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Jojorwell judgement: Election is Lean Trump, polling error possible

2024.06.07 23:07 jorjorwelljustice Jojorwell judgement: Election is Lean Trump, polling error possible

Jojorwell judgement: Election is Lean Trump, polling error possible
I've been watching the race and meant to post this for quite a bit. But my official call is that the race leans in Trump's favor. I've been studying this without deciding for a while, but all the data has been pointing in Trump's favor. Biden's only hope is a polling error-Something quite feasible but also not reliable enough to base your campaign on.
And since it seems almost nothing Biden does to try to take control of the narrative or reassert himself into the race, it seems that Trump once again, is the focal point and the only one who can change the state of the race. Well, except for one, and we'll get to that.
Trump has recently dipped a couple percentage points-but it's unclear how long this will last and if Biden attacking or not attacking will help or hurt, and as of now I plan to stick with the information we have, which is that it hurts Trump, but it's not a deathblow either.
How did we get here? Where did it all go wrong?
Some people will claim it's Palestine. I eschew that judgement, because voting patterns haven't drastically shifted, and the amount of Palestinian "True Believers" as we'll call them in voting terms...Seem quite small.
Rather, there is another overbearing issue that is underpinning the entire election: Inflation.
We're not talking about Inflation being high, but the current prices after Inflation dropped. That is the key issue that is why people still think we have high inflation or are in a recession-Inflation isn't going up, but prices are staying above affordable levels.
That is the key point everyone talking about Inflation going down is missing-yes that is true, but the prices now are the issue. Inflation being over doesn't stop the fact that things are painfully expensive right now.
I see this myself. I have seen the insane prices even at the cheaper stores. A lot of it is corporate greed, but short of Price Controls or raising the minimum wage and the economy following suit in raising wages in record time, Biden doesn't have any tools to control it.
Which means that there's only one thing that could happen without Trump that'll rebuild Biden's approval: Companies cutting prices. There's been rumors of that happening in the summer, but nobody knows if it's going to happen. It's a coin flip at best. Which means short of the businesses deciding on that, Biden will be stuck.
Trump is masterfully exploiting that divide. He served during Obama's economic surge and could take credit for long term trends since Obama's policies went into effect. Crime is a perennial issue that is actually making it worse, but for President...isn't top of voter's mind.
Immigration now favors Trump, but the effects of that are minimal in comparison.
Trump could carve deeper into Biden's weak base and twist the knife into the core by picking Tim Scott. That would essentially guarantee Trump victory and leave the Biden campaign too weak to do a counterattack, because they'll have to work twice as hard-and they're already going all out.
Trump could say or do something really stupid, but it'll have to be something beyond the pale for what people are accustomed to even for him. That's unlikely. Trump could just fall flat on his face with poor messaging or campaigning, but that's only possible in my view if the economy recovers.
There could be another disaster that people rally around Biden around or feel Biden did super well and surge, but that's a long shot at best, and a polling error is a coin flip but unreliable to base predictions on. Unless Biden dies and Harris gets a sympathy vote which is very possible IF Biden dies, which I'm not going to predict because that's shameful.
Therefore, it is quite likely that Trump is going to win 2024, and I consider him the favorite.
I despise the man's views and being a horrible person-But I'm not a partisan hack. Right now I'm optimistic that Project 2025 and Trump are going to fall flat on their faces and become more like Grover Cleveland than he wanted and delegitimize his wing. But that's not guaranteed. Democrats should be preparing to work with Trump if they need to.
So, I disagree with my friend u/TheAngryObserver, and hereby declare that Trump is the favorite to beat Biden in the 2024 election, with his best electoral running mate being Tim Scott but his best financial running mate being Doug Burgum.
Here are the average results if Biden does a bit better than expected(So not as bad as polls and approval rating suggest: Trump still wins with two out of four running mates, if barely.
https://preview.redd.it/ebh3wkbts75d1.png?width=729&format=png&auto=webp&s=96348c9aa5acfd18cd2d657c3d0ab76085ef963a
https://preview.redd.it/k096albts75d1.png?width=731&format=png&auto=webp&s=b6dcd6d5542119a8f0788550ed2e0d4c194f1e7f
https://preview.redd.it/l9t64mbts75d1.png?width=723&format=png&auto=webp&s=b0b49b355dc42ca081533fd1857ee2be4233a56b
https://preview.redd.it/0elyc01us75d1.png?width=728&format=png&auto=webp&s=32d905587b3fd956b621859b01de11993d651e94
submitted by jorjorwelljustice to YAPms [link] [comments]


2024.06.07 22:43 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.07 21:12 Sweet-Count2557 Maldives Island Google Map

