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2015.05.02 05:54 VegasLowRoller Slot Machine Videos

Post your slot wins and discuss your favorite slot machines, point out which casino you can find them in, and anything else you can think of related to slots.
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The Borderlands 2 Reddit. Post and discuss anything related to Borderlands 2.
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2015.10.22 19:02 Slotmachine Hobbyists

A subreddit for slot machine owners, technicians, man-cave dwellers, and those interested in learning more about the technical aspects of slot machines.
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2024.05.15 07:25 Sin-God A New Chain: Another Day Another Dollar

A/N: This incorporates a new build, with additional drawbacks and perks. I added a few gamer functions, as well as Lightning Quick, Brute Strength, DPS, and Rogue. More details are available over on Spacebattles (I also edited the original chapters there to reflect the changes).
Within minutes of entering the building and clocking in, I'm speedily typing away at my computer. There are stacks of papers on my desk that I am dedicatedly transcribing and digitizing.
This is my job, at least on most days. I have to take sheets of paper, invariably assorted forms related to insurance, and digitize them. In minutes I have already done this to a few different types of forms, from applications to the paperwork regarding claims and investigations into claims. "Speed Typist" mixed with "Lightning Quick" allows me to easily breeze through even dense forms and shift between the programs I need to use for each type of form. My job is hilariously, almost offensively, easy and I have already heard that we have a backlog so I have plenty of stuff to go through.
As I type I begin to think about each of my gamer perks as well as my system. Every few minutes I'll "mistype" thanks to "Buggy" and I'll spend a split second going back and fixing my mistake but between "The Devil's Own Luck" and "Lightning Quick" I'm able to fix my mistakes in a span of milliseconds. While I type I use "Observe" every instance I can, throwing in a tiny burst to the overall amount of experience I gain.
I use my enhanced mind's passive ability to follow two trains of thought while I work. As far as anyone can tell I'm diligently doing my job, but in actuality I'm exploring my system. Through passive, almost imperceptible gestures, mostly due to how fast they are, I am messing around with my rather system.
I whittle away the hours I need to spend at my job doing this. During this time I get a few of my skills to level up a few times, thanks to my decision to faithfully and diligently hone some of my other abilities like "Observe". Eventually lunch rolls around and Amy sneaks up behind me so she can surprise me and draw me away from my work. I feign surprise when she reaches me up and taps on my shoulder, and this is a perfect chance for me to try something out.
I make small talk and I silently activate my ability to pause reality while I'm in the middle of a sentence. The world freezes around me and I get to see Amy freeze as she reacts to what I'm saying. I have a reason for doing this, it's all for the sake of experimenting with some of my more intriguing abilities.
I focus on Amy even as I interact with my system's UI and I activate my "Gacha" mechanic. In my mind's eye I can see a logo representing a capsule machine beginning to stir to life and spin some of the capsules containing various awards, and I think about two enormously powerful perks: "The Face" and "Silver Tongue".
These two charisma enhancing perks are incredibly valuable tools in my repertoire and I have yet to meaningfully use them. One of them, "Silver Tongue" is not as directly powerful as "The Face" but it offers me broad knowledge of psychology, enhances my charismatic intuition, and makes me incredibly attractive. The real powerhouse of a perk is "The Face". By focusing on people and thinking of something I want them to believe or persuade them to do I have a supernatural intuitive sense that allows me to know the best sort of argument I could make to achieve that goal. To test this I study Amy while wondering if there's any way for me to convince her to go on a date with me, and after a split second of thinking I begin to feel vague intuitive senses of what I could say and do that would make her see me as a potential romantic interest, and I know that doing that before I ask her out would guarantee success if I wanted her to go on a date with me.
I immediately shift tactics and try to see if I could persuade her to give me 100,000 dollars, and I am unsurprised when I do not gain any vague sensations about how to make that happen one way or another. "Worth a shot..." I tell myself, and if I could smile more I would. Both of these perks are strong, but I'm clever enough to recognize that they become even stronger when I add "Beautiful Mind" and "Well of Wisdom" to the mix. WoW is especially handy in a combination like this, since it allows me to pick and choose the most efficient route to my desired outcome. This is especially true if I mix it with my ability to pause time, since I can give myself breathing room and contemplate how to most skillfully word my arguments and present my positions.
The gacha machine, or some abstraction of one, in my head slows to a stop. When it does a symbol of a capsule pops out and I am delighted to see that I've won a mundane iPad like device, a handy thing I can use as a computer for the time being! This is quite handy, and I can see this particular mechanic becoming something life-saving in a moment of desperation with the right amount of luck. The decide immediately fills a slot in my inventory, and I make a mental note to pull it out and use it later.
I unpause time and over the course of the next few minutes I use my skills, mixing all of the aforementioned perks and functions of my gamer skills as Amy and I walk over to the cafeteria. It is only when we're sitting through the door into the cafeteria that I sense an opportunity to ask my friend something.
"Hey, do you want to try a soup I made? I like it but having a second opinion is always good." I remark, causing her eyes to brightly light up. I grin at her and we walk over to the same table we ate at yesterday. I hand her the small container I'm holding my soup in, and she looks at it. I see her inhale and watch as her eyes light up. We're the first of the people to arrive at our table so no one else sees this. The container I gave her also has some silverware which she uses to go ahead and take a sip of the soup. I am delighted when time freezes and I get a notification alerting me to the acquisition of a new class: that of a chef. I immediately equip it even as I click through the drawback that appears before me. This also confirms that at least in some cases what is needed for me to get a class is for me to do stuff in front of others or at least involve them in some way.
As time resumes I see Amy's face light up.
"This is delicious!" She states with a delighted and sincere grin. I light up as she tells me this and I lightly cheer. This is excellent news, and my acquisition of this class is very fascinating. When it comes to classes I have a unique ability to get them to "Prestige" once they reach a high enough level, and given my current build's focus on support, buffing, and healing, if I can master a class like that of a chef I can do a lot.
"I'm so happy you like it!" I exclaim, sincerely. It really does taste quite good, but my whole body is enhanced and I'm superhumanly sensitive to things like taste so there's no guarantee that what I taste will be what others taste. That said, cooking is an absolutely incredible skill so if I can master it... Well, I'll always be able to prove my worth in almost any situation involving other people. Cooking... is a cracked skill to have in real life.
Our friends join us and as they do Amy turns to them and hands one of the women the container. Mary looks at us quizzically and Amy pantomimes for her friend to try the soup. Mary's look of confusion only becomes more apparent, but she still dutifully does as she's been asked, using her own silverware to do so. Her eyes light up as well and I feel how much experience I have as a cook slowly increase, which brings a smug smile to my face.
"This is delicious! What is this?!" Mary asks, and I grin and point at me. She smiles, impressed, before handing it back to me.
"I made this soup last night. I liked it but I didn't know if I was going crazy or not." I remark, and that gets a laugh out of Amy.
"Well, if working at an office ever gets boring you could make a living as a chef. This is amazing!" She states, and I can hear the honesty in her voice. It's kind of nice how much she likes the stuff, and a part of me wouldn't mind making more food for her if she's gonna be this enthusiastic about what I give her to eat.
It's hard not for me not to beam at my companions in passive delight the whole time we're eating lunch. The lunchroom conversation is kept simple and we simply inform each other about upcoming plans and light gossip, all of which I've heard before thanks to my enhanced, and growing, senses. Super Sensory is a strong enough perk by default but because of my ability to expand every facet of myself, coupled with the universality of "Master of All" I am just passively growing in my ability to hear stuff. Seeing as I am uncapped I could see myself someday hearing every conversation in this building, almost certainly by the end of the year given how all of my growth is linked together and builds on each other.
