Pokemon platinum instant shaymin code

Request Pokemon From Dave

2015.06.29 09:49 Request Pokemon From Dave

Here, you can request premade pokemon from Dave. Each pokemon is shiny, and has all 6IV's full. The moveset is a direct copy, of my choice, from Smogon. They are legal to be traded and used in battles, but will not pass inspection for tournaments. (On purpose.) I can also provide you with Items. If you ask for them. My friend code is 1092-0883-4274. My IGN is Dave. Add me and request! No promise on time frames. This Subreddit is sort of a test.
[link]


2021.07.19 23:29 Mathias_Greyjoy A forum dedicated to the fourth generation Pokémon games HeartGold & SoulSilver

A forum dedicated to the Pokémon games HeartGold & SoulSilver, remakes of the original Pokémon Gold & Silver games released in 1999.
[link]


2024.05.16 22:02 LillsR1398 Study tool

Hello Everyone, for anyone taking AP courses this year (or any other test as well)I took AP physics 1 and AP Latin last year and I got a 4 on both. I wanted to come back and share what I did and try to help you guys study and succeed. I used a website called Thea. It is a study website that uses AI to Make personalized study guides, instant flashcards, and smart study features without you having to do anything. It’s completely free and I just thought I would put this in here
You can make an account by using the link or QR code below.
https://www.thea.study/register?referralCode=Lilly.Ryan
submitted by LillsR1398 to APStudents [link] [comments]


2024.05.16 22:01 x3DCoder Archean is now on Steam - The New Multiplayer Engineering Sandbox (and Space Sim)

Hello, I am the developer of Archean, which just released on Steam today, in Early Access.
Archean is an immersive Engineering Sandbox and Space Sim. The game is set on Earth, 3 billion years in the past, in the Archean eon.
This is a challenging sandbox that can be played solo or multiplayer with dedicated servers. It also happens to be a full scale Space Sim but it doesn't force you to do space stuff.
This game (and custom engine) is developed by a single programmer (myself) in a small team of two.
This project is my baby, I've been working on it for more than 13 years, starting over many times, until the technology got to where it needed to actually make it happen.
It's priced at USD 19.99 but there is a 25% discount at the moment for the release!
NOTE: You require an NVIDIA RTX graphics card to be able to play it. It won't run on a GTX or an AMD gpu.
Current Features

Future Updates

Immersive Engineering Sandbox

We offer a very advanced, high precision build and engineering system with small resizable blocks from 25 cm to 4 meters. In this game, you have to connect components with actual cables/pipes for power, data and fluids. Build in-game live in an immersive way, not in an editor. Code your own logic in virtual computers, using pure code or a node-based visual programming system.

XenonCode

We have developed a new programming language designed to be easy to learn and optimal for in-game virtual computers. The game has a built-in cooperative editor with syntax highlighting and multi-cursor support, as well as a node-based visual editor to facilitate scripting.

Adventure Mode

In this mode, you begin with nothing in your backpack. You have to gather resources and craft everything you need. You start by hand, picking up rocks, build mining rigs, build automated machines and so on. Some resources are underwater, some are at the highest mountain peaks. It's up to you to build vehicles that can get there. The ultimate goal is to reach the Moon.

Native Ray-Tracing

Our innovative renderer is fully ray-traced with a great performance. This is not a eye-candy, it's actually a necessary feature for this game to even exist, because of its dynamic nature. Since the content will be mostly user-created and it's set to be moddable out-of-the-box, we cannot afford any artist-driven baked lighting, and with the full scale aspects with customizable solar system, we need the sun(s) lighting to be completely dynamic based on the real-time scenario, instead of tweaking shadow maps and reflection probes manually like other games do. The entire scene is rendered in a single ray-tracing pass with many recursive light bounces. This allows for realistic hard shadows, perfectly reflective mirrors and physically correct refractions. Just make sure you have an NVIDIA RTX graphics card and you're good to go.

Space Sim

The final goal of this game is to be a Full Scale Space Sim with the entire solar system. At the moment we have the Earth and the Moon, Orbital Mechanics and Re-Entry effects based on velocity. There is no artificial speed limit, so you can actually orbit realistically at 8 km/s. You can also dock with your friend's ship while in orbit, if you're good.
We have great plans for this game, and we swear by our 5 commandments:

1. Thou shall obey physics

It's NOT arcade-style and we do not underestimate our players. You must understand science or be willing to learn some physics. The game features realistic 6-dof space physics without any artificial speed limit. As far as we know, it's the only multiplayer space sim where you can dock with your friend's space station while in space at Full Orbital Velocity. This game is NOT meant to be a dogfight-style space shooter because that would not be practical with realistic physics.

