoy their meals. Whether you're looking for a romantic dinner for two or a gathering with friends, Sen Sakana provides the ideal setting for any occasion.For those seeking a memorable dining experience that combines the best of Japanese and Peruvian cuisine, Sen Sakana is the perfect choice. With its exceptional menu, non-tipping policy, and inviting atmosphere, this restaurant truly stands out among the culinary scene in New York. Don't miss the opportunity to indulge in the flavors of Nikkei cuisine at Sen Sakana - a true gem for food enthusiasts and travel adventurers alike.
Brooklyn Chop House - Times Square
Brooklyn Chop House - Times Square is a unique restaurant that combines the best of both worlds. With a play on the word "Chop", this establishment offers a diverse menu ranging from Chop Steak to Chop Sticks. The owner, Stratis, has successfully merged his own culinary expertise with that of Philippe Chow, resulting in a menu that showcases the best of both cuisines. From dry-aged Prime Steaks like Porterhouse and NY Strip to Bone-In Rib Eye, the steakhouse classics are not to be missed. However, what truly sets Brooklyn Chop House apart is their innovative twist on traditional dishes. By transforming his father's Hilltop Diner staples such as Pastrami, The Reuben, Philly Cheesesteak, Bacon Cheeseburger, and French Onion Soup into dumplings, Stratis has created a viral sensation on social media. Be sure to visit Brooklyn Chop House - Times Square for a dining experience like no other.
Bua Thai Ramen & Robata Grill
Welcome to Bua Thai Ramen & Robata Grill, where you can embark on a culinary journey to discover and indulge in a unique Thai cooking style like never before. Our restaurant offers a delightful blend of traditional Thai flavors and modern techniques, ensuring a memorable dining experience for all food enthusiasts. At Bua Thai Ramen & Robata Grill, we take pride in our diverse menu that showcases the best of Thai cuisine. From aromatic curries to mouthwatering stir-fries, our skilled chefs use only the freshest ingredients to create authentic and flavorful dishes that will tantalize your taste buds. Whether you are a fan of spicy and tangy Tom Yum soup or crave the comforting warmth of a steaming bowl of ramen, our restaurant has something to satisfy every craving. Our commitment to quality and attention to detail ensure that each dish is prepared with utmost care and precision. Located in a vibrant and bustling neighborhood, Bua Thai Ramen & Robata Grill provides a cozy and inviting atmosphere for you to relax and enjoy your meal. Our friendly staff is always ready to assist you in choosing the perfect dish and ensuring a memorable dining experience. Come and join us at Bua Thai Ramen & Robata Grill to embark on a culinary adventure that will transport you to the heart of Thailand. Indulge in the rich flavors, vibrant spices, and warm hospitality that make Thai cuisine truly exceptional.
The Cecil Restaurant
Inspired by the travels, exploration and study of the African Diaspora of Chef Alexander Smalls, The Cecil Restaurant offers a global adventure in tastes and flavors as diverse and dynamic as the community in which the restaurant resides.With a goal to connect communities through food, comfort, and hospitality, The Cecil Restaurant is a must-visit for any food enthusiast. Whether you are a local or a traveler, this restaurant promises to take you on a culinary journey like no other.From the moment you step inside, you will be greeted with a warm and inviting atmosphere that reflects the rich cultural heritage of the African Diaspora. The Cecil Restaurant is not just a place to eat; it is an experience that will transport you to different corners of the world through its carefully curated menu.With a focus on using fresh, locally sourced ingredients, Chef Alexander Smalls and his team have created a menu that showcases the best of African, Asian, and American cuisines. Each dish is thoughtfully prepared and beautifully presented, ensuring a feast for both the eyes and the taste buds.Whether you are craving a comforting bowl of jollof rice, a flavorful plate of jerk chicken, or a mouthwatering burger with a twist, The Cecil Restaurant has something to satisfy every palate. So, come and embark on a culinary adventure at The Cecil, where food becomes a bridge that connects communities and cultures.
Essex Restaurant
Welcome to Essex Restaurant, a LES pioneer famous for its award-winning contemporary cuisine. Located in the historic Shapiro's Winery, this loft-like multi-level space offers a unique dining experience. With its expansive layout, Essex Restaurant provides intimate balcony and banquette seating, perfect for a romantic dinner or a gathering with friends. The restaurant is also known for its $1 oyster happy hour, where you can indulge in fresh and delicious oysters at an unbeatable price. Additionally, Essex Restaurant hosts NYC's longest running brunch party, making it the go-to spot for a lively and enjoyable weekend brunch. Whether you're looking for a cozy dinner, a fun brunch, or a venue for private parties, Essex Restaurant has it all.
Calle Dao Downtown
Located between two of Manhattan's most stylish neighborhoods, SoHo and The West Village, Calle Dao Downtown is dedicated to serving the highest quality food with a focus on traditional Brazilian and Cuban cuisine. Calle Dao Downtown is a place where food, music, and culture converge. Brazil's Frango Ipanema and Cuba's Arroz con Pollo are amongst the delicacies featured on the menu, and fresh tropical cocktails such as their tantalizing "Orange Basil Mojito" highlight the fully stocked bar. Seamlessly fusing the food and culture of these two distinct countries, Calle Dao Downtown continues the experience with a friendly staff and a lively, informal atmosphere. Large murals and festive colors adorn the 1,500 square foot space, and conga drums cleverly double as bar stools for up to fifteen lucky (and thirsty) guests. Able to host up to one hundred patrons for events, Calle Dao Downtown strives to serve as a festive oasis, event space, and cultural landmark where all are free to eat, drink, dance, and bond.
BoCaphe
BoCaphe is a Vietnamese restaurant with a healthy twist, perfect for those looking for a unique dining experience. As a travel blogger, I had the pleasure of visiting this restaurant and was blown away by their offerings. One of the standout features of BoCaphe is their Breakfast All Day menu. Whether you're craving a traditional Vietnamese breakfast or something more Western, they have it all. From pho to banh mi, their breakfast options are sure to satisfy any craving. Additionally, BoCaphe offers a variety of sake cocktails, adding a fun and unique twist to your dining experience. Whether you're a sake enthusiast or just looking to try something new, their cocktail menu is worth exploring. Overall, BoCaphe is a must-visit restaurant for anyone looking to indulge in delicious Vietnamese cuisine with a healthy twist.
Yard House
Yard House is the modern American gathering place where beer and food lovers unite. Known for great food, classic rock, an energetic vibe and endless fleet of tap handles featuring the best craft and local beers, each Yard House location offers 100+ beers on tap along with an array of craft cocktails. Our menu features favorites such as our signature Poke Nachos, street tacos, USDA prime burgers, seafood and steaks. Founded in Long Beach, Calif., in 1996, Yard House now spans across the U.S. with over 80 locations and is open daily for lunch, dinner and late-night dining.
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2024.05.15 01:56 Sweet-Count2557 Best Sedona Resorts Families

