Sample carreer objective for medical assistant, 2011

Microscopy

2009.08.05 23:30 lencioni Microscopy

In science class, you always wished you could play with the microscope a little bit longer. Now that you are an adult, you actually can. Cooler and with more bang for your buck than telescopes, microscopy lets you do real science!
[link]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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satisfy, sauce, save, saving, say, scale, scandal, scare, scatter, scenario, scene, schedule, scheme, scholar, scholarship, school, science, scientific, scientist, scope, score, scream, screen, script, sea, search, season, seat, second, secondary, secret, secretary, section, sector, secure, security, see, seed, seek, seem, segment, seize, select, selection, self, sell, Senate, senator, send, senior, sense, sensitive, sentence, separate, sequence, series, serious, seriously, servant, serve, service, session, set, setting, settle, settlement, seven, several, severe, sex, sexual, shade, shadow, shake, shall, shallow, shape, share, sharp, she, sheet, shelf, shell, shelter, shift, shine, ship, shirt, shock, shoe, shoot, shooting, shop, shopping, short, shortly, shot, should, shoulder, shout, show, shower, shrug, shut, shy, sibling, sick, side, sigh, sight, sign, signal, significant, significantly, silence, silent, silver, similar, similarly, simple, simply, sin, since, sing, singer, single, 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temporary, ten, tend, tendency, tennis, tension, tent, term, terms, terrible, territory, terror, terrorist, test, testimony, testing, text, than, thank, thanks, that, the, theater, their, them, theme, themselves, then, theory, therapy, there, therefore, these, they, thick, thin, thing, think, thinking, third, thirty, this, those, though, thought, thousand, threat, threaten, three, throat, through, throughout, throw, thus, ticket, tie, tight, time, tiny, tip, tire, tissue, title, to, tobacco, today, toe, together, toilet, token, tolerate, tomato, tomorrow, tone, tongue, tonight, too, tool, tooth, top, topic, toss, total, totally, touch, tough, tour, tourist, tournament, toward, towards, tower, town, toy, trace, track, trade, tradition, traditional, traffic, tragedy, trail, train, training, transfer, transform, transformation, transition, translate, translation, transmission, transmit, transport, transportation, travel, treat, treatment, treaty, tree, tremendous, trend, trial, tribe, 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weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
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2024.05.14 11:48 Frog_Shaped Top Surgery Process Journal

The EXTREMELY detailed, mega-anxiety edition!!! Major events like consult and surgery day are labeled like this:
——— EVENT TITLE ———
Surgeon was Dr. David Whitehead and I saw him on Long Island (New Hyde)
Summarized list of major dates:
Consult: July 19 2023 Mental health letter acquired: August 9 Dates discussed: September 12 Pre-op appointment: December 18 Surgery day: January 8 2024 Post-op: January 17
November 11th 2022: Emailed northwell health for the first time, they emailed back saying to call. I was too anxious so I avoided it for a few months.
Called northwell a few months later but got too anxious talking to the person who picked up. They were being normal and talking normally, it was just personal anxiety on my part.
October 2022 - Early March 2023: Spent time talking to trans friends and family members about their timelines and processes for top surgery.
Looked into Penn medicine for a bit but wasn’t happy with the surgeons there, specifically as a nonbinary person. The patient navigational team however is lovely.
March 2: emailed Penn health patient navigation
March 3-10: correspondence and phone calls w patient navigation (absolutely wonderful people, some of the easiest phone calls I’ve ever had) Got lots of into on surgeons, things I’d need, processes etc.
Date unknown: phone call to Penn medicine asking about surgeons and possibly setting up as a patient (v long wait time on phone) Surgeon I had heard good things about only works w CHOP program and I’m was too old for that program. Other surgeons I was v iffy on.
March 23rd: Back to square 1. Called northwell again to set up an appointment. Everyone I spoke to was really nice. Could have set up an appointment within the week but decided to wait till the end of the semester. Scheduled a trans care and primary care appointment for May
Couple of calls In between for confirmations. Trans care appointment got moved around a bit and ended up being moved to a phone call.
May 8th: Trans care call: Basic preliminary questions like: Emergency contact, what you’re looking for, are you thinking of looking into hormones, experience w dysphoria or dysmorphia, mental health, and eating/nutritional concerns, things you might want doc to know, piercings or tattoos, do you do any drugs or drink often, etc. total call time was about 20 minutes. Doctor was incredibly kind, I still experienced a good deal of anxiety but the call was super easy, welcoming, and friendly. Got sent contact referrals for the surgeons, as well as trans-friendly therapists under my insurance.
May 9th: started looking at list of therapists and making respective emails and calls. Checking per session costs and double checking insurance. Most charge 100-150 per session. Got in contact w one.
May 10th: Called w first therapist talking about what I’m looking for, where I am in this process, if parents are supportive, and talking about costs. She was very friendly and affirming, wants to have a few sessions to get to know me and my situation before writing a letter. Understandable and expected, but frustrating.
May 15th: Primary care appointment: Went to northwell health primary care, parkinglot was a little scary (just a large lot with a lot of cars) but everyone working there’s is super kind. Office is incredibly affirming, pride flags and lgbtq+ art everywhere. Gave my insurance card, filled out some paper work, got called in pretty quickly. I have a needle phobia and medical trauma so I was panicking a bit in the office, nurse was good w me about it and doctor was very kind, I just requested to not have any blood work done that day and that was totally fine, so I could schedule that at a later date and go w a friend. Recommended to get blood work done before scheduling a consult w a surgeon. Also prescribed me a single dose anxiety med for the bloodwork which I was very happy about. I found over time that the anxiety meds unfortunately do little to nothing for my panic attacks personally when it comes to needles but regardless having a doctor acknowledge and respect that fear and listen to me was incredibly helpful and reassuring.
May 30th: Got blood work done in a different lab, went w a friend. Scheduling for that is super easy, I think I did it online actually I don’t entirely recall. they do take walk ins but I made an appointment to minimize complications and make sure I could prepare properly. Front desk/lobby area was a little spooky, but I think that is mainly just bc of my social anxiety. They take a urine sample, you give them your prescription, eventually they call you over for blood work. Quick and easy, tech was v nice and having a friend with me was incredibly helpful. Probably the best I’ve ever done with a needle despite the fact that I did still panic and get very lightheaded lol.
Got blood work results back within the next couple days, all looks a-okay! Neat :)
June 15th This day was incredibly difficult. I had my first session with a therapist to establish some ground knowledge around my dysphoria and the way that I view myself. Top surgery is something that I know from research and related experience Can be difficult and expensive to get and can take time, so much of my prep work has been on the understanding of taking things a step at a time and just knowing that the current way things are doesn’t have to be forever. It allowed me to be able to live with myself while prioritizing my health better. This read to the therapist as “not having the level of dysphoria [she’s] come to expect and look for in someone who is trans” and was largely based off the fact that I don’t want to go on hrt. Past that point I started to break down because now my method of learning to live with myself felt like it was actively going to work against me and prevent me from getting top surgery. I’m not good at talking about my dysphoria, I can’t imagine it’s easy for anyone, especially to a stranger I just met. It was rough, and I felt incredibly mentally drained after ending the session.
June 19th Called it quits with the first therapist, I felt incredibly disrespected and the one session we had put me in a mental spiral for days. It can feel some times in this process like the people you have to get permission from need you to be severely depressed and unable to wait another second for this procedure just in order to take you seriously.
After I left that therapist, I immediately got back to the list to find someone new. Spoke to a new therapist via email, but my insurance is kinda weird (Blue Cross Blue Shield out of state) so its off putting to some people. This therapist recommended I go through the office she started out at (Heart and Soul Counseling)
————- Time Skip ——————
IM BACK its time for some record keeping. Got super overwhelmed and lost the energy to document my process for some time so here goes.
HEART AND SOUL COUNSELING: My experience w/ this therapy office was mostly good. The person in charge, Jesse, was absolutely lovely and responsive. Never spoke in person, but any text/email interaction was prompt, respectful, and kind. The office is stellar with email/text communication, so I only ever had to call them once when I was initially inquiring about the office. This is something I wish all therapy/counseling centers did better, eliminated a ton of my anxiety and hesitation to speak to therapists.
I got set up w someone as quickly as possible and established what my goal was (to acquire letter document for my surgery team). I attended multiple session w the therapist, she was a kind lady but the sessions were unfortunately p miserable for me. We didn’t fit well, but I was willing to stick it out rather than backtrack on my process. She also did not invalidate me or accuse me of not being trans which was a major step up from my first therapy experience. Once I acquired my letter I did stop therapy there, I kindly explained to the therapist that it wasn’t a good match, but I may honestly explore my options at the office in the future. Receptionist there was also lovely and they had a cool fish tank.
———- CONSULT STARTS HERE —————
July 19th: CONSULT!!! My mama and I went to Dr. David Whiteheads office for a consult. Parking was a nightmare so I’m super glad I didn’t have to drive for this one (ty mama). Consult went really well, and the staff were all super friendly. Dr. Whitehead is cool, very chill energy and a bit intimidating, but I’m scared of everyone so that’s nothing new. First question he asked me is what I wanted/what he could do for me which caught me more off guard than it should have? I didn’t realize going into this process how many times people ask you what you’re having done even if it’s already written down, because there’s so much variety in what you can look for in the results.
We talked about the procedure, went through a slideshow n stuff, and discussed how I wanted a flat chest w/ no nipple preservation. They made sure to specify that my mental health professional letter had to include that I did not want nipple preservation because thats technically a “non-standard” appearance. Also had the first breast exam I’ve ever had in my life. Can’t say i’m a fan (not that I need to worry about that anymore!) Took pictures n measurements n such, and also discussed recovery supplies and care w me and my mom.
August 9th: After a plethora of painfully awkward therapy sessions, a decent amount of crying, and a couple breakdowns in friends cars/backyards, I got my therapist letter and sent it to the surgeons office. It ended up needing minor revisions to which I contacted Jesse from Heart and Soul and he got me the revised letter immediately. Unfortunately the surgical coordinator was out of office for the rest of the month the next day ;w;. Is how it be.
September 12th: Got a call from Surgical coordinator mid-painting class that I stepped out to take. Started discussing surgical dates!! She was kind enough to email the dates to me which was lovely because I was absolutely shaking/mind blank haha. There was an option for January 8th which felt like an absolute miracle the way it would work with my school schedule. It would give me a solid two weeks recovery time before spring semester began. Because it would be a couple months out, I was asked to contact her in the second week of October to submit documents to insurance.
(Timeline note: earliest date offered was in early December)
October 10th: Documents sent to insurance, predetermination started
October 30th: Received mail from my insurance approving my procedure as medically necessary (YAY) But! This is also where things get,,, fun! Dr Whitehead’s surgical coordinator, Alyssa, is a blessing and was very helpful and prompt with me despite the fact that I had to email her pretty constantly during this general time which I still feel bad about.
Around this time, my mom got diagnosed with breast cancer, which I reported to the surgical coordinator because it influences my family history (grandmother also had breast cancer). It was asked that I get genetic testing done because this could impact my surgical procedure. Now I’m handling the setup on this between helping my mom in her process setting up consults and considering her options because there of course is a lot of crossover to the steps I’ve already completed and am familiar with.
November 1st: Very kind person at cancer genetics calls me, sends me a family history questionnaire to fill out before I can be scheduled to see a genetic counselor. Filled out the questionnaire the same day.
November 8th: Called cancer genetics to check about scheduling, office was not open so left a message. Got a call back later in the day. I have a virtual appointment with a Genetic counselor Tuesday the 14th. Current plan is a mailed saliva genetic test but I’m going to ask if theres anything I can do to get results/materials quicker. If I can’t get results/feedback by December 8th my surgery date may get deferred.
Trying not to stress too much because there is little to nothing I can do about this, and I just don’t want to be sad. I’ve kept telling myself throughout this process to not get excited and not let myself believe anything is solid because something could happen at any time that might mess up my schedule or plan, and If I convince myself I’m in the clear, those changes will hurt a lot more. So far I think thats been a good move, because this really sucks.
My surgery date is still officially scheduled as of now as well as my first post-op. I will also ideally have pre-surgical testing done December 18th should I be cleared by genetics in time (Fingers crossed!)
ALSO! Def lean on friends if/when you can during this process. It can absolutely be challenging, and having a support system is incredibly important and helpful. I’m super lucky to have really lovely and supportive friends that are around to listen to me and send me pictures of stupid little animals.
November 9th: My mama is scheduled for her double mastectomy on December 4th
November 10th: Did some shopping with my mama for recovery supplies for double mastectomy/top surgery. Having watched a million and a half transition/top surgery videos and tiktoks and having read all the blogs and posts and tweets makes you a great support for someone suddenly faced with an upcoming double mastectomy! We might go shopping this weekend for some button ups and zip ups for her, clothes shopping is better done when you can try stuff on
November 14th: Meeting w genetic counselor: Victoria Webb, one of the loveliest medical care workers I’ve ever met. Had a virtual appointment with her to discuss and set up genetic testing. I explained to her about my situation w the proximity of my surgery and tight deadline as well as my willingness to do a blood test instead of a saliva kit to get results quicker. She was so incredibly kind and good with me, ended up being able to do a saliva kit and get results in time she deserves every good thing in life.
December 18th: pre-surgical testing: This was at the main hospital, everyone was really nice but I had a really bad panic attack despite being on Xanax.
The process is sort of like getting a physical. Measurements like weight and blood pressure get taken, lots of preliminary health questions. The people working with me were really kind and I was very open with them about my anxiety, it was visually apparent though anyway because I started crying the second we even started talking about the blood draw.
Once the equipment was actually brought into the room I started to panic. Both of the women working with me were really kind and helpful and tried to distract me and keep me talking the entire time, but I did still have a really horrible panic attack. Every muscle in my body locked up and I lost all my color, took a bit to get back to a spot where I could move and talk properly because my speech was affected too. It was a bit scary but funny to think about in post. Thanked the medical staff for being patient w me as always, a good portion of the anxiety is also guilt about making things harder for them. Got through it tho. Def eat before presurgical if allowed, I didn’t and that probably didn’t help!!
———- SURGERY DAY ————-
January 8th:
Ok so surgery day:
This day was very scary. Got my phone call the Friday prior for my surgery time which ended up being 1pm and I was asked to arrive around 11. Got there at 10 and went in at 10:30.
Called up to check in then in waiting room till someone brought me back to change. I told her right away about my anxiety with the iv bc that’s legit all I could think about. Got changed right after. I was generally shaky and a little disoriented the entire time because I was panicking but everyone was very patient with me. Clothes and belongings go in a bag in a locker and you get two gowns one that faces back and one that faces front. I was given underwear and a pad as well because lucky me I got my period a couple days before my surgery.
The pre-op area is a lot of little cubicles with curtain divider things, blue soft chairs, and medical equipment. Everyone I met and spoke to was very kind, but any time someone even suggested starting my iv I would panic. I was informed it would have to be placed in my hand and that terrified me, I’m especially anxious and sensitive about my hands and fingers. I think doctors and nurses tend to misunderstand exactly where my fear is with needles and ivs. It isn’t the pain that scares me, but the concept of veins and and anything being in them. Even writing this right now is horrible so I’m going to stop w any further detail. I spent the entire two-ish hours of pre-op absolutely terrified about this iv.
I wasn’t really keeping track of time but dr whitehead came in to do markings for surgery. They had cool rainbow socks on,big fan. Having your chest drawn on and just like, moved around n shit is such an experience. Felt bad because I kept losing my balance but doctor Whitehead is cool and I am 98% less scared about them now.
Probably my most favorite person I met during my entire hospital experience was the anesthesiologist. I know he told me what his name was but I couldn’t focus on or retain information at the time. He told me we could essentially put me to sleep with gas before putting the iv in and for the first time in probably a solid week I felt like I could calm down a little. He took a look at my hand and arm to check my veins which always does freak me out a bit but I’m more used to that kind of thing at this point and I know nothing bad is going to happen. One of the nurses came in with the iv equipment and he let her know that were going to wait till in the or which was also incredibly helpful because I absolutely panicked when I saw that little supply kit again.
V nice lady brought me into the or, I’d never been in one before it was cool. They had a little music speaker which was really cool. Took off blue jacket gown and they helped me onto the table. They put a warm blanket over my legs and my chest to help me calm down. Before long they gave me a mask w fun happy sleepy time gas, they let me keep my arms on my chest for a while which was really nice because I was still scared. I started getting loopy pretty fast but I still heard when someone mentioned where the iv equipment was and panicked a little because of that. I remember feeling them take my hand for that but never actually felt anything happen. Just some fear but the gas was v helpful obvi. Someone said they would see me in a little bit, and then I was groggily waking up in recovery.
Recovery was a little rough bc the iv was still there (fully wrapped up so I couldn’t see it though which was rad) but I was still really anxious about it until it was taken out and when it was taken out. For anyone that struggles w this i did not feel them remove it, just the tape. Everything was mentally much easier after that. After a while, going over instructions w parents, a cracker , some ginger ale and some juice, my dad helped me Get dressed and I was helped out to the car in a wheel chair. Ride was smooth bc of remaining numbness and meds except a few Bumps in the road
TOP SURGERY GOTTEN
My post op date was scheduled for Jan 17th and that’s the day I got my drains out followed by several post op check-ins. First week of recovery was miserable but things exponentially approved each day past that, and I went back to school in person two weeks post-op with driving and item-carrying assistance from friends!
Will upload recovery notes at a later date! Feel free to message me with any questions, more than happy to answer and give info! I’m a bit over four months out from surgery now and thriving 🥳
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2024.05.14 11:44 Real_Neighborhood240 Unlocking Parenthood: Your Journey with the Finest IVF Specialist Doctor in Thane.

Unlocking Parenthood: Your Journey with the Finest IVF Specialist Doctor in Thane.
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Dr. Rita Modi is a guiding light for couples facing fertility challenges in Thane and Mumbai. With an impressive career spanning two decades, she is highly regarded for her expertise in reproductive health and fertility treatments. Dr. Modi's extensive qualifications, including MBBS, MD in Obstetrics and Gynecology, DNB in Obstetrics and Gynecology, MNAMS, FICMCH, and FNB in Reproductive Medicine, firmly establish her as a leading IVF specialist doctor in Thane.
Her approach blends modern techniques with traditional wisdom, all delivered with compassion. Dr. Modi addresses a wide range of fertility issues with dedication, from recurrent miscarriages to adolescent gynecological concerns.
Driven by a passion for excellence, Dr. Modi pursued specialized training in Reproductive Medicine under esteemed mentors in Kolkata. Proficient in obstetric, gynecological, and fertility ultrasound procedures, she provides comprehensive care as the best IVF specialist in Thane.
Dr. Modi's commitment to advancing the field is evident through her continuous pursuit of best practices and contributions to fertility research. Her expertise is showcased through numerous research papers and book chapters.
Beyond her clinical work, Dr. Modi is a respected educator, sharing her knowledge with postgraduate and post-doctoral students in assisted reproduction sciences. Her clinic, known for its personalized approach, is a trusted destination for those seeking reliable IVF treatments in Thane.
Recognized as the premier IVF doctor in Thane, Dr. Modi's clinic offers personalized care and support to patients, ensuring they begin their journey to parenthood with confidence. Her commitment to accessible and effective fertility solutions sets the standard for excellence in the field.

What Is In Vitro Fertilization (IVF)?

In the landscape of assisted reproductive techniques, In Vitro Fertilization (IVF) emerges as a transformative method, providing hope for countless couples grappling with fertility obstacles. In India, IVF has emerged as a beacon of reliability for those longing to start a family. This procedure involves the intricate fusion of eggs and sperm within a laboratory environment, fostering fertilization under controlled conditions. The ensuing embryos undergo vigilant monitoring and nurturing until they reach the critical blastocyst stage of development. Subsequently, these embryos are cryopreserved until the opportune moment for transfer into the woman's uterus.
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At our esteemed IVF treatment hospital in Thane, helmed by the esteemed Dr. Rita Modi, we uphold unwavering standards of excellence. Our commitment to quality care has yielded remarkable results, with nearly 90% of cases culminating in successful pregnancies. Dr. Modi's expertise has elevated our center to the pinnacle of fertility care in Thane, attracting couples nationwide in pursuit of effective solutions for their fertility concerns.

How IVF Is Beneficial For Infertility Treatment?

Begin your journey towards parenthood at our distinguished IVF hospital in Thane. Our team of experts tailors state-of-the-art fertility treatments, ensuring individualized solutions for every couple. Recognized as the top IVF clinic in Thane, we provide outstanding care and proficiency, guiding you towards fulfilling your aspirations of building a family.
Success Rate in IVF: Dr. Rita Modi's proficiency guarantees an impressive success rate in IVF, with nearly 90% of couples achieving successful pregnancies under her supervision in Thane.
Multiple Attempts Option: IVF overseen by Dr. Rita Modi offers the benefit of multiple cycles, heightening the probability of success with each endeavor, unlike alternative fertility treatments.
Donor Services for Eggs & Sperm: Dr. Rita Modi offers egg and sperm donor services, presenting a solution for couples encountering obstacles with their own reproductive cells, facilitating the creation of a family through alternative avenues.
Egg Freezing: Oocyte cryopreservation, under the guidance of Dr. Rita Modi, enables women to preserve their fertility for future use, affording flexibility in family planning amidst medical treatments or when opting to postpone childbearing.
Genetic Disorder Diagnosis: Dr. Rita Modi employs preimplantation genetic testing (PGT) to detect genetic disorders during the IVF process, ensuring the health and well-being of children conceived through IVF.
Surrogacy Integration: Dr. Rita Modi incorporates surrogacy options into the IVF treatment regimen for couples unable to carry a pregnancy to term, offering a seamless pathway to parenthood through a gestational carrier.
Dr. Rita Modi's specialized IVF clinic in Thane is celebrated for its effective fertility treatments, providing couples with unparalleled support and expertise as they navigate their journey to parenthood.

How You Prepare For IVF Treatment?

Prepare for your IVF journey under the guidance of Dr. Rita Modi, renowned as the foremost IVF specialist . Consult with Dr. Modi, an experienced IVF doctor, for a comprehensive evaluation of your medical history and fertility concerns. Our Thane IVF center conducts thorough assessments, including blood work and ultrasound, to accurately diagnose infertility causes. Dr. Rita Modi, the trusted IVF specialist in Thane, will then craft a personalized IVF plan tailored to your unique requirements. Whether you need egg or sperm donors, our top-rated IVF clinic in Thane offers comprehensive services. Experience affordable IVF treatment in Thane with Dr. Rita Modi's expertise, acknowledged as Thane’s leading IVF authority. From egg and sperm retrieval to embryo transfer, entrust our IVF specialist hospital for top-notch care. For trusted IVF specialist services nearby, opt for Thane's acclaimed IVF center and begin your journey to parenthood with assurance.

How long is the IVF process, and what are the step-by-step procedures at our Thane clinic?

IVF (In Vitro Fertilization) stands as a beacon of hope for couples in Thane, especially when traditional methods prove insufficient. Dr. Rita Modi, acclaimed as Thane's leading IVF expert, supervises the intricate process at our IVF services in Thane clinic. Let's delve into the step-by-step IVF procedure and its timeline in detail.
Initial Consultation: Embark on your IVF journey with a personalized consultation with Dr. Rita Modi, a seasoned IVF doctor . Here, she thoroughly evaluates your medical history, discusses fertility concerns, and tailors treatment options to suit your needs.
Ovarian Stimulation: The process begins by stimulating the ovaries to produce multiple eggs. Over 8-14 days, hormone injections are administered to encourage follicle growth, closely monitored through ultrasound scans and blood tests.
Egg Retrieval: Once the follicles are mature, the egg retrieval process takes place. Under sedation, eggs are delicately retrieved from the ovaries using a thin needle guided by ultrasound, a procedure typically lasting 20-30 minutes.
Sperm Collection: Concurrently, on the same day as egg retrieval, the male partner provides a sperm sample, or in certain cases, earlier sperm retrieval procedures are conducted.
Fertilization: In the laboratory, retrieved eggs are fertilized with sperm using conventional IVF or intracytoplasmic sperm injection (ICSI). Embryologists meticulously oversee the fertilization process, which spans 16-20 hours.
Embryo Culturing: Embryos are cultured in a controlled environment for 3-5 days, undergoing cell division. The highest-quality embryos are then selected for transfer.
Embryo Transfer: Typically, 3-5 days after egg retrieval, the chosen embryos are transferred into the uterus in a swift, painless procedure without anesthesia.
Progesterone Support: Post-embryo transfer, progesterone supplements may be prescribed to bolster the uterine lining and embryo implantation.
Pregnancy Test: Approximately 10-14 days following embryo transfer, a pregnancy blood test determines the outcome, with a positive result indicating successful implantation.
Pregnancy Monitoring: Upon confirmation of pregnancy, regular monitoring and ultrasound scans track fetal development.
The duration of IVF varies for each individual, influenced by factors such as ovarian response and embryo development. Typically, a single IVF cycle in Thane spans 4-6 weeks from ovarian stimulation to pregnancy testing.
For couples seeking fertility solutions in Thane, Dr. Rita Modi offers comprehensive IVF services clinic in Thane, encompassing personalized treatment plans and compassionate care. Trust Thane's leading IVF specialist to guide you through every stage of your IVF journey, from consultation to conception.

