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“This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 6

2024.05.16 17:22 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 6

(continuation of part 5)
Post-OG Cloud ruminates on what he could have done to save Aerith. Had he not been so lost in his own mind —distracted by Sephiroth and Jenova, consumed by his need to fulfill the emptiness at the core of his identity—, would he have paid more attention to Aerith’s sadness and anticipated her plan to go to the Forgotten Capital alone? Could she have survived if not for his obsession with what tormented him at the time? Could he have figured it out and kept her by his side? He’s angry with himself in retrospect, drowning in guilt, just like in Advent Children.

Here are the choruses, which usually contain the thesis main message of a song:

“Shine bright once more
Guide me to you
Smile bright once more
This time I will never let you go”
&
“Hear me once more
Show me your smile
This time for sure
I'll see the truth hidden inside your tears

But I, I know
That you're long gone
But I, I will
Go on, howling and hollow”
In these choruses, Cloud asserts that he will get it right this time (“this time” referring to the second chance that is the Remake trilogy). He will make sure he saves Aerith and never lets her go. He knows she’s gone, but he will fight against time to get her back. He longs for her smile and her light again, and he cannot bear the guilt: so he doesn’t. Post-OG Cloud embarks on a new adventure: ”I want to go to a place where everything is new,” said Cloud to Wol and Echo in Eclipse Contact before facing his past and being launched into Remake. “Hollow” makes far more sense now, doesn’t it? It’s a song not only about Cloud’s loss, but also about his determination to save Aerith this time. Given that it’s the theme song of Remake, the fact that “Hollow” fits with our theory perfectly is a very good sign: a theme song is meant to reflect the main plot of a story, indicating as our theory states that Remake is principally, albeit secretly, about Cloud saving Aerith. Because of this hope being set up, I’m confident that they will be together in the end, reunited for good. My dear Clerith friends, this is the hidden purpose of the Remake trilogy. Cloud and Aerith will be reunited.

VI. e) ii. “No Promises to Keep” Lyrics

This is quite obvious. Aerith is resigned to her fate, but still harbors hope that she will meet Cloud again in a permanent reunion:

“Till the day that we meet again
Where or when?
I wish I could say
But believe, know that you'll find me

[…]

Till the day that we meet again
On our street, I want to believe

[…]

Till the day that we meet again
At our place, just let me believe
In the chance that you'll come
Take my hand and never let me go
Take my hand
And believe
We can be
Together evermore

[…]

Still I hope someday you'll come and find me
Still I know someday you'll come and find me”.
VI. f) The Theme of Reunion Explained?

The last point I want to hit on is the concept of reunion. In OG, this theme was pretty much dominated by the Jenova Reunion. To an OG fan back in 1997, “reunion” meant “Sephiroth and Jenova’s evil plan”. However, in the Remake trilogy, the theme is expanded into something more. The first time Cloud meets Aerith in Remake, she gives him a flower and tells him something she didn’t in OG:

“Lovers used to give these when they were reunited...”

In addition, we’ve already talked about how part 5 of “Aerith’s Theme - The Cetra” from the Remake OST tells the story of Cloud and Aerith’s reunion (see section “V. b) ii. 2)”).

Many moments exclusive to the Remake trilogy serve the same purpose: linking the theme of reunion to Aerith. This expansion of the theme is highly significant. Our theory is that the Remake trilogy exists to reunite Cloud and Aerith, so the fact that the trilogy would implement so many Clerith-centric references to reunion is great support for our theory.

VI. g) i. The Leslie-Cloud Parallel

Let’s consider another instance involving the reunion flower in Remake, more precisely, the chapter 14 subplot surrounding Leslie’s lost lover. In case you need a refresher, Leslie is one of Corneo’s lackeys, although he secretly plans to betray him. He once had a fiancée and things were looking up until she was selected as one of Corneo’s brides. The day before she disappeared (presumably taken by Corneo), his fiancée broke up with him with no explanation. It was confusing and left Leslie perplex. As she broke up with him, she returned a necklace to him, one with a flower pendant. Of course, that flower is the very same reunion flower Aerith gives Cloud in chapter 2.

Evidently, Leslie and Cloud are going through parallel situations. At this point in time, Aerith was just kidnapped by Shinra, and Cloud is on his way to get her back. Both their loved ones have been taken by tyrant rulers, one being slumlord Corneo and the other being the Shinra government. In fact, even Leslie and Cloud’s attitudes share similar disillusioned, cold and stoic qualities. Leslie’s fiancée would evidently be paralleled by Aerith.

The most obvious proof of the Leslie-Cloud parallel is written plainly on the list of Remake’s chapter 14 main scenario objectives. Objective 7, called “For the Reunion”, consists of receiving the grappling guns needed to reach topside and save Aerith. The description of the objective reads as follows:

“Leslie gives them grappling guns, and they wish each other luck in reuniting with their respective loved ones. Leslie walks off, and the three prepare to climb the wall.”

The grappling guns are “For the Reunion”, because evidently, the loved one Cloud wants to reunite with is Aerith.

All this is simple and apparent enough. Just the fact that the theme of reunion is linked to Clerith in this way is proof enough, but there’s another layer to the Leslie-Cloud parallel. Not only does Leslie’s situation reinforce the concept of a Clerith reunion, it also mirrors the specifics of our theory: namely that Cloud will save Aerith from specifically Sephiroth (represented in Leslie’s scenario by Corneo) and that Cloud will take the initiative to accomplish this reunion. These two specific aspects of our theory are reflected by Leslie’s circumstances, meaning the Leslie-Cloud parallel not only pushes the theme of reunion, but also supports our specific theory.

VI. g) i. 1) The Separators: Corneo and Sephiroth

I’ll first prove that Leslie’s scenario is not meant to echo Cloud’s separation from Aerith at the hands of Shinra —or at least not exclusively—, but rather Cloud’s separation from Aerith at the hands of Sephiroth. Corneo would therefore be paralleled by Sephiroth rather than the tyrannical Shinra government.

The first piece of proof for the Corneo-Seohiroth parallel lies within the way in which Leslie’s fiancée broke things off: by lying. Aerith also lies to Cloud to create distance between them, but not pertaining to her kidnapping— rather, pertaining to her fated death. Since Sephiroth is Aerith’s killer and not Shinra, Corneo’s role in the Leslie-Cloud parallel is analogous to Sephiroth’s rather than Shinra’s.

There are two pieces of evidence that the Corneo-Sephiroth comparison makes more sense than the Corneo-Shinra one. The first lies in the fact that Leslie’s breakup resembles Cloud’s resolution scene: the topic of Cloud’s resolution scene is Aerith’s fate at the hands of Sephiroth rather than her kidnapping by Shinra, meaning Corneo and Sephiroth are the antagonists of both heartbreaks.

Let’s examine Leslie’s breakup. Here is how his fiancée broke things off, taken from the English script of Remake’s chapter 14, with tone indicators added by me in bold:

“Fiancée: It was all just a dream, wasn't it[?]
Fiancée: (Hopefully) But one day…
(She trails off, then shakes her head and stops herself.)
Fiancée: (Sadly, hopelessly) — no. Time to wake up. And forget.
(She walks away.)”
Now, here is a more literal translation of this quote from the original Japanese (verified by me via DeepL), with tone indicators added by me in bold:
“Fiancée: It was only just a dream we had / We were only dreaming...
Fiancée: (Hopefully, as though as a hail Mary) In the language of the flowers...
(She trails off, then shakes her head and stops herself.)
Fiancée: (Sadly, hopelessly) — no. You should forget about me.
(She walks away.)”
Leslie’s fiancée is clearly breaking up with him to spare him the pain of blaming himself for not being able to protect her from Corneo, as she knows it’s too late for her to escape from the slumlord’s clutches. We know this because we understand that the pendant she gave back to him symbolizes a reunion (especially between lovers, as Aerith told Cloud in chapter 2). In fact, the Japanese version of the script reveals that the fiancée was about to reveal the meaning of the flower, perhaps in the hopes that they would find each other once more, but she lost her nerve at the last second. Notice that she tells Leslie two specific things. One: their love or their future together was only a dream, meaning that it wasn’t real. Two: he should forget about her, because the dream is over now and it’s time to wake up from it.

If you’re finding this familiar, then you might be ahead of me. Let’s take a look at what Aerith says to Cloud in his resolution scene, also in the English script of Remake’s chapter 14, with tone indicators added by me in bold:

“Aerith: […] you can’t fall in love with me. [It]’s not real […]. (With a sigh, as though from sadness or difficulty, but resolutely) It’s almost morning. Time to go.”
Now, here is a more literal translation of this quote from the original Japanese (verified by me via DeepL), with tone indicators added by me in bold:

“Aerith: You can’t let yourself fall in love with me. [It]’s only your imagination […]. (With a sigh, as though from sadness or difficulty, but resolutely) Looks like it’s already morning. Time for me to go.”

Just like Leslie’s fiancée, Aerith is rejecting or denying Cloud’s love for her in order to spare him from the pain of not having been able to be with her before her death, as she believes it is inevitable. Just like the fiancée, Aerith also tells Cloud two things. One: their love is imaginary or isn’t real. Two: it’s morning, and she has to go (she says this right before Cloud wakes from the pseudo-dream).

In both cases, the women know something about their fate that the men don’t and are hiding this impending tragedy from them. Just like Leslie’s fiancée, Aerith uses well-intentioned deception to protect her loved one from the pain that will come from her fate— the lie, of course, is that their love isn’t real. Both women are hopeless, and both men are initially clueless. Aerith’s resolution can’t be about her kidnapping, because Aerith thinks her rescue is anything but hopeless— she’s sure Cloud will come save her from Shinra. She says so herself in OG’s disk 1 chapter 8:

“Cloud: Aeris!? You safe?
Aeris: Yeah, I'm all right. I knew that [you] would come for me.”

What Aerith is so resigned about in Cloud’s resolution scene isn’t her kidnapping, but instead her fated death at the hands of Sephiroth. Nojima hints at this in FFVII Remake Ultimania:

“If you know Aerith’s fate, then this line would really pull at your heart strings […]” (section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Yoshinori Kitase, Kazushige Nojima”, page 744).

Here is co-director Toriyama had to say on Aerith’s words:

“[While] these words are intended for Cloud, I think Aerith is partly speaking them to herself. The contents of her request may be at odds with how she truly feels inside” (FFVII Remake Material Ultimania Plus, VA Script Notes, “A Dream Shown by Aerith”, “Scenario Staff Q&A - Answered by Motomu Toriyama”).

These two quotes by the devs show that Aerith is trying to protect Cloud from her death. Therefore, the Corneo-Sephiroth parallel is far more apt than the Corneo-Shinra parallel.

The second piece of evidence supporting my belief that Corneo mirrors Sephiroth and not Shinra in the Leslie-Cloud parallel is the inclusion of the theme of revenge that crops up in the following piece of dialogue:

“Tifa: Why did you wanna come down here?
Leslie: Revenge. I know I need to let go, but I can't. I need closure, 'cause without it... I'll never be able to move on” (Remake, chapter 14).

Leslie’s sentiment toward Corneo resembles Cloud’s feelings toward Sephiroth after Aerith’s death. Revenge links Cloud to Sephiroth, not to Shinra. Corneo and Sephiroth reflect each other in that, as a consequence of their actions toward a woman, the man who loves her desires revenge.

Additionally, it looks like Leslie’s obsession with revenge as a means to closure is the reason he didn’t bother trying to understand the message his fiancée left him with: he’s focused on his hate rather than his love, and it’s hindering him. He doesn’t succeed in killing Corneo either: his focus and energy are misplaced. Cloud’s desire for vengeance against Sephiroth is also depicted as an obstacle to accomplishing his goals (see how in section “III. c)” of my previous literary analysis). Once more, the Corneo-Sephiroth parallel fits far better than a Corneo-Shinra perspective.

VI. g) i. 2) The Reunion Seekers: Leslie and Cloud

The other aspect of the Leslie-Cloud parallel that supports our theory is that in both scenarios, they both take charge of the situation and decide to actively seek reunion with their respective lovers. The following dialogue excerpt, supplemented by the VA script notes, shows Leslie’s initiative:

“Tifa: [Your fiancée] could still be out there.
Barret: Can never be sure how much someone means to ya till they're gone. Don't give up on her yet.
Leslie: (Looks at the flower pendant, [recalling his lover’s words) A message in the language of flowers… I wonder what she meant by it.
[…]
Tifa: Reunion.
Leslie: Huh?
Tifa: In the language of flowers, it means ‘reunion.’
(Leslie shifts his gaze from Tifa to the pendant and stares at it for some time. At last he understands the words his lover left him. With that, as if his mind has been made up, he clutches the pendant and hangs it around his neck.)
Leslie: Then I guess I’ll just have to find her first” (FFVII Remake Material Ultimania Plus, VA Script Notes, “Other Notable Stage Directions - Chapters 14-16”).

Take note of Leslie’s final response and the determination with which he speaks: “Then I guess I’ll just have to find her first”. Remember that we’re searching for evidence that Cloud is going to be the one reaching out to Aerith in the Remake trilogy, and that it’s his turn to take his future into his hands. He must be more attentive, more active this time. And Leslie’s words of determination reflect this perfectly. Leslie must find his fiancée first, just like Cloud has to be the one to offer his hand to Aerith in the Remake trilogy and fight for her. This is exactly what our theory is all about.