Best Sedona Resorts Families
Best Sedona Resorts Families Look no further, fellow travelers! We've got the inside scoop on the best family-friendly resorts in Sedona.We've done the research and put together a comprehensive list of resorts that cater specifically to families. From luxurious villas with stunning Red Rocks views to cozy cabin-like rooms with fireplaces, we've considered every preference and budget.Plus, we've made sure each resort offers plenty of activities and amenities to keep the whole family entertained.Get ready for an unforgettable vacation in Sedona!Key TakeawaysEnchantment Resort is the top choice for families, offering a homely and comfortable feel, exceptional safety measures, and a well-appointed Kids club.Other notable family resorts in Sedona include Amara Resort & Spa and Poco Diablo Resort, which both offer a range of family-friendly amenities and activities.The Sedona area is worth visiting with kids due to its abundance of outdoor activities and attractions.Some family resorts in Sedona, such as The Wilde Resort and Spa, Junipine Resort, and Enchantment Resort, are also described as romantic, making them suitable for couples as well.Enchantment Resort: A Homely and Comfortable Family VacationWhile Enchantment Resort may not be the most luxurious option in Sedona, it offers a homely and comfortable experience for families. At Enchantment Resort, there are plenty of family-friendly activities and amenities to enjoy. From outdoor adventures like hiking and tennis to more relaxed activities such as pickleball and croquet, there's something for everyone in the family to enjoy.When comparing the value for money and dining options at different Sedona resorts, Enchantment Resort holds its own. While it may not have the most extravagant dining options, it does offer a variety of delicious and satisfying meals that are sure to please even the pickiest eaters in the family. And with the resort's focus on providing a comfortable and welcoming atmosphere, families can feel at ease knowing that their needs will be taken care of.One of the highlights of Enchantment Resort is its Kids Club, which is well-appointed and offers a range of activities and programs to keep the little ones entertained. With exceptional safety measures in place, parents can relax and enjoy some much-needed downtime while their children have a blast.Amara Resort & Spa: Kid-Friendly Fun and Delicious DiningWe had a delightful experience at Amara Resort & Spa, where we enjoyed kid-friendly fun and indulged in delicious dining options. The resort offers a range of activities that are perfect for families with children.From the moment we arrived, we were greeted with warm smiles and a welcoming atmosphere. The staff at Amara Resort & Spa went above and beyond to ensure that our kids had a great time.One of the highlights of our stay was the kid-friendly activities at Amara Resort & Spa. The resort has a dedicated kids' club where our children had a blast. They participated in arts and crafts, outdoor games, and even had the opportunity to learn about nature through guided hikes. We were impressed with the variety of activities offered, as well as the professionalism and enthusiasm of the staff.When it came to dining options, Amara Resort & Spa didn't disappoint. The resort has several on-site restaurants that cater to all tastes and preferences. We enjoyed delicious meals at each restaurant, and the kids were thrilled with the kid-friendly menu options. From pizza and burgers to pasta and chicken nuggets, there was something for everyone.Poco Diablo Resort: Breathtaking Views and Family-Friendly AmenitiesLet's explore the family-friendly amenities and breathtaking views offered by Poco Diablo Resort.Poco Diablo Resort: What outdoor activities are available for families?Poco Diablo Resort offers a variety of outdoor activities that are perfect for families looking to make the most of their vacation. Guests can enjoy hiking on the nearby trails, taking in the stunning views of the red rocks. The resort also offers bike rentals, allowing families to explore the surrounding area at their own pace. For those looking to cool off, the resort has a swimming pool where kids can splash and play while parents relax in the sun. And if you're in the mood for some friendly competition, the resort has tennis and basketball courts where families can challenge each other to a game.Poco Diablo Resort: How does it compare to other resorts in terms of value for money?Poco Diablo Resort offers great value for money compared to other resorts in Sedona. With its breathtaking views and family-friendly amenities, it provides a memorable experience without breaking the bank. The rooms are comfortable and spacious, providing a cozy retreat after a day of exploring. The resort also offers dining options that cater to different tastes and budgets, ensuring that families can enjoy delicious meals without overspending. Additionally, the resort's location is convenient, with easy access to nearby attractions and activities. Overall, Poco Diablo Resort offers a balance of quality and affordability, making it a top choice for families seeking a memorable vacation experience.With its stunning views and family-friendly amenities, Poco Diablo Resort stands out as a fantastic choice for families visiting Sedona. But now, let's move on to the next section and explore the luxurious villas with a red rocks view at Adobe Grand Villas.Adobe Grand Villas: Luxurious Villas With a Red Rocks ViewNow let's delve into the luxurious villas at Adobe Grand Villas, where we can enjoy a breathtaking view of the Red Rocks. When it comes to a luxurious family vacation in Sedona, Adobe Grand Villas is the perfect choice. These villas offer a wide range of amenities and services that cater to the needs of families seeking a high-end experience.One of the main benefits of staying at Adobe Grand Villas is the stunning view of the Red Rocks. Imagine waking up in the morning and stepping out onto your private balcony to see the majestic beauty of the red sandstone formations. It's a sight that will leave you in awe and create lasting memories for your family.In addition to the breathtaking view, Adobe Grand Villas also offer a variety of amenities to enhance your stay. The villas are spacious and well-appointed, providing ample room for the whole family to relax and unwind. The kitchens are fully equipped, allowing you to prepare your own meals if desired. And if you don't feel like cooking, there are also on-site restaurants that serve delicious meals, including a complimentary breakfast to start your day off right.For families with children, the huge pool at Adobe Grand Villas is a major highlight. With its supervision and spacious deck area, it's the perfect place to splash around and have fun. The resort also offers additional services such as childcare and concierge services, ensuring that your family's needs are taken care of.Now that we've explored the amenities and services offered at Adobe Grand Villas for a luxurious family vacation, it's time to move on to the next resort on our list: Hilton Sedona Resort at Bell Rock.Hilton Sedona Resort at Bell Rock: Luxury Rooms and Family-Friendly Pool AccessHow does Hilton Sedona Resort at Bell Rock provide luxury rooms and family-friendly pool access?At Hilton Sedona Resort at Bell Rock, families can enjoy a luxurious stay with access to a family-friendly pool. Here are the reasons why this resort is an excellent choice for families:Family-Friendly Pool Access:The resort offers a spacious and inviting pool area that's perfect for families to relax and have fun together.The pool is equipped with amenities such as water slides and splash pads, ensuring hours of entertainment for children of all ages.Luxury Rooms:Hilton Sedona Resort at Bell Rock provides luxury rooms that are designed with comfort and style in mind.The rooms are spacious and well-appointed, offering a range of amenities to make guests feel at home.Some rooms even feature kitchen units, allowing families to prepare their own meals and snacks during their stay.Family-Friendly Activities and Attractions:The resort is located near a variety of family-friendly activities and attractions.Families can explore the breathtaking Red Rock formations, go hiking on scenic trails, or enjoy outdoor adventures such as horseback riding and jeep tours.Additionally, there are nearby attractions such as the Sedona Heritage Museum and the Chapel of the Holy Cross, which offer educational and cultural experiences for the whole family.Additional Luxury Amenities:In addition to the family-friendly pool and luxury rooms, Hilton Sedona Resort at Bell Rock offers a range of other amenities.Guests can indulge in spa treatments, work out at the fitness center, or play a round of golf at the nearby championship golf course.The resort also provides complimentary Wi-Fi, ensuring that families can stay connected and share their vacation memories with ease.At Hilton Sedona Resort at Bell Rock, families can enjoy the best of both worlds - luxury accommodations and family-friendly pool access. With a wide range of amenities and nearby attractions, this resort is the perfect choice for a memorable family vacation in Sedona.Frequently Asked QuestionsWhat Are the Rates and Availability for the Resorts Mentioned in the Article?Rates and availability for the resorts mentioned in the article are subject to change and may vary depending on the season and demand. It's recommended to contact each resort directly or visit their official websites for the most accurate and up-to-date information.Special discounts and packages may be available, so it's worth checking with the resorts for any current promotions.Plan your family vacation to Sedona with peace of mind by exploring the options and booking in advance.Are There Any Special Discounts or Packages Available for Families at These Resorts?There are no specific details provided regarding special discounts or packages available for families at the resorts mentioned in the article. However, it's common for resorts to offer special offers and promotions for families, such as discounted rates, complimentary meals, or access to family-friendly activities.It's recommended to contact the individual resorts directly or check their websites for current promotions and packages tailored to families.Are There Any Age Restrictions or Limitations for the Kid-Friendly Activities at These Resorts?Age restrictions and limitations for kid-friendly activities at these resorts vary. Each resort has its own policies and guidelines to ensure the safety and enjoyment of all guests. It's recommended to check with the specific resort regarding age restrictions for their activities.However, all resorts mentioned offer family accommodations that cater to the needs of families with children, providing spacious rooms and amenities suitable for a comfortable stay.Are There Any Additional Fees or Charges for Amenities Such as Wi-Fi, Parking, or Resort Facilities?Yes, there may be additional fees or charges for amenities such as Wi-Fi, parking, or resort facilities. It's important to check with each individual resort to see if they've any hidden fees.Some resorts may offer complimentary Wi-Fi, while others may charge a fee. As for the number of devices that can connect to the Wi-Fi, it varies from resort to resort.It's always a good idea to inquire about any limitations before your stay to ensure a smooth and connected experience.Are There Any Nearby Attractions or Points of Interest That Families Can Visit While Staying at These Resorts?When staying at these resorts, there are plenty of nearby attractions and points of interest for families to explore.You can take advantage of the nearby hiking trails, immersing yourself in Sedona's stunning landscapes.And when it's time to refuel, you'll find a variety of local dining options to satisfy your cravings.Whether you're seeking outdoor adventures or a taste of the local cuisine, there's something for everyone to enjoy during your stay at these family-friendly resorts.ConclusionIn the enchanting red rock landscape of Sedona, families can find their perfect oasis at these top resorts.From the homely comfort of Enchantment Resort to the kid-friendly fun at Amara Resort & Spa, there's a resort for every family's preferences.Whether it's breathtaking views, delicious dining, or luxurious villas, these resorts offer it all.So pack your bags, create unforgettable memories, and let Sedona's beauty captivate your family's heart.
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2024.05.15 01:26 L8zykitty [XB1] H: Flux Caps and Plans W: Plans Listed

