Turbo jam free videos

The Animal Jam Subreddit

2013.04.12 00:23 blackycircly The Animal Jam Subreddit

AnimalJam is a place to discuss Wildworks' virtual world games: Animal Jam and Animal Jam Classic. Trade, share your creations, post memes, and jam!
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2009.12.14 22:28 Herodotus22 All Things Festivals

All things festivals!
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2019.03.29 23:26 FretMonkey22 jamfam

I decided to make this space as so many folks learning to improvise on my jam tracks on YouTube have asked for a common "space" - or "virtual stage" - where everyone can share their playing on the jam tracks, get feedback and exchange tips and tricks. You can post videos of yourself jamming on any jam track here - it doesn't have to be Quist jam tracks. You're also free to post any other type of content related to improvisation and jamming. And remember....BE NICE and respectful to each other :)
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2024.05.15 05:23 jwxvkpfbqz_478391 (COMMENT⬇️) Tattoos Ass favorite on Amateur POV Homemade slut Furrys ✨ and Booty pet and MILF videos addict Furries

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2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 05:20 dinochickennuggie57 25 [M4F] Texas/anywhere - Some wholesome fun?

Hi there! Voice note of a similar post a while back for anyone who'd like to hear my voice: https://voca.ro/1kRJQLKTOS5R
Haven't posted in a minute, but feeling the urge to give this another go and thought it'd be cool to get to know someone new over a video call (or an initial voice call before switching over to video) of some sort haha :) Of course, as per my voice note, if the mutual interest is there and it leads to a bit more intimate/NSFW fun while still having somewhat of a genuine & wholesome conversation about our lives I'm all for it haha.
Whatever the case, I'd love a distraction and a break from the constant stress I tend to endure as a lowly academic weapon in med school 😅, so if you're interested, don't be a stranger and feel free to send a message in the meantime!
P.S. I know the voice note mentions something different but my preferred age range is 19-29 currently :) If you have any other questions feel free to let me know!
submitted by dinochickennuggie57 to r4r [link] [comments]


2024.05.15 05:18 Classic_Drag1026 “Glowsters”

“Glowsters”
Neodymium magnetized multicolor LED coasters that also glow in the the dark. Took some tricky resin work to get the opacity just right for the lights but if you’d like to see videos of them in action feel free to message me or get my social info
submitted by Classic_Drag1026 to resin [link] [comments]


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submitted by jxzpbfqwkv_960706 to light_yodel5008858 [link] [comments]


2024.05.15 05:15 holistic-engine My mind is a chaotic source for endless ideas: And it makes me go insane

I realize the title might seem a bit exaggerated, but there are grains of truth in it. Whatever I do, whatever I engage with—mentally, physically, or spiritually—I tend to go 'batshit crazy' into it. It has always been this way for as long as I can remember. I'm not looking for a diagnosis, but perhaps some perspective:
For example, I might play a video game for some time. Instantly—usually, it takes a couple of days of engagement before this 'batshit craziness' starts to kick in—my mind conjures up a vast and expanded world that might draw inspiration from the video game. The same thing can essentially happen if I start a new sport. I might not imagine myself becoming an Olympian, but something beyond. My mind will start to lay out a full-on strategy on how to achieve the best results in that sport. This strategy, even though it might be extremely inefficient, could fill pages upon pages in a book.
I notice this 'phenomenon' more often when I'm programming (I work as a software engineer). I might start a project, and most of the time, it spirals into a technical abomination that is supposed to cover every single edge case possible in our universe. However, I've learned, after some years, to put a 'brake pedal' when necessary (what was supposed to be an easy-to-use software solution turned into an over-engineered, cross-platform software-as-a-service system). This is not a curse but a gift if used right. I have started and completed some very useful and interesting projects because of it. And for hobby projects, with no commercial incentive, I let this 'mind-thing symbiont' that lives in my head roam free and do whatever it pleases. Sometimes 'it' will finish a project, sometimes 'it' will not. I know 'it' needs these things in order to thrive and be happy. And as you can see, I distance myself from this part of my being. I have always seen it as a separate part of me that resides within me.
However, it can have some detrimental consequences for my health. Staying awake for several days with no sleep, total isolation in my room, no contact with the outside world, forsaking food, water, and toilet breaks just to do what 'it' needs to do. An example might include a game that I made in the programming language Python; I sat for 12 hours straight on my chair, and after a while, I started feeling dizzy and simply collapsed. Another time, several decades ago, when I made a lot of videos, I edited one single video for over 13-14 hours, just sitting in Adobe Premiere and doing whatever it was that I was doing.
Share your perspectives; do you have similar experiences?
submitted by holistic-engine to Healthygamergg [link] [comments]


