Frat pad chase

[USA-NY] [H] DS Lite, Sega Saturn console (w/ODE), Games for Switch, PS4/5, Vita, 3DS, SNES [W] Switch, SNES, TG16 games and more, LEGO sets + offers

2024.05.14 14:27 robitstudios [USA-NY] [H] DS Lite, Sega Saturn console (w/ODE), Games for Switch, PS4/5, Vita, 3DS, SNES [W] Switch, SNES, TG16 games and more, LEGO sets + offers

Trades only - no sales.
I have a huge wanted list below but will look at offers/lists. I'm also interested in merch/magazines/books from Castlevania, Bubble Bobble/Rainbow Islands, Earthbound/Mother, PacMan series.
I'm would also trade for LEGO sets.
Have Consoles/Handhelds (photos of handhelds):
Have Misc:

Have Games:

Game System Condition
A Robot Named Fight Switch New
A Magical High-School Girl Switch New
Agatha Christie - Hercule Poirot: The London Case Switch New
Akiba's Trip: Hellbound & Debriefed [10th Anniversary Edition] Switch CIB
American Hero Switch New
Astro Aqua Kitty Pawsome Collection Switch New
Battle Axe Switch CIB
Button Button Up! Switch New
Carrion Switch New
Cotton REBOOT Switch New
Cotton Rock N Roll [Japan] Switch CIB
Dead Cells Switch Case + Cart (No art-book)
Dead Cells [Prisoners Edition] Switch New
Demon Throttle Switch CIB
DoDonPachi Resurrection Switch CIB
Elliot Quest Switch CIB
Fresh Start Switch SIB
For the King (PEGI) Switch CIB
Koumajou Remilia Scarlet Symphony [Japan] Switch CIB
My Time at Sandrock Switch SIB
Minenko's Night Market Switch SIB
Narita Boy Switch CIB
Ninja Jajamaru Collection [Japan] Switch CIB
Oddworld: Stranger's Wrath HD Switch New
Our World is Ended [Day 1 Edition] Switch CIB
RPGolf Legends Switch CIB
Space Warlord Organ Trading Simulator Switch CIB
Stellar Interface Switch New
Train Valley Collection Switch New
Where the Water Tastes like Wine [Collector's Edition] Switch New
Zengeon Switch New
Flashback (Steelbook only) Switch Steelbook Only - No game
Game System Condition
Cosmic Star Heroine Vita New
Axiom Verge Multiverse Edition Vita New
Aqua Kitty DX Vita New
Atari Flashback Classics Vita CIB
Axiom Verge Multiverse Edition Vita New
Guacamelee Vita CIB
Iconoclasts Vita CIB
La-Mulana EX Vita New
Mutant Mudds Deluxe Vita New
Mutant Mudds Super Challenge Vita New
NeuroVoider Vita New
Oceanhorn Vita New
Penny Punching Princess Vita CIB
Risk of Rain Vita New
Shakedown Hawaii Vita New
Skullgirls 2nd Encore Vita New
Game System Condition
8 Doors Arium's Afterlife Adventure PS4 New
Afterimage: Deluxe Edition PS4 New
Afterparty PS4 New
Aggelos PS4 New
Airoheart PS4 CIB
Akai Katana Shin PS4 New
Alchemic Cutie PS4 New
Aliens Dark Descent PS4 New
American Hero PS4 New
Ambition Record PS4 New
Another Crusade PS4 New
Arcade Paradise PS4 New
Armello Special Edition PS4 New
Atari Recharged Collection 1 PS4 New
Atari Recharged Collection 2 PS4 New
Atari Mania PS4 New
Beholder 3 PS4 New
Bill & Ted's Excellent Retro Collection PS4 New
Bit.Trip Presents Runner2 PS4 CIB
Blade Assault PS4 New
Crash Team Rumble PS4 New
Crisis Wing PS4 New
Church in the Darkness PS4 New
Danmaku Unlimited 3 PS4 New
Dissidia Final Fantasy NT: SteelBook Brawler Edition PS4 New
Don't Starve Mega Pack PS4 CIB
Dragon Prana PS4 New
Dragon Sinker Descendents of Legend PS4 CIB
Elder Scrolls Online: Summerset PS4 CIB
Embers of Mirrim PS4 New
Ender Lilies Quietus Of The Knights PS4 New
Evernights PS4 New
Exoprimal PS4 New
Fallout 4 PS4 CIB
Flashback PS4 CIB
Gal Guardians: Demon Purge PS4 New
Ghost Song PS4 New
Gimmick Special Edition PS4 New
Gleylancer & Gynoug Combo Pack PS4 New
God of Rock PS4 New
Grim Fandango Remastered PS4 CIB
GrimGrimoire OnceMore [Deluxe Edition] PS4 New
Island Flight Simulator PS4 New
Just Dance 2019 PS4 New
Just Deal with It PS4 CIB
Kero Blaster PS4 New
La Mulana 2 [Hidden Treasures Edition] PS4 New
Lord Of The Rings: Gollum PS4 New
MechWarrior 5: Mercenaries PS4 New
Mega Man Battle Network Legacy Collection PS4 New
Mercanaries Blaze Dawn of the Twin Dragons PS4 New
Metal Tales Overkill PS4 New
Minecraft Legends [Deluxe Edition] PS4 New
Minoria PS4 New
Mitsurugi Kamui Hikae PS4 CIB
Moonlighter PS4 New
Narcosis PS4 CIB
Noob The Factionless PS4 New
Overrogue PS4 New
ONI: Road To Be The Mightiest Oni PS4 New
Paradise Killer PS4 New
Pong Quest PS4 New
Psikyo Shooting Library Vol. 1 PS4 New
PsychoNauts 2 [Motherlobe Edition] PS4 New
Raiden III x MIKADO MANIAX PS4 New
Rainbow Billy - The Curse Of The Leviathan PS4 New
Rock Band 4 PS4 CIB
Roller Coaster Tycoon Adventures Deluxe PS4 New
Saturnalia PS4 New
Shadow Warrior [Definitve Edition] PS4 New
Shantae PS4 New
Siralim 2 PS4 New
Skelattack PS4 New
SOL CRESTA Dramatic Edition PS4 CIB
Song of Memories PS4 CIB
Star Ocean The Second Story R PS4 New
Tchia: Oleti Edition PS4 New
The Last Spell PS4 New
The Sorrowvirus PS4 New
The Witch Knight [Deluxe Edition] PS4 New
Tiger Heli Toaplan Arcade Garage PS4 New
To The Top PS4 CIB
Trek to Yoki PS4 New
Trip World DX PS4 New
Turnip Boy Commits Tax Evasion PS4 New
Under The Waves PS4 New
Vengeful Guardian Moonrider PS4 New
Wanted: Dead PS4 New
Warhammer 40K: Inquisitor - Martyr PS4 New
Wordhunters PS4 CIB
Wytchwood PS4 New
Ys: Memories of Celceta PS4 New
Game System Condition
8Doors: Arum's Afterlife Adventure PS5 New
A Boy and His Blob Retro Collection PS5 New
Afterimage [Deluxe Edition] PS5 New
Agatha Christie Hercule Poirot PS5 New
Alex Kidd In Miracle World DX PS5 New
Anodyne 2 Return to Dust PS5 New
Astro Aqua Kitty PS5 New
Atari Recharged Collection 3 PS5 New
Buddy Simulator 1984 PS5 New
Dead Island 2 [Day One Edition] PS5 New
Demon Gaze Extra [Day One Edition] PS5 New
Eiyuden Chronicle Rising PS5 New
Fantavision 202X PS5 New
Gale of Windoria PS5 New
God Of Rock PS5 New
Goodbye World PS5 New
Granblue Fantasy Relink Deluxe Edition PS5 New
Greyhill Incident [Abducted Edition] PS5 New
HITMAN: World of Assassination PS5 New
Killer Frequency PS5 New
LEGO 2K Drive PS5 New
Mon-Yu PS5 New
My Time at Sandrock PS5 New
Noob The Factionless PS5 New
Raiden III x MIKADO MANIAX PS5 New
Shadowrun Trilogy PS5 New
Shantae PS5 New
Song In The Smoke Rekindled PS5 New
Sonic Frontiers PS5 New
Spells and Secrets PS5 New
Starsand PS5 New
Super Bomberman R 2 PS5 New
Synth Riders [Remastered Edition] PS5 New
The Artful Escape PS5 New
The Forest Cathedral PS5 New
The Invincible PS5 New
The Last Worker PS5 New
The Legend of Legacy HD Remastered - Deluxe Edition PS5 New
The Talos Principle 2 PS5 New
This Way Madness Lies PS5 New
Tiny Troopers Global Ops PS5 New
TOEM PS5 New
Transport Fever 2 Console Edition PS5 New
Game System Condition
Fragrant Story 3DS CIB
Cartoon Network Battle Crashers 3DS CIB
Game System Condition
Street Combat SNES Loose

Wanted:

Airoheart Switch
Afterimage Switch
Aeterna Noctis Switch
Castle Crashers Switch
Gunvolt Chronicles: Luminous Avenger iX Switch
Gunvolt Chronicles: Luminous Avenger iX 2 Switch
Cult of the Lamb Switch
Dredge Switch
Pikmin 1 + 2 Switch
Pikmin 4 Switch
Return to Monkey Island Switch
Star Ocean The Second Story R Switch
Sea of Stars Switch
Neon Abyss Switch
Prince of Persia The Lost Crown Switch
Stellar Wanderer DX Switch
Kirby’s Return to Dream Land™ Deluxe Switch
Sonic Origins Switch
Sonic Superstars Switch
TMNT Shredder's Revenge Anniversary Edition Switch
The Legend of Steel Empire
Switch
Trouble Witches Final! Episode 01 Switch
Vagante Switch
Overdriven Evolution Switch
Revita Switch
INSCRYPTION Switch
Retro City Rampage DX Switch
Xenoblade Chronicles 2 Switch
Xenoblade Chronicles 3 Switch
Wytchwood Switch
Lumines Electronic Symphony Vita
Knytt Underground Vita
Nanostray DS
Nanostray 2 DS
Etrian Odyssey DS
River King Mystic Valley DS
Castlevania: Dawn of Sorrow (BOX ONLY) DS
Final Fantasy IV DS
Ys 1 & II DS
Famicom Disk System (Drive and cartridge adapter) Famicom
Rainbow Islands NES
Bubble Bobble Part 2 NES
Over Horizon NES
Little Samson NES
Fester's Quest [PAL] NES
Guardian Legend NES
Chack'n Pop NES
Sqoon NES
Castlevania 3 Famicom
Insector X Famicom
Dig Dug Game Boy
Aerostar Game Boy
Atomic Punk Game Boy
Gradius Interstellar Assault Game Boy
Bonk's Revenge Game Boy
GB Gengin Land [Japan] Game Boy
Genjin Collection [Japan] Game Boy
Blaster Master Boy Game Boy
Parasol Stars Game Boy
Felix the Cat Game Boy
Trax Game Boy
Mega Man 4 Game Boy
Mega Man 5 Game Boy
Momotarou Dengeki Thunderbolt [Japan] Game Boy
Momotarou Dengeki Thunderbolt 2 [Japan] Game Boy
Parodius Da! [Japan] Game Boy
Pokemon Silver Game Boy
Mole Mania Game Boy
Operation C Game Boy
Snow Brothers Game Boy
Sneaky Snakes Game Boy
Great Greed Game Boy
Tiny Toon Adventures: Babs' Big Break Game Boy
Rescue Of Princess Blobette Game Boy
The Battle of Olympus Game Boy
Sagaia [Japan] Game Boy
Rod Land Game Boy
Bubble Bobble Part 2 Game Boy
Knight's Quest Game Boy
Mystical Ninja Starring Goemon Game Boy
Sword of Hope Game Boy
Sword of Hope II Game Boy
Tetris Plus Game Boy
Dragon Warrior Monsters II: Tara's Adventure Game Boy Color
Lufia: The Legend Returns Game Boy Color
MegaMan Xtreme 2 Game Boy Color
Revelations: The Demon Slayer Game Boy Color
Bubble Bobble Old and New Game Boy Advance
Fire Emblem Game Boy Advance
Shining Soul Game Boy Advance
Shining Soul 2 Game Boy Advance
Lufia: The Ruins of Lore Game Boy Advance
Klonoa Game Boy Advance
Summon Night Swordcraft Story Game Boy Advance
Summon Night Swordcraft Story 2 Game Boy Advance
Ninja Five-O Game Boy Advance
Sigma Star Saga Game Boy Advance
Shaman King - Master of Spirits Game Boy Advance
Shaman King - Master of Spirit 2 Game Boy Advance
Advance Wars Game Boy Advance
The Adventure of Little Ralph [Japan] PS1
Wonder Trek [Japan] PS1
Harmful Park [Japan] PS1
Tomba PS1
Final Fantasy 9 PS1
Wild Arms PS1
Dragon Quest VII PS1
SaGa Frontier II PS1
Lunar: Silver Star Story Complete PS1
Mega Man Legends PS1
Mega Man Legends 2 PS1
R-type Delta PS1
Thunder Force V - Perfect System PS1
The Misadventures of Tron Bonne PS1
Klonoa: Door to Phantomile PS1
Parrapa The Rapper PS1
Darius Gaiden PS1
Taito Legends PS2
Taito Legends 2 PS2
Alexay SNES
Brandish SNES
The Legend of the Mystical Ninja SNES
Lufia & the Fortress of Doom SNES
Lufia II: Rise of the Sinistrals SNES
Dracula X SNES
The Firemen [PAL] SNES
Kirby Superstar SNES
Kirby's Dreamcourse SNES
Kirby's Dreamland 3 SNES
Brainlord SNES
Parodius [PAL] SNES
Skyblazer SNES
R-Type III SNES
Soul blazer SNES
Star fox SNES
The Twisted Tales of Spike McFang SNES
Terranigma SNES
Dragon View SNES
EVO Search for Eden SNES
Super Aleste (Space MegaForce) SNES
Dragon Crystal Game Gear
Aerial Assault Game Gear
Aleste Game Gear
Aleste 2 (Power Strike II) Game Gear
Golvellius Master System
Aerial Assault Master System
Bubble Bobble Master System
Rainbow Islands Master System
Sagaia Master System
Gulkave Master System
Transbot Master System
Psychic World Master System
Sagaia Genesis/Mega Drive
Rainbow Islands Extra Genesis/Mega Drive
Bio-Hazard Battle Genesis/Mega Drive
Lightening Force: Quest for the Darkstar Genesis/Mega Drive
Thunder Force 2 Genesis/Mega Drive
Thunder Force 3 Genesis/Mega Drive
Hellfire Genesis/Mega Drive
Zero Wing Genesis/Mega Drive
Gaiares Genesis/Mega Drive
Chiki Chiki Boys Genesis/Mega Drive
Operation Code:Vapor Trail Genesis/Mega Drive
Fatal Labrynth Genesis/Mega Drive
Aldynes TG16
Air Zonk TG16
Neutopia TG16
Neutopia 2 TG16
Dead Moon TG16
1941 TG16
Momotaro Katsugeki TG16
Download TG16
Final Soldier TG16
Aero Blasters TG16
Hana Taaka Daka TG16
Truxton (Tatsujin) TG16
Salamander TG16
Override TG16
R-Type [HuCard] TG16
Raiden TG16
Cloud Master TG16
Burning Angels TG16
Coryoon TG16
Magical Chase TG16
Mr Heli TG16
Bouken Danshaku Dan The Lost Sunheart TG16
Castlevania: Rondo of Blood TG16 CD
Rainbow Islands TG16 CD
Super Darius II TG16 CD
Psychic Storm TG16 CD
Download 2 TG16 CD
Gradius 2 TG16 CD
Terraforming TG16 CD
Star Parodia TG16 CD
Rayxanber II TG16 CD
Rayxanber III TG16 CD
Legion TG16 CD
Super Raiden TG16 CD
Metamor Jupiter TG16 CD
Sylphia TG16 CD
Sapphire TG16 CD
Nexzr TG16 CD
Cho Aniki TG16 CD
Zero Wing TG16 CD
Hellfire TG16 CD
submitted by robitstudios to gameswap [link] [comments]