VI. g) i. 3) Delayed Realizations

Interestingly, not only does Leslie’s determination mirror Cloud’s, but both men are depicted as realizing the truth too late. Just like Leslie only began searching for his fiancée six months after her disappearance, Cloud only realizes he loves Aerith in OG once she’s died. It took him this long to actually get somewhere in his mission to reunite with her— “somewhere” being the Remake trilogy.

Even Barret’s words highlight the lovers’ delay: “Can never be sure how much someone means to ya till they're gone”. Barret would know: he lost his wife Myrna, who he loved dearly. The devs have Barret comment on the situation as a man whose lover died, mirroring Cloud’s situation in OG. Just as Barret says, Cloud only truly realized the strength of how he felt for Aerith in OG once she was gone. The gunman’s words apply to both Leslie and Cloud’s tardy initiatives. Regardless of this delay, both men are now determined to see their respective reunions through.

The degree to which the Leslie-Cloud parallel fits our theory is a great sign of its validity: even the details are lining up!

VI. g) ii. Reunion in the Theme Songs

Too easy: in our analysis of the lyrics of the theme songs, we covered how both texts include the theme of reunion. “No Promises to Keep” is especially relevant (see section “VI. e) ii.”), as the entire song is Aerith hoping against fate for a reunion with Cloud (even if you believe the song is about all her companions, that still includes Cloud).

On top of these reunion-themed lyrics, during Aerith’s in-game performance of “No Promises to Keep” at the Gold Saucer production of Loveless, her yellow blossoms signifying reunion bloom all around her as Cloud watches her, captivated.

Another great sign for our theory: the highly significant theme songs are on our side!

VI. g) iii. Waking Up Reunited

The thing I want to juxtapose to our theory is a small yet special moment in chapter 2 of Rebirth that stuck out to me like a sore thumb and got me really excited about sharing it with you. This moment occurs after the battle against the Midgardsormr. We’ll be comparing it to two other clips, describing all three in chronological order, and making deductions based on their similarities.

The first clip I want to address occurs in chapter 8 of Remake (1:32-2:12). There are a couple of things I want to point out in this scene. First, Aerith wakes Cloud from unconsciousness with a cute call of “Hello~?”. Second, despite pretending that he doesn’t, he immediately recognizes her. The VA script notes prove it:

“Aerith: Nice to meet you again.
Cloud actually remembers Aerith, but he pretends not to, perhaps wishing to make himself look cool.
Cloud: Again, huh?
Aerith: What? You don’t remember? How about…the flowers?
Cloud looks at the flowers at his feet and pretends as if he’s only just remembered.
Cloud: Oh, the flower seller” (FFVII Remake Material Ultimania Plus, VA script notes, “Reuniting with Aerith”).

So: she wakes him with a cute call, and he recognizes her. Also note that these two elements also apply to the OG church reunion scene.

Now onto the Rebirth chapter 2 scene that stuck out to me. After Cloud is saved from the Midgardsormr by Sephiroth, Cloud wakes up from unconsciousness spell with Aerith calling for him (7:20-7:34).

Once more, Aerith wakes him with a cute call (this time, it’s “Wakey, wakey!”), and Cloud recognizes her. In this Midgardsormr clip, unlike their reunion in the church, Cloud verbalizes that he remembers her. This time, there’s more: next, Aerith tells Cloud “おかえり, クラウド”, or “okaeri, Cloud”, which translates to “welcome back, Cloud”. “Okaeri” is what you say in Japanese when someone has returned home. In the third clip we will analyze, Aerith says “okaeri” to Cloud once more. But first, let’s break down this second clip.

I don’t know about you, but this cutscene felt extremely weird to me when I first encountered it. That is, it would have been, if not for the theory I’d begun formulating at that time.

You see, the devs could have chosen for Aerith to ask Cloud if he remembers his own name or where they are, if he’s okay, or check if he responds to his own name. In fact, asking someone who’s been hit on the head to say their own name is a much more common a reaction to them finally waking up than asking them if they remember you. Even stranger is Cloud’s reaction: he could have answered “Yeah, you’re Aerith,” or “I remember everything, I’m fine”. Instead, he says her name with this airy and wonderstruck tone. He sounds like he’s opening his eyes to something mystic rather than his comrade leaning over him, like he’s seeing someone unexpectedly for the first time in a while… or rather like he’s waking from a trance of some kind— a trance in which he did not remember Aerith, and now he does. You may see where I’m going with this.

Let’s examine the third clip, wherein Aerith tells Cloud “okaeri” again. More specifically, in chapter 14, Aerith welcomes Cloud back when he snaps out of his zombified, Sephiroth-controlled state and runs toward her. Of course, it’s the sight of her and his memories of meeting her in chapter 2 of Remake that shake him awake (2:17:43-2:18:02).

For a third time, Aerith wakes Cloud. This time, she’s pulling him out of a trance and back to himself. And for a third time, Cloud remembers her. In fact, it’s remembering her that wakes him up. Cloud calls her name and Aerith says “okaeri” in both the post-Midgardsormr cutscene and this third clip. And in both scenes, not only does Cloud return to himself the way someone returns home (recall that “okaeri” is used to welcome someone back home), but he’s also returning to her, recognizing her as his home.

Now we’ve got three scenes lined up: the church reunion scene (both in OG and Remake), the Midgardsormr scene and the hand-reach scene. All three of these recognition scenes feature Cloud being woken up by Aerith and remembering who she is. The main difference is that, in the scenes among these three that are exclusive to Rebirth, Cloud’s return to Aerith is far more meaningful, as he already knows her name, and knows more about who she is to him. Evidently, in the OG church reunion scene, Cloud only remembers being sold a flower by this girl. In the Remake version, he remembers the same thing, plus the attack of the whispers. So there’s something much more weighty about the Rebirth recognition scenes: he remembers more, and he remembers deeper. These aren’t just recognition scenes, they’re also mini-reunions. Of course, as we’ve already analyzed pertaining to the hand-reaching scene, Cloud remembering Aerith is followed by him being the one to take action and run toward her, eager to save her, because she means the world to him. When you place the Midgardsormr scene between the church reunion scene and the hand-reach scene, an evolution of Cloud waking up and remembering Aerith is formed. Each mini-reunion scene adds a piece to the story: the church scene informs us that Cloud and Aerith are meeting again, the Midgardsormr scene tips us off that something mystic is going on from Cloud’s tone when he says Aerith’s name, and the hand reach scene tells us that as a consequence of remembering who Aerith is, Cloud saves her from falling to her death and saving her. “Meeting again”, “mystic”, and “saving Aerith”: these are the keywords of the mini-reunion scenes. They are also the keywords of our theory on Cloud’s mission to save Aerith. This time around Cloud knows more and is more conscious about how he feels for Aerith, just like he feels more when in the hand-reach scene in Rebirth compared to the church reunion scene in Remake. From the latter scene to the former, Cloud gradually wakes up and remembers his love for and loss of Aerith in the OG more and more. Each mini-reunion brings him closer to saving her when he blocks the masamune. This is why I am certain that in part 3, whether Cloud comes to his full senses or not, whether he remembers the events of OG or not, he will save Aerith this time. The Remake trilogy is centered around Aerith, after all. In fact, don’t take it from me, take it from Nojima:

“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).

I have full confidence in this fact: one way or another, these two will have a happy ending. This is Cloud’s second chance, and as he swore in “Hollow”, he is not losing her again. That is why I don’t think you should fret, and that our Clerith hearts will be very happy to see these two together again for good in part 3.

VI. h) Zooming In

In fact, this zooming-in method of directing players’ attention to important narrative beats is far from new.

VI. h) i. Changing Fate

Let’s divert our attention to Nanaki’s Skywheel date (2:28-3:30). The dialogue goes like this: Nanaki brings us the Whispers and suggests the party might eventually forget about their existence, and Cloud says that frankly, if it’s impossible for them to change fate either way, then it would be better for them to forget to Whispers altogether.

This is a very clear message from the devs: “there would be no point in including the Whispers in the Remaketrilogy if we did not make use of their defeat”. They’re telling us through Cloud’s dialogue that they know it would be foul play and bad writing to introduce the theme of defying fate if it didn’t eventually pay off.

As if it weren’t clear enough what the devs are referring to, Nanaki brings up Aerith’s death directly after Cloud delivers the devs’ message to us. He actually makes Cloud promise to save her. This is pretty on the nose. By promising Nanaki he will protect Aerith, the devs are promising us the same. I’m certain that part 3 will deliver on this promise.

If you still aren’t sold, I’d like to direct your attention to the framing of the shot where Cloud says “if we can’t change [fate]” (2:49-2:51). There’s a zoom-in on his mouth, which is a visual cue that translates to “what this character is saying right now is important to the plot”. It’s very indiscrete in theory: the camera literally hones in on the invisible words as though the script has them highlighted, italicized triple-underlined and in bold.

VI. h) ii. Aerith’s Knowledge

We’ve seen the Remake trilogy use this camera framing at least twice so far. The first time occurs in Remake’s chapter 8, before it becomes clear that Aerith knows things from the OG game that she wouldn’t normally know if this were just a remastered version of the same 1997 plot. I’ll let Remake Ultimania‘s description of this moment speak for itself:

“When Cloud and Aerith return the rescued children to Oates, the man in the tattered black cloak shows up again at the hideout. The moment the man grasps Cloud’s arm, he’s overcome by another violent headache and sees a vision of Sephiroth. Cloud wonders if this man who supposedly died five years ago could possibly still be alive. When he says as much to Aerith, she gives him a vague reply” (FFVII Remake Ultimania, section 04: “Scenario”, “Chapter 8 Main Story Digest”, page 256).

Aerith’s “vague reply” is accentuated by a very deliberate zoom-in on her mouth (1:18:05-1:18:09), and therefore her words.

The framing of this shot indicates to us that what Aerith says provides an important hint as to the plot’s direction. Sure enough, with hindsight, it’s easy to see that’s true.

VI. h) iii. Tifa’s Question

Another time this framing is used is in chapter 1 of Rebirth, after Cloud recounts the Nibelheim incident. Tifa asks the group why Sephiroth is choosing to come back now, after five years (37:55-37:58).

Once more, we are being signaled that the reason Sephiroth chose to return at the moment he did is significant to the plot, but cannot be revealed explicitly yet. The reason why Sephiroth took five years to return is because that’s how long it took for Cloud to get back on his feet after the Nibelheim incident: Sephiroth wants and/or needs to manipulate Cloud in particular rather than all the other people with Jenova cells in them. It took five years for Cloud to not only go through Hojo’s experiments but also escape Shinra and make his way to Seventh Heaven, where Tifa nursed him back to health— therefore, it took five years until Sephiroth’s favorite pawn was available to be used. There are a few reasons why Cloud is the one Sephiroth wants to use, and all of them would be spoilers at this point in Rebirth to players who don’t know the OG plot. The devs can’t reveal any of them yet, but they do indicate via a close-up shot of Tifa’s mouth that her question is important.

VI. h) iv. The Takeaway

As you can see, this framing of characters’ mouths when they speak signals a plot-significant piece of dialogue. This means Cloud’s words on his gondola date with Nanaki can’t be brushed off as a red herring or an unimportant or throwaway line: it has narrative weight.

VII. The Devs

I think it’s important to remember the devs and their commitment to the world of FFVII. They know best for this story, and they’ve proven it to be true many times over. There are many things about the devs’ intentions that the fandom don’t seem to know that I think would give you confidence to find out.

VII. a) Shifting Themes

Good storytellers don’t introduce themes as a way to pull the rug from under audiences’ feet by later rendering them completely irrelevant to the plot.

In other words, the devs would not have introduced the notion of fate as an antagonistic force in Remake, nor allowed the players to defeat it in chapter 18, had they planned for these themes not to pay off at all. Think of how good FFVII OG and FF stories in general are, how strong the writing is from a narrative point of view. Nothing is included for no reason or for a cheap reaction— especially not a central theme of a story. Fate and defeating it is a huge point of Remake, and not for no reason.

I mean, think about a storyline all about defying fate ending with a shrug and a “Oh well, we tried.” It would be ridiculous! The devs are better than that.

VII. b) What the Devs Want

The devs are well-aware that fans of FFVII have been begging for Aerith’s resurrection since 1997. All those petitions, all those myths of a revival hack… SE knows about them all too well. They were even referenced by FF’s 30th anniversary expo, which partly promoted Remake:

“No one expected [Aerith’s death] in the middle of the story. Rumors of a secret way to revive Aerith spread, and it was clear players were having a hard time saying goodbye to her too. Even now, twenty years later, it still feels like a shocking turn of events” (Final Fantasy 30th Anniversary Exposition Pamphlet, page 36).

Hamaguchi, codirector of the Remake project, commented on these rumors:

“Interviewer: Do you have a favorite fake rumor about the original FFVII?

Hamaguchi: I hear a lot about Aerith coming back to life and that's something that's very interesting to hear” (Hamaguchi interview: “129 Rapid-Fire Questions Answered About Final Fantasy VII Rebirth”, by Game Informer).