Maldives Island Google Map
Maldives Island Google Map We've all heard about the amazing wonders of the Maldives, that dreamy destination with its crystal-clear waters and pristine beaches.And now, there's a tool that allows us to navigate this paradise with ease - the Maldives Island Google Map. But it's not just any ordinary map; it's a virtual guide that unveils the secrets of this enchanting archipelago.From hidden lagoons to bustling towns, this map holds the key to unlocking the treasures of the Maldives.So, if you're ready to embark on a journey of discovery, join us as we explore the wonders that await on the Maldives Island Google Map.Key TakeawaysThe Maldives is a chain of coral islands and atolls in the Indian Ocean, known for its stunning beaches and rich marine life.Google Maps can be used to explore the Maldives, locate different islands and atolls, and even experience virtual street view of local neighborhoods and attractions.Pros of using Google Maps for the Maldives include its user-friendly interface, satellite view for stunning visuals, and real-time traffic information.However, there are also limitations such as the need for an internet connection, limited street view coverage, and potential inaccuracies in directions.Overview of the Maldives IslandLet's take a closer look at the beautiful Maldives Island chain and discover its captivating charm and natural wonders.The Maldives is a chain of coral islands and atolls in the Indian Ocean, consisting of 1190 coral islands grouped into about 26 atolls. With its clear, green waters and stunning views, the Maldives is a paradise for nature lovers and adventure seekers.One of the main attractions of the Maldives is its rich marine life. The Indian Ocean surrounding the islands is teeming with a diverse range of marine species. Snorkeling and diving enthusiasts will be delighted to explore the vibrant coral reefs and encounter colorful fish, sea turtles, and even dolphins. The Maldives is home to over 2000 species of fish, making it a perfect destination for underwater exploration.The Maldives is also known for its stunning beaches and crystal-clear waters. The white sandy beaches stretch for miles, providing the perfect backdrop for relaxation and sunbathing. The warm tropical climate and gentle sea breeze create an idyllic setting for a beach vacation.In addition to its natural beauty, the Maldives offers a unique cultural experience. The local population of about 300,000 inhabitants adds to the charm of the islands. The Maldivian people are friendly and welcoming, and visitors have the opportunity to immerse themselves in the local culture through traditional music, dance, and cuisine.How to Access Google Maps for the Maldives IslandAfter exploring the captivating charm and natural wonders of the Maldives Island chain, it's time to discover how to access Google Maps for this stunning destination. Google Maps provides a convenient and user-friendly way to navigate the Maldives Islands, whether you're seeking the best spots for underwater photography, trying to find your way around the local neighborhoods, or planning to attend cultural festivals and events.To access Google Maps for the Maldives, simply open the Google Maps website or app. Once you're there, type 'Maldives' in the search bar to locate the country on the map. From there, you can zoom in and explore the different islands, atolls, and cities that make up the Maldives.One of the most fascinating features of Google Maps is the satellite view. By using this feature, you can see the stunning natural beauty of the Maldives Islands from above. The unique arrangement of the islands and the crystal-clear turquoise waters are truly a sight to behold.Another useful tool on Google Maps is the street view function. This allows you to virtually explore the local neighborhoods, resorts, and attractions on the islands. Whether you're looking for the best place to stay or want to get a sense of the local atmosphere, street view can provide valuable insights.In addition to navigation, Google Maps also offers real-time traffic information and directions. This can be particularly helpful when exploring the Maldives Islands and trying to find the best local transportation options.So, whether you're planning an underwater photography expedition, looking to immerse yourself in the local culture at festivals and events, or simply want to navigate the islands with ease, Google Maps is an invaluable tool for your Maldives adventure. Start exploring and let Google Maps be your guide to this paradise on Earth.ProsConsUser-friendly interfaceRequires internet connectionSatellite view for stunning visualsLimited street view coverageReal-time traffic informationPossible inaccuracies in directionsExploring the Main Attractions on the Maldives IslandAs we explore the main attractions on the Maldives Island, we're greeted with a breathtaking display of natural beauty and a myriad of exciting activities to indulge in. One of the main attractions that draw visitors to this paradise is its stunning beaches. The Maldives boasts picture-perfect stretches of white sand, fringed by crystal-clear turquoise waters. The beaches here are simply unparalleled, providing the perfect setting for relaxation and tranquility.But the beauty of the Maldives doesn't stop at its shores. The underwater world surrounding the islands is equally captivating. With its vibrant coral reefs and diverse marine life, the Maldives offers some of the best snorkeling and diving opportunities in the world. Exploring the underwater world is like entering a whole new realm, where colorful fish dance among the coral gardens and graceful manta rays glide effortlessly through the water. It truly is a sight to behold.Aside from the stunning beaches and the underwater world, the Maldives also offers a range of other main attractions to explore. Luxury resorts dot the islands, offering world-class amenities and the ultimate in relaxation. Indulge in spa treatments, savor delectable Indian cuisine, or simply lounge by the infinity pool, soaking up the sun and the breathtaking views.As we venture further into the Maldives Island, we discover hidden gems such as local markets, where we can immerse ourselves in the vibrant culture and pick up unique souvenirs. We can also embark on island-hopping adventures, visiting different atolls and experiencing the distinct charm and beauty of each.Navigating the Beaches and Lagoons on the Maldives IslandNavigating the beaches and lagoons on the Maldives Island is like embarking on a captivating journey through a chain of coral islands and atolls in the Indian Ocean. The Maldives' 26 atolls and 1190 coral islands are spread across a vast area, offering diverse beach and lagoon experiences. Here are some ways to explore these stunning landscapes:Beach Activities: The Maldives is a paradise for beach lovers. With its crystal-clear, turquoise waters and soft, white sands, you can enjoy a range of activities such as sunbathing, beach volleyball, and building sandcastles. Take a leisurely stroll along the shoreline and soak in the breathtaking views.Coral Reefs: Explore the vibrant coral reefs that surround the Maldives Islands. Go snorkeling or diving to discover an underwater world teeming with colorful fish, turtles, and other marine life. The coral reefs offer a unique opportunity to witness the beauty and diversity of the ocean firsthand.Boat Tours: Since most transportation in the Maldives is done by boat, taking a boat tour is a must-do activity. Hop on a traditional dhoni or a speedboat and cruise along the coastline, hopping from one island to another. Enjoy the cool ocean breeze and marvel at the picturesque scenery as you navigate the beaches and lagoons.Spotting Marine Life: The Maldives is renowned for its rich marine biodiversity. Keep an eye out for dolphins, manta rays, and even whale sharks. Embark on a dolphin-watching excursion or join a guided tour to witness these majestic creatures in their natural habitat.Exploring the beaches and lagoons on the Maldives Island is a truly unforgettable experience. Immerse yourself in the beauty of the coral islands, indulge in beach activities, and embark on boat tours to discover the wonders of this tropical paradise.Discovering the Underwater World of the Maldives IslandEmbarking on a journey beneath the surface, we venture into the captivating underwater world of the Maldives Island. With its 1,190 coral islands grouped into 26 atolls, the Maldives offers a diverse array of underwater landscapes waiting to be explored. The country's capital city, Male, serves as a convenient hub for underwater excursions, with its map showcasing the intricate layout of atolls, cities, and towns, aiding in planning our underwater adventures.As we delve into the turquoise waters of the Maldives, we're greeted by an abundance of marine biodiversity. The stunning coral reefs that surround the islands provide a habitat for a wide variety of fish, turtles, and other marine creatures. Snorkeling adventures here are truly unforgettable, as we immerse ourselves in a world teeming with vibrant colors and fascinating underwater life.For those looking to capture the beauty of the underwater world, the Maldives also offers excellent opportunities for underwater photography. As we explore the coral gardens and swim alongside schools of fish, we can use these underwater photography tips to capture stunning shots: make sure to use a waterproof camera or housing, get close to your subjects to capture their details, and take advantage of natural light for vibrant and clear images.In the Maldives, the underwater world is a treasure trove waiting to be discovered. With its breathtaking marine biodiversity and opportunities for snorkeling adventures and underwater photography, it's a paradise for those seeking to explore the mysteries beneath the surface. So, grab your snorkel gear and dive into the enchanting waters of the Maldives Island.Finding the Best Resorts and Accommodations on the Maldives IslandWhen it comes to finding the best resorts and accommodations on the Maldives Island, there are a few top-rated options that stand out. These resorts offer luxurious over-water villas with stunning ocean views and direct access to the water.If you're on a budget, don't worry, as there are also some great budget accommodations available that still provide a comfortable and enjoyable stay.Top-Rated Maldives ResortsTo find the best resorts and accommodations on the Maldives Island, we can explore the top-rated options that offer luxurious experiences and breathtaking views. Here are the top-rated Maldives resorts:Luxury accommodations: The Maldives is renowned for its opulent resorts that offer world-class amenities and services. From private pools to personal butlers, these resorts provide a truly indulgent experience.Beachfront villas: Imagine waking up to the sound of waves crashing on the shore and stepping out onto your own private beach. Many of the top-rated resorts in the Maldives offer beachfront villas, allowing guests to enjoy direct access to the pristine white sands and turquoise waters.All-inclusive packages: For a hassle-free vacation, consider opting for an all-inclusive package. These packages often include meals, drinks, activities, and even spa treatments, ensuring that guests can relax and enjoy their stay without worrying about additional expenses.Breathtaking views: Whether it's a panoramic view of the Indian Ocean or a stunning sunset over the horizon, the top-rated resorts in the Maldives offer unforgettable vistas. Guests can indulge in the natural beauty of the islands from the comfort of their own luxurious accommodations.Best Budget AccommodationsAs we delve into the search for the best budget accommodations on the Maldives Island, let's uncover the hidden gems that offer affordable stays amidst the breathtaking coral islands and atolls of the Indian Ocean.The Maldives may be known for its luxury resorts, but there are also budget accommodations that provide a unique and cost-effective experience. Some of these accommodations are located on man-made islands specifically designed for tourism, offering a range of island activities such as swimming, snorkeling, and spotting marine life.However, it's important to consider the cultural experiences that come with staying in budget accommodations. Islamic cultural rules, such as restrictions on alcohol and attire, may impact the experience.Nonetheless, budget accommodations in the Maldives offer a fantastic opportunity to explore the natural beauty of the islands without breaking the bank.Exploring Local Cuisine and Dining Options on the Maldives IslandLocal cuisine on the Maldives Island offers a tantalizing fusion of Indian, Sri Lankan, and Arabian flavors, reflecting a rich culinary heritage that's sure to delight food enthusiasts. From mouthwatering Maldivian delicacies to popular seafood dishes, exploring the local cuisine provides an authentic dining experience.Here are some highlights:Maldivian Delicacies: Immerse yourself in the local culture by trying traditional Maldivian dishes. Garudhiya, a fragrant fish soup made with fresh tuna, is a must-try. The flavors of the fish, combined with aromatic spices, create a comforting and flavorful broth. Another delicacy is mas huni, a refreshing tuna and coconut salad. This dish combines flaked tuna, grated coconut, onions, chili, and lime juice, resulting in a delicious and satisfying meal.Popular Seafood Dishes: Being surrounded by the Indian Ocean, it's no surprise that seafood plays a significant role in Maldivian cuisine. Indulge in mouthwatering grilled fish, prawns, and lobster, expertly prepared by local chefs. The seafood is often seasoned with a blend of spices, giving it a unique and flavorful taste.Authentic Dining Experience: To truly experience the local cuisine, venture beyond the resorts and hotels and visit local cafes and family-run restaurants. Here, you can savor traditional Maldivian meals cooked with love and passion, providing an authentic dining experience. Interacting with the locals and witnessing their culinary traditions adds an extra layer of authenticity to your dining experience.International Dining Options: If you prefer a wider variety of culinary options, upscale resorts and hotels on the Maldives Island offer a range of international dining options. From Asian fusion to Mediterranean cuisine, you can explore different flavors and satisfy your taste buds.Whether you choose to indulge in Maldivian delicacies or explore international cuisines, the diverse dining options on the Maldives Island are sure to satisfy every palate. So, go ahead and embark on a culinary adventure that will leave you craving for more.Shopping and Souvenir Hunting on the Maldives IslandShopping on the Maldives Island is a delightful experience, offering a wide variety of handcrafted treasures and unique souvenirs waiting to be discovered. The island is home to vibrant local markets where visitors can immerse themselves in the rich culture and find authentic items that reflect the Maldivian heritage.Exploring these markets allows travelers to appreciate the traditional crafts that have been passed down through generations. One can find intricately designed wooden carvings, showcasing the skill and artistry of local artisans. These carvings often depict marine life, such as dolphins, turtles, and coral reefs, capturing the essence of the Maldives' natural beauty.For those looking to bring home a piece of Maldivian fashion, colorful sarongs are a popular choice. These garments, known as 'feyli,' are made from lightweight fabrics and feature vibrant patterns inspired by the island's flora and fauna. They're perfect for lounging on the beach or adding a touch of tropical flair to any wardrobe.Handwoven baskets made from locally sourced materials are also sought-after souvenirs. These baskets come in various sizes and shapes, making them versatile and practical for everyday use. They're a testament to the island's commitment to sustainable craftsmanship.A visit to the local markets wouldn't be complete without exploring the exquisite jewelry made from seashells and coral. These pieces are intricately designed, showcasing the natural beauty of the ocean. From necklaces and earrings to bracelets and rings, each jewelry item tells a unique story and serves as a reminder of the Maldives' breathtaking underwater world.Shopping for souvenirs in the Maldives Island isn't just about acquiring material possessions; it's an opportunity to support local craftsmanship and take home a piece of the island's soul. These authentic