Auto monk fighter runescape

[LFA] The Oni

2024.05.15 10:14 elfbl00d [LFA] The Oni

[LFA] The Oni
Hey recently started a new campaign we are starting at lvl 6 I am play an Orc Kensei Monk/Samurai Fighter. With the Outlander background. He wears a Kitsune mask, gargoylesque pauldrons, an open chested vest with no shirt underneath, and well worn pants. His main weapon is a longbow. His clothes are black with red accents. Heroforge mini is first iteration of the concept. Thanks!
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2024.05.15 08:13 wtsui WATCH: "Unpacking Erdogan's Statement: How AI Legalese Decoder Provides Accurate Analysis of Claims about Hamas Fighters in Turkish Hospitals"

https://legalesedecoder.com/watch-unpacking-erdogans-statement-how-ai-legalese-decoder-provides-accurate-analysis-of-claims-about-hamas-fighters-in-turkish-hospitals/?utm_source=SocialAutoPoster
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2024.05.15 08:04 NerdKing01 Are Yakuza Games Even Fun?

I just gotta level with you guys, are Yakuza games even fun? Don't get me wrong, I absolutely love the Yakuza games, but are they even really good games in the first place? I'm sitting here on my Yakuza 5 playthrough just contemplating life because I've raged about bullshit in every single one of the games up to this point, and idk if these games are even as good as we make them out to be.
The minigames are fucking bullshit and I despise them. I'm not talking about simple minigames like the Karaoke or the Cabaret clubs because I adore those minigames, I'm talking about the miserable slogs of minigames like golfing in Yakuza 2, Pool in Yakuza 5, or any fucking time there was Mahjong in a Yakuza game. Seriously, I've set up Mahjong calculators out of sheer frustration to try to beat those minigames and the calculators won't even help me win. Almost all of those games are pure RNG bullshit and are just meant to waste your time and infuriate you. It's absolutely excrutiating when the game roadblocks you and makes you either fork over money or play their minigames too, because it feels like a slap in the face.
Why on God's green earth do they think that creating "hard" enemies mean that they have to either create characters where they cross of half of your mechanics or they just fill a room with stunlocking enemies? I see practically everybody throughout the fanbase complain about this because its bullshit. I work my ass off to get all these upgrades and skills, and then some random nobody that walked in during a cutscene can't be blocked, can't be grabbed, can't be Heat action'd, can literally start their combo while you're attacking them, and they have super armor. I dont think there's a single Yakuza game where there isn't someone like this in there and it drives me insane, especially Lao Ka Long in Yakuza 3 because that's when I was recognizing the trend and was sick of it. And then there's boss fights where they just dump enemies with guns into a small space with you because guns are the only thing that can definitively stop you. Why can't they just let us be overpowered like the game intended for us uo to that point? The final bosses from Yakuza 1 and 4 did this and I often hear Yakuza 4 being called the worst final boss of the series. Luckily I didn't have a ton of issues with that fight because Tanimura's grappling is godtier and saved my ass the whole fight (I had much more of a problem with Saejima's fight because of that stupid kid's super armor street fighter combo), but seriously, why do they make the fights downright unfair just to make artificial difficulty? The only time they somewhat rectified this was in Yakuza 2 Kiwami with that godlike armor that makes Kiryu auto-block bullets. I got lit up with a machine gun in that game and he tanked the whole thing with his forearms. That was a good memory in my eyes.
And finally, its just the lazy writing at points. I don't mind the whole rubber bullets plot point in 4 or the secret brother plot point in 3, but seriously, why is it that in EVERY. SINGLE. GAME. Kiryu or someone else doesnt just kick a gun away from a villain and just walks away with their back turned, only for the scumlord villain to leap back up with the gun and end up shooting someone who the character was shielded by. We lost quite literally every interesting character that isn't one of the few main characters this way, and at this point the trope just pisses me off. Yakuza 2 even went crazy by doing it twice. Its almost as obnoxious as the fact that there is a Kiryu fakeout death at the end of all of the Yakuza games but 0, but I was surprised to see that Yakuza 4 broke the trend. Literally, I'm sticking with the games because I adore the story. I want to be having fun with all of this, but I cant lie to myself and say this is fun when I'm constantly irritated by shit decisions the developers continue to make. Idk, do people share in these opinions, or am I just going crazy? I'm going to keep playing the games because I'm going to finish the story, but other people are frustrated with this crap as well, aren't they?
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2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 03:18 Captain-Falchion Stealing a Kiss From the Champion

Stealing a Kiss From the Champion
Ettjej's career as a gladiator has been quite sucessful, finding international success outside her native land of Ötkhaz even, and she often struggles to get a quiet or private momment to herself. Such is the life of champion fighter. To complicate things further, she has secret relationship with the dangerous monk of Bürunyat, Rhöngeja, who has always been her rival and heel to her face whenever she has set foot in the arena. Thus, their meetings are often brief, and Rhöngeja must steal a kiss from her favourite foe, fearful of what it would mean for Ettjej’s career if she's caught.
I find myself getting a lot of milage out of the barrel pin-up APR posted recently by AAT75R... in fact this combines it with an older APR of theirs. The product of some tinkering with the poses, I realised these APRs lined up nicely with one another, letting one taller character lean in to give a kiss on the one seated on the barrel. Naturally, I went with my go to sapphic OCs when putting this idea into practice. I realise I post a lot of these two, so other Rhöngeja & Ettjej APR stuff can be found here, and here, and hmm, apparently they were my first post to this sub.
submitted by Captain-Falchion to HeroForgeMinis [link] [comments]


2024.05.15 02:17 420MacMan [USA-CA][H] PS1+2+3+4+Vita, Gamecube, Dreamcast, XBox360+One+Controllers, N64, DS, 3DS, Switch, Wii, Gameboy, $5 Games, Manuals/Covers/Cases [W] Paypal

Have a few items i'm trying to clear out all in good condition, noted if games are loose or CIB.
Open to offers, bundle lots listed as well with discounts.
$5 Games for various systems available $25 Minimum if only buying from this list please.
$3.50 Shipping for first item & exact amount for bigger bundles sent via USPS and taking Paypal F&F with Pics available upon request.
Total estimate with PriceCharting is about $2,900
Will take and accept $2,450 Shipped on the entire Lot excluding Paperwork Material.

PS4 - $200 on Lot

PS4 Slim 500 GB Console with 1x OEM Black Dualshock $175
Metro Redux CIB $15
Plants vs Zombies 2 : Garden Warfare $10
Deus Ex MD $10
Grand Theft Auto V $10

XBox - $125 on Lot

https://www.flickr.com/photos/200232813@N07/albums/72177720315735025/
Metro Redux $10
Rare Replay/Ultimate Gears of War $20
Torment Tides of Nememura in GameStop Case $10
Transformers Devastation $20
Sunset Overdrive $10
Pillars of Eternity in GameStop Case $10
One Lords of the Fallen $10
XBox One Phantom Black Controller CIB USED $25 (Controller is 7/10 cosmetic wise with bottom back bumpers having heavy scuffs & 9/10 overall function wise)
XBox Series S White OEM Controller - $25 (Controller is 9/10 cosmetic wise. Left trigger buttons gets stuck randomly not sure if something small or dirt is stuck, buttons functions perfectly)

N64 - $500 on lot

https://imgur.com/a/H9g5GqQ
Cruis'N USA - $15
Body Harvest - $20
Aerofighters Assault - $10
Top Gear Overdrive - $10
Tony Hawk 3 - $65
Buck Bumble - $30
Pokemon Puzzle League with Manual (game and manual in great condition) - $40
Space Station Silicon Valley - $40
Gex 3: Deep Cover Gecko (Entire label was missing so a cheap replacement was made) - $20
Command And Conquer - $20
The New Tetris - $30
Snowboard Kids 1 with Manual (manual and game in great shape small tear on back of Cart) - $70
Robotron 64 - $20
Forsaken 64 (video rental sticker on label) $15
Yoshi's Story - $25
Mischief Makers - $40
Wipeout - $15
Doom 64 - $30
Kobe Bryant In NBA Courtside Box(good shape includes inner tray) - $25
NHL Breakaway '98 Box (good condition no inner tray) - $10
Mario Tennis 64 Game with Box (Box is rough shape, missing ride side flap. includes inner tray, Cart is clean) - $50

Gameboy

TMNT Fall of the Foot Clan - $10

Switch - $325 on lot

Hori Split Pad Pro Blue CIB (used about 7 months in 9/10 condition) - $25
Old Skool GC Controller Adapter (Works on Switch/PC/Wii U) - $20
Hyperkin Joy-Con Grip Charger - $10
Monster Hunter Rise Joy-Cons with Grip NIB - $125
Shin Megami Tensei V [Steelbook Edition] - $30
Blacksad: Under The Skin [Limited Edition] SEALED $25
KORG Gadget $65
Psikyo Collection Vol. 3 JAP $45

PS Vita - $275 onLot

The Walking Dead: Season 2 $25
Hot Shots Golf World Invitational $15
Legend Of Heroes: Trails Of Cold Steel 1 $40
Dynasty Warriors Next $20
Stranger Of Sword City $25
Shantae Half-Genie Hero [Risky Beats Edition] $45
UnEpic SEALED $65
Risk Of Rain SEALED $35
Aqua Kitty SEALED $40

Dreamcast - $20 on Lot

NBA2K1 loose $10
World Series Baseball 2K1 loose $10
MTV Sports Skateboarding loose $10

3DS - $100 on Lot

Legend Of Legacy Launch Edition SEALED $60
Crush 3D Loose in 3DS Case $10
Cubic Ninja Loose in 3DS Case $10
Codename S.T.E.A.M $10
Smash Bros 3DS CIB $17
Steel Diver CIB $8

PS1 - $45 on Lot

Fighter Maker Loose $10
FF9 CIB (Case damaged) $15
Sim City 2000 Game+Case (damaged) $10
Oddworld Abes Oddysee CIB $20

DS - $50 on Lot

Bleach Blade Of Fate Loose $15
Final Fantasy Crystal Chronicles Ring Of Fates - $15
OEM Charging Base for original 3DS $20
Intec DS Case(scuffed up) $10

PS3 - $85 on Lot

Final Fantasy X/X2 Remaster Limited Edition CIB $10
NiNoKuni 1 Steelbook CIB $20
Zone Of The Enders HD Collection CIB $15
Yakuza 3 Loose $15
Metal Gear Solid HD Collection Loose $15
Genji Days Of The Blade $20
Genji Days Of The Blade Loose $10