The devs are also aware of how beloved Clerith is to the FFVII fandom, especially in Japan— in fact, the only FFVII ship name that is an official iOS search term on the Japanese Apple Store is Clerith’s (“クラエア” or “kuraea” in Japanese). Aerith herself is a widely beloved character, particularly, once more, in Japan. For instance, Famitsu and NHK’s recent polls on the best FF heroine and on the best FF character in general both resulted in Aerith ranking number 3, beaten only in the latter poll by Cloud at number 1 and FFX’s Yuna at number 2.

The devs know how well-loved both Clerith and Aerith are. And in fact, they love Aerith at least as much as we do:

“Cloud's feelings [of guilt] cannot be resolved by anyone other than Aerith. I tried to convey [that Aerith is saying to Cloud] ‘I'm still here for you’” (FFVII Reunion Files, Nojima’s note on Aerith’s character file, page 58).
&
“When I saw the finished product of [Aerith’s face in] CG, I thought, "Oh, isn’t she so cute?” (FFVII Reunion Files, Nomura’s note on Aerith’s character file, page 58).
&
"The idea of having Aeris die during the story had a great impact on all the dev staff," Toriyama explained, "and personally I decided to dedicate my efforts to depicting Aeris in as appealing a way as possible, so that she would become an irreplaceable character to the player in preparation for that moment" (Toriyama interview “Final Fantasy anniversary interview: Toriyama speaks” by VG247).

The devs care about Aerith, and they’re fully aware we do too.

I think a lot of people have it in their heads that the devs don’t want anything to change from the OG story, but there’s a lot of evidence that says otherwise. Codirector Toriyama spoke on this, stating the following about the production process of Remake:

“[…] there were times the original version became a hindrance. Specifically, staff members with a strong attachment to Final Fantasy VII would often hold themselves back for fear of deviating too much from the original. When we created the original game, we obviously didn’t feel bound in that way. We were passionate about creating a brand new Final Fantasy title, and so we dove in and embraced whatever seemed most interesting to us. We wanted to take that approach this time as well, so we made a special effort to liberate ourselves whenever we held back, remembering that it was okay to do the things we wanted to do” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 1: Motomu Toriyama, Naoki Hamaguchi, Teruki Endo”, page 737).

Codirector Nomura said the following:

“When I asked Nojima if he’d write the scenario, I was clear about my demands up front. I said, ‘If we're going to remake Final Fantasy VII, I want it to be done like this.’ At that point, I was intent on making something more than just a remake. [Similarly to how] the battle system this time incorporates elements of the original game’s ATB mechanics [while] also been reborn using a real-time approach […], I wanted to make a story that players would feel is fundamentally Final Fantasy VII but also something new” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 745).

Clearly, the devs don’t want to be bogged down by the OG, and are making efforts to do things the way they want to rather than the way they were previously done. The newer generation of developers such as codirector Hamaguchi is also involved in these story changes:

“Interviewer: There are also drastically more scenes with Sephiroth than there were in the original game.
Nojima: We weren't planning on having him appear so much at first— the idea was only to hint at his presence. But we changed our approach partway through and became more proactive with having him appear, after which the number of scenes he features in rapidly increased.
Nomura: Hamaguchi [codirector Naoki Hamaguchi] came up to me one day and said in a mysterious tone, ‘I'd like to talk to you about something.’ He asked me about having there be a battle with Sephiroth in Midgar. In the original game, Sephiroth’s true body is located elsewhere, so he didn’t think I'd give in to the idea so easily. think he even prepared materials to persuade me. But in the end I agreed readily [laughs]” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 746).

Kitase, the producer of the Remake trilogy, even says that after working on this project for so long, and after spending almost 30 years on the FFVII project and getting to know the characters, he has realized that:

“The more [he works] on it, the more [he wants] to make all these characters happy. [He wants] to give them a happy ending. The rest of the team’s opinions [obviously] also have to be taken into consideration, so it won't be all happiness and rainbows. But [he] just [wants] to make [the characters of FFVII] happy” (Kitase and Hamaguchi’s interview “Final Fantasy VII Rebirth’s Producer Just Wants 'the Characters to End Up Happy'”, by Vandal, translated by me).
Kitase is indeed only one developer, but he’s the producer of this project: that’s the very top position. He oversees everything and nothing goes without his approval. That counts for something. Of course, Kitase is fair and values the input of all the devs, so of course it won’t be “all happiness and rainbows”— but I sincerely believe there’s a big chance that Cloud and Aerith are heading toward their happy ending. Even if this theory is completely bogus, I want to have faith that the devs would not sacrifice good storytelling for nostalgia and a conservative attitude toward preserving the OG story, as that would be cheap of them, and we have not known them to be cheap. This game truly matters to them, so I think they deserve our faith.
(conclusion in
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 17:08 Lautaurus Is there a comprised list of products with Client Mode / Bridge mode / WDS support /Repeater mode

Hello, i’m in a situation which requires wireless wifi reception routerepeater to be distributed via ethernet cable.
In my country, the range of TP-Link products available is limited, and local sellers often are unable to answer this particular question, nor is the information readily/clearly available in the posted details.
Going product by product then, actually confirming if it has bridge/client mode, then looking to find out it’s not available locally is quite frustrating and time-consuming. Especially as a beginner in networks.
For example, the archer c80 is a popular contender here. 2021 got it a firmware update with WDS capabilities, if you aren’t english-speaking you may have trouble finding this key detail. Our version of amazon bundles different sellers questions and answers with no time tag, so half of answers confirmed it works as repeater and half denied it. It can get complicated is what i mean even after due dilligence.
Conversely, if this is a widely supported feature, in the sense of “every routeaccess point from year X forward has this” or “every model with name/number Y has this”, knowing this would also help in narrowing down the search and building up of a comparative list of options for the regular consumer.
Thanks in advance.
submitted by Lautaurus to TpLink [link] [comments]


2024.05.16 16:59 New_Today_1209_V2 Help! (IOS Release)

I have zero ideas how to use this. I’m trying to play Persona 2 IS (the PSX version) but am absolutely fumbling. I know I need bios but idk which? I have scph1001 but it seems to get stuck after the credits after it says ATLUS. FF7 Disc 1 works fine. I’ve checked a english patched and non english patched version of P2IS (PSX) and they both don’t work.
submitted by New_Today_1209_V2 to RetroArch [link] [comments]


2024.05.16 16:47 Galdmir Ilium and Olympus units.

For the people that read both books in english. Does d.simmons use both imperial and metric system in these books? In my translated version(Polish) he uses both. Sometimes it says bomb would destroy things in 30 miles but next sentence it would say the hole would be 1 kilometer radius. Its confusing to read. For other languages it is the same for you?
submitted by Galdmir to DanSimmons [link] [comments]


2024.05.16 16:46 dan_marchand What happens when you launch an indie game demo on Steam? A quick postmortem

One week ago, on May 9th, I released a demo on Steam. I'm an indie dev, so there was no major marketing blast associated with it. At that time, the game has ~1200 wishlists, and a small but active fanbase on Discord.
 
Demo Content
The game is a hybrid action RPG and bullet hell. The demo features three characters and one main infinitely-generated area with 3 bosses. It also includes a sort of prototype infinite scaling endgame for players who have gotten through all of the existing demo content.
The demo focuses heavily on loot. Players find randomly generated items with up to 6 modifiers from a pool of potentially hundreds of mods, and can craft those items with really wacky crafting tools in order to gain exponential increases in power. The demo also features 9 skill trees, although these are somewhat reduced in scope compared to the full version.
 
Visibility
Near-immediate visibility on Steam was the most surprising aspect. Within a few hours, impressions skyrocketed from ~1,000 per day to ~15,000 per day. According to Steam's internal analytics, more than 70% of this was due to the Free Demos Hub: https://store.steampowered.com/demos/
Investigating further, the game had hit the top of the "New and Trending" section on this page pretty quickly. Day one downloads were in the thousands, which may have helped.
The remaining 30% came mostly from two Reddit posts. One on games, and one on /incremental_games. The former was eventually deleted by the moderators after 20 hours, as it was in violation of the 10% self-promotion rule. I suspect they're very strict and counted my self-posts in my own subreddit for the game.
I'm honestly not sure if the high visibility on the Steam Demo Hub was luck or if I had selected my capsule and game title well. Valve is pretty opaque with regards to how their algorithm works.
Visibility slowly tapered off with time. The effect of the Demo placement completely wore off by May 13th, and Impressions reduced to around ~2,000 per day. I expect this to slowly continue to drop off as well.
 
Player Stats and Retention
Daily active users peaked around 120, and has slowly fallen off to around 60. Active player counts peaked at 15, and have fallen off to ~4-7 depending on the hour.
Western Europe's peak hours appear to be the game's peak hours, with US peak forming a secondary peak. The game is only available in English currently, so it's not surprising that the peak hours matched this.
Median playtime is holding steady at around 17 minutes, which I suspect is pretty decent. About 15% of players bounce in a minute of opening the game, which tells me there's some work to do on the new player experience still. 20% of players spend over an hour on their first session though, which is a good sign.
There were some major outliers in total playtime as well. A few players, who I'll talk about below, logged over 20 hours in just 3 days. Many others logged at least 10 hours in the same window, indicating to me that there's aspects of this game that absolutely hook certain players.
 
Wishlists
I can't decide whether to be excited or disappointed here. The game gained around 300 wishlists, topping out just around 1500. Percentage-wise this is a substantial increase in 3 days, but it's also nowhere near enough to enter Next Fest any time soon.
Daily wishlist gain spiked at around 60 at demo launch, and has slowly petered off into 10 or so per day. I expect this to continue to decline without further intervention from me.
 
Community and Bugfixing
I have a Discord server for the game's community, which grew from around 60 users to 75 or so. Nothing too amazing, but the "super fan" count increased as well. Prior to launch I had a few power users with hundreds of hours in the game who eagerly playtested, and a few others have now joined that community.
These users are pretty aggressive bug reporters too! While the core game tends to work very well, once players start scaling into the 20+ hour range some unexpected interactions tend to occur with the large complex item modifier pool, the crafting, and the skill trees. These fans are invaluable for finding interactions here that are unexpected. I truly believe some of them know more about the second-order effects of items and skills than I do at this point.
These players also helped with improving game performance. While it performs very well for the core demo vertical slice, very late endgame players can find themselves slaughtering hundreds of enemies per second with complex interactions triggering an obscene number of second-order effects per second. This performance has been substantially improved, and I'm tempted to write a separate blog post about my discoveries there at some point.
Fortunately there were no major showstopper bugs for the core gameplay. This is likely due to running a playtest prior. I strongly recommend everyone take advantage of the Steam Playtest feature prior to a release.
 
Next Steps
This is the hard part. The demo launch was somewhat bittersweet. Gaining more super fans was a great experience, and +25% wishlists is nothing to sneeze at. Still, I'm left with the concern that I'm not going to be able to push the game to the 7-10k wishlist threshold for a decent launch. Next Fest might gain an extra thousand or two, but there's still a lot of ground to gain before that's viable.
Things I've tried or am trying:
 
Summary
Launching a demo was a fun, but somewhat nerve-wracking experience. I learned a lot, but am still left in the same position I was before, and am unsure if the game is truly viable or not. I'm always interested in hearing advice from the community as well, if anyone has anything to share!
Game link, in case you want to share or compare experiences: https://store.steampowered.com/app/2052160/Dont_Die_Collect_Loot/
submitted by dan_marchand to gamedev [link] [comments]


2024.05.16 16:44 Author-Author908 I need Help of which mods to delete [FNV]