2. Thou shall not see "Loading..."

Seamless transitions, no loading screens, EVER! From ground to orbit to another planet... it's all seamless. The game also happens to "load" pretty much instantly... For reference, in our Quadcopter video, the recording started BEFORE the game's executable was launched.

3. Thou shall not hit a wall

No fake boundaries. No skyboxes. No predefined paths. IT's a true Open World game, and it's all full scale. If you see a mountain, it's not a texture... You can just walk there and climb it if you have the courage... But I would just build a Rover or some kind of aircraft to get there faster. The moon that you see from the surface of Earth is the actual moon's terrain that you will land on, if you manage to build a good enough rocket, that is. The stars you see are individually rendered points in 3D space. It's not a skybox. But let's be honest you won't ever be able to reach another star.

4. Thou shall not be Thee

Immersive, first person controls and no cutscenes. There will NEVER be a point where the player loses control of their avatar to a cutscene or to some long animation. This game will keep a focus on First Person Immersion. Even though there is a 3rd person view available, it's mostly for taking screenshots, the game is not meant to be played this way.

5: Thou shall make sense

Everything has a realistic purpose based on science. Nothing should be fake, and in-game technologies must be at least plausible with some math behind it. This means that there is no such thing as magical artificial gravity. There are only two ways to have gravity in your spaceship when you're in space:
Also, there will be no Faster Than Light space travel. The math for a plausible Warp Drive would not allow that, but will let you multiply your acceleration quite a bit, in a way that you can travel up to 99% the speed of light.
https://store.steampowered.com/app/2941660/Archean/
I sincerely hope you'll enjoy this game a lot, as I did developing it and will keep enjoying working on it for years to come.
submitted by x3DCoder to IndieGaming [link] [comments]


2024.05.16 21:58 pacmanboss256 A Marshmellow

This item will cause moves that have a secondary effect to raise or lower stats to always trigger said effect on the first turn the user is on the field, at the cost of preventing any secondary effects from triggering afterwards.
I named it "A Marshmellow" because the idea is that the pokemon failed the infamous marshmellow test where you can have one marshmellow now or two of them later. It's not super useful, but it has its benefits.
Users: Fairies with moonblast now have immediate special bulk at the cost of not forcing out setup sweepers in the future.
Specs shadow ball or choice band crunch can force a switch at the cost of not being able to force one later.
Metagross has free +1 attack with meteor mash but no zen headbutt flinches or psycho cut crits.
Seed flare shaymin is kind of a nightmare to deal with
Latios and Latias get a buff to their signature moves, maybe worth the 5 extra bp it has over psychic?
Ancient PoweOminous Wind/Silver Wind stocks are on the rise, might need to change the item so it doesnt affect omniboosts....
Play rough would let scream tail get a defense boost making it even scarier for wishpass support.
Barraskewda used liquidation!
submitted by pacmanboss256 to stunfisk [link] [comments]


2024.05.16 21:57 hoggersbridge Engines of Arachnea: The Bug World (Chapter 20: The God Speaks)