PS2 - $250 on Lot

https://imgur.com/a/pBJLqjf
https://imgur.com/a/1odALsV
MGS 2 CIB $10
DQ8 missing Demo Disc $20
Onimusha 2 CIB $15
MX vs ATV Unleashed CIB $10
Tekken 5 CIB $30
Kingdom Hearts 1 GH CIB $10
Kingdom Hearts 2 GH CIB $10
Stuntman CIB $10
Looney Tunes Back in Action CIB Looney Tunes Back in Action $10
Tak CIB $10
Soul Caliber 3 CIB $15
God of War 1 First Print CIB $50
GTA San Andreas (missing manual) $10
Gran Turismo 3 A-Spec $10
Soul Caliber 2 CIB $15
ATV Offroad Fury 4 $10
MDK 2 Armageddon Loose $10
Need For Speed Hot Pursuit 2 $10
The Getaway $10
007 Agent Under Fire Loose $10
Test Drive GH $10
Eye Toy Antigrav with Eye Camera $20

XB360 - $35 on Lot

3rd Party Controller $10
Marvel Ultimate Alliance in Gamestop Case $10
OEM Black Controller with Battery Pack $20

Gamecube - $275 for Lot

GBA to GC Link Cable loose - $15
Donkey Kong Bundle (includes CIB copy of Donkey Konga, 1x loose Bogo Drum controller and DK Jungle Beat Bongo Drum controller in box but missing game BOX IS IN ROUGH SHAPE) - $125
Odama CIB with Microphone (Big Box is in rough shape but Game/Case/Manual/Mic are in perfect condition) $40
GB Player OEM Case Holder *Missing outer cardboard and Manual $25
Monopoly Party+Manual in Blockbuster Case $10
Star Wars Rogue Leader+Manual in DVD Case $15
Spiderman 2 Player's Choice (Missing Manual) $15
Megaman Anniversary Collection (Missing Manual) $20
MC Groovez Dance Craze$10
Fifa Soccer 2002 $10
Need For Speed Hot Pursuit 2 loose in GC Case $15
Resident Evil 1 CIB Players Choice $35

Wii - $20 for Lot

Nights Journey of Dreams in Gamestop Case & Manual $10
Generic Dual Wiimote Charging Dock $10

$5 Games - $150 on Lot

GC 007 NightFire Case with Fantastic Four Games
GC NFL2k3 Loose with Cover & Manual
XB360 BF3 Limited Edition
XB360 Kinect Adventures
XB360 Motionsports
XB360 Call of Duty Ghosts
XB360 Darksiders 2
PS2 Wheel of Fortune
PS2 Motorcross Mania 3
PS2 Seaworld Deep Sea Adventures
PS2 Socom US Navy Seal
PS2 Final Fantasy X-2
PS2 ThrillVille
PS2 Star Wars The Force Unleashed CIB
PS2 Army Men Soldiers of Misfortune
PS2 Welcome to Jumpack Demo Disc
PS2 Metal Arms in Generic Case
PS2 MX vs ATX
PS2 Army Men
PS2 Rocky
PS2 NCAA Football 2004
PS2 Army Men : Sarges Hero
PS2 Full Spectrum Warrior
PS2 FIFA 2001 MLS
PS2 NCAA Football 2003
PS2 NCAA Football 2004
PS3 Need for Speed Most Wanted CIB
PS3 Call of Duty : Modern Warfare 3
PS3 Need for Speed Pro Street
PS3 Red Faction Guerilla x2
PS3 MoH Warfighter LE Loose
PS3 Crysis 2
PS3 Mercenaries 2 in Generic Case
PS3 Call of Duty MW3 x2
PS3 Assassins Creed 4 BF
PS3 Beyond Steelbook (Bad shape broken at spine)
PS3 Uncharted Dual Pack in Custom generic case
PS4 Has Been Heroes
PS4 The Division

Covers, Cases and Manuals

8x Universal Game Cases (N64,SNES,Genesis,etc) $8 Each
3DS Persona Q : Shadow of the Labyrinth Case $10
PS4 Rise of the Tomb Raider 20th Anniversary Extras Only No Game $10
Grand Kingdom Case $10
Toukiden : Kiwami Case $10
Wii Dragon Quest Swords Manual $7
Wii Monster Hunter 3 Manual $5
Wii Elebits Manual $5
GC Ghost Recon Case & Manual $7
GC True Crime Streets of LA Case & Manual $10
GC Spiderman 1 Case Only $7
GC Dead to Rights Case & Manual $10
GC Splinter Cell Pandora Tomorrow Case & Manual $10
GC Hitman 2 Case & Manual $10
GC MoH Frontline Case & Manual $7
GC Rainbow Six 3 Case & Manual $7
PS2 Red Faction Case $5
PS2 Call of Duty FH Case & Manual $7
GC NFL 2K3 Case $5
PS4 Nioh Case $5
PS Vita Exist Archive Case $5
PS3 Zone of Enders HD Collection Case & Manual $10
PS2 Dragon Quest 8 Case & Manual $10
PS2 Onimusha 2 Case & Manual $10
PS2 Tekken 5 Case & Manual $10
PS2 Kingdom Hearts 1 GH Case & Manual $10
PS2 Kingdom Hearts 2 GH Case & Manual $10
PS2 Area 51 Case PAL version $5
GC NBA 2K2 Case & Manual $10
PS2 Final Fantasy X-2 Case $ Manual $10
PS2 Starwars Battlefront Case & Manual $10
GC Prince of Persia Cover & Manual $10
GC Viewtiful Joe 1 Manual $20
PS2 Katamari Damacy Cover & Manual $10
GC Burnout 3 Takedown $5
PS2 Nightmare before Christmas Oogies Revenge Cover & Manual $15
PS2 GTA San Andreas Cover & Manual $10
PS2 Capcom Classic Collection Cover & Manual $15
PS2 Virtua Fighter 4 Evolution Manual $5
PS2 Megaman X Collection Cover & Manual $15
PS2 Star Ocean Till the End of Time Cover & Manual $10
PS2 R-Type Final Cover & Manual $15
PS2 Soul Caliber 2 Cover $7
XB Panzer Dragoon Orta Cover & Manual $30
XB Ninja Gaiden Black Cover & Manual $10
PS2 Mad Maestro Cover & Manual $10
PS2 007 Everything or Nothing Manual $5
PS2 Half Life 2 Cover $10
PS2 Devil May Cry 3 Cover & Manual $10
PS2 FF X-2 Cover & Manual $10
PS2 REZ Cover & Manual $15
PS2 Rygar Cover & Manual $10
PS2 Chaos Legion Manual $7
PS2 Zone of Enders 1 Cover & Manual $10
PS2 Final Fantasy 12 Manual $7
PS2 Front Mission 4 Cover & Manual $10
PS2 Metal Gear Solid 3 Subsistence Cover $7
PS2 Escape from Monkey Island Cover $7
PS1 Final Fantasy Chronicles GH Back/Front Cover & Manual $10
PS1 Tenchu 1 Cover & Manual $15
PS1 Final Fantasy 7 GH Front/Back Cover & Manual $15
PS1 Buster Bros Collection Cover & Manual $20
GC Zelda Master Quest Manual + Windwaker Promotional Paperwork $30
PS2 Black Case & Manual $10
submitted by 420MacMan to GameSale [link] [comments]


2024.05.15 00:28 1Ching Need help balancing an ability

I am running a campaign with a group of 4 martial characters (!), a monk, a fighter, a barbarian and a rogue. From the get-go it was clear that they would have trouble with large groups of enemies (not to mention they have no healer). The campaign is entirely homebrewed and additionally I’ve been home brewing some items to help them out with their issues.
Down the line I was thinking of introducing the ability below. It will go to the Dragonborn fighter that is granted boons by their deity (makes sense with their background). Before granting it, for a price, I’d like to run it by you all in case it’s too abuseable or OP. Any balancing tips are welcome. Here goes.
Dragon rage - If Kraanxoras took his action to dash, he may immediately use Dragon rage as his bonus action. At his final destination, Kraanxoras explodes in flames dealing fire damage equal to half his dash distance (rounded down) in a 10 foot sphere around him. Enemies that succeed on a constitution saving throw (8+prof+con) take half damage. Allies (not including Kraanxoras) in the 10 foot sphere are healed in the holy flame for a quarter of the distance dashed. Kraanxoras gains 1 temporary hit point for each enemy that failed their saving throw, and 2 temporary hit points for each enemy he killed with the ability (these do not stack). He then takes damage equal to half his dash distance and gains a level of exhaustion. This ability can be used once per long rest.
submitted by 1Ching to dndnext [link] [comments]


2024.05.15 00:26 1Ching Need help balancing an ability

I am running a campaign with a group of 4 martial characters (!), a monk, a fighter, a barbarian and a rogue. From the get-go it was clear that they would have trouble with large groups of enemies (not to mention they have no healer). The campaign is entirely homebrewed and additionally I’ve been home brewing some items to help them out with their issues.
Down the line I was thinking of introducing the ability below. It will go to the Dragonborn fighter that is granted boons by their deity (makes sense with their background). Before granting it, for a price, I’d like to run it by you all in case it’s too abuseable or OP. Any balancing tips are welcome. Here goes.
Dragon rage - If Kraanxoras took his action to dash, he may immediately use Dragon rage as his bonus action. At his final destination, Kraanxoras explodes in flames dealing fire damage equal to half his dash distance (rounded down) in a 10 foot sphere around him. Enemies that succeed on a constitution saving throw (8+prof+con) take half damage. Allies (not including Kraanxoras) in the 10 foot sphere are healed in the holy flame for a quarter of the distance dashed. Kraanxoras gains 1 temporary hit point for each enemy that failed their saving throw, and 2 temporary hit points for each enemy he killed with the ability (these do not stack). He then takes damage equal to half his dash distance and gains a level of exhaustion. This ability can be used once per long rest.
submitted by 1Ching to DnD [link] [comments]


2024.05.15 00:04 1Ching Need help balancing an ability

I am running a campaign with a group of 4 martial characters (!), a monk, a fighter, a barbarian and a rogue. From the get-go it was clear that they would have trouble with large groups of enemies (not to mention they have no healer). The campaign is entirely homebrewed and additionally I’ve been home brewing some items to help them out with their issues.
Down the line I was thinking of introducing the ability below. It will go to the Dragonborn fighter that is granted boons by their deity (makes sense with their background). Before granting it, for a price, I’d like to run it by you all in case it’s too abuseable or OP. Any balancing tips are welcome. Here goes.
Dragon rage - If Kraanxoras took his action to dash, he may immediately use Dragon rage as his bonus action. At his final destination, Kraanxoras explodes in flames dealing fire damage equal to half his dash distance (rounded down) in a 10 foot sphere around him. Enemies that succeed on a constitution saving throw (8+prof+con) take half damage. Allies (not including Kraanxoras) in the 10 foot sphere are healed in the holy flame for a quarter of the distance dashed. Kraanxoras gains 1 temporary hit point for each enemy that failed their saving throw, and 2 temporary hit points for each enemy he killed with the ability (these do not stack). He then takes damage equal to half his dash distance and gains a level of exhaustion. This ability can be used once per long rest.
submitted by 1Ching to DnDHomebrew [link] [comments]


2024.05.14 23:19 Aggravating_Cod_2134 Pugilist Barbarian: Is there a better way?

