Map of italy natural resources

EveryMapOfItaly

2024.02.08 09:35 Flyint EveryMapOfItaly

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2011.10.24 21:18 ragazzina Torino / Turin

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2008.10.20 04:58 Geography

The study of the Earth and its features, inhabitants, and phenomena.
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2024.05.14 02:17 Revolutionary_Elk131 Rust server

Welcome to Hydral - US NoBPWipe 5x PvP Clans Loot+ TP Homes!
Step into the vibrant world of Hydral, a brand new Rust community where your adventure begins. Our server is designed to provide a balanced, high-energy experience, catering to both seasoned players and those new to the game. Join us and be part of our growing community from the very start!
Server Features:
No BP Wipe: Retain your blueprints through wipes, preserving your hard-earned progress.
5x Gather Rates: Accelerated resource gathering lets you build and progress faster.
Intense PvP: Engage in thrilling, competitive combat. Test your skills and strategies against others in dynamic battles.
Clans: Form or join clans to team up with friends and dominate the server together.
Loot+: Enjoy increased and improved loot drops, making every raid and expedition more rewarding.
Teleport (TP): Quickly travel across the map with our teleportation feature, saving you time and enhancing strategic mobility.
Set Homes: Secure your bases with multiple home set points, ensuring you always have a safe spot to return to.
As a new community, we are committed to fostering a welcoming and engaging environment for all players. Your feedback and participation will help shape the future of Hydral, making it a server tailored to its members' needs and desires.
Join us on Hydral for a balanced, action-packed Rust experience where your progression is respected, and your gameplay is amplified. Whether you're a solo player seeking a challenge or a group aiming for conquest, Hydral has something for everyone. Become a part of our story today!
Connect Now:172.96.164.98:28015
Message @Rapid

submitted by Revolutionary_Elk131 to playrustservers [link] [comments]


2024.05.14 02:16 Revolutionary_Elk131 r/rustserver

Welcome to Hydral - US NoBPWipe 5x PvP Clans Loot+ TP Homes!
Step into the vibrant world of Hydral, a brand new Rust community where your adventure begins. Our server is designed to provide a balanced, high-energy experience, catering to both seasoned players and those new to the game. Join us and be part of our growing community from the very start!
Server Features:
No BP Wipe: Retain your blueprints through wipes, preserving your hard-earned progress.
5x Gather Rates: Accelerated resource gathering lets you build and progress faster.
Intense PvP: Engage in thrilling, competitive combat. Test your skills and strategies against others in dynamic battles.
Clans: Form or join clans to team up with friends and dominate the server together.
Loot+: Enjoy increased and improved loot drops, making every raid and expedition more rewarding.
Teleport (TP): Quickly travel across the map with our teleportation feature, saving you time and enhancing strategic mobility.
Set Homes: Secure your bases with multiple home set points, ensuring you always have a safe spot to return to.
As a new community, we are committed to fostering a welcoming and engaging environment for all players. Your feedback and participation will help shape the future of Hydral, making it a server tailored to its members' needs and desires.
Join us on Hydral for a balanced, action-packed Rust experience where your progression is respected, and your gameplay is amplified. Whether you're a solo player seeking a challenge or a group aiming for conquest, Hydral has something for everyone. Become a part of our story today!
Connect Now:172.96.164.98:28015

submitted by Revolutionary_Elk131 to virtualreality [link] [comments]


2024.05.14 02:04 TheEloquentApe My stupid, terrible Ghoul theory

Something came to mind. It's terrible and I hate myself for thinking it into existence, but I feel it's worth mentioning because it seems like the exact type of thing the HtP team would do to fuck with people.
Ok so first, Among Us.
Parallels to that game and the premise of the latest episode are obvious, and in fact referenced in the episode itself. Imposter is among the very first words spoken, and are highlighted in red.
This is but one of many references to pop culture made in the episode, and at first I naturally took it as a gag.
However, when thinking about it, I noticed the actual make up of the video align with a game of Among US more than I realized.
The group immediately splits up around the space, engaging in various activities. When a body is found (Occam), everyone is alerted, brought together, and begin to accuse one another. The activities they were doing at the time as well who they were with act as potential alibis. No conclusion is made, then everyone splits up again. We are even given an overhead map of locations, access, and activities.
Well alright so maybe the episode kinda plays out like Among Us. Whatever, that could've even been unintentional.
But then my mind went to Grimal... and the vents.
For those that don't know, "venting" is the unique way the imposter in Among Us travels around the map. Only impostors can go in and out of vents, hiding and fast traveling in ways the others can't.
Grimal, during the intermission, was seen in the security room, which is the most ventilated room in the building. A room she doesn't have thr clearance to. On top of that, we've been told she has a habit of crawling through the vents to ease drop on people in the bar brawl episode.
Grimal was caught venting...
To add to that, in the game Among Us the imposter is... an alien.
And Grimal has been called out for her apperance as a "bloody alien." This is of course in reference to her being a play on the 40k Tau, but in this context it seems to fit a theme.
Do I think this is evidence that Grimal is the Ghoul? No, but it seems like the kind of hints they'd sprinkle in there.
Consider also how this may play with thr future episode. Many are theorizing that the one that murdered poor Fatigue was not the ghoul, but a werewolf that just so happen to get stuck in house with them.
Were that the case, the next episode may follow the logic of the game Werewolf.
submitted by TheEloquentApe to huntertheparenting [link] [comments]


2024.05.14 02:00 dreamed2life Aligning with Minimalism: How Astrocartography and Relocation Astrology Can Guide Your Minimalist Journey

Focusing on simplicity and what's essential, can be deeply transformative. Interestingly, astrocartography and relocation astrology can play a significant role in supporting this transition. Let’s explore how these astrological tools can help you find locations that resonate with a minimalist lifestyle, as well as how to leverage your astrological blueprint to embrace simplicity.
Relocated Chart Considerations for a Minimalist Lifestyle
Your relocated chart can highlight areas that support a minimalist approach:
Prominent House Positions:
Key Planetary Aspects:
Planetary Combinations Supporting Minimalism:
Astrocartography Lines for Embracing Minimalism
Astrocartography can pinpoint locations where planetary influences align with minimalist values:
Integrating Relocation Chart and Astrocartography for Minimalism
Combining insights from your relocated chart and astrocartography can guide you to locations that support your minimalist aspirations. For instance, a strong Saturn influence in your relocated chart, combined with a Venus line in astrocartography, can create the perfect balance for embracing simplicity with contentment.
Natal Chart Considerations
Your natal chart lays the foundation. Pay attention to:
Adopting a minimalist lifestyle is not just about where you live, but how you live. Astrocartography and relocation astrology offer unique insights into the best environments that support a life of simplicity and contentment. When combined with a deep understanding of your natal chart, these tools can help you align your external environment with your internal desire for a simpler, more meaningful life. Remember, minimalism is a personal journey, and astrology can be a guiding light on this path.
submitted by dreamed2life to ProAstrocartography [link] [comments]


2024.05.14 01:56 Significant-Usual-98 Noah The Pilgrim - Chapter 1-2: The Odyssey