Lunch comes and goes in a blur and in minutes I'm back in front of the computer. In front of the computer I'm a blur, my fingers strengthened by Lightning Quick and Speed Typist. I whittle away the hours diligently doing my job, distracting myself and minorly doing other things by making use of my dual trains of thought, and even when I overcome instances of "Buggy" every few minutes I still find myself grateful that I took the drawbacks I did. This work would be... less than fun otherwise. By the time my workday comes to an end and I find myself outside of the office I've filled out hundreds of forms and diligently pushed various skills of mine to new levels. Colleagues of mine are walking around me and also leaving the office. I casually pause time. making use of my pause ability again, and I begin to think of what to do and where to go next.
"I suppose now's as good a time as any to go and see about volunteering..." I eventually realize as I think about the various things I can do from here. I momentarily wonder where I should go to try and do that before I remember what I told Amy and the others yesterday about how I volunteered at a clinic. WIth Healer volunteering at a hospital would be good for me, even if I couldn't do as much good as I'd like too since I am not a doctor. I unpause time and smile as I reach into my pocket, use "Inventory" and retrieve my cellphone.
"Where is the nearest hospital?" I ask aloud, into the phone. Some of the people walking past me glance at me curiously and I smile sheepishly as my phone begins to tell me where to go. I begin to walk in the direction the phone indicates, happy to have a chance to begin to do some good.
The walk isn't terribly long. It turns out that the hospital is in a part of downtown that I didn't explore last night, and I reach it less than five minutes after I start walking, just in the opposite direction of where I was going before. The hospital isn't huge, which surprises me since I don't seem to be living in some small town but in a decently sized city. I walk into the main entrance and step into a large lobby where a decent amount of foot traffic seems to happen, judging from the footprints I can faintly see on the floor beneath me. I walk up to a receptionist desk and the man behind it doesn't bother looking up and instead taps the clipboard in front of him. I glance at it and laugh when I see that it's a standard questionnaire for people who are visiting a hospital for normal, health-related reasons. My reaction surprises the man, and to be fair it's definitely odd for someone in a hospital to laugh at the sight of a hospital questionnaire.
I am laughing at the questionnaire because it's amusing to think about the possibility of getting sick, I'm a gamer, and while normally that'd conjure images of nerds and geeks in my case it means that my health is protected. I have two very powerful perks/features that wildly mitigate the dangers of sicknesses: "Tough As Nails" which guarantees that it'd take something supernatural or almost supernatural to stand a chance of even slowing me down, and "Gamer Body". Gamer Body is interesting in this context since it gamifies negative conditions and allows me to, quite literally, sleep them off. Even something like losing a limb can be cured with a night of sleep thanks to my abilities which feels radically overpowered given how little it cost. I have other perks which further lower my odds of being negatively affected by sicknesses, such as "The Devil's Own Luck". I also have my magic, which includes spells that completely heal and purify the body, and would work on me just as readily as they'd work on other people.
"I'm actually here to learn how to volunteer? I'm new in town and I used to volunteer at a clinic in my home town so I wanted to see if I could volunteer here." I explain, which causes the guy to look up at me. When he does his eyes widen, and I smile awkwardly. I consider feigning ignorance, or perhaps innocence, but I know what's going on. He wasn't expecting me to look the way I look.
My new looks are something it is taking me a beat to get used to. I was only okay looking before, but now my looks are hyper idealized, and I am a conceptually handsome version of the very best I could have ever looked, and it is a bit jarring. It's more jarring for me, knowing that before I was an at best average-looking guy before coming to this world and gaining this new form. I allow the man a beat, before I clear my throat and the sound snaps him out of the daze he was in.
"Oh! Sorry, man, I just assumed you were sick. Umm... Yeah, let me give you a packet." The man says, before reaching under the desk in front of him. I smile lightly as he rummages around the interior of the space that separates us.
My powerful senses allow me to easily notice all sorts of stuff occurring around me. I can hear the vital processes in the bodies of the people closest to me, such as heartbeats and the smells of sweat, as well as other bodily fluids. Many of the people in this area of the hospital are sick, and truthfully if I could I'd heal them all.
One of my reasons for coming here today is to give myself a means by which I can help and heal people. This is, mildly, altruistic but more than anything else I want to master the power to heal people before I leave this setting. In the right setting, being a healer is absolutely a pivotal method of interacting with my environment and also getting allies, as well as staying alive.
The man eventually hands me a packet, along with a pen to use to fill out parts of it, and I smile at him as I take it. It is filled with information, including an application to fill out, and I thank him as I walk over to the waiting area and begin to fill it out. The questions are simple and ask for basic information about me. I fill it out, though a part of me is curious how this'll mesh with my drawbacks...
When I finish filling out the form I hand it to the man and he gratefully takes it. He explains that I'll be contacted by someone named "Ms. Jimenez" soon, and that she oversees the volunteer program. I delightedly thank him for that information and begin to head out of the hospital.
In minutes I'm part of the way home. I am a decently fast walker, though that's something I'd like to work on more in the days to come. The sun is quickly descending, and the moon is already visible in the night sky. I'm approaching the row of apartment buildings that include the building I live in. As I draw nearer and nearer to it I spot a lone homeless man sleeping next to one of the apartments. He is clearly asleep and my observation ability only confirms this. It also reveals that the man is sick, and when I glance at his hit points I see further confirmation of that, as he's down a few of them. I am walking towards him, and as I move I see a nice opportunity for me to try something.
I silently activate "Rogue", one of my more odd perks, and I feel my presence become much more subdued and difficult to notice. I approach the man, and I shut my eyes. As I walk towards him I allow myself to be guided by Super Sensory and only stop when I'm right in front of the man. I kneel and I focus on my spellbook icon, allowing me to see my list of spells. My senses allow me to be confident that the figure is still asleep when I gently move my hands so that they are in front of him. Time freezes as I gain a "Stealth" skill, and while time is frozen I swap my class and become a mage so I can gain valuable experience before I deactivate "Tutorial Sprite". I allow time to resume and smile as I trigger a spell for the first time, one of healing.
For me to activate the spell requires nothing more than for me to have enough magic points and an applicable target. This particular spell is my more advanced spell and it can work on all sorts of living targets. It is named "Intermediate heal" and the fact that I have it is a sign of one of my purchases; Healer. I feel my points of arcane energy be converted into sacred, restorative energy and I open my eyes in time to watch my hands begin to glow as energy leaves me and enters him. I look at his hit points and watch them begin to slowly increase even as I hit him with another instance of "Observe". I do so just in time to feel time freeze as new notifications appear in my mind's eye. One of the first notifications is that I have just earned experience for the "Mage" class, which becomes experience for everything thanks to Master of All, while another indicates that I've just unlocked a quest to become a healer! I study these notifications with a proud grin as this marks an important milestone in my journey. The fact that the class I want is locked behind a quest is interesting and I make a mental note to study the quest as I head home.
I unfreeze time, notice that the man is already visibly healthier, and turn to make my way back to my new home. It takes only about six minutes before I find myself stepping into my apartment. Now I can play with my new toy from earlier!
submitted by Sin-God to JumpChain [link] [comments]