Link for all the chapters available here: Engines of Arachnea on Royal Road
Deep in the groaning halls of sinew and bone he awaited his audience with the god. At a wave of his hand the ribs which held up the ceiling contracted, tendons shifting within the pink walls of the chamber as the jagged, calcareous spurs that composed the doorway sank back into the spongy masses of tissue, revealing a passage curving down and out of sight.
Menash stood before the yawning portal and considered eternity. This was no an idle thought: here in the Dawning Chamber, the concept was very real. His father, Yulan, had stood in this exact spot times beyond count. When he was struck down in his prime by the Night Weaver and her Leaper offspring, torn limb from limb as he fought to defend Chthonis from a raiding party, Menash’s uncle, Aqavarr, had carried his broken remains over that grinning threshold to join the hosts of the dead, never to return.
A hot and heavy exhalation rattled up out of the depths, wafting in the acrid scent of the bonding pools and the wet slithering sound of the rebirthing canals. Menash felt a crackle of static in the corners of his mind before the signal sharpened and he heard It whisper distinctly:
“Enter…”
The familiar dread crept its way up the small of his back, and he gave a little shiver. No matter how many times he had communed with the Vitalus, he’d never been able to shake the feeling of his utter insignificance. But he persevered, walking bravely down the slurping passage, past the rows of broad antechambers lining either side of the hallway. Each one held a slumbering shape immersed in a cryogenic bath, towering hulks of muscle encased in ribbed and riveted plates of chitin. No two were alike in size or physiology, but all seemed to emanate the same primeval aura of dread that tickled Menash’s fight-or-flight-instinct, skewing it very much towards the latter response. These were the Hollowores, soulless avatars of the Vitalus, each one a tool capable of eradicating an entire species. As Menash approached, one of the living weapons stirred to life. A pronged, anvil-shaped head emerged from the bath, umbilical feeder tubes detaching from its armored flanks as the rest of its bulk followed, its mauve exoskeleton as sleek and shiny as amethyst. The Hollowore extended legs as thick as grown pine trees and lifted itself above him, its pairs of crushing pincers dripping amniotic fluids as it herded him towards the central room.
Bundles of white gossamer filaments spread all across the floor, encircling steaming pools of pus and acid. He saw arms and legs, sensory organs and entire exoskeletons being knitted before his very eyes, the amino acid chains being stitched on a layer at a time, the weeping pus evidence of microphages fighting off possible infections as the Vitalus did Its work.
These were the next generation of exomorphs, yet to be assigned to their hosts. It was here that Vitalus constantly improved the only thing that could ensure the continued survival of Menash’s subspecies. Exomorphs were bonded to Gallivants at birth, the organisms supplying their hosts with the means to breathe an atmosphere they was never meant to endure, and the strength to fight in a world that was red in tooth and claw. They were as swift as the summer wind and could multiply their host’s muscular power by up to twelve times their natural output.
But for all their God-given might, Gallivants were still mortal. They could and often did perish in the endless struggle for existence that the Vitalus called the Great Game. But even in death they could still commit their essence to posterity, passing down their defining traits through the malleable genetic code of the gilt helix. It was the Vitalus’ greatest boon; through the gilt helix a single individual could become a progenitor of an entire generation, becoming at one stroke the father of whole nations and peoples.
One day he too would prove worthy of the honor that Yulan had earned with his life. But he was not alone in that ambition. Menash was annoyed to find the crimson-clad Vezda and the cowardly Racek waiting for him inside, standing next to a large ball of filaments that hung from a tonsil-like growth hanging from the walls.
This node pulsed, emitting a small storm of bioelectric activity, networks of fungi conveying commands in the form of oscillating voltages to their communities of symbiotic bacteria, the latter containing greigite mineral crystals aligned in the shape of electromagnetic coils. Other networks hidden in the walls modulated and amplified the signals, and the three Gallivants steeled themselves for the onrushing flood of information as the Vitalus tapped into their minds.
He was a candle before the raging heart of the thunderstorm. For an instant Menash touched a fraction of Its intelligence, the divisions of time and space rolling back as they joined the ocean of shared consciousness, becoming one with the living systems of Arachnea. From the tiniest aeroplankton floating above the waves of the golden coastlines, to the herds of ultrapods munching their way through swathes of trees in the savannahs. Menash felt himself pushing up out of the soil, longing and lusting and reaching for the sunlight with a trillion green fingers uncurling, alive with the furious movement of life.
But what was that flicker of orange to the east? That searing heat, that prickling pain spreading like a cancer down his side?
The Vitalus scooped them up and hurled them headlong into hell itself. A roaring wildfire was sweeping into the heart of the eastern rainforests. Menash tasted ash and ruin, felt pieces of himself wither and burn, his branches tongues of fire, wood cracking from the intense blaze, sap boiling instantaneously upon contact and rupturing, splitting him right down the grain. He fled in terror, running, slithering, digging, swimming, flying away in crazed panic from the walls of red death closing in on him. As his skin flaked off in clumps of charcoal he looked back and saw it towering over the treetops, the epicenter of this howling vortex of destruction: the grey behemoth. Its burnished metal hide gleamed like copper, reflecting the fury of the conflagration burning well into the night.
Menash pulled his mind away before it was lost forever in the storm of electric potentials. He saw Racek and Vezda swaying on their feet, breathing hard and fast.
“Heart of the World,” he managed to gasp, “What is your bidding?”
The Hollowore maneuvered itself until it was facing him directly. Tiny beady eyes fixed him in their blank gaze. The node emitted a blue pulse and the creature shuddered as it received the signal. It opened a maw powerful enough to chew boulders into gravel and rumbled:
“This one is the alpha which survived first contact with anomalous variable. It will tell Us what occurred, and from whence this threat emerged.”
“It came from the karst mountain range, where the yellowjacket Amit live,” Menash replied, “It was destroying the largest mound in that area, massacring its inhabitants. It brought the mountain down on them—we’ve never seen anything like it. Zildiz was the first on the scene. She warned us not to approach, and that it was dangerous, but some of us,” here he cast an angry look at Vezda, “Some of us went ahead and tried to scavenge from the bodies of the dying. Then the behemoth ignited the air and burned scores of us to cinders.”
“Irrational. Why did you do this?”
“W-we thought that you had spawned the grey behemoth,” Menash stammered, embarrassed to say the least, “That it was the newest addition to the Great Game, another species of ultrafauna that would help perfect Arachnea.”
“Not so. It was made by an evil far older than the All-In-One,” replied the Vitalus, “It is called a Divine Engine. In cycles past, this evil sought to undo this world and all that inhabit it. In that, it almost succeeded.”
Menash felt his blood run cold at those words.
“Is it the only one of its kind?” Racek piped up. Menash and Vezda both bristled at his interruption; subordinates were only supposed to speak when spoken to.
“There were several deployed here in Our infancy. We had thought them all destroyed in the War of Creation.”
“Your Munificence,” Racek went on, heedless of the venomous looks he was getting from the other two, “Most of us survived because Zildiz persuaded us to dive into the river. She saved all our lives! But as I washed up on the riverbank, I saw the behemoth casting a seedpod into the skies. I did not see where it landed, but it was travelling in a high arc due east. Is this the behemoth’s method of reproducing? If so, then how many offspring can it generate from this one seed?”
The Vitalus met his questions with a minute of silence. Menash had never known It to take so long to respond to a query, and felt another stab of unease in his gut. Unless he was imagining things, the Vitalus seemed genuinely disturbed by the scenario that Racek has raised, enough to convince Menash that the danger was far from hypothetical.
“That is a distant possibility,” It said somewhat cryptically, “Regardless, We cannot allow the Engine’s continued existence.”
“Then it must be destroyed,” Vezda said, her barbed tail eagerly perking up.
“We are not certain that it can be,” the Vitalus said, and Menash heard Racek audibly gulp at the admission.
“But Your Omniscience, you alone are the arbiter of growth and decay,” Vezda said in disbelief, “Surely you can unmake this monster as well?”
“Perhaps. The Divine Engines were built to withstand the extremes of temperature, gravity, atmospheric pressure, acidity and irradiation found on semi-inhabitable exoplanets. Worlds of bareness and desolation, glassed by thermonuclear bombardment or infested with alien microorganisms. In the wars of Our youth, the Betrayers used tungsten-alloy warheads fired from space platforms to crack their bulkheads. Not even Our vessels, the Hollowores, could damage them in any significant way. We will need time to gather the raw materials and fabricate the weapons needed to end this threat.”
“What must we do?” Menash asked.
“If this variable is not dealt with, it could upset the delicate balance We have sacrificed so much to achieve. Already the wildfire it has caused will release close to 400 million metric tons of carbon dioxide into the atmosphere and destroy 2.3 million acres of forest before Our countermeasures can stop it. Time is our limiting factor. If the Engine cannot be destroyed now, it must be restrained.”
“It hasn’t moved an inch since we last saw it,” Vezda said brightly, “Maybe it has already died?”
“Yes, and maybe your mother was a horka toad,” Racek said snidely. Vezda scowled and took a step towards him, then stopped as she remembered that she trod on hallowed ground.
“Not so. It has merely gone dormant. Having expended its fuel, it is now running on the bare minimum of its reserves. My children, you must ensure that it does not wake again. Establish a quarantine zone around the Engine and let none approach, on pain of death. The Leaper kindreds will secure the ground while the Gallivants patrol the skies.”
Vezda and Menash exchanged troubled looks. Nobody wanted Leapers establishing a foothold in what was essentially a buffer zone between their subspecies. Once allowed to settle in a habitat, it would not take long for them to adapt and become masters of their new territory. Ousting them would become a battle of attrition, and given the lower birthrates of Gallivants, it was not one they could long afford.
“Respectfully, we do not require assistance from our brother kindred,” Menash ventured, “We are more than capable of safeguarding the area ourselves.”
The node throbbed again, the bioelectric flashes taking on an angry purple hue. With a sound like the grinding of a millstone the Hollowore clashed its claws together impatiently. All three of the mortals took a hasty step back.
“The alpha will obey, or another will be found that can,” the Vitalus growled at them, “All subspecies will observe a general truce during this period. This is a temporary addition to the Great Game. Those that serve Us well shall be rewarded. We shall also enlist the aid of your terrestrial cousins, as well as the Cataphract clans to replenish the soil, and lone Saints who shall rove beyond the quarantine zone.”
Menash’s unease deepened. The Vitalus was bringing together four different kindreds, some of which killed each other on sight, in a move that reeked of desperation. The kindreds had worked together before, of course, on complex projects such as altering rainfall patterns and husbanding struggling species, but never so many at once. This was bound to end in bloodshed.
“Those that break the truce shall be chemically neutered, and their gilt helix purged from the existing gene pool,” the Vitalus continued, “You will maintain this quarantine until We have dealt with the Engine.”
“It is understood!” Menash and Vezda said at once.
“But what about Zildiz?” Racek blurted out, again risking his entire lineage by speaking out of turn, “She might still be alive out there!”
“He’s right,” Menash found himself agreeing despite his dislike for Racek, “She’s our alpha, after all. It would be a shame to lose her helix. Do we have your leave to send out a party to recover her?”
The Vitalus pondered the request for a moment, then crushed his hopes when it said:
“Regrettable, the loss of the female. Valuable stock for the breeding program. But it has not responded to Our signals—it is unlikely to have survived. The female Vezda shall take up its duties as alpha.”
“But Your Benevolence—” both men cried out in unison.
“It is decided. She has risked the Great Game, and must abide by its outcome. To speak more on this would risk Our displeasure,” the god warned.
“We can’t spare the manpower anyway,” Vezda pointed out, trying not to look too pleased at Its decision. She darted a quick look at Menash, long enough for him to see the selfish desire festering in her heart. He turned away from her in disgust, baring his blades by the slightest of margins to let her know what he thought of her, then asked the Vitalus:
“But what of the Engine’s seedpod? Should we search for it?”
“Negative!” the Vitalus boomed, its node reinforcing the word with a spike of activity that sent needles of pain spearing into their heads, “We shall complete this task. It is dangerous and can be entrusted to no other.”
The Hollowore angled its massive head towards the cavernous ceiling, armored flaps on its back sliding aside as it unfurled sets of rigid sixty-meter wings. A wide sphincter on the roof gaped open and Menash saw the evening sky awash with the stars in their milky multitudes. The Hollowore took a deep breath through the spiracles lining its thorax and abdomen, pumping air through a pair of hollow tube-like protuberances under either of its wings. Menash and the others quickly scampered to a safe distance. Seconds later there was a scream of chemical combustion and the Hollowore rose into the evening skies, leaving behind a long trail of superheated gases, the backwash almost knocking Menash off his feet. They watched as the Hollowore gained altitude, making straight for the columns of billowing smoke on the horizon, a sweeping shadow blotting out the light of the heavens.
The Vitalus’ mental presence receded with it. When it did not return, they took it to mean that they were dismissed and likewise took flight and headed for Chthonis. They were hardly out of the Dawning Chamber when Vezda seized the scrawny Racek by his wings and anchored her feet right up against his back.
“Funny little man, are you? Crack jokes at my expense again, and I’ll see to it that you’ll never fly again!” she snarled, yanking hard. Racek yelled as his wings threatened to pop out of their sockets.
“Stop!” Menash said, ramming his shoulder into her and knocking the smaller male out of her grip. Vezda rounded on him, blades out and her tail aquiver with rage.
“As for you! No one should speak to the Vitalus like that!” she shrieked, “Much less gainsay It! Are you trying to get us all killed? It is the source and continuance of life itself—”
“But the Vitalus doesn’t always consider the individual scale of things,” Menash reasoned, controlling his rising anger as he tried to defuse the situation, “Its scope of thought is beyond ours. Therefore it is up to us to look after each other. None of us can win the Great Game alone. We need people like Zildiz for the species to prosper.”
“Your logic is flawed,” Vezda spat, “Empathy is a sham devised by the selfish action of the gene, which seeks only to preserve itself. At least I am honest enough to look after my own interests. Your obsession with that whore is misplaced. Heed my words, Menash. What happened today marks a change in the Great Game. Only the ruthless will reap the rewards of this era. Think on that, and act accordingly.”
The female darted off in another direction, leaving the two behind.
“Thanks,” Racek said, rubbing at his sore shoulders, “My, my. She’s really taking her promotion very seriously, isn’t she?”
“This doesn’t make us friends,” Menash said shortly, “We share a common interest, that’s all.”
The two flew together in silence for a time, the dark canopy unrolling below their feet. Racek had always been a bitter rival for Zildiz’s affections. In the mating seasons he and Menash had flown the damsel-dance against each other countless times, racing and dogfighting at top speed through the dense bamboo thickets in an effort to impress her.
But each time she had always chosen Menash. Naturally. He was the stronger, the braver, the son of the Scourge who had slain hundreds on his lightning raids into Leaper territory. Their pairings had been brief and passionate, yet she had always laughed at the end and gone on her merry way, a rose petal borne on a scented breeze, the dalliance as meaningless to her as other concerns like eating or breathing.
But not to him. Right now, all that mattered was her. And Racek was the only one in the whole wide world who knew exactly how he felt. Did that mean he could be trusted? Menash considered the enormity of what he was about to do, and wavered. Then he saw her face in the darkness of his home, the face she wore when they were all alone together, and he took a deep breath before breaking the silence, saying:
“I’ll be in charge of the quarantine. I can arrange for you to disappear for a few days. I can have one of the younglings mimic your magnetosynaptic signal, make it seem like you’re with the rest of us.”
“You’d do that? For me?” Racek said in astonishment.
“Hah. Not for you,” Menash laughed softly. He looked Racek straight in the eyes and continued: “What’ll it be, then?”
If he so much as hesitates, I’ll have to kill him here and now, Menash told himself.
“Why, yes. Yes, of course!” the little brown male said vigorously.
“Good,” Menash sighed with relief, “She’ll be very grateful to whoever brings her home. I’d do it myself, but as an alpha I can’t risk being seen as disobedient.”
“Then why give me this chance? After all that’s passed between us?”
“I should have thought that was obvious,” Menash replied. Racek digested that for a bit, then out of nowhere said:
“If I find her—when I find her—I’ll tell her exactly who it was that sent me.”
“That won’t be necessary.”
“Bah! Just so we’re even, that’s all,” Racek grinned, his mouthparts slanting askew.
“Thanks, I guess. I’d…I’d appreciate that. You do understand what we’re risking here, right?”
“Sure. We’ll be total genetic write-offs if we’re caught. But it’s not like I wanted to see tiny ugly Raceks running around the house anyway. What about you, though? Why are you putting your neck on the chopping block?”
“You know why,” Menash said quietly, his thoughts still lingering on her face.
“Yes,” Racek agreed with a wistful air, “Yes, I suppose I do.”
And the pair spoke no more until they reached Chthonis.
Link for all the chapters available here: Engines of Arachnea on Royal Road
submitted by hoggersbridge to HFY [link] [comments]