2024.05.14 13:59 Lucavellz How to escape more effectively

To give some context, last night I had a ranked match on Broken moon where I was the last alive on my team. I was playing Octane, got my teammates’ banners and ran to respawn. I realised I was getting chased by another Octane. He was so close I decided the best option would be to turn and face for a one v one. We did some damage but I noticed his teammates just coming round the corner. Without any time to heal, I had to run between all 3 of them, and somehow survived.
Cutting a long story short, I proceeded to get chased by that team for a solid 4 mins at least across half the map and inevitably getting taken out by them. When I tell you, I even ran through teams, threw nades, circled back, and hid to get them off my back, they somehow kept finding me and were constantly within a few metres of me. I even used the red jump pad boost technique (Sigma jump or whatever it’s called). I even stimmed till approx. 40hp which I never do and the whole team which consisted of 2 none-movement legends were able to keep up (opponent Octane was understandable).
Of course they ended up throwing theirs game and dying to another team right after getting me but it was still frustrating. Is there any tips that Octane mains or anyone has that could be helpful when being chased.
TLDR: Got chased by team across map and asking if there are any tips for better escapability.
Thanks in advance!
I’m on console btw
Edit: Mentioned platform I’m on
submitted by Lucavellz to apexuniversity [link] [comments]


2024.05.14 07:32 Unique_Relief_5601 Adrenaline is a Hell of a Drug pt. 9/???

Little Author's Note up here since it was missed in the last chapter by some people: I don't approve of anyone "narrating" or using my story for their youtube channels or whatever as it makes me uncomfortable. I’ve been getting messages whenever I post a chapter asking the same thing and I keep saying no. If you see this story on youtube or elsewhere, I didn’t approve of it or give them my permission to do so.
Also I hope you enjoy this chapter, I had some difficulty writing it, so it’s probably not my best quality.
Cerelia, Altrin Female, Captain of The Opal Star
I smirk at my wrist data pad as I can see Triwt is basically hunting and chasing down the remaining pirates while expertly leading them to me for a trap.
“Triwt, you know me so well.” I say with a fully smug tone as I ready my rifle and prepare to open fire.
Not yet
The footsteps are getting louder.
Not yet…
The footsteps, given how good my hearing is, have now rounded the corner and there’s a shriek of terror.
“Boys! Turn back and save your damn Captain! The damn girl has me!”
I can’t help but smirk, it seems the ugly bastard did come aboard the ship. What’s better is that Triwt has grabbed him, leaving the remaining 4 pirates not looking this way.
Now.
Triwt, Female Valis-Trobat Hybrid, Security Commander
I’m slightly annoyed as I have to constantly dodge and weave going through the corridor. These dumbasses aren’t even aiming where they're shooting. I quickly duck low to the ground to dodge a barrage of plasma bolts, when I hear the one thing I was looking forward to. Click click click
Silence follows the clicking of empty TOR’s besides the frantic running. It’s then replaced by one of the pirates, not the Captain, shrieking as she runs ahead of the others in a panic. In no sense am I a sadistic person, but however in this situation, I might have smiled a bit to her reaction as I pick up the pace and quickly enter melee range.
Hm, maybe we can afford one prisoner…
I see the corner coming up as I whip my body around and grab the Captain with my tail.
EWWWW He’s all slimy and mucusy! Goddess this is worse than Jordan Cores bleeding on my fur. EWWW!!!
“Boys! Turn back and save your damn Captain! The damn girl has me!”
Despite my own internal hatred of the sensation of having to get that gross slime like mucus on my tail of all things, I still pull the Captain back as they round the corner looking back at me as they abandon their captain. I give them a wave right before a hail of gunfire shreds through them, leaving only a fine mist.
I’m surprised Cerelia is allowed to even own such a modified weapon. I can’t even shoot it while holding it with all 4 of my arms due to the recoil! She says it’s registered as a ceremonial weapon. I suppose a sudden funeral is a ceremony in itself.
I smirk at the thought before returning my attention to this gross captain wrapped up in my tail.
Cerelia, Altrin Female, Captain of The Opal Star
I let out a relaxed sigh as I released the trigger from my grip. I don’t particularly enjoy battle, but there seems to be something within my own instincts that triggers dopamine at the end of a battle.
Probably something to do with Altrins being a hunter race before we were modern and spacefaring. Might have to ask a historian about that, if not at the very least a psychologist.
I lower my rifle as Triwt slithers down the hall, her fur was undeniably red in a few spots where it came into contact with Jordan’s blood, but it was mostly on her uniform. She keeps moving with the Alcoranth Captain getting dragged along by Triwt’s tail as she had already bound up and gagged them.
“I can deal with the blood of Jordan Cores, but take this bastard away from me before I slit his throat for getting mucus on my tail.”
Oh, she is pissed. She’s just doing a good job at mostly containing it.
I nod before speaking, “Just knock him out for now and we’ll put him in a cryopod or something. His slime-like excretions from his skin might make him an easy flight risk since we can assume he can slip out of handcuffs and other bindings fairly easily.”
Triwt nods at me and uses a Stun Baton to knock him out for now after hitting him with probably more volts than regulated.
I suppose it’s better than bashing his head against the wall until he passes out.
The remaining guards who were left with me take the now prisoner captain away from Triwt and begin transporting him to a cryopod room meant for emergencies like if the ship’s thrusters were to stop working and we’re years away from rescue.
We could just set up an SOS frequency broadcast and then put everyone in cryo until rescue arrives. But now, it’s a makeshift prison for a cowardly pirate.
Now… for the real battle in all of this. The battle on the inside.
Lys, Verkrawn Male, Fauna Research Specialist
Silence. Well, except my ears are ringing from the sound of gunfire that has now stopped.
I take in a shaky breath in what feels like the first time in forever. Everything is shaking now that the fighting seems to have stopped. It seems I’m not the only one who was holding their breath for so long as other crew members near me seemed to breathe in, while a few start to break down crying.
We’re not fighters like security, Triwt, or Cerelia. Most of us had never seen people die, to say the least how brutal it was to see how Jordan Cores attacked the Alcoranth. I feel my face with my clawed hands and feel the warm liquid of my tears running down my face.
When did I start crying?
The realization hit me like a powerloader as it’s my turn to break down crying, my own legs failing me as they shook before I found myself weeping on the floor as the thoughts and emotions flooded my head with what happened and how terrible this was. I keep crying as I feel the large paw of my older sister as she slowly sits me up and holds me in a warm embrace. It makes me think about when I was younger. The days when she and I were in the orphanage. She used to hold me just like this after she would chase away the older kids who would be mean to me. I still remember some of the things she’d say to them.
“I don’t care if a Verkawn’s scales can deflect most bullets, he still has feelings!” The first thing she ever said to the bullies as she chased them off. It was also the day I met her. She had lost her family due to a Slaver raid on the colony world she was living on at the time. She didn’t tell me much about it, and I doubt she would tell me even today, but she always called me her little brother, so I started calling her my older sister. It’s been like that since.
I keep crying until it’s more of a sniffle as I slowly return the embrace.
“They will never hurt you like they hurt me, Lys.” She whispers to me before slowly turning her attention to the crew members with a sad expression. “Nor any of you. Oh, none of this was ever supposed to happen.”
“Y-You can’t predict pirates, Cerelia”
“I know, but they got so close to hurting and enslaving you. I failed to keep you all safe.”
“Cerelia, we’re fine. No one got hurt physically. We should probably just go to the nearest planetary city, maybe see some therapists and psychologists while the ship gets repaired.”
Cerelia nods as she thinks about what I said.
“Yeah, but what about the furless beast? What are we supposed to do about it?” A member says as everyone was slowly coming to grips that they are alive and well. “Are we just going to keep it here? Who knows if it’ll attack us again like it did to Lys or that Alcoranth on the floor there!?”
“He was scared!” Cerelia counters, with a hint of personal anger in her tone. “He couldn’t understand us and was only trying to escape because he thought he was in danger!”
“He was in danger? He is the danger for all I’ve seen!” They countered as I felt like shrinking down and hiding away, before a bit more of an emotional burning sensation rose up in me.
“Shut up!” I suddenly snapped. Silence follows as they wait for me to say something. I have never raised my voice.
“Sure, they found us in here because Jordan Cores had a chip on him, but he didn’t know about it! Not only that, but he at least protected us from that psychopath, breaking his own body and getting shot before doing so! You haven’t even had time to interact with him. While my interactions with him were brief, I could at least tell that he was scared and that he was sorry!” I huff as I silently cry while I look at both Cerelia and the crew member. I think their name is R’dorn. They’ve always been brash and rude, so I had a tendency to avoid them.
R’dorn looks at me annoyed, but as they are seemingly unable to come up with a good counter argument, they storm out of the safe room.
I look at Cerelia and Triwt before sighing and sitting down. “Sorry…”
“It’s alright, you kinda said what we were all thinking.” Someone says as they place a wing on me. “That, and R’dorn needs to shut up every now and then.” There’s sounds of agreement before it becomes a group embrace of comfort. Much different to huddling in fear.
“So wait, where is Jordan Cores now? Is he okay?”
“He’s in Med Bay 07’s only regeneration pod. He’s going to be fine, but it’s going to be a while until he’s out due to his injuries.” Triwt responds as she slithers to the entrance of the room. “How about everyone gets cleaned up, or takes a hot shower to calm their nerves, and in about 2 hours time, we can see how Jordan Cores is holding up?”
That sounds like a good idea. To wash away the stress and some time to think, it sounds super nice.
I let out a sigh and nod. “Yeah, that sounds good to me… I’ll be there then. I guess if everyone else wants to show up, you can as well? Not like I can stop you or force you to, but the suggestion is there. Just trying to be considerate.”
With that, I stand up and I’m escorted back to my room to try and freshen up and clear my head.
And that is chapter 9! I was personally a little bit of mental and emotional wreck while writing because sometimes I don't know what I'm doing. At least that's how it feels. Gonna try and do some experimenting as I kinda want to explore some places now as we’ve been stuck on The Opal Star since the very beginning. So what are we feeling? A desert world, tropical world, or maybe a world that’s high in gravity, but Jordan seems to be just fine? Let me know your thoughts, ideas, and suggestions below, and thank you so much for reading!
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submitted by Unique_Relief_5601 to HFY [link] [comments]


2024.05.14 02:26 grilledbruh Tank stocking help-Am I overstocked?

