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More Murtagh Questions [Post Murtagh Christopher Paolini Q&A Wrap Up #5]

2024.05.15 15:01 ibid-11962 More Murtagh Questions [Post Murtagh Christopher Paolini Q&A Wrap Up #5]

As discussed in the first post, this is my ongoing compilation of the remaining questions Christopher has answered online between August 1st 2023 and April 30th 2024 which I've not already covered in other compilations.
As always, questions are sorted by topic, and each Q&A is annotated with a bracketed source number. Links to every source used and to the other parts of this compilation will be provided in a comment below.
The previous post focused on the essence of the Murtagh book and character. This installment will cover additional Murtagh-related questions, such as about specific elements of the writing process. The next post will cover the writing and publication of Eragon.

Further Details about Writing Murtagh

Creating the Maps
For Murtagh I did all the maps after writing the book, but that's because I already knew all the locations and was familiar with them from writing the series. So I didn't need to do the maps before writing the book. [12]
What is your system for drawing maps? I usually start by thinking of what I want a location to look like. And that has nothing to do with a map. That's usually just thinking about how it will serve the story. And then the map will be based off of that. The biggest decision is usually what the style of the map should be, whether I want to do like a top-down city map for a place, or if I want it to be a more of a realistic image. So more of, let's say, a landscape painting, one could say, or if I want to do something that's more allegorical and evocative or symbolic, which there's actually one of those in Murtagh that really isn't a map, but it's a symbolic map, let's put it that way. And all of that is governed by what is the effect I hope to achieve with the reader. Because if it doesn't achieve the effect I want, then what's the point of doing it. I do try to avoid maps where I have to draw every single building if it's a city map because that's just annoying. I'd rather draw mountains than cities. [12]
I love the sort of top-down look, which is why I drew the the original map for Eragon in this style. [12]
Maps are an awesome thing, and they add so much to a world. And that's why I love drawing them, and I love finding them in books I'm reading. And it's also why I make such an effort to draw and paint maps for my own books. [12]
Favorite Parts
What kind of scenes do you enjoy writing most? I really empathize with the characters, so I find it difficult to write scenes where they experience difficulties. I like to write scenes where people wonder about the world, or where the story reaches a climax. With Murtagh, for example, this is the confrontation at the end of the book. Or the fight with the big fish, Muckmaw. There are also quiet moments that I enjoy writing. Again in Murtagh, when Silna – the werecat child – kisses Murtagh's head, that was a very special moment. I like to write things that have meaning and that requires context, so you have to build up to moments that are meaningful, both for myself as a writer and for the reader. [23]
Do you have a favorite moment in the book between Thorn and Murtagh? I have a couple of them. There's a moment after the encounter with Muckmaw when they exchange true names that I quite liked. The end of the Gil'ead sequence. Thorn has an appearance at the end of that sequence, which was rather dramatic. And then right near the end of the book, Thorn gets a crowning moment of awesome, one might say, to use internet speak. But Thorn really, he comes through in a pinch, and I just loved writing that. [32]
What was your favorite scene or moment that you wrote for Murtagh? I'd say the last chapter, and I'm not gonna say why, but I think it's obvious. There's a scene with a creature named Muckmaw, which I quite enjoy. Not just the confrontation with Muckmaw, the aftermath in the water. I was reading Blood Meridian at the time, and I think that influenced my descriptions. And there is a point in the story where something is renamed. And that was a very meaningful scene for me. Also, there's a werecat in the book and I love werecats. They're so much fun to write. [34]
What is your favorite line you've written? The first line I wrote for Murtagh before I had anything really for the book, I thought it was going to be the first line of the book and it ended up being partway through the first chapter, and it was "A man with a dragon is never truly alone." Which since he's an outcast the whole theme of being alone or not alone is kind of relevant. [33]
My favorite good/bad line from Murtagh is: “The water was like liquid ice.”.. . . Yeah, yeah. I know. But you understand what I meant! And that’s the point of writing. Ahahaha!* I didn't notice! just imagined really cold water Can’t tell you how many times I stepped into the Yellowstone River and thought: “This feels like ice! But liquid.” [T]
Providing Context
In the acknowledgments section you said you owe your agent some sushi? Yes! I bet him a sushi dinner, an expensive new York sushi dinner, that I could keep Murtagh under the length of Eragon. And I got close. The first draft was one hundred and sixty eight thousand words long. Eragon is one hundred and fifty six thousand words long. And I figured well I usually drop about ten percent of length in editing, so I thought I'd do that. The problem is I hate over explaining things. I know that sounds incredibly hypocritical based off what I've actually written, but because of my experiences of over explaining things, I've really tried to not do that as much, and so I wrote the book assuming that someone had read the Inheritance Cycle and remembered it. So I didn't explain what a lot of things were because I assumed the reader knew. And my editor came back and said "Christopher, I know what you're doing, but you can't do that. Because someone might pick this up without having read the Inheritance Cycle. And even if someone read the Inheritance Cycle, it's been twelve years. So provide a little context." Well, that ended up being thirty-three thousand words, give or take. So now we're at one hundred and ninety eight thousand words, so I owe my agent a sushi dinner. [17]
It's always interesting to me to see how people do their first chapters in a series. Because I always feel like chapter one is like "previously on..." It's funny. I wrote my latest book with basically no callbacks or explanations of established information. After four books and a million published words, you kind of think people have it under their belt. And my editor came back and she was like, "It's been eleven years since the last book, even if people are fans of the series, you got to give them a little more." So usually when I write a first draft, it drops by about 10% in editing. And with that book, it went up by 33,000 words, which all of it was basically context, which was interesting. So that was a first for me. I'm a kitchen sink author, so I throw everything in and then I usually cut back during editing. [33]
I would love to write books that are more around the length of 100,000 to 150,000 words. Like that's a good, solid length. That's where I was shooting for with Murtagh, but for some reason my editor kept asking me to add more and more stuff so we ended up close to 200,000 words. [1]
Final word count of Murtagh is 198,983 words. So my editor had me ADD about 34,000 words to the book over the course of editing/revising. Ha! That's a first. [T]
Gil'ead Sequence
Interesting choice to break it up into the sections of each city. Just the section in Gil'ead is basically a novel on its own. There's a full arc in Gil'ead that would be a normal size novel for any other writer. I nearly split it into two volumes, actually, there. But my editor said, "no, don't do that". The funny thing about Gil'ead is that actually was not in my original outline. The whole sequence. And the reason is that, for me, I was envisioning a much shorter book. And the whole thing was going to be them going to the village and dealing with Bachel. So let's get to the village as quickly as possible. So we'll just have a chapter or two at the beginning of getting the information. Well, storytelling 101, you can't make it easy for the character. So having Murtagh just be able to go get that information somewhere, find it out, just felt too easy. Also, I kind of locked myself into a little path because the first chunk of the book is reworking the short story from The Fork, the Witch, and the Worm. And at the end of that, Murtagh does not have the information he needs. So he can't get it from the people he interacts with in that chapter, which if I were writing Murtagh as a complete standalone, I could have considered that. So then I thought, "well, he'll go to Gil'ead and we'll have a really quick thing there. And he'll get his information." I started writing it the way I originally envisioned. But again it was too easy. So it was like, "OK. There needs to be a challenge here. What else is going on? How does it tie into my larger world and story?" And it does. There's some unresolved storylines there, but it does tie into the larger stuff I'm going to later. And then it was half the book. Seriously. At the end of the following chapter, right after Gil'ead, is almost perfectly 50% through the book. I'm sure everyone's heard of the three act play, but there's a competing theory of storytelling, which I'm actually very fond of, which is the five act play. So you have two acts at the beginning, two acts at the end, and then your middle act, and then you have an act in the middle. And in that middle act, you have a tipping point where your character sort of sees what they need, or sees what they can become. They ultimately see their own solution to their problems, but then the rest of the back half of the story is them grappling with that solution, coming to terms with it. And that actually worked, it was not intentional, but it worked out perfectly with the structure of this book. The structure of this book is also directly inspired by some of the structuring that I did in my sci-fi novels and I carried some of it back into Alagaësia. [11]
In regard of Murtagh or any other part of your work, what's the most intense moment for you during the creative process when you are in the midst of writing a novel? A lot of it is intense. I'm gonna divide it into two sections. The creative process itself, in the sense that where I'm creating the story and the characters and the world. In this case, of course, the world was pretty much in place, but in the outlining phase, I should say, that's a lot of fun. There's some pressure in the sense that I know if I don't get it right in that stage, that no matter how well I write the book, it won't hang together particularly well for the reader. So there's strain in that sense that I really want to get it right. But I wouldn't say there's any real pressure, because there's no deadlines at that point. I'm not actually writing the book. During the writing itself, there's definitely strain and intensity in wanting to get it right and do a good job of writing each individual scene and chapter and storyline. And sometimes that can get difficult, especially if I feel like I'm not really getting where I need to get in terms of the effect on the reader. I had that in a couple places in the first draft with Murtagh. One was with the character Bachel herself, who was quite different in the first draft. And then another one actually was the whole Gil'ead sequence, where my original idea for that sequence is actually what happens now in terms of the werecat kittens and all of that. And then I second guessed myself and thought, "well, maybe that's a little cheesy. Maybe I won't have a ticking clock element to that sequence. So I'm just gonna not have that, but he'll still have these various adventures in order to earn this information from the werecat Carabel." And the problem is it removed any sense of tension from that sequence. So I ended up having to rework a lot of the Gil'ead sequence to reintroduce that element, bring in the tension and make it all work. But both of those things happened in the second chunk, which I was gonna say is revision. And revision and editing tends to be the most intense part of the process, because at that point we're usually under deadline. We've committed to a release date and things are happening on the business side of things, that are sort of like unstoppable forces. The ticking clock in the real world. And that tends to be the most intense part because it's not that I can't do the work, I always can and I always am able to get where I wanna go. I'm not stressed about that, it's just instead of having two months to do something, now you got to do it in two weeks, and oh hey, you got a new baby you got to take care of at the same time. And that's what makes it really intense. [19]
One of the things that I loved about the very first half of this novel is that it is a quintessential RPG action adventure. Because poor Murtagh gets pushed and pulled willingly and unwillingly in the strangest directions. Yeah, he's on the series of fetch quests. It's funny. I've had a bunch of people react differently to that. I've seen people who kind of hate it and really love it, and a lot of people who say, "Well, Christopher's just writing out his D&D session". I literally have never played D&D except for my recent trip down to the Authors in the Dungeon down in Utah. So I don't play D&D. I have no one here to play it with. The only RPGs I've ever played are Skyrim and the Mass Effect series. My logic with that sequence was there was a whole lot we needed to see about Murtagh's back history without rehashing the Inheritance Cycle, without actually going back and rewriting scenes from his point of view. And just doing it all in flashbacks and dreams gets a bit tedious. On top of that, originally that sequence wasn't in the book I was going to write. I was going to start with essentially the opening. And then we were going to go to Nal Gorgoth fairly quickly in the book. But it just made it too easy. No one's going to give them the information for free. There's always a price attached to information. There had to be difficulty in getting it. And then once I was digging into that, I was like, okay, how can I use this to show some aspects of Murtagh's character, and then how will that then get reflected in the second half of the book? And how will that let me inform what happens in the second half of the book? And I really enjoyed that stuff. Muckmaw was a particular favorite of mine. [32]
Thorn
One of the things that we get a lot of in this book that was really wonderful after reading Inheritance, was Thorn's-- we don't really get his POV, but we get some POV through Murtagh of him. I think he only has one line in the entire Inheritance Cycle. In the last book. And we get a lot of him here. And we get a very different Rider-Dragon relationship between him and Murtagh versus Saphira and Eragon. What was the process of crafting that relationship to be similar in its like magical quality, but also different in the fact that they had a very trying kind of hatching? Well that was the key right there. I wanted it to feel different while still maintaining the sense that they'll back each other up no matter what, which they have in the past. That's an important part of that. But Murtagh is kind of a difficult personality himself. Thorn, as we see in the book, of course, had a very, very difficult upbringing under Galbatorix and then later on. And that leaves scars. That leaves marks. So trying to find a way to reflect that in the relationship without having them also just be at each other's throats, because they're not. They are being supportive. But at the same time, it's perhaps an overused word these days, but they have trauma that they are having to battle. [11]
One of my favorite things is the relationship between Murtagh and Thorn--they’re such a lonely duo, but it allows the book to kind of delve into that dragon/rider bond in a new way. What sets their relationship apart do you think? Murtagh and Thorn were joined under the most difficult of circumstances, and that shapes their interactions in a thousand different ways. Their relationship is more, ah, thorny than Eragon and Saphira’s, but they also still love each other and would lay down their lives for one another, should the occasion demand it. I found their interactions really interesting to write. Also, it felt important that I didn’t directly replicate Eragon and Saphira’s relationship. Murtagh and Thorn are very different beings, and readers should see that. [15]
What is the relationship between Murtagh and his dragon Thorn? Thorn's egg hatched when they were imprisoned by King Galbatorix. The two friends have been tortured and manipulated. They retain many traumas. They care deeply for each other and are closely bonded. But their relationship is more difficult than that of Eragon and his dragon Saphira. [4]
Claustrophobia
I definitely got choked up with just Thorn and his claustrophobia and how it was written, how it was handled, everything surrounding it. Out of pure curiosity, do you or do someone you know have that kind of claustrophobia that you were able to speak to about? No. A large part of the act of writing is the act of imagination, just like with acting. But even though there's no one in my life who suffers from that, when I'm writing Thorn or anyone who might feel that, I do my best to feel what they're feeling, which is why when writing scenes or a large chunk of a book where perhaps things are difficult for the characters, I have a bad time. Yeah, I hope you take breaks. Yeah, that's where it's good to go play with the kids and take a load off one's mind. But some of the battle scenes in Inheritance really got to me at times, because I'm thinking actually especially in Inheritance, but also in Brisingr, there were some large set pieces, battles. And it just takes a couple of weeks to write sometimes. And that's a long time to have your head in blood and guts. [11]
Bachel
You write so many diverse women in your books that we really enjoy. Between Arya, Angela, Nasuada, Queen Islanzadi, you write fantasy with women in positions of power, with agency and with action. And then we get to this book and we meet this villain, Bachel, and she's basically like, "what if Angela was evil?" I hadn't thought of it that way. I was reading the book. I was like, "Did Christopher Paolini and his sister have a fight? What changed in that relationship?" Because she's awful. So I've watched a lot of movies in my life, and a lot of old movies too. I was thinking of some of the classic actresses from the Golden Age of Hollywood who would come on the screen with a very imperious feel, like Sunset Boulevard or All About Eve or some of those films. And Bachel is sort of in that category of presence. And I think it's exactly what was needed to put Murtagh off balance. I was also thinking of Kai Winn from Deep Space Nine. I've always said that Kai Winn and from Harry Potter the headmistress Umbridge, and Hyacinth Bouquet from the British show Keeping Up Appearances. The three of them in a room together will be like a nuclear explosion. When you were approaching bringing this book from the short story about The Fork into a full novel, at what point did you create this character and where did she come from? I had a general idea before writing Murtagh, of course. I did a lot of plotting and preparatory work, but you never know how a character is going to come across until you write the first draft. And in the first draft, Bachel was not as successful as she is now, I think. I was writing the first draft quickly, and I was thinking of the stories a little bit more of like a Edgar Rice Burroughs style adventures. You go off into the jungle, and you find a hidden temple and lost civilization sort of thing. And as a result, in the first draft, Bachel was much more vampy. I really went hard on that angle. And then looking back over, it's like it didn't work. And it was so cliche and obvious. It was like, yeah, I needed to find another approach. So I kept reworking Bachel with each cycle of revision and it was getting better. The character was getting better and better, but I wasn't fully committing to the change. And it was right at the end of revisions. I mean, we were down to the wire and my editor said, we're still not quite there. And even though I hated to have to have any more work at that point, I knew she was right. So I went in. We're talking with a week to spare before we went to the printers. And I rewrote the first four chapters or so when he gets to the village. I rewrote pretty much every line of dialogue of hers and every description of her to bring it to where we are. And then I was like, "OK, now it works", and my editor agreed. She is terrifying and one of those characters that's not mustache twirly evil, but has so much evil within her. She thinks she can do no wrong, that she is always doing the right thing and that she knows what's best for all the people around her. And as a result is capable of anything. So all of which is to answer your question, her character was an iterative process to get where she needed to go. [11]
I try to imagine what it is to create characters and if some of them have the purpose to be a particular message or stand as a parable for a message or an idea and if yes, what does Bachel mean to you in a deeper way? I think the Bachel to me represents unquestioning belief and also the tyranny of unchecked power and control over people's lives. I think what differentiates Bachel from a real world cult leader, for example, and this actually kind of made it interesting to me, is that the Dreamers and Bachel are rational in the sense that they are believing in something that actually exists. The power that they are in awe of and that they are afraid of and that they worship actually exists. And the same is true of the priests of Helgrind. So in a sense they are not irrational to have that reaction. You might argue it's the wrong reaction. I would argue that they're overdoing it and the reaction is wrong and perhaps even evil, but they have more reason for their belief than a lot of people sometimes do because they have physical evidence on an ongoing basis of their object of worship. But again, Bachel would to me represent unchecked fanatical belief as well as personal exploitation of one's power over others. [19]
The cult experience in the pages of Murtagh eerily echoed in some ways certain experiences I've had with religion. Could you talk about where that part of your writing came from or how you went about writing it? I understand why that comment's anonymous, and I'm going to kind of adhere to that philosophy of anonymity here. Without going into details, I've had some family members who were in a cult at one point. And that occasioned quite a bit of discussion in my life growing up. Although the cult might seem, and probably is, completely over the top and cartoony in some ways, you would be astounded by how much of that was essentially true to life. Let's put it this way, playing Far Cry 5, if anyone's familiar with that, was a distinctly uncomfortable experience for me. So I did whatever I do when I encounter something uncomfortable. I played the game like four times in a row. [34]
No matter how outlandish a belief seems, it can be completely realistic in your world. Especially if you have people committed to it. I've had family members who've been in a cult at one point. That was interesting. So I've had firsthand experience seeing a lot of this stuff in person, and I used some of that in my latest book. [25]
How come Bachel is pronounced like that when it’s only one little line away from Rachel? The English language hurts my head. Because it’s not from English, and I wanted it to sound different from every other name in the series. [T]
Puce
In Murtagh I have a dragon who's not supposed to be a very nice dragon. I gave him the worst color I could. I have a puce dragon. And mind you, I don't necessarily mind the color itself. It's just for those who don't know, the original definition of the word puce is the color of dried flea blood. So it's a puce dragon. [33]
Traumatic Sequences
What was it like cranking up the anxieties of it, the horrors of it? It feels more mature this time around. Well, good. Murtagh is a more mature character, and he's always had a harder road to walk than Eragon. So, going easy on him was never an option, but it was hard to write. It's hard to put my mind in difficult situations for days on end, weeks on end, months on end when writing and editing. It takes a toll on you emotionally. At least, that's my experience because I empathize with the characters and the world. But at the same time, it's so interesting dramatically that I can't avoid it. Actually [the reason] why I wrote the book was that last chunk of the book. That's what everything leading up to was building and hopefully supporting so that when that hits, you're there going, “Oh my god.” [6]
There is a extended period of this book uh that is very traumatic. That is the darkest I think the series ever gets. Where did you find the line? Were there any drafts where you felt like you went too far with that section or where you had to pull it back? Yes. Not a huge amount though. First of all, I throw everything in in my first drafts, kitchen sink, because you can always dial it back, whatever it is. Even if it's a funny scene, it's like I push it as far as I can and then see how it hits the audience. So in the sequence you're talking about, there was one thing in particular I did that I actually don't want to talk about, that I cut out during editing at my editor's very wise advice, and I'm really glad I did. But that was a thing. Because I was like how far can I take this, and that was too far. [11]
Hopefully this is not scaring anyone off from reading Murtagh. No, it's fantastic. And I think just because it is darker doesn't mean it's bad. I think that it's honestly a perfect natural progression from the Inheritance Cycle to this character. I think it's what the character needed. I also don't think it's depressing, ultimately. [11]
Tell me a little about how you see Murtagh’s journey in this book. He’s certainly on a much darker road than his half-brother, how was it getting to write a story that has more mature themes? I found it enormously rewarding to write about a character who is both more mature and more complicated than Eragon was for the majority of the Cycle. Especially now that I’m older myself. Dramatically, Murtagh (and Thorn!) presented all sorts of interesting opportunities, and I did my best to take advantage of them in this book. Also, since a lot of my readers have grown up with the series, even as I did, I wanted to give them a book that would satisfy them as much as it will also hopefully satisfy younger readers. [15]
As a fifteen-year-old boy I would never have been able to imagine such a flawed character as a central figure, but I now view life very differently. And you notice that my readers who have grown along with me also see these extra shades of gray. [18]
Murtagh is indeed a more mature book than Eragon. Did you write it that way on purpose? Yes, Murtagh is an older character in the story than he or Eragon were in the first books. He is also a complicated person. And my readers have grown up with me in the meantime. So I felt it was important to write a book where my oldest readers would see my progression as writing, and read about characters they could once again identify with. At the same time, new readers should not be forgotten. That's why I wrote Murtagh in such a way that you can also read it without knowing the previous four books. I wanted to write a book that revolved around the difficult history of Murtagh and Thorn, but was still a fun adventure to read. [23]
If you love this fandom, why are you making us suffer so much with this book? I mean the ending redeems you a little bit but oh my god. I'm sure it's been an emotional rollercoaster for you too. There are parts of the story that are definitely very difficult for Murtagh and Thorn and part of that may be my own predilection for writing that sort of stuff but mostly it was that Murtagh has done some very unpleasant things in the Inheritance Cycle, especially to Nasuada. And he needed to come to terms with that, he needed to grapple that, he needed to face it. And there was no easy path forward for him. If I had done easy on Murtagh I feel like readers would have decided that I was cheating, going easy, and that Murtagh didn't actually have to face the consequences of his actions. Even if he wasn't a hundred per cent responsible for them at the time. I can assure you that, and I'll say this to other fans as well, after this story Murtagh is going to have an easier time of it. This book resolves his personal journey and Thorn's on a really fundamental level, and so life's going to be a little bit easier for Murtagh moving forward. [17]
Uvek
So going to Uvek, you've introduced another Urgal. I think that for a lot of readers, the twist on the Urgals in Eldest. They are not just beastial orcs or Uruk-hai or whatever other franchise does with them, Trollocs for Wheel of Time. They are this sentient race that wants to join the fight on the side of good. I think that that shook me when I first read it. How was it bringing another lead character really from that race into the book? And one of the things I really loved about the book is the scene where they're flying to the village, and they see the village of Urgals. And they're just playing with bows. They're just having a normal day. And he has this moment internally where he's like, "oh, maybe I need to be more inquisitive?" Uvek is one of my favorite characters from the book. I like the Urgal culture. I find it interesting. I wouldn't want to live next to an Urgal village, necessarily, especially since I have kids. But dramatically, creatively, they're really interesting to write about. And trying to balance them in the sense that they're a warrior culture like, we could say, the Klingons. But the Klingons take it to such a degree that realistically, you start asking the question of, how have they survived? How do they build a space-frame civilization when it seems like they tear each other apart super quickly? So with the Urgals, I wanted to show more. And in fact, in The Fork of the Witch and the Worm, the largest of the stories in that is The Worm, which is an Urgal story. And since I was looking at ways of exploring the idea of Murtagh and Thorn's relationship with society, being an outcast, all of that. The Urgals are outcasts in the land also. The other races aren't particularly fond of them. That was a nice connection to bring in and reflect off of Murtagh, so to speak. [11]
Typos
I just got off a very fresh reread of Murtagh. I just sent in typo corrections and a couple little tweaks here and there for the reprints. [32]
You mention in Murtagh that Murtagh's Gedwëy ignasia is on his right hand, but I think the community assumed it was on his left from Eldest. We're we all wrong or is that a continuity error I found? Typo. Getting fixed in reprints. [T]
Divers
I've seen a couple of questions about this, so -- for the record, "divers" is not a typo of "diverse". (Probably got too clever for my own good, but there you go.) Archaic language in fantasy books?!?! Say it ain't so! The language is half the fun. :D [T]
Not a typo. :D Archaic word. [T]
If this hypothetical typo is “divers” … that’s actually the correct word and not a typo. If it’s something else, just send a pic and we’ll get it fixed in reprints. [T]
CHRIS WHAT IS THIS? An excellent and archaic word. [T]
*sigh* . . . “divers” is a real word. Not a typo (and it doesn’t mean those who dive in the water) [T]
I mean, "divers" isn't a typo, so . . . That said, if you do find typos in Murtagh, feel free to tweet them at me. We'll get 'em fixed in reprints. Happens with every book. [T]
Heh. Good thing “divers” is actually a word (and it doesn’t mean someone diving into water). [T]
The thing I want to talk to you about today is Twitter drama. You've been getting in tons of fights with readers lately on Twitter. You've been saying some really awful and hateful things to them just because they're pointing out typos in your book. What's the deal with this "divers" typo? Yes, on the first page of Murtagh there's a word "divers", which is an archaic word that means many or a multitude or different things. And too many people think that I'm referring to scuba divers. So it is a fight worth having. You make up fake words all the time. You're a fantasy author. I think the difference here is that you've made up a fake word which also has a real world definition, a person who dives as a sport, and you've put it on the front page of Murtagh without any context clues provided as to how we should interpret this. This is a book that's part of a world that no one has read in more than 10 years. So don't you think that maybe you should apologize to your readers who have waited all this time for a quality product only to be let down by an "archaic" word, aka a typo, on the first page? Absolutely. In fact, I had a conversation with my editor about this before heading out on book tour and we'll be reprinting the books but we're going to translate it all into Pig Latin which should make it more understandable for readers. [31]
Reading Order
I didn't read FWW,should I read it before read Murtagh? I Thought it was a spin-off book. You don't have to read it ... but I would. It acts as a direct lead-in to Murtagh Honestly I'm finding it shocking the number of people who haven't read FWW. There's a solution to that. . . . (Why does that sound mildly threatening?) [T]
Even if you haven't read the other books I think you can certainly enjoy Murtagh as much or even more. [12]
Is Murtagh Book 5 in the story about Eragon/Alagaësia? Yes [R]
Murtagh is a direct inline full-length sequel to the series, even though it has a different main character. [1]
I just finished Fractal Noise last night, and when you mentioned in the afterward about another book for a certain Eragon character, I was hoping it would be him. Yeah, I wanted to mention Murtagh on the "Also By" page in Fractal Noise, but we weren't sure if Murtagh was getting announced before Fractal Noise got released to early readers. [T]
submitted by ibid-11962 to Eragon [link] [comments]