Whenever I go into fiend territory and new Vegas I somehow get either memory errors or my screen freezes which mods should I delete?
Mods:
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","NVAC - New Vegas Anti Crash"
"0010","+","JohnnyGuitarNVSE"
"0011","+","JIP LN NVSE Plugin"
"0012","+","New Vegas Tick Fix"
"0013","+","JSawyer Ultimate Edition"
"0014","+","Mod Limit Fix"
"0015","+","Unofficial Patch NVSE Plus"
"0016","+","AnhNVSE"
"0017","+","kNVSE Animation Plugin"
"0018","+","Infinite Loading Screen Fix"
"0019","+","Yukichigai Unofficial Patch - YUP"
"0020","+","Improved Console"
"0021","+","yGTM - Gameplay Tweaks and Madness"
"0022","+","lStewieAl's Tweaks and Engine Fixes"
"0023","+","Stewie Tweaks INI"
"0024","+","ShowOff xNVSE Plugin"
"0025","+","SUP NVSE Plugin"
"0026","+","OneTweak for Fallout New Vegas"
"0027","+","Collision Meshes"
"0028","+","Mojave Raiders Patch"
"0029","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0030","+","Low AP Effect for Custom Health and AP Visuals (Cyber Jam)"
"0031","+","New Vegas Mesh Improvement Mod"
"0032","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0033","+","Iron Sights Aligned"
"0034","+","Fast Weapon Lag Fix"
"0035","+","Arizona Army Patch"
"0036","+","Consistent weapon spread"
"0037","+","Vanilla Weapon Scale Fix"
"0038","+","HIPControl - Weapon Idle Position Adjuster - ESPless"
"0039","+","Mojave Raiders"
"0040","+","ISControl"
"0041","+","FOV Slider"
"0042","+","KEYWORDS"
"0043","+","NVB1Patch"
"0044","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0045","+","Patch Main And Pause Menus Overhaul"
"0046","+","NVBII Version 1 dot 47 Standalone (Patch)"
"0047","+","v1-02 Patch"
"0048","+","Console Paste"
"0049","+","Cyberware 2281"
"0050","+","Just Loot Menu DoF - ESPless"
"0051","+","Just Bullet Time DoF - ESPless"
"0052","+","JAM - Just Assorted Mods"
"0053","+","B42 Quickthrow patch"
"0054","+","Base Object Swapper"
"0055","+","AWO - Trench Repeater"
"0056","+","AWO - Trench Repeater - NVTS patch"
"0057","+","AWO - Trench Repeater - B42 Optics Patch"
"0058","+","B42 Optics Aligned - Anniversary"
"0059","+","AWO - MG42"
"0060","+","Ani_Desert Eagle kNVSE Set- Another Millenia Patch"
"0061","+","AWO - MG42 - update"
"0062","+","AWO - MG42 - B42 Optics Patch"
"0063","+","tactapack B42 Optics Patch"
"0064","+","Updated Another Mil B42 Optics Update"
"0065","+","Another Millenia and Addon - B42 Optics Patch"
"0066","+","B42 Optics - Real Time Reflections Patch"
"0067","+","B42 Optics NV Patches"
"0068","+","Supplementary Weapons Pack Patch"
"0069","+","Immersive Recoil Ammo Data"
"0070","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0071","+","NVBII TOTNW 2.0 Patch"
"0072","+","NVBIII Version .954 PATCH"
"0073","+","NVBII Version 1 dot 47 Standalone"
"0074","+","Someguy Series 2 dot 0"
"0075","+","The Someguy Series Revamped"
"0076","+","DesertersFortress_Update"
"0077","+","VATS Lag Fix"
"0078","+","Threshold"
"0079","+","Weapon Pack Patches - ESPless"
"0080","+","yUI-User interface"
"0081","+","UIO - User Interface Organizer"
"0082","+","MCM BugFix 2"
"0083","+","The Mod Configuration Menu"
"0084","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0085","+","Consistent Pip-Boy Icons v5 - Apparel"
"0086","+","Trooper Overhaul Main File"
"0087","+","Sapper Leg Fix"
"0088","+","Consistent Pip-Boy Icons v4"
"0089","+","Advanced Recon HD Icons"
"0090","+","Helmet Overlay"
"0091","+","1.2.1a Hotfix"
"0092","+","Main And Pause Menus Overhaul"
"0093","+","Melee Hitstop Effects"
"0094","+","JSRS Sound Mod Main File"
"0095","+","Sound Extender"
"0096","+","Viewmodel Shake Fix - NVSE"
"0097","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0098","+","Bullet Snap Redux - Espless"
"0099","+","MNTLs Energy Weapons Sound Pack"
"0100","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0101","+","BallistX Patch Collection"
"0102","+","ADS - Backpack - Jump Sound Effects MONO"
"0103","+","Empty Clicks"
"0104","+","Animated TVs with Sound"
"0105","+","Interior Rain"
"0106","+","Iron Sights Recoil Anims"
"0107","+","Iron Sight Inertia - espless"
"0108","+","Smooth True Ironsights"
"0109","+","Animated Ingestibles (english)"
"0110","+","AWO - musket"
"0111","+","AWO LL - Lee-Enfield (updated LL)"
"0112","+","AWO - musket mesh fix (Musket)"
"0113","+","Serviamnon - AWO MG42 machine gun animation"
"0114","+","Volare Complete quest and the boomers will be using it"
"0115","+","New Vegas Animation Overhaul Guns"
"0116","+","Combined melee animation pack"
"0117","+","Animated Sleeping"
"0118","+","Ani_Desert Eagle kNVSE Set"
"0119","+","Hit - Power Armor Pip-Boy Anim"
"0120","+","Hit - B42 Interact Animation Pack"
"0121","+","B42 Interact"
"0122","+","Immersive Weapon Swap ESPLess"
"0123","+","Frozen Hit Rockomotion"
"0124","+","Subtle Camera Motion"
"0125","+","ySI - Sorting Ycons"
"0126","+","ySI - Sorting Icons - Autumn Leaves patch"
"0127","+","ySI - Assorted Fixes"
"0128","+","ySI - Colorful Icons Fix"
"0129","+","ySI - Pick Up Prompts"
"0130","+","Item Cards"
"0131","+","Viewmodel Recoil 0.308"
"0132","+","B42 Inertia"
"0133","+","Walking Inertia"
"0134","+","Dramatic Inertia - 3rd Person Movement Overhaul"
"0135","+","Bullet Tracers For New vegas"
"0136","+","B42 Dropmag and One in the chamber"
"0137","+","Dramatic Staggering"
"0138","+","Realistic Equip and Unequip Sounds"
"0139","+","Better Stand Up Animation"
"0140","+","Ragdolls"
"0141","+","Immersive Recoil 2.4.1"
"0142","+","Realistic Movement - 2023 Update"
"0143","+","Realistic AI Movement 1.0"
"0144","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0145","+","Custom Health and AP Visuals"
"0146","+","Colorful Inventory Ycons"
"0147","+","Weapon Requirements System"
"0148","+","Charisma alters Companion Limit"
"0149","+","Hardcore Charisma (ShowOff NVSE)"
"0150","+","sweet perk overhaul"
"0151","+","Better Charisma"
"0152","+","More Perks Reimagined"
"0153","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0154","+","Three-perk Bounty"
"0155","+","Caravan Guard"
"0156","+","Mojave Express Courier Delivery Work - Primm"
"0157","+","Radiant Infinium"
"0158","+","Enhanced Camera"
"0159","+","Sticky Ragdoll Camera"
"0160","+","NPCs use Aid Items"
"0161","+","Checkpoint Gary"
"0162","+","Mojave NPCs"
"0163","+","Cook-Cook In His Castle"
"0164","+","More Useful Books (english)"
"0165","+","Great Khans' Toughness Increased"
"0166","+","BallistX - Internal and External Ballistics"
"0167","+","Laser Weapon Iron Sights"
"0168","+","JIP Selective-Fire"
"0169","+","Alternative Endurance Health Regen"
"0170","+","B42 Melee Bash"
"0171","+","Melee VATS Animation Restoration"
"0172","+","Weightless Junk - Fixed"
"0173","+","b42 Cabot's Quest"
"0174","+","PerkPackPlus"
"0175","+","Leave No Witnesses"
"0176","+","NPCs Can Miss"
"0177","+","Collectable Sonar"
"0178","+","Collectible Canteens"
"0179","+","SnowglobePerks"
"0180","+","Functional Post Game Ending"
"0181","+","Shiloh DS - Color Survival Map & Icons"
"0182","+","Shiloh DS - Clean Pipboy Screen"
"0183","+","Boones Spotter Perk Enhanced"
"0184","+","Slightly Faster Targeting"
"0185","+","AmaccurzerO's Animated Mojave"
"0186","+","Damage Threshold"
"0187","+","Hunting Revolver Iron Sights"
"0188","+","JIP Companions Command and Control"
"0189","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0190","+","Anti-Materiel Rifle Iron Sights"
"0191","+","unDeath - Death Alternative"
"0192","+","Windows of the Mojave"
"0193","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0194","+","Armed to the Teeth - Redux"
"0195","+","Permanent Weapon Shells"
"0196","+","NPCs Sprint kNVSE - ESPless"
"0197","+","Stealth Suit Controls"
"0198","+","Stealthsuit mkII with Glowmaps"
"0199","+","Recent Loot Log"
"0200","+","B42 Notify"
"0201","+","B42 Descriptions"
"0202","+","B42 Wristwatch"
"0203","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0204","+","Roleplayers Alternative Start Fallout New Vegas"
"0205","+","Retrievable Throwables Reforged"
"0206","+","Realtime Weapon Modding System"
"0207","+","Helpless Falling"
"0208","+","Sniper Rifle Iron Sights"
"0209","+","Limitless Stats"
"0210","+","NPCs Use Ammo NV YUP"
"0211","+","Fast V.A.T.S. and Kill Camera"
"0212","+","Real Time Reflections - INI"
"0213","+","Real Time Reflections"
"0214","+","CyberJAM"
"0215","+","Perk Icons Vanilla Resolution (Cyber Jam)"
"0216","+","Cyberware 2281 - B42 Quickthrow Patch"
"0217","+","Another Millenia Shop Add-on"
"0218","+","Glacier Glasses"
"0219","+","Real Reticles"
"0220","+","Custom Scope Overlays for B42 Optics"
"0221","+","Martialize"
"0222","+","Manual Reload"
"0223","+","Ricochet - espless"
"0224","+","Gore Dismember and Explode Edits"
"0225","+","Gore Dismember and Explode Edits LE"
"0226","+","Autumn Leaves"
"0227","+","Death's Last Whisper - Hugs AND Death"
"0228","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0229","+","Eve Dialogue for New Vegas Bounties 2"
"0230","+","New Vegas Killer"
"0231","+","Of Truth and Lies - Main Files"
"0232","+","Crossover Content for Death's Last Whisper"
"0233","+","The Better Angels"
"0234","+","New Vegas Bounties I"
"0235","+","New Vegas Bounties II"
"0236","+","New Vegas Bounties III"
"0237","+","King of the Ring"
"0238","+","Russell"
"0239","+","The Inheritance"
"0240","+","Deserters Fortress"
"0241","+","Deserters Fortress Update with Demi story add on"
"0242","+","Caliber Based Damage - espless"
"0243","+","B42 Optics"
"0244","+","CaliberZL"
"0245","+","CaliberX update"
"0246","+","CaliberX"
"0247","+","Sweet Dynamic Detection System - CaliberZL Patch"
"0248","+","Improved Lighting Shaders"
"0249","+","NV - Energy Visuals Plus 2"
"0250","+","Increased Bullet Impact LOD"
"0251","+","Depth of Field Fix"
"0252","+","Muzzle Flash Light Fix"
"0253","+","Consistent Pip-Boy Icons v5 - Weapons"
"0254","+","High Resolution Screens"
"0255","+","Consistent Pip-Boy Icons v5 - Items"
"0256","+","Titans of The New West"
"0257","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0258","+","update for Sadist Armor"
"0259","+","Scorched sierra power armor without bear"
"0260","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0261","+","NCR Trooper Overhaul_beta"
"0262","+","Bone Harvester - Tribal Cannibal"
"0263","+","Classic Adobe Red Rock Canyon"
"0264","+","Classic Fallout inspired Jackals - Armour only"
"0265","+","Greaser-Style Greasers"
"0266","+","Ending Slideshows Ultimate Edition Overhaul"
"0267","+","Lumen - NV"
"0268","+","Elegant Sunglare Retexture"
"0269","+","Cloud Upgrade"
"0270","+","Radiation Visuals"
"0271","+","Weathers Revised"
"0272","+","Climate Control NVSE"
"0273","+","3D Rain"
"0274","+","Mojave Nights"
"0275","+","Cloud Shadows"
"0276","+","Afterglow"
"0277","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0278","+","General Lighting Overhaul"
"0279","+","Strip Lighting Overhaul"
"0280","+","Lucky 38 Lights Redone"
"0281","+","A Little More Lamplight"
"0282","+","Interior Lighting Overhaul"
"0283","+","More Powerful Service Rifle"
"0284","+","Climate Control - Rain"
"0285","+","Dynamic Depth-Of-Field - ESPless"
"0286","+","Heat Haze"
"0287","+","Armor for Companions"
"0288","+","B42 Bows"
"0289","+","Modern Ambient Temperature"
"0290","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0291","+","Advanced Recon - Main File 1 - TECH"
"0292","+","Advanced Recon - Main File 2 - GEAR"
"0293","+","ZL Armaments Remastered"
"0294","+","Tactapack"
"0295","+","Another Millenia Gun Add-on"
"0296","+","Another Millenia"
"0297","+","Lonesome Road Unique Equipment"
"0298","+","Canvas Backpacks - FNV"
"0299","+","Sweet 6 Shooter Perk Pack NV Version"
"0300","+","FNV Fat Stacks"
"0301","+","FNV Functional Benny's Lighter"
"0302","+","The Quantum Trigger"
"0303","+","Advanced Recon Stealth Armor"
"0304","+","El Sepulturero - The Cursed Shovel"
"0305","+","Lil Bomber"
"0306","+","Advanced Recon Riot Gear Helmets"
"0307","+","Better Stealth Suit Mk II"
"0308","+","Weapon Mods Expanded"
"0309","+","Proton Sword"
"0310","+","White Gloves Have White Gloves"
"0311","+","Doc Mitchell Lab Coat (No Bandanna)"
"0312","+","Mojave express messenger bag"
"0313","+","Advanced Recon Glacier Glasses"
"0314","+","Supplementary Weapons Pack"
"0315","+","PipBoyToPSVITA"
"0316","+","MWRWP USP45"
"0317","+","Enhanced Movement"
"0318","+","Enhanced Movement INI"
"0319","+","Postman_uniform"
"0320","+","Oven Cooker - ESPless"
"0321","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0322","+","True Electrified Riot Gear"
"0323","+","NV Novac Apartment"
"0324","+","Sierra Madre Grand Entrance"
"0325","+","The Sink - Simple Overhaul"
"0326","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0327","+","Challenges Tracker"
"0328","+","Sneak Vignette"
"0329","+","No PipBoy in Power Armor"
"0330","+","NCR Salute - Espless"
"0331","+","Pip-Boy UI Tweaks"
"0332","+","Sweet Dynamic Detection System"
"0333","+","M1903A3 Springfield Redux"
"0334","+","Stun Batton"
"0335","+","AKIRAMORI Tactical Gloves"
"0336","+","Drowning Visuals"
"0337","+","Animated Workbench - ESPless"
"0338","+","AK-50"
"0339","+","AK50 - B42 Optics Patch"
"0340","+","AK50 - Update 1.1"
"0341","+","ATMOS Ambience Overhaul"
"0342","+","Longer Weather Transitions nvse"
"0343","+","Caps and Scraps Pawn"
"0344","+","Perk Styled CCC Icons"
"0345","+","Concept Art Loading Screens - TTW 3.3.X supported"
"0346","+","Aid Addon - Unofficial Icon Edits"
"0347","+","Mojave Treasures of the Sierra Madre"
"0348","+","Hoover Dam Jets Restored and Distant"
"0349","+","REB's Average Food Replacer (No Esp)"
"0350","+","Global Imposter Region"
"0351","+","The Jackal"
"0352","+","Jackal 13mm Dropmag"
"0353","+","Jackal 13mm Hellsing ARMS kNVSE set"
"0354","+","454 Casul"
"0355","+","Kerberos Panzer Police Jin Roh armor"
"0356","+","Kerberos Thermal Nightvision addon"
"0357","+","Power armor less DT"
"0358","+","One HUD - oHUD"
"0359","+","Smooth HUD - Immersive Transitions (ESPless)"
"0360","+","Browning M2067 PIMG"
"0361","+","Browning M2067 PIMG Updated ESP"
"0362","+","Simple AI Merge"
"0363","+","Improved AI (Navmesh Overhaul Mod)"
"0364","+","Leveled DLC Delay"
"0365","+","Merc Armor Buffed - ESPless"
"0366","+","Agility Actually Matters - ESPless"
"0367","+","Perception-Based Dynamic DoF - ESPless"
"0368","+","Working Camera"
"0369","+","Simple Player Journal - espless"
"0370","+","Fixed Repconn Entrance"
"0371","+","The Final Resting Place - A Lucky 38 Control Room Overhaul"
"0372","+","Goodsprings - IDIMW"
"0373","+","Another Cooked Salisbury Steak"
"0374","+","Diagonal movement"
"0375","+","Skeleton by MadAce (Ragdoll mod compat)"
"0376","+","NVCS"
"0377","+","NV Compatibility Skeleton"
"0378","+","Vanilla UI Plus Patch"
"0379","+","Vanilla UI Plus (New Vegas)"

submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.16 16:33 Dry-Fox-9262 is there anywhere I can read the original manga

Is there anywhere I can read the manga without the god awful tokyopop translations
I watched the anime several times but figured I cant call myself a diehard fan unless I read the manga but all I can find is the tokyopop version with the changed names and missing pannels is there an English translation of the original manga? or do I just how to deal with it
submitted by Dry-Fox-9262 to initiald [link] [comments]


2024.05.16 16:27 MagicThePuff Spell Token Daily - May 16, 2024 (GMT-4) 📖🧙‍♂️🧙🧙‍♀️🔮

Welcome to Spell Token Daily!!!!!! 🔮📖🧙‍♂️🪄💫✨⭐️🌟🌕
(Workaround required for US based IP addresses!! IP/VPN blocking has been activated by the abracadabra team to avoid any SEC backlash!! Forked unblocked links to the abracadabra front end can be found below)
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Consider all information posted here with several liberal heaps of salt, and always cross check any information you may read in this chat with known sources. Any trade information posted in this open chat may be highly misleading, and could be an attempt to manipulate new readers by known "pump and dump (PnD) groups" for their own profit. BEWARE of such practices and exercise utmost caution before acting on any trade tip mentioned here.
Please be careful about what information you share and the actions you take. Do not share the amounts of your portfolios (why not just share percentage?). Do not share your private keys or wallet seed. Use strong, non-SMS 2FA if possible. Beware of scammers and be smart. Do not invest more than you can afford to lose, and do not fall for pyramid schemes, promises of unrealistic returns (get-rich-quick schemes), and other common scams. Credit: CryptoCurrency
—> Always DYOR!! (Do Your Own Research) <—
📖🧙‍♂️🪄💫✨⭐️🌟🌕
Promoted blog post —> https://mirror.xyz/0x5744b051845B62D6f5B6Db095cc428bCbBBAc6F9/rpL2QJ1F6Eb7K2Lt5Yy7fnK-Endz6Jr9-7VlYw6jSO8
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FOR SPELLCASTERS IN VPN/IP BLOCKED TERRITORIES - You can try to use a VPN (may have to change VPN location several times before it finds a working IP. Proton VPN is free OR you can try out a community forked IP!
(Will be updating "https://abracadabramoneyunblocked.on-fleek.app/#/" as updates release to keep the Front End working properly!)
It is possible for anyone to fork the abracadabra UI as well!! For more information on forking a UI —> (https://docs.github.com/en/get-started/quickstart/fork-a-repo)
FOR SPELLCASTERS INTERESTED IN BURNING SPELL TOKEN - Send $SPELL to “0x090185f2135308BaD17527004364eBcC2D37e5F6” (Token Contract Address) —> https://etherscan.io/address/0x090185f2135308bad17527004364ebcc2d37e5f6
🔮
Staking: (Check https://wenmerl.in for each “buyback” and “collection”)
Other Staking Methods
(Interest bearing assets can be utilized for loans/leveraging on abracadabra.money, or utilized using different protocols.)
KEEP IN MIND!! $MIM has an intrinsic value of $1 no matter what the market prices it thanks to the collateral backing it. Interest rates CAN BE increased to incentivize repayments until the $1 (or in this case 1 USDT) parity is reached in the main pool!!
HELPFUL LINKS:
https://app.camelot.exchange/
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submitted by MagicThePuff to SpellToken [link] [comments]


2024.05.16 16:03 PilgrimXIII Dragon Quest marathon

I've been playing every DQ numbered title. 1-3 on GBC, 4-6 & 9 on DS, 7 & 8 on 3DS and 11 on switch. I'm currently on 5 making my way through each game. I'm enjoying 5 so much I found a fan translation version of the PS2 remake I put on my PC as well as I made an account and have been playing Dragon Quest X in English which is a lot of fun. The goal is to finish the franchise before DQ12 comes out or before Kingdom Hearts 4 releases.
submitted by PilgrimXIII to dragonquest [link] [comments]


2024.05.16 15:55 Cabexa-explosiva Hey, remember LoulouVZ? The creator of those Pizza Tower dating simulators? Well, guess what...

This person is a creep, has pedo friends and defends them, in her Facebook group of fans (which lost of her audience are underage) she has shared NSFW art, there's evidence of her plagiarizing art, entered to a japanese high school without permission to harass students and has scammed people, there's a 7 hour video Wich talks in more detail about the things she has done but is in Spanish, an English version is on the works. If this person does another pizza tower thing don't support her (or in anything really, not necessarily PT content)
submitted by Cabexa-explosiva to PizzaTower [link] [comments]


2024.05.16 15:55 Rhamni LibreOffice Writer keeps switching languages on me

Libre Office version 24.2.1.2. (X86_64), Windows 10, .odt files.
I have a Swedish laptop, so I keep my keyboard set to the default Swedish layout, even though I use Libre Office exclusively in English. Since my laptop rebooted the other day after a Windows update it's impossible to keep Writer in English. I change the language to English, type one symbol, and it immedaitely switches back to Swedish after inputting that one character correctly. I can switch a written text to English for spelling purposes, of course, but I write dialogue, and the god damn quotation marks don't distinguish between open quote and end quote with the Swedish layout, so I have to manually fix that for every sentence or I end up with two end quote marks. I had the same problem with Open Office a couple months back, again after a Windows update, which prompted me to make the switch to Libre. But now the same problem has followed me here. I hate everything. How do I fix this? Switching the keyboard layout to English solves the issue, but it moves a bunch of buttons around and makes it a nightmare to find seldom used symbols like £$#, and removes the åäö characters, which I sometimes need when not working in English.
Any help would be greatly appreciated. Again, with both LibreOffice and Open Office the problem sprung into being immediately after a random Windows update.
submitted by Rhamni to libreoffice [link] [comments]


2024.05.16 15:51 National_Equipment86 Aerox 9 MMO Mouse Side Button Keybind Problem (World of Warcraft)

Hi, maybe someone here can help me 🙏 I have installed the latest Linux Mint version Frisch. Everything is running smoothly so far. Installed WoW Classic Cataclysm via Lutris. Everything is also running great.
Only my mouse “Steel Series Aerox 9” causes a small (for me big) problem. The mouse has 12 side buttons, all of which work fine except for button "12". I can't assign a button to it in the game. When I press the key in Chat on Desktop and Ingame (now im clicking the button a few times: ´´´´´), for example, the usual character appears there as normal, so the key works. Only when I go to the keybind layout ingame and want to assign the key, nothing happens.
Does anyone know what to do?
Sorry for my bad English
submitted by National_Equipment86 to linux_gaming [link] [comments]


2024.05.16 15:49 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 4

(continuation of part 3)
Since Fatal Calling is all about Cloud facing his past and his origins, Tifa’s musical theme is most appropriate for the ending cutscene. For all of these reasons, Tifa’s theme is absolutely appropriate for the conclusion of Fatal Calling. It makes a lot of sense then that once Cloud has finished revisiting the past and vanishes with the crystal to find his Promised Land, Tifa’s theme stops and Aerith’s theme begins.
There’s a lot to be said about Sephiroth in Fatal Calling. Sephiroth feeds off of despair, and deems Palamecia’s suffering inadequate: he seeks a much greater source of power than this realm. He states that Palamecia isn’t “the world that was promised to [him]”, referencing his desire to become the god of his core world of FFVII:
“Sephiroth: Melding with the planet, I will cease to exist as I am now only to be reborn as a ‘god’ to rule over every soul” (FFVII OG, disk 1, chapter 25).
Sephiroth’s line “Now, let us return [Cloud]. Back to the Promised Land” reveals he wants to return to their shared core world of FFVII, like we established in our review of the Remake timelines theory (see section “I. a) vii.”). Sephiroth wants to go back to FFVII and modify the OG timeline to achieve his evil goals. This is his ideal scenario, his place of complete happiness: his desired Promised Land. Fatal Calling is setting up Sephiroth’s plans for Remake. In fact, the after-credits scene wherein Sephiroth stands in Nibelheim as it burns confirms his return to the FFVII OG timeline.
However, he isn’t the only one returning. Now that Cloud has revisited his past in Fatal Calling, he’s ready to reach his Promised Land. After Sephiroth’s after-credits scene, the OG FFVII title and logo turn into the FFVII Remake title and logo, indicating a shift: we are now officially in the Remakeera or world. Cloud and Sephiroth disappeared at the end of Fatal Calling, and now the game is telling us where they’ve gone. Combined with Hamaguchi’s recommendation that players complete the collaboration event before playing Remake, I think this is a solid indication that the Cloud and Sephiroth we see in this collaboration event are those we encounter in the Remake world. Once the switch to Remake occurs, Aerith’s theme returns. This communicates that she is indeed —as we’ve proven countless times already— Cloud’s Promised Land. But it also conveys her importance to the story of Remake. Scenario writer Nojima confirmed this:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Aerith was already important to OG, so what could’ve motivated Nojima to state her importance to Remake? Could it be that she’s even more important in the latter than she was in the former? In what way?
That was the collaboration! Before we move on from MFF x FFVII Remake entirely though, let’s glean some more relevant information from some of the collaboration’s promotional material and special features.
III. e) iii. Promotional Material and Special Features
Two particular pieces of promotional material for this collaboration stick out to me as extremely relevant. The first is a promotion for a new summons batch in the Mobius FF game, created in honor of the collaboration.
MFF x FFVII Remake Summons Batch Cloud Promo
The summons batch contains three FFVII Remake-themed cards, including a Cloud card. As you can see, this promo reads “Who awaits in the Promised Land?” under Cloud’s picture.
The second is a promotion of an Aerith and summons and an Aerith Job Card (in MFF, Job Cards allow a character to embody an archetype or another character, giving them certain physical traits, clothing, weapons and abilities):
MFF x FFVII Remake Aerith Summons and Job Card Promo
I couldn’t find this picture in English, but the text relevant to us translates to:
“Midgar's Flower Vendor Summons
‘I'm searching for you. I want to meet… you.’
The witch protects the planet, imbues it with power, and leads to the Promised Land.”
A few things here. First, Aerith is referenced by name, and we see a picture of her in her famous praying pose. Secondly, both Cloud and Aerith’s images are attached to the notion of the Promised Land. Cloud’s card asks who awaits there, and Aerith’s evokes a guiding role, as though in response. Thirdly, both Cloud and Aerith are attached to the notion of searching: Cloud searches for the Promised Land and whomever awaits there, and Aerith searches for Cloud’s true self. Speaking of which, the promo also includes parts of Aerith’s famous gondola date quote from OG:
“Aeris: I'm searching for you.
Cloud: …?
Aeris: I want to meet you.
Cloud: But I'm right here.
Aeris: I know, I know... what I mean is... I want to meet... you” (disk 1 chapter 24).
In case you’re wondering about the lady in Aerith’s clothes on the left-hand side, that’s Meia, a character in MFF. She is the “witch” being referred to in the promotional material. She’s often called the Azure Witch. Meia is wearing Aerith’s clothes because a Meia-type Job Card called “Flower Girl of Midgar” was created in honor of the MFF x FFVII Remake collaboration:
MFF x FFVII Remake \"Flower Girl of Midgar\" Job Card
There’s even an Aerith outfit you can have Echo wear, and it appears with Wol’s Cloud outfit in the promotional picture:
MFF x FFVII Remake Echo's Aerith Outfit and Wol's Cloud Outfit
To be fair, Tifa also appears in one of these summons promos. However, unlike Aerith’s, her appearance doesn’t reference the Promised Land or her version of the gondola date. She is not presented in connection to Cloud at all. On top of that, while the Aerith and Cloud outfits are promoted together, Tifa is paired with Vincent in the promotional image:
MFF x FFVII Remake Summons Promo Tifa and Vincent
This is hardly indicative of Cloti content in the event collaboration or in Remake.
III. e) iv. Cloud’s Promised Land
All in all, the collaboration tells the story of Cloud searching for his Promised Land, just as post-OG Cloud has been shown doing for years and years of canon SE content. Cloud is searching for Aerith in the MFF x FFVII Remake collaboration, just like he was in FFT and DFF, and just like he was shown doing in the 30th FF Anniversary Exposition. This is nothing new. However, the collaboration informs us that this mission to be reunited with Aerith is what leads Cloud to enter the world of Remake.
Echo noted that people obtain the Promised Land they deserve rather than the one they want. What does Cloud deserve? I believe the answer is: another chance at saving Aerith.
Cloud needs to start over, from the top. He needs to go back to the very moment he and Avalanche arrived at mako reactor 1 to bomb it. He needs to return to the beginning of the OG game. He needs a redo, a fix-it, another shot at happiness; a remake.