Looking for the following plans, offering flux or caps or potentially other plans. Listed next to each one is the flux amount I am offering

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2024.05.15 01:07 Fun-Ingenuity-3539 10 lbs in 1st 2 Weeks: Sustainable?

HW: 275 SW: 262 CW:252 (5’8 39 BMI)
2 questions after reading crash diet warnings.
Is this sustainable? Is losing 5 lbs a week dangerous?
I took my 3rd dose yesterday. I have lost 10 lbs. I even cheated week 1 with about 8 craft beers. I did the entire bariatric pre-op program last year. Backed out the day prior because the surgeons office seemed incompetent making several mistakes in orders. I am now in the VA MOVE program and have been referred to Bariatrics and I love the VA way more than the private providers. So while I’m still heading the bariatric route, we are trying semagutide along the way.
I have NOT had surgery but I am following a hybrid post-op program. No more alcohol. I probably drank 10-15 beers 5x a week at the pub with my friends. This cuts back 1500-2000 calories per day. Not to mention the irresponsible eating out afterwards. Spanish food, Chinese food, pizza or Taco Bell 🤦🏽‍♂️ After the alcohol I’m focused on walking a moderate 30 min and a minimum of 5000 steps 5x a week. I am doing a light full body workout, not over exerting myself, 4x a week (pushing and pulling different days). That brings me to what I am eating. 
My hybrid post op bariatric diet consists of about 1000-1200 calories with a minimum of 100 grams of protein. Average amount of complex carbs. I have and I am taking the bariatric supplements I got from the previous program. This includes bariatric calcium, Vitamin D, iron, multivitamins, etc.The semaglutide has helped curb my appetite and limit my cravings.
SUMMARY
  1. MENTAL HEALTH: Eliminate toxic people and environments that do not support the weight loss. Stay away from sweets and alcohol.
  2. EXERCISE: Goal of 5,000 to 10,000 steps 5x week. Weights 4x week. Leisure activity 3x week.
  3. DIET: Less than 1500 calories 100 g protein.
  4. SEMAGLUTIDE: w B12, Methionine, Inositol, Choline.
submitted by Fun-Ingenuity-3539 to Ozempic [link] [comments]