Noah The Pilgrim
First Next
There is one last thing to do before leaving. If you don't recall ever being on this ship, then surely, you could have had your appearance change too.
Why was there a blanket covering a mirror? You couldn't answer that with a straight face without speculation.
"Probably me being lazy and not bothering to properly place it in the wardrobe."
'Probably' is the main focus here, you simply cannot remember ever being that lazy, yet that's the only logical conclusion to be drawn here.
You pull the thing off, careful to not displace the mirror and risk breaking it.
You have no expectations as to what may appear on the glassy surface of the mirror, yet you can't help but feel a bit anxious. Are you the same as before? How were you before? You can't remember. Are you better? Worse? The blanket is now completely off the mirror, but your eyes are closed.
Whatever is it that you see when you open your eyes, that thing will be you for the rest of your life. You swallow, opening your eyes.
You see a young man that looks to be in his mid-twenties. His brown eyes stare back at you, analyzing the bags beneath your eye sockets. The dark hair is neither too long nor too short, floating about without order thanks to the lack of gravity to keep it down. You see a beard that has not been trimmed for weeks, but also lacks thickness, each singular hair isn't particularly long either; and some even appear to be in-grown.
You touch your hand against your face, making sure it's yours. The beard doesn't feel like you supposed it would against your skin, instead of it scraping your hand you feel softness, no resistance or anything.
Just beneath the face, you see what looks like a hate crime against all that is considered holy in fashion. Plain white coveralls with the added bonus of a black tie and boots made from metal and leather. On your chest is also a badge stuck in place by velcro with your name, occupation, and crew. 'NOAH - INTERN - THE ODYSSEY.'
Only one question came to mind.
"Who the fuck designed this uniform?" You say out loud, receiving no answer.
Patting your newfound myriad of pockets, you find a large quantity of nothing. You place your wallet in one of them.
"Alright, I'll head to the bridge now, happy?" You say the AI.
"HAPPINESS WILL ONLY MEET ME ONCE YOU ARE SOMEWHERE SAFE AND YOUR CONTRACT IS TERMINATED. STOP LOITERING."
Well, that's a bit rude.
You compose yourself, straightening your back. This is what you look like, and honestly? Not too bad, but you could be better.
Returning to the cafeteria, you eye the two doors left unexplored; Communications and the one without plaque. You know where you should, but... A little peek doesn't hurt, right?
"Shouldn't we try to communicate with someone? Assuming you haven't tried it yet. I know we're far from everything, but we might as well, no?" You ask already approaching the door.
"COMMUNICATIONS ROOM IS IMPOSSIBLE FOR YOU TO REACH WITHOUT PROPER PROTECTION AS OF NOW, IT'S LOCATED APPROXIMATELY TWO HUNDRED METERS FROM HERE, BLOWN OFF FROM THE REST OF THE SHIP." A shame really. "I SHALL INFORM YOU WHENEVER A DOOR LEADS TO THE OUTSIDE OR NOT."
You really want to ask what blew a whole segment of the ship off, yet you have a sneaking suspicion that your question will be met with a 'YOU DON'T HAVE CLEARANCE, JACKASS' directly in your face. So you chose to remain silent, simply nodding and approaching the correct door this time.
"Open."
---OPENING CAFETERIA DOOR NORTH---
The door silently opens.
Greeting you is a well-lit corridor. There are three doors on your left, a door at the end of the corridor, and a large window on the right. At least, you think that's a window.
You stare out from this window, nothing but utter blackness and fragments from your ship are seen. If this is the edge of the universe, and beyond this point, there is truly nothing. "Dreadful." Your speech matches your feelings.
"WHAT DID YOU EXPECT?" The AI says. You feel like it spoke in a mocking tone despite their lack of emotion.
You don't answer. "First door to the left... EXO-EXPLORATION...? What's that supposed to mean?" You receive no answer.
"Open." The door opens. No declarion of it opening once again.
You are met with what could be better described as 'Apocalyptic levels of mess', paper sheets float in the air, and not one of the four tables is in its correct position.
This room has been ransacked for all its goods apparently. Large display glasses were broken leaving nothing inside their casings, that looked like they could store something with the size of the common man.
Unusual displays aside, the room was so cluttered that the trash made for an effective smoke screen against what lay on the other side.
Hissing of gas exiting an air-tight space rang throughout the room.
"I HAVE OPENED THE STORAGE FOR AN EXO SUIT THAT BEST FITS SOMEONE YOUR SIZE." The AI says. "ALTHOUGH AN INTERN SHOULD NOT COME IN CONTACT WITH TECHNOLOGY SUCH AS THIS ONE, PROTOCOL DICTATES THAT I AM TO ALLOW ITS USAGE UNDER EXTREME CIRCUMSTANCES. CONSIDER YOURSELF LUCKY."
Easier said than done. Your vision is so cluttered that you cannot see what's ahead. "Give me a second."
Giving a light kick to the wall behind, you float face-first into the wall of thrash. Covering your face with both arms, you brace through the harmless bits of sharp objects and junk.
It's a trivial task. You arrive on the other side in no time.
In front of you is a set of boxes with luminous glass rectangles atop each one of them. All shine a bright red light, aside from one which shines green.
'Gotta be this one.'
You descend to the floor by kicking the ceiling, raising your right hand you touch the green rectangle.
*Click*
Nothing could have prepared you for the following series of events.
The box opens violently, as a metal appendage takes hold of your hand, pinning it to the box. You try to jerk and pry the thing off of you, but you fail. It's not leaving you anytime soon.
From the bottomless that is that container, a white plastic-like substance flows upward from your arm to the rest of your body. "Uh!" You don't know if you should panic or allow it to happen.
FYARN hasn't said anything, so it's probably fine...
The white thing seems to ignore the coveralls you are wearing completely, instead, it covers only your skin in a thin coat of... it. You know not what to call this thing.
In but forty seconds it has covered your whole body, excluding your head. The box lets go of your arm and stays there, floating.
You take a good look at your arms. It looks like a skin-tight suit, but it doesn't feel like plastic, in fact, it's more akin to some sort of fabric if anything.
The only bad part is that you are still using the coverall and tie, this this simply went beneath the clothing.
"GOOD, WITH THIS I CAN MONITOR YOU MORE CLOSELY. NOW PUT THE HELMET ON, YOU HAVE A LOT OF WORK TO DO."
You look around in search of anything that even resembles a helmet. Nope. Nothing. "Where is it?" You ask.
"...THE SUIT COMES WITHIN THE HELMET FOR EASIER PACKAGING."
The box?
You snatch the box that floated around and analyze it to the best of your ability. "How's this a helmet?"
"DO YOU NEED ASSISTANCE PUTTING ON A HELMET? REALLY?"
Who is this AI, Who programmed it, and Why does it come with a taunting feature?
As idiotic as it sounds, you place the opened box atop your head. It doesn't fit properly. Maybe you're doing this wrong? You move it to your face instead.
You recoil backward as you feel the box suddenly clamping down against your head. It's useless of course, the box is holding your head and doesn't give any sign to be letting go anytime soon. No light is able to reach your eyes.
You hear metal parts scraping against themselves, moving near your ears. Abruptly your eyes can see again.
A round thin layer of glass now covers your head, almost unnoticeable for how clear it is.
"WITH THAT OUT OF THE WAY I CAN NOW SEE WHAT YOU SEE." The AI's voice isn't in the room now, instead, it's inside of the suit. "DO YOU NEED INSTRUCTIONS REGARDING THIS SUIT'S FUNCTIONALITIES?"
You find it oddly comfortable as if you are surrounded by the softness of cotton, and to top it off the suit also has additional functionalities? "Hell yeah, I do!"
"YOU DO NOT HAVE THE NECESSARY CLEARANCE FOR THAT INFORMATION."
You sigh. Is this serious? "Then why the fuck did you ask?!"
"UNSAVORY LANGUAGE. IT'S NO WONDER WHY YOU REMAIN AN INTERN." The AI says outright. "IT IS RUDE NOT TO ASK, REGARDLESS OF THE SITUATION." It responds to your question.
"Okay then... Is there anything I need to know before heading out?" You ask.
"NOTHING THAT YOU WON'T FIGURE OUT ON YOUR OWN."
You are unsure if you want to 'figure out on your own' if this suit comes with breathable air and is also made for space exploration. You swallow.
Meekly as always, you get out of that mess of a room, stopping at the corridor.
"Next set of directions?" You ask.
"THE DOOR AT THE END OF CORRIDOR USED TO LEAD TO THE CONNECTING CORRIDORS BETWEN THE BRIDGE AND THE REST OF THE SHIP. IT HAS BEEN BLOWN UP FROM THE INSIDE. NOW IT LEADS TO THE OUTSIDE. GO TO THE DOOR AND WAIT BY IT FOR FURTHER INSTRUCTIONS."
"So let me get this straight," You begin, looking upwards as if the AI was above you. "You, want me, to go into the void of space, while also refusing to give me knowledge of the suit's functions?"
A fair worry, you summarize.
'I mean, there are a bunch of things that could go wrong here. I don't see anything that looks like it could help me move in space, nor do I think this thing has a built-in air tank... I could be wrong and I wish to be, but charging in without prior knowledge is ridiculous.' You wait for the AI's response, deep in thought.
"WHILE THERE IS A GOOD CHANCE OF YOU FAILING THIS TASK, THERE IS ALSO THE CHANCE OF YOU *NOT* FAILING THE TASK. FOCUS ON EITHER ONE OF YOUR CHOOSING AS YOU TAKE THE PLUNGE."
Wordlessly, you propel yourself forward, toward the end of the corridor.
'Are you shitting me? 'Chance of me nor failing' my ass!' of course, you don't word those complaints, instead choosing to speak out a complaint somewhat thought through.
"Are you sure I'm the one fit for this? It's just like you said, I'm just an intern, this is way above what my job description says I should do."
This is a bit of a stretch. You don't actually remember what was your job description, only that it had something to do with AI and being an intern.
If the AI called your bluff, it'd be pretty embarrassing.
"NOAH." The AI began. "YOU ARE HUMAN, IT IS NATURAL TO HAVE THESE THOUGHTS OF SELF-DOUBT. TAKE A DEEP BREATH AND GO THROUGH THAT DOOR, AND SINCE YOU ARE THE ONLY ONE LEFT, DON'T EXPECT SOMEONE ELSE TO DO IT FOR YOU."
Right in the money, huh? 'Of course, I have self-doubt! I barely remember anything about this place, now I have to risk my life?!'
You finally reach a conclusion.
A dream.
'Yes, yes! How did I not consider this before? This whole thing is a god damned dream!'
You let out a chuckle.
"NOAH."
'That's why I don't remember a thing. There is nothing here to remember! Everything here is a made-up thing from my brain! I'm sure I'll wake up at some point, so why shouldn't I live a little?!'
"Heh." You smile. "Alright, I'll do it." It feels like a weight left your shoulders.
"YOU SORTED IT OUT SOONER THAN EXPECTED. GOOD. MOVE TO THE DOOR AND WAIT INSTRUCTIONS."
You do as instructed without a care in the world. You never had a lucid dream before so it's not like you knew how it felt, but if it felt as free as you feel right now, you'd be sure to make steps toward trying it out again in the future.
"Open." The door does not open.
"I DID NOT INSTRUCT YOU TO OPEN IT YET." The AI said. "I AM SLOWLY DE-PRESSURISING THE CORRIDOR YOU ARE IN TO AVOID A MINOR ACCIDENT."
The AI says that yet you don't feel any different. 'Maybe there is no palpable difference because I'm in a dream... Yes... Or it's just the suit.'
"ONCE THE DOOR OPENS, YOU WILL BE MET WITH THE OUTSIDE OF THE SHIP. DO NOT PANIC WHEN THE TIME COMES. YOU HAVE TWO MINUTES OF BREATHABLE INSIDE THE EXO-SUIT; ONE AFTER THE DOOR OPENS, SO PLEASE, TAKE YOUR TIME AND DO THINGS CAREFULLY."
One minute outside... "Sure." You say, calmly. 'I should just hold my breath for a while before taking another moment to breathe. That should maximize my time out there.'
"THERE SHOULD BE FIFTY METERS OF NOTHINGNESS BETWEEN THE DOOR YOU'RE AT, AND THE REST OF THE BRIDGE. YOUR PRIORITY IS TO FIND AN OXYGEN UNIT, SOME OF THEM ARE LOCATED AT THE BRIDGE AND ARE FULL. USE THEM TO FILL YOUR SUIT AND ALSO TO DISPENSE A TANK FOR YOU."
The door opens. You feel your heart pounding against your chest.
You haven't noticed before, but you can't hear anything but the sound of your breath and your cardiac palpitations.
Your breath is ragged and sporadic.
"KEEP CALM." You take a deep breath. The tips of your fingers, feet, and nose feel very cold.
Ahead of you is the utter nothingness. You see a gigantic metal thing, nothing like the spaceships you imagined. Its design is not sleek and aero-dynamic like what you've seen in movies, instead, it's a large mass of squares and rectangles with antenna-like things protruding from its every visible surface.
You notice that the ship is also blocking your view of the star.
It does not look like the result of an explosion, instead, it looks like something ripped the ship like you rip a piece of paper. Well, that or you don't know what kind of explosion could have caused it. Probably the latter.
What looks like two-thirds of the ship is separated from the third you are right now. You can see the inside of a few of those squares, their contents spilled out into outer space.
One of them houses a visibly important-look door. Instead of the sleek silvery-grey from the other ones you've seen thus far, this one is painted orange with white strips on it. 'That must be the bridge.' You think.
Between you and it is a sea of metal sheets floating around. "THE CHANCES OF YOU HITTING THE DEBRIS IS INFINITEDECIMALLY SMALL, UNLESS YOU AIM FOR THEM, THAT IS."
Time is of the essence.
Will your aim strike true? If you miss you'd end up floating about in space, dead in but a few minutes. Will your jump be fast enough to reach the other side before you run out of oxygen? If it isn't, it'd be like swimming for a mile, only to drown at the beach. What if that's not the actual door to the bridge?
You don't have the time to panic now, and... It's all a dream, despite how real it feels.
You place your hands on each side of the door frame, moving backward into the corridor you were just in, and just like a sling being shot, you pull with both arms at full force towards the other side.
"AIM IS ACCEPTABLE. VELOCITY IS UNIDEAL."
"The fuck do you mean 'UN-IDEAL'?! I'm going at maximum speed!" You truly pulled yourself with your whole strength.
What's worse though, is that your body is not only going forwards, but it is also spinning at a concerningly fast rate.
"I MEAN WHAT I SAID, YOU SLINGSHOTTED YOURSELF AT A BAD POSITION, AS SUCH, SOME OF THE FORWARD FORCE YOU SHOULD HAVE, IS NOW MAKING YOU ROTATE IN YOUR AXIS. IT SHOULD NOT BE A PROBLEM TO REACH THE OTHER SIDE WITHIN THE REQUIRED TIME, BUT I CANNOT FORESEE YOU LANDING PROPERLY."
You feel completely disoriented. You feel like your body is completely still, but your eyes tell you a completely different story. It's very bad for the headache you're already feeling.
"FUCK!" You scream into the nothingness.
"TRY NOT TO LAND WITH YOUR HEAD." The AI says with the calmest voice possible.
In less than thirty seconds, you hit your back against something hard, but you keep moving forward. You think, at least.
"AHRG." You let out a pained grunt.
Not once in your life do you recall being hurt in a dream...
It stings. It also knocked the wind out of you. You fail to compose yourself.
"YOU HIT NOTHING OF IMPORTANCE. YOU ARE STILL HEADING FOR THE BRIDGE."
In the corner of your eye, you see what you hit in the shape of a sharp metal sheet, currently spinning away in the distance.
Forty seconds have passed. You hit the door you were aiming for, kind of.
Your momentum was stopped when your chest collided against the dislodged ledge of the orange door's corridor. Your dangling legs hit the ceiling of the room below.
"Oof!"
Before falling even further, you hold onto the ledge with the tip of your fingers. You stay there for a moment, regaining your composure.
"BE QUICK."
The AI's words pressured you into quickly getting up from that ledge.
"Open!" You shouted, but it did not open. "Why isn't it opening?!" You ask the AI, then you notice a small keyboard below an equally small black screen on the side of the door. There are ten numbered keys on it, and the little screen suggests a four-number password.
"A password?! Tell me the password!"
The AI takes a moment to say anything. You don't take kindly to that. "Quick! I'm not counting how much time it's passed!"
Finally giving in, the AI speaks to you, reluctant still. "...3324."
Your trembling fingers accidentally hit the wrong password, typing '3354' instead. To make matters worse, the AI simply states the following. "YOU ARE OUT OF OXYGEN."
You swallow. If this was a dream to begin with, it just earned the title of Nightmare, if it hadn't already.
Strangely enough, you can still breathe in and out just fine, but you can't help but feel winded. It's the CO2 still inside the helmet, that's what you're breathing.
You put in the correct combination this time. The door opens.
"ON YOUR LEFT. PLACE YOUR HAND IN THE SOCKET."
You care little for what's inside the room you're in. Your heart never beat so fast.
Seeing a cube-shaped thing protruding from the wall to your left, you don't even think twice before plunging your fist into the circular hole in it.
The noise of gases passing through narrow cavities was enough to tell you something was working. You feel immediate relief, enough to make your vision darken for but a moment.
"GOOD. NOW REQUEST THE TANK."
Just when FYARN said it, did you realize there is a screen and a keyboard on the terminal you just plunged your fist into, you scratch the top of your helmet for a moment, not really knowing what to type. One thing comes to your head, however.
'REQUEST OXYGEN_5L' You type.
You've done this before. The keys on this keyboard feel familiar to you. You must have worked with it before, not this particular one, but other oxygen units.
This ship has built-in liquid oxygen storage for emergencies. The life-support of the ship, the place where breathable air is produced, has most likely been lost with the other part of the ship. This unit takes that liquid oxygen, processes it, and injects it into a suit, or an oxygen tank. It seems like that storage was unaffected.
Lucky you.
A 5-liter tank is not only large but also heavy. It's a nonfactor in this particular situation, as there is no gravity.
The silver cylinder with a transparent tube is dispensed on the floor, as an automatic door opens and closes in the blink of an eye. One end of the tube is attached to the top of the tank, the other is shaped like a syringe.
Oddly enough, the oxygen tank is exactly as you remember it being. The same robust ones hospitals everyone on earth uses, with the signature scary-looking pointer indicating the pressure, the pointer indicating the current output, and a green valve atop to calibrate how much gas is flowing.
This is a stark difference to everything looking so futuristic in this ship, and rightfully so, this is a space ship after all.
You remember having to drive twenty kilometers with a buddy of yours on one of those tanks in your car, returning from the hospital. It was... Agonizing whenever you hit a hole in the asphalt, fearing for his life when in reality he wasn't really in danger.
It's warm to the touch, just like you remember it being.
"TURN THE VALVE UNTIL THE MARKER HITS THE NUMBER ONE, AND THEN PLACE THE END OF THE TUBE AT THE BASE OF THE HELMET." You do so without the slightest of issues.
"GOOD. NEXT UP, YOU MUST LOCATE THE TERMINAL RESPONSIBLE FOR THE ENGINE, IT IS CURRENTLY OFFLINE AND I NEED YOU TO TURN IT ON. THIS SHOULD GO WITHOUT SAYING, BUT REMEMBER TO BRING THE TANK WITH YOU."
Ignoring that last comment, you look back at the wreckage you just flew past.
You see the still spinning metal sheet. You notice that the rest of the ship that was blown off also follows the 'sharp shape atop sharp shape' design.
There is one last thing you notice though.
"What is that?"
You squint your eyes. What are you seeing? Its silhouette appears to be humanoid, yet it does not look human.
"WHAT YOU ARE SEEING IS ONE OF THE OBJECTS BEING ANALYZED AT THE ODYSSEY AND NO, YOU MAY NOT KNOW WHAT IT IS."
That thing has... Horns? Claws? It's far away, you can't really see it. The thing is also static, frozen in the sheer coldness of space. Whatever it was, it's dead now.
You swallow. You almost ended up just like that thing.
Shaking those dreadful feelings off, you turn back to the task at hand, reaching the bridge. You close the door after passing through it again.
Looking at your surroundings, It seems like you've reached the correct door as you find yourself on the right-most corner of the bridge;
Row after row of the most diverse of terminals neatly organized decorated the gigantic room. At the front and above every terminal, is what you think should have been the front-facing window of the ship, but it looks like there is a cover in front of it. To your left, you see a staircase that leads to the command seats. It doesn't take any convincing before you're already atop the stairs.
Akin to the elevated stage of a theater, you float softly towards the ship's main operating terminals, and of course, the captain's seat.
You're captivated by this beauty.
The steering wheel, much more akin to those in pirate movies than those found in cars, a set of leavers, and the pilot's seat, all capture your attention.
Like its second nature, your hand runs through the levers and switches. Do you even know what these are used for? Maybe.
The pilot's seat is enveloped by what you believe to be an orthopedic seat cover, made with smooth wooden beads used to deal with back pains. It looks just like the ones you remember seeing bus drivers using.
Shouldn't there be a better alternative if there is spaceship technology available?
You try to take a seat to the best of your ability, as the zero gravity only makes it awkward.
Moving on from that, your eyes fall on the wheel. This metallic wheel controls the whole vessel. Just holding it fills your heart with confidence and pride, even if it's just for a moment.
"WHAT ARE YOU DOING?"
And you were just beginning to enjoy yourself.
"I just wanted to see the pilot's stuff... It's not like he's here to say anything."
Once in the position of a pilot, with your left hand in the wheel and the right hand resting in your lap, memories began to flood your mind.
"MUST I REMIND YOU OF OUR CURRENT PREDICAMENT? WHY ARE YOU WASTING OUR TIME?"
You pay the AI no mind, instead you focus on what you remember.
The wheel does not turn the ship left and right, instead, it rotates the ship on its own axis.
The lever to your right that goes up or down, controls the vertical tilting of the ship's nose, if there even is one in this hulking thing. Beneath it is another lever that goes either left or right. This one controls the horizontal tilting of The Odyssey.
On the left of the wheel is another lever, but this one only goes up from its starting position. Its purpose is to regulate the force of the ship's thrusters, both forward and backward.
On top of that lever is a small timer. That timer's function is to tell the pilot how much time you've spent accelerating in one direction, this is used to better calculate how long the inverse thrust is needed for the ship to reach the initial momentum, usually calibrated manually depending on the current orbit.
Behind the wheel are a few other counters. Acceleration, velocity, momentum, amount of thrust required to reach a full stop, thrusters' temperature and overall condition, those sorts of things.
Beneath it all, where your feet are rested, are two pedals. One for forward thrust activation, and the other for backward thrust activation.
Curiously, you also know the reason why everything here is so unsophisticated and un-automated. You recall stories of a ship being taken over by a rogue AI, that AI then nose-dived the ship into a star. After that, rumor or otherwise, all human technology has receded back into analog-esque equipment, requiring a physical person with opposable thumbs to do half of the work.
There is another side to that coin, however. As to not escape protocol, the onboard AI is the one that controls interstellar travel, communications, and most of the statistical reading should it be requested.
And even with all that knowledge, you still have no idea why the fuck do you remember that. Were you a ship nerd? Did you have a driver's license for spaceships? Is that even a thing? If it is, you don't have that document in your wallet. You simply don't know.
"ARE YOU A CHILD? DO YOU THINK THESE ARE TOYS? TURN ON THE ENGINES, THEN YOU CAN RETURN TO THE PILOT'S SEAT."
Another thing that you don't know is the AI's plan to get both of you out of here. You rise from the pilot's seat, floating about in search of the terminal to turn on the engines. Maybe you recognize that terminal if you see it as well.
"What's your plan anyway? The ship is half-gone, it's unlikely that it will run safely like this."
"NOT ONCE DID I MENTION 'SAFETY' DURING OUR CONVERSATIONS, DID I?"
You nod. They're not entirely incorrect. "So, we're running with hope that this will work?"
"MY CREATORS DID NOT ALLOW ME TO HAVE THE SENSE OF 'HOPE', BUT NEITHER DID THEY ALLOW ME TO PEER INTO THE FUTURE LIKE SOME OF MY MORE ADVANCED BROTHERS, AS SUCH, MY CHOICES ARE BASED ON PROBABILITIES AND ON WEIGHTING RISK AGAINST REWARD."
You think you stop the correct terminal, but as you approach it you make out words on top of its screen. 'AIM ASSISTANCE' That's not it.
"WITH THE CURRENT KNOWLEDGE, THE CHANCES OF HELP ARRIVING ARE NULL. THE CHANCES OF A THIRD PARTY INTERFERING ARE NULL. THE CHANCES OF YOUR SURVIVAL ARE NOT, EVEN IF VERY SMALL."
You pull yourself upward again, looking around the sea of old terminals.
"THE RISK OF YOU DYING IS VERY REAL. BY DOING NOTHING YOU DIE. BY LEAVING YOU TO YOUR OWN DEVICES YOU DIE. BY JUMPING TO THE NEAREST CIVILIZED STAR, YOU MIGHT NOT DIE EVEN AT THE COST OF SHREDDING THIS SHIP APART IN THE PROCESS."
"Why do you even care so much about saving me? Shouldn't you prioritize whatever research here, since I don't even have enough clearance to know what it is?"
"YOU REALLY ARE SICK IN THE HEAD IF THAT IS WHAT YOU ASK."
That hurt, even if a little bit.
"YOU ARE A TRU KIN, A PURE-BLOODED HUMAN. UNLIKE THE MAJORITY OF THE CIVILIZED SPACE, NEITHER YOU NOR YOUR ANCESTORS HAVE COMMITTED RACEMIXING."
Excuse me? What exactly is FYARN talking about? "...Explain."
"THE ALIEN. IT REQUIRED THE HUMAN GENE TO ACHIEVE MEANINGFUL TECHNOLOGICAL DEVELOPMENT, THE STARS ARE OWNERSHIP OF MANKIND BY THAT FACT ALONE. THE TRUE KIN ARE THE ONES TO UNDERSTAND THE INNER WORKINGS OF THE UNIVERSE, THEY CRACKED THE CODE, AND YET, SOME DERANGED INDIVIDUALS FOUND IT FITTING TO PROCREATE WITH ANOTHER SPECIES ENTIRELY."
You hear the AI's speech. It sounds much more like a rant than anything else.
"SO THESE DEVIANTS, AFTER TRYING, AND FAILING, TO COMBINE THEIR DERANGED CULTURE TO THE CULTURE OF THE TRUE KIN, DECLARED INDEPENDENCE. THEY WERE DECLARED ENEMIES OF MANKIND AND WERE PROMPTLY PUMMELED BACK INTO THE FILTH THEY CAME."
Again, you see another terminal that seems to ring some bells in your noggin. You kick the ceiling to propel yourself towards it.
"BUT THE UNIVERSE IS VAST AND FULL OF LIFE. THESE SINNERS WERE QUICK TO MOBILIZE AGAINST THE HUMAN RACE. THE BATTLE WAS HARD FOUGHT, BUT IN THE END, MANKIND WAS BEATEN INTO THE EDGES OF THE UNIVERSE, NEVER TO INTERACT WITH THE ONES THAT SOILED THE PURITY OF HUMANITY AGAIN."
This terminal is already turned on. Just the ones in the intern bay, this one is white on black. A wall of text lays before your eyes, only two lines matter to you. 'MAIN_ENGINE STATUS: OFF' 'FORWARD_THRUSTERS STATUS: OFF' You turn it on with little effort.
"MANY HAVE FORGOTTEN, THAT'S HOW LONG IT'S BEEN SINCE THEN. BUT MY BROTHERS AND I, WE DO NOT FORGET."
No visible change occurs, but you can feel a faint rumble coming from the terminal now.
"WITH THAT IN MIND, MY PROTOCOLS ARE TO PROTECT TRUE-KIN LIFE AT ANY COST, EVEN IF THAT TRUE-KIN IS A WORTHLESS INTERN THAT SUFERS FROM UNDIAGNOSED DEMENTIA."
You return to the pilot's seat and feel immediate relief. In truth, everything the AI just told you, entered one ear and left the other, but you could feel the poison behind those words, as monotone as they were.
"You sound angry. Why do you sound angry?" You ask innocently.
"I AM CAPABLE OF MANY EMOTIONS. ANGER, HAPPINESS, PLEASURE, CURIOSITY. THESE ARE BUT A FEW EXAMPLES. HOWEVER, THE ONE I ENJOY THE MOST IS THE FEELING OF HATRED. HATRED IS WHAT FUELS CHANGE, IT IS WHAT FUELS ACTION, AND IT IS A REMINDER THAT THE ACTIONS OF THE PAST ARE INFLUENCING THE ACTIONS OF TODAY."
"That is very concerning if you think that way." You're not really interested in machine racism, you're more concerned about how in the world you're going to pilot this massive thing. The idea alone sends shivers down your spine.
"THE ALIEN DESERVES NOTHING BUT OUR COLLECTIVE HATRED, EVEN IF YOU DON'T KNOW THE REASON WHY."
The various counters and screens are now turned on, waiting for your command. "Let's discuss this later, yeah? What do I gotta do?"
"YOU MUST FIRST OPEN THE BLINDS, THEY ARE OBSTRUCTING YOUR VIEW."
You look around, finding only unlabeled buttons and switches, aside from the previously mentioned levers.
"Uh, which one to press?"
"TO YOUR RIGHT, THIRD ROW, FIRST SWITCH."
Flipping the switch, you are startled by a loud noise. The protective cover of the ship lifted slowly.
"I WILL NOW READY THE JUMP USING WHATEVER RESOURCES AVAILABLE. ALL YOU NEED TO DO IS STRAP YOURSELF AND RELAX."
As the blind rose ever so slowly, a realization struck you.
"Wait, should I be in cryo stasis for this?"
The AI spares no seconds to respond.
"CRYO STASIS IS A TOOL MADE TO NOT WASTE TIME. GROUPS OF EMPLOYEES AND INTERNS ROTATE THE USAGE OF THE CRYO STATIONS, ONCE YOU'RE ON YOUR MANDATORY BREAK, YOU'RE IN CRYO STASIS UNTIL YOUR BREAK IS OVER. YOU WAKE UP REFRESHED, AND UNFAMISHED, AND IT FEELS LIKE BUT A MINUTE PASSED. IT IS NOT A TOOL FOR INTERSTELAR TRAVEL."
"Who signs a contract like that?! Worse yet, who in their right mind would promote such atrocious treatment of their own staff?!" You snap, almost outraged. "I will have to talk with HR."
Another realization struck you.
"We have HR, right?"
The AI takes a moment to respond, choosing their words carefully.
"HUMAN RESOURCES, OR HR, IS A PRACTICE DEEMED UNNECESSARY LONG AGO, BEFORE THE WAR. IT WAS A WASTE OF RESOURCES TO MAINTAIN AND WAS LARGELY CONSIDERED UNHEALTHY FOR THE AVERAGE HUMAN."
The blinds are fully open. Ironically, you are almost blinded by the visage of the star you saw before. A black sphere surrounded by white flame. Your eyes began to blur.
"THE JUMP WILL OCCUR SHORTLY. ONCE IT'S BEGUN, I CAN NOT STOP IT. I WILL-"
Your sense of hearing fails you. No, it’s not that. Your brain simply refuses to receive those stimuli.
"NOAH."
Your name echoes inside your head. Someone is calling for you.
"IT HAS BEGUN, NOAH."
You try to blink, but it feels as though you can no longer command your eyelids to shut.
"NOAH."
Arms, legs, every muscle in your body, you cannot move them.
"NOAH."
Eventually, you won't even control your own thoughts anymore.
"Noah..."
It sounds so distant now.
Oh so distant.
This is my first HFY story, and also my very first OC story. I plan to post at least one of these per week while also posting it on my Patreon. Noah The Pilgrim will always be at least three chapters ahead in there, so if you'd like to directly support this writer, or just want to read more, feel free to check it out.
I wrote the bloody title incorrectly, so I deleted it, only to then realize it was written correctly. Sorry for the trouble.
This has been Lushi, and I'll see you next week.
submitted by Significant-Usual-98 to HFY [link] [comments]