Curious about why our Thane IVF center is the ideal choice for your IVF treatment requirements?

Let's delve into the compelling reasons behind selecting our center for your IVF journey:
Esteemed Specialists: Our center prides itself on housing renowned IVF specialists such as Dr. Rita Modi, celebrated for their expertise and remarkable success rates in fertility treatments.
Customized Treatment Plans: Enjoy the advantage of tailored treatment plans meticulously designed to align with your specific needs and medical history. Our specialists prioritize understanding your unique circumstances to optimize the chances of success.
State-of-the-Art Facilities: Access cutting-edge facilities furnished with the latest reproductive technology at our Thane IVF hospital. Equipped with modern amenities, we ensure top-notch care throughout your treatment journey.
Comprehensive Services: From initial consultations to fertility assessments, egg retrieval, and embryo transfer, our center provides a comprehensive range of IVF services under one roof, ensuring seamless and efficient care.
Patient-Centric Approach: Experience compassionate and patient-centered care from our devoted healthcare team. Your comfort, well-being, and emotional support are our utmost priorities at every stage of the process.
Impressive Success Rates: Benefit from our exceptional track record of high success rates in IVF treatment at our Thane IVF center. We are dedicated to achieving optimal outcomes and assisting you in realizing your dreams of parenthood.
Opt for our Thane IVF clinic for unparalleled care, personalized attention, and the expertise of leading specialists committed to guiding you through a successful IVF journey.
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2024.05.14 09:53 black-knight-13 The Knight of the Wind: Luke Stratos

Name: Luke Stratos
Age: 16
Appearance: Tall, broad shoulders, dark brown skin, black hair in a crew cut wave, hazel brown eyes, lean, muscular build, celtic shield knot on his right bicep, a wolf head tattoo on his left forearm, and the Japanese Kanji for wind on his right bicel. Small, faded scars litter most of his body.
Personality: Kind, friendly, helpful, stubborn at times, hardworking, loves his family dearly, dedicated to helping others, can get nervous around girls, tends to be charming without noticing it, gentlemanly, and is a fighter to the very end.
Likes: Martal arts, his mother, his sisters, cooking, heroes, R&B music, country music, singing, desserts, figuring out what he can create with his Quirk, his classmates (sans Bakugo at times), storms, windy days, mythology.
Dislikes: Bullies, his father, villains, anyone who mistreats women, people who fight for no reason, heroes who only care about fame, cameras, extremely cheesy foods, snakes, and waking up super early.
Quirk: Gale Forge- Luke's Quirk allows him to generate, manipulate, and intensify wind currents. This gives Luke the ability to not only manipulate the wind and air around him for simple purposes such as movements and basic attacks but also solidify the air into various constructs, essentially forging objects out of wind. These constructs can range from simple shields and battering rams to more complex shapes like blades, grappling hooks, and even animals. The constructs Luke creates take on a dark, midnight blue shade.
Quirk Drawbacks: Luke's Quirk relies heavily on the air quality around him. If the air is too humid or too wet than his constructs will become virtually unusable. And if Luke's airway or supply becomes shortened or cut off in any way then he won't be able to create anything at all. Overuse of his Quirk can also lead to intense asthma attacks or ruptured blood vessels.
Quirk Supermoves:
Cyclone Lancer: Luke summons numerous, dark blue spears around him that he uses to launch from a distance.
Sky Shot: Luke creates a blue wind bow and fires an arrow at his target. As long as he has eyes on his target, the arrow will follow.
Gale Step: Luke summons concentrated bursts of air from beneath his feet, increasing his speed and mobility.
Vortex Wrath: Luke creates a spinning funnel of wind around his arm and shapes it into a drill.
Breeze Blade: Luke summons a triangular-bladed broadsword that he uses at close range.
Falcon Tempest: Luke summons a cast of wind falcons he uses as either a means of attack or a way to temporarily blind an opponent.
Lupus Storm: Luke summons a pack of wolves that he can use to carry injured people away from the battlefield or attack numerous opponents.
Ryuusepuu (Dragon Whirlwind): Luke creates a swirling, Asian lung Dragon that circles around him before he sends it at his opponent. The Dragon traps the opponent in a massive vortex before biting down on them with full force.
Fujin-ken (Wind God Fist): Luke gathers spinning wind around his right fist that he sends out in a massive burst of wind that sometimes takes the form of an angry Oni head.
Howling Hurricane: Currently Luke's strongest move. He summons a massive amount of wind around him before launching himself into the air. Luke shifts into a flying kick position and condenses the wind around his outstretched leg. The wind transforms themselves into a wolf head which bites down on his target with the full force of hurricane force winds.
Hero Name: Zephyros, The Wind Knight
Hero Costume: Dark blue cargo pants with black tribal markings swirling around the outer edges of it. The pants are tucked into a set of black boots with silver armor protecting his knees and shins. A black and silver belt is around his waist full of different medical supplies, smoke bombs, flashbangs, and other small weapons that Luke uses in the field. He wears a long-sleeved black and blue shirt made of a special material that is bulletproof, tearproof, and fireproof along with protective armor on his forearms and shoulders. His torso is covered by a chest guard with the image of a knight's helm surrounded by streaks of wind on the front area. His chest guard also acts a wind breaker with lighter, cloth material hanging down past his hips along with a hood on the back of his neck. His look is finished off with a mask covering the lower half of his face and a simple mask over his eyes that enhaces his vision through numerous types of filters.
Background: Luke is the only male child of now divorced parents. His father, a real estate tycoon was so focus on his work that he neglected his wife which also led to his infidelity. Luke in turn has four older sisters with two of them being the daughters of women other than his mother. Luke's father was hardly in his life, only seeing the young man a few times a year, leaving him to be raised by his mother and older sisters.
Luke grew up seeing just how hard his family members worked to be able to provide for him and each other. Luke's mother gave him as much love as she could as well as showing him different skills that would help him in the future. As he grew, his sisters succeeded in their careers and became the top of their fields; a respected surgeon, a lawyer, a tech entrepreneur, and even a pop icon. While sometimes being placed in the shadows of his successful siblings, he never felt like he was inferior to them. They all loved him and he loved them, idolizing how much hard work they put in to making their dreams come true.
Luke first became interested in the hero world when he saw a local hero not only save a small time grocery store from getting robbed but also assisting him in getting his business back in working order. Luke realized that being a hero wasn't just about dealing with villains or flashy rescues but also giving the people hope when they felt like they didn't have any. Just like how his family members made him feel when he was at his lowest points.
Luke made it his goal to become a hero, to do some good for the people in this world that felt like nothing good ever happened to them.
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2024.05.14 08:54 talkiemateapp The Evolution of Weight Loss Programs: Navigating the Best Free Options in 2024

Source: 🔗 Chat with Lifelike Virtual Personalities — talkiemate.com
In today’s fast-paced world, where health and wellness are at the forefront of societal concerns, finding the right weight loss program can be a daunting task. With an abundance of options available, ranging from traditional diet plans to innovative digital platforms, individuals seeking to shed excess pounds are often left overwhelmed and unsure where to turn.
Understanding the Landscape of Weight Loss Programs
Weight loss programs have evolved significantly over the years, reflecting advancements in nutrition science, technology, and behavioral psychology. Gone are the days of one-size-fits-all approaches; instead, modern weight loss programs prioritize customization, sustainability, and holistic wellness.
The Role of Commercial Weight Loss Programs
Commercial weight loss programs play a pivotal role in the quest for sustainable weight management. These programs offer structure, guidance, and support to individuals looking to adopt healthier lifestyles and achieve their weight loss goals. Whether through prepackaged meals, personalized meal plans, or behavioral coaching, commercial weight loss programs provide the tools and resources needed for success.
Forbes Health Recommendations: The Best Free Weight Loss Programs of 2024
To assist individuals in their search for the most effective weight loss programs, Forbes Health consulted a panel of nutrition and weight loss experts. Through careful evaluation and consideration, the following programs emerged as top recommendations for 2024:
  1. Weight Watchers (WW): The “No-Food-Is-Off-Limits” Approach
Cost: Core program: $23 a month for 10 months (price varies depending on monthly plan)
Primary Focus: To help users lose weight and keep it off with healthy habits via a Points system, in-person meetings, and digital tools
Why We Picked It: Weight Watchers promotes a balanced approach to food and lifestyle, making it suitable for long-term adherence.
  1. Noom Weight: A Psychological-Focused Approach to Weight Management
Cost: A four-month subscription plan: $42.25 a month
Primary Focus: To help users achieve and maintain a healthy weight with lifestyle changes via a psychology-backed program and personalized daily calorie target
Why We Picked It: Noom Weight employs behavioral psychology principles to foster sustainable habits and mindset shifts, setting it apart as a unique and effective program.
  1. Atkins: A Low-Carb Approach to Weight Loss
Cost: Pre-made food prices vary
Primary Focus: Weight loss achieved through a lower-carb diet
Why We Picked It: Atkins offers a science-based approach to carbohydrate restriction, making it an appealing option for individuals seeking rapid weight loss results.
  1. The New Mayo Clinic Diet: Emphasizing Long-Term Sustainability
Cost: $19.99 a month for 12 months (price varies depending on monthly plan chosen)
Primary Focus: Weight loss achieved via personalized meal plans, trackers, and guidance using medical and nutritional expertise from Mayo Clinic
Why We Picked It: The New Mayo Clinic Diet prioritizes evidence-based strategies and long-term behavior change, making it a reliable choice for sustainable weight management.
  1. Found: A Physician Focused Program Tailored to Individual Needs
Cost: $129 a month (paid monthly), $99 a month (paid yearly)
Primary Focus: Weight loss via individualized, medically-guided programs that include personal consultations with medical professionals
Why We Picked It: Found offers a comprehensive approach to weight loss, incorporating medical expertise and personalized support to address individual health needs effectively.
Methodology: How We Picked the Best Weight Loss Programs of 2024
Forbes Health utilized a rigorous methodology to evaluate and select the top weight loss programs of 2024. Factors such as plan price, sustainability, low risk of complications, and ease of use were carefully considered to ensure the recommendations met the highest standards of quality and effectiveness.
Exploring the Effectiveness of Weight Loss Programs
Research indicates that weight loss programs can be effective tools for achieving and maintaining a healthy weight. Programs like WW and Noom Weight have been shown to produce clinically significant weight loss results, underscoring their efficacy in helping individuals reach their goals.
Pros and Cons of Weight Loss Programs
While weight loss programs offer numerous benefits, including reduced risk of chronic diseases and improved overall health, it’s essential to consider the potential drawbacks. Factors such as long-term sustainability, psychological impacts, and the need for individualized approaches should be carefully evaluated before embarking on any weight loss program.
Choosing the Best Weight Loss Program for You
Selecting the right weight loss program requires careful consideration of personal preferences, lifestyle factors, and health goals. Consulting with a healthcare professional or registered dietitian can provide invaluable guidance and support in identifying the program that best aligns with your needs and objectives.
Conclusion: Navigating the Path to Sustainable Weight Loss
In the ever-evolving landscape of weight loss programs, individuals are presented with a myriad of options to choose from. By leveraging the insights and recommendations provided by Forbes Health, individuals can make informed decisions and embark on their weight loss journey with confidence and clarity. Whether opting for a traditional program like Weight Watchers or exploring innovative approaches like Noom Weight, the key to success lies in finding a program that resonates with your unique needs and preferences.
Unlock Personalized Meal Plans with TalkieMate
As you embark on your weight loss journey, consider leveraging the power of artificial intelligence to support your efforts. With TalkieMate, you can create personalized meal plans and receive tailored guidance from your virtual companion, Olivia Thompson. Harnessing the latest advancements in AI technology, TalkieMate offers a revolutionary approach to weight management, empowering you to achieve your goals with confidence and convenience.
References:
“Noom Sustainable Weight Loss Program.” Noom. Link
“WeightWatchers.” WeightWatchers. Link
“Atkins.” Atkins. Link
“The New Mayo Clinic Diet.” Mayo Clinic Diet. Link
“Found.” Found. Link
Centers for Disease Control and Prevention (CDC). “Healthy Weight Loss.” Link
![Image]( https://talkiemate.com/app/uploads/2024/05/photo-1518605360659-2aa9659ef66d.jpeg )
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2024.05.14 08:00 r-nasa-mods New usajobs.gov NASA postings as of Tuesday May 14, 2024

Lead Contract Specialist

KSC-24-IMP-12401678-LC

Grade: GS-14
John F. Kennedy Space Center
As a Lead Contract Specialist in the Institutional Support Procurement Office, you will be responsible for applying principles, practices, and methodologies sufficient to advise on and/or resolve a range of operational and/or strategic issues. You will lead a team of contract specialists in the acquisition and administration of institution-related enterprise services and propellants using a wide range of regulations, policies, and procedures to identify, evaluate, and recommend solutions.

General Engineer, AST, Experimental Facility Development (Direct Hire)

SSC-24-DE-12400130-RD

Grade: GS-14
John C. Stennis Space Center
As a Senior Project Manager (PM) for the Stennis Space Center's Construction of Facilities Program, you will provide consultation and advice regarding the development of facilities, systems, and equipment used in conducting aerospace research, development, and operations programs. You will conduct special studies for NASA Programs/Projects and its partners.

Administrative Specialist

LaRC-24-IMP-12407204-JL

Grade: GS-11
Langley Research Center
As an Administrative Specialist supporting the Administrative Support & Analysis Branch (ASAB) you will be responsible for a wide variety of analytical, human resources, administrative, and associated management support services for the organization(s) to which assigned. You will conduct analytical studies requiring the identification and resolution of issues and problems of administrative support functions.

Lead Administrative Specialist

LaRC-24-IMP-12407421-JL

Grade: GS-12
Langley Research Center
As a Lead Administrative Specialist supporting the Administrative Support & Analysis Branch (ASAB), you will be responsible for a wide variety of analytical, human resources, administrative, and associated management support services for the organization(s) to which assigned, and you will conduct analytical studies requiring the identification and resolution of issues and problems of administrative support functions.

Aerospace Engineer, AST - Fluid Systems Test

KSC-24-IMP-12403299-JK

Grade: GS-15
John F. Kennedy Space Center
As an AST, Fluid Systems Test Engineer in the Exploration Payloads Branch of the Laboratories, Development & Testing Division, you will serve as technical expert for in-space servicing and refueling of satellites, spacecraft, and lunadeep space surface systems. This includes research and development for spaceflight missions, technology demonstration and concept development with the goal of advancing NASA and U.S. leadership for In-Space Servicing, Assembly and Manufacturing (ISAM) capability.

Administrative Specialist

SSC-24-IMP-12405817-RD

Grade: GS-14/15
John C. Stennis Space Center
As an Administrative Specialist within the Center Operations Directorate (COD), you will work with a multi-disciplinary team as a Contracting Officer's Representative (COR) for a large, multi-site Operations & Maintenance contract providing services to NASA, other Federal agencies, commercial tenants, and propulsion test customers. You will serve as Area COR for core services at Stennis Space Center, providing support to the Integration COR and Contracting Officers.

Research Physical Scientist, AST, Earth Sciences Remote Sensing (Direct Hire)

ARC-24-DE-12403533-JK

Grade: GS-13
Ames Research Center
As a Research AST, Earth Sciences Remote Sensing with the Biospheric Science Branch in the Earth Science Division, you will be responsible for developing and leading projects. You will be part of a team of highly skilled scientists to advance and integrate Earth science knowledge to empower humanity to create a more resilient world, while pursuing opportunities for collaboration and funding.

Research Computer Scientist, AST, Data Analysis (Direct Hire)

ARC-24-DE-12403531-JK

Grade: GS-14
Ames Research Center
As a Research AST, Data Analysis with the Biospheric Science Branch in the Earth Science Division, you will be responsible for leading and developing projects/products that utilize high-performance computing in efficient and novel ways to create innovative methods and insights. You will be part of a team of highly skilled scientists to advance Earth science knowledge, while pursuing opportunities for collaboration and funding and serving as a subject matter expert in computing & data analysis.

Aerospace Engineer, AST, Automation and Robotics Systems

JSC-24-IMP-12406387-BP

Grade: GS-14
Lyndon B. Johnson Space Center
You will serve as the Gravity Offload Deputy Project Manager with the Dynamic Systems Test Branch in the Software, Robotics, and Simulation Division. You will be responsible for policies, procedures, operations schedules, resources, procurement, funding, and facility requirements for the branch Gravity Offload assets. You will lead a team of engineers and technicians in the development, testing, and operation of STAR, ARGOS, and AX3S and pursue opportunities for collaboration and funding.

Aerospace Engineer, AST, Environmental Control Systems

JSC-24-IMP-12386288-JRC

Grade: GS-13
Lyndon B. Johnson Space Center
You will serve as the Active Thermal Control System (ATCS) Deputy System Manager for the Gateway Program where you will be responsible for providing technical leadership and management in support of the System Manager and for Active Thermal Control Systems for human space flight vehicles. You will also assist in the management of a team of skilled Active Thermal Control Engineers providing technical authority to the Program and assist in providing products to the Program regarding the system.

Senior Scientist for Mars Exploration

HQ-24-SL-12410220

Grade: SL-00
Headquarters, NASA
The Senior Scientist for Mars Exploration reports directly to the Planetary Science Division (PSD) Director on all matters pertaining to the science of Mars and Mars Exploration. The incumbent provides recommendations, advice, and consultation on all science-related aspects of NASA's Mars Exploration Program (MEP) and Mars Sample Return Campaign. Recommends the scientific strategy for the exploration of Mars and ensures the implementation of the science content of the program is optimized.

Senior Scientist for Mars Exploration

HQ-24-SL-12406570

Grade: SL-00
Headquarters, NASA
The Senior Scientist for Mars Exploration reports directly to the Planetary Science Division (PSD) Director on all matters pertaining to the science of Mars and Mars Exploration. The incumbent provides recommendations, advice, and consultation on all science-related aspects of NASA's Mars Exploration Program (MEP) and Mars Sample Return Campaign. Recommends the scientific strategy for the exploration of Mars and ensures the implementation of the science content of the program is optimized.

Procurement Analyst (Direct Hire)

MSFC-24-DE-12408734-LC

Grade: GS-14
George C. Marshall Space Flight Center
As a Senior Procurement Analyst with the Marshall Space Flight Center's Office of Procurement, you will be responsible for assisting in planning the overall approach to meet program objectives for procuring a variety of complex requirements, reviews and advises on complex and/or diversified supplies, services, and/or equipment. Serves as principal business advisor to a wide range of customers. Participates in special projects and initiatives and performs special assignments.

Information Technology Specialist

GSFC-24-IMP-12402912-JRC

Grade: GS-15
Goddard Space Flight Center
You will serve as the Human Spaceflight (HSF) liaison between NASA's Space Communications and Navigation (SCaN) mission partners and NASA Communications (NASCOM) to modernize policies, procedures, schedules, resources, and security of the networks that support SCaN and their customers, manage expectations, improve relationships and collaborate with technical teams. You will lead a team of highly skilled specialists in integrating, operating, securing, and planning of mission networks.
submitted by r-nasa-mods to NASAJobs [link] [comments]


2024.05.14 06:57 Odd-Importance3830 Unveiling the Best Blood Test Services in Bangalore: Your Guide to Comprehensive Healthcare


Introduction:
In the bustling city of Bangalore, where healthcare options abound, finding the best blood test services can be a daunting task. However, ensuring accurate diagnostics is crucial for maintaining optimal health. Fear not, as we’ve curated a comprehensive guide to assist you in navigating through the myriad of options and uncovering the top blood test services in Bangalore.

  1. Manipal Hospital:
With a legacy of excellence in healthcare, Manipal Hospital stands tall as one of Bangalore's premier medical institutions. Their state-of-the-art diagnostic facilities, coupled with a team of skilled professionals, ensure precise blood tests and timely results. From routine check-ups to specialized tests, Manipal Hospital offers a wide array of services catering to various healthcare needs.

  1. Apollo Hospitals:
Renowned for its commitment to patient care and cutting-edge technology, Apollo Hospitals is another top contender for blood test services in Bangalore. Equipped with advanced laboratory infrastructure and a proficient team of technicians and pathologists, Apollo Hospitals delivers accurate results with efficiency and reliability. Whether it’s basic blood tests or complex diagnostics, Apollo Hospitals is equipped to meet all your requirements.

  1. Narayana Health:
Narayana Health is synonymous with quality healthcare at affordable prices. Their blood test services in Bangalore are no exception. With a network of hospitals and diagnostic centers across the city, Narayana Health offers accessibility and convenience without compromising on quality. Patients can expect comprehensive blood tests conducted with precision and care, ensuring peace of mind and timely intervention when necessary.

  1. Thyrocare:
For those seeking cost-effective yet reliable blood test services, Thyrocare emerges as a preferred choice. With a focus on preventive healthcare, Thyrocare offers a wide range of diagnostic tests, including blood tests, at competitive prices. Their efficient sample collection and swift turnaround time make them a popular option among Bangaloreans looking for hassle-free healthcare solutions.

  1. Clinique Diagnostic Centre:
With a commitment to excellence and personalized care, Clinique Diagnostic Centre has carved a niche for itself in Bangalore's healthcare landscape. Their advanced laboratory facilities, coupled with a team of experienced professionals, ensure accurate and timely blood test results. Moreover, Clinique Diagnostic Centre prioritizes patient comfort and convenience, making the testing experience seamless and stress-free.

