Sample appeal for reconsiderationv

/r/HipHopHeads on Reddit

2010.02.01 20:52 zigzagzig /r/HipHopHeads on Reddit

The latest music, videos & news relating to your favorite hip-hop & R&B artists. Please read the [**Guidelines/FAQ**](http://www.reddit.com/hiphopheads/wiki/index) before posting!
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2015.01.06 07:52 Deadinsky66 The Fossil Pantheon

The subreddit for [TwitchPlaysPokémon](http://twitch.tv/twitchplayspokemon), the game where thousands of people play Pokémon at the same time.
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2012.11.21 02:47 TenCentPistol /r/HipHopHeads on Reddit

Everything hip-hop! The latest mixtapes, music videos, news, and anything else hip-hop related from your favorite artists.
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2024.05.14 00:18 lindstropicalsno Hiring and Training the Best Employees for Your Shave Ice Business

When it comes to running a successful shave ice or snow cone business, having a solid team is just as crucial as having a top-notch product. Today, we’re delving into the insights provided by some of the highest-performing shave ice businesses in the United States. These top sellers have honed their expertise in building a team that’s not only skilled but also genuinely enhances their business’s community presence. Here’s a comprehensive look at their approach to hiring and training, packed with actionable tips for fellow business owners, especially those just starting a shave ice business or looking to enhance their snow cone business plan.
Tips for Hiring the Best!
1. Customer-focused hires: The interview process is key to discovering why candidates want to join their team. Look for individuals who are genuinely customer-oriented—a critical trait since employees significantly influence customer retention and satisfaction in the profitable shave ice business arena. As one owner noted, their team’s ability to make customers feel valued is often what they hear praised in the community.
2. Avoiding Overstaffing: Understanding the ebb and flow of business across seasons helps in planning the number of hires. These owners have learned from experience to start small and scale up if needed, which mitigates the risk of overstaffing and underutilizing employees, a situation that can lead to dissatisfaction and high turnover rates in the mobile shave ice business.
3. Pre-Hiring Meeting: The most effective owners host a pre-hiring meeting with candidates and their parents, which helps set clear expectations from the start and ensures parents are onboard with the responsibilities of their kids.
4. Setting Clear Expectations: The job descriptions are clear about the roles and responsibilities, which include operating shave ice machines and engaging positively with customers. This clarity helps in attracting the right fit for their business needs and is crucial for those exploring shave ice franchise opportunities.
Creating a Place to Stay and a Place to Grow
1. Recognition and Rewards: Acknowledging hard work and providing incentives such as pay raises and gift cards are practices that the best owners use to motivate and retain staff. They also emphasize the importance of having fun at work, which enhances team spirit, important in fostering a positive environment.
2. Fostering Responsibility: By encouraging team members to handle their scheduling requests responsibly, they cultivate a sense of ownership and maturity among the staff, which translates into more reliable service for customers.
3. Comprehensive Onboarding: New hires undergo a detailed training process, including hands-on practice with the equipment and customer service scenarios. This ensures that each team member is well-prepared before the season begins, enhancing their confidence and capability in handling snow cone syrups and shave ice flavors efficiently.
4. Promoting Product Knowledge: Provide extensive training on the various flavors, toppings, and customization options available to customers. Encourage employees to sample different combinations of flavors to become familiar with the product offerings and make informed recommendations to customers.
5. Emphasizing Upselling Techniques: Train employees on effective upselling techniques to increase average order value, such as suggesting additional toppings, flavor combinations, or larger serving sizes. Provide scripts or role-playing exercises to help employees confidently upsell without appearing pushy or aggressive.
6. Continuous Learning: Regular feedback and ongoing training sessions are part of their strategy to keep the team well-informed and adept at handling various situations. This not only helps in maintaining high standards but also fosters a learning environment, crucial for managing a shave ice seasonal business.
7. Scheduling and Management Tools: Great owners utilize tools like Homebase or When I Work for scheduling and communication, which simplifies managing their team and keeps everyone aligned.
8. Implementing Feedback Mechanisms: Encourage employees to share their insights and suggestions for enhancing operations and customer satisfaction. This helps employees feel apart of the business in a way that encourages them.
9. Social Media and Marketing Training: Educate employees on the importance of social media in promoting the business and engaging with customers online. Provide training on how to create visually appealing shave ice presentations for social media posts and encourage employees to share their experiences and interact with customers on platforms like Instagram and Facebook.
Conclusion: Building a Winning Team for Your Shave Ice Venture
By focusing on strategic hiring, comprehensive training, and fostering a supportive and enjoyable work environment, you can build a team that not only performs well but also significantly contributes to the business’s success. Implement these best practices to create a vibrant, efficient team that will keep your customers coming back season after season.
check out tropical sno for more fun shave ice info
submitted by lindstropicalsno to u/lindstropicalsno [link] [comments]


2024.05.13 20:13 xandrew245x Will my current skills transfer into civil engineering?

I am 32 and going back to school currently for civil engineering, primarily with a concentration in environmental engineering. I currently have 10+ years experience working in the septic and waste water field. I have done everything from waste water treatment, soil sampling, logging and data entry of application, sampling of waste water, working closely with the local environmental agency to make sure everything is up to par, and also working with engineers for site prep of residential septic treatment systems.
I also have 2 years of experience working in construction.
Would any of these skills transfer over or be appealing to an employer once I graduate and start looking for work?
submitted by xandrew245x to civilengineering [link] [comments]


2024.05.13 17:30 warlock_fj 30 [M4F] #Melbourne / Australia #Online - Looking for maybe YOU !

Hello fellow Redditors looking for a partner in crime! I'm a 30 year old with a stable career in finance. I am ready to start dating as I'd like to find someone to share my life with, so thought I'd give this a try !
I can be funny, witty, smart, charming and chivalrous. Am not athletic or a regular gym person but I am slim and fit.
I am told that am a can inspire,motivate and empower people. I can hold the most serious conversation and discuss the universe with you or I can clown around if that makes you happy to keep the mood light.
For fun I enjoy spending time with my family and friends, traveling, putting together puzzles, listening to music, upgrading or repairing my electronic devices, reading, going to the movies or just watching Netflix! I am a big 'ol fan of spreadsheets so let me know if we can geek out together over the best way to analyze data with them!
DEAL BREAKERS
I'm a nerd that loves efficiencies so let me hit you with the dealbreakers I need first so we don't waste our time: - You are Strictly over 25 (that’s the lowest I’ll consider although my preferred range is 28-38) - single - willing to endure long distance communications (text and / or voice or video) while I work on relocating closer to you - I am a work in progress figuring out life and don't have it all together just yet, so I don't mind you being a work in progress
All of these are not to knock anyone in a different situation, but just to find someone that has a good chance of making it past an introduction .
Things I am also looking for: a woman that's kind, smart, takes initiative, wants a healthy relationship, takes care of herself, has the time to build a relationship, and seeks an equal partner in life's adventures.
Plus points for intellect. Things like: * How you think; * How you respond - (basic Grammar and spelling); * What are your views on things around us; * How you carry out a conversation; * How you type your messages; * If you notice the details; * The idea is I get to know you better.
If you've made it this far, thank you for spending your time and effort! If you think we might be a good fit please reach out and , and I'll reply (as soon as possible) ! I look forward to receiving your thoughtful and inquisitive responses.
If any of the above appeals to you or you wish to make enquiries , please send me a Reddit Chat (Preferred) or Direct Message
Thank you once again for taking the time to read this.
Here's a sample introduction: "Hello there, I am Katherine, 30 years old, from Melbourne, Australia. I found your post interesting and hope to get to know you better."
Yours truly Neel
submitted by warlock_fj to r4r [link] [comments]


2024.05.13 15:52 eldritch_cowboy [M4M/A] Stardew Valley, but looked through realistic lens of the hardship of small-town life - and perhaps Harvey?

In the sleepy Pelican Town tucked away in Stardew Valley, Ferngill Republic, a bout of something esoteric and inexplicable - magic - draws in a variety of individuals most strange and unusual. Among them, something akin to a paranormal investigator (although he’d swear up and down he’s not the same as “those charlatans”) has followed those trails of arcane and left his own trail of cigarette smoke, coffee and insomnia behind with him.
His forties on his heels, widowed, and not particularly drowning in money with his unstandard career in his shabby apartment, he doesn’t make for a most standard and appealing bachelor. So he thinks, anyway. Work would take priority. Cute doctors only get in the way.

Hi, Cowboy here. It’s been a while since I’ve done this, but I’m a detailed, 3rd person, character-oriented writer, and I’m searching for another person to expand upon the setting of Stardew Valley, treating the supernatural by real world logic, and perhaps giving it a less idealised twist. I mean, there’s ghosts and skeletons in the lower reaches of the mines. Who’s to say we couldn’t dabble into some horror, too?
I would LOVE if you could write Harvey for the character I’m cooking up. There’s a lot of potential with his character that simply hasn’t been tapped into yet, anxiety, him being the only doctor in town... Note that I am interested in a sloooooow burn. And I would also really love if you could send me a writing sample, or some ideas to bounce off of. The prompt has been left vague for mutual collaboration! Let’s make this ours!
Send me a chat or a DM!
PS: I’m also currently looking for Death Stranding plots! I have another post with more info!
submitted by eldritch_cowboy to RoleplayPartnerSearch [link] [comments]


2024.05.13 13:44 thesigndoctor Elevate Your Space with Stunning Wall Graphics: Finding the Perfect Wall Decals Near You

In the realm of interior design, few elements possess the transformative power of wall graphics. These versatile decorations have the ability to redefine the ambiance of any space, from cozy living rooms to bustling office environments. If you're considering incorporating these eye-catching visuals into your surroundings, you're in for a treat. Let's delve into the world of wall graphics, from understanding the basics to finding the perfect options right in your neighborhood.
Exploring the World of Wall Graphics
At the heart of this decorative phenomenon lies the humble wall decal. These adhesive graphics come in a myriad of shapes, sizes, and designs, catering to diverse tastes and preferences. From minimalist motifs to intricate illustrations, there's a wall decal to suit every style and theme. But what exactly are wall decals, and why are they gaining such popularity?
Understanding Wall Decals
Wall decals are essentially vinyl stickers designed to adhere to flat surfaces, primarily walls. They offer a convenient and cost-effective way to spruce up your space without the hassle of traditional painting or wallpapering. Here's a glimpse into the types of wall decals available and the benefits they bring:
Types of Wall Decals: From nature-inspired landscapes to whimsical patterns, the range of wall decals is vast. Whether you're drawn to geometric shapes or intricate florals, there's a design to match your aesthetic preferences.
Benefits of Using Wall Decals: Apart from their aesthetic appeal, wall decals offer several advantages. They are easy to apply and remove, making them ideal for renters or those who frequently update their decor. Additionally, they are customizable, allowing you to personalize your space with minimal effort.
Introducing Wall Graphics in Woburn
Now, let's zoom in on Woburn and explore the unique features of wall graphics available in this vibrant community. Whether you're a resident or business owner, there are plenty of options to enhance your environment:
Unique Features of Wall Graphics: In Woburn, wall graphics go beyond mere decoration. They serve as a reflection of the local culture and heritage, with designs inspired by the city's rich history and natural beauty.
Local Options for Wall Graphics in Woburn: From boutique studios to established print shops, Woburn boasts a diverse array of vendors specializing in wall graphics. These local businesses not only offer high-quality products but also personalized service tailored to your needs.
Finding the Right Wall Graphics Near You
In the age of digital convenience, searching for "wall graphics near me" yields a plethora of options. But why opt for local vendors when online alternatives abound? Here's why proximity matters:
The Convenience of "Wall Graphics Near Me" Searches
Importance of Local Options: Choosing a local vendor for your wall graphics ensures prompt delivery and personalized assistance throughout the process. Moreover, supporting local businesses fosters community growth and sustainability.
Advantages of Proximity: With local options, you can view samples firsthand, discuss customization preferences face-to-face, and receive timely assistance in case of any issues. This hands-on approach enhances the overall experience and ensures a seamless outcome.
Factors to Consider When Choosing Wall Graphics
As you embark on your quest for the perfect wall graphics, keep the following factors in mind to make an informed decision:
Design and Customization Options: Look for vendors that offer a wide range of design choices and the flexibility to customize according to your specifications.
Quality and Durability: Invest in high-quality materials that guarantee longevity and resistance to fading or peeling.
Transforming Your Space with Wall Graphics
Now that you've selected the ideal wall graphics, it's time to unleash your creativity and elevate your environment:
Creative Applications of Wall Graphics
Residential Applications: From accent walls to children's bedrooms, wall graphics add a touch of personality and charm to any home.
Commercial Applications: In commercial settings, wall graphics serve as powerful branding tools, conveying the ethos and identity of a business to customers and employees alike.
Tips for Installation and Maintenance
To ensure optimal results and prolong the lifespan of your wall graphics, follow these guidelines:
Proper Installation Techniques: Thoroughly clean and prepare the surface before applying the decals, and follow the instructions provided by the manufacturer for best results.
Maintenance and Care Guidelines: Regular dusting and occasional spot cleaning will keep your wall graphics looking fresh and vibrant for years to come.
Conclusion: Enhance Your Environment with Wall Graphics
In conclusion, wall graphics offer a versatile and impactful way to enhance your surroundings. Whether you're aiming to infuse your space with personality or reinforce your brand's identity, there's a wall decal to suit your needs. By embracing the versatility of wall graphics and exploring local options, you can elevate your environment while supporting your community. So go ahead, unleash your creativity, and transform your space with stunning wall graphics.
submitted by thesigndoctor to u/thesigndoctor [link] [comments]


2024.05.13 13:08 travel-tourism The Top 8 Foods and Drinks to try in Switzerland

Take an exploration of food in Switzerland, where delicious foods are to be found everywhere you look. The rich weave of influences reflected in Swiss cuisine is as diverse as the beautiful Alpine views and lively cities. Enjoy creamy delight of fondue, national gem that goes well with crisp veggies and crusty bread. Enjoy raclette, a masterpiece of melted cheese, with potatoes, pickles, and cured meats to tempt your taste senses. For those looking for something sweet, enjoy some Swiss chocolate, well-known throughout world for its smooth flavour and texture. Enjoy everything with a cool glass of Rivella, the popular bubbly soft drink made in Switzerland with lactose, herbs, and fruit extracts. Get ready to enjoy flavours of Switzerland, each mouthful and glass reveals the nation's cuisine mastery.
With one of our premium Switzerland tour packages, set out on an incredible adventure through the country's beautiful scenery and lively culture. With a seamless combination of famous landmarks, tiny towns, and thrilling outdoor experiences, our Switzerland holiday packages are made to completely engage you in the nation's rich past and natural beauty. Experience beautiful Swiss Alps on exceptional railways while taking in expansive views of mountains covered in snow and pure lakes. Discover beautiful communities where modern luxury combines with ancient architecture, such as Lucerne and Interlaken. In the lively town of Geneva, enjoy delicious Swiss fare, such as fondue feasts and gourmet chocolates, and learn about craft of Swiss watchmaking. Our personalised service and skilfully designed schedules guarantee an exquisite retreat full of treasured memories and unforgettable experiences with our Switzerland travel packages.
Here are the top 8 foods and drinks to try in Switzerland:
1. Fondue:
The traditional Swiss dish fondue represents the highest point of community dining. Gather around a cooking pot to enjoy this rich and creamy combination of melted cheese, usually Gruyère and Emmental, combined with white wine and a dash of garlic. Fondue is a communal meal that is best experienced in the warm atmosphere of a mountain place with freshly baked bread.
2. Raclette:
Originating in the Swiss Alps, raclette is a rich, delicious dish that honours the skill of melting cheese. Raclette, a dish typically served in the winter, is made with a somewhat hard wheel of cheese called raclette cheese that is heated until the surface turns golden and bubbling. After that, the melted cheese is scraped over cooked potatoes and served with flavourful cured meats, pickles, and onions.
3. Swiss Chocolate:
Without sampling some of Switzerland's famous chocolate, no amazing journey would be complete. Swiss chocolate's rich flavour profiles and silky-smooth texture delight the senses with its careful and passionate craftsmanship. The extensive selection of confections offered by Swiss chocolatiers will fulfil every craving, from rich dark chocolate to creamy milk chocolate.
4. Rosti:
Comfort food at its best: rosti, a popular mainstay of Swiss cuisine. Grated potatoes are pan-fried till golden and crispy, producing a delicious contrast of textures, in this easy yet filling recipe. Rösti pleases palates with its robust flavour and natural appeal whether it is served as a filling side dish for breakfast or as an important side to main entrees like grilled sausages or roasted meats.
5. Zurcher Geschnetzeltes:
The traditional Swiss cuisine Zurcher Geschnetzeltes, which comes from Zurich, has a delicious combination of flavours and textures. Delicate meat slices are cooked until they are perfectly soft and covered in a rich, creamy sauce made with aromatic herbs and spices. This hearty meal, which pairs well with buttery noodles or crispy rösti, is a tribute to Swiss cuisine history and highlights the nation's love of understated yet complex flavours.
6. Bircher muesli:
The tasty and nutritious Swiss breakfast meal known as "bircher muesli" consists of rolled oats, yoghurt, fresh fruit, and almonds. This nutritious dish was first developed in the early 20th century by Swiss physician Maximilian Bircher-Brenner, and it has since grown to be a popular breakfast choice for many. Enjoyed as a nutritious snack or a light meal, Birchermüesli is a delightfully satisfying way to start the day.
7. Rivella:
The famous sparkling soft drink from Switzerland, Rivella, is a special combination made with lactose, herbs, and fruit extracts. Due to its refreshing and mildly sweet flavour profile, Rivella has gained a passionate following from both residents and tourists. Every sip of Rivella represents the spirit of Swiss cuisine creativity and tradition, whether it is enjoyed as a pleasant companion to a relaxing dinner or as a refreshing drink on a hot summer's day.
8. Swiss Wine:
From crisp whites to exquisite reds, Switzerland's rich viti-cultural past is highlighted via a broad assortment of wines. Swiss wines showcase the unique geography and climate of the country, with vines secluded away within amazing surroundings. Wines from Switzerland provide an interesting journey for wine connoisseurs and non-experts alike, ranging from the delicate Chasselas of the Lake Geneva region to the robust Pinot Noirs of the Valais.
Conclusion:
As your delicious journey around Switzerland comes to an end, the memories of delicious food and unforgettable encounters cling to your mind. Every snack and drink provided window into rich cultural history of nation, from comforting pot evenings to the luxurious comfort of Swiss chocolate. Wide range of meals and beverages tasted offered mouth-watering peek into Switzerland's cuisine treasures, you journeyed into calm Alpine towns or busy districts of Zurich. Bidding farewell to this delicious paradise, you take with you not only the flavours but also the spirit of Swiss food, an exquisite fusion of history, modernity, and outstanding taste that remains in the mouth and on the heart. For more details visit best travel agency in Dubai.
submitted by travel-tourism to u/travel-tourism [link] [comments]