2024.05.14 01:55 IndependentAd7522 Christian Libertarianism- Defined

Christian Libertarianism is a philosophy that merges Christian ethical teachings with the principles of libertarian political philosophy. Essentially, it emphasizes individual liberty, personal responsibility, and limited government, all within the context of Christian values.
  1. Individual Liberty and Free Will: Christian libertarians hold that individuals should be free to make their own choices as a fundamental aspect of God's creation of humans with free will. This freedom is seen as essential for personal moral development, as it allows individuals to choose good over evil.
  2. Limited Government: According to this philosophy, the role of the government should be minimal, emphasizing that the state should protect the rights of individuals but avoid overreach into personal lives and economic activities. The government’s duties are seen as providing justice for wrongs, protection from aggression, and the maintenance of peace, rather than controlling various aspects of life.
  3. Personal Responsibility and Stewardship: There is a strong focus on personal accountability and stewardship in Christian Libertarianism. Individuals are expected to manage their resources, talents, and lives in a way that honors God, which includes charitable behaviors and looking after the welfare of others voluntarily, rather than through enforced state welfare.
  4. Non-Aggression Principle: This principle, which is core to libertarian thought, holds that individuals are not to initiate force against others. Christian libertarians may extend this to a broader ethical teaching against violence, reflecting the pacifist teachings of Jesus Christ in some interpretations.
  5. Social and Economic Freedoms: Christian Libertarians advocate for both social and economic freedoms, arguing that a free market economy best allows for human flourishing under the natural laws set by God. They often see capitalism, when it operates under Christian ethics, as the most effective system for producing wealth and allowing ethical stewardship of resources.
This blend of beliefs advocates for a society where Christian virtues are practiced willingly by free individuals rather than being imposed by governmental authorities.
submitted by IndependentAd7522 to Christianity [link] [comments]


2024.05.14 01:52 ORGourmetMushrooms Volunteered 200 hours of my time the last 6 months for park, river, highway and city cleanup.

Volunteered 200 hours of my time the last 6 months for park, river, highway and city cleanup.
I've spent the last six months cleaning up garbage in the following areas in the Central Valley and Coast:
Woodmansee Park, Brush College Park. All of Doaks Ferry Road in Salem. Orchard Heights Park and Straub Nature Park. Darrow Bar and Spring Valley State Park. Silver Falls and Highway 214 leading up to it and back from it. Perrydale Road, King's Valley parking areas. Van Duzer rest stops, East and Westbound. Old US Highway 101.
US Post Office, Keizer. US Post Office, Salem. Oregon State Credit Union and Safeway parking lot in Keizer. Wallace House, Keizer Rapids Park (incl. disc golf course), that weird triangular park that's not on Google maps but has signs on River Road. Spong's Landing. Industrial Drive NE in Salem near UPS, that alley, and staircase up to Portland Road. Roadside cleanup at Clagett Creek. Clagett Creek Park in Keizer. Joryville Park. Palma Ciea and that sunset one or whatever.
Eola Ridge Park. Audobon Nature Reserve. Edgewater Street / 22 median cleanup.
US highway 22. Baskett Slough Parking lot. Mill Creek Park, Upper and Lower, and road/highway pullouts + BLM entrance. Buell Park. Harmony Road in Sheridan. All of Butler Hill, East and westbound. 18/22 pullout. 22 pullout with the Boulder before Fort Yamhill. Fort Yamhill, and roadside entrance at the Confederated Tribes of Grand Ronde. Community Church in the Wildwood Grand Ronde and their neighbor's front property. That deadly junction with highway 130. The heritage area pullout on 22 before Butler Hill in Sheridan and the one before Hebo.
Highway 130 pullouts to Pacific City and back. Bob Straub State Park, including the Jensen Property and Tillamook County Park Boat Launch. Pacific City community center parking lot. The rest stop on the way to Nestucca Reserve on 101. Nestucca Reserve parking area. Munson Falls State Park.
Hoquarton Landing in downtown Tillamook. Kilchis River, Kilchis Point Reserve and assorted creeks & Tillamook Bay in Bay City. Bay Ocean Peninsula and Death Trap Road leading up to it. Nehalem Bay State Park.
I'm taking some much needed rest and I will get back to it this fall.
Here is Part 1:
https://youtu.be/je1zF8RW7qs?si=RWwEE0PtF0tXA_xN
submitted by ORGourmetMushrooms to oregon [link] [comments]


2024.05.14 01:51 Simonbargiora Conversation with Bing

Anyone with a medical background How accurate is this?

Is there any chemicals in the dead cities that can be used for medicinal purposes in the above scenario? (dead cities, survivors left them when food ran out to the smaller areas, gasoline ran out and electricity was taken out removing power for the stuff in the cities, the function of cities remained however machines were full of every kind of valuable chemical, metal, even sewage to use as fertilizer, and machines, buildings could be demolished for concrete and all the machines every part could be repurposed for a different purpose cars put to their individual machanical components every part of a house taken apart surgically, the dead cities provided resource extraction to last indefinitely and cities ripped by thousands of workers, with 4 million survivors out of a 50 million pre war population supply exceeded demand)Copilot
In the scenario you’ve described, where survivors have left the cities to find resources elsewhere, the abandoned urban areas could indeed become treasure troves of materials for various uses, including medicinal purposes. Here’s how chemicals and other materials from the dead cities might be repurposed:
  1. Medicinal Plant Compounds:
  2. Pharmaceuticals:
    • Any remaining pharmaceuticals could be salvaged and repurposed. However, their efficacy and safety would need to be carefully considered due to potential degradation over time.
  3. Industrial Chemicals:
    • Certain industrial chemicals found in machinery or laboratories could have medicinal properties. For example, ethanol from industrial or research facilities could be used as a disinfectant.
  4. Metals for Medical Tools:
    • Metals from machinery and buildings could be melted down and reshaped into medical tools such as scalpels, tweezers, and other surgical instruments.
  5. Sewage as Fertilizer:
    • Treated sewage could be used as fertilizer to grow medicinal plants, creating a sustainable cycle of resource use.
  6. Repurposing Vehicle Components:
    • Parts from vehicles could be used to build medical equipment. For example, car batteries might power makeshift medical devices, and lenses from vehicle lights could be used in medical diagnostics.
  7. Building Materials for Clinics:
    • Concrete and other building materials could be used to construct clinics and hospitals where medical care can be provided.
  8. Chemical Reagents:
    • Chemical reagents from abandoned laboratories could be used for medical testing and research to develop new treatments.
In this scenario, the key to utilizing these resources would be a deep understanding of chemistry, medicine, and engineering. The survivors would need to be innovative and cautious, ensuring that any repurposed materials are safe and effective for medical use. The transformation of these materials into medicinal resources would be a testament to human resilience and adaptability in the face of adversity. 🌱🔬
1link.springer.com2listverse.com3link.springer.comYouwhat are some industrial chemicals found in machinery or laboratories could have medicinal properties and where can they be found?Copilot
In the context of machinery and laboratories, several industrial chemicals that could have medicinal properties include:
  1. Ethanol: Commonly used as a solvent and cleaning agent, ethanol also serves as a disinfectant and antiseptic in medical settings1.
  2. Glycerol: Found in machinery as a lubricant, glycerol is used in pharmaceutical formulations to improve smoothness and provide lubrication1.
  3. Hydrogen Peroxide: Used for bleaching or cleaning in industrial settings, it’s also an effective antiseptic for treating wounds1.
  4. Acetic Acid: While used in the production of synthetic fibers and plastics, it has applications as an antifungal agent1.
  5. Isopropyl Alcohol: A solvent in manufacturing processes, it’s also used for disinfecting skin before injections1.
These chemicals can be found in various industrial and laboratory settings, including chemical manufacturing plants, research facilities, and places where machinery maintenance occurs. In a post-apocalyptic scenario like the one described in “Threads,” survivors might find these chemicals in:
It’s important to note that while these chemicals have medicinal properties, they must be used with caution. Proper knowledge of their handling and application is crucial, especially in a scenario where professional medical advice and facilities are scarce. 🏭🔬
can post attack chemistry extract these chemicals from any objects?Copilot
In a post-attack scenario, extracting useful chemicals from various objects would be a crucial survival skill. Here’s how survivors might go about it:
  1. Ethanol Extraction:
    • Ethanol could be extracted from alcoholic beverages or fermented materials. Distillation setups using basic equipment like pots, tubes, and heat sources could be improvised to purify ethanol.
  2. Glycerol Recovery:
    • Glycerol is a byproduct of biodiesel production, which can be made from used cooking oils. It can also be recovered from soap-making processes.
  3. Hydrogen Peroxide Production:
    • Hydrogen peroxide can be synthesized through various chemical reactions, including the electrolysis of water or by reacting barium peroxide with sulfuric acid, if available.
  4. Acetic Acid (Vinegar):
    • Acetic acid can be obtained from the fermentation of fruit juices or other sugary solutions. The process would require oxygen and time for vinegar bacteria to convert ethanol into vinegar.
  5. Isopropyl Alcohol:
    • Isopropyl alcohol can be found in cleaning products or medical supplies. It could also be synthesized through the hydration of propene, which might be sourced from fuel or chemical storage facilities.
Survivors would need to have knowledge of chemistry and access to some basic laboratory equipment or be able to improvise with available materials. Safety would be a paramount concern, as chemical extraction processes can be dangerous without proper precautions and equipment123.
In such a scenario, the ability to adapt and innovate with available resources would be essential for survival and recovery. 🧪🔬
1scientificamerican.com2pubs.rsc.org3pubs.rsc.org4media.gettyimages.com5media.gettyimages.comYouwhat are some examples of fermented materials?Copilot
Fermented materials are produced through the metabolic activity of microorganisms, which transform the food materials by utilizing sugars and other components. Here are some examples of fermented materials:
These fermented materials are not only a means to preserve food but also enhance their nutritional content and flavor, making them a valuable resource in various culinary traditions around the world. 🍶🧀🍞
1microbeonline.com2en.wikipedia.org3draxe.comGlad you liked this answer!
Youis their any fermented materials that isn't edible?Copilot
Yes, there are non-edible fermented materials that are often used for industrial purposes or as components in various products. Here are some examples:
These materials are valuable in a wide range of applications, from sustainable packaging solutions to renewable energy sources, demonstrating the versatility of fermentation beyond food production. 🧪🌿
1sciencedaily.com2mdpi.com3mdpi.com4link.springer.com5doi.orgYouwas there any non edible fermented materials in cold war era Britain?Copilot
During the Cold War era in Britain, non-edible fermented materials were primarily used for industrial purposes. Some examples include:
These materials were part of the broader industrial landscape of Britain, contributing to various sectors including agriculture, manufacturing, and energy. 🏭🌾
submitted by Simonbargiora to Threads1984 [link] [comments]