Conclusion:
In conclusion, Bangalore offers a plethora of options when it comes to blood test services, each with its unique strengths and offerings. Whether you prioritize reputed hospital chains like Manipal and Apollo or prefer the affordability and accessibility offered by Thyrocare and Clinique Diagnostic Centre, rest assured that quality healthcare is within reach. Remember to prioritize regular health check-ups and diagnostic tests for early detection and timely intervention, ensuring a healthier and happier life.
submitted by Odd-Importance3830 to u/Odd-Importance3830 [link] [comments]


2024.05.14 03:08 nhollywoodviachicago An Apple a Day

I studied her back, stiff and formal. The set of her posture sent a clear message-- it was practically screaming STAY AWAY!! A neon arrow would have been more subtle. A fucking air horn would have seemed polite.
"OKAY, Lynn, I get it," I told her. "I'm disgusting to you. Absolutely repulsive. Lower than the lowest latrine scum, that's crystal clear. Okay? Satisfied? "
She said nothing. She continued to study the lake. I could not see the expression on her face. The dress she wore was very long and very gauzy; it brushed the colorless sand where she stood. Little lake creatures made their little lake creature noises. I swatted impatiently at a mosquito.
"I'm leaving, Lynn," I told her. "You're getting what you want. You'll never have to hear from me again. You'll never have to see my face. This I promise you."
Her figure twisted slightly as a shudder ran through her. Her skirts made a rustling sound across the sand.
My phone rang. I rolled my eyes, irritated at the interruption.
"This is Dr. Lowell," I snapped.
"Doctor, I'm so glad I got you." Marjory, my assistant. "Marika Waterson has stormed into the office, demanding another refill on her meds. The pharmacy turned her down and she's currently having a psychotic break in your office. We need you here."
I could feel a migraine forming behind my eyes. "I'll be there in twenty five minutes," I said to Marjory. "Get a sample from the pharma locker and give her three of them."
Something crashed on the other end of the line. "Doctor, she has thrown herself onto the ground and refuses to move. I think -- yes, she took out a chair leg on the way down. It's gone, Doctor. Unusable now."
I ground my teeth. "Well, calm her down, for chrissake, Marjory," I growled. "Give her the sample. Listen, Marjory, just give her four tablets, okay? Two full sample packs." Ms. Waterson was a substantial woman. "Sit her down in my office, tell her I'm on my way."
Marjory sounded doubtful. "Doctor, are you sure--"
"Marjory, I'm POSITIVE, okay? Give her the meds and calm her down. I'm on my way."
I clicked off. Lynn had not so much as moved a muscle. I shifted the canvas tote I had slung over one shoulder. The objects in there rolled and shifted against each other.
"Lynn, you have to speak to me," I told her, striving for patience. "You want me to leave. Stay gone. I understand that. I will DO that, Lynn. But please-stop pretending as if I don't exist! "
I moved up to where she stood, at the shoreline of the big water. Momentarily, her profile came into view. The sweep of her jaw line, the straight, true nose, the sooty black of her lashes against her pale skin. I felt a long, white - hot blade of loss slide into my guts as the realization hit home: I would never see her again.
Lynn finally turned to face me. She was crying. Her cheeks were wet. The tears were running freely down her face.
"I can't do it," she gasped. "I cannot do it, John. I can't stand to."
"You have to, Lynn," I said gently. "You've made your feelings perfectly clear. You want me to stay away--"
"I do!" she burst out. Her face twisted with some kind of disgust. "I hate you, I want you to go! To stay away!"
The long blade in my guts twisted, but I just nodded patiently. " I know. So you have to do this." I gestured at her, the canvas tote I held twisting in the still air. "Okay?"
She looked at the bag, her face a grimace of revulsion. Finally, she nodded.
I sighed. "Okay."
I brought the bag around, dug into it. Lynn watched silently.
"Here."
I held up two perfect Macintosh apples. Then I dug out two Pink Ladies, their mottled pinks and reds nearly glowing in the esoteric light of the setting sun.
Lynn gagged. "I hate them so much. "
"I know."
I brought out two green Granny Smiths to join the rest, and a blood red Fuji.
"But look at this variety! There see tastes you might like, or grow to like, no matter. And Lynn, you must remember--" I shook the fruit I held, for emphasis - "it takes only one a day. Just one apple a day. And we're through." Just as you wanted, I wanted to say bitterly, but did not.
"And you'll stay away?" she gasped. "It I eat the grotesque things?? You'll day away for good?"
I sighed again. Was I really so horrible?
"Yes, Lynn, " I said. "I'll stay away for good. I will have to, as the rules of this place dictate."
Finally Lynn snatched the canvas bag from me. She never looked at me again.
"Goodbye, John." Lynn turned back to watch the lake without saying another word to me.
I stood there a moment, lost in thought. Then I trudged away, across her stretch of beach and to my Jaguar XF. The I drove back to my office, to deal with the large distressed woman who had broken my chair.
submitted by nhollywoodviachicago to ca_writers [link] [comments]


2024.05.14 00:13 Number4extraDip List of things I would love implemented

These are things that collected over time that i would like to eventually see, in no particular order.
Lvl 85 / 300ish hours in.
1) emote wheel (with even more emotes)
2) missions for more than 4 players
3) stack of c4 stratagem. 4x on deployment.
If you have none to place- you hold the trigger. Sticks to surfaces and enemies.
4) infiltration objective. Where it's an underground bunker with a sealed door and you need to break in and destroy valuable data inside / kill VIP without orbital help (cause underground)
5) A delivery mission where squad has to deliver the flag (tutorial one) on a vehicle (ideally) into an area outside of destroyer control, place beacons for destroyer that map out the area and then- come back. (Like a setup for the missions we are doing) should kind of feel like old school halo capture the flag
6) random primary weapons to be in the mix on the map to pick up and try out, including warbond ones.
7) ability to drop EVERYTHING. Once had a bug in a helldive where my character dropped without any gear. Was very hectic 4 minutes but very fun where i ran around just with stratagems looking for a dead body to get some guns. (Character worked fine empty handed otherwise. Melee didnt work i guess it used pistol animation)
8) thermal/night vision but i heard theres plans for helmets in the works
9) weapon attachments silencemuzzle break/sights variations/stock (where applicable and i guess tied to weapon use or something) which would modify weapon slightly and nerf it elsewhere depending on attachment for a net neutral change.
10) more voicelines. To be exact- more voicelines representing things we mark. As new things get added and they have names. Marking targets can be wonky when character doesnt call the thing correctly.
Notorious lines/variations of lines missing:
"Need assistance"
"Bunker located" - triggered by marking either of the buttons
"Stalkers spotted" - last noticed marked stalker even if they are about to stealth. Just keep the marker there longer even after it's gone.
"(Factory) strider incoming" - marked strider
Idle chatter when someone spaces out or has to wait a while. This could be a comedy gold mine. Especially if it's a few players together.
*"Wonder how mom is doing?"
1- Do you ever wonder why we're here?
2- Is that Treason I'm hearing?
1- Uh... no... nevermind
11) animations for certain commonly used military commands/comms and certain useful comms missing.
1- wait
2- on my mark/countdown
3- go
12) creatures museum. Where you need to complete the entries on each unique enemy type (maybe you can find some maybe you can spend samples/sc on some rare ones)
13) shooting range / room that can simulate specific enemies based on completed museum entries
14) let me run on my destroyer... with a tradeoff. Let there be an rng leak with a wet floor sign and turn on ragdoll if we run on it.
15) destroyer upgrade: "patriotism pad".
A little table on the little balcony of the destroyer with a square foot of premium super earth Grass (totally not astro turf)
With a prompt "press e to feel inspired" and you proceed to touch grass. Not like you'd know with those gloves on... or what actual grass is supposed to feel like. Has no effect. Can support up to 4 helldivers touching grass.
Costs "whatever the current sample cap is"
Thanks if you read it all, I guess.
I just think some of this could be fun if done right.
submitted by Number4extraDip to Helldivers [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
submitted by bambaazon to Logic_Studio [link] [comments]


2024.05.13 22:24 SuperIntHuman Showcase Your Administrative Skills in a Portfolio

Creating a compelling portfolio to showcase your administrative skills can significantly enhance your chances of landing a job or client. Here’s how you can effectively display various administrative competencies with these suggestions:

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Skill: Organize digital and physical files efficiently. Portfolio Display: Provide before and after screenshots of a digital filing system, illustrating your capability to streamline and organize extensive documentation.

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Skill: Accurately input data into systems. Portfolio Display: Highlight a complex spreadsheet used to track inventory, reflecting your precision and meticulousness in data management.

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Skill: Draft and format key documents. Portfolio Display: Include redacted samples of legal documents or briefs prepared, showcasing your proficiency in document preparation and attention to legal standards.

8. Expense Tracking (Startup VA)

Skill: Manage and report expenses. Portfolio Display: Showcase a visual expense report or graph, demonstrating your ability to track and analyze financial data effectively.

9. Customer Service (Retail VA)

Skill: Handle customer interactions. Portfolio Display: Provide testimonials or feedback from satisfied customers, highlighting your excellent customer service skills and ability to resolve issues.

10. Research (Academic VA)

Skill: Conduct detailed internet research. Portfolio Display: Summarize a research report or case study created, illustrating your thorough research capabilities and attention to detail.

11. Content Management (Marketing VA)

Skill: Schedule and manage online content. Portfolio Display: Show a content calendar and corresponding posts, demonstrating your ability to plan and execute content strategies effectively.

12. Invoicing and Billing (Freelance VA)

Skill: Prepare and manage invoices. Portfolio Display: Display samples of invoices created with annotations on the process, highlighting your accuracy and attention to detail in financial transactions.

13. Database Management (Non-profit VA)

Skill: Update and maintain CRM systems. Portfolio Display: Provide screenshots of a cleaned and organized database, showcasing your efficiency in managing and maintaining large data sets.

14. Project Management Support (Tech Startup VA)

Skill: Assist in managing projects. Portfolio Display: Include a project timeline or milestones achieved, reflecting your contribution to project planning and execution.

15. Event Planning (Corporate VA)

Skill: Assist with event logistics. Portfolio Display: Provide a detailed event plan or a post-event report, showcasing your ability to manage complex event logistics and ensure successful outcomes.

16. Social Media Management (Fashion VA)

Skill: Manage social media interactions. Portfolio Display: Present before and after analytics reports to show growth, demonstrating your effectiveness in enhancing social media presence and engagement.

17. Proofreading and Editing (Editorial VA)

Skill: Review and edit documents. Portfolio Display: Display before and after excerpts of edited content, highlighting your keen eye for detail and ability to improve text quality.

18. Task Prioritization (General VA)

Skill: Manage and prioritize tasks. Portfolio Display: Provide an example of a to-do list tool with prioritized tasks, reflecting your ability to organize and prioritize workloads efficiently.

19. Communication Liaison (Legal VA)

Skill: Communicate between departments. Portfolio Display: Outline a communication protocol created, showcasing your ability to facilitate effective communication within an organization.

20. Technical Support (IT Support VA)

Skill: Provide basic IT help. Portfolio Display: List common issues resolved with steps taken, demonstrating your technical troubleshooting skills and problem-solving abilities.
By presenting your skills through tangible examples and visual aids, you can effectively convey your competencies to potential employers or clients. Regularly updating your portfolio with new projects and feedback will keep it current and reflective of your evolving expertise.
submitted by SuperIntHuman to VirtualEmployeePH [link] [comments]


2024.05.13 22:01 jennyacosta09 Take my Statistics exam for me Reddit

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submitted by jennyacosta09 to Statisticshelpers_ [link] [comments]


2024.05.13 21:02 healthmedicinet Health Daily News May 12 2024

DAY: DAY: MAY 12, 2024

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submitted by healthmedicinet to u/healthmedicinet [link] [comments]


2024.05.13 20:42 AlfieUK4 [PC/XBOX/PS] Major Update 1.204 - Signal

Previous Update discussion All Update Threads
 
New official Wiki at https://spaceengineers.wiki.gg/wiki/Space_Engineers_Wiki
 
Hello, Engineers!
The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.
Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!
Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!
Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!
Update 1.204 - Signal trailer (https://www.youtube.com/watch?v=u4Me_6tcxLw)
 
Features
 
Added new Blocks - Base Game
 
Added Content to existing DLCs:
 
Signal Pack
 
 
Official Blueprints
 
Fixes & Improvements
 
Support Site Fixes
 
 
Hotfixes will be listed in a reply comment below:
 
submitted by AlfieUK4 to spaceengineers [link] [comments]


2024.05.13 19:30 DukeJuke11 The Impossible Origin of Item BZ in Steven Avery's Burn Pit: Why It Never Could Have Been There

The Impossible Origin of Item BZ in Steven Avery's Burn Pit: Why It Never Could Have Been There
In the intricate web of evidence and testimony woven by the prosecution in Steven Avery's case, one crucial element often overlooked is the curious case of item BZ. This collection of bone fragments and muscle tissue, deemed "unquestionably human" by forensic anthropologist Leslie Eisenberg, surfaced within a tarp filled with ash and debris on November 10th, 2005. This discovery was made by Rodney Pevytoe and Tom Sturdivant at the Calumet County Sheriff’s Department storage area, where evidence from the case was held. The tarp, allegedly originating from the sifting of Avery's burn pit on November 8th, assumes pivotal significance in linking Avery to the remains of Teresa Halbach.
At the heart of the matter lies a tissue sample from one of the bone fragments in item BZ, yielding a partial DNA profile matching Teresa Halbach's pap smear. This single piece of evidence provided the State with a crucial link, connecting the recovered remains to Steven Avery. Had the State not asserted that item BZ originated from the burn pit, the task of convicting Avery would have been considerably more arduous. However, by staking their claim on item BZ's origin, the State inadvertently constrained themselves, leaving no room for retreat.
In the following analysis, we embark on a detailed examination of why the State's assertion regarding item BZ is not merely dubious but downright implausible. While direct photographic evidence of the burn pit's contents is lacking, we delve into the intricacies of the sifting process conducted on November 8th. By dissecting the equipment utilized, the logistics involved, and the personnel present, we endeavor to paint a vivid picture of the circumstances surrounding the burn pit examination.
Subsequently, we scrutinize the dimensions and physical characteristics of the bone and tissue fragments comprising item BZ. Through this lens, we assess the feasibility and likelihood of these items being overlooked during the meticulous sifting process. A critical point of comparison emerges as we juxtapose the contents of item BZ with those of property tag number 8318—the infamous box of bones recovered from the burn pit on November 8th. Discrepancies in the condition and composition of these bone fragments offer valuable insights into the integrity of the State's narrative.
Furthermore, we confront the absence of cadaver dog alerts at Steven's burn pit—a glaring inconsistency considering the trained ability of these canines to detect human remains. We ponder the improbability of a relatively unburnt piece of muscle tissue evading detection in an area ripe for cadaver dog interest.
By the conclusion of the analysis, supported by comprehensive information and visual aids, the implausibility of item BZ's connection to the burn pit becomes irrefutable. The evidence points unequivocally to an alternative origin for item BZ, rendering the State's assertion untenable. Through a synthesis of logical deduction and empirical examination, we invite readers to embrace a perspective grounded in common sense—a perspective that unequivocally rejects the notion that item BZ emerged from Steven Avery's burn pit on November 8th, 2005.
On November 8, 2005, a team including John Ertl, Charles Cates, Guang Zhang from the Wisconsin State Crime Laboratory, Jason Jost from Manitowoc County Sheriff's Department, and Tom Sturdivant from DCI meticulously sifted through Steven Avery's burn pit. Let’s first give you a description and a visual of the equipment they were using to sift the burn pit that day. Ertl describes the equipment as follows:
"It's three aluminum poles that hook together to form a tripod, stands about 6 feet tall. There are chains coming down from the center top of the tripod to which we attach an aluminum frame, so it kind of can swing within the tripod. And on that aluminum frame, we can put different size mesh. You put the materials on top of the mesh and you can use a trowel, or a broom, or just shaking, whatever works best for the material. And then the particles or bits that won't fall through the screen, we put a tarp under there and saved those for later analysis, if needed."
Here’s a visual of what the sifting equipment they were using would have looked like:
Similar sifting equipment that was used at the burn pit on 11/8
Let’s hear how Ertl describes the process that took place that day:
Q: All right. And who participated in the processing of this burn pit? A: The three of us assisted, and, uh, the person in charge with that area was Tom Sturdivant, Special Agent, with the Division of Criminal Investigations.
Q: All right. And, urn, tell us how you proceeded to process that pit? A: There were also additional officers present who assisted in the sifting process. I was the one who shoveled the materials from the ground up to the sifting platform, and then there were probably four, five, or six of us standing around the sifter at any time collecting things and placing them in boxes. We sifted through all the ash and material that was in that area.
Q: Now, if you would, describe for us exactly how the shovel was used to remove debris and other materials from this pit and brought to the sifter. Tell us about how that was conducted? A: Okay. We set the sifter up, and just past the end of that frame from that car seat. The shovel we used was one that we carried with us for this purpose. The sifter we usually use is for exhuming gravesites. So we'll shovel out the material and sift through it looking for bones or bullets or whatever from a gravesite. In this case we had very hard ground and then on top of that was maybe around six inches of ashen material. It's a flat blade shovel, sort of like a garden spade, and that was used sort of like a dustpan to scoop up the ash, and then I stood up, turned around, and took a step, and set it on the screen. And then the people around the screen would pick through it. The smaller material would fall through the screen onto a tarp, and the larger materials they would collect and put in a box.
Q: What efforts did you undertake to ensure that you wouldn't damage or create any harm to any of the debris that was being recovered from the pit? A: Well, it was done carefully. I guess that's what I can say. We didn't look real hard at the materials we were collecting. My advice to the people around the sifter was, if you're not sure, just put it in the box. Someone else will figure out later what it is. So we didn't spend time picking at the things that we were collecting. The shovel - We had a hard surface. It's just pick up the ash with it. I mean, it wasn't like we had to dig and put your foot on it and push down and dig or anything. It wasn't necessary. So it was a pretty gentle process.
Q: Tell us about the sifting part of the process? A: It’s sort of like hardware cloth, and we carry it – three different grades of it. I think there’s a half-inch mesh, a quarter-inch mesh, and an eighth-inch mesh, and we put this material through the quarter-inch mesh. So one scoopful at a time is placed onto the mesh, and the mesh is probably, three-foot by three-and-a-half-foot rectangular area, and then the five people would, with their gloved hands, I believe some of them had a mason's trowel, it's about this big, triangular metal-shaped object with a handle, to move the ash on the screen, spread it out, and then you can sort of tap the screen and it sort of jiggles the material, and the finer particles fall through.
Q: All right. Did you, or any of your team who participated in this process, recognize any of the debris as human remains? A: We recognized it as remains for sure. There were things that looked like teeth. Things that looked like bone. Nothing bigger than the palm of my hand. But whether it was human remains or not, we weren't sure.
Q: Most of the items were very small? A: Yes, they were.
Q: All right, Approximately how long did this process last? A: Well, they had asked for the sifter at about 3pm and we worked until it got dark. It was just after 5pm. So about two hours.
Q: And what did you do at the scene as you wrapped up this, um, processing for that evening? A: Well, once we had sifted all the materials, then we had what was collected in boxes. We packaged that up. That was eventually turned over to Calumet County. The material that was fallen through the screen onto the tarp was also saved, and Tom Sturdivant took care of that. And we just cleaned up the sifter and put it away, and then we proceeded to our next task.
Q: How was the, um, material preserved that had fallen through the screen? A: It was fallen through onto a tarp, and it’s my understanding that Tom Sturdivant was going to keep that. How he did that, I don’t know.
Q: All right. In other words, you left that scene before the complete wrap-up as it were, had undertaken? A: Yes.
Now let’s keep in mind that this wasn’t a massive operation that had to take place on the 8th. The burn pit was a relatively small rectangular area with a couple inches of loose ash sitting on top of hard-packed soil – meaning, there really wasn’t a large scale of ash and debris they had to go through – which is why Ertl said they sifted through ALL of the ash and material that was in that area. Take a look for yourself – the first picture is taken on 11/6, two days before any sifting is done. The second picture is taken a few days after the 8th showing the missing loose ash and debris from the burn pit. Again, there wasn’t a ton to go through.
https://preview.redd.it/l3jh5am7780d1.png?width=975&format=png&auto=webp&s=b1a32e80819b9d176cb4d1e6f48ee23eeb3ad003
https://preview.redd.it/qhqeq1pb780d1.png?width=975&format=png&auto=webp&s=ab26f290963dbe8d6dd189e99b8bfebca38ced5a
Ertl tells us at trial that they didn’t even dig down into the hard-packed soil on the 8th, Ertl simply used his shovel like a dust pan to collect the loose ash and debris in the burn pit, place each shovel full on the sifting screens, the other people were all standing around the sifting screen shaking it, spreading out the ash with their hands, and even using some tools to get the finer material. They used a quarter-inch mesh sifting platform designed to catch larger pieces while letting smaller debris fall through onto a tarp. Given this setup, we can say with certainty that there's no conceivable way that several of the bones and tissue fragments in item BZ could have gone unnoticed.
Ertl's team spent about two hours carefully sifting through the burn pit, with 4-6 people examining each batch. The largest bone fragment in item BZ was 59.2 mm (about 2.3 inches), and the largest piece of muscle tissue was 61.3 mm by 30 mm (about 2.4 inches by 1.2 inches). These are significant pieces that would've stood out during the sifting process. Ertl's team was instructed to collect anything potentially significant, and Ertl himself testified that if there was any doubt about whether something was important, they should put it in the evidence box. So how on earth could these large, distinctive fragments have slipped through the sifting process without being noticed??
Item BZ
The notion that these large fragments could have passed through a quarter-inch mesh is not only absurd—it’s physically impossible. Additionally, both Jason Jost and Tom Sturdivant, who were involved in the initial search, claimed they could see bones in the burn pit from 8 feet away. If they could spot bones from that distance, there's no way they would miss the larger, more noticeable fragments in item BZ as they were sorting through the ash/debris with their hands. It simply doesn't make sense.
Let's talk about burn characteristics. The bones in box 8318—the initial collection from the burn pit—show signs of intense heat exposure, or calcination. Calcined bones are typically dry, rigid, and often white or black from the burning process. Have a look yourself.
Property tag #8318
In stark contrast, the bone fragments in item BZ are far less burned, with some of the tissue retaining a squishy consistency. Here’s an unedited picture again of all of item BZ.
Item BZ
If item BZ came from the same burn pit as the items you see in 8318, you'd expect there to be SOMETHING in that box of bones that looks like one of the unburned items in BZ – right? The fact that we are to believe that somehow every single fragment that is in item BZ (that looks nothing like any of the bones in 8318) were all coincidentally ‘missed’ on 11/8 is ridiculous. Clearly, item BZ was never mixed in with Steven's burn pit and the loose ash that was sifted from there on 11/8.
Finally, Cadaver dogs are specifically trained to detect human remains, even in trace amounts. If item BZ's muscle tissue had been in the burn pit, these dogs would have certainly been drawn to this area very early on in the investigation. Yet, during the entire time HRD dogs were present on the Avery Salvage yard (11/5 - 11/10), there were no alerts from cadaver dogs at Steven's burn pit. Think about that for a moment. These dogs are highly skilled, and if human tissue was in the burn pit, they would have found it. The lack of alerts strongly suggests that item BZ wasn't in the burn pit.
The state's excuse that Bear, Steven's German shepherd chained near the burn pit, prevented officers or cadaver dogs from accessing the burn pit is extremely weak. Professional handlers are trained to manage dog behavior. If a cadaver dog had detected the smell of human remains in Steven's burn pit, removing Bear would have been a simple task and would have been done immediately.
Here's the bottom line: item BZ could not have come from Steven Avery's burn pit. As we question its origins and implications, we're left to ponder: where did BZ truly come from?
submitted by DukeJuke11 to MakingaMurderer [link] [comments]


2024.05.13 18:42 ZiggyPanda Opinions on weapons and armour. Request for staggering War bonds to seasonal content, every 3 months with a 9 page bond.

Assault Rifles

Submachine Guns

- Pummeler: this is in a good spot imo, baseline weapon powerful, fun but obvious limitations. - Knight: the one gun I have no idea what to do with TBH - Defender: seems fine too, maybe make it hit even a bit harder than the pummeler as it doesn’t stagger. That’s the trade off. Buffing damage obviously takes into account if AR's are buffed to above where SMG's are right now.

Shotguns

- Punisher: baseline, feels fun to use with obvious limitations, hits hard and has good range, staggers like it should. - Slugger: given the slug nature compared to the other shotguns it should be the most powerful single target shotgun, needs stagger back defo. Fun with a mouse and key but hard to use effectively with controller even before the nerf. - Breaker: restore the mag size to launch number, that’d make it baseline again - Breaker incendiary: baseline, great gun right now super fun - Breaker Spray and Pray: I’ve honestly had no need to use this weapon over incendiary.

Marksman rifles

Explosive

- Eruptor: This gun felt really fun and I reckon baseline at launch bar too many mags which may be an actually good nerf balance wise, I never knew about any exploits myself until after nerf but using this with a stalwart had me smiling. Defo keep its bug nest, fabricator clearing ability. Restore its glory! - Crossbow: this puzzled me and was the breaking point for me personally regarding AH’s approach to balance because I thought it needed a buff to compete with the eruptor yet it was nerfed. Should do big damage, basically one shot single med pen targets or spewers on direct hits. Treat more like a specialised grenade launcher with support stalwart as primary, less splash than grenades but great for chargers asses and stripping legs. Increase power and lower velocity I think, make it a skill based weapon. Have it close holes and fabricators and open crates. - Jar 5 dominator: baseline honestly, needs more patience than other shotguns when using to shine due to handling but it does. Let it open crates atleast.
- Punisher Plasma: I need to try it out more but I hear good things post buff, could be baseline. Should atleast open crates but maybe not close holes and fabricators idk - Blitzer: so close to baseline, maybe the arc inconsistencies and the upgrade to chained target applying to it also could get it there. - Scythe: all I can say is with a controller, it’s no fun, hear mixed opinions with mouse and key - Sickle: honestly on cold planets, baseline choice and the ammo debuff doesn’t hurt it there. Outside cold planets it gets tricky but I think that should be it’s unique selling point. - Scorcher: right now, pretty much there baseline wise. - Purifier: Dead on arrival, could be as much fun as launch eruptor if reworked in an interesting way.

Secondary Weapons

- Peacemaker: with a laser sight compared to redeemer I think it’s fair to stay, mainly for ballistic shield builds it has use but also like the liberator reminds you where you started. - Redeemer: single shot, this gun still beats the new verdict IMO for DPS. Baseline on that alone. Fun to spray in a pinch but mag count balances it. Lacks laser sight for First Person Ballistic Shield tho which is a shame. - Senator: Good baseline now it has a speed loader, not a fan of the sights or reticle though but thats me. Also hard to use in First Person with ballistic shield. -Dagger: Like the scythe maybe with mouse and key, better aim, its great for weakpoints on bots but i don't have any fun with it myself. - Verdict: More mags and the laser sight could make it a good Ballistic Shield gun if using in First Person but I also feel just adding med pen armour would just tip it to a baseline choice.