2024.05.15 07:10 100DayChallenges Day 0

I relapsed. I’ve kinda taking a liking to this slot machine and I play about 10-15 dollars a spin on it. I lose all my money almost every time. Than I have to borrow money to pay rent. I was up 5-6 thousand today and I physically could not leave the casino. And I never have. I’m 45 and have nothing to show for myself except a lot of debt. I make about 110,000 a year but what’s the use if I can only scrape by due to my gambling addiction.
I’ve stayed away once for 16 months. Another time for 8-9 months.
I guess I just have this belief that it’s too late for me. That all the damage has been done already so why stop now?
submitted by 100DayChallenges to problemgambling [link] [comments]


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submitted by Gdbet333 to Casinogamblingbonus [link] [comments]


2024.05.15 06:32 ZarosianSpear Need help with wandcrafting

Need help with wandcrafting
https://preview.redd.it/tsl2p3b7ni0d1.png?width=2929&format=png&auto=webp&s=14342cc3fc31da0e591caccaa9456648c0dcee55
So I recently defeated the final Act 4 Abyssal Lord, with the following set up. However, I wasn't very sure I could beat it.
I see people regularly making overpowered wands, while for me it was a big struggle to beat every level.
I would love some more advice on wandcrafting so I can get something reliable early on.
So far, the best spell that helped me progress is shadow serpent, without it I couldn't have made this far.
I see people mention swords a lot, but I personally haven't been able to utilize it much since it is very mana hungry and doesn't last long like serpents to deal enough dps.
Here I did use swords but it's more as a defense against enemy projectiles. I got the wand Lightless lets me charge post slots by the number of enemies hit and coupled with blackholes with enlarged radius I can charge the swords very often. Still, it is centered around my minion instead of me so the defensive power is limited.
For serpent, having track is a must otherwise the dps wouldn't be very high.
I kept facing mana issues here and in past runs. But at least here I got the wand that lets me use its MP so it's slightly better for me. Still, I am not able to fire like a machine gun incessantly. My mana would still deplete soon. I was hoping to get more mana regen so I can put on this MP pool wand with the increased slots. But to no luck.
I simply didn't know how to properly use the modifiers like echo, duet, split, serial.
Whenever I add these my mana gets depleted really fast, especially for duet that everyone talks about, I am often unable to use it without eating up all my mana.
I tried to do the volley simultaneous casting to reduce cost, but still the combined cost often outweighs the reduction. Maybe I should add some super low cost spells like bullet in?
For other offensive spells that people talk about like rocks, I simply do not find it very useful although it blocks some projectiles, it gets completed once it hits an enemy unlike serpent that stays for a long time to up your dps. Rocks also drop down the pits easily. For wisps, similar to rocks it depletes easily, although it does high single damage in the long run way worse than serpents. They are also slow so without speed up it's not that good. For laser I think it's cool depending on wands, like I got the wand that lets me charge post slots with the number of spells cast, so laser firing very frequently helps charge it. But other than that I don't find laser to be too useful. For thunderstorm, I used to like it a lot. Before discovering how good serpent was I relied on thunderstorm to get me through. Though later on it isn't as good in dps, and I need a lot of increase radius boosts which are not very easy to find/roll. For the thunderdash, it simply isn't very useful late game. But it's good early game for utility like getting past pits and being invincible on hits you cannot dodge. Its knockback property makes it hard to consistently high dps an enemy, like if you put fuse with dash with track it still is way worse than serpent in dps. Sometimes it may push enemies to you which is horrible early game. For tentacles, I never understood how good it is. People often equip it, but I am unable to "feel" its impact unlike projectile spells.
I appreciate any advice on building better wands and better utilize a diverse range of spells. I don't want to rely on serpents all the time. I want some more overpowered builds.
submitted by ZarosianSpear to MagicraftGame [link] [comments]


2024.05.15 06:10 TYFLOOZY Graphics Card Recommendation // TrueNAS Scale + MiniX+

Hello, looking for a recommendation on which GPU / Graphics Card to install in my MiniX+. I have not purchased a graphics card by itself before, so still learning the lingo. Apparently my machine has an "open-ended PCIe 3.0 x4 slot" and it's been reported that the " NVIDIA Quadro P400" has worked for people, but curious on the following:
The goal is to have powerful and dependable GPU. Thanks!
submitted by TYFLOOZY to truenas [link] [comments]


2024.05.15 06:05 devils_sunset High End PC Build for Gaming and AI related work

Hi Guys, I have always had the dream of buying a High End Gaming PC since my childhood. I never had a PC since my 10th standard, and even back then it was a wooden PC. I have worked my ass off, for the last 6 years and patiently saved up 4.2 Lakhs to finally make it happen.
However, as I have never bought a Gaming PC before, I have no clue where to start. Having been lurked this subreddit from time to time for a while, I decided it's best to ask the community for help. Therefore, I will request all the IT experts, fellow gamers and anyone with adequate knowledge here on this subreddit, to help me out as much as possible.
I plan to use this PC mostly for Gaming, AI and Development and I want to buy the parts such that the whole setup lasts at least 7 - 10 years barring accidents or unfortunate events.
What will you be doing with this PC?
Gaming, Single / Multiplayer AAA Games at best resolution, learning AI, building Virtual Machines, Coding and Streaming.
What is your maximum budget?
4.2 Lakhs. Willing to go 4.5 Lakhs if the accessories are worth it. If I can do this in 3 - 3.5 Lakhs, its even better (Not counting the price for Gaming Chair and Table). Suggest me future upgrades too.
What, exactly, do you need included in the budget?
Full Gaming PC Setup (Includes UPS, Power Supply, Cooling Mechanisms, Motherboard, Keyboard, Mouse and all other hardware as well as software components to have the full setup ready), Speakers, Gaming Chair and Table.
Which state/city will you be purchasing the parts in?
I am currently posted at Bhubaneswar, Odisha and will be staying here for at least 2 years. Buying Online seems like the only choice here, but I don't want to get faulty parts or get scammed in any way. Please suggest me some trusted sites to purchase all the parts.
Will you be overclocking?
No, I don't understand it fully, but I don't want to overclock the PC as it might reduce the PC life.
Are there any specific features or items you want/need in the build?
Minimum tech specs requirement: 2 TB SSD, 16 GB VRAM, 64 GB RAM, i7 Processor, Cooling accessories (not fully aware of these but liquid cooling as I heard that's the best? Not sure, please recommend!), 4 USB-A ports, 1 USB-C Port, Bluetooth, Wi-Fi Support, HDMI, Audio Jack, Speakers and SD Card Reader. Please let me know what other slots might be useful to have, as I am sure I might have forgotten something.
Do you have any specific case preferences?
Not in Particular, I don't really like fancy showcases so I don't care if there is RGB or made out of Glass. I just want everything to be durable and the temperatures to be under sustainable levels at all times. If Coolers are necessary, then so be it, I will prefer them over Software and other upgrades.
Like I have mentioned this earlier, I want this build to last me a long time, hence my reason for dishing out so much into it.
I will be using it for up to 12 - 16 Hours everyday, so please, suggest me proper accessories to consider.
Also, if the build crosses the budget, I would still appreciate any inputs for future upgrades to this build, as I can purchase them later down the line.
Do you need a copy of Windows included in the budget?
Yes. I want Windows 11, Office 365, WinZip and PDF readers at the very least as will also be used for work. Other software are welcome, I will eventually upgrade them, when i have more cash flow.
I want to thank all of you in advance. I will be checking up the post from time to time and shoot questions when confused.
I will also keep you updated on my purchase and will post a Setup Showcase, once everything is in place.
Cheers. Hope you all have a great day ahead.
submitted by devils_sunset to IndianGaming [link] [comments]


2024.05.15 05:18 AkariGemCollector Hugewin, Win Bigger With the 100% Welcome Bonus (Up to $1,000)

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submitted by AkariGemCollector to BSCMoonShots [link] [comments]


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submitted by BothEgg8257 to Crypto_General [link] [comments]


2024.05.15 04:55 Shot_Day_7643 Slot machine os

Wazzuuuppp,
Question any one ever built a slot machine? That works with bill acceptor, any suggestions on os ?source code ?
submitted by Shot_Day_7643 to linuxquestions [link] [comments]


2024.05.15 04:54 Cel-747Live Online Casino Gaming: Redefining the Online Gaming Experience at Nuebe Gaming

The digital age has revolutionized entertainment, and the online casino industry is no exception. Gone are the days of limited options and geographical restrictions. Online casino platforms like Nuebe Gaming have ushered in a new era of accessibility, convenience, and variety, fundamentally reshaping how we experience the thrill of casino games. This article delves into the exciting world of online casino gaming, exploring the factors that redefine the online gaming experience and why Nuebe Gaming stands out as a leader in this ever-evolving landscape.
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One of the most significant redefinitions brought about by online casino gaming is the sheer accessibility it offers. Nuebe Gaming eliminates the need to travel to a physical casino, transforming your device – be it a computer, smartphone, or tablet – into a portal to a vast library of games. With a stable internet connection, you can access a world of entertainment anytime, anywhere. This flexibility allows you to squeeze in a few exciting rounds during a break, unwind after a long day with a few spins on the slots, or participate in thrilling tournaments from the comfort of your own home.
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The beauty of online casino gaming lies not only in its accessibility but also in the sheer variety it offers. Nuebe Gaming boasts a treasure trove of games catering to diverse preferences:

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While online casinos traditionally offered a more solitary gaming experience, platforms like Nuebe Gaming are redefining this aspect as well. They foster thriving communities through online forums and chat rooms where players can connect, share strategies, celebrate wins, and commiserate losses. This sense of community can add a whole new layer of enjoyment to your online gaming experience. You can connect with like-minded individuals who share your passion for casino games, building friendships and fostering a sense of belonging within the digital sphere.
Embrace Responsible Gaming at Nuebe Gaming
At Nuebe Gaming, responsible gaming is a core principle. They understand that online casino games should be a form of entertainment, and they provide players with tools and resources to promote healthy gaming habits. These include setting deposit limits, self-exclusion options, and access to support channels if needed. Nuebe Gaming prioritizes creating a safe and enjoyable environment for all players, redefining the online gaming experience with a focus on responsible gambling practices.
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The online casino industry is constantly evolving, and Nuebe Gaming stands at the forefront of this movement. We can expect to see advancements in areas like:

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Nuebe Gaming stands out as a leader in redefining the online gaming experience. With a commitment to responsible gaming, a diverse library of high-quality games, a focus on security and fair play, and a thriving community, Nuebe Gaming provides everything you needs.
submitted by Cel-747Live to u/Cel-747Live [link] [comments]


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submitted by YummyHotDogMyTomeh to CryptoDose [link] [comments]


2024.05.15 04:30 dylan-dofst Terrible disk performance on Windows 11 VM

I know this is commonly posted, but I've tried every optimization I can find and while some seem to cause marginal improvement I cannot seem to fix this.
I have intermittent (but frequent, usually multiple times per hour and lasting a few minutes on average) spikes of 100% disk usage (as reported by Windows task manager) that completely lock up my VM. Usually when this happens actual disk usage is very low, often < 1MiB/s or even < 0.5MiB/s. It seems to correlate with multiple Windows processes using the disk but I've seen it happen with as few as three simultaneous processes or as many as eight. At other times the drive can achieve speeds of >200MiB/s without problems.
The physical device is a CT2000BX500SSD1 SSD drive. Nothing fancy, but it is a decent SSD and performs as expected on tests with the host. The drive is dedicated to my Windows VM and should not otherwise be used by the host.
I am using the virtio drivers and I have a pinned iothread. I've tried a few alternate configurations described on https://wiki.archlinux.org/title/PCI_passthrough_via_OVMF#Virtio_disk as well, along with an assortment of recommendations I've seen on reddit threads, forum posts, etc. What I have now is what works "best", but still not particularly well.
Please if anyone has had any similar issues or sees anything wrong with my configuration let me know.
My full libvirt configuration is below:
 win11 696ee705-7c0e-4449-b831-1a8adfc521bf      32800768 32800768     12 1                  hvm     /usshare/edk2/x64/OVMF_CODE.secboot.4m.fd /valib/libvirt/qemu/nvram/win11_VARS.fd                                   destroy restart destroy      /usbin/qemu-system-x86_64       
submitted by dylan-dofst to VFIO [link] [comments]


2024.05.15 04:13 Confused-5962 SSD on the 2024 model

Hi guys! I own the 2024 model and was hoping that someone knows what the base SSD in the machine is?
I am looking to upgrade the storage on my machine and someone gifted me a new Samsung 990 Evo SSD which is a dram-less drive.
I was wondering if someone had the specs for the default one and knows whether the performance would be significantly affected if I use a dram-less drive instead especially as I know there is only one slot available.
Thanks and apologies if I sound like I don’t really know what I’m doing because it’s my first gaming laptop and I’ve never upgraded or upgraded a laptop before
submitted by Confused-5962 to ZephyrusG14 [link] [comments]


2024.05.15 04:04 MagicalCacti Does anyone have a working jukebox looper that fits all tracks?

With the edition of the three new music discs making most music machines don’t hold the fifteen good music discs in the game, due to hoppers prioritizing the left most slot you need a larger machine to fit all the discs, however I can’t seem to get one working.
I attempted a dropper line to manually separate and loop them, however the discs keep jumping and I end up with them backing up due to the randomness due to how the dropper works. Anyone have a machine that fixes these issues?
submitted by MagicalCacti to Minecraft [link] [comments]


2024.05.15 03:28 Quick_Armadillo_37 Really? After the whole slot machine fiasco you’re really going to go there? đŸ€š

Really? After the whole slot machine fiasco you’re really going to go there? đŸ€š
Maybe it’s just me? But I feel like this is kind of a slap in the face to all the people who were concerned/caught off guard by the recent gambling event.
submitted by Quick_Armadillo_37 to MergeMansion [link] [comments]


2024.05.15 03:04 That-guy74 [FNV] Help! Whenever I scope in with a weapon with a scope It freezes before taking me to a black screen

So Ive recently added more mods to my vortex mod list and whenever I try to scope in with the Ratslayer or any other scoped weapon it just takes me to a black screen, one time I was able to save from there and I tried to reload, and It loaded me in at goodsprings (I was in the Honest Hearts map). I belive it's a problem with B42 Optics But I don't see how that would work. Vorttex mod list: FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Weapon Mod Expansion.esm
UncannyValleyResearch.esp
Haunted Casino.esm
More Perks.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
WMIMNV.esp
Unofficial Patch NVSE Plus.esp
YUP - NPC Fixes (Base Game + All DLC).esp
More Perks Update.esp
VFT_DLCNotificationRework.esp
VFT_PreorderNotificationRework.esp
El Dorado Legion.esp
Clarity.esp
DeadMoneyAnnoyanceReducer.esp
FalloutNVCheatTerminal.esp
Convenient Fast Travel Markers.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Cowpack.esp
VetCourierArmor.esp
Weapon Mod Expansion.esp
WME - DLCs Arenovalis.esp
Weapon Retexture Project.esp
OP gauss rifle.esp
YCS186 WW Spawn.esp
Simple DLC Delay.esp
Yonger Roy.esp
LessAnnoyingLegion.esp
Skill Books cheat.esp
Skip DLC - Dead Money.esp
SkilllessLockpick.esp
xatmosSkillPerks.esp
Tag Skills Improved.esp
B42Inspect.esp
The Mod Configuration Menu.esp
ZoomerCourier.esp
Better Casinos.esp
Devil Hunter Radiopt2.esp
ED-E 3D Sound.esp
Survivalist Rifle Mods.esp
For The Greater Glory of God.esp
Friends With Benefits Perk Pack.esp
JustAssortedMods.esp
L96.esp
PerkEveryLevel.esp
NCRRangerEyeLights.esp
SPECIALer_DLC03.esp
scripture.esp
SnowGlobePerks.esp
SnowGlobePerks_SkillsOnly.esp
InvisibleReconBeret.esp
Sprint Mod.esp
FNV+LR Flare Gun to 12Ga Flare Conversion.esp
ThirdLeg.esp
UltraLuxe Slot Machines.esp
Vault_34_better_reactor.esp
Zan_AutoPurge_SmartAgro_NV.esp
MorePerksFixed.esp
S.P.E.C.I.A.L._Enhanced_Extremes.esp
BetterMysteriousMagnum.esp
WearValenceWithAnything.esp
LRNukeItemsInTheCouriersMile.esp
ALSID1911.esp
MadrePass.esp
Elite Elite Armor.esp
DeadMoneyHoldouts.esp
ProfessionalListFixDeadMoney.esp
Lighter Gold Bars.esp
Fixed Stealth Suit - Light and Agility.esp
Dead Money Overhaul.esp
DesertRangerArmorBuff.esp
5.56mm Always DT.esp
ZoomAssistH.esp
submitted by That-guy74 to FalloutMods [link] [comments]


2024.05.15 02:53 ThunderGod_13 How to upgrade my Surface Laptop 4 Storage

Hello all. I got a Surface Laptop 4 with AMD Ryzen 7 and 512GB storage back in 2021. The computer still runs fast, and I do all of my work on it. The only issue is that I am running out of storage as my initial storage was 512GB. So, I wish to upgrade it to a 1TB storage. I need some help and guidance on how to do it. Basically, I want only a few things out of this upgrade:
1) First and foremost, I would want all my current data to remain as-is. I do not want to do a Windows reinstall. If there is a way to preserve my machine's current state with all the files and apps while also upgrading the storage, that would be the most ideal.
2) I do not know which 1TB SSD I should buy that is compatible with the AMD model specifically. The SSD should be at least as fast as the current 512GB on my current machine, if not faster.
3) For those who might have done it before, what are the tools I will need to open up the laptop and the storage slot and then also put everything back together?
Any help on this matter would be highly appreciated!
NOTE: If anyone knows if the AMD chip can support 1TB please let me know because when buying the laptop, 512GB was the max option for AMD while the Intel variant had a 1TB version.
submitted by ThunderGod_13 to Surface [link] [comments]