2024.05.15 05:12 moralstepper Goonew - Free Car Diddy (Official Video)

Goonew - Free Car Diddy (Official Video)
made a statement wit this one man rip goon
submitted by moralstepper to TheCapitalLink [link] [comments]


2024.05.15 05:12 realhousewivesofhou PioneersProductions2 Channel (2009-2013) - Randy Stair/Andrew Blaze : PioneersProductions2 : Free Download, Borrow, and Streaming : Internet Archive you know the mass murderer, Randy stair this is one of his YouTube videos :)

PioneersProductions2 Channel (2009-2013) - Randy StaiAndrew Blaze : PioneersProductions2 : Free Download, Borrow, and Streaming : Internet Archive you know the mass murderer, Randy stair this is one of his YouTube videos :) submitted by realhousewivesofhou to anarchymeme [link] [comments]


2024.05.15 05:11 Scrumpshis Received CRF50 for my son, how does the idle sound?

Received CRF50 for my son, how does the idle sound?
I just got this CRF50 for free from my father in-law and he said it always had a high idle. It did have a high idle, always hung up when revved up. We ran some seafoam in the tank for 15 minutes of light riding. I drained the tank (+ reserve) and carb, purple farm gas came out. I put in fresh premium gas and now the video is the result.
Is it still hanging too much? Or is this normal? My boy is having issues figuring out the brakes, and it not wanting to idle down keeps him rolling on. Would appreciate some beginner tips and advice to get my son going into the hobby!
submitted by Scrumpshis to Dirtbikes [link] [comments]


2024.05.15 05:07 SuperGoody [14.10] Zoe Reroll Guide - Is she OP or Balanced?

Intro

Hello, I'm Goody. I make TFT content on YouTube, Twitch, and occassionally Reddit.

This time I'm here to discuss Zoe Reroll, a comp that has caused a little bit of a stir on the PBE due to her buffs in 14.10

I honestly think Zoe is insanely OP now (I mean just watch this clip I posted a few days ago).

But there are those that say Zoe is a terrible unit

The most prominent of which is Mortdog who said "Stop playing Zoe. She's not good. Despite the buff even"
(VOD Timestamp of this here)

Challenger Zoe One-Trick: LIGhtYgo

I've been playing a lot of Zoe Reroll on the PBE, but recently in my stream CuLe TV told me about a Challenger on the Japanese server who one-tricks Zoe Reroll called LIGhtYgo. His lolchess page is here if you want to read it
And coincidentally, I've been playing the same comp they play amongst others that I'll share with you today

TLDR:

If you want a TLDR, this timestamped section should cover that

VIDEO FORM

(The video also has Spanish and Vietnamese Subtitles)
Disclaimer: I tested these comps on the PBE and I have not played them in ranked. For transparency, here is my lolchess
And my Exalted only account here
(Highly recommend trying this btw, it's very fun)
But let's get started!

Ghoe Reroll (Ghostly Zoe)

So let's start with what LIGhtYgo plays which is this comp here
(Teambuilder here)
I couldn't find any VODs to link from LIGhtYgo but here's some of my gameplay of this comp on the PBE
From looking at their match history, LIGhtYgo tends to reroll Shen + Zyra or Zoe + Illaoi (1 tank + 1 carry) but sometimes they manage to 3 star everything alongside Aatrox.