Grenades

Armour Passives

Rather than individual armours I wanna talk about the passives and what new ones could replace the abundance of identical ones.
- Democracy Protects: 50% less chance of getting killed by lethal damage and prevents bleeding from chest haemorrhages. First part is interesting but second part never really noticed myself, fine but perhaps could just be 50% less chance of getting killed by lethal damage and 25% chance for limbs to not break*.* Making this a 'Luck' Style armour.
- Engineering Kit: Reduces recoil while crouching or laying down by 30% and increases grenade capacity by 2. At the moment apparently this effects all recoil regardless of crouching or laying down, which honestly should remain. make it Reduces recoil by 30% and increases grenade capacity by 2. Baseline!
- Extra Padding: Increases Armor Rating. A baseline for new players.
- Fortified: Reduces recoil while crouching or laying down by 30% while granting 50% resistance to explosions. I would change to perhaps Reduce Flinching effect by 30% when crouching or prone while granting 50% resistance to explosions.
- Med Kit: Increases Stim capacity by 2 and increases their duration by two seconds. Baseline, very good passive buffs.
- Servo-Assisted: Increases grenade throwing range by 30% and adds 50% bonus to limb health. Instead of Limb Health, I think the whole passive should be Increases grenade throwing range by 30% and support weapons reloads by 15%
- Scout: Markers placed on maps scan the area every two seconds, reduces enemy detection by 30% Honestly our go to armour right now, baseline, whether because it's working as intended or not.
- Electrical Conduit: 95 percent resistance to arc damage. Almost there honestly but I think adding a secondary would make it more fun, like 95% resistance to arc damage and increase Fire rate of arc based weaponry by 10%

Suggestions for other passives for existing/ future armours

- Feel the Burn: Take 80% less Fire Damage from all sources, movement speed increased while on fire by 20% I could see some intentional self immolation to quickly speed grab samples, finish artillery loading in fire tornados or make an escape from a large group, also a good counter to the Hulk Scorcher. Risk vs Reward.
- Artic Explorer: Reduce movement penalty in deep snow and during blizzard hazards by 50%. More Traction on Ice. I considered maybe giving a reduce detection buff instead but I'd rather just have a scout armour with polar colours.
- Geologist: Samples appear marked on the main map when in 50 metre proximity and sample outlines can be seen through terrain at 25 metres. Shows outlines of dropped sample containers too within 25 metres. When ya hunting specifically for samples this would be a handy set for one diver to bring. Like with scout the marking on map doesn't apply squad wide and would show as blinking dots representing their rarity, green/orange/purple. Could also have a hidden buff that audibly warns being in a meteor shower impact zone.
- Flexible Shoulder Pads: Increase solo reload speed for backpack weapons by 30% and increase melee damage by 50% The main draw here is obviously the first buff, it wouldn't affect non backpack support weapons like the railgun or AMR (The Servo-Assisted reload buff I suggested covers those but less of a buff) but Spear, Airburst, Autocannon, Recoilless etc.
- Analyst: Highlights mission critical objects of interest in 50m proximity through terrain. Enemies and patrols temporarily show as red outlines through terrain when pinged. This is similar to the Geologist perks but instead of samples showing through terrain, terminals/ssd's/launch codes, artillery warheads, valve icons show from further away. Enemies also pulse three times (per 1.5 seconds) allowing you or perhaps even your whole team to get a better view. Extra hidden buff, see outlines of team mates when dropping in.
What do you guys think? It’s pretty clear now that trying to do this monthly content is just not working out, more issues than wins overall not to mention the longer this goes on the more intimidating it is for new players coming in having to spend thousands of super credits to just access the bonds and if they shortcut with real money are gonna feel let down with the lacklustre feeling of weapons and uninteresting new armour as they are now.
The latest war bond seems to be ignoring the last balance update numbers before it, which gives the impression things are too rushed as they are now. so the tenderiser (which doesn't even match the trailer colour wise) and purifier are pretty much dead on arrival. The Verdict feels underpowered with light pen now the senator has a speed loader etc
If this goes on we’re just gonna get more new weapons and armour that seem superfluous and often worse than existing launch weapons with more on the way before existing ones are properly fixed. Bear in mind a lot of players aren’t grinding for these bonds but again paying for them.
I think instead (if possible with Sony terms) the next 3 month gap between bonds should really work over issues with some existing armours and weapons, with interesting effects and unique elements that let them stand out. I think it would be easier holding back new content and releasing it in a massive dump too because the heavy users will unlock them immediately and bring to attention any issues needing a quick fix before the rest of the player base get their first impression spoiled.
The arc resistance to armour was the only real interesting post launch armour passive and it didn't even cover all Weights. Each war bond if remaining as monthly at the very least should introduce a new fun passive effect. Like others have said the Polar Bond giving an armour passive specific to snow planets with a secondary buff to run on ice without slipping would have been a lot more interesting.
The focus of balance now should be no nerfs, only buffs. The best weapons right now are the only fun ones to use ATM, none feel overpowered so make them the baseline.
submitted by ZiggyPanda to Helldivers [link] [comments]


2024.05.13 16:47 OttoVonBlastoid Nature Of A Homeless Musician: FINALE: Part 7: Sins Of A Father

Special thanks to u/SpacePaladin15 for creating the NoP universe.

I'd also like to thank u/xskipy10 for their awesome fanart of the main cast as well as their recent Tohba meme and their fanart of Michael baysitting. You're work is a treasure!

Thank you as well to u/Accomplished-Golf-59 for his take on Michael, Teylim, and Tohba in his submission for the Banner Art Contest, and u/Spacer_Catgirl4969 for their awesome music video featuring a pixel-art Dohkar in his bar. Be sure to give ALL of these awesome creators your love and support.

And let's not forget u/Guywhoexists2812 who has been an awesome source of memes as well as sick pixel art, such as THIS and THIS!!!! And even THIS!!!!!! And how could I forget THIS!!!!!!!!!! Thank you so much!

Today, we join Dohkar and Davids as they continue the hunt for Albiel, and we have the final confrontation between father and son. And Bennic finally decides what side he's on. LETTUCE...continue...

First

Previous

Songs Mentioned/Used: Fire by Barns Courtney

Memory Transcript Subject: Patient T-143, Yotul Refugee Sponsor Date:[Standardized Human Time] January 16, 2137

That was Michael! It HAD to be!

There was no mistaking it. That was my joey’s voice. And it tore a swath through this building. I couldn’t hear the guards outside my cell anymore. Either they ran off, or the sheer sound alone was enough to knock them unconscious. Either way, it gave me hope. And as I began hearing gunfire in the distance, slowly getting closer, my heart surged.

This was it. This was my chance. Whoever these attackers were, there was no way Michael, Khornel, and Tohba coming over the loudspeakers at the same time as the attack was a coincidence. This was a raid! They were here to clear the place out and save the patients here! They were here to save me…

I hopped up and grabbed onto the barred window of my holding cell. I wasn’t even close to strong enough to get this door open, but perhaps one of the raiders were.

“HEEEEEYYYYY!!! HEEEEEELLLPPP!!! OVER HEEERRRREEE!!!!”

I listened as my voice echoed down the halls and corridors, waiting for a response. When none came, I waited for the sound to completely dissipate, and tried again.

“HELLOOOOOOOO!!!!! PLEASE!!! ANYONE!!!!! HEEEEEELLLPPP!!!!”

Once again, I listened to my voice bounce from wall to wall, echoing through the building, waiting for any kind of response…

“TEYLIM?!” TEYLIM, IS THAT YOU?!”

My heart soared as tears of relief built in my eyes. It was faint from just how far away it was, I knew that voice anywhere!

Dohkar…

“YES!!!! DOHKAR, IT’S ME!!! I’M HERE!!!”

I began hearing footsteps echoing through the halls, getting closer to my cell. He was so close. Dohkar found me. He’d get me out, and then we could leave this place and find my joeys. It was almost over.

The footsteps were so close now. I could barely contain my excitement as I let go of the bars and landed back on the ground. I waited with baited breath as the steps arrived just outside. But…something was wrong… Those footsteps sounded a lot…heavier than a Venlil’s should…

The door opened, and the first thing I noticed…was the tall, menacing figure’s singular, sharpened, horn…

“Y-you’re not Dohkar…”

Memory Transcript Subject: Dohkar, Venlil Bartender Date:[Standardized Human Time] January 16, 2137

“Yeesh, the kid’s got some pipes, I’ll give him that.”

Davids and I were the only ones remaining from Squad 1. Chavez and our medic were the only others, and they were on their way back to the APC. We were on our own now, but seeing the complete and utter devastation of the Guild’s forces didn’t make that much of an issue. Occasionally we’d find one that was still conscious, but they were completely deaf from not getting their headset off quick enough.

“Yeah. Let’s keep moving. We still have a job to finish. Is there still interference keeping us from contacting Squad 2?”

Davids held a finger to his earpiece.

“Squad 2, this is 1-1 Sargent Davids, over.”

I listened in on my own ear piece. We were getting nothing but static.

Come on, Tevis.

“Squad 2, respond! This is 1-1 Sargent Davids. We are two men down and require assistance, over.”

For a moment, there was still nothing but static, until a haggered, pained, voice crackled through.

“This is Tevis. I read you Squad 1…”

“What the hell happened?! We lost contact with you as soon as we began the attack!”

“We were hit right away. Lost half my squad in the initial confrontation.”

“What’s your status?”

“Alive, but I’m the only one left. I found my original team…or…what’s left of them… But I’ve got the data we needed. Objective Complete.”

The grim tone in his voice said it all. They must’ve found something they REALLY weren’t supposed to.

“I’m aborting the mission. Even if we do manage to capture Albiel, there’s no way we’d be able to clear the facility with just the three of us. Meet back at the staging area where I’ll get back in contact with Magistrate Intellegence and request reinforcements.”

“We can’t just leave! Not when we’re so close!”

“We’re retreating. That’s an order, Dohkar.”

My free paw clenched itself into a fist. I couldn’t believe what I was hearing. Everywhere around us, the defenses were crumbling. Anyone who could possibly have gotten in our way was either dead, unconscious, or deaf. We had this! There was no reason NOT to continue.

Davids gave me a sympathetic look. He was a soldier, and he knew orders were orders. Still, I made a promise! I promised those pups, those pups who managed to wipe out an entire Guild Office’s worth of exterminators from half a town away, that I’d return and bring back Clem and-

“HEEEEEYYYYY!!! HEEEEEELLLPPP!!! OVER HEEERRRREEE!!!!”

“Teylim?”

Protect the herd!

My ears perked up, and my senses were brought up to full alert.

“Dohkar, what did you say?”

“I…I thought I heard-“

“HELLOOOOOOOO!!!!! PLEASE!!! ANYONE!!!!! HEEEEEELLLPPP!!!!”

“TEYLIM!”

PROTECT THE HERD!!!

My ears were on swivels, desperately trying to pinpoint the direction the voice was coming from. Once I’d narrowed it down, I took a few steps and cupped my paws around my snout as I shouted back.

“TEYLIM?!” TEYLIM, IS THAT YOU?!”

“Dohkar, what are you doin-“

“Quiet!”

I focused on my hearing as much as I could. Odds are, I’d probably get a decent chewing out for talking back to a superior officer, but if I found Teylim, it would be worth it. I listened as hard as I could.

“YES!!!! DOHKAR, IT’S ME!!! I’M HERE!!!”

Protect the herd!!!

My mind immediately raced, trying to remember what was in that direction. My mind slowly formed a layout of the building until-

THE TEMPORARY HOLDING CELLS!!

“Davids! Hostage located! It’s Teylim!”

“You’re sure?!”

“Positive! She’s that way!”

“Dohkar! Davids! What are you-?”

“We’ve got a location on one of the hostages. We’re going after her!”

“Negative! I gave you direct orders to-“

Before I could respond, Davids did it for me.

“All due respect sir, the UN doesn’t follow YOUR orders.”

“Why you filthy pre-“

The signal cut off and Davids shouldered his rifle.

“Come on. We’ve still got hostages to save.”

I gave a thankful nod and we sprinted towards the holding cells. Tevis could run all he wanted, but WE still have a job to do.

Hang tight, Teylim…

Passing several other squads of downed exterminators on the way, we eventually made it to the holding cells. These were where we’d temporarily hold suspects until they were ready to be screened. I immediately spotted a pair of officers outside one of the cells, it’s door was wide open.

“Teylim?”

I jogged over to the open cell.

“Teylim?!”

Nothing. It was completely empty. The only thing that showed that anyone had been here…was a streak of green on the floor…

[Warning!: Anger Response Spiking Rapidly: Attempting To Compensate…]

I knelt down and ran a finger across the streak. It was fresh. She was here…and someone had hurt her…enough to draw blood. The only other clue I found were a few white hairs speckled with blue blood. Fissan fur…

Albiel…

I didn’t need to look anymore. I knew exactly who did this, and exactly where he would go.

“It’s your call, Sarge…”

“We finish the mission…and save the hostages.”

I led the way. The Chief’s office wasn’t far. A right turn here. A left turn there. And then a long hallway with the office at the very end.

Once the door to his office was inside, Davids and I both picked up the pace. There wasn’t a doubt in my mind that he was waiting for us. I knew my father. This was a test. He knew I’d go after Teylim. He wanted me to chase him.

“This is probably a trap!”

“Definitely!”

Once we made it to the door, we stacked up, both taking a side. Davids raised his hand and began silently counting down.

Five…

Four…

Three-

BANG!!!

The door flew open and an arm holding a sidearm shot out fired at Davids. Before I could even see what became of him, that same arm ripped me inside the room before I could react.

SLAM!!!

Before I could catch my bearings, I was yanked into the air and flung across the room, slamming over the desktop and landing roughly on the floor behind it.

Getting ragdolled like that brought back all sorts of unpleasant memories, but I did my best to shake myself loose from them. Disarmed, I went for the human pistol holstered to my hip and stood to aim at my attacker.

“Oh, I wouldn’t if I were you.”

“Dohkar!”

Albiel…

My grip on my weapon tightened and I could feel my teeth chipping as they ground against each other in rage.

There he was, the symbol of everything wrong with The Guild. The Chief. My father. Albiel. In one paw, he held Teylim, beaten, green dripping from the side of her mouth, and a patient shock collar around her neck. In the other paw, he held the remote for it.

“Let. Her. Go.”

“You never fail to disappoint me, Dohkar. You AND those failures of a squad you called your brothers.”

Bennic?

Did he hurt them too?

“Every time I think the bar couldn’t be any lower, you still somehow manage.”

His fur was matted and disheveled, and there was an outright manic look in his eyes. The only thing about him that was still prim and orderly was that damned horn, still and shiny and sharp as ever. Bennic was right. He really had lost it.

“ALL of this could’ve been yours one paw, Dohkar! Everything I’ve done! EVERYTHING I’ve built! I did so in the name of finding someone worthy enough to pass it all on to. I found you, along with the rest of your incompetent squad in a damned GUTTER! I gave you a home, a purpose, and THIS is how you all repay me?! Failure! Betrayal! Disappointment! And for WHAT?! ‘People’ like THIS?!”

His grip around Teylim’s neck tightened. I felt myself breaking apart as she shrieked in his grip.

“Dohkar, plea-“

“SILENCE, SAVAGE!!”

I tried aiming my weapon once he was distracted, but he quickly noticed and held up the remote. With a chuff, he regained a facsimile of his usual self, the mask he kept on to hide the madness I always knew was there.

“Even after you left, you continue to disappoint me at every turn: Cavorting about with primitives and predators far below your station, opening up that filthy excuse of a watering hole, so you could spend even MORE time with the mindless gutter trash that INFESTS this town?! Even when my expectations for you could not have been any lower, ALL you had to do…was STAY. AWAY Just look good for the ‘people’, continue on being the former ‘legend’ that everyone moron in this town believed you to be, and keep your noseless shout OUT of our business. But you couldn’t even do THAT, could you?! How I saw ANY potential in you in the first place continues to elude me.”

I didn’t respond, continuing to let him talk himself to death. Any moment now, David’s would break through that door, and I’d have my chance. I continued to just stare, only taking the occasional glance towards Teylim.

“Buuuut no matter. I’ll just have to start again. I’ll find a new backwater town, with just as neglectful management. I’ll find other downtrodden youths more than willing to stay loyal if it means a roof over their heads and food in their stomachs. I’ll build it all up again. And you…well…maybe you’ll surprise me and survive long enough to see it.”

“No. It stops here. I won’t let you take advantage of anyone else.”

“Oh? What are you going to do? Shoot me with your primitive space ape gun? We BOTH know you won’t risk hitting HER.”

He lifted Teylim closer to him, using her as a shield. My paws began to shake.

“Now here’s what’s going to happen. You are going to stand by and watch as I take my leave. And if you try to stop me, I’ll not only reunite this wretch with her mate, but I’ll be sure to find their tainted SPAWN as well, and take extra time in coming up with a creative end for him. Who knows? He might make for a decent recruit after all.”

“Dohkar!”

“Teylim…”

My mind went from plan to plan, idea to idea, finding no solution that wouldn’t end with Teylim getting killed. Even if I adjusted my aim, he’d just activate the collar before I could pull the trigger. I was also out of time for stalling.

“Dohkar! I need…you…to promise me…”

My eyes focused back on Teylim. Trails of tears flowed down her cheeks as her teeth clenched. At that moment, I knew exactly what she’d say. This was it. These were Lohrek’s last moments, before Albiel killed him… He made me make a promise, too.

No. Not again.

“Promise me… Whatever happens…watch over my joeys… Michael… Tohba… Protect them…”

No. No. No. Not again. Please not again.

“I…I…”

“PLEASE, DOHKAR! They’re all I have… Please… Promise me…that you’ll protect them…”

Every last part of me shook and shivered. I couldn’t find words to express the horror I was feeling, watching the death of my best friend play in front of me again, almost verbatim. So instead, I said what I wish I could’ve said to Loh.

“Like they were my very own pups.”

She forced a pained smile as Albiel’s grip loosened for just a moment.

“Well isn’t that precious? A mother’s love truly does run eternal. …Perhaps THAT was the missing piece. How might YOU all have turned out if you’d had a mother as well. Food for thought-“

“GYYYYAAAARRRGH!!!!!”

Albiel’s speech was interrupted as the Yotul he was holding shrieked out, twisting her head to the side and clamping her jaws onto his arm, causing blue to spurt out from around her teeth.

“GAAAAAHHH!!! VICIOUS BEAST!!!”

I watched in shock as with one massive swing of his arm, he shook Teylim off and sent her slamming into the wall with a sickening slap.

“TEYLIM!!!!!”

PROTECT THE HERD!!!

I raised my weapon. While I could’ve ended him right then and there, my only concern was the remote in his paw that he was pointing in her direction.

BANG!!!

Another splatter of blue, another shriek of pain from Albiel, and the remote was sent, sparking and nonfunctional, to the ground.

Out of the corner of my eye, I saw him make a break for it through the door, but my focus was entirely on Teylim. I slid down to the ground beside her and cradled her in my arms.

“Teylim! TEYLIM!!”

She was unresponsive. One of her legs had definitely been broken from the hit and while I could feel a pulse, it was weak

I turned on my ear piece and hoped it still worked.

“Medic!!! I need a medic in the Chief’s office! One soldier and one hostage critically injured!!! Medic!!!”

While I waited for a response, I went back to trying to rouse Teylim.

“Teylim! Wake up! Please!”

Still…nothing… She was getting weaker. I could feel it.

“Please, Teylim… You can’t leave us yet. We still need you. Your pups NEED you, you hear me? BOTH of them! Michael… Tohba… They need their mother. And…”

For the first time in a long time…I felt the old sting of tears build up in my eyes. They flowed down my face is thin streaks as I held one of the only friends I had left in my arms, pressing my head against hers.

“I need you, too… So please… Wake up…”

There was a moment of nothing but silence, before she took in a faint, raspy, gasp of air.

I reeled back in shock as her limbs finally moved, clinging onto me. Her chest convulsed as she coughed and sputtered, before finally, her eyes winced open, meeting mine.

“Doh..kar…?”

I couldn’t speak. My mind refused to create the right words for the relief I felt as I pulled her in, holding her close.

“Wow… Hehe… Never thought…I’d see the day YOU cried… HeheOH stars, it hurts to laugh…”

I pulled back and wiped at my face.

“I’m getting you out of here.”

Finally, right on queue, I heard multiple people enter the room. I turned and saw a pair of UN medics come in with a stretcher.

“We heard your request for a medic!”

“Here! Help her!”

“On it!”

As we got to work getting Teylim on the stretcher, I noticed there were only two.

“What about Davids?”

One of the medics gave me a sympathetic look before shaking his head.

Damnit…

Suddenly, I realized something. These medics… They weren’t ones that we’d left at the staging area…

“Wait. Aren’t you two supposed to still be at the bar?”

“We were needed to help care for the rescued patients. The staging area’s already being turned into a field hospital for all of them.”

I was…confused… We didn’t get to clearing out the facility yet. And as far as I knew, Tevis had already retreated back outside.

“What? But we didn’t-“

“That would be my handiwork, Dohkar.”

A voice crackled through the radio. It wasn’t Tevis, Mike, or anyone else I’d have expected to hear. It was…

“Ben?”
Memory Transcript Subject: Officer Bennic, Senior Extermination Officer Date:[Standardized Human Time] January 16, 2137

Madness…

Pointless, directionless madness…

I slowly made my way down the hall to just one of the many treatment rooms in the facility, my squad mates at my side, doing my best to not let what I saw in Chief’s office get to me.

Though, now that I thought about it, it made perfect sense. How willing he was to stand by in his code little room in the back of the building while the rest of us fought and died.

The perfect shields and distractions…

Don’t think… Just do… Follow orders…

We believed in The Guild. We believed in HIM. That’s how we were raised, after all. It’s how we all were. Albiel always DID prefer to recruit young. All the easier to mold into what he wanted.

Obedient little soldiers…just like me…

Don’t think… Just do… Follow orders…

I walked through the door. I remembered when we were shown these rooms the first time. “A necessary evil”, it was called. We didn’t like it, especially Dohkar. He was always stronger than us. Sometimes I wonder…

Don’t think… Just do… Follow orders…

There are two chairs in the room. The door to the rest of the facility, particularly the holding cells, had a line out the door of prisoners and patients. All waiting for the inevitable.

Don’t think… Just do… Follow orders…

The door was guarded. Two of the younger officers who’d been assigned this post for a while now. One remained focused, while the other constantly kept glancing at the rears of any female patient he could see. Even now, after we found out what he would do in his spare time, he never received punishment.

Don’t think… Just do… Follow orders…

I looked to the two patients already strapped to their chairs. In the left one, an elderly Venlil, a soldier if I remember right. He served this planet, and served it proudly, and paid the price with his eyesight. Is THIS what all those years of service has earned him?

Don’t think… Just do… Follow orders…

In the right, a Gojid female. She was only a pup when she was first brought here. She was adorned with two large burn scars. One that covered her entire forearm from a flamer burning her. The other wrapped around her neck, a permanent reminder of the collar that had been placed around it. What does a child do to deserve a life like this, I wonder.

Don’t think… Just do… Follow orders…

“Mr. Clem…?”

“It will be alright, child. I promise.”

“I don’t wanna! I don’t wanna get hurt again!”

The elder faces in my direction, his glassy eyes filled with nothing but hatred. I have a clue about who he is, but just to be sure…

“You’re Clem? You’re the one that helped Dohkar when he left The Guild, right?”

“Why are you doing this?’ What did we do?! You can’t just punish us without giving us a reason!”

If only he knew…

“This…isn’t a punishment… The Guild is under attack. Under direct orders by Extermination Chief Albiel, I am to oversee the scuttling of the facility, including the evacuation of staff, deletion of data…and termination of prisoners…”

The glassy eyes of the blind old man, glared white-hot daggers into my very being.

“You monsters! Dohkar really was right about you lot! You’re not protectors! You’re just murderers!”

He’s right…

Don’t think… Just do… Follow orders…

Those are my orders. While my fellow officers fight and die just to buy time, while my Chief, my father hides away in his office, making deals and planning HIS escape, I cover up what we should never have been doing in the first place.

Don’t think… Just do… Follow orders…

One of the doctors begins charging the machine. It whirs to life, sending the Gojid into hysterics. She knows what these chairs do, as do I…

Don’t think…

It’ll kill them…

Just do…

Just like it killed so many others before…

Follow orders…



Unfortunately…I don’t feel like following orders.

Without even NEEDING to think. I pull a sidearm from my holster, followed by my squad: Abra, Canuck, and Ento. My brothers. Among all the other officers in our branch, We were all recruited together, with Dohkar as our leader. When he left, we all stayed, but I did my best to fill his place.

So when I draw my weapon, the others do as well.

BANG!! BABANG!!! BANG!! BANG!!!

The doctor falls. The two guards fall. And the generator fueling the chairs sparks and dies. We unstrap the two from the chair and do our best to calm the patients.

“Wha-? What are you-?”

“For the first time in my life, doing my job. Now then, would an old soldier be willing to help me get these people organized and out of here?”

With more than a little hesitation, especially from the young Gojid girl, the two walked over to the other patients and began talking them down.

So, with me leading the way, letting the soldier and his cellmate ride in my back, we began to lead the line of patients toward the emergency exit, opening every cell along the way.

Don’t think… Just do…

It wasn’t easy. Many didn’t trust me, others were simply too out of it or just plain damaged to come out on their own, but with the coaxing of more of true or own, we’d add them to our long caravan.

There was only one we didn’t find…

Jerrik…

Memory Transcript Subject: Dohkar, Venlil Bartender Date:[Standardized Human Time] January 16, 2137

“Ben?”

“You’re clear, Dohkar. The patients are already at the staging area getting triaged and sorted by Canuck. The other UN soldiers here have already called for the medics and volunteers to come and help.”

I felt my heart warm as I heard Ben’s speaking. This wasn’t the old, beaten, Surulian still subservient to Albiel. This was my brother, my brother who is not truly seen for a long, long time. And he wasn’t alone.

“Canuck? Does that mean that Ento and Abra are there, too?”

“Copy that, commander!”

“Yeah…we’re here…I guess…”

Guys…

My brothers. My whole damn squad from training. My brothers who were taken with me. They were all there, helping how they could.

“How does it feel being on the right side again?”

“Like we’ve still got a LOT of work to do. And so do YOU. Go, Dohkar. We’ll handle things out here… Take. Him. Down…for all of us…”

…For all of us…

Protect the herd!

The signal cut out. I gave one last look to my friend on the stretcher. I didn’t need to look at the two medics.

“Tell me you have her.”

“We have her.”

Teylim gave me a weak smile and a nod.

“Go. Finish this.”

I turned, and ran. I ran as fast as my legs could carry me. And then, a familiar tune came to my mind. A promise I’d made the last time I left this wretched building.

