Jcpenney catalog scans

Kamen Rider

2010.12.24 20:46 Sparrowsluck Kamen Rider

The subreddit for all things Karate Bugmen.
[link]


2012.09.17 01:12 Neon1986 Glory of the 80s

Re-visiting the bold colors and shapes of an unforgettable decade. Toys, fashion, everyday objects..all here to stimulate your memory or enrich your visual palate.
[link]


2024.06.09 00:51 BrightPerspective The multitool

We really need bettemore options than "kill" or "add to the catalog", you know?
If we find something weird, It'd be nice to scan it in different ways, and have more interaction options.
Every time I encounter an anomaly in space, unless it tries to communicate with me, I have two options: kill it, or leave.
submitted by BrightPerspective to NoMansSkyTheGame [link] [comments]


2024.06.08 23:00 AutoModerator What is #VALZUBIRIAGENDA and some ideas and insights

The 3 basic parameters of hashtag #Valzubiriagenda:

  1. We artists and everyone else can write and self-publish art- and artist-related books: memoirs, biographies, art books and art catalogs. Books are forever. Pamphlets and brochures are not books.
  2. We announce a schedule of increasing prices of our art pieces, which includes quantities (scarcity numbers) per price point and overall (the total quantity of art pieces we might ever make). This helps art traders, art investors and art collectors speculate or even stop speculating and instead join a community of investors working together to hopefully skyrocket to the higher announced prices in a shorter span of time.
  3. We can use the NFT world, because NFTs provide the tracking (who owns what) and trading.
We can also not be involved with NFTs. Stores and individuals can help sell art using online presence and our catalogs in the stores. If this trends, or once this trends, even expensive art can be sold by neighboring businesses, without exclusivity. Commission systems do not have to be standardized. Art investors can produce their own catalogs to leave at the cafés. Even the cafés can produce their own catalogs.
Valzubiriagenda NFTs
NFTs only came about a few years ago. But I had been working on this since the 1990s. I wrote a book, Valzubiriagenda, along with fellow artist Silverio Perez, and released it in 2018 (Amazon and elsewhere), tackling everything related to #1 & #2. We'll come up with #3 in a later book/ memoi marketing book.
Any artist, including tangible artists can release 10,000 NFTs if the artist chooses to do so. For tangible artists, the NFT first becomes an Art Commission Contract for sight unseen, yet-to-be made art. Once the art is made, the NFT becomes proof of ownership that the actual, tangible art is theirs.
Warehousing our tangible art
Another related idea is that the tangible art may be warehoused by the artist so that the NFT traders continue to trade. This means that even 10-ton 10-foot tall sculptures can be owned and traded by anyone without worrying about shipping, reshipping, scratches, smudges, parts breaking off, etc. The newness of the pieces remain because they are stored by the artist, source, gallery, etc. The art piece gets shipped to the art collector, the ultimate owner.
An artist who makes ceramic coffee mugs - smaller art pieces, can release 10,000 NFTs with a schedule of increasing prices so that NFT traders can trade immediately. The 10,000 coffee mugs can get damaged, so as they are made, they continue to be stored by the artist, until the time when art collectors decide to have the art pieces shipped to them.
Why only now?
I decided to write as many book-length memoirs as I can before I came out to promote this.
I'm an artist and an author. Both need time to "master." I would not even fully use "master" on myself, because there's always something new, even to my own art, my own writing and publishing.
I am now claiming that I'm the visual artist who has produced the most artist memoirs in the world. I have 5 on Amazon. I count Valzubiriagenda as both a marketing book and a memoir-of-sorts, because it has a lot of my own life lessons on writing and publishing. I would not care to contest my claim of having the most memoirs. I will release 5 more over the next 3 years.
BARTER! Get help to write, photograph art and publish your books!
Anyone can hire 11 ghostwriters for 11 memoirs. If you can make art, but you cannot write, then barter your forever art with those who can help you produce forever books.
I don't feel the pressure of writing and publishing because I feel my focus should be on art students and art experts who would study my art and my books 100 years from now. Don't expect relatives and friends to read your books.
I call myself the Dollman
For my NFTs, I am proposing to make dioramas - my original, costumed, bejeweled porcelain dolls in backdrops that will also have precious metals and gemstones. This way I can incorporate precious metals and gemstones in my work, to make sure that people perceive my art as expensive, just in case I myself don't become "famous" - there's no need to get world famous. We are artists and all we need to do is to satisfy the art niche.
Use your laptop now!
I will encourage you to start writing your book-length memoir. Write, Edit and then Self-publish it. Get help. Why wait a hundred years for someone to write about you when all you need is a laptop and a nearby coffee shop.
Don't start counting chickens before the eggs hatch. I have encountered a lot of would-be writers who immediately see themselves as bestselling. world famous assets to society. Two even wanted me to sign NDAs (Nondisclosure agreements), because they did not want me to steal their book ideas.
Here's a suggestion. I would not personally do it. From one manuscript can come 2 books: The Original Draft (unedited, with misspellings, considered to be an art piece, scanned pages(?) of your handwritten original effort), and The Final Edition (edited).
PROVENANCE!
Another way to enhance our investability, tradability and collectability is PROVENANCE - how art ownership proceeds through time. The way this can be done is also through publishing books. Everyone can write their memoirs, biographies, art books and art catalogs, including traders, investors and art collectors. In effect, we artists can continue to be included or mentioned in even more books, without any additional effort by us.
You as an investor, reseller, trader, art collector should be able to publish a catalog with 250 works by 250 different artists, but they need to agree to this right from the start - it's your money, you should require them to follow your version of the hashtag #valzubiriagenda parameters, which preferably should include permission for you to publish their art. Why would you track down 250 artists later?
No exclusive contracts
If you're a café, you can call for artists, and come up with a book with for example, 30 artists, with a chapter devoted to each artist's profile and images of the artist's art.
You can distribute your catalogs to businesses and individuals near and far and online.
The book Valzubiriagenda even cites that funeral homes and janitors closets can sell art, with or without exclusivity. Airline catalogs can include million dollar art pieces. Car manufacturers, showrooms and even car repair shops can sell art as well. Everyone should be able to do this, anywhere in the world, especially not just because of the pandemic, but right now, we are in really bad economies.
What's with the name #Valzubiriagenda
I was into conspiracy theories in 2018, and this term, "The Mandela Effect," was popular. I had read many times that an artist coined the term, but I had to research online, for her name, many times, before remembering it. I'm not good at remembering names. It took me a year and a half to finally tell you that Fiona Broome coined "The Mandela Effect."
I also thought I might have to research trademarks and copyrights just to come up with a generic name. So I decided on "Valzubiriagenda." I was not really sure at first, but I decided to use it as the title for my book (with co-authoartist Silverio Perez) so that there would be no turning back and I can move on.
Am I a FUTURIST?
Someone I recently met this May 2022 just called me a futurist.
In the 1990s, I proposed to a pension fund that they can raise billions of dollars, especially for emergencies, or as needed, or out of desperation, if the pension fund purchases a quantity of art from an artist who not only has a current, reasonable price, but an announced future price that the artist wants to reach.
That future price would obviously be higher than the current price. The art commission contract for multiple art pieces can be taken to the fund's financial lender for a loan. The higher future price can be used for financing purposes.
The pension fund's treasurer, a publicly elected official, said this idea might work, but we had to keep this a secret and discuss this some more, because other pension funds might copy and do this prematurely. This idea had to come from the two of us. The treasurer needed his votes and I needed credentials.
Added into the pot was my idea that I, as the artist, will also write one book-length artist memoir. This was and still is a strong factor, because the leadership and marketing books I had read then mentioned a strong tip. If you want to advance in your field, write a full-length book that is related to the field.
Unfortunately, the elected official, the treasurer of the pension fund, who was also a friend, passed away - he was old and had ailments. At that point in time, I cannot just approach another pension fund treasurer to share this idea with.
I realized I had to write a few memoirs. I needed to set an example for other artists, so I needed to write more than one memoir. Then I felt I should also make ready another book - the how-to of what I'm up to. I wrote Valzubiriagenda, which was a memoir of sorts. I knew how long it would take me to write a book, so I had to make sure I can also consider this book a memoir.
In 2008, I imagined that someone like Bernie Madoff, or a fund like Lehman Brothers, would be desperate enough to use this to save themselves and their companies. I was not ready. I had only written 1 manuscript for a memoir.
In 2012, I released Dollman the Musical, A Memoir of an Artist as a Dollmaker. Once again, I was not ready because writing it depressed me a little, and I knew I had to write more.
In 2014, I released 3 memoirs, and re-released Dollman the Musical. Besides releasing regular books, I released special editions of the 4 books, which had a "Special Secret Insert for Bankers," which explains my ideas of an announced schedule of exponentially increasing prices, to satisfy investors, and the publication of artist memoirs, to satisfy art collectors.
In 2014, I also issued out a press release. Google "Can Billion Dollar Artist Save Investors and World Economy Valentino Zubiri PRWeb August 19 2014" and you will see the press release.
What I did was stake a claim on my ideas. I did not promote my books and the press release. I just wanted them to stay online, like a sleeping giant or a dormant volcano. I even designed 3 of the book covers to look like indie books from the 1980s. I was planting the seeds, thinking they will eventually grow and bear fruit in the future.
In 2015, I was interviewed by Richard Syrett, about one of my memoirs, Hocus Pocus Lately. This book is my memoir with paranormal stories. I could have pursued promoting my paranormal stories, but I wanted to be known first as a visual artist and memoirist, so I allowed myself one interview related to Hocus Pocus Lately. Richard Syrett has(had?) his own syndicated radio show, The Conspiracy Show with Richard Syrett, about the paranormal. He also guest hosts on Coast to Coast AM, another internationally syndicated show about the paranormal.
In 2018, I released Valzubiriagenda (co-authored by artist Silverio Perez, a fellow artist). Finally, this book is "the how-to of what I'm to."
I'm going to end this with some strangeness. In 1986, a lady at a religious gathering went into a trance and left a good number of messages. Supposedly, anyone who got into a trance would have messages, but once the trance was over, the person would not remember what was said.
I was not part of the group, but the lady turned her head to face me. She "foretold" that whatever I would decide to do in the future, it will take time, but it will be the right thing. This is one of my stories in one of my memoirs, Hocus Pocus Lately.
The Tulipmania of 1634-37
I discovered that there was this incident of rare tulips becoming collectible during the Dutch Golden Age. There were tulips so rare and so well-desired that their prices equaled to that of a house. You can read more about this online (Wikipedia) or watch a few YouTube videos about it.
Here is the most useful idea that I gleaned from the Tulipmania. The tulip bulbs remained safe inside nurseries. The traders were carrying the deeds of ownership to the tulip bulbs.
Then NFTs came to the forefront
I started learning PHP, an HTML scripting language, and MySQL, the database that PHP can connect to in the background, in 1999, when there were only 3 books about PHP and MySQL at the bookstores.
By 2014, I was trying to figure out how to make the "ledger," or database that can be used to update ownership and who can be contacted. If we are trading art, then the art ownership should be updated.
Then NFTs came about. This can be used as our ledger. Everyone can immediately trade NFTs of future, yet-to-be made art pieces, especially because it takes time to make tangible art.
NFTs actually went a step ahead, by allowing digital art to be traded.
The only setback with NFTs, in my opinion, is that it still lacks a commission system for resellers and representatives.
For example, if a café wants to represent me, then they can promote me at their café and on their online pages. If I make one piece of art that will be exclusively represented by a gallery, then that commission will be different and more specific. As ownership is transferred, the subsequent owners should be able to reset the commission. We should also have the option of giving commissions to hundreds of representatives at one time with different percentages if need be.
The recent crypto crash
Lately, we have observed that NFTs and cryptocurrencies have been behaving like the stock market and other markets. They have been fluctuating.
I believe that it is time for a trend which discourages fluctuation of prices.
I have also seen YouTube videos where social influencers are encouraging us to be on the lookout for exponentially profitable ventures, because we have all seen this happen with the exponential increase of Bitcoin and Ethereum.
Let's see if #Valzubiriagenda trends
We can announce present and future art prices. The galleries won't do this (yet?) because they follow a more traditional approach to the business of art.
We have a choice of using incrementally or exponentially increasing prices. We still reserve the right to change things in the future, so everyone should know to follow the latest update.
If this trends, if you as an artist simply announces that you will write an artist memoir, or that you will include the future works in future art books, you might have more art traders, investors and collectors approaching you.
Get your pen, paper and calculator
Imagine yourself as an artist, where you are right now. Let's just say you still do not have a book about yourself and your art yet. Imagine now that you have a memoir out there. Don't you think it makes sense to charge more than what you are charging now? Writing and publishing books is just the beginning. I'm just standardizing this approach. The books also say to do other related projects. In my case, getting Dollman the Musical onstage is one idea. You will have other related projects, but the publication of memoirs, biographies, art books and art catalogs will help all of us.
You can also imagine that a law firm that has meeting rooms, with someone who wants to form a local #valzubiriagenda group, can have meetings. A local café can do the same. Local photographers for your art, writers, editors, book designers, proofreaders and others can join in.
I suggest have printed books to share. 15 copies of your memoir or art books will be better than an e-reader or laptop or your phone to show. These gadgets can be stolen, sabotaged, broken, have coffee spilled on them, etc. 15 printed books means simultaneously showing to 15 people. You can even give them away to potential resellers, investors, traders and collectors.
When it rains, it pours, as in the days of Noah
There's a saying, "When it rains, it pours." There is a negative interpretation and a positive interpretation.
Negative: When trouble comes, they cascade to even more.
Positive: When opportunity comes knocking, more follow suit. We can assume that if one gets our art because of #valzubiriagenda, more want to do it now, because of the rising prices, and FOMO - fear of missing out. What will they lose if they miss the boat?
As I have said earlier, if the #valzubiriagenda trends, if you announce a future memoir or art catalog, you might have an increase of investors, traders and art collectors who would want to check you out. You might encourage more sales. Just remember to write and publish that memoir and art catalog.
There's this saying, "As in the days of Noah." Imagine Noah, building his ark, with members of his own family, putting all his time and effort into it. Noah was a nice guy. I'm sure every once in a while a neighbor offered him coffee, or chai latte, or whatever refreshing drink they might have back then.
Here's the lesson to be learned. Just because they offered him some type of bubble tea drink, or coca cola, they still didn't make it to the ark. Rubbing shoulders with actors does not make you an actor. I have told my artist friends to write their memoirs. They told me that once they see me succeed, after all these many years of seeing my seemingly useless efforts, then they will write their memoirs and follow the road that I had paved for them.
Good luck to them, but if I were you, act now, get my art or make art. Support the 5-year old artist whose parent promised to release a comprehensive art catalog. If you get that 5-year old's art, and mine, I would be honored to be in the same art catalog that you will produce. I'm already successful at that point. You have gotten the mission just right.
I have already claimed to have written the most book-length artist memoirs in the world. Dethrone that claim. Barter. Use ghostwriters. Success to me means facing God one day and saying, I wrote my memoirs and left the world a legacy of books and art. I will not tell God, smiling and proudly, that I encouraged a run for my art by announcing a schedule of exponentially increasing prices that reached 9 figures. I'm sure God knows we had fun.