souvenirs serve as cherished keepsakes, reminding us of the beauty and cultural significance of the Maldives.Uncovering the Cultural and Historical Sites on the Maldives IslandNestled among the crystal-clear waters of the Indian Ocean, the Maldives Island is a treasure trove of cultural and historical sites waiting to be uncovered. From ancient monuments to vibrant festivals, here are some of the highlights that showcase the rich cultural heritage of this island paradise:Cultural Preservation: The Maldives takes great pride in preserving its cultural traditions. Explore the local villages to witness traditional craftsmanship, such as intricate woodcarvings and exquisite lacquerwork. Visit the National Museum in Malé to delve into the country's history and discover artifacts that date back centuries.Historical Monuments: The Maldives is home to a number of historical monuments that offer a glimpse into its past. One such landmark is the Hukuru Miskiy, also known as the Old Friday Mosque, which is adorned with beautiful coral stone carvings. Another must-visit is the Malé Friday Mosque, an architectural marvel with its intricate coral patterns and ornate minaret.Traditional Festivals: Immerse yourself in the vibrant culture of the Maldives by attending traditional festivals. The most prominent celebration is Eid al-Fitr, marking the end of Ramadan. Witness the joyous festivities, which include feasts, music, dance, and traditional performances. Don't miss out on the Bodu Beru, a lively drumming performance that's a hallmark of Maldivian culture.Island Excursions: While the Maldives is known for its stunning beaches and luxury resorts, the islands also offer a chance to explore the local way of life. Take a trip to a local island and experience the warmth and hospitality of the Maldivian people. Engage in activities like cooking classes, fishing trips, and cultural tours to gain a deeper understanding of the island's heritage.Uncovering the cultural and historical sites on the Maldives Island is a journey that will leave you enriched and inspired. Embark on this exploration and let the Maldives weave its captivating tales of the past.Planning a Dreamy Honeymoon on the Maldives IslandIf you're dreaming of a romantic and unforgettable honeymoon, the Maldives Island offers the perfect destination to create cherished memories that will last a lifetime. With its 1190 coral islands grouped into about 26 atolls, the Maldives provides diverse landscapes and experiences for couples seeking a dreamy getaway.When it comes to honeymoon accommodations, the Maldives boasts an array of luxury resorts and water villas that allow you to immerse yourself in the island's natural beauty. Imagine waking up to stunning views of clear green waters and experiencing the rich marine biodiversity right at your doorstep.To make your honeymoon even more special, the Maldives offers a range of romantic activities. From private beach dinners under the starlit sky to couples' spa treatments that will relax and rejuvenate you, there are plenty of options to ignite the spark of romance. Snorkeling and diving enthusiasts will be delighted by the opportunity to explore the Devata Coral Reef, known for its vibrant colors and abundant marine life.To make planning your dreamy honeymoon a breeze, many resorts in the Maldives offer honeymoon packages. These packages often include special perks such as candlelit dinners, couples' massages, and even sunset cruises. Whether you prefer a secluded and intimate experience or a more adventurous and active honeymoon, the Maldives has something for every couple.In addition to its breathtaking beauty and romantic offerings, the Maldives also provides a chance to immerse yourself in the local lifestyle. With most transportation done by boat, you'll have the opportunity to explore different islands and experience the authentic, non-touristy side of the Maldives.Tips for a Relaxing Spa and Wellness Experience on the Maldives IslandWhen it comes to finding the best spa treatments and serene wellness retreats on the Maldives Island, we've got you covered.From traditional Maldivian treatments to outdoor spa sessions with breathtaking ocean views, there are plenty of options to ensure a truly relaxing experience.Don't forget to take advantage of unique activities like underwater spa treatments or beachside massages for an extra dose of tranquility.Best Spa TreatmentsImmerse yourself in the ultimate relaxation and rejuvenation on the Maldives Island with the best spa treatments that will leave you feeling refreshed and revitalized. Here are some popular wellness activities and the benefits of holistic therapies to elevate your spa experience:Traditional Maldivian Massage: Experience a deeply relaxing treatment using coconut oil, known for its nourishing properties. This massage technique will help relieve tension and promote a sense of calm.Rejuvenating Seaweed Body Wrap: After a day of exploring the beautiful islands, indulge in a detoxifying and nourishing seaweed body wrap. This treatment will leave your skin feeling hydrated and revitalized.Luxurious Overwater Bungalow Spa: Treat yourself to a luxurious spa experience in an overwater bungalow, where you can enjoy stunning views and the soothing sounds of the ocean. Let the tranquil surroundings enhance your relaxation.Maldivian Sand Massage: Exfoliate and revitalize your skin with a Maldivian sand massage. This unique treatment promotes relaxation while leaving your skin smooth and radiant.Try these incredible spa treatments on the Maldives Island for a truly relaxing and rejuvenating experience.Serene Wellness RetreatsAre you looking for a truly relaxing and rejuvenating spa and wellness experience on the Maldives Island? Look no further than the serene wellness retreats scattered across the stunning coral islands and atolls of the Indian Ocean.These retreats offer a peaceful and tranquil environment, perfect for unwinding and finding inner peace. Immerse yourself in a range of spa treatments, from soothing massages to rejuvenating facials.Indulge in yoga retreats, where you can stretch and strengthen your body while surrounded by the beauty of nature. Practice meditation to calm your mind and find inner balance.These retreats also offer holistic healing practices, allowing you to connect with your mind, body, and spirit.Experience the ultimate relaxation and wellness getaway in the Maldives.Trying Exciting Water Sports and Activities on the Maldives IslandGet ready for an unforgettable adventure as we dive into the exhilarating world of water sports and activities on the beautiful Maldives Island. With its crystal-clear waters and stunning coral reefs, the Maldives offers a plethora of options for those seeking adrenaline pumping water sports and unforgettable experiences.Here are four exciting activities to try on the Maldives Island:Snorkeling Adventures: Immerse yourself in the vibrant underwater world of the Maldives through snorkeling. Swim alongside colorful fish, explore mesmerizing coral reefs, and witness the diverse marine life that calls these waters home. The Maldives offers numerous snorkeling spots where you can discover the beauty and tranquility of the underwater realm.Adrenaline Pumping Water Sports: If you crave excitement and thrill, the Maldives has you covered. Try your hand at jet skiing, where you can zoom across the clear blue waters, feeling the rush of the wind against your face. Or, take on the challenge of paddleboarding, parasailing, or kayaking, and experience the thrill of maneuvering through the picturesque island scenery.Romantic Sunset Cruises: For a more relaxed and romantic experience, embark on a sunset cruise. Sail into the golden hues of the setting sun, while sipping on a refreshing drink and enjoying the breathtaking views. Watch as the sky transforms into a canvas of vivid colors, creating a magical moment that will stay with you forever.Dolphin Watching and Fishing Trips: The Maldives is home to an abundance of marine life, including playful dolphins. Join a dolphin watching excursion and witness these majestic creatures in their natural habitat, leaping and gliding through the waves. Alternatively, go on a fishing trip and try your luck at catching some of the local fish, adding a thrilling element to your island adventure.Whether you're seeking adrenaline or romance, the Maldives offers an array of water sports and activities to suit every preference. Dive into the clear waters and create memories that will last a lifetime.Exploring the Local Wildlife and Nature Reserves on the Maldives IslandWhat hidden treasures of wildlife and nature can be discovered on the Maldives Island? The Maldives Islands aren't only known for their stunning beaches and crystal-clear waters but also for their rich biodiversity and commitment to wildlife conservation. With several nature reserves and a strong focus on eco-tourism, exploring the local wildlife on the Maldives Island is an experience like no other.One of the must-visit places for nature enthusiasts is the Baa Atoll Biosphere Reserve. This UNESCO World Biosphere Reserve is home to an incredible array of marine life, including manta rays, whale sharks, and vibrant coral reefs. Snorkeling or diving in these waters allows you to witness the beauty of the underwater world while contributing to its preservation.For those interested in birdwatching, the Maldives is a paradise. The islands are a vital stopover point for many migratory birds, offering a unique opportunity to observe rare species up close. The Hulhumale Wetland, located near the capital city of Male, is a popular spot for birdwatching, with over 70 bird species calling it home.To learn more about the local flora and fauna, a visit to the Maldives Wildlife Rescue Center is a must. This center focuses on rehabilitating and releasing injured or orphaned wildlife, such as sea turtles and birds. Visitors can participate in educational programs and gain a deeper understanding of the importance of wildlife conservation.Eco-tourism is a key focus on the Maldives Island, with many resorts implementing sustainable practices and offering guided nature walks and wildlife safaris. These activities allow visitors to explore the islands' unique ecosystems while minimizing their impact on the environment.Taking a Virtual Tour of the Maldives Island's Private Islands and RetreatsEmbark on a captivating virtual journey through the private islands and retreats of the Maldives, where breathtaking natural beauty and luxurious architecture await. With the advancement of technology, accessing virtual tours of these exclusive destinations has become easier than ever before. Let's dive in and explore the wonders that await you in the Maldives:Experience luxury resorts: Through virtual tours, you can step into the world of opulence and indulgence that the Maldives is known for. Immerse yourself in the stunning architecture of the private island resorts, where houses seem to float on the crystal-clear waters. Marvel at the elegant villas, complete with private pools, outdoor showers, and panoramic views of the Indian Ocean.Explore the vibrant marine life: The Maldives is renowned for its vibrant coral reefs and diverse marine life. Take a virtual dive and witness the wonders of the underwater world. Swim alongside colorful fish, graceful manta rays, and even spot a majestic whale shark. These virtual tours provide an up-close encounter with the incredible marine biodiversity that surrounds the Maldives.Understand local customs: As you explore the virtual tours, you'll also gain insights into the rich cultural experiences offered by the Maldives' resorts. Learn about the Islamic customs and traditions that are an integral part of the Maldivian way of life. Discover the influence of these customs on the resorts' offerings, from traditional Maldivian cuisine to unique activities and experiences.Plan your future visit: While virtual tours provide a glimpse into the wonders of the Maldives, they also serve as a guide for planning your future visit. Take note of the resorts and retreats that capture your interest and start envisioning your dream vacation in paradise.Through accessing virtual tours, you can now indulge in the luxury, natural beauty, and local customs of the Maldives from the comfort of your own home. Start your virtual journey today and get ready to be enchanted by the wonders of this tropical paradise.Capturing Insta-Worthy Moments on the Maldives IslandAs we explore the enchanting Maldives Island, we're captivated by the countless opportunities to capture insta-worthy moments amidst its stunning natural beauty and unique experiences. From the moment we arrived, we knew that this tropical paradise was a photographer's dream.The Maldives Island offers a plethora of picturesque settings that are perfect for capturing sunset photography. Imagine standing on the soft white sand, feeling the gentle breeze on your skin, as the sky transforms into a vibrant canvas of oranges, pinks, and purples. It's a sight that will leave you in awe and your followers longing to be there with you.But the beauty of the Maldives doesn't end with its mesmerizing sunsets. Underwater photography is another must-do activity here. The crystal-clear, green waters provide the perfect backdrop for capturing vibrant coral reefs, tropical fish, and even majestic manta rays and whale sharks. Whether you're a professional photographer or just a hobbyist, the underwater world of the Maldives will leave you breathless and your camera roll full of stunning shots.In addition to its natural beauty, the Maldives Island is also known for its vibrant local festivals and events. Throughout the year, the island comes alive with celebrations of Maldivian culture, music, and dance. From the Bodu Beru festival, where locals showcase their traditional drumming skills, to the Eid al-Fitr celebrations marking the end of Ramadan, there's always something happening that's worth capturing and sharing with the world.Frequently Asked QuestionsWhich Country Is Maldives Located In?Maldives is located in South Asia, in the Indian Ocean. It's a stunning country consisting of 1190 coral islands grouped into about 26 atolls.We, as travelers, are captivated by its natural beauty and isolation. The Maldives offers a unique living experience, with its beautiful coral reefs and luxury resorts.The official language spoken is Dhivehi (Mahl), and the capital city is Male. Maldives truly is a paradise on Earth.Where Is Maldives in Google Earth?When exploring the stunning beaches of Maldives, we were amazed by the crystal-clear waters and powdery white sand.Snorkeling and diving allowed us to uncover the underwater wonders of Maldives, with vibrant coral reefs teeming with colorful fish and other marine life.And let's not forget about the luxury resorts in Maldives, where we indulged in world-class amenities, breathtaking views, and impeccable service.It's no wonder that Maldives is a dream destination for travelers seeking a tropical paradise.Where Is the Maldives Close To?The Maldives is close to India and Sri Lanka, making it an ideal destination for travelers looking to explore the Indian Ocean. With its stunning coral reefs, luxury resorts, and abundant marine life, the Maldives offers popular tourist attractions like swimming, snorkeling, and spotting unique sea creatures.The best time to visit is during the dry season from November to April, when the weather is sunny and the waters are calm, perfect for enjoying activities and water sports.How Many Islands Are in the Maldives?There are approximately 1,190 islands in the Maldives, making it a paradise for anyone seeking a tropical getaway.These islands offer a diverse range of tourist attractions, from stunning coral reefs to luxurious resorts.In addition to the natural beauty, the Maldives is also rich in local culture, with a 100% Islamic population.Underwater activities like swimming and snorkeling are a must-do here, as the marine life is abundant and breathtaking.ConclusionAs we explore the stunning Maldives Island on Google Maps, we're reminded of the extraordinary beauty that exists in the world.The captivating beaches, vibrant coral reefs, and diverse wildlife create a paradise that's truly awe-inspiring.Whether you're a local or a tourist, this interactive map allows you to immerse yourself in the wonders of the Maldives and discover its hidden treasures.So, grab your virtual snorkel and get ready for a journey of exploration and wonder on the Maldives Island.
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2024.06.07 19:27 VicariousDrow DRK, Still Hoping for More