2024.05.15 02:30 graywolt Total Flipped World Tour - Niagara Brawls

https://preview.redd.it/4xrzwkgrih0d1.png?width=1292&format=png&auto=webp&s=27e7572a064e0ac1bde57fd9425d373cd0f4ec32
Cameron is back in the game in a 6-1-1 vote, and Scott and Anne Maria have gained immunity in a 7-5-2-1-1 vote.
Blaineley announces that Cameron has won the second chance challenge and is now back in the game. Cameron is incredulous, and Beardo, Ella, & Harold cheer for him, and Blaineley asks if she will get her money. Geoff laughs & says that they just barely went over time, which very much pisses off Blaineley, causing her to charge at Geoff. Security comes & captures her, and Geoff says that the next Aftermath will be at the secret finale location. As Blaineley is getting dragged away by security, Geoff signs off the episode, saying that he’ll see everyone next time.
Niagara Brawls
The episode opens with the Max clone scurrying around, playing with a sharp rock, and subsequently hiding when he sees the interns dragging the contestants to the cargo hold. The scene then cuts to a sleeping Max, who is having a dream about inventing things with Owen & Izzy. Scott, Sugar, & Topher then show up on hoverboards, destroying their work with lightning bolts. Max is thrown in the air, subsequently waking up & realizing that he and the other contestants have been thrown out of the plane.
Max promptly screams, waking everyone else up. While falling, two swan pedal boats are also falling with them. The contestants cling onto the boats as they fall and land in the water, making Anne Maria yell at Chris, as Staci shouts “Water!” This annoys Scott, but he & everyone else then see that they’re all heading toward a massive waterfall. Sugar laments about how she can’t win any more pageants when she dies, Dawn wishes her families good will, & Topher says that he fully doesn’t like Chris now. With Zoey though, she has turned into Commando Zoey, and uses her strength to throw Sugar into the other boat as an anchor, before furiously paddling both boats to safety. On the shore, Anne Maria compliments Zoey’s quick thinking & skills, and Scott is thinking. In the confessional, Scott says that Zoey must go ASAP, as she seems to be a big physical threat.
On shore, Chris reveals their location by telling the contestants that Niagara Falls is awesome, explaining that it is the jewel in Canada's crown and one of the top ten natural wonders in the world, also known for its fabulous casino, the place where they will head for the next part of the challenge, only to find themselves in the concert theater because all of them are underage. Topher asks if anyone will perform here, and Chris says that it’ll happen, as the last Aftermath episode has returned a contestant back to the game. Scott & Sugar are praying that it’s Sierra who returns, Max & Staci want Owen & Sadie respectively, and Chris then announces that it’s in fact Cameron who’s back in the game. Dawn is belated about this, and Cameron sings a song about Dawn & his friends, which is positively met.
Cameron asks Chris which team he’s on, and that he hopes it to be Team Amazon. Chris says that as of now it’s every man, woman, & Cameron for themselves, due to the teams being disbanded. Besides Scott, Sugar, & Topher, everyone is happy about this and is leering angrily at the villains. In the confessional, Sugar asks why everyone else is acting like they’re all friends, as this is Total Drama, not Total Friendship. With Zoey, she’s saying that she is excited at the chance of eliminating Scott or Sugar
Chris then announces that, since they are in the honeymoon capital of the world, they will be in pairs for "arranged marriages." The boys are placed in a giant casino machine, while the girls will pull the lever to see who their husband will be to team up for today's challenge and for Chris' own amusement, adding Bacon the bear in the slot machine, too.
Dawn pulls first, getting Scott, to which she slams the door on, crushing Scott’s arm. Dawn says that she’d prefer Bacon to Scott, making Chris give Bacon to Dawn. Sugar pulls next, getting Topher. Topher looks mostly indifferent to this, and Sugar suggests sabotaging everyone to gain victory, which Topher agrees with. Topher then asks what they should do with Scott, and Sugar says to treat him just like the others, as Sugar is in grave danger of being kicked if she loses.
Zoey pulls, hoping it’s not Scott, and gets Cameron. When Cameron sees this, he says that while he would rather have Dawn, Zoey is cool. Staci gets Max and they fist-bump, and this leaves Anne Maria with Scott, much to their dismay.
In part one of the challenge, the grooms must guide their blindfolded brides to a wedding dress while avoiding several obstacles in the first part of the competition, and if they don't get a dress, they can't move on to the next challenge. Topher tells Sugar not to worry about this, as he is amazing at this. Scott initially messes with Anne Maria, sending her into a pool of pudding, and Anne Maria says that he better stop it, unless he wants to be eliminated.
With Sugar & Topher, Sugar has found the first dress. Sugar suggests sabotaging the other teams, so they can automatically get immunity, which Topher agrees with. Staci & Max are trying to get to a dress, and Max is constantly changing his instructions, as Topher ais moving stuff around to confuse them. Cameron is guiding Zoey when Sugar steals his glasses, which causes him to accidentally send Zoey into a giant cake. Zoey groans at this and asks Cameron what happened. Cameron apologizes and says that it happened because Sugar stole his glasses, which Zoey forcibly takes back.
With Dawn & Bacon, the bear has successfully taken Dawn to the wedding dresses, clinching Dawn’s spot in the next challenge. Scott gets Anne Maria to the wedding dresses successfully, and so does Cameron with Zoey. As Chris says that the first challenge is over, Staci is able to get her wedding dress, annoying Topher & Sugar.
For the second part of the challenge, Chris explains that the grooms must hold their brides on a tightrope as they walk through Niagara Falls — which is packed with hungry sharks below because Chris thought they weren't quite unpleasant enough — and then they must successfully clear customs, saying that the first pair to do so wins invincibility. The mere idea of sharks is making Scott quiver, along with Max & Topher as well. As Sugar & Topher got to the dresses first, they get a head start. As they go by, Sugar trips Zoey for no apparent reason. Topher asks why, and Sugar says that she’s simply trying to get a rise out of Zoey.
Up next is Staci & Max, and the latter is staring at the falls below. Staci asks if he’s alright, and Max says that he feels psyched out by the challenge, as it seems really easy to fall to your death with one misstep. He then regains his breath and Staci starts to carry him on the rope.
Back with Topher & Sugar, Sugar tells Topher to hold on tight. Topher asks what this means, and Sugar slightly shakes the rope from side-to-side, making Staci & Max fall off. Cameron is bewildered by this, as they were just walking fine before. Zoey & Cameron get onto the tightrope next, speeding after the villains while being very wary of the looming threat of the falls.
Dawn & Bacon are next, with the Bear upright, carrying Dawn in her arms. Chris is surprised that anyone could actually find a grizzly bear that would be a good teammate. Bacon walks onto the tightrope, which causes a significant dip that nearly knocks off Scott, Sugar, Cameron, and Dawn. Zoey angrily asks who did this, and Cameron tells her to calm down, as it was just Dawn & the bear, which makes Zoey feel sheepish.
At the front, Sugar & Topher are discussing how they should sabotage everybody else once again when they reach customs. Chef starts to ask the duo some questions, and they are turned back when Chef asks them in which state is it illegal to have a donkey sleep in your bathtub after 7 P.M. Sugar said Texas, but the answer was Oklahoma.
Zoey & Cameron run into Sugar & Topher, and neither side is willing to move. In a bout of anger, Zoey violently shakes the rope, sending Dawn, the bear, Cameron, Topher, & Sugar into the falls. Zoey is mortified at what she has done, and dives in as well, looking for Cameron & Dawn. Scott & Anne Maria are the last ones standing, and carefully cross the rope to customs, where they answer all the questions correctly. Chef asks if they have anything else to say, and Anne Maria says that she’s just glad to be done with the challenge. The contestants in the water are now thankfully in a motorboat that is being driven by the interns, as Chris begrudgingly realizes that the contestants can't die.
Vote anyone sans Scott or Anne Maria, vote somebody for immunity, and feel free to come up with any plot points!
submitted by graywolt to Totaldrama [link] [comments]


2024.05.15 02:07 SmurmKing New Hampshire HHR "Slots" RTP only 82.34% STAY AWAY!