JOIN THIS GROUP

If you want to try out #valzubiriagenda, in any capacity, join this group. Let others know about this group as well.
If you are an artist, you can let everyone know here that you will produce your memoir, art catalogs, etc. It's okay if you don't know how to go about publishing yet, I will discuss this. Please be honorable enough to produce what you promise to produce.
If you want to meet fellow artists, investors, resellers, etc., join us here.
If you are a book writer, editor, proofreader; if you can photograph art pieces; if you are a book designer, etc., join us here. Let us know if you charge, barter for art, or both.
If you have your own tips and knowledge to share, join us here.
If you have underaged artists you are managing (parents, etc.) join us here.
Join this group if you want to sell works. Post your works. You web links. I'm sure I will.
You can announce meetings in your area. You might have meeting rooms, a café, restaurant, etc. where people can meet. In the future, you can have the regular show and tell, where books can be shown and shared.

Thanks for reading. Please let me know if I need to edit some parts. Please share and join this group. - Valentino Zubiri, Dollman, Artist, Memoirist
Underaged artists are welcome here, so please be mindful of your language. We cannot post your adult-oriented art pieces, but you can direct us to a separate page or community. There will be limits to your posts, and there will be adult-oriented art that we cannot allow to be posted.
Thanks for reading. Please let me know if I need to edit some parts. Please share and join this group. - Valentino Zubiri, Dollman, artist & memoirist
submitted by AutoModerator to valzubiriagenda [link] [comments]


2024.06.08 01:24 cHEcKmaTel0l Check engine light P0017?

Check engine light P0017?
Can anybody tell me what this means
submitted by cHEcKmaTel0l to Hyundai [link] [comments]


2024.06.07 14:27 DowntempoDoris Friday June 7 first scan overview

hellllllo everybody, another friday is upon us :)
As always, these tracks/projects are already loaded onto the beatportify playlist. If you're an active family member and don't have access to this playlist - please let me know and we'll get that sorted ASAP.
Some highlights from my first scan...
Mita Gami, OMRI. - Madness [Nervous Records]
Good lord Doris let's get right to business!
This is a mover groover baby - once I put the snippet on I was moving. One of those tracks where I couldn't not dance, these are the winners.
If you're unfamiliar with Mita Gami + OMRI. they got loads of stuff like this in their catalog, check em out.
Also, if you like the sound, I recommend diving deeper into Nervous Records.
PS I briefly met OMRI. in NY last weekend, SUPER lovely guy. Hope to see him again.
Check out the track here: spotify youtube
Pinkowitz - Eket [Keyfound]
Our very own... an active member of the Army of Love community from the start. I love watching Pinkowitz's career grow and here we are with another release.
3 track EP with a nice range of groovy brain massage wiggles on Rhythm of the Waves, to deep melodic cruiser on Eket followed by a more driving final chapter in Careful What You Wish For.
A big part of my vision is that we can all support each other, in many different ways. In today's scene a few likes and comments on Instagram can go a long way. Invitation to show Pinkowitz some love on release day: Instagram post to show support.
Links to the EP: spotify youtube
PS if you have releases coming up, let me know, I'd like to spread this love universally within the family.
Hipp-E, Lefthook - Sharper [SATYA]
SATYA is Yokoo's record label, consistently dropping tasteful quality groovers. More in the minimal/deep house range, I'm not the best with genres, but I'd say these are Americano's with milk. (black coffee = minmal , coffee with sugar = all day i dream)
I really like the Sharper (Rosa (US) remix).
Check out the project here: spotify youtube
Johannes Klingebiel - Scream! EP [Feines Tier]
Feines Tier is one of those labels that pushes the limit a bit, and I appreciate that. I don't always connect with their releases, but the more I sit patiently and listen, I sink into the genius behind some of these wackier sounds. "Scream!" for example, on this EP, wasn't really feeling it at first, then as I just let go and started writing this blog post with the track in the background I fell in love with it. Funny how that works.
Johannes Klingebiel always bringing something unique, much love.
Check out the project here: spotify youtube
Martin Eyerer, Alexkid - Namibia [Sincopat]
Pretty cool 'wacky banger' with intelligent textures mixed in. Sincopat has been a solid source of high energy groovers.
Anytime I see Martin Eyerer, I think of his track "Seefeuer" with Namito, connected pretty deeply with that one. Listen here: spotify youtube
You can check out the Namibia EP here: spotify youtube
more updates coming throughout the day, always finding more connections on the 2nd and 3rd listens.
feel free to share any tracks/releases you're feeling at the moment.
sending you big love, happy friday!
submitted by DowntempoDoris to army_of_love [link] [comments]


2024.06.07 02:33 European-Taxi Web content loading PAINFULLY slow

Despite internet speeds of 250down/150up via ethernet, any web content loads dreadfully slow.
Here is a comprehensive list of EVERYTHING I have tried to no avail. I have no idea what I'm missing.
ipconfig /flushdns
ipconfig /registerdns
ipconfig /release
ipconfig /renew
netsh winsock reset
netsh winsock reset catalog
netsh int ip reset resetlog.txt
The next thing I can think of would be a fresh install of windows (I'm running Windows 10 Home) but I'd rather not have to do that.
EDIT: As per the advice of u/Optimus02357, I uninstalled anything Kaspersky and it did the trick. I'm not sure why this was the issue as it wasn't doing this a month ago but it's fixed now
submitted by European-Taxi to HomeNetworking [link] [comments]


2024.06.07 01:36 Miserable-Forever335 can someone help me fix this error on fabric: The game crashed whilst initializing game Error: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'vs_clockwork'!

This error has been happening for a while now, and it always crashes no matter what I do, I spent 3 hours in vain trying to figure this out. I am trying to use these mods in the version 1.20.1 in fabric 0.15.6: fabric Api, Valkerian skies, clockwork(for valkerian skies), create mod, and fabric language koltin, I don't know why this happens but here is the crash log:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-06-06 16:32:18
Description: Initializing game
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'vs_clockwork'!
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: java.lang.NoClassDefFoundError: dev/architectury/utils/EnvExecutor
at org.valkyrienskies.clockwork.util.builder.ClockworkRegistrate.lambda$customRenderedBlockItem$5(ClockworkRegistrate.java:34) at com.tterrag.registrate.builders.Builder.transform(Builder.java:206) at org.valkyrienskies.clockwork.ClockworkBlocks.(ClockworkBlocks.java:152) at org.valkyrienskies.clockwork.fabric.ClockworkModFabric.onInitialize(ClockworkModFabric.java:45) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more 
Caused by: java.lang.ClassNotFoundException: dev.architectury.utils.EnvExecutor
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 11 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna18060636552692914042.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 371738416 bytes (354 MiB) / 704643072 bytes (672 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 4700U with Radeon Graphics Identifier: AuthenticAMD Family 23 Model 96 Stepping 1 Microarchitecture: unknown Frequency (GHz): 2.00 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 8 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 3072.00 Graphics card #0 deviceId: 0x1636 Graphics card #0 versionInfo: DriverVersion=31.0.21912.14 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 27414.77 Virtual memory used (MB): 21925.91 Swap memory total (MB): 14163.43 Swap memory used (MB): 2260.10 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: create: Create 0.5.1-d-build.1161+mc1.20.1 com\_electronwill\_night-config\_core: core 3.6.3 com\_electronwill\_night-config\_toml: toml 3.6.3 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.9-1 forgeconfigapiport: Forge Config API Port 8.0.0 milk: Milk Lib 1.2.60 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 porting\_lib\_accessors: Porting Lib Accessors 2.1.1127+1.20 porting\_lib\_base: Porting Lib Base 2.1.1127+1.20 
porting_lib_attributes: Porting Lib Attributes 2.1.1127+1.20
porting_lib_common: Porting Lib Common 2.1.1127+1.20
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1127+1.20
porting_lib_utility: Porting Lib Utility 2.1.1127+1.20
 porting\_lib\_brewing: Porting Lib Brewing 2.1.1127+1.20 porting\_lib\_client\_events: Porting Lib Client Events 2.1.1127+1.20 
mm: Manningham Mills 2.3
 porting\_lib\_entity: Porting Lib Entity 2.1.1127+1.20 
porting_lib_core: Porting Lib Core 2.1.1127+1.20
porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.1.1127+1.20
 porting\_lib\_extensions: Porting Lib Extensions 2.1.1127+1.20 porting\_lib\_fake\_players: Porting Lib Fake Players 2.1.1127+1.20 porting\_lib\_models: Porting Lib Models 2.1.1127+1.20 porting\_lib\_networking: Porting Lib Networking 2.1.1127+1.20 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.1.1127+1.20 
porting_lib_model_loader: Porting Lib Model Loader 2.1.1127+1.20
 porting\_lib\_tags: Porting Lib Tags 3.0 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.1.1127+1.20 porting\_lib\_transfer: Porting Lib Transfer 2.1.1127+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 
porting_lib_data: Porting Lib Data 2.1.1090+1.20
porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20
porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20
 fabric-api: Fabric API 0.91.0+1.20.1 fabric-api-base: Fabric API Base 0.4.30+7abfd51577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.35+4d8536c977 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.12+215bbe9677 fabric-block-api-v1: Fabric Block API (v1) 1.0.10+92a0d36777 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.0+92a0d36777 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.40+b3afc78b77 fabric-client-tags-api-v1: Fabric Client Tags 1.1.1+97bb207577 fabric-command-api-v1: Fabric Command API (v1) 1.2.33+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.12+b3afc78b77 fabric-commands-v0: Fabric Commands (v0) 0.2.50+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.63+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.10+57aed33f77 fabric-convention-tags-v1: Fabric Convention Tags 1.5.4+a1a980da77 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.18+aeb40ebe77 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.3+d7b148e077 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.53+8536527b77 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.22+b3afc78b77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.1+e91849a877 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.62+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.39+ae9f657a77 fabric-item-api-v1: Fabric Item API (v1) 2.1.27+b3afc78b77 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.11+d7b148e077 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.36+fb8d95da77 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.34+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.21+b3afc78b77 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.0+96dfa95977 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.44+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.8+d7b148e077 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.49+b3afc78b77 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.2+709a987177 fabric-models-v0: Fabric Models (v0) 0.4.1+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.10+eeb8eb3677 fabric-networking-v0: Fabric Networking (v0) 0.3.50+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.2+4ee0bc6077 fabric-particles-v1: Fabric Particles (v1) 1.1.1+201a23a077 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.20+b3afc78b77 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.2+4df89eb277 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.0+39a511ba77 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.0+39a511ba77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.45+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.36+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.27+b3afc78b77 fabric-rendering-v0: Fabric Rendering (v0) 1.1.48+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.7+b3afc78b77 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.7+29de845d77 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.9+132c48c177 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.7+b3afc78b77 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.29+b3afc78b77 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.12+b3afc78b77 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.3+c81d263177 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.0+6c31357e77 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.6 mixinextras: MixinExtras 0.3.2 java: OpenJDK 64-Bit Server VM 17 minecraft: Minecraft 1.20.1 valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5 cloth-config: Cloth Config v11 11.1.106 
cloth-basic-math: cloth-basic-math 0.6.1
 vs\_clockwork: Clockwork: Create x Valkyrien Skies 1.20.1-0.1.1-fabric-b82e904a5e Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.15.6-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by Miserable-Forever335 to fabricmc [link] [comments]


2024.06.07 01:33 DarthRrevan Can someone tell me which mods i need to remove?