So quick caveat, regardless of whatever I say here I think all of the changes they're making to DRK going into Dawntrail look awesome and I'm looking forward to playing DRK regardless of them not addressing these particular things, so don't assume I'm just entirely dissatisfied with everything.
I mention that cause going into Endwalker where they just didn't give DRK anything other then some more button bloat and potencies, whenever I'd bring up AT LEAST changing Blood Weapon to being charge based like everything else did or updating Living Dead so it wasn't awful and clunky people would just give me shit for "never being happy" and argue "it's damage is really high now stop complaining." This isn't about the good changes and I'm aware there are good changes, I just want to bring more attention to things I and others have wanted changed/updated for a while and have not been touched as of yet, like BW and LD last expansion the attention brought to them did get us the QoL they had originally denied us so I know talking about these things can in fact help.
Yes I am aware this is all essentially just fan-theorycrafting, but my suggestions for LD came true almost to the dot cause I think they just made enough sense that enough people were already saying the same things, so I'm again throwing my voice into the aether of the internet lol
  1. The most straight forward thing I'm surprised they didn't touch is Salted Earth and Salt and Darkness. They are boring "nothing-buttons" in PvE content, they provide minimal amounts of damage and literally nothing else, and I'm left wondering WHY when the PvP versions are all around amazing and unique? Just port the PvP functionalities to the PvE versions ffs, and boom suddenly DRK functions in dungeons on par with other tanks with some unique utility with pulling mobs together (obviously make bosses immune to the pull effect) and it's own form of survivability from the DR and HoT from the AoE and the Blind from the active (bosses would likely also have to be immune to the blind). It wouldn't break anything as it'll still likely have less survivability then the other tanks in dungeon scenarios but it would provide it's own unique playstyles going into endgame content, actually able to use SE for the DR and HoT. Like, it would just be awesome, so why the fuck is it still so unbearably boring in PvE? We already have the versions that would make them interesting in the damn game lol
  2. The most controversial is probably TBN, cause it kinda sucks comparatively now but everyone for some reason assumes all us DRK mains actually like this fucking ability. The lower CD almost never actually matters and the fact it is a potential loss of damage is annoying, not so much of an issue in end-endgame content as everything that hits it breaks it, but even in that case it ONLY evens out the damage, so it's still uninteresting and ultimately makes the whole mechanic pointless since you'd have hit Edge if you didn't need TBN anyways. On top of that, Oblation is just kinda dumb, small DR on shortish CD with super short duration and multiple charges that don't stack, it's lazy and unnecessary. I think the two of these abilities should be combined, give the DR to TBN, remove the MP cost on it, increase the CD to match the other tanks, still give the free Edge/Flood when it breaks so you actually get rewarded for using it right instead of just avoiding a punishment, but also reduce the shield amount and give it multiple charges that actually stack, so you can use them both at once to double the shielding on yourself or an ally, or use them individually if you know you don't need as much shielding, but ofc stacking them might mean less damage as a reward as a pay off for knowing when and how to use it properly, or fuck it even just giving a free Edge/Flood for BOTH shield values breaking would still be fine, DRK is already gonna be lagging behind in DPS compared to GNB and probably also WAR still, an extra Edge every so often won't break any balance between them.
  3. The most basic "why haven't you done this yet" change is uncoupling Carve and Spit from Abyssal Drain, like come on already. Leave CnS as is, an oGCD MP generation skill, but make AD an MP costing oGCD on a much lower CD that heals the DRK and/or provides some sort of buff/debuff. If it heals like it currently does but costs a good amount of MP then that becomes the pattern in dungeons and mobs, maintaining MP so you can heal when needed, and maybe reduce the AoE healing so it doesn't make doing dungeons TOO easy for them, but also put a debuff on the main target where it heals you as it hits you, (bring that back, cause it was unique and fun), maybe even just heals the main target it's hitting so you can help as an offtank too, so now even in single target fights you still want to make sure to weave it in and not just spam Edge. Or even just entirely remove the heal potency and mark every target hit to heal the target they hit a little bit, similar survivability and less spammy while also being unique.
My other issues with DRK from last expansion are being addressed in Dawntrail, Delirium will now feel unique, Blood Weapon isn't bloating the opener, and Esteem isn't just a glorified DoT you drop instead of a Bloodspiller, so we're moving in a fantastic direction already, I just think with these three additional changes (or more so stuff along the lines of adjusting these three parts of their kit, cause I know I'm just a random dude on the internet lol) the DRK would be in it's peak state. Who knows, maybe next expansion, maybe never, but doesn't hurt to say something about it.
submitted by VicariousDrow to ffxiv [link] [comments]


2024.06.07 17:39 Sea_Contribution1834 I want to go home

Not back to the skeletal structure that was once our loving home
I want to go back to when we would garden and put up Halloween decorations
I want to go back to everything we had
But then I remember despite asking every Halloween we were together
We never even carved a pumpkin together not even one time
What is wrong with you
I just wanted to carve a pumpkin with the man I loved and in a decade you couldn't be bothered
submitted by Sea_Contribution1834 to UnsentLettersRaw [link] [comments]


2024.06.07 14:39 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.07 13:40 apricotgloss [CHAT] ISO a specific lanterns pattern

Hi guys, I feel like a crazy person right now so I'm hopnig you can help 😂
I remember seeing this specific lanterns pattern ages ago - it was several different lanterns arranged in a rectangle, maybe seven or eight, all different colours and different vibes, like I think one had jewels on it and another might have been a pumpkin? They weren't connected to each other IIRC. It was largish by my standards, each individual lantern looked to be at least a few inches tall on 14ct and the whole thing must have been at least a foot. The pattern was brightly coloured and had a lot of detail and intricate backstitch - I thought it was an Alisa Orkneas but it didn't come up when I searched her patterns, it definitely had that vibe though.
At this point I feel like I made it up but I'd now really like to stitch it so would be grateful if anyone could point me to it 😊
submitted by apricotgloss to CrossStitch [link] [comments]


2024.06.07 10:50 Beeneandcompanysalon Why Are Beauty And Hair Salons In Southlake The Best?

Southlake, Texas, is home to an assortment of top-notch salon boutiques that take care of assorted customers with various requirements and inclinations. Here are probably the best parts of Southlake hair salons that make them stick out:
Professional Expertise and Skilled Stylists
Exceptionally Trained Experts: Southlake hair salons are known for utilizing exceptionally trained and experienced styling beauticians. A large number of these experts have broad preparation from esteemed establishments and consistently partake in proceeding with schooling to remain current with the most recent patterns and procedures.
Customized Conferences: The beauticians carve out the opportunity to see every client's one-of-a-kind necessity, inclinations, and way of life, guaranteeing that each hair style, variety, and style is custom-made to the person.
Extensive variety of Administrations
Comprehensive Hair Care: Southlake salons offer a broad scope of administrations, from crucial haircuts and victories to state-of-the-art shading procedures, balayage, ombre, and accuracy management. Many in like manner give explicit drugs, for instance, keratin smoothing, hair extensions, and scalp meds.
Spa-Like Insight: Numerous salons in Southlake stretch out their contributions to incorporate spa administrations like facials, nail treatments, pedicures, and back rubs, giving a one-stop objective to full-body spoiling.
Top-notch Quality Products
Premium Haircare Brands: Salons in Southlake use and sell top-quality, proficient-grade haircare items. Brands like Oribe, Kerastase, and Aveda are for the most part open, ensuring clients approach the best things for staying aware of their styles at home.
Altered Recommendations: Beauticians now and again give modified thing ideas considering the client's hair type and styling needs, helping with staying aware of the prosperity and look of the hair between visits.
Trend Setting Styles and Methods
Creative Procedures: Southlake hair salons are at the cutting edge of hairstyle, offering the most recent patterns and imaginative methods. Whether it's the most up-to-date shading technique or the most recent hairstyle, clients can believe that they are getting present-day, in-vogue looks.
Innovative Coloring Services: From unobtrusive features to lively, chic tones, Southlake salons succeed in giving a scope of variety administrations. Beauticians are gifted in making custom shades that upgrade normal excellence and reflect individual style.
Exceptional Customer Service
Welcoming Atmosphere: The salons in Southlake are known for their enticing and well-disposed conditions. From the second clients stroll in, they are treated with warmth and impressive skill.
Client-Driven Approach: Numerous salons exceed all expectations to guarantee client fulfillment, offering conveniences like free refreshments, open seating, and free Wi-Fi to improve general insight.
Community and Reputation
Local Reputation: Southlake salons frequently have solid connections to the local area and are all around respected by local people. Many have assembled faithful client bases through informal suggestions and positive surveys.
Commitment and Occasions: A few salons draw in with the local area through occasions, studios, and coordinated efforts with nearby organizations, cultivating a feeling of local area and association.
Spotless and Safe Climate
Cleanliness Principles: Salons in Southlake keep up with exclusive requirements of tidiness and disinfection, guaranteeing a protected and agreeable experience for all clients. This incorporates ordinary disinfection of instruments, gear, and workstations.
All in all, the best parts of Southlake Hair salons incorporate proficient mastery, a large number of administrations, great items, pattern-setting styles, excellent client support, solid local area ties, and a perfect, safe climate. These characteristics make Southlake a head objective for anybody looking for top-level hair care and styling.
submitted by Beeneandcompanysalon to u/Beeneandcompanysalon [link] [comments]


2024.06.07 10:47 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.06.07 07:06 Bbect My dream about squash

Everyone blamed the strange happenings in the village on the grinning shadow-man who appeared periodically on cobblestone walls. But there was not much the public authorities could do about it, his being a shadow and all. Besides, there was the squash festival to be taken care of, and it was of a far more pressing urgency for the townsfolk to put squash-pilfering hooligans into custody.
I came to the village as a passing sightseer, a detour along my journey between two more tourism-famous cities. At a nearby gas station I had overheard an older couple marvel at the remarkable squash festival for which the town was famous. And what a remarkable marvel it was!
Size was not a factor in the competition between the squash of this village; during my time there I hardly came across a single specimen that was smaller than a horse. The pride of the festival, rather, was the impressive collection of squash carvings that local artists produced from each year’s harvest. I meandered through a vast sculpture garden of squash, gawking at the Rolls-Royce and the Abraham Lincoln, and many others that were as lifelike as if they were not the color of a ripe pumpkin.
Though I had intended to make it to my next destination that day, I ended up exploring the sculpture garden until sundown. Only disappointed that there was no more light to view the artwork, I finally made my way into town to find a place to stay for the night.
It was only then that I realized how truly unusual this village was, while strolling between the quaint houses and shops on cobbled streets a flicker of light drew my eye to the frightening silhouette of a man, inhuman though it was, moving along the walls as a shadow, its face twisted upward in uncanny glee.
submitted by Bbect to Dreams [link] [comments]


2024.06.07 06:34 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.07 01:11 radialmonster 2019.10.30: Halloween Pumpkin Carving and Cake Bake

2019.10.30: Halloween Pumpkin Carving and Cake Bake submitted by radialmonster to CookSux [link] [comments]


2024.06.07 00:21 radialmonster 2019.10.30: Halloween Pumpkin Carving and Cake Bake

2019.10.30: Halloween Pumpkin Carving and Cake Bake submitted by radialmonster to CookSux [link] [comments]


2024.06.06 23:52 tssmn [PI] The world's greatest swordsman is finally face to face with his archenemy: the world's greatest gunslinger. Make it epic.

"I thought you died out in the wild, Kirin."
Kirin stood roughly fifty feet from Evelia, taking notice of how her hands twitched at her sides. Her revolvers, for the moment, remained holstered, clasps opened, the hammer of each already cocked and primed. If it were anyone else, the swordsman would've considered it a rookie mistake, one not even worth drawing his sword over, but Evelia wasn't just anyone. She was the greatest gunslinger in the world. Why she took up with Threnody's gang was anyone's guess, but he couldn't call her out on it. He'd done the same when he was young and directionless, and now the two were enemies. It was another regret to add to the list.
The land around them was barren and dusty, plumes of fine dirt pushed up and away in the occasional gust. On the periphery, dead tree after dead tree dotted the landscape, as if the devil's fingers breached Hell itself and cursed the very ground beneath their feet. Vegetation was absent as far out as the horizon, and it proved to be a boon for Kirin, who followed the signs of life straight to Evelia's hideout - a tent nestled in a cave on the edge of the desert. Of course she wouldn't stray too far from Threnody, he thought. She couldn't bear to be much further apart from the man who practically raised her.
Evelia, brushing her blonde locks to the side, stared down the swordsman from the entrance to the cave. Behind her cold silver eyes lied a deep sense of dread that only grew the longer neither of them made a move. She'd been biding her time as long as she could, aware that Kirin would be coming, but not when. It's why she chose to hide out here, at the desert's edge - to keep him from getting to Farron and, ultimately, Threnody. As she ruminated over the past and attempted to collect herself, Evelia watched Kirin draw his sword from the sheath, her fingers curling toward her guns as he carved a line into the dirt.
She remembered that line well. In the days before his disappearance, Evelia would watch Farron and Kirin train on a line just like that one, usually no longer than six feet. The rules were simple: stay on the line, no matter what. If you moved off the line, you lost. The battles that resulted from this training were remarkable, to say the least. Kirin's every movement was one of determination, but she recognized the hollow emptiness behind those focused eyes. He'd been dead even before joining up with Threnody and the rest, before being turned a living weapon, before being forced to reconcile with the growing mountain of bodies.
Evelia paid close attention to the sharpness of the sword's edge. Kirin kept it well maintained, she thought to herself, almost to the point that it looked like it had never been used before this moment. It was a curious thought, one she entertained for a short time before Kirin shook the remnants of dirt from his sword, his gaze still and focused. That emptiness was still there, still clinging to his soul, but the gunslinger could see something else. Somewhere deep within Kirin's stare, there was an ember, and upon noticing it, Evelia immediately resolved herself to the coming static future.
She knew this was the end of the line. This wasn't just a return for him, she gathered. This was penance.
Immediately, Evelia's hand flew out in front of her, dragging the revolver on her right from its holster. It spun around her hooked finger before the handle struck her palm, a signal that caused her to pull the trigger on instinct. Kirin didn't hesitate, ducking low as the bullet whizzed past his head and breaking off into a sprint toward the woman, his sword mere millimeters from touching the ground. As his opponent levied two more shots in his direction, Kirin's body twisted, using his free hand to curl off to the left as each bullet struck the ground, kicking up shards of dry dirt.
The gunslinger would continue to fire several shots in the swordsman's direction, all the more aware of how much of the gap between them was being closed. She pulled her other revolver from its holster and began spraying bullets in chaotic patterns, which Kirin immediately began deflecting, despite how little distance remained between them. The sense of dread in Evelia's body was growing, and she could feel her chest tightening. There was never a point under Threnody's leadership in which she saw Kirin fight with such ferocity and speed. Something truly was different.
This realization was almost Evelia's death, her mind sent screaming back into reality as the tip of Kirin's piercing blade shined in the light of the desert sun, capturing her attention as it speared toward the center of her face. Her head immediately cocked to the side, narrowly avoiding a gruesome fate as her body snaked away from the swordsman, flipping backwards and putting a little distance between them. Kirin, sensing an advantage, pursued the evading woman, leaping into the air and raising his sword high in the air with both hands.
As Evelia landed on her feet, her eyes flicked up to see Kirin's silhouette descending on her position, his long black hair unfurled from its tie and spread wide like the wings of a vulture. He landed with a thud, the air itself hollering as his sword sliced through it like a guillotine. The gunslinger instinctively crossed her guns over her body, the edge of Kirin's sword catching and digging into the blades welded beneath each barrel. The shock rang through Evelia's hands, which were finding the task of holding back the swordsman's strength more sisyphean by the second. To save herself from being cleft in half, her wrist awkwardly bent, positioning the gun to point directly at Kirin's head. With a pull of the trigger and a loud bang, the two were suddenly separated, Evelia knocked to the ground on her back and Kirin retreating several feet, his free hand clutching his head.
Evelia repositioned herself to stand on her feet, her executioner now an obstacle between herself and her stockpile of weapons that sat in the cave. She kept her revolvers trained on Kirin, attempting to catch her breath in the increasingly dusty wind and noticing the large chips in her guns' mounted blades. Across from her, Kirin staggered forward several steps, lowering his hand as the side of his head started to leak blood down the side of his face. It was a somewhat deep graze, but little more than an inconvenience. Besides, he had many, many scars already. He wasn't afraid to add another one to the list.
"Why are you doing this?" Evelia called out to Kirin, her voice wavering just a little as she reloaded her revolvers. She felt she knew the answer, but she wanted to hear it directly from him. She wanted to hear his justification for it, as if he wasn't just as responsible for everything that happened while he served under Threnody. If Farron hadn't shown him the results of his wanton destruction, Kirin wouldn't have fled. Kirin wouldn't be here now, hellbent on killing her. She knew this. Part of her wanted to blame Threnody for turning Kirin into a demon, but she knew she was no better. She allowed it to happen. She could've fled with him, but her loyalty was to the group. There was no other home for her, not while Threnody still lived.
Kirin answered her by taking the handle of his sword into both hands, burying his own blood into the wrap and staining it red. His abject care of the sword was no longer necessary, though its blade would know no other victims than the three he'd sworn to death years ago. Evelia was the first. Though she was a fiercely skilled fighter in her own right, he knew Farron was far more malicious, and Threnody was the most difficult. In his eyes, Evelia's death would be a mercy she didn't deserve, much like himself. After all, he dug four graves for a reason.
He gauged the distance between himself and his first kill. Ten feet. It was enough time for three shots. If he could clear her in that time, the battle, as short as it was, would be over.
The swordsman leaned forward and pushed into another run, his blade lowered to his side. Evelia responded in kind with a shot, which Kirin deflected with a quick upward slice. The bullet was sent back in the gunslinger's direction, avoiding her cheek as the breaking air caressed her skin. She gasped under her breath as she fired another shot in his direction, which her opponent sent digging into the earth with another slash toward the ground. Kirin was now less than five feet from her, his sword primed and ready.
Evelia could sense her life flashing before her eyes, her fingers paralyzed over each trigger. In a single defining moment, she remembered a young man stumbling through the mud, chipped sword in hand. Atop her horse, she could feel the smallness of his existence, his body obscured by the rain. There was a pity to be felt in the storm that bore down on the outskirts of the fishing village, and in that pity, Evelia made a crucial mistake - she took the young man in and led him to Threnody.
The training lessons, the cruelty of the rulers under whom they were employed, the trail of bodies left in their wake - a being is shaped by their environment, but the environment is shaped by those within, and if she hadn't rescued him that day, he wouldn't have become the waking desire for death he was forced to embody. He likely would have died from starvation, face-down in the mud, suffocating, but at least was a far cry better than the pain he endured. In that moment, her lips curled, forming the remnants of an long-overdue apology.
She felt the blade make contact across her stomach, dropping her guns as Kirin slipped beneath her arm, avoiding whatever her next attack would've been. He stopped just behind her, his sword raised high in the air as the gunslinger's hands went to immediately clutch at her skin. Evelia stared straight ahead, waiting for the blood to start pouring, waiting for the torturous task of keeping her insides inside as her life faded away in the dust of the barren desert, and yet the warmth of her blood never came. Her hands came away from her stomach and, much to Evelia's surprise, were clean. Her brow furrowed as the confusion began to take hold, pushing bewilderment to the forefront of her mind. Why was she not dead?
"I don't underst--", she began to speak, turning around and only to be met a swift strike to the face from the pommel of Kirin's blade. The force of the hit shattered her vision, causing her to see multiple Kirins around the edges of her sight. Evelia staggered backwards, clutching her face and feeling blood leak from her nose before she fell, collapsing to the ground unconscious. Kirin, watching Evelia blackout, sheathed his unstained blade.
In just the moment before, Kirin made a significant choice, turning his sword so the back side of the blade led the strike. He pushed that side into Evelia's stomach, giving the illusion of slicing through her as the very tip ran across her flesh with just enough pressure to fool the gunslinger.
The phenomenon of someone's life flashing before their eyes right before they are assumed to die seemed to reach farther than that. In battle, that phenomenon extends to both parties, even when one kills the other. Kirin's own life flashed before his eyes as well, but in different ways. He remembered Threnody and his indifference. He remembered Farron and their cruelty.
And he remembered Evelia, all those years ago, extending a helping hand and saving him from the storm. He remembered her kindness. In the milliseconds after reminding himself, Kirin chose to turn the blade.
Hours later, the gunslinger woke in her cave, groaning as she lifted herself upright and looked around. She could feel the pain radiating through her left eye, which had swollen shut as a result of being struck in the face some time before. Clutching her head, Evelia turned and looked toward the cave's entrance, noticing the drag marks from outside leading to the thin bedroll on which she now sat. Even more present at the cave mouth was a piece of paper, stabbed into the wall by a serrated knife.
Slowly getting to her feet, Evelia lumbered over to the note, ripping it off the blade and doing her best to read it with her still-swimming vision. Peering closely at the words and grumbling under her breath, she read for a while, coming away from the note with a heavy sigh as she stared out over the desert.
"You're an idiot," she muttered, setting the note aside, but her smile said otherwise.
"Good luck, Kirin. You're gonna need it."
Original prompt. You can (probably) find this and more at StoriesInTheStatic.
submitted by tssmn to WritingPrompts [link] [comments]


