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2024.06.09 10:27 amerpie Applite - An App Store for Home Brew

Applite is a free and open source GUI for downloading, updating and managing the entire Homebrew catalog. When you install it, you are given a choice of using your exisiting Homebrew configuration or creating a new one. If you use your existing confiuration, you can use Applite to manage and update the apps and casks you already have installed.
Security - Many but not all Homebrew apps are notarized. You are dependent on Gatekeeper and Xprotect (built in Mac utilities) for security. Some Homebrew apps are not sandboxed, meaninhg they operate with elevated permissions.
The following categories of apps are available:
Full Review
Applite Website
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2024.06.09 10:01 AutoModerator Daily Discussion Thread Jun 09, 2024 - Upcoming Event Schedule - New players start here!

Yahoooo! Welcome to the Daily Discussion Thread! Have a very cool day! Luigi numbah one!
Welcome to the Daily Discussion Thread. This is the place for asking noob questions, venting about netplay falcos, shitposting, self-promotion, and everything else that doesn't belong on the front page.

New Players:

If you're completely new to Melee and just looking to get started, welcome! We recommend you go to https://blippi.gg/ and follow the links there based on what you're trying to set up. Additionally, here are a few answers to common questions:
Can I play Melee online?
Yes! Slippi is a branch of the Dolphin emulator that will allow you to play online, either with your friends or with matchmaking. Go to https://slippi.gg to get it.
Netplay is hard! Is there a place for me to find new players?
Yes. Melee Newbie Netplay is a discord server specifically for new players. It also has tournaments based on how long you've been playing, free coaching, and other stuff. If you're a bit more experienced but still want a discord server for players around your level, we recommend the Melee Online discord.
How can I set up Unclepunch's Training Mode?
First download it here. Then extract everything in the folder and follow the instructions in the README file. You'll need to bring a valid Melee ISO (NTSC 1.02)
I'm having issues with Slippi!
Go to the The Slippi Discord to get help troubleshooting.
How does one learn Melee?
There are tons of resources out there, so it can be overwhelming to start. First check out the SSBM Tutorials youtube channel. Then go to the Melee Library and search for whatever you're interested in.
But how do I get GOOD at Melee?
Check out Llod's Guide to Improvement
Where can I get a nice custom controller?
https://customg.cc/vendors
I have another question that's not answered here...
Check out our FAQs or post below and find help that way.

Upcoming Tournament Schedule:

Upcoming Melee Majors

Melee Online Event Calendar

Make a submission to the tournament calendar here. You can also get notified of new online tournaments on the Melee Online Discord.

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2024.06.09 09:49 LoneWanderer-TX HOWTO: XIVLauncher On FreeBSD 14.1

HOWTO: XIVLauncher On FreeBSD 14.1
I've had hit/miss luck installing the stock launcher on FreeBSD 14. One time it worked. One time it didn't. Most times it'll run, sometimes it won't.
XIVLauncher works out of the box, EZ-PZ
HOW:
pkg install wine-devel mesa-dri wine-proton
wineboot -u
WINE=/uslocal/wine-proton/bin/wine winetricks dxvk
WINE=/uslocal/wine-proton/bin/wine winetricks vkd3d
Download XIVLauncher
WINE_SIMULATE_WRITECOPY=1 /uslocal/wine-proton/bin/wine Setup.exe
WINE_SIMULATE_WRITECOPY=1 /uslocal/wine-proton/bin/wine64 /path/to/launcher
You will also need to install DOTNET48 with winecfg
The installer will bitch that you are running it as admin - who cares? If you care, you can appease it by appending
WINE_SIMULATE_WRITECOPY=1 /uslocal/wine-proton/bin/wine64 trustlevel:0x20000 /path/to/launcher
(you must be on PKG latest not quarterly). It will not work if you install wine8/9. It will only works in wine-devel which is wine9.8. Why? Why Oh ... IDK....it just does
(yes this is really what I do at 03:00 in the morning)
https://preview.redd.it/2zsu51mk4i5d1.png?width=2560&format=png&auto=webp&s=697ae0fbeb09e403534aa3c181adc616e8a029fb
submitted by LoneWanderer-TX to freebsd [link] [comments]