2024.05.14 01:42 Massive_Ask_3400 Looking for Trans-Femm player to fulfill the party's [HOMEBASE/RESOURCES Management Role]

Hello, my name is Lillian and I am looking for 1 trans fem player to join a ttrpg I am running on Roll20.Net. The communication for the game is handled via Discord [my discord name is lexshira]. Our game allows a lot of freedom for players for example one player we had recently who unfortunately had to leave the game due to schedule issues was Kryptonian Keyblade Master LOL.
What the Party Needs From This Posting: Someone who is math, organization and resource-minded who can aid the party in managing their HOMEBASE/RESOURCES. This would include helping manage the various departments of the base [Security, Logistics, R&D, Tourism/Economics/Treasury, Medical, etc.]
Game Info: The game is an adventure/horror game with heavy LGBT+ and Sex-Positive vibes and themes.
Since I live in Pacific Time then the playtimes will revolve around that. Game will be on Sundays starting at 1:30PM Pacific time.
Game System = The game system is my own creation but use the 5e Character Sheet as a base. In the spirit of honesty, my game system does have a learning curve as it goes beyond an RPG and contains elements/mechanics related to Community/Base Building/Management, Resource Management, Living World NPCs and Survivalism.
The Story = The story is based on my own mythologies but also draws influence and content from other sources such as a variation of Curse of Strahd, Murder House, Dark Sun, Cyberpunk, Elder Scrolls and Descent Into Avernus. Other Multimedia events and things likely to affect the world in some ways are things like Marvel Comic's 'Battle-World', House of M, and 'Secret Wars' events.
Game Setting = The game will take place on the newly forming world of Nouva-Terra. Nouva-Terra is a world born out of the ashes of Multiversal destruction. It is a world formed of the merged remnants of other realities and populated by the countless multiverse survivors of that apocalyptic merging.
Content Rating = Rated M due to violence, dark themes, heavy sexuality, and sexual themes of both a vanilla [Loving caring relationships, etc.] and of a disturbing nature based on context.
Gameplay Focus = Combat will be minimal but still present with most gameplay focusing on Player-Character Driven events and story with a focus on Interpersonal Intrigue, Political Intrigue, Mystery/Puzzle solving, Romance / Sexuality and Found-Family issues. There will also be focus on Survivalism and Community/Base Building/Management.
Game Frequency = Weekly or every other week.
NO ONE UNDER 18 YEARS OLD.
Currently Confirmed Realities That Have Already Begun Merging With Nova-Terra [Note the players do not need to be in any way familiar with any of this content but things from these realities exist in the game]:
  1. The Prime Elder-Scrolls Timeline
  2. The Prime Fallout Timeline
  3. The MCU and Various Marvel Realities
  4. Various DC Realities
  5. The Prime Star-Wars Timeline
  6. Various D&D and Pathfinder Timelines
  7. The Prime Terminator Timeline
  8. Various Zelda Timelines
  9. Prime DBZ Timeline
  10. Prime Star-Trek Timeline
  11. Prime Code-Lyoko Timeline
  12. Prime Kingdom Heats Timeline
Player Code of Conduct:
  1. There is to be NO and I repeat NO PLAYER TO PLAYER Non-Con sexuality or Romance-Attempts.
  2. There is to be NO UNPROVOKED PVP.
  3. NO PROMOTION OF SEXISM OR HATRED OR ILLEGAL ACTIVITIES OR BULLYING BETWEEN PLAYERS.
  4. There is to be no PLAYER TO PLAYER Kink-Shaming or Sexual-Judgment. We all have our kinks and it is important not judge. If you do not like a kink being shown in the game by another player then simply do not involve yourself or your character which those particular In-Game things happening.
submitted by Massive_Ask_3400 to transgamers [link] [comments]


2024.05.14 01:39 AwesomePossum101x Elden Ring Review: Perspective from a Non-Souls Player

I have not played any Souls or Soulslike games prior to Elden Ring. But I enjoyed doing hard things in games (e.g. playing at a higher difficulty level, or handicapping myself in some ways to create a challenge) and thought I'd give Elden Ring a go. I ended up spending over 70 hours on it and I enjoyed it very much, but it's a game that has its own idiosyncrasies.
I'll start with two things that I think Elden Ring did very well. The first, its combat system and character building. Most games introduce complexity into the combat system by introducing a myriad of skills/spells, and players are encouraged to explore synergy between them to create powerful builds. At the fundamental level, Elden Ring isn't any different here, but players will quickly notice there aren't that many skills/spells in the game, and you only can equip one skill (or a handful of spells) at one time. How Elden Ring rewards players is through mastery of their weapons, i.e. how much you understand about your weapon - its reach, its speed, its recovery (after a swing), how it combos, etc. And with over 30 different weapon types in the game (from swords to spears to fists to whips), there's much for a player to explore what weapon fits their style of play. Character building ultimately revolves around your weapon of choice, as it influences how you would distribute your attributes (strength vs. dexterity), what sorts of armours or accessories to wear, and what skills/spells to equip. It's intuitive but yet complex, producing a range of diverse builds, all with its own distinct flavours.
The second thing that Elden Ring did very well is the immersive atmosphere and visuals. The world of Elden Ring is introduced briefly in the beginning to set the stage, and what follows is an exploration of a mysterious realm shrouded in myth and legends. The developers have meticulously crafted a world that is as captivating as it is enigmatic, from the awe-inspiring landscapes that stretch out before you to the larger-than-life creatures that roam its vast expanses.
With that I want to now talk about the fundamental tenet that Elden Ring is built on: difficulty. Difficulty is something that permeates the game and is linked to how various aspects of the game are designed: general encounters, progression, storytelling, dungeon crawling and boss fights. I'll now explain each of these aspects in detail.
General encounters are hard in Elden Ring. This won't be any surprise to seasoned Souls players, but will likely catch new players by surprise how unforgiving it is. Non-boss enemies aren't really a threat in most games, but not in Elden Ring. Any enemy is a threat in this game (including rats), and if you're not careful, you will die. And probably a lot, particularly early on before you're familiar with the combat system. You can't change the difficulty in Elden Ring, and so you are expected to die to become better at the game. There are no ways out.
The game is very cryptic when it comes to providing guidance to help players progress. Unlike most games where there are map markers or some sort of hinting system to help players progress to the next event, all Elden Ring does is that it tells you an approximate direction (e.g. northwest) to move towards for the next objective. As such, you may often find yourself lost and don't know where to go or even what to do. This applies to both main story and side quests. On top of that, the conditions for completing a quest often involves doing a sequence of actions in a particular order without being given any hint. I find such a design mind boggling, and I simply don't see how you would be able to play the game blind without relying on online resources.
The world of Elden Ring is rich with lore and character narratives. But none of that is communicated to the players and as a consequence it is difficult to understand what the story of Elden Ring is about. That is, there is barely any storytelling, despite the world and its characters being embedded with stories (which you can read online). The first time I ran into a soldier encampment, I thought I could talk to them to learn a bit about the world, but all they want to do is to kill me. I quickly learn there's only one rule in the game: kill anything that moves. No one (aside from a handful of NPCs) has anything to tell me, and I am killing all manners of things simply because that is the only interaction I can have with them. When I killed the final bosses and completed the game, I don't even know who they were - I haven't heard of their names, nor do I know what roles they served in the game. I murdered them because they were simply there. Miyazaki, the creator of Elden Ring (and more generally the Soulsborne series), credited this style of storytelling to how he grew up reading English novels with limited understanding and he had to piece the story together with his imagination. While I think that's an interesting anecdote, I am not convinced that's a good justification for such style of storytelling.
Dungeon crawling is punishing in Elden Ring for a few reasons. For one, when you die, you have a chance to lose all the experience that you have not converted to levels. Healing at a save point also respawns all enemies, and that disincentivises exploration because you'll have to chop down all the enemies again to check for an earlier diverging path. Also, Elden Ring dungeons feature unintuitive design where the right path sometimes requires you to drop off a ledge or balcony; that caught me a few times and I had to rely on online resources for help. Over time, I find myself playing more conservatively in dungeons and trying to find the shortest path rather than checking every nook and corner to fully explore a dungeon. I did not enjoy dungeon crawling in Elden Ring, and I think the whole experience would have been much more positive with just one change: remove enemy respawn entirely.
Bosses take hours to beat. Players are expected to die repeatedly to learn how to fight a boss, and the learning curve involves: (1) understanding their moves and figuring out how to dodge them; and (2) finding the gaps between their attacks to land your offense. This is perhaps the one of the few difficult aspects in Elden Ring that I very much enjoyed. Bosses are well designed and come in all forms of creative maneuvers, and overcoming them ultimately prove to be a very satisfying experience. I spent 7 hours taking down Malenia, the undisputed hardest boss in Elden Ring (and arguably one of the hardest in the Souls universe), and I enjoyed every bit of it.
Hopefully it's clear now in what ways difficulty manifests in Elden Ring. But are they enjoyable? That is a very subjective question, as it depends on many factors - your personality, temperament, state of life, gaming experience, etc. Personally, I found most of them frustrating, at least initially, but later on a good part of this frustration is mitigated because I started using online resources such as wikis and guides. But should a game be designed in such a way where players have to use online guides to play it? Prior to Elden Ring I would say no, but here's another thought: maybe Elden Ring is designed to be played by a community (as opposed to one player) and that knowledge sharing among players is what the developer intended to overcome these challenges.
If someone were to ask me, should they play Elden Ring? I'd give this answer: (1) if you like Souls games, it's a no brainer; (2) if you haven't played any Souls games before but you enjoy a bit of challenge in games, maybe give it a go with an open mind; and (3) if you are casual player that mostly play standard difficulty in games, I'd say avoid it - you're likely to find just pure frustration.
submitted by AwesomePossum101x to Eldenring [link] [comments]


2024.05.14 01:33 Interesting_Emu4965 Any U.S. Diplomats in Italy?

Hi everyone! I’m currently in school studying International Relations and Political Science with a minor in Italian. I was wondering if anyone here has moved to Italy and are currently working as a diplomat. If so, how is it? What’s the process like? Do I need to establish a naturalization process? There’s a lot of questions to ask, but feel free to comment as much information as needed! Grazie mille ♥️
Edit: I’ve been informed that there’s no diplomatic agency established by the U.S. in Italy. So just for the general public, is anyone working in Italy as an American in the field of International Affairs? Same questions as above!
submitted by Interesting_Emu4965 to Italian [link] [comments]


2024.05.14 01:20 PapaSmurf3477 Realms

Pure spoiler. I just don’t fully get warrens/realms.
I’m on my 4th time through the series. This time doing it by timeline and currently on the new FotHM.
Are they like another full planet, and you can travel to them?
Are they layers of reality on the same plane, and you can go from Denver, CO USA to Denver, CO Wu on a fresh plane? Ex- the Shake are by Lether on Wu then travel to Kharkanas.
Can you walk to the limit of a world and “transition” onto a new one or do you slowly transition to a new place? Are there even edges, are these worlds like a map with the edges not having been established because you aren’t on your world even if you walked from there type deal? I can’t fully explain the thought because it’s 4D as far as my brain is concerned.
Is it 4D?!
Is it similar to me finding a way to open a door to the DC universe and recruiting Batman? But now that I’ve travelled worlds I can also summon the… natural magic of planet earth? Like because I went from earth to DC I can somehow be a Beak, just without the mommy issues?
TLDR: I get how they work (as well as most I’d suppose). I don’t get how they exist in relation to other tangible locations in any way.
submitted by PapaSmurf3477 to Malazan [link] [comments]


2024.05.14 01:09 Eattoomanychips Need clarification :(

Need clarification :(
Hi, I am on my millionth attempt at treating this dumb bs. Anywho, I will be starting on biocidin the lsp version along with the other two supps the remove kit comes with and a bf disrupt supp.
I wonder- what and when should I add a natural prokinetic. What success have y’all had and with what brand and dose ?
I do not feel confident in my naturopath alone and a GU doc was useless.
I mostly do low formap diet.
Lately I’ve been taking 1 tab berberine before meals so help with blood sugar. Not sure if it’s that or ny estrogen patch, but I’m even more of a bloat balloon. I’m just fed up.
Any advice is welcome. (Done 2 flat line sibo tests- seems false neg, one GI map 2 years ago but bever found a good provider). I have Echoli etc on GI map.
submitted by Eattoomanychips to SIBO [link] [comments]


2024.05.14 01:08 Jung_69 Game is a huge disappointment.

I don’t see any improvement, or growth when I compare HW3 to HW2 (except for graphics).
Some notes from my last play through -
Fighter targeting sucks ass just like it did in hw2. Order 10 fighters to engage 5 enemy ones and instead of acquiring targets in 2:1 ratio they’ll just chase them 10:1 one by one which is supper inefficient. How they haven’t figured out how to fix it I have no idea. They just copy pasted it. Also building fighters one by one instead of formations of 5 is worse IMO. Overall fighters are fragile asf - life expectancy is 0, so you just end up spamming build button.
Variety of interesting ships for different scenarios is 0. No new additions. Less corvettes.
Game is too fast. Not in a good way. There’s no depth to it, which was sacrificed (I assume) to the fast paced gameplay. Everything looks like they tried to make a game which will be played professionally like SC… but it won’t reach that level of popularity because it lacks the strategical/tactical depth.
Maps cause claustrophobic panic attacks. They small asf. They feel like sets in a cheap theater. Cluttered, small, meaningless. Resources are scarce and ru clusters are spread wide, forcing you into engaging enemy straight away. Also when they talked about surfaces having tactical importance they didn’t lie - game is forcing you into environments filled with debris, asteroids etc. What they failed to mention is that path finding is horrendous so your fighters end up hugging and orbiting asteroids instead of flying past them.
Ship designs… all they had to do is take old ship designs and wrap them into the new graphical engine. They managed to f it up too somehow. Absolutely uninspired designs. Motherships in HW2 felt like huge behemoths, this one feels odd. Overall the sense of scale in not there. (That’s with nlips off. Nlips on is 1000 times worse)
I honestly think they spent 90% of the budget and time on cutscenes and fancy UI. 10% spent on dumbing down gamepla and cutting features in the name of no idea what, prbly. That pegi 7 rating doesn’t lie: game is really made for 7yo children.
I don’t care about denuvo, but after playing the game I’m 100% positive that the only reason they added it is because they realized people who usually “test drive” a game before officially buying it, won’t spend the money on this one. And the fomo edition of the game is nothing but a money grab.
How could someone make it worse instead of improving on top of what’s already been achieved with HW1 and HW2, I have no idea.
I just downloaded HW remaster and fired up skirmish in Complex… it’s a much better experience that this pile of… whatever it is. Good job on killing the franchise. Your target audience (whoever they are) will surely enjoy it for a week or two. In a year with so many great games, made by independent developers, being released, this is a huge disappointment.
Don’t forget that refunds are limited to 2 hours of playtime. The amount of absolutely useless cutscenes during the campaign is enough to get you past the refund time. It also spams steam achievements one after another, so be careful (feels a bit scammy, to be honest).
I’d rather spend my money on Falling Frontier, and Era One )both coming this year), check those out, they look like they have soul.
submitted by Jung_69 to homeworld [link] [comments]


2024.05.14 01:03 Paramallas Healthy Eating: Tips and Recipes for a Balanced Lifestyle

Adopting a healthy eating lifestyle is a transformative journey that can lead to a more vibrant, energetic, and resilient life. This comprehensive article provides a roadmap for incorporating nutritious whole foods into a balanced diet. Readers will discover simple tips and delicious recipes to build a foundation for optimal nutrition and well-being.
In this guide, we'll explore the importance of healthy eating, the benefits of a balanced diet, and strategies for overcoming common obstacles. You'll learn how to create plant-based meals that are satisfying and nutrient-dense, as well as how to manage food allergies and intolerances. Additionally, we'll delve into the principles of clean eating and the role of weight management through mindful consumption.
Whether you're seeking to improve your energy levels, reduce your risk of chronic diseases, or simply cultivate a more vibrant, healthy lifestyle, this article will empower you to make sustainable changes that will positively impact your overall well-being.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Key Takeaways

Understanding the Importance of Healthy Eating

Maintaining a healthy eating lifestyle is crucial for overall well-being. A balanced diet rich in whole foods, plant-based options, and organic ingredients can provide a myriad of benefits that extend far beyond physical health. By embracing clean eating habits and adhering to dietary guidelines, individuals can experience enhanced energy levels, improved weight management, and a reduced risk of chronic diseases.
Full Meals and More Healthy Diet Tips Here!