Give Zoe Shiv

LIGhtYgo also frequently itemises Zoe with Statikk Shiv, 3 star or otherwise, to stack Zoe's passive as much as possible.
Passive: Kills increase the number of ricochets by 1 for the rest of combat.
Now, I should mention that Zoe's tooltip here is misleading and frankly incorrect. Zoe gains more ricochets if she participates in a kill, also known as takedowns.
And that is why Statikk Shiv is so phenomenal for Zoe. Not only is she reducing the MR of enemy units (helps Ghostly and your Magic Damage Dealers) but the damage from Shiv will give Zoe takedown credit once those enemy units perish.
So, even with just a Shiv and at 2 star, Zoe can be very impactful as her passive continues to easily stack.
Thus Zoe has great synergy with other AP carries like Zyra, Morgana, Teemo, Alune etc as they soften enemy units for each other to clean up.
And so Zoe is an incredible secondary carry as she needs very little to come online
You can infer this from LIGhtYgo's match history as they tend to succeed more when Zoe isn't their primary carry but rather secondary.
Although the buff to Zoe in 14.10 should change that, especially combined with the buffs to Ghostly, Warden, Aatrox, Behemoth and Jax.

Zoe's Weaknesses

From my games, I've felt Zoe has 2 main weaknesses
  • Firstly, she can struggle into tanky frontliners as it'll take her more time to stack her passive.
  • Secondly, Zoe can lose 1v1s as her ult will no longer ricochet (no targets left to bounce to)
These weaknesses can make Zoe feel very binary: - she either gets 3/4 takedowns and nukes - or she gets stuck, gets no passive stacks, and does nothing

Spooky Solution

But that’s why Ghostly can provide so much value to Zoe.
Those Spectres will help Zoe get through tanks and once they're concentrated, Zoe's single target will nuke which even allows her to win those 1v1s

Problems with Ghoe Reroll

From what I tried on the PBE, I did find this comp to be very powerful at level 9. However it could be a struggle getting there as you also need to reroll Zoe who can be contested by Fortune, Arcanist, and Storyweaver players

Is it a Player Diff?

I also find there to be a really odd tempo where I need to find Zoe 3 but also hit level 9 to find Udyr. I did learn later that you don't really need to 3 star Zoe to get to 9, and it's certainly not impossible to hit Zoe 3 at level 9.
Although, it seems that LIGhtYgo resolves this problem by keeping the option of Zyra Reroll open. (They play boards akin to this one occasionally)
Also, sometimes the Inkshadow item doesn't tend to be that useful, especially if it's Tattoo of Bombardment, as you don't have an AD carry.
Lastly, the position of the Ghostly units is really important so the Spectres concentrate onto Zoe's target(s). This can be really awkward if your primary Ghostly tank has a Stoneplate.
I have lost games because I moved Zoe away from my Ghostly units last second :(
But by far the biggest problem I have found is how much better the comp becomes at 9 than level 8. I personally find rerolling at level 8 to be the easiest to find 3 star Illaoi, Zoe, and Galio 2 whilst also being able to field 8 units which enable many important synergies.
Essentially, I don't like rerolling at either 7 or 8 with this comp. So I decided to comp up with a new comp to address this problem which is Altruist Arcanist.

4 Arcanist 3 Altruist Zoe Reroll

So here's a new variant of Zoe Reroll that has an incredibly strong level 8 (you play Rakan at 9) that gives you more time to reroll and find Zoe 3. This makes this comp so much easier to play and in turn, I have had so much more success with this variation particularly.
Teambuilder here
[Here's the full game from that clip with this comp]
This board also has a primary tank option between Amumu or Illaoi so you can play around whichever you manage to 3 star.
Although your secondary carry here is Lux who also holds your utility items like Morello and Shiv.

The Lissandra Nerfs really hurt...

Honestly, this may be extreme bias due to a bad few games, but I find a Lux 2 to be more reliable than post-nerf Lissandra. Lux feels like she needs a lot less to function better as she CC's more units, usually targets and slows down the enemy carry, and softens up enemy units for Zoe.
(VOD of why I don't like Lissandra)
The combination of Lux, Amumu, and Illaoi feels incredibly solid
Now the reason why I don't give Zoe Shiv on this board is due to a few reasons - Altruists prolong combat due to the mana reave, damage reduction, ally healing, and the trait resistances - That allows your frontline to be super beefy especially since the resistances are great for Bruisers/Wardens (loads of EHP) - Lux will have more AS than Zoe (Lux: 0.7x1.5=1.05 vs Zoe: 0.75x1.2=0.9) - And finally, opening up that item slot allows you to give Zoe a third damage item

Why not itemise Soraka?