Tank stocking help-Am I overstocked?
Can I add more fish?
Currently have 6 Black Skirt Tetra, and 6 Juli Corydoras. I was wondering if I could add some more fish?
There’s very low aggression between the fish other than the tetra chasing each other here and there but their antics stay within their group.
I have a TopFin PF 20 using some biomax and a filter pad and a prefilter sponge in a 20 gallon.
All tank levels are stable (Ammonia 0, Nitrite 0, Nitrate 20 ppm.)
I was thinking about some ember tetras (6-8) Or a small centerpiece fish?
Y’all let me know if I can/can’t add fish, AqAdvisor says my tank is 94% full, but I take that site with a grain of salt. If I can add more fish give me some suggestions!
submitted by grilledbruh to fishtank [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
submitted by bambaazon to Logic_Studio [link] [comments]


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submitted by taitaigarvin to blackmagicspelling [link] [comments]


2024.05.13 19:38 halfkeck "I fubar'ed it" A 24 Hours of Lemons story

Things have been busy here so I thought I would catch up on our two latest race adventures.
It's time for another race, so I hook up to the trailer and bring it to work. The Miata has been in the enclosed trailer since I ran it through the Christmas parade, but now it is time to wake it from it's winter slumber and start preparing it for Barber, our 10th 24 Hours of Lemons race.
The car should not need much as we ran nearly flawless at the last race at Road America. We had one spin and the wing mounts broke but that was about it.
I get it to the shop and we hurry up and start in. I already have one bay tied up with the next car we are building (more on that later, it is epic) and can't afford to tie up a second during business hours. Youngest jumps in and rebuilds the entire wing assembly. Manny comes by and drives the car to his place and keeps it there until a few more parts come in. It's a block or two away from the shop, we can nearly see it from the front sidewalk. No plates, no insurance, no problem.
Next we change out the brake pads, front rotors, front brake hoses and rear pads. We also change the timing belt after a debate on exactly how many race hours the old one has. Change the oil and the car is ready to load.
Racerguy comes down and we leave out Thursday night. I am driving a little fast as the website shows the gates close at 9 and our gps says we are expected to get there at 9.01. A quick fuel stop and a brisket sandwich at Buccees off I65 in Alabama and we are rolling on through the night.
Finally we get to Barber Motorsports park in Leeds Alabama. Just before 9pm we get in line and get signed in. The team ahead of us is just realizing they lost a wheel off their enclosed sometime on their tow in. The way I was driving before we stopped for fuel I could have lost the car out the back like in the movie Cars and not noticed. Luckily everything seems to be in one piece, we give everything a check over and drop the trailer and head off to the hotel which is thankfully just across the street from the entrance to the track.
The next morning we are up early. No Gill this race as he has had foot surgery and is out of commission, which means we are sorely missing his cooking skills. So we take advantage of the breakfast at the hotel and head over to the track. After we unload the car we have a discussion which ends with us moving across the paddock to the far side as the side we have had for the last few years is shorter and we can't park the trailer in that area as the new trailer is about ten foot longer than the old open trailer.
After the first of two drivers meetings of the weekend (many tracks do the practice day and hold their own drivers meeting to explain their own rules, then the next day Lemons runs the race and has their drivers meeting) we load a driver in the car and send him out to practice. Rinse and repeat until we have sent all the drivers out for a few laps.
By then it is time for inspections. First off all the tech inspection. They have a big crew this race but our favorite inspector Dale Strimple is there. He's knowledgeable, affable and very popular among all the racers. Every day is also his birthday, a story best told later. He and the other tech people soon pass our car then it's time for BS tech.
We have gone all out this race for our theme. This has been a long time thought of mine, it just took a while to get it enacted. So for context I am a cancer survivor and we are always doing crazy themes to try and draw attention to the importance of early detection in cancer improving your chances. In the past we have done free colonscopy tests with huge antique cameras and motor oil for props which thankfully no one took us up on. Later we have done dinosaurs with the inflatable dino costumes to bring home the point that that "dinosaurs never got checked and now they are extinct" which is also on the side of the car. It was popular, I mean who doesn't like to see a inflatable dinosaur walking around?
Today we have again upped our game. We are taking a scene from one of the funniest movies I have ever seen, Johnny Dangerously. There's a part where Micheal Keaton's character is counseling his younger brother not to have sex until he is married, which is funny in itself because Micheals character is always surrounded by a crowd of ladies who apparently are all competing for his affections. Anyhow he shows his brother this video of all these poor guys who are suffering from poor choices that have caused them to have severely enlarged testicles. Like basketball sized. Watch it sometime, it's hilarious. So we made up special pants to hold some dodgeballs and shirts that said: "mens health is no joke, get checked before you croak!" We got a lot of attention for that and even made the wrap video. Walking in those pants with the dodgeballs was not easy!
The next day it's race day. It could not be a nicer day in Alabama. Temps are great, sun is shining. We get through the drivers meeting and line up the cars. Racerguy is going first, we are trying to balance our drivers so that everyone gets one start or one finish for the weekend. It's fun to finish the race or the day and fun to start as well.
The flag drops and we are off. It was a complete fiasco at the start! Someone oiled down half the track on the pace laps and the track was not ready when they dropped the green. It was an immediate yellow but cars where stacking up and passing then realizing the yellow was out. Race control messed up that one pretty badly. It took another ten minutes to clean the track. Finally it really is time for a start and we go green for real. Racerguy is driving smooth as always and moving up. He brings the car from 87th out of 131 cars there to a respectable 39th when the first incident happens. A car spins and hits our rf wheel. Racerguy didn't think much of it but they flagged him in anyway. While in the penalty box we realize the rf is going flat. I did not see it then but by the time we get the car up to our spot in the paddock the wheel is destroyed. We slap another wheel on and send him back out. We lost nearly all the spots we gained, dropping to 78th on the board. Sucks but it happens.
The rest of his stint goes great and he brings the car back to pit road and we put in Youngest. He is running great and the car is showing no signs of any issues from the earlier contact. He starts making up ground and we get all the way up to 54th. Then I get a radio call. "The car is on fire and stopped running!"
What?!!! I radio back asking if he needs to get out of the car. "I'm trying to decide that" Ok, maybe not such a big fire then? We have to wait for more information and in a few minutes the rollback shows up with him in the car. We have had a wiring fire from the passenger side floorboard where the stock PCM harness is. I immediately think the car is done but after Youngest gets some fresh air he jumps in and cuts all the burnt wires out and patches it all up. Start to finish we are off the track an hour and a half and drop to 90th.
I suit up and take the car out to see if it will run or not. It struggles and will only get up to 45, so I bring it right back in. Youngest thinks he knows exactly what is wrong and jumps in again and patches one more wire. I go out and the car is spot on. I start clicking off laps and trying some things the guys said to do to improve on my lap times. There's a few parts where I just need to be more aggressive and roll through and trust the car more. I pick up about four seconds off my best time and am pretty pleased by that. The car runs flawless for the rest of my stint and I bring it back to pit road for the crew to fuel and driver change. We put Manny in the car and send him out. He's running some fast laps and really pushing the car. All the sudden we realize we do not see the car going by. One of the other teams say our car is in the wall on the front stretch. Manny comes over the radio "I FUBAR'ed it" Great, The front stretch at Barber is one of the places I have noted will bite you pretty hard. I have seen a few Lemons cars get really messed up there including a 63 Valiant last year. I am expecting the worst when the roll back comes by with the car for the second time this day.
It's pretty bad. The nose is knocked sideways, the steering is all out of sorts, a closer look reveals the lf tie rod is broken. The right rear is all messed up, the wheel is pushed so far forward it is into the quarter panel and won't even turn. We put the car up on jack stands and look it over. Not good. But there's glimmers of hope. The radiator is not broke. The engine is still fine. The core of the car seems square. And we have almost an entire Miata in parts in totes in our trailer. Maybe we can fix this. I start dragging out parts and we start changing them. The tie rod on the front is soon changed and we now have both wheels pointing the same direction. Youngest takes the nose off and straightens the brackets that hold it and the splitter in place and adds a whole lot of zip ties.
On the rear it just keeps going and going deeper. We change the knuckle, the lower control arm and the upper. We spend a long time saving the bolt that goes through the lower control arm and knuckle, we do not have another. This one is bent and has questionable threads too. In true lemons never say die fashion we beat it out of the bent parts, straighten it and when we cannot find the correct die to chase the threads we use one that is close and pray it works. It does, but then we get it all back together and realize even with all the parts replaced we still have two inches of rear toe. Just a wee more than the 1/16th we started with.
Turns out the rear subframe is bent, so we all go out and start walking the pits looking to borrow a port a power. This small hydraulic jack comes with rams and other attachments and has a pump attached to a hose so you can jack and bend parts that are bent like ours. We actually end up borrowing two after searching almost every team that is still around. It's getting dark, rain is moving in after midnight and the clock is ticking on the car being done. Is it fixable or is the damage terminal? There are three guys under the car jacking and measuring and I am handing them parts and tools and making a run for food.
In a dramatic fashion, they pull it out. I run for food and they finally announce the car is perfect. I think they worked until nearly midnight, but everything they measured was on the money. It was an amazing effort and a huge comeback. We all fall into an exhausted sleep wondering if the car will drive good tomorrow or did we miss something important.
The next morning dawns and as expected its raining. And colder. I cannot emphasize enough just how wet and cold it was. All day long it rained and I think the temps dropped. Made for a miserable day, pretty sure even a duck would have been unhappy.
I go out first, I had called this stint early on. Sometimes you have to pull the car owner card. It's a two hour stint then a quiet hour then the race resumes.
We gas up the car and I line up. The car seems to drive straight, but it is raining and the track is slippery so who really knows? The car stumbles a bit on accel and I wonder if we outsmarted ourselves with our home made ram air system that sucks air from right below where the left headlight was. It keeps on doing that for a few laps then finally gets better.
Driving in the rain is not without it's challenges. You have to drive very carefully and not push the car too hard. The fun part is the Miata goes straight when you floor it so anytime I get a chance I gas it up and go hard to the next corner where I slow down and ease through it. Soon enough another issue arises. The windshield starts fogging up. It gets real bad on yellow flags where we all slow down then gets better if I have a good run at speed, but there are times a smart person would have pulled off as you cannot see much at all. But most of us aren't real smart. I can't reach the windshield or I would try to wipe it. The temptation is there to loosen the belts and get enough room to reach but even I am not that crazy. I keep the belts tight but do take off one glove and give it a few swipes under a long yellow then hasten to put the gloves back on. There's probably not much chance of a fire in these conditions but no sense chancing it. I've seen pictures of burns from race car incidents and they aren't pretty.
On one corner I make a mistake, I get off line to let a really aggressive car go by. It's the Party Girl car and they are hyper aggressive. If you would think they would wait to pass until you get through a critical part you'd be wrong, they typically will jam their car in wherever they can and go on. Other fast cars are a bit more respectful and do a better job on the give and take. Not wanting to make an issue, I get over and promptly realize there is zero grip outside on this corner and slide through the grass. I go to penalty and explain what happened. The judge asks if I learned anything, I said "Yes, next time to be a jerk" I might not have used that exact wording but I meant it. The same car also was what indirectly caused the wreck the day before, their aggressive driving was what caused Manny to get the red mist when they did the same thing passing him. He over drove the car after that and lost it. Mental note to drive them the same way going forward, we both can be hyper aggressive and see where that leads. We have a few more cars to build in the driveway if need be.
After my two hours are up, I bring the car in and explain about the terrible fogging and vision issue. Manny goes out after the quiet hour and slides off the track for black flag number two. It's just very nasty out there and cars are going off all the time. We fix up a ice scraper with a rag tied to it to give the driver a method of clearing the fog. It's primative but way better than nothing. The drivers report they used it quite a bit the rest of the day. It's just gloomy and the race is going on, but cars are hydroplaning if they get into the water which is starting to pool on parts of the track. The rest of us are watching from inside Manny's car with the heat on, it's gotten that cold and wet.
We are so far behind now we aren't bothering to suit up and go to pit lane. Rather we bring the car up to the pumps, get the driver out and fuel and put the next driver in. It's still raining and not having to get anymore wet than necessary is a plus. Racerguy gets flagged in after he's run about half his stint and he has no idea why. Apparently the cameras show what they thought was contact in the corner, he says he got real close and braked hard to avoid it. The car shows no new signs of contact. The judge tells us one more flag and he's parking us for the rest of the day. Over contact that someone thought they saw on camera that apparently never happened. (I went to look this up on our go pro footage but the chip glitched and we had no footage)
Racerguy goes out and finishes. He reports the same as Manny, the track is getting increasingly treacherous. Very few cars are getting around good, if you have a front wheel drive with skinny tires, today was your day. I saw a escort wagon running laps as fast as us and later the Dodge Caravan passed us.
Youngest goes out and after about 15 minutes I notice the lap counter is not updating. I look outside the trailer and he is in the car, sitting there. We go out and he announces he cannot drive the car anymore, it's sideways all the time. I ask if he wants to load the car and he said yes. I don't object. We race for the fun of it, and at that point none of us were having fun. We loaded in the rain and left before the race was over. Many other teams had already done the same. Some were gone before the day ever started. We have raced in the rain before but this was the worst conditions I have ever seen on the track. Barber is a top notch facility, it was just such a lingering rain and the temps being below 40 made it miserable. The vision and grip levels seemingly got worse as the day went on and the water built up and the temps dropped. We saw a lot of big problems and overcame many. Probably if we were not so exhausted from fixing the car and were in the hunt for anything we might have stayed until the end. As it were, we dropped from 65th to 67th or so. Time to rebuild and get dried out and ready for the next race.
submitted by halfkeck to TalesFromAutoRepair [link] [comments]


2024.05.13 17:04 OttoVonBlastoid Nature Of A Homeless Musician: Epilogue: Onto The Next

Special thanks to u/SpacePaladin15 for creating the NoP universe.