2024.06.09 09:48 le_hungry_ghost Were the trading halts during DFV's stream a little sus or a complete waste of time? Come code with me, let's code, let's code away

Were the trading halts during DFV's stream a little sus or a complete waste of time? Come code with me, let's code, let's code away
Trading halts from DFV's stream have been meming hard. But are they really what we think they are? This post will get quick and dirty and try to answer that question with a rough estimation using video frames as a replacement for the raw exchange data.
Before we begin, one rule that we all must try to understand is the Limit Up-Limit Down (LULD) rule. More about that can be read here:
https://nasdaqtrader.com/content/MarketRegulation/LULD_FAQ.pdf
Simplified TLDR - Not counting the latter end of power hour, we halt when the price of our beloved stock moves 5% away from the average of all trades over the last 5 minutes.
https://preview.redd.it/a3c2ank9kh5d1.jpg?width=1200&format=pjpg&auto=webp&s=278eec4fdbff8311e6bab6354d0b14b606d33ec5
When trying to do an estimation like this, one's first instinct may be to eyeball the prices on the screen and maybe write down some numbers for calculations. But.. I can't even be trusted with a box of crayons, so how about letting those machines do that work for us.
Like my previous post, the recommended easy way to code along would be using a hosted notebook like Jupyter Lab.

Step 1 - Data Extraction

If have about 800 free MB, 3 hours of computer processing time, and a local environment set up with the necessary libraries (Jupyter lab won't work here), follow along with this step. It's pretty cool the kind of things that can be done with open source applications! If it sounds like too much work, I have uploaded a CSV of the raw extracted data that can get you up to speed to start directly on Step 2.
To do this step you will need to have installed ffmpeg, pytesseract, and OpenCV. You will also need to have the full quality stream (720p 60fps) ripped from YouTube. I'd love to shout out how to do that from the rooftops here, but as a precaution for the sake of our lovely subreddit, I'm going to zip my lips and just say "figure that part out."
Once you have the video, we will use ffmpeg to extract cropped pngs of every single frame. I've already chosen an ideal cropping that minimizes the confusion introduced from text that we are not interested in.
First the Linux command for making a folder called "png" that the frames will go into
mkdir png 
Then the ffmpeg command that extracts 182,881 (yea 50 minutes is a LOT of frames) 80 x 30 images around the price ticker area of the video.
ffmpeg -i "Roaring Kitty Live Stream - June 7, 2024-U1prSyyIco0.mp4" -vf "crop=80:30:160:240" png/dfv_%06d.png 
The codeblocks will use Python. You can the rest of Step 1 in a notebook (but pytesseract and OpenCV would need to be installed).
Import the necessary libraries
import os import cv2 import pandas as pd import pytesseract 
Loop through every still in the png folder using OCR to extract the text to a list. Warning: this step will likely take several hours.
files = sorted(os.listdir("png")) results = [] for file in files: path = os.path.join("png", file) img = cv2.imread(path) text = pytesseract.image_to_string(img) results.append(text) 
Saves a csv of the raw extracted text
raw = pd.Series(results) raw.to_csv("price_extraction_raw.csv", index=False) 