2024.05.14 21:51 CptKeyes123 A "wet" navy in space warfare

In a lot of sci-fi, people often dismiss surface defenses, or make them overpowered or ridiculous. And in another direction, orbital bombardment's effectiveness is quite overstated when we look at the history of warfare. In particular for surface defenses though, wet navies at sea get overlooked. Certain writers will fight tooth and nail to keep infantry, tanks, planes, and artillery in a story, then laugh at the idea of a space marine ever setting foot in water. But why? Submarines are naturally stealthy, and theoretically can avoid getting shot from orbit by diving. Yet they'll be dismissed or ignored. A surface vessel has 71% of the globe to maneuver in, potentially more on another planet, and it can carry a large reactor and plenty of weapons of any kind. Yet it is generally taken for granted that all surface vessels would be sunk immediately in any conflict, and are worthless. Other criticisms abound, yet the most common threads are presumption or omission. There is an undercurrent that consistently believes the ability to destroy a planet will make all enemies submit, when that hasn't stopped us since Trinity. I submit that naval vessels are underutilized, and could be more useful than expected, as a mobile source of energy and firepower that's bigger than anything ever put on land, and through their maneuverability have an advantage no stationary installation can match in terms of survivability and strategic deployment.
The arguments generally made against naval vessels are that a wet navy ship can't hide. You can't throw a tarp over it like you can infantry, tanks, or planes. Critics will insist that a seagoing vessel will be instantly lit up, it will be a target that will immediately be destroyed. If a submarine pops up to fire, they'll get nuclear depth charge'd or shot with a laser. Here's a few questions; what's the difference between that and infantry? Why have ground forces at all? Some critics will ask that exact question. In some circles it's presumed that space warfare makes all other kinds of conflict obsolete, or that significant firepower does the same thing. The ability to destroy a planet has done nothing to dissuade us from having conventional war. But that's what we've always said with any new weapon. The Templin Institute video on planetary invasion had a great description of this.
https://youtu.be/XgN5yq362_s
Before WWII, strategic bombing was seen as a game ender. It's effects on breaking the enemy's will to fight is dubious at best. Strategic bombing and nuclear weapons did nothing to end war, or force the enemy to surrender. Even with Hiroshima and Nagasaki, that was a country at its breaking point after fifteen years of near-constant conflict, and five years of a global war. And still, some holdouts tried to stage a coup to prevent the emperor from surrendering.
After WWII, there were those who believed the nuclear age put an end to conventional war. The air force insisted the Navy and Marines were obsolete. This was part of a conflict that would be known as the Revolt of the Admirals. Air Force General Frank A Armstrong was quoted in Nathan Miller's "The US Navy: A History":
"You gentlemen had better understand that the Army Air Force is tired of being a subordinate outfit. It was a predominant force during the war, and it is going to be a predominant force during the peace, and you might as well make up your minds whether you like it or not, and we do not care whether you like it or not. The Army Air Force is going to run the show. You, the Navy, are not going to have anything but a couple of carriers that are ineffective anyway, and they will probably be sunk in the first battle. Now as for the Marines, you know what the Marines are, a small bitched-up army talking Navy lingo. We are going to put those Marines in the Regular Army and make efficient soldiers out of them."
This was accompanied by:
"In the age of atomic warfare, the fast carrier task force was regarded as an anachronism, and such a massive concentration of ships was seen as being more vulnerable to the bomb than any other weapon system...some strategists doubted that the navy would have an important part to play in the future...Admiral Nimitz, then chief of naval operations, pointed out the same thing had been said about the navy when the submarine, the torpedo, and the airplane were introduced. 'While the prophets of naval doom are shouting themselves hoarse, the Navy will be at work to make the changes needed to accommodate American sea power to the new weapons,' he declared..."
They can't think of a war without nuclear weapons. Then the very first war we came across after WWII, Korea, they could not use nuclear weapons at all. Political, economic, or military reasons could all make orbital bombardment less than desirable in certain situations. The situation might prevent it politically. There's limited wars, there's rules of engagement, there's resources you need, there's stuff you want. On the other side of the equation the weapons might not show the results you expect. They might not be accurate, they might be affected by some new flaw, they're just not what you hoped. Or the enemy is more capable than you expect.
Heinlein said in Starship Troopers that "War is not violence and killing, pure and simple; war is controlled violence, for a purpose." Clausewitz once said that "War is a mere continuation of policy by other means". And I say that the ability to destroy a planet is insignificant compared to the power of "why on earth would you do that". If your goal is to conquer a planet, simply glassing it won't get you anything. If you wish to conquer and seize land, you need to send troops. You need someone to hold it and die for it.
So why in the world must this apply to everything but the wet navy? You will see people with big garrisons, you'll see Bolo cybertanks with megaton-per-second firepower, you'll see infantry doing guerilla warfare, you'll even see aircraft. Why is the wet navy seen as so obsolete in sci-fi circles? The largest vehicle ever built in the real world is the ship Seawise Giant, nearly twice the size of the Hindenburg, the largest flying machine ever built, and longer than the largest aircraft carriers ever. This means that a future battleship, carrier, or other vessel could be just as big and carry enormous weapons. Yet still folks insist that because surface ships can't throw a tarp over themselves, that they'll be sitting ducks.
Submarines I've noticed in some circles are a solution. They are small, sneaky, and can use lasers as much as missiles. Others say that they're vulnerable when launching, hence the laser idea. One cool idea I've seen is a boat that extends out big laser arrays on the surface connected by a tether to the sub hiding deep underwater, so that if the laser is shot the submarine is safe beneath the waves. Yet just as often when this idea is proposed, it is claimed that if a submarine pops up, they'll be bombed, insisting that satellites have advanced too far. I don't know enough to speak to that, but there's a lot of ocean. What do you gain by wasting ammo dropping rocks on 71% of the planet just to be sure they don't have a submarine hiding? Wouldn't that be an excellent reason to have submarines, just so the enemy has to waste ships patrolling and not hitting the land targets?
The arguments eventually circle around to "we can nuke it". First of all, the ocean is big and it is deep. You'd trash the environment, including things you might want to conquer, if you vaporized thousands of square kilometers of sea water to kill a single hundred-meter sub. As I must repeat, the ability to destroy a planet is insignificant compared to the power of "why on earth would you do that?" During the Cold War, despite having the ability to glass the planet, we still built tanks, ships, and artillery, because there are certain kinds of war, certain modes of operation, certain things that don't involve total annihilation, because so often that's not what war is about. If you want to conquer a planet, you have to take it. The Soviets being able to annihilate Washington didn't magically alter the fact that they didn't have the ships to move any troops to hold it.