Here is a fun idea I was theory crafting. Is there a better way to achieve this? Thoughts?
Point Buy - Variant Human
STR: 16 (+1 skill expert)
DEX: 14
CON: 14 (+1)
INT: 8
WIS: 14 (+ 1)
CHA: 9
Fighter 1/ Barbarian: Path of the Beast 5 (total 6) /Monk 1 / Fighter 2 (total 8) / Barbarian X
Background: Entertainer variant Gladiator.
Pick up Athletics from fighter, intimidation would do nicely
Fighting Style - Unarmed Fighting Style
Progression
If stats are rolled and good consider: Athlete, Tavern Brawler, Sentinel
The combat strategy: While raging you have advantage on Athletics checks and you have proficiency. Time to grapple everything and anything. Your attacks do 1d8 or 6 damage depending. At level 7 turns can go as follows: grapple, attack, extra attack from of the beast claws, monk martial arts bonus action attack.
The fun stuff: The Bestial Soul ability lets you make an Athletics check to extend your jump by a number equal to its total. Remember the advantage from rage and the athletics expertise? Grapple your opponent, then jump and suplex them or land on them. This only takes your movement, you still have your other action economy.
The real fun stuff: Hopefully you took intimidation and you have performance from your background. Its time to drop WWE level smack talk every moment in your campaign. When in public fighting arenas or fighting pits and if you have the Tavern Brawler feat try asking an audience member to throw you a stool or a pint of ale to chug and smash your opponent with.
submitted by Aggravating_Cod_2134 to 3d6 [link] [comments]


2024.05.14 20:57 CensoredOutOof Guardian could've just been a Fighter archetype

After all, they both are guys in armor with the option of holding a shield. Kinda redundant., if you ask me. All you'd have to do is just swap their weapon proficiency with their armor proficiency and make Intercept Foe + Taunt feats.
Though now that I think about it, Barbarian also could've just been a Fighter archetype. After all, they both have access to weapons, so an entire additional class is unnecessary. Just replace Reactive Strike with Rage.
While we're at it, Monk could've just been a Fighter archetype. After all, they both have access to unarmed strikes, so an entire additional class is unnecessary. Just limit the higher weapon proficiency to unarmed strikes and given them higher unarmored defense proficiency to compensate.
And at that point, Rogue could've just been a Fighter archetype. After all, they both have options that use Dexterity, so an entire additional class is unnecessary. Limit the heightened proficiency to finesse weapons and replace Reactive Strike with Sneak Attack.
Magus, Thaumaturge, Inventor, etc. all could've been Fighter archetypes. I mean, we already have a martial in the form of the Fighter, so we don't need so many more.
Casters such as Wizard, Cleric, Druid, etc. also could've just been Fighter archetypes. I mean, they all participate in fights, which kind of steps on the Fight-er's niche. So much for niche protection. 🙄
submitted by CensoredOutOof to DnDcirclejerk [link] [comments]


2024.05.14 17:09 ComprehensiveCopy824 Multiclassing a fighter

Hi, need a little help.
I am preparing my next run. I wanted to be a fighter, but realised that I don't actually need to multiclass.
For example, monks are good on their own, but if you add the thief subclass, they become 100 times better.
Or paladins having more spell slots by multiclassing into sorcerer.
But not fighter. I can't think of a class improving them. Maybe 1 level in cleric to get sanctuary.
So does someone have any idea of what I could do. Thanks!
Edit:
submitted by ComprehensiveCopy824 to BaldursGate3 [link] [comments]


2024.05.14 17:00 epiczail [US][H] NES, SNES, Gameboy(C/A/DS), N64, Gamecube, Genesis, Saturn, Sega CD, 32x, Dreamcast, PS1, Sealed games, etc[W] PayPal FF

Hi everyone, I'm getting rid of some items from my collection that I haven't used in a while/don't see myself ever playing. Everything is CIB unless noted. Shipping is free for anything over $25, otherwise it'll be $5. I am only taking FF. For consoles & larger items, I'll split shipping halfway.
I will be shipping via the cheapest method, if you would like a specific carrier or method of shipping, I can send a quote for the difference in cost.
Game Info Price
Consoles & Accessories
Genesis controllers Various 3rd party, multitap, arcade stick $5
Genesis power cable MK-2103 $15
Genesis RF Cable $2
Dreamcast RF cable $2
Sega CD Model 2 loose with power cable $150
Sega CD Model 2 CIB $300
Generic N64 USB Controller $5
SNES
Actraiser loose https://imgur.com/a/1qOugTW $35
Arkanoid SEALED $73
Demon's Crest loose $155
Demon's Crest still has seal from blockbuster on https://imgur.com/a/SkWWcZ3 $500
Final Fantasy Mystic Quest Mint $105
Incantaion $510
Mega Man X first print $125
Robocop vs Terminator $115
Super Metroid First print, Includes poster https://imgur.com/a/HFmsDM1 $330
Xardion loose $35
Zombies Ate My Neighbors $108
N64
Crusin USA loose $15
Diddy Kong Racing loose $30
Diddy Kong Racing $95
Ogre Battle 64 loose $98
Resident Evil 2 $130
Star Fox 64 tear on front of box, no rumble or insert $62
Tony Hawk Pro Skater loose $12
Gameboy & GBC
Adventure Island II loose $25
The Flash $70
Interstellar Assault loose $35
James Bond 007 $70
Woody Woodpecker Graded 9.0 A+ $295
Gameboy Advance
Castlevania Double Pack Graded 8.5 A+ $400
Final Fantasy I & II Dawn of Souls Missing cart holder https://imgur.com/a/beVqX9X $48
Mario Tennis Power Tour SEALED $120
Mega Man Battle Network 4 Blue Moon no cart holder https://imgur.com/a/wT3aBYu $95
Mega Man Battle Network 4 Red Sun $98
Mega Man Zero 2 $95
Ninja Five-O loose, label damage https://imgur.com/a/81gCA0b $325
Rebelstar Tactical Command SEALED $89
Sonic Advance 3 $77
DS
Ace Attorney Apollo Justice SEALED $105
Bleach the 3rd Phantom SEALED https://imgur.com/a/ZZi8Wb6 $150
Chibi Robo: Park Patrol SEALED $95
Children of Mana SEALED $75
Chrono Trigger loose https://imgur.com/a/hxKCrOR $73
Chrono Trigger CIB $120
Dragon Quest IX loose $36
Magicians Quest Loose $140
Mario & Luigi: Bowsers Inside Story SEALED https://imgur.com/a/1GoouU3 $60
Mario & Luigi Partners in Time SEALED $140
Mega Man Battle Network 5 Double Team Graded 85+ $200
Monster Tale SEALED https://imgur.com/a/yMlHxGf $100
Pokemon Conquest loose $62
Pokemon Conquest $105
Pokemon Soulsilver loose $122so
Sonic Colors SEALED https://imgur.com/a/Hcukcvz $40
Zelda: Spirit Tracks Loose $55
3DS
3DS & DS lot Battle of Giants Dragons, Brain Age, Brain Age 2, Club Penguin Herberts Revenge, Flash Focus, LEGO Batman 2, Ninja Turtles, Puzzle Quest, Sonic Colors, Touchmaster 2 All loose $43
Gamecube
Phantasy Star Online Episode I&II Plus $190
Pokemon Colosseum loose $127
Ribbit King no manual $160
Spawn: Armageddon SEALED $87
Super Mario Sunshine loose https://imgur.com/a/LnzMttT $30
Viewtiful Joe SEALED $100
Viewtiful Joe 2 SEALED $80
Zelda Collector's Edition https://imgur.com/a/n2cr9Fx $66
Wii
Kirby’s Epic Yarn SEALED https://imgur.com/a/v0L7KL5 $35
No More Heroes 2 SEALED $32
Resident Evil 4 SEALED $35
Resident Evil Darkside Chronicles https://imgur.com/a/L9fp8v2 $35
Resident Evil Umbrella Chronicles no manual, https://imgur.com/a/L9fp8v2 $9
Rune Factory Frontier $35
Master System
Miracle Warriors $48
Genesis
LOT 1, Earthworm Jim, Garfield caught in the act, Krustys fun house, monopoly all loose, some have label wear https://imgur.com/a/xDt7jtC $30
LOT 2, College Football USA 97, NBA Live 96, World Series Baseball 95 All CIB $25
Arcus Odyssey No Manual $155
Batman no manual $90
Battletoads Double Dragon Loose $22
Bimini Run No manual $35
Captain America no manual $45
Contra Hard Corps No manual $98
Crusader of Centy loose, former rental, super glue on back screws $445
Double Dragon 3 loose $12
Eternal Champions loose $6
Fire Shark No manual $58
Ghouls N Ghosts No manual $60
Gunstar Heroes no manual https://imgur.com/a/Tg7fYyP $120
Jeopardy SEALED $30
Landstalker Loose, sharpie on label $24
The Lost Vikings SEALED, cart is loose $180
Mega Turrican no manual $140
Pac-Mania $26
Predator 2 $60
The Punisher $350
Red Zone No manual $63
Robocop vs Terminator no manual $55
Shadow Dancer Secret of Shinobi no manual $48
Shining force II $150
Spider-Man X-Men Arcade's Revenge $24
Sonic the Hedgehog $30
Sunset Riders no manual $90
Time Killers no manual $125
Toki Going Ape Spit no manual $56
Ultimate Qix No Manual $55
Zombies Ate My Neighbors no manual $42
Zombies Ate My Neighbors loose $21
Sega CD
Adventures of Willy Beamish loose $10
Bram Stoker's Dracula Manual only has cover https://imgur.com/a/Fo4IyXY $10
Dungeon Master II Skullkeep $40
Ecco The Dolphin $35
Ground Zero Texas $16
Joe Montana's NFL Football $6
Lunar the Silver Star https://imgur.com/a/lh9n8Lt $200
Midnight Raiders loose $9
Mighty Morphin Power Rangers $24
Mighty Morphin Power Rangers Graded 8.5 A+ $220
NHL 94 loose $5
Novastorm $140
Robo Aleste No manual $106
Sewer Shark loose $5
Stellar Fire loose $7
Supreme Warrior SEALED $100
Vay Some wear on manual & case https://imgur.com/a/f3Bgb3v $120
32x
Kolibri No Manual $220
Night Trap $100
Saturn
Enemy Zero Generic disc sleeves https://imgur.com/a/yyV6NNg $155
Panzer Dragoon $73
Panzer Dragoon II Zwei loose https://imgur.com/a/MJ2jhw5 $47
Dreamcast
Gameshark CDX loose $4
D+vine[Luv] disc & manual $2
Illbleed SEALED $420
Industrial Spy: Operation Espionage SEALED $125
Maken X SEALED $70
Marvel vs Capcom loose $54
Marvel vs Capcom 2 loose $110
Q*Bert SEALED $40
Sports Jam SEALED $70
Star Wars Demolition SEALED $50
PS1
The Adventures of Lomax $210
Alundra loose $64
Alundra 2 $40
Beyond the Beyond $50
Bloody Roar 2 loose $30
Breath of Fire IV loose $56
Castlevania Symphony of the Night loose $70
Contra Legacy of War $20
Dino Crisis 2 loose $59
Doom longbox $72
Einhander Loose $85
Elemenetal Gearbolt https://imgur.com/a/EuSfZYc $225
Evil Zone loose $20
Fear Effect No manual https://imgur.com/a/rUqjVfW $25
Fighter Maker SEALED $55
Final Fantasy Tactics loose $15
Final Fantasy VII GH https://imgur.com/a/Wj98fSs $38
Final Fantasy VIII SEALED (GH) $60
Hellboy Asylum Seeker SEALED $125
Kartia loose $35
Koudelka SEALED, https://imgur.com/a/1NNkrll $430
Lunar Silver Star Story loose, game discs $60
Lunar 2 Eternal Blue Case, 4 discs, & map $120
Master of Monsters SEALED $70
MDK $19
Mega Man X6 SEALED, black label $115
Mortal Kombat Trilogy loose $25
Parasite Eve 2 https://imgur.com/a/B189quy $112
Persona 2 Eternal Punishment No bonus disc $350
Point Blank 3 SEALED $80
Raiden Project loose $23
Rascal SEALED, some wear $38
Resident Evil 2 loose $30
Resident Evil 2 $49
Star Ocean The Second Story No manual $40
Strider 2 both discs, loose $62
Super Puzzle Fighter II Turbo loose $17
Tactics Ogre Loose, has rental stickers on top $60
Thousand Arms loose $85
TigerShark SEALED https://imgur.com/a/9ANOk4Y $20
Tomba $135
Tomba SEALED, promo copy w/ drill hole $435
Treasures of the Deep loose $6
Vagrant Story $95
Vandal Hearts 2 $90
Xenogears https://imgur.com/a/OXTu3gy $140
PS2
Big Mutha Truckers $8
Blood Will Tell $380
Bloody Roar 4 loose $62
The Fast & the Furious SEALED $35
Fatal Frame II $92
Family Guy Video Game $25
Grand Theft Auto III SEALED, https://imgur.com/a/neMZAcO $15
Gungrave loose $35
Incredible Hulk Ultimate Destruction $25
Jak 3 $8
Mana Khemia: Alchemists of Al Revis Premium Box Set Graded, 9.4 A+ $240
Medal of Honor Vanguard no manual $5
Need for Speed most wanted no manual $11
Parappa The Rapper 2 no manual $68
Rule of Rose No manual $550
Silent Hill 3 no manual $150
Silent Hill 4 The Room $140
The Warriors loose $47
PS3
Eye of Judgement, Def Jam Rapstar, DJ Hero 1 & 2, PES 2011 lot $13
Digimon All Star Rumble no manual $20
Xbox
Conker: Live & Reloaded loose $30
Def Jam Fight for NY no manual $97
Godzilla Destroy all Monsters Melee no manual $75
Marvel vs Capcom 2 no manual $106
Mortal Kombat Armageddon no manual $30
(360) Digimon All Star Rumble no manual $13
(360) Halo Reach SEALED, white label https://imgur.com/a/nQ4aaBY $37
(360) Metal Gear Solid V Phantom Pain SEALED, Day one edition $15
Other
(PC) Half Life Game of the year edition $12
(PSP) Final Fantasy IV SEALED $55
(PSP) Gungnir SEALED $85
(PSP) Star Wars Force Unleashed loose $3
Boxes & Manuals Only
(NES) Widget Box $73
(NES) Mighty Final Fight Cut box & case $88
(SNES) Ignition Factor Box $25
(SNES) Lufia II Box $150
(SNES) Shadowrun Box (has wear) $60
(SNES) Star Trek the Next Generation Box & manual (has wear) $20
(N64) Mario Party box, one flap is torn $40
(GC) Pokemon XD Case https://imgur.com/a/xaoZwWN $40
(SCD) Dark Wizard case $35
(Dreamcast) - Street Fighter III: 3rd Strike Case $40
(PS1) Tomba Case $40
Guides
(SNES) Earthbound no scratch n sniff $210
(PC) World of Warcraft Dungeon Companion $2
(DC) Power Stone $22
(PS1) Driver 2 $10
(PS1) Wild Arms 2 w/ poster $45
(PS2) 007 Everything or Nothing $7
(PS2) Nano Breaker BradyGames, new in plastic $15
(PS2) Project Snowblind BradyGames $11
(PS2) Samurai Warriors Prima $3
(PS2) Splinter Cell Pandora Tomorrow Prima $3
(Xbox) Thief Deadly Shadows Prima $10
submitted by epiczail to GameSale [link] [comments]