Step 2 - Data Cleaning

If your continuing from Step 1, you'll probably already have a local environment setup that you feel comfortable working in. If not, just upload the CSV of the raw data from the earlier download link to a hosted notebook and you'll be good to go.
First inside the notebook, run this cell to import the libraries and the CSV with the raw frame data.
import numpy as np import pandas as pd # Loads the csv raw = pd.read_csv("price_extraction_raw.csv").squeeze() # Strips out unintended newline characters. raw=raw.str.replace(r"\n", "", regex=True) 
Since we ran the optical recognition over all video frames, there will be some junk in the data. Don't worry though, the structure of the prices will make it very easy to clean up.
# Shows the rows with detected text. raw.dropna() 
https://preview.redd.it/nxzdtp8cwh5d1.png?width=289&format=png&auto=webp&s=d11ea0c8b0395d335fe6c4514d8153773e88865c
This small codeblock will take care of the false positives.
# Eliminate any characters that are not numbers or decimals. cleaned = raw.str.replace(r"[^\d\.]", "", regex=True).str.strip().replace("", None) # Clear any rows that have less than 5 characters (two digits, a period, and two decimal places). cleaned = np.where(cleaned.str.len() < 5, None, cleaned) 
Since we used the entire video, the index accurately references the current frame number. To make it easier to navigate, we can add additional columns containing the minute, second, and frame number (that starts over every 60 frames).
# Converts the single column Series into a multi-column DataFrame. cleaned = pd.DataFrame(cleaned, columns=["price"]) # Creates the time columns cleaned["m"] = cleaned.index//3600 # 60 frames * 60 seconds per minute cleaned["s"] = (cleaned.index // 60) % 60 cleaned["f"] = (cleaned.index % 3600) % 60 
At this point, we are almost done cleaning, but on some frames, the optical recognition accidentally detected a fake decimal at the end.
cleaned[cleaned["price"].str.len() > 5] 
https://preview.redd.it/80mjac9zwh5d1.png?width=210&format=png&auto=webp&s=826fdddec734e183fe8724bb6e67980231ebb6ea
If we check those with the video, we can see that they are indeed valid (image is cropped here, but holds true for all), so it is safe to remove the last character here.
# Removes trailing characters when there are more than 5 of them. cleaned["price"] = np.where(cleaned["price"].str.len() > 5, cleaned["price"].str[:5], cleaned["price"]) # Changes the datatype to allow calculations to be made. cleaned["price"] = cleaned["price"].astype(float) 
It will also be handy to have each frame indicate if the price reflects that of a trading halt.
# A list of the start and end of every trading halt in video (by price change). halts = [(10802, 19851), # Initial video halt (26933, 45977), # 2nd halt (61488, 80414), # 3rd halt (81325, 100411), # 4th halt (100778, 119680), # 5th halt (136992, 119680), # 6th halt (166473, 178210), # 7th halt ] # Uses the halt frames, to indicate halts in the dataset. cleaned["halted"] = np.where(cleaned["price"].isna(), None, False) # Assumes no unknown values for (start, end) in halts: cleaned["halted"] = np.where((cleaned.index >= start) & (cleaned.index < end), True, cleaned["halted"]) 
A quick preview showing the frames with indicated halts.
cleaned[cleaned["halted"] == True] 
https://preview.redd.it/3usz3cnlyh5d1.png?width=255&format=png&auto=webp&s=5fa94f1e313029b7e568d7c8f4b0cc620a1dc17d

Step 3 - Calculating the bands

At this point, we've done enough to run some basic calculations across all of the frames. The following function will automatically do them for any given specified frame number.
def assess_halt(df, index): # The frame that is exactly 5 minutes before the frame examined. frame_offset = index - (5 * 60 * 60) # Since there will be no volume during a halt, we want to exclude # remove values where a halt is indicated. prices = df["price"].copy() prices = np.where(df["halted"] == True, np.nan, prices) # The price at the requested frame. halt_price = df["price"][index] # the frame right before (to rule out the halt suppressing the actual amount) price_before_halt = df["price"][index-1] # The average of all extractable prices in the five minute window. average = np.nanmean(prices[frame_offset:index]) # If there is insufficient at the specified frame, this ends calculations early. if np.isnan(average) or np.isnan(price_before_halt): return halt_price, price_before_halt, None, None, None, None, None # The count can help gauge robustness of the estimated average. count = np.count_nonzero(~np.isnan(prices[frame_offset:index])) seconds = count / 60 # The estimated bands are calculated by adding and subrtracting 5% from the average. band_low = average - .05 * average band_high = average + .05 * average # Logic to test whether the halt price or the price just before the halt is estimated to be beyond the 5% bands. outside = ((halt_price < band_low) or (halt_price > band_high)) or ((price_before_halt < band_low) or (price_before_halt > band_high)) return halt_price, price_before_halt, average, seconds, band_low, band_high, outside 
Using the list of halts earlier, we can conveniently loop through and make some rough estimations.
rows = [] for halt in halts: row = assess_halt(cleaned, halt[0]) rows.append(row) assessment = pd.DataFrame(rows, columns=["halt_price", "price_before_halt", "price_average", "seconds_of_data", "band_low", "band_high", "outside_bands"]) assessment 
https://preview.redd.it/hznds6dc7i5d1.png?width=721&format=png&auto=webp&s=9ccd4eb9358c78c77599cf30934f22e633a733e0