Your secondary carry items should be going to Lux as she has more AP from Arcanist.
While Soraka can do a lot of damage, you only really care about her mana reave because it's such a powerful utility ability.
Regardless, Soraka will gain AP naturally from her passive as your frontline will continue to heal during combat. As she gains more AP, she heals your frontline more, who then stall for longer.
Lastly, the following 2 combinations are literally perfect for Altruist Arcanist.
Lux, Teemo, Thresh, Volibear, Galio, Morgana Darius, Bard, Soraka, Galio, Lissandra

4 Warden 6 Arcanist

Here's the board for this one
Teambuilder
(Here's some Footage of this Comp in Action)

Meta Report from Khym and YBY1

In the 14.10 Meta Report by Khym and YBY1, Arcanist Zoe is described as an Easy Top 4 Comp (if I'm reading that correctly)
Khym also has a guide on how to play Zoe/Illaoi RR here
And what's great here is that, again, as you reroll you have option between Amumu or Illaoi 3 as your tank (however Illaoi is better due to the Arcanist AP)
Also, with the 4 Warden buff, this frontline feels great and buys plenty of time for Zoe to scale.
And this variation certainly has the highest ceiling out of all the comps if you get a Porcelain Spatula

6 Arcanist, 4 Warden, 4 Porcelain is extremely powerful.

Luckily, you can easily pivot into this board from Altruist Arcanist but pivoting is a tad more difficult to do if you're playing Ghoe.
Similarly, both the Warden and Altruist boards can tech in Hwei at 8 to make hitting the 3 stars easier.
4 Warden Hwei 4 Arcanist 2 Altruist Hweimothy
So if you're low rolling Zoe, Hwei can easily save the day.
Regardless, all 3 comps make up for at least one of Zoe's weaknesses. They either buy her plenty of time to scale or they tremendously enable her damage and, in turn, her passive.
And, at the very least, Zoe is great item holder due to her buffed passive
Speaking of which, let's talk about Zoe's items now.

Zoe's Items

Of course, as I've mentioned, you can give Zoe Shiv so she can get takedown credit and stack her passive quickly
But generally, MR reduction is necessary (even if it's not on her) so Zoe can kill units and stack her passive. Shiv is far more preferable to build but Ionic still does the job.
But I'm a simple guy, I want to see BIG damage numbers and huge ricochets, thus I forgo Shiv on Zoe for pure damage items.
But before we get into those items, let's talk about which casting item Zoe will want

Casting item: Shojin vs Adaptive Math

First cast:

Zoe is 0/60 and Shojin/Adaptive give 15 mana

Shojin:

0.75-1x3 = 4 seconds

Adaptive:

0.75-1x4 = 5.3 seconds

Second Cast onwards

Shojin:

0.75-1x4 = 5.3 seconds

Adaptive:

10 mana after 0.7 seconds 40 mana every 3 autos every 4 seconds Then 1 more auto for 10 more mana
Thus Adaptive: 0.75-1x4 = 5.3 seconds
So Shojin will get Zoe's first cast off sooner however after that Zoe's cast frequency between Adaptive and Shojin is the same.
Considering Adaptive gives more AP, is not dependant on auto attacking, will continue to generate mana even if Zoe gets stunned (or has to walk up) and it grants MR (useful against magic damage), I believe Adaptive is the superior mana generating item on Zoe if she has no bonus attack speed
If Zoe has just a Shiv, then her cast frequency is much faster [(0.75x1.2)-1x4 = 4.4 seconds] with Shojin.

TLDR:

  • Give Zoe Adaptive if you're going solely damage items on her (Rabadon/Archangel's + Jewelled Gauntlet)
  • Give Zoe Shojin if she has any bonus attack speed (Nashor's/Shiv/Pumping Up)

AP item: Rabadon or Archangel's

Of course, Zoe is a Mage and so she wants as much AP as possible which is either Rabadon or Archangel’s
I prefer Rabadon because it's more upfront AP alongside a great damage amplifier. However Archangel's can be more realistic to build and eventually it will outscale Rabadon's AP.

Increase Casting/Damage Multiplier

Lastly, you can give Zoe an item to increase her casting frequency like Shiv or Nashor's Tooth. Both of these items maximise Zoe's Kill Participation.
Or you can give her more damage amp for more, well, damage. Those are items like Jewelled Gauntlet or even items like Guardbreaker or Giant Slayer.
Although if you go the pure damage route, you need Zoe 3 and a ton of AP, so Zoe can stack her passive by one shotting whatever she touches.