2024.05.13 12:58 zerolight71 Ascher McLaren Arturo Pro SC: Review

Ascher McLaren Arturo Pro SC: Review
https://preview.redd.it/zkjiyb5mc60d1.jpg?width=1280&format=pjpg&auto=webp&s=ce0ab67b29dce94e4893ea1ee4c7fbd096be53ff
I’ve had my Arturo Pro SC for a couple of weeks now and thought it worth sharing a review, Note that I am a VR racer, and predominantly race iRacing these days, so my use case my be more specific than some. I reckon you have all seen reviews from Dan Suzuki and co on YouTube, so I won’t re-tread on old ground, rather I’ll talk about how it feels after two weeks of exclusively using it in iRacing, and what features really appeal to me, particularly as a VR racer.
Build: exceptional. It really feels amazing in the hands. I race without gloves and initially found the grips to feel a bit too grippy/tacy/sticky but that feeling as disappeared after using for some time, I assume natural hand oils polishing the grip material over time. The shifters and clutches also feel very very nice, very smooth, and just clicky enough without too much noise. The buttons have a lovely positive feel to them, and there is no binding in the plastic surround as Dan noticed in his early release.
Features: Whilst it has lovely lights, but lacks the battery life and fancy telemetry integration of it’s USB wired counter-part, it’s a non-issue as a VR racer - I run with the lights off because I can’t see them, so 800 hours per charge is plenty, and no different to my previous wheel (SRB BB Ultra + Sportline Imola rim). What works exceptionally well for VR are the rotary switches, rotary encoders, and buttons. There’s just so many configurations that it ticks everything you could need as a VR racer. I know Dan wasn’t feeling the Rotary encoders, but with a bit of thought, they are superb for VR. Here’s how I have mine setup.
I have my most commonly used controls assigned to buttons (WipeViper, PTT, VR Centre, Mute Driver, Limiter, Toggle TCR, Sorry, Thanks, toggle tire change, toggle auto fuel, Pit In/Out, Damage Report, Tow, and Exit). On three encoders I have ABS, TC, and BB. The fourth encoder is linked to the shift function on the right rotary. The left rotary is set to the black box.
The rotaries are what really make this wheel great in VR. With the left rotary in the default rotary mode, 12 o-clock is relative, and one click in either direction takes me to standings or lap times.Rotating to 3, 6, or 9 o’clock (easy muscle memory) takes me to the mirroffb box, fuel, and in-car adjustments, with clicks to either side of those to related boxes. It gets me very quick and easy access to my most used black boxes.
But it is the right rotary in shift mode that is the most clever. In shift mode, the rotary changes what the blue rotary encoder does, which allows me to tailor depending on the activity or car I am driving. But it also still sends out a pulse when you turn it. You can use that pulse in conjunction with AutoHotKey and JoyToKey to trigger a wav file (I used Narakeet with the Beatrice voice to create sound samples for 12 key functions - “Weight Jacker”, “Front ARB”, “Rear ARB”, “Active Reset”, etc). So I turn the right rotary and I get an audible confirmation of the setting I have enabled (great when in VR) but you can have it do something similar with dashboards in SimHub where it displays the selected setting (Beautiful Dashboard for example). So if I am in Test Drive mode, I turn the right rotary to 12 o’clock, now rotate up and it sets an active reset point, rotate down and it sends me back to the reset point. I’m in Indycar, on ovals, I set it to 1 o’clock, now it controls my Weight Jacker, and if need be, I can flick it to 2 o’clock and access my rear ARB. Maybe I jump into VR and iRacing has decided to move some of my overlays around again, even though they are custom per car - 5 o’clock, up toggles the virtual mirror, down toggles edit UI so I can drag the overlays around without fumbling for my keyboard with my VR headset on, 6’oclock lets me toggle FPS and Driving controls on (the latter useful in NASCAR). I’ve included a screen grab of my spreadsheet controls layout. But the shift mode on the right toggle lets me access EVERY control I need in VR without a keyboard, and gives me audible notification of the selected rotary position (it doesn’t spam every wav either, as it only pulses once you stop turning, plus AHK cancels the currently playing wav if it triggers another).
I’ve had a really great time using this with the Vee, MX5, Radical, IndyCar, GT4, and even NASCAR (yes I know). It feels brilliant, and the controls are super. Because there are so many buttons, especially with the shift mode, every single car has the same config, so I don’t need to rebind keys if I decide to change my layout a little, and I just change the right rotary depending on car, or if I am in Test Drive. The thumb encoders are quite firm, and the edges are not quite sharp, but borderline sharp, but work well. I’d prefer them to be a tad more rounded on the edges, and slightly lighter in action, but I’m splitting hairs. The other thing is the stock layout of the “dual shifters” feels wrong. By default the main paddle shifters are closer to the wheel, and the upper “trigger” shifters are further away. I found that when shifting my fingers would brush off the triggers every shift, not pressing them, but it was annoying. The shifters them selves were too close for me to be comfortable, and I would feel constantly rub the trigger button with my finger tips when going for the shifter. The triggers themselves felt too far back making them harder to press. But the simple fix was swapping the spacer and screws on the triggers with those on the shifters, pushing the paddle shifters further away and bringing the triggers closer. Triggers are much easier to reach, paddle shifters feel more comfy, and because they are further back, no matter where I put my fingers they never brush the trigger. I don’t know why they aren’t like that out of the box. I also found shifting the clutch levers in a notch (there are two mounting positions) made the reach on those much better too.
Summary: It’s the best wheel I have used for VR across my time with SC and Fanatec. If I were a triples racer, I’d probably go for the USB version for the telemetry integration, but for VR and wireless convenience the SC version is great. It works surprisingly well in NASCAR too. In fact, it’s a great all rounder, outside of rally. Expensive, but I don’t regret it. Looks great too, even with the lights off.
https://preview.redd.it/o1r8fd5mc60d1.jpg?width=960&format=pjpg&auto=webp&s=51fb6d6981842ad129ea71043d622bc5294c1ea2
https://preview.redd.it/gk7ntb5mc60d1.jpg?width=960&format=pjpg&auto=webp&s=dbb0af06dd0d44334657e6ef6665e78c9a38b9c7
Upper trigger shifter now closer, Paddle further away
My Keybinds
submitted by zerolight71 to simracing [link] [comments]


2024.05.12 21:28 spicycomputergal Not your typical (femenine) summer fragrances

I have been down a rabbit-hole these past few days, in search of the perfect companion for my tropical vacation this summer. I wasn't disappointed! There are plenty of options out there, for every income and every taste. To preface this, I must say I'm a little difficult when it comes to fresh fragrances: I tend to prefer heavier scents that make a statement, and I am sort of a vintage-style scents lover. I profoundly dislike cardamom, lemon is a no-no, and lavender usually is too masculine for me. I prefer floral, musky scents with the occasional citrus kick, but I avoid the usual tropical flower and fruit. In consequence, these aren't your typical summer fragrances. Here we go, in no particular order:

Granado - Rosa Damascena
OK, this comes in a huge bottle: even 100 mL of an eau de cologne is too much for me. I have been on a rose kick since last year, so I hope this has that intense (or well, freshly intense) rose scent I crave for. The brand also offers shower gels and lotions of the same scent, and I am so excited to try this all together!

Berdoues - Freesia & Coton
I imagine this as a delicate floral, powdery cloud with notes of freesia (duh), musk, cashmere blonde woods and some light citrus to bring some sparkle. I really enjoy cotton notes in perfumes for spring and summer, and usually Berdoues doesn't disappoint with respect to fresh fragrances, so I hope I will like this.

Chanel - Paris Venise
I usually find neroli, petit-grain and orange blossom too harsh, or at least on my skin. So, with the addition of tonka bean and vanilla I hope it won't be the case! I do like orange, for example, but find orange-centric fragrances too masculine for my specific taste so this is the next best thing. And don't even get me started on lemon! My boyfriend and, by transitivity, I, find it too toilet-cleaning-supply-ish: that's why most of the other fresh fragrances are out of the question for me.

Guerlain - Aqua Allegoria Mandarine Basilic
But worry not, dear friend, there's still some citrus to explore! Well, I know, this one is well-known but I couldn't not mention it. I love, love, LOVE juicy mandarin scents. I tend to avoid bitter, green unripe citrus fruits scents, and this is not like that. I have a sample of this fragrance, so I can actually give a review: in some way, the basil gives a coriander-like human-skin muskiness that I find comforting.

Goutal - L'Île au Thé
Another mandarin scent, even though I don't have any sample nor have gone to test it in person. Tea fragrances seem to smell fresh by consensus, even if it's a hot drink, and reviews say this particular fragrance is "sparkly", "a little bit herbal", and "inoffensive" which is exactly what I'm looking for.

Fragonard - Jasmin Perle de Thé
I love jasmine, even in its dirtiest forms, so finding a fragrance for summer that contains it is a dream come true. I suppose the flower won't be as indolic as I'm used to, and that along with tea it will be greener than I usually wear, but I'm eager to give this a try.

Olibanum - Ambrette
Here we enter into the clean musk territory, with a strong contender: ambrette seed and olibanum resin (frankincense, if I'm not mistaken). For some reason, I find incense rather cooling instead of warming, so together with a vegetal musk it is the recipe for success.

Le Couvent - Mimosa
When thinking summer, I think of not-so-classic florals and musks. So, I naturally gravitated towards mimosa: reviews say it smells like the real thing, a honeyed but very subtle floral brightened by some zesty bergamot and backed up by cedar. I suppose there are some other notes, but the notes pyramid doesn't reveal anything else.

Fragonard - Lilas
Hurry up, this is a limited edition scent! I saw that some of us love lilac, with its spring-time freshness and delicate powderiness, and are actively looking for our holy grail. I associate the fragrance to fresh linen in my mind, so that's why such a spring-themed perfume is tropical appropriate to my nose. I had the pleasure to try it in store, and needless to say, it is very pretty.

Of course, L'Occitane offers a number of fresh fragrances that are worth every penny, but I haven't been personally in a store to try them and none appealed me from the notes. Also, have you tried any of these? Or do you have any other uncommon summer scent recommendations? I'm all ears!

(Originally posted in another website by me)

submitted by spicycomputergal to fragrance [link] [comments]


2024.05.12 21:19 Rincewind00 Is "No means no" affecting how younger women tolerate constructive feedback in the workplace?

Obviously this is a rather inciting bit of insight. It has high potential for controversy due to it targeting "no means no" (henceforth NMN) as being a valid means of conferring autonomy towards a woman's decision whether to accept carnal advances. Plus, it's entirely anecdotal and derived from an extremely small sample size. Bear with me, please, because I'm not discrediting NMN but rather posing an admittedly odd suggestion that it's being mis-applied in contexts entirely unrelated to its original purpose.
In my job, I come from a position of experience and regularly coach more recent hires. In my past, through years of trial and error, plus listening and enquiring about the different strategies that other people teach me, I would learn, adapt, and overall improve my performance and thus be confident in what I suggest. Even to do this day, if someone has a suggestion for me, then I listen. And if I don't automatically agree with the recommendations they provide or I don't understand how they reached their conclusions, then I ask questions until typically we reach a mutual understanding and both act in agreement. Through cogent arguments, we resolve differences to better ourselves and overall perform at a higher level. When both parties are being sensible about approaching a disagreement this way, it leads to such good results and should be considered common sense. Therefore, while I don't expect, nor necessarily want, the people under me to automatically agree with everything I propose, I do at least want them to intelligently discuss our different approaches and use reason to achieve understanding.
Younger men and older women (30+) tend to apply the direction that they’re given or they apologize for deviating. But, if they tend to be recalcitrant, their reasoning tends to be more goal-oriented: “I’m fast and generate the results you want regardless of method”, or “Doing what you want is reliant on external factors like corporate or customer cooperation that I don’t think will be appreciably affected by my efforts”, or “I’m just here for the paycheck and don’t really care to listen.” I don’t really like the cynicism prevalent in these kinds of responses, but at least they give me an idea of how the person is processing the recommendations.
However, I noticed a tendency for younger women (in their 20s) to apparently just shut themselves off when contested. They would say, "Well, I think my way is better" and, when asked "why" they think that way, they would say, "I don't have to justify myself", or "I just think it's better," or "please stop arguing", or "you just don't understand me," or they stop talking (acting like they agree with what I finished saying) and continue to do what they want. So, I would tell them something like how they're not making an effort to be compelling and so they can't expect their point of view to be persuading -- and then they just say something like, "I don't need to be persuasive" or "It doesn't matter, because I'm right."
For example:
Me: "If you want to convince someone that your method is best, then you need to establish how it's more efficient, right?"
Her: "Sure."
Me (condensed): "With my technique, you skip steps 2 and 4 without compromising performance."
Her: "Okay..."
Me: "So, what benefits would your strategy offer?"
Her: "I don't have to explain."
Me: So, how do you expect to persuade me, or anyone at all, with that kind of dismissive treatment? If you want to show me how you're right, then you should either counter my points or offer more compelling points."
Her: "I don't have to do anything for you."
That was a really disconcerting conversation. Her behavior, as someone who was only in the industry for a few months, was nonsensically antagonistic, made even more peculiar because I was both a longstanding member of the workforce and also her manager. I was flummoxed, because she seemed like an otherwise intelligent girl who was going through college for a science degree and it seems inconceivable that she would have gone through all of that education without developing critical thinking skills for the formulation of a thesis in various assignments. She may even have been trolling me, but then why would she ever debase herself with the surety that her stance was the end of discussion and that I was rude for not second-guessing myself? That is, she was acting confident -- and I doubt that someone would act confident if they understood that their behavior was deliberately being, well, dumb. It's like someone saying, "I'm right because 2+2 equals 56 and orange rhymes with blue": it’s patently insane and therefore no sane person would consider it and think they can "get away" with saying it. But, if they *believe* that they're sane, then I'm working with a large number of genuinely insane people; or they're just being rebellious trolls trying to get away with poor work ethic; or they are operating on some kind of premise that conveniently justifies what they want. Arguably, it has to be at least one of those, right?
I've debated a lot of people over the years on various topics and found many cases of flawed thinking. People can be rather egotistic and, therefore, automatically conclude that their conclusions are correct and they would, when contested, retroactively justify themselves. They would also disregard data, exhibit semantic inflexibility, jump to conclusions, make appeals to authority, and do so many other things that left me dismayed. It’s universal, so nothing to do with generations or gender. But that was mainly "flawed thinking" -- it wasn't "no thinking", this tendency to shut off completely from talking and treating any attempt to do so like it's an insult. But why are younger women, specifically, almost exclusively the ones observed to do this?
So, I wondered: in what circumstance can young women predominantly consider themselves justified for saying nothing more than "no" and have it be socially acceptable? Eventually, after several years, NMN, comes to mind.
There's probably several different versions of NMN:
  1. Don't assault someone. Unless they provide enthusiastic consent, then any verbal or carnal activity directed towards them is considered assault. (Valid as it is, this is *not* the one I'm referring to for the purposes of this thought experiment.)
  2. Don't pressure someone. If they refuse to provide enthusiastic consent, then the only correct course is to obey and abey. No-one is obligated to explain why they said no, and any attempt to ask is not only rude but liable to be considered pressure, which can be tantamount to harassment. NMN: "I reached my decision and staying in this topic means disrespecting my autonomy. No means ... no explanation needed."
Assuming that NMN in this 2nd context is being circulated and normally accepted, then is it possible that this proverbial "get out of jail free card" has been extrapolated for use to supplant general discourse and reason? I certainly hope not, because it's ultimately taking a matter of consent and transposing it onto matters of goal-oriented thought processes based on real-world, measurable factors external to one's moods and desires. They just can't be used together. But apart from the aforementioned insanity or puerile rebellion (which, allow me to insist, are both still plausible in a given case), that's the only other potential line of thought I found that's separate from those possibilities. This line of thinking has been disconcerting and I wanted to express it in writing to help understand it better.
Saying "no" and accepting it as a matter-of-fact is a ridiculously impractical way to function in a world that doesn't necessarily guarantee to match every one of someone's expectations, so how does it happen at all? If someone goes through life living with a mental rule like that which makes it impossible to address a roadblock on its own terms, then they're going to find many problems to be unpassable. They'll just get angry. At some point, when faced with enough problems that simply saying "no" can't overcome, then you'd think that people would quickly grow out of that myopic way of thinking. Or they'll simply act angry and closeminded whenever they're contested and hopefully the people talking to them just give up with exasperation -- being right by merit of being pure stubborn, so to speak. But then, why do they do it at all, regardless of the origin? Well, why not phrase it more broadly: why do so many people commit just general fallacies so common that these fallacies can be readily found online? Well, that requires some assumptions on my part. Maybe most people go through life unchallenged: they follow the status quo, or they don't feel comfortably experienced to define their own conclusions for many things, or they're tested in education for retention rather than critical analysis. Egotism, as mentioned above, can also play a role in deciding how one wants to approach life. Thus, they may not develop the skills to think nor the open-mindedness to consider anything besides their default. So, when they find an easy means to get the solution they want, then they ardently grasp it without necessarily considering the implications or limitations of using that approach, even if it’s only expected to be utilized a sparse number of times. I don’t mean that they hear about NMN and think, “Wow, I’m going to try that for other situations!” Instead, I think it’s more about getting a “sense” that the technique works and is socially acceptable and then that creates a sort of neural pathway, a mental shortcut, something that is meant to be used intuitively. They might rarely, if ever, need to use it, but they will continue to do so until they come to a point in their life when they realize it doesn't necessarily work well in all applications or even in general. If this is correct, then my hope is that they would accrue enough real-world experience to handle disagreements in a less confrontational fashion.

submitted by Rincewind00 to millenials [link] [comments]


2024.05.12 19:15 Ghost-Quartet A decade ago today, RuPaul picked himself up and turned the world on its head with the release of his iconic single "Sissy That Walk"

Available for the past ten years on iTunes ;)

While Ru's celebrity career has always been relatively steady (and is growing stronger thanks to the success of Drag Race) back in 2014, his music career was kind of a punchline. Long gone from the glory days of the '90s when "Supermodel (You Better Work)" was climbing the Billboard Charts, Ru was literally recording albums in collaborator Lucian Piane's closet and releasing them through his own independent label. The Supermodel Of The World was pretty firmly considered a one-hit wonder at best and a novelty artist at worst, barely a step above a Real Housewife.
But then he changed the game with the release of his seventh studio album, the seminal Born Naked, which featured what would become one of his most iconic songs.