A submarine is one thing. If that can survive, why not a surface ship? Again, that tarp thing would be the answer. "They're sitting ducks!" One must ask why? During the Cold War, carriers were vulnerable, sure, but we still built them, and they can carry nukes too. And they can do a lot more things than a battleship can, from disaster relief to moving the crew's cars. A surface ship can be stealthy, just not as much as a sub. They can carry larger weapons than a sub, with more power to put through them.
While it's said a surface ship can't hide, neither can a starship, it's sitting up there shedding heat like mad. A surface ship has the whole planet to play with.
http://www.rocketpunk-manifesto.com/2009/06/space-warfare-i-gravity-well.html
One scenario pitched to me recently is a bunch of corvettes and frigates loaded down with missiles and lasers that shoot their wad in the opening salvos like a lot of Cold War plans. But does it have to be that small?
Let me be clear. Current generations of naval vessels likely wouldn't stand a chance. But they create an interesting precedent, because there exist multiple anti-satellite(ASAT) weapon projects that we could extrapolate for use on a surface vessel. We have a ton of projects, from the MIRACL directed-energy weapon, to the ASM-135 air-launched missile, the YAL-1 Airborne Laser(ABL), to the RIM-161 Standard Missile 3(not technically anti-satellite, it's an anti-ballistic missile that has been used in ASAT roles). These are ground-based, air-launched, and sea-based. We also can think about space guns, i.e. weapons used to launch projectiles into space. Project HARP in the 1960s used modified 16-inch naval guns to launch projectiles high into space. They succeeded, and a mass driverailgun would likely be able to get the same performance out of a smaller package. Keep in mind, these weapons don't need to achieve orbit, they just need to hit something in orbit, so they can be much smaller. They were flawed, and less than accurate, but they do exist. So this means that we can speculate on the future of these weapons if they were more mature. And all of these could be mounted on relatively conventional platforms. Size isn't everything, yet a war machine's power isn't in just its armor, but in its ability to deliver offensive power as much as defensive power.
The MIRACL was ground-based, and not mobile; they tried to use it to shoot at a satellite. It didn't work well, they ended up using a smaller less powerful weapon for the job. The YAL-1 ABL was a 747 modified with a weapon of the same output as the MIRACL, only airborne. The ASM-135 was attached to a squadron of unmodified F-15s that would go into supersonic zoom climbs to launch the missiles. The RIM-161 is an anti-ballistic missile mounted on standard AEGIS VLS cells that has successfully intercepted satellites. 16-inch guns have been used on battleships for years. And with newer technologies, you don't need anything that dramatic, or that big. In the 1970s, the US experimented with an eight-inch gun mounted on a destroyer. That project didn't go very far, but it did function, and it means big guns can be mounted on small ships.
So, let me lay it out. F-15s(which people have considered using for aircraft carriers), conventional VLS cells, and cannons have precedent for being able to intercept spacecraft. Modern stealth systems do exist even for surface vessels, they can't hide as well, but they can carry a larger variety of weapons, and more powerful reactors than a sub. This creates precedent that modern destroyers, or something similar, and aircraft carriers, could serve a role in space warfare. As for surviving orbital bombardment? Super-cavitation is a process for reducing drag on a ship or a weapon's hull as it travels through the water. We also have hydrojets, hydrofoils, and other technologies that are deployed or in the works. Increasing the speed of a surface ship could be the difference between life and death for it.
A futuristic carrier group might consist of a carrier, smaller than ours perhaps, equipped with futuristic air-breathing aircraft, protected by destroyers and submarines. These destroyers are armed with energy weapons, missiles, and cannons capable of firing at targets in orbit. The submarines can do the same thing. The carrier can provide air support to land-based units and fire at the enemy in space without having to worry about needing specialized runways or that they might get hit in a first strike. The escorts can shoot at the enemy, provide gunfire support when needed, and light out at a hundred knots to escape the blast of an orbital bomb.
Now, there are certainly challenges. What warrants posting a large force like this on a planet that might not have any fighting? I'm not sure that is easy to answer, though one thought is to ask what's the point of the Kansas National Guard? They're not likely to see any combat anytime soon. On the other hand, navies in our world exist to fight potential threats. Depending on a setting, your colony world might only have one faction there. Having a trained naval force might be very useful for disaster relief and keeping the peace.
There's also reason for water-based Marines, with amphibious assault ships and all the bells and whistles therein; big transports, air cushion landing craft, helicopters, etc. What if the enemy lands across the continent? Or across an ocean? Might you need sea transportation? Imagine if you didn't have surface defenses. You have militia to play guerilla, and orbital defenses, and your colony only settled on one of two continents on the planet. The enemy blows up your orbital defenses, then steals some mining equipment and sets up a whole operation on the other side, eating up your planet's resources, sending them off to the war effort, while you're completely helpless because the biggest boat you have is a yacht. You can't fight back without being bombed, but you can't even fight back without that because you don't have any missiles, lasers, or any other weapons capable of hitting their ships, and more than that, you can't even get your four thousand militia over there to destroy the mine. A futuristic carrier group would make all the difference here, with access to amphibious assault equipment and other gear that can move in one go what could take months by helicopter.
One thing that keeps coming back in this debate is "but they could get bombed, why bother investing in them?" In the Cold War, trillions were invested in technologies they knew would get annihilated in any conflict. That a first strike could wipe out all our bombers and missiles in one stroke. And that is what second strike capability is about, the ability to hit back even if they hit you first. No matter how much you destroyed, no matter how many ships you sank, missiles you found, or bombers you shot, you could never ever be sure the enemy couldn't drop a hundred more nukes on you hidden somewhere. If even a single plane, a single fighter jet, with a single pilot, got through, millions would die. So much of modern warfare is based on the idea that this advanced weapon could easily be wiped out in a master stroke.
I submit that wet naval vessels are underutilized in sci-fi circles, and could be more useful than expected, as a mobile source of energy and firepower that's bigger than anything ever put on land, and demonstrate strategic mobility and survivability their maneuverability have an advantage no stationary installation can match. They can respond to threats all over a planet, and engage with the enemy in space. Like how nuclear weapons didn't end the age of the carrier, I doubt orbital bombardment would put an end to the sea.
Let me know your thoughts, or suggestions you have for using sea vessels in the context of space warfare!
submitted by CptKeyes123 to scifiwriting [link] [comments]