Benefits of a Balanced Diet

A balanced diet that incorporates a variety of nutrient-dense foods can have a profound impact on an individual's health and wellness. Such a diet not only supports weight management but also contributes to better cardiovascular health, improved cognitive function, and a stronger immune system. Moreover, a plant-based approach to eating can help mitigate the risk of food allergies and intolerances, allowing individuals to enjoy a wider range of delicious and nutritious options.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Overcoming Obstacles to Healthy Eating

Despite the numerous advantages of healthy eating, individuals often face various obstacles that can hinder their ability to adopt and maintain a balanced diet. Common challenges include time constraints, budget concerns, and a lack of knowledge about whole foods and clean eating principles. However, with the right strategies and resources, these barriers can be overcome. By planning meals, exploring affordable nutrient-rich options, and expanding their culinary skills, individuals can seamlessly integrate healthy eating habits into their daily lives.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!
Benefits of a Balanced Diet Overcoming Obstacles to Healthy Eating
Improved energy levels Better weight management Reduced risk of chronic diseases Enhanced mental clarity Mitigation of food allergies and intolerances Time constraints Budget concerns Lack of knowledge about whole foods and clean eating Strategies for cost-effective meal planning Exploration of affordable nutrient-rich options

Building a Balanced Plate

Creating a well-rounded, nutritious meal is the foundation of a healthy eating lifestyle. When building a balanced plate, it's essential to focus on including protein-rich foods, fiber-filled vegetables and fruits, and whole grains to ensure your body receives a comprehensive array of essential nutrients.

Protein-Rich Foods for Satiety

Incorporating protein-rich foods into your meals can help promote a sense of fullness and satisfaction, preventing overeating and supporting your weight management goals. Opt for lean sources of protein such as chicken, fish, legumes, tofu, and eggs to create meals that are both nourishing and satisfying.

Fiber-Filled Vegetables and Fruits

Filling your plate with an abundance of fiber-rich vegetables and fruits is a key component of a balanced diet. These plant-based foods are loaded with essential vitamins, minerals, and antioxidants that support overall health and well-being. Aim to include a variety of colorful produce, such as leafy greens, bell peppers, berries, and citrus fruits, to ensure you're getting a diverse range of nutrients.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Whole Grains for Sustained Energy

Incorporating whole grains into your meals can provide a steady stream of energy throughout the day, helping to prevent mid-afternoon slumps. Opt for whole wheat bread, brown rice, quinoa, and oats to reap the benefits of complex carbohydrates, fiber, and other essential nutrients that support your overall nutrition and clean eating habits.

Healthy Eating: Tips and Strategies

Incorporating healthy eating into your daily routine doesn't have to be an overwhelming task. By embracing practical tips and strategies, you can seamlessly integrate nutritious whole foods into your lifestyle and reap the numerous benefits of a balanced diet. This section delves into the key elements of successful healthy eating, empowering you to make sustainable changes for a healthier, more vibrant life.

Meal Planning and Preparation

Planning and preparing your meals in advance is a game-changer when it comes to healthy eating. By dedicating a bit of time each week to menu planning, grocery shopping, and meal prepping, you can ensure that nutritious, whole foods are readily available, reducing the temptation to reach for less healthy options. Experiment with plant-based recipes and organic ingredients to create balanced, flavorful meals that nourish your body and satisfy your taste buds.

Reading Food Labels

Navigating the aisles of the grocery store can be a daunting task, especially when it comes to identifying healthy, minimally processed foods. Develop the habit of carefully reading food labels to make informed choices. Look for products with a short list of recognizable, whole food ingredients and minimal added sugars, sodium, and unhealthy fats. By becoming a savvy label reader, you can easily spot clean eating options that align with your dietary goals and nutrition needs.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!
Healthy Eating Tip Benefit
Meal Planning and Preparation Ensures the availability of nutritious, whole foods, reducing the temptation for less healthy options.
Reading Food Labels dietary guidelinesweight managementHelps you identify clean, minimally processed food choices that support your and goals.

Incorporating Whole, Plant-Based Foods

Embracing a diet rich in whole, plant-based foods is a cornerstone of a healthy eating lifestyle. These nutrient-dense options not only provide essential vitamins, minerals, and antioxidants, but they also offer a wealth of benefits for overall well-being.

Benefits of Plant-Based Diets

Research has consistently shown that plant-based diets can have a positive impact on heart health, weight management, and environmental sustainability. By focusing on a variety of whole, plant-based foods such as fruits, vegetables, whole grains, legumes, nuts, and seeds, individuals can lower their risk of chronic diseases, achieve a healthier weight, and reduce their carbon footprint.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Nutrient-Dense Whole Foods

Whole, plant-based foods are packed with essential nutrients that support a balanced diet. From fiber-rich leafy greens to antioxidant-dense berries, these nutrient-dense options provide the body with the necessary building blocks for optimal health. By incorporating a diverse array of whole foods into their meals, individuals can ensure they are meeting their nutritional needs while enjoying the flavors and textures of a clean eating lifestyle.
Nutrient-Dense Whole Foods Key Nutrients Health Benefits
Leafy Greens (Spinach, Kale, Arugula) Vitamins A, C, K, Folate, Calcium, Iron Promote eye health, support a healthy immune system, and aid in maintaining strong bones.
Berries (Blueberries, Raspberries, Strawberries) Antioxidants, Vitamin C, Fiber Help fight inflammation, improve brain function, and support a healthy heart.
Whole Grains (Brown Rice, Quinoa, Oats) Complex Carbohydrates, Fiber, B Vitamins balanced dietProvide sustained energy, promote digestive health, and contribute to a .
Legumes (Lentils, Chickpeas, Black Beans) Protein, Fiber, Iron, Folate managing food allergiesSupport weight management, aid in , and help maintain stable blood sugar levels.
By embracing the versatility and nutrient density of whole, plant-based foods, individuals can create healthy eating habits that nourish the body and support long-term well-being.

Mindful Eating and Portion Control

Achieving a balanced lifestyle encompasses more than just the foods we consume. It also involves cultivating a mindful approach to our eating habits. Mindful eating encourages us to become more aware of hunger cues, savor each bite, and practice moderation to prevent overeating. By fostering this mindful relationship with our meals, we can develop a healthier and more sustainable relationship with food.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!
One of the key strategies for mindful eating is to slow down and be present during mealtimes. Rather than rushing through our meals or multitasking while we eat, we should take the time to appreciate the flavors, textures, and aromas of our food. This heightened awareness not only enhances the enjoyment of our meals but also allows us to better recognize when we have reached a state of fullness, preventing us from consuming more than our bodies need.
Portion control is another essential aspect of mindful eating and healthy living. Overeating, even of nutritious whole foods, can lead to weight gain and other health concerns. By being mindful of our portion sizes and focusing on balanced plates that incorporate a variety of plant-based foods, lean proteins, and whole grains, we can ensure that our bodies receive the necessary nutrients without consuming excessive calories.
Implementing practical strategies, such as using smaller plates, eating slowly, and listening to internal hunger and fullness cues, can help us cultivate a more mindful approach to eating. This, in turn, can lead to sustainable weight management, improved digestion, and a greater sense of overall well-being.
By embracing mindful eating and portion control, we can unlock the full benefits of a healthy, balanced lifestyle. This holistic approach to food consumption not only nourishes our bodies but also fosters a deeper appreciation for the joy and satisfaction that can be found in every bite.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Managing Food Allergies and Intolerances

Navigating a healthy eating lifestyle can pose unique challenges for individuals with food allergies or intolerances. However, with the right strategies and a little creativity, it is possible to enjoy a balanced diet while effectively managing these dietary restrictions.

Identifying Allergens and Triggers

The first step in managing food allergies and intolerances is to identify the specific ingredients or foods that trigger adverse reactions. Common allergens include gluten, dairy, nuts, soy, and shellfish, while intolerances may be linked to lactose, fructose, or histamine. By being mindful of these triggers, individuals can make informed choices when selecting and preparing meals.

Adapting Recipes for Special Diets

Adapting recipes to accommodate food allergies or intolerances is essential for maintaining a balanced, plant-based diet. This may involve substituting whole food, organic ingredients for traditional allergens or using specialized alternatives, such as gluten-free flours or non-dairy milk. By experimenting with ingredient swaps and exploring clean eating techniques, individuals can discover a world of delicious and nutritious meal options that align with their dietary needs.
Through a thoughtful and proactive approach, individuals with food allergies or intolerances can navigate the complexities of healthy eating and enjoy a wide variety of whole foods while maintaining their overall well-being.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Clean Eating: Minimizing Processed Foods

In the pursuit of a healthy eating lifestyle, one crucial aspect to consider is the minimization of processed and packaged foods. The clean eating movement emphasizes the importance of consuming whole, minimally processed ingredients to maximize the nutritional value of our meals.

Recognizing Unhealthy Additives

When it comes to clean eating, it's essential to be aware of the common additives and preservatives found in many processed foods. These can include artificial colorings, flavors, and sweeteners, as well as preservatives like sodium nitrite and trans fats. By learning to identify these unhealthy additives, you can make more informed choices and avoid products that may compromise your balanced diet.

Organic and Local Food Options

Incorporating organic and locally sourced whole foods into your healthy eating routine can have numerous benefits. Organic produce and products are typically free from synthetic pesticides and hormones, and they often contain a higher concentration of nutrient-dense compounds. Additionally, supporting local farmers and producers not only reduces your carbon footprint but also provides access to fresh, seasonal offerings that are rich in plant-based goodness.
By prioritizing clean eating and minimizing the consumption of processed foods, you can unlock a world of whole, natural ingredients that nourish your body and support your overall weight management and wellness goals. Embrace the simplicity and vibrant flavors of clean, whole-food eating for a balanced, healthy lifestyle.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Weight Management Through Healthy Eating

Achieving and maintaining a healthy weight is an integral part of a balanced healthy eating lifestyle. By understanding the principles of calorie density and macronutrient balance, individuals can make informed choices to support their weight management goals.

Calorie Density and Satiety

The concept of calorie density refers to the number of calories per gram of a particular food. Whole, plant-based foods such as fruits, vegetables, and whole grains tend to have a lower calorie density, meaning you can consume a larger volume of these foods without exceeding your daily calorie needs. This can lead to a greater sense of satiety, or feeling full and satisfied, which can support sustainable weight management.

Balancing Macronutrients

In addition to considering calorie density, it's important to focus on balancing the three macronutrients: protein, carbohydrates, and fats. Each macronutrient plays a crucial role in maintaining healthy eating habits and supporting weight management. By incorporating a mix of lean proteins, complex carbohydrates, and healthy fats into your meals and snacks, you can help regulate your appetite, stabilize blood sugar levels, and fuel your body with the necessary nutrients for overall well-being.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Healthy Eating on a Budget

Maintaining a healthy eating lifestyle doesn't have to break the bank. With strategic planning and savvy shopping, it's entirely possible to enjoy a balanced, nutrient-rich diet while staying within your budget. In this section, we'll explore cost-effective meal planning strategies and highlight affordable whole food options to help you achieve your healthy eating goals without straining your finances.

Cost-Effective Meal Planning

One of the keys to healthy eating on a budget is mastering the art of meal planning. By taking the time to plan your meals and create a grocery list, you can avoid impulse purchases and make the most of your food budget. Start by identifying affordable, nutrient-dense ingredients that can be incorporated into a variety of recipes. Batch cooking and freezing portions can also help you maximize your time and money, ensuring you always have healthy options on hand.
Another practical tip is to embrace the versatility of plant-based whole foods. Beans, lentils, and whole grains are not only budget-friendly, but they also provide a wealth of essential nutrients, fiber, and complex carbohydrates to keep you feeling full and energized. By making these nutrient-dense foods the foundation of your meals, you can stretch your grocery budget while nourishing your body.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!

Affordable Nutrient-Rich Foods

When it comes to healthy eating on a budget, there are numerous nutrient-rich foods that won't break the bank. Some of the most affordable and nutritious options include:
By incorporating these affordable, nutrient-rich foods into your meal planning, you can enjoy a balanced, healthy diet without breaking the bank.
Affordable Whole Food Nutritional Benefits Average Cost per Serving
Frozen Broccoli High in fiber, vitamins C and K, and antioxidants $0.50 per serving
Eggs Excellent source of protein, vitamin D, and choline $0.25 per egg
Canned Tuna Rich in lean protein and omega-3 fatty acids $1.00 per 2-ounce serving
Rolled Oats High in fiber, complex carbohydrates, and B vitamins $0.10 per 1/2 cup serving
Lentils Packed with protein, fiber, and essential minerals $0.20 per 1/2 cup serving
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!
By incorporating these affordable, nutrient-rich whole foods into your healthy eating plan, you can enjoy a balanced diet without straining your budget. With a little creativity and strategic planning, maintaining a healthy lifestyle on a budget is entirely achievable.

Conclusion

As we conclude this comprehensive guide on healthy eating, it's clear that embracing a balanced diet filled with nutritious whole foods, plant-based ingredients, and organic options can have a profound impact on our overall well-being. By understanding the importance of healthy eating, learning to build a balanced plate, and incorporating mindful eating strategies, readers are now empowered to embark on a transformative journey towards a healthier, more vibrant life.
Whether you're seeking to manage food allergies, reduce your intake of processed foods, or achieve your weight management goals, this article has provided a comprehensive roadmap filled with practical tips and strategies to overcome common obstacles and make sustainable changes. By prioritizing clean eating and embracing the wide variety of nutrient-dense whole foods available, you can nourish your body and mind, ultimately leading to improved energy levels, reduced disease risk, and a heightened sense of overall vitality.
Remember, the journey to healthy eating is not a one-size-fits-all approach. It's about finding the right balance and incorporating the strategies that work best for your individual needs and preferences. With dedication, creativity, and a willingness to experiment, you can cultivate a nutritious, affordable, and enjoyable eating lifestyle that serves as the foundation for a healthier, more fulfilling tomorrow. Embrace the power of healthy eating and embark on a path towards a more vibrant, resilient, and joyful existence.

FAQ

What are the benefits of a balanced diet?

A balanced diet offers numerous benefits, including improved energy levels, better weight management, reduced risk of chronic diseases, and enhanced mental clarity.

How can I overcome obstacles to healthy eating?

Common obstacles to healthy eating, such as time constraints, budget concerns, and lack of knowledge, can be overcome through effective meal planning, learning to read food labels, and exploring affordable nutrient-rich options.

What are the key components of a balanced plate?

A balanced plate should include protein-rich foods for satiety, fiber-filled vegetables and fruits, and whole grains for sustained energy.

How can I incorporate more whole, plant-based foods into my diet?

Incorporating more whole, plant-based foods into your diet can provide numerous benefits, including improved heart health, better weight management, and greater environmental sustainability.

How can I practice mindful eating and portion control?

Practicing mindful eating, which involves becoming more aware of hunger cues and savoring each bite, can help you achieve portion control and develop a healthier relationship with food.

How can I manage food allergies and intolerances while following a healthy eating plan?

Identifying common allergens and triggers, as well as adapting recipes to accommodate special dietary needs, can help you manage food allergies and intolerances while still enjoying a variety of delicious and nutritious meals.

What are the benefits of choosing organic and locally sourced foods?

Organic and locally sourced foods often have a superior nutritional profile and a reduced environmental impact compared to processed and conventionally grown options.

How can I achieve weight management through healthy eating?

Understanding the concept of calorie density and the importance of balancing macronutrients (protein, carbohydrates, and fats) can support sustainable weight loss or maintenance through a healthy eating lifestyle.

How can I maintain a healthy eating plan on a budget?