2024.05.15 15:00 AutoModerator Weekly Christian vs Christian Debate - May 15, 2024

This post is for fostering ecumenical debates. Are you a Calvinist itching to argue with an Arminian? Do you want to argue over which denomination is the One True Church? Have at it here; and if you think it'd make a good thread on its own, feel free to make a post with your position and justification.
If you want to ask questions of Christians, make a comment in Monday's "Ask a Christian" post instead.
Non-Christians, please keep in mind that top-level comments are reserved for Christians, as the theme here is Christian vs. Christian.
Christians, if you make a top-level comment, state a position and some reasons you hold that position.
submitted by AutoModerator to DebateAChristian [link] [comments]


2024.05.15 14:58 Electra0319 14 year wait about to end. See you tomorrow @toronto!!

14 year wait about to end. See you tomorrow @toronto!!
As mentioned before I'll be handing these out for free to people at the Toronto show for lightsticks!
I have brown hair and will be cosplaying in a homemade version of the intergalactic bound ending outfit (the space one in leggings with 2 buns and the black long sleeveless cardigan) with my sister who will be in the long skirt outfit of that video. I'll also have special Miku themed nails on!
So feel free to come up and ask for one!
Want to purchase one? Here's my Etsy! Message me if you want any personalizations! https://nerdculturedesigns.etsy.com/listing/1713849638
I've been waiting 14 years for this concert. Seems like just yesterday I first saw the world is mine clip from the first concert they did. I was bullied for my legs and interests back then and was just about to enter high school. I felt so alone back then but now I get to share this interest with the world, and finally attend a concert. Me and my younger self, Will be walking into that stadium ready to share The joy and love vocaloid brings with a room full of people who feel the same.
See you tomorrow. It feels unreal.
submitted by Electra0319 to Vocaloid [link] [comments]


2024.05.15 14:57 hayema7 June Swap Preview (better late than never!)