2024.05.16 21:54 Glittering_Print_696 Free £20!

Zing - Free £20 Referral Bonus
HSBC have released a new money app called Zing, similar to Revolut. Zing is an international money app and multi-currency card built to set you free to live your best international life.
Here’s how to get the £20:
•Visit their referral activation page through my link https://www.zing.me/referrals?referralCode=NTY2ODllZWMtNzJkZC0zN2Q2LWExN2ItYWZhYmMwMDFiNGZi and enter your mobile number, then click 'Activate my referral'
•Download their app and sign up using the same number you used on the referral page
•Spend a minimum of £5 using either the physical or virtual card (this can be done instantly through Apple Pay/google pay)
(I just topped up my Amazon account with £5 so essentially cost me nothing to do it)
•Wait to receive your £20!
•This referral offer ends on 31st May
•You only get the £20 if you sign up through someone’s referral link
•You can refer others and get £20 per referral, with a 20 referral maximum (£400)
Non Referral Link (you won’t receive the £20) - http://www.zing.me
submitted by Glittering_Print_696 to MakeMoneyInUK [link] [comments]


2024.05.16 21:46 x3DCoder Archean is now on Steam - The New Multiplayer Engineering Sandbox (and Space Sim)

Hello, I am the developer of Archean, which just released on Steam today, in Early Access. I've been sent here by u/RMuldoun to make a detailed post about this new game for you guys :)
Archean is an immersive Engineering Sandbox and Space Sim. The game is set on Earth, 3 billion years in the past, in the Archean eon.
This is a challenging sandbox that can be played solo or multiplayer with dedicated servers. It also happens to be a full scale Space Sim but it doesn't force you to do space stuff.
This game (and custom engine) is developed by a single programmer (myself) in a small team of two.
This project is my baby, I've been working on it for more than 13 years, starting over many times, until the technology got to where it needed to actually make it happen.
It's priced at USD 19.99 but there is a 25% discount at the moment for the release!
NOTE: You require an NVIDIA RTX graphics card to be able to play it. It won't run on a GTX or an AMD gpu.
Current Features

Future Updates

Immersive Engineering Sandbox

We offer a very advanced, high precision build and engineering system with small resizable blocks from 25 cm to 4 meters. In this game, you have to connect components with actual cables/pipes for power, data and fluids. Build in-game live in an immersive way, not in an editor. Code your own logic in virtual computers, using pure code or a node-based visual programming system.

XenonCode

We have developed a new programming language designed to be easy to learn and optimal for in-game virtual computers. The game has a built-in cooperative editor with syntax highlighting and multi-cursor support, as well as a node-based visual editor to facilitate scripting.

Adventure Mode

In this mode, you begin with nothing in your backpack. You have to gather resources and craft everything you need. You start by hand, picking up rocks, build mining rigs, build automated machines and so on. Some resources are underwater, some are at the highest mountain peaks. It's up to you to build vehicles that can get there. The ultimate goal is to reach the Moon.

Native Ray-Tracing

Our innovative renderer is fully ray-traced with a great performance. This is not a eye-candy, it's actually a necessary feature for this game to even exist, because of its dynamic nature. Since the content will be mostly user-created and it's set to be moddable out-of-the-box, we cannot afford any artist-driven baked lighting, and with the full scale aspects with customizable solar system, we need the sun(s) lighting to be completely dynamic based on the real-time scenario, instead of tweaking shadow maps and reflection probes manually like other games do. The entire scene is rendered in a single ray-tracing pass with many recursive light bounces. This allows for realistic hard shadows, perfectly reflective mirrors and physically correct refractions. Just make sure you have an NVIDIA RTX graphics card and you're good to go.