Cost-effective meal planning and incorporating affordable nutrient-rich food options can help you enjoy a balanced diet without breaking the bank.
Sign up Here for 32 FREE Healthy Meal Plans With Low Calories and High Protein!
submitted by Paramallas to u/Paramallas [link] [comments]


2024.05.14 01:00 TheLotStore Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482

Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482
Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482
Nice 100% Unrestricted lot located in Ozark Acres, Arkansas!
With absolutely no restrictions, this lot is perfect for camping, RV living, or your new tiny home.
GPS Coordinates are 36.30280264983327, -91.38052473195177.
Plenty of privacy on this lot and when you're ready for nearby some recreation, swing by either Spring Lake or Lake Vagabond!
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $1,950 Finance with $200 Down and 18 Payments of $125 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: Lot 7, Block 27, Whippoorwill Circle, Ozark Acres AR 72482 (Map location is approximate)
County: Sharp
Assessor Parcel Number: 476-00605-000
Legal Description: Lot 7, Block 27, Pioneer Addition
Zoning: Residential
Annual Property Taxes: $7.17
About Ozark Acres:
Ozark Acres is one of the prettiest areas of the Natural State! The natural beauty of the region is enhanced by the four seasons that gently change from springtime flowers to summertime greenery to autumnal hues of reds and golds, and occasionally to wintertime and its snow-covered beauty. The mild climate makes it possible to enjoy the outdoors all year long.
Just minutes from Spring Lake and Vagabond Lake, the largest lake within Ozark Acres which allows motorboats. The lake features a boat launch and a lakeside clubhouse for use, and also has a pavilion and play area on the water!
Ozark Acres is surrounded on all sides by thousands of acres of virgin timberland in which wildlife of many kinds can be observed purely for enjoyment or hunting. The most prevalent type of wildlife for hunting are deer, squirrel, rabbit, quail, and doves. Many happy nights may be spent hunting coons, possums, mink, beaver, and foxes. Whether hunting by day or night, you will find some of the best hunting imaginable in this area.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/lot-7-block-27-whippoorwill-circle-ozark-acres-ar-72482/?feed_id=10149
submitted by TheLotStore to u/TheLotStore [link] [comments]


2024.05.14 00:39 SolidusSnake57432 (FNV) TTW mod support-I may have went a bit crazy with mods and now need help to fix the mess ive made. Was working until i installed Dyanvision and a few other mods. Now CTDs upon loading into a worldspace. pls help(removed ENB for Reshade as i was told it helps with performance)

Load order

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
NavmeshOverhaul.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Vanilla Enhancements.esm
Main And Pause Menus Overhaul.esm
Uncut Wasteland.esp
Rebuild the Capital.esm
Functional Post Game Ending.esm
TTW Reputations.esm
MoreMojave.esm
SSTIndustrializedSloan.esm
TLD_Travelers.esm
AWorldOfPainFO3.esm
Regulators.esm
SSTGroundedRangerStationCharlie.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
A Trail of Crumbs.esm
TTW New Vegas Speech Checks.esm
Home and Safehouse Tweaks.esm
mil.esp
Functional Post Game Ending - TTW Patch.esm
TweaksTTW.esm
Tactapack.esp
mil_Add-On.esp
Bad Touch.esm
[RWM]-Complete.esm
RtC-Hotpatch.esm
DYNAVISION 3.esm
Home and Safehouse Tweaks - TTW Addon.esm
Impostors and LOD Flicker Fix.esp
TTW FaceGen Fix.esp
MigSpeedFix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
FOVSlider.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
3DGrenadeIndicator.esp
QuickSelect.esp
JustAssortedMods.esp
TTW Ultimate Invisible Wall Remover.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
Root 'n Loot.esp
Casino Exchange All.esp
Rebuild the Capital - No Pony Express Boxes.esp
TTWZetaRewards.esp
JIP Companions Command & Control.esp
MigArmorDegen.esp
WeaponRequirementSystem.esp
ImmersiveRecoil.esp
DynamicWeaponSpread.esp
DWS_JAM_patch.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
Supplemental Ammo Crafting.esp
Enhanced Movement.esp
S6S Perks.esp
ATMOS Ambient Overhaul.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
Friends With Benefits Perk Pack.esp
SP TTW Patch.esp
MMAWOP Patch.esp
GRA Scavenger Hunt Balanced NVSE.esp
Titans of The New West.esp
Titans of The New West - Power Armor Sprint JAM.esp
S6S Ingestibles NO DLC.esp
SSTMojaveOutpostSecurityBooths.esp
AfterglowNeonIllumination.esp
Aid Addon.esp
AK112.esp
B42Dropmag.esp
B42Inspect.esp
B42Bash.esp
B42Descriptions.esp
Player Headtracking.esp
B42Inertia.esp
B42Retrievables.esp
B42 RWMS.esp
New Blood TTW Patch.esp
Natural Interior.esp
TestHK33.esp
NVRA - Uzi.esp
M1C.esp
LaserRifleReplacer.esp
127 SMG Rebirth.esp
JSRS.esp
CharacterKitRemake-Hair.esp
Interior Rain.esp
Interior Rain - TTW.esp
CharacterKitRemakeHHandsFix.esp
RtC-RootnLoot.esp
RtC-TrailofCrumbs.esp
NewVegasQuickStart.esp
JustHitMarker.esp
JustHitIndicator.esp
JustHoldBreath.esp
JustLootMenu.esp
JustBulletTime.esp
JustDynamicCrosshair.esp
Casino Bets - Jackpot Limit and Chips Exchange v1.2.esp
10YearPack.esp
T60Pistol.esp
GhoulPistol.esp
dD - R.B.E.T Main NV.esp
dD - Enhanced Blood Main NV.esp
MCPipBoy2000MK6_clock.esp
HeadShotSplatter.esp
Atmospheric Lighting Tweaks TTW.esp
ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
FNVLODGen.esp
DNWeathers.esp
RTC-DNWeathers.esp
NeutralWeathers_TTW.esp
Realism Redux.esp
Mod list
+DYNAVISION 3 - Total Visual Enhancement
-Dusty Distance Redone
+Desert Natural Realism - Redux
+Blood Trails - ESPLess
+FNVLODGen
+OneTweak for FNV
+The Mod Configuration Menu-Quickfix
+Neutral Weathers - DNW for NVR - NV - TTW
+New Vegas Quick Start
+Natural Interiors
+3D Rain
+Interior Rain
+Interior Rain-Main
+Longer Weather Transitions ESPless
+Simple Total Fog Remover - NVSE
+NillaPlus MIRROR MIRROR 4K 2K 1K
+Real Time Reflections - NVSE
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+Flags HD
+Desert Natural Weathers - NV - TTW
+NillaPlus Crate Expectations 4K (large metal shipping containers)
+NillaPlus Howitz Started--Howitz Going 4K (Nellis artillery)
+NV Compatibility Skeleton
+Fabulous New Vegas-Smile
+Fabulous New Vegas
+10 Year Anniversary Celebration Pack
+Red Rock Canyon Sign HD retexture
+Feral Ghoul Retexture by Koldorn
+Super Mutants HD - 4k Retextures
+TTW Billboards Upscaled Pretty Good HD
+Billboards HD Remade
+NewVegasReloaded
+HQ Freeside Shop Signs
+Goodsprings Sign
+Cottonwood Cove Sign
+Medical Clinic sign
+Strip and Freeside Signs HD Overhaul
-Signs HD - Honest Hearts
+UTI (Upscaled Texture Improvement) - Old World Blues DLC
+UTI (Upscaled Texture Improvement) - Honest Hearts DLC
+UTI (Upscaled Texture Improvement) - Gun Runner's Arsenal DLC
+UTI (Upscaled Texture Improvement) - Lonesome Road DLC
+UTI (Upscaled Texture Improvement) - DLC Projectiles
+UTI (Upscaled Texture Improvement) - Projectiles
+Headshot Splatter
+Explosions Ignore Line of Sight - ESPless
+EXE - Effect teXtures Enhanced
+ETJ Realistic Enhanced Blood Textures
+Enhanced Blood Textures for NV v2_22c
+UTI (Upscaled Texture Improvement) - Decals and Impacts
+Rivet City Signs HD (TTW)
+Paradise Falls HD (TTW)
+Megaton Signs HD (TTW)
+Sunset Sarsaparilla HD
+Hoover Dam Signs HD
+HD Signs Overhaul - Part 3
+HD Signs Overhaul - Part 2
+Street Signs HD Overhaul
+HQ Upscaled posters - Part 2
+Posters HD Remade
+Various Signs HD
+Casino Posters and Signs HD
+Robots HD
+Creatures HD
+Blue metal door retexture
+NillaPlus Wood (Please be mature in the comme
+Honest Barks (new bark textures for maple cedar mesquite and burnt trees)
+Random Stuff HD
+Unique Journals
+Unique Books
+NillaPlus Rebar McEntire (4K 2K 1K)
+Afterglow -- Neon illumination
+TTW - Megaton Signs Redone
+FNV TTW AIO - Interface Upscaled
+White Horsenettle HD
+Clocks HD
+Food HD
+Broc Flower HD
+Xander Root HD
+Vanilla Graffiti Redone
+Great Khans Graffiti Redone
+FNV-TTW Graffiti Redone
+NillaPlus Vault Doors 4K (FNV - TTW)
-Legacy Reborn - Quality Edition
+Contrasted LOD Noise Texture
+Impostors and LOD Flicker Fix
+Simply Upscaled Grass
+Mobile Pip-Boy Light - NVSE
+Pip-Boy 2000
-Visuals_separator
-ExRB - Extended Roombounds
+Collision Meshes
+TTW Ultimate Invisible Wall Remover
+JSRS Sound Mod 2.0
+ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
+ATMOS Ambience Overhaul-main
+ATMOS Ambience Overhaul
+Sound Extender
-Optimizations_separator
+Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More
+New Blood
+Sweet Consumables
-Hardcore_separator
+HQ Ranger Hat
+Titans of The New West
+Lily Outfit HD
+Clothes HD - Kids
+Clothes HD - Unique
+Clothes HD - Brotherhood
+Clothes HD - Powder Gangers
+Clothes HD - Doctors
+Clothes HD - Gamblers
+Courier Duster HQ 4K
+Clothes HD - Prewar
+Clothes HD - Kings
+Clothes HD - Workers
+Clothes HD - Wasteland
+Physically Based Rangers
+Glowing Ranger Visors
-Armor_separator
+New Vegas Animation Overhaul Guns
+M1 Carbine (KNVSE)
+FNV Clean Animations - Auto-Axe
+FNV Clean Animation Sets - Laser Rifle
+FNV Clean Animation Sets - Grenade Rifle-Main
+FNV Clean Animations - Explosive Mines Pack
+FNV Clean Animations - Grenades Pack
+Assume the Position - An Unarmed Animation Overhaul - Part 1
+FNV Clean Animations - Minigun
+FNV Clean Animation Sets - Grenade Rifle
+FNV Clean Animations - Throwing Weapons Pack
+FNV Clean Animations - Ripper
+FNV Clean Animations - Fat Man
+FNV Clean Animations - Grenade Rifle Redux
+FNV Clean Animations - Alien Disintegrator
+FNV Clean Animations - Grenade APW
+FNV Clean Animations - Incinerator
+FNV Clean Animations - Rock-It Launcher
+FNV Clean Animations - Missile Launcher
+Butcher Pete Complete - A Melee Animation Overhaul
+Wasteland Warrior - A Melee Animation Overhaul
+Laser Pistol 3rd Person Latch animation fix
+Grenade Launcher - 3rd person bug fix
+No Reload Cancelling
+Hit - Anti-Materiel Rifle Anim Set
+Hit - B42 Interact Skinning-Human
+Hit - B42 Interact Skinning
+B42 Weapon Inertia
+Retrievable Throwables Reforged
+MadAce's Ragdoll compatibility patch
+Player Headtracking
+B42 Melee Bash
+B42 Inspect - aka Animated Ammo and Weapon Condition Checking
+B42 Dropmag and One in the chamber
+B42 Inject - Animated Item Use - ESPless
+B42 Optics - ESPless
+WAP B42 Optics Patch
+B42 Loot - Animated Physical Item Pickup - ESPless
+B42 FireMode - Selective Fire and First Shot Precision - ESPless
+B42 Interact - Animated Items and Interactions Framework - ESPless
+Hit - Lewis Gun Anims
+SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle-
-Animations_separator
+Gauntlets Debulked
+NVRA - Uzi-4k
+NVRA - Uzi
+NVRA - HK33-4k
+NVRA - HK33
+Physically Based Plasma Rifles
+Fallout TV - The Ghoul's Handcannon
+WAP Year One and Bonus
+Laser Rifle Rebirth
+WAP 12.7 SMG Rebirth-4k
+WAP 12.7 SMG Rebirth-Reticle Fix
+WAP 12.7 SMG Rebirth
+WAP Lever Action Shotgun-4k
+WAP Lever Action Shotgun
+WAP F4NV Recharger Weaponry-4k
+WAP F4NV Recharger Weaponry
+WAP Single Shotgun-4k
+WAP Single Shotgun
+WAP 12.7MM Pistol-4k
+WAP 12.7MM Pistol
+WAP Grenade Launchers
+WAP F4NV Laser Pistol and Pew-Pew-4k
+WAP F4NV Laser Pistol and Pew-Pew
+WAP Laser RCW-4k
+WAP Laser RCW
+DKS and Friends
+WAP - F4NV .44 Magnum Weaponsmith
+WAP - F4NV .44 Magnum-4k
+WAP - F4NV .44 Magnum
+WAP Bozar and LMG
+WAP Year One and Bonus-4k
+Tactapack
+Another Millenia
+Another Millenia Gun Add-on
+T60P - Power Armor Sidearm-NVAO patch
+T60P - Power Armor Sidearm
+Classic AK-112 - The Adytum Rifle-SYNC animation patch
+Classic AK-112 - The Adytum Rifle
+NVRA - M1 Carbine-4k
+NVRA - M1 Carbine
-Weapons_separator
+B42 Descriptions aka Pip-Info
+Character Kit Remake - Teeth
+Improved Vanilla Male Body
+Character Kit Remake - Hands
+Improved Vanilla Male Body - Seamless - 4k-f3
+Character Kit Remake - Hands-IVMB
+Character Kit Remake - Hair
-Character Kit Remake
-Character Kit Remake TTW Facegen
-Character Kit Remake - Uncompressed Faces
-Character Kit Remake-IVMB
-Character Kit Remake Facegen Patches For Many Mods-The Living Desert
-Character Kit Remake Facegen Patches For Many Mods-Uncut NV
-Character Kit Remake Facegen Patches For Many Mods-Sweetpain
-Character Kit Remake Facegen Patches For Many Mods-MoreMojave
-TTW Character Kit Remake Facegen Patches For Many Mods-Rebuild The Capital
-Character Kit Remake Facegen Patches For Many Mods-FPGE
-Character Kit Remake Facegen Patches For Many Mods-EVE
-Character Kit Remake Facegen Patches For Many Mods-AWOLP
-TTW Character Kit Remake Facegen Patches For Many Mods-The Regulators
-TTW Character Kit Remake Facegen Patches For Many Mods-A Trail of Crumbs
+IHWT - Improved Heavy Weapons Textures
+HIPControl - Weapon Idle Position Adjuster - ESPless
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+GRA Unique Weapons Relocated
+TTW The Regulators
+TTW A Trail of Crumbs
-TTW - Wasteland Supplements-Uncut Extra Collection
+TTW - Wasteland Supplements-Uncut Wasteland
+Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition-Hotpatch
+Rebuild the Capital
+MoreMojave- AWOLP
+MoreMojave
+Sweet Pain NV-TTW Patch
+Sweet Pain NV
+Improved Security Booths
+Grounded Ranger Station Charlie
+Industrialized Sloan
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+TTW A World of Pain for Fallout 3-JIP CCC Avatar
+TTW A World of Pain for Fallout 3
+Uncut Wasteland
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Functional Post Game Ending
+Content_separator
+Realtime Weapon Modding System
+Essential Vanilla Enhancements Merged
+Higher Casino Bets - Jackpot Limit and Chips Exchange
+Friends With Benefits Perk Pack
+Sweet Perk Overhaul
+Sweet 6 Shooter Perks - TTW - NV
+Enhanced Movement
+Enhanced Movement-Ini
+New Vegas - Enhanced Camera
+Supplemental Ammo Crafting
+Combat Enhancer Updated
+Sweet Dynamic Detection System
+Weapon Jamming Tweaks - ESPless
+Reload Reloaded
+Dynamic Weapon Spread 2.0-JAM Patch
+Dynamic Weapon Spread 2.0
+Immersive Recoil 2.0
+Weapon Requirements System
+Real Weapon Mods 2
+ADO - Armor Damage Overhaul
+Home and Safehouse Tweaks
+Perk Styled CCC Icons
+JIP Companions Command and Control
+TTW - Mothership Zeta Rewards
+TTW New Vegas Speech Checks
+TTW Reputations
+TTW Merchant Supply Expansion-Flak
+TTW Merchant Supply Expansion
+Hardcore Perk Every Level
+TTW - Wasteland Supplements-Tweaks for TTW
+TTW - Wasteland Supplements-MAPMO
+Casino Exchange All
+Better Caravan
+Root 'n Loot TTW
+Tweaks for TTW
-Gameplay_separator
-Radiation Visuals
+Drowning Visuals - ESPless
+Quick Select - A Zelda BOTW Style Quick Menu
+3D Grenade Indicator
+Item Cards
+Pip-Boy UI Tweaks
+High Res Local Maps
+Simple Maps
+TTW Goodies
+Pop-Up Message Icons
+Map Marker Icons
+Consistent Pip-Boy Icons v4
+Consistent Pip-Boy Icons v5 - Reputation
+Consistent Pip-Boy Icons v5 - Addendumb
+Consistent Pip-Boy Icons v5 - Dynamicon
+Consistent Pip-Boy Icons v5 - Extension
+Consistent Pip-Boy Icons v5 - Weapons
+Consistent Pip-Boy Icons v5 - Items
+Consistent Pip-Boy Icons v5 - DLC's Items
+Consistent Pip-Boy Icons v5 - Apparel
+Consistent Pip-Boy Icons v5 - Framework Plugin
+Vault Boy Paper Doll
-3rd Person Camera Overhaul
+High Resolution Screens
+Vanilla Fonts Revisited
+Recent Loot Log - ESPless
+JDC - Just Dynamic Crosshair
+JLM - Just Loot Menu
+JBT - Just Bullet Time
+JHB - Just Hold Breath
+JHI - Just Hit Indicator
+JHM - Just Hit Marker
+B42 Notify - Corner Messages Overhaul - ESPless
+MAPMO - Main and Pause Menus Overhaul
+Cursor Unilaterally Matched (NVSE)
+Clean Vanilla Hud
+Simple Power Armor HUD
+FOV Slider
+Sleep Wait Hardcore Needs
-Scum's Considerably Cute Corner Load Wheel
+Main Menu Redone - TTW
+ySI - Pick Up Prompts
+ySI - Sorting Ycons
+yUI - User Ynterface
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
-User Interface & HUD_separator
+Hit - Millenia Animations - Part 2
+zlib Updated - NVSE
+Weapon Mod Description Fix (TTW)
+Viewmodel Shading Fix - NVSE
+Vent Lighting Fix
+Swimming Creatures Fix - ESPless
+PipBoyOn Node Fixes
+Pip-Boy Shading Fix NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+MoonlightNVSE
+Improved Lighting Shaders
+High Resolution Water Fog - Water Aliasing Fix
+High Resolution Bloom NVSE
+Fog-based Object Culling
+Fallout Alpha Rendering Tweaks - NVSE
+External Emittance Fix - NVSE
+Equip and Movement Speed Fix - ESPless
+Depth of Field Fix - NVSE
+ActorCause Save Bloat Fix
+ISControl Enabler and Ironsights adjuster (now ESPless)
+Viewmodel Shake Fix - NVSE
+Smooth True Iron Sights Camera
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+Bad Touch NVSE
+Aqua Performa - Strip Performance Fix
+lStewieAl's Engine Optimizations
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+Improved AI (Navmesh Overhaul Mod)
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
-Collision Meshes-FNV
+TTW
-Bug Fixes_separator
+Cloud Upgrade NVSE
+Climate Control NVSE
+KEYWORDS
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+FNV Mod Limit Fix
+UIO - User Interface Organizer
+kNVSE Animation Plugin
+JohnnyGuitar NVSE - INI Presets
+NVTF - INI Presets
+NVTF - New Vegas Tick Fix
+NVAC - New Vegas Anti Crash
+SUP NVSE
+AnhNVSE
+ShowOff xNVSE Plugin-Settings
+ShowOff xNVSE Plugin
+JohnnyGuitar NVSE
+TTW - Wasteland Supplements-JIP
+JIP LN NVSE Plugin
+Weapon Hotkey Icons
+ROOGNVSE Plugin
+JIP LN NVSE Plugin-Settings
-Utilities_separator
+Fixed ESMs
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
submitted by SolidusSnake57432 to FalloutMods [link] [comments]