2024.06.06 23:29 zenmodeman Constructing the “Average” Pokemon

One amusing idea is to create attributes of a pokemon purely from mean and mode data points.
Here are the conditions I’ve chosen:
For movepool aspects, the data I was using was exclusively SV Pokemon, so that is a bit of a limitation, though TM/Tutor compatability and level-up patterns vary between generations, so things would be messier trying to consolidate everything.

Outline of the Pokemon

(For Simplicity, I will refer to this Pokemon as CommonMon.)
Base Stats: 83/94/86/85/85/80
Type: WateNormal
Abilities: Sturdy/Intimidate/Swift Swim
Level-up Moves: Tackle, Leer, Bite, Growl, Crunch, Quick Attack, Take Down, Agility, Scary Face, Double-Edge, Water Gun, Slash, Helping Hand, Screech, Confusion, Tail Whip
Egg Moves: Counter, Curse, Flail, Night Slash
TM Moves: Protect, Sleep Talk, Substitute, Endure, Rest, Tera Blast, Facade, Giga Impact, Hyper Beam, Take Down, Rain Dance, Sunny Day, Body Slam, Helping Hand, Swift, Double-Edge, Scary Face, Fling, Thief, Brick Break, Taunt, Bulldoze, Trailblaze, Rock Tomb, Zen Headbutt, Rock Slide, Dig, Light Screen, Earthquake, Shadow Ball, Focus Blast, Curse, Agility, Knock Off, Endeavor, Grass Knot, Stomping Tantrum, Solar Beam, Icy Wind, Aerial Ace, Swords Dance, Calm Mind, Psych Up, Reflect, Psychic, Thunderbolt, Thunder Wave, Sandstorm, Mud-Slap, Iron Head, Ice Beam

Discussion on the Pokemon

I'm just going to default to VGC considerations, but will mention some other contexts occasionally.
Combining Water and Normal is funny because while they're the two most abundant singular types, together it's ordinarily a unique type. Unfortunately, due to the nature of the movepool aggregations, CommonMon has no Water-type attacking moves beyond Water Gun, so it's effectively just a Normal STAB mon with additional resistances and weaknesses. It'd be forced to run Tera Water Tera Blast just to run Water STAB, which is a phenemonon we see on something like Lando-T or Physical Dragapult, but it's just entirely unheard of for a Water type, which makes it funny. Granted, it is funny that if CommonMon does run Tera Water, it can effectively run both its STABs in a single moveslot, with STAB Normal before it Teras and STAB Water after it Teras. Conceptually, this would have the most value on a Calm Mind Special Attacking set, especially with it being able to use Intimidate as a way to soften physical hits that Calm Mind doesn't help it against. It does also have plenty of solid coverage special attacks, so a Tera Blast + Calm Mind + 2 coverage special attacks set could be cute. Though of course the stats make it hard to get all that much value from this.
Stat-wise, it's sort of a different flavor Golduck, with slightly more bulk, slightly less speed, and its Atk and Sp.Atk more or less flipped. These stats naturally make it hard to stand out in any particular role. In Singles, I'd imagine it'd be a ZU mon, and in VGC, I doubt there's much incentive to choose it over other things generally, but its combination of a wide combination of fairly useful moves and three abilities with their own applications might make it alright as a lower tier Draft Pokemon depending on the context.
The three most common abilities are all pretty useful generally, though in CommonMon's case, Swift Swim has less value without meaningful Water STAB. Swim Swim + Thunder Wave is technically pretty exclusive, with SV only having Qwilfish that also has that, though a VGC rain team could alternatively just run a Tailwind Tornadus or Thunder Wave Thundurus, as both have solid synergy in rain anyway with their Storm moves.
On the Intimidate side, CommonMon has similar traits to certain support Gyarados sets, as it too can run moves such as Thunder Wave, Taunt, Icy Wind, and Helping Hand. Though the issue is that Gyarados beats out CommonMon in terms of speed, bulk on both sides, and physical damage output, with CommonMon's main advantage just being that it could run tech moves such as Thunderbolt more effectively. In the context of running a support set with Icy Wind or Thunder Wave, Gyarados usually runs Waterfall for actually doing damage, and that tends to be better than CommonMon's likely choice of Body Slam (as Double-Edge probably wouldn't be worth it for a support role). Gyarados' Waterfall synergizes quite nicely with the speed drops of Icy Wind and Thunder Wave, and also faciliating paraflinch opportunities alongside Thunder Wave. CommonMon's Body Slam does at least have the advantage of having a secondary effect that doesn't rely on being faster than the target at least, so it has that going for it, but Body Slam is just not as synergistic with speed control options as Waterfall is. I do think it's worth noting that unlike Gyarados, CommonMon does have the option to throw in something like Reflect/Light Screen onto its Intimidate support set. Intimidate + Screens is a pretty rare combination, with the only other candidate in SV being the Stantler line.
Looking at its movepool in general, it's quite funny because while every move it gets is by design pretty common, most pokemon only get a subset of these common moves, so it has a wide variety of "pretty solid" options as its disposal. It has a lot of setup moves in Trailblaze, Agility, Swords Dance, Calm Mind, and Curse, which of course apart from Mew and Smeargle, no other Pokemon in SV has all of those. Intimidate and Calm Mind as mentioned prior have some light synergy. Its access to STAB Quick Attack does give it perhaps a little bit of incentive to try out SD in a sinlges set. And maybe one could attempt a Curse set on a VGC Trick Room team. When it comes to attacking moves, it's got a lot of the good moves both physically and specially. EdgeQuake and BoltBeam are always nice options to have, and having access to Knock Off is always appreciated in Singles. Also can't forget that Study + Counter is also an option it technically has. The various kind of configurations this mon could run could make it pretty fun in a Draft context.
Overall, while the nature of being a Pokemon centered around average and common traits means it doesn't have a whole lot to carve out meaningful niches, it's interesting to see the kind of fun possibilities that arise when creating an aggregation Pokemon. I do have a conceptual soft spot for a Pokemon with a solid bit of versatility but doesn't excel in particular facets, and CommonMon certainly does fit the bill.

Methodology Breakdown and Alternative Approaches to the "Average" Pokemon

When it comes to computing the average, I'm only taking into account Fully Evolved Pokemon with "permanent in-battle forms". This means Pokemon such as Megas or Zygarde 100% were not included in the average, because they're dynamic forms that arise mid-battle, but Pokemon such as Zacian-Crowned made the cut because a Zacian holding a Rusted Sword is functionally always Zacian-Crowned and never Zacian-Hero while in battle. The average is of course also excluding unusable Pokemon such as Eternatus-Eternamax. And in the case of say the three Paldean Tauros forms with different typings but the same stats, I treated them all as one singular Pokemon for the stats. Rotom would be in a similar boat where it has two statlines in my data, one for the regular form, and one for the appliances.
Because other people may prefer different configurations, here's what the average would be counting every single Pokemon with distinct stat data, including megas, conditional mid-battle forms such as Zygarde-100%, and unreleased Pokemon such as Eternatus Eternamax: 83/96/88/88/86/81. Ultimately, fairly similar but with slightly higher stats overall.
Because I was using exclusively SV data for the movepool, one could perhaps argue that for consistency I should have used base stats solely for SV Pokemon. My main reason for the choice is that base stats are far more stable accross generations than moveset factors, which vary a lot with distribution choices between games. This stability also makes it far easier to compute base stat consolidations for everything, compared to for movesets.
I used Bulbapedia's "List of fully evolved Pokémon by base stats" page as the basis for the stat data, albeit with some data cleaning when it came to forms. For the move data, I used a gist page for SV Pokemon data. The move data also needed cleaning, as there was duplicate move information when it comes to forms of Pokemon, even if the forms have the same movepool.
When it comes to the typing, the criteria can be quite open to interpretation. One avenue is to choose Pure Water because that's the most abundant type when factoring all type combinations next to each other. Because my approach was inevitably using a bunch of combinations of most common attributes overall, I did just opt to use the two most common types as its own dual-type.
In terms of Egg Moves, I think my results weren't the most precisely accurate, but when rounding is in the mix, 4 egg moves is going to be the average in any case. If one chooses to only count Pokemon that aren't in the Undiscovered Group, then the Egg Move average would be 5, which would add Double-Edge to the Egg Move pool, but that has no meaningful consequence since Double-Edge already exists from the level-up portion.
When I did my counting for the most common abilities, I got a tie between Swift Swim and Levitate for third most common, but I didn't include Mega Swampert in the Swift Swim count, so I used it as a tie-breaker. There is also some grey area with Gengar which I didn't count, as it currently does not have Levitate, but it did have Levitate in the past. But in any case,
It's possible that if my sort of movepool methodology was applied to data from previous generations, there may be signficiant changes to the moves that make the cut, especially with moves such as Knock Off and Swords Dance being not nearly as common distribution-wise in earlier gens. Perhaps in that case, a higher power Water-move would have made the cut somehow. There's also the aspect that if this Pokemon did exist in the game, it'd be quite weird for it to not get any of the Water TMs based on its typing, so one could possibiy add liberties for additional moves it would have access to, but for the purposes of this exercise, I wanted to only work with aggregation data to inform all choices.
submitted by zenmodeman to stunfisk [link] [comments]


2024.06.06 22:30 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.06 19:50 jagsom Vintage Kashmiri Table - Regen Bespoke

Antique Indian Hand Carved Teakwood SidebTable/Kashmiri Table – late 19th Century. The table is compact yet substantial, crafted from sturdy deep brown teakwood, its surface has a smooth, polished texture that has aged gracefully over the years. This antique table has an octagonal top and is raised on 3 hand-carved legs. The color of the teak wood, in its rich brown hue, adds a sense of depth and history to the piece. The exquisite display of intricate leaf and grape vine patterns is meticulously carved into the teakwood. The carvings are deep and detailed, creating a tactile tapestry that tells a story of nature's beauty. Each leaf and grape vine are distinct, representing the skill of the artisan in the precision of their work. The curves of the leaves and the delicate outlines of the grape vines transform a simple piece of furniture into a work of intricate beauty. The table's legs, also carved with matching patterns. The craftsmanship extends to every corner, creating a sense of unity in design. The teakwood, with its natural warmth, complements the detailed carvings, adding a layer of richness to the overall sensory experience. The combination of the teakwood's durability and the elaborate carvings makes this piece not only a functional side table but also a testament to the artistry and cultural heritage of Kashmir The history and craftsmanship embedded in every curve and motif, making it not just a piece of furniture but a tactile journey into the beauty of Indian artistry. Dimensions: Width: 44 cm, Height: 48 cm, Depth: 44 cm

https://regenbespoke.com/products/teakwood-side-table
submitted by jagsom to u/jagsom [link] [comments]


2024.06.06 19:33 Familiar_Isopod_9087 Creatively Use and Respond to Change: Building Resilient and Adaptable Systems

In the natural world, change is the only constant. Ecosystems are in a perpetual state of flux, adapting to new conditions and evolving over time. This dynamic nature of ecosystems holds a powerful lesson for us: to thrive, we must creatively use and respond to change. By embracing change as a natural part of life and integrating this mindset into our designs, we can build systems that are resilient and adaptable, particularly in the face of a changing climate.

Embracing Change as a Natural Part of the Ecosystem

Nature teaches us that change is not something to be feared, but rather an essential aspect of growth and survival. Forests regrow after fires, rivers carve new paths, and species evolve to better suit their environments. This continuous cycle of adaptation and renewal is a testament to the resilience of natural systems.
In our own lives and communities, embracing change can lead to innovation and improvement. By observing and understanding the patterns of change around us, we can anticipate shifts and prepare accordingly. This proactive approach allows us to transform challenges into opportunities for growth and development.

Adapting Designs to Evolving Conditions

To create systems that are resilient, we must design with adaptability in mind. This means building flexibility into our structures, whether they are physical buildings, social systems, or technological solutions. Here are some strategies to achieve this:
  1. Modular Design: Create systems with interchangeable parts that can be easily updated or replaced. This approach ensures that as conditions change, the system can be adjusted without needing a complete overhaul.
  2. Feedback Loops: Implement mechanisms to monitor and respond to changes in real-time. Feedback loops allow for continuous improvement and quick adaptation to new circumstances.
  3. Redundancy: Build redundancy into critical systems to provide backup options in case of failure. This principle, often seen in nature, ensures that there are multiple pathways to maintain functionality.
  4. Diverse Inputs: Incorporate a variety of perspectives and resources into the design process. Diversity enhances resilience by providing multiple solutions to potential problems.
  5. Scalable Solutions: Design solutions that can be scaled up or down depending on the situation. This flexibility allows for efficient resource use and adaptation to different conditions.

Responding to a Changing Climate

The need for adaptable and resilient systems is particularly urgent in the context of climate change. As global temperatures rise and weather patterns become more unpredictable, our traditional ways of doing things are being challenged. Here’s how we can creatively use and respond to these changes:
  1. Sustainable Practices: Adopt practices that reduce our carbon footprint and mitigate climate change impacts. Renewable energy, sustainable agriculture, and green building techniques are examples of how we can adapt our lifestyles to be more eco-friendly.
  2. Community Resilience: Strengthen community networks to support each other during extreme weather events and other climate-related challenges. Localized efforts can make a significant difference in building collective resilience.
  3. Innovative Technologies: Invest in and develop technologies that help us adapt to changing conditions. This includes advancements in climate modeling, water management systems, and resilient infrastructure.
  4. Policy and Planning: Advocate for policies that prioritize climate resilience and encourage adaptive planning. Governments and organizations play a crucial role in shaping a sustainable future.
  5. Education and Awareness: Increase awareness about the importance of adaptability and resilience. Education empowers individuals and communities to take proactive steps in responding to climate change.