2024.05.14 16:36 dear_remnant [CAN-ON] [H]PS1-5,3/DS,GC,GBA,NSW,amiibo,misc [W] lists

Hi,
Here's what I can offer for trades. CIB unless noted otherwise. List may get updated after initial posting.

Have

PS1
Breath of Fire 3 Manual damaged. Missing first page. Disc plays okay.
Breath of Fire 4
Parasite Eve Small crack in the case
Tactics Ogre
Dragon Warrior 7
Legend of Legaia
Metal Gear Solid missing manual
Suikoden small rip in first page of manual
Wild Arms 2 loose disc only
Final Fantasy Tactics
Revelations: Persona box only
Star Ocean: The Second Story
Gran Turismo Brand new. Plastic wrap is gone but seal at the top is still intact.
A bug's life
Black Dawn
Formula1 98
Small soldiers
The next tetris
Star wars: Episode 1 The phantom menace
Twisted metal III
Wu-Tang: Shaolin Style
Apocalypse
Playstation Underground Jampack
NHL FaceOff 99
NFL Xtreme
NFL GameDay 2001 Sealed. Small rip in the plastic wrap
NFL GameDay 2000
MLB 2000
3Xtreme
Contender
Jampack Summer 99
Jampack Winter 98
Interactive CD Sampler Pack Volume 3
Spyro
Bust A Groove

PS2
Shin Megami Tensei: Persona 3 [Limited Edition] outer box showing some wear
.Hack Quarantine Missing anime DVD, Case may not be original
Front mission 4
Katamari Damacy
Silent Hill 3
Silent Hill 4
Suikoden 3
Final Fantasy XII Limited Edition (steelbook)
Xenosaga Episode 1
Xenosaga Episode 3
Guitar Hero
Guitar Hero Metallica
Guitar Hero III Legend of Rock
Rockband AC/DC Track Pack
Grandia II
Grandia III
Shin Megami Tensei III: Nocturne
Kingdom Hearts GH
Dragon Ball Z Budokai Tenkaichi 3

PSP
Untold Legends Brotherhood Of The Blade
Prince Of Persia: The Forgotten Sands
Legend Of Heroes III Song Of The Ocean loose umd only
Grand Theft Auto Liberty City Stories GH
Robots UMD Movie

Vita
Killzone Mercenary loose

PS3
Metal Gear Solid: The Legacy Collection [Artbook Bundle] Sealed with artbook
Dante's Inferno Divine Edition with slipcover, missing manual
BlazBlue: Continuum Shift Extend
Batman: Arkham City
Blazing Angels: Squadrons of WWII
Disney Infinity starter pack Sealed
Record of Agarest War 2 Sealed, One corner of box is dinged
Dead Island Riptide [Rigor Mortis Edition] Sealed
Dead Space 3 Dev-team Edition Sealed, 4004/5000
Battlefield 3
Battlefield 4
Far Cry 2
Far Cry 4
Cabela's Big Game Hunter 2010
Heavy Fire: Afghanistan
Tom Clancy's Rainbow Six Vegas
Little Big Planet Karting
Batman: Arkham Asylum - GoTY edition
Medal of Honor: Warfighter
Need for Speed: The Run LE
Need for Speed: Hot Pursuit LE
Need for Speed: Hot Pursuit loose, GH
Need for Speed: Rivals missing manual
Sonic's Ultimate Genesis Collection
Duke Nukem Forever
Lego Batman 2: DC Super Heroes GH
Lego Star Wars: The Force Awakens loose
Destiny
Lost Planet 3 Sealed
God of War Collection GH
Ferrari Challenge Trofeo Pirelli
Dead Space
Blazing Angels: Squadrons of WWII
Dead Island
Batman: Arkham City
Blazblue: Continuum Shift Extend
Blur
Prototype 2 Blackwatch Collector's Edition Sealed

PS4
Fallout 4 Pipboy edition Sealed
Elder Scrolls Online Tamriel Unlimited Imperial Edition Sealed
Wolfenstein II: The new Colossus Collector's Edition Sealed
Final fantasy vii remake
Final fantasy vii remake deluxe edition Sealed
Neptunia x SENRAN KAGURA: Ninja Wars digital code
Kingdom Hearts All-in-one sealed
Fifa 14
Battlefield 4
INSIDE / LIMBO double pack
WWE 2K15 Hulkamania Edition sealed
Dying Light
Fallout 4
Borderlands: The Handsome Collection
Maid of Sker Sealed, PEGI
NBA 2K19
Dynasty Warrior 7 Empires Chinese version
R-Type Final 2 Inaugural edition Sealed
Transformers: Rise Of The Dark Spark
Injustice: Gods Among Us Ultimate Edition

PS5
Tales of Arise Sealed
Elden Ring preorder code x3 Willing to throw this in free with any trade
Elden Ring with steelbook bundle Bundle seems to be Bestbuy Canada exclusive
Scarlet Nexus Sealed
Evil Dead digital code
Horizon Forbidden West Collector's Edition Sealed
Spider-man 2 digital code

Xbox
Terminator 3: Rise of the Machines gamestop sticker on manual

Xbox360
Ace Combat 6: Fires of Liberation
Banjo-Kazooie: Nuts & Bolts
Fallout 3
Halo 4 LE Sealed
Lost Odyssey
Silent Hill: Homecoming
Otomedius Excellent