2024.05.14 00:32 TSX_God Summa Silver (SSVR.v) recently Drilled High-Grade Mineralization in First Hole at the Eberle Target, Mogollon Project, Heres what you need to know.

SSVR.c announced the discovery of high-grade mineralization at the Eberle Target, Specifically, highlights an intersection of 1,133 grams per ton (g/t) silver equivalent over 1.65 meters, located 200 meters below the Eberle Mine.
Key Highlights:
•⁠ ⁠The drilling program, consisting of multiple holes, was conducted during the winter season.
•⁠ ⁠The discovery includes strong mineralization below the historically productive Eberle Mine.
•⁠ ⁠The reported intersection of 1,133 g/t silver equivalent is composed of 693 g/t silver and 8.8 g/t gold over 1.65 meters.
•⁠ ⁠A new vein-splay has been identified, extending exploration potential beyond previously known areas.
•⁠ ⁠Confirms strong mineralization along at least 2 kilometers of the Queen Vein system.
•⁠ ⁠Further drilling is anticipated to delineate significant zones of high-grade mineralization.
•⁠ ⁠The project's potential extends beyond the confirmed mineralization, with 75 kilometers of cumulative vein strike length yet to be explored.
CEO Statement:
Galen McNamara, CEO, stated: “It is clear that the Queen Vein hosts significant concentrations of high-grade silver and gold. Mineralization on this vein is now confirmed over a minimum strike length of 2 km and it remains almost completely open to expansion. For perspective, there are an additional 75 km of cumulative vein strike length present on the Mogollon Project, most of which is unexplored by modern methods. We look forward to continuing work here in 2024.”
Mogollon Exploration Drill Program:
•⁠ ⁠The winter drill program aimed to test the silver and gold potential of two newly defined targets, South Queen and Eberle.
•⁠ ⁠Historical production data indicates the Eberle Mine produced 10,000 tonnes of ore (pre-1916).
•⁠ ⁠The first hole tested the South Queen target and yielded positive results, including an intersection of 393 g/t silver equivalent over 7.4 meters.
•⁠ ⁠Holes MOG23-21 and MOG24-22 targeted the Eberle target, focusing on the structural intersection between the Maud S Vein and the Queen Vein system.
•⁠ ⁠Previous underground channel samples at the Eberle Mine assayed up to 5,173 g/t silver equivalent.
•⁠ ⁠Comprehensive modelling of historical reports and mapping informed the exploration strategy.
Further Analysis:
•⁠ ⁠Results from hole MOG23-21 suggest potential new vein discoveries or structural offsets of the Queen Vein system.
•⁠ ⁠SSVR.v emphasizes the need for further drilling to better define the structural controls and orientations of all vein-sets in the complex Queen Vein system.
•⁠ ⁠A systematic approach to drilling is recommended to delineate the lateral and vertical extent of vein-hosted mineralization in the area.
Summa Silver Corp.'s latest drilling results at the Eberle Target within the Mogollon Project in New Mexico showcase significant high-grade mineralization, affirming the project's potential for substantial silver and gold deposits. The intersections reported, coupled with CEO Galen McNamara's optimistic outlook, underscore the importance of continued exploration to unlock the full value of the Queen Vein system and capitalize on the extensive unexplored potential of the region. As Summa Silver Corp. advances its drilling and exploration efforts, investors and stakeholders can anticipate further insights into the project's resource potential and its contribution to Summa's growth trajectory.
*Posted on behalf of Summa Silver Corp.
https://summasilver.com/summa-silver-drills-high-grade-mineralization-in-first-hole-at-the-eberle-target-mogollon-project/
submitted by TSX_God to PennyStocksCanada [link] [comments]


2024.05.14 00:32 TSX_God Summa Silver (SSVR.v) recently Drilled High-Grade Mineralization in First Hole at the Eberle Target, Mogollon Project, Heres what you need to know.

SSVR.c announced the discovery of high-grade mineralization at the Eberle Target, Specifically, highlights an intersection of 1,133 grams per ton (g/t) silver equivalent over 1.65 meters, located 200 meters below the Eberle Mine.
Key Highlights:
•⁠ ⁠The drilling program, consisting of multiple holes, was conducted during the winter season.
•⁠ ⁠The discovery includes strong mineralization below the historically productive Eberle Mine.
•⁠ ⁠The reported intersection of 1,133 g/t silver equivalent is composed of 693 g/t silver and 8.8 g/t gold over 1.65 meters.
•⁠ ⁠A new vein-splay has been identified, extending exploration potential beyond previously known areas.
•⁠ ⁠Confirms strong mineralization along at least 2 kilometers of the Queen Vein system.
•⁠ ⁠Further drilling is anticipated to delineate significant zones of high-grade mineralization.
•⁠ ⁠The project's potential extends beyond the confirmed mineralization, with 75 kilometers of cumulative vein strike length yet to be explored.
CEO Statement:
Galen McNamara, CEO, stated: “It is clear that the Queen Vein hosts significant concentrations of high-grade silver and gold. Mineralization on this vein is now confirmed over a minimum strike length of 2 km and it remains almost completely open to expansion. For perspective, there are an additional 75 km of cumulative vein strike length present on the Mogollon Project, most of which is unexplored by modern methods. We look forward to continuing work here in 2024.”
Mogollon Exploration Drill Program:
•⁠ ⁠The winter drill program aimed to test the silver and gold potential of two newly defined targets, South Queen and Eberle.
•⁠ ⁠Historical production data indicates the Eberle Mine produced 10,000 tonnes of ore (pre-1916).
•⁠ ⁠The first hole tested the South Queen target and yielded positive results, including an intersection of 393 g/t silver equivalent over 7.4 meters.
•⁠ ⁠Holes MOG23-21 and MOG24-22 targeted the Eberle target, focusing on the structural intersection between the Maud S Vein and the Queen Vein system.
•⁠ ⁠Previous underground channel samples at the Eberle Mine assayed up to 5,173 g/t silver equivalent.
•⁠ ⁠Comprehensive modelling of historical reports and mapping informed the exploration strategy.
Further Analysis:
•⁠ ⁠Results from hole MOG23-21 suggest potential new vein discoveries or structural offsets of the Queen Vein system.
•⁠ ⁠SSVR.v emphasizes the need for further drilling to better define the structural controls and orientations of all vein-sets in the complex Queen Vein system.
•⁠ ⁠A systematic approach to drilling is recommended to delineate the lateral and vertical extent of vein-hosted mineralization in the area.
Summa Silver Corp.'s latest drilling results at the Eberle Target within the Mogollon Project in New Mexico showcase significant high-grade mineralization, affirming the project's potential for substantial silver and gold deposits. The intersections reported, coupled with CEO Galen McNamara's optimistic outlook, underscore the importance of continued exploration to unlock the full value of the Queen Vein system and capitalize on the extensive unexplored potential of the region. As Summa Silver Corp. advances its drilling and exploration efforts, investors and stakeholders can anticipate further insights into the project's resource potential and its contribution to Summa's growth trajectory.
*Posted on behalf of Summa Silver Corp.
https://summasilver.com/summa-silver-drills-high-grade-mineralization-in-first-hole-at-the-eberle-target-mogollon-project/
submitted by TSX_God to RichTogether [link] [comments]


2024.05.14 00:31 TSX_God Summa Silver (SSVR.v) recently Drilled High-Grade Mineralization in First Hole at the Eberle Target, Mogollon Project, Heres what you need to know.

SSVR.c announced the discovery of high-grade mineralization at the Eberle Target, Specifically, highlights an intersection of 1,133 grams per ton (g/t) silver equivalent over 1.65 meters, located 200 meters below the Eberle Mine.
Key Highlights:
•⁠ ⁠The drilling program, consisting of multiple holes, was conducted during the winter season.
•⁠ ⁠The discovery includes strong mineralization below the historically productive Eberle Mine.
•⁠ ⁠The reported intersection of 1,133 g/t silver equivalent is composed of 693 g/t silver and 8.8 g/t gold over 1.65 meters.
•⁠ ⁠A new vein-splay has been identified, extending exploration potential beyond previously known areas.
•⁠ ⁠Confirms strong mineralization along at least 2 kilometers of the Queen Vein system.
•⁠ ⁠Further drilling is anticipated to delineate significant zones of high-grade mineralization.
•⁠ ⁠The project's potential extends beyond the confirmed mineralization, with 75 kilometers of cumulative vein strike length yet to be explored.
CEO Statement:
Galen McNamara, CEO, stated: “It is clear that the Queen Vein hosts significant concentrations of high-grade silver and gold. Mineralization on this vein is now confirmed over a minimum strike length of 2 km and it remains almost completely open to expansion. For perspective, there are an additional 75 km of cumulative vein strike length present on the Mogollon Project, most of which is unexplored by modern methods. We look forward to continuing work here in 2024.”
Mogollon Exploration Drill Program:
•⁠ ⁠The winter drill program aimed to test the silver and gold potential of two newly defined targets, South Queen and Eberle.
•⁠ ⁠Historical production data indicates the Eberle Mine produced 10,000 tonnes of ore (pre-1916).
•⁠ ⁠The first hole tested the South Queen target and yielded positive results, including an intersection of 393 g/t silver equivalent over 7.4 meters.
•⁠ ⁠Holes MOG23-21 and MOG24-22 targeted the Eberle target, focusing on the structural intersection between the Maud S Vein and the Queen Vein system.
•⁠ ⁠Previous underground channel samples at the Eberle Mine assayed up to 5,173 g/t silver equivalent.
•⁠ ⁠Comprehensive modelling of historical reports and mapping informed the exploration strategy.
Further Analysis:
•⁠ ⁠Results from hole MOG23-21 suggest potential new vein discoveries or structural offsets of the Queen Vein system.
•⁠ ⁠SSVR.v emphasizes the need for further drilling to better define the structural controls and orientations of all vein-sets in the complex Queen Vein system.
•⁠ ⁠A systematic approach to drilling is recommended to delineate the lateral and vertical extent of vein-hosted mineralization in the area.
Summa Silver Corp.'s latest drilling results at the Eberle Target within the Mogollon Project in New Mexico showcase significant high-grade mineralization, affirming the project's potential for substantial silver and gold deposits. The intersections reported, coupled with CEO Galen McNamara's optimistic outlook, underscore the importance of continued exploration to unlock the full value of the Queen Vein system and capitalize on the extensive unexplored potential of the region. As Summa Silver Corp. advances its drilling and exploration efforts, investors and stakeholders can anticipate further insights into the project's resource potential and its contribution to Summa's growth trajectory.
*Posted on behalf of Summa Silver Corp.
https://summasilver.com/summa-silver-drills-high-grade-mineralization-in-first-hole-at-the-eberle-target-mogollon-project/
submitted by TSX_God to CanadaStocks [link] [comments]


