Automatic revolver

/r/guns: Firearms and related articles

2008.03.06 16:26 /r/guns: Firearms and related articles

Read Me: More than ***30%*** of our contributing community access reddit via a 3PA. And another significant portion access via old.reddit (33% of our desktop users) something that is absolutely next on the block. This information is from reddit’s own data. Plus the majority of our content creators and visitors are historically long time reddit users. We are now an 18+ only community.
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2012.06.05 04:05 Col_Psoas Your source for the Wheelguns of Reddit

Anything and everything to do with Revolvers
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2011.04.05 13:34 josh6499 GunPorn

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2024.05.14 03:20 Spllnz H: List W: Non Junk Offers

Most of these ill let go of for cheap since the rolls arent the best. The higher end weapons i want apparel, bloodied swing speed melee, bloodied or quad weapons (non heavy) and or plans. The lower end stuff ill consider almost any offer besides junk or caps.
Hag
Deathclaw
Usa Mask
AAE50WBS Rail
AAE15FR Fixer
AAE50WBS Fixer
B25FFR25AP Rail
B50C15FR EPR (Severe Beta Wave Tuner, Stabilized Sniper Barrel, Stabilized Stock, Long Night Vision Scope)
B25FFR90 Fixer
Q50VHC15VCC Fixer
QE50WBS Fixer
Q25FFR25AP Bolt-Action Pipe Pistol
Q25FFR100FMS Rail
Q50C1A Rail
Q50C90 Rail
Q50C15FR NU Laser Rifle
TSE25AP Rail
TSE15FR Rail
AA15AP15VCC Fixer
AA50C1A Elders Mark
AAE1A Elders Mark
AA50CGhost EPR (True Automatic Barrel)
AA50C1A Black Powder Blunderbuss
AA40SS25AP Super Sledge
Ari50C25AP Rail
Beserkers25DWA25AP Rail
B40SS15LDTWB Grognak Axe
B25FFR1P Handmade
B50C1S Deathclaw Gauntlet
B50C1S Lead Pipe
B40SS Meat Hook (Two Star)
BE50DRWA Handmade
B25MDWNM1S Drill
B25DWA25AP Rail
BE50DRWA Rail
BE Assault Rifle (Two Star)
B40SS Sledge Hammer (Two Star Level Ten)
B40SS Super Sledge (Two Star)
FE25AP Rail
GourE15FR LMG
Jug40SS40LDTWPA Chainsaw
Jug40SS25AP Chainsaw
Jug40SS50WBS Meat Hook
Jug50C1P Rail
Jug25FFR15FR Rail
Jug50C15FR Western Revolver
Junk25FFR90 Rail
Jug25FFR15FR Fixer
Mutants50C90 Chainsaw
Mutants50C15FR Handmade
StalkersE1P Handmade
Sup40PA1S Chainsaw
SupE90 LMG
Sup25FFR15FR Rail
TS50LD15FR Fixer
TS25DWA90 Handmade
Troubleshooters25FFR25AP Rail
V50C40LDTWPA Chainsaw
VE1A LMG
Uny1SWWR Sturdy Robot Left Leg
submitted by Spllnz to Market76 [link] [comments]


2024.05.14 02:43 Jawbone619 Load Order Worked yesterday, Crashing on launch today [FO4]

I don't fully understand how to post my load order for rule 8 other than copy and paste, but I can absolutely do that if need be.
Despite todays update F4SE, it runs by itself
idk how to disable everything that requires it without manually checking the nexus pages of every mod to see if the F4se update is even related or if it some other mod and a base game update causing me issues (would love to know, as a couple other managers like Thunderstore auto disable dependent mods and it'd be crazy of Vortex didn't have the function)

Automatically generated by Vortex

*Unofficial Fallout 4 Patch.esp *ArmorKeywords.esm *Loads.esm *NewCalibers.esp *SimSettlements.esm *BetterModDescriptionsLite.esp *AllSetsExtended.esp *3dscopes.esp *Armorsmith Extended.esp *Weaponsmith Extended 2.esp *10mm.esp *def_inv_scrap_en.esp *MojaveImports.esp *officersRevolver.esp *W.A.T.Minutemen.esp *Eli_Armour_Compendium.esp *Mors Shortcut to Curie.esp *Ak5C.esp *KSHairdos.esp *LooksMenu Customization Compendium.esp *Ava Caravaggio Cait Replacer.esp *BetterModDescriptionsAE.esp *LegendaryModification.esp *LegendaryModification2LM.esp *BetterModDescriptionsLM2LMVeryEasy.esp *BetterModDescriptionsLMVeryEasy.esp *Extended weapon mods.esp *BetterModDescriptionsLiteEWM.esp *M2216.esp *BetterModDescriptionsLiteM2216.esp *BetterModDescriptionsSTCSAdd.esp *Black Widow Suit.esp *BossChestsHaveLegendaries.esp *CBBE.esp *AWNCasualOutfit.esp *Campsite.esp *Evil Detective Outfit.esp *EveryonesBestFriend.esp *Wana_SA58.esp *kokok_Curie_Replacer.1647C6.esp *IWGlory.esp *IWTinaDeLuca.esp *JC-Shirt and Jeans.esp *Jericho 941.esp *Loads of Ammo - Leveled Lists.esp *LongerPowerLines3x.esp *LegendaryModification2LMAKPatch.esp *LegendaryModificationMisc.esp *LooksMenu.esp *AzarPonytailHairstyles.esp *NukaRadBans.esp *Natasha_Face_Texture_Vanilla_Colours.esp *N5465 Piper Replacer v1.0.esp *Quieter Settlements - Contraptions.esp *Quieter Settlements - Vanilla.esp *Quieter Settlements - Wasteland Workshop.esp *Rebel of Apocalypse.esp *RichMerchantsLessCaps.esp *RightHandedHuntingRifle.esp *SW1905.esp *sarahRageArmor.esp *SelectRapidMG.esp *3dscopes-fnfal.esp *3dscopes-m2216.esp *3dscopes-wse2.esp *NiTeNull - Shade Girl Leather Outfits.esp *console.esp *OLH_The Last Word.esp *DakRevolverRifle.esp *WD_44.esp *TheKite_Railroad_Handmaiden.esp *StartMeUp.esp *Pip-Boy Flashlight.esp
submitted by Jawbone619 to FalloutMods [link] [comments]


2024.05.14 02:21 BigXboxBaby H: Various Prime Plans W: Offers

50.cal(x1), Automatic 10mm(x1), Crossbow(x1), Gatling plasma (x2), hunting rifle (x1), Pipe bolt action (x2), plasma gun(x3) ultracite Gatling (x1), western revolver(x1)
submitted by BigXboxBaby to Market76 [link] [comments]


2024.05.14 01:20 Spllnz H: List W: Non Junk Offers

Most of these ill let go of for cheap since the rolls arent the best. The higher end weapons i want apparel, bloodied swing speed melee, bloodied or quad weapons (non heavy) and or plans. The lower end stuff ill consider almost any offer besides junk or caps.
Hag
Deathclaw
Usa Mask
AAE50WBS Rail
AAE15FR Fixer
AAE50WBS Fixer
B25FFR25AP Rail
B50C15FR EPR (Severe Beta Wave Tuner, Stabilized Sniper Barrel, Stabilized Stock, Long Night Vision Scope)
B25FFR90 Fixer
Q50VHC15VCC Fixer
QE50WBS Fixer
Q25FFR25AP Bolt-Action Pipe Pistol
Q25FFR100FMS Rail
Q50C1A Rail
Q50C15FR NU Laser Rifle
TSE25AP Rail
TSE15FR Rail
AA15AP15VCC Fixer
AA50C1A Elders Mark
AAE1A Elders Mark
AA50CGhost EPR (True Automatic Barrel)
AA50C1A Black Powder Blunderbuss
AA40SS25AP Super Sledge
Ari50C25AP Rail
Beserkers25DWA25AP Rail
B40SS15LDTWB Grognak Axe
B25FFR1P Handmade
B50C1S Deathclaw Gauntlet
B50C1S Lead Pipe
B40SS Meat Hook (Two Star)
BE50DRWA Handmade
B25MDWNM1S Drill
B25DWA25AP Rail
BE50DRWA Rail
BE Assault Rifle (Two Star)
B40SS Sledge Hammer (Two Star Level Ten)
B40SS Super Sledge (Two Star)
FE25AP Rail
GourE15FR LMG
Jug40SS40LDTWPA Chainsaw
Jug40SS25AP Chainsaw
Jug40SS50WBS Meat Hook
Jug50C1P Rail
Jug25FFR15FR Rail
Jug50C15FR Western Revolver
Junk25FFR90 Rail
Jug25FFR15FR Fixer
Mutants50C90 Chainsaw
Mutants50C15FR Handmade
StalkersE1P Handmade
Sup40PA1S Chainsaw
SupE90 LMG
Sup25FFR15FR Rail
TS50LD15FR Fixer
TS25DWA90 Handmade
Troubleshooters25FFR25AP Rail
V50C40LDTWPA Chainsaw
VE1A LMG
Uny1SWWR Sturdy Robot Left Leg
submitted by Spllnz to Market76 [link] [comments]


2024.05.13 22:50 CantaloupeGreedy366 [Xb1 price check]

[Xb1 price check]
what are these worth
submitted by CantaloupeGreedy366 to Fallout76Marketplace [link] [comments]