Thoughts

What is shown here is highly interesting! To see every recorded stop "inside the band" indicates that an overly zealous circuit breaker (or maybe even strategically priced trades to create halts) is not entirely outside the realm of possibility. But it should be noted that these estimations are by no means definitive. Most importantly this method does not account for fluctuations in trading volume. To do it right, we would need access to the raw trading data which as far as I know is unavailable.
I hope this can serve as a good starting point for anyone who is able to take this further.
Edited: just now to fix bug in final outside band logic.
submitted by le_hungry_ghost to Superstonk [link] [comments]


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2024.06.09 09:46 APSGospel The Book of 1 Timothy Read by Alexander Scourby

The Book of 1 Timothy Read by Alexander Scourby
The Book of 1 Timothy Read by Alexander Scourby is available in Full @ https://youtu.be/nudhaZ-dhao?feature=shared
For an Audio Bible Playlist from Scourby YouBible Channel it is available @ https://www.youtube.com/playlist?list=PLKDRpYU2fA10kTQcQzpZDwulHlvJe79wD
If you wish to help with the broadcasting fund Please Read through our Donation Fund Information Available @ https://bit.ly/APSGospelDonationFundInformation
Donate to the Broadcasting Fund @ paypal.com/donate/?hosted_button_id=P9XUG4JZ9UFWW
The Chicago Tribune wrote that “ALEXANDER SCOURBY has the Greatest Voice ever recorded” Now you can HEAR that voice read the King James Bible like no other, Available now free to view on the Scourby YouBible Channel
It is also free to share the Scourby YouBible Channel Video Links. However please note all audio/video uploads or downloads of the Bible by Alexander Scourby to any network, YouTube channel, Website or app, DVD/CD or Tape etc is now Prohibited by Copyright Law.
submitted by APSGospel to u/APSGospel [link] [comments]


2024.06.09 09:46 Sad-Battle7802 C4C Temu Canada

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2024.06.09 09:45 THEoMADoPROPHET Best paid VPN according to reddit in 2024?

Hey everyone, I've been weighing my options between NordVPN, ExpressVPN, and Surfshark VPN lately, focusing on factors like affordability and performance for downloading and streaming content. While all three are renowned for their reliability and security features, I'm particularly interested in finding the most cost-effective option without compromising on quality. From what I've gathered, NordVPN tends to offer competitive pricing, especially if you opt for their longer subscription plans. ExpressVPN, on the other hand, is known for its lightning-fast speeds and excellent streaming capabilities, although it may come at a slightly higher price point. As for Surfshark VPN, it's gaining popularity for being budget-friendly while still delivering solid performance. I'd love to hear your experiences with any of these VPNs, especially in terms of download speeds and streaming quality. Additionally, if you have any other recommendations for affordable yet reliable VPN services, feel free to share!3.5
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2024.06.09 09:40 MrsCromulent NEW ZEALAND - Help please. Have Shein to reciprocate

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2024.06.09 09:35 APSGospel Bethel Church & Music update