GameCube
Resident Evil
Donkey Konga 2 Sealed

Wii
Super Mario All-Stars: 25th Anniversary Edition Sealed
The Last Story LE
Sin & Punishment: Star Successor Sealed

Switch
Xenoblade Chronicles 2
Xenoblade Chronicles 2: Torna the Golden Country Sealed
Xenoblade Chronicles 3 Sealed
Metroid Dread Special Edition Sealed
Shin Megami Tensei V Fall of Men Premium Edition Sealed
Hoa Sealed
Story of Seasons: Pioneers of Olive Town Premium Edition Sealed
Prinny Presents NIS Classics Volume 1 [Deluxe Edition] Sealed
AI: THE SOMNIUM FILES – nirvanA Initiative Collectors Edition Sealed
Legend of Zelda the tears of the kingdom Collector's edition Sealed
Fire Emblem Engage Divine Edition Sealed

GBA
Platinum GBA SP loose
Crash Bandicoot Purple: Ripto's Rampage loose
Avatar: The Last Airbender loose
SpongeBob SquarePants Movie loose
American Dragon Jake Long Rise Of The Huntsclan loose
Ty The Tasmanian Tiger 3 loose
Pokemon LeafGreen loose
Pokemon Sapphire loose, dry battery replaced
Chronicles Of Narnia Lion Witch And The Wardrobe loose
Super Mario Advance 4: Super Mario Bros. 3 loose
Tales of Phantasia loose
Shining Soul 2 loose
Kirby and the Amazing Mirror loose
Kirby Nightmare in Dreamland loose

DS
Coral Pink DS Lite Excellent cosmetic condition, charger included
White DSi no charger, stylus
TMNT
Lego Harry Potter Year 1-4
Phantasy Star 0 missing manual
Flash Focus
Castlevania: Order of Ecclesia loose
Valkyrie Profile: Covenant of the Plume loose
Final Fantasy: The 4 Heroes of Light loose
Pokemon HeartGold loose, small damage on label
Pokemon HeartGold big box with pokewalker
Pokemon SoulSilver box only
Pokemon Diamond
Pokemon Diamond loose
Pokemon Platinum loose
Pokemon Black
Pokemon Black missing manual
Pokemon Black box only
Hoppie no manual, some water damage in cover arts
Kingdom Hearts 358/2 Days
Metroid Prime: Hunters - First Hunt loose
Diddy Kong Racing
Fossil Fighters
Professor Layton And The Curious Village
Pheonix Wright: Ace Attorney loose

3DS
3DS XL Black+Red CIB, Cave Story digital installed
New 3DS XL Galaxy loose. Charger included. Missing stylus, Dual IPS screen
Pokemon X
Rune Factory 4
Bravely Second: End Layer Warning booklet missing
Kingdom Hearts 3D Dream Drop Distance LE Missing AR cards
Pokemon Sun loose
Pokemon Ultra Sun
Pokemon X loose, have 2
Kirby Triple Deluxe loose
LEGO Star Wars The Force Awakens Case in rough shape. Missing manual
Etrian Odyssey V: Beyond The Myth [Launch Edition] sealed
Sonic: Lost World
Super Smash Bros. for Nintendo 3DS
Mario Kart 7
Kirby: Triple Deluxe Nintendo Selects
Donkey Kong Country Returns 3D Nintendo Selects
Tales of the Abyss sealed
Fantasy Life

Amiibo (all SSB except noted otherwise) All sealed in original box
Peach (Super Mario) 025W1
Yoshi (Super Mario) 524W2
Mario 434W2
Bowser 464S1
Diddy Kong 424S1
Luigi 434S1
Pikachu 474W2
Squirtle 279W5
Ivysaur 299W5
Snake 2559G1
Sonic 494W2
Peach 444W3
Link (Link's awakening) 2079G1
Link 524S1
Link (Majora's mask) 187S1

Guides
Tales of Vesperia BradyGames
Dark Souls FuturePress, Sealed
Dark Souls II CE FuturePress, Sealed
Dragon Warrior VII Prima
Breath of Fire IV Prima
Ni No Kuni: Wrath of the White Witch Prima, Hard Cover
Wild Arms 4 Prima
God of War III BradyGames
Resident Evil 6 BradyGames, Hard Cover, Sealed
Legend of Zelda Collector's Box Set Prima, sealed

Manuals
https://imgur.com/a/DLa5yM4 Too many to list. Some 360/PS3 ones may be in French. Please ask. Harvest Moon (GC) is traded.

Steelbooks G1 size unless noted. No games included.
Assassin's Creed 3 in shrink wrap
Assassin's Creed Collection
Batman Arkham City Armored Edition
Batman Arkham City G2
Call of Duty Black Ops II
Dead Space 3 in shrink wrap
Devil May Cry G2
Dishonored
Duke Nukem Forever in shrink wrap
Epic Mickey 2
Farcry 3 in shrink wrap
FF XIII Lightning Returns in shrink wrap
Hitman Absolution
Injustice Gods Among Us
Medal of Honor Warfighter G2
New Super Mario Bros U
NHL 12
Prototype 2 in shrink wrap
Sleeping Dogs
Thief
World of Warcraft Mist of Pandara

Misc
FF X Play Arts Tidus Still in original box, never displayed out of box
FF X Play Arts Yuna Still in original box, never displayed out of box
FF X Play Arts Auron Still in original box, never displayed out of box
FFVII Advent Children Play Arts Sephiroth Still in original box, never displayed out of box
FFVII Advent Children Play Arts Vincent Still in original box, never displayed out of box
FFVII Advent Children Play Arts Cloud with Fenrir Still in original box, never displayed out of box
Steer 'n win jr racing wheel/pedal compatible with PS1/N64
Diablo III Collector's Edition PC Sealed
Diablo III Reaper of Souls Collector's Edition PC Sealed
Homeworld Collector's Edition PC Sealed

Want:

Mostly interested in JRPGs and horrors. Working design, Enix, Falcom, NIS, Atlus, etc. Also looking for many turbo/turbo CD games. Must be CIB unless noted otherwise.

PS1
Adventures of Lomax
Deception III: Dark Delusion
Echo Night
Kartia
King's Field (Long box)
King's Field II
Klonoa: Door to Phantomile
Koudelka
Misadventures of Tron Bonne
RayCrisis: Series Termination
RayStorm
Shadow Tower
Tail Concerto
Thunder Force V
Torneko: The Last Hope
Resident evil survivor

PS2
Echo Night: Beyond
Forever Kingdom
Haunting Ground
ObsCure
Shadow Heart
Silent Hill 2 (Greatest Hits)
Silent Hill: Shattered Memories
Tsugunai: Atonement

PS4
Atelier Ryza LE
Atelier Sophie LE
Tales of Berseria CE

PS5
The Last of us Part 1 Firefly edition (sealed)
The Last of us Part 2 WLF edition (sealed)

Vita
Hyperdimension Neptunia Re;Brith 1 LE

GBC
Dragon Warrior Monsters
Dragon Warrior Monsters 2: Cobi's Journey
Dragon Warrior Monsters 2: Tara's Adventure
Dragon Warrior I & II
Lufia: The Legend Returns
Revelations: The Demon Slayer

GBA
DemiKids: Dark/Light Version
Klonoa 2: Dream Champ Tournament
Klonoa: Empire of Dreams
Lufia: The Ruins of Lore
Lunar Legend
Summon Night: Swordcraft Story
Summon Night: Swordcraft Story 2

GameCube
Star Fox: Assault Manual only
Jet Black GameCube box and cardboard inserts
Indigo wired OEM controller very low want

Switch
Dragon quest xi sealed preferred

DS
Blue Dragon: Awakened Shadow
Commando: Steel Disaster
Dragon Quest V
Dragon Quest IV Box and manual only
Etrian Odyssey
Izuna: Legend of the Unemployed Ninja
Lufia: Curse of the Sinitrals
Lunar: Dragon Song Manual only
Resident Evil: Deadly Silence
Sands of Destruction
Super Robot Taisen OG Saga Endless Frontier

3DS
Corpse Party: Back to School Edition
Dragon Quest VIII
Etrian Mystery Dungeon (Launch soundtrack bundle preferred)
Etrian Odyssey Nexus (launch edition)
Fire Emblem Echoes: Shadows Of Valentia Limited Edition
Radiant Historia: Perfect Chronology (launch edition)
Shin Megami Tensei: Devil Summoner: Soul Hackers (with soundtrack)
Shin Megami Tensei: Devil Survivor 2 Record Breaker (launch edition)
Shin Megami Tensei IV Apocalypse Launch Edition

Others
Turbografx-16 Console CIB preferred
Turbografx-16 and Turbo CD games CIB preferred. Almost everything except sports games will be considered. Big priority now
Dragon Quest Slime controller for Switch
All Uncharted Waters games (SNES and Genesis, CIB)
Notes.
submitted by dear_remnant to gameswap [link] [comments]


2024.05.14 14:37 Romulus4Remus Fun magic items for a marilith

I have a marilith encounter coming up for my party of 3 lvl 15 PCs. (Monk, wizard and one DnD fighter)
The environment has different piles of weapons lying around. Each pile has a different (single use) magical item in it that either the PCs or the marilith could use replacing an attack with one use. (no attunement needed for that one use)
I would like to have the marilith start with 4 swords and 2 items, picking up new ones each turn to use on the PCs as legendary actions.
What would be fun items that she could use that wouldn't destroy the whole encounter?
submitted by Romulus4Remus to DMAcademy [link] [comments]