IV. The Hidden Plot Point: Mission Theory

a) Thesis
Here lies the heart of my theory. My dear Cleriths, Sephiroth isn’t the only one who travelled back in time to undo destiny and create a reality where things go his way: Remake is also —I would even say primarily— Cloud’s chance to free Aerith from her fate, save her life and secure his shot at happiness with her. That’s why he experiences MOTFs in Remake: he’s done FFVII before and now he’s back, although with only fragments of his memories from OG, to save Aerith. That’s why his triggers all involve Aerith: he doesn’t consciously remember anything from OG, but his grief over Aerith is so strong that it rises from his subconsciousness at the slightest trigger.
In Remake, Cloud remembers some but not all elements of the OG timeline (MOTFs), and it appears he only remembers the most important things: all his MOTFs revolve around Aerith and her fate. Our theory explains why Aerith triggers Cloud’s MOTFs in Remake quite perfectly: he traveled back in time to prevent Aerith’s death from happening. Remake Cloud remembers Aerith because, well, he knows her from OG. Post-OG Cloud has returned to the past to save Aerith, resulting in Remake. This is why seeing her in Remake triggers visions and memories of things that haven’t happened yet in Remake, but have already happened to post-OG Cloud. He recognizes her face on Loveless in Remake because seeing her face again is the whole reason he entered Remake in the first place. His visions of her death when they meet once more at the church, the spike of anxiety and grief as he watches her walk away from him, the constriction in his chest when she talks about doing everything in her power to help the planet… all of it, it’s all his memories of OG being jogged by things related to her death. What he’s forgotten from the OG timeline emerges in flashes of pain, images, memory and emotion. Remember that the language the devs used to describe these instances where Cloud reacts to Aerith in this way is always about “remembering” or “recognizing”; Cloud has to have seen Aerith, known Aerith, loved Aerith, lost Aerith and felt the pain of living without Aerith before in order to recognize and remember these feelings. Think about it: this is the only thing that can explain Cloud’s extremely selective MOTFs and the fact that he has MOTFs at all.
The Remake trilogy is all about Cloud and Sephiroth stepping into the ring one more time, both ready to risk it all to get what they lost in the OG timeline. Sephiroth is hungry for destruction and godhood, while Cloud stands determined to save the love of his life. Fighting for their respective goals, the fated enemies enter a new battle in Remake, one to end the war, both needing to win this time after losing so horribly in OG. Now, it’s all or nothing. Sephiroth vying for the planet, and Cloud reaching out for Aerith.
Cloud’s back with a quest, one he can’t fail— it’s the most secret and important plot point of all. I call this the “Mission Theory”.
IV. b) Mission Theory Logistics
There are a few things that remain vague, so I’m going to use this section of the analysis to speculate on the logistics of my theory. We know very little about the hows of the timeline and multiverse shenanigans, so I’m going to hypothesize. However, this analysis is about the whys: so if you’re not interested in mechanical speculation on the logistics of time travel and multiverses, you can totally disregard this section and skip to section “V.”.
IV. b) i. Cloud the Time-Traveler?
It’s unclear whether Remake is the result of post-OG Cloud going back in time to try his hand at the OG timeline again, or the result of post-OG Cloud somehow informing OG Cloud that he must save Aerith this time around. It’s vague in the same way that we aren’t sure if Remake Aerith is post-OG Aerith or if she’s been informed by post-OG Aerith via her connection to the Lifestream as a Cetra. Though it doesn’t much matter how Cloud has memories of Aerith’s death in Remake, I personally think that Remake Cloud is a time-traveling post-OG Cloud. My explanation as to why might be a little confusing, so again, feel free to skip to section “V.”.
One must be able to communicate with the Lifestream in order to obtain knowledge of the future. This access can only be granted to the Cetra or to the souls of the deceased that compose the Lifestream itself. Since Cloud is not a Cetra, he cannot commune with the Lifestream while he is alive, meaning a deceased post-OG Cloud would not have been able to communicate his memories of the OG plot-line with a living OG Cloud. Therefore, the only way Remake Cloud could have knowledge of the future (manifested as MOTFs) would be that Remake Cloud is inhabited by his post-OG consciousness. Effectively, this is time-traveling.
Then comes the question of how Cloud was able to time-travel at all. I have what I consider a pretty solid hypothesis. The most interesting thing about the realm of Palamecia is that every FF character that’s ever appeared in the realm for a cameo died in their core world beforehand (spoilers for FFI, FFV, FFVI, FFX, FFXII, FFXIII, FFXV incoming). These characters include Tidus (FFX), Lightning (FFXIII), Garland (FFI), Sephiroth (FFVII), Gilgamesh (FFV), Vargas (FFVI), Gabranth (FFXII) and Ultros (FFXV). My interpretation of Palamecia serves at least partly as a directory for deceased souls that can’t simply fade. For instance, FFX’s Tidus actually came back to life to be with his love>! Yuna !! FFX!<. Of course, MFF x>! FFX !!FFX!< and FFX-2, just like MFF x FFVII Remake came out between FFVII OG and FFVII. And similarly to Fatal Calling, the ending cutscene of MFF x>! FFX !!Next thing you know, FFX-2 comes out and shows Tidus returning to Yuna and their core world in an optional cutscene.!< The MFF x>! FFX !! Tidus !Remake.
IV. b) ii. Post-OG Cloud’s Amnesia
If we consider that Remake Cloud is a time-travelling post-OG Cloud who’s returned to the start of the OG timeline, we encounter another logistical problem: why doesn’t Cloud remember everything or most things from the OG plot-line in Remake, like Sephiroth and Remake Aerith do? After all, aren’t the three of them in the same time-travelling boat? Why isn’t Cloud as lucid on the matter as the two others? Didn’t the post-OG Cloud in Fatal Calling face his past and origins? Shouldn’t that mean Cloud would remember all that stuff in Remake from the start?
In OG, the true Cloud’s memories are repressed by both his false persona and Jenova. The latter’s memetic abilities are able to block Cloud’s memories of the past from emerging and conflicting with his SOLDIER persona. For instance, in both OG and Remake, Cloud is unable to hear Aerith tell him Zack’s name in Evergreen Park: Jenova blocks it out. I think this is a similar situation: post-OG Cloud’s consciousness carries memories things that Jenova doesn’t want Cloud to know, so she pushes down on them. On top of that, after travelling through different worlds and back through the Lifestream for who knows how long, post-OG Cloud’s consciousness must be quite weak. We know how good Cloud is at repressing, so it makes total sense to me that post-OG Cloud’s consciousness would be trapped or suppressed somewhere deep in Remake Cloud’s subconsciousness. After all, it’s not like this whole time-travelling-consciousness thing is normal for a mind to experience. It’s no wonder Remake Cloud doesn’t consciously remember how things go in OG. However, post-OG Cloud’s love and grief for Aerith are so strong that memories related to her can occasionally pierce through to his Remake consciousness and Jenova’s barriers, resulting in his MOTFs. His pain and love for her are definitely permanent and strong enough:

“A young woman descended from the Ancients who will forever be engraved in [Cloud’s] heart” (Dirge of Cerberus, Japanese manual, Aerith’s character description).
“I believe for those who formerly traveled with her as comrades and for the viewers, each carries their own feelings and love for Aerith. In this story, Cloud also carries his own undying feelings for Aerith, even to this very day… Its relation with the church scene is… Yup. I’ll leave this part to your imagination. (laughs)” (Nomura interview on Advent Children “Designer’s Note” in *Famitsu PS2!*magazine, October 24th issue).