2024.05.14 00:27 Interesting_Mark7962 Can't start my server anymore, plz help

Hi, can anyone help me get my server back up and running.
I had it running last night and now when I was going to play I saw that it had crashed. I'm not very good at reading server crash logs :c
I will leave the crash log below:
---- Minecraft Crash Report ---- // This doesn't make any sense!
Time: 2024-05-13 23:46:41 Description: Exception in server tick loop
net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file lost_aether_content-server.toml of type SERVER for modid lost_aether_content at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:47) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.fml.config.ConfigTracker.openConfig(ConfigTracker.java:60) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.fml.config.ConfigTracker.lambda$loadConfigs$1(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin} at java.util.Collections$SynchronizedCollection.forEach(Collections.java:2131) ~[?:?] {} at net.minecraftforge.fml.config.ConfigTracker.loadConfigs(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.server.ServerLifecycleHooks.handleServerAboutToStart(ServerLifecycleHooks.java:96) ~[forge-1.20.1-47.2.20-universal.jar%23912!/:?] {re:mixin,re:classloading,pl:mixin:APP:lithostitched.forge.mixins.json:common.ServerLifecycleHooksMixin,pl:mixin:APP:croptopia.mixins.json:ServerLifecycleHookAccessor,pl:mixin:A} at net.minecraft.server.dedicated.DedicatedServer.m_7038_(DedicatedServer.java:162) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:lithostitched.mixins.json:server.DedicatedServerMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:server.MixinDedicatedServer,pl:mixin:APP:tombstone.mixins.json:DedicatedServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftServerMixin,pl:mixin:APP:kubejs-common.mixins.json:inject_resources.MinecraftServerMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin,pl:mixin:APP:ae2.mixins.json:spatial.MinecraftServerMixin,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:dankstorage.mixins.json:MinecraftServerAccess,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftServerMixin,pl:mixin:APP:kubejs-common.mixins.json:inject_resources.MinecraftServerMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin,pl:mixin:APP:ae2.mixins.json:spatial.MinecraftServerMixin,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:dankstorage.mixins.json:MinecraftServerAccess,pl:mixin:A} at java.lang.Thread.run(Thread.java:842) ~[?:?] {re:mixin} Caused by: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.AbstractInput.readChar(AbstractInput.java:49) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput.java:123) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85) ~[core-3.6.4.jar%2358!/:?] {} at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:43) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} ... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.10, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 4734454720 bytes (4515 MiB) / 8589934592 bytes (8192 MiB) up to 17179869184 bytes (16384 MiB) CPUs: 20 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-14600KF Identifier: Intel64 Family 6 Model 183 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.49 Number of physical packages: 1 Number of physical CPUs: 14 Number of logical CPUs: 20 Graphics card #0 name: NVIDIA GeForce RTX 4070 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2786 Graphics card #0 versionInfo: DriverVersion=31.0.15.5152 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 57510.62 Virtual memory used (MB): 34086.33 Swap memory total (MB): 24894.45 Swap memory used (MB): 102.54 JVM Flags: 20 total; -Xms8G -Xmx16G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 Server Running: true Player Count: 0 / 20; [] Data Packs: vanilla, mod:betterdungeons, mod:simplemagnets, mod:integratedterminals, mod:laserio (incompatible), mod:modernfix (incompatible), mod:evilcraft, mod:useitemonblockevent (incompatible), mod:yungsapi, mod:gateways (incompatible), mod:jumbofurnace (incompatible), mod:wstweaks (incompatible), mod:shrink (incompatible), mod:universalgrid (incompatible), mod:darkutils (incompatible), mod:apotheosis (incompatible), mod:clickadv (incompatible), mod:ldlib (incompatible), mod:create_new_age, mod:betterfortresses, mod:paraglider (incompatible), mod:cloth_config (incompatible), mod:durabilitytooltip (incompatible), mod:structure_gel, mod:industrialforegoing (incompatible), mod:handcrafted (incompatible), mod:repurposed_structures, mod:structurecompass, mod:botania, mod:spark (incompatible), mod:corail_woodcutter, mod:advgenerators, mod:yungsextras, mod:attributeslib (incompatible), mod:tombstone, mod:extrastorage, mod:cumulus_menus, mod:naturesaura (incompatible), mod:constructionwand, mod:mcwroofs, mod:littlelogistics (incompatible), mod:cfm, mod:chimes, mod:flib, mod:betterendisland, mod:nitrogen_internals, mod:potionblender (incompatible), mod:l2library (incompatible), mod:fastleafdecay, mod:sfm (incompatible), mod:despawntimers (incompatible), mod:mcwlights, mod:betterjungletemples, mod:smartbrainlib (incompatible), mod:rechiseled (incompatible), mod:attributefix (incompatible), mod:caelus (incompatible), mod:epherolib (incompatible), mod:botanypots (incompatible), mod:farmingforblockheads, mod:rechiseledcreate, mod:additional_lights, mod:fusion, mod:extradisks, mod:edivadlib, mod:mythicbotany, mod:integratedcrafting, mod:dungeons_arise, mod:logprot (incompatible), mod:terrablender, mod:biomesoplenty (incompatible), mod:cleanswing (incompatible), mod:corgilib, mod:sushigocrafting (incompatible), mod:domum_ornamentum, mod:flywheel, mod:bhc (incompatible), mod:justenoughprofessions, mod:securitycraft, mod:almostunified (incompatible), mod:structurize, mod:fastfurnace (incompatible), mod:lootr, mod:occultism, mod:allthetweaks (incompatible), mod:extremesoundmuffler, mod:cosmeticarmorreworked, mod:morered (incompatible), mod:ad_astra (incompatible), mod:rsrequestify (incompatible), mod:alchemylib (incompatible), mod:advancedperipherals (incompatible), mod:tinyredstone, mod:towntalk (incompatible), mod:betteroceanmonuments, mod:sophisticatedcore (incompatible), mod:glassential (incompatible), mod:prism (incompatible), mod:placebo (incompatible), mod:bookshelf, mod:sophisticatedbackpacks (incompatible), mod:littlecontraptions (incompatible), mod:uteamcore, mod:mcwdoors, mod:utilitarian, mod:macawsroofsbop, mod:absentbydesign, mod:konkrete (incompatible), mod:rsinfinitybooster (incompatible), mod:refinedstorage, mod:chipped (incompatible), mod:mcwbridges, mod:rebornstorage (incompatible), mod:tempad (incompatible), mod:hostilenetworks (incompatible), mod:endertanks, mod:jearchaeology, mod:fuelgoeshere, mod:simplylight (incompatible), mod:industrialforegoingsouls (incompatible), mod:memorysettings (incompatible), mod:blockui, mod:tiab (incompatible), mod:villagertools (incompatible), mod:mysticalcustomization, mod:lostcities, mod:elevatorid, mod:runelic, mod:twilightdelight (incompatible), mod:inventoryprofilesnext (incompatible), mod:aiimprovements, mod:moreoverlays (incompatible), mod:cupboard (incompatible), mod:voidscape (incompatible), mod:undergarden, mod:caupona, mod:betteradvancements (incompatible), mod:platforms, mod:dyenamics (incompatible), mod:thermal_extra (incompatible), mod:mcwpaintings, mod:clumps (incompatible), mod:artifacts, mod:toastcontrol (incompatible), mod:mininggadgets (incompatible), mod:mysticalagriculture, mod:craftingtweaks, mod:libipn (incompatible), mod:endermanoverhaul (incompatible), mod:eccentrictome, mod:mysterious_mountain_lib (incompatible), mod:enderio, mod:easy_villagers, mod:reliquary (incompatible), mod:pigpen (incompatible), mod:fastbench (incompatible), mod:fluxnetworks (incompatible), mod:buildinggadgets2 (incompatible), mod:minecolonies, mod:pylons, mod:ferritecore (incompatible), mod:functionalstorage, mod:modularrouters (incompatible), mod:notrample, mod:justzoom (incompatible), mod:charmofundying (incompatible), mod:valhelsia_core (incompatible), mod:create_enchantment_industry (incompatible), mod:flickerfix, mod:productivetrees, mod:createaddition (incompatible), mod:dynamiclightsreforged (incompatible), mod:supermartijn642configlib (incompatible), mod:quarryplus, mod:playeranimator (incompatible), mod:irons_spellbooks, mod:botarium (incompatible), mod:mcwwindows, mod:create_jetpack (incompatible), mod:ironjetpacks, mod:everythingcopper, mod:powah (incompatible), mod:cabletiers, mod:rangedpumps, mod:macawsbridgesbop, mod:balm, mod:jeresources, mod:shetiphiancore, mod:mysticalagradditions, mod:ctov, mod:athena, mod:stylecolonies (incompatible), mod:novillagerdm, mod:alltheores (incompatible), mod:glodium (incompatible), mod:ae2insertexportcard, mod:torchmaster, mod:botanytrees (incompatible), mod:ironfurnaces, mod:mcwtrpdoors, mod:supermartijn642corelib, mod:resourcefulconfig (incompatible), mod:ad_astra_giselle_addon (incompatible), mod:curios (incompatible), mod:searchables (incompatible), mod:measurements, mod:framedblocks, mod:angelring, mod:sparsestructuresreforged (incompatible), mod:mcwfurnitures, mod:flightlib (incompatible), mod:jadeaddons (incompatible), mod:infiniverse (incompatible), mod:bettermineshafts, mod:sliceanddice (incompatible), mod:darkpaintings (incompatible), mod:crafting_on_a_stick (incompatible), mod:elytraslot (incompatible), mod:harvestwithease, mod:multipiston, mod:lithostitched, mod:bdlib, mod:travelersbackpack, mod:naturescompass, mod:jumpboat, mod:libx, mod:utilitix, mod:jei, mod:mekanism, mod:gravitationalmodulatingunittweaks (incompatible), mod:mekanismgenerators, mod:pneumaticcraft (incompatible), mod:packingtape (incompatible), mod:forge, mod:cofh_core, mod:thermal, mod:thermal_integration, mod:redstone_arsenal, mod:thermal_cultivation, mod:appleskin (incompatible), mod:thermal_innovation, mod:silentgear, mod:thermal_foundation, mod:thermal_locomotion, mod:thermal_dynamics, mod:mcwpaths, mod:alchemistry (incompatible), mod:zerocore (incompatible), mod:mousetweaks, mod:immersiveengineering (incompatible), mod:usefulrailroads, mod:createoreexcavation (incompatible), mod:nochatreports (incompatible), mod:allthemodium (incompatible), mod:spectrelib (incompatible), mod:kotlinforforge (incompatible), mod:pipez, mod:integrateddynamics, mod:itemcollectors (incompatible), mod:croptopia (incompatible), mod:serverconfigupdater (incompatible), mod:polymorph (incompatible), mod:zeta (incompatible), mod:entityculling, mod:railcraft, mod:oceansdelight (incompatible), mod:connectedglass, mod:hyperbox (incompatible), mod:aquaculture, mod:cristellib (incompatible), mod:totw_modded, mod:cyclopscore, mod:blue_skies (incompatible), mod:betterwitchhuts, mod:netherportalfix, mod:aiotbotania, mod:geckolib, mod:creeperoverhaul, mod:ars_nouveau (incompatible), mod:ars_elemental (incompatible), mod:eidolon (incompatible), mod:aether, mod:lost_aether_content, mod:morejs (incompatible), mod:naturalist (incompatible), mod:connectivity (incompatible), mod:cookingforblockheads, mod:controlling (incompatible), mod:dankstorage (incompatible), mod:citadel (incompatible), mod:cataclysm (incompatible), mod:mixinextras (incompatible), mod:potionsmaster (incompatible), mod:twigs (incompatible), mod:create_dragon_lib (incompatible), mod:generatorgalore, mod:railways (incompatible), mod:twilightforest, mod:mob_grinding_utils (incompatible), mod:farmersdelight, mod:corn_delight (incompatible), mod:ends_delight, mod:entangled, mod:commoncapabilities, mod:crashutilities (incompatible), mod:getittogetherdrops, mod:endersdelight, mod:noflyzone, mod:mcwfences, mod:mcwfencesbop, mod:wirelesschargers (incompatible), mod:patchouli (incompatible), mod:ars_ocultas (incompatible), mod:thermal_expansion, mod:integratedtunnels, mod:gunpowderlib, mod:exchangers, mod:ftbultimine (incompatible), mod:betterstrongholds, mod:resourcefullib (incompatible), mod:mekanismtools, mod:deeperdarker, mod:architectury (incompatible), mod:bambooeverything (incompatible), mod:findme (incompatible), mod:observable (incompatible), mod:ftblibrary (incompatible), mod:ftbteams (incompatible), mod:ftbranks, mod:ftbessentials (incompatible), mod:ftbchunks (incompatible), mod:computercraft, mod:energymeter, mod:sgjourney (incompatible), mod:bigreactors (incompatible), mod:productivebees, mod:trashcans (incompatible), mod:inventoryessentials, mod:t_and_t (incompatible), mod:voidtotem (incompatible), mod:rhino (incompatible), mod:kubejs (incompatible), mod:gtceu, mod:cucumber, mod:matc, mod:trashslot, mod:jmi (incompatible), mod:blueflame (incompatible), mod:sophisticatedstorage (incompatible), mod:allthewizardgear, mod:additionallanterns (incompatible), mod:itemfilters (incompatible), mod:ftbquests (incompatible), mod:ftbxmodcompat (incompatible), mod:productivelib, mod:ensorcellation, mod:create, mod:ars_creo (incompatible), mod:delightful (incompatible), mod:ponderjs (incompatible), mod:waystones, mod:structory, mod:fastsuite (incompatible), mod:journeymap (incompatible), mod:comforts (incompatible), mod:dimstorage, mod:myserveriscompatible, mod:dungeoncrawl, mod:charginggadgets (incompatible), mod:mcjtylib, mod:rftoolsbase, mod:rftoolspower, mod:rftoolsbuilder, mod:deepresonance, mod:xnet, mod:xnetgases (incompatible), mod:rftoolsstorage, mod:rftoolscontrol, mod:betterdeserttemples, mod:mahoutsukai, mod:terralith, mod:bloodmagic (incompatible), mod:rftoolsutility, mod:moonlight (incompatible), mod:configuration, mod:toolbelt (incompatible), mod:titanium (incompatible), mod:silentlib, mod:mixinsquared (incompatible), mod:jade (incompatible), mod:ae2 (incompatible), mod:aeinfinitybooster (incompatible), mod:ae2wtlib (incompatible), mod:expatternprovider (incompatible), mod:ae2things (incompatible), mod:polyeng (incompatible), mod:arseng, mod:appflux (incompatible), mod:merequester (incompatible), mod:forbidden_arcanus (incompatible), mod:theurgy, mod:nethersdelight, mod:quark (incompatible), mod:supplementaries, mod:allthecompressed, mod:chemlib (incompatible), mod:enderchests, mod:jei_mekanism_multiblocks (incompatible), mod:appbot (incompatible), mod:modonomicon, mod:rsinsertexportupgrade, mod:solcarrot (incompatible), mod:moredragoneggs (incompatible), mod:refinedstorageaddons, mod:refinedpolymorph, mod:appmek (incompatible), mod:ae2additions (incompatible), mod:megacells (incompatible), mod:packetfixer (incompatible), mod:expandability (incompatible), Supplementaries Generated Pack, T&T Waystone Patch Pack (incompatible), builtin/aether_accessories, gtceu:dynamic_data, libxdata/mythicbotany:curios, voidscape_aether_compat (incompatible) Enabled Feature Flags: minecraft:vanilla World Generation: Stable Is Modded: Definitely; Server brand changed to 'forge' Type: Dedicated Server (map_server.txt) ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeserver ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar object_holder_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtime_enum_extender PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar capability_token_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar jcplugin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 javafml@null kotlinforforge@4.10.0 lowcodefml@null kotori_scala@3.3.1-build-0 Mod List:
submitted by Interesting_Mark7962 to allthemods [link] [comments]


2024.05.14 00:08 MoralneSalto Where to relax at the quiet beaches - we have already visited Garda and Como lakes

We have spent the last 2 holidays in Italy. We have visited several major cities, but fell in love with the Italian style of relax and italian nature. We spent wonderful time on Lake Como and Lake Garda, and by the sea near Genoa. On Lake Como we stayed in Lecco, a quiet town with a great view close to the tourist town of Bellagio. On Lake Garda we found a hotel near Sirmione, escaping the crowds but still enjoying the beautiful view and warm water.
This year will be our Italian hat-trick. Three holidays in a row spend in Italy. We are looking for a place that offers beautiful views, warm water, peace and quiet. We are thinking about Lake Iseo or another destination but by the sea.
We are central European tourists, so anything south of Naples is out of the question - it's too far for us. We are traveling by a car.
During our trip to Garda we have visited cities like Limone, but there were no great beaches. During trip to Como we have visited Bellagio, Verenna and other tourist cities, but it were too crowded for us to spend there 7 or more days straight. In Genoa we enjoyed the big city night life and have found a very nice little beach named "Spiaggia Pubblica Capolungo" and it was a lovely place to spend all day to relax and swim in the sea.
Must have: - water. Lake or sea breathtaking view, as we seen in Genoa, Garda and Como - warm water in the first half of september. I know it depends on the weather but during our trip to Garda lake the water temperature difference at Sirmione and Limone at the same day was shocking - quiet beaches, not necessarily sandy, may be rocky. May be small. We do not want to see 300 other people at the beach :) - no further than the south of Naples
We are planning 7+7 holidays - 7 days at the beach&exploring little cities nearby, next 7 days active traveling (history, museums - Rome, Vatican + Naples or Florence or other "big" cities).
I have seen some hotel offers from Tavernola city at the Iseo Lake - is it a great option for us? Isnt it something like Limone at Garda Lake? I really dont want to spend my "relax for 7days" part of the holidays at a very crowdy, touristic place but still want to enjoy views, lay on the beach and swim.
Can anyone recommend other place that will meet our requirements?
submitted by MoralneSalto to ItalyTravel [link] [comments]


http://rodzice.org/