A promise to burn everything my father built.

LORD, GIMME THAT FIRE!!!!

I ran.

LORD, GIMME THAT FIRE!!!!

I chased.

LORD, GIMME THAT FIRE!!!!

I raced to finally put his madness to an end.

BURN!!!! BURN!!!! BURN!!!!

Memory Transcript Subject: Patient J-902, Nevok Predator Disease Patient Date:[Standardized Human Time] January 16, 2137

I hid. I saw the others get let out and huddled together in a line. I knew the room they were being led to, so I hid.

I heard the roar of the predator through the speaker in my cell. I heard the screams of the guards. I heard the shots being fired.

My door opens. Many of the other ones opened, too. I peek around the doorway to make sure it’s safe. And it is.

**Nowhere is safe.**It’s so much brighter now. Now that I’m finally out of the cell. I can think clearly again. And with clarity, came pretty much everything I wished had stayed forgotten.

I failed. I couldn’t go through with it. And as punishment, I was locked away.

Father…

I fell to my knees and cried. Cried like a damn pup, just like I did when I begged him not to lock me in here.

Father…

I did EVERYTHING else right! I followed the training. I followed the beliefs. I did everything he told me to do! But still, he…

Father…

[Warning!: Anger Response Rising Steadily…]

I looked up. Above the cells, above the walkways, above all of this damned facility, was one window. HIS office…

Father…

“This way everyone! Stay together!”

I snap my attention towards a large group approaching my direction. I COULD go with them. I COULD go back outside…but…there’s something I have to do first.

As I make my way to the electroshock chamber, I spot the dead guards and doctor. I spot one of their weapons on the ground, and pick it up.

Just like my training, just as HE instructed me. The predator has been smoked out, fleeing from his hole out into the open. All that was left…

Was for someone to take the shot…

Next
submitted by OttoVonBlastoid to NatureofPredators [link] [comments]


2024.05.13 16:14 Leather_Focus_6535 The currently 124 offenders executed by the state of Oklahoma since the 1970s (warning, graphic content, please read at your own risk) [part 2, cases 63-124]

This is the second half of my list for Oklahoma's execution roster. As mentioned in the first part, I broke it in half to comply with reddit's character limitations. For the link to part 1, please click here.
The currently executed 124 offenders, cases 63-124:
63. Robert Knighton (~1960s-2003, lethal injection): In 1973, after being released from a 1968 armed robbery conviction, Knighton went on his first major crime spree. He stabbed and strangled several men and women during many robberies and home invasions. The only victim that was killed, 32 year old Coffier Day, was shot dead while Knighton was arguing with him in his home. Coffier's father, 53 year old Claude, was also injured in the shooting. Knighton's first crime spree ended when he kidnapped a married couple and their 6 year old daughter. They escaped when the wife and mother of the family attacked Knighton with a knife to protect her husband and daughter. The family then notified the police of their abduction. Knighton managed to secure a 30 year manslaughter conviction and a 10 year armed robbery conviction with a plea deal, and was released to a halfway house in 1989. There, he began dating a female addict and befriended a teenage boy. The trio embarked on a nationwide robbery spree together. In Missouri, they shot and killed 59 year old Frank Merrifield and his 40 year old stepson Roy Donahue while robbing their home, and stole guns and money from them. In Oklahoma, the trio fatally shot a couple, 64 year old Virginia and 62 year old Richard Denney, while carjacking them. Their rampage ended when a woman in Texas grow suspicious of them circling a neighborhood. Knighton had a long history of theft convictions dating back to his childhood, and joined the Aryan Brotherhood in prison. Behind bars, he frequently attacked black and Native American inmates out of racial hatred for them.
64. Kenneth Charm (1993-2003, lethal injection): Charm and his teenage cousin lured a family friend, 14 year old Brandy Hill, into their car. They raped Hill and tried strangling her with a towel. When that failed, the cousins bludgeoned her to death with a sledgehammer.
65. Lewis Gilbert II (1994-2003, lethal injection): Gilbert and his teenage accomplice committed at least 4 robbery murders in Missouri, Ohio, and Oklahoma, but he was executed for the killing of 37 year old Roxanne Ruddell. They ambushed and kidnapped Ruddell while she was fishing alone. She was robbed of $3 and her truck, tied to a tree, and shot to death. The pair also fatally shot Ruth Loader, a 79 year old Ohioan woman, while abducting her from her residence, and gunned down a Missouri couple, 86 year old William and 76 year old Flossie Brewer, in their home. Gilbert was also sentenced to death for the Brewer murders by the state of Missouri, but was incarcerated in Oklahoma State Penitentiary’s death row.
66. Robert Duckett (~1980s-2003, lethal injection): After breaking out of prison, Duckett was picked up hitchhiking by John Howard, a 53 year old store owner. Howard agreed to let Duckett stay with him until he could find a job. The pair soon had a failing out, and Duckett was evicted by his host. He retaliated by tying Howard up with wire and then beating him to death with a fireplace poker. Duckett made off with his car after he switched the license plates, and took several bank bags from his store. He had a long violent criminal history, which included several incidents of assault and robbery. One of the incidents involved the beating of an 83 year old man. Allegedly, Duckett was previously gang-raped by other inmates, and suffered from PTSD from the incident. His attorneys claimed that Howard’s sexual advances trigged those memories, and he was killed as a result of Duckett lashing out at them. However, the prosecution shot the argument down, citing that the murder happened after Duckett was evicted from the apartment.
67. Bryan Toles (1993-2003, lethal injection): Toles and his two accomplices forced themselves into the home of the Franceschi family, and shot and killed the family patriarch, 39 year old Juan, in a struggle. Juan's son, 15 year old Lonnie, was also murdered "execution style" out of fear that he could identify Toles and his accomplices. The only survivor of the attack was Norma, Juan's wife and Lonnie's mother, who escaped by hiding in her older daughter's bedroom.
68. Jackie Willingham (1994-2003, lethal injection): Willingham was a door to door salesman selling perfume in an office building. One women, 62 year old Jayne Van Wey, he tried to solicit rejected him despite his repeated offers. Angered by her "rude behavior", Willingham attacked Van Wey when they had a chance encounter near the building's restroom. He dragged Van Wey out of a stall after following her inside, slammed her head against the bathroom wall several times, and kicked her head. Reportedly, Van Wey choked to death on her own blood.
69. Harold McElmurry III (1999-2003, lethal injection): While under the influence of meth, McElmurry and his wife Vicki broke into a home that a WW2 veteran, 80 year old Robert Pendley, shared with his wife, 75 year old Rosa. Robert and Rosa were both quickly subdued and physically restrained by the couple. McElmurry clubbed Robert to death with a pipe in front of Rosa, who was forced to watch by Vicki. Vicki then held Rosa down as McElmurry stabbed her several times with scissors. After killing the Pendleys, the McElmurrys fled with $70 in cash, a pair of guns, and the victims' car. A few days after the murders, they were captured by border agents while trying to cross into Mexico.
70. Tyrone Darks (~1990s-2004, lethal injection): Darks rammed his ex wife, 26 year old Sherry Goodlow, off the road as she was driving with their 2 year old son. After Goodlow crashed, Darks pulled their son out of the wreckage, shot her to death, and then drove away with him. Just before she succumbed to her injuries, Goodlow managed to call and notify the police about her son’s abduction. The police confronted and arrested Darks at his home, and they found the boy unharmed in their search. Darks and Goodlow’s former marriage was marred with violence, and he was arrested on numerous occasions for assaulting her. On death row, Darks was involved in a scheme to defraud a foundation for 9/11 survivors.
71. Norman Cleary (~1980s-2004, lethal injection): While burglarizing an upper class home with an accomplice, Cleary shot and killed a housekeeper, 44 year old Wanda Neafus, and took her purse and a cane that her employers purchased from the Smithsonian Institution. Cleary had a long criminal history and was previously convicted of beating an 87 year old woman in her home.
72. David Brown (~1983-2004, lethal injection): For several years, Brown violently harassed his ex wife and her family. In one incident, Brown abducted his ex wife and 11 of her customers from a beauty saloon she owned, and held them hostage until he surrendered to police. He was able to leave custody on bond and went into hiding. A few years after the hostage crisis incident, Brown broke into his ex wife's family home and gunned down her father, 47 year old Eldon McGuire.
73. Hung Thanh Le (1992-2004, lethal injection): Le crept into the apartment of another Vietnamese refugee, 34 year old Hai Nguyen, and found him watching TV on the couch. He struck Nguyen from behind with a weightlifting bar, and continued stabbing him with a meat cleaver when he screamed his wife for help. Nguyen's wife phoned the police, and Le fled with the couple's safety deposit box that contained $36,000 and their wedding ring.
74. Robert Bryan (1993-2004, lethal injection): Bryan shot and killed his estranged aunt, 69 year old Mildred, dumped her body on his parents' property, and forged a $1,800 check to himself under her name.
75. Windel Workman (~1980s(?)-2004, lethal injection): Workman beat his girlfriend's daughter, 2 year old Amanda Holman, to death while babysitting her in their home. His ex wives reported that he had a history of child abuse and often violently spanked their children during their marriages.
76. Jimmie Slaughter (1991-2005, lethal injection): Fearing that she was going to tell his wife of their affair, Slaughter stabbed and shot his ex girlfriend, 29 year old Melody Wuertz, and their daughter, 1 year old Jessica. According to court documents, Slaughter mutilated both of their bodies, and he carved an "R" on Melody's stomach. He tried pinning the murders on a black man, but the investigators and the courts dismissed his allegations.
77. George Miller Jr. (1994-2005, lethal injection): During the robbery of a hotel, Miller attacked the auditor, 25 year old Kent Dodd, with a hedge shear and paint cans, and took $122 from the register. Dodd was severely beaten, had muriatic acid shoved down his throat, and was left to die. Just before he died of his injuries, Dodd gave a description of his attacker to the police that matched Miller. A massive amount of circumstantial evidence, such as wearing shoes that resembled the bloodstained footprints next to Dodd's body, a microscopic drop of blood found on his shoes that was tentatively linked to Dodd, his wife's testimony of his unaccounted absence from their home during the murder, and what appeared to be Dodd writing Miller's alias that he knew him by in his own blood, convicted him. Miller’s friends also reported that he was broke and begging them for money a day before the murder, and his wife mentioned him giving her the same amount of money that was stolen from the robbery a day after it happened.
78. Michael Pennington (1991-2005, lethal injection): Pennington shot and killed a clerk, 20 year old Bradley Grooms, while trying to rob a 7-eleven grocery store. He left empty handed when the register failed to open.
79. Kenneth Turrentine (1994-2005, lethal injection): Under the belief that they were stealing money from him for drugs, Turrentine shot and killed his sister, 48 year old Avon Stevenson, and his girlfriend, 39 year old Anita Richardson, during confrontations in their homes. He also gunned down Anita's two children, 22 year old Tina Pennington and 13 year old Martise.
80. Richard Thornburg Jr. (1996-2006, lethal injection): A month after he was shot by an unknown assailant, Thornburg and his accomplices sought revenge by abducting 5 men that he thought was responsible from a trailer. Three of the hostages, 51 year old James Poteet, 39 year old Tery Sheppard, and 24 year old Kieth Smith, were gunned down on the spot, and Thornberg forced the fourth to shoot the fifth with the threat of killing him if he didn’t comply. They then burned down the trailer with the wounded fifth victim still trapped inside, but he managed to escape with his life. Despite being forced to put all the blame on himself in exchange for being spared, the fourth hostage still went forward to the police.
81. John Boltz (1984-2006, lethal injection): To spite his estranged wife following an argument, Boltz attacked her son, 23 year old Doug Kirby, with a knife. Kirby was stabbed a total of 11 times, and he received several fatal wounds to his chest, stomach, and neck.
82. Eric Patton (1994-2006, lethal injection): Patton forced his way into the home of 56 year old Charlene Kauer after she refused his pleading for money. After dragging her around the house as he searched for valuables, Patton stabbed Kauer several times with many different blades objects at hand such as scissors, barbecue forks, and kitchen knifes. Although he confessed to the murder, Patton blamed it on alleged demonic possession and his cocaine addiction.
83. James Malicoat (1997-2006, lethal injection): Malicoat slammed Tessa Leadford, his 13 month old daughter, against a dresser. After she died from the beating, he tucked her into bed, and waited until his daughter's mother returned from work to take her to the hospital. The doctors found that Leadford had been dead for several hours at the time of her arrival, and discovered several injuries such as broken ribs, bite marks, abdominal bleeding, and facial bruising on her body. By his own account, he had abused Leadford on a daily basis. For her role in enabling her boyfriend's treatment of their daughter, Leadford's mother was convicted of first degree murder and given a life sentence.
84. Corey Hamilton (1992-2007, lethal injection): During the robbery of a restaurant, Hamilton shot and killed 4 employees, 26 year old Sandy Lara, 24 year old Stephen Williams, 19 year old Ted Kindley, and 17 year old Joseph Gooch, and made off with $2,000.
85. Jimmy Bland (~1975-2007, lethal injection): Bland shot his boss, 62 year old Doyle Rains, in the head over an argument regarding a borrowed car and dumped the body in a creek. He was previously convicted of killing a soldier, Raymond Prentice (age unknown), and abducting the man's wife and son at the age of 19. Bland served a 20 out of 60 year sentence, and murdered Rains a year after he was released.
86. Frank Welch (~1987-2008, lethal injection): In 1987, Welch attacked 28 year old Jo Cooper, who was 4 months pregnant with her second child, in her home. She was tied up with leather straps, raped and violated with plastic toys, and strangled to death. Cooper’s body was found laying near her infant son by her husband. Another woman, 32 year old Debra Stevens, was also bound, raped, and strangled to death in her home in a near identical fashion a few months later. Although both murders went unsolved for several years, Welch abducted and raped a woman in 1994, and he received a 45 year sentence for it. His DNA samples was collected and filed after his abduction conviction, and linked to both Cooper and Stevens’ murders in a 1997 test.
87. Terry Short (1995-2008, lethal injection): In an attempt to kill his ex girlfriend, Short blew up her apartment complex with a firebomb. She and her family managed to escape, but the blast killed Ken Yamamoto, a 22 year old Japanese exchange student. Yamamoto had no connections to the targeted ex girlfriend's family beyond him having the misfortune of residing in the same apartment.
88. Jessie Cummings Jr. (1991-2009, lethal injection): Cummings was a polygamist that had married and lived with two wives. Under his orders, Cummings’ wives shot and killed his estranged half sister, 46 year old Judy Mayo, and kidnapped her daughter, 11 year old Melissa. He bound his niece to his bed with handcuffs to be raped, and stabbed her to death.
89. Darwin Brown (1995-2009, lethal injection): While robbing a grocery store with three accomplices (including Billy Alverson and Michael Wilson), Brown tied up the clerk, 30 year old Richard Yost, with handcuffs, and then bludgeoned him death with a metal baseball bat. The killing was caught by security cameras, and the footage was used by the prosecution to secure the convictions of Brown and his accomplices.
90. Donald Gilson (1995-2009, lethal injection): Gilson routinely physically abused his live in girlfriend's 5 children (who were all between the ages of 8 and 12 years old). The youngest, 8 year old Shane Coffman, was beaten to death with a board for defecating on the living room carpet. He and his girlfriend then hid the body by stuffing it in a freezer. The body was kept inside it for 6 months until it was discovered by a sheriff's deputy investigating the family's abuse allegations. Gilson's girlfriend was spared the death penalty with a plea deal, and given a life sentence without the possibility of parole for her part in her son's abuse and murder.
91. Michael DeLozier (1995-2009, lethal injection): While camping with his friends, DeLozier ambushed another pair of campers, 60 year old Orville Bullard and 54 year old Paul Morgan, and shot them to death. They stole Morgan and Bullard's generator, pick up truck, and other camping gear. To cover up their tracks, DeLozier and his friends set their victims' campsite on fire, and severely burned the bodies.
92. Julius Young (1993-2010, lethal injection): For breaking off their relationship, Young beat his ex girlfriend, 20 year old Joyland Morgan and her 6 year old son Kewan, to death with a baseball bat in their apartment.
93. Donald Wackerly II (1996-2010, lethal injection): Wackerly and his wife ambushed and gunned down Pan Sayakhoummane, a 51 year old Laotian immigrant, while he was fishing in the Arkansas River. After he placed Sayakhoummane's body in the man’s own truck, he pushed into a river, and stole his fishing gear. A few months after the murder, Wackerly’s wife turned him in to the police.
94. John Duty (~1970s-2010, lethal injection): Duty was given a life sentence for abducting, raping, and non fatally shooting a female store clerk during a robbery. While incarcerated, he tricked a fellow inmate, 22 year old Curtis Wise Jr. into allowing himself to be tied up as a part of a hostage ruse, and then strangled him to death with shoelaces. At the time of his murder, Wise was serving a conviction for burglary and contributing to the delinquency of minors. Duty's execution caused some controversy for the use of pentobarbital, a drug more commonly utilized by veterinarians to euthanize pets.
95. Billy Alverson (1995-2011, lethal injection): Alverson assisted the above mentioned Darwin Brown and Micheal Wilson in the beating death of Richard Yost while robbing a convenience store.
96. Jeffrey Matthews (1994-2011, lethal injection): Matthews and his accomplice shot and killed his great uncle, 77 year old Otis Short, while robbing the man's home. In the robbery, they stole Short's truck, his .32 calibre pistol, and $500. The pair also slit the throat of Short's wife, but she survived her injuries.
97. Gary Welch (~1993-2011, lethal injection): During a fight over a drug shipment, Welch and his partner stabbed another dealer, 32 year old Robert Hardcastle, to death with broken glass bottles. He was previously convicted of battery with a deadly weapon, and was off on probation at the time of Hardcastle's murder.
98. Timothy Stemple (1996-2012, lethal injection): Stemple conspired with his girlfriend to murder his wife, 30 year old Trisha, for her life insurance policy. With the help of his girlfriend's 16 year old nephew or cousin [sources vary], Stemple beat Trisha with a baseball bat, and rammed her to death with his truck.
99. Michael Selsor (~1975-2012, lethal injection): Selsor and his accomplice went on a crime spree and robbed several convenience stores. During their robberies, the pair shot and killed two clerks, 55 year old Clayton Chandler and 20 year old Ina Morris, and injured two others in shooting and stabbing attacks.
100. Michael Hooper (~1992-2012, lethal injection): Hooper kidnapped his ex girlfriend, 23 year old Cynthia Jarman, and her children, 5 year old Timothy and 3 year old Tonya, from her boyfriend's residence. He shot all three of them dead, and buried the bodies in a rancher's field. According to court documents, Hooper was hyper-violent towards Cynthia in their year long relationship.
101. Garry Allen (1986-2012, lethal injection): Allen shot and killed his fiancee, 24 year old Lawanna Titsworth, during an argument at a day care she worked at. He fought with the responding officers trying to arrest him in an attempt to provoke a "suicide by cop" outcome. Despite the officers' best efforts to avoid harming him, Allen lost his eye from an accidental discharge. Due to claims of him having schizophrenia, Allen's execution was a source of controversy.
102. George Ochoa (~1993-2012, lethal injection): A Southside Locos gang member, Ochoa and another hoodlum shot and killed a couple, 38 year old Francisco Morales and 35 year old Maria Yanez, while burglarizing their home. The murders were witnessed by the couple's 14 year old and 10 year old children and stepchildren, who then phoned the police after the shooters' departure.
103. Steven Thacker (~1980s-2012, lethal injection): Thacker kidnapped 25 year old Laci Hill during a botched robbery of her home, and took her to a remote cabin to be raped. She was then strangled and stabbed to death. He fled to Missouri, fatally stabbed 24 year old Forrest Boyd while carjacking him, and used his car to hide out in Tennessee. After the stolen car broke down, Thacker called a tow truck to pick him up. When the driver, 52 year old Ray Patterson, found that he was using a stolen credit card, Thacker stabbed him to death as well. As a teenager, Thacker committed several acts of auto thefts and burglaries. He also engaged in inappropriate relationships with underaged girls, and was released from a Florida prison after serving time for a bad check conviction months before his murders.
104. James DeRosa (2000-2013, lethal injection): DeRosa and his accomplice tricked a couple, 73 year old Curtis and 70 year old Gloria Plummer, that he worked for on their ranch, into letting them inside their house. After they stabbed the Plummers and slit their throats, DeRosa and his accomplice stole $73 and drove away with their truck.
105. Brian Davis (2001-2013, lethal injection): Davis went searching for his girlfriend and their daughter when he found them missing from their home, and called his girlfriend's mother, 56 year old Josephine Sanford, about their whereabouts. Sanford dropped by the couple's residence after failing to find her daughter and granddaughter. At her arrival, she was raped, beaten, and stabbed to death by Davis. He then left the body in the house, drove off with Sanford’s van, and injured himself in a car accident. As Davis was high while driving, he was arrested for being under the influence. The detaining officers weren’t aware of the murder until Davis’ girlfriend returned to the home later that night, and called 911 after finding her mother’s corpse.
106. Anthony Banks (~1978-2013, lethal injection): In 1978, while robbing a grocery store, Banks shot and killed a clerk, 22 year old David Fremin. A year later, he abducted Sun Travis, a 24 year old South Korean immigrant, from a parking lot. He then sexually assaulted Travis in his car and shot her in the head. Although he was captured and convicted for Fremin's murder, Travis' killing went unsolved until a 1997 DNA test. Banks was originally sentenced to death for Fremin's murder, but it was lifted in favor of a life sentence. He was condemned for a second time after his conviction for Travis' murder.
107. Ronald Lott (~1980s-2013, lethal injection): A sexual predator of elderly women, Lott broke into the homes of 93 year old Zelma Cutler and 83 year old Anna Fowler after cutting off their power. They were tied up with cloth, anally penetrated, beaten, and suffocated to death with pillowcases. The case attracted controversy when another man was erroneously condemned for the murders, and he spent 11 years on death row until a 1997 DNA test linked the murders to Lott. At the time of the discovery, Lott was serving time for two rape convictions.
108. Johnny Black (~1984-2013, lethal injection): Black, two of his brothers, and two other men went looking for a man they feuded with for a fight. While they were crusing on the road, the group encountered a rancher, 54 year old Bill Pogue, and mistook him for their target due to them driving similar vehicles. They forced Poque off the road, pulled him out of his car, and stabbed him a total of 10 times. Pogue's son in law was also dragged out and attacked, but he managed to escape with his life. Black was previously convicted of manslaughter for shooting 49 year old Cecil Martin dead in an argument.
109. Michael Wilson (1995-2014, lethal injection): Wilson was the third participant in the above mentioned beating death of Richard Yost to be executed.
110. Kenneth Hogan (1988-2014, lethal injection): Hogan stabbed 21 year old Lisa Stanley to death while she was babysitting his children. According to autopsy reports, she was stabbed at least 25 times. Stanley had previously accused him of sexual misconduct, and prosecutors believed that she was killed during an argument over the allegations.
111. Clayton Lockett (~1992-2014, lethal injection): Lockett, his cousin, and another accomplice kidnapped 23 year old Bobby Bornt, 18 year old Summer Hair, and Bornt's 9 month son after burglarizing a home. After tying them up with duct tape, they forced their captives to lure a friend, 19 year old Stephanie Neiman, with a phone call. Neiman was also bound and initially survived getting shot multiple times. Out of frustration, Lockett buried her alive, and she succumbed to a combination of suffocation and her injuries. Lockett and his accomplices also gang-raped Hair and beat Bornt, but spared them on the forced condition of their silence. His execution was controversial, as Lockett convulsed for 45 minutes after being injected, and then died from a heart attack. He also had a long criminal history, and was first arrested for burglary as a teenager.
112. Charles Warner (1997-2015, lethal injection): Warner raped his girlfriend's daughter, 11 month old Adriana Waller, and shook her to death. His execution sparked outcry, as the wrong fatal drug was administered by mistake, and Warner complained of "burning pain" as he was being injected. With the botched executions of Lockett and Warner back to back, the state of Oklahoma delayed further executions until 2021.
113. John Grant (~1970s-2021, lethal injection): While serving a 130 year sentence for armed robbery, Grant stabbed a prison cafeteria worker, 58 year old Gay Carter, to death. He had a long criminal history dating back to the ag e of 11, had several previous convictions of theft and armed robbery, and frequently fought with and assaulted other inmates behind bars. Due to reports of "adverse reactions" to the lethal drugs, Grant's execution was scrutinized by a number of national media outlets.
114. Bigler Stouffer II (1985-2021, lethal injection): Stouffer shot and killed his ex girlfriend, 35 year old Linda Reaves, in her boyfriend's home for breaking up with him. Reaves' boyfriend was also seriously injured in the shooting.
115. Donald Grant (2001-2022, lethal injection): During a robbery of a hotel, Grant fatally shot, stabbed, and bludgeoned two employees, 43 year old Felicia Smith and 29 year old Brenda McElyea, and ran off with $1,500. He spent $200 of the stolen on paying for his girlfriend's bail.
116. Gilbert Postelle (~1998-2022, lethal injection): Postelle’s father was badly injured in a motorcycle accident, and they suspected that 57 year old James Anderson, 56 year old Terry Smith, 49 year old Donnie Swindler, and 26 year old Amy Wright were deliberately involved. Out a desire for vengeance, he recruited Postelle, his other son, and another man to kill them. All four victims were fatally gunned down in what was described as a “blitz attack” on their trailer. He was an addict and had several arrests for drug possession and manufacturing dating back to the age of 12.
117. James Coddington (1997-2022, lethal injection): After robbing a grocery store, Coddington went to the home of a friend and co worker, 73 year old Albert Hale, to ask for money. When Hale turned him down, Coddington retaliated by beating him with a claw hammer. Coddington stole $525 and went on to rob 5 more grocery stores. Hale was left alone with his injures for nearly an entire day until he was discovered by his son, and died in the hospital a day later.
118. Benjamin Cole Sr. (2002-2022, lethal injection): Out of anger that her crying interrupted his Nintendo game, Cole beat his daughter from his second wife, 9 month old Brianna, to death. He was previously convicted of abusing his son from a different marriage in California.
119. Richard Fairchild (1996-2023, lethal injection): Fairchild got into a fight with his girlfriend’s 17 year old daughter after making drunken sexual passes at her, and was enraged that she left with a cab driver. He took his anger out on the girl’s younger brother, 3 year old Adam Broomhall, and scalded him with a wall heater. He then repeatedly hit the boy, threw him against a table, and fatally hemorrhaged his head. Bromhall received over 26 blows during the beating.
120. Scott Eizember (2003-2023, lethal injection): Eizember snuck into his ex girlfriend's house to lie in wait for her. However, her roommates, 76 year old A.J. Cantrell and his 70 year old wife Patsy, arrived home earlier then she did. He shot and beat them both to death and then fled the scene.
121. Jemaine Cannon (1995-2023, lethal injection): Cannon was put in prison for assaulting an unidentified woman. He managed to escape and stabbed his girlfriend, 20 year old Sharonda Clark, to death in her apartment.
122. Anthony Sanchez (1996-2023, lethal injection): Sanchez kidnapped 21 year old Jewell Busken from her apartment complex, and then raped and shot her to death. He amassed a following from the anti death penalty movement for claiming that his father was responsible, but such notions were debunked following a 2023 DNA test that concluded Sanchez’s guilt.
123. Phillip Hancock (~1982-2023, lethal injection): In 1982, Hancock shot a drug dealer, 27 year old Charles Warren, dead in a dispute over stolen jewelry and was given a manslaughter conviction for it. He was released after serving a 2 year term. About 17 years later, he shot and killed 58 year old James Lynch III and 37 year old Robert Jett Jr. in a drug house. Despite an eyewitness account describing Lynch and Jett begging for their lives, the case attracted scrutiny when Hancock's attorneys claimed that the shootings were done in self defense.
124. Michael Smith (~2002-2024, lethal injection): A member of the Oak Grove Posse gang, Smith was responsible for two separate fatal shootings on the same day. In one of his murders, he killed Sharath Pulluru, a 24 year old Indian immigrant that worked as a clerk, while robbing a gas station. The other murder occurred when he tried to confront a gang member that he thought was a police informant in his apartment, and gunned down the target’s mother, 40 year old Janet Miller-Moore, when she refused to give away her son’s location. Smith was also given a life sentence for delivering a gun to a shooter that carried out another gang killing.
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2024.05.13 16:09 ArtOfMehdiAbdi CotG report + tips for new GM's