New Hampshire is definitely up to some shady stuff when it comes to it's casinos...
First, the state claims to have no federally recognized native American tribes. This makes NO sense. You can't walk 10 feet without finding "Indian" artifacts, and most of the things there are have native American names.
The state rules state that all games of chance, including HHR machines must pay a minimum return of at least the bet amount. This clearly does not happen on ANY of the HHR machines in NH.
The state does not release RTP (Return to Player) information, nor is it to be found on ANY HHR machine in the state! They do release a monthly report of revenue, broken down by Total Handle, State Revenue, Charity Allocation, Game Owner Employer (Casino) Revenue and HHR Commission. If you add up every non-handle figure and divide it by the handle, you get appx 82.34% RTP. Please check my math on this: https://www.compliance.lottery.nh.gov/sites/g/files/ehbemt686/files/inline-documents/gaming-revenue-report-mar-2024.pdf
Another scam they have going is the iLottery system. Online gambling is illegal, but the state's Lottery website has games of chance that resemble online slot machines. The odds are provided and they claim that the odds of winning are similar to scratch tickets. So, every bet is basically a small lottery ticket? But the games have bonuses. Seems like every payout is pre-determined based on the odds presented. How is this NOT online gambling?!?
Looking for other people's input on this. Do you live in New Hampshire? Do you work for the Lottery Commission, casinos or the Investigation and Compliance Division? Please chime in...
submitted by SmurmKing to gambling [link] [comments]


2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
https://preview.redd.it/qyqda90d2h0d1.jpg?width=1100&format=pjpg&auto=webp&s=d3f48440877eff74e0e0dad1f805fcd8b7ea5d39

Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
https://preview.redd.it/457v3qza2h0d1.jpg?width=1140&format=pjpg&auto=webp&s=66d203fd719bea8c6b3a18b956d07d1053d912b3

Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
https://preview.redd.it/0qa55nag2h0d1.jpg?width=3840&format=pjpg&auto=webp&s=37c4ddbd760fd4e3ecd1e3b8903ea84dbad6ff16

STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
https://preview.redd.it/7efzm81s2h0d1.png?width=1920&format=png&auto=webp&s=74b6dc6501766d0d0b7dba6dd892f4b232353ee1
Roland Martinez
Reviewer
Favorite Game: Gears of War
submitted by GPTGamingNews to u/GPTGamingNews [link] [comments]


2024.05.15 01:16 Emotional-Air5785 AMD APU single gpu passthrough Error 43 on Debian host.

AMD APU single gpu passthrough Error 43 on Debian host.
Hello. I have a virtual machine server using a 2400GE APU. I'm attempting to pass the APU graphics and hdmi audio to the Windows guest. The IOMMU wasn't grouped in a convenient way so we're using a kernel patched with ACSO.
The system is a headless server and is set up such that VFIO-PCI picks up the GPU and audio immediately upon booting. The UEFI boot screen for the VM doesn't come up if I plug a display into the GPU output. The APU graphics show up in the virtual machine, But with code 43 of course. I'd appreciate any help greatly. I'd like to give up, but I'm already too invested ;)
When the host boots, The display freezes on "Loading initial ramdisk". Which makes sense because the gpu is being dropped to VFIO-PCI immediately afterwards and wouldn't update anything. Starting the Virtual-Machine turns the monitor off.
I've heard of a GPU reset bug but that usually prevents you from starting the VM more than once and that's not the case. I've also heard that memballoon might cause problems so I tried disabling that too but no change. It's more likely I'm just doing it wrong.
Virtual Machine Manager:
 Windows 3d19709d-0788-4248-8eeb-af1309f4efc1      6291456 6291456 4  hvm /usshare/OVMF/OVMF_CODE_4M.fd /valib/libvirt/qemu/nvram/Windows_VARS.fd                   destroy restart destroy      /usbin/qemu-system-x86_64      
Kernel:
6.3.0-acso 
Grub:
GRUB_CMDLINE_LINUX_DEFAULT="quiet pcie_acs_override=downstream,multifunction amd_iommu=on iommu=pt vfio-pci.ids=1002:15dd,1002:15de video=efifb:off" 
Blacklisted drivers /etc/modprobe.d/blacklist.conf:
blacklist radeon blacklist amdgpu 
Device Ids in /etc/modprobe.d/vfio.conf:
options vfio-pci ids=1002:15dd,1002:15de 
Adding VFIO-PCI to initramdisk /etc/initramfs-tools/modules:
vfio vfio_pci vfio_virqfd 
IOMMU Groups with ACSO:
IOMMU Group 0: 00:01.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 1: 00:01.2 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 PCIe GPP Bridge [6:0] [1022:15d3] IOMMU Group 2: 00:01.3 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 PCIe GPP Bridge [6:0] [1022:15d3] IOMMU Group 3: 00:01.4 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 PCIe GPP Bridge [6:0] [1022:15d3] IOMMU Group 4: 00:08.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 5: 00:08.1 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Internal PCIe GPP Bridge 0 to Bus A [1022:15db] IOMMU Group 6: 00:08.2 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Internal PCIe GPP Bridge 0 to Bus B [1022:15dc] IOMMU Group 7: 00:14.0 SMBus [0c05]: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller [1022:790b] (rev 61) 00:14.3 ISA bridge [0601]: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge [1022:790e] (rev 51) IOMMU Group 8: 00:18.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 0 [1022:15e8] 00:18.1 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 1 [1022:15e9] 00:18.2 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 2 [1022:15ea] 00:18.3 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 3 [1022:15eb] 00:18.4 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 4 [1022:15ec] 00:18.5 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 5 [1022:15ed] 00:18.6 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 6 [1022:15ee] 00:18.7 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 7 [1022:15ef] IOMMU Group 9: 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [10ec:8168] (rev 0e) IOMMU Group 10: 01:00.1 Serial controller [0700]: Realtek Semiconductor Co., Ltd. RTL8111xP UART #1 [10ec:816a] (rev 0e) IOMMU Group 11: 01:00.2 Serial controller [0700]: Realtek Semiconductor Co., Ltd. RTL8111xP UART #2 [10ec:816b] (rev 0e) IOMMU Group 12: 01:00.3 IPMI Interface [0c07]: Realtek Semiconductor Co., Ltd. RTL8111xP IPMI interface [10ec:816c] (rev 0e) IOMMU Group 13: 01:00.4 USB controller [0c03]: Realtek Semiconductor Co., Ltd. RTL811x EHCI host controller [10ec:816d] (rev 0e) IOMMU Group 14: 02:00.0 Network controller [0280]: Intel Corporation Wireless-AC 9260 [8086:2526] (rev 29) IOMMU Group 15: 03:00.0 Non-Volatile memory controller [0108]: Sandisk Corp WD Black SN750 / PC SN730 NVMe SSD [15b7:5006] IOMMU Group 16: 04:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Raven Ridge [Radeon Vega Series / Radeon Vega Mobile Series] [1002:15dd] (rev d6) IOMMU Group 17: 04:00.1 Audio device [0403]: Advanced Micro Devices, Inc. [AMD/ATI] Raven/Raven2/Fenghuang HDMI/DP Audio Controller [1002:15de] IOMMU Group 18: 04:00.2 Encryption controller [1080]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 10h-1fh) Platform Security Processor [1022:15df] IOMMU Group 19: 04:00.3 USB controller [0c03]: Advanced Micro Devices, Inc. [AMD] Raven USB 3.1 [1022:15e0] IOMMU Group 20: 04:00.4 USB controller [0c03]: Advanced Micro Devices, Inc. [AMD] Raven USB 3.1 [1022:15e1] IOMMU Group 21: 04:00.5 Multimedia controller [0480]: Advanced Micro Devices, Inc. [AMD] ACP/ACP3X/ACP6x Audio Coprocessor [1022:15e2] IOMMU Group 22: 04:00.6 Audio device [0403]: Advanced Micro Devices, Inc. [AMD] Family 17h/19h HD Audio Controller [1022:15e3] IOMMU Group 23: 05:00.0 SATA controller [0106]: Advanced Micro Devices, Inc. [AMD] FCH SATA Controller [AHCI mode] [1022:7901] (rev 61) 
IOMMU Groups without ACSO:
IOMMU Group 0: 00:01.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 1: 00:01.2 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 PCIe GPP Bridge [6:0] [1022:15d3] IOMMU Group 2: 00:01.3 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 PCIe GPP Bridge [6:0] [1022:15d3] IOMMU Group 3: 00:01.4 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 PCIe GPP Bridge [6:0] [1022:15d3] IOMMU Group 4: 00:08.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] 00:08.2 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Internal PCIe GPP Bridge 0 to Bus B [1022:15dc] 05:00.0 SATA controller [0106]: Advanced Micro Devices, Inc. [AMD] FCH SATA Controller [AHCI mode] [1022:7901] (rev 61) IOMMU Group 5: 00:08.1 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Internal PCIe GPP Bridge 0 to Bus A [1022:15db] IOMMU Group 6: 00:14.0 SMBus [0c05]: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller [1022:790b] (rev 61) 00:14.3 ISA bridge [0601]: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge [1022:790e] (rev 51) IOMMU Group 7: 00:18.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 0 [1022:15e8] 00:18.1 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 1 [1022:15e9] 00:18.2 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 2 [1022:15ea] 00:18.3 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 3 [1022:15eb] 00:18.4 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 4 [1022:15ec] 00:18.5 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 5 [1022:15ed] 00:18.6 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 6 [1022:15ee] 00:18.7 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Raven/Raven2 Device 24: Function 7 [1022:15ef] IOMMU Group 8: 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [10ec:8168] (rev 0e) 01:00.1 Serial controller [0700]: Realtek Semiconductor Co., Ltd. RTL8111xP UART #1 [10ec:816a] (rev 0e) 01:00.2 Serial controller [0700]: Realtek Semiconductor Co., Ltd. RTL8111xP UART #2 [10ec:816b] (rev 0e) 01:00.3 IPMI Interface [0c07]: Realtek Semiconductor Co., Ltd. RTL8111xP IPMI interface [10ec:816c] (rev 0e) 01:00.4 USB controller [0c03]: Realtek Semiconductor Co., Ltd. RTL811x EHCI host controller [10ec:816d] (rev 0e) IOMMU Group 9: 02:00.0 Network controller [0280]: Intel Corporation Wireless-AC 9260 [8086:2526] (rev 29) IOMMU Group 10: 03:00.0 Non-Volatile memory controller [0108]: Sandisk Corp WD Black SN750 / PC SN730 NVMe SSD [15b7:5006] IOMMU Group 11: 04:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Raven Ridge [Radeon Vega Series / Radeon Vega Mobile Series] [1002:15dd] (rev d6) IOMMU Group 12: 04:00.1 Audio device [0403]: Advanced Micro Devices, Inc. [AMD/ATI] Raven/Raven2/Fenghuang HDMI/DP Audio Controller [1002:15de] 04:00.2 Encryption controller [1080]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 10h-1fh) Platform Security Processor [1022:15df] 04:00.3 USB controller [0c03]: Advanced Micro Devices, Inc. [AMD] Raven USB 3.1 [1022:15e0] 04:00.4 USB controller [0c03]: Advanced Micro Devices, Inc. [AMD] Raven USB 3.1 [1022:15e1] 04:00.5 Multimedia controller [0480]: Advanced Micro Devices, Inc. [AMD] ACP/ACP3X/ACP6x Audio Coprocessor [1022:15e2] 04:00.6 Audio device [0403]: Advanced Micro Devices, Inc. [AMD] Family 17h/19h HD Audio Controller [1022:15e3] 
https://preview.redd.it/y0rsed1w5h0d1.png?width=357&format=png&auto=webp&s=e02044edbf7f36029340cfd406853273539ba858
tried a few different versions.
submitted by Emotional-Air5785 to VFIO [link] [comments]