Conclusion

Creatively using and responding to change is a mindset that can transform our approach to the challenges we face. By viewing change as an opportunity rather than a threat, we can design systems that are resilient and adaptable, capable of thriving in a constantly evolving world. In the face of a changing climate, this adaptability is not just beneficial—it is essential for our survival and prosperity. Let us learn from nature, embrace change, and build a future that is resilient, adaptable, and sustainable.
submitted by Familiar_Isopod_9087 to PermacultureParadis [link] [comments]


2024.06.06 17:38 Otherwise_Appeal7765 How to make quick and interesting battle maps

I found this way helped me a lot, I created a list of random interactive items with the help of ChatGPT, and whenever the players enter a battle, I ask each of them to roll a d100 and whatever number they land on, if it could make sense, I would add it to the battle map...
Here is the list:
  1. Collapsed Column
    • Description: A large column that has fallen over, creating difficult terrain.
    • Usage: Provides cover or an obstacle. Characters can hide behind it or climb over it.
    • Mechanics: Movement over the column requires an Athletics or Acrobatics check. Provides half cover (+2 to AC and Dexterity saving throws).
  2. Ancient Statue
    • Description: A statue of an ancient hero or deity.
    • Usage: Can be climbed for a height advantage or activated for a magical effect.
    • Mechanics: Climbing requires an Athletics check. Activation might trigger a beneficial or harmful magical effect (DM's choice).
  3. Fountain of Healing Waters
    • Description: A magical fountain that heals those who drink from it.
    • Usage: Characters can use an action to drink from the fountain and regain hit points.
    • Mechanics: Drinking restores 2d8+2 hit points but can only be done once per character per battle.
  4. Spiked Pit Trap
    • Description: A hidden pit filled with spikes.
    • Usage: Can be avoided with a Perception check or disarmed with a Thieves’ Tools check.
    • Mechanics: Falling in deals 2d10 piercing damage and requires a DC 15 Dexterity saving throw to avoid.
  5. Burning Brazier
    • Description: A brazier filled with burning coals.
    • Usage: Can be tipped over to create an area of fire or used to ignite weapons.
    • Mechanics: Tipping the brazier creates a 5x5 foot area of fire that deals 1d6 fire damage per round. Igniting a weapon adds 1d4 fire damage for 1 minute.
  6. Crate of Alchemical Supplies
    • Description: A crate filled with various alchemical substances.
    • Usage: Characters can use the supplies to create improvised bombs or potions.
    • Mechanics: Requires an Intelligence (Alchemy) check to create a bomb (deals 2d6 damage in a 5-foot radius) or a minor healing potion (heals 1d4 hit points).
  7. Hidden Treasure Chest
    • Description: A chest containing valuable items or traps.
    • Usage: Can be opened to gain treasures or activate traps.
    • Mechanics: Requires a Thieves’ Tools check to open. Contains random loot or triggers a trap (DM's choice).
  8. Creaky Wooden Bridge
    • Description: A rickety bridge that might break under too much weight.
    • Usage: Provides a crossing but can be cut or collapsed.
    • Mechanics: Crossing requires a DC 10 Dexterity check. If collapsed, anyone on it falls and takes 2d6 fall damage.
  9. Poisonous Gas Vent
    • Description: A vent releasing toxic gas intermittently.
    • Usage: Can be blocked or used to poison enemies.
    • Mechanics: Entering the gas area requires a DC 13 Constitution saving throw or take 1d6 poison damage per round.
  10. Magical Rune Circle
    • Description: A circle of runes with magical properties.
    • Usage: Activating the runes can provide buffs or debuffs.
    • Mechanics: Requires an Arcana check to activate. Effects could include a temporary AC boost, speed increase, or disadvantage on attacks.
  11. Wall of Rotting Vines
    • Description: A wall covered in rotting, sticky vines.
    • Usage: Can be climbed or burned away.
    • Mechanics: Climbing requires an Athletics check. Burning requires a fire source and takes 1 round, creating difficult terrain as the vines turn to ash.
  12. Swinging Blade Trap
    • Description: A trap with blades that swing out when triggered.
    • Usage: Can be disarmed or avoided.
    • Mechanics: Triggering deals 2d8 slashing damage. Requires a Dexterity saving throw to avoid and a Thieves’ Tools check to disarm.
  13. Mysterious Obelisk
    • Description: A large, dark obelisk with unknown origins.
    • Usage: Can be studied or activated for unknown effects.
    • Mechanics: Requires an Arcana or History check to understand. Activation might grant a temporary buff or summon a hostile creature.
  14. Shimmering Portal
    • Description: A portal that leads to another location.
    • Usage: Can be used to teleport across the map or to a different area.
    • Mechanics: Stepping through teleports the character to a predetermined location, determined by the DM.
  15. Sacrificial Altar
    • Description: An altar used for dark rituals.
    • Usage: Can be used to perform a ritual or gain a dark boon.
    • Mechanics: Requires a Religion check to perform a ritual. Might provide a temporary power boost at a cost (e.g., hit points or a curse).
  16. Pillars of Fire
    • Description: Pillars that occasionally shoot out bursts of fire.
    • Usage: Can be timed to avoid or used to trap enemies.
    • Mechanics: Every other round, the pillars shoot fire in a line, dealing 2d6 fire damage. Requires a Dexterity saving throw to avoid.
  17. Haunted Mirror
    • Description: A mirror that shows terrifying reflections.
    • Usage: Can be used to frighten enemies or reveal hidden truths.
    • Mechanics: Looking into the mirror requires a Wisdom saving throw to avoid being frightened. May also reveal invisible or hidden creatures.
  18. Quicksand Pit
    • Description: A pit filled with quicksand.
    • Usage: Can be avoided or used to trap enemies.
    • Mechanics: Falling in requires a Strength check each round to escape. Failure results in becoming restrained and taking 1d4 damage per round.
  19. Hanging Chandelier
    • Description: A large chandelier hanging from the ceiling.
    • Usage: Can be cut down to create a falling hazard.
    • Mechanics: Cutting the rope requires an attack roll. Falling chandelier deals 3d6 bludgeoning damage to anyone underneath.
  20. Treacherous Ice Patch
    • Description: A slippery patch of ice.
    • Usage: Can cause characters to slip and fall.
    • Mechanics: Moving across the ice requires a Dexterity check to avoid falling prone. Moving at half speed avoids the check.
  21. Teleportation Circle
    • Description: A glowing circle that teleports anyone who steps on it to another location.
    • Usage: Provides quick movement across the map or to a different area.
    • Mechanics: Stepping into the circle teleports the character to a predetermined location (chosen by the DM). Can be used once per round.
  22. Spike-Filled Pit
    • Description: A pit filled with sharp spikes.
    • Usage: An obstacle that can trap and injure characters.
    • Mechanics: Falling in deals 2d10 piercing damage. Requires a DC 15 Dexterity saving throw to avoid.
  23. Bubbling Acid Pool
    • Description: A pool of bubbling acid that corrodes anything that falls in.
    • Usage: A dangerous area to avoid or use against enemies.
    • Mechanics: Stepping into the pool deals 2d6 acid damage per round. Can be neutralized with a base (requires an Intelligence check).
  24. Arcane Glyph
    • Description: A glowing glyph on the floor with magical properties.
    • Usage: Can be activated to trigger a spell effect.
    • Mechanics: Requires an Arcana check to activate. Effects can vary (e.g., fireball, shield, haste).
  25. Crumbling Wall
    • Description: A weak wall that can be broken through.
    • Usage: Can be used to create new paths or block enemy movement.
    • Mechanics: Requires a Strength check to break through. Creates difficult terrain with debris.
  26. Cursed Relic
    • Description: An ancient item with a dark aura.
    • Usage: Can be used for a temporary power boost at a cost.
    • Mechanics: Activation grants a boon (e.g., extra attack) but curses the user (e.g., reduced max HP). Requires a Wisdom saving throw to avoid the curse.
  27. Trapdoor to Dungeon
    • Description: A hidden door leading to a lower level.
    • Usage: Can be opened to change the battlefield or escape.
    • Mechanics: Requires a Perception check to find and a Strength check to open. Leads to a different map area.
  28. Explosive Barrel
    • Description: A barrel filled with explosives.
    • Usage: Can be detonated to cause a large explosion.
    • Mechanics: Deals 3d6 fire damage in a 10-foot radius. Requires an attack roll to ignite.
  29. Mimic Chest
    • Description: A chest that is actually a creature in disguise.
    • Usage: A trap that attacks when interacted with.
    • Mechanics: Attacks anyone who tries to open it. Deals 1d8 piercing damage and grapples the target.
  30. Hidden Compartment
    • Description: A concealed space in the floor or wall.
    • Usage: Can hide items or characters.
    • Mechanics: Requires a Perception check to find. Provides total cover.
  31. Floating Platforms
    • Description: Platforms that float and move in a set pattern.
    • Usage: Provides moving terrain for strategic positioning.
    • Mechanics: Platforms move 10 feet per round in a set path. Requires an Acrobatics check to jump between them.
  32. Mystical Fountain
    • Description: A fountain with magical water.
    • Usage: Can heal, buff, or curse those who drink from it.
    • Mechanics: Drinking requires an action. Effects can vary (e.g., healing 2d8 HP, granting advantage, or imposing disadvantage).
  33. Swinging Log Trap
    • Description: A large log that swings out to hit anything in its path.
    • Usage: An obstacle or weapon against enemies.
    • Mechanics: Deals 2d6 bludgeoning damage. Requires a Dexterity saving throw to avoid. Can be disarmed with a Thieves’ Tools check.
  34. Web-Covered Corner
    • Description: A corner covered in thick spider webs.
    • Usage: Can slow down or trap characters.
    • Mechanics: Moving through the webs requires a Strength check to avoid becoming restrained. Can be burned away.
  35. Magnetic Field
    • Description: An area with strong magnetic forces.
    • Usage: Affects metal equipment and movement.
    • Mechanics: Characters with metal armor or weapons have disadvantage on attacks and checks. Requires a Strength check to move through.
  36. Illusionary Wall
    • Description: A wall that appears solid but is an illusion.
    • Usage: Can be used to hide or surprise enemies.
    • Mechanics: Requires an Intelligence check to disbelieve. Can be passed through once disbelieved.
  37. Cage with Beast
    • Description: A cage containing a dangerous creature.
    • Usage: Can be opened to unleash the beast on enemies.
    • Mechanics: Opening the cage releases the creature (DM's choice of stats). It attacks the nearest target.
  38. Sarcophagus
    • Description: An ancient coffin that might contain a mummy or treasure.
    • Usage: Can be opened to find loot or trigger a fight.
    • Mechanics: Requires a Strength check to open. May contain treasure or a hostile creature (e.g., a mummy).
  39. Flammable Oil Spill
    • Description: A spill of oil that can be ignited.
    • Usage: Can be set on fire to create a hazard.
    • Mechanics: Igniting the oil deals 1d6 fire damage per round to anyone in the area. Spreads 5 feet per round.
  40. Giant Mushrooms
    • Description: Large, potentially magical mushrooms.
    • Usage: Can be used for cover, as food, or for their effects.
    • Mechanics: Eating a mushroom requires a Constitution check. Effects can vary (e.g., healing, poison, growth/shrinkage).
  41. Shooting Arrow Trap
    • Description: A concealed trap that fires arrows when triggered.
    • Usage: Can be avoided or disarmed.
    • Mechanics: Triggering deals 2d6 piercing damage. Requires a Dexterity saving throw to avoid and a Thieves’ Tools check to disarm.
  42. Rotating Wall
    • Description: A wall that can be rotated to reveal a hidden passage or room.
    • Usage: Can provide new paths or hide characters.
    • Mechanics: Requires a Strength check to rotate. Can reveal a hidden area or provide total cover.
  43. Magical Ward
    • Description: A protective glyph that creates a barrier.
    • Usage: Can be activated to provide protection or trap enemies.
    • Mechanics: Requires an Arcana check to activate. Creates a barrier that provides cover or can be used as a trap.
  44. Rubble Pile
    • Description: A pile of debris that creates difficult terrain.
    • Usage: Can be used for cover or as an obstacle.
    • Mechanics: Movement through the rubble requires extra movement. Provides half cover (+2 to AC and Dexterity saving throws).
  45. Sleeping Dragon
    • Description: A dragon that is currently asleep.
    • Usage: Can be avoided or awakened as an ally or enemy.
    • Mechanics: Making noise near the dragon might awaken it (DM's choice). If awakened, it could fight for or against the characters.
  46. Creaking Floorboards
    • Description: Weak floorboards that might break under too much weight.
    • Usage: Can be used to alert enemies or create a hazard.
    • Mechanics: Stepping on the floorboards requires a Dexterity check to avoid falling through. Falling deals 1d6 damage and creates noise.
  47. Wishing Well
    • Description: A well that grants a random boon or bane when used.
    • Usage: Can be used for a chance at a beneficial effect.
    • Mechanics: Requires a Wisdom check to make a wish. Results can vary from a temporary buff to a minor curse.
  48. Holy Symbol Pedestal
    • Description: A pedestal holding a holy symbol.
    • Usage: Can be used to invoke divine aid or ward off undead.
    • Mechanics: Requires a Religion check to activate. Effects can include healing, turning undead, or granting a blessing.
  49. Dark Ritual Circle
    • Description: A circle used for dark magic rituals.
    • Usage: Can be disrupted to stop a ritual or activated for a dark boon.
    • Mechanics: Disrupting requires an Arcana or Religion check. Activating might grant temporary power at a cost (e.g., HP loss or a curse).
  50. Telekinetic Crystal
    • Description: A crystal that can move objects with thought.
    • Usage: Can be used to manipulate the environment or attack.
    • Mechanics: Requires an Intelligence check to use. Can move objects up to 30 feet or deal 1d8 force damage.
  51. Concealed Pressure Plate
    • Description: A hidden plate that triggers a trap when stepped on.
    • Usage: Can be avoided or disarmed.
    • Mechanics: Triggering activates a trap (e.g., darts, spikes) dealing 2d6 damage. Requires a Perception check to notice and a Thieves’ Tools check to disarm.
  52. Mysterious Fog Cloud
    • Description: A cloud of fog that obscures vision.
    • Usage: Provides concealment or can be used to escape.
    • Mechanics: Creates an area of heavily obscured terrain. Requires a Wisdom check to navigate.
  53. Runic Stone
    • Description: A stone inscribed with magical runes.
    • Usage: Can be studied or activated for various effects.
    • Mechanics: Requires an Arcana check to understand and activate. Effects can include buffs, debuffs, or magical attacks.
  54. Feral Creature Nest
    • Description: A nest containing dangerous creatures.
    • Usage: Can be avoided or used to unleash creatures on enemies.
    • Mechanics: Disturbing the nest releases creatures (DM's choice of stats) that attack the nearest targets.
  55. Cracked Ice Surface
    • Description: A fragile ice surface that can break under weight.
    • Usage: Can be crossed carefully or used to trap enemies.
    • Mechanics: Requires a Dexterity check to move across. Breaking the ice deals 1d6 cold damage and restrains the character.
  56. Boiling Lava Pool
    • Description: A pool of molten lava.
    • Usage: A dangerous area to avoid or use against enemies.
    • Mechanics: Stepping into the lava deals 3d6 fire damage per round. Can be used to destroy items or create hazards.
  57. Suspended Rope Bridge
    • Description: A rope bridge that can be cut or collapsed.
    • Usage: Provides a crossing or can be used to trap enemies.
    • Mechanics: Crossing requires a Dexterity check. Cutting the bridge causes anyone on it to fall, taking 2d6 fall damage.
  58. Venomous Snake Pit
    • Description: A pit filled with venomous snakes.
    • Usage: An obstacle that can trap and poison characters.
    • Mechanics: Falling in deals 2d6 poison damage per round. Requires a Strength check to climb out.
  59. Enchanted Armor
    • Description: Armor that animates and attacks intruders.
    • Usage: Can be fought or controlled with magic.
    • Mechanics: Activates as a hostile creature (DM's choice of stats). Requires an Arcana check to control.
  60. Ancient Bookshelf
    • Description: A bookshelf filled with ancient tomes and scrolls.
    • Usage: Can be searched for useful information or spells.
    • Mechanics: Requires an Investigation check to find useful items. Can provide scrolls, potions, or clues.
  61. Ensnaring Net Trap
    • Description: A concealed net that entangles anyone who triggers it.
    • Usage: Can be used to restrain enemies or allies.
    • Mechanics: Triggering requires a Dexterity saving throw to avoid. Failure results in being restrained. Requires a Strength check to escape.
  62. Luminous Gem
    • Description: A gem that emits a bright light and has magical properties.
    • Usage: Can be used to light up dark areas or activate a magical effect.
    • Mechanics: Provides bright light in a 20-foot radius and dim light for an additional 20 feet. Activation requires an Arcana check, and effects can vary (e.g., healing, damage, buff).
  63. Collapsing Ceiling
    • Description: A section of the ceiling that can fall, causing debris and damage.
    • Usage: Can be triggered to create a hazard or block a path.
    • Mechanics: Triggering causes debris to fall, dealing 3d6 bludgeoning damage in a 10-foot radius. Requires a Dexterity saving throw to avoid.
  64. Mirror of Truth
    • Description: A mirror that reveals the true form of anything reflected in it.
    • Usage: Can be used to detect illusions, shapechangers, or hidden objects.
    • Mechanics: Requires a Wisdom check to discern the truth. Reveals any hidden or disguised creatures or objects in its reflection.
  65. Falling Rocks
    • Description: A trap that causes rocks to fall from above.
    • Usage: Can be triggered to create a hazard or block a path.
    • Mechanics: Triggering causes rocks to fall, dealing 2d8 bludgeoning damage in a 10-foot radius. Requires a Dexterity saving throw to avoid.
  66. Mystic Totem
    • Description: A carved totem with magical properties.
    • Usage: Can be activated for various effects, such as buffs or area control.
    • Mechanics: Requires an Arcana check to activate. Effects can include granting temporary hit points, increasing AC, or creating a barrier.
  67. Overgrown Vegetation
    • Description: Dense plant growth that creates difficult terrain.
    • Usage: Can be used for cover or to hinder movement.
    • Mechanics: Movement through the vegetation requires extra movement. Provides half cover (+2 to AC and Dexterity saving throws).
  68. Flaming Arrow Slit
    • Description: A narrow opening that fires flaming arrows.
    • Usage: Can be used to attack enemies from a distance.
    • Mechanics: Fires a flaming arrow dealing 1d8 piercing damage and 1d4 fire damage each round. Requires a Dexterity saving throw to avoid.
  69. Secret Passageway
    • Description: A hidden corridor or door that provides an alternate route.
    • Usage: Can be used to bypass obstacles or ambush enemies.
    • Mechanics: Requires a Perception check to find and a Strength check to open. Leads to a different map area.
  70. Whispering Shadows
    • Description: Shadows that whisper secrets or cause fear.
    • Usage: Can be used to gain information or frighten enemies.
    • Mechanics: Requires a Wisdom check to understand the whispers. Failing the check may result in being frightened.
  71. Cursed Idol
    • Description: A statue or object that carries a curse.
    • Usage: Can be used to gain temporary power at a cost.
    • Mechanics: Touching the idol grants a boon (e.g., extra attack) but imposes a curse (e.g., disadvantage on saving throws). Requires a Wisdom saving throw to avoid the curse.
  72. Electric Orb
    • Description: An orb that crackles with electrical energy.
    • Usage: Can be used to attack or create hazards.
    • Mechanics: Can be thrown or placed to deal 2d6 lightning damage in a 5-foot radius. Requires a Dexterity saving throw to avoid.
  73. Gaseous Poison Cloud
    • Description: A cloud of toxic gas.
    • Usage: Can be avoided or used to poison enemies.
    • Mechanics: Entering the cloud requires a Constitution saving throw or take 1d6 poison damage per round.
  74. Sliding Door
    • Description: A door that slides open, revealing a hidden area.
    • Usage: Can be used to reveal secret passages or rooms.
    • Mechanics: Requires a Perception check to find and an Intelligence check to open.
  75. Singing Crystal
    • Description: A crystal that emits a hypnotic song.
    • Usage: Can be used to charm or distract enemies.
    • Mechanics: Requires a Wisdom saving throw to avoid being charmed. Charmed creatures are incapacitated until the song ends.
  76. Booby-Trapped Idol
    • Description: An idol that triggers a trap when disturbed.
    • Usage: Can be used as a trap or to gain treasure.
    • Mechanics: Triggering activates a trap (e.g., darts, spikes) dealing 2d6 damage. Requires a Dexterity saving throw to avoid.
  77. Magic Scrying Pool
    • Description: A pool that reveals visions of distant places or times.
    • Usage: Can be used to gain information or scry on enemies.
    • Mechanics: Requires an Arcana check to use. Provides visions that can reveal useful information.
  78. Witch’s Cauldron
    • Description: A bubbling cauldron filled with a mysterious potion.
    • Usage: Can be used to create potions or poison.
    • Mechanics: Requires an Intelligence (Alchemy) check to create a potion. Effects can vary (e.g., healing, poison, buff).
  79. Stone Golem
    • Description: A dormant golem that can be activated.
    • Usage: Can be used as an ally or enemy.
    • Mechanics: Requires an Arcana check to activate. Activates as a creature with stats determined by the DM.
  80. Charmed Beast
    • Description: A beast that is under a magical charm.
    • Usage: Can be used as an ally or enemy.
    • Mechanics: Requires a Wisdom check to control. Acts as a creature with stats determined by the DM.
  81. Stalagmite Field
    • Description: A field of sharp stalagmites jutting from the ground.
    • Usage: Can provide cover or act as an obstacle.
    • Mechanics: Moving through the field requires extra movement. Provides half cover (+2 to AC and Dexterity saving throws).
  82. Broken Wagon
    • Description: A shattered wagon that can be used for cover or concealment.
    • Usage: Provides partial cover and can hide small creatures or items.
    • Mechanics: Provides half cover (+2 to AC and Dexterity saving throws). Requires a Strength check to move.
  83. Dragon Egg Nest
    • Description: A nest containing dragon eggs.
    • Usage: Can be used to summon a dragon or gain an ally.
    • Mechanics: Disturbing the eggs might summon a dragon or gain a friendly hatchling (DM's choice).
  84. Exploding Runes
    • Description: Runes that detonate when triggered.
    • Usage: Can be used to create an explosive hazard.
    • Mechanics: Triggering deals 3d6 fire damage in a 10-foot radius. Requires a Dexterity saving throw to avoid.
  85. Vine-Covered Statue
    • Description: A statue overgrown with magical vines.
    • Usage: Can be climbed or used to activate a magical effect.
    • Mechanics: Climbing requires an Athletics check. Activation might entangle enemies or provide a healing aura.
  86. Bloodstained Altar
    • Description: An altar with a dark history.
    • Usage: Can be used to perform dark rituals or gain power.
    • Mechanics: Requires a Religion check to perform a ritual. Might grant temporary power at a cost (e.g., hit points or a curse).
  87. Frozen Waterfall
    • Description: A waterfall that has turned to ice.
    • Usage: Can be climbed for a vantage point or melted to create water.
    • Mechanics: Climbing requires an Athletics check. Melting requires a fire source and turns the area into difficult terrain.
  88. Meteorite Crater
    • Description: A crater left by a fallen meteorite.
    • Usage: Can be used for cover or to find rare materials.
    • Mechanics: Provides half cover (+2 to AC and Dexterity saving throws). Searching the crater might reveal valuable materials.
  89. Ancient Sarcophagus
    • Description: A sealed coffin with ancient remains.
    • Usage: Can be opened to find treasure or unleash a creature.
    • Mechanics: Requires a Strength check to open. Might contain treasure or a hostile creature (e.g., a mummy).
  90. Haunted Armor Stand
    • Description: An armor stand that animates when disturbed.
    • Usage: Can be used as an ally or enemy.
    • Mechanics: Activates as a hostile creature (DM's choice of stats). Requires an Arcana check to control.
  91. Spiderweb-Covered Tree
    • Description: A tree covered in thick spider webs.
    • Usage: Can be used to trap enemies or provide cover.
    • Mechanics: Moving through the webs requires a Strength check to avoid being restrained. Provides half cover.
  92. Floating Lantern
    • Description: A lantern that floats and moves on its own.
    • Usage: Provides light and can be used to signal or distract.
    • Mechanics: Provides bright light in a 20-foot radius and dim light for an additional 20 feet. Can be controlled with a Wisdom check.
  93. Statue of a God
    • Description: A statue depicting a deity.
    • Usage: Can be prayed to for divine aid or cursed.
    • Mechanics: Requires a Religion check to pray. Might grant a blessing or impose a curse.
  94. Cursed Ground
    • Description: An area of land that is cursed and dangerous.
    • Usage: Can be avoided or used to trap enemies.
    • Mechanics: Entering the area requires a Wisdom saving throw to avoid a curse (e.g., disadvantage on attacks or saves). Can be cleansed with a Religion check.
  95. Radiant Sunbeam
    • Description: A beam of sunlight that shines down.
    • Usage: Can heal allies or harm undead.
    • Mechanics: Standing in the beam heals 1d6 hit points per round. Deals 1d6 radiant damage to undead per round.
  96. Chained Prisoner
    • Description: A prisoner chained to the wall.
    • Usage: Can be freed to gain an ally or information.
    • Mechanics: Requires a Strength check to break the chains or a Thieves’ Tools check to unlock them. The prisoner might provide assistance or information.
  97. Scattered Bones
    • Description: Bones scattered across the floor.
    • Usage: Can be used as an improvised weapon or to animate undead.
    • Mechanics: Improvised weapon deals 1d4 damage. Requires a Necromancy check to animate as skeletons (DM's choice of stats).
  98. Spectral Gateway
    • Description: A ghostly portal to another realm.
    • Usage: Can be used to teleport or summon spirits.
    • Mechanics: Stepping through teleports the character to another realm (DM's choice). Requires an Arcana check to summon spirits (DM's choice of stats).
  99. Enchanted Musical Box
    • Description: A musical box that plays a magical tune.
    • Usage: Can charm or put creatures to sleep.
    • Mechanics: Requires a Wisdom saving throw to avoid being charmed or put to sleep. Affects all creatures within 30 feet.
Using this method, this allows me to, on average, add 2-4 weird and unthought about items and things in a battle map, allowing for the players to utilize them and sometimes win entire battles through them.
submitted by Otherwise_Appeal7765 to DnDBehindTheScreen [link] [comments]