2024.05.14 14:35 A_H_S_99 is the best

No class is good at everything, no build is the same, some build can manage to do stuff the class isn't meant to do...... but let's talk basic builds.
Alchemist: Best alchemical crafter (other classes can craft, but he's the best)
Barbarian: Best regular strikes (Less accurate than fighter, but much higher flat damage with potential elemental damage)
Bard: Best face (Only class chassis built on performance with subclass that can exclusively use it)
Champion: Best heavy armor tank (High AC, ability to make enemies not hit allies)
Cleric: Best Healer (Up to 6 max level heals on top of regular spell slots)
Druid: Best nature loving caster (Look, I think they're cool, but I can't really pin down what is it I like best)
Fighter: Best hitter (Expert in Martial weapons, crits often, but all are regular weapon hits)
Gunslinger: Best gun hitter (Expert in guns and crossbows, best reloading action compression)
Inventor: Best crafter (It's in the name: Inventor)
Investigator: Best action use (Holds that one big hit until he rolls a crit, practically never misses)
Kineticist: Best prolonged magic caster (No spell slots, can blast and heal all day with just a cooldown on some impulses)
Magus: Best gish (Spellstrike MFs!!!)
Monk: Best unarmored tank/skirmisher (Can turn success into crit success, high AC, very fast, two hits in one as class features)
Oracle: (Not quite sure what they're mechanically best at....... but they are excellent flavor)
Physic: Best focus spell caster (Strongest melee spell attack in game)
Ranger: Best versatile combat, survival and perception (One of four classes that can get Legendary perception, tankier than all of them. Can have animal companion, can do effective recall knowledge, good at both long and close range...... can do a ton of stuff by themselves)
Rogue: Best skilled character (9 skills at 0 Int... can have the most number of legendary skills in game)
Sorcerer: Best spontaneous caster (most spell slots, good focus spells)
Summoner: Best companion (Eidolon is nearly a full character of its own)
Swashbuckler: Best precision attacker (You get into may hoops, but when you hit, you can cause up to 6d6 bleeding damage on top of the 6d6 precision damage, Stun, or up to 18d6 precision damage)
Thaumaturge: Best weakness exploiter (Exploit vulnerability goes brrrr)
Witch: Best familiar caster (Okay as a caster, familiar have special abilities makes it even better)
Wizard: Best utility caster (Arcane caster with the most spells and the ability to switch them as needed during the day)
submitted by A_H_S_99 to Pathfinder2e [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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false, familiar, family, famous, fan, fantasy, far, farm, farmer, fashion, fast, fat, fate, father, fault, favor, favorite, fear, feature, federal, fee, feed, feel, feeling, fellow, female, fence, festival, few, fewer, fiber, fiction, field, fifteen, fifth, fifty, fight, fighter, fighting, figure, file, fill, film, final, finally, finance, financial, find, finding, fine, finger, finish, fire, firm, first, fish, fishing, fit, fitness, five, fix, flag, flame, flat, flavor, flee, flesh, flight, float, floor, flow, flower, fly, focus, folk, follow, following, food, foot, football, for, force, foreign, forest, forever, forget, form, formal, formation, former, formula, forth, fortune, forward, found, foundation, founder, four, fourth, frame, framework, free, freedom, freeze, French, frequency, frequent, frequently, fresh, friend, friendly, friendship, from, front, fruit, frustration, fuel, fulfill, full, fully, fun, function, fund, fundamental, funding, funeral, funny, furniture, 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palm, pan, panel, panic, pant, paper, paragraph, parent, park, parking, part, participant, participate, participation, particle, particular, particularly, partly, partner, partnership, party, pass, passage, passenger, passion, past, patch, path, patient, pattern, pause, pay, payment, PC, peace, peak, peer, pen, penalty, people, pepper, per, perceive, percentage, perception, perfect, perfectly, perform, performance, perhaps, period, permanent, permission, permit, person, personal, personality, personally, personnel, perspective, persuade, pet, phase, phenomenon, philosophy, phone, photo, photographer, phrase, physical, physically, physician, piano, pick, picture, pie, piece, pile, pilot, pine, pink, pipe, pitch, place, plan, plane, planet, planning, plant, plastic, plate, platform, play, player, please, pleasure, plenty, plot, plus, PM, pocket, poem, poet, poetry, point, police, policy, political, politically, politician, politics, poll, pollution, pool, poor, pop, popular, population, 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weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
submitted by Zappingsbrew to u/Zappingsbrew [link] [comments]


2024.05.14 13:57 Ceylon_Rose02 Problem player takes campaign hostage

This story takes place over the course of about 2 ish years so details may get a little jumbled, so please bare with me. Let me start this story by setting the stage and important characters.
Dm - pretty okay guy but a little hot headed at times (This is mildly important)
Me - warlock fighter multi class
K - monk and problem player
There are a few other players but they don't really play too much of a role in this story, so I'll bring them up as needed.
We were playing Rime of the Frostmaiden, my first long term campign and the first character that I geniunely enjoyed and charished. Like I said above, I was playing an Aasimar warlock fighter, who was in the rime escaping a bounty on her head and was making ends meet by smuggling goods in and out of the ten towns. I loved her so much.
The campign starts and everything is fine for the most part, there are some in character disagreements but it was all in good fun, or so I thought. K's character constantly called my character evil for worshipping the Raven queen (hexblade warlock), before any of the problems actually start to arise its non stop and I quote, "Your a smelly stinky warlock drow!" I worked with my dm when making my charcter, and we decied that she was techinally a half helf, her fatehr being a dark elf. The only thing that made her stand out as anything else was the fact that she was well over six feet tall and build like a brick shit house.
I found out after these first few sessions that this player was the kind to run ahead of the party, without telling anyone in character, and get into trouble. The first time this happened and they showed their true colors was when we were exploring a mineshaft and turns out there was a Grell hiding in there under the specific condition, written IN THE BOOK mind you, that it would only come out if someone were in the room ALONE. Can you guess who found it and almost died as a result? If you guessed K, then you would be right. After a battle and K almost going down, almost, they start to raise hell and say that it wasn't fair and they couldn't do anything (The grell had them grappled and held in the air the majority of the fight while everyone else peppered it with spells). The DMm had to tell them that it wasn't an encounter that he made, that it was in the book and supposed to be there.
We continue with our sessioned and what not, having an occational out burst from K about the game being too hard from them splitting the party and running off. Things do start to bubble when the dm punishes K in game for their antics. For example, they start acting out of line with their gods beleifs and their god stops talking to/interacting with them, to which K whines and throws a fit over. A few more issues that we run into along the way include, but are not limited to
The major two events that earn this post its title goes as follow, in this order.
My charcter was assasinated.
Her past caught up with her and she was killed, bled out in the middle of the tundra. But the dm and I talked about this, and it was meant to happen. You see, the dm sent me some cool prostetic homebrew that I really wanted to use. So we made a plan for my character to get killed, lose an arm in the process and be brought back as a reborn with an arm made of magic from the Raven Queen. What I wasn't expecting was the dm to give me a choice in letting my character die or taking the reserection in exchange for soemthing. The original trade would have been that she comes back to life but no matter what she or her father did, she and him would forever have their fates severed and couldnt do anything to save eachother.
This is a deal my character would not have taken, and I would have let her stayed dead to keep in charcter. But the dm threw me a bone and gave me a different deal instead. To which every time she died here after, she would have to stay dead for a longer and longer time, each time. Like that stop motion Pinoccio moive if you've seen it. While the dm and I were talking about it, I thought it would be funny to just roll new stats to keep everyone on their toes as we ended session before I made my decision.
Que K absolutly losing their mind in our general chat, saying that if my character dies then they wanted a new character too. The only reason this would be an issue was because we had lost a lot of the original party, K and myself being the only characters left. The Dm had even stated a while before that if we lost all the pcs that he would consider ending the campign, as no ones character would have the same inititave to act and all that. So K threaning to make a new character because I might make a new character, made things more complicated. I had put almost a year of my time at this point and didn't want it to go down the drain because of this. Which also plays into why the dm game be an easier deal for my character to take for her life back.
They had an actual break down over this, why? I still have no clue.
The second event was a dragon encounter. An Adult Black Dragon that was destorying the Ten Towns.
It was the most high stakes encounter we had ever had at that point, and everyone was stressed to say the least. My self and the artificer cast fly on eachother so we can actually reach the dragon who keeps doing fly by breath attacks. After almost an hour and a half of combat we finally slay the dragon, with myself landing the final blow. I was fucking estatic! My first dragon encounter and was the one to kill it. K however, wasn't happy.
Imeadiatly they start screaming about how they couldn't land a hit on the dragon and were useless for the fight. Saying that the Dm ran the encounter wrong, which upset the dm who was once again running a written encounter from the module. They kept screaming over the vc while we all tried to calm them down. It ended with the relativly calm barbarian pc who snapped and went off on them. There was so much yelling and fighting that I just left. I heard from the dm after the fact that K threatened to leave, which I guess they thought would work like it had in the past, but everyone who was left in vc told them to go ahead.
They stayed and we continued to have issues with them threatening to kill off their character if things didn't go their way or they weren't the mvp of every session. Needless to say, the dm kicked them after a few more sessions.
submitted by Ceylon_Rose02 to rpghorrorstories [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 11:31 yourlocalsussybaka_ 440 feet movement in a turn (theorycrafting)

If you go Wood Elf Rouge 3 (Arcane Trickster)/Fighter 2/Monk 2 then as far as I understand you can make your movement 440 ft long. This build works assuming you have Boots of Speed
Wood elves get +10 ft. to movement, monks also get +10 at level 2 with Unarmored Movement. So now your base movement is 45.
I'm dealing with this as if it was combat:
First round, you use your bonus action, doubling your speed with the attuned Boots of Speed and cast Longstrider (from Arcane Trickster) for an extra 10 feet and that's all for the first round of combat.
Now, you have 110 [(25 as base + 10 wood elf + 10 from monk + 10 longstrider)×2 Boots of Speed] feet as your normal movement.
Use up your movement, Dash as an action, Dash as a bonus action (cunning Action), Action Surge and Dash again. And BOOM 440 ft of movement.
Let me know if I did the maths or the rule lawyering wrong.
submitted by yourlocalsussybaka_ to 3d6 [link] [comments]