May ROTMs have landed and a few of us are waiting on some mystery bundles. The records I've seen on the most tables are Little Richard with it's slick jacket and Earl Sweatshirt. Clint Black, Alice Coltrane, and Don Blackman are all spinning around as well.
A reminder for ROTMs: Moving forward, newly released ROTMs are going to be exclusive to memberships and swaps for 3 months. For example, our May ROTMs will not be available in store until August. With this in mind, anything within 3 months of release is a "good deal." Other titles can be used with store discount codes, so you may be able to get them cheaper in the store. We're getting our first release of ROTMs with way, with January titles hitting the store.
Bonus records are now gone, but referral codes can get you discounts on multi-month memberships if you're interested in joining. Don't forget to check the referral thread to grab a code or reach out to some individuals if you're considering a 3 ($20 off), 6 ($40 off), or 12 month ($80 off) plan. It's a win-win for everyone.
This month's preview focuses on the June Swap Preview. Remember that not all swaps are "good deals." Some titles cost less than the price of your subscription. Prices for store titles will be included, while past ROTMs range from $37 for some 1LPs to $41 for other 1 and 2LPs and $49 for other 2LPs for members. You can also click "Learn More" and see the member price in your swap preview. With the new titles in swaps, we're seeing values a lot closer to your monthly prices.
All value is based on the new add-on price ($36). If you previously bought a 3, 6, or 12-month subscription, you're at that price on your main track until that subscription ends (I think this is the last month for this). Swapping for credit will get you that old price, which is something to keep in mind at this point. Know your price and know your value. Your price may vary, depending on what subscription level you're at, so be aware of how much you're paying each month before swapping. In no way is this a judgment on the music, but I'm just trying to make sure members don't pay subscription prices for a record that is significantly cheaper in the store.
Titles are broken down into 4 categories (New/will go quickly, solid recent options that are good value, questionable value, and do not swap) themed for September ROTMs with examples from the current swap preview. There are still some great deals to be had, even if we aren't seeing the crazy anthology value.
As always, feel free to post questions about specific titles you may be interested in. The community is very knowledgeable about pressing details and sound. I'm sure a lot of members would be willing to share their reviews of the pressing quality, even if it's in a category that you may not agree with:
Isaac Hayes - Swap Moses: Let Swap Moses part the seas and guide you to the promised land. These titles are the best of the month. Be on to grab them ASAP! They could be a repress of past ROTMs that have been long gone or store titles that aren't around anymore. They're some of the community's favorites. Waitlisted titles under $36 are a gamble. Some stock could've been pulled back. Get them while you can!
Essentials: N/A
Classics: Nina Simone (waitlisted)
RHH: Wu Tang (waitlisted)
Country: N/A
Rock: Little Richard (was locked down from adding toward the end of last month. I'd lock this one in if you want it because I don't forsee it lasting past this month outside of TBT)
Dolly: New Harvest
Store Titles: The Story of Memphis Rap ($269), Yuji Toriyama ($35 but waitlisted), Sampha Unnumbered ($37 but waitlisted), Tony Rice ($35 but waitlisted), The Story of The Comedy Store ($199), Ted Lucas ($27 but waitlisted)
Harry Nilsson - A Little Touch of Swaps in the Night: You won't have to be on quite as fast as other titles, but a touch of these swaps will make for a great month. We're starting to see them selling out a little faster, so if you're interested in something, it's probably a good idea to grab them in swaps. You may have had your eye on and now have some reviews to base your decision on. I don't expect a rush for these titles, but keep an eye on them as the swap window goes on and they may move to low stock. These are recent ROTMs (Past 6 Months Listed), recent represses you may have missed, or in-stock store titles listed for more than the price of your subscription or an add-on track that may be on your wishlist. I also added some that have been popular with VMP subscribers. These are pretty safe bets for the value of your subscription and our frequent swappers.
Essentials: Alice Coltrane (swap exclusive), Harry Nilsson (swap exclusive), Willie Nelson P&S (swap exclusive until July), Fleetwood Mac (now in store), Labelle (now in store), Herbie Hancock, Ray Charles, Ray Barretto, Santigold, Bone Thugs, Stevie Nicks
Classics: Don Blackman (swap exclusive), Oliver Nelson (swap exclusive) Gary Bartz (now in store), La Lupe (now in store), Hector Lavoe, The MarKeys/Booker T, David Porter, Hound Dog, Wynton Marsalis, McCoy Tyner, Thelonious Monk
RHH: Earl Sweatshirt - Doris (swap exclusive), O.C (now in store), Boogie Down Productions (now in store), Masta Killa, Lupe Fiasco, Run DMC, Aesop Rock, Atmosphere, Q-Tip, Goldlink
Country: Clint Black (swap exclusive), Alan Jackson (swap exclusive) Rodney Crowell (swap exclusive until July), Billy Joe Shaver (now in store), Guy Clark (now in store), Wille Nelson (& Family), John Prine, Bobbie Gentry, Waylon Jennings
Rock: Little Richard (swap exclusive), Stevie Ray Vaughn (swap exclusive), Heart (swap exclusive until July), The Replacements (swap exclusive until June)
Store Titles: Chromeo ($45) La the Darkman ($42), Usher - My Way ($53), Kronos Quartet ($40), Willie Nelson - I Don't... ($39), Kiefer ($42), Oneohtrix Point Never (Again $45), Sarah Evans ($39), JOHN ($40), Alicia Keys (Girl on Fire $43), Euphoria S1 ($42), Busta Rhyme ($40), First Choice ($40), Rexx Life Raj ($40), Wayne Shorter Live ($46), Moses Sumney (L@B $40), Alan Braufman ($58), Euphoria S2 ($42), T-Pain ($41), Saba - FGT ($46), Altopalo ($44), Fly Anakin ($41), Black Milk ($40), Mariah Carey - Butterfly ($48), Atmosphere ($43), Joe Bataan ($40)
Charlie Worsham - Swapperband: Like a rubberband, going for these titles is a stretch. You don't save any money (or very little), so be sure to think it through. Have you had your eye on this title for a while or are you just considering them due to the fact that they're in swaps? These titles are close to the price of an add-on track, so don't dive in without considering if you REALLY want them. Think twice about these titles and ask yourself "Would I buy this if it wasn't in swaps because I'm not saving money?" These are often labeled "Swap exclusives" and store titles around $36. It may be a tough decision to swap for these.
Store Titles: Jules ($35), John Glacier Surf Gang ($35), Honky Tonk Angels ($35), OFFAIR: Dr. No's Lost Beach ($35)
Big Pun - Swapital Punishment: Don't punish yourself (or your wallet) by going after these titles. These are titles that I'd encourage you to look elsewhere to purchase, wait for a sale, or buy for less on discogs. This is my personal Do Not Swap list. As an alternative swap for credit and buy in the store, go to Discogs to look for the same pressing at less than the price of your subscription (most applicable for past ROTMs), or wait for a sale. Take your time to find a deal, as these aren't going anywhere. Most of these titles have been around for a long time, and this is VMPs way of getting rid of extra stock while making a few extra bucks. This includes in-stock store titles under $35 and older ROTMs which have been around for years.
Essentials: Aaliyah, Torres, Lapsley, The Books, Kevin Morby, Silvertones, Townes Van Zandt, Experience Unlimited, Sleater Kinny, Jim Sullivan, Dirty Projectors, Beverly Glenn Copeland, Grizzly Bear, Caroline Rose (all showing for less than an add on track in US on Discogs)
Classics: Sarah Webster Fabio, Leon Ware, Frederick Knight, Isaac Hayes, Abbey Lincoln, Teddy Pendergrass, Charles Musselwhite, Sylvester (all showing for less than an add on track in US on Discogs)
RHH: Open Mike Eagle, Queen Latifah, Da Brat, Lord Finesse, Big Boi, Future, Nappy Roots, Eyedea & Abilities, Young MC, E-40, UGK, Gang Starr, J Dilla (all showing for less than an add on track in US on Discogs)
Country: Reba McIntyre, Sam Hunt, Loretta Lynn, Brad Paisley (all showing for less than an add on track in US on Discogs)
Store Titles: Blvck Svm and Pilotkid ($28), Babsy Konate ($25)
submitted by hayema7 to VinylMePlease [link] [comments]


2024.05.15 14:55 BearBrkGirl75 FREE INDEFINITELY! "Inside the Blue Cube," a Sci-Fi Love Story. Lyla, a fan of all things science fiction, attends an extraterrestrial-themed party where one of the games feels much too real...and her fight for survival begins.

submitted by BearBrkGirl75 to freebooks [link] [comments]


2024.05.15 14:54 NikolaiOlsen Here's a Pitch Meeting thing if he ever made one for Fortnite

Producer: So, you have a video game for me?
Writer: Yes, sir, I do! It's a battle royale game called Fortnite.
Producer: Fork Knife? Is it a food-making game where you eat with a Fork and a Knife?
Writer: Well, No actually, sir, this is a shooter game where players are dropped onto an island where they must scavenge for weapons and resources inside people's homes while trying to be the last person standing.
Producer: Sounds a lot like that game PUBG.
Writer: Well, yes, it's Very similar to that.
Producer: So, Isn't that kind of a rip-off? Whats the point of making this game if its gonna be a Complete rip-off?
Writer: What if we give the player the ability to build stuff in the game?
Producer: Thats different enough. So how do we do the building in this Fork-knife game of yours?
Writer: Well, we add a building mechanic where players can gather materials and construct forts and other structures to defend themselves.
Producer: So, they can build in the middle of a fight?
Writer: They sure can!
Producer: Won't that make the combat complicated and kind of confusing?
Writer: Oh, definitely. Super confusing. And we're going to have this cartoony art style, so it's all bright and colorful.
Producer: Cartoony art style?
Writer: Yes, sir, we want to attract a younger audience, you know, kids and teenagers.
Producer: Really? And what about older players?
Writer: They'll probably play it too. Some might even play it so much while filming themselves sitting, eating, and drinking inside a room infront of a bunch of cameras to a bunch of digital people on some kind of streaming-platform out there. And some older players might even be so good that they can be placed inside a room with other players that are as good as them.
Producer: Okay, okay, But wait. Why would older players be interested in a game designed for kids?
Writer: Because it's free.
Producer: Oh, older people love free things.
Writer: And we’ll have these things called Emotes where players can dance and do fun gestures for no reason.
Producer: Why would they need that?
Writer: To taunt other players and express themselves, and making it easier for other players to get kills!
Producer: And we're sure kids will love this?
Writer: Oh, absolutely. They'll be flossing in no time.
Producer: What’s flossing?
Writer: It’s one of the dances that we’ll include in the game.
Producer: Ah, okay, and how will we make money?
Writer: Super easy, barely an inconvenience.
Producer: How come?
Writer: Microtransactions.
Producer: Microtransactions?
Writer*: Yeah, Microtransactions. Players can buy this thing called V-Bucks, which is our in-game currency, to get skins, emotes, and other cosmetic items.
Producer: So, none of these items give players a competitive advantage?
Writer: Nope, just cosmetics.
Producer: And people will spend real money on that?
Writer: Oh, they definitely will.
Producer: How are you so sure?
Writer: Because we’ll make it really cool and hard to resist. Plus, we'll create this thing called FOMO.
Producer: FOMO?
Writer: Fear of Missing Out. We’ll have limited-time items so players feel pressured to buy them before they're gone.
Producer: So, we’re going to exploit psychological weaknesses?
Writer: Oh, for sure.
Producer: Exploiting psychological weaknesses is tight! So, how will players get to the Island?
Writer: They’ll skydive from a flying bus.
Producer: A flying bus?
Writer: Yeah, we’ll call it the Battle Bus.
Producer: Why would a bus be flying?
Writer: Because it's fun.
Producer: But How does it fly tho?
Writer: Listen, sir, i'm gonna need you to get all the way off my back about why the Battle Bus can fly using a very big sketchy pop-able baloon but only moves one direction, okay.
Producer: Okay, let me get off of that thing.
Writer: Oh, and every few minutes, a storm will shrink the play area, forcing players into a smaller and smaller circle until one player remains.
Producer: Why would a storm do that?
Writer: To make the game faster and more intense.
Producer: But thats not--- never mind.
Writer: And we’ll have different game modes, including solo, duo, and squads, so players can team up with friends.
Producer: What if players don’t have friends?
Writer: Then they’ll be loners. Solo mode is perfect for that.
Producer: And how will we keep the game fresh?
Writer: We'll have seasonal updates with new themes, items, and challenges.
Producer: Seasonal updates?
Writer: Plus, we’ll add crossover events with popular franchises from all our child hoods we can think off.
Producer: Like what?
Writer: Well, i'm just gonna throw some names out there, just top of my head, *Marvel, Star Wars, DC, Avatar, Family Guy, TMNT, POTC, Rick and Morty, and a Whole bunch of other stuff.
Producer: So, we’re going to have superheroes and nerds fighting each other in a game where you can build forts and dance?
Writer: Exactly.
Producer: That sounds amazing!
Writer: Oh, it’s going to be super amazing.
Producer: And that's Fortnite. So, what do you think?
Writer: I think we’ll make billions.
Producer: We're gonna be rich!
Producer: Wow, wow, wow. Wow.
Producer: But wait, you forgot to say what’s the story behind this game?
Writer: Oh, right, well, the island is constantly changing and evolving. At first, there isn't much backstory, only younger and older players ACTIVELY hunting each other down and killing each other, but over time, we introduce a series of events and lore that shape the game's world.
Producer: Interesting. What kind of events and lore are we talking about?
Writer: Well, Each season, we add new story elements to the game. For example, there's this mysterious organization called "The Imagined Order" that's manipulating the island. Players uncover clues and secrets about them as the game progresses.
Producer: So, there are hidden stories and mysteries?
Writer: Exactly. One season, we had a massive meteor strike that changed the landscape. Another season, a giant iceberg crashed into the island, bringing new areas to explore. We also introduced a volcanic eruption that altered the terrain significantly.
Producer: Sounds like a lot of natural disasters.
Writer: Ye ye ye. But all these events tie into the overarching narrative. There's this powerful artifact called the Zero Point at the center of the island, and it's the source of all these changes.
Producer: What’s the Zero Point?
Writer: It's a mysterious energy source that can manipulate time and space. Different factions and characters try to control it, leading to conflicts and alliances.
Producer: Who are these characters?
Writer: We've introduced various characters over time, like Jonesy, who starts as a standard avatar but becomes central to the story. He’s sort of the player’s guide and gets involved in all the major events.
Producer: And these characters, they have backstories?
Writer: Yes, each character has their own backstory and motives. Some are heroes trying to save the island, others are villains seeking power. We add new characters regularly to keep things fresh and engaging.
Producer: How do players learn about all this?
Writer: Through in-game events, cutscenes, and quests. For instance, we might have a live event where something dramatic happens, like a giant robot fighting a monster. These events often change the map and advance the storyline.
Producer: Live events? How do those work?
Writer: At specific times, we host live events where players can participate or just watch something big unfold. These events are usually massive, with millions of players logging in to witness them.
Producer: That sounds like a logistical nightmare.
Writer: It can be, but it creates a shared experience that players love. It's a huge part of what keeps the community engaged.
Producer: So, the story is dynamic and ever-changing?
Writer: Exactly. We keep evolving the narrative with each season, adding new mysteries and plot twists. It's like an ongoing TV show where the players are part of the story.
Producer: And this keeps players coming back?
Writer: Absolutely. The evolving story and frequent updates make sure there's always something new to discover and experience.
Producer: Sounds like you’ve thought of everything.
Writer: We’ve tried to make it as immersive and engaging as possible. The story is just one part of what makes Fortnite a unique and exciting game.
Producer: Well, I’m sold. Let’s make this game!
submitted by NikolaiOlsen to RyanGeorge [link] [comments]


2024.05.15 14:51 NikolaiOlsen If Ryan George made a Pitch Meeting based on Fortnite