SUPER TDLR:

Generally great build : Shiv/Nashor's + Shojin + Rabadon/Jewelled
My favourite: Adaptive + Rabadon + Jewelled

Bonus: Luden's Tempest

Luden's Tempest feels amazing on Zoe. With her ricochets, she gets so much takedown credit so quickly with it and it's so much damage.
[Here's my gameplay of Luden's Zoe in action]
And what's nice is that Zoe formerly built Luden's in TFT's spinoff game League of Legends. So it's a great callback
Although I've never played Zoe before...can I pretend to have a sense of nostalgia?

Kayle Upgrade

It's Blue.
20 AP is 20 AP. You're already building Shred so Green is Redundant, and the Attack Speed from Red is only 12%.

Pivot Potential

Zoe's items are very flexible so if you don't hit Zoe 3, you can pivot them to other AP carries like Syndra, Azir, Lissandra and Lillia.
So you don't absolutely need to reroll Zoe, you can just as easily use Zoe to Fast 9 instead, especially around Storyweaver, and pivot into a Legendary board.

Fin.

That is all the information I currently have on Zoe Reroll
Hopefully this was helpful but I'd like to ask for your thoughts
What do you guys think about Zoe?

Do you think it's as OP as I believe or is Mortdog right?

Also, I usually do Patch Previews for each patch (for example here's my 14.10 patch preview), but I'm curious whether you guys would be interested if i made that into a Reddit post as well.
I imagine it'd be similar to how they do it on the LoL subreddit but I'd include my thoughts as well.
For example, I think Low Interest Rates is turbo giga insane in 14.10 because you can hit max interest rate at 2-6 (by the latest) at which point you're earning 6 gold a turn.
Lastly, I'm currently working on a Rek'sai reroll comp that is incredibly funny so look forward to that!
But yeah, I'll leave it on that note I think

Let me know if you have any questions!

I shall answer them as soon as i wake up lol

Thank you for reading <3

submitted by SuperGoody to TeamfightTactics [link] [comments]


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submitted by kqjfvwpbxz_774351 to smolder_improvise3617 [link] [comments]


2024.05.15 05:05 DotProfessional2933 WEDDING VIDEO EDITOR

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submitted by DotProfessional2933 to WeddingsCanada [link] [comments]


2024.05.15 05:03 KeeKeeballs Game will crash pc after a while

Pc will slow to a halt I've been able to kill mc in task manager. I use beta craft launcher And I stopped using the default launcher because of the same reason. I usually have 1-2 free gbs of ram. I've tried all turing video settings low and that only makes it last longer. How do i fix?
submitted by KeeKeeballs to GoldenAgeMinecraft [link] [comments]


2024.05.15 05:01 wzkxqjfvpb_816697 (COMMENT⬇️) Tits ✨ Pussy addict plays Homemade and Furrys videos OnlyFans Furries Petite on Tits Sarabxby, Bads Booty Wet

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submitted by wzkxqjfvpb_816697 to swelter_perform797850 [link] [comments]


2024.05.15 05:01 BestForgiato 30[M] Want Genuine Friends

Hi, I’m 30 [M] looking for genuine friendship. I have relocated and I don’t have friends to talk to. I like video games, celebrities/music, Hulu/Netflix/Peacock, engineering, traveling, swimming, sports (mainly football and basketball), wildlife, carpentry and landscaping. Sports betting sometimes lol 😅
It’s not much that I can’t relate to so If you like gaming/streaming, fishing, sports, blogging, etc., or what I mentioned above feel free to chat me
submitted by BestForgiato to friendship [link] [comments]


2024.05.15 05:00 FleebFlex [PF2e][Online][GMT-5] New to pathfinder player looking for a game

Hello, I am a player trying to learn the pathfinder 2e system, and really looking for an online game to play in. All of my prior experience is in DnD 5e (about 2.5 years), but I really want to transition to playing mostly pathfinder. I've been reading the rules and watching many videos on the system and have absolutely fallen in love with it, and think I'll like it even more than 5e.
All I need now is a game to play in! I would be more than happy to fill roles in a party, willing to play pretty much any class the party needs. If the party doesn't need anything specific, though, I'd like to try the kineticist class out for my first pathfinder character.
The best time for me is weekday evenings, so it's been a bit of a struggle looking for games so far. If you're looking for a player and okay with a newbie, feel free to message me and ask questions to see if I'd be a good fit for your game!
submitted by FleebFlex to lfg [link] [comments]