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 2024-06-06 19:16:31
Description: Initializing game
java.lang.NoSuchMethodError: 'net.minecraft.class_339 net.minecraft.class_442.method_25411(net.minecraft.class_339)'
at net.minecraft.class\_442.handler$dim000$gbfabrictools$addConfigScreen(class\_442.java:1030) at net.minecraft.class\_442.method\_25426(class\_442.java:156) at net.minecraft.class\_437.method\_25423(class\_437.java:297) at net.minecraft.class\_310.method\_1507(class\_310.java:1080) at net.minecraft.class\_310.method\_51251(class\_310.java:690) at net.minecraft.class\_310.(class\_310.java:674) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_442.handler$dim000$gbfabrictools$addConfigScreen(class\_442.java:1030) at net.minecraft.class\_442.method\_25426(class\_442.java:156) at net.minecraft.class\_437.method\_25423(class\_437.java:297) at net.minecraft.class\_310.method\_1507(class\_310.java:1080) at net.minecraft.class\_310.method\_51251(class\_310.java:690) at net.minecraft.class\_310.(class\_310.java:674) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation IPSEng64.dll:IPS Script Engine DLL:17.2.12.33:Broadcom KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:MMDevice API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation MSASN1.dll:ASN.1 Runtime APIs:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OpenAL.dll:Main implementation library:1.21.1: POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SETUPAPI.dll:Windows Setup API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINSTA.dll:Winstation Library:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation WINTRUST.dll:Microsoft Trust Verification APIs:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation cryptnet.dll:Crypto Network Related API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation drvstore.dll:Driver Store API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation fastprox.dll:WMI Custom Marshaller:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation inputhost.dll:InputHost:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna16004563473028753326.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft mscms.dll:Microsoft Color Matching System DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation nvoglv64.dll:NVIDIA Compatible OpenGL ICD:31.0.15.2802:NVIDIA Corporation nvspcap64.dll:NVIDIA Game Proxy:3.28.0.412:NVIDIA Corporation opengl32.dll:OpenGL Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sapi.dll:Speech API:5.3.26906.00 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft symamsi.dll:Symantec AMSI provider:15.7.14.21:Broadcom textinputframework.dll:"TextInputFramework.DYNLINK":10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft wbemcomn.dll:WMI:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation wbemprox.dll:WMI:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation wbemsvc.dll:WMI:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wldp.dll:Windows Lockdown Policy:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF\_UNIX Winsock2 Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 487263104 bytes (464 MiB) / 1585446912 bytes (1512 MiB) up to 11676942336 bytes (11136 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i3-12100F Identifier: Intel64 Family 6 Model 151 Stepping 5 Microarchitecture: Alder Lake Frequency (GHz): 3.30 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: NVIDIA GeForce RTX 2060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1e89 Graphics card #0 versionInfo: DriverVersion=31.0.15.2802 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 28485.38 Virtual memory used (MB): 16125.93 Swap memory total (MB): 12288.00 Swap memory used (MB): 95.44 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx11136m -Xms256m Fabric Mods: additionz: AdditionZ 1.3.2 advancednetherite: Advanced Netherite 2.1.3-1.20.1 adventurez: AdventureZ 1.4.20 ambientsounds: AmbientSounds 6.0.1 amendments: Amendments 1.20-1.2.3 mixinsquared: MixinSquared 0.1.1 appleskin: AppleSkin 2.5.1+mc1.20 archers: Archers (RPG Series) 1.2.1+1.20.1 com\_github\_zsoltmolnarrr\_tinyconfig: TinyConfig 2.3.2 architectury: Architectury 9.2.14 autotag-convention: AutoTag Convention 2.0.2+1.20 autotag: AutoTag 2.0.2+1.20 azurelibarmor: AzureLib Armor 2.0.3 barteringstation: Bartering Station 8.0.0 bcc: BetterCompatibilityChecker 4.0.8 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 betteradvancements: Better Advancements [0.3.2.162](http://0.3.2.162) betterarcheology: Better Archeology 1.1.9-1.20.1 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 org\_reflections\_reflections: reflections 0.10.2 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 biomemusic: Biome Music Mod 1.20.1-2.3 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1 maelstrom\_library: Maelstrom Library 1.6.1-1.20 multipart\_entities: MultipartEntities 1.5-1.20 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 carryon: Carry On [2.1.2.7](http://2.1.2.7) chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 chimes: Chimes 2.0.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps [12.0.0.4](http://12.0.0.4) collective: Collective 7.61 combatroll: Combat Roll 1.3.2+1.20.1 comforts: Comforts 6.3.5+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 coroutil: CoroUtil 1.20.1-1.3.7 creativecore: CreativeCore 2.11.30 net\_minecraftforge\_eventbus: eventbus 6.0.3 creeperoverhaul: Creeper Overhaul 3.0.2 cristellib: Cristel Lib 1.1.5 blue\_endless\_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culturaldelights: Cultural Delights Fabric 0.14.11+1.20.1 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 cupboard: cupboard 1.20.1-2.6 decorative\_blocks: Decorative Blocks 4.1.3 deeperdarker: Deeper and Darker 1.2.6 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 dehydration: Dehydration 1.3.6 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b dungeonz: DungeonZ 1.0.5 easymagic: Easy Magic 8.0.1 economical\_villager\_trading: Economical Villager Trading 1.2.10 crowdin-translate: CrowdinTranslate 1.4+1.19.3 elytraslot: Elytra Slot 6.3.0+1.20.1 ends\_delight: End's Delight refabricated-1.20.1-alpha-1.0 epherolib: EpheroLib 1.2.0 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 explorify: Explorify v1.4.0 fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 fallingleaves: Falling Leaves 1.15.6 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated mm: Manningham Mills 2.3 porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1
 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tags: Porting Lib Tags 3.0 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 fastmove: FastMove - Parkour Movement 1.0.7 ukulib: ukulib 1.0.0-beta.3+1.20.1 
com_moandjiezana_toml_toml4j: toml4j 0.7.2
gs_mclo_java_mclogs-java: mclogs-java 2.1.1
 forgeconfigapiport: Forge Config API Port 8.0.0 friendsandfoes: Friends&Foes 2.0.10 ftblibrary: FTB Library 2001.2.2 ftbteams: FTB Teams 2001.3.0 fwaystones: Fabric Waystones 3.3.2+mc1.20.1 geckolib: GeckoLib 4 4.4.5 com\_eliotlash\_mclib\_mclib: mclib 20 geophilic: Geophilic v2.2.0-mc1.20u1.20.2 guardvillagers: GuardVillagers 2.0.9-1.20.1 highlighter: Highlighter 1.1.9 iceberg: Iceberg 1.1.18 illagerinvasion: Illager Invasion 8.0.5 extensibleenums: Extensible Enums 7.0.1 incendium: Incendium 5.3.5 inmis: Inmis 2.7.2-1.20.1 inmisaddon: InmisAddon 1.0.4 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jewelry: Jewelry (RPG Series) 1.3.0+1.20.1 jobsaddon: JobsAddon 1.1.6 leavesbegone: Leaves Be Gone 8.0.0 levelz: LevelZ 1.4.13 libz: LibZ 1.0.3 com\_fasterxml\_jackson\_core\_jackson-annotations: jackson-annotations 2.15.2 com\_fasterxml\_jackson\_core\_jackson-core: jackson-core 2.15.2 com\_fasterxml\_jackson\_core\_jackson-databind: jackson-databind 2.15.2 lootr: Lootr [0.7.33.81](http://0.7.33.81) mes: Moog's End Structures 1.3.1-1.20-fabric midnightlib: MidnightLib 1.4.1 minecraft: Minecraft 1.20.1 moonlight: Moonlight 1.20-2.11.30 moremobvariants: More Mob Variants [1.3.0.1](http://1.3.0.1) morevanillashields: More Vanilla Shields 1.0.1-1.20.1 morevillagers: More Villagers 5.0.0 mr\_dungeons\_andtavernspillageroutpostrework: Dungeons and Taverns Pillager Outpost Rework 1.1 nameplate: Nameplate 1.1.4 naturalist: Naturalist 4.0.3 netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.6-1.20 nethersdelight: Nether's Delight 1.0.0 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 4.1 niftycarts: NiftyCarts 3.0.2+1.20.1 notenoughanimations: NotEnoughAnimations 1.7.3 nyfsspiders: Nyf's Spiders 2.1.1 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 overloadedarmorbar: Overloaded Armor Bar 1.20.1-2 gbfabrictools: GBfabrictools 1.2.2+1.16 owo: oωo 0.11.2+1.20 paladins: Paladins & Priests (RPG Series) 1.2.0+1.20.1 pineapple\_delight: Pineapple Delight 1.0.10 player-animator: Player Animator 1.0.2-rc1+1.20 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 ranged\_weapon\_api: RangedWeaponAPI 1.1.1+1.20.1 repurposed\_structures: Repurposed Structures 7.1.15+1.20.1-fabric resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com\_teamresourceful\_bytecodecs: bytecodecs 1.0.2 com\_teamresourceful\_yabn: yabn 1.0.3 rightclickharvest: Right Click Harvest 3.2.3+1.19.x-1.20.1-fabric runes: Runes 0.9.11+1.20.1 seasons: Fabric Seasons 2.3+1.20 skinlayers3d: 3d-Skin-Layers 1.6.5 smallships: Small Ships 2.0.0-b1.2 smarterfarmers: Smarter Farmers 1.20-1.8.2 sound\_physics\_remastered: Sound Physics Remastered 1.20.1-1.4.2 spell\_engine: Spell Engine 0.14.3+1.20.1 spell\_power: Spell Power Attribute 0.10.2+1.20.1 spyglass\_astronomy: Spyglass Astronomy 1.0.8-mc1.20.2 starlight: Starlight 1.1.2+fabric.dbc156f starterkit: Starter Kit 6.7 structory: Structory 1.3.5 structure\_pool\_api: Structure Pool API 1.0+1.20.1 supplementaries: Supplementaries 1.20-2.8.12 mixinextras: MixinExtras 0.3.6 suppsquared: Supplementaries Squared 1.20-1.1.14 t\_and\_t: Towns and Towers 1.12 terrablender: TerraBlender [3.0.1.7](http://3.0.1.7) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 terralith: Terralith 2.5.1 tiered: Tiered 1.3.3 reach-entity-attributes: Reach Entity Attributes 2.4.0 travelerz: TravelerZ 1.0.0 trinkets: Trinkets 3.7.2 veinmining: Vein Mining 1.4.1+1.20.1 villagerdeathmessages: Villager Death Messages 3.3 villagerleads: VillagerLeads 0.0.1 villagernames: Villager Names 7.3 villagersplus: Villagers Plus 3.1 villagersrespawn: Villagers Respawn 7 villagesandpillages: Villages&Pillages 1.0.0 visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 voidz: VoidZ 1.0.11 watut: What Are They Up To 1.20.1-1.1.1 wizards: Wizards (RPG Series) 1.2.0+1.20.1 xaerominimap: Xaero's Minimap 24.2.0 xaeroworldmap: Xaero's World Map 1.38.8 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 yungsapi: YUNG's API 1.20-Fabric-4.0.5 org\_javassist\_javassist: javassist 3.29.2-GA yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3 Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 2060/PCIe/SSE2 GL version 3.2.0 NVIDIA 528.02, NVIDIA Corporation Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU: 8x 12th Gen Intel(R) Core(TM) i3-12100F 
submitted by DarthRrevan to fabricmc [link] [comments]


2024.06.06 23:57 Miserable-Forever335 The game crashed whilst initializing game Error: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'vs_clockwork'!