Producer: So, you have a video game for me?
Writer: Yes, sir, I do! It's a battle royale game called Fortnite.
Producer: Fork Knife? Is it a food-making game where you eat with a Fork and a Knife?
Writer: Well, No actually, sir, this is a shooter game where players are dropped onto an island where they must scavenge for weapons and resources inside people's homes while trying to be the last person standing.
Producer: Sounds a lot like that game PUBG.
Writer: Well, yes, it's Very similar to that.
Producer: So, Isn't that kind of a rip-off? Whats the point of making this game if its gonna be a Complete rip-off?
Writer: What if we give the player the ability to build stuff in the game?
Producer: Thats different enough. So how do we do the building in this Fork-knife game of yours?
Writer: Well, we add a building mechanic where players can gather materials and construct forts and other structures to defend themselves.
Producer: So, they can build in the middle of a fight?
Writer: They sure can!
Producer: Won't that make the combat complicated and kind of confusing?
Writer: Oh, definitely. Super confusing. And we're going to have this cartoony art style, so it's all bright and colorful.
Producer: Cartoony art style?
Writer: Yes, sir, we want to attract a younger audience, you know, kids and teenagers.
Producer: Really? And what about older players?
Writer: They'll probably play it too. Some might even play it so much while filming themselves sitting, eating, and drinking inside a room infront of a bunch of cameras to a bunch of digital people on some kind of streaming-platform out there. And some older players might even be so good that they can be placed inside a room with other players that are as good as them.
Producer: Okay, okay, But wait. Why would older players be interested in a game designed for kids?
Writer: Because it's free.
Producer: Oh, older people love free things.
Writer: And we’ll have these things called Emotes where players can dance and do fun gestures for no reason.
Producer: Why would they need that?
Writer: To taunt other players and express themselves, and making it easier for other players to get kills!
Producer: And we're sure kids will love this?
Writer: Oh, absolutely. They'll be flossing in no time.
Producer: What’s flossing?
Writer: It’s one of the dances that we’ll include in the game.
Producer: Ah, okay, and how will we make money?
Writer: Super easy, barely an inconvenience.
Producer: How come?
Writer: Microtransactions.
Producer: Microtransactions?
Writer*: Yeah, Microtransactions. Players can buy this thing called V-Bucks, which is our in-game currency, to get skins, emotes, and other cosmetic items.
Producer: So, none of these items give players a competitive advantage?
Writer: Nope, just cosmetics.
Producer: And people will spend real money on that?
Writer: Oh, they definitely will.
Producer: How are you so sure?
Writer: Because we’ll make it really cool and hard to resist. Plus, we'll create this thing called FOMO.
Producer: FOMO?
Writer: Fear of Missing Out. We’ll have limited-time items so players feel pressured to buy them before they're gone.
Producer: So, we’re going to exploit psychological weaknesses?
Writer: Oh, for sure.
Producer: Exploiting psychological weaknesses is tight! So, how will players get to the Island?
Writer: They’ll skydive from a flying bus.
Producer: A flying bus?
Writer: Yeah, we’ll call it the Battle Bus.
Producer: Why would a bus be flying?
Writer: Because it's fun.
Producer: But How does it fly tho?
Writer: Listen, sir, i'm gonna need you to get all the way off my back about why the Battle Bus can fly using a very big sketchy pop-able baloon but only moves one direction, okay.
Producer: Okay, let me get off of that thing.
Writer: Oh, and every few minutes, a storm will shrink the play area, forcing players into a smaller and smaller circle until one player remains.
Producer: Why would a storm do that?
Writer: To make the game faster and more intense.
Producer: But thats not--- never mind.
Writer: And we’ll have different game modes, including solo, duo, and squads, so players can team up with friends.
Producer: What if players don’t have friends?
Writer: Then they’ll be loners. Solo mode is perfect for that.
Producer: And how will we keep the game fresh?
Writer: We'll have seasonal updates with new themes, items, and challenges.
Producer: Seasonal updates?
Writer: Plus, we’ll add crossover events with popular franchises from all our child hoods we can think off.
Producer: Like what?
Writer: Well, i'm just gonna throw some names out there, just top of my head, *Marvel, Star Wars, DC, Avatar, Family Guy, TMNT, POTC, Rick and Morty, and a Whole bunch of other stuff.
Producer: So, we’re going to have superheroes and nerds fighting each other in a game where you can build forts and dance?
Writer: Exactly.
Producer: That sounds amazing!
Writer: Oh, it’s going to be super amazing.
Producer: And that's Fortnite. So, what do you think?
Writer: I think we’ll make billions.
Producer: We're gonna be rich!
Producer: Wow, wow, wow. Wow.
Producer: But wait, you forgot to say what’s the story behind this game?
Writer: Oh, right, well, the island is constantly changing and evolving. At first, there isn't much backstory, only younger and older players ACTIVELY hunting each other down and killing each other, but over time, we introduce a series of events and lore that shape the game's world.
Producer: Interesting. What kind of events and lore are we talking about?
Writer: Well, Each season, we add new story elements to the game. For example, there's this mysterious organization called "The Imagined Order" that's manipulating the island. Players uncover clues and secrets about them as the game progresses.
Producer: So, there are hidden stories and mysteries?
Writer: Exactly. One season, we had a massive meteor strike that changed the landscape. Another season, a giant iceberg crashed into the island, bringing new areas to explore. We also introduced a volcanic eruption that altered the terrain significantly.
Producer: Sounds like a lot of natural disasters.
Writer: Ye ye ye. But all these events tie into the overarching narrative. There's this powerful artifact called the Zero Point at the center of the island, and it's the source of all these changes.
Producer: What’s the Zero Point?
Writer: It's a mysterious energy source that can manipulate time and space. Different factions and characters try to control it, leading to conflicts and alliances.
Producer: Who are these characters?
Writer: We've introduced various characters over time, like Jonesy, who starts as a standard avatar but becomes central to the story. He’s sort of the player’s guide and gets involved in all the major events.
Producer: And these characters, they have backstories?
Writer: Yes, each character has their own backstory and motives. Some are heroes trying to save the island, others are villains seeking power. We add new characters regularly to keep things fresh and engaging.
Producer: How do players learn about all this?
Writer: Through in-game events, cutscenes, and quests. For instance, we might have a live event where something dramatic happens, like a giant robot fighting a monster. These events often change the map and advance the storyline.
Producer: Live events? How do those work?
Writer: At specific times, we host live events where players can participate or just watch something big unfold. These events are usually massive, with millions of players logging in to witness them.
Producer: That sounds like a logistical nightmare.
Writer: It can be, but it creates a shared experience that players love. It's a huge part of what keeps the community engaged.
Producer: So, the story is dynamic and ever-changing?
Writer: Exactly. We keep evolving the narrative with each season, adding new mysteries and plot twists. It's like an ongoing TV show where the players are part of the story.
Producer: And this keeps players coming back?
Writer: Absolutely. The evolving story and frequent updates make sure there's always something new to discover and experience.
Producer: Sounds like you’ve thought of everything.
Writer: We’ve tried to make it as immersive and engaging as possible. The story is just one part of what makes Fortnite a unique and exciting game.
Producer: Well, I’m sold. Let’s make this game!
submitted by NikolaiOlsen to FORTnITE [link] [comments]


2024.05.15 14:33 NotLostBut_Wandering [Question] Creating whole themes and easily switching between them

Hi everyone! After lurking and looking around the wiki, guides and FAQ, I have yet to find an answer to my question.
I'm very new to theming, I updated my iPhone to iOS 17 two days ago, and discovered you can have several lockscreen/homescreen wallpapers sets and easily swap them. I then went down a rabbit hole of wallpapers, widgets and icons. But I also discovered that changing you wallpaper doesn't change your widgets or icons unfortunately (apart from the lockscreen ones).
So let's say I have a Helluva Boss theme and an Arcane theme, complete with their own icons and widgets. Swaping between Helluva Boss and Arcane wallpapers is great, but the icons and widgets will stay the same, ie if I change from HB to Arcane, my widgets and icons will still be HB themed.
My question is this (and I'm not even sure it's feasable): is there a way to create complete themes (wallpaper+custom icons+widgets) and switch between them like you would switch between wallpapers? As in, you create a shorcut or use some app to press a button (or a few of them) and everything would change at once. I have found one app that could potentially make it easier (Screenkit) with their "easy install" process, but you can't try it out for free, and I'm not even sure the themes themselves are customizable or if you can create your own. (Also the whole "Jesus is love, Jesus is lord" thing annoyed me to no end.)
-I have an iPhone SE 2nd generation, with iOS17.4.1
-I know how to use shortcuts to replace normal app icons with custom ones
-I have Themify, Widgetable and Widgetsmith installed (I've already created some widgets with Widgetsmith)
-I know nothing about coding or iOS backend stuff, but I'm more than willing to learn
-I wouldn't mind jealbreaking my phone (its coverage has expired years ago anyway)
-I obviously prefer free stuff, but I wouldn't mind paying for apps if I'm sure it'll do what I need it to
Thank you! 😊
submitted by NotLostBut_Wandering to iOSthemes [link] [comments]


2024.05.15 14:28 adulting4kids Poetry Syllabus

Course Title: Exploring the Panorama of Poetry
Course Description: This course delves into the rich tapestry of poetic forms, guiding students through the exploration and creation of fifty distinct styles of poetry. From classic sonnets to innovative forms like golden shovel and palindrome poetry, students will gain a comprehensive understanding of poetic expression, learning the nuances of each style and honing their creative skills.
Week 1-2: Introduction to Poetry and Sonnets - Overview of poetry styles - In-depth study of sonnets - Writing Exercise: Crafting a sonnet on personal experiences
Week 3-4: Embracing Haiku and Villanelle - Understanding the elegance of haiku - Exploring the repetitive beauty of villanelles - Writing Exercise: Composing haikus inspired by nature
Week 5-6: Limericks and the Art of Humor - Decoding the humor in limericks - Crafting limericks with wit and wordplay - Writing Exercise: Creating humorous limericks on everyday topics
Week 7-8: Free Verse and Acrostic Poetry - Liberating creativity through free verse - Playing with words in acrostic poems - Writing Exercise: Expressing emotions through free verse
Week 9-10: Ghazal and Tanka Mastery - Unveiling the beauty of ghazals - Crafting tankas with precision - Writing Exercise: Creating a ghazal on themes of love and longing
Week 11-12: Cinquains and Pantoum Prowess - Perfecting the art of cinquains - Embracing the rhythmic challenges of pantoums - Writing Exercise: Developing a pantoum on personal growth
Week 13-14: Sestina and Rondeau Exploration - Mastering the intricacies of sestinas - Crafting rondeaus with musicality - Writing Exercise: Composing a sestina on the theme of time
Week 15-16: Triolets and Kyrielles - Understanding the charm of triolets - Embracing the structure of kyrielles - Writing Exercise: Crafting a triolet on the beauty of simplicity
Week 17-18: Ode to Joyful Ballads - Writing joyful odes - Crafting narrative ballads - Writing Exercise: Creating an ode celebrating personal achievements
Week 19-20: Epic Journeys and Blank Verse - Exploring epic storytelling - Mastering the art of blank verse - Writing Exercise: Composing a blank verse poem reflecting on personal reflections
Week 21-22: Petrarchan Musings and Terza Rima Mastery - Delving into Petrarchan sonnets - Crafting poems using terza rima - Writing Exercise: Writing a Petrarchan sonnet on conflicting emotions
Week 23-24: Renga Collaboration and Prose Poetry - Collaborative renga creation - Experimenting with prose poetry - Writing Exercise: Crafting a prose poem inspired by a vivid memory
Week 25-26: Concrete Poetry and Narrative Art - Creating visual impact with concrete poetry - Mastering the art of narrative poetry - Writing Exercise: Developing a narrative poem based on personal experiences
Week 27-28: Pastoral Elegies and Morning Aubades - Writing pastoral poetry - Crafting mournful elegies - Writing Exercise: Composing an aubade capturing the essence of dawn
Week 29-30: Ekphrastic Marvels and Found Poetry Adventures - Creating poetry inspired by art - Crafting poems through found materials - Writing Exercise: Developing an ekphrastic poem based on a chosen artwork
Week 31-32: Epigrams and Clerihew Laughter - Crafting witty epigrams - Writing humorous clerihews - Writing Exercise: Composing a clerihew about a contemporary figure
Week 33-34: Quatrains and Double Dactyl Delight - Mastering the art of quatrains - Crafting light-hearted double dactyls - Writing Exercise: Creating a quatrain reflecting on the beauty of simplicity
Week 35-36: Terzanelles and Haibun Adventures - Crafting terzanelles with precision - Exploring the combination of prose and haiku in haibun - Writing Exercise: Composing a haibun narrating a meaningful travel experience
Week 37-38: Golden Shovel Challenges and Villancico Celebrations - Creating poems using the golden shovel technique - Crafting festive villancicos - Writing Exercise: Developing a golden shovel poem using a line from a favorite poem
Week 39-40: Tercet Beauty and Sevenling Narratives - Embracing the charm of tercets - Crafting sevenlings with narrative flair - Writing Exercise: Composing a sevenling reflecting on a vivid childhood memory
Week 41-42: Palindrome Reflections and Parallelismus Membrorum Insights - Creating palindrome poetry - Crafting poems using parallelismus membrorum - Writing Exercise: Developing a palindrome poem exploring balance in life
Week 43-44: Rubaiyat Contemplations and Blues Poem Expressions - Exploring Persian poetry with rubaiyats - Crafting poems inspired by the blues - Writing Exercise: Composing a rubaiyat on themes of love or mortality
Week 45-46: Erasure Transformations and Anaphora Intensity - Crafting poetry through erasure - Mastering the use of anaphora - Writing Exercise: Creating an erasure poem using a page from a novel or newspaper
Week 47-48: Tetractys and Sijo Harmonies - Crafting tetractys with specific syllable counts - Exploring traditional Korean poetry with sijo - Writing Exercise: Developing a sijo capturing a moment of beauty or introspection
Week 49-50: Blitz Poem Exploration and Epitaph Conclusions - Crafting blitz poems with rapid expression - Writing poignant epitaphs - Final Project: Compose an original poem using a style of the student's choice, reflecting personal growth throughout the course.
Assessment: - Weekly writing exercises - Participation in collaborative projects - Midterm and final projects showcasing mastery of chosen styles
Materials: - Poetry anthologies - Artworks for ekphrastic exercises - Writing journals - Selected readings for each style
Prerequisites: None. Open to all students with an interest in poetry and creative expression.
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.15 14:19 dungeons_and_dimwits [Online][5e][18+][NA/Europe] Experienced writer and forever DM with dark fantasy warrior witch seeks good home!

(As far as scheduling goes, I mostly work nights, so that means I’m good midday relative to North American times and evenings relative to Europe. In addition, Mondays, Wednesdays, and evenings Friday are entirely free for me!)
This might be a really good fit for your campaign if many (not necessarily all) of the following are true:
So, this comes from a story I imagine many roleplayers are familiar with: put my heart into fleshing out a character, their themes and personality… and, campaign dies in its infancy. But while I hardly had a chance to play her, this concept is something I’d really want a chance to run! To be very clear, the specifics of her character are something I want to tie into your setting and story - the basic themes of the concept remain, but I want to immerse myself and be a real part of your world! As for what I have in mind, feel free to give this a read: https://docs.google.com/document/d/1s07dPj3m42bqCFecXI0qW8JvjmMQKPhIb_wck_MEFSI/edit
I’m something of a forever DM with years of experience, and I always try to be the player for your group that I would love in mine. I am a queer individual, and I find it very important generally that everybody at the table is comfortable and on the same page. I adore unique homebrew lore and the passion put into unique settings; I’ll read everything you give me, both to immerse myself in your world and steal it for my own! My writing usually puts a special focus on the “human” elements of a story; the people, their lives, cultures, relationships, and motivations. My biggest payoff from the game is definitely the storytelling aspect. I absolutely love a well-roleplayed plot arc or a dramatic confrontation!
I think this has gone on plenty long enough, so thank you for your interest if you’ve made it this far! If you have any questions or ideas, or just feel like randomly interrogating me, let me know and we can chat here or move to Discord.
submitted by dungeons_and_dimwits to lfg [link] [comments]