I'd also like to thank u/xskipy10 for their awesome fanart of the main cast as well as their recent Tohba meme and their fanart of Michael baysitting. You're work is a treasure!

Thank you as well to u/Accomplished-Golf-59 for his take on Michael, Teylim, and Tohba in his submission for the Banner Art Contest, and u/Spacer_Catgirl4969 for their awesome music video featuring a pixel-art Dohkar in his bar. Be sure to give ALL of these awesome creators your love and support.

And let's not forget u/Guywhoexists2812 who has been an awesome source of memes as well as sick pixel art, such as THIS and THIS!!!! And even THIS!!!!!! And how could I forget THIS!!!!!!!!!! Thank you so much!

Today, we join Khornel and Michael as they prepare for yet another protest show as they continue the fight against those abusing their power. LETTUCE...conclude...for now...

First

Previous

Songs Mentioned/Used: Gives You Hell by The All American Rejects

Memory Transcript Subject: Khornel, Krakotl Talent Manager Date:[Standardized Human Time] February 2, 2137

Aaaand DONE!

I turned my head from side to side, inspecting my handiwork. While I still wasn’t QUITE as good at it as Ms. Teylim, touching up my feather dye was becoming easier and easier with practice. I’d even experimented a bit this time, and I was really liking how it turned out.

If only this crappy mirror wasn’t so smudgy.

Regardless of the state of the motel’s bathroom mirror, I was satisfied with the way I looked. My blue and newly touched up orange feathers were complimenting each other perfectly. And the slight hint of pink along the border definitely helped the whole spectrum of colors come together.

Perfect.

Once I was out of the bathroom, I sat down on the bed I was sharing and went through my bag to make sure I had everything.

Pad? Check!

Client contracts? Check!

Pens? Check!

Extra pair of glasses in case he forgets…again…

Check!

Credits for the fare? Eeeehhh, we can walk.

Other than that though, I had everything.

“Hey… Khorry?”

My crest perked up at the voice. I turned around to see Scolina working at the small table in the kitchen area.

“Yeah? What’s up?”

“Sorry… I know you’re about to leave, but could you…help me with this?”

I gave her a reassuring smile as I came over. Looking at the page she was working on, it seemed she’d gotten stuck on one of the problems for her math courses. Since she hadn’t received any education in the facility, she had a lot to catch up on, especially considering she was only a cycle younger than me.

“Oh, I see the problem. You were right to divide both sides of the equation here, but the problem is when you tried, you accidentally wrote the fraction upside down. Since you’re dividing the zero by something else, it should be on top.”

“So when I accidentally put it on the bottom-“

“You created an irrational loop because-“

“You can’t divide by zero.”

Scolina cradled her head in her paws, continuing to stare down at her homework.

“Thanks, Khorry. Sorry I’m so dumb.”

“Hey! Don’t you ever say that about yourself! You’re not dumb, ‘Lina. You’re just behind, and that isn’t your fault.”

“But…but I-“

“Listen, if I had a credit for every time I made a dumb mistake in just these past few months alone, we wouldn’t need to live here. Making mistakes doesn’t make you dumb, it just means you’re learning.”

She sniffled a bit before wiping away at her with her arm, the small pink sleeve that covered her scar soaking up any tears that were forming.

“Thanks, Khorry.”

I bent down and draped my wings around my sister, giving her a nice warm hug. After everything, while she DID have a very touching reunion with her father, the absence of her mother and the introduction of Trivah, Dailo, and Trilly was a bit too much change to deal with all at once.

So we all decided that she’d stay with us for now until she’d adjusted a bit. It was odd at first, to be sure, but I liked having her here. Grandfather adored her and I had to admit, having a little sister, at least unofficially, was something I was definitely warming up to.

“Always happy to help. Now, I’ll be working late tonight so be sure to get both yourself and grandfather to bed at a decent time, alright?”

“Okay. Bye-bye, Khorry.”

“Bye-bye, hatchling.”

I ran my beak through her head fur, preening out a small tangle and freeing a spine that was loose. Once I’d disposed of it, I turned to head out the door, but not before stopping at the other bed, where Grandfather was sat, listening to the radio. His expression instantly brightened as he heard me coming.

“Off to change the world again, Little ‘Nel?”

“I’m gonna try.”

“I know you will.”

I knelt down and gave him his hug as well. I missed this. After so long without him, every hug was a nostalgic treasure.

“And I’m not little anymore!”

“Perhaps not, but you’ll always be MY Little ‘Nel.”

“I know, Grandfather. I’ll be sure to make you proud out there.”

“You already do, my child. Now go. And be sure to tell that future Grandson-in-law of mine to run a comb through his head fur from time to time. I can’t even see and I can tell how scruffy he looks.”

I pulled away as felt my face turn warm, adding a splash of purple to the spectrum of color on my face.

“It’s not like that! WE’RE not like that! …Not yet, anyways…”

“Well, then tell him to hurry it up already! I want great grandpups before I die!”

CAW! CRAW!

“GRRRRGH!! NOPE! Not having this conversation! Goodbye! Love you!”

“Love you too! Best of luck today!”

“Bye-bye, Khorry!”

I barely heard the taunts of my family behind me as I stomped out the door and slammed it. After taking a moment to settle my feathers back down, I walked down the hall to the next door over.

Knock knock knock!

“It’s open!”

My mood instantly brightened from the kind, muffled, voice inside the room. I opened the door and was immediately greeted by the sight of Ms. Teylim making a meal, along with her adorable hatchling excitedly bouncing in his high chair.

“Khornel, dear!”

“NEWWY!!!”

I walked over at a brisk pace before kneeling down to give them both hugs.

“Where’s Michael?”

“He should be-“

SLAM!!!

“Sorry! Sorry! Sorry! Lost track of time!”

I couldn’t help but roll my eyes as my scatterbrained best friend and business partner sprinted into the kitchen area and quickly grabbed a slice of strayu from the table.

“You ALWAYS lose track of time!”

As much as I wanted to scold him for not being ready by the time I got here AGAIN, we didn’t have the time.

“Let’s just get moving before we’re late.”

“Right! Let’s go!”

However, just as we were about to leave…

“Ahem. Forgetting something, my joey?”

Michael looked up for a moment and frantically began checking his pockets before looking back at Ms. Teylim. Her smug look said it all. After a quick facepalm, he immediately jogged back to the kitchen area and knelt down to give her a goodbye hug, as well as a peck on the cheek for good measure. Lucky…

“Muah! Bye, Ma! Love you!”

“Be careful!”

“We will!”

Once he broke free from the hug, he made one last side trip to Tohba’s high chair, already going to plant a kiss on the top of his head. Again, lucky…

“MIKEY!”

“Mmmmmmm-“

“HEEHYEHAHAHA! TICKWES!!”

“-mmmMUAH! Bye-bye, Bud! ¡Te amo!”

“BYE-BYE, MIKEY!!”

With his goodbye hugs and kisses out of the way he made his way over to me…

My turn?!

…Only to run right past me and out the door.

Awwwe… Phooey…

Dejected as I was, I chased after him and down the hall.

“What?! I don’t get a kiss, too?!”

“Buy me dinner first, Bird Brain!”

“UGH!! You’re the WORST!!”

Memory Transcript Subject: Dohkar, Venlil Militia Leader Date:[Standardized Human Time] February 2, 2137

“COMMANDER ON DECK!”

STOMP!

My four brothers stood in a line in front of the bar, still as statues as I came down the stairs. I still wasn’t sure how to feel about most of them. While I left, they all stayed, and continued fighting for The Guild even when they knew what they were doing was wrong.

Still, I knew these men. They all trained with me, ate with me, stood by me…grew up with me, and now, they stood here, ready to fight with me. While I could never forgive them for standing by while the people I loved suffered, I am willing to let them prove they’re willing to change.

“At ease.”

I marched in front of them, inspecting each to make sure their garb and gear was in order. In some ways, it resembled their old Guild uniforms minus any actual environmental protection. However, instead of chrome, we wore the same white coloration of the APCs that had broken through the Guild Offices walls. Black boots, gloves and bandoliers offset the white of our suits. And finally, five stripes of bright, blazing, blue accented our new badges, reminiscent of not only the blue helmets of the UN troops that fought by our sides, but also the eyes of a particular human musician, one I was looking forward to hearing sing again.

“Alright men, in order for this rally to go smoothly, we need to be on our guard. My most recent talks with Tevis didn’t go quite as well as I’d hoped, but I did manage to get him to leave us be for the most part. While we WILL still have to deal with the Interim Guard being there, they won’t be coming nearly as armed or numerous as usual. They’re simply there to observe, nothing more. Keep your eyes on them, but don’t do anything rash, or let any of the civilians do so either.”

I turned and marched down the line once more. While I was itching to move onto individual orders, there was the Mazik in the room to address.

“Now, I know many of us are shaken by news of the archives on Talsk. Believe me, I am too, but that’s all the more reason for us to stay vigilant. The people are afraid, confused, and questioning everything. The Magistrate, on top of their normal nonsense, will be that much more desperate to keep control. It is our job to be the barrier between the people we serve, and those willing to use this crisis to exploit them. There will come a time to rest and collect our thoughts, but now is not that time. The people need us. This town needs us, and until that is no longer the case, we MUST remain strong.”

“SIR!”

Once I was at the end of the line again, I turned back around and began giving out individual orders, starting with-

“Bennic, out of everyone else in the squad, you’re currently the one with the best rapport with the people. I’m having you in charge of evacuation in case something goes wrong. Keep your eyes peeled for escape routes and be ready to begin herding everyone together at a moment’s notice.”

“Yes, sir.”

Next in line was Abra, our weapon specialist. Out of everyone, he was our best shot, even better than me. But he ALSO had one of the itchiest flamer fingers among us as well.”

“Abra, have you already made sure everyone’s gear is working properly?”

“Yes, sir. Every sidearm, baton, and smoke bomb we have is cleaned, checked, and functional.”

“Good, then I just want you to stay vigilant. Find some higher ground and keep an extra close eye on the Interim. The moment one of them tries something funny, I want to know.”

“And if they try harming the civilians?”

I furrowed my brow at him. I knew what he was getting at.

“Aim for NON-lethal, and make sure you have proof that THEY were the aggressors first.”

He gave a dejected chuff before responding.

“Yes, sir…”

What am I going to do with you, little brother?

Next was Ento, probably the only other Yotul here in town other than Teylim and Tohba, were they still here.

“Ento, were you able to make your last diagnostics check on the sound equipment last paw.”

“Yep! Everything on our end was working perfectly last I checked. We’ll still have to wait until they try connecting to know for sure, though.”

“Do everything you can to make sure it works. Leave the Interim and civilians to us.”

“Yes, sir!”

Finally, there was our medic, Canuck. Besides Bennic, this Zurulian was probably the one I was closest with growing up, if only because I’d always get the brunt of Albiel’s punishments when I’d stand up for the others, and it was usually Canuck patching me up.

“Canuck, in the case of an emergency, I want you to return to Dr. Forrik’s clinic. Since he’s still caring for his wife, I need you there getting everything ready in case something happens.”

“You sure you lot will be alright without me there?”