I get this error when trying to load: fabric Api, Valkerian skies, clockwork(for valkerian skies), create mod, and fabric language koltin, I don't know why this happens but here are the crash logs:
---- Minecraft Crash Report ----
// My bad.
Time: 2024-06-06 14:52:38
Description: Initializing game
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'vs_clockwork'!
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: java.lang.NoClassDefFoundError: dev/architectury/utils/EnvExecutor
at org.valkyrienskies.clockwork.util.builder.ClockworkRegistrate.lambda$customRenderedBlockItem$5(ClockworkRegistrate.java:34) at com.tterrag.registrate.builders.Builder.transform(Builder.java:206) at org.valkyrienskies.clockwork.ClockworkBlocks.(ClockworkBlocks.java:152) at org.valkyrienskies.clockwork.fabric.ClockworkModFabric.onInitialize(ClockworkModFabric.java:45) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more 
Caused by: java.lang.ClassNotFoundException: dev.architectury.utils.EnvExecutor
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 11 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna8666506004473423883.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 363684048 bytes (346 MiB) / 704643072 bytes (672 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 4700U with Radeon Graphics Identifier: AuthenticAMD Family 23 Model 96 Stepping 1 Microarchitecture: unknown Frequency (GHz): 2.00 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 8 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 3072.00 Graphics card #0 deviceId: 0x1636 Graphics card #0 versionInfo: DriverVersion=31.0.21912.14 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 30252.61 Virtual memory used (MB): 26117.87 Swap memory total (MB): 17001.27 Swap memory used (MB): 2226.79 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: create: Create 0.5.1-d-build.1161+mc1.20.1 com\_electronwill\_night-config\_core: core 3.6.3 com\_electronwill\_night-config\_toml: toml 3.6.3 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.9-1 forgeconfigapiport: Forge Config API Port 8.0.0 milk: Milk Lib 1.2.60 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 porting\_lib\_accessors: Porting Lib Accessors 2.1.1127+1.20 porting\_lib\_base: Porting Lib Base 2.1.1127+1.20 
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1127+1.20
porting_lib_utility: Porting Lib Utility 2.1.1127+1.20
 porting\_lib\_brewing: Porting Lib Brewing 2.1.1127+1.20 porting\_lib\_client\_events: Porting Lib Client Events 2.1.1127+1.20 
mm: Manningham Mills 2.3
 porting\_lib\_entity: Porting Lib Entity 2.1.1127+1.20 
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.1.1127+1.20
 porting\_lib\_extensions: Porting Lib Extensions 2.1.1127+1.20 
porting_lib_attributes: Porting Lib Attributes 2.1.1127+1.20
porting_lib_common: Porting Lib Common 2.1.1127+1.20
porting_lib_core: Porting Lib Core 2.1.1127+1.20
porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20
 porting\_lib\_fake\_players: Porting Lib Fake Players 2.1.1127+1.20 porting\_lib\_models: Porting Lib Models 2.1.1127+1.20 porting\_lib\_networking: Porting Lib Networking 2.1.1127+1.20 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.1.1127+1.20 
porting_lib_model_loader: Porting Lib Model Loader 2.1.1127+1.20
 porting\_lib\_tags: Porting Lib Tags 3.0 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.1.1127+1.20 porting\_lib\_transfer: Porting Lib Transfer 2.1.1127+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 
porting_lib_data: Porting Lib Data 2.1.1090+1.20
porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20
porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20
 fabric-api: Fabric API 0.91.0+1.20.1 fabric-api-base: Fabric API Base 0.4.30+7abfd51577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.35+4d8536c977 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.12+215bbe9677 fabric-block-api-v1: Fabric Block API (v1) 1.0.10+92a0d36777 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.0+92a0d36777 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.40+b3afc78b77 fabric-client-tags-api-v1: Fabric Client Tags 1.1.1+97bb207577 fabric-command-api-v1: Fabric Command API (v1) 1.2.33+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.12+b3afc78b77 fabric-commands-v0: Fabric Commands (v0) 0.2.50+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.63+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.10+57aed33f77 fabric-convention-tags-v1: Fabric Convention Tags 1.5.4+a1a980da77 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.18+aeb40ebe77 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.3+d7b148e077 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.53+8536527b77 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.22+b3afc78b77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.1+e91849a877 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.62+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.39+ae9f657a77 fabric-item-api-v1: Fabric Item API (v1) 2.1.27+b3afc78b77 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.11+d7b148e077 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.36+fb8d95da77 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.34+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.21+b3afc78b77 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.0+96dfa95977 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.44+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.8+d7b148e077 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.49+b3afc78b77 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.2+709a987177 fabric-models-v0: Fabric Models (v0) 0.4.1+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.10+eeb8eb3677 fabric-networking-v0: Fabric Networking (v0) 0.3.50+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.2+4ee0bc6077 fabric-particles-v1: Fabric Particles (v1) 1.1.1+201a23a077 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.20+b3afc78b77 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.2+4df89eb277 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.0+39a511ba77 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.0+39a511ba77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.45+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.36+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.27+b3afc78b77 fabric-rendering-v0: Fabric Rendering (v0) 1.1.48+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.7+b3afc78b77 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.7+29de845d77 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.9+132c48c177 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.7+b3afc78b77 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.29+b3afc78b77 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.12+b3afc78b77 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.3+c81d263177 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.0+6c31357e77 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.6 mixinextras: MixinExtras 0.3.2 java: OpenJDK 64-Bit Server VM 17 minecraft: Minecraft 1.20.1 valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5 cloth-config: Cloth Config v11 11.1.106 
cloth-basic-math: cloth-basic-math 0.6.1
 vs\_clockwork: Clockwork: Create x Valkyrien Skies 1.20.1-0.1.1-fabric-b82e904a5e Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.15.6-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by Miserable-Forever335 to fabricmc [link] [comments]


2024.06.06 23:56 Miserable-Forever335 The game crashed whilst initializing game Error: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'vs_clockwork'!

I get this error when trying to load: fabric Api, Valkerian skies, clockwork(for valkerian skies), create mod, and fabric language koltin, I don't know why this happens but here are the crash logs:
---- Minecraft Crash Report ----
// My bad.
Time: 2024-06-06 14:52:38
Description: Initializing game
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'vs_clockwork'!
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: java.lang.NoClassDefFoundError: dev/architectury/utils/EnvExecutor
at org.valkyrienskies.clockwork.util.builder.ClockworkRegistrate.lambda$customRenderedBlockItem$5(ClockworkRegistrate.java:34) at com.tterrag.registrate.builders.Builder.transform(Builder.java:206) at org.valkyrienskies.clockwork.ClockworkBlocks.(ClockworkBlocks.java:152) at org.valkyrienskies.clockwork.fabric.ClockworkModFabric.onInitialize(ClockworkModFabric.java:45) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more 
Caused by: java.lang.ClassNotFoundException: dev.architectury.utils.EnvExecutor
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 11 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna8666506004473423883.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 363684048 bytes (346 MiB) / 704643072 bytes (672 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 4700U with Radeon Graphics Identifier: AuthenticAMD Family 23 Model 96 Stepping 1 Microarchitecture: unknown Frequency (GHz): 2.00 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 8 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 3072.00 Graphics card #0 deviceId: 0x1636 Graphics card #0 versionInfo: DriverVersion=31.0.21912.14 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 30252.61 Virtual memory used (MB): 26117.87 Swap memory total (MB): 17001.27 Swap memory used (MB): 2226.79 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: create: Create 0.5.1-d-build.1161+mc1.20.1 com\_electronwill\_night-config\_core: core 3.6.3 com\_electronwill\_night-config\_toml: toml 3.6.3 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.9-1 forgeconfigapiport: Forge Config API Port 8.0.0 milk: Milk Lib 1.2.60 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 porting\_lib\_accessors: Porting Lib Accessors 2.1.1127+1.20 porting\_lib\_base: Porting Lib Base 2.1.1127+1.20 
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1127+1.20
porting_lib_utility: Porting Lib Utility 2.1.1127+1.20
 porting\_lib\_brewing: Porting Lib Brewing 2.1.1127+1.20 porting\_lib\_client\_events: Porting Lib Client Events 2.1.1127+1.20 
mm: Manningham Mills 2.3
 porting\_lib\_entity: Porting Lib Entity 2.1.1127+1.20 
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.1.1127+1.20
 porting\_lib\_extensions: Porting Lib Extensions 2.1.1127+1.20 
porting_lib_attributes: Porting Lib Attributes 2.1.1127+1.20
porting_lib_common: Porting Lib Common 2.1.1127+1.20
porting_lib_core: Porting Lib Core 2.1.1127+1.20
porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20
 porting\_lib\_fake\_players: Porting Lib Fake Players 2.1.1127+1.20 porting\_lib\_models: Porting Lib Models 2.1.1127+1.20 porting\_lib\_networking: Porting Lib Networking 2.1.1127+1.20 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.1.1127+1.20 
porting_lib_model_loader: Porting Lib Model Loader 2.1.1127+1.20
 porting\_lib\_tags: Porting Lib Tags 3.0 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.1.1127+1.20 porting\_lib\_transfer: Porting Lib Transfer 2.1.1127+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 
porting_lib_data: Porting Lib Data 2.1.1090+1.20
porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20
porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20
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cloth-basic-math: cloth-basic-math 0.6.1
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submitted by Miserable-Forever335 to u/Miserable-Forever335 [link] [comments]


2024.06.06 20:52 FlyingVigilanceHaste Hobby Pitch: Video game preservation, archival, and documentation

Heads up - this is a very long write-up/pitch that I've worked on and off on for over a month. I've been wanting to pitch what is my favorite hobby in hopes I can interest others into considering it or something similar. So here it goes:
Video game preservation, archival, and documentation is my ultimate favorite hobby (other than perhaps gaming itself) and here's why:
Some background as to why it is important:
Few people are paying attention to the incredibly rapid rate of data loss, especially for archival purposes. Digital media, despite its seemingly great preservation over non-digital media, is easy to become unaccessible as technology changes as quickly as it does. Technology and new game releases move at such a fast pace that most games get quickly moved on from and are easily forgotten. Here is an excellent point made by the Video Game History Foundation (VGHF):
"Imagine if the only way to watch Titanic was to find a used VHS tape, and maintain your own vintage equipment so that you could still watch it. And what if no library, not even the Library of Congress, could do any better — they could keep and digitize that VHS of Titanic, but you’d have to go all the way there to watch it. It sounds crazy, but that’s the reality we live in with video games, a $180 billion industry, while the games and their history disappear."
Collectively, the gaming industry has digitized and re-commercialized less than one-fifth of all historical/retro games, leaving nearly 90% unavailable through modern, legal means. Another study concluded that 87% of games released in the United States are at serious risk of being lost. Foreign games are even more sparsely documented, and what is, is often very inaccessible to English speakers. This all means there is lot's of different categories of "work" you can dabble in.
This hobby lets me dive into the rich cultural and technological history of gaming while providing me space to help document what hasn't already been - or to improve/add to it in some meaningful way. It's incredibly nostalgic, educational, and creatively inspiring. I get to help out in multiple communities and projects to reach a greater goal. I continue to learn about new and old games daily, many of which are practically forgotten. Plus, it connects me with a passionate community, helps prevent the loss of classic games, and ensures that future generations can appreciate the evolution of gaming. Because of this hobby, I've got to meet and work with people in the industry I would never have had the opportunity to do otherwise. It's meaningful work to a lot of people, even if it is entirely unpaid.
TL;DR - Video games fade out of interest very quickly, technology changes rapidly = games and the information/media about them is easily lost. Much of what came out before 2000 has been lost.

...SO, WHAT'S THE HOBBY?