Space Sim

The final goal of this game is to be a Full Scale Space Sim with the entire solar system. At the moment we have the Earth and the Moon, Orbital Mechanics and Re-Entry effects based on velocity. There is no artificial speed limit, so you can actually orbit realistically at 8 km/s. You can also dock with your friend's ship while in orbit, if you're good.
We have great plans for this game, and we swear by our 5 commandments:

1. Thou shall obey physics

It's NOT arcade-style and we do not underestimate our players. You must understand science or be willing to learn some physics. The game features realistic 6-dof space physics without any artificial speed limit. As far as we know, it's the only multiplayer space sim where you can dock with your friend's space station while in space at Full Orbital Velocity. This game is NOT meant to be a dogfight-style space shooter because that would not be practical with realistic physics.

2. Thou shall not see "Loading..."

Seamless transitions, no loading screens, EVER! From ground to orbit to another planet... it's all seamless. The game also happens to "load" pretty much instantly... For reference, in our Quadcopter video, the recording started BEFORE the game's executable was launched.

3. Thou shall not hit a wall

No fake boundaries. No skyboxes. No predefined paths. IT's a true Open World game, and it's all full scale. If you see a mountain, it's not a texture... You can just walk there and climb it if you have the courage... But I would just build a Rover or some kind of aircraft to get there faster. The moon that you see from the surface of Earth is the actual moon's terrain that you will land on, if you manage to build a good enough rocket, that is. The stars you see are individually rendered points in 3D space. It's not a skybox. But let's be honest you won't ever be able to reach another star.

4. Thou shall not be Thee

Immersive, first person controls and no cutscenes. There will NEVER be a point where the player loses control of their avatar to a cutscene or to some long animation. This game will keep a focus on First Person Immersion. Even though there is a 3rd person view available, it's mostly for taking screenshots, the game is not meant to be played this way.

5: Thou shall make sense

Everything has a realistic purpose based on science. Nothing should be fake, and in-game technologies must be at least plausible with some math behind it. This means that there is no such thing as magical artificial gravity. There are only two ways to have gravity in your spaceship when you're in space:
Also, there will be no Faster Than Light space travel. The math for a plausible Warp Drive would not allow that, but will let you multiply your acceleration quite a bit, in a way that you can travel up to 99% the speed of light.
https://store.steampowered.com/app/2941660/Archean/
I sincerely hope you'll enjoy this game a lot, as I did developing it and will keep enjoying working on it for years to come.
submitted by x3DCoder to BaseBuildingGames [link] [comments]


2024.05.16 21:42 Easy-Spot2357 Selling GA+ will call barcode for use upon arrival

Delivered instantly via email no need to pay shipping. Only selling because I’m not going anymore. I only have one GA+ will call code. Shoot me an offer.
submitted by Easy-Spot2357 to EDCTickets [link] [comments]


2024.05.16 21:39 imGreatness I think illumi needled himself./zoldycky family analysis.

Forgive me this is long or if has already been discussed. So i was thinking of why the family always makes so much fuss of how great killua is. I mean if being the eliter murder assassin is pride then surley illumi would be the most elite of the children? Well i was like maybe he showed promise as young child and they just got it right with him. Well then how come they dont gawk over kalluto who has roughly the same nen proficiency at a younger age? So ive narrowed it down to three things(i think) the zoldycks need to be considered a good assassin
  1. Ability to detach from murder. Able to kill a target no matter who it is. (Duh)
  2. A code, rule, or ethic.(Zeno not taking innocent lives)
  3. The ability to reject or go against the second rule while still able to go with the first. I think silva and killua are the only ones to satisfy this and it is more regarded as a secret or something the family cant teach.
What does any of this have to do with illumi needle, ill get there lol. But i dont think any of the zoldyck children were born with malice or able to comply with rule 1. So in order to get to that point they likely apply rule 2 some sort of code. This allows them to ground themselves in order to be effective at their job. I think since fights between family member are banned most of the children develop some family attachment. However i think this is stagnation and the zoldycks want/need to improve and evolve. Killua is somehow the only one who is able to reject his family(slash his mom), be a murderer, and have a code(friendship/kindness). I believe silva was the same way, where his father doesnt take an innocent life i think silva was able to reject that notion and still keep his code. Which makes him more effective as we see he has no worry about killing his dad or isnt shook by an innocent death he may not be stronger than his dad but he is the more effective assassin.
Now in illuni case he is the first so he didnt really have sibling guide so he probably had the hardest time adjusting or getting to satisfy the first point. It probably got so bad that silva had to try for multiple children, because why does the rest of the family line seem to have only one child? I think this created a wish/desire to change himself to be chosen.
I think is where illumi needles himself and rejects everything joy, happiness, sadness, etc. and only keeps a no death to a family member and rage and bloodlust if they are ever threatened. I think this caused him to have absolute obedience to his family thus he cant satisfy the third condition of a good assassin. Which is why he wants nanika because it might be possible to heal/fix him in the way he actually wanted.
But doesnt end there. Most manipulators that control people need was to issue commands either verbal or with a device. Shalnark can control max two people but can use the cellphone to issue verbal commands or directly control body parts. Basically any control over people manipulation ability needs a transmitter. I think in illumi's case the transmitter is the needle in his head and hes able to issue commands telepathically.
I think this also satisfies a condition. If illumi has deleted several emotions and his brain is only on family or mission. Then it kinda makes sense how his manipulation is able to have full control like black voice, able to issue commands in mass like order stamp, overcome free will like instant lover, and do all this to large groups or split commands to certain groups without any other conditions visable. Because he already gave up everything but what he need for a mission and devotion to family safety.
submitted by imGreatness to HunterXHunter [link] [comments]