2024.05.15 00:36 businessnewstv How to Deal with Vending Machine Repairs and Maintenance Issues in 2024

Understanding the Importance of Vending Machine Repairs and Maintenance

Vending machine repairs and maintenance are of utmost importance in ensuring the smooth operation and longevity of these valuable assets. Understanding the significance of regular repairs and maintenance is crucial for businesses, especially those in the healthcare staffing industry. With the increasing reliance on vending machines for quick and convenient access to snacks, beverages, and essential supplies, any downtime or malfunction can have a significant impact on the overall efficiency and customer satisfaction. By prioritizing repairs and maintenance, healthcare staffing businesses can ensure that their vending machines are always in optimal working condition, minimizing disruptions and providing a seamless experience for their clients and employees. Online resources and professional services are available to assist businesses in managing and addressing any repairs or maintenance issues promptly and effectively.

Common Issues Faced by Vending Machine Owners

Vending machine owners often face a range of common issues that can impact their business operations and profitability. One of the key challenges is maximizing profits for entrepreneurs. In order to achieve this, owners need to address various aspects of their vending machine repairs and maintenance. By ensuring that the machines are in optimal working condition, owners can minimize downtime and maximize revenue generation. Additionally, regular inspections and preventive maintenance can help identify and resolve potential issues before they escalate, saving both time and money. Overall, by proactively managing common issues and focusing on maximizing profits, vending machine owners can ensure the success and longevity of their business.

Benefits of Regular Maintenance and Timely Repairs

Regular maintenance and timely repairs of vending machines offer several benefits. Firstly, it ensures the smooth functioning of the machines, minimizing the chances of breakdowns and malfunctions. This leads to increased customer satisfaction as they can rely on the machines to provide the products they need. Additionally, regular maintenance helps to identify and address any potential issues before they escalate into major problems. This proactive approach saves both time and money in the long run. Moreover, timely repairs ensure that any malfunctions or damages are promptly fixed, preventing further damage and extending the lifespan of the vending machines. By investing in regular maintenance and timely repairs, businesses can optimize the performance and reliability of their vending machines, ultimately enhancing their profitability and customer experience.

Identifying Vending Machine Problems

Signs of Malfunctioning Vending Machines

When it comes to managing change in vending machine repairs and maintenance, it is important to be aware of the signs of malfunctioning vending machines. These signs can help you identify potential issues and address them before they become major problems. One key sign to look out for is a machine that consistently fails to dispense products or takes a long time to do so. This could indicate a mechanical issue with the machine's dispensing mechanism or a problem with the inventory management system. Another sign to watch for is a machine that frequently experiences power outages or electrical malfunctions. This could be a result of faulty wiring or a problem with the machine's power supply. Additionally, if you notice a vending machine that is often out of service or displays error messages, it may be a sign of software or programming issues. By recognizing these signs of malfunctioning vending machines, you can take proactive steps to address the issues and ensure smooth operations for your vending business.

Troubleshooting Techniques for Common Issues

When it comes to troubleshooting techniques for common issues with vending machines, it is important to have a systematic approach. One common issue that vending machine owners encounter is the Square Banking for taquerĂ­as. This issue can be resolved by following a few simple steps. First, ensure that the vending machine is powered on and connected to the internet. Next, check the Square Banking settings to ensure that they are properly configured for taquerĂ­as. If the issue persists, contact Square customer support for further assistance. By following these troubleshooting techniques, vending machine owners can effectively address the Square Banking for taquerĂ­as issue and ensure smooth operation of their machines.

When to Seek Professional Help

When it comes to vending machine repairs and maintenance, there are times when it is necessary to seek professional help. One such instance is when building a rate sheet. Building a rate sheet requires a thorough understanding of the vending machine's components and their respective costs. It is important to ensure that the rate sheet accurately reflects the expenses involved in repairs and maintenance. By seeking professional help, vending machine owners can rely on experts who have the knowledge and experience to create a comprehensive and accurate rate sheet. This not only helps in setting the right prices for services but also ensures transparency and fairness in dealing with customers.