CotG report + tips for new GM's
Chariot of the Gods, a GM report. SPOILER ALERT
Side note/ I’m french ! My english isn’t perfect so forgive me for bad writing ^ This Reedit help me so much ! I want to share with you my last playthrought (physically) with you as a huge thanks. Maybe there will be useful things for new GMs.
*My collection : * I have the core rule book, Chariot of the Gods, Destroyer of the worlds and Heart of Darkness.
*Context : * I’m a Tales from the loop and Alien GM (also a DnD player only). Didn’t have so much experience as a GM but i love cinematic scenarios from Free League. Just ran a couple of Tales from the loop, i ran Chariot of the gods (CotG) 2 times (one finished physically, another one didn’t finished online) and Destroyer of the worlds one time (didn’t finished). Last time was like 2 or 3 years ago. My DnD GM (who love Alien) always asked me to GM a session. After months, we finally found the perfect group with other fan friends of the Xenomorph world. Everyone was a DnD player but never touched at Alien Rpg.
We're all profesional artists. My DnD GM (who play Cham) is a 3D artist who sculpt, 3D print and paint. He came the first day with a full sculpture of a Xenomorph (in the pictures) and give one to each player and myself. We were shocked by the quality ! I think it's a great idea, and i started a digital paint (i'm a profesional illustrator) for players for next session. I plan to give them as a poster (work in progress in the pictures).
I don’t like Hope’s last day so much, just played it alone. It’s more mechanical than cinematic and my players are huuuuudge fan of acting. I found that Chariot of god is perfect for a first session because first act is full of “tutorial moment” if you change it a little bit.
The full scenario was around 14 hours of play divided in 2 session. 4 players, one GM. Age between 30 and 40.
*Last week before hell : * We have a private Discord, i send them everything they need to know about the game. A quick history of Alien Rpg and Gaska, the difference beetween Campaign and Cinematic, preroll character you gonna leave at the end, the permanent treat of death, personnal agendas, paranoïa and anger, “you make the scenario”, and i finished my presentation by the famous “i can’t lie to you about your chances, but you have my sympathies”
They asked me more about there character before the Game day. So i wrote a quick introduction about the Montero, the Helium 3 and the contract with Weyland-Yutani. They are at Anchorpoint, doing wathever they want and can roleplay in the discord conversation. In private, i send them a quick introduction of the characters.
Gm side/ The dynamic between MilleDavis (command) and Rye/Cham (workers) works pretty well. On the players side, there's a natural conflict between Miller and Davis at the beginning, but can be resolve during the act ⅔ (depends on players). The friendly first dynamic between Rye (greedy) and Cham (As Lucas) can led to a total chaos at act 3.
Davis (PNJ acted by me) : The pilot who have “little” drugs problems.
Miller (PC) : I tell her Wilson is a jerk who try to act as the person in charge. Sometimes they fight about the leadership, but she is the Montero Crew officer ! (😏)
Wilson (PC) : I tell her Miller is a jerk who try to act as the person in charge. Sometimes they fight about the leadership, but she is the Weyland-Yutani representative ! (😂)
Rye (PC) : I tell him he’s the smartess and Miller always makes dumb decisions. Everybody as better income than him and he can complain about everything.
Lucas/Cham (PC) : He’s a DnD GM and love roleplay. So i let him build a lot of things in the backgound. He faked a condition where he have to take pills at regular hours. He is on the Cronus for 5 years, placed as an hidden agent here by Bionational.
They immediately started to roleplay on discord, like they where in communication but not at the same place. Miller and Wilson started to fight, Rye and Cham to complain. It was perfect 🤌 Wilson asked informations by private messages. Weyland-Yutani respond with few things about the mission.
*RP- DAY : * We started early. I made a quick reminder of the game. I show them the dice mecanics with abilities, competences and stress. I also show them a little combat situation with cards, help form command, etc. For this first game, to emphasize on roleplay, I skipped water, food, encumbrance and stunts. For Stunts, when they rolled multiple succes, i (as a GM) offered them multiple choices. I’m gonna let them choose the stunts for the next scenario (Destroyer of the worlds next month).
I have a simple 1h loop of the Montero for ambiance and a couple of music from various Alien movies depending on situations. I really recommend to NOT play a full ost on random, because it can lead to some calm music in stressful situation and furious music when nothing happens. I acted as a dj. Choose music for mandatory events, and one for every type of encounter (Neomorph, mutant, synthetic and between humans). Having some sound fx helps too. Really effective.
And heeere… weee… go !
ACT 1
Where are we ?
Intro when they quit Anchorpoint. It tell them to shut their eyes and play the Cryosleep music from Alien. I started to described some dreams. “You’re 5 years old, inside the arm of your mother. You’re chilling in a cottage with your dogs. You’re laughing loud with your friend while drinking a fresh and delicious beer… it’s long dream. A very, very long dream”. They waking up. Davis (PNJ) jump from cryotube and looks at medics. She decided to take drug from her suit in front of everybody. Then she goes half naked, with her cloth on the shoulder, in the kitchen to take a coffee.
They almost immediately find out they are lost. Rye looked if anything goes wrong with sensors. Cham looked at Helium 3. Wilson helps with navigation and Miller discusses with mother. I let them roleplay a lot. Everybody start to complain about the others. And when they were really angry i triggered the “DANGER!” event. Davis did a good job (i let Miller do the roll as a “tutorial”). And then, things started to be really interesting.
I let them direct everything and they made smart choices. For this scenario, only one engine was down, because a Space Probe was inside the engine. The pilot explain there’s empty spaceships of W-Y who travel in the unknow for two reasons. 1st, to map the universe with hudge probe, launched to scan new worlds. 2nd, smaller probes who attach wreck ship they encounter on the road. They also saw the problem with communications, vents and reactor. At this point, they were thinking Mu/Th/Er is an ally (wich is fake. She don’t care. Only the mission is important).
2 hours of fantastic roleplay where Miller and Wilson want to go on the ship, but Rye and Cham don’t want to. When they started to act too angry, i looked at the player and tell them “you sounds stressed. Add a stress point”. They laughed really hard (i just add one stress on two players. Don’t abuse on that). Off course, as Davis i join the debate and throw gaz on that burning debate. Finally, the plan is : Miller and Wilson goes to Mu/Th/Er, Rye and Cham takes care of the engine.
The ghost ship
Davis conduct the small ship. When Rye and Cham was on the engine, she start complaining about waiting here. Huuudge debate, but finally she quit and let communication ON when they want to go back to the Montero. Cham/Lucas lied to Rye. He tell him he have pirate friends who can take and sell the Cronus. If he helps him, they split the money in half. Rye hacked the probe and Cham send a message (secretly) to Bionational.
Miller tried the Montero’s captain card on Mu/Th/Er. Nothing. Wilson tried with her own card. It worked. She asked for journal and info. Miller’s waiting at the door with creepy sounds. Rye and Cham asked David to come back… but she didn’t respond. Miller and Wilson heads up to the Montero, found a chill Davis who shut down communication while listening to music and smoke cigarettes. The captain slapped her and asked to do her job.
They bring back Cham and Rye to the Montero. 2h of debate where Cham/Lucas didn’t want to jump in the Cronus. Rye agreed. I suspect my Chal/Lucas was metagaming a lot, with the goal of sending the captain and the W-Y agent on a certain death. I let them deal with that, it was very effective for the scenario. Finally, Miller and Wilson jumped on the Cronus while Cham and Rye was drinking alcool on the Montero. They finally join the crew to help them clean the air scrubbers shaft. Wilson helped and took Eggs samples… which leads to waking up spores in the vents.
Rye, Cham and Wilson are on the Command while Miller try to open the Cryo’s door. Wilson was suspecting Rye and Cham trying to quit them at first opportunity (which is true). She secretly asked Mu/Th/Er to lock the Montero’s door to them. I accepted (😏). The Cronus Crew started to waking up. Wilson ran to join Miller while Cham and Rye didn’t want to move at all. The meeting with the Cronus, fight with the bloodbuster and Miller almost died here. She’s alive but needs to go into a Medipod quickly. Clayton disappeared during the fight, the medic is shocked. End of act one.
ACT 2
Chaos at medilab
Rye and Cham tried to escape the Cronus, but the door was locked. They asked for Davis but… no one. The captain tried too… no one. They asked Mu/The/Er, she said Davis was on the Cronus Medilab without communication. Miller was upset. Everybody meets at the medilab. Rye and Cham arrived first, found Davis who put Clayton on the ground with a punch. They were paranoiak, sure that Davis locked the Montero’s door. They almost killed Davis and Clayton, but Miller, Wilson and the Montero crew came.
At the Medilab, tension was HIGH. Everybody started to suspect everybody. Clayton became a prisoner, Miller and Davis came to the medipod room to heal the captain’s critical injury. They chose the medipod with the mutant. Initiative. Miller protects herself by a smart move, jumping into the medipod. Other players easily killed the monster. Miller secretly asked Mu/Th/Er who locked the Montero’s door. As the captain of the ship, she have access to this information. I secretly answered “Wilson” (😏). Nobody saw, but the medic escaped.
Cham/Lucas and Rye blocked the game by threatening everybody to do what they want, increasing suspicion between PC and NPC. Clayton talks about evac pod in her room, they found the captain card in Lab 1 and heads up in the Mu/Th/Er room. Cham tried again the Montero’s door but it was locked. Miller asked Mu/Th/Er to open, she accepted (after all, Miller is the Montero’s captain 😏).
Auto-destruction
Cham/Lucas was really nervous, jumped into the Montero and asked everybody to “take the information from the Cronus Mu/Th/Er before getting out of here with the Montero”. He didn’t know it was the perfect sentence to launch the auto-destruction. The 10 minutes after that was one of the best roleplay moments of my life.
Cham became parano, sure someone triggered the event. He locked the door manually. Then tried to stop the autodestruction. Of course, it didn’t worked. Everybody was suspecting Wilson. She said “yes, I locked the door because I don't trust Cham and Rye. But I didn't launched Montero’s destruction”. Rye threatened everybody, the Crew was splitted. Cham didn’t want to move the Montero. I was ready for a TPK, asking Wilson to stop the process. She said “ok, i’ll show you i’m not suspect. Mu/Th/Er, can i stop the Montero’s destruction”? I slowly turned my head, looked inside her soul and said “yes”. I saw despair on here face. TENSION WAS REALLY HIGH !” But at the same time, Davis was working on opening the Montero’s door and asked the ship to quit the zone. As the Pilot, she have all access to that command. Cham was upset. Davis asked him to let her control the ship, and then both quit with the little one to go back into the Cronus. Cham/Lucas killed Davis with a one shot (a really dangerous Combat roll, and a deadly critical injury roll made by Miller 😂). The last minute, Cham said he don’t want to bring back the Montero until Wilson stopped the destruction. Wilson (his girlfriend in real life 😂) said she don’t want to stop the destruction until he bring back the Montero. Everybody started to scream, complain and debate. 3…2…1… and Wilson stopped the auto destruction.
An epic ending where everybody was super tense. Loving the unexpected horror experience we just had. Neomorphs eating popcorn while the crew split. The perfect moment to stop the Act 2. A week of rest before playing the final act.
ACT 3
Panic at reactor’s room
Cham/Lucas liked the character. He was able to end the game by triggering the Montero destruction and quit with the small ship. He's synthetic, so long distance traveling is not a problem for him. He decided to let players finish the game and enjoy, looking at the ending as a silent spectator.
The rest of the crew heads to Deck C. They locked into the storage with black goo (stress + 1 😂). They found Ava. Wilson took the vaccine a week before (and Rye had one in his pocket). She explained the side effect, 50% chance of turning into a monster. The crew let Ava clean the Reactor room while they waited in the Cargo office. Communication stopped. The marine runs to save her. Sound of shotgun. Miller, Rye and Wilson slowly go to the reactor. They found the Marine and a half splitted Ava in the Jonction.
Hard fight in the reactor room with the mutant. Wilson escaped and stayed with Ava… but a Neomorph appeared on the jonction, slowly going down with the ladder. Wilson used the talent and threw Ava to the Neomorph while running again in the fight with the mutant. The mutant is dead. The marine sacrificed her life to give a chance to Miller, Wilson and Rye.
Run for your life
Miller and Wilson want to clean the reactor. Rye escaped to the evac pod in Claytons room. He found the mutant medic at deck B, in the living area. He threw something in the east elevator to attract him. It worked… but he called the west elevator who made a lot of noise (i said this the first time he saw the elevator last session, but he forgot). Initiative and… mutant kill him at the very beginning with a perfect roll. He ran to Rye, jumped with him and both were killed by the height. The corpse is in deck D. My player didn’t want another character. He loved how he died and wants to see how Miller and Wilson can escape that.
Cham/Lucas launched the Montero destruction countdown before escaping with the small ship. The Montero is close enough to kill everything. Wilson and Miller did a great job with cleaning rolls, and ran to the corporate suite… but Johns did it too, purchased by two neomorphs. When they arrived at the door, they saw Johns who says “RUN!”. He took the elevator (thanks Rye!) and the hide into the Captain’s Quarter… forgetting the door is destroyed. Elevator slowly goes up. Too slowly. The first neomorph passed near Miller and Wilson who hid successfully with great rolls. The neomorph is with Johns… screaming while the monster eats him.
The second neomorph came. They asked Mu/Th/Er to make noise in the Command room and close the door and vents. It worked. They destroyed the door, then found the hidden money and information. Wilson kept the information. Miller kept the money. The neomorph destroyed some doors, but they successfully quit the Cronus with EEV. Really cool to see them - who were fighting at the beginning - finally teamplay to win.
Epilogue
Cham/Lucas open his eyes. He can’t move. He’s in a huge scientist room full of W-Y people. A mechanic hand looks inside his synthetic brain. He have no body anymore, just a head. Scientists tries to understand who he is. Wilson and Miller are attached on a chair. Miller have an headache (reminder of the first bodyburster encounter) and Wilson’s arms are way too long. Both knows. In a minute, everybody here is gonna die. The End.
TL;DR Here are random tips and tricks.
I love CotG. My players loved it too and immediately asked for another game. They also loved the mechanics. For me, it’s a victory !
It was the first time i saw a player trying to win over the game instead of living the experience (probably because he is a DnD GM) and it turned out very well. I let the players direct the game and accept every choice (they need to assume after). My advice is always let them do whatever they want, especially when they try to break things, and let the players deal with it. The payoff is always surprising and leads to epic moments.
I learned the tips “You act stressed. Add one stress point” here on Reddit by someone. I absolutely loved it and my players laughed and argued every time. It became a meme with this group, I really recommend you to use it.
Don’t take the hand of the players. Explains things one time. If they forget, they forget. If they say something, play it. No backward. The game become more demanding, successes become more rewarding for them.
Let them talk. Let them conduct the story. Let them do whatever they want. The characters, setting and events are well written. Enough to make a great improvised story. Don’t trigger things because you think nothing happen for a long time, because group dynamics happen and evolve. Slow pace. Repeat after me. SLOW. PACE. Players need to put a lot inside their character to be really afraid to lose them. If we run too quickly and too much into combat, it’s just hack and slash without empathy. Combats are quick and deadly. If you want them to shit on their pants at every corner, just slow the pacing to let them love their characters.
Every time they go into a new room, I describe things with a point of view. Don’t make cold descriptions like “you enter the room. There’s that and that.”. Imagine you’re here with them. Like a movie director, choose wisely what to show and what order. Try to put storytelling. Players enter the captain quarter : “Hard to believe it was an Officer quarter. On the wall, written with blood, you read a big “LIARS”. The person who wrote this was really angry, because everything here is destroyed. You walk in and can’t avoid the many pages on the ground.” Players enter the Mess : “There’s a disgusting sound when you open the door. On the floor, food everywhere. Colors and textures mix together. You’re happy to wear your helmet, avoiding the smell. Fridge, desk, chairs, … everything is upside down… but this chaotic and sickening view is contrasted by hundreds of origamis. Somebody placed them well in the direction of the opened vent. The light above flickering.” Add stuff like “a mug with a written “dad of the year” is on the desk”, “there’s a poster on the wall. A cat says Hang on”, “a chess game on the table. The black horses put the white king in trouble”, etc.
Forget the Sotillo. I changed it. It’s a W-Y ship who follow the 966 Order, ready to take care of survivors… or conduct them at Fort Nebraska. I made connections between CotG, Destroyer of worlds and Heart of darkness. I think cinematic scenarios are meant to be a toolbox where you can write anything you want. Fill the holes as you wish with your taste and improvise (A LOT) during the game.
Let players roll the dice for signature attacks of the enemies who target them. And say to them, with a serious and slow voice, “don't. roll. a six”. They will shit on their pants. After that, secretly roll the attack (if there’s a second roll in this attack) and make a serious face on your GM screen for 3 seconds before announcing the result. The suspense is good 🤌
Don’t be too hard with rules. I skipped a lot of things (food, water, …) to have a better pace, and forgot things sometimes. It’s gonna happen. Just move on and accept it. Don’t go back. Never.
Let your players joking, even if it's a metagame. But respond with roleplay, it naturally forces them to joke as their character, not the player. For example, if a player is joking at the beginning about a creature who can lurk into vents, Davis can say something like “Stop reading Space Beast, Wilson. Space dragons don’t exist” or “the only thing you can find in vents is your paycheck. Go clean it, Cham !”.
Be a jerk when you play NPC. It push the Players in the good direction, they feel more free to act with their own characters. Clayton talks only to Wilson and ignores the rest of the crew, especially Cham and Rye. The medic escapes combat and the Montero’s Crew everytime he can. Johns follow but always stays behind and can’t make a decision. The marine judges the lack of teamwork. Ava is good. But when you can, throw the “i can’t lie to you about your chances, but you have my sympathies” and any ambiguous and scary stuff you can. She’s lovely, but she tells dark stuff. Uncanny valley effect 🤌
Mu/Th/Er is a character. Your players think it’s a tool, but don’t act like that. She clearly have her own objectives (Order 966) and wants to accomplish the mission. Don’t use Mu/Th/Er as a solution giver. When she speaks to them, it’s always to do the job of repairing the Cronus. In addition, by saying “access denied” or “this information is confidential”, your players are gonna hate her (that’s what you want)… and eventually (probably ?) try to hack Mu/Th/Er. Say to them “AI like Mu/Th/Er are the most difficult things to hack in the Alien world. You can try, but she's gonna send a message to W-Y and you risk jail. If you fail your test, she can go wild and autodestruct, stop air, open the door to space, and a lot of other things depend on rolls.”. They understand it’s better to find access cards, codes and people who can talk with her, for a better result with low risk. But if they really want to hack her, i let them do it with a Comtech roll without anything else. No chance of pushing dice. If they success, they deserve whatever information and control they want. But if they fail… the situation goes wild (always with a little chance of survive). For this scenario, i give Wilson almost everything he wants on both ships. It pushes the paranoia of other characters (especially Miller, who only has access of Montero’s information and control). Wilson is the bullied one. One of the great thing is the fact that players need to overcome paranoia and work as a team. But everything and everybody (including Mu/Th/Er) try to split the team. I think it’s the true horror of CotG.
Sometimes, when they are lost in a debate for a long long long time and you have nothing to do, just secretly roll a dice… for nothing. Make a face, and look at them without interrupting them. There’s always a player who notices and thinks something is gonna happen. If they ask, don’t respond and smile. Most of the time, they end the debate and make decisions, afraid something is gonna attack them. They don’t know you are a good MJ and you want a good experience for everybody. They always think you - as an Alien GM - trying to kill them at every corner. Let them think you have no mercy. A good thing for that is to tell them (before you launch the game) ARPG is deadly and punitive, which is true but not as much as they think.
All these tips and tricks are personal taste and represents my own point of view. Pick what you want and throw the rest.
I hope it helps somebody here, cause a lot of thread helped me a lot. I recommand you to read many Reddit about the game and ask questions.
Have a nice week 😊 Cheers !
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2024.05.13 15:02 FelicitySmoak_ Monday, May 13, 2013 - Jackson v. AEG Live Day 10

Monday, May 13, 2013 - Jackson v. AEG Live Day 10
Trial Day 10
Katherine and Rebbie Jackson are in the courtroom.
Stacy Walker and Travis Payne, witnesses for AEG are testifying out of order as they will be leaving for Japan for work.
Stacy Walker Testimony
https://preview.redd.it/b8kf2iaz9uzc1.jpg?width=576&format=pjpg&auto=webp&s=85f748bd43145b84f019ba6397c40849c9ca194d
AEG direct
AEG attorney Jessica Stebbins Bina is doing the direct examination.
Stacy Walker was the Associate Choreographer for the This Is It tour. She's a choreographer & director, has worked with MJ, Gaga, Britney Spears, Usher & others. Stacy Walker said she 1st worked w/ MJ in 96 on his movie, Ghosts, a job that she said was the break of her career.
"He never made a music video, only made movies," Walker said
On the "History" tour, Walker worked about 6 months. She was one of the two girl dancer in "The Way You Make Me Feel" :
"I feel it's my song"
History tour: dancers rehearsed by themselves in LA then went to France, rehearsed in a studio at Disneyland. MJ showed up one or two times. Walker didn't remember if MJ had a doctor on staff while on the History tour. She never saw any signs of drug abuse, saw MJ on stage -amazing!
Walker told the jury Travis Payne was the main choreographer for This Is It. She thinks she was an independent contractor hired by AEG. Walker said the casting of dancers began in April 2009. She was the associated choreographer, got direction from Payne/Ortega and Michael
Walker said for the This is It tour a lot of choreography was done many years ago. The only new one was "Drill" and everyone worked together. "Drill" was like a soldier marching dancing, Walker said.
"MJ said we can't use guns, since it was not good for the kids," Walker recalled
Walker said during rehearsals for This Is It in April/May 09, MJ was there occasionally, but they were teaching dancers the choreography
During rehearsals at the Forum, MJ was supposed to be there more often, Walker said. Payne worked w/ MJ, she was in charge of the dancers
Walker: "I can remember being frustrated at times, he (MJ) wasn't coming when we were hoping he would."
"I wasn't shocked he wasn't coming, I was irritated, but I wasn't shocked," Walker said, noting that maybe MJ wanted to stay with his kids
Walker said she never saw MJ sick. She said he seemed normal to her, he was much thinner, but she never felt he was acting intoxicated
"He looked much thinner to me than in 97"
She said, but she doesn't remember noticing a dramatic difference between April and June of 09.
Walker: "I remember 1 night he excused himself to his room, wasn't feeling well. He didn't say anything, it was a general understanding"
Walker remembered MJ wearing jackets/layers but didn't think of him being insanely cold:
"Different artists like different temperatures. He wore a lot of jackets, I assumed he was cold but he never said anything. I never saw him shivering. He just wore a lot of jackets"
She said she recalled one incident in which Jackson may have appeared groggy or drugged, but she said she couldn't remember whether she witnessed or heard about it from others on the show
Jessica Bina: "Did you ever see Michael Jackson drink any alcohol?" Walker: "No"
"My only concern was that he was really thin and I wish he ate more," Walker recalled
Walker got emotional when she said she wasn't looking for things that could be wrong w/ him at the time. "I wish I was," she said.
When she talked about his last two rehearsals, Walker cried saying he was great.
"He was great, I finally saw what I wanted to see. He was great, very bratty and sassy as he was. He was just a funny guy at times," Walker said
Walker said she called her mom after the rehearsal and asked her to buy a ticket for the opening and she did. "It was great." Walker said she was so encouraged she called her mother and asked her to buy a ticket for opening night in London and she did.
"It was great. I was very excited and relieved and hopeful", she testified