The hobby is many things. Here are many examples:
  1. Game Collection and Preservation: Collecting physical copies of games, consoles, and peripherals to ensure they are preserved for future generations. This often involves seeking out rare and obscure titles, maintaining the hardware in working condition, and sometimes even repairing or restoring old equipment.
  2. Digital Archiving: Creating and maintaining digital backups of game software, manuals, and other media. This might involve ripping game data from cartridges, discs, and other formats, as well as scanning manuals and other printed materials.
  3. Emulation: Using software to replicate the hardware of old consoles and computers, allowing games to be played on modern devices. This not only makes games more accessible but also helps in preserving their original experience.
  4. Documentation: Writing detailed articles, guides, and reviews about games, their development, and their impact. This could include creating Wikipedia entries, contributing to gaming databases, and maintaining personal blogs or websites dedicated to gaming history.
  5. Historical Research: Delving into the history of game development, interviewing developers, and uncovering behind-the-scenes stories. This might involve tracking down old magazines, fanzines, and other sources of information that are not available online.
  6. Translation and Localization: Working on translating games that were never released in your native language, making them accessible to a wider audience. This can include translating in-game text, manuals, and other related materials.
  7. Video Documentation: Creating video content that explores the history and significance of games. This can range from let's plays and reviews to documentaries that delve into the cultural and technological impact of specific titles or gaming eras.
  8. Community Involvement: Participating in or organizing events such as game preservation conferences, retro gaming conventions, and online forums. This helps build a network of like-minded individuals and fosters collaboration on preservation projects.
  9. Modding and Game Hacks: Modifying games to fix bugs, improve compatibility with modern systems, or even create entirely new experiences. This can breathe new life into old games and make them more enjoyable for contemporary audiences.
  10. Library and Museum Collaborations: Working with libraries, museums, and other cultural institutions to ensure that games are preserved and accessible. This might involve donating materials, assisting with curation, or helping to develop exhibitions and educational programs.
  11. Software and Hardware Development: Creating new tools and hardware to assist with game preservation. This can include designing devices to read old game media, developing software for emulation, or creating archival formats that ensure long-term accessibility.
  12. Crowdsourced Projects: Contributing to or starting crowdsourced projects that aim to preserve games and their history. This can involve scanning magazines, digitizing old game footage, or collaborating on comprehensive databases of game information.
Engaging in these activities not only helps preserve the history of video games but also allows you to share your passion with others, contribute to a greater cause, and ensure that the legacy of gaming continues to be appreciated and studied for years to come.

Here are the top organizations I work with along with examples of some of the work:

MobyGames (founded in 1999) #1 community!
  • Work: Contributing detailed information about video games, including game credits, release dates, cover art, and user reviews.
    • Examples:
      • Documenting the complete credits for classic games like "The Legend of Zelda: Ocarina of Time" to ensure all contributors are recognized.
      • Documenting/adding new game entries that are missing.
      • Contributing screenshots or promotional materials/presskits..
      • Document video game developers, their bios, credits, and portraits.
      • Contribute video game footage, behind-the-scenes footage, and game trailers.
      • Add critic reviews, or review/rate games yourself.
      • Preserve release data and cover art across all regions and versions.
      • Much more - plus, an awesome community. See our Discord!
    • We’ve got 329 gaming platforms, 278,951 games, 1,192,410 developers/industry pros, 52,381 companies, 2,762 critic sources, 1 million screenshots, and so much more. While that sounds like a lot, easily almost an equal amount is still undocumented and we could use more folks to join us!
The Internet Archive (Archive.org)
  • Work: Uploading and cataloging old video game manuals, promotional materials, and digital game files.
    • Examples:
      • Preserving/uploading game manuals, gaming magazines, publisher game catalogs, and promotional brochures, making them accessible for future generations of gamers and researchers.
Redump.org
  • Work: Dumping and verifying the digital data of video game discs to ensure accurate preservation.
    • Examples:
      • Contributing to the database of accurately dumped games, helping maintain a comprehensive and reliable collection.
      • NOTE: This is not dumping the game assets or executables. It is making accurate dumps so that we can better understand the different game variations and to provide a way to confirm the data on your disk matches up with known, good recordings to verify it’s integrity.
      • Work includes dumping discs from virtually any game platform, or dumping ROMs. There is a very particular way to do this to insure legality.
      • An excellent option for those with mass amounts of game discs - especially PC.
Wayback Machine
  • Work: Archiving web pages related to video game history and development, ensuring valuable content remains accessible.
  • Examples:
    • Saving gaming websites and developer blogs to provide context and background for future studies on game development. The amount of lost data and forum communications is very high and using the Wayback Machine browser extension (make sure you customize it) can really help.
    • The goal is to archive gaming web pages that have either never been archive, or, have not been archived in a long time 1-2+ years or more.
    • This is more important than it may seem as much of what is lost are supporting sources and history that can really make a difference when trying to confirm data or the accuracy of claims.
Wikipedia
  • Work: Editing and creating articles about video games, developers, and gaming history. Examples:
    • Expanding and editing gaming articles, including detailed information about its development, cultural impact, and legacy. There is an incredible amount of work to be done here, but there are some incredibly stringent processes and procedures that must be adhered to. That said, arguably the most visible and accessible source for gaming information and research - even if not always very accurate (which is what MobyGames aims to combat, seeing as MobyGames is a top source used by the gaming portion of Wikipedia.)
Video Game Preservation Collective (VGPC)
  • Work: Focused on preserving and documenting video game history through community collaboration.
  • Examples:
    • By archiving complete sets of games, VGPC indirectly preserves video game manuals and related materials, ensuring that the full context and experience of playing these games are preserved for future generations.
  • NOTE:While VGPC may not have a specific emphasis on video game manuals compared to other projects, its overarching goal of preserving video game history contributes to the overall effort of ensuring that all aspects of gaming culture are documented and accessible for enthusiasts and researchers alike.

RetroMags

Work: Dedicated to preserving and archiving video game magazines.
Example: Scanning and providing digital archives of classic gaming magazines like "Nintendo Power," "GamePro," and "Electronic Gaming Monthly."

The next list is more projects and organizations worth your time looking into even if I don’t work with them directly (as a contributor or admin - like on others):

GameFAQs
Work: Hosting a vast collection of user-contributed game guides, FAQs, and walkthroughs. Examples:
  • Preserving detailed walkthroughs for complex games like "Final Fantasy VII," ensuring they remain accessible for future players.
  • Preserve release data and cover art across all regions and versions.
Sega Retro
Work: A community-driven project focused on documenting the history of Sega games, consoles, and related media.
Example: Compiling detailed information on Sega's hardware releases, game libraries, and promotional materials.
VGMdb (Video Game Music Database)
Work: Cataloging soundtracks and music from video games.
Example: Documenting detailed information on game soundtracks, composers, and release dates.
Project MAME
Work: Similar to MAME, but specifically focused on preserving arcade machine ROMs and hardware.
Example: Providing detailed information and downloads for arcade ROMs, as well as documentation on the hardware and its emulation.
The Cutting Room Floor (tcrf.net)
Work: A wiki dedicated to documenting unused and cut content from video games.
Examples:
  • While its primary focus is on uncovering hidden content within game code, it often includes documentation of video game manuals, guides, and other supplementary materials, providing additional context and insights into the development and release of games.
In conclusion, video game preservation, archival, and documentation stand as a crucial hobby, not just for enthusiasts but for safeguarding the rich cultural and technological heritage of gaming for future generations. Despite the exponential growth and evolution of the gaming industry, a staggering amount of games, historical data, and media remain at risk of being lost forever. The rapid pace of technological advancement coupled with the transient nature of digital media exacerbates this risk, emphasizing the urgency of our efforts.
By actively engaging in various facets of this hobby, such as game collection and preservation, digital archiving, emulation, documentation, historical research, translation, video documentation, community involvement, modding, and collaborating with libraries, museums, and other organizations, enthusiasts play a vital role in mitigating this risk. Through platforms like MobyGames, The Internet Archive, Redump, the Wayback Machine, Wikipedia, VGPC, RetroMags, and others, individuals contribute to a collective endeavor of safeguarding gaming history.
Moreover, there's a plethora of organizations and projects dedicated to preserving different aspects of gaming culture, from game guides and FAQs on GameFAQs to Sega Retro's focus on documenting Sega's history, VGMdb's cataloging of game soundtracks, Project MAME's preservation of arcade machine ROMs, and The Cutting Room Floor's exploration of unused content in games. Each initiative, whether directly involved or indirectly contributing to the cause, plays a vital role in ensuring that no aspect of gaming's rich tapestry is left behind.
In essence, video game preservation is not merely a hobby; it's a labor of love, a dedication to honoring the past, and a commitment to shaping the future of gaming. By coming together as a passionate community, we can continue to celebrate, cherish, and safeguard the games that have shaped our lives and the industry as a whole.
TL;DR - Video games are fun to document and preserve and I think you should give it a shot if interested!
Hopefully, someone finds this interesting or helpful. Feel free to ask questions. I plan on making a more brief version to comment on future posts/threads about hobby suggestions and will then link to this full text spread on a public Google Doc (where I drafted this up).
submitted by FlyingVigilanceHaste to Hobbies [link] [comments]


2024.06.06 20:34 Quick_Presentation11 The “Disco” look from the JC Penney Spring/Summer catalog, 1979

The “Disco” look from the JC Penney Spring/Summer catalog, 1979 submitted by Quick_Presentation11 to nostalgia [link] [comments]


2024.06.06 20:33 Quick_Presentation11 Page from the JC Penney Spring/Summer catalog, 1979

Page from the JC Penney Spring/Summer catalog, 1979 submitted by Quick_Presentation11 to 70s [link] [comments]


2024.06.06 05:24 TheLotStore Investing in Your Future: How to Find Affordable Lands for Sale