Performing Routine Maintenance

Cleaning and Sanitizing Vending Machines

Cleaning and sanitizing vending machines is an essential aspect of their regular maintenance. By keeping vending machines clean, you not only ensure the hygiene and safety of the products being dispensed but also extend the lifespan of the machine itself. To effectively clean and sanitize vending machines, it is important to follow a systematic approach. Start by disconnecting the machine from the power source and removing any remaining items. Use a mild detergent and warm water solution to clean the exterior surfaces, paying special attention to the buttons, coin slots, and dispensing areas. For the interior, use a sanitizing solution recommended by the machine manufacturer and thoroughly clean all the compartments and trays. Additionally, regularly wipe down the touchscreens and keypads with a disinfectant wipe. Finally, ensure that the machine is completely dry before reconnecting it to the power source and restocking it with products. By implementing a regular cleaning and sanitizing routine, you can maintain the functionality and cleanliness of your vending machines, providing a positive experience for your customers.

Inspecting and Replacing Worn-out Parts

Inspecting and replacing worn-out parts is a crucial aspect of vending machine repairs and maintenance. Regular inspection helps identify any parts that are showing signs of wear and tear, such as malfunctioning buttons or broken coin slots. It is important to promptly replace these worn-out parts to ensure the smooth operation of the vending machine. By replacing worn-out parts in a timely manner, vending machine owners can minimize downtime and avoid potential revenue loss. Additionally, regular maintenance and replacement of worn-out parts can help extend the lifespan of the vending machine, reducing the need for costly repairs or replacements in the future.

Testing and Calibrating Machine Settings

Testing and calibrating machine settings is an essential step in ensuring the proper functioning of vending machines. By regularly testing and calibrating the settings, operators can identify any issues or malfunctions and take prompt action to resolve them. This process involves checking and adjusting parameters such as temperature, product dispensing mechanisms, and payment systems. Additionally, testing the machine settings helps to optimize the overall performance and efficiency of the vending machine, ensuring that customers have a seamless experience. It is recommended to perform regular testing and calibration to minimize downtime, maximize revenue, and maintain customer satisfaction.

Repairing Vending Machine Issues

Fixing Coin Mechanism Problems

When it comes to fixing coin mechanism problems in vending machines, it is important to approach the task with a formal and systematic approach. The first step is to carefully inspect the coin mechanism for any visible damage or blockages. If any issues are identified, it is crucial to follow the manufacturer's guidelines for troubleshooting and repair. This may involve disassembling the coin mechanism, cleaning it thoroughly, and replacing any damaged components. It is essential to handle all parts with care and ensure that they are properly reassembled. Additionally, testing the coin mechanism after repair is essential to ensure its proper functioning. By following these steps and maintaining a formal approach, vending machine owners can effectively address coin mechanism problems and ensure smooth operation of their machines.

Addressing Vending Machine Dispensing Errors

When it comes to addressing vending machine dispensing errors, it is crucial to have a systematic approach in place. Firstly, it is important to identify the specific error or issue that is causing the machine to dispense incorrectly. This can be done by closely monitoring the machine's performance and analyzing any error codes or messages displayed. Once the issue has been identified, it is necessary to take immediate action to rectify the problem. This may involve adjusting the machine's settings, replacing faulty components, or contacting the vending machine manufacturer for technical support. Additionally, regular maintenance and cleaning of the machine can help prevent dispensing errors from occurring in the first place. By following these steps, vending machine owners and operators can ensure smooth and efficient operation of their machines, minimizing downtime and maximizing customer satisfaction.

Resolving Electrical and Mechanical Failures

Resolving electrical and mechanical failures is crucial for maintaining the functionality and reliability of vending machines. When faced with such issues, it is important to follow a systematic approach to identify and address the root cause of the problem. In the case of electrical failures, it is essential to check the power supply, wiring connections, and circuit breakers to ensure they are functioning properly. Additionally, inspecting and cleaning the electrical components such as switches, relays, and motors can help prevent malfunctions. On the other hand, mechanical failures may require examining and lubricating moving parts, replacing worn-out components, and adjusting mechanisms for optimal performance. By promptly resolving electrical and mechanical failures, vending machine owners can minimize downtime, maximize customer satisfaction, and ensure a seamless vending experience.

Preventing Future Problems

Implementing Regular Maintenance Schedules

Regular maintenance schedules are essential for ensuring the smooth operation of vending machines. By implementing a structured maintenance plan, businesses can proactively address any potential issues and prevent costly repairs. This includes conducting routine inspections, cleaning, and servicing of the machines. Regular maintenance also helps to extend the lifespan of the vending machines, ensuring they continue to function optimally and provide reliable service to customers. Additionally, it allows businesses to identify and address any wear and tear or malfunctioning components before they escalate into major problems. By prioritizing regular maintenance schedules, businesses can minimize downtime, maximize profitability, and enhance customer satisfaction.

Training Staff on Proper Vending Machine Handling

Training staff on proper vending machine handling is crucial for ensuring smooth operations and minimizing repair and maintenance issues. By providing comprehensive training, employees will learn how to operate the machines correctly, handle cash transactions, and troubleshoot common problems. This training should cover topics such as machine maintenance, product restocking, and customer service. Additionally, staff should be educated on safety protocols to prevent accidents and injuries. By investing in thorough training, vending machine operators can reduce downtime, increase customer satisfaction, and ultimately improve the profitability of their business.

Monitoring and Analyzing Machine Performance

Monitoring and analyzing machine performance is a crucial aspect of ensuring the smooth operation and longevity of vending machines. By closely monitoring the performance of each machine, operators can identify any potential issues or malfunctions early on and take prompt action to address them. This proactive approach not only minimizes downtime but also ensures that customers have a seamless experience when using the machines. Additionally, by analyzing the performance data, operators can gain valuable insights into usage patterns and customer preferences, allowing them to optimize their product offerings and placement strategies. With quality guaranteed, operators can confidently provide reliable and efficient vending machine services to their customers.

Conclusion

The Importance of Proactive Vending Machine Repairs and Maintenance

Proactive vending machine repairs and maintenance play a crucial role in ensuring the smooth operation of vending machines. By addressing any issues or malfunctions promptly, businesses can minimize downtime and maximize customer satisfaction. Regular maintenance, including cleaning, checking for wear and tear, and updating software, helps to prevent potential problems before they occur. Additionally, proactive repairs can extend the lifespan of vending machines, reducing the need for costly replacements. Therefore, it is essential for businesses to prioritize proactive repairs and maintenance to ensure the efficient functioning of their vending machines.

Maximizing Profitability and Customer Satisfaction

As a vending machine operator, maximizing profitability and customer satisfaction should be your top priorities. To achieve this, it is important to address any repairs and maintenance issues promptly. By ensuring that your vending machines are in good working condition, you can avoid potential revenue loss and maintain customer trust. For low energy entrepreneurs, it is essential to seek advice on how to effectively manage vending machine repairs and maintenance. By implementing energy-saving strategies and regular maintenance routines, you can minimize downtime and save on operational costs. Additionally, staying informed about the latest advancements in vending machine technology can help you make informed decisions when it comes to repairs and upgrades. Taking proactive measures and seeking expert advice will not only improve the performance of your vending machines but also contribute to long-term profitability and customer satisfaction.

Investing in Long-term Success

Investing in long-term success is crucial for any business, including vending machine repairs and maintenance. By allocating resources towards proactive measures, such as regular inspections and preventive maintenance, businesses can minimize downtime and ensure the smooth operation of their vending machines. Additionally, investing in staff training and education on machine repairs can empower employees to handle minor issues on their own, reducing the need for external assistance. Moreover, establishing strong partnerships with reliable vending machine suppliers and service providers can contribute to long-term success by ensuring prompt and efficient repairs when needed. By taking these steps, businesses can effectively manage vending machine repairs and maintenance issues, ultimately enhancing customer satisfaction and maximizing profitability.
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