2024.05.13 21:50 Dawn-Somewhere The Big Book of Lanister, Season 4

Recently, I gave some advice about playing the Lannisters, and someone asked for further advice because they struggle to play Lannisters. It’s hard to do something like that in a concise package, but luckily, I like to write. I do it recreationally, and will write about subjects I'm interested in, delete the works afterward because the writing helps me put my thoughts on paper. I happen to have some such essays analyzing the Lannister army!
Mileage varies, and how you feel about some units or strategies in this game is going to depend a lot on how you feel towards reckless gambling. This is most true of the Lannisters, who revolve so much around unreliable mechanics that I earnestly think at this point that it’s part of their doctrine. It seems to me, that the idea behind the Lannisters, is that they’re broken. They’re full of abilities that don’t work, or that only work when you get lucky, or that only work if your opponent does something stupid. It’s up to you, as the person building the list, to figure out how to take those mechanics and make them function in spite of themselves. The way I see it, you can play the Lannisters as Cersei, by throwing dice at ridiculous odds that only rarely turn up in your favor, or you can play as Tywin, by making safe, calculated choices that will achieve the specific results you want.
Potential Fixes: Always run Tyrion, Giant of Lannister
The first problem we run into with all Lannisters is that their main card deck is bad. People will jump in and tell you that some other deck is worse. I’m not saying the Lannisters are necessarily the worst deck, but I am telling you that you could play five unique Lannister cards in a single round, and not see any results. They can all fail via random dice rolls. In my opinion, in a tactics game where a single turn makes a huge difference, in a card game where a single card changes the flow of the game, that is pretty bad. That’s not a situation you want to find yourself in if you like winning games, or even if you just like having fun.
So five cards. That’s half of your deck. That means that at the start of the game, the odds are pretty good you’re going to draw one or two cards that might not provide any benefit at all. The only thing you can do about this is get rid of them. Don’t wait for the perfect timing to play Hear Me Roar. If you keep it in your hand until you opponent is down by two ranks and you can sink in a unit with Vicious so as to maximize your odds, that card might be blocking up your hand for three to six rounds, and then your opponent might still roll boxcars. Play it, discard it, just get rid of it. You do not want those cards wasting space in your hand.
Four cards always need to go right away: A Lannister Pays His Debts, Hear Me Roar, Bribery, and Subjugation of Power. These cards all have the chance of either doing nothing, or are so weak they may as well be nothing. If they stay in your hand, they’re inflicting an opportunity cost – that is, there’s another card waiting behind Hear Me Roar to be drawn. If you keep these cards in your hand, you are preventing yourself from getting the better card, so always get rid of these cards, either by playing them, or by discarding at the end of the round. You may find some nice spots to play them – and that’s great! Bribery, in particular, can be noted as a lifesaver if Wealth has already been covered and you need to slow down a hard-hitter. However, that’s part of the trap: these cards can be good in the right circumstances, but it’s difficult to create the circumstances in which they are useful, so if those circumstances don’t exist now, you should get rid of the cards and look for better ones.
You may notice I said there were five cards that can do nothing. The fifth one is Counterplot, and its design is… elective, to seek a kindly neutral word. It’s a counter-card, which means it is useful, but they designed it so that it has a chance to fail on a dice roll of 1 or 2. You can mitigate that by holding Wealth and Crown, but that’s a tactical askance, and your opponent could play a powerful card on the first turn, so in reality you don’t have very much control over the success of this card. To be blunt, that makes Counterplot a very weak card.
People get up in arms if you say it, but it is. It’s a weak card. First, it’s reactionary, which means it only works if your opponent does something to trigger it – playing a card – which means your opponent has more control of it than you do. Second, the card can only be as valuable as the card it blocks, which means if you use it to block something lame, then Counterplot was also lame. That means you might feel compelled to hold the card until you see a very powerful card, such as Assault Orders, but if you do that, Counterplot creates an opportunity cost that isn’t caused by Assault Orders. Assault Orders is a very powerful card which so good, most players will use it in the round that they draw it, whereas you’d be holding Counterplot, blocking your own hand, for as many rounds as it takes for your opponent to draw Assault Orders. Finally, because it has a failure chance, you might wait for Assault Orders, fail your Counterplot roll, and then be hit by the enemy card anyway, which meant Counterplot weakened you by wasting space in your hand, and then didn’t do anything. That is a bad card.
So you need to play Counterplot earlier than later. You may want to use it on Assault Orders, but you have no control over that, and you can’t know when your opponent is going to draw it. You don’t want your hand to be blocked by Counterplot for multiple rounds, waiting for the ideal opportunity, and you definitely don’t want to do that and then roll a 1. Just play Counterplot on any card that would reasonably benefit your opponent. If they play Assault Orders right afterward, then c’est la vi; you cannot know what cards they’ll have, nor when they’ll play them, nor if Counterplot will even work. Just don’t hold on to Counterplot long enough that the card begins to hurt you.
The fix for this? Always play Tyrion, Giant of Lannister. It’s an attachment that lets you discard two cards and then search your deck for any specific card you’d like. In a deck like the Lannisters, where half your cards have a chance to do nothing at all (and those odds of achieving nothing are close to 50% on the Panic-related cards), you will frequently find yourself with two cards in your hand that might not do anything. Tyrion lets you discard those, and then draw a useful card that does do something. For the Lannisters, that is huge. Without Tyrion, you find yourself suffering through multiple rounds with dead hands, where none of the cards do anything, and your opponent will be pounding you with their own deck. With him, it’s not up to luck, you know your hand will contain at least one good card each round, for as long as Tyrion is still on the field.
Having mentioned Tyrion, Giant of Lannister, it’s worth noting he only costs one point. During a casual conversation between players, one of them asked, “Why is Tyrion only one point? Counterstrategy is really good, and Battle Plan changes how they play their deck.” The response from the Lannister players was, in a nutshell, “My infantry sucks, bro.”
A lot of Lannister infantry sucks. They’re very frequently broken to start with because they’re given unreliable abilities, and to get them working, you have to attach something specific to them. Tyrion, Giant of Lannister would be amazing in a unit of Silenced Men, but he does nothing to fix the boondoggle that is the Honor Guard, so it’s hard to get Tyrion to the front lines and have the unit be functional at the same time. As a result, as good as Counterstrategy may be, you often find it stuck in something holding objectives at the back of the field.
That is the core essence of building Lannister army lists. Once you understand that your objective is to fix a broken and screwed up army, everything comes together better. You have to expect you won’t get what’s printed on the unit’s card, unless you take an attachment or specific commander who makes the unit work, and that’s what we’ll focus on in this section.
Gregor, the Mountain that Rides
Potential Fixes: NA
Starting with the cheapest units, Gregor is often taken because he’s only four points, and he can pack a surprising wallop if you’re lucky with the dice. With only three attacks, sometimes he flubs them all, sometimes he punches above average. He dies easily, he will die, but he will give your opponent plenty of reasons to want to kill him. Unfortunately, he’s not viable against Free Folk nor Night’s Watch, because siege units can instantly kill him on round one from across the board, so if you play competitively, make sure he’s not in both of your lists.
Poor Fellows
Potential Fixes: No
Poor fellows are just cheap bodies. They stand on an objective and try to stay out of the fight, and that’s it. They can’t really fight, their armor is paper thin, but because they can heal themselves, they will bounce back from minor harassment and won’t be chipped to death. The best way to run them is naked, or not at all.
Stone Crows
Potential Fixes: No
These guys are an alternative to Poor Fellows that might weather direct attacks a little better, but that will die more quickly to Panic. You can put Tyrion, Giant of Lannister in them for “free”, but it’s like a JC Penny discount where the sale never ends, because it’s not really a sale and the cost of Tyrion is obviously built into this unit. Putting anything besides Tyrion in them would be a pointless disaster.
Lannister Guardsmen
Potential Fixes: Mandon Moore
When new players look at Guardsmen, usually the first thing they note is “Lannister Supremacy” and think about how much damage that might do. Don’t focus on that – it’s an unreliably ability. Instead, look at their 4” movement and their six attacks with a 4+ to hit. This unit is excruciatingly passive. They can’t proactively threaten anything, they can’t easily get to a good position (which means it’d be hard to get them on a center objective), and finally, their ability only kicks off if the opponent was foolish enough to attack them with something that couldn’t wipe the Guardsmen out.
There’s not really anything practical you can do to fix this unit, because they’re really not reaching a five-point value in the first place, and they’re too slow. I’ve seen less experienced players recommend putting Assault Veterans in them to make the Panic Test from Lannister Supremacy more effective, but that doesn’t solve the issue of the Guardsmen being passive - of them being more under your opponent’s control than your own.
However, for kind of a fun fix, you can put Mandon Moore in them, and at that point they have Sundering, they’re hitting on a 3+, have 3+ armor, and archers won’t want to pick on them. It’s not competitive because Mandon compels you to run Joffrey, and Joffrey is a point too expensive, and the unit will still be slow, and they don’t have a great attack profile, but it is kind of fun to have some bargain bin Honor Guard on the field.
Lannister Halberdiers
Potential Fixes: None needed
This is one of the few Lannister units that comes pre-assembled with working abilities and everything. You don’t have to fix them! For that reason, if you’re not shy on points, this is one of the units many players will put Tyrion in.
I think one of the most notable facets of the Halberdiers is that they illustrate how much a good offense creates a good defense. Other players don’t ever seem to respect Guardsmen because the Guardsmen aren’t going to initiate anything on their own, but most players try to avoid running their light cavalry directly into a unit of Halberdiers. They’d take wounds on the way in, and if the Halberdiers haven’t activated, they’ll be wounded again when the Halberdiers attack. If you put Kevan or Bronn in these guys, then that’s even more opportunities to punish any would-be charge.
Basically, if you want a defensive unit, Halberdiers are your best friends. Lannisters have many “defensive” options to choose from, but this is one of the only choices that is actually good at defense rather than being simply passive.
Gold Cloaks
Potential Fixes: No
Kind of like Guardsmen but easier to kill, this is another passive unit with reactive abilities that mostly only benefit itself, if it benefits anything. The main draw for them is their “Laws of the Realm” Order, which reduces the number of ranks the enemy can use to attack. If this ability were long range, they’d be reasonable – of course, it’s not.
Gold Cloaks are pretty fragile, and their abilities are short range; “Oppressive Peacekeeping” incidentally requires controlling Crown, which makes it a tactical dud. Regardless, having a bunch of short range abilities necessitates that this unit be as close to the front lines as possible, where it absolutely cannot survive. A 4+ save, with only 7+ morale, makes these guys a pretty good target for a free victory point. Unfortunately, there’s not really anything too practical that can be done about this, because adding to the cost of this unit is generally only going to make it worse.
On the note of free victory points, I sometimes see players saying things like, “If the enemy attacks my useless units, then I win, because they have wasted their turn.”
This is pretty poor tactical thinking. You should assume that if your opponent kills your Gold Cloaks, it’ll be for a good reason. You can also assume they’ll be very easy to kill, because they are.
Mountain’s Men
Potential Fixes: Roose commander, Assault Veterans, Addam commander, Redcloak assistance, Daario commander, Bronn
Mountain’s Men might be one of the more famously non-working units the Lannisters can field, but unlike Guardsmen or Gold Cloaks, they’re at least not passive dead weight. The main problem with them is that their good abilities – Critical Blow and hitting on 3+ - are conditional.
They also have Vicious and Prey on Fear, and I can see how somebody thought this was a strong combination in theory. In practice, Vicious is the weakest keyword in the game, affecting the outcome of an attack only about 20% of the time. Even with Vicious, the odds of an opponent failing their Panic Test is roughly 50% or less, and I’ve had plenty of games with these guys where their attacks never gained them any wounds back. To make matters worse, once they lose one rank, they only have five attack dice. On turns when they have less ranks than the enemy and the enemy passes their Panic Test, Mountain’s Men are closer to being worth four points than they are to six. All those words on the card don’t count for much when they don’t do anything!
Luckily, there are some things you can do that make Mountain’s Men fun to play with, though not competitive. First, you can lean into the Panic stuff, which is only pragmatic here because Vicious and Prey on Fear are the abilities you know the unit will always have. An Assault Vet can help with this, but isn’t ideal because it increases the price of the Mountain’s Men when they’re already struggling to be worth their value. Instead, you can run Roose as a commander and place him in them. Unfortunately, the Panic approach still relies a lot on luck, and even with the extra -1 on all Panic Tests, you can’t guarantee you’ll get healing when you need it, as the -3 penalty will only impact about a third of any Panic Test.
If you run Red Cloaks alongside the Mountain’s Men, you can increase the odds of getting a benefit from Prey on Fear. Doing this with Roose attached means inflicting an extra wound of damage and increasing the odds of success, but you’ll need to lead very aggressively with the Mountain’s Men to make sure they’re the ones primarily engaged, rather than the Red Cloaks. Red Cloaks are also suboptimal in a lot of ways – but we’ll get to them in a second.
Your alternative here is to try to increase the general fighting effectiveness and survivability of the unit. Since Bronn increases the defense and morale of a unit while you hold Wealth, he can increase the Mountain’s Men to a 3+ save with 5+ morale. Though that is nice, it is also the case that most 7-point units already have 5+ morale by default, along with a better overall profile than the Mountain’s Men have, so once again, adding cost to the unit is only making it worse at the same rate it makes them better. For that reason, you can try adding Daario to the unit, and can use Daario’s “Sellsword Negotiations” card to keep them up to ranks. Additionally, Daario lets them attack with all seven attacks when you hold Wealth. Finally, you can try putting Addam Marbrand in the unit, which will make the Mountain’s Men a little tougher to kill off while also letting them use cards like Valiant Example to get them immediately back up to higher ranks.
None of these fixes are good. The problem with most of them is that they add cost to the unit, require a suboptimal commander, or suffer from adding more conditional complexity to the unit. However, some of these fixes are at least fun and patch some of the problems the unit has… a little.
Crossbowmen
Potential Fixes: Sparrow commander, Bronn
Lannister Crossbows are a perfectly fine ranged unit. They do exactly what you’d expect: shoot enemies. Their only real flaw is that they have 7+ morale, which seems quite fair given they have 4+ armor – which is a lot for a ranged unit. Many players like to run Bronn in these guys, which raises them to a 3+ save with 6+ morale when you claim Wealth. In fact, this combo and the ease of finding targets for your Crossbows make them the most optimal place to put Bronn.