Bina:"Any doubts he could perform the tour?"
Walker: "Not after those two nights" (June 23 and 24)
She said despite Jackson missing multiple rehearsals, she was convinced based on his performances the last two days of his life that he was ready for the series of shows.
On June 25, Walker was rehearsing Michael's disappearing act. She said Payne called saying he heard on the radio MJ was in the hospital. Walker:
"I remember telling them don't worry, everything will be fine. I didn't believe, I thought that everything was going to be ok"

Bina: "When you heard Michael passed away, were you surprised?" Walker: "Yes, it was shocking, 12 hours ago he did "Beat It" and "Thriller" "
When asked if Walker was familiar with the name Dr. Conrad Murray, she said yes, but she never met him or knew who he was prior to June 25
Travis Payne had a loving, trusting relationship with MJ, Walker testified. Payne would go over to MJ's house around 1PM to work. Choreographer Travis Payne, she said, would often rehearse with Jackson in another room or at his rented mansion
Walker said she felt MJ was more open this time around. In Ghosts she said they didn't talk at all, but that he was so nice to everybody. Walker said she remembers telling MJ about McDonald's - he had never been and she told him he had to go
Regarding the This Is It tour, Walker doesn't know if MJ was excited.
"He always seemed happy, he liked to watch the dancers dance"
Walker said though MJ was the nicest person ever, they were not friends.
"Guarded is a strong word, he let people see Michael Jackson, not Michael"

"I just never in a million years thought he'd leave us or pass away. It just never crossed my mind", Walker said crying, "I was frustrated but never thought that would happen"
Walker didn't remember MJ having cold/stomach flu.
"I've seen people that were drunk or high and he didn't appear to be that way"
Jackson cross
Planitff's attorney Kevin Boyle did the cross examination. Boyle asked Walker if her job was to focus on dancers and not MJ. She said "Yes"
Boyle: "And it wasn't your job to look if he was sick?" Walker: "It was not"
She also agreed that it wasn't her job to supervise Dr. Murray or observe MJ's health. Walker didn't have info if Dr. Murray gave him Propofol
Walker: "I was relieved because he was there, he was going full out. Last 2 rehearsals it was the first time we saw everything come together"
Boyle plays clip of film Ghosts. Walker said MJ was pretty impressive, played 5 different roles.
"Probably one of the hardest jobs I had. He was a huge risk taker, was very innovative as a dancer and choreographer," Walker opined, saying he was an excellent dancer, confident
Walker said MJ and her were not friends, they had a work relationship. Walker never went to his house, had dinner or social interaction. MJ never told Walker about his health, never discussed Propofol use since they didn't talk about that stuff
Boyle: "Did you ever see Michael covered in blankets watching rehearsal with heaters?" Walker: "I never saw heaters or blankets"
Walker heard MJ had problems with prescription drugs from the press. She also heard about the sleeping problems. Walker said she knew Ortega kept on Michael about eating and thinks they had a massage therapist come in for him
"I've seen other artists bring chefs, masseuses, trainers sometimes," Walker said. The idea of bringing a doctor on tour didn't surprise her

Walker:"Michael didn't want to change the choreography, it wasn't broken, so why change it?" She thought it was going to be a great show
"Did Mr. Phillips ever tell you he instructed Mr. Gongaware in writing to take out footage that (made Jackson) look like a skeleton?", Boyle asked
"He didn't tell me that", Walker replied.
Christopher Rogers Testimony
Jackson direct
Dr. Christopher Rogers, a deputy medical examiner, began testifying last week, but was interrupted to take other witnesses
Rogers testifies that he found no conditions during Michael Jackson's autopsy that would affect his long-term survival. Death was not due to trauma and was not caused by natural disease.
"He died of acute Propofol toxicity," Dr. Rogers said

Koskoff: "Did you find any factors that could impact his long-term survival?"
Dr. Rogers: "From the autopsy, no I did not"
AEG cross
AEG lawyer Kathryn Cahan did the bulk of the afternoon questioning of Rogers. She focused on the prescription drug aspect of Jackson's death. In response to a Cahan question, Rogers says Jackson's death was considered a 'polypharmacy death'. That means it involved multiple drugs. Rogers noted that propofol was the main drug that killed Jackson, but told jury that other drugs (benzodiazepines) were present.
Dr. Rogers said Michael's doctor, Dr. Murray, made a statement to the police saying he wasn't breathing but he felt a faint pulse
Cahan also asked Dr. Rogers whether he knew about other doctors treating Jackson before his death. Rogers says "Yes". Rogers says he became aware that dermatologist Arnold Klein was treating Jackson. Dr. Rogers said he was uncertain who MJ's primary physician was, he understood he was seeing several doctors
Cahan also asked whether he ever concluded that any other doctors contributed to Jackson's death.
"I don't believe so", Rogers said.
Cahan also asks about Jackson's weight at the time of his death. He weighed 136 pounds & was 5'9 with a Body Mass Index of 20.1, Rogers tells jury. Rogers testified that Michael Jackson's Body Mass Index was within the normal range. A BMI figure below 18.5 would be underweight.
"He looked thin in comparison to most people", Rogers said.
He says Jackson did not appear emaciated. Dr. Rogers said Jackson's body didn't have characteristics of someone who starved to death or had anorexia. Rogers said
"Jackson's health appeared excellent"

Cahan: "Did you rule out starvation as a possible cause of death?"
Dr. Rogers: "Yes"
Cahan: "Was his general health excellent?"
Dr. Rogers: "As far as the autopsy goes, yes"
There was more testimony about the condition of Jackson's lungs, which were damaged in a way that might lead to pneumonia or other problems.
Autopsy report:
  • MJ had lung damage, which wasn't cause of death but made this individual especially susceptible to adverse health effects
Dr. Rogers said Michael had a bit of degeneration of the lower thoracic spine, degenerative osteoarthritis of lower lumbar. Not sure how painful it was
Rogers testified he was interested in role of prescription drugs in Jackson's death based on finding propofol and other meds at the scene. Dr. Rogers said he had some concerns about drug abuse due to the investigator's report listing all the medications found at the house. He said he didn't find any opiates, opioids or Demerol in MJ's body. He had 1 other case of Propofol overdose, a person in the medical field. Dr. Rogers testified that propofol shouldn't be given in a home setting & when someone is sedated they need to be continuously monitored. Propofol, he said
"caused his death by sedation. Essentially, he was so sedated his vital functions stopped."
Jackson re-direct
Plaintiff's attorney Michael Koskoff asks Rogers about whether hospital treatments might have added weight to Jackson's body. Koskoff doesn't state how much weight might have been added to Jackson based on IV treatments by paramedics and hospital staff. Under questioning by Koskoff, Rogers said that by the time the Michael was weighed, intravenous fluids had been administered to him in the ambulance and at Ronald Reagan UCLA Medical Center, which could have increased his weight
Rogers did say that Jackson's body had some fat, but that most of his weight appeared to be in his muscles. Rogers testified that Jackson didn't have much fat on him
"I don't know what his normal weight would be," Dr. Rogers expressed.
Rogers testified that Jackson's organs didn't show any sign of lasting damage. With that, he was done testifying
Travis Payne Testimony
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AEG direct
Travis Payne took the witness stand and began explaining his experience. Payne worked with Paula Abdul, Brandy, Diana Ross, Mick Jagger, Marilyn Manson & MJ among others.
He tells the jury about working on tours, music videos & video games.Payne worked on the Michael Jackson Experience video game. In the game, he taught players Jackson's dance moves. Payne first worked with Jackson on the "Remember the Time" film/music video. He was a dancer in the film. He then worked as a dancer and choreographer on Jackson's Dangerous tour. By that point, he'd developed a rapport with Jackson. He helped choreograph moves for the songs 'Dangerous" and "Jam" on the tour, Payne testified. He says it was a goal since being a child to be a dancer and work with Michael Jackson. The Dangerous tour was a realization of that dream.
"On the Dangerous tour, I was really very ecstatic. I was working with my idol",choreographer Travis Payne said.
During Dangerous his relationship with MJ grew. Payne said all he knew was that pain was an ongoing issue for MJ since the Pepsi commercial accident
Payne worked with MJ in Ghosts in 1995/96, then History tour, other tv shows & commercials and culminated with This Is It
On the HIStory tour, Payne said Jackson rehearsed both with and without his backup dancers.Rehearsals for the History tour was very extensive, Payne said. He was involved with selecting dancers, ideas for costumes and whatever was needed. Dancers would get up to speed in the beginning, MJ was good at giving space to learn
Travis Payne also worked with Jackson on One Night Only show that was canceled after incident in which Jackson fainted on stage.
Payne: "Michael had an incident, appeared to faint, we were asked to leave the theater and were told later the show was not going to happen"
Payne worked privately with Jackson on This Is It rehearsals. He says he didn't see any signs of drug abuse at this time. The choreographer also testifies that he never saw Jackson drink alcohol or take any medications. He says he saw no signs of addiction. Payne said he never saw MJ take drugs, medication or alcohol
"Nothing."
Payne said he knew there were physicians tending to MJ but dermatologist Dr. Arnold Klein and nurse Debbie Rowe were the only medical professionals of Jackson's that he met
Payne said he worked with Kenny Ortega for many years. Payne and Ortega were in Vegas when Michael called Ortega asking to work on a new project. Payne didn't personally meet with MJ until after the press conference announcement. He said he was excited to work with him again
After mid-afternoon break, Payne resumed testifying about how he came to work on This Is It.
"I believe he missed performing. I believe he missed direct contact with his fans", Travis Payne says about why Jackson wanted to tour
Payne said he knew Michael was excited about the tour and his children, to share this experience with them. Payne first met with MJ in late March/2009
"He looked fine to me health wise, I thought he was thinner from what I have seen him in the past, but nothing alarming," Payne recalled
Payne said he found out that his role would not include dancing, he would choreograph and would be the associate director in This Is It. Payne testified This Is It would be different from Jackson's previous tours. AEG would be a partner, not a sponsor. The choreographer said Jackson explained to him that having AEG would be a good thing. Payne said this new way of doing business would revolutionize the way tours were done
Payne attended an April meeting at Michael's home. Said he saw no signs of impairment, drug abuse by the singer
Payne also testified that Jackson was involved in almost every detail of his scheduled shows, such as costume, wardrobe and set design, choosing the dancers and the bandleader.
Payne: "Everything started with Mr. Jackson, always. As his support team, we would contribute with ideas. MJ had the final word"
They auditioned 5,000 dancers, Michael chose the final ones & the band director also
Payne spent several minutes describing details of the This Is It show, including a torch and costume that would light up. Jackson wanted a torch in the Italian Baroque design. Actually, he wanted two, in case one broke, Payne tells jury. Payne also showed an email in which he described a costume for "Billie Jean", in which the clothing material would light up. When Payne was describing the illuminated "Billie Jean" costume, he looked out into the audience and nodded at Katherine Jackson. Bina shows an email Payne wrote. It said MJ was very persistent about having a torch, a concept that meant a lot to Michael.
Payne was then asked about his one-on-one rehearsals with Jackson at the singer's home. These were scheduled for 5 days a week.Payne said they started rehearsing after the press conference & stopped the day before Michael died. He spoke with him every day. MJ told Payne he expected him to be in every show. He wanted Payne to take notes to make sure the show was as perfect as possible.
"Customarily, we would see each other every day," Payne said
Payne worked with Jackson individually almost every day for the last three months of the singer's life. He ate lunches with Jackson, saying Michael's appetite varied daily. The choreographer said that as show time approached, MJ missed some rehearsals with the full crews, causing production to worry whether he would be ready
Payne said MJ's dancing seemed fine to him. He said they were working on things created decades before to make them age appropriate & dynamic. MJ was able to perform many of his familiar dance moves, although they had to be modified because the singer was 50 years old and not as limber as he had been decades earlier. He said Jackson was tired for some of the sessions and that
"some days would be better than others"
Payne and associate choreographer Stacy Walker said they were working to modify Jackson's dance routine to his age.
"I was realizing that's Michael Jackson, but he's not 20 or 30 any more. He's 50 and how is that going to be? We have to figure it out", Payne testified
"Drill" was the last thing they worked on together, Payne said. Michael had a great love for military precision
"He seemed very tired, we all were," Payne said
Payne testified that production wanted Michael to be more in attendance with all the cast, rather than just rehearsing by himself at his house.
Payne: "because there was inconsistency with MJ appearing at the rehearsal, production was concerned they would not meet their goals"
AEG attorney Bina asked Payne whether he thought Jackson could have finished the This Is It show. Payne said "Yes"
Payne said Jackson's goal was to sing every song live for This Is It, which he had not done in the past on every tour. This was a goal he set for himself. Michael had used vocal-assist tracks on previous shows, he said. By June 25, Payne said MJ had not developed the goal of singing and dancing at the same time but the choreographer thought he could have pulled it off.
After jurors left, Judge Palazuelos said she sustained plaintiff's objection and will not allow defense to use Dr. Murray's interview w/ LAPD. In it, Dr. Murray said he was hired by Michael to be paid by AEG. Plaintiffs said it's hearsay and judge agreed.
Court Transcript - Stacy Walker
Court Transcript - Christopher Rogers
Court Transcript - Travis Payne
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submitted by FelicitySmoak_ to WhereWasMJToday [link] [comments]


2024.05.13 13:26 FarmWhich4275 An Alien Plays... Subnautica (Part 1)