“We’ll be fine. The clinic will need you more than we will.”

“Yes, sir.”

With one last turn, I inspected my squad one last time.

“One last question.”

“What is it, Ben?”

“What about our…junior recruit?”

I sighed and looked back towards the staircase leading upstairs, just in time to catch a pair of suspiciously Nevok-shaped ears dip back from around the corner. I made sure to speak loud enough for him to hear me.

“He is to stay here and hold the fort. And he should bear in mind, I don’t just let ANYONE watch over MY bar. This is a large responsibility I’m trusting him with, and I trust he won’t let me down.”

The ears reappeared and solemnly nodded before retreating back up the stairs. Once I was sure my point was made, I turned back to my squad.

“Alright, if that’s all, we’ve got protestors to escort! Let’s move out!”

“SIR!”

Memory Transcript Subject: Khornel, Krakotl Talent Manager Date:[Standardized Human Time] February 2, 2137

The Soulroot tram station was surprisingly bustling. I half-expected the place to be a ghost town like most places were after Cilani’s interview. But with the news breaking about the Farsul’s archives breaking, it seemed the people of Soulroot were out and about more than ever, either flocking to the many churches and chapels in the area, or simply deciding to pray at the Soulroot itself for answers…any answers.

“Damn. I always forget just how big that thing is.”

Speak of the devil…

We both gazed out the window of the tram car as it passed through the massive central park area of the city. In its exact center, dwarfing even the buildings surrounding the large, wooded park, was the city’s namesake: Kihri, The Soulroot. One of five massive Seraphim Trees spread across Venlil Prime.

“It’s beautiful, isn’t it?”

“Yeah. I can’t believe it was so close. I would’ve loved to have visited here.”

“Maybe we will when we have time.”

“I hope so.”

Once we passed the park, we turned back around and returned to our pads. He was working on another instrumental while I decided to pull up our current client list. I suddenly remembered something as soon as the list loaded and I saw the newest addition.

“Oh! By the way! I got us a new client!”

“Oh, sick! Who are they?”

“A restaurant in the next district over. It’s called The Lackadaisy. It IS an hour-long tram ride there, but it pays well, AND I got us a few perks as well.”

“OoooOOOoo! Like?”

“Like us getting to eat AND take out half off on the paws we play there. It might not be dinner, but I’d say half off lunch and take out once a week isn’t half bad.”

“You da bird, ‘Nel. When do we start?”

“You are scheduled to play during the lunch rush in two paws. We are to enter through the back entrance and meet with co-owners Sylvon and Kenta.”

“Sylvon and Kenta. Got it!”

Now approaching: Five Meadows

“This is our stop.”

We knew the tram wouldn’t take us all the way there. The Magistrate’s lockdown had seen to that, but that didn’t mean we couldn’t hang out by the border. In fact, the border that separated Soulroot and Five Meadows had become a popular gathering spot for people from both towns to “voice their displeasure”, which was exactly why we were here. With the lockdown of Five Meadows in effect, the war still ongoing, and the news of archives now made public, the people’s opinion of the local Magistrate was at an all time low. It was time to take advantage of that.

Once we exited the tram and saw crowds growing on both sides of the fence separating us from our home, we immediately spotted the makeshift soundstage we’d be using, as well as several figures on the other side garbed in white. They only got clearer once we got closer. Michael was even more excited to see them as I was.

“Heya Dohk!”

Dohkar, dressed in the new uniform of the Five Meadows Militia, greeted us with a warm smile, being sure to stay a decent distance away for the electric fence.

“Mike, Feathers, it’s good to see you two are alright.”

“Likewise, nice duds by the way. Totally doesn’t make you look like an oompa loompa or anything.”

“Watch it, Ape. I’ll have you know it was Trivah who made these.”

“Shit! Is she alright?”

“She’s fully recovered and here with her family. You’ll forgive me if I don’t call them over. The last thing I want is Trilly and Dailo trying to get through this fence.”

“No worries. Just tell them I said hi.”

A yotul garbed in the same uniform ran up to Dohkar and greeted us with a nod.

“Everything’s set up, you two. Once you're connected, let me know and we’ll do a sound check.”

“Right!”

Memory Transcript Subject: Michael Ruiz Andrews, Human Street Musician Date:[Standardized Human Time] February 2, 2137

Breathe…focus…

Sometimes…I wonder if it was all worth it…

Breathe…focus…

In a lot of ways, life was the same as it was back on Earth. Here I was, stuck in a shitty apartment, well…motel room now, I guess. I still had a shitty landlord that hated my guts. I was still struggling to make ends meet, playing music I wasn’t all that crazy about for people I wasn’t all that crazy about. I still didn’t have any real direction to take my life in, or any real plans for the future. So…was it worth it?

Breathe…focus…

I’d lost almost everything I had. I lost my guitar, the only real thing I had to remind me of Dad, and everything he taught me. I lost pretty much all of my possessions. Hell, the only reason I had new clothes to use at all was thanks to the human embassy here in Soulroot. I lost my home a second time, just days after finally bringing myself to start calling it that. I even almost lost my life. My scar still itches from time to time just thinking about it. So…was it really worth it? Remembering all the pain, suffering, heartache, and loss I’d been through in these past few months, sometimes I really question it.

Breathe…focus…

But then…then I remember the GOOD times. I remember all the people I’ve met, all the songs and memories we’ve made together.

Breathe…focus…

I remember meeting Mom, and my baby brother. I remember singing for them for the first time. I remember sitting and eating breakfast with them, talking and laughing the early hours away. I remember watching Tohba and teaching him how to sing, just like Dad taught me. I remember meeting Dohk, his honest words and advice keeping me grounded when the world around me just didn’t make sense. I remember meeting ‘Nel, slowly but surely building a friendship and trust that I wouldn’t give for anything.

Hopefully she puts up with me long enough for me to finally be ready.

I remember all the strife and challenges I’ve gone through, knowing that I wasn’t alone for any of it. I remember all the things I’ve gained: A life, a family, a mentor, a partner…

A home…

Breathe…focus…

A home worth fighting for.

Breathe…focus…

A home worth living for.

Breathe…focus…

A home…worth playing for…

So breathe…focus…and play…

The speakers come to life with a chill beat, soft snares and shakers keeping the pace as the ambience builds. A triangle marks my entrance as I take over, plucking at Teyrin’s strings. I nod along with the bouncing melody, letting myself get into it. I see a few in the crowd begin swaying along as I begin to let my soul sing.

I wake up every evenin’…with a big smile on my face! And it never feels out of place!

It’s hard to not grin as I speak, letting the notes express my current mood perfectly. I make sure to give those Interim jerks guarding the border a smug look which they definitely don’t appreciate.

And you’re still probably workin’…at a nine-to-five pace! I wonder how bad that tastes!

When you see my face, hope it gives you hell, hope it gives you hell!

When you walk my way, hope it gives you hell, hope it gives yooou hell!

I turn to ‘Nel, standing up on stage singing next to me. There’s no one I’d rather be up here with.

Now, where’s your picket fence, Love? And where’s that shiny car? Did it ever get you far?

You never seemed so dense, Love! I’ve never seen you fall so hard! Do you know where you are?

When I’m up here…and I think about my old life on Earth…

And truth be told, I miss you… (Miss you…)

And truth be told, I’M LYIN’!!!

We turn to the closest Interim chump keeping us from our home.

WHEN YOU SEE MY FACE, HOPE IT GIVES YOU HELL! HOPE IT GIVES YOU HELL!

WHEN YOU WALK MY WAY, HOPE IT GIVES YOU HELL! HOPE IT GIVES YOOOU HELL!

WHEN YOU FIND A MAN THAT’S WORTH A DAMN AND TREATS YOU WELL!

THEN HE’S THE FOOL, YOU’RE JUST AS WELL! HOPE IT GIVES YOOOU HELL!

I hope it gives you hell!

Memory Transcript Subject: Jerrick, Nevok Fugitive Date:[Standardized Human Time] February 2, 2137

The mood of the song calmed for a moment. I watched the live broadcast just hoping nothing would happen. Everything going on was just so CRAZY. With the raid, the Magistrate taking over, and now the archives, it just made everything I did in the name of The Guild even more pointless.

Tomorrow, you’ll be thinkin’ to yourself, “Yeah, where did it all go wrong?” But the list goes on and on!

Everything I did for HIM…pointless…

And truth be told, I miss you… (Miss you…)

And truth be told, I’M LYIN’!!!

I hope you rot, Father…

WHEN YOU SEE MY FACE, HOPE IT GIVES YOU HELL! HOPE IT GIVES YOU HELL!

WHEN YOU WALK MY WAY, HOPE IT GIVES YOU HELL! HOPE IT GIVES YOOOU HELL!

WHEN YOU FIND A MAN THAT’S WORTH A DAMN AND TREATS YOU WELL!

THEN HE’S THE FOOL, YOU’RE JUST AS WELL! HOPE IT GIVES YOOOU HELL!

Memory Transcript Subject: Michael Ruiz Andrews, Human Street Musician Date:[Standardized Human Time] February 2, 2137

A figure stands in my periphery… I know who she is…

Now you’ll never see! What you’ve done to me!

She’s not my mother…

You can take back your memories, they’re no good to me!

“You’ll never be rid of me, Blue.” I know…

You can hiss all your lies! You can look me in the eyes!

With that sad, sad, look that you wear so well!

But that just means you get to watch as I live my life without you in it.

[Warning!: You Are About To Access Restricted Files: Continue?: Y/N…]

[The Following Is A News Broadcast Archived By Magistrate Intelligence…]

[The camera opens on a female, human, reporter with green eyes standing in front of an energetic crowd…]

“WHEN YOU SEE MY FACE, HOPE IT GIVES YOU HELL!!! HOPE IT GIVES YOU HELL!!!”

“AS YOU CAN SEE BEHIND ME, THE “FREE FIVE MEADOWS” RALLY IS WELL UNDER WAY!”

“WHEN YOU WALK MY WAY, HOPE IT GIVES YOU HELL!!! HOPE IT GIVES YOU HELL!!!”

“AND YOU CAN JUST FEEL THE ENERGY OF THE CROWD HERE!”

“WHEN YOU FIND A MAN THAT’S WORTH A DAMN AND TREATS YOU WELL!!!”

“ON THE FAR SIDE OF THE FENCE, IT APPEARS THAT THE RUMORED “FIVE MEADOWS MILITIA” ARE ACTUALLY HERE GUARDING THE PROTESTORS!”

“THEN HE’S THE FOOL!!! YOU’RE JUST AS WELL!!! HOPE IT GIVES YOU HELL!!!”

“HOPEFULLY, WE’LL BE ABLE TO GET AN INTERVIEW! UNTIL THEN, JUST LISTEN TO THIS!!!”

Memory Transcript Subject: Michael Ruiz Andrews, Human Street Musician Date:[Standardized Human Time] February 2, 2137

Breathe…focus…and ROAR!!!

To my old life on Earth!

WHEN YOU SEE MY FACE, HOPE IT GIVES YOU HELL! HOPE IT GIVES YOU HELL!
“GIVES YOU HELL!!!”

To the Federation killing my people!

WHEN YOU WALK MY WAY, HOPE IT GIVES YOU HELL! HOPE IT GIVES YOOOU HELL!
“GIVES YOU HELL!!!”

To the Magistrate holding my hometown hostage!

WHEN YOU HEAR THIS SONG AND SING ALONG, THOUGH YOU’LL NEVER TELL!
“YOU’LL NEVER TELL!!!”

To every last asshole who thinks I’m a monster for what I am!

THEN YOU’RE THE FOOL, I’M JUST AS WELL! HOPE IT GIVES YOOOU HELL!
“GIVES YOU HELL!!!”

To that monster who took my mom, rotting in whatever cell he’s being held in.

WHEN YOU HEAR THIS SONG, I HOPE THAT IT WILL GIVE YOU HELL!
“GIVE YOU HELL!!!”

And lastly, to that figure, that voice in my head telling me I don’t deserve a home…

YOU CAN SING ALONG! I HOPE THAT IT PUTS YOU THROUGH HELL…

The End
submitted by OttoVonBlastoid to NatureofPredators [link] [comments]


2024.05.13 06:08 Givememyps5already 2012 audi a4-116k miles brakes question

Hi, I’ve owned a 2012 audi a4 for 7 years now, and it’s in great shape but I noticed a slight squeal like sound coming from the wheel area…I can’t really hear it when I go over 60 km/hr but when I’m going slower I can. I took it into the shop and they said I need new brakes and they are worn etc. I knew for a while I needed new brakes since when I stopped I can hear the brake pad now and it’s been getting worse over time. But what I find strange is that I hear it without even touching the brakes, just driving normally and not touching the brakes, the sound will still be there. The mechanic said this sound is the breaks that I’m hearing even though I’m not touching them, is that possible? I would think they wouldn’t make any sound if not even being used.
So to cut to the chase is it possible for your brakes to be making a squeak like sound even though your not touching them?
submitted by Givememyps5already to Audi [link] [comments]


2024.05.13 03:59 the_mhousman FWP Quarantine Question/Help!