Sparrow also provides a +1 to morale, which means that Crossbows are a fine place for him to sit if you prefer not to place him somewhere else. Sparrow’s “Incite” ability is basically nothing, so it’s not missing out on much to ignore it, and his cards can be applied to any unit on the field.
Red Cloaks
Potential Fixes: Mandon Moore, Gregor commander
Red Cloaks are like a multi-role unit that forgot it was supposed to have more than one role. They can inflict a Panic Test on anything in long range by taking an action, and this occurs every time they take an action, which is a neat mechanic, but it’s also the only thing they do by default. It sounds powerful, but it’s important to remember that attacking a unit will inflict a Panic Test, so if you shoot a unit with a crossbow, they’ll first take damage from the crossbow, and then take a Panic Test. When you factor in the revelation that Red Cloak Panic Tests only succeed a little over half the time, and that only when the Red Cloak unit is at full ranks, you realize they’re just not that good.
People occasionally think to put Preston Greenfield in these guys, but the answer to the problem isn’t to use more activations to spam more Panic Tests. What you need, is to give the unit a second role – that is, melee combat ability, and you can do that by putting Gregor or Mandon Moore in them. Once the unit can actually fight, you can throw it into combat, force a Panic Test before their attack, do a decent amount of damage, then force a Panic Test after the attack.
Although this does patch one major issue with Red Cloaks, they still have a few things going on preventing them from holding up. For one, their attack profile isn’t great: when they lose a rank, they fall to five attacks and their Panic ability weakens. They also only have a 4+ to hit by default, which makes Mandon the more appealing fix since he’ll get them to a 3+, though that does make them cost more. Additionally, the entire unit winds up being wrapped up in needing Crown to function at all, which forces you to play Joffrey ahead of anything they do, and that’s a massive liability.
The Crown liability is one problem you just can’t get around. Needing to play an NCU ahead of the unit to make it worth more than four points in value makes them clunky in a way that a lot of other units don’t have to deal with.
City Watch
Potential Fixes: No
What we’re looking at with the City Watch is a unit that has pretty much the same profile as the Lannister Halberdiers, but they can only get Sundering for one turn and they don’t have Set for Charge. If you want what the City Watch is doing at this price, then you’re better off taking Halberdiers and adding an attachment to them. These guys are easily no more than a five-point value, and even then they’d be outclassed by a lot of other five-point units. For example, a cheaper replacement for these guys is to take some Stormcrow Mercenaries and choose an attachment that grants Sundering.
House Clegane Brigands
Potential Fixes: None needed
Light cavalry. It works! They are a bit fragile, but given their solid maneuverability, this is best dealt with by player skill rather than by slapping any attachments on them. That’s not to say there’s anything wrong with throwing attachments on them, as all the options work perfectly well on these guys. There are only three, after all, but they’re all solid attachments. Their Panic-related ability is going to be as flaky as those things always are, so when you decide to charge a unit, do it based on the performance you expect from their basic attack, not on what you hope might happen if the enemy fails the Panic Test.
Pyromancers
Potential Fixes: Bronn, Sandor, Addam commander, Kevan commander
Here’s a unit I would have no idea how to balance! Every attack ignores armor, and they have both melee and short ranged options to do this, with seven attacks at a 3+ to hit and a profile of 7, 7, 4. Positively every unit in the game has something to fear here, and yet, with only a 6+ save, the Pyromancers have something to fear from every other unit on the field. Dangerous to any one unit, and in danger from four or more units at a time. That means the odds are usually against them, since the opponent has quite a lot of incentive to kill these guys off, and anything on the board generally has the wherewithal to do that.
Using Bronn increases the unit’s armor while giving them a valuable extra attack, with the extra attack being the most notable thing you can do since a “DPS race” is pretty much one of the only options this unit has. Kevan is also valuable for the same reason, and his Wealth of the Rock card can be thrown out for a little extra defense. If you can combine Bronn and Kevan’s card, then for at least two attacks, the Pyromancers can have 4+ defense! That is, of course, a highly situational play that you can’t depend on. Placing Kevan in them and using Crown for a free charge is liable to produce better mileage, as it leaves open a bit more room to safely maneuver.
Addam also does alright in the Pyromancers thanks to a smidge of added tankiness, some healing from his cards, and the potential to play Lash Out when the unit takes a really bad hit (which is all the more wounds the enemy can’t stop). Normally, Addam’s biggest problem is that the enemy will try to ignore whatever he’s in to avoid triggering his nonsense, but they can’t ignore Pyromancers.
Sandor has some potential in these guys, but doesn’t do enough. He might heal two or three wounds after the Pyromancers attack, but as soon as the opponent shoots everything they’ve got at the unit, it’ll be dead before Sandor can heal them again. Plus, Sandor doesn’t work when they make a ranged attack, and his “vulnerable” effect is a bit wasted when the unit he assaults doesn’t get armor saves anyway. Ramsay Snow breaks on the exact same failure point of too much damage, not enough healing, only he costs more, so I don’t rate Ramsay even as a casual fix. The Panic stuff is not reliable and isn’t worth considering.
Still, no matter what you do, this unit is going to draw a ton of attention, and short of straight up killing whatever’s turned on it, it’s not going to survive what comes to destroy it. “Horrific Visage” is a wet paper bag that’s going to miss about half the time or more, and a 50% shot at a Panic Test is a minor risk to getting the Pyromancers off the field.
While not common, it is worth noting that the Pyromancer attacks “do not permit armor saves”, but they are not instant wounds. That means abilities such as Hardened or Resilient can still block or reduce damage dealt by Pyromancers.
Warrior’s Sons
Potential Fixes: Sparrow commander, Daario commander, Addam commander, Champion of the Faith, Sandor, Gate Warden, Mandon Moore, Bronn, Gregor commander
This is one of the units that I like for certain competitive lists, and that I think make the Lannisters stand out in terms of their faction picks. The trick with them is, they are unreliable, like a lot of Lannister infantry, but it’s on the basis of whether or not they have enough of their “Faith” resource. There are commanders and attachments that help them get more Faith, and as long as you’re using the correct stuff, Warrior’s Sons are pretty good.
The obvious commander here is Sparrow, because every single one of his cards is a morale test, and when you pass them, you can add one more Faith Token to the Warrior’s Sons that took the test. This is great! Because it allows you to use the Warrior’s Sons defense while relying on attachments to give them more kick and survivability. Wrath of the Warrior lets them attack with Sundering and +1 to hit while racking up a Faith Token for later use. Mercy of the Mother brings them back and keeps them going. Protection of the Father buffs their defense by re-rolling armor. If you use Tyrion, you can mill-draw these cards each round and make sure your Warrior’s Sons do what you need them to do.
As long as you have those tokens, you can run Sandor or a Gate Warden to maintain their survivability, or you can run Bronn to occasionally increase their armor and take a free attack. So far so good, but what if you don’t want to run Sparrow? Well, things get a little trickier now.
Addam is a common pick because he makes the unit even harder to kill, but he doesn’t have any good morale-at-will cards. He does have Charismatic Leadership, but it’s reactionary and your opponent would have to make the mistake of targeting the Warrior’s Sons with something to trip it off. Frankly, Addam in the Warrior’s Sons means they’re liable to be ignored. If they don’t generate Faith Tokens, their attacks are a bit mediocre for their cost, so you have a problem there.
Daario has a surprising amount of potential. You can mill-draw Sellsword Bravado to produce Faith Tokens while making the enemy weaker at the same time. Afterward, you can use Faith to get some good attacks, or, if you can claim Wealth, Daario gives the unit’s attacks Sundering. Therefore, any time you hold Wealth, this a pretty strong fighting unit. But wait, there’s more! Sellsword Negotiations can restore the health of the Warrior’s Sons while also having you count as holding Wealth, which is a lovely combo for a front-line unit like this, and I think it makes Daario, Stormcrow Captain the leading candidate to be in a unit of Warrior’s Sons. It is also worth considering that when you play Reckless Strikes, Faith will let you re-roll your attacks, so there’s some potential there, but I don’t recommend it, because the card can also auto-wound the Warrior’s Sons, which undermines their function as a scary, offensive wall.
If you still want to use these guys but don’t want to use Sparrow or Daario as your commander, you can put Mandon Moore in them, and at the drawback of needing to field Joffrey as well, they become a powerful fighter and defender both. They’ll run into trouble on the occasions that they fail their Panic Tests and lose their Faith Tokens, so to mitigate that, it’s usually good to avoid spending Faith while they’re at full ranks. You can wait until they’re on the second or last rank, at which point the Faith tokens have higher value, and spend them then.
Champions of the Faith do generate more Faith Tokens while handing out Vulnerable Tokens, or, if you like gambling, Panicked Tokens. Naturally, there’s also always Gregor, who doesn’t highlight the best parts of the Warrior’s Sons that well, but it does do all the bonkers, this-and-the-kitchen-sink cheese that commanders like Gregor do.
This unit is still okay without any attachments, but mainly just for standing on an objective, which is not the best use of seven points. If you’re going to invest that much, it should be to violently and noisily take something from somebody. The other reason I personally prefer Daario for this is because it won’t cost anything extra to place him in the unit.
Casterly Rock Honor Guard
Potential Fixes: Gregor commander, Daario commander, Meryn Trant, Mandon Moore
It’s so depressing to see so much text on a card, knowing you won’t use any of it. Honor Guard trade Condition Tokens for one-off effects that aren’t better than the Condition Tokens. They expend weakness to get Sundering, which is something most units of their cost might already have. They expend Vulnerable to recover wounds, conditionally based on whether or not the enemy lost a rank. They expend Panicked to remove a unit’s abilities for the turn, and though this one is useful if you’d for some reason put a Panicked Token on the board (probably explicitly for this unit’s ability), it’s not an ability that’s universally valuable because not everything has a defensive ability, and it’s hard to guess if your opponent has a card you want to block.
When you use the ability, the token goes away, so you not only have an issue with needing to set up the effect, but it’s ephemeral. Using NCUs to get the tokens is a problem because that necessitates playing the NCU first, likely broadcasting your intent, and giving your opponent an opportunity to respond. There are attachments that generate tokens, but they only do it once per round, and it’s an opportunity cost to generate a token just to quickly take it away.
In my opinion, the only good attachment that makes this unit work is Gregor as a commander. The unit has decent armor, a decent attack profile, and good morale, so once you give them two automatic wounds, immunity to Weakness, Sundering, and all of Gregor’s cards, they are an imminent threat to everyone. That’s not to say they’re actually good. It’s just that Gregor’s so jacked up that he rescues it.
Meryn Trant can be used as a fix for the Honor Guard because he consistently generates Weakness and Panicked tokens before each attack. You could skip the token thing entirely and go for Mandon Moore, though I think Meryn is better since it gets the ability nullification along with attack re-rolls. However, neither of these choices are great because they increase the cost of the unit, force-include Joffrey, and introduce the Crown confound, where you have to play an NCU before you can play the Honor Guard.
Daario can also pick this unit up with Sellsword Bravado, which will generate Weakness and Panicked before an attack, and while you control Wealth, the unit will have Sundering. However, I think Daario works a bit better in the Warrior’s Sons, because the Warrior’s Sons tend to be tougher on defense and sustain for longer when you’re using Sellsword Negotiations to keep them alive. Warrior’s Sons also have more flexibility with how you expend their Faith tokens, and when they use Sellsword Bravado, they can benefit from their Faith abilities without consuming the Weakness and Panicked tokens. Honor Guard destroy your tokens from the card, Warrior’s Sons construct on the morale test and leave the tokens intact.
Knights of Casterly Rock
Potential Fixes: None Needed
Essentially the premiere unit of the Lannisters, the Knights of Casterly Rock are fast, well-armored, and brutal. There’s not much more to say about them! “Lannister Supremacy” makes them a bit risky to shoot at with archers, and when they attack a unit that isn’t as good at fighting, it can give some nasty shocks, but really it’s the basics that make the Knights as good as they are. Generally it’s not a great idea to run attachments on them because they’re already an eight point unit, and the best thing a player can do for them is provide support.
Notable Neutrals
Though I won’t go into detail on all the Neutral options, there are a few things that deserve to be pointed out.
Bolton Cutthroats are doing basically what the Mountain’s Men are but without the stupid caveats, so if you put Sandor in them to give them Fueled By Slaughter, they cost the same, get 3+ to hit default, have a better attack profile, and heal when they attack instead of when an enemy fails a Panic Test. Not a great unit, but it’s more stable and achieves a similar goal without needing you to also run Red Cloaks, Joffrey, and whatever else.
Stormcrow Mercenaries do well with a few different attachments from the Lannisters. Tyrion most notably, who should really be in these guys if you need a nice, affordable place to put him. The Stone Crows have no advantages over the Stormcrows. It’s not even close, the Stormcrows are better.
Lysense Sellswords can bounce back from a lot of damage if you put Sandor in them. Once they’ve got two pillage tokens on them, every attack is going to restore between three to six wounds. Not bad for six points!
Stormcrow Dervishes with Sandor can also be very resilient. Because they can attack on Wealth, they can make up to three attacks per round (or more if you have Assault Orders), and each attack will heal the unit. Since they can retreat, if you still have your activation, you can take an attack from the Tactics Board, retreat, then charge as your activation, which inflicts Vulnerable from Sandor. That’s just one option – this unit is also no slouch when led by Kevan, who can charge when claiming Crown, retreat, then charge again as his activation. In my opinion, this is the best seven point unit the Lannisters can get if your commander isn’t supporting Warrior’s Sons because the Dervishes have the same armor as most of your options, but unlike your units, these guys are reliable and have consistent abilities.
In Summary of Units
To make this really simple, if you want a competitive list, you should probably be using Halberds, Knights, and Crossbows. You can use Warrior’s Sons if you’re set up for it. Brigands are also alright as light cavalry, but you should be very careful with them since they’re so fragile. Beyond those options, Neutrals are probably a better bet, because Neutrals have abilities that are more stable and will require less set-up.
You might have also noticed a few comments like, “When you play this card, this unit really benefits from it.”
Stuff like that is why Tyrion, Giant of Lannister should be in almost every list you make. Some units are going to be bad no matter what commanders or attachments you put in them, but they do get better and are more fun to play if you combo them with specific cards. That doesn’t work if those cards are at the bottom of your deck and you’re stuck drawing dysfunctional duds like Hear Me Roar.
submitted by Dawn-Somewhere to asoiafminiaturesgame [link] [comments]