So you see, Remake Cloud’s mind is a little more complicated than OG Cloud’s mind. Everything is still the same in Remake as in OG, but with the added complication that his future self is hidden in his subconscious mind, probably trying to get out.
There is actually pretty good evidence of this. I’m sure you’re aware that whenever Jenova is trying to hide something from Cloud or altering his memory and/or perception, the screen glitches green with an audio cue (34:15-34:29, 1:15:30-1:15:41 and 1:17:14-1:17:29). Guess what? These Jenova audiovisual cues also occur during the MOTFs (ie: MOTF 3 2:58-3:07 and MOTF 4 0:29-0:42). Whenever post-OG Cloud’s consciousness encounters anything that reminds it of losing Aerith, the strength of its pain helps it push memories of Aerith to the surface so that RemakeCloud can consciously see them. Remake Cloud then experiences sensations and/or visions, all from his future self’s memories as they rise to the surface, propelled by grief. Jenova can’t allow Remake Cloud to fully recover his post-OG memory, so in order to shut down the process, its cells jump in to repress the MOTFs: this results in the classic Jenova audiovisual cues. The only time Jenova doesn’t bother to fight against a MOTF is the sixth, as it is quite weak: no visions occur, only a tight sensation in his chest.
IV. b) iii. Eclipse Contact and Cloud’s Memories of Reactor 1
There is one problem I have trouble decoding. In Eclipse Contact, Cloud tells Wol and Echo that the last thing he remembers is the run-up to his arrival at mako reactor 1 (FFVII OG, disk 1, chapter 1). Recall that usually, people summoned to Palamecia have no memories of their world of origin and lives before that point at all. So then why is it that upon being summoned to Palamecia, Cloud recalls the events that took place right before the start of the OG game? This strikes me as highly relevant since this is the exact point in time where post-OG Cloud’s consciousness needs to be transported to in order for Remake to begin, but I haven’t been able to figure out a solid hypothesis on what it could mean. My best guess is that this is the devs’ way of signalling to us that the events of the MFF x FFVII Remake collaboration occur before the very beginning of post-OG Cloud’s second try at the OG timeline (Remake).
Now that I’ve shown you how I’ve come to form my Mission Theory and we’ve done some pesky housekeeping, let’s connect some dots, shall we? It’s time to really get into it and see if any of my wild speculation tracks with content from the Remake trilogy so far.
V. Musical Evidence
What about the music of the game? Any hints there? Let’s try to see if we can find support for the Mission Theory in the music made for the Remake trilogy thus far!
As a preface to my musical evidence analysis, I want to insist on something: the story guys tell the soundtrack guys everything. In a high-quality production such as Remake, people who make music for audiovisual media are told everything in advance. They need to know the secrets of every little scene, because their job is to depict whatever is happening through music.
Therefore, if the Mission Theory is true, then there has to be musical evidence for it.
V. a) Preface: The Basics of the FFVII OST
There’s a lot of evidence in the music of the Remake trilogy that we have to address, but before we get into it, I do have to give you the basics of the FFVII soundscape! For the easiest experience, I suggest you keep a tab open for every link I provide for you until the music analysis is over, because we will be hopping from one musical theme to another and then back again.
V. a) i. The World Theme: Cloud’s Troubled Identity
The world theme of FFVII is a perfect example of how musicians working on an OST have to know the secrets of a story as they compose for it. On top of representing the FFVII world as a whole, it doubles as Cloud’s character theme… except that isn’t exactly right. You see, this piece does indeed contain Cloud’s true theme, but Sephiroth and Jenova’s musical motifs also contaminate it. This, of course, symbolizes how Cloud experiences identity sabotage because of these two antagonists. The result is that globally, the world theme does indeed represent Cloud’s character, but it isn’t exclusively Cloud’s in the same way that Cloud’s mind isn’t exclusively his. It’s brilliant storytelling through musical motifs, and evidently requires Uematsu to know in advance that Sephiroth manipulates Cloud’s identity in the story.
For future reference, let’s isolate Cloud’s true theme from Jenova and Sephiroth’s influence.
V. a) i. 1) Sephiroth: Dissonance and Semi-Tone Motif
I’m sure you know Sephiroth’s infamous theme: “One-Winged Angel”. The first motif we need to know is Sephiroth’s threatening, repetitive dissonance motif, which plays all throughout the piece (plays solo at 0:00 to 0:04). The second motif is what I call the semi-tone motif. “One-Winged Angel” has a ton of minor 2nd intervals, which is what we call the relationship between two notes that are only a semi-tone apart. You might recognize the minor 2nd interval in the foreboding Jaws theme. Just like in Jaws, the minor 2nd interval or semi-tone is commonly used to indicate an impending, life-threatening danger, a monster, predator, evil, or insanity; suits Sephiroth quite nicely!
V. a) i. 2) Jenova: Parasite Motif
The track “J-E-N-O-V-A” contains many competing melodies and has generated many variations of those melodies —almost like clones— that all represent aspects of the alien’s character. The main Jenova motif is simply a descending, two-octaves-long, arpeggiated mb6 chord (eight notes total). I’ve played it for you here. Sometimes, this motif is altered to form variations. For instance, in “Listen to the Cries of the Planet”, a variation of Jenova’s main motif is created by changing the order of the notes and reducing the number of notes to only six (0:00-0:03), however, it remains an arpeggiated mb6 chord. Regardless of the alteration, if you hear an arpeggiated mb6 chord, it means Jenova is creeping close by or that its influence is at work.
The variation of the mb6 arpeggiated chord that concerns us alters Jenova’s main theme so it ascends from the tonic to the b6 note and descends back to the tonic, then ending on the lower dominant for a total of eight notes. I’ve played it for you here. I call this variation the “parasite motif”, because it is often heard when Cloud is being controlled by Jenova. For instance, it plays when Cloud loses himself and becomes unusually violent in Rebirth’s chapter 13 (17:25-18:34), signalling to us that Jenova is in control. It is also the main motif of the track “Who… Am I?”, which evidently symbolizes Jenova’s fuelling of Cloud’s identity crisis— though here, the parasite motif is shortened to its six first notes.
V. a) i. 3) Cloud’s True Self
Now that we can recognize Sephiroth and Jenova’s motifs, let’s return to the world theme to isolate Cloud’s true self. Cloud’s true theme can be heard from 0:51 to 3:48. It consists of a section A (0:51-1:54), followed by a section B (1:54-2:41), and then returns to section A (2:41-3:48).
After Cloud’s true theme concludes however, it seems he experiences a psychic interference: doubt and confusion weave through the world theme (3:48-4:09), representing an instability in his identity. I call this interruption of Cloud’s true theme the “interference section”. It symbolizes a moment of psychic interference or weakness within Cloud that Sephiroth and Jenova take advantage of to take control of Cloud.
The end of the interference section introduces Jenova’s parasite motif. It slithers in (4:09), later joined by Sephiroth’s dissonance motif (4:16): Cloud’s mind and identity are being hijacked by the two antagonists in service of their evil plans.
They torment Cloud, dominating his mind until he manages to free himself: section A of Cloud’s true theme begins playing again (6:06), closing the loop of the theme.
Based on this musical storytelling, if you already knew the character motifs going into OG, you might’ve suspected something odd was going on with Cloud’s identity, and that Jenova and Sephiroth were involved. All this to say that whatever music is playing at any given time can give us hints as to what is going on. That’s the power and significance of a good soundtrack. Trust me when I say that with Uematsu and his team, we’re in excellent hands. And remember: the story guys tell the soundtrack guys everything.
V. a) ii. Aerith’s Theme
Another base we have to cover before checking out the Remake soundtrack is Aerith’s theme. I’m sure everyone here is familiar with it, but I insist that you refresh your memory. It consists of a section A (0:00-0:34), a section B (0:34-1:13) and a section C (1:13-2:00), concluding with a repeat of section A.
V. a) iii. Motifs and Timing in FFVII OSTs
I’m going to analyze pieces in great detail, which people who haven’t studied or paid attention to soundtracks may find strange. To prevent anyone from making the mistake of thinking that I’m reading too much into things, I want to emphasize that the music that plays during the Remaketrilogy’s cutscenes is carefully timed, composed and arranged to match the events in the cutscenes, as they are provided in advance to the musicians. Composers pay lots of attention to whatever is going on onscreen so they can include the corresponding musical motifs as accompaniment at the exact right moments, always striving to get the timing perfect. I’m not exaggerating the effort and minutia involved in soundtrack composition and arrangement. Here are just a few sound staff comments from the “Material 4: Soundtrack” section of the FFVII Remake Material Ultimania to prove it:
“[To] make sure players really feel the weight of the moment, we worked hard on getting the tempo and the entry timing of each instrument exactly right. In particular, that big ‘boom’ that sounds almost like a meteor crashing down was fine-tuned to match the timing of the logo's appearance. I remember this was a real sticking point for us, because if the boom's timing was even slightly off, the effect would be completely different. We […] had to sequence [each and every sound] to play at exactly the right moment” (Shotaro Shima on track “Midgar, City of Mako”, page 229).
&
“I was originally told to keep this piece to under two minutes, but it ended up being over six minutes long, in order to match the flow of the cutscene. I arranged the track while watching the latest CG visuals that had been rendered for the scene” (Naoyuki Honzawa on track “Smash ‘Em, Rip ‘Em”, page 309).
&
“This is the track that plays during the tour of Shinra’s different divisions. The movie shown in the Visual Entertainment Hall describes the history of the Ancients (0:25 onward in the soundtrack version), and I wanted to create a musical link to them as well, so I made use of the chord progression from ‘Aerith’s Theme’ [D(I)-Am(Vm)-D(I).] [This simple sequence of moving from major to minor and back again creates a really mysterious air. Then, during the section where the movie recounts the history of the construction of the Shinra Building (1:47 onward in the soundtrack version), I quoted a section of the Shinra theme” (Yasunori Nishiki on track “Stewards of the Planet”, page 313).

V. b) The Remake OST
Now that you’re ready, it’s time to verify the Mission Theory’s validity with Remake’s music.
V. b) i. MOTF 6 Music
We were able to explain Remake Cloud’s MOTFs with the Mission Theory, and it just so happens that the music that plays during the scene of MOTF 6 is unique to Remake. This gives us the perfect opportunity: we should analyze the piece that plays as it occurs to evaluate the legitimacy of our theory on the Remake trilogy, using all the motifs we uncovered in section “V. a)”.
First, a refresher on the scene and on our theory’s interpretation of it. The party is gathered in Aerith and Ifalna’s old room at Shinra HQ. Here is how the scene is described by the VA script notes:
“The Whispers once again close in [on Aerith], but Aerith refuses to stop speaking this time.
Aerith: Listen to me. […] Shinra isn’t the enemy. They were the ones who set things in motion, but our true foe is someone else.
At that moment, the spectacle of Meteor they saw in the Visual Entertainment Hall comes into Cloud and the others’ heads.
Aerith: Somehow, some way, I want to help— all of you… the planet…
For some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”).
Indeed, right after Aerith says she wants to help the planet any way she can, Cloud looks down at his chest with a frown and a quiet grunt (7:46-7:54). According to the Mission Theory, this tightness in Cloud’s chest can be explained as an emergence of post-OG Cloud’s grief, triggered by the slightest allusion to Aerith’s sacrifice.
The piece that plays during this scene is called “Aerith’s Theme - The Cetra”. It is one of many variations of Aerith’s iconic theme arranged for Remake. However, Cloud’s theme is just as prominent in the piece— if not, more.
V. b) i. 1) The Fate Motif
Before we interpret “Aerith’s Theme - The Cetra”, I need to introduce you to one more motif that crops up in the piece. There is a windy motif that appears (from 1:45 onwards) and it is unaccounted for, despite how it’s clearly meant to represent something. I’ve become certain that this wind noise symbolizes fate, and I’ll tell you why.
In the MOTF 6 scene, just after Nanaki explains how he gained knowledge of the Whispers via contact with Aerith (7:23), they emerge and begin swirling aggressively around Aerith (7:26). Her hair and dress blow and ripple in the resulting wind. From this very moment onward “Aerith’s Theme - The Cetra” (3:00), a string section (bowed instruments in the violin family) that deliberately emphasizes the airy sound of the bow crossing the strings enters, creating a windy effect that adds to the already present wind noise (that started at 1:45). As the Whispers progressively become even more aggressive onscreen, both the wind SFX of the cutscene and the wind noise in the piece get louder and louder. Because of the timing of its appearance and crescendo in the cutscene, I’m certain the wind noise is meant to represent the restrictive flow of fate; it only makes sense, given that destiny is a current —or a wind— that cannot be broken, and Aerith is like a helpless petal in fate’s carefully planned storm. Of course, it’s also quite significant that the Whispers make a windy noise as they fly. You can hear it every time they’re onscreen, like when they first appear to Cloud in chapter 2 of Remake (17:45-18:20), or when the White Whispers hold Cloud back from chasing after Aerith during Rebirth’s Sleeping Forest scene in chapter 14 (28:43-29:45). You can also hear the wind sounds in other Whisper-related tracks, such as “Whorl of Whispers” (clearly audible at 2:50-3:05), as well as “A Death Not Ordained by Fate” (clearly audible at 2:56-3:18). Therefore, I’ll call these wind noises the “fate motif”.
V. b) ii. 2) Interpreting “Aerith’s Theme - The Cetra”
In part 1 of “Aerith’s Theme - The Cetra” (0:00-1:45), Aerith’s theme and Cloud’s true theme play simultaneously, their respective phrases fitting perfectly together, interweaving peacefully and softly. It sounds like the two of them are chatting, dancing bashfully yet contently and in perfect sync, glad to be exactly where they’re meant to be as their themes sing together in harmony (soft piano). Part 1 of this piece is about Cloud and Aerith becoming important to one another as they discover their soulmate bond.
Unfortunately that contentment doesn’t last. In part 2 (1:45-3:00), Cloud experiences a moment of psychic vulnerability (world theme’s interference section). Fate lurks (fate motif enters quietly). His instability forces our couple’s sweet dance to a halt, and Aerith’s theme must retreat as Cloud’s confusion takes center stage. Sephiroth torments and taunts him (semi-tone played by strings, 2:03-2:10), taking advantage of Cloud’s psychic interference to plunge him into darkness (world theme’s interference section ends, low cello enters, 2:18): Cloud temporarily becomes a darker version of himself as evil corrupts him (piano plays section A phrases 1 and 2 of Cloud’s true theme in minor, 2:18-2:53). Jenova finally reveals itself and promptly exits, releasing Cloud’s mind from its grasp (seven first notes of parasite motif played twice on piano 2:53-3:00). Cloud is free, but the damage has been done: his dance with Aerith has long been interrupted, and she is gone. Part 2 of “Aerith’s Theme - The Cetra” is about Cloud being manipulated in service of Sephiroth and Jenova’s evil plan, interrupting his interaction with Aerith.
Part 3 (3:00-3:33) kicks off the mechanisms of a tragic fate (strings section joins fate motif, 3:00). Both anxious that she’s disappeared from his side and terrified of the darkness he just discovered inside him (in part 2), Cloud fearfully calls out for Aerith (phrase 1 of Cloud’s true theme’s section A, timid and hesitant piano, 3:04-3:15). Before his psychic interference began (start of part 2), Cloud’s voice was accompanied by Aerith’s as they grew closer and closer (their character themes mingling in part 1)… but now, Aerith isn’t answering his call, and he cannot find her (Aerith’s theme doesn’t to join Cloud’s anymore).
Anxious, Cloud tries calling out for Aerith a second time (section A phrase 2 of Cloud’s true theme’s, 3:19-3:31), searching for her in the hopes that they can continue their dance, but even now, Aerith does not respond. She’s gone (Aerith’s theme remains absent). Destiny keeps Aerith away from Cloud (fate motif gently crescendos). Part 3 of “Aerith’s Theme - The Cetra” is about Cloud’s separation from Aerith, his search for her, and the fear and anxiousness he feels when he realizes he cannot find her.
And then, part 4 begins with a sweet, gentle voice, calling out from the blackened horizon: it’s Aerith (section B phrase 1 of Aerith’s theme, soft piano, 3:33-3:45). Cloud finally hears her respond to his pleas: he’s found her. Fate begins howling in protest, doubling its efforts to keep Cloud and Aerith apart (fate motif crescendos noticeably in reaction to Aerith’s theme, 3:45). You can just picture Cloud running toward Aerith, struggling against the current of destiny to try and close the distance between them. Aerith tries calling out for Cloud a second time, (section B phrase 2 of Aerith’s theme, 3:40-3:43), but the Whispers only swirl around her more ferociously, taking her away in the uncompromising current of fate (fate motif continues to crescendo). Aerith tries again (section B phrase 1 of Aerith’s theme, 3:47-3:49). It sounds like she’s saying “Cloud, I’m over here, come find me!”
Fate doesn’t take too kindly to her defying it. Cloud and Aerith are not supposed to be together; it can’t be, it won’t. She’s destined to die to save the planet, and he’s destined to remain hollow forevermore. I can picture Cloud breaking into a sprint at the sound of her voice, running countercurrent to the flow of destiny— but the winds are so loud, fate’s demands are so strong, and the Whispers are shrieking in defense of destiny now. Aerith’s voice emerges for the fourth time (first three notes of section B phrase 3 of Aerith’s theme, 3:54 to 3:56). Fate screams louder, louder (steep crescendo of fate motif, 3:59-4:02). In a desperate hail Mary, Aerith shouts out one more time, as though throwing her hand out toward Cloud’s extended fingers (section C phrase 1 of Aerith’s theme, louder and more insistent, cutting through the fate motif as it crescendos sharply, 4:00-4:06). Part 4 of “Aerith’s Theme - The Cetra” is about Cloud and Aerith desperately trying to defy fate in order to be together. And then, it all stops: fate has seemingly quieted Aerith (4:04-4:08)…
Part 5 (4:08-4:27) begins with Cloud jumping, launching himself off the ground with all his strength (Cloud’s true theme section A phrase 2, first 5 notes, melody starting on the note E5 and ascending) as Aerith plummets toward the ground in a fatal fall (Aerith’s theme section C phrase 1, melody starting on the note E6 and descending, the last note altered)— he successfully catches her in mid-air (both Cloud’s ascending melody and Aerith’s descending melody meet in the middle of the octave, first uniting on B5, and then ending on A5). I’ve recreated the melodies for you here so you can hear this reunion more clearly. If you consider that the airy strings in this piece represent fate, which I do, the fact that they follow Cloud and Aerith’s themes in part 5 signifies that they are now in control of their own destinies, and successfully making it their fate to reunite.
To be completely frank, I did not realize until right now writing this that Cloud unites with Aerith in part 5, even though his theme is right there. I’m so excited to share this part with you.
We hear Aerith once more, her voice quietly trailing off into the silence (phrase 4 of section C of Aerith’s theme) with no conclusion (phrase 5 normally follows phrase 4 to conclude Aerith’s theme, but is absent here). Part 5 of “Aerith’s Theme - The Cetra” suggests that Cloud will save Aerith and that the couple will change their fate, but also conveys an uncertain and open-ended quality.
(continued in
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2024.05.16 15:42 mouthofxenu Primarch Names and Etymologies; Part 1 (I-II)