2024.05.15 14:14 Thaddaus26 Some Holy Priest Rework Ideas

Holy priests are arguably one of the more boring healers in Warcraft to the point that people often refer to them as the ‘default’ healer. I’m sure there are more deep, underlying issues that Holy has but I wanted to try tackling them on a purely thematic level with some minor thoughts on a more gameplay-oriented level.
I aim to make more interesting spells that interact in a fun way that gives the holy spec a little more flavor than, “The default RPG healer”.
Quick preemptive self-defense though. This is all in good fun and purely theoretical. It’s always been interesting for me to speculate what a class or spec could be and rather than hoarding it all to myself, I thought it would be more interesting to see some other people's opinions and possibly inspire others to do the same. With that said...
Some of Holy’s biggest cooldowns are Divine Hymn and Hymn of Hope (Renamed to Symbol of Hope now). Singing to help your allies. You’ll notice other spells in the toolkit like shadow WORD pain and power WORD shield. Shadow has a spell called SILENCE for god’s sake. Basically, the implication is that priests are using their voices to channel their spells somehow. Why not...do more of that? Because I can’t lie, having several spells named “Heal” with different variations is killing me inside.
Plus, a bunch of the talent node names already lean into this! A few notable examples are:
Voice of Harmony
Healing Chorus
Gales of Song
Divine Word
Resonant Words
All the Holy Word Spells
Let’s make it so Holy is all about literally singing the Light’s praises. After all, if Shadow and Holy are canonically on two ends of the spectrum with Discipline being the proverbial middle ground, let’s really have Holy Priest’s be truly ‘Devout Feeling’ with their spell names. Double points if the spells end with a sung note or maybe a little arpeggio of a harp or something.
Let’s go through a few examples I’ve thought of and any non-obvious reasons behind each decision.
“Heal” -> “Holy Solo”
“Flash Heal” -> “Divine Etude” (An Etude is a short music piece)
“Prayer of Healing” -> “Holy Motet” (A motet is mainly a vocal musical composition, the name describes the movement of the different voices against one another)
“Circle of Healing” -> “Sacred Cantata” (A Cantata, (from Italian cantare, “to sing”), originally, a musical composition intended to be sung, as opposed to a sonata, a composition played instrumentally)
“Renew” -> “Grace Note” (An extra note added as an embellishment and not essential to the harmony or melody)
And now, I’ve saved my favorite for last. Its effect is decent but the name is so uninspired…
“Trail of Light”? More like... “Light Motif”!
A light Motif is a dominant recurring theme and what’s more dominant and recurring than spam healing?
The point is that there are so many possibilities with having the Holy priest being the spec that heals with singing, and unlike trying to shoehorn bards in as a new class, it makes some sense here.
Ok, so all this stuff so far is just replacing words for other words and I know what you’re thinking…
“This doesn’t do anything to fix the fact that Holy is still quite dull compared to other healers!”
You’re dead right. The Priest’s Discipline spec currently rewards thinking ahead of what the encounter you’re facing will bring while Holy just sits back and collects red solo cups after the party is over. Let’s change that.
My main problem is with its mastery. Don’t get me wrong, it’s very “Good” when you’re thinking about the throughput and the pure numbers but it’s also a very “set it and forget it” style of gameplay and reminds me of the Shaman’s sometimes similarly maligned mastery that dishes out healing depending on how much health is missing. There’s no thinking required and frankly, Shaman have a much more interesting toolkit to justify it.
I think we would all prefer it to be more interesting like how Paladins generate more healing based on how close they are to the action which allows them to get in close with their other melee abilities anyway and encourages them to help out with the DPS. Excellent design decision. Win win win.
So the first thing is to fix the mastery and the new system I am proposing is…
“Mastery: Chord Progression”
To start, your basic heal will apply an effect to a targeted party member. This effect will have a very long uptime which can stack called Holy Note. (I’m personally imagining a buff that has a golden crotchet note with a little wing instead of the tail). Now your first Holy Note merely exists on top of the target and does a small heal over time in a similar being to how the mastery currently works, increasing with how much mastery you have.
A second heal to the target will apply a second stack and increase the stacked effect. This will change the buff icon to be two crotchets, stacked on top of one another. This will, again, increase the heal over time effect.
A 3rd heal to the target will complete the stack and heal the target with an effect called “Holy Chord” that heals more depending upon your mastery stat. Instead of just spamming heals over and over again mindlessly to get that powerful Holy Word spell you want back in case you need it, you instead work up chords on friendly targets. Targets that don’t require constant spamming will have heal over time effects up near constantly whereas targets that are dying and in need of healing will receive direct heals instead!
The effect is largely the same but with a little more thought and interactivity involved. If a target has two Holy Notes ready but is only at, say, 70% health, you can wait and focus on other party members until they drop a little more, and then you complete the chord.
So that’s the base outline of the spec. The long uptime of the buff rewards not finishing off the chord until you actually need it and still makes it usable in PvP.
The best part about it is that if we don’t want to be rid of the cooldown reduction mechanic that Holy is currently working with, it can fit very neatly over the top without changing anything too fundamental. The Holy Words might need some very slight tweaking to work but I don’t see any immediate problems with this system.
Now, Holy needs some new cooldowns. Over the years, Holy has gone from having one of the most well-rounded toolkits to one that looks very limited in comparison. Shaman's can heal by sharing health percentages. Paladin’s have all their auras, Glimmers, and immunities. Evokers can fly and bombard people with healing, heal through stuns and other CC, and reverse recent damage taken. Monks are dashing around like no one's business and healing by punching them in the face. Let’s find some good stuff to give the Holy Priest.
Guardian Spirit stays right where it is. It’s extremely thematic to the spec identity by this point and I think it works well with the Holy Note system since you can leave a target with Guardian Spirit to die while you work on other targets with Holy Notes in the meantime.
Hymn of Hope (Not Symbol, change it back) can also stay because its raid and PvP utility is interesting and works collaboratively with other healers and DPS. A good singer should strengthen and work off those around them, right? It works thematically with this Bard theming we’ve got going on. Plus, having to drop it isn’t nearly as painful as having to quit Divine Hymn early. Speaking of which.
The first thing to change is Divine Hymn itself! Sure, on paper it feels very Holyish and it’s certainly quite powerful but ask any Holy Priest what its main flaw is and they won’t hesitate to tell you. You can’t move and nothing is stopping it from being interrupted from an interrupt, a knockback, a stun, or a pull, etc. There are so many instances I can think of where I wanted to press it so badly but I knew it would do more harm than good. Added that it’s often a dead button for me if I ever decide to try using Holy for PvP since in the rare event that I’m not being trained or chain CC’d, it’s so AOE-focused that it often isn’t strong enough to help anyone outside of a Battleground from behind a rock. It requires a PvP talent to make it more worthwhile which is very seldomly picked anyway.
I had a thought after playing Discipline for a while and having Ultimate Penitence available to me. It’s an incredibly fun spell that does a boatload of healing and/or damage while making you immune to CC effects and giving you a huge absorb shield to delay damage to yourself. It’s balanced by having a long cooldown that you can reduce but only by talenting into the following nodes in the tree.
I can’t be the only one who’s noticed that Divine Hymn is basically Ultimate Penitence but drastically weakened and less cool looking to boot.
My idea was to give it the same ‘un-crowd-controllable’ effect as Ultimate Penitence and make it do generally increased healing instead of a stacking effect to increase further healing afterward. The new ‘gimmick’ of it would either be that it would either expel enemies from within a certain radius once, like Anduin’s big bubble of light from the cinematic, or gently push enemies back from the priest as the center point. This would not completely negate adds or an enemy player’s walking speed having any forward momentum, but it would definitely aid in players trying to kite adds when they’re dying or from enemy players in PvP where that little extra distance would make the difference, and would also reward the priests choice in a central location. You could inadvertently push enemies INTO players, after all.
To top all of this off, I would prefer to have this ability further down in the tree to make it feel a bit more impactful of a choice rather than ‘almost’ mandatory’ where it is smack bang in the middle. A lot of spells in talent trees that are sat dead center in the tree feel like they're meant to be picked and I feel like Guardian Spirit should be where Divine Hymn is at the moment, not as close to the level 10 talents as it is currently. For example, Soul Swap for Affliction Warlocks, Invoke Yu’lon/Chi’ji for Mistweaver, Dancing Rune Weapon for Blood Death Knights, and Pillar of Frost for Frost Death Knights. I could go on but the list is pretty exhaustive.
Another thing I would like to change is very synonymous with Holy Priests but something that I think, overall, doesn’t see as much use as we’d like. Primarily because it relies on the priest dying.
Spirit of Redemption is a cool spell, the problem is that unless you take the capstone talent to make you revive afterward or you take the PVP talent to make it into a cooldown in PvP, you don’t really ‘want’ to trigger its activation requirements or have a reliable way of doing so in PvE when you want its effects. I do enjoy that now it allows you to resurrect an ally if you die so someone else can continue the fight but it’s more of a consolation prize or at worst, a reward for bad skill expression. It is also basically a required talent in Solo Shuffle as, if the priest dies, your teammates have 15 seconds to get a kill of their own to win the match or you take the PvP talent as a way more powerful cooldown.
What I would like to do is make the Spirit of Redemption a bigger cooldown spell but give it an obscenely long cooldown so you cannot feasibly use it more than once per fight. Like the Holy Word: Salvation spell without the possibility of cooldown reduction. Because you are losing it upon death, the gimmick here would be that it would last the full 15 seconds, you don’t use mana while casting and you can resurrect a party member instantly in that form(Outside of PvP). This would make the spell more central to the spec rather than as an add-on, free up a PvP talent choice node, and make the battle resurrection more readily available rather than having to wait for your death to use it.
Another such spell we could make SO much more interesting is Divine Star. The one people don’t like taking because who the hell doesn’t WANT to take Halo, right? Whether it’s effective in whatever format you’re playing in, it’s much more visually interesting and it just FEELS powerful, y’know?
Now to fix this, I’m going to do none of the work and instead do what Blizzard should have done by taking an idea from their own IP…Anduin’s Divine Star in Heroes of the Storm!
Yeah, I know they’ve stopped doing anything with HoTS but still…
In HoTS, it has had a bunch of effects over its tenure depending on the talents you take and most of them would make the spell more interesting in WoW. Maybe when it comes back to the priest, it could explode and heal party members or deal damage as Shadow near the priest since you’re already in close range due to the nature of the spell. Maybe it doesn’t even buff up the healing of the actual spell itself and instead interacts with your other heals by producing a stacking buff per enemy/ally you hit that increases the power of your next Flash Heal or Mind Blast?
We can also improve the lackluster mobility of the Holy Priest outside of always picking Angelic Feather by giving them the reverse Leap of Faith Glyph back as a choice node between the normal Leap of Faith.
The ability to jump to your allies was a worthwhile drawback to not being able to troll people as hard with the Leap of Faith ability when Glyphs were a thing and frankly, I miss it. I find that sometimes I’d rather be able to jump into the fray, especially as a class with an AoE fear effect, and the regular leap of faith doesn’t reward that playstyle as much. I remember back in Shadowlands that having Door of Shadows to jump in, disorient them with the covenant effect, and then Psychic Scream before running back out was actually really interesting and it’s one of the only things I miss from that expansion.
In terms of a new name instead of being a glyph, our new ability “Light Transposition“ will cause you to fly to your friend’s location just like old times. Stick it on a choice node with Leap of Faith and you have two differing playstyles almost immediately.
Now a major problem all healers have to contend with, especially to compete with the Meta of Discipline Priests and Holy Paladins, is providing some level of damage.
Not gonna lie, this is where I’m not sure about this idea since I already don’t ‘love’ the idea of healer’s DPSing and having to work around the base spells of the class now that they’ve been reintroduced has made this a little clunky so I’d love some other suggestions for this part. I’d prefer that healers offered utility that DPS do not have access to rather than extra damage but that seems to be the direction Blizzard is rolling in. Frankly, at the moment, Smite and Holy Fire interact with very little of the Holy toolkit outside of Chastise and Empyreal Blaze and we also have Shadow Word: Pain and Mind Blast. I fear that they will all just be tacked on to the toolbar with no thought and we’ll just have this myriad of spells to randomly fire off when we’re bored.
Personally, as a basic idea, I would consider removing Holy Fire as a button as, in the theme of removing bloat that War Within seems to be addressing, I think having Holy Fire as an add-on effect in the same way as the Monk’s Chi Wave is being remade would be ideal. It could function in the same way as Holy Note in that every three casts of smite would bring down a blast of Holy Fire which would give way to being justified in making Holy Fire feel a bit more impactful. Mind Blast could be used within this to ‘erupt’ the Holy Fire DoT, causing an effect I think I’d like to call “Discordant Notes” on account of mixing the void with the light which would either do additional damage or perhaps cause an extra effect like a slow or AoE damage around the target.
With this in mind, Empyreal Blaze could remain as a talent and cause Smite to proc Holy Fire two additional times when it next triggers its chord effect. Shadow Word: Pain would likely exist as just an extra DoT you can throw on as it is now or it could be applied through Mind Blast to clear up more bar space.
Anyway, those are just some thoughts I’ve had. I’m sure there are flaws in them and I’m looking forward to hearing them but I hope you found them fun to theorise around!
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2024.05.15 14:10 onesidedcircle Free-to-Play Movie-Themed Collectible Card Game is Out Today

Free-to-Play Movie-Themed Collectible Card Game is Out Today submitted by onesidedcircle to gamingnews [link] [comments]


2024.05.15 14:09 adulting4kids Prompt Poetry

  1. Imagery: Prompt: Develop a subplot by immersing readers in a secondary storyline. Use vivid imagery to describe the new setting, characters, and events, providing a rich backdrop that enhances the overall narrative.
  2. Metaphor: Prompt: Introduce a metaphorical element into a subplot, comparing it to the main storyline. Explore how this metaphorical connection adds depth and resonance to both narrative threads.
  3. Simile: Prompt: Expand a subplot by using similes to draw comparisons between the challenges faced by secondary characters and those in the main plot. Highlight similarities and differences to create a nuanced subplot.
  4. Rhyme: Prompt: Craft a subplot where characters communicate or navigate conflicts using rhyming elements. Explore how the use of rhyme within the subplot adds a distinctive and memorable quality to the secondary storyline.
  5. Meter: Prompt: Develop a subplot with a specific meter, creating a unique rhythm that distinguishes it from the main narrative. Pay attention to the pacing and syllabic beats to emphasize the subplot's significance.
  6. Alliteration: Prompt: Add a layer of intrigue to a subplot by incorporating alliteration in the dialogue or events. Experiment with repeated consonant sounds to create a sense of cohesion within the secondary storyline.
  7. Assonance: Prompt: Enhance the emotional resonance of a subplot using assonance. Focus on the repetition of vowel sounds to evoke specific moods or atmospheres within the secondary narrative.
  8. Personification: Prompt: Infuse life into elements of a subplot by personifying them. Explore how assigning human qualities to aspects of the secondary storyline adds depth and emotional connection for readers.
  9. Symbolism: Prompt: Integrate symbolic elements into a subplot that parallel or contrast with symbols in the main plot. Explore how these symbols enrich the overall thematic development of the narrative.
  10. Enjambment: Prompt: Develop a subplot with enjambment in the characters' interactions or events. Allow the subplot's elements to flow seamlessly, creating a sense of continuity and interconnectedness with the main storyline.
  11. Repetition: Prompt: Establish a recurring motif or theme within a subplot. Explore how repetition can reinforce key elements, creating a sense of unity and importance in the development of the secondary narrative.
  12. Free Verse: Prompt: Break away from traditional narrative structures in a subplot. Allow the events and character arcs within the secondary storyline to unfold organically, guided by the natural flow of the subplot's development.
  13. Stanza: Prompt: Divide the development of a subplot into stanzas, with each representing a significant phase or perspective. Explore how this organizational structure enhances the pacing and thematic evolution of the secondary storyline.
  14. Theme: Prompt: Develop a subplot that explores a thematic element distinct from the main plot. Ensure that the secondary narrative contributes to the overall thematic richness of the story.
  15. Tone: Prompt: Shift the tone within a subplot to evoke different emotions. Guide readers through a range of feelings within the secondary storyline, creating a layered and dynamic narrative experience.
  16. Connotation: Prompt: Introduce a word with strong connotations into the dialogue or descriptions within a subplot. Explore the nuanced emotions and associations tied to the word within the context of the secondary narrative.
  17. Irony: Prompt: Create a subplot where elements of irony play a significant role. Showcase situations where the intended and actual outcomes within the secondary storyline diverge, adding complexity and depth.
  18. Allusion: Prompt: Integrate an allusion to a well-known literary work or historical event into a subplot. Explore how this reference enhances the depth and meaning of the secondary narrative for readers familiar with the source material.
  19. Syntax: Prompt: Experiment with sentence structure in the development of a subplot. Use varied syntax to convey the unique rhythm and flow of the secondary narrative, mirroring its distinct characteristics.
  20. Diction: Prompt: Shape the mood of a subplot by carefully selecting the language used within its development. Choose words that align with the desired emotional atmosphere, influencing the overall tone of the secondary storyline.
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2024.05.15 14:02 Shapinga Picking a song to embody each X-Man - Day 25: Magik