I have my FWP set to quarantine all my networks, while this is driving me nuts releasing user devices I keep thinking to myself would you rather have a network free of hackers or know what every single device is and to what network it should belong to. With that out of the way, my daughter receiently got a new iPad and it was placed in the new device quarantine. So far so good, I turned off "Mac Address Randomization" released the device and everyone was happy. Untill today, when I decided to do some testing of the new device quarantine. I have a main wifi and a kids wifi SSID. If I put myself on either SSID I will need to release my machine everytime unless I give myself a static IP. Also, while I was configuring that some new devices poped into the quarantine that I didn't recognize and they said unkown.lan and they had "Mac Randomization" on I still can't find these devices and I have looked at every MAClookup tool website I can think of and I don't know what to do. I know I can keep deleting anything that says unkown.lan but I like to keep the quarantine cleen and to know what every device is.
I am using a Ubiquiti Cloud Gateway Ultra as my router and I don't see those devices listed in the "Clients" list on the Ubiquiti Cloud Gateway Ultra.
I guess I am wondering. Are there betterways of going about doing what I am doing? Or do I keep chasing down devices and just live with that.
submitted by the_mhousman to firewalla [link] [comments]


2024.05.13 03:58 the_mhousman FWP Quarantine Question/Help!

I have my FWP set to quarantine all my networks, while this is driving me nuts releasing user devices I keep thinking to myself would you rather have a network free of hackers or know what every single device is and to what network it should belong to. With that out of the way, my daughter receiently got a new iPad and it was placed in the new device quarantine. So far so good, I turned off "Mac Address Randomization" released the device and everyone was happy. Untill today, when I decided to do some testing of the new device quarantine. I have a main wifi and a kids wifi SSID. If I put myself on either SSID I will need to release my machine everytime unless I give myself a static IP. Also, while I was configuring that some new devices poped into the quarantine that I didn't recognize and they said unkown.lan and they had "Mac Randomization" on I still can't find these devices and I have looked at every MAClookup tool website I can think of and I don't know what to do. I know I can keep deleting anything that says unkown.lan but I like to keep the quarantine cleen and to know what every device is.
I am using a Ubiquiti Cloud Gateway Ultra as my router and I don't see those devices listed in the "Clients" list on the Ubiquiti Cloud Gateway Ultra.
I guess I am wondering. Are there betterways of going about doing what I am doing? Or do I keep chasing down devices and just live with that.
submitted by the_mhousman to firewalla [link] [comments]


2024.05.12 20:47 Dagaz9565 The Shadows Speak Chapter 11

The Shadows Speak
Chapter 11
Warlord Grexus of House Drakorin
My heart rate was increasing steadily as we ran down the corridors. “What path is next Varkesh?” I asked hurriedly. “Down this corridor, then make a left and head straight at the next junction.” he answered back in between breaths. We had roughly 30 Scalebound that covered our rear and sides, alongside 15 regular soldiers of the ship. I had a faint hope we could make it out since Varkesh knew the ship inside and out but time is not on our side. That enemy AI is probably watching our every move and feeding it back to its soldiers. We are being hunted like prey and it feels disgusting, but no time to think about that.
We continued down the sleek, maze-like pathways, making sure we checked every corner before advancing. “This is taking too long, what is the status?” I commanded as we stopped and I peeked around a corner. “Not far to go, it would have taken less time if we had taken the elevators but I suspect that AI could have trapped us there.” he said, trying not to look fatigued. “Good, let's increase our pace.” I commented back as we ran down a long corridor. We took a right on the next junction and before us was the entrance to the hangar. We ran towards it but as we were just moments away from gaining access, the giant blast doors slammed down with a loud bang, almost crushing my toes.
“What…no, we were so close.” came a defeated cry from Prince Raxil. “Indeed you were, but better luck next time.” came a mocking tone from the Huginn in the speakers above. “Damn! Varkesh, is there no way to open the door?” I asked hurriedly. “No, that AI has taken over the security systems and we do not have any weapons that blast through that door.” came an anxious reply. “Alright, we must find another way out, staying here will only make them get to us faster.” I said as everyone started to move back out of the hallway. We doubled back towards the junction and stopped there. “Where should we go n-” I was about to ask but was cut off when suddenly an eerie melody started playing in the speakers. “Seems like my shadows have found you, the tracking phase is finished, now, the hunt begins.” the AI said in a cold laughter as the lights from the path we came from started to grow dim, until it was pitch black. Suddenly five soldiers dropped dead from shots to the head, their brain matter and blood spraying the lit cross road and others with the gore.
“Damn it all, RUN.” I shouted as I bolted in the opposite direction, some scalebound and soldiers started shooting at the now encroaching darkness behind us whilst holding the rear. The lights started going out faster as it engulfed them. I glanced back as I saw lights from their guns shooting in every direction, roaring and cursing as the enemy seemed to be the air itself. Then the roars became screams. I could hear that fear had gripped them, and one by one they were silenced in quick succession until the only thing I could hear was the footsteps of the rest of us. Damn it, now I had only 24 Scalebound to help safekeep the princes.
We kept running down the winding pathways, not looking back. I felt cornered, like a Scritcher being chased around a thorny bush by a Glimmerfang. “Damn, I am out of options, what can we do?” I asked after about ten minutes of running, directing my voice to all parties as we were now going down a wide corridor. “I don’t know, I don’t feel like we can go much longer, we are-.” Varkesh said but abruptly stopped in his tracks as we now stood in front of a massive door. “This…this is the door to the arena floor.” he said, as he caught his breath.
“We should go in then, I remembered that this place was closer to the port side of the ship, it should not be under enemy control.” I said as I ordered a Scalebound to open the door with the locking mechanism on the left wall. The door opened upwards with a hiss and we entered cautiously as the entire place was dark, probably from the bombardment we had earlier. “Someone go figure out if we can access the lights in here, the rest of you activate your flashlights.” I ordered in an authoritative tone as I could finally take a breather. Both princes and priestess decided to fall down on the padded floor, all of them panting and gasping for air.
“We rest here for now, catch your breaths everyone, but stay vigilant.” I said as I scouted out the arena. It was spacious, I would say roughly 400 square meters. We have no cover here but at least we will have a wide view of our surroundings. “How long until we have lights?” I asked, feeling the exhaustion of this morning catching up to me now. “I found the controls but I can’t seem to get it to work, milord.” he answered back respectfully. “Alright, keep working on them.” I replied.
Suddenly some dim lights flickered on. I could see the outlying shape of the whole arena now. There was the arena floor in a hexagon shape with fifteen meter high walls running up every wall. There was a significant number of seats that lined the top of the walls and went up as the backrows had to be elevated. There were some decorated seats in a royal box off to one side which had the best view. Wait, is that a person sitting in one of those seats? “SCALEBOUND, PROTECT THE PRINCES!” I shouted as the shadowy figure’s blue eyes locked onto mine. It just sat there, without a care in the world, looking down on us like a flying predator, savouring the meal to come.
The Scalebound and rest of the troops created a semi-circle around the princes and priestesses. I stood to the side with my cousin next to me. Every gun was fixed on the royal box. The figure stood up and shifted a bit and suddenly its shimmering figure disappeared and a Terran soldier clad in pitch black armour with a hood stood in its place, his eyes glowing in that disturbing blue hue. A moment passed that felt like minutes. “Greetings, Warlord Grexus, I hope I am not interrupting your rest there, you all seem so fatigued.” the soldier said in a semi-metallic voice. “You…you filthy alien scum, you do not deserve to sit there.” came an angry shout from Prince Raxil. “Oh, and why not? Who knows? I could be of royal blood myself.” came a mocking reply back. “How dare you attack a royal ship of the Xyrran Empire. Scalebound, shoot him.” the prince demanded. “That would be an ill-advised idea, prince.” The soldier replied as he lifted his arms to the sides, gesturing for us to look at the rest of the stands around us.
I felt my scales bristle as at least 400 black clad soldiers appeared in the stands around us, some fixing their rifles at us and others having some sort of vibrating blades stuck to their wrists, ready to pounce at any moment. “You see prince, I seem to have more firepower here than you do, so I would suggest cooling your head before my soldiers might get trigger happy.” he continued, his tone now sounding threatening. The spectacle that appeared made the prince almost fall over as he cowered behind his guards. “This was a trap wasn’t it?” I asked after a bit of a pause. “Hmm? What makes you think that?” came the reply from him. “It would make no sense otherwise that you have this many soldiers at the ready here, waiting for us. I bet a claw that it was that AI’s idea to make us lose track of where we were going, and ‘stumble’ upon the arena.” I said as I studied the black clad soldier closer now.
The armour they were wearing was a marvel, looking durable yet light at the same time. Given a different scenario I would have loved to look it all over. “Wow, you are quite perceptive there, Lord Grexus. It was indeed.” he replied. “Then why go through these theatrics, you could have picked us off one at a time or ambushed us here as soon as we got in.” I said as I could not wrap my head around it.
“Well, you see, we have orders to capture five high profile Xyrrans on this ship, they being two high nobles of house Drakorin, a priestess and two royal princes. You are all here and an accident in a firefight is the last thing I want.” the soldier responded with a laugh. “Then what about the rest?” I asked as I looked over at the shaken faces of the soldiers guarding the princes. “Well, if they do not resist, then they will be taken prisoner and put into POW camps that have been raised in Alerian space.” he replied calmly. “I will not be taken prisoner by a lesser species.” Came a semi-shout from Sentinel Varkesh. “I demand a duel to the death with your best champion.” he said in a demanding voice as he threw away his pistol and drew his shield and sword out. Three other Scalebound walked up besides him and did the same.
“What are you doing Varkesh? Are you going to throw away your life like this?” I asked in confusion. “You are a soldier and a noble, Lord Grexus. I am a Scalebound, I would rather die fighting than surrender.” he stated, his voice full of vigour. “I don’t see why we need to honour your challenge, Sentinel Varkesh, but I must admit even though your species is a vile one, I respect your courage. Erik, Harald, Hayes, Kyle, entertain our foes.” Major Gray said in an authoritative tone.
Three soldiers dropped down to the arena. Each landed in silent grace from that fifteen meter drop and walked casually to face the three Scalebound warriors. One of them was massive, even taller than the Scalebound in full armour that he faced. The other two carried themselves like veterans, one had the air of an ambush predator around him and the other seemed like the confident type, haughty but most definitely deadly. But where was the fourth one?
Music started suddenly to blare out of the speakers as I saw another shadow soldier standing on top of the royal box. He looked similar to the other three but had horns sticking out of the top of his helmet, and was he wearing a…cape? He suddenly jumped down, his cape making him glide down towards his comrades. He landed softly next to them, facing Varkesh.
The soldiers laughed and cheered as he landed, the haughty one clapped his hands together as an applaud whilst it looked like the major had his left hand covering his face as he shook his head. The cape on the man I presumed to be Kyle folded up into a slot in the back of his armour and he took out two energy blades that he had tucked behind his back. The blades looked almost identical to the ones we used but were shorter, like long knives rather than a sword. He seemed to be the only one carrying them, the other soldiers were using the vibrating blades. “You shall become a testsubject, Scalebound warrior Varkesh. These blades that I carry were made from researching your weapons, let's see how effective they are.” the soldier said with such flair that it could rival a professional actor.
“Alright, that is enough theatrics.” came a grumbly voice from the major and instantly the four soldiers took a ready stance. The Scalebound were taken aback by their abrupt unison and all prepared themselves in a defensive stance. “I suppose it should be me that calls the beginning of the duels, or does anyone reject that notion?” Major Gray said as he looked over us in the centre. No one spoke a word. “Very well then, BEGIN.” he shouted, and instantly the four Terran soldiers rushed at their opponents.
They were fast, unbelievably so, as soon as each of them closed the distance they all seemed to choose a different strategy to tackle their foe. The haughty one seemed to dance around his opponent, taunting him to attack to then be met with a flurry of counters. It was magnificent.
The massive Terran did something incredible as well, he didn’t use anything fancy, he simply ducked under the Scalebound’s strike and hammered his fist into the shield, making the Scalebound fly four meters back and the shield had a fist size dent in the middle of it. He lunged at him again, this time ripping the shield away but the Scalebound drove his sword through his left forearm. He didn’t even flinch, he simply pinned the Xyrran with his knee and started punching his face over and over. Every strike sounded like thunder as the Scalebound’s helmet started to cave in with his face. Finally he took out his vibrating blade and plunged it in between the eyes. The warrior spasmed then fell silent. The Terran retracted his blades and walked back to his starting location as if nothing had happened and stood at attention.
I felt disturbed looking at the battle between our warrior and the Terran that gave off the hunter vibe. He was meticulous in his assaults, every tiny mistake was met with a relentless assault at the weak joints in the Scalebound’s armour. Every move calculated in advance to weaken the enemy before giving the killing blow, and it came shortly after. The shield hand had lost too much blood and our warrior could not hold his shield up. He slashed with his sword in a desperate attempt to keep the enemy at bay but the Terran dodged to the side and lunged his blades into the throat of the Scalebound, the tips piercing out the back of his neck, and he fell down, gurgling whilst holding is throat for a moment before finally leaving this world.
“Do you yield?” came from the haughty Terran as I saw him standing over his opponent who had fallen down to his knees, blood leaking from wounds all over his body. “Don’t insult me Terran…You won, now finish me.” came a reply from the Scalebound. “Tell me your name. I would like to know the name of the warrior that fought so valiantly.” The Terran said as he seemed to have gotten some wounds as well. “I am Lorvax of house Vrexinor.” the Scalebound said between heavy breaths. “I am Captain Harald of the Umbra Vanguard, and I will remember your name.” he said as he then plunged one of his blades to the back of Lorvax’s skull, killing him almost instantly. He then walked back alongside the Terran hunter. Both of them stood next to the giant and seemed intrigued to watch the battle between the Terran Kyle and Varkesh.
Both warriors were swinging, dodging, and blocking strikes from each other at unbelievable speed. It was like watching a choreographed scene from a movie but the Terran had the upper hand in this fight. For every strike Varkesh lashed out with, it was met with a counter, followed up with lightning fast strikes. He desperately tried to defend himself but the blades the Terran was using were starting to cut deep into his armour. Varkesh lashed out with his shield which made the Terran back out, he roared as he struck with his blade downwards. The Terran blocked it with his own dagger, tilting it to the side which made Varkesh’s blade slide off it to the side. With his other dagger he tore into Varkesh’s sword arm, cutting it off right before the elbow. Varkesh dropped his shield as he fell to his knees, holding his arm as he hissed in pain. The Terran held his weapon to his neck. “Well fought, Warrior Varkesh.” he said, plunging his weapon into Varkesh’s chest. He looked up towards the Terran, then smiled as he fell backwards, taking a last breath before closing his eyes.
The Terrans cheered as our final champion fell. “Now that this is finished, I suggest the rest of you lay down your arms and no harm will come to you.” said the major as he jumped down from the balcony. Other Terran soldiers did the same and we were now surrounded on the arena floor. “What do you say, Warlord Grexus? Is there any point in more senseless death?” he continued as he looked at me. “Men lay down your arms, it will do us no good to die here.” I commanded as I took out my pistol and sword and dropped them on the floor. The soldiers and Scaleborn did the same. “A wise choice.” Major Gray said as Umbra soldiers started to gather up our equipment and put restraints on us. “Unhand me you vile beasts, I am a royal prince, you can’t-” came a resistant hiss from Prince Raxil before he was promptly given a strike to the head from a butt of a rifle and then sedated by something. I felt a guilty pleasure seeing that as he was then hoisted up on a soldier’s shoulder. The rest didn’t seem confident to try and imitate the prince and quickly fell in line.
We silently walked towards the hangar we were locked out of earlier, it now had obsidian ships docked in it and both Terran soldiers and Xyrran prisoners were within it. They were being corralled into the ships as we were seemingly waiting for our transport.
Suddenly a massive shadow loomed over the entire bay as I swiftly turned to look outside the open hangar door. My jaw dropped as I saw three massive spaceships slowly descending towards the planet. They were silver in colour and were probably twice the size of the royal ship we were on.
“What manner of enemies have we brought upon ourselves?” I spoke out loud, sheer shock overwhelming me as I watched the three ships stop right above the city. “The Human kind.” answered the Major behind me.
Chapter 10
submitted by Dagaz9565 to HFY [link] [comments]