I am blown away by how much this sub and interest in a female-centric version of Warhammer 40k has become in the last week or so. You’re all amazing!
A few months ago, I had some ideas for a noblebright version of 40k where the primarchs and Emperor were female. The inspiration was cnmbwjx’s incredible art, which I am pleased to see has inspired many of you as well. I considered creating feminine versions of the primarchs’ names and came up with a list. I figure this might be a good time to share it along with my thought process behind them.
Before we begin, this is in no way an attempt to derail anyone’s canon. I have seen several names on this sub that I think are better than what I came up with. I also think there is something to be said for using the original primarchs’ names if that is your preference. Girls don’t have to have “girl names” after all~
Feel free to use these or not. I just wanted to share because I think my thoughts on the origins of the original names and ways to play with them could help others to come up with their own takes on these characters.
This is going to be a very large info dump, so I’m going to divide this thread into multiple threads released daily (hopefully). Some of the names require lengthy discussions (brace yourselves for Konrad Curze) while others require relatively little. I will go through the list according to the numbered order of the primarchs. I think about two primarchs per day will work.
My goal was to come up with satisfying names that stay true to the original names and their meanings / inspirations as possible. Where that was not possible or seemed to produce an unsatisfactory result, I afforded myself more creative liberties to try and capture the themes of the character and the sound of the original name.
I preserved alliteration with the all but one of the original names. I left surnames unchanged.
The majority of my posts will be an analysis of the original primarch names and an explanation of my reasoning for my feminine twist on them. It is my hope these explanations will assist others in their creative processes.
I have also included my suggested pronunciations for the names I think have unclear pronunciations. I did not use IPA phonetic notation because I do not think it is accessible for a casual reader since it requires using a reference list for the symbols. I instead use approximations of English syllables. Please let me know if any are unclear.
Several of these explanations may be straightforward to English-speakers and those familiar with 40k lore, but I think a detailed explanation is more inclusive. I have a feeling this sub will introduce many people to 40k that wouldn’t otherwise get into the official setting, so I want to help make your lore journeys easier.
Finally, I relied on Wiktionary and Wikipedia in researching the etymologies here. I am aware these are not ideals sources, but they’re the best I can do because of my work life. I would appreciate any corrections and supporting evidence. I certainly discovered some issues in my initial research going back through this list.
I: Lioness El’Jonson (Lion El’Jonson):
A lioness is a female lion, so I felt compelled to stick to that. However, Lion El’Jonson is one of the cleverer primarch names.
It’s a reference to Lionel Johnson, a nineteenth-century English poet who was both a devout Catholic and a gay man. Lionel was at war with his own identity, which led him to write the poem “The Dark Angel.” The poem is an expression of forbidden desire and the torment of keeping secrets while trying to stay loyal to a higher power that you believe will condemn you if it found out who you really are. Sounds just like the Dark Angels space marine chapter with their secret shame over something that wasn’t their fault.
While Lioness loses this literary reference, I do feel that valor and fierceness are much more a part of Lion’s character than the secretiveness of his chapter. Therefore, I stuck with referencing the animal, which is synonymous with themes of ferocity and bravery.
II: REDACTED: SIGILLITE-LEVEL AUTHORIZATION REQUIRED.
A mind without purpose will wander in dark places
Feel free to leave a comment on these submissions and this project generally. I look forward to sharing more with you next time~
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2024.05.16 15:42 Even-Web6225 Anyone know where I can get an audiobook copy of altneuland

I’ve been reading a lot of Zionist literature after arguing with anti semits about what is and isn’t Zionism
I really prefer audiobooks which hasn’t really been a problem im willing to buy it I speak exclusively English so a German version won’t be of much help
Thanks
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2024.05.16 15:41 DanzigDijon What is the correct grammar to express this idea?

I am a native English speaker. Today, while writing to an old friend, I found myself totally stumped trying to think of how one would properly write what I was trying to say.
Here is what I wrote, which is surely wrong: "You are probably the first person I've spoken to in a while that I don't have to explain the concept of expert witness to." Context: my friend is a lawyer. I work for an expert witness. He knows what this is and I don't have to explain it to him, is what I'm trying to get across.
I guess it's the intransitive quality of the sentence that throws me off. Thinking of it afterwards (because obviously I wasn't thinking about it that much in the act of writing it) I thought the correct version would be, "You are probably the first person I've spoken to in a while to whom I don't have to explain the concept of expert witness."
This still sounds a bit clunky to me, though. Is there another way to write this? Does anyone know what the correct grammar would be for this sentence?
submitted by DanzigDijon to grammar [link] [comments]


2024.05.16 15:37 T_T0by any french character sheet app

I've been trying to get a buddy of mine into the game, tho while I mostly do everything in English my buddy doesn't understand it. we've been trying a few apps over the appstore yet all of them show up in English with no languages option. would anyone have any recommendations for a good/decent "french" version .... ngl I feel weird asking this here but I can't seem to find any
submitted by T_T0by to DnD [link] [comments]


2024.05.16 15:08 amaysongacademy American English and British English: Understanding the Difference

American English and British English are two different variations of the English language. Understanding the difference between the two can help us understand why language works the way it does, and how it can best work for us.
In other words, American English and British English are mostly the same language, but they’re also different
submitted by amaysongacademy to u/amaysongacademy [link] [comments]


2024.05.16 15:01 indecisivecarrot40 Stay-at-home mom looking to re-enter workforce, am I missing any obvious career options?

Hello! I'm hoping someone may have some insight for me. I've been a stay-at-home parent for nearly 8 years now. My youngest child will be going to full time school in September, and I would really like to re-enter the workforce for a more stable secondary income, but I am utterly lost as to what direction to go.
My primary job is to run the household, taking kids/pets to appointments, etc, but I've been doing paid work in the meantime. It's mostly freelance writing and voice-over work. I also periodically do backstage work in local theater. It's an income, and my business is growing, but it's not consistent enough yet. In an ideal world, I'd like a job that can offer a bit more consistent income while allowing me enough balance to be a mom, and the ability to keep pursuing my business.
An additional challenge that I have now that I didn't have 8 years ago, is that I've developed a disability. It does not impair my movement, but will require accomodations. The short version is that I need to be able to walk away from my work at any given time. It's also important that my job be as low stress as possible, as stress causes my condition to flare up. I know stress-free jobs don't exist, but keeping it to a minimum, or even a certain period of the year, would be best.
I have a bachelor's degree in a liberal arts field, and a Master's in Education. I have previously worked as a teacher, both in general elementary schools and as an English language teacher. After that, I moved into the pharmaceutical industry as lab support before quitting to be a full time parent. I have zero desire to go back into the classroom, and I doubt I could find accomodations anyway.
I think project-based work is probably my best bet, since it's a little more deadline-based, rather than shift-based. In a perfect world, I'd be able to work from home, on my own timeline. A lot of the work from home positions I've looked into are not a good fit for me, either because they require a quiet workspace for 8 straight hours (my kids aren't going to be gone that long), or I do not have the skills necessary. I'm not opposed to additional schooling, but I'm reluctant to commit to another degree.
I'm terms of other skills I have, I sew, write, have done data-entry, I can do (and enjoy) public speaking. I speak some elementary level foreign languages. My main interests are in the arts, travel, and environmental causes.
So the TL;DR: I would love to find a lower-stress job, ideally work-from-home, that doesn't require a quiet environment. I know it's a tall order, and I'm probably looking for a unicorn, but any advice is welcome. Am I overlooking some obvious career paths?
submitted by indecisivecarrot40 to careerguidance [link] [comments]


2024.05.16 14:02 ThinRazzmatazz2629 android 11 help

Hello,
I just bought a cat S 22 flip. I use adb, f-droid and android universal debloater. I have two problems that I really can't solve. I searched everywhere but I haven't found a solution yet.
1) When I try to sideload bromitewebviewoverlay.zip, the terminal (on my computer) says that the sideloading was succesful, but the phone says that the instalation was aborted (on the recovery menu screen). I really don't want to root my phone and I'm happy to hear if you have any solutions.
2) I reallyyyy liked the dfisnta apk (https://www.distractionfreeapps.com/) but when I tried to download the app, It says: "app is not installed" and I tried a lot of solutions, but nothing has worked yet. (even though the android version is supposed to be compatible), (I tried to force the instalation with adb and I played with some basic apk editing). If anyone hase a solution I would be happy to hear it.
Thanks in advance (sorry for my english, not my native language)
submitted by ThinRazzmatazz2629 to dumbphones [link] [comments]


2024.05.16 13:58 merica2033 How to teach a student who is obsessed with a topic and won't speak about anything else? How to introduce something new or more English learning focused.

Have a student who is obsessed with talking about the Youtube the Backrooms and the monsters in them. We had a few lessons with some conversation and English readings, but we started one lesson talking about what we watch on Youtube and we talked about the Backrooms. Seems like a new version of SCP for me.
Anyway the last five lessons we have only talked about the Backrooms, I have gently tried to persuade him, then straight up suggested other topics, then straight up brought a new topic at the start of the lesson and he went straight to the Backrooms.
He is a good kid only 10, I feel no ill intent from him and he is never rude or mean, but very obsessed and knowledgeable on the Backroom, I am beginning to wonder if he is on the spectrum. How do you get a student like this back to more traditional learning English ?
submitted by merica2033 to iTalki [link] [comments]


2024.05.16 13:55 Reasonable-War4005 Stuck at T3 B5 :( help please!

Stuck at T3 B5 :( help please!
Hi all! Im stuck at Torment 3 boosted 5, i can kill in 5 minutes boss filed at 5, but when i try to go boosted 11 (for lvl 3 Stones) my inquisitor carry die even at lvl1 density After a while. What am i missing? My Buildings are all lvl100 (atck def crit, now Is quite expensive) Dungeon at 45%+ buff, i see that maybe my evasion Is low but does only upgrading evasion Is going to let me do B11 Easy? And another question, do i have to select some other set buffs? I cant find a guide where i can see what unlock 3pcs 5pcs etc.! All help appreciated Sorry for bad english! (Mjolnir Is the standard version fully upgraded cause in pvp i Lost every match!)
submitted by Reasonable-War4005 to EvilHunterTycoon [link] [comments]


http://rodzice.org/