2024.05.13 21:50 KiraWinchester H: trades (list below) W: items off wish list

WISH LIST:
Rare apparel
Overeater's Civil Engineer 1S/WWR (chest, left arm, right arm, right leg)
Overeater's FSA 1S/WWR right leg
Overeater's Excavator 1S/WWR (left arm, right leg)
Vanguard's Scout 1S/WWR (left arm, right arm, right leg)
Vanguard's Excavator 1S/WWR (chest, left arm, right leg)
******************************************************************************
COMPLETE TRADE LIST: (Thank you for your time browsing this huge list!!!)
FIXERS: AA/25/15r,,, AA/25/15v,,, AA/50c/15v,,, AA/50vhc/25,,, AA/50L/25,,, AA/AP/25,,, AA/E/Dur,,, Ari/25/15r,,, Ari/E/15r,,, Ari/E/25,,, As/E/25,,, B/25/15v,,, B/50L/25,,, B/E/Dur,,, BAP/25,,, Exe/AP/25,,, Exe/E/25,,, GouE/25,,, GS/E/25,,, H/50c/25,,, Jug/50c/25,,, Jug/AP/25,,, Junk/25/15r,,, Junk/50c/15v,,, Junk/50L/25,,, Junk/AP/25,,, Junk/E/15v,,, Med/25/25,,, Med/50c/25,,, Med/AP/25,,, M/25,,, MS/50c/25,,, MS/AP/25,,, N/AP/25,,, N/E/25,,, Q/25/15r,,, Q/25/15v,,, Q/AP/25,,, Q/E/15r,,, St/50c/25,,, St/AP/25,,, St/E/25,,, S/25,,, Su/AP/25,,, Su/E/25,,, T/50c/25,,, T/AP/25,,, TS/25/15r,,, TS/25/15v,,, TS/50vhc/25,,, TS/AP/25,,, V/AP/25,,, Z/25/25,,, Z/50c/25,,, Z/E/25
HANDMADES: AA/E/15v,,, I/E/25,,, Junk/25/15r,,, Junk/50c/25,,, MS/E/25,,, M/25,,, M/25,,, Q/E/15r,,, Q/E/50
HEAVY WEAPONS: AA/25/15r AGL,,, AA/25/90 AGL,,, AA/25/15r Cryolator,,, AA/E/25 Gatling Gun,,, AA/25/90 Harpoon Gun,,, As/25A/90 Fatman,,, As/25/15r Gatling Laser,,, As/25/90 Gatling Plasma,,, B/25/15r 50cal,,, B/E/Gho 50cal,,, B/50L/90 AGL,,, B/25A/90 Cryolator,,, B/50L/90 Cryolator,,, B/25A/90 Missile Launcher,,, B/50vhc/90 Missile Launcher,,, B/25/90 Ultracite Gatling Laser,,, B/25/Dur Ultracite Gatling Laser,,, B/90 Gatling Gun,,, Exe/50c/15r Flamer,,, Exe/25A/90 Gatling Plasma,,, Exe/E/25 LMG,,, F/50c/25 Cryolator,,, Jug/25/15r Cryolator,,, N/25/15r 50cal,,, Q/50L/90 Minigun,,, Q/E/Gho Mini,,, Q/50L/15r Pepper Shaker,,, T/25/15r Cryolator,,, TS/25A/90 Broadsider,,, TS/25/15r Gatling Gun,,, TS/E/90 LMG,,, TS/E/25 Minigun,,, TS/25A/15r Missile Launcher,,, V/25/15r 50cal,,, V/25/25 Broadsider,,, V/25A/90 Cryolator,,, V/AP/15r Flamer,,, V/25/25 Gatling Gun,,, V/50L/90 Harpoon Gun,,, Z/E/90 LMG
LEGACIES: Stalker's SS/1S melee: Baseball Bat,,, Bowie Knife,,, Chinese Officer Sword,,, Cultist Dagger,,, Guitar Sword,,, Revolutionary Sword,,, Walking Cane
MELEE: AA/SS/1S Cultist Blade,,, AA/SS/1S Death Tambo,,, AA/SS/1S Deathclaw Gauntlet,,, AA/40P/1S Gulper Smacker,,, AA/SS/1S Meat Hook,,, AA/SS/1S Pole Hook,,, AA/50c/15v Power Fist,,, AA/SS/1S Revolutionary Sword,,, AA/50L/1S Ripper,,, AA/SS/1S Spear,,, AA/SS/1S Super Sledge,,, Ari/40P/1S Drill,,, Ari/SS/1S Sledgehammer,,, Ari/SS/1S War Drum,,, As/40P/1S Chainsaw,,, As/40P/1S Drill,,, As/SS/1S Sheepsquatch Staff,,, B/50L/1S Chainsaw,,, B/AP/1S Chainsaw,,, B/SS/1S Chinese Officer Sword,,, B/SS/1S Deathclaw Gauntlet,,, B/50c/1S Drill,,, B/SS/25 Gulper Smacker,,, B/SS/25 Meat Hook,,, B/SS/90 Power Fist,,, B/SS/1S Power Fist,,, B/50c/25 Spear,,, B/1S Combat Knife,,, Exe/40P/25 Drill,,, Exe/SS/1S Fire Axe,,, Exe/SS/1S Pitchfork,,, Exe/50c/1S Power Fist,,, GouSS/1S Hatchet,,, GouSS/1S Super Sledge,,, GS/SS/1S Chainsaw,,, I/SS/1S Death Tambo,,, I/40P/40 Drill,,, I/SS/1S Golf Club,,, I/SS/1S Pitchfork,,, I/SS/1S Shepherd's Crook,,, I/SS/1S Super Sledge,,, Junk/SS/1S Assaultron Blade,,, Junk/SS/1S Rolling Pin,,, Junk/SS/1S Security Baton,,, M/1S Deathclaw Gauntlet,,, M/1S Gulper Smacker,,, M/1S Switchblade,,, MS/SS/1S Baseball Bat,,, MS/SS/1S Shishkebab,,, MS/SS/1S Shovel,,, MS/SS/1S Switchblade,,, S/1S Assaultron Blade,,, S/1S Cultist Blade,,, S/1S Revolutionary Sword,,, S/1S Spear,,, S/1S Tire Iron,,, T/SS/1S Baseball Bat,,, T/SS/1S Bowie Knife,,, T/SS/1S Golf Club,,, T/SS/1S Machete,,, T/SS/1S Sledgehammer,,, V/SS/1S Combat Knife,,, V/SS/1S Deathclaw Gauntlet,,, V/SS/1S Pole Hook,,, V/SS/1S Shishkebab,,, V/SS/1S Sledgehammer,,, Z/SS/1S Buzz Blade,,, Z/40P/1S Chainsaw,,, Z/SS/1S Fire Axe,,, Z/SS/1S Knuckles,,, Z/SS/1S Pipe Wrench
RAILWAYS: AA/50c/25,,, AA/50vhc/25,,, AA/E/15v,,, AA/E/25,,, Ari/25/15r,,, B/50vhc/25,,, B/E/15r,,, B/E/90,,, F/50c/25,,, F/E/25,,, GS/50c/25,,, H/50c/25,,, I/25/25,,, I/50c/25,,, Junk/E/25,,, Q/25/15v,,, Q/50L/90,,, Q/E/1P,,, St/50c/25,,, S/25,,, TS/50L/25,,, TS/50vhc/25,,, TS/50c/15r,,, TS/AP/25,,, TS/E/Dur,,, V/25/25,,, V/50c/25,,, Z/E/90
TESLAS: AA/25/15r,,, AA/AP/25,,, AA/25/25,,, As/25/25,,, B/25/25,,, B/25/90,,, B/25/Dur,,, B/25/Gho,,, B/15r,,, B/25,,, Exe/25/15r,,, Exe/25/25,,, Exe/25/90,,, Exe/50L/15r,,, Ext/25/15r,,, F/25/15r,,, GS/25/25,,, GS/25/90,,, GS/50c/25,,, H/25/15r,,, I/25/15r,,, Junk/25/15r,,, Junk/50L/15r,,, Med/25/25,,, MS/50c/25,,, M/15r,,, M/25,,, N/25/25,,, Q/25**,,, Q/AP/25,,, St/25/25,,, St/25/90,,, S/90,,, S/25,,, T/25/15r,,, TS/25/15r,,, TS/25/25,,, TS/50L/15r,,, V/25/15r,,, V/25/15v,,, V/25/90,,, V/25/250,,, V/25/Dur,,, V/50c/15r,,, V/50L/15r,,, Z/25/15r,,, Z/25/90
AA/25/25 Assaultron Head,,, AA/50c/15v Crossbow,,, AA/50c/25 Crossbow,,, AA/50L/25 Enclave Plasma Rifle,,, AA/25/25 Gamma Gun,,, AA/50c/25 Pipe Bolt Action Pistol/Rifle,,, AA/25/15r Plasma Pistol/Rifle,,, As/50c/25 Crossbow,,, As/25/25 Gauss Rifle,,, As/50c/25 Laser Pistol/Rifle,,, B/AP/25 Compound Bow,,, B/25/25 Gauss Rifle,,, B/25 Bow,,, B/25 Crossbow,,, B/25 SMG,,, Exe/50L/25 Alien Blaster,,, Exe/50c/25 Blunderbuss,,, Exe/50c/25 Combat Rifle,,, Exe/50c/15v Compound Bow,,, Exe/50c/25 Double Barrel,,, Exe/25/25 Gamma Gun,,, Exe/E/25 Hunting Rifle,,, Exe/E/25 Lever Action,,, Exe/50L/25 Plasma Pistol/Rifle,,, F/50c/15v Compound Bow,,, F/E/25 Double Barrel,,, F/50c/15v Thirst Zapper,,, GouE/25 Assault Rifle,,, GouE/25 Double Barrel,,, Gou25/25 Lever Action,,, GS/50c/25 Gamma Gun,,, I/50c/25 Combat Shotgun,,, I/50c/15v Compound Bow,,, I/50c/25 The Dragon,,, Jug/E/25 Combat Rifle,,, Jug/50c/25 Laser Pistol/Rifle,,, Junk/50c/25 Enclave Plasma Rifle,,, Junk/25/25 Radium Rifle,,, M/25 10mm Pistol,,, M/25 Crossbow,,, N/25/25 Enclave Plasma Rifle,,, N/50c/25 Enclave Plasma Rifle,,, Q/50c/25 Assaultron Head,,, Q/25/15r Combat Shotgun,,, Q/25/1P Enclave Plasma Rifle,,, Q/AP/25 Enclave Plasma Rifle,,, Q/25/15r Plasma Pistol/Rifle,,, St/50c/25 Crossbow,,, St/E/25 Single Action Revolver,,, S/25 Radium Rifle,,, TS/25/15r Combat Rifle,,, TS/50c/25 Combat Rifle,,, TS/E/15r Pipe Revolver,,, V/50c/25 Bow,,, V/50L/25 Compound Bow,,, V/AP/25 Crossbow,,, V/50c/25 Enclave Plasma Rifle,,, V/50c/25 Gauss Rifle,,, V/25/25 Pipe Pistol/Rifle,,, V/50c/25 Pipe Pistol/Rifle,,, Z/25/25 Enclave Plasma Rifle
ARMOR: Aristocrat's Civil Engineer chest LED/Cavalier
Aristocrat's Civil Engineer chest LED/HTD
Aristocrat's Heavy Robot left leg LED/Sentinel
Aristocrat's Heavy Robot left leg LED/WWR
Aristocrat's Marine right leg AP/Cavalier
Aristocrat's Marine right arm LED/WWR
Aristocrat's USA left leg LED/WWR
Assassin's Civil Engineer chest Strength/JWR
Assassin's FSA chest LED/FDC
Assassin's FSA left arm AP/FDC (2)
Assassin's FSA left arm AP/Sentinel
Assassin's FSA left arm LED/HTD
Assassin's FSA left leg AP/FDC
Assassin's FSA left leg Strength/HTD
Assassin's Heavy Leather left arm AP/WWR
Assassin's Heavy Robot chest Strength/WWR
Assassin's Marine left arm AP/Cavalier
Assassin's Marine right leg LED/Sentinel
Assassin's Sturdy Combat chest AP/Sentinel
Assassin's Trapper right arm Poison resist/Sentinel
Assassin's Trapper right leg Strength/Sentinel
Assassin's USA left arm LED/WWR
Assassin's USA left arm Poison resist/Sentinel
Assassin's USA left leg LED/HTD
Assassin's USA left leg Strength/WWR
Auto Stim Civil Engineer chest LED/FDC
Auto Stim Civil Engineer chest Poison resist/Cavalier
Auto Stim FSA right leg LED/WWR
Auto Stim Heavy Metal chest LED/Sentinel
Auto Stim Heavy Raider right leg LED/Sentinel
Auto Stim Heavy Robot chest LED/Sentinel
Auto Stim Heavy Robot right leg Cryo resist/Sentinel
Auto Stim Marine left leg LED/Sentinel
Auto Stim Ultracite left arm LED/Sentinel
Auto Stim USA left arm AP/Cavalier
Auto Stim USA left arm AP/WWR
Auto Stim USA left arm LED/FDC
Auto Stim USA right arm LED/Sentinel
Auto Stim USA right leg LED/WWR
Auto Stim USA right leg Strength/Cavalier
Auto Stim USA right leg Strength/Sentinel
Auto Stim USA right leg Strength/WWR
Bolstering FSA left arm AP/Sentinel
Bolstering FSA left arm Luck/WWR
Bolstering FSA left arm Strength/WWR
Bolstering FSA left leg AP/Sentinel
Bolstering FSA left leg LED/Cavalier
Bolstering FSA right leg Strength/HTD
Bolstering Heavy Metal left leg AP/Cavalier
Bolstering Heavy Metal right arm AP/Sentinel
Bolstering Heavy Metal right leg LED/HTD
Bolstering Heavy Robot left arm Strength/Cavalier
Bolstering Marine right arm Cryo resist/Sentinel
Bolstering Marine right arm Strength/FDC
Bolstering Raider right arm AP/Sentinel
Bolstering Sturdy Combat left leg LED/Sentinel
Bolstering Sturdy Leather right leg AP/Sentinel
Bolstering Trapper chest AP/Cavalier (2)
Bolstering Trapper right arm LED/Sentinel
Bolstering USA left arm LED/FDC
Bolstering USA left arm LED/Sentinel
Bolstering USA right arm AP/FDC
Bolstering USA right arm Intelligence/Sentinel
Bolstering Wood left leg LED/WWR
Chameleon FSA chest LED/Cavalier
Chameleon FSA left arm Strength/Sentinel
Chameleon FSA left leg AP/Cavalier
Chameleon FSA left leg LED/Sentinel
Chameleon Heavy Combat right arm LED/Cavalier
Chameleon Heavy Raider right leg AP/Sentinel
Chameleon Marine left arm AP/Cavalier
Chameleon Marine right arm AP/Sentinel
Chameleon Marine left leg AP/WWR
Chameleon Robot chest LED/WWR
Chameleon USA chest AP/WWR
Chameleon USA chest LED/Cavalier
Chameleon USA left arm AP/JWR
Chameleon USA left arm LED/Sentinel
Chameleon USA left leg Cryo resist/Sentinel
Chameleon USA right arm LED/WWR
Chameleon USA right leg AP/FDC
Cloaking FSA chest AP/Cavalier
Cloaking FSA right arm AP/WWR
Cloaking USA chest AP/Sentinel
Cloaking USA right leg AP/WWR
Exterminator's FSA right arm AP/Sentinel
Exterminator's FSA right arm LED/Cavalier
Exterminator's FSA right leg LED/Cavalier
Exterminator's USA chest AP/Sentinel
Exterminator's USA chest LED/WWR
Ghoul Slayer's FSA right arm AP/WWR
Ghoul Slayer's FSA right leg AP/Cavalier
Ghoul Slayer's Heavy Metal left arm AP/Sentinel
Ghoul Slayer's USA left arm AP/WWR
Ghoul Slayer's USA left leg AP/WWR
Hunter's Civil Engineer chest AP/Sentinel
Hunter's Heavy Metal right leg AP/Sentinel
Life Saving Civil Engineer chest LED/HTD
Life Saving Combat left leg AP/WWR
Life Saving FSA chest AP/Sentinel
Life Saving FSA left arm LED/WWR
Life Saving FSA left leg LED/Sentinel
Life Saving FSA right leg Strength/Cavalier
Life Saving Heavy Combat AP/HTD
Life Saving Heavy Raider chest LED/WWR
Life Saving Heavy Robot chest AP/WWR
Life Saving Heavy Robot left arm AP/WWR
Life Saving Marine chest LED/Cavalier
Life Saving Marine left leg AP/WWR
Life Saving Trapper left leg AP/Sentinel
Life Saving Trapper right leg LED/Cavalier
Life Saving USA left arm LED/WWR
Life Saving USA left arm AP/Cavalier
Life Saving USA left leg Strength/Cavalier
Life Saving USA right arm Poison resist/Sentinel
Mutant's Civil Engineer chest AP/WWR
Mutant's FSA left leg LED/WWR
Mutant's Heavy Combat right leg AP/FDC
Mutant Slayer's FSA left arm AP/Cavalier
Mutant Slayer's FSA right leg AP/Sentinel
Mutant Slayer's Heavy Raider right leg AP/Sentinel
Mutant Slayer's Trapper chest AP/Sentinel (2)
Mutant Slayer's USA chest AP/Sentinel
Mutant Slayer's USA left arm AP/Sentinel
Mutant Slayer's USA left leg AP/Cavalier
Nocturnal Heavy Combat right leg Strength/Sentinel
Nocturnal Heavy Robot right leg AP/Cavalier
Nocturnal Robot left arm AP/Sentinel
Nocturnal Trapper chest AP/Sentinel
Nocturnal USA left leg LED/WWR
Nocturnal USA right leg AP/HTD
Nocturnal USA right leg LED/Cavalier
Overeater's Civil Engineer chest Agility/WWR
Overeater's Civil Engineer chest Antiseptic/WWR
Overeater's Civil Engineer chest AP/Toxic
Overeater's Civil Engineer chest Fire resist/Cavalier
Overeater's Civil Engineer chest Fire resist/FDC
Overeater's Civil Engineer chest Intelligence/Sentinel
Overeater's Civil Engineer left leg AP/AWR
Overeater's Combat chest AP/FDC
Overeater's FSA chest Endurance/Sentinel
Overeater's FSA chest Poison resist/Cavalier
Overeater's FSA left arm Charisma/FDC
Overeater's FSA left arm Intelligence/Sentinel
Overeater's FSA left arm Perception/Sentinel
Overeater's FSA left leg AP/HTD
Overeater's FSA right arm AP/JWR
Overeater's FSA right arm Strength/FDC
Overeater's FSA right arm Strength/WWR
Overeater's FSA right leg LED/AWR
Overeater's Heavy Combat chest LED/HTD