Bethel Church & Music update
Bethel Church & Music update https://youtu.be/6MOs-lXbQIY?feature=shared
The Book of 1 Timothy Read by Alexander Scourby is available in Full @ https://youtu.be/nudhaZ-dhao?feature=shared
For an Audio Bible Playlist from Scourby YouBible Channel it is available @ https://www.youtube.com/playlist?list=PLKDRpYU2fA10kTQcQzpZDwulHlvJe79wD
If you wish to help with the broadcasting fund Please Read through our Donation Fund Information Available @ https://bit.ly/APSGospelDonationFundInformation
Donate to the Broadcasting Fund @ paypal.com/donate/?hosted_button_id=P9XUG4JZ9UFWW
The Chicago Tribune wrote that “ALEXANDER SCOURBY has the Greatest Voice ever recorded” Now you can HEAR that voice read the King James Bible like no other, Available now free to view on the Scourby YouBible Channel
It is also free to share the Scourby YouBible Channel Video Links. However please note all audio/video uploads or downloads of the Bible by Alexander Scourby to any network, YouTube channel, Website or app, DVD/CD or Tape etc is now Prohibited by Copyright Law.
submitted by APSGospel to u/APSGospel [link] [comments]


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2024.06.09 09:32 MathewMii [PC][2000s] Trying to find this old indie military game

Platform(s): PC (free)
Genre: Action and shooter
Estimated year of release: Late 90s to early 2000s.
Graphics/art style: Simple 3D graphics. The models were made up of different primary shapes. The colors are more unsaturated.
Notable characters: A generic soldier wearing a green army outfit with a helmet. When you open the game, you see him kneeling and aiming his pistol.
Notable gameplay mechanics: It has a top-down view and you must shoot through the game. It also has a local multiplayer mode.
Other details: This game could be downloaded for free and it was made in Game Maker Studio (v2 or v3). The only song in the game came from the Games for Windows 95 demo disk
submitted by MathewMii to tipofmyjoystick [link] [comments]


2024.06.09 09:30 -CORSO-1 1x Godot Super Wizard (Revshare) Flashy & pretty remake, 90's Top Down, super/hypercar racer with bizarre twist.

(OPEN & LOOKING)

Hello!
LONG POST! Image heavy (and shitty loading times). 5 Pages! Apologies for the length, trying to pre-empt your questions and show fixed scope.

Request:

One person with excellent, higher-order programming skills in Godot GDScript who could pair with my graphics and programming abilities for a highly popular 1990's game title, top down racer remake.

Game Synopsis:

Single player, Super Cars Clone but more realistic + crazy + more detailed and prettier graphics. With 1990’s styling and Roguelite-ish collect & combat precepts throughout.
Image set

Citing the Original Game:

Explanation video of Super Cars 2, 1990’s charm: Descriptive Video
Just flick through these next two videos, no need to watch to completion. This is to show you how dated they are.
Long Play video of original Game: Amiga Super Cars 2:
Earlier Super Cars 1: Long Play Video

Proof of Concept Test Video:

Here is a proof of concept video with artwork (no props except for road elevation).
Concept Video

Proof of Concept, Playable Game:

You can download and play it here. Do note: Road elevation changes marked by Red and Green rectangles on track, in case you’re confused about varying accelerations. AI is hypershit.
Playable Game Link
Some of the old video’s on there show the lo-res flippers, water cannons, pits, pins, rough roads, trains, etc, in working order.