Picking a song to embody each X-Man - Day 25: Magik
"Free Bird" by Skynyrd won for Cannonball yesterday. Today, we do Scott Summers' little sister (she has no other siblings i can recall, strange) and one of my favorites: Magik! The song you pick for her could tell a part of her story, share themes with her, or even just be a song you think she'd listen to. Whatever works, just as long as you believe there's a connection between her and the song.
The song with the most upvotes will be added to the X-Men Playlist with the other winners for each character: https://open.spotify.com/playlist/3HZ1mqchFeyge0yalsJZkt?si=hFGLqFPBQuGmH_baRZUohQ&pi=y1rwyyBqSQO2b
All the songs suggested today will be added to an individual Magik playlist: https://open.spotify.com/playlist/6LMrbFIUIYZD5U2P10ThXS?si=CzPBNUAXSfCko3wgTfDL-g&pi=PR8gQa_OTeatR
If you have a more obscure song, I recommend explaining why you picked it or posting lyrics, jist in case people don't know it by name. Also, if you want to suggest multiple songs in the same comment, just be sure to single out the song you want to win in case you get the most upvotes.
Today is the last day! Thank you to everyone who stuck through this series! I'm excited for this last one!
submitted by Shapinga to xmen [link] [comments]


2024.05.15 14:02 ChronicComicObssess Prompt Competition #41

Happy May/June! In honor of the upcoming Pride month, we'll be having a Pride themed comp!
As always, we'll give you a little scenario or a line of dialogue to get you started on a one-shot, and then let your imagination run wild! To enter, upload the fic to AO3 and link it in the comments on this post.
Rules:
Prompt: Write a fic with an LGBTQ+ character
Deadline: (June 19, 2024 at midnight GMT)
The winner will be determined by a poll vote after the deadline has passed. Feel free to encourage your readers to vote for yours!
The main thing to remember is that this is just a bit of fun. The winner will receive glory(!) and a ⭐️ in their user flair, because we’re just lowly mods and we can’t afford a cash prize.
Be as creative as you like, and enjoy it!
submitted by ChronicComicObssess to LITGFanFiction [link] [comments]


2024.05.15 13:56 Sweet-Count2557 Best Family Resorts New England

Best Family Resorts New England
Best Family Resorts New England Welcome to our guide on the best family resorts in New England!Get ready to embark on a journey through the region, as we unveil incredible destinations for unforgettable family vacations.As fellow travelers and parents, we understand the importance of finding the perfect place that caters to everyone's needs.So, let's dive in and discover these amazing resorts together, where endless possibilities await.Let's make memories that will set us free!Key TakeawaysElk Lake Lodge offers a rustic and screen-free vacation experience with a crystal-clear lake and abundant flora and fauna.The Tyler Place Family Resort is an all-inclusive resort that caters to families with activities for children of all ages and developmentally appropriate programs.Rocking Horse Ranch Resort is an all-inclusive dude ranch-style resort with a supervised children's program and a wide range of activities for the whole family, including horseback riding.Woodloch Resort is a lakefront resort in the Poconos Mountains that offers activities for all ages and interests, with options for pampering treatments at The Lodge at Woodloch.Elk Lake Lodge (North Hudson, New YorkWe absolutely love Elk Lake Lodge in North Hudson, New York; it's a rustic Adirondack lodge on 12,000 acres of privately owned forest preserve. The lodge offers the perfect getaway for those seeking outdoor activities and forest exploration. As soon as you step foot onto the expansive property, you'll be surrounded by the beauty of nature.The crystal-clear lake is a haven for water enthusiasts, with free kayaks, canoes, and rowboats available for guests to use at their leisure.But it's not just the lake that makes Elk Lake Lodge special. The surrounding forest is teeming with abundant flora and fauna, providing endless opportunities for exploration. You can hike through the dense woods, keeping an eye out for deer, beaver, and even bald eagles. The lodge encourages guests to disconnect from technology during their stay, creating a screen-free environment that allows you to fully immerse yourself in the natural surroundings.Elk Lake Lodge operates seasonally from mid-May through mid-October, offering a unique experience depending on the time of year you visit. In the spring, you'll witness the forest come alive with vibrant colors and blooming flowers. Summer brings warm days perfect for swimming in the lake and picnicking under the shade of towering trees. And in the fall, the foliage transforms into a breathtaking display of reds, oranges, and yellows.If you're looking for a getaway that allows you to reconnect with nature and explore the beauty of the Adirondacks, Elk Lake Lodge is the perfect destination.The Tyler Place Family Resort (Highgate Springs, VermontAt The Tyler Place Family Resort in Highgate Springs, Vermont, families can expect a wide range of developmentally appropriate activities for children of all ages.From nature walks and lake swimming to lawn games, there's something for every child to enjoy.And while the kids are entertained, adults can unwind in a hammock, relax in a Jacuzzi, or join a yoga class, ensuring that everyone in the family has a chance to relax and have fun.Developmentally Appropriate ActivitiesOne of the family resorts, The Tyler Place, offers developmentally appropriate activities for children of all ages. At The Tyler Place, children have the opportunity to engage in nature exploration and participate in creative workshops.They can go on nature walks, exploring the lush greenery and discovering the wonders of the outdoors. Creative workshops allow them to express their artistic side, whether it's through painting, pottery, or even theater. These activities are designed to encourage children to learn and grow while having fun in a safe and inclusive environment.The Tyler Place understands the importance of providing activities that are suitable for each child's age and developmental stage, allowing them to explore their interests and talents. It's a place where children can truly be themselves and experience the freedom to discover and express their unique abilities.Accommodations for AllOur family enjoyed the spacious suites and cozy cottages at The Tyler Place, where accommodations cater to all guests. The resort amenities were outstanding, with something for everyone in the family to enjoy.For the kids, there were numerous family friendly activities to keep them entertained, from nature walks and lake swimming to lawn games and a children's program. Meanwhile, the adults could unwind in a hammock, Jacuzzi, or yoga class.The rooms were comfortable and well-appointed, providing a relaxing atmosphere for our stay. We appreciated the attention to detail and the thoughtfulness that went into creating a space that catered to the needs of families.Overall, The Tyler Place provided a perfect balance of relaxation and fun for our entire family.Relaxation Options for AdultsWe thoroughly enjoyed the variety of relaxation options available for adults at The Tyler Place Family Resort. From lounging in a hammock to indulging in a soothing Jacuzzi or joining a rejuvenating yoga class, there was something for everyone seeking a moment of tranquility.The resort also offered spa treatments for those looking for a little extra pampering. We loved the serene atmosphere of the adult-only areas, where we could unwind without any distractions. Whether it was sipping a refreshing drink by the pool or taking a leisurely stroll through the beautiful grounds, we felt a sense of freedom and calmness.The Tyler Place Family Resort truly understands the importance of providing adults with the opportunity to relax and rejuvenate in a peaceful environment.Rocking Horse Ranch Resort (Highland, New YorkRocking Horse Ranch Resort in Highland, New York is the perfect destination for families looking for a fun-filled and all-inclusive vacation.With over 100 resident horses, horse-crazy kids will have the time of their lives exploring the interlocking trails for walking, trotting, and cantering.But the fun doesn't stop there - the resort also offers a water park, nightly entertainment, and an arcade, ensuring that there's never a dull moment for the whole family.Horse Activities for KidsThe Rocking Horse Ranch Resort in Highland, New York offers more than 100 resident horses for horse-crazy kids to enjoy various horse activities. From horseback riding lessons to pony rides, there is something for every young equestrian enthusiast.At the resort, children can immerse themselves in the world of horses and experience the joy of riding and bonding with these majestic animals. The supervised children's program ensures a safe and fun environment for kids to learn and interact with the horses.To give you a glimpse of the incredible horse activities available at Rocking Horse Ranch Resort, here is a table highlighting some of the options:Horse ActivityDescriptionAge GroupHorseback RidingLearn proper riding techniques6 and upPony RidesGentle rides for younger kids2 to 5Trail RidesExplore scenic trails on horseback8 and upWith such a wide range of horse activities, kids can create lasting memories and develop a lifelong love for horses. So come and join us at Rocking Horse Ranch Resort, where freedom and adventure await you and your horse-crazy kids.Water Park and ArcadeLet's head over to the water park and arcade at Rocking Horse Ranch Resort and have a blast!This family-friendly water park is the perfect place to cool off and enjoy some thrilling water slides. With multiple pools and splash zones, there's something for everyone in the family to enjoy.The arcade is filled with exciting games and prizes, providing endless hours of amusement. From classic arcade games to state-of-the-art virtual reality experiences, there's no shortage of fun here.Whether you're racing against each other in the go-kart track or challenging each other to a game of air hockey, the arcade at Rocking Horse Ranch Resort is sure to keep the whole family entertained.All-Inclusive Family EntertainmentWe can explore all the options and decide on which activities to participate in during our stay at Rocking Horse Ranch Resort. This all-inclusive dude ranch-style resort in the foothills of the Shawangunk Mountains offers a wide range of family-friendly amenities and outdoor recreational activities. From horseback riding to water park fun, there is something for everyone to enjoy.To emphasize the variety of activities available, here is a table showcasing some of the options:ActivityDescriptionAge RangeHorseback RidingExplore the beautiful trails on one of the resort's 100 resident horsesAll AgesWater ParkSplash and slide your way through the resort's exciting water parkAll AgesNightly EntertainmentEnjoy live shows and performances every eveningAll AgesArcadePlay a variety of games in the resort's arcadeAll AgesSupervised Children's ProgramKids can participate in age-appropriate activities and make new friendsChildrenWhether you're a horse lover, a thrill seeker, or simply looking for some quality family time, Rocking Horse Ranch Resort has it all. Get ready for an unforgettable vacation filled with fun and adventure.Woodloch Resort (Hawley, PennsylvaniaAt Woodloch Resort in Hawley, Pennsylvania, we can enjoy activities for all ages and interests, such as a petting zoo, playground, go-karts, pools, and a lake for boating and swimming. Woodloch Resort is the perfect destination for outdoor enthusiasts looking for a fun-filled family vacation. Whether you're a nature lover or an adrenaline junkie, this resort has something for everyone.For those who love the great outdoors, Woodloch Resort offers a wide range of activities to explore the surrounding natural beauty. Take a hike through the lush forests, go fishing in the lake, or try your hand at archery. If you're feeling adventurous, hop on a bike and explore the scenic trails or challenge yourself on the ropes course.After a day of adventure, you can relax and unwind at one of the resort's family-friendly dining options. Enjoy a delicious meal at the main dining room, where you can indulge in a variety of dishes made with fresh, locally sourced ingredients. For a more casual dining experience, head to the snack bar or grab a quick bite at the poolside grill.At Woodloch Resort, freedom is the name of the game. With activities for outdoor enthusiasts and family-friendly dining options, this resort offers the perfect balance of adventure and relaxation. So pack your bags, gather your loved ones, and get ready for an unforgettable vacation at Woodloch Resort.Mohonk Mountain House (New Paltz, New YorkExploring the grand Victorian castle of Mohonk Mountain House in New Paltz, New York, and enjoying outdoor activities such as hiking, fishing, and horseback riding are top on our agenda. The Mohonk Mountain House is a breathtaking sight, with its imposing architecture and beautiful surroundings. Here are three reasons why this resort is a must-visit for those seeking outdoor adventure and Victorian charm:Outdoor Activities: Mohonk Mountain House offers a wide range of outdoor activities for all ages and interests. Whether you prefer hiking along the scenic trails, casting a line in the pristine lakes for some fishing, or taking a leisurely horseback ride through the meadows, there's something for everyone to enjoy. The resort also offers tennis and golf for those looking for additional recreational options.Victorian Charm: As we explore the Mohonk Mountain House, we're transported back in time to the Victorian era. The antique furnishings, stone fireplaces, and private balconies in the rooms add to the charm and elegance of this grand castle. Every corner of the resort exudes a sense of history and beauty, making it a truly unique and memorable experience.Hudson River Valley's Agricultural Bounty: One of the highlights of dining at Mohonk Mountain House is the emphasis on the Hudson River Valley's agricultural bounty. The menus feature locally sourced ingredients, showcasing the region's rich culinary heritage. From farm-fresh produce to artisanal cheeses and locally raised meats, guests can indulge in a true taste of the Hudson Valley.The Glen House (Gorham, New HampshireLocated in New Hampshire's Presidential mountains, The Glen House offers a panoramic deck where guests can relax and enjoy the stunning views. The mountain theme of the resort is evident in its spacious guest rooms, which reflect the natural beauty of the surrounding area.But it's not just the views that make The Glen House a great destination for families who love the outdoors. The resort is conveniently located next to the Great Glen Trails Outdoor Center, where families can explore a variety of hiking trails that wind through the picturesque mountains. And for those looking for a more thrilling adventure, the famous Mount Washington Auto Road is just a stone's throw away.After a day of exploring the mountains, guests can unwind in the lobby, which boasts floor-to-ceiling windows and a cozy stone fireplace. The resort also offers a fitness center, bike rentals, and an indoor saltwater pool for those who want to stay active.But the real highlight is the panoramic deck, where families can gather to watch the sunset over the mountains, creating memories that will last a lifetime.Kennebunkport, MaineWe can experience hands-on family activities like tie-dye workshops and ping pong at Hidden Pond Resort and Tree Spa in Kennebunkport, Maine. This charming resort offers a variety of family-friendly amenities that will make your vacation truly unforgettable.Here are three things you can look forward to at Hidden Pond Resort:Tie-Dye Workshops: Get creative and unleash your artistic side with tie-dye workshops offered at the resort. You and your family can create unique and colorful designs on t-shirts, towels, or any other fabric you choose. It's a fun and interactive activity that everyone can enjoy.Ping Pong: Challenge your family members to a friendly game of ping pong at Hidden Pond Resort. The resort provides all the equipment you need to get started, so grab your paddles and get ready for some friendly competition. It's a great way to bond with your loved ones and create lasting memories.Family Glamping: For a unique and adventurous experience, try out the family glamping option at Hidden Pond Resort. You can spend the night in a cozy tent on a private screened-in porch, complete with sleeping bags and lanterns. It's a chance to disconnect from the outside world and reconnect with nature while still enjoying the comforts of a luxurious resort.Frequently Asked QuestionsAre Pets Allowed at Elk Lake Lodge?Yes, pets are allowed at Elk Lake Lodge.Our rustic Adirondack lodge nestled on 12,000 acres of privately owned forest preserve welcomes furry friends.We offer pet-friendly accommodations and amenities to ensure a comfortable stay for both you and your four-legged companion.Explore the crystal-clear lake together, with free kayaks, canoes, and rowboats.Enjoy the abundant flora and fauna, including deer, beaver, and bald eagles.Experience a screen-free vacation where your pet can roam and unwind in nature.Is There Wi-Fi Available at the Tyler Place Family Resort?Yes, there's Wi-Fi available at the Tyler Place Family Resort.This all-inclusive resort offers a range of activities for the whole family, from newborns to high schoolers. While the children enjoy nature walks, lake swimming, and lawn games, adults can unwind in a hammock, Jacuzzi, or yoga class.The resort provides roomy suites or cozy cottages for accommodation.Additionally, if you're looking for nearby hiking trails, the Glen House, located in New Hampshire's Presidential mountains, is a great choice.What Is the Average Size of the Suites at Rocking Horse Ranch Resort?The suites at Rocking Horse Ranch Resort are spacious and comfortable, making it one of the best family resorts in New England.With a variety of suite sizes available, families can choose the option that best fits their needs. Whether you're looking for a cozy retreat or a larger space for the whole family, Rocking Horse Ranch Resort has you covered.Enjoy the resort's all-inclusive amenities and activities, knowing that you have a spacious suite to relax in at the end of the day.Can Guests Bring Their Own Boats to Woodloch Resort?Yes, guests can bring their own boats to Woodloch Resort. The resort offers boating facilities, including a lake where guests can enjoy boating and swimming.So, if you have your own boat and want to explore the beautiful lake, you're more than welcome to bring it along.It's a great opportunity to have the freedom to go out on the water and create unforgettable family memories.Are There Any Nearby Hiking Trails at the Glen House?Yes, there are nearby hiking trails at The Glen House.As outdoor enthusiasts, we love the variety of outdoor activities available at this resort.The hiking trails offer stunning views of the Presidential mountains and the surrounding natural beauty.Whether you're a beginner or an experienced hiker, there are trails suitable for all skill levels.ConclusionIn conclusion, the best family resorts in New England offer a diverse range of experiences for all ages.Whether you're seeking adventure in the great outdoors or relaxation by the lake, these resorts have it all.From the rustic charm of Elk Lake Lodge to the all-inclusive family fun at The Tyler Place Family Resort, there's something to suit every family's preferences.So pack your bags and get ready to make unforgettable memories at these incredible destinations!
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2024.05.15 13:53 forest-of-ewood Roaring Kitty tweet roundup 14th May - A humble apes opinion