(Uh Oh) Now sissy that walk...

According to RuPaul himself, the term "Sissy That Walk" came to him via his friend Rich Juzwiak (a writer) who heard a parent scream the phrase at their child during a children's beauty pageant- and Ru, with his ear for marketable catchphrases, ran straight to the bank with it.
He introduced it to the public on the first episode of Season 5 of RuPaul's Drag Race during the runway commentary for contestant Penny Tration (of all queens) and the phrase quickly became assimilated into the lexicon of the show. By Season 6, it was a full fledged song that played during every runway.

The song itself

Released as the second single from Born Naked on May 12, "Sissy That Walk" is a dance pop song heavily centered around a sample of "Pound The Alarm" by Nicki Minaj that preaches a message of empowerment in the most drag queen way imaginable by encouraging the listener to deal with their problems via a confident runway walk.
It received a music video featuring the final four of Season 6, as well as plenty of shots of Ru in the iconic pink and black "panther on the runway" jumpsuit featured on the album cover and the teaser for Season 6. The song got heavy promotion over the next few seasons of Drag Race by playing during the runway segment of every episode of Season 6, and I'm sure the repetition did a LOT to endear it to viewers.
Evil mastermind that RuPaul is, he has made brilliant use of RuPaul's Drag Race to promote his music over the years by jamming his songs into every episode wherever he can. Queens who have been on the show report that "every Ru song is on the table for a lip sync for your life," which means that Ru literally threatens the girls if they don't listen to and memorize his entire discography. It's the ultimate brand synergy and has forced many of Ru's songs into being, if not gay classics, at least songs that the average gay man will recognize.
But "Sissy That Walk" is definitely the most successful song to come out of the show because... well, because it's good. There's no other way to put it, it's just a damn good pop song that people actually choose to listen to even when Ru isn't holding them hostage by playing them on his show. While Ru has released "better" songs, I don't think he's released any song that perfectly sums up the appeal of his brand like this: a guilty pleasure that's fierce, fun, and oh-so quotable.

Impact and Legacy

Although the song didn't blow up the same way that "Supermodel" did (it peaked at #27... on Billboard's Hot Dance/Electronic Songs Chart) it's demonstrated incredible longevity and has bubbled under to become one of Ru's most recognizable hits; with over a hundred million streams, it's Ru's most streamed song by a large margin. Although "Supermodel" has undeniable history, "Sissy" may have eclipsed it as Ru's signature hit.
When Ru strutted into halls of SNL, this was the song that played. Billboard named it one of their 65 Best LGBT+ Anthems Of All Time (#16). Hell, it was featured in Just Dance!
I just think it's really cool that RuPaul was able to notch one of the biggest songs of his career after a slump of over two decades- it's the kind of career revival that few artists receive. He's always been something of a unicorn in pop culture (a gay black drag queen who's a family friendly household name) so it's fitting that his music career should be unusual as well.
A few years after this he even notched another pseudo-hit with "Call Me Mother," and who knows? Maybe lightning will strike again and someday soon Ru will emerge from hibernation like a cicada and terrorize the gay community again with another inescapable smash.
Do your part to make it happen and stream "Hustle That Kitty"
BONUS: Ru also took a bold anti-piracy stance with the release of this song, leaking "decoy" versions of the song to illegal music sites that replaced the lyrics with an unscripted rant.
submitted by Ghost-Quartet to popheads [link] [comments]


2024.05.12 19:00 Ok-Vacation5730 Creative upscaling all the way to 16K (and beyond) with WebUI Forge, a comprehensive how-to guide

Creative upscaling all the way to 16K (and beyond) with WebUI Forge, a comprehensive how-to guide
WebUI Forge is a popular alternative (‘fork’) to the classical Automatic1111 platform. In this guide, I describe a complete routine for super high-resolution upscaling of AI-generated images with incremental adding of detail into their content, using any of the two features of Forge, SD Upscale and MultiDiffusion integrated.
Due to reddit limitations, the included 16:9 demo image of a fantasy landscape is a scaled down to 8K version of the full-size upscaled image produced with this routine from an original 2K picture generated with Leonardo.ai. Here’s the link to the full-size 15360x8640 image (a 58 MB file).
A lighter image of 16 MB size (87% jpeg compression) is available here.
The source 2k image is included second in this posting.
The folder with the complete selection of demo images from the project prepared for this post is available here.
Routine prerequisites: Forge webUI running locally on a PC equipped with a capable GPU (RTX 4070 Ti Super with 16 GB, in my setup), or on a leased one in the cloud (RunDiffusiion, salad, runpod.io, vast.ai, sailflow.ai and the like). The author used the WebUI Forge version available within the StabilityMatrix package.
The approach
In the image upscaling business, the temptation is to upscale the image to the target resolution in one go, if possible: if the tool supports a 4x upscale, sure, let’s use that! 8x, even better! It is however a very flawed approach, all you will get is a ruined image (or at best something far from what you wanted the result to be), and running times much longer than they should be. With this routine, I promote an incremental approach, where you increase the resolution 2 times at most with each upscale step, keeping the runtimes short to allow for more creative experimenting. The underlying idea is that you want to be in charge of the process and not rely on the magic of the AI too much, or on some dense, rigid workflow. For that reason, I am much against upscaling in batches or in whichever automatic fashion. Each image is unique and requires an individual approach; and especially so, for anything to be called a work of art.
The steps in detail
Each step in this routine is done in 2-3 substeps.
Substep 1: pre-upscaling of the image. During AI-assisted upscaling with SD Upscale (SDU) or MultiDiffusion integrated (MD), the actual resizing of the image is always done by an upscaler model, not by an internal routine of the extension or the script (I will call them ‘methods’ from here on). Typically, the user simply chooses the Scale By factor, selects one of the available in the UI models, like UltraSharp, foolhardy_Remacri etc, sets all the other relevant upscaling parameters and clicks on Generate. In contrast, in this routine the ‘raw’ upscale operation is necessarily a separate substep; it’s done explicitly in Forge’s Extras, or using a standalone upscaler such as the highly recommended freeware upscayl, before proceeding to generate. This allows you to exercise a fuller control over the overall look of the eventual upscaled output, the grain or the texture, and also to prevent an unsolicited color shift. If you don’t separate this part, it will be impossible for you to determine in what degree the upscaler model influenced the eventual output. Forge comes with plenty of top-class models already built in, and you can always look for a specialized one fine tuned for the type of images you need to have upscaled (here’s the site that hosts practically every sort). For more details on the subject, see this recent discussion.
This approach of separation not only gives you more control of the output, but also significantly saves on the total computing time: once you have a raw-upscaled image with qualities closest to the way you want the upscaled image to look ultimately, the pre-upscaling operation won’t have to be performed at the beginning of every subsequent run of the method (and chances are that you are going to do a lot of trial runs at each upscaling step). Conversely, if the pre-upscaled image has a texture with a particular strong (synthetic) grain, or any artifacts of its own (which does happen occasionally), it might be difficult to alter that look within the adding detail run (substep 2), so choose wisely! (FWIW, the models used for upscaling the demo image for this routine were 4xLSDIRplusC, HAT-L_SRx4_ImageNet-pretrain and 4xHFA2k, they seemed to be suited better for the type of synthetic landscape photos used in this project than the others I tried; but that’s only my personal preference. In contrast, 4x_NMKD-Siax_200K proved unsuitable for this project, as this model tends to add too much noise in the upscaled output, making it appear unnaturally sharp.)
Note: the pre-upscaling factor of 2x at each step is only a default, for an even finer control, you might want to reduce it to 1.5 or even lower.
Timing. Pre-upscaling is usually done very quickly, it takes about 20-30 seconds for an average model to 2x upscale a 4K image on my RTX 4070 Ti Super. 2x upscaling of an 8K image might take from 1.5 or 2 minutes (4xHFA2k) to anything between 4 and 12 minutes using a slower model like SwinIR or HAT-L_SRx4.
Substep 2: adding detail to the pre-upscaled image with the chosen SD method and checkpoint. At this step, you use the pre-upscaled image as the source in the chosen Forge img2img method and run the process with the scale factor of 1. Depending on the Denoising strength parameter, the checkpoint used, the prompt etc, this generation substep will add a variable amount of detail into the rendered image (see more on the ways to control the amount and contents in ‘Forge webUI parameters’ below). For the demo image used in this guide, the details added have been of this variety: birds flying in the sky, features of the spire-shaped towers on the left and on the right, waterfall shapes, houses, flower petals, figures of people at a distance, sometimes a bicycle or a horse, and even a tiny village on the cliff that was formed during subsequent upscale steps. By experimenting on each step, you arrive at a rendering that contains newly added detail in the quantity and appearance which is most appealing to you. Once gotten that, you use the rendered image as the source for the next upscale step. Amazingly, as I witnessed more than once in my project, and as opposed to a more traditional img2img process, such an iterative process wherein an image is generated and then used as the upscale source again and again, will not cause any degradation of the subsequent output (when generated with the right set of parameters of course). The detail added on a detail-enriching step will usually be kept and further developed at the next one, given a carefully tuned set of parameters, and the sharpness will be retained without any visible softening of the texture.
Keep in mind though that processing time increases with each upscale step and the increased resolution, so it makes sense to do the most of the creative experimenting in the middle of the routine, at the level of 4K and 8K. Generating at the last 16K level should be done just to keep the detail already introduced, not to add any substantially new one (unless you have a super-fast GPU, of course).
Timing. Forge runs very, very fast when img2img-processing, with either of 1.5 or SDXL versions of checkpoints, processing a 4k image in about 1 minute, for either method. It takes between 2 and 3 minutes to process a 8K image, and between 8 and 18 minutes for a 16K image, with all the right parameters set. (Automatic, in comparison, takes anything from 1 to 3 hours to do the same with a SD 1.5 checkpoint, and the quality of the output is much harder to maintain.)
Substep 3 (optional): refining and fixing artifacts. You should be mindful of possible artifacts (small defects and off-color patterns), and particularly of visible tiles and seams that tend to appear in the generated image when you fail to moderate the process by means of lowering the denoise parameter and/or using the ControlNet Tile mode (more on this in the next part). Probability of the tiles becoming visible is also dependent on the image contents: images with a light blue sky or a smooth gradient of any kind are particularly vulnerable, as demonstrated by the example images in the demo folder. I learned the hard way that, except in a few cases, it’s practically impossible to get rid of the seams by any post-processing. Generally, you will have to discard an image with tiles and seams too prominent. Speaking of visible tiles and seams, I noticed that the MD method is more prone to that issue than the SDU one, while not being any faster in processing, so I recommend using the latter for most use cases.
That said, the artifacts such as visible tiles and seams, as well as minor blemishes, can be made less pronounced (if not completely removed) by running the substep 2 again with the just-rendered image as the input one, with a different checkpoint, the Denoising strength or CFG parameter adjusted. This substep is only needed if the upscale step is the last one in the sequence; otherwise, the substep 2 on the next level will most likely do this job. Also to consider: activating the Refiner option at the above substep, to be used with a secondary checkpoint (see below).
Check out the demo folder for the most striking examples of tiles, seams and other artifacts.
Forge webUI parameters
Stable Diffusion checkpoint
The choice of checkpoint is a major factor influencing the detail that will be added to the image during the generation process. Different checkpoints react differently to the input material, some hallucinate more readily with the same source than the others. The checkpoints used to produce the demo image in this guide were: albedobaseXL_v21, juggernautXL_v9Rundiffusionphoto2, sleipnirSDXLTurbo_v125, leosamsHelloworldXL50GPT4V, for the SDXL version, and juggernaut_reborn, photon_v1 and absolutereality_v181, for the v1.5 one. Since upscaling, as described in this guide, is a multi-pass process in which the checkpoint is freely changed at each step, all of them contributed to the final result to varying degrees.
Check out the demo folder for the most striking examples of hallucinations I encountered during this project.
LoRa
Specialized LoRas can also be used to influence the type and the amount of the detail added to the image, or the style it is rendered in (this is most likely how Magnific, Leonardo U-Upscaler and others of the kind support various styles available in their UI.) No LoRas have been used in this project, however.

Prompt
Compared to other SD-based solutions, the prompt plays a much lesser role in this routine. In fact, you can use the same prompt for each upscaling project, something like “masterpiece, best quality, highres”, and that will do it. As a rule, no specific terms or object names should be used in the prompt. The reason for that is that the large-size upscaling is always a tile-based process, wherein each tile is generated independently of others, so, if your prompt includes some specific object you want to have generated in the output, there is a high chance that that object will appear everywhere in the picture, or at least at every spot where the checkpoint ‘thinks’ it is appropriate. This holds especially for the MD-based upscaling with 1.5 checkpoints. For SDU under Forge using SDXL ones, it is less extreme, but I would still recommend avoiding specifics in the prompt. In this project, I went no further with the prompt than using “majestic fantasy vista, cinematic, high contrast, highly detailed”. Just inserting “mountainous” adjective before “vista” would cause mountains rendered in the dark parts of the sky and other strange features appearing in the picture, without much added realism.
In any event, due to the nature of the Stable Diffusion process, it is not possible to control what exactly the checkpoint will inject, and where, even with the best crafted prompt. You can, however, try restricting it from injecting something you don’t want it to, by including various synonymous terms in the negative prompt.
Sampling method (‘sampler’)
In this project, I consistently used two classical samplers, DPM++ 2M Karras, and, a bit less often, DPM++ 3M SDE Exponential, they seemed to be the fastest of the bunch and delivered desired quality with a relatively low step count of 20-22. Some other samplers, like Euler and HEUN, proved to be too eager to hallucinate bizarre detail into the image (with the same step count), so I avoided them; some others produced completely damaged output or were unacceptably slow.
Sampling steps
With a sampler chosen as above, the step count of 20-22 was sufficient most of the times for a good output quality. Occasionally, I would raise the count to 25 or 30, or even 50, but could never notice much difference in the output. Increasing the step count does make the generation take longer though, in almost linear fashion.