2024.05.15 05:00 charrlut building basic bike knowledge

Hi folks. The TL;DR: I'm looking for recommendations on books, YouTube channels, etc., that will help me build "basic" bike knowledge.
I have been riding for 4 years now and put in about 6,000 miles on a hybrid bike before I finally finished my degree(s), got a job, and had the money to invest in a road bike. Prior to this point, I was using a too-big Marin Muirwoods a friend gave me for free, and I just didn't have the money to do much in the way of upgrading--I slowly bought cycling shorts, bibs, and jerseys as I had money, and I learned a bit along the way, but I just didn't have the money/community around me to help me learn or step up to the next stage. I almost always ride alone on rail trails because there isn't much of a cycling community where I am.
So, all this to say I am not a "beginner" to bikes but I am a beginner in the sense of not really knowing anything technical. I'm obsessed with my new road bike and ride ~100 miles a week as part of my training for RAGBRAI, and my lack of knowledge is starting to catch up with me. I can change a flat (usually! ha), know about taking care of my chain, can take off the wheels, etc. I know some basic concepts about using the gears, obviously, and I have a sense of what "cadence" is, tho I don't have a bike computer yet (planning to get one soon--money has just been the issue as I adjust to having savings again after 7 years of school). Most recently, I've been looking at indoor trainers for the winter or on days when my dog is too anxious for me to leave the house for a ride--but I'm bumping up against not really having the technical knowledge to understand what I'd need or why one might be better than another. But it's...so hard to learn?? The videos I watch usually end up being way too technical, even when I look for "beginner" etc., and I imagine that I don't need to tell y'all that asking male cyclist friends questions is often more frustrating than trying to figure it out myself. Again, not much of a cycling community here, and local bike shops don't offer classes or anything. So, I'm looking for recommendations on books, YouTube channels, etc., that will help me build "basic" bike knowledge to help me move to the next level of understanding my bike and improving in my training. What helped you learn?
I suppose also if you have comforting words about finding all the cycling language and tech stuff confusing, I'd appreciate that, too, lol. I literally have graduate degrees! I'm not dumb! But I just don't have the head for a lot of the technical stuff at all.
submitted by charrlut to ladycyclists [link] [comments]