Hello Apes.
Back with another review of all the tweets sent from memelord and cat inspiration, Roaring Kitty.
If you missed my first review for 13th May, you can find it here.
To reiterate, the description of each tweet is to the best of my knowledge the references made and the speculation is pure speculation on my part, this is just for fun and shouldn't be taken as any financial advice, make your own decisions, I just like the stock. If you have anything to add feel free to in the comments and I'll do my best to update the post.
11am - https://x.com/TheRoaringKitty/status/1790396654971224430
Description: The infamous scene from the movie Troy where Achilles rather reluctantly at first, comes forward to fight the mighty Boagrius. Achilles runs at him, defending against a few spear throws then with one epic jump and slide, stabs Boagrius with this blade killing him in one clean strike. The music dubbed on this clip is Counting Bodies Like Sheep To The Rhythm of the War Drums by A Perfect Circle.
Speculation: Chosen warrior blessed by the gods comes forward in front of the masses and takes out the big baddie. You could make the speculation that the song could reference something to do with DRS (A Perfect Circle) and SHFs bleeding out (counting bodies like sheep).
11.30am - https://x.com/TheRoaringKitty/status/1790404203715887238
Description: First of all we have a cat talking to itself in the mirror stating the words, "Don't be the bigger person today, be the person that helps them understand that sometimes when you f**k around, we find out...". We then cut to arrested development where Buster who is portrayed as a bear has something to say, "i wanna shoot down everything you say, so i feel good about myself. cause i'm an uptight [insert copious amounts of swearing].
Speculation: First part DFV knows they (Shorts) have messed around again and have been doing it dirty. The gig is up again, time to close and pay up. The second part is a funny scene from arrested development where Buster, a character who just cannot fit in properly goes AWAL to try and show he has a nasty side, it just comes across as way too far. DFV just poking fun at bears here no doubt.
12:00pm - https://x.com/TheRoaringKitty/status/1790411757120561628
Description: First we have a scene from The Town where Doug says to James, "I need your help. I can't tell you what it is, you can never ask me about it later, and we're gonna hurt some people." and James replies, "Who's car are we going to take?" Then it cuts to Mad Max where there are a load of sand buggy cars going nuts with flame throwers and all sorts of chaos with the song Du Hast by Rammstein playing in the background.
Speculation: I haven't seen the Town but from reading online this scene showed the amazing friendship between Doug and James when James simply replies, who's car are we going to take? in response to what sounds like a risky ask for help from Doug. Then with Mad Max: Fury Road we have a film about a post apocalyptic survivor in Max Rockatansky who eventually brings down a warlords Citadel (hmmm).
12:30pm - https://x.com/TheRoaringKitty/status/1790419301976903884
Description: First we have the whistling of Omar from The Wire, then we have a scene from the Kingsmen where they are locked in a pub with Galahad and the quote "Manners maketh man" and finally we have a scene from Oldboy with a big fight scene cut alongside some anime which is from demon slayer
Speculation: The whistling is synonymous with Omar and is to the tune of a nursery rhyme, "the farmer in the dell", anyone that watched The Wire would know instantly that this means Omar is coming and this means you best get out the way as he is coming with his double-barreled shotgun and he certainly won't hesitate to use it. The Kingsmen scene where they are locked in the pub is a particularly violent scene and it's an interesting film to reference, the plot *Film spoiler here* is essentially about a boy named Eggsy from a lower-class neighbourhood who's father dies and he finds out that his father was part of an elite inner circle of upper class. After trying to be part of this group, Eggsy discovers their secret plot to take over the world and takes it into his own hands to save the day. u/ ThePhenomNoku talks about the last 2 referenced films; "So the anime is demon slayer. It’s about a kid who has everything taken from him and trains to learn how to fight demons. Though as a sidenote he kind of carries one around with him. It’s complicated.The other movie with the guy holding the person, & the fight scene is the original Oldboy, and without giving too much of the plot away it’s about a dude who is falsely imprisoned for a couple of years or so, and then enacts his revenge."
Edit\* As u/ omegs points out: whistle is "The farmer in the dell, Hi-ho, the derry-o" reference to the circle. The movie Kingsmens: The Golden Circle as well
1:00pm - https://x.com/TheRoaringKitty/status/1790426851409817615
Description: Firstly we have the scene from Oceans 11 where Danny Ocean is chatting to Rusty Ryan right in the initial stage of their plan to heist the casino. He talks about how it's never been done before, will need planning and a large crew and Ryan asks if they are going to use guns, he replies "not exactly, there's lots of security" and finally Ryan asks "what's the target?". We then cut to a film i'm not aware (anyone help here?) of where an older gentleman shows a calculator to a young woman and the calculator says "Just up" on it then the woman says "yes that looks correct"
Speculation: In Oceans 11 there was a lot of planning and variables that had to happen for everything to work. It was a high risk high reward plan with a lot set up to go against but it's possible. The target has always been "just up", DFV just reiterating what he said in the first place.
1:30pm - https://x.com/TheRoaringKitty/status/1790434400494116873
Description: First we have a scene from Old School where he states, "A loophole?" "Yes. Well, it's interesting, sir. As stupid as they appear, they're actually very good at paperwork. It's quite an anomaly." then it cuts to a scene from the same film with the C&C factory everybody dance now song and a cheerleading dance attempt
Speculation: Of course with the loophole stuff it could be about all of the DD that has been done on what has gone on over the years but it could equally be about SHFs finding loopholes to get out of the mess they are in with the stock. The second part the judges clearly don't feel the attempt of the cheerleading or gymnastics piece they are portraying is any good but they are giving it a go and it's suppose to a comedy. Note the school is the cougars, cat links again of course.
Edit\* As u/ omegs points out: Loophole is reference to circle. Notice how the mascot is similar to a cat that does backflips into the center of the circle
2:00pm - https://x.com/TheRoaringKitty/status/1790441953659687421
Description: The first part is taken from The Batman and has Batman's monologue running and when the Batman signal is fired into the sky, a kitty shadow is shown instead of the Batman logo. It ends with an emphasis on "Fear is a Tool".
Speculation: Batman was of course a good hero who would rid the streets of criminals, they would scare just at the sight of the batman signal being fired knowing that they were about to get wrecked. In this clip, two years has been replaced with three years in the monologue and the kitty signal is of course a nice touch.
2:30pm - https://x.com/TheRoaringKitty/status/1790449499506192405
Description: This clip is taken from Mr Robot and is where Elliot plays eXit, a text based computer game that requires him to answer a series of questions in a text based game.
Speculation: I think it's best just to give the description of what happens in this scene taken from the fandom page. Elliot chooses to sit down with the friend in the dungeon. He lights a match and reads the note "Don't leave me here." Elliot chooses to stay. The alarm shuts off. An explosion happens nearby. Robot opens the door to find a fire raging outside. He concludes it's too late. Both of them sit down. They each say "I love you." Explosions rage around the room. "It's an exciting time in the world," Elliot says. Fade to red. Take from that what you will.
3:00pm - https://x.com/TheRoaringKitty/status/1790457051115847720
Description: This scene is taken from the movie Scream (2022), a direct sequel to Scream 4. A lot of the text has been changed but to summarize, one person states "he is making a requel" then there is some talk about the squeeze movie that came out last year and how most people in the actual know hated it and how "squeeze mid" pissed on their "covidhood", how the main character is a mary sue? Then a few cuts of Scream and how real squeeze movies have meta slasher whodunnits and that to some people the original is their favorite thing in the world
Speculation: A requel is A movie which revisits the subject matter of an earlier film but is not a remake or a linear continuation of its plot (i.e. a sequel or prequel). So essentially what is happening right now with the stock is not exactly the same of what has happened before but it is essentially a revisit of the same subject regarding squeezes. A mid squeeze implies that it wasn't as high as the squeeze could have gone and the theme of slashers and murdered people really suggests heads will roll (SHFs hopefully).
3:30pm - https://x.com/TheRoaringKitty/status/1790464599575167004
Description: This is a scene from Candyman where he has come for the woman. There is some cat flashes and images going on and the Woman in this is tagged as a bear (that is someone who is down on a stock or market, usually would short). Candyman talks about how there is no need for the bear to leave yet and that he was obliged to come then he says "be my victim" and a bumble bee comes out of the word be.
Speculation: Time is running out for the bear, they can hang around for a while longer but they will be the victim. This is more of the DFV is coming for you as he dresses himself up as a rampaging murderer targeting the bear in this case. Not sure on the bee, whether that is DFV just having some fun or if it's that a sting is coming in some sense.
4:00pm - https://x.com/TheRoaringKitty/status/1790472153470759217
Description: Taken from No Country for Old Men, Carson states he is a day trader and that Anton doesn't have to do this (Anton is going to kill him) tell him he could just go home. Carson continues that Anton could have 14 grand out of an ATM and just walk away before finally stating "do you have any idea how crazy you are?". Anton replies, "you mean the nature of these memes?" to which Carson says "I mean the nature of you!" The scene ends with the phone ringing.
Speculation: DFV putting himself into the mode of Anton from No Country for Old Men is quite the statement. For those who haven't seen this movie, Anton is a wrecking ball of a killer and adheres by his rulebook to seek out different people through the movie to take out. Carson being the desperate short seller here who is not understanding why DFV isn't just playing by the usual financial rules and taking his gains and going. The phone ringing at end could be an implication of margin calls ringing for the desperate short seller.
Edit\* As u/ omegs points out: I think the ATM might be a double meaning "At The Money"
8:00pm - https://x.com/TheRoaringKitty/status/1790532552828289526
Description: This is taken from Braveheart and the prisoner (William Wallace) is asked to say a word in a famous scene where WW shouts "FREEEEDOM" only in this clip its "GAMESTOOOOOOOP".
Speculation: This is the first direct reference to Gamestop word for word and it should be noted that this is the scene where William Wallace is about to be executed. Could mean that DFV is willing to risk it all for Gamestop like William Wallace martyring himself for the freedom of Scotland.
Hope you enjoyed.
Love ya DFV
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2024.05.15 13:52 Status-Ad-8977 GBWhatsApp APK Download (Updated) Latest Version May 2024 (Checked)

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2024.05.15 13:11 Sweet-Count2557 Animal Farms Petting Zoos Near Dc