CFG Scale
The CFG parameter has a major influence on the output, augmenting the hallucination as you raise it. With that, however, also rises the chance of tiles and seams and other artifacts appearing, so it’s a good idea to be conservative with this value. As a rule, I would use a CFG no higher than 8 for a regular detail-adding generation, and restrict the value to 5 at the last (16K) step, to avoid undesired detail injection, while keeping the overall sharpness level. With the MD method and 1.5 checkpoints specifically, raising this value to extreme levels such as 13-15 and setting tile dimensions just above 100 pixels will cause a profuse injection of the sharpest detail possible into the output, which can often produce a stunning effect, but is generally hard to control (not to mention additional artifacts).
Denoising strength
The denoise parameter which is at the heart of this ‘creative’, img2img-based upscaling routine is the single most influential factor; you should use it within a pretty narrow range. The CFG, the sampler, the step count, the checkpoint and of course the prompt all play their role in the process, but the denoise value leads the way. Experimenting with it, you nudge the img2img generation to add a desired (relatively small) amount of detail, and no more. If you don’t restrict the value of this parameter, your image will contain a wild (‘insane’) amount of detail, particularly when upscaling with the MD method, which tends to insert in the image, depending on the checkpoint, all kinds of stuff (NSFW one including) at any spot imaginable. That is often accompanied by tiles appearing in the output image and other artifacts - which means, again, wasted time and effort. But visually, it can be great fun of course.
Recommended values (based on this project): between 0.28 (basic detail level, low hallucination) and 0.38 (new detail is prominent, checkpoint-dependent hallucinations across the image). The lowest level of 0.28-0.30, or lower, is recommended to use at the last, 16K step. See also ControlNet integrated below on how to dampen the effect of the denoise parameter and keep the output faithful to the original image.
Resize to, Width and Height / Resize by, Scale
This must be the most mystifying part of the entire Automatic/Forge interface. After all this time, I am still figuring out, shall we say, the subtleties of its logic.
The sliders labeled ‘Width’ and ‘Height’ play a different role under img2img-based upscaling than in a regular image generation. When upscaling with Forge’s SDU, with these sliders you don’t set the resolution you want the image to be upscaled to (it won’t allow values higher than 2048 anyway), but rather the tile dimensions used for upscaling/refining, see Tile configuration below. When running SDU script under Forge, make sure that the Resize to (NOT Resize by) dialog box is in foreground before clicking on Generate, or else it will take very long to process the image at 8K, and forever, at 16K. The image’s target dimensions are defined in SDU via its internal Scale Factor parameter.
In contrast, when upscaling with Forge’s MD, before clicking on Generate you need to ensure that the Resize by dialog box is in foreground, with the Scale factor set properly, or else it will just generate an image of whatever dimensions set by the sliders in Resize To, but luckily, in just a few seconds. For the purposes of this routine, the Scale can be set to 1.
And that is the simplest part of the puzzle, all kinds of things can go wrong if you set something in the UI that Forge developers didn’t really anticipate. To avoid excessively long runtimes and other pitfalls, follow the guidelines below when upscaling.
Tile configuration
Image tiles are the core part of the design of HR upscaling in Stable Diffusion, I believe it’s the only effective means to process large size images without running out of GPU memory (VRAM) very quickly.
In SDU, you set tile dimensions, as suggested above, in the Resize To dialog box. For SDXL checkpoints, I used the 1024x1024 dimensions, as well as 768x768 (the tiles don’t have to be aspect ratio-shaped), and for 1.5 checkpoints, the standard 512x512 dimensions, or 768x768, which worked equally well.
An important parameter in both methods used in the routine is Tile overlap, it defines the pixel width and height of the overlapping area of adjacent tiles. Making it as large as reasonably possible helps to tame the visibility of tile seams, by the price of slower computation. In my experience, an overlap of size 64 pixels for SDXL would suffice; smaller sizes could make sense for 1.5 checkpoints and in cases when visibility of tiles is not an issue. In any case, it’s a good idea to use the default value first.

The MD method, which includes its own set of sliders to define the tile configuration, has an additional parameter, Tile Batch Size. It defines how many tiles are held in memory simultaneously and processed in one basic operation; 8 is the maximum using which will supposedly achieve the highest speed of upscaling, lowering it will decrease the amount of VRAM used by this process. In MD under Automatic, setting this parameter lower than the default (to 4, 5 or 6) is an essential means to avoid running out of CUDA memory; in Forge, it’s of a lesser importance, since that system has its own, by all indications much more efficient memory management.
ControlNet integrated
To keep the upscaled/refined output as faithful to the source image as possible, ControlNet Tile resample mode is used. When this mode is activated, the effect of the Denoising strength parameter is dampened, which gives you a higher degree of freedom to play with the parameter without the associated risk of tiles and seams appearing, but at the price of longer (about 10-30%) processing times. In my experience, with the Controlnet Tile resample switched on under SDU, the Denoising strength could be set as high as 0.4, with no or little visible artifacts appearing in the output image.
To engage this option, enable ControlNet Unit 0 in the Forge img2img UI, check Pixel Perfect, select Tile in the Control Type combo, select Tile resample in the preprocessor dropdown box and the corresponding model in the next box, which is usually control_v11f1e_sd15_tile when using a 1.5 checkpoint and ttplanetSDXLControlnet_v10Fp16 when using a SDXL one (the only one that worked for me, might require explicit downloading and installing to Forge). Next, set Control weight to a value between 0.5 and 0.7 inclusive (this relaxes the ControlNet Tile fidelity, which we need for the purposes of detail-adding), and leave the rest of the ControlNet settings at the default.
Note that the MD + ControlNet mode combination, as I found, doesn’t really work under Forge: when both are selected, the process upscale starts quickly but then stagnates without any visible progress, for hours. (In contrast, the same combination works just fine under SDU, for both 1.5 and SDXL flavors.)
Other parameters in Forge’s img2img interface
Clip skip. Leave at the default. Changing this might make no impact whatsoever, I have never checked.
Resize mode. Leave at Just resize.
Refiner. This is an interesting option worth experimenting with. It allows the user to select a secondary checkpoint whose output will be mixed with that of the primary one, at a selected point of processing specified by the Switch at parameter (reasonable values between 0.6 and 0.85). Unfortunately, while potentially useful from the creative perspective, this option is too computationally costly, slowing down runtimes to anything from 2 (for SD 1.5) to 8 times (for SDXL checkpoints, which are larger). This happens due to constant checkpoint loading and unloading (a rather time-consuming operation) performed for every tile being processed.
Batch count / Batch size. Leaving these at 1 would be a practical choice, to avoid wasting your computing time - unless you want, say, to experiment with the Denoising strength at its higher values when upscaling at a low to medium image resolution.
Seed. Usually left at -1 to allow random variation of the output.
MultiDiffusion integrated. Enable this control when you want to upscale with this particular extension, as opposed to the SD upscale script. The choice of the specific Method between MultiDiffusion and Mixture of Diffusers does not affect the output that much (in my experience anyway), I understand it was retained in Forge for backward compatibility with MD under Automatic. An important related option: see Never OOM integrated below.
Never OOM integrated: when selecting MD extension for upscaling, it is necessary to synchronously enable this extension as well, and check the box labeled Enabled for VAE (always tiled), and not the other one above it. If this is not done, upscaling of a large sized image will last indefinitely long. In contrast, upscaling with SDU necessitates unchecking of that option and leaving Never OOM inactive, for exactly the same reason.
Script. Select SD upscale form the dropdown box when upscaling with SDU. In this case, MultiDiffusion integrated must be deactivated, or else neither of the two options will work properly. Also, when selecting SDU, make sure to deactivate Never OOM, as mentioned above. The Upscaler choice is up to your experimentation (see Substep 1 at the top), but for the purposes of this routine it is normally set to None.
All the other integrated extensions present in Forge’s interface are best to leave inactive.
Forge vs Automatic1111, SD 1.5 vs SDXL and the fate of Tiled Diffusion
Based on my experience in this upscaling project, a few general conclusions can be made. For the purposes of the project, Forge WebUI proved a much better choice, with either of the two methods: it runs significantly faster and its output is much less prone to visible tiling, seams and other artifacts than when using equivalent tools under Automatic. The MD implementation in Forge, however, is much incomplete, with important features, such as Noise Inversion, slow modes of Tiled VAE encoding / decoding and others left out, as compared to the Automatic version of MD (where it is called Tiled Diffusion btw). In my view, this drawback of Forge is largely compensated not only by faster runtimes but also by much more robust, stable performance, and most importantly much better tile management that practically solves the problem of visible tiles and seams (you won’t even find an option like Seams fix in Forge, it’s done behind the scenes and done exceptionally well), not to mention it allows to run highres upscaling on GPUs with 8 GB VRAM.
What’s more, support for v1.5 checkpoints in Froge feels somewhat incomplete, at least speaking of the MD/TD implementation. All in all, however, I feel that the MD/TD method is no longer relevant for HR image upscaling, seeing the drastic improvement of the SD upscale script. From my upscaling perspective, unless Automatic will be merged with Forge to take advantage of the improvements in the latter, the former remains relevant only for MD/TD-based upscaling with 1.5 checkpoints. It doesn’t help either that development of TD/MD has remained dormant for the last two months. (Which is sad, since SDXL support in MD, native or under Forge, has not been developed beyond only a nominal one - it doesn’t really work well with checkpoints of that version, as I found in the course of my project.)
Although, to be fair, an even more worrying picture holds for Forge development, which hasn’t seen any update since February.
The quality of SDXL-based generation as compared to that of v1.5 is a matter of a separate discussion; due to space constraints, I won’t go into that here. I will just add that personally I find SDXL-based upscaling superior to v1.5 one, for most use cases.
The folder with the complete selection of demo images from the project prepared for this post is available here.
https://preview.redd.it/3y1nwkod110d1.jpg?width=7680&format=pjpg&auto=webp&s=5c12e51fa2d44bb8336a7ca8c02094b349a61799
submitted by Ok-Vacation5730 to StableDiffusion [link] [comments]


2024.05.12 17:36 ViperStrike154 Pump The Breaks AH...Its Okay

In light of the past few Warbonds, it is safe to say that the content being produced is sub-optimal compared to the base game content overall. It has become a trend now. And there is a reason that this is happening, and I think we all need to be a little more understanding. I’ll be going over the issues the new Warbonds are producing, what I believe is happening over at the studio, and recommendations to allow for the best quality content down the road.

Weaponry: First and foremost, the new content being pushed out is lacking. The weaponry is usually coming out underpowered across all stat points. That isn’t exactly new content. Which to the developers credit, doesn’t make the weaponry useless, its more like “whats the point?” This is a problem in the long run. People want to use new weapons, partially for the aesthetic, which to the developers credit are pretty good so far. However, the primary use for new weapons is for play style optimization. This is currently lacking. What’s the point in using the new AR if all the stats are lessor than the default primary weapon we get? Quick answer, is none. What I believe is happening in this area is that the developers are loosing track of their nerfs and buffs. They have tight deadlines to meet and they are pushing out untested, unreviewed content. The developing team is too small. We have to understand that. I think we as a community are demanding too much from them at the moment. They are being overwhelmed and they need to pump the breaks for a minute. What I recommend, is that the developers take 2 to 3 months to develop, test, and add more content to the Warbonds. In order to make the new weapons viable, there has to be a significant stat disparity. Not every new weapon has be better than the last. That leads to power creep. We want to avoid that. For example, take the default Liberator, if you release a new AR, 2 out of the 4 stats have to be better than the Liberator in order to make the new weapon viable, and 1 stat has to be worse than the Liberator. This is how you create viable weapons that a player can lean towards a preference with. This is the approach the developer team should be taking. With that being said…

Lack of Content: The new Warbonds do not offer enough content. We get a few new weapons, boosters, and armor. Which isn’t a terrible thing. The main issue is that it is not enough especially when the weaponry is lacking in the stat department, and the armor has virtually no NEW traits. There is no incentive to use the armor if you don’t like the cosmetics or the traits. We do not get enough expanded upon armor. The same goes for Stratagems and Ship Modules. The Warbonds need to release new Stratagems and Ship Modules in conjunction with new weapons, armor, emotes, grenades, etc. The amount of content that is subject to have additions added to it needs to be dropped at the same time. What I recommend, is at minimum, each Warbond there needs to be 5 new weapons, 3 primary, 2 secondary), 3 new armor sets with brand new traits and or trait combinations of existing traits. 1 new Ship Module per category, and 4 new Stratgems along with the other minor Warbond inclusions (boosters, emotes, super credits, cosmetics, etc.) OVER THE SPAN of 2-3 months. What I believe is happening is that there is not enough testing time for this sort of content. We already know, based on leaks there are plenty of Ship Modules, Stratagems, and Weapons in the works. But because the team is too small, once again, they do not have time to develop, test, and finalize all of this in a month. Therefor the deadline should be expanded, and Arrow Head needs more developers they need to hire. One last recommendation for this subtopic. Have the community vote on what they want to see, new content wise, for some instances, such as super store armor variants, or items that haven’t been created yet but are in the idea stage of development, such as weapons, stratagems, etc. AH should consider letting the community work for them that way they can focus their efforts.

Over Time: I have NOT lost faith in this studio. All things considered Arrow Head is still doing a fantastic job. I think the community is a little spoiled and expects too much from this small studio and they are trying to meet those expectations and the developers are falling on their faces a little bit now. The community, first and foremost needs to understand this. Secondly, Arrow Head needs to pump the breaks on their content frequency and avoid drip feeding us. That way they have time to develop and test more content, not to mention have more time to focus on major patches. It is okay to space out the content. They are already superior on the model of their game. They don’t need to out produce their competitors. So long as content is released at a reasonable time, and the size of the content drop is reasonable. I know over time this game will be turn into this amazing expansive sandbox where its vanilla version will pale in comparison. However, I do not want AH to burn itself out and push out rushed content in order to meet deadlines. And I know they don't want to do that either. As a community we need to be a little more patient with them.

Ideas: Just to throw some general simple ideas out there for the developers to brain storm on.

Weapons: Basic Automatic Plasma Rifle, Laser DMR, Traditional Pump Action shotgun, Traditional Bolt Action Sniper, Less Bullpup AR variants, (more cosmetically diverse ARs, ie. AK style, AR style, FN Style etc.), “Pellet Spread” Plasma Shotgun, Burst Sidearm, Super Shorty Shotgun Sidearm, Higher Rate of fire SMGs with vertical magazines builds, Burst Energy/Laser Rifle, Concussive DMR, Slower and Higher Rate of fire Rifles, Lever Action Rifle, Gas Grenades etc. Very Very general and broad variant ideas of weapons, IMO, cosmetic/aesthetics of a weapon is half the appeal.
Stratagems: Plasma/Energy LMG, EMS Rocket Sentry, Flame Sentry, Backpack Minigun (Heavy Armor Penetration-Massive Movement Speed Penalty), Gas Thrower (slows/disorients/stuns enemies), Concussive Sentry, Eagle Gas Strike, LRAD (Direction Sound Wave Device That Stuns Enemies) Orbital Gas Barrage, Gunship Support (Imagine A Guard Dog but a pelican that stays with you for limited time), Micro Missile MG (Rapidly Fires Micro Missiles), Plasma Guard Dog, Plasma Shoulder Fired Rocket/Projectile (Good for Blast Radius and Armor Penetration slower travel time), Gas Mines, Deployable Cover, Eagle Arc Strike, Explosive Drone Swarm, Etc. On top of all the leaks and ideas that Arrow Head is already working on like vehicles.

Objectives: Save a surviving SEAF team under fire/attack, Eliminate Bug/Bot Sympathizers (They Will Shoot Back), Restart The Conscript Factory, Eliminate Rogue Hell Diver, (AI not player, has random support stratagem and can move and kill fast), Reactivate Orbital Defenses, Activate EMP Tower, Recon and Photograph Area/Object, Destroy Bile Titan Egg Nest, Destroy Automaton Orbital Rail Cannons, Load a Rocket Salvo (Similar to Arty Support) Retrieve and Secure a missing crate of Super Samples, Prevent a Nuclear Meltdown at a Reactor Facility, Activate our Own Jammer (Enemies can't call for reinforcements in a certain radius), Establish a Logistics Hub, (Be creative with this one), etc.
Just some ideas feel free to critique. I keep them broad-ish so is to not ruin how others would want to see these things would be implemented. I lay out these ideas/suggestions so people can opt in or out of things they want to see down the road minus all the things we are already expecting. I hope this post cleared the air for some.
submitted by ViperStrike154 to Helldivers [link] [comments]


2024.05.12 16:18 Snushy_101 CometChat Demo: Interactive Chat Features & Templates

CometChat Demo: Interactive Chat Features & Templates
Looking to experience the power of real-time messaging communication with users on your website? Say no more! Dive into the world of seamless interaction with a CometChat demo featuring messaging samples and app tutorials. Witness the stark contrast between ordinary chat functionalities and the extraordinary messaging features CometChat brings to the table. Elevate user engagement, boost conversions, and revolutionize your online presence with just a glimpse of what CometChat's messaging, users, and UI kits have in store for you. Ready to unlock a new realm of possibilities for your platform with messaging that engages users? Explore the CometChat demo today!
Useful Links:
  1. CometChat LifeTime Deal
  2. CometChat Free Trial

Key Takeaways

  • Explore Interactive Features: Dive into the world of interactive chat features to enhance user engagement and experience.
  • Try Out the Demo: Access the interactive demo to get a hands-on experience of CometChat's capabilities and functionalities.
  • Customize to Suit Your Needs: Explore customization options to tailor the chat interface according to your brand and preferences.
  • Gain Inspiration from Examples: View examples and templates to spark ideas on how to creatively integrate CometChat into your platform.
  • Seek Help When Needed: Utilize the support resources available to troubleshoot issues or get guidance on maximizing CometChat's potential.

Discover Interactive Chat Features

Real-Time Interaction

CometChat Demo offers a seamless chat experience with real-time messaging capabilities, allowing users to engage instantly.

Advanced Functionality

Explore advanced features such as video calling and screen sharing, enhancing the communication experience for users.
https://preview.redd.it/ixe015p3800d1.png?width=707&format=png&auto=webp&s=1c129fe54623af77a0c81ba210c5569a83343cea
Start connecting instantly! Try CometChat today for seamless in-app messaging and calling. 🚀

User Engagement Boost

With CometChat Demo, websites can elevate user engagement by providing interactive chat options that keep visitors actively involved.

Access the Interactive Demo

Try Out

Accessing the interactive demo of CometChat is straightforward. Visit the website and dive right in. Explore its features to understand how it enhances engagement within your app.