Overeater's Heavy Combat left arm LED/JWR
Overeater's Heavy Combat right leg Perception/Sentinel
Overeater's Heavy Leather right arm Glutton/Sentinel
Overeater's Heavy Metal left leg Strength/Sentinel
Overeater's Heavy Metal right leg AP/Sentinel
Overeater's Heavy Raider left arm LED/Cavalier
Overeater's Heavy Raider left leg Charisma/WWR
Overeater's Heavy Raider right arm Fire resist/FDC
Overeater's Heavy Robot chest Endurance/Sentinel
Overeater's Heavy Robot chest Rad resist/Sentinel
Overeater's Heavy Robot left leg Agility/WWR
Overeater's Marine chest Rad resist/FDC
Overeater's Marine chest Rad resist/Sentinel
Overeater's Marine left arm Strength/FDC
Overeater's Marine right arm Rad resist/Sentinel
Overeater's Marine right leg Fire resist/Sentinel
Overeater's Marine right leg Luck/FDC
Overeater's Marine right leg Perception/WWR
Overeater's Metal left arm AP/FDC
Overeater's Metal left leg Agility/Sentinel
Overeater's Metal left leg Cryo resist/Sentinel
Overeater's Metal right arm AP/Sentinel
Overeater's Metal right leg Poison resist/Sentinel
Overeater's Raider right arm Cryo resist/Sentinel
Overeater's Raider right leg LED/WWR
Overeater's Sturdy Metal chest Strength/FDC
Overeater's Trapper chest Rad resist/FDC
Overeater's Trapper left arm AP/HTD
Overeater's Trapper left arm Cryo resist/Sentinel
Overeater's Trapper left arm Perception/Sentinel
Overeater's Trapper left leg Perception/WWR
Overeater's Trapper right arm Luck/WWR
Overeater's Trapper right arm Rad resist/WWR
Overeater's USA chest Cryo resist/HTD
Overeater's USA chest LED/WWR
Overeater's USA chest Poison resist/FDC
Overeater's USA left arm Antiseptic/Sentinel
Overeater's USA left arm AP/HTD
Overeater's USA left arm Endurance/FDC
Overeater's USA left arm Endurance/WWR
Overeater's USA left arm Fire resist/FDC (2)
Overeater's USA left arm LED/AWR
Overeater's USA left arm LED/FDC
Overeater's USA left arm Poison resist/Sentinel
Overeater's USA left arm Rad resist/Sentinel
Overeater's USA left leg Fire resist/WWR
Overeater's USA left leg Intelligence/FDC
Overeater's USA left leg Strength/FDC
Overeater's USA right arm Luck/Sentinel
Overeater's USA right leg AP/FDC
Overeater's USA right leg Intelligence/HTD
Overeater's USA right leg Poison resist/Sentinel
Overeater's USA right leg Rad resist/Sentinel
Overeater's Wood left arm LED/Cavalier
Regenerating Civil Engineer chest AP/Sentinel
Troubleshooter's Excavator right arm LED/Cavalier
Troubleshooter's FSA chest AP/WWR
Troubleshooter's Heavy Robot left arm AP/Cavalier
Troubleshooter's T-60 left arm LED/Sentinel
Troubleshooter's Trapper right leg AP/WWR
Troubleshooter's USA left arm Strength/Sentinel
Troubleshooter's USA left leg AP/WWR
Unyielding Civil Engineer chest AP/Electrified
Unyielding Civil Engineer left arm Antiseptic/FDC
Unyielding Civil Engineer left leg AP/Electrified
Unyielding Civil Engineer right leg Intelligence/Burning
Unyielding FSA full set AP/Cavalier
Unyielding FSA chest Cryo resist/FDC
Unyielding FSA chest Intelligence/Acrobat
Unyielding FSA chest Intelligence/Dur
Unyielding FSA chest LED/JWR
Unyielding FSA left arm Cryo resist/AWR
Unyielding FSA left arm LED/Sentinel
Unyielding FSA left arm Poison resist/AWR
Unyielding FSA left leg AP/Acrobat
Unyielding FSA left leg Endurance/Sentinel
Unyielding FSA left leg Fire resist/AWR
Unyielding FSA left leg Luck/AWR
Unyielding FSA right arm Cryo resist/Cavalier
Unyielding FSA right arm Poison resist/WWR
Unyielding FSA right leg AP/JWR
Unyielding FSA right leg Intelligence/JWR
Unyielding FSA right leg LED/HTD
Unyielding FSA right leg Luck/JWR
Unyielding FSA right leg Rad resist/AWR (2)
Unyielding Heavy Combat chest Strength/HTD
Unyielding Heavy Combat left leg Cryo resist/Cavalier
Unyielding Heavy Combat right arm Poison resist/JWR
Unyielding Heavy Combat right arm Poison resist/Sentinel
Unyielding Heavy Leather chest Cryo resist/HTD
Unyielding Heavy Leather left arm Rad resist/HTD
Unyielding Heavy Leather left leg Luck/Cavalier
Unyielding Heavy Metal right arm LED/Cavalier
Unyielding Heavy Metal right leg Endurance/Sentinel
Unyielding Heavy Raider chest Agility/Sentinel
Unyielding Heavy Raider left arm Poison resist/FDC
Unyielding Heavy Raider right arm AP/HTD
Unyielding Heavy Raider right arm Charisma/FDC
Unyielding Heavy Robot chest Cryo resist/Cavalier
Unyielding Heavy Robot right arm Endurance/Sentinel
Unyielding Leather left leg LED/WWR
Unyielding Marine chest Perception/Sentinel
Unyielding Marine chest Luck/WWR
Unyielding Marine chest Strength/HTD
Unyielding Marine left arm Cryo resist/HTD
Unyielding Marine left arm Strength/Cavalier (2)
Unyielding Marine left leg AP/FDC
Unyielding Marine right arm AP/Acrobat
Unyielding Marine right arm Rad resist/Cavalier
Unyielding Marine right leg Fire resist/WWR
Unyielding Marine right leg LED/AWR
Unyielding Marine right leg Luck/FDC
Unyielding Marine right leg Rad resist/AWR
Unyielding Metal chest AP/HTD
Unyielding Metal left arm LED/Sentinel
Unyielding Metal right leg AP/Cavalier
Unyielding Raider chest Luck/Cavalier
Unyielding Robot left leg Poison resist/Sentinel
Unyielding Sturdy Combat chest Strength/Sentinel
Unyielding Sturdy Combat right arm AP/AWR
Unyielding Sturdy Leather left leg LED/Sentinel
Unyielding Sturdy Metal chest AP/WWR
Unyielding Sturdy Metal left arm Rad resist/Sentinel
Unyielding Sturdy Raider chest Intelligence/FDC
Unyielding Sturdy Raider right leg Intelligence/FDC
Unyielding Sturdy Robot right arm LED/Sentinel
Unyielding Trapper chest Luck/FDC
Unyielding Trapper left leg Cryo resist/WWR
Unyielding Trapper right arm Cryo resist/Cavalier
Unyielding Trapper right arm LED/HTD
Unyielding Trapper right arm Luck/Cavalier
Unyielding USA chest AP/JWR
Unyielding USA chest Fire resist/AWR
Unyielding USA chest Luck/HTD
Unyielding USA chest Intelligence/Cavalier
Unyielding USA chest Poison resist/Cavalier
Unyielding USA chest Rad resist/JWR
Unyielding USA left arm AP/Sentinel
Unyielding USA left arm Cryo resist/WWR
Unyielding USA left arm LED/Acrobat (2)
Unyielding USA left arm Perception/FDC
Unyielding USA left arm Poison resist/AWR
Unyielding USA left arm Poison resist/HTD
Unyielding USA left arm Rad resist/Cavalier
Unyielding USA left leg Luck/AWR
Unyielding USA right arm Cryo resist/WWR
Unyielding USA right arm Intelligence/JWR
Unyielding USA right arm Luck/Cavalier
Unyielding USA right arm Poison resist/HTD
Unyielding USA right leg AP/Cavalier
Unyielding USA right leg Charisma/WWR
Unyielding USA right leg Fire resist/AWR
Unyielding USA right leg Perception/FDC
Unyielding Wood chest AP/FDC
Unyielding Wood chest Luck/Cavalier
Unyielding Wood chest Luck/Sentinel
Unyielding Wood right arm AP/Sentinel
Unyielding Wood right arm LED/WWR
Unyielding Wood right leg Strength/WWR
Vanguard's Civil Engineer chest LED/Cavalier
Vanguard's Civil Engineer chest LED/HTD
Vanguard's FSA right arm Strength/Cavalier
Vanguard's FSA right leg Strength/Cavalier
Vanguard's Heavy Leather right arm LED/HTD
Vanguard's Heavy Metal chest Strength/Cavalier
Vanguard's Heavy Robot right arm LED/HTD
Vanguard's Marine right arm Strength/WWR
Vanguard's Marine right leg Strength/Sentinel
Vanguard's Sturdy Robot left arm AP/Sentinel
Vanguard's Sturdy Robot right leg LED/WWR
Vanguard's Trapper left arm LED/Cavalier
Vanguard's USA chest Luck/Sentinel
Vanguard's USA left arm AP/FDC
Vanguard's USA left arm Intelligence/Sentinel
Vanguard's USA left arm LED/Sentinel
Vanguard's USA left arm Strength/FDC
Vanguard's USA left arm Strength/Sentinel
Vanguard's USA left leg Strength/Cavalier
Vanguard's USA right arm AP/Cavalier
Vanguard's USA right leg Strength/Cavalier (3)
Vanguard's Wood chest Strength/Sentinel
Weightless Civil Engineer chest AP/Sentinel
Weightless Civil Engineer chest Strength/WWR
Weightless FSA left leg Strength/Sentinel
Weightless Marine right leg AP/Cavalier
Weightless Trapper chest AP/Cavalier
Weightless Trapper left arm AP/Sentinel
Weightless Trapper left leg AP/Sentinel
Weightless USA chest Strength/Sentinel
Weightless USA right leg AP/Cavalier
Weightless USA right leg LED/WWR
Zealot's Trapper left arm LED/Cavalier
Zealot's USA chest AP/Sentinel
Zealot's USA left arm AP/Cavalier
Zealot's USA left arm AP/Sentinel (2)
Zealot's USA right arm AP/WWR
Zealot's USA right leg AP/WWR
PLANS: Alien Blaster,,, Alien head lamp,,, Alien table,,, Alien target practice poster,,, Assault rifle,,, Assault rifle wraith's wrath paint,,, Barbed walking cane,,, Baseball bat rocket,,, Baseball bat searing puncturing rocket,,, Bear arm,,, Bear arm heavy mod,,, Bear arm puncturing mod,,, Bloody curtain door,,, Bloody rug,,, Boxing glove lead lining,,, Camo Backpack,,, Cave cricket tube,,, Chainsaw ghostly grinder paint,,, Chainsaw septikill paint,,, Cultist adept hood,,, Cultist adept robes,,, Cultist enlightened hood,,, Cultist enlightened robes,,, Cultist eventide hood,,, Cultist eventide robes,,, Cultist incarnate helmet,,, Cultist neophyte hood,,, Cultist neophyte robes,,, Deathclaw gauntlet,,, Dense marine armor torso,,, Dense trapper armor torso,,, Dr. Bones,,, Dried wildflower bouquet,,, Electro Enforcer,,, Enlightened lantern,,, Executioner mask,,, Fire station bell,,, Flannel shirt & jeans,,, Fluttering moths,,, Fuzzy enlightened plushie,,, Fuzzy mothman plushie,,, Giant red dinosaur,,, Glowing flatwoods monster lamp,,, Hatchet electro fusion,,, Hazmat suit teal,,, Honeycomb paper blue mothman,,, Honeycomb paper brown mothman,,, Honeycomb paper ghost lantern A&B,,, Honeycomb paper green mothman,,, Honeycomb paper holiday tree A&B,,, Honeycomb paper icy snowflake,,, Honeycomb paper jack o'lantern A&B,,, Honeycomb paper jolly target,,, Honeycomb paper mothman globe,,, Honeycomb paper red mothman,,, Honeycomb paper ribbon bell,,, Honeycomb paper snowman,,, Honeycomb paper spider lantern,,, Honeycomb paper standing santa,,, Junkyard fountain,,, Machete sacrificial blade,,, Meat Tenderizer,,, Mutant hound diagram,,, Mutant hound taxidermy,,, Nuka girl area rug,,, Pepper Shaker,,, Peppino pig plushie,,, Pitchfork flamer,,, Plastiform Candle,,, Plastiform gingerbread,,, Plastiform nutcracker,,, Plastiform santa,,, Plastiform santa sleigh,,, Princess backpack,,, Protective lining marine underarmor,,, Protective lining raider underarmor,,, Puncturing pole hook,,, Punty pig plushie,,, Rad skull rider helmet,,, Radioactive barrel,,, Raw cement barricade,,, Sacred mothman tome,,, Scorchbeast queen plushie,,, Scorched tube,,, Shielded lining casual underarmor,,, Shielded lining marine underarmor,,, Shielded lining raider underarmor,,, Ski sword skate blade,,, Skiing outfit,,, Sledgehammer heavy searing sharp rocket,,, Small vault girl statue,,, Snallygaster plushie,,, Spiked walking cane,,, Star light,,, Straw goat,,, Super mutant diagram,,, The Fixer,,, T-60 BOS knight paint,,, TV Aquarium,,, Ultracite emergency protocols,,, Undershirt & jeans,,, Vintage water cooler,,, Wilber McPigg plushie,,, WV state bird rug,,, Yao Guai tube,,, Zenith alien blaster paint,,, Cutting fluid recipe,,, Fasnacht donut recipe,,, Fasnacht sausage recipe,,, Healing salve Ash Heap recipe,,, Healing salve Cranberry Bog recipe,,, Healing salve Mire recipe,,, Formula P recipe,,, Stimpak Diffuser recipe,,, Tato salad recipe
APPAREL: Asylum Uniform Blue,,, Asylum Uniform Forest,,, Asylum Uniform Pink,,, Fasnacht Brahmin mask,,, Fasnacht Buffoon mask,,, Fasnacht Crazy Guy mask,,, Fasnacht Deathclaw mask,,, Fasnacht Demon mask,,, Fasnacht Fiend mask,,, Fasnacht Hag mask,,, Fasnacht Loon mask,,, Fasnacht Raven mask,,, Fasnacht Winter Man mask,,, Emmett Mountain hazmat suit,,, Garrahan Foreman Outfit and Helmet
CHEMS: Addictol: 264,,, Berry Mentats: 3600,,, Buffout: 2059,,, Calmex: 855,,, Daddy-O: 1404,,, Day Tripper: 1142,,, Disease Cure: 539,,, Mentats: 1000,,, Overdrive: 493,,, Psycho: 3781,,, Psychobuff: 1903,,, Psychotats: 1881,,, X-cell: 658
FOOD: Canned meat stew: 75,,, Pepper: 3305,,, Salt: 2915,,, Spices: 1648,,, Sugar Bombs(w/rads): 1237
MODS: Enclave Aligned automatic barrel,,, Enclave Aligned short barrel,,, Enclave Aligned sniper barrel(3),,, Enclave Aligned splitter(2),,, Enclave Refined beta wave tuner(3),,, Enclave Severe beta wave tuner(2),,, Enclave Stabilized automatic barrel(2),,, Enclave Stabilized flamer barrel(2),,, Enclave Stabilized Sniper Barrel,,, Enclave True automatic barrel(2),,, Enclave True capacitor(4),,, Enclave True flamer barrel(2),,, Enclave True sniper barrel(3),,, Enclave True splitter(2),,, Enclave Vicious capacitor
submitted by KiraWinchester to Market76 [link] [comments]