2024.05.14 10:36 TheCradledDM Athos 36: The Other Side

be me; ex LizarDM
be also me; Adonis Valintellis (Tiefling Paladin), Thalia Milakos (Human Ranger) and Zaahir Kehmet (Earth Genasi Wizard)
the soldier stifled a yawn as he patrolled the sandy beaches of Kalikos
clouds hid the island from the moon’s spectral glow, casting the land into darkness and turning the often silver seas black as coal
his shift had been a long one and just as boring as expected
where once his mind had been sharp and alert, it now lingered on thoughts of a cold drink and a warm bed
his eyes scanned the shore superficially, passing over the same stones and grassy knolls he’d seen a hundred times before
on any other night, he may have noticed the discrepancies in the shoreline
the new rock that appeared almost boat-like on second glance
but alas, his mind was a thousand miles away, and the javelin hit him without warning
the soldier collapsed to his knees, gasping for air like a fish on land
his armour had spared him from the worst of the damage, but the javelin had done its job
stunned and winded, he was rendered defenceless against the four figures that emerged from the darkness
a thought crossed his mind to sound the alarm; but his limbs refused to move and his lungs pleaded for breath
one member of the pack split from the rest. A stout dwarf with a full beard and a grim expression
they approached the helpless man, drawing a sharply curved short sword from their belt
the soldier tried to move
tried to yell
but the dwarf closed the distance between them and cut his throat, putting a violent end to his struggles
wiping the blood clean from his weapon, Oryk hauled the body behind cover before jogging to catch up with his companions
the Order of the Twins moved like shadows in the night. Their passage muffled by the spells woven about their feet
that said, their infiltration still proved easier than expected
skirting the edges of the island, the party avoided common paths and watchful eyes; slipping between gaps in the meagre defences they encountered
their route took them just below the peak of the island; where a lavish home stared out across the ocean
in the distance, tiny twinkling lights just barely outlined the Athosi mainland
the house itself was lit up like a beacon in the night, and roaming globules of fire identified the few guards on rotation. Six or seven at most
less than a third of what they had anticipated
counting their blessings, the small band of adventurers navigated the narrow pathways around the house and approached the island’s southern side, where a lonely dirt road wound its way towards a grove of trees
they moved swiftly and silently through the long grass that grew on either side, but they needn’t have bothered
the road was unguarded, and the entrance to the grove lay bare
“this is too easy,” Cyrene whispered; fidgeting nervously with an iron band around her wrist. “Where are the rest of the guards?”
she, like the rest of her companions, had a dishevelled look to her appearance
a thinness to her features that implied more than a couple missed meals
Oryk shot her a stern look, and the half orc immediately shut her mouth
turning his gaze to the two half elves to his rear, he was answered with obedient silence
Maia had always been thin, but now she was practically gaunt
her eyes carried a weight, and an ugly scar split her lip on the left side
Iris, her sister, had once identified herself with long curly hair
now, it was cut short, and crudely so. As if done with an altogether uncaring hand
both twins wore the same iron band as Cyrene around their left wrist
a thin piece of metal that coiled around their limb like a snake
with a commanding wave of his hand, Oryk led the party through the grove’s northern entrance and into the trees beyond
moving like ghosts between the thin trunks and shallow underbrush, the group made good progress before they heard the sudden snap of a twig in the darkness
Oryk raised a fist and the advance came to an abrupt stop, scanning their surroundings with tense expressions
a series of soft whispers drifted between the trees, accompanied by the rustling of leaves and groaning of branches
the dwarven fighter drew his sica and his companions complied, unsheathing their weapons in response
they began to spot lithe, feminine figures peering out at them from behind the trees. Staring at the strangers with bright, emerald eyes
the women had skin like mottled bark, and hair that plumed about them like foliage
“dryads,” Cyrene declared, lowering her rhomphaia with the faintest hint of relief
Iris and Maia exchanged a look before lowering their own weapons, albeit keeping them close at hand
Oryk, however, raised his short sword threateningly, and pointed it at the nearest nature spirit
“get back in your trees and stay there. Interfere, and we will not hesitate to kill you”
the dryad in question retreated, but the others stood their ground as a frantic whispering filled the trees around them
something dangerous glimmered in Oryk’s eyes, and his fingers tightened around the hilt of his sica
“NOW!” he suddenly bellowed, his voice deep and commanding
the drayds scattered into the trees, leaving a myriad of foul curses and even fouler odours in their wake
Oryk gave a satisfied grunt and turned to leave, only to nearly walk into the dryad that now stood in his way
a spirit with speckled, ashy skin and a stern, stubborn expression
Oryk approached them with his weapon raised
“get out of my way,” he growled. “I won’t ask a third time”
the dryad stared down at him like a disapproving adult would a petulant child, and when it spoke, it did so with a voice like wind through a canopy
“if you were wise, you would return to your masters. You will not find what you seek here”
its eyes lifted to the party, as if directing its words to them
with a snarl, Oryk swiped at the dryad, only to be met by a cloud of pollen and stinging nettles
cursing aloud between bouts of frantic coughing, the dwarf fled the swarm and started rubbing his eyes, which had already begun streaming with tears
muttering under her breath, Cyrene approached his side and laid a hand on his shoulder
“come now, let me see”
lowering his hands to his side, Oryk turned to face her with a grimace, his eyes puffy and red
“Archons above, Oryk,” Cyrene cursed. “You should know better than to taunt a dryad”
as the words left her mouth, the band on her wrist suddenly tightened and the half orc gave a small yelp of pain
glaring at her through bloodshot eyes, Oryk gave the cleric a venomous look
“and you should know better than to speak out of line”
Cyrene’s hands fumbled at the metal around her wrist, refusing to meet the dwarf’s cruel gaze
the cuff continued to coil and squeeze; writhing like a living being as Cyrene frantically whispered a foreign chant beneath her breath
the words seemed to appease the magic item, and it loosened its grip in response
witnessing this cruel display of discipline, the twins began unconsciously massaging the band around their own wrists; as if reminiscing on a similar experience
shaking the pain from her arm, Cyrene set to work curing Oryk’s ailment, uttering a slew of healing spells
with his eyesight restored, Oryk sheathed his weapon and pushed past Cyrene, wandering into the trees
with little other choice other than to follow, the group set off after him
the party walked for some time before a sound other than buzzing insects and murmured curses reached their ears
a low, rumbling that echoed through the trees. Like a dull droning that came in ebbs and flows
once more the group came to a stop, and before Oryk could even turn to look towards the twins, they had already begun to move
creeping forward with the lightest of footsteps, Maia and Iris stealthily approached the sound, deftly avoiding any stray branches or betraying stones
the droning grew louder and louder, until the pair had stopped just shy of its source
peering around a trunk with sharp blue eyes, Maia scanned what lay ahead
the trees parted around an ancient oak, its roots deep and its branches tall
a hollow sat about half way up the trunk. A small opening just wide enough to put a hand or two inside
but the tree was not so interesting as what lay beneath
coiled around the trunk was a creature with a long, serpentine body
its scales, green and flecked with brown, were hard and interlocked like shields in a phalanx
its head, immense and filled with razor sharp teeth, lay curled just below the hollow of the tree
the low rumbling emanated from the monster’s chest, as it uttered a long, prolonged snore
Maia’s jaw tightened and her eyes flitted over to her sister
Iris’ face had gone pale, and her hand had instinctively dropped to grab at the empty sheath on her belt
a prize taken by their employer
the twins locked eyes, and shared a moment of profound fear
wetting her suddenly very dry lips, Maia gestured back towards the trees and Iris nodded in silent agreement
the two stealthily retreated, keeping their footsteps light all the way back to their comrades
Oryk almost jumped when the twins materialised beside him, emerging from the darkness without warning
“well?” he hissed, his voice rising above the droning snores. “What did you find?”
Iris frantically gestured for the dwarf to quiet down, as Maia shot a terrified glance back in the direction of the oak tree
only when they heard the low droning of the monster’s snores did the pair relax enough to answer
“dragon”
the word held in the air like a curse
Cyrene’s eyes widened, and had it not been for the band on her wrist, she most certainly would have uttered a prayer
even Oryk’s permanently affixed scowl faded as the blood drained from his face
when he finally spoke, he did so with no semblance of his usual condescension
“...how big?”
“8 meters,” Iris answered. “No more than 12”
Oryk nodded, his brow knitting together as he dropped into a crouch
“a juvenile,” he thought aloud. “Hasn’t reached full adulthood. Scorch marks?”
“none that we could see”
“good. Then either it’s too young to breathe fire, or it spits poison”
his eyes narrowed to points as he mulled things over in his head
the group kept quiet, forced to listen to the distant, droning snores as their leader considered their options
after a long stretch of time, Oryk took a sharp inhale and straightened his posture
“it’s asleep?”
his eyes shifted to Maia, and the half elf tensed
“we think so but…”
“we don’t know for certain,” Iris quickly interrupted. “We’ve never encountered a dragon before. We should call off the mission and come back more prepared”
a deadly silence fell over the group as the dwarf went still
“call off the mission?” he repeated
his voice was calm, but the words held a distinct edge to them
like the blade of a meticulously sharpened knife
“and since when did you make the calls in this party?”
Maia shot her sister a look, and Iris lowered her eyes
“never,” she answered
“that’s right. Never,” Oryk reiterated, holding the half elf in his steely gaze. “We do things my way, as we always have”
Iris’ clamped her mouth shut and the dwarvish fighter turned to look at his other companions
“unless you have all forgotten what awaits us if we fail? What will happen if we come back empty handed?”
he was met with silence and a slow shake of Cyrene’s head
“failure isn’t an option,” he continued. “If the drakon is asleep, we need to act now”
his gaze shifted to Maia
“so can you do what I need you to?”
the half elf swallowed and tried to slow her racing heartbeat
“I think so,” she meekly answered
“good. The rest of us will wait in position. We’ll flank the tree from three sides and-”
“-I’ll do it,” Iris suddenly interjected
Oryk’s teeth flashed in a grimace before he turned to face her
“I’ll retrieve the objective,” Iris clarified, meeting the dwarf’s gaze
“Maia is quieter,” Oryk bluntly retorted. “She stands a better chance of getting to the tree than you do”
“but with my magic-”
“-your magic that we need for the escape,” he interrupted. “We have a plan, stick to it”
he turned back to the front and began drawing out a rough plan in the dirt with his sica
“-while Maia sneaks in, we hold here to provide support. Once we have what we came for, we leave back through the northern exit”
Iris’ eye twitched, and Maia reached out to drop a hand on her sister’s arm
“Iris-” she quietly started
but her warning went unheeded, and Iris spoke up again
“what’s the point of saving my magic if we don’t get what we came for?” she argued
Oryk spun with a stormy expression, pointing his blade to her chest
“because I said so!” he snapped. “And you will do what you’re told!”
he may have stood half a head shorter than Iris, but in that moment, Oryk felt like a giant, and in the silence of the trees, his voice sounded like a clap of thunder
Iris’ face paled and Oryk realised what he had done
instinctively, the party held their breath; anticipating a monstrous roar, or the crash of falling trees
but after a few tense seconds, all they heard was the rhythmic rumbling of distant snores
the group letting out a collective sigh of relief that cut through the tension like a knife
tension that returned the moment Oryk opened his mouth
“do you want to be sent across the Chronaean?” he hissed. “Do you want to leave your sister alone?”
Iris’ eyes shifted to Cyrene, searching for some glimmer of support