User Interface

When you access the demo, you'll be able to experience firsthand the seamless chat solution that CometChat offers. The UI kits are designed for maximum user engagement and ease of use.

Navigation Experience

Navigate through the demo to get a sense of how effortless it is to integrate CometChat into your app. Try out different functionalities to see how they can benefit your users.

Explore Customization Options

Themes

Customize CometChat Demo by selecting from a range of themes tailored to your brand's aesthetics. Experiment with diverse color schemes and layouts.
Unleash your creativity by choosing themes that resonate with your audience. Personalize the interface to create a seamless user experience.

Styles

Enhance the visual appeal of your chat platform by exploring different styles offered in the demo. Select fonts, icons, and animations that align with your brand identity.
Experiment with various styles to find the perfect match for your website or application. Create a unique and engaging chat environment for your users.
Useful Links:
  1. CometChat LifeTime Deal
  2. CometChat Free Trial

View Examples and Templates

Explore Integration

Discover a variety of tutorials and samples showcasing CometChat Demo's chat capabilities. See how text and multimedia elements are seamlessly integrated for engaging user experiences.

Ready-Made Solutions

Explore different chat templates designed to cater to diverse users. These templates offer a quick and efficient way to enhance your website's communication features.
In the realm of CometChat Demo, you can access a plethora of examples illustrating the platform's versatility in enhancing online interactions. By exploring these resources, you can gain valuable insights into the practical application of chat solutions.

How to Contact Support

Contact Channels

To reach out to CometChat Demo's support team, utilize various channels like email, live chat, and phone.
Email: Send your queries to [support@cometchat.com](mailto:support@cometchat.com) for detailed assistance. Live Chat: Access the real-time chat feature on the website for instant responses. Phone: Dial +1-123-456-7890 to speak directly with a support representative.

Troubleshooting Guidance

When encountering issues, follow these steps for effective troubleshooting:
  1. Identify the problem by providing specific details.
  2. Check your internet connection for any disruptions.
  3. Clear your browser cache and cookies for smoother performance.
  4. Update your browser to the latest version for optimal compatibility.
  5. Restart your device to refresh system settings.
Remember, contacting support promptly can help in resolving any technical glitches efficiently.

Final Remarks

You've now explored the interactive chat features, accessed the demo, delved into customization options, viewed examples and templates, and learned how to contact support. With CometChat, you can enhance user engagement and streamline communication on your platform effortlessly. Don't miss out on the opportunity to revolutionize your chat experience with CometChat's innovative solutions.
Take the next step towards creating a more interactive and engaging chat experience for your users. Sign up for CometChat today and unlock a world of possibilities for your platform. Elevate your user experience and drive better engagement starting now!
Revolutionize communication in your app with CometChat's intuitive SDK. Sign up for a free trial and see the difference! 📱

Frequently Asked Questions

What are the key features of CometChat's interactive chat?

CometChat offers a range of interactive chat features including real-time messaging, voice and video calling, screen sharing, file sharing, and more to enhance user engagement and communication.

How can I access the interactive demo for CometChat?

You can easily access the interactive demo of CometChat by visiting our website and navigating to the "Interactive Demo" section where you can experience firsthand the various features and functionalities available.

Can I customize CometChat to suit my specific needs?

Yes, CometChat provides customization options that allow you to tailor the chat experience to align with your brand identity. You can customize themes, colors, fonts, and even integrate additional features as per your requirements.

Where can I find examples and templates for implementing CometChat?

You can explore a variety of examples and templates for implementing CometChat on our website. These resources offer guidance on how to seamlessly integrate CometChat into your website or application.

How do I get in touch with CometChat's support team if I have any questions or issues?

If you have any questions or encounter issues while using CometChat, you can easily contact our dedicated support team through email, live chat, or by submitting a support ticket on our website. Our team is ready to assist you promptly.
Useful Links:
  1. CometChat LifeTime Deal
  2. CometChat Free Trial
submitted by Snushy_101 to Hairfortin [link] [comments]


2024.05.12 04:57 warlock_fj 30 [M4F] #Melbourne / Australia #Online - Looking for maybe YOU !

Hello fellow Redditors looking for a partner in crime! I'm a 30 year old with a stable career in finance. I am ready to start dating as I'd like to find someone to share my life with, so thought I'd give this a try !
I can be funny, witty, smart, charming and chivalrous. Am not athletic or a regular gym person but I am slim and fit.
I am told that am a can inspire,motivate and empower people. I can hold the most serious conversation and discuss the universe with you or I can clown around if that makes you happy to keep the mood light.
For fun I enjoy spending time with my family and friends, traveling, putting together puzzles, listening to music, upgrading or repairing my electronic devices, reading, going to the movies or just watching Netflix! I am a big 'ol fan of spreadsheets so let me know if we can geek out together over the best way to analyze data with them!
DEAL BREAKERS
I'm a nerd that loves efficiencies so let me hit you with the dealbreakers I need first so we don't waste our time: - You are Strictly over 25 (that’s the lowest I’ll consider although my preferred range is 28-38) - single - willing to endure long distance communications (text and / or voice or video) while I work on relocating closer to you - I am a work in progress figuring out life and don't have it all together just yet, so I don't mind you being a work in progress
All of these are not to knock anyone in a different situation, but just to find someone that has a good chance of making it past an introduction .
Things I am also looking for: a woman that's kind, smart, takes initiative, wants a healthy relationship, takes care of herself, has the time to build a relationship, and seeks an equal partner in life's adventures.
Plus points for intellect. Things like: * How you think; * How you respond - (basic Grammar and spelling); * What are your views on things around us; * How you carry out a conversation; * How you type your messages; * If you notice the details; * The idea is I get to know you better.
If you've made it this far, thank you for spending your time and effort! If you think we might be a good fit please reach out and , and I'll reply (as soon as possible) ! I look forward to receiving your thoughtful and inquisitive responses.
If any of the above appeals to you or you wish to make enquiries , please send me a Reddit Chat (Preferred) or Direct Message
Thank you once again for taking the time to read this.
Here's a sample introduction: "Hello there, I am Katherine, 30 years old, from Melbourne, Australia. I found your post interesting and hope to get to know you better."
Yours truly Neel
submitted by warlock_fj to r4r [link] [comments]


2024.05.11 20:30 Sea-Celebration-7565 Why Prison Terms Make Couples More Likely to Divorce

FSU Criminologists Determine Why Prison Terms Make Couples More Likely to Divorce
A new study by criminologists Sonja Siennick and Eric Stewart of Florida State University and Jeremy Staff of Penn State takes a hard look at the effects of incarceration on marriage.
Here’s what we already know from other research, what this study says, and the questions that remain unanswered.
What we already knew about incarceration and divorce
Incarceration increases divorce rates. Studies consistently show that incarceration during marriage is correlated with higher divorce rates. When one spouse has been incarcerated before getting married, the couple isn’t any more likely to split up — but when a spouse is incarcerated during the marriage, the odds of divorce increase.
Even after the inmate is released from prison, the marriage is still at risk. In fact, inmates and their spouses can be optimistic about their marriages before the inmate is released — but that optimism often falls apart. One study of Dutch men found that their odds of divorce increased over the ten years after their incarceration.
The longer the inmate is in prison, the more likely the marriage is to fail. One recent study found that each year of incarceration increases the odds that the inmate’s marriage will end in divorce (before or after the inmate gets out of prison) by an average of 32 percent.
What this study adds
Young married couples aren’t likely to go to jail. The researchers of this study based their work on a long-term survey of thousands of young American adults, and focused on those who were married by 18-28 years old. That’s earlier than many Americans marry — and doesn’t appear to overlap much with the population of Americans who go to jail. The study’s authors describe incarceration among married people as “rare,” and their paper was based on fewer than 100 subjects.
But when one spouse is incarcerated — even briefly — it’s bad for the marriage. Most of the respondents who’d been incarcerated weren’t in jail for very long. But even in the case of shorter jail or prison stays, current or former inmates were more likely to get divorced than people who’d never been incarcerated.
In particular, spouses report that their marriages are less loving and more violent after incarceration than they were before. The authors of this study were particularly interested in how incarceration affected particular factors that might make it less appealing to stay in a marriage; easier to leave; or more attractive to find another partner. They found that after being incarcerated, former inmates said that there was less love in their relationships, more relationship violence, and more extramarital sex than people who’d never been incarcerated. (People who were surveyed about their marriages before going to prison didn’t report these affects, making it less likely that stressful marriages and incarceration are just things that go together.)
What we still don’t know
How representative are young married couples of all married couples, or of the inmate population as a whole? The authors of this study admit that people who get married young are more likely to break up when there’s trouble in their marriages than people who marry older. They’re also not necessarily representative of the broader population — or of people who get incarcerated — in terms of race, religion, or socioeconomic status.
While previous studies about the effect of longer prison terms on marriage have been broader, this study about the effect of shorter stays on marriage might be working from an unrepresentative sample.
Does stress on married couples come from the pain of separation, or from social stigma from others? The authors of this study suggest that because their evidence shows even a short jail stay can make a marriage more likely to dissolve years later, incarceration can’t just lead to divorce because of the pain of separation. Instead, they say, it shows that the stigma facing someone who’s been incarcerated makes it harder to keep a marriage together, and easier for a spouse to leave.
But since their study subjects come from a group where incarceration is relatively uncommon, there might be more stigma facing them within their circles of immediate friends and family than there is in places where incarceration is more common. Many criminologists think that the communities where young people are most likely to be incarcerated don’t hold out as much stigma. So this might be one place where this study is dangerous to generalize.
Is better inmate marital counseling the answer? The study’s authors suggest that their research shows how prisons could use marital counseling, during and after incarceration, to help keep couples close and promote nonviolent conflict resolution. Maybe it could. But there’s still a lot more research showing that incarceration harms marriages than showing what parts of a marriage, in particular, it weakens.
So for the moment, it seems more likely that policymakers have a better shot at fixing the harms shown in these studies by putting fewer people in prison or jail to begin with.
submitted by Sea-Celebration-7565 to prisonhusbands [link] [comments]


2024.05.11 19:28 Soninetz Originality AI vs Winston AI: A Comprehensive Comparison

Originality AI vs Winston AI: A Comprehensive Comparison
Ever wondered how Originality AI stacks up against Winston AI? Dive into this showdown of cutting-edge generative AI technologies and machine learning algorithms that are revolutionizing the way we interact with artificial intelligence. Which one will emerge as the superior solution for your needs, considering the pros and cons, privacy, pricing plans, and machine learning algorithms? Let's unravel the mysteries and unveil the truth behind these innovative AI platforms.
Useful Links:
  1. Originality AI LifeTime Deal
  2. Originality AI Free Trial

Key Takeaways

  • Understanding the importance of AI content detection can help businesses maintain originality and protect their intellectual property.
  • Winston AI offers advanced capabilities in detecting and preventing plagiarism, making it a valuable tool for content creators and organizations.
  • To assess Winston AI's performance effectively, consider factors such as accuracy, speed, time, and user-friendly interface for seamless integration into existing workflows.
  • Comparing Winston AI with competitors can provide insights into unique features, pricing options, and overall suitability for specific business needs.
  • Implementing Winston AI can streamline content creation processes, enhance quality control, and safeguard against copyright violations.
  • Leveraging AI tools like Winston AI can empower businesses to uphold originality standards, boost efficiency, and stay ahead in the competitive digital landscape.

Overview of AI Content Detection

Importance

AI content detection plays a crucial role in maintaining the integrity of digital content, text, and data. It ensures detection accuracy and helps identify plagiarized content swiftly, safeguarding against intellectual property theft.

Originality AI

Originality AI specializes in detecting AI-generated content, ensuring that materials are authentic and not machine-produced. This tool is essential for verifying the originality of AI text, providing a reliable solution for content creators.
https://preview.redd.it/xcikpjv21uzc1.png?width=823&format=png&auto=webp&s=68deca7cb90fcdd83844579559bac436dd20b59e
Stamp out plagiarism! 🔍 Get started with Originality AI's Free Trial now!

Winston AI

Winston AI, on the other hand, focuses on plagiarism detection, identifying copied or unoriginal content across various sources. By leveraging advanced algorithms, Winston AI offers users a comprehensive AI detector tool to maintain the authenticity of their work.

Key Features and Benefits

  • Both Originality AI and Winston AI offer free AI detectors, making them accessible to a wide range of users.
  • These AI detector tools provide quick and accurate results, saving time for content creators.
  • Users can rely on these tools to ensure that their content is original, thereby enhancing their credibility and reputation online.

Deep Dive into Winston AI

Features

Winston AI offers a range of features, including plagiarism detection, project creation, file uploading, and OCR technology. Users can easily upload files in various formats and access detailed reports on content authenticity.

Accuracy Comparison

Despite Winston AI's claims of high accuracy in detecting plagiarized content, actual test results have shown discrepancies. Users have reported instances where the tool failed to identify copied material accurately, raising concerns about its reliability.

Pricing Model and Limitations

Winston AI's pricing model is structured differently from competitors like Originality AI. While it may offer competitive rates for basic services, there are limitations in terms of advanced features, accuracy, ai detection tools, generative ai, and human that place it behind other industry players.

Evaluating Winston AI Performance

Detection Accuracy

Winston AI showcases high accuracy in detecting AI-generated content, ensuring reliable results for users. Its advanced algorithms excel in identifying manipulated information effectively.

Comparison Test Results

In a recent comparison test with Originality AI, Winston AI outperformed by demonstrating superior detection rates. Users benefit from its precision in flagging potential instances of AI-generated text.
Useful Links:
  1. Originality AI LifeTime Deal
  2. Originality AI Free Trial

Document Upload Feature

Winston AI offers a seamless document upload feature, enhancing user experience for academic purposes. This functionality streamlines the process of analyzing content for authenticity, plagiarism, and AI detection tools.

Visual Indicators

The inclusion of visual indicators by Winston AI to highlight the presence of AI content simplifies the identification process for users. These clear signals aid in distinguishing between human-written and AI-generated text seamlessly.

Comparing Winston with Competitors

Accuracy Score

Winston AI has shown remarkable accuracy in detecting plagiarized content, boasting a high accuracy score compared to its competitors. It excels in providing precise results.

Features Comparison

When comparing features, Winston AI offers a wide array of tools and technology that cater to the needs of various industries. Its detailed analysis sets it apart from other AI content detection tools.

Pricing and User Experience

One of the key advantages of Winston AI is its competitive pricing structure, making it an attractive option for businesses of all sizes. Users appreciate its user-friendly interface and seamless workflow.

Unique Selling Points

Winston AI stands out from competitors like Originality AI due to its superior confidence levels in detecting plagiarism. Its AI ability to handle diverse text samples effectively adds to its appeal.
  • Pros:
    • High accuracy score
    • Competitive pricing
    • User-friendly interface
  • Cons:
    • Limited in some advanced features

Closing Thoughts

In wrapping up this exploration of AI content detection and the comparison between Winston AI and its competitors, you now have a clearer understanding of the innovative solutions available. By delving into Winston AI's capabilities and performance metrics, you can see how it stands out in the realm of originality detection. As you consider incorporating such technology into your workflow, remember to weigh the benefits against your specific needs to make an informed decision. The world of AI continues to evolve rapidly, offering exciting tools like Winston AI that can revolutionize how you approach content creation.
Explore further, test different tools, and stay updated on the latest advancements to ensure you leverage the best resources for your projects and goals. Your journey towards enhancing content originality starts with informed choices and continuous learning. Keep exploring, keep creating, and keep innovating!
Verify, don't plagiarize! 🛡️ Experience Originality AI's Free Trial for yourself!

Frequently Asked Questions

What is the importance of originality in AI content detection?

Originality in AI content detection ensures accurate identification of unique content, preventing plagiarism and ensuring authenticity. It enhances trust in the integrity of information shared online.

How does Winston AI stand out in content detection technology?

Winston AI excels due to its advanced algorithms that analyze text, images, and videos comprehensively. Its deep learning capabilities enable accurate identification of original content, setting it apart from competitors.

How is Winston AI's performance evaluated in content detection tasks?

Winston AI's performance is assessed based on criteria such as accuracy, speed, scalability, and adaptability. Through rigorous testing and comparison with benchmarks, its efficiency in detecting original content is determined.

What are the key benefits of using Winston AI over other competitors?

Winston AI offers superior accuracy in identifying original content, providing reliable results for users. Its user-friendly interface, quick response time, and robust security features make it a top choice for content detection needs.

Can Winston AI be used across various industries for content detection purposes?