Investing in Your Future: How to Find Affordable Lands for Sale
Investing in Your Future: How to Find Affordable Lands for Sale
Investment in Your Future: How to Discover Affordable Land for SaleInvesting in real estate has caught the fancy of many individuals aiming to safeguard their financial future. Historically, land has been considered a secure and prized asset. With the worldwide population burgeoning swiftly, the demand for land is projected to soar. Nonetheless, identifying cost-effective land for sale could be an intimidating endeavor, particularly for those new to the investment domain.This article will delve into various avenues to find affordable land for sale and provide guidance for successful land investments. It will also discuss the advantages of investing in land and some probable disadvantages to keep in mind. By the end of this article, readers will have gained a better understanding of procuring cost-effective land and leveraging this valuable asset effectively.Why Opt for Land Investment?Prior to delving into how to find affordable land for sale, comprehending why investing in land can be a prudent financial decision is crucial. Several reasons make land a valuable asset that can contribute to securing your financial future.Primarily, land is a limited resource. Unlike stocks or bonds, land cannot be synthetically produced or replicated. Its demand will persist as the global population continues to surge and urbanization expands. This attribute establishes land as a stable investment capable of yielding a consistent income or profits upon resale.Additionally, land is a tangible asset. When you invest in land, you possess a physical piece of property that is observable and touchable. This attribute can engender a sense of security and stability, which other investment categories may not offer.Furthermore, land has the potential to generate passive income. Whether you opt to develop the land, lease it out to farmers or developers, or simply hold on to it until its value appreciates, land has the capacity to generate income without necessitating substantial ongoing effort on your part.Lastly, land can act as a hedge against inflation. As the cost of living continues to escalate, the value of land typically follows suit. This implies that investing in land can aid in preserving your purchasing power and provide a financial cushion for the future.The Merits of Land InvestmentSeveral benefits make investing in land an appealing option for individuals aiming to secure their financial future. Some of these benefits encompass:- Potential for long-term appreciation. Land is an asset that tends to gain value over time, making it a potentially profitable long-term investment.- Versatility. Land can be utilized for diverse purposes such as farming, development, or recreation. This versatility bestows investors with the opportunity to derive income from their land through different means.- Negligible maintenance. In contrast to other forms of real estate, like rental properties, land usually necessitates minimal maintenance and care. This can render it a more hands-off investment, especially for individuals lacking the time or resources to manage rental properties.- Security. Land is a tangible asset that can impart a sense of security and stability, particularly during uncertain economic times. It can also serve as a hedge against inflation and a means to preserve your wealth amidst market downturns.Potential Disadvantages of Land InvestmentDespite the myriad advantages of investing in land, it is imperative to be mindful of potential drawbacks. A few of these drawbacks encompass:- Illiquidity. Land may be a relatively illiquid asset, signifying that selling it swiftly can pose a challenge if you urgently require access to your investment capital.- Upfront costs. Procuring land might entail a substantial initial investment, particularly when targeting a vast parcel or a prime location.- Ongoing expenses. Depending on your plans for the land, you may need to allocate funds for continual outlays like property taxes, insurance, and maintenance.- Absence of income. Unlike rental properties, land typically does not generate a steady income unless you opt to develop or lease it out.Notwithstanding these conceivable drawbacks, numerous investors find that the merits of investing in land outweigh the demerits, especially when adopting a long-term perspective on their investment.How to Unearth Inexpensive Land for SaleNow that we have illuminated some of the advantages and drawbacks of land investment, let's explore the methods to pursue affordable land for sale. Multiple approaches can be pursued to pinpoint affordable land, and the most suitable approach for you will hinge on your specific investment objectives and criteria.1. Web-Based Real Estate ListingsScanning online real estate listings stands out as one of the most prevalent methods of finding land for sale. Websites such as Zillow, LandWatch, and Realtor.com enable you to search for land based on location, price, size, and other criteria. These listings can furnish a solid starting point for your quest and offer insights into available options in your preferred area.When perusing online listings, thoroughness in your search and meticulous examination of each property's specifics are important. Certain listings may feature overpriced land or land unsuitable for investment purposes, hence exercising diligence prior to making any purchasing decisions is crucial.2. Local Real Estate AgentsCollaborating with a local real estate agent specializing in land sales is an alternate route to identify affordable land for sale. A knowledgeable agent can assist in identifying suitable properties in your desired area and negotiating the best deal on your behalf. They might also have access to off-market listings not publicly advertised, broadening your range of options.When selecting a real estate agent, it is vital to opt for someone with expertise in land sales and a strong standing in the local market. A seasoned agent can be an invaluable asset in your quest for affordable land.3. NetworkingConnecting with other real estate investors, developers, and landowners can also be a productive approach to find affordable land for sale. Attending local real estate events, joining investment groups, and reaching out to industry peers can unveil potential opportunities that may not receive widespread advertising.Networking can also offer access to valuable insights and counsel from experienced investors, aiding in your pursuit of affordable land.4. Government AgenciesIn certain instances, government agencies might have land for sale at prices below the market rate. This encompasses surplus government-owned land, tax-forfeited properties, or land being sold through land banks or redevelopment agencies. Acquiring government-owned land may involve a more complex process than purchasing from a private seller, but it can yield substantial cost savings for astute investors.To unearth government-owned land for sale, consult local county or city government offices, as well as state and federal agencies that might have land available for purchase.5. Land AuctionsParticipating in land auctions can serve as an avenue to find affordable land for sale, particularly if you seek distressed or foreclosed properties. Auctions present the opportunity to secure land at prices below the market rate, though they also entail a higher level of risk and uncertainty.Prior to engaging in a land auction, thorough research into the properties being auctioned and understanding the auction process, including prerequisites for pre-auction deposits or financing, is advisable.6. Land-for-Sale WebsitesThereThere is a growing array of websites that specialize in cataloging property for sale, encompassing both residential and commercial properties. Websites like LandFlip, Land and Farm, and LandCentral present a broad selection of land listings from throughout the United States and can serve as a valuable resource in your quest for cost-effective land.When using land-for-sale websites, it's important to extensively research any properties that catch your interest and validate the credibility of the listing sources.Tips for Prosperous Land InvestmentWhen engaging in land investment, it's crucial to approach the procedure with a coherent strategy and a grasp of the prospective risks and rewards. Here are some pointers for successful land investment:1. Define Your Investment ObjectivesPrior to commencing your search for budget-friendly land for sale, take the time to outline your investment objectives. Are you seeking land to retain for long-term appreciation, or are you hoping to produce immediate income from the property? Are you keen on developing the land, or do you intend to resell it in the future? Understanding your investment objectives will help direct your search and ensure that you make well-informed decisions along the way.2. Research Potential MarketsWhen contemplating a potential land acquisition, it's vital to investigate the local market conditions and trends. Look for areas that are undergoing growth and development, as these are more likely to offer opportunities for appreciation of land values. Pay attention to factors such as population growth, job growth, infrastructure projects, and zoning changes that could impact the future value of the land.3. Conduct Due DiligencePrior to committing to the acquisition of a parcel of land, it's essential to carry out thorough due diligence. This may involve obtaining a survey of the property, researching zoning and land use regulations, and evaluating the potential for environmental issues or hazards. It's also important to authenticate the ownership and title status of the land to ensure there are no legal or encumbrance issues that could affect your investment.4. Consider Financing OptionsIf you are unable to purchase land outright with cash, consider exploring financing options such as land loans or seller financing. These alternatives can make it feasible to acquire land without a substantial upfront investment, though they may come with additional costs and requirements.5. Understand Tax ImplicationsInvesting in land can have noteworthy tax implications, encompassing property taxes, capital gains taxes, and potential tax advantages for certain types of land use. Be sure to comprehend the tax implications of your investment and consult with a tax professional if you have questions or concerns.6. Stay InformedFinally, it's crucial to stay abreast of the real estate market and land investment trends. Keeping up with industry news and market updates can help you make informed decisions and stay ahead of potential opportunities.In conclusion, investing in land can be a astute way to safeguard your financial future and build long-term wealth. By understanding how to find cost-effective land for sale and approaching the investment process with a coherent strategy, investors can seize the numerous benefits that land has to offer. Whether you are seeking land to retain for future appreciation or pursuing immediate income from your investment, there are numerous opportunities to find budget-friendly land for sale and make the most of this valuable asset. With proper research, due diligence, and a long-term view, investing in land can be a profitable and rewarding pursuit for those who are willing to put in the effort.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/investing-in-your-future-how-to-find-affordable-lands-for-sale/?feed_id=13439
submitted by TheLotStore to u/TheLotStore [link] [comments]


2024.06.06 02:00 HuckleberryHaunting4 Gardening season specific pages.

https://docs.google.com/document/d/1wSgGNM0UkcO6OhYj-UgD-hzGBmBRbfaxagi-4p-sJqU/edit?usp=drivesdk
I found these pages in a gardening catalog, thought maybe someone here would be interested in them. I scanned them into a Google doc easy for printing out. They are specific for the canadian regions.
submitted by HuckleberryHaunting4 to preppers [link] [comments]


2024.06.05 05:49 XRlagniappe 80's Mail Order Catalogs-Worldwide Music, Paradox, Metal Mayhem

Does anyone remember any of the following mail order catalogs from the 1980's? Looking for scans of any issues.
submitted by XRlagniappe to 80sMetal [link] [comments]


2024.06.05 05:49 XRlagniappe 80's Mail Order Catalogs-Worldwide Music, Paradox, Metal Mayhem

Does anyone remember any of the following mail order catalogs from the 1980's? Looking for scans of any issues.
submitted by XRlagniappe to 1980sMetal [link] [comments]


2024.06.05 05:48 XRlagniappe 80's Mail Order Catalogs-Worldwide Music, Paradox, Metal Mayhem

Does anyone remember any of the following mail order catalogs from the 1980's? Looking for scans of any issues.
submitted by XRlagniappe to 80sRock [link] [comments]