2024.05.13 19:18 This_County_4373 [FNV] My Tale of Two Wastelands Keeps Crashing.

as the title saids my game crashes after i play for short time any idea as to why?
LOAD ORDER:
This file was automatically generated by Mod Organizer.
-Fixed ESMs
+Novac Reborn - Electric City
+nv interiors remastered ttw extras
+nv interiors remastered no pinups
+nv interiors remastered no dropboxes
+NVCS
+supplementary weapons pack mojave raiders patch
+piber's patch and micro mod hell (fnvttw)
+B42Descriptions-SuppplementaryWeaponsPack
+WAP - Clean Animation Lever Action Animation Patch
+Captain Sidearm hotfix
+Fallout 3 Unique items Overhaul TTW 3.3
+WAP Bozar and LMG 4k
+WAP Bozar and LMG hits anim patch
+WAP Bozar and LMG
+WAP Gauss Rifle Texture Edit
+WAP Gauss Rifle 4k
+WAP Gauss Rifle TTW
+WAP Gauss Rifle
+WAP Grenade Launchers 4k
+WAP Grenade Launchers
+WAP Laser RCW 4k
+WAP Laser RCW
+WAP Lever Action Shotgun 4k
+WAP Lever Action Shotgun
+Grenade Launcher animation fix - knvse
+WAP Sniper Rifle 4k
+WAP Sniper Rifle
+WAP F4NV Laser Pistol and Pew-Pew 4k
+WAP F4NV Laser Pistol and Pew-Pew
+WAP - A Light Shining In Darkness Remastered 4k
+WAP - A Light Shining In Darkness Remastered
+Laser Rifle Rebirth
+Hit - Millenia Animations - Part 1
+WAP 12.7 SMG Rebirth 4k
+WAP 12.7 SMG Rebirth
+Blackhawk rework - F4NV .44 version
+Blackhawk rework
+WAP'ed TTW
+Reticle Texture fix
+Laser Pistol 3rd person latch animation fix
+Dramatic Staggering
+NV Interiors Remastered
+The N.V. Interiors Project
+NV Compatibility Skeleton
+EXE - Effect teXtures Enhanced
+TTW Reputations - Big Town Extensions
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+Foul mouthed in the Capital Wasteland
+TTW New Vegas Speech Checks - TTW Reputations Patch
+TTW New Vegas Speech Checks
+PM's Med-Textures - HD Chems and Venoms
+PM's Magazine Resources
+PM's HD Legion Overhaul
+PM's HD Ammo Boxes
+Legion Quests Expanded
+Factions Reloaded - Legion
+All Non DLC Clothing Retex 4K-2K-1K (HD) with mipmap
+I Know I'm Wearing Faction Armor
+The Fort
+Cottonwood Cove and Legion Raid Camp
+Legion bases
+Increased Legion Presence v
+Legion Fort Open (Reccomended)
+Factions Reloaded Raiders
+Mojave Raiders - Nipton Takeover Disabled
+Raider Sewer
+Expanded Mojave - Highway 95 Viper's Encampment
+Raider Dressings Animated
+HiRes Raider Graffiti
+Old Raider Helmets
+update for Sadist Armor
+BrotherhoodHouseAlliance_1-1
+Legion Brotherhood Alliance
+Veronica You're Not In The Brotherhood Anymore
+Version1
+BOSOffices v
+Hidden Valley Overhauled
+HELIOS One
+Classic Brotherhood Music with battle music
+Brotherhoodweaponryoverhaulv2.esp
+The Law Won
+NCRCommander
+ncr
+NCR Checkponts- full update
+NCR_Outpost
+Searchlight Outpost
+NCR Primm Enhancement
+NCR Helios Outpost
+NCR Embassy
+Mojave Outpost
+Freeside Outpost
+NCR Truck Convoys
+Take Chems Make Fiends
+Rise Of The Raiders
+Type 3 Bone Armor
+NCR Safehouse Facelift
+NCR Dialogue Expansion
+NCR Citizenship
+NIGHTMARE FIENDS - A Junkie Overhaul
+Insignia of the Brotherhood
+Freeside Overhaul - NCR Jailhouse
+Classic Fallout inspired Jackals rework
+Brotherhood of Steel Unforgotten
+Bone Harvester - Tribal Cannibal
+Bone Armor
+Hit - Binoculars Anim Set
+Hit - B42 Interact Skinning - Human Addon
+Hit - B42 Interact - New Vegas Bounties I LE
+Hit - B42 Inject - Meat Anims
+Player Headtracking
+Another Millenia Dropmag Patch UPDATED
+B42 Dropmag
+Hit - Power Armor Pip-Boy Anim
+Hit B42 Inject - Random 1
+NCR Weapon Expansion - The Right to Bear Arms REMASTERED
+Hit - B42 Interact Skinning
+Hit - B42 Interact Animation Pack
+Hit - B42 Inject - Water Animations
+Hit - B42 Inject - Sunset Sarsaparilla Animations
+NCR Rearmed Remade
+Hit - RPD
+Hit - B42 Inject Animation Pack - Season 1
+Hit - B42 Inject - Liquid Courage
+Novac Reborn - Basic
+Nipton Rebuilt - Update 1.e - ESP FILE ONLY
+Primm Reborn with Electric City
+Goodsprings Reborn - Clean and Complete
+ELECTRO
+ELECTRO-CITY - Relighting the Wasteland
+Weapons Replacers for The New Bison Steve Hotel and Lucky Casino
+B42 Dropmag - Quest Mod Patches
+The New Bison Steve Hotel and Lucky Casino
+Nipton Rebuilt radio music
+Nipton Rebuilt
+Mojave Raiders
+Clothes HD - Great Khans
+Mojave Wildlife - FO3 Version
+Sapper Leg Fix
+Ugly Armor Gloves Remover
+NCR Trooper Overhaul - Distributed
+NCR Trooper Overhaul_beta
+Uncut Wasteland plus NPCs. Simple Open Freeside OB
+A Van Graff Scorned Fix
+Outside Bets for TTW
+New Vegas Uncut
+v1 Release
+Real Time Reflections - INI
+Real Time Reflections
+Hit - Drugs
+Mannequin Races vanilla
+Character Kit Remake
+Character Kit Remake YUP TTW Patch
+D.C NPCs
+FPGE CKR Patch
+Character Kit Remake Facegen Patches For Many Mods bounty le
+Character Kit Remake Facegen Patches For Many Mods moremojave
+Character Kit Remake Facegen Patches For Many Mods
+Character Kit Remake TTW Facegen
+Claim the Mojave
+Point Lookout Reborn TTW update
+Point Lookout Reborn TTW
+Nuka Wolrd Imports TTW 3.3.2 Patch
+Nuka World Imports - a Nuka Cola Overhaul main
+Nuka World Imports
+Raygun
+3D Grenade Indicator
+Novac Sign Animated - Version 2
+T6M Jeans Outfit
+Megaton Hairs - Vegas Edition by zzjay
+Xtreme Wasteland Duo Pack 1
+T6M Jeans Outfit v1_0_1 Fix Patch
+Mannequin Races TTW Patch
+New World Map for New Vegas
+Unique Fort Armor - TOTNW 2.0 Patch
+AnhNVSE
+SUP NVSE
+TTW - Unique Fort Armor
+Vintage Globe
+Better Cigarettes
+Ascended Hotel Lamp
+Ascended TV Set
+Ascended Microscope
+Ascended Stools
+Ascended Telephone
+Depth of Field Fix - NVSE
+Latin Legion names
+Sydney Companion JIP CCC Icon
+Sarah Lyons JIP CCC Icon
+Sydney Companion - TTW 3.3.2
+Sarah Lyons Companion - TTW 3.3.2
+JIP Companions Command and Control
+Lucy West Companion - TTW 3.3.2
+Amata Companion - TTW 3.3.2
+00 - Mannequin shorter names
+Mannequin Races body fix
+00 - Mannequin Races Type6z
+Fallout Texture Overhaul - Robots - Mister Gutsy
+One Man - One Quest
+Physically Based Rangers
+DogTooth Enclave Officer
+F4NV Auto Doc
+Micro Clutter optimized
+Micro Clutter update
+Micro Clutter
+Physically Based Wood Crates
+Physically Based Collection
+Physically Based Chems
+Physically Based Kitchenware
+Physically Based Parkware
+Physically Based Beverages
+Character Kit Remake - Hair
+Character Kit Remake - Teeth
+Character Kit Remake - Hands
+Physically Based Plasma Rifles
+Physically Based Terminals
+Classic - Psycho
+Physically Based Collection 2
+Physically Based Blaster
+Metro Carriage Interiors TTW
+Big Town Extensions
+Death's Last Whisper - Hugs AND Death
+B42 Descriptions Patch
+Male Mesh hotfix
+PAVE Unique Robo-Thor - TTW
+PAVE'd Tweaks for TTW - ESPless
+Tweaks for TTW
+Sticky Ragdoll Camera
+Coffee of the Wastland
+TTW DLC Integration
+Westside Reputation
+supplementary weapons pack disabled weapon mod recipes
+strip south gate ttw patch
+Westside Reputation - TTW Patch
+Father Elijah Accurate Face - TTW Patch
+Dead Money Accurate Elijah Updated
+FPGE - Lonesome Road
+more mojave ttw extras
+Uncut Wasteland - TTW Patch
+Uncut Extra Collection - TTW Patch
+Simple Populated Freeside - FPGE Patches
+Strip Markers
+Strip Lights Region Fix - TTW
+Uncut Extra Collection 2
+Uncut Wasteland
+Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch
+TTW Reputations
+Another Millenia - TTW Unique Placements
+Weapon Based Hands Clip Distance
+Simple Open Freeside
+The Strip South Gate
+MoreMojave
+Simple Populated Freeside
+Functional Post Game Ending
+The Strip Open
+Another Millenia Gun Add-on
+Another Millenia
+Hit - Millenia Animations - Part 2
+SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle AEK-971
+SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle
+Classic AK-112 - The Adytum Rifle SYNC PATCH
+Classic AK-112 - The Adytum Rifle
+B42 Quickthrow
+Realtime Weapon Modding System
+Diagonal Movement 0.6b
+B42 Melee Bash
+ISControl-
+B42 Descriptions
+Retrievable Throwables Reforged 2.2
+B42 Notify
+B42 Inject
+Supplementary Weapons Pack Patch
+B42 Optics
+B42 Loot
+B42 FireMode Alt - ONLY Selective Fire wout SPREAD
+JAM Patch - For the dynamic crosshair
+Dynamic Weapon Spread
+Viewmodel Shake Fix - NVSE
+Smooth True Ironsights
+Weapon Requirements System
+Detonator Overhaul
+Immersive Recoil NPC 1.4.1
+KEYWORDS
+B42 Interact
+Vanilla Weapon Scale Fix
+B42 Wristwatch
+B42 Inspect - aka Animated Ammo and Weapon Condition Checking
+B42 Bows
+B42 Inertia
+360 Movement
+Frozen 3rd Person Masculine Movement
+High Resolution Screens
+Frozen 3rd Person Feminine Movement
+NoPlayerVoiceNV
+MW2019 Technician Gloves
+Project Reality Footsteps
+Titans of The New West
+Webb's Titans of The New West Patch Emporium
+Power Armor Visual Enhancement (PAVE)
+SILO TTW Patch
+Simple Interior Lighting Overhaul
+PAVE TOTNW Patch Glowing APA Helmet Eyes
+Glowing APA Helmet Eyes
+PAVE TTW Armors in NV (Vendor)
+PAVE Compatibility Plugins
+Landscape Texture Improvements
+Nut Vegas - Nutscapes Medium
+NMCs_Texture_Pack_For_New_Vegas
+Desert Natural Weathers - NV - TTW
+Desert Natural Realism - Redux
+MoonlightNVSE
+Climate Control NVSE
+The Big Duo - Sinclair's Akimbo Ruminations
+Ani_Akimbo - 9mmPistolAddon
+Ani_Akimbo - An Overly Cool Akimbo kNVSE Set for The Big Duo
+FNV Anim Set - Winchester 1897 (Trench Gun)
+Winchester M1897 - Trench Gun
+EFT Pack
+YSI Icons
+Supplementary Weapons Pack - TTW Patch
+Ani_MP5 kNVSE Set
+Supplementary Weapons Pack
+NVRA - AutoMag
+3. Iron Sights Alignment
+FNV Clean Animations - Recharging Weapons Pack
+3. FNV Clean Animations - Rock-It Launcher (No Locomotion)
+FNV Clean Animations - Incinerator
+Reload Reloaded
+Immersive Recoil 2.0
+FNV Clean Animations - Missile Launcher
+Fatman Spint
+Different Fatman Animations Xolerys kNVSE
+ETJ Animation's That Gun 5.56
+ETJ Miniguns
+ETJ Animation's BAR Automatic Rifle
+ETJ Animations Caravan Shotguns
+ETJ Animation's Riot Shotgun
+ETJ Animation's 45 SMG
+ETJ Animation's 45 PISTOL
+ETJ Animations Anti Materiel Rifle
+ETJ Animation's Hunting Shotgun (2 Versions)
+ETJ Animations All Cowboy Repeaters
+Blended Locomotion
+WAP Year One and Bonus - 4K uncompressed
+WAP TTW Hotfix 1.1
+WAP TTW compatibility patch
+WAP - .44 Magnum TTW Patch
+WAP 44 Revolver - Hitman anim patch
+WAP Year One and Bonus
+All Weapon Sounds Overhaul Modern Edition - AWSOME main
+All Weapon Sounds Overhaul Modern Edition - AWSOME
+Different PowerFist Animations Xolerys kNVSE
+Different Ballistic Fist Animations MORE
+Different Ballistic Fist Animations
+SIGMA - Greatsword anim set - kNVSE
+SIGMA - Shishkebab anim set - kNVSE
+SIGMA - Spear animations
+SIGMA - Melee animation overhaul - Chapter 1 - kNVSE
+Easy Hacking GER ENG NV
+SIGMA - Baseball
+TTW patch
+SIGMA - Katana - kNVSE
+Butcher Pete Complete - A Melee Animation Overhaul
+ConsistentSpreadv1.3
+Iron Sights Aligned - Mod Support
+Iron Sights Aligned
+Male Anim A
+Hit's Anims - Animation Fixes
+Working date and clock for replacer
+Letters glowmap
+Pip-Boy 2000 Mk VI main
+Pip-Boy 2000 static replacer
+New sprint animations for JAM 1.1
+JAM - Just Assorted Mods
+Hit's Anims - Season 1 - Cowbow Addon
+Hit's Anims - Season 3
+Hit's Anims - Season 2
+Hit's Anims - Season 1
+FOV Slider
+ISControl
+MCM BugFix 2
+The Mod Configuration Menu
+New Vegas Mesh Improvement Mod - NVMIM
+Stewie Tweaks INI
+Other Mods_separator
+Fog-based Object Culling
+Faster Start Menu
+OneTweak
+UIO - User Interface Organizer
+ShowOff xNVSE Plugin
+Console Paste
+Basic Console Autocomplete
+kNVSE
+Improved Console (NVSE)
+MLF
+ActorCause Save Bloat Fix
+VATS Lag Fix
+Fast Weapon Lag Fix
+Stewie Tweaks Essentials INI
+Engine Optimizations
+lStewieAl's Tweaks and Engine Fixes
+Texture Modding Preset
+NVTF - New Vegas Tick Fix
+Yvile's Crash Logger
+All Tweaks Preset
+JohnnyGuitar NVSE
+JIP LN Settings INI
+JIP LN NVSE Plugin Main
+ROOGNVSE Plugin
+Utilities_separator
+Tale Of Two Wastelands
+TTW_separator
submitted by This_County_4373 to FalloutMods [link] [comments]


2024.05.13 14:53 Equivalent_Teach9942 How do I tell my 31F partner 30M that I want out without being the bad guy?