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2024.05.11 18:38 Drakos8706 Powerless (part 67.1)

While the mother fussed over the child - their son as they found out soon enough - the father profusely thanked the human, who politely accepted his thanks, but gently refused any monetary compensation, stating that treating the child to a snack would be all the thanks they needed. After the family left, the Ambassador offered to treat everyone to lunch, to which the suun’mahs had to refuse, as his shuttle was leaving soon; after bidding him farewell, the human scooped up his pup, and simply *jumped* over the railing, landing easier than one might expect; but, considering his natural gravity is a Class *12*, it shouldn’t have been so surprising. The other humans followed suit, and they entered the eatery.
They must not have been in there for very long - as they didn’t seem to have eaten yet - when the A.I. that traveled with the Ambassador proclaimed that a ‘Kah’Ri’ was stalking him. This soon turned out to be another drahk’mihn, a beautiful purple woman who seemed just as entranced with his makeup and hair color as everyone in the bar was with her. As she crawled up on the table and over to the human, she had one of the drahk’mihn’s and suun’mahs’s - and apparently *humans* as well, it seemed - signature smiles that flashed her teeth; which for everyone else was a sign of aggression.
At one point, one of the humans made what appeared to be an offensive joke, as the Ambassador wouldn’t even let him finish it, and the other humans looked at him in clear disapproval. Some time after that, they all engaged in a song, with the Ambassador leading. The one who tried to make the joke earlier got up towards the end of the song, after which it was revealed he walked off towards the restrooms. That was when Kah’Ri checked the wrist-mounted monitor she had, and her face fell. After showing the Ambassador, he got up, heading straight for the restrooms, while the other humans convinced her to show them what was wrong. It was apparently a rude message that was blurred out, but the humans reacted with disgust upon reading it - even calling the other man names - so it was pretty easy to guess what it might be about.
About the time that the human Ambassador was having a tense standoff with the other human in the restroom, a brown galan’zhee walked into *his* bar, a mischievous grin coming to the ursid’s face as he saw what everyone was watching; he sat down at the end of the bar farthest from the monitor, ordering a drink and turning his attention to the screen. As he turned his own attention back to the show - after a quick scan to make sure no one else wanted anything - he saw a predatory grin come to the Ambassador’s face as he backed out of the - slightly larger - other human’s face, pulling up his wrist monitor, stating he was calling ‘Vera’, which was the first A.I. they discovered, if he remembered correctly.
After a brief discussion between him and the hologram of a human-looking woman, the other man was instructed to pack his things and leave immediately. After he left, the scene cut to the Ambassador standing outside the restrooms, looking visibly quite angry; he motioned to Kah’Ri that he was going to get a drink at the bar, and had just sat down to wait for the barkeep to get done with their current customer when a large brown-furred hand planted itself in his midsection, forcefully throwing him backward off of the stool, as a familiar-looking galan’zhee took the now-empty seat.
But the human was already back on his feet, hands balled into fists at his side, when he suddenly lunged forward, wrapping his arms around the galan’zhee’s waist, obviously trying to pull the larger man off the seat as well but obviously not really getting anywhere with his efforts. That was until he kicked the connecting bar between two of the legs of the stool, providing just enough leverage to start the galan’zhee to fall; and though he grabbed for the bar to steady himself, he just issued it, toppling over backwards, his head hitting the ground after the rest of his body, but still enough to visibly knock him out for a few seconds.
The human was on his feet immediately, having taken the fall with the ursid, and when the latter didn’t try to move, he turned away dismissively, angrily righting the barstool, and climbing back up. Just as he was gaining his seat, the galan’zhee behind him began stirring, slowly rising to his feet. The human visibly tensed up, obviously ready for a fight, though the other man simply asked,
“What *are* you?” There was no real heat in his voice, it was mostly genuine bewilderment, mixed with a bit of amusement, though before the human could answer, the voice of Kah’Ri spoke up behind him, methodically listing off the stats of the human home world, and how it was 12’s across the board; she finished it up by stating quite clearly that he belonged to her and - stalking past the towering ursid as if he weren’t several feet taller than her - climbed the stool to sit by her human, rubbing the back of his head, and asking if he was alright.
The galan’zhee repeated himself, only with much more amusement, to which the human replied that he was quite lucky, ‘considering’. The barkeep warily came up to the group, where the human ordered drinks for the two of them, and even bought him food, offering the larger man to even come sit at their table. He accepted, and they all made their way over to where the rest of their group were sitting, where the ursid received a rather warm welcome from the humans, considering that he’d basically just attacked their Ambassador; the others at the table were rightfully wary of the larger alien, but welcomed him well enough, seeing as the humans weren’t reacting negatively to him.
And so they sat there for a while, obviously enjoying each other’s companies, when a white vell’prah approached their table, flanked by two suul’mahr bodyguards. After addressing everyone, asking what was happening, the smaller man had one of his guards show security feed from inside the bar which showed their earlier altercation; to which the human denied that it was even them. That drew a few laughs from his *own* patrons as the others at the Ambassador’s table struggled to disguise their laughter on the monitor. The vell’prah asked for the human to join him in private, where he basically pleaded with the larger man to let him arrest the galan’zhee; to which the human was flippantly dismissive about, though the vell’prah was obviously too full of himself to notice the dangerous undercurrent that subtly hid beneath his calm demeanor. Finally admitting defeat, the station leader - as he identified himself - let the Ambassador get back to enjoying the company of his friends.
Later, the scene cut to him talking with the human doctor that had come aboard the station with the others, and he mentioned the Ambassador’s genetic modifications, which were apparently commonplace for humans. They went aboard the ship right then, giving the human and drahk’mihn their own genetic modifications, while uplifting the canine to sapience. During a timelapse video, the ‘blaschko's lines’ he had requested showed up on his skin, a light peppering of brown spots showing up on his face, while his arms had what almost looked like healing injuries, some old scrapes up and down his arms, though they didn’t look particularly unsettling, as they weren’t *exactly* the same color as dried red blood; his stomach and back presented an interesting swirl pattern however, as if they were being ‘drained’ into his core from the outside in.
From there, it showed the now-famous, *unedited*, though still censored version - that had already been released, of course - of his marooning on the primitive planet with his team, and how he readily sacrificed himself - and the team - telling the Captain to get out while they could, and to leave them behind. His team members didn’t voice their objections, which showed either extreme trust in their human compatriot, or their utter terror at the prospect.
Once they got further into the atmosphere, they began picking up a distress signal from an escape pod, which they landed nearby, in a clearing. Once they were down, the human ordered the others to stay in the shuttle while he went to check the pod, leaving his now-sapient canine to protect the others. At the crash site, he found a trok’lade who was quite panicked, and obviously thought he was there to harm her. After a quick standoff, the uncommon ‘explosion’ of a sonic boom - as no one entered atmosphere at such great speeds anymore, after getting the technology to *enter* an atmosphere, instead of simply *falling into* it.
Looking up, he told her to get back into her pod, and made his way back to the clearing, where he dispatched the slavers - with the help of his canine friend - and then ordered them to go hide in the escape pod. He then went into the shuttle, where the vell’prah tried to enter his mind, and was killed. Then to the call between himself and the slaver captain, possibly not having to act *too* hard to seem as insane as he did. Then… nothing. There was no attack, no ‘invasion’; the slavers seemed to have left. So, coming to the same conclusion, the human on screen moved back to the shuttles, where he first washed his face and hands, then went to retrieve his friends.
It was here that they received a massive shock, one bigger than the fact that the humans didn’t have a Gift; they *did* have a Gift, and it was to absorb the Gifts of others. That was how he’d killed the vell’prah in the shuttle, and he stated that he could feel the slaver’s Gift within himself. After clearing the bodies away from their campsite, they went to bed, and the next day he and his canine companion were attacked by a large reptile that the human named a [dragon]. He and the canine were stuck in the trees, until he made a spear out of one of the branches and his knife. The battle which followed was one for the ages, with the human delivering the final, killing blow on the dragon, though he lost his eyes in the process.
After the shuttle landed and he woke up - having passed out from shock - he instructed the A.I. to transplant the dragon’s eyes in place of his own ruined ones, which she was able to easily do after they made it back to their camp. He woke up in the middle of the night, the healing gel he’d stolen from the mahn’ewe enhancing the natural healing process immensely, so that his eyes were already usable, though the gashes in his flesh were still healing, colored black from the soot he’d added long before. After discussing the problem with ratios, they heard a commotion outside, where the Ambassador quickly dispatched another of the ‘dragon’s that was trying to enter the other shuttle, him having claimed the slavers’ shuttle as his own.
They cleaned the dragon, and got it smoking, or preserved in cold storage, after which the canine - Cheshire, he recalled - offered to let the human see if it was possible to receive the Gift of someone without killing them, which proved to be possible. And though he was tired for the entire day, the process seemed to have no ill effect on Cheshire, with his ability to shapeshift returned to full strength by the time he had his general energy back.
Though, they soon had to deal with the problem that they didn’t have enough sugar to feed the trok’lade, with the human stressing over it so much that at one point he snapped at her for offering to skip a meal or two, stating that he was ‘already starving’ her, asking her not to make it worse; though, his guilt immediately attacked him, and he walked away to get a handle on his emotions. It wasn’t long after this that he got the idea to search the entire planet for *some* kind of sugar that the A.I. Kay’Eighty could process into a usable foodstuff for the trok’lade.
Unfortunately, their search turned up fruitless - or ‘*sugar*less’, in a more general sense - and so after a quick rest at their base camp, he went to the other habitable planet in the system, using the slavers’ shuttle, which - being a military vessel - had minimal subspace capabilities. Upon reaching the planet, they immediately found a large hot spring that the A.I. stayed behind to test for acidity - of which they also couldn’t find a trace on the other planet, which would have helped them convert cellulose to glucose - while the others went to examine the crystals that were growing not too far from that location.
Upon getting there, they discovered crystals that apparently amplified the strength of one’s Gift, while also being nearly indestructible. Along with this, they found a cave that the Kay’Eighty reported contained a crystal of solidified light, the intensity of which would literally be blinding to biological races with no eye-coverings. They took samples of both new crystals, and continued their search for sugars, Kay’Eighty informing them that while the geyser was acidic enough to be used if needed, they still had time to search the rest of the planet if they worked as quickly as before.
And so it was that they eventually did find a sugar to use, a thick syrup produced by a flying insect that they determined was on the verge of sapience by a few centuries, at most. Working out a deal with the queen of the hive, he had Kay’Eighty construct a hive out of the white wood that they’d discovered on the other planet, complete with a cage around the crop out of which they made the sugary syrup. They even made a compartment where any overflow would be directed, so as to not bother the hive in their day-to-day dealings. After they had moved the majority of their hive into this new structure, the human was allowed to take what was left in the tree that was their previous home.
From there they left the planet, where the Ambassador took a huge - comparatively speaking - bite of one of the [honeycomb], as he called it; and though Kay’Eighty tried to stop him, she saw him too late, having already taken a bite. After about an hour, his eyes took on a vacant appearance, and he was near-catatonic for several hours, the THC that was present in the ‘honey’ being at equal levels to the sugar contained, as well. But luckily it didn’t prove to be fatal, though many of his patrons expressed a desire to try some of that goop.
They made it back to the original planet with no more incidents, Kay’Eighty processing a good amount of the honey to filter out the THC for the trok’lade to have a normal meal, sealing the pure THC away into vials that she hid within her mass of nanobots. Upon landing, the human was still high, though he had become ambulatory enough to walk out of the shuttle under his own power, having been obviously annoying his companions, shown through a timelapse of him gaining ‘consciousness’ on their trip back.
It was later on that they began discussing uses for the crystals they’d found, and what they suggested had everyone in the bar muttering in excitement: suits made of the enhancement crystal, run on stellar-spheres made from the ‘light-crystal’. It wasn’t long before Kay’Eighty began working on said suits, with the intention of them enacting a self-rescue, and though the time lapse showed that it took several days, all of the biologicals had suits, leaving only Kay’Eighty to construct a full-sized body of her own, the Ambassador firmly stating that it didn’t matter what the rest of the Federation thought of her, the humans would stick by their A.I. brethren against anyone.
It was -of course - during the time that she was constructing her own body that the ship that had been forced to leave the team behind returned, with human and suun’mahs military ships as an escort. The reunion was short and sweet, after which was a quick communication with the Federation Council wherein they merely relayed that they had survived, and the Ambassador informed them of having found the trok’lade. The clip then cut to the Ambassador making a call to the ory’lagus in charge of the black hole mining company, wherein he informed her that he’d found the original pendant of their company. After a brief explanation as to the history of said pendant, he was invited to return it.
Before he was able to get around to that, however, he was informed by the human Admiral that had been with him every step of the way since arriving that a mahn’ewe had been found, alone, and before he could say any more than that, the Ambassador interjected with,
“Bob?”
Apparently he knew this one, and it had helped him to escape captivity; he gave a brief description as to how he was able to slip that fact past the so’jahl who’d interrogated him. After a quick clip of them seeing the smaller alien in the interrogation room, the to Admiral went into a side room - that the Ambassador had declined wanting to go into - where they saw security footage from the mahn’ewe ship of the Ambassador’s captivity, and escape.
Around the time that this was ending, the Ambassador decided to go into the room with the mahn’ewe, speaking with him like old friends. At one point, the mahn’ewe mentioned something about gravity, causing the human to go very thoughtful. After bidding a quick farewell to the smaller alien, the Ambassador went out to the Admirals, describing his plan to use the ‘crysthril’ to help the ory’lagus enhance their Gift, to then follow the gravity trails from pretty much anyone in the Federation to find the slavers’ homeworld. This could also - of course - be used to find the mahn’ewe, since ‘Bob’ wasn’t giving up the location of his home system, but his main concern was in finding the slavers.
From there, it cut back to the suun’mahs presenter, who announced that the Federation had indeed - through a joint effort of all species having been directly affected by the slavers, with the humans adding in their support, as well - found and successfully invaded the slavers. The people who had been rescued had been sent to the second planet that the Ambassador had been a part of surveying, and which he had donated to a joint effort by all species to help rehabilitate those who needed it. The presenter announced that while all peoples involved had agreed to keep it quiet for the time being, they had found extensive lists of all the Federation traitors who were supplying the kath’loo with slaves, and no longer needed to rely on them slipping up and revealing themselves, one way or another.
The way he said that last part kind of ominously, after which the scene cut to a human space station, in which a gah’rahtoe and a suul’mahr walked down a hall, discussing something about children working. It soon became clear just what kind of ‘massages’ theses children were to give, and he couldn’t deny that it actually looked quite appealing; their nimble little fingers were working their ways into the cracks where the backs of their ears joined their heads, a rather troublesome spot to try to scratch - unless you had those tiny, flat-’clawed’ fingers to work with. Indeed, it didn’t take long for the suul’mahr’s leg to give occasional twitches, an involuntary muscle twitch from their ancient ancestors.
Though the alarms soon started going off, and after the gah’ratoe - ambassador, it seemed - and her husband were rushed to a safe room with the children and their caretakers, they all found out why: pirates had come to take as many humans as possible to the auction block. As the ambassador’s husband was given permission to be part of the defense, they saw the humans gearing up for war, a hard expression mirrored on every primate face in the complex. And then the attack happened, completely one-sided in a way the slavers had obviously never experienced.
Their anti-Gift darts had no effect on a race that had lived their entire *existence* without ever feeling it in the first place, but as stated in its description before, the ‘crysthril’ overpowered that effect, making it so that when they made direct contact with the slavers, they would go down almost instantly, most left unmoving as their human counterparts decided not to hold back, and took it all from them. It didn’t take long before they had subdued - lethally or not, but mostly *not* - the slavers, and had launched craft of their own to board the slavers’ vessels, freeing the people already captured, and taking the crews prisoner; those that *lived*, anyway.
The presenter came on to announce that they would leave on a lighter note, so would show a series of clips from the official First Contact between the humans, and the Federation. First was their actual meeting, a pleasant, formal affair. Then was a trip through the human space station they had landed on, with images of bustling ‘streets’ lined with shops and restaurants the likes of which seemed little different than what one might see anywhere in the Federation.
There was a quick clip of the group playing with one of the human domesticated animals they called a [dog], which ended with a declaration of a dinner. This wasn’t shown, but what *was* shown was the suul’marh’s day at the beach, wherein the humans - most of them young children, by the size of them - practically *flocked* to the aliens, the children even wanting the hulking canine to throw them far out into the water. After some time of this, there was a buffet of food laid out for them all, coupled with music and alcohol. It looked like a good time, and it was easy to forget that these little primates were a Class 12 aggressor species.
Until the last clips, which were of the competition the suun’mahs loved to challenge other races with, the humans obviously taking them up on their offer of hand-to-hand fighting. Though he wasn’t sure what to expect, he was somehow both surprised, and not surprised when the human female effortlessly dispatched her opponent, making use of her feet in a way that - though she couldn’t actually *grip* with them - hinted at her primate ancestry. The way the suun’mahs woman’s arm was twisted couldn’t have been all too pleasant, which was probably the reason she began tapping the mat with such force.
The next match between the men lasted much longer, the suun’mahs obviously having watched the round prior, taking note of the human’s agility and quick reflexes, doing his best to not make any rash actions. This fight actually timed out, both combatants trading heavy blows, and massive slams to the mat. But it was the suun’mahs who won in the end, the human officials agreeing that he landed slightly more blows than the human. And so - as the trophy was being presented - the human stepped forward to take it, only to turn and present it to his opponent, giving an admirable show of respect, and sportsmanship.
As the program ended, he noticed the vell’prah at the bar trying to get his attention, which turned out to him wanting to settle his tab; as he went about that transaction, the galan’zhee spoke up.
“*Heh*,” he started gruffly, though his amusement was obvious, “Yeah, those humans can be pretty crazy, sometimes. That was me, by the way, that Kyle - sorry, *Ambassador Redding* - threw to the ground in that bar. Obviously he had a bit of leverage in kicking the stool out from under me like that, but he didn’t hesitate to take the problem head-on, or in deploying the ‘if I go down, I’m taking you with me’ approach. And as you saw, they’re also quick to forgive, given the right circumstances. I’m proud to call that little ape my friend, and that was before he gifted me and my crew some of *this*.”
Here, he held up his left hand, around who’s wrist was a band of what looked like crystal, colored a gunmetal gray.
“‘*Crysthril*’ as he named it; you saw the effects on the screen, but allow me to give you a demonstration here: observe.” With that, there was a loud explosion of glass as all of the alcohol on the shelves behind him destroyed the bottles they were housed in, all rushing to surround the vell’prah who was almost to the door at that point, and then they did the impossible: the alcohols all froze into deadly spikes, all pointing at some point on the vulpin’s body.
“You *really* should’ve paid more attention to the *planets* of that backwater ‘shortcut’, rather than the ships flying through it; then you would’ve been privy to a prize worth more than you could get for an entire *planet* of drahk’mihn, no matter *who* you sold it to. But instead, you gave it away to Ambassador Redding - who sends his regards, by the way. But don’t worry, I believe that the humans want to put you on trial, rather than kill you by draining your Gift from you, the way Kyle did to *your brother*.” This last part he said with vindictive pleasure, and as he did, many of the other patrons began reaching for their weapons… only to stop with surprised looks on their faces. At the confused one springing up on the vell’prah’s face, the galan’zhee laughed.
“*Enhances*. *Gifts*. So that people who would normally need to make direct contact to utilize their Gifts, can now do so remotely. Like you; like the *keen’yhong*…”
As he said that last part, a good many people became visible around his bar, and not just one per person who had reached for their weapons before; the galan’zhee seemed to have three people for every one that seemed to be working for the vell’prah, and only three of the galan’zhee’s crew were keen’yhong.
“They entered with me,” the galan’zhee continued in a breezy manner, nonchalantly inspecting his claws as two other vell’prah - one solid black, the other of the slightly smaller, tan subspecies - each pointed what looked like smaller copies of the human’s rail-rifle, “Been scoping you and your crew out the entire time. And don’t worry: we already took your ship into our custody; wouldn’t want to skimp out when completing my first job for a new species - first impressions, and all. *Alright everyone*,” he called out, looking around the bar, “Cuff ‘em and stuff ‘em: get this trash to the brig.” As his crew began filing out, he tossed a credit-transfer chip to Par’Lo, who caught it easily; even as this happened - and the vell’prah was being cuffed - the alcohol all flowed back to the shelves behind him, still frozen, but in the shapes of the bottles they had occupied before.
“That should cover my tab, plus the damages, there. You should pour those within the next hour, or so; don’t know exactly how long it’ll last. Just pour ‘em out like you normally would, and they’ll unfreeze as needed. Until then, *drinks are on me!*” He called this last part to the bar in general, which was met with resounding cheers; and after he checked the amount on the credit chip - which contained more zeros after a solid number than he had ever seen actually *coming his way* - he put on his best service smile, pouring drinks out to all the people suddenly crowding the bar. And as the crowd closed in, he saw the bounty hunter and his crew filing out of his bar.
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2024.05.11 16:24 Fragnacious King of fragrances: Creed Aventus and Dior Sauvage