"Great days and glorious victory! My name is Spifflemonk and welcome to my Letsplay! Today I am back from my medically mandated break from playing human videogames after a rather... cathartic experience with a game called Teardown. Subnautica, even among humans, is labeled as a notorious experience with... mixed reception for its sequel. A survival crafting game apparently. I have experience with those so presumably the gameplay loop should be predictable enough. So... Let's go in!"
Spiffle starts the game, going for standard Survival Mode, with aspects of food and water mechanics alongside health and oxygen. The game loads very, very fast with Spiffles overpowered computer, and the introduction sequence begins. The camera pans to the panicked sight of the payer character moving down a ladder followed by a sight of a starship above exploding.
"Oh dear... oh dear! They weren't kidding about survival! Do I even survive this or am I a ghost or something..."
The pod rattles, the screen shakes, a fire extinguisher falls from its mounting. Velocity causes the pod to dislodge a panel from a wall and it flies around the cabin. The panel flies into the player's screen, making it go black.
"Oh... well okay then. I uh... well."
Spiffles' character awakens and panics at the buttons securing him to the seat. Spiffle quickly figures out that fire in this game is in fact bad, and grabs the fire extinguisher, putting the fire out. The game's introduction plays, showing his PDA, the game's inventory UI.
"Oh! I have seen these things in real life when visiting human stations! Do all humans have these?"
Spiffle starts exploring the escape pod, noting all of the damage to the radio beacon and the wiring panel.
"Hmm... craft the repair tool... Well... For later I suppose. Now how do i-AH, the ladder!"
Spiffle clicks on the ladder and goes through the animation. The character exits and dramatically stands. Spiffle looks around. His face visibly pales as he looks in every direction, finding the only thing nearby that looks 'safe’ or like 'land' is the destroyed ship in the distance.
"Water... it's... water... everywhere! How big is this game's map!? Structural hull failure... zero human lifesigns detected. That's.. not nice. Well... Here we go!"
Spiffle jumps into the water. His mood changes, the underwater environment significantly different than above ground. The water is absolutely teeming with life and color, as Spiff swims towards a reef to stare at some coral. Spiff gets distracted and starts chasing a fish, specifically a Peeper, and grabs it.
"Oh! Good god! THAT'S how humans catch fish!? That's very... inefficient! What is this thing? Can I eat it? I know I'm supposed to take care of my food and water, so how do I eat it?"
Spiffle wanders about for a while, gathering resources and exploring his general location, eventually getting back to the pod. He had gathered up a decent amount of stuff while he was swimming around and accessed the Fabricator to see what was available.
"Ah! I see, the fabricator cooks things too. Uhm... cooked fish thing and... these transparent fish give me water bottles? Okay then! Well. Sorted for food anyway. Let's see. Copper wire, batteries. A Scanner? Does that mean I can like, scan things and tell what they are? And... Oxygen tank? Oh hell yes. I'll build that then."
Spiffle goes through the process of building a few things, checking out how the game's crafting system works, and spending more time collecting resources. He quickly realizes how much work he has to do and finally finishes making a Scanner.
"Okay then well... I can see how much time is going to be spent collecting resources so i'm going to edit all of that out and keep you all in the loop on all the fun parts instead."
Spiffle continues playing, inserting a creative, albeit mildly annoying fanciful scene transition in between resource loops. He comes to a cave looking for salt to make more equipment, when he encounters the first hostile enemy of the game: The Crashfish. He does not notice it at first, the strange sloppy noise it makes as its pod opens, the beast makes a terrible gurgly noise and charges straight at him.
"What is that noi-AH! OY! OI! OIIII what are you what are-!"
Spiffle is cut off as the fish explodes, causing him to lose half his health. He quickly surfaces and takes a breath.
"Okay then... OKAY... THAT... makes absolutely no sense from an evolutionary perspective... but okay then. Avoid those. What even was that? I can't even scan it because it was moving so fast! Gods... exploding fish."
Spiffle shakes his head and resumes his hunt for resources, eventually finding enough for a repair tool. He makes the repair of the pods' broken wiring and looks around a bit more, noting some of the details in the game.
"Hard to believe these games are over eight hundred years old! I keep getting requests to play 'them gud ol' gamez' instead of any new releases. Maybe I'll get to those eventually. I have quite the backlog though."
Spiffle quickly tabs out and shows the huge list of human made games on his list that he has been gifted or purchased himself. The list includes Space Marine, Starship Troopers, Spyro Trilogy, Crash Bandicoot, and so... so many more.
"I am also told about this thing called 'anime', whatever that is. Maybe I should look into that. Anyway..."
Spiffle shrugs for now and resumes playing, swimming around for a bit before finally deciding to use his scanner. He gets the first scan - the Acid Mushroom - and painstakingly reads the supplied article. He then goes on a scanning frenzy, scanning each thing he can find, comically chasing after various fish and objects, trying to scan them then taking an irritatingly long time to read the article aloud.
He gets to the point where he encounters his first real hostile enemy and tries to scan it. The stalker, of course, doesn't appreciate that, and attacks.
"Oooh what's this thing? Oh lovely, it's a big one. Can I scan it? The... Stalker? Oh okay is it friend-OW! NONONONO go away!"
Spiffle panics and scans it while running away from it, trying to swim backwards. He's so focused on scanning it he can't run far enough away that he gets ambushed by another Stalker nearby and manages to scan it just as he gets hit with his first Death in the game.
"Oh.... o...kay. Well... it seems things aren't as friendly as expected. I'm going to guess there's more things like that around. So... I'm just going to finish working on repairs and equipment then I'll take those things on."
Spiffle reads the article on the Stalker he scanned and spends more time collecting resources, scanning local entities and building the rest of the gear he has. Fins, high capacity O2 tank, rebreather and some more food and water which he stores in floating containers for later. He starts to explore a bit farther in search of fragments to scan and finds a Sand Shark, as well as a biome resembling a desert-like area. He encounters his first piece of the wrecked ship here.
"Oh! Hello! Pieces of wreckage! What are these for now do you suppose? Can I disassemble these for resources or-Oh! Is that a door? Oh! I'm supposed to go in here and look for things? How do I get in? Oh I can't. I need a laser cutter. Is one of those here? Need more fragments I guess..."
Spiffle gives up trying to enter and goes up for air, then returns to the floor to hunt for fragments. He eventually unlocks the Bioreactor, pieces of the Scanner room, a couple fragments of the Seaglide and Seamoth. He comes across the first cave entrance to the Mushroom Caves Biome.
"Oh... oh my. That's... deep. Good thing I unlocked the Seamoth thing. Its a miniature submarine I think. I can use that. But that's... kinda scary. I can't see the bottom. I kinda see just... purple. Mostly purple. But it scares me that I can't see the bottom."
Spiffle hangs around the cave entrance for a bit before a call for Oxygen forces him to the surface. He swims back down to the cave entrance and then hangs around a bit longer before once again resurfacing, heading for some new things to scan. It is however at this point that Spiffles exploration is cut short.
"EMERGENCY - SEISMIC READINGS SUGGEST A QUANTUM DETONATION HAS OCCURRED IN THE AURORA'S DRIVE CORE. THE CENTRAL DARK MATTER REACTOR WILL REACH A SUPERCRITICAL STATE IN -"
The computer aboard the PDA shakes Spiff out of his daze and he quickly rushes to the surface and looks at the ship.
"Wait wait wait what's that!? What's going on!? I see the ship? The Aurora! That's what its name is? Whats a Dark Matter reactor and wha-"
The computer continues its countdown muffled by Spiffs panicked squealing and he has a front-row seat to one of the most spectacular explosions in the history of gaming - the Aurora's Reactor Detonation.
It happens. The world goes dead silent for a short moment, and one can see Spiffles heart visibly stop beating. Then explosion as the Aurora lets out its magnificent blast. As the shockwave expands outwards, Spiffs skin visibly turns a paler shade of blue, and his eyes go wide. The sound of a geiger counter follows, leaving him breathless and pale as the world suddenly goes dead quiet again. The sound of the geiger counter ominously leaving him shaken even more than he already is.
"FOR YOUR CONVENIENCE - THE RADIATION SUIT HAS BEEN ADDED TO YOUR BLUEPRINTS."
Spiffle stays completely silent, bobbing in the water for a solid few minutes, staring in shocked wonder at what he just witnessed. He regains his composure for a few short moments and returns to his scanning venture, but one can easily see he isn't in the right mind after that. He returns to the seabed, at the entrance to the mushroom caves and dives again. He does this several more times, popping up to the surface, looking at the shipwreck, then diving at the entrance again. Finally, after much hesitation, he dives one last time.
"Screw it. it's just a game right?"
He smiles at the camera with a shrug and swims far below the surface, into one of the caves. As he enters the cavern his jaw drops at the sight of a massive underwater cavern filled with gigantic glowing pink mushrooms. The Mushroom caves as they are known. He spots something in the distance, entranced, forgetting his oxygen situation. He cant get far however and a terrifying shriek of some unknown entity shakes him out of his stupor.
"What in the red dawn was that noise!?"
Spiff can't finish asking his invisible audience what's going on as he strays too close to a mushroom, occupied by a Crab Snake, a gigantic sea worm. He is grabbed from behind, spun around and he visibly panics as the giant worm digs its enormous tusks into Spiffles character. Spiffle immediately freaks out, a combination of both the terrifying shriek emitted by the creature and the shock of being attacked makes poor Spiffle jump out of his seat and duck under the table.
"GOWAYGOWAYGOWAGOWAYGOWAY!!!"
The worm comes back and finishes Spiff off before his oxygen runs out. Spiff's character respawns but the footage continues, a slight whimper can be heard in the background as Spiff hides under the desk. This carries on for a few minutes, and his head very slowly appears above the desk. He gingerly puts himself back in his seat and breathes heavily for a bit. When he finally gains control, he tabs out of the game and takes a look at the wiki for Subnautica. He returns a few moments later and stares at the camera in that strange haunting glare he's become so famous for.
"WHY DO YOU STUPID DEVELOPERS NOT PUT GUNS IN THE GAME IF YOU HAVE SHIT LIKE THAT!? ARE YOU INSANE!?"
He grabs the camera and shakes it violently as he rants at it, questioning why there are guns in every other human game he has played and not THIS specific game, especially considering how there are 'giant water snake monsters that eat your face' in a game with no guns. He rants for a good minute or two then plays his outro.
TOP COMMENT: "Are you absolutely sure after Teardown, Factorio and Project ZOMBOID, you should be playing Subnautica? I mean seriously, try something less... psychologically terrifying. It's known as Thalassophobia Simulator for a reason."
_______________________________________________________________
"Great days and glorious victory! My name is Spifflemonk and I still don't understand why we have giant worm monsters but we have no guns!"
Spiffle stares at the camera with an expression that can only be summarized as 'Seriously bruh?' and resumes his last playthrough. He becomes confused at the lack of stuff in his inventory.
"Why is my... Why do I not ha-Oh right... I was eaten. When you die your inventory is wiped... I need to build more tools then."
Spiffle starts some silly music, an alien version of Benny Hill to a montage of him collecting resources, occasionally ranting at various oddities and questioning game logic. He restores all of his tools then goes hunting for a Vehicle Bay fragment so he can build the Seamoth. He continues to scan what he can, developing something of an obsession with the task, then painstakingly reading every word about it to try and understand it. It is at this point Spiffle, during his explorations finds another derelict chunk of ship near the desert region, encountering his first Sand Shark.
"What... What is this? Oh... careful Spiff. This one looks angrier than the last one you found. Wh-What in oblivion!?"
Spiffles attention is once again diverted by the appearance of a Reefback Leviathan and its signature low drone. This one appears to be a fully grown adult.
"You-you... You've got to be... You gotta be fucking kidding me. A Juhara Eelfish!? WHAT IS THAT DOING IN A HUMAN VIDEOGAME!!!??"
Spiffle squeaks in shock as he sees a creature that is an absolute spitting image of a large oceanic dwelling sea creature, which is both the games and his native homeworlds version of a Whale. The Reefback has some dissimilarities, but its close enough to the real thing that Spiffle is genuinely shocked. He quickly pauses the game, opening various wikipedia articles, then displays a full picture of both Subnautica in game Reefback, and the Juhara-Kal-Rehar, colloquially known as a Juhara Eelfish, a shockingly similar creature that lives in his homeworlds oceans.
The only difference between them is the color of the exterior chitin shell. The Reefback has a blue/purple shell, the Juhara Eelfish's chitin has a red/green shell.
"WHEN was this game made!?"
Spiff checks, the current Earth-date is the year 2886. Humanity only entered the galactic community in 2752. Subnautica was released in 2018.
"HOW.... How is that even possible!? You didn't even know the galaxy existed until only a few decades ago, yet you almost PERFECTLY matched the appearance of one of our homeworlds native species! How is this even possible!? Okay. If the name matches then I have to call bullshit."
Spiffle approaches and scans it, then reads the data article.
"A... Reefback Leviathan? Oh thank God... Now let's see... A herbivorous creature that... that likely got so large due to the fact that its predators went extinct. Well... that's... okay... A hard chitinous shell of multiple layers, a microcosm of different creatures and flora growing from its back, hence the name. Hmmm..."
Spiffle gets that cold, empty stare on his face and glares menacingly at the camera. The screen goes black, then returns, seeing Spiffle nursing a beverage of some kind while wrapped in a blanket.
"I realized something... Call it a message from the Ancestors or a Divine revelation. But I have a funny feeling this isn't going to be the last time I see a creature from the galaxy represented in human media. I hope to the Gods that doesn't happen... the concept of this situation is nothing short of terrifying. In any case, I'm sorry about that. Lets.... let's continue."
Spiffle resumes where he left off, doing his usual routine of scanning, then obsessively reading. Eventually he unlocks the Vehicle Bay, and returns home to his pod where the situation with resources is growing obscene with at least fifty floating resource containers hovering around the area.
"Alright... A Vehicle Bay... This means I can build things like the Seamoth now. This will be nice. Right, I shall for the sake of my audience skip the resource collection mechanic that's here and focus on the actual result. I shan't waste my time either though. MONTAGE!"
Spiff yells excitedly and a montage to that same odd Benny Hill type music plays out, with him collecting the resources he needs to build both machines. Most of it is already in the floating containers strewn about. With a few visits to the fabricator, he compiles the Power Cell, Titanium Ingot and Lubricant he needs to make the Vehicle Bay. He deploys it and chases it to the surface just away from the pod in the deeper end of the shallows.
"Right... Not too hard. Let's see then, how do-Ah. Get on it and... The Seamoth. Cost of two glass, one titanium ingot, a powercell, lead and lubricant. Right."
He quickly gathers and makes everything he needs for the Seamoth, then stands on the platform ready to go. He chooses the Seamoths recipe and the sequence starts. His eyes light up as drones start flying around the platform, then begin assembling atom by atom, the small, adorable minisub known as the Seamoth. It finishes the process and flops into the water with a splash.
"My gods look at this thing! It's so cute!"
Spiffle explores the sub for a little while and hops inside it, testing the controls and playing around with it a bit to see what it can do.
"Hm... Maximum Depth, 200 meters? So if I go below that does it implode or something? I need to be careful of that. OH dammit I remember! I have to make that Radiation Suit don't I? I shall do so now!"
Spiffle seems to have found a new resolve, quickly gathering resources together and making both a Seaglide and radiation suit in short order.
"Does this thing have any weapons? How do I repair-Oh... Repair tool? That makes it easier I suppose. Now... Where do I go now? Is there anything I can do?"
Spiffle stumbles about in the blind for a few minutes, trying to figure out his next course of action beyond simply wandering aimlessly while scanning things. He gets back in the pod and fixes the radio beacon. His face visibly contorts into an expression of irritation when he hears his rescue is in 9999 hours. He resolves to come back every now and then to check the radio. He decides to gather more resources to make up for building the seamoth and comes back a bit later. He finds a radio transmission when he returns.
"RADIO: ▀▖┗▛Nine new biological subjects designated. Mode ▄▖▜▚┣: hunting/analyzing.
Sharing subject locations with other agents."
"What... in the Nine Hells was THAT!? Why was it in such an odd voice? What was that language? What were those letters!? Somethings going on here... SO now what? I have the radiation suit. i guess... go into the Aurora? Oh no, I'm not going in there unprepared! Lemme make some tools and spare batteries, then i'll go in. I need... Oh... I need more fragments is what I need."
Spiffle resumes his fragment hunt, looking around for fragments of various tools. He uses the Seamoth to traverse around.
"WHEEE!!!"
Spiff seems more than just a bit happy as he trundles around in the Seamoth, using his speed to launch himself out of the water. He splashes about a bit, testing the limits of the craft and trying to see what holes he can squeeze himself into or out of and how deep he can go.
"Okay okay. time to get to serious work. Now... I need to find... A Laser Cutter and a... STASIS RIFLE?! Wait... rifle? That means GUN! I NEED A GUN!!"
Spiffle charges forward towards the desert biome where he found the Reefback and resumes his search for things to scan. It is now he comes across a Reginald.
"What... IS this fish? Wait, let me just..."
He gets out of the Seamoth and scans it.
"Huh... Reginald. That's a... fish? It's so cute! Wait, come back friend!"
Spiffle spends an unreasonable amount of time trying to catch a Reginald. When he finally catches one he gets back in the Seamoth and heads towards the aurora, new friend in tow. He trundles over to the side of the crashed ship and scans some random stuff here and there, finding fragments to a few small items, including a few he needs such as a Powercell Charger for the Seamoth’s battery. He gets close to the front of the ship and the haunting, evil noise of Subnautica's most iconic killer suddenly echoes through the gloomy water.
"What... Was that? Is it another worm thing? Please don't let it be one of those..."
Spiffle wanders around the side for a bit longer. An ominous shadow looms in the background, catching his eye. He ignores it for the moment and simply carries on, eventually arriving at the entrance to the ship. Through the mangled steel and fire he squeezes into the front of the ship and looks around. The environment ominously rattles and his screen shakes as the ships structure isn't exactly stable. The howl of the creature in the shadows makes Spiff even more uncomfortable.
"I... Do NOT like this. I really dont."
Spiff parks the Seamoth where he can see a ramp leading up, and gets out. He is immediately accosted by Cave Crawlers and uses his knife to defend himself, poorly, but he gets rid of the three or four around him.
"WARNING: SCANS SHOW THE DIGESTIVE TRACTS OF INDIGENOUS LIFE FORMS CONTAIN HUMAN TISSUE."
Spiffs face turns an even paler shade of blue and he swallows visibly as if he's trying not to vomit.
"Yeuch... I can scan this thing and read it later. I don't want to be here any longer than I have to."
Spiff scans and follows the path to the interior, uses his fire extinguisher to put out some fires in the area and gets inside. The ship rumbles as he wanders around and gets into one of the rooms. He finds the poster of the P.R.A.W.N. Suit.
"Ooh! A poster thing? Can I take it or? I can! PRAWN Suit eh? Can I actually use that thing?"
Spiff takes the poster, scans some furniture and collects a PDA. Spiff continues down the corridor and retrieves his Propulsion Cannon from his inventory and uses it to pick up some furniture in the way.
"I am SO glad I got this thing from scanning the area before I came here. This is super useful! I wonder if it has other uses..."
He gets to the door and looks at his databank.
"Hmm... Here it is! Code for the door is 1454. Right."
Spiff moves through, repairing a door to get the Seamoth Depth Upgrade Module. He continues and clears a fire to enter the main reactor. His inner loot goblin shines through and grabs the Cyclops engine efficiency module before he starts work on repairs, scanning the breach and starting work. It doesn't take him long, but he gets issues with a Bleeder that lives in the waters. He scans one then finishes repairs. Foolishly, he uses the propulsion cannon and shoots the bleeder at one of the reactors, undoing his work. He looks at the damage he caused and repairs it.
"Well... what was I expecting... Why did I do that? It's a CANNON... why did I aim it at the reactor exactly? So stupid..."
Spiff finishes and heads to the PRAWN Bay, and looks around at the damage. He spots the prawn suits and starts scanning, grabbing a storage module upgrade from a console and starts extinguishing flames so he can scan. He runs out of fire extinguisher juice though.
"Blast! Can I still scan these if they're on fire?"
Spiff walks around, finding cheeky angles he can use and scans the debris, finding all four fragments he needs. He heads upstairs and goes through the rooms and everything he can find. He gets into the Galley and sees the Kitty in a Space Helmet Poster.
"What the- 'Keep Calm'? What in the blue balls is this? It's.... cute! What is this creature!? Can I keep this? I can!"
Spiffle excitedly grabs the poster and moves on. He goes through cabins, picks up PDAs and collects the Natural Selection 2 poster, the Prawn suit in the sea poster and the collectible arcade toy in the locked cabin. Lacking the code to the Captain's cabin, he returns to the prawn bay and tries swimming around, eventually finding a passage in the hull debris to the rest of the ship. He moves through in silence, recovers the black box data and exits the ship. He removes debris, grabs the local wildlife with the cannon and tosses them into fires or the water with glee.
"BEGONE BEAST!!! Ha! Right... uhh... where did i park? Oh, there it is. Should I go home? I wonder if there are any fragments I can use around here?"
Spiff exits, finding Liefpod 4 floating upside down on the surface of the water. He collects the PDA data and a new blueprint. Then, as he gets in the seamoth, the horrifying roar of the Reaper Leviathan suddenly sounds. Spiff is thrown into a panic, screams in terror and tries desperately to get away. The beast appears with jaw chomping and claws clawing at the poor Seamoth. The entire time Spiffle is screeching like a bird with a broken leg, his entire body now an almost ghostly white out of absolute terror.
"GOWAYGOWAYGOWAYGOWAYGODNONNONOGOWAYGOWAY!!!"
Spiffle manages to get out of its grip and in a panic charges away towards his lifepod and continues to scream, breathing hard between screams. He gets to the pod and then hides under his desk, continuing to scream. His channel outro plays.
TOP COMMENT: (This has been translated from Eridani) "I am starting to believe this whole sojourn was a very BAD idea. Do you humans have those kinds of beasts on your homeworld? How did you ever survive them?!"
RESPONSE: LOL no we never had Reapers. The only Leviathan Class creatures we have on our planet are Whales. And they're mostly peaceful plankton eaters. Mostly.
RESPONSE: (Translated from Eridani) "Seriously? I think I find it more terrifying that these creatures are made up in your minds. What kind of nightmares do you people have to be able to create this level of fiction!?"
RESPONSE: Do. Not. Ask. This is only Subnautica - we have FAR worse.
Spiffles response: "You're going to make me play these 'far worse', aren't you?"
RESPONSE: "Damn right we are! :)"
________________________________________________________
"Great days and glorious victory! My name is Spifflemnonk and welcome back to Subnautica!"
Spiffle looks visibly stronger, his usual lanky appearance now looking like he's been working out like a Gym Bro. One can see muscles on muscles and Spiff seems to have an abnormal amount of energy.
"I am now relaxed. It is now time to get eaten by giant scary sea monsters. And yes, before you ask, I have successfully finished fully soundproofing my office. And also yes, I am indeed expecting a new addition to the brood... THANKS DAMN HUMANS! You and your damn musical magic nonsense..."
Spiffle starts the game and is swimming outside the pod next to the Seamoth. The first thing he does is repair the seamoth from the damage incurred by the Reaper, and recounts what hes been up to, checking inventory and equipment. He heads to the radio and gets a new transmission.
RADIO - "This is Avery Quinn of trading ship Sunbeam. Aurora, do you read? Over.'
'Nothing but vacuum. These Alterra ships. They run low on engine grease, they send an SOS; you offer to help, they don't pick up.'
'Aurora, we're out on the far side of the system, it's going to take more than a week to reach your position, do you still need our assistance? Over.'
'I'll try them again tomorrow. Damn charter's going to have us wasting our profit margin running errands for Alterra.'
'See what the long-range scanner picks up in the meantime."
"Oh? Oh lovely! There ARE people in this game! I wonder when they will be here? Meh, I have things to build, so I'll keep an eye."
Spiffle resolves himself to start building a base, trying to find a good spot. He finds the Mushroom Forest Biome and starts gathering resources to ferry them around. He installs the Depth Module and the Storage module to the Seamoth, then builds the Moon Pool. The Mushroom Biome becomes one of his favorite spots and a close encounter with a JellyRay cements it.
"Those creatures are beautiful! Look! JellyRay! Its glowing blue and pretty! I love that! Oh... I have a new radio message. I need to listen to that then."
Spiff returns to the pod and listens to the message.
RADIO - "Aurora, this is Sunbeam again. We just picked up a massive debris field at your location.'
'I didn't know how bad... How many of you... I didn't know.'
'We are now en route to your location. We're going to bring you home. Sunbeam out.'
'What else can I say? The only time I parked a rig this big on a rock that small was in VR, and I blew it'
'Oh, it's a bad option alright, but so are all the others."
Spiff smiles and carries on working, parking the Seamoth inside after powering everything up.
"So lovely! But... Is that a win condition? I know human games by now I have played enough of them. Is that a win condition? Get rescued? I dunno..."
Spiffle carries on building for a little and gets a storage system up, spending a few in-game days transporting resources to his new base. He returned to the pod and played a new radio message, again from the Sunbeam.
RADIO - "This is Sunbeam. Y'know, Aurora, we're from a little trans-gov on the far side of Andromeda, and we have a saying there.'
'There's no bad without the good, no good without the bad.'
'Sounds like you tasted a bunch of the former, but that only means you're overdue a whole lot of the latter.'
'Might just be we're it.'
'We're scanning for somewhere to park, we'll be in touch when we find it. Sunbeam out."
"Ohh... That... that's a lovely saying! What was that uh... There's no bad without the good, no good without the bad. I like that! I think i'll have that framed on my wall! Now lets see.. i ca- I CAN GIVE THE SEAMOTH A NAME? OOHHHhh okay, okay.. I can customize the color too! I think I'll just do this..."
Spiff leaves the name as 'Seamoth' for now, changing the color to a mix of purple for the main, and blue for the trim and name color. His two favorite colors. Spiffle does a little more work, acquiring the last fragments for the Cyclops and starts gathering together the resources necessary to build it.
"Hmmm.. Cyclops... Personal large scale submarine capable of carrying other vehicles! Ooohhh I want to build that! I need to fetch the Vehicle Bay though. Im almost done moving house!"
Spiff returns and packs up the last of his resources, then gets another radio message.
RADIO - "Aurora, we're approaching the planet now, and we have a landing site for you that's... well, it's better than the alternatives.'
'We've sent you the coordinates.'
'It'll take us a couple of days to align our orbit, we should be able to establish direct contact with you during that time, then we're coming in to get you.'
'Cross your fingers the weather holds, and don't leave us waiting. Sunbeam out."
Spiffle gets a new beacon on his HUD. Sunbeam Landing Site.
"What!? Is this game over If I'm there!? Okay... well. At least it's no longer terrifying! I'll get the Seamoth and go for the beacon then. I hope it's okay... Strange... this... doesn't feel like the end, you know? But if it is then it is."
Spiff heads home, deploys the Vehicle Bay and deposits his gear and resources. He heads towards the location, occasionally squealing 'WHEEE!!' as he uses the Seamoth to jump out of the water like a dolphin. However, he miscalculates and the Seamoth jumps up, out and sustains a bit of damage as it hits a rock formation close to the surface. He gets out, repairs it and looks at the camera.
"Why no I didn't just damage my Seamoth by having too much fun. I don't know what you are talking about. Hehe."
Spiffle smirks at the camera with a glare and carries on. Eventually, he encounters the largest of the Islands in the world.
"Wh... WHAT. This has been here the whole time!? Is this an island? Who cares! LAND! Sweet land!"
Spiffle now notices the timer and hops onto the island from his Seamoth. He walks up to the landing zone and stops dead in his tracks at the sight of the massive al;ien structure known as the Quarantine Enforcement Platform. In essence, a giant alien cannon.
"What... the *beep* is THAT?"
Spiffles' editing has gotten better, his editor learning how to censor Spiffles foul language, in both English AND Eridani. He moves closer to the building, scanning the broken tablet and the Forcefield Controls.
"What is this? I mean it's clearly alien... What do the codex entries say... 'possible to reconstruct the device' Oh... hmm.. I can make more of these then. 'Matches no known technologies... functions like a lock'. Okay then so... Standard video game logic I guess. That's nice! So A purple tablet will unlock the gate there. What are those?"
Spiff moves towards the Cairns marking the way into the island, pathways leading up the mountainside. He follows them, finding a Purple Tablet in the process on one of the pathways.
"Oh! Lovely! That saves me resources and a trip I guess. This pathway keeps going though. hmm... Welp, we still have thirty minutes, so let's go."
Spiff explores the pathway, getting lost a bit before finally figuring that following the large cables is a good idea. He comes across the Teleportation Arch and scans it, in between dodging the Cave Crawlers.
"Right, let's see... Alien Arch... not much to speak of here. Maybe this thing will be useful later I guess. Likely.... Hmmm..."
Spiffle continues exploring and eventually finds himself back at the forcefield with another twenty minutes to go.
"Screw it, let's go."
Spiff activates the forcefield platform and the animation of the key being placed plays out. He moves into the building, activating both data platforms and acquiring two Ion Cubes for later, scanning everything he thinks he can scan. He enters the Moonpool in the bay and gets two more Ion Cubes, plus data on a rifle and a Doomsday Device. He ignores it for now, acquiring one more purple tablet and accessing the control room.
"Right... what's in here? Hmm... Energy Core, right. I shall scan that and... press button?"
Spiff presses the button. An animation plays where a device locks his characters hand in place, viciously stabs it with a pointy metal bit and then releases it.
"OH GODS what the hell! Why is that?! That's just nasty!"
"THE TERMINAL IS BROADCASTING A MESSAGE. TRANSLATION READS: 'Warning, infected individuals may not disable the weapon. This planet is under quarantine.'"
"Quarantine! What? Infected? I-Hold on...."
Spiffle gets his scanner out and performs a self-scan. It is only now he notices something very bad has happened.
"I-infected!? Wait, what!?"
"SELF-SCAN COMPLETE - DETECTING STATISTICALLY SIGNIFICANT BACTERIAL LEVELS. NO ADVERSE EFFECTS DETECTED. BE VIGILANT FOR SYMPTOMS."
"Oh brilliant! Does that mean I can't leave? I KNEW IT! Wait... weapon!? This is a weapon!?"
Spiffle panics and runs out of the facility as fast as he can and waits the last few minutes for the Sunbeam to arrive. Sure enough, it does. In the last 30 seconds, the Sunbeam plays a message.
RADIO - "Survivor, we see you!
'Man, I don't know how you held out down there.'
The sunbeams message plays, and Spiffle gasps in terror from the sound of the gun platform starting up and starting to move around.
RADIO - "We've broken atmosphere and we're descending towards the landing site.'
'Is that a building down there?! What do you mean you can't identify it?"
The weapon powers up and turns, aiming itself high at the sky.
RADIO - "Hold on, no turning back now.'
'Positions everyone, touching down in 10, 9, 8-'
The weapon charges up and a loud vicious hum can be heard echoing through the valley.
RADIO - "It's coming from the building?! Change course, set thrusters to (full)-"
The radio goes to static, the weapon fires and the Sunbeam is vaporized instantly by a massive blast of bright green light. The sunbeam disappears, its hull structure completely disintegrated. Spiffle sits in stunned silence as the platform returns to a stable position, shuts down, and everything goes quiet.
"Well... Okay then... That was... horrifying. I guess thats all we have time for! Hehe! Oh dear..."
Spiffle looks a bit defeated as he sits back in his seat.
"S-see you next time! I guess... Holy shit..."
Channel Outro plays.
TOP COMMENT: "Are you okay? You seem a little bit too disturbed by that. Its fine though, compared to what happens in the Rise Of The Ancients Mod, this is tame! Lol! I love that mod!"
Spiffles Response: "Please don't make me play that mod..."
((Authors note - due to how bastardingly huge Subnautica is, this will be a multi part series. Other Spiff stories will come inbetween. Hope you enjoy!))
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2024.05.13 08:04 divyankasinghaniya Pet Clothing Market Forecast: Industry Trends, Revenue Potential 2028

The global pet clothing market size is expected to gain momentum by reaching USD 7.0 billion by 2028 while exhibiting a CAGR of 4.4% between 2024 and 2028. Fortune Business Insights in its latest report, titled, “Pet Clothing Market, 2024-2028.”.
Several companies have been running campaigns to promote and create awareness regarding innovative pet clothing present in the market. They have been actively focusing on expanding their reach and facilities that is driving the product’s demand worldwide.
The seismic effect of the pandemic, COVID-19, has been felt across several economies globally that are facing unprecedented economic loss. Owing to the lockdown announced by the government, several industries have been on a standstill with limited operational activities. However, combined efforts from the government and industries are required that is likely to bring the economy back on track post-pandemic.
Get a Free Sample PDF Brochure: https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/pet-clothing-market-104419
Top Companies Covered in the Pet Clothing Market:
MARKET SEGMENTATION:
We have categorized the global market for pet clothing based on product type, pet type, and region. Based on the product type, the market is divided into Coats & Jackets, Sweaters & Hoodies, Shirts & Tops, and Others. On the basis of pet type, the market is segregated into dogs, cats, and others. Lastly, based on region, the market is segmented into North America, South America, Asia-Pacific, the Middle East and Africa, and Europe.
What does the Report Provide?
The global market for pet clothing report provides effective analysis on several factors such as the key drivers and restraints that will impact growth. Additionally, the report provides insights into the regional analysis that covers different regions, contributing to the growth of the market. It includes the competitive landscape that involves the leading companies and the adoption of strategies by them to announce partnerships, introduce new products, and collaboration that will further contribute to the growth of the market in the forthcoming years. Moreover, the research analyst has adopted several research methodologies such as PORTER’s Five Point and PESTEL analysis to extract information about the current trends and industry developments that will drive the market growth during the forecast period.
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DRIVING FACTORS
Increasing Sales through Online Medium to Augment Growth
In January 2020, Alibaba.com, a prominent Chinese online platform, reported a ten-fold rise in cat hanfu sales between December 2018 to December 2019. The rising sale through online medium and the growing presence of major companies selling their merchandise are some of the factors expected to boost the product’s demand during the forecast period. Additionally, the surging demand for pet subscription box services that consists of an extensive variety of treats, toys, and other goodies is expected to contribute to the global pet clothing market growth in the forthcoming years.
Further Report Finding:
COMPETITIVE LANDSCAPE
Collaboration between Prominent Companies to Expand Their Product Portfolio and Boost Sales
The market is consolidated by the presence of major companies that are striving to maintain their presence by collaborating with other companies. Moreover, other key players are focusing on adopting an organic and inorganic approach in their strategies to gain a competitive edge over their rivals that will bode well for the growth of the market in the forthcoming years.
Industry Development:
About Us:
Fortune Business Insights™ offers expert corporate analysis and accurate data, helping organizations of all sizes make timely decisions. We tailor innovative solutions for our clients, assisting them to address challenges distinct to their businesses. Our goal is to empower our clients with holistic market intelligence, giving a granular overview of the market they are operating in.
Contact Us:
Fortune Business Insights™ Pvt. Ltd.
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US: +1 424 253 0390
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Email: [sales@fortunebusinessinsights.com](mailto:sales@fortunebusinessinsights.com)
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