2024.06.05 01:36 ERICFIRE_YT Mod Menu

when I add mod menu I always get the message. (its at the bottom)
does anyone know why this happens because I don't think its an old version.
The game crashed whilst initializing game Error: java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'modmenu'! ---- Minecraft Crash Report ---- // Uh... Did I do that? Time: 2024-06-04 20:24:03 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'modmenu'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at net.minecraft.class_310.(class_310.java:459) at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.RuntimeException: Mixin transformation of com.terraformersmc.modmenu.event.ModMenuEventHandler failed at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at com.terraformersmc.modmenu.ModMenu.onInitializeClient(ModMenu.java:117) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 7 more Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 13 more Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [isxander-main-menu-credits.mixins.json:compat.modmenu.ModMenuEventHandlerMixin from mod isxander-main-menu-credits] from phase [DEFAULT] in config [isxander-main-menu-credits.mixins.json] FAILED during APPLY at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ... 16 more Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: Unexpecteded ClassMetadataNotFoundException whilst transforming the mixin class: [MAIN Applicator Phase -> isxander-main-menu-credits.mixins.json:compat.modmenu.ModMenuEventHandlerMixin from mod isxander-main-menu-credits -> Apply Methods -> (Lnet/minecraft/class_8021;ZILorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V:handler$epc000$isxander-main-menu-credits$cancelShiftButtons -> Transform LVT -> var=widget -> desc=Lnet/minecraft/class_8021;] at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethod(MixinTargetContext.java:510) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyNormalMethod(MixinApplicatorStandard.java:535) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMethods(MixinApplicatorStandard.java:521) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:388) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 16 more Caused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: net.minecraft.class_8021 at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:1001) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:961) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformLVT(MixinTargetContext.java:563) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethod(MixinTargetContext.java:469) ... 23 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53) at net.minecraft.class\_310.(class\_310.java:459) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Windows64ReleaseSp\_bulletjme.dll Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna6332848356745488371.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation opus4j.dll perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation perfproc.dll:Windows System Process Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4412 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF\_UNIX Winsock2 Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.method\_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 2409880576 bytes (2298 MiB) / 3827302400 bytes (3650 MiB) up to 4194304000 bytes (4000 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz Identifier: Intel64 Family 6 Model 58 Stepping 9 Microarchitecture: Ivy Bridge (Client) Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 2112.00 Graphics card #0 deviceId: 0x0152 Graphics card #0 versionInfo: DriverVersion=10.18.10.4425 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 1.33 Memory slot #0 type: DDR3 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 1.33 Memory slot #1 type: DDR3 Memory slot #2 capacity (MB): 4096.00 Memory slot #2 clockSpeed (GHz): 1.33 Memory slot #2 type: DDR3 Memory slot #3 capacity (MB): 4096.00 Memory slot #3 clockSpeed (GHz): 1.33 Memory slot #3 type: DDR3 Virtual memory max (MB): 18734.52 Virtual memory used (MB): 11053.75 Swap memory total (MB): 2432.00 Swap memory used (MB): 189.96 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4000m -Xms256m Fabric Mods: advancementplaques: Advancement Plaques 1.4.6 alternate-current: Alternate Current 1.7.0 altorigingui: Alternate Origin GUI 1.0.1 appleskin: AppleSkin 2.5.1+mc1.19 architectury: Architectury 6.6.92 areas: Areas 5.6 artifacts: Artifacts 7.1.1+fabric expandability: ExpandAbility 6.0.0 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 auditory: Auditory 0.0.4-1.19.x autopath: Automatic Path 1.4.9 badpackets: Bad Packets 0.2.3 bagofholding: Bag Of Holding 4.1.6 extensibleenums: Extensible Enums 4.0.0 balm-fabric: Balm 4.6.0 barteringstation: Bartering Station 4.0.3 basicshields: Basic Shields \[Fabric\] 1.4.0-1.19.2 crowdin-translate: CrowdinTranslate 1.4+1.19 bclib: BCLib 2.1.8 betteradvancements: Better Advancements [0.2.2.142](http://0.2.2.142) betteranimations: Kelvin's Better Animations 1.0-SNAPSHOT betteranimationscollection: Better Animations Collection 4.0.5 bettercombat: Better Combat 1.7.1+1.19 betterend: Better End 2.1.7 betterf3: BetterF3 4.0.1 betternether: Better Nether 7.1.5 bettervillage: Better village 3.1.0 bno: Basic Nether Ores 1.19.2-8.2.2-Fabric bobby: Bobby 4.0.1 com\_typesafe\_config: config 1.4.2 io\_leangen\_geantyref\_geantyref: geantyref 1.3.13 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 bookshelf: Bookshelf 16.3.20 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.4.8-1.19.2 maelstrom\_library: Maelstrom Library 1.3.1-1.19.2 multipart\_entities: MultipartEntities 1.2-1.19-pre1 bountiful: Bountiful 3.0.0 builtinservers: Builtin Servers 2.1+1.19 byg: Oh The Biomes You'll Go [2.0.1.6](http://2.0.1.6) bygonenether: Bygone Nether 1.3.2 cameraoverhaul: Camera Overhaul 1.4.0-fabric-universal cardinal-components: Cardinal Components API 5.0.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 charm: Charm 4.4.4 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 charm\_fixer: Charm Fixer 1.0.0 chat\_heads: Chat Heads 0.12.1 chipped: Chipped 2.1.5 cinderscapes: Cinderscapes 3.0.7 cinderscapes-client: Cinderscapes: Client 3.0.7 cinderscapes-common: Cinderscapes: Common 3.0.7 cinderscapes-worldgen: Cinderscapes: World Generation 3.0.7 terraform-biome-remapper-api-v1: Terraform Biome Remapper API (v1) 4.1.1 terraform-shapes-api-v1: Terraform Shapes API (v1) 4.1.1 cleancut: CleanCut 6.0 cloth-config: Cloth Config v8 8.3.115 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.57 combatroll: Combat Roll 1.1.5+1.19 configured: Configured 2.0.0 connectiblechains: Connectible Chains 2.1.4+1.19.2 connectivity: Connectivity Mod 1.19.2-4.5 continuity: Continuity 2.0.2+1.19 convenientdecor: Convenient Decor 0.2.0 corgilib: CorgiLib [1.0.0.34](http://1.0.0.34) com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 craftpresence: CraftPresence 2.3.9 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 crafttweaker: CraftTweaker 10.1.55 org\_javassist\_javassist: javassist 3.29.0-GA org\_reflections\_reflections: reflections 0.10.2 creativecore: CreativeCore (Fabric) 2.9.3 crittersandcompanions: Critters and Companions 1.19.2-2.0.2 ctov: ChoiceTheorem's Overhauled Village 3.2.6c cupboard: cupboard 1.19.2-2.6 damagetilt: Damage Tilt 1.19-fabric-0.1.2 dataattributes: Data Attributes 1.4.6+1.19.2 deepslatecutting: Deepslate Cutting 1.5.0 maybe-data: Maybe data 1.3.2-1.19.2 diagonalfences: Diagonal Fences 4.2.6 do\_a\_barrel\_roll: Do a Barrel Roll 2.6.2+1.19.2 cicada: CICADA 0.1.2 
langfiles-plus: Langfiles Plus 1.0.0
 doapi: Lets Do Api 1.1.0 blue\_endless\_jankson: jankson 1.2.1 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 dragonfight: Dragonfight Mod 1.19.2-4.5 dragonloot: DragonLoot 1.1.2 drippyloadingscreen: Drippy Loading Screen 2.2.2 dropz: Dropz 2.2.0+1.19.2 dsurround: Dynamic Surroundings: Remastered Fabric Edition 0.1.1 org\_openjdk\_nashorn\_nashorn-core: nashorn-core 15.3 dungeon\_difficulty: Dungeon Difficulty 2.0.5+1.19 com\_github\_zsoltmolnarrr\_tinyconfig: TinyConfig 2.3.2 dynamicsoundfilters: Dynamic Sound Filters 1.3.0+1.19 easyanvils: Easy Anvils 4.0.11 eldritch\_mobs: EldritchMobs 1.13.2 polymer: Polymer (Core) 0.2.28+1.19.2 
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
 polymer-blocks-ext: Polymer Blocks 0.1.0-alpha.9+1.19.2 server\_translations\_api: Server Translations API 1.4.18+1.19.2 emotecraft: Emotecraft 2.2.7-b.build.50 bendy-lib: Bendy api 2.1.3-test2 enchant\_the\_rainbow: Enchant the Rainbow 1.1.0 enchantinginfuser: Enchanting Infuser 4.2.2 enhancedcelestials: Enhanced Celestials [2.1.0.6](http://2.1.0.6) enhancedvisuals: Enhanced Visuals (Fabric) 1.5.9 entity\_texture\_features: Entity Texture Features 6.0.1 org\_apache\_httpcomponents\_httpmime: httpmime 4.5.10 equipmentcompare: Equipment Compare 1.3.1 everycomp: Every Compat 1.19.2-2.5.22 extra\_classes\_origins: Extra Classes - Origins 1.0.0 extrakeybinds: ThatRobins Extra Origins Keybinds 0.5.0+1.17-1.19.4 extraorigins: Extra Origins 1.19-2 extrasounds: ExtraSounds 2.3.1+1.19.2-1.19.1 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 soundcategories: Sound Categories 1.2.4+1.19 fabric-api: Fabric API 0.77.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90 fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fabricshieldlib: Fabric Shield Lib 1.7.2-1.19.2 mm: Manningham Mills 2.3 fabricskyboxes: FabricSkyBoxes 0.7.2+mc1.19.2 fabrishot: Fabrishot 1.9.2 fallingleaves: Falling Leaves 1.13.0+1.19.2 fallingtree: FallingTree 3.10.1 fancymenu: FancyMenu 2.14.14 farmersdelight: Farmer's Delight 1.19.2-1.3.10.2 farmingforblockheads: Farming for Blockheads 11.3.5 farsight: Farsight Mod 1.19.2-3.5 org\_jctools\_jctools-core: jctools-core 4.0.1 fastload: Fast Load 3.4.0 conditional-mixin: conditional mixin 0.3.2 fastload-119-0-1-2-compat: Fastload 1.19-0-1-2 Compatibility 3.4.0 fastload-1193-compat: Fastload 1.19.3 Compatibility 3.4.0 fastload-1194-compat: Fastload 1.19.4 Compat 3.4.0 fastload\_fapi\_forward: Fastload Fabric-api Forwarding 1.0.2 faux-custom-entity-data: Faux-Custom-Entity-Data 2.0.2 firstperson: FirstPerson 2.3.4 fishofthieves: Fish of Thieves 2.2.7 forgeconfigapiport: Forge Config API Port 4.2.11 fsb-interop: FabricSkyBoxes Interop 1.3.2+mc1.19.2-build.40 geckolib3: Geckolib 3.1.40 com\_eliotlash\_mclib\_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 herdspanic: Herds Panic 1.0.6 highlighter: Highlighter 1.1.4 hybrid-aquatic: Hybrid Aquatic 1.0.2 iceberg: Iceberg 1.0.46 immersive\_armors: Immersive Armors 1.5.6+1.19.2 immersive\_paintings: Immersive Paintings 0.6.7+1.19.2 immersivemc: ImmersiveMC 1.4.0 improvedmobs: Improved Mobs 1.19-1.11.0 incendium: Incendium 5.1.6 indium: Indium 1.0.9+mc1.19.2 ingredient-extension-api: Ingredient Extension API 3.0.6 inmis: Inmis 2.7.1-1.19 omega-config: OmegaConfig 1.2.3-1.18.1 inmisaddon: InmisAddon 1.0.4 inventoryprofilesnext: Inventory Profiles Next 1.10.10 ironchests: Iron Chests: Restocked 3.1.3 isxander-main-menu-credits: Main Menu Credits 1.1.2 jade: Jade 8.7.3 jadeaddons: Jade Addons 3.2.0 jamlib: JamLib 0.6.1+1.19-1.19.2 java: OpenJDK 64-Bit Server VM 17 jeresources: Just Enough Resources [1.2.3.243](http://1.2.3.243) kambrik: Kambrik 4.0-1.19.2 kiwi: Kiwi Lib 8.3.4 konkrete: Konkrete 1.8.0 lambdynlights: LambDynamicLights 2.2.0+1.19.2 pride: Pride Lib 1.1.2+1.19 spruceui: SpruceUI 4.1.0+1.19.2 languagereload: Language Reload 1.6.1+1.19.2 legendarytooltips: Legendary Tooltips 1.3.3 libertyvillagers: Liberty's Villagers 1.0.14+fabric+1.19.2 libipn: libIPN 4.0.2 libraryferret: Library ferret 4.0.0 limitedspawners: Limited Spawner 1.0.6 lithium: Lithium 0.11.1 lootr: Lootr [0.4.28.69](http://0.4.28.69) mcdw: MC Dungeons Weapons 5.0.13-1.19 enchant\_giver: Enchant Giver 1.3.0 reach-entity-attributes: Reach Entity Attributes 2.3.0 mcwbridges: Macaw's Bridges 3.0.0 mcwdoors: Macaw's Doors 1.1.0 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwtrpdoors: Macaw's Trapdoors 1.1.3 merchantmarkers: Merchant Markers 1.3.1 mes: Moog's End Structures 1.3.1-1.19.2-fabric midnightlib: MidnightLib 1.0.0 minecells: Mine Cells 1.5.8 minecraft: Minecraft 1.19.2 moborigins: Mob Origins 1.10.0 modmenu: Mod Menu 4.1.2 moisturization: Moisturization 1.2.1 moonlight: Moonlight 1.19.2-2.3.6 moremobvariants: More Mob Variants 1.0.1 mousetweaks: Mouse Tweaks 2.22 mr\_vanilla\_refresh: Vanilla Refresh 1.4.16h mutantmonsters: Mutant Monsters 4.0.6 naturalist: Naturalist 4.0.3 netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.5-1.19.2 nethersdelight: Nether's Delight 1.0.1 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 3.0 notenoughanimations: NotEnoughAnimations 1.7.3 nullscape: Nullscape 1.2.2 numismatic-overhaul: Numismatic Overhaul 0.2.11+1.19 stacc: Stacc 1.5.6-pre.1+1.19.2 oceansdelight: Ocean's Delight fabric-1.0.2-1.19.2 openpartiesandclaims: Open Parties and Claims 0.22.0 origins: Origins 1.7.1 apoli: Apoli 2.6.1 
additionalentityattributes: Additionalentityattributes 1.0.0+1.19
calio: Calio 1.7.0
playerabilitylib: Pal 1.6.0
 origins-classes: Origins: Classes 1.4.0 originstweaks: OriginsTweaks 1.15.4 overflowingbars: Overflowing Bars 4.0.1 owo: oωo 0.9.3+1.19 particlerain: Particle Rain 2.0.0 pehkui: Pehkui 3.8.0+1.14.4-1.20.4 kanos\_config: Kanos Config 0.4.1+1.14.4-1.19.4 pickupnotifier: Pick Up Notifier 4.2.4 player-animator: Player Animator 1.0.2 playerex: PlayerEx 3.5.4+1.19.2 net\_objecthunter\_exp4j: exp4j 0.4.8 opc: Offline Player Cache 0.6.4 placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 polymorph: Polymorph 0.46.6+1.19.2 spectrelib: SpectreLib 0.12.8+1.19.2 presencefootsteps: Presence Footsteps 1.6.4 kirin: Kirin UI 1.11.1 prism: Prism 1.0.3 projectile\_damage: Projectile Damage Attribute 3.2.1+1.19 puzzleslib: Puzzles Lib 4.4.3 rayon: Rayon 1.7.1+1.19.2 toolbox: Lazurite Toolbox 1.4.0+1.19.2 transporter: Transporter 1.4.0+1.19.2 reeses-sodium-options: Reese's Sodium Options 1.6.4+mc1.19.2-build.93 relicex: RelicEx 3.3.2+1.19.2 armorrenderlib: Armor Render Lib 0.2.6 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 rightclickharvest: Right Click Harvest 3.2.3+1.19.x-1.20.1-fabric rocks: This Rocks! 1.6.1 roughlyenoughitems: Roughly Enough Items 9.2.724 error\_notifier: Error Notifier 1.0.9 skinlayers3d: 3d-Skin-Layers 1.6.4 smoothswapping: Smooth Swapping 0.9.2 snowrealmagic: Snow! Real Magic! 5.1.2 sodium: Sodium 0.4.4+build.18 org\_joml\_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 sound\_physics\_remastered: Sound Physics Remastered 1.19.2-1.0.18 spark: spark 1.10.37 spell\_power: Spell Power Attribute 0.9.12+1.19 spiderstpo: Spiders 2.0 1.19.2-2.0.3 styledchat: Styled Chat 2.0.4+1.19.2 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT player-data-api: Player Data API 0.2.2+1.19.2 predicate-api: Predicate API 0.1.0+1.19.2 stylisheffects: Stylish Effects 4.3.4 supplementaries: Supplementaries 1.19.2-2.4.21 takesapillage: Takes a Pillage 1.0.4 tenshilib: TenshiLib 1.19.2-1.6.15 terrablender: TerraBlender [2.0.1.136](http://2.0.1.136) toolstats: ToolStats 12.1.6 toomanyorigins: TooManyOrigins 0.9.5+1.19.2-fabric apugli: Apugli 2.6.6+1.19.2-fabric tradingpost: Trading Post 4.2.0 transliterationlib: TRansliterationLib 1.1.0 travelersbackpack: Traveler's Backpack 1.19.2-8.2.33 treechop: HT's TreeChop 0.18.6 trinkets: Trinkets 3.4.2 vinery: Vinery 1.3.12 visuality: Visuality 0.5.6 visualworkbench: Visual Workbench 4.2.4 voicechat: Simple Voice Chat 1.19.2-2.5.14 vtaw\_mw: Variant Tools and Weaponry - Extra Weapons 1.0.0 wandering\_collector: Wandering Collector 1.1.3+mc1.19 coat: Coat 1.0.0-beta.18+mc22w17a tweed4\_annotated: tweed4\_annotated 1.3.1+mc22w17a tweed4\_base: tweed4\_base 1.6.0+mc22w17a tweed4\_data: tweed4\_data 1.2.1+mc22w17a tweed4\_data\_hjson: tweed4\_data\_hjson 1.1.1+mc22w17a tweed4\_tailor\_coat: tweed4\_tailor\_coat 1.1.3+mc22w17a tweed4\_tailor\_screen: tweed4\_tailor\_screen 1.1.1+mc22w17a xaerominimap: Xaero's Minimap 24.1.1 yosbr: YOSBR 0.1.2 Launched Version: fabric-loader-0.15.11-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by ERICFIRE_YT to fabricmc [link] [comments]