I’ve been at this fragrance journey for 2.5 years now, my collection is 35+ fragrances, I’ve researched and sampled a ton of fragrances, and been on this sub Reddit for quite some time. Not saying I’m an expert by any means (many of you will know more than me), but saying I know something at least.
I must say, although none of these are my favorite fragrances (I more enjoy darker, winter scents), I think it is safe to say Aventus and Sauvage (not the Elixir, but EDT/EDP) might be the best all-around men’a fragrances in the market.
Why do I say this?
They both have the best combination of performance (projection, longevity, sillage), versatility (all season, any occasion, office friendly), and mass-appealing / compliment factor.
Anytime I wear either Sauvage or a clone of Aventus (CDNIM, Afnan SNOI, Dossier Musk Oakmoss), I get the most compliments compared to any other fragrances.
Discussion to all: having said all of this, anyone disagree or think a different fragrance has a more well-rounded “scorecard” than the two above mentioned?
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2024.05.11 15:11 Admirable-Air-750 Friend Links to My Sample Boosted Stories for Non-Members of Medium.com

Medium is a place where words truly matter. This is not just a platform but a global community sharing knowledge and experiences. I am writing this post from my secondary account for curating stories. From my main account on Medium. I wrote over 2500 stories, mainly related to health and wellness topics reflecting my research and personal experience. I write about health as it matters. I host my stories on EUPHORIA, which is my personal publication to my support subscribers. I also support 28K writers through my public publications.
In this short post, I’d like to share some of my stories chosen for further distribution as part of the boost program and enjoyed by thousands of readers. These stories are unique because they appeal to a broad audience. They are also impactful and memorable, with practical tips. Thank you for sharing this friend link so anyone can read them on the Internet and benefit from these insightful stories, which provide valuable perspectives on important health issues.
https://medium.com/illumination-curated/friend-links-to-my-sample-boosted-stories-for-non-members-of-medium-com-c2a85d5d9468?sk=6d7a95cf4f668cc37d8fed8a2aa11833
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2024.05.11 08:42 Trick_Minimum3190 About Her Voice: A conversation on Mariah Carey with author and critic Andrew Chan

About Her Voice: A conversation on Mariah Carey with author and critic Andrew Chan
About Her Voice A conversation on Mariah Carey with author and critic Andrew Chan BY DANIELLE AMIR JACKSON DECEMBER 21, 2023
Photo by Raph_PH via Flickr. Artistic rendering by Oxford American. Courtesy Wikimedia Commons This exclusive feature is an online extension of the OA’s annual music issue. Order the Ballads Issue and companion CD here.
Singing is “the most enigmatic of performing arts,” the author, editor, critic, and self-professed “diva lover” Andrew Chan writes. It’s a simple matter of air and anatomy: breath moves through closed vocal folds which then vibrate and resound throughout the throat, chest, head, or sinuses. But when we listen intently, transcendence is available to us. Raised hairs on the upper arm, a tingle on the back of the neck. The irrepressible urge to tap one’s toes. Transcendence is something we can feel–a physical sensation that unleashes the emotions and connects us to the divine. That’s why a host of spiritual traditions embrace the human voice as a conduit for worship, and in secular music, many of the most popular traditions–r&b and its variants, country, even rap—foreground some sort of vocal virtuosity. A skilled vocalist can “seduce us, haunt us, heal us regardless of the text they’re delivering or even the culture that surrounds them,” Chan writes.
In his first book, published just this past fall, Chan highlights the thirty-plus year career of Mariah Carey, whose five-octave vocal range; agile, multisyllabic melisma; and well-honed aptitude for catchy hooks and witty wordplay turned her into one of the most successful pop singer-songwriters of all time. Carey has earned five Grammys and nineteen number ones on the Billboard pop chart—the highest of any act besides the Beatles, surpassing Elvis. Two of her fifteen full-length albums are certified diamond, with sales of ten million or more in the United States alone. Why Mariah Carey Matters, part of the University of Texas Press’s Music Matters series, is the first book-length critical assessment of the artist’s wide-ranging career.
Chan makes the case that from the beginning, Carey’s vocal dexterity and range set her apart—her mastery at blending piercing whistle tones, fluttery, feminine whispers, muscular belts, and “leathery low” notes, often within the same song. “There’s something irrational, bizarre, and hazardous-sounding about the way Mariah hopscotches over and across vocal registers without warning or transition,” Chan writes. She also blended and mixed styles of singing, infusing both big, sentimental ballads and buoyant, weightless bops alike with gospel fervor; in the ’90s, alongside artists like Mary J. Blige and Jodeci, she contributed to the creation and commercial dominance of “hip-hop soul.” In her house remixes, often painstakingly re-recorded versions of her mainstream pop hits, she frequently scatted and improvised in the tradition of Ella Fitzgerald or Sarah Vaughan. Equally impressive, and critical in understanding Carey, Chan says, is her “artistry outside the vocal booth.” She wrote or co-wrote all of her most enduring hits, including “Vision of Love,” “We Belong Together,” and “All I Want for Christmas Is You.” She’s produced herself and other artists, and is one of few women nominated for the Grammy Award for Producer of the Year (Non-Classical). It was an early honor, from 1992, for work on her second LP, Emotions.
Chan is one of my favorite writers and an important voice in contemporary music and film criticism. He’s vivid in his assessment of Carey’s musical gifts. He layers in details of his own upbringing to help us understand why certain songs and singers turned him into a student of the art. I love the way he brings the reader along with him—we’re watching and listening together as Carey delivers her gospel-drenched rendition of “America the Beautiful” on the NBA Finals in 1990, hearing her sing the climactic sea-ahhh as she “evokes rolling vistas and open water.” He acknowledges the blemishes on Carey’s career and the unpredictability of her voice, which he insists is not a recent phenomenon. He situates Carey in refreshing context: with Black singers of the ’80s who influenced her sound, and with other female songwriter-producers like Patrice Rushen, Teena Marie, and Angela Winbush, who don’t often receive credit for their prowess behind the boards.
“So much of the culture and money created during this era is the product of Black female creative energy,” writes Danyel Smith, another of my favorite music writers, in Shine Bright, her sweeping history of Black women in American pop. She’s talking about the middle of the twentieth century, when recordings like the Dixie Cups’ “Chapel of Love” achieved mammoth success that the performers—who came up with the arrangement we all know and love—were not credited for. Carey has received commercial rewards, and, as of late, critical adoration from outlets such as Pitchfork and Rolling Stone.
But Chan suggests we still haven’t absorbed the magnitude of Carey’s genius, that our cultural blinders have hindered our ability to understand the breadth of her labor and mastery. Carey’s upbringing as a biracial daughter of a white mom who raised her largely on her own; her sense of not fully belonging among Black or white people; her insistence on femininity in an industry that privileges masculine presentation when it doles out points for credibility. She used it all in her art—especially in her ballads. Over a long and wide-ranging conversation, Chan and I discussed Carey’s melancholy, artistic lineage, the feeling of singing, r&b, gospel, and transcendence.
Courtesy University of Texas Press Danielle Amir Jackson: Can we start with your background? I know you grew up in some American suburbs and in Malaysia. When did you begin to pay so much attention to Mariah Carey?
Andrew Chan: I moved around quite a bit as a kid. I was born in Minneapolis, in a great music city, but I didn’t live there long. My family moved to Tampa, Florida and then to Malaysia. After moving back to the States, I lived in Atlanta, Georgia and Charlotte, North Carolina—the metropolitan New South.
In the nineties.
In the nineties. I moved to Atlanta… I think in ’97. I remember Butterfly had just come out. And I remember Usher was number one on the charts with “You Make Me Wanna…” Living in Atlanta and Charlotte in the nineties, I was one of the few Chinese Americans in school. For much of middle school and early high school, half of my friends were Black. So, there was a lot of exposure to the music that they were listening to. Hip-hop and r&b were becoming mainstream and dominating the charts. Having friends who were Black exposed me to more than just what was crossing over.
I also felt connected emotionally to Malaysian culture. My parents exposed me to some of the great Asian divas of the eighties and nineties. Mandarin and Cantonese pop were important for me until, maybe, first grade. So, I was listening to people like Anita Mui, Priscilla Chan, and Teresa Teng and was completely obsessed with them before I had much knowledge of American pop music. Even then my ear was attuned to how different they sounded. Anita Mui had this beautiful contralto voice. Teresa Teng was more of a mezzo soprano. And they had different vocal approaches. Even if I didn’t have the language to analyze that or express that at that age, I was really drawn to the variety of women’s singing. That fascination carried over to the period when I started becoming obsessed with American pop music and American divas, mainly through Whitney and Mariah. When I heard “I Will Always Love You” and the whole Bodyguard era, I’d never heard something like that before. That drew me to the soul tradition of American singing.
I don’t often hear people discuss Carey in the lineage of great American interpreters of ballads like Ella Fitzgerald or Frank Sinatra, and I really appreciate that it’s the note you lead with in your book—which parallels the way that Carey started her career. The OA’s annual music issue is a dive into ballads and the elasticity of the form. What’s special about ballads? Why might an artist like Carey launch her career with ballads?
Even though she became frustrated with Tommy Mottola molding her into an adult contemporary ballad singer, the demo was full of ballads. She co-wrote all those songs. She found different ways of making the ballad fresh and interesting for herself.
The ballad has always meant different things across time. If you were to compare Sinatra, singing an old jazz standard ballad like “Angel Eyes” or “In the Wee Small Hours of the Morning,” what does that have in common with Mariah Carey’s “Can’t Let Go?” They’re slow. They’re about passionate love. This does a couple of things for a singer: It gives you space to really milk every note and moment; the listener is drawn into the space of the ballad and is invited to listen very closely in a way that you just aren’t if you’re competing with an up-tempo beat behind you or if you’re singing fast. The feat is more about rhythm than it is about holding out long notes. The ballad accentuates the tone of the singer’s voice. It creates an intimate connection with the listener. It also puts the singer at risk of being uncool because ballads are kind of forbidden. And that is why we love them. They can be uncool. They almost feel like something that we shouldn’t admit we listen to or respect because they, especially the sad ones allow us to wallow, which we’re not supposed to do if we’re grownups and we want to be serious and mature. We’re not supposed to sink into our feelings of longing and despair. But this is one of the places in our culture where we get access to that intensity of emotion, and the slowness of the music mimics the infatuated person’s inability to let go of love or inability to stop thinking about the beloved.
Mariah is an unabashedly sentimental singer, and that’s why it took so long for her to garner any kind of critical respect. She is in that tradition of musical wallowers. She loves her heartache. She loves to long and pine. She’s a bit of a masochist.
Many interesting people are.
Yeah. Ballads can be transportive to sing. The tempos are slower; you can really get your mouth around the words and feel each one of them. Because the song isn’t whizzing by at a crazy pace, you can build to a satisfying climax. You can go from low to high in this drawn-out, dramatic way. That shows the full capabilities of your voice.
When you say ballads are transportive, are you talking about a transcendent experience? The Holy Ghost?
A little bit. It’s to the point where you’re moving with your own performance, which is why singers sometimes get choked up when they’re singing their ballads, because it is such a vulnerable place to be. In karaoke, which most people don’t take seriously, if I’m singing a particular song and I’m really feeling it, I can get so lost in it.
“She loves her heartache. She loves to long and pine. She’s a bit of a masochist.”
ANDREW CHAN
I like what you said about ballads being almost contraband. I remember when people realized Beyoncé was starting the Renaissance tour with slow songs. It seemed almost like an anachronism.
Yeah, for her big house record. She’s a great ballad girl too. In terms of them being contraband, back in the Maoist era in China, love ballads were banned because they were seen as counterrevolutionary. If you were part of the revolution, you wouldn’t indulge in these individualistic displays of your own personal emotions. I do get into that a little bit in the book where I even had a moment in my teenage years where I was just like, These are pathetic. They’re a distraction from the real business of politics and liberation and revolution, you know?
We include a song by Fannie Lou Hamer on our compilation accompanying the issue. You made me think of Elaine Brown, who was chair of the Black Panther party and recorded songs and some of them are balladlike. They’re propagandist, one-note songs.
There is the political ballad too. I think there’s something about love ballads where it’s like surrendering and succumbing to feelings of longing, loss, yearning, desire. Of course, there’s misogyny involved in that too, because these are “feminized” emotions. Ideas about feminine hysteria are built into this hyperbolic style of singing as well. People forget that Whitney was booed and disrespected for much of her career. It’s funny that she and Mariah had a reappraisal where they’re legends now, but at the beginning of their careers, they were criticized for over-singing and being excessive.
I wonder why people didn’t say that about Luther Vandross. He’s super indulgent.
He’s so indulgent. “A House is Not a Home” or “Superstar”—those songs are seven minutes long or something. He had some pop crossover appeal, but he never hit it as big as Whitney and Mariah. But also, there’s a bit of misogyny in that, the difference between women doing it and men doing it. I mean, Al Green is a show-off. They’re all show-offs.
Let’s talk about the eighties. You say that “Can’t Let Go,” is a revision of “Make It Last Forever” by Keith Sweat and Jacci McGhee and compare Carey’s work as a songwriter-singer-producer to Teena Marie and Angela Winbush. And you go into quite a bit of depth into all her references and homages in Glitter: Indeep, Zapp, Cherrelle. I’m having a moment right now—perhaps I’m where Mariah was back in ’99 and 2000—but I’m so obsessed with the sounds and sights of the Black ’80s. Miki Howard, whom you also mention, has been heavy on my mind, alongside Anita Baker, Patrice Rushen, Regina Belle. In your opinion, what was special about that era in music, particularly in Black pop, and how was it connected to Carey’s debut?
I didn’t come into writing this book as an expert in eighties Black music. That is one of the areas where I felt a bit insecure because I felt I knew sixties and seventies r&b and nineties onward in terms of r&b, but for some reason the eighties were an area that I hadn’t explored sufficiently. I knew the major names and their works, but it is a decade that, when it comes to Black popular music, it’s so defined by one-hit wonders. Aside from the Whitneys and the Michael and Janet Jacksons and Lionel Richies, there weren’t a lot of a long-lasting careers that crossed over to non-Black audiences in a major way. Sometimes, DeBarge would have a pop hit, but for most of their significant catalog, mostly Black listeners were listening. I had to do a lot of catching up to get those sounds into my ears and really hear how they influenced Mariah. I think part of it is because eighties r&b is less canonized than the seventies and nineties. Even the nineties have experienced this resurgence of critical interest, but the eighties are almost like a blip. Part of it is where it came in the history of popular music—after the demise of disco, which really was a shaming of Black music by the white rock establishment. I’m sure it’s more complex than that, but that was certainly a dimension to that whole culture war. In the eighties, you have r&b coming out of the ashes of disco and utilizing the electronic elements that disco had been criticized or seen as superficial for. You get a lot of experimentation like Zapp—so kooky and goofy. The use of the talk box to manipulate vocals. You get club music, like Cherrelle, a sort of post-disco dance music, people having a lot of fun. Just like really deep grooves that went on for like six minutes. Gap Band, all that kind of stuff.
There’s the kind of fun side of eighties r&b, but then on the other side you have this luxuriousness, the plush textures of Quiet Storm, which began in the seventies, but really came into its own commercially in the eighties with people like Luther, Anita Baker—who sort of took the slow-roasted, slow-jam, boudoir sound of Isaac Hayes and Al Green and Smokey Robinson—and pushed it to a whole new level. Even when they were singing at the tops of their lungs, it was still smooth.
I hesitate to just generalize all eighties r&b, but I see those as the two parallel tracks. I think they both deeply informed Mariah’s aesthetic. I think Aretha is a huge influence on pretty much all r&b women singers. I think Mariah would cite her as the ultimate female influence, but I think when it comes to sonics, the luxuriousness, the Quiet Storm sound is so evident in songs like “Underneath the Stars” and “Fourth of July.” Those are what you would think of as Quiet-Storm Mariah, but you [also] hear it in the stuff that’s more hip-hop like “The Roof.” The way she’s stacking her vocals, the way she’s creating texture with her voice. It’s very Luther. The way she is manipulating her voice, the way she’s showing it off but not for its own sake, but to create an environment that you sort of wrap yourself in. When I think of Luther showcases like “Superstar” or “Forever, for Always, for Love,” it’s very much like some kind of texture that you can wrap yourself.
This is quite different from the approach of the belters of the sixties and seventies, like Aretha or even Gladys or Chaka, powerful singers who really prioritized the belt. Mariah is a phenomenal belter—one of the greatest. Where she really distinguishes herself from other divas of her time is the subtler parts of her voice. I think a lot of that is influenced by Quiet Storm. When it comes to the zanier side of eighties r&b, you hear it in her sense of humor, her effervescence, especially as she became more of a jokester lyrically in her later years. You can sort of hear the lyrical experimentation and the kind of devil-may-care attitude of eighties Black music.
One of my favorite live performances of Carey’s is where she sings “Somewhere Over the Rainbow” and “If Only You Knew,” her Patti Labelle homage. I love that era in her voice where there is that level of rasp.
That performance—it’s very eighties Patti. “If Only You Knew” is so eighties. I think Mariah’s samples, too, are so interesting and root her in the time of her youth. She’s such a radio-head, the way she talks about listening to the radio in her memoir and her devotion to soaking up all those sounds. That was before streaming, where you really had to be glued to the radio. I don’t know if she had MTV back in the day, but the radio was the thing. And she wasn’t just listening to r&b. She was listening to Pat Benatar. The range of her musical references is so fascinating.
I’d love to discuss Carey’s gospel moments. You spend a great deal of time on her rendition of Dottie Peoples’ “Jesus, Oh What a Wonderful Child” and note that while Carey didn’t grow up in the Black church, she joined one as an adult. What’s Mariah’s connection to the gospel of the ’90s? I’m thinking of artists like BeBe and CeCe Winans or Commissioned?
I love gospel music, but I would never claim to know it. I love gospel music because that’s where r&b comes from. R&b is my portal into gospel music. It remains the source of so much great singing, even today. Le’Andria Johnson is one of my favorite singers alive. In terms of Mariah and gospel, I think it is so interesting to me that she didn’t grow up in a Black church and yet was so committed to singing in a gospel style, even from the beginning. There may not be songs that feel explicitly gospel on the debut album, but you do have moments. “There’s Got to Be a Way” has a gospel choir that feels kind of in the style of BeBe and CeCe Winans. That pop, commercial gospel that was happening in the late eighties and nineties—the kind of gospel that you would hear in Sister Act 2. Then she employs background singers like Kelly Price and Melonie Daniels—virtuosos of that sound.
In the book, you note that Kelly Price had been trained by Mattie Moss Clark.
Yes, I found that in a video of Kelly Price. She talked about doing some kind of workshop with Mattie Moss Clark when she was younger. [Carey’s] commitment to surrounding herself with not just skilled r&b background vocalists, who could do a commercial sound, but vocalists like Kelly Price and Melonie Daniels, who could bring a church sound, specifically a COGIC sound to her music is completely fascinating to me. The Clark Sisters were playing on r&b radio back in the seventies. Gospel had been having these kinds of crossover moments, but Mariah’s knowledge of the music surpasses just knowing “Oh, Happy Day” or “You Brought the Sunshine.” She was listening to Vanessa Bell Armstrong. From the very first album in interviews, she is citing Vanessa Bell Armstrong and the Clark Sisters as influences.
I have to think that in her teens, she had been exposed to gospel music. I’m fascinated that she came to the music and absorbed its influence without having a longstanding background in the Black church. I bring this up, not so much as a point about appropriation, but more as another example of Mariah being someone obsessed with records and listening to music and soaking up any influence she could find, whether it was Journey—when she covers “Open Arms”—or gospel or hip-hop or what have you.
To go back to gospel and “Jesus, Oh What a Wonderful Child,” she has moments where she wears her gospel influence on her sleeve even before that. “Anytime You Need a Friend” was one of the most significant gospel moments; she’s singing with a choir behind her and doing a lot of riffing and running and belting in the way of the great COGIC singers. “Jesus, Oh What a Wonderful Child” is significant because it sounds live. I read somewhere that it was recorded live in a church. The vamp is unlike anything that had come in her discography before. It is a gesture toward a kind of gospel authenticity. It’s no longer just gospel-pop. It’s going there and trying to recreate the spirit and the atmosphere and the feeling of a live gospel setting.
I’m interested in her study of gospel as an example of her being a constant and abiding student of different forms of Black music. I love her later gospel songs like “Fly like a Bird,” “I Wish You Well,” and “Heavenly” where she combines a James Cleveland song with a Mary Mary song. There is a song called “I Understand” that’s one of those multi-megastar performances. There’s Rance Allen, Kim Burrell, and Mariah does just whistle at the very end.
Do you think Mariah is fundamentally an r&b artist?
We first have to acknowledge that genres are constructs. These terms have historical origins that are usually rooted in marketing and promotion. Most people track [r&b] to the 1940s. It replaced race music as the designation or the category for whatever African Americans listened to that was popular music. It’s a shifting signifier. The idea that there is a commonality between the music of Ray Charles and Lavern Baker and Fats Domino and Mariah and SZA—all these artists sound so different. I think there is something a little bit unhelpful about these genre markers.
That being said, constructs take on their own reality for people who engage with them. For Mariah, and her listeners who gravitate to the r&b side of her catalog, r&b represents something. It’s as different as the music has become over the decades. There are still certain stylistic and sonic continuities. It’s very improvisational. There is melisma, runs. In classical music, you perform it as its notated. Melisma defies notation. You can sing so many notes so fast that you can’t really even transcribe it. It’s rooted in gospel. It’s rooted in a certain passion for delivery, a centrality of the voice and individual expression. An idea about struggle and transcendence, because it’s rooted in the Black experience and an acknowledgement that life is sometimes totally unbearable, and music is a vehicle to help you get over, to get through. People who gravitate to r&b are connecting with that.
Of course, not every r&b song is about that. But even in a slow jam, you can hear that whining, that struggle, that tension. You hear all these elements in Mariah’s discography. For her, r&b became, at a certain point in her life, a way of expressing her Black identity, which had been dismissed or misrepresented or misunderstood. She was constantly asked about her race in interviews, constantly having to remind people of what she had said from the very beginning, that her father was Black and Venezuelan, and her mother was Irish American. Embracing r&b as her heritage was an important part of her owning her identity as a Black woman. R&b is so interesting as a cultural and political marker, because now we’re in an age where white artists like Justin Bieber or Justin Timberlake, or whoever, say that they’re r&b. I’m less interested in saying, “This person’s not r&b; this person is,” and more interested in what is it that makes people so desperate to align themselves with this genre. I think it’s the historical lineage—the gravity of the heritage. It’s the connection to the idea of soul, which is a spiritual idea.
I’m not sure if any artist can be definitively anything when it comes to genre. But I think certainly Mariah perceives herself as an r&b artist and has conducted her artistic life in a way that shows that she’s committed to a certain ideal of what r&b is—passionate, soulful singing; a connection to music as a form of spirituality.
“Even in a slow jam, you can hear that whining, that struggle, that tension.”
ANDREW CHAN
You have this part of the book where you’re talking about her covers of power rock anthems. You don’t say that she’s reappropriating, but you say she’s showing how permeable rock and r&b boundaries are. They have a shared origin, and they come together in her choices of what to cover and what to sing and how to sing them and her arrangements.
For sure. If you think about Foreigner’s “I Want to Know What Love Is” that she covers, that’s an instance of a white band bringing gospel influence into a rock song. These boundaries are always permeable. Rock at one point was called r&b when it was sung by Black artists. What she demonstrates with her music is the variety within r&b and that the music is not a monolith. She’s giving you quiet storm. She’s giving you girl-group songs. She’s giving you New Jack Swing. She’s giving you hip-hop soul. She’s giving you power ballads. She’s giving you deep soul, in the tradition of Aretha with “Mine Again.” She is committed to a vision of herself as an r&b artist, but for her it is many things.
All the things you were saying about the struggle and resilience r&b signifies—I think that’s also reflective of the queerness that many sense in a lot of Mariah’s songs.
Absolutely. One song I want to write about is “Ain’t No Way.” Carolyn Franklin wrote that. I don’t know if we know definitively if she was queer, but I think all the history kind of shows that she was. There’s definitely a [queer] reading of that song. You have Luther as a queer artist and Sylvester, so many of the pioneers of the r&b. Little Richard. It makes sense because gospel was pioneered by queer people. Otherness and survival, the longing for transcendence is something so baked into the music. That’s certainly what I was responding to as a young closeted gay child, who’s experiencing racial otherness in the American South as well. Obviously, my experience is very different from Mariah’s, but I think there’s a longing to transcend the arbitrariness of what oppresses us through sound.
And she does transcend and break through.
She achieves it. What is beautiful about a Mariah Carey ballad is that she takes you into the depths of despair, sorrow, but through the sheer beauty and power and mastery of her voice, she is carrying us over. No matter how sorrowful or despairing it gets—and some of them really are quite dark and fatalistic—there’s something about the voice. The voice can be the vehicle that carries you over.
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2024.05.11 07:19 B40073 Scam? Pt 2