The relationship has been 8 years now with 2 kids from a previous relationship on his side and 1 kid from a previous relationship on my side.
As any new relationship, there were really hard times. Especially with both of our previous relationships. Fights were awful. Screaming matches. So many times we ended up almost breaking up. But we always calmed down and talked it out. Fast forward to a few years ago. Things were quite stressful before covid. I was working 2 jobs, trying to pay off the car we got. Between job hopping and him jumping around from job to job, things were stressful and money was tight. Then covid hit. At that point, I was so scared. Everything shut down and we had billsto pay. As things started getting tighter financially, our relationship became stressful again. Fights for no reason. And I'm not going to say he started them. Because a lot of the time, it was me. I said something or picked at him, and it would lead to blow ups. I've said and done hurtful things. I soon began to resent him because I was working my ass off at 2 jobs and he wasn't working 40 hours a week. It began to grow. I tried to talk to him about it but we only had one car. Things were sorted and we got into a routine. He took over the budget and finances 2 years ago. He has also recently within the last 5 years gotten really big into investing. Which has cause quite a few fights between him and I which never goes anywhere. It's always "even with investing, money is still there" or "I only do this one thing for myself, can't I have that?" But the problem is not investing. The problem is that he constantly tells me we don't have money for groceries, or gas, or snacks, or whatever. But he has all our extra money in the market. And heaven forbid he has to pull it back for something, I never hear the end of it. It's brought up in every discussion about money after that. "We wouldn't be in this conversation if you didn't spend the extra money when your dad was in the hospital" or "you didn't need to start buying Java monsters just because I get energy drinks" or "we would be rich if I didn't have to pull that money to pay the monthly payment on the car" and it's exhausting. But he turns it around on me. Every time. "I did this because you did/said this". I started working on my trauma with a therapist in 2022 because I knew I had problems. I knew I had things to change and correct. I have been growing and learning how to deal with my anxiety, insecurity, and trust issues. It hasn't been easy and it's not over. I'm constantly working on myself. I started school in 2023. 6 months ago, the Sunday after Thanksgiving, my bf broke up with me. And there were a million reasons why. From, we need to work on us, to we need to work on ourselves, to we need to think about what's best for the kids, to I need to make sure he was what I wanted once I'm independent and have my own place, to he's never really been single and just needs to figure stuff out, etc. You get the point. This begins the last 6 months of my confusing nightmare. Constant accusations of starting drama at his work place, constant belittlement, accusations of cheating while I'm taking time at my sister's, backhanded compliments, arguments for no reason. This entire time, there has been some drama at his.workplace revolving around another girl. Now, I know what you're all thinking, and I'm really starting to question if I'm crazy. It started off as "I started talking to her because we went through something similar (ex abandoned you with nothing)" then "I was trying to get perspective on our relationship from a non-bias party" then "I was just trying to get to know her" keep in mind, this entire time, I have 0 clue what's going on because I work from home and really only have 2 friends. My dad has been in the ICU since February and 5 days in, he tells me that since me dad is okay, we need to figure out his issues at his job. My dad had 2 brain bleeds and a stroke. I went to my sisters that night. He keeps accusing me of starting all this drama to make him look bad and to paint an awful picture of him. But every time I deny it, he says you wouldn't be in denial if you weren't hiding anything. You're obviously hiding something. I walk on egg shells around him because he just blows up out of nowhere. I don't leave the house because it's easier to prove I'm sitting at home then it is to prove I'm not cheating if I'm out with my sister. He's accused me of sleeping with his best friend, his dad, my sister(yes you read that right), and my female friend from work. Yes all I do is work from home, go to school online, and see the kids. We moved into an apartment a month and a half ago because his dad didn't want him there anymore. He couldn't deal with his own son. My sister hates him. This is just the gist of it. There's so much more. I just feel worthless. His feelings and needs take priority and mine may get acknowledged. Today is mother's day. I had homework to do. I got up, made coffee, was talking to him, and he blows up. He starts talking about how if he finds out who's starting all this crap, he's going to beat the crap out of them. His exact words were "I told my friend I wanted to get to know her and he goes and dates her behind my back" keep in mind, we got back together 3 months ago. I tell him he sounds like a kid whose toy got stolen. Which makes him blow up more. How me showing up at his job the exact moment when he got back from break and the manager decided to lock the doors was intentional and planned. How my best friend went through the drive through earlier and I should stop having people spy on him. And I snapped. Told him I'm sick of his shit. I'm sick of being told I'm doing something wrong when I'm not.
I'm no peach. I have anger, jealousy, and self-esteem issues. But I'm sick of being told its all in my head. I'm sick of being made to feel like I'm crazy. I feel so isolated and alone and just from how he is, I know if I try to break up with him he's going to automatically assume there's someone else.
I need perspective. I need advice. I need anything that can help.
submitted by Equivalent_Teach9942 to relationship_advice [link] [comments]


2024.05.13 13:53 Spllnz H: List W: Offers

Most of these ill let go of for cheap since the rolls arent the best. The higher end weapons i want apparel, bloodied swing speed melee, bloodied or quad weapons (non heavy) and or plans. The lower end stuff ill consider almost any offer besides junk or caps.
Hag
Deathclaw
Usa Mask
AAE50WBS Rail
AAE15FR Fixer
AAE50WBS Fixer
B25FFR25AP Rail
B50C15FR EPR (Severe Beta Wave Tuner, Stabilized Sniper Barrel, Stabilized Stock, Long Night Vision Scope)
B25FFR90 Fixer
Q50VHC15VCC Fixer
QE50WBS Fixer
Q25FFR25AP Bolt-Action Pipe Pistol
Q25FFR100FMS Rail
Q50C1A Rail
Q50C15FR NU Laser Rifle
TSE25AP Rail
TSE15FR Rail
AA15AP15VCC Fixer
AA50C1A Elders Mark
AAE1A Elders Mark
AA50CGhost EPR (True Automatic Barrel)
AA50C1A Black Powder Blunderbuss
AA40SS25AP Super Sledge
Ari50C25AP Rail
Beserkers25DWA25AP Rail
B40SS15LDTWB Grognak Axe
B25FFR1P Handmade
B50C1S Deathclaw Gauntlet
B50C1S Lead Pipe
B40SS Meat Hook (Two Star)
BE50DRWA Handmade
B25MDWNM1S Drill
B25DWA25AP Rail
BE50DRWA Rail
BE Assault Rifle (Two Star)
B40SS Sledge Hammer (Two Star Level Ten)
B40SS Super Sledge (Two Star)
FE25AP Rail
GourE15FR LMG
Jug40SS40LDTWPA Chainsaw
Jug40SS25AP Chainsaw
Jug40SS50WBS Meat Hook
Jug50C1P Rail
Jug25FFR15FR Rail
Jug50C15FR Western Revolver
Junk25FFR90 Rail
Jug25FFR15FR Fixer
Mutants50C90 Chainsaw
Mutants50C15FR Handmade
StalkersE1P Handmade
Sup40PA1S Chainsaw
SupE90 LMG
Sup25FFR15FR Rail
TS50LD15FR Fixer
TS25DWA90 Handmade
Troubleshooters25FFR25AP Rail
V50C40LDTWPA Chainsaw
VE1A LMG
Uny1SWWR Sturdy Robot Left Leg
submitted by Spllnz to Market76 [link] [comments]


2024.05.13 09:59 Spllnz H: List W: Offers

Most of these ill let go of for cheap since the rolls arent the best. The higher end weapons i want apparel, bloodied swing speed melee, bloodied or quad weapons (non heavy) and or plans. The lower end stuff ill consider almost any offer besides junk or caps.
Loon
Hag
Deathclaw
Usa Mask
AAE50WBS Rail
AAE15FR Fixer
AAE50WBS Fixer
B25FFR25AP Rail
B50C15FR EPR (Severe Beta Wave Tuner, Stabilized Sniper Barrel, Stabilized Stock, Long Night Vision Scope)
B25FFR90 Fixer
Q50VHC15VCC Fixer
QE50WBS Fixer
Q25FFR25AP Bolt-Action Pipe Pistol
Q25FFR100FMS Rail
Q50C1A Rail
Q50C15FR NU Laser Rifle
TSE25AP Rail
TSE15FR Rail
AA15AP15VCC Fixer
AA50C1A Elders Mark
AAE1A Elders Mark
AA50CGhost EPR (True Automatic Barrel)
AA50C1A Black Powder Blunderbuss
AA40SS25AP Super Sledge
Ari50C25AP Rail
Beserkers25DWA25AP Rail
B40SS15LDTWB Grognak Axe
B25FFR1P Handmade
B50C1S Deathclaw Gauntlet
B50C1S Lead Pipe
B40SS Meat Hook (Two Star)
BE50DRWA Handmade
B25MDWNM1S Drill
B25DWA25AP Rail
BE50DRWA Rail
BE Assault Rifle (Two Star)
B40SS Sledge Hammer (Two Star Level Ten)
B40SS Super Sledge (Two Star)
FE25AP Rail
GourE15FR LMG
Jug40SS40LDTWPA Chainsaw
Jug40SS25AP Chainsaw
Jug40SS50WBS Meat Hook
Jug50C1P Rail
Jug25FFR15FR Rail
Jug50C15FR Western Revolver
Junk25FFR90 Rail
Jug25FFR15FR Fixer
Mutants50C90 Chainsaw
Mutants50C15FR Handmade
StalkersE1P Handmade
Sup40PA1S Chainsaw
SupE90 LMG
Sup25FFR15FR Rail
TS50LD15FR Fixer
TS25DWA90 Handmade
Troubleshooters25FFR25AP Rail
V50C40LDTWPA Chainsaw
VE1A LMG
Uny1SWWR Robot Left Leg
submitted by Spllnz to Market76 [link] [comments]


2024.05.13 07:39 Correct_Refuse9843 Thoughts on this comment?

Thoughts on this comment? submitted by Correct_Refuse9843 to titanfolk [link] [comments]


2024.05.13 07:31 Spllnz H: List W: Offers

Most of these ill let go of for cheap since the rolls arent the best. The higher end weapons i want apparel, bloodied swing speed melee, bloodied or quad weapons and or plans. The lower end stuff ill consider almost any offer besides junk or caps.
Loon
Hag
Deathclaw
Usa Mask
AAE50WBS Rail
AAE15FR Fixer
AAE50WBS Fixer
B25FFR25AP Rail
B50C15FR EPR (Severe Beta Wave Tuner, Stabilized Sniper Barrel, Stabilized Stock, Long Night Vision Scope)
B25FFR90 Fixer
Q50VHC15VCC Fixer
QE50WBS Fixer
Q25FFR25AP Bolt-Action Pipe Pistol
Q25FFR100FMS Rail
Q50C1A Rail
Q50C15FR NU Laser Rifle
TSE25AP Rail
TSE15FR Rail
AA15AP15VCC Fixer
AA50C1A Elders Mark
AAE1A Elders Mark
AA50CGhost EPR (True Automatic Barrel)
AA50C1A Black Powder Blunderbuss
AA40SS25AP Super Sledge
Ari50C25AP Rail
Beserkers25DWA25AP Rail
B40SS15LDTWB Grognak Axe
B25FFR1P Handmade
B50C1S Deathclaw Gauntlet
B50C1S Lead Pipe
B40SS Meat Hook (Two Star)
BE50DRWA Handmade
B25MDWNM1S Drill
B25DWA25AP Rail
BE50DRWA Rail
BE Assault Rifle (Two Star)
B40SS Sledge Hammer (Two Star Level Ten)
B40SS Super Sledge (Two Star)
FE25AP Rail
GourE15FR LMG
Jug40SS40LDTWPA Chainsaw
Jug40SS25AP Chainsaw
Jug40SS50WBS Meat Hook
Jug50C1P Rail
Jug25FFR15FR Rail
Jug50C15FR Western Revolver
Junk25FFR90 Rail
Jug25FFR15FR Fixer
Mutants50C90 Chainsaw
Mutants50C15FR Handmade
StalkersE1P Handmade
Sup40PA1S Chainsaw
SupE90 LMG
Sup25FFR15FR Rail
TS50LD15FR Fixer
TS25DWA90 Handmade
Troubleshooters25FFR25AP Rail
V50C40LDTWPA Chainsaw
VE1A LMG
Uny1SWWR Robot Left Leg
submitted by Spllnz to Market76 [link] [comments]


2024.05.13 04:01 watkins_i_do Opportunity Product use case

So I am starting a new venture with a partner and we have decided to use Salesforce as our CRM. I have 6 years experience using sales cloud enterprise as an accidental admin but am by no means an expert.
I have a question about Opportunity products and Price books as we do not use them at my current place of work.
Bit of background first
As this is a new venture we are starting with starter suite with hopes to move to professional once revenue is steady and then scale from there as needed
I am really just wanting to make sure I'm headed in the right direction with the options we have. Starter is very limited, no access to custom objects, so trying to work with what we have and then scale as we hopefully grow.
The business revolves around individual households where we will be managing a monthly cost for them. This cost is variable and we do not have a hand in the actual transaction. We will really sit as a referral source between a broker and the household. We help them close the household the broker obtains a lower costs and we receive a % of the savings as a referral fee once payment is made to the broker.
For starters I will eventually like to convert to person accounts but these are not available on starter. Every house will currently start with a lead and then convert to a mirrored account and contact (preparing for PA conversion in the future) with an Opportunity to track the household contract with the broker. Once the opp is closed we will start to receive monthly reports from the broker on what has been paid and what our referral fee for each house will be.
My thoughts here was to just import Opp Products each month related to each opportunity. I have created necessary custom fields on the opp and am tracking our revenue in the sales price that rolls up to the opp amount automatically.
Once that contract ends a new Opp will be created to track the new contract. End dates and all will be populated on the opp. Then the monthly reports from the broker will now import into Opp Products related to this new Opp for the same household. Rise and repeat until household doesn't recontract.
I currently have 2 items in the standard pricebook that align with the 2 options we have as a company that will be used as the monthly imports. A household can go with one or both products. I am not really familiar with pricebooks but this seems like it would work. There could be an opportunity to track more in here such as the different suppliers we may use for each house but I'm thinking keeping it simple to start.
If you made it this far, you're a rockstar and I appreciate any feedback, good and bad on the overall process as we look to get this thing going soon.
Cheers!
submitted by watkins_i_do to salesforce [link] [comments]


2024.05.13 02:58 Sui88 The Midnight Ride Expanded Modlist, need some help!