Synopsis of Theme:

You are an up and coming racecar driver. It is the 1990's when flamboyant super cars, daring films(James Bond esq) and thrilling car races are all the buzz. Catching this excitement, a movie studio has noticed your driving talent. During a racing season, you'll be given access to 'unique' races at movie locations. Ie: "Blues Brothers Mall scene", or driving through a mine site with giant excavators and blasting of rock walls for that all important movie-shot. Or, many other weird and unusual prop-heavy locations, like a slime factory, or an industrial petrochemical plant complete with fiery explosions and other such spectacular events. To achieve access to these, you need to prove your worth on the daily race track. Many are non-ordinary tracks. They'll have things like giant water canons to push you around, wobbling roads, uneven rocky tracks, dips, jumps, giant pinball flippers, oil firing canons, trains and other devices all while in furious and intense competition with other NPC drivers.
Be forewarned, the video’s below show a distinct lack of polish. Ie: skidding-black level on packed dirt, no inertia correction in skid, no proper power to gear ratio etc, etc.
Mine Site and Prop Test Free Drive:
This one would be more or less representative of a special type track (due to location).
Katawarra mine
Plugin Functionality test:
Plug-In, Multi-Prop-Installations (shopping centre test), farmland, pushroads and cutaway view of mountains.
Plug In Building Test
And have another jungle track for good measure.
Jungle scene free-drive

Overview of Game ‘Chunks’:

Some Cars
Ok. in absolute brief: You start at ‘D’ category, have access to those cars and parts at that level. Above, cars on the left are ‘D’, then the next two are ‘C’, then next two are ‘B’, ‘A’, and the last two are ‘Ultra Class’ category. Each Category is an entire season of 10 tracks each. Including special event tracks.
On the roads, there are props, you plough into them for rewards, and special things called ‘chits’. Props are fences, oil drums, wood piles and anything that looks like it needs a good smashing.
Ultimately, Chits are used in a mini game (like Wheel of Fortune), to earn higher grade parts, cash prizes and even a better car than your current season’s level cap.
There’s a parts shop, a car shop, a Tv studio(for the WoF bit) and your assembly garage.
When you complete a season, if you make it into the top 3 racers at the end, you can upgrade to the next season D -> C. That means better and faster cars, higher grade engine parts, more challenging drivers, more tracks and bigger prizes on the Wheel of Fortune spin mini game. And you keep going until you reach Ultra class, where you’re driving monstrous hypercars against the best to win the entire full season.
It is meant to be a difficult game, just like the original. Practice makes Perfect.

Market Expectations:

Do note: Top down racers are NOT big money earners, so don't expect a huge audience. We would probably be lucky to fit just Below 'Make Way' at position 15.
Steam stats

What Happened and why am I doing this:

Me: Senior IT Manager. (BMech Eng.). + Hobby Artist (Pretty OK & particularly fast) + VB6 Coder (Strong skills). Was working on a BIG VB6 program for enjoyment. (https://nelfid.com/)
(https://www.reddit.com/roguelikedev/comments/1aeaoo8/2024_in_roguelikedev_monstergirl_resonance_call/ )
Had to stop. Looked at Godot for continuation, seriously impressed, started learning it, WOW. Decided to build a racer for shits and giggles and to learn from it. Ok, fun, easy, cool, and then decided to upgrade it with pretty graphics and decent gameplay. Game testers went nuts, I went nuts. Too much fun.
But, I’m long suffering from a sleep disorder. So re-re-re-learning Godot between medical hiatuses isn’t fun. However I can churn out art and Godot prop code no matter my condition.
I’m still a beginner at Godot, an advanced coder in VB6, I can prototype well. HOWEVER, I’m better at smashing out tracks worth of art, cars portraits, cars sprites, car cutaways and Godot track and props setup.
What I am NOT good at is the higher order setup of minimising repeat code and proper setout of node hierarchies (I haven’t learned it yet). I’m tired of bashing my head against, all the old vector math, engine math, gearing data and power curves. (I graduated that stuff at University too many years ago.)
I’m looking for someone who likes THAT, car-frictiony-enginey-handling-math. Someone who likes building car-part-shop-garage-drag-drop-thingy-interfaces. Someone who enjoys a good thrash and smash car game with a penchant for comedy and silliness. Someone who’ll also help with all the OTHER things needed to put a game on Steam and random marketing functions. Someone who knows how to handle multi-packed scenes and not build shit code.
As needed, I’ll be covering ALL the art, all the interface art, you-name-it, you just make it work. I’ll also be building and drawing all the tracks. Ideas and creation for silliness, wackiness, interesting tracks, cool props, etc, will be a duo effort for building them. If you have art skills too, great, join in.
Do note: I’m aiming at hand-drawing 50 tracks in grand total, their props and variants. This is an astronomical amount of work. I WILL get burnout, and the contingency is to ask the audience for fun and silly ideas too. This way, the track-select-bucket can be filled over time. Even after Steam’s Early Access commences. Seriously, you’ve got to go above and beyond to stand out nowadays.
Have SQLite skills? Good, because we will be using it.