2024.05.14 21:30 SoundForMore 🔥NEW🔥 GForce Imposcar 3 Synth VST for PC, MAC - Preset Demo [expansive, lush, dark, ambient pads…]

🔥NEW🔥 GForce Imposcar 3 Synth VST for PC, MAC - Preset Demo [expansive, lush, dark, ambient pads…]
GForce Imposcar 3 VST for MAC, Windows - Presets Demo [lush, dark or ambient pads]
https://www.gforcesoftware.com/products/imposcar3/
At the heart of Force's impoSCar lies the design of the legendary British hardware synth OSCar®. Like the original, its hybrid architecture combines the precision of digital oscillators with the warmth of analogue filters, providing a wide range of sonic possibilities.
Craft expansive, lush, dark or ambient pads, resonant bells, and precise leads with this exceptional recreation. The finely tuned filter, aligned with the new wavetable editor, blends the best digital clarity with an unparalleled analogue richness. If that's not enough, switch to poly-unison for a true wall of sound. Prepare to be surprised.
I hope you enjoy the tutorial / Demo and find it useful.
Do not forget to subscribe.
submitted by SoundForMore to iPadMusicTutorials [link] [comments]


2024.05.14 21:14 Joshh170 Valheim Releases New Ashlands Update

Valheim Releases New Ashlands Update
Valheim has finally released the eagerly awaited Ashlands update, one of the biggest content expansions the survival game has received until now. This new Valheim update adds a new biome for endgame players, new weapons, building options, and more.
Valheim was originally released in early access in 2021, quickly becoming a huge hit. Created by Iron Gate Studio, the Norse-inspired survival game sold over 12 million copies on Steam. In 2023, Valheim was added to Xbox Game Pass, reaching even more players. Since its initial launch, the title has released regular updates as it moves towards a yet unannounced 1.0 release.
Now, Iron Gate Studio has officially released the new Ashlands update, bringing a new endgame biome to Valheim. This update comes on the heels of Valheim’s public test build which was unveiled last week. According to the patch notes, the new update works as a big content expansion, as it adds over 30 weapons, three armor sets, two capes, over 70 buildable items, over 30 crafting materials, new music, events, mechanics, and more. The update also fixes several small issues, standardizes texts through the game, and solves problems with Mead materials.
The highlight of the free expansion is clearly Valheim’s new Ashlands biome. Set in the southern parts of the game’s map, the new biome is a hellscape area filled with lava, huge fortresses, and dangerous undead creatures known as the Charred. As expected, the new area comes with a variety of enemies, such as the Fallen Valkyrie, four varieties of Charred enemies, Morgen, Askvin Calf, Lava Blob, and others, including a new boss called Fader.
Valheim’s new content also includes a few new mechanics tied to the new region, including two new Siege Machines, new plantable Ashvines, and the ability to combine Flametal weapons with gems to gain upgrades. Other interesting changes include the introduction of boiling hot waters near the Ashlands, which may require a sturdy ship to cross, and cinder rain while traveling in the new biome.
Gamers who like to create amazing bases in Valheim will not be disappointed with the Ashlands update due to the introduction of several new building pieces and furniture, which will greatly expand the base-building options they previously had. The update also includes more new materials such as the Askvin Hide, Vulture Eggs, Bell Shards, Charred Skulls, Jade, Bloodstone, and new weapons like the Dyrnwyn sword, the Brutal Slayer, or the Flametal Mace.
Valheim's Ashlands Update Official Patch Notes New Mechanics
  • Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
  • Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
  • A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
  • Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
  • Lay claim to Charred Fortresses with two new Siege Machines
  • New plantable Ashvines will grow on the walls of your base
  • Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
  • The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them
New Creatures
  • Enemy: Fallen Valkyrie
  • Enemy: Charred Warrior
  • Enemy: Charred Archer
  • Enemy: Charred Warlock
  • Enemy: Charred Twitcher
  • Enemy Turret: Skugg
  • Enemy: Morgen
  • Enemy: Bonemaw Serpent
  • Enemy/creature: Asksvin (tameable & rideable)
  • Creature: Asksvin Calf
  • Enemy: Volture
  • Enemy: Lava Blob
  • NPC/Enemy: Redbeard Dvergr
  • Boss: Fader
  • Miniboss: Lord Reto
  • Spawner: Monument of Torment
  • Spawner: Effigy of Malice
Crafting
  • Material: Majestic Carapace (previously Queen Drop)
  • Material: Fader Relic (placeholder item)
  • Material: Asksvin Hide
  • Material: Asksvin Bladder
  • Material: Asksvin Tail
  • Material: Morgen Heart
  • Material: Morgen Sinew
  • Material: Celestial Feather
  • Material: Bonemaw Meat
  • Material: Bonemaw Tooth
  • Material: Volture Meat
  • Material: Volture Egg
  • Material: Charred Skull
  • Material: Charred Bone
  • Material: Pot Shard
  • Material: Bell Shard
  • Material: Dyrnwyn Fragments x3
  • Material: Bloodstone
  • Material: Jade
  • Material: Iolite
  • Material: Flametal Ore (previous Flametal is now obsolete)
  • Material/craftable: Flametal (previous Flametal is now obsolete)
  • Material: Sulfur
  • Material: Ashwood
  • Material: Grausten
  • Material: Charcoal Resin
  • Material: Proustite Powder
  • Material: Asksvin Neck
  • Material: Asksvin Skull
  • Material: Asksvin Ribcage
  • Material: Asksvin Pelvis
  • Material: Charred Cogwheel
  • Material: Molten Core
  • Material/craftable: Ceramic Plate
  • Materia/craftable: Shield Core
  • Plantable: Ashvine Seeds
  • Artisan Table extension: Artisan Press
  • Galdr Table extension: Feathery Wreath
  • Cauldron extension: Rolling Pins and Cutting Boards
  • Black Forge extension: Metal Cutter
  • Black Forge extension: Gem Cutter
  • Craftable: Bell
  • Resource location: Lavaiathans