Animal Farms Petting Zoos Near Dc
Animal Farms Petting Zoos Near Dc Are you aware that there are over 15 animal farms and petting zoos near DC? Yes, you read that right! In this article, we will take you on a journey to explore some of the best places where you can get up close and personal with a wide range of animals.But that's not all, we'll also reveal some hidden gems that you might not have heard of before.So, if you're ready to embark on an exciting adventure filled with furry friends and fascinating encounters, keep reading to discover the perfect animal-filled destination for your next outing.Key TakeawaysThere are several animal farms and petting zoos near the DC area.These farms offer opportunities to feed and interact with a variety of animals, including goats, sheep, llamas, pigs, chickens, and more.Some farms also offer additional activities such as wagon rides, playgrounds, mazes, and pony rides.Each farm has its own unique features, such as a focus on goat cheese production, magical farm experiences, or guided tours of a working dairy farm.Leesburg Animal Park - LeesburgLeesburg Animal Park in Leesburg, Virginia offers visitors the opportunity to feed and pet a variety of farm animals, enjoy live animal shows, and explore indoor and outdoor playgrounds for kids. It's considered one of the best petting zoos near me, providing a fun and educational experience for the whole family.At Leesburg Animal Park, you can interact with roaming goats, sheep, llamas, and other farm animals. You can feed them and even pet them, creating a hands-on experience that kids will love. In addition to the farm animals, the park also features live animal shows that showcase exotic animals like camels, squirrel monkeys, and African-crested porcupines. These shows aren't only entertaining but also educational, teaching visitors about the diverse animal kingdom.For the little ones, there are indoor and outdoor playgrounds where they can burn off some energy while having a blast. The indoor Discovery Room is another highlight, offering crafts and hands-on activities that engage children's minds and creativity.Leesburg Animal Park is a petting park near me that provides a safe and kid-friendly environment. It's the perfect place to introduce children to the wonders of nature and animals. The park is easily accessible and located in Leesburg, Virginia, making it a convenient option for families in the area.Whether you're looking for a fun family outing or an educational experience, Leesburg Animal Park is a top choice. With its variety of activities and friendly animals, it's no wonder why it's considered one of the best petting zoos and kid-friendly farms near me.Nova Wild - RestonAfter exploring the wonders of Leesburg Animal Park, visitors can continue their petting zoo adventure by heading to Nova Wild in Reston, Virginia. Nova Wild, formerly known as Reston Zoo and Roers Zoofari, offers a unique self-drive safari experience where you can get up close with nine different species.Here are three reasons why Nova Wild is a must-visit destination for animal lovers:Diverse Animal Exhibits: At Nova Wild, you can encounter a variety of fascinating creatures. From reptiles and amphibians to arachnids and birds, there's no shortage of exotic animals to learn about and observe. You can marvel at the beauty of these creatures and gain a deeper understanding of their natural habitats.Petting Zoo Experience: One of the highlights of Nova Wild is the petting zoo, where you can interact with friendly barnyard animals. Feed goats, sheep, zebu, and other adorable farm animals, and experience the joy of connecting with these gentle creatures up close. It's a perfect opportunity for children and adults alike to learn about animal care and enjoy a hands-on experience.Convenient Location: Nova Wild is located in Reston, Virginia, making it easily accessible for those searching for animal petting zoos near me. If you're in the DC area and looking for a kids zoo near me, Nova Wild is a great choice. Its proximity to the city allows for a quick and convenient trip, making it an ideal outing for families and animal enthusiasts.With its diverse animal exhibits, petting zoo experience, and convenient location, Nova Wild is a fantastic addition to any animal farm adventure. Whether you're a local resident or a visitor to the area, a trip to Nova Wild promises an exciting and educational day filled with unforgettable animal encounters.Frying Pan Farm Park - HerndonFrying Pan Farm Park in Herndon, Virginia, offers visitors the opportunity to immerse themselves in a vibrant agricultural experience with a variety of farm animals and engaging activities. At the park, you can hang out with horses, chickens, peacocks, rabbits, sheep, goats, cows, and pigs. The farm is home to a diverse range of animals, providing a rich and educational experience for all ages.In addition to interacting with the animals, Frying Pan Farm Park offers wagon rides and farm tours. You can hop on a wagon and explore the farm, learning about its history and the importance of agriculture. The park also features a playground where you can let your kids burn off some energy and a 1920s carousel that adds a touch of nostalgia to the experience.One of the best parts about Frying Pan Farm Park is that admission to the park and farm is completely free. This makes it an accessible and affordable option for families looking to enjoy a day out in nature. Whether you're looking to pet farm animals, take a leisurely stroll, or simply relax in a beautiful setting, Frying Pan Farm Park has something for everyone.Located in Herndon, Virginia, Frying Pan Farm Park is conveniently situated near the DC area, making it an ideal destination for a day trip or weekend outing. So, grab your sunscreen, pack a picnic, and head on over to Frying Pan Farm Park for an unforgettable experience that will leave you with a greater appreciation for the wonders of agriculture and the beauty of farm life.Georges Mill Farm - LovettsvilleGeorges Mill Farm in Lovettsville, Virginia, offers a unique and immersive experience where visitors can interact with resident goats, pigs, and chickens on this eighth-generation family farm specializing in goat cheese, pastured pork, and eggs.Here are three reasons why you should consider visiting Georges Mill Farm:Close Encounters with Farm Animals: At Georges Mill Farm, you have the opportunity to get up close and personal with adorable animals. You can pet and feed the goats, pigs, and chickens, and learn more about their daily routines and habits. It's a hands-on experience that allows you to connect with these animals in a meaningful way.Delicious Farm-Fresh Products: As a farm specializing in goat cheese, pastured pork, and eggs, Georges Mill Farm offers a wide selection of delicious, high-quality products. You can purchase their goat cheese, which comes in a variety of flavors, as well as their pastured pork and fresh eggs. It's a great opportunity to support local agriculture and enjoy the fruits of their labor.Baby Goat Bottle Feeding: If you visit Georges Mill Farm in March and April, you can make an appointment to bottle feed and snuggle with adorable baby goats. This is a truly special experience that allows you to bond with these cute little creatures and create memories that will last a lifetime.Please note that Georges Mill Farm visitation is by appointment only. So, make sure to contact them in advance to schedule your visit. Don't miss out on the chance to visit this charming farm and have an unforgettable experience with their friendly animals.Great Country Farms - BluemontWhen visiting Great Country Farms in Bluemont, Virginia, there's a wide range of activities and attractions that cater to families and individuals of all ages. This family-friendly farm offers a 12-acre play area filled with exciting features such as mazes, jumping pillows, a ninja obstacle course, and even mini golf. Kids and adults alike can enjoy hours of fun and adventure in this expansive outdoor playground.One of the highlights of Great Country Farms is the barnyard area, where visitors can feed goats and meet pot-bellied pigs, chickens, turkeys, ducks, and geese. This interactive experience allows you to get up close and personal with these adorable farm animals, fostering a deeper connection with nature and the rural lifestyle.Great Country Farms is open from mid-March through August and October, giving you plenty of opportunities to visit and enjoy all the farm has to offer. Whether you're looking for a weekend outing with the family or a solo adventure, this farm provides a welcoming and enjoyable environment for everyone.In addition to the play area and the barnyard, Great Country Farms also hosts seasonal events and activities, such as apple and pumpkin picking in the fall. These special events add an extra layer of excitement and create lasting memories for visitors.Located in Bluemont, Virginia, Great Country Farms is easily accessible from the DC area, making it a convenient destination for those seeking a break from the city. So, if you're looking for a day of outdoor fun and educational experiences, Great Country Farms is the perfect place to visit.Old Maryland Farm - Upper MarlboroOld Maryland Farm in Upper Marlboro offers a unique opportunity to learn about farm life in Maryland while interacting with a variety of agricultural exhibits and display gardens. Here are three reasons why you should visit:Educational Experience: At Old Maryland Farm, you can gain insight into the rich agricultural heritage of Maryland. Explore the farm's exhibits, which showcase the different aspects of farm life, including crop production, animal husbandry, and sustainable farming practices. Learn about the importance of agriculture in Maryland's economy and how it contributes to the food supply chain. The farm also offers curriculum-based programs and activities, making it a great educational outing for schools and families.Animal Encounters: Get up close and personal with a range of farm animals at Old Maryland Farm. Meet horses, pigs, chickens, llamas, and more as you stroll through the farm. Interact with these animals, feed them, and learn about their care and behavior. It's a fantastic opportunity for children and adults alike to develop a deeper understanding and appreciation for farm animals.Beautiful Gardens: In addition to its agricultural exhibits, Old Maryland Farm boasts lush display gardens that showcase the beauty of Maryland's flora. Take a leisurely stroll through these gardens and admire the vibrant colors and fragrant scents of the flowers and plants. It's a peaceful and serene setting that provides an escape from the hustle and bustle of city life.Located in Upper Marlboro, Maryland, Old Maryland Farm is a must-visit destination for anyone interested in learning about farm life in the state. Whether you're seeking an educational experience, animal encounters, or a peaceful garden stroll, this farm has it all. So, grab your family and friends and head to Old Maryland Farm for a day filled with fun, knowledge, and freedom.Clarks Elioak Farm - Ellicott CityAre you ready to immerse yourself in a magical farm experience? Head to Clarks Elioak Farm in Ellicott City, Maryland, where you can embark on a journey through a fairy garden, enjoy pony rides, and interact with a variety of farm animals. Clarks Elioak Farm offers a unique and enchanting experience for visitors of all ages.One of the highlights of this farm is the fairy garden, where you can explore a whimsical world filled with tiny houses, bridges, and magical creatures. Take a leisurely stroll through the garden, and let your imagination run wild as you discover hidden treasures and secret paths.If you're looking for some adventure, hop on a pony and take a ride around the farm. The gentle ponies are perfect for children and adults alike, and the experience is sure to create lasting memories.Of course, no farm visit is complete without getting up close and personal with the animals. Clarks Elioak Farm has a petting zoo where you can interact with goats, cows, pigs, sheep, and other farm animals. Feed them, pet them, and learn about their habitats and behaviors.The farm is open from early April to early November, so you have plenty of time to plan your visit. Whether you're looking for a fun family outing or a peaceful escape from the city, Clarks Elioak Farm has something for everyone. So pack up the car and head to Ellicott City for a day of magical farm adventures.Green Meadows Petting Farm - IjamsvilleIf you're looking for another fantastic petting zoo experience near Ellicott City, Maryland, make sure to visit Green Meadows Petting Farm in Ijamsville. This farm offers a hands-on experience with over 200 animals, including adorable baby animals. Here are three reasons why Green Meadows Petting Farm is worth a visit:Wide Variety of Animals: At Green Meadows Petting Farm, you'll have the opportunity to interact with a diverse range of animals. From fluffy rabbits and gentle sheep to curious goats and playful pigs, there's a furry friend for everyone. You can even feed the animals using the food provided by the farm, making the experience even more interactive and enjoyable.Exciting Activities: Along with the chance to meet and pet the animals, Green Meadows Petting Farm also offers a range of fun activities for visitors of all ages. Get ready to cheer on your favorite pig at the thrilling pig races, take a relaxing hayride through the picturesque farm, or zoom down the slides in the large play area. These activities provide endless entertainment and ensure a memorable day at the farm.Family-Friendly Atmosphere: Green Meadows Petting Farm is the perfect destination for a family outing. The farm is designed with families in mind, providing a safe and welcoming environment for children to explore and learn about animals. The friendly staff is always available to answer questions and provide guidance, ensuring a positive and educational experience for everyone.Frequently Asked QuestionsCan I Bring My Own Food to Feed the Animals at Leesburg Animal Park?Yes, you can bring your own food to feed the animals at Leesburg Animal Park. The park allows visitors to feed and pet roaming goats, sheep, llamas, and other farm animals. It's a great opportunity for a hands-on experience with the animals.In addition to feeding the animals, you can also enjoy live animal shows, take a wagon ride, and see exotic animals like camels and squirrel monkeys. So, feel free to bring your own food and make the most of your visit to Leesburg Animal Park.Are There Any Age Restrictions for the Activities at Frying Pan Farm Park?There are no age restrictions for the activities at Frying Pan Farm Park. Everyone, from young children to adults, can enjoy hanging out with the horses, chickens, peacocks, rabbits, sheep, goats, cows, and pigs.The park also offers wagon rides, farm tours, a playground, and a 1920s carousel. It's a great place for families to spend time together and learn about farm life.Plus, admission to the park and farm is free!Can I Purchase Products Like Goat Cheese and Pastured Pork at Georges Mill Farm?Yes, you can purchase products like goat cheese and pastured pork at Georges Mill Farm. They specialize in these items and offer a variety of high-quality, farm-fresh products.However, it's important to note that farm visitation is by appointment only, so you'll need to make arrangements beforehand.Visiting the farm not only allows you to purchase these delicious products, but also gives you the opportunity to see and interact with their resident goats, pigs, and chickens.Are There Any Special Events or Themed Days at Great Country Farms?There are indeed special events and themed days at Great Country Farms. Visitors can look forward to events like the Strawberry Jubilee, Peach Fuzztival, and Apple Gala. These events showcase the delicious fruits grown on the farm and offer activities such as pick-your-own fruit, live music, and farm-themed games.Additionally, there are seasonal festivals like the Fall Pumpkin Harvest and the Easter Egg Hunt. These events provide a fun and festive atmosphere for families to enjoy together.Is There an Admission Fee for Visiting Clarks Elioak Farm?Yes, there's an admission fee for visiting Clarks Elioak Farm.The farm charges a fee for both adults and children.The cost for adults is $10 per person.Children under 2 years old are free.For children aged 2 to 12, the admission fee is $7 per person.The admission fee includes access to all of the farm's attractions.Visitors can enjoy a variety of activities and experiences while at the farm.These include visiting with the farm animals, exploring the Enchanted Forest, and taking a hayride.There are also additional activities available for an extra fee, such as pony rides and gem mining.ConclusionAs we bid farewell to our animal-filled journey, we can't help but reflect on the incredible experiences we've had.From the gentle touch of a llama's fur to the thrill of a self-drive safari, these animal farms and petting zoos near DC have brought us closer to nature.They symbolize the harmony between humans and animals, reminding us of the importance of conservation and appreciation for the incredible creatures that share our world.So, come and immerse yourself in the wonder of these magical places, creating memories that will last a lifetime.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.15 13:06 GrizzlyPet Rainbow Six is ruined. Old R6 was superior

I have decided I've had enough with R6 Siege for many reasons. I started playing the game during Year 1 Season 2 (Dust Line). Over the years, I've played a total of 1600 hours. Many people probably started after me, and I'm sure some began with the recent seasons. Let me tell you, the game is totally different now, and not in a good way. Stick to the end of the post because I have a solution for it.
Here are the problems I have with it:
Theme: The old R6 had a darker theme overall. Operators were very iconic, more realistic, and distinct.
Operators: There weren't a lot of operators initially, but each one served a specific purpose. With all the nerfs they did, many operators have been ruined. Now we have a lot of operators that do the same thing, and none of them do it well. I'll explain more below.
Game Speed and Balance: You’ll probably hear that the game is more balanced now, but that’s just not true. They introduced operators with unoriginal or even useless abilities, nerfed many aspects, and changed the game speed. On paper, we have many tactical operators, but in practice, they don’t work because the game speed doesn’t allow it. Many core changes turned R6 into a fast shooter like CoD with hardcore mode. For this reason, and because every operator is nerfed to the ground, people just run into buildings, and the first to shoot wins.
Map Reworks and Night Maps: Most of the reworks are simply horrible, though some are good. Every map used to be distinct and played very differently. While some were not balanced, with teamwork and skill, winning was possible. Now maps don’t even look like real buildings. They added hundreds of rooms and walls that don’t make sense, removing every bit of soul. Every map now plays exactly the same. There is no more room for expression, no more fun, and no more strategy because lots of operators are poorly suited for them. Night maps could return given improvements to the lighting system. People have been asking for them for years, but Ubisoft refuses to listen.
Removed Content: The game used to have Situations, Article 5, and T-Hunt, all of which were fun and contributed to the storyline that the multiplayer was tied to.
Removed Game Modes: Hostage and Secure Area? Gone. Quick matches don't count.
Unwanted Changes: Nobody asked for Ranked 2.0 and the rework of casual matches. Nobody asked for Quickplay and TDM; they all suck really bad.
Battle Pass: This isn’t a free game, so the Battle Pass doesn’t belong here. But I guess it's not that big of a problem.
UI: The new user interface is bad and cluttered. It looks like it belongs to a mobile game.
There are a lot of things I haven’t talked about, but these are the main ones. This game has lost its soul and its fun. I’m not saying everything they changed is bad; I'm glad they fixed bugs and game-breaking glitches, but they did more harm than good. This is not what we veterans wanted, which is why a lot of old players left.
But there's a solution for this: it's possible to play old Siege on PC. We can form teams and play together. If you want to know more, let me know in the comments. I'd also like to know if people agree or disagree with my opinions.
submitted by GrizzlyPet to RainbowSixSiege [link] [comments]


2024.05.15 13:01 ravi188chauhan Set up a Shopify dropshipping site in 12 hours - Free theme included

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submitted by ravi188chauhan to dropshipping [link] [comments]


2024.05.15 13:00 GrizzlyPet Rainbow Six is ruined. Old R6 was superior

I have decided I've had enough with R6 Siege for many reasons. I started playing the game during Year 1 Season 2 (Dust Line). Over the years, I've played a total of 1600 hours. Many people probably started after me, and I'm sure some began with the recent seasons. Let me tell you, the game is totally different now, and not in a good way. Stick to the end of the post because I have a solution for it.
Here are the problems I have with it:
Theme: The old R6 had a darker theme overall. Operators were very iconic, more realistic, and distinct.
Operators: There weren't a lot of operators initially, but each one served a specific purpose. With all the nerfs they did, many operators have been ruined. Now we have a lot of operators that do the same thing, and none of them do it well. I'll explain more below.
Game Speed and Balance: You’ll probably hear that the game is more balanced now, but that’s just not true. They introduced operators with unoriginal or even useless abilities, nerfed many aspects, and changed the game speed. On paper, we have many tactical operators, but in practice, they don’t work because the game speed doesn’t allow it. Many core changes turned R6 into a fast shooter like CoD with hardcore mode. For this reason, and because every operator is nerfed to the ground, people just run into buildings, and the first to shoot wins.
Map Reworks and Night Maps: Most of the reworks are simply horrible, though some are good. Every map used to be distinct and played very differently. While some were not balanced, with teamwork and skill, winning was possible. Now maps don’t even look like real buildings. They added hundreds of rooms and walls that don’t make sense, removing every bit of soul. Every map now plays exactly the same. There is no more room for expression, no more fun, and no more strategy because lots of operators are poorly suited for them. Night maps could return given improvements to the lighting system. People have been asking for them for years, but Ubisoft refuses to listen.
Removed Content: The game used to have Situations, Article 5, and T-Hunt, all of which were fun and contributed to the storyline that the multiplayer was tied to.
Removed Game Modes: Hostage and Secure Area? Gone. Quick matches don't count.
Unwanted Changes: Nobody asked for Ranked 2.0 and the rework of casual matches. Nobody asked for Quickplay and TDM; they all suck really bad.
Battle Pass: This isn’t a free game, so the Battle Pass doesn’t belong here. But I guess it's not that big of a problem.
UI: The new user interface is bad and cluttered. It looks like it belongs to a mobile game.
There are a lot of things I haven’t talked about, but these are the main ones. This game has lost its soul and its fun. I’m not saying everything they changed is bad; I'm glad they fixed bugs and game-breaking glitches, but they did more harm than good. This is not what we veterans wanted, which is why a lot of old players left.
But there's a solution for this: it's possible to play old Siege on PC. We can form teams and play together. If you want to know more, let me know in the comments. I'd also like to know if people agree or disagree with my opinions.
submitted by GrizzlyPet to Rainbow6 [link] [comments]


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