Build Time:

Speculatively guessing for build time. Minimum time 3 months. Maximum time 6 months to complete.

Goal Post 1:

Schedule I'd like to do: Prep the game with a first stage demo. As per above, but with say 3 tracks, and 3 different user cars and proper NPC AI. Chuck that on Steam as a first port of call. This shouldn't take long as the shop/parts/Tv studio are not relevant here. Just racing and a simplistic track select menu. Car types can be basic hard coded engines and handling here (ie: no part swapping yet).

Goal Post 2:

Second stage demo: and with it, Early Access. Entire Season 1 Tracks ready. All stuff is here, shops, parts, Tv studio. Category 'D' racing is fully open here. The user can run through the whole 1'st stage, 10 tracks (with celebrity tracks included). However, more difficult grades C, B, A and Ultra cars, parts and other tracks are not available. This is so the users can get a 100% feeling for the game, and if they want to go to the next level (more difficult, more tracks, more parts, more cars, more excitement) they'll have the incentive to purchase the full game. Early access means we'll start dumping down new tracks and celebrity tracks as they get made so EA's can get them in the random bucket as we go along.

Goal Post 3:

Real Launch: Everything done, but tracks might not be fully complete yet (at least 50% done). Track selection is done from a diminishing pool randomly selected per each season. If short, it will select from the bucket again. At this stage the entire game should be coded in full, with the exception of new props for upcoming tracks. Which you'll be helping out with.

Marketing:

Marketing is informal at the moment, and happy to share ideas and discuss approaches accordingly. Currently I've been collecting relevant forum/group websites for those who love or may love this stuff.

Sound:

Music and sound effects assets will be from sites like Zapsplat and other affiliate style sites. (So we'll need to program in a car CD Player or Tape Deck, lol) If worthwhile to translate for other languages, we can do that as it's not a text heavy game.

Revshare:

Rev share will be pinned at 50/50 unless there is some other extenuating circumstances. Official company setup and final legals will occur immediately prior to Early Access -> pending interest level by users.
You won't be 'just' coding. Wherever we can both cover each other's backs to smash things out as fast as possible, you'll need to be flexible. Game's are not just coding and artwork.
I expect you to be proactive because I’ll have my hands full with art and technical props.
Let’s do our best to get it over the line.

Response:

I won’t be responding to Discord currently. My account seems to have been inactive-erased, I haven't ‘dug’ in my records for it, that’s a ‘later’ thing. DO NOT DM me, myself and others want to see and verify who you are first, exclusively write below.

Timezone:

East-coast Australia timezone, happy for any talent, anywhere. English language only.

About you:

If you are interested and have some seriously strong Godot skills, please introduce yourself, what you've done, programming background, any training or other videos you've made (please link them). Can you program caengine physics and road AI exceptionally well already? How do you avoid spaghetti code? How long have you been tackling Godot? Do you know shaders? What are your daily hours/location? What can you do for your 50/50 rev-share of this project?
Corso
Have some AI Generated art for theme and ideas fishing. Note: I won’t be using AI art anywhere, this is only for sticking into the ideas-box and to give you a feel for what the game is about.
Coverart Ideas
Lastly, if you’re good and we work well together, I’m happy to discuss any future projects that require similar arrangements. There is a mountain of short-term, popular 90’s and similar games begging for modernisation and graphical updates.
submitted by -CORSO-1 to INAT [link] [comments]


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