2024.06.06 17:19 Trash_Tia It's tough being the daughter of a superhero.

Not many kids can say they have a superhero for a father.
My Dad was an amazing man. He was the coolest person in the world.
Known as our town’s superhero, he used his newfound powers to bring down evil villains who threatened to take over.
Nobody knew how he and a number of others acquired their abilities.
There were rumours of a chemical explosion in the powerplant.
Some people even believed my Dad was from a different planet, while others were convinced it was natural human evolution. My Dad could shoot lasers out of his eyes, and he was super strong.
When I was seven years old, he single-handedly stopped The Cerebral Drainer, a psychopath with a vacuum like power who took the lives of ten innocent people, sucking out their brains in broad daylight. Dad saved a child live on local TV, swooping down from the sky and telling the panicking crowd everything is going to be okay. Then when I was twelve, Dad took down Rat Face, a villain who filled the streets with disease ridden rodents.
My Dad was our town’s superhero, and in exchange for keeping his secret from the rest of the world, he protected all of us.
He was the best superhero (and father) by day, and family-man and loving husband by night. I was Millie Myers, a completely ordinary high school girl, and daughter of Star-man.
It wasn't out of the ordinary for the press to be swarming our door when I got home from school.
Pushing through the crowd of my Dad’s adoring fans, I flashed my perfect smile at the cameras.
As Star-man’s daughter, I was yet to reveal my power to the town.
I could tell they were gunning for it, their wide and frenzied eyes raking me up and down.
The older I was getting, the less patient the town was. Dad told them in a press conference that I was just a late bloomer. Channel 7 news was waiting for me at our front door, immediately sticking a microphone in my face. I was told not to talk to the press. I was tired, and the cameras were hurting my eyes.
The anchorwoman, Heather Carlisle, was already yelling in my face.
“Millie Myers! Is it true your father is currently interrogating the son of the infamous villain, Six-Eyes?”
Six Eyes was the opposite of my father.
Dad strived to protect our town and everyone in it.
Six Eyes, who was famous for the mutation that came with his ability, sought to destroy it. It was almost a year since he had brainwashed the Mayor and almost taken control of our tiny town.
Dad did manage to apprehend him, only for Six Eyes to break out of prison two weeks later.
His eighteen year old son, Cartwright, wanted nothing to do with him. He had even legally changed his name to get as far away from his father as possible.
The boy was only in town for a few weeks, on vacation from college.
However, over the last few days, my father had reasons to believe Six-Eyes was in contact with his estranged son.
So, he planned to question the kid on his Dad’s whereabouts.
I twisted around, maintaining a wide smile. “No comment.” I told the cameras.
The anchorwoman nodded slowly, thrusting her microphone further into my face. I had to hold back a sneeze. “But your father is interrogating him now, correct? Millie, can you tell us what… techniques he is using?” She demanded, her expression riddled with excitement.
She was trying to get me to spill or trip over what I was saying so my words could be taken out of context.
But I was already heavily media trained not to say a thing. I couldn't say the same for when I was a little younger.
I blindly told the press a lot of things I regret.
Dad didn't get mad easily, but his smile did start to slightly falter when I told Channel 7 our family's business.
Shutting the press down, I shook my head, making sure to stretch my lips into a big, cheesy grin. Just like my Dad told me. I cleared my throat.
“Rest assured, Cartwright is in good hands, I can promise you all that.”
I nodded at the crowd, making direct eye contact with each of them. Dad said if I wanted the crowd to believe my earnest words, I had to look into each and every eye, and mean it. That's what I did.
“As we all know, the son of Six Eyes is not a bad person, and we should not blame him for his father’s crimes. I cannot speak for my Dad, but I can assure you, he will find the villain Six Eyes.”
I held my breath, pausing for just enough time for the crowd to register my words.
“And bring him to justice.”
When I turned to open my door, the spell was broken, more questions thrown at me.
“Millie, is it true you have not inherited your father’s abilities?”
Someone else screamed in my face, and I choked down a yell.
“Millie Myers, can you tell us more about your father’s interrogation?!”
I shrugged. “I don't know. He's just talking to him.”
“Millie!” A wide eyed redhead followed me, stumbling over my mother’s rose garden.
When he carelessly stamped on a blooming rose, I resisted the urge to shove him back. He looked like an ammateur, a college kid, maybe, armed with just his iPhone and a dream.
The guy got close.
Too close for comfort, swiping at my jacket.
His breath was just coffee and cigarettes. “Are you aware of the photos floating around of you and Kai Hendrix, the son of Oculus? Can you confirm that you are in a relationship?”
A younger woman threw herself in front of him.
“Miss Myers, is there a reason why your brother does not come outside–”
Ignoring them, I opened the door, stepped inside our house, and slammed it behind me. Once inside, I let myself breathe, dropping my backpack and pulling off my jacket. There was a folded square of paper tucked into my pocket.
I pulled it out and ripped it into pieces. There were exactly 1,370 tally marks carved into our front door. With a rusty nail, I scratched another tally, crossing a group of four. 1,371 days.
Kicking off my shoes, I strode into the downstairs living room.
“I'm home.” I told my twin brother.
Ethan Myers was born three minutes after me. We weren't classed as identical twins, but Mom was convinced we were.
Both of us had thick brown hair, bearing our mother’s soft features. While I kept mine in a strict ponytail, Ethan’s had grown out lighter and curlier than mine, hanging in dark eyes. Ethan was the Myers twin who was not in the town’s spotlight.
My brother was in his usual place, sitting on the couch, knees pressed to his chest, half lidded eyes glued to the corpse of our TV. The screen had been hollowed out a long time ago. I skipped into the kitchen and filled a glass of orange juice, took a quick sip, and headed over to my brother, pressing the drink to his lips.
Ethan didn't respond for a moment, before his lazy eyes rolled to me, life erupting into his expression. He gulped it down, juice trickling down his chin.
When I withdrew the glass, he shot me a grateful smile. I winced when he straightened up, the sound of jingling metal sending me stumbling back.
“Thanks, Mills.”
He held up his right hand, just like when we were little kids. “High five?”
I ignored his childlike grin, hollowed out eyes penetrating right through me.
Ethan was never looking at me. He was always looking over my shoulder. But when I followed his gaze, there was nothing there. I ruffled his hair, resisting the urge to wrap my arms around him.
But I had to keep my distance.
I stepped back, my gaze trailing the ceiling. “Where's Dad?”
Ethan’s eyes travelled back to the TV, his lips pricking into a smile.
“Basement.” He said. “Daddy is interrogating the villain’s son.”
I nodded, pulling my Switch from my bag and dropping it into his lap.
It used to be Ethan’s. In fact, he had carved his initials into the back. “You can play with this, you know." I forced out, trying to stop my hands from trembling.
“You don't have to keep…” I turned to the shattered TV screen, my heart catapulting into my mouth. Ethan didn't look at me, his gaze boring into the TV.
He didn't respond, so I headed towards the basement door.
But not before my brother let out a hysterical giggle.
When I turned to him, Ethan was seventeen years old, laughing at invisible cartoons.
“Do you expect me to play with no fucking hands?”
I didn't, or couldn't, reply.
“Hey, Millie?” Ethan hummed, when I pulled open the basement door.
The chill that followed set my nerve endings on fire. My brother’s voice was deeper, no longer the childish giggle I'd gotten used to. In the corner of my eye, his head turned towards me. Standing on the threshold for a fraction of a second, I think part of me wondered if Ethan’s mind had pieced itself back together.
“Mom wants juice too.”
My twin’s voice was suddenly so small. “Can you get her some?”
I pretended not to hear him, skipping down to the basement, ignoring how cold each step was, the ingrained red dried into concrete. The best part of my day was visiting my father while he was working. I held my breath, easing my way down each step. “Hey, Dad?” I called, easing myself through the dark.
I always made sure to announce my presence. “Daddy.” I pulled my lips into the biggest, cheesiest smile. “I'm home.”
“Pumpkin!” Dad’s voice echoed from the bottom of the stairs. “How's my favorite girl doing?”
Moving further down the stairs, I could hear screaming.
Wailing.
Sobbing.
There were specific rules I had to abide by when stepping inside the basement.
I had to be extra quiet if my father was doing superhero business. Over the years, though, Dad had relaxed the rules a little. When I pushed through the plastic sheeting, Daddy had already opened up the boy’s head. It's not like I was surprised. He'd moved away from the interrogation stage a long time ago.
Star-man stood in a simple suit and tie, a white coat draped over.
My father was young for his age, dark brown hair and pale features.
Cartwright didn't look so good, lying on his back, his half lidded gaze glued to the ceiling.
I could see sharp red spilled across the floor and the bed he was strapped to.
Star-man loomed over him, cradling the boy’s jerking head between blood slicked gloves. The closer I got, I could see the exposed meat of the boy’s brain leaking from the pearly white of his skull.
Closer.
Cartwright's body was quaking, his wrists straining against velcro straps.
My father’s fingers gently stroked across the pink of his brain, tiny sparks of electricity bleeding from his index. Star-man's grin widened, and I watched the villain’s son writhing under his touch.
I could see the tiny sparks of electricity running from Dad’s fingers, forcing his victim into submission. The villain’s son’s eyes rolled back, a wet sounding sob escaping his lips. He was still conscious, and could feel everything.
Star-man lifted his head, his eyes finding me.
“Sweetie! How was school?”
He let go of Cartwright's head, delicately changing his gloves for brand new clinical white ones. “Your teacher called about a certain test you have been trying to avoid.” Dad tutted, swiping his bloody hands on his coat.
When Cartwright tried to wrench from the bed, he knocked the kid back down with a laugh. “Millie, I did say, there will be consequences if you flunk your tests.”
He gestured for me to come closer with a blood drenched glove, and I did.
Star-man prodded a single finger into the raw flesh of Cartwright's brain, and the boy screamed, writhing, blood running thick from his nose. “Do I need to take your phone away, hmm? How about the school trip to New York? Millie, I don't have to sign the permission slip.” He turned back to the villain’s son, hanging over the boy with a laugh.
“What do you think?” He cleared his throat.
When Dad nodded at me, I laughed too. “Young Mr Cartwright, the human brain does not have nerves, so I don't know why you're screaming. It is quite embarrassing for a boy of your age.”
He slapped the boy’s cheek playfully, and Cartwright wailed.
1,400 days, I thought, watching my father torture the teenage boy.
1,400 days since Star-man walked into our house, burned down our door, and announced himself as our new father.
I was thirteen years old in middle school.
Ethan and I were watching TV in the living room, and there he was.
Star-man, with his signature grin, standing between the melted remnants of our front door.
Stella, our little sister, squeaked in delight.
“Star-man!” She jumped off of the couch.
Ethan gently dragged her back, holding her to his chest.
“Hey, Mom?” He yelled, his voice shaking.
“There's someone at the door.”
Star-man chuckled, taking a step inside our hallway.
“Oh, no, I'm not here for your mother.”
1,400 days since he murdered our mother, lasering her head cleanly from her shoulders when she threw herself in front of us and begged him to take her.
There was wet warmth running across the concrete floor. I barely noticed, hopping over it.
1,400 days since Star-man burned our little sister alive in front of our eyes.
Star-man didn't want three children.
He wanted two.
1,400 days since our father nailed wooden planks over the door, announcing Ethan and I as his legacies.
Ethan started to spiral. He tried to escape out his bedroom window, and then more dangerously, jumping off of the roof of our house, and that just made our father angry. He burned a hole in the TV, and then hollowed out the screen.
Star-man just wanted a son and a daughter. That's what he told my brother.
He could not procreate because of the mutation causing his ability. But he had always wanted children.
Star-man promised us he was going to be the best father anyone would ask for.
And he was.
100 days after murdering our mother and sister, Ethan and I were plunged into the town’s spotlight.
“These are my children!” Star-man told a crowd of flashing cameras.
He wrapped his arms around the two of us, pulling us closer.
*“Ladies and gentlemen, I would like you to meet Millie and Ethan Myers from my first marriage.”
Star-man addressed the crowd with earnest eyes.
“I know what you're thinking, and no, these two are little rascals,” he ruffled our hair a little too hard, and I made sure to laugh and smile and not cry. “Millie and Ethan do not share my abilities.”
His lips spread into a grin.
“Yet.”
That word had been hanging over me since the press-conference.
Yet.
Presently, Dad was crawling in my head again.
Smile, Millie!.
I did, smiling so much, blood pooled from my lips.
Dad promised neither of us would be sad again. We wouldn't fear him or anything else. In fact, we were going to be happy, smiling, perfect children forever, his shining legacies he would dangle in front of the town on our eighteenth birthday.
It was his birthday present to us, and I was so excited.
The closer I was getting to my father, I could sense him fashioning my smile, wider and wider, until I couldn't breathe.
He didn't care that I was bleeding.
That my eyes were stinging.
All he cared about was that I loved him as my father.
“Come here, Millie.”
I forced myself forwards, swallowing vomit filling the back of my mouth.
If I screamed, I would end up like my brother. Ethan was on a permanent time out until his 18th birthday. Star-man was yet to forgive my twin trying to stab him at Thanksgiving dinner. Dad said Ethan’s mental state was puberty, but I was more akin to believing it was a mixture of trauma, as well as our father’s attempt to poison my brother with powers at fourteen years old which almost killed him. Dad was smart enough to stop the procedure before he killed his only son.
I blinked, my legs buckling, footsteps faltering.
Sometimes I think I can pull away from his influence.
“Millie Myers.” Dad hummed, skimming his finger across a variety of scalpels. Cartwright watched him feverishly. “Don't make me ask again, Pumpkiiiiin.”
Still.
I felt my thoughts start to melt away, replaced with artificial happiness choking me. Our father was the best Dad in the whole world. I wouldn't ask for any other father, and I didn't even miss my mother!
With that thought slamming into me, I skipped over to my father with a grin.
Around him were rejects, corpses piled to the ceiling, limbs and heads and torso’s contorted and merged into one mass of gore.
Human’s he attempted to turn into minions.
But there were also successful villains.
The Cerebral Drainer, and Rat Face had been ripped apart and put back together again. Dad was saving them for a quiet day. The Myers basement was my father’s workshop. When I joined his side, he ran his fingers over Cartwright's skull.
I was surprised when the villain’s son let out a sudden, hysterical giggle, his eyes rolling to pearly whites. “What are you doing to him?” I asked, intrigued, running my hands over the boy’s restraints. This time, Cartwright's body contorted into an arch, maniacal laughter escaping his lips.
When his back slammed into metal, the ground rumbled.
“Now, what is funny, hmm?” Star-man asked in a low hum.
The boy responded by spitting in his face, shrieking with giggles.
Dad cleared his throat, swiping blood from his cheek.
“That's not funny.”
I was keenly aware of several instruments dangling above my head.
Cartwright's body jolted, and they hit the ground.
Dad turned his attention to me. “What is your nightmare of a brother doing, young lady?”
His words shattered part of his influence.
I felt my breath start to quicken, my heart starting to pound.
Fear.
Ethan hadn't moved in days, weeks, months.
Glued to that one seat, caught inside his own delusion.
Ethan was watching TV when Mom’s brains were splattered across the walls.
He was watching TV when our little sister’s flesh bubbled into the living room carpet.
“Ethan is watching TV.” I hummed, “What are you doing to the villain’s son?” I pointed to the boy’s contorting fingers. They turned clockwise, straining under harsh velcro straps.
Cartwright was trying to twist off my head like a bottletop. I was lucky to have my father’s protection.
Dad shot me a grin. “Well, you see, Millie.” He said, shoving the hysterical boy back onto the bed. Madness. I saw it in his eyes, igniting every part of his face, running through his nerve endings.
That is what made a villain, what we all saw on the local news.
It was the loss of humanity, logic quite literally burned from the brain stem.
Complete, unbridled euphoria, accepting insanity.
I had already seen this exact look.
The Cerebral Drainer’s psychotic grin.
Rat Face’s all too familiar and horrific chittering laugh.
Six Eyes’s Alice In Wonderland smile.
Dad rocked the boy’s head back and forth. Cartwright giggled along, his gaze finding nothing, penetrating nothing. His hands went limp, and he gave up trying to yank my brain from my skull. “We can't have heroes without villains, can we?”
I reached out, poking the boy in the face.
“So, he's like his father?”
Dad almost looked like a proud father. “Oh, no, honey, he's better than his father. He's already setting an example.” Starman nudged me playfully. “Your father would not exist without the bad guys,” he said, tracing a finger over the boy’s cheek. “We’re just lucky we have a town full of naive fuck-wits.”
Cartwright laughed harder. Hard enough to send him toppling off of the bed with a wet, meaty sounding smack.
I was partially aware of my body reacting. My breaths quickened, a thick slime creeping up my throat. I think I stepped back. I think I almost screamed.
I forgot his head was hanging open, half of his brains leaking out.
But I don't think Cartwright needed a brain anymore.
Whatever was left of it was blackened, thick, poisoned streaks running up down what had been healthy pink and grey.
My Dad scooped him up, and plonked him back onto ice cold steel.
His evil laugh was fake, manufactured, programmed directly into his mind.
Part of me wondered if this was his father’s fate too.
Six Eyes.
Was he a result of my father’s experiments?
The crazy thing is, the more I want to scream, my chest heaving, fear starting to gnaw away at me, the stronger my father’s influence is. The villain’s son was stitched back up with not even a hair out of place and thrown into the back with the other finished minions.
If he recovered well, Cartwright, son of Six Eyes, would be going on a town rampage very soon.
Well, he was the villain’s son after all.
Instead of screaming, I smiled.
Dad taught me everything about cutting up humans. Human brains were so easy to manipulate.
Because humans were bad.
The people like my Dad were better.
I grabbed a scalpel, sticking it into Cartwright's hand.
His whimper of pain collapsing into hysterical laughter didn't give me hope.
If he reacted positively to a blade going through his skin, he wasn't worth saving.
Once that thought crossed my mind, however, I REALLY LOVED MY DAD.
The mental declaration almost sent me to my knees.
“Go upstairs and do your homework.” Dad said, wheeling Cartwright into the back room. “I'll be upstairs to cook dinner in ten minutes.”
“Sure, dad.”
His influence was like a wire wrapped around my throat.
Squeezing.
“Oh, and Millie?”
I didn't turn around. “Yes?”
“Chocolate or strawberry for your birthday cake?”
I froze, my smile stretching right across my face.
He knew my answer. Dad baked us a cake 4 hours after I trashed the slimy remnants of my little sister. Star-man forced me to peel my sister from the carpet and dump her in a trash bag.
I could still smell her charred flesh hanging in the air.
Star-man made a giant chocolate cake and frosting.
He made us eat every single morsel.
Every bite was agonising.
“Chocolate, Daddy.” I said, swallowing my lunch.
Dad chuckled, and somewhere in the back, Cartwright started laughing.
Starting as quiet giggles, they became full on guffaws.
Star-man ignored him.
“That's right, Princess.”
I nodded, heading back up the stairs.
Greeting my brother, I cranked the Alexa to full volume.
I always listen to music when I'm doing my homework.
Filling a glass of water, I held it to Ethan’s lips with three fingers.
Ethan downed it in three gulps, and then nodded in one single motion.
Star-man may be a highly intelligent psychopath, but he is yet to notice my brother is not as brain dead as he thinks.
Yes, he still watches TV.
But he's also thinking.
Dad is under the impression my twin doesn't need to be under his control.
But Ethan has been planning.
And slowly, over days, weeks, months, he has been putting together our escape plan.
It has been 1,400 days since Ethan and I tried to escape our father.
1,370 days since we started to scratch our days of captivity into the door.
10 days until we turn eighteen.
Four days until we get the fuck out of here.
submitted by Trash_Tia to TheCrypticCompendium [link] [comments]


2024.06.06 16:39 Trash_Tia It's tough being the daughter of a superhero.