2024.06.04 20:53 MrKoorl game crashing on startup fabric

my game keeps crashing on startup (please don't dox me if it's possible) with this crash report :
---- Minecraft Crash Report ----
// I let you down. Sorry :(
Time: 04.06.24 20:50
Description: Initializing game
java.lang.RuntimeException: Mixin transformation of net.minecraft.class_338 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_315.(class\_315.java:428) at net.minecraft.class\_310.(class\_310.java:445) at net.minecraft.client.main.Main.main(Main.java:198) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 10 more 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [chat_heads.mixins.json:ChatComponentMixin from mod chat_heads] from phase [DEFAULT] in config [chat_heads.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ... 13 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: Unexpecteded ClassMetadataNotFoundException whilst transforming the mixin class: [MAIN Applicator Phase -> chat_heads.mixins.json:ChatComponentMixin from mod chat_heads -> Apply Methods -> (Lnet/minecraft/class_303$class_7590;)Lnet/minecraft/class_303$class_7590;:localvar$zcg000$chat_heads$chatheads$captureGuiMessage -> Transform Descriptor -> desc=Lnet/minecraft/class_303$class_7590;]
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethod(MixinTargetContext.java:510) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyNormalMethod(MixinApplicatorStandard.java:535) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMethods(MixinApplicatorStandard.java:521) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:388) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 13 more 
Caused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: net.minecraft.class_303$class_7590
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:1001) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:961) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethodDescriptor(MixinTargetContext.java:1016) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformDescriptor(MixinTargetContext.java:917) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethod(MixinTargetContext.java:467) ... 20 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_315.(class\_315.java:428) at net.minecraft.class\_310.(class\_310.java:445) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation RTSSHooks64.dll SETUPAPI.dll:Windows Setup API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fastprox.dll:WMI Custom Marshaller:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna11910040880946067687.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft wbemcomn.dll:WMI:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation wbemprox.dll:WMI:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation wbemsvc.dll:WMI:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation win32u.dll:Win32u:10.0.19041.4412 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:198) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.19 Minecraft Version ID: 1.19 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 542934672 bytes (517 MiB) / 805306368 bytes (768 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz Identifier: Intel64 Family 6 Model 94 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 3,50 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 4 Graphics card #0 name: NVIDIA GeForce GTX 1070 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095,00 Graphics card #0 deviceId: 0x1b81 Graphics card #0 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384,00 Memory slot #0 clockSpeed (GHz): 3,20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384,00 Memory slot #1 clockSpeed (GHz): 3,20 Memory slot #1 type: DDR4 Virtual memory max (MB): 37575,13 Virtual memory used (MB): 10825,01 Swap memory total (MB): 4864,00 Swap memory used (MB): 0,00 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: ambientsounds: Ambient Sounds (Fabric) 5.2.13 auditory: Auditory 0.0.4-1.19.x cloth-config: Cloth Config v6 7.0.65 
cloth-basic-math: cloth-basic-math 0.6.1
 betterpingdisplay: Better Ping Display 1.1.1 betterstats: Better Statistics Screen 1.4.1 camerautils: Camera Utils 1.19-1.0.2 chat\_heads: Chat Heads 0.10.14 chunksfadein: Chunks Fade In 3.0.12-1.19 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 crowdin-translate: CrowdinTranslate 1.4+1.19 continuity: Continuity 2.0.2+1.19 creativecore: CreativeCore (Fabric) 2.6.14 dashloader: DashLoader 4.1.3+1.19 com\_github\_luben\_zstd-jni: zstd-jni 1.5.2-2 dev\_quantumfusion\_hyphen: Hyphen 0.2.2 dev\_quantumfusion\_taski: Taski 1.1.0 do\_a\_barrel\_roll: Do a Barrel Roll 2.6.2+1.19.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cicada: CICADA 0.1.2 
langfiles-plus: Langfiles Plus 1.0.0
 dynamic\_fps: Dynamic FPS 3.4.3 eatinganimationid: Eating Animation 1.9.1 enhancedblockentities: Enhanced Block Entities 0.7.1+1.19 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 spruceui: SpruceUI 4.0.0+1.19 entity\_texture\_features: Entity Texture Features 4.6.1 org\_apache\_httpcomponents\_httpmime: httpmime 4.5.10 entityculling: EntityCulling-Fabric 1.5.2-mc1.19 com\_logisticscraft\_occlusionculling: occlusionculling 0.0.6-SNAPSHOT fabric: Fabric API 0.58.0+1.19 fabric-api-base: Fabric API Base 0.4.9+e62f51a3a9 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.7+9ff28f40a9 fabric-biome-api-v1: Fabric Biome API (v1) 9.0.14+b2a4a624a9 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.18+9ff28f40a9 fabric-command-api-v1: Fabric Command API (v1) 1.2.6+f71b366fa9 fabric-command-api-v2: Fabric Command API (v2) 2.1.2+0d55f585a9 fabric-commands-v0: Fabric Commands (v0) 0.2.23+df3654b3a9 fabric-containers-v0: Fabric Containers (v0) 0.1.28+df3654b3a9 fabric-content-registries-v0: Fabric Content Registries (v0) 3.2.1+07df213ea9 fabric-convention-tags-v1: Fabric Convention Tags 1.0.8+37622d24a9 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.3+bd0a0d4aa9 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.1.2+a680b9b4a9 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.28+a6d2f785a9 fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.16+9ff28f40a9 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.26+9ff28f40a9 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.26+df3654b3a9 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.19+18990361a9 fabric-item-api-v1: Fabric Item API (v1) 1.5.5+35a03c43a9 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.26+9ff28f40a9 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.16+df3654b3a9 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.1.0+33fbc738a9 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.1+03a4e568a9 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.4+9e7660c6a9 fabric-message-api-v1: Fabric Message API (v1) 1.0.1+513f4a59a9 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.11+33fbc738a9 fabric-models-v0: Fabric Models (v0) 0.3.15+9ff28f40a9 fabric-networking-api-v1: Fabric Networking API (v1) 1.1.0+442de8b8a9 fabric-networking-v0: Fabric Networking (v0) 0.3.15+df3654b3a9 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.0.8+9ff28f40a9 fabric-particles-v1: Fabric Particles (v1) 1.0.8+dc39553aa9 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.18+23c4cfefa9 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.0.8+9ff28f40a9 fabric-renderer-indigo: Fabric Renderer - Indigo 0.6.10+5187d39fa9 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.18+df3654b3a9 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.12+9ff28f40a9 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.5+9ff28f40a9 fabric-rendering-v0: Fabric Rendering (v0) 1.1.20+df3654b3a9 fabric-rendering-v1: Fabric Rendering (v1) 1.10.14+9ff28f40a9 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.0.9+e62f51a3a9 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.5.6+5f1a85e0a9 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.24+f05effafa9 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.2.7+9ff28f40a9 fabric-textures-v0: Fabric Textures (v0) 1.0.18+9ff28f40a9 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.0.9+e62f51a3a9 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.1.1+9e7660c6a9 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.13.0+1.19.2 forgeconfigapiport: Forge Config API Port 4.2.11 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 held-item-info: Held Item Info 1.4.0 immediatelyfast: ImmediatelyFast 1.2.17+1.19.2 net\_lenni0451\_reflect: Reflect 1.3.3 indium: Indium 1.0.7+mc1.19 inventoryprofilesnext: Inventory Profiles Next 1.9.4 invmove: InvMove 0.8.3 iris: Iris 1.6.11 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.20+aeb40ebe90 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [11.1.1.239](http://11.1.1.239) krypton: Krypton 0.2.0 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT lambdabettergrass: LambdaBetterGrass 1.3.0+1.19 lambdynlights: LambDynamicLights 2.1.2+1.19 pride: Pride Lib 1.1.2+1.19 languagereload: Language Reload 1.6.1+1.19.2 lazydfu: LazyDFU 0.1.3 libipn: libIPN 2.0.7 lod: Distant Horizons 1.6.7a memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.19 modmenu: Mod Menu 4.0.4 morechathistory: MoreChatHistory 1.1.0 no\_fog: No Fog 1.3.1+1.16.5-1.19.2 notenoughanimations: NotEnoughAnimations 1.6.4 pickupnotifier: Pick Up Notifier 4.0.0 presencefootsteps: Presence Footsteps 1.6.4 kirin: Kirin UI 1.11.1 puzzleslib: Puzzles Lib 4.0.18 screenshotclipboard: Screenshot to Clipboard 1.0.9 shuffle: Shuffle 5.0.1 sodium: Sodium 0.4.2+build.16 org\_joml\_joml: joml 1.10.4 sound\_physics\_remastered: Sound Physics Remastered 1.19-1.0.15 spiderstpo: Spiders 2.0 1.19.2-2.0.3 starlight: Starlight 1.1.1+fabric.ae22326 status-effect-bars: Status Effect Bars 1.0.1 swingthrough: SwingThrough 1.0.4+1.19 technomodel: technomodel 1.0.3 unofficial\_sodium\_biome\_blending\_fix: Unofficial Sodium Biome Blending Fix 1.0.1 visuality: Visuality 0.5.0 vmp: Very Many Players 0.2.0+beta.6.0 Launched Version: fabric-loader-0.15.11-1.19 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by MrKoorl to MinecraftMod [link] [comments]


2024.06.04 19:36 Urimulini detailed X-ray map of the universe.

detailed X-ray map of the universe.
Space is a really big place. In fact, our universe is more massive and expansive than we can probably ever fully understand. To give us a taste of just how big everything is, the scientists using the eROSITA X-ray telescope have created the largest X-ray map of the universe ever.
The map, which is part of the eROSITA All-Sky Survey catalog, showcases two different representations of the night sky, giving us a beautiful and unique way to look at our universe. Of course, this map is far from a complete record of the universe–it’s just too big to capture with any of the tech we have right now.
With maps like this, scientists using telescopes like the James Webb Space Telescope can pick new targets for observations, allowing us even more in-depth analysis of the universe. The data for the map was captured using sky scans from December 2019 to June 2020, and it detected more than 170 million X-ray photos in the sky.
Still, it’s impossible not to look at this map and be absolutely astounded by just how much it has managed to capture. As the most detailed X-ray map of the universe that we have ever crafted, the map showcases more than 900,000 stars, galaxies, and black holes.
The researchers involved with the creation of the map say that these 170 million X-ray photos together helped identify over 900,000 distinct objects in space, many of which are likely supermassive black holes. They say that this mission detected more in six months than flagship missions like the XMM-Newton and Chandra have in close to 25 years of operating.
The researchers also believe they may have discovered a piece of the cosmic web, the vast highway of gas that feeds the universe, though the research has not been peer-reviewed yet, so these claims cannot be verified.
Image source: MPE, J. Sanders für das eROSITA-Konsortium
https://bgr.com/science/this-is-the-most-detailed-x-ray-map-of-the-universe-eve
submitted by Urimulini to spaceporn [link] [comments]


2024.06.04 19:25 Due-Weekend-9651 Are these steps correct to get 100% of my global royalties myself?

I’m an independent producer that has a big catalog of instrumental songs. I own the master recording and I’m the only songwriter of all my songs so all royalties are due to me. I am based in the EU but most of my plays are from the US. And to a much lesser extent Canada, Germany, UK, Australis, Brazil & France.I don't do live performances nor sync. I’m not happy with the work Songtrust is doing (too slow) so prefer to do the work myself.

1. The idea is to register in these places. Am I missing anything?

Master recording
Composition
\* These 3 collect about 130 countries together, MCPS being the one that collects the most. Some collect more territories than stated here, but my conclusion is that they are best at these specific territories.*

2. Regarding the PRO, is it necessary to register in the main countries of my music or just in the US?

I copied this from a comment: “Without an admin publisher you would have to register the song with the other 80 worldwide pros and have scanning detection software to identify your music. Otherwise you won’t get worldwide protection, coverage, mechanicals and your songwriters royalties would be bare minimum and only in your area. You would assign yourself the full 200%”.
submitted by Due-Weekend-9651 to musicindustry [link] [comments]


2024.06.04 19:24 Due-Weekend-9651 Are these steps correct to get 100% of my global royalties myself?

I’m an independent producer that has a big catalog of instrumental songs. I own the master recording and I’m the only songwriter of all my songs so all royalties are due to me. I am based in the EU but most of my plays are from the US. And to a much lesser extent Canada, Germany, UK, Australis, Brazil & France.I don't do live performances nor sync. I’m not happy with the work Songtrust is doing (too slow) so prefer to do the work myself.

1. The idea is to register in these places. Am I missing anything?

Master recording
Composition
\* These 3 collect about 130 countries together, MCPS being the one that collects the most. Some collect more territories than stated here, but my conclusion is that they are best at these specific territories.*

2. Regarding the PRO, is it necessary to register in the main countries of my music or just in the US?

I copied this from a comment: “Without an admin publisher you would have to register the song with the other 80 worldwide pros and have scanning detection software to identify your music. Otherwise you won’t get worldwide protection, coverage, mechanicals and your songwriters royalties would be bare minimum and only in your area. You would assign yourself the full 200%”.
submitted by Due-Weekend-9651 to musicbusiness [link] [comments]


http://activeproperty.pl/