instead, the half orc looked away, leaving the half elf to face their leader alone
“of course I don’t,” Iris mumbled
“exactly,” Oryk spat. “Stay in line, do what you’re told, and keep your mouth shut”
he turned to Maia with an expression that encouraged absolute obedience
“get the objective, and get out. Nod if you understand”
Maia gave a slight jerk of her head
“good. Now get moving”
the dwarf stormed off into the trees, and Cyrene quickly shot up to follow him
Maia and Iris exchanged a look of resignation before joining their trusted comrades
Maia stood in position by the edge of the clearing, mentally projecting her path to and from the hollow
it was a simple job, really
dart across the open ground
jump up to the low branch on the left side
climb over to the main trunk
grab the objective
and do it all again
simple
if it weren’t for the dragon in the way
Maia's heart began to pound in her chest until she felt a hand fall gently across her arm
she turned, meeting Iris' concerned gaze
“you don’t have to do this,” her sister whispered; practically breathing the words into Maia’s ear
“yes I do,” Maia answered, keeping her voice just as quiet. “You heard Oryk. We can’t go back empty handed”
“f*ck Oryk,” Iris cursed. “We’re only here because of him”
in spite of herself, a grim smile lifted the corner of Maia’s lips
it was a rare thing to hear Iris curse
“we could run, you know. Make a break for the mainland”
Maia’s smile dropped in an instant
“Iris, no”
“why not?” Iris replied earnestly. “We can make it. I know we can”
“they’ll catch us. And even if they don’t, what then? We’ve got nowhere to hide. No friends to help us. We’d be on our own”
“we’ve been alone before. We survived, didn’t we?”
Iris’ words were hopeful, but they couldn’t hide the desperation beneath
when Maia didn’t seem convinced, Iris took her sister’s face into her hands
“please don’t do this. I can’t lose you”
Maia’s eyes softened, and she placed her hands atop Iris’
“that’s why I have to do this”
she took a deep breath and tried to put on a half convincing smile
“you don’t have to worry about me. I’ve got this. I promise”
Iris’ thumb traced the scar across her sister’s lip
“I’m older. It’s my job to worry about you”
a frown fell across Maia’s face
“older by 10 minutes”
“and I’ll never let you forget it”
Iris pulled her sister into a tight hug
“don’t you dare get yourself caught”
“when have I ever?”
the two reluctantly parted, and Iris held her sister at an arm’s length
“remember. Once you have it-”
“-run like the Hounds of Chaon are after me”
a smile touched Iris’ lips, and the shadows rose up to swallow her
when they parted, the monk was gone
inhaling a slow, shaky breath, Maia composed herself, and refocused on the tree
30ft to the centre
branch on the left side
over the dragon
down to the hollow
reverse and get out
she exhaled slowly, letting the shake fade from her breath
she had this
Maia broke from the tree line, moving in a swift but stealthy manner
every step carefully laid. Every movement intentional
the dragon’s snores rumbled like thunder, growing louder with each step
before she knew it, she was beneath the low branch
taking a quick stutter step to gain momentum, she threw herself upwards, catching the branch with both hands
thankfully, the branch held firm, and Maia swung her legs up and around it
shimmying along inch by inch, she drew closer to the trunk itself, inadvertently holding her breath as she passed over the sleeping body of the dragon
its breath reeked up close. Like spoiled fruit and vinegar
it took all her strength not to gag
before she knew it, she was at the trunk of the tree and at the next step of her plan
hoisting herself up to a crouched position, she flattened her body against the side of the trunk and began sliding her foot along its length
eventually, she found a suitable foothold and began clambering across to a more central position
the hollow was just beneath her now
and beneath that, the massive head of the dragon
this close, she realised just how easily such a creature could snap her up
with her small frame, she’d be gone in one or two bites
pushing such morbid thoughts out of her mind, she leaned down until her head and arm were low enough to reach inside the hollow
her lungs were beginning to burn from holding her breath for so long, but she dared not exhale
she wasn't sure how good a dragon's senses were, but she wasn't keen to find out either
reaching her arm into the hollow, her fingers touched loose leaves and knotted wood
she pushed a little deeper, searching for any sign of her prize
something cold
something metal
but instead, she felt the hard back of the hollow
frowning, she pressed again, but still felt only the rear of the hollow
had she somehow missed it?
her fingers scrambled around, but continued to feel only wood and leaves
her lungs were really burning now, and she could feel her face flushing with colour from being upside down
regardless, she removed her arm and leaned her head down further, trying to peer inside
in the black gloom of a moonless night, a human wouldn’t have been able to see a thing
but even with her enhanced elvish sight, Maia was granted only the slightest advantage
just enough to make out the shape of the interior and the contents within
dried leaves
knotted wood
a couple insect husks
and nothing else
sure she had somehow made a mistake, she looked again and again
but with each scan, the truth became undeniable
“you will not find what you seek, here”
the dryad’s words echoed in Maia’s head, and with a cold sense of dread, she realised that the spirit hadn’t been speaking rhetorically
the amulet wasn’t here
and with that realisation, Maia’s lungs could hold on no longer
her breath escaped all at once, her awkward position driving the air out in an undignified huff
she clamped a hand over her mouth, but the damage had been done
she had made a sound, however small, and already her breath was mixing with the cool air
time slowed to a crawl as the dragon’s snores came to a stop
she watched in terror as its head, mere inches below her, began to stir
its nostrils flared; drawing breath with a deep, rasping inhale, and its eyes rolled in their sockets
the dragon’s jaws cracked open, revealing a black, forked tongue and rows of fetid teeth
rancid breath assaulted Maia’s senses, making her stomach turn and her head spin
she waited for the creature to open its eyes
to see the tiny morsel dangling helplessly above it
but they never did
to her greatest relief, the dragon remained asleep and blissfully unaware of her presence
relief swiftly turned to dismay, however, as the dragon proceeded to shift; its scales rippling like water across its long, serpentine body
the tree shook violently as the monster scraped against its surface, shearing away bark and causing branches to groan and sway
wrapping her arms around whatever she could find, Maia clung desperately as the shaking threatened to throw her loose
after what felt like an eternity, the vibrations mercifully ended, and the dragon returned to its snoring
but even after the tree had long fallen still, Maia found herself unable move; as if every single muscle in her body had frozen solid
in a moment of clarity, she realised that her hand had found her dagger in the chaos, and that the weapon was now clutched in an iron grip at her side
she almost laughed at the absurdity of the situation
as if a dagger would keep her safe if the dragon had actually awoken
nonetheless, she kept it in her hand, unwilling to relinquish the one defence she had
lifting her gaze to scan the surrounding treeline, she spotted the pale faces of her companions waiting in position. Intently following her progress with their eyes
Iris looked just as high sprung as she was. All but ready to throw herself into the open in order to save her sister
Maia silently prayed that her twin could keep her composure for just a little longer
wetting her incredibly dry lips, the rogue began scaling the tree; taking care to avoid any of the small twigs and leaves that had been shaken loose by the dragon’s shifting
upon reaching her chosen branch she paused, taking a moment to slow her racing heart beat
in spite of everything telling her otherwise, she needed to calm down
stress would lead to mistakes
and mistakes would lead to her death
feeling her muscles relax ever so slightly, Maia continued, stretching her body out to reach the low branch
her feet found purchase, and the rogue began creeping along its length
a few more steps and she’d be home free
“Maia!”
a single word
muffled and distorted, and yet agonisingly loud
Maia’s eyes dropped to the bronze surface of her dagger and saw a young woman’s face staring back at her, their eyes grey and piercing
there was a flash of familiarity in the half elf’s mind, but in that moment, she could barely recall her own name
a million thoughts raced through her mind as her heart pounded like a drum in her ears
one thought, however, screamed louder than the rest
run
Maia’s feet moved before the thought had even finished forming, propelling her from the branch a split second before it detonated into an explosion of jagged splinters
she hit the ground hard, feeling something give in her shoulder
she didn’t have time to dwell on it, as an earth shattering roar tore the world asunder
her feet were under her in an instant, and she broke into a sprint, not daring to look behind her
she knew that if she turned, all she would see is a flash of green scales and a mouth full of fangs closing in to end her life
the air began to reek of rotten fruit and then a body collided with her, throwing her aside
a cloud of noxious fumes ripped through the space she had just occupied, causing grass to shrivel and trees to wither
she felt hands on her arms and shoulders, and then Iris was yelling at her, hauling her to her feet amidst pained racking coughs
they didn’t have time to stop, barrelling through the trees in a mad dash to get away
as furious roars filled the air behind them, Iris stumbled through the underbrush, her legs unsteady beneath her
Maia looped an arm under her shoulder, and now the twins were supporting each other in a tangle of limbs
minutes passed. Or maybe just seconds. And then the two broke from the tree line onto an open road
sea winds rushed up to meet them, and Iris' legs fully gave out as she began greedily sucking in gasps of fresh air
“come on!” Maia urged, trying to drag her sister to her feet
but Iris was of no use now, her eyes bulging and her face flushed with colour
something ripped its way out of the underbrush and Maia turned sharply, instinctively raising the dagger that was still clutched in a death grip
instead of the dragon she was expecting, she found Cyrene and her rhomphaia, halfway through a cut that would have cleaved her in two
recognising each other at the same time, the pair lowered their weapons and turned to the wheezing half elf at their feet
concern flashing across her face, Cyrene dropped to her knees in preparation to cast a spell
before she could begin, however, Oryk emerged from the grove, blood splattered across his hands
“we don’t have time for that. Get her up!”
he raced past them, leading the charge back towards the beach
with a grunt of exertion, Cyrene lifted Iris into her arms like a baby, shoving her rhomphaia into Maia's hands
keeping a wary eye on her sister, Maia followed the half orc as she began jogging after their leader
as they ran, Oryk settled into pace beside Maia, shooting her a questioning look between grunts of breath
“do you have it?”
the half elf's shoulders fell, and she quietly shook her head
“it wasn’t there”
Oryk’s face turned a dark shade of red, and a vein bulged in his head
“what do you mean it wasn’t there?!”
“the amulet is gone. We missed it”
a stream of vile curses flowed from Oryk’s lips, and Maia wisely chose to keep her eyes forward and mouth shut
they reached the beach in record time, and Cyrene carefully laid Iris down into their waiting boat
as Oryk and Maia began pushing the vessel into the rolling surf, the dwarf gave her a hateful glare
“hells spare you when they find out we failed”
“we...haven’t...failed...yet”
Oryk turned his ire on Iris, who lay curled across the edge of the boat trying her best to suck in what air she could
“we...know...where...its...going,” she continued between strained, wheezing breaths. “We...still...have...time...”
leaping into the boat with a splash of water, Oryk waited just long enough for his companions to get in before heaving away with the oars
“we’d better. For all our sakes”
he sliced through the water with powerful strokes, driving them into deeper and darker waters
Maia slunk down beside Iris, taking her sister’s hand into her own
Iris dropped her head onto Maia’s shoulder, and the twins watched as the shores of Kalikos drifted further and further away
First Post: https://www.reddit.com/CradledDnDStories/comments/x8zwpv/athos_1_a_new_world_of_opportunity/
Last Post: https://www.reddit.com/CradledDnDStories/comments/1b2taqi/athos_35_mirror_mirro
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2024.05.14 10:28 Wincent01 My party

My party
Dwarf Fighter Half-elven Sorcerer Dragonborn Cleric Tabaxi Rogue Half-orc Monk
submitted by Wincent01 to legodnd [link] [comments]


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