2024.05.15 05:00 chironae Fractal North RGB Beginnings

Fractal North RGB Beginnings
Not that age matters when it comes to aesthetic or design interests however, I just clocked five decades this year but, as grandma always said, I only feel it in the morning. Aside from a short stent as an Army Medic, I've been in itsec most of my career. I'm a data analyst currently and spend way too much time at my desk to not enjoy what I see. While my story isn't all that interesting or my box isn't that swagged out, I wanted to share the starting point for my North.
With all of the inspiring pictures here and the many challenges going on, I figured this would be a great place to share what came from the inspiration all ya'll done planted up in here. Originally, I had purchased this bundle from NewEgg and added some lights to it. I think the CPUAIO came with the bundle. Now, having seen some of your beautiful designs, I'm craving more. Not lights per se but custom cabling, better cable management, and yes, even a custom loop.
Your work and images continue to inspire us to make beauty out of boring. Please continue to share your builds! You never know who's just waiting for your share to be inspired.
I tried to load an mp4 to imgur but it kept dying at 15%, so only pictures for now.
My Dusty (North) Box
Parts list - Fractal Design North Mid Tower Charcoal Black with Walnut Front and Tinted Glass Side Panel - Apparently not the choice for water cooling. Who knew? Well, everyone, probably. Don't mind me, I'm just late to the party again.
MSI MAG Z790 TOMAHAWK MAX WIFI - Eh... salight.
Intel Core i7-14700K - not a bad chunk of metal and rock.
CORSAIR RM1000e - because you can never have too much power.
GeForce RTX™ 4070 WINDFORCE 12G - boo! Not a good card. Keeps getting waay too hot. Trying to find a waterblock for it is ... well I'm new at this so, perhaps I'm not looking in the right places.
Samsung 980 PRO PCIe® 4.0 NVMe® SSD 1TB - I'm still mystified by how they packed a high rise building into such a small form factor. I keep hoping we'll get data crystals soon.
CORSAIR VENGEANCE RGB DDR5 RAM 128GB (4x32GB) 5600MHz CL40 Intel XMP iCUE Compatible Computer Memory - Black - Kind of wishing I got no rgb on these. Coil Whine on top of Tinnitus is the total suck. If anyone knows of anything that will help besides getting rid of rgb memory all together, please let me know.
Corsair iCUE H100x RGB ELITE Liquid CPU Cooler - I wish I would have known to get a 360 with 3 fans. I guess we all learn sometime.
Corsair iCUE SP120 RGB ELITE Performance 120mm PWM Fan — Triple Pack with Lighting Node CORE - plus an extra one for the third on front end. It's not just a dusty box, it's a hot dusty box. Should name it Walnut Sahara.
AsiaHorse ARGB Light Strip for Motherboard, 28 Independent Addressable RGB, 5V 3-pin Motherboard Aura Sync, Lightsaber-X Led PC Parts Kit Compatible with ATX - Because it's pretty!
EZDIY-FAB GPU Holder Brace Graphics Card GPU Support Video Card Holder Bracket with 5V 3 Pin ARGB LED, Video Card Sag HoldeHolster Bracket Support RX6700,RTX3090- 309EZ-Black - for extra added support, where you need it the most.
Couple of notes - I'm reading up on custom loops and what not. Sadly, Corsair doesn't like my box for their configurator. Something about radiator configurations not compatible. I suppose I shouldn't be surprised, it's a case with air cooling in mind so size wasn't really a concern, I guess. They did come out with a larger model later that when I wrote to Fractal for ideas on water cooling my dusty hot box, they told me I should buy the new model instead of the one I already own. Like, yeah but I already own one. I suppose I shouldn't be concerned and just keep going with whatever I want to do. I mean what's the worst that can happen? I flood the power supply, short out my electricity and end up starting a small fire in my office? Bah. Really though, even EKWB is like, naw. We don't know her, when I hit them up about a water block for my gpu. Wrote them and everything. Srsly. They said,
"We appreciate your interest in our products and are sorry to inform you that there is currently no Water block available for the RTX 4070. Regrettably, there are no plans to develop one at this time. Please know that we understand how frustrating it can be when you're unable to find a suitable product for your needs. I want to assure you that we have carefully considered all options and unfortunately, developing a Water block for your GPU is not feasible for us at this time."
They don't do 4070's at all. Like no S'tina... naw. No water block for you! Like but whyyyyy?
Anyway, that's Walnut Sahara, my dusty hot box, so far. Thinking I may do the cords next. Probably only need three; the 24pin, the 8x2, and the 8 for the gpu. I'm thinking gold and black. Oh, maybe I can find some custom wood jobbies and slap them up in there so when the fans kick on from the heat, I smell cedar. Lemonade!
So, feel free to advise, castigate, or just scroll past as you see fit. If you feel compelled to address any of my concerns, I am forever grateful! Whatever you do, don't stop imagining what could be. Creativity is one of the only things we have in this world that allows us to work a little magic and make the world a better place.
https://preview.redd.it/j67a29jici0d1.jpg?width=1560&format=pjpg&auto=webp&s=5035745bd1746bbb58a9c11b5ce708710b34f12b
https://preview.redd.it/fcjoyoujci0d1.jpg?width=1560&format=pjpg&auto=webp&s=cb2907916aaa8df1452923bf6e182759f888c452
submitted by chironae to Corsair [link] [comments]


2024.05.15 04:59 puzzledheadedman 24M US CST Looking for long-term friendship

Hey, I figured, why not try to make a connection? I'm just looking to chill and have a conversation about whatever (nothing NSFW), and hopefully, that leads to more conversations in the future. Hopefully, that leads us to becoming long-term friends. As for my interests, I'm really into music and video games. Lately, I've been into more ethereal-sounding stuff and metal like the cure, deftones, type o negative, and pastel ghost. Also, I love the silent hill soundtracks. As for games, I'm kind of all over the place, but some favorites would be hollow knight, bloodborne, slime rancher, haven, and gta 5. So yeah, feel free to hmu if interested please. (It's preferred if you're close or in the same time zone as me).
submitted by puzzledheadedman to MakeNewFriendsHere [link] [comments]