2024.05.16 21:33 Barabba22 italian pokemon platinum real or fake?

italian pokemon platinum real or fake?
i just bought this copy of pokemon platinum and wanted to know if it's real or fake
submitted by Barabba22 to gameverifying [link] [comments]


2024.05.16 21:16 Minute-Island7054 Pokemon go?

Anyone still playing pokemon go and going to WWWY?
Canadian here who made a nice.group of friends at a sideshow last year because of pokemon go. Would love to add some new friends and maybe even meet up for trades if need be.
Personally looking for anyone from mexico for hawklucha or anyone from Hawaii for vivillion.
754527832721 add me or dm me if yours interested in trading or anything and feel free to post your trainer codes.
When we were young we all played pokemon right?
submitted by Minute-Island7054 to WhenWeWereYoungFest [link] [comments]


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2024.05.16 21:11 Popularloner225 App called Ownli 🥰 - Sign up with my code: E75AD7 and add data! The car one is the easiest… you will add a pic of the dashboard mileage & license plate. $3 for each referral. And $1.50 for adding data..You can cash out at $1 .. It gives visa or Amazon gift cards INSTANT..link below⬇️

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2024.05.16 21:11 Gate__Creeper 26M, lookin for more friends to yap to so I don't bother all my current ones

Lot of free time on my hands lately since I'm currently searching for work (got laid off recently) so I figured I'd make a post.
If you are a primarily a Nintendo gamer, you should instantly hit me up as the vibes will be immaculate. I will yap to you all day long as we play Mario Kart or Smash Bros. Particularly I love RPGs such as pokemon, fire emblem, and dragon quest along with a bunch of others on PS4 such as final fantasy and persona.
Other than gaming, I also enjoy deep chats on just about anything. I'm a very open and honest person and I don't like sugarcoating how things be in life. If you've got vents or thoughts you want to share who actually cares and will give truthful feedback, you should probably hit me up.
I am also very unfiltered in the jokes I make and my humor is very skewed; I like to say what's on my mind. If you aren't a fan of it I can easily turn it off, but just giving a fair warning!
If you're interested please send a chat my way, preferably you're 20+ when it comes to age.
submitted by Gate__Creeper to MakeNewFriendsHere [link] [comments]


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2024.05.16 21:07 Tripassistant 20% Off Viator Promo Code & Coupon Code → 2024 Enjoy

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2024.05.16 20:51 Therealgarcial Possible Cheater?

I just fought against a JP in platinum 5 with a 79 win streak. I knew from the beginning that something was off, and it only got worse as the match progressed. Every single button that I pressed would get punished. (Which were mostly light jabs.) I’m talking like, pixel perfect punishes on light jabs. Whenever I fireballed, he would instantly jump, almost as if he knew I was going to do it, and to make matters worse, every drive Impact I did was perfect drive impacted back with the hit animation that you get whenever you get the Drive Impact on your opponents hit.. I might sound like I’m ranting, but all of these things were TOO consistent for it to be simple skill… And with SF6 Being on PC, I think its time that we become more aware of cheaters in fighting games.
submitted by Therealgarcial to StreetFighter [link] [comments]


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2024.05.16 20:33 KingOfThePokeWorld Suggest me a Pokemon nuzlocke Challenge

I recently completed my first blind nuzlocke with ease in Pokemon Platinum and Had done a few Rom hacks like renegade platinum, dark rising and radical red before this with some information gathered from internet (no tactics copied)
But I wanna try some nice and somewhat tough nuzlocke ideas that aren't tedious (Like no damage run things) but need strategic skills in the real games and so I want some suggestions
Rules would be what you guys suggested but two things that I would not change are
Shiny Clause Rare Candy Clause till level cap
Pls suggest me a nice nuzlocke ideas
submitted by KingOfThePokeWorld to nuzlocke [link] [comments]


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