  • Misc: Asksvin Egg
New Craftable Items
  • Weapon: Dyrnwyn (sword)
  • Weapon: Slayer (greatsword)
  • Weapon: Brutal Slayer (greatsword)
  • Weapon: Scourging Slayer (greatsword)
  • Weapon: Primal Slayer (greatsword)
  • Weapon: Nidhögg (sword)
  • Weapon: Nidhögg the Bleeding (sword)
  • Weapon: Nidhögg the Thundering (sword)
  • Weapon: Nidhögg the Primal (sword)
  • Weapon: Flametal Mace
  • Weapon: Bloodgeon (mace)
  • Weapon: Storm Star (mace)
  • Weapon: Klossen (mace)
  • Weapon: Berserkir Axes
  • Weapon: Bleeding Berserkir Axes
  • Weapon: Thundering Berserkir Axes
  • Weapon: Primal Berserkir Axes
  • Weapon: Ash Fang (bow)
  • Weapon: Blood Fang (bow)
  • Weapon: Storm Fang (bow)
  • Weapon: Root Fang (bow)
  • Weapon: Ripper (crossbow)
  • Weapon: Wound Ripper (crossbow)
  • Weapon: Storm Ripper (crossbow)
  • Weapon: Root Ripper (crossbow)
  • Weapon: Splitnir (spear)
  • Weapon: Splitnir the Bleeding (spear)
  • Weapon: Splitnir the Storming (spear)
  • Weapon: Splitnir the Primal (spear)
  • Shield: Flametal Shield (with multiple styles!)
  • Shield: Flametal Tower Shield (with multiple styles!)
  • Weapon: Trollstav (blood magic)
  • Weapon: Staff of the Wild (elemental magic)
  • Weapon: Dundr (elemental magic)
  • Weapon: Staff of Fracturing (elemental magic)
  • Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
  • Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
  • Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
  • Cape: Asksvin Cloak
  • Cape: Ashen Cape
  • Misc: Asksvin Saddle
  • Bomb: Basalt Bomb
  • Bomb: Smoke Bomb
  • Ammunition: Grausten Payload
  • Ammunition: Explosive Payload
  • Ammunition: Charred Arrow
  • Ammunition: Charred Bolt
  • Ammunition: Flametal Missile
Build pieces & furniture
  • Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
  • Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
  • Building Piece: Flametal Gate
  • Building Piece: Flametal Pillar
  • Building Piece: Flametal Beam
  • Defence: Ashwood Stakewall
  • Stack: Ashwood Stack
  • Stack: Grausten Pile
  • Stack: Pile of Skulls
  • Stack: Bone Stack
  • Furniture: Ashwood Bed
  • Furniture: Bone Throne
  • Furniture: Lava Lantern
  • Furniture: Asksvin Rug
  • Furniture: Straw
  • Furniture: Small Green Pot
  • Furniture: Medium Green Pot
  • Furniture: Large Green Pot
  • Furniture: Ashwood Bench
  • Furniture: Asksvin Skeleton
  • Siege Machine: Catapult
  • Siege Machine: Battering Ram
  • Ship: Drakkar
  • Misc: Shield Generator
  • Misc: Portal – Stone
Food & Potions
  • Food: Cooked Volture Meat
  • Food: Cooked Bonemaw Meat
  • Food: Cooked Asksvin Tail
  • Food: Fiddlehead
  • Food: Fiery Svinstew
  • Food: Marinated Greens
  • Food: Mashed Meat
  • Food: Piquant Pie (cooked/uncooked)
  • Food: Roasted Crust Pie (cooked/uncooked)
  • Food: Scorching Medley
  • Food: Sizzling Berry Broth
  • Food: Smoke Puff
  • Food: Sparkling Shroomshake
  • Food: Spicy Marmalade
  • Food: Vineberry Cluster
  • Mead: Lingering Healing Mead
  • Mead: Lingering Eitr Mead
Misc
  • Location: Ruins (multiple)
  • Location: Redbeard Dvergr Outposts
  • Location: Putrid Hole
  • Location: Charred Fortress
  • Event: “The undead army marches”
  • Event: “The dead have been summoned”
  • Lore: New stones
  • Lore: New dreams
  • Lore: New Munin dialogue
  • New music
  • New forsaken power
  • Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)
Fixes & Improvements
  • Fixed Major Healing Mead material
  • Fixed Minor Eitr Mead Material
  • Standardised texts throughout the game
  • Updated names for old Flametal items
  • The popup for unlocking new things is displayed longer
  • Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
  • Added console command ‘findtp’ to go to nearest found item
  • Added console command ‘setfuel’ to fill all nearby lights to specified fuel
  • Map is now closed after using debugmode teleport
  • There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing
  • Modding: IMonoUpdater no longer requires to be inherited from and error messages removed
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.14 20:21 tonyyaya4 Summers at the Saint by Mary Kay Andrews Free Audiobook and Review

"Summers at the Saint" by Mary Kay Andrews is a novel set in the charming coastal town of Belle Isle, North Carolina. The story revolves around Annajane Hudgens, who works for the local resort, the Belle Isle Yacht Club. Annajane's life becomes complicated when her ex-husband, Mason Bayless, reenters the picture, stirring up old feelings and sparking new conflicts.
As the summer unfolds, Annajane finds herself navigating the complexities of her relationships with Mason, her current boyfriend, and her stepdaughter. Secrets and scandals emerge, testing Annajane's loyalty and challenging her to confront her past.
Andrews crafts a delightful tale filled with romance, humor, and Southern charm. The coastal setting provides a picturesque backdrop for the characters' adventures and struggles. The author's descriptive prose brings Belle Isle to life, making it feel like a character in its own right.
One of the novel's strengths lies in its well-developed characters. Annajane is a relatable protagonist with depth and vulnerability, and her interactions with the supporting cast are authentic and engaging. Mason is portrayed as a flawed yet charismatic figure, adding complexity to the story's dynamics.
While "Summers at the Saint" offers an enjoyable escape into the world of small-town drama, some readers may find the plot predictable or the pacing slow at times. However, fans of Mary Kay Andrews' signature blend of romance and Southern storytelling are likely to appreciate this charming novel.
Overall, "Summers at the Saint" is a delightful summer read that transports readers to a sun-soaked coastal town filled with love, laughter, and unexpected twists. Andrews' skillful storytelling and vivid imagery make it a worthy addition to her body of work.
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submitted by tonyyaya4 to Audiobookladz [link] [comments]