2024.05.15 04:58 Charming-Weather-148 Hot Topics: DF54 & Blind Shaker

TLDR: DF54✓ Blind Shaker ~
So, I'm going to revisit these two recently much discussed topics. I've personally posted about them before and wanted to share additional insight after using both of these tools for a while now in comparison to my previous setup.
SmartGrinder -> DF54:
I'm 3 weeks into using my DF54. I love it. For perspective, for nearly 10 years, I had been using a Breville SmartGrinder BSG800XL (not the Pro), which I bought used. As a total noob, it was OK, but as my knowledge and understanding of espresso making developed, it's weaknesses became more and more apparent, particularly its inability to really grind fine enough for espresso. This weakness became more and more apparent as I upgraded my Gaggia Classic, particularly after purchasing a performance basket. This prompted me to shim the lower burr, which was cheap, simple and thankfully effective. I was finally able to dial in adequately. The deeper weakness of this grinder is really the build quality, and although this used grinder lasted me almost 19 years, it finally failed, shortly after I pre-ordered my DF54 but before I recieved it. I've had a good look inside the SmartGrinder in order to assess the failure (main gear vs impeller) and have seen the weakness of both parts. I also posted recently about the MASSIVE amount of retention. So, today when I did my first cleaning of my DF54, I was very happy. Alone, the ability to easily access both burs and the grind chamber for cleaning is an order of magnitude difference. There was some static retention in the hopper (of all places), but the burrs and grind chamber had only the most minimal amount of grinds. <0.5g. Disassembling, cleaning and reassembly are super easy. The coffee I'm getting is excellent, and the adjustment mechanism is very good. Easy enough to move and firm enough to stay where it is set. The adjustment ring is large enough to make very small adjustments. Static was minimal to non existent, so I hadn't need to use any RDT, until...
Grind to Portafilter -> Blind Shaker -> Dosing Cup (and back?):
With my SmartGrinder, I always ground (single dose) to my portafilter with a makeshift dosing ring and RDT to mitigate static, then thorough WDT and leveling. I picked up a cheap blind shaker (total WW knock-off) like so many after watching Lance's videos. There was a minor increase in visible channelling/squirting, and my workflow time seems about the same, but I liked not needing a hack-job dosing ring. When I switched to the DF54, I kept using the blind shaker. It friction fits nicely in the portafilter holder. I didn't really notice a change in visible channelling, and it was still a bit worse than it had been with my SmartGrinder and WDT. So the other day I ditched the blind shaker. The DF54's portafilter fork does not play nice with my Gaggia portafilter's offset ears, or my dosing ring. It generally seems too big. (First negative) So, I pulled out the plastic dosing cup that shipped with the DF54. Static nightmare! I actually thing that this is what is responsible for the retained grounds in the hopper. It was awful. I'll never use that thing again. (Second negative) After wrangling the static mess, I tipped the catch cup into my portafilter and did my thorough WDT and then leveled with the tool as I have done for years. Got a very nice, spray free extraction, as with the next pull. So, the blind shaker is kind of a wash to a nevermind. Maybe I'll try and anodized/powder coated catch cup, or try to work out the portafilter fork issue, because that plastic catch cup is an unmitigated static disaster.
Neither of those negatives is remotely enough to get me to disparage the DF54 at all. I think it is by the best flat burr grinder out there for the money, and it is a vast improvement over what I was using, for about the same MRSP. Crazy.
It does prompt me to ask if anyone else out there has any tips about using the portafilter holder with offset Gaggia lugs, or if anyone has experience with static and metal catch cups with different finishes. Looking forward to any input.
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2024.05.15 04:49 stewroberto Shopify themes

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Quick question. I am launching a 1 product store (pending things go well, will expand products), and am wondering if it is worth paying for a premium shopify theme ( I really liked the impulse theme).
Key features I am after is a video banner when you enter the site.
I would rather spend the money now (since premium themes is a one time payment), is it worth it? Do premium themes make a store compared to a free theme stand out more?
Thanks in advance
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