2024.05.12 18:57 cricjaffa Condition of Delhi Capitals in the absence of Rishabh Pant

In the absence of Rishabh Pant, Delhi Capitals' score was 4 out for 30 in 3.3 overs. Rishabh Pant has been banned from the match against RCB due to a slow over-rate against RR. DC team was chasing the target of 188 against RCB. The fourth ball of the first over from left-arm orthodox spinner Swapnil Singh was a fuller-length delivery outside off. David Warner had every opportunity to play a big shot. David Warner tried to play a big shot but was caught straight by Will Jacques, posted at long-on. Warner scored 1 out on 2 balls and DC's score was 1 out on 8 balls. Delhi Capitals were in dire need of a partnership. Yash Dayal also dismissed Abhishek Porel on the first ball of the third over. Abhishek Porel wanted to play the length delivery on the off stump on the leg side. But during this time Abhishek's bat turned in his hand.
The top edge of Abhishek Porel's bat was caught by Lockie Ferguson posted at covers. Abhishek Porel also returned after scoring 2 runs on 3 balls. On the very next ball, Delhi's most formidable batsman Jake Fraser McGurk was run out. Shain Hope drives the bowler straight back on a fuller-length ball. Yash Dayal extended his left hand and the ball touched his fingers and hit the stumps. Fraser McGurk could not return to the crease. He scored 21 runs in 8 balls with the help of 2 fours and 2 sixes. Mohammad Siraj gave Kumar Kushagra a plumb LBW on the fourth ball of the fourth over. Actually, on this fuller length in swinger, Kushagra had left a lot of gap between the bat and the pad. He failed to push the ball back towards the bowler and the ball hit the back pad. Kumar Kushagra scored 2 runs on 3 balls and Delhi Capitals got the fourth blow at 30.
submitted by cricjaffa to T20CricketFan [link] [comments]


2024.05.12 18:12 1993xdesigns Subie fest

Subie fest
This guy is the only ascent in the enthusiasts page for subie fest! Sweet ride! Check out the mods and his page. Just thought the page would appreciate it! 2019 Subaru Ascent Touring! Engine:
Cobb Accessport Cobb charge pipe Cobb carbon fiber engine cover 22+ WRX Boomba Racing 2022+ Subaru WRX Blow off Valve Cusco pitch stop mount Cusco battery tie down Type A Cusco Intercooler protection net Chasing Js titanium oil cap Chasing Js titanium oil dip stick Chasing Js titanium brake master cylinder cap Chasing Js titanium washer bottle cap Chasing Js titanium nuts and bolts
Suspenion & Wheels
Eibach pro kit lift springs (5) Volk Racing TE37 Ultra 20x8.5 +36 (5) Toyo Tires open country AT3 265/50/20 2018+ Subaru WRX STI 6 pot calipers 2018+ Subaru WRX STI Project Mu B-Spec brake pads Chasing Js titanium lug nuts with locks
Exterior
Compressive Tuning LXT Autodromo Hood OLM WRX carbon fiber hood insert epoxied on the hood LP Adventure 2018+ Subaru Crosstrek hood light brackets Compressive Tuning gloss carbon fiber rear wing add on JDM 2019+ Subaru Forester STI front lip spoiler JDM 2019+ Subaru Forester STI front side under spoiler Front Runner Slimline 2 rack (2) Front Runner wolfpack pro storage boxes Front Runner Shovel MAXXTRAX MK2 orange recovery boards Waterport Day Tank Roam Adventure 82L rugged case Roam Adventure 6.5” rooftop awning Diode Dynamics SS3 Max Type A yellow fog lights Diode Dynamics SS3 PRO yellow pod light for ditch lights Diode Dynamics SSC2 PRO yellow pod light for chase lights Diode Dynamics SSC1 hitch mount led pod light with reverse Diode Dynamics 42” white light bar with amber ends Diode Dynamics 2019+ Subaru Forester tail as turn harness Diode Dynamics 921 XPR LED cool white backup bulbs Diode Dynamics 7443 XPR LED cool white backup blubs Color matched front grill, wheel arches, side view mirrors, rear trunk Dirtcomplex trail swing AE tire carrier Front Runner drop down tailgate table Rotapax 2 gallon gasoline can LED rear reflectors Sequential side view mirror turn signals Carbon fiber mirror caps LED front turn signals Subaru OEM rain visors Chrome delete
Interior
JDM 2019+ Subaru Levorg STI shift knob JDM Subaru STI push button start JDM 2019+ Subaru Forester puddle welcome lights JDM STI automatic pedal set Kenstyle 2015+ Subaru Outback long paddle shifters Diode Dynamics 194 HP5 cool white interior bulbs Diode Dynamics 28mm vanity mirror lights Diode Dynamics LED strip light for trunk OLM 2019+ Subaru Forester rear hatch led light Carrhartt 2nd & 3rd row seat covers 2023 Subaru Ascent cup holders
Ryan's Social Media Info: - http://www.facebook.com/Jdmrtab - http://www.instagram.com/Jdmrtab
submitted by 1993xdesigns to SubaruAscent [link] [comments]


2024.05.12 17:45 ILIKEDEADMEMES7010 What Guilty Gear Characters would do if they were all stuck on one big Road Trip together (Someone pls make fan art of this too)

What Guilty Gear Characters would do if they were all stuck on one big Road Trip together (Someone pls make fan art of this too) submitted by ILIKEDEADMEMES7010 to Guiltygear [link] [comments]


2024.05.12 17:42 Ssbros64 Sharing some tips for beginners

Sharing some tips for beginners
Happy to see there are a lot of new players lately! It’s a bit of a learning curve but you’ll get it eventually. I keep seeing posts asking what skills to go for and wanted to share some advice…
1) My #1 tip is, build around the skills you have or can easily get! I’ve been chasing the highly sought after instant transmission, energy field, and sprint for 6 months and haven’t gotten them. There are very few common active skills, so you will primarily get passives.
2) If you’re still learning, your main goal should be to gain experience and improve your skill, and the best way to do this is to not die immediately. Open boxes, set keys, and if you start to hear your heartbeat, flee! Most raiders now have ki sensing, so hiding isn’t always your friend.
3) Have an escape plan, and a backup for when that’s in cooldown. I’d suggest if the raider is under 200m away, you should start moving further. If they are 140m, that’s your cue to use your escape plan.
4) Use skills that work together. One popular combo is instant rise plus Jaco ship for escaping. Think about how you might use two skills to escape, like grapple and then missle to put more distance between you and the raider. Also, think about passives that stack. If you regularly ride vehicles, try expert driver speed boost and driver barrier. If you like fighting, try resistance and beyond super saiyan to buff HP and get in more supers.
5) When choosing which active skills to train, look at the cooldown percent to see if it’s worth going over +10. Most actives have a very small decrease in cooldown but a few have a huge difference (e.g. The 90 sec Jaco ship only goes down to 88 sec at +20, but flames of mt frypan goes from 70 sec to 40 sec.)
6) For passives, many will have you train just once for 1000 zeni to master them and they will have no improvement. Others have a huge improvement when training. Time patrollers duty gives you a 700% increase in key speed (for the final key only), and Vehicle speed boost gives you a 25 or 30% increase, both make a huge difference.
Here are some sample builds:
FREE BUILD with skills from free character skins or you can buy with zeni in the shop. Use primarily for escape…
Active: Grapple, float pad, change missle (oolong), saiyan pod or zipline or bulma bike Passive: Hover device, emergency D-change, emergency escape, power charger
BEGINNER BUILD once you have some common gacha skills. Use for escape and a little fighting…
Active: Grapple, Jaco Ship or missle, charming pose (bulma), saiyan pod or float pad Passive: barrier recovery, landing delay, expert driver speed boost, exploration enthusiast skills
INTERMEDIATE BUILD once you get some less common gachas or buy skins with TP in the shop. Use for escape, fighting, and helping team mates…
Active: Instant rise, Jaco ship, Krillin’s shoe or flames of Frypan (chichi), grapple or missle Passive: Resistance (Mai), beyond super saiyan, driver speed boost, time patrollers duty or first aid
Hope this is helpful to beginners! What’s your fave beginner build?
submitted by Ssbros64 to DragonBallBreakers [link] [comments]


2024.05.12 11:04 Classic_Wave_7579 Has anyone given birth at a hospital they weren’t supposed to be at through the ER?