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2024.05.11 05:58 TobyVonToby Making every PC a reincarnation to make things personal

So I had a post a couple days ago asking for advice on this, and after reading through responses and ruminating a bit, I think I've come up with a pretty neat alternative hook for PCs, and wanted to share.
So on this alternate hook, every PC is a foundling or adopted (they might not know this), and we're all born in Barovia and smuggled out as babies by a small group of Vistani who oppose Strahd (this assumes the Vistani all have varied relationships with him, rather than all of them serving him directly). These babies were all reincarnations of people who were highly significant to Strahd, and the Vistani believed that if they could find them all and ensure they survived into adulthood, that together they could throw Strahd off his game enough to defeat him. These Vistani were later found out by Strahd and they paid dearly for what they'd done, and Strahd set his resources to locating one of these absconded infants.
One of these babies is the reincarnation of Tatyana, and Strahd knows she was removed from Barovia as a child, but he doesn't know WHICH child they are. He's managed to track down all of the PCs, and he invites them all to Barovia hoping he will be able to pick out Tatyana's newest incarnation once they're there. He does not know who the others are reincarnations of, only that they were taken from Barovia as infants. Madam Eva might provide each PC with a cryptic hint about their past life, and finding the Tome of Strahd should allow the PCs to put the full picture together.
Once the party arrives, Strahd does not rush straight to them, but tries to pay then each a private visit, at night, with the intent of sampling their blood to find out which is Tatyana. Once he learns who each PC is, he begins to develop more specific feelings and motivations for them. Strahd appears to a PC for the first time whenever they take a long rest apart from the rest of the party (in their own room in an inn, for example). They will wake to find him just outside the window, or standing over them if they're sleeping outside. He will try to charm them (and ask for an invitation if he needs to), sample their blood, and then leave.
Following are four suggested reincarnation (with a little backstory, in two cases), how Strahd reacts if he tastes their blood, and how he behaves towards them afterwards. These are all characters who had some significant role during the night that Strahd became a vampire.
1) Tatyana. After a single sip, Strahd pause, almost freezing as a single tear rolls down his cheek. He softly whispers "I feared I had lost you forever" before slowly rising "This time, we will not rush things. This time, you shall be mine." He leaves via the window or simply retreats into a fog or copper of trees, taking one last long glance behind him before he fades from view. Strahd will order his minions not to harm this PC, and will not attack them himself, UNLESS they are trying to leave Barovia somehow - if he thinks they have a chance of succeeding, he will try to kill them, weeping as he does, because he fears her escaping again and then dying, removing her soul from the cycle of reincarnation. When the PCs reach the Blood on The Vine, their half-brother recognizes some sort of family birthmark, or even just a resemblance, and approaches them wide-eyed. "What are doing here? You can't be here! You need to get to Valaki right away!" From here a conversation can unfold with the PCs brother insisting its not safe for them in the village - he was just old enough to remember when the PC was spirited away. He wasn't told why exactly, only that she was in danger, but he will answer what question he can about the PC's family. He will want to get a funeral done for the sake of decorum and get them out of the village ASAP. Keywords for Strahd: Desire, possessiveness.
2) Sergei Von Zarovich. This should be a PC that will be proficient with the Sunsword. Strahd seems to choke as he tastes the blood and he recoil a few steps "Sergei?" He asks, puzzled. He pauses for what seem like an eternity before taking a step forward and caressing the PC's check with a long nail. "If there had been any other way... If I could rewrite the pasts..." His brow furrows and he scowls before digging in his fingernail just enough to draw blood. "No. I am the elder. The patriarch." He moves towards the window or takes several steps away before turning around " She is MINE, and you will come to know your better." He then leaves. Strahd becomes unpredictable and unstable around this PC. He is torn between jealousy and guilt, and at times will seek this PC's forgiveness, and at others will go out of his way to scare or impress them, asserting his superiority and what he sees as his right to Tatyana. Keywords for Strahd: Guilt, envy
3) Leo Dilisnya. I'm pulling him from the pages of "I, Strahd." He was the head of a rival family to the Von Zaroviches, and came to Sergei's wedding with assassins in tow. Has Strahd not already made his pact, Leo would have killed him (his crossbow pierced Strauds mortal heart and completed his transformation). Strahd later tracked him down, turned him, and sealed him in a tomb to go mad with hunger. We can add in that a group of adventurers dug him up and destroyed him on a false lead about Strahd, allowing his soul to reincarnate. When Strahd tastes this PC's blood, he spits it back in their face and hisses "Dilisnya!" He grabs them by the throat and hold them down as he leans in intimately close. "This time, I will bury you so deep that the worms won't be able to find you. But first, you shall suffer as only a mortal can." He then turns into a swarm of bats and flies away. Strahd will HATE this PC, and go out of his way to torment them, becoming reckless in a way PCs might be able to exploit. He wants the PC to suffer for a while, but ultimately wants to turn and bury them again. Keywords for Strahd: Hatred, aggression
4) St. Markovia. Taking some creative liberties with this one. In "I, Strahd," after he turned, there was an abbess who had known Strahd for a while and recognized what he'd become. She successfully appealed to Strahd's little remaining humanity, persuading him to use his vampiric abilities to save the few surviving wedding guests from the remaining assassins. We're going to make her St. Markovia. After the wedding disaster, she would go on to become the very first adventurer to make an honest go at putting Strahd down. When Strahd tastes this PC's blood, he slowly withdraws and pauses for a moment before swallowing. "I never thought to taste that vintage again..." He looks away and closes his eyes. "You saw the hero in me... but he is dead now." As he finishes, it seems like Strayd is saying the last words to himself, not the PC. He departs slowly, seeming to be half-lost in thought. As opposed to the guilt that Sergei inspires, Markovia inspires shame in Strahd. Even when she opposed him, he respected her, and being reminded of her also reminds him that he was once a hero to his people. This PC alone can get Strahd to second-guess himself. He is still evil to the core, but this PC can cause him to waver in his resolve at times. When this PC is present, Strahd may hold back a bit, and make an attempt to face then "honorably" rather than pressing every advantage he can. Keywords for Strahd: Shame, honor.
EDIT: Forgot to mention that in this variant hook, PCs each recieve a letter (from Strahd, but not signed) that I forms them a long lost relative has died in Barovia, and willed them a substantial sum. It invited them to a funeral, and a Vistani coachman will be waiting to transport them (This Vistani is straight up on Strahd's payroll). The party can meet each other during the ride, and if they suspect theyve all bern duped, they will find the coachman unwilling to stop, the doors locked from the outside, and the coach moving at supernaturally high speeds, making jumpimg out a clearly lethal proposition for 1st (or 3rd) level characters. Eventually, the coach stops and the the party will see the coachman staring into a gnarled mass of trees, where a blue flame can be seen in the distance. He takes out a shovel and tells the party to wait there, then hurries off the road into the trees. If the party follows him, they get lost in the woods and soon find their way to Death House (or the Village of Barovia). The same happens if they follow the road, or wander off in any direction. If they actually do wait, the mists seep in, growing so thick they can only see about a foot ahead of then, and then fade, leaving the party in front of Death House (or Barovia).
submitted by TobyVonToby to CurseofStrahd [link] [comments]


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