2024.05.14 19:03 Akiro_orikA Let's talk about cards that don't make the cut

I've built, destroyed, built again, switch commanders, destroyed built, etc. Let's talk about cards that dont make the cut because I own these cards but I've never put them in my dino decks whether its pantlaza, gishath, hautli or alta.
[[Ancient Imperiosaur]] - It is possible to maximize 14 +1/+1 counters making this a 20/20 trample ward 2 nightmare. The problem I have for this is convoke taps your creatures. Theres one scenario I see this happening by convoke cast and as you're casting play [[Eerie interlude]] to exile all the creatures you've tapped. That's so specific that I dont see it getting any play. The most I'd probably convoke is 3 to cast it for 4. 12/12 trample ward 2.
[[Trumpeting Carnosaur]] - I feel so bad taking this out. Its 2nd ability is pretty much a removal spell that cant really be countered. Its ideal card in dino decks but personally I've chosen other things over this.
[[Siegehorn Ceratops]] - pair this with [[Temple Altisaur]] and you got a growing giant. 2 drop, why not? Because of [[Maurading Raptor]]. By late game this creature is just a beefy creature that's easily removed, so I'm sorry to see my defense creature not take a spot.
[[Ghalta and Mavren]] - This was close to being in my Gishath deck but I kept a balance of high powered creatures like 2 gualtas. And then theres [[Dinosaurs on a spaceship]] which is a better card overall. I do like ghalta's last ability for lifelink but getting it on the field, which I'd have to craft with [[Sneak attack]] shenanigans and some other powerhouse.
[[Thrasta, tempest's roar]] - I had this in my pantlaza deck once, didnt cast it once. How would one cast it? You dont. You [[Monster Manual]] it into play. Pantlaza followed by discover is only 2 spells which still makes this 6 mana. Kinda impossible to cast in "dinosaur" deck but in a flickering pantlaza deck he's pretty much 2 green...for a 7/7 trample, haste, hexproof on the same turn.
[[Carnage Tyrant]] - why not? Has all the bells and whistle. Can only be board wiped. Stax players ruined this guy for me. Because my regular pods have stax players I'm forced to play [[Thrashing Brontodon]], [[Kogla and Yidaro]], [[Masked Vandal]], and [[Tranquil Frillback]]. There isnt room for creatures that cost alot and only attack. I really like this creature but it's always cut.
[[Domri, Anarch of Bolas]] - You want to talk about planeswalkers treated like slivers? It doesnt last one full turn. Literally tag steamed from my opponents instead of attacking anyone else that's open. Not worth the mana to out there just to die.
So, any cards you guys have that are cut all the time?
submitted by Akiro_orikA to DinosaursMTG [link] [comments]


2024.05.14 17:57 L8zykitty [XB1] H: Caps Flux Plans W: Plans Listed

Looking for the following plans, offering flux, caps or potentially other plans. Let me know what you have and what you’re looking to get 🤗

submitted by L8zykitty to Market76 [link] [comments]


2024.05.14 16:12 evilporro [INT][XP][Clan] Join Red Ribbon Army - GIVING AWAY 1000 PLAT

[INT][XP][Clan] Join Red Ribbon Army - GIVING AWAY 1000 PLAT

https://reddit.com/link/1crt642/video/h6r4fvlvge0d1/player
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submitted by evilporro to warframeclanrecruit [link] [comments]


2024.05.14 15:38 copperjester Villedieu-les-Poêles: The history of the city's copper workshops after WWII from the perspective of Yves Gautier.

An article published in a French newspaper in 2022. I did a makeshift translation into German at the time and have now translated it into English. I hope it is reasonably comprehensible.
Coppersmithing is a family history that goes back several centuries to the Gautiers. Yves Gautier, born in 1948, was trained in the craft by his father Paul and several coppersmiths from Villedieu (Manche). He himself trained his son Hervé in this trade. Alongside the production workshop, the Gautier family has been running a copper store in the city center since 1973.
Copper would have gone out of fashion
The development of Villedieu, city of copper, Yves rejects it by heart. The town reached its peak in the years 1960-1975, when copper was omnipresent in the town center. Even the stores that were engaged in another activity also sold it in the summer. The decline began in the 1980s. Sixteen copper stores have closed since 2002. Before that date, thirteen had already brought down the curtain, says Yves Gautier. Most of the producers have disappeared and many of their machines have gone to Africa. In 1999, there were still eighteen craftsmen working with copper. Today there are only four of us left in the business.
The reasons for such a fall are obvious to him: "Copper, like antique furniture, has gone out of fashion. The highway caused by the detour of the road river that previously ran through Villedieu also hurt.
To prevent imported brass from taking over the Villedieu copper brand, Yves Gautier had founded the Fabricants cuivres de Villedieu association in the 1990s. Now dormant, it aimed to differentiate itself at the time from some copper objects that were sold locally but came from Morocco, China and India.
A loyal clientele
Today, however, Villedieu's copper craftsmanship has a good reputation and is still sought after by a loyal French and foreign clientele, the latter particularly looking for beautiful pieces. Cookware, pans, jam pans always sell well, as do some decorative and indoor copper pieces, he notes. You have to be creative. I make kerosene lamps, umbrella holders, kettles, small bells, tins, insulated buckets by combining copper, pewter, brass. Not to mention the rarer pieces of old steamed coppersmiths that are very present in the store.
For the future of Villedieu's copper, we must continue to innovate by producing new models, working at the top of the range and having a long-term vision. I hope that the two stores in the city center will remain and why not, that new ones will open in the future, he hopes.
At the age of 74, Yves Gautier still has the satisfaction of seeing a professional life dedicated to copper craftsmanship being passed on from father to son once again. Hervé will take over the family store in a few months' time.
submitted by copperjester to Coppercookware [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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