Hello everyone! FTM 37 weeks + 4 days. So, since the first visit with my OB I’ve known I do not want to deliver with them. They make me uncomfortable, brush off my concerns (even when they’ve turned out to be legitimate) talk over me, rush me, and the hospital they deliver at has terrible ratings and is known for a bad maternity ward. There is NO way I’m delivering there/ with them! I have been trying to change my OB for literally 6-7 months at this point with no luck, bad insurance and being led on wild goose chases trying. Our most recent attempts were at 32 ish weeks and we were basically told it’s too late at that point, so we began looking into midwives and having a birthing cente home birth but that will not be feasible right now due to lack of flexible financing options.
The hospital I’m supposed to deliver at is 15 minutes away, but there is a hospital 24 minutes from us with universally AMAZING reviews for the maternity ward, they’ve won many awards, have tens of thousands of good reviews, and have extensive pages on their website with birth and postpartum resources and explaining what they do during and after birth all for the benefit of mother and baby, things that I agree with such as delayed cord clamping, skin to skin until at least after the first breastfeeding, and encouraging the mother baby bond. They seriously seem amazing and the only bad review I could find said their labor experience was a dream but they were low on postpartum diapers/pads- I’ll take it! So our current plan is for me to labor at home for as long as possible and then to show up at the ER there. I know that even though I will be with complete strangers, I will be in better hands and more comfortable than I would be with my OBs. I have had a pretty complication free pregnancy, I had slight anemia and a vitamin D deficiency that resolved themselves, and pneumonia that I recovered from. I have had no issues like gestational diabetes, no GBS, no hypertension, no risk factors, baby is healthy, good fluid levels, head down, so I’m not very concerned about not being registered there/ them not having my medical info?
Does anyone have experience doing this? Any nurses who can chime in?
I am SO afraid of doing this. I’m scared that the doctors and nurses may be mad at us and treat us worse for essentially “cheating the system?” I’m afraid that I may have to wait for a long time while in active labor at the ER before being admitted, ideally I’ll be pretty dilated at this point after having labored at home. I’m afraid that they may question us and ask why we didn’t go to the hospital I’m supposed to be at? Maybe even ask us to leave and go there if I’m not very dilated? (It would be a 30 min drive from hospital to hospital) I do truly feel that this is our safest and best option given our circumstances, but I really don’t want my fear and anxiety about the situation to stall my labor. Any input would be greatly appreciated, thank you!
submitted by Classic_Wave_7579 to Mommit [link] [comments]


2024.05.12 11:01 Classic_Wave_7579 Has anyone given birth at a hospital they weren’t supposed to be at through the ER?

Hello everyone! FTM 37 weeks + 4 days. So, since the first visit with my OB I’ve known I do not want to deliver with them. They make me uncomfortable, brush off my concerns (even when they’ve turned out to be legitimate) talk over me, rush me, and the hospital they deliver at has terrible ratings and is known for a bad maternity ward. There is NO way I’m delivering there/ with them! I have been trying to change my OB for literally 6-7 months at this point with no luck, bad insurance and being led on wild goose chases trying. Our most recent attempts were at 32 ish weeks and we were basically told it’s too late at that point, so we began looking into midwives and having a birthing cente home birth but that will not be feasible right now due to lack of flexible financing options.
The hospital I’m supposed to deliver at is 15 minutes away, but there is a hospital 24 minutes from us with universally AMAZING reviews for the maternity ward, they’ve won many awards, have tens of thousands of good reviews, and have extensive pages on their website with birth and postpartum resources and explaining what they do during and after birth all for the benefit of mother and baby, things that I agree with such as delayed cord clamping, skin to skin until at least after the first breastfeeding, and encouraging the mother baby bond. They seriously seem amazing and the only bad review I could find said their labor experience was a dream but they were low on postpartum diapers/pads- I’ll take it! So our current plan is for me to labor at home for as long as possible and then to show up at the ER there. I know that even though I will be with complete strangers, I will be in better hands and more comfortable than I would be with my OBs. I have had a pretty complication free pregnancy, I had slight anemia and a vitamin D deficiency that resolved themselves, and pneumonia that I recovered from. I have had no issues like gestational diabetes, no GBS, no hypertension, no risk factors, baby is healthy, good fluid levels, head down, so I’m not very concerned about not being registered there/ them not having my medical info?
Does anyone have experience doing this? Any nurses who can chime in?
I am SO afraid of doing this. I’m scared that the doctors and nurses may be mad at us and treat us worse for essentially “cheating the system?” I’m afraid that I may have to wait for a long time while in active labor at the ER before being admitted, ideally I’ll be pretty dilated at this point after having labored at home. I’m afraid that they may question us and ask why we didn’t go to the hospital I’m supposed to be at? Maybe even ask us to leave and go there if I’m not very dilated? (It would be a 30 min drive from hospital to hospital) I do truly feel that this is our safest and best option given our circumstances, but I really don’t want my fear and anxiety about the situation to stall my labor. Any input would be greatly appreciated, thank you!
submitted by Classic_Wave_7579 to pregnant [link] [comments]


2024.05.12 10:59 Classic_Wave_7579 Has anyone given birth at a hospital they weren’t supposed to be at through the ER?

Hello everyone! FTM 37 weeks + 4 days. So, since the first visit with my OB I’ve known I do not want to deliver with them. They make me uncomfortable, brush off my concerns (even when they’ve turned out to be legitimate) talk over me, rush me, and the hospital they deliver at has terrible ratings and is known for a bad maternity ward. There is NO way I’m delivering there/ with them! I have been trying to change my OB for literally 6-7 months at this point with no luck, bad insurance and being led on wild goose chases trying. Our most recent attempts were at 32 ish weeks and we were basically told it’s too late at that point, so we began looking into midwives and having a birthing cente home birth but that will not be feasible right now due to lack of flexible financing options.
The hospital I’m supposed to deliver at is 15 minutes away, but there is a hospital 24 minutes from us with universally AMAZING reviews for the maternity ward, they’ve won many awards, have tens of thousands of good reviews, and have extensive pages on their website with birth and postpartum resources and explaining what they do during and after birth all for the benefit of mother and baby, things that I agree with such as delayed cord clamping, skin to skin until at least after the first breastfeeding, and encouraging the mother baby bond. They seriously seem amazing and the only bad review I could find said their labor experience was a dream but they were low on postpartum diapers/pads- I’ll take it! So our current plan is for me to labor at home for as long as possible and then to show up at the ER there. I know that even though I will be with complete strangers, I will be in better hands and more comfortable than I would be with my OBs. I have had a pretty complication free pregnancy, I had slight anemia and a vitamin D deficiency that resolved themselves, and pneumonia that I recovered from. I have had no issues like gestational diabetes, no GBS, no hypertension, no risk factors, baby is healthy, good fluid levels, head down, so I’m not very concerned about not being registered there/ them not having my medical info?
Does anyone have experience doing this? Any nurses who can chime in?
I am SO afraid of doing this. I’m scared that the doctors and nurses may be mad at us and treat us worse for essentially “cheating the system?” I’m afraid that I may have to wait for a long time while in active labor at the ER before being admitted, ideally I’ll be pretty dilated at this point after having labored at home. I’m afraid that they may question us and ask why we didn’t go to the hospital I’m supposed to be at? Maybe even ask us to leave and go there if I’m not very dilated? (It would be a 30 min drive from hospital to hospital) I do truly feel that this is our safest and best option given our circumstances, but I really don’t want my fear and anxiety about the situation to stall my labor. Any input would be greatly appreciated, thank you!
submitted by Classic_Wave_7579 to BabyBumps [link] [comments]


2024.05.12 05:11 Krispyluck_1 [WTS/WTT] ALL THINGS MUST GO! Chase Tactical Level IV Plates, Suunto M-9 Wrist Compass, Fenix 6X Pro Solar, H3 Buffer, Swampfox Freedom Mount and Accessories, AXL JPC Admin Zipper, and MOS TACTICAL Shoulder Pads for Comms and Hydration

Timestamp: https://imgur.com/gallery/6fGY8zB
Proof that the Garmin isn't a counterfeit (serial number): https://imgur.com/gallery/pYOe1P0
When I first got the level 4 plates, I (without knowing any better) ripped off the the stickers that came with the plates. I'd understand your suspicion if you think I'm scamming. Which is why I added the receipt of the purchase below this text.
Proof of Level 4 Plates: https://imgur.com/gallery/BMOGQjU
ALL PRICES ALREADY INCLUDE FEES AND SHIPPING
Chase Tactical 4S17M Level IV Rifle Armor Plates (Multi Curve) SAPI SMALL - $425 $410 $400
4S17 Level IV Hard Armor Plates NIJ 06 Certified-DEA Compliant – SINGLE CURVE - $305 $295 $285
AXL Admin Zipper for JPC (small) - $25 $20 $15
MOS Tactical Short Shoulder Pads Comm Loops and Lapel Tabs - $20
Suunto M-9 - $25
Magpul H3 Buffer - $25
Swampfox Freedom Mount (30mm) - $90 $80
Swampfox Liberty w/Swampfox Rebel Offset Mount w/Swampfox Ironsides Shield - $230 $215
Fenix 6X Pro Solar - $320 $300 (Comes with manual and charger)
If you wish to buy more than one I'll lower the price as bundle deal
submitted by Krispyluck_1 to GunAccessoriesForSale [link] [comments]


2024.05.12 01:04 AblazeOwl26 CS @ Purdue vs UWaterloo vs wait for master’s

This is a loong one.
International student looking to get into tech in NYC (quant) or SF. My parents can pay for all the options but the cost is by no means negligible and is a consideration.
Purdue CS - 45k per year ish pros: - US - Campus looks nice - more parties and more social than UW it sounds like (big extrovert) - frats
cons: - weather - gender ratio (am male, have gone to schools with different gender ratios and have found that a good balance is something I really value) - worse placements in tech, especially quant
UWaterloo CS - 65K USD per year pros: - Really good tech placments all around (SV, startup incubators and even pretty good quant placements) - co-op helps pay for over half the total cost of attendance averaged out and gives reaaaally good experience - Seems like the degree is valued more by employers - Proximity to a lot of friends and tech-industry contacts I have in Toronto
cons: - 5 years - Less social (it seems like) - CS program has a really bad gender ratio even though the school as a whole is a bit better than Purdue - Campus looks sad - Canada - seems like getting co-ops in the US is possible but lack of OPT will hurt when attempting to get a H1B. I also like the culture in the US better I think. - even worse weather than purdue (really hate bad weather) - Sounds like people generally have less of a fun time there
bachelor's in my home country and head for a master's in the US. - free outside living costs, even get a stipend pros: - Free, duuh - Closer to family before I do my master's - program has surprisingly good placements for master's degrees with around 20% of the cohort going to oxbridge or T20s in the US for master's degrees. Most of these also receive full scholarships (tuition + living costs included) for their master's degrees from a really generous organization in my country that fully funds basically anyone who gets into those universities for their master's. - 3 years long - I know a good amount of faculty at the school because of being a summer research assistant there, so that would give me a big leg up and allow me to do interesting CS and machine learning research from the second I step onto campus. - The city is nice - I live in northern europe and do like it here - Much more interesting geography than the other two (mountains etc) - Am a bit afraid with the state of the tech industry right now as well, so doing a bachelor's here first could allow me to pivot to finance or other industries if I change my mind - Will definitely be a "big-fish in a small bowl" or however the saying goes, because the culture here is not career-focused, so students aren't ambitious (some of the researchers I know at the university even told me so specifically). - waaaaaay better gender ratio
cons: - weaker program (university is around T100 in the world though rankings are dumb) - where I grew up; I really want to go somewher new. - Bad weather - absolutely unknown in the US; Under 10 alumni work in in silicon valley, so I'm really relying on getting a good master's - a generally weaker cohort means much less rigorous courses (I dual-enrolled there and the course was laughably easy) which is a huge con for me. - surrounded by people with very different goals and who are less ambitious on average. I think people's outcomes in life is affected a lot by the people they surround themselves with so this is a big downside. - Very hard to get internships in my country before as late as third year - I've heards master's CS programs are generally worse quality than bachelor programs, since a lot of them are there to resume-pad or get internationals (like me haha) OPT and a foot in the door in the US. - Pay here is really bad compared to even Canada so staying here is not really an option. - Won't get a network in the States or Canada
I could also get a master's degree here and then get a master's in the US after that, and that's actually not totally uncommon for the best master's programs here. Some of them even have established exchange partnerships with Berkeley, Harvard and other schools, and I would be guaranteed to exchange a year at berkeley.
Could also just do a gap year and reapply with way better ECs as I'm doing some cool stuff over the summer. Also schools are beginning to require the SAT (I have a 1560 so that helps).
If you read through all that, thank you, it was a lot.
submitted by AblazeOwl26 to ApplyingToCollege [link] [comments]


2024.05.11 23:14 DifficultClassic743 f"ER"gus

f
Our boy is 2.5 years old, and has been the most-veternarianed dog we've ever had. Thus the nickname "ER" Fergus.
Living in a residential neighborhood where there are so many potential hazards hasn't helped, I'm sure. But if we add up all the emergency vet visits by dollars, he's pushing 10k in USD. So thank gawd for SPCA insurance!
Let's see: Foxtails removed = 2 Gastrointestinal mysteries =2 Christmas tree twig digestive drama =1 Leash escape/ catching a car = 1 Thorn in between pads = 1 Ear infection = 1
Plus ...a few other things that didn't require a vet, like: Bee stings = 2 Spider bite = 1
He's a typical go for "broke when playing" kind of Cairn, so it's expected that he's going to have his share of bonbons. His weakness seems to be snatching that odd thing that's indigestible, and of course, chasing every single thing that moves.
Now we've had our share of dogs over the years, but dang this one is a glutton for veterinary care.
submitted by DifficultClassic743 to cairnterrier [link] [comments]


http://rodzice.org/