I am on PC, using MO2, having followed The Midnight Ride modding guide as a baseline.
I have since added quite a few mods in the attempt to more round out my vanilla plus/enhanced experience, but have experiences some CTD. Was hoping for assistance sorting out the load order, and perhaps on mod suggestions!
Any help would be really deeply appreciated, still new to the modding process!
Crashes from tossing a molotov and browsing wall decor posters were the most recent
Modlist:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: Wasteland Workshop" "0001","+","DLC: Vault-Tec Workshop" "0002","+","DLC: Nuka-World" "0003","+","DLC: Far Harbor" "0004","+","DLC: Contraptions Workshop" "0005","+","DLC: Automatron" "0006","+","Creation Club: ccSBJFO4003-Grenade" "0007","+","Creation Club: ccOTMFO4001-Remnants" "0008","+","Creation Club: ccFSVFO4007-Halloween" "0009","+","Creation Club: ccBGSFO4116-HeavyFlamer" "0010","+","Creation Club: ccBGSFO4115-X02" "0011","+","Creation Club: ccBGSFO4110-WS_Enclave" "0012","+","Creation Club: ccBGSFO4096-AS_Enclave" "0013","+","Creation Club: ccBGSFO4046-TesCan" "0014","+","Creation Club: ccBGSFO4044-HellfirePowerArmor" "0015","-","Utilities_separator" "0016","+","PrivateProfileRedirector F4 - Faster game start (INI file cacher)" "0017","+","High FPS Physics Fix" "0018","+","Console Commands Extender" "0019","+","Better Console - F4SE" "0020","+","Backported Archive2 Support System" "0021","+","Address Library for F4SE Plugins" "0022","+","RobCo Patcher" "0023","+","Baka MaxPapyrusOps" "0024","+","Random Encounter Framework" "0025","+","Lighthouse Papyrus Extender" "0026","+","Garden of Eden Papyrus Script Extender" "0027","+","RAW INPUT - The Ultimate Mouse Sensitivity Fix" "0028","+","Achievements" "0029","+","MCM Booster" "0030","+","LevelUpMenuEx" "0031","+","Leveled Item Framework (LIF)" "0032","-","Bug Fixes_separator" "0033","+","Unofficial Fallout 4 Patch - UFO4P" "0034","+","Ownership Fixes" "0035","+","Community Fixes Merged" "0036","+","The Midnight Ride - Glitchfinder All-In-One" "0037","+","Misc anim tweaks and fixes" "0038","+","Weapon Mod Fixes" "0039","+","Community Fixes Merged - Weapon Mod Fixes Patch" "0040","+","Buffout 4" "0041","+","Sprint Stuttering Fix" "0042","+","Hostile NPC Respawn Fix - F4SE - Garden of Eden SE" "0043","+","Companion Jump Fall Pose Fix - F4SE - Garden of Eden SE" "0044","+","Combat Shutdown Grenade Fixes - F4SE - Garden of Eden SE" "0045","+","Outfit ReDress Fix" "0046","+","Jet Script Bug Fix" "0047","+","Interior NavCut Fix" "0048","+","Long Save Bug Fix" "0049","+","Energy Weapon Calculation Fix" "0050","+","Armor Penetration Bug Fix - F4SE" "0051","+","3rd Person Behavior Fixes" "0052","+","Reload Fix" "0053","+","Fixed Gobo Effects" "0054","+","Melee Sneak Locomotion Animation Blending Fix (Behavior Edit)" "0055","+","Fixed Protectron Textures" "0056","+","Marine Combat Armor Material Fix" "0057","+","Wetness Shader Fix" "0058","+","Flutter Flicker Fixer For Foliage" "0059","+","NPC Drinking Fix" "0060","+","Marine Wet suit Material Fix" "0061","+","Previsibines Repair Pack Stable Branch - PRP" "0062","+","Previsibines Repair Pack Stable Branch - PRP - Part 2" "0063","+","Simple Puddle Reflection Flicker Fix (Water and Blood)" "0064","-","Tweaks_separator" "0065","+","Place Everywhere" "0066","+","Unlimited Survival Mode - F4SE" "0067","+","Remove Ammo from Dropped Guns" "0068","+","To Your Face FO4" "0069","+","Simple Offence Suppression F4" "0070","+","Remember Lockpick Angle - Updated" "0071","+","Less Annoying Berry Mentats" "0072","+","Faster Workbench Exit" "0073","+","Classic Holstered Weapons System (CHW)" "0074","+","Deadeye Weapon Effect Fix" "0075","+","Bullet Counted Reload System (BCR)" "0076","+","Bullet Counted Reload System (BCR) Lever Action" "0077","+","Jolly Item Sounds" "0078","+","Automatically Lowered Weapons" "0079","+","Better Companions - No Conflicts" "0080","+","Roleplayer's Expanded Dialogue (RED)" "0081","+","Immersive Pip-Boy Radio" "0082","+","Unlimited Companion Framework" "0083","+","Silent Protagonist F4SE" "0084","-","User Interface_separator" "0085","+","Immersive HUD - iHUD" "0086","+","Clean Power Armor HUD" "0087","+","Mod Configuration Menu" "0088","+","MCM Settings Manager" "0089","+","The Midnight Ride Resources" "0090","+","Outline Workshop Highlight Only" "0091","+","Extended Dialogue Interface" "0092","+","Crafting Highlight Fix" "0093","+","HUDFramework" "0094","+","Improved Map with Visible Roads" "0095","+","PipboyTabs" "0096","-","Gameplay_separator" "0097","+","Settler and Companion Dialogue Overhaul" "0098","+","Who's The General - Minutemen Quest Cleanup" "0099","+","NPCs Use Items" "0100","+","No Sneaking in Power Armor" "0101","+","Legendaries They Can Use" "0102","+","Keep Radiants in the Commonwealth UFO4P Version" "0103","+","Encounter Zone Recalculation (Continuous Level Scaling)" "0104","+","DLC Timing" "0105","+","Vish's Patch Hub (UFO4P)" "0106","+","Vish's Patch Hub (UFO4P) 2" "0107","+","Complex Vendors" "0108","+","Chemfluence - AI Combat Dynamics" "0109","+","Blocking Overhaul" "0110","+","Who's The General - Minutemen Quest Cleanup - Keep Radiants" "0111","+","Equipment and Crafting Overhaul (ECO) - Redux" "0112","+","Legendary Effect Overhaul (LEO)" "0113","+","New Equipment Overhaul (NEO)" "0114","+","Hot Diggity - Skills Perks - Redux" "0115","+","KARMA" "0116","-","Content_separator" "0117","+","The Attachment Pack" "0118","+","Attachment Pack - Description Tweaks and Fixes" "0119","+","The Attachment Pack - Implementation Patch" "0120","+","Vish's Patch Hub (UFO4P) 2 - Attachment Pack" "0121","+","Legendary Mutation Messages Fix - Cut Content Restored" "0122","+","You And What Army 2" "0123","+","Backpacks of the Commonwealth" "0124","+","Backpacks of the Commonwealth - Immersive Redux" "0125","+","Wanderer's Vault Suit" "0126","+","The Pip-Boy Glove" "0127","-","Visuals_separator" "0128","+","WET" "0129","+","WAVE - Wave Animation Vanilla Enhanced" "0130","+","Terrain Undersides - 2 Million Sunblock" "0131","+","Targeted Textures - Vanilla textures upscaled fixed and sized" "0132","+","First-Person Running with Hands Animations" "0133","+","Remove Ironsight Blur" "0134","+","First-Person Swimming Animations Tweak" "0135","+","Lightweight Lighting - Exterior and Interior Patch" "0136","+","Lightweight Lighting - A weather and interior lighting overhaul" "0137","+","Hair Specular Map Removal Thingy" "0138","+","Goodneighbor View" "0139","+","Gloomy Glass - All transparent materials revised" "0140","+","Fallout 4 Particle Patch - No More Glowing Objects" "0141","+","Diamond City Supplements" "0142","+","Diamond City Billboards" "0143","+","Enhanced Vanilla Armor and Clothing - EVAC" "0144","-","Weapons_separator" "0145","+","Service Rifle" "0146","+","Service Rifle - Weapon Overhaul Project" "0147","+","MTs-255 Revolver Shotgun" "0148","+","MTs-255 Revolver Shotgun Reanimation" "0149","+","MTs-255 - Revolver Shotgun Empowered" "0150","+","M1 Garand" "0151","+","M1 Garand - Weapon Overhaul Project" "0152","+","Hunting Revolver and Ranger Sequoia" "0153","+","Caravan Shotgun" "0154","+","M2045 Magnum Revolver Rifle" "0155","-","Unsorted_separator" "0156","+","Vivid Fallout - All in One" "0157","+","Vivid Fallout - Landscapes - Complex Parallax Occlusion" "0158","+","Vivid Fallout - LOD and Far Distant Detail" "0159","+","Vivid Fallout - LOD and Distant Detail - Far Harbor" "0160","+","Vivid Fallout - LOD and Far Distant Detail - Nuka World" "0161","+","Dilapidated Roads (2K - 4K)" "0162","+","Boston Natural Surroundings" "0163","+","FO4FI HD Series (HD Power Armor)" "0164","+","FallUI - Sleep and Wait" "0165","+","LNL's Decoration Arrangements for Settlements"
submitted by Sui88 to Fallout4Mods [link] [comments]


2024.05.13 02:50 Spllnz H: List W: Offers

Most of these ill let go of for cheap since the rolls arent the best. The higher end weapons i want apparel, bloodied swing speed melee, bloodied or quad weapons and or plans. The lower end stuff ill consider almost any offer besides junk or caps.
RF Helmet (dont really want to part with so make a good offer)
White Powder Jumpsuit (dont really want to part with so make a good offer)
Bos Jumpsuit (dont really want to part with so make a good offer)
Hag
AAE50WBS Rail
AAE15FR Fixer
AAE50WBS Fixer
B25FFR25AP Rail
B50C15FR EPR (Severe Beta Wave Tuner, Stabilized Sniper Barrel, Stabilized Stock, Long Night Vision Scope)
B25FFR90 Fixer
Q50VHC15VCC Fixer
QE50WBS Fixer
Q25FFR25AP Bolt-Action Pipe Pistol
Q25FFR100FMS Rail
Q50C1A Rail
TSE25AP Rail
TSE15FR Rail
AA15AP15VCC Fixer
AA50C1A Elders Mark
AAE1A Elders Mark
AA50CGhost EPR (True Automatic Barrel)
AA50C1A Black Powder Blunderbuss
AA40SS25AP Super Sledge
Ari50C25AP Rail
Beserkers25DWA25AP Rail
B40SS15LDTWB Grognak Axe
B25FFR1P Handmade
B50C1S Deathclaw Gauntlet
B50C1S Lead Pipe
B40SS Meat Hook (Two Star)
BE50DRWA Handmade
B25MDWNM1S Drill
B25DWA25AP Rail
BE50DRWA Rail
BE Assault Rifle (Two Star)
B40SS Sledge Hammer (Two Star Level Ten)
B40SS Super Sledge (Two Star)
FE25AP Rail
GourE15FR LMG
Jug40SS40LDTWPA Chainsaw
Jug40SS25AP Chainsaw
Jug40SS50WBS Meat Hook
Jug50C1P Rail
Jug25FFR15FR Rail
Jug50C15FR Western Revolver
Junk25FFR90 Rail
Jug25FFR15FR Fixer
Mutants50C90 Chainsaw
Mutants50C15FR Handmade
StalkersE1P Handmade
Sup40PA1S Chainsaw
SupE90 LMG
Sup25FFR15FR Rail
TS50LD15FR Fixer
TS25DWA90 Handmade
Troubleshooters25FFR25AP Rail
V50C40LDTWPA Chainsaw
VE1A LMG
Uny1SWWR Robot Left Leg
submitted by Spllnz to Market76 [link] [comments]


2024.05.13 01:53 _juanv_ [PS5] H: Trade list below ---***(Always there's something new!)***--- W: STRICTLY Railway Rifle Q/50Crit/25VATS

Hi! The following items are for TRADE ONLY, NOT FOR CAPS SALE!! I'm not interested in any other item not mentioned in the subject as "Wanted" (After the W:). Thanks!.

Mods:

Weapons:

Commando/Rifleman
Heavy Gunner
Melee
Shotgunner
Gunslinger

Power Armor:

Armor:

Outfits:

Plans:

Recipes:

Misc:

submitted by _juanv_ to Market76 [link] [comments]


2024.05.13 01:52 _juanv_ [PS5] H: Trade list below ---***(Always there's something new!)***--- W: STRICTLY Railway Rifle Q/50Crit/25VATS

Hi! The following items are for TRADE ONLY, NOT FOR CAPS SALE!! I'm not interested in any other item not mentioned in the subject as "Wanted" (After the W:). Thanks!.

Mods:

Weapons:

Commando/Rifleman
Heavy Gunner
Melee
Shotgunner
Gunslinger

Power Armor:

Armor:

Outfits:

Plans:

Recipes:

Misc:

submitted by _juanv_ to Fallout76Marketplace [link] [comments]


2024.05.13 01:24 Ratchia [PS4 PRICE CHECK]

[PS4 PRICE CHECK]
Feel free to lmk if anything in inv is worth anything, was just gonna list it all around 2-8k
submitted by Ratchia to Fallout76Marketplace [link] [comments]


2024.05.12 18:47 Horror_Mushroom5737 Guns & Bullets - Tier 2 (The Weapons Guide)

Guns & Bullets - Tier 2 (The Weapons Guide)
Hello my little killing machines,
How's the Zeke hunt going? I have prepared for you a guide on Tier 2 weapons in WWZ; sharing my setup and recommendations on which perks to unlock to maximise gun's killing potential. :3 Included are: magazine size, max ammo capacity and stats.
Please note that some perks may require level 2 prestige with a specific class, completing a mission on Extreme difficulty, and/or can only be unlocked for collecting documents during daily or weekly challenge missions.
TIER 2:
ARK-103 'Assault Rifle'
Gunslinger's rifle of choice! Perks: Death Mark [+30% damage vs marked Special Zombies], Ergonomics 1 [+1 Handling, +10% damage], Power [+15% Damage] - max ammo carried: 300
PAC-15 'Sporting Carbine'
Deadly tool in the right hands, and you can usually find one pretty early on. Perks: Custom Fit [+25% damage, +1 Handling, -10 Magazine Size], Power [+15% damage], Range [+30% Range] - max ammo carried: 180
LAR 'Classic Battle Rifle'
Great for mowing down hordes of Zeke and shredding Special Zombies! Perks: Tiger Claw [+25% damage vs Special Zombies], Power [+15% damage], Bounty Hunter [+15% Damage vs Special Zombies] - max ammo carried: 210
Le Clairon 'Classic Bullpup Rifle'
Fairly powerful rifle, just don't pull the trigger too fast. Perks: Scorpion Sting [last 6 rounds in magazine have +1 Penetration and inflict 5x the damage], Power [+10% damage], Weighted Bullets [+20% Damage, -25% max ammo carried] - max ammo carried: 294
Paladin LMG 'Light Automatic Weapon'
If you can afford to feed this beast bullets, it will keep on spitting lead, killing everything that crosses your path. And if you happen to be a Gunslinger, Hellraiser or Exterminator, you will have so much fun with it! Perks: Bull's Horns [+1 Penetration after 5s of continuous fire], Custom Barrel [+1 accuracy, +10% damage], Power [+10% Damage] - max ammo carried: 375
TMP5 'SMG'
A welcome upgrade over its Tier 1 compact model, you will still have to make those bullets count though. Perks: Incendiary Ammo [10% chance to ignite target on hit], Custom Sight [+2 accuracy, -10% reload speed], Ergonomics 1 [+1 handling, +10% Damage] - max ammo carried: 300
S890 'Combat Shotgun'
More of a Tier 2.5 weapon - crazy accurate and powerful for a shotgun. Your only limit is 12 shells magazine and relatively low max ammo. Perks: Eagle Scout [+150% range +1 Penetration], Custom Sight [+2 accuracy, -10% reload speed], Bounty Hunter [+15% damage vs Special Zombies] - max ammo carried: 96
Mk110 'Sniper Rifle'
The best semi-automatic rifle out there, for a deadeye with a steady hand. Perks: Headhunter [Killing Special Zombie with a headshot increases damage by 200% for 10s, you can switch between scope and iron sights], Ergonomics 2 [+2 Handling, -10% reload speed], Bounty Hunter [+15% damage vs Special Zombies] - max ammo carried: 180
Senjata PDW 'PDW'
Good choice for when you need close quarter combat secondary, Gunslinger makes it really shine. Perks: Ghost [provides masking effect for 5s if you've taken damage in last 15s], Weighted Bullets [+20% damage, -25% max ammo carried], Point-Blank Focus 1 [+25% damage at less than 4m] - max ammo carried: 240
S890 Shorty 'Compact Shotgun'
Perfect for putting down Lurkers and other Special Zombies, if only it had bigger magazine... Perks: Dampfer [+3 Handling], Power [+15% damage], Range [+30% range] - max ammo carried: 70
Dunali SxS 'Double-Barreled Shotgun'
Powerful sidearm with a lot of kick to it - can clear piles of zombies within seconds. Perks: Range [+50% range], Custom Sight [+2 accuracy, -10% reload speed], Weighted Bullets [+20% damage, -25% max ammo carried] - max ammo carried: 60
Casull 6 'Revolver'
Packing six powerful rounds that will tear through Zeke, there is nothing a revolver can't deal with. Perks: Death Mark [+30% damage vs marked Special Zombies], Power [+10% damage], Bounty Hunter [+15% damage vs Special Zombies] - max ammo carried: 72
xoxo
submitted by Horror_Mushroom5737 to WWZSurvivalGuide [link] [comments]


2024.05.12 16:34 Beethan_ Whats this lmg worth?

Whats this lmg worth? submitted by Beethan_ to Market76 [link] [comments]


2024.05.12 14:40 BingusBorgur H: Pictures W: offers

H: Pictures W: offers submitted by BingusBorgur to Market76 [link] [comments]


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