Not many kids can say they have a superhero for a father.
My Dad was an amazing man. He was the coolest person in the world.
Known as our town’s superhero, he used his newfound powers to bring down evil villains who threatened to take over.
Nobody knew how he and a number of others acquired their abilities.
There were rumours of a chemical explosion in the powerplant.
Some people even believed my Dad was from a different planet, while others were convinced it was natural human evolution. My Dad could shoot lasers out of his eyes, and he was super strong.
When I was seven years old, he single-handedly stopped The Cerebral Drainer, a psychopath with a vacuum like power who took the lives of ten innocent people, sucking out their brains in broad daylight. Dad saved a child live on local TV, swooping down from the sky and telling the panicking crowd everything is going to be okay. Then when I was twelve, Dad took down Rat Face, a villain who filled the streets with disease ridden rodents.
My Dad was our town’s superhero, and in exchange for keeping his secret from the rest of the world, he protected all of us.
He was the best superhero (and father) by day, and family-man and loving husband by night. I was Millie Myers, a completely ordinary high school girl, and daughter of Star-man.
It wasn't out of the ordinary for the press to be swarming our door when I got home from school.
Pushing through the crowd of my Dad’s adoring fans, I flashed my perfect smile at the cameras.
As Star-man’s daughter, I was yet to reveal my power to the town.
I could tell they were gunning for it, their wide and frenzied eyes raking me up and down.
The older I was getting, the less patient the town was. Dad told them in a press conference that I was just a late bloomer. Channel 7 news was waiting for me at our front door, immediately sticking a microphone in my face. I was told not to talk to the press. I was tired, and the cameras were hurting my eyes.
The anchorwoman, Heather Carlisle, was already yelling in my face.
“Millie Myers! Is it true your father is currently interrogating the son of the infamous villain, Six-Eyes?”
Six Eyes was the opposite of my father.
Dad strived to protect our town and everyone in it.
Six Eyes, who was famous for the mutation that came with his ability, sought to destroy it. It was almost a year since he had brainwashed the Mayor and almost taken control of our tiny town.
Dad did manage to apprehend him, only for Six Eyes to break out of prison two weeks later.
His eighteen year old son, Cartwright, wanted nothing to do with him. He had even legally changed his name to get as far away from his father as possible.
The boy was only in town for a few weeks, on vacation from college.
However, over the last few days, my father had reasons to believe Six-Eyes was in contact with his estranged son.
So, he planned to question the kid on his Dad’s whereabouts.
I twisted around, maintaining a wide smile. “No comment.” I told the cameras.
The anchorwoman nodded slowly, thrusting her microphone further into my face. I had to hold back a sneeze. “But your father is interrogating him now, correct? Millie, can you tell us what… techniques he is using?” She demanded, her expression riddled with excitement.
She was trying to get me to spill or trip over what I was saying so my words could be taken out of context.
But I was already heavily media trained not to say a thing. I couldn't say the same for when I was a little younger.
I blindly told the press a lot of things I regret.
Dad didn't get mad easily, but his smile did start to slightly falter when I told Channel 7 our family's business.
Shutting the press down, I shook my head, making sure to stretch my lips into a big, cheesy grin. Just like my Dad told me. I cleared my throat.
“Rest assured, Cartwright is in good hands, I can promise you all that.”
I nodded at the crowd, making direct eye contact with each of them. Dad said if I wanted the crowd to believe my earnest words, I had to look into each and every eye, and mean it. That's what I did.
“As we all know, the son of Six Eyes is not a bad person, and we should not blame him for his father’s crimes. I cannot speak for my Dad, but I can assure you, he will find the villain Six Eyes.”
I held my breath, pausing for just enough time for the crowd to register my words.
“And bring him to justice.”
When I turned to open my door, the spell was broken, more questions thrown at me.
“Millie, is it true you have not inherited your father’s abilities?”
Someone else screamed in my face, and I choked down a yell.
“Millie Myers, can you tell us more about your father’s interrogation?!”
I shrugged. “I don't know. He's just talking to him.”
“Millie!” A wide eyed redhead followed me, stumbling over my mother’s rose garden.
When he carelessly stamped on a blooming rose, I resisted the urge to shove him back. He looked like an ammateur, a college kid, maybe, armed with just his iPhone and a dream.
The guy got close.
Too close for comfort, swiping at my jacket.
His breath was just coffee and cigarettes. “Are you aware of the photos floating around of you and Kai Hendrix, the son of Oculus? Can you confirm that you are in a relationship?”
A younger woman threw herself in front of him.
“Miss Myers, is there a reason why your brother does not come outside–”
Ignoring them, I opened the door, stepped inside our house, and slammed it behind me. Once inside, I let myself breathe, dropping my backpack and pulling off my jacket. There was a folded square of paper tucked into my pocket.
I pulled it out and ripped it into pieces. There were exactly 1,370 tally marks carved into our front door. With a rusty nail, I scratched another tally, crossing a group of four. 1,371 days.
Kicking off my shoes, I strode into the downstairs living room.
“I'm home.” I told my twin brother.
Ethan Myers was born three minutes after me. We weren't classed as identical twins, but Mom was convinced we were.
Both of us had thick brown hair, bearing our mother’s soft features. While I kept mine in a strict ponytail, Ethan’s had grown out lighter and curlier than mine, hanging in dark eyes. Ethan was the Myers twin who was not in the town’s spotlight.
My brother was in his usual place, sitting on the couch, knees pressed to his chest, half lidded eyes glued to the corpse of our TV. The screen had been hollowed out a long time ago. I skipped into the kitchen and filled a glass of orange juice, took a quick sip, and headed over to my brother, pressing the drink to his lips.
Ethan didn't respond for a moment, before his lazy eyes rolled to me, life erupting into his expression. He gulped it down, juice trickling down his chin.
When I withdrew the glass, he shot me a grateful smile. I winced when he straightened up, the sound of jingling metal sending me stumbling back.
“Thanks, Mills.”
He held up his right hand, just like when we were little kids. “High five?”
I ignored his childlike grin, hollowed out eyes penetrating right through me.
Ethan was never looking at me. He was always looking over my shoulder. But when I followed his gaze, there was nothing there. I ruffled his hair, resisting the urge to wrap my arms around him.
But I had to keep my distance.
I stepped back, my gaze trailing the ceiling. “Where's Dad?”
Ethan’s eyes travelled back to the TV, his lips pricking into a smile.
“Basement.” He said. “Daddy is interrogating the villain’s son.”
I nodded, pulling my Switch from my bag and dropping it into his lap.
It used to be Ethan’s. In fact, he had carved his initials into the back. “You can play with this, you know." I forced out, trying to stop my hands from trembling.
“You don't have to keep…” I turned to the shattered TV screen, my heart catapulting into my mouth. Ethan didn't look at me, his gaze boring into the TV.
He didn't respond, so I headed towards the basement door.
But not before my brother let out a hysterical giggle.
When I turned to him, Ethan was seventeen years old, laughing at invisible cartoons.
“Do you expect me to play with no fucking hands?”
I didn't, or couldn't, reply.
“Hey, Millie?” Ethan hummed, when I pulled open the basement door.
The chill that followed set my nerve endings on fire. My brother’s voice was deeper, no longer the childish giggle I'd gotten used to. In the corner of my eye, his head turned towards me. Standing on the threshold for a fraction of a second, I think part of me wondered if Ethan’s mind had pieced itself back together.
“Mom wants juice too.”
My twin’s voice was suddenly so small. “Can you get her some?”
I pretended not to hear him, skipping down to the basement, ignoring how cold each step was, the ingrained red dried into concrete. The best part of my day was visiting my father while he was working. I held my breath, easing my way down each step. “Hey, Dad?” I called, easing myself through the dark.
I always made sure to announce my presence. “Daddy.” I pulled my lips into the biggest, cheesiest smile. “I'm home.”
“Pumpkin!” Dad’s voice echoed from the bottom of the stairs. “How's my favorite girl doing?”
Moving further down the stairs, I could hear screaming.
Wailing.
Sobbing.
There were specific rules I had to abide by when stepping inside the basement.
I had to be extra quiet if my father was doing superhero business. Over the years, though, Dad had relaxed the rules a little. When I pushed through the plastic sheeting, Daddy had already opened up the boy’s head. It's not like I was surprised. He'd moved away from the interrogation stage a long time ago.
Star-man stood in a simple suit and tie, a white coat draped over.
My father was young for his age, dark brown hair and pale features.
Cartwright didn't look so good, lying on his back, his half lidded gaze glued to the ceiling.
I could see sharp red spilled across the floor and the bed he was strapped to.
Star-man loomed over him, cradling the boy’s jerking head between blood slicked gloves. The closer I got, I could see the exposed meat of the boy’s brain leaking from the pearly white of his skull.
Closer.
Cartwright's body was quaking, his wrists straining against velcro straps.
My father’s fingers gently stroked across the pink of his brain, tiny sparks of electricity bleeding from his index. Star-man's grin widened, and I watched the villain’s son writhing under his touch.
I could see the tiny sparks of electricity running from Dad’s fingers, forcing his victim into submission. The villain’s son’s eyes rolled back, a wet sounding sob escaping his lips. He was still conscious, and could feel everything.
Star-man lifted his head, his eyes finding me.
“Sweetie! How was school?”
He let go of Cartwright's head, delicately changing his gloves for brand new clinical white ones. “Your teacher called about a certain test you have been trying to avoid.” Dad tutted, swiping his bloody hands on his coat.
When Cartwright tried to wrench from the bed, he knocked the kid back down with a laugh. “Millie, I did say, there will be consequences if you flunk your tests.”
He gestured for me to come closer with a blood drenched glove, and I did.
Star-man prodded a single finger into the raw flesh of Cartwright's brain, and the boy screamed, writhing, blood running thick from his nose. “Do I need to take your phone away, hmm? How about the school trip to New York? Millie, I don't have to sign the permission slip.” He turned back to the villain’s son, hanging over the boy with a laugh.
“What do you think?” He cleared his throat.
When Dad nodded at me, I laughed too. “Young Mr Cartwright, the human brain does not have nerves, so I don't know why you're screaming. It is quite embarrassing for a boy of your age.”
He slapped the boy’s cheek playfully, and Cartwright wailed.
1,400 days, I thought, watching my father torture the teenage boy.
1,400 days since Star-man walked into our house, burned down our door, and announced himself as our new father.
I was thirteen years old in middle school.
Ethan and I were watching TV in the living room, and there he was.
Star-man, with his signature grin, standing between the melted remnants of our front door.
Stella, our little sister, squeaked in delight.
“Star-man!” She jumped off of the couch.
Ethan gently dragged her back, holding her to his chest.
“Hey, Mom?” He yelled, his voice shaking.
“There's someone at the door.”
Star-man chuckled, taking a step inside our hallway.
“Oh, no, I'm not here for your mother.”
1,400 days since he murdered our mother, lasering her head cleanly from her shoulders when she threw herself in front of us and begged him to take her.
There was wet warmth running across the concrete floor. I barely noticed, hopping over it.
1,400 days since Star-man burned our little sister alive in front of our eyes.
Star-man didn't want three children.
He wanted two.
1,400 days since our father nailed wooden planks over the door, announcing Ethan and I as his legacies.
Ethan started to spiral. He tried to escape out his bedroom window, and then more dangerously, jumping off of the roof of our house, and that just made our father angry. He burned a hole in the TV, and then hollowed out the screen.
Star-man just wanted a son and a daughter. That's what he told my brother.
He could not procreate because of the mutation causing his ability. But he had always wanted children.
Star-man promised us he was going to be the best father anyone would ask for.
And he was.
100 days after murdering our mother and sister, Ethan and I were plunged into the town’s spotlight.
“These are my children!” Star-man told a crowd of flashing cameras.
He wrapped his arms around the two of us, pulling us closer.
*“Ladies and gentlemen, I would like you to meet Millie and Ethan Myers from my first marriage.”
Star-man addressed the crowd with earnest eyes.
“I know what you're thinking, and no, these two are little rascals,” he ruffled our hair a little too hard, and I made sure to laugh and smile and not cry. “Millie and Ethan do not share my abilities.”
His lips spread into a grin.
“Yet.”
That word had been hanging over me since the press-conference.
Yet.
Presently, Dad was crawling in my head again.
Smile, Millie!.
I did, smiling so much, blood pooled from my lips.
Dad promised neither of us would be sad again. We wouldn't fear him or anything else. In fact, we were going to be happy, smiling, perfect children forever, his shining legacies he would dangle in front of the town on our eighteenth birthday.
It was his birthday present to us, and I was so excited.
The closer I was getting to my father, I could sense him fashioning my smile, wider and wider, until I couldn't breathe.
He didn't care that I was bleeding.
That my eyes were stinging.
All he cared about was that I loved him as my father.
“Come here, Millie.”
I forced myself forwards, swallowing vomit filling the back of my mouth.
If I screamed, I would end up like my brother. Ethan was on a permanent time out until his 18th birthday. Star-man was yet to forgive my twin trying to stab him at Thanksgiving dinner. Dad said Ethan’s mental state was puberty, but I was more akin to believing it was a mixture of trauma, as well as our father’s attempt to poison my brother with powers at fourteen years old which almost killed him. Dad was smart enough to stop the procedure before he killed his only son.
I blinked, my legs buckling, footsteps faltering.
Sometimes I think I can pull away from his influence.
“Millie Myers.” Dad hummed, skimming his finger across a variety of scalpels. Cartwright watched him feverishly. “Don't make me ask again, Pumpkiiiiin.”
Still.
I felt my thoughts start to melt away, replaced with artificial happiness choking me. Our father was the best Dad in the whole world. I wouldn't ask for any other father, and I didn't even miss my mother!
With that thought slamming into me, I skipped over to my father with a grin.
Around him were rejects, corpses piled to the ceiling, limbs and heads and torso’s contorted and merged into one mass of gore.
Human’s he attempted to turn into minions.
But there were also successful villains.
The Cerebral Drainer, and Rat Face had been ripped apart and put back together again. Dad was saving them for a quiet day. The Myers basement was my father’s workshop. When I joined his side, he ran his fingers over Cartwright's skull.
I was surprised when the villain’s son let out a sudden, hysterical giggle, his eyes rolling to pearly whites. “What are you doing to him?” I asked, intrigued, running my hands over the boy’s restraints. This time, Cartwright's body contorted into an arch, maniacal laughter escaping his lips.
When his back slammed into metal, the ground rumbled.
“Now, what is funny, hmm?” Star-man asked in a low hum.
The boy responded by spitting in his face, shrieking with giggles.
Dad cleared his throat, swiping blood from his cheek.
“That's not funny.”
I was keenly aware of several instruments dangling above my head.
Cartwright's body jolted, and they hit the ground.
Dad turned his attention to me. “What is your nightmare of a brother doing, young lady?”
His words shattered part of his influence.
I felt my breath start to quicken, my heart starting to pound.
Fear.
Ethan hadn't moved in days, weeks, months.
Glued to that one seat, caught inside his own delusion.
Ethan was watching TV when Mom’s brains were splattered across the walls.
He was watching TV when our little sister’s flesh bubbled into the living room carpet.
“Ethan is watching TV.” I hummed, “What are you doing to the villain’s son?” I pointed to the boy’s contorting fingers. They turned clockwise, straining under harsh velcro straps.
Cartwright was trying to twist off my head like a bottletop. I was lucky to have my father’s protection.
Dad shot me a grin. “Well, you see, Millie.” He said, shoving the hysterical boy back onto the bed. Madness. I saw it in his eyes, igniting every part of his face, running through his nerve endings.
That is what made a villain, what we all saw on the local news.
It was the loss of humanity, logic quite literally burned from the brain stem.
Complete, unbridled euphoria, accepting insanity.
I had already seen this exact look.
The Cerebral Drainer’s psychotic grin.
Rat Face’s all too familiar and horrific chittering laugh.
Six Eyes’s Alice In Wonderland smile.
Dad rocked the boy’s head back and forth. Cartwright giggled along, his gaze finding nothing, penetrating nothing. His hands went limp, and he gave up trying to yank my brain from my skull. “We can't have heroes without villains, can we?”
I reached out, poking the boy in the face.
“So, he's like his father?”
Dad almost looked like a proud father. “Oh, no, honey, he's better than his father. He's already setting an example.” Starman nudged me playfully. “Your father would not exist without the bad guys,” he said, tracing a finger over the boy’s cheek. “We’re just lucky we have a town full of naive fuck-wits.”
Cartwright laughed harder. Hard enough to send him toppling off of the bed with a wet, meaty sounding smack.
I was partially aware of my body reacting. My breaths quickened, a thick slime creeping up my throat. I think I stepped back. I think I almost screamed.
I forgot his head was hanging open, half of his brains leaking out.
But I don't think Cartwright needed a brain anymore.
Whatever was left of it was blackened, thick, poisoned streaks running up down what had been healthy pink and grey.
My Dad scooped him up, and plonked him back onto ice cold steel.
His evil laugh was fake, manufactured, programmed directly into his mind.
Part of me wondered if this was his father’s fate too.
Six Eyes.
Was he a result of my father’s experiments?
The crazy thing is, the more I want to scream, my chest heaving, fear starting to gnaw away at me, the stronger my father’s influence is. The villain’s son was stitched back up with not even a hair out of place and thrown into the back with the other finished minions.
If he recovered well, Cartwright, son of Six Eyes, would be going on a town rampage very soon.
Well, he was the villain’s son after all.
Instead of screaming, I smiled.
Dad taught me everything about cutting up humans. Human brains were so easy to manipulate.
Because humans were bad.
The people like my Dad were better.
I grabbed a scalpel, sticking it into Cartwright's hand.
His whimper of pain collapsing into hysterical laughter didn't give me hope.
If he reacted positively to a blade going through his skin, he wasn't worth saving.
Once that thought crossed my mind, however, I REALLY LOVED MY DAD.
The mental declaration almost sent me to my knees.
“Go upstairs and do your homework.” Dad said, wheeling Cartwright into the back room. “I'll be upstairs to cook dinner in ten minutes.”
“Sure, dad.”
His influence was like a wire wrapped around my throat.
Squeezing.
“Oh, and Millie?”
I didn't turn around. “Yes?”
“Chocolate or strawberry for your birthday cake?”
I froze, my smile stretching right across my face.
He knew my answer. Dad baked us a cake 4 hours after I trashed the slimy remnants of my little sister. Star-man forced me to peel my sister from the carpet and dump her in a trash bag.
I could still smell her charred flesh hanging in the air.
Star-man made a giant chocolate cake and frosting.
He made us eat every single morsel.
Every bite was agonising.
“Chocolate, Daddy.” I said, swallowing my lunch.
Dad chuckled, and somewhere in the back, Cartwright started laughing.
Starting as quiet giggles, they became full on guffaws.
Star-man ignored him.
“That's right, Princess.”
I nodded, heading back up the stairs.
Greeting my brother, I cranked the Alexa to full volume.
I always listen to music when I'm doing my homework.
Filling a glass of water, I held it to Ethan’s lips with three fingers.
Ethan downed it in three gulps, and then nodded in one single motion.
Star-man may be a highly intelligent psychopath, but he is yet to notice my brother is not as brain dead as he thinks.
Yes, he still watches TV.
But he's also thinking.
Dad is under the impression my twin doesn't need to be under his control.
But Ethan has been planning.
And slowly, over days, weeks, months, he has been putting together our escape plan.
It has been 1,400 days since Ethan and I tried to escape our father.
1,370 days since we started to scratch our days of captivity into the door.
10 days until we turn eighteen.
Four days until we get the fuck out of here.
submitted by Trash_Tia to Trash_Tia [link] [comments]


2024.06.06 14:26 